HMS 1100
Owner's Manual
OnQ
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Contents
INTRODUCTION ..................................................................................................................................... 1
Underwriter's Laboratories (UL) Listing ...................................................................................................................................1
OVERALL DESCRIPTION ..................................................................................................................... 2
Console Operation....................................................................................................................................................................2
Normal Top-Level Display.......................................................................................................................................................3
Display Menus.........................................................................................................................................................................3
Main Menu..........................................................................................................................................................................4
Error Beeps .........................................................................................................................................................................4
Trouble Beeps .....................................................................................................................................................................4
Confirmation Beep ..............................................................................................................................................................5
Cancel.................................................................................................................................................................................5
Time Out.............................................................................................................................................................................5
Areas .......................................................................................................................................................................................5
HMS 1100 Maintenance...........................................................................................................................................................5
SECURITY SYSTEM OPERATION ....................................................................................................... 6
Disarming the Security System and Silencing Alarms...............................................................................................................6
Arming the Security System .....................................................................................................................................................6
Using Shortcut Keys.................................................................................................................................................................7
Quick Arm...............................................................................................................................................................................8
Bypassing Zones ......................................................................................................................................................................8
Auto-Bypass........................................................................................................................................................................8
Restoring Zones .......................................................................................................................................................................8
#=GOTO.............................................................................................................................................................................9
What To Do When You Come Home........................................................................................................................................9
What Happens When the Alarm is Activated ............................................................................................................................9
Burglar Alarm Activated......................................................................................................................................................9
Fire Alarm Activated.........................................................................................................................................................10
Gas Alarm Activated.........................................................................................................................................................10
Emergency Keys ....................................................................................................................................................................10
Police Emergency..............................................................................................................................................................11
Fire Emergency.................................................................................................................................................................11
Auxiliary Emergency.........................................................................................................................................................11
Duress Code Entered or Duress Alarm Activated....................................................................................................................11
Alarm Reset ...........................................................................................................................................................................11
Alarm Cancel.........................................................................................................................................................................11
Trouble Indications ................................................................................................................................................................12
Codes.....................................................................................................................................................................................12
Master Code......................................................................................................................................................................12
Manager Code...................................................................................................................................................................13
User Code .........................................................................................................................................................................13
Duress Code...........................................................................................................................................................................13
Panic Switches.......................................................................................................................................................................13
Area Arming..........................................................................................................................................................................13
GOTO Area ...........................................................................................................................................................................14
Testing Your System..............................................................................................................................................................15
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CONTROL ...............................................................................................................................................16
Control Commands ................................................................................................................................................................ 16
ALC Switch Modules............................................................................................................................................................. 16
ALC Module Types........................................................................................................................................................... 16
X-10 Modules........................................................................................................................................................................ 16
House Codes ..................................................................................................................................................................... 17
Unit Numbers.................................................................................................................................................................... 17
Scrolling Through Names....................................................................................................................................................... 18
Controlling Units ................................................................................................................................................................... 19
Dimming and Brightening................................................................................................................................................. 19
Lighting Level................................................................................................................................................................... 19
Ramp Command ............................................................................................................................................................... 20
Scene Command (Compose).............................................................................................................................................. 20
Timed Commands.................................................................................................................................................................. 20
Status of a Unit ...................................................................................................................................................................... 21
Internal Flags......................................................................................................................................................................... 21
Controlling Outputs................................................................................................................................................................ 21
All On / Off ........................................................................................................................................................................... 21
All Lights On.................................................................................................................................................................... 22
All Off.............................................................................................................................................................................. 22
Leviton Scene Control............................................................................................................................................................ 22
Scene ................................................................................................................................................................................ 22
Scene Commands.......................................................................................................................................................... 22
Scene Set Command...................................................................................................................................................... 23
Scene On Command...................................................................................................................................................... 23
Scene Off Command ..................................................................................................................................................... 23
Buttons .................................................................................................................................................................................. 23
Temperature Control.............................................................................................................................................................. 24
HMS Thermostats.................................................................................................................................................................. 24
Freeze Alarms................................................................................................................................................................... 26
Outdoor Temperature ........................................................................................................................................................ 26
Temperature Control of Appliances ................................................................................................................................... 26
Temperature Alarms............................................................................................................................................................... 26
Humidity ............................................................................................................................................................................... 26
Status..................................................................................................................................................................................... 27
Event Log.............................................................................................................................................................................. 29
Show Events ..................................................................................................................................................................... 29
Messages ............................................................................................................................................................................... 30
Record Memo Message ..................................................................................................................................................... 30
Play Memo Message ......................................................................................................................................................... 30
Clear Text Messages ......................................................................................................................................................... 30
Message............................................................................................................................................................................ 31
Show Message............................................................................................................................................................... 31
Log Message ................................................................................................................................................................. 31
Clear Message............................................................................................................................................................... 31
Say Message ................................................................................................................................................................. 31
Phone Message.............................................................................................................................................................. 32
Send Message (Pro-Link) .............................................................................................................................................. 32
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TELEPHONE CONTROL...................................................................................................................... 33
Telephone Interface................................................................................................................................................................33
In-House Phones ....................................................................................................................................................................33
Remote Phones.......................................................................................................................................................................33
Phone Access Denied - Remote Lockout.................................................................................................................................34
Alternate Method ...................................................................................................................................................................34
Main Menu ............................................................................................................................................................................34
1 - Control..............................................................................................................................................................................35
2 - Security.............................................................................................................................................................................35
GOTO Area.......................................................................................................................................................................35
3 - Button...............................................................................................................................................................................35
4 - All ....................................................................................................................................................................................35
5 - Temperature......................................................................................................................................................................35
6 - Status................................................................................................................................................................................36
7 - Events...............................................................................................................................................................................36
8 - Message............................................................................................................................................................................36
Playing and Recording a Message......................................................................................................................................37
Paging and Listening.........................................................................................................................................................37
Playing and Recording a Custom Phrase ............................................................................................................................37
Playing and Recording the Address....................................................................................................................................38
9 - Good-Bye .........................................................................................................................................................................38
Panic Button over the Phone (# # # # # #) ...............................................................................................................................38
Emergency Dial-Out...............................................................................................................................................................38
Digital Dialer .........................................................................................................................................................................38
Voice Dialer...........................................................................................................................................................................39
How the HMS 1100 Voice Dialer Works ...........................................................................................................................39
What the HMS 1100 Voice Dialer Does.............................................................................................................................39
What You Hear - If Your HMS 1100 Calls You.................................................................................................................40
Entering the Code..............................................................................................................................................................40
PC Access..............................................................................................................................................................................40
Built-In Ethernet Port.............................................................................................................................................................41
Controller IP Address, Port Number, and Encryption Key.......................................................................................................41
Connecting to Network via PC Access....................................................................................................................................41
Dynamic DNS........................................................................................................................................................................42
SETUP...................................................................................................................................................... 44
Configuration and Advanced Control Programming (ACP).....................................................................................................44
Set Up Codes .........................................................................................................................................................................44
Authority Level .................................................................................................................................................................44
1 = Master.........................................................................................................................................................................44
2 = Manager......................................................................................................................................................................44
3 = User ............................................................................................................................................................................44
Access Areas.....................................................................................................................................................................44
Duress Code......................................................................................................................................................................45
Set Up Time...........................................................................................................................................................................45
Advanced Control Programming (ACP)..................................................................................................................................46
1 = Add Programs .............................................................................................................................................................46
2 = Show Programs ...........................................................................................................................................................46
3 = Delete All Programs ....................................................................................................................................................48
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Edit Programs ........................................................................................................................................................................ 48
Edit Programs When .............................................................................................................................................................. 49
Times Programs ................................................................................................................................................................ 49
Button and Event Programs ............................................................................................................................................... 50
Control Unit Event / ALC Switch Press Event Buttons................................................................................................... 50
Security Mode Event Buttons ........................................................................................................................................ 50
Zone Event Buttons....................................................................................................................................................... 51
All On/Off Event Buttons.............................................................................................................................................. 52
Alarm Event Buttons..................................................................................................................................................... 52
X-10 Event Buttons....................................................................................................................................................... 52
Miscellaneous Event Buttons......................................................................................................................................... 53
Message Event Buttons (Pro-Link) ................................................................................................................................ 53
Edit Program Command......................................................................................................................................................... 54
Program Control Commands ............................................................................................................................................. 54
Program Security Commands ............................................................................................................................................ 54
Program Button Commands............................................................................................................................................... 55
Program All On / All Off Commands................................................................................................................................. 55
Program Temperature Commands...................................................................................................................................... 55
Program Energy Cost ........................................................................................................................................................ 55
Program Message Commands............................................................................................................................................ 55
Edit Program Condition.......................................................................................................................................................... 56
Program Control Conditions.............................................................................................................................................. 56
Program Security Mode Conditions ................................................................................................................................... 56
Program Zone Conditions.................................................................................................................................................. 56
Program Time Clock Conditions........................................................................................................................................ 57
Program Other Conditions................................................................................................................................................. 57
Set Up Dial............................................................................................................................................................................ 58
Telephone Access.............................................................................................................................................................. 58
Answer Outside Call ......................................................................................................................................................... 58
Remote Commands........................................................................................................................................................... 58
Rings Before Answer ........................................................................................................................................................ 58
Dial Type.......................................................................................................................................................................... 58
My Phone Number ............................................................................................................................................................ 58
Dial Out Number 1............................................................................................................................................................ 59
Dial Out Numbers 2-8....................................................................................................................................................... 59
Dial Order......................................................................................................................................................................... 59
Set Up Arming....................................................................................................................................................................... 60
Entry Delay....................................................................................................................................................................... 60
Exit Delay......................................................................................................................................................................... 60
Audible Exit Delay............................................................................................................................................................ 60
Entry/Exit Chime .............................................................................................................................................................. 60
Perimeter Chime ............................................................................................................................................................... 60
Enable Quick Arm............................................................................................................................................................. 61
Enable Auto Bypass .......................................................................................................................................................... 61
All On For Alarm.............................................................................................................................................................. 61
Beep On Trouble............................................................................................................................................................... 61
Set up Miscellaneous.............................................................................................................................................................. 61
High Security Mode .......................................................................................................................................................... 61
Announce Alarms.............................................................................................................................................................. 61
Enable Freeze Alarm......................................................................................................................................................... 62
Flash For Alarm................................................................................................................................................................ 62
X-10 House Code 1 Format............................................................................................................................................... 62
X-10 House Codes 2-16 Format......................................................................................................................................... 62
House Code 1 X-10 All Off............................................................................................................................................... 62
House Code 1 X-10 All On................................................................................................................................................ 62
House Codes 2-16 X-10 All Off ........................................................................................................................................ 63
House Codes 2-16 X-10 All On......................................................................................................................................... 63
Time Clocks...................................................................................................................................................................... 63
Latitude, Longitude, and Time Zone.................................................................................................................................. 64
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Daylight Savings...............................................................................................................................................................64
Controller IP Address........................................................................................................................................................65
Controller Port Number .....................................................................................................................................................65
Encryption Key .................................................................................................................................................................66
Set Up Names ........................................................................................................................................................................66
Set Up Voice..........................................................................................................................................................................67
Set Up Address ......................................................................................................................................................................67
UNDERWRITER'S LABORATORIES REQUIREMENTS................................................................. 68
FIRE ESCAPE PLANNING...................................................................................................................................................68
FEDERAL COMMUNICATION COMMISSION NOTICE:............................................................... 69
CANADIAN INDUSTRY CANADA NOTICE ...................................................................................... 70
APPENDIX A - DIAL OUT PLANNER................................................................................................. 71
INSTRUCTIONS TO CALLED PARTY................................................................................................................................72
APPENDIX B - TEXT DESCRIPTION CHARACTER CODES ......................................................... 73
APPENDIX C - VOICE DESCRIPTION CODES................................................................................. 74
NOTES ON CUSTOM PHRASES .........................................................................................................................................77
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INTRODUCTION
Thank you for purchasing your new HMS 1100 home management system. You are about to enjoy a new feeling of security,
comfort, convenience, and control. HMS 1100 coordinates lighting, heating and air, security, scenes, and messages based on your
lifestyle and schedule.
Please take a few moments to become familiar with all of the features of your system by reviewing this manual. Please keep this
manual on file for future reference.
It is recommended that you also review the installation and operating instructions provided with your smoke and gas detectors (if
used in your system). If you do not have a copy of these documents, ask your installer - See Underwriter's Laboratories
Requirements.
In the event that there are any questions, please call your installer first. If you need assistance directly from the manufacturer,
please call us at (717) 702-2532, between the hours of 8:00 AM and 5:00 PM, Eastern Time. We will be happy to assist you.
When calling, please have the model and serial number of your unit, which can be found on the inside of the controller.
For your convenience, we suggest that you record this information:
MODEL NUMBER:
SERIAL NUMBER:
________________________
________________________
Underwriter's Laboratories (UL) Listing
The 364506-01 HMS 1100 controller and consoles have been tested and Listed by UL for the following applications:
•
•
UL 985 - Household Fire Warning System Units
UL 1023 - Household Burglar Alarm System Units (Grade A)
In a UL Listed Installation, failure to operate and program the system as described in this manual is a violation of the Listing
Mark.
See Underwriter's Laboratories Requirements for more information.
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OVERALL DESCRIPTION
Console Operation
The console is designed with everything that is necessary for you to program and operate your HMS 1100 control and security
system. Because we feel that it is very important for you to feel comfortable with the operation of your HMS 1100, we
recommend that you start by becoming familiar with your console.
The OFF (1), DAY (2), NIGHT (3), and AWAY (4) keys are called shortcut keys. This means that you may press these keys to
go directly to that function without having to go into one of the "hidden" menus.
1- ' OFF '
The ' OFF ' key is used to disarm (deactivate) the security system, reset the fire and emergency alarms, and silence all sirens and
sounders.
2- ' DAY '
The ' DAY ' key is used to arm the security system in the Day mode. In the Day mode, the perimeter zones (doors and windows)
are protected, however, the interior zones are not armed so that you may move about freely inside. In this mode, there is an entry
delay on entry-exit zones.
3- ' NIGHT '
The ' NIGHT ' key is used to arm the security system in the Night mode. In the Night mode, the doors, windows, and non-
sleeping area motion detectors are armed. In this mode, there is no entry delay so the alarm will be activated immediately if any
zone is violated.
4- ' AWAY '
The ' AWAY ' key is used to arm the security system in the Away mode. In the Away mode, all zones (doors, windows, motions,
etc.) are armed. There is an entry delay on entry-exit zones, so that you can disarm the system when you return through the door.
5- Down Arrow
The Down Arrow key is used to scroll through menus and lists. The down arrow is used to scroll down the list from first to last
(for example, when the first program is being displayed, pressing the down arrow will cause the next program to be displayed).
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6- UP ARROW
The Up Arrow key is used to scroll through menus and lists. The Up Arrow is used to scroll back through a list (for example, if
you have already used the down arrow to scroll to an item, the Up Arrow will bring you back to a previous item).
7- CONSOLE LED
The Console LED is used to indicate whether the security system is currently armed or disarmed. If armed in any security mode,
the LED is set to red. If the system is disarmed, the LED is set to green. The LED flashes when a Message is displayed.
8- CONSOLE DISPLAY
The Console Display is used to show the current security mode and to give useful information that will guide you through normal
operations of your HMS 1100 control and security system.
9- CONSOLE KEYPAD
The Console Keypad is used to enter user codes for arming, disarming, bypassing, and restoring zones. In some cases, the keys
(0-9) are assigned to different functions. From the top-level display, each key functions as a menu choice.
10- CONSOLE BEEPER
The Console Beeper is used to confirm a keystroke, alert user of errors and troubles, and sound upon entry and exit delays.
11- ' * ' KEY
The ' * ' Key is used to cancel and return the display to the previous menu. When you are entering a number, ' * ' will cancel the
previously entered digits and will prompt you to reenter the number.
12- ' # ' KEY
The ' # ' Key is used to enter or confirm a selection. It may also be used to display a menu or to offer you additional choices.
Normal Top-Level Display
In its normal state, the console display will show the day, date, and time on the top line, and the system status on the bottom line.
If all doors, windows, sensors, etc. are closed, no zones are bypassed, and if there are no troubles, the bottom line will show
"SYSTEM OK" as seen below:
Thu Oct 04, 01 4:00 PM
SYSTEM OK
If one of the doors, windows, motion, or other detector connected to the HMS 1100 is open, or has detected motion, the bottom
line of the display will say, "ZONE NAME NOT RDY".
For example, the display will show, "FRONT DOOR NOT RDY".
If the zone name has not been entered during set up, the display will give the zone number and zone type. This display will
remain for 2 seconds, then the next zone not ready, in trouble, or bypassed will be displayed.
Display Menus
The system has been designed to be easy to operate. Whenever you press a key on the console, the top line of the display will
indicate what you are doing. To the right of that is your selection or current setting. The bottom line will show a menu of your
next options. To the lower right corner of the display is the direction arrow(s). Where possible, the up (↑), down (↓), and two-
headed ( ) arrow characters are shown on the console display to indicate which arrow keys may be pressed at that time.
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When using the arrow keys to scroll through lists of areas, buttons, codes, temperature zones, units, or zones, only the named
items are displayed. If no text description has been given to an item, it will be skipped over when scrolling through that list. You
can still enter any item number to access it directly, and then scroll up and down among the named items. To look at another
specific item, simply enter the item number followed by the Down Arrow key.
In some cases, the keypad keys (0-9, *, #) are assigned to different functions or menus. A key assignment is indicated by the
character key directly in front of the new function on the bottom line of the display. For example, if the bottom line says,
"2=DELETE", you may press the 2 key to delete. From the top-level display, each key functions as a menu choice. Simply press
the appropriate key and you will enter that menu.
Main Menu
The main menu is entered from the top-level display by pressing the ' # ' key. This menu displays all of the functions that you can
perform from the console. It is not necessary to display the main menu before selecting a function if the number for the desired
menu item is known. The following menu choices are available:
1=CONTROL 2=SECURITY
3=BUTTON
4=ALL
↓
5=TEMP
7=EVENTS
6=STATUS
8=MESSAGE
9=SETUP
↑
Menu 1 - Selects Control functions for controlling lights and appliances.
Menu 2 - Selects Security functions (arming, disarming, bypassing, and restoring).
Menu 3 - Allows a Button (macro) to be activated.
Menu 4 - Selects All Lights On / All Units Off commands and Leviton Scene Control commands.
Menu 5 - Allows Temperature control for Thermostats and Thermostat Sensor.
Menu 6 - Allows various status items to be displayed.
Menu 7 - Allows you to view an event log of security "happenings".
Menu 8 - Allows you to play, record, show, log, clear, say, or phone a message.
Menu 9 - Allows you to enter setup mode for different operating configurations.
Error Beeps
If you press a key that is invalid for the function that you are doing, the console will beep 3 times, indicating that it is not a valid
option. Look at the bottom line of the display to see what keys you can press next.
Trouble Beeps
The HMS 1100 constantly checks the entire system for proper operation. If trouble is found, the trouble is displayed on the
bottom line and the console will beep at the rate of two beeps per second to alert you to the trouble. This feature can be turned off
if desired - See Set Up Arming, Beep On Trouble.
To silence the beeper, press the ' * ' key.
For more information, see Trouble Indications.
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Confirmation Beep
When you have successfully completed a function, such as entering a program or changing a setup item, the console will beep
once.
Cancel
If you are ever unsure and wish to return to the top-level display, press the ' * ' key. You may have to press it more than once,
depending on how far into the function (menu) you are. Each time you cancel out of an operation, the console will beep once to
indicate that you have canceled.
The ' * ' key can also be used if you make a mistake while entering a number. For example, if you enter a 2 when you meant to
enter a 3, press the ' * ' key to start over.
Time Out
If you are called away from the console for any reason (to take a phone call, for instance) while you are engaged in an operation,
the console will "time out" and cancel it for you after 3 minutes. The display will return to the normal top-level display.
Areas
If there is an area or a separate building that needs to be protected, your installer can divide your HMS 1100 system into two
independent security systems: Area 1 through Area 8 (up to 8 Areas). Each area has complete access to all of the capabilities of
the HMS 1100, yet the HMS 1100 can protect each area individually.
You may decide to use the Area feature if you have a guesthouse or workshop that you would like to have protected separately
from your home, or maybe you have a business and would like to protect an inventory stockroom separately from the offices in
your building.
The console in each area acts as if it were controlling its own HMS 1100 system. Each area is assigned, by your installer, a
console, a group of zones, control units, macro buttons, messages, and thermostats. These items can only be controlled where
they have been assigned.
HMS 1100 Maintenance
Your HMS 1100 controller and the consoles are designed to require very little maintenance.
For smoke detectors, motion detectors, and other components not manufactured by OnQ Technologies, Inc. and follow
maintenance procedures outlined by the manufacturer.
Consoles can be cleaned using a mild detergent and a soft cloth.
Every three years, or if the "BATTERY LOW TROUBLE NOW" indication comes on and stays on for an extended period
without reason, the rechargeable battery in the controller should be replaced. The recommended battery type is a 12-volt, 7 amp-
hour sealed lead-acid battery.
To replace the battery, disconnect the red battery wire from the battery (+) terminal. Cover the connector at the end of the wire
with electrical tape to avoid its touching anything in the enclosure. Disconnect the black wire from the battery (-) terminal and
cover the connector at the end of the black wire with tape. Remove the old battery. Install the new battery by reversing the
removal procedure. Be very careful to connect the Black wire to the (-) terminal on the battery; Red wire to the (+) terminal.
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SECURITY SYSTEM OPERATION
Disarming the Security System and Silencing Alarms
Before going any further, you should know how to disarm your security system in the event that the alarm sounds. Turning the
system OFF disarms the burglar alarm, resets the fire and emergency alarms, and silences all sirens and sounders.
1
1
1
1
OFF
Press the OFF key.
Now enter your four digit Code.
That's all there is to it.
Watch the display. The top line will read "DISARM" - The bottom line will read "ENTER CODE", indicating that your option is
to enter your code number. For each digit that you press, an "X" will appear indicating that the key has been pressed.
After the four-digit code has been successfully entered, the console will beep once to indicate that you have correctly disarmed
the system. The console LED will be set to green, and the display will return to the normal top-level system display.
If an incorrect code is entered, the console will beep three times and display
" *** INVALID CODE *** ".
Re-enter your code.
In the event that you make a mistake, press the OFF key again, and then enter your master code again.
Practice disarming your system until you are comfortable with this procedure.
