Mustek Mouse TM KB3100 User Manual

TM  
KB3100 SERIES  
PROGRAMMABLE KEYBOARD  
USER’ S MANUAL  
Rev. : A  
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CHAP.  
1
OVERVIEW  
PACKAGE CONTENTS  
INSTALLATION  
CHAP.  
2
CHAP.  
3
CHAP.  
4
APPLICATION  
CHAP.  
5
PROGRAMMING THE KEYBOARD  
SPECIFICATIONS  
CHAP.  
6
CHAP.  
7
SERVICE AND SPARE PARTS  
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TABLE OF CONTENTS  
OVERVIEW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 1  
SCOPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 1  
FEATURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 1  
MODEL NUMBERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 - 2  
PACKAGE CONTENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 - 1  
OPTION LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 1  
INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 1  
CABLE CONNECTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 1  
KEYTOP LAYOUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 - 2  
APPLICATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 1  
KEYBOARD CONSTRUCTION . . . . . . . . . . . . . . . . . . . . . . . . . .4 - 1  
PRELOADED PATTERN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 3  
MSR (Magnetic Stripe Reader) . . . . . . . . . . . . . . . . . . . . . . . . . 4 - 5  
PROGRAMMING THE KEYBOARD . . . . . . . . . . . . . . . . . . . . . . 5 - 1 - 1  
EASINESS IN PROGRAMMING . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 1 - 1  
ANSWER BACK CODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 1 - 2  
HOT KEY PROGRAMMING. . . . . . . . . . . . . . . . . . . . . . . . . 5 - 1 - 3  
PREPARATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 1 - 3  
ENTER “HOT KEY PROGRAMMING” MODE . . . . . . . . . 5 - 1 - 3  
INPUT THE CONTENT TO BE PROGRAMMED . . . . . . . .5 - 1 - 4  
EXIT “HOT KEY PROGRAMMING” MODE . . . . . . . . . . 5 - 1 - 4  
UTILITY INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 2 - 1  
WINDOWS95 INSTALLATION. . . . . . . . . . . . . . . . . . . . . .5 - 2 - 1  
WINDOWS 3.1 INSTALLATION. . . . . . . . . . . . . . . . . . . 5 - 2 -10  
DOS INSTALLATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 2 -15  
STARTING PROGRAMMING . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 3 - 1  
UNDER WINDOWS95. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 3 - 1  
UNDER WINDOWS 3.1. . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 3 - 2  
UNDER DOS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 - 3 - 3  
SHORTCUT UTILITY (RWM.EXE). . . . . . . . . . . . . . . . .5 - 3 - 4  
STARTING KBM.EXE. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 - 3 - 5  
COMMAND LISTING IN VIEW MODE . . . . . . . . . . . . . . 5 - 3 - 8  
COMMAND LISTING IN ASCII-CODE EDITING MODE . . 5 - 3 - 9  
COMMAND LISTING IN SCAN-CODE EDITING MODE . .5 - 3 -10  
SPECIFICATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
CONSTRUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
CASE MATERIALS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
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POWER ON LED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
KEY SWITCH TYPE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
KEY STROKE TRAVEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
KEY TOP SIZE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
PREPRINTED KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
KEY CAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
PROGRAMMABILITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
POSITION CONTROL KEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
OUTPUT INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 1  
MAGNETIC STRIPE READER . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 2  
READER SPECIFICATION. . . . . . . . . . . . . . . . . . . . . . . . 6 - 2  
CARD DATA FORMAT. . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 - 2  
POWER CONSUMPTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 - 3  
MECHANICAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 3  
ENVIRONMENTAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 3  
RELIABILITY INFORMATION . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 3  
APPLICABLE CONFORMITY . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 - 3  
SERVICE AND SPARE PARTS . . . . . . . . . . . . . . . . . . . . . . . . . . .7 - 1  
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OVERVIEW  
SCOPE  
The KB-3100 series is a series of powerful programmable keyboard suitable  
for application in both IBM PC compatible system and PS2 compatible system,  
programmable without TSR under DOS, Windows 3.1 and also Windows95  
environment. This series provides 112 keys (max.) of a comfortable size 18 x 22 mm  
in 8 x 14 matrix and a 6 position control key which is capable of sending answer back  
codes according to the position of the key.  
CHAP.  
1
FEATURES  
· Powerful programming ability (hot key programming, programming under  
Windows, multiple page, multiple level, whole range key content, time delay,  
position sense answer back code, etc.)  
· True spill proof structure  
· Reliable and pleasant key click  
· Comfortable key size  
· Alternative blank key, double key and quad key  
· Optional preprinted numerical keys “0”, “00”, “.”, “1” to “9”  
· Optional MSR (Magnetic Stripe Reader), soft dust cover  
1 - 1  
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MODEL NUMBERS  
MODEL # DESCRIPTION  
KB3100  
Standard model (8 KB non-volatile memory)  
KB3100M2 Keyboard with 2 tracks ISO7811 MSR (tracks 1 & 2)  
KB3100M3 Keyboard with 3 tracks ISO7811 MSR (tracks 1, 2 & 3)  
KB3100MJ Keyboard with 2 tracks JIS II MSR (JIS I track 2 & JIS II)  
CHAP.  
1
1 - 2  
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PACKAGE CONTENTS  
·
·
·
Programmable keyboard  
Key clip x 1 (mounted at bottom of the programmable keyboard)  
Accessory bag including:  
Þ Cable CCBLA-055-2  
Þ Legend sheet  
x 1  
x 4  
Þ Quad key w/key cap  
Þ Double key w/key cap  
Þ Control keys 4 pcs/set  
Þ Utility software diskette x 1  
Þ User’ s manual x 1  
x 1  
x 2  
CHAP.  
2
x 1 (set)  
Þ Key cap (for single key) x 104  
OPTION LIST  
· MSR (ISO track 1 & 2, ISO track 1, 2 &3, or JIS I track 2 + JIS II) /pc  
· Soft dust cover / pc  
· Numerical keys (., 00, 0 to 9) /set (preprinting durability warranted)  
· Quad key with key cap / set  
· Double key with key cap / set  
· Blank key / pc  
· Single key top and key cap / set  
2 - 1  
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CHAP.  
