Midway Video Game Furniture 16 20040 101 User Manual

NOVEMBER 1999  
16-20040-101  
UPRIGHT  
DEDICATED  
VIDEO  
GAME  
25” CABINET  
Operations Manual Includes  
z Installation z Operation z Testing & Problem Diagnosis  
z Parts Information z Wiring Diagrams z Product Service  
Midway Games Inc.  
3401 North California Avenue Chicago, Illinois 60618-5899 USA  
http://www.hydrothunder.com  
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Setup  
1-2  
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SAFETY INSTRUCTIONS  
The following safety instructions apply to operators and service personnel. Read these instructions before  
preparing the game for play. Other safety instructions appear throughout this manual.  
DEFINITIONS OF SAFETY TERMS  
DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious  
injury.  
WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious  
injury.  
CAUTION indicates a potential hazard. If you fail to avoid this hazard, it MAY cause minor or moderate  
injury. CAUTION also alerts you about unsafe practices.  
NOTICE indicates information of special importance.  
WARNING: TRANSPORTING GAMES. This game contains glass and fragile electronic  
devices. Use appropriate care when transporting this game. Avoid rough handling when  
moving the cabinet. Do not move this game with the power on.  
WARNING: DISCONNECT POWER. Always turn the power OFF and unplug the game  
before attempting service or adjustments unless otherwise instructed. Installing or  
repairing PC boards with power ON can damage components and void the warranty.  
WARNING: GROUND GAMES. Avoid electrical shocks! Do not plug in a game until you  
have inspected and properly grounded it. Only plug this game into a grounded, three-  
wire outlet. Do not use a “cheater” plug, or cut off the ground pin on the line cord.  
WARNING: AVOID ELECTRICAL SHOCKS. This video game system does not utilize  
an isolation transformer. Internal cabinet AC is not isolated from the external AC line.  
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a  
fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet  
or more from the implosion.  
CAUTION: CHECK POWER SELECTOR, LAMP. Set the 115/230VAC selector on the  
power supply for the correct line voltage. Check the selector setting before switching on  
the game. Verify that the fluorescent lamp assembly is correct for the local line voltage.  
CAUTION: USE PROPER FUSE. Avoid electrical shock! Replacement fuses must be of  
the same type as those they replace. Fuse voltage and current ratings must match  
ratings on the original fuse.  
CAUTION: ATTACH CONNECTORS PROPERLY. Be sure that printed circuit board  
(PCB) connectors mate properly. If connectors do not slip on easily, do not force them. A  
reversed connector may damage your game and void the warranty. Connector keys only  
allow a connector to fit one set of pins on a board.  
Setup  
1-3  
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CAUTION: USE CARE WHEN SHIPPING HARD DISKS. The hard disk drive must be  
packed in an anti-static bag. When shipping the drive for repair or replacement, pack it in  
an approved container (P/N 08-8068). Do not stack or drop hard disk drives.  
WARNING: HAZARD TO EPILEPTICS. A very small portion of the population has a  
condition which may cause them to experience epileptic seizures or have momentary  
loss of consciousness when viewing certain kinds of flashing lights or patterns that are  
present in our daily environment. These persons may experience seizures while  
watching some kinds of television pictures or playing certain video games. People who  
have not had any previous seizures may nonetheless have an undetected epileptic  
condition.  
If you or anyone in your family has experienced symptoms linked to an epileptic condition  
(e.g., seizures or loss of awareness), immediately consult your physician before using  
any video games.  
We recommend that parents observe their children while they play video games. If you  
or your child experience the following symptoms: dizziness, altered vision, eye or muscle  
twitching, involuntary movements, loss of awareness, disorientation, or convulsions,  
DISCONTINUE USE IMMEDIATELY and consult your physician.  
Setup  
1-4  
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PRODUCT SPECIFICATIONS  
Operating Requirements  
Location  
Electrical Power  
Temperature  
Humidity  
Domestic 120VAC @ 60Hz 4.0 Amps 32°F to 100°F  
Not to exceed 95% relative  
Foreign  
Japan  
230VAC @ 50Hz 2.0 Amps (0°C to 38°C)  
100VAC @ 50Hz 4.0 Amps  
Cabinet Statistics  
Shipping Dimensions  
Shipping Weight  
Cabinet  
Cabinet  
Width 32.0" (81.3 cm)  
Depth 66.5" (169 cm)  
Height 76.0" (193 cm)  
Boxed 328 lbs. (149 kg.)  
Equipment Characteristics  
Video Display Monitor  
Medium Resolution RGB  
25” (63.5 cm) CRT  
Audio System  
Digital Stereo Sound  
Two 5.5” (14 cm) and  
Currency Acceptors  
2 Coin Mechanism, Coin Counter  
Dollar Bill Validator Ready  
One 6.5” (16.5 cm) Spkr Electronic Coin Acceptor Ready  
Game Characteristics  
Player Variables  
Operator Variables  
Diagnostics  
1 to 4 players per game (with linking)  
Choice of craft and course  
High Score Recognition  
Coinage, Game Options Automatic Power-Up Self-Test  
Difficulty, Force, Volume, Manual Multi-Level Menu System  
Audits, Statistics  
PRODUCT CONFIGURATION  
Stand Alone Units  
Each game is ready to play right out of the box. Operators may use the menu screens in the game  
menu system to determine some player variables in advance or leave the choices up to the players.  
Linked Units  
Linking allows players to compete against each other (on one course). Operator menus are the same  
as in stand alone games. Crossover couplers and linking cables to connect two games are factory  
installed. Use the optional Hub Linking Kit to interconnect up to eight games (two groups of four).  
MAINTENANCE  
Viewing Glass  
It is not necessary to switch off power to the game to clean the glass. Apply a mild glass cleaner to a  
clean cloth or sponge, then use this to wipe the viewing glass. Do not apply the cleaner directly on  
the glass! Liquid could drip down into switch or control circuits and cause erratic game operation.  
Player Controls  
Use plastic-safe non-abrasive cleaners to avoid damage. Apply cleaner to a clean cloth or sponge,  
then use this to wipe the player controls. Do not apply the cleaner directly on the controls!  
Cabinet  
Use plastic-safe non-abrasive cleaners to avoid damage. Apply cleaner to a clean cloth or sponge,  
then use this to wipe the cabinet. Do not apply cleaner directly on artwork or cabinet!  
Setup  
1-5  
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GAME SETUP  
WARNING: The cabinet is top heavy. Use the two handles on the back of the cabinet  
when moving the game.  
1. Remove all items from shipping containers and set aside. Casters, levelers, and mounting hardware  
are packed with the pedestal section. Inspect the exterior of the cabinet for any signs of damage.  
2. Remove the keys from the steering wheel. Unlock and open the coin door and cash box. Remove the  
rear door. Inspect cabinet interior for any signs of damage. Check all major assemblies to assure that  
they are mounted securely. Ensure that nothing blocks fan airflow.  
3. Electrical cords and game spare parts are in the cash box. Locate the casters and levelers first.  
INSTALL CASTERS  
4. Fasten caster wheels to their wheel brackets with caster shafts and e-rings. Mount the two wheel  
brackets to the bottom-rear of the game cabinet. Each bracket requires four screws.  
5. Install one nut onto each leg leveler. Tilt as needed to locate four threaded holes under the cabinet.  
Install a leveler and nut into each hole. Do not tighten nuts at this time.  
6. You can install an extra padlock to secure the rear door. You’ll find a hasp in the spare parts bag.  
Remove the two lock bracket nuts from inside the cabinet, above the rear door opening. Slide the  
hasp onto the bolts so that it protrudes from the hole in back of the cabinet. Reinstall nuts and tighten.  
Setup  
1-6  
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INSTALL THE DOOR LOCK AND SECURITY BRACKETS  
7. Modify the lock plate at the top of the rear door. Remove the bolts and nuts from the lock plate. Rotate  
the plate so that the slot will be above the door. Reinstall the bolts and nuts and tighten firmly.  
INSTALL THE POWER CORD  
8. The power cord is with the spare parts. Match the holes on the IEC plug with the prongs in the  
receptacle. Push the plug firmly to seat it. Route the cord away from cabinet wheels and foot traffic  
areas.  
9. Refer to the game's Cabinet Wiring Diagram in Chapter 5 and check to see that all cable connectors  
are correctly secured. Inspect for damaged connectors. Be sure that you DO NOT FORCE  
CONNECTORS. Most connectors are keyed to prevent making reversed connections.  
CAUTION: CHECK POWER SUPPLY LINE VOLTAGE SELECTOR SWITCH. Set the  
110/220 VAC selector on the power supply for the correct local line voltage. Check the  
selector setting before switching on the game.  
10. Reinstall the rear door and close it. Lock the rear door and remove the key. If required, install the  
extra padlock through the hasp. Install the screws at the top and sides of the rear door. Tighten the  
screws snugly. Close and lock the cash box and coin doors.  
NOTICE: Tamper-resistant screws and a matching wrench are provided with this game  
for additional security. Four tamper-resistant screws and a wrench are located in the  
spare parts bag. If desired, replace the original screws with the tamper-resistant  
screws. Tighten the screws firmly with the wrench.  
11. Move the game to its play location. Lower each leg leveler until the cabinet is stable and level. Adjust  
the levelers as required to raise wheels and distribute weight equally on each corner. Tighten the nuts.  
12. Plug the game into a grounded (3-terminal) AC wall outlet. Switch on the game, using the on/off switch  
at the top-left rear of the cabinet. The game will power up and begin self-diagnostics. If diagnostics  
find no errors, the game enters its Attract Mode of operation.  
13. Unlock and open the coin door. Locate the control switches. Press TEST MODE to enter the Menu  
System.  
14. Follow the on-screen instructions to select the Diagnostics Menu, then choose Hard Drive Tests.  
Perform each of the routines to verify hard disk drive operation. If no errors are found, the program  
should function well.  
15. Return to the Diagnostics screen, then choose Monitor Patterns. Use the various patterns to verify that  
the monitor is properly adjusted.  
Setup  
1-7  
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16. Return to the Diagnostics screen, then choose Switch and Lamp Tests. Follow the on-screen  
instructions to verify that each of the controls and lights is operational. If no errors are found, the  
controls should function well.  
17. Return to the Diagnostics screen, then choose Stereo Sound Tests. Follow the on-screen instructions  
to verify that each of the speakers is operational. If no errors are found, the audio should function well.  
18. Return to the Diagnostics screen, then choose Force Feedback Tests. Follow the on-screen  
instructions to verify that steering resistance is present. If no errors are found, the aim should be good.  
19. Return to the Main Menu screen, then choose Calibrate Steering and Throttle. Follow the on-screen  
instructions to set steering and throttle limits. If no errors are found, the controls will have the  
maximum accuracy.  
20. Return to the Main Menu screen, then choose Start the Game. The game will automatically enter its  
Attract Mode of operation (scenes and sounds from typical races, players’ scores, messages, etc.).  
21. Insert currency or tokens and play a game. Change the volume and make any other adjustments.  
Install the rear door. Close and lock all doors. Tighten the leveler nuts and engage the caster locks.  
Setup  
1-8  
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HYDROTHUNDER  
C H A P T E R  
T W O  
OPERATION, FEATURES,  
AUDITS, & ADJUSTMENTS  
NOTICE: This manual is subject to change without notice. MIDWAY reserves the right to make  
improvements in equipment function, design, or components as progress in engineering or  
manufacturing methods may warrant.  
Operation  
2-1  
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GAME OPERATION  
DESIGN PHILOSOPHY  
This game uses an “Arcade Computer” to control its functions. The “Arcade Computer” is a hybrid cross  
between the custom game computer circuits used in most games and the personal computers found in  
many offices. The “Arcade Computer” uses a familiar case enclosure with a motherboard, plug-in cards, a  
modular power supply, disk drives, etc., but it has been optimized specifically for playing this game. This  
design permits improved upgrade and service access without sacrificing game ruggedness or reliability.  
PLAYER CONTROLS  
BOOST Button  
This button allows a player to begin or continue play, select tracks and boats, etc. If the Boost feature  
is active, this adds a burst of power (the button is illuminated when Boost is available during a race).  
An on-screen gauge shows exactly how much Boost fuel has been collected by a player.  
THROTTLE Lever  
Controls craft speed. Push up to move forward, down to back up. Stop is a detent position in between.  
Reverse is spring loaded, but forward speeds may be maintained without attention (cruise).  
STEERING WHEEL  
The steering wheel is used to aim the craft. It provides course condition feedback to the pilot.  
HIGH View  
This button gives a distant aerial view of the track. The position is from above and behind the boat.  
This is what a helicopter camera would see.  
LOW View  
This button gives a close up aerial view of the track. The position is from above and behind the boat.  
This is what a boat camera would see.  
PILOT View  
This button shows the cockpit view. The position is from the driver’s seat inside the boat. This is the  
view through the windshield as seen from normal driving perspective.  
PLAYER CONTROL LOCATIONS  
Operation  
2-2  
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OPERATOR CONTROLS  
CABINET CONTROLS  
The DIP Switches set some system variables. You can set other variables in the menu system.  
The Monitor Remote Control Board allows you to adjust the video display for optimum viewing.  
The Cabinet POWER Switch turns off the entire game, but does not reset game variables.  
The Computer POWER Switch turns off the computer. It is internally located. Use it for servicing.  
CONTROL SWITCHES  
TEST MODE Button causes the game to enter the menu system. Press the TEST MODE button  
briefly to run automatic tests. Or, press and hold TEST MODE Button until the Main Menu appears.  
Within the menu system, the TEST MODE Button’s function is described on each screen.  
VOLUME DOWN and VOLUME UP Buttons adjust the game sound levels. To make minor volume  
changes, press either button briefly. To make major changes, press and hold a button. In the menu  
system, VOLUME UP and VOLUME DOWN moves the item selector through each of the menus.  
SERVICE CREDITS Button allots credits without changing the game's bookkeeping total. SERVICE  
CREDITS Button functions in the menu system are also described on each screen.  
The  
NOTICE:  
Attract Mode volume level is separate from the Game Mode volume level.  
For greater profits, raise volume levels to add realism and draw attention to this game.  
OPERATOR CONTROL SWITCH LOCATIONS  
Operation  
2-3  
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GAME FEATURES  
STARTING UP  
Each time the game is first turned on or power is restored, it begins executing code out of the boot ROM.  
These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware. If  
any of the individual tests fails, the game may display an error message.  
Once all Power-up tests are complete, the game goes into the “attract mode”. Scenes and sounds from a  
typical game alternate with previous high scores in an endless pattern until game play starts.  
Insert currency to start the game. Players select a boat and a track. Play begins after a countdown period.  
The game will progress until time is exhausted or play is over. If no more play is required, the game  
automatically returns to the “attract mode”.  
