Roland Turntable HPD 15 User Guide

O w n e r’s Ma n u a l  
Thank you, and congratulations on your choice of the Roland HandSonic HPD-15.  
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY”  
(p. 2–3) and “IMPORTANT NOTES” (p. 4). These sections provide important information  
concerning the proper operation of the unit. Additionally, in order to feel assured that  
you have gained a good grasp of every feature provided by your new unit, Owner’s  
manual should be read in its entirety. The manual should be saved and kept on hand as a  
convenient reference.  
* The D Beam Controller is provided under license from Interactive Light, Inc.  
Copyright © 2000 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form without the  
written permission of ROLAND CORPORATION.  
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010  
101b  
This unit, either alone or in combination with an  
amplifier and headphones or speakers, may be  
capable of producing sound levels that could  
cause permanent hearing loss. Do not operate for  
a long period of time at a high volume level, or at  
a level that is uncomfortable. If you experience  
any hearing loss or ringing in the ears, you should  
immediately stop using the unit, and consult an  
audiologist.  
The unit and the AC adaptor should be located so  
their location or position does not interfere with  
their proper ventilation.  
..........................................................................................................  
102d  
Always grasp only the plug or the body of the AC  
adaptor when plugging into, or unplugging from,  
an outlet or this unit.  
..........................................................................................................  
103b  
..........................................................................................................  
Whenever the unit is to remain unused for an  
extended period of time, disconnect the AC  
adaptor.  
011  
Do not allow any objects (e.g., flammable material,  
coins, pins); or liquids of any kind (water, soft  
drinks, etc.) to penetrate the unit.  
..........................................................................................................  
104  
Try to prevent cords and cables from becoming  
entangled. Also, all cords and cables should be  
placed so they are out of the reach of children.  
..........................................................................................................  
012c  
..........................................................................................................  
Immediately turn the power off, remove the AC  
adaptor from the outlet, and request servicing by  
your retailer, the nearest Roland Service Center, or  
an authorized Roland distributor, as listed on the  
"Information" page when:  
106  
Never climb on top of, nor place heavy objects on  
the unit.  
..........................................................................................................  
107d  
The AC adaptor or the power-supply cord has  
been damaged; or  
Never handle the AC adaptor body, or its plugs,  
with wet hands when plugging into, or  
unplugging from, an outlet or this unit.  
Objects have fallen into, or liquid has been  
spilled onto the unit; or  
..........................................................................................................  
108b  
The unit has been exposed to rain (or otherwise  
has become wet); or  
Before moving the unit, disconnect the AC  
adaptor and all cords coming from external  
devices.  
The unit does not appear to operate normally or  
exhibits a marked change in performance.  
..........................................................................................................  
..........................................................................................................  
109b  
Before cleaning the unit, turn off the power and  
unplug the AC adaptor from the outlet (p. 13).  
013  
In households with small children, an adult  
should provide supervision until the child is  
capable of following all the rules essential for the  
safe operation of the unit.  
..........................................................................................................  
110b  
Whenever you suspect the possibility of lightning  
in your area, disconnect the AC adaptor from the  
outlet.  
..........................................................................................................  
014  
Protect the unit from strong impact.  
(Do not drop it!)  
..........................................................................................................  
..........................................................................................................  
015  
Do not force the units power-supply cord to share  
an outlet with an unreasonable number of other  
devices. Be especially careful when using  
extension cordsthe total power used by all  
devices you have connected to the extension  
cords outlet must never exceed the power rating  
(watts/ amperes) for the extension cord. Excessive  
loads can cause the insulation on the cord to heat  
up and eventually melt through.  
..........................................................................................................  
016  
Before using the unit in a foreign country, consult  
with your retailer, the nearest Roland Service  
Center, or an authorized Roland distributor, as  
listed on the "Information" page.  
..........................................................................................................  
3
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IMPO RTAN T N O TES  
291a  
In addition to the items listed under USING THE UNIT SAFELYon page 23, please read and observe the following:  
Po w e r Su p p ly  
301  
Ad d itio n a l Pre ca u tio n s  
551  
Do not use this unit on the same power circuit with any  
device that will generate line noise (such as an electric  
motor or variable lighting system).  
Please be aware that the contents of memory can be  
irretrievably lost as a result of a malfunction, or the  
improper operation of the unit. To protect yourself against  
the risk of loosing important data, we recommend that  
you periodically save a backup copy of important data  
you have stored in the units memory in another MIDI  
device (e.g., a sequencer).  
302  
The AC adaptor will begin to generate heat after long  
hours of consecutive use. This is normal, and is not a  
cause for concern.  
552  
Unfortunately, it may be impossible to restore the contents  
of data that was stored in the units memory or another  
MIDI device (e.g., a sequencer) once it has been lost.  
Roland Corporation assumes no liability concerning such  
loss of data.  
307  
Before connecting this unit to other devices, turn off the  
power to all units. This will help prevent malfunctions  
and/ or damage to speakers or other devices.  
553  
Use a reasonable amount of care when using the units  
buttons, sliders, or other controls; and when using its jacks  
and connectors. Rough handling can lead to malfunctions.  
Pla ce m e n t  
351  
Using the unit near power amplifiers (or other equipment  
containing large power transformers) may induce hum.  
To alleviate the problem, change the orientation of this  
unit; or move it farther away from the source of inter-  
ference.  
554  
556  
Never strike or apply strong pressure to the display.  
When connecting / disconnecting all cables, grasp the  
connector itselfnever pull on the cable. This way you  
will avoid causing shorts, or damage to the cables  
internal elements.  
352  
This device may interfere with radio and television  
reception. Do not use this device in the vicinity of such  
receivers.  
558a  
To avoid disturbing your neighbors, try to keep the units  
volume at reasonable levels. You may prefer to use  
headphones, so you do not need to be concerned about  
those around you (especially when it is late at night).  
354a  
Do not expose the unit to direct sunlight, place it near  
devices that radiate heat, leave it inside an enclosed  
vehicle, or otherwise subject it to temperature extremes.  
Excessive heat can deform or discolor the unit.  
558d  
This instrument is designed to minimize the extraneous  
sounds produced when its played. However, since sound  
vibrations can be transmitted through floors and walls to  
a greater degree than expected, take care not to allow  
these sounds to become a nuisance to neighbors,  
especially when performing at night and when using  
headphones.  
355  
To avoid possible breakdown, do not use the unit in a wet  
area, such as an area exposed to rain or other moisture.  
559a  
When you need to transport the unit, package it in the box  
(including padding) that it came in, if possible. Otherwise,  
you will need to use equivalent packaging materials.  
Ma in te n a n ce  
401a  
For everyday cleaning wipe the unit with a soft, dry cloth  
or one that has been slightly dampened with water. To  
remove stubborn dirt, use a cloth impregnated with a  
mild, non-abrasive detergent. Afterwards, be sure to wipe  
the unit thoroughly with a soft, dry cloth.  
561  
Use only the specified expression pedal (EV-5; sold  
separately). By connecting any other expression pedals,  
you risk causing malfunction and/ or damage to the unit.  
562  
Use a cable from Roland to make the connection. If using  
some other make of connection cable, please note the  
following precautions.  
402  
Never use benzine, thinners, alcohol or solvents of any  
kind, to avoid the possibility of discoloration and/ or  
deformation.  
Some connection cables contain resistors. Do not use  
cables that incorporate resistors for connecting to this  
unit. The use of such cables can cause the sound level  
to be extremely low, or impossible to hear. For infor-  
mation on cable specifications, contact the manufac-  
turer of the cable.  
Do not strike pads extremely strong. Be careful to prevent  
your fingers or hands from injury.  
4
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Co n te n ts  
Playing a Scale ............................................................................................................................... 18  
Using Knobs to Modify the Tone (Realtime Modify) .............................................................. 19  
Adding Effects Such as Reverb or Distortion (Multi-Effects) ............................................................ 20  
Changing Patches with the Pads (Pad Patch Select)................................................................ 23  
Adjusting the Display for Best Visibility (LCD Contrast)....................................................... 28  
Adjusting the D Beam Sensitivity............................................................................................... 29  
If the Sound or Operation Is not as You Expect................................................................................... 30  
Rapidly Selecting Parameters or Values ............................................................................................... 31  
Key Repeat Function..................................................................................................................... 31  
Turbo Repeat Function ................................................................................................................. 31  
Skip Function ................................................................................................................................. 32  
Try to Play the Conga .............................................................................................................................. 34  
Conga - Basic Rhythm .................................................................................................................. 34  
Chapter 2 Modifying a Patch................................................................35  
Basic procedure in Edit Mode ................................................................................................................ 35  
Adjusting Sounds ..................................................................................................................................... 36  
Adding Cyclic Change to the Tone........................................................................................................ 38  
Effect Settings............................................................................................................................................ 39  
Adjusting the Reverb Settings..................................................................................................... 39  
Adjusting the Multi-Effect Settings ............................................................................................ 40  
Controlling the Tone ................................................................................................................................ 52  
Using a Pad to Start a Pattern ................................................................................................................. 54  
Set the Volume of the Entire Patch ........................................................................................................ 54  
Settings for Other Functions ................................................................................................................... 54  
Limiting the Resonance................................................................................................................ 54  
5
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Co n te n ts  
Copying Pad/ D Beam/ Ribbon Settings (Pad Copy)............................................................... 57  
Copying a Value to All Pads................................................................................................................... 58  
Chapter 3 Recording Your Performance (Sequencer).......................59  
Settings for the Recording (Set in the Recording Stand-by mode) ........................................ 62  
Synchronizing with an External MIDI device (MIDI Sync).................................................... 63  
Inserting a Chain Step .................................................................................................................. 66  
Deleting a Chain Step ................................................................................................................... 66  
Playing with a Patch Chain (Chain Play).............................................................................................. 66  
Chapter 5 Settings for the Entire HPD-15...........................................67  
Settings for basic operation ..................................................................................................................... 67  
Settings for the Basic Operation .................................................................................................. 68  
Settings for the Controllers .......................................................................................................... 69  
Turning On/ Off the D Beam ....................................................................................................... 69  
Turning On/ Off the Ribbons ...................................................................................................... 69  
Setting the Pad Sensitivity ........................................................................................................... 70  
Using the Foot Switches to Control the Tone / Sequencer ................................................................ 71  
Settings for the Foot Switches ..................................................................................................... 71  
Using the Pedal to Control the Hi-Hat / Tone..................................................................................... 72  
Settings for the Pedal.................................................................................................................... 72  
Using the External Pads/ Kick Trigger Unit to Trigger a Sound ....................................................... 73  
Settings for the External Pads / Kick Trigger Unit .................................................................. 73  
More Detailed Settings for the External Pads / Kick Trigger Unit........................................ 74  
Setting the Sound of the External Pads / Kick Trigger Unit .................................................. 75  
MIDI Settings ............................................................................................................................................ 75  
Restoring Settings to Their Default Values (Factory Reset) ............................................................... 75  
6
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Using the HPD-15 to Play External Instruments ................................................................................. 76  
Setting the MIDI Channels........................................................................................................... 77  
Setting the MIDI Channel for a Part........................................................................................... 78  
Using a Sequencer or a Computer to Record/ Play Back the Performance on the HPD-15 .......... 79  
(Local Control)............................................................................................................................... 80  
Transmitting (Bulk Dump) .......................................................................................................... 80  
Troubleshooting....................................................................................83  
Problems With the Overall Sound ......................................................................................................... 83  
MIDI-related Problems ............................................................................................................................ 84  
Sequencer-related Problems ................................................................................................................... 84  
About MIDI.............................................................................................88  
Preset Patch List...................................................................................90  
Preset Pattern List ................................................................................91  
Instrument List......................................................................................92  
Pad Set Instrument List ........................................................................................................................... 94  
Backing Instrument List .......................................................................................................................... 94  
Effect Type List .....................................................................................95  
Demo Song List.....................................................................................96  
MIDI Implementation.............................................................................97  
Specifications......................................................................................112  
Index.....................................................................................................113  
7
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Fe a tu re s  
The HPD-15 is a compact and lightweight digital hand percussion unit  
with built-in sound generator, that you can play with your naked hands.  
A pressure-sensitive pad divided into fifteen sections allows you to play  
full-fledged hand percussion without any other equipment.  
600 versatile sounds including percussion instruments from around the  
world with Latin, African, and Asian sounds, as well as drum sets,  
dance sounds, and sound effects.  
Numerous controllers including ribbons, D Beam , and realtime modify  
knobs allow you to create realtime changes in the sound.  
Kick trigger units and a hi-hat controller can be connected to create a  
space-saving drum set.  
Convenient editing functions for the percussionist include an EZ Edit  
function and a Guide tone (click note).  
Built-in high-quality reverb and multi-effects selected especially for  
percussion let you produce spacious sounds or invent creative new  
possibilities.  
Basic rhythm performances are built-in as preset patterns, so that you  
can enjoy ensemble playing or use the HPD-15 to keep time in place of a  
metronome.  
A convenience sequencer is provided for recording your performance in  
realtime great for practicing or listening to your own playing.  
The HPD-15 can be connected to an external sound module as a MIDI  
controller, or used as to input drum parts for music data.  
8
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Ho w To Use Th is Ma n u a l  
This owners manual is organized as follows.  
Q u ick Sta rt (Ch a p te r 1 )  
This section is intended for those using the HPD-15 for the first time, and  
explains how to use various functions in a simple way. Please read Quick  
Start and follow along by actually operating the HPD-15. This will help you  
understand most of what you need to know for basic operations.  
Ad va n ce d Use (Ch a p te r 2 – Ch a p te r 6 )  
This section explains all functions of the HPD-15 and is divided into specific  
parts. Basic operations are covered in the Quick Start. The Advanced Use  
section assumes you already understand basic procedures, so if anything  
unclear, refer to the Quick Start.”  
Chapter 2 Modifying a Patch  
This chapter explains how to modify the sounds you play, how to control  
the sounds, and how to use effects.  
Chapter 3 Recording Your Performance (Sequencer)  
This chapter explains how to record and play back your performance.  
Chapter 4 Changing Patches in the Desired Sequence  
This chapter explains the Patch Chain function that lets you switch patches  
in a desired order.  
Chapter 5 Settings for the Entire HPD-15  
This chapter explains settings that affect the entire HPD-15, such as screen  
display, control settings, and how to connect external pads, pedals, or foot  
switches for use with the HPD-15.  
Chapter 6 Connecting MIDI Devices  
This chapter explains MIDI-related functions, such as using the HPD-15 to  
play external sound modules, or saving data on an external device.  
Ap p e n d ice s  
If you run into problems, refer to Troubleshootingto make sure that the  
settings are correct. If an error message appears during operation, refer to  
Messages and Error Messagesand take appropriate action. This section  
also provides information related to MIDI, backing instrument list, and the  
MIDI implementation charts.  
The explanations in this manual  
include illustrations that depict  
what should typically be shown  
by the display. Note, however,  
that your unit may incorporate  
a newer, enhanced version of  
the system (e.g., includes newer  
sounds), so what you actually  
see in the display may not  
always match what appears in  
the manual.  
Ab o u t th e Sy m b o ls in Th is Ma n u a l  
Words of symbols enclosed in [square brackets] indicate panel buttons or dial.  
For example, [EDIT] signifies the Edit button.  
9
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Pa n e l De scrip tio n s  
Fro n t Pa n e l  
fig.0-01.e  
Se q u e n ce r Se ctio n  
You can record and play back  
your performance (p. 59).  
VO LUME Kn o b  
Adjusts the volume of the entire HPD-15.  
When this knob is turned fully counterclockwise,  
no sound will be output.  
PATCH/ VALUE Dia l  
Turn to select a patch or change the value.  
REALTIME MO DIFY Se ctio n  
Turn these knobs to modify the  
sound (p. 19).  
D BEAM  
Pa tch Se le ct  
Pass your hand to produce or  
control the sound (p. 16).  
Se ctio n  
Changes the patch (p. 22).  
Rib b o n (L)  
Rib b o n (R)  
Slide your finger  
on this ribbon to  
produce a sound  
or to control the  
tone (p. 15).  
PATCH SEL Bu tto n  
Striking the pad while holding  
down this button changes the  
patch (p. 23). This button is  
used as the shift button of some  
operations, too.  
RO LL/ HO LD Bu tto n  
When this button is lit, the sound  
will repeat like rolls while pressing  
a pad (p. 16).  
Pa d  
Strike to produce a  
sound or press to  
control the tone (p.15).  
1 0  
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Pa n e l De scrip tio n s  
Re a r Pa n e l  
fig.0-02.e  
EXP PEDAL/ HH CTRL Ja ck  
Connect an expression pedal (EV-5), a hi-hat  
control pedal (FD-7), or a foot switch (p. 72).  
TRIGGER IN PUT Ja ck  
Connect the kick trigger units, external pads,  
foot switches (p. 73).  
To prevent malfunction  
and/ or damage to speakers  
or other devices, always  
turn down the volume, and  
turn off the power on all  
devices before making any  
connections.  
FO O T SW ITCH Ja ck  
MIX IN STEREO Ja ck  
Connect the optional foot switches (BOSS FS-5U).  
You can use foot switches to select a patch, to  
control the sequencer, and so on (p. 71).  
Connect a CD/ MD player or use for the  
expanded input at the live performance.  
The sound that is input to this jack will  
be output from the OUTPUT jacks and  
PHONES jack.  
MIDI Co n n e cto rs (IN , O UT/ THRU)  
Connect the MIDI cable when using the  
HPD-15 to play external instruments,  
using the HPD-15 as a sound module, or  
to save/ load the setting data (p. 76).  
O UTPUT Ja ck s  
Connect to external audio devices or  
amps. If using monaural sound, plug  
the cable into the L (MONO) jack only.  
AC Ad a p to r Ja ck  
PHO N ES Ja ck  
Connect the include AC adaptor.  
Connect stereo headphones.  
Even if headphones are connected,  
sound will still be output from the  
OUTPUT jacks.  
PO W ER Sw itch  
Turns the power on/ off.  
To prevent the inadvertent  
disruption of power to  
your unit (should the plug  
be pulled out accidentally),  
and to avoid applying  
undue stress to the AC  
adaptor jack, anchor the  
power cord using the cord  
hook, as shown in the  
illustration.  
Stereo headphones  
Audio cable  
Cord hook  
PCS-31 (optional)  
Speakers with built-in amp, etc.  
L
AC adaptor  
Use only the specified  
expression pedal (EV-5;  
sold separately). By  
R
connecting any other  
expression pedals, you risk  
causing malfunction and/  
or damage to the unit.  
Stereo set, etc.  
CD Player, etc.  
BOSS FS-5U (optional)  
PCS-31 (optional)  
For details on connecting  
MIDI devices, refer to  
Chapter 6 Connecting  
MIDI Devices(p. 76).  
Roland  
BOSS FS-5U  
(optional)  
EV-5 (optional)  
FD-7 (optional)  
Kick trigger unit, External pad, etc.  
1 1  
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Atta ch in g th e HPD-1 5 to th e Sta n d  
1
Attach the stand holder (included with the optional PDS-15) to  
Use the screws provided  
the HPD-15.  
with the PDS-15. Use of  
other screws may result in  
damage to the unit.  
Using the screws provided with the PDS-15, attach the holder so the unit is  
oriented as shown in the diagram.  
fig.0-03.e  
Wide  
Narrow  
2
Attach the HPD-15 to the pad stand (PDS-15).  
If you attach only the  
screws to the HPD-15  
without attaching the stand  
holder and strike the pads  
strongly when it is resting  
on the floor or table, the  
screw heads may contact  
the floor or table and  
scratch it.  
For details on assembling the pad stand and attaching the HPD-15, refer to  
the owners manual for the pad stand.  
fig.0-04.e  
for playing by fingers  
for using the heel of your hand  
(like a conga player)  
Do not slope the stand  
excessively. Be careful that  
the stand does not lose its  
balance.  
1 2  
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Ch a p te r 1 Q u ick Sta rt  
This chapter explains basic operation of the HPD-15.  
For details on modifying sounds and settings, refer to Chapter 2 Modifying  
a Patch(p. 35).  
Tu rn in g O n / O ff th e Po w e r  
* Once the connections have been completed (p. 11), turn on power to your various  
devices in the order specified. By turning on devices in the wrong order, you risk  
causing malfunction and/or damage to speakers and other devices.  
1
Make sure that all volume controls on the HPD-15 and  
connected devices are set to 0.”  
2
Turn on the device connected to the MIX IN Jack.  
When turns the power on,  
be careful not to shut the  
window of the D Beam (p.  
16) until the patch name (p.  
21) is displayed. The HPD-  
15 adjusts the sensitivity of  
the D Beam automatically  
when turns the power on.  
3
Turn on the HPD-15s [POWER] switch.  
4
Turn on the device connected to the OUTPUT Jacks.  
If you connect the hi-hat  
control pedal (FD-7,  
optional), do not step on  
the pedal until the patch  
name is displayed when  
the power is turned on. The  
HPD-15 will check the  
position of the pedal then.  
5
Adjust the volume levels for the devices.  
Before switching off the power, lower the volume on each of the devices in  
your system and then TURN OFF the devices in the reverse order to which  
they were switched on.  
This unit is equipped with  
a protection circuit. A brief  
interval (a few seconds)  
after power up is required  
before the unit will operate  
normally.  
1 3  
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Ch a p te r 1 Q u ick Sta rt  
Liste n in g to th e De m o So n g  
1
Simultaneously press [SEQUENCER] and [SYSTEM].  
fig.1-01  
fig.1-02  
HPD-15 DEMO PLAY  
1.TABLECTRIC  
2
Turn [PATCH/ VALUE] or use [PATCH NUMBER  
] and  
[PATCH NUMBER  
to hear.  
] to select the demo song that you wish  
For details on the demo  
songs, refer to Demo Song  
List(p. 96).  
fig.1-03  
3
Press [PLAY/ STOP].  
fig.1-04  
Playback will begin.  
To stop playback, press [PLAY/ STOP] once again.  
No data for the music that  
is played will be output  
from MIDI OUT.  
4
Press [EXIT].  
You will return to the previous screen.  
1 4  
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Ch a p te r 1 Q u ick Sta rt  
Pe rfo rm in g  
Hit th e p a d s  
The pads of the HPD-15 will produce different volume or tones depending  
on where or how strongly they are struck, and you can also vary the tone  
and duration of the sounds by continuing to press the pad after striking it or  
by pressing another pad.  
The pads are divided into 15 sections, which are numbered as follows.  
fig.1-05  
B5 C1  
C2  
B4  
B3  
C3  
B2  
B1  
C4  
C5  
A2  
A4  
A3  
A1  
A5  
Pad Set  
The pads are in sets of five. Pads A1A5 are referred to as pad set A, pads  
B1B5 as pad set B, and pads C1C5 as pad set C.  
Slid e Yo u r Fin g e r o n th e Rib b o n s  
By sliding your finger on the ribbons located at the left and right of the  
HPD-15 you can produce sounds or modify the tone.  
fig.1-06  
If Ribbon [SOUND] is not  
lit, sliding your finger on  
the ribbon will not produce  
sound. Press [SOUND] to  
make it light.  
[HOLD] is used when you  
control the tone by a  
ribbon. Refer to Turning  
On/ Off the Ribbons(p.  
69).  
1 5  
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Ch a p te r 1 Q u ick Sta rt  
Pa ss Yo u r Ha n d o ve r th e D Be a m  
By passing your hand over the D Beam located at the top of the panel, you  
can produce sounds or modify the tone.  
fig.1-07  
If D Beam [SOUND] is not  
lit, passing your hand over  
the D Beam will not  
produce sound. Press  
[SOUND] to make it light.  
If there is no sound even  
though [SOUND] is lit,  
adjust the sensitivity of the  
D Beam.  
If D Beam [CONTROL] is  
not lit, passing your hand  
over the D Beam will not  
modify the tone. Press  
[CONTROL] to make it  
light.  
Su sta in in g th e So u n d (RO LL/ HO LD Bu tto n )  
1
Press [ROLL/ HOLD] (located at the upper left of the pads) to  
make it light.  
fig.1-08  
Ribbons, D Beam,  
connected expression  
pedal, and connected hi-hat  
control pedal are called  
controller.“  
2
Press the pad.  
While you press the pad, the sound will be repeated as a roll.  
Pressing strongly will increase the volume.  
To specify the interval at  
which the sound is  
repeated, refer to  
Specifying the Roll Speed”  
(p. 55).  
The sound of the instruments marked with *Hin the Instrument List (p.  
92) will sustain if you remove your hand from the pad.  
The sound of the  
instrument assigned to the  
D Beam, ribbons, external  
triggers, or pedal will not  
be repeated.  
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Ch a p te r 1 Q u ick Sta rt  
Pla y in g Va rio u s So u n d s  
Lets use the patch (p. 21) of P0101 Conga to hear various sounds from the  
pads, ribbons, and D Beam.  
* If the following screen is not shown, turn [PATCH/VALUE] until the following  
screen appears.  
fig.1-09  
P01 LATIN  
01 Conga  
fig.1-10  
If D Beam [SOUND] is not  
lit, passing your hand over  
the D Beam will not  
Bell Tree  
produce sound. Press  
[SOUND] to make it light.  
Shaker Maracas  
Timbale  
(High)  
Tambourine  
Claves  
Timbale  
(Low)  
Bongo  
(Low)  
If [SOUND] located above  
the ribbon is not lit,  
Cowbell  
Agogo  
Conga  
Conga  
rubbing the ribbon will not  
produce sound. Press  
(Toe/Open) (Low Open)  
Bongo  
(High)  
Conga  
(Bass)  
[SOUND] to make it light.  
Conga  
Conga  
(Heel/Open)  
(Open/Slap)  
Conga  
Slide  
Guiro  
Co n tro llin g Pa d So u n d s  
Lets use the patch (p. 21) of P0201 Talking Drm and use the ribbons, D  
Beam, and other pads to control the pitch of the pads.  
* If the following screen is not shown, turn [PATCH/VALUE] until the following  
If D Beam [CONTROL] is  
not lit, passing your hand  
over the D Beam will not  
modify the tone. Press  
[CONTROL] to make it  
light.  
screen appears.  
fig.1-10a  
P02 AFRICAN  
01 TalkingDrm  
While striking the pad, rub the ribbons or move your hand over the D Beam  
to raise the pitch.  
While striking the pad, press one of the pads A1A5 will also raise the pitch.  
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Ch a p te r 1 Q u ick Sta rt  
Pla y in g a Sca le  
You can use the pads to play the sounds of a pitched instrument such a steel  
drum or marimba.  
Lets use the patch (p. 21) of P0501 Vibraphone to play a scale.  
* If the following screen is not shown, turn [PATCH/VALUE] until the following  
screen appears.  
fig.1-10b  
P05 ORCH  
01 Vibraphone  
The pads are assigned to the notes of the keyboard as follows.  
fig.1-10c  
C2  
C3  
Simultaneously striking  
pads A1A3 (the left half of  
pad set A) will produce a  
Cchord, and  
simultaneously striking  
A3A5 (the right half) will  
produce a Gchord.  
Helpful Use of the Included Label  
G
#
#
G
F
E
#
F
A
A
#
D
B
D
C
#
#
C
C
D
C
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Ch a p te r 1 Q u ick Sta rt  
Usin g Kn o b s to Mo d ify th e To n e (Re a ltim e Mo d ify )  
The sounds of the HPD-15 have various parameters that determine the  
loudness, pitch, and duration, and how the notes are sounded. By  
modifying the values of each parameters, you can vary the tone.  
In Edit mode (p. 35), you  
can also use Realtime  
Modify to adjust the  
Normally, you will adjust the parameter values to your liking before you  
perform. However, some of the parameters can be freely modified while  
you play. This is referred to as realtime modify.”  
parameter values (p. 58).  
fig.1-11  
3
1
1
2
Press [SELECT] to select the parameter that you wish to modify.  
Modify Lock  
The indicator at the right of the selected parameter will light.  
Hold down [SELECT], and  
sound the pad (D Beam,  
ribbon). It will be fixed to  
the target of modification  
and other pads cannot  
become to the target. (The  
[SELECT] indicator will  
blink at this time.)  
Sound the pad (D Beam, ribbon) for the sound that you wish to  
modify.  
* The M-FX DEPTH and LFO parameters will apply in the same way to all pads/  
ribbons/D Beam.  
To unlock, hold down  
[SELECT], and press  
[EXIT].  
3
Turn the [REALTIME MODIFY] knob.  
The selected parameter and the value being modified will be displayed, and  
the sound will change.  
fig.1-12  
RTM  
When you turn the knobs  
too fast, some noise may be  
heard from some tones .  
A1* PITCH +600  
* If the multi-effects (p. 20) is off, turning the [M-FX DEPTH] knob makes no  
modification.  
* If the LFO Waveform (p. 38) is set to “OFF,” turning the [LFO RATE], [LFO  
PITCH] and [LFO FLT/AMP] knobs makes no modification.  
Hold down [EXIT/  
MODIFY CLEAR], and  
press [SELECT]. You can  
excute Modify Clear and  
cancel the Modify Lock at  
the same time.  
4
By repeating steps 13 you can create numerous variations in  
the sound.  
* By pressing [EXIT/MODIFY CLEAR] you can cancel any value changes you made  
(Modify Clear).  
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Ch a p te r 1 Q u ick Sta rt  
Ad d in g Effe cts Su ch a s Re ve rb o r  
Disto rtio n (Mu lti-Effe cts)  
The HPD-15 contains a multi-effect unit that can apply various effects to the  
sound.  
Tu rn in g Mu lti-Effe cts O n / O ff  
1
Press [MULTI-EFFECTS].  
fig.1-13  
For more on multi-effects,  
refer to Adjusting the  
Multi-Effect Settings(p.  
40).  
When the effect is on, [MULTI-EFFECTS] will light.  
The sound will change according to the selected type of effect.  
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Ch a p te r 1 Q u ick Sta rt  
Ch a n g in g So u n d s to Pla y (Pa tch Se le ct)  
A patch contains settings for the pads, controllers, and effects. The HPD-15  
contains 80 User patches that you can rewrite if desired, and 160 Preset  
patches that cannot be rewritten. User patches and preset patches are  
organized into 10 patch groups.  
Names are assigned to preset patch groups.  
GROUP 1  
LATIN  
Latin-American Percussion instruments  
GROUP 2  
AFRICAN  
Percussion instruments of Africa and  
other regions  
GROUP 3  
INDIAN  
Percussion instruments of India and the  
Middle East  
GROUP 4  
ASIAN  
ORCH  
Percussion instruments of Asia  
GROUP 5  
Orchestral percussion instruments, and  
mallet instruments (e.g., xylophone,  
marimba)  
GROUP 6  
GROUP 7  
GROUP 8  
GROUP 9  
DRUMS  
DANCE  
SFX  
Drum sets  
Sounds for dance music  
Sound effects  
OTHERS  
Melody instruments (e.g., bass,  
synthesizer), and other sounds  
GROUP 10 LOOPS  
Preset patterns are assigned to pads B1–  
C5. You can listen and compare the preset  
patterns.  
Each patch is assigned a name (Patch Name).  
The currently selected group number, patch number, and patch name are  
displayed in the screen.  
fig.1-15.e  
Group Number Group Name  
U: User  
P01 LATIN  
01 Conga  
P: Preset  
Patch Number  
Patch Name  
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Ch a p te r 1 Q u ick Sta rt  
Ch a n g in g Pa tch e s w ith th e Dia l  
1
Turn [PATCH/ VALUE].  
The patch will change as shown in the diagram.  
fig.1-16  
U0101  
U0102  
U0108  
U0201  
P1001  
P0901  
Ch a n g in g Pa tch e s w ith th e Pa n e l Sw itch e s  
fig.1-17  
2
3
3
1
1
2
3
Press [USER] or [PRESET] to select either user patches or  
preset patches.  
The selected button will light.  
Use [GROUP -] and [GROUP +] to select the patch group.  
The indicator of the selected patch group will light.  
If you continue holding a  
button, the patch groups/  
numbers will change  
Use [PATCH NUMBER  
] and [PATCH NUMBER  
] to  
consecutively (p. 31).  
select the patch number within the patch group.  
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Ch a p te r 1 Q u ick Sta rt  
Ch a n g in g Pa tch e s w ith th e Pa d s (Pa d Pa tch Se le ct)  
fig.1-18  
1, 2  
B5  
C1  
B4  
C2  
B3  
C3  
C4  
B2  
A2  
A4  
B1  
C5  
1
2
1
2
Hold down [PATCH SEL], and strike a pad B1C5 to select a  
Use the panel switches to  
change between user  
patch group.  
patches and preset patches.  
Hold down [PATCH SEL], and strike pad A2 or A4 to select  
the patch number.  
Striking pad A4 will increase the patch number, and striking A2 will  
decrease it.  
* Pads B1–C5 correspond to the patch groups, and pads A2 and A4 correspond to  
[PATCH NUMBER  
fig.1-19  
] and [PATCH NUMBER  
] respectively.  
While you continue  
holding [PATCH SEL], the  
indicator for the selected  
patch group and the  
GROUP  
indicator beside the pad  
(B1C5) corresponding to  
that group will blink.  
B5 C1  
C2  
B4  
5
6
4
7
B3  
C3  
3
8
B2  
B1  
C4  
C5  
2
9
10  
1
A2  
A4  
NUMBER  
2 3  
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Ch a p te r 1 Q u ick Sta rt  
Ch a n g in g th e Se ttin g s o f a Pa tch (EZ  
Ed it)  
The process of modifying a patch is called editing.The HPD-15 provides  
Easy (EZ) Edit mode for making basic settings, and Edit mode for making  
settings in more detail. This section explains EZ Edit mode.  
To learn how to make more  
detailed settings, refer to  
Chapter 2 Modifying a  
Patch(p. 35).  
fig.1-20  
4
3
6
1
1
Press [EDIT].  
[EDIT] will blink, and you will enter EZ Edit mode.  
If you press [EDIT] once  
again, [EDIT] will light and  
you will be in Edit mode (p.  
35).  
2
3
Strike a pad to select the pad set (p. 25) that you wish to  
modify. You can also select the D Beam or ribbons.  
Press [  
PARAMETER] or [PARAMETER  
] to select the  
You can make your  
parameter that you wish to modify.  
selection rapidly by using  
the Key Repeat Function (p.  
31) or Skip Function (p. 32).  
4
5
6
To modify the value, either turn [PATCH/ VALUE] or use  
[PATCH NUMBER ] and [PATCH NUMBER ].  
Repeat steps 24 to continue editing.  
The settings you edit will  
return to the original  
values when you switch  
patches. If you wish to keep  
your changes, refer to  
Saving your settings  
(Write) / Duplicating  
settings (Copy)(p. 56).  
When you are finished editing, press [EXIT].  
You will return to normal Play mode.  
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Ch a p te r 1 Q u ick Sta rt  
fig.1-20a.e  
appears if the Value is edited  
"A", "B", or "C" appears  
when "Pad Set" is selected  
Edit Target  
(Pad Set, Ribbon, D Beam, etc.)  
Patch Number  
U0101A* PAD SET  
Pitch +200cent  
Parameter  
Value  
fig.1-21.e  
EZ Ed it Pa ra m e te r List  
Refer to Pad Set  
Instrument List  
(p. 94)  
PAD SET,  
RIBBON L,  
RIBBON R,  
D BEAM,  
PEDAL,  
Inst  
Selects the instrument for Pad Set A, B, C  
(Ribbon, D Beam).  
Pads can be selected by five sets.  
0 127  
Level  
Pan  
Adjusts the volume.  
TRIG 1,  
TRIG 2  
L63 R63,  
Random,  
Alternate  
Adjusts the pan (localization) of the output sound.  
Random: The pan changes randomly each time the pad is struck.  
Alternate: The pan alternates left and right each time the pad is struck.  
0 127  
ReverbSend  
Pitch  
Adjusts the reverb depth.  
-2400 +2400  
Adjusts the pitch of the sound.  
Adjusts the duration (decay time).  
-31 +31  
Decay  
OFF, ON,  
PadData  
MULTI-FX/LFO  
Turns the multi-effects and LFO on/off.  
If you select PadData, this will be determined  
by the on/ off setting in Edit mode (p. 36).  
* PadData can be  
selected for PAD SET.  
Refer to Effect  
Type List (p. 95)  
REVERB  
MULTI-FX  
Type  
Selects the type of the reverb.  
0 127  
Depth  
Adjusts the overall reverb depth.  
Refer to Effect  
Type List (p. 95)  
Type  
Selects the type of the multi-effects.  
Adjusts the depth of the multi-effects.  
Adjusts the output volume of the multi-effects.  
0 127  
0 127  
0 127  
Depth  
FxOut Volume  
Fx Rev Send  
Adjusts the depth of reverb applied to the  
sound processed by the multi-effects.  
0 127  
PATCH LEV  
MasterVolume  
Adjusts the volume of the entire patch.  
Refer to "Naming  
a Patch" (p. 55)  
PATCH NAME  
Give the pattern a name of up to 10 characters.  
* About PEDAL, TRIG 1, and TRIG 2, see p. 72–p. 73.  
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Ch a p te r 1 Q u ick Sta rt  
Pla y in g Ba ck a Pre se t Pa tte rn  
fig.1-22  
2
3, 4  
5
1, 5  
1
Press [SEQUENCER].  
[SEQUENCER] will light, and you will enter Sequencer mode.  
fig.1-22a.e  
Current Measure  
Current Beat  
Tempo  
Pattern Number  
U: User  
P01 001-01 =100  
4/4 Cha-Cha  
P: Preset  
Time Signature  
Pattern Name  
2
3
Turn [PATCH/ VALUE] to select the pattern.  
For more on preset  
patterns, refer to Preset  
Pattern List(p. 91).  
Press [PLAY/ STOP].  
The selected pattern will play back.  
4
5
To stop playback, press [PLAY/ STOP] once again.  
The pattern will stop playing.  
Press [SEQUENCER] or [EXIT].  
You will return to normal Play mode.  
2 6  
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Ch a p te r 1 Q u ick Sta rt  
Ch a n g in g th e Te m p o  
fig.1-23  
2
1, 3  
1
Press [TEMPO].  
[TEMPO] will light, current tempo is displayed in the screen.  
fig.1-23a  
Tempo  
=100  
2
3
Turn [PATCH/ VALUE] to change the tempo.  
The tempo can be changed  
either when the pattern is  
playing or stopped.  
When you have finished making changes, press [TEMPO]  
once again.  
[TEMPO] will go dark, and you will return to the previous screen.  
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Ch a p te r 1 Q u ick Sta rt  
Sy ste m Se ttin g s  
Settings that are shared by all patches are called system settings.”  
Settings such as the display contrast and the D Beam sensitivity are system  
settings.  
Ad ju stin g th e Disp la y fo r Be st Visib ility (LCD  
Co n tra st)  
fig.1-24  
2
3
1, 3  
1
Press [SYSTEM].  
[SYSTEM] will light, and the following screen will appear.  
fig.1-25  
UTILITY  
LCD Contrast 5  
2
3
Turn [PATCH/ VALUE] to adjust the contrast of the display  
screen.  
Increasing the value will darken the display.  
When you have finished adjusting, press [SYSTEM] or [EXIT].  
When you modify the  
system setting, the new  
setting is automatically  
saved as soon as you make  
the change. You do not  
have to operate for the  
storing.  
You will return to normal Play mode.  
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Ch a p te r 1 Q u ick Sta rt  
Ad ju stin g th e D Be a m Se n sitivity  
The sensitivity of the D Beam will change depending on the amount of light  
in the vicinity of the unit. If it does not function as you expect, adjust the  
sensitivity as appropriate for the brightness of your location.  
fig.1-26  
The HPD-15 adjusts the  
sensitivity of the D Beam  
automatically when turns  
the power on.  
3
2
4
1, 4  
1
2
Press [SYSTEM].  
[SYSTEM] will light.  
Press [PARAMETER  
fig.1-27  
] to display the following screen.  
You can make your  
selection rapidly by using  
the Key Repeat Function (p.  
31) or Skip Function (p. 32).  
CONTROLLER  
DBEAM Sens 100  
3
4
Place your hand about 20 inches (50 cm) above the D Beam,  
and turn [PATCH/ VALUE] to adjust the sensitivity.  