NOTES:
Panic, Tamper, and Fire zones are always armed, as are the Emergency buttons on the console.
In the event that the alarm has been activated, the menu keys and the arrow keys are locked out. You must silence the alarm
using the OFF, DAY, NIGHT, or AWAY keys.
Arming the Security System
Now that you know how to disarm the system, here's how to arm the security system. The security menu is used to arm and
disarm the security system. To enter the security menu, from the top-level display, press the 2 key on the console keypad. The
console should display:
0=OFF 1=DAY 2=NIGHT
3=AWAY 4=VACATION
↓
5=DAY INST 6=NIGHT DLY
8=BYPASS
9=RESTORE
↑
0 = OFF
The OFF key disarms the security system, resets the fire and emergency alarms, and silences all sirens and sounders.
1 = DAY
The DAY mode is intended for use when someone will occupy the house or business that is being protected. In the Day mode,
the perimeter zones (doors and windows) are armed; however, interior motion detectors and interior traps are not armed so that
you may move about freely inside. In the Day mode, there will be an Entry Delay on the Entry-Exit zone, so that someone
arriving can turn off the alarm before it sounds.
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2 = NIGHT
The NIGHT mode is used when you are asleep and everyone in your household is at home. In the Night mode, your doors,
windows, and non-sleeping area (i.e. downstairs) motion detectors are armed. In the Night mode, there is no entry delay. The
alarm system sounder will be activated immediately if any door, window, or non-sleeping area (motion detector) is tripped.
3 = AWAY
Use the AWAY mode when you leave your house and no one is home. All doors, windows, and motion detectors are armed. All
zones have an Exit Delay so that you will have time to leave and close the door after you arm the system. The system will be
fully armed after the Exit Delay. There is an Entry Delay on the Entry-Exit zones in the Away mode, so that you will have time
to turn the system off when you return through your door.
Note that the Entry Delay only applies if you come in through an Entry-Exit zone. If someone attempts to climb into a window,
or if an interior zone is tripped before the Entry-Exit zone, the alarm will be activated immediately. If you do enter through an
Entry-Exit zone first, then the other zones are disabled during the Entry Delay, in case you have to cross through another zone to
get to your console (an interior motion detector, for example).
4 = VACATION
This mode arms all doors, windows, and interior motion detectors (same as Away mode). There is an Entry Delay on the Entry-
Exit zones. Use this mode when you are leaving for a period of days.
5 = DAY INST (DAY INSTANT)
Functions same as Day mode, however, there is no Entry Delay on any of the security zones. There will be an instant alarm if any
of the zones are violated while in this mode.
6 = NIGHT DLY (NIGHT DELAY)
Functions same as Night mode, however, there is an Entry Delay on the Entry-Exit zones. Use this mode if you are going to sleep
but a family member is expected home at a later time.
To arm the system into one of the 6 security modes, from the security menu, choose the security mode and press the appropriate
key (1 - 6).
Enter your user code number on the console keypad.
The console will beep once and the console LED will be set to red. The top line will display the security mode. The bottom line
will display, " *** ARMING SYSTEM *** " to indicate that the system is being armed. The system will be fully armed after the
Exit Delay expires. If arming in Away or Vacation mode and Audible Exit Delay is enabled, the console will beep until the Exit
Delay has expired. During the last 10 second of the Exit Delay, the console will beep twice as fast so leave and close the door
promptly.
NOTE: In Commercial Burglar Alarm Applications for UL Certified Systems, a Ring-back indication and Bell-test should be
heard after arming (closing). If not heard, call for service.
Using Shortcut Keys
There are three shortcut keys on the console to arm the system in the Day, Night, and Away security modes, and Off to disarm,
without having to go into the security menu.
From the top-level display, press one of the shortcut security keys. Enter your code number on the console keypad.
The console will beep once and the console LED will be set to red. The top line will display the security mode to indicate that
you have correctly armed the system. The system will be fully armed after the Exit Delay expires.
The programmed Entry Delay is __________ seconds.
The programmed Exit Delay is __________ seconds.
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Quick Arm
For extra convenience, the HMS 1100 can be armed by simply pressing the DAY, NIGHT, or AWAY button twice, eliminating
the need to enter the code.
To quick arm the system in the Away mode, from the top-level display, press
.
AWAY
AWAY
The quick arm feature only works if the alarm system is in the Off mode, and if no alarms are sounding. This feature is disabled
when the system is shipped. If desired, it can be enabled or disabled at any time - See Set Up Arming, Enable Quick Arm.
Bypassing Zones
8 = BYPASS
You can Bypass a zone that you do not want protected while the system is armed. Bypassing is also the only way that a tamper or
panic zone can be disarmed. For example, if there is a liquor closet or gun case on a tamper zone, then you must bypass that zone
to gain access to it.
Another reason to Bypass a zone is if the zone is having trouble. If a zone is causing a trouble indication, you can bypass that
zone to "cut it out" of the system until repairs are made.
When a zone is bypassed, it is no longer checked for alarms. When you bypass a zone using the console (or over the phone) it
will Stay bypassed until you Restore it. The console status display will show that the zone is bypassed only when the security
system is disarmed. When the system is armed, it does not display bypassed zones.
To bypass a zone, from the main menu or from the top-level display, press 2 on the console keypad, then 8 for bypass. Enter the
zone number followed by the ' # ' key, or use the arrow keys to select the zone. After the zone is entered, you will be prompted to
enter your security code. The bottom line will now read "ZONE NAME BYPASSED" to remind you that the zone is bypassed.
If a fire zone is bypassed, the console will continue to beep until that zone is restored - See Restoring Zones.
Auto-Bypass
In order to prevent the alarm from sounding unexpectedly if a window or door is open when the system is armed, the HMS 1100
will automatically bypass the zone if it is opened when the system is armed.
Note that there is an exit delay before the system is armed in any mode. The bypass will only take place if the zone is not ready
(i.e. open) when the exit delay is over and the system is actually armed.
When a zone is Auto-Bypassed, it will be automatically restored once it is secure (i.e. closed), or the next time you arm or disarm
the system. The auto-bypass is recorded in the event log as "ZONE NAME BYPASSED". To prevent any zone from being
bypassed unintentionally, you should always look for "SYSTEM OK" on the display before arming and leaving the premises.
The Auto-Bypass feature can be disabled if you do not want the system to automatically bypass open zones. If the auto-bypass
feature is disabled, the alarm will sound if a zone not ready (i.e. open) when the system is armed.
NOTE: The Auto-Bypass feature is disabled on UL Listed Installations.
Restoring Zones
9 = RESTORE
Restoring a zone puts it back on active duty in the system. When restored, the Bypassed indication will no longer be displayed on
the status line and the zone will be checked for alarms.
To restore a zone, from the top-level display, press 2 on the console keypad, then 9 for restore.
Enter the zone number followed by the ' # ' key, or use the arrow keys to select the zone. Press ' 0 ' as the first key to restore all
zones. The 0 = ALL choice is removed once a digit key or the down arrow is pressed. After the zone or all zones is entered, you
will be prompted to enter your code. The console will beep and the display will return to the top-level display.
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#=GOTO
To Bypass or Restore a zone in another area, you must first "go to" that area by selecting #=GOTO.
AREA:
ENTER AREA:
At this point you may enter the area number followed by the ' # ' key, or use the down arrow key to scroll to the next area - See
Area Arming for additional information.
What To Do When You Come Home
Entry through a door:
If you enter your home while the system is armed in the Day or Away modes, using your normal entry door:
•
•
•
Console beeper comes on - display indicates: " *** DISARM SYSTEM *** - PRESS OFF THEN CODE"
Any lights or control modules programmed to come on for the door that you used will do so.
The system will wait the Entry Delay time.
You should go to your console (or telephone) immediately and turn the security system off. If you wish, you may go directly to a
different security mode, rather than turning the system Off.
If you return home and hear the alarm sounding, DO NOT ENTER. Use a neighbor's phone to call for help.
What Happens When the Alarm is Activated
Burglar Alarm Activated
If someone enters through any zone other than an Entry-Exit zone, if the security system is in the Night mode, or if the security
system is not turned off during the Entry Delay:
•
•
The sounder is activated, which makes a loud, continuous sound.
The display shows the type of alarm and the zones that have been tripped:
"BURGLAR ALARM! - ZONE NAME TRIPPED".
If more than one zone is tripped, then the bottom line will show each zone tripped for two seconds.
•
•
•
•
The When Alarm macro is activated. Any units programmed to come on will do so.
The Flash For Alarm Unit Number begins to flash on and off.
The system waits the Outside Siren Delay (0 - 60 seconds), then activates the sounder.
The system waits the Dial Out Delay (0 - 60 seconds), then if programmed, the in-house phones are seized
(disconnected) and the HMS 1100 begins to dial out.
If you are having your system monitored by a central station, the central station will be sent a code representing the type of alarm
(burglary) and zone involved. In most cases, the central station will call back, requesting your password or passcode.
If you are not using central station monitoring but are using the voice dial out capability, the system looks at the Dial Order to
determine which number to call first, and calls that number.
If you are using both central station monitoring and voice dial out, then the voice dial out is delayed by five minutes to give the
central station time to call you back.
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For more information on the digital and voice dialer - See Digital Dialer and Voice Dialer.
•
•
The system continues to sound all alarms and flash the flashing light for 1-30 minutes after the alarm is activated.
After a 1-30 minute period, the sounder is turned off, and the alarm system resets itself. The console beeper stays on.
If a zone is tripped after a reset, the sounder will again be activated, and the dialer will again dial out.
At any time, the alarm system can be turned off at the console.
Fire Alarm Activated
When the fire alarm is activated by the smoke/fire detector(s), the alarm responds exactly as described under Burglar Alarm
Activated, except:
•
•
The console display reads, "FIRE ALARM! ZONE NAME TRIPPED".
The sounder will activate in a 3 pulse temporal pattern to distinguish the fire alarm from the burglar alarm.
The fire alarm takes priority over the burglar alarm, however, if a gas alarm is already active, it will not override the gas alarm.
NOTE: If multiple alarm types occur, such as both Fire and Police, the display will alternate between the alarm types.
Gas Alarm Activated
When the gas alarm is activated, the alarm responds exactly as described under Burglar Alarm Activated, except:
•
•
The console display reads, "GAS ALARM! ZONE NAME TRIPPED".
The sounder will pulse on - off - on, then an extended off period to distinguish it from the burglar or fire alarm.
The gas alarm takes priority over the burglar alarm, however, if a fire alarm is already active, it will not override the fire alarm.
Emergency Keys
Emergency alarm conditions can be activated through the console. These conditions (Fire, Police, and Auxiliary) are initiated
with the simultaneous depression of two keys for approximately 1-second.
NOTE: The Emergency keys are always armed. The Fire and Auxiliary emergency alarms are silenced by pressing the ' * ' key.
To cancel a Police emergency alarm you must press the Off key and enter your code.
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Police Emergency
When the 1 key and the 3 keys are pressed simultaneously, the Police Emergency alarm is activated. This alarm operates exactly
the same as described for Burglar Alarm Activated except:
•
•
The console display indicates: "BURGLARY! - POLICE EMERG TRIPPED".
The interior sounder and the outdoor siren are activated immediately. There is no outside siren delay.
Fire Emergency
When the 4 key and the 6 key is pressed simultaneously, the Fire Emergency alarm is activated. This alarm operates exactly the
same as described for Police Emergency Button except:
•
•
The sounders activates in a 3 pulse temporal pattern distinguish the fire alarm from the burglar alarm.
The console display will read: "FIRE ALM - FIRE EMERG TRIPPED".
The Fire Emergency alarm can be turned off at any time by pressing the ' * ' key.
Auxiliary Emergency
When the 7 key and the 9 key is pressed simultaneously, the Auxiliary Emergency alarm is activated.
•
•
The console beeper comes on - display indicates: "AUX ALARM! AUX EMG BTN TRIPPED".
The console beeper continues to sound until the alarm is reset.
Duress Code Entered or Duress Alarm Activated
(See Duress Code for a description of when to use)
In the event that you enter your duress code or a Duress zone is tripped, the system performs a silent dial out as follows:
•
•
No alarms, lights or console beepers are activated. The system does not display the duress alarm.
The system waits the dial out delay, then begins to dial out.
If you are having your system monitored, the central station will be sent a code representing a silent alarm (duress).
Alarm Reset
The alarm system will reset itself after the outside siren has been on for 1-30 minutes. When the alarm system resets, any zone
that is ready is reactivated, so the alarm system will be activated again if the zone is tripped. If a zone remains not ready (i.e. a
door has been left open) it will be automatically bypassed when the alarm resets.
Alarm Cancel
At any time, you can silence your alarm system by pressing the Off key and entering your code. If the system has reported, or is
in the process of reporting an alarm to a central station, it will send the alarm code followed by a code indicating that the user has
canceled the alarm. If an alarm is canceled before the dial out delay has expired, the system will not report any alarm.
If an alarm is canceled during a voice dial out, the system hangs up immediately.
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Trouble Indications
The HMS 1100 constantly monitors the alarm zones and several internal matters and will alert you if it detects trouble. The
particular trouble is indicated on the bottom line of the display and a trouble signal is given by beeping the console beeper
continuously, 2 beeps per second.
When any trouble condition occurs, the console will beep twice per second and continue to beep until the ' * ' key (cancel) is
pressed to acknowledge the trouble. The console will say "TRBL NOW" (trouble now) if the trouble condition actually exists
while you are looking at the console. It will say "HAD TRBL" (had trouble) if the trouble occurred and then corrected itself.
The following are trouble indications and their meanings:
ZONE NAME TRBL NOW or HAD TRBL: If the reading for a zone becomes abnormal, trouble will be indicated on that
zone -See Status \ Test. Excessive resistance in the contact and wiring usually causes trouble on security zones. If the cause
is not obvious, call your installer for service.
AC POWER OFF TRBL NOW or HAD TRBL: Indicated if the normal house current powering the HMS 1100 controller
is interrupted for more than 3 minutes. If this happens without good cause, check the wall mounted transformer to ensure
that it hasn't come out of the wall socket and check to see that the socket has power.
BATTERY LOW TRBL NOW or HAD TRBL: Every hour, the HMS 1100 takes a dynamic test of the battery. If the
battery voltage is too low, then the console will indicate "BATTERY LOW". If this happens, make sure that the battery is
connected. The "BATTERY LOW" indication will remain until the next battery test is executed, 1 hour later, or when a
Status | Test command is given.
COMMUNICATOR TRBL NOW or HAD TRBL: Indicated if the digital communicator (not the voice dialer) was unable
to make contact with the Central Station after trying both numbers multiple times. If this happens, there could be a problem
with the system, central station, or the phone line. Call your installer for service.
FUSE TRBL NOW or HAD TRBL: Indicated when the solid state fuse that protects the "Auxiliary" power supply opens.
The fuse will automatically reset when the fault condition is cleared.
PHONE LINE DEAD TRBL NOW or HAD TRBL: Indicated if the phone line is dead for more than 1 minute.
To silence the trouble beeps on the console, press the ' * ' key. If more than one type of trouble has occurred, the display will
show each one for two seconds. Pressing the ' * ' key will acknowledge all trouble indications.
If the trouble condition occurs again, the console beeper will beep again - See Set Up Arming, Beep On Trouble if you wish to
disable the beeper.
NO CONTROLLER DATA: Indicated when console's alarm functions are no longer operational. This may indicate a
wiring problem to the console or a more serious problem. Call your installer for service.
Codes
There are 99 user codes that you may assign to users of the system. All HMS 1100 codes are 4 digits in length. A code can be
any number from 0001 to 9999. Each user should be assigned a security code with an authority level, areas that can be accessed
(if area arming is used), and times and days in which the code will be valid. Memorize your codes! Don't give them to anyone
who doesn't need to know them.
The levels of authority that you can assign to a user code are Master, Manager, and User.
Master Code
The Master code allows complete access to the entire system. Only the owner(s) or the one(s) who will govern the system should
have and use the master code. A Master code is allowed access to all areas, all the time.
User code 1 is always set to a Master code - See Set Up Codes.
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Manager Code
The Manager codes can arm/disarm the security system in assigned areas, during assigned times. The Manager code can access
functions that are code protected in High Security mode. Managers may also access the system from an outside telephone line.
User Code
User codes can only be used to arm and disarm the security system in assigned areas when the time assigned to that code is valid.
Duress Code
If you are forced to disarm the system against your will by an intruder, disarm it as you normally would, but use the Duress Code
instead of your normal code. The system will disarm normally. No sirens will sound, no lights will flash, but the HMS 1100 will
perform a silent dial out and say that this is a silent alarm.
To stop a silent dial out, turn your security system off the usual way, pressing Off key, then your code.
Panic Switches
If you have had panic switches installed, they are always armed. Pressing a panic switch will cause the alarm to activate. This
alarm can only be silenced by pressing the Off key and a valid code on the console.
Area Arming
If your installer has enabled the Area feature, the security system may be armed in Area 1, and disarmed in Area 2. In fact, each
area may be armed in different security modes at the same time. Each area will have its own console that will control that area
independently from the other.
When disarming the security system or arming the security system in any mode, the system will automatically control all security
functions in the area of that console if your code is valid for that area.
If you have a Master code, your code is valid in any area. If you are in Area 2, and wanted to arm the system in the Away mode,
simply press the Away key and enter your code. The system will automatically arm Area 2. The security mode in Area 1 will not
change.
If you have a code that is only valid in Area 1, you will not be able to disarm or arm Area 2.
If you are in Area 1 and wish to disarm the security system in Area 2, HMS 1100 will allow you to disarm Area 2 from the
console in Area 1 if you have a Master code or a code that is valid for both areas.
From the top-level display or from the main menu, press the 2 (SEC) key on the console keypad.
Press the 0 (OFF) key, the display will show:
DISARM
ENTER CODE:
#=AREA
Press the ' # ' (AREA) key, the display will show:
AREA:
ENTER AREA
0=ALL ↓
The Area number can be entered followed by the ' # ' key, or the arrow keys may be used to scroll through a list of areas. If the
' 0 ' key is pressed, then all areas will be selected.
Press the 2 key then the ' # ' key. You will then be prompted to enter your code. The display will show:
DISARM AREA 2
ENTER CODE:
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If the ' 0 ' (ALL) key had been selected, the display will show:
DISARM ALL AREAS
ENTER CODE:
#=AREA
As the four-digit code is entered, "X" characters are echoed after the "ENTER CODE:" prompt.
If the Master code or a valid code is entered, the console will beep one time and Area 2 will be disarmed.
Even if Auto Bypass is enabled, the system will not arm another area if any zones in that area are not ready. If any zone in Area 2
is not ready (open), after you enter the code, the console will beep three times and display "AREA 2" on the top line, and "ZONE
NOT READY" on the bottom line.
AREA 2
ZONE NOT READY #=RETRY
In order to arm Area 2 from a console in Area 1, you must first secure or Bypass any zones in AREA 2 that are "Not Ready".
Press the ' # ' key to retry the arming process.
To Bypass or Restore a zone in Area 2 from a console in Area 1, or viceversa, it is first necessary to "go to" that area.
GOTO Area
From the security menu, press the # (GOTO) key on the console keypad.
AREA:
ENTER AREA
↓
The Area number can be entered followed by the ' # ' key, or use the arrow keys to scroll through a list of areas. Once the area is
selected, you are prompted to enter your code:
GOTO AREA 2
ENTER CODE
The console (AREA 1) will now be temporarily assigned to the selected area (AREA 2) if a valid code for that area (AREA 2) is
entered. All security and control commands will now operate on the selected area (AREA 2), just as if you were physically at a
console assigned to that area (AREA 2). All status displays will show the status of the selected area.
The top line of the display will show the name and security mode for that area.
Use the "go to" function again to return to the area normally assigned to that console (AREA 1). The console will automatically
return to its normal area after three minutes of inactivity at the console.
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Testing Your System
OnQ Technologies, Inc. recommends testing your system on a weekly basis to ensure that you are fully protected.
1. Notify your Central Station that you intend to test the system. To test the siren, press the 1 and 3 keys simultaneously.
Press OFF and enter your Code to cancel the alarm and silence the siren.
2. To test the security zones, you will need a partner to walk around your home and open and close all doors, windows, etc.
that are connected to the system while you watch the console. Have a partner open each door and window, then close it.
The display should show the zone name as being "NOT RDY" and then return to "SYSTEM OK" when closed.
3. Have your partner walk in front of all motion detectors (if installed) and verify that the console responds in a similar fashion.
4. Test your smoke detectors as recommended by the manufacturer. Be ready to silence the alarm system as soon as it sounds.
5. From the top-level display or from the main menu, press the 6 key then the 4 key.
-
The Battery reading should be over 200 - See Status \ Test.
6. Pick up an inside phone and press the # key. When the menu is spoken, press 8, Then 3. The HMS 1100 should say
"ADDRESS IS: "and play your name and address. If it does, the telephone dialer, telephone access and telephone control
systems are all working correctly.
7. If you wish to test your system's link to your Central Station monitoring service, call them first and inform them that you
will be testing your alarm system. Set off the alarm, allowing sufficient time for any dial out delays that you may have, then
turn the alarm system Off. The Central Station should receive the alarm code.
8. Remember to inform your Central Station when the test is complete.
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CONTROL
Control Commands
The control features of the HMS 1100 make it easy and convenient to control almost any light or appliance from the console or
over the telephone. You may also have your heating and air conditioning (HVAC) under control of the system, which will allow
you to save energy dollars by setting the temperature appropriately when you are home, asleep, or away.
Furthermore, the HMS 1100 can be used to program lights to make the home or business look occupied as a deterrent to thieves.
The methods that the HMS 1100 uses to control different devices are:
•
•
•
•
ALC Switch Modules for lights and appliances.
X-10 compatible modules (X-10, X-10 Pro, Leviton, PCS, ACT, Lightolier, etc.) for lights and small appliances.
HMS Communicating Thermostats for controlling Heating, Ventilation, and Air Conditioning Systems.
Direct Output Control for relays to activate sprinklers, lighting, electric heating, etc.
HMS 1100 will control:
248 ALC Switch Modules
256 X-10 compatible modules (all sixteen house codes)
64 HMS Communicating Thermostats
HMS 1100 also has 119 internal "flags" that are used for programming conditionals and executing programs.
ALC Switch Modules
ALC Switch Modules are intended for installation in homes, which have been pre-wired for installation of ALC system products.