2
2 - 2  
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INSTALLATION  
CABLE CONNECTION  
Take the cable CCBLA-055-2 out of the accessory bag and connect the 6 pin  
DIN male plug of the cable to the central 6 pin female connector at the bottom of the  
programmable keyboard (ref. Fig. 3-1), connect the other end (5 pin DIN male plug)  
to the PC or a compatible system. Connect the PC keyboard or any other keyboard  
wedged input device such as a CCD scanner to the 5 pin DIN female connector at the  
bottom of the programmable keyboard if such connection is required.  
For installation in a PS2 or a compatible system, connect the 6 pin DIN male  
plug of cable CCBLA-055-2 to the central 6 pin DIN female connector at the bottom  
of the programmable keyboard as the way for PC. Connect the 5 pin DIN male plug  
through a DIN 5 female - mini DIN 6 male transform plug to the PS2 or a compatible  
system. Connect the PS2 keyboard or other PS2 keyboard wedged device like a CCD  
scanner to the 6 pin mini DIN female connector at the bottom of the programmable  
keyboard.  
CHAP.  
3
Monitor  
PC  
PC KB  
L
L
P
O
L
4
L
3L  
2L  
1
P
O
W
E
M
A
G
N
E
T
P
SRTE RAID  
E
IC  
R
CCBLA-055-2  
KB-3100  
Fig. 3 - 1  
3 - 1  
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KEYTOP LAYOUT  
The basic layout of this programmable keyboard is a matrix with 8 rows and  
14 columns to provide maximum 112 keys with the 6 position control key. However,  
there are means for the user to break the monotony and to improve the efficiency in  
application of this programmable keyboard.  
First of all, there are 4 legend sheets of different colors in the accessory bag  
that the user may want to print the identification for each programmed key into each  
cell of the sticker matrix and then stick each cell printed with the identification onto  
the surface of the corresponding key top. A key cap from the accessory bag can be  
snapped on the key top to protect the sticker (ref. Fig. 3-2). In this way the user may  
feel a lot easier in using the programmable keyboard.  
At the bottom of the programmable keyboard, the user may find an adjustable  
key clip which can be used to pick up the key cap whenever required (ref. Fig. 3-2).  
The two “feet” of the key clip should be pulled wide for use with double key and quad  
key (ref. Fig. 3-5). It is advisable to use a flattop (minus sign) screw driver to help  
getting the key top off when necessary (ref. Fig. 3-2, 3-3 and 3-4).  
CHAP.  
3
Whenever there comes the need to install a key top onto the programmable  
keyboard, the user should notice that at the bottom of each key top, one of the four  
walls is springy and in the hole on the keyboard to accept the bottom of the key top  
there is a protuberance at the lower side. The user should match the springy wall of  
key top against the protuberance in the hole (ref. Fig. 3-6) and press the key top down  
till a click sound is heard. The key cap (except the blank key) should be placed after  
the printed label is stuck onto the key top.  
Among the options available for this programmable keyboard is a set of  
“numerical keys” which is composed of 12 individual keys each is preprinted with one  
from the set of “0”, “00”, “.”, “1”, “2”, “3”, “4”, “5”, “6”, “7”, “8” and “9”. These  
numerical keys are molded in a little different shape from the normal individual keys  
and are suitable for the user to create a particular “numerical keypad” at any zone on  
the programmable keyboard which is convenient to the user (ref. Fig. 3-7).  
Furthermore, there are blank keys available which the user can use to form  
visible partitions or clusters of key tops on the programmable keyboard. When the  
user wants to make a group of keys on the programmable keyboard clearly separated  
from the rest part of the keyboard for certain specific application, he/she can use the  
3 - 2  
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blank keys to replace the normal individual keys around the area. The top surface of a  
blank key is at the ground level of the key stroke for other keys (ref. Fig. 3-7). The  
blank key will not be pressed down when pressed. The user may order for accessional  
quantity of the blank keys as option for his/her application.  
There are also double key and quad key available for the user to configure the  
programmable keyboard such that the most frequently used keys may occupy larger  
areas. The double key occupies two “vertically” adjacent positions and uses only the  
bottom position for key content (ref. Fig. 3-3). The quad key occupies a two by two  
matrical area and uses only the lower right position for key content (ref. Fig. 3-4).  
An example of using the above mentioned alternate key tops is shown in Fig.  
3-7.  
CHAP.  
3
Fig. 3 - 2  
Fig. 3 - 3  
protuberance  
Fig. 3 - 4  
Springy wall  
Fig. 3 - 5  
Fig. 3 - 6  
3 - 3  
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Double  
key  
Quad  
key  
LP  
LO  
L4  
L3  
L2 L1  
POWER  
Blank keys  
MAGNETIC  
STRIPE  
READER  
Numerical  
keys  
CHAP.  
3
Fig. 3 - 7  
3 - 4  
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APPLICATION  
KEYBOARD CONSTRUCTION  
This keyboard is constructed of three parts on the top surface (ref. Fig. 4-1). A  
6 position turning key switch area is at the upper right corner, a 14 x 8 matrix of push  
key switches occupies most of the top surface and a left-right slot near the upper edge  
is designed for the Magnetic Stripe Reader of the -M2, -M3, -MJ models.  
In the rectangular area at upper right corner there are one 6 position electronic  
key switch and two LED’ s. The left LED is for MSR indication and the right LED  
between the turning key switch and the MSR indicator is the power-on indicator. The  
6 position electronic key can be turned to one of the following 6 positions: LP, L0, L1,  
L2, L3 and L4. It can only be taken out from the switch at positions L0 and L1. The  
purpose of this electronic key serves 3 folds: When the key is switched to (and  
extracted from) position L0, the whole keyboard output will be blocked off by  
hardware to work as a security measure. A programmable answer back code for the  
final position of the 6 position electronic key will be sent by the keyboard to the host  
computer whenever the key is switched to a new position for a programmable delay  
time or when the host computer sends a specific code (E7h) to inquire the keyboard.  
