Korg Musical Instrument musical instruments User Manual

Operation GGuuiiddee  
Please read this guide first  
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The lightning flash with arrowhead symbol  
within an equilateral triangle, is intended to  
alert the user to the presence of uninsulated  
“dangerous voltage” within the product’s  
enclosure that may be of sufficient magnitude  
to constitute a risk of electric shock to persons.  
IMPORTANT SAFETY INSTRUCTIONS  
• Read these instructions.  
• Keep these instructions.  
• Heed all warnings.  
• Follow all instructions.  
• Do not use this apparatus near water.  
The exclamation point within an equilateral  
triangle is intended to alert the user to the  
presence of important operating and  
maintenance (servicing) instructions in the  
literature accompanying the product.  
• Mains powered apparatus shall not be exposed to dripping or  
splashing and that no objects filled with liquids, such as vases,  
shall be placed on the apparatus.  
• Clean only with dry cloth.  
• Do not block any ventilation openings, install in accordance with  
the manufacturer’s instructions.  
• Do not install near any heat sources such as radiators, heat  
registers, stoves, or other apparatus (including amplifiers) that  
produce heat.  
CAUTION  
Danger of explosion if battery is incorrectly replaced.  
Replace only with the same or equivalent type.  
• Do not defeat the safety purpose of the polarized or grounding-  
type plug. A polarized plug has two blades with one wider than  
the other. A grounding type plug has two blades and a third  
grounding prong. The wide blade or the third prong are provided  
for your safety. If the provided plug does not fit into your outlet,  
consult an electrician for replacement of the obsolete outlet. (for  
U.S.A. and Canada)  
• Protect the power cord from being walked on or pinched  
particularly at plugs, convenience receptacles, and the point  
where they exit from the apparatus.  
• Only use attachments/accessories specified by the  
manufacturer.  
• Unplug this apparatus during lightning storms or when unused  
for long periods of time.  
• Refer all servicing to qualified service personnel. Servicing is  
required when the apparatus has been damaged in any way,  
such as power-supply cord or plug is damaged, liquid has been  
spilled or objects have fallen into the apparatus, the apparatus  
has been exposed to rain or moisture, does not operate  
normally, or has been dropped.  
THE FCC REGULATION WARNING (for U.S.A.)  
This equipment has been tested and found to comply with the limits  
for a Class B digital device, pursuant to Part 15 of the FCC Rules.  
These limits are designed to provide reasonable protection against  
harmful interference in a residential installation.This equipment  
generates, uses, and can radiate radio frequency energy and, if not  
installed and used in accordance with the instructions, may cause  
harmful interference to radio communications. However, there is no  
guarantee that interference will not occur in a particular installation.  
If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the  
equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Connect the equipment into an outlet on a circuit different  
from that to which the receiver is connected.  
• Consult the dealer or an experienced radio/TV technician for  
help.  
• Do not install this equipment far from a power outlet and/or  
power strip.  
• Do not install this equipment in a confined space, such as a  
moving box or other enclosure.  
Unauthorized changes or modication to this system can void the  
user’s authority to operate this equipment.  
CE mark for European Harmonized Standards  
CE mark which is attached to our company’s products of AC mains  
operated apparatus until December 31, 1996 means it conforms to  
EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).  
And, CE mark which is attached after January 1, 1997 means it  
conforms to EMC Directive (89/336/EEC), CE mark Directive  
(93/68/EEC) and Low Voltage Directive (73/23/EEC).  
• Use only with the cart, stand, tripod, bracket, or table specified  
by the manufacturer, or sold with the apparatus. When a cart is  
used, use caution when moving the cart/apparatus combination  
to avoid injury from tip-over.  
Also, CE mark which is attached to our company’s products of  
Battery operated apparatus means it conforms to EMC Directive  
(89/336/EEC) and CE mark Directive (93/68/EEC).  
iii  
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Handling of the internal hard disk  
Cautions when using the CD-R/RW  
drive  
Do not apply physical shock to this device. In  
particular, you must never move this device or apply  
physical shock while the power is turned on. This  
can cause part or all of the data on disk to be lost, or  
may damage the hard disk or interior components.  
• During CD reading and writing operations, keep the unit  
in a horizontal position.  
• Do not use the unit in extremely cold or hot locations.  
• Do not use the unit in extremely humid locations.  
• Do not use the unit in dusty or smoky locations.  
• Do not subject the unit to vibration or strong physical  
shock. In particular, this unit is vulnerable to shock during  
CD reading and writing operations.  
• Normally, you will be able to open the CD tray by press-  
ing the eject button. However if this fails, you can forcibly  
eject the tray by inserting a thin object (such as a straight-  
ened paper clip) into the emergency eject hole.  
• Do not store the unit in hot or humid locations.  
• Never touch the focusing lens.  
When this device is moved to a location where the  
temperature is radically different, water droplets  
may condense on the hard disk. If the device is used  
in this condition, it may malfunction, so please allow  
several hours to pass before operating the device.  
Do not turn the power on and off repeatedly. This  
may damage the OASYS.  
This device begins to access the hard disk  
immediately after the power is turned on.  
Never turn off the power while the hard disk is  
being accessed. Doing so can cause all or part of the  
data on the hard disk to be lost, or may cause  
malfunctions such as hard disk damage.  
• Do not use commercially available lens cleaners.  
• Do not transport the unit with a disc left in the tray.  
• Do not leave the unit with the disc tray open.  
CD-R/RW handling  
If the hard disk has been damaged due to incorrect  
operation, power failure, or accidental interruption  
of the power supply, a fee may be charged for  
replacement even if this device is still within its  
warranty period.  
Please observe the following points when handling discs.  
Failure to observe these points may cause problems such as  
data not being written correctly, loss of recorded data, or  
drive malfunction.  
• Do not leave discs in direct sunlight, or in locations of  
high temperature or high humidity.  
• Do not touch the surface of a disc. Hold a disc by its edges.  
