Radica Games Games I5039 User Guide

STICK GAMES™:  
E
SLIM: Pull Up  
DODGER: Bounce  
SCOOP: Keep Away  
WHIP: Jump Rope  
MOTION SENSORS – Play with and pester each  
STICK MAN™ by shaking or tumbling the cube.  
Series 1  
CONNECT – BUILD A WORLD by CONNECTING  
the cubes with the magnetic sides.  
I5039, I5040, I5096, I5097, I5098 & I5099  
For 1 player / Ages 8 and up  
TRANSFER – When a STICK MAN™ moves from  
its own cube to a CONNECTING cube.  
INSTRUCTION MANUAL  
P/N 82398320 Rev.E  
DISSOLVE – If a STICK MAN™ has TRANSFERRED  
into another cube and the magnetic CONNECTION  
is broken, all the STICK PEOPLE™ will automatical-  
ly DISSOLVE and return to their own cubes.  
STICK PEOPLE STICKING TOGETHER™  
Play with one Cube™ or stick two or more cubes  
together and they’ll interact to build a world! STICK  
PEOPLE™ will play, pester, and protect each other.  
As you stack they’ll interact and visit one another’s  
cubes. So, collect them all!  
HOW TO PLAY:  
CUBE WORLD™ allows you to PLAY WITH ONE  
STICK MAN™ or BUILD A WORLD!  
PLAY WITH ONE:  
Press the ON button and a STICK MAN™ will  
appear. Each STICK PERSON™ has unique anima-  
tions and will interact with their object (stick, ball,  
dog, rope.) To interact with the STICK PERSON™,  
you can use the MOTION SENSORS or play STICK  
GAMES™.  
MOTION SENSORS – The interactive MOTION  
SENSORS will allow you to tumble the STICK PER-  
SON™ around the cube.  
IMPORTANT: Cube World™ contains magnets  
which can cause distortion and color separation  
when they are near CRT screens. If you notice  
unusual color variations or distortion on your TV or  
computer terminal screen when a Cube World is  
near it, move it away from the screen.  
STICK GAME™ – Each cube also has a fun STICK  
GAME™ (SLIM: Pull-up, DODGER: Bounce,  
SCOOP: Keep Away, WHIP: Jump Rope.) To start a  
game, press the STICK GAME™ button to initiate  
the GAME MODE. Then press the STICK GAME™  
button a second time to start the game. The GAME  
CONTROL button will allow you to control the  
movement of each STICK MAN™. At the end of  
each GAME, your score will be displayed. To see  
the HIGH SCORE, press the HIGH SCORE button  
once.  
BUTTONS:  
BUILD A WORLD:  
To start, press each cube’s ON button and the  
STICK MEN™ will appear. CONNECT each cube  
by using the magnets that are located on the sides  
of the cube.  
SOUND  
HIGH SCORE  
RESET  
ON / STICK GAME  
/ GAME CONTROL  
The cubes can be CONNECTED in any horizontal or  
vertical pattern.  
SOUND - This button will allow you to turn the  
sound ON and OFF.  
ON / STICK GAME™ / GAME CONTROL –  
Pressing this button will turn ON the cube. Once  
the cube is on, pressing this button will start the  
GAME MODE. Once in GAME MODE, press this  
button a second time to start the GAME. Once the  
GAME begins, you CONTROL the movement of the  
STICK MAN™ by pressing this button.  
HIGH SCORE – This button will reveal the STICK  
GAME’S™ HIGH SCORE.  
Once CONNECTED, the STICK MEN™ will auto-  
matically interact with one another. They may intro-  
duce themselves by waving or TRANSFER over to a  
connected cube.  
RESET – Insert a blunt point into the RESET BUT-  
TON to reset the game settings. This button is  
located on the back of the cube.  
Hint: CONNECTING all four cubes in a vertical or  
horizontal row will result in a fun and unique STICK  
ANIMATION™.  
FEATURES:  
COLLECT ALL FOUR CUBES:  
TRANSFER – A STICK MAN™ will automatically  
TRANSFER out of its own cube. Once this hap-  
pens, a window blind or covering will lower to show  
that no one is in that cube.  
STICK MEN™:  
• SLIM – Interacts with a stick.  
DODGER – Enjoys kicking the ball.  
SCOOP – Dog lover.  
WHIP – Enjoys rope tricks.  
NOTE(S):  
ANIMATIONS – Each cube has over 100 animations!  
• Maximum capacity for any one cube is four  
STICK PEOPLE™.  
STICK GAMES™ – Each cube has a unique STICK  
GAME™.  
• If a STICK MAN™ has TRANSFERRED into  
another cube and the magnetic CONNECTION is  
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