1st PRINTING APR 00
STD VERSION
OWNER’S MANUAL
SEGA ENTERPRISES, INC. USA
MANUAL NO. 999-0921
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TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL
1
GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
2~3
4~5
6
3. ACCESSORIES
7~8
9~13
14
15~19
20~34
21
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY
7-1 SWITCH UNIT AND COIN METER
7-2 SYSTEM TEST MODE
A C.R.T. TEST
22~28
23
B COIN ASSIGNMENTS
24~28
29~34
30
7-3 GAME TEST MODE
A INPUT TEST
B OUTPUT TEST
30
C SOUND TEST
31
D VOLUME SETTING
31
E GAME ASSIGNMENTS
32
F
BOOKKEEPING
33
G BACKUP DATA CLEAR
8. HANDLE MECHA
34
35~39
35~37
38~39
40~41
40
8-1 REMOVING THE CONTROL MECHANISM
8-2 VOLUME ADJUSTMENT/REPLACEMENT
9. SHIFT LEVER
9-1 REMOVING THE SHIFT LEVER
9-2 SWITCH REPLACEMENT
10. ACCELERATOR & BRAKE
41
42~44
42
43~44
44
10-1 REMOVING THE ACCELERATOR AND THE BRAKE
10-2 ADJUSTING OR REPLACING THE VOLUME
10-3 GREASING
11. COIN SELECTOR
12. MONITOR
45~48
49~51
49~50
50
12-1 CAUTIONS/WARNINGS FOR HANDLING
12-2 CAUTIONS TO BE HEEDED WHEN CLEANING
12-3 ADJUSTMENT METHOD
51
13. REPLACEMENT OF FLUORESCENT LAMP AND BUTTONS
14. PERIODIC INSPECTION TABLE
15. TROUBLESHOOTING
52~53
54
55
16. GAME BOARD
56~57
56
57
58
59~79
XXX
16-1 LOCATING THE GAME BOARD
16-3 COMPOSITION OF THE GAME BOARD
18. DESIGN RELATED PARTS
19. PARTS LIST
20. WIRING DIAGRAMS
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SPECIFICATIONS
I ns t a l l a t i on s pa c e :
He i ght :
34 in.(W) x 71 in.(D)
76 in.
We i ght :
Approx. 450 lbs.
5 Amp AC 120V 60 Hz
Powe r ma xi mum c ur r e nt :
MONI TOR:
29” COLOR MONITOR
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to 18 WHEELER ‘AMERICAN PRO TRUCKER’ STD TYPE, a new SEGA
product.
This manual is intended for those who have knowledge of electricity and technical expertise, espe-
cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 415-701-6580
Fax
415-701-6594
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
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General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company. For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service:Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
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Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations.
Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over-
load the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
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1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order t o avoid accident s, check t he following before st art ing t he operat ion:
Check if all of t he adjust ers are in cont act wit h t he surface. If t hey are not ,
t he cabinet can move and cause an accident .
Do not climb on t he product . Climbing on t he product can cause falling
accident s. To check t he t op port ion of t he product , use a st ep.
To avoid elect ric shock, check t o see if door & cover part s are closed.
To avoid elect ric shock, short circuit and or part s damage, do not put t he
following it ems on or in t he periphery of t he product :
Flower vases, flower pot s, cups, wat er t anks, cosmet ics, and recept acles/
cont ainers/ vessels cont aining chemicals and wat er.
To avoid injury, be sure t o provide sufficient space by considering t he
pot ent ially crowded sit uat ion at t he inst allat ion locat ion. Insufficient inst al-
lat ion space can cause t he player t o come int o cont act wit h or hit ot hers
and result in injury or t rouble.
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PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accident s, t hose who fall under t he following cat agories are not
allowed t o play t he game:
* Int oxicat ed persons
* Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when
playing video games, et c.
* Persons suscept ible t o mot ion sickness.
* Persons whose act s runs count er t o t he product s warning displays.
* Inst ruct t hose who wear high-heeled shoes t o refrain from
playing t he game by explaining t hat playing t he game wit h high-
heeled shoes is very dangerous and likely t o cause a pot ent ially
hazardous sit uat ion.
To avoid elect ric shock and short circuit , do not allow cust omers t o put hands and
fingers or ext raneous mat t er in openings of t he product or small openings in or around
doors.
To avoid elect ric shock and short circuit , do not allow t he cust omers t o unplug t he
power plug wit hout a just ifiable reason.
Alt hough t his product has t he accident prevent ive covering at t ached t o pot ent ially
hazardous places where hand and fingers could be caught , small children are unable t o
perceive hazards. Use care so t hat small children do not come close t o t he product when
in play.
Immediat ely st op such violent act s as hit t ing and kicking t he product . Such violent act s
can cause part s damage and/ or falling down, result ing in injury due t o fragment s and
falling down.
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2 . NAME OF PARTS
WEIGHT lbs.
WIDTH in.
LENGTH in.
HEIGHT in.
GAME SPECIFICATIONS
All measurements are and rounded UP
40”
34”
X
X
77”
71”
X
X
84”
76”
500 LBS.
450 LBS.
DURING SHIPPING
WHEN ASSEMBLED
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3 . ACCESSORIES
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THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, HOUSE OF THE DEAD
2, OCEAN HUNTER, STAR WARS TRILOGY, ZOMBIE REVENGE, CRAZY TAXI,
ARILINE PILOTS, 18 WHEELER
!!NEVER SHIP MODEL 3 / NAOMI GAME
!!NEVER SHIP MODEL 3 / NAOMI GAME
BOARDS OUTSIDE OF CAGE!!
BOARDS OUTSIDE OF CAGE!!
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR WARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
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4 . ASSEMBLING AND INSTALLATION
• Assembling should be performed as per t his manual. Since t his is a
complex machine, erroneous assembling may cause damage t o t he
machine, or malfunct ioning t o occur.
• When assembling, be sure t o perform work by plural persons.
Depending on t he assembly work, t here are some cases in which
a single person performing t he work can cause personal injury
or part s damage.
• Be careful so as not t o damage wirings. Damaged wiring can cause
elect ric shock and short circuit hazards.
When carrying out the assembly work, follow the procedure in the following 5-item sequence:
1
2
3
4
ASSY OF THE CABINET
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
POWER SUPPLY
ASSEMBLING CHECK
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
ASSY OF CABINET
1
Permanant ly t ight ening t he hex bolt s should not be complet ed unt il
t he leg levelers are adjust ed properly.
NOTE: Game is shipped fully assembled. No assembly required.
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SECURING IN PLACE (ADJUSTER ADJUSTMENT)
2
Be sure t o have all t he Adjust ers make cont act wit h t he floor surface.
Unless t he Adjust ers come int o cont act wit h t he floor surface, t he
Cabinet can move of it self, causing an accident .
This machine has 4 each of casters and adjusters (shown below). When the installation position is determined, cause
the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
raised approximately 5mm. from the floor and make sure that the machine position is level.
1
Move the machine to the installation position.
Be sure to provide adequate space allowing the
player to get on and off.
2
3
Have all of the Leg Adjusters make contact
with the floor. Adjust the height of the Leg
Adjusters by using a wrench so that the
machine's position is kept level.
After making adjustments, fasten the leg
Adjuster Nut upward and secure the height of
the Leg Adjuster.
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POWER SUPPLY
3
Ensure t hat t he power cord is not exposed on t he surface (passage,
et c.). If exposed, t hey can be caught and are suscept ible t o damage.
If damaged, t he cord can cause an elect ric shock or short circuit .
Ensure t hat t he wiring posit ion is not in t he cust omer's passage way
or t he wiring has prot ect ive covering.
Connect the game to the power supply and turn on power to the game. Before connecting power supply be sure that
power switch is off
1
2
Turning the AC unit’s main switch on will cause the machine
to start the power check and network check automatically.
In the Power On check, the steering wheel turns left and right,
and then returns to the centering position and stops. In this
check, the values of the VR inside the control panel are
corrected.
3
Until this check is finished, and the steering wheel stops, do
not touch the steering wheel or play the game.
If you do, the steering reaction during the game (reaction at
the time of course-out or crash) can not be obtained correctly.
In the case of an abnormal reaction during the game, turn
power on again from the beginning and complete the power on
check.
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ASSEMBLING CHECK
4
In the TEST MODE, ascertain that the assembly has been made correctly and that the IC BOARD is
satisfactory.
In the test mode, perform the following test:
(1) MEMORY TEST
MEMORY TEST MODE
Selecting the RAM TEST item on the test mode
menu screen causes the on-board memory to be
tested automatically. The game board is satisfac-
tory if the display beside each IC No. shows
GOOD.