• Remove dust or dirt from the surface of a disc. To remove  
dust, use an air duster or cleaner.  
• Do not affix labels to a disc, or write on a disc in locations  
other than specified.  
Handling of the cooling vents  
The openings on the left and right sides of the unit  
are cooling vents. If the cooling is inadequate,  
operation may become unstable and the power  
supply may shut down. Be sure to place the unit so  
that the sides are at least 10 cm from a wall or similar  
object. Do not place any object near the cooling vents  
that might block them.  
• Do not use chemicals or detergent to wipe a disc.  
• Do not bend or drop a disc.  
Responsibility for loss of data  
Korg Corporation will accept no responsibility for any dam-  
ages (direct or indirect, whether sustained by the customer or  
by a third party) resulting from loss of or damage to data  
written on a CD-R or CD-RW disc.  
CAUTION FOR LASER  
This product utilizes a laser.  
Regarding the LCD screen  
Use of control, adjustment or performance of  
procedures other than those specified herein may  
result in hazardous radiation exposure.  
Do not open covers and do not repair yourself.  
Refer servicing to qualified personnel.  
The LCD screen of the OASYS is a precision device created  
using extremely high technology, and careful attention has  
been paid to its product quality. Although you may notice  
some of the issues listed below, please be aware that these are  
due to the characteristics of LCD screens, and are not mal-  
functions.  
Laser diode properties  
Material  
Semiconductor laser GaAlAs  
• There may be pixels in the screen that are always dark  
(unlit) or always bright (lit).  
• Depending on the displayed content, the brightness of the  
screen may appear uneven.  
Laser output Less than HHS and IEC 825-1 Class 1  
Limit  
Wave length 784nm  
• Depending on the displayed content, horizontal stripes of  
shading may be visible.  
• Depending on the displayed content, flickering or moire  
patterns may be visible.  
Location of the required label.  
iv  
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Korg accepts no responsibility for any direct or consequential  
damages that may occur due to the use of or the inability to  
use any of the system software including the above software.  
Data handling  
Incorrect operation or malfunction may cause the contents of  
memory to be lost, so we recommend that you save impor-  
tant data on a CD or other media. Please be aware that Korg  
will accept no responsibility for any damages which may re-  
sult from loss of data.  
Linux is a trademark or registered trademark of Linus Tor-  
valds in the United States and in other countries.  
Also, when digitally recording copyrighted audio material  
from a DAT or CD etc., you must obtain permission for use.  
Please be aware that Korg will accept no responsibility for  
any copyright violations which may occur through your use  
of this product.  
®
* KARMA (Kay Algorithmic Realtime Music Architecture)  
Technology has been licensed from Stephen Kay, and is  
protected by U.S. Patents 5,486,647, 5,521,327, 6,084,171,  
6,087,578, 6,103,964, 6,121,532, 6,121,533, 6,326,538, and  
6,639,141. Other patents pending.  
®
* KARMA and the KARMA Logo are registered trade-  
marks, and Generated Effect™ (GE), Melodic Repeat™,  
Direct Index™, Manual Advance™, SmartScan™, Freeze  
Randomize™, Random Capture™, Random FF/REW™  
and Scene Matrix™ are trademarks of Stephen Kay,  
Karma Lab LLC. This manual copyright © 1994-2004 by  
KORG Inc. and Stephen Kay. All rights reserved.  
COPYRIGHT WARNING  
This professional device is intended only for use  
with works for which you yourself own the copy-  
right, for which you have received permission from  
the copyright holder to publicly perform, record,  
broadcast, sell, and duplicate, or in connection with  
activities which constitute “fair use” under copy-  
right law. If you are not the copyright holder, have  
not received permission from the copyright holder,  
or have not engaged in fair use of the works, you  
may be violating copyright law, and may be liable  
for damages and penalties. If you are unsure about  
your rights to a work, please consult a copyright  
attorney. KORG TAKES NO RESPONSIBILITY  
FOR ANY INFRINGEMENT COMMITTED  
THROUGH USE OF KORG PRODUCTS.  
* Screen shots from the KARMA software that appear  
throughout this guide are © 1994-2004 by Stephen Kay,  
Karma Lab LLC. Used by permission. All rights reserved.  
* KARMA Technology can be located on the internet at:  
www.karma-lab.com.  
* This product was developed under license of physical  
modeling tone generator patents (http://www.sondius-  
xg.com) owned by Stanford University USA and Yamaha  
Corporation.  
* Company names, product names, and names of formats  
etc. are the trademarks or registered trademarks of their  
respective owners.  
Korg OASYS Notice: Use of GPL and  
LGPL software  
This product uses the Linux kernel and some GNU utilities.  
This software is licensed by its copyright holder according to  
the GNU GPL (General Public License).  
The Korg OASYS software contained in this product is dy-  
namically linked with some software libraries subject to the  
LGPL (Lesser GPL) license.  
Copies of the GPL and LGPL licenses, as well as the source  
code for the software covered under those licenses, are pro-  
vided on the included CD-ROM titled OASYS Restore CD 1/  
4, in the folder named “src.”  
The complete list of software covered under the GPL, LGPL,  
and other free or open-source licenses which are used in the  
OASYS, including the above software, is included in the  
same folder.  
• These files are provided in accordance with the spirit of  
free software, and are not required in order to use this  
product.  
• You cannot access these files directly from the OASYS. To  
read them, you will need to use a separate computer run-  
ning Windows, MacOS, Linux, or any other operating sys-  
tem capable of reading standard text files and tar, gzip,  
and bzip2 archives.  
The Korg OASYS software is copyright Korg Inc., and is in-  
dependent of Linux. Its use is covered by the Korg OASYS  
Software License, described elsewhere in the documentation.  
The GPL license does not apply to this software, and its  
source code is not provided.  
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Thank you for purchasing the Korg OASYS Open Architecture Synthesis Studio. To help you get the most out of your  
new instrument, please read this manual carefully.  
About this manual  
The top of the Help page has “breadcrumb” links, which  
show the hierarchy of pages above the current one.  