The position of the electronic key determines which page of the key content table for  
the 112 push keys applies, while the definitions of the same key within different pages  
can be programmed so absolutely independent to provide instant menu change over.  
CHAP.  
4
6 position key  
Power-on LED  
6 position key switch  
MSR indicator  
LP  
L4  
LO  
L3  
L2 L1  
POWER  
MAGNETIC  
STRIPE  
READER  
MSR slot  
14 x 8 push keys  
Fig. 4 - 1  
4 - 1  
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This turnable electronic key switch is delivered with a set of 4 pcs keys, each  
marked as “PRG:, “REG”, “Z” and “GT”. The effective range of each of the 4 keys can  
be illustrated by the following table and drawing.  
PRG  
Y
REG  
N
Z
N
Y
Y
Y
Y
N
GT  
N
LP  
L0  
L1  
L2  
L3  
L4  
Y
Y
Y
Y
Y
Y
Y
Y
Y
Y
N
Y
N
N
Y
LP  
L4  
LO  
L3  
L1  
L2  
POWER  
45  
°
CHAP.  
4
MAGNETIC  
STRIPE  
READER  
30  
°
45  
°
30  
°
30  
°
Fig. 4 - 2 Range for each key type  
4 - 2  
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PRELOADED PATTERN  
As the KB3100 series satisfies so many application requirements easily, it is  
naturally impossible to give a definite set of key definitions to serve most of its  
application. However, this keyboard is preloaded with a particular pattern on the page  
LP before it is delivered. Please refer to the print-out on next page for the key  
definition of each location of this preloaded pattern. The purpose of this preloaded  
page is to serve the software designer so that you won’ t have to connect an external  
PC keyboard when you start to program the POS programmable keyboard.  
To preserve this preloaded pattern into a computer file for later use, the user  
should refer to the “readme” file on the attached diskette in the accessory box and  
issue the following command from the subdirectory where the user keeps the  
keyboard driver to store the preloaded pattern in the file “KB3100.TPL”:  
rwm kb3100.tpl -r  
CHAP.  
4
4 - 3  
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Print Scroll  
Screen Lock  
+
×
÷
Pause  
Esc  
Esc  
F1  
F7  
F2  
F8  
F3  
F9  
F4  
F5  
F6  
Ins  
Del  
Home PgUp  
End PgDn  
¯
F10  
F11  
F12  
¬
®
~
`
!
1
@
2
#
3
$
4
%
5
^
6
&
7
*
8
(
9
)
0
_
-
+
=
ï
{
[
}
]
|
\
Tab  
Cap  
Q
A
W
S
E
D
X
R
F
T
G
V
Y
H
B
U
J
I
O
L
P
:
;
K
M
Enter Enter  
Shift Shift  
Ctrl  
<
,
>
.
?
/
Shift Shift  
Ctrl  
Z
C
N
Alt  
Space Space Space Space Space Space Space Space  
Alt  
PRINT - OUT OF PRELOADED KEY DEFINITIONS FOR PAGE LP  
4 - 4  
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MSR (Magnetic Stripe Reader)  
The MSR slot is near the upper edge of the Programmable Keyboard. The  
MSR indicator LED is located at the upper left corner of the block containing the  
electronic key. There are three choices of the reader types – ISO dual tracks, ISO triple  
tracks and JIS types. For card reading, be sure to insert the card to the bottom with  
magnetic stripe of ISO card or JIS I track 2 facing right. The movement of an ISO card  
can be either inserting the card from the top surface at the right end then sliding the  
card to the left out of the slot, or sliding the card from the left of the slot till it reaches  
the right end of the slot (ref. Fig. 4-3). Yet the movement of a JIS card is limited to the  
leftward movement, i.e. inserting the card from the top surface at the right end then  
sliding the card to the left out of the slot (ref. Fig. 4-4). The reverse movement of a JIS  
card is not guaranteed. The MSR indicator will light up in green when the MSR is  
ready to read, blink during reading, and then give a green light if the reading is  
successful. The MSR indicator will turn to be red if the reading fails due to improper  
sliding or poor magnetic intensity of the magnetic stripe, the MSR indicator will then  
turn back to green when the MSR is again ready to read.  
CHAP.  
4
POWER ON INDICATOR  
ISO card  
Magnetic stripe  
toward user  
MSR INDICATOR  
MSR SLOT  
READER HEAD MARK  
Fig. 4 - 3 Reading magnetic stripe cards of ISO standard  
4 - 5  
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JIS card  
The side with JIS II  
magnetic stripe  
toward user  
Fig. 4 - 4 Reading magnetic stripe cards of JIS standard  
CHAP.  
4
4 - 6  
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PROGRAMMING THE KEYBOARD  
EASINESS IN PROGRAMMING  
The programmable keyboard series KB-3100 is a very powerful programmable  
keyboard. It can be used under any environment that any PC or PS2 keyboard can be  
applicable with its immense programmability. However the programming could seem  
to be a little bit more restrictive yet very convenient. The KB-3100 series can be  
programmed under Windows95, Windows 3.1, and DOS environment through  
application of the utility diskette attached in the accessory. Throughout this chapter,  
intention is to cover all environments possible, so the user may skip those parts not  
related to the actual system of the user.  
In the diskette that comes along with the KB-3100 series keyboard, there is a  
program called KBM.EXE that is meant to be called upon under DOS prompt or in  
the WINDOWS application after proper installation to program the programmable  
keyboard. Yet, there are three important points to bear in mind before entering this  
programming program.  
l As a common practice on applying any software, the user is advised to make a  
backup copy of the programming utility before he/she uses it.  
CHAP.  
5
l It is also recommended to connect an external PC or PS2 keyboard (ref. Fig. 5-1-  
1) during the task programming this programmable keyboard for the best  
convenience though not being a must.  
l A straight DOS environment is required to ensure no keyboard interception to  
affect the auto-detect function in KBM.EXE if the programming is to be executed  
without proper installation. In other words, to perform programming to KB-3100  
in the DOS box of any Windows environment, that Windows system has to be  
installed with the installation utility provided in the utility diskette attached.  
