Midway Handheld Game System 16 40094 101 User Manual

SEPTEMBER 1999  
16-40094-101  
http://www.midway.com  
TM  
4-PLAYER, 25”  
DEDICATED  
VIDEO GAME  
Operation  
Manual  
zInstalling zOperating zTesting zParts zWiring Diagrams zTroubleshooting  
MIDWAY GAMES INC., 3401 North California Avenue, Chicago, Illinois 60618–5899 USA  
Download from Www.Somanuals.com. All Manuals Search And Download.  
TM  
SPORTSTATION  
C H A P T E R  
O N E  
SAFETY, SPECIFICATIONS,  
INSPECTION & INSTALLATION  
NOTICE: This manual is subject to change without notice. MIDWAY reserves the right to make  
improvements in equipment function, design, or components as progress in engineering or  
manufacturing methods may warrant.  
Fill out and mail in the Game Information Card. Include the game serial number from the label on  
the rear of the cabinet. For your records, write the game serial number in the manual.  
SERIAL NUMBER _______________________________________________________  
1-1  
Download from Www.Somanuals.com. All Manuals Search And Download.  
SAFETY INSTRUCTIONS  
The following safety instructions apply to operators and service personnel. Read these instructions before  
preparing your game for play. Other safety instructions appear throughout this manual.  
DEFINITIONS OF SAFETY TERMS  
DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious  
injury.  
WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious  
injury.  
CAUTION indicates a potential hazard. If you fail to avoid this hazard, it MAY cause minor or moderate  
injury. CAUTION also alerts you about unsafe practices.  
NOTICE indicates information of special importance.  
WARNING: TRANSPORTING GAMES. This game contains glass and fragile  
electronic devices. Use appropriate care when transporting this game. Avoid rough  
handling when moving the cabinet. Don’t move this game with the power on.  
WARNING: DISCONNECT POWER. Always turn the power OFF and unplug the game  
before attempting service or adjustments. Installing or repairing PC boards with power  
ON can damage components and void the warranty. Be sure that you securely install  
ground wires.  
WARNING: GROUND GAMES. Avoid electrical shocks! Don’t plug in a game until  
you have inspected and properly grounded it. Only plug this game into a grounded,  
three-wire outlet. Don’t use a “cheater” plug, or cut off the ground pin on the line cord.  
WARNING: HAZARD TO EPILEPTICS. A small portion of the population has a  
condition which may cause epileptic seizures or momentary loss of consciousness  
when viewing certain kinds of flashing lights or patterns that are present in our daily  
environment. These persons may experience seizures while watching some kinds of  
television pictures or playing certain video games. People who have not had seizures  
may nonetheless have an undetected epileptic condition.  
If you or anyone in your family has experienced symptoms linked to an epileptic  
condition (e.g., seizures or loss of awareness), consult your physician before using  
video games.  
We recommend that parents observe their children while they play video games. If you  
or your child experience the following symptoms: dizziness, altered vision, eye or  
muscle twitching, involuntary movements, loss of awareness, disorientation, or  
convulsions, discontinue use immediately and consult your physician.  
WARNING: AVOID ELECTRICAL SHOCKS. This video game system does not utilize  
an isolation transformer. Internal, cabinet AC isn’t isolated from the external, AC line.  
1-2  
Download from Www.Somanuals.com. All Manuals Search And Download.  
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a  
fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet  
or more from the implosion.  
CAUTION: CHECK POWER SELECTOR, LAMP. Set the 110/220VAC selector on the  
power supply for the correct line voltage. Check the selector setting before switching  
on the game. Verify that the fluorescent lamp assembly is correct for the local line  
voltage.  
CAUTION: USE PROPER FUSE. Avoid electrical shock! Replacement fuses must be  
of the same type as those they replace. Fuse voltage and current ratings must match  
ratings on the original fuse.  
CAUTION: ATTACH CONNECTORS PROPERLY. Be sure that printed circuit board  
(PCB) connectors mate properly. If connectors don’t slip on easily, don’t force them. A  
reversed connector may damage your game and void the warranty. Connector keys  
only allow a connector to fit one set of pins on a board.  
CAUTION: TAKE CARE WHEN SHIPPING HARD DISKS. The hard disk drive must  
be packed in an anti-static bag. When shipping the drive for repair or replacement,  
pack it in an approved container (P/N 08-8068). Never stack or drop hard disk drives.  
PRODUCT SPECIFICATIONS  
Operating Requirements  
Location  
Domestic  
Foreign  
Japan  
Electrical Power  
Temperature  
32°F to 100°F  
(0°C to 38°C)  
Humidity  
Not to exceed 95% relative  
120VAC @ 60Hz 3.0 Amps  
230VAC @ 50Hz 2.0 Amps  
100VAC @ 50Hz 3.0 Amps  
Cabinet Statistics  
Shipping Dimensions (One Piece)  
Carton Main Cabinet Player Control Panel  
Shipping Weight  
Approx. 385 Lbs.  
(175 kg.)  
Design Type  
Dedicated Video Game with  
49-Way, Optodetector Joysticks  
Width 29" (73.7 cm)  
Depth 43" (109.2 cm)  
Height 75" (190.5 cm)  
37” (94.0 cm)  
13” (33.0 cm)  
7” (17.8 cm)  
Equipment Characteristics  
Video Display Monitor  
Medium Resolution RGB  
25” (63.5 cm) CRT  
Audio System  
Currency Acceptors  
2 Coin Mechanisms  
Dollar Bill Validator Ready  
Electronic Coin Acceptor Ready  
Digital Stereo Sound  
5” (12.7 cm) Coaxial,  
Full-Range Speakers  
Game Characteristics  
Player Variables  
1 to 4 players per game  
High Score Recognition  
Operator Variables  
Coinage, Play Mode,  
Difficulty, Volume, Audits,  
Statistics  
Diagnostics  
Automatic Power-Up Self-Test  
Manual, Multi-Level Menu System  
1-3  
Download from Www.Somanuals.com. All Manuals Search And Download.  
INSTALLATION & INSPECTION  
INSTALL THE CONTROL PANEL  
WARNING: The cabinet is top heavy. Use the two handles when moving the cabinet.  
1. Remove all items from the shipping containers and set them aside. Inspect the exterior of the cabinet,  
and control panel for damage. Pay special attention to cabinet edges, seams, and corners.  
2. Remove and save the screws at the top and sides of the rear door. Unlock the rear door, then lift it off  
the cabinet. Set the rear door aside. Inspect the cabinet interior for signs of damage. Check all major  
assemblies to assure that they mount securely. Check the joysticks for signs of damage.  
3. The coin door keys are on a key hook inside the cabinet. Unlock and open the coin door. Cash box  
door and rear door keys are on a key hook attached to the rear of the coin door. Unlock and open the  
cash box door. Remove the spare parts stored in the cash box.  
4. Find the leg levelers and nuts in the spare parts bag. Install one nut onto each leg leveler. Hand-turn  
the nut against the base of the leg leveler. Install one leveler with its nut into the threaded hole in  
each corner of the cabinet. Turn the levelers all the way into the holes, but don’t tighten the levelers.  
5. Unpack the player control panel. Place the player panel on the cabinet above the coin door. Open the  
player panel. Align panel-mounting holes with holes in the cabinet. Install bolts with washers (two in  
back; two on the bottom). Connect wiring harnesses to P1, P2, and P8 on the I-40 Joystick Interface  
Board. Close the player panel. Reach up through the open coin door and lock both latches.  
1-4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
6. Refer to the Cabinet Wiring Diagram (Chapter 5). Check to see that cable connectors are correctly  
secured. Don’t force connectors. They’re keyed to fit in only one location. Bent pins and reversed  
connections may damage your game and void the warranty.  
7. You can install an extra padlock to secure the rear door. You’ll find a hasp in the spare parts bag.  
Remove the two lock bracket nuts from inside the cabinet, above the rear door opening. Slide the  
hasp onto the bolts so that it protrudes from the hole in back of the cabinet. Reinstall nuts and tighten.  
8. Modify the lock plate at the top of the rear door. Remove the bolts and nuts from the lock plate.  
Rotate the plate so that the slot will be above the door. Reinstall the bolts and nuts and tighten firmly.  
INSTALL THE DOOR LOCK AND SECURITY BRACKETS  
9. The power cord is with the spare parts. Remove and save four screws from the line cord cover plate  
at the rear of the cabinet. Match the holes on the IEC plug with the prongs in the receptacle. Push the  
plug firmly to seat it. Route the cord away from cabinet wheels and foot traffic areas. Hang excess  
cord on the plastic clip near the vent.  
1-5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
INSTALL THE LINE CORD  
CAUTION: CHECK POWER SUPPLY LINE VOLTAGE SELECTOR SWITCH. Set the  
110/220 VAC selector on the power supply for the correct local line voltage. Check the  
selector setting before switching on the game.  
10. Reinstall the rear door and close it. Lock the rear door and remove the key. If required, install the  
extra padlock through the hasp. Install the screws at the top and sides of the rear door. Tighten the  
screws snugly. Close and lock the cash box and coin doors.  
NOTICE: Tamper-resistant screws and a matching wrench are provided with this game  
for additional security. Four tamper-resistant screws and four wrenches are located in  
the spare parts bag. If desired, replace the original screws with the tamper-resistant  
screws. Tighten the screws firmly with the wrench.  
11. Move the game to its play location. Lower each leg leveler until the cabinet is stable and level. Adjust  
the levelers as required to raise wheels and distribute weight equally on each corner. Tighten the  
nuts.  
12. Plug the game into a grounded (3-terminal) AC wall outlet. Switch on the game, using the on/off  
switch at the top-left rear of the cabinet. The game will power up and begin self-diagnostics. If  
diagnostics find no errors, the game enters its Attract Mode of operation. Unlock and open the coin  
door. Locate the control switches. Press TEST MODE to enter the Menu System.  
13. Select “MONITOR SETUP” at the Diagnostics Menu. Confirm proper video display operation and  
adjust the monitor as necessary.  
14. Select “DISK TESTS” at the Diagnostics Menu. Run all the tests in order to verify correct drive  
operation.  
15. Select “SWITCH TESTS” at the Diagnostics Menu. Check to be sure that all control switches work.  
16. Select “DIP-SWITCH TESTS” at the Diagnostics Menu. Verify that all switches are set to optimum  
positions for this game.  
17. Select “SPEAKER TEST” at the Diagnostics Menu. Verify operation of audio system components.  
18. Select “EXIT” at the Main Menu. The system should enter Game-Over Mode. Open the coin door and  
press the SERVICE CREDITS button to allow game play. Choose a joystick and press the START  
button to begin play. Listen to the audio while playing the game. Note sound irregularities (phase  
problems, no low frequencies, mono audio from stereo speakers, etc.). If necessary, check the wiring  
harness for internal shorts or strapped connections.  
1-6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
TM  
SPORTSTATION  
C H A P T E R  
T W O  
OPERATION, FEATURES,  
MAINTENANCE & SERVICING  
2-1  
Download from Www.Somanuals.com. All Manuals Search And Download.  
GAME OPERATION  
STARTING UP  
Whenever you turn on the machine or restore power, the system executes boot ROM code. The boot  
ROM contains self-diagnostic tests that automatically verify and report the condition of the disk drive and  
other hardware. The screen is blank during these tests. If the hardware fails a test, the system displays  
an error message. The message appears for 30 seconds or until someone presses a button.  
If nobody presses a button, the system quickly completes tests, and then loads game software.  
To skip boot ROM tests and activate the Menu System, press and hold the TEST MODE button.  
You’ll find this button behind the coin door.  
Having passed power-up tests, the system enters Attract Mode. Attract Mode consists of typical game  
scenes and sounds, alternating with high scores. Attract Mode continues until game play commences.  
Players insert currency or tokens to start the game. Pressing a START determines which player receives  
the credit. The game computer asks whether players want to play NBA Showtime or NFL Blitz 2000 Gold  
Edition. Players request one or the other via player panel controls. Then players select a team. The game  
computer associates one team with the Player-1 and Player-2 joysticks. The Player-3 and Player-4  
joysticks assume control of the opposing team. Play begins after a countdown period. Play progresses  
like a real-life football or basketball game. At Game Over Mode, players may choose to begin again. If  
players choose not to continue, then the system returns to Attract Mode.  
NFL BLITZ 2000 GOLD EDITION GAME RULES  
INSTRUCTIONS  
Play instructions appear on the information panel over and under the video monitor.  
ONE TO FOUR PLAYERS  
Players may enter their names for future reference. Then they select teams and run the first play. Players  
may choose an offensive or defensive play. Additional game information appears on the screen as  
needed. Team statistics appear at the end of each quarter.  
CONTROLLING CHARACTERS  
The joystick and action buttons control characters on the field. The joysticks respond to different amounts  
of deflection as well as direction.  
GAME ACTION  
Standard league football rules apply, with two exceptions: First downs require 30 yards, and teams only  
have seven active players. Game adjustment settings determine game length and speed.  
The player view of the action changes automatically whenever a better camera angle becomes available.  
The game sounds include announcer comments and crowd noises.  
SCORING  
Touchdowns and field goals score points, just as in real football games.  
NFL BLITZ 2000 GOLD EDITION PLAY SELECTION  
STANDARD PLAYS  
The player may select any of the offensive or defensive plays in the game. Players can choose from  
pages of standard plays loaded into the game. Use the indicated pushbuttons to view and select any  
play.  
CUSTOM PLAYS  
2-2  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Players may choose to create their own offensive plays rather than depend on the standard plays in the  
game. Players can design and name their plays using the CREATE PLAY feature, then store these plays  
for future use. These custom plays become available on an additional page of game plays.  
NFL BLITZ 2000 GOLD EDITION PLAYER CONTROLS  
The player controls are used to maneuver the team members and attack or defend against adversaries.  
START (orange). This button allows players to begin or continue play. Use PLAYER 1 START and  
PLAYER 2 START to begin a two-player game. START has no game action or service function.  
JUMP / TACKLE. This button lifts the offensive team member up or causes the defensive player to  
tackle opponents. Use this same button to create plays or select menu items during service.  
PASS / CHANGE PLAYER. This button activates offensive throws. The defense move switches  
active control to another teammate. Use this same button to create plays or select menu items during  
service.  
TURBO (white). The TURBO button gives any active character an extra burst of power or speed.  
Use this same button to create plays or select menu items during service.  
JOYSTICK. Each player has a joystick to control the movements of one on-screen character at a  
time. Use the joystick to create plays or select menu items during service.  
RECOMMENDED PLAYER CONTROL LOCATIONS  
NBA SHOWTIME GAME RULES  
INSTRUCTIONS  
Play instructions appear on the information panel over and under the video monitor.  
ONE TO FOUR PLAYERS  
The player or players insert currency to start the game. Each player chooses a joystick and presses the  
nearest START button. Players select a team and two characters. In four-player games, each player  
controls one character. In games with fewer players, each player controls one character. The game  
computer controls remaining characters. The game displays team scores and statistics at the end of each  
quarter. Additional game information appears on screen as needed.  
2-3  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CONTROLLING CHARACTERS  
The joystick and action buttons control characters on the basketball court. The joysticks respond to  
different amounts of deflection as well as direction.  
2-4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
GAME ACTION  
Standard NBA basketball rules apply, except that the game only includes four active characters. Game  
settings determine game length and speed. The player view of the action changes automatically  
whenever a better camera angle becomes available. Game sounds include announcer comments and  
crowd noises.  
SCORING  
The game awards points for baskets, just as in real basketball games.  
NBA SHOWTIME PLAYER CONTROLS  
JOYSTICK. Each player’s joystick controls the position of that player’s characters on the game  
screen.  
PASS/STEAL (the blue button) controls character actions on the game screen. Press PASS/STEAL  
to attempt to pass or steal the ball.  
SHOOT/BLOCK (the red button) controls character actions on the game screen. Press  
SHOOT/BLOCK to shoot or attempt to block the ball.  
START (orange buttons). Each START button allows the corresponding player to begin or continue  
play.  
TURBO (The white button) controls character actions on the game screen. Press TURBO to speed  
up the pace of a play.  
OPERATOR CONTROLS  
CABINET CONTROLS  
The DIP Switches set some system variables. You can set other variables with diagnostic control  
switches.  
The Monitor Remote Control Board allows you to adjust the video display for optimum viewing.  
The POWER Switch turns off the game, but does not reset game variables.  
DIAGNOSTIC CONTROL SWITCHES  
The SERVICE CREDITS Button allots credits without changing the game's bookkeeping total.  
SERVICE CREDITS has no function in the menu system.  
The TEST MODE Button causes the game to enter the service menu system. Press the TEST  
MODE button briefly to run automatic tests. To make game adjustments, press and hold TEST  
MODE until the Main Menu appears. Within the menu system, TEST MODE assumes another  
function. There, it selects a menu line item and calls up the item’s submenu. The screen displays this  
submenu.  
VOLUME DOWN and VOLUME UP Buttons set game sound levels. To make minor volume  
changes, press either button briefly. To make major changes, press and hold a button. In the menu  
system, VOLUME UP moves the item highlight bar up the menu. VOLUME DOWN moves the item  
highlight bar downward.  
NOTICE: You must adjust Attract Mode volume independently of Game Mode volume.  
For greater profits, increase volume levels to draw attention to this game.  
2-5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
PLAYER CONTROLS  
2-6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
DIAGNOSTIC CONTROL SWITCH LOCATIONS  
PLAYER CONTROL LOCATIONS  
2-7  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MAINTENANCE  
Cabinet  
Use only non-abrasive cleaners to avoid damaging game graphics. Apply cleaner to a clean cloth or  
sponge. Wipe the screen clean with this cloth or sponge. Do not apply cleaner directly on the cabinet!  
Control Panel  
Dirt or debris on the joysticks or buttons can affect earnings. Apply the cleaner to a clean cloth. Use  
the cloth to wipe the controls. Don’t apply the cleaner directly to the controls!  
Viewing Glass  
To clean the glass, you don’t need to switch off power to the game. Apply a mild glass cleaner to a  
clean cloth or sponge. Use this to wipe the viewing glass. Do not apply the cleaner directly on the  
glass! Liquid could drip down into switch or motor circuits and cause erratic game operation.  
SERVICING  
Only qualified service personnel should perform maintenance and repairs. The following product  
guidelines apply to all game operators and service personnel. Notes, cautions and warnings appear  
throughout this manual where they apply. Read the SAFETY pages thoroughly before beginning service.  
Circuit Board Set  
The SportStation game computer uses a set of three circuit boards. The three boards include the  
CPU Board, I/O Board and Video Board. Switch off power to the game. Open the rear door. To  
expose the circuit boards, remove their perforated metal cover. Carefully note the orientation of the  
JAMMA connector and other cables. Extract the harness and hard disk drive ribbon cable from the  
board connectors. Remove circuit board mounting screws. Lift the circuit boards out of the cabinet  
and set them in a safe place. Use anti-static packaging from new parts to store boards that you won’t  
reinstall.  
CAUTION: Circuit board edge connectors are fragile. Take care when separating  
boards in the board set. Never jam the board connectors together. Never plug them  
together on an extreme angle. If necessary, carefully straighten bent pins with a  
small, grounded flat blade screwdriver. Also, don’t touch exposed foil on printed  
circuit boards. Skin oils are corrosive.  
NOTICE: Avoid damage to game electronics! Turn off game power before servicing  
circuit boards or any electronic assembly. Never “hot plug” circuit boards.  
Coin Mechanism  
Switch off power to the game. Unlock the coin door and swing it open. To clean or replace a coin  
mechanism, unlatch and remove it. After reinstallation, ensure that the mechanism seats fully its  
bracket. Close and lock the release latch, and then close the door. Turn on the game and change the  
mechanism setup. Test known good and bad coins to verify operation.  
Coin Meter  
Switch off power to the game. Unlock the cash door and swing it open. The coin meter mounts to a  
metal plate at the bottom the cash vault. Record the meter count before testing or replacement.  
Remove the plate’s four mounting screws, and then remove the plate.  
2-8  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Disconnect the meter wiring harness at the connectors. Remove front screws and slide the meter out.  
Assure that a protective diode connects across the replacement meter’s terminals. The diode  
prevents driver circuit damage.  
2-9  
Download from Www.Somanuals.com. All Manuals Search And Download.  
REINSTALLING CIRCUIT BOARD ASSEMBLIES  
2-10  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Hard Disk Drive  
Switch off power to the game. Unlock and remove the rear cabinet door. Remove the perforated  
metal cover over the game electronics. Disconnect the DC power cable from the hard disk drive.  
Unplug the ribbon cable from the hard drive. Don’t disconnect the cables from the CPU Board.  
Loosen the drive mounting screws and lift the drive out of its mounting bracket. Remove the screws.  
Save them for reuse in future hard drive installations. When returning a hard drive to your distributor,  
pack it in an anti-static bag. Box the drive in approved shipping container 08-8068.  
NOTICE: Hard disk drives are very fragile! Handle them with care. Do not stack  
or drop hard disk drives. Keep disk drives away from magnets, heat and vibration.  
Joysticks  
Switch off power to the game. Open the player control panel. Mark and disconnect the wiring harness  
from a joystick. To separate the joystick from the player panel, first remove the joystick shaft. An E-  
ring secures the shaft. Disengage this E-ring with a small, flatblade screwdriver. Grasp the joystick  
knob. Extract the stick from the assembly. Then remove 8-32 tamper-resistant (KEPS®) nuts from the  
corners of the joystick base. Retain fasteners for reassembly.  
2-11  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Memory  
CAUTION: Static electricity builds up on your body. This static can damage or  
destroy sensitive the game circuits. BEFORE touching or handling electronic  
assemblies, discharge static electricity by touching the electronics mounting plate.  