RAM TEST
IC29 GOOD
IC34 GOOD
IC16 GOOD
IC20 GOOD
IC9 GOOD
IC11 GOOD
IC18 GOOD
IC22 GOOD
IC10 GOOD
IC12 GOOD
PRESS TEST BUTTON TO EXIT
(2) C.R.T. TEST
C.R.T. TEST 1/2
In the TEST mode menu, selecting C.R.T. TEST
allows the screen (on which the monitor is tested)
to be displayed. Although the monitor adjustments
have been made at the time of shipment from the
factory, color deviation, etc., may occur due to the
effects of geomagnetism, the location of the
building’s steel frames and other game machines
in the periphery. By watching the test mode
screen, make judgement as to whether an adjust-
ment is needed. If it is neccessary, adjust the
monitor by refering to Chapter 12.
RED
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
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(3) INPUT TEST
INPUT TEST
Selecting the INPUT TEST on the test mode
menu screen carses the screen (on which each
switch is tested) to be displayed. Press each
switch. For the coin switch test, insert a coin
into the coin inlet with the coin chute door
open. If the display beside each switch indi-
cates “ON,” the switch and wiring connections
are satisfactory.
COIN CHUTE # 1
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
XXH
XXH
XXH
COIN CHUTE # 2
SERVICE
TEST
START
VIEW
HORN
SHIFT [L]
SHIFT [H]
SHIFT [R]
HANDLE
ACCEL
BRAKE
PRESS TEST + SERVICE BUTTON TO EXIT
(4) OUTPUT TEST
OUTPUT TEST
Select OUTPUT TEST from the menu in the
test mode to cause the screen (on which each
lamp and wiring connection is tested) to
appear. Ensure that each lamp lights up satis-
factorily.
START LAMP
OFF
VIEW LAMP
HORN LAMP
ROLL LEFT
ROLL RIGHT
OFF
OFF
OFF
OFF
->EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
(5) SOUND TEST
SOUND TEST
In the TEST mode, selecting SOUND TEST
causes the screen, on which sound related BD
and wiring connections are tested, to be
displayed. Be sure to check if the sound is
satisfactorily emitted from each speaker and
that the sound volume is appropriate.
B.G.M.
EFFECT
[
ICS
[
0 / XX
0 / XX
]
]
0 / XX
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Perform the above inspections also at the time of monthly inspection.
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5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving t he machine, be sure t o pull out t he plug from
t he power supply. Moving t he machine wit h t he plug insert ed
can damage t he power cord and cause a fire or elect ric shock.
When moving t he machine on t he floor, ret ract t he Adjust ers
and ensure t hat Cast ers make cont act wit h t he floor. During
t ransport at ion, pay careful at t ent ion so t hat Cast ers do not
t read power cords. Damaging t he power cords can cause an
elect ric shock and/ or short circuit .
When lift ing t he cabinet , be sure t o hold t he cat ch port ions or
bot t om part . Lift ing t he cabinet by holding ot her port ions can
damage part s and inst allat ion port ions, due t o t he empt y
weight of t he cabinet , and cause personal injury.
Do not push on t he plast ic part s. Doing so may damage t he part s
and cause injury due t o fragment s result ing from damage.
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6 . CONTENTS OF GAME
The following explanations apply in the event the product is functioning satisfactorily. Should there be any
moves different from the following contents, some sort of faults may have occured. Immediately look into
the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
When the product is energized, the Billboard’s fluorescent lamp is always lit. During the advertise mode, the
advertise screen is shown on the monitor and sound is emitted from the speakers. Setting to No Sound
Output during the advertise mofr is possible in the TEST mode.
OUTLINE OF THE GAME
This is a single, driving game in which the player competes with rivals by driving a Trailer Truck to cross
America.
When coins are inserted to gain credits, the START button starts flashing. Press the START button to
proceed to the SELECTOR mode where you can select your truck and the trailer. The game starts upon
selecting the truck and the trailer.
Based on the setting made in the test mode, the number of coins inserted to obtain a credit counts as one
credit in this product. The number of credits necessary to start the game and to continue the game can be set
in the test mode.
The game consists of the 4 kinds of driving stages and 3 kinds of parking stages (Bonus stages).
When continued, the game is played at the beginning of the last stage that resulted in a game over.
If your score falls within the top 5, you can enter your name.
CONTENTS OF THE GAME
Pass the checking point within a certain period of time and reach the goal, and you can clear the stage.
The game finishes after clearing all 4 stages.
If you can reach the goal ahead of your rival trailers in each stage (the 1st through the 3rd), then you can
play the Parking game (Bonus game).
GAME OVER
If you fail to pass the checking point within a certain period of time or fail to goal, the game is over.
Passing the checking point behind the rival trailers or failing on the Parking game does not result in a game
over.
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OPERATION
< STEERING WHEEL>
SELECTOR : Turn right or left to select an object.
GAME PLAY : Operate the Trailer Truck.
< HORN AT THE DRIVER’S SEAT>
SELECTOR : Decide
GAME PLAY : Blow the horn to signal the car ahead to move out of the way or to have it increase
the speed. Have the trailer ahead increase the speed.
< ACCEL. >
SELECTOR : Decide
GAME PLAY : Increase your Trailer Truck speed, or stop it.
< BRAKE>
SELECTOR : Void
GAME PLAY : Decrease your Trailer Truck speed, or stop it.
< GEAR>
SELECTOR : Void
GAME PLAY : 3-position, HI (High), LOW, R (Reverse)
< VIEW CHANGE>
SELECTOR : Void
GAME PLAY : Select either Driver’s View or Bird’s View.
< START BUTTON>
The START button flashes when the number of coins that are worth one credit are inserted. While
flashing, press the START button to proceed to the SELECTOR. It also flashes when one or more
credit(s) remains after the game is over.
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SELECTOR
TRUCK SELECT
Select the truck from among ASPHALT COWBOY, STREAMLINE, HIGHWAY CAT, LONG HORN, and
NIHONMARU. Each truck’s abilities in SPEED, TORQUE, and TOUGHNESS differ.
TRAILER SELECT
When starting in stage 2, 3, or 4, select the trailer for towing from the 2 trailers. The weight, the length,
and the transportation fee differ. The heavier the trailer, the more the difficulty.
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NAME ENTRY
If your score falls within the top 5, you can enter your name.
VIEWING THE GAME SCREEN
REARVIEW MIRROR
DESTINATION
TIME LIMIT
TRANSPORTATION
FEE
GEAR CONDITION
GEAR CHANGE
INDICATOR
TACHOMETER
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< DESTINATION>
Name of the destination point.
< TIME LIMIT>
Indicates the player’s playable time. Additional time will be added when passing the CHECKPOINT
and obtaining TIME BONUS.
< REARVIEW MIRROR>
Indicates the rear condition while the DRIVER’S VIEW is selected.
< TRANSPORTATION FEE>
Indicates the fee you receive when you reach the destination. If you damage the trailer by hitting
another car, etc., the fee will be reduced.
< TACHOMETER>
Indicates the speed of rotation.
< GEAR CHANGE INDICATOR>
Indicates the gear condition (4 positions total) with the lamp on the monitor.
< GEAR CONDITION>
Indicates the current gear condition. The three types of gears (REVERSE - LOW - HI) are avail
able.
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7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing
the machine initially or collecting cash, or when the machine does not function correctly,
perform checks in accordance with the explanations given in this section. The following
shows tests and modes that should be utilized as applicable.
A NAOMI GAME BOARD is used for this product. This game board system allows
another game board to be played by replacing the ROM Board Case mounted on the
NAOMI CASE. As such, the test mode of this system consists of the System Test Mode for
the system to execute SELF-TEST, COIN ASSIGNMENTS, etc. used in common for the
machines employing the NOMI BOARD, and the Game Test Mode for the specific product
to execute Input/Output test for the operation equipment, difficulty setting, etc. In this
manual, explanations regarding the System Test Mode cover the settings for this product
only. For the details of the System Test Mode, refer to the NAOMI SERVICE MANUAL.
TABLE
ITEMS
EXPLANATION OF TEST MODE
DESCRIPTION
CHAPTERS
When the machine is installed, perform the following:
1. Verify that each setting is per the standard settings at the
time of shipment.