5 - 1 - 1  
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PC or PST SYSTEM  
PROGRAMMABLE  
KEYBOARD  
EXT. KB PORT  
PC or PS2 KEYBOARD  
Fig. 5 - 1 - 1 Preparations  
ANSWER BACK CODE  
Programming the answer back codes of the 6 position electronic key-lock is  
also very easy as they are included in the keyboard programming with the locations  
coded as “KLP”, “KL0”, “KL1”, “KL2”, “KL3” and “KL4” in the key-layout map of  
page L1. These answer back codes will be issued by the programmable keyboard to  
PC whenever the 6 position electronic key is switched to a new position (there will be  
a time delay as determined in the configuration of the keyboard programming utility  
and is adjustable by “r” and “t” key presses, this time delay is useful to give only the  
answer back code of the last position of control key when it is turned across multiple  
positions) or when the keyboard receives an “enquiry” code (E7h) from the PC or the  
PST system. Here are some examples of sending this “enquiry” code in different  
languages:  
CHAP.  
5
Language  
C
Syntax  
outp (0x60, 0xE7)  
out &H60, &H0E7  
o 60 E7  
BASIC  
DEBUG  
5 - 1 - 2  
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HOT KEY PROGRAMMING  
The POSIFLEX programmable keyboard KB-3100 series supports the “hot key  
programming” method which is most useful in instant modification of a few keys in a  
preprogrammed keyboard without entering the more sophisticated programming  
utility. Of course, the user may also use this feature to program through out all 112  
keys by 5 pages (LP and L1 to L4) at will. The whole process of “hot key  
programming” contains 4 steps for each key to be programmed and is illustrated as  
following:  
Exit “hot key  
programming”  
mode  
Input the  
content to be  
programmed  
Enter “hot key  
programming”  
mode  
Preparation  
PREPARATION  
Please refer to Fig. 5-1-1, a standard PC or PS-2 keyboard must be connected  
to the KB-3100 series before entering “hot key programming” mode. The user shall  
then decide which key of which page is to be programmed and turn the 6 position  
control key to the proper position before entering the “hot key programming” mode.  
Please note that the answer back codes of the position control key is not covered by  
the “hot key programming” feature.  
CHAP.  
5
ENTER “HOT KEY PROGRAMMING” MODE  
To enter the “hot key programming” mode, the user must input the “hot key”  
and identify the key on the programmable keyboard to be programmed. The so called  
“hot key” is a special combination of keys pressed on the standard PC or PS-2  
keyboard. In KB-3100 series, the “hot key” is defined as pressing and holding the left  
“Alt” key while pressing the “PRT SC” (“Print Screen”) key on the PC or PS-2  
keyboard. And by doing so, the KB-3100 will give 2 beeps to notify that it is ready to  
receive the identification of which key to be programmed. Right after the “hot key” is  
released, the user shall press the key to be programmed on the programmable  
keyboard once to identify which key to be programmed. If the “hot key” is pressed for  
the second time or the “esc” key is pressed prior to the press of the key on the  
programmable keyboard, this mode will be aborted immediately. The user should not  
5 - 1 - 3  
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enter the “hot key programming” mode when the programmable keyboard is already  
fully loaded (no more free memory for further programming) by the key contents  
previously programmed.  
INPUT THE CONTENT TO BE PROGRAMMED  
Once the programmable keyboard enters the “hot key programming” mode  
with the key to be programmed identified, what the user types on the standard PC or  
PS-2 keyboard will be taken for the content to be programmed into that key of the  
programmable keyboard till the user exits the “hot key programming” mode.  
The legal input in this mode includes all alphabetical letters (including both  
upper and lower cases), numerical digits (applicable only for keys at the area above  
the alphabetical keys and excluding those on the numerical keypad), symbols (such as  
`!”#$ and excluding those arithmetic signs in the numerical keypad) and the “enter”  
key. The “shift” key, the “caps lock” key and the “back space” key are also accepted in  
this mode to serve an editing purpose (for example, pressing “back space” will erase  
the last character of the input instead of being treated as a character for input).  
Pressing the “esc” key in this mode will abort the “hot key programming” mode  
immediately. All the rest keys (such as the “Ctrl”, “Alt”, “Home”, any function key or  
arrow key or any key in the numerical keypad) on the standard PC or PS-2 keyboard  
are illegal inputs in this mode. The maximum number of key presses acceptable to any  
key by “hot key programming” is 32.  
CHAP.  
5
All the input from the standard PC or PS-2 keyboard in this mode will also be  
sent to the host computer.  
EXIT “HOT KEY PROGRAMMING” MODE  
After the intended content of the key is completely entered, the user shall press  
the “hot key” again to notify the end of “hot key programming”. The programmable  
keyboard will give one beep to signify the normal exit of the “hot key programming”  
mode. Should there be any illegal entry in the content of the key or any other improper  
operation during the programming, the programmable keyboard will give three beeps  
to signify the failure of “hot key programming” and the key content is not changed. If  
the user pressed the “esc” key to abort “hot key programming”, the programmable  
keyboard will also give three beeps immediately as a response to signify the abort.  
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UTILITY INSTALLATION  
In the utility diskette, there is a file named “INSTALL.EXE” for installation of  
all the utilities into any operating system among Windows95, Windows 3.1 and DOS.  
In order to give the user of all levels a clear picture of what to do during installation,  
the installation procedures are illustrated step by step graphically below. Whenever  
“click” is mentioned in the text, it means that the user uses a mouse. If the user does  
not use a mouse in the installation procedure, the keyboard application can perform  
the same effect if the user follows the instruction applicable in Windows environment.  
WINDOWS95 INSTALLATION  
Insert the programmable keyboard utility diskette in drive A: and click the  
“Start” button as indicated in Fig. 5-2-1.  
CHAP.  
5
Fig. 5 - 2 – 1  
5 - 2 - 1  
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Click the “Run” command in the start menu, as indicated in Fig. 5-2-2.  