NOTICE: CPU Board and SI/O Board chips don’t face same direction. When  
mounting chips on either board, refer only to chips on the same board for  
reference. Never use the chips on another board for reference.  
ROM (Read Only Memory) circuits contain computer operating instructions for this game. Switch off  
power to the game. Unlock and remove the rear door. Remove the perforated metal cover. Note the  
ROM chip position. Remove the device with a chip extraction tool. To reinstall a ROM chip, orient the  
device over its socket. Press the chip firmly to seat pins. Don’t force the chip into the socket.  
CABINET FRONT VIEW  
EXTERNAL COMPONENTS  
2-12  
Download from Www.Somanuals.com. All Manuals Search And Download.  
GAME ELECTRONICS  
INTERNAL COMPONENTS  
Monitor Bezel  
Switch off power to the game. Open the control panel. Remove the viewing glass. Lift the bezel up  
and off the monitor. Set the bezel aside. Clean the labels. Orient the labels right side up, so that  
players can read them. Reinstall the bezel.  
Viewing Glass  
Switch off power to the game. Open the control panel. Loosen three mounting screws. Slide the black  
metal strip from the bottom of the glass. Carefully slide the glass from the side grooves. Then lift it  
clear of the cabinet. Set the glass in a safe place. Clean the glass before reinstalling it.  
Monitor  
CAUTION: The video monitor is heavy, with most of the weight toward the front of  
the assembly. Support the monitor as you remove it from the cabinet.  
2-13  
Download from Www.Somanuals.com. All Manuals Search And Download.  
WARNING: The monitor doesn’t require isolation from AC line voltage during  
normal game operation. When operating the monitor outside the cabinet, use an  
isolation transformer. Connect the transformer between the monitor and line.  
Switch off power to the game. Open the control panel. Remove the viewing glass and monitor bezel.  
Unlock and remove the rear door. Disconnect the monitor from the wiring harness, remote  
adjustment board, and ground wires. Remove the fasteners that secure the monitor frame to its  
mounting panel. Carefully pull the monitor from the cabinet. Set the monitor in a safe place. Remove  
the remote adjustment board from the cabinet and reconnect it to the monitor before servicing or  
replacement. Clean the face of the monitor before reinstalling the monitor bezel.  
Power Supply  
Switch off power to the game. Unlock and remove the rear door. Remove the electronics rack and set  
it aside. Unplug the IEC AC connector from the rear of the supply. Unplug the power wiring  
harnesses from the back of the supply. Remove two front and two rear screws from the supply. Lift  
the supply off the power chassis. Slide the supply out of the cabinet.  
Reinstallation. Verify the line voltage switch setting before reinstalling the power supply. Set the  
voltage switch to the correct value. Place the supply on the power chassis. Align the chassis  
mounting holes. Install the four screws and two power connectors. Connect the IEC AC connector to  
the rear of the supply. Replace the electronics rack. Plug the power wiring harnesses into the back of  
the supply. Replace and lock the rear door. Switch on power to the game.  
Speakers  
Switch off power to the game. The full-range speakers are mounted behind grilles at the top of the  
player panel. Grilles and speakers come out from the front. Remove the screws and set the grilles  
aside. To avoid damaging a speaker, remove upper mounting screws first, and replace them last.  
Remove the speakers from the enclosure just enough to expose the terminals. Label and disconnect  
the wires. Refer to the Wiring Diagram (Chapter Five) for speaker wiring information. Don’t use  
excess force when removing or tightening screws threaded into plastic or particle board.  
2-14  
Download from Www.Somanuals.com. All Manuals Search And Download.  
TM  
SPORTSTATION  
C H A P T E R  
T H R E E  
DIAGNOSTIC, AUDIT &  
ADJUSTMENT MENU SYSTEM  
FOR NFL BLITZ 2000 GOLD EDITION GAMES  
NOTICE: Information in this manual is subject to change without notice. Midway reserves the  
right to make improvements in equipment as progress in engineering warrants.  
NOTICE: GAME-SELECTION SWITCH. Select NBA Showtime or NFL Blitz by flipping  
switch 8 at DIP bank U13. Then power down and up again. The Attract Mode for the  
game you select will appear. The player can still play either game.  
3-1  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MENU SYSTEM  
WHAT IS THE MENU SYSTEM?  
The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. You can  
easily access and apply these screens to optimize game performance. For instance…  
Use game audits screens to assess game performance.  
Use adjustment screens to help you to customize game performance. For instance, you can restore  
factory default game settings. You can also calibrate player controls for accuracy.  
Use diagnostic screens to verify proper equipment operation.  
ACTIVATING THE MENU SYSTEM  
Open the coin door. Find the TEST MODE switch inside. Press TEST MODE to invoke the Menu System.  
The game system responds by exiting Game Mode and entering Diagnostic Mode.  
AUTOMATIC TESTS  
In Diagnostic Mode, the Power-On Self-Test (POST) activates. This routine runs automatically. It can  
detect faults that cause game or Menu System malfunctions. POST usually takes less than a minute. The  
test doesn’t display anything. Instead, the system boot loader indicates the software revision number and  
serial numbers. The system boot loader also displays a sound-loading message and other useful  
information.  
At the end of POST, the system displays the Control Functions Menu.  
CONTROL FUNCTIONS MENU  
The Control Functions Menu is purely informational. It appears for five seconds. Then the Menu System  
automatically displays the Dual Game Adjustment Menu.  
The Control Functions Menu introduces the menu navigation controls. The key point is that you can use  
either player or diagnostic controls to navigate menus. Diagnostic control switches are particularly helpful  
when you must troubleshoot player switches. This manual discusses the controls in more detail in this  
chapter’s Main Menu section. Also see the page on the menu that interests you.  
STICK UP/VOLUME UP – MOVE UP  
STICK DOWN/VOLUME DOWN – MOVE DOWN  
STICK RIGHT – MOVE RIGHT  
STICK LEFT – MOVE LEFT  
PUSH BUTTON/TEST BUTTON - SELECT  
5 SECONDS TO DIAG ENTRY  
CONTROL FUNCTIONS MENU  
3-2  
Download from Www.Somanuals.com. All Manuals Search And Download.  
DUAL GAME ADJUSTMENT MENU  
The Dual Game Adjustment Menu is another informational, read-only menu. It appears until you choose  
to exit. This menu reminds you that some NFL settings also affect NBA game play. Press any button to  
exit to the Main Menu.  
ATTENTION!  
ANY CHANGES TO THE FOLLOWING ADJUSTMENTS  
UPDATE BOTH NBA AND NFL  
PRICING  
FREE PLAY  
VOLUME LEVEL  
DISCOUNT PRICE / CREDITS  
ATTRACT MODE SOUND ON / OFF  
THIS ALSO INCLUDES DEFAULT ADJUSTMENTS  
AND  
FULL FACTORY RESTORE FUNCTIONS.  
PRESS ANY BUTTON TO EXIT.  
DUAL GAME ADJUSTMENT MENU  
MAIN MENU  
The Main Menu offers you access to the game machine’s test, bookkeeping and programmable features.  
Game audits, adjustments and diagnostics are line items on the Main Menu. Selecting an item opens its  
submenu. Every submenu presents various options that you may act upon.  
NFL MAIN MENU  
DIAGNOSTICS  
AUDITS  
ADJUSTMENTS  
VOLUME LEVEL  
UTILITIES  
NBA MAIN MENU  
EXIT TO NBA  
EXIT TO NFL  
MAIN MENU  
MENU LAYOUT  
Menus differ, but related information tends to occupy the same screen locations.  
The block at the top, center of each screen displays the current menu title.  
Data (menu items, video signals, statistics, reports, etc.) appears in the center of the screen.  
Messages (explanations, control functions, revision levels) display at the bottom of the screen.  
MENU NAVIGATION CONTROLS  
Use any player panel joystick to highlight a desired menu item. You can only select one highlighted item  
at a time. To select a highlighted item, press any player panel button. Operator control buttons inside the  
coin door serve as backup menu navigation controls. Press VOLUME UP or VOLUME DOWN buttons to  
highlight a menu item. Press TEST MODE to select a highlighted item.  
EXIT OPTIONS  
To exit the NFL menus and simultaneously enter the NBA menus, choose NBA MAIN MENU. To return  
the game to play, highlight either EXIT TO NFL or EXIT TO NBA. Your choice determines the game that  
will boot. Next, press any button.  
3-3  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu  
DIAGNOSTICS  
Select DIAGNOSTICS at the Main Menu. Diagnostic tests allow you to verify the condition of the electrical  
and electronic hardware in the game.  
Highlight a test with any player panel joystick. Select the option with any player panel button.  
DIAGNOSTICS  
MONITOR SETUP  
SYSTEM INFO  
SOUND SUBSYSTEM  
DISK TESTS  
SWITCH TESTS  
DIP-SWITCH TESTS  
SPEAKER TEST  
EXIT  
DIAGNOSTICS MENU  
Diagnostic tests assist you in checking and adjusting the game’s major systems. By running diagnostics,  
you can gain an insight into both system hardware and game software. Periodically running diagnostics is  
a crucial part of maintaining game performance and player satisfaction. Sometimes you can improve  
game performance by running a diagnostic test and making appropriate adjustments.  
3-4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Monitor Setup Menu  
MONITOR SETUP  
Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to  
verify monitor performance or make adjustments.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
MONITOR SETUP  
COLOR BARS  
CROSSHATCH  
RED SCREEN  
BLUE SCREEN  
GREEN SCREEN  
WHITE SCREEN  
BLACK SCREEN  
50 PCT. GRAY SCREEN  
25 PCT. GRAY SCREEN  
EXIT  
MONITOR SETUP MENU  
Color Bars fills the screen with colored stripes. Use the color bars to help you to check or adjust monitor  
brightness and contrast. The color bars also expose defects in horizontal linearity. Each color bar consists  
of 32 intensity levels. On a properly adjusted monitor, the top 31 of these levels are visible. Each bar  
should appear sharp, clear and distinct from bars on either side. Incorrect adjustment can cause missing  
detail at the top or bottom of a bar. Bent bars indicate horizontal linearity flaws, such as pie crust,  
pincushion or barrel distortion. (Correct color bar colors, left to right: Red, Green, Blue, Black, White,  
Cyan, Yellow, Violet.) Set controls as follows: 1. Adjust BRIGHTNESS and CONTRAST to minimum. 2.  
Turn up BRIGHTNESS until the pixels in the black stripe begin to glow (turn dark gray). 3. Bring up the  
CONTRAST control until you can see 31 bars.  
Crosshatch Patterns fill the screen with a grid and a series of dots. Crosshatch Patterns help you to  
check or adjust several monitor parameters: These include convergence, linearity, active viewing area  
and dynamic focus. The grid and the dots should be all white in color, with no fringes or parallel images.  
The lines should be straight and the dots round. For more detail on these adjustments, consult service  
literature from the monitor manufacturer.  
Color Screen tests fill the screen with 100% of the chosen color at normal intensity. The Color Screen  
tests help you to check or adjust monitor intensity, black level, blanking and color purity. Each screen  
should be absolutely uniform from top to bottom and side to side. No retrace lines or noise should be  
visible. Color Screens may not hold their uniformity if the monitor degaussing circuit is defective.  
White, Gray and Black Screens fill the screen with black, gray or white at various intensities. These  
monochrome screens help you to check or adjust monitor convergence, purity, contrast and intensity.  
These screens also simplify black level and color gun control settings. The screens should be uniform  
with no color tints or distortion. No retrace lines or noise should be visible.  
If tests indicate a need for adjustment, use controls on the Monitor Remote Adjustment Board.  
3-5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
System Information Menu  
SYSTEM INFORMATION  
Select SYSTEM INFO at the Diagnostics Menu. The System Information Menu provides the current  
version numbers of this game’s hardware and software. Use these numbers to describe the system  
during parts replacement, service calls, etc.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
SYSTEM INFORMATION  
MIDWAY GAMES, INC.  
XXXXXXX SYSTEM  
SERIAL NUMBER: XXXXXXXXX  
GAME: XXXXXXXXXX  
DATE OF MANUFACTURE: XX/XX/XX  
PRESS ANY BUTTON TO EXIT  
SYSTEM INFORMATION MENU  
The System Information screen reports information, but doesn’t permit you to make changes. The Title  
line identifies the manufacturer of this game and the electronic board set used in this product. The Serial  
Number, Game and Date of Manufacture identify the game name and production run.  
3-6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Sound Subsystem Menu  
SOUND SUBSYSTEM TEST  
Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio  
components are connected and operate properly.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
SOUND SUBSYSTEM TEST  
BOOT VERSION: XX.XX  
SDRC VERSION: XX.XX  
PORT STATUS: GOOD  
CHECKSUM: XXXX  
SRAM: OK  
DRAM: OK  
TONE STATUS: GOOD  
OS VERSION: XX.XX  
PRESS ANY BUTTON TO EXIT  
SOUND SUBSYSTEM MENU  
Version, Status, Checksum and RAM Reports are diagnostic routines. These routines analyze the  
digital sound circuits and can detect sound memory problems. Test results appear as numbers or  
messages. Sounds may also accompany some tests. Reports other than GOOD or OK indicate a  
problem.  
3-7  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Disk Tests Menu  
DISK TESTS  
Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard  
disk drive assembly.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
DISK TESTS  
DISK INFORMATION  
SEQUENTIAL READ  
SEQUENTIAL CACHE READ  
RANDOM READ  
RANDOM CACHE READ  
DATA INTEGRITY TEST  
FILE SYSTEM CHECK  
SURFACE SCAN  
EXIT  
DISK TESTS MENU  
Disk Information. The Disk Information routine verifies the interface between the CPU Board Assembly  
and hard disk drive. The processor requests disk information. Data cannot be retrieved successfully if  
there is a problem.  
Sequential Disk Read. This routine tries to access every bit of data in the order it is stored directly on the  
disk. The hard disk drive media may be defective if this routine cannot be completed successfully.  
Sequential Cache Read. This routine tries to access every bit of data in the order it is stored in the  
temporary disk memory cache. If this test is not successful, the memory circuits may be faulty.  
Random Disk Read. This routine tries to access every bit of data in no particular order directly from the  
disk. This test may detect problems with ability to position the drive heads accurately over the requested  
data.  
Random Cache Read. This routine tries to access every bit of data in no particular order from the  
temporary disk memory cache. If the cache fails this test, memory circuits may contain a fault.  
Data Integrity Test. This test analyzes the data on the disk drive. The test determines if corrupted data is  
on the disk. Bad data can cause the program to falter even though the hard disk operates correctly.  
File System Check. This routine performs a file-by-file check of the data stored on the hard disk.  
Surface Scan. The magnetic material on the disk can become damaged, causing data to be unreadable.  
This routine locates unusable areas on the disk and marks them for future reference.  
3-8  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Switch Tests Menu  
SWITCH TESTS  
Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s  
switches, including buttons and joystick switches.  
Activate each switch, and the indicator on the screen changes state. Release the switch and the indicator  
returns to its previous, normally open or closed condition. You can test any combination of switches  
together. To exit the test, simultaneously press the middle two control buttons inside the coin door. The  
Switch Test Screen refers to these buttons as “volume buttons.”  
PLAYER SWITCH INPUTS TEST  
P1 UP  
P3  
P3  
P3  
P3  
P3  
P3  
P3  
UP  
LEFT COIN  
RIGHT COIN  
P1 START  
SLAM/TILT  
TEST  
P1 DOWN  
P1 LEFT  
P1 RIGHT  
P1 JUMP  
P1 PASS  
P1 TURBO  
DOWN  
LEFT  
RIGHT  
JUMP  
PASS  
TURBO  
P2 START  
SERVICE CREDIT  
CENTER COIN  
EXTRA COIN  
P3 START  
P4 START  
VOLUME DOWN  
VOLUME UP  
P2 UP  
P4  
P4  
P4  
P4  
P4  
P4  
P4  
UP  
P2 DOWN  
P2 LEFT  
P2 RIGHT  
P2 JUMP  
P2 PASS  
P2 TURBO  
DOWN  
LEFT  
RIGHT  
JUMP  
PASS  
TURBO  
BILL VALID.  
P1 49 WAY  
24  
P2 49 WAY  
24  
P3 49 WAY  
24  
P4 49 WAY  
24  
PRESS BOTH PLAYER 1 AND PLAYER 2 START BUTTONS TO EXIT  
SWITCH TEST SCREEN  
Switches appear on the screen as colored boxes. Red boxes indicate an open state. Green indicates  
closed. Any other color indicates a fault condition. A single indication on the menu screen should exactly  
duplicate a button or joystick change. You’ll notice a unique number for a switch recognized by game  
electronics.  
Use Switch Tests to locate crossed wires, intermittent conditions and stuck switches.  
NOTICE: Some switches may not be used with this game. If you can’t find one of the  
listed switches, check the wiring diagram.  
3-9  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
DIP Switch Tests Menu  
DIP-SWITCH TESTS  
Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO  
Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can  
change the setting of any DIP switch without removing the circuit board cage.  
The screen displays an illustration of each switch block and the current settings. You can change DIP-  
switch positions with power on. Set any switch, and then check the screen to verify that the new setting is  
enabled.  
Refer to the charts for assistance in choosing switch positions. (* indicates factory defaults.) To exit the  
DIP-switch Test, press the left control button (inside the coin door).  
Game-Selection Switch. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13. Then  
power down and up again. After you change the game play, you must change game artwork.  
DIP Switch 1 (U13)  
SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8  
Coinage Control  
DIP Switch  
Off  
CMOS  
USA1 Ger1 Fr ECA1 UK1  
USA2 Ger2 Fr ECA2 UK2  
USA3 Ger3 Fr ECA3 UK3  
USA4 Ger4 Fr ECA4 UK4  
USA5 Ger5 Fr ECA5 UK5  
USA9 Ger9 Fr ECA9 UK9  
USA10 Ger10 Fr ECA10 UK ECA  
USA ECA / Ger ECA / Fr ECA8  
Free Play (All Countries)  
On*  
Off*  
On  
Off  
On  
Off  
On  
Off  
On  
On  
Off*  
Off  
On  
On  
Off  
Off  
On  
On  
On  
Off*  
Off  
Off  
Off  
On  
On  
On  
On  
On  
Country  
USA  
Off*  
On  
Off  
On  
Off*  
Off  
On  
On  
France  
Germany  
UK**  
Unused  
Game  
--  
--  
Off*  
On  
NBA on NBC  
NFL Blitz  
Off*  
On  
**Except Free Play, which is “on” for SW2 through SW6.  
DIP Switch 2 (U12)  
SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8  
Joystick Type  
8-Way  
49-Way  
Medium Res  
Low Res  
--  
Off  
On*  
Off*  
On  
Monitor Resolution  
Unused  
Off*  
On  
--  
Unused  
--  
--  
Off*  
On  
Unused  
--  
--  
Off*  
On  
Player Panel Type  
Power Up Test  
Operating Mode  
2-Player  
4-Player  
Active  
Inactive  
Game Mode  
Test Mode  
Off  
On*  
Off  
On*  
Off*  
On  
3-10  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Speaker Test Menu  
SPEAKER TEST  
Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the  
loudspeakers.  
Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option  
with any player panel joystick. Select the option with any player panel button.  
SPEAKER TESTS  
LEFT CHANNEL  
CENTER CHANNEL  
RIGHT CHANNEL  
100 HZ TONE  
1 KHZ TONE  
PLAY TUNE  
EXIT  
SPEAKER TEST MENU  
Channel and Tone Tests. The channel subtests employ voice announcements to verify speaker  
locations. Use the 100 Hz tone to check the speakers’ bass response. Small speakers with weak  
magnets or poor baffles may cause poor bass response.  
Play Tune repeats a series of game sounds. Use PLAY TUNE to check speaker operation and fidelity. If  
your game has stereo speakers, run PLAY TUNE and test speaker phasing. Muddy, weak or distorted  
sound during this test may indicate crossed wires or out-of-phase speaker connections. Missing sounds  
may indicate audio cabling errors.  
NOTICE: Check the volume setting before testing. To test the speakers thoroughly,  
increase the volume level. Before returning to Game-Over Mode, reset the volume  
level to its original setting.  
3-11  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu  
AUDITS  
Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional  
menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault  
conditions, etc.  
Highlight an option with any player panel joystick. Select the option with any player panel button. The  
screen displays a list of the statistics available to you. Select an item to view the detailed report.  
AUDITS  
COIN AUDITS  
CREDITS AUDITS  
GAME AUDITS  
TEAM STATS  
OFFENSIVE PLAYS  
DEFENSIVE PLAYS  
EXCEPTION DUMP  
CLEAR AUDITS  
EXIT  
AUDITS MENU  
Data in the Audits menus helps you to keep records of the game’s popularity and earning potential. Use  
the highlight bar to select the desired subject on the Audits Menu. Each entry on the Audits Menu is the  
subject for an entire screen of bookkeeping information. On these screens, you can track favorite teams,  
frequently used offensive and defensive plays, etc.  
Some audits menus also include histograms. Histogram screens allow graphical analysis of statistics.  
This permits visual comparisons between games. Histograms have no bar graphs until the system  
acquires enough data to plot.  
Examine and record all game audit values before performing game service or repairs.  
NOTICE: Be careful when clearing audit information. Once you clear data, you cannot  
restore it.  
3-12  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Coin Audits Menu  
COIN AUDITS  
Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency  
collection. This report screen presents revenue quantities and other important game statistics. Coin  
Audits is a read-only screen.  
To exit, press any player panel button.  