GAME RULES Play instructions are on the information panels over and under the video monitor.  
INDIVIDUAL PLAY  
Insert currency to start the game. Select a boat and a track. Additional game information appears on the  
screen when needed. Individual statistics are shown periodically during the race and its end.  
PLAYER CHOICES  
Any boat can be used on any track. Each boat handles and performs differently. Players will learn which  
boats are best for a given track and driving style. Press one of the VIEW buttons to select more boats.  
CONTROLLING THE BOAT  
The steering wheel and throttle control the boat. The steering wheel directs the boat while the throttle sets  
its speed. A “BOOST” button on the throttle gives an extra burst of power. This button flashes when the  
additional “BOOST” is available. In order to use “BOOST,” players must collect “BOOST” icons along a  
track by steering directly under them. A gauge shows exactly how much “BOOST” power is available.  
INDICATORS  
On-screen indicators give the players information about their boat and those of competitors. Across the  
top of the screen are numeric indicators for elapsed time, time remaining to pass the next checkpoint, and  
race position. Gauges show engine R.P.M., vehicle speed, and “BOOST” fuel remaining.  
DISPLAYS  
A superimposed radar map shows the terrain and the position of all boats, with your craft at the center.  
Computer-controlled boats are shown as green triangles, other human-piloted boats are shown as red  
triangles, and police craft are shown as blue triangles. At the bottom of the screen, another display shows  
the relative position of nearby boats.  
GAME ACTION  
Action begins when the three-two-one countdown ends and the announcer yells “Go!” Boats must pass  
checkpoints within time limitations to continue play. Players must avoid fixed obstacles and other boats to  
decrease their time between checkpoints. Ramps along the route allow players to advance more quickly,  
collect hovering “BOOST” icons, or avoid obstacles.  
Players can change their view of the action by pressing the view buttons on the left side of the control  
panel. The game includes announcer comments, engine sounds, and other noises.  
SCORING  
Players who set a speed record for any track may enter their initials in the high score table. After a certain  
number of tracks are completed (determined by the adjustments), additional tracks become available.  
Operation  
2-4  
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MENU SYSTEM  
SYSTEM OVERVIEW  
A series of on-screen menus present game variables and diagnostics. The Main Menu screen allows the  
operator to view information, make changes, or verify equipment operation. Each Sub Menu screen  
displays one specific group of choices. Detail Menus present data or run the required tests. You must be  
at the Detail Menu level to detect errors, make changes, or activate tests. The operator control switches  
are used to move through the menus, select items, and start or stop particular routines.  
Each time the game is turned on or switched from normal play mode to the menu system and back, the  
startup routine is activated. These basic system checks run automatically; their purpose is to detect those  
faults that would prevent the game or the menu system from operating properly. Messages appear on the  
screen as each item runs, including any error information. Successful startup takes less than one minute  
to complete. Write down any messages or information before proceeding to the menus or game play.  
SCREEN LAYOUT  
Each menu screen is different, but the material presented stays in the same physical location each time.  
The color bar at the top center of each screen displays the current menu title.  
The center of the screen shows data (menu items, video signals, statistics, reports, etc.)  
The bottom of the screen displays messages (explanations, control functions, revision levels, etc.)  
ORGANIZATION  
The operator must activate and deactivate the menu system manually using control switches.  
The Main Menu screen items are divided into categories: tests, statistics, audits, adjustments, etc.  
Tests can verify proper operation of the equipment assemblies one at a time.  
Other items allow operators to assess game performance and customize or return to factory defaults.  
Sub Menu screen items present the operator choices within a category. Some items have no Sub Menu  
while others may have more than one. It is always possible either to return to the previous menu or go on  
to the next menu. The instructions are usually listed at the bottom of each individual screen.  
Detail Menu screen items display specific information. The operator must command the system to get  
results or to make changes. There is always a way to go back to the previous menus from this screen.  
Switch functions are listed on each screen. Use the control switches to highlight an item on any menu.  
Only one highlighted item can be selected at a time. Press the indicated button to select a highlighted  
item. To return the game to normal play mode, use the switches to return to the main Operator Menu and  
select START THE GAME, then press TEST. The menu screens will be replaced by the “Attract” scenes.  
Operation  
2-5  
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OPERATOR MENU  
MAIN OPERATOR MENU SCREEN  
The Operator Menu is the top-level screen of the Menu System. It presents the general categories of  
This screen does not  
operator selectable items. All subsequent screens show more detail than this one.  
permit changes  
Start the Game  
. This is the only menu that allows the operator to exit from the menu system by choosing  
.
Unlock and open the door to use the operator control switches. Press the TEST button to enter the  
Operator Menu screen. Use the Volume Up and Volume Down buttons to move up or down through the  
list of items. Follow the on-screen instructions to continue to other menu screens.  
The top center area of the screen between the game and manufacturer’s logos displays information about  
major variables that affect game operation. FREE PLAY ON indicates that the game will start without  
inserting currency or tokens). Network play off-line indicates that this game is not linked to another at  
this time. These items may be changed from the Adjustments menus.  
Operation  
2-6  
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GAME AUDITS  
GAME AUDITS MENU SCREEN  
The Game Audits Menu provides the operator with options for various summaries of the game statistics  
and audits. Detailed reports give statistics based on player selections and performance.  
To view a report, use the operator control switches to select the Game Audits Menu and a specific report.  
Press TEST to activate the report. Follow the on-screen instructions to continue to other menu screens.  
Use the information in these reports to keep records of the game’s popularity and earnings. The operator  
may also analyze favorite tracks, most frequently used boats, and other statistics. These screens report  
information but do not permit changes.  
Examine and record all game audit values before doing service or making repairs on this game.  
NOTE: Use caution when clearing audit information. Once data has been cleared, it cannot be restored.  
Use the “Save Audits to Floppy Disk” option on the  
to save the data for  
Game Utilities Menu.  
Game Utilities Menu  
analysis. To clear these statistics or audits, go to the  
Operation  
2-7  
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GAME STATISTICS  
GAME STATISTICS SCREEN  
The Game Statistics report displays general information about coin counts and game usage. Use the  
operator control switches to select Game Statistics from the Game Audits menu. Press TEST to enter  
. This screen reports information but does not permit changes  
the Game Statistics display  
.
The Coin Count and Bill Count items permit the operator to assess currency collection. The other items  
present information on game operation.  
Reset, link, and sync statistics are measures of the game software’s ability to recover from conditions  
that adversely affect game play.  
Operation  
2-8  
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AUDITS TOTALS  
AUDITS TOTALS SCREEN  
The  
display additional information about player statistics and ability. This information  
Audits Totals  
assists the operator in understanding game usage and profitability. Use the operator control switches to  
This  
display.  
Audits Totals  
select  
from the  
menu. Press TEST to enter the  
Audits Totals  
Game Audits  
screen reports information but does not permit changes.  
remains at zero if the bonus and award options are set to  
. Refer to the  
General  
Free Games Won  
OFF  
for the bonus and award options settings.  
Adjustments Menu  
remain at zero if no other games are linked to this one.  
Two-, Three-, and Four Player Races  
Operation  
2-9  
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AUDITS BY TRACK  
TYPICAL AUDITS BY TRACK SCREEN  
The Audits by Track report gives operators more specific information about player choices and ability.  
Use the operator control switches to select Audits by Track from the Game Audits menu. Press TEST to  
. This screen reports information but does not permit changes  
enter either display  
.
There are several pages of these audits. The name of the track appears at the top of the page. Press the  
.
VOLUME UP or VOLUME DOWN buttons to move through these pages  
Operation  
2-10  
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AUDITS BY BOAT  
TYPICAL AUDITS BY BOAT SCREEN  
The  
report gives operators more specific information about player choices and ability.  
Audits by Boat  
Use the operator control switches to select  
enter either display.  
from the  
menu. Press TEST to  
Game Audits  
Audits by Boat  
These screens report information but do not permit changes  
.
There are several pages of these audits. The name of the boat appears at the top of the page. Press the  
.
buttons to move through these pages  
or  
Volume Up Volume Down  
Operation  
2-11  
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DIAGNOSTICS  
DIAGNOSTICS SUB MENU SCREEN  
This screen  
These tests allow the operator to verify the electrical and electronic condition of the game.  
does not permit changes  
.
To select these tests, use operator control switches to select the DIAGNOSTICS MENU and press TEST  
to activate it. The screen displays the sub menu. Use the same steps to activate any one of the items  
listed. Follow the on-screen instructions to continue to other menu screens.  
Operation  
2-12  
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SWITCH AND LAMP TEST  
SWITCH AND LAMP TEST SCREEN  
This  
Use the operator control switches to select the Switch and Lamp Test and press the TEST button.  
screen reports information but does not permit changes  
.
Activate each switch and the indicator on the screen changes state. Release the switch and the indicator  
returns to its previous normally open or closed condition. Switches may be tested in any combination.  
These Switch Tests are used to verify crossed wires, intermittent conditions, and stuck switches.  
The Buttons tests include the player control switches and operator control switches. Activating any of  
these switches causes the indicator on screen to change from OFF to ON and from gray to green. Each  
button change should be exactly duplicated by a single indication on the menu screen.  
The Coin and Cabinet Switches are shown on the screen without regard for their actual game location.  
Each switch change should be exactly duplicated by a single indication on the menu screen.  
The Lamps tests indicate the state of each of the lamps within control panel and overhead linking sign, or  
“header” (if installed). Press the LOW button to activate all of the lamps simultaneously, or the HIGH  
button to cycle the lamps in order. The HEADER TOP and HEADER BOT lamp tests have no effect  
unless a header or leader light is installed on the cabinet.  
The Analog I/O test displays a value relative to the travel limits of the steering wheel or throttle indicating  
the current position of each control. Wheel position varies between 0 (full left) and 255 (full right). Throttle  
position varies between 0 (full back) and 255 (full forward).  
The Coin Counts display the total number of coins deposited through each mechanism. Insert currency  
or tokens to perform these tests.  
Operation  
2-13  
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TEST  
HARD DRIVE  
HARD DRIVE TEST SCREEN  
The Hard Drive Test verifies the functioning of the Hard Disk Drive Assembly.  
Highlight the test by using the operator control switches to select the option; then press TEST to begin  
This screen reports information but does not permit changes.  
.
The Hard Drive Test verifies the existence of the data necessary for the game to operate. Each test  
should return a “passed” result. Other results may indicate a problem with the hard disk drive.  
There is a single hard disk drive unit in this game. It is partitioned into two virtual drives, C: and D:. The  
test should report “passed” for both drives for the game to work properly.  
Press TEST to exit the Hard Drive Test.  
Operation  
2-14  
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STEREO SOUND TEST  
STEREO SOUND TEST SCREEN  
The Stereo Sound Test verifies the operation of the stereo sound hardware and cabinet speakers.  
Increase the master volume level before beginning this test. Use the operator control switches to select  
This screen reports information but does not permit changes  
this test and press TEST to activate it.  
.
Press the TEST button when prompted by on-screen instructions to check each speaker and the game  
sound hardware. Listen to the audio signals from the speakers listed on the screen. There should be little  
or no sound coming from other speakers during each test. Use these tests to find crossed connections,  
incorrect phase, rattles, vibration, distortion, etc.  
Press the TEST button to exit the Stereo Sound Test.  
Operation  
2-15  
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MONITOR PATTERNS TEST  
MONITOR PATTERNS SUB MENU SCREEN  
NOTE: This game uses a medium resolution monitor. The increased resolution means that more video  
information is displayed on the screen than with standard resolution monitors. Use of an industrial-grade  
degaussing coil is recommended before any corrections to monitor adjustments are attempted.  
The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. To  
begin the tests, use the operator control switches to choose Monitor Patterns Menu from the  
Diagnostics Menu screen and press TEST to activate the sub-menu. Select a test from the sub-menu  
and press TEST to activate it. Press TEST once again to return to the Monitor Patterns sub menu.  
Color Bars fills the screen with shades of colors to verify red, green, blue and white level dynamic  
adjustments. Each color bar should appear sharp, clear, and distinct from bars on either side.  
There are 31 levels of intensity displayed in each of the color bars. Incorrect adjustment can cause detail  
to be missing at the top or bottom of a color bar. Set the monitor controls so that the maximum number of  
levels is visible in every bar.  
The Color Bars screen helps to adjust the monitor brightness and contrast.  
Cross Hatch fills the screen with a grid and a series of dots. The grid and the dots should be completely  
white, with no fringes or parallel images. The lines should be straight and the dots round.  
Consult the service literature from the manufacturer of the monitor for more detail on these adjustments.  
The Crosshatch Patterns assist in verifying the monitor convergence, linearity, and dynamic focus.  
Operation  
2-16  
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MONITOR PATTERNS TEST (continued from previous page)  
Red, Blue, and Green Color Screen tests fill the screen with 100% of the chosen color at normal  
intensity. Each screen should be absolutely uniform from top to bottom and side to side. No retrace lines  
or noise should be visible.  
The Color Screen tests can verify monitor intensity, black level, blanking and color purity.  
Color Screens may not hold their uniformity if the monitor degaussing circuit is defective.  
White, Black, 50% Gray, and 25% Gray Screens fill the screen with black, gray or white at various  
intensities. The screens should be uniform with no color tints or distortion. No retrace lines or noise should  
be visible.  
If any of the tests shows a need for adjustment, use the proper controls on the Video Monitor.  
Operation  
2-17  
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FORCE FEEDBACK ADJUSTMENTS  
FORCE FEEDBACK ADJUSTMENT MENU SCREEN  
The Force Feedback Adjustment Menu allows operators to set the use and intensity of feedback from  
the steering wheel motor. Select the test or adjustment with the operator control switches and press TEST  
to activate it. This screen permits changes to the existing values.  
The Force Feedback Adjustment ranges from 0% (minimum) to 100% (maximum) with 50% as the  
factory default setting. Use a higher amount of force for players with greater upper body strength. Younger  
players may be more comfortable with lower force settings.  
The Force Feedback Center Test checks the functioning of the steering wheel motor drive circuits.  
Select this item and move the steering wheel to any position. The wheel must automatically return to its  
center position as soon as it is released. If it does not do this, the boat will not respond properly.  
Operation  
2-18  
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WATCHDOG RESET  
WATCHDOG RESET TEST CONFIRMATION BOX  
The Watchdog Reset Test checks the function of the game’s watchdog circuit by causing a forced reset.  
Use the operator control switches to select the Watchdog Reset Test, then press TEST to activate it.  
This test is similar to the restart command available on many personal computers.  
Use caution when performing a Watchdog Reset Test. Although game information should not be  
affected, audit data could be changed. Once data has been changed, it cannot be restored. Use  
the “Save Audits to Floppy Disk” option on the Game Utilities Menu to save the data for analysis.  
