Sony Computer Accessories MSPSMS11000 User Manual

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Revised April 28, 2011  
This quick start manual provides you with a brief introduction to Vegas® Movie Studio HD Platinum software. For more details on  
using the software, see the online help. To access the online help, choose Contents and Index from the Help menu.  
After Vegas Movie Studio HD Platinum software is installed and you start it for the first time, the registration wizard appears. This  
wizard offers easy steps that allow you to register the software online with Sony Creative Software Inc. Alternatively, you can  
register online at https://www.sonycreativesoftware.com/reg/software at any time.  
Registering your product will provide you with access to a variety of technical support options, notification of product updates, and  
special promotions exclusive to registered Vegas Movie Studio HD Platinum users.  
Registration assistance  
Registration assistance is available online at http://www.sonycreativesoftware.com/reg/faq or by fax at (608) 250-1745.  
Customer service/sales  
For a detailed list of customer service options, we encourage you to visit http://www.sonycreativesoftware.com/support/custserv.asp.  
Use the following numbers for telephone support during normal weekday business hours:  
Telephone/Fax  
Country  
(800) 577-6642 (toll-free)  
(608) 203-7620  
US, Canada, and Virgin Islands  
for all other countries  
All countries  
(608) 250-1745 (Fax)  
Technical support  
For a detailed list of technical support options, we encourage you to visit http://www.sonycreativesoftware.com/support/default.asp.  
To listen to your support options by telephone, please call (608) 256-5555.  
About your rights in Vegas Movie Studio HD Platinum software  
Vegas Movie Studio HD Platinum software is licensed to you under the terms of the End User License Agreement. The End User  
License Agreement is first presented to you when you install the software. Please review the End User License Agreement carefully  
as its terms affect your rights with respect to the software. For your reference, a copy of the End User License Agreement for Vegas  
Movie Studio HD Platinum software is located at http://www.sonycreativesoftware.com/corporate/eula.  
About your privacy  
Sony Creative Software Inc. respects your privacy and is committed to protecting personal information. Your use of the software is  
governed by the Software Privacy Policy. A copy of this policy is incorporated into the registration process and you are asked to  
agree to its terms prior to accepting the terms of the End User License Agreement. Please review its contents carefully as its terms  
and conditions affect your rights with respect to the information that is collected by the software. For your reference, a copy of the  
Software Privacy Policy is located at http://www.sonycreativesoftware.com/corporate/privacy.  
Proper use of software  
Vegas Movie Studio HD Platinum software is not intended and should not be used for illegal or infringing purposes, such as the  
illegal copying or sharing of copyrighted materials. Using Vegas Movie Studio HD Platinum software for such purposes is, among  
other things, against United States and international copyright laws and contrary to the terms and conditions of the End User  
License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth in the End  
User License Agreement.  
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Legal notices  
ACID, ACIDized, ACIDplanet.com, ACIDplanet, the ACIDplanet logo, ACID XMC, Artist Integrated, the Artist Integrated logo, Beatmapper, Cinescore,  
CD Architect, DVD Architect, Jam Trax, Perfect Clarity Audio, Photo Go, Sound Forge, Super Duper Music Looper, Vegas, Vision Series, and Visual  
Creation Studio are the trademarks or registered trademarks of Sony Creative Software Inc. in the United States and other countries. All other  
trademarks or registered trademarks are the property of their respective owners in the United States and other countries.  
PlayStation and PSP are registered trademarks of Sony Computer Entertainment Inc.  
Apple Macintosh Audio Interchange File Format (AIFF) file format  
Apple® Macintosh® Audio Interchange™ File Format (AIFF) is a trademark of Apple, Inc. in the United States and other countries.  
Apple QuickTime  
Apple® QuickTime® application is a trademark of Apple, Inc. in the United States and other countries.  
AVCHD  
AVCHD and AVCHD logo are trademarks of Matsushita Electric Industrial Co., Ltd and Sony Corporation.  
Dolby, Dolby Digital AC-3, and AAC encoding  
This product contains one or more programs protected under international and U.S. copyright laws as unpublished works. They are confidential and  
proprietary to Dolby Laboratories. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the  
express permission of Dolby Laboratories is prohibited. Copyright 1992 – 2008 Dolby Laboratories. All rights reserved.  
Dolby®, the double-D symbol, AC-3®, and Dolby Digital® are registered trademarks of Dolby Laboratories. AAC™ is a trademark of Dolby Laboratories.  
FLAC/Ogg File Formats  
©2008, Xiph.org Foundation  
Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this  
software without specific prior written permission.  
This software is provided by the copyright holders and contributors “as is” and any express or implied warranties, including, but not limited to, the  
implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable  
for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or  
services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or  
tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.  
Gracenote  
CD and music-related data from Gracenote, Inc., copyright © 2000-2008 Gracenote. Gracenote Software, copyright 2000-2008 Gracenote. This  
product and service may practice one or more of the following U.S. Patents: #5,987,525; #6,061,680; #6,154,773, #6,161,132, #6,230,192, #6,230,207,  
#6,240,459, #6,330,593, and other patents issued or pending. Services supplied and/or device manufactured under license for following Open  
Globe, Inc. United States Patent 6,304,523.  
Gracenote and CDDB are registered trademarks of Gracenote. The Gracenote logo and logotype, MusicID, and the “Powered by Gracenote” logo are  
trademarks of Gracenote.  
i.LINK  
i.LINK® is a registered trademark of Sony Electronics, used only to designate that a product contains an IEEE 1394 connector. All products with an  
IEEE 1394 connector may not communicate with each other.  
JPEG  
This software is based in part on the work of the Independent JPEG Group.  
LPEC  
“LPEC” is a trademark of Sony Corporation.  
Macromedia Flash  
Macromedia and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or other countries.  
Main Concept encoder  
Main Concept® plug-in is a trademark of registered trademark of Main Concept, Inc. in the United States or other countries. All rights reserved.  
Microsoft DirectX programming interface  
Portions utilize Microsoft® DirectX® technologies. Copyright © 1999 – 2004 Microsoft Corporation. All rights reserved.  
Microsoft Windows Media  
Portions utilize Microsoft Windows Media® Technologies. Copyright © 1999 – 2007 Microsoft Corporation. All rights reserved.  
MPEGLA and MPEG 2  
USE OF THIS PRODUCT IN ANY MANNER THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY PROHIBITED WITHOUT A LICENSE UNDER  
APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSE IS AVAILABLE FROM MPEG-LA, LLC, 250 STEELE STREET, SUITE 300,  
DENVER, COLORADO 80206.  
Manufactured under license from MPEG-LA.  
PNG file format  
Copyright © 2004. World Wide Web Consortium (Massachusetts Institute of Technology, European Research Consortium for Informatics and  
Mathematics, Keio University). All rights reserved. This work is distributed under the W3C Software License in the hope that it will be useful, but  
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. http://www.w3.org/  
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Real, RealMedia, RealAudio, and RealVideo applications  
2008 RealNetworks, Inc. Patents Pending. All rights reserved. Real®, Real Media®, RealAudio®, RealVideo®, and the Real logo are trademarks or  
registered trademarks of RealNetworks, Inc. in the United States and other countries.  
Sony AVC/AAC  
THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON-COMMERCIAL USE OF A CONSUMER TO  
(i)ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD (“AVC VIDEO”) AND/OR (ii)DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER  
ENGAGED IN A PERSONAL AND NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC VIDEO.  
NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. SEE  
Steinberg Media Technologies  
VST® is a registered trademarks of Steinberg Media Technologies GmbH.  
ASIO™ is a trademark of Steinberg Media Technologies GmbH.  
Tagged Image File Format (TIFF)  
Adobe Tagged Image™ File Format is a registered trademark of Adobe Systems Incorporated in the United States and other countries. All rights  
reserved.  
Targa file format  
The Targa™ file format is a trademark of Pinnacle Systems, Inc.  
Thomson Fraunhofer MP3  
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.  
Supply of this product does not convey a license nor imply any right to distribute content created with this product in revenue generating broadcast  
systems (terrestrial, satellite, cable and/or other distribution channels), streaming applications (via internet, intranets and/or other networks), other  
content distribution systems (pay-audio or audio on demand applications and the like) or on physical media (compact discs, digital versatile discs,  
semiconductor chips, hard drives, memory cards and the like).  
An independent license for such use is required. For details, please visit: http://mp3licensing.com.  
Thomson Fraunhofer MPEG-4 HE-AAC  
MPEG-4 HE-AAC audio coding technology licensed by Fraunhofer IIS. For details, please visit: http://www.iis.fraunhofer.de/amm/.  
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Sony Creative Software Inc.  
8215 Greenway Blvd.  
Suite 400  
Middleton, WI 53562  
USA  
The information contained in this manual is subject to change without notice and does not represent a guarantee or commitment  
on behalf of Sony Creative Software Inc. in any way. All updates or additional information relating to the contents of this manual will  
be posted on the Sony Creative Software Inc. web site, located at http://www.sonycreativesoftware.com/. The software is provided to  
you under the terms of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in  
accordance therewith. Copying or distributing the software except as expressly described in the End User License Agreement is  
strictly prohibited. No part of this manual may be reproduced or transmitted in any form or for any purpose without the express  
written consent of Sony Creative Software Inc.  
Copyright 2011. Sony Creative Software Inc.  
Program Copyright 2011. Sony Creative Software Inc. All rights reserved.  
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Table of  
Contents  
TABLE OF CONTENTS | 1  
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2 | TABLE OF CONTENTS  
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TABLE OF CONTENTS | 3  
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4 | TABLE OF CONTENTS  
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Chapter  
1
Introduction  
Welcome  
Vegas® Movie Studio HD Platinum software from Sony Creative Software Inc. is an innovative and advanced  
multitrack media-editing system. This software was designed to create an efficient audio/video production  
environment without sacrificing the quality and processing power that you expect from Sony Creative Software Inc.  
Whether it’s the standard and familiar Microsoft® Windows® navigation commands or the clean and uncluttered  
interface, you’ll find Vegas Movie Studio HD Platinum software a pleasure to use.  
System requirements  
In order to use Vegas Movie Studio HD Platinum software, your computer must satisfy the following minimum  
specifications:  
Microsoft® Windows® XP SP3, Windows Vista® SP2, or Windows 7  
1 GHz processor (multicore or multiprocessor CPU recommended for HD)  
200 MB hard-disk space for program installation  
1 GB RAM (2 GB recommended)  
OHCI-compatible i.LINK® connector*/IEEE-1394DV card (for DV capture and print-to-tape)  
USB 2.0 connection (for importing from AVCHD or DVD camcorders)  
Windows-compatible sound card  
DVD-ROM drive (for installation from a DVD only)  
Supported CD-recordable drive (for CD burning only)  
Supported DVD- R/-RW/+R /+RW drive (for DVD burning only)  
Supported BD-R/-RE drive (for Blu-ray Disc™ burning only)  
Microsoft .NET Framework 3.0 (included on application disc)  
Apple® QuickTime® 7.1.6 or later  
*i.LINK is a registered trademark of Sony Electronics, used only to designate that a product contains an IEEE 1394  
connector. All products with an IEEE 1394 connector may not communicate with each other.  
Note: You must provide your registration information to Sony Creative Software Inc. to activate the software.  
Technical support  
The Web site at http://www.sonycreativesoftware.com/support/default.asp has technical support, reference  
information, program updates, tips and tricks, user forums, and a knowledge base.  
Installing Vegas Movie Studio HD Platinum software  
1. Insert the DVD-ROM. The setup screen is displayed if DVD-ROM AutoPlay is enabled.  
If DVD-ROM AutoPlay is not enabled, click the Start button and choose Run. In the Run dialog that appears, type  
the DVD-ROM drive’s letter and add :\setup.exe. Click OK to start the installation.  
2. Click Install. The installation process begins.  
3. Follow the on-screen prompts to install the appropriate version of the software for your computer.  
INTRODUCTION | 5  
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Getting help  
This Quick Start Manual is intended to help you learn the basic skills you need to create a Vegas Movie Studio HD Platinum project.  
If you need more assistance, we provide three varieties of help in the application.  
Online help  
Choose Contents and Index from the Help menu or press F1. The online help window has four tabs that you can use to find the  
information you need.  
Toolbar  
Tabs  
Information pane  
Show Me How tutorials  
You can learn more about many of the features in Vegas Movie Studio HD Platinum by using the interactive Show Me How tutorials  
installed with the software.  
You can access the Show Me How tutorials at any time from the Help menu by choosing Show Me How.  
Help on the Web  
Additional help and information is available on the Sony Creative Software Web site. From the Help menu, choose Sony on the Web  
to view a listing of Web pages pertaining to Vegas Movie Studio HD Platinum software and Sony Creative Software Inc.  
6 | CHAPTER 1  
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Overview  
The following sections provide a graphical tour of the Vegas Movie Studio HD Platinum workspace.  
Main window  
The main window appears when you open the software. The work area is divided into three primary areas: the track list, the timeline  
(track view), and the window docking area. You can resize the track list, timeline, and window docking area by dragging the dividers  
between them.  
Menu bar  
Toolbar  
Window  
docking  
area  
Marker bar  
Ruler  
Time  
display  
Track list  
Timeline  
(track view)  
Scrub  
control  
Status bar  
Transport bar  
Toolbar  
The toolbar allows you to quickly access the most commonly used functions and features. From the Options menu, choose  
Customize Toolbar to specify which buttons are displayed.  
Create new empty project  
Open existing project  
Save project  
Enable automatic ripple editing  
Lock envelopes to events  
Ignore event grouping  
Normal edit tool  
Open project properties  
Cut selected events or time range  
Copy selected events or time range  
Paste items from clipboard into project  
Undo  
Envelope edit tool  
Selection edit tool  
Zoom edit tool  
Make Movie Wizard  
Show Me How tutorials  
What’s This Help  
Redo  
Enable snapping to grid lines  
Enable automatic crossfades  
INTRODUCTION | 7  
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Time display  
The Time Display window reflects the cursor’s position on the timeline and the end point of a time selection. You can customize  
time display settings, including what time format the window displays and which colors are used in the display.  
You can move the Time Display window from its docked position above the track list to float on the workspace or dock in the  
window docking area.  
Docked position  
Floating window  
Docked in window docking area  
Track list  
This area identifies the track order in your project and contains controls used to determine track compositing and mixing. For more  
Track minimize  
Selected track  
and maximize  
Video tracks  
Parent/child  
compositing  
controls  
Track number  
Audio track  
Scrub control  
The scrub control is used to play your project forward or backward for editing purposes. You can adjust playback speed by setting  
the speed control marker located beneath the scrub control. For more information, see Scrubbing on page 28.  
Drag either  
forward or  
backward for  
playback  
Set playback speed  
Timeline  
All arranging and editing is done in the timeline (track view). This area contains all of a project’s events. For more information, see  
8 | CHAPTER 1  
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Marker bar  
The marker bar is the area where you can place, name, and position markers and regions along the project’s timeline. These  
informational tags can serve as cues or reminders highlighting important events in your project. For more information, see Adding  
Transport bar controls  
The transport bar contains the playback and cursor positioning buttons frequently used while working on and previewing your  
project.  
Record into track  
Stop playback  
Loop playback  
Move cursor to start of project  
Move cursor to end of project  
Move cursor to previous frame  
Move cursor to next frame  
Play from beginning of project  
Play project from cursor position  
Pause project playback  
Tip: Click and hold the Previous Frame and Next Frame buttons to move the cursor multiple frames.  
Window docking area and floating window docks  
This area allows you to keep frequently used windows available but out of the way. Windows can be docked next to each other, in a  
stack in the window docking area, or in a separate floating docking window. When stacked, each window has a tab at the bottom  
with its name on it. Click the window’s tab to bring it to the top.  
Drag the handle away from the  
docking area to float the  
window.  
Close window  
Expand window  
To dock a window, drag it to the docking area.  
To remove a window from the docking area and float it, drag the handle on the left side of a docked window.  
To prevent a window from docking when you drag it, hold the Ctrl key.  