COIN AUDITS – PAGE: 1  
LEFT SLOT COINS  
RIGHT SLOT COINS  
BILLS  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
CENTER SLOT COINS  
EXTRA SLOT COINS  
GAME STARTS  
MID-GAME STARTS  
CONTINUES  
FREE QUARTERS  
AWARDED  
SERVICE CREDITS  
TOTAL PLAYS  
UP - NEXT / BUTTON - EXIT  
COIN AUDITS MENU, PAGE 1  
The Coin Audits menu reports total quantities of coins, bills or credits collected by each active device. The  
menu doesn’t calculate the value of the collected currency.  
This screen reports information, but doesn’t permit you to make changes. To reset the coin, bill and credit  
counters to zero, use the Clear Audits menu.  
We recommend that you examine and record audit information before you make changes. Once you’ve  
cleared the counters, you can’t retrieve the previous data from the system.  
COIN AUDITS – PAGE: 2  
TOTAL PAID CREDITS  
TOTAL  
XXXXXXXX  
XXXXXXXX  
DOWN - PREV / BUTTON - EXIT  
COIN AUDITS MENU, PAGE 2  
3-13  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Credits Audits Menu  
CREDITS AUDITS  
Select CREDITS AUDITS at the Audits Menu. The Credits Audits menu permits you to assess the  
currency collection. This report screen presents revenue quantities and other important game statistics.  
Credits Audits is a read-only screen.  
To exit, press any player panel button.  
CREDITS AUDITS - PAGE: 1  
CREDITS AVAILABLE  
XXXXXXXX  
PRESS ANY BUTTON TO EXIT  
CREDITS AUDITS MENU  
3-14  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Game Audits Menu  
GAME AUDITS  
Select GAME AUDITS at the Audits Menu. The Game Audits menus permit you to review the game play  
statistics. Game Audits is a read-only screen.  
To exit, press any player panel button.  
GAME AUDITS - PAGE: 1  
TOTAL UPTIME  
TOTAL PLAY TIME  
GAME STARTED  
INITIALS ENTERED  
<FG> PURCHASED AT START  
CREATE PLAY SESSIONS  
1 PLAYER  
2 PLAYER  
3 PLAYER  
4 PLAYER  
2P V CPU  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
2 QUARTER GAMES  
3 QUARTER GAMES  
4 QUARTER GAMES  
WENT INTO OVERTIME 1  
WENT INTO OVERTIME 2  
WENT INTO OVERTIME 3  
1 PLAYER FINISHES  
2 PLAYER FINISHES  
3 PLAYER FINISHES  
4 PLAYER FINISHES  
2P V CPU FINISHES  
H VS H LSW’S  
CPU WINS (FG)  
AVG H VS H TOTAL SCORE (FG)  
AVG H VS CPU TOTAL SCORE (FG)  
AVG H VS H WIN SCORE (FG)  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
1 QUARTER GAMES  
UP – NEXT / BUTTON - EXIT  
GAME AUDITS MENU, PAGE 1  
The Game Audits menu reports information, but doesn’t permit you to make changes. Examine and  
record information at GAME AUDITS before deleting data at the Clear Audits Menu. Once you’ve cleared  
the counters, you can’t retrieve the previous data from the system.  
GAME AUDIT MENU TERMS  
SCREEN  
TERM  
DEFINITION  
SCREEN  
TERM  
LSW  
DEFINITION  
AVG  
Average  
Your game computer’s internal  
record-keeping counters  
CPU  
Central Processing Unit: The game  
computer  
Machine  
Power-On  
Number of power cycles (game turn-  
ons)  
<FG>, (FG)  
H VS CPU  
Full Game  
OT  
P V  
Overtime  
Human versus CPU: Competition that  
pits players against the game computer  
Player versus…  
H VS H  
Total Uptime  
Human versus human: Competition  
between human players  
Overall on-time for the game  
computer  
2PV  
Two players versus…  
3-15  
Download from Www.Somanuals.com. All Manuals Search And Download.  
GAME AUDITS - PAGE: 2  
AVG H VS H LOSS SCORE  
(FG)  
BIGGEST CPU WIN MARGIN  
(fg)  
BIGGEST CPU LOSS  
MARGIN (fg)  
TLF’S  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
SBLF’S  
DOWN – PREV / BUTTON - EXIT  
GAME AUDITS MENU, PAGE 2  
3-16  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Team Stats Menu  
TEAM STATS  
Select TEAM STATS at the Audits Menu. Team Stats details the number of games played by each team  
in the league. Team Stats is a read-only screen.  
To exit, press any player panel button.  
TEAM STATS – PAGE: 1  
ARIZONA CARDINALS  
ATLANTA FALCONS  
BALTIMORE RAVENS  
BUFFALO BILLS  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
MINNESOTA VIKINGS  
NEW ENGLAND PATRIOTS  
NEW ORLEANS SAINTS  
NEW YORK GIANTS  
NEW YORK JETS  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
CAROLINA PANTHERS  
CHICAGO BEARS  
OAKLAND RAIDERS  
PHILADELPHIA EAGLES  
PITTSBURCH STEELERS  
SAN DIEGO CHARGERS  
SAN FRANCISCO  
CINCINNATI BENGALS  
CLEVELAND BROWNS  
DALLAS COWBOYS  
DENVER BRONCOS  
DETROIT LIONS  
SEATTLE SEAHAWKS  
ST. LOUIS RAMS  
GREEN BAY PACKERS  
INDIANAPOLIS COLTS  
JACKSONVILLE JAGUARS  
KANSAS CITY CHIEFS  
MIAMI DOLPHINS  
TAMPA BAY BUCS  
TENNESSEE TITANS  
WASHINGTON REDSKINS  
PRESS ANY BUTTON TO EXIT  
TEAM STATS MENU  
3-17  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Offensive Plays Menu  
OFFENSIVE PLAYS  
Select OFFENSIVE PLAYS at the Audits Menu. Offensive Plays accounts for each play type as a  
percentage of all offensive plays. Offensive Plays is a read-only menu.  
To exit, press any player panel button.  
OFFENSIVE PLAYS – PAGE: 1  
UPPER CUT  
BLIZZARD  
HAIL MARY  
TURMOIL  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
REVERSE ZIP  
SWEEP R/L  
MIDDLE PICK  
DA BOMB  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
BACK SPLIT  
CRISS CROSS  
DAWG HOOK  
UP THE GUT  
SCREEN  
UTB DEEP  
SUB ZERO  
SUPER FLY  
FIELD GOAL  
FAKE FG  
EXTRA POINT  
PUNT  
FAKE PUNT  
HB BLOCK  
SLANT R/L  
PRESS ANY BUTTON TO EXIT  
OFFENSIVE PLAYS MENU  
3-18  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Defensive Plays Menu  
DEFENSIVE PLAYS  
Select DEFENSIVE PLAYS at the Audits Menu. Defensive Plays accounts for each play type as a  
percentage of all defensive plays. Defensive Plays is a read-only menu.  
To exit, press any player panel button.  
DEFENSIVE PLAYS – PAGE: 1  
SAFE COVER  
GOAL LINE  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
2 MAN BLITZ  
MEDIUM ZONE  
SUICIDE BLITZ  
DEEP ZONE  
1 MAN BLITZ  
NEAR ZONE  
ZONE BLITZ  
BLOCK FG  
BLOCK PUNT  
PUNT RETURN  
PRESS ANY BUTTON TO EXIT  
DEFENSIVE PLAYS MENU  
3-19  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Exception Dump Menu  
EXCEPTION DUMP  
Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to  
view register contents during program development. This menu has no field purpose. Exception Dump is  
a read-only menu.  
To exit, press any player panel button.  
Main Menu (continued)  
Audits Menu (continued)  
Clear Audits Menu  
CLEAR AUDITS  
Select CLEAR AUDITS at the Audits Menu. The Clear Audits menu allows you to clear individual memory  
counters or to reset them all at once.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
CLEAR AUDITS  
CLEAR COIN AUDITS  
CLEAR CREDIT AUDITS  
CLEAR GAME AUDITS  
CLEAR TEAM STATS  
CLEAR OFFENSIVE PLAYS  
CLEAR DEFENSIVE PLAYS  
CLEAR EXCEPTION DUMP  
CLEAR ALL  
EXIT  
CLEAR AUDITS MENU  
You can reset any audit screen from the Clear Audits Menu. Choose an item and zero its counter. CLEAR  
ALL simultaneously changes all audit categories to factory default values. After you’ve selected an item,  
the system gives you the opportunity to escape this change. For example:  
ARE YOU SURE YOU WANT TO CLEAR COIN AUDITS?  
YES  
NO  
LAST CHANCE MENU  
After you’ve selected and verified a clear function, the values reset. The system can’t restore the previous  
values. Examine and record utility values before you make changes.  
3-20  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu  
ADJUSTMENTS  
Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game  
characteristics. Use these screens to optimize game performance and earnings.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
ADJUSTMENTS  
PRICING  
FREE PLAY  
ATTRACT SOUND  
ADDITIONAL ADJUSTMENTS  
FULL FACTORY RESTORE  
EXIT  
ADJUSTMENTS MENU  
Main Menu (continued)  
Adjustments Menu (continued)  
Pricing Menu  
PRICING  
Select PRICING at the Adjustments Menu. The Pricing menus allow you to view current settings or  
change the cost of games. Custom pricing allows you to select the number of coins or credits required for  
each game. The game restores factory default values if you exchange the CPU Board or if the backup  
battery fails.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
You may reset options to factory defaults or change an option after viewing it. We recommend examining  
and recording pricing options before making changes.  
You may save several custom prices and then choose between them as needed. On-screen instructions  
guide you through the process of creating custom price settings.  
PRICING  
SHOW CURRENT  
NORTH AMERICA  
SOUTH AMERICA  
EUROPE (A-G)  
EUROPE (H-Z)  
ASIA  
AUSTRALIA  
CUSTOM PRICING  
EXIT  
PRICING MENU  
An additional box appears on screen to explain the available functions as you select each item.  
3-21  
Download from Www.Somanuals.com. All Manuals Search And Download.  
STANDARD PRICING TABLE  
NAME  
START  
CONTINUE  
CREDITS/COIN  
1/25¢, 4/1G  
1/3X20¢, 2/$1.00  
1/5X20¢, 1/$1.00  
COIN 1  
.25¢  
.20¢  
COIN 2  
1G  
$1.00  
$1.00  
COIN 3  
COIN4  
BILL  
ANTILLES  
AUSTRALIA 1  
AUSTRALIA 2  
2
2
2
2
2
2
.20¢  
AUSTRIA 1  
AUSTRIA 2  
2
2
2
2
1/5Sch, 2/10Sch  
1/2X5Sch, 3/2X10Sch  
5 Sch  
5 Sch  
10 Sch  
10 Sch  
BELGIUM 1  
BELGIUM 2  
BELGIUM 3  
BELGIUM ECA  
2
2
2
2
2
2
2
2
1/20BF  
3/20BF  
2/20BF  
1/20BF  
20BF  
20BF  
20BF  
50BF  
20BF  
20BF  
20BF  
20BF  
5BF  
CANADA 1  
CANADA 2  
CANADA 3  
CANADA ECA  
2
2
2
2
2
2
2
2
1 / 2 x 25¢, 3 / $1  
1 / 2 x 25¢, 3 / $1  
3 / $1.00, 6 / $2.00  
1 / 2 x 25¢, 3 / $1  
25¢  
25¢  
$1.00  
25¢  
25¢  
$1.00  
$2.00  
$1.00  
$2.00  
DENMARK  
FINLAND  
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
3/5DKr, 7/10DKr  
1/1Fmk  
2/5Fr, 5/10Fr  
2/5Fr, 4/10Fr  
1/5Fr, 3/10Fr  
1/5Fr, 2/10Fr  
2/5Fr, 5/10Fr, 11/2 X 10Fr  
2/5Fr, 4/10Fr, 9/2 X 10Fr  
1/5Fr, 3/10Fr, 7/2 X 10Fr  
1/5Fr, 2/10Fr, 5/2 X 10Fr  
1/3 X 1Fr, 2/5Fr  
1/2 X 1Fr, 3/5Fr  
1/3 X 1Fr, 2/5Fr, 5/2 X 5Fr  
1/2 X 1Fr, 3/5Fr, 7/2 X 5Fr  
5DKr  
1Fmk  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
1Fr  
1Fr  
1Fr  
1Fr  
10DKr  
5Fmk  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
5Fr  
FRANCE 1  
FRANCE 2  
FRANCE 3  
FRANCE 4  
FRANCE 5  
FRANCE 6  
FRANCE 7  
FRANCE 8  
FRANCE 9  
FRANCE 10  
FRANCE 11  
FRANCE 12  
5Fr  
5Fr  
5Fr  
FRANCE ECA 1  
FRANCE ECA 2  
FRANCE ECA 3  
FRANCE ECA 4  
FRANCE ECA 5  
FRANCE ECA 6  
FRANCE ECA 7  
FRANCE ECA 8  
FRANCE ECA 9  
FRANCE ECA 10  
FRANCE ECA 11  
FRANCE ECA 12  
FRANCE ECA 13  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2/5Fr, 5/10Fr  
2/5Fr, 4/10Fr  
1/5Fr, 3/10Fr  
1/5Fr, 2/10Fr  
2/5Fr, 5/10Fr, 11/2 X 10Fr  
2/5Fr, 4/10Fr, 9/2 X 10Fr  
1/5Fr, 3/10Fr, 7/2 X 10Fr  
1/5Fr, 2/10Fr, 5/2 X 10Fr  
1/3 X 1Fr, 2/5Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
1/2 X 1Fr, 3/5Fr  
1/3 X 1Fr, 2/5Fr, 5/10Fr  
1/2 X 1Fr, 3/5Fr, 7/10Fr  
1/10Fr, 2/20Fr, 4/30Fr  
FREE PLAY  
GERMANY 1  
GERMANY 2  
GERMANY 3  
GERMANY 4  
GERMANY 5  
GERMANY ECA 1  
GERMANY ECA 2  
GERMANY ECA 3  
--  
2
2
2
2
2
2
2
1
--  
2
1
1
1
1
2
1
1
--  
None  
1DM  
1DM  
1DM  
1DM  
1DM  
1DM  
1DM  
1DM  
None  
5DM  
5DM  
5DM  
5DM  
5DM  
2DM  
2DM  
2DM  
None  
None  
None  
1/1DM, 6/5DM  
1/1DM, 7/5DM  
1/1DM, 8/5DM  
1/1DM, 5/5DM  
1/1DM, 6/5DM  
1/1DM, 2/2DM, 6/5DM  
1/1DM, 2/2DM, 6/5DM  
1/1DM, 2/2DM, 6/5DM  
5DM  
5DM  
5DM  
HUNGARY  
ITALY  
JAPAN 1  
JAPAN 2  
2
2
2
2
2
2
2
2
1/2X10Ft, 3/2X20Ft  
1/500LIt  
1/100Yen  
10Ft  
500LIt  
100  
20Ft  
500LIt  
100  
2/100Yen  
100  
100  
NETHERLANDS  
NEW ZEALAND 1  
NEW ZEALAND 2  
2
1
1
2
1
1
1/1HFI, 3/2.5HFI  
1/$1  
2/$1  
1HFI  
$1  
$1  
2.5HFI  
$2  
$2  
NORWAY  
SPAIN 1  
SPAIN 2  
2
2
2
2
2
2
3/5NKr, 6/10NKr  
1/100Pta, 6/500Pta  
1/100Pta, 5/500Pta  
5NKr  
100Pta  
100Pta  
10NKr  
500Pta  
500Pta  
SWEDEN  
2
2
1/3X1SKr, 2/5SKr  
1/1SFr, 6/5SFr  
1/1SFr, 7/5SFr  
1/1SFr, 8/5SFr  
1SKr  
1SFr  
1SFr  
1SFr  
5SKr  
5SFr  
5SFr  
5SFr  
SWITZERLAND 1  
SWITZERLAND 2  
SWITZERLAND 3  
2
2
2
2
2
2
(Table continues on next page)  
3-22  
Download from Www.Somanuals.com. All Manuals Search And Download.  
STANDARD PRICING TABLE, continued  
NAME  
START  
CONTINUE  
CREDITS/COIN  
1/50p, 3/£1.00  
1/50p, 2/£1.00  
1/30p, 2/50p, 5/£1.00  
1/50p, 3/£1.00  
1/50p, 2/£1.00  
1/30p, 2/50p, 4/£1.00  
3/£1.00  
COIN 1  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
COIN 2  
50p  
50p  
50p  
50p  
50p  
50p  
50p  
50p  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
COIN 3  
20p  
20p  
COIN4  
10p  
10p  
BILL  
£2.00  
£2.00  
£2.00  
UK ECA 1  
UK ECA 2  
UK ECA 3  
UK 4  
1
1
1
1
1
1
1
1
2
2
1
1
2
1
1
2
3
3
4
4
4
3
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
2
2
3
2
3
4
3
20p  
10p  
UK 5  
UK ECA 6  
UK ECA 7  
UK ECA 8  
USA1  
USA2  
USA3  
USA4  
USA5  
USA6  
USA7  
20p  
20p  
20p  
10p  
10p  
10p  
£2.00  
£2.00  
£2.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
1/50p, 2/£1.00, 4/£2.00  
1/25¢  
1/25¢  
1/25¢  
1/50¢, 3/$1.00  
1/50¢, 4/$1.00  
1/50¢  
1/50¢, 3/$1.00  
1/50¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
USA8  
USA9  
USA10  
USA11  
USA12  
USA13  
USA ECA  
25¢  
25¢  
25¢  
25¢  
$1.00  
10¢  
05¢  
Main Menu (continued)  
Adjustments Menu (continued)  
Pricing Menu (continued)  
Current Pricing Menu  
Current Pricing  
Select SHOW CURRENT at the Pricing Menu. The Current Pricing Menu is a read-only screen. Use it to  
check pricing parameters for the pricing table your game is using. To select a new pricing table, return to  
the Pricing Menu. To invent your own pricing table, select Custom Pricing on the Pricing Menu.  
Press any START button to exit from the menu.  
CURRENT PRICING  
LEFT SLOT UNITS  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
RIGHT SLOT UNITS  
CENTER SLOT UNITS  
EXTRA SLOT UNITS  
BILL VALIDATOR UNITS  
UNITS PER CREDIT  
UNITS PER BONUS  
MINIMUM UNITS  
CREDITS TO START  
CREDITS TO CONTINUE  
MAX CREDITS  
COINS PER BILL  
PRESS ANY BUTTON TO EXIT  
CURRENT PRICING MENU  
The following table clarifies Pricing Menu terms:  
3-23  
Download from Www.Somanuals.com. All Manuals Search And Download.  
SCREEN TERM  
Slot Units;  
DISCUSSION  
Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism  
or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins  
per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its  
programming, knows that your coin is worth one unit.  
Bill Validator (DBV)  
Units  
Units per Credit  
Units per Bonus  
Minimum Units  
Credits to Start  
Credits to Continue  
Max Credits  
How many units equal one credit. (Units buy credit, the price of one game.)  
Units awarded when a player earns a bonus.  
Until this many units accumulate, the system awards no credits.  
Number of games a player must purchase to begin play.  
Number of games a player must purchase to resume play.  
Limits the number of credits that the game will accept.  
How many coins one bill is worth.  
Coins per Bill  
Main Menu (continued)  
Adjustments Menu (continued)  
Pricing Menu (continued)  
Custom Pricing Menu  
Custom Pricing  
Select CUSTOM PRICING at the Pricing Menu. The Custom Pricing Menu permits you to program and  
use your own pricing table. You can save several pricing schemes and chose between them as desired.  
Highlight an option with any player panel joystick. Change the option with any player panel button. Press  
any START button to save your pricing table and exit from the menu.  
CUSTOM PRICING  
ADD  
DELETE  
EDIT  
DELETE ALL  
SELECT  
EXIT  
CUSTOM PRICING OPENING MENU  
Add allows you to write a new custom pricing scheme. If you choose ADD, the system directs you to…  
[ ] 1. Name your scheme.  
[ ] 2. Program pricing information.  
[ ] 3. Select the coin denomination for your scheme.  
[ ] 4. Compose a pricing screen message.  
Delete permits you to eliminate a single custom pricing scheme.  
Edit lets you modify a stored custom pricing scheme.  
Delete, when enabled, clears all custom pricing schemes.  
Select enables you to choose which custom pricing scheme is the active one.  
3-24  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Pricing Menu (continued)  
Custom Pricing Menu (continued)  
Creating Pricing Scheme Menu  
Creating Pricing Scheme  
After you name your custom pricing scheme, you encounter the Creating Pricing Scheme Menu. This  
menu is where you program the pricing scheme. You can save several pricing schemes and chose  
between them as desired.  
Highlight an option with any player panel joystick. Select Change Mode with with any player panel button.  
Use a joystick to change the option. Save your setting by pressing any player panel button. Press any  
START button to save your pricing table and exit from the menu.  
CREATING XXXX  
LEFT UNITS  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
RIGHT UNITS  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
CENTER UNITS  
DBV UNITS  
EXTRA UNITS  
UNITS PER CREDIT  
MINIMUM UNITS  
CREDITS TO CONT.  
COINS / BILL  
UNITS / BONUS  
CREDITS TO START  
MAX CREDITS  
SHOW FRACTIONS  
RIGHT COUNT  
EXTRA COUNT  
LEFT COUNT  
CENTER COUNT  
DBV COUNT  
USE STICK TO SELECT AN ITEM TO MODIFY  
PRESS ANY BUTTON TO MODIFY THE ITEM  
PRESS ANY START BUTTON TO SAVE AND EXIT  
CUSTOM PRICING MENU  
The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the  
table below for definitions of these terms.  
PRICING MENU TERMS  
SCREEN TERM  
Slot Units;  
DISCUSSION  
Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism  
or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins  
per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its  
programming, knows that your coin is worth one unit.  