The sensitivity of the D  
Beam will be less in a dark  
location. In such locations,  
it is a good idea to make  
the adjustment with your  
hand approximately 12  
inches (30 cm) above the D  
Beam.  
Move the meter at the upper right of the screen to the center line as shown  
in right screen. The D Beam will respond as far as the position where your  
hand was when you made the adjustment.  
fig.1-28  
CONTROLLER  
DBEAM Sens 100  
CONTROLLER  
DBEAM Sens 64  
When you have finished adjusting, press [SYSTEM] or [EXIT].  
For details on other system  
parameters, refer to  
You will return to normal Play mode.  
Chapter 5 Settings for the  
entire HPD-15(p. 67).  
2 9  
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Ch a p te r 1 Q u ick Sta rt  
If th e So u n d o r O p e ra tio n Is n o t a s Yo u  
Ex p e ct  
If, as you modify the settings, the sound or operation is no longer as you  
expect and you are unable to restore the correct settings, you can execute the  
Factory Reset operation to reset all settings to their factory condition.  
fig.1-29  
When you execute factory  
reset, the edited contents  
will be lost.  
4, 5  
2
3
1
1
2
Press [SYSTEM].  
[SYSTEM] will light.  
Hold down [PARAMETER  
fig.1-30  
] to access the following screen.  
You can make your  
selection rapidly by using  
the Skip function (p. 32).  
FACTORY RESET  
SYSTEM [WRITE]  
3
4
Turn [PATCH/ VALUE] to select ALL.”  
fig.1-30a  
It is also possible to  
initialize specific data, such  
as only the patches or only  
the system settings. For  
details, refer to Restoring  
the Factory Settings(p.  
85).  
FACTORY RESET  
ALL  
[WRITE]  
Press [WRITE].  
The following screen will appear.  
fig.1-31  
Are You Sure?  
[WRITE/EXIT]  
5
If you wish to execute factory reset, press [WRITE].  
After the data has been initialized, the following screen will appear.  
fig.1-09  
P01 LATIN  
01 Conga  
* If you decide not to execute, press [EXIT].  
3 0  
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Ch a p te r 1 Q u ick Sta rt  
Ra p id ly Se le ctin g Pa ra m e te rs o r Va lu e s  
Ke y Re p e a t Fu n ctio n  
This can also be used when selecting either parameters or values, and when  
selecting patch groups or patch numbers.  
1
Press and hold either [  
PARAMETER],  
[PARAMETER  
NUMBER  
], [PATCH NUMBER  
], [PATCH  
], [GROUP -], or [GROUP +].  
The parameter, value, patch number, or group will change consecutively.  
Tu rb o Re p e a t Fu n ctio n  
This function can also be used when selecting a value or patch number.  
When you select the  
instrument or adjust the  
pitch, you can use the Skip  
function (p. 32) instead of  
the Turbo repeat function.  
1
Hold down [PATCH NUMBER  
[PATCH NUMBER ].  
], and press  
fig.1-32.e  
press  
while holding down  
The value (value or patch number) will increase rapidly.  
1
Hold down [PATCH NUMBER  
[PATCH NUMBER ].  
], and press  
fig.1-33.e  
press  
while holding down  
The value (value or patch number) will decrease rapidly.  
Turbo Function of the Dial  
1
Hold down [PATCH SEL], and turn [PATCH/ VALUE].  
fig.1-33a.e  
while  
turn  
holding  
down  
If you are changing the value, the value will change in 10 steps.  
3 1  
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Ch a p te r 1 Q u ick Sta rt  
Sk ip Fu n ctio n  
You can rapidly select parameters or values.  
Skipping Parameters  
Parameters are grouped into several categories according to the content  
that is being edited. By using the skip function you can jump to the first  
parameter of the category.  
1
Hold down [PARAMETER  
], and press and release  
[
PARAMETER].  
fig.1-34.e  
while holding down  
press and release  
UTILITY  
CONTROLLER  
LCD Contrast 5  
DBEAM Sens 100  
The first parameter of the next category will be shown.  
1
Hold down [  
PARAMETER], and press and release  
].  
[PARAMETER  
fig.1-35.e  
while holding down  
press and release  
CONTROLLER  
DBEAM Sens 100  
UTILITY  
LCD Contrast 5  
The first parameter of the previous category will be shown.  
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Ch a p te r 1 Q u ick Sta rt  
Skipping Values  
When selecting an instrument or setting the pitch, you can make the value  
jump.  
Instruments (sounds) are grouped into several categories. By using the skip  
function you can jump to the first sound in each group.  
The pitch value can be changed in steps of 100 cent (one semitone).  
1
While pressing [PATCH NUMBER  
[PATCH NUMBER ].  
], press and release  
fig.1-36.e  
press and  
release  
while holding down  
Pad Inst (p. 36) select screen  
P0101A1*PAD INST  
L09:Conga Hi /H  
P0101A1*PAD INST  
F01:Shekere  
Pitch adjust screen  
P0101A1*PAD INST  
Pitch +12cent  
P0101A1*PAD INST  
Pitch +100cent  
If you are selecting instruments, the first sound in the next group will be  
displayed.  
If you are setting the pitch, the value will increase in 100 cent steps.  
1
While pressing [PATCH NUMBER  
[PATCH NUMBER ].  
], press and release  
fig.1-37.e  
while holding  
down  
press and release  
Pad Inst (p. 36) select screen  
P0101A1*PAD INST  
R01:Dry Hard Kik  
P0101A1*PAD INST  
O01:Sleigh Bell  
Pitch adjust screen  
P0101A1*PAD INST  
Pitch +783cent  
P0101A1*PAD INST  
Pitch +700cent  
If you are selecting instruments, the first sound in the previous group will  
be displayed.  
If you are setting the pitch, the value will decrease in 100 cent steps.  
3 3  
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Ch a p te r 1 Q u ick Sta rt  
Try to Pla y th e Co n g a  
Lets try to play the conga using the HPD-15.  
Use the patch P0101 Conga.  
Open (O)  
Strike the pad A5 or A4, and remove the hand immediately.  
Closed 1 (C1)  
Strike the pad A5 and do not remove the hand.  
Closed 2 (C2)  
While pressing the pad A1 by the left hand, strike the pad A5.  
Open Slap (OS)  
Strike the edge of the pad A5 powerfully and remove the hand  
immediately.  
Closed Slap (CS)  
While pressing the pad A1 by the left hand, strike the edge of the pad  
A5.  
Heel (H)  
Strike the pad A1 by the heel of the left hand.  
Toe (T)  
While pressing the PAD A1 by the heel of the left hand, strike the pad  
A2 by the toe of the same hand.  
Pitch Bend (PB)  
While pressing the pad A3, strike the pad A5.  
Co n g a - Ba sic Rh y th m  
fig.1-38.e  
Pad:  
A1 A2 A5 A2 A1 A2 A4 A4  
A1 A2 A5 A2 A1 A2 A4 A4  
Technique:  
H
T CS T  
H
T
O O  
H
T CS T  
H
T
O O  
x
x
A2  
A1  
A4  
A5  
L
L
R
L
L
L
R R  
L
L
R
L
L
L
R R  
A3  
Pad:  
A1 A2 A5 A4 A4 A2 A5 A5  
A1 A2 A5 A4 A4 A2 A5 A5  
Technique:  
H
T CS O O  
T
O O  
H
T CS O O  
T
O O  
x
x
L
L
R R R  
L
R R  
L
L
R R R  
L
R R  
L: left hand  
R: right hand  
3 4  
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Ch a p te r 2 Mo d ify in g a Pa tch  
This chapter explains Edit mode, where you can make  
detailed settings.  
Ba sic p ro ce d u re in Ed it Mo d e  
5 . To modify the value, either turn [PATCH/ VALUE] or  
1 . Press [EDIT] to make it blink; you will enter EZ Edit  
use [PATCH NUMBER  
].  
] and [PATCH NUMBER  
mode.  
fig.2-01  
fig.2-05.e  
U0101A PAD SET  
001:Conga  
U0101A3 PAD INST  
Pad Level 100  
2 . Once again press [EDIT] to make it light; you will enter  
Edit mode.  
Value  
* The parameter category will be displayed in the upper  
6 . Repeat steps 35 to continue editing.  
right of the screen.  
fig.2-02.e  
7 . When you are finished editing, press [EXIT] or [EDIT].  
Parameter Category  
[EDIT] will go dark, and you will return to normal Play  
mode.  
fig.2-06  
U0101A1 PAD INST  
L09:Conga Hi /H  
U01 USER01  
01* Conga  
3 . Strike a pad to select the pad (D Beam, ribbon) that you  
wish to edit.  
fig.2-03.e  
Pad A3 is selected  
You can make your selection rapidly (p. 31). You can also use  
realtime modify to change the value (p. 58).  
U0101A3 PAD INST  
L17:Conga HiBass  
D Beam is selected  
The settings you edit will return to the original values when  
you switch patches. If you wish to keep your changes, refer  
to Saving Your Settings (Write) / Duplicating Settings  
(Copy)(p. 56).  
U0101DB PAD INST  
I35:Bell Tree  
Ribbon (right) is selected  
U0101RR PAD INST  
L18:Conga Slide  
If you edit the settings of a user patch, you can keep your  
changes in the same patch by pressing [WRITE] twice.  
4 . Press [  
PARAMETER] or [PARAMETER  
] to  
select the parameter that you wish to modify.  
fig.2-04.e  
When you change a value, an *will appear beside the  
patch number in the screen, indicating that the data is being  
edited. If you switch patches or perform the Write or Copy  
operation (p. 56), the *will disappear.  
U0101A3 PAD INST  
Pad Level 100  
Parameter  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Sw e e p : -3 1 +3 1  
Ad ju stin g So u n d s  
Changes the pitch.  
Select the sound that you wish to play by using the pads, D  
Beam, or ribbons. You can also adjust the pitch or duration of  
the sound.  
Positive (+) values will cause the pitch to change from high  
to low. Negative (-) values will cause the pitch to change  
from low to high.  
* Some parameters have relation to the parameters in EZ Edit  
mode. If there are problems (e.g., no sound), check the  
parameters in EZ Edit mode.  
MULTI-FX/ LFO : O FF, O N  
Turns the multi-effects and LFO on or off.  
Parameter Category: PAD INST  
fig.2-07.e  
Trig Mo d e : Sh o t, Ga te , Trig (Pa d )  
Mo ve , Mo vGa te , To u ch , Tch Ga te ,  
Scra p e , Scrp 1 w y (D Be a m , Rib b o n )  
(Inst select screen)  
U0101A1 PAD INST  
L09:Conga Hi /H  
Selects how the sound will be played.  
Pad  
Shot * :  
When you strike the pad, the sound will  
play for the duration specified for that  
particular sound.  
Inst Group  
Inst Name  
(Other value select screen)  
Gate * :  
The sound will play while you continue  
pressing the pad. This is effective when  
you have selected a sustaining sound.  
U0101A1 PAD INST  
Pad Level 100  
Parameter  
Value  
Trig:  
The sound will play when you strike the  
pad, and will stop when you strike the pad  
once again. This is effective when you have  
selected a sustaining sound.  
(In st) : Re fe r to In stru m e n t List (p . 9 2 )  
Selects the sound (instrument.)  
* You can jump to the first sound in each instrument group by  
using the Skip function (p. 33).  
D Beam, Ribbon  
Move: The sound will play when you place your  
Pa d Le ve l: 0 1 2 7  
hand above (or touch with your finger) and  
move.  
Adjusts the volume.  
MovGate: The sound will play when you place your  
hand above (or touch with your finger) and  
move. If a sustaining sound is selected, the  
sound will continue playing until you stop  
your hand or finger.  
Pa n : L6 3 Ce n te rR6 3 , Ra n d o m , Alte rn a te  
Adjusts the pan (localization) of the output sound.  
Random: The pan changes randomly each time the pad is struck.  
Alternate: The pan alternates left and right each time the pad is  
struck.  
Touch:  
The sound will play when you place your  
hand above (or touch with your finger).  
Re ve rb Se n d : 0 1 2 7  
TchGate:  
The sound will play when you place your  
hand above (or touch with your finger). If a  
sustaining sound is selected, it will  
continue playing until you move your  
hand or finger away.  
Adjusts the depth of the reverberation.  
Pitch : -2 4 0 0 +2 4 0 0 ce n t  
Adjusts the pitch.  
100 cents is a semitone.  
Scrape * : The sound will play when you move your  
hand or finger. This is used to play sounds  
such as guiro.  
* You can change the pitch in steps of 100 cent by using the Skip  
function (p. 33).  
De ca y : -3 1 +3 1  
only D Beam  
Adjusts the duration (decay time.)  
* Some sounds do not change the duration.  
Scrp1wy * : The sound will play continuously when  
you move your hand. The sound will play  
for only one direction.  
Co lo r: -3 1 +3 1  
Adjusts the tone.  
* Pedal can be specified the value marked with “*.”  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Ve lo Cu rve : Lin e a r, Ex p 1 2 , Lo g 1 2 , Sp lin e ,  
Lo u d 1 2 , Fix 1 1 6  
Selects how striking force will affect the volume.  
Linear:  
This is the normal setting and most  
natural correspondence between  
velocity and volume change.  
Spline:  
Variation in striking force will produce  
extreme change.  
Loud1, Loud2: Variation in striking force will produce  
little change, and a constant volume  
will be maintained.  
Exp1, Exp2:  
Compared to Linear, a wider volume  
change will occur for stronger hits.  
Log1, Log2:  
Compared to Linear, a wider volume  
change will occur for softer hits.  
Fix116:  
The sound will play at a fixed volume  
regardless of how strongly you strike.  
Fix1 will produce the lowest volume,  
and Fix16 will produce the highest  
volume.  
fig.2-08.e  
Loudness  
Striking force  
Exp2  
Log1  
Linear  
Exp1  
Log2  
Spline  
Loud1  
Loud2  
Fix1  
Fix16  
Ed it Pa ra m e te rs Blo ck Dia g ra m  
fig.2-09.e  
Sound  
L R  
Generator  
Pad  
D Beam  
Ribbon  
MULTI-FX/LFO  
Pan  
Inst  
Pad Level  
Pitch  
Decay  
Color  
TrigMode  
VeloCurve  
Reverb Send  
+
+
Sweep  
REVERB  
MasterVolume  
OUTPUT  
Fx Rev Send  
FxOut Volume  
+
MULTI-  
EFFECTS  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Re a ltim e 2 : PITCH, EFFECT  
Ad d in g Cy clic Ch a n g e to th e  
To n e  
Selects the LFO parameter which is modified by turning the  
middle realtime modify knob. You can modify the  
PitchDepth if you select the PITCH, or the EffectDepth if you  
select the EFFECT.  
You can use the LFO (Low Frequency Oscillator) to cyclically  
change the pitch, volume, etc.  
* The LFO will apply to all pads / D Beam / ribbons.  
Parameter Category: PAD LFO  
fig.2-10  
This parameter is effective only when the bottom indicator  
that at the upper right of the Realtime Modify knobs is lit by  
pressing [SELECT].  
U0101  
LFO  
Waveform Triangl  
Re a ltim e 3 : FILTER, AMP  
W a ve fo rm : O FF, Tria n g l, Sin e , Sa w Rise ,  
Sa w Fa ll, Sq u a re , Tra p e , Sm p &Hld ,  
Ra n d o m , Ch a o s  
Selects the LFO parameter which is modified by turning the  
right realtime modify knob. You can modify the FilterDepth  
if you select the FILTER, or the AmpDepth if you select the  
AMP.  
Selects the waveform of the LFO. If you select OFF, there will  
be no change, and the following parameters will not be  
displayed.  
fig.2-11.e  
This parameter is effective only when the bottom indicator  
that at the upper right of the Realtime Modify knobs is lit by  
pressing [SELECT].  
Triangl  
Sine  
SawRise  
Triangle wave  
SawFall  
Sine wave  
Square  
Sawtooth  
wave (Up)  
Trape  
Sawtooth  
wave (Down)  
Square wave Trapezoidal wave  
Smp&Hld  
Random  
Chaos  
Sample and  
hold wave  
Random wave  
Chaos wave  
Ra te : 0 1 2 7  
Adjusts the modulation rate of the LFO waveform.  
Pitch De p th : 0 1 2 7  
Adjusts the depth of the pitch modulation.  
Filte rDe p th : 0 1 2 7  
Adjusts the depth of the modulation in tone.  
Am p De p th : 0 1 2 7  
Adjusts the depth of the modulation in volume.  
Effe ctDe p th : 0 1 2 7  
Adjusts the depth of modulation for the effect parameter. For  
details on the parameter that will be modulated, refer to  
Adjusting Multi-Effect Settings(p. 40).  
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Ch a p te r 2 Mo d ify in g a Pa tch  
HF Da m p : 2 0 0 Hz8 k Hz, THRU  
Effe ct Se ttin g s  
Adjusts the currently at which the high range of the  
reverberation will be cut. As you lower the frequency, more  
of the high range will be cut, producing a softer sound. If you  
do not wish to cut the high range, set this to THRU.  
You can add reverberation to the sound to create the  
sensation of playing in a hall or on stage, apply distortion to  
the sound, or add depth, spaciousness, and modulation.  
* The effect will apply to all pads / D Beam / ribbons.  
Dly Fe e d b a ck : 0 1 2 7  
Ad ju stin g th e Re ve rb Se ttin g s  
Adjusts the number of times that the delay sound will be  
repeated.  
Reverb adds reverberation to the sound to simulate a  
spacious ambience.  
* This will be displayed only if Algo is Delay or PanDly.  
fig.2-13.e  
Parameter Category: REVERB  
fig.2-12  
Algo: Room12, Stage, Plate, Hall12  
U0101 REVERB/DLY  
Direct Sound  
Type#  
Room1  
Level  
Ty p e : Re fe r to REVERB/ DELAY Ty p e (p . 9 5 )  
Reverb Sound  
Selects the preset setting of reverb.  
Time  
If you wish to make even more detailed settings, adjust the  
algorithm and parameters below. When you change a value,  
a #will appear beside the Type.”  
Algo: Delay, PanDly  
Direct Sound  
Delay Sound  
Alg o : O FF, Ro o m 1 2 , Sta g e , Pla te , Ha ll1 2 ,  
Level  
De la y , Pa n Dly  
Selects the type (algorithm) of reverb. If you select OFF no  
reverb will be applied, and the following parameters will not  
be displayed.  
Time  
Dly Feedback  
Room1: Simulation of the reverberation in a room  
Room2: Brighter reverb than Room1  
If you change the Type,the algorithm of the reverb and the  
values of the parameters will be changed to the setting of  
each type.  
Stage: Simulation of on-stage reverberation  
Plate:  
Hall1:  
Hall2:  
Simulation of a metal plate reverb  
Simulation of a larger space than Room  
Brighter reverb than Hall1  
Delay: Standard delay (Echo)  
PanDly: Delay that pans (moves) the reflection between  
left and right  
Le ve l: 0 1 2 7  
Adjusts the volume of the reverberation (or delay sound).  
Tim e : 0 1 2 7  
If Algo is Room1Hall2, this adjusts the duration of the  
reverberation. If Algo is Delay or PanDly, this adjusts the  
delay time.  
3 9  
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Ch a p te r 2 Mo d ify in g a Pa tch  
StereoDelay:  
Stereo Delay (Delay the sound)  
Ad ju stin g th e Mu lti-Effe ct Se ttin g s  
Mod Delay:  
Modulation Delay (Delay the sound while  
modulating it)  
Multi-effect (M-FX) allows you to select different algorithms  
to obtain a variety of effects.  
TimeCtrlDly:  
Time Control Delay (Control the delay and  
pitch in realtime)  
Parameter Category: MULTI-FX  
fig.2-14  
3TapDlySht:  
3-tap delay short (Delay the sound in three  
directions)  
U0101 MULTI-FX  
Type# Hall"A"  
3TapDlyLng:  
3-tap delay Long  
4TapDlySht:  
4-tap delay short (Produce four delayed  
sounds)  
Ty p e : Re fe r to MULTI-FX Ty p e (p . 9 5 )  
Selects the preset setting of multi-effects.  
4TapDlyLng:  
AdvanceRev:  
GateReverb:  
4-tap delay Long  
If you wish to make even more detailed settings, adjust the  
algorithm below and parameters on the following pages.  
When you change a value, a #will appear beside the  
Type.”  
Advanced Reverb (Add reverb to the sound)  
Gate Reverb (Sharply cut the reverberation)  
The parameters of each algorithm are explained on the  
following pages.  
Alg o :  
Selects the algorithm of the effect. The parameters and values  
will differ depending on the algorithm.  
In the explanation on the following pages, the value of  
parameters marked with RTMcan be controlled by [M-FX  
DEPTH] of the Realtime Modify (p. 19).  
Stereo EQ:  
Stereo Equalizer (Modify the tone)  
CompLimiter: Compressor/ Limiter (Make the volume  
more consistent)  
* If you modify the MULTI-FX DEPTH in EZ Edit Mode (p.  
25), the value of these parameters will be changed.  
Enhancer:  
Spectrum:  
Isolator:  
Enhancer (Add sparkle to the sound)  
Spectrum (Add character to the sound)  
Isolator (Cut off a specific frequency range)  
In the explanation on the following pages, the value of  
parameters marked with LFOcan be controlled by the  
LFO. For details, refer to Adding Cyclic Change to the  
Tone(p. 38).  
DynamicFltr:  
Dynamic Filter (Modify the tone according  
to the volume)  
Sustainer:  
Overdrive:  
Distortion:  
Lo-Fi:  
Sustainer (Increase the duration of the sound)  
Overdrive (Mildly distort the sound)  
Distortion (Severely distort the sound)  
Lo-Fi (Simulate a low-fidelitysound)  
In the explanation on the following pages, the value of  
parameters marked by Ctrl1, Ctrl2, Ctrl3can be controlled by  
the pads, D Beam, and ribbons. For details, refer to the section  
on CtrlTx: MFX Ctrl 13 in Controlling the tone(p. 52).  
RingModltr:  
Ring Modulator (Give the sound a metallic  
character)  
Stereo Cho:  
Stereo Chorus (Add depth and  
spaciousness to the sound)  
TetraChorus:  
Tetra Chorus (Layer chorus sounds to  
create more spaciousness)  
Fx O u t Vo lu m e :  
Adjusts output volume of the multi-effects.  
Tremolo Cho: Tremolo Chorus (Cyclically modulate the  
volume to create spaciousness)  
Fx Re v Se n d :  
Space D:  
Space D (Add transparent spaciousness)  
Adjusts the depth of reverb applied to the sound processed  
by the multi-effects.  
Stereo Fln:  
Stereo Flanger (Add metallic resonance to  
the sound)  
StepFlanger:  
Phaser:  
Step Flanger (Add metallic resonance  
while shifting the pitch by steps)  
Phaser (Give the sound a swooshing”  
If you change the Type,the algorithm of the effect and the  
values of the parameters will be changed to the setting of  
each type.  
character)  
FbackPitch:  
Feedback Pitch Shifter (Shift the pitch)  
4 0  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Ste re o Eq u a lize r (Ste re o EQ )  
Co m p re sso r/ Lim ite r (Co m p Lim ite r)  
This is a four-band stereo equalizer (low, mid x 2, high).  
The Compressor/ Limiter compresses signals that exceed a  
specified volume level, smoothing out unevenness in volume  
and preventing distortion from occurring.  
Low Freq: 100Hz, 200Hz, 400Hz  
Selects the frequency of the low range.  
Low EQ: -15+15dB  
Threshold: 0127  
Adjusts the volume at which compression will begin.  
Ratio: 1:1100:1, infinite:1 LFO, Ctrl1  
Adjusts the compression ratio.  
Attack: 0127 Ctrl2  
Adjusts the level of the low frequency.  
Mid1Freq: 100Hz12.5kHz Ctrl3  
Adjusts the frequency of mid range 1.  
Mid 1 Q: 0.5, 1.0, 2.0, 4.0, 8.0  
Adjusts the attack time of an input sound.  
Release: 0127 Ctrl3  
Adjusts the width of the area around the Mid1Freq that will  
be affected by the Level setting. Higher values of Q will  
result in a narrower area being affected.  
fig.2-15.e  
Adjusts the time from when the volume falls below the  
Threshold Level until compression is no longer applied.  
Level  
Pan: L63CenterR63  
Adjusts the stereo location of the output sound.  
TotalLevel: -15+15dB RTM  
Adjusts the output level.  
8.0  
0.5  
Frequency  
Mid 1 EQ: -15+15dB LFO, Ctrl1  
Adjusts the level for the area specified by the Mid1Freq and  
Q settings.  
Mid2Freq: 100Hz12.5kHz  
Adjusts the frequency of mid range 2.  
Mid 2 Q: 0.5, 1.0, 2.0, 4.0, 8.0  
Adjusts the width of the area around the Mid2Freq that will  
be affected by the Level setting. Higher values of Q will  
result in a narrower area being affected.  
Mid 2 EQ: -15+15dB Ctrl2  
Adjusts the level for the area specified by the Mid2Freq and  
Q settings.  
HighFreq: 4kHz, 8kHz, 12.5kHz  
Selects the frequency of the high range.  
High EQ: -15+15dB  
Adjusts the level of the high frequency.  
TotalLevel: -15+15dB RTM  
Adjusts the output level.  
4 1  
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Ch a p te r 2 Mo d ify in g a Pa tch  
En h a n ce r  
Iso la to r  
The Enhancer controls the overtone structure of the high  
frequencies, adding sparkle and tightness to the sound.  
The Isolator is a stronger version of an equalizer, and is able  
to completely cut a specific frequency range.  
Sens: 0127 LFO, Ctrl1  
Low Level: 0127 Ctrl3  
Adjusts the sensitivity of the enhancer.  
Mix: 0127 RTM, Ctrl2  
Adjusts the level of the low frequency.  
Mid Level: 0127 LFO, Ctrl1  
Adjusts the level of the middle frequency.  
High Level: 0127 Ctrl2  
Adjusts the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
Low EQ: -15+15dB  
Adjusts the level of the high frequency.  
Pan: L63CenterR63  
Adjusts the level of the low frequency range.  
High EQ: -15+15dB Ctrl3  
Adjusts the stereo location of the output sound.  
TotalLevel: -15+15dB RTM  
Adjusts the output level.  
Adjusts the level of the high frequency range.  
Sp e ctru m  
Spectrum is a type of filter which modifies the timbre by  
boosting or cutting the level at specific frequencies. It is  
similar to an equalizer, but has 5 frequency points fixed at  
locations most suitable for adding character to the sound.  
Dy n a m ic Filte r (Dy n a m icFltr)  
The Dynamic Filter varies the tone by moving a filter  
according to the volume.  
Filter Type: LPF, BPF  
Band 1: -15+15dB  
Selects the type of filter.  
Adjusts the 500 Hz level.  
Band 2: -15+15dB LFO, Ctrl1  
Adjusts the 1 kHz level.  
Band 3: -15+15dB  
LPF: The wah effect will be applied over a wide  
frequency range.  
BPF: The wah effect will be applied over a narrow  
frequency range.  
Adjusts the 1.25 kHz level.  
Band 4: -15+15dB Ctrl2  
Adjusts the 3.15 kHz level.  
Band 5: -15+15dB  
Sens: 0127 Ctrl2  
Adjusts the sensitivity with which the filter is controlled.  
Manual: 0127 RTM, LFO, Ctrl1  
Adjusts the center frequency from which the effect is applied.  
Peak: 0127 Ctrl3  
Adjusts the 4 kHz level.  
Width: 15 Ctrl3  
Adjusts the amount of the wah effect that will occur in the  
area of the center frequency. Lower settings will cause the  
effect to be applied in a broad area around the center  
frequency. Higher settings will cause the effect to be applied  
in a more narrow range.  
Simultaneously adjusts the width of the adjusted areas for all  
the frequency bands.  
Pan: L63CenterR63  
Adjusts the stereo location of the output sound.  
TotalLevel: -15+15dB RTM  
Adjusts the output level.  
Pan: L63CenterR63  
Adjusts the stereo location of the output sound.  
4 2  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Su sta in e r  
O ve rd rive  
The Sustainer restrains loud levels and boosts low levels,  
making the sound more consistent and sustaining the sound.  
This effect creates a soft distortion similar to that produced  
by vacuum tube amplifiers.  
Attack: 0127 LFO, Ctrl1  
Drive: 0127 RTM, LFO, Ctrl1  
Adjusts the attack time of an input sound.  
Sustain: 0127 Ctrl2  
Adjusts the degree of distortion. The volume will change  
together with the degree of distortion.  
Character: 14  
Adjusts the degree of boost.  
Selects the character of distortion. Increasing the value will  
make more sound pressure.  
Pan: L63CenterR63 Ctrl3  
Adjusts the stereo location of the output sound.  
TotalLevel: -15+15dB RTM  
Adjusts the output level.  
Pan: L63CenterR63 Ctrl2  
Adjusts the stereo location of the output sound.  
Disto rtio n  
This effect produces a more intense distortion than  
Overdrive.  
Drive: 0127 RTM, LFO, Ctrl1  
Adjusts the degree of distortion. The volume will change  
together with the degree of distortion.  
Character: 14  
Selects the character of distortion. Increasing the value will  
make more sound pressure.  
Pan: L63CenterR63 Ctrl2  
Adjusts the stereo location of the output sound.  
4 3  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Lo -Fi  
Ste re o Ch o ru s (Ste re o Ch o )  
This effect intentionally degrades the audio quality to  
simulate a Lo-Fi sound.  
This is a stereo chorus. A filter is provided so that you can  
adjust the timbre of the chorus sound.  
Bit Down: 07 Ctrl3  
PreDelay: 0.0100ms  
Lowers the audio quality. The audio quality will worsen as  
this setting is increased.  
Adjusts the time delay from when the direct sound begins  
until the processed sound is heard.  
S-Rate Down: 32, 16, 8, 4 Ctrl2  
Rate: 0.0510.0Hz LFO, Ctrl1  
Adjusts the rate of modulation.  
Depth: 0127 Ctrl2  
Coarsens the output signal. The sound will become coarser  
as this setting is lowered.  
Low EQ: -15+15dB  
Adjusts the depth of modulation.  
Phase: 0180deg  
Adjusts the level of the low frequency.  
High EQ: -15+15dB RTM, LFO, Ctrl1  
Adjusts the level of the high frequency.  
Output: Mono, Stereo  
Adjusts the spatial spread of the sound.  
Filter Type: OFF, LPF, HPF  
Selects the type of filter.  
Specifies how the sound will be output. With a setting of  
OFF: A filter will not be used. Cutoff will not be  
Mono,the output sound will be monaural.  
displayed.  
LPF: Cut the frequency range above the cutoff  
frequency.  
Rin g Mo d u la to r (Rin g Mo d ltr)  
HPF: Cut the frequency range below the cutoff  
frequency.  
A ring modulator add the amplitude modulation to the  
sound, giving a metallic character.  
Cutoff: 2008kHz Ctrl3  
Adjusts the basic frequency of the filter.  
Effect Level: 0127 RTM  
Frequency: 0127 Ctrl1  
Adjusts the frequency for modulation.  
Character: 0127 LFO, Ctrl2  
Adjusts the output level of chorus sound.  
Direct Level: 0127  
Adjusts the tone. The high-frequency range will change.  
Effect Level: 0127 RTM, Ctrl3  
Adjusts the output level of effect sound.  
Direct Level: 0127  
Adjusts the output level of direct sound.  
Adjusts the output level of direct sound.  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Te tra Ch o ru s (Te tra Ch o ru s)  
Tre m o lo Ch o ru s (Tre m o lo Ch o )  
Tetra chorus uses a four-phase chorus (four layers of  
chorused sound) to give richness and spatial spread to the  
sound.  
Tremolo Chorus is a chorus effect with added Tremolo  
(cyclic modulation of volume).  
PreDelay: 0.0100ms  
PreDelay: 0.0100ms  
Adjusts the time delay from when the direct sound begins  
until the chorus sound is heard.  
Adjusts the time delay from when the direct sound begins  
until the chorus sound is heard.  
Cho Rate: 0.0510.0Hz LFO  
Rate: 0.0510.0Hz LFO, Ctrl1  
Adjusts the rate of modulation.  
Depth: 0127 Ctrl2  
Adjusts the modulation speed of the chorus effect.  
Cho Depth: 0127  
Adjusts the modulation depth of the chorus effect.  
Trm Phase: 0180deg Ctrl3  
Adjusts the depth of modulation.  
Pre Delay Dev: 020  
Adjusts the spread of the tremolo effect.  
Trm Rate: 0.0510.0Hz Ctrl1  
Adjusts the differences in Pre Delay between each chorus  
sound.  
Adjusts the modulation speed of the tremolo effect.  
Trm Depth: 0127 Ctrl2  
Depth Dev: -20+20  
Adjusts the difference in modulation depth between each  
chorus sound.  
Adjusts the modulation depth of the tremolo effect.  
Effect Level: 0127 RTM  
Pan Deviation: 020 Ctrl3  
Adjusts the output level of tremolo chorus sound.  
Direct Level: 0127  
Adjusts the difference in stereo location between each chorus  
sound. With a setting of 0, all chorus sounds will be in the  
center. Increasing the value will cause the chorus sound to be  
panned more expansively.  
Adjusts the output level of direct sound.  
Effect Level: 0127 RTM  
Adjusts the output level of chorus sound.  
Direct Level: 0127  
Adjusts the output level of direct sound.  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Sp a ce D  
Ste re o Fla n g e r (Ste re o Fln )  
Space D is a multiple chorus that applies two-phase  
modulation in stereo. This is a chorus with a transparent  
character and minimal sense of modulation.  
This is a stereo flanger. (The LFO has the same phase for left  
and right.) It produces a metallic resonance that rises and  
falls like a jet airplane taking off or landing. A filter is  
provided so that you can adjust the timbre of the flanged  
sound.  
PreDelay: 0.0100ms  
Adjusts the time delay from when the direct sound begins  
until the processed sound is heard.  
PreDelay: 0.0100ms  
Adjusts the time delay from when the direct sound begins  
until the flanger sound is heard.  
Rate: 0.0510.0Hz LFO, Ctrl1  
Adjusts the rate of modulation.  
Depth: 0127 Ctrl2  
Rate: 0.0510.0Hz LFO, Ctrl1  
Adjusts the rate of modulation.  
Depth: 0127 Ctrl2  
Adjusts the depth of modulation.  
Phase: 0180deg Ctrl3  
Adjusts the depth of modulation.  
Feedback: -98+98% Ctrl3  
Adjusts the spatial spread of the sound.  
Tone: -15+15  
Adjusts the amount (%) of the processed sound that is  
returned (fed back) into the input. Positive (+) settings will  
return the sound in phase, and negative (-) settings will  
return the sound in reverse phase.  
Adjusts the tone quality. Positive (+) settings will emphasize  
the high range, and negative (-) settings will emphasize the  
low range.  
Effect Level: 0127 RTM  
Phase: 0180deg  
Adjusts the output level of chorus sound.  
Direct Level: 0127  
Adjusts the spatial spread of the sound.  
Filter Type: OFF, LPF, HPF  
Selects the type of filter.  
Adjusts the output level of direct sound.  
OFF: A filter will not be used. Cutoff will not be  
displayed.  
LPF: Cut the frequency range above the cutoff  
frequency.  
HPF: Cut the frequency range below the cutoff  
frequency.  
Cutoff: 2008kHz  
Adjusts the basic frequency of the filter.  
Effect Level: 0127 RTM  
Adjusts the output level of flanger sound.  
Direct Level: 0127  
Adjusts the output level of direct sound.  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Ste p Fla n g e r (Ste p Fla n g e r)  
Ph a se r  
The Step Flanger effect is a flanger in which the flanger pitch  
changes in steps. The speed at which the pitch changes can  
also be specified in terms of a note-value of a specified  
tempo.  
A phaser adds a phase-shifted sound to the original sound,  
producing a twisting modulation that creates spaciousness  
and depth.  
Manual: 1008kHz  
PreDelay: 0.0100ms  
Adjusts the basic frequency from which the sound will be  
modulated.  
Adjusts the time delay from when the direct sound begins  
until the flanger sound is heard.  
Rate: 0.0510.0Hz LFO, Ctrl3  
Adjusts the frequency (period) of modulation.  
Depth: 0127 Ctrl2  
Rate: 0.0510.0Hz Ctrl3  
Adjusts the rate of modulation.  
Depth: 0127 Ctrl2  
Adjusts the depth of modulation.  
Resonance: 0127 Ctrl1  
Adjusts the depth of modulation.  
Feedback: -98+98%  
Adjusts the amount of feedback for the phaser.  
Mix: 0127 RTM  
Adjusts the amount (%) of the flanger sound that is returned  
(fed back) into the input. Negative (-) settings will invert the  
phase.  
Adjusts the ratio with which the phase-shifted sound is  
combined with the direct sound.  
Phase: 0180deg  
Pan: L63CenterR63  
Adjusts the spatial spread of the sound.  
Step Rate: 0.0510.0Hz, note-value LFO, Ctrl1  
Adjusts the stereo location of the output sound.  
Adjusts the rate (period) of pitch change. This parameter can  
be set as a note-value of the tempo of the sequencer. In this  
case, specify the value of the desired note.  
Effect Level: 0127 RTM  
Adjusts the output level of flanger sound.  
Direct Level: 0127  
Adjusts the output level of direct sound.  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Fe e d b a ck Pitch Sh ifte r (Fb a ck Pitch )  
Ste re o De la y (Ste re o De la y )  
A Pitch Shifter shifts the pitch of the original sound. This  
pitch shifter allows the pitch shifted sound to be fed back  
into the effect.  
This is a stereo delay.  
Delay Left: 0.0500ms  
DelayRight: 0.0500ms  
Coarse: -24+12semi LFO, Ctrl1  
Adjusts the time from the original sound until when the  
delay sound is heard.  
Adjusts the pitch of the pitch shifted sound in semitone steps  
(-2+1 octaves).  
Feedback: -98+98% Ctrl1  
Fine: -100+100cent  
Adjusts the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Makes fine adjustments to the pitch of the pitch shifted  
sound in 2-cent steps (-100+100 cents). One cent is 1/ 100th  
of a semitone.  
Fbk Mode: NORMAL, CROSS  
Selects the way in which delay sound is fed back into the effect.  
NORMAL: The left delay sound will be fed back into the  
Pan: L63CenterR63 Ctrl3  
Adjusts the stereo location of the pitch shifted sound.  
Pre Delay: 0.0500ms  
left delay, and the right delay sound into the right delay.  
fig.2-16.e  
L in  
L out  
Adjusts the time delay from when the direct sound begins  
until the pitch shifted sound is heard.  
Delay  
Feedback  
Delay  
Mode: 15  
Lower settings of this parameter will result in faster  
response. Higher settings will result in slower response, but  
steadier pitch.  
R in  
R out  
CROSS: The left delay sound will be fed back into the  
Feedback: -98+98% Ctrl2  
right delay, and the right delay sound into the left delay.  
fig.2-17.e  
Adjusts the proportion (%) of the processed sound that is fed  
back into the effect. Negative (-) settings will invert the  
phase.  
L in  
L out  
Delay  
Feedback  
Delay  
Tone: -15+15  
Adjusts the tone quality. Positive (+) settings will emphasize  
the high range, and negative (-) settings will emphasize the  
low range.  
R in  
R out  
Phase L: NORMAL, INVERSE  
Phase R: NORMAL, INVERSE  
Effect Level: 0127 RTM  
Adjusts the output level of pitch shifted sound.  
Direct Level: 0127  
Selects the phase of the left/ right delay sound.  
NORMAL: Phase is not changed.  
Adjusts the output level of direct sound.  
INVERSE: Phase is inverted.  
HF Damp: 200Hz8kHz, THRU Ctrl2  
Adjusts the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to THRU.  
Tone:-15+15  
Adjusts the tone quality. Positive (+) settings will emphasize  
the high range, and negative (-) settings will emphasize the  
low range.  
Effect Level: 0127 RTM, LFO, Ctrl3  
Adjusts the output level of delay sound.  
Direct Level: 0127  
Adjusts the output level of direct sound.  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Mo d u la tio n De la y (Mo d De la y )  
Tim e Co n tro l De la y (Tim e CtrlDly )  
This effect adds modulation to the delayed sound, producing  
an effect similar to a flanger.  