To expand a docked window so it fills the docking area, click the Maximize button ( ). Click again to restore the window to its  
previous size.  
To remove a window from the docking area or a floating dock, click the Close button ( ).  
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Explorer window - Alt+1  
The Explorer window is similar to the Windows Explorer. Use the Explorer window to select media files to drag to the project  
timeline or add to the Project Media list. You can also use the Explorer to perform common file management tasks such as creating  
folders, renaming files and folders, deleting files and folders. Use the Start Preview ( ) and Auto Preview ( ) buttons to preview  
files before adding them to the project.  
Preview selected media  
files before placing them  
in the project.  
Select media to place in  
the project by dragging  
and dropping or double-  
clicking.  
Select drive or  
folder  
Trimmer window - Alt+2  
The Trimmer window is a good place to edit any media file. When a media file is placed in the Trimmer window, you can place  
portions of the file on separate tracks by dragging and dropping.  
Note: Video from the Explorer and Project Media windows is previewed in the Trimmer window if it is visible. If the Trimmer window  
is not visible, the Video Preview window is used. If you want to preview in the Video Preview window by default, right-click the  
Trimmer window and deselect the Show Video Monitor command.  
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Mixer window - Alt+3  
The Mixer window gives you access to your project’s audio properties and output levels.  
Video Preview window - Alt+4  
The Video Preview window displays a project’s video during project editing and playback. For more information, see Playing your  
Note: Video from the Explorer and Project Media windows is previewed in the Trimmer window if it is visible. If the Trimmer window  
is not visible, the Video Preview window is used. If you want to preview in the Video Preview window by default, right-click the  
Trimmer window and deselect the Show Video Monitor command.  
Video appears during project  
playback or as the cursor is  
moved during editing.  
Right-click to change Video  
Preview settings.  
INTRODUCTION | 11  
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Project Media window - Alt+5  
The Project Media window helps you organize the media files you’re using in a project. The information about these files is  
displayed in a highly flexible database that can be instantly sorted. You can also use the Project Media window to apply effects and  
plug-ins to media files and set the specific properties of these files. For more information, see Using the Project Media window on page  
Transitions window - Alt+7  
The Transitions window contains all of the effects you can use to transition between video clips. The thumbnails display animated  
examples of each transition. You can drag transitions from this window to replace the crossfade between two video events or to  
replace the fade-in or fade-out region of a video event. For more information, see Adding transitions on page 45.  
Video FX window - Alt+8  
The Video FX window contains the available video effects. The thumbnails display animated examples of each plug-in preset. You  
can drag plug-ins from this window to an event, track, or to the Video Preview window (video output effects). For more information,  
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Media Generators window - Alt+9  
The Media Generators window contains the different media generators provided. Media generators make it easy to create events  
containing text, credit rolls, test patterns, color gradients, and solid color backgrounds. You can drag a media generator to the  
Device Explorer window - Ctrl+Alt+7  
The Device Explorer window allows you to browse and import clips from AVCHD camcorders. For more information, see Importing  
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14 | CHAPTER 1  
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Chapter  
2
Getting Started  
Vegas® Movie Studio HD Platinum software is a new way of creating multimedia productions. Whether you are an  
experienced multimedia author or a budding novice, the powerful features and capabilities of Vegas Movie Studio  
HD Platinum software are organized to increase your creativity and productivity. The following chapter summarizes  
the software’s basic functions and operations.  
Creating projects  
The process of creating a multimedia production can be a complicated undertaking, involving hundreds of shots,  
takes, voiceovers, music beds, audio tracks, and special effects. Organization is a critical issue in this process. In the  
software, organization is handled by a small project file (.vf) that saves information about source file locations, edits,  
cuts, insertion points, transitions, and special effects. This project file is not a multimedia file, but is instead used to  
create (render) the final file when editing is finished.  
Because Vegas Movie Studio HD Platinum software edits a project file and not the original source files, you can edit  
without worrying about corrupting your source files. This not only gives you a strong sense of security, but it also  
gives you the freedom to experiment.  
1. From the Project menu, choose New. The New Project dialog is displayed.  
Tip: You can quickly create a project by clicking the New button ( ) on the toolbar. The project will use the  
default settings, but you can use the Project Properties dialog to edit the settings later. From the Project menu,  
choose Properties to display the Project Properties dialog.  
2. From the Region drop-down list, choose a video output standard.  
3. Select a radio button to choose whether you want to use stereo or 5.1-channel audio in your project.  
For more information about working with 5.1-channel surround projects, see 5.1 Surround on page 63.  
4. In the Video box, click the type of video that you’re using to create your project or the format you want to use to  
deliver your completed project.  
The Project box will display a list of options for the selected video type.  
If you want your project to match the properties of an existing media file, choose Match media settings and  
click the Browse button next to the Choose media box to select the file you want to use.  
5. Set your project name and the location where you want to save it:  
a. In the Name box, type a name to identify your project. If you don’t specify a project name when creating a  
project, the file name you use to save your project will be used.  
b. The Folder box displays the path to the folder where your project file will be saved. Click the Browse button  
if you want to choose a different folder.  
GETTING STARTED | 15  
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c. Select the Manage project files check box if you want your project media to be saved in the project folder.  
When this check box is selected, the following files will be stored in subfolders below the project folder:  
Audio recordings.  
Files that you capture or import from a video camera, still camera or scanner, or audio CD.  
Snapshots that you copy from the Video Preview window.  
Files that you create using Render to New Track.  
Existing media files on your computer will not be moved.  
6. Click OK to start working with your project.  
Note: If you want to modify project settings later, use the Project Properties dialog. From the Project menu, choose Properties to  
display the Project Properties dialog.  
Saving a project  
When you save your work, it is saved in a project file. Project files are not rendered media files. To save a project, choose Save from  
the Project menu, or press Ctrl+S.  
Renaming a project (using Save As)  
After you have been working with your project, you can use the Save As command in the Project menu to save a copy of a project  
with a new name. This is useful for backing up different versions of a project.  
Getting media files  
You can add media from a variety of sources to your project. You can add audio and video files, record audio into a track, capture  
video from a video camera, or extract music from your own CD. You can also create media such as text overlays and credit rolls using  
the software.  
For more information about recording audio, see Recording audio on page 59.  
For more information about creating text and credit rolls, see Adding titles, text, and credits on page 49.  
Previewing a media file  
You can preview files before placing them in your project. The Explorer window has a mini-transport bar with Play ( ), Stop ( ),  
and Auto Preview ( ) buttons. When you preview a file, its stream is sent to the Mixer window’s preview bus (for audio files) or to  
the Video Preview window (for video files).  
Note: Video from the Explorer and Project Media windows is previewed in the Trimmer window if it is visible. If the Trimmer window  
is not visible, the Video Preview window is used. If you want to preview in the Video Preview window by default, right-click the  
Trimmer window and deselect the Show Video Monitor command.  
Tip: You can use the same mini-transport bar buttons in the Project Media window to preview files in the Project Media list.  
1. Select a file in the Explorer window.  
2. Click the Play button ( ) to listen to the file.  
3. Click the Stop button ( ) or select a different file to stop previewing the file.  
Tip: To automatically preview selected files, click the Auto Preview button ( ) on the Explorer window’s transport bar.  
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Using the Project Media window  
Media files, both video and audio, tend to be the largest files on your hard drive. It is therefore not always easy to move them  
around and impractical to store multiple copies of these files. You can add media files to the Project Media list to organize them  
before any editing begins. Once you begin working on a project, all files you add to the timeline are automatically included in the  
Project Media list. From the View menu, choose Project Media to open this window if it is not already visible.  
Using Project Media views  
You can control the information that is displayed in the Project Media window by clicking the Views button (  
) and selecting a  
view.  
For more information about views, see the Vegas Movie Studio HD Platinum online help. To access help, choose Contents and  
Index from the Help menu.  
Adding media to the Project Media list  
You can add media to the Project Media list without adding it to the timeline by importing the file. For more information, see  
Adding media to the Project Media list from the Explorer window  
1. Navigate to and select a file to add to the Project Media list. You can use Ctrl or Shift to select multiple media files.  
2. Right-click the file and choose Add to Project Media list from the shortcut menu. The selected file is added to the Project  
Media list.  
Replacing media in the Project Media list  
You can replace a file in the Project Media list with a different file. When changing the media file that an event contains, every  
occurrence of the event on the timeline is updated with the new media file contents.  
1. Right-click a file in the Project Media window.  
2. Choose Replace from the shortcut menu.  
3. In the Replace Media File dialog, browse for and select the file with which you want to replace the current file.  
4. Click Open. The selected file replaces the old file in the Project Media list, and any events in the timeline containing the old file  
are updated to contain the new media file.  
Importing media  
Importing media allows you to add media to the Project Media list for use in your project without adding it to the timeline.  
1. From the Project menu, choose Import Media. The Import Media dialog is displayed.  
2. Navigate to and select a media file to add to the Project Media list. You can use Ctrl or Shift to select multiple files.  
Tip: To limit the files displayed in the dialog, choose a file type from the Files of type drop-down list.  
3. Click Open. The media file is added to the Project Media list.  
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Importing video from a DVD camcorder  
From the Project menu, choose Import DVD Camcorder Disc to import video from a finalized Sony DVD Handycam® camcorder  
disc.  
Notes:  
Before importing video, you’ll need to finalize the disc. For information about finalizing a disc, please refer to your camcorder’s  
documentation.  
5.1-channel audio will be downmixed to stereo when importing into a stereo project.  
1. Place the DVD you want to import in your computer’s DVD drive or connect your camcorder to your computer via USB.  
Important: The Sony Handycam USB driver that is included with DVD-based camcorders can prevent Vegas Movie Studio HD  
Platinum from recognizing a USB-connected camera. If you use the Add/Remove Programs Control Panel to uninstall the “Sony  
DVD Handycam USB driver” component, Vegas Movie Studio HD Platinum will be able connect to the camera and import video.  
2. From the Project menu, choose Import DVD Camcorder Disc. The Import DVD Camcorder Disc dialog is displayed.  
3. From the Source drop-down list, choose the disc that contains the video you want to import.  
4. The Destination box displays the folder where the video will be imported. The folder name is based on the disc’s volume label.  
Click the Browse button if you want to choose a different folder.  
5. Click the OK button to start importing video.  
After importing is complete, the video from the disc is added to the Project Media window. Each chapter is imported as a  
separate file.  
You can then add the imported video to your project just like any other media file.  
When you add video to the timeline that contains 5.1 surround audio, you’ll be prompted to switch your project to 5.1  
surround mode, and events are automatically created on the Front, Center, LFE, and Rear tracks.  
Capturing DV video  
You can use the Video Capture application installed with Vegas Movie Studio HD Platinum software to capture video clips from your  
DV video camera and add them to the Project Media window. You can also specify a different third-party capture application for DV  
video capture.  
Tip: To specify the DV video capture application you want to use with Vegas Movie Studio HD Platinum software, select the Use  
external video capture application check box on the Video tab of the Preferences window and browse for the program’s  
executable (.exe) file.  
1. If you have not already done so, connect your video camera to your video capture card using the cable provided with the card.  
2. From the Project menu, choose Capture Video or click the Capture Video button ( ) in the Project Media window. The  
Capture Video dialog appears.  
3. Select the DV radio button and click OK. The Video Capture application starts.  
4. Capture your video. For information about capturing video, see the Vegas Movie Studio HD Platinum online help. To access help,  
choose Contents and Index from the Help menu.  
If any captured clips go offline, you can recapture the clips using your video capture application. Right-click an offline file in the  
Project Media window and choose Recapture from the shortcut menu.  
Capturing HDV video  
You can use the internal Vegas Movie Studio HD Platinum video capture tool to capture video clips from your HDV video camera  
and add them to the Project Media window.  
1. If you have not already done so, connect your video camera to your video capture card using the cable provided with the card.  
2. From the Project menu, choose Capture Video or click the Capture Video button ( ) in the Project Media window. The  
Capture Video dialog appears.  
3. Select the HDV radio button and click OK. The Capture window appears.  
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4. Capture your video. For information about capturing video, see the Vegas Movie Studio HD Platinum online help. To access help,  
choose Contents and Index from the Help menu.  
When you’re finished capturing, your clip is saved to the folder specified in the Capture folder box on the Clip Edit tab. If you  
selected the Add new clips to project media check box in Capture Preferences, the clip is also added to the Project Media  
window, from which you can add it to the timeline.  
If any captured clips go offline, you can recapture the clips using your video capture application. Right-click an offline file in the  
Project Media window and choose Recapture from the shortcut menu.  
Importing AVCHD video  
You can use the Device Explorer window to capture video clips from your AVCHD video camera and add them to the Project Media  
window.  
1. From the View menu, choose Device Explorer to display the Device Explorer window.  
2. Connect your camera to a USB 2.0 port on your computer. The camera is displayed on the left side of the Device Explorer  
window.  
3. Select your camera on the left side of the Device Explorer window. The camera’s clips are displayed on the right side of the  
window, and clips that have not yet been imported are indicated with a new clip icon ( ).  
4. Click the Import button ( ) to import clips to the Project Media window:  
If clips are selected in the Device Explorer window, only the selected clips are imported. You can hold Ctrl while clicking to  
select multiple clips.  
If no clips are selected in the Device Explorer window, all new clips are imported.  
5. You can then use the Project Media window to organize your clips and add the imported video to your project just like any  
other media file.  
Note: Clips are imported to the folders listed below by default. Click the Device Properties button ( ) to change the capture  
folder for your camera.  
Windows Vista and Windows 7: C:\Users\<user name>\Documents\Imported Media\  
Windows XP: C:\Documents and Settings\<user name>\My Documents\Imported Media\  
Getting images  
You can bring images directly into the software from your scanner or digital camera. The images are added to the Project Media  
window as JPEG image files.  
Note: In order to get pictures from a scanner or digital camera, you may need to install a driver for your device. Refer to the software  
that was included with your device or the manufacturer’s Web site.  
1. Make sure your scanner or digital camera is on and connected to your computer.  
2. In the Project Media window, click the Get Photo button ( ). The software is started for the device.  
3. Use the device software to get an image and send it to Vegas Movie Studio HD Platinum software. Once the image has been  
sent, the Scanned Files dialog appears.  
Click Rename to give the new image a more meaningful name.  
Click Delete to cancel adding the image.  
4. Click Done. The new JPEG file is added to the Project Media list.  
Tip: If any of the subjects in your captured images have red eyes, you can use the red-eye removal feature to correct the problem.  
For more information on this feature, see the online help.  
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Extracting audio from a CD  
You can extract tracks from a CD and add them to the Project Media window as .wav files.  
Important: Vegas Movie Studio HD Platinum software is not intended for, and should not be used for, illegal or infringing  
purposes, such as the illegal copying or sharing of copyrighted materials. Using Vegas Movie Studio HD Platinum software for such  
purposes is, among other things, against United States and international copyright laws and contrary to the terms and conditions of  
the End User License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth in  
the End User License Agreement.  
1. Insert the audio CD into your CD/DVD drive.  
2. In the Project Media window, click the Extract Audio from CD button ( ). The Extract Audio from CD dialog appears.  
3. From the Action drop-down list, choose the method you want to use for extracting the CD audio:  
Read by track - Use this option to choose the tracks you want to extract from the CD.  
Read entire disc - Use this option to automatically extract all tracks on the disc. The entire CD is extracted into one new  
file in the Project Media list.  
Read by range - Use this option to extract audio from a specified range of time.  
4. If you chose either the Read by track or Read by range option, specify the track(s) or range to extract:  
For Read by track, select the tracks you want to extract in the Tracks to read list. Use the Ctrl or Shift keys to select more  
than one track. Each track is extracted into a separate file in the Project Media list.  
For Read by range, type a time in the Range start field and either the Range end or Range length fields. The range of  
audio is extracted into one new file in the Project Media list.  
Note: If you want to extract multiple tracks to a single file, choose Read by track from the Action drop-down list to select your  
tracks, and then choose Read by range from the Action drop-down list. The appropriate time range for the tracks you selected  
will automatically be inserted and the time range will be extracted to a single file.  