Touch any of these links to jump to the corresponding  
The owners manuals and how to use them  
The OASYS includes two owner’s manuals:  
• Operation Guide  
• Parameter Guide  
page.  
The backwards and forwards buttons function like the  
similar buttons on a standard web browser. If you use  
links to jump between pages, you can then use the  
backwards and forwards buttons to move through the  
pages you’ve already viewed.  
Both manuals are available as PDFs on Restore CD 1/4,  
and are included in the on-board Help system. A printed  
version of the Operation Guide is also included.  
Operation Guide  
The Contents page lets you access any part of the Help  
system, including almost all of the text and graphics in  
both the Parameter and Operation Guides. The Index  
contains a shorter list of links to important articles.  
Please read this first. It explains the names and functions  
of each part of the OASYS, how to make connections,  
basic operation, an overview of each mode, how to edit  
sounds, how to record on the sequencer, and how to  
sample. This guide also explains the KARMA function,  
effects, wave sequences, and drum kits.  
*English-language only.  
Conventions in this manual  
References to the OASYS  
The OASYS is available as an 88-key model or a 76-key  
model. The manuals refer to both models without  
distinction as “the OASYS.” The front panel and rear  
panel illustrations in the manual show the 76-key model,  
but they apply identically to the 88-key model.  
The Operation Guide also contains troubleshooting  
information, and supplemental information such as  
specifications.  
Parameter Guide  
The Parameter Guide contains explanations and other  
information regarding the operations of the parameters  
and settings on the OASYS.  
Abbreviations for the manuals: OG, PG, VNL  
In the documentation, references to the manuals are  
abbreviated as follows.  
The explanations are organized by mode and page.  
Separate Effects and KARMA sections include  
explanations of the individual parameters of each effect  
and each KARMA GE.  
OG: Operation Guide  
PG: Parameter Guide  
Refer to this guide when an unfamiliar parameter  
appears in the display, or when you need to know more  
about a particular function.  
VNL: The Voice Name List, included in the Parameter  
Guide  
The Parameter Guide also contains a Voice Name List  
that lists the multisamples, drum samples, combinations,  
programs, drum kits, and KARMA settings that are in  
the OASYS when it is shipped from the factory.  
Procedure steps 1. 2. 3. …  
These indicate the steps of a procedure.  
Symbols  
,
, Note, Tips  
PDF versions  
These symbols respectively indicate a caution, a MIDI-  
related explanation, a supplementary note, or a tip.  
The OASYS PDF manuals are designed for easy  
navigation and searching. They include extensive PDF  
contents information, which generally appears on the  
side of the window in your PDF reader and lets you  
jump quickly to a specific section. All cross-references are  
hyper-links, so that clicking on them automatically takes  
you to the source of the reference.  
Example screen displays  
The parameter values shown in the example screens of  
this manual are only for explanatory purposes, and may  
not necessary match the values that appear in the LCD  
screen of your instrument.  
MIDI-related explanations  
On-board Help system*  
CC# is an abbreviation for Control Change Number.  
The HELP button gives you built-in, context-sensitive  
access to the user manuals, right from the front panel.  
In explanations of MIDI messages, numbers in square  
brackets [ ] always indicate hexadecimal numbers.  
For information on any front-panel button, knob, slider,  
or real-time controller, just hold down HELP and then  
press the button or move the controller in question.  
For information on the current LCD page, press and  
release the HELP button.  
While the help page is on the screen, you can touch any  
of the on-screen links (hilighted in blue text) for more  
information. You can scroll through the text by using the  
on-screen scroll bars, pressing the Inc and Dec buttons, or  
spinning the Value dial.  
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Contents  
Automatically importing a Combination  
Names and functions  
Recording the sound  
Recording multiple MIDI tracks from  
Overview: About the  
Audio input settings  
Cautions and other functions  
Quick Edits using the Sliders,  
Using Alternate Modulation (AMS)  
Automatically importing a Program  
Sampling in Program, Combination,  
Settings for the entire OASYS  
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Setting Category Names for Programs,  
Loading & saving data,  
Operations that the  
Viewing information about media –  
Assigning functions to SW1/2  
Adjusting the brightness, contrast,  
Dynamic modulation, MIDI/Tempo Sync,  
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Quick Start  
Quick Start  
POWER  
AUDIO OUTPUT (MAIN) L/MONO, R Mode  
Value controllers  
Bank Select  
KARMA  
Control Surface  
Utility  
LCD screen  
Volume  
Vector  
Joystick  
SW 1&2  
Joystick  
Ribbon  
Exit  
Tempo  
Sequencer  
Headphone  
Pads  
The OASYS contains an amazing amount of  
functionality, but this Quick Start is provided for those  
who just want to get started trying out the sounds right  
away.  
It explains how to set up the OASYS, how to select  
programs and control the sound, how to listen to the  
demo songs, and the new features of the latest  
software update.  
Setup  
1. Connect the OASYS to your mix or monitor  
2. Connect the power cable.  
system.  
First connect the included power cable to the  
OASYS’ power connector.  
Connect the OASYS’ AUDIO OUTPUT (MAIN)  
L/MONO and R jacks to your mixer or amplified  
monitor speakers.  
3. ----Turn on the power.  
Press the rear panel POWER switch to turn on the  
power. Wait until the opening screen has finished  
being displayed.  
If you’re monitoring through headphones, connect  
them to the headphone jack located on the left front  
of the OASYS. The headphones will output the  
same sound as the AUDIO OUTPUT (MAIN)  
L/MONO and R jacks.  
4. Lower the VOLUME slider, and gradually raise it  
to an appropriate volume.  
Playing Programs and Combinations  
With the factory settings, Combination mode will be  
selected when you turn on the power.  
Selecting Programs by bank and number  
1. Press the MODE PROGRAM switch (the LED will  
Play the keyboard, and you will hear the sound of  
bank INT-A combination number 000.  
light) to enter Program mode.  