SERVICEMANUAL
INSTALLATION
OF MACHINE
2. Check all Input equipment in the INPUT TEST mode.
3. Check all OUTPUT equipment in the OUTPUT TEST mode.
4. In the MEMORY TEST mode, check ICs on the IC Board.
7-3A
7-3B
4-1
SERVICEMANUAL
This test is automatically executed by selecting RAM TEST or ROM
BOARD TEST in the Menu mode.
MEMORY
Periodically perform the following:
1. MEMORY TEST
PERIODIC
SERVICING
SERVICEMANUAL
4-1
2. Ascertain each setting.
4-1
3. Test all Input equipment in the INPUT TEST mode.
4. Test all Output equipment in the OUTPUT TEST mode.
7-3A
7-3B
1. Check all Input equipment in the INPUT TEST mode.
2. Adjust or replace all Input equipment.
CONTROL
SYSTEM
SERVICEMANUAL
7-3B,F
3. If the problem remains unsolved, check the movement of each
control mechanism.
10,11,12
MONITOR
In the MONITOR ADJUSTMENT mode, check to see if the
MONITOR adjustment is appropriately made.
SERVICEMANUAL
12
SERVICEMANUAL
4-1, 7-3C
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
IC BOARD
DATA CHECK
SERVICEMANUAL
7-3F
Check such data as game play time and histogram to adjust the
difficulty level, etc
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7 - 1 SWITCH UNIT AND COIN METER
Never t ouch places ot her t han t hose specified. Touching places not
specified can cause elect ric shock and short circuit .
Adjust t o t he opt imum sound volume by considering t he environment al
requirement s of t he inst allat ion locat ion.
If t he COIN METER and t he game board are elect rically disconnect ed,
game play is not possible.
Open the COIN CHUTE DOOR, and the switch unit shown will appear. The
function of each switch is as follows:
SWITCH UNIT
SPEAKER VOLU
Controls the sound v
1
2
SPEAKER VOLU
Controls the sound v
TEST BUTTON
Enters to the test mo
3
SERVICE BUTT
4
Gives credits withou
COIN METER
Open the Cashbox Door by u
have the Coin Meter appear
Cashbox.
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7 - 2 SYSTEM TEST MODE
• The cont ent s of set t ings changed in t he TEST mode are st ored when t he TEST
mode is finished from EXIT in t he MENU mode. If t he power is t urned off before t he
TEST mode is finished, t he cont ent s of t he set t ing changes do not t ake effect .
• Execut ing “BACKUP DATA CLEAR” in t he SYSTEM TEST MODE does not clear t he
BOOKKEEPING dat a in t he GAME TEST MODE.
• Ent ering t he TEST mode clears fract ional numbers of coins less t han one credit and
BONUS ADDER dat a.
The SYSTEM TEST mode mainly allows checks of the IC Board for accurate functioning , monitor adjustment, as well
as CRT TEST and COIN ASSIGNMENTS, etc. The following assignments, however, should be designated for this
product.
¨
¨
¨
¨
CABINET TYPE
MONITOR TYPE
SERVICE TYPE
: 1 PLAYER (S)
: HORIZONTAL
: COMMON
COIN CHUTE TYPE : COMMON
TEST ITEM SELECT
SYSTEM MENU
RAM TEST
J VS TEST
SOUND TEST
C.R.T. TEST
SYSTEM ASSI GNMENTS
COI N ASSI GNMENTS
BOOKKEEPI NG
BACKUP DATA CLEAR
CLOCK SETTI NG
ROM BOARD TEST
GAME TEST MODE
[1 8 WHEELER]
- >EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
1
After turning the power on, press the TEST button to display the test item menu shown above.
2 Press the SERVICE button to move the arrow to the desired item and press the TEST button.
3
When finished, bring the arrow to EXIT and press the TEST button to return to the Game mode.
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A C.R.T. TEST
1 ) RGB COLOR ADJUSTMENT SCREEN
In this screen, monitor color can be checked.
C.R.T. TEST 1/2
Each of red, green, and blue is the darkest at the
leftmost end, and becomes brighter towards the
right-hand end in 31 gradiations. Monitor brightness
is satisfactory if the white color bar is black at the
left end and if it is white at the right end.
1
32
RED
Press the TEST button to proceed to the next screen.
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
2 ) MONITOR SIZE ADJUSTMENT SCREEN
In this screen, monitor size can be checked.
C.R.T. TEST 2/2
Adjust the crosshatch frame line so that the check-
ered pattern does not extend beyond the screen.
Press the TEST button to return to the menu mode.
PRESS TEST BUTTON TO EXIT
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B COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers
of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Set t ing changes cannot be st ored unless t he TEST BUTTON is pressed
while t he arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Change the desired item setting by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
COI N ASSI GNMENTS
(A)
(B)
COI N CHUTE TYPE
COI N/ CREDI T SETTI NG
COI N CHUTE # 1
COMMON
# 1
1 COI N 1 CREDI T
COI N CHUTE # 2
1 COI N 1 CREDI T
(C)
(D)
MANUAL SETTI NG
SEQUENCE SETTI NG
- > EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
(COMMON SETTING)
(A) COIN CHUTE TYPE (COMMON, INDIVIDUAL)
Set to COMMON.
Up to 2 Coin Chutes (#1 and #2) can be used and also, (B) COIN/CREDIT SETTING ratio can be set seperately
for #1 and #2.
(B) COIN/ CREDIT SETTING (# 1 ~ # 2 7 )
Sets the credit increase increment per coin insertion. There are 27 settings from #1 to #27, expressed in
credit(s) as against
coins inserted. #27 refers to FREE PLAY.
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(C) MANUAL SETTING
The Credit’s incremental increase settings as against a coin insertion are shown in further details
than in (B) above (refer to Table 2). Also, note that when this MANUAL SETTING is performed,
(B) COIN CREDIT setting becomes ineffective.
MANUAL SETTING
COI N ASSI GNMENTS
MANUAL SETTI NG
(D)
(E)
(F)
COI N TO CREDI T
BONUS ADDER
1
NO BONUS ADDER
COI N CHUTE # 1 MULTI PLI ER
COI N COUNT AS 1 COI N
1
COI N
CREDI T
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
(F)
COI N CHUTE # 2 MULTI PLI ER
COI N COUNT AS 1 COI N
1
COI N
CREDI T
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
(G)
SEQUENCE SETTI NG
- > EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
(D) COIN TO CREDIT
Determines COIN/CREDIT setting.
(E) BONUS ADDER
This sets how many coins should be inserted to obtain one SERVICE COIN.
(F) COIN CHUTE (# 1 / # 2 ) MULTIPLIER
This sets how many tokens one coin represents.
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Table 1: COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING
FUNCTION OF CHUTE#1
SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
5 COINS
1 COIN
2 COINS
4 COINS
5 COINS
1 COIN
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
2 CREDITS
5 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
3 CREDITS
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
5 CREDITS
1 CREDIT
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
1 CREDITS
SETTING #16
SETTING #17
SETTING #18
SETTING #19
SETTING #20
SETTING #21
SETTING #22
SETTING #23
SETTING #24
SETTING #25
SETTING #26
SETTING #27
FREE PLAY
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Table 2: MANUAL SETTING
1 COIN
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
COIN TO CREDIT
2 COINS
3 COINS
4 COINS
5 COINS
6 COINS
7 COINS
8 COINS
9 COINS
NO BONUS ADDER
BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
COIN CHUTE (#1/#2)
MULTIPLIER
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(G) SEQUENCE SETTING
Number of credits required for starting a game, etc. can be set.
Each sequence can be set between 1 ~ 5 credit(s).
COI N ASSI GNMENTS
SEQUENCE SETTI NG
SEQUENCE 1
SEQUENCE 2
SEQUENCE 3
SEQUENCE 4
SEQUENCE 5
SEQUENCE 6
SEQUENCE 7
SEQUENCE 8
EXI T
2 CREDI T(S)
1 CREDI T(S)
1 CREDI T(S)
1 CREDI T(S)
1 CREDI T(S)
1 CREDI T(S)
1 CREDI T(S)
1 CREDI T(S)
[XXXXX XXXXX XXXXX XXXXX]
DESCRI PTI ON OF SEQUENCE
1 CREDI T TO START
2 CREDI T TO CONTI NUE
3 NO USE
4 NO USE
5 NO USE
6 NO USE
7 NO USE
8 NO USE
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
SEQUENCE 1:
SEQUENCE 2:
SEQUENCE 3 ~ 8:
Number of credits required for game to start.
Number of credits required for CONTINUE.
NOT USED.