Fig. 5 - 2 - 2  
Refer to Fig. 5-2-3, the dialogue box of the “Run” command, the user may type  
in “A:install.exe” in the command line for “Open” and click “OK” just the way like in  
Fig. 5-2-7, or the user may also click “Browse” to find the installation program with  
the help of the computer.  
CHAP.  
5
Fig. 5 - 2 - 3  
5 - 2 - 2  
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In the Browse box, use the arrow button to find the “Desktop” and click it. The  
screen will look like Fig. 5-2-4.  
Fig. 5 - 2 - 4  
Clicking the “Desktop” in the “Look in” command line, the resource list will  
be unfolded. Find and click the “3 ½ Floppy (A:)” in “My Computer” to get access of  
drive A: as in Fig. 5-2-5  
CHAP.  
5
Fig. 5 - 2 - 5  
5 - 2 - 3  
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Double click the file “Install.exe” or click the file only once and click the  
“Open” button, as in Fig. 5-2-6.  
Fig. 5 - 2 - 6  
The dialogue box of the “Run” command reappears with the proper file name  
in the “Open” command line. Now click “OK” to start installation.  
CHAP.  
5
Fig. 5 - 2 - 7  
5 - 2 - 4  
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A screen like Fig. 5-2-8 will appear, press the “y” key to continue installation.  
Fig. 5 - 2 - 8  
Another question will show up to ask you if you want to install the utility for  
the Windows 3.1 or Windows95 as in Fig. 5-2-9. The utility will detect automatically  
which Windows is being used and install itself in a correct way. Now, let us press the  
“y” key to install the utility for the Windows environment.  
CHAP.  
5
Fig. 5 - 2 - 9  
5 - 2 - 5  
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On the screen, there will be an input area to enter the path to the directory  
where the current Windows system files are. The default value for this input is shown  
on the screen like Fig. 5-2-10.  
Fig. 5 - 2 - 10  
However, this path can be edited to the actual situation of the user’ s system by  
using the left / right arrow keys, “insert”, “delete”, “home”, “end” and those keys  
needed to type in the correct directory path. One example is given in Fig. 5-2-11.  
CHAP.  
5
Fig. 5 - 2 - 11  
5 - 2 - 6  
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Pressing the “enter” key from either Fig. 5-2-10 or Fig. 5-2-11, a question  
arises again asking if the user wants to install the utility like in Fig. 5-2-12.  
Fig. 5 - 2 - 12  
After the user presses the “y” key confirming the intention, the installation  
starts and a message “COPYING FILES” shows up briefly as in Fig. 5-2-13 together  
with some beeps denoting the installation progress from time to time.  
CHAP.  
5
Fig. 5 - 2 - 13  
5 - 2 - 7  
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After a while, the screen will be like in Fig. 5-2-14. The utility is copied and  
some modifications of the system parameters of the Windows system are ready yet a  
restart of Windows is required to make these modifications effective.  
Fig. 5 - 2 - 14  
To restart a Windows95, click the “Start” button as in Fig. 5-2-15.  
CHAP.  
5
Fig. 5 - 2 - 15  
5 - 2 - 8  
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When the start menu shows up, the user may notice that a new icon named as  
“Posiflex” with a keyboard shape icon is in the start menu. To restart the Windows95,  
click “Shut Down” as in Fig. 5-2-16.  
New icon  
Fig. 5 - 2 - 16  
When the shut down windows appear, click “Restart the computer?” and click  
“Yes” as in Fig. 5-2-17. After this restart, the user is free to program this keyboard.  
CHAP.  
5
Fig. 5 - 2 - 17  
5 - 2 - 9  
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WINDOWS 3.1 INSTALLATION  
Insert the programmable keyboard utility diskette in drive A: and double click  
the icon for “Main” group as shown in Fig. 5-2-18.  
Fig. 5 - 2 - 18  
When the components of Main group show up, double click the “File  
Manager” as shown in Fig. 5-2-19.  
CHAP.  
5
Fig. 5 - 2 - 19  
5 - 2 - 10  
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The screen like the one in Fig. 5-2-20 will show up. Now double click the box  
that stands for drive A:  
Fig. 5 - 2 - 20  
The utilities in the diskette in drive A: will show up and now double click the  
file “install.exe” as shown in Fig. 5-2-21  
CHAP.  
5
Fig. 5 - 2 - 21  
5 - 2 - 11  
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The following procedures are just like those for Windows95. The screen like  
Fig. 5-2-22 appears. Press “y” key to continue installation.  
Fig. 5 - 2 - 22  
To the question in Fig. 5-2-23, press “y” to continue.  
CHAP.  
5
Fig. 5 - 2 - 23  
5 - 2 - 12  
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On the screen, there will be an input area to enter the path to the directory  
where the current Windows system files are. The default value for this input is shown  
on the screen like Fig. 5-2-24.  
Fig. 5 - 2 - 24  
This path can be edited to the directory where the Windows 3.1 is, like the  
example in Fig. 5-2-25. Then press the “enter” key.  
CHAP.  
5
Fig. 5 - 2 - 25  
5 - 2 - 13  
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Press “y” when the following question: “ready to install?” shows up as shown  
in Fig. 5-2-26.  
Fig. 5 - 2 - 26  
A message “COPYING FILES” will show up with some beeps as shown in  
Fig. 5-2-27.  
CHAP.  
5
Fig. 5 - 2 - 27  
5 - 2 - 14  
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After the copying is completed, the installation procedures are done. Yet, the  
Windows must be restarted to make the newly installed utility work.  
DOS INSTALLATION  
Insert the programmable keyboard utility diskette in drive A: and type under  
A:\> prompt the following command:  
A:\> install (enter)  
The screen will change to Fig. 5-2-28:  
CHAP.  
5
Fig. 5 - 2 - 28  
Answer “y” to the above question, the screen will become to Fig. 5-2-29:  
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Fig. 5 - 2 - 29  
Answer “n” to the above question. All the necessary files will be copied to the  
directory “POSIFLEX.D”, and the installation is completed.  
CHAP.  