The upper left of the LCD screen shows the name of  
the current page, PROGRAM P0: Play. This is the page  
in which you will normally play programs.  
A combination consists of up to sixteen programs that  
are split and/or layered. It also uses up to four  
KARMA modules simultaneously (a program can use  
only one KARMA module), letting you produce far  
more complex sounds than a program.  
Although you could simply continue selecting  
different combinations and playing them, let’s start by  
selecting and listening to the “basic” sounds of the  
OASYS – programs.  
1
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Quick Start  
6. When you’ve found a program you like, press the  
OK button to close the dialog box. Then go ahead  
and play the selected program!  
Program Select Category Popup button  
Program Bank Contents  
OASYS ships from the factory with over a thousand  
Programs loaded into memory. Another 768 Program  
slots are left open (“initialized”) for your own  
programming, or additional sound libraries. All of the  
factory Programs can be over-written with your own  
edits, if desired–except for the GM banks.  
As shipped from the factory, the contents of the  
Program Banks are as follows:  
Program bank contents  
Bank  
Contents  
Bank Type  
HD-1  
INT-A…D  
Factory Programs  
Play the keyboard or strike the pads to hear the sound.  
Factory Programs; requires the  
EXs1 ROM Expansion PCM.  
*1  
2. The large characters in the upper part of the LCD  
screen will be highlighted.  
INT-E  
INT-F  
Factory EXi Programs.  
GM2 main programs  
GM2 variation programs  
GM2 drum programs  
EXi  
These are the program number and program name  
(“Program Select”).  
*2  
GM (INT-G)  
g(1)…g(9)  
g(d)  
In this state, you can press the  
/
switches to  
GM  
select the next or previously numbered program.  
You can turn the VALUE dial to switch programs in  
larger steps.  
000…007: Factory Programs;  
requires the EXs2 Concert  
Grand Piano PCM.  
008, 011…127: Initialized  
programs.  
*1  
Tip: If you’ve pressed the LCD screen to move to  
another page, pressing the EXIT switch up to four  
times will return you to the state in which you can  
select programs.  
USER-A  
Bank type  
can be set to  
either HD-1  
or EXi  
USER-B…E, G Initialized HD-1 Programs.  
3. Use the BANK SELECT INT A–G and USER A–G  
switches to select programs of other banks.  
USER-F  
Factory EXi Programs.  
1
* The factory Programs in INT-E require the EXs1  
ROM Expansion PCM; similarly, the factory  
Programs in USER-A require the EXs2 Concert  
Grand Piano PCM. If the appropriate EXs data isn’t  
loaded, the Programs won’t sound correctly.  
Selecting Programs by Category  
There are other ways to select programs, but here we’ll  
explain how to select programs by their category, such  
as keyboard, organ, bass, or drum sounds.  
For other ways to select programs, see “Selecting  
The factory Combinations in INT-C also require  
EXs1 to be loaded.  
1. In the LCD screen, press the Category popup  
button.  
With the factory-installed 1GB of RAM, you can use  
either EXs1 or EXs2–but not both at the same time.  
As shipped from the factory, EXs1 is loaded, so the  
Programs in bank INT-E will play correctly.  
This is the rectangle located above the program name.  
A menu will appear.  
2. Use the tabs at the left to select a category.  
The space on the right will then show all of the  
Programs in that category, in all of the internal banks.  
If you like, you can use sub-categories to narrow the  
selection:  
2
* You can press the INT G switch repeatedly to  
cycle through banks GM, g(1)…g(9), and g(d).  
Selecting combinations  
1. Press the MODE COMBI switch (the LED will  
3. After selecting a category, you can then press one  
of the inner tabs to select a sub-category.  
light) to enter Combination mode.  
You won’t be able to select a category or sub-category  
that hasn’t been assigned to any program.  
Once you’re in Combi mode, you can select and play  
Combinations in the same way as you did Programs.  
4. Select a program from the list.  
You can either press a program within the list, or use  
the  
/
switches.  
5. If not all the items in the list can be shown in the  
screen, use the scroll bars to view the rest of the  
list.  
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Quick Start Playing Programs and Combinations  
page by pressing the Control Surface tab located in  
the lower right of the LCD screen.  
Combination Select  
Category Popup button  
Combination Bank Contents  
As shipped from the factory, the contents of the  
Combination Banks are as follows:  
When you operate a controller, the corresponding  
object in the LCD screen will move in the same way.  
When you turn the eight knobs located at the top of  
the control surface, the assigned function will occur,  
and the sound will change accordingly.  
Combination bank contents  
Bank  
Contents  
Using controllers to vary a KARMA phrase  
INT-A, B  
Factory Combinations  
1. If R.TIME KNOBS/KARMA is selected by the  
CONTROL ASSIGN buttons, the sliders and  
switches will control the KARMA function.  
Factory Combinations; requires the  
EXs1 ROM Expansion PCM.  
INT-C  
INT-D…G;  
USER-A…G  
Initialized Combinations  
If the KARMA function is turned off, press the  
KARMA ON/OFF switch to make the LED light.  
When you play the keyboard or pads, the KARMA  
function will begin generating a phrase.  
Using controllers to vary the sound  
1. Numerous controllers are located in the left side of  
2. The control surface’s KARMA CONTROLS 1–8  
sliders, the KARMA SWITCH 1–8 (lower row),  
and the SCENE 1–8 switches (upper row) are  
assigned to control parameters that will vary the  
generated phrase or pattern in useful ways.  
the OASYS’ front panel.  
While you play the keyboard, operate the group of  
controllers located at the far left – the joystick,  
vector joystick, ribbon controller, and SW1/SW2  
switches – to vary the sound.  
You can press the KARMA SCENE 1–8 switches to  
change the KARMA SWITCH and KARMA SLIDER  
settings shown in the LCD screen. In other words,  
you can move between entirely different settings of  
all these controls simply by pressing a KARMA  
SCENE switch.  