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7 - 3 GAME TEST MODE
MENU MODE
1 8 - WHEELER TEST MENU
SYSTEM MENU
I NPUT TEST
OUTPUT TEST
RAM TEST
J VS TEST
SOUND TEST
C.R.T. TEST
SOUND TEST
C.R.T. TEST
GAME ASSI GNMENTS
VOLUME SETTI NG
BOOKKEEP I NG
BACKUP DATA CLEAR
- > EXI T
SYSTEM ASSI GNMENTS
COI N ASSI GNMENTS
BOOKKEEPI NG
BACKUP DATA CLEAR
CLOCK SETTI NG
ROM BOARD TEST
- > GAME TEST MODE
[1 8 WHEELER]
EXI T
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
GAME TEST MODE MENU
SYSTEM TEST MODE MENU
Press the TEST button to display the SYSTEM TEST MODE MENU.
By pressing the SERVICE button, move the arrow (->) to select the GAME TEST MODE.
Press the TEST button to enter GAME TEST MODE. The screen displays the GAME TEST MODE
MENU.
By pressing the SERVICE button, move the arrow (->) to select the desired item. Press the TEST button to
execute the selected item.
Select EXIT and press the TEST button to exit from the GAME TEST MODE and return to the SYSTEM
TEST MODE MENU. Further, select EXIT and press the TEST button to finish SYSTEM TEST MODE
and return to the normal mode.
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A. INPUT TEST
Select INPUT TEST to have the screen shown below appear and to observe the status of each switch
on the Control Panel. In this mode, Periodically check the status of each switch.
By pressing each switch, if the display on the right-hand side of
the name of each switch changes from OFF to ON, the SW and
the wiring connections are satisfactory.
Operate CONTROL WHEEL, THRUST LEVER, etc. to check
Volume value display variation.
I NPUT TEST
COI N CHUTE # 1
COI N CHUTE # 2
SERVI CE
TEST
START
VI EW
HORN
SHI FT [L]
SHI FT [H]
SHI FT [R]
HANDLE
ACCEL
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
XXH
XXH
XXH
To check COIN CHUTE 1 & COIN CHUTE 2, open the COIN
CHUTE DOOR and insert a coin(s) in the slot.
“HORN” is for the driver seat and the assisstant driver seat.
Because the same circuit is used for the HORN in both seats, if
the switch and the wiring connection are satisfactory, pressing the
HORN at either side changes the display from OFF to ON.
BRAKE
For the steering wheel, the accelerator, and the brake, operate each
input device and check to see if the value changes in accordance
with operation. Items to be checked :
PRESS TEST AND SERVI CE BUTTON TO EXI T
Each switch (COIN/SERVICE/TEST/START/VIEW
CHANGE/HORN/SHIFT<H L R>)
Each volume (STEERING WHEEL/ACCELERATOR/
BRAKE)
Press the TEST BUTTON and the SERVICE BUTTON simulta-
neously to return to the menu screen.
B. OUTPUT TEST
Select OUTPUT TEST to cause the following screen to appear, and to check the status of each lamp
and motor. In this mode, periodically check each lamp and motor.
Using the SERVICE button, bring the arrow to the desired item
and press the TEST button. The display next to the item changes
OUTPUT TEST
START LAMP
VI EW LAMP
HORN LAMP
ROLL LEFT
OFF
OFF
OFF
OFF
OFF
from OFF to ON, and the lamp lights up, or the motor functions.
LAMP item : If the lamp lights up, operation is satisfactory.
ROLL LEFT : If the motor moves so as to turn the steering
wheel counterclockwise, operation is
ROLL RI GHT
- > EXI T
satisfactory.
ROLL RIGHT : If the motor moves so as to turn the steering
wheel clockwise, operation is satisfactory.
SELECT WI TH SERVI CE BUTTON
AND PRESS TEST BUTTON
Bring the arrow to EXIT and press the TEST BUTTON to return
to the menu screen.
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C. SOUND TEST
Selecting the SOUND TEST displays the following screen on the monitor. This test mode allows each
sound used in the game to be checked.
Press the SERVICE button to move the arrow and select an item.
Every time the TEST button is pressed, a different sound is played.
SOUND TEST
B. G. M.
0 / XX
EFFECT
0 / XX
B. G. M. : Sounds used in the game can be played.
EFFECT : Sound effects used in the game can be played.
[
I CS
[
]
]
0 / XX
ICS
: Sound effects in a loop used in the game can be played
- > EXI T
Bring the arrow to EXIT and press the TEST button to return to the
MENU screen.
SELECT WI TH SERVI CE BUTTON
PRESS TEST BUTTON TO EXI T
D. GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and allows game setting changes (game difficulty, etc.) to be made. After setting
changes, be sure to exit from the TEST mode; the settings are not renewed until the TEST mode is
exited.
START TIME
: The time limit given to the player at the
beginning of the stage can be set. Select
from VERY EASY, EASY, NORMAL,
HARD, and VERY HARD.
GAME ASSI GNMENTS
START TI ME
[VERY EASY]
CHECK POI NT TI ME [VERY EASY]
MOTOR POWER
[LI GHT]
CHECK POINT TIME : The additional time given to the player
DEFAULT SETTI NG
when passing the CHECK POINT can
be set.
- > EXI T
MOTOR POWER
: The feedback stiffness of the steering
wheel can be selected from LIGHT,
NORMAL, and HEAVY.
SELECT WI TH SERVI CE BUTTON
PRESS TEST BUTTON TO EXI T
DEFAULT SETTING
: This makes each setting return to its
default setting.
Bring the arrow to EXIT and press the TEST button to return to the MENU screen.
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E. VOLUME SETTING
Selecting the VOLUME SETTING displays the following screen on the monitor.
The volume of the detection for the steering wheel operation can be manually set. The value will be
stored upon exiting from the item.
VOLUME SETTI NG
HANDLE SETTI NG
SET CENTER
[LOCK] 0 0 H
- >EXI T
SELECT WI TH SERVI CE BUTTON
PRESS TEST BUTTON TO EXI T
SETTING THE STEERING WHEEL VOLUME
1
2
3
4
Press the SERVICE button to bring the arrow to SET CENTER.
“SET CENTER [LOCK]” display changes to “SET CENTER [SET].”
Manually bring the steering wheel to the centering position.
Press the TEST buton. The Volume value obtained at this time is stored
as the steering wheel’s centering value, and “SET CENTER [LOCK]”is
displayed. If the value does not fall within 80+/- 5H at this time, perform
volume adjustment by referring to 7-3E (above).
Bring the arrow to EXIT and press the TEST button to return to the MENU screen.
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F. BOOKKEEPING
Selecting BOOKKEEPING in the MENU mode displays the data of the present operating status on 2 pages.
Press the TEST button to proceed to the next screen. Pressing the TEST button while the second page is
showing returns the screen to the MENU mode.
BOOKKEEPI NG
1 / 2
NUMBER OF GAMES
NUMBER OF CONTI NUE
AVERAGE PLAY TI ME
0
0
0 0 M0 0 S
PRESS TEST BUTTON TO CONTI NUE
NUMBER OF GAMES
: Total number of plays.
NUMBER OF CONTINUE
AVERAGE PLAY TIME
: Total number of continues.
: Refers to the average game play time.
BOOKKEEPI NG
TI ME HI STOGRAM
2 / 2
0 0 M0 0 S - 0 0 M2 9 S - - - - - -
0 0 M3 0 S - 0 0 M5 9 S - - - - - -
0 1 M0 0 S - 0 1 M2 9 S - - - - - -
0 1 M3 0 S - 0 1 M5 9 S - - - - - -
0 2 M0 0 S - 0 2 M2 9 S - - - - - -
0 2 M3 0 S - 0 2 M5 9 S - - - - - -
0 3 M0 0 S - 0 3 M2 9 S - - - - - -
0 3 M3 0 S - 0 3 M5 9 S - - - - - -
0 4 M0 0 S - 0 4 M2 9 S - - - - - -
0 4 M3 0 S - 0 4 M5 9 S - - - - - -
0 5 M0 0 S - 0 5 M2 9 S - - - - - -
0 5 M3 0 S - 0 5 M5 9 S - - - - - -
0 6 M0 0 S - 0 6 M2 9 S - - - - - -
0 6 M3 0 S - 0 6 M5 9 S - - - - - -
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
OVER
0 7 M0 0 S - - - - - -
PRESS TEST BUTTON TO EXI T
In Page 2/2, Histogram of Number of Play as against Play Time is displayed.
By-playtime play frequency bookkeeping is displayed in increments of 30 seconds
from 00M00S to 06M59S. Playtime in excess of 7 minutes is displayed all in the
category of OVER 07M00S.