HMS 1100 controls lights and appliances by sending commands over the ALC signal wiring to ALC Switch Modules. ALC
Switches communicate with the HMS 1100 over low voltage signal wire. They are two-way devices, so the controller always
knows the actual status of the switch. In addition, ALC switches can be used to set scenes by triggering macros in HMS 1100.
When ALC Lighting Control Modules are being used, it is also possible to "ramp" the lighting level of an ALC Dimmer Switch to
a new level at a controllable ramp rate.
ALC Module Types
The ALC modules types are: Dimmer Switch, Relay Switch, Slave Switch, Program Switch, and 4-Button Scene Switch Modules.
X-10 Modules
The HMS 1100 controls lights and appliances by sending commands over your existing electrical wiring to special switches,
outlets, receptacles, and modules, collectively referred to as X-10 MODULES. Each module (or group of modules) is assigned a
House Code and a Unit Number so that the HMS 1100 can control the modules individually. When a module hears a command
from the HMS 1100 for its house code and unit number, it executes the command.
Any module that is "X-10 Compatible" will work with the HMS 1100. The modules come in various types.
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House Codes
All of your X-10 modules, controlled by your HMS 1100, must be set to a House Code. A House Code can have 16 unit
numbers. The House Code is set on each module using a dial. House codes are letters A through P.
Unit Numbers
Each module has its own Unit Number. Any unit number that is not being used for an ALC Switch Module may be used for an
X-10 Module. ALC Switch Modules and X-10 Modules can not be assigned to the same unit number.
Each ALC switch module must have a unique address. ALC switch modules on the same branch can NOT have the same
address. ALC Modules have 31 possible addresses, 1 through 31.
More than one X-10 Module can have the same unit number if you want to control multiple lights with the same unit number.
X-10 Modules have 16 possible unit numbers, 1 through 16.
HMS 1100 systems have 511 unit numbers. They consist of ALC and X-10 module unit numbers, hardwire voltage output unit
numbers, and internal flag unit numbers as follows:
HMS 1100
Unit Numbers
Modules / Output
Unit Numbers
1 - 16
17 - 32
X-10 modules 1 - 16, House Code X
X-10 modules 1 - 16, House Code X+1
ALC addresses 1-31, Module 1 - Branch 1 *
X-10 modules 1 - 16, House Code X+2
X-10 modules 1 - 16, House Code X+3
ALC addresses 1-31, Module 1 - Branch 2 *
X-10 modules 1 - 16, House Code X+4
X-10 modules 1 - 16, House Code X+5
ALC addresses 1-31, Module 1 - Branch 3 *
X-10 modules 1 - 16, House Code X+6
X-10 modules 1 - 16, House Code X+7
ALC addresses 1-31, Module 1 - Branch 4 *
X-10 modules 1 - 16, House Code X+8
X-10 modules 1 - 16, House Code X+9
ALC addresses 1-31, Module 2 - Branch 1 *
X-10 modules 1 - 16, House Code X+10
X-10 modules 1 - 16, House Code X+11
ALC addresses 1-31, Module 2 - Branch 2 *
(1 - 31)
33 - 48
49 - 64
(33 - 63)
65 - 80
81 - 96
(65 - 95)
97 - 112
113 - 128
(97 - 127)
129 - 144
145 - 160
(129 - 159)
161 - 176
177 - 192
(161 - 191)
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HMS 1100
Unit Numbers
Modules / Output
Unit Numbers
193 - 208
209 - 224
(193 - 223)
225 - 240
241 - 256
(225 - 255)
257 - 272
273 - 288
289 - 304
305 - 320
321 - 336
337 - 352
353 - 368
369 - 384
385 - 392
393 - 511
X-10 modules 1 - 16, House Code X+12
X-10 modules 1 - 16, House Code X+13
ALC addresses 1-31, Module 2 - Branch 1 *
X-10 modules 1 - 16, House Code X+14
X-10 modules 1 - 16, House Code X+15
ALC addresses 1-31, Module 2 - Branch 2 *
Outputs 1-16, 1st Expansion Enclosure *
Outputs 1-16, 2nd Expansion Enclosure *
Outputs 1-16, 3rd Expansion Enclosure *
Outputs 1-16, 4th Expansion Enclosure *
Outputs 1-16, 5th Expansion Enclosure *
Outputs 1-16, 6th Expansion Enclosure *
Outputs 1-16, 7th Expansion Enclosure *
Outputs 1-16, 8th Expansion Enclosure *
Voltage Outputs (1-8), Fully Configurable
Internal Flags
Notes:
"X" Represents the House Code setting on the HMS 1100.
"*" If used.
Scrolling Through Names
The HMS 1100 stores names for Units, Zones, Buttons, Codes, Temperatures, and Messages so that you don't have to remember
that "UNIT 5" is the "DEN LIGHT" and "ZONE 1" is the "FRONT DOOR". In general, any time you enter a unit, zone, button,
code, temperature, or message number, you can press the down arrow key to display its name, then use the up and down arrow
keys to scroll through the list of other names. This is true when entering commands and programming on the console.
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Controlling Units
The control menu is used when controlling lights and appliances. To enter the control menu, from the top-level display or from
the main menu, press the 1 (CTRL) key on the console keypad. HMS 1100 will automatically display the first named item in that
list. The down arrow key can then be used to scroll through the list, and the ' # ' key is used to select the item. If the specific item
number is known, enter the item number followed be the ' # ' key, or scroll up and down among the named items.
After the unit has been selected, press the ' # ' key. The console will display:
Entry Lights (Unit Name)
0=OFF 1=ON 2=DIM 3=BRT ↓
Entry Lights (Unit Name)
4=LVL 5=RMP 9=TIM #=STA↑
If the selected unit is part of a House Code that is configured to use the Compose Format, the second page of the menu is
modified to allow Scene commands. Consequentially, the Level and Ramp Commands are removed from the menu.
Entry Lights (Unit Name)
4=SCN 9=TIM
#=STA↑
If selected unit is not capable of dim and bright commands, only a single menu is shown.
Entry Lights (Unit Name)
0=OFF 1=ON 9=TIM #=STA↑
When you press the 0 (OFF) or 1 (ON) key, the console will beep once, the unit number will be turned off or on, then the display
will return to the top-level display.
If the selected unit is part of a Compose lighting group, the 0 (OFF) command will turn off each light in the group for the that
unit. The 1 (ON) command will set each light in that group to its last dimmed state.
Dimming and Brightening
To dim a unit, from the control menu, enter the unit number (or scroll to it using the arrow keys), then press the ' # ' key.
Press the 2 key to dim the specified unit. The console display top line will read "UNIT NAME" (unit name being the description
of the unit number), and the bottom line will read "STEPS DIMMER (1-9)".
Entry Lights
STEPS DIMMER (1-9):
Press a number, 1 - 9 to indicate how much you want to dim the unit. 1 is a little dimmer, 9 is a lot dimmer. Usually, 2 or 3 steps
are best. The console will beep and the light will be dimmed.
To brighten a unit, from the control menu, enter the unit number (or scroll to it using the arrow keys), then press the ' # ' key on
the keypad. Press the 4 key to brighten the specified unit.
Press a number, 1 - 9 to indicate how much you want to brighten the unit.
Lighting Level
Press the 4 key to set the desired lighting level of the specified unit. Compose lighting does not respond to the Level command.
Enter a number (0-100) to indicate the lighting level (intensity) of the unit.
LIGHTING LEVEL:
0-100%
0 = No Light / 50 = Light to half intensity / 100 = Light to full intensity
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The console will beep and the lighting level will be adjusted. The top line of the console display will read:
Entry Lights LVL 65
Ramp Command
When ALC Switch Modules are being used, it is possible to ramp the lighting level of an ALC Dimmer Switch to a new level at a
selectable ramp rate. X-10 compatible switches and Compose lighting does not respond to the Ramp command.
Press the 5 (RAMP) key to select the ramp command. The keypad will then prompt you for the desired ramp rate:
ENTER RATE:
MINUTES (1-99) #=H/M/S
The rate specifies the time it takes the switch to go from full off to full on, or from full on to full off. Thus a level change from
full off to 50% on will take half the time specified.
Before any digits are entered, the ' # ' key may be used to switch between specifying the rate in minutes, seconds, and hours.
After you choose between minutes, seconds, and hours, enter the rate (2-99 seconds, 1-99 minutes, or 1-10 hours).
Next, enter a number (0-100) to indicate the final lighting level (intensity) desired.
LIGHTING LEVEL:
0-100%:
The keypad will beep and the lighting level will be adjusted. The keypad display top line will read:
Entry Lights 40% AT 1H
Scene Command (Compose)
If Compose lighting switches are part of your installation, the Scene (SCN) command is used to set a group of lights to predefined
lighting levels. There is an Off command, an On command, and 12 lighting scenes for each group of Compose lighting switches.
SCENE:
0=OFF 1=ON 2-13=A-L
Enter 0, followed by the ' # ' key, to turn the lights that are part of the selected group off. Enter 1, followed by the ' # ' key, to set
the lights that are part of the selected group to predefined lighting levels.
To set the lights in the selected group to a predefined scene, enter the Scene number 2-13 (which corresponds to Scene A-L,
respectively), followed by the ' # ' key. All lights that are part of the selected group are set to the predefined lighting levels for the
selected Scene.
Timed Commands
The timed commands allow a units to be turned on or off for a specified period of time. The unit may be turned On for 1-99
(minutes or seconds), or 1-18 hours, then Off; or turned Off for 1-99 (minutes or seconds) or 1-18 hours, then On.
X-10 units (1-16) may also be dimmed or brightened for a specified period of time. The unit may be dimmed (1-9) steps for 1-99
(minutes or seconds), or 1-18 hours, then brightened back to its previous level; or brightened (1-9) steps for 1-99 (minutes or
seconds), or 1-18 hours, then dimmed back to its previous level.
To enter a timed command, you must first enter the unit that you want to control. From the control menu, enter the unit number
(or scroll to it using the arrow keys), then press the ' # ' key.
To enter a time, press the 9 (TIM) key. Before any digits are entered, the ' # ' key may be used to switch between minutes,
seconds, and hours. After you choose, enter a time (1-99 for seconds & minutes, and 1-18 for hours). Once the time is entered,
the control menu is redisplayed with the specified times shown.
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For example:
Entry Lights
For 2H
0=OFF 1=ON 2=DIM 3=BRT↓
Status of a Unit
To see the status of an X-10 or ALC unit, from the control menu, press the ' # ' key. The last command along with any time
(hh:mm:ss) remaining on a timed command will be displayed.
Entry Lights
STATUS ON
1:22:10
At this point, one of the menu choices may be entered or the ' * ' or ' # ' key may be pressed to redisplay the menu.
Note: When an X-10 signal is received over the powerline, HMS 1100 will automatically update the status of the unit number.
Internal Flags
The easiest way to define a flag it to refer to it as a "virtual relay". A flag can be in one of three separate states: On, Off, or set to
a value between 0 and 255. If a flag has a value of 1-255, it is considered "On". If a flag has a value of 0 it is considered "Off".
Flags are a powerful programming tool that can be used in several ways to accomplish advanced programming routines. Any
Flag can also be used as a counter. Counters can be incremented, decremented, or set to a specific value (0 to 255).
When a counter is decremented to zero, the "When Unit Off" macro is executed. A counter will not decrement below zero. The
counter will, however, roll over from 255 to 0 when incremented. The "When Unit Off" macro will be executed when the counter
rolls over. This allows two counters to be cascaded to form a larger counter.
When the counter is incremented from 0 to 1, the "When Unit On" macro will now execute. This will allow you to execute a
command when the Flag is incremented (counting up) from zero.
The Set command is used to set the counter to a value from 0 to 255. No macros are executed when the counter is set to zero or
when the counter is changed from zero using the set command. This allows a counter to be reset without executing macros or
programs associated with the counter counting to zero. Turn the Flag On or Off to have the associated macro execute. When the
Flag is turned Off, its value is set to zero (0). When the Flag is turned On, its value is set to one (1). The counter is considered
On for program conditions if it is nonzero (1-255).
Flags can be turned Off, On, Decremented (DEC), Incremented (INC), Set, and Timed ON/OFF.
Controlling Outputs
The HMS 1100 has eight outputs that can be used to switch relays. Outputs 1-8 are controlled as Unit Numbers 385-392,
respectively. If the Interior Horn is configured as a "General Purpose" output, Unit Number 393 is used to control the output. If
the Exterior Horn is configured as a "General Purpose" output, Unit Number 394 is used to control the output. In this
configuration, Unit Numbers 393 and 394 should not be used as "Flags".
These 12 VDC voltage outputs are connected directly to the HMS 1100 and not through a module. If you have something
connected to these outputs, such as a sprinkler system, your dealer will explain its operation.
Outputs cannot be brightened or dimmed and are not affected by All ON or All Off commands.
All On / Off
The All On/Off menu is used to turn all lights on (X-10), all units on (ALC), and all units off (X-10 & ALC). It is also used to set
Scenes, issue a Scene On command, and issue a Scene Off command to switches that support Leviton Scene Control. From the
top-level display or from the main menu, press the 4 (ALL) key on the console keypad.
ALL
0=OFF 1=ON 2=SCENE
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All Lights On
At the ALL prompt, press the 1 (LIGHTS ON) key. The console will beep, and a command will be sent that turns all X-10 Lamp
Modules and all ALC Switch Modules On. X-10 Appliance Modules do not respond when the All Lights On command is sent.
All X-10 / ALC unit numbers 1 - 256, by factory default, respond to the All-On command.
NOTE: The All On function can be changed, if desired - See Set Up Misc, All On And All Off.
All Off
To turn off all modules (lamp and appliance modules included), at the ALL prompt, press the 0 (OFF) key. The console will
beep, and a command will be sent that turns all Modules off. All X-10 / ALC units, by factory default, respond to the All-Off
command.
NOTE: The All Off function can be changed, if desired - See Set Up Misc, All On And All Off.
Leviton Scene Control
HMS 1100 supports Leviton Scene Control (a feature found in certain Leviton Switches). There are 256 Scenes that can be set
and executed. The Leviton Switches are divided into "lighting groups" of four units each. Each of these lighting groups can be
set to four different Scenes. Once the Scenes have been set up, a command can be sent to the units in that Scene to simultaneously
return to the preprogrammed lighting level.
Scene
There are 256 Scenes that can be set and executed. The X-10 units (unit numbers 1-256) are divided into "lighting groups" of
four units each. Each of these lighting groups can be set to four different Scenes. Scenes 1-4 apply to the first four unit numbers
(units 1-4), Scenes 5-8 to the next four unit numbers (units 5-8), and so on. Thus an easy correspondence is made between Scene
numbers and unit numbers.
SCENES
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
1
2
3
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
4
5
6
7
8
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
9
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
10
11
12
13
14
15
16
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X - Corresponds to the unit numbers in a Scene.
Scene Commands
Scene Commands are used to Set Scenes, issue a Scene On command, and issue a Scene Off command. To issue Scene
Commands, press the 2 (SCENE) key. You are prompted to enter a Scene number.
ENTER SCENE:
1-64
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Enter the Scene number (1-256) followed be the ' # ' key.
SCENE 1
0=OFF 1=ON
2=SET
Scene Set Command
The Scene Set command is used to set up Scenes for a lighting group. Set the desired lighting level for each of the units in the
lighting group for the first Scene. The desired lighting level may be set manually at the switch, or by a command issued from the
controller. After the desired lighting levels are set, press the 2 (SET) key to save the first Scene for that group. Commands are
sent to each of the four units in that group to instruct each unit to save its current lighting level as the lighting level for the Scene.
Repeat these steps to set up each of the remaining three Scenes for that lighting group.
Scene On Command
Once the Scenes have been set up, press the 1 (ON) key to command the four units in that Scene to return to the lighting level set
by the Scene Set command for that Scene.
Scene Off Command
Once the Scenes have been sent, press the 0 (OFF) key to command the four units in that Scene to turn off.
Notes:
1. When sending Scene Commands, the controller must be configured to allow Extended Code transmissions on each House
Code affected by a Scene.
2. The Scene Commands always apply to a group of four consecutive units, which are units 1-4, 5-8, 9-12, and 13-16 on a
particular house code. You must address the units accordingly so that the desired units fall into the appropriate lighting
groups.
3. The actual Extended Code Scene commands use a "group reference" that matches that sent by a Leviton Wall-Mounted
Scene Controller set to the same address as the first unit in the lighting group. This allows wall-mounted controllers to be
easily used for manual Scene selection.
Buttons
A powerful feature of the HMS 1100 is the ability to program Buttons. A Button (also known as macro) is a number on the
keypad that is programmed to execute a series of commands when it is pressed. Buttons are used to program functions that are
specific to your home and lifestyle.
Using a button, you can activate several commands at once. You can personalize 128 buttons with descriptive names. The
following are some examples of programmed Buttons:
Leave for Work (Button 1):
-
-
-
turn off all lights
set thermostat to energy saving settings
arm the security system in the Away mode
Go to Bed (Button 2):
-
-
-
turn off all lights
dim outdoor lights 20% to extend bulb life and reduce consumption
arm security in Night mode
Dinner for Two (Button 3):
-
-
-
-
-
dim the dining and living room lights
turn on the porch light
turn off all the bedroom lights
dim the den light
turn on the stereo
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To activate a preprogrammed button, from the top-level display or from the main menu, press the 3 (BTTN) key on the console
keypad. Select the button (macro) to be activated by using the arrow keys to scroll through a list of buttons, followed by ' # '.
For extra convenience, event buttons are automatically activated when you change security modes, or when security zones open
and close. This powerful feature allows you to set your system up so that control functions are performed when you arm your
security system (such as turning off all lights and setting back the HVAC system). Door contacts and motion detectors can be
used to turn on lighting automatically, then turn it off a few minutes after the person has left, and then only if it's dark.
Temperature Control
Your HMS 1100 can control temperatures of your heating and cooling system, monitor the outside temperature, and detect high
and low temperatures in special situations. Other appliances can be controlled by temperature as well - such as a bathroom heater
or a ceiling fan.
The temperature menu is used to control HMS Communicating Thermostats and Temperature Sensors. The status of each of
these may also be displayed on the console.
HMS Communicating Thermostats provide energy savings, comfort, and convenience by setting the HVAC system(s) to the
proper temperature based on whether you are home, asleep, away, or vacation. The temperature can be reported as well as
controlled over any telephone. A freeze alarm feature will cause a dial out if the temperature falls below a preset level.
The HMS Communicating Thermostats are digital heating and cooling thermostats that can be controlled be the user and by
remote control. There are models for conventional single stage (gas or electric), heat pumps, and multi stage heating and cooling
systems. All models offer programmability, stand-alone operation, and robust communication to the HMS 1100 system.
HMS Thermostats
The following control actions are allowed for HMS Communicating Thermostats:
•
•
•
•
•
Set heating setpoints
Set cooling setpoints
Set system mode (Off / Heat / Cool / Auto)
Set fan (On / Auto)
Turn hold On and Off
NOTE: Not all actions are applicable to every type of thermostat.
To enter the temperature menu, from the top-level display or from the main menu, press the 5 (TEMP) key on the console keypad.
You will be prompted with the first named temperature zone (i.e. Upstairs). The temperature zone can be specified by entering
the temperature zone number followed by the ' # ' key, or by pressing the arrow keys to scroll through the list of temperature
zones. Press the ' # ' key when the desired temperature zone is shown.
Press the ' 0 ' key to select all HMS Thermostats. This is a simple way to broadcast the new Heat or Cool setting or change the
system mode, fan mode, or hold mode of all HMS thermostats in your system. Temperature zones 1-64 are for HMS thermostats.
TEMPERATURE:
ENTER TEMP ZONE 0=ALL ↓
After the ' # ' key is pressed, a menu appropriate for the type of temperature zone is shown. For Celsius temperatures, press the
' # ' key prior to entering the temperature to make the number negative. The Celsius temperature may also be specified in 0.5
degree steps, if three numeric digits are entered. The third digit adds a .5 to the first two digits, if it is anything other than zero.
Enter a leading zero, if necessary.
For heat/cool thermostats:
Upstairs
1=MODE 2=HEAT 3=COOL ↓
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Upstairs
4=FAN 5=HOLD #=STAT ↑
To change the system mode on a thermostat, press 1 (MODE). A menu presenting options appropriate for that type of thermostat
is then displayed.
For heat/cool thermostats with auto changeover:
Upstairs MODE
0=OFF 1=HEAT 2=COOL ↓
Upstairs MODE
3=AUTO
↑
To change a temperature setting, press 2 (HEAT), 3 (COOL), or 2 (TEMP) as appropriate:
Upstairs HEAT
ENTER TEMPERATURE:
Upstairs COOL
ENTER TEMPERATURE:
Upstairs TEMP
ENTER TEMPERATURE:
Enter the desired temperature then press the ' # ' key.
The fan control on a thermostat may be switched between on and auto by selecting 4 (FAN) from the temperature menu:
Upstairs FAN
0=AUTO 1=ON
Thermostats may be switched between hold mode and the normal run mode. While in hold mode, the thermostat does not
respond to scheduled temperature changes but instead maintains the temperature at its current setting. The thermostat will then
return to its scheduled operation setting once hold mode is removed.
The hold menu is used to control hold status of a thermostat. The hold menu is entered by selecting 5 (HOLD) at the temperature
menu. Through this menu you may turn hold mode on and off.
For a heat/cool thermostat, the menu displayed is:
Upstairs HOLD
0=OFF 1=ON
Turn hold mode Off or On by selecting 0 (OFF) or 1 (ON), respectively.
For a heat/cool thermostat, the status shows the current temperature, the heating and cooling temperature setpoints, whether hold
mode is on, the system mode, and the fan On/Auto selection.
Upstairs
HEAT: 70
TEMP: 78
COOL: 78
↓
Upstairs
MODE: AUTO
FAN: AUTO ↑
If hold mode is On, "HOLD" is shown:
Upstairs
HOLD
MODE: AUTO
FAN: AUTO ↑
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For a heat or cool thermostat, the status shows the current temperature, the temperature setpoint, whether hold mode is on, the
system mode, and the fan on/auto selection.
Upstairs
HEAT: 70
TEMP: 71
↓
Upstairs
MODE: HEAT
FAN: AUTO ↑
Freeze Alarms
Thermostats and Temperature Sensors can also be used to report potential freeze conditions before damage to pipes and
appliances can occur. An alarm is activated when any Thermostat or Temperature Sensor detects a temperature below 40 degrees.
The alarm will not clear until the temperature exceeds 45 degrees.
