Sega Games G 80 User Guide

Sega G-80 Multigame Instruction Manual  
Version 1.0  
Copyright © 1998, Clay Cowgill  
Sega G-80 Multigame, Version 1.0  
Copyright © 1998, Clay Cowgill  
Download from Www.Somanuals.com. All Manuals Search And Download.  
The Sega G-80 Multigame (the “kit”) consists of two assembled printed circuit boards and a replacement  
PROM. When installed on the CPU board of Sega G-80 Vector Game (Star Trek, Zektor, Space Fury,  
Eliminator, or Tac/Scan) the kit eliminates the need for the EPROM board and allows all the Sega G-80  
vector games to be played from a single cabinet. Games are selected from an on-screen menu system.  
These instructions describe how to install the kit into a working Sega G-80 arcade game. No soldering is  
required and all operations are fully reversible. Please read all these instructions thoroughly before  
starting the conversion.  
Getting Started:  
First, let’s cover what you’ll need in some detail. The kit is designed to be installed into any Sega G-80  
Vector Arcade Game (“game” or “machine”), but in order to play all the games you need to have a Star  
Trek type control panel. Only Star Trek’s control panel has enough buttons to support all the games.  
Remove the CPU and EPROM card:  
Start with the machine turned off and unplugged from the wall. Open your game to gain access to the  
“card cage”. Depending on the machine, you might need to remove a metal cover to gain access to the  
cards inside the card-cage. You will need to remove the cables connected to the CPU board (the one with  
the most cables attached to it). Make SURE you mark or somehow identify where the cables need to  
re-connect to the cards!  
Sega G-80 Multigame, Version 1.0  
Copyright © 1998, Clay Cowgill  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Press the “release” levers on the edges of the CPU board to eject the card. (This can be very difficult if  
the card hasn’t been removed in 15 years…) The CPU card looks like this:  
Locate the EPROM card (it should be the only card without any cables attached to the end). Press the  
release levers on the EPROM card and remove it as well. The EPROM card for different games will  
have different numbers of chips on it. It will look something like this:  
Put the EPROM card somewhere safe. You won’t need it in your game anymore.  
Sega G-80 Multigame, Version 1.0  
Copyright © 1998, Clay Cowgill  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Upgrading the CPU card:  
We’ll be removing four chips from the CPU card. They are:  
·
·
·
·
U15 – a 16 pin PROM  
U21 – a 40 pin security chip  
U25 – a 24 pin 2K EPROM  
U22 – a 40 pin Z-80 processor (usually U22 is not labeled on the PCB)  
Using a small-blade standard screwdriver or chip puller, remove the four chips listed above and place  
them in a static-safe area. (Be sure you didn’t bend any pins—if you did, bend them back carefully.)  
You can put the EPROM, security chip, and PROM with the EPROM card as we will not need them any  
longer.  
U22  
U15  
U25  
U21  
Take the Multigame Daughtercard and hold it so that the empty 40 pin socket is at the bottom, closest to  
you. Carefully place the Z-80 processor you removed from U22 into the socket on the Daughtercard.  
Pin one of the Z-80 should be in the lower-left corner and the “notch” of the IC should be on the left-side  
of the board like the EPROM above it on the Daughtercard. Press the Z-80 down firmly into the socket.  
Make sure you didn’t miss any pins or bend any under.  
Take the CPU card and hold it so the “card edge” is closest to you. The red “test” switch should be in  
the upper-right hand corner. Take the Daughtercard and orient it so the Z-80 is closest to the red “test”  
switch. The three smaller chips on the daughtercard should be closest to you. Make sure the pins on the  
daughtercard are lining up with the socket at U22 and firmly press the Daughtercard into the socket. It  
should seat with a “chunk” sound. The card should be covering the SRAM’s at U26 - U29. Make sure  
all the pins line up and go into the socket.  
Take the “G80 Multigame Security Plug” and orient it so the “notch” is facing the Daughtercard. (The  
text should be “right-side up” as you look at it. Press it firmly into the empty socket at U21. Make sure  
all the pins line up and go into the socket.  
Sega G-80 Multigame, Version 1.0  
Copyright © 1998, Clay Cowgill  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Place the replacement PROM in socket U15 so that the notch is pointed towards the end of the CPU card  
that the red “test” switch is on. The notch should be facing the same direction as the 7400 at U14 and  
the 7408 at U13. Press it firmly into the socket. Make sure all the pins line up and go into the socket.  
Put it back together and test:  
The CPU card is now complete. Plug the CPU card back into the card cage. Note that the CPU card  
takes up more space with the Daughter card now, so you may want to re-arrange the order of cards in the  
cardcage to give an empty slot next to the CPU card. Putting the CPU card in the “first” card slot so that  
there isn’t a neighboring card next to the Daughtercard works well too.  
Re-attach the cables and make sure the CPU card is seated properly in the card cage. (It should be flush  
with the other cards and the removal levers should rest flat against the front of the circuit board.)  
Plug the machine back in. You’ll want to be able to get at the red “test” switch for the next step with the  
power to the machine on. Depending on your cabinet there might be different safety-switches you need  
to set to allow the machine to run with the door open. Turn the machine on. A game intro-screen should  
start as normal. If you don’t get a picture after a few moments, turn the game off, remove the CPU card  
and check your work. Look for bent pins and pins that are out of the sockets. The kit is hand-tested  
before shipping, so there shouldn’t be any surprises.  