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G. BACKUP DATA CLEAR
Selecting the BACKUP DATA CLEAR displays the following screen on the monitor. In
the GAME TEST MODE, this allows the contents of BOOKKEEPING and Player
Ranking data to be cleared. The COIN/CREDIT related data can be cleared in the
BACKUP DATA CLEAR in the SYSTEM TEST MODE.
BACKUP DATA CLEAR
YES (CLEAR)
- > NO (CANCEL)
SELECT WI TH SERVI CE BUTTON
PRESS TEST BUTTON TO EXI T
When clearing, use the SERVICE BUTTON to bring the arrow to “YES (CLEAR)” and
press the TEST BUTTON.
“YES (CLEAR) COMPLETED” will be displayed, and “COMPLETED” will be flashing.
When the data has been cleared, the display will stop flashing. After the data has been
cleared, bring the arrow to “NO (CANCEL)” and press the TEST BUTTON to return the
screen to MENU mode.
Note that despite the “clear” execution, the settingsof the GAME ASSIGNMENTS and
VOLUME SETTINGS do not change.
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8. HANDLE MECHA
Be sure t o t urn power off before performing work, and avoid t ouching
undesignat ed places. Failure t o do so can result in elect ric shock and short circuit
accident s.
Be careful so as not t o damage wirings. Damaged wiring can cause elect ric shock
and short circuit hazards.
Do not insert hand(s) int o t he mechanism so as not t o cause hand(s) and fingers
t o be caught . Doing so can result in serious injury.
When performing work such as part s replacement ot her t han t hose specified in
t his manual, be sure t o cont act t he company t he product was purchased from and
confirm t he work procedures and find out any precaut ions prior t o performing t he
work. Inappropriat e part s replacement and/ or inst alling wit h improper adjust ment
can cause an overload or t he part s t o come int o cont act , result ing in elect ric
shock, short circuit , or fire.
When put t ing on t he HANDLE MECHA, do not put t he gear or t he sensor port ion
face down. Failure t o observe t his may damage t he part s due t he weight of t he
mechanism.
Be sure t o perform t he Volume value set t ing under Volume Set t ing in t he Test
Mode aft er replacing or adjust ing t he Volume.
8 - 1 REMOVING THE CONTROL MECHANISM
If the Steering operability is poor and the adjustment of VOLUME SETTING in the TEST mode
is ineffective, the cause may be failure of the Volume Gear’s mesh and/or Volume malfunction-
ing, By using the following procedure, adjust the Volume gear mesh, or replace the Volume. In
this product, when the Steering Wheel is moved all the way to the left/right, and the Volume shaft
rotates within the movable range, then the Volume is probably not damaged. When securing the
Volume, be sure the Volume shaft is oriented as shown and the gears are appropriately engaged
when the steerig wheel is in the center position, allowing the truck to go straight forward.
In order to replace or adjust the V.R., remove the HANDLE MECHA as per the following procedure.
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1
2
Turn the power off.
Take out the 4 truss screws at the center of the steering wheel to remove the FRAME HORN BUTTON,
CUSHION U and the CAP HORN BUTTON. A small part (called the PIN HORN BUTTON) is attached to the
CAP HORN BUTTON. Be sure to keep it.
Pull out the ROD HORN BUTTON.
Remove the SPRING and the CUSHION L.
Take out the hexagon nut.
3
4
5
6
7
Remove the WASHER HANDLE SHAFT.
Pull the STEERING HANDLE out of the HANDLE SHAFT. The HANDLE and the SHAFT are a nesting of the
gear-shaped spline holes and the shaft. Be sure to pull the STEERING HANDLE vertically so as not to damage
the shaft.
8
Remove the COLLAR from the HANDLE SHAFT.
Remove the 4 Tamperproof screws, and the 4 Phillips screws (8 total) on the angled metal plate located in front of
and below the control panel. Remove the panel.
9
10
Take out the 8 Tamperproof screws to remove the CONTROL PANEL . Use care so as not to damage the wiring
inside the CONTROL PANEL COVER. .
Disconnect the 2 connectors inside the CONTROL PANEL, and remove the CONTROL PANEL.
Disconnect the HANDLE MECHA’s wire connectors (to the Horn and Start Button)
11
12
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13 Remove the HANDLE MECHA. Use CAUTION when performing this task.
When setting down the HANDLE MECHA, be sure to have the gear and sensor portions face up. Failure to do so
may damage the parts due to the weight of the mechanism.
14
(may not appear as shown)
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8 - 2 VOLUME ADJUSTMENT/REPLACEMENT
Never t ouch places ot her t han t hose specified. Touching unspecified places can
cause elect ric shock and/ or short circuit .
Aft er t he replacement or adjust ment of t he VR, be sure t o set t he variable value of
t he VR in t he t est mode’s Volume Set t ing.
Volume adjustment/replacement should be performed after the HANDLE MECHA has been
removed as per 8 - 1.
ADJUSTMENT
In order to turn the HANDLE SHAFT, insert the STEERING HANDLE into the HANDLE SHAFT.
Secure the HANDLE at the centering position.
1
2
3
4
Loosen the 2 screws which secure the VOLUME BRACKET to push the gear out of mesh.
With the HANDLE SHAFT at the centering position, bring the gear into mesh so that the position of the
volume’s shaft is as shown in the Fig.
5
6
Fasten the screws securing the VOLUME BRACKET.
After the work is finished, perform Volume Setting in the Test mode.
“D” CUT FACE (HANDLE SHAFT)
“D” CUT FACE (VOLUME)
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REPLACEMENT
1
2
Disconnect the wiring connector.
Take out the 2 screws which secure the VOLUME BRACKET to remove the BRACKET together with the
Volume.
Take out the 2 screws, remove the Volume Gear, and replace the Volume.
3
4
With the HANDLE SHAFT at the centering position, bring the gear into mesh so that the position of the
volume’s shaft is as shown in the Fig.
5
6
Fasten the screws securing the VOLUME BRACKET.
After the work is finished, perform Volume Setting in the TEST mode.
MAY NOT APPEAR AS SHOWN
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9. SHIFT LEVER
In order t o prevent elect ric shock and short circuit , be sure t o t urn off t he power
before performing work on t he int erior part s of t he product .
Be careful not t o damage wiring. Damaged wiring can cause elect ric shock or short
circuit .
Do not t ouch places ot her t han t hose specified. Touching unspecified places can
cause an elect ric shock or short circuit .
If the Shift Lever operation is not satisfactory, remove the Shift Lever according to the following procedure
and replace the microswithch.
9 - 1 REMOVING THE SHIFT LEVER
1
By following “8-1 REMOVING THE HANDLE MECHA”, turn the power off, remove the STEERING
HANDLE, and remove the CONTROL PANEL COVER.
2
Take out the 4 Hexagon Bolts.
Pull up the SHIFT LEVER slowly until the 2 wiring connectors can be seen.
Disconnect the 2 connectors.
3
4
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9 - 2 SWITCH REPLACEMENT
Each Microswitch is secured with 2 screws. Remove the 2 screws and replace he Microswitch.
After replacing the Switch, check its status in the Test Mode.
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10. ACCELERATOR & BRAKE
Be sure t o t urn power off before performing work, and avoid t ouching
undesignat ed places. Failure t o do so can result in elect ric shock and short circuit
accident s.
Be careful so as not t o damage wirings. Damaged wiring can cause elect ric shock
and short circuit hazards.
When performing work such as part s replacement ot her t han t hose specified in
t his manual, be sure t o cont act t he company t he product was purchased from and
confirm t he work procedures and find out any precaut ions prior t o performing t he
work. Inappropriat e part s replacement and/ or inst alling wit h improper adjust ment
can cause an overload or t he part s t o come int o cont act , result ing in elect ric
shock, short circuit , or fire.
Aft er having performed t he adjust ment or replacement of t he volume, be sure t o
check t he variat ion of t he volume value under INPUT TEST in t he t est mode.
If Accel and Brake operation is not satisfactory, adjustment of Volume installation position or Volume
replacement is needed. Also, be sure to apply greasing to the gear mesh portion once every 3 months.
10 - 1 REMOVING THE ACCELERATOR AND THE BRAKE
A socket wrench for M6 Hexagon bolts and an extension tool are necessary to remove the accelerator and
the brake, in order to perform maintenance. When removing, be careful not to damage wiring or wiring
connector inside the accelerator and the brake.
1
2
Turn power off.
Apply the extension tool to the
socket wrench. Remove the 4
Hexagon bolts which secure the
accelerator and the brake.