Bill Validator (DBV)  
Units  
Units per Credit  
Units per Bonus  
Minimum Units  
Credits to Start  
Credits to Continue  
Max Credits  
How many units equal one credit. (Units buy credit, the price of one game.)  
Units awarded when a player earns a bonus.  
Until this many units accumulate, the system awards no credits.  
Number of games a player must purchase to begin play.  
Number of games a player must purchase to resume play.  
Limits the number of credits that the game will accept.  
How many coins one bill is worth.  
Coins per Bill  
3-25  
Download from Www.Somanuals.com. All Manuals Search And Download.  
BASIC CUSTOM PRICING. Custom pricing creates an imaginary currency exchange. In this currency  
exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within  
the game software. By inserting coins, you purchase units.  
Since units are only negotiable within game software, the system stores your units for you. When the  
system receives enough units, it buys a game for you. The price of a game is one “credit.” You can think  
of credits as a second form of cyber-currency.  
Even though you’ve now bought one game, you may not be able to begin playing. In many pricing  
schemes, you must buy two or more credits to begin play. The idea here is something like a minimum  
order of goods at a store. That is, the operator can “shrink-wrap” two or more games in a package. You  
can’t play unless you buy the entire package.  
1 / 25¢ COIN; 1 CREDIT TO START  
. In a simple, quarter pricing scheme, the player inserts one coin to buy  
one unit. The system exchanges that unit for one credit. If CREDITS TO START contains the value one,  
then play commences. A dollar bill buys four units.  
Left Slot Units  
1
Validator Units  
4
Units / Credit  
1
Credits to Start  
1
Coins / Bill  
4
1 / 3 X 25¢; 2 CREDITS TO START.  
Again, assuming quarter slots, here’s one way to implement 75¢  
pricing… In this scheme, each coin that the player inserts buys one unit. The system exchanges three  
units for one credit. CREDITS TO START contains the value two. To play, the player must pay for two  
credits. In this scheme, a dollar buys four units.  
Left Slot Units  
1
Validator Units  
4
Units / Credit  
3
Credits to Start  
2
Coins / Bill  
4
2 / 1 COIN; 6 CREDITS TO START  
. Now let’s consider a more unusual pricing scheme. Here, the player  
can buy two units with one coin. The system exchanges each of these units for one credit. Notice that  
CREDITS TO START contains the value six. To play, the player must insert two more coins to pay for six  
credits. Also notice that if the player pays with a bill, the system throws in an extra unit.  
Left Slot Units  
2
Validator Units  
9
Units / Credit  
1
Credits to Start  
6
Coins / Bill  
4
3-26  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Pricing Menu (continued)  
Custom Pricing Menu (continued)  
Screen Message Menu  
Screen Message  
Towards the end of the Custom Pricing Menus, you encounter the Screen Message Menu. The Screen  
Message Menu allows you to enter a brief pricing or advertising message. The video game machine  
displays your message during the Attract Mode.  
You may enter one or two lines of text. Each line may include up to 32 alphanumeric characters. Here’s  
an example of a typical message…  
1 CREDIT / 2 COINS  
EAT AT JOE’S  
Highlight a letter with any player panel joystick. Select the letter with any player panel button. Delete the  
rightmost character of the default message by selecting the on-screen asterisk (*). Watch the bottom of  
the screen to see your message line develop. Save the entire line and proceed to the second line by  
selecting the arrow (>).  
PRICING – LINE 1  
0
7
1
8
F
M
T
/
2
9
3
A
H
O
V
4
B
I
5
C
J
6
D
K
R
Y
E
L
S
Z
G
N
U
$
P
W
Q
X
1 CREDIT / 2 COINS  
USE STICK TO MOVE / BUTTON TO SELECT  
SCREEN MESSAGE MENU  
After you complete your message, you may edit it by reentering the Screen Message Menu. To reenter  
the menu, choose EDIT from the Custom Pricing Menu.  
3-27  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Free Play Menu  
Free Play  
Select FREE PLAY at the Adjustments Menu. Free play is a useful feature for promotions and long-term  
testing under play conditions. Enable free play to allow players to play the game without inserting  
currency. Disable free play to sell games.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
Main Menu (continued)  
Adjustments Menu (continued)  
Attract Sound Menu  
Attract Sound  
Select ATTRACT SOUND at the Adjustments Menu. The Attract Mode operates between games. It  
attempts to lure prospective players into trying your game. Attract Mode sound may not be appropriate for  
some locations. The Attract Sound Menu allows you to enable or disable the Attract Mode sound feature.  
You can turn Attract Mode sound on or off without changing the game volume level.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
ENABLE ATTRACT MODE SOUNDS?  
YES  
NO  
ATTRACT SOUND MENU  
3-28  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Additional Adjustments Menu  
ADDITIONAL ADJUSTMENTS  
Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow  
you to set the game to match player requirements. These adjustments affect speed, challenge, rewards,  
etc. that determine player enjoyment.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
ADDITIONAL ADJUSTMENTS  
GAME DIFFICULTY  
DISCOUNT PRICE / CREDITS  
CLOCK SPEED  
FREE GAME – FULL 4 PLR.  
FREE GAME – FULL 1 ON 1  
FREE GAME – FULL V. CPU  
FREE QUARTER – 4 PLR.  
FREE QUARTER – 1 ON 1  
FREE QUARTER – V. CPU  
VIOLENCE  
BAD LANGUAGE  
CLEAR PLAYER RECORDS  
TOURNAMENT MODE  
ATTRACT MOVIE SOUND  
EXIT  
ADDITIONAL ADJUSTMENTS MENU  
Game Difficulty allows you to alter the challenge that a game poses to players. Choose the level that  
most closely matches the players’ skills.  
Discount Price / Credits adjusts the quantity of buy-in points to encourage multiple game purchases.  
Clock Speed alters how much game time that a player can purchase for one credit. Choose one of these  
settings: Extra slow, slow, medium, fast or extra fast.  
Operator Message. Enter your own, custom message at this menu. Program the message to turn on at  
the appropriate day and time.  
Free Games and Free Quarters. Use these features to provide incentives to good players.  
Violence. You can remove violence from the game without affecting other game play characteristics.  
Bad Language. You can remove rough language without affecting other game play characteristics.  
Clear Player Records allows you to delete stored game play data.  
Tournament Mode, when enabled, adapts your game’s scoring for tournament-style play.  
3-29  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Attract Movie Sound, when enabled, allows Attract Mode movie sound with Attract Mode sound off. The  
Attract Mode movie is only one component of the Attract Mode graphics.  
Main Menu (continued)  
Adjustments Menu (continued)  
Full Factory Restore Menu  
FULL FACTORY RESTORE  
Select FULL FACTORY RESTORE at the Adjustments Menu. The Full Factory Restore menu allows you  
to clear all memory counters at once.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
RESTORE ADJUSTMENTS & AUDITS?  
YES  
NO  
FULL FACTORY RESTORE MENU  
NOTICE: Examine and record audit information before you make changes. Once  
you’ve cleared the counters, you can’t retrieve previous data from the system.  
Examine and record utility values before you make changes. If you choose YES, the system restores all  
adjustments and audits to factory default values. This change isn’t reversible. The system can’t restore  
the previous values. With the settings restored, the system displays the Reset Complete Menu.  
AUDITS & ADJUSTMENTS RESTORED  
PRESS ANY BUTTON TO EXIT  
RESET COMPLETED MENU  
3-30  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Volume Level Menu  
VOLUME LEVEL  
Select VOLUME LEVEL at the Main Menu. Music plays continuously with the Volume Level screen.  
Raise or lower the game’s sound level with any player panel joystick. (You can also use the volume  
up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by  
pressing any player panel button.  
SET VOLUME LEVEL  
MIN  
MAX  
UP / DOWN TO ADJUST VOLUME  
PRESS ANY BUTTON TO SET VOLUME AND EXIT  
VOLUME LEVEL SCREEN  
Loud games attract more player interest than games with low-level sound. The Attract Mode sound level  
is lower than the game play sound level.  
You can turn Attract Mode sound on or off without changing the game volume level (see Adjustments).  
NOTICE: These adjustments affect the volume of tests as well as of game play. If you  
set volume levels to minimum (zero), the speakers are silent during audio tests. We  
recommend setting volume levels to a moderately high value whenever you perform  
sound tests. After you complete tests, you may return sound levels to previous  
settings.  
3-31  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Utilities Menu  
UTILITIES  
Select UTILITIES at the Main Menu. Utilities Menu items allow you to clear bookkeeping totals. From the  
Utilities Menu, you can also restore game adjustments to factory settings.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
UTILITIES  
DUMP AUDITS  
CLEAR CREDITS  
CLEAR AUDITS  
RESET HIGH SCORES  
DEFAULT ADJUSTMENTS  
FULL FACTORY RESTORE  
EXIT  
UTILITIES SCREEN  
Dump Audits allows you to send data to the game computer’s serial port. You can connect a serial  
printer to make a paper record of your audit data.  
Clear Credits opens a menu that allows you to zero the game’s credit data. Examine and record audit  
information before you make changes.  
Clear Audits opens a menu that allows you to zero the game’s audit data.  
Reset High Scores permits you to delete player names and scores that appear in the Attract Mode. This  
feature may be useful if players insert inappropriate language into the high score table.  
Default Adjustments opens a menu that allows you to reset game adjustments to factory settings.  
Full Factory Restore allows you to reset game adjustments and audits to factory settings.  
NOTICE: Be careful when clearing audit information. Once you clear data, you can’t  
restore it.  
3-32  
Download from Www.Somanuals.com. All Manuals Search And Download.  
6325767$7,21ꢀ  
C H A P T E R  
F O U R  
DIAGNOSTIC, AUDIT &  
ADJUSTMENT MENU SYSTEM  
FOR NBA SHOWTIME 2000 GAMES  
NOTICE: Information in this manual is subject to change without notice. Midway reserves the  
right to make improvements in equipment as progress in engineering warrants.  
NOTICE: GAME-SELECTION SWITCH. Select NBA Showtime or NFL Blitz by flipping  
switch 8 at DIP bank U13. Then power down and up again. The Attract Mode for the  
game you select will appear. The player can still play either game.  
4-1  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MENU SYSTEM  
WHAT IS THE MENU SYSTEM?  
The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. You can  
easily access and apply these screens to optimize game performance. For instance…  
Use game audits screens to assess game performance.  
Use adjustment screens to help you to customize game performance. For instance, you can restore  
factory default game settings. You can also calibrate player controls for accuracy.  
Use diagnostic screens to verify proper equipment operation.  
ACTIVATING THE MENU SYSTEM  
Open the coin door. Find the TEST MODE switch inside. Press TEST MODE to invoke the Menu System.  
The game system responds by exiting Game Mode and entering Diagnostic Mode.  
AUTOMATIC TESTS  
In Diagnostic Mode, the Power-On Self-Test (POST) activates. This routine runs automatically. It can  
detect faults that cause game or Menu System malfunctions. POST usually takes less than a minute. The  
test doesn’t display anything. Instead, the system boot loader indicates the software revision number and  
serial numbers. The system boot loader also displays a sound-loading message and other useful  
information.  
At the end of POST, the system displays the Control Functions Menu.  
CONTROL FUNCTIONS  
The Control Functions Menu is purely informational. It appears for five seconds. Then the Menu System  
automatically displays the Dual Game Adjustment Menu.  
The Control Functions Menu introduces the menu navigation controls. The key point is that you can use  
either player or diagnostic controls to navigate menus. Diagnostic control switches are particularly helpful  
when you must troubleshoot player switches. This manual discusses the controls in more detail in this  
chapter’s Main Menu section. Also see the page on the menu that interests you.  
STICK UP/VOLUME UP – MOVE UP  
STICK DOWN/VOLUME DOWN – MOVE DOWN  
STICK RIGHT – MOVE RIGHT  
STICK LEFT – MOVE LEFT  
PUSH BUTTON/TEST BUTTON - SELECT  
5 SECONDS TO DIAG ENTRY  
CONTROL FUNCTIONS MENU  
4-2  
Download from Www.Somanuals.com. All Manuals Search And Download.  
DUAL GAME ADJUSTMENT MENU  
The Dual Game Adjustment Menu is another informational, read-only menu. It appears until you choose  
to exit. This menu reminds you that some NFL settings also affect NBA game play. Press any button to  
exit to the Main Menu.  
ATTENTION!  
ANY CHANGES TO THE FOLLOWING ADJUSTMENTS  
UPDATE BOTH NBA AND NFL  
PRICING  
FREE PLAY  
VOLUME LEVEL  
DISCOUNT PRICE / CREDITS  
ATTRACT MODE SOUND ON / OFF  
THIS ALSO INCLUDES DEFAULT ADJUSTMENTS  
AND  
FULL FACTORY RESTORE FUNCTIONS.  
PRESS ANY BUTTON TO EXIT.  
DUAL GAME ADJUSTMENT MENU  
MAIN MENU  
The Main Menu offers you access to the game machines test, bookkeeping and programmable features.  
Game audits, adjustments and diagnostics are line items on the Main Menu. Selecting an item opens its  
submenu. Every submenu presents various options that you may act upon.  
NBA MAIN MENU  
DIAGNOSTICS  
AUDITS  
ADJUSTMENTS  
VOLUME LEVEL  
ATTRACT VOLUME LEVEL  
UTILITIES  
NFL MAIN MENU  
EXIT TO NFL  
EXIT TO NBA  
MAIN MENU  
MENU LAYOUT  
Menus differ, but related information tends to occupy the same screen locations.  
The block at the top, center of each screen displays the current menu title.  
Data (menu items, video signals, statistics, reports, etc.) appears in the center of the screen.  
Messages (explanations, control functions, revision levels) display at the bottom of the screen.  
MENU NAVIGATION CONTROLS  
Use any player panel joystick to highlight a desired menu item. You can only select one highlighted item  
at a time. To select a highlighted item, press any player panel button. Operator control buttons inside the  
coin door serve as backup menu navigation controls. Press VOLUME UP or VOLUME DOWN buttons to  
highlight a menu item. Press TEST MODE to select a highlighted item.  
EXIT OPTIONS  
To exit the NBA menus and simultaneously enter the NFL menus, choose NFL MAIN MENU. To return  
the game to play, highlight either EXIT TO NFL or EXIT TO NBA. Your choice determines the game that  
will boot. Next, press any button.  
4-3  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu  
DIAGNOSTICS  
Select DIAGNOSTICS at the Main Menu. Diagnostic tests allow you to verify the condition of the electrical  
and electronic hardware in the game.  
Highlight a test with any player panel joystick. Select the option with any player panel button.  
DIAGNOSTICS  
MONITOR SETUP  
SYSTEM INFO  
SOUND SUBSYSTEM  
DISK TESTS  
SWITCH TESTS  
DIP-SWITCH TESTS  
SPEAKER TEST  
EXIT  
DIAGNOSTICS MENU  
Diagnostic tests assist you in checking and adjusting the games major systems. By running diagnostics,  
you can gain an insight into both system hardware and game software. Periodically running diagnostics is  
a crucial part of maintaining game performance and player satisfaction. Sometimes you can improve  
game performance by running a diagnostic test and making appropriate adjustments.  
4-4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MONITOR SETUP  
Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to  
verify monitor performance or make adjustments.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
MONITOR SETUP  
COLOR BARS  
CROSSHATCH  
RED SCREEN  
BLUE SCREEN  
GREEN SCREEN  
WHITE SCREEN  
BLACK SCREEN  
50 PCT. GRAY SCREEN  
25 PCT. GRAY SCREEN  
EXIT  
MONITOR SETUP MENU  
Color Bars fills the screen with colored stripes. Use the color bars to help you to check or adjust monitor  
brightness and contrast. The color bars also expose defects in horizontal linearity. Each color bar consists  
of 32 intensity levels. On a properly adjusted monitor, the top 31 of these levels are visible. Each bar  
should appear sharp, clear and distinct from bars on either side. Incorrect adjustment can cause missing  
detail at the top or bottom of a bar. Bent bars indicate horizontal linearity flaws, such as pie crust,  
pincushion or barrel distortion. (Correct color bar colors, left to right: Red, Green, Blue, Black, White,  
Cyan, Yellow, Violet.) Set controls as follows: 1. Adjust BRIGHTNESS and CONTRAST to minimum. 2.  
Turn up BRIGHTNESS until the pixels in the black stripe begin to glow (turn dark gray). 3. Bring up the  
CONTRAST control until you can see 31 bars.  
Crosshatch Patterns fill the screen with a grid and a series of dots. Crosshatch Patterns help you to  
check or adjust several monitor parameters: These include convergence, linearity, active viewing area  
and dynamic focus. The grid and the dots should be all white in color, with no fringes or parallel images.  
The lines should be straight and the dots round. For more detail on these adjustments, consult service  
literature from the monitor manufacturer.  
Color Screen tests fill the screen with 100% of the chosen color at normal intensity. The Color Screen  
tests help you to check or adjust monitor intensity, black level, blanking and color purity. Each screen  
should be absolutely uniform from top to bottom and side to side. No retrace lines or noise should be  
visible. Color Screens may not hold their uniformity if the monitor degaussing circuit is defective.  
White, Gray and Black Screens fill the screen with black, gray or white at various intensities. These  
monochrome screens help you to check or adjust monitor convergence, purity, contrast and intensity.  
These screens also simplify black level and color gun control settings. The screens should be uniform  
with no color tints or distortion. No retrace lines or noise should be visible.  
If tests indicate a need for adjustment, use controls on the Monitor Remote Adjustment Board.  
4-5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
System Information Menu  
SYSTEM INFORMATION  
Select SYSTEM INFO at the Diagnostics Menu. The System Information Menu provides the current  
version numbers of this games hardware and software. Use these numbers to describe the system  
during parts replacement, service calls, etc.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
SYSTEM INFORMATION  
MIDWAY GAMES, INC.  
XXXXXXX SYSTEM  
SERIAL NUMBER: XXXXXXXXX  
GAME: XXXXXXXXXX  
DATE OF MANUFACTURE: XX/XX/XX  
PRESS ANY BUTTON TO EXIT  
SYSTEM INFORMATION MENU  
The System Information screen reports information, but doesnt permit you to make changes. The Title  
line identifies the manufacturer of this game and the electronic board set used in this product. The Serial  
Number, Game and Date of Manufacture identify the game name and production run.  
4-6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Sound Subsystem Menu  
SOUND SUBSYSTEM TEST  
Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio  
components are connected and operate properly.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
SOUND SUBSYSTEM TEST  
BOOT VERSION: XX.XX  
SDRC VERSION: XX.XX  
PORT STATUS: GOOD  
CHECKSUM: XXXX  
SRAM: OK  
DRAM: OK  
TONE STATUS: GOOD  
OS VERSION: XX.XX  
PRESS ANY BUTTON TO EXIT  
SOUND SUBSYSTEM MENU  
Version, Status, Checksum and RAM Reports are diagnostic routines. These routines analyze the  
digital sound circuits and can detect sound memory problems. Test results appear as numbers or  
messages. Sounds may also accompany some tests. Reports other than GOOD or OK indicate a  
problem.  
4-7  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Disk Tests Menu  
DISK TESTS  
Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard  
disk drive assembly.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
DISK TESTS  
DISK INFORMATION  
SEQUENTIAL READ  
SEQUENTIAL CACHE READ  
RANDOM READ  
RANDOM CACHE READ  
DATA INTEGRITY TEST  
FILE SYSTEM CHECK  
SURFACE SCAN  
EXIT  
DISK TESTS MENU  
Disk Information. The Disk Information routine verifies the interface between the CPU Board Assembly  
and hard disk drive. The processor requests disk information. Data cannot be retrieved successfully if  
there is a problem.  
Sequential Read. This routine tries to access every bit of data in the order it is stored directly on the disk.  
The hard disk drive media may be defective if this routine cannot be completed successfully.  
Sequential Cache Read. This routine tries to access every bit of data in the order it is stored in the  
temporary disk memory cache. If this test is not successful, the memory circuits may be faulty.  
Random Read. This routine tries to access every bit of data in no particular order directly from the disk.  
This test may detect problems with ability to position the drive heads accurately over the requested data.  
Random Cache Read. This routine tries to access every bit of data in no particular order from the  
temporary disk memory cache. If the cache fails this test, memory circuits may contain a fault.  
Data Integrity Test. This test analyzes the data on the disk drive. The test determines if corrupted data is  
on the disk. Bad data can cause the program to falter even though the hard disk operates correctly.  
File System Check. This routine performs a file-by-file check of the data stored on the hard disk.  
Surface Scan. The magnetic material on the disk can become damaged, causing data to be unreadable.  
This routine locates unusable areas on the disk and marks them for future reference.  
4-8  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Switch Tests Menu  
SWITCH TESTS  
Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the games  
switches, including buttons and joystick switches.  
Activate each switch, and the indicator on the screen changes state. Release the switch and the indicator  
returns to its previous, normally open or closed condition. You can test any combination of switches  
together. To exit the test, simultaneously press the middle two control buttons inside the coin door. The  
Switch Test Screen refers to these buttons as volume buttons.”  
PLAYER SWITCH INPUTS TEST  
P1 UP  
P3  
P3  
P3  
P3  
P3  
P3  
P3  
UP  
DOWN  
LEFT  
RIGHT  
SHOOT  
PASS  
TURBO  
LEFT COIN  
RIGHT COIN  
P1 START  
SLAM/TILT  
TEST  
P1 DOWN  
P1 LEFT  
P1 RIGHT  
P1 SHOOT  
P1 PASS  
P1 TURBO  
P2 START  
SERVICE CREDIT  
CENTER COIN  
EXTRA COIN  
P3 START  
P4 START  
VOLUME DOWN  
VOLUME UP  
P2 UP  
P4  
P4  
P4  
P4  
P4  
P4  
P4  
UP  
DOWN  
LEFT  
RIGHT  
SHOOT  
PASS  
TURBO  
P2 DOWN  
P2 LEFT  
P2 RIGHT  
P2 SHOOT  
P2 PASS  
P2 TURBO  
BILL VALID.  