The result will differ for each program or  
combination, so try them all out to see what each  
controller does for the particular program or  
combination you’ve selected. For details on these  
2. Next, notice the mixer-like arrangement of sliders,  
knobs, and switches located at the right of these  
controllers.  
The KARMA GE page gives you a more detailed  
picture of the settings. Press the KARMA GE tab to  
access this page. This page shows the GE  
(Generated Effect) that’s selected for the KARMA  
module, the time signature for the pattern that’s  
being generated, and the KARMA CONTROLS  
assignments.  
This is called the “control surface.” You’ll use it in a  
variety of ways, such as editing sounds, controlling  
the KARMA function, or sending MIDI messages to  
an external device.  
Here we’ll explain the R.TIME KNOBS/KARMA  
functionality of the control surface. Press the  
CONTROL ASSIGN R.TIME KNOBS/KARMA  
switch (the LED will light). Now you can use the  
knobs to modify the sounds and effects, or use the  
sliders and switches to control the KARMA  
function.  
You can perform these control operations by  
operating the knobs, switches, and sliders  
themselves. However, the LCD screen can also  
show a screen containing the same controller  
functions and values. Access the Control Surface  
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Quick Start  
When you press the UTILITY COMPARE switch  
(the LED will light), the saved settings for that  
program will be recalled. Press the COMPARE  
switch once again to return to the edited settings  
(the LED will go dark).  
You can also hold down the UTILITY RESET  
CONTROLS switch and operate the vector joystick,  
a control surface slider or knob, or CONTROL  
ASSIGN switch to recall the saved settings. You can  
also do the same for KARMA. For more  
We hope you enjoyed your quick introduction to the  
OASYS. There are so many programs and  
combinations that you probably didn’t actually finish  
playing them all, so why not take a break from playing,  
and take some time to listen to the OASYS’ demo  
songs.  
For details on these controllers, see “Performing with  
3. After you’ve edited a program, you can restore the  
program to the original state in which it was  
saved.  
Listening to the demo songs  
Loading the demo song data in Disk mode  
1. Press the MODE DISK switch (the LED will light)  
to enter Disk mode.  
2. Access the Disk– Load page. Press the File tab and  
then the Load tab.  
3. Use “Drive Select” to select HDD.  
The contents of the hard disk will appear.  
4. Choose the Preload.SNG le.  
This file contains demo song data.  
PRELOAD.SNG is located in the following  
directory.  
6. Select the “Load PRELOAD.PCG too” and “Load  
PRELOAD.KSC too” check boxes so that the .PCG  
le and .KSC le will be loaded along with the  
.SNG le.  
FACTORY PRELOAD.SNG  
Press the Open button to move to a lower directory,  
and press the Up button to move to the directory  
above the currently-displayed one.  
PRELOAD.PCG contains preloaded data for  
programs, combinations, drum kits, and wave  
sequences.  
PRELOAD.KSC contains sample data for the  
programs used by the demonstration songs.  
Set the “Select .SNG Allocation” and “Select .KSC  
Allocation” option buttons to Clear. With the Clear  
setting, all currently loaded RAM multisamples and  
samples will be erased, and the song data will be  
loaded in the same configuration as when it was  
saved. (In contrast, the Append setting will preserve  
any existing data, and load the songs following the  
existing data.)  
If you’ve edited any of the above data already, or  
created new data, executing this Load operation  
will overwrite and erase this data. If there’s any  
data you need to keep, save it on the internal hard  
disk or a USB storage media before you proceed.  
File tab  
Drive Select PRELOAD.SNG  
Load buton  
Load tab  
7. Press the OK button to execute the Load operation.  
5. Press the Load button to open the dialog box.  
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Quick Start Listening to the demo songs  
Similarly, the songs and demo songs, as well as the  
user multisamples and samples used by these  
songs, will disappear when you turn off the power.  
If you want to use these songs, user multisamples,  
and samples the next time you turn on the power,  
you’ll need to load them again.  
Listening to the demo songs in Sequencer  
mode  
1. Press the MODE SEQ switch (the LED will light)  
to enter Sequencer mode.  
2. Access the P0: Play/REC– MIDI Track Prog  
Select/Mixer page.  
If this page is not displayed, press the EXIT switch.  
Although the exact number will depend on the page  
you’re in, pressing the EXIT switch no more than  
three times will take you to the top page of P0.  
Popup  
Song Select  
3. Let’s start by listening to song S000.  
Verify that song S000 is selected. If another song is  
selected, press the song name display area (“Song  
Select”) to highlight it. Then press the numeric key  
0, and then the ENTER switch.  
4. Press the SEQUENCER START/STOP switch.  
The LED will blink, and the song will begin playing  
back.  
5. If you want to stop playback mid-way through the  
song, press the START/STOP switch once again.  
6. Let’s listen to the next song.  
Press the song name display area (“Song Select”).  
Press numeric key 1, and then press the ENTER  
switch. (Song “S001” will be selected.)  
Alternatively, you can press the round button (Song  
Select popup) located at the left of the song name,  
and a list of song names will appear. Select a song,  
and press the OK button.  
7. Press the SEQUENCER START/STOP switch to  
begin playback. To stop playback, press the same  
switch once again.  
This completes our quick start.  
Of the OASYS’ wide range of functionality, this  
operation guide explains how to use some of the most  
typical operations. We highly recommend that you  
take the time to read it completely.  
When you’ve finished working with the OASYS, press  
the rear panel POWER switch to turn off the power.  
When you turn off the power, the programs and  
combinations etc. will revert to the state in which  
they were before you edited them. If you want to  
keep your edited settings, you’ll need to Write  
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Quick Start  
New features in software version 1.2  
OASYS software version 1.2 adds a number of new  
features, including increased polyphony for the AL-1  
and STR-1, polyphonic unison, unison stereo spread,  
improved parameter smoothing, and a powerful and  
easy-to-use chord feature. It also includes a demo of  
the new Legacy Analog option, which can be enabled  
via an authorization code purchased from  
Finally, we added AMS modulation for all original MS-  
20 controls, plus four additional EGs, four additional  
LFOs, and four AMS mixers. Of course, the MS-20EX  
has access to all standard EXi Program features,  
including dual key tracking generators, the Common  
LFO and Common Step Sequencer, Vector, KARMA,  
EQ, and effects.  
www.korguser.net.  