This effect allows you to use pads/ D Beam/ ribbons to  
control the delay time and pitch in realtime. Lengthening the  
delay will lower the pitch, and shortening it will raise the  
pitch.  
Delay Left: 0.0500ms  
DelayRight: 0.0500ms  
Delay: 2001000ms LFO, Ctrl1  
Adjusts the time from the original sound until when the right  
delay sound is heard.  
Adjusts the time delay from the direct sound until when each  
delay sound is heard.  
Feedback: -98+98% Ctrl2  
Acceleration: 015  
Adjusts the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Adjusts the time over which the delay time will change from  
the current setting to a newly specified setting. The rate of  
change for the delay time directly affects the rate of pitch  
change.  
Fbk Mode: NORMAL, CROSS  
Selects the way in which delay sound is fed back into the effect.  
NORMAL: The left delay sound will be fed back into the  
Feedback: -98+98% Ctrl2  
left delay, and the right delay sound into the right delay.  
Adjusts the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
fig.2-16.e  
L in  
L out  
Delay  
Feedback  
Delay  
HF Damp: 200Hz8kHz, THRU  
Adjusts the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to THRU.  
R in  
R out  
Pan: L63CenterR63 Ctrl3  
Adjusts the stereo location of the delay sound.  
Tone: -15+15  
CROSS: The left delay sound will be fed back into the  
right delay, and the right delay sound into the left delay.  
fig.2-17.e  
L in  
L out  
Adjusts the tone quality. Positive (+) settings will emphasize  
the high range, and negative (-) settings will emphasize the  
low range.  
Delay  
Feedback  
Delay  
Effect Level: 0127 RTM  
R in  
R out  
Adjusts the output level of delay sound.  
Direct Level: 0127  
Rate: 0.0510.0Hz LFO, Ctrl1  
Adjusts the rate of modulation.  
Depth: 0127 Ctrl3  
Adjusts the output level of direct sound.  
Adjusts the depth of modulation.  
Phase: 0180deg  
Adjusts the spatial spread of the sound.  
HF Damp: 200Hz8kHz, THRU  
Adjusts the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to THRU.  
Tone:-15+15  
Adjusts the tone quality. Positive (+) settings will emphasize  
the high range, and negative (-) settings will emphasize the  
low range.  
Effect Level: 0127 RTM  
Adjusts the output level of delay sound.  
Direct Level: 0127  
Adjusts the output level of direct sound.  
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Ch a p te r 2 Mo d ify in g a Pa tch  
3 -Ta p De la y (3 Ta p Dly Sh t/ 3 Ta p Dly Ln g )  
4 -Ta p De la y (4 Ta p Dly Sh t/ 4 Ta p Dly Ln g )  
The 3-Tap Delay produces three delay sounds; center, left  
and right. The delay time can be specified as a note value of  
the tempo of the sequencer.  
The 4-Tap Delay has four delays. Each of the delay time  
parameters can be specified as a note value of the tempo of  
the sequencer.  
* There is no difference between Sht and Lng but the length of  
* There is no difference between Sht and Lng but the length of  
the delay time.  
the delay time.  
Delay C: 20600ms (Sht), 2001000ms (Lng), note-value  
Delay L: 20600ms (Sht), 2001000ms (Lng), note-value  
Delay R: 20600ms (Sht), 2001000ms (Lng), note-value  
The stereo location of each delay sound is as follows.  
fig.2-18  
2
3
4
1
Adjusts the time delay from the direct sound until when the  
delay sound is heard. This parameter can be set as a note-  
value of the tempo of the sequencer. In this case, specify the  
value of the desired note.  
R
L
Delay 1: 20600ms (Sht), 2001000ms (Lng), note-value  
Delay 2: 20600ms (Sht), 2001000ms (Lng), note-value  
Delay 3: 20600ms (Sht), 2001000ms (Lng), note-value  
Delay 4: 20600ms (Sht), 2001000ms (Lng), note-value  
Feedback: -98+98%  
Adjusts the proportion (%) of the center delay sound that is  
fed back into the effect. Negative (-) settings will invert the  
phase.  
Adjusts the time delay from the direct sound until when each  
delay sound is heard. These parameters can be set as a note-  
value of the tempo of the sequencer. In this case, specify the  
value of the desired note.  
Center Level: 0127 LFO, Ctrl1  
Left Level: 0127 Ctrl2  
Level 1: 0127 LFO, Ctrl1  
Level 2: 0127 Ctrl2  
Right Level: 0127 Ctrl3  
Adjusts the volume of each delay sound.  
HF Damp: 200Hz8kHz, THRU  
Level 3: 0127 Ctrl3  
Level 4: 0127  
Adjusts the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to THRU.  
Adjusts the volume of each delay sound.  
Feedback: -98+98%  
Tone: -15+15  
Adjusts the proportion (%) of the delay 1 sound that is fed  
back into the effect. Negative (-) settings will invert the  
phase.  
Adjusts the tone quality. Positive (+) settings will emphasize  
the high range, and negative (-) settings will emphasize the  
low range.  
HF Damp: 200Hz8kHz, THRU  
Effect Level: 0127 RTM  
Adjusts the frequency above which sound fed back to the  
effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to THRU.  
Adjusts the output level of delay sound.  
Direct Level: 0127  
Effect Level: 0127 RTM  
Adjusts the output level of direct sound.  
Adjusts the output level of delay sound.  
Direct Level: 0127  
Adjusts the output level of direct sound.  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Ad va n ce d Re ve rb (Ad va n ce Re v)  
Ga te Re ve rb (Ga te Re ve rb )  
The Reverb effect adds reverberation to the sound,  
simulating an acoustic space.  
Gate Reverb is a special type of reverb in which the  
reverberant sound is cut off before its natural length.  
Type: ROOM12, STAGE, PLATE, HALL12  
Selects the type of Reverb effect.  
Type: NORMAL, REVERSE, SWEEP1, SWEEP2  
Selects the type of reverb.  
Room1: Simulation of the reverberation in a room  
Room2: Brighter reverb than Room1  
NORMAL: conventional gate reverb  
REVERSE: backwards reverb  
Stage: Simulation of on-stage reverberation  
SWEEP1: the reverberant sound moves from right to left  
SWEEP2: the reverberant sound moves from left to right  
PreDelay: 0.0100ms Ctrl2  
Plate:  
Hall1:  
Hall2:  
Simulation of a metal plate reverb  
Simulation of a larger space than Room  
Brighter reverb than Hall1  
Adjusts the time delay from when the direct sound begins  
until the reverb sound is heard.  
PreDelay: 0.0100ms  
Gate Time: 5500ms Ctrl3  
Adjusts the time delay from when the direct sound begins  
until the reverb sound is heard.  
Adjusts the time from when the reverb is heard until when it  
disappears.  
Time: 0127 Ctrl2  
Effect Level: 0127 RTM, LFO, Ctrl1  
Adjusts the output level of reverb sound.  
Direct Level: 0127  
Adjusts the time length of reverberation.  
HF Damp: 200Hz8kHz, THRU Ctrl3  
Adjusts the frequency above which the reverberant sound  
will be cut. As the frequency is set lower, more of the high  
frequencies will be cut, resulting in a softer and more muted  
reverberance. If you do not want the high frequencies to be  
cut, set this parameter to THRU.  
Adjusts the output level of direct sound.  
fig.2-20.e  
Direct Sound  
Direct  
Effect  
Level  
Level  
Effect Level: 0127 RTM, LFO, Ctrl1  
Adjusts the output level of reverb sound.  
Direct Level: 0127  
Reverb Sound  
Gate Time  
PreDelay  
Adjusts the output level of direct sound.  
fig.2-19.e  
Direct Sound  
Direct  
Effect  
Level  
Level  
Reverb Sound  
Time  
PreDelay  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Ctrl Rx : O FF, O N  
Co n tro llin g th e To n e  
Specifies whether control signals other than mute, pitch, and  
roll will be received. If you select ON, signals from other  
pads or controllers will affect the tone.  
By pressing on a pad or moving your hand over the D Beam  
or a ribbon, you can control the tone of other pads or  
controllers.  
* “MFX Ctrl” and LFO control signals are received even if this  
parameter is set to “OFF.”  
Parameter Category: PAD CTRL  
fig.2-21  
U0101A1 PAD CTRL  
MuteRx  
ON  
Ro ll Rx : O FF, O N  
Specifies whether the sound will be repeated when [ROLL/  
HOLD] is lit.  
Co n tro l Pa ra m e te rs Blo ck Dia g ra m  
fig.2-22.e  
* The Controllers other than pads will be displayed as “---” and  
cannot be set.  
Pad (D Beam, Ribbon, etc.)  
Generate  
Trigger  
Sound  
Rx Se lf: O FF, O N  
Specifies whether or not the transmitted control signal will  
itself be received.  
PitchRx  
Mute Rx Range  
MuteTx PitchTx CtrlTx  
Ctrl Rx  
Mu te Tx : O FF, O N  
Rx Self  
Specifies transmission for mute signals. If you select ON, you  
will be able to cut the notes of pads or controllers.  
+
+
* Mute may have no effect for some sounds.  
+
Pitch Tx : O FF, O N  
Trigger  
Sound  
Generate  
Specifies transmission for pitch control signals. If you select  
ON, you will be able to modify the pitch of pads or  
controllers.  
Other Pads, D Beam, Ribbons  
Mu te Rx : O FF, O N  
CtrlTx : O FF, LFO Pitch , LFO Fltr, LFO Am p ,  
Specifies how mute signals (to cut the note) will be received.  
If you select ON, signals from other pads or controllers will  
mute the note.  
MFX Ctrl1 3 (Pa d )  
O FF, Le ve l -, Le ve l +, De ca y -, De ca y +,  
Cu to ff, Re so n a n ce , Co lo r 1 2 ,  
Re vSe n d -, Re vSe n d +, LFO Ra te ,  
LFO Pitch , LFO Fltr, LFO Am p ,  
LFO Pc&Rt, LFO Ft&Rt, LFO Am &Rt,  
MFX Ctrl1 3 , Ro llSp e e d , Te m p o -,  
Te m p o +, Tu rn Ta b le  
* Mute may have no effect for some sounds.  
Pitch Rx Ra n g e : -2 4 O FF+2 4 , Rd m  
Specifies how pitch control signals will be received. With  
positive (+) settings, pitch control signals will raise the pitch.  
With negative (-) settings, pitch control signals will lower the  
pitch. If you select Rdm, the pitch will change randomly each  
time a signal is received. If you select OFF, the pitch will not  
change even if signals are received.  
(D Be a m , Rib b o n , Pe d a l)  
Pla y / Sto p (D Be a m , Pe d a l)  
Specifies transmission for control signals other than mute  
and pitch.  
Level -, Level +:  
Modifies the volume.  
Decay -, Decay +:  
Modifies the duration (decay time.)  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Cutoff:  
Play/Stop:  
Modifies the cutoff frequency of the filter. The character  
of the high-frequency range will change.  
Controls sequencer play/ stop. This is the same operation  
as pressing [PLAY/ STOP] on the panel.  
Resonance:  
* This cannot control sequencer start/stop in the Recording  
Stand-by Mode (p. 59).  
Modifies the resonance of the filter. The range near the  
filter cutoff frequency will be emphasized.  
Color 12:  
Simultaneously changes the filter cutoff frequency and  
resonance. The tonal character will change.  
When CtrlTx is set to any value marked with a "*," the effect  
can be obtained even with pads (ribbons, D Beam, etc.) for  
which Ctrl Rx has been set to OFF.  
RevSend -, RevSend +:  
Modifies the depth of the reverberation.  
LFO Rate * :  
CtrllrTy p e : Po sit, Sp e e d  
Modifies the modulation rate of the LFO waveform.  
LFO Pitch * :  
Specifies how the D Beam, ribbon, and pedal will transmit  
signals. If you select Posit, the transmitted signal will change  
according to the position at which your hand is located  
relative to the controller. If you select Speed, the transmitted  
signal will change according to the speed at which you move  
your hand.  
Modifies the depth of the pitch modulation produced by  
the LFO.  
LFO Fltr * :  
Modifies the depth of the tonal change produced by the  
LFO.  
* The pad will be displayed as “---” and cannot be set.  
LFO Amp * :  
Modifies the depth of the volume change produced by  
the LFO.  
LFO Pc&Rt * :  
Modifies the depth of the pitch modulation produced by  
the LFO and the speed of modulation.  
LFO Ft&Rt * :  
Modifies the depth of the tonal change produced by the  
LFO and the speed of modulation.  
LFO Am&Rt * :  
Modifies the depth of the volume change produced by  
the LFO and the speed of modulation.  
MFX Ctrl13 * :  
Modifies the parameter value of the multi-effect. The  
parameter that will be controlled will depend on the  
selected effect. Please refer to Adjusting Multi-Effect  
Settings(p. 40). If you select MFX Ctrl1, parameters  
marked by Ctrl1can be controlled. The same applies  
to MFX Ctrl23.  
RollSpeed * :  
Changes the speed at which the roll will repeat. The  
same effect can be obtained even if [ROLL/ HOLD] is not  
lit.  
Tempo -, Tempo +:  
Adjusts the tempo of the sequencer.  
TurnTable * :  
An effect will be produced as though you were manually  
rotating the turntable of a record player.  
5 3  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Usin g a Pa d to Sta rt a  
Pa tte rn  
Se t th e Vo lu m e o f th e En tire  
Pa tch  
You can play a sequencer pattern by striking a pad (B1B5,  
You can set the volume of the patch to adjust the volume  
balance between patches.  
C1C5).  
Parameter Category: PATCH LEV  
fig.2-24  
Pads A1A5, the D Beam, and the ribbon controllers can not  
U0101 PATCH LEV  
MasterVolume 100  
play patterns.  
Parameter Category: PAD PTN  
fig.2-23  
Ma ste rVo lu m e : 0 1 2 7  
U0101B1 PAD PTN  
PTN Number U01  
Se ttin g s fo r O th e r Fu n ctio n s  
PTN N u m b e r:  
Parameter Category: FUNC  
Selects a pattern. If a pattern is not selected, this will be  
displayed as OFF.”  
Lim itin g th e Re so n a n ce  
* For pads A1–A5, the D-beam, and the ribbons, “---” will be  
displayed, and a pattern cannot be selected.  
You can set an upper limit for the resonance of the filter.  
fig.2-25  
If a pattern is selected, the indicator beside the pad will go  
red. It will blink while the pattern is playing back.  
U0101  
FUNC  
Reso Limit 100  
* If you change the patch while a pattern is playing back, you  
can stop the pattern by pressing [PLAY/STOP].  
Re so Lim it: 5 0 1 2 6 , O FF  
Te m p o :  
Sets the tempo of the pattern.  
When using a pad to start a pattern, the tempo which is set to  
the pattern (p. 60) is ignored.  
If you select OFF, the tonal change produced by the filter will  
be greater, but loud sounds may be produced unexpectedly.  
* If you change the “PTN Number,” the tempo which is set to  
the selected pattern will be set to the value of this parameter.  
Ad ju stin g th e Se n sitivity o f th e  
Pa d s  
Le ve l:  
Adjusts the volume at which the pattern will sound.  
You can adjust the sensitivity of the pads as suitable for your  
playing style.  
fig.2-26  
U0101  
FUNC  
For details on a pattern, refer to Chapter 3 Recording Your  
PadSnsType Hand1  
Performance (Sequencer)(p. 59).  
Pa d Sn sTy p e : Ha n d 1 2 , Fin g 1 2  
If you are striking the pads with your hand, select Hand; if  
with your fingers, select Fing. 2is more sensitive than 1.”  
If you are using sticks to strike the pad, select Fing1 or Fing2.  
5 4  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Sp e cify in g th e Ro ll Sp e e d  
N a m in g a Pa tch  
You can specify the speed at which notes will be repeated  
Each patch can be given a name (Patch Name) of up to 10  
when you press [ROLL/ HOLD].  
fig.2-27  
characters.  
Parameter Category: PATCH NAME  
fig.2-28.e  
U0101  
FUNC  
Roll Speed 20  
U0101 PATCH NAME  
[Conga _ ]  
Ro ll Sp e e d : 1 .0 5 0 , 1 / 2 , 1 / 3 , 1 / 4 , 1 / 6 , 1 / 8 ,  
1 / 1 2 , 1 / 1 6 , 1 / 2 4 , 1 / 3 2 , 1 / 4 8  
Cursor  
150:  
Use [  
PARAMETER] or [PARAMETER  
] to move  
The selected number of notes will be repeated each  
second.  
the cursor to left or right, and turn [PATCH/ VALUE] to  
select the desired characters.  
1/21/48:  
The notes will be played at note value intervals relative  
to the sequencer tempo (p. 27, p. 60).  
Ch a ra cte rs Ma y Be Use d in a N a m e  
fig.2-29.e  
ABCDEFGHIJKLMNOPQRSTUVWXYZ  
abcdefghijklmnopqrstuvwxyz  
0123456789!#$%&"’^‘_+-*/=  
<>()[]{},.:;?@ ¥| (Blank)  
Se ttin g fo r MIDI  
Tra n sm issio n  
For details, refer to p. 76.  
Parameter Category: PAD MIDI  
N o te N o . : O FF, 0 :C - 1 2 7 :G 9  
Sets the MIDI note number that each pad will transmit. If you  
select OFF,no MIDI note message will be transmitted.  
Ga te Tim e : 0 .1 8 .0 se c  
For each pad, you can specify the length of time the note will  
holdduring transmission from the MIDI OUT.  
5 5  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Sa vin g Yo u r Se ttin g s (W rite )  
Du p lica tin g Se ttin g s (Co p y )  
The settings you modify will be lost if you switch patches or  
turn off the power. If you wish to keep your changes, you  
must execute the write operation.  
Patch or pad settings can be copied to another patch, pad, or  
controller. You can also exchange settings between two  
patches.  
1 . Press [WRITE].  
fig.2-30.e  
Ba sic Pro ce d u re fo r Co p y  
U0101*Conga  
U0101 Conga  
We will explain the basic copy procedure using the example  
of copying patch settings (Patch Copy).  
patch number is blinking  
1 . Press [WRITE].  
2 . Turn [PATCH/ VALUE] to select the write-destination  
2 . [PARAMETER  
] twice.  
patch.  
The following screen will appear.  
fig.2-33.e  
*
If you wish to overwrite the data onto the currently selected  
patch, simply proceed to step 3.  
copy-source patch  
fig.2-31.e  
U0101 Conga  
current patch  
PatchCpy U0101  
U0101*Conga  
type of copy (blinking)  
copy-destination patch number  
U0201 TalkingDrm  
write-destination patch (patch number is blinking)  
For details on the types of copy, refer to the next page.  
* It is not possible to select a preset patch as the write-  
destination.  
4 . Use [  
PARAMETER]/ [PARAMETER  
] to make  
the copy-source / copy-destination patch numbers blink.  
3 . Press [WRITE].  
5 . Turn [PATCH/ VALUE] to select the copy-source /  
The settings will be written into the selected patch. After  
the data has been written, the write-destination patch  
copy-destination patches.  
* It is not possible to select a preset patch as the write-  
destination.  
will be selected.  
fig.2-32  
U02 USER02  
01 Conga  
6 . Press [WRITE] to execute the copy.  
* If you decide not to execute the copy operation, press [EXIT].  
7 . Press [EXIT] to end the procedure.  
* If you decide not to execute the write operation, press [EXIT].  
You will return to the previous screen.  
For details on selecting patches, refer to Chapter 1 Quick  
Start,in the section Changing Sounds to Play (Patch  
Select)(p. 21).  
For details on selecting patches, refer to Chapter 1 Quick  
Start,in the section Changing Sounds to Play (Patch  
Select)(p. 21).  
Never turn the power off while a copying process. If you  
turned the power off, the data will be damaged.  
Never turn the power off while a writing process. If you  
turned the power off, the data will be damaged.  
5 6  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Co p y in g a Pa d Se t (Pa d Se t Co p y )  
Co p y in g Pa d / D Be a m / Rib b o n  
Se ttin g s to All Pa d s  
You can copy the settings of a pad set to another pad set. You  
(Pa d Co p y to All)  
can also copy to a different pad set of the same patch.  
fig.2-34.e  
You can copy the settings of one pad/ D Beam/ ribbon to  
copy-source pad set  
every pad/ D Beam/ ribbon.  
fig.2-35a.e  
U0101B Conga  
copy-source pad  
PadSetCpy U0201C  
U0101A1 Conga  
copy-destination pad set (patch number is blinking)  
PadCpToAll U0101  
1 . In step 3 of Basic Procedure for Copy(p. 56), select  
copy-destination patch number (blinking)  
PadSetCpy.  
2 . After selecting the patch in step 5, strike a pad to select a  
1 . In step 3 of Basic Procedure for Copy(p. 56), select  
pad set.  
PadCpToAll.  
* “PAD MIDI Note No.” cannot be copied.  
2 . After selecting the patch in step 5, strike a pad (D Beam,  
ribbon) to select it.  
* “PAD MIDI Note No.” cannot be copied.  
Co p y in g Pa d / D Be a m / Rib b o n  
Se ttin g s (Pa d Co p y )  
Ex ch a n g in g Pa tch Se ttin g s  
(Pa tch Ex ch a n g e )  
Pad/ D Beam/ ribbon settings can be copied to another pad/  
D Beam/ ribbon.  
fig.2-35.e  
You can exchange the settings of two patches.  
fig.2-36.e  
U0101A3 Conga  
PadCpy U0101RL  
exchange-source patch  
copy-destineation pad (patch number is blinking)  
Ribbon controller (left) is chosen in this figure.  
U0101 Conga  
PatchExchg U0102  
1 . In step 3 of Basic Procedure for Copy(p. 56), select  
exchange-destination patch number (blinking)  
PadCpy.  
1 . In step 3 of Basic Procedure for Copy(p. 56), select  
2 . After selecting the patch in step 5, strike a pad (D Beam,  
PatchExchg.  
ribbon) to select it.  
* “PAD MIDI Note No.” cannot be copied.  
5 7  
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Ch a p te r 2 Mo d ify in g a Pa tch  
Co p y in g a Va lu e to All Pa d s  
Usin g Re a ltim e Mo d ify to  
Ad ju st Va lu e s  
1 . Hold down [PATCH SEL], and press [WRITE] in Edit  
mode.  
In Edit mode, you can use realtime modify (p. 19) to adjust  
The displayed value of the parameter is copied to every  
values.  
fig.2-37  
pad and controller.  
fig.2-36a  
Value - All  
Pad Level 100  
* Following parameters can be copied only among either pads or  
controllers.  
3
1
PAD INST  
TrigMode  
PAD CTRL Rx Self  
Mute Tx  
This is effective when used on parameters that have a wide  
range of adjustment, such as Pitch.  
Pitch Tx  
Ctrl Tx  
PAD PTN  
Number  
Tempo  
Level  
1 . Press [SELECT] to select the parameter that you wish to  
edit.  
2 . Strike the pad you wish to modify, to select it. You can  
also select the D Beam or a ribbon.  
* PAD MIDI Note No. cannot be copied.  
3 . Turn the [REALTIME MODIFY] knob.  
The selected parameter and the modified value will be  
displayed, and the sound will also change.  
fig.2-38.e  
The value you copied in this procedure will return to the  
original values when you switch patches. If you wish to keep  
your changes, refer to Saving Your Settings (Write) /  
Duplicating Settings (Copy)(p. 56).  
RTM  
A3* PITCH +750  
parameter  
value  
If you wish to move to the parameter set screen, hold down  
[PATCH SEL] located at the upper right of the pad and turn  
the knob. You will jump to the selected parameter set screen.  
In the case of M-FX DEPTH, you will jump to the Type”  
select screen.  
The values you edit in this procedure will not return to the  
original values by pressing [EXIT/ MODIFY CLEAR].  
5 8  
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Ch a p te r 3 Re co rd in g Yo u r Pe rfo rm a n ce (Se q u e n ce r)  
You can record your performance in the sequencer.  
5 . Press [REC] and you will enter the Recording Stand-by  
Mode.  
On the HPD-15, your performance will be recorde exactly as  
you play it (Realtime Recording).  
[PLAY/ STOP] will blink.  
fig.3-05.e  
U07*001-01 =120  
RecStby Perc1  
The HPD-15s sequencer consists of four parts (Percussion 1,  
Percussion 2, Melody 1, Melody 2). The collective  
performance of these four parts is called a pattern.  
Part for Recording  
Preset patterns (pattern P01P99)  
* If you press [REC] once again, you will return the previous  
screen.  
What the various parts should play has already been  
recorded.  
User patterns (pattern U01U99)  
6 . Press [  
PARAMETER] or [PARAMETER  
] to  
These are patterns that you can record.  
select the recording parameter in the Recording Stand-by  
Mode.  
fig.3-06.e  
Ba sic Se ttin g s fo r Re co rd in g  
U07*001-01 =120  
RecMode Replace  
1 . Press [SEQUENCER] to make it light; you will enter the  
Parameter  
Value  
Sequencer mode.  
fig.3-01.e  
Current Measure Current Beat  
7 . Turn [PATCH/ VALUE] to make settings for the  
Pattern Number  
Tempo  
recording.  
U: User  
P: Preset  
U01 001-01 =120  
4/4 #User-001  
8 . Press [PLAY/ STOP] to start the recording.  
Time  
Signature  
While the recording, [PLAY/ STOP] will light.  
Pattern Name  
Displayed for an  
unrecorded pattern  
* It is possible to start/stop the recording by the foot switch (p.  
71), but it is not possible by the D Beam or pedal (p. 53).  
2 . Turn [PATCH/ VALUE] to select the user pattern for  
9 . When you are finished recording, press [PLAY/ STOP]  
recording your performance.  
once again.  
fig.3-02  
[REC] and [PLAY/ STOP] will go dark, and the  
U07 001-01 =120  
4/4 #User-007  
recording will stop.  
fig.3-07  
_
NAME[User-001 ]  
3 . Press [  
PARAMETER] or [PARAMETER  
] to  
Write Rec Data?  
select the pattern/ click parameter that you wish to set.  
fig.3-03.e  
1 0 . Naming the pattern, press [WRITE].  
Parameter Category  
U07  
SETUP  
How to naming a pattern is the same as naming a patch.  
Time Sig. 4/4  
Refer to Naming a Patch(p. 55).  
Parameter  
Value  
4 . Turn [PATCH/ VALUE] to make settings for the pattern  
It is not possible to record to a preset pattern.  
or click.  
fig.3-04.e  
appears if this pattern is edited  
* To return to normal Play mode, Press [SEQUENCER] or  
[EXIT]; [SEQUENCER] will go dark.  
U07*  
SETUP  
8
Length  
Parameter  
Value  
5 9  
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Ch a p te r 3 Re co rd in g Yo u r Pe rfo rm a n ce (Se q u e n ce r)  
Se ttin g s fo r th e Pa tte rn  
fig.3-08.e  
Category  
SETUP  
Parameter  
Time Sig.  
Value  
Numerator:  
1 13  
Denominator:  
2, 4, 8, 16  
Specifying the Time Signature  
Numerator: Number of beats per measure  
Denominator: Basic note value  
* It is not possible to change after the pattern is recorded.  
Length  
1 999  
Specifying the Length (Number of Measures) of the Pattern  
When "Replace" is selected for the RecMode (p. 62), it is not necessary to specify  
the Length. Recording will continue until you press [PLAY/ STOP], and the number  
of measures recorded will automatically become the "Length" setting.  
* It is not possible to change while the pattern is playing back.  
Tempo  
20 240, (MIDI)  
Specifying the Tempo of the Pattern  
When "Ext" is selected for the Seq Sync (p. 68), "MIDI" ( =MID) will appear.  
Loop, OneShot,  
Tap, TapVelo  
PlayType  
Choosing a Playing Method  
Loop: After the pattern is played back to the end, playback then repeats  
and continues until [PLAY/ STOP] is pressed.  
OneShot: Playback stops once the end of the pattern is reached.  
Tap: Each time the [PLAY/ STOP] is pressed (or pad is struck; refer to p. 54),  
the sounds contained in a pattern are played back one at a time in sequence.  
TapVelo: Tap playback with changes of the volume depending on how strongly  
the pad are struck.  
* It is not possible to change while the pattern is playing back.  
OFF, 0.1 4.0s  
Reset Time  
Quick Play  
Specifying the Time to Return the Pattern to the Beginning  
In Tap playback, this returns the pattern to the beginning if the set time  
interval elapses without the pad being hit again. If it is set to "OFF," this  
function will be disabled.  
OFF, ON  
Ignoring a pause at the beginning of the pattern  
If "ON" is selected, this starts playback of the pattern from the  
first note even if a pause is left at the beginning of the pattern.  
-24 +24  
TransposeMl1  
TransposeMl2  
Adjusting the Pitch of Melody Parts  
This transposes the key of the melody parts in semitone steps.  
Ml1: Melody Part 1, Ml2: Melody Part 2  
Perc1, Perc2,  
Melo1, Melo2  
PART  
Select  
Selecting the Part  
* You can use the pads to sound the tone of the part in the part screen.  
PERC1, (Patch)  
Selecting the Patch Played by the Part  
PERC2  
0 127  
0 127  
OFF, ON  
Level  
Adjusting the Volume of the Part  
Reverb Send  
MULTI-FX/LFO  
Adjusting the Depth of Reverb Applied to the Part (when the effect is off)  
Turning the Multi-Effects On/Off for the Part  
* The same type of the effect which is selected in Play mode will be selected.  
It is different from the type which is set in the patch selected for the Part.  
1 54 (refer to p. 94)  
0 127  
MELO1, Inst  
MELO2  
Selecting the Instrument of the Part  
Adjusting the Volume of the Part  
Level  
L63 Center R63  
0 24  
Pan  
Adjusting the Pan (Localization) of the Part  
Bend Range  
Adjusting the Amount of Change in Pitch  
This adjusts the amount of change in pitch with pitch bend  
at maximum level in semitone steps.  
0 127  
Reverb Send  
MULTI-FX/LFO  
PadNote  
Adjusting the Depth of Reverb Applied to the Part (when the effect is off)  
OFF, ON  
C-1 G9  
Turning the Multi-Effects On/Off for the Part  
Specifying the Note of Each Pad  
You can use the pads to record patterns if you have no MIDI keyboards.  
This parameter specifies the note of each pad in this case. Strike (Sound)  
the pad (D Beam, ribbon) to select it that you wish to specify the note.  
6 0  
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Ch a p te r 3 Re co rd in g Yo u r Pe rfo rm a n ce (Se q u e n ce r)  
Se ttin g s fo r th e Click , a n d o th e rs  
fig.3-09.e  
Category  
CLICK  
Parameter  
Intrvl  
Value  
Specifying the Interval  
Selecting a Sound  
1/2, 1/4, 3/8, 1/8, 1/12, 1/16,  
3-2 Son, 2-3 Son, 3-2 Rumba,  
2-3 Rumba, 6/8 Clave  
Inst  
Click, Sticks, Metronome,  
Claves, WoodBlock, Triangle,  
Cowbell, Conga, TalkingDrum,  
Maracas, Cabasa, Cuica,  
Agogo, Tambourine, Snaps,  
909Snare, 808Cowbell  
Adjusting the Volume  
Level  
0 127  
Adjusting the Pan (Localization)  
Pan  
L63 Center R63  
Reverb Send  
Adjusting the Depth of Reverb  
0 127  
Using the reverb makes the click more comfotable to listen to.  
Mode  
Turning the Click On/Off  
OFF, REC Only,  
REC/PLAY  
OFF: Click doesn't sound while the playback / recording.  
REC Only: Click sounds while the recording.  
REC/PLAY: Click sounds while the playback / recording.  
PlyCountIn  
RecCountIn  
Available  
Adding a Count Sound Before Playback  
OFF, 1Meas, 2Meas  
OFF: Playback will begin without a count-in.  
1Meas: Playback begins after a 1-measure count-in.  
2Meas: Playback begins after a 2-measure count-in.  
Adding a Count Sound Before Recording  
OFF, 1Meas, 2Meas  
OFF: Recording will begin without a count-in.  
1Meas: Recording begins after a 1-measure count-in.  
2Meas: Recording begins after a 2-measure count-in.  
(only displayed)  
Checking the Remaining Amount of Memory  
MEMORY  
The remaining amount of memory is displayed.  
(up to 10 characters)  
Changing the Pattern Name  
PATTERN NAME  
How to changing the name is same as naming a patch.  
Refer to "Naming a Patch" (p. 55).  
6 1  
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Ch a p te r 3 Re co rd in g Yo u r Pe rfo rm a n ce (Se q u e n ce r)  
Se ttin g s fo r th e Re co rd in g (Se t in th e Re co rd in g Sta n d -b y m o d e )  
fig.3-10.e  
Parameter  
RecStby  
Value  
Specifying the Part  
Perc1, Perc2,  
Melo1, Melo2,  
Import  
Perc1, Perc2: Percussion Part 1, Percussion Part 2  
Melo1, Melo2: Melody Part 1, Melody Part 2  
Import: Select this when you will record multiple Parts simultaneously by  
using an external sequencer. Each Part will receive the data from  
specified MIDI channel (p. 78).  
* When you select Perc1, Perc2, Melo1, or Melo2, all channel data is received.  
You do not need to change the channel of the MIDI deveice connected to the HPD-15.  
Specifying the Recording Method  
RecMode  
Loop All, Loop 1,  
Loop 2, Loop 4,  
Loop 8, Replace  
Loop All: The entire pattern will be repeated, and on each pass your performance  
will be added, ("over-dubbed") and mixed with what you did previously.  
Loop 1, Loop 2, Loop 4, Loop 8: This determines the length of the section you are  
recording, and 1, 2, 4 or 8 measure section will repeat.  
Replace: Recording will continue until you press [PLAY/ STOP]. Any previously  
recorded data for all Parts will be erased.  
Regularizing the Timing of Performance Data When Recording  
This corrects inaccuracies of timing while you record.  
Quantize  
1/8, 1/12, 1/16, 1/24,  
1/32, 1/48, 1/64, OFF  
1/81/64: Data will be quantized to the note of the tempo of the sequencer.  
OFF: The pattern is recorded with the timing used in performance.  
HitPadStart  
Specifying How to Start the Recording  
OFF, ON  
OFF: Recording starts when [PLAY/ STOP] is pressed.  
ON: Recording starts when you start the performance on pads/ D Beam/ ribbons.  
You can start recording by pressing [PLAY/ STOP] at every screen above.  
Re h e a rsa l Fu n ctio n  
The rehearsal function is a feature that temporarily suspends  
Using the controllers (D Beam, ribbons, pad pressure, etc.)  
too much will increase the consumption of memories. If you  
wish to reduce the data, refer to the explanation of Data  
Thinin Settings for the Controllers(p. 69).  
recording during recording. This allows you to practice the  
phrase while Loop recording is in progress.  
1 . Start recording.  
2 . Press [REC] while recording.  
[REC] will blink, and the rehearsal function will be on.  
Performances cannot be recorded.  
3 . Press [REC] to resume recording.  
[REC] will light and the rehearsal function will be off.  
6 2  
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Ch a p te r 3 Re co rd in g Yo u r Pe rfo rm a n ce (Se q u e n ce r)  
Sy n ch ro n izin g w ith a n Ex te rn a l  
MIDI d e vice (MIDI Sy n c)  
Ba sic Se ttin g s fo r Pla y in g Ba ck  
1 . Press [SEQUENCER] to make it light; you will enter the  
You can play the sequencer of the HPD-15 with an external  
MIDI device. For details, refer to Chapter 6 Connecting  
MIDI Devices(p. 76).  
Sequencer mode.  
fig.3-11.e  
Pattern Number  
U: User  
U01 001-01 =120  
P: Preset  
4/4 #User-001  
Ch a n g in g th e Se ttin g s o f  
Pa tte rn  
Pattern Name  
2 . Turn [PATCH/ VALUE] to select the pattern that you  
You can modify the length of the pattern, tempo, or the  
instrument of the part.  
wish to play back.  
fig.3-12  
U07 001-01 =120  
4/4 User-007  
1 . Select the pattern you wish to modify the settings.  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
3 . Press [PLAY/ STOP] to start playing back.  
select the parameter.  
While the playing back, [PLAY/ STOP] will light.  
3 . Turn [PATCH/ VALUE] to modify the value.  
4 . Press [PLAY/ STOP] once again to stop playback.  
* If you wish to keep your changes, refer to next Saving the  
[PLAY/ STOP] will go dark, and the pattern returns you to  
the beginning of the pattern.  
Changed Settings.”  
You can change the tempo by pressing [TEMPO] and turning  
[PATCH/ VALUE] (p. 27).  
After step 2, if you nedd, make settings for the pattern or  
click. For details on making settings, refer to Basic Settings  
for Recording,in step 35 (p. 59).  
It is not possible to change the time signature (Time Sig.) of  
the recorded patterns.  
* To return to normal Play mode, Press [SEQUENCER] or  
[EXIT]; [SEQUENCER] will go dark.  
Sa vin g th e Ch a n g e d Se ttin g s  
Pa u se  
1 . Press [WRITE] in Sequencer mode.  
1 . Hold down [PATCH SEL], and Press [PLAY/ STOP]  
fig.3-13  
during playback of a pattern.  
U01 PTN WRITE  
[WRITE/EXIT]  
Playback will stop.  
2 . Press [PLAY/ STOP] once again to begin playback again.  
Playback begins from the beginning of the measure.  
2 . Press [WRITE] once again.  
The modified settings are saved.  
* If you decide not to execute, press [EXIT].  
Fa st-Fo rw a rd a n d Re w in d  
When playback of pattern is stopped, you can do the following.  
You can write the modified settings to another pattern. For  
Advance to the next measure  
details, refer to Editing a Pattern(p. 64).  
Press [GROUP +].  
Return to the previous measure  
Press [GROUP -].  
It is not possible to write the modification to a preset pattern.  
If you press [WRITE] at a preset pattern, copy-destination  
select screen will appear.  
Advance to the end of the pattern  
Hold down [PATCH SEL], and press [GROUP +].  
Return to the beginning of the pattern  
Hold down [PATCH SEL], and press [GROUP -].  
6 3  
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Ch a p te r 3 Re co rd in g Yo u r Pe rfo rm a n ce (Se q u e n ce r)  
Era sin g Pa rts  
Ed itin g a Pa tte rn  
You can erase performance data from specified measures of a  
part or pattern. The erased position will become blank  
You can edit either copy/ delete the patterns or erase the part.  
measures.  
fig.3-16  
Ba sic Se ttin g s fo r Ed itin g  
U01 PTN ERASE  
Meas:001-999 Pc1  
1 . Press [WRITE] in Sequencer mode.  
fig.3-14.e  
when [WRITE] is pressed at the preset pattern  
Me a s: ALL, 0 0 1 9 9 9 -0 0 1 9 9 9  
Pattern Number  
Function  
ALL: This erases the data from all measures.  
001999-001999: This erases the data from specified area.  
U: User  
P01  
PTN COPY  
ALL  
P: Preset  
Dst:U01  
ALL, Pc1 , Pc2 , Ml1 , Ml2  
Select the part to be erased.  
Parameters  
ALL: All parts are erased.  
when [WRITE] is pressed at the user pattern  
Pc1: Percussion Part 1 is erased.  
Pc2: Percussion Part 2 is erased.  
Ml1: Melody Part 1 is erased.  
Ml2: Melody Part 2 is erased.  
U01 PTN WRITE  
[WRITE/EXIT]  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
select the editing function or parameter.  
3 . Turn [PATCH/ VALUE] to set the value.  
Co n n e ctin g Tw o Pa tte rn s  
4 . Press [WRITE] to execute.  
You can connect the currently selected pattern to the end of  
the selected pattern.  
fig.3-17  
* If you decide not to execute, press [EXIT].  
U01 PTN APPEND  
Dst Pattern U01  
Co p y in g a Pa tte rn  
You can copy selected part of currently selected pattern.  
fig.3-15  
Dst Pa tte rn : U0 1 U9 9  
Select the append-destination pattern.  
U01  
PTN COPY  
Dst:U01 Perc1  
De le tin g a Pa tte rn  
Dst: U0 1 U9 9  
You can delete specified measures from a pattern. Later  
Select the copy-destination user pattern.  
measures are moved forward.  
fig.3-18  
ALL, Pe rc1 , Pe rc2 , Me lo 1 , Me lo 2  
Select the part that you wish to copy.  