P1 49 WAY  
24  
P2 49 WAY  
24  
P3 49 WAY  
24  
P4 49 WAY  
24  
PRESS BOTH PLAYER 1 AND PLAYER 2 START BUTTONS TO EXIT  
SWITCH TEST SCREEN  
Switches appear on the screen as colored boxes. Red boxes indicate an open state. Green indicates  
closed. Any other color indicates a fault condition. A single indication on the menu screen should exactly  
duplicate a button or joystick change. Youll notice a unique number for a switch recognized by game  
electronics.  
Use Switch Tests to locate crossed wires, intermittent conditions and stuck switches.  
NOTICE: Some switches may not be used with this game. If you cant find one of the  
listed switches, check the wiring diagram.  
4-9  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
DIP Switch Tests Menu  
DIP-SWITCH TESTS  
Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO  
Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can  
change the setting of any DIP switch without removing the circuit board cage.  
The screen displays an illustration of each switch block and the current settings. You can change DIP-  
switch positions with power on. Set any switch, and then check the screen to verify that the new setting is  
enabled.  
Refer to the charts for assistance in choosing switch positions. (* indicates factory defaults.) To exit the  
DIP-switch Test, press the left control button (inside the coin door).  
Game-Selection Switch. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13. Then  
power down and up again. After you change the game play, you must change game artwork.  
DIP Switch 1 (U13)  
Coinage Control DIP Switch  
SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8  
Off  
CMOS  
USA1 Ger1 Fr ECA1 UK1  
USA2 Ger2 Fr ECA2 UK2  
USA3 Ger3 Fr ECA3 UK3  
USA4 Ger4 Fr ECA4 UK4  
USA5 Ger5 Fr ECA5 UK5  
USA6 Ger6 Fr ECA6 UK6  
USA7 Ger7 Fr ECA7 UK ECA  
USA ECA / Ger ECA / Fr ECA8  
Free Play (All Countries)  
On*  
Off*  
On  
Off  
On  
Off  
On  
Off  
On  
On  
Off*  
Off  
On  
On  
Off  
Off  
On  
On  
On  
Off*  
Off  
Off  
Off  
On  
On  
On  
On  
On  
Country  
USA  
Off*  
On  
Off  
On  
Off*  
Off  
On  
On  
France  
Germany  
UK**  
Unused  
Game  
--  
--  
Off*  
On  
NBA on NBC  
NFL Blitz  
Off*  
On  
**Except Free Play, which is onfor SW2 through SW6.  
DIP Switch 2 (U12)  
SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8  
Joystick Type  
8-Way  
49-Way  
Medium Res  
Low Res  
--  
Off  
On*  
Off*  
On  
Monitor Resolution  
Unused  
Off*  
On  
--  
Unused  
--  
--  
Off*  
On  
Unused  
--  
--  
Off*  
On  
Player Panel Type  
Power Up Test  
Operating Mode  
2-Player  
4-Player  
Active  
Inactive  
Game Mode  
Test Mode  
Off  
On*  
Off  
On*  
Off*  
On  
4-10  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Diagnostics Menu (continued)  
Speaker Test Menu  
SPEAKER TEST  
Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the  
loudspeakers.  
Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option  
with any player panel joystick. Select the option with any player panel button.  
SPEAKER TEST  
LEFT CHANNEL  
CENTER CHANNEL  
RIGHT CHANNEL  
100 HZ TONE  
1 KHZ TONE  
PLAY TUNE  
EXIT  
SPEAKER TEST MENU  
Channel and Tone Tests. The channel subtests employ voice announcements to verify speaker  
locations. Use the 100 Hz tone to check the speakersbass response. Small speakers with weak  
magnets or poor baffles may cause poor bass response.  
Play Tune repeats a series of game sounds. Use PLAY TUNE to check speaker operation and fidelity. If  
your game has stereo speakers, run PLAY TUNE and test speaker phasing. Muddy, weak or distorted  
sound during this test may indicate crossed wires or out-of-phase speaker connections. Missing sounds  
may indicate audio cabling errors.  
NOTICE: Check the volume setting before testing. To test the speakers thoroughly,  
increase the volume level. Before returning to Game-Over Mode, reset the volume  
level to its original setting.  
4-11  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu  
AUDITS  
Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional  
menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault  
conditions, etc.  
Highlight an option with any player panel joystick. Select the option with any player panel button. The  
screen displays a list of the statistics available to you. Select an item to view the detailed report.  
AUDITS  
COIN AUDITS  
CREDITS AUDITS  
GAME AUDITS  
TEAM STATS  
GAME FEATURES  
EXCEPTION DUMP  
CLEAR AUDITS  
EXIT  
AUDITS MENU  
Data in the Audits menus helps you to keep records of the games popularity and earning potential. Use  
the highlight bar to select the desired subject on the Audits Menu. Each entry on the Audits Menu is the  
ou can track favorite teams,  
subject for an entire screen of bookkeeping information. On these screens, y  
frequently used offensive and defensive plays, etc  
.
Some audits menus also include histograms. Histogram screens allow graphical analysis of statistics.  
This permits visual comparisons between games. Histograms have no bar graphs until the system  
acquires enough data to plot.  
Examine and record all game audit values before performing game service or repairs.  
NOTICE: Be careful when clearing audit information. Once you clear data, you cannot  
restore it.  
4-12  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Coin Audits Menu  
COIN AUDITS  
Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency  
collection. This report screen presents revenue quantities and other important game statistics. Coin  
Audits is a read-only screen.  
To exit, press any player panel button.  
COIN AUDITS - PAGE: 1  
LEFT SLOT COINS  
RIGHT SLOT COINS  
BILLS  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
XXXXXXXX  
CENTER SLOT COINS  
EXTRA SLOT COINS  
GAME STARTS  
MID-GAME STARTS  
CONTINUES  
CHALLENGER ACCEPTED  
FREE QUARTERS AWARDED  
FREE GAMES AWARDED  
SERVICE CREDITS  
UP NEXT / BUTTON - EXIT  
COIN AUDITS MENU  
The Coin Audits menu reports total quantities of coins, bills or credits collected by each active device. The  
menu doesnt calculate the value of the collected currency.  
This screen reports information, but doesnt permit you to make changes. To reset the coin, bill and credit  
counters to zero, use the Clear Audits menu.  
We recommend that you examine and record audit information before you make changes. Once youve  
cleared the counters, you cant retrieve the previous data from the system.  
COIN AUDITS PAGE: 2  
TOTAL PLAYS  
TOTAL PAID CREDITS  
TOTAL  
XXXXXXX  
XXXXXXX  
XXXXXXX  
DOWN - PREV / BUTTON - EXIT  
COIN AUDITS MENU, PAGE 2  
4-13  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Credits Audits Menu  
CREDITS AUDITS  
Select CREDITS AUDITS at the Audits Menu. The Credits Audits menu permits you to assess the  
currency collection. This report screen presents revenue quantities and other important game statistics.  
Credits Audits is a read-only screen.  
To exit, press any player panel button.  
CREDITS AUDITS - PAGE: 1  
CREDITS AVAILABLE  
XXXXXXXX  
PRESS ANY BUTTON TO EXIT  
CREDITS AUDITS MENU  
4-14  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Game Audits Menu  
GAME AUDITS  
Select GAME AUDITS at the Audits Menu. The Game Audits menus permit you to review the game play  
statistics. Game Audits is a read-only screen.  
To exit, press any player panel button.  
GAME AUDITS - PAGE: 1  
MACHINE POWER-ON  
TOTAL UPTIME  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
WENT INTO OVERTIME 1  
WENT INTO OVERTIME 2  
WENT INTO OT 3  
1 PLAYER FINISHES  
2 PLAYER FINISHES  
3 PLAYER FINISHES  
4 PLAYER FINISHES  
2P V CPU FINISHES  
H VS H LSWS  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
TOTAL PLAYTIME  
GAMES STARTED  
INITIALS ENTERED  
<FG> PURCHASED AT START  
CREATE PLAYER SESSIONS  
1 PLAYER  
2 PLAYER  
3 PLAYER  
4 PLAYER  
2PV CPU  
CPU WINS (FG)  
AVG H VS H TOTAL SCORE (FG)  
AVG H VS CPU TOTAL SCORE (FG) AVG  
AVG H VS H WIN SCORE (FG)  
AVG H VS H LOSS SCORE (FG)  
BIGGEST CPU WIN MARGIN (FG)  
BIGGEST CPU LOSS MARGIN (FG)  
1 QUARTER GAMES  
2 QUARTER GAMES  
3 QUARTER GAMES  
4 QUARTER GAMES  
GAME AUDITS MENU  
The Game Audits menu reports information, but doesnt permit you to make changes. Examine and  
record information at GAME AUDITS before deleting data at the Clear Audits Menu. Once youve cleared  
the counters, you cant retrieve the previous data from the system.  
GAME AUDIT MENU TERMS  
SCREEN  
TERM  
DEFINITION  
SCREEN  
TERM  
LSW  
DEFINITION  
AVG  
Average  
Your game computers internal  
record-keeping counters  
CPU  
Central Processing Unit: The game  
computer  
Machine  
Power-On  
Number of power cycles (game turn-  
ons)  
<FG>, (FG)  
H VS CPU  
Full Game  
OT  
PV  
Overtime  
Human versus CPU: Competition that  
pits players against the game computer  
Player versus…  
H VS H  
Total Uptime  
Human versus human: Competition  
between human players  
Overall on-time for the game  
computer  
2PV  
Two players versus…  
4-15  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Team Stats Menu  
TEAM STATS  
Select TEAM STATS at the Audits Menu. The Team Stats Menu details the number of games played by  
each team in the league. Team Stats is a read-only screen.  
To exit, press any player panel button.  
TEAM STATS PAGE: 1  
ATLANTA HAWKS  
BOSTON CELTICS  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
NEW JERSEY NETS  
NEW YORK NICKS  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
0%  
CHARLOTTE HORNETS  
CHICAGO BULLS  
ORLANDO MAGIC  
PHILADELPHIA 76ERS  
PHOENIX SUNS  
CLEVELAND CAVALIERS  
DALLAS MAVERICKS  
DENVER NUGGETS  
PORTLAND TRAILBLAZERS  
SACRAMENTO KINGS  
SAN ANTONIO SPURS  
SEATTLE SUPERSONICS  
TORONTO RAPTORS  
UTAH JAZZ  
DETROIT PISTONS  
GOLDEN STATE WARRIORS  
HOUSTON ROCKETS  
INDIANAPOLIS PACERS  
LOS ANGELES CLIPPERS  
LOS ANGELES LAKERS  
MIAMI HEAT  
VANCOUVER GRIZZLIES  
WASHINGTON WIZARDS  
MILWAUKEE BUCKS  
MINNESOTA TIMBERWOLVES  
PRESS ANY BUTTON TO EXIT  
TEAM STATS MENU  
4-16  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Game Features Menu  
GAME FEATURES  
Select GAME FEATURES at the Audits Menu. Game Features tracks play statistics that relate characters  
in the game and game play. Game Features is a read-only screen.  
To exit, press any player panel button.  
GAME FEATURES PAGE: 1  
NUMBER OF PLAYER RECORDS  
NUMBER OF LRU RECORDS  
RECORDS FROM CREATE PLAYER  
NUMBER OF PLAYER FIRE  
AVG PTS PLAYER FIRE  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
CREATP CUSTOM UNIFORM  
CREATP TEAM UNIFORM  
CREATP NICKNAME  
CREATP AVG HEIGHT PTS  
CREATP AVG WEIGHT PTS  
CREATP AVG PWR PTS  
CREATP AVG SPEED PTS  
CREATP AVG TWOPTS PTS  
CREATP AVG STEAL PTS  
CREATP AVG BLOCK PTS  
CREATP AVG DUNK PTS  
PRIV1  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
NUMBER OF TEAM FIRE  
AVG PTS TEAM FIRE  
NUMBER OF ALLEY OOPS  
NUMBER OF DOUBLE DUNKS  
CREATP MASCOT HEADS  
CREATP NBA HEADS  
CREATP FEMALE HEADS  
CREATP UM HEADS  
PRIV2  
CREATP MID HEADS  
PRIV3  
CREATP OTHER HEADS  
CREATP DEFAULT UNIFORM  
UP NEXT / BUTTON - EXIT  
GAME FEATURES MENU, PAGE 1  
Number Of Player Records. Number of player initial sets entered in CMOS RAM.  
Number Of LRU Records. Number of record slots (space for player data) left in CMOS RAM.  
Records From Create Player. Number of player records produced in Create Player Mode.  
Number Of Player Fire. Number of times a player has started on fire.  
Avg Pts Player Fire. Average number of points that player scored while player was on fire.  
Number Of Team Fire. Number of times that the team has started on fire.  
Avg Pts Team Fire. Average number of points that the team scored while it was on fire.  
Number Of Alley Oops. Total number of alley oops performed.  
4-17  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Number Of Double Dunks. Total number of double dunks performed.  
Creatp Mascot Heads. Number of player-created characters with mascot heads.  
Creatp NBA Heads. Number of player-created characters with NBA-personality heads.  
Creatp Female Heads. Number of player-created characters with female heads.  
Creatp UM Heads. Number of player-created characters with Universal Studios monster heads.  
Creatp Mid Heads. Number of player-created characters with Midway Games heads.  
Creatp Other Heads. Number of player-created characters with custom heads.  
Creatp Default Uniform. Number of player-created characters with the selected teams uniforms.  
Creatp Custom Uniform. Number of player-created characters with custom uniforms.  
Creatp Team Uniform. Number of player-created characters with specific team uniforms.  
Creatp Nickname. Number of player-created characters with nicknames.  
Creatp Avg Height Pts. Average height attribute setting.  
Creatp Avg Weight Pts. Average weight attribute setting.  
Creatp Avg Pwr Pts. Average power attribute setting.  
Creatp Avg Speed Pts. Average speed attribute setting.  
Creatp Avg TwoPts Pts. Average two-point shot attribute setting.  
Creatp Avg Steal Pts. Average stealing attribute setting.  
Creatp Avg Block Pts. Average blocking attribute setting.  
Creatp Avg Dunk Pts. Average dunking attribute setting.  
Priv1. Number of times player-created characters include privilege 1 (a player selection).  
Priv2. Number of times player-created characters include privilege 2 (a player selection).  
Priv3. Number of times player-created characters include privilege 3 (a player selection).  
Priv4. Number of times player-created characters include privilege 4 (a player selection).  
Priv5. Number of times player-created characters include privilege 5 (a player selection).  
Priv6. Number of times player-created characters include privilege 6 (a player selection).  
Priv7. Number of times player-created characters include privilege 7 (a player selection).  
Priv8. Number of times player-created characters include privilege 8 (a player selection).  
Game With Creatp. Number of games played with player-created characters.  
Win V CPU With Creatp. Number of player-won games with player-created characters.  
Win V Human With Creatp. Number of computer-won games with player-created characters.  
Tournament Games. Number of games played in Tournament-Scoring Mode.  
Timer Level. Speed at which game machine produces time-released and created characters.  
TLFs. A counter employed by designers (has no purpose in the field).  
SBLFs. A counter employed by designers (has no purpose in the field).  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
4-18  
Download from Www.Somanuals.com. All Manuals Search And Download.  
GAME FEATURES PAGE: 2  
PRIV4  
PRIV5  
0
0
0
0
0
0
0
0
0
0
0
0
PRIV6  
PRIV7  
PRIV8  
GAME WITH CREATP  
WIN V CPU WITH CREATP  
WIN V HUMAN WITH CREATP  
TOURNAMENT GAMES  
TIMER LEVEL  
TLFS  
SBLFS  
DOWN PREV / BUTTON - EXIT  
GAME FEATURES MENU, PAGE 2  
4-19  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Audits Menu (continued)  
Exception Dump Menu  
EXCEPTION DUMP  
Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Menu to  
view register contents during program development. This menu has no field purpose. Exception Dump is  
a read-only menu.  
To exit, press any player panel button.  
Main Menu (continued)  
Audits Menu (continued)  
Clear Audits Menu  
CLEAR AUDITS  
Select CLEAR AUDITS at the Audits Menu. The Clear Audits menu allows you to clear individual memory  
counters or to reset them all at once.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
CLEAR AUDITS  
CLEAR COIN AUDITS  
CLEAR CREDITS AUDITS  
CLEAR GAME AUDITS  
CLEAR TEAM STATS  
CLEAR GAME FEATURES  
CLEAR GAME RESETS  
CLEAR EXCEPTION DUMP  
CLEAR ALL  
EXIT  
CLEAR AUDITS MENU  
You can reset any audit screen from the Clear Audits Menu. Choose an item and zero its counter. CLEAR  
ALL simultaneously changes all audit categories to factory default values. After youve selected an item,  
the system gives you the opportunity to escape this change. For example:  
ARE YOU SURE YOU WANT TO CLEAR COIN AUDITS?  
YES  
NO  
LAST CHANCE MENU  
After youve selected and verified a clear function, the values reset. The system cant restore the previous  
values. Examine and record utility values before you make changes.  
4-20  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu  
ADJUSTMENTS  
Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game  
characteristics. Use these screens to optimize game performance and earnings.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
ADJUSTMENTS  
PRICING  
FREE PLAY  
ATTRACT SOUND  
ADDITIONAL ADJUSTMENTS  
FULL FACTORY RESTORE  
EXIT  
ADJUSTMENTS MENU  
Main Menu (continued)  
Adjustments Menu (continued)  
Pricing Menu  
PRICING  
Select PRICING at the Adjustments Menu. The Pricing menus allow you to view current settings or  
change the cost of games. Custom pricing allows you to select the number of coins or credits required for  
each game. The game restores factory default values if you exchange the CPU Board or if the backup  
battery fails.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
You may reset options to factory defaults or change an option after viewing it. We recommend examining  
and recording pricing options before making changes.  
You may save several custom prices and then choose between them as needed. On-screen instructions  
guide you through the process of creating custom price settings.  
PRICING  
SHOW CURRENT  
NORTH AMERICA  
SOUTH AMERICA  
EUROPE (A-G)  
EUROPE (H-Z)  
ASIA  
AUSTRALIA  
CUSTOM PRICING  
EXIT  
PRICING MENU  
An additional box appears on screen to explain the available functions as you select each item.  
4-21  
Download from Www.Somanuals.com. All Manuals Search And Download.  