For more information, see “EXi: MS-20EX” on page 281  
of the Parameter Guide.  
New EXi option: Legacy Analog  
PolysixEX  
The Legacy Analog collection for OASYS features  
enhanced versions of two classic Korg analog synths,  
using Korg’s proprietary CMT (Component Modeling  
Technology): the MS-20EX and PolysixEX.  
The PolysixEX is a rich-sounding, easy-to-use virtual  
analog synth. It also features very high polyphony–up  
to 172 voices, with room for effects!  
When designing the PolysixEX, we started with a  
faithful reproduction of the features and sonic  
character of the classic Korg Polysix. These include a  
VCO and sub-oscillator, pulse-width modulation with  
a dedicated LFO, a four-pole, self-oscillating resonant  
lowpass filter, an ADSR envelope, a Modulation  
Generator (aka LFO), an integrated arpeggiator, and  
built-in effects.  
Much more than simple re-creations of their acclaimed  
vintage predecessors, however, these EXi take their  
concepts to the next level–with many new features  
unique to the OASYS.  
Demo mode and authorization  
A demo version of the Legacy Analog collection is  
installed with OASYS software version 1.2, and new  
Programs using the MS-20EX and PolysixEX are  
loaded into Bank USER-D.  
Next, as with the MS-20EX, we added the features  
from the Korg Legacy Polysix, including External  
Modulation routings, tempo synchronization, and the  
Analog control.  
In demo mode, you can play, edit, and save Programs,  
Combis, and Songs which use the new EXi–but until  
you purchase an authorization code, their sound will  
fade out periodically.  
Finally, we added AMS modulation for all original  
Polysix knobs and switches, plus two additional EGs,  
two additional LFOs, and four AMS mixers.  
To purchase an authorization code, and to download  
additional, free banks of Legacy Analog sounds, go to  
www.korguser.net. Once purchased, you can enter the  
authorization code on the new Plug-In Info page in  
Global mode.  
Of course, the PolysixEX has access to all standard EXi  
Program features, including dual key tracking  
generators, the Common LFO and Common Step  
Sequencer, Vector, KARMA, EQ, and effects.  
These additional features open up expressive and  
timbral possibilities far beyond the original  
instrument–and yet all of the main synthesis  
parameters fit onto a single page of the display.  
Together, these make the PolysixEX a perfect  
combination of simplicity, great sound, and versatility.  
For more information, see “Global P6: Plug-in Info” on  
page 680 of the Parameter Guide.  
MS-20EX  
The MS-20EX is a flexible, semi-modular virtual analog  
synthesizer. At its heart is a faithful re-creation of the  
original Korg MS-20, including both its many features  
and its distinctive, often aggressive timbral signature.  
For more information, see “EXi: PolysixEX” on  
page 307 of the Parameter Guide.  
To this core, we added all of the features first  
introduced in the Korg Legacy MS-20 plug-in, such as  
the External Modulation routings, tempo  
synchronization, and the Analog knob, for modeling  
the inherent instabilities of analog oscillators and  
filters.  
What is CMT?  
Korg’s CMT (Component Modeling Technology)  
creates virtual instruments that are indistinguishable  
from the original. CMT takes an organic approach to  
modeling, reproducing not only the sound but also the  
character and response curve of each parameter, so  
that the results are completely faithful to the original  
model.  
Then, we made significant, OASYS-only modifications  
to the Patch Panel, inspired by the MS-20’s big brother,  
the MS-50. These enable discrete access to all major  
components, including both VCOs, the HPF, LPF,  
VCA, and the ESP’s Band Pass Filter, for more  
powerful patching capabilities.  
CMT’s cloning of the entire instrument, based on an  
intimate knowledge of the original analog circuits,  
ensures that every nuance is replicated–delivering all  
the power and subtlety that up until now only true  
analog synthesis could provide.  
The Patch Panel itself is also more flexible, with two  
new mixers for merging and scaling signals, and  
unlimited “mults,” so that each output can be  
connected to multiple inputs. Like the original MS-20,  
you can also use a live audio input as both an audio  
and control source.  
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Quick Start New features in software version 1.1  
Increased polyphony for the AL-1 & STR-1  
Improved parameter smoothing  
As part of our continued refinements to the OASYS  
system, you can now play more voices of the AL-1 and  
STR-1!  
Since its initial release, OASYS has used several  
different smoothing processes to minimize  
“steppiness” on knobs, sliders, and controls. These  
processes have been further improved, via a new  
adaptive smoothing algorithm.  
The updated AL-1 is capable of playing 96 voices (up  
from 84), and the STR-1’s max polyphony is now 48  
voices (up from 32–a factor of 50%). Naturally, the full  
audio fidelity of the previous versions has been  
preserved.  
Tone Adjust is now smoothed as well, so that you can  
use this Control Surface mode for performance as well  
as editing. Many parameters are also now smoothed  
even when edited from the LCD.  
Unison enhancements  
Chord mode  
Unison has been improved in several ways, for both  
HD-1 and EXi Programs. To begin with, you can now  
enable unison in Poly mode, as well as in Mono. The  
new Unison Stereo Spread parameter distributes  
unison voices across the stereo field, for a more intense  
effect. Finally, the range of Unison Detune has been  
doubled, to a total width of 200 cents (100 cents up and  
down).  
The original Polysix had a fun, cool Chord function,  
which let you store a chord and then transpose it by  
playing single notes on the keyboard. We thought this  
was such a good idea that we integrated it throughout  
the OASYS system. You can now enable Chord mode  
for any HD-1 or EXi Program, as well as for each  
Timbre in a Combi and each Track in a Song.  
For more information, see “Unison” on page 34 of the  
Parameter Guide.  