ALL: All parts are copied.  
U01 PTN DELETE  
Measure ALL  
Perc1: Percussion Part 1 is copied.  
Perc2: Percussion Part 2 is copied.  
Melo1: Melody Part 1 is copied.  
Melo2: Melody Part 2 is copied.  
Me a s: ALL, 0 0 1 9 9 9 -0 0 1 9 9 9  
ALL: This deletes all measures.  
001999-001999: This deletes the specified measures.  
It is not possible to select a preset pattern as the copy /  
append-destination, or execute the erase / delete at a preset  
pattern.  
6 4  
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Ch a p te r 4 Ch a n g in g Pa tch e s in th e De sire d Se q u e n ce  
This allow you to step through the patches of your choice  
and in the order you want. The HPD-15 lets you create and  
6 . Turn [PATCH/ VALUE] or use Pad Patch Select (p. 23) to  
select the patch.  
store 10 different groups of up to 32 steps each.  
fig.4-01.e  
7 . Repeat Steps 56 to continue editing.  
32 Steps  
8 . Press [EDIT] or [EXIT].  
[EDIT] will go dark, and you will return to Chain Play  
Chain  
Group 1  
Patch Patch Patch  
U0107 U0504 P0802  
Patch  
U0306  
mode.  
fig.4-07  
Chain  
Group 2  
U02 CHAIN 05-01  
01 TalkingDrm  
Chain  
Group 10  
When you modify the setting of a patch chain, the new  
setting is automatically saved as soon as you make the  
change.If you need to return to the factory settings, refer to  
Restoring the Factory Settings(p. 85).  
Cre a tin g a Pa tch Ch a in  
(Ch a in Ed it)  
Sp e cify in g th e La st Ste p o f th e  
Pa tch Ch a in  
1 . Press [CHAIN].  
[CHAIN] will light, and you will enter Chain Play mode.  
fig.4-02  
Specify one of the following as the last step in the patch  
chain. If you have specified patched up to step 32, you can  
specify it at step 33.  
U01 CHAIN 01---  
01 Conga  
2 . Press [EDIT].  
It is not possible to specify a patch at step 33.  
[EDIT] will light, and you will enter Chain Edit mode.  
fig.4-03  
EN D:  
CHAIN EDIT 01-01  
(EMPTY CHAIN)  
When you reach the last step, the progression of steps will  
end.  
fig.4-08.e  
Chain Step  
3 . Press [GROUP -] or [GROUP +] to select the chain group  
1
2
3
4
5 (6 = END)  
which you wish to edit.  
fig.4-04  
LO O P:  
CHAIN EDIT 05-01  
(EMPTY CHAIN)  
If you advance a step from the last step, you will return to  
step 1.  
fig.4-09.e  
4 . Turn [PATCH/ VALUE] or use Pad Patch Select (p. 23) to  
Chain Step  
select the patch that will be selected first.  
1
2
3
4
5 (6 = LOOP)  
fig.4-05  
CHAIN EDIT 05-01  
U0201 TalkingDrm  
JUMP TO CH0 1 1 0 :  
If you advance a step from the last step, you will jump to step  
1 of the specified chain group.  
fig.4-10.e  
5 . Press [PATCH NUMBER  
] to move to the next step.  
fig.4-06  
Chain Step  
1
1
2
2
3
4
5 (6 = JUMP TO CH10)  
CHAIN EDIT 05-02  
-----[LOOP]-----  
(Chain Group 10)  
6 5  
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Ch a p te r 4 Ch a n g in g Pa tch e s in th e De sire d Se q u e n ce  
In se rtin g a Ch a in Ste p  
Pla y in g w ith a Pa tch Ch a in  
(Ch a in Pla y )  
This operation inserts a patch into the specified location of a  
chain.  
fig.4-11  
1 . Press [CHAIN].  
[CHAIN] will light, and you will enter Chain Play mode.  
fig.4-15  
1
1
2
2
3
23  
4
4
5
5
U01 CHAIN 01-01  
01 Conga  
6
2 . Press [GROUP +] or [GROUP -] to select the chain group  
to be used. You can select the chain group by striking a  
pad B1C5 while holding down [PATCH SEL]. Pads B1–  
A maximum of 32 steps can be set in a chain. If the chain  
already contains 32 steps, the patch at step 32 will be deleted.  
C5 correspond to chain groups 110 respectively.  
fig.4-16  
1 . Press [PATCH NUMBER  
] or [PATCH NUMBER  
U02 CHAIN 05-01  
01 TalkingDrm  
] to select the step in which the patch is to be inserted.  
2 . Press [PARAMETER  
].  
fig.4-12  
In the case of a chain group which has no patch, --will be  
01-02 InsertStep  
OK? [WRITE/EXIT]  
displayed at the upper right of the screen.  
3 . Press [PATCH NUMBER  
] or [PATCH NUMBER  
3 . Press [WRITE].  
] or turn [PATCH/ VALUE] to call up the patches to  
be used in each selected step in the chain. You can call up  
the patches by striking a pad A2 or A4 while holding  
down [PATCH SEL]. Striking the pad A2 will decrease  
the chain step, and striking the pad A4 will increase it.  
The step is inserted with the same patch, and later steps  
are each moved back one place.  
* If you decide not to execute, press [EXIT].  
4 . Turn [PATCH/ VALUE] to select the patch in the new step.  
fig.4-17  
U05 CHAIN 05-02  
01 Vibraphone  
De le tin g a Ch a in Ste p  
This operation deletes an unneeded patch from a chain.  
fig.4-13  
4 . When the performance is finished, press [CHAIN]; you  
1
2
3
4
5
6
will return to normal Play mode.  
[CHAIN] will go dark.  
* [EXIT/MODIFY CLEAR] operates as modify clear (p. 19),  
and cannot make Chain Play mode off.  
1
2
3
4
5
1 . Press [PATCH NUMBER  
] or [PATCH NUMBER  
]
to select the step from which the patch is to be deleted.  
You can use foot switches to call up patch chains. For details,  
2 . Press [ PARAMETER].  
refer to Settings for the Foot Switches(p. 71).  
fig.4-14  
01-02 DeleteStep  
OK? [WRITE/EXIT]  
3 . Press [WRITE].  
The step is deleted, and later steps are each moved  
forward one place.  
* If you decide not to execute, press [EXIT].  
6 6  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Settings that affect the entire HPD-15 are called system  
settings. This chapter explains how to modify the system  
settings (System Edit).  
Se ttin g s fo r b a sic o p e ra tio n  
1 . Press [SYSTEM] to make it light; you will enter System  
Edit mode.  
* The upper line of the screen will show the parameter  
category, and the lower line will show the parameter and  
value.  
fig.5-01.e  
Parameter Category  
UTILITY  
LCD Contrast 5  
Parameter  
Value  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
select the parameter that you wish to modify.  
fig.5-02  
CONTROLLER  
DBEAM Sens 100  
3 . Turn [PATCH/ VALUE] to modify the value.  
fig.5-03  
CONTROLLER  
DBEAM Sens 64  
4 . Repeat steps 23 to continue system edit.  
5 . When you finished editing, press [EXIT] or [SYSTEM].  
[SYSTEM] will go dark, and you will return to normal  
Play mode.  
You can make your selection rapidly. See p. 31.  
When you modify the system setting, the new setting is  
automatically saved as soon as you make the change. You do  
not have to operate for the storing. If you need to return to  
the factory settings, refer to Restoring the Factory Settings”  
(p. 85).  
6 7  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Se ttin g s fo r th e Ba sic O p e ra tio n  
fig.5-04.e  
Category  
UTILITY  
Parameter  
Value  
Adjusting the Contrast of the Display  
LCD Contrast  
1 16  
Increasing the value will darken the display.  
Adjusting the Volume of the Operating Sound  
Beep Level  
MasterTune  
0 15  
When set to "0," no operating sound will be heard.  
Tuning the Instruments  
415.3 466.2 (Hz)  
This adjusts the pitch of instruments marked with "*T" in the  
Instrument List (p. 92) and backing instruments (p. 94).  
* 440.0Hz is the standard tuning.  
Specifying How a Pad Will be Selected for Editing  
Pad Chase  
OFF, ON  
OFF: The pad last struck in Play mode will be edited. This is convenient when  
you wish to compare the response with other pads. If you hold down  
[PATCH SEL] and strike a pad, the pad you struck will be edited.  
ON: The pad you strike will be selected for editing each time.  
Specifying the Patch Selected at Power-On  
Power ON  
RESET, LAST  
RESET: Patch P0101 will always be selected.  
LAST: The patch last-selected when the power was turned off will be selected.  
Locking Patch Selection From the Dial  
Dial Lock  
Roll Sync  
OFF, ON  
OFF, ON  
If this is turned "ON," turning [PATCH/ VALUE] will not change the patch.  
This lets you prevent the patch from being accidently changed when you  
touch the dial during a performance.  
Synchronizing Rolls Between Pads  
OFF: The roll will start when you press the pad, and will not synchronize  
with other pads.  
ON: Rolls of other pads will synchronize to the roll of the first-pressed pad.  
Synchronizing the Internal Sequencer with an External MIDI Device  
Seq Sync  
Int, Ext, Remote  
Int: The HPD-15's tempo setting will be used for playback / recording.  
When shipped from factory, this setting is selected.  
Ext: The HPD-15's sequencer will operate in accordance with tempo data  
(MIDI Clock) from the external device.  
Remote: The HPD-15 will obey start / pause / stop messages from an external  
device, but will playback according to its own tempo setting.  
6 8  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Se ttin g s fo r th e Co n tro lle rs  
fig.5-05.e  
Category  
Parameter  
Value  
Adjusting the Sensitivity of the D Beam  
CONTROLLER DBEAM Sens  
0 127  
Place your hand at the height at which you want the D Beam to start to take  
effect (about 20 inches = 50cm), and adjust the setting so that the meter in the  
upper right of the screen is at the center line. When the power is turned on,  
this will be adjusted automatically according to the brightness of the surroundings.  
Adjusting the D Beam Response  
DBEAM Trim  
Data Thin  
1 5  
Make adjustments so that the D Beam triggers sound and outputs control data  
smoothly. Adjust the setting so that the meter in the upper right of the screen  
moves smoothly when you move your hand up or down.  
Reducing the Transmitted Data  
OFF, 1, 2  
This function allows you to prevent an excessive amount of data from being  
transmitted from the controllers (pads, D Beam, ribbons, hi-hat control pedal, etc.)  
to the internal sequencer or via the MIDI OUT. This will be used if you wish to  
conserve sequencer memory, it will cause tonal changes to become rougher.  
OFF: Data sent from the controllers is not reduced.  
1: This reduce the data sent from the controllers.  
2: This reduce the data sent from the controllers. This setting results in even less  
data than when "1" is selected.  
* When you want to make smooth changes in pitch control with Hi-Hat control Pedal,  
set this to "1" or "OFF."  
Tu rn in g O n / O ff th e D Be a m  
Tu rn in g O n / O ff th e Rib b o n s  
fig.5-05a  
fig.5-05b  
Pressing ribbon [SOUND] turns on/ off the producing sound  
by using the ribbons.  
Pressing D Beam [SOUND] turns on/ off the producing  
sound by using the D Beam.  
When ribbon [SOUND] is not lit, sliding your finger on the  
ribbon will not produce sound.  
When D Beam [SOUND] is not lit, passing your hand over  
the D Beam will not produce sound.  
Press ribbon [HOLD] to make it light; if you move your  
finger away, the control signal keeps the value which is  
transmitted at the location where you move it away.  
Pressing D Beam [CONTROL] turns on/ off the controlling  
the tone by using the D Beam.  
When D Beam [CONTROL] is not lit, passing your hand over  
the D Beam will transmit no control signals (p. 52).  
You can set these settings on each patch.  
You can set these settings on each patch.  
When you control the tone too fast, some noise may be heard  
from some tones.  
When you control the tone too fast, some noise may be heard  
from some tones.  
6 9  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Se ttin g th e Pa d Se n sitivity  
If you wish to make more detailed settings, set the following parameters.  
fig.5-06.e  
Category  
PAD  
Parameter  
Sens  
Value  
Adjusting the Sensitivity  
1 16  
Increasing this value will raise the sensitivity and produce the larger sound  
even if the striking force is the same.  
Setting Minimum Levels  
Threshold  
1 16  
A trigger signal to be transmitted only when the pad is struck harder than a  
specified force. This allows you to prevent the pad from picking up extraneous  
vibrations from neighboring pads. If the striking force is less than the threshold,  
the pad will not sound.  
* To have the unit sound even when struck lightly, set the threshold as low as possible.  
Preventing Double Triggering  
Mask Time  
0 64ms  
Once a pad has been hit, any additional trigger signals occuring within  
the specified Mask Time will be ignored.  
* Increasing this value will lose certain notes if you play very fast. Set this value  
as short as possible.  
Adjusting Pad Pressure Sensitivity  
Pressure Sens  
Edge Level  
1 16  
Adjust the sensitivity of pad to pressure. Increasing the value will increase the  
sensitivity, so that it will be easier to transmit mute or pitch control signals.  
Adjusting the Volume of the Edge Sound  
1 16  
Adjust the volume of the sound that is heard when you strike the edge of pads  
A1 or A5.  
Adjusting the Edge Area  
Edge Area  
1 16  
Adjust the size of the area that will trigger the edge sound of pads A1 or A5.  
Increasing this value will broaden the area that triggers the edge sound.  
To set Sens, Threshold, Mask Time, and Pressure Sens, strike  
the pad that you wish to set. The selected pad number will  
appear in the display.  
7 0  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Usin g th e Fo o t Sw itch e s to Co n tro l th e To n e / Se q u e n ce r  
You can connect two foot switches (BOSS FS-5U, optional) to the FOOT SWITCH jack with the special cable (PCS-31, optional).  
See p. 11.  
Se ttin g s fo r th e Fo o t Sw itch e s  
fig.5-07.e  
Category  
Parameter  
Value  
Specifying the Function of the Foot Switch  
FOOT SW  
SW 1, SW 2  
OFF,  
FUNCTION  
PATCH DOWN,  
PATCH UP,  
Specify the function of the foot switches connected to the  
FOOT SWITCH jack.  
REV OFF/ON,  
M-FX OFF/ON,  
ROLL/HOLD,  
PLAY/STOP,  
Mdfy SEL DN,  
Mdfy SEL UP  
OFF: No function is assigned to the foot switch.  
PATCH DOWN: In normal Play mode, this goes back to the previous patch number.  
In Chain Play mode, this goes back to the previous chain step.  
In Sequencer Play mode, this goes back to the previous pattern  
number.  
PATCH UP: In normal Play mode, this advances to the next patch number.  
In Chain Play mode, this advances to the next chain step.  
In Sequencer Play mode, this advances to the next pattern.  
REV OFF/ON: This turns the reverb on/ off.  
M-FX OFF/ON: This turns the multi-effects on/ off.  
ROLL/HOLD: This turns the [ROLL/ HOLD] (p. 16) on/ off.  
PLAY/STOP: Play/ stop the sequencer.  
Mdfy SEL DN: Select the parameter that will be adjusted by realtime modify (p. 19).  
The indicator that at the upper right of the realtime modify knobs will  
move from top to bottom. This is the same operation as pressing [SELECT].  
Mdfy SEL UP: Select the parameter that will be adjusted by realtime modify (p. 19).  
The indicator that at the upper right of the realtime modify knobs will  
move from bottom to top; the opposite of pressing [SELECT] (Mdfy SEL DN).  
The white plug of the PCS-31 is the SW 1, and the red one is  
the SW 2.  
If you connect one foot switch with a monaural cable, you  
can use it as the SW 1. It is not possible to use the SW 2 in this  
case.  
You can use the pedal switch DP-2 (optional) as the SW 1. It  
is not possible to use the SW 2 in this case.  
7 1  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Usin g th e Pe d a l to Co n tro l th e Hi-Ha t / To n e  
You can use a expression pedal / hi-hat control pedal connected to the EXP PEDAL/ HH CTRL jack to control the tone or play the  
hi-hat with continuous control from open to closed positions.  
Se ttin g s fo r th e Pe d a l  
fig.5-08.e  
Category  
PEDAL  
Parameter  
Select  
Value  
Specifying the Pedal  
EXP PEDAL,  
HI-HAT,  
SW +, SW -  
Select the type of the pedal that connected to the EXP PEDAL/ HH CTRL jack.  
EXP PEDAL: Select this when connecting an expression pedal (EV-5: optional).  
HI-HAT: Select this when connecting a hi-hat control pedal (FD-7: optional).  
SW +, SW -: Select this when connecting a foot switch. Select either SW + or SW -  
so that the sound will play when you press it.  
* If you connect a foot switch, you cannot use the half-open hi-hat.  
Usin g a Pe d a l to Co n tro l th e Hi-Ha t  
Co n tin u o u sly  
Use only the specified expression pedal (EV-5; sold  
separately). By connecting any other expression pedals, you  
risk causing malfunction and/ or damage to the unit.  
1 . In Edit mode, assign the instrument marked with *Fin  
the Instrument List (p. 92) to the pad which you wish to  
use as the hi-hat.  
fig.5-08a  
P0606A3*PAD INST  
R70:13" Hi-Hat  
2 . Depress the pedal connected to the EXP PEDAL/ HH  
CTRL jack to display the pedal setting screen, and select  
PEDAL(A1)PEDAL(C5) (the pad which is assigned the  
hi-hat sound in step 1) to PadInst of the pedal.  
fig.5-08b  
P0606PL*PAD INST  
PEDAL(A3)  
You can use the pedal to play the hi-hat with continuous  
control from open to closed positions and trigger the  
foot closehi-hat sound.  
* PEDAL(A1)PEDAL(C5) appear last when you select the  
instruments.  
If you connect the hi-hat control pedal (FD-7, optional), do  
not step on the pedal until the patch name is displayed when  
the power is turned on. The HPD-15 will check the position  
of the pedal then.  
7 2  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Usin g th e Ex te rn a l Pa d s/ Kick Trig g e r Un it to Trig g e r a So u n d  
You can connect two external pads (PD-7, PD-9, PD-80, PD-80R, PD-100, or PD-120; optional) or kick trigger units (KD-7, KD-80,  
or KD-120; optional) to the TRIGGER INPUT jack with the special cable (PCS-31, optional). See p. 11.  
Se ttin g s fo r th e Ex te rn a l Pa d s / Kick Trig g e r Un it  
fig.5-09.e  
Category  
Parameter  
Value  
Select Whether or NotYou Will Use Rim Shots  
TRIGGER InputMode  
INPUT  
HD/RM, TRIGx2  
Select whether you will connect a pad that allows rim shots to be played,  
or whether you will connect two pads.  
HD/RM: Select this if connecting a pad that allows rim shots to be played  
(PD-7, PD-9, PD-80R, PD-120).  
TRIGx2: Select this if connecting two pads or kick pedals.  
* If two pads are connected, it will not be possible to play rim shots.  
Select the Type of the Connecting Pad  
Trig Type  
PD-5, PD-7, PD-9,  
PD-80, PD-80R,  
PD-100, PD-120,  
P-1, P-2, KD-7,  
KD-80, KD-120,  
K-1, K-2, KICK,  
SNARE, TOM,  
FLOOR, SW +,  
SW -  
PD-5, PD-7, PD-9, PD-80,  
PD-80R, PD-100, PD-120: Select this when connecting each pad.  
P-1, P-2: Select this when connecting a pad made by another manufacturer.  
KD-7, KD-80, KD-120: Select this when connecting each kick trigger unit.  
K-1, K-2: Select this when connecting a kick pad made by another manufacturer.  
KICK, SNARE, TOM, FLOOR: Select this when using an acoustic drum trigger.  
SW +, SW -: Select this when connecting a foot switch. Select either SW + or SW -  
so that the sound will play when you press it.  
When you connect two pads with the PCS-31, the white plug  
of the PCS-31 is the TRIG 1, and the red one is the TRIG 2.  
When using a pad made by another manufacturer, first select  
PD-7and try playing the pad. If, with this setting, the pad  
striking force does not produce a stable volume, try a setting  
of P-1.A setting of P-2will be even more stable, but the  
interval from when the pad is struck until the sound is heard  
will be slightly (approximately 0.003 seconds) longer.  
To use the external pad for rim shots, connect with the PCS-  
33. In this case, it is not possible to use two external pads.  
(For a kick, select KD-7,and if the result is not stable, try  
K-1or K-2.)  
If you wish to make even more detailed settings, refer to the  
explanation in the following section More Detailed Settings  
for the External Pads/ Kick Trigger Units.Normally you  
dont need to adjust these parameters, but you may use them  
if you wish to make more accurate settings for your playing  
style.  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Mo re De ta ile d Se ttin g s fo r th e Ex te rn a l Pa d s / Kick Trig g e r Un it  
When you are using pads made by other manufacturers, try adjusting the following parameters.  
fig.5-10.e  
Category  
Parameter  
Value  
Adjusting the Sensitivity  
Increasing this value will raise the sensitivity and produce the larger sound  
even if the striking force is the same.  
TRIGGER Trig Sens  
INPUT  
1 16  
Curve  
Selecting How Striking Force Will Affect the Volume (see figure on p. 37)  
Linear, Exp1,  
Exp2, Log1,  
Log2, Spline,  
Loud1, Loud2  
Adjusts this curve until the response feels as natural as possible.  
Linear: This is the normal setting and most natural correspondence  
between velocity and volume change when using the  
PD-5/ 7/ 9/ 80/ 80R/ 100/ 120.  
Exp1, Exp2: Compared to Linear, a wider volume change will occur for stronger hits.  
Log1, Log2: Compared to Linear, a wider volume change will occur for softer hits.  
Spline: Variation in striking force will produce extreme change.  
Loud1, Loud2: Variation in striking force will produce little change, and a constant  
volume will be maintained. When using drum triggers, these settings  
help maintain stable levels.  
Setting Minimum Levels  
Threshold  
Scan Time  
1 16  
A trigger signal to be transmitted only when the pad is struck harder than a  
specified force. This allows you to prevent the pad from picking up extraneous  
vibrations from neighboring pads. If the striking force is less than the threshold,  
the pad will not sound.  
* To have the unit sound even when struck lightly, set the threshold as low as possible.  
Adjusting the Trigger Signal Detection Time  
1 3ms  
By adjusting the amount of time between the striking of the pad and detection  
of that strike, you can achieve the correct detection of striking force if your pad  
have rather long attack times.  
* To maximize the speed at which sounds are triggered, set this time as short as possible.  
Cancelling Incorrect Triggering  
Increasing this value will eliminate multiple soundings from single strike.  
Retrig Cancel  
Mask Time  
1 16  
* If this value is extremely high, individual notes may drop out more readily  
when you strike repeatedly or play rolls, so set the value as low as possible.  
Preventing Double Triggering  
0 64ms  
Once a pad has been hit, any additional trigger signals occuring within  
the specified Mask Time will be ignored.  
* Increasing this value will lose certain notes if you play very fast. Set this time  
as short as possible.  
Preventing Vibrations from Other Pads  
X-Talk Rate  
OFF, 20 80%  
When two pads are mounted on the same stand, the vibration produced  
by hitting one pad may trigger the sound from another pad unintentionally  
(This is called crosstalk.) Increasing this value will prevent such problems.  
* If this value is too high, then when two pads are struck simultaneously, the sound  
from the pad that is struck more weakly may be omitted.  
* In some cases, you can prevent crosstalk between two pads you have connected by  
increasing the distance between the pads.  
Setting Rim Sensitivity  
Rim Sens  
OFF, 1 15  
When using a pad that can be used rim shots, you can adjust the sensitivity of  
the rim. Increasing this value will raise the sensitivity of the rim. With a setting  
of "OFF," omly the head will sound.  
* Increasing the value excessively may cause the rim instrument to sound as well  
when the head is struck.  
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Ch a p te r 5 Se ttin g s fo r th e En tire HPD-1 5  
Se ttin g th e So u n d o f th e Ex te rn a l  
Pa d s / Kick Trig g e r Un it  
MIDI Se ttin g s  
Parameter Catgory: MIDI  
The settings of the sound of the external pads or the kick  
trigger unit on each patch are same as the pads/ D Beam/  
ribbons. Refer to Chapter 2 Modifying a Patch(p. 35).  
fig.5-11  
MIDI  
Pad CH  
10  
For details on MIDI Settings, refer to Chapter 6 Connecting  
Some parameters are not possible to be set the external pads  
or kick trigger units.  
MIDI Devices(p. 76).  
Re sto rin g Se ttin g s to Th e ir  
De fa u lt Va lu e s (Fa cto ry  
Re se t)  
Parameter Category: FACTORY RESET  
fig.5-12  
FACTORY RESET  
SYSTEM [WRITE]  
For details on factory reset, refer to Restoring the Factory  
Settings(p. 85).  
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Ch a p te r 6 Co n n e ctin g MIDI De vice s  
fig.6-02.e  
There are many possibilities when using MIDI, such as:  
Note Number setting display  
Use th e HPD-1 5 to p la y e x te rn a l in stru m e n ts  
U0101A1 PAD MIDI  
Note No. 60:C 4  
Use th e HPD-1 5 a s a so u n d m o d u le  
Use a n e x te rn a l se q u e n ce r to re co rd / p la y  
Gate Time setting display  
b a ck th e p e rfo rm a n ce o n th e HPD-1 5 .  
U0101A1 PAD MIDI  
Use a n e x te rn a l se q u e n ce r to sa ve / lo a d p a tch  
d a ta , p a tte rn d a ta , e tc. (Bu lk d u m p )  
Gate Time 0.1sec  
For more on MIDI, refer to About MIDI(p. 88).  
You can make your selection rapidly by using the Skip  
Function (p. 32).  
3 . Strike a pad to select the pad (D Beam, ribbon) that you  
Usin g th e HPD-1 5 to Pla y  
Ex te rn a l In stru m e n ts  
wish to edit.  
fig.6-03  
U0101C5 PAD MIDI  
Note No. 73:C#5  
Make settings for using the pads, D Beam, and ribbons to  
play external MIDI sound modules.  
By making these settings, you can simultaneously play the  
HPD-15 and external sound modules.  
4 . Turn [PATCH/ VALUE] to modify the value.  
5 . Repeat steps 34 to continue setting on each pad.  
6 . When you are finished editing, press [EDIT] or [EXIT].  
Use a MIDI cable to connect the HPD-15s MIDI OUT  
connector to the MIDI IN connector of the external MIDI  
sound module.  
fig.6-01.e  
N o te N o .: O FF, 0 :C-1 1 2 7 :G 9  
Set the MIDI note number that each pad will transmit. If you  
select OFF,no MIDI note message will be transmitted.  
MIDI IN  
MIDI OUT  
N o te N u m b e r o f Ea ch Pa d (Fa cto ry Se ttin g s)  
fig.6-03a.e  
F#4 G#4  
F4  
65  
A4  
69  
MIDI sound module  
66 68  
D#4  
A#4  
63  
70  
D4  
C5  
62  
61  
72  
73  
64:E4  
60:C4  
71:B4  
74:D5  
C#4  
C#5  
67:G4  
HPD-15  
Se ttin g fo r MIDI Tra n sm issio n  
1 . Press [EDIT] twice, and you will enter Edit mode.  
D Beam  
Ribbon L  
Ribbon R  
Trigger 1  
Trigger 2  
Pedal  
79:G5  
59:B3  
78:F#5  
77:F5  
57:A3  
58:A#3  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
display the MIDI setting screen.  
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Ch a p te r 6 Co n n e ctin g MIDI De vice s  
Se ttin g th e N o te N u m b e r W h e n Co n n e ctin g to th e Dru m So u n d Mo d u le  
Select the patch of P0606 Studio, specify the Note No. as below.  
fig.6-03b.e  
Pad  
Instrument  
Note No. TD-10 Pad  
Note No. TD-8 Pad  
Snare Head  
Note No. GM Percussion  
A1  
A2  
A3  
A4  
A5  
B1  
B2  
B3  
B4  
B5  
C1  
C2  
C3  
C4  
C5  
D Beam  
Ribbon L  
Beech Snare  
Dbl Head T 1  
13" Hi-Hat  
38  
45  
46  
43  
41  
37  
52  
49  
57  
55  
32  
53  
51  
33  
34  
84  
74  
56  
36  
35  
44  
Snare Head  
Tom 2 Head  
Hi-Hat Head  
Tom 3 Head  
Tom 4 Head  
Cross Stick  
Crash 2 Rim  
Crash 1 Head  
Crash 2 Head  
Crash 1 Rim  
Aux 1 Rim  
Ride Rim  
Ride Head  
Aux 2 Head  
Aux 2 Rim  
Bell Tree  
38  
48  
46  
45  
41  
37  
52  
49  
57  
55  
32  
53  
51  
59  
90  
91  
39  
56  
36  
35  
44  
38  
45  
46  
43  
41  
37  
52  
49  
57  
55  
54  
53  
51  
59  
42  
58  
39  
56  
36  
35  
44  
Acoustic Snare  
Low Tom  
Open Hi-Hat  
High Floor Tom  
Low Floor Tom  
Side Stick  
Chinese Cymbal  
Crash Cymbal 1  
Crash Cymbal 2  
Splash Cymbal  
Tambourine  
Tom 1 Head  
Hi-Hat Head  
Tom 2 Head  
Tom 3 Head  
Cross Stick  
Crash 2 Rim  
Crash 1 Head  
Crash 2 Head  
Crash 1 Rim  
Aux 2  
Ride Rim  
Ride Head  
Ride Edge  
Tiny Gong  
Gong  
Dbl Head T 2  
Dbl Head T 2  
Hall CrosStk  
Pgy Crash C1  
Crash Cymbal  
Crash Cymbal  
Splash Cym 1  
Splash Cym 1  
Ride Bell C  
Ride Cymbal  
Chinese Cym  
Cowbell 1  
Large Gong  
Hand Clap 2  
Ride Bell  
Ride Cymbal 1  
Ride Cymbal 2  
Close Hi-Hat  
Vibraslap  
Hand Clap  
Cowbell  
Bass Drum 1  
Acoustic Bass Drum  
Pedal Hi-Hat  
Giro Long 1  
Cowbell  
Kick Head  
Kick Rim  
Clap  
Cowbell  
Kick 1  
Kick 2  
Ribbon R Cowbell 2  
Trigger 1  
Trigger 2  
Pedal  
Dry Hard Kik  
Jazz Kick  
PEDAL(A3)  
Foot Pedal  
Foot Pedal  
fig.6-03c  
Large Gong  
Splash Splash  
Cym 1 Cym 1  
Ride  
Bell C  
Crash  
Cymbal  
Ride  
Cymbal  
Crash  
Cymbal  
Chinese  
Cym  
Pgy Crash  
C1  
Dbl Head Dbl Head  
T 1  
T 2  
Cowbell  
1
Hall  
CrosStk  
Ga te Tim e : 0 .1 8 .0 se c  
13"  
Hi-Hat  
For each pad, you can specify the length of time the note will  
Beech  
Snare  
Dbl Head  
T 2  
holdduring transmission from the MIDI OUT.  
Hand Clap 2  
Cowbell 2  
Gate Time settings are valid if the pad trigger mode  
(TrigMode) is set to Shot.For details on trigger mode, refer  
to Adjusting Sounds(p. 36).  
K1  
K2  
PDL  
PEDAL(A3)  
Dry Hard Kik Jazz Kick  
Do not change the note numbers in the patch that is used for  
the recording to the external sequencer. The pattern cannot  
be played back correctly if they are changed.  
The settings you edit will return to the original values when  
you switch patches. If you wish to keep your changes, refer  
to Saving Your Settings (Write) / Duplicating Settings  
(Copy)(p. 56).  
Se ttin g th e MIDI Ch a n n e ls  
For setting the MIDI channel, refer to Using the HPD-15 As  
a Sound Module(p. 78). Performance on the pads is  
transmitted on the channel setting for the Pad CH.”  
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Ch a p te r 6 Co n n e ctin g MIDI De vice s  
Se ttin g th e MIDI Ch a n n e l fo r a  
Pa rt  
Usin g th e HPD-1 5 As a  
So u n d Mo d u le  
For each part, you can specify the channel on which the  
HPD-15 will receive and transmit MIDI messages.  
Make settings for playing the HPD-15 as a sound module  
from a MIDI keyboard or other device.  
1 . Press [SYSTEM] and make it light.  
Use a MIDI cable to connect the HPD-15s MIDI IN connector  
to the MIDI OUT connector of an external keyboard,  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
sequencer, etc.  
fig.6-04.e  
display the following screen.  
fig.6-05  
MIDI  
Pad CH  
10  
3 . Turn [PATCH/ VALUE] to specify the channel.  
MIDI OUT  
MIDI IN  
Pa d CH: 1 1 6 , O FF  
Specify the channel on which performance data of the pad  
controller section (pads, D Beam, ribbons, external triggers)  
will be transmitted and received. Normally you will set this  
to channel 10.  
MIDI keyboard  
Pe rc 1 CH: 1 1 6 , O FF  
Specify the channel for percussion part 1 of the internal  
sequencer. Normally you will set this to channel 11.  
HPD-15  
Pe rc 2 CH: 1 1 6 , O FF  
Specify the channel for percussion part 2 of the internal  
sequencer. Normally you will set this to channel 12.  
Me lo 1 CH: 1 1 6 , O FF  
Specify the channel for melody part 1 of the internal  
sequencer. Normally you will set this to channel 5.  
Me lo 2 CH: 1 1 6 , O FF  
Specify the channel for melody part 2 of the internal  
sequencer. Normally you will set this to channel 6.  
At a setting of 1through 16,MIDI messages will be  
transmitted and received on that channel. A setting of OFF”  
lets you turn off transmission and reception for that part, so  
that notes are not received.  
* When you are finished setting, press [SYSTEM] or [EXIT].  
For more on synchronization with external sequencer, refer  
to Synchronizing the Internal Sequencer with an External  
MIDI Devicein Settings for the Basic Operation(p. 68).  
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Ch a p te r 6 Co n n e ctin g MIDI De vice s  
Usin g w ith th e Ro la n d SPD-  
2 0 (SO FT THRU)  
Usin g a Se q u e n ce r o r a  
Co m p u te r to Re co rd / Pla y  
Ba ck th e Pe rfo rm a n ce o n th e  
HPD-1 5  
This section explains how you can use the Roland SPD-20 (a  
MIDI controller) together with the HPD-15 to play internal  
sounds and an external sound module.  
HPD-15 performance data can be saved on an external  
sequencer or computer.  
Performance data of the HPD-15 and performance data of the  
SPD-20 will both be sent to the external sound module.  
For details on the settings for the recording, refer to Using  
the HPD-15 to Play External Instruments(p. 76), for details  
on the settings for the playing back, refer to Using the HPD-  
15 As a Sound Module(p. 78).  
fig.6-06.e  
To the MIDI IN of another  
sound module or sampler  
Use MIDI cables to connect the HPD-15s MIDI OUT  
connector to the MIDI IN connector of the external  
sequencer, and connect the HPD-15s MIDI IN connector to  
MIDI  
OUT/THRU  
MIDI OUT  
MIDI IN  
the MIDI OUT connector of the external sequencer.  
fig.6-08.e  
SPD-20  
MIDI IN  
MIDI OUT  
MIDI IN  
MIDI OUT  
HPD-15  
1 . Press [SYSTEM] to make it light.  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
display the following screen.  
External Sequencer  
fig.6-07  
MIDI  
HPD-15  
Soft Thru OFF  
3 . Turn [PATCH/ VALUE] to select ON/ OFF.  
When you make connections as shown, turn off Local  
Control (p. 80) and Soft Thru. For details, refer to Cutting  
the Connection Between the Sound Generator and the Pad  
Controller (Local Control)(p. 80).  
4 . When you are finished setting, press [SYSTEM] or  
[EXIT].  
So ft Th ru : O FF, O N  
The messages (except for System Exclusive) received at the  
MIDI IN will also be transmitted from the MIDI OUT/ THRU  
connector when Soft Thru is set to ON.”  
When you use an external sequencer for Loop recording, it  
may not be possible to completely play back the  
modifications of the tone controlled by realtime modify.  
If this setting is not used, leave it OFFas the trigger  
response of the pads will be faster.  
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Ch a p te r 6 Co n n e ctin g MIDI De vice s  
Cu ttin g th e Co n n e ctio n Be tw e e n  
th e So u n d Ge n e ra to r a n d th e  
Pa d Co n tro lle r (Lo ca l Co n tro l)  
Sa vin g Da ta to a n Ex te rn a l  
MIDI In stru m e n t  
The data in the HPD-15 can be transmitted either singly or  
collectively to a sequencer (or another HPD-15). The  
operation of transmitting this data is called a Bulk Dump;  
receiving this data is called a Bulk Load.”  
This setting is required when you wish to record your pad  
performance on an external MIDI sequencer.  
The performance data from the pad, rather than being sent  
directly to the sound module section (Local Control Off), is  
first sent to the external sequencer, and then on to the HPD-  
Tra n sm ittin g (Bu lk Du m p )  
15s sound module.  
fig.6-09.e  
Use a MIDI cable to connect the HPD-15s MIDI OUT  
HPD-15  
connector to the MIDI IN connector of the external sequencer  
MIDI OUT/THRU  
Trigger  
MIDI  
or the other HPD-15.  
Converter  
fig.6-11.e  
Local Control: OFF  
Soft Thru: OFF  
MIDI IN  
MIDI OUT  
Sound Generator  
External  
Sequencer  
MIDI IN  
: Performance data flow route  
If you make connections and record as shown, with a setting  
of Local On, duplicate notes will be re-transmitted to the  
HPD-15 and will not be played correctly. If you turn on Soft  
Thru (p. 79) and make connections as shown in the diagram,  
MIDI messages will create a loop, and the system will not  
play correctly. Be sure to turn off Soft Thru as well.  
External Sequencer  
HPD-15  
1 . Press [SYSTEM] to make it light.  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
1 . Press [SYSTEM] to make it light.  
display the following screen.  
fig.6-12.e  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
display the following screen.  
MIDI  
[WRITE]  
ALL  
fig.6-10  
BlkDmp  
MIDI  
or  
LocalControl ON  
MIDI  
[WRITE]  
3 . Turn [PATCH/ VALUE] to select ON/ OFF.  
BlkDmpU0101-0101  
4 . When you are finished setting, press [SYSTEM] or  
blinking  
[EXIT].  
3 . Turn [PATCH/ VALUE] to select the contents that you  
Lo ca lCo n tro l: O FF, O N  
wish to transmit.  
4 . Put the receiving sequencer in record mode. When you  
wish to transmit to another HPD-15, put the receiving  
HPD-15 in play mode.  
When Local Control is set to OFF,the internal sound  
generator does not sound, even when the pad is struck.  
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Re ce ivin g (Bu lk Lo a d )  
Refer to the owners manual of the receiving device.  
The HPD-15 receives data that was stored in a sequencer.  
Use a MIDI cable to connect the HPD-15s MIDI IN connector  
5 . Press [WRITE] to begin data transmitting.  
to the MIDI OUT connector of the external sequencer or the  
* If you wish to stop transmission, press [EXIT].  
other HPD-15. Set the HPD-15 play mode.  
fig.6-13.e  
Blk Dm p : ALL, SYS, SEQ ALL, PATCH ALL,  
GRO UP0 1 1 0 , U0 1 0 1 1 0 0 8 , TEMPO RARY,  
U0 1 0 1 1 0 0 8 -U0 1 0 1 1 0 0 8  
ALL:  
Transmit all settings.  
MIDI OUT  
MIDI IN  
* The settings of the current patch which is not written into  
memory (TEMPORARY) will not be transmitted.  
SYS:  
Transmit system settings (p. 67).  
SEQ ALL:  
Transmit all data for the user patterns (p. 59) of the  
sequencer.  
External Sequencer  
PATCH ALL:  
Transmit all user patch settings.  
GROUP0110:  
HPD-15  
Send the data from the external sequencer to the HPD-15.  
Transmit the settings of all patches in the selected patch  
group.  
The transmitted settings are reproduced.  
U01011008:  
Transmit the settings of the selected user patch.  
TEMPORARY:  
When data is received, the data that was previously in the  
HPD-15s memory will be lost.  