STANDARD PRICING TABLE  
NAME  
START  
CONTINUE  
CREDITS/COIN  
1/25¢, 4/1G  
1/3X20¢, 2/$1.00  
1/5X20¢, 1/$1.00  
COIN 1  
.25¢  
.20¢  
COIN 2  
1G  
$1.00  
$1.00  
COIN 3  
COIN4  
BILL  
ANTILLIES  
AUSTRALIA 1  
AUSTRALIA 2  
2
2
2
2
2
2
.20¢  
AUSTRIA 1  
AUSTRIA 2  
2
2
2
2
1/5Sch, 2/10Sch  
1/2X5Sch, 3/2X10Sch  
5 Sch  
5 Sch  
10 Sch  
10 Sch  
BELGIUM 1  
BELGIUM 2  
BELGIUM 3  
BELGIUM ECA  
2
2
2
2
2
2
2
2
1/20BF  
3/20BF  
2/20BF  
1/20BF  
20BF  
20BF  
20BF  
50BF  
20BF  
20BF  
20BF  
20BF  
5BF  
CANADA 1  
CANADA 2  
CANADA 3  
CANADA ECA  
2
2
2
2
2
2
2
2
1 / 2 x 25¢, 3 / $1  
1 / 2 x 25¢, 3 / $1  
3 / $1.00, 6 / $2.00  
1 / 2 x 25¢, 3 / $1  
25¢  
25¢  
$1.00  
25¢  
25¢  
$1.00  
$2.00  
$1.00  
$2.00  
DENMARK  
FINLAND  
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
3/5DKr, 7/10DKr  
1/1Fmk  
2/5Fr, 5/10Fr  
2/5Fr, 4/10Fr  
1/5Fr, 3/10Fr  
1/5Fr, 2/10Fr  
2/5Fr, 5/10Fr, 11/2 X 10Fr  
2/5Fr, 4/10Fr, 9/2 X 10Fr  
1/5Fr, 3/10Fr, 7/2 X 10Fr  
1/5Fr, 2/10Fr, 5/2 X 10Fr  
1/3 X 1Fr, 2/5Fr  
1/2 X 1Fr, 3/5Fr  
1/3 X 1Fr, 2/5Fr, 5/2 X 5Fr  
1/2 X 1Fr, 3/5Fr, 7/2 X 5Fr  
5DKr  
1Fmk  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
1Fr  
1Fr  
1Fr  
1Fr  
10DKr  
5Fmk  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
5Fr  
FRANCE 1  
FRANCE 2  
FRANCE 3  
FRANCE 4  
FRANCE 5  
FRANCE 6  
FRANCE 7  
FRANCE 8  
FRANCE 9  
FRANCE 10  
FRANCE 11  
FRANCE 12  
5Fr  
5Fr  
5Fr  
FRANCE ECA 1  
FRANCE ECA 2  
FRANCE ECA 3  
FRANCE ECA 4  
FRANCE ECA 5  
FRANCE ECA 6  
FRANCE ECA 7  
FRANCE ECA 8  
FRANCE ECA 9  
FRANCE ECA 10  
FRANCE ECA 11  
FRANCE ECA 12  
FRANCE ECA 13  
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2/5Fr, 5/10Fr  
2/5Fr, 4/10Fr  
1/5Fr, 3/10Fr  
1/5Fr, 2/10Fr  
2/5Fr, 5/10Fr, 11/2 X 10Fr  
2/5Fr, 4/10Fr, 9/2 X 10Fr  
1/5Fr, 3/10Fr, 7/2 X 10Fr  
1/5Fr, 2/10Fr, 5/2 X 10Fr  
1/3 X 1Fr, 2/5Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
1Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
5Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
10Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
20Fr  
1/2 X 1Fr, 3/5Fr  
1/3 X 1Fr, 2/5Fr, 5/10Fr  
1/2 X 1Fr, 3/5Fr, 7/10Fr  
1/10Fr, 2/20Fr, 4/30Fr  
FREE PLAY  
GERMANY 1  
GERMANY 2  
GERMANY 3  
GERMANY 4  
GERMANY 5  
GERMANY ECA 1  
GERMANY ECA 2  
GERMANY ECA 3  
--  
2
2
2
2
2
2
2
1
--  
2
1
1
1
1
2
1
1
--  
None  
1DM  
1DM  
1DM  
1DM  
1DM  
5DM  
5DM  
5DM  
None  
5DM  
5DM  
5DM  
5DM  
5DM  
2DM  
2DM  
2DM  
None  
None  
None  
1/1DM, 6/5DM  
1/1DM, 7/5DM  
1/1DM, 8/5DM  
1/1DM, 5/5DM  
1/1DM, 6/5DM  
1/1DM, 2/2DM, 6/5DM  
1/1DM, 2/2DM, 6/5DM  
1/1DM, 2/2DM, 6/5DM  
1DM  
1DM  
1DM  
HUNGARY  
ITALY  
JAPAN 1  
JAPAN 2  
2
2
2
2
2
2
2
2
1/2X10Ft, 3/2X20Ft  
1/500Lit  
1/100Yen  
10Ft  
500Lit  
100  
20Ft  
500Lit  
100  
2/100Yen  
100  
100  
NETHERLANDS  
NEW ZEALAND 1  
NEW ZEALAND 2  
2
1
1
2
1
1
1/1HFI, 3/2.5HFI  
1/$1  
2/$1  
1HFI  
$1  
$1  
2.5HFI  
$2  
$2  
NORWAY  
SPAIN 1  
SPAIN 2  
2
2
2
2
2
2
3/5NKr, 6/10NKr  
1/100Pta, 6/500Pta  
1/100Pta, 5/500Pta  
5NKr  
100Pta  
100Pta  
10NKr  
500Pta  
500Pta  
SWEDEN  
2
2
1/3X1SKr, 2/5SKr  
1/1SFr, 6/5SFr  
1/1SFr, 7/5SFr  
1/1SFr, 8/5SFr  
1SKr  
1SFr  
1SFr  
1SFr  
5SKr  
5SFr  
5SFr  
5SFr  
SWITZERLAND 1  
SWITZERLAND 2  
SWITZERLAND 3  
2
2
2
2
2
2
(Table continues on next page)  
4-22  
Download from Www.Somanuals.com. All Manuals Search And Download.  
STANDARD PRICING TABLE, continued  
NAME  
START  
CONTINUE  
CREDITS/COIN  
1/50p, 3/£1.00  
1/50p, 2/£1.00  
1/30p, 2/50p, 5/£1.00  
1/50p, 3/£1.00  
1/50p, 2/£1.00  
1/30p, 2/50p, 4/£1.00  
3/£1.00  
1/50p, 2/£1.00, 4/£2.00  
1/25¢  
1/25¢  
1/25¢  
COIN 1  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
£1.00  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
COIN 2  
50p  
50p  
50p  
50p  
50p  
50p  
50p  
50p  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
25¢  
COIN 3  
20p  
20p  
COIN4  
10p  
10p  
BILL  
£2.00  
£2.00  
£2.00  
UK ECA 1  
UK ECA 2  
UK ECA 3  
UK 4  
1
1
1
1
1
1
1
1
2
2
1
1
2
1
1
2
3
3
4
4
4
3
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
2
2
3
2
3
4
3
20p  
10p  
UK 5  
UK ECA 6  
UK ECA 7  
UK ECA 8  
USA1  
USA2  
USA3  
USA4  
USA5  
USA6  
USA7  
20p  
20p  
20p  
10p  
10p  
10p  
£2.00  
£2.00  
£2.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
$1.00  
1/50¢, 3/$1.00  
1/50¢, 4/$1.00  
1/50¢  
1/50¢, 3/$1.00  
1/50¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
1/25¢, 4/$1.00  
USA8  
USA9  
USA10  
USA11  
USA12  
USA13  
USA ECA  
25¢  
25¢  
25¢  
25¢  
$1.00  
10¢  
05¢  
4-23  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Pricing Menu (continued)  
Current Pricing Menu  
Current Pricing  
Select SHOW CURRENT at the Pricing Menu. The Current Pricing Menu is a read-only screen. Use it to  
check pricing parameters for the pricing table your game is using. To select a new pricing table, return to  
the Pricing Menu. To invent your own pricing table, select Custom Pricing on the Pricing Menu.  
Press any START button to exit from the menu.  
CURRENT PRICING  
LEFT SLOT UNITS  
RIGHT SLOT UNITS  
CENTER SLOT UNITS  
EXTRA SLOT UNITS  
BILL VALIDATOR UNITS  
UNITS PER CREDIT  
UNITS PER BONUS  
MINIMUM UNITS  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
CREDITS TO START  
CREDITS TO CONTINUE  
MAX CREDITS  
COINS PER BILL  
CURRENT PRICING MENU  
The following table clarifies Pricing Menu terms:  
SCREEN TERM  
Slot Units;  
DISCUSSION  
Cyber-currency. This adjustment assigns a number of unitsto each coin mechanism  
or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins  
per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its  
programming, knows that your coin is worth one unit.  
Bill Validator (DBV)  
Units  
Units per Credit  
Units per Bonus  
Minimum Units  
Credits to Start  
Credits to Continue  
Max Credits  
How many units equal one credit. (Units buy credit, the price of one game.)  
Units awarded when a player earns a bonus.  
Until this many units accumulate, the system awards no credits.  
Number of games a player must purchase to begin play.  
Number of games a player must purchase to resume play.  
Limits the number of credits that the game will accept.  
How many coins one bill is worth.  
Coins per Bill  
4-24  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Pricing Menu (continued)  
Custom Pricing Menu  
Custom Pricing  
Select CUSTOM PRICING at the Pricing Menu. The Custom Pricing Menu permits you to program and  
use your own pricing table. The menu heading CREATING XXXX allows you to input a descriptive name  
for your new pricing table. You can save several pricing schemes and chose between them as desired.  
Highlight an option with any player panel joystick. Change the option with any player panel button. Press  
any START button to save your pricing table and exit from the menu.  
CREATING XXXX  
LEFT UNITS  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
RIGHT UNITS  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
XX  
CENTER UNITS  
DBV UNITS  
EXTRA UNITS  
UNITS PER CREDIT  
MINIMUM UNITS  
CREDITS TO CONT.  
COINS / BILL  
UNITS / BONUS  
CREDITS TO START  
MAX CREDITS  
SHOW FRACTIONS  
RIGHT COUNT  
EXTRA COUNT  
LEFT COUNT  
CENTER COUNT  
DBV COUNT  
USE STICK TO SELECT AN ITEM TO MODIFY  
PRESS ANY BUTTON TO MODIFY THE ITEM  
PRESS ANY START BUTTON TO SAVE AND EXIT  
CUSTOM PRICING MENU  
The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the  
table below for definitions of these terms.  
PRICING MENU TERMS  
SCREEN TERM  
Slot Units;  
DISCUSSION  
Cyber-currency. This adjustment assigns a number of unitsto each coin mechanism  
or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins  
per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its  
programming, knows that your coin is worth one unit.  
Bill Validator (DBV)  
Units  
Units per Credit  
Units per Bonus  
Minimum Units  
Credits to Start  
Credits to Continue  
Max Credits  
How many units equal one credit. (Units buy credit, the price of one game.)  
Units awarded when a player earns a bonus.  
Until this many units accumulate, the system awards no credits.  
Number of games a player must purchase to begin play.  
Number of games a player must purchase to resume play.  
Limits the number of credits that the game will accept.  
How many coins one bill is worth.  
Coins per Bill  
4-25  
Download from Www.Somanuals.com. All Manuals Search And Download.  
BASIC CUSTOM PRICING. Custom pricing creates an imaginary currency exchange. In this currency  
exchange, the coins of the realm are units.Think of units as a type of cyber-currency, useful only within  
the game software. By inserting coins, you purchase units.  
Since units are only negotiable within game software, the system stores your units for you. When the  
system receives enough units, it buys a game for you. The price of a game is one credit.You can think  
of credits as a second form of cyber-currency.  
Even though youve now bought one game, you may not be able to begin playing. In many pricing  
schemes, you must buy two or more credits to begin play. The idea here is something like a minimum  
order of goods at a store. That is, the operator can shrink-wraptwo or more games in a package. You  
cant play unless you buy the entire package.  
1 / 25¢ COIN; 1 CREDIT TO START. In a simple, quarter pricing scheme, the player inserts one coin to buy  
one unit. The system exchanges that unit for one credit. If CREDITS TO START contains the value one,  
then play commences. A dollar bill buys four units.  
Left Slot Units  
1
Validator Units  
4
Units / Credit  
1
Credits to Start  
1
Coins / Bill  
4
1 / 3 X 25¢; 2 CREDITS TO START. Again, assuming quarter slots, heres one way to implement 75¢  
pricingIn this scheme, each coin that the player inserts buys one unit. The system exchanges three  
units for one credit. CREDITS TO START contains the value two. To play, the player must pay for two  
credits. In this scheme, a dollar buys four units.  
Left Slot Units  
1
Validator Units  
4
Units / Credit  
3
Credits to Start  
2
Coins / Bill  
4
2 / 1 COIN; 6 CREDITS TO START. Now lets consider a more unusual pricing scheme. Here, the player  
can buy two units with one coin. The system exchanges each of these units for one credit. Notice that  
CREDITS TO START contains the value six. To play, the player must insert two more coins to pay for six  
credits. Also notice that if the player pays with a bill, the system throws in an extra unit.  
Left Slot Units  
2
Validator Units  
9
Units / Credit  
1
Credits to Start  
6
Coins / Bill  
4
4-26  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Free Play Menu  
Free Play  
Select FREE PLAY at the Adjustments Menu. Free Play is a useful feature for promotions and long-term  
testing under play conditions. Enable Free Play to allow players to play the game without inserting  
currency. Disable Free Play to sell games.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
Main Menu (continued)  
Adjustments Menu (continued)  
Attract Sound Menu  
Attract Sound  
Select ATTRACT SOUND at the Adjustments Menu. The Attract Mode operates between games. It  
attempts to lure prospective players into trying your game. Attract Mode sound may not be appropriate for  
some locations. The Attract Sound Menu allows you to enable or disable the Attract Mode sound feature.  
You can turn Attract Mode sound on or off without changing the game volume level.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
ENABLE ATTRACT MODE SOUNDS?  
YES  
NO  
ATTRACT SOUND MENU  
4-27  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Additional Adjustments Menu  
ADDITIONAL ADJUSTMENTS  
Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow  
you to set the game to match player requirements. These adjustments affect speed, challenge, rewards,  
etc. that determine player enjoyment.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
ADDITIONAL ADJUSTMENTS  
GAME DIFFICULTY  
DISCOUNT PRICE / CREDITS  
CLOCK SPEED  
FREE GAME FULL 4 PLR.  
FREE GAME FULL 1 ON 1  
FREE GAME FULL V. CPU  
FREE QUARTER FULL 4 PLR.  
FREE QUARTER FULL 1 ON 1  
FREE QUARTER FULL V. CPU  
CLEAR PLAYER RECORDS  
CLEAR WORLD RECORDS  
PLAYER HEAD SIZE  
TOURNAMENT MODE  
COMPUTER ASSISTANCE  
ATTRACT MOVIE SOUND  
EXIT  
ADDITIONAL ADJUSTMENTS MENU  
Game Difficulty allows you to alter the challenge that a game poses to players. Choose the level that  
most closely matches the playersskills.  
Discount Price / Credits adjusts the quantity of buy-in points to encourage multiple game purchases.  
Clock Speed alters how much game time that a player can purchase for one credit. Choose one of these  
settings: Extra slow, slow, medium, fast or extra fast.  
Free Game, when enabled, allows the program to award a free game. The free game may be a four-  
player or a one-on-one game. The free game may also involve competition against the game computer.  
Free Quarter. The program divides games into quarters, as in NBA rules. The Free Quarter feature,  
when enabled, allows the program to award a free game quarter. The free quarter may be a four-player or  
a one-on-one quarter. The free quarter may also involve competition against the game computer.  
Clear Player Records allows you to zero out game play data. Examine and record this information  
before you clear it. Once youve cleared player records, you cant retrieve the previous data.  
Clear World Records allows you to zero out world record data. Examine and record this information  
before you clear it. Once youve cleared player records, you cant retrieve the previous data.  
Player Head Size allows you to alter the head size of on-screen characters. This feature determines  
whether the characters appear more lifelike, or more like caricatures. Choose normalor big.”  
Tournament Mode, when enabled, adapts your games scoring for tournament-style play.  
Computer Assistance, when enabled, permits the game computer to aid players in play action.  
Attract Movie Sound, when enabled, allows Attract Mode movie sound with Attract Mode sound off. The  
Attract Mode movie is only one component of the Attract Mode graphics.  
4-28  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Volume Level Menu  
VOLUME LEVEL  
Select VOLUME LEVEL at the Main Menu. When you display the Volume Level Menu, music plays  
continuously.  
Raise or lower the games sound level with any player panel joystick. (You can also use the volume  
up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by  
pressing any player panel button.  
SET VOLUME LEVEL  
MIN  
MAX  
UP / DOWN TO ADJUST VOLUME  
PRESS ANY BUTTON TO SET VOLUME AND EXIT  
VOLUME LEVEL MENU  
Loud games attract more player interest than games with low-level sound. The Attract Mode sound level  
is always lower than the game play sound level.  
NOTICE: These adjustments affect the volume of tests as well as of game play. If you  
set volume levels to minimum (zero), the speakers are silent during audio tests. We  
recommend setting volume levels to a moderately high value whenever you perform  
sound tests. After you complete tests, you may return sound levels to previous  
settings.  
4-29  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Adjustments Menu (continued)  
Full Factory Restore Menu  
FULL FACTORY RESTORE  
Select FULL FACTORY RESTORE at the Adjustments Menu. The Full Factory Restore menu allows you  
to clear all memory counters at once.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
RESTORE ADJUSTMENTS & AUDITS?  
YES  
NO  
FULL FACTORY RESTORE MENU  
NOTICE: Examine and record audit information before you make changes. Once  
youve cleared the counters, you cant retrieve previous data from the system.  
Examine and record utility values before you make changes. If you choose YES, the system restores all  
adjustments and audits to factory default values. This change isnt reversible. The system cant restore  
the previous values. With the settings restored, the system displays the Reset Complete Menu.  
AUDITS & ADJUSTMENTS RESTORED  
PRESS ANY BUTTON TO EXIT  
RESET COMPLETED MENU  
4-30  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Attract Mode Volume Level Menu  
VOLUME LEVEL  
Select ATTRACT VOLUME LEVEL at the Main Menu. When you display the Attract Mode Volume Level  
Menu, music plays continuously.  
Raise or lower the games Attract Mode sound level with any player panel joystick. (You can also use the  
volume up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main  
Menu by pressing any player panel button. Your setting wont affect the game play sound level.  
SET ATTRACT VOLUME LEVEL  
MIN  
MAX  
UP / DOWN TO ADJUST VOLUME  
PRESS ANY BUTTON TO SET VOLUME AND EXIT  
ATTRACT MODE VOLUME LEVEL MENU  
Increase the Attract Mode sound level to generate player interest. The game play sound-level setting  
determines the maximum level for Attract Mode sound. Regardless of your setting, the Attract Mode level  
remains lower than the game play level.  
4-31  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Main Menu (continued)  
Utilities Menu  
UTILITIES  
Select UTILITIES at the Main Menu. Utilities Menu items allow you to clear bookkeeping totals. From the  
Utilities Menu, you can also restore game adjustments to factory settings.  
Highlight an option with any player panel joystick. Select the option with any player panel button.  
UTILITIES  
DUMP AUDITS  
CLEAR CREDITS  
CLEAR AUDITS  
RESET HIGH SCORES  
DEFAULT ADJUSTMENTS  
FULL FACTORY RESTORE  
DISCOUNT PRICE / CREDITS  
EXIT  
UTILITIES SCREEN  
Dump Audits allows you to send data to the game computers serial port. You can connect a serial  
printer to make a paper record of your audit data.  
Clear Credits opens a menu that allows you to zero the games credit data. Examine and record audit  
information before you make changes.  
Clear Audits opens a menu that allows you to zero the games audit data.  
Reset High Scores permits you to delete player names and scores that appear in the Attract Mode. This  
feature may be useful if players insert inappropriate language into the high score table.  
Default Adjustments opens a menu that allows you to reset game adjustments to factory settings.  
Full Factory Restore allows you to reset game adjustments and audits to factory settings.  
Discount Price / Credits permits you to enter special game pricing or award extra credits. You can use  
this feature for advertising or promotional purposes.  
NOTICE: Be careful when clearing audit information. Once you clear data, you cant  
restore it.  
4-32  
Download from Www.Somanuals.com. All Manuals Search And Download.  
TM  
SPORTSTATION  
C H A P T E R  
F I V E  
PARTS  
WARNING: Use of non-Midway parts or circuit modifications may cause serious injury or  
equipment damage! Use only Midway authorized parts.  
For safety and reliability, don’t substitute parts or modify MIDWAY products. Substitute parts or  
modifications may void the game’s EMC directive or FCC type acceptance.  
5-1  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CABINET FRONT VIEW  
5-2  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MONITOR AND LAMP FIXTURE MOUNTING  
5-3  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CABINET REAR VIEW  
5-4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CONTROL PANEL INSTALLATION  
5-5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CONTROL PANEL & HOUSING ASSEMBLY A-23467  
A-21939-1  
A-23469  
20-9841.1  
01-11996  
RM-42-01  
4408-01120-00  
4108-01219-11  
03-7655-8  
03-7655-12  
4308-01123-20B  
20-9347  
4106-01115-12  
4408-01128-00  
04-11089  
03-8338-1  
04-12850  
4420-01141-00  
4320-01164-20B  
5731-06569-00  
4106-01001-10  
5733-15299-00  
16-10272-1  
01-11955  
03-9796.1  
04-12403.1  
31-1768  
31-3478.1  
31-3479-1  
31-3479-2  
31-3479-3  
5-6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
PLAYER PANEL ASSEMBLY A-23469  
5-7  
Download from Www.Somanuals.com. All Manuals Search And Download.  
PLAYER PANEL EXPLODED VIEW  
A-21939-1  
4108-01193-10B  
03-9796.1  
31-3478.1  
04-12403.1  
04-12402.1  
RM-41-02  
5-8  
Download from Www.Somanuals.com. All Manuals Search And Download.  
COIN DOOR ASSEMBLY  
CASH DOOR ASSEMBLY  
03-8863  
5580-13476-00  
5-9  
Download from Www.Somanuals.com. All Manuals Search And Download.  
49-WAY JOYSTICK ASSEMBLY A-21939-1  
AND BUTTON ASSEMBLY 20-10209-X  
5-10  
Download from Www.Somanuals.com. All Manuals Search And Download.  
ELECTRONICS ASSEMBLY A-23483  
5-11  
Download from Www.Somanuals.com. All Manuals Search And Download.  
POWER SUPPLY 20-10167  
*Note:  
5-12  
Download from Www.Somanuals.com. All Manuals Search And Download.  
SOUND I/O CARD A-23431  
Field Replaceable Parts  
Description  
Location  
Part Number  
Amplifier, 20W, TDA 7204A  
Capacitor, 2200 µF, 16V  
Capacitor, 2200 µF, 25V  
U19, U20  
C310  
C254  
5370-14146-00  
5040-15904-00  
5040-14630-00  
5520-14602-00  
5520-14595-00  
5520-15159-00  
5705-12638-00  
5370-14146-00  
5521-13806-06  
A-5343-45994-2  
5882-13046-00  
Crystal, 4 MHz, Type HC49U  
Crystal, 16 MHz, Type HC49U  
Crystal, 20 MHz, 3-Lead Type  
Heatsink, TO-220, Type 5298b  
IC, TDA7240V, 20W Amplifier  
Oscillator, 33 MHZ, TTL, Tri-State  
ROM, Sound Boot  
Y2  
Y3  
Y1  
U19, U20  
U19, U20  
U3  
U44  
Any Jumper  
Shunt, 0.025” Square Pins  
CPU BOARD ASSEMBLY A-23429  
5-13  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Field Replaceable Parts  
Description  
Location  
Part Number  
Capacitor, 2200 µF, 16V, Radial  
C24, C115, C209,  
5040-15904-00  
C229, C294  
Heatsink, TO-220, Small  
Heatsink, TO-220, Type 5298b  
PLD, CPU Configuration  
Regulator, CS5203a  
ROM, Boot  
U5  
U15  
U22  
U5  
U27  
U28  
5705-14562-00  
5705-12638-00  
A-22912  
5250-16015-00  
A-5343-45994-1  
For Future Use  
ROM, Expansion  
5-14  
Download from Www.Somanuals.com. All Manuals Search And Download.  