5
5 - 2 - 16  
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STARTING PROGRAMMING  
UNDER WINDOWS95  
In the initial screen when Windows95 starts after proper installation, the user  
may find an icon named as “Posiflex” as shown in Fig. 5-3-1 and double click it.  
New icon  
Fig. 5 - 3 - 1  
Or, the user may find the icon in start menu as shown in Fig. 5-3-2 and click it.  
CHAP.  
5
New icon  
Fig. 5 - 3 - 2  
5 - 3 - 1  
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Once the programming utility (KBM.EXE) is activated as shown in the above,  
the paragraph under “STARTING KBM.EXE” in this section applies.  
UNDER WINDOWS 3.1  
After restarting the Windows 3.1 once the installation is done, there is an icon  
of the group marked as “Posiflex Keyboard Utilities” in the Program Manager. Move  
this icon to suitable position if required. To start programming of the keyboard under  
Windows 3.1, double click this icon as shown in Fig. 5-3-3.  
CHAP.  
5
Fig. 5 - 3 - 3  
Now, to program the KB-3100 or the programmable keyboard of PST systems,  
double click the “Posiflex Keyboard Utility” icon in the box as shown in Fig. 5-3-4.  
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Fig. 5 - 3 - 4  
Once the programming utility (KBM.EXE) is activated as shown in the above,  
the paragraph under “STARTING KBM.EXE” in this section applies.  
UNDER DOS  
CHAP.  
5
To start programming the keyboard under DOS environment, the user has to  
change directory to the “POSIFLEX.D” which was established through installation,  
and then type the command “KBM” followed by pressing the “enter” key. The  
paragraph “STARTING KBM.EXE” applies for the actions to take afterwards. The  
user may also just insert the attached keyboard programming utility diskette in the  
drive A: and type the command “KBM” followed by pressing the “enter” key if the  
utility was not installed under DOS environment.  
There is an advantage in applying the keyboard utility under DOS  
environment. There is a shortcut utility called “RWM.EXE” which is applicable under  
DOS environment and is explained in next paragraph.  
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SHORTCUT UTILITY (RWM.EXE)  
The feature of this RWM.EXE is designed mainly for the off-line  
programming purpose and is very useful in quick reproduction of the preprogrammed  
contents of the programmable keyboard. In such application, the user should have  
either the preprogrammed keyboard or the preprogrammed file with “.tpl” extension  
name which is the result of the keyboard programming. The user may use RWM.EXE  
to directly transfer the programmed result of the programmable keyboard to a “.tpl”  
file or directly transfer a prestored “.tpl” file to a programmable keyboard without  
entering the utility “KBM.EXE” which may take more keystrokes. For instance, the  
user wants to transfer a file “XXX.tpl”, which was saved before, to the programmable  
keyboard, he/she should type in following command in subdirectory  
OSIFLEX.D”:  
RWM XXX.tpl  
(enter)  
This operation is quite recommended to be performed on a daily basis to  
ensure the system stability.  
On the other hand, when the user wants to save the contents of a programmed  
keyboard, e.g. when he/she newly receives a programmable keyboard, to a file named  
“YYY.tpl”, he/she should type in following command in subdirectory  
CHAP.  
5
OSIFLEX.D”:  
RWM -r YYY.tpl  
(enter)  
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STARTING KBM.EXE  
In case that the program KBM.EXE is executed for off-line programming, that  
is executing KBM.EXE on a normal PC compatible machine without the  
programmable keyboard attached, the program will ask a question on the display as  
the following:  
Fig. 5 - 3 - 5  
CHAP.  
5
The user should select 4 for a KB-3100 series or standard PST programmable  
keyboard. If any key other than number 1 to 4 is pressed, the program will be  
terminated automatically. The alternatives 1, 2 and 3 are designed for KB-2010 and  
KB-2100 series programmable keyboards and early basic type of PST products  
respectively and are not applicable in the KB-3100 series.  
However, if the programmable keyboard is connected to the system when  
entering the KBM.EXE, the program will auto-detect the type and size of the  
programmable keyboard and skip this menu to start reading after getting confirmation,  
the current contents of the programmable keyboard for programming. However, a  
question like that in Fig. 5-3-6 will show up to confirm the intention of the user, as  
from time to time, the user may want to start programming from a “blank” base. In  
that case, the user should press the “ESC” key to the question in Fig. 5-3-6.  
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Fig. 5 - 3 - 6  
If the user presses the “ESC” key to the question in Fig. 5-3-6, the process of  
Fig. 5-3-7 is skipped and Fig. 5-3-8 will show up. However, pressing any other key,  
the user will find the screen like in Fig. 5-3-7 for a moment  
Posiflex Programmable Keyboard Utility vx.xx.xx  
CHAP.  
5
reading data from the keyboard . . .  
Fig. 5 - 3 - 7  
Then the screen like Fig. 5-3-8 will show up with the contents of the 8 keys of  
the leftmost column of page “L1” in the key content area (in the example in Fig. 5-3-8,  
these 8 keys happen to be blank). By the way, if the cursor is moved to the column of  
“KLP”, the key-contents area will show only 6 entries for the answer back codes.  
5 - 3 - 6  
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Cursor  
position  
Program ID  
Positon  
control  
keys  
Editing area  
Key-layout map  
Command list  
Key-contents area  
Status bar  
Fig. 5 - 3 - 8  
In the above, each area of the screen is labeled with its function. The user  
may start programming right away with the arrow keys to move around in the key  
layout map to select the key or the position control key to edit the content. The user  
may also use the “PgUp” / “PgDn” key to select for different page (total 5 pages).  
The commands applicable in the mode that the user enters will be  
automatically updated at the command list on the screen to work as a reminder so that  
the user could start programming the keyboard right away with the on-line help and  
the onward command listings. However, the user shall purchase a technical manual of  
this programmable keyboard if he/she still want to learn more detail about this  
programmable keyboard or to master the programming techniques.  
CHAP.  