Chord mode is integrated with the Drum/Chord Pads.  
Just as before, you can store up to 8-note chords for  
each Pad–but now, with Chord mode, you can use the  
pads to select a chord, and then play it from the  
keyboard.  
Max # of Notes  
The new Max # of Notesparameter lets you model the  
voice-leading of vintage synthesizers, such as the  
Polysix, as well as control the resources required by  
individual Programs in Combination and Sequencer  
modes. Max # of Notesis available in both HD-1 and  
EXi Programs, as well as for each Timbre in a Combi  
and each Track in a Song.  
A new Chord SW function lets you enable and disable  
Chord mode from SW1, SW2, or the Assignable Foot  
Switch.  
Chord mode can duplicate the way that the Polysix  
chords worked, but it can also use all of the Voice  
Assign options to create different effects–such as mono  
legato chords with fingered portamento, or poly  
chords that overlap one another.  
For more information, see “Max # of Notes” on  
page 33 of the Parameter Guide.  
page 49, and “Chord” on page 34 of the Parameter  
Guide.  
New features in software version 1.1  
OASYS software version 1.1 added a number of new  
features, including the STR-1 Plucked String EXi,  
support for up to 2GB of RAM, a new AMS Mixer type,  
and more.  
Support for up to 2 GB of RAM  
OASYS now supports up to 2 gigabytes of RAM,  
which can be used for RAM and EXs samples. Among  
other things, this means that you may now load both  
EXs1 and EXs2 at the same time, if desired.  
New EXi: STR-1 Plucked String  
As the first EXi update for OASYS, the STR-1 Plucked  
String advances the state of the art in physical  
modeling, building on over a decade of Korg’s research  
with new innovations exclusive to OASYS. It offers a  
comprehensive and sophisticated set of synthesis tools,  
capable of creating both traditional sounds (acoustic  
and electric guitars and basses, clavinets and  
For more information, see “Installing memory” on  
page 1038 of the Parameter Guide, “Expansion Sample  
Setup” on page 684, and “Sampling and RAM” on  
page 563 of the Parameter Guide.  
Supported DRAM DIMM modules  
The OASYS has two DIMM sockets. One slot is  
occupied by factory-installed memory; the other is left  
open for user expansion.  
harpsichords, harps, bells, electric pianos, ethnic  
instruments, etc.) and unique, experimental timbres.  
Some commercially-available memory will not  
work with the OASYS. The following types of  
memory are supported.  
For more information, see “EXi: STR-1 Plucked String”  
on page 235 of the Parameter Guide.  
Specifications: 184-pin DIMM DDR SDRAM,  
unbuffered, non-ECC  
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Quick Start  
PC2700 (DDR333 CL2.5)  
PC3200 (DDR400 CL3)  
Capacity for the additional DIMM: 512MB or 1GB  
DRAM DIMM is not a manufacturer option. Please  
use commercially-available memory sold for  
computers.  
If you have any questions regarding the type of DRAM  
DIMM modules that can be used, please contact your  
local Korg distributor.  
EXi audio input  
OASYS now includes standard parameters for routing  
audio into EXi instruments. You can use this for  
processing live or recorded inputs through EXi  
synthesis engines, or for creating feedback loops.  
Initially, these features are supported by the new STR-  
1. For more information, see “4–2: EXi Audio Input” on  
page 162 of the Parameter Guide (Program mode), “2–  
6: EXi Audio Input” on page 367 of the Parameter  
Guide (Combination mode), and “2-6: EXi Audio  
Input” on page 475 of the Parameter Guide (Sequencer  
mode).  
For information on using audio input with the STR-1,  
see “4-8c: Feedback” on page 257 of the Parameter  
Guide.  
New AMS Mixer type: Gate  
This new Mixer Type lets you set up two different AMS  
sources (or fixed AMS amounts), and then switch  
between the two using a third AMS source.  
It’s similar to an audio gate with a side-chain, but with  
even more flexibility–since you get to choose what  
happens when the gate is closed (below the threshold),  
as well as when it’s open (above the threshold).  
Among other things, you can use this to apply pitch  
bend to some notes, but not to others, based on the  
state of a controller at note-on.  
For more information, see “Gate” on page 93 of the  
Parameter Guide.  
Half-Damper Enable  
In the previous OASYS software, Half-Damper pedals,  
normal sustain pedals, and MIDI CC#64 modulated  
the Amp EG Release Time by default. This feature may  
now be enabled or disabled as desired, on a per-  
Program basis.  
For more information, see “1–1f: Half-Damper  
Control” on page 36 of the Parameter Guide (HD-1  
Programs) and “4–1g: Half-Damper Control” on  
page 161 of the Parameter Guide (EXi Programs).  
Footswitch can control Inc/Dec  
You can now assign the foot-switch to control the  
front-panel Inc  
or Dec  
buttons. This can be  
convenient in certain live performance situations. For  
Assignments” on page 981 of the Parameter Guide.  
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Introduction to OASYS  
Main Features  
Open Architecture Synthesis Studio  
The OASYS features the OA (Open Architecture)  
synthesis system, which offers all the benefits of a  
variable software system backed by the hardware  
integrity that can only come from a fully-integrated  
instrument design.  
• EXs1 ROM Expansion: 313 MB (229 multisamples,  
1,483 drum samples)  
• EXs2 Concert Grand Piano: 503 MB (10  
multisamples)  
• PCM RAM: Up to about 1.5GB, depending upon  
the installed RAM and currently loaded EXs  
more information.  
Currently, the OASYS includes sophisticated PCM  
sample playback including Wave Sequencing and  
Vector Synthesis (the HD-1 High Definition  
Synthesizer), analog modeling (the AL-1 Analog  
Modeling Synthesizer), tonewheel organ modeling  
(CX-3 Tonewheel Organ), and physical modeling (the  
STR-1 Plucked String).  
• Wave sequences: 374 user memories, 150 preloaded  
*1) The actual maximum polyphony depends on the  
oscillator settings for stereo multisamples, velocity  
crossfading, wave sequence crossfading, and double  
mode.  