Transmit the settings of the current patch. This allows  
you to transmit the state of the settings before pressing  
[WRITE] to write them into memory.  
Never turn the power off while receiving the bulk data and  
writing the data into memory. If the power is turned off, the  
data will be lost.  
U01011008-U01011008:  
Transmit the settings of the specified area of user  
patches.  
Select Intfor the Seq Syncin system settings (p. 68). If  
you select other than Int,the internal sequencer will begin  
playback and wont receive the data.  
8 1  
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Ch a p te r 6 Co n n e ctin g MIDI De vice s  
Se ttin g th e De vice ID  
Pro g ra m Ch a n g e N u m b e r List  
(Use r Pa tch e s)  
The setting described here is necessary only when you wish  
to transmit separate data to two or more HPD-15 units at the  
same time. Do not change this setting in any other case.  
Bank Select: 1  
fig.6-16.e  
Patch  
Number  
Program  
Change  
Number  
Patch  
Number  
Program  
Change  
Number  
At the factory settings, the Device ID is set to 17.”  
1 . Press [SYSTEM] and make it light.  
U0101  
U0102  
U0103  
U0104  
U0105  
U0106  
U0107  
U0108  
U0201  
U0202  
U0203  
U0204  
U0205  
U0206  
U0207  
U0208  
U0301  
U0302  
U0303  
U0304  
U0305  
U0306  
U0307  
U0308  
U0401  
U0402  
U0403  
U0404  
U0405  
U0406  
U0407  
U0408  
U0501  
U0502  
U0503  
U0504  
U0505  
U0506  
U0507  
U0508  
1
2
U0601  
U0602  
U0603  
U0604  
U0605  
U0606  
U0607  
U0608  
U0701  
U0702  
U0703  
U0704  
U0705  
U0706  
U0707  
U0708  
U0801  
U0802  
U0803  
U0804  
U0805  
U0806  
U0807  
U0808  
U0901  
U0902  
U0903  
U0904  
U0905  
U0906  
U0907  
U0908  
U1001  
U1002  
U1003  
U1004  
U1005  
U1006  
U1007  
U1008  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
2 . Press [  
PARAMETER] or [PARAMETER  
] to  
display the following screen.  
3
fig.6-14  
4
MIDI  
Device ID  
5
17  
6
7
3 . Turn [PATCH/ VALUE] to change the Device ID.  
8
4 . When you are finished modifying, press [SYSTEM] or [EXIT].  
9
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
DEVICE ID: 1 3 2  
Ex a m p le :  
Suppose that when data was saved via bulk dump, the HPD-  
15s Device ID was set to 17.When re-transmitting this  
data back to the HPD-15, it wont receive if the Device ID is  
set to something other than 17.”  
fig.6-15.e  
Transmit data  
Device ID: 17  
MIDI IN  
MIDI OUT  
External Sequencer  
HPD-15  
Device ID: 17  
MIDI IN  
System Exclusive  
is not received  
HPD-15  
Device ID: 16  
If you lose track of the Device ID setting that was used when  
saving data via a bulk dump, it will no longer be possible to  
reload the bulk data that was saved.  
* Program change numbers of the preset patches are written in  
the Preset Patch List (p. 90).  
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Tro u b le sh o o tin g  
This chapter outlines points to check if you experience  
problems, and what to do about them.  
Is O ffse le cte d fo r th e Pa d In st? (p . 3 6 )  
Select a instrument other than Off.”  
Is O FFse le cte d fo r th e Lo ca l Co n tro l? (p . 8 0 )  
Pro b le m s W ith th e O ve ra ll  
So u n d  
Select ON.”  
Is n o t th e [SO UN D] b u tto n o f D Be a m o r  
rib b o n lig h t?  
Press [SOUND] to make it light.  
In te n d e d So u n d N o t Pro d u ce d  
Are th e ca b le s co n n e cte d to th e co rre ct ja ck s?  
Are th e p a d se n sitivity se ttin g s co rre ct?  
Connect the cables to the OUTPUT jacks.  
Make sure that the following parameters are set to correct  
value.  
System Settings:  
Th e Vo lu m e Le ve l o f th e  
Ja ck s is To o Lo w  
PAD Sens (p. 70), DBEAM Sens (p. 69)  
Patch Settings:  
PadSnsType (p. 54), TrigMode (p. 36)  
Co u ld y o u b e u sin g a co n n e ctio n ca b le th a t  
co n ta in s a re sisto r?  
Use a connection cable that does not contain a resistor.  
The HPD-15 adjusts the sensitivity of the D Beam  
autmatically for the brightness of its location when the power  
is turned on. Do not shut the window of the D Beam until the  
patch name is displayed.  
So u n d Do e s N o t Sto p  
Is th e [RO LL/ HO LD] b u tto n lig h t? (p . 1 6 )  
If you connect the hi-hat control pedal (FD-7, optional), the  
HPD-15 check the position of the pedal when the power is  
turned on. Do not step on the pedal until the patch name is  
displayed.  
Is Ga te o r Trig se le cte d fo r th e  
Trig Mo d e ? (p . 3 6 )  
Select Shot.”  
Is th e w in d o w o f th e D Be a m sh u t? (p . 1 6 )  
Be careful not to shut the window of the D Beam.  
N o So u n d  
Ha s th e [VO LUME] k n o b (p . 1 0 ) tu rn e d fu lly  
co u n te rclo ck w ise ?  
Mo d ifica tio n Do e s n o t Ch a n g e  
th e So u n d  
Turn the [VOLUME] knob clockwise.  
Is th e se le cte d p a d co rre ct?  
Ha s th e le ft re a ltim e m o d ify k n o b (p . 1 9 )  
tu rn e d fu lly co u n te rclo ck w ise ?  
The pad which is hit last becomes edit target.  
Press [SELECT] to make the upper indicator light. Then turn  
the left realtime modify knob ([LEVEL]) clockwise to increase  
the level.  
Is O FFse le cte d fo r th e Pa d Ch a se ? (p . 6 8 )  
When OFFis selected, edit target does not change. Select  
ONfor the Pad Chase or Strike the pad to select it while  
holding down [PATCH SEL].  
Are th e PAD SET Le ve l (p . 2 5 ), Pa d Le ve l (p .  
3 6 ), a n d Ma ste rVo lu m e (p . 5 4 ) in th e p a tch  
lo w e re d ?  
Is Mo d ify Lo ck (p . 1 9 ) o n ?  
Raise the values.  
When the [SELECT] indicator is blinking, there is a pad  
which is fixed to the target of modification. Hold down  
[SELECT], and press [EXIT] to unlock.  
Are th e Effe ct Le ve l, Dire ct Le ve l, a n d Fx O u t  
Vo lu m e (p . 4 0 ) in th e m u lti-e ffe cts lo w e re d ?  
Raise the values.  
8 3  
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Tro u b le sh o o tin g  
Mu lti-Effe cts / Re ve rb / LFO Do e s  
n o t Ap p lie d  
Se q u e n ce r-re la te d Pro b le m s  
Is n o t th e [MULTI-EFFECTS] b u tto n lig h t? (p . 2 0 )  
N o So u n d W h e n [PLAY/ STO P] is  
Pre sse d  
Press [MULTI-EFFECTS] to make it light.  
Is O FFse le cte d fo r th e REVERB Ty p e (p . 2 5 )  
o r MULTI-FX/ LFO (p . 2 5 , p . 3 6 ) ?  
Is it a b la n k p a tte rn th a t is b e in g p la y e d  
b a ck ?  
Select a setting other than OFF.”  
Play back a pattern containing performance data.  
Is th e Re ve rb Se n d in th e PAD SET o r PAD (p .  
2 5 , p . 3 6 ) lo w e re d ?  
Is Ex tse le cte d fo r th e Se q Sy n c? (p . 6 8 )  
Select Int.”  
Raise the values.  
Pla y b a ck Sto p s Im m e d ia te ly  
Afte r Be g in n in g  
MIDI-re la te d Pro b le m s  
Is Ta p o r Ta p Ve lo se le cte d fo r th e  
p a tte rn s Pla y Ty p e ?  
N o So u n d w h e n u sin g a n  
e x te rn a l co n tro lle r (se q u e n ce r,  
k e y b o a rd e tc.)  
Select Loopor OneShot(p. 60).  
Tapand TapVelorefer to the convenient playback  
function in Pad Pattern (tapping the pad causes the pattern  
to be played back).  
Is th e MIDI ca b le co n n e cte d p ro p e rly ? (p . 7 8 )  
Is th e MIDI ch a n n e l co rre ct? O r is th e  
ch a n n e lse t to O FF? ”  
Select the correct MIDI channel (p. 78).  
Bu lk Du m p Is N o t Tra n sm itte d  
Is th e MIDI ca b le co n n e cte d p ro p e rly ?  
If you wish to save a bulk dump on an external device,  
connect the HPD-15s MIDI OUT/ THRU connector to the  
external sequencers MIDI IN connector (p. 80).  
Ha s th e N o re ce p tio n o f MIDI Ex clu sive  
Me ssa g e sse ttin g b e e n se le cte d o n th e  
e x te rn a l MIDI d e vice ?  
Refer to the owners manual for the external MIDI device.  
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Re sto rin g th e Fa cto ry Se ttin g s  
You can restore patch and pad settings as well as pattern  
data stored in the HPD-15 to the settings in effect when the  
unit was shipped from the factory.  
PTN ALL:  
Erases all user pattern (p. 59) data and restores  
sequencer settings (p. 60p. 62) to their factory presets.  
ALL:  
Restores all settings to their factory presets.  
All data and settings in the restored part are lost. Follow the  
procedures described in Bulk Dump(p. 80) to save any  
data and settings you need to keep to an external MIDI  
device.  
While executing factory reset, do not turn the power off. Data  
in the HPD-15s memory will be corrupted.  
Pro ce d u re fo r Fa cto ry Re se t  
1 . Press [SYSTEM].  
fig.7-01  
UTILITY  
LCD Contrast 5  
2 . Press [PARAMETER  
] to display the following  
screen.  
fig.7-02  
FACTORY RESET  
SYSTEM [WRITE]  
You can make your selection rapidly by using the Skip  
Function (p. 32).  
3 . Turn [PATCH/ VALUE] to select the part that you wish  
to restore.  
fig.7-03  
FACTORY RESET  
ALL  
[WRITE]  
4 . Press [WRITE] to execute factory reset.  
* If you decide not to execute, press [EXIT].  
FACTO RY RESET:SYSTEM, CHAIN ALL, PATCH  
ALL, PTN ALL, ALL  
SYSTEM:  
Restores all system settings (p. 67) to their factory  
presets.  
CHAIN ALL:  
Erases all patch chain (p. 65) settings.  
PATCH ALL:  
Restores all user patch (p. 21) settings to their factory  
presets.  
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Me ssa g e s a n d Erro r Me ssa g e s  
fig.7-09  
This section lists the messages (error messages) that the  
HPD-15 produces and explains the meaning of each message,  
Max 999 Measures  
giving you to appropriate action to take.  
Aborted! [EXIT]  
The maximum number of measures that can be recorded to  
one pattern has been exceeded; no further recording or  
editing that adds measures can be carried out. Press exit.  
Erro r Me ssa g e s  
fig.7-04  
fig.7-10  
System Error!  
PRESET PATTERN!!  
Select User PTN  
A problem has occured with the internal system. Contact  
your dealer or a nearby Roland service center.  
This is a Preset pattern; it cannot be edited or recorded. Select  
a User pattern.  
fig.7-05  
fig.7-10a  
Memory Damaged!!  
Reset [WRITE]  
No Empty Pattern  
Data in the HPD-15s memory is corrupted. Press [WRITE] to  
There are no empty patterns for recording.  
execute factory reset  
Delete unneeded pattern or select a recorded pattern that can  
be used for recording.  
If you turned the power off when the HPD-15 is writing data  
into memory, the data will be damaged. Never turn the  
power off while the HPD-15 is executing a writing process.  
fig.7-11  
Data Overload!  
[EXIT]  
fig.7-06  
No Enough Memory  
Aborted! [EXIT]  
Pattern contained an excessive amount of data, and as a  
result could not be played back or recorded. Press [EXIT].  
Pattern recording or editing could not be carried out because  
there was not enough internal memory. Press [EXIT].  
Try eliminating a part that has too much data.  
Try deleting patterns that are no longer needed (p. 64).  
fig.7-12  
BULK Receive  
fig.7-07  
Error! [EXIT]  
Empty Pattern!  
Aborted!  
Reception of bulk dump failed. Press [EXIT].  
This pattern contains no performance data; it cannot be  
edited.  
Make sure that all MIDI cables are firmly connected (p. 81).  
fig.7-13  
fig.7-08  
Checksum Error!  
[EXIT]  
PTN Write Error!  
The checksum value of a system exclusive message was  
incorrect. Press [EXIT].  
Writing a pattern data failed.  
Correct the checksum value.  
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Me ssa g e s a n d Erro r Me ssa g e s  
fig.7-14  
Me ssa g e s  
MIDI Buffer Full  
fig.7-17  
Now Writing.....  
A large amount of MIDI messages were received in a short  
time, and could not be processed completely.  
KEEP POWER ON!!  
The HPD-15 is writing data into memory. Do not turn the  
power off.  
Confirm that the external MIDI device is properly connected  
(p. 78). If the problem persists, reduce the amount of MIDI  
messages sent to the HPD-15.  
fig.7-18  
Now Copying.....  
KEEP POWER ON!!  
fig.7-15  
MIDI Offline!!  
The HPD-15 is copying data. Do not turn the power off.  
fig.7-19  
A MIDI cable was disconnected. (Or communication with the  
external MIDI device stopped for some reason.)  
Now Exchange....  
KEEP POWER ON!!  
The HPD-15 is executing an exchange function. Do not turn  
the power off.  
Make sure that MIDI cables have not been pulled out or  
broken.  
fig.7-23  
fig.7-16  
Now Executing...  
KEEP POWER ON!!  
Device ID is  
Different!  
The HPD-15 is executing a process. Do not turn the power  
off.  
Due to an incorrect Device ID, the system exclusive message  
could not be received.  
fig.7-20  
Set the correct Device ID. (p. 82)  
Now Resetting...  
KEEP POWER ON!!  
The HPD-15 is restoring the factory settings. Do not turn the  
power off.  
fig.7-21  
BULK DATA  
Transmitting...  
Bulk data is now being transmitted.  
fig.7-22  
BULK Receiving..  
KEEP POWER ON!!  
Bulk data is now being received. Do not turn the power off.  
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Ab o u t MIDI  
MIDI (Musical Instruments Digital Interface) is a standard  
specification that allows musical data to be exchanged  
between electronic musical instruments and computers.  
MIDI With a MIDI cable connecting MIDI devices that are  
equipped with MIDI connectors, you can play multiple  
instruments with a single keyboard, have multiple MIDI  
instruments perform in ensemble, program the settings to  
change automatically to match the performance as the song  
progresses, and more.  
MIDI Ch a n n e ls a n d Mu lti-tim b ra l  
So u n d So u rce s  
MIDI transmits many types of data over a single MIDI cable.  
This is made possible by the concept of MIDI channels which  
allow a device to distinguish the data that is or is not  
intended for it. In some ways, MIDI channels are similar to  
television channels. By changing the channel on a television  
set, you can view the programs that are being broadcast by  
different stations. In the same way, MIDI also allows a device  
to select the information intended for that device out of the  
While using only pads with the HPD-15, there is no need to  
have any detailed knowledge of MIDI. For those who wish to  
use MIDI keyboards to record patterns on the HPD-15, use it  
as a sound module with external sequencers, or learn the  
HPD-15 at a more advanced level, the following explains  
such matters related to MIDI.  
variety of information that is being transmitted to it.  
fig.7-25.e  
The cable from the antenna carries the TV  
signals from many broadcast stations.  
Station A  
Station B  
Station C  
Ab o u t MIDI Co n n e cto rs  
The HPD-15 is equipped with the two types of MIDI  
The TV is set to the channel of the station  
you wish to watch.  
connectors, each which works differently.  
fig.7-24  
MIDI uses sixteen channels; 1 through 16. Set the receiving  
device so that it will receive only the channel that it needs to  
receive.  
Ex a m p le :  
Set MIDI keyboard to send Channel 1 and Channel 2, then set  
sound module A to receive only Channel 1 and sound  
module B only Channel 2. With this setup, you can get an  
ensemble performance, with, for example, a guitar sound  
MIDI IN Co n n e cto r  
This connector receives messages from external MIDI devices  
(keyboards, sequencers controllers etc.) to play the HPD-15s  
instruments or change its settings.  
from sound module A and bass from sound module B.  
fig.7-26.e  
MIDI OUT  
MIDI IN  
MIDI THRU  
MIDI O UT/ THRU Co n n e cto r  
The HPD-15 uses both the MIDI OUT and MIDI THRU  
connector are combined. The Soft Thrusetting (p. 79)  
changes the function. As shipped from the factory, this is set  
to Soft Thru OFF.”  
Transmit channel: 1, 2  
Receive channel: 1  
Sound  
Module  
A
Receive channel: 2  
MIDI IN  
MIDI keyboard  
Sound  
Module  
B
Soft Thru OFF  
This connector transmits MIDI messages to external  
MIDI devices. MIDI messages received at MIDI IN are  
not transmitted.  
When used as a sound module, the HPD-15 can receive on  
up to five of the sixteen MIDI channels. Sound modules like  
the HPD-15 which can receive multiple MIDI channels  
simultaneously to play different sounds on each channel are  
called multi-timbral sound modules.”  
Soft Thru ON  
HPD-15s MIDI messages and MIDI messages received  
at MIDI IN are transmitted from this connector.  
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Ab o u t MIDI  
Ho w th e In te rn a l Se q u e n ce r  
O p e ra te s  
A sequencer is an electronic instrument used for recording  
and playback of performances. The HPD-15 features such a  
sequencer function. The HPD-15 comes with built-in  
performance patterns (Preset patterns) which can be used for  
drum practice and other purposes. You can also create your  
own patterns.  
fig.7-27.e  
External sound module  
HPD-15  
Internal sequencer  
Percussion Part 1  
MIDI keyboard  
Percussion Part 2  
Melody Part 1  
Melody Part 2  
Pad  
Internal sound generator  
For playback, the performance data that has been recorded to  
the sequencer is sent to the sound generator, which produces  
the sound. The data for each of the sequencers parts causes  
the corresponding part in the internal sound generator to be  
played. When performance data is recorded, the  
performance data from pads and MIDI keyboards is sent to  
the sequencer; the data recorded here is then sent to the  
sound module for playback.  
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Pre se t Pa tch List  
#: Patch Change via MIDI  
P0509 LightOrch  
P0510 OrchPerc  
P0511 Aux Perc  
2-80  
2-81  
2-82  
P0719 SynthDrums  
P0720 Discotica  
2-122  
2-123  
2-124  
2-125  
2-126  
2-127  
IN DIAN  
#
(Bank No.) - (Program No.)  
P0301 Tabla  
2-40  
2-41  
2-42  
2-43  
2-44  
2-45  
2-46  
2-47  
2-48  
2-49  
2-50  
2-51  
2-52  
2-53  
2-54  
2-55  
2-56  
2-57  
P0721 Dance 6  
LATIN  
P0101 Conga  
#
P0302 Dholak  
P0303 Madal  
P0722 Lock Out  
2-1  
2-2  
P0723 DanceMenu1  
P0724 DanceMenu2  
DRUMS  
P0601 Standard  
P0602 Jazzbrush  
P0603 Analog  
#
P0304 Dhol  
P0102 Bongo  
2-83  
2-84  
2-85  
2-86  
2-87  
2-88  
2-89  
2-90  
2-91  
2-92  
2-93  
2-94  
2-95  
2-96  
2-97  
2-98  
2-99  
2-100  
2-101  
2-102  
2-103  
P0305 DrmOfIndia  
P0306 MadalTalan  
P0307 Tabla II  
P0308 Tabla III  
P0309 TABLATIX  
P0310 Sitar  
P0103 Timbales  
P0104 LatinToys  
P0105 CONGAbongo  
P0106 TimbaleMix  
P0107 Conga II  
P0108 Bongo II  
P0109 TimbalesII  
P0110 BONGO-BRS-  
P0111 TimbalSong  
P0112 Steel Drum  
P0113 Pandeiro  
P0114 Surdo  
2-3  
2-4  
SFX  
P0801 PsycoDrama  
#
2-5  
P0604 TR-808  
2-128  
3-1  
2-6  
P0605 TR-909  
P0802 Forest  
2-7  
P0606 Studio  
P0803 GrandBlue  
P0804 NoiseSonic  
P0805 ArpegPerc  
P0806 CartoonFX  
P0807 Silly FX  
3-2  
2-8  
P0607 Rock Stage  
P0608 Swing  
3-3  
P0311 SantoorMaj  
P0312 SantoorMin  
P0313 Tambura  
P0314 Darabukka  
P0315 Rek  
2-9  
3-4  
2-10  
2-11  
2-12  
2-13  
2-14  
2-15  
2-16  
2-17  
2-18  
2-19  
2-20  
2-21  
2-22  
P0609 Brushes  
P0610 Orch Set  
P0611 Mexi-Set  
P0612 Hi-Boy  
3-5  
3-6  
P0808 Rol&FiltMe  
P0809 MetalMania  
P0810 ChaosSoniq  
P0811 SFX Menu 1  
P0812 SFX Menu 2  
P0813 SFX Menu 3  
3-7  
3-8  
P0316 Doholla  
P0317 Doira  
P0613 Low&Dry  
P0614 Jazz Mix  
P0615 JzBrush&Bs  
P0616 BluesClub  
P0617 Drum&Horns  
P0618 TechnoGate  
P0619 FlangeDrms  
P0620 JunkyDrums  
P0621 Brush Box  
3-9  
P0115 ESCOLA  
P0116 Berimbau  
P0117 PandeiroII  
P0118 Surdo II  
3-10  
3-11  
3-12  
P0318 Turk-Mltry  
ASIAN  
P0401 JAPAN  
#
P0119 Brazil Mix  
P0120 Perc Echos  
P0121 SpaceConga  
P0122 808 Latin  
2-58  
2-59  
2-60  
2-61  
2-62  
2-63  
2-64  
2-65  
2-66  
2-67  
2-68  
2-69  
2-70  
2-71  
O THERS  
#
P0402 MATSURI  
P0403 CHINA  
P0404 Yang Qin  
P0405 Korean4Drm  
P0406 Gamelan  
P0407 JavaGameln  
P0408 BaliGameln  
P0409 Bali&Java  
P0410 Gongs  
P0901 Laserwave  
P0902 Heavy Gtr  
P0903 Acous Bass  
P0904 SH101 Bass  
P0905 Flute  
3-13  
3-14  
3-15  
3-16  
3-17  
3-18  
3-19  
3-20  
3-21  
3-22  
3-23  
3-24  
AFRICAN  
#
DAN CE  
#
P0201 TalkingDrm  
P0202 Djembe S  
P0203 Djembe L  
P0204 Frame Drum  
P0205 Pot Drum  
P0206 Kalimba  
2-23  
2-24  
2-25  
2-26  
2-27  
2-28  
2-29  
2-30  
2-31  
2-32  
2-33  
2-34  
2-35  
2-36  
2-37  
2-38  
2-39  
P0701 Clap&Scrch  
P0702 FILTERED  
P0703 Trash Beat  
P0704 LatinHouse  
P0705 Techey  
2-104  
2-105  
2-106  
2-107  
2-108  
2-109  
2-110  
2-111  
2-112  
2-113  
2-114  
2-115  
2-116  
2-117  
2-118  
2-119  
2-120  
2-121  
P0906 Syn String  
P0907 Saw Wave  
P0908 Juno Rave  
P0909 Fantasia  
P0411 Angklung  
P0412 Bonang  
P0910 Thick Pad  
P0911 Calliope  
P0912 Melody-808  
P0706 TechDance  
P0707 EthniDance  
P0708 Cosmo 21  
P0709 Industrial  
P0710 UndaGround  
P0711 StreetBeat  
P0712 909-2000  
P0413 Gender  
P0207 Log Drum  
P0208 Balaphone  
P0209 Gyilli  
P0414 Saron  
LO O PS  
#
ORCH  
#
P0210 AfroZither  
P0211 MonguDrum  
P0212 AfricaToys  
P0213 Gyilli&Cng  
P0214 NaturePerc  
P0215 GyliBalaph  
P0216 TalkDrm II  
P0217 PotDrum II  
P1001 Latin Loop  
P1002 Samba Loop  
P1003 AfricaLoop  
P1004 IndianLoop  
P1005 Asian Loop  
P1006 FusionLoop  
P1007 Dance Loop  
P1008 Shot & Tap  
3-25  
3-26  
3-27  
3-28  
3-29  
3-30  
3-31  
3-32  
P0501 Vibraphone  
P0502 Glockenspl  
P0503 Xylophone  
P0504 Marimba  
P0505 Bs Marimba  
P0506 TubularBel  
P0507 Timpani  
2-72  
2-73  
2-74  
2-75  
2-76  
2-77  
2-78  
2-79  
P0713 AlienDance  
P0714 TechNow  
P0715 Sweep 808  
P0716 Revolution  
P0717 Backbeat  
P0508 Orch Hit  
P0718 AmberWater  
9 0  
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Pre se t Pa tte rn List  
P53  
P54  
P55  
P56  
P57  
P58  
P59  
P60  
P61  
P62  
P63  
P64  
P65  
P66  
P67  
P68  
P69  
P70  
P71  
P72  
P73  
P74  
P75  
P76  
P77  
P78  
P79  
P80  
P81  
P82  
P83  
P84  
MATSURISM  
OHAYASHI 1  
OHAYASHI 2  
SamulNori1  
SamulNori2  
China-Mood  
Polynesian  
Javanese  
Pla y Ty p e : Lo o p  
P01  
P02  
P03  
P04  
P05  
P06  
P07  
P08  
P09  
P10  
P11  
P12  
P13  
P14  
P15  
P16  
P17  
P18  
P19  
P20  
P21  
P22  
P23  
P24  
P25  
P26  
P27  
P28  
P29  
P30  
P31  
P32  
P33  
P34  
P35  
P36  
P37  
P38  
P39  
P40  
P41  
P42  
P43  
P44  
P45  
P46  
P47  
P48  
P49  
P50  
P51  
P52  
Cha-Cha  
ChaChaLite  
MamboBreak  
ComparSlow  
ComparFast  
SonMontuno  
Merengue  
Latin 6/ 8  
Balinese  
ForestSong  
FILTERTIV  
Sevenate  
Mozambique  
Salsa  
Salsa-Med  
Guaguanco  
6/ 8 Groove  
Descarga1  
Descarga2  
Baion  
A.O.R.  
AcidFusion  
ElecFusion  
Fusion-3/ 4  
HardFusion  
Funk  
BahiaGroov  
Samba-Med  
SambaSao  
Slow Samba  
Samba-Roda  
SambaBasic  
EscolaRthm  
GyilliSong  
PotDrumPtn  
Djembeat  
JazzFunk  
LatinJazz  
AfroJazz  
Reggae  
Mambo w/ b  
Salsa w/ b  
Samba w/ b  
Carrib  
House  
TechnoPop  
Locomotive  
KiddyDisco  
Night-Bird  
Drops  
2Bt-Afro  
12/ 8-Afro  
Funky Afro  
7Bt-Clay  
4Bt-Clay  
4BtRl-Clay  
TurkMarch  
BellyDance  
Arabic10Bt  
Arabic4Bt  
Silkroad  
Pla y Ty p e : O n e Sh o t  
P85  
P86  
P87  
P88  
P89  
P90  
P91  
P92  
LatinFill1  
LatinFill2  
Cha-Fill1  
Cha-Fill2  
Cha-Fill3  
Ending1  
Ending2  
Ending3  
Tabla-Med  
Tabla-Slow  
Bhairavi  
Kashimir  
Santoor  
IndianFolk  
DholakBeat  
BengalRthm  
BanglaBeat  
Madal Seq.  
5Bt-Indian  
7Bt-Indian  
4Bt-Indian  
Spanish-12  
Asian-12/ 8  
Pla y Ty p e : Ta p  
P93  
P94  
P95  
P96  
P97  
P98  
P99  
SantoorTap  
BassTap1  
BassTap2  
AcoGuitTap  
AdlibTap  
WahGtTap  
CodeMenu  
(C, C , C , C  
, C , C , C  
, C )  
7sus4  
m
m7  
maj7  
6
dim  
7
9 1  
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In stru m e n t List  
*M: Mute switching sound  
*P: Responds to positional sensing when assigned to pad A1 or A5.  
*D: The ribbons/ D Beam will produce different tones depending on the direction of the movement of your hand when TirgMode is set to Moveor MovGate.The  
pads can switch the sound when TrigMode is set to Gateor Trig.”  
*F: These are hi-hat sounds that can be controlled by the hi-hat control pedal (FD-7, optional).  
*H: The sound will sustain by pressing [ROLL/ HOLD] button when TrigMode is set to Gateor Trig.”  
*T: The pitch of these sounds can be adjusted by MasterTune in system setting.  
No. Inst  
Remarks  
L72 Cuica 1 Open  
L73 Cuica 1 Mut1  
L74 Cuica 1 Mut2  
L75 Cuica 2  
L76 Cuica 2 Open  
L77 Cuica 2 Mut1  
L78 Cuica 2 Mut2  
L79 Pandeiro  
L80 Pandeiro Mut  
L81 Pandeiro Slp  
L82 Pandeiro Lo  
L83 Pand Lo Mut  
L84 Pand Lo Slp  
L85 R-8 Surdo  
L86 R-8 Surdo Mt  
L87 R-8 Surdo Rm  
L88 Surdo  
*M  
F20 Afro Dr Rttl  
F21 Metal Casta  
F22 PotDrm 1 Lo  
F23 PotDrm 1 Hi  
F24 PotDrm 1 Acc  
F25 PotDrm 2  
F26 PotDrm 2 Mut  
F27 PotDrm 2 Lng  
F28 PotDrm 2 Sht  
F29 PotDrm 3 Slp  
F30 PotDrm 3 Bas  
F31 PotDrm 3 BsE  
F32 Kalimba  
I31 Santoor Lowr  
I32 Santoor Uppr  
I33 Tambura  
I34 Tambura Dron  
I35 Bell Tree  
*T  
*T  
*T  
*H, *T  
LATIN  
L01 Bongo Hi  
*M, *D  
*M  
*M, *P  
*M, *P  
*M  
*M  
I36 Sagat Open  
I37 Sagat Closed  
I38 Sagat OpCls  
I39 Darbuka1 Dom  
I40 Darbuka1 Tak  
I41 Darbuka2  
I42 Doira Dun  
I43 Doira Tik  
I44 Doholla Dom  
I45 Doholla Sak  
I46 Doholla Tak  
I47 Doholla Roll  
I48 Doholla Stop  
I49 Dohol RolStp  
I50 Rek Dom  
I51 Rek Tek  
I52 Rek Open  
I53 Rek Trill  
I54 Bendir  
I55 Dawul  
I56 HmrDlcmr Lwr  
I57 HmrDlcmr Upr  
L02 Bongo Hi / H  
L03 Bongo Hi / T  
L04 Bongo Hi Cls  
L05 Bng HiHndSlp  
L06 Bongo Lo  
L07 R-8 Bongo Hi  
L08 R-8 Bongo Lo  
L09 Conga Hi / H  
L10 Conga Hi / T  
L11 Conga Hi  
L12 CongaHiOpSlp  
L13 Conga Hi Cls  
L14 CongaHiClSlp  
L15 Conga HiHeel  
L16 Conga Hi Toe  
L17 Conga HiBass  
L18 Conga Slide  
L19 Conga Lo / H  
L20 Conga Lo / T  
L21 Conga Lo  
L22 CongaLoOpSlp  
L23 Conga Lo Cls  
L24 CongaLoClSlp  
L25 Conga LoHeel  
L26 Conga Lo Toe  
L27 Conga LoBass  
L28 R-8 Conga Hi  
L29 R-8Cng HiCls  
L30 R-8 Conga Lo  
L31 Cowbell 1  
*M  
*M  
*M  
*P  
*D  
*T  
*P  
*P  
*M, *P  
*M  
*M, *P  
*M, *P  
*P  
F33 Log Drum  
F34 Gyilli A  
F35 Gyilli D  
F36 Gyilli G  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*D, *T  
*T  
*T  
*T  
*T  
*T  
*T  
*D, *T  
*T  
*M, *P  
*P  
*M, *P  
*P  
L89 Surdo Mute  
L90 Tamborim  
F37 Gyilli C  
F38 Gyilli Hi G  
F39 Gyli GlissUp  
F40 Gyli GlissDn  
F41 Gyli GlsUpDn  
F42 Balaphone A  
F43 Balaphone F#  
F44 Balaphone E  
F45 Balaphone B  
F46 Balphn GlsUp  
F47 Balphn GlsDn  
F48 Balphn UpDn  
F49 Balaphone 2  
F50 Afro Zither  
F51 Afro Feet  
F52 Afro Stomp  
F53 Hand Drum  
F54 Hand Drum Bs  
F55 MonguDrm Hi  
F56 MngDrm Hi Bs  
F57 MonguDrm Lo  
F58 Clapstick  
*M, *D  
*P  
L91 Tamborim Mut  
L92 Tamborim Slp  
L93 Tamborim 2  
L94 Whistle Long  
L95 Whistle Shrt  
L96 Whstl LngSht  
L97 Caxixi  
*M, *P  
*M  
*M, *P  
*M, *D  
*T  
*T  
L98 Berimbau  
*M, *T  
*T  
*T  
*T  
*D, *T  
*P  
L99 Berimbau Mut  
l01 Berimbau Up  
l02 Berimbau Dn  
l03 BerimbauUpDn  
l04 Caixa  
l05 Caixa Rim  
l06 Caixa Roll  
l07 Rain Stick  
l08 RainStk Soft  
l09 SambaBateria  
l10 Space Conga  
l11 SpaceCng Bas  
l12 E.Conga  
l13 E.Conga Bass  
l14 DR-55 Claves  
l15 CR-78 Cowbel  
l16 CR-78 MetalB  
l17 CR-78 Guiro  
l18 CR-78 Tambrn  
l19 CR-78 Maracs  
l20 CR-78 Bongo  
l21 CR-78 Claves  
l22 TR-808 Conga  
l23 TR-808 Clavs  
l24 TR-808 Marcs  
l25 TR-808 Cow  
ASIAN  
A01 Biwa  
A02 Atarigane  
A03 Hyoshigi  
A04 Ohkawa  
A05 Tsuzumi Hi  
A06 Tsuzumi Lo  
A07 Shime Taiko1  
A08 Shime Taiko2  
A09 MatsuriTaiko  
A10 Matsuri TkRm  
A11 Buk  
A12 Buk Rim  
A13 Jang-Gu  
A14 Jing  
A15 Jing Mute  
A16 Gengari  
A17 Gengari Mute  
A18 Ban Gu 1  
A19 Ban Gu 2  
A20 Ban Gu 3  
A21 Gu Roll  
*T  
*T  
*M  
*M  
*M  
*M, *P  
*P  
L32 Cowbell 1 Mt  
L33 Cowbell 2  
L34 Cowbell 3  
L35 Claves 1  
L36 Claves 2  
L37 Guiro Long  
L38 Guiro Short  
L39 Guiro LngSht  
L40 Guiro 1notch  
L41 Maracas  
*M, *P  
*M, *P  
*P  
*P  
F59 Boomerang  
F60 Bamboo  
F61 Bloom Bell  
*M  
*P  
IN DIAN  
I01 Sarna Bell  
I02 Tabla Na  
I03 Tabla Tin  
I04 Tabla Tun  
I05 Tabla Ti  
I06 Tabla TinNa  
I07 Tabla TiNa  
I08 Tabla TunTin  
I09 Tabla 2 Te  
I10 Baya Slide  
I11 Baya Gin  
I12 Baya Ka  
*M  
*M  
L42 Shaker 1  
L43 Shaker 2  
L44 Shaker 3  
L45 Tambourine 1  
L46 Tambourine 2  
L47 Timbale Hi  
L48 Timbale HiRm  
L49 Timble+Crash  
L50 Timbale Lo  
L51 Timbale LoRm  
L52 TimblHiPaila  
L53 TmblHiPilaMt  
L54 TimblLoPaila  
L55 TmblLoPilaMt  
L56 Timbl Hi Hnd  
L57 TimblHiHndMt  
L58 Timbl Lo Hnd  
L59 TimblLoHndMt  
L60 Vibra-slap  
L61 Steel Drum 1  
L62 Steel Drum 2  
L63 Agogo 1 Hi  
L64 Agogo 1 Lo  
L65 Agogo 1 HiLo  
L66 Agogo 2 Hi  
L67 Agogo 2 Lo  
L68 Agogo 2 HiLo  
L69 Agogo 3  
*P  
*P  
*M  
A22 Gu High  
A23 Gu Roll-Stop  
A24 Tang Gu  
A25 Tang Gu Mute  
A26 Hu Yin Luo  
A27 HuYinLuo Mut  
A28 Nao Bo  
*M, *D  
*M  
*P  
AFRICAN  
F01 Shekere  
F02 Djembe / H  
F03 Djembe / T  
F04 Djembe  
F05 Djembe Mute  
F06 Djembe Slap  
F07 Djembe Bass  
F08 SmallDjmb / H  
F09 SmallDjmb / T  
F10 Small Djembe  
F11 SmallDjmb Mt  
F12 SmallDjmbSlp  
F13 SmallDjmb Bs  
F14 TalkingDrm 1  
F15 TalkingDrm 2  
F16 TalkingDrm 3  
F17 Afro Drum 1  
F18 Afro Drum 2  
F19 Afro Dr Flam  
*M  
*M  
*M  
*M  
*M  
*M, *P  
*M  
*M, *P  
*P  
I13 Baya Ge  
I14 Baya GeKa  
I15 Dholak Ga  
I16 Dholak Ta  
I17 Dholak Tun  
I18 Dholak Na  
I19 Dholak TunNa  
I20 Madal Da  
I21 Madal Din  
I22 Madal Ta  
I23 Madal DinTa  
I24 Khole  
I25 Dhol Ga  
I26 Dhol Slide  
I27 Dhol Ka  
I28 Dhol Da  
I29 Sitar  
*P  
*P  
A29 Xiao Bo  
A30 Large TamTam  
A31 Large Gong  
A32 Small Gong  
A33 Bend Gong  
A34 Yang Qin  
A35 Finger Cym  
A36 Fingr Cym Mt  
A37 Rama Cymbal  
A38 Chenchen Opn  
A39 Chenchen Cls  
A40 Chenchn OpCl  
A41 Bali Cym Opn  
A42 Bali Cym Cls  
A43 BaliCym OpCl  
A44 Thai Gong  
A45 JawsHarp Opn  
*M, *P  
*M  
*M, *P  
*P  
*T  
*M  
*T  
*T  
*P  
*M, *D  
*M, *D  
*M, *D  
*M  
*M  
*M  
L70 Cabasa  
L71 Cuica 1  
*T  
*T  
I30 Sitar Gliss  
9 2  
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In stru m e n t List  
A46 JawsHarp Wow  
A47 JawsHrp OpWo  
A48 Bonang  
A49 Gender  
A50 Saron  
A51 Angklung  
A52 Gamelan 1  
A53 Gamelan 2  
R47 Room Tom 1  
R48 Room Tom 2  
R49 Brush Slp T1  
R50 Brush Slp T2  
R51 Electronic T  
R52 2-Tone ElecT  
R53 Bright ElecT  
R54 TR-808 Tom  
R55 TR-909 Tom  
R56 909 Whack T  
R57 Pure CHH  
D27 Techno Chord  
D28 Techno Scene  
D29 Synth Hit  
D30 Distort Hit  
D31 Techno Hit  
D32 Philly Hit  
D33 Funk Hit  
D34 Funny Hit  
D35 Cuica Hit  
D36 Rev Cuica Ht  
D37 Thin Beef  
D38 Bounce  
D39 Dist Swish  
D40 PCM Press  
D41 Reverse Beat  
D42 Monster Drum  
D43 Can Drum  
D44 Jungle Rol K  
D45 Jungle Rol S  
*H, *T  
*T  
O THERS  
T01 Ac.Piano  
T02 E.Piano  
T03 60s EP  
T04 Soft FM EP  
T05 Clavinet  
T06 Even Bar  
*M, *D  
*T  
*T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
T07 Organ  
O RCH  
O01 Sleigh Bell  
O02 Tree Chimes  
O03 Triangle  
O04 Triangle Mut  
O05 Castanets  
O06 Wood Block  
O07 WdBlock HiLo  
O08 Slapstick  
T08 Nylon Guitar  
T09 Steel Guitar  
T10 Jazz Guitar  
T11 Clean Guitar  
T12 Muted Guitar  
T13 Pop Guitar  
T14 Funk Guitar  
T15 Overdrive Gt  
T16 Heavy Guitar  
T17 Muted DistGt  
T18 Rock Rhythm  
T19 Wah Gtr Dn 1  
T20 Wah Gtr Up 1  
T21 Wah Gtr Dn 2  
T22 Wah Gtr Up 2  
T23 Cut Gtr Dn  
T24 Cut Gtr Up  
T25 Gtr Scratch1  
T26 Rev Gtr Scr1  
T27 Gtr Scrach2  
T28 Rev Gtr Scr2  
T29 Bass Slide  
T30 Rev Bs Slide  
T31 Acoustic Bs  
T32 E.AcousticBs  
T33 Fingered Bs  
T34 Funk Bass  
T35 Pick Bass  
*P  
R58 PureCHH Edge  
R59 Pure HalfOHH  
R60 Pure OHH  
*M  
R61 Tamburn CHH  
R62 Tamburn OHH  
R63 TR-808 CHH  
R64 808 CHH Edge  
R65 TR-808 OHH  
R66 808 OHH Edge  
R67 TR-909 CHH  
R68 TR-909 OHH  
R69 Pure Hi-Hat  
R70 13Hi-Hat  
R71 Hand Cym HH  
R72 Tambourin HH  
R73 Maracas HH  
R74 Chenchen HH  
R75 TR-808 HiHat  
R76 TR-909 HiHat  
R77 Metal 808 HH  
R78 Metal 909 HH  
R79 Crash Cymbal  
R80 Chinese Cym  
R81 Szl ChineseC  
R82 Splash Cym 1  
R83 Splash Cym 2  
R84 Pgy Crash C1  
R85 Ride Cymbal  
R86 Ride Bell C  
*P  
*P  
*M, *D  
*M  
O09 Concert BsDr  
O10 Conc BsDrMut  
O11 Timpani  
SFX  
S01 Burt  
*T  
*T  
*T  
*T  
*F  
*F  
*F  
*F  
*F  
*F  
*F  
*F  
*F  
*F  
O12 Perc Hit  
O13 Orch Hit 1  
O14 Orch Hit 2  
O15 DrmMaj Whstl  
O16 Glockenspiel  
O17 Vibraphone  
O18 Xylophone  
O19 Marimba 1  
O20 Marimba 2  
O21 Bass Marimba  
O22 Celesta  
S02 Boing  
*M  
*M  
S03 ReverseBoing  
S04 Tom Noise  
S05 Laser  
S06 ReverseLaser  
S07 Toy Gun  
S08 Eddy  
S09 Congerin  
S10 Moment  
S11 Toy Chat  
S12 Second Tick  
S13 Drip  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*T  
O23 Tubular Bell  
O24 Glass  
O25 Iron Hammer  
S14 Click  
S15 Metronm Bell  
S16 Metronm Clk  
S17 R-8 Spark  
S18 Anvil  
S19 Chop  
S20 Metal 1  
S21 Metal 2  
S22 Crash  
S23 Shot 1  
S24 Shot 2  
T36 Muted PickBs  
T37 Fretless Bs  
T38 Slap Bass  
DRUMS  
R01 Dry Hard Kik  
R87 Ride X Bell  
T39 Synth Bass  
T40 TB-303 Bass  
T41 SH-101 Bass  
T42 Orch Strings  
T43 Syn Strings  
T44 OB Strings  
T45 Brass Hit L  
T46 Brass Hit S  
T47 Brass Hit LS  
T48 Brass Fall  
T49 Octave Brass  
T50 Poly Brass  
T51 Tenor Sax  
T52 Flute  
R88 Sizzl Ride C  
R89 Sizzl Rd Bel  
R90 Pgy Ride Cym  
R91 Brush Ride C  
R92 Brsh Szl RdC  
R93 Hand Cymbals  
R94 Mallet Cymbl  
R95 TR-808 Cymbl  
R96 TR-606 Cymbl  
R97 Wheel Pedal  
R98 KickCymbal 1  
R99 KickCymbal 2  
r01 KickCymbal 3  
r02 Voice Kick  
R02 Jazz Kick  
R03 Vintage Kick  
R04 26Deep Kik  
R05 Wood Beatr K  
R06 HipHop Kick  
R07 Plastic Kick  
R08 Electronic K  
R09 TR-808 Kick  
R10 808 Boom Kik  
R11 TR-909 Kick  
R12 CR-78 Kick  
R13 Beech Snare  
R14 BeechS RmSht  
R15 Loose S Hrd  
R16 Loose S Rim  
R17 Concert Snr  
R18 Concrt S Rol  
R19 Concrt S Buz  
R20 Hi Piccolo S  
R21 L.A. Snare  
R22 Brush Snare  
R23 Brush Rol S1  
R24 Brush Rol S2  
R25 Brush Swsh S  
R26 Brush Slp S1  
R27 Brush Slp S2  
R28 House DopnS  
R29 Swing Snare  
R30 Quinto Snare  
R31 Electronic S  
R32 TR-808 Snare  
R33 TR-909 Snare  
R34 CR-78 Snare  
R35 Amb CrossStk  
R36 Hall CrosStk  
R37 Stick Hit  
S25 Shot 3  
S26 Shot 4  
S27 Noise Acc 1  
S28 Noise Acc 2  
S29 Noise Acc 3  
S30 Noise Acc 4  
S31 Random Noiz1  
S32 Random Noiz2  
S33 Random Noiz3  
S34 Random Noiz4  
S35 White Noise  
S36 Pink Noise  
S37 Rev Vibraslp  
S38 RevSitar Gls  
S39 Rev Bend Gng  
S40 Rev Voice K  
S41 Rev Voice S  
S42 Cabasa 1shot  
S43 Matsuri  
*M, *H, *T  
*T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*H, *T  
*P  
*P  
T53 Sine Wave  
T54 Saw Wave 1  
T55 Saw Wave 2  
T56 Square Wave  
T57 Buzzer  
r03 Voice Snare  
r04 Voice Hi-Hat  
*F  
*H, *T  
*H, *T  
DAN CE  
D01 TR-808 Clap  
D02 Hand Clap 1  
D03 Hand Clap 2  
D04 Hand Clap 3  
D05 Afro Clap  
D06 Scratch Push  
D07 Scratch Pull  
D08 ScrhPushPull  
D09 Scrch Stereo  
D10 Scr BsDr Psh  
D11 Scr BsDr Pul  
D12 Scr Bs PshPl  
D13 Jungle Cymbl  
D14 Dance Shaker  
D15 Trash body  
D16 Trash edge  
D17 Trash lid  
D18 Trash bottom  
D19 High-Q 1  
D20 High-Q 2  
D21 Rev High-Q  
D22 Air Blip  
D23 Techno Snap  
D24 Organ Chord  
D25 Dist Guitar  
D26 Auh Voice  
T58 Beep  
T59 JU-2 Sub OSC  
T60 Poly OSC  
T61 Juno Rave  
T62 JP Hoover  
T63 Feedback Wav  
T64 Atmosphere  
T65 Syn Calliope  
T66 Fantasia  
*M  
*P  
S44 Uut?  
