E
GAME LEVELS
As you advance to each level, the speed at which the
Tetriminos drop will increase. Tetris® will automatical-
ly advance to the next game level each time you clear
ten lines.
SCORING
During game play, the total score will appear in the
Score/Line Count indicator at the top right-hand cor-
ner of the screen. When you complete a line or multi-
ple lines, the Score/Line Count indicator will show
your total line count, for two seconds. It will then
return to your total.
Points are awarded for clearing each completed line of
Tetriminos as follows, multiplied by the current level.
I7005
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 823A5500 Rev.B
Note: Game starts at level “00.” The “point multiply”
will start by 2 at level “01.”
For 15 years, Radica has consistently produced the
best portable electronic arcade games. We consis-
tently strive to replicate the arcade experience with
superior programming, graphics and realistic sound
effects.
In the event that you score more points than can be
displayed, a “Roll Over” will occur and the score dis-
play will restart at zero. A Roll Over is indicated by
dashes in front of the score.
Tetris has been called “one of the most addicting
games ever,” and now you can join the obsession!
Rotate the Tetriminos as they fall and try to complete a
full line of blocks. But watch out - with each new level,
the Tetriminos fall faster and faster. Good luck!
HIGH SCORES
The highest score of the game will be displayed in the
Score and Line Count indicator at the end of the
game.
BUTTONS AND FEATURES:
GAME MODES
Tetris® has three game modes: Marathon Tetris
(Game One), Ultra Tetris (Game Two), and Race Tetris
(Game Three).
MARATHON TETRIS
In Marathon Tetris, you will compete for points/lines
and continue to play until you “Top Out.”
Sound
On/
Start
NOTE: “Topping Out” occurs when any cell for the
starting position of a new Tetrimino is filled.
Light
Right
Directional
Display
ULTRA TETRIS
In Ultra Tetris, your objective is to score as many
points/lines as possible within a specific time period.
Swap
Left
Directional
Rotate
Right
At start-up, you will select a 2, 3 or 5-minute game by
pressing the Rotate Right or Rotate Left button. This
is the number of times needed to reach your time limit
choice. The time limit you have selected will appear
on the screen. You will play until you reach the time
goal or until you “Top Out.”
Rotate
Left
Down Directional
Reset
Protective Lid
RACE TETRIS
In Race Tetris, you will attempt to clear a certain num-
ber of lines within the shortest period of time.
ON/START - Turns the unit on and starts a new game.
Pressing this key also pauses the game and wakes the
game from Sleep or Pause mode.
At start-up, you will select a 25 or 40 line goal by
pressing the Rotate Right or Rotate Left, the number
of lines you have selected will appear on the screen.
You will play until you “Top Out” or when you clear the
number of lines you have selected.
LEFT DIRECTIONAL KEY - Press this key to move a
Tetrimino to the left.
RIGHT DIRECTIONAL KEY - Press this key to move
a Tetrimino to the right.
If you reach your line goal with the placement of the
last Tetrimino before the time limit, you will be award-
ed all of the points scored, including points for lines
completed over the goal.
DISPLAY - Press this key to show or hide the next
Tetrimino.
DOWN DIRECTIONAL KEYS -
Top: Press this button to “Hard Drop” a Tetrimino.
Bottom: Press this button to “Soft Drop” a Tetrimino.
GETTING STARTED
Press the On/Start key to begin a new game. You will
see the Game Mode screen.
ROTATE RIGHT - Press this key to rotate a Tetrimino
clockwise.
To scroll through the game modes, press the Down
Directional Keys. There are three game modes:
Game One (Marathon Tetris), Game Two (Ultra Tetris)
and Game Three (Race Tetris).
ROTATE LEFT- Press this key to rotate a Tetrimino
counter clockwise.
To select a game level, press the Right or Left
Directional Keys. There are ten game levels, each
increasing in difficulty. The game level icon is located
in the top left-hand corner of the screen.
SWAP BUTTON - This button will allow you to swap
the active Tetrimino with the next displayed Tetrimino.
SOUND - Press this key to toggle between
melody/tone and sound off.
When you have selected the desired game mode and
game level, press the On/Start key to begin your
game.
LIGHT - Slide the button to the left to turn the light on
and to the right to turn it off. Remember to turn off the
light after playing to save the battery.
TETRIMINO CONTROL
As the Tetriminos fall, you will need to rotate them to
fit into the lines below.
PROTECTIVE LID - Press the bottom button and the
Fliptop lid will release and open. Once in the open
position, flip or rotate the lid and secure it into the
back of the unit. To close the lid, press the bottom
button and the Fliptop lid will release and open.
Rotate the lid in the forward position and close or
secure the lid by latching it into the front of the unit.
You can move a Tetrimino to the left or to the right as
it is falling by pressing the Left and Right Directional
Keys.
A Tetrimino will come to rest when it hits the bottom
line of the playing field or when it is blocked by anoth-
er Tetrimino.
RESET - When a blunt point is inserted, this button
RESETS the game to its original settings.
After a Tetrimino has come into contact with the
blocks beneath it, you can slide it to the left or the
right for one second before “Lock Down” by pressing
the Left and Right Directional Keys.
BASIC GAME RULES
In Tetris®, you must arrange a sequence of small
shapes, called Tetriminos, into complete lines. As
each line is completed, it will disappear from the
screen.
To rotate a Tetrimino, press the Rocker Arm Rotation
Key until the Tetrimino is in the desired position.
Tetriminos fall from the top of the playing field to the
bottom.
HARD DROP
To accelerate the speed at which a Tetrimino falls,
press the upper Down Directional Key. The Tetrimino
will “Lock Down” immediately upon contact.
Each Tetrimino is made up of four blocks, arranged
into seven different patterns.
You must rotate the Tetriminos as they fall and fit them
together to create lines.
Note: Once the Hard Drop button is pushed, you can
no longer rotate or manipulate the Tetrimino.
If you cannot complete a line, the blocks will eventual-
ly rise to the top of the playing field and the game will
end.
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