5. From the Drive drop-down list, choose the drive containing the audio CD from which you want to extract.  
6. From the Speed drop-down list, choose the speed at which you want to extract the audio. If you experience any problems  
extracting audio, you can try decreasing the selected speed, or you can click Configure to adjust the Audio extract  
optimization setting.  
Note: To eject the CD at any time prior to beginning the extraction process, click the Eject button.  
7. Click OK. The Save As dialog appears.  
8. Select a name and location for the new .wav file.  
9. Click Save to begin extracting the audio.  
The track is extracted and a progress meter is displayed to indicate the percent complete. When extraction is complete, the  
new .wav file appears in the Project Media window.  
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Sorting media with bins  
The detailed view of the Project Media window helps you sort your media files using their attributes, but for more control, you can  
create bins. Bins are folders within projects that you can use to organize your media files.  
Media bins are virtual folders that are saved with your project. They do not affect the way media is saved on your computer.  
Creating bins  
Right-click the parent bin where you want to create a new bin and choose Create New Bin from the shortcut menu.  
Adding media to a bin  
1. Browse your existing bins to find the media file you want to move. The All Media Folder contains all media files in your project.  
2. Drag a file from the right-hand pane to a bin.  
For more information about media bins, see the online help (from the Vegas Movie Studio HD Platinum Help menu, choose  
Contents and Index).  
Adding media to the timeline  
Media files can be added to your project from the Explorer or Project Media window by double-clicking them or by dragging them.  
Either method places the media file in an event in its entirety in the timeline.  
Dragging a media file to the timeline  
You can create a new track by dragging a media file to a blank area on the timeline and dropping it in place. Tracks can contain  
multiple events, so you can place different events next to each other on a track.  
Note: Video and audio events cannot be placed on the same track.  
1. Locate a media file in the Explorer or Project Media window.  
2. Drag the media file to the timeline.  
An event for the media file appears where you released the mouse.  
Dragging multiple media files to the timeline  
1. Select multiple media files in the Explorer or Project Media window. Select a range of adjacent media files by holding Shift and  
clicking the first and last files in the range or select files that are not adjacent by pressing Ctrl and clicking individual files.  
2. Right-click and drag the files to the timeline.  
3. When you release the mouse, a shortcut menu appears. Select a placement option from the menu.  
Add Across Time  
Add As Takes  
You will see one event on the track. The other events are listed as takes “beneath” the topmost event.  
Video Only and Audio Only allow you to isolate either the video or audio, and add that stream from a multimedia file  
either across time or as takes.  
Tip: A left-click drag-and-drop automatically inserts files across time. However, you can cycle through placement modes by right-  
clicking (without releasing the left mouse button) while performing the drag-and-drop operation.  
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Double-clicking a media file  
This method places the event at the cursor’s position in the selected track. If the selected track is a video track, and you double-click  
an audio event (or vice versa), a new track is created for the event. Once an event is placed, you can move it from one track to  
another or change its position on the timeline.  
Inserting a video file with associated audio  
Media files with video frequently include associated audio. When you insert a media file into the timeline, the associated audio is  
automatically inserted into a separate audio track below the video track. The two associated events are grouped together and  
behave as a single unit when moved or otherwise edited. You can ungroup the events to move them independently.  
Two events that contain video (top) and  
audio (bottom) streams from a single  
multimedia video file; each event is  
inserted on a separate track.  
Automatically crossfading inserted events  
When inserting multiple events across time, the events (both video and audio) can be set to automatically crossfade. Two options  
must be enabled in order to create crossfades automatically when adding multiple events. First, verify that a check mark appears  
next to Automatic Crossfades in the Options menu. Second, from the Options menu, choose Preferences, and on the Editing tab,  
select Automatically overlap multiple selected media when added. For more information, see Crossfading events on page 39.  
Creating slideshows  
You can use the Slideshow Creator to add a photo slideshow to the selected video track.  
1. Click in the timeline to select a track and position the cursor.  
The slideshow will be added to the selected track beginning at the cursor position. You can adjust the start time if needed.  
2. From the Insert menu, choose Slideshow. The Slideshow Creator is displayed.  
The Pictures tab allows you to add and arrange pictures for your slideshow, and the Settings tab allows you to control the  
slideshow’s start time, duration, and transitions between slides.  
3. Add slides to your slideshow.  
a. Click the Add Pictures button ( ). A dialog is displayed for you to browse to a folder and select pictures. Hold Ctrl or Shift  
while clicking to select multiple pictures.  
b. Click the Open button to add the selected pictures to your slideshow.  
c. Repeat steps 3a and 3b as needed to add pictures from other folders.  
If you need to remove a photo, select it and click the Delete Selected button ( ).  
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4. Use the Pictures tab to arrange your slides as needed:  
a. If you need to rotate pictures, you can select a photo and click the Rotate Counterclockwise ( ) or Rotate Clockwise  
(
) button. You can also rotate multiple selected photos at once.  
b. If you want to change the order of your photos, you can use the Move Selected -1, Move Selected +1, or Sort By buttons.  
Click Move Selected -1 ( ) to shift the selected photo earlier in the slideshow.  
Click Move Selected +1 ( ) to shift the selected photo later in the slideshow.  
Tip: You can also drag photos in the Slideshow Creator window to rearrange them.  
Click a toolbar button to sort the photos. You can sort alphabetically by file name, by date, or shuffle the photos in a  
random order.  
Button  
Description  
Sort A to Z Sort photos alphabetically by file name.  
Sort Z to A Sort photos in reverse alphabetical order by file name.  
Sort New to Old Sort photos from newest to oldest.  
Sort Old to New Sort photos from oldest to newest.  
Shuffle Shuffle photos in a random order.  
5. Use the Settings tab to adjust the slideshow’s start time, duration, and transitions between slides:  
a. The Slideshow Placement controls determine where your slideshow will begin on the selected track.  
Select the Start at cursor radio button if you want the slideshow to begin at the cursor position you set in step 1.  
Select the Start at radio button and type a time in the edit box if you want to adjust the start time.  
b. The Duration controls determine the length of time each slide is displayed or the overall length of the slideshow.  
Select the Time per picture radio button and type a time (in seconds) in the edit box to set the length of time each  
slide will be displayed.  
Select the Total length radio button and type a time in the edit box to set the overall length of the slideshow. The  
duration will be divided equally among slides.  
c. The Effects controls determine how the slideshow changes between slides.  
Choose a setting from the Effect drop-down list to choose a transition, and type a value in the Overlap box to indicate  
how long slides will overlap. Type 0 in the Overlap box to change between slides with no transitions. This sort of abrupt  
change is called a cut.  
6. Click the Create button.  
Tip: You can preview your slideshow in the timeline. If you want to change the slideshow’s settings, click to position the cursor at  
the beginning of the slideshow and use Undo to remove the events from the timeline. You can then return to step 5 to change the  
slideshow’s settings.  
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Working with events  
Events are the most basic objects in a project. An event is something that happens in time, has a specific duration, and can be video  
or audio.  
Understanding files and events  
The objects you work with are referred to as media files and events.  
Files are objects that are stored on your hard disk. In Vegas Movie Studio HD Platinum software, you will work with media files,  
such as music and video files. These files are neither operated on nor changed. You can access files from the Vegas Movie  
Studio HD Platinum Explorer window.  
Events are periods of time on the timeline that act as windows into media files, either whole or in part. When you drag a media  
file onto the timeline, you automatically create an event that contains that file’s contents. An event can contain video, audio,  
still images, or generated media. The event window may contain only a small portion of a much larger media file. A single  
media file can be used repeatedly to create any number of different events, since each event can be trimmed independently.  
The original media file.  
An event trimmed from the original media file.  
The event as it appears in Vegas Movie Studio HD Platinum software.  
Audio events are created from audio files on your computer (for example, WAV or MP3) or can be a part of a video file (for  
example, AVI). You can change many characteristics of an audio event, such as speed, volume, and equalization. Audio events  
can be mixed with other audio events.  
Video events are created from video files captured to your computer (typically AVI, MOV, or QT) or images (BMP, JPEG, PNG, or  
TGA). You can change many characteristics of a video event, such as speed, color, and size. Video events can overlay other  
video events and are visual elements that appear on top of a background video, image, or color.  
Moving events along the timeline  
You can move events along the timeline individually or as a group. Events may overlap each other or be placed on top of each other.  
You can crossfade overlapping events automatically or with envelopes.  
Moving an event  
You can move an event along the timeline within a track or move it to a different track.  
1. Drag the event along the timeline.  
If you move the event along the original track’s timeline, the event’s appearance (color) remains the same.  
However, you can move the event to a different track. When you do, the event appears as a simple outline and you will see its  
original track and position on the timeline. Once you release the mouse, the event assumes the new timeline position and  
track color.  
Original track position  
New track and position  
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2. Release the mouse to place the event.  
Moving multiple events  
You can move multiple events along the timeline within a track or move them to a different track. Selected events do not need to  
be within the same track. Use the Ctrl key, the Shift key, or the Selection Edit Tool ( ) to select multiple events and drag them. To  
select all events on the track after a given event, right-click the event and choose Select Events to End. For more information, see  
Moving events by small increments  
To move an event more precisely, click the event and press 4 or 6 on the numeric keypad to nudge it by small increments. The  
amount of movement caused by each nudge is determined by how far the timeline is zoomed in or out. You can also click the event  
and press 1 or 3 on the numeric keypad to nudge the event by frames.  
Working with tracks  
A project consists of multiple audio and video tracks. All events appear in the timeline (track view). The track list provides  
information about the track and contains controls that affect all events in the track.  
Using the timeline  
Numerous options are provided for viewing and navigating in timeline.  
Scrolling and zooming  
There are several ways to scroll and zoom in the timeline.  
Scroll box  
Zoom tools  
Click the scroll bar arrows or drag the scroll bars to move up and down the tracks or to move forward and back along the  
timeline.  
C• lick the  
Zoom buttons (  
) to reveal more or less of the timeline.  
Drag the edge of the scroll box, found on the scroll bar, to zoom.  
Press the Up Arrow and Down Arrow keys to zoom in and out along the timeline.  
Click the Zoom Edit Tool ( ) button or, from the Edit menu, choose Editing Tool and then choose Zoom. In this mode, drag  
on the timeline to draw a rectangle that defines the zoom region.  
Tip: You can also access the Zoom Edit Tool from the lower-right corner of the timeline ( ).  
Zooming directly controls the accuracy of your editing. Each video event has thumbnail representations of the frames within the  
event. Depending on how far you have zoomed in on a video event, a thumbnail can represent the entire event or a single frame in  
the event.  
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Changing track height  
You can change the height of individual tracks by dragging their borders in the track list. In the example below, the main video track  
is fairly large to show the details of the scene while the two tracks above it, which are overlays, have been resized to a shorter  
height.  
Using the track list  
This section describes the different controls in the track header of each track. Some controls are specific to either video or audio  
tracks.  
Video track header  
Button or Control Name  
Description  
Minimize track height  
Minimizes track height.  
Maximize track height  
Track number and color  
Maximizes track height.  
Track numbers and colors help organize a multitrack project.  
Track name (scribble strip) Allows you name a track. To name a track, double-click the scribble strip and  
type the track’s name.  
Track motion  
Track motion is used to move a video track across a background. Picture-in-  
picture effects and scrolling title sequences are two simple cases where this  
tool is important.  
Track FX  
Adds track effects plug-ins.  
Mute  
Temporarily mutes playback of the track so that you can focus on other tracks.  
Isolates a track for playback.  
Solo  
Compositing Mode  
Make Compositing Child  
Determines how the transparency in a video track is generated.  
Creates a parent/child compositing relationship with the track above.  
Audio track header  
Button or Control Name  
Description  
Minimize track height  
Maximize track height  
Track number and color  
Minimizes track height.  
Maximizes track height.  
Track numbers and colors help organize a multitrack project.  
Track name (scribble strip) Allows you name a track. To name a track, double-click the scribble strip and  
type the track’s name.  
Arm for record  
Prepares a track for recording. You may record directly into audio tracks. A  
track is ready when you see the recording meter appear on it.  
Record Input  
Track FX  
Mute  
Allows you to choose a recording device.  
Adds track effects plug-ins.  
Temporarily mutes playback of the track so that you can focus on other tracks.  
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Button or Control Name  
Solo  
Description  
Isolates a track for playback by muting the other tracks.  
Volume fader  
Controls the audio track volume relative to the other tracks. Drag the fader left  
or right to adjust the volume.  
Pan slider  
Functions as a trim control that adjusts the overall panning of the track.  
Playing back and previewing  
You can play back your project in two ways: directly from the timeline from within the software or by mixing the entire project to a  
preview file.  
Playing your project  
The transport bar allows you to play back your entire project or portions of your project based on a time selection or the current  
If your project includes video, make sure the Video Preview window is displayed for playback: from the View menu, choose Video  
Preview or press Alt+6.  
Playing an entire project  
1. Click the Play From Start button ( ) to begin playback at the beginning of the project.  
2. Click the Stop button ( ) to stop playback.  
Most of the time, you will only want to preview a small portion of the project to perfect a section. You can do this by creating a time  
selection.  
Playing a time selection  
1. Place the mouse pointer above the ruler on the marker bar. The mouse pointer changes to include a left/right arrow cursor  
(
).  
2. Drag to select the time region. To increase or decrease the time selection, drag its start and end points. The time selection is  
highlighted and the loop bar appears above the ruler on the timeline.  
Loop bar  
3. Click the Play button ( ) to begin playback. Only the non-muted tracks and events within the time selection play back.  
4. Click the Loop Playback button ( ) to continually play back the events within the time selection. Click the button again to  
turn this feature off.  
5. Click the Stop button ( ) to stop playback.  
By looping the playback, you can repeatedly watch the same section of the project over and over as you make changes to filters and  
effects in real time. You can define selection areas automatically, depending on what you would like to preview. For more  
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Scrubbing  
Scrubbing is a type of timeline playback that gives you precise control over the speed and direction of playback. Both linear and  
logarithmic scale scrubbing are allowed.  
The use of multimedia controllers is supported for scrubbing. For more information on using the software with multimedia  
controllers, please see the online help. To access help, choose Contents and Index from the Help menu.  
Tip: Choose a setting from the JKL/shuttle speed drop-down list on the Editing tab of the Preferences dialog to control the scrub  
speed and range when using the keyboard or multimedia controllers.  
Scrubbing with the playhead  
The playhead ( ) above the timeline can be dragged back and forth to shuttle forward or backward from the cursor position to  
locate an edit point.  
Drag playhead to scrub  
Tip: Set in and out points while dragging the playhead by pressing the I and O keys.  
Note: The playhead is also available in the Trimmer window.  
Previewing to media player  
A project can be previewed in a media player by mixing and rendering the project according to the project’s properties and playing  
back using the media player associated with the file type you select.  
1. From the Tools menu, choose Preview in Player. The Preview dialog appears.  
2. Select the file type from the drop-down list.  
3. Click OK to begin the mixing and rendering process. A progress dialog appears indicating the percent complete of the new file.  
When mixing is completed, the associated media player opens and begins playback.  
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Chapter  
3
Basic Editing Techniques  
Vegas® Movie Studio HD Platinum projects are multitrack compilations of events that occur over time. The events in  
your project are references (pointers) to source media files. Vegas Movie Studio HD Platinum software is a  
nondestructive editor, so editing events in your project does not alter the source media files in any way.  
Getting around  
When editing and playing back the project, the cursor identifies where you are along the project’s timeline.  
Moving the cursor  
Use the following keyboard commands to move the cursor in the timeline.  