When the alarm is initiated, the console beeper will be turned on and an alarm dial-out sequence will be initiated after the normal
dial-out delay. Both voice and digital communicator dial-outs may be used. The voice dial-out will follow the Dial Order as
specified in Set Up Dial. The digital communicator will report the Freeze Alarm Code to the Central Station.
The sounder is not activated for freeze alarms (this feature must be activated by your installer).
Outdoor Temperature
HMS Outdoor Temperature Sensors are available. Outdoor Temperature Sensors may be mounted outdoors to read the outdoor
temperature. The outdoor temperature will not generate freeze alarms.
Outdoor temperature zones have a High and Low temperature associated with them that can be used for control purposes. An
example of this is to program the system to turn on the bathroom heat if the outdoor temp goes below 45 degrees.
Temperature Control of Appliances
You can control appliances connected to X-10 and ALC modules (such as a ceiling fan) using Advanced Control Programming
(ACP) of the HMS 1100. For example, the ceiling fan can be programmed to come on if the temperature goes above the High
temperature.
High and Low setpoints for temperature zones are set in the system. On/Off control of the ceiling fan is done from the 1
(CONTROL) menu. Use the ceiling fan's unit number to turn it On or Off. The Temperature Sensor and the ceiling fan are
linked together by an event button program.
Temperature Alarms
Temperature Sensors can be used to signal that a temperature (in a special room, like a greenhouse or wine cooler) has gotten too
high or too low. If the temperature in this zone goes above the High setpoint or below the Low setpoint, the console beeper is
activated (inside and outside sirens are not activated) and the central station and/or voice dialer is called.
Use the zone number that the Temperature Sensor is connected to in place of the unit number.
NOTE: Setting a High or Low temperature to 0 takes it out of service.
Humidity
The Model 363443-05 Indoor/Outdoor Temperature and Humidity Sensor is used for sensing indoors temperature and/or
reporting the relative humidity from 0 to 100 percent or for sensing the outdoor temperature and/or reporting the outdoor relative
humidity.
High and low humidity limits can be set for taking action (i.e. turning on the bathroom vent fan, running a/c in de-humidification
mode, turning on humidifier in heating mode, etc.) or reporting high or low humidity conditions in homes, greenhouses, wine
cellars, coolers, humidors, etc. Controlling humidity is particularly helpful in combating the growth of mold in vulnerable areas
of the home, such as bathrooms, basements, attics, etc.
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The humidity level (0-100%), the low humidity setting, and high humidity setting can be viewed and modified using the
temperature menu. To enter the temperature menu, from the top-level display or from the main menu, press the 5 (TEMP) key.
The humidity zone can be specified by entering the zone number followed by the ' # ' key, or by pressing the arrow keys to scroll
through the list of temperature and humidity zones. Press the ' # ' key when the desired temperature zone is shown.
INDOOR:
LOW: 10
HUMI: 75
HIGH: 90
Status
The Status function is used to display the status of various items in the system. To enter the status menu, from the top-level
display or the main menu, press the 6 (STATUS) key on the console keypad.
STATUS
1=CTRL 2=ZONE 3=SUN
↓
↑
4=TEST 5=TEMP 6=ENERGY
1 = CTRL (CONTROL UNITS)
The Control Status menu allows you to view and scroll through the status of each control unit. To enter the Unit menu, from the
Status menu, press the 1 (CTRL) key in the console keypad. The system will display:
DEN LAMP
STATUS OFF
↓
You may enter a unit number to start displaying the status of that unit, or simply press the down arrow key to scroll through the
list of units. The status display is as shown under Control, except that now the arrow keys may be used to continue scrolling
between units.
Porch Light
00:24:19
LAST COMMANDED ON
↓
You can also check the state and (if any) the remaining time duration of any Unit.
At this point, you may press the ' # ' key to control the unit as specified under Controlling Units.
2 = ZONE
The Zone Status menu allows you to view and scroll through the status of each zone input. To enter the Zone menu, from the
Status menu, press the 2 (ZONE) key on the console keypad. The system will display:
Front Door
ZONE 1
SECURE
↓
You may enter a zone number to start displaying the status with zone, or simply press the down arrow key to start with the first
zone. The arrow keys may be used to continue scrolling between zones. For each zone, the display will show the zone name, the
zone number, and the current status of the zone:
3 = SUN (SUNRISE / SUNSET AUTOMATIC CALCULATION)
The system automatically calculates the time of sunrise and sunset each day. From the status menu, press the 3 (SUN) key on the
console keypad to display the calculated time of sunrise, sunset, and the outdoor temperature (if outdoor temp sensor installed):
Sunrise: 6:00 AM
Sunset: 5:58 PM
Temp
85
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4 = TEST (SYSTEM DIAGNOSTIC TEST)
The diagnostic test performed by the HMS 1100 allows you to check the status of the battery, telephone, bell circuit, auxiliary
fuse, and security zone loop readings. The display is updated 3 times per second, although the actual readings are taken 10 times
per second. To enter the Test menu, from the Status menu, press the 4 (TEST) key on the console keypad.
The first display shows the current battery reading and the phone line status. A battery test is initiated when the status mode is
first entered. The new battery reading is updated ten seconds later. The low battery limit is also displayed.
The phone status consists of two parts, separated by a "/". The first part shows the current phone line state:
ONHK - ON HOOK
OFFHK - OFF HOOK
RING - RINGING
DEAD - DEAD PHONE LINE
The second part shows how the HMS 1100 is currently using the phone line:
IDLE - NOT USING THE PHONE LINE
LOCAL - LOCAL ACCESS
REMOTE - REMOTE ACCESS
VOICE
- IN VOICE DIAL OUT MODE
EMGACC - ACCESS AFTER VOICE DIAL OUT
DCM
- IN DIGITAL COMMUNICATOR MODE
BATTERY: 230 (LIMIT 200)
PHONE: ONHK/IDLE
↓
Next, the display shows the A/D reading for the battery voltage, phone line voltage, AC power on, bell, and fuse:
BAT: 225 PHONE: 140
ACON: 82 BELL: 215
FUSE: 222
The next series of displays shows the current analog reading for each security zone input. The displays show the readings for
zones 1-176.
1=147 2=148 3=147
4=146 5=146 6=147
THROUGH
175=148 176=147
↑
Normal readings for zones are between 137 - 157 when secure. If Zones 1-4 are configured as Fire or Gas zone, normal readings
are between 26 - 43 when secure. Each reading should be changing only by two or three counts from its average steady reading.
When a door or window is opened, the reading will go up to a value that represents that zone is open.
This feature can be used to monitor the quality of the zone wiring and contacts. If the numbers begin to deviate from their
original values when the system was new, wiring problems that will eventually lead to trouble or false alarms may be developing.
You may wish to record the Status Test values for future reference.
5 = TEMP (TEMPERATURE)
The Temperature Status menu allows you to view and scroll through the status of each Thermostat and Temperature Sensor. To
enter the Temperature menu, from the Status menu, press the 5 key on the console keypad. The system will display:
TSTAT 1
HEAT:60
TEMP:80
COOL:82
↓
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You may enter a unit number to start displaying the status with that unit, or simply press the down arrow key to scroll through the
list of temperature zones. The status display is as shown under Temperature Control, except that now the arrow keys may be used
to continue scrolling.
TSTAT 1
MODE: AUTO FAN: AUTO
At this point, you may press the ' # ' key to control the temperature zone as specified under Temperature Control.
6= ENERGY (ENERGY COST)
The Energy Cost Status menu allows you to view the current energy rate in use.
ENERGY COST: MID
The Energy Cost will display Lo, Mid, Hi or Crit (for critical) energy rates.
Event Log
The Event Log records the 250 most recent significant security system Events (happenings) and trouble conditions in the system.
When a new event occurs, the oldest one is lost.
The following Events, along with the time and date of their occurrence are recorded in the Event Log when they occur:
•
•
•
•
•
•
•
All Security system Armings and disarmings (Off, Day, Night, Away, and Vacation), and user name.
All zones bypassed or restored by the user, and user name.
Any zone automatically bypassed by the system.
Any zone tripped while the security system is armed.
Any trouble condition (zone, battery, fuse, AC power, or phone).
The restoration of any trouble condition (the trouble condition ceased to occur).
Any Remote Telephone Access, Remote Access Denied, or Remote PC Access.
Show Events
To view your event log, from the top-level display or from the main menu, press the 7 key, then enter your code. The arrow keys
may be used to scroll through the event log, starting with the most recent event.
Each event log entry displays the time and date on the top line and a description of the event on the bottom line:
7:15 PM 5/8
USER NAME
AWAY
For trouble conditions, the event log will show the zone name or specific trouble condition and "TROUBLE":
10:59 AM 5/8
BATTERY
TROUBLE
For trouble restorations, the event log will show the zone name or specific trouble condition and "TRBL RST":
11:57 AM 5/8
BATTERY
TRBL RST
The system records each remote access. A remote phone access is when someone calls into the system from an outside phone
line. Remote phone access is also recorded if the system phones out in response to an alarm and the called party enters a code.
The event log displays the code used to access the system and "REM ACCESS":
12:05 PM 5/8
USER NAME
REM ACCESS
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An event is logged after three unsuccessful attempts are made to log into the system from a remote phone, the HMS 1100 will
lock out remote telephone access for 1 hour to discourage any further attempts to access the system - See Telephone Control.
Local access of the system using an in-house telephone is not recorded.
The event log will also record each time the PC Access software is used to access the system. The event log displays the code
used to access the system and "PC ACCESS".
Messages
The Message menu is used to play and record the memo message and to quickly clear all text messages. The memo message is an
eight-second voice message. It's like an "electronic notepad" for a family member to leave a handy message. After a message is
recorded, it can automatically be played back when someone returns and disarms the security system.
The Message menu is also used to show, log, clear, and send text messages, and to say and phone (dial out) your voice messages.
To enter the Message menu, from the top-level display or from the main menu, press the 8 (MESSAGE) key on the console.
MESSAGE
1=PLAY 2=RECORD 3=CLEAR
8=MESSAGE
↑
Record Memo Message
Note: To Record the memo message using this key, the HMS Two-Way Audio Module (with a microphone) must be installed.
To record a new voice memo message, press the 2 (RECORD) key.
HMS 1100 will say, "Record Message". At the beep, record your eight-second message. HMS 1100 will beep a second time at
the end of the eight seconds, which signifies the end of the record process.
After a new message is recorded, the display will show "CHECK MESSAGE".
Play Memo Message
Note: To Play the memo message using this key, the HMS Two-Way Audio Module (with a speaker) must be installed.
To play the voice message, press the 1 (PLAY) key.
Over the speaker, HMS 1100 will say, "Message is" - HMS 1100 will then play your eight-second message.
•
•
HMS 1100 will automatically play a new memo message when the security system is disarmed.
After the message has been played, the display will no longer show "CHECK MESSAGE".
Clear Text Messages
If any text messages are currently being displayed on the console, they can be deleted by pressing the 3 (CLEAR) key.
When you press the 3 (CLEAR) key, all messages are cleared from the console display.
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Message
To show, log, clear, and send text messages, and to say and phone (dial out) your voice messages, press the 8 (MESSAGE) key:
MESSAGE
1=SHOW 2=LOG 3=CLEAR↓
4=SAY 5=PHONE 6=SEND
↑
Show Message
The 1 (SHOW) key allows you to display the selected text message(s) on the console's top-level display. This can be a helpful
reminder of special events and occasions.
TRASH NIGHT
ENTER MESSAGE
↓
You may enter the message number followed by the ' # ' key to display that message, or simply press the down arrow key to scroll
through a list of messages. Press the ' # ' key to display the selected message:
Thu Oct 04, 01 4:06 PM
TRASH NIGHT
When the message is displayed, the console will beep 4 times and the console LED will flash continuously. You may press the
' * ' key to acknowledge seeing the message. This will cause the LED to stop flashing, however, the message will remain on the
display until it is manually cleared, or cleared by a program.
Log Message
The 2 (LOG) key allows you to store the selected text message(s) in the Event Log. This can be a helpful to keep track of the
times and dates of events and occurrences.
You may enter the message number followed by the ' # ' key to log that message, or simply press the down arrow key to scroll
through a list of messages. Press the ' # ' key to log the selected message.
Clear Message
The 3 (CLEAR) key allows you to clear the selected text message, or all text messages from the console's display.
TRASH NIGHT
ENTER MESSAGE
0=ALL ↓
You may enter the message number followed by the ' # ' key to clear that message, or simply press the down arrow key to scroll
through a list of messages. Press the ' # ' key to clear the selected message, or press 0, then ' # ' to clear all messages.
Say Message
Note: To Say a message, the HMS Two-Way Audio Module (with a speaker) must be installed.
The 4 (SAY) key allows the controller to say the selected voice message over a speaker. This voice message can be an audible
reminder of special events and occasions.
You may enter the message number followed by the ' # ' key to say that message, or simply press the down arrow key to scroll
through a list of messages. Press the ' # ' key to say the selected message.
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Phone Message
The 5 (PHONE) key allows the controller to call the selected phone number and say the selected voice message.
PHONE NUMBER:
1-8
Select a phone number (1-8) from the dial menu, then press ' # ':
SECURITY OFF
ENTER MESSAGE
↓
You may enter the message number followed by the ' # ' key, or simply press the down arrow key to scroll through a list of
messages. Press the ' # ' key to dial the number and say the selected voice message.
Send Message (Pro-Link)
The 6 (SEND) key allows you to send any of the text messages through the Pro-Link serial port. You are first prompted to
specify the desired serial port.
SERIAL PORT:
1-4
The built-in serial ports (J1-J3) on the controller are assigned to Serial Port 1 - Serial Port 3, respectively. Serial port 4 is a Serial
Interface Module connected to the Expansion port on the controller.
Next, select the message to be sent. You may enter the message number followed by the ' # ' key to send that message, or simply
press the down arrow key to scroll through a list of messages. Press the ' # ' key to send the selected message:
MSGNAME
ENTER MESSAGE:
↓
The message is sent out through the specified Pro-Link port exactly as the message was entered in Setup | Names | Message.
Carriage returns and line feed characters are not automatically appended to the end. To send ASCII control as part of the
message, use the caret "^" character in the message. This character specifics that the next character is to be interpreted as an
ASCII control character, such as "^M" to represent a carriage return.
Other useful sequences would be "^J" for a line feed character and "^G" for a bell character. To include an actual "^" character in
the message, enter it twice as in "^^".
Each message can be up to 15 characters long. To send a longer message, simply program two messages to be sent one after the
other.
Pro-Link also has the capability to monitor the serial port for incoming text messages. When a text message is received, Pro-Link
searches through all 128 messages for a matching message. If one is found, the Program Command (macro) corresponding to the
matching message is activated.
When receiving an ASCII message that is over 15 characters, HMS 1100 only processes the last 15 characters of the message.
Pro-Link determines that a message has been received when:
•
•
•
One or more characters have been received followed by 100 ms of silence
One or more characters followed by a carriage return character are received
One or more characters followed by a line feed character are received
It is not necessary to enter the terminating carriage return or line feed character as part of the message name.
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TELEPHONE CONTROL
Telephone Interface
Your HMS 1100 is equipped with a built-in telephone response feature that allows you to control and access the status of your
system from any Touch-Tone phone.
The HMS 1100 actually talks to you using a digital recording of an actual human voice, so the sound is incredibly life like. You
send commands to the HMS 1100 using the keys of your Touch-Tone telephone. There are no tapes, discs, or other moving parts
associated with the speech and control features, so there is no maintenance or parts to wear out.
Only Touch-Tone phones will work with the HMS 1100. Some phones have switches that allow you to select Pulse or Tone. Set
them to Tone to work with the HMS 1100.
NOTE: There are two keys on your Touch-Tone telephone that are special. The ' # ' key (pound key, to the right of the zero),
and the ' * ' key (star key, to the left of the zero). You will be using these keys.
In-House Phones
Each time you pick up your telephone at home, the HMS 1100 will also pick up the line and listen for a # (pound) key. If HMS
1100 does not hear the # key within 5 seconds, it hangs up and does not listen in again until the next time you pick up your phone.
If the HMS 1100 hears any key other than the # key while it is listening in, it disconnects itself immediately.
If the HMS 1100 does hear the # key within 3 seconds of your picking up the receiver, it disconnects your phones from the phone
company lines and connects your phones to itself, and begins talking to you. When you hang up, your phones are immediately
reconnected to the phone company.
You will hear a slight click on your phone when the HMS 1100 picks up or hangs up. This is normal. To access your HMS 1100
from an in-house phone: Pick up the receiver of any Touch-Tone phone in your house. Pause for just a moment (about a second),
then press the # key on the phone.
You will hear the voice read the menu, which tells you what commands are available over the telephone.
NOTE: If your system is in High Security Mode, you must also enter your code following the # key - See High Security Mode.
In UL Listed Installations, High Security Mode is enabled.
If the alarm system is tripped, the in-house phones will be disconnected when the HMS 1100 begins to dial out, to preclude a
burglar from jamming the line by shorting out an in-house phone. In this case, you will have to turn the system off at the console.
Remote Phones
You may call your system from any Touch Tone phone and "talk" to your HMS 1100, exactly as if you were at home, except that
you must enter your code (Master or Manager) to gain access to the HMS 1100.
To call your system from any touch tone phone, call your number. After 8 rings (or whatever you have "Rings Before Answer"
set to) your HMS 1100 will answer and "beep" - See Set Up Dial. Press the digits of your code on the phone. The first digit must
be pressed within 3 seconds of the beep. You will hear the menu.
If you hear three beeps after entering the code, you have entered the wrong code. Try again. If you make a mistake while
entering the code, press the # key and then enter the code again. You only have three tries to enter a valid code.
A successful remote access is logged in the event log as a Remote Phone Access, along with the time, date of its occurrence, and
the code number used.
There are a number of setup items that control what you can do from a remote phone when you or anyone else calls into your
home - See Set Up, Dial.
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Phone Access Denied - Remote Lockout
The HMS 1100 has a remote lockout feature to discourage youngsters (and adults who act that way) from trying to access your
system. If four invalid codes are entered, the system will hang up and a one-hour lockout period will begin. During the lockout
period, the HMS 1100 will not answer a call after any number of rings, which should discourage the caller.
If a lockout occurs, the event Phone Access Denied is entered into the event log, along with the time and date of its occurrence.
The one-hour lockout does not apply to in-house phones. The lockout is cleared immediately if the HMS 1100 is accessed using
an in-house phone.
Alternate Method
The HMS 1100 has an alternate access method that may be more effective, especially when calling long distance.
1. Call the system and allow the phone to ring once or twice.
2. Hang up.
3. Wait about 10 seconds, but within 60 seconds, call the system again. It will answer on the first ring and beep.
4. Enter your code.
Main Menu
Once you have successfully logged into your HMS 1100, it will read you a menu of commands, as follows:
WELCOME TO ONQ [AREA 1] PLEASE CHOOSE:
1:
2:
3:
4:
5:
6:
7:
8:
9:
*:
0:
CONTROL
SECURITY
BUTTON
ALL
TEMPERATURE
STATUS
EVENT
PHONE
GOOD-BYE
CANCEL
REPEAT
This means that you press '1' for Control functions, '2' for Security, '3' for Button, etc. Pressing one of the keys on the phone will
move you to another menu. These menus are the same as the menus on the console. Words in brackets [ ] are only spoken if that
feature is in use.
You do not have to wait for the HMS 1100 to finish talking. Once you are familiar with the menus, you can simply punch the
numbers on the phone without waiting. Whenever you press a number, the HMS 1100 stops talking and goes on to the function
that you have selected. If you press a key that is not on the current menu, you will hear 3 beeps and the menu will be repeated.
So that the HMS 1100 does not tie up your phone, there is a 10 to 15 second time-out that starts after the HMS 1100 stops talking.
If it does not hear any numbers from your phone in 10 to 15 seconds after it stops talking, the HMS 1100 will hang up. If you are
on a remote phone and the HMS 1100 hangs up, you must call the HMS 1100 again. If you are on an in-house phone, hang up,
wait a few seconds, then pick up and press the # key.
To hear the main menu again, press 0 on your phone. To cancel an operation, press ' * ' for Cancel. You will hear "CANCEL"
and one beep for a cancel operation.
If you make a mistake, you will hear 3 beeps, then the HMS 1100 will re-read whichever menu you are in.
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1 - Control
Press 1 from the MAIN MENU to get to the CONTROL menu.
If voice descriptions have been programmed, after a three-second delay, the system will begin reading from the list of units (HMS
1100 will say the unit number then its description). The HMS 1100 will read three units, then say,
"PRESS POUND TO CONTINUE."
If the ' # ' key is pressed, HMS 1100 will read the next three unit numbers and descriptions (if programmed).
2 - Security
Press 2 from the MAIN MENU to get to the SECURITY menu.
From the Security menu you can arm your system (Day, Night, Away, Vacation, Day Instant, and Night Delayed), disarm you
system, bypass and restore zones, and go to a different area.
When bypassing and restoring a zone, if voice descriptions have been programmed, after a three-second delay, the system will
begin reading from the list of zones. If the ' # ' key is pressed, HMS 1100 will read the next three descriptions (if programmed).
GOTO Area
Press the # key to GOTO a different area. HMS 1100 will say:
"GOTO AREA: ENTER AREA THEN #." "ENTER CODE, *: CANCEL"
"WELCOME TO HMS 1100, AREA 2."
3 - Button
Press 3 from the MAIN MENU to get to the BUTTON menu.
If button voice descriptions have been programmed, after a three-second delay, the system will begin reading from the list of
buttons (HMS 1100 will say the button number then its description).
User buttons 1 - 128 are available from the phone, for the current area.
4 - All
Press 4 from the MAIN MENU to get to the ALL menu.
"ALL: PLEASE CHOOSE:"
0: ALL OFF
1: ALL ON
2: LIGHT SETTING (Leviton Scene)
5 - Temperature
Press 5 from the MAIN MENU to get to the TEMPERATURE menu. The HMS 1100 will say,
"TEMPERATURE: ENTER TEMPERATURE NUMBER, THEN POUND."
After a three second delay, the system will begin reading from the list of Thermostats and Temperature Sensor (if voice
descriptions have been programmed, HMS 1100 will say the temperature zone then its description). The HMS 1100 will read
three temperature zones, then say,
"PRESS POUND TO CONTINUE."
If the ' # ' key is pressed, HMS 1100 will read the next three temperature zones and descriptions (if programmed).
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Press the temperature zone you wish to control, then press #.