5
5 - 3 - 7  
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COMMAND LISTING IN VIEW MODE  
ESC -- quit the keyboard programming program  
F1 -- get help on command list  
F3 -- enter the configuration screen  
F5 -- enter ASCII-code editing mode  
F8 -- enter scan-code editing mode  
F10 -- quit the keyboard programming program  
Ins -- toggle insert/overwrite status for editing (default = insert)  
Del -- delete the content of the key where cursor stays  
Home -- go to column A of same page same row  
End -- go to column I of same page same row  
PgUp -- go to one page less in cyclic manner  
PgDn -- go to one page next in cyclic manner  
Up arrow -- move cursor to one row up in cyclic manner  
Down arrow -- move cursor to one row down in cyclic manner  
Left arrow -- move cursor to one column left in cyclic manner  
Right arrow -- move cursor to one column right in cyclic manner  
ENTER -- enter ASCII-code editing mode, but if the last edit of the key was in scan-  
code mode then this means enter scan-code editing mode.  
Alt-A -- enter ASCII-code editing mode  
CHAP.  
5
Alt-C -- copy the key content of a key or contents of the keys in a page to buffer  
Alt-E – erase the current page or all pages  
Alt-G -- enter the configuration page  
Alt-L -- load key definitions from a disk file  
Alt-M -- enter multi-level shift marker  
Alt-N -- enter scan-code editing mode  
Alt-O -- load key definitions from a disk file  
Alt-P -- paste the buffer content to key definition  
Alt-R -- read key definitions from the programmable keyboard  
Alt-S -- save key definitions to a disk file  
Alt-T – toggle key-content format between page-wise and column-wise  
Alt-U -- recover key definition before last change  
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Alt-W -- write key definitions to the programmable keyboard  
Alt-X -- quit the keyboard programming program  
any other key stoke -- will be taken as an input in ASCII-code editing mode, and will  
give no influence if the current key was last edited in scan-code editing mode  
COMMAND LISTING IN ASCII-CODE EDITING MODE  
ESC -- enter view mode  
F1 -- get help on command list of ASCII- code editing mode  
F5 -- enter view mode  
F8 -- enter view mode  
F10 -- enter view mode  
BkSp -- delete the character to the left of cursor  
Ins -- toggle insert/overwrite status for editing (default = insert)  
Del -- delete the character where cursor stays or the last character  
Home -- go to first position within the key definition  
End -- go to last position within the key definition  
PgUp -- go to one page less in cyclic manner  
PgDn -- go to one page next in cyclic manner  
Up arrow -- move cursor to one row up in cyclic manner and enter view mode  
Down arrow -- move cursor to one row down in cyclic manner and enter view mode  
Left arrow -- move cursor to one character left within the key definition  
Right arrow -- move cursor to one character right within the key definition  
Alt-A -- enter view mode  
CHAP.  
5
Alt-C -- enter a “Caps Lock” into the key-content  
Alt-D -- enter time delay mark into the key-content  
Alt-N -- enter view mode  
Alt-S -- enter a multi-level separator between definitions of different levels.  
Alt-X -- enter view mode  
Alt-27 -- enter an “ESC” into the key-content  
Alt-8 -- enter a “BkSp” into the key-content  
Ctl-C -- immediately terminates the programming utility.  
any other key stoke -- will be taken as an input in ASCII-code editing mode.  
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COMMAND LISTING IN SCAN-CODE EDITING MODE  
ESC -- leading code to enter scan code of any key after it into key-content, except  
“ESC” + “F” for utility version since 2.15.xx  
ESC-F -- leading code of arbitrary release code for utility version since 2.15.xx.  
usually used to release “CTL”, “ALT” or “SHF”.  
F1 -- get help on command list of ASCII- code editing mode  
F5 -- enter view mode  
F8 -- enter view mode  
F10 -- enter view mode  
BkSp -- delete the character to the left of cursor  
Ins -- toggle insert/overwrite status for editing (default = insert)  
Del -- delete the character where cursor stays or the last character  
Home -- go to first position within the key definition  
End -- go to last position within the key definition  
PgUp -- go to one page less in cyclic manner  
PgDn -- go to one page next in cyclic manner  
Up arrow -- move cursor to one row up in cyclic manner and enter view mode  
Down arrow -- move cursor to one row down in cyclic manner and enter view mode  
Left arrow -- move cursor to one character left within the key definition  
Right arrow -- move cursor to one character right within the key definition  
Alt-A -- enter view mode  
CHAP.  
5
Alt-D -- enter time delay mark into the key-content  
Alt-M -- enter a multi-level shift marker into the key-content  
Alt-N -- enter view mode  
Alt-S -- enter a multi-level separator between definitions of different levels.  
Alt-X -- enter view mode  
Alt-27 -- work like “ESC” as the leading code for scan codes.  
Alt-8 -- enter a “BkSp” into the key-content  
Ctl-C -- immediately terminates the programming utility.  
any other displayable key stoke -- will be taken as an input in scan-code format.  
any other non-displayable key stroke -- will have no influence  
5 - 3 - 10  
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SPECIFICATIONS  
CONSTRUCTION:  
CASE MATERIALS:  
POWER ON LED:  
KEY SWITCH TYPE:  
Spill-proof, 112 keys + 6 position control key  
ABS 94V0  
Green  
membrane plus rubber dome  
KEY STROKE TRAVEL: 3.2 mm  
KEY TOP SIZE:  
18 x 22 mm for normal keys (ivory)  
PREPRINTED KEYS:  
KEY CAP:  
“.”, “00”, “0 to “9”  
18 x 22 mm transparent  
PROGRAMMABILITY:  
·
METHOD:  
Software under DOS, Windows 3.1, or  
Windows95 without TSR program  
112 keys in 5 pages by 6 position control key  
ASCII or scan codes  
·
·
·
·
COVERAGE:  
CODE TYPE:  
LANGUAGE:  
KEY-CONTENTS  
LENGTH:  
English or European, software configured  
1 - 255 byte(s)/key  
·
·
MEMORY:  
INTERCHARACTOR  
OUTPUT SPEED:  
Non-volatile memory, 8KB  
programmable 0 - 140 msec  
·
·
·
·
COMMANDED TIME DELAY:  
MULTILEVEL: 8 levels max.  