Note:  
When the operator chooses the Watchdog Reset Test, a confirmation box appears superimposed on the  
screen (as shown above). Select YES to reset the game or NO to return to the Diagnostics Menu. Upon  
reset, the screen blanks and the game starts up again. Note and record any messages that occur during  
this startup sequence.  
Operation  
2-19  
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ADJUSTMENTS MENU  
ADJUSTMENTS MENU SCREEN  
The Adjustments Menu allows operators to set game and player variables. Use these screens to  
optimize game performance and earnings.  
The General Adjustments include pricing, game variables and cabinet type variables. Select these items  
to set player incentives, the cost of playing, and the size of game equipment.  
The Difficulty Adjustments set the level of game difficulty. These adjustments can optimize the game’s  
characteristics to best suit the needs of players.  
The Network Adjustments control variables related to linking. These items are required to establish the  
identity of all cabinets in a network. These adjustments are transparent to the players.  
Operation  
2-20  
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GENERAL ADJUSTMENTS MENU  
GENERAL ADJUSTMENTS MENU SCREEN  
The General Adjustments Menu contains options to control the cost and type of play. It also sets the  
cabinet type game display and measurement system. Select a variable with the operator control switches.  
Use the VOLUME UP and VOLUME DOWN buttons to change a variable. Certain items have sub-menus.  
This screen permits changes to the existing values.  
Metric sets the measurement system for display on game screens. Set this option to ON to display speed  
in kilometers per hour. Set this option to OFF to display speed in miles per hour. Factory default is OFF.  
Free Play determines whether the game accepts currency or tokens for play, or allows operation without  
cost. Set this option to ON for free play. Set this option to OFF for paid play. Factory default is OFF.  
Free Race for 1st permits a free game incentive for players who finish a race in first place. Set this option  
to ON to award a free race to a first-place finisher. Set this option to OFF to eliminate the free race award.  
Factory default is ON.  
Min Multi-Player For Free Race sets the minimum number of players needed to activate the free race  
award for a first-place finish. The choices are OFF, two, three, or four players. Factory default is OFF. Use  
this feature to encourage players to participate in linked races.  
Enable All Boats determines whether all boats are available for player selection at the start of a race. Set  
this option to OFF to hide certain boats from first time players. Set this option to ON to enable players to  
choose from all possible boats at all times. Players can override this option to choose from all boats by  
pressing any of the view buttons during the boat selection screen. Factory default is OFF.  
Operation  
2-21  
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GENERAL ADJUSTMENTS MENU (continued)  
Unlock All Tracks enables or disables certain tracks until players finish a certain number of races. The  
hidden tracks are revealed as “bonus” tracks. Set this option to OFF to hide the “bonus” tracks. Set this  
option to ON to enable players to choose from all tracks at all times. Factory default is OFF.  
Races for Bonus 1 is available only when Unlock All Tracks is turned OFF. This adjustment sets the  
number of races a player must complete to unlock the first of the hidden tracks. The range of adjustment  
is from 1 to 8 races. Factory default is 3.  
Races for Bonus 2 is also available only when Unlock All Tracks is turned OFF. This adjustment sets  
the number of races a player must complete to unlock the second of the hidden tracks. The range of  
adjustment is from 1 to 8 races. Factory default is 2.  
Pricing Menu allows the operator to choose from several pre-determined currency combinations. Select  
this item and press TEST to change the cost of starting and continuing a game. This option is disabled if  
Free Play is ON. Factory default is USA1.  
Force Feedback Adjustment Menu allows changes to the amount of feedback from the steering wheel.  
Refer to Force Feedback Adjustment description on a previous page.  
Selection Time Adjustments Menu permits operators to set the amount of time for a player to make  
selections at the beginning or end of play. Longer than necessary times cut into the number of games that  
can be played in one day. Slower or first time players may not be able to read information and act with  
very short times. When this adjustment is chosen, another menu screen presents the following items:  
Track Select Time and Boat Select Time set the limits for player decisions at the beginning of a race.  
The range of adjustment for each item is from 10 to 60 seconds. Factory defaults are 15 seconds.  
High Score Time and Continue Time set the limits for player decisions at the conclusion of each race.  
The range of adjustment for each item is from 10 to 60 seconds. Factory default for High Score Time is  
20 seconds. Factory default for Continue Time is 17 seconds.  
Operation  
2-22  
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PRICING MENU  
PRICING MENU SCREEN  
The Pricing Menu contains options for selecting standard and custom currency combinations. Use the  
operator control switches to select Pricing Menu from the General Adjustments Menu and press TEST.  
Select Custom Pricing allows the operator to set coinage and credits options manually. Use this item to  
set up combinations not found in the standard listing. This screen permits changes to the existing values.  
Select Standard Pricing allows the operator to select from several standard price schemes. The most  
commonly used currency requirements to start and to continue games are ready for operator selection.  
This screen permits changes to the existing values.  
View Current Pricing displays the present currency and credit settings. Choose this item to review the  
This screen reports information but does not permit changes. Use either of the  
active game price scheme.  
Select Pricing options to make changes, then return to this screen to verify the settings.  
Reset to Defaults returns the price settings to factory defaults. Choose this item to return all variables to  
their original values. This screen permits changes all of the existing values at one time.  
Operation  
2-23  
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PRICING SUBMENUS  
TYPICAL CUSTOM PRICING MENU  
STANDARD PRICING MAIN MENU  
Operation 2-24  
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PRICING SUBMENUS (continued)  
TYPICAL STANDARD PRICING SUB-MENU  
TYPICAL VIEW CURRENT PRICING DISPLAY  
Operation  
2-25  
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DIFFICULTY ADJUSTMENTS  
DIFFICULTY ADJUSTMENTS MENU SCREEN  
The Difficulty Adjustments set how much skill players must have to complete a race. Use the operator  
control switches to select Difficulty Adjustments and press the TEST button to activate the sub menu.  
Select each variable using the operator control switches and press TEST to enter change mode. Use the  
operator control switches to change the variable, then press TEST to save changes and exit the variable.  
Track Difficulty sets the initial time available for play. Higher values require players to maintain faster  
average speeds between checkpoints. The range of adjustment is from 1 to 100. Factory default is 40.  
AI Difficulty sets the competitiveness of drone boats. The number of boats does not change, but their  
skill at negotiating the track does. The range of adjustment is from 1 to 100. Factory default is 50.  
The Free Race Limiter enables the AI (Artificial Intelligence) to keep pace with players’ skill levels. Set  
this to ON to limit the number of free races based on player ability. Set it to OFF to keep AI values at a  
fixed level regardless of the number of free races won. The range is OFF or ON. Factory default is OFF.  
Limit Free Races To is the award cut-off point. It prevents expert players from monopolizing a cabinet. It  
may be fixed or variable (see Free Race Limiter above). The range is 1 to 100%. Factory default is 20%.  
Reset Tracks to Defaults returns the Track Difficulty settings to factory defaults. Choose this item to  
return this variable to its original value. This screen permits changes all of the existing values at one time.  
Reset AI to Defaults returns the Track Difficulty settings to factory defaults. Choose this item to return  
this variable to its original value. This screen permits changes all of the existing values at one time.  
Operation  
2-26  
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NETWORK ADJUSTMENTS  
NETWORK ADJUSTMENTS MENU SCREEN  
The Network Adjustments Menu allows an operator to set the game cabinet network identity. Use the  
operator control switches to select the Network Adjustments Menu and press TEST to enter the sub-  
menu. Use the operator control switches to select one of the items and press TEST to permit change.  
Select a new value, then press TEST once again to save changes and return to the above screen.  
The best way to set these variables is to set all cabinets to this adjustment menu at the same time.  
Set Network Enabled to ON if the cabinet is linked to other games. This allows the game electronics to  
communicate with other cabinets. Choose OFF to disable linked game play. Factory Default is OFF.  
Unit ID determines the address of the game. Each linked game must have a unique number to prevent  
network confusion. Sequence is not important, only that no two are the same. Factory Default is 1.  
Operation  
2-27  
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SET THE TIME AND DATE  
TIME AND DATE MENU SCREEN  
The Set Time and Date menu provides the current date and time for the game. This screen also allows  
operators to adjust the clock for changes in time zones and seasonal changes in time. Use the operator  
control switches to select Set Time and Date, then press TEST to activate the sub-menu. Use the  
operator control switches to select a variable and press TEST to make changes. Select a new value, then  
press TEST once again to save changes and return to the above screen.  
Once set, the clock runs until the battery dies or the electrical circuits are disrupted by service or a major  
fault. The clock assists in providing accurate game statistics. It does not affect the game operation.  
Operation  
2-28  
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GAME UTILITIES MENU  
GAME UTILITIES MENU SCREEN  
The  
permits operator changes to credits, player statistics, and game audits. It also  
Game Utilities Menu  
allows the operator to restore game settings to factory defaults or save audit information for later use. A  
confirmation screen appears before changes become final. Use the operator control switches to select the  
and press TEST to activate the sub-menu. Follow the on-screen instructions to  
Game Utilities Menu  
select any item and activate it.  
resets the existing number of game credits to zero.  
Clear Credits  
returns the  
variables to the original factory defaults.  
Adjustments Menus  
Reset Operator Settings  
resets the player high score table to factory default ghost data.  
Reset High Scores and Split Times  
resets the track and boat audit values to zero.  
Reset Audit Stats  
resets all of the game variables above to factory default values at one time.  
Full Factory Restore  
allows the operator to save game data to a formatted 1.44MB high-density  
Save Audits to Floppy Disk  
diskette before clearing values. The floppy disk drive is in the CPU cabinet. Comparison of audit data over  
time can provide the operator with useful information about the effect of game variables on profits.  
Note: Once data has been cleared, it cannot be restored. Use the “Save Audits to Floppy Disk” option on  
this menu to save the data for analysis. Use caution when clearing audit information. To clear these  
registers, use the  
or  
functions of this menu  
Reset Full Factory Restore  
.
Operation  
2-29  
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CALIBRATE STEERING AND THROTTLE  
STEERING AND THROTTLE CALIBRATION INSTRUCTION SCREEN  
STEERING AND THROTTLE CALIBRATION ACTION SCREEN  
Operation 2-30  
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CALIBRATE STEERING AND THROTTLE (cont’d)  
Calibrate Steering and Throttle allows the operator to set the steering and throttle mechanisms for  
optimum control during game play. Poorly calibrated player controls can reduce profits. Calibrate the  
player control switches after making repairs to the game or moving it to a new location. Use the player  
control switches to select Calibrate Steering and Throttle and press the TEST button to activate the test.  
Each of the controls has a minimum analog value of 0 and a maximum of 1.0 for its full range of motion.  
These numbers correspond to digital values from 0 to 255. Both sets of numbers must track correctly to  
achieve accurate steering of boats. When properly adjusted, the digital value will be equal to the analog  
value multiplied by 255. For example, a steering value of 0.5 (straight ahead) translates to a digital value  
of 128, exactly half way in between left and right steering wheel limits.  
Operation  
2-31  
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VOLUME MENU  
VOLUME ADJUSTMENT MENU SCREEN  
The Volume Menu allows the operator to adjust the relative loudness levels. Use the operator control  
switches to select Volume Menu, then press TEST to activate the sub-menu. Select an option with the  
operator control switches and press TEST to activate it. Follow the on-screen instructions to save the  
changes and continue to other menu screens.  
Note: Use these adjustments to raise the audio levels during the sound tests. They may be returned to  
their optimum loudness after testing is completed.  
Master Volume sets the relative volume level during game play. This value affects all of the other settings  
at the same time. The range is 1 to 100%. Factory default is 41%.  
Note: The following individual volume adjustments are all affected by the Master Volume setting.  
However, this does allow the Attract sounds to be made higher or lower than the normal level of  
game sounds coming from the two upper cabinet speakers.  
Attract Music selects sound or silence during the attract mode. This adjustment does not change any of  
the volume settings. Factory default is ON.  
Attract Volume adjusts the sounds of the Attract mode only when Attract Music is set to ON. These  
sounds are independent of the game audio levels. The range is 1 to 100%. Factory default is 50%.  