3
The two wire connectors are
connected to the accelerator and
the brake. Disconnect the connec-
tors, and the accelerator and the
brake can be removed. Since this
work is performed inside the
energized cabinet, be very careful
not to touch undesignated parts.
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10 - 2 ADJUSTING OR REPLACING THE VOLUME
Check Volume values in the Test Mode.
Since work is performed inside the energized cabinet, be very careful not to touch undesignated portions. Touching
places not specified can cause electric shock or short circuit.
ADJUSTMENT
1
2
Take out the 2 truss screws and remove the Front Cover
from the Accel. & Brake unit.
Loosen the screw which secures the Potentiobase, and
adjust the Volume Value by moving the Base.
3
4
Secu
In th
valu
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REPLACEMENT
Be sure t o t urn t he power off first , before performing work, and avoid t ouching
unspecified places. Failure t o do so can cause elect ric shock and/ or short circuit .
1
Turn power off.
2
Take out the 2 truss screws and remove the
Potentiocover.
3
4
5
6
7
Disconnect the connector of the volume to
be replaced.
Remove the screw which secures the
Potentiobase.
Remove the Potentiobase together with the
volume attached.
Remove the base and the gear to replace
the volume.
After replacing, check to see if the volume
value varies in accordance with operation
of the pedal.
10 - 3 GREASING
Be sure t o t urn t he power off first , before performing work, and avoid t ouching
unspecified places. Failure t o do so can cause elect ric shock and/ or short circuit .
Be sure t o use t he designat ed grease. Using undesignat ed grease can cause part s
damage
Do not apply greasing t o undesignat ed places. Doing so can cause malfunct ioning
or qualit y det eriorat ion of part s.
Apply greasing to the following
portions once every three (3) months.
For Spray Grease, use NOK
GLUBER L60 or GREASE MATE
(Part No. 090-0066).
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11 . COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jammed coin, put a normal coin in and check
to see that the selector correctly functions.
GATE
CLEANING THE COIN SELECTOR
The coin selector should be cleaned
once every 3 months. When cleaning,
follow the procedure below:
Turn the power for the machine OFF.
Open the coin chute door.
1
Open the gate and dust off by using a
soft brush (made of wool, etc.).
Remove and cleen smears by using a
soft cloth dipped in water or diluted
chemical detergent and then squeezed
dry.
2
3
FIG. 11a
Remove the CRADLE.
4
When removing the retaining ring(E-
ring), be very careful so as not to bend
the shaft.
5
6
Remove stain from the shaft and pillow
portions by wiping off with a soft cloth,
etc.
After wiping as per #5 above, further
apply a dry cloth, etc. to cause the coin
selector to dry completely.
CRADLE
FIG.11b
Never apply machine oil, et c. t o
t he coin select or
Aft er cleaning t he Coin Select or,
Insert a regular coin during t he
normal working st at us and ensure
t hat t he Select or funct ions cor-
rect ly.
Insert a coin
while keeping
the Reject
Button pressed
down and check
if it is
COIN INSERTION TEST
Once a month, when performing the COIN SW
TEST, simultaneously check the following:
rejected.
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
Is the coin rejected when inserted while keeping
the REJECT BUTTON is pressed down?
COIN METER
FIG. 11c
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OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON 1 8 WHEELER STD TYPE
COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL
NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE
THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING
VALIDATOR(S):
FORWARD-MOST
HOLE POSITION
Mars 2 0 0 0 series
**4 2 -1 1 5 5 -0 0
MARS VALIDATOR $ 1 , 2 , 5 3 0 0 CAP
The frame and cashbox enclosure on this coindoor has been modified to accomodate
a Mars 2000 series upstacker. A 2000 series stacker can be added by simply remov-
ing the cut-out plate. This one entry door can be ordered through Happ Controls or
one of Happ Controls authorized distributors. The part number is 40-6000-10EX.
The Mars stacker can be obtained through an autherized Mars distibutor.
**Happ part number
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**Coin door shown with optional dollar bill validator insered**
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12. MONITOR
12 - 1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS
When performing such work as inst alling and removing t he monit or, insert ing and disconnect -
ing t he ext ernal connect ors t o and from monit or, be sure t o disconnect t he power connect or
(plug) before st art ing work. Proceeding t he work wit hout following t his inst ruct ion can cause
elect ric shock of malfunct ioning.
Using t he monit or by convert ing it wit hout obt aining a prior permission is not allowed. SEGA
shall not be liable for any malfunct ioning and accident caused by said conversion.
Prim a ry s id e a nd s e c o nd a ry s id e
The monit or’s circuit which is divided int o t he Primary
side and secondary side, is elect rically isolat ed. Do
not t ouch t he primary side and t he secondary side
simult aneously. Failing t o observe t he inst ruct ion can
Co nne c t ing t h e CRT a nd PCB
For combining t he CRT and PCB, use t he specified part No. t o maint ain t he st at us of adjust -
ment s made at t he fact ory. The anode of t he CRT it self will be accumulit avely charged as t ime
elapses, generat ing high t ension volt age which is very dangerous. The monit or should be used
wit h t he Chassis, CRT and PCB assembled. When repair, et c. is required at t he t ime of malfunc-
t ioning, be sure t o send it in an “as assembled” condit ion. If t hese are disassembled, what ’s
charged t o said high t ension volt age can be discharged, causing a very hazardous sit uat ion.
Therefore, under no circumst ances should it be disassembled.
St a t ic Ele c t ric it y
Touching t he CRT surface somet imes causes you t o slight ly feel elect ricit y. This is because t he
CRT surfaces are subject t o st at ic and will not adversly affect t he human body.
In s t a lla t io n a nd re m o va l
Ensure t hat t he Magnet izer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are
not posit ioned close t o t he sheet met al work’s sharp edges, et c. and avoid damaging t he
insulat ed port ions so as not t o cause an elect ric shock and malfunct ioning. (For t he name of
part s, refer t o t he above figures.)
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For t he purpose of st at ic prevent ion,
special coat ing is applied t o t he CRT
face of t his product . To prot ect t he
coat ing, pay at t ent ion t o t he following
point s. Damaging t he coat ing film can
cause elect ric shock t o t he cust omers.
For t he caut ion t o be heeded when
clearing, refer t o t he Sect ion of Periodic
inspect ion Table.
Do not apply or rub wit h a hard it em (a
rod wit h point ed edge, pen, et c.) t o or
on C.R.T. surfaces.
Avoid applying st ickers, seals, et c. on
t he C.R.T. face.
Do not remove aluminum foils from t he
C.R.T. corners. Removing t he aluminum
foils can cause st at ic prevent ion effect s
t o be lowered.
Monit or adjust ment s have been made at t he t ime of shipment . There-
fore do not make furt her adjust ment wit hout a just ifiable reason.
Adjust ing t he monit or which cont ains high t ension part s is dangerous
work. Also, an erroneous adjust ment can cause deviat ed synchroniza-
t ion and image fault , result ing in malfunct ioning.
When making adjust ment , ut ilize a resinous Alignment Rod. Servicing
wit h bare hands or using conduct ive t ools can cause elect ric shock.
12 - 2 CAUTIONS TO BE HEEDED WHEN CLEANING THE CRT SURFACES
St at ic prevent ive coat ing is applied t o t he CRT surfaces. Peeling off
t his coat ing can cause elect ric shock. When cleaning, pay at t ent ion t o
t he following point s:
Remove smears by using a dry, soft clot h (flannels, et c.). Do not
use a coarse gauze, et c.
For smear removing solvent , alcohol (et hanol) is recommended.
When using chemical det ergent , e sure t o folow inst ruct ions
below:
Dilut e chemical det ergent wit h wat er and dip a soft clot h in and
t hen t horoughly wring it t o wipe smears off.
Do not use a chemical det ergent cont aining an abrasive, powder
or bleaching agent .
Do not use alkaline chemical det ergent s such as “glass cleaner”
available on t he market or solvent s such as t hinner, et c.
Do not rub or scrat ch t he CRT face wit h hard it ems such as scrub
brushes, et c.
Clean the CRT surfaces once a week. When cleaning, pay attention to the above cautions so that the antistatic
coating will not come off.
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1 2 - 3 ADJUSTMENT METHOD
Monit or adjust ment s are made at t he t ime of shipment . Therefore,
do not make furt her adjust ment s wit hout a just ifiable reason.
Adjust ing a monit or which cont ains high t ension part s is dangerous
work. Also, an erroneous adjust ment can cause deviat ed synchro-
nizat ion and image fault , result ing in malfunct ion.