DOWN LOAD SPEED: £ 40 sec. For 8 KB  
CONTROL KEY: 6 positions with programmable answer back  
code for each position  
programmable 0 - 240 sec  
CHAP.  
6
POSITION CONTROL KEY:  
· 6 positions (LP, L0, L1, L2, L3, L4), key extractable at L0 and L1  
· Hardware lock off all keyboard input after return signal sent at L0  
· Capable of giving programmable answer back code of each position on  
position change of the key  
· Capable of giving programmable answer back code of each position on  
receiving a specific code (E7h) from host computer  
OUTPUT INTERFACE:  
· 6 pin DIN female connector: connect to host computer  
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· 5 pin DIN female connector: connect to input PC keyboard or Daisy Chain  
device  
· 6 pin mini DIN female connector: connect to input PS2 keyboard  
Connects to PC through  
CCBLA-055-2  
Connects to  
PS2 keyboard  
Connects to PC keyboard  
or Daisy Chain device  
MAGNETIC STRIPE READER:  
· Decoder & interface............. Built in keyboard wedge interface  
· Tracks.................................. 1 & 2 (KB3100/1M2 for ISO7811) or  
1, 2 & 3 (KB3100/1M3 for ISO7811) or  
2 & rear (KB3100/1MJ for JIS X 6302)  
· Start/end sentinels.................. Can be disabled by hardware jumper  
Reader specification  
Applicable card type  
Card feed method  
Card feed direction  
Read / write function  
Card feed speed  
ISO 7811  
Manual  
JIS X 6302  
Manual  
Bi-direction  
Read only  
Uni-direction  
Read only  
CHAP.  
6
5 to 55 inches/sec. 100 ~ 1200 mm/sec.  
Less than 0.5% Less than 0.1%  
Error rate  
Card data format  
Card standard  
Track used  
IATA  
ABA THRIFT JIS I  
JIS II  
Track 1 Track 2 Track 3 Track 2 Rear side  
Recording method  
F2F  
F2F  
F2F  
F2F  
F2F  
(FM)  
(FM)  
(FM)  
(FM)  
(FM)  
Recording density 210 BPI 75 BPI 210 BPI 75 BPI 210 BPI  
Recording capacity 79 / 7  
characters / bits  
40 / 5 107 / 5 40 / 5  
72 / 7  
6 - 2  
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POWER CONSUMPTION:  
Voltage...................... 5VDC±10%  
Current...................... 25 mA max. (Model KB3100)  
50 mA max. (Models KB3100M2, KB3100M3,  
KB3100MJ)  
MECHANICAL:  
Dimension in mm.......346 mm x 210 mm x 57 mm  
Dimension in inches...13.6”x 8.3”x 2.2”  
(W x D x H)  
ENVIRONMENTAL:  
Operating temperature......  
0°C to + 50°C  
-20°C to + 70°C  
90%, non-condensing  
4G  
Storage temperature.........  
Relative humidity.............  
Vibration..........................  
Shock...............................  
40G  
RELIABILITY INFORMATION:  
·
·
·
Push key switch:........  
Memory:....................  
MSR head life: ..........  
15,000,000 strokes min.  
100 years min.  
300,000 passes min.  
APPLICABLE CONFORMITY:  
CE, FCC CLASS A  
CHAP.  
6
6 - 3  
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CHAP.  
6
6 - 4  
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SERVICE AND SPARE PARTS  
120  
101  
102  
119  
118  
103  
104  
105  
117  
106  
107  
108  
109  
110  
116  
115  
CHAP.  
7
114  
111  
112  
113  
7 - 1  
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TM  
Location Choice Part Number  
Description  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
116  
117  
117  
117  
118  
119  
120  
120  
120  
120  
120  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
1
2
3
1
1
1
2
3
4
5
PSTKB112EKEY  
MKB310LOG  
PSTKB112ELCK6P  
CCBLA-207  
6 POSITION KEY  
KB3100 LOGO  
6 POSITION LOCK  
CABLE LOCK - PKB310CPU  
KB3100 TOP HOUSING  
KB3100 POWER LED (G)-CPU  
KB3100 MSR LED (G&R)-CPU  
KB3100 RUBBER DOME (56)  
KB3100 MEMBRANE  
KB3100 STEEL PLATE  
KB3100 BOTTOM HOUSING  
CABLE TO PC  
MKB310UHOUSG  
CCBLA-218  
CCBLA-217  
PSTRUBRDOM  
KB112MEMBRAN-1  
PSTKBPLT-1  
MKB310BCOVR  
CCBLA-055-2  
QC-2000  
KB3100 KEY CLIP  
BKB341  
KB3100 I/O BOARD  
CCBLA-214  
CABLE I/O BOARD-CPU  
KB3100 CPU BOARD (2K)  
KB3100 CPU BOARD (8K)  
MSR ISO 2 TRACKS (w/cable)  
MSR ISO 3 TRACKS (w/cable)  
MSR JIS I/II (w/cable)  
KB31CPU  
KB31CPU8K  
KB3100MSRKIT-2  
KB3100MSRKIT-3  
KB3100MSRKIT-4  
CLABPSTKB112  
PSTKBCAP  
KB3100 LEGEND SHEET  
KB3100 KEY CAP  
PSTKBTOP  
KB3100 KEY TOP  
CHAP.  
7
DK-2000  
KB3100 DOUBLE KEY ASSY  
KB3100 QUAD KEY ASSY  
KB3100 BLANK KEY  
NUMERICAL KEY SET (12 pcs)  
QK-2000  
BK-2000  
TK-2000  
7 - 2  
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CHAP.  
7
7 - 3  
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CHAP.  
1
OVERVIEW  
CHAP.  
2
PACKAGE CONTENTS  
INSTALLATION  
CHAP.  
3
CHAP.  
4
APPLICATION  
CHAP.  
5
PROGRAMMING THE KEYBOARD  
SPECIFICATIONS  
CHAP.  
6
CHAP.  
7
SERVICE AND SPARE PARTS  
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