Description  
Keys  
Description  
Keys  
Go to beginning of project  
Ctrl+Home or W  
Move left/right to marker(s)  
Ctrl+Left/Right  
Arrow  
Go to end of project  
Ctrl+End or E  
Move to marker #  
0-9 keys (not  
numeric keypad)  
Go to beginning of selection or Home  
view (if no selection)  
Move left/right to event edit  
points including fade edges  
(see figure below)  
Ctrl+Alt+Left/Right  
Arrow  
Go to end of selection or view End  
(if no selection)  
Nudge cursor on timeline  
Move left/right one frame  
Move left/right one frame  
Center in view  
Left or Right Arrow  
Move right by grid marks  
Move left by grid marks  
Go to  
Page Down  
Alt+Left/Right  
Arrow  
Page Up  
Ctrl+G  
Ctrl+Alt+Shift+  
Mouse wheel  
\
Event edit point cursor jumps  
Changing focus  
Focus is used to describe which objects have the attention of a program. For example, when you click a file in the  
Project Media list, the Project Media window has focus. To instantly switch the program’s focus to the timeline (track  
view), press Alt+0 or, from the View menu, choose Focus to Timeline.  
In Vegas Movie Studio HD Platinum software, it matters which track has focus when you perform a task. For example,  
when you double-click a media file in the Explorer, it is inserted into the track that has focus. You can click anywhere  
in the track header to make it the focus track. A blinking white square next to the track number and shading in the  
track list indicates a track has focus.  
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Making selections  
You can select one or more events, a time range, or events and a time range. All selection options can apply to a single track or to  
multiple tracks.  
To select an event, click it.  
Selecting multiple events  
You can select multiple events in your project using several methods.  
Tip: Once you have selected multiple events, you can group them together. For more information, see the online help. From the Help  
menu, choose Contents and Index.  
Note: You can select multiple video events, multiple audio events, or a combination of both video and audio events. However, you  
can only use commands and operations that apply to both types of events for selections composed of both audio and video events.  
Selecting nonadjacent events  
1. Hold the Ctrl key.  
2. Select the events by clicking them.  
To deselect an event, simply click it again to toggle the event selection on or off.  
Selected events  
Selected events  
Selecting a range of events  
1. Hold the Shift key.  
2. Click the first event that you want to select.  
3. Click the last event that you want to select.  
All events between the first and last selected events are highlighted and selected.  
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Selecting a block of events  
1. Click the Selection Edit Tool button ( ).  
2. Position the cursor in a corner of the area that you want to select.  
3. Click and hold the left mouse button.  
4. Drag the cursor to the opposite corner of the area you want to select. A rectangle is drawn on the workspace. All events within  
this rectangle are selected.  
Hold the left mouse button and right-click to toggle through the three types of selection boxes: free, vertical, or horizontal.  
Tip: You can include or exclude events from a selection area by pressing Ctrl and clicking an event. To deselect all events, click  
anywhere in the workspace outside of the selected events.  
Selecting all events to the end of the track  
1. Right-click an event. A shortcut menu appears.  
2. From the shortcut menu, choose Select Events to End. All events on the track after the selected event are selected.  
Tip: To move large blocks of events, you can use Select Events to End with events selected on different tracks. Press Ctrl and click  
to select events on different tracks, and then right-click to access the shortcut menu.  
Selecting a time range  
Time selections are indicated by a shaded box and a bar that appears on the top of the timeline. You can use the time selection bar  
for playing back a smaller portion of your project or to apply cross-track edits.  
Time selection  
Only the events within  
the time selection are  
affected by edits or  
played back.  
Note: Unless an event is locked, a selected time range affects all events, or portions of events, that occur within the range.  
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Dragging to select a time range  
1. Position the mouse pointer above the ruler (on the marker bar). The mouse pointer changes to a left/right arrow cursor ( ).  
2. Drag to select a region. All events, or portions of events within the region, are highlighted.  
3. Drag the yellow handles on either end of the time selection to increase or decrease your time range selection.  
Tip: You can move the entire selection range by dragging the time selection bar.  
Looping playback  
If you want to play back the time range, click Play ( ) to play only the events within the time range. Click the Loop Playback  
button ( ) or press Q to toggle loop playback on and off. Vegas Movie Studio HD Platinum software continually plays back the  
portion of the timeline within the time selection when loop playback is on.  
Selecting events and a time range  
Selecting a time range does not automatically select events. Excluding locked events, all items within the time range play back and  
are affected by Edit menu commands. However, you may select specific events to edit, and then select a time range.  
2. Place the mouse pointer above the ruler (on the marker bar). The mouse pointer changes to a left/right arrow cursor ( ).  
3. Drag to select the region. Notice that events that were not initially selected in step 1 remain unselected (not highlighted).  
Time selection  
Unselected  
event  
Selected  
event  
Selected  
event  
Unselected  
event  
Unselected  
event  
Selected  
event  
Selecting tracks  
Click a track header to select it. Hold Ctrl or Shift to select multiple tracks.  
Editing events  
Copying events  
You can copy events, or portions of events, to the clipboard and paste them into your project. You can copy a single event or  
multiple events. Copying preserves the original event information, edits, and other modifications.  
2. Select a time range, if applicable.  
3. Click the Copy button ( ).  
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Copying selected events  
When copied, selected events are reproduced and placed on the clipboard. Time information is also placed on the clipboard.  
Events before copy  
Clipboard contents  
Events after copy  
The original events are not  
affected and do not  
change.  
Copying a time selection  
Events within the time selection and across all tracks are reproduced and placed on the clipboard. Time information is also placed  
on the clipboard.  
Events before copy  
Clipboard contents  
Events after copy  
The original events are not  
affected and do not  
change.  
Copying a time selection and events  
Events and portions of selected events within the time selection are reproduced and placed on the clipboard. Time information is  
also placed on the clipboard.  
Events before copy  
Clipboard contents  
Events after copy  
The original events are not  
affected and do not  
change.  
Cutting events  
Cutting events removes them from their respective tracks, but places the cut information (events and time) on the clipboard. Once  
on the clipboard, you can paste the information into your project.  
Tip: You can apply a ripple edit after cutting. For more information, see the online help. From the Help menu, choose Contents and  
Index.  
2. Click the Cut button ( ).  
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Cutting selected events  
When cut, selected events are removed from the timeline and placed on the clipboard. Time information is also placed on the  
clipboard.  
Events before cut  
Clipboard contents  
Events after cut  
Events after cut in post-  
edit ripple mode  
Cutting a time selection  
Events within the time selection are reproduced and placed on the clipboard. Time information is also placed on the clipboard.  
When cutting a time selection, ripple edit mode affects the position of material on all tracks or affected tracks after the cut.  
Events before cut  
Clipboard contents  
Events after cut  
Events after cut in post-  
edit ripple mode  
Cutting a time selection and events  
Events and portions of selected events within the time selection are reproduced and placed on the clipboard. Time information is  
also placed on the clipboard. When cutting a combination of time selection and event selection, post-edit ripple mode affects the  
position of material on all tracks or the tracks of selected events after the cut.  
Events before cut  
Clipboard contents  
Events after cut  
Events after cut in post-edit  
ripple mode  
Pasting events  
Once information is copied to the clipboard, you may choose a variety of ways to paste the clipboard items. Items are always pasted  
from the cursor’s position along the timeline.  
When post-edit ripple mode is enabled, material is pushed down the track to make room for pasted material. The exact behavior of  
the ripple depends on what is being pasted, and the type of ripple edit you chose to perform. If one or more events are pasted, only  
those tracks where pasted material appears are ripple edited.  
Tip: You can apply a ripple edit after pasting. For more information, see the online help. From the Help menu, choose Contents and  
Index.  
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1. Move the cursor to the desired location on the timeline.  
2. Click either the track number or within the track where you want to paste the event. This track is the focus track; there can be  
only one focus track at a time.  
Note: If you are pasting multiple events from different tracks, new tracks are automatically created as needed.  
3. Click the Paste button ( ).  
Clipboard events are pasted at the cursor position on the track. Existing track events can be overlapped with newly pasted  
information.  
Using paste repeat  
Use paste repeat to specify how many times clipboard events are pasted at the cursor position on the selected track and to specify  
the space between pasted events.  
1. Copy a selection to the clipboard.  
2. From the Edit menu, choose Paste Repeat. The Paste Repeat dialog appears.  
3. Specify the number of times to paste the clipboard contents and the space between successive copies.  
4. Click OK.  
Using paste insert  
When using paste insert, clipboard events are placed at the cursor position on the selected track and existing events on all tracks  
are moved further down the timeline by the total length of pasted information. This action differs from post-edit ripple mode  
because pasting in post-edit ripple mode affects only the tracks in which material is pasted, while paste insert affects all tracks in  
the project.  
1. Copy a selection to the clipboard.  
2. From the Edit menu, choose Paste Insert.  
Clipboard contents  
Events before paste insert  
Events after paste insert  
Events on all tracks (not just tracks with pasted material) are  
pushed down the timeline.  
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Punching-in and crossfading events  
You can insert events into the middle of (on top of) existing events without altering the timing of the project. When the inserted  
event ends, the original event continues playing as if it had never stopped.  
You can choose the duration of crossfades for punched-in audio events.  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. Click the Editing tab.  
3. Select Quick fade length of audio events. Specify a duration for each transition.  
Events that have previously been inserted or punched-in are not affected by this change. The concept of punching in and out only  
applies when you are inserting an event that is shorter than the event that it is being inserted into. In the following illustration,  
every frame is numbered so that you can see how the original event continues after the inserted event ends, as if it continued to  
play underneath the original.  
Punched-in event  
Duplicating events  
Duplicating is a combination of copying and pasting in one action. The process moves the event to a new position while leaving a  
copy behind.  
1. Press Ctrl.  
2. Drag the event you want to duplicate to the place where you want the new event to be positioned.  
Trimming events  
This section describes simple ways to trim events.  
Tip: You can apply a ripple edit after trimming an event. For more information, see the online help. From the Help menu, choose  
Contents and Index.  
Trimming an event  
During the trimming process for a video event, the last thumbnail image on the event and the Video Preview window show the last  
frame in the event, allowing you to edit events very accurately.  
1. Move the cursor over the edge of the event. The cursor changes when properly positioned ( ).  
2. Drag the edge of the event to trim it.  
Since a multimedia file often has both a video and an audio component, both events are trimmed (or extended) as a group unless  
you ungroup them or temporarily suspend grouping by clicking the Ignore Event Grouping button ( ).  
Trimming  
grouped events at  
the same time  
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Trimming an event beyond its end  
You can trim an event beyond its end, extending it as a result. Once extended, the event loops by default. A notch indicates where  
the looped event repeats.  
Alternately, you can turn looping off and make the last frame of an event’s media repeat for the duration of the event (a freeze  
frame). A notch appears at the point in the event where the video ends and the freeze frame begins.  
Trimming adjacent events  
You can trim adjacent events simultaneously. Press Ctrl+Alt while dragging the common edge between two adjacent events. The  
trim adjacent cursor appears (  
).  
Press Ctrl+Alt over the boundary  
between two events...  
...and drag left...  
...or right to trim both events at once.  
Trimming a time selection  
Trimming events removes all media outside the time selection. The removed information is not placed on the clipboard. Trimming  
is different from cutting in that the events within the time selection are preserved.  
2. Press Ctrl+T or, from the Edit menu, choose Trim.  
The material outside the time selection (across all tracks) is removed from the project. However, the time information (space)  
between events is not removed.  
Events before trim  
Clipboard contents  
Events after trim  
Trimmed information is not  
placed on the Clipboard.  
Splitting events  
You can create multiple, independently functioning events from a single event by splitting it. Splitting creates a new ending point  
for the original event and creates a starting point for the newly created event.  
Splitting an event does not alter the original media. The original media file’s information is there, but is omitted for playback based  
on where the event’s starting or ending point occurs on the timeline.  
When split, the two new events are flush against one another. The two events can be moved independently.  
One event  
Split position  
Two events after split  
The two new events can be  
moved independently.  
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Splitting an event  
2. Place the cursor at the timeline position where the split will occur.  
3. From the Edit menu, choose Split, or press S. The selected events are split at the cursor position.  
Splitting all events at the cursor  
All events are split at the cursor’s position (unless an event is locked). The split occurs across all tracks (if no events are selected).  
Events before splitting  
Events after splitting  
Splitting selected events  
Only the selected events are split at the cursor’s position.  
Events before splitting  
Events after splitting  
Splitting a time selection  
Unless locked, all events within the time selection are split at the starting and ending points of the time range, meaning that two  
splits are made. The split occurs across all tracks.  
Events before splitting  
Events after splitting  
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Splitting and trimming events  
Hold Ctrl+Alt+Shift and click an event to split it. Hold Ctrl+Alt+Shift and drag an event to split it at the point you click and trim the  
event in the direction you drag. The cursor changes to the split-trim cursor ( ).  
Tip: Holding the Shift key temporarily overrides snapping if it is enabled. Release the Shift key while dragging to snap the event to  
available snap points.  
Deleting events  
Deleting an event removes it from its track. Multiple events can be deleted and time selections can be used to modify the process.  
Ripple editing also applies to delete actions. Deleting operates exactly like a cutting operation, but the removed information is not  
1. Select the events to be deleted.  
2. Press Delete.  
Crossfading events  
You can crossfade between two events on the same track. For audio events, crossfading fades out one audio event’s volume while  
another event’s volume fades in. For video events, crossfading creates a transition between two events, one fading out while the  
other fades in. Lines appear indicating how and when the event’s volume or transparency is being affected.  
Fade in volume line  
Fade out volume line  
Using automatic crossfades  
The automatic crossfade feature turns the overlapping portions of two events into a smooth crossfade. This feature is turned on by  
default. Click the Automatic Crossfades button ( ) or press Ctrl+Shift+X to turn automatic crossfades on and off.  
Event before crossfade  
Event after crossfade  
Drag one event to  
overlap the other  
Manually setting a crossfade  
An automatic crossfade is not inserted if a shorter event is placed on top of and within the same time frame of a longer event. In this  
case, the longer event begins playing, then the shorter event plays, and then the longer event resumes playing at the timeline  
position. You can manually create a crossfade to fade in and out of the shorter event.  
1. Place the mouse pointer on one of the shorter event’s handles. The envelope cursor appears (  
).  
2. Drag the handle to the desired position.  
Events with manual crossfade  
Events without crossfade  
This is a fast and effective method of inserting a voiceover on top of a background music track (although the music fades out  
completely) or to replace a bad section of audio. For more information, see Punching-in and crossfading events on page 36.  
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Changing crossfade curves  
You can change the crossfade curves that are used to fade in and out between two events.  
Right-click a crossfade to choose  
a different crossfade curve  
1. Right-click anywhere in the crossfade region to display a shortcut menu.  
2. From the shortcut menu, choose Fade Type, and choose the desired fade type from the submenu.  
Using undo  
Pressing Ctrl+Z or clicking the Undo button (  
) reverses the last edit performed. Repeatedly using the keyboard command or  
toolbar button continues undoing edits in reverse order, from most recent to oldest. In addition, you can undo the last edit by  
choosing it from the Edit menu.  
Undoing a series of edits  
You can undo a series of edits by using the drop-down list on the Undo button.  
1. Click the arrow to the right of the Undo button (  
).  
2. From the drop-down list, choose the edit that you want to undo. Items above it (subsequent edits) are selected automatically.  
Your project is restored to the state prior to those edits.  
Use the mouse to select  
a series of edits.  
When you undo an edit or a series of edits, they are added to the redo history. This feature allows you to restore your project to a  
previous state.  
Tip: From the Edit menu, choose Undo All to undo all edits in the history. All edits are undone and added to the redo history.  
Using redo  
Pressing Ctrl+Shift+Z or clicking the Redo button (  
) redoes the last undo performed. Repeatedly using the keyboard  
command or toolbar button continues redoing undos in reverse order, from most recent to oldest. In addition, you can redo the last  
edit by choosing it from the Edit menu.  
Redoing a series of edits  
You can view the redo history by clicking the arrow on the right side of the Redo button (  
). The top item in the list that appears  
is the most recent undo edit. If you redo a specific edit that appears farther down the list, all subsequent edits above it are redone as  
well.  
When you redo an edit or a series of edits, they are added to the undo history again. The redo history is cleared when a new edit is  
performed.  