Press the ' 0 ' key to select all HMS Thermostats. This is a simple way to broadcast the new Heat or Cool setting or change the
system mode, fan mode, or hold mode of all HMS thermostats in your system.
When the HMS Communicating Thermostat is entered:
"THERMOSTAT 1 - "THERMOSTAT 1" - TEMPERATURE IS (TEMP)."
"PLEASE CHOOSE:
1: MODE
2: HEAT SETTING
3: COOL SETTING
4: FAN
5: HOLD
#: STATUS
*: CANCEL
-
If the # (STATUS) key is selected, HMS 1100 will read the current status of the thermostat. For instance:
"TEMPERATURE IS (80), HEAT SETTING IS (60), COOL SETTING IS (75),
MODE IS (COOL), FAN IS (AUTO), HOLD IS (OFF)."
6 - Status
Press 6 from the MAIN MENU to get to the STATUS menu.
From the Status menu, HMS 1100 will report the Security Mode (for the current Area).
If all zones are secure and there are no troubles with the system, HMS 1100 reports "System OK".
If any zones are currently not ready, in trouble, or bypassed, HMS 1100 will report the current status of those zones. Any system
troubles are also reported.
Finally, HMS 1100 will report the current Outdoor Temperature (if part of the system) and the current time and date.
7 - Events
Press 7 from the MAIN MENU to get to the EVENT menu.
The HMS 1100 will read the 3 latest events. Press the ' 7 ' key for HMS 1100 to read 3 more events, or ' * ' to cancel.
8 - Message
This command allows you to record and verify the voice memo message, allows you to record and play custom messages
(phrases), and allows you to record and verify your address. If an optional HMS Two-Way Audio Module is being used, this
command also allows paging and listening to the premises.
Press 8 from the MAIN MENU to get to the MESSAGE menu.
"MESSAGE - PLEASE CHOOSE: 1 PLAY MESSAGE, 2 RECORD MESSAGE, 3 INTERIOR, 6 PLAY PHRASE,
7 RECORD PHRASE, 8 PLAY ADDRESS, 9 RECORD ADDRESS, *: CANCEL."
To play the current address, press the 8 key.
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Playing and Recording a Message
To play the current message, press the 1 key.
"MESSAGE IS: (HMS 1100 PLAYS MESSAGE)."
Note: When HMS 1100 is playing the message or the address, it does not listen for Touch-Tones.
To record the memo message, press the 2 key.
"RECORD MESSAGE - [BEEP]
At the [BEEP], record your message...
At the second [BEEP]:
"MESSAGE IS: (HMS 1100 PLAYS MESSAGE)."
Paging and Listening
When the HMS Two-Way Audio Module is being used:
To talk or listen to the premises, press the 3 key.
"PLEASE CHOOSE: 2 TALK, 8 LISTEN, *: CANCEL."
•
If no key is pressed, HMS 1100 will automatically switch to listen mode.
To talk to someone at the premises, press the 2 key.
To listen to the premises, press the 8 key.
•
You cannot talk to anyone on premises in listen mode and you cannot listen to the premises while in the talk mode.
Playing and Recording a Custom Phrase
When you can't find a word you need to complete a voice description or voice message, you have to ability to record a custom
phrase in HMS 1100. This phrase can then be used as part of your voice description and spoken over the telephone along with the
item number that is normally spoken. It can also be part of your voice descriptions for a message that is spoken over a speaker in
your home or business.
Phrases 1-32 are unique two-second phrases. Phrases 33-48 are four-second phrases that are made up of 2 two-second phrases.
Phrases 49-56 are eight-second phrases that are made up of 4 two-second phrases. Phrases 57-60 are sixteen-second phrases that
are made up of 8 two-second phrases.
For a complete list of Phrases and Voice Descriptions, including a complete description of Custom Phrases - See Appendix C
Voice Description Codes and Notes on Custom Phrases in this manual.
To play one of the custom phrases, press the 6 key.
" PLAY PHRASE: ENTER PHRASE NUMBER, THEN POUND."
Press the phrase number (1-60) you wish to play, then press #.
"PHRASE IS: (HMS 1100 PLAYS PHRASE)."
To record one of the custom phrases, press the 7 key.
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" RECORD PHRASE: ENTER PHRASE NUMBER, THEN POUND."
Press the phrase number (1-60) you wish to record, then press #.
"RECORD PHRASE - [BEEP]"
At the [BEEP], record your custom phrase…
At the second [BEEP]:
"PHRASE IS: (HMS 1100 PLAYS PHRASE)."
Playing and Recording the Address
To record the address, press the 9 key and enter the Master code.
"RECORD ADDRESS - [BEEP]
At the [BEEP], record your name and address.
"ADDRESS IS: (HMS 1100 PLAYS ADDRESS)."
Note: The address is used only for the VOICE dial out feature.
9 - Good-Bye
Press 9 from the MAIN MENU.
The HMS 1100 will say, "GOOD-BYE" and hang up.
From an in-house phone, the dial tone will return. From a remote phone, you will hear a click as the HMS 1100 hangs up. It is
recommended that you press 9 to terminate a remote call. If you don't, the HMS 1100 will hang up anyway after about 15
seconds.
Panic Button over the Phone (# # # # # #)
On an in-house phone only, you can activate the Police Emergency keys by picking up the phone and pressing the # key 6 times.
This activates the sounder immediately.
The first # that you press logs you in, as usual, then the next 5 presses of the # key activate the alarm. If you are already logged
into your system, then it takes only 5 presses of the # key to activate the emergency alarm. To prevent accidental activation of the
panic feature over the phone, you must press the # key 5 times, all at once. If you pause for more than 2 seconds, or press any
other key, the panic activation is canceled. The HMS 1100 will say "CANCEL".
Note that the Panic Button over the Phone feature only works if you are logged into the system. In an emergency, if you wish to
set off the alarm, simply pick up the phone and repeatedly press the # key until the alarm sounds. Be aware that, under some
circumstances, it may be smarter to dial 911 or your police department directly. Also be aware that your telephone will be
unusable while the HMS 1100 dials out.
Emergency Dial-Out
Emergency dial out consists of two distinct parts: the "digital dialer" and the "voice dialer."
Digital Dialer
The digital dialer (also called a "digital communicator") reports alarm events to a central station monitoring center. The digital
dialer sends a digitally coded message to the central station's receiver and computer. The computer in the central station presents
your name, address, and other information to a human operator who notifies the appropriate authorities.
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Digital communications to a central station are generally superior to voice communications for three reasons:
-
-
-
there is always someone manning the central station
there is virtually no chance for misinterpretation
personnel at the central station are trained to respond.
The digital communicator will not dial out until the Dial Out Delay has expired. If the alarm is canceled prior to the expiration of
the Dial Out Delay, no transmission will take place. If the alarm is canceled after the Dial Out Delay has expired, all alarm trips
will be transmitted followed by a Cancel code.
The communicator may be set up to automatically send a test code to the central station on a daily or weekly basis. This verifies
proper operation of the entire monitoring system on a periodic basis.
When the digital communicator is used, all voice dial outs will be delayed for five minutes after the expiration of the dial out
delay to allow time for the central station to call the premises.
If the HMS Two-Way Audio Module is being used, after the transmission of the alarm to the central station, the operator can talk
and listen to people and sounds at the premises.
If the digital communicator is unable to successfully communicate with the central station, the console will display a
Communicator Trouble condition.
Voice Dialer
In UL Listed Installations, the Voice Dialer is supplementary to the Digital Dialer described above.
The voice dial-out feature of the HMS 1100 is a sophisticated system that can notify you at the office, on vacation, on a pocket
pager, or notify your neighbor, a relative, and in some cases, local authorities.
See What Happens When the Alarm is Activated, also Set Up Dial.
How the HMS 1100 Voice Dialer Works
When a Burglar Alarm, fire alarm, police emergency keys, fire emergency keys, auxiliary emergency keys, gas alarm, water
alarm, Temperature alarm, or duress alarm is activated, the voice dialer looks at the Dial Order to determine which numbers to
dial and in what order. A Dial Order can have up to 8 entries, allowing the dialer to make up to 8 calls. If you want it to try a
number twice, it can be entered twice in the dial order.
The dial order numbers can be chosen from Dial Out Numbers 1 - 8.
What the HMS 1100 Voice Dialer Does
When an alarm is activated, the HMS 1100 will wait the Dial Out Delay. If your system is monitored by a central station, it will
be notified first. Then the voice dialer will dial out to the numbers as described above.
If the alarm is turned off at the console while a voice dial-out is in progress, the dial-out will be canceled immediately and the
voice dialer will hang up. If the number dialed is busy, or if all lines are busy, the dialer will immediately hang up and go to the
next number in the Dial Order. The dialer will wait up to 45 seconds after it finishes dialing a complete phone number for a voice
to answer. If it doesn't hear a voice in that time, it goes on to the next number. The voice dialer will respond to answering
machines.
After it has dialed the last number in the dial order, the HMS 1100 stops dialing and reconnects the in-house phones.
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What You Hear - If Your HMS 1100 Calls You
When you pick up the phone and say something, the HMS 1100 will say one of the following, depending on type of alarm:
-
-
-
-
-
-
-
BURGLAR ALARM
FIRE ALARM
AUXILIARY ALARM
TEMPERATURE ALARM
WATER ALARM
GAS ALARM
SILENT ALARM
AND
-
-
ADDRESS: (Your address here)
PHONE NUMBER (your phone number here)
The HMS 1100 will repeat this message twice.
Entering the Code
At any time during the message you can enter the Master or Manager code, simply by pressing the digits on the keypad of a
Touch-Tone phone. The HMS 1100 will stop talking when it hears any digit from a touch tone phone. (When it is saying the
address, the HMS 1100 completes the entire address before it stops talking.)
If you enter the correct Master or Manager code, you will then be logged in (a remote phone access is logged in the event log) and
further dial outs are canceled.
You will hear the status of the system, which will describe the type of alarm and the zones tripped, for example:
BURGLAR ALARM ACTIVATED: ZONE 1 - ENTRY EXIT - TRIPPED; ZONE 3 - DAY INTERIOR - TRIPPED:
Then the HMS 1100 will read the Main Menu as described in Telephone Control. You can press 0 to hear the menu. At this
point, you are in control, just as if you had called your system.
A strategy to follow if you are called by your system is to check the Status (6 on the telephone) to see what mode the system is in,
and which zones were tripped. Press * to cancel out of the status mode. You may wish to check the Event Log (7) to see when
each event happened. Then, press * to exit the event log.
Now press 9 (good-bye) to make the HMS 1100 hang up. Hang up your phone and call your premises to be sure that it wasn't
someone who has forgotten their code. If not, call the police.
If someone properly disarms the system while the called party is logged in, then the status message will go back to "SECURITY
MODE IS OFF - SYSTEM OK" as described in Telephone Control.
If a reportable event (an alarm, cancel, etc.) occurs while you are talking to your HMS 1100, it will hang up on you to
communicate the event to the central station.
PC Access
HMS 1100 is capable of communicating with an IBM compatible personal computer (PC). The PC can be local (in-house) or
remote. The PC must be equipped with a modem or serial port and running PC Access software. The HMS 1100 has a built-in
modem and can be accessed over the telephone or over a direct serial connection (RS-232/RS-485 through either the built-in or
optional serial interface module). If you wish to use your PC to configure, program, and check the status of your HMS 1100,
contact your dealer for the appropriate software for your PC.
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Built-In Ethernet Port
The built-in Ethernet port (J6) allows a device to connect to the HMS 1100 controller via a network (i.e. Ethernet, Internet) using
a secure, encrypted communication link. The Ethernet port transports HMS application-level packets containing HMS-Link serial
protocol messages over IP. The controller supports 3 unique client “sessions” which means 3 devices may actively be connected
and communicating with the controller simultaneously over the Ethernet port.
Controller IP Address, Port Number, and Encryption Key
The controller’s local IP address and port number set the local network parameters for the HMS 1100 controller. The encryption
key is used to establish a private, secure connection with the connected device.
These Setup items can only be assigned and changed from an HMS console. These items can not be assigned or changed via PC
Access; although the IP address and port number may be viewed via PC Access - See Set Up Miscellaneous.
HMS 1100 Ethernet Connections
Use a standard network cable to connect the controller to a hub, switch, or router. Use a network crossover cable when
connecting the controller directly to the NIC card on a computer.
When connected to a switch or router, port forwarding must be configured. Port forwarding sets up public services on your
network. The HMS 1100 controller listens for all IP/UDP communications addressed to it on the specified UDP port number.
The router will forward all communications on the specified port to the HMS 1100 controller.
Connecting to Network via PC Access
To access the controller over the network via PC Access:
1. Open an HMS 1100 account file.
2. Click Configure >> Network.
If you are connecting from the local network, enter the controller’s IP address under “Network IP Address or
Domain Name”.
If you are connecting from the Internet, enter either the public IP address (the way to reach your local network via
the Internet) or domain name (e.g. www.onqtech.com).
3. Enter the port number that is configured for the controller.
4. Select the Encryption tab. Enter the two part encryption key as it is displayed on the console.
5. Select OK.
6. Click Connect >> Network >> Connect. PC Access should change from “Off-Line” to “On-Line”.
The “Modem” item on the main menu has been replaced with the “Connect” item. The submenu under “Connect” then allows
selection of “Modem”, “Serial” or “Network”. When an account file is opened, the connection type will default to “Serial”.
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192.168.0.101
Hub or
Router
HMS 1100
Controller
To connect to an HMS 1100 controller on
a local network using HMS PC Access,
under Configure >> Network enter the
controller’s IP address:
192.168.0.50
192.168.0.51
Computer
Computer
(i.e. 192.168.0.101)
Local Network
Dynamic DNS
If the controller is connected to the Internet via a dynamic IP address, to locate and communicate with the controller from remote
locations over the Internet using HMS PC Access, you must subscribe to a Dynamic DNS (Domain Name Service). Dynamic
DNS is a service that maps your dynamic (changing) IP address to a static (permanent) hostname, allowing you to access your
HMS 1100 controller over the Internet using your static hostname instead of an IP address.
A “client” program (typically provided by the Dynamic DNS provider) runs on a PC on your local network and is used to
automatically update your Dynamic DNS provider with your current IP address. Several router/switch manufacturers have
embedded a Dynamic DNS client into their router firmware. These devices work with several of the Dynamic DNS providers,
including both free and commercial services. These devices are especially beneficial because the router can be powered up all the
time, so the dynamic update is always current and is handled by a single device (the router/switch) in the local network. This
allows you to locate and connect to the HMS 1100 controller without having a computer on the local network powered up and
running.
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To connect to an HMS 1100 controller
from the Internet using HMS PC Access,
under Configure >> Network enter the
public IP address:
To connect to an HMS 1100 controller on
a local network using HMS PC Access,
under Configure >> Network enter the
controller’s IP address:
(i.e. 134.42.112.8)
(i.e. 10.0.0.230)
Local / Wide Area Network
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SETUP
Configuration and Advanced Control Programming (ACP)
The Setup menu is used to configure operating parameters, program your system to do its automated control and security
functions using ACP, and give text and voice descriptions to all of your zones, units, buttons, codes, temperatures, and messages.
To enter the Setup menu, from the top-level display or from the main menu, press the 8 (SETUP) key on the console keypad.
Upon entry to the Setup mode, you will first be prompted to enter a security code:
SET UP
ENTER CODE:
A Master Code is required to enter the Setup mode.
SET UP
1=CODES 2=TIME 3=PROG ↓
4=DIAL 5=ARM 6=MISC
7=NAMES 8=VOICE
↑
Set Up Codes
HMS 1100 has 99 user codes that you may assign to users of the system. All HMS 1100 security codes are 4 digits in length
(0001 to 9999). Each user should be assigned a security code with an authority level, areas that can be accessed (if area arming is
being used), and times in which the code will be valid. To set up a code, from the Setup menu, press the 1 (CODES) key. Use
the arrow keys to scroll through the codes.
User Code 1 is always set to a Master code. The existing code number is not shown on the display. To change the code, enter a
four digit number, then press the ' # ' key.
Remember the code number. It will not be redisplayed.
CODE 2:
0000-9999 0000=DISABLE
Authority Level
Press the (↓) key. You will then be prompted for an authority level for that code:
CODE 2 AUTHORITY:
1=MSTR 2=MGR 3=USER
3
1 = Master
Master codes have complete access to the entire system.
2 = Manager
Manager codes can arm and disarm areas that they have access to, during assigned times. Managers can access the Main Menu if
the system is in High Security Mode, and have telephone access privilege.
3 = User
User codes can only arm and disarm the system in assigned areas, during assigned times. Telephone access is not a privilege.
Access Areas
After an authority level has been entered, you will be prompted for access areas for the user. Specify which area(s) (if part of
your system) the user has access to by pressing the number for each area.
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The display will show all areas that have been enabled for that user. After the area(s) is/are selected, press the ' # ' key.
CODE 2 AREAS:
1 2
0=CLR
You can specify the access (on/off) times for the code; this is, the time periods during which the code is valid.
CODE 2 ON TIME:
8:00 AM MTWTF-- #=CHNG
CODE 2 OFF TIME
5:00 PM MTWTF-- #=CHNG
The times and days are changed by pressing the ' # ' key. Choose the 1 (TIME) key to change the On or Off times. You will be
prompted to enter the new time. AM/PM must be specified for the time if the AM/PM format is being used, otherwise the entered
time should be 13:00-23:59. Each item defaults to its current value. Press the up arrow key to select Sunrise and press the down
arrow key to select Sunset.
CODE 2(ON/OFF)TIME:
1=TIME 2=DAYS
TIME: 8:00 AM
HHMM ↑=RISE/AM ↓=SET/PM
To change days, press the ' # ' key, then press the 2 (DAYS) key. You will be prompted to enter the day(s) that the code will be
valid. Press 1-7 for Monday - Sunday, 0 for Never, 8 for Weekdays, and 9 for Weekends.
DAY(S): MTWTFSS
1-7=MON-SUN 0=NEVER
Duress Code
If you are forced to disarm the system against your will by an intruder, disarm it as you normally would, but use the Duress Code
instead of your normal code. The system will disarm normally. No sirens will sound, no lights will flash, but the HMS 1100 will
perform a silent dial out and say that this is a silent alarm.
To stop a silent dial out, turn your security system off by pressing OFF, then your code.
DURESS CODE:
0000-9999 0000=DISABLE↑
Set Up Time
To set up time and date, from the Setup menu, press the 2 (TIME) key. You will be prompted to enter the new time
and date. AM/PM must be specified for the time if that format is being used, otherwise the entered time should be 13:00-23:59.
TIME:
HHMM ↑=AM ↓=PM
DAYLIGHT SAVINGS TIME?
0=NO 1=YES
If Daylight Savings Time is currently being observed (between spring and fall), set this item to "Yes". If Daylight Savings Time
is not currently being observed (between fall and spring) or is not observed in your geographic location, set this item to "No".
This item is used to correctly calculate the times for sunrise and sunset.
You are only asked this question when you set the time. Once the time is set, HMS 1100 will automatically adjust the "time of
day" each time daylight savings time begins and ends.
ENTER DATE:
MMDDYY
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Advanced Control Programming (ACP)
Your HMS 1100 can be programmed to do automated control and security functions on a time schedule or in response to an event
occurring in the system. You may program the following items:
•
•
•
•
•
•
•
Unit Numbers: On, Off, On for time, Off for time, Dim, Brighten, Dim for time, Brighten for time, Level, and Scene
Settings for HMS Communicating Thermostats
Temperatures: Low and High temperatures
All lights On, All Off
Security modes Off, Day, Night, Away, Vacation, Day(Instant), and Night(Delay) and bypass and restore zones
Buttons (Events)
Messages: Show, Log, Clear, Say, Phone, and Send
The HMS 1100 executes programs:
•
•
•
•
Once at a certain time on a certain date (One-Time Program)
On a certain date every year (Yearly Program)
Repeatedly (Repeating Programs)
In response to an event (Button Programs)
You can also specify 2 conditions in each program, so that they only run under certain circumstances.
Every line of programming in the HMS 1100 controller consists of three pieces. Each line must have at least an event (when) and
a result (command). The "&IF" statement (condition) is optional in all programming lines.
The program may specify up to 2 conditions that must be true for the program to execute. When programming from the console,
only 1 condition can be selected. If 2 conditions must be specified for a single program line, it must be entered using the PC
Access Software.
Each program can be set up to execute at a certain time of day or on the occurrence of a particular event in the system. When this
time or event occurs, the programmed action will be taken if, and only if, the specified condition(s) is also true at that time.
The Program menu allows you to add, review, change, and delete automation programs. To enter the Program menu, from the
Setup menu, press the 3 (PROG) key.
SET UP PROGRAMS
1=ADD 2=SHOW 3=DELETE
1 = Add Programs
The 1 (ADD) key is used to add new automation programs to the system. When you press the 1 (ADD) key, the Edit Program
menu is displayed which allows the various parts of a program to be specified - See Edit Program. You may edit each part of the
program as specified under Edit Program. Press the ' # ' key at the Edit Program menu to show the newly entered program.
Press the ' # ' key again to save the program, or press the ' * ' key to return to the Edit Program menu to cancel entry of the new
program and return to the Set Up Programs menu.
Once the new program is entered, the display will return to the Set Up Programs menu.
2 = Show Programs
The 2 (SHOW) key is used to review, edit, and delete existing programs. From the Set Up Program menu, press the 2 (SHOW)
key. The display prompts you to specify which program to be reviewed.
1=CTRL 2=SEC 3=BTTN
4=ALL 5=TEMP #=EVERY
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Menu 1 -
Menu 2 -
Menu 3 -
Menu 4 -
Menu 5 -
Menu # -
Programs for a particular control unit number
All Security related programs
Programs for a particular macro button
Programs for All On/Off functions
Programs for a particular Temperature zone
Displays every program
Selecting the 1 (CTRL) or 5 (TEMP) key will prompt you to specify the desired unit or temperature zone. These can be specified
by entering the number, followed by the ' # ' key or by using the arrow keys to scroll through a list of items.
UNIT:
ENTER UNIT
↓
TEMPERATURE ZONE
ENTER TEMPERATURE ZONE ↓
Selecting the 3 (BTTN) key will prompt you to specify the desired button number. These can be specified by entering the
number, followed by the ' # ' key or by using the arrow keys to scroll through a list of items.