When making adjust ment s, ut ilize a resinous Alignment Rod. Ser-
vicing wit h bare hands or using t ools made of conduct ive mat erial
can cause elect ric shock.
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13. REPLACING THE FLUORESCENT LAMP AND BUTTONS
When performing t he work, be sure t o t urn power off. Working
wit h power on can cause an elect ric shock or short circuit acci-
dent .
The Fluorescent Lamp, when it get s hot , can cause burns. Be
very careful when replacing t he Fluorescent Lamp.
To perform work safely and securely, be sure t o use a st ep which is in a
secure and st able condit ion. Not using a st ep or using an unst able st ep can
cause violent falling accident s.
THE FLUORESCENT LAMP
Take out the 2 Truss Screws and remove the Plate Holder.
Lower the Billboard Plate and replace the Fluorescent Lamp.
1
2
START BUTTON AND VIEW CHANGE BUTTON
Use care so as not to damage the wiring connection inside the start button and the view change
button.
Turn power off.
1
2
3
Take out the 4 truss screws.
Disconnect the connector attached to the start button and view change button, and the VR
BUTTON START AND VIEW 1 can be removed.
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4
The lamp is on the PCB side. Turn the metallic parts of the 2 buttons, unlock and remove the
PCB from the buttons.
With the lamp pressed down, turn it counterclockwise to remove.
5
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14. PERIODIC INSPECTION TABLE
The items listed below require periodic checks and maintenance in order to retain the performance of this
machine and ensure safe operation.
Be sure t o check once a year t o see if Power Cords are damaged, t he Plug is
securley insert ed, dust is accumulat ed bet ween t he Socket Out let and t he Power
Plug, et c. Using t he product when dust has accumulat ed can cause a fire or
elect rical shock.
Once a year, request an int erior cleaning from t he place of cont act st at ed herin or
from t he Dist ribut er from which t he product was purchased. Using t he product
when dust has accumulat ed in t he int erior can result in a fire or short circuit
accident . Not e t hat cleaning t he int erior part s can be performed on an individual
pay-basis.
CLEANING CABINET SURFACES
If the cabinet is badly stained, use a cloth which is dipped in the chemical detergent liquid diluted with water and then
squezzed dry. Do not use thinner, benzine, alcohol or chemical dustcloths, as these can damage the Cabinet surfaces.
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15. TROUBLESHOOTING
Should trouble occur, first check connector connections.
PROBLEMS
CAUSE
COUNTERMEASURES
Plug in correctly
With Main SW
ON, no activation
Power is not supplied.
Power supply/voltage is not correct.
AC main fuse causes the
Make sure that power supply/voltage is
correct.
Check fuse. Remove the cause of
power to be cut off due to momentary overload and replace fuse
overload.
Operation is
unsatisfactory
Volume Setting Failure
Poor mesh of V.R. gear.
Perform Volume setting
Adjust or replace V.R.
Adjust Gear mesh..
Replace the Spring.
Spring failure due to secular change
of Accelerator and Brake Mecha.
Irregular sound
emitted from
inside Rear Cabinet
Greasing to gear mesh portion is not
satisfactory, or extraneous matter
mixed in.
Apply greasing or eliminate extraneous
matter.
No sound is emitted.
Sound Volume adjustment is not
appropriate.
Adjust sound volume. (see Chapter 7-1).
Sound BD and speaker are
malfunctioning.
Perform sound test to find and replace
defective parts.(Refer to Chapter 7-3E).
No sound from
Cockpit.
In correct Cabinet Type Setting.
The Fluorescent tube is burnt out.
Correct Cabinet Type Setting.
The Fluorescent
lamp does not
light up.
Replace the Fluorescent tube
(Refer to Section 11).
Shift lever does not
Shift SW malfunctioning.
Replace SW
operate satisfactorily.
Operation of Accel.
and Brake Pedals are
not satisfactory.
V.R. malfunctioning.
Replace the V.R.
Adjust Gear not engaged properly.
Adjust the engagement of the Adust Gear.
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16. GAME BOARD
In order t o prevent an elect rical shock, be sure t o t urn power off
before performing work.
Be careful so as not t o damage wirings. Damaged wiring can cause an
elect ric shock or short circuit accident .
In t his product , set t ing changes are made during t he t est mode. The Game
BD need not be operat ed. Use t he Game BD, et c. wit h t he same set t ings
made at t he t ime of shipme nt . Do not e xpose t he Game BD, et c.
wit ho ut g o o d re a s o n .
16 -1 LOCATING THE GAME BOARD
1
2
Turn power off.
Take out a total of 6 Truss Screws and
unlock to remove the Seat.
3
The GAME BOARD is located at the
position shown in the photo below.
Use t wo or more persons
when performing work.
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16 - 2 COMPOSITION OF GAME BOARD
Be sure t o use t he specified set t ings for t he DIP SWes on t he Filt er Board. Failure
t o do so may cause irregularit ies or malfunct ioning, such as unsat isfact ory images
displayed on t he screen.
ASSY CASE NAO PTR USA (840-00023D-01)
DIP SW SETTING
In this product, be sure to set all of the DIP SWes to OFF.
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17. DESIGN RELATED PARTS
1
(4) 3
2
7
(6) 5
ITEM NO. PART NO.
DESCRIPTION
1
2
3
4
5
6
7
999-0916
999-0915
999-0910
999-0911
999-0912
999-0913
999-0914
MARQUEE PLEXI (MACHINED)
OVERLAY - CONTROL PANEL
DECAL - MAIN CAB L
DECAL - MAIN CAB R
DECAL - SEAT OUTSIDE L (INCL. EXHAUST)
DECAL - SEAT OUTSIDE R (INCL. EXHAUST)
DECAL - SEAT BACK
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18. PARTS LIST
TOP ASSEMBLY PTR
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ASSY BILLBOARD (999-0922)
ITEM NO. PART NO.
DESCRIPTION
1
2
3
4
5
6
7
999-0916
Local Purchase
999-0925
999-0926
Local Purchase
999-0928
MARQUEE PLEX
ASSY FL FIXTURE
LENS COVER RED
LENS COVER YELLOW
14 V LIGHT BULB (#293 IMPERIAL)
14 V SOCKET FOR BULB
LIGHT STRIP PLATE
999-0927
101
202
Local Purchase
Local Purchase
ASSY FL 15W W/CONN HIGH L
8 X 32 MACHINE SCREW
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ASSY STEERING UNIT
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MODIFICATIONS TO PARTS ASSY #PTR-1000 (ASSY CHANGED TO PTR1-1000)
PART NOT LISTED OR SHOWN IN DRAWING #999-0903 (3) Steering Spoke Cover Upper
PART NOT LISTED OR SHOWN IN DRAWING #999-0904 (3) Steering Spoke Cover Lower
Attached to Item #32 (Part No. PTR-2501 STEERING HANDLE)
These parts are used for extra support/safety and are included in all US manufactured games.
Location of Spoke Covers
Steering Handle
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ASSY AC
ITEM NO. PART NO.
DESCRIPTION
1
SPG5-0401
AC BRKT
101
102
103
105
600-5843-25
CA & PLUG ASSY 15A W/F-L=2.5M
BUSHING STRAIN RELIEF 6N34
FUSE 5000 MA UL
280-5143-6N34
Local Purchase
509-5453-91-V-B
SW ROCKER J8 V-B
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ASSY COIN CHUTE TOWER (999-0923)
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ASSY COIN CHUTE TOWER (999-0923)
ITEM NO. PART NO.
DESCRIPTION
1
2
3
4
5
INY-1180
PTR-1201
APC-0301
APC-0302
DRT-0301X
DP-1167
SW UNIT
TOWER COVER L
COINCHUTE TOWER
METER HOLE LID
COIN METER BRKT
TNG LKG
6
7
8
105-5171
253-5366
CHUTE PLATE SINGLE
CASH BOX
9
10
11
421-7501-02
440-WS0002XEG
421-6591-01
STICKER 6.3V 0.15A
STICKER W POWER OFF ENG
STICKER COIN METER
101
102
103
107
108
109
40-6000-10EX
220-5643-01
220-5574
310-5029-F20
601-6231-C045
220-5575
ASSY C.C 2DR *SEE IMAGE NEXT PAGE
MAG CNTR DC5V 6P WH MZ-674-D04
CAM LOCK W/KEYS
SUMITUBE F F 20MM
EDGING NEW TYPE
CAM LOCK MASTER W/O KEY
201
202
203
204
205
206
000-P00408-W
000-P00408-S
060-F00400
050-H00800
068-852216
060-S00800
M SCR PG W/FS M4 X 8
M SCR PG W/S M4 X 8
FLT WSHR M4
HEX NUT M8
FLT WSHR 8.5-22 X 1.6
SPR WSHR M8
* SEE IMAGE OF COIN DOOR ASSY ON THE FOLLOWING PAGE,
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ASSY SWITCH UNIT (INY-1180)
ITEM NO. PART NO.