Operation  
2-32  
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PRICING TABLE  
NAME  
USA1  
USA2  
USA3  
USA4  
USA5  
USA6  
USA7  
USA8  
START  
CONTINUE  
CREDITS/COIN  
1/25¢  
1/25¢  
COIN 1  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
$1.00  
COIN 2  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
.25¢  
COIN 3  
COIN4  
BILL  
2
2
1
1
2
1
1
2
3
3
4
4
4
3
2
2
2
2
2
2
2
1
1
1
1
1
1
2
2
3
2
3
4
3
2
1
1
1
1
2
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
1/25¢  
1/50¢, 3/$1.00  
1/50¢, 4/$1.00  
1/50¢  
1/50¢, 3/$1.00  
1/50¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/$1.00, 2/$1.50  
1/$1.00, 2/$1.75  
1/$1.00  
USA9  
USA10  
USA 11  
USA 12  
USA 13  
USA ECA  
GERMANY1  
GERMANY2  
GERMANY3  
GERMANY4  
GERMANY5  
GERMANY ECA  
1/25¢, 4/$1.00  
.10¢  
1DM  
.05¢  
1/1DM, 6/5DM  
1/1DM, 7/5DM  
1/1DM, 8/5DM  
1/1DM, 5/5DM  
1/1DM, 6/5DM  
1/1DM, 2/2DM, 6/5DM  
1DM  
1DM  
1DM  
1DM  
1DM  
5DM  
5DM  
5DM  
5DM  
5DM  
5DM  
2DM  
FRANCE1  
FRANCE2  
FRANCE3  
FRANCE4  
FRANCE5  
FRANCE6  
FRANCE7  
FRANCE8  
FRANCE9  
FRANCE10  
FRANCE11  
FRANCE12  
FRANCE ECA  
2
2
2
2
2
2
2
2
2
2
2
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
2/5Fr, 5/10Fr  
2/5Fr, 4/10Fr  
1/5Fr, 3/10Fr  
1/5Fr, 2/10Fr  
2/5Fr, 5/10Fr, 11/2 X 10Fr  
2/5Fr, 4/10Fr, 9/2 X 10Fr  
1/5Fr, 3/10Fr, 7/2 X 10Fr  
1/5Fr, 2/10Fr, 5/2 X 10Fr  
1/3 X 1Fr, 2/5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
1/2 X 1Fr, 3/5Fr  
1/3 X 1Fr, 2/5Fr, 5/2 X 5Fr  
1/2 X 1Fr, 3/5Fr, 7/2 X 5Fr  
1/10 Fr, 4/30 Fr  
FRANCE ECA 1  
FRANCE ECA 2  
FRANCE ECA 3  
FRANCE ECA 4  
FRANCE ECA 5  
FRANCE ECA 6  
FRANCE ECA 7  
FRANCE ECA 8  
FRANCE ECA 9  
FRANCE ECA 10  
FRANCE ECA 11  
FRANCE ECA 12  
FRANCE ECA 13  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2/5Fr, 5/10Fr  
2/5Fr, 4/10Fr  
1/5Fr, 3/10Fr  
1/5Fr, 2/10Fr  
2/5Fr, 5/10Fr, 11/2 X 10Fr  
2/5Fr, 4/10Fr, 9/2 X 10Fr  
1/5Fr, 3/10Fr, 7/2 X 10Fr  
1/5Fr, 2/10Fr, 5/2 X 10Fr  
1/3 X 1Fr, 2/5Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
1/2 X 1Fr, 3/5Fr  
1/3 X 1Fr, 2/5Fr, 5/10Fr  
1/2 X 1Fr, 3/5Fr, 7/10Fr  
1/10Fr, 2/20Fr, 4/30Fr  
CANADA  
2
2
2
2
2
2
2
2
1/$1.00, 2/$2.00  
1/1SFr, 6/5SFr  
1/1SFr, 7/5SFr  
1/1SFr, 8/5SFr  
$1.00  
1SFr  
1SFr  
1SFr  
$2.00  
5SFr  
5SFr  
5SFr  
$1.00  
SWITZERLAND 1  
SWITZERLAND 2  
SWITZERLAND 3  
ITALY  
2
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1/500Lit  
500Lit  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
500Lit  
50p  
50p  
50p  
50p  
50p  
50p  
50p  
UK ECA1  
UK ECA2  
UK ECA3  
UK4  
UK5  
UK6 ECA  
UK7 ECA  
1/50p, 3/£1.00  
1/50p, 2/£1.00  
1/30p, 2/50p, 5/£1.00  
1/50p, 3/£1.00  
1/50p, 2/£1.00  
2/50p  
20p  
20p  
20p  
10p  
10p  
10p  
10p  
10p  
10p  
20p  
20p  
3/£1.00  
SPAIN1  
SPAIN2  
2
2
2
2
1/100Pta, 6/500Pta  
1/100Pta, 5/500Pta  
100Pta  
100Pta  
500Pta  
500Pta  
AUSTRALIA1  
AUSTRALIA2  
2
2
2
2
1/3X20¢, 2/$1.00  
1/5X20¢, 1/$1.00  
.20¢  
.20¢  
$1.00  
$1.00  
JAPAN1  
JAPAN2  
2
2
2
2
1/100Yen  
2/100Yen  
100 Yen  
100 Yen  
100 Yen  
100 Yen  
AUSTRIA1  
AUSTRIA2  
2
2
2
2
1/5Sch, 2/10Sch  
1/2X5Sch, 3/2X10Sch  
5 Sch  
5 Sch  
10 Sch  
10 Sch  
BELGIUM1  
BELGIUM2  
BELGIUM3  
BELGIUM ECA  
2
2
2
2
2
2
2
2
1/20BF  
3/20BF  
2/20BF  
1/20BF  
20BF  
20BF  
20BF  
50BF  
20BF  
20BF  
20BF  
20BF  
5BF  
SWEDEN  
NEW ZEALAND1  
NEW ZEALAND2  
2
1
1
2
1
1
1/3X1SKr, 2/5SKr  
1/3X20¢  
1/2X20¢  
1SKr  
20¢  
20¢  
5SKr  
20¢  
20¢  
NETHERLANDS  
FINLAND  
2
2
2
2
1/1HFI, 3/2.5HFI  
1/1Fmk  
1HFI  
1Fmk  
2.5HFI  
1Fmk  
Operation  
2-33  
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NAME  
START  
CONTINUE  
CREDITS/COIN  
COIN 1  
COIN 2  
COIN 3  
COIN4  
BILL  
NORWAY  
DENMARK  
2
2
2
2
1/2X1NKr, 3/5X1NKr  
1/2X1DKr, 3/5DKr, 7/2X5DKr  
1NKr  
1DKr  
1NKr  
5DKr  
ANTILLIES  
HUNGARY  
2
2
2
2
1/25¢, 4/1G  
1/2X10Ft, 3/2X20Ft  
.25¢  
10Ft  
1G  
20Ft  
Operation  
2-34  
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HYDROTHUNDER  
C H A P T E R  
T H R E E  
SERVICE  
NOTICE: The term VGM refers to the video game machine.  
CAUTION: This VGM uses complex electronic components that are very sensitive to  
static electricity. Observe the following precautions before handling VGM electronics.  
Failure to do so may void your warranty and could damage electronic assemblies.  
Before servicing electronics, turn off AC power to the VGM. Wait for capacitors to discharge.  
Before touching or handling electronic assemblies, discharge static electricity on your body. To  
discharge this static, begin by touching the case of the Arcade Computer. Next, connect the line  
cord to a grounded outlet. Don’t turn on the VGM!  
Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport VGM  
circuit boards. Transport the hard drive in its shipping container.  
Don’t remove or connect electronic assemblies when cabinet power is on. Otherwise, you’ll  
damage electronic assemblies and void the VGM warranty.  
After you complete maintenance or service, replace ground wires, shields, safety covers, etc. Install  
and tighten ground and mounting screws.  
Service  
3-1  
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SERVICING  
Only qualified service personnel should repair VGM equipment. The following product guidelines apply to  
all video game operators and service personnel. Notes, cautions and warnings appear throughout this  
manual where they apply. Study the Safety pages before beginning service.  
Battery  
CAUTION: If you install the battery incorrectly, it may explode! Avoid direct shorts  
across the terminals or from terminals to ground. These batteries are designed for  
very long life. Don’t attempt to recharge these batteries!  
CAUTION: Avoid an explosion! Replacement batteries must match the originals in  
size, voltage rating, and composition. Manufacturer recommended equivalent types  
are acceptable. Store batteries in a safe place until you’ve completed repairs.  
Dispose of used batteries according to manufacturer instructions.  
A battery on the CPU Board retains data in memory during power disruptions. This battery is a 3-volt,  
lithium button cell of type CR 2032. Switch off power to the game. Unlock and remove the rear door.  
Remove the back of the Arcade Computer. The battery resides toward the edge of the motherboard,  
near the daughter board sockets. Carefully pry up the battery retaining lever. Then grasp the battery  
edges and remove the device. Set the battery aside.  
Note the “+” marking on one side of the replacement battery. When you install a battery, this “+”  
marking must face the battery retaining lever. After replacing the battery, set the system clock to the  
correct date and time. Also enter the Menu System and check or update system adjustments as  
necessary.  
Coin Counter  
Switch off power to the VGM. Unlock the cash door and swing it open. Find the meter at the lower left  
corner of the vault opening. Record the meter count before testing or replacement.  
Locate the meter wires. Disconnect wiring at the connector. Remove two screws from the front  
bracket. The meter is a 5V D.C. meter. Assure that the replacement meter has a diode across the  
terminals to protect driver circuits.  
Coin Mechanism  
Switch off power to the VGM. Unlock the coin door and swing it open. To clean or replace a coin  
mechanism, unlatch and remove it. After reinstallation, assure that the mechanism seats fully in its  
bracket. Close and lock the release latch. Then close the door. Enter the Menu System to change the  
coin mechanism setup. Test known good and bad coins to verify operation.  
CPU Board  
NOTICE: Avoid damage to electronics! Turn off VGM power before servicing circuit  
boards or any electronic assembly. Never “hot plug” circuit boards.  
The CPU Board is part of the Arcade Computer. Switch off power to the VGM. Open and remove the  
rear door. The Arcade Computer is behind this door.  
To expose the CPU Board, loosen four metal thumbscrews. Don’t remove the screws. These screws  
reside at the top and bottom corners of the case. Slide off the back of the computer. Disconnect the  
floppy disk power and data cables at the disk drive. Loosen the drive mounting screws. Lift the floppy  
drive out of the cabinet. Set it aside for reassembly. Remove the I/O Board brackets.  
Service  
3-2  
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Remove the CPU Board power cables at the CPU Board. Remove the circuit board retention bars.  
Disconnect the Reset cable from the Filter Board and Motherboard, noting the orientation of the  
connectors. Remove the Filter Board Assembly, Video Card, and Network Card. Remove the floppy  
drive mounting bracket. Remove CPU Board mounting screws. Pinch the top of a CPU Board  
standoff and raise the board off the standoff. Repeat this procedure at the other standoffs. Lift the  
circuit board out of the cabinet and set it aside for reassembly. Use anti-static packaging from new  
parts to store boards that you won’t reinstall.  
Dashboard and Steering Mechanism  
Switch off power to the VGM. Remove the control panel bolts on the right and left side of the cabinet.  
Open the coin door and release the latches on the left and right sides of the control panel. Support  
the steering wheel and lower the dash. Be sure that you don’t pinch cables in the hinge.  
Service  
3-3  
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20-9275-2  
20-9347  
Dashboard Assembly  
Steering Wheel Assembly  
Inspect the motor, pulleys, and belt. If the belt is broken or shows signs of wear, replace it. Locate the  
two nuts on each side of the motor mounting bracket. Loosen all four bracket nuts. Rotate the tension  
adjustment bolt as necessary. Tighten this bolt until the belt is taut. Then restore correct tension by  
loosening the bolt one full turn. Tighten the motor bracket nuts.  
Wheel Driver Board  
Switch off power to the VGM. Unlock and open the coin door and rear door. Note the orientation of  
the connector and other cables. Extract the harnesses from the board connectors. Remove mounting  
screws and washers from the Wheel Driver Board. Lift the board off its mounting posts. Handle the  
board by a heatsink. If you aren’t reinstalling the board, store it in an anti-static bag and protective  
container.  
Service  
3-4  
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Dollar Bill Validator  
(Use MARS AE2451-U5 UL Recognized currency changer)  
Dollar bill validators or other currency acceptors may be installed in VGMs that were manufactured  
with the additional wiring connector. Switch off power to the VGM and unplug the AC line cord.  
Unlock the coin door and swing it open. Read the coin door label for additional information.  
Remove nuts, spacers, and cover plate from the door. Change switch settings or make adjustments  
before mounting the unit. If the manufacturer has supplied an adapter plate, place it over the door  
cutout. Install spacers on threaded studs. Align the validator mounting holes with the studs. Seat the  
unit in the door opening. Install and tighten the nuts. Attach the ground wire (green with yellow stripe)  
lug to the door ground stud. The stud is beside the hinge. Mate the wiring harnesses and press them  
together to fully seat connectors. Route wires away from door edges and hinge. Inspect the bill chute  
for proper alignment. Set the dollar bill validator to produce long output pulse widths, 1 pulse per  
dollar, and accept dollar bills only. To remove for service or replacement, reverse these steps.  
Plug in the line cord and turn on the VGM. From the Menu System, change the mechanism setup and  
pricing. Then test known good and bad bills to verify proper operation. Close and lock the coin door.  
Fans  
Switch off power to the VGM. Remove the cabinet rear door. Remove the back of the Arcade  
Computer. To remove a fan, disconnect its power harness and remove the fan mounting screws.  
Note the fan orientation. Each fan has an arrow molded into its plastic case to indicate airflow  
direction. Be certain to reinstall the fans in the proper direction to assure airflow over circuitry.  
Throttle Lever  
Switch off power to the VGM. Unlock and open the coin door. Unlatch and lower the dashboard.  
Remove three tamper-resistant bolts at the base of the lever. Lift off the throttle lever. Careful! Cable  
remains attached to the lever. To remove throttle assembly, unbolt the assembly cover. Support the  
assembly, then unbolt it from inside the control panel.  
Hard Disk Drive  
Switch off power to the game. Unlock and remove the rear door. Remove the back of the Arcade  
Computer. Disconnect the DC power cable from the hard disk drive. Unplug the ribbon cable from the  
hard drive but leave it attached to the CPU board. Remove the drive mounting screws. Lift the drive  
out of the cabinet. Save the mounting screws for reuse in future hard drive installations. When  
returning a hard drive to your distributor, pack it in an anti-static bag. Box the drive in approved  
shipping container 08-8068.  
CAUTION: Hard disk drives are very fragile! Handle them with care. Keep disk drives  
away from magnets, heat and vibration. Don’t move a game with the power on.  
CAUTION: Don’t stack or drop hard disk drives. Use an anti-static bag and an  
approved shipping container to return the drive to your distributor.  
REINSTALLATION. Before mounting the hard drive in its bracket, install the drive mounting screws.  
To avoid damage during installation, mount the hard drive in the brackets before connecting cables.  
After a driver plays one game, the new drive copies data from other linked VGMs. Important! The  
data won’t copy if players are actively driving. Files transfer only when all VGMs return to Attract  
Mode.  
Audio Amplifier Board  
Switch off power to the VGM. Unlock and open the rear door and the coin door. Note the orientation  
of the connector and other cables. Extract the harnesses from the board connectors. Remove  
mounting screws and washers from the Audio Board. Lift the board off its mounting posts. Handle the  
board by a heatsink. If you aren’t reinstalling the board, store it in an anti-static bag and protective  
container.  
Service  
3-5  
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Diego Interface Board  
Switch off power to the VGM. Unlock and open the rear door. Extract the harnesses from the board  
connectors. Remove mounting screws and washers from the Diego Board. Remove the Diego Board.  
Lift the board off its mounting posts. During reinstallation, tighten the screws: Start at the board’s  
center and work toward the outer edge. If you aren’t reinstalling the board, store it in an anti-static bag  
and protective container.  
Speakers  
Switch off power to the VGM. Unbolt and remove the speaker grille from below the marquee. Note  
the orientation of speaker wires. Unbolt and remove the speakers. To remove subwoofer, unlock and  
open the rear door. Note the orientation of speaker wires. Unbolt and remove the speaker.  
Marquee Light Box  
Switch off power to the VGM. Remove the speaker panel screws. Lift off the marquee glass and  
artwork to expose the interior of the light box.  
Viewing Glass  
Switch off power to the game. Unlock and open the coin door. Unlatch and lower the dashboard.  
Remove the glass retaining bracket at the bottom center of the viewing glass. Carefully remove glass  
and set aside. Clean glass before reinstalling.  
Monitor  
WARNING: The video monitor is very heavy, with most of the weight toward  
the front. Solidly support the monitor as you remove from it from the cabinet.  
WARNING: When operating the monitor outside the cabinet, use an isolation  
transformer. In normal operation, the monitor doesn’t require isolation from AC  
line voltage.  
Switch off power to the VGM. Unlock and open the coin door. Unlatch and lower the dashboard.  
Remove the viewing glass. Lift out the monitor bezel. Remove the flange nuts that secure the  
monitor's mounting brackets to its mounting panel. Carefully pull the monitor from the cabinet. Set the  
monitor in a safe place. Clean the face of the CRT and viewing glass before reinstalling the bezel and  
viewing glass.  