Note: You are given unlimited undo and redo functionality while working on your project, even to the extent of being able to undo  
changes made before the last time a project was saved (but not closed). While you are working with a project, an undo history of the  
changes that you have performed is created. Each time you undo something, that change is placed in the redo history.  
When you close the project or exit the software, both the undo and redo histories are cleared.  
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Adding project markers and regions  
Several types of project markers are provided that identify parts of your project, serve as cues, and provide additional functionality:  
Markers are points that you mark along the project’s timeline. They are typically used to mark locations in the project for later  
reference or to mark timing cues.  
Regions are ranges of time that you mark along the timeline. Regions identify ranges of time for your reference and can  
function as permanent time selections.  
CD layout markers are markers that indicate tracks and indexes for an audio CD layout. These marks are used to create tracks  
and index points when burning an audio CD.  
Tip: You can use ripple editing to automatically move markers and regions as you edit in the timeline. For more information, see  
Working with markers  
Markers are useful for identifying and navigating to specific locations in longer projects. As you place markers in your project, they  
are automatically numbered (up to 99) in the order that they are placed. Markers appear as orange tags above the ruler. You may  
name them and reposition them along the project’s timeline.  
Markers  
Right-click the marker bar  
Marker bar  
Inserting a marker at the cursor  
1. Position the cursor where you want to place the marker.  
2. From the Insert menu, choose Marker, or press M.  
3. Type a name for the marker and press Enter. If you do not want to name the marker, simply press Enter.  
Inserting a marker during playback  
During playback, press M. The marker appears on the marker bar. You can name the marker after it has been set.  
Naming (or renaming) a marker  
1. Place the mouse pointer on the marker you want to name or rename. The pointer changes to a hand icon ( ).  
2. Right-click to display a shortcut menu.  
3. From the shortcut menu, choose Rename. A text box opens next to the marker.  
4. Type the marker name.  
5. Press Enter to set the marker’s name.  
You can also double-click an existing name or double-click the space just to the right of a marker to rename it.  
Moving markers  
You can reposition a marker by dragging it on the marker bar.  
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Navigating to markers  
You can jump the cursor to any marker on the timeline by clicking the marker. You can also jump to a marker by pressing the  
number keys along the top of the keyboard (not the numeric keypad).  
Tip: Jump the cursor to the next or previous marker by pressing Ctrl+Right Arrow or Ctrl+Left Arrow.  
Deleting markers  
1. Place the mouse pointer on the marker that you want to delete. The pointer changes to a hand ( ).  
2. Right-click to display a shortcut menu.  
3. From the shortcut menu, choose Delete. The marker is removed from your project.  
The tags are not renumbered as you remove them. For example, if you have five markers in your project and delete markers 3 and 4,  
the remaining markers will be listed as 1, 2 and 5. However, as you add markers again, Vegas Movie Studio HD Platinum software  
begins numbering the missing sequence first, in this case 3 and 4, then 6, 7, and 8.  
Deleting all markers and regions  
1. Right-click the marker bar.  
2. From the shortcut menu, choose Markers/Regions, and choose Delete All from the submenu.  
Working with regions  
Regions identify ranges of time and provide a way to subdivide your project. A region is defined as the area between two region  
markers that share the same number. Regions can function as semi-permanent time selections. You can view region information in  
the Explorer by clicking the arrow next to the View button (  
) and selecting Region View.  
Inserting regions  
2. From the Insert menu, choose Region, or press R.  
3. Type a name for the region and press Enter. If you do not want to name the region, simply press Enter.  
Region markers appear at the beginning and end points of a time selection.  
Region start  
Region end  
Right-click the marker bar  
Marker bar  
Moving regions  
Drag a region marker to reposition it. To move both region markers (start and end markers) at once, hold Alt while dragging a  
region marker.  
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Naming regions  
1. Place the mouse pointer on the left region marker you want to name or rename. The pointer changes to a hand icon ( ).  
2. Right-click to display a shortcut menu.  
3. From the shortcut menu, choose Rename. A text box appears next to the region marker.  
4. Type the region’s name.  
5. Press Enter or click anywhere in the timeline to set the name.  
Selecting regions  
You may select the events, across all tracks, within the region for editing or playing back.  
1. Right-click one of the region markers to display a shortcut menu.  
Selected region  
2. From the shortcut menu, choose Select Region.  
Tip: You can also select a region by pressing a number on your keyboard (not the numeric keypad) or by double-clicking a region  
marker.  
Navigating to regions  
You can move the cursor to the start or end of a region by clicking either region marker. You can press Ctrl + Right Arrow or Ctrl +  
Left Arrow to move the cursor to the next or previous region markers.  
Right-click a region marker to display a shortcut menu that allows you to navigate to the beginning (Go to Start) or the end (Go to  
End) of a region.  
Deleting regions  
1. Place the mouse pointer on the region marker’s starting or ending point. The pointer changes to a hand icon ( ).  
2. Right-click to display a shortcut menu.  
3. From the shortcut menu, choose Delete. The region is removed from your project.  
The tags are not renumbered as you remove them. For example, if you have five regions in your project and delete region 3 and 4,  
the remaining regions are listed at 1, 2 and 5. However, as you add regions again, Vegas Movie Studio HD Platinum software begins  
numbering the missing sequence first, in this case 3 and 4, and then 6, 7, and 8.  
Deleting all regions and markers  
1. Right-click the marker bar.  
2. From the shortcut menu, choose Markers/Regions, and choose Delete All from the submenu.  
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Using an external audio editing program  
The Vegas Movie Studio HD Platinum timeline is a nondestructive editing environment, which means that the original source files  
remain unchanged by any editing done in the software. Edits that modify the actual source media file (destructive edits) can be  
performed in a separate application such as Sound Forge® software from Sony Creative Software Inc. By setting up a separate audio  
editor, you can quickly access the program from Vegas Movie Studio HD Platinum software via the Tools menu or by pressing  
Ctrl+E.  
Setting up an audio editing program  
If you already have Sound Forge software loaded on your computer when you installed Vegas Movie Studio HD Platinum software,  
the installation should have detected it and made it your default audio editing program. However, if you do not have Sound Forge  
software or want to specify a different audio editor, you can do so in the Preferences dialog.  
1. From the Options menu, choose Preferences. The Preferences dialog appears.  
2. In the Preferences dialog, click the Audio tab.  
3. Click the Browse button to the right of the Preferred audio editor box. The Preferred Audio Editor dialog appears.  
4. From this dialog, navigate to the application to use for editing audio files.  
5. Select the application’s executable icon (.exe) and click Open to set the application as your default audio editor.  
The application’s path appears in the Preferred audio editor box.  
Opening events in an audio editor  
From the Tools menu, choose Audio, and choose Open in [editor name] from the submenu to start your sound-editing application  
and modify the selected audio event using the editor specified on the Audio tab in the Preferences dialog.  
1. Select the event you want to edit.  
You can select multiple events to open each event in a separate window in the sound editor.  
2. From the Tools menu, choose Audio, and choose Open in [editor name]. The editing application is opened with the event’s  
media.  
3. Edit and save the file.  
After you have edited and saved the file, Vegas Movie Studio HD Platinum automatically detects the updated file and updates  
the event in the project. However, if you change the media file’s name or location (by using Save As), you must import the  
edited (new) file into your project.  
Note: When you first install Vegas Movie Studio HD Platinum, it searches for Sound Forge software. If the software is detected, it is  
automatically assigned as your sound editor. However, if you do not have Sound Forge software, you can specify the location of your  
preferred audio editor on the Audio Tab in the Preferences dialog.  
Tip: You can also edit a file that has been placed in the Trimmer window by right-clicking audio waveform and choosing Open in  
Audio Editor.  
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Chapter  
4
Adding Transitions, Video Effects, and Titles  
Adding transitions  
From the View menu, choose Transitions to display or hide the Transitions window. Use this window to choose and  
preview transition effects that you can use to control how a video event begins or ends, or to change the way one  
event flows into another.  
For information about each transition type, see the Vegas® Movie Studio HD Platinum online help. From the Help  
menu, choose Contents and Index to display the online help.  
Tips:  
To apply a preset without displaying the Video Event FX dialog, hold the Shift key while dragging a preset from the  
Transitions window to the timeline.  
To move transition controls in fine increments, hold Ctrl while dragging the control.  
Select Show event fade lengths from the View menu to display fade lengths between selected and nonselected  
events in the timeline. You can use this display as a quick indicator of a transition’s length.  
Adding transitions to events  
1. From the View menu, choose Transitions to display the Transitions window.  
2. Select a transition from the list on the left side of the window. The thumbnail images on the right side of the  
window represent each of the existing presets for the selected transition. Hover your cursor over a preset to see  
an animated example.  
3. After you’ve found the setting that you want to use, drag it to the position where you want it to occur on the  
timeline.  
You can drop the transition at either end of an event, between two overlapping events, or between two  
adjacent events.  
The Video Event FX dialog is displayed to allow you to edit the transitions settings, and a Transition Properties  
button ( ) is displayed in the timeline to show you where the transition takes place. You can also click this  
button to edit the transition’s settings.  
Adding a transition to all selected events  
If you tend to use the same transitions often, you can save yourself some time by adding a transition to all selected  
events at once.  
1. Select the events where you want to add the transition.  
2. From the View menu, choose Transitions to display the Transitions window.  
3. Select a transition from the list on the left side of the window. The thumbnail images on the right side of the  
window represent each of the existing presets for the selected transition. Hover your cursor over a preset to see  
an animated example.  
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4. After you’ve found the setting that you want to use, drag it to the a transition on one of the selected events. The new transition  
will replace all existing transitions in the selected events.  
The Video Event FX dialog is displayed to allow you to edit the transition’s settings, and a Transition Properties button ( ) is  
displayed in the timeline to show you where the transition takes place. You can also click this button to edit the transition’s  
settings.  
Changing the speed/duration of a transition  
After you’ve added a transition to an event, you can easily adjust its duration, which will change the speed at which the transition  
occurs.  
Adjusting a transition at the beginning or end of an event  
1. Hover over the edge of the transition until the fade cursor ( ) is displayed.  
2. Drag the edge of the transition to set its new length.  
Adjusting a transition between two events  
Drag either of the events to change the amount of overlap between them. The transition length is updated to match the  
overlapping area.  
Editing a transition  
Click the Transition Properties button ( ) on a transition to change the transition’s settings.  
For information about each transition type, see the Vegas Movie Studio HD Platinum online help. From the Help menu, choose  
Contents and Index to display the online help.  
Changing to a different transition  
1. Click the Transition Properties button ( ) on an event to display the Video Event FX dialog.  
2. Drag a different transition from the Transitions window to the Video Event FX dialog.  
Removing a transition  
1. Click the Transition Properties button ( ) on an event to display the Video Event FX dialog.  
2. Click the Remove Selected Plug-In button ( ) to remove the current transition.  
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Adding video effects  
There are several methods available for applying effects to video. Video plug-ins can be applied to tracks, video events, source  
media files (via the Project Media window), or to the entire video project.  
Tips:  
To apply a preset without displaying the Video FX dialog, hold the Shift key while dragging a preset from the Video FX window to a  
track header, event, or the Video Preview window.  
To move effect controls in fine increments, hold Ctrl while dragging the control.  
Adding video effects to an event, track, media file, or project  
1. Click the FX button ( ) in the location where you want to add video effects. The Video FX dialog is displayed.  
The FX button is displayed in gray when no effects have been applied. Clicking the gray FX button displays the Plug-In  
Chooser.  
Click the Event FX button on a video event to apply an effect to a single event.  
Click the Track FX button on a track header to apply an effect to every event on a track.  
Click the Media FX button in the Project Media window or hold Alt while clicking the Event FX button on an event to  
apply an effect to every occurrence of a media file in your project (the source media file is not affected).  
Click the Video Output FX button in the Video Preview window to apply an effect to every video event in your project.  
2. Click the Plug-In Chain button ( ) in the Video FX dialog to display the Plug-In Chooser. Select each plug-in you want to add  
and click the Add button. Click OK to close the Plug-In Chooser.  
Tip: To reorder the plug-ins within the chain, drag a plug-in button to a new location.  
3. Use the Video FX dialog to enable/bypass effects, edit effect parameters, and add/remove effects from a chain.  
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Edit existing video effects  
1. Click the FX button ( ) in the location where you want to edit video effects. The Video FX dialog is displayed.  
Plug-in chain  
Click a plug-in to  
modify its settings in  
the lower part of the  
window.  
Clear the check box  
on a plug-in to  
bypass it.  
Drag a plug-in to  
move it within the  
chain.  
2. Select an effect button at the top of the dialog.  
Tip: Clear the check box to bypass an effect without removing it from the chain.  
3. Use the controls in the bottom half of the dialog to adjust the effect’s settings.  
4. Click the Remove Selected Plug-In button ( ) to remove the current plug-in from the chain.  
For more information about the different controls in the Video FX window, click the Plug-In Help button ( ) to access online help.  
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Adding titles, text, and credits  
Most video projects include titles and credits. You can use the Titles & Text plug-in to create static and animated text and the Credit  
Roll plug-in to create scrolling credits.  
Adding titles and text  
1. From the View menu, choose Media Generators to display the Media Generators window.  
2. In the left pane, select the Titles & Text plug-in. The available presets are displayed in the right pane.  
3. Drag a preset to a position on the timeline to create a generated media event.  
Tip: If you want text to appear as an overlay, add it to a track above the video you want to overlay and use a transparent  
background. For more information about compositing video tracks, see the online help.  
4. Use the Titles & Text plug-in controls to edit the appearance of your text. For more information about the Titles & Text plug-in, see  
the online help.  
Adding scrolling credits  
1. From the View menu, choose Media Generators to display the Media Generators window.  
2. In the left pane, select the Credit Roll plug-in. The available presets are displayed in the right pane.  
3. Drag a preset to a position on the timeline to create a generated media event.  
Tip: If you want text to appear as an overlay, add it to a track above the video you want to overlay and use a transparent  
background. For more information about compositing video tracks, see the online help.  
4. Use the Credit Roll plug-in controls to edit the appearance of your text. For more information about the Credit Roll plug-in, see the  
online help.  
Tip: You can also use a word-processing application to compose your credits. Copy the text from your word processor and paste it  
into the Credit Roll generator. Adding a tab between two text items will format the text in two columns.  
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Chapter  
5
Stereoscopic 3D Editing  
You can use Vegas® Movie Studio HD Platinum to edit stereoscopic 3D (S3D) projects without any add-ons or  
additional tools.  
Editing a stereoscopic 3D project is just like editing a standard Vegas Movie Studio HD Platinum project and requires  
minimal adjustment to your workflow:  
1. Start a new project and set your project properties to choose a stereoscopic 3D mode. For more information, see  
2. Set up your Video Preview window and external monitor (optional). For more information, see Setting up  
4. Synchronize and pair events on the timeline (when working with separate left and right video streams) or set  
stereoscopic 3D media properties if necessary. For more information, see Synchronizing stereoscopic 3D events on  
5. Align the left- and right-eye views and adjust video depth. For more information, see Aligning left- and right-eye  
Setting up your stereoscopic 3D project  
The Video tab in the Project Properties dialog allows you to configure options for working in 3D.  
By default, the project’s Stereoscopic 3D mode and Swap Left/Right settings will also be used when previewing and  
rendering your project, but you can override the project settings if necessary.  
1. From the File menu, choose Properties. The Project Properties dialog is displayed.  
2. Choose a setting from the Stereoscopic 3D mode drop-down list.  
Setting  
Description  
Off  
Choose this setting when creating a 2D project.  
Side by side (half)  
Choose this setting when your project will contain left- and right-eye views in a single  
frame.  
Left- and right-eye views are displayed as half of the available horizontal resolution.  
In this example, the left-eye image is tinted blue, and the right-eye image is tinted red:  
Side by side (full)  
Choose this setting when your project will contain left- and right-eye views in a single  
frame.  
Left- and right-eye views are displayed using the full horizontal resolution.  
In this example, the left-eye image is tinted blue, and the right-eye image is tinted red:  
Anaglyphic (red/cyan)  
Left- and right-eye views use color filters to allow anaglyphic glasses to separate the  
left- and right-eye views.  