BUTTON:
ENTER BUTTON
#=MENU ↓
Pressing the ' # ' key first will bring up a menu of event button types to select from:
BUTTON TYPE
1=CTRL 2=SEC 3=ZONE ↓
4=ALL 5=ALARM 6=X-10
7=MISC
↑
If there are no programs for the specified item, the console will beep three times and will display:
*** NO PROGRAMS ***
Otherwise, a help screen is displayed:
Press # to delete or
edit displayed program.↓
The first program is displayed once the down arrow is pressed. The top line displays the time or button/event that activates the
program and any condition that must be true for the program to activate. The bottom line shows the command to execute when
the program is activated.
10:00 PM MTWTFSS &AWAY
Living Rm Lt ON
6:00 AM 10/10
PROGRAM DAY
&NIGHT
WHEN AWAY:
ALL OFF
When 2 conditions are part of a single program, the conditions are not displayed on the console. Instead, "&MULTI" is displayed
to let you know that this program line contains 2 conditions. To view or edit the program, you must use the PC Access Software.
WHEN ZONE 1 NR: &MULTI
FOYER LIGHT ON
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The arrow keys are used to scroll through the programs. Pressing the ' # ' key while a particular program is displayed will allow
that program to be edited or deleted. The display shows:
SHOW PROGRAM
1=EDIT 2=DELETE
Press the 1 (EDIT) key to edit the selected program. The Edit Program menu is displayed which allows the various
parts of the program to be changed - See Edit Program. Edit each part of the program as specified under Edit Program.
Press the ' # ' key at the Edit Program menu to show the newly edited program. Press the ' # ' key again to save the
program, or press the ' * ' key to cancel edit of this program and return to reviewing the programs.
Press the 2 (DELETE) key to delete the selected program.
3 = Delete All Programs
To delete All automation programs, from the Set Up Program menu, press the 3 (DELETE) key. The display will prompt you to
confirm the deletion.
DELETE ALL PROGRAMS?
0=NO 1=YES
Select 1 (YES) to delete all automation control programs in the system. Select 0 (NO) or press the ' * ' key to return to the Set Up
Program menu.
NOTE: IF YOU CHOOSE THIS OPTION, ALL OF YOUR PROGRAMS WILL BE LOST PERMANENTLY.
Edit Programs
The Edit Program menu is used to specify each part of an automation program.
EDIT PROGRAM
1=WHEN 2=CMD 3=&COND
•
•
•
Selecting 1 (WHEN) allows the time or event that activated the program to be specified.
Selecting 2 (CMD) allows you to specify the action to be taken when the program is executed.
Selecting 3 (&COND) allows a condition to be specified that must be true for the program to be executed at the
specified time.
Each of these items defaults to its current setting for an existing program that is being edited, or to a default value for a new
program.
For each program, it is only necessary to specify the time or event and the action to be taken. It is not necessary to specify a
condition on the program if the action should be taken whenever the specified time or event occurs.
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Edit Programs When
Selecting the 1 (WHEN) key, from the Edit Program menu, allows the time or button/event that activates the program to be
changed. The display shows:
EDIT WHEN
1=TIMED 2=BUTTON
Times Programs
Selecting 1 (TIMED) sets the program to be activated at a specific time of day. You are prompted to enter the time and date or
days of week. The current default value is shown for each item. Press ' # ' to accept the default.
12:00 AM 5/17
1=TIME 2=DATE/DAY
Select 1 (TIME) to enter the new time. If the desired time is the time in which sunrise or sunset will occur, press the up arrow key
for sunrise, or the down arrow key for sunset before entering a time.
TIME: 12:00 AM
HHMM ↑=RISE/AM ↓=SET/PM
You may also choose to have the program execute up to 120 minutes before or after the time of sunrise or sunset.
SUNSET
1=BEFORE 2=AFTER #=AT
If the 1(BEFORE) or 2(AFTER) key is selected, you will be prompted to select the amount of minutes:
ENTER OFFSET:
0-120 MINUTES
When entering a time of day, AM/PM must be specified for the time if the AM/PM format is being used. Otherwise the entered
time should be 13:00-23:59.
TIME: 8:00 AM
HHMM ↑=RISE/AM ↓=SET/PM
Select 2 (DATE/DAY) to enter a new date or days of week.
DATE: 10/15
MMDD ↓=DAY
Next, specify if the program will run once (on the specified date and then be deleted) or if the program will run every year on the
specified date (yearly).
RUN PROGRAM
1=ONCE 2=YEARLY
To change days, press the down arrow (DAY) key. You will be prompted to enter the day(s) that the program will be activated.
Press 1-7 for Monday - Sunday, 0 for Once, 8 for Weekdays, and 9 for Weekends, then ' # '.
DAY(S): M-W-F--
1-7=MON-SUN 0=ONCE
Press the ' # ' key and the display will then return to the Edit Program menu:
EDIT PROGRAM
1=WHEN 2=CMD 3=&COND
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Button and Event Programs
Selecting 2 (BUTTON), from the "Edit When" menu, sets up a program to be activated when a macro button is executed or an
event occurs. The user is prompted to specify the button/event that activates the program:
BUTTON:
ENTER BUTTON
#=MENU ↓
A specific macro button may be activated by entering the button number followed by the ' # ' key, or by using the arrow keys to
scroll through a list of buttons.
To program specific event buttons (i.e. Front Door Opens, Security Armed Away, Porch Light Turns On, etc.), press the ' # ' key
to bring up a menu of event button types:
BUTTON TYPE
1=CTRL 2=SEC 3=ZONE ↓
4=ALL 5=ALARM 6=X-10
7=MISC 8=MSG
↑
After the event button is specified, the display returns to the Edit Program menu.
Control Unit Event / ALC Switch Press Event Buttons
When a control unit or ALC Switch Module is turned on or off, or if a pushbutton on an ALC Switch Module or 4-Button Scene
Switch Module is pressed, the "When Unit" program is activated.
Press the 1 (CTRL) key to select the "When Command" for a control unit or ALC Switch Module activated event. Additionally,
you can specify that the event will only activate when the pushbutton on an ALC Switch or 4-Button Scene Switch Module is
pressed.
You are first prompted to enter the desired unit number:
UNIT:
ENTER UNIT
↓
The unit may be selected by entering the unit number followed by the ' # ' key or by using the arrow keys to scroll through a list of
unit names. Next, the desired unit is displayed and you are prompted to specify the event that activates the program:
WHEN Porch Light:
0=OFF 1=ON 2=ALC
Press "0"' to select when the unit turns off. Press "1" to select when the unit turns on. Press "2" to select when an ALC Switch
Module is pressed in the on or off position (locally at the ALC Switch) or when the pushbutton on an ALC 4-Button Scene Switch
Module is pressed.
SWITCH:
0=OFF 1=ON 2-5=SW1-SW4
Press "0" to select when the ALC Switch Module is pressed in the off position. Press "1" to select when the ALC Switch Module
is pressed in the on position. Press "2-5" (which corresponds to Switch 1-4, respectively) to select when that pushbutton on the
ALC 4-Button Scene Switch Module is pressed. Press the ' # ' key to enter your selection.
Security Mode Event Buttons
Pressing the 2 (SEC) key allows you to select the event button that will be activated when a security mode changes:
0=OFF 1=DAY 2=NIGHT
3=AWAY 4=VACATION
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After the security mode is selected, an additional menu appears which allows you to further specify the event button. For
example, you would like to activate an event button when you arm the system into the 3 (AWAY) mode:
WHEN AWAY:
1=DELAY 2=CODE 3=AREA
Any of these may be selected alone or in combination. As each item is specified, the menu is redisplayed with the updated event
button description. Press the ' # ' key when done.
-
Selecting 1 (DLY) allows the user to specify whether the event button is activated at the start or end of the exit delay:
WHEN ACTIVATED?
1=START EXIT 2=END EXIT
When you specify that the event button is activated at the start of the delay by pressing the 1 (START EXIT) key, the mode is
prefixed by "A-" for "arming into".
WHEN AWAY:
WHEN A-AWY:
(END OF DELAY)
(START OF DELAY)
When the system is armed in the Day (instant) or Night (delay) mode, event buttons for the Day and Night modes are executed,
respectively.
-
Selecting 2 (CODE) allows you to specify that the event button is activated only when a particular code is used. You will be
prompted to enter the code:
ENTER USER CODE:
1-16
0=ALL ↓
You should enter the user code by entering the code number followed by the ' # ' key or by using the arrow keys to scroll through
a list of code names.
WHEN C1 AWAY:
1=DELAY 2=CODE 3=AREA
-
Selecting 3 (AREA) allows you to specify that the event button is activated only when the specified area is armed or
disarmed. You will be prompted to enter the area:
AREA:
ENTER AREA
0=ALL ↓
The area number should be entered followed by the ' # ' key, or the arrow keys may be used to scroll through a list of areas.
WHEN C1 A1 AWAY:
1=DELAY 2=CODE 3=AREA
Zone Event Buttons
Pressing the 3 (ZONE) key allows you to select the event button for a zone activation event. You are first prompted to enter the
desired zone number:
ZONE:
ENTER ZONE
↓
The zone number should be entered followed by the ' # ' key, or the arrow keys may be used to scroll through a list of zones. The
desired zone is then displayed and you are prompted to specify the state that activates the event button:
WHEN Front Door:
0=SECURE
1=NOT RDY
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All On/Off Event Buttons
Pressing the 4 (ALL) key allows you to specify an event button activated by issuing an All On or an All Off command. You are
first prompted to specify whether the event button is for All Lights On or for All Off:
ALL
0=ALL OFF 1=LIGHTS ON
If area arming is being used, you will be prompted to specify the desired area:
AREA:
ENTER AREA
0=ALL ↓
Alarm Event Buttons
Pressing the 5 (ALARM) key allows you to specify an event button activated upon the occurrence of an alarm. You are first
prompted to select the type of alarm:
SELECT ALARM TYPE
ANY TYPE
↓
The arrow keys are used to select from a list of alarm types:
• ANY ALARM
• BURGLARY ALARM
• FIRE ALARM
• GAS ALARM
• AUXILIARY ALARM
• FREEZE ALARM
• WATER ALARM
• DURESS ALARM
• TEMPERATURE ALARM
Press the ' # ' key when the desired alarm type is shown. You are then prompted to specify the area, if area arming is being used:
AREA:
ENTER AREA
0=ALL ↓
T he area number should be entered followed by the ' # ' key, or the arrow keys may be used to scroll through a list of areas.
X-10 Event Buttons
Pressing the 6 (X-10) key allows you to specify an event button activation upon receipt of an X-10 command from a source
external to HMS 1100. The HMS 1100 can also respond to scene changes initiated at Compose keypads and dimmers. When a
scene change is initiated, HMS 1100 can activate an event button program. You are first prompted to enter the X-10 house code:
X-10 HOUSE CODE:
1-16=A-P
You are then prompted to enter the X-10 unit code:
X-10 UNIT CODE:
1-16
0=ALL
Finally, you are prompted to specify the command that activates the event button:
WHEN X-10 A1:
0=OFF 1=ON 2=SCENE
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After specifying the X-10 House Code and X-10 Unit Code, select 0 for Off, 1 for On, or 2 for Scene.
"Off" events will be activated whenever the selected device is turned off. "On" events will be activated whenever the selected
device is turned on. "Scene" events will be activated whenever the selected device is set to the specified scene. "On" events will
also be activated whenever the selected device is set to a scene other than off.
Miscellaneous Event Buttons
Pressing the 7 (MISC) key allows you to select an event button from a list of other event buttons. You are first prompted to select
the event button:
SELECT BUTTON:
WHEN PHONE DEAD
↓
The arrow keys are used to select from a list of event buttons:
• WHEN ENERGY LO
• WHEN ENERGY MID
• WHEN ENERGY HI
• WHEN ENERGY CRIT
• WHEN PHONE DEAD
• WHEN PHONE RING
• WHEN PHONE OFFHK
• WHEN PHONE ONHOOK
• WHEN AC PWR OFF
• WHEN AC PWR ON
• WHEN BATTERY LOW
• WHEN BATTERY OK
• WHEN DCM FAIL
• WHEN DCM OK
Message Event Buttons (Pro-Link)
Pressing the 8 (MSG) key allows you to select an event button from a list of the 128 text messages. You are first prompted to
select the message:
MESSAGE:
ENTER MESSAGE
↓
The message may be entered by entering the message number followed by the ' # ' key or by using the arrow keys to scroll
through the list of messages.
Pro-Link also has the capability to monitor the serial port for incoming text messages. When a text message is received, Pro-Link
searches through all 128 text messages for a matching message. If one is found, the When Message Received event button
corresponding to the matching message is activated.
Pro-Link determines that a message has been received when:
•
•
•
One or more characters have been received followed by 100 ms of silence
One or more characters followed by a carriage return character are received
One or more characters followed by a line feed character are received
It is not necessary to enter the terminating carriage return or line feed character as part of the message name.
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Edit Program Command
Selecting 2 (CMD), from the Edit Program menu, allows the commanded action for the program to be specified. The following
menu is displayed:
1=CONTROL 2=SECURITY
3=BUTTON
4=ALL
↓
↑
5=TEMP
8=MESSAGE
6=ENERGY
After the command is specified, the display returns to the Edit Program menu:
Program Control Commands
Press the 1 (CONTROL) key to command lights and appliances. Specify the desired command - See Control.
Porch Light (Unit Name)
0=OFF 1=ON 2=DIM 3=BRT ↓
Porch Light (Unit Name)
4=LVL 5=RMP 9=TIM #=STA↑
If the selected unit is part of a House Code that is configured to use the Compose Format, the second page of the menu is
modified to allow Scene commands. Consequentially, the Level and Ramp Commands are removed from the menu.
Entry Lights (Unit Name)
4=SCN 9=TIM
#=STA↑
If the selected unit is not capable of dim and bright commands, only a single menu is shown.
SPRINKLER 1 (Unit Name)
0=OFF 1=ON 9=TIM #=STA
Program Security Commands
Press the 2 (SECURITY) key to arm and disarm the security system, or to bypass and restore an individual zone. The following
menu is displayed:
0=OFF 1=DAY 2=NIGHT
3=AWAY 4=VACATION
↓
↑
5=DAY INST 6=NIGHT DLY
8=BYPASS
9=RESTORE
Select (0-6) to arm the system into the desired mode or select the 8 key to Bypass and the 9 key to Restore a security zone. If area
arming is being used, the display will then prompt you for the area to be armed:
AREA
ENTER AREA
0=ALL ↓
Enter the area number followed by the ' # ' key, or use the arrow keys to scroll through a list of areas. Press the ' # ' key first to
specify all areas.
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Program Button Commands
Select the 3 (BUTTON) key to program a macro button. Specify the macro button to be executed - See Button Programs.
BUTTON:
ENTER BUTTON
#=MENU ↓
Program All On / All Off Commands
Select the 4 (ALL) key to program All Lights On (X-10), All Units On (ALC), and All Units Off (X-10 & ALC) commands. It is
also used to program Scenes, issue the Scene On command, and issue the Scene Off command to switches that support Leviton
Scene Control.
ALL
0=OFF 1=ON 2=SCENE
If area arming is being used, the display will then prompt you for the area to control. Enter the area number followed by the ' # '
key, or use the arrow keys to scroll through a list of areas. Press the ' # ' key first to specify all areas.
Program Temperature Commands
Select the 5 (TEMP) key to control HMS Communicating Thermostats and temperature sensors. Specify the desired command -
See Temperature.
TEMPERATURE:
ENTER TEMP ZONE 0=ALL ↓
Program Energy Cost
Select the 6 (ENERGY) key to command the energy cost rate. Specify the desired energy cost rate:
ENERGY COST:
0=LO 1=MID 2=HI 3=CRIT
Program Message Commands
Select the 8 (MESSAGE) key to show, log, clear, say, phone, or send a message. Specify the desired command - See Message.
MESSAGE
1=SHOW 2=LOG 3=CLEAR↓
4=SAY 5=PHONE 6=SEND
↑
The 1 (SHOW) key allows you to display the selected text message(s) on the console's top-level display. This can be a helpful
reminder of special events and occasions.
The 2 (LOG) key allows you to store the selected text message(s) in the Event Log. This can be a helpful to keep track of the
times and dates of events and occurrences.
The 3 (CLEAR) key allows you to clear the selected text message, or all text messages from the console's display.
The 4 (SAY) key allows the controller to say the selected voice message over a speaker. This voice message can be an audible
reminder of special events and occasions (i.e. "Front Door Open" when the front door is opened).
The 5 (PHONE) key allows the controller to call the selected phone number and say the selected voice message.
The 4 (SEND) key allows you to send any a text messages through the Pro-Link serial port.
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Edit Program Condition
Selecting the 3 (&COND) key, from the Edit Program menu, allows the condition for the program to be specified. The condition
is optional in all program lines. This condition must be true when the program time or event occurs for the program to executed.
Note: Two (2) conditions can be specified in each program line; however, when programming from the console, only 1 condition
can be selected. If 2 conditions must be specified for a single program line, it must be entered using the PC Access Software.
When 2 conditions are part of a single program, the conditions are not displayed on the console. Instead, "&MULTI" is displayed
to let you know that this program line contains 2 conditions. To view or edit the program, you must use the PC Access Software.
The following menu is displayed:
SELECT CONDITION
1=CTRL 2=SEC 3=ZONE ↓
9=TIME
#=MISC
↑
After the condition is specified, the display returns to the Edit Program menu.
Program Control Conditions
Press the 1 (CTRL) key to specify that the program should only execute if a specified control unit is either On or Off.
The display prompts for the unit number:
UNIT:
ENTER UNIT
↓
Enter the unit number followed by the ' # ' key, or use the arrow keys to select the unit.
The unit is displayed and the display prompts for the state of the unit:
IF Porch Light:
0=OFF 1=ON
Program Security Mode Conditions
Press the 2 (SEC) key to specify that the program should only execute if the security system is armed in a particular mode. Select
the security mode from the following menu:
0=OFF 1=DAY 2=NIT 3=AWY
4=VAC 5=DYI 6=NTD
Next, select whether the system is considered in the specified mode during the exit delay:
INCLUDE EXIT DELAY?
0=NO 1=YES
If area arming is being used, the display will then prompt you to specify the area.
Program Zone Conditions
Select the 3 (ZONE) key to specify that the program should only execute if a specified security zone is either Secure or Not
Ready. The display prompts you for the zone number:
ZONE:
ENTER ZONE
↓
Enter the zone number followed by the ' # ' key, or use the arrow keys to select the zone.
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The zone will be displayed and you will be prompted for the state of the zone:
IF Front Door:
0=SECURE
1=NOT RDY
Program Time Clock Conditions
Select the 9 (TIME) key to specify that the program should only execute if a specified Time Clock is either On or Off. The
display prompts you for the Time Clock number:
ENTER TIME CLOCK:
1-3
Enter the Time Clock number followed by the ' # ' key.
Next, specify the state of the time clock:
IF TIME CLOCK 1:
0=OFF 1=ON
Program Other Conditions
Select the # (OTHER) key to select a condition from a list of other conditions.
SELECT CONDITION:
NONE
↓
Choose "NONE" when editing a program and choose not to conditionalize the program.
SELECT CONDITION:
NEVER
Choose "NEVER" if you wish to temporarily deactivate a program without deleting it.
Other conditions include:
• IF LIGHT
• IF DARK
• IF ENERGY LO
• IF ENERGY MID
• IF ENERGY HI
• IF ENERGY CRIT
• IF PHONE DEAD
• IF PHONE RING
• IF PHONE OFFHK
• IF PHONE ONHOOK
• IF AC PWR OFF
• IF AC PWR ON
• IF BATTERY LOW
• IF BATTERY OK
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Set Up Dial
The Set Up Dial menu is used to configure all of the telephone related items for the HMS 1100. To enter the Set Up Dial menu,
from the Setup menu, press the 4 (DIAL) key. Use the arrows to scroll through the items. For each item, the top line displays a
description of the item and its current setting. The bottom line shows the available ranges for your selections.
Phone numbers can be up to 24 characters long. The number is shown on the bottom line of the display. Press the OFF key to
enter a ' - ' into the number. Press the DAY key to specify a pause of 2 seconds (shown as a "T" on the display). Press the
NIGHT key to enter a ' # ' into the number. Enter a single ' - ' for no number.
Telephone Access
The Telephone Access item allows you to turn the local (in-house) and remote telephone control feature on and off.
If set to On, the HMS 1100 will allow local and remote telephone access as described in Telephone Control. If set to Off, the
HMS 1100 will not answer incoming calls ever, and will not work on the in house phones. Dial outs will still occur, and the
system will operate normally when the HMS 1100 dials out.
If you do not have your HMS 1100 connected to a phone line, set Telephone Access to Off to keep the system from displaying
"PHONE LINE DEAD". The default setting for Telephone Access is On.
Answer Outside Call
If you do not want your system to Answer Outside Call, set this item to No. The local (in-house) telephone control features will
still work, but the system will never answer an incoming call.
The default setting for Answer Outside Call is Yes.
Remote Commands
The Remote Commands Ok item allows you to prevent any commands from being issued from a remote telephone.
If Remote Commands Ok is set to Yes, the HMS 1100 will allow all commands to be executed when called from a remote
telephone. If Remote Commands Ok is set to No, then lights, appliances, and the security system cannot be controlled from a
remote telephone that dials into your home.
You can issue commands from a local (in-house) phone with Remote Commands Ok set to Yes or No. The default setting is Yes.
Rings Before Answer
Your phone must ring this number of times before the HMS 1100 will answer an incoming call to your phone.
To change Rings Before Answer, enter the new number from 1 to 15, then press the ' # ' key. The factory default setting is 8.
Dial Type
The Dial Type specifies the type of dialing used when the HMS 1100 dials out. If you do not have Touch-Tone service, then Dial
Type must be set to Pulse.
The default Dial Type is Tone.
My Phone Number
My Phone Number is the phone number that will be announced when the HMS 1100 dials out in the event of an alarm. It should
be set to the phone number of the premises where your system is installed.
To enter phone numbers, press the keypad keys 0 - 9. You can put in a dash (-) for legibility by pressing the Off key.
Press the ' # ' key after you have pressed all of the digits in the phone number. For example, to enter the number 555-1234, press
555 "OFF" 1234 #.
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Dial Out Number 1
Dial Out Number 1 is one of the 8 numbers that are stored in the system. In the event of an alarm, these numbers are dialed in the
order that is set up in the Dial Out Order for the particular type of alarm.
Dial out numbers 1 - 8 have On and Off times and days, so that no time is wasted calling you at the office at night or on a Sunday
if the alarm is activated.
For dial out number 1, you should enter your office number where you can be reached during working hours.