Network Interface Board  
Switch off power to the VGM. Unlock and open the rear door. Remove the back of the Arcade  
Computer. Note the orientation of the cables. Loosen the header-mounting screw. Disconnect the  
network cables from the board header connectors. Remove the circuit board retention bars. Remove  
the board. If you aren’t reinstalling the board, store it in an anti-static bag and protective container.  
Video Card  
Switch off power to the VGM. Unlock and open the rear door. Remove the back of the Arcade  
Computer. Loosen the header-mounting screw. Disconnect the video cable from the board header  
connector. Remove the circuit board retention bars. Remove the board. If you aren’t reinstalling the  
board, store it in an anti-static bag and protective container.  
Filter Board  
Switch off power to the VGM. Unlock and open the rear door. Remove the back of the Arcade  
Computer. Note the orientation of the cables. Loosen the header-mounting screw. Disconnect the  
cables from the board header connectors. Remove the board. If you aren’t reinstalling the board,  
store it in an anti-static bag and protective container.  
Service  
3-6  
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DIMMs (Dual In-line Memory Modules)  
CAUTION: Static electricity builds up on your body. This static can damage or  
destroy sensitive circuits. Before touching or handling electronics, discharge static  
electricity by touching the power supply chassis.  
DIMM circuits contain the computer read-write memory for this game. Switch off power to the game.  
Remove the cabinet rear door. Remove the back of the Arcade Computer. Unplug the ribbon cable  
from the floppy drive. Leave the other end of the cable attached to the CPU Board. Unscrew and  
remove the circuit board retention bars. Remove the floppy drive mounting bracket. Remove the  
floppy drive. Note DIMM positions. Press out on the locking retainer on each side of the DIMM. The  
DIMM should partially or completely pop out of its socket. Lift the DIMM from its socket. Handle the  
DIMM only by its edges.  
A
B
C
DIMM Installation  
To reinstall memory circuits, hold the DIMM upright over its socket. Make sure the keying holes and  
notches are in their proper positions. Gently push the DIMM board into the socket, so that the board  
snaps into place under the locking retainer on each side of the socket. Be sure that the retainers mate  
tightly with DIMM board notches. Do not force a DIMM into its socket!  
Service  
3-7  
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ARCADE COMPUTER MECHANICAL COMPONENTS  
Service  
3-8  
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HYDROTHUNDER  
C H A P T E R  
F O U R  
PARTS  
WARNING: USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY  
CAUSE SERIOUS INJURY OR EQUIPMENT DAMAGE! USE ONLY MIDWAY  
AUTHORIZED PARTS.  
For safety and reliability, substitute parts and modifications are not recommended.  
Substitute parts or modifications may void EMC directives or FCC type acceptance.  
Parts  
4-1  
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CABINET FRONT VIEW  
Parts  
4-2  
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MARQUEE ASSEMBLY  
4108-01219-11  
03-8252-2  
31-3440  
08-7456-17  
03-9373-1  
4108-01193-10B  
01-13562.1  
Parts  
4-3  
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CABINET REAR VIEW  
Parts  
4-4  
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REAR DOOR ASSEMBLY  
A-20281  
Parts  
4-5  
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COIN DOOR ASSEMBLY  
(See coin door application chart for assembly and part numbers)  
24-8768  
#259 OR #555  
Parts  
4-6  
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COIN DOOR ASSEMBLY cont’d  
(See coin door application chart for assembly and part numbers)  
A-21069  
Parts  
4-7  
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DASH ASSEMBLY  
A-23303  
20-10209-2  
20-10209-1  
4020-01178-08  
4420-01141-00  
A-23100  
04-12773  
03-9945  
4006-01005-10  
A-23327  
4010-01148-12  
20-10209-3  
4008-01229-32B  
01-15053  
04-12646  
20-10157  
07-6704-06  
03-9949  
4320-01123-10B  
01-15102  
31-3442  
31-3441  
02-5164  
02-5351.1  
20-10189  
03-9312  
4008-01093-10B  
4427-01183-00  
20-10503.1  
4701-00005-00B  
4020-0110024  
STEERING MECHANISM  
20-10134  
Parts  
4-8  
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THROTTLE ASSEMBLY  
A-23327  
Parts  
4-9  
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THROTTLE LEVER ASSEMBLY  
A-23100  
Parts  
4-10  
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ARCADE COMPUTER ASSEMBLY  
04.12574.2  
Parts  
4-11  
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ARCADE COMPUTER MOTHERBOARD AND PERIPHERAL CARDS  
Parts  
4-12  
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ARCADE COMPUTER MECHANICAL COMPONENTS  
Parts  
4-13  
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ARCADE COMPUTER MOTHERBOARD AND CPU  
NOTE 1: Although This Motherboard Is A Stock Item Used On Many Personal Computers, It Requires A  
Custom Operating System To Function In This Game.  
NOTE 2: DIMM and CPU modules from other manufacturers may be electrically equivalent or better than  
those illustrated here, but performance has not been verified with alternate components. Check  
with your distributor for information before attempting to use other than factory authorized parts.  
NOTE 3: Celeron and Slot 1 are registered trademarks of Intel.  
Parts  
4-14  
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COMPUTER MOTHERBOARD ASSEMBLY  
20-10554  
Field Replaceable Parts  
DESIGNATION  
PART NUMBER  
5882-16135-00  
20-10549  
5882-13046-00  
20-10553  
FUNCTION  
DESCRIPTION  
3Volt Lithium Battery  
Fan with Bracket  
Startup Configuration  
Celeron 333 Processor  
B
Memory Backup  
Processor Cooling  
Shunt Jumper  
FAN  
J8A1  
--  
Processor Assembly  
--  
Dual Inline Memory Module 64MB SDRAM DIMM  
20-10557  
Parts  
4-15  
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NETWORK INTERFACE CARD ASSEMBLY  
20-10550  
Field Replaceable Parts  
DESIGNATION  
PART NUMBER  
--  
FUNCTION  
Instruction ROM  
DESCRIPTION  
Not required in this game  
U2  
Parts  
4-16  
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VIDEO GRAPHICS CARD ASSEMBLY  
20-10551  
Field Replaceable Parts  
DESIGNATION  
PART NUMBER  
--  
FUNCTION  
Graphics Mode Select  
DESCRIPTION  
Not required in this game  
J6  
FILTER CARD ASSEMBLY  
04-12651  
Field Replaceable Parts  
DESIGNATION  
F1-F5  
PART NUMBER  
5060-15633-00  
5556-14181-00  
FUNCTION  
EMI Filter  
EMI Filter  
DESCRIPTION  
2200 pF Dual Capacitor  
Ferrite Bead Inductor  
L1-L5  
Parts  
4-17  
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AUDIO AMPLIFIER BOARD ASSEMBLY  
04-12529.1  
Field Replaceable Parts  
DESIGNATION  
PART NUMBER  
5370-15163-00  
5370-15984-00  
5370-15833-00  
5250-13302-00  
--  
FUNCTION  
Audio Amplifier  
Audio Output  
Audio Output  
Voltage Regulator  
None  
DESCRIPTION  
U1-U2  
U3  
U4  
U5  
U6  
LM3403 Quad Amplifier  
TDA1560Q Power Amplifier  
TDA7375 Power Amplifier  
+5VDC 5% Fixed Regulator  
Not required in this game  
Parts  
4-18  
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DIEGO INTERFACE BOARD ASSEMBLY  
04-12522.4  
Field Replaceable Parts  
DESIGNATION  
PART NUMBER  
5551-16093-00  
5190-15997-00  
5370-12602-00  
5160-14035-00  
5370-16103-00  
FUNCTION  
EMI Filter  
Transistor  
Driver Circuit  
Transistor  
Voltage Regulator  
DESCRIPTION  
47uH Inductor  
2N2369 NPN  
ULN2064B IC  
2N3904 NPN  
LM34801-3.3  
L37  
Q1  
Q2  
Q3-Q4  
U11  
Parts  
4-19  
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WHEEL DRIVER BOARD ASSEMBLY  
04-11127  
Field Replaceable Parts  
DESIGNATION  
PART NUMBER  
5100-13945-00  
5070-14526-00  
5070-15115-00  
5731-14094-00  
5162-08976-00  
5160-14035-00  
5370-12602-00  
5370-14069-00  
FUNCTION  
DESCRIPTION  
100V 6A SIP  
MR751 100V 6A  
MUR1605 50V 8A SIP  
4A 125V 5x20mm SB Fuse  
2N6427 NPN  
2N3904 NPN  
ULN2064B IC  
LM12 Op Amplifier  
BR1  
D2-D3  
D7  
F1-F2  
Q1  
Q2  
U1-U2  
U4  
Bridge Rectifier  
Diode Rectifier  
Dual Rectifier  
Circuit Protection  
Transistor  
Transistor  
Driver Circuit  
Power Driver  
Parts  
4-20  
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ELECTRONIC CABLE ASSEMBLIES  
SERIAL COMMUNICATIONS CABLE (NULL MODEM DB-9F TO DB-9F)  
20-10532  
VIDEO COMMUNICATIONS CABLE (SHIELDED DB-15 TO DB-15)  
5797-13171-00  
Parts  
4-21  
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ELECTRONIC CABLE ASSEMBLIES  
AUDIO AMPLIFIER CABLE (MINIATURE STEREO PHONE PLUG TO PHONO PLUGS)  
04-12578-2  
COMPUTER RESET CABLE (2-PIN PLUG TO LOCKING 2-PIN PLUG)  
04-12657  
Parts  
4-22  
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LINE CORD APPLICATION CHART  
Part Number  
5850-  
13271-  
00  
5850-  
13272-  
00  
5850-  
13273-  
00  
5850-  
13275-  
00  
5850-  
13276-  
00  
5850-  
13277-  
00  
5850-  
13278-  
00  
Country  
USA  
UK  
Italy  
Japan  
New Zealand  
Germany  
Spain  
Denmark  
Finland  
Holland  
Norway  
Switzerland  
Hungary  
Canada  
Austria  
France  
Australia  
Belgium  
Saudi Arabia  
India  
Indonesia  
TYPICAL LINE CORD  
Parts  
4-23  
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COIN DOOR APPLICATION CHART  
ELECTRO-MECHANICAL COIN DOOR ASSEMBLIES  
Part  
Number  
09-50000-  
02 03 06 07 09 11 13 14 15 17 18 20 22 23 24 33 38 86 87  
Country  
USA  
UK  
France  
Italy  
Japan  
New Zealand  
Germany  
Spain  
Denmark  
Finland  
Holland  
Norway  
Switzerland  
Hungary  
Austria  
Australia  
Belgium  
Saudi Arabia  
TRANSFORMER APPLICATION CHART  
POWER TRANSFORMER ASSEMBLIES  
Part Number  
5610-14927-00  
5610-14926-01  
5610-15275-00  
Line Power  
120 VAC 60 HZ  
230 VAC 50HZ  
100 VAC 50HZ  
TYPICAL POWER TRANSFORMER ASSEMBLY  
Parts  
4-24  
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HYDROTHUNDER  
C H A P T E R  
F I V E  
WIRING & CIRCUIT  
INFORMATION  
WARNING: Failure to reconnect all ground wires or to replace metal shields and covers  
radio  
with each mounting screw installed and securely tightened may result in  
frequency interference  
.
Do not disconnect or connect cables, wiring harness, circuit boards, computer circuit  
cards, jumpers, etc., with the power ON. Doing so can damage game electronic  
components and void your warranty.  
Wiring  
5-1  
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CABINET WIRING DIAGRAM  
Wiring  
5-2  
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POWER WIRING DIAGRAM  
Wiring  
5-3  
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COMPUTER MOTHERBOARD ASSEMBLY  
20-10554  
MOTHERBOARD CONNECTOR AND JUMPER STATUS  
(NOTES FOR CHART ON FOLLOWING PAGE)  
NOTES:  
1. Jumper is not required for this game. No telephone connection necessary for operation.  
2. Jumper is not required for this game. A proprietary network is used for game linking.  
3. Connections not required for this game. No ATAPI devices (CD ROM) are used in this game.  
4. Jumper is not required for this game. The tamper detection security feature is not installed.  
5. Connect processor module fan to this jack. Computer may become unreliable if processor overheats.  
6. Connect processor module to this jack. The 242-pin socket accepts single microprocessor modules.  
7. Connections not required for this game. The case cooling fans connect directly to the power supply.  
8. Connections not required for this game. No SCSI device (Hard Disk Drive) are used in this game.  
9. Connect the reset cable from the Filter Card Assembly to this jack. No front panel devices are used.  
10. Jumper must be set over pins 1 & 2 for this game. Game will not run if jumper is incorrect or missing.  
*
Replacement Motherboards may not include this jumper. Refer to Parts to order extra shunt jumpers.  