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Setting  
Description  
Line alternate  
Choose this setting when your project will be displayed on a line-alternate 3D  
monitor.  
Left- and right-eye views are interlaced using half of the available vertical resolution.  
In this example, the left-eye image is tinted blue, and the right-eye image is tinted red:  
Left only  
Choose the Left only or Right only setting for editing on a 2D monitor or if you’re  
creating separate projects for the left- and right-eye outputs.  
Right only  
In this example, the left-eye image is tinted blue, and the right-eye image is tinted red:  
3. Select the Swap Left/Right check box if you need to switch the left- and right-eye pictures. This setting is useful if you’re using  
a line-alternate display that displays the right eye on top or to create cross-eye free-view 3D.  
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Setting up stereoscopic 3D previews  
If your project uses the anaglyphic (red/cyan) stereoscopic 3D mode, you can use anaglyphic 3D glasses to view your 3D project in  
the Video Preview window.  
If you want to preview your project on a 3D television or monitor, you can use the Preview Device tab in the Preferences dialog to  
configure a 3D display for previewing your project. From the Options menu, choose Preferences, and then select the Preview  
Device tab.  
If you’re using an NVIDIA graphics card that supports 3D Vision technology and a 3D Vision monitor, choose the Stereoscopic  
3D Graphics Card setting from the Device drop-down list in the Preview Device tab and choose Left and Right from the  
Stereoscopic 3D mode drop-down list.  
If you’re using an NVIDIA graphics card that supports 3D Vision technology and a 3D-capable HDTV, choose the Stereoscopic  
3D Graphics Card setting from the Device drop-down list in the Preview Device tab and use the Stereoscopic 3D mode drop-  
down list to choose the method your monitor uses to display stereoscopic 3D content — typically Side by side (half) or Line  
alternate. Be sure to set the 3D mode in your television’s setup menu and the Vegas Movie Studio HD Platinum Preview Device  
tab.  
If you’re using a 3D television connected to your computer via a IEEE 1394 (FireWire) connection, choose the OHCI Compliant  
IEEE 1394/DV setting from the Device drop-down list in the Preview Device tab and use the Stereoscopic 3D mode drop-  
down list to choose the method your television uses to display stereoscopic 3D content.  
During playback, select the Video Preview on External Monitor button ( ) in the Video Preview window to enable your 3D  
display. You can turn off external preview by pressing Alt+Shift+4 or by clicking the secondary display and pressing Esc.  
For more information about setting up your specific hardware, see the online help. From the Help menu, choose Contents and Index.  
Synchronizing stereoscopic 3D events on the timeline  
When shooting stereoscopic 3D using a pair of cameras, it is important to record a synchronizing event. Some users clap or snap  
their fingers in front of the cameras; others use a flash from a still camera, a pet-training clicker, or a professional slate.  
Tips:  
If you’re working with multistream 3D files or files that contain both images in each frame, you don’t need to align events. When you  
add multistream media to a stereoscopic 3D project, the first stream will be used and paired with the next stream.  
If you need to change the mode for a media file or swap the left/right images, you can use the Media tab of the Media Properties  
dialog. For more information, see the online help.  
If you have two files that have synchronized timecode — such as video shot on a 3D camera that creates separate left- and right-eye  
clips — you don’t need to align the audio and video. Just select the clips in the Project Media window and choose Pair as  
Stereoscopic 3D Subclip from the shortcut menu.The first stream will be used and paired with the next stream.  
The first stream will be used and paired with the next stream. If you need to change the mode for a media file or swap the left/right  
images, you can use the Media tab of the Media Properties dialog.  
Supported multistream formats:  
Dual-stream AVI or QuickTime files  
3D AVC files created by 3D Bloggie HD cameras  
MPO (multiple picture object) 3D still images  
CineForm Neo3D 5.1 or later (a CineForm product or the free Neo player is required to read Cineform Neo3D files)  
Two separate files paired as described in this topic  
1. Add your media to the timeline using Add Across Tracks mode so the video for the left and right eyes is on separate tracks. In  
the following example, the left-eye track is above the right-eye track.  
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2. Use one of the following methods to align the audio and video so the video output is synchronized.  
If you used a slate or a loud clap for your synchronization point, you can align the events to within a frame of each other  
using the audio waveforms:  
a. Roughly align the audio waveforms by dragging events in the timeline.  
b. Use the Zoom controls at the bottom-right corner of the timeline to zoom in on the waveform.  
c. Verify Quantize to Frames is enabled because you want video frames to be aligned even if the audio is slightly out of  
alignment.  
d. Drag a track’s border to make the tracks taller and view large waveforms.  
e. Use Shift+Up Arrow to magnify the waveforms if necessary.  
f. Click the event you want to move and press 1 or 3 on the numeric keypad to nudge the event by frames to the left or  
right.  
Synchronizing a video event:  
Note: These steps require snapping to be enabled, so if you have not already done so, turn snapping on by clicking the  
Enable Snapping button ( ). For more information, see the online help.  
a. Solo the video track.  
b. Position the cursor at the synchronization point and drag the event’s snap offset so it snaps to the cursor. For more  
information, see the online help.  
c. Repeat steps a and b for each clip.  
d. Drag the cursor to a snap point, and then snap the other clips to the cursor.  
If the cameras were not genlocked together (shooting at the same cadence) you may find one to be up to half a  
frame ahead of the other. Unless your scene has lots of fast motion, this is acceptable; just be sure to get them as  
close as possible on the timeline.  
3. Verify alignment:  
a. Drag the Level slider on the top track to set its opacity to 50 percent.  
b. Find a portion of the video with good movement and verify the motion is the same in both clips and that one clip does  
not lead the other.  
If the cameras were not genlocked together (shooting at the same cadence), you may find that one clip is up to half a  
frame ahead of the other. Unless your scene has lots of fast motion, this is acceptable.  
4. Select both video events, right-click one of the events, and choose Pair as Stereoscopic 3D Subclip.  
One video event is deleted from the timeline, the active take for the event is set to the new multistream subclip, and a new  
multistream clip is added to the Project Media window. If you view the clip properties for the new subclip, you’ll see that the  
Stereoscopic 3D Mode is set to Pair with next stream.  
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5. Delete the audio and video tracks you created in step 1.  
After synchronizing the events, you will have a paired stereoscopic subclip in the Project Media window. You can drag these  
clips to the timeline as stereoscopic 3D media.  
Tip: If your camera rig used mirrors or inverted cameras and produced flipped or rotated images that were not corrected in  
camera, you can correct the clip with the Stereoscopic 3D Adjust plug-in. For more information, see Aligning left- and right-eye  
Aligning left- and right-eye views and adjusting depth  
It is very important that stereoscopic 3D video have differences between the views only in horizontal displacement. Any vertical or  
rotational misalignment will detract from the viewing experience and may even cause viewer discomfort. Also, it is important to  
limit the amount and direction of horizontal offset to create comfortable depth.  
For example, when shooting with parallel-axis cameras, all of the action is usually in front of the screen, and you need to use  
horizontal image translation to push most of it behind the screen.  
Use the 3D glasses in combination with viewing the output without the glasses to create good alignment and depth settings. You  
usually want all of the action behind the screen plane, only crossing the screen plane for dramatic or special effect. However, make  
sure never to create divergence, where the left-eye picture would appear more than 2.5 inches to the left of the right-eye picture on  
the largest screen where your movie will be shown.  
For example, if the largest screen to be used is 16:9 with a 106-inch diagonal, the width is 87 percent of the diagonal, or about 92  
inches. With 1920x1080 content, 2.5 inches is only 52 pixels, so make sure your distant objects are never more than 52 pixels apart.  
You can use the Stereoscopic 3D Adjust plug-in to adjust horizontal offset, vertical offset, keystoning, and rotation. This plug-in can  
be applied at the event level, track level, or video output level. For more information about applying video effects, see Adding video  
You can use the plug-in’s controls as follows:  
Item  
Description  
Horizontal Offset  
Drag the slider to adjust the horizontal alignment of the left- and right-eye views to  
set the perceived position of the video relative to screen depth.  
Vertical Offset  
Zoom  
If left- and right-eye views are not aligned vertically, drag the slider to correct the  
offset.  
If left- and right-eye views are not zoomed identically, drag the slider to correct the  
offset.  
Keystone  
Drag the slider to correct for image keystoning. Image keystoning occurs when the  
left- and right-eye cameras are not parallel.  
Rotation  
Drag the slider to correct for camera tilt in the left- and right-eye views.  
Auto Correct  
Click to analyze video and automatically calculate values for Vertical Offset, Zoom,  
Keystone, and Rotation.  
Flip Horizontal  
Flip Vertical  
Automatic Crop  
Crop  
Choose a setting from the drop-down list to flip the image for horizontally inverted  
cameras.  
Choose a setting from the drop-down list to flip the image for vertically inverted  
cameras.  
Select this check box if you want to automatically crop the left- and right-eye views  
during adjustment to prevent black borders created by the plug-in’s adjustments.  
When the Automatic Crop check box is cleared, you can drag this slider to adjust  
image cropping.  
Tip: 3D depth adjustment is a complex process and is out of the scope of this document. For more information, please review a  
reference such as 3D Movie Making: Stereoscopic Digital Cinema from Script to Screen by Bernard Mendiburu.  
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Rendering a stereoscopic 3D project  
When you render your project, the Stereoscopic 3D mode setting from the Video tab in the Project Properties dialog is used by  
default.  
If you want to use a different rendering format (to deliver separate left- and right-eye masters, for example, or to create multiple  
versions of your project), you can change the rendering mode.  
Supported 3D rendering formats:  
CineForm Neo3D (requires CineForm NeoHD, Neo4k, or Neo3D 5.1 or later). You can create a custom QuickTime or AVI render  
template that uses CineForm as your video format. Rendering with this template will create a Neo3D file that can be used by  
any application that supports the CineForm stereoscopic 3D format.  
Two separate files. You can create two custom templates and use the Project tab in the Custom Settings dialog to set the  
Stereoscopic 3D mode for one template to Left Only and the other to Right Only. You can then render the files separately or  
use Tools > Scripting > Batch Render to render the left- and right-eye files.  
1. From the File menu, choose Render As to display the Render As dialog.  
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to  
save your file.  
3. Type a name in the File name box, or select a file in the browse window to replace an existing file.  
4. Choose a file type from the Save as Type drop-down list.  
5. Click the Custom button to create a new template.  
6. In the Custom Settings dialog, click the Project tab.  
7. From the Stereoscopic 3D mode drop-down list, choose the setting that you want to use for rendering your project.  
Choose Use project settings if you want to use the setting from the Video tab in the Project Properties dialog, or choose  
another mode if you want to override the project setting when rendering.  
Setting  
Description  
Use project settings  
Side by side (half)  
Uses the setting from the Video tab in the Project Properties dialog.  
Choose this setting when your project will contain left- and right-eye views in a single  
frame.  
Left- and right-eye views are displayed as half of the available horizontal resolution.  
YouTube 3D  
YouTube 3D uses frame-compatible video, so you can use the Upload to YouTube  
command or create a custom render template using a format that is compatible with  
YouTube, such as XDCAM EX, Windows Media Video, or MainConcept MPEG-2. For the  
custom template, set the stereoscopic 3D mode to Side by side (half) and select the  
Swap Left/Right check box because YouTube 3D defaults to this layout.  
When you upload your video to YouTube, add yt3d:enable=LR as a tag to enable 3D  
viewing. Also add yt3d:aspect=16:9 (or yt3d:aspect=4:3) to set the viewing frame  
aspect ratio. If you use the Upload to YouTube command, the tags are added  
DVD, Blu-ray Disc, and 3D Blu-ray Disc  
When you burn the timeline to Blu-ray Disc in a stereoscopic 3D project, Vegas Movie  
Studio HD Platinum will burn a 3D Blu-ray Disc. For more information, see Burn it to a  
Side by side (full)  
Choose this setting when your project will contain left- and right-eye views in a single  
frame.  
Left- and right-eye views are displayed using the full horizontal resolution.  
Anaglyphic (red/cyan)  
Line alternate  
Left- and right-eye views use color filters to allow anaglyphic glasses to separate the  
left- and right-eye views.  
Choose this setting when your project will be displayed on a line-alternate 3D  
monitor.  
Left- and right-eye views are interlaced using half of the available vertical resolution.  
Left only  
Choose the Left only or Right only setting if you’re creating separate renders for the  
left- and right-eye outputs.  
Right only  
8. Select the Swap Left/Right check box if you need to switch the left- and right-eye pictures. This setting is useful if you’re using  
a line-alternate display that displays the right eye on top or to create cross-eye free-view 3D.  
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9. Save your template for future use:  
a. Type a name in the Template box to identify your rendering template.  
b. Click the Save Template button ( ).  
c. Click OK to return to the Render As dialog.  
10. Click Save to render your project using your new template.  
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Chapter  
6
Recording Audio and Adding Audio Effects  
Recording audio  
Vegas® Movie Studio HD Platinum software can record audio into multiple mono or stereo tracks while  
simultaneously playing back existing audio and video tracks. You are limited only by the performance of your  
computer system and audio hardware. Audio is recorded to a media file on your computer and into an event on the  
timeline.  
You can record into an empty track, a time selection, an event, or a combination of time and event selection. You can  
also record multiple takes for an event so you can maintain multiple versions of an event that you can play back and  
edit.  
Tips:  
Select a media bin before recording if you want to automatically add your recorded audio to a media bin.  
To save track effects with your recorded files, create an effects package of the track effect settings and apply the  
chain to the event as a non-real time event effect.  
Press Alt+Down Arrow during playback to move the edit cursor to the playback cursor.  
1. Connect an audio source to your sound card’s input.  
2. Position the cursor where you want to start recording.  
3. Select the Arm for Record buttons ( ) on the tracks where you want to record. Arming a track enables it for  
recording.  
When a track is armed, the track meter displays the track’s level.  
Tip: Recorded audio will be saved in the folder specified in the Recorded files folder box on the Folders tab of the  
Project Properties dialog. If you want to choose a different folder, hold Shift while clicking the Arm for Record  
button.  
4. Click the Record button ( ) on the transport bar to start recording.  
5. To stop recording, click the Record button again or click the Stop button ( ) on the transport bar. The  
Recorded Files dialog is displayed.  
6. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or  
Delete All if you do not want to save the recorded files, or click Rename to change the file’s name.  
7. Click Done to close the Recorded Files dialog. Your recorded file is displayed as a new event in the timeline, and  
the recorded file is added to the Project Media window.  
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Adding audio effects  
You can use effects to manipulate the audio components of your project.  
The included audio plug-ins can improve the quality of the audio in your project or create unique sounds. Vegas Movie Studio HD  
Platinum software supports additional DirectX and VST effects from a variety of vendors. Audio effects can be applied to all events  
on a track or to individual events.  
Tip: Use the VST Effects tab in the Preferences dialog to indicate where the application should search for VST plug-ins and to select  
which plug-ins you want to use.  
For more information about specific audio plug-ins, click the Plug-In Help button ( ) in the Audio Plug-In window to display the  
plug-in’s help file.  
Adding audio track effects  
From the Tools menu, choose Audio, and choose Track FX from the submenu to apply or edit DirectX or VST plug-ins at the track  
level. Track-level plug-ins are applied to every event on the selected track.  
Important: Be aware that using non-in-place plug-ins (such as Time Stretch, Pitch-Shift without preserving duration, and some  
Vibrato settings) will cause audio to play out of synchronization with the waveform display in the timeline and with other tracks. If an  
effects chain includes non-in-place plug-ins, the effects chain icon will be displayed in yellow ( ) to indicate that automatic plug-in  
delay compensation is being used.  
Create a track effects chain  
1. Click the Track FX button ( ) on the track where you want to add effects. The Audio Plug-In window is displayed.  
The Track FX button is displayed in gray when a track does not have effects assigned. When no effects exist on a track, clicking  
the Track FX button displays the Plug-In Chooser.  