S45 Drop  
*D  
S46 Emergency  
S47 Woody 1  
S48 Woody 2  
S49 Punch  
S50 Metallic Lid  
S51 Glass Crash  
S52 Door Close  
S53 Bomb  
S54 Reverse Bomb  
S55 Explosion  
S56 Thunder  
S57 Stream  
T67 Thick Pad  
T68 80s PolySyn  
T69 Off  
*P  
*D  
*P  
(Pe d a l O n ly )  
PEDAL(A1)  
:
PEDAL(C5)  
R38 Sticks  
R39 TR-808 Stick  
R40 TR-909 Stick  
R41 CR-78 Stick  
R42 Metal Stick  
R43 Vintage Tom1  
R44 Vintage Tom2  
R45 Dbl Head T 1  
R46 Dbl Head T 2  
*D  
S58 Snaps  
S59 Foot Step  
S60 Human Whistl  
S61 Chiki!  
S62 Hey!  
S63 Voice Ahhh  
S64 Rev Voc Ahhh  
*H, *T  
*H, *T  
*H, *T  
9 3  
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In stru m e n t List  
Pa d Se t In stru m e n t List  
No.  
Name  
No.  
Name  
No.  
Name  
1
2
3
4
5
6
7
8
9
Conga  
Conga II  
Bongo  
Timbales  
Paila Lo  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
Dholak  
Madal  
Dhol  
Darabukka  
Rek  
Doholla  
Doira  
JAPAN  
MATSURI  
CHINA  
Yang Qin  
Korean4Drm A  
Korean4Drm B  
Korean4Drm C  
Gender  
Bonang  
Saron  
Gamelan  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
Jazz Drum  
BrushRideSet  
Timpani&S.D.  
OrchPerc  
CymbalSet  
Paila Hi  
Junk Drums  
JunkCymbal 1  
JunkCymbal 2  
Brush Box  
Claps  
Scratches  
Giro&Cowbel  
Latin Perc 1  
Latin Perc 2  
Latin Perc 3  
Agogo  
Cuica  
Surdo  
Pandeiro  
Tamborim  
Caixa  
Berimbau  
Space Conga  
808 Latin A  
808 Latin B  
808 Latin C  
Djembe S  
Djembe L  
TalkingDrum  
TalkingDrmII  
Pot Drum A  
Pot Drum B  
Pot Drum C  
Afro Drum  
MonguDrum  
Balaphon  
Gyilli  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
Trash Beat  
StreetRhythm  
LatinHouseDr  
Dance Drum 1  
Dance Drum 2  
Dance Drum 3  
AnalogPerc.  
LaserWave  
Metal SFX 1  
Metal SFX 2  
Metal SFX 3  
Industrial 1  
Industrial 2  
Industrial 3  
OneShotSFX 1  
OneShotSFX 2  
Long SFX 1  
Long SFX 2  
SFX & Hit  
Bali Cymbal  
Thai Gong  
Asian Cymbal  
Timpani  
Orch Hit  
Drum Basic 1  
Drum Basic 2  
Brush Drum  
Elec.Drum  
Elec.Tom 1  
Elec.Tom 2  
TR-808 Drum  
TR-909 Drum  
CrashCymSet  
RideCymSet  
Forest SFX  
GrandBlue 1  
GrandBlue 2  
Tabla  
Ba ck in g In stru m e n t List  
Program  
Display  
Inst Name  
Program  
Display  
Inst Name  
Program  
Display  
Inst Name  
Change No.  
Change No.  
Change No.  
1
2
Ac.Piano  
E.Piano  
Acoustic Piano  
Electric Piano  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
Clean Gt  
Clean Guitar  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
Saw Bass  
TB303 Bs  
SH101 Bs  
Syn.Str.  
OB Str.  
Saw Bass  
TB303 Bass  
SH101 Bass  
Synth Strings  
OB Strings  
Brass 1  
ChorusGt Chorus Guitar  
Muted Gt Muted Guitar  
3
FM+SA EP FM+SA E.Piano  
4
60s EP  
60s E.Piano  
Pop Gt  
Pop Guitar  
5
St.FM EP  
St.FM E.Piano  
Funk Gt  
Funk Guitar  
6
Br.FM EP Bright FM E.Piano  
OvrdrvGt Overdrive Guitar  
Heavy Gt Heavy Guitar  
Brass 1  
7
Clav.  
Clavinet  
Brass 2  
Brass 2  
8
Celesta  
Celesta  
MutDstGt Muted Distortion Guitar  
RokRhytm Rock Rhythm  
Syn. Brs  
Poly Brs  
TenorSax  
Flute  
Synth Brass  
Poly Brass  
Tenor Sax  
Flute  
9
Glcknspl  
Vibraphn  
Marimba  
Glockenspiel  
Vibraphone  
Marimba  
10  
11  
12  
13  
14  
15  
16  
17  
18  
Wah Gt  
Aco.Bass  
El.Ac.Bs  
FingerBs  
Wah Guitar  
Acoustic Bass  
Xylophon Xylophone  
Electric Acoustic Bass  
Fingered Bass  
Saw Wave Saw Wave  
Tublrbel  
Organ 1  
Organ 2  
Nylon Gt  
Steel Gt  
Jazz Gt  
Tubular-bells  
Organ 1  
Calliope  
Fantasia  
ThickPad  
80sPoly  
Kalimba  
SteelDrm  
Synth Calliope  
FunkBass Funk Bass  
PickBass Pick Bass  
MutPikBs Muted Pick Bass  
Fantasia  
Organ 2  
Thick Pad  
80s Poly Synth  
Kalimba  
Nylon Guitar  
Steel Guitar  
Jazz Guitar  
FrtlesBs  
Fretless Bass  
Slap Bass  
SlapBass  
Steel Drums  
9 4  
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Effe ct Ty p e List  
* REVERB/DELAY Type and MULTI-FX Type are common to EZ Edit mode and Edit mode.  
REVERB/ DELAY Ty p e  
OFF  
No reverb  
EmptyHall  
BigTube  
Reverberation of an unoccupied hall  
Reverb resembling that produced within a large tube  
Reverb with rich reflections  
WarmRoom  
DarkRoom  
BrightRoom  
Club  
Room reverb featuring a milder ambiance  
Room reverb that imparts a darker mood  
Room reverb featuring a rougher, gritty feeling  
Room reverb that lends a relaxed ambiance to the sound  
Simulates the reverberation of a gymnasium  
Reverb that makes sounds seem to be coming from  
under the ground  
RichAmb  
ShortDelay  
MedDelay  
LongDelay  
PanDelaySht  
Single delay with short delay time  
Adds a slight repeat of the sound  
GymStage  
Underground  
Effect resembling mountain echoes  
Single delay with panned delayed sound  
PanDelayMed Delayed sound with added lateral breadth  
ThinPlate  
Plate reverb with slow decay  
PanDelayLng  
Delayed sound that crosses between the left and right sides  
ThickPlate  
Plate reverb with rapid decay  
MULTI-FX Ty p e  
Low Boost  
Low Cut  
Boosts the low end  
Stereo Fln  
Wind Fln  
Standard flanger settings  
Cuts the low end  
Produces an effect like that of a refreshing breeze  
Layers on the sound of a human voice  
Adds a jet-like sound effect  
Mid Boost  
Mid Cut  
Boosts the midrange  
Cuts the midrange  
Grumble Fln  
Jet Fln  
High Boost  
High Cut  
Limiter  
Boosts the high end  
StepFlanger  
AnalogCyber  
Phaser  
Standard step-flanger settings  
Cuts the high end  
Sound like the oscillation of an analog synthesizer  
Standard phaser settings  
Standard limiter settings  
Keeps sound volume in a uniform range  
Compressor  
Rubbing  
Adds a grinding sound  
ComPRESSED! Creates a very bound, constricted sound  
Arpeggio  
Sounds pitch-shifted by five semitones are layered on,  
one after another  
Enhancer  
Radio  
Emphasizes the high-end harmonics  
Makes sounds as produced from a radio  
Creates a sound like that found in public recordings  
Sound like that produced in a tiled room  
Produces a heard-outside-the-door kind of sound  
Eliminates the high end  
Warp  
Pitch rises three semitones at a time  
Gliss-down effect  
Bandit  
OnAir  
PitchShift  
StereoDelay  
Sounds shifted by five semitones are layered on  
The delayed sound is played at the same position as the  
instrument  
TiledRoom  
Outside  
NoHighs  
Only Lows  
Only Mids  
Only Highs  
DynamicFltr  
Doubling  
Doubling effect which layers the sound  
Sound like the playing of a high-tension string is added  
Triple rhythmic delay  
Leaves only the low end  
Booming  
Leaves only the midrange  
RhythmDly1  
RhythmDly2  
Mod Delay  
Leaves only the high end  
Rhythmic delay differing from RhythmDly1  
Delay with modulation  
Filters cutoff frequency changes in response to the  
volume of the strike  
CrossModDly Delay with modulation, with the sound alternately  
Ctrl Wah  
The wah effect is added in response to M-FX DEPTH  
and CtrlTx  
crossing between left and right  
TimeCtrlDly  
When CtrlTx is used to change Time,an effect similar  
to that produced by changing an analog delays Time  
can be obtained  
Sustainer  
RadioOD  
SmallOD  
BigOD  
Effect appears to stretch the sounds envelope  
Light distortion from a cheap amp  
Mild distortion from a small amp  
Mild distortion from a large-size amp  
Mild distortion with more sound pressure  
Strong distortion from a cheap amp  
Hard distortion from a small amp  
Hard distortion from a large-size amp  
Hard distortion with more sound pressure  
Creates a rough, broken sound  
3TapDlySht  
3RhythmSht  
3TapDlyLng  
3RhythmLng  
3TempoDly  
4TapDlySht  
4RhythmSht  
4TapDlyLng  
4RhythmLng  
4TempoDly  
SoftRoom  
HardRoom  
RoomCorner  
Stage  
Three-tap delay with short delay time  
Triple pattern using delay  
LoudOD  
Produces sound at center, left, and right, in that order  
Rhythmic delay  
RadioDST  
SmallDST  
BigDST  
Three-sound delay synchronized to the sequencers tempo  
Four-tap delay with short delay time  
Provides an effect like the clicking of castanets  
Delay sounds start on the right and move to the left  
Rhythmic delay  
LoudDST  
Lo-Fi  
Lo-Fi(mono)  
RingModltr  
Bell  
Rough sound output monaurally  
Gives the sound a metallic quality  
Adds a bell-like sound  
Four-sound delay synchronized to the sequencers tempo  
Room reverb with mild reverberation  
Gritty room reverb  
Buzz  
Adds a bee-like buzzing quality to the sound  
Adds a sound like that of a metal bar being struck  
Standard chorus settings  
MetalBar  
Stereo Cho  
Glossy Cho  
Phasy Cho  
TetraChorus  
Bamboo Cho  
TremoloCho  
Giddy Cho  
Sigh Cho  
Space D  
Room reverb with first reflections emphasized  
Simulates the reverb on a small stage  
Gritty plate reverb  
Warm chorus sound  
Plate  
Chorus with a heavy modulation  
Chorus with great breadth  
HallA”  
Simulates the reverberation of a hall with a low ceiling  
Simulates the reverberation of a large hall  
Reverberation like that in a tunnel  
Simulates the reverberation of a stadium  
Standard gated reverb settings  
HallB”  
Chorus with fluttering reflections  
Chorus with tremolo added  
Tunnel  
Stadium  
Spinning chorus that make the listener dizzy  
Chorus with a slight crying sound  
Effect that fattens the sound  
GateReverb  
ReverseGate  
Reverse gated reverb  
9 5  
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De m o So n g List  
1. TABLECTRIC  
2. Forest Trip  
3. NewSalsa2000  
4. Escola!  
Music by Ikuo Kakehashi  
Copyright © 2000 Roland Corporation  
Copyright © 2000 Roland Corporation  
Copyright © 2000 Roland Corporation  
Copyright © 2000 Roland Corporation  
Copyright © 2000 Roland Corporation  
Copyright © 2000 Roland Corporation  
Music by Ikuo Kakehashi  
Music by Efrain Toro  
Music by Ikuo Kakehashi  
Music by Efrain Toro  
5. Asian Delight  
6. Nightmare  
Music by Ikuo Kakehashi  
* All rights reserved. Unauthorized use of this material for purposes other than private, personal enjoyment is a violation of applicable laws.  
* No data for the music that is played will be output from MIDI OUT.  
Pro file s o f Co m p o se rs  
Ikuo Kakehashi majored in Percussion at Tokyo College of Music and studied under Prof. Makoto Ariga and Prof. Tadahiro  
Wakabayashi. He has also done extensive research on world music (especially Asian and Arabic). He is involved as a non-border  
percussionist (Ethnic Music - contemporary music - electronics, pop music) in session and studio work. He also produces  
Computer Music Software and advises Roland on new musical instruments.  
Efrain Toro is one of the worlds most versatile drummer/ percussionists, and his unique approach to rhythm and education is a  
musical revolution in the making. His career began in his native Puerto Rico. Efrain later moved to the New England  
Conservatory. While in Boston, he studied with Alan Dawson. He moved to Los Angeles in 1979, where he has played on  
countless film and TV scores. Efrain has also worked with a variety of great artists that include Stan Getz, George Benson, Los  
Lobos, Chicago, Placido Domingo and many others. Efrain has taught at the renowned Musicians Institute, California Institute of  
the Arts and UCLA. He has authored five books for musicians and artists that explain his theories and skills on topics like rhythm,  
hand-finger technique, Latin styles, and odd meters.  
9 6  
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MIDI Im p le m e n ta tio n  
Model HPD-15  
Modulation (Controller number 1)  
Version 1.00  
Status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
March.23 2000  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
1. Receive data  
Channel Voice Messages  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the data of the [LFO PITCH] knob.  
*
The following channel voice messages are received on the channel specified as the  
[SYSTEM]-(MIDI).  
When recording, this is recorded in the sequencer data itself.  
Foot Control (Controller number 4)  
Note Off  
Status  
BnH  
2nd byte  
04H  
3rd byte  
vvH  
Status  
2nd byte  
kkH  
3rd byte  
vvH  
8nH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
9nH  
kkH  
00H  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
*
*
Only the pad part the and percussion parts can be received.  
This is used as the position data of the pedal connected to the EXP PEDAL/ HH CTRL  
jack.  
vv = note off velocity:  
*
When recording, this is recorded in the sequencer data itself.  
*
*
In the melody parts, the velocity values of Note Off message are ignored.  
When the Trigger Mode of the pad is set to "Shot", the pad part and the percussion parts  
will ignore the velocity values of Note Off message.  
Data Entry (Controller number 6)  
*
*
When the Trigger Mode of the pad is set to "Gate" or "Trig", the pad part and the  
percussion parts will receive only the note numbers which are specified by the patch,  
and the same processing will be carried out as when pad is released.  
When recording, this is recorded in the sequencer data itself.  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
mm = The value of the parameter specified by RPN.  
Note On  
*
*
Only the melody parts can be received.  
Not recorded in the sequencer.  
Status  
2nd byte  
kkH  
3rd byte  
vvH  
9nH  
On the normal mode of HPD-15, RPN can be used to modify the following parameters.  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
RPN  
Data entry  
MSB LSB  
mmH ---  
vv = note on velocity:  
MSB LSB  
00H 00H  
Explanation  
Pitch Bend Sensitivity  
*
*
The pad part and the percussion parts will receive only the note numbers which are  
specified by the patch.  
mm: 00H - 18H (0 - 24 semitones)  
LSB: ignored (processed as 00H)  
specify up to 2 octaves in semitone steps  
RPN null  
When recording, this is recorded in the sequencer data itself.  
7FH 7FH  
--- ---  
Polyphonic Key Pressure  
set condition where RPN is unspecified. The data  
entry messages after set RPN null will be  
ignored. (No Data entry messages are required  
after RPN null).  
Status  
2nd byte  
3rd byte  
AnH  
kkH  
vvH  
n = MIDI channel number:  
kk = note number:  
vv = pressure:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
Settings already made will not change.  
MSB,LSB of data entry: ignored  
Volume (Controller number 7)  
*
*
Only the pad part and the percussion parts can be received.  
The pad part and the percussion parts will receive only the note numbers which are  
specified by the patch.  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
*
*
This is used as the pad pressure data.  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
When recording, this is recorded in the sequencer data itself.  
Control Change  
*
*
In the melody parts, it is used as the part level of the sequencer pattern data.  
When recording, this is recorded in the sequencer data itself if it is received on the  
melody parts.  
Bank Select (Controller number 0, 32)  
Status  
BnH  
2nd byte  
00H  
3rd byte  
mmH  
llH  
*
*
In the percussion parts, it is used as the part level of the sequencer pattern data.  
Not recorded in the sequencer if it is received on the percussion parts.  
BnH  
20H  
Pan (Controller number 10)  
n = MIDI channel number:  
mm = Bank number MSB:  
ll = Bank number LSB:  
0H - FH (ch.1 - ch.16)  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
vvH  
00H - 02H (bank1: User Patch bank2, 3: Preset Patch)  
processed as 00H  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
*
*
*
Only the pad part and the percussion parts can be received.  
00H - 40H - 7FH (Left - Center - Right)  
Bank select processing will be suspended until a program change message is received.  
Not recorded in the sequencer.  
*
*
*
In the melody parts, it is used as the part panpot of the sequencer pattern data.  
In the pad part or the percussion parts, it is used as the data of the [PAN] knob.  
When recording, this is recorded in the sequencer data itself.  
9 7  
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MIDI Im p le m e n ta tio n  
Expression (Controller number 11)  
Sound Controller 1 (Controller number 70)  
Status  
BnH  
2nd byte  
0BH  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
46H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the data of the [LEVEL] knob.  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the data of the [SWEEP] knob.  
When recording, this is recorded in the sequencer data itself.  
When recording, this is recorded in the sequencer data itself.  
Effect Control 1 (Controller number 12)  
Sound Controller 5 (Controller number 74)  
Status  
BnH  
2nd byte  
0CH  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the data of the [M-FX DEPTH] knob.  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the data of the [COLOR] knob.  
When recording, this is recorded in the sequencer data itself.  
When recording, this is recorded in the sequencer data itself.  
General purpose controller 1 (Controller number 16)  
Sound Controller 7 (Controller number 76)  
Status  
BnH  
2nd byte  
10H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
4CH  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the position data of the pad A1.  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the data of the [LFO RATE] knob.  
When recording, this is recorded in the sequencer data itself.  
When recording, this is recorded in the sequencer data itself.  
General purpose controller 2 (Controller number 17)  
General purpose controller 6 (Controller number 81)  
Status  
BnH  
2nd byte  
11H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
51H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the position data of the pad A5.  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the position data of the d beam controller.  
When recording, this is recorded in the sequencer data itself.  
When recording, this is recorded in the sequencer data itself.  
Hold 1 (Controller number 64)  
General purpose controller 7 (Controller number 82)  
Status  
nH  
2nd byte  
40H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
52H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
0-63 = OFF, 64-127 = ON  
*
When recording, this is recorded in the sequencer data itself.  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the position data of the ribbon controller L.  
When recording, this is recorded in the sequencer data itself.  
Sostenuto (Controller number 66)  
Status  
BnH  
2nd byte  
42H  
3rd byte  
vvH  
General purpose controller 8 (Controller number 83)  
Status  
BnH  
2nd byte  
53H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
0-63 = OFF, 64-127 = ON  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
*
Only the pad part and the percussion parts can be received.  
If the value is 64 and over, the Modify Lock will be done. If the value is 63 and under, the  
Modify Lock will be canceled.  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the position data of the ribbon controller R.  
When recording, this is recorded in the sequencer data itself.  
*
When recording, this is recorded in the sequencer data itself.  
Soft (Controller number 67)  
Effect 1(Reverb Send Level) (Controller number 91)  
Status  
BnH  
2nd byte  
43H  
3rd byte  
00H  
Status  
BnH  
2nd byte  
5BH  
3rd byte  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
*
*
Only the pad part and the percussion parts can be received.  
When this message is received, the Modify Clear will be done.  
When recording, this is recorded in the sequencer data itself.  
*
*
*
Only the percussion parts and the melody parts can be received.  
This is used as the part reverb send level of the sequencer pattern data.  
Not recorded in the sequencer.  
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MIDI Im p le m e n ta tio n  
Effect 2(Tremolo Depth) (Controller number 92)  
Program Change  
Status  
BnH  
2nd byte  
5CH  
3rd byte  
vvH  
Status  
2nd byte  
CnH  
ppH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (prog.1 - prog.128)  
*
*
*
Only the pad part and the percussion parts can be received.  
This is used as the data of the [LFO FLT/ AMP] knob.  
When recording, this is recorded in the sequencer data itself.  
*
*
The sound will change beginning with the next note-on after the program change is  
received.  
Not recorded in the sequencer.  
Effect 4(Celeste Depth) (Controller number 94)  
Pitch Bend Change  
Status  
BnH  
2nd byte  
5EH  
3rd byte  
vvH  
Status  
2nd byte  
3rd byte  
mmH  
EnH  
llH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
mm,ll = Pitch Bend value:  
0H - FH (ch.1 - ch.16)  
0-63=OFF, 64-127=ON  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
*
In the melody parts and the percussion parts, it is used as the multi effects switch of the  
sequencer pattern data.  
*
In the melody parts, it is used as the part pitch bend change of the sequencer pattern  
data.  
*
*
In the pad part, it is used as the data of the [MULTI EFFECTS] button.  
When recording, this is recorded in the sequencer data itself if it is received on the pad  
part or the percussion parts.  
*
*
In the pad part or the percussion parts, it is used as the data of the [PITCH] knob.  
When recording, this is recorded in the sequencer data itself.  
Channel Mode Messages  
RPN MSB/LSB (Controller number 101, 100)  
Status  
BnH  
2nd byte  
65H  
3rd byte  
mmH  
llH  
All Sounds Off (Controller number 120)  
Status  
2nd byte  
3rd byte  
BnH  
64H  
BnH  
78H  
00H  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
mm = upper byte of parameter number specified by RPN (MSB)  
ll = lower byte of parameter number specified by RPN (LSB)  
*
*
When this message is received, all currently-sounding notes on the corresponding  
channel will be silenced. However, the status of channel messages will not change.  
Not recorded in the sequencer.  
*
*
Only the channel assigned to the melody part can be received.  
The value specified by RPN will not be reset even by messages such as program change  
or reset all controllers.  
*
Not recorded in the sequencer.  
Reset All Controllers (Controller number 121)  
Status  
2nd byte  
3rd byte  
**RPN**  
BnH  
79H  
00H  
The RPN (Registered Parameter Number) messages are expanded control changes,and each  
function of an RPN is described by the MIDI Standard.  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
To use these messages, you must first use RPN (controller number 100 and 110, their order  
does not matter) to specify the parameter to be controlled, and then use Data Entry  
messages (controller number 6, 38) to specify the value of the specified parameter. Once an  
RPN parameter has been specified, all data entry messages received on that channel will  
modify the value of that parameter. To prevent accidents, it is recommended that you set  
RPN null (RPN number = 7FH 7FH) when you have finished setting the value of the desired  
parameter. Refer to "Examples of actual MIDI messages" <Example 4> (p. 109).  
*
*
When this message is received, the following controllers will be set to their reset values.  
When recording, a control message carrying the reset value will be created and recorded.  
Controller  
Reset value  
Pitch Bend Change  
Polyphonic Key Pressure  
Modulation  
+/ -0 (center)  
0 (off)  
0 (off)  
On the normal mode of HPD-15, RPN can be used to modify the following parameters.  
Regarding the value of each parameter, refer to Data Entry (Controller number 6).  
Foot Control  
0 (off)  
General Purpose Controller 1  
General Purpose Controller 2  
General Purpose Controller 6  
General Purpose Controller 7  
General Purpose Controller 8  
Hold 1  
0 (off)  
0 (off)  
RPN  
0 (off)  
mm ll  
Parameter  
0 (off)  
00H 00H  
7FH 7FH  
Pitch Bend Sensitivity  
RPN null  
0 (off)  
0 (off)  
RPN  
unset; previously set data will not change  
All Notes Off (Controller number 123)  
Status  
2nd byte  
3rd byte  
BnH  
7BH  
00H  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
*
*
When All Notes Off is received, all notes on the corresponding channel will be turned  
off. However if Hold 1 is ON, the sound will be continued until these are turned off.  
In the recording mode, Note OFF messagewill be created for corresponding Note ON  
message, and will be recorded.  
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MIDI Im p le m e n ta tio n  
OMNI OFF (Controller number 124)  
System Exclusive Message  
Status  
2nd byte  
3rd byte  
BnH  
7CH  
00H  
*
Following System Exclusive Messages cannot be recorded.  
n = MIDI channel number:0  
H - FH (ch.1 - ch.16)  
Status  
F0H  
Data byte  
Status  
iiH, ddH, ......, eeH F7H  
*
The same processing will be carried out as when All Notes Off is received.  
F0H:  
System Exclusive Message status  
ii = ID number:  
an ID number (manufacturer ID) to indicate the manufacturer whose  
Exclusive message this is. Rolands manufacturer ID is 41H.  
ID numbers 7EH and 7FH are extensions of the MIDI standard;  
Universal Non-realtime Messages (7EH) and Universal Realtime  
Messages (7FH).  
OMNI ON (Controller number 125)  
Status  
2nd byte  
3rd byte  
BnH  
7DH  
00H  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
dd,..., ee = data:  
F7H:  
00H - 7FH (0 - 127)  
EOX (End Of Exclusive)  
*
The same processing will be carried out as when All Notes Off is received.  
The System Exclusive Messages received by the normal mode of HPD-15 are; Universal  
Non-realtime System Exclusive Messages, Data Requests (RQ1), and Data Set (DT1).  
MONO (Controller number 126)  
Status  
2nd byte  
3rd byte  
BnH  
7EH  
mmH  
Universal Non-realtime System Exclusive Messages  
Identity Request  
n = MIDI channel number:  
mm = mono number:  
0H - FH (ch.1 - ch.16)  
00H - 10H (0 - 16)  
Status  
F0H  
Data byte  
Status  
F7H  
7EH, dev, 06H, 01H  
*
The same processing will be carried out as when All Sound Off or All Notes Off is  
received.  
Byte  
Explanation  
F0H  
Exclusive status  
7EH  
ID number (universal non-realtime message)  
Device ID (dev:00H - 1FH (1 - 32) Initial value is 10H (17))  
Identity request  
POLY (Controller number 127)  
dev  
Status  
2nd byte  
3rd byte  
06H, 01H  
F7H  
BnH  
7FH  
00H  
EOX (End Of Exclusive)  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
*
*
Even if the Device ID is 7FH (Broadcast), Identity reply message will be transmitted.  
When Identity Request is received, Identity reply message will be transmitted (p. 104).  
*
The same processing will be carried out as when All Sound Off or All Notes Off is  
received.  
Data transmission  
HPD-15 can transmit and receive the various parameters using System Exclusive messages.  
The exclusive message of HPD-15's data has a model ID of 00H 2EH and a device ID of 10H  
(17). Device ID can be changed in HPD-15.  
System Realtime Message  
*
Following System Realtime Messages cannot be recorded in recording mode.  
Request data 1  
RQ1 (11H)  
Timing Clock  
This message requests the other device to send data. The Address and Size determine the  
type and amount of data to be sent.  
Status  
F8H  
When a Data Request message is received, if the device is ready to transmit data and if the  
address and size are appropriate, the requested data will be transmitted as a "Data Set 1  
(DT1)" message. If not, nothing will be transmitted.  
*
Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext".  
Start  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
41H, dev, 00H, 2EH, 11H, aaH, bbH,  
ccH, ddH, ssH, ttH, uuH, vvH, sum  
FAH  
*
Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".  
Byte Explanation  
F0H  
41H  
dev  
Exclusive status  
ID number (Roland)  
Continue  
Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17))  
Status  
00H 2EH  
11H  
aaH  
bbH  
ccH  
Model ID (HPD-15)  
FBH  
Command ID (RQ1)  
Address MSB: upper byte of the starting address of the requested data  
*
Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".  
Address 2nd: 2nd byte of the starting address of the requested data  
Address 3rd: 3rd byte of the starting address of the requested data  
Stop  
Status  
ddH  
ssH  
Address LSB: lower byte of the starting address of the requested data  
Size MSB  
FCH  
ttH  
Size 2nd  
uuH  
vvH  
sum  
F7H  
Size 3rd  
*
Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".  
Size LSB  
Checksum  
Active Sensing  
Status  
EOX (End Of Exclusive)  
FEH  
*
*
The amount of data that can be transmitted at once time will depend on the type of data,  
and data must be requested using specific starting address and size. Refer to the  
a
*
When Active Sensing is received, the unit will begin monitoring the intervals of all  
further messages. While monitoring, if the interval between messages exceeds about 420  
ms, the same processing will be carried out as when All Sounds Off, All Notes Off and  
Reset All Controllers are received, and message interval monitoring will be halted.  
Address and Size listed in "Parameter Dump Request" (p. 108).  
Regarding the checksum please refer to p. 109.  
1 0 0  
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MIDI Im p le m e n ta tio n  
Data set 1  
DT1 (12H)  
2. Transmit data  
This is the message that actually performs data transmission, and is used when you wish to  
transmit the data.  
*
When [SYSTEM]-(MIDI) Soft Thru is set to "ON", messages received in addition to the  
following messages are also sent.  
Status  
F0H  
Data byte  
Status  
F7H  
41H, dev, 00H, 2EH, 12H, aaH, bbH,  
ccH, ddH, eeH,... ffH, sum  
Channel Voice Messages  
*
The following channel voice messages are transmitted on the channel specified as the  
[SYSTEM]-(MIDI).  
Byte  
F0H  
Explanation  
Exclusive status  
ID number (Roland)  
41H  
dev  
Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17))  
Note off  
00H 2EH  
12H  
Model ID (HPD-15)  
Status  
2nd byte  
kkH  
3rd byte  
vvH  
Command ID (DT1)  
8nH  
aaH  
Address MSB: upper byte of the starting address of the transmitted  
9nH  
kkH  
00H  
data  
bbH  
ccH  
ddH  
eeH  
Address 2nd : 2nd byte of the starting address of the transmitted data  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
Address 3rd: 3rd byte of the starting address of the transmitted data  
Address LSB: lower byte of the starting address of the transmitted data  
vv = note off velocity:  
Data: The actual data to be transmitted. Multiple bytes of data are  
transmitted in order starting from the address.  
*
*
*
*
With the Trigger Mode is set to "Shot", 9n kk 00H is transmitted afetr the set time has  
elapsed.  
:
:
ffH  
sum  
F7H  
Data  
With the Trigger Mode is set to "Gate", 8n kk vvH is transmitted when you release the  
pad.  
Checksum  
EOX (End Of Exclusive)  
With the Trigger Mode is set to "Trig", Note On and 8n kk vvH are alternately  
transmitted when you strike the pad.  
*
The amount of data that can be transmitted at once time will depend on the type of data,  
and data must be requested using specific starting address and size. Refer to the  
On the channel assigned to the pad part and the percussion parts, the note numbers  
specified by the patch will be transmitted.  
a
Address and Size listed in "Parameter Dump Request" (p. 108).  
If "Data Set 1" is transmitted successively, there must be an interval of at least 40ms.  
Regarding the checksum please refer to p. 109.  
*
*
Note on  
Status  
2nd byte  
kkH  
3rd byte  
vvH  
9nH  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
vv = note on velocity:  
*
*
*
*
With the Trigger Mode is set to "Shot", Note On message is transmitted when you strike the  
pad.  
With the Trigger Mode is set to "Gate", Note On message is transmitted when you strike the  
pad.  
With the Trigger Mode is set to "Trig", Note On and Note Off messages are alternately  
transmitted when you strike the pad.  
On the channel assigned to the pad part and the percussion parts, the note numbers  
specified by the patch will be transmitted.  
Polyphonic Key Pressure  
Status  
2nd byte  
3rd byte  
AnH  
kkH  
vvH  
n = MIDI channel number:  
kk = note number:  
vv = pressure:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
*
*
*
The HPD-15 tramsmits a value corresponding to the pressing force of the pad.  
This will not be transmitted if the MuteTx, PitchTx and CtrlTx are set to "OFF".  
This is transmitted only on the channel which is assigned to the pad part and the  
percussion parts.  
*
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
Control Change  
Bank Select (Controller number 0, 32)  
Status  
BnH  
2nd byte  
00H  
3rd byte  
mmH  
llH  
BnH  
20H  
n = MIDI channel number:  
mm = Bank number MSB:  
ll = Bank number LSB:  
0H - FH (ch.1 - ch.16)  
00H - 02H (bank1:user patch bank bank2,3:preset patch)  
processed as 00H  
*
*
Bank Select corresponding to patch are sent when patch are selected.  