BANSHEE VIDEO CARD 20-10516  
No Field-Replaceable Parts  
5-15  
Download from Www.Somanuals.com. All Manuals Search And Download.  
AUXILIARY ADAPTER CARD ASSEMBLY 04-12652  
No Field-Replaceable Parts  
I-40 BOARD ASSEMBLY 04-11089  
No Field-Replaceable Parts  
5-16  
Download from Www.Somanuals.com. All Manuals Search And Download.  
OTHER PARTS  
Bulbs, Filters and Fuses  
Ballast, 15W..................................................................................................................................20-10481.1  
Bulb, #555 6.3V, 0.25A, Wedge-Based Light....................................................................................24-8768  
Fuse, 1ASB, 250V ................................................................................................................. 5731-06569-00  
Fuse, 3ASB, 250V, 3AG........................................................................................................ 5731-10356-00  
Holder, 1 x 3AG, ¼” Terminal Fuse....................................................................................... 5733-15299-00  
Tube, Fluorescent, 15W, 18.............................................................................................................24-8809  
Cables  
Braid, Ground with ¼” Terminal...................................................................................................H-22327-86  
Cable, Coin Meter Extension............................................................................................................ H-22786  
Cable, Disk Drive Fan.................................................................................................................... H-22900.2  
Cable, IDC AC .................................................................................................................................. H-20353  
Cable, Main Harness (JAMMA)..................................................................................................... H-22824.1  
Cable, Ribbon, 40-Pin............................................................................................................ 5795-15344-07  
Cable, Ribbon, 20-Pin............................................................................................................ 5795-10937-09  
Cable, Shielded Video .....................................................................................................................20-10493  
Cable, Stereo Speaker ..................................................................................................................... H-22758  
Cable, Fluorescent Lamp and Electronic Ballast.............................................................................. H-22507  
Harness, Cabinet AC........................................................................................................................ A-22693  
Documents  
Card, Game Information ..................................................................................................................16-10650  
Manual, SportStation, 25........................................................................................................ 16-40094-101  
Kit, Spare Parts  
Kit, Spare Parts................................................................................................................................. A-22561  
Leveler, Leg Adjustment, 3” ........................................................................................................08-7377  
Wrench, T-20, Long Arm Tamper-Resistant (Torx®)..................................................................20-9620  
Meter, Coin  
Meter, 5V, 2W Coin (with Diode)........................................................................................... 5580-13476-00  
5-17  
Download from Www.Somanuals.com. All Manuals Search And Download.  
LINE CORD APPLICATION TABLE  
Part  
Number  
Country  
USA  
UK  
Italy  
Japan  
New Zealand  
Germany  
Spain  
Denmark  
Finland  
Holland  
Norway  
Switzerland  
Hungary  
Canada  
Austria  
France  
Australia  
Belgium  
TYPICAL I.E.C. LINE CORD WITH INLINE FEMALE PLUG  
5-18  
Download from Www.Somanuals.com. All Manuals Search And Download.  
COIN DOOR APPLICATION TABLE  
Part  
Number  
Country  
Australia  
Austria  
Belgium  
Canada  
Denmark  
Finland  
France  
Germany  
Holland  
Hungary  
Italy  
Japan  
New Zealand  
Norway  
Spain  
Switzerland  
UK  
USA  
5-19  
Download from Www.Somanuals.com. All Manuals Search And Download.  
NOTES  
5-20  
Download from Www.Somanuals.com. All Manuals Search And Download.  
TM  
SPORTSTATION  
C H A P T E R  
S I X  
WIRING  
WARNING: Failure to reconnect ground wires or replace metal shields and covers with  
mounting hardware installed and properly tightened may result in radio frequency interference.  
6-1  
Download from Www.Somanuals.com. All Manuals Search And Download.  
JAMMA Chart  
Function  
Ground  
Ground  
+5VDC  
+5VDC  
-5VDC  
+12VDC  
Key  
Coin Counter 2  
Not Used  
Speaker -, Left  
Speaker -, Right  
Video Green  
Video Sync  
Service Credits  
Slam Tilt  
Coin 2  
2 Start  
2 Up  
2 Down  
2 Left  
Wire Color  
Black  
Black  
Red  
Red  
Yellow  
Orange  
N/C  
Brown-Red  
N/C  
Brown-Gray  
Brown-White  
Yellow-Green  
Yellow-White  
White-Gray  
Black-Green  
Black-Red  
Violet-White  
Violet-Black  
Violet-Brown  
Violet-Red  
Violet-Orange  
Violet-Yellow  
Violet-Green  
Violet-Blue  
Violet  
Pin  
Function  
Wire Color  
Pin  
A
B
C
D
E
F
H
J
Ground  
Ground  
+5VDC  
+5VDC  
-5VDC  
+12VDC  
Key  
Coin Counter 1  
Not Used  
Speaker +, Left  
Speaker +, Right  
Video Red  
Video Blue  
Video Ground  
Test  
Coin 1  
1 Start  
1 Up  
1 Down  
Black  
Black  
Red  
1
2
3
4
5
6
7
8
Red  
Yellow  
Orange  
N/C  
Brown  
K
L
N/C  
9
Red-Gray  
Red-White  
Yellow-Red  
Yellow-Blue  
Yellow-Black  
Black-Blue  
Black-Brown  
White  
White-Black  
White-Brown  
White-Red  
White-Orange  
White-Yellow  
White-Green  
White-Blue  
White-Violet  
N/C  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
M
N
P
R
S
T
U
V
W
X
Y
Z
a
1 Left  
1 Right  
1 Jump  
1 Pass  
2 Right  
2 Jump  
2 Pass  
2 Turbo  
Not Used  
Not Used  
Ground  
b
c
d
e
1 Turbo  
Not Used  
Not Used  
-5V Ground  
Ground  
N/C  
Black  
Black  
Yellow-Brown  
Black  
Ground  
f
Solder Side of Circuit Board  
Component Side of Circuit Board  
Control Panel Wires That Aren’t Part of Main JAMMA Harness  
Function  
Wire Color  
Black  
Red  
Not Connected  
Gray-White  
Gray-Black  
Gray-Brown  
P14-  
Function  
Wire Color  
P7-  
4 Digital Ground  
+5 Volts  
Unused  
4 Start  
4 Stick Up, Bit 0  
4 Stick Down, Bit 1  
1
2
3 Digital Ground  
Unused  
Black  
1
2
Not Connected  
Not Connected  
Blue-White  
3/4/15 Unused  
3/4/15  
5
6
7
3 Start  
3 Stick Up, Bit 0  
3 Stick Down, Bit Blue-Brown  
1
6
7
8
Blue-Black  
4 Stick Left, Bit 2  
4 Stick Right, Bit 3  
4 Button A, Jump  
4 Button B, Pass  
4 Button C, Turbo  
4 Button D (N/U)  
Gray-Red  
8
9
10  
11  
12  
13  
3 Stick Left, Bit 2  
3 Stick Right, Bit 3 Blue-Orange  
3 Button A, Jump  
3 Button B, Pass  
3 Button C, Turbo  
3 Button D (N/U)  
Blue-Red  
9
Gray-Orange  
Gray-Yellow  
Gray-Green  
Gray-Blue  
10  
11  
12  
13  
14  
Blue-Yellow  
Blue-Green  
Blue  
Gray-Violet  
Blue-Violet  
D.C. Power Source Voltage Limits  
Function  
Range Limits  
ID  
Function  
Range Limits  
-4.75V to -5.25V  
ID  
Digital Circuits  
Audio, DBV  
+4.90V to +5.10V  
+11.5V to +12.5V  
+5V  
+12V  
Audio, Lights  
NOTE: +5V is adjustable at the Power Supply  
-5V  
6-2  
Download from Www.Somanuals.com. All Manuals Search And Download.  
6-3  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Power Wiring Chart  
6-4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CABINET WIRING DIAGRAM  
6-5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CONTROL PANEL WIRING DIAGRAM  
6-6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CONTROL WIRING DIAGRAM  
(49-WAY JOYSTICK)  
POSITION LOGIC TABLE  
DIRECTION  
FULLY  
LEFT  
MODERATELY  
LEFT  
SLIGHTLY  
LEFT  
DEAD  
CENTER  
SLIGHTLY  
RIGHT  
MODERATELY  
RIGHT  
FULLY  
RIGHT  
FULLY  
UP  
01110111  
(00)  
01110011  
(01)  
01110001  
(02)  
01110000  
(03)  
01111100  
(04)  
01111110  
(05)  
01111111  
(06)  
MODERATELY  
UP  
00110111  
(07)  
00110011  
(08)  
00110001  
(09)  
00110000  
(10)  
00111100  
(11)  
00111110  
(12)  
00111111  
(13)  
SLIGHTLY  
UP  
00010111  
(14)  
00010011  
(15)  
00010001  
(24)  
00010000  
(24)  
00011100  
(24)  
00011110  
(19)  
00011111  
(20)  
DEAD  
00000111  
(21)  
11000111  
(28)  
00000011  
(22)  
11000011  
(29)  
00000001  
(24)  
11000001  
(24)  
00000000  
(24)  
11000000  
(24)  
00001100  
(24)  
11001100  
(24)  
00001110  
(26)  
11001110  
(33)  
00001111  
(27)  
11001111  
(34)  
CENTER  
SLIGHTLY  
DOWN  
MODERATELY  
DOWN  
11100111  
(35)  
11100011  
(36)  
11100001  
(37)  
11100000  
(38)  
11101100  
(39)  
11101110  
(40)  
11101111  
(41)  
FULLY  
DOWN  
11110111  
(42)  
11110011  
(43)  
11110001  
(44)  
11110000  
(45)  
11111100  
(46)  
11111110  
(47)  
11111111  
(48)  
NOTE: 1. Connector pin sequence for the above data is as follows: 9 8 7 6 5 4 3 2 referred to ground at pin 12.  
2. Numbers in parentheses are found in the Switch Test. Program does not use the “slightly” positions.  
6-7  
Download from Www.Somanuals.com. All Manuals Search And Download.  
SOUND I/O BOARD ASSEMBLY A-23431  
6-8  
Download from Www.Somanuals.com. All Manuals Search And Download.  
SOUND I/O BOARD JUMPER POSITION TABLE *  
Jumper  
Location  
Function  
Meaning  
Position  
State  
J1  
Near U9 & Crystal Y3  
I/O Connector P2  
Input Mode  
Pins 1 & 2  
(Note 1)  
Output Mode  
Positive Sync  
Pins 2 & 3  
J2  
Between U35 & U10  
Near U15  
Video Sync  
Jumper Not  
Installed  
Negative Sync  
Input Mode  
Pins 1 & 2  
Pins 1 & 2  
Pins 2 & 3  
J3  
(Note 2)  
I/O Connector P4  
Output Mode  
J4  
J5  
None  
Between U15 &  
None  
I/O Connector P4  
Not Used  
Input Mode  
None  
Pins 1 & 2  
---  
(Note 2) Connector P2  
Output Mode  
Pins 2 & 3  
J6  
J7  
J8  
None  
None  
Between U9 &  
None  
None  
I/O Connector P2  
Not Used  
Not Used  
Input Mode  
None  
None  
Pins 1 & 2  
---  
---  
(Note 1) Connector P4  
Output Mode  
Pins 2 & 3  
Notes  
1. Configure I/O port P2 by setting both jumpers J1 and J8 to input or output mode.  
2. Configure I/O port P4 by setting both jumpers J3 and J5 to input or output mode.  
6-9  
Download from Www.Somanuals.com. All Manuals Search And Download.  
SOUND I/O BOARD LED INDICATOR STATUS TABLE  
LED  
Location  
Function  
Color  
State  
Meaning  
Off  
On  
Blinking  
Off  
--  
--  
--  
LED1  
(Note 1)  
Near U11  
Not Used  
(Remains Off)  
Green  
Not in Use (No Game Linking)  
LED2  
(Note 2)  
Near U34 & Crystal  
Y1  
Linking Connector  
Status  
Green  
On  
Off*  
On*  
Link Continuity Good  
No Power  
LED3  
(Note 2)  
LED4  
(Note 2)  
LED5  
Near the JAMMA  
Connector  
Near U35 &  
Connector P14  
Near Connector  
P23  
Near U34 & Crystal CPU Linking Activity  
Y1  
-5V Power Indicator  
Red  
Red  
Red  
Red  
Normal Operation  
+12V Power  
Indicator  
+5V Power Indicator  
Off  
On  
Off  
On  
Off  
On  
No Power  
Normal Operation  
No Power  
Normal Operation  
(Note 2)  
Not in Use  
CPU Communicating with  
LED6  
(Note 2)  
Ethernet Controller  
Near U34 & Crystal Linking Transmitting  
Red  
Off  
On  
Not in Use (No Game Linking)  
LED7  
Y1  
Data  
Sending Data  
(Note 2)  
Blinking  
Off  
Normal Operation  
No Sound Boot ROM  
Near U14 & Crystal  
Y1  
Audio Activity  
Yellow  
LED8  
On  
Locked Up  
(Note 1)  
Blinking  
Off  
Normal Operation  
Not in Use (No Game Linking)  
LED9  
(Note 2)  
Near U34 & Crystal  
Y1  
Near U44 & Crystal  
Y2  
Linking Receiving  
Data  
Yellow  
Green  
On  
Off  
On  
Receiving Data  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
LED10  
(Note 1)  
Not Used  
(Remains On)  
Blinking  
Off  
On  
Blinking  
Off  
On  
Blinking  
Off  
On  
Blinking  
Near U44 & Crystal  
Y2  
Red  
LED11  
(Note 1)  
Not Used  
(Remains On)  
Near U44 & Crystal  
Y2  
Yellow  
Yellow  
LED12  
(Note 1)  
Not Used  
(Remains On)  
Near U44 & Crystal  
Y2  
LED13  
(Note 1)  
Not Used  
(Remains On)  
Notes  
1. Software controls this LED. Indications are game and revision-specific. Changing the EPROMs on this board  
may alter the function of this LED. Firmware damage may also cause new of different LED behavior.  
2. Hardware controls this LED. Indications depend on hard-wired circuitry. A change in normal LED behavior  
may indicate a circuit fault. Changing the EPROMs on this board shouldn’t alter the function of this LED.  
6-10  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CPU BOARD INDICATOR AND SWITCH LOCATIONS  
CPU BOARD SWITCH  
Switch  
S1*  
Location  
Edge Near U10  
and U12  
Function  
Resets and  
Restarts Game  
Positions  
State  
Off  
On  
Meaning  
Normal Operation  
Forced Reset  
2
*Notes  
This switch resets the CPU Board without shutting off power at the power supply.  
6-11  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CPU BOARD JUMPER LOCATION TABLE  
Jumper  
J1  
J2  
J3  
J4  
J5  
J6  
Located  
Near…  
U28 &  
Connector P5  
U22 & U27  
CPU BOARD JUMPER POSITION TABLE  
ROM Type  
Default  
Options*  
J1  
J2  
J3  
J4  
J5  
J6  
Boot  
(U27)  
27C080, 1M X 8, EPROM  
27C040, 512K x 8, EPROM  
27C010, 128K x 8, EPROM  
29F040, 512K x 8, Flash  
29F020, 256K x 8, Flash  
29F010, 128K x 8, Flash  
1-2  
1-2  
1-2  
2-3  
1-2  
1-2  
2-3  
1-2  
1-2  
1-2  
1-2  
1-2  
1-2  
1-2  
1-2  
2-3  
2-3  
2-3  
1-2  
1-2  
2-3  
1-2  
1-2  
1-2  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
Expansion  
(U28)  
27C080, 1M x 8, EPROM  
27C040, 512K x 8, EPROM  
27C010, 128K x 8, EPROM  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
2-3  
1-2  
1-2  
--  
--  
--  
External  
Boot  
Boot from CPU ROM  
Boot from SIO ROM  
--  
--  
--  
--  
--  
--  
--  
--  
--  
--  
1-2  
Re-  
moved  
*Notes  
1. --  
= Not Applicable  
2. Memory type numbers shown are for blank parts. Your game requires programmed parts.  
6-12  
Download from Www.Somanuals.com. All Manuals Search And Download.  
CPU BOARD LED INDICATOR STATUS TABLE  
Device  
Location  
Function  
Color  
State  
Meaning  
Off  
Insufficient Power  
LED1  
Near U6, U7 &  
U16  
3.3V CPU  
Power  
Red  
On  
Blinking  
Off  
Power OK  
Indicator  
Power Supply Fault  
Disk Not in Use  
LED2  
RP63  
Near U28 &  
Connector P5  
Hard Disk  
Drive  
Activity  
Green  
Red  
On  
Locked Up Disk  
Normal Disk Activity  
Blinking  
Off*  
Near U22 &  
U26  
Indicator  
See Note 3, Below.  
On*  
Blinking*  
Sequentially  
Notes  
1. LED1 monitors CPU power (+3.3 volts). If his LED is off or blinking, investigate processor circuits. If other  
LEDs are off or blinking at the same time, check +5-volt circuits or the game power supply.  
2. LED2 flashes when the hard disk is operating during game play. LED2 may light continuously during startup.  
If this LED remains lighted, the hard drive may be locked up or faulty.  
3. Software controls RP63. In this game, RP63 initially indicates program startup stages. This LED is a seven-  
segment, alphanumeric display device. Normally, RP63 displays a lowercase “b,” or an “O” pattern with  
sequentially blinking segments. During Self-Test screens, RP63 displays a “bouncing bar” that resembles a  
hyphen (“-“).  
6-13  
Download from Www.Somanuals.com. All Manuals Search And Download.  
VIDEO BOARD INDICATOR AND SWITCH LOCATIONS  
Note  
This video board has no jumpers or LEDs.  
6-14  
Download from Www.Somanuals.com. All Manuals Search And Download.  
NOTES  
6-15  
Download from Www.Somanuals.com. All Manuals Search And Download.  
TM  
SPORTSTATION  
C H A P T E R  
S E V E N  
TROUBLESHOOTING  
NOTICE: The term VGM refers to the video game machine.  
CAUTION: This VGM uses complex electronic components that are very sensitive to  
static electricity. Observe the following precautions before handling VGM electronics.  
Failure to do so may void your warranty and could damage electronic assemblies.  
Before servicing electronics, turn off AC power to the VGM. Wait for capacitors to discharge.  
Before touching or handling electronic assemblies, discharge static electricity on your body. To  
discharge this static, begin by connecting the line cord to a grounded outlet. Don’t turn on the  
VGM! Next, touch the safety ground stud of the power supply chassis.  
Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport VGM  
circuit boards. Transport the hard drive in its shipping container.  
Don’t remove or connect electronic assemblies when cabinet power is on. Otherwise, you’ll  
damage electronic assemblies and void the VGM warranty.  
After you complete maintenance or service, replace ground wires, shields, safety covers, etc.  
Install and tighten ground and mounting screws.  
7-1  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Coin Mechanism and Pricing Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
Improper settings at  
Pricing Menu  
From Coin Options Menu, choose PRICING  
OPTIONS MENU. Verify that units and credits  
are set correctly.  
VGM (video game machine)  
accepts currency or tokens,  
but number of credits per  
coin or bill is incorrect.  
Incorrect pulse width  
on bill validators  
1. Consult bill validator manufacturer’s literature.  
Adjust pulse width on validator to long setting.  
2. Retest validator operation.  
1. Check that cabinet wiring is correct for this VGM.  
2. Assure that coin meter and coin switches  
connect properly to control input wires.  
1. Verify that coin mechanism works correctly by  
testing it in working VGM.  
Faulty wiring  
Faulty coin  
mechanism  
2. If mechanism is bad, replace it.  
1. Unlock and open cash door. Empty cash box.  
Inspect revenue for counterfeit currency.  
2. Check vault. Remove any items that block path  
from mechanism.  
Improper currency  
VGM won’t accept currency  
or tokens.  
1. Unlock and open coin door. Check each  
mechanism for proper mounting.  
2. Remove mechanism.  
VGM won’t start.  
Faulty coin  
mechanism  
Audio and video are present.  
3. Clear currency path.  
4. Reinstall mechanism and latch it.  
5. Enter Menu System by pressing and holding  
TEST MODE switch inside coin door. From Main  
Menu, choose CONTROLS TEST. Use tests to  
confirm operation of coin switches.  
1. Verify that mechanism is level after doors close.  
2. Repair or replace coin door if it is bent or  
damaged.  
Tilted coin  
mechanism or VGM  
3. If necessary, adjust cabinet leg levelers to keep  
mechanisms vertical.  
Burned-out bulb  
Open fuse circuit  
1. Burned-out bulbs may appear white or darkened.  
Check continuity with DVM.  
2. Replace burned-out bulb with same type.  
Coin indicators don’t light  
1. Check fuse continuity with DVM.  
2. If fuse is blown, replace fuse with same type.  
3. If fuse isn’t blown, check wiring.  
CAUTION: Don’t remove or install any connector when power is turned on. Installation  
under power will damage the circuit boards or hard disk drive and void the warranty.  
Typical Coin Mechanism Mounting  
7-2  
Download from Www.Somanuals.com. All Manuals Search And Download.  
VGM Startup Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Check that VGM power switch is on.  
2. Inspect electronics to see if fans are turning. If  
not: Is power supply connected to its power  
cable? Is power supply turned on?  
3. Plug VGM into AC power outlet. Verify presence  
of AC line voltage.  
Power problem  
VGM (video game machine)  
doesn’t start.  
VGM appears completely  
non-functional.  
Turn off VGM power. Unplug AC line cord. Check  
line voltage switch. If necessary, set it to agree  
with local AC line voltage. Retest VGM.  
Improper line voltage  
switch setting  
No audio  
1. Turn off VGM power. Examine AC fuse on power  
supply.  