Sega G-80 Multigame, Version 1.0  
Copyright © 1998, Clay Cowgill  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Try it out:  
Assuming you now have a game on the screen, coin-up and play around for a minute. The Star Trek  
control panel is used like so:  
Game  
Star Trek  
Eliminator  
Space Fury  
Tac/Scan  
Zektor  
Spinner  
rotate  
-
“Warp”  
warp  
rotate left  
rotate left  
“Photon”  
photon  
rotate right  
rotate right  
“Thrust”  
thrust  
thrust  
thrust  
add ship  
thrust  
“Fire”  
fire  
fire  
fire  
fire  
-
rotate  
rotate  
-
-
-
-
fire  
You may have noticed that “thrust” and “fire” are reversed from how the control panel is labeled. If you  
like, open your control panel and swap wires or switches on “thrust” and “fire”. Do that with the power  
off, just in case. (There’s a technical reason for having to swap wires, but I won’t go into it. Trust me.)  
Time to try the multigame functions. Press the red “test” switch on the CPU card. You should get a title  
screen for the multigame. Press the “player 1” start button to go to the menu screen. Press the “player  
1” start button to move the selection arrows to a game to play. Press “player 2” start to begin that game.  
If you put the arrows on “-more-“ you can switch to the second menu. The available options are  
currently:  
Option  
Notes  
Star Trek  
Eliminator  
Star Trek, with Star Trek control panel.  
Eliminator, with Star Trek control panel. Limited to one-player game do to nature  
of control panel. Controls are remapped according to table above.  
Space Fury, with Star Trek control panel. Controls are remapped according to  
table above.  
Tac/Scan, with Star Trek control panel. Controls are remapped according to table  
above.  
Space Fury  
Tac/Scan  
Zektor  
Zektor, with Star Trek control panel. Controls are remapped according to the  
table above.  
2-player Eliminator Eliminator, with no control changes. You can use this with an Eliminator control  
panel to play 2-player games.  
4-player Eliminator 4 player Eliminator, with no control changes. You can use this with a 4-player  
Eliminator control panel and control adapter to play 4-player games of Eliminator.  
Note—this seems to work fine on some machines, but hangs on others. I don’t  
know why. Your mileage may vary.  
(Table continued on next page)  
Sega G-80 Multigame, Version 1.0  
Copyright © 1998, Clay Cowgill  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Space Fury  
Self Test  
Space Fury, with no control changes. You can use this with a Space Fury control  
panel to play Space Fury.  
The self test runs much like a “standard” self test on the G-80. To skip tests, hold  
down both Player 1 and Player 2 start buttons for several seconds and then release  
them. ROM tests are not performed. Sound tests are limited to the Universal  
Sound Board and Star Trek Speech board. When complete, the test will run Star  
Trek.  
Adding a “menu” button:  
If everything seems to be working at this point you can either close everything up and call it quits, or you  
can power-down and remove the CPU card again. You may have noticed that there two areas labeled  
“reset” and “menu” on the Daughtercard. By attaching a pair of small wires to the holes on either side of  
the labels you can add a hard-reset button to the game and/or a “menu” button. Run the pair of wires out  
of the card cage and attach them to a push-button normally-open momentary (PBNO momentary) switch.  
(Radio Shack has many to choose from.)  
Pressing the “menu” button has the same function as pressing the red “test’ button on the CPU card (it  
calls the menu). Pressing “reset” is a hard-reset and is useful mostly when developing programs and you  
need to “un-hang” the system. Don’t hold either button down too long—it’s possible to damage the  
monitor by having it on but not displaying anything on the screen.  
Mount your “menu” and/or “reset” buttons where-ever you want.  
A note about sound:  
The multigame does not currently support sound-switching with anything included with this kit. That  
means that whatever sound-card is in your machine will be what you get sounds for. There are basically  
three kinds of sound cards:  
Sound Card Type  
Universal Sound Board  
Eliminator  
Games that use it  
Tac/Scan, Star Trek  
Eliminator, Zektor  
Space Fury  
Space Fury  
.
Sometime in the future we’ll try to come up with an “all-in-one” soundcard, but for now you’re stuck  
with either living with one sound card or making your own switching-system.  
Speech boards are compatible between Zektor, Star Trek, and Space Fury. Once again, there’s no “built  
in” support for switching speech, but there’s nothing stopping you from doing it yourself if you have the  
technical know-how.  
Sega G-80 Multigame, Version 1.0  
Copyright © 1998, Clay Cowgill  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Technical information:  
This info is for any of you technical-types that want to make your own speech-switchers, sound  
switchers, or whatever. You’ll notice that the Daughtercard has an expansion header on it. This gives  
you access to two 8-bit output latches. Holding the Daughtercard so that the Z-80 is on the right, the  
header pinout is as follows:  
D0  
D1  
D2  
D3  
D4  
D5  
D6  
D7  
+5V Latch2 Latch2 Latch2 Latch2 Latch2 Latch2 Latch2 Latch2 GND  
+5V Latch1 Latch1 Latch1 Latch1 Latch1 Latch1 Latch1 Latch1 GND  
D7 is the most significant bit, D0 is the least significant bit. As games are selected the following values  
are placed on Latch1:  
snd_map:  
;
D7654 3210  
.db  
.db  
.db  
.db  
.db  
.db  
.db  
.db  
.db  
h'10 ; star trek  
h'21 ; eliminator  
h'42 ; space fury  
h'13 ; tac/scan  
h'24 ; zektor  
h'25 ; elim 2p  
h'26 ; elim 4p  
0001 0000 (USB)  
0010 0001 (elim/zek)  
0100 0010 (sf)  
0001 0011 (USB)  
0010 0100 (elim/zek)  
0010 0101 (elim/zek)  
0010 0110 (elim/zek)  
h'47 ; sf (original) 0100 0111 (sf)  
h'10 ; self test  
Sega G-80 Multigame, Version 1.0  
Copyright © 1998, Clay Cowgill  
Download from Www.Somanuals.com. All Manuals Search And Download.  

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