Wiring  
5-4  
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MOTHERBOARD CONNECTOR AND JUMPER STATUS CHART  
DESIGNATION  
LOCATION  
FUNCTION  
MEANING  
SETTING DEFAULT  
J1A1  
LOWER RIGHT  
NEAR BOARD  
EXPANSION SLOT  
LOWER CENTER  
NEAR BOARD  
EXPANSION SLOT  
LOWER CENTER  
NEAR BOARD  
EXPANSION SLOT  
LOWER CENTER  
NEAR BOARD  
EXPANSION SLOT  
LOWER CENTER  
NEAR BOARD  
EXPANSION SLOT  
LOWER CENTER  
NEAR BOARD  
EXPANSION SLOT  
MIDDLE CENTER  
NEAR CPU  
WAKE  
ON  
RING  
WAKE  
ON  
NOT USED IN THIS  
GAME (NO  
TELEPHONE)  
NOT USED IN THIS  
GAME (NO  
PC LAN)  
NOT USED IN THIS  
GAME (NO  
CD PLAYER)  
NOT USED IN THIS  
GAME (NO  
CD PLAYER)  
NOT USED IN THIS  
GAME (NO  
TELEPHONE)  
NOT USED IN THIS  
GAME (NO  
AUX DEVICES)  
NOT USED IN THIS  
GAME (NO  
OPEN  
1 & 2  
(NOTE 1)  
J1E1  
OPEN  
OPEN  
OPEN  
OPEN  
OPEN  
(NOTE 2)  
J1F2  
LAN  
CD AUDIO  
INPUT  
CIRCUIT  
CD DATA  
INPUT  
CIRCUIT  
TELEPHONY  
INPUT  
CIRCUIT  
AUXILLIARY  
INPUT  
CIRCUIT  
CHASSIS  
INTRUSION  
CIRCUIT  
PROCESSOR  
FAN  
CIRCUIT  
SYSTEM  
MICRO-  
PROCESSOR  
PROCESSOR  
FAN  
(NOTE 3)  
J2F1  
(NOTE 3)  
J2F2  
(NOTE 1)  
J2F3  
(NOTE 3)  
J3F1  
OPEN  
1 & 2  
(NOTE 4)  
J3F2  
AND FAN  
MIDDLE CENTER  
NEAR CPU  
INTRUSION)  
TWO SPEED FAN  
FOR PROCESSOR  
COOLING  
OPEN  
1, 2, & 3  
(NOTE 5)  
J4J1  
AND FAN  
CENTER LEFT  
MODULE WITH  
FAN ASSEMBLY  
CENTER LEFT  
NEAR CPU  
MODULE  
UPPER LEFT  
NEAR POWER &  
FLOPPY JACKS  
UPPER LEFT  
BETWEEN HARD  
& FLOPPY JACKS  
UPPER CENTER  
NEAR HARD DISK  
DRIVE JACKS  
UPPER RIGHT  
NEAR BATTERY  
AND SPEAKER  
SYSTEM  
MICRO-  
OPEN  
FILLED  
(NOTE 6)  
J4M1  
PROCESSOR  
CONTROLLED FAN  
FOR PROCESSOR  
COOLING  
CONTROLLED FAN  
FOR HARD DISK  
DRIVE COOLING  
NOT USED IN THIS  
GAME (NO  
SCSI DRIVES)  
ONLY RESET  
PINS ARE USED  
IN THIS GAME  
STARTS SYSTEM  
SETUP ROUTINE  
OR OPERATION  
OPEN  
1, 2, & 3  
(NOTE 7)  
J7M1  
CIRCUIT  
CASE  
FAN  
CIRCUIT  
SCSI  
DRIVE  
INDICATOR  
FRONT  
OPEN  
1, 2, & 3  
(NOTE 7)  
J8J1  
OPEN  
1 & 2  
(NOTE 8)  
J8FR  
OPEN  
1 & 2  
PANEL  
(NOTE 9)  
J8A1  
DEVICES  
CONFIGU-  
RATION  
SELECT  
OPEN  
1 & 2  
2 & 3  
(NOTE 10)  
Wiring  
5-5  
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NETWORK INTERFACE CARD ASSEMBLY  
20-10550  
NETWORK INTERFACE LED INDICATOR STATUS CHART  
DESIGNATION  
LOCATION  
FUNCTION  
COLOR  
STATE  
MEANING  
LED 1  
(LNK)  
LEFT CENTER  
UNDER JACK  
LINK VERIFY GREEN  
INDICATOR  
OFF  
NOT IN USE  
(NO GAME LINK)  
NORMAL  
OPERATION  
LINK FAULT  
(NOTE 1)  
ON  
BLINKING  
OFF  
LED 2  
(ACT)  
RIGHT CENTER  
UNDER JACK  
ACTIVITY  
GREEN  
NOT IN USE  
(NO DATA)  
INDICATOR  
ON  
RECEIVING DATA  
(NOTE 2)  
BLINKING  
NORMAL  
OPERATION  
NOTES:  
1. Intermittent cable or hub problems may cause blinking. Must be continuous at all times when linked.  
2. Blinks as data packets are exchanged. May appear almost continuous during heavy network activity.  
Wiring  
5-6  
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VIDEO GRAPHICS CARD ASSEMBLY  
20-10551  
VIDEO GRAPHICS CONNECTOR AND JUMPER STATUS CHART  
DESIGNATION  
LOCATION  
FUNCTION  
MEANING  
SETTING DEFAULT  
J1  
LEFT CENTER  
(DB-15 ON  
BRACKET)  
NONE  
VIDEO  
SIGNAL  
OUTPUT  
---  
GRAPHIC  
INFORMATION  
TO INTERFACE  
NOT USED  
OPEN  
1-15  
(NOTE 1)  
J2-J7  
OPEN  
OPEN  
(NOTE 2)  
JP2  
NONE  
---  
NOT USED  
(NOTE 2)  
NOTES:  
1. Connects to Interface Board Assembly through shielded cable. Does not connect directly to monitor.  
2. Manufacturer option connectors and jumpers. Not required for this game.  
Wiring  
5-7  
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AUDIO AMPLIFIER BOARD ASSEMBLY  
04-12529.1  
AUDIO AMPLIFIER LED INDICATOR STATUS CHART  
DESIGNATION  
LOCATION  
FUNCTION  
COLOR  
STATE  
MEANING  
LED 1  
(CR1)  
UPPER CENTER  
NEAR C3  
FAULT  
INDICATOR  
RED  
OFF  
NORMAL  
OPERATION  
LOCKED UP  
(NOTE 1)  
OVERLOAD  
(NOTE 2)  
ON  
BLINKING  
OFF  
LED 2  
(CR2)  
LOWER CENTER  
NEAR U2 & U6  
FAULT  
INDICATOR  
RED  
NORMAL  
OPERATION  
LOCKED UP  
(NOTE 1)  
ON  
BLINKING  
OVERLOAD  
(NOTE 2)  
NOTES:  
1. Output protection circuit has been activated. Clear fault and remove power to attempt a circuit reset.  
2. Intermittent audio overload or overheating may cause blinking. LED should flash only during start up.  
Wiring  
5-8  
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DIEGO INTERFACE BOARD ASSEMBLY  
04-12522.4  
DIEGO INTERFACE BOARD SWITCHES  
DESIGNATION  
LOCATION  
FUNCTION  
POSITIONS  
STATE  
MEANING  
S1-3  
RIGHT CENTER  
NEAR JP7 & JP8  
GAME  
MODES  
2
OFF*  
NORMAL  
OPERATION  
FIXED IN  
ON  
TEST MODE  
STANDARD  
25” CABINET  
39” CABINET  
WATCHDOG  
DISABLED  
S1-4  
S1-8  
RIGHT CENTER  
NEAR JP7 & JP8  
CABINET  
SIZE  
2
2
OFF  
ON*  
OFF  
RIGHT CENTER  
NEAR JP7 & JP8  
RESET  
MODES  
ON*  
WATCHDOG  
ENABLED  
NOTES:  
1. Use S1-3 only during testing or troubleshooting. The game will not start if this switch is left ON.  
2. Use S1-4 to set game type. The speakers and leader lights will not work properly if set incorrectly.  
3. Use S1-8 only during testing or troubleshooting. The game may lock up or freeze if this is disabled.  
4. S1-1, -2, -5, -6, and -7 have no assigned function. Leave these switches in their OFF positions.  
Wiring  
5-9  
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DIEGO INTERFACE BOARD LED INDICATOR STATUS CHART  
DESIGNATION  
LOCATION  
FUNCTION  
COLOR  
STATE  
MEANING  
LED 1  
(D1)  
MIDDLE CENTER  
NEAR JP12 & U10  
INDICATOR  
GREEN  
OFF  
NOT IN USE  
ON  
BLINKING  
OFF  
LOCKED UP  
(NOTE 1)  
NORMAL  
OPERATION  
NOT IN USE  
LED 2  
(D2)  
MIDDLE CENTER  
NEAR JP12 & U10  
INDICATOR  
INDICATOR  
INDICATOR  
RED  
GREEN  
RED  
ON  
LOCKED UP  
(NOTE 1)  
NORMAL  
OPERATION  
NOT IN USE  
BLINKING  
OFF  
LED 3  
(D3)  
MIDDLE CENTER  
NEAR JP12 & U10  
ON  
LOCKED UP  
(NOTE 2)  
NORMAL  
OPERATION  
NOT IN USE  
BLINKING  
OFF  
LED 4  
(D4)  
MIDDLE CENTER  
NEAR JP12 & U10  
ON  
LOCKED UP  
(NOTE 2)  
BLINKING  
OFF  
NORMAL  
OPERATION  
LED 5  
(D5)  
UPPER LEFT  
NEAR JP13 & L37  
POWER  
INDICATOR  
RED  
NO  
POWER  
ON  
NORMAL  
OPERATION  
POWER FAULT  
(NOTE 3)  
BLINKING  
NOTES:  
1. LED 1 and LED 2 are active on all versions of this board. LEDs may flash together during game start  
up. If these LEDs are always ON, there may be a fault that has caused the game freeze or lock up.  
2. LED 3 and LED 4 are active on some versions of this board. May flash together during game start up.  
If these LEDs are always ON, there may be a fault that has caused the game to freeze or lock up.  
3. LED 5 monitors a regulated power supply voltage source. Must be on continuously at all times. Flash  
or blinking indicates an intermittent connection, a power problem, a circuit fault, etc.  
Wiring  
5-10  
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DIEGO INTERFACE CONNECTOR AND JUMPER STATUS CHART  
DESIGNATION  
LOCATION  
FUNCTION  
MEANING  
SETTING DEFAULT  
J1 & JP1  
UPPER RIGHT  
BETWEEN  
JP2 AND JP16  
LOWER CENTER  
BETWEEN  
JP7 & JP10  
UPPER RIGHT  
BETWEEN  
J1 & JP6  
UPPER RIGHT  
BETWEEN  
JP1 & JP6  
UPPER RIGHT  
BETWEEN  
JP1 & JP6  
UPPER RIGHT  
BETWEEN  
JP1 & JP6  
UPPER RIGHT  
BETWEEN  
L7 & U1  
LOWER RIGHT  
NEAR  
J3 & JP8  
LOWER RIGHT  
NEAR  
VIDEO  
INPUT  
SIGNALS  
SERIAL  
COMM  
SIGNALS  
VIDEO  
OUTPUT  
SIGNALS  
BLUE  
VIDEO  
LEVEL  
GREEN  
VIDEO  
LEVEL  
SIGNALS FROM  
COMPUTER VIDEO  
GRAPHICS CARD  
NOT USED IN THIS  
GAME (NO  
OPEN  
J1 ALL  
JP1 ALL  
OPEN  
(NOTE 1)  
J2 & J3  
(NOTE 2)  
JP2  
USB COMM)  
SIGNALS TO  
GAME VIDEO  
MONITOR  
MATCHES  
DRIVE LEVEL  
TO MONITOR  
MATCHES  
DRIVE LEVEL  
TO MONITOR  
MATCHES  
OPEN  
JP2 ALL  
JP3  
OPEN  
1 & 2  
2 & 3  
OPEN  
1 & 2  
2 & 3  
OPEN  
1 & 2  
2 & 3  
OPEN  
1 & 2  
2 & 3  
(NOTE 3)  
JP4  
(NOTE 3)  
JP5  
RED  
VIDEO  
LEVEL  
VIDEO  
DRIVE LEVEL  
TO MONITOR  
LOCKS VIDEO  
MONITOR TO  
SYNC SIGNAL  
SIGNALS FROM  
SWITCHES AND  
STEERING WHEEL  
SIGNALS FROM  
CURRENCY AND  
TEST SWITCHES  
STEERING MOTOR  
FEEDBACK AND  
LEADER LIGHTS  
INDIVIDUAL  
(NOTE 3)  
JP6  
SYNC  
(NOTE 4)  
JP7  
POLARITY  
PLAYER  
INPUT  
SIGNALS  
OPERATOR  
INPUT  
SIGNALS  
WHEEL  
DRIVER  
SIGNALS  
COIN  
OUTPUT  
SIGNALS  
GAME  
RESET  
SIGNAL  
BOARD  
TEST  
SIGNALS  
SERIAL  
COMM  
OPEN  
JP7 ALL  
JP8  
JP9  
OPEN  
JP8 ALL  
JP7 & S1  
CENTER LEFT  
NEAR  
OPEN  
JP9 ALL  
JP11 & U5  
JP10  
JP11  
JP12  
LOWER LEFT  
BETWEEN  
J2 & P1  
CENTER LEFT  
BETWEEN  
C134 & JP9  
CENTER RIGHT  
NEAR  
OPEN  
JP10 ALL  
COIN METER  
DRIVE CIRCUITS  
WATCHDOG  
OPEN  
JP11 ALL  
TIMER  
CIRCUIT  
CONNECTOR USED  
FOR CIRCUIT  
DEVELOPMENT  
DATA EXCHANGE  
TO COMPUTER  
CIRCUITS  
OPEN  
JP12 ALL  
S1 & U8  
LOWER RIGHT  
NEAR  
JP15 & P1  
(NOTE 1)  
NOTES:  
OPEN  
JP15  
P1  
JP10 & U7  
SIGNALS  
1. Connectors wired in parallel. Use based on type of interconnect cable connector.  
2. Alternate forms of communications. Not required for this game.  
3. Jumper not required for production video monitors. Install for early production Neotec or other units.  
4. Jumper factory set for production video monitors. Change for older positive sync video monitors.  
Wiring  
5-11  
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WHEEL DRIVER BOARD ASSEMBLY  
04-11127  
WHEEL DRIVER BOARD LED INDICATOR STATUS CHART  
DESIGNATION  
LOCATION  
FUNCTION  
COLOR  
STATE  
MEANING  
LED 1  
RIGHT CENTER  
NEAR C5 & P2  
INDICATOR  
RED  
OFF  
NOT IN USE  
ON  
NORMAL  
OPERATION  
POWER FAULT  
(NOTE 1)  
BLINKING  
NOTES:  
1. LED 1 monitors a regulated power supply voltage source. Must be on continuously at all times. Flash  
or blinking indicates an intermittent connection, a power problem, a circuit fault, etc.  
Wiring  
5-12  
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HYDROTHUNDER  
C H A P T E R  
S I X  
TROUBLESHOOTING  
NOTICE: The term VGM refers to the video game machine.  
CAUTION: This VGM uses complex electronic components that are very sensitive to  
static electricity. Observe the following precautions before handling VGM electronics.  
Failure to do so may void your warranty and could damage electronic assemblies.  
Before servicing electronics, turn off AC power to the VGM. Wait for capacitors to discharge.  
Before touching or handling electronic assemblies, discharge static electricity on your body. To  
discharge this static, begin by connecting the line cord to a grounded outlet. Don’t turn on the  
VGM! Next, touch the safety ground stud of the power supply chassis.  
Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport VGM  
circuit boards. Transport the hard drive in its shipping container.  
Don’t remove or connect electronic assemblies when cabinet power is on. Otherwise, you’ll  
damage electronic assemblies and void the VGM warranty.  
After you complete maintenance or service, replace ground wires, shields, safety covers, etc.  
Install and tighten ground and mounting screws.  
Troubleshooting  
6-1  
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Coin Mechanism and Pricing Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Enter Menu System by pressing and holding  
TEST MODE switch inside coin door. From  
Diagnostics Menu, choose SWITCH TEST. Use  
tests to confirm operation of switches.  
2. From Adjustments Menu, choose PRICING  
MENU. Verify that units and credits are set  
correctly.  
Improper settings at  
Pricing Menu  
VGM (video game machine)  
accepts currency or tokens,  
but number of credits per  
coin or bill is incorrect.  
1. Check that cabinet wiring is correct for this VGM.  
2. Assure that coin meter and coin switches  
connect properly to control input wires.  
1. Unlock and open cash door. Empty cash box.  
Inspect revenue for counterfeit currency.  