Enter the phone number the same way as described for My Phone Number.
You can cause the system to pause for two seconds between digits of the number by pressing the DAY key, which puts a T in the
number. Multiple Ts for longer pauses are allowed. You can also press the NIGHT key (*) and the AWAY key (#) for symbols
to get through some types of telephone or pocket beeper/pager systems.
If you wish to remove a phone number for a particular dial out number, press OFF then ' # ' (with the display showing a Dial Out
Number) to enter a single dash (-).
Phone numbers can be up to 24 digits.
DIAL OUT 1 ON
DIAL OUT 1 OFF
Dial Out Number 1 has two times associated with it, an On and Off time. The HMS 1100 will only call this number if the time
and days are between the Dial Out 1 On and Dial Out 1 Off times and dates.
Press # to change the On and Off times - See Set Up Codes.
DIAL OUT 1 ON:
12:00 AM MTWTFSS #=CHNG
DIAL OUT 1 OFF:
NEVER
#=CHNG
For example, if your normal work hours are 8 to 5 Monday through Friday, then set Dial Out 1 On to 8:00 AM MTWTF and Dial
Out 1 OFF to 5:00 PM MTWTF. With these settings, the system will call Dial Out Number 1 only if the alarm is activated on
weekdays between the hours of 8:00 AM to 5:00 PM.
The default for Dial Out 1 On is 12:00 AM MTWTFSS, and the default for Dial Out 1 Off is Never, so that Dial Out Number 1 is
always active.
The Time that was entered before setting an On or Off time to Never is saved, and will be redisplayed when a day is set in place
of Never. Setting both the Dial Out 1 On and the Dial Out 1 OFF times to Never will make Dial Out Number 1 never active.
Dial Out Numbers 2-8
The default Dial Out On and Off times are the same as Dial Out Number 1.
Dial Order
The dial order is the order in which call all will be placed if an Alarm is activated.
You can have the system make up to 8 calls in the event of an alarm. You may chose from Dial Out Numbers 1 - 8. You can
have the system dial a number twice (or more) which is suggested if you don't have a direct dial number at work, so that your
company operator can find you, if you aren't at your desk, and have you alerted for the next call.
Up to eight numbers may be entered. Enter the Dial Out Order by pressing the keypad digits 1, 2, 3, 4, 5, 6, 7, or 8 for Dial Out
Numbers 1, 2, 3, 4, 5, 6, 7, or 8, respectively. When you have entered the dial order of your choice, press ' # '. Enter a single ' 0 '
if no dial out is desired. The default Dial Order is 1 2 3 4 5 6 7 8.
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Set Up Arming
To configure different arming and disarming options, from the Setup menu, press the 5 (ARM) key.
Entry Delay
The Entry Delay is the time, in seconds, that you have to turn off the alarm after entering your home. The Entry Delay only
applies to the entry/exit zone (i.e. your doors). If you (or someone else) come in through a window, there will be no entry delay
and the alarm will sound immediately.
When you come in through a door on an entry/exit zone, the other zones are delayed too. This allows you to get to your phone or
console to turn off the security system, even if you have to go through a room protected by a motion detector.
Some doors (a back door or garage door) may be configured as a Double or Quadruple Entry Delay. If so, that door has two
times or four times the entry delay shown on the display.
The default Entry Delay is 15 seconds. If you wish to allow yourself more time to get in and turn off the security system, you
may set the entry delay between 15 and 45 seconds.
ENTRY DELAY:
15-45 SECONDS
15
↓
The console will beep and the new entry delay will be displayed.
Exit Delay
The Exit Delay is the time, in seconds, that you have to leave your house when you turn on the system. When arming the system
in Day, Night, or Away modes, the system will wait this amount of time before arming.
The default exit delay is 15 seconds. You may change it from 15 to 180 seconds.
EXIT DELAY:
15-180 SECONDS
15
Audible Exit Delay
The Audible Exit Delay is an audible indication from the console beeper while the exit delay is in effect. During the last 10
seconds of the exit delay, the audible indication will beep twice as fast to let you know that you must leave at once.
The default setting for Audible Exit Delay is Yes.
Entry/Exit Chime
When Entry/Exit Chime is set to Yes, the console(s) will beep once when a door on an entry/exit zone is opened, even if the alarm
system is off. This lets you know when someone enters and leaves.
The default setting for Entry/Exit Chime is Yes.
Perimeter Chime
When Perimeter Chime is set to Yes, the console(s) will beep once when a window or any other perimeter zone is opened, even if
the alarm system is off.
The default setting for Perimeter Chime is Yes.
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Enable Quick Arm
The Quick Arm feature allows the security system to be armed by pressing the desired mode key twice instead of having to enter
your code.
The default setting for Enable Quick Arm is No.
Enable Auto Bypass
The Auto-Bypass feature allows the system to automatically bypass an open zone when the system is armed, rather than setting off
the alarm. In some applications, it may be preferable to allow arming only if all zones are secure (READY).
With Auto-Bypass Off, all zones to be armed must be secure when the system is armed. Otherwise, the console will beep three
times and display "ZONE NOT RDY". If the system is armed and a zone is open when the Exit Delay expires, the alarm will
sound.
All On For Alarm
This option will instruct HMS 1100 to execute an X-10 All On command in the event that any type of alarm occurs.
Beep On Trouble
If the HMS 1100 detects any troubles with itself or one of the zones connected to it, it will display a message on the screen and
beep the console twice per second, continuously (i.e. beep beep...beep beep...). You can silence this sound by pressing the ' * '
key. However, if the trouble occurs again, the beeper will start beeping again.
If you do not wish to hear the beeping sound when a trouble occurs, set Beep On Trouble to No.
The default setting for Beep On Trouble is Yes.
Set up Miscellaneous
To configure Miscellaneous items in the system, from the Set Up menu, press the 6 (MISC) key.
High Security Mode
In High Security Mode, the Master or Manager code is always required to do the following functions:
•
•
•
•
Any Control functions
Any Temperature Control
View the Event Log
Access the system from a local phone
With High Security Mode Off, no code is required to access a local telephone.
If your system is set up with High Security Mode On, the display will request the Master or Manager code whenever you select
one of these functions, even if the security system is Off. Simply enter your Master or Manager code.
Your system was shipped from the factory with High Security Mode Off, which allows you to view the event log and access the
local phones without having to enter a code. In most residential applications, this is appropriate. If you have a commercial
installation, or would like added protection from unauthorized access to the system, you may wish to turn on High Security Mode.
Announce Alarms
If the HMS Two-Way Audio Module is being used in a system, this item enables the system to speak the type of alarm and zone
over a speaker on premises. When an alarm first occurs, the siren is activated. After a few seconds, the siren is turned off and the
type of alarm is announced. The siren is then reactivated.
The default for Announce Alarms is No.
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Enable Freeze Alarm
If there are one or more Thermostat in a system, they can also be used to detect a freeze condition - See Freeze Alarm.
The default for Enabled Freeze Alarm is No.
Flash For Alarm
You may enter one unit number that will flash on and off continuously when the alarm is activated. This should be an outside
light to alert neighbors and police to your property if the alarm is activated.
The default Flash For Alarm is Unit 2. You may enter one number for the unit number you wish to have flash, or ' 0 ' for none.
X-10 House Code 1 Format
House Code 1 can be configured to use the Standard (Preset Dim Command), Extended Code (Level Command), and Lightolier's
Compose Mode transmission format.
X-10 HC 1 FORMAT:
1=EXTENDED #=CHNG
1
To change format for House Code 1, press the ' # ' key, then use the arrow keys to scroll through the list of formats. Press the ' # '
key to select a new type.
FORMAT
NUMBER
DESCRIPTION
STANDARD
EXTENDED
COMPOSE
0
1
2
Preset Dim Command (X-10, X-10 Pro, PCS, etc.)
Extended Code Level Command (Leviton)
Compose Mode (Lightolier's Compose)
The default setting for X-10 HC 1 Format is 1.
X-10 House Codes 2-16 Format
House Codes 2-16 can be configured to use the Standard (Preset Dim Command), Extended Code (Level Command), and
Lightolier's Compose Mode transmission format.
X-10 HC 2 FORMAT:
1
1=EXTENDED
The default setting for X-10 HC 2-16 Format is 1.
House Code 1 X-10 All Off
#=CHNG
This feature allows you to choose if X-10 House Code 1 or ALC Branch 1 will respond to All Off commands.
HC 1 X-10 ALL OFF:
0=NO 1=YES
1
To turn HC 1 All Off feature On, press 1 then ' # '. To turn HC 1 All Off feature Off, press the 0 key, then ' # '.
The default setting for HC 1 X-10 All Off is Yes.
House Code 1 X-10 All On
This feature allows you to choose if X-10 House Code 1 or ALC Branch 1 will respond to All On commands.
HC 1 X-10 ALL ON:
0=NO 1=YES
1
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To turn HC 1 All On feature On, press 1 then ' # '. To turn HC 1 All On feature Off, press the 0 key, then ' # '.
The default setting for HC 1 X-10 All On is Yes.
House Codes 2-16 X-10 All Off
This feature allows you to choose if House Codes 2-16 will respond to the X-10 All Off commands. House Codes 3, 5, and 7,
will determine if ALC Module 1 Branches 2, 3, 4, respectively will respond to All Off commands and House Codes 9, 11, 13, and
15 will determine if ALC Module 2 Branches 1, 2, 3, and 4, respectively will respond to All Off commands.
HC 2 X-10 ALL OFF:
0=NO 1=YES
1
To turn HC 2-16 All Off feature On, press 1 then ' # '. To turn HC 2-16 All Off feature Off, press the 0 key, then ' # '.
The default setting for HC 2-16 X-10 All Off is Yes.
House Codes 2-16 X-10 All On
This feature allows you to choose if House Codes 2-16 will respond to the X-10 All On commands. House Codes 3, 5, and 7, will
determine if ALC Module 1 Branches 2, 3, 4, respectively will respond to All On commands and House Codes 9, 11, 13, and 15
will determine if ALC Module 2 Branches 1, 2, 3, and 4, respectively will respond to All On commands.
HC 2 X-10 ALL ON:
0=NO 1=YES
1
To turn HC 2-16 All On feature On, press 1 then ' # '. To turn HC 2-16 All On feature Off, press the 0 key, then ' # '.
The default setting for HC 2-16 X-10 All On is Yes.
Time Clocks
There are three Time Clocks in the system are used to conditionalize programs. They are used solely to define time periods during
the week when certain programs should be enabled or disabled to execute.
TIME CLOCK 1 ON
TIME CLOCK 1 OFF
Specify the on and off times for each Time Clock - See Set Up Codes.
TIME CLOCK 1 ON TIME:
12:00 AM MTWTFSS #=CHNG
TIME CLOCK 1 OFF TIME
--
NEVER #=CHNG
For example, it may be desirable to conditionalize certain programs to execute only during a normal Monday - Friday 9:00 AM -
5:00 PM work week.
The default for Time Clock 1 ON is 12:00 AM MTWTFSS, and the default for Time Clock 1 OFF is Never, so that Time Clock 1
is always Enabled.
TIME CLOCK 2 ON
TIME CLOCK 2 OFF
TIME CLOCK 3 ON
TIME CLOCK 3 OFF
Time Clocks 2 and 3 is entered into the system and set for time and dates exactly like the settings for Time Clock 1.
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Latitude, Longitude, and Time Zone
The system automatically calculates the time of sunrise and sunset each day. Sunrise/sunset can be specified as the time a
scheduling command is executed, as an enable/disable time, or as a darkness condition on a scheduling command or event button.
To enable the system to properly calculate sunrise and sunset times, you must enter your latitude, location north or south of the
equator, longitude, location east or west of the Prime Meridian, and time zone.
These items should be set to the proper values for the location where the HMS 1100 is installed. The latitude and longitude for a
particular location may be obtained from an almanac or map of the area. These values should be entered to the nearest degree.
The value entered for the time zone is the number of hours difference between local standard time at the HMS 1100 location and
Greenwich Mean Time. The following values should be used for the standard time zones in North America:
ZONE
NAME
4
5
6
7
8
ATLANTIC
EASTERN
CENTRAL
MOUNTAIN
PACIFIC
9
YUKON
10
11
ALASKA-HAWAII
BERING
The value specified for longitude may be adjusted to correct for areas, such as Nova Scotia, where the local time differs from
Greenwich Mean Time by a non-hourly amount. The calculated time of sunrise/sunset will change by four minutes for every
degree change in longitude. To cause the calculated sunrise/sunset to occur later, enter a larger value for longitude. Enter a
smaller value for longitude to cause the time to occur earlier.
It is not necessary to alter the time zone to compensate for daylight savings time, the HMS 1100 will automatically adjust its
calculations for sunrise and sunset, and time when daylight savings time begins and ends.
LATITUDE:
0-60
30
1
LATITUDE N/S:
1=NORTH 2=SOUTH
LONGITUDE:
0-180
90
2
LONGITUDE E/W:
1=EAST 2=WEST
TIME ZONE:
0-12
6
↑
Daylight Savings
The HMS 1100 automatically calculates the day of daylight savings time each year. It also adjusts the "time of day" each time
daylight savings time begins and ends.
To enable the system to properly calculate daylight savings time, a start month, start weekend, end month, and end weekend is
set-up at the factory. You may change or disable this function if desired.
DST START MONTH:
1-12 0=DISABLE
4
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DST START WEEKEND:
FIRST SUNDAY
#=CHNG
DST END MONTH:
1-12 0=DISABLE
10
DST END WEEKEND:
LAST SUNDAY
#=CHNG ↑
Set the value for DST Start and End Months to "0" if Daylight Savings Time does not apply to your region, or to disable this
automatic time update feature.
The DST Start and End Weekend takes place on the specified Sunday (1-7) at 2:00 AM.
To change the DST Start or End Weekend, press the ' # ' key, then use the arrow keys to scroll through the list. Press the ' # ' key
to make the new selection.
NUMBER
DESCRIPTION
1
2
3
4
5
6
7
First Sunday
Second Sunday
Third Sunday
Fourth Sunday
Last Sunday
Next to Last Sunday
Third from Last Sunday
Controller IP Address
The controller’s local network IP address is used to identify the HMS 1100 controller on the network. To view and assign the
controller’s local network IP address, from the Set Up menu, press the 6 (MISC) key. Using the down arrow key (↓), scroll to the
following menu item:
IP ADDRESS
192.168.0.101
The format of the IP address is a 32-bit numeric address written as four numbers separated by periods. An IP address has two
components, the network address, and the host address. The first two numbers (e.g. 192.168) represent the Class B network
address and must be the same as the first two numbers of your local network. The second two numbers (e.g. 0.101) identify a
particular host on the local network and may be assigned at random as long as each device on the local network has a unique
address. Each number can be 0 to 255. Enter the 1, 2, or 3 digit number followed by the “#” key to move to the next number.
After the 4th number has been entered, press the “#” key to store the IP address.
Controller Port Number
The controller’s local network port number identifies the logical channel to the HMS 1100 controller. For example, port 80 is
used for HTTP traffic; the controller’s local network port number is used for HMS-Link traffic. To view and assign the
controller’s local network port number, from the previous Setup item (IP ADDRESS), press the down arrow key (↓).
PORT NUMBER
0-65535
4369
In most installations, the default port number can remain the same. Port numbers range from 0 to 65535. To change the port
number, enter the new port number followed by the “#” key to store the port number. Port numbers 0 to 1024 are reserved for
designated services and should not be used.
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Encryption Key
Encryption and decryption of data between the HMS 1100 controller and the connected device is based on the Advanced
Encryption Standard (AES) using a 128-bit cryptographic key. A unique encryption key is randomly assigned to each HMS 1100
controller at the factory (no records of these keys are kept at the factory). It may be left the same (recommended) or it may be
changed as desired. To view and assign the encryption key, from the previous Setup item (PORT NUMBER), press the down
arrow key (↓).
ENCRYPTION KEY PT 1:
6F-1B-26-A2-FF-D9-E4-12
This key consists of 16 bytes (that is 16 2-digit values from 0-9 and/or the letters A-F). It is entered into the controller in two
parts (PT 1 and PT 2) consisting of 8 bytes each. Enter the 2 digit value. To enter the digits A-F, first press the “OFF” key, then
press the 0-5 key respectively (i.e. A1 = OFF 0 1 and CB = OFF 2 OFF 1). After the last digit (16th digit) has been entered, press
the “#” key to store “PT 1” of the encryption key. Press the down arrow key (↓) to enter “PT 2” of the encryption key.
ENCRYPTION KEY PT 2:
DC-67-48-8F-D1-3A-EF-70↑
After the last digit (16th digit) has been entered, press the “#” key to store “PT 2” of the encryption key.
Set Up Names
The system can be set up to display descriptive names such as "FRONT DOOR", "JOHN'S BEDROOM", or "PORCH LIGHT"
for zones, units, buttons, codes, temperatures, areas, and messages. These names are displayed instead of the unit, zone, button,
code, temperature, area, and message number that is normally displayed. Zone and Message names may be up to 15 characters
long. Each of the other names may be up to 12 characters long.
To enter the Set Up Names menu, from the Setup menu, press the 7 (NAME) key.
SET UP NAME
1=CTRL 2=ZONE 3=BTTN ↓
4=CODE 5=TEMP 6=AREA
8=MSG
↑
The 6 (AREA) choice will only be displayed if area arming is being used.
Select the item that you would like to name by pressing one of the keys (1-6, and 8). The current name for the first item (unit,
zone, button, code, temperature, area, and message) is then displayed. Use the arrow keys to scroll through the list of names.
To enter a name, enter the two digit code shown in Appendix B for each character in the name, then press the ' # ' key. Use the up
arrow key to delete the most recently entered character.
ZONE 1:
00-95
↓
ZONE 1: FRONT DOOR------
00-95
↑=DEL
ZONE 1: FRONT DOOR
00-95
↓
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Set Up Voice
The HMS 1100 can be set up to speak descriptive names such as "FRONT DOOR" for control zones, units, buttons, codes,
temperatures, areas, and messages. These names will be spoken over the telephone along with the item number that is normally
spoken. Voice descriptions for messages can be spoken over a speaker when used with a Two-Way Audio Module.
To enter the Set Up Voice menu, from the Setup menu, press the 8 (VOICE) key.
SET UP VOICE
1=CTRL 2=ZONE 3=BTTN ↓
4=CODE 5=TEMP 6=AREA
8=MSG
↑
Select the item that you would like to give a voice description. Use the arrow keys to scroll through the list of names.
To enter a voice description, enter the code shown next to the voice description in Appendix C for each description (word or
group of words), then press the ' # ' key. After you have entered the complete description for each item (unit, zone, button, code,
temperature, area, and message), press the ' # ' key twice. You may enter up to six (6) descriptions (word or group of words) for
each unit, zone, button, code, temperature, area, and message.
UNIT 1 VOICE:
↓
UNIT 1 VOICE:
144 109
↓
When Unit 1 is spoken over the phone, the HMS 1100 will say, "UNIT 1 - PORCH LIGHT".
Set Up Address
The final setup item is accomplished over the telephone. This is the address that the system says when it dials out in an
emergency. Your voice will be recorded on computer chips in the HMS 1100 controller and saved to be played back in the
emergency message when the system dials out for an alarm.
Pick up an inside phone and press the ' # ' key on the telephone within 5 seconds of picking up the phone. The HMS 1100 will
respond with a menu. Press 8 on the telephone keypad, then 8. The unit will say "ADDRESS IS:" then the HMS 1100 will play
back the message stored in the Address memory if one has been entered by your installer.
To record your address, Press 9, then enter the Master Code. The HMS 1100 will say "RECORD ADDRESS", then BEEP. In a
normal tone of voice, say your name and address and any helpful information for locating your house.
"THE JONES RESIDENCE, 1234 JOHNSON STREET, CORNER OF JOHNSON AND THIRD STREET"
The unit will beep after 8 seconds, then play the address back to you. If you are not happy with the sound, re-record by pressing 9
and the Master Code. If you would like to hear the address again, press 8 for Play Address.
If you accidentally press 9 but have not entered your master code and do not wish to record a new address, simply hang up the
phone. The address can be recorded from a local (in house) phone or a remote phone. We suggest using a local phone for higher
sound quality.
When the HMS 1100 says "record address - beep" any previous address recorded on your system is erased. Always
verify that you have your name and address in your system if you have entered this function.
When recording the address, do not press any touch-tone keys on your phone until the second beep, indicating that
recording is complete. This will cause improper operation when the system dials out. The HMS 1100 will think that the
tone is a code being entered by the called party and it will stop talking.
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UNDERWRITER'S LABORATORIES REQUIREMENTS
For a complete list of requirements and restrictions when installing the HMS 1100 panel in a UL Listed system, refer to the
Underwriter's Laboratories Requirements section of the Installation Manual (1307593).
When used in UL Listed Installations, the following items apply:
1. The "High Security Mode" must be ON.
2. The "Enable Auto Bypass" feature must be OFF.
3. The ENTRY DELAY shall not exceed 45 seconds for residential applications; 60 seconds for commercial applications.
4. The EXIT DELAY shall not exceed 60 seconds.
5. Double Delay and Quad Delay zone types shall not be used.
6. For residential applications the sounding device may be mounted indoors. If, however, the sounding device is connected to
the "EXT HORN" terminals of the HMS 1100, then the "OUTSIDE SIREN DELAY" shall be set to 0.
7. The DIAL OUT DELAY shall not exceed 30 seconds.
8. The BEEP ON TROUBLE feature must be ON, and CONSOLE SOUNDER must be ON.
Installer:
NAME: __________________________________
NUMBER: _______________________________
FIRE ESCAPE PLANNING
Your fire protection system is designed to provide warning in the event of a fire. It is your responsibility to plan your escape
routes in the event of a fire alarm. Your family should practice "fire drills" periodically to ensure that everyone is familiar with
the plan.
1. Draw a floor plan of your home, showing location of fire and smoke detectors. Show two exit routes from each room: The
primary exit and an alternate escape route.
2. Be sure that your family knows what the fire alarm signal sounds like.
3. In the event of a fire alarm, DO NOT open a closed door. First, touch the door. If it is hot to the touch, use the alternative
escape route.
4. Since smoke tends to rise, keep low to the floor during your escape, crawling if necessary. If you encounter any smoke,
hold your breath.
5. During a fire alarm, do not stop to pack or gather belongings. Exit immediately and meet at a designated spot outside the
house.