DESCRIPTION
1
2
INY-1181
421-8911
SW BRKT
STICKER SW UNIT
101
102
103
104
220-5179
509-5028
601-0042
310-5029-D20
VOL CONT B-5K OHM
SW PB 1M
KNOB 22 MM
SUMITUBE F D 20 MM
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ASSY HI/LOW/BACK SHIFTER (50-2771-00EX)
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ASSY HI/LOW/BACK SHIFTER (50-2771-00EX)
ITEM NO. PART NO.
DESCRIPTION
1
2
3
4
5
6
7
8
96-0094-00
96-0095-00
96-0084-00
96-0092-00
50-8390-00
50-8418-00
50-8346-00
96-0090-00
50-8299-00
96-0089-00
95-4118-00
43-0133-00
43-0118-00
50-8413-00
50-8422-00
50-8406-00
50-8491-00
43-1016-00
43-0252-00
43-0134-00
50-8118-00
50-8294-00
96-0088-52
43-0001-00
43-0417-00
43-0755-00
BASE PLATE 4 SPD SHFT BLK
SIDE BRACKET W/PIN CLR ZNC PLT
GATE BLOCK UPPER MOLDED
SIDE BRACKET NO PIN CLR ZNC PLT
INNER BOX A, SUB ASSY, PLT
INNER BOX B, ASSY
TRUNNION FOR I.L. TURBO SHIFTER
KNOB & SHAFT ASSY 1-3/4 BLK BALL KNOB
ANCHOR PIN, HANDLE BLK OXD.
ACTUATOR, SPRING STEEL (QTY.3)
MS. DA3 90 GRMS. F. (QTY. 3)
#145 BRS FLAT WSH .26X.56X.04 (QTY. 6)
E-RING, 1/4" SHAFT DIA (QTY. 4)
TOP PLATE, BLACK NO ART
GUIDE WASHER, 4 SPD SHIFTER
BUSHING, NYLINER, F/.078 THK MAT. (QTY. 2)
BUSHING, NYLINER, F/.072/.135 THK MAT. (QTY. 2)
SCREW, 8-32 X 1/2 PHMS (QTY. 4)
SCREW, 8-32 X 3/8 HEX HEAD (QTY. 8)
SCREW, 8-32 X 5/16" PH HD MS W/SEMS E-WISH (QTY. 2)
E-RING FOR GEAR SHIFTER M15
SPRING, HAIRPIN, HLR SHFTR, SHORT (QTY. 2)
LOWER GATE BLOCK W/INSERTS
SCREW, 2-56 X 1/2 PPMS (QTY. 6)
SCREW, 2-56 X 5/8 PPMS (QTY. 3)
NUT, 2-56 NYLOCK (QTY. 3)
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
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ASSY ACCEL AND BRAKE (SPG-2200)
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ASSY ACCEL AND BRAKE (SPG-2200)
ITEM NO. PART NO.
DESCRIPTION
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
19
20
21
SPG-2201
SPG-2202
SPG-2203
SPG-2204
SPG-2205
SPG-2206
SPG-2207
SPG-2208
SPG-2209
SPG-2210
SPG-2211
SPG-2212
SPG-2213
SPG-2214
SPG-2215
SPG-2216
SPG-2217
SPG-2219
SPG-2220
SPG-2221
BASE
ACCEL PEDAL
BRAKE PEDAL
ACCEL SPRING
BRAKE SPRING
SHAFT
ACCEL GEAR
BRAKE GEAR
NEUTRAL STOPPER
VR PLATE ACCEL
VR PLATE BRAKE
AMPL GEAR
GEAR SHAFT
STOPPER
RUBBER CUSHION
COVER
VR COVER
GEAR STAY
WSHER
NEUTRAL STOPPER D
101
102
104
105
100-5263
220-5484
601-7944
310-5029-F15
BEARING 12
VOL CONT B-5K OHM
GEAR 15
SUMITUBE F F 15MM
201
202
203
204
205
206
207
208
209
210
028-A00304-P
020-000520-OZ
000-P00420
000-P00508-W
000-T00408-0C
FAS-450005
000-P00405
FAS-000001
050-H00500
060-F00400
SET SCR HEX SKT CUP P M3 X 4
HEX SKT H CAP SCR BLK M5 X 20
M SCR PH M4 X 2
M SCR PH W/FS M5 X 8
M SCR TH CRM M4 X 8
SPR PIN BLK OZ 6 X 10
M SCR PH M4 X 5
M SCR TH CRM M3 X 6
HEX NUT M5
FLT WSHR M4
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ASSY OF HANDLE MECHA
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ASSY SENSOR UNIT (PTR-2550)
ITEM NO. PART NO.
DESCRIPTION
1
2
PTR-2551
PTR-2552
SENSOR BEKT
GUIDE RING
101
202
370-5226
PHOTO SENSOR OMT-01DAMP NEW
M SCR PH W/FS M3 X 12
000-P00312-W
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ASSY VR BUTTON START AND 1 VIEW (PTR-2600)
ITEM NO. PART NO.
DESCRIPTION
1
2
3
APC-2151X
171-6478B
PTR-2601
VR BUTTON BRKT
PC BD LIGHTING SWX5
STICKER VR BUTTON
101
102
103
212-5205-12
**54-0006-25
**54-0006-42
CONN JST M 12P RTA
SM ROUND YELLOW 5V #161 MICRO
SQUARE BLUE 5V #161 MICRO
**HAPP PART NUMBER
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ASSY WOOFER (999-0929)
ITEM NO.
101
PART NO.
999-0929
DESCRIPTION
SUB WOOFER 4 OHM 25W
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ASSY MAIN BOARD (PTR-4000)
ITEM NO. PART NO.
DESCRIPTION
1
2
3
PTR-4001
840-0023D-01
837-13844
MAIN BD BASE
ASSY CASE NAO PTR EXP
I/O CONTROL BD 2 FOR JVS FRI
201
202
203
204
000-P00416-W
011-T00316
011-T03512
011-F00312
M SCR PH W/FS M4 X 16
TAP SCR TH 3 X 16
TAP SCR TH 3.5 X 12
TAP SCR FH 3 X 12
301
600-7141-050
CABLE JVS TYPE A-B 050CM
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ASSY AMP BOARD (PTR1-4200)
ITEM NO. PART NO.
DESCRIPTION
1
2
3
PTR-4201
DRT-4502
421-7914-250630
AMP BD BASE
FAN MOTOR BRKT
STICKER AC 250V 6.3A
101
102
103
104
105
106
107
110
112
601-10369
560-5419-V
838-13723
260-0011-02
601-8543
514-5086-6300
514-5084
STEREO PWR AMP 47
XFMR 100V 23V 9.6A X 2
WOOFER AMP 50W X 2
AXIAL FLOW FAN AC100V 50-60HZ
FAN GUARD
FUSE S.B 6.25A 250V HBC CE
FUSE HOLDER F-60B W/F-60
SW REGU FOR JVS VA
SUMITUBE F D 20 MM
400-5397-01
310-5029-D20
201
202
203
204
205
206
207
000-P00312-W
050-F00300
000-P00416-W
011-P00325
011-F00312
011-T03512
011-F00312
M SCR PH W/FS M3 X 12
FLG NUT M3
M SCR PH W/FS M4 X 16
TAP SCR PH 3 X 25
TAP SCR FH 3 X 12
TAP SCR TH 3.5 X 12
TAP SCR #1 FH 3 X 12
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ASSY OF POWER SUPPLY (PTR-4300)
ITEM NO. PART NO.
DESCRIPTION
1
2
3
PTR-4301
PTR-4302
PTR-4303
PWR SPLY BASE
CONN BRKT VL3P
CONN BRKT UP18P
101
106
838-11856-UL
560-5384
CONNECT BD UL
XFMR 100-200V 100V 10A WB
AC 110 ~ 120V AREA
TAP SCR PH 3 X 25
202
203
204
205
011-P00325
011-F00310
011-T03512
000-P00616-W
TAP SCR FH 3 X 10
TAP SCR TH 3.5 X 12
M SCR PH W/FS M6 X 16
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