2. Check vault. Remove any items that block path  
from mechanism.  
Faulty wiring  
Improper currency  
VGM won’t accept currency  
or tokens.  
1. Unlock and open coin door. Check each  
mechanism for proper mounting.  
2. Remove mechanism.  
VGM won’t start.  
Faulty coin  
mechanism  
Audio and video are present.  
3. Clear currency path.  
4. Reinstall mechanism and latch it.  
1. Verify that mechanism is level after doors close.  
2. Repair or replace coin door if it is bent or  
damaged.  
Tilted coin  
mechanism or VGM  
3. If necessary, adjust cabinet leg levelers to keep  
mechanisms vertical.  
Burned-out bulb  
Open fuse circuit  
1. Burned-out bulbs may appear white or darkened.  
Check continuity with DVM.  
2. Replace burned-out bulb with same type.  
Coin indicators don’t light  
1. Check fuse continuity with DVM.  
2. If fuse is blown, replace fuse with same type.  
3. If fuse isn’t blown, check wiring.  
CAUTION: Don’t remove or install any connector when power is turned on. Installation  
under power will damage the circuit boards or hard disk drive and void the warranty.  
Troubleshooting  
6-2  
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VGM Startup Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Check that VGM power switch is on.  
2. Inspect computer to see if fans are turning. If  
not: Is computer power supply connected to its  
power cable? Is computer power supply turned  
on?  
Power problem  
VGM (video game machine)  
doesn’t start.  
VGM appears completely  
non-functional.  
3. Plug VGM into AC power outlet. Verify presence  
of AC line voltage.  
Turn off VGM power. Unplug AC line cord. Check  
line voltage switch. If necessary, set it to agree  
with local AC line voltage. Retest VGM.  
1. Turn off VGM power. Examine AC fuse on power  
chassis, under computer.  
No audio  
Improper line voltage  
switch setting  
No illumination  
No video display  
Open fuse  
2. Examine DC fuses on cabinet wall or electronic  
equipment shelf.  
3. Replace faulty fuses with identically rated parts.  
4. Turn on VGM power. If fuse opens again, check  
DC wiring harness and connectors.  
1. Remove line cord. Test line cord, power plug,  
and IEC connector for breaks or damage. Verify  
continuity of each wire in cord. Install cord at  
power chassis. Press connector firmly to seat it.  
2. Check computer cord in same manner.  
3. Assure that cabinet wiring harness connectors  
fully seat in corresponding power supply and  
board connectors.  
Faulty wiring  
4. Inspect wiring for breaks or damage.  
Turn off power for one minute and turn VGM on  
again. Power On Self-Test checks electronics.  
Screen may report errors. If video circuits don’t  
operate properly, computer produces series of  
beeps. (See Error Message Troubleshooting  
Table.)  
Arcade computer  
problem  
Location of Power Supply  
Troubleshooting  
6-3  
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VGM Startup Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Inspect circuit boards under low-light conditions.  
LEDs glow if processor circuits receive voltage.  
Fan should be turning. These indications prove  
presence of DC from power supply. Still,  
voltages or signals may not be normal.  
Computer has no internal LEDs.  
Power problem  
VGM (video game machine)  
appears non-functional.  
Currency acceptor price  
indicator is illuminated.  
2. Turn on VGM power. Using 20-volt DC setting on  
digital voltmeter, measure DC voltages at power  
connector pins. (Power supply voltage isn’t  
adjustable.)  
3. Using 2-volt AC setting on digital voltmeter,  
measure same DC voltages as above. Any  
reading here indicates that supply voltages are  
unstable and may contain ripple or noise.  
Turn off VGM power. Assure that wiring harness  
connectors fully seat onto mating board  
connectors. Verify that harness connects to  
computer. Check other connectors in same way.  
Verify that circuit board jumpers are set as  
intended. Check DIP switch settings.  
Faulty wiring  
Improper jumper or  
DIP switch settings  
1. Run power-up self-test sequence. Note errors or  
failures during tests. Compare LEDs with LED  
indicator status charts. Note discrepancies.  
2. Turn off computer. Wait for hard disk to stop  
spinning. Leave VGM power on. Loosen  
computer case thumbscrews and lift off cover.  
Turn computer power on. Listen for beeping  
sounds. Compare beeps with Error Message  
Troubleshooting Table.  
Faulty circuit boards  
or arcade computer  
CAUTION: Don’t remove or install any connector while power is turned on. Doing so  
will damage circuit boards or hard disk drive, and void warranty.  
Front View of Coin Door  
Interior View of Electronics  
Troubleshooting  
6-4  
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VGM Startup Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Unlock and open coin door. Check each  
currency acceptor to assure proper mounting.  
Verify that each release latch is closed and  
locked. Does mechanism accept and reject  
currency correctly? Test mechanism with good  
and bad coins.  
Faulty coin  
mechanism  
VGM (video game machine)  
doesn’t start.  
VGM accepts currency or  
tokens.  
2. Inspect to see if external acceptor indicators  
(Pricing, Flashing Arrows, etc.) are lit.  
Audio and video are present.  
3. Verify that each acceptor operates properly by  
placing it in working VGM. Replace bad parts.  
1. Enter Menu System by pressing and holding  
TEST MODE switch inside coin door. From  
Diagnostics Menu, choose SWITCH AND LAMP  
TESTS. Use tests to confirm operation of each  
switch in VGM.  
Faulty switches  
2. Assure that no loose parts or wires are caught in  
switch contacts.  
3. Check for continuity in each suspect switch  
connection (Common to Normally Open or  
Common to Normally Closed).  
4. Replace faulty switches (bent levers, broken  
actuators, etc.).  
1. Assure that no wires are caught in hinges,  
latches or switch contacts.  
Faulty wiring  
2. Check wiring continuity from circuit board  
connectors to acceptors.  
Troubleshooting  
6-5  
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Audio Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
Enter Menu System by pressing and holding  
TEST MODE switch. From Operator (Main)  
Menu, choose VOLUME MENU. Check that  
Attract Music is on (enabled). Verify that all  
volume levels are set well above zero. If  
necessary, change levels to make VGM audible.  
Turn off VGM power. Assure that wiring harness  
connectors attach and fully seat onto mating  
board connectors. Verify that harness connects  
to computer. Check audio cable connectors in  
same way.  
Improper volume  
setting  
No audio  
Video is present  
VGM (video game machine)  
appears to operate normally  
Faulty wiring  
Faulty or obstructed  
speaker  
Remove grilles and inspect speakers. Free  
speaker cones, terminals, mounting screws and  
magnets of loose parts or wires.  
Faulty Audio Board  
Verify proper operation of Audio Board by  
placing it in working VGM.  
1. Check that cabinet wiring is correct for this VGM.  
2. Verify that cabinet wiring provides separate  
wires (not common return) for each speaker.  
3. Check connection of all cabinet ground wires.  
1. Run power-up self-test sequence. Note errors  
that VGM finds during tests. Compare Diego  
Board LEDs with LED indicator status charts.  
Note discrepancies.  
Faulty wiring  
Constant low hum from all  
speakers.  
Faulty Audio Board  
Faulty power supply  
2. Verify that Audio Board operates by placing it in  
working VGM. Replace bad parts.  
Using 2 Volt AC setting on digital voltmeter,  
measure voltages at speaker terminals. Any  
reading indicates unstable supply that may  
contain ripple or noise.  
1. Turn off VGM power. Remove grilles and check  
speakers. Assure that speakers are full range  
(100 to 10,000 Hz response) and rated for at  
least 20 watts. Woofers must be rated for at  
least 40 watts.  
Faulty or improper  
speaker  
Audio is distorted, muffled or  
has missing frequencies.  
2. Verify proper speaker operation by connecting  
speaker in question to working VGM.  
Multiple-speaker  
installations:  
Check  
for  
Faulty wiring  
reversed wires at one speaker. Weak low  
frequencies and thin or hollow sound quality is  
symptom of incorrectly phased speakers. Sound  
tests may not detect this condition, but you can  
hear it during VGM operation.  
1. From Diagnostics Menu, choose SOUND TEST.  
Recheck speakers with audio signals provided  
by test.  
Faulty speaker  
Dead sound channel  
2. Verify proper speaker operation by connecting  
speaker in question to working VGM.  
Run power-up self-test sequence. Note errors  
that VGM finds during tests. Compare circuit  
board LEDs with LED indicator status charts.  
Note discrepancies.  
Verify that cabinet wiring is correct. Assure that  
all speakers connect to audio wires. Audio cable  
must be fully seated in Computer Line Output  
Jack. Check for broken or shorted wires.  
Faulty circuit board  
Faulty wiring  
Troubleshooting  
6-6  
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Error Message Troubleshooting Table  
Power-On Self-Test Beep Codes  
(Audio beeps only. Video may or may not be present): See Note 1  
MESSAGE  
No beep  
1 continuous beep  
1 short beep  
2 short beeps  
3 short beeps  
4 short beeps  
5 short beeps  
6 short beeps  
MEANING  
No system power  
Partial system power  
Normal start; no errors  
Processor problem  
Graphics initialization problem  
Processor problem  
Insufficient system memory  
Peripheral problem  
REQUIRED ACTION  
Check power supply and cables  
Check power supply and cables  
Check other VGM components  
Check processor/fan module  
Check Video Board, cables  
Check processor/fan module  
Check DIMM circuit modules  
Check other VGM components  
System Error Message Codes  
(One or more lines of text appear on video screen): See Note 2  
MESSAGE  
CONFLICTING UNIT ID:  
GAME STARTUP:  
VERSION MISMATCH  
XXXX DATA LOAD:  
XXXX INIT OR INIT FAILURE:  
Notes  
MEANING  
Linking problem  
Normal start; no errors  
Software problem  
Corrupted files or failing circuits Check named drive or circuit  
Circuit/file initialization problem Check named drive or circuit  
REQUIRED ACTION  
Check for unique unit ID number  
Check other VGM components  
Check for differing revision level  
1.  
The audio buzzer that generates 1 kHz beeps is on the computer, inside the VGM (video game  
machine). If hearing beep codes is difficult, remove the cabinet doors and computer cover.  
Arcade Computer circuit boards resemble those in personal computers. Yet Midway engineers  
reprogrammed the boards for application to this VGM. Power-On Self-Test codes are unique to  
the Arcade Computer in this VGM.  
2.  
3.  
4.  
Wiring or peripheral circuit problems may not trigger on-screen error messages. You may  
discover difficulties during Menu System diagnostic or calibration procedures.  
Call your authorized distributor for help with unresolved error messages.  
NOTICE: Don’t attempt to move computer circuit boards into alternate slots. Midway  
assigned boards to specific slots. The custom operating system won’t recognize  
improperly placed boards, even though they function normally.  
Location of Beeper in Arcade Computer  
Troubleshooting  
6-7  
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Link Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Don’t extend linking cables that come with VGM.  
2. Install required crossover between VGM  
cabinets. Each coupler connects two cabinets  
(one pair). Don’t use standard telephone type  
couplers or wiring to link cabinets.  
Faulty wiring  
Can’t connect VGMs (video  
game machines) together  
3. Use only 10Base-T, Ethernet-type, Category 5,  
twisted-pair wiring for VGM data.  
Use required network hub for your local network.  
Hub Link Kit permits up to four cabinet  
connections. Cabinet array completion requires  
basic kit brackets and spacers.  
Improper linking  
hardware  
1. Record any error messages that occur during  
self-test.  
Improper settings  
VGM doesn’t recognize  
other players in linking  
operation  
2. From  
Operator  
(Main)  
Menu,  
choose  
Adjustments Menu. Then select Linked Play  
Adjustments Menu. Assure that you’ve set  
LINKED PLAY to ON.  
VGM functions normally by  
itself  
3. Be sure that each VGM has unique ID number.  
If hub is in use, verify that power is applied. AC  
adapter wires are thin and easily damaged.  
1. Inspect hub indicator lights. Each active port  
should have illuminated indicator. If cable  
connects, and that position has no lit indicator,  
check for cable continuity from hub to cabinet.  
2. Assure that no loose wires catch in hinges,  
doors, or under cabinet.  
Power problem  
Faulty wiring  
(3 or more cabinets)  
3. Verify that linking cable connects to Network  
Board at each VGM’s computer.  
4. Verify that each linking cable operates properly  
by placing it in working VGM.  
1. Assure that switches on hub are set correctly  
according to Hub Link Kit instructions.  
(Networked cabinets don’t require couplers. Hub  
has electronic crossover.)  
Improper hub switch  
setting  
Some VGMs in group link  
properly, while others don’t  
2. Inspect hub indicator lights for link activity. See  
manufacturer’s literature for diagnostics.  
Verify that all linked cabinets use same software  
version. Otherwise, linked cabinets won’t  
recognize each other. Contact your distributor.  
1. Insert crossover connections between coupled  
cabinets. Standard couplers appear identical to  
devices supplied with cabinets, but don’t include  
internal crossover.  
Wrong software  
version  
Faulty wiring  
(2 cabinets)  
2. Verify that each linking crossover coupler  
operates properly by placing it in working link  
between two cabinets.  
1. You used additional crossover connector and  
cable to extend VGM or hub link connection.  
Two crossovers cancel and cause same  
problem as no link crossover.  
Faulty wiring  
(3 or more cabinets)  
2. Connect cables directly to hub. Don’t use  
crossover coupler and hub together in single  
network.  
3. Separate communications wiring from other  
wiring. Wires that must cross should cross at  
right angles to limit noise pickup.  
Troubleshooting  
6-8  
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Player Control Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Enter Menu System by pressing and holding  
TEST MODE switch inside coin door. From  
Diagnostic Menu, choose SWITCH TEST. Run  
tests to confirm switch operation.  
2. Check for loose parts or wires caught in switch  
contacts.  
3. Check continuity at each switch connection  
(Common to Normally Open or Common to  
Normally Closed).  
Faulty switches or  
lamps  
Intermittent or completely  
non-functional player  
controls  
VGM (video game machine)  
starts normally.  
4. Verify that control operates properly by placing it  
in working VGM.  
5. Verify that dashboard switch light bulbs are type  
specified in parts listing. Other types light, but  
may produce too much heat. Eventually excess  
heat may cause switches to bind.  
Faulty switch wiring  
1. Check for wires caught in door hinges, latches,  
or switch contacts.  
2. Verify that harness connectors are attached and  
fully seated.  
3. Assure that control switches connect properly to  
control input wires.  
4. Check that cabinet wiring is correct for this VGM.  
Find power amp on Wheel Driver Board’s large  
heatsink. Test and replace bad part or board.  
Faulty Wheel Driver  
Board  
Steering pulls to one side  
How to Adjust Belt Tightness  
Troubleshooting  
6-9  
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Player Control Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
With VGM power on, check airflow near each  
computer fan. Case cooling fans are intake fans.  