2. Click the Plug-In Chain button ( ) to display the Plug-In Chooser.  
3. Select each plug-in you want to add and click the Add button, or browse to an FX package. The plug-ins appear at the top of  
the window in the order in which you added them.  
Tip: To reorder the plug-ins within the chain, drag a plug-in button to a new location, or click the Move Plug-In Left ( ) or  
Move Plug-In Right ( ) buttons.  
4. Once you have added all of the plug-ins and specified the plug-in chain order, click the OK button. The Audio Plug-In dialog is  
displayed to allow you to edit the chain.  
Editing a track effects chain  
When you click the Track FX button ( ) on a track, the Audio Plug-In window is displayed to enable/bypass effects, edit effect  
parameters, and add/remove effects from a chain. For more information about the Audio Plug-In window, see the online help.  
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Adding audio event effects  
From the Tools menu, choose Audio, and choose Audio Event FX from the submenu to apply or edit DirectX or VST plug-ins at the  
event level. Event-level plug-ins are applied only to the event where they are applied.  
Creating an event effects chain  
1. Click the Event FX button ( ) on the event where you want to add effects. The Audio Plug-In window is displayed.  
The Event FX button is displayed in gray when an event does not have effects assigned. When no effects exist on an event,  
clicking the Event FX button displays the Plug-In Chooser.  
2. Click the Plug-In Chain button ( ) to display the Plug-In Chooser.  
3. Select each plug-in you want to add and click the Add button, or browse to an FX package. The plug-ins appear at the top of  
the window in the order in which you added them.  
Tip: To reorder the plug-ins within the chain, drag a plug-in button to a new location, or click the Move Plug-In Left ( ) or  
Move Plug-In Right ( ) buttons.  
4. Once you have added all of the plug-ins and specified the plug-in chain order, click the OK button. The Audio Plug-In dialog is  
displayed to allow you to edit the chain.  
Editing an event effects chain  
When you click the Event FX button ( ) on an event, the Audio Plug-In window is displayed to enable/bypass effects, edit effect  
parameters, and add/remove effects from a chain. For more information about the Audio Plug-In window, see the online help.  
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Chapter  
7
5.1 Surround  
To give your projects a more professional feel, you can create your movies with 5.1 surround sound.  
Tip: Vegas Movie Studio HD Platinum software can be used to create 5.1 surround audio for DVD Architect Studio  
projects.  
New Project Wizard  
You can set the parameters of a new project, including whether the project is in stereo or 5.1 surround, by  
completing the New Project Wizard.  
1. From the Project menu, choose New.  
2. Use the New Project Wizard to set up your project settings. For the Audio setting, select the 5.1 surround radio  
button.  
3. Click OK to close the wizard and create your new project.  
In 5.1 surround mode, the following tracks are added to the track list:  
The Front track is used for the front-left and -  
right channels. You can use a pan envelope to  
pan between the right and left channels.  
The Center track is used for the center  
channel. No panning is available.  
The LFE track is used for the low-frequency  
effects channel (subwoofer). No panning is  
available.  
The Rear track is used for the rear-left and rear-  
right channels. You can use a pan envelope to pan  
between the right and left channels.  
For the Voice, Music, and Sound Effects tracks, you  
can use the surround panner in the track header to  
pan these tracks throughout the soundfield.  
In 5.1 surround mode, the Mixer window displays  
faders you can use to adjust the overall levels of  
the front, rear, center, and LFE channels.  
5.1 surround panning  
After your project is set up for 5.1 surround sound, you can begin panning.  
If you have a joystick, you can use it to control surround panning. A force-feedback joystick such as the Microsoft®  
SideWinder® Force Feedback 2 joystick can add a tactile element to your editing sessions.  
For more information about joysticks, see the online help (from the Vegas Movie Studio HD Platinum Help menu,  
choose Contents and Index).  
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Assigning tracks to surround channels  
Each track can be assigned to the front, center, LFE, or rear channels, or you can pan a track freely within the soundfield.  
Right-click the surround panner in the track header and choose a command from the shortcut menu to choose a surround pan  
mode:  
Mode  
Function  
Surround Pan  
Used to pan a track anywhere among the front, center, LFE, or rear channels. Drag the  
orange pan point in the surround panner to indicate where the track’s audio should  
be sent.  
You can use a pan envelope to automate left/right panning (front/rear panning  
cannot be automated).  
Front Only  
Used for the front-left and front-right channels. You can use a pan envelope to pan  
between the right and left channels.  
Center Only  
LFE Only  
Used for the center channel. No panning is available.  
Used for the low-frequency effects channel (subwoofer). No panning is available.  
Rear Only  
Used for the rear-left and rear-right channels. You can use a pan envelope to pan  
between the right and left channels.  
Panning a track  
You can perform surround panning using any of the following methods:  
Assign a track to the front, center, LFE, or rear channels. When a track is assigned to a channel, its audio output is sent to the  
If a track is set to Front, Rear, or Surround Pan mode, you can use a pan envelope to adjust left/right panning. Pan envelopes  
are not used when a track is set to Center or LFE mode.  
If a track is not set to Front, Center, LFE, or Rear mode, use the surround panner in the track header.  
Panning a track in Surround Pan mode  
Drag the orange pan point in the surround panner window to position the sound within the soundfield.  
You can drag the orange pan point to any position  
in the soundfield.  
The Voice track is panned near the center.  
The Music track is panned to the left-front speaker.  
The Sound Effects track is panned to the right-rear  
speaker.  
Tips:  
Double-click the pan point to reset it to the center listening position.  
Keyboard and mouse shortcuts can help you position the pan point quickly and accurately. For more information about keyboard  
shortcuts, see the online help (from the Vegas Movie Studio HD Platinum Help menu, choose Contents and Index).  
Automating panning with envelopes  
If a track is set to Front, Rear, or Surround Pan mode, you can use a pan envelope to adjust left/right panning.  
1. Select the track you want to pan.  
2. From the Insert menu, choose Audio Envelopes, and then choose Pan from the submenu.  
3. Add points and adjust the envelope set edit panning throughout the track.  
The pan envelope is added to the left/right position of the pan point (front/rear panning cannot be automated).  
For example, if a track’s pan point is set to 10% left and the pan envelope point is set to 10% right, the sound will be played  
through the center at the envelope point.  
For more information about adjusting envelopes, see the online help (from the Vegas Movie Studio HD Platinum Help menu,  
choose Contents and Index).  
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Changing the pan mode  
Right-click the surround panner on a track, choose Pan Type from the shortcut menu, and then choose a pan type from the  
submenu.  
For more information about panning modes, see the online help (from the Vegas Movie Studio HD Platinum Help menu, choose  
Contents and Index).  
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Chapter  
8
Saving and Rendering Projects  
What do you do after you’ve added the final touches to your movie and it’s ready to be shown to the world? Vegas®  
Movie Studio HD Platinum software allows you to easily save and render your projects so you can amaze your family  
and friends.  
Make Movie Wizard  
After you’ve completed your masterpiece, you can use the Make Movie Wizard to save your project in a variety of  
formats.  
Note: Opening the Make Movie Wizard is the same for all formats listed below. From the Project menu, choose  
Make Movie, or click the Make Movie button ( ) on the toolbar.  
Upload it to YouTube  
Important: This feature requires that you have a YouTube account. If you don’t already have an account, you can  
go to http://www.youtube.com/signup to sign up.  
1. Click the Upload it to YouTube button. The Upload to YouTube dialog is displayed.  
2. Type your YouTube username and password in the YouTube username and YouTube password boxes.  
Tip: If you have a Gmail address linked with your YouTube account, you can use your Gmail username and  
password to log in.  
3. Type a title to identify your video in the Title box.  
The information from the Title box on the Summary tab of the Project Properties dialog is used by default.  
4. Type a description of your movie in the Description box.  
The information from the Comments box on the Summary tab of the Project Properties dialog is used by  
default.  
5. Choose a setting from the Video category drop-down list. The category you choose is used to classify videos on  
the YouTube site.  
6. Type keywords you want to associate with your movie in the Tags box. Use words that relate to your movie and  
describe its content. These tags will be used when searching YouTube. You can use commas or spaces to  
separate multiple keywords.  
Note: If you are uploading a stereoscopic 3D project, Vegas Movie Studio HD Platinum automatically adds the tags  
7. Select the Public or Private radio button to set broadcast options for your movie. Public videos can be seen by  
any YouTube user; private videos can be seen only by members you specify.  
8. Select the Normal or Higher radio button to set the video quality for your movie. The Higher setting creates  
better-looking video for broadband connections but will take longer to render.  
The estimated file size is displayed at the bottom of the dialog.  
9. Select the Render and upload loop region only check box if you want to save only the portion of the project  
that is contained within the loop region. Loop Playback does not need to be selected for this option to work.  
10. Click the Upload button to start uploading your movie to YouTube.  
After your movie has been uploaded, you can click the Edit Video Info button to display the My Account page in  
a browser window, where you can edit the information about your video, or click Close to return to the Vegas  
Movie Studio HD Platinum timeline.  
Note: Videos you upload to YouTube are transcoded after uploading and are not immediately available. You can  
visit the My Videos page on the YouTube Web site to check the status of your uploaded videos.  
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Share it online  
1. Click the Share it online button. The Publish Setup dialog is displayed The Publish Setup dialog is displayed to allow you to  
select the Web site where you want to share your movie.  
2. Select a Web site on the left side of the dialog and follow the instructions to save your movie in a streaming format and upload  
it to the Web.  
Burn it to a DVD  
1. Click the Burn it to a DVD or Blu-ray Disc button.  
2. Select the DVD radio button, and then click Next. The Burn DVD dialog is displayed.  
3. Choose a setting from the Video format drop-down list to specify the parameters that should be used for rendering your video  
stream.  
The Audio format box displays the parameters that should be used for rendering your audio stream.  
4. Select recording options for your DVD burner:  
a. Choose a drive from the Burn drive drop-down list to specify the drive you want to use.  
b. From the Burn speed drop-down list, choose the speed at which you want to record. Max will record using the fastest  
speed possible with your drive; decrease the speed if you have difficulty recording.  
c. Select the Eject when done check box if you want to eject the disc automatically when burning has completed.  
5. Click OK to start rendering your image file and burning your disc.  
Burn it to a DVD with menus  
1. Click the Burn it to a DVD or Blu-ray Disc button.  
2. Select the DVD with Menus radio button, and then click Next. The Make Movie - Render Settings dialog is displayed.  
3. The Video file path box displays the path to the file that will be created for the video portion of the project.  
If you want to change the location or file name, edit the contents of the box or click the Browse button.  
4. The Audio file path box displays the path to the file that will be created for the audio portion of the project.  
If you want to change the location or file name, edit the contents of the box or click the Browse button.  
Tip: AC-3 audio may not play back on some PAL DVD players. To ensure compatibility with PAL DVD players, use 48-kHz, 16-bit  
WAV (PCM) files for audio.  
5. Select the Render loop region only check box if you only want to render a portion of your project. If the check box is cleared,  
the entire project will be rendered.  
6. Select the Stretch video to fill output frame size (do not letterbox) check box if you want to reformat your video so it fills the  
output frame size listed in the Description box. When the check box is cleared, the current aspect ratio is maintained and black  
borders are added to fill the extra frame area (letterboxing). This option is useful when the desired output format does not  
match the frame aspect ratio of your project.  
7. Select the Save project as path reference in rendered media check box if you want to save the path to your project file in the  
rendered file. Saving the project path allows you to easily return to the source project if you use your rendered file in another  
project.  
Note: The project information in the rendered file is a reference to a project file only. If you modify the project file after rendering,  
the project data will no longer match the rendered file. To edit a project using a path reference, the project file and all media must  
be available on your computer.  
8. Select the Save project markers in rendered media check box if you want to embed timeline markers in the rendered media  
file. Markers can be used to navigate to chapter points on your DVD.  
9. Select the Use widescreen DVD format check box if you want to render your file in 16:9 widescreen format.  
10. Click the Next button. The audio and video files for your movie are created.  
The settings on the General tab of the Project Properties dialog are used to determine whether your project is rendered using  
the NTSC or PAL video format.  
This process can take anywhere from several minutes to several hours depending on the length of your project.  
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11. When rendering is complete, a dialog displays the paths to your rendered audio and video files. Click the Send to DVD  
Architect Studio button to start the application and create a new project containing your movie.  
12. Use DVD Architect Studio software to create and burn the DVD.  
For more information about using DVD Architect Studio software, please refer to its documentation.  
Burn it to a Blu-ray Disc  
1. Click the Burn it to a DVD or Blu-ray Disc button.  
2. Select the Blu-ray Disc radio button, and then click Next. The Burn Blu-ray Disc dialog is displayed.  
3. Select a radio button to choose what you want to do:  
Render image and burn: renders your current project as a Blu-ray compliant file and burns it to disc.  
Render image only: renders your current project as a Blu-ray compliant file that you can burn at a later time.  
Burn existing image file: burns an already-rendered file to Blu-ray Disc.  
4. If you selected the Render image and burn or Render image only radio button, choose your rendering settings:  
a. Choose a setting from the Video format drop-down list to indicate whether you want to burn AVC/MVC or MPEG-2 video.  
b. Choose a setting from the Video template drop-down list to specify the parameters that should be used for rendering  
your video stream.  
Video for Blu-ray Discs can use MPEG-2 or AVC encoding. 3D Blu-ray Disc projects use MVC encoding.  
The Vegas Movie Studio HD Platinum Blu-ray MPEG-2 video templates have an average bit rate of 25 Mbps.  
The Vegas Movie Studio HD Platinum Blu-ray AVC video templates have an average bit rate of 15 Mbps.  
The Vegas Movie Studio HD Platinum Blu-ray MVC video templates for stereoscopic 3D projects have an average bit  
rate of 10 Mbps.  
If you’re burning to DVD media, Vegas Movie Studio HD Platinum provides 8 Mbps AVC and MPEG-2 video templates.  
c. Choose a setting from the Audio template drop-down list to specify the parameters that should be used for rendering  
your audio stream.  
Wave64 (PCM) audio for Blu-ray Discs can use any of the following formats:  
48 kHz, 16 or 24-bit, stereo or 5.1 surround (available only for 5.1 surround projects)  
96 kHz, 16 or 24-bit, stereo or 5.1 surround (available only for 5.1 surround projects)  
Important: When burning a surround project to DVD, use 48 kHz, 16- or 24-bit audio only.  
d. Select the Render loop region only check box if you want to use only a portion of your project. If the check box is cleared,  
the entire project will be rendered and saved to the disc.  
e. Select the Insert chapter points at markers check box if you want to use markers from the timeline as chapter points in  
your rendered file.  
f. Select the Stretch video to fill output frame check box if you want to reformat your video so it fills the output frame size  
listed in the Description box. When the check box is cleared, the current aspect ratio is maintained, and black borders are  
added to fill the extra frame area (letterbox). This option is useful when the desired output format does not match the  
frame aspect ratio of your project.  
5. If you selected the Render image and burn or Render image only radio button, the File path box displays the folder and file  
that will be used to render your project.  
If you selected the Burn existing image file radio button, type the path to the file you want to burn in the File path box (or  
click the Browse button to locate the file).  
6. Select recording options for your Blu-ray Disc burner:  
a. Choose a drive from the Burn drive drop-down list to specify the drive you want to use.  
b. From the Burn speed drop-down list, choose the speed at which you want to record. Max will record using the fastest  
speed possible with your drive; decrease the speed if you have difficulty recording.  
c. Select the Eject when done check box if you want to eject the disc automatically when burning has completed.  
7. Click OK to start rendering your image file and burning your disc.  
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Burn it to a Blu-ray Disc with menus  
1. Click the Burn it to a DVD or Blu-ray Disc button.  
2. Select the Blu-ray Disc with Menus radio button, and then click Next. The Make Movie - Render Settings dialog is displayed.  