Bank Select corresponding to each part's instrument are sent when patterns is selected.  
Also, when instruments are selected for parts,bank select for the respective instruments  
are sent.  
1 0 1  
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*
This is transmitted only on the channel which is assigned to the pad part and the  
percussion parts.  
*
*
*
When the [LEVEL] knob is turned, the corresponding value will be transmitted.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
Modulation (Controller number 1)  
Effect Control 1 (Controller number 12)  
Status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
0CH  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH  
*
*
*
When the [LFO PITCH] knob is turned, the corresponding value will be transmitted.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
*
*
When the [M-FX DEPTH] knob is turned, the corresponding value will be transmitted.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
Foot control (Controller number 4)  
General purpose controller 1 (Controller number 16)  
Status  
BnH  
2nd byte  
04H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
10H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
The HPD-15 tramsmits a value corresponding to the position of the pedal connected to  
the EXP PEDAL/ HH CTRL jack.  
*
*
*
The HPD-15 tramsmits a value corresponding to the strike position of the pad A1.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
General purpose controller 2 (Controller number 17)  
Data Entry (Controller number 6)  
Status  
BnH  
2nd byte  
11H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
mm = The value of the parameter specified by RPN.  
*
*
*
The HPD-15 tramsmits a value corresponding to the strike position of the pad A5.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
*
When a pattern is selected or adjust the Bend Range setting, the pitch bend sensitivity of  
the sequencer pattern data will be transmitted.  
This is transmitted only on the channel which is assigned to the melody parts.  
Hold 1 (Controller number 64)  
Values for the RPN parameter, on the normal mode of HPD-15, are as follows.  
Status  
BnH  
2nd byte  
40H  
3rd byte  
vvH  
RPN  
Data entry  
MSB LSB  
mmH ---  
MSB LSB  
00H 00H  
Explanation  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Pitch Bend Sensitivity  
mm: 00H - 18H (0 - 24 semitones)  
RPN null  
7FH 7FH  
--- ---  
*
*
This message is transmitted with the value 7FH when turned on the [ROLL/ HOLD]  
button or value 00H when turned off.  
set condition where RPN is unspecified.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
Volume (Controller number 7)  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
Sostenuto (Controller number 66)  
Status  
BnH  
2nd byte  
42H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H, 7FH (0:release Modify Lock, 127:Modify Lock)  
*
When the [LEVEL] knob is turned in the melody parts, the corresponding value will be  
transmitted.  
*
This message is transmitted with the value 7FH when the Modify Lock is done or  
transmitted with the value 00H when the Modify Lock is canceled.  
*
This is transmitted only on the channel which is assigned to the melody parts and the percussion parts.  
When a pattern is selected, the part level of the sequencer pattern data will be transmitted.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
*
*
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
Pan (Controller number 10)  
Soft 1 (Controller number 67)  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
43H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H (0)  
00H - 40H - 7FH (Left - Center - Right)  
*
*
*
This message is transmitted with the value 00H when the Modify Clear is done.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
*
*
When the [PAN] knob is turned, the corresponding value will be transmitted.  
When a pattern is selected, the part panpot of the sequencer pattern data will be transmitted.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
Sound Controller 1 (Controller number 70)  
Expression (Controller number 11)  
Status  
BnH  
2nd byte  
46H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
0BH  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0, 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH  
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MIDI Im p le m e n ta tio n  
*
*
*
When the [SWEEP] knob is turned, the corresponding value will be transmitted.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
*
*
When the [LFO FLT/ AMP] knob is turned, the corresponding value will be transmitted.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
Sound Controller 5 (Controller number 74)  
Effect 4 (Celeste Depth) (Controller number 94)  
Status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
5DH  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0, 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H, 7FH (0, 127)  
*
*
*
When the [COLOR] knob is turned, the corresponding value will be transmitted.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
*
*
*
This message is transmitted with the value 7FH when turned on the [MULTI EFFECTS]  
button or value 00H when turned off.  
When  
a
pattern is selected, the part M-FX of the sequencer pattern data will be  
transmitted.  
Sound Controller 7 (Controller number 76)  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
Status  
BnH  
2nd byte  
4CH  
3rd byte  
vvH  
RPN MSB/LSB (Controller number 101,100)  
Status  
BnH  
2nd byte  
65H  
3rd byte  
mmH  
llH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0, 127)  
BnH  
64H  
*
*
*
When the [LFO RATE] knob is turned, the corresponding value will be transmitted.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
n = MIDI channel number:  
0H - FH (ch.1 - ch.16)  
mm = upper byte of parameter number specified by RPN (MSB)  
ll = lower byte of parameter number specified by RPN (LSB)  
General Purpose Controller 6 (Controller number 81)  
*
*
Only the channel assigned to the melody parts are sent.  
When a pattern is selected, the pitch bend sensitivity of the sequencer pattern data will  
be transmitted.  
Status  
BnH  
2nd byte  
51H  
3rd byte  
vvH  
*
Regarding the RPN please refer to p. 99.  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0, 127)  
Values for the RPN parameter, on the normal mode of HPD-15, are as follows. Regarding  
the value of each parameter, refer to Data Entry (Controller number 6).  
*
*
*
The HPD-15 tramsmits a value corresponding to the position of the d beam controller.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
RPN  
mm ll  
Parameter  
00H 00H  
7FH 7FH  
Pitch Bend Sensitivity  
RPN null  
General Purpose Controller 7 (Controller number 82)  
Status  
BnH  
2nd byte  
52H  
3rd byte  
vvH  
Program Change  
Status  
2nd byte  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0, 127)  
CnH  
ppH  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - ch.16)  
*
*
*
The HPD-15 tramsmits a value corresponding to the position of the ribbon controller L.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
00H - 7FH (prog.1 - prog.128) preset patch  
00H - 4FH (prog.1 - prog.80) user patch  
00H - 35H (prog.1 - prog.54) melody part's instrument  
General Purpose Controller 8 (Controller number 83)  
*
*
Program changes corresponding to patch are sent when patch is selected.  
Status  
BnH  
2nd byte  
53H  
3rd byte  
vvH  
Program changes corresponding to each part's instrument are sent when pattern is  
selected. Also, when instruments are selected for parts, program changes for the  
respective instruments are sent.  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0, 127)  
Pitch Bend Change  
*
*
*
The HPD-15 tramsmits a value corresponding to the position of the ribbon controller R.  
This is transmitted only on the channel which is assigned to the pad part and the percussion parts.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
Status  
2nd byte  
3rd byte  
mmH  
EnH  
llH  
n = MIDI channel number:  
mm,ll = Pitch Bend value:  
0H - FH (ch.1 - ch.16)  
Effect 1 (Reverb Send Level) (Controller number 91)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
Status  
BnH  
2nd byte  
5BH  
3rd byte  
vvH  
*
*
When the [PITCH] knob is turned, the corresponding value will be transmitted.  
Transmitted when the HPD-15 is in play for pattern in which this message is recorded.  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
System Realtime Message  
*
*
When a pattern is selected, the part reverb send level of the sequencer pattern data will  
be transmitted.  
Timing Clock  
This is transmitted only on the channel which is assigned to the melody parts and the  
percussion parts.  
Status  
F8H  
Effect 2 (Tremolo Depth) (Controller number 92)  
Start  
Status  
BnH  
2nd byte  
5CH  
3rd byte  
vvH  
Status  
FAH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
Continue  
Status  
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FBH  
3. Parameter address map  
(Model ID = 00H 2EH)  
Stop  
Status  
This map indicates address, size, range of data (value) and description of parameters which  
can be transferred using "Data set 1 (DT1)".  
FCH  
All the numbers of address and size are indicated in 7-bit Hexadecimal-form. All the  
numbers of data are indicated in Decimal-form.  
Active Sensing  
Status  
Addresses marked at "#" cannot be used as starting addresses.  
FEH  
Parameter Address Block  
*
This will be transmitted constantly at intervals of approximately 250ms.  
HPD-15 (Model ID = 00H 2EH)  
+—————————————————————————————————————————————————————————————————+  
System Exclusive Messages  
|Start  
|
|
|
| address  
| Description  
|—————————————+———————————————————————————————————————————————————|  
*
Regarding the system exclusive message refer to p. 100.  
| 00 00 00 00 | SYSTEM  
|—————————————+———————————————————————————————————————————————————|  
| 01 00 00 00 | TEMPORARY PATCH (Individual) 1-2|  
|—————————————+———————————————————————————————————————————————————|  
| 10 00 00 00 | SYSTEM (Bulk) 1-1|  
|—————————————+———————————————————————————————————————————————————|  
| 11 00 00 00 | TEMPORARY PATCH (Bulk) 1-2|  
(Individual)  
1-1|  
Identity reply and Data Set 1 (DT1) are the only System Exclusive messages transmitted by  
HPD-15.  
When an appropriate Identity Request or Data Request 1 (RQ1) message is received, the  
requested internal data will be transmitted.  
|—————————————+———————————————————————————————————————————————————|  
| 12 00 00 00 | USER PATCH 01-01  
(Bulk)  
1-2|  
|
|
:
|
:
| 12 4F 00 00 | USER PATCH 10-08  
(Bulk)  
1-2|  
Universal Non-realtime System Exclusive Messages  
Identity Reply  
|—————————————+———————————————————————————————————————————————————|  
| 20 00 00 00 | USER PATTERN  
(Bulk)  
1-3|  
+—————————————————————————————————————————————————————————————————+  
Status  
F0H  
Data byte  
Status  
F7H  
1-1 SYSTEM  
7EH, dev, 06H, 02H, 41H, 2EH, 01H,  
00H, 00H, 00H, 02H, 00H, 00H  
+—————————————————————————————————————————————————————————————————+  
|Offset  
|
|
|
| address  
| Description  
|—————————————+———————————————————————————————————————————————————|  
|
00 00 00 | UTILITY  
|—————————————+———————————————————————————————————————————————————|  
01 00 00 | FOOT SW 1-1-2|  
|—————————————+———————————————————————————————————————————————————|  
02 00 00 | MIDI 1-1-3|  
|—————————————+———————————————————————————————————————————————————|  
03 00 00 | CONTROLLER 1-1-4|  
1-1-1|  
Byte  
Explanation  
F0H  
Exclusive status  
|
7EH  
ID number (universal non-realtime message)  
Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17))  
Identity Reply  
|
dev  
|
06H 02H  
41H  
|—————————————+———————————————————————————————————————————————————|  
ID number(Roland)  
|
|
|
04 00 00 | PAD A1  
1-1-5|  
|
1-1-5|  
:
|
:
2EH 01H  
00H 00H  
Device family code  
04 0E 00 | PAD C5  
Device family number code  
|—————————————+———————————————————————————————————————————————————|  
|
05 00 00 | TRIG COMMON  
|—————————————+———————————————————————————————————————————————————|  
05 01 00 | TRIG 1 1-1-6-2|  
|—————————————+———————————————————————————————————————————————————|  
05 02 00 | TRIG 2 1-1-6-2|  
1-1-6-1|  
00H 02H 00H 00H software revision level  
F7H EOX (End Of Exclusive)  
|
|
*
When Identity Request (p. 100) is received, Identity Reply message will be transmitted.  
|—————————————+———————————————————————————————————————————————————|  
|
|
|
06 00 00 | PATCH CHAIN GROUP 1  
1-1-7|  
|
1-1-7|  
:
|
:
06 09 00 | PATCH CHAIN GROUP 10  
Data Transmission  
+—————————————————————————————————————————————————————————————————+  
Data set 1  
DT1 (12H)  
1-1-1 UTILITY  
Status  
Data byte  
Status  
F7H  
|Offset  
|
|
|
F0H  
41H, dev, 00H, 2EH, 12H, aaH, bbH,  
ccH, ddH, eeH,... ffH, sum  
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
|
|
00 00 | 0000 aaaa | LCD Contrast  
0 - 15  
(1 - 16)  
|
|
|
|
Byte  
F0H  
41H  
Explanation  
|—————————————+———————————+———————————————————————————————————————|  
|
00 01 | 0000 aaaa | Beep Level  
0 - 15  
|
Exclusive status  
ID number (Roland)  
|—————————————+———————————+———————————————————————————————————————|  
|
|
00 02 | 0000 000a | Dial Lock  
0 - 1  
(OFF,ON)  
|
|
|
|
dev  
Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17))  
Model ID (HPD-15)  
|—————————————+———————————+———————————————————————————————————————|  
00H 2EH  
12H  
|
|
00 03 | 0000 000a | Power On Mode  
0 - 1  
|
|
|
(RESET,LAST) |  
Command ID (DT1)  
|—————————————+———————————+———————————————————————————————————————|  
aaH  
Address MSB: upper byte of the starting address of the transmitted  
|
|
00 04 | 0000 000a | Pad Chase  
0 - 1  
(OFF,ON)  
|
|
|
|
data  
bbH  
ccH  
|—————————————+———————————+———————————————————————————————————————|  
Address 2nd: 2nd byte of the starting address of the transmitted data  
|
|
00 05 | 0000 000a | Roll Sync Mode  
0 - 1  
(OFF,ON)  
|
|
|
|
Address 3rd: 3rd byte of the starting address of the transmitted data  
|—————————————+———————————+———————————————————————————————————————|  
ddH  
eeH  
Address LSB: lower byte of the starting address of the transmitted data  
|
|
00 06 | 0000 00aa | Sequencer Sync Mode  
0 - 2  
|
|
|
(Int,Ext,Remote) |  
Data: The actual data to be transmitted. Multiple bytes of data are  
|—————————————+———————————+———————————————————————————————————————|  
transmitted in order starting from the address.  
|
00 07 | 0000 aaaa | (Reserved)  
|
|—————————————+———————————+———————————————————————————————————————|  
:
:
|
|
00 08 | 0000 000a | Pedal Select  
0 - 3  
|
ffH  
sum  
F7H  
Data  
|
|
(EXP PEDAL,HI_HAT,SW +, SW -) |  
|—————————————+———————————+———————————————————————————————————————|  
Checksum  
|
00 09 | 0000 aaaa | Master Tune  
0 - 509  
|
EOX (End Of Exclusive)  
|#  
|#  
|#  
00 0A | 0000 bbbb |  
00 0B | 0000 cccc |  
00 0C | 0000 dddd |  
(415.3 - 466.2Hz, 0.1Hz step) |  
|
|
*
*
*
The amount of data that can be transmitted at once time will depend on the type of data,  
and data must be requested using specific starting address and size. Refer to the  
+—————————————————————————————————————————————————————————————————+  
1-1-2 FOOT SW  
a
+—————————————————————————————————————————————————————————————————+  
Address and Size listed in "Parameter address map" (p. 104).  
Data larger than 128 bytes must be divided into packets of 128 bytes or less. If Data Set  
1is transmitted successively, there must be an interval of at least 40 ms between  
packets.  
|Offset  
|
|
|
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
|
00 00 | 0000 aaaa | Foot Sw1  
0 - 8 (*1)  
|
|—————————————+———————————+———————————————————————————————————————|  
|
00 01 | 0000 aaaa | Foot Sw2  
0 - 8 (*1)  
|
Regarding the checksum please refer to p. 109.  
+—————————————————————————————————————————————————————————————————+  
(*1) OFF, PATCH DOWN, PATCH UP, REV OFF/ ON, M-FX OFF/ ON, ROLL/ HOLD,  
PLAY/ STOP, Mdfy SEL DN, Mdfy SEL UP  
1 0 4  
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MIDI Im p le m e n ta tio n  
1-1-3 MIDI  
1-1-7 PATCH CHAIN GROUP  
+—————————————————————————————————————————————————————————————————+  
+—————————————————————————————————————————————————————————————————+  
|Offset  
|
|
|
|Offset  
|
|
|
| address  
| Size  
| Description  
Data (Value) |  
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
00 00 | 000a aaaa | Melo1 MIDI Ch  
0 - 16  
|
|
00 | 0000 aaaa | Patch Number (step1)  
01 | 0000 bbbb |  
0 - 251 (*5) |  
|
|
|
(1 - 16,OFF) |  
|#  
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
00 01 | 000a aaaa | Melo2 MIDI Ch  
0 - 16  
|
|
02 | 0000 aaaa | Patch Number (step2)  
03 | 0000 bbbb |  
0 - 251  
|
|
|
|
|
|
|
(1 - 16,OFF) |  
|#  
|
|—————————————+———————————+———————————————————————————————————————|  
: |  
:
|
|
|
00 02 | 000a aaaa | Perc1 MIDI Ch  
0 - 16  
|
|
40 | 0000 aaaa | Patch Number (step33)  
41 | 0000 bbbb |  
240 - 251  
|
|
(1 - 16,OFF) |  
|#  
|—————————————+———————————+———————————————————————————————————————|  
+—————————————————————————————————————————————————————————————————+  
|
|
00 03 | 000a aaaa | Perc2 MIDI Ch  
0 - 16  
|
(*5) P0101 - U1008, JUMP TO CH01 - JUMP TO CH10, LOOP, END  
|
|
(1 - 16,OFF) |  
|—————————————+———————————+———————————————————————————————————————|  
|
|
00 04 | 000a aaaa | Pad MIDI Ch  
0 - 16  
|
1-2 USER PATCH and TEMPORARY PATCH  
|
|
(1 - 16,OFF) |  
+—————————————————————————————————————————————————————————————————+  
|—————————————+———————————+———————————————————————————————————————|  
|Offset  
|
|
|
|
|
00 05 | 0000 000a | Local Control  
0 - 1  
(OFF,ON)  
|
|
| address  
| Description  
|
|
|—————————————+———————————————————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
00 00 | PAD SET A  
|—————————————+———————————————————————————————————————————————————|  
01 00 | PAD SET B 1-2-1|  
|—————————————+———————————————————————————————————————————————————|  
02 00 | PAD SET C 1-2-1|  
|—————————————+———————————————————————————————————————————————————|  
| 10 00 | PAD A1 1-2-2-1|  
1-2-1|  
|
|
00 06 | 0000 000a | Soft Thru  
0 - 1  
(OFF,ON)  
|
|
|
|
|
+—————————————————————————————————————————————————————————————————+  
1-1-4 CONTROLLER  
|
+—————————————————————————————————————————————————————————————————+  
|Offset  
|
|
|
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————————————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
11 00 | PAD A2  
1-2-2-1|  
|
1-2-2-1|  
|
|
00 00 | 0000 00aa | Data Thin  
0 - 2  
(OFF,1,2)  
|
|
:
|
:
|
|
1E 00 | PAD C5  
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————————————————————————————————————————————|  
|
|
00 01 | 0000 0000 | Edge Level  
0 - 15  
(1 - 16)  
|
|
|
1F 00 | PEDAL  
|—————————————+———————————————————————————————————————————————————|  
20 00 | D BEAM 1-2-2-2|  
|—————————————+———————————————————————————————————————————————————|  
21 00 | RIBBON L 1-2-2-2|  
|—————————————+———————————————————————————————————————————————————|  
22 00 | RIBBON R 1-2-2-2|  
|—————————————+———————————————————————————————————————————————————|  
23 00 | TRIG 1 1-2-2-1|  
|—————————————+———————————————————————————————————————————————————|  
24 00 | TRIG 2 1-2-2-1|  
|—————————————+———————————————————————————————————————————————————|  
30 00 | EFFECT 1-2-3|  
|—————————————+———————————————————————————————————————————————————|  
38 00 | LFO 1-2-4|  
|—————————————+———————————————————————————————————————————————————|  
1-2-2-2|  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
00 02 | 0000 0000 | Edge Area  
0 - 15  
(1 - 16)  
|
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
00 03 | 0000 0000 | (Reserved)  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
00 04 | 0000 0aaa | D Beam Curve  
0 - 4  
(1 - 5)  
|
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
00 05 | 0000 aaaa | (Reserved)  
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
00 06 | 0aaa aaaa | D Beam Sense  
0 - 127  
|
+—————————————————————————————————————————————————————————————————+  
|
1-1-5 PAD  
|
40 00 | COMMON  
1-2-5|  
+—————————————————————————————————————————————————————————————————+  
+—————————————————————————————————————————————————————————————————+  
|Offset  
|
|
|
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
1-2-1 PAD SET  
|
|
00 | 0000 aaaa | Sens  
0 - 15  
(1 - 16)  
|
|
+—————————————————————————————————————————————————————————————————+  
|
|
|Offset  
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
| address  
| Size  
| Description  
Data (Value) |  
|
01 | 000a aaaa | Threshold  
1 - 16  
|
|—————————————+———————————+———————————————————————————————————————|  
|
|—————————————+———————————+———————————————————————————————————————|  
00 | 0000 aaaa | Inst  
01 | 0000 bbbb |  
0 - 98 (*6) |  
|
|
|
02 | 0aaa aaaa | Mask Time  
0 - 32  
|
|#  
|
|
(0 - 64ms, 2ms step) |  
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
02 | 0000 aaaa | Pitch  
03 | 0000 bbbb |  
04 | 0000 cccc |  
05 | 0000 dddd |  
0 - 960  
|
|
|
03 | 0000 aaaa | Pressure Sens  
0 - 15  
(1 - 16)  
|
|
|#  
|#  
|#  
(-2400 - +2400cent, 5cent step) |  
|
|
|
|
+—————————————————————————————————————————————————————————————————+  
1-1-6-1 TRIG COMMON  
|—————————————+———————————+———————————————————————————————————————|  
+—————————————————————————————————————————————————————————————————+  
|
06 | 0aaa aaaa | Level  
0 - 127  
|
|Offset  
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
| address  
| Size  
| Description  
Data (Value) |  
|
07 | 0000 aaaa | Pan  
08 | 0000 bbbb |  
1 - 129 (*7) |  
|
|—————————————+———————————+———————————————————————————————————————|  
|#  
|
|
00 00 | 0000 000a | Trigger Input Mode  
0 - 1  
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
(HD/RM,TRIGx2) |  
|
|
09 | 00aa aaaa | Decay  
0 - 62  
(-31 - +31)  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
|
00 01 | 0000 aaaa | Trigger Rim Sens  
0 - 15  
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
(OFF,1 - 15) |  
|
0A | 0aaa aaaa | ReverbSend  
0 - 127  
|
+—————————————————————————————————————————————————————————————————+  
|—————————————+———————————+———————————————————————————————————————|  
1-1-6-2 TRIG  
|
|
0B | 0000 00aa | M-FX SW  
0 - 2  
|
|
|
(OFF,ON,PadData) |  
+—————————————————————————————————————————————————————————————————+  
+—————————————————————————————————————————————————————————————————+  
|Offset  
|
|
|
(*6) Conga, Latin1.....etc.  
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
(*7) L63 - Center - R63, Random, Alternate  
|
00 | 000a aaaa | Trigger Type  
0 - 19 (*2) |  
|—————————————+———————————+———————————————————————————————————————|  
|
|
01 | 0000 aaaa | Trigger Sens  
0 - 15  
(1 - 16)  
|
|
1-2-2-1 PAD A1 - PAD C5, TRIG 1, TRIG 2  
|
|
+—————————————————————————————————————————————————————————————————+  
|—————————————+———————————+———————————————————————————————————————|  
|Offset  
|
|
|
|
02 | 0000 0aaa | Trigger Curve  
|—————————————+———————————+———————————————————————————————————————|  
03 | 000a aaaa | Trigger Threshold 1 - 16  
0 - 7  
(*3) |  
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
00 | 0000 aaaa | Inst  
01 | 0000 bbbb |  
02 | 0000 cccc |  
03 | 0000 dddd |  
0 - 600  
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|#  
|#  
|#  
|
|
04 | 0000 00aa | Trigger Scan Time  
0 - 2  
|
|
|
(1 - 3ms, 1ms step) |  
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
05 | 0000 aaaa | Trigger Retrig Cancel  
0 - 15  
(1 - 16)  
|
|
|
04 | 0000 aaaa | Pitch  
05 | 0000 bbbb |  
06 | 0000 cccc |  
07 | 0000 dddd |  
0 - 4800  
|
|
|
|#  
|#  
|#  
(-2400 - +2400cent, 1cent step) |  
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
|
06 | 0aaa aaaa | Trigger Mask Time  
0 - 32  
|
|
|
(0 - 64ms, 2ms step) |  
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
08 | 0aaa aaaa | Level  
0 - 127  
|
|
07 | 0000 aaaa | Trigger Crosstalk Rate 0 - 13 (*4) |  
|—————————————+———————————+———————————————————————————————————————|  
+—————————————————————————————————————————————————————————————————+  
|
09 | 0000 aaaa | Pan  
0A | 0000 bbbb |  
1 - 129 (*8) |  
|
(*2) PD-5, PD-7, PD-9, PD-80, PD-80R, PD-100, PD-120, P-1, P-2, KD-7, KD-80, KD-120, K-1,  
|#  
K-2, KICK, SNARE, TOM, FLOOR, SW +, SW -  
|—————————————+———————————+———————————————————————————————————————|  
|
|
0B | 00aa aaaa | Decay  
0 - 62  
(-31 - +31)  
|
|
(*3) Linear, Exp1, Exp2, Log1, Log2, Spline, Loud1, Loud2  
(*4) OFF, 20%, 25%, 30%, 35%, 40%, 45%, 50%, 55%, 60%, 65%, 70%, 75%, 80%  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
0C | 00aa aaaa | Sweep  
0 - 62  
(-31 - +31)  
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
0D | 00aa aaaa | Color  
0 - 62  
(-31 - +31)  
|
|
|
|
1 0 5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Im p le m e n ta tio n  
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
18 | 0000 0000 | (Reserved)  
19 | 0000 0000 | (Reserved)  
1A | 0000 0000 | (Reserved)  
|
|
|
|
0E | 0aaa aaaa | ReverbSend  
0 - 127  
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
0F | 0000 000a | M-FX SW  
0 - 1  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
(OFF,ON)  
|
|
1B | 00aa aaaa | Ctrl Tx  
0 - 24 (*17) |  
0 - 25 (*18) |  
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
|
10 | 0000 00aa | Trigger Mode  
0 - 2  
(Shot,Gate,Trig) |  
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
|
1C | 0000 000a | Pitch Tx  
0 - 1  
(OFF,ON)  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
11 | 000a aaaa | Velocity Curve  
0 - 23 (*9) |  
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
1D | 0000 000a | Mute Tx  
0 - 1  
(OFF,ON)  
|
|
|
|
12 | 0000 000a | Roll Rx  
0 - 1  
(OFF, ON)  
(*10) |  
|
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
1E | 0000 000a | Ctrl Rx  
0 - 1  
(OFF,ON)  
|
|
|
|
|
|
|
|
|
|
13 | 0000 0000 | (Reserved)  
14 | 0000 0000 | (Reserved)  
15 | 0000 0000 | (Reserved)  
16 | 0000 0000 | (Reserved)  
17 | 0000 0000 | (Reserved)  
18 | 0000 0000 | (Reserved)  
19 | 0000 0000 | (Reserved)  
1A | 0000 0000 | (Reserved)  
|
|
|
|
|
|
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
1F | 00aa aaaa | Pitch Rx Range  
0 - 49 (*11) |  
|—————————————+———————————+———————————————————————————————————————|  
|
|
20 | 0000 000a | Mute Rx  
0 - 1  
(OFF/ON)  
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
21 | 0000 000a | Rx Self  
0 - 1  
(OFF/ON)  
|
|
|—————————————+———————————+———————————————————————————————————————|  
1B | 00aa aaaa | Ctrl Tx 0 - 6 (*11) |  
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
22 | 0000 000a | Controller Type  
0 - 1  
(*19) |  
(Posit,Speed) |  
|
|
1C | 0000 000a | Pitch Tx  
0 - 1  
(OFF,ON)  
|
|
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
23 | 0000 aaaa | MIDI Note Number  
24 | 0000 bbbb |  
0 - 128  
|
|
|
1D | 0000 000a | Mute Tx  
0 - 1  
(OFF,ON)  
|
|
|#  
(OFF,C-1 - G9) |  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
25 | 0aaa aaaa | Gate Time  
0 - 79  
|
|
|
1E | 0000 000a | Ctrl Rx  
0 - 1  
(OFF,ON)  
|
|
|
|
(0.1 - 8.0, 0.1 step) |  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
|
|
26 | 0000 0000 | (Reserved)  
27 | 0000 0000 | (Reserved)  
28 | 0000 0000 | (Reserved)  
29 | 0000 0000 | (Reserved)  
2A | 0000 0000 | (Reserved)  
|
|
|
|
|
|
1F | 00aa aaaa | Pitch Rx Range  
0 - 49 (*12) |  
|—————————————+———————————+———————————————————————————————————————|  
|
|
20 | 0000 000a | Mute Rx  
0 - 1  
(OFF,ON)  
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
+—————————————————————————————————————————————————————————————————+  
|
|
21 | 0000 000a | Rx Self  
0 - 1  
(OFF,ON)  
|
|
(*14) PEDAL:  
|
|
Shot, Gate, Scrape, Scrp1Wy  
|—————————————+———————————+———————————————————————————————————————|  
|
22 | 0000 0000 | (Reserved)  
|
|—————————————+———————————+———————————————————————————————————————|  
(*15) D BEAM:  
|
23 | 0000 aaaa | MIDI Note Number  
24 | 0000 bbbb |  
0 - 128  
|
|#  
(OFF,C-1 - G9) |  
Move, MovGate, Touch, TchGate, Scrape, Scrp1Wy  
|—————————————+———————————+———————————————————————————————————————|  
|
|
25 | 0aaa aaaa | Gate Time  
0 - 79  
|
|
|
(0.1 - 8.0, 0.1 step) |  
(*16) RIBBON L, RIBBON R:  
|—————————————+———————————+———————————————————————————————————————|  
Move, MovGate, Touch, TchGate, Scrape  
|
26 | 0000 aaaa | Pattern Number  
27 | 0000 bbbb |  
0 - 198 (*13) |  
(OFF,P01 - U99) |  
|#  
|—————————————+———————————+———————————————————————————————————————|  
(*17) RIBBON L, RIBBON R:  
|
28 | 0000 aaaa | PadPattern Tempo  
29 | 0000 bbbb |  
0 - 220 (*13) |  
(20 - 240)  
|#  
|
OFF, Level -, Level +, Decay -, Decay +, Cutoff, Resonance, Color 1, Color 2,  
RevSend -, RevSend +, LFO Rate, LFO Pitch, LFO Fltr, LFO Amp, LFO Pc&Rt,  
LFO Ft&Rt, LFO Am&Rt, MFX Ctrl1, MFX Ctrl2, MFX Ctrl3, RollSpeed, Tempo -,  
Tempo +, Turntable  
|—————————————+———————————+———————————————————————————————————————|  
|
2A | 0aaa aaaa | PadPattern Level  
0 - 127 (*13) |  
+—————————————————————————————————————————————————————————————————+  
(*8) L63 - Center - R63, Random, Alternate  
(*9) Linear, Exp1, Exp2, Log1, Log2, Spline, Loud1, Loud2, Fix1 - Fix16  
(*10) PAD A1 - PAD C5 omly.  
(*18) D BEAM, PEDAL:  
(*11) OFF, LFO Pitch, LFO Fltr, LFO Amp, MFX Ctrl1, MFX Ctrl2, MFX Ctrl3  
(*12) -24 - OFF - +24, Random  
OFF, Level -, Level +, Decay -, Decay +, Cutoff, Resonance, Color 1, Color 2,  
RevSend -, RevSend +, LFO Rate, LFO Pitch, LFO Fltr, LFO Amp, LFO Pc&Rt,  
LFO Ft&Rt, LFO Am&Rt, MFX Ctrl1, MFX Ctrl2, MFX Ctrl3, RollSpeed, Tempo -,  
Tempo +, Turntable, Play/ Stop  
(*13) PAD B1 - PAD C5 only.  
1-2-2-2 PEDAL, D BEAM, RIBBON L, RIBBON R  
+—————————————————————————————————————————————————————————————————+  
(*19) D BEAM, RIBBON L, RIBBON R only  
|Offset  
|
|
|
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
1-2-3 EFFECT  
|
00 | 0000 aaaa | Inst  
01 | 0000 bbbb |  
02 | 0000 cccc |  
03 | 0000 dddd |  
0 - 600  
|
|#  
|#  
|#  
(PEDAL: 0-615) |  
+—————————————————————————————————————————————————————————————————+  
|
|
|Offset  
|
|
|
| address  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
04 | 0000 aaaa | Pitch  
05 | 0000 bbbb |  
06 | 0000 cccc |  
07 | 0000 dddd |  
0 - 4800  
|
|
00 | 0000 0aaa | ReverbType  
|—————————————+———————————+———————————————————————————————————————|  
01 | 000a aaaa | (Reserved) |  
0 - 17  
|
|#  
|#  
|#  
(-2400 - +2400cent, 1cent step) |  
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
|
|
02 | 0000 0aaa | ReverbAlgorithm  
03 | 0aaa aaaa | ReverbLevel  
04 | 0aaa aaaa | ReverbTime  
05 | 000a aaaa | Reverb HF Damp  
06 | 0aaa aaaa | DelayFeedback  
0 - 8  
0 - 127  
0 - 127  
(*20) |  
|
08 | 0aaa aaaa | Level  
0 - 127  
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
09 | 0000 aaaa | Pan  
0A | 0000 bbbb |  
1 - 129 (*8) |  
|
0 - 17 (*21) |  
|#  
0 - 127  
|
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
0B | 00aa aaaa | Decay  
0 - 62  
(-31 - +31)  
|
|
|
|
07 | 000a aaaa | M-FX Type  
08 | 000a aaaa | M-FX Depth(for EZ Edit) 0 - 127  
0 - 84  
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|—————————————+———————————+———————————————————————————————————————|  
|
|
0C | 00aa aaaa | Sweep  
0 - 62  
(-31 - +31)  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
09 | 000a aaaa | M-FX Algorithm  
0 - 27 (*22) |  
|
|
0A | 0aaa aaaa | M-FX Output Volume  
0 - 127  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
0B | 0aaa aaaa | M-FX Reverb Send Level 0 - 127  
|
|
0D | 00aa aaaa | Color  
0 - 62  
(-31 - +31)  
|
|
0C | 0aaa aaaa | M-FX Parameter 1  
0D | 0aaa aaaa | M-FX Parameter 2  
0E | 0aaa aaaa | M-FX Parameter 3  
0F | 0aaa aaaa | M-FX Parameter 4  
10 | 0aaa aaaa | M-FX Parameter 5  
11 | 0aaa aaaa | M-FX Parameter 6  
12 | 0aaa aaaa | M-FX Parameter 7  
13 | 0aaa aaaa | M-FX Parameter 8  
14 | 0aaa aaaa | M-FX Parameter 9  
15 | 0aaa aaaa | M-FX Parameter 10  
16 | 0aaa aaaa | M-FX Parameter 11  
17 | 0aaa aaaa | M-FX Parameter 12  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
0 - 127  
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
0E | 0aaa aaaa | ReverbSend  
0 - 127  
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
0F | 0000 000a | M-FX SW  
0 - 1  
(OFF,ON)  
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
|
10 | 0000 00aa | Trigger Mode  
0 - 3  
0 - 5  
0 - 4  
(*14) |  
(*15) |  
(*16) |  
|
|
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
11 | 000a aaaa | Velocity Curve  
0 - 23 (*9) |  
+—————————————————————————————————————————————————————————————————+  
|—————————————+———————————+———————————————————————————————————————|  
(*20) OFF, Room1, Room2, Stage, Plate, Hall1, Hall2, Delay, PanDly  
|
|
|
|
|
|
12 | 0000 0000 | (Reserved)  
13 | 0000 0000 | (Reserved)  
14 | 0000 0000 | (Reserved)  
15 | 0000 0000 | (Reserved)  
16 | 0000 0000 | (Reserved)  
17 | 0000 0000 | (Reserved)  
|
|
|
|
|
|
(*21) 200Hz, 250Hz, 315Hz, 400Hz, 500Hz, 630Hz, 800Hz, 1kHz, 1.25kHz, 1.6kHz, 2kHz,  
2.5kHz, 3.15kHz, 4kHz, 5kHz, 6.3kHz, 8kHz, THRU  
(*22) Stereo EQ, CompLimiter, Enhancer, Spectrum, Isolator, DynamicFltr, Sustainer,  
Overdrive, Distortion, Lo-Fi, RingModltr, Stereo Cho, TetraChorus, TremoloCho,  
1 0 6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Im p le m e n ta tio n  
Space D, Stereo Fln, StepFlanger, Phaser, FbackPitch, StereoDelay, Mod Delay,  
TimeCtrlDly, 3TapDlySht, 3TapDlyLng, 4TapDlySht, 4TapDlyLng, AdvanceRev,  
GateReverb  
Parameter Address Block Map  
An outlined address map of the Exclusive Communication is as follows;  
1-2-4 LFO  
Address(H) Block Sub block Reference  
+—————————————————————————————————————————————————————————————————+  
=========== =========== ============================ =========  
|Offset  
| address  
|
|
|
| Size  
| Description  
Data (Value) |  
00 00 00 00 +—————————+...+——————————————+...............+———————+  
|—————————————+———————————+———————————————————————————————————————|  
|SYSTEM  
|
|UTILITY  
|
|1-1-1 |  
|
00 | 0000 aaaa | LFO Waveform  
|—————————————+———————————+———————————————————————————————————————|  
01 | 0aaa aaaa | LFO Rate 0 - 127  
|—————————————+———————————+———————————————————————————————————————|  
02 | 0aaa aaaa | LFO Pitch Depth 0 - 127  
|—————————————+———————————+———————————————————————————————————————|  
03 | 0aaa aaaa | LFO Filter(Cutoff)Depth 0 - 127  
|—————————————+———————————+———————————————————————————————————————|  
04 | 0aaa aaaa | LFO Amplitude Depth 0 - 127  
|—————————————+———————————+———————————————————————————————————————|  
05 | 0aaa aaaa | LFO Effect Depth 0 - 127  
|—————————————+———————————+———————————————————————————————————————|  
06 | 0000 000a | LFO Realtime2 0 - 1  
|—————————————+———————————+———————————————————————————————————————|  
0 - 9  
(*23) |  
+—————————+. +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
|
|
: . |FOOT SW  
|
|1-1-2 |  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|
|
: . |MIDI  
|
|1-1-3 |  
|
|
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|
|
: . |CONTROLLER  
|
|1-1-4 |  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|
|
: . |PAD A1  
|
|1-1-5 |  
|
|
: . +——————————————+...............+———————+  
: . |  
: . +——————————————+...............+———————+  
:
|
|
:
|
|
07 | 0000 000a | LFO Realtime3  
0 - 1  
|
+—————————————————————————————————————————————————————————————————+  
: . |PAD C5  
|
|1-1-5 |  
(*23) OFF, Triangl, Sine, SawRise, SawFall, Square, Trape, Smp&Hld, Random, Chaos  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
: . |TRIG COMMON  
|
|1-1-6-1|  
1-2-5 COMMON  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
+—————————————————————————————————————————————————————————————————+  
: . |TRIG 1  
|
|1-1-6-2|  
|Offset  
| address  
|
|
|
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
| Size  
| Description  
Data (Value) |  
|—————————————+———————————+———————————————————————————————————————|  
: . |TRIG 2  
|
|1-1-6-2|  
|
00 | 0aaa aaaa | Master Volume  
0 - 127  
|
: . +——————————————+...............+———————+  
: . +——————————————+...+———————+...+———————+  
|—————————————+———————————+———————————————————————————————————————|  
|
|
01 | 0aaa aaaa | Resonance Limit  
50 - 127  
|
: . |CHAIN GROUP 1 |  
|STEP 1 |  
|1-1-7 |  
|
|
(50 - 126,OFF) |  
: . +——————————————+. +———————+...+———————+  
: . | | . |  
|—————————————+———————————+———————————————————————————————————————|  
:
:
|
|
|
02 | 0000 000a | D BEAM SOUND  
0 - 1  
(OFF,ON)  
|
|
: . +——————————————+ . +———————+  
: . |CHAIN GROUP 10| . |STEP 33|  
: .+——————————————+ .+———————+  
:
|
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
03 | 0000 000a | D BEAM CONTROL  
0 - 1  
(OFF,ON)  
|
|
|
|
01 00 00 00 +—————————+...+——————————————+...............+———————+  
|—————————————+———————————+———————————————————————————————————————|  
|TEMPORARY|  
| PATCH |  
|PAD SET A  
|
|1-2-1 |  
|
|
04 | 0000 000a | RIBBON L SOUND  
0 - 1  
(OFF,ON)  
|
|
+——————————————+...............+———————+  
|
|
+—————————+. +——————————————+...............+———————+  
|—————————————+———————————+———————————————————————————————————————|  
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
: . |PAD SET B  
|
|1-2-1 |  
|
|
05 | 0000 000a | RIBBON L HOLD  
0 - 1  
(OFF,ON)  
|
|
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|
|
|—————————————+———————————+———————————————————————————————————————|  
: . |PAD SET C  
|
|1-2-1 |  
|
|
06 | 0000 000a | RIBBON R SOUND  
0 - 1  
(OFF,ON)  
|
|
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|
|
|—————————————+———————————+———————————————————————————————————————|  
: . |PAD A1  
|
|1-2-2-1|  
|
|
07 | 0000 000a | RIBBON R HOLD  
0 - 1  
(OFF,ON)  
|
|
: . +——————————————+...............+———————+  
: . |  
: . +——————————————+...............+———————+  
|
|
:
|
|
:
|
|—————————————+———————————+———————————————————————————————————————|  
|
|
08 | 0000 000a | MULTI EFFECTS  
0 - 1  
(OFF,ON)  
|
|
: . |PAD C5  
|
|1-2-2-1|  
|
|
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|—————————————+———————————+———————————————————————————————————————|  
|
|
09 | 0000 000a | Pad Sens Type  
0 - 3  
|
: . |PEDAL  
|
|1-2-2-2|  
|
|
(Hand1,Hand2,Fing1,Fing2) |  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|—————————————+———————————+———————————————————————————————————————|  
|
0A | 0000 aaaa | Roll Speed  
0 - 127 (*24) |  
: . |D BEAM  
|
|1-2-2-2|  
|—————————————+———————————+———————————————————————————————————————|  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|
0B | 0aaa aaaa | Patch Name 1  
0C | 0aaa aaaa | Patch Name 2  
0D | 0aaa aaaa | Patch Name 3  
0E | 0aaa aaaa | Patch Name 4  
0F | 0aaa aaaa | Patch Name 5  
10 | 0aaa aaaa | Patch Name 6  
11 | 0aaa aaaa | Patch Name 7  
12 | 0aaa aaaa | Patch Name 8  
13 | 0aaa aaaa | Patch Name 9  
14 | 0aaa aaaa | Patch Name 10  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
32 - 127  
|
|
|
|
|
|
|
|
|
|
|#  
|#  
|#  
|#  
|#  
|#  
|#  
|#  
|#  
: . |RIBBON L  
|
|1-2-2-2|  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
: . |RIBBON R  
|
|1-2-2-2|  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
: . |TRIG 1  
|
|1-2-2-1|  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
+—————————————————————————————————————————————————————————————————+  
: . |TRIG 2  
|
|1-2-2-1|  
(*24) 1.0 - 3.0 (0.1 step), 3.2 - 16.0 (0.2 step), 16.5 - 20 (0.5 step), 21 - 38 (1 step), 40 - 50 (2 step),  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
1/ 2, 1/ 3, 1/ 4, 1/ 6, 1/ 8, 1/ 12, 1/ 16, 1/ 24, 1/ 32, 1/ 48  
: . |EFFECT  
|
|1-2-3 |  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
1-3 USER PATTERN  
: . |LFO  
|
|1-2-4 |  
+—————————————————————————————————————————————————————————————————+  
: . +——————————————+...............+———————+  
: . +——————————————+...............+———————+  
|Offset  
| address  
|
|
|
| Description  
: . |COMMON  
|
|1-2-5 |  
|—————————————+———————————————————————————————————————————————————|  
: .+——————————————+...............+———————+  
:
|
00 00 00 | All User Pattern Request  
|—————————————+———————————————————————————————————————————————————|  
7F 7F 7F | User Pattern Data End  
+—————————————————————————————————————————————————————————————————+  
|
10 00 00 00 +—————————+...................  
|
|
|SYSTEM  
|
^
+—————————+  
|
:
:
|
11 00 00 00 +—————————+  
|TEMPORARY|  
|
|
|PATCH  
|
|
+—————————+  
|
:
:
Bulk area  
12 00 00 00 +—————————+  
|
|
|
|
|
|
|
v
|USER  
|
|
|PATCH  
+—————————+  
:
:
20 00 00 00 +—————————+  
|USER  
|PATTERN |  
|
+—————————+...................  