Power supply fan is exhaust fan. Assure that  
nothing blocks airflow.  
Blocked or faulty fan  
Sloppy, unpredictable or  
ineffective steering  
Turn off VGM power. Open dashboard. Support  
steering wheel and remove outer mounting  
screws. Remove metal shield (if your VGM has  
one) over motor. Inspect for faulty or worn belts,  
bearings, couplings, gears, etc.  
Video appears on screen  
Faulty mechanical  
parts  
VGM (video game machine)  
starts normally  
1. Inspect Wheel Driver Board under low-light  
conditions. LEDs glow if motor driver circuits  
receive AC power from transformer. (Voltages or  
signals may or may not be normal.)  
Faulty Wheel Driver  
Board  
2. Examine fuses and cables on Wheel Driver  
Board. Replace bad fuses. Using digital  
voltmeter, verify AC voltage between each fuse  
holder and ground. You should measure  
approximately 25V. See Wiring Diagram.  
3. Using 20 VAC setting on digital voltmeter,  
measure DC voltage at motor. Don’t move  
steering wheel, drive belt, or motor while making  
this measurement. Any reading indicates  
unstable supply that may contain ripple or noise.  
4. Verify proper operation of Wheel Driver Board by  
placing it in working VGM.  
1. Turn off VGM power. Open dashboard. Support  
steering wheel and remove outer mounting  
screws. Remove metal shield (if your VGM has  
one) over motor. Inspect for faulty or worn belts,  
bearings, couplings, gears, etc.  
Loose or worn drive  
belt  
2. If drive belt isn’t worn or damaged, check its  
tightness.  
1. From Diagnostics Menu, choose FORCE  
FEEDBACK ADJUSTMENT.  
2. Set feedback to match player requirements.  
Maximum force may be too extreme for very  
young or inexperienced customers.  
Improperly set  
feedback  
No wheel feedback  
Steering aims vehicle as  
expected  
1. Examine fuses and cables on Wheel Driver  
Board.  
2. Check cables and wiring between computer,  
interface, driver and motor.  
3. Check resistance of motor series resistors  
4. Replace bad parts.  
1. Turn off VGM power. Open dashboard. Support  
steering wheel and remove outer mounting  
screws.  
Faulty circuit  
Faulty motor  
2. Remove metal shield (if you VGM has one) over  
motor.  
3. Unscrew caps.  
4. Inspect motor brushes. Replace worn parts.  
Troubleshooting  
6-10  
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Player Panel Controls  
WARNING: The Wheel Driver Board heatsink, power resistors, and other components  
may be very hot. The DC Motor in the steering wheel may also be hot.  
Steering Components  
Troubleshooting  
6-11  
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Video Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
Verify connection of AC Power to video monitor.  
Inspect CRT neck in dim light. Glowing filament  
near CRT base proves that some monitor  
circuits receive power. Still, voltages or signals  
may not be normal.  
Power problem  
Monitor appears non-  
functional  
Audio is present  
1. Turn off VGM power. Verify that video signal and  
Remote Adjustment Board connectors seat  
properly on Video Monitor Board.  
2. Assure that video cables connect to circuit  
boards and computer.  
Faulty wiring  
VGM (video game machine)  
controls operate normally  
3. Assure that no wires are caught on chassis or  
mounting brackets.  
Improper monitor  
adjustments  
Check that BRIGHTNESS (intensity) and  
CONTRAST are set above their minimum levels.  
1. Examine AC line fuse on Video Monitor Board. If  
fuse is faulty, replace it with identical fuse.  
2. If fuse is good: Verify that video monitor  
operates correctly by placing it in working VGM.  
3. If monitor is bad: Check monitor power supply.  
4. If power supply is good: Check monitor  
horizontal output transistor and related circuitry.  
Faulty monitor  
circuitry  
WARNING: HIGH VOLTAGE. VGM (video game machine) monitors generate and store  
potentially lethal high voltages. Avoid touching any part of the monitor until power has  
been off for some time. A picture tube can maintain a hazardous charge for up to  
several days. Only qualified technicians should service monitors. Turn off the power,  
unplug the VGM and discharge the CRT before attempting service. Even properly  
discharged tubes can revert to a highly charged state, without reapplication of power.  
WARNING: In normal operation, the monitor doesn’t require isolation from AC line  
voltage. During bench servicing, you may need to operate the monitor outside the  
cabinet. If you do, isolate the monitor from line voltage with an isolation transformer.  
Troubleshooting  
6-12  
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Video Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
Check floppy drive for diskette. If you find disk,  
eject it. Leave VGM power on. Turn off  
computer. Wait for hard disk to stop spinning.  
Turn on computer.  
Floppy disk in drive  
VGM (video game machine)  
doesn’t appear  
Loosen computer case lid thumbscrews and lift  
off cover. Assure that hard drive ribbon cable  
connector is fully seated into mating connector  
on motherboard. Check hard drive power cable.  
1. Verify that hard disk drive is correct for this  
VGM. Label on drive records manufacturer  
name, assembly number and program version.  
2. Verify that circuit boards are correct for this  
No audio  
Faulty wiring  
Power-up self-test runs  
Improper components  
VGM.  
Label  
on  
each  
board  
records  
manufacturer name, assembly number and  
hardware version.  
3. Verify that ROM instruction set is correct for this  
VGM. VGM set includes more than one ROM.  
Label on each ROM records assembly number  
and software version.  
1. Turn computer on. Immediately look under hard  
drive. Hard Drive Activity LED flashes if drive is  
operating properly.  
Hard drive problems  
2. Allow VGM to load normally. Note and record  
any error messages that occur during self-test.  
3. Remove hard drive and install it in working VGM.  
If symptom recurs there, hard drive is faulty.  
Replace it.  
Picture tube aperture  
mask is magnetized  
Remove diskettes from room. Demagnetize  
monitor with external degaussing coil. Take care  
not to magnetize neighboring VGMs. Monitor  
may be on or off for this procedure.  
Blotches of color appear on  
screen  
1. Turn on VGM.  
Picture tube purity or  
static convergence is  
out of alignment  
2. Press and hold TEST MODE to enter Menu  
System. At Operator (Main) Menu, select  
Diagnostic Menu. Then select Monitor Patterns  
Menu. Run through Crosshatch, Red, Green and  
Blue screens to find clearest display of problem.  
3. Display screen with greatest problem.  
4. Display Crosshatch Screen. Locate purity and  
static convergence ring magnets on back of  
monitor neck. Watch screen in mirror. Adjust  
White areas in center of  
screen appear tinged with  
color  
Object edges have fringe of  
one or more colors  
magnets  
instructions from monitor manufacturer.  
5. Display Crosshatch Screen. Touch  
adjustments while watching screen in mirror.  
to  
minimize  
problem.  
Follow  
up  
CAUTION: Don’t operate the monitor without its Remote Adjustment Board.  
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a  
fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet  
or more from the implosion.  
Troubleshooting  
6-13  
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Video Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
Have service bureau dynamically reconverge  
monitor. This procedure requires removing and  
repositioning yoke. Service bureau must follow  
instructions from monitor manufacturer.  
White areas at screen edges  
appear tinged with color  
Picture tube dynamic  
convergence is out of  
alignment  
Dots at screen edges  
appear ovoid or cylindrical  
1. Check connectors and cables for wiring  
continuity. Video cables connect computer to  
circuit boards, and then to video monitor.  
2. Assure connection of all cabinet ground wires,  
especially at video monitor chassis.  
Faulty wiring  
Video tears or rolls, or has  
black bar down middle of  
screen  
1. Verify that video monitor operates correctly by  
connecting it to working VGM.  
2. Assure that video monitor is correct type for this  
VGM. Video monitors with wrong resolution can’t  
lock sync.  
Faulty monitor  
circuitry  
1. Check to see if Video Board puts out type of  
sync that your monitor requires.  
Improper sync signals  
2. Verify that jumpers are set correctly for monitor.  
3. If necessary, change video sync jumper on  
Diego Board. Refer to Wiring chapter for details.  
Move cabinet far away from machines,  
appliances, or VGMs (video game machines).  
Check connectors and cables for wiring  
continuity from circuit boards to video monitor.  
Verify that video monitor operates correctly by  
connecting it to working VGM.  
Electromagnetic  
fields  
Missing colors  
Faulty wiring  
Faulty monitor color  
drive circuitry  
1. Turn on VGM.  
Maladjusted color  
bias pots  
2. Enter Monitor Patterns Menu.  
3. Watch Color Bars screen in mirror.  
One color is dimmer or  
brighter than others  
4. Adjust three bias pots for best colors. (Most  
monitor neck boards include these pots.)  
5. Also check White Screen. Touch up controls.  
6. If whites still seem tinted, have service bureau  
rejuvenate picture tube.  
Whites appear tinted  
everywhere on screen  
1. Watch Color Bars screen. Adjust BRIGHTNESS  
and CONTRAST pots for greatest number of  
grays. You’ll find these pots on Monitor Remote  
Control Board, behind coin door.  
2. If pots have no effect, have service bureau  
rejuvenate picture tube.  
Maladjusted  
Picture is dim or faded  
BRIGHTNESS pot or  
subnormal picture  
tube emission  
Enter Monitor Patterns Menu. Watch Crosshatch  
Screen while adjusting WIDTH pot for best  
picture. You’ll find this pot on Monitor Remote  
Control Board, behind coin door.  
Maladjusted WIDTH  
pot  
Picture is too narrow  
Picture is too short  
1. Enter Monitor Patterns Menu. Watch Crosshatch  
Screen while adjusting HEIGHT pot for best  
picture. You’ll find this pot on Monitor Remote  
Control Board, behind coin door.  
Maladjusted HEIGHT  
pot or damaged  
vertical circuit  
2. If pot has no effect, service vertical output circuit.  
Enter Monitor Patterns Menu. Watch Crosshatch  
Screen while adjusting HORIZONTAL POSITION  
pot for best picture. You’ll find this pot on Monitor  
Remote Control Board, behind coin door.  
1. Substitute working yoke.  
Maladjusted  
HORIZONTAL  
POSITION pot  
Picture seems shifted to one  
side  
Shorted turns in yoke 2. Have service bureau converge monitor.  
3. Retest monitor.  
Keystone-shaped picture  
Troubleshooting  
6-14  
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Software Update Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
You skipped steps or  
performed them out  
of sequence.  
Return update components to kit, reinstall  
original parts in cabinet, and try process again.  
Update didn’t work  
You connected linked 1. Network communication circuits may have  
After update procedure,  
screen reports lower than  
latest version  
VGMs (video game  
machines) to cabinet  
being updated.  
prevented full update. Turn off power to all  
connected cabinets.  
2. Perform update on one cabinet at time. If power  
is off, you need not disconnect linking cables.  
1. Inspect for bent or broken pins.  
Installation error may  
have damaged  
device.  
2. If you have another kit, try it.  
3. Ask your distributor to check your floppy disk.  
NOTICE: Someday, software updates for your VGM (video game machine) might  
become available. These upgrades may improve your VGM’s performance or add new  
VGM features. Such upgrades tend to appear sometime after factory first releases  
VGM. Contact your distributor for information about updates.  
Troubleshooting  
6-15  
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Miscellaneous Problem Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Remove fluorescent tube from its sockets. If you  
find cracks or darkened ends, install new lamp.  
Clean tube.  
2. Check continuity of both fluorescent tube  
filaments.  
Faulty fluorescent  
tube  
Marquee lamp is intermittent  
or non-functional  
VGM (video game machine)  
starts and plays normally  
3. Verify that fluorescent tube operates by placing it  
in working VGM.  
Faulty lamp fixture  
Faulty wiring  
Verify that lamp pins make good connection with  
socket contacts.  
Measure fluorescent lamp AC voltages. Check  
wiring and connector continuity from AC power  
chassis to lamp assembly.  
1. Check bottom and rear of cabinet for blocked  
airflow.  
2. Move VGM away from sources of heat.  
3. Turn off VGM power. Remove dust from vent  
holes with high-power vacuum cleaner.  
Check fan wiring and connectors.  
Obstructed fan  
VGM operates normally  
Cabinet becomes warm after  
several hours of use  
Faulty wiring  
Faulty fan  
Check operation of all fans.  
1. Check any assembly (RAM, ROM, Battery, etc.)  
identified in error messages.  
2. Call your authorized distributor for help with  
unresolved screen messages.  
Faulty hardware  
Error messages appear on  
screen  
Fan Location and Mounting  
Troubleshooting  
6-16  
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WARNINGS & NOTICES  
WARNING  
USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR EQUIPMENT  
DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS.  
* Use only authorized components and parts. Failure to do so will void warranty and may result in incorrect and/or  
unsafe operation. Substitute parts or modifications may void EMC directive or FCC type acceptance.  
* This game is protected by federal copyright, trademark and patent laws. Unauthorized modifications may be illegal  
under federal law. This also applies to MIDWAY GAMES INC. and HYDROTHUNDER logos, designs, publications  
and assemblies. Moreover, facsimiles of MIDWAY equipment (or any feature thereof) may be illegal under federal  
law, regardless of whether or not such facsimiles are manufactured with MIDWAY GAMES INC. components.  
WARNING  
Prevent shock hazard and assure proper game operation. Plug this game only into a properly grounded outlet. Do  
not use a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin.  
WARNING  
A very small portion of the population has a condition which may cause them to experience epileptic seizures or  
have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in  
our daily environment. These persons may experience seizures while watching some kinds of television pictures or  
playing certain video games. People who have not had any previous seizures may nonetheless have an undetected  
epileptic condition.  
If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g. seizures or loss of  
awareness), immediately consult your physician before using any video games.  
We recommend that parents observe their children while they play video games. If you or your child experience the  
following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness,  
disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.  
NOTE: This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to  
Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference  
when the equipment is operated in a commercial environment. This equipment generates, uses and can radiate  
radio frequency energy and if not installed and used in accordance with the instruction manual, may cause harmful  
interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful  
interference in which case the user will be required to correct the interference at his own expense.  
NOTICE - FCC COMPLIANCE LABEL  
NOTICE  
When MIDWAY ships a game, it is in compliance with FCC regulations. The FCC label on your cabinet is  
proof. If this label is missing or damaged, legal repercussions to the owner or distributor of the game may  
result. If your game does not have an FCC label, contact MIDWAY immediately.  
NOTICE  
No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or in the form  
of a phonographic recording, nor may be transmitted, or otherwise copied for public or private use, without  
permission from the publisher.  
For Service:  
Call your Authorized MIDWAY GAMES INC. Distributor.  
MIDWAY GAMES INC.  
3401 N. CALIFORNIA AVE.  
CHICAGO, ILLINOIS 60618-5899  
UNITED STATES OF AMERICA  
Entire contents of this manual copyright © 1999 MIDWAY Games Inc. All rights reserved.  
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