Note: The Blu-ray Disc with Menus setting is not available when working with 5.1 surround projects. You can use the Blu-ray  
Disc setting to burn a 5.1 surround project from the timeline. If you want to use DVD Architect Studio to author a Blu-ray Disc with  
menus, please use the Audio tab in the Vegas Movie Studio Project Properties dialog to set your project’s Master bus mode to  
Stereo.  
3. The Video file path box displays the path to the file that will be created for the video portion of the project.  
If you want to change the location or file name, edit the contents of the box or click the Browse button.  
4. The Audio file path box displays the path to the file that will be created for the audio portion of the project.  
If you want to change the location or file name, edit the contents of the box or click the Browse button.  
5. Select the Render loop region only check box if you only want to render a portion of your project. If the check box is cleared,  
the entire project will be rendered.  
6. Select the Stretch video to fill output frame size (do not letterbox) check box if you want to reformat your video so it fills the  
output frame size listed in the Description box. When the check box is cleared, the current aspect ratio is maintained and black  
borders are added to fill the extra frame area (letterboxing). This option is useful when the desired output format does not  
match the frame aspect ratio of your project.  
7. Select the Save project as path reference in rendered media check box if you want to save the path to your project file in the  
rendered file. Saving the project path allows you to easily return to the source project if you use your rendered file in another  
project.  
Note: The project information in the rendered file is a reference to a project file only. If you modify the project file after rendering,  
the project data will no longer match the rendered file. To edit a project using a path reference, the project file and all media must  
be available on your computer.  
8. Select the Save project markers in rendered media check box if you want to embed timeline markers in the rendered media  
file. Markers can be used to navigate to chapter points on your Blu-ray Disc project.  
9. Click the Next button. The audio and video files for your movie are created.  
The settings on the General tab of the Project Properties dialog are used to determine whether your project is rendered using  
the NTSC or PAL video format.  
This process can take anywhere from several minutes to several hours depending on the length of your project.  
10. When rendering is complete, a dialog displays the paths to your rendered audio and video files. Click the Send to DVD  
Architect Studio button to start the application and create a new project containing your movie.  
11. Use DVD Architect Studio software to create and burn the Blu-ray Disc.  
For more information about using DVD Architect Studio software, please refer to its documentation.  
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Save it to your DV camera  
1. If you want to print only a portion of your project, create a time selection that includes the section of your project.  
2. In the Make Movie Wizard, click the Save it to my camera or portable device button.  
3. Select the DV camera radio button, and then click Next. The Device Setup dialog is displayed.  
4. Use the Device Setup dialog to configure your camera or deck:  
a. From the Device drop-down list, choose OHCI-Compliant IEEE 1394/DV.  
b. From the Video drop-down list, choose the setting that matches your destination format.  
Note: You’ll need to choose a rendering template that inserts pulldown fields to create a standard DV file if your project  
properties are set to 24p or if you selected the Allow pulldown removal when opening 24p DV check box on the General tab of  
the Preferences dialog. Use the NTSC DV 24p (inserting 2-3-3-2 pulldown) template if you intend to bring the file back into the  
timeline as source material.  
If you cleared the Allow pulldown removal when opening 24p DV check box before adding your media and your project  
properties are not set to 24p, your 24p video is read as 29.97 fps interlaced video (60i), so you can choose whichever NTSC DV or PAL  
DV template suits your project requirements.  
c. From the Audio drop-down list, choose the setting that matches your destination format.  
d. If necessary, drag the Record engage delay slider to specify the number of frames it takes your camera or deck to switch  
from Record Pause to Record mode. If you’re missing frames from the beginning of your file after printing to tape, increase  
the setting. If you see duplicated frames at the beginning of your video, decrease the setting.  
e. Click the Next button. The Render Settings dialog is displayed.  
5. Use the Render Settings dialog to choose the format you want to use to print your video to tape.  
a. Select the Enable multichannel mapping check box if you’re working with multichannel source files and need to specify  
which channels to use in the stereo file when printing to tape. Click the Channels button to choose which channels you  
want to render.  
Note: Multichannel audio is not supported when printing to a DV device.  
b. Select the Render loop region only check box if you want to print only the portion of your project that you selected in  
step 1.  
c. Select the Prerender audio to proxy file check box if you want to prerender the audio portion of your project before  
printing to tape.  
The Prerendered files folder box displays the path to the folder where prerendered files are saved. Video files are saved to  
this folder so that you don’t need to rerender the project every time you view it.  
If you want to change the location of the folder, click the Browse button and choose a new location. Changing the setting  
here will update the setting on the Folders tab of the Project Properties dialog.  
d. Click Next. The Leader and Trailer dialog is displayed.  
6. Use the Leader and Trailer dialog to set up the data that will be printed before and after your project:  
a. Select the Add test pattern leader check box if you want to print a test pattern before your video.  
b. From the Test pattern style drop-down list, choose a test pattern type and video format.  
c. Type a value in the Duration box to determine the length of the test pattern.  
d. Select the Play 1 kHz tone with test pattern check box to add an audio test tone that will play along with the test pattern.  
e. Select the Add black leader check box and type a value in the Duration box if you want to print black frames before your  
video.  
f. Select the Add black trailer check box and type a value in the Duration box if you want to print black frames after your  
video.  
g. Click Next. The Device Control dialog is displayed.  
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7. Use the Device Control dialog to indicate whether Vegas Movie Studio HD Platinum will have control of your DV recorder and  
how you want to print to tape:  
Setting  
Description  
Manual  
Select this radio button if the application is unable to obtain device control of your  
deck.  
You will need to cue the tape and press the Record button on your deck before  
recording.  
Crash Recording  
Select this radio button if the application can perform basic device control of your  
deck.  
You will need to cue the tape to the location where you want to begin printing. The  
device’s timecode location is displayed in the Device timecode box.  
When you click Finish, recording will begin automatically and will stop after reaching  
the end of the selection or project.  
Auto Edit  
Select this radio button if your deck supports Auto Edit/Insert Edit mode.  
Important: When using Auto Edit mode, use a striped tape to ensure continuous  
timecode over the portion of the tape where you plan to record.  
1. Select the Preview only check box if you want to preview your print-to-tape  
operation without engaging the deck’s record head.  
Use Preview only mode to double-check and adjust your Start printing at  
timecode setting as needed.  
2. The Start printing at box displays the current device timecode location. You can  
cue the tape or type a value to indicate where you want to begin recording. The  
End at box displays the frame where recording will end (much like punch-in  
audio recording).  
3. When you click Next, the Select Channels page is displayed.  
4. On the Select Channels page, select a radio button to choose which channels  
you want to print to tape.  
Write all rendered channels Select this radio button to print video and all  
audio channels to tape.  
Write only selected channels Select this radio button if you want to  
choose which channels you want to print to tape. Select the check box for  
each channel you want to print.  
5. Click Finish. If you have not already prerendered, portions of your project that cannot be rendered and printed to tape in real  
time will be selectively prerendered.  
If you’re using Manual mode, a dialog will be displayed after rendering is finished. You can specify a delay time in the  
Delay playback countdown timer box and select the Beep each second during countdown check box if you want to  
count down before sending video to your device.  
If you’re using Crash recording mode, your DV recorder will start and begin recording after rendering is finished.  
Save it to your HDV camera  
1. If you want to print only a portion of your project, create a time selection that includes the section of your project.  
2. In the Make Movie Wizard, click the Save it to my camera or portable device button.  
3. Select the HDV camera radio button and Next. The HDV Print to Tape - Device page is displayed.  
4. Choose your HDV camera or deck from the Device drop-down list.  
5. Click Next. The HDV Print to Tape - Select Format/File page is displayed.  
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6. Choose render settings:  
a. Select the Render format radio button.  
b. In the File path box, type the path to the file you want to render, or click the Browse button to browse to the folder you  
want to use and then type a file name.  
c. From the Template drop-down list, choose the setting that matches your destination format. This list will include only  
formats that are supported by the selected device.  
Information about the selected rendering template is displayed in the Description box.  
d. Select the Render loop region only check box if you want to print only the portion of your project that you selected in  
step 1.  
e. Select the Delete file after print check box if you want to delete the rendered file after the print-to-tape operation is  
finished.  
7. Click Next. The HDV Print to Tape - Device Control page is displayed.  
8. Select the Manual or Crash Recording radio button to indicate whether Vegas Movie Studio HD Platinum software will have  
control of your HDV recorder:  
Select Manual if your HDV device is not OHCI-compliant or if the application is unable to obtain device control of your  
HDV recorder. You will need to cue the tape and press the Record button on your HDV recorder before recording.  
Select Crash Recording if you are using an OHCI-compliant IEEE-1394 HDV device and the application is able to obtain  
device control of your HDV recorder.  
You will need to cue the tape to the location where you want to begin printing. The device’s timecode location is  
displayed in the Device timecode box.  
When you click Finish, recording will begin automatically and will stop after reaching the end of the selection or project.  
9. Click Finish. Your project will be rendered to the file you specified in step 6.  
If you’re using Manual mode, a dialog will be displayed after rendering is finished. You can specify a delay time in the  
Delay playback countdown timer box and select the Beep each second during countdown check box if you want to  
count down before sending video to your device.  
If you’re using Crash Recording mode, your HDV recorder will start and begin recording after rendering is finished.  
Save it to your PSP™ (PlayStation®Portable)  
1. Click the Save it to my camera or portable device button.  
2. Select the PSP™ (PlayStation®Portable) radio button, and then click Next. The Make Movie - PSP Render Settings dialog is  
displayed.  
3. The Title box displays the title of your project from the Summary tab of the Project Properties dialog. This title will be displayed  
on the PSP™ system.  
Editing the title in the Export to PSP™ (PlayStation®Portable) dialog will also update the Project Properties dialog.  
4. The File path box displays the folder and file name that will be used to render your movie.  
If you want to replace an existing movie, choose its name from the File path drop-down list.  
Click the Refresh button if you need to rescan the device.  
5. Choose a setting from the Template drop-down list to specify the settings that will be used to save your file.  
You can choose to encode with QVGA, QVGA widescreen, PSP™ full-screen, or standard-definition NTSC frame aspect.  
The QVGA settings create 320x240 video, but the widescreen templates use anamorphic widescreen encoding, which is  
properly decoded on the PSP™ system.  
The PSP™ full-screen templates create 480x270 video to match the PSP™ screen resolution.  
The SD NTSC templates create 720x480 video to match a standard-definition NTSC screen.  
Tips:  
The settings for the selected template are displayed in the Description box.  
The 512 Kbps QVGA and PSP™ full-screen templates are useful when you want to minimize file size, and the 896- and 1128- Kbps  
templates will produce higher-quality video, especially in scenes with high-motion video.  
6. Select the Render loop region only check box if you only want to render a portion of your project. If the check box is cleared,  
the entire project will be rendered to a new file.  
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7. Select the Stretch video to fill output frame size (do not letterbox) check box if you want to reformat your video so it fills the  
output frame size listed in the Description box.  
When the check box is cleared, the current aspect ratio is maintained and black borders are added to fill the extra frame area  
(letterboxing). This option is useful when the desired output format does not match the frame aspect ratio of your project.  
8. Click OK. Your movie file (<filename>.MP4) and thumbnail file (<filename>.THM) are created and transferred to the  
appropriate folder on the PSP™ system.  
Save it to your hard drive  
1. Click the Save it to my hard drive button. The Render As dialog is displayed.  
2. Choose your render settings in the Render As dialog and click the Render button. For more information, see Rendering projects  
3. When rendering is complete, click the Open button to play the file with its associated player, or click Open Folder to open the  
folder where you saved the file.  
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Rendering projects  
Rendering refers to the process of creating a new media file from a Vegas Movie Studio HD Platinum project. The project file is not  
affected (overwritten, deleted, or altered) during the rendering process. You can return to the original project to make edits or  
adjustments and render it again.  
To create a media file (files containing only audio or video, or both audio and video), you render the project into an appropriate  
media file output. The final output format depends on the destination of the new media file.  
1. From the Project menu, choose Render As to display the Render As dialog.  
2. Use the Output File controls to choose where you want to save your file:  
a. The Folder box displays the path to the folder where your file will be saved. Click the down arrow to choose a recently  
used folder, or click the Browse button to specify a new folder.  
b. Type a name in the Name box, or click the Browse button and select a file in the browse window to replace an existing file.  
3. Use the Output Format controls to choose the type of file you want to create.  
The Output Format box displays the file types and formats you can use to render your file. You can double-click headings (or  
click the arrow buttons) to expand or collapse lists of available templates. Click a template to select it and use that format for  
rendering, or select a template and click the Customize Template button to modify the template’s settings. For more  
information about custom rendering templates, see the online help.  
Tips:  
You can type in the Search render templates box to find templates. For example, if you wanted to render a video for a PSP™  
(PlayStation® Portable) system, you could type “PSP” in the box to display only templates that include the term “PSP” in the  
template name or description.  
If you have templates that you use often, you can create favorites. Click the gray star next to a template name to mark that  
template as a favorite. You can then select the Show favorites only check box to display only your favorites in the Render As  
dialog.  
Templates that match your project settings (frame size, pixel aspect ratio, and frame rate), are displayed with an equal sign (=) in  
the template list. If you want to display only templates that match your project settings, select the Match project settings check  
box.  
For even more control over the template list, click More filter options. You can display audio/video templates or match your  
project's audio channel count, sample rate, frame rate, frame size, aspect ratio, or field order.  
To create a 5.1 surround audio stream for your DVD, render your audio using the Dolby Digital AC-3 Studio plug-in with the 5.1  
Surround DVD or 5.1 Surround DVD, AGC on template.  
4. Select or clear the check boxes in the Render Options section as needed:  
a. Select the Render loop region only check box if you want to save only the portion of the project that is contained within  
the loop region. Loop Playback does not need to be selected for this option to work.  
b. Select the Stretch video to fill output frame size (do not letterbox) check box when you are rendering to an output  
format with a slightly different aspect ratio than your project settings. This will prevent black bars from appearing on the  
top and bottom or the sides of the output.  
5. Use the Metadata Options controls to whether information about your project is saved with the rendered media file:  
a. If the selected file type supports it, you can select the Save project markers in rendered media file check box to include  
markers, regions, and command markers in the rendered media file.  
b. Select the Save project as path reference in rendered media file check box if you want to save the path to your Vegas  
Movie Studio HD Platinum project in the rendered file. Saving the project path allows you to easily return to the source  
project if you use your rendered file in another project.  
Notes:  
The project information in the rendered file is a reference to a project file only. If you modify the project file after rendering, the  
project data will no longer match the rendered file. To edit a project using a path reference, the project file and all media must be  
available on your computer.  
• The check box will be unavailable if you haven’t saved your pr oject or if you’re rendering using a third-party file-format plug-in.  
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6. Click the Render button. A dialog is displayed to show rendering progress.  
7. When rendering is complete, click the Open button to play the file with its associated player, or click Open Folder to open the  
folder where you saved the file.  
Tip: For an easy way to render and deliver your final movie, try the Make Movie Wizard. From the Project menu, choose Make  
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Index  
Numerics  
D
3D projects. See stereoscopic 3D projects  
5.1 surround panning  
deleting  
DV  
DVDs  
A
E
editing tools  
B
effects. See audio effects; video effects  
event effects  
events  
bins  
Blu-ray Discs  
burning  
C
capturing  
See also recapturing offline video clips  
converting format. See rendering  
creating  
Explorer window  
crossfades  
cutting  
F
INDEX | i  
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H
I
N
HDV  
naming  
O
P
importing  
pasting  
inserting  
placing media  
playback  
plug-ins. See audio effects; video effects  
previewing  
See also system requirements  
K
L
M
Project Media window  
Make Movie Wizard  
markers  
projects  
media bins. See bins  
media files  
R
regions  
ii | INDEX  
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regions (continued)  
renaming  
Swap Left/Right  
T
time selections  
timeline  
rendering  
ripple editing  
S
S3D projects. See stereoscopic 3D projects  
saving  
track effects  
track headers  
scrubbing  
track list  
selecting  
track view. See timeline  
tracks  
transitions  
Stereoscopic 3D mode  
stereoscopic 3D projects  
INDEX | iii  
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