6. DO NOT return to a burning house.
7. Notify the fire department using a neighbor's telephone.
8. Review your escape plan and rehearse a fire alarm periodically with your family.
Page 68
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FEDERAL COMMUNICATION COMMISSION NOTICE:
1. This equipment complies with Part 68 of FCC Rules. On the door, inside of the HMS 1100 enclosure, is a label that
contains, among other information, the FCC registration number and Ringer Equivalence Number (REN) for this equipment.
If requested, provide this information to your telephone company.
2. An FCC compliant telephone cord and modular plug is provided with this equipment. This equipment is designed to be
connected to the telephone network or premises wiring using a compliant modular jack which is Part 68 compliant. See
installation instructions for details.
3. The REN is useful to determine the quantity of devices you may connect to your telephone line and still have those devices
ring when your number is called. In most, but not all areas, the sum of RENs of all devices should not exceed five (5). To
be certain of the number of devices you may connect to your line, as determined by the REN, you should call your telephone
company to determine the maximum REN for your calling area.
4. If your HMS 1100 system causes harm to the telephone network, the telephone company may disconnect you service
temporarily. If possible, they will notify you in advance. You will be advised of your right to file a complaint with the
FCC.
5. Your telephone company may make changes in it's technical operations, facilities, equipment, or procedures; if such changes
affect the compatibility or use of this device, the telephone company is required to give adequate notice of changes so as to
give you an opportunity to maintain uninterrupted service.
6. In the event of equipment malfunction, all repairs should be made by our company or an authorized agent. It is the
responsibility of users requiring service to report the need for service to our Company or to one of our authorized agents.
Service can be obtained at:
OnQ TECHNOLOGIES, INC.
P. O. BOX 60907
HARRISBURG, PA 17106-0907
7. This equipment may not be used on coin service provided by the telephone company. Connection to party lines is subject to
state tariffs. (Contact your state public utility commission or CORPORATION commission for information.)
8. This equipment generates and uses radio frequency energy and if not installed and used properly, that is, in strict accordance
with the manufacturer's instructions, may cause interference to radio and television reception. This device complies with
Part 15 of the FCC Rules. Operation is subject to the following two conditions:
1.
2.
This device may not cause harmful interference, and
This device must accept any interference, including interference that may cause undesired operation.
Part 15 of FCC Rules are designed to provide reasonable protection against such interference in a residential installation.
However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause
interference to radio or television reception, the user is encouraged to try to correct the interference by one or more of the
following measures:
1.
2.
Reorient the receiving antenna.
Plug the receiver into a different outlet. If necessary, the user should consult the dealer or an experienced
radio/television technician for additional suggestions.
Page 69
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CANADIAN INDUSTRY CANADA NOTICE
Notice: The Industry Canada label identifies certified equipment. This certification means that the equipment meets
certain telecommunications network protective, operational and safety requirements. The Industry Canada does not
guarantee the equipment will operate to the user's satisfaction.
Before installing this equipment, users should ensure that it is permissible to be connected to the facilities of the local
telecommunications company. The equipment must also be installed using an acceptable method of connection. In some
cases, the company's inside wiring associated with a single line individual service may be extended by means of a certified
connector assembly (telephone extension cord). The customer should be aware that compliance with the above conditions
may not prevent degradation of service in some situations.
Repairs to certified equipment should be made by an authorized Canadian maintenance facility designated by the supplier. Any
repairs or alterations made by the user to this equipment, or equipment malfunctions, may give the telecommunications
company cause to request the user to disconnect the equipment.
Users should ensure for their own protection that the electrical ground connections of the power utility, telephone lines
and internal metallic water pipe system, if present, are connected together. This precaution may be particularly
important in rural areas.
Caution: Users should not attempt to make such connections themselves, but should contact the appropriate electric inspection
authority, or electrician, as appropriate.
Notice: The Ringer Equivalence Number (REN) assigned to each terminal device provides an indication of the maximum
number of terminals allowed to be connected to a telephone interface. The termination on an interface may consist of any
combination of devices subject only to the requirement that the sum of the Ringer Equivalence Numbers of all the devices does
not exceed 5.
This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set out in the Radio
Interference Regulations of the Canadian Department of Communications.
Le present appareil numerique n'emet pas de bruits radioelectriques depassant les limites applicables aux appareils numeriques de
la class B prescrites dans le Reglement sur le brouillage radioelectrique edicte par le ministere des Communications du Canada.
IF YOU HAVE TROUBLE WITH YOUR PHONES
...and you suspect that your HMS 1100 is causing the trouble, disconnect the Controller from the phone lines by removing the
PHONE LINE cable from BOTH THE PROCESSOR BOARD AND THE RJ31X JACK INSIDE THE CONTROLLER
ENCLOSURE.
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APPENDIX A - DIAL OUT PLANNER
Use the following dial-out planner to help you set-up the voice dial-out numbers:
HMS 1100 Voice Dial-Out Planner
DIAL OUT NUMBER 1: __________________________________ AREA: _____________
DIAL OUT 1 ON:
DIAL OUT 1 OFF:
TIME: _______________ DAYS: _______________
TIME: _______________ DAYS: _______________
DIAL OUT NUMBER 2: __________________________________ AREA: _____________
DIAL OUT 2 ON:
DIAL OUT 2 OFF:
TIME: _______________ DAYS: _______________
TIME: _______________ DAYS: _______________
DIAL OUT NUMBER 3: __________________________________ AREA: _____________
DIAL OUT 3 ON:
DIAL OUT 3 OFF:
TIME: _______________ DAYS: _______________
TIME: _______________ DAYS: _______________
DIAL OUT NUMBER 4: __________________________________ AREA: _____________
DIAL OUT 4 ON:
DIAL OUT 4 OFF:
TIME: _______________ DAYS: _______________
TIME: _______________ DAYS: _______________
DIAL OUT NUMBER 5: __________________________________ AREA: _____________
DIAL OUT 5 ON:
DIAL OUT 5 OFF:
TIME: _______________ DAYS: _______________
TIME: _______________ DAYS: _______________
DIAL OUT NUMBER 6: __________________________________ AREA: _____________
DIAL OUT 6 ON:
DIAL OUT 6 OFF:
TIME: _______________ DAYS: _______________
TIME: _______________ DAYS: _______________
DIAL OUT NUMBER 7: ___________________________________ AREA: _____________
DIAL OUT 7 ON:
DIAL OUT 7 OFF:
TIME: _______________ DAYS: _______________
TIME: _______________ DAYS: _______________
DIAL OUT NUMBER 8: ___________________________________ AREA: _____________
DIAL OUT 8 ON:
DIAL OUT 8 OFF:
TIME: _______________ DAYS: _______________
TIME: _______________ DAYS: _______________
Page 71
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INSTRUCTIONS TO CALLED PARTY
Dear ___________________________________________________________________
I have programmed my HMS 1100 home management system to call you if my alarm is activated. If it is activated, it will call
and say: "Emergency... Emergency... The (burglar or fire) alarm has been activated at the following address:
________________________________________________________________________
________________________________________________________________________
Phone Number ________________________ Please respond immediately."
This message will be repeated 2 times.
At any time during the message, please dial my code, which is: __________________
(If you make a mistake, press # then enter the code again.)
This will stop the system from making any further calls. The system will tell you what zone caused the alarm.
Press 9. The system will say "Good-bye" and hang up.
Hang up, then call me at: _____________________ If no one answers, please hang up, then call the police, fire, or emergency
departments.
NOTE: IF THE SYSTEM SAYS "THIS IS A SILENT ALARM", please call the police immediately and tell them that a silent
alarm has been activated at my address!
Thank you very much. __________________________________________________
HOME PHONE: ___________________
OFFICE PHONE: ___________________
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APPENDIX B - TEXT DESCRIPTION CHARACTER CODES
CODE CHAR
CODE CHAR
CODE CHAR
CODE CHAR
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
SPACE
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
8
9
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
P
Q
R
S
T
U
V
W
X
Y
Z
[
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
h
i
!
"
:
j
#
$
%
&
'
;
k
l
<
=
>
?
m
n
o
p
q
r
(
@
A
B
C
D
E
F
G
H
I
)
*
+
,
s
¥
t
-
]
u
v
w
x
y
z
-
.
^
/
_
0
1
2
3
4
5
6
7
`
a
J
b
K
L
M
N
O
c
d
×
¯
à
ß
e
f
g
Page 73
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APPENDIX C - VOICE DESCRIPTION CODES
CODE DESCRIPTION
CODE DESCRIPTION
CODE DESCRIPTION
255 (ADDRESS MSG)
58 (BEEP)
254 (MEMO MESSAGE)
29 (PAUSE)
30 (SHORT PAUSE)
26 A. M.
286 BOAT
318 DANGER
61 DATE
62 DAY
319 DEAD
320 DECEMBER
208 DECK
200 BOILER
287 BOTTOM
288 BOUDOIR
47 BOY'S
201 BREAK
256 ABOVE
31 AC POWER
32 ACCESS
257 ACTIVE
33 ADDRESS
258 AFTERNOON
259 AIR
34 ALARM
260 ALERT
35 ALL
198 ALLEY
261 AMPLIFIER
262 AND
263 ANNIVERSARY
264 ANTIQUE
195 APARTMENT
36 APPLIANCE
265 APPROACHING
266 APRIL
37 AREA
267 ARMED
199 ART
268 ASLEEP
269 ASSISTANCE
270 AT
271 ATRIUM
38 ATTIC
289 BREAKFAST
48 BRIGHTER
49 BUILDING
50 BURGLAR
51 BUTTON
52 BYPASS
290 CABINET
291 CABLE
292 CALL
202 CAMERA
53 CANCEL
293 CANS
294 CARPORT
203 CASE
321 DECREASE
63 DEGREES
64 DELAYED
65 DEN
66 DENIED
209 DESK
322 DETECTED
210 DETECTOR
323 DEVICE
324 DIAL
325 DIGIT
67 DIMMER
68 DINING
326 DISABLE
327 DISARMED
211 DOCK
328 DOG
69 DOOR
70 DOWN
330 DRAPES
212 DRAWER
331 DRESSING
71 DRIVEWAY
72 DURESS
332 DVD
73 EAST
333 ECONOMY
22 EIGHT
204 CCTV
295 CD
205 CEILING
296 CELLAR
54 CENTER
297 CENTRAL
206 CHANDELIER
298 CHANGE
196 CHECK
299 CHILDREN’S
300 CHRISTMAS
301 CIRCUIT
302 CLASS
272 AUDIO
303 CLOSE
273 AUGUST
39 AUTO
304 CLOSED
55 CLOSET
8
EIGHTEEN
23 EIGHTY
274 AUTOMATIC
275 AUTOMATION
40 AUXILIARY
276 AWAKE
41 AWAY
277 BABY'S
42 BACK
278 BANK
279 BAR
280 BARN
43 BASEMENT
44 BATH
56 CODE
305 COFFEE
306 COLD
334 ELEVATOR
1
ELEVEN
74 EMERGENCY
335 ENABLE
75 ENERGY
307 COMFORT
308 COMMUNICATOR
309 COMPANY
194 COMPUTER
310 CONSOLE
207 CONTACT
57 CONTINUE
59 CONTROL
60 COOL
76 ENTER
336 ENTERING
337 ENTERTAINMENT
77 ENTRY
193 EQUIPMENT
338 EVENING
78 EVENTS
45 BATTERY
281 BAY
46 BED
311 CORNER
312 COUNTER
313 CRAFT
213 EXECUTIVE
339 EXERCISE
79 EXIT
282 BELL
283 BILL
284 BIRTHDAY
285 BOARD
314 CRITICAL
315 CURRENT
316 CURTAIN
317 DAMPER
340 EXTENSION
214 EXTERIOR
215 FACTORY
216 FAILURE
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CODE DESCRIPTION
CODE DESCRIPTION
CODE DESCRIPTION
341 FALL
80 FAMILY
81 FAN
342 FATHER’S
343 FAULT
344 FEBRUARY
217 FENCE
369 HELLO
370 HELP
98 HIGH
371 HIGHER
372 HOBBY
99 HOLD
373 HOLIDAY
374 HOME
408 LOWER
231 MACHINE
409 MAID'S
410 MAIL
113 MAIN
411 MANAGEMENT
412 MANAGER
413 MARCH
114 MASTER
414 MAT
5
FIFTEEN
17 FIFTY
218 FILE
345 FILTER
82 FIRE
219 FIRST
16 FIVE
346 FLAG
347 FLOOD
220 FLOOR
221 FLOW
348 FORCE
15 FORTY
349 FOUNDATION
350 FOUNTAIN
14 FOUR
375 HOT
100 HOURS
376 HOUSE
377 HUMIDITY
101 HUNDRED
378 IMMEDIATELY
379 IN
380 INCREASE
225 INFRARED
381 INPUT
226 INSIDE
102 INSTANT
103 INTERIOR
382 INTERNET
227 INTRUSION
104 INVALID
105 IS
383 JACUZZI
384 JANUARY
385 JEWELRY
386 JULY
415 MAY
416 MECHANICAL
115 MEDICAL
417 MEDICATION
418 MEETING
419 MENU
197 MESSAGE
420 METER
421 MID
422 MIDDLE
423 MIDNIGHT
116 MINUS
117 MINUTES
424 MOBILE
118 MODE
425 MODEM
426 MODULE
427 MONDAY
232 MONITOR
428 MONTH
429 MORNING
430 MOTHER’S
119 MOTION
431 MOVIE
432 MUD
4
FOURTEEN
83 FOYER
84 FREEZE
351 FREEZER
352 FRIDAY
353 FROM
85 FRONT
354 FULL
355 FUNCTION
222 FURNACE
86 FUSE
223 GALLERY
356 GAME
87 GARAGE
357 GARDEN
88 GAS
387 JUNE
388 KEEPER
389 KENNEL
390 KEY
106 KITCHEN
228 LAMP
391 LANAI
392 LAND
433 MUSIC
434 MUTE
435 NANNY
436 NEXT
120 NIGHT
24 NINE
393 LANDSCAPE
394 LASER DISK
395 LAST
396 LAUNCH
397 LAUNDRY
398 LAWN
399 LEAK
400 LEAVE
107 LEFT
224 GATE
89 GIRL'S
90 GLASS
358 GO
9
NINETEEN
25 NINETY
437 NO
438 NOOK
439 NOON
121 NORTH
122 NOT
92 GO TO
359 GOOD
91 GOOD-BYE
360 GOT
361 GREAT
362 GROUNDS
363 GROUP
364 GUARD
93 GUEST
94 GUN
365 GYM
95 HAD
96 HALL
366 HAPPY
367 HARBOR
368 HAVE
97 HEAT
108 LEVEL
401 LIBRARY
402 LIFT
440 NOVEMBER
123 NOW
109 LIGHT
403 LIGHTING
404 LIGHTS
110 LISTEN
405 LIVE
111 LIVING
229 LOADING
406 LOBBY
230 LOCK
124 NUMBER
125 NURSERY
441 NURSE'S
442 O’CLOCK
443 OCTOBER
126 OFF
127 OFFICE
128 OH
129 ON
407 LOFT
112 LOW
130 ONE
Page 75
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CODE DESCRIPTION
CODE DESCRIPTION
CODE DESCRIPTION
444 ONLINE
445 ONLY
233 OPEN
446 OPTION
131 OR
447 OTHER
448 OUT
153 RIGHT
154 RISE
477 ROMANTIC
237 ROOF
155 ROOM
478 RUN
238 SAFE
245 STORE
504 STUDIO
505 STUDY
506 SUITE
507 SUMMER
508 SUMP
171 SUN
132 OUTDOOR
133 OUTLET
449 OUTSIDE
450 OVER
234 OVERFLOW
235 OVERHEAD
27 P. M.
479 SAFETY
239 SATELLITE
480 SATURDAY
481 SAUNA
156 SAVER
482 SCENE
483 SCHOOL
484 SCREEN
240 SECOND
157 SECONDS
158 SECURE
159 SECURITY
485 SEND
241 SENSOR
486 SEPTEMBER
487 SERVICE
488 SET
160 SETTING
20 SEVEN
509 SUNDAY
510 SWITCH
172 SYSTEM OK
511 TABLE
173 TALK
174 TAMPER
512 TAPE
513 TEEN
134 PANIC
451 PANTRY
452 PARKING
453 PARLOR
454 PARTY
135 PATIO
246 TELLER
175 TEMPERATURE
514 TEMPORARY
176 TEN
515 TENANT
516 THANK YOU
517 THEATER
177 THEN
455 PAUSE
136 PC
137 PERIMETER
456 PERSONNEL
457 PET
138 PHONE
458 PHRASE
459 PIER
460 PLACE
461 PLANTS
139 PLAY
178 THERMOSTAT
247 THIRD
3
THIRTEEN
7
SEVENTEEN
13 THIRTY
12 THREE
518 THURSDAY
179 TIME
180 TIMED
519 TIMER
181 TO
21 SEVENTY
489 SEWING
490 SHADES
491 SHED
492 SHOCK
161 SHOP
140 PLEASE CHOOSE
462 PLUS
141 POINT
142 POLICE
143 POOL
144 PORCH
463 POSITION
464 POT
493 SHOW
494 SHUTTERS
162 SIDE
163 SILENT
18 SIX
520 TOOL
521 TOP
522 TOUCHSCREEN
523 TRACK
524 TRANSMITTER
248 TRAP
6
SIXTEEN
145 POUND
465 PRECIOUS
146 PRESS
466 PRESSURE
467 PROGRAM
468 PROTECTED
147 PUMP
469 QUARTERS
470 RAIN
471 RAISE
19 SIXTY
525 TRASH
526 TREE
183 TRIPPED
182 TROUBLE
527 TUB
528 TUESDAY
529 TUNER
530 TV
495 SKYLIGHT
496 SLIDING
497 SMART
242 SMOKE
498 SNOW
164 SOUTH
165 SPA
499 SPARE
500 SPOT
2
TWELVE
11 TWENTY
472 READING
148 READY
236 REAR
501 SPRING
243 SPRINKLER
502 STABLE
166 STAIRS
503 STAIRWELL
167 STAR
244 STATION
168 STATUS
169 STEPS
10 TWO
531 TYPE
532 UNDER
184 UNIT
185 UP
533 UPPER
534 USER
192 UTILITY
186 VACATION
249 VALVE
535 VANITY
149 RECORD
473 RECREATION
474 RECYCLE
150 REMOTE
151 REPEAT
475 RESIDENCE
152 RESTORE
476 RESTRICTED
191 STOCK
170 STORAGE
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CODE DESCRIPTION
CODE DESCRIPTION
CODE DESCRIPTION
250 VAULT
536 VCR
537 VIDEO
605 PHRASE 5
606 PHRASE 6
607 PHRASE 7
608 PHRASE 8
609 PHRASE 9
610 PHRASE 10
611 PHRASE 11
612 PHRASE 12
613 PHRASE 13
614 PHRASE 14
615 PHRASE 15
616 PHRASE 16
617 PHRASE 17
618 PHRASE 18
619 PHRASE 19
620 PHRASE 20
621 PHRASE 21
622 PHRASE 22
623 PHRASE 23
624 PHRASE 24
625 PHRASE 25
626 PHRASE 26
627 PHRASE 27
628 PHRASE 28
629 PHRASE 29
630 PHRASE 30
631 PHRASE 31
632 PHRASE 32
633 PHRASE 33 (1&2)
634 PHRASE 34 (3&4)
635 PHRASE 35 (5&6)
636 PHRASE 36 (7&8)
637 PHRASE 37 (9&10)
638 PHRASE 38 (11&12)
639 PHRASE 39 (13&14)
640 PHRASE 40 (15&16)
641 PHRASE 41 (17&18)
642 PHRASE 42 (19&20)
643 PHRASE 43 (21&22)
644 PHRASE 44 (23&24)
645 PHRASE 45 (25&26)
646 PHRASE 46 (27&28)
647 PHRASE 47 (29&30)
648 PHRASE 48 (31&32)
649 PHRASE 49 (1-4)
650 PHRASE 50 (5-8)
651 PHRASE 51 (8-12)
652 PHRASE 52 (13-16)
653 PHRASE 53 (17-20)
654 PHRASE 54 (20-24)
655 PHRASE 55 (25-28)
656 PHRASE 56 (29-32)
657 PHRASE 57 (1-8)
658 PHRASE 58 (9-16)
659 PHRASE 59 (17-24)
660 PHRASE 60 (25-32)
538 VISITOR
539 VOLUME
540 WAITING
541 WALK
542 WALKWAY
251 WAREHOUSE
543 WARNING
187 WATER
544 WEDNESDAY
28 WELCOME TO ONQ
545 WELCOME
188 WEST
189 WINDOW
546 WINE
252 WING
547 WINTER
548 WOOD
549 WORK
253 YARD
550 YOU
190 ZONE
601 PHRASE 1
602 PHRASE 2
603 PHRASE 3
604 PHRASE 4
NOTES ON CUSTOM PHRASES
When you can't find a word that you need to complete a voice description or voice message, you have to ability to record a
custom phrase in HMS 1100. This phrase can then be used as part of your voice description and spoken over the telephone along
with the item number that is normally spoken. It can also be part of your voice descriptions for a message that is spoken over a
speaker in your home or business. There is enough memory in HMS 1100 for 64 seconds of voice data.
Phrases 1-32 are unique two-second phrases.
Phrases 33-48 are four-second phrases that are made up of 2 two-second phrases. If you have a need for a voice description or
voice message to be longer than the two-second allotment for Phrases 1-32, then Phrases 33-48 can be used to simulate a four-
second phrase. For example, when you record Phrase 33 (which is a four-second phrase), the voice data is actually stored in
Phrase 1 and Phrase 2. In this case, Phrase 1 and Phrase 2 are probably unusable individually because the first half of the voice
data for Phrase 33 is stored in Phrase 1 and the second half is stored in Phrase 2.
Phrases 49-56 are eight-second phrases that are made up of 4 two-second phrases. For example, when you record Phrase 49
(which is an eight-second phrase), the voice data is stored in Phrases 1-4. In this case, Phrases 1-4 are probably unusable
individually because the voice data for Phrase 49 is divided up and stored in those phrase locations.
Phrases 57-60 are sixteen-second phrases that are made up of 8 two-second phrases. For example, when you record Phrase 57
(which is a sixteen-second phrase), the voice data is actually stored in Phrases 1-8. In this case, Phrases 1-8 are probably
unusable individually because the voice data for Phrase 57 is divided up and stored in those phrase location.
Page 77
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NOTE TO INSTALLER
Following installation, this manual shall be left for the homeowner's use.
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