2. Examine DC fuses inside coin door vault.  
3. Replace faulty fuses with identically rated parts.  
4. Turn on VGM power. If fuse opens again, check  
DC wiring harness and connectors.  
No illumination  
No video display  
Open fuse  
1. Remove line cord. Test line cord, power plug,  
and IEC connector for breaks or damage. Verify  
continuity of each wire in cord. Install cord at  
power chassis. Press connector firmly to seat it.  
2. Check other cables in same manner.  
3. Assure that cabinet wiring harness connectors  
fully seat in corresponding power supply and  
board connectors.  
Faulty wiring  
4. Inspect wiring for breaks or damage.  
Turn off power for one minute and turn VGM on  
again. Power On Self-Test checks electronics.  
Faulty circuit boards  
Typical Location of Power Supply and Line Cord  
7-3  
Download from Www.Somanuals.com. All Manuals Search And Download.  
VGM Startup Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Inspect circuit boards under low-light conditions.  
LEDs glow if processor circuits receive voltage.  
Fan should be turning. These indications prove  
presence of DC from power supply. Still,  
voltages or signals may not be normal.  
2. Turn on VGM power. Using 20-volt DC setting on  
digital voltmeter, measure DC voltages at power  
connector pins.  
Power problem  
VGM (video game machine)  
appears non-functional.  
Currency acceptor price  
indicator is illuminated.  
3. Using 2-volt AC setting on digital voltmeter,  
measure same DC voltages as above. Any  
reading indicates ripple or noise. In that case,  
service power supply.  
Turn off VGM power. Assure that wiring harness  
connectors attach and fully seat onto mating  
board connectors.  
Faulty wiring  
Improper jumper or  
DIP switch settings  
Verify that circuit board jumpers are set as  
intended. Check DIP switch settings.  
Run power-up self-test sequence. Note errors or  
failures during tests. Compare LEDs with LED  
indicator status charts. Note discrepancies.  
Faulty circuit boards  
CAUTION: Don’t remove or install any connector while power is turned on. Doing so  
will damage circuit boards or hard disk drive, and void warranty.  
Front View Of Coin Door  
Interior View Of Electronics  
7-4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
VGM Startup Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Unlock and open coin door. Check each  
currency acceptor to assure proper mounting.  
Verify that each release latch is closed and  
locked. Does mechanism accept and reject  
currency correctly? Test mechanism with good  
and bad coins.  
Faulty coin  
mechanism  
VGM (video game machine)  
doesn’t start.  
VGM accepts currency or  
tokens.  
2. Inspect to see if external acceptor indicators  
(Pricing, Flashing Arrows, etc.) are lit.  
Audio and video are present.  
3. Verify that each acceptor operates properly by  
placing it in working VGM. Replace bad parts.  
1. Enter Menu System by pressing and holding  
TEST MODE switch inside coin door. From Main  
Menu, choose CONTROLS TEST. Use tests to  
confirm operation of each switch.  
Faulty switches  
2. Assure that no loose parts or wires are caught in  
switch contacts.  
3. Check for continuity in each suspect switch  
connection (Common to Normally Open or  
Common to Normally Closed).  
4. Replace faulty switches (bent levers, broken  
actuators, etc.).  
1. Assure that no wires are caught in hinges,  
latches or switch contacts.  
Faulty wiring  
2. Check wiring continuity from circuit board  
connectors to acceptors.  
Interior View of Coin Door and Cash Door  
7-5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Audio Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. From Main Menu, choose VOLUME LEVEL.  
Check that Attract Music is on (enabled). Verify  
that all volume levels are set well above zero.  
2. If necessary, change levels to make VGM  
audible.  
1. From Main Menu, enter Diagnostics Menu.  
Select SOUND SUBSYSTEM TEST. Test  
checks entire sound system.  
Improper volume  
setting  
No audio  
Video is present  
VGM (video game machine)  
appears to operate normally  
Faulty SIO Board  
2. Run power-up self-test sequence. Note errors  
that VGM finds during tests. Compare Sound I/O  
Board (SIO) LEDs with LED indicator status  
charts. Note discrepancies.  
3. Verify proper operation of SIO Board by placing it  
in working VGM.  
4. If board is faulty, replace it.  
1. Check that cabinet wiring is correct for this VGM.  
2. Verify that cabinet wiring provides separate wires  
(not common return) for each speaker.  
3. Check connection of all cabinet ground wires.  
Using 2 Volt AC setting on digital voltmeter,  
measure voltages at speaker terminals. Any  
reading indicates ripple or noise. In that case,  
service power supply.  
1. Turn off VGM power. Remove grilles and check  
speakers. Assure that speakers are full range  
(100 to 10,000 Hz response) and rated for at  
least 20 watts. Woofers must be rated for at least  
40 watts.  
Faulty wiring  
Constant low hum from all  
speakers.  
Faulty power supply  
Faulty or improper  
speaker  
Audio is distorted, muffled or  
has missing frequencies.  
2. Verify proper speaker operation by connecting  
speaker in question to working VGM.  
3. If speaker is faulty, replace it.  
Multiple-speaker  
installations:  
Check  
for  
Faulty wiring  
reversed wires at one speaker. Weak low  
frequencies and thin or hollow sound quality is  
symptom of incorrectly phased speakers. Sound  
tests may not detect this condition, but you can  
hear it during VGM operation.  
1. From Main Menu, choose SOUND TEST.  
Recheck speakers with audio signals provided  
by test.  
2. Verify proper speaker operation by connecting  
speaker in question to working VGM.  
Faulty speaker  
Faulty circuit board  
Dead sound channel  
3. If speaker is faulty, replace it.  
1. From Main Menu, enter Diagnostics Menu.  
Select SOUND SUBSYSTEM TEST. Test  
checks entire sound system.  
2. Run power-up self-test sequence. Note errors  
that VGM finds during tests. Compare circuit  
board LEDs with LED indicator status charts.  
Note discrepancies.  
3. Verify SIO Board operation by connecting board  
to working VGM.  
4. If board is faulty, replace it.  
Verify that cabinet wiring is correct. Assure that  
all speakers connect to audio wires. Check for  
broken or shorted wires.  
Faulty wiring  
7-6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Joystick Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
Enter game Menu System by pressing and  
holding TEST MODE switch inside coin door.  
From Diagnostics Menu, choose SWITCH TEST.  
Operate joystick in question. Check for proper  
readings of up, down, left and right.  
Faulty switch  
Players complain that  
joystick operates erratically  
or unreliably  
1. Check for wires caught in door hinges, latches or  
switch contacts.  
Game starts normally  
Faulty switch wiring  
2. Verify that harness connectors are attached and  
fully seated.  
3. Assure that joystick switches connector properly  
to control input wires.  
4. Check joystick cable ground connections.  
5. Check that cabinet wiring is correct for this VGM  
(video game machine).  
1. Inspect joystick for: Missing, loose or damaged  
parts, torn rubber T-band, etc.  
2. Replace bad parts.  
Faulty mechanical  
parts  
Clean dust out of optos with swab and cleaner.  
Don’t apply cleaner directly into opto. Never use  
solvents!  
Dirty optos  
Check fuses on I-40 Joystick Interface Board  
inside player control panel. Each joystick has its  
own fuse.  
Faulty joystick fuse  
1. If joystick fuses are okay, install joystick in  
working VGM (video game machine) and retest  
it.  
Faulty joystick  
electronics  
2. If joystick still doesn’t work, replace it.  
1. If joystick works in second VGM, I-40 Joystick  
Interface Board may be bad.  
Faulty I-40 Joystick  
Interface Board  
2. Replace board and retest joystick.  
Joystick Parts  
7-7  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Video Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
Verify connection of AC Power to video monitor.  
Inspect CRT neck in dim light. Glowing filament  
near CRT base proves that some monitor  
circuits receive power. Still, voltages or signals  
may not be normal.  
Power problem  
Monitor appears non-  
functional  
Audio is present  
1. Turn off VGM power. Verify that video signal and  
Remote Adjustment Board connectors seat  
properly on Video Monitor Board.  
2. Assure that video cables connect to circuit  
boards.  
Faulty wiring  
VGM (video game machine)  
controls operate normally  
3. Assure that no wires are caught on chassis or  
mounting brackets.  
Improper monitor  
adjustments  
Check that BRIGHTNESS (intensity) and  
CONTRAST are set above their minimum  
levels.  
1. Examine AC line fuse on Video Monitor Board. If  
fuse is faulty, replace it with identical fuse.  
2. If fuse is good: Verify that video monitor operates  
correctly by placing it in working VGM.  
Faulty monitor  
circuitry  
3. If monitor is bad: Check monitor power supply.  
4. If power supply is good: Check monitor  
horizontal output transistor and related circuitry.  
WARNING: HIGH VOLTAGE. VGM monitors generate and store potentially lethal high  
voltages. Avoid touching any part of the monitor until power has been off for some  
time. A picture tube can maintain a hazardous charge for up to several days. Only  
qualified technicians should service monitors. Turn off the power, unplug the VGM and  
discharge the CRT before attempting service. Even properly discharged tubes can  
revert to a highly charged state, without reapplication of power.  
WARNING: In normal operation, the monitor doesn’t require isolation from AC line  
voltage. During bench servicing, you may need to operate the monitor outside the  
cabinet. If you do, isolate the monitor from line voltage with an isolation transformer.  
CAUTION: Don’t operate the monitor without the Remote Adjustment Board.  
Typical Cutaway Rear View  
7-8  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Video Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Verify that hard disk drive is correct for this VGM  
(video game machine). Label on drive records  
manufacturer name, assembly number and  
program version.  
2. Verify that circuit boards are correct for this  
VGM. Label on each board records manufacturer  
name, assembly number and hardware version.  
3. Verify that ROM instruction set is correct for this  
VGM. VGM set only has one ROM. Label on  
ROM records assembly number and software  
version.  
Improper components  
Game screens don’t appear  
No audio  
Power-up self-test runs  
1. Turn VGM on. Immediately look under hard  
drive. Hard Drive Activity LED flashes if drive is  
operating properly.  
Hard drive problems  
2. Allow VGM to load normally. Note and record  
any error messages that occur during self-test.  
3. Remove hard drive and install it in working VGM.  
If symptom recurs there, hard drive is faulty.  
Replace it.  
Remove diskettes from room. Demagnetize  
monitor with external degaussing coil. Take care  
not to magnetize neighboring VGMs. Monitor  
may be on or off for this procedure.  
Picture tube aperture  
mask is magnetized  
Blotches of color appear on  
screen  
1. Turn on VGM (video game machine).  
2. Press and hold TEST MODE to enter Menu  
System. At Main Menu, select Monitor Tests  
Menu. Run through Crosshatch, Red, Green and  
Blue screens to find clearest display of problem.  
3. Display screen with greatest problem.  
4. Display Crosshatch Screen. Locate purity and  
static convergence ring magnets on back of  
monitor neck. Watch screen in mirror. Adjust  
Picture tube purity or  
static convergence is  
out of alignment  
White areas in center of  
screen appear tinged with  
color  
Object edges have fringe of  
one or more colors  
magnets  
instructions from monitor manufacturer.  
5. Display Crosshatch Screen. Touch  
adjustments while watching screen in mirror.  
to  
minimize  
problem.  
Follow  
up  
1. VGM only outputs VGA video. Press and hold  
TEST MODE to enter Menu System. At Main  
Menu, select DIP Switch Test Menu.  
2. Locate DIP switch bank U12 on the Sound I/O  
Board.  
Someone set DIP  
switch for resolution  
lower than VGA  
Background of Attract Mode  
screens seems out of sync  
Words on screen read OK  
3. Turn off switch 2.  
4. Reenter Attract Mode and check screens.  
CAUTION: Don’t operate the monitor without its Remote Adjustment Board.  
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a  
fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet  
or more from the implosion.  
7-9  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Video Troubleshooting Table, continued  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
Have service bureau dynamically reconverge  
monitor. This procedure requires removing and  
repositioning yoke. Service bureau must follow  
instructions from monitor manufacturer.  
White areas at screen edges  
appear tinged with color  
Picture tube dynamic  
convergence is out of  
alignment  
Dots at screen edges appear  
oval or cylindrical  
1. Check connectors and cables for wiring  
continuity. Video cables connect graphics card to  
circuit boards, and then to video monitor.  
2. Assure connection of all cabinet ground wires,  
especially at video monitor chassis.  
Faulty wiring  
Video tears or rolls, or has  
black bar down middle of  
screen  
1. Check video monitor operation by connecting it  
to working VGM (video game machine).  
2. Assure that video monitor is correct type for this  
VGM. Video monitors with wrong resolution can’t  
lock sync.  
Faulty monitor  
circuitry  
1. Check to see if Video Board puts out type of  
sync that your monitor requires.  
Improper sync signals  
2. Verify that jumpers are set correctly for monitor.  
3. If necessary, add or remove video sync jumper  
at Sound I/O Board jumper block J10. With no  
pins connected (or pins 2 and 3 connected),  
board outputs positive sync. With pins 1 and 2  
connected, board outputs negative sync.  
Move cabinet far away from machines,  
appliances, or competitors’ VGMs.  
Electromagnetic fields  
Check connectors and cables for wiring  
continuity from circuit boards to video monitor.  
Verify that video monitor operates correctly by  
connecting it to working VGM.  
Missing colors  
Faulty wiring  
Faulty monitor color  
drive circuitry  
1. Turn on VGM (video game machine).  
2. Enter Monitor Tests Menu.  
3. Watch Color Bars screen in mirror.  
4. Adjust three bias pots for best colors. (Most  
monitor neck boards include these pots.)  
5. Also check White Screen. Touch up controls.  
6. If whites still seem tinted, have service bureau  
rejuvenate picture tube.  
Maladjusted color  
bias pots  
One color is dimmer or  
brighter than others  
Whites appear tinted  
everywhere on screen  
1. Watch Color Bars screen. Adjust BRIGHTNESS  
and CONTRAST pots for greatest number of  
grays. You’ll find these pots on Monitor Remote  
Control Board, behind coin door.  
2. If pots have no effect, have service bureau  
rejuvenate picture tube.  
Maladjusted  
Picture is dim or faded  
BRIGHTNESS pot or  
subnormal picture  
tube emission  
Enter Monitor Tests Menu. Watch Crosshatch  
Screen while adjusting WIDTH pot for best  
picture. You’ll find this pot on Monitor Remote  
Control Board, behind coin door.  
Maladjusted WIDTH  
pot  
Picture is too narrow  
Picture is too short  
1. Enter Monitor Tests Menu. Watch Crosshatch  
Screen while adjusting HEIGHT pot for best  
picture. You’ll find this pot on Monitor Remote  
Control Board, behind coin door.  
Maladjusted HEIGHT  
pot or damaged  
vertical circuit  
2. If pot has no effect, service vertical output circuit.  
Enter Monitor Tests Menu. Watch Crosshatch  
Screen while adjusting HORIZONTAL POSITION  
pot for best picture. You’ll find this pot on Monitor  
Remote Control Board, behind coin door.  
1. Substitute working yoke.  
Maladjusted  
HORIZONTAL  
POSITION pot  
Picture seems shifted to one  
side  
Shorted turns in yoke  
7-10  
2. Have service bureau converge monitor.  
3. Retest monitor.  
Keystone-shaped picture  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Software Update Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
You skipped steps or  
performed them out  
of sequence.  
Installation error may  
have damaged  
device.  
Return update components to kit, reinstall  
original parts in cabinet, and try process again.  
Update didn’t work  
1. Inspect for bent or broken pins.  
2. If you have another kit, try it.  
3. Ask your distributor to check your floppy disk.  
After update procedure,  
screen reports lower than  
latest version  
Once you’ve updated disk drive, CPU  
instructions must be at correct version to make  
use of new data stored on disk. Be certain that  
boot ROM device resides in proper socket.  
Mismatched boot  
update version and  
hard drive.  
No Attract Mode screens  
Board indicators illuminate,  
but screen is completely  
blank  
1. Install disk ROM. Only use upgrade socket for  
hard disk drive updates. During game play,  
upgrade socket must be empty.  
You may have  
installed devices in  
wrong sockets.  
2. Load ROM contents onto drive.  
3. Remove ROM from game.  
NOTICE: Someday, software updates for your VGM (video game machine) might  
become available. These upgrades may improve your VGM’s performance or add new  
VGM features. Such upgrades tend to appear sometime after factory first releases  
VGM. Contact your distributor for information about updates.  
7-11  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Miscellaneous Problem Troubleshooting Table  
SYMPTOM  
CAUSE  
REQUIRED ACTION  
1. Remove fluorescent tube from its sockets. If you  
find cracks or darkened ends, install new lamp.  
Clean tube.  
2. Check continuity of both fluorescent tube  
filaments.  
Faulty fluorescent  
tube  
Marquee lamp is intermittent  
or non-functional  
VGM (video game machine)  
starts and plays normally  
3. Verify that fluorescent tube operates by placing it  
in working VGM.  
Faulty lamp fixture  
Faulty wiring  
1. Verify that lamp pins make good connection with  
socket contacts.  
2. Check ballast for continuity.  
1. Measure fluorescent lamp AC voltages. Check  
wiring and connector continuity from AC power  
chassis to lamp assembly.  
2. If you find faulty wiring, repair or replace it.  
1. Check bottom and rear of cabinet for blocked  
airflow.  
2. Move VGM away from sources of heat.  
3. Turn off VGM power. Remove dust from vent  
holes with high-power vacuum cleaner.  
1. Check fan wiring and connectors.  
2. If you find faulty wiring, repair or replace it.  
1. Check operation of all fans, including power  
supply fan.  
Obstructed fan  
VGM operates normally  
Cabinet becomes warm after  
several hours of use  
Faulty wiring  
Faulty fan  
2. If fan is faulty, replace it.  
1. Check any assembly (RAM, ROM, Battery, etc.)  
identified in error messages.  
2. Call your authorized distributor for help with  
unresolved screen messages.  
Faulty hardware  
Error messages appear on  
screen  
Fan Location and Mounting  
7-12  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
WARNINGS & NOTICES  
WARNING  
Use of non-Midway parts or circuit modifications may cause serious injury or equipment damage!  
Use only Midway authorized components and parts. Failure to do so will void your warranty and may result in  
incorrect or unsafe operation. Substitute parts or modifications may void the EMC directive or FCC type  
acceptance.  
Federal copyright, trademark and patent laws protect this game. Unauthorized modifications may be illegal under  
Federal law. The modification ban also applies to Midway Games Inc. game logos, designs, publications and  
assemblies. Moreover, facsimiles of Midway equipment (or any feature thereof) may be illegal under federal law,  
regardless of whether or not such facsimiles are manufactured with Midway Games Inc. components.  
WARNING  
Prevent shock hazard and assure proper game operation. Plug this game into a properly grounded outlet. Do not use  
a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin.  
WARNING  
A small portion of the population has a condition which may cause epileptic seizures or momentary loss of  
consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment.  
These persons may experience seizures while watching some kinds of television pictures or playing certain video  
games. People who have not had seizures may nonetheless have an undetected epileptic condition.  
If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g. seizures or loss of  
awareness), consult your physician before using video games.  
We recommend that parents observe their children while they play video games. If you or your child experience the  
following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness,  
disorientation, or convulsions, discontinue use immediately and consult your physician.  
NOTICE  
This video game machine has been tested. It complies with limits for a Class A digital device, under FCC Rules, Part  
15. These limits provide reasonable protection against harmful interference when the equipment operates in a  
commercial environment. This equipment generates, uses and can radiate radio frequency energy. If not installed and  
used according to the instruction manual, this equipment may cause harmful interference to radio communications.  
Operation of this equipment in a residential area is likely to cause harmful interference. If interference occurs, the  
user must correct it at his own expense.  
NOTICE  
When Midway Games Inc. ships a game, it complies with FCC regulations. Your FCC label is proof of compliance.  
Legal repercussions to the owner or distributor may result if the label is missing or damaged. If your game does not  
contain an FCC compliance label, call Midway Games Inc. immediately.  
NOTICE  
You may not reproduce any part of this publication by mechanical, photographic, or electronic means. You may not  
prepare phonograph recordings of this document. You may not transmit this publication or otherwise copy it for public  
or private use, without permission from the publisher.  
COPYRIGHT & TRADEMARK NOTICE  
Entire contents of this manual copyright © 1999 Midway Games Inc. All rights reserved. The following are trademarks  
of Midway Games Inc.: Midway®, SportStation™, NBA Showtime™, NFL Blitz 2000 Gold Edition™. ©1999 NBA.  
©1999 NFLP. Team names and logos are trademarks of indicated teams. The NBA logo is a trademark of the  
National Basketball Association. Officially Licensed Product of the National Basketball Association. The NFL shield,  
Super Bowl and Pro Bowl are trademarks of the National Football League Players. The Players Inc. logo is a  
registered trademark of the NFL Players.  
FOR SERVICE  
Call your Authorized Midway Games Inc. Distributor.  
MIDWAY GAMES INC.,  
3401 N. CALIFORNIA AVE.,  
CHICAGO, ILLINOIS  
60618-5899  
USA  
Download from Www.Somanuals.com. All Manuals Search And Download.  

La Crosse Technology Portable Radio WD 3209 User Manual
Learning Resources Marine Sanitation System LSP 8295 S User Manual
Lenoxx Electronics CD Player CD 566 User Manual
Liebert Air Conditioner 272014 User Manual
Liebert Blowtorch SL 14050 User Manual
Liebherr Refrigerator CS 1660 User Manual
Life Fitness Home Gym 829 User Manual
Mackie Speaker SRM1801 User Manual
Magic Chef Coffeemaker EWCM11TS12 User Manual
Microsoft Computer Accessories 9GD00001 User Manual