1 0 7  
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MIDI Im p le m e n ta tio n  
4. Bulk Dump  
5. Supplementary material  
Bulk Dump allows you to transmit a large amount of data at once, and is convenient for  
storing settings for the entire unit on a computer or sequencer.  
For Bulk Dump Request, you must use the Address and Size listed in the following Bulk  
Dump Request.  
Decimal and Hexadecimal table  
In MIDI documentation, data values and addresses/ sizes of exclusive messages etc. are  
expressed as hexadecimal values for each 7 bits.  
Parameter Dump Request  
The following table shows how these correspond to decimal numbers.  
Address(H)  
10 00 00 00  
11 00 00 00  
Size(H)  
+——————————————————————————————————————————————————————————+  
| Dec. | Hex. || Dec. | Hex. || Dec. | Hex. || Dec. | Hex. |  
|——————+——————++——————+——————++——————+——————++——————+——————|  
01 00 00 00 (SYSTEM: dump request for all system parameters)  
01 00 00 00 (TEMPORARY PATCH: dump request for temporary  
patch)  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
0 | 00H ||  
1 | 01H ||  
2 | 02H ||  
3 | 03H ||  
4 | 04H ||  
5 | 05H ||  
6 | 06H ||  
7 | 07H ||  
8 | 08H ||  
9 | 09H ||  
10 | 0AH ||  
11 | 0BH ||  
12 | 0CH ||  
13 | 0DH ||  
14 | 0EH ||  
15 | 0FH ||  
16 | 10H ||  
17 | 11H ||  
18 | 12H ||  
19 | 13H ||  
20 | 14H ||  
21 | 15H ||  
22 | 16H ||  
23 | 17H ||  
24 | 18H ||  
25 | 19H ||  
26 | 1AH ||  
27 | 1BH ||  
28 | 1CH ||  
29 | 1DH ||  
30 | 1EH ||  
31 | 1FH ||  
32 | 20H ||  
33 | 21H ||  
34 | 22H ||  
35 | 23H ||  
36 | 24H ||  
37 | 25H ||  
38 | 26H ||  
39 | 27H ||  
40 | 28H ||  
41 | 29H ||  
42 | 2AH ||  
43 | 2BH ||  
44 | 2CH ||  
45 | 2DH ||  
46 | 2EH ||  
47 | 2FH ||  
48 | 30H ||  
49 | 31H ||  
50 | 32H ||  
51 | 33H ||  
52 | 34H ||  
53 | 35H ||  
54 | 36H ||  
55 | 37H ||  
56 | 38H ||  
57 | 39H ||  
58 | 3AH ||  
59 | 3BH ||  
60 | 3CH ||  
61 | 3DH ||  
62 | 3EH ||  
63 | 3FH ||  
64 | 40H ||  
65 | 41H ||  
66 | 42H ||  
67 | 43H ||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
12 mm 00 00  
20 00 00 00  
00 01 00 00 (USER PATCH: single patch dump request specified by  
"mm")  
68 | 44H || 100 | 64H |  
69 | 45H || 101 | 65H |  
70 | 46H || 102 | 66H |  
71 | 47H || 103 | 67H |  
72 | 48H || 104 | 68H |  
73 | 49H || 105 | 69H |  
74 | 4AH || 106 | 6AH |  
75 | 4BH || 107 | 6BH |  
76 | 4CH || 108 | 6CH |  
77 | 4DH || 109 | 6DH |  
78 | 4EH || 110 | 6EH |  
79 | 4FH || 111 | 6FH |  
80 | 50H || 112 | 70H |  
81 | 51H || 113 | 71H |  
82 | 52H || 114 | 72H |  
83 | 53H || 115 | 73H |  
84 | 54H || 116 | 74H |  
85 | 55H || 117 | 75H |  
86 | 56H || 118 | 76H |  
87 | 57H || 119 | 77H |  
88 | 58H || 120 | 78H |  
89 | 59H || 121 | 79H |  
90 | 5AH || 122 | 7AH |  
91 | 5BH || 123 | 7BH |  
92 | 5CH || 124 | 7CH |  
93 | 5DH || 125 | 7DH |  
94 | 5EH || 126 | 7EH |  
95 | 5FH || 127 | 7FH |  
00 00 00 00 (ALL USER PATTERN: dump request for all user patterns)  
mm = 00 - 4FH (U0101 - U1008)  
*
*
Data of preset patch (P0101 - P1008) and preset pattern (P01 - P99) cannot be transmitted.  
Make sure to set "00 00 00 00" for the data size.  
+——————————————————————————————————————————————————————————+  
*
*
Decimal values such as MIDI channel, bank select, and program change are listed as  
one(1) greater than the values given in the above table.  
A 7-bit byte can express data in the range of 128 steps. For data where greater precision  
is required, we must use two or more bytes. For example, two hexadecimal numbers aa  
bbH expressing two 7-bit bytes would indicate a value of aa x 128 + bb.  
*
*
In the case of values which have a +- sign, 00H = -64, 40H = +- 0, and 7FH = +63, so that  
the decimal expression would be 64 less than the value given in the above chart. In the  
case of two types, 00 00H = -8192, 40 00H = +- 0, and 7F 7FH = +8191. For example if aa  
bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128 + bb - 64 x 128.  
Data marked "nibbled" is expressed in hexadecimal in 4-bit units. A value expressed as a  
2-byte nibble 0a 0bH has the value of a x 16 + b.  
<Example 1> What is the decimal expression of 5AH ?  
From the preceding table, 5AH = 90  
<Example 2> What is the decimal expression of the value 12 34H given as hexadecimal for  
each 7 bits ?  
From the preceding table, since 12H = 18 and 34H = 52  
18 x 128 + 52 = 2356  
<Example 3> What is the decimal expression of the nibbled value 0A 03 09 0D ?  
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13  
((10 x 16 + 3) x 16 + 9) x 16 + 13 = 41885  
<Example 4> What is the nibbled expression of the decimal value 1258 ?  
16) 1258  
16)  
16)  
78 ...10  
4 ...14  
0 ... 4  
Since from the preceding table, 00H = 0, 04H = 4, 14H = 0E, 10H = 0A , the answer is 00 04  
0E 0A  
1 0 8  
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MIDI Im p le m e n ta tio n  
Example of an Exclusive message and calculating a  
Examples of actual MIDI message  
Checksum  
<Example 1> 95 3E 5F  
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before  
F7) to make sure that the message was correctly received. The value of the checksum is  
determined by the address and data (or size) of the transmitted exclusive message.  
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and  
5FH = 95, this is a Note-on message with MIDI CH = 6, note number 62 (note name is D4),  
and velocity 95.  
How to calculate the checksum  
<Example 2> C9 20  
(hexadecimal numbers are indicated by "H")  
CnH is the Program Change status, and n is the MIDI channel number. Since 9H = 9 and  
20H = 32, this is a Program Change message with MIDI CH = 10, program number 33.  
The checksum is a value derived by adding the address, size and checksum itself and  
inverting the lower 7 bits.  
Heres an example of how the checksum is calculated. We will assume that in the exclusive  
message we are transmitting, the address is aa bb cc ddH and the data or size is ee ff gg  
hhH.  
<Example 3> E4 00 28  
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte  
(00H=0) is the LSB and the 3rd byte (28H=40) is the MSB, but Pitch Bend Value is a signed  
number in which 40 00H ( = 64 x 128 + 0 = 8192) is 0, so this Pitch Bend Value is  
28 00H - 40 00H = 40 x 128 + 0 - (64 x 128 + 0) = 5120 - 8192 = -3072  
aa + bb + cc + dd + ee + ff + gg + hh = sum  
sum / 128 = quotient ... remainder  
128 - remainder = checksum  
If we assume that the Pitch Bend Sensitivity is set to two semitones, the pitch will change  
only -200 cents for a Pitch Bend value of -8192 (00 00H). Thus, this message is specifying a  
Pitch Bend of -200 x (-3072) / (-8192) = -75 cents on MIDI channel 5.  
(However, the checksum will be 0 if the remainder is 0.)  
<Example 1> Setting Trigger Mode of Pad A5 in temporary patch to "Gate".  
According to the "Parameter address map", the temporary patch has an address of 01 00 00  
00H, Pad A5 has a offset address of 14 00H and Trigger Mode has a offset address of 10H.  
Thus,  
<Example 4> B4 64 00 65 00 06 0C 26 00 64 7F 65 7F  
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes,  
the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or  
more messages consecutive messages have the same status, MIDI has a provision called  
running statuswhich allows the status byte of the second and following messages to be  
omitted. Thus, the above messages have the following meaning.  
01 00 00 00  
14 00  
+)  
10  
01 00 14 10  
B4 64 00  
(B4) 65 00  
(B4) 06 0C  
(B4) 26 00  
(B4) 64 7F  
(B4) 65 7F  
MIDI ch.5, lower byte of RPN parameter number:  
(MIDI ch.5) upper byte of RPN parameter number:  
(MIDI ch.5) upper byte of parameter value:  
00H  
00H  
0CH  
00H  
7FH  
7FH  
and "Gate" is a value of 01H,  
F0  
41  
10  
00 2E  
(4)  
12  
01 00 14 10  
address  
01  
??  
F7  
(MIDI ch.5) lower byte of parameter value:  
(1)  
(2)  
(3)  
(5)  
data  
checksum  
(6)  
(MIDI ch.5) lower byte of RPN parameter number:  
(MIDI ch.5) upper byte of RPN parameter number:  
(1) Exclusive status, (2) ID number (Roland), (3) Device ID (17)  
(4) Model ID (HPD-15), (5) Command ID (DT1), (6) EOX  
In other words, the above messages specify a value of 0C 00H for RPN parameter number  
00 00H on MIDI channel 5, and then set the RPN parameter number to 7F 7FH.  
Next we calculate the checksum.  
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates  
01H + 00H + 14H + 10H + 01H = 1 + 0 + 20 + 16 + 1 = 38 (sum)  
38 (sum) / 128 = 0 (quotient) ... 38 (remainder)  
semitone units, so  
a
value of 0CH  
=
12 sets the maximum pitch bend range to +- 12  
semitones (1 octave). (On GS sound sources the LSB of Pitch Bend Sensitivity is ignored, but  
the LSB should be transmitted anyway (with a value of 0) so that operation will be correct  
on any device.)  
checksum = 128 - 38 (remainder) = 90 = 5AH  
This means that F0 41 10 00 20 12 01 00 14 10 01 5A F7 is the message we transmit.  
<Example 2> Requesting transmission of Resonance Limit of temporary patch.  
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages  
transmitted on that same channel will be valid, so after the desired value has been  
transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents.  
This is the reason for the (B4) 64 7F (B4) 65 7F at the end.  
According to the "Parameter address map",the temporary patch has an address of 01 00 00  
00H, patch common parameter has a offset address of 40 00H and Resonance Limit has a  
offset address of 01H. Thus,  
It is not desirable for performance data (such as Standard MIDI File data) to contain many  
events with running status as given in <Example 4>. This is because if playback is halted  
during the song and then rewound or fast-forwarded, the sequencer may not be able to  
transmit the correct status, and the sound source will then misinterpret the data. Take care  
to give each event its own status.  
01 00 00 00  
40 00  
+)  
01  
01 00 40 01  
Since Size = 00 00 00 01H,  
F0  
41  
10  
00 2E  
(4)  
11  
01 00 40 01 00 00 00 01  
address size  
??  
F7  
It is also necessary that the RPN or NRPN parameter number setting and the value setting  
be done in the proper order. On some sequencers, events occurring in the same (or  
consecutive) clock may be transmitted in an order different than the order in which they  
were received. For this reason it is a good idea to slightly skew the time of each event (about  
1 tick for TPQN =96, and about 5 ticks for TPQN =480).  
(1)  
(2)  
(3)  
(5)  
checksum  
(6)  
(1) Exclusive status, (2) ID number (Roland), (3) Device ID (17)  
(4) Model ID (HPD-15), (5) Command ID (RQ1), (6) EOX  
Next we calculate the checksum.  
*
TPQN : Ticks Per Quarter Note  
01H + 00H + 40H + 01H + 00H + 00H +00H + 01H = 1 + 0 + 64 + 1 + 0 + 0 + 0 + 1 = 67 (sum)  
67 (sum) / 128 = 0(quotient) ... 67 (remainder)  
checksum = 128 - 67 (remainder) = 61 = 3DH  
This means that F0 41 10 00 2E 11 01 00 40 01 00 00 00 01 3D F7 is the message we transmit.  
1 0 9  
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MIDI Im p le m e n ta tio n  
PERCUSSION SOUND MODULE (Except Sequencer Section)  
Date : Mar. 23, 2000  
Version : 1.00  
Model HPD-15  
MIDI Implementation Chart  
Function...  
Transmitted  
Recognized  
Remarks  
Basic  
Default  
116, OFF  
116, OFF  
Memorized (Non-Volatile)  
Channel Changed  
116, OFF  
116, OFF  
Default  
Messages  
Altered  
Mode 3  
X
Mode 3  
X
Mode  
**************  
**************  
Note  
0127  
0127  
Number :  
0127  
True Voice  
**************  
Note On  
Note Off  
O
O
O
O
Velocity  
*1  
*1  
After  
Touch  
Key's  
Channel's  
O
X
*1  
O
X
Pitch Bend  
O
O
0, 32  
1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
*1  
*1  
*1  
*2  
*2  
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
*1  
*1  
*1  
*2  
*3  
Bank select  
Modulation  
4
Foot Control  
6
7
Data entry  
Volume  
10  
11  
12  
16  
17  
64  
66  
67  
70  
74  
76  
81  
82  
83  
91  
92  
94  
Panpot  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
Expression  
Effect Control 1  
General Purpose Controller 1  
General Purpose Controller 2  
Hold 1  
Control  
Change  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*3  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*3  
*1  
Sostenuto  
Soft  
Sound Controller 1  
Sound Controller 5  
Sound Controller 7  
General purpose controller 6  
General purpose controller 7  
General purpose controller 8  
Effect 1  
Effect 2  
Effect 4  
RPN LSB, MSB  
100, 101  
*2  
*2  
Program  
Change  
O
0127  
O
0127  
: True Number  
Program No. 1128  
System Exclusive  
O
O
: Song Position  
: Song Select  
: Tune Request  
X
X
X
X
X
X
System  
Common  
System  
Real Time : Commands  
: Clock  
X
X
X
X
X
X
X
X
O
X
O (120, 126, 127)  
: All Sound Off  
O
: Reset All Controllers  
Aux  
Messages  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
O (123127)  
O
X
* 1 Pad part and percussion part only.  
* 2 Melody part only.  
Notes  
* 3 Percussion part and melody part only.  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
1 1 0  
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MIDI Im p le m e n ta tio n  
PERCUSSION SOUND MODULE (Sequencer Section)  
Model HPD-15  
Date : Mar. 23, 2000  
MIDI Implementation Chart  
Version : 1.00  
Function...  
Transmitted  
Recognized  
Remarks  
Basic  
Default  
116, OFF  
116, OFF  
Memorized (Non-Volatile)  
Channel Changed  
116, OFF  
116, OFF  
Default  
Messages  
Altered  
Mode 3  
X
X
X
Mode  
**************  
**************  
Note  
0127  
0127  
Number :  
0127  
True Voice  
**************  
Note On  
Note Off  
O
O
O
O
Velocity  
*1  
*1  
*1  
*1  
After  
Touch  
Key's  
Channel's  
O
X
O
X
Pitch Bend  
O
O
0, 32  
1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
*1  
*1  
*1  
*2  
X
Bank select  
O
O
X
*1  
*1  
Modulation  
4
Foot Control  
6
7
Data entry  
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
*2  
Volume  
10  
11  
12  
16  
17  
64  
66  
67  
70  
74  
76  
81  
82  
83  
91  
92  
94  
Panpot  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
Expression  
Effect Control 1  
General Purpose Controller 1  
General Purpose Controller 2  
Hold 1  
Control  
Change  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
*1  
Sostenuto  
Soft  
Sound Controller 1  
Sound Controller 5  
Sound Controller 7  
General purpose controller 6  
General purpose controller 7  
General purpose controller 8  
Effect 1  
*1  
*2  
O
O
X
*1  
Effect 2  
Effect 4  
RPN LSB, MSB  
100, 101  
Program  
Change  
O
0127  
X
: True Number  
0127  
Program No. 1128  
System Exclusive  
O
O (do not record)  
: Song Position  
: Song Select  
: Tune Request  
X
X
X
X
X
X
System  
Common  
System  
Real Time : Commands  
: Clock  
O
O
O
O
*3  
*3, *4  
X
X
X
X
X
X
X (120, 126, 127)  
: All Sound Off  
O
: Reset All Controllers  
Aux  
Messages  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
O (123127)  
O
X
* 1 Percussion part only. * 3 Receives when "Seq Sync" setting is "Ext."  
Notes  
* 2 Melody part only.  
* 4 Receives when "Seq Sync" setting is "Remote."  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
1 1 1  
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Sp e cifica tio n s  
Co n n e cto rs  
HPD-1 5 : Ha n d So n ic  
Output Jacks (L (MONO), R)  
Phones Jack (stereo)  
Ma x im u m Po ly p h o n y  
64 Voices  
Mix In Jack (stereo)  
In stru m e n ts  
Expression Pedal / Hi-Hat Control Jack  
Trigger Input Jack (dual)  
Foot Switch Jack (dual)  
Pad Instruments: 600  
Backing Instruments: 54  
MIDI Connectors (IN, OUT/ THRU)  
Use r Pa tch e s  
80  
O u tp u t Im p e d a n ce  
1 k ohms  
Pre se t Pa tch e s  
160  
Po w e r Su p p ly  
AC Adaptor (DC 9V)  
Pa tch Ch a in s  
10 chains (32 steps per chain)  
Cu rre n t Dra w  
1000 mA  
Effe ct Ty p e  
Reverb, Multi-Effects  
Dim e n sio n s  
406 (W) x 405 (D) x 98 (H) mm  
16 (W) x 16 (D) x 3-7/ 8 (H) inches  
Se q u e n ce r  
User Patterns: 99 (Maximum)  
Preset Patterns: 99  
W e ig h t  
Tracks: 4  
2.9 kg / 6 lbs 7 oz (Excluding AC Adaptor)  
Play Functions: OneShot, Loop, Tap  
Resolution: 96 ticks per quarter note  
Recording Method: Real-time  
Acce sso rie s  
Owners Manual  
AC Adaptor (ACI/ ACB Series)  
Scale Label  
Te m p o  
20240  
O p tio n s  
Disp la y  
Pad (PD-5, PD-7, PD-9, PD-80, PD-80R, PD-100, PD-120)  
Kick Trigger Unit (KD-7, KD-80, KD-120)  
Hi-Hat Control Pedal (FD-7)  
Expression Pedal (EV-5)  
16 characters, 2 lines (backlit LCD)  
Co n tro ls  
Volume Knob  
Realtime Modify Knob 1/ 2/ 3  
Ribbon L/ R  
Foot Switch (BOSS: FS-5U)  
Pad Stand (PDS-15)  
D Beam  
Pa d  
* In the interest of product improvement, the specifications and/  
or appearance of this unit are subject to change without prior  
notice.  
10 inches, 15 sections, Pressure-Sensitive  
1 1 2  
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In d e x  
Numerics  
F
3-Tap Delay (3TapDlySht/ 3TapDlyLng) ............................. 50  
4-Tap Delay (4TapDlySht/ 4TapDlyLng) ............................. 50  
Fx Out Volume ................................................................... 25, 40  
A
Advanced Reverb (AdvanceRev) .......................................... 51  
Algo ..................................................................................... 3940  
Amp Depth ............................................................................... 38  
APPEND ................................................................................... 64  
Available ................................................................................... 61  
G
B
BEEP .......................................................................................... 68  
Bend Range ............................................................................... 60  
Bulk Dump ............................................................................... 80  
Bulk Load .................................................................................. 81  
H
C
Category .............................................................................. 35, 67  
Chain ......................................................................................... 65  
Chorus ................................................................................. 4446  
Click ........................................................................................... 61  
Color .......................................................................................... 36  
CompLimiter ............................................................................ 41  
Compressor .............................................................................. 41  
Contrast ............................................................................... 28, 68  
Copy .................................................................................... 56, 64  
Count ......................................................................................... 61  
Count In .................................................................................... 61  
Ctrl Rx ....................................................................................... 52  
Ctrl Tx ....................................................................................... 52  
Ctrllr Type ................................................................................ 53  
Cursor ........................................................................................ 55  
I
Insert .......................................................................................... 66  
Inst ............................................................................................. 25  
K
D
L
D Beam ................................................................................ 16, 69  
D BEAM Sens ..................................................................... 29, 69  
D BEAM Trim .......................................................................... 69  
Data Thin .................................................................................. 69  
Decay ................................................................................... 25, 36  
Delay ............................................................................. 39, 4850  
Delete ......................................................................................... 64  
Delete Step ................................................................................ 66  
Depth ......................................................................................... 25  
Device ID .................................................................................. 82  
Dial Lock ................................................................................... 68  
Distortion .................................................................................. 43  
Dly Feedback ............................................................................ 39  
Dynamic Filter ......................................................................... 42  
DynamicFltr ............................................................................. 42  
Local Control ............................................................................ 80  
Lo-Fi ........................................................................................... 44  
Log ............................................................................................. 37  
Loud .......................................................................................... 37  
M
Mask Time ................................................................................ 70  
Master Tune .............................................................................. 68  
Master Volume ......................................................................... 25  
Memory ..................................................................................... 61  
M-FX .......................................................................................... 40  
MFX Ctrl ................................................................................... 53  
MIDI .................................................................................... 76, 88  
MIDI Channel .......................................................................... 78  
Modify Clear ............................................................................ 19  
Modify Lock ............................................................................. 19  
Modulation Delay (Mod Delay) ............................................ 49  
Move .......................................................................................... 36  
MovGate ................................................................................... 36  
Multi-Effects ............................................................................. 40  
MULTI-FX ........................................................................... 25, 40  
Mute ........................................................................................... 52  
Mute Rx ..................................................................................... 52  
Mute Tx ..................................................................................... 52  
E
Edge Area ................................................................................. 70  
Edge Level ................................................................................ 70  
Edit ............................................................................................. 35  
Effect .......................................................................................... 39  
Effect Depth .............................................................................. 38  
Enhancer ................................................................................... 42  
Erase .......................................................................................... 64  
Error Message .......................................................................... 86  
Exchange ................................................................................... 57  
Exp ............................................................................................. 37  
Expression Pedal (EXP Pedal) ............................................... 72  
External Pad ....................................................................... 7374  
EZ Edit ...................................................................................... 24  
1 1 3  
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In d e x  
N
Note No. .................................................................................... 76  
O
Overdrive .................................................................................. 43  
S
Scrape ........................................................................................ 36  
Sens ............................................................................................ 70  
Seq Sync .................................................................................... 68  
Shot ............................................................................................ 36  
Soft Thru ................................................................................... 79  
Spectrum ................................................................................... 42  
Stage .................................................................................... 39, 51  
Stereo Chorus (Stereo Cho) .................................................... 44  
Stereo Delay .............................................................................. 48  
Sustainer ................................................................................... 43  
Sweep ........................................................................................ 36  
P
Pad ............................................................................................. 15  
Pad Chase ................................................................................. 68  
Pad Data .................................................................................... 25  
Pad Level .................................................................................. 36  
Pad Note ................................................................................... 60  
Pad Patch Select ....................................................................... 23  
Pad Pattern ............................................................................... 54  
PAD PTN .................................................................................. 54  
Pad Set ....................................................................................... 15  
Pad Sns Type ............................................................................ 54  
Pan ....................................................................................... 25, 36  
Pan Dly ...................................................................................... 39  
Parameter .................................................................................. 19  
Part ............................................................................................. 59  
Patch .......................................................................................... 21  
Patch Chain .............................................................................. 65  
Patch Group ............................................................................. 21  
Patch Name .................................................................. 21, 25, 55  
Patch Select ............................................................................... 21  
Pattern ....................................................................................... 59  
Pattern Name ........................................................................... 61  
PCS-31 ................................................................................. 71, 73  
PCS-33 ....................................................................................... 73  
Pedal .......................................................................................... 72  
Phaser ........................................................................................ 47  
Pitch ..................................................................................... 25, 36  
Pitch Depth ............................................................................... 38  
Pitch Rx Range ......................................................................... 52  
Pitch Shifter .............................................................................. 48  
Pitch Tx ..................................................................................... 52  
Plate ..................................................................................... 39, 51  
Play Type .................................................................................. 60  
Power ON ................................................................................. 68  
Preset Patch .............................................................................. 21  
Pressure Sens ............................................................................ 70  
PTN Number ............................................................................ 54  
T
Trig Mode ................................................................................. 36  
Trig Type ................................................................................... 73  
Turbo Repeat ............................................................................ 31  
Turn Table ................................................................................ 53  
Type ........................................................................................... 25  
Q
Quantize .................................................................................... 62  
Quick Play ................................................................................ 60  
U
R
User Patch ................................................................................. 21  
Rate .......................................................................... 38, 4447, 49  
Realtime .................................................................................... 38  
Realtime Modify ...................................................................... 19  
Realtime Recording ................................................................. 59  
Rec Mode .................................................................................. 62  
Rec Stby ..................................................................................... 62  
Reset Time ................................................................................ 60  
Reso Limit ................................................................................. 54  
Resonance ................................................................................. 54  
Reverb ................................................................................. 39, 51  
Reverb Send ........................................................................ 25, 36  
Ribbon ................................................................................. 15, 69  
Ring Modulator (RingModltr) ............................................... 44  
Roll Rx ....................................................................................... 52  
Roll Speed ........................................................................... 53, 55  
Roll Sync ................................................................................... 68  
V
Value .......................................................................................... 19  
Velo Curve ................................................................................ 37  
W
Waveform ................................................................................. 38  
1 1 4  
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For EU Countries  
For the USA  
This product complies with the requirements of European Directive 89/336/EEC.  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.  
AVIS  
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.  
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In fo rm a tio n  
When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as  
shown below.  
PAN AMA  
ITALY  
ISRAEL  
SIN GAPO RE  
AFRICA  
SUPRO MUNDIAL, S.A.  
Boulevard Andrews, Albrook,  
Panama City, REP. DE PANAMA  
TEL: 315-0101  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
Halilit P. Greenspoon &  
Swee Lee Company  
150 Sims Drive,  
Sons Ltd.  
SINGAPORE 387381  
TEL: 846-3676  
8 Retzif Ha'aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
CRISTOFORI MUSIC PTE  
LTD  
Blk 3014, Bedok Industrial Park E,  
#02-2148, SINGAPORE 489980  
TEL: 243 9555  
N O RW AY  
Roland Scandinavia Avd.  
Kontor Norge  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
PARAGUAY  
Distribuidora De  
Instrumentos Musicales  
J.E. Olear y ESQ. Manduvira  
Asuncion PARAGUAY  
TEL: (021) 492-124  
JO RDAN  
AMMAN Trading Agency  
245 Prince Mohammad St.,  
Amman 1118, JORDAN  
TEL: (06) 464-1200  
TEL: 20-2-417-1828  
REUN IO N  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
TAIW AN  
ROLAND TAIWAN  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung Shan  
N.Road Sec.2, Taipei, TAIWAN,  
R.O.C.  
TEL: 273 0074  
KUW AIT  
Easa Husain Al-Yousifi  
Abdullah Salem Street,  
Safat, KUWAIT  
PERU  
VIDEO Broadcast S.A.  
Portinari 199 (ESQ. HALS),  
San Borja, Lima 41,  
REP. OF PERU  
TEL: (01) 4758226  
PO LAN D  
P. P. H. Brzostowicz  
UL. Gibraltarska 4.  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
REUNION ISLAND  
TEL: (0262) 218-429  
TEL: 243-6399  
TEL: (02) 2561 3339  
SO UTH AFRICA  
That Other Music Shop  
(PTY) Ltd.  
11 Melle St., Braamfontein,  
Johannesbourg, SOUTH AFRICA  
LEBAN O N  
PO RTUGAL  
THAILAN D  
A. Chahine & Fils  
Gerge Zeidan St., Chahine Bldg.,  
Achrafieh, P.O.Box: 16-5857  
Beirut, LEBANON  
URUGUAY  
Todo Musica S.A.  
Francisco Acuna de Figueroa 1771  
C.P.: 11.800  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
Tecnologias Musica e Audio,  
Roland Portugal, S.A.  
Cais Das Pedras, 8/ 9-1 Dto  
4050-465 PORTO  
Theera Music Co. , Ltd.  
330 Verng NakornKasem, Soi 2,  
Bangkok 10100, THAILAND  
TEL: (02) 2248821  
TEL: (01) 20-1441  
P.O.Box 32918, Braamfontein 2017  
Johannesbourg, SOUTH AFRICA  
TEL: (011) 403 4105  
PORTUGAL  
TEL: (022) 608 00 60  
Q ATAR  
Al Emadi Co. (Badie Studio  
& Stores)  
P.O. Box 62,  
Doha, QATAR  
TEL: 4423-554  
VIETN AM  
Saigon Music  
138 Tran Quang Khai St.,  
District 1  
Ho Chi Minh City  
VIETNAM  
TEL: (08) 844-4068  
VEN EZUELA  
Paul Bothner (PTY) Ltd.  
17 Werdmuller Centre,  
Main Road, Claremont 7708  
SOUTH AFRICA  
RO MAN IA  
FBS LINES  
Piata Libertatii 1,  
RO-4200 Gheorghehi  
TEL: (095) 169-5043  
Musicland Digital C.A.  
Av. Francisco de Miranda,  
Centro Parque de Cristal, Nivel  
C2 Local 20 Caracas  
VENEZUELA  
TEL: (212) 285-8586  
P.O.BOX 23032, Claremont 7735,  
SOUTH AFRICA  
TEL: (021) 674 4030  
SAUDI ARABIA  
aDawliah Universal  
Electronics APL  
Corniche Road, Aldossary Bldg.,  
1st Floor, Alkhobar,  
SAUDI ARABIA  
RUSSIA  
MuTek  
3-Bogatyrskaya Str. 1.k.l  
107 564 Moscow, RUSSIA  
TEL: (095) 169 5043  
AUSTRALIA/  
N EW ZEALAN D  
EURO PE  
ASIA  
AUSTRALIA  
AUSTRIA  
Roland Austria GES.M.B.H.  
Siemensstrasse 4, P.O. Box 74,  
A-6063 RUM, AUSTRIA  
SPAIN  
Roland Electronics  
de España, S. A.  
Calle Bolivia 239, 08020  
Barcelona, SPAIN  
Roland Corporation  
Australia Pty., Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
CHIN A  
Beijing Xinghai Musical  
Instruments Co., Ltd.  
6 Huangmuchang Chao Yang  
District, Beijing, CHINA  
TEL: (010) 6774 7491  
TEL: (0512) 26 44 260  
SYRIA  
TEL: (93) 308 1000  
Technical Light & Sound  
Center  
BELGIUM/ HOLLAND/  
LUXEMBO URG  
Roland Benelux N. V.  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
TEL: (014) 575811  
TEL: (02) 9982 8266  
SW EDEN  
Bldg. No. 47,  
N EW ZEALAN D  
Shanghai Xingtong Acoustics  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
S-131 30 Nacka SWEDEN  
TEL: (08) 702 0020  
Khaled Ebn Al Walid St.  
Damascus, SYRIA  
TEL: (011) 221-1230  
Roland Corporation Ltd.  
32 Shaddock Street, Mount Eden,  
Auckland, NEW ZEALAND  
TEL: (09) 3098 715  
Equipment CO.,Ltd.  
5F. No.1500 Pingliang Road  
New East Club Plaza, Shanghai,  
CHINA  
TURKEY  
Barkat muzik aletleri ithalat  
ve ihracat Ltd Sti  
Siraselviler Caddesi Siraselviler  
Pasaji No:74/ 20  
DEN MARK  
TEL: (021) 5580-0800  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
CEN TRAL/ LATIN  
AMERICA  
SW ITZERLAN D  
Roland (Switzerland) AG  
Musitronic AG  
Gerberstrasse 5, Postfach,  
CH-4410 Liestal, SWITZERLAND  
TEL: (061) 927-8383  
HO N G KO N G  
Tom Lee Music Co., Ltd.  
Service Division  
22-32 Pun Shan Street, Tsuen  
Wan, New Territories,  
HONG KONG  
Taksim - Istanbul, TURKEY  
TEL: (0212) 2499324  
TEL: (039)16 6200  
ARGEN TIN A  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
FRAN CE  
Roland France SA  
4, Rue Paul Henri SPAAK,  
Parc de l'Esplanade, F 77 462 St.  
Thibault, Lagny Cedex FRANCE  
TEL: 01 600 73 500  
U.A.E.  
Zak Electronics & Musical  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai, U.A.E.  
TEL: (04) 3360715  
UKRAIN E  
TEL: 2415 0911  
TIC-TAC  
Mira Str. 19/ 108  
IN DIA  
P.O. Box 180  
295400 Munkachevo, UKRAINE  
TEL: (03131) 414-40  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra Mahalaxmi  
Flats Compound Off. Dr. Edwin  
Moses Road, Mumbai-400011,  
INDIA  
BRAZIL  
Roland Brasil Ltda  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
FIN LAN D  
Roland Scandinavia As,  
Filial Finland  
Lauttasaarentie 54 B  
Fin-00201 Helsinki, FINLAND  
TEL: (9) 682 4020  
UN ITED KIN GDO M  
N O RTH AMERICA  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
TEL: (022) 498 3079  
IN DO N ESIA  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
INDONESIA  
TEL: (021) 6324170  
CAN ADA  
Roland Canada Music Ltd.  
(Head Office)  
5480 Parkwood Way Richmond  
B. C., V6V 2M4 CANADA  
TEL: (0604) 270 6626  
CO STA RICA  
JUAN Bansbach  
Instrumentos Musicales  
Ave.1. Calle 11, Apartado 10237,  
San Jose, COSTA RICA  
TEL: 258-0211  
UNITED KINGDOM  
TEL: (01792) 700139  
GERMAN Y  
Roland Elektronische  
Musikinstrumente HmbH.  
Oststrasse 96, 22844 Norderstedt,  
GERMANY  
MIDDLE EAST  
KO REA  
Roland Canada Music Ltd.  
(Toronto Office)  
Unit 2, 109 Woodbine Downs  
Blvd, Etobicoke, ON  
M9W 6Y1 CANADA  
TEL: (0416) 213 9707  
TEL: (040) 52 60090  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
CHILE  
Comercial Fancy S.A.  
Rut.: 96.919.420-1  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
BAHRAIN  
Moon Stores  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
GREECE  
STOLLAS S.A.  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: (061) 43-5400  
MALAYSIA  
BENTLEY MUSIC SDN BHD  
140 & 142, Jalan Bukit Bintang  
55100 Kuala Lumpur,MALAYSIA  
TEL: (03) 2144-3333  
TEL: 211 005  
U. S. A.  
EL SALVADO R  
Roland Corporation U.S.  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
CYPRUS  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
OMNI MUSIC  
HUN GARY  
75 Avenida Norte y Final  
Intermusica Ltd.  
Alameda Juan Pablo  
Edificio No.4010 San Salvador,  
EL SALVADOR  
,
Warehouse Area DEPO’ Pf.83  
H-2046 Torokbalint, HUNGARY  
TEL: (23) 511011  
PHILIPPIN ES  
TEL: (323) 890 3700  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
TEL: (02) 66-9426  
TEL: 262-0788  
IRAN  
MOCO, INC.  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
IRELAN D  
Roland Ireland  
Audio House, Belmont Court,  
Donnybrook, Dublin 4.  
Republic of IRELAND  
TEL: (01) 2603501  
MEXICO  
TEL: (02) 899 9801  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico D.F.  
MEXICO  
TEL: (021) 285-4169  
As of January 1, 2002 (Roland)  
TEL: 668-0480  
01909823  
’02-3-E2-51N  
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