The optional LAC-1 Legacy Analog Collection adds  
two CMT Modeled Analog Synthesizers, the MS-20EX  
and PolysixEX, for a wealth of additional timbral  
capabilities.  
*2) If multiple synthesis methods are being used  
simultaneously, the required number of voices of  
polyphony will automatically be allocated by the  
system as necessary.  
The OASYS ‘s Open Architecture is designed to enable  
future options to further expand the instrument’s  
capabilities, including additional EXi expansion  
instruments, EXs expansion samples, and EXf  
expansion effects.  
PCM synthesis engine – HD-1 High  
Definition Synthesizer  
The OA (Open Architecture) synthesis system together  
with KARMA, a sixteen track MIDI sequencer and  
sixteen track hard disk recorder, a sampler, control  
surface, and a keyboard with great response are all tied  
together by a high-speed processor into an organic  
whole as the OASYS (Open Architecture Synthesis  
Studio), the perfect instrument to fuel your musical  
creativity.  
High-capacity PCM sounds, newly designed  
oscillator  
The HD-1 High Definition synthesizer, which is the  
PCM synthesis engine of the OASYS, uses a newly  
designed oscillator.  
The PCM waveforms are 16-bit 48 kHz uncompressed  
data. They include a total of more than 1 Gigabyte of  
meticulously-recorded stereo samples and long  
samples.  
Detailed Specifications  
• Synthesis methods:  
Each voice has oscillators (two oscillators allowing  
four-stage velocity switching/crossfading/layering)  
that can use up to eight (stereo) multisamples, up to  
four filters (two filters each with four modes and four  
routings), two amps, five LFOs, and five EGs, all  
available simultaneously.  
HD-1 High Definition Synthesizer  
AL-1 (Analog Modeling Synthesizer)  
CX-3 (Tonewheel Organ)  
STR-1 (Plucked String)  
MS-20EX (CMT Modeled Analog Synthesizer)  
PolysixEX (CMT Modeled Analog Synthesizer)  
Each voice (oscillator, filter, amp, etc.) provides a  
generous array of modulation functions and  
parameters, letting you construct intricate and rich  
sounds.  
Future EXi (Expansion Instruments)  
*1 *2  
• Maximum polyphony  
:
HD-1: 172 voices (172 oscillators)  
AL-1: 96 voices  
The EXs2 Concert Grand Piano extended PCM library  
consists of a lavish 503 MB of long stereo samples,  
captured for each key at four levels of dynamics. In  
addition, the Note-On Control function reproduces the  
sympathetic string vibration that occurs when you  
hold down the damper pedal. When you hold down  
the damper pedal and strike a key, the sympathetically  
vibrating strings will also sound, faithfully replicating  
the depth and transparency of an acoustic piano.  
CX-3: 172 voices  
STR-1: 48 voices  
MS-20EX: 48 voices  
PolysixEX: 172 voices  
• PCM sampling method: 16-bit, 48 kHz  
uncompressed  
Staple ensemble sounds such as strings and brass use  
stereo sampling to capture their natural spaciousness,  
with a rich variety of articulations such as tremolo,  
• Preset PCM: 314 MB (1,505 multisamples, 1,338  
drum samples)  
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Introduction to OASYS  
pizzicato, and sforzando, as well as four-level velocity  
switching and crossfading to ensure a natural range of  
expression.  
an overtone-rich waveform) has become the standard  
for synthesizers today. One of the most important  
components of subtractive synthesis is the filter.  
Reed instruments such as sax and oboe were sampled  
for extended times to include natural-sounding vibrato  
produced by the player.  
The filter section of the HD-1 High Definition  
synthesizer provides four filtering types (low pass,  
high pass, band pass, and band reject) and four types  
of routing (single, serial, parallel, and 24 dB).  
The drums that are so important for the overall  
character of a track also use stereo sampling, with long  
samples that capture the natural decay and four-level  
velocity switching and crossfading for natural  
dynamics.  
The amazing power of the OA (Open Architecture)  
synthesis system produces natural and beautiful  
filtering that does not weaken the sound, delivering  
smooth filter sweeps and resonance.  
The amp of the OASYS contains driver circuitry that  
covers a wide range of distortion, from the mild and  
warm overdrive characteristic of classic analog  
synthesizers, to the sharp distortion produced by  
audio signal feedback.  
Wave sequencing – generating textured tones or  
rhythmic sounds  
In addition to simply playing back the PCM  
waveform, the HD-1 High Definition Synthesizer’s  
oscillators also support Korg’s proprietary Wave  
Sequencing functionality.  
In addition, the key tracking generator allows the  
filtering to vary according to the keyboard range; you  
can apply subtle filtering for convincing simulation  
sounds, or aggressive filtering that produces drastic  
changes in filtering as you play up or down the  
keyboard.  
Wave sequencing successively switches through PCM  
waveforms, crossfading between different sounds to  
create textured tones or rhythmic sound designs. Made  
famous on Korg’s WAVESTATION, wave sequencing  
has been redesigned to be even easier and more  
creative than ever.  
Dive into an ocean of creative potential – flexible  
modulation routing, EG, LFO, and AMS  
OASYS takes advantage of its lavish amount of  
available processing power to produce ultra-fast and  
ultra-smooth EGs (envelope generators) and LFOs.  
You don’t have to stop with simply playing back PCM  
waveforms in succession – you can freely specify the  
timing, length, and pitch of each waveform. The  
timing at which waveforms are switched can even be  
synchronized to the tempo. You can also use AMS  
(Alternate Modulation Sources) to obtain sound design  
possibilities that are completely unthinkable for a  
conventional PCM synthesizer; for example, you can  
use the output of an envelope generator to control the  
timing at which waveforms are switched.  
EGs allow you to specify how the sound develops over  
time, from its onset to its end. The HD-1 High  
Definition Synthesizer lets you adjust the curvature of  
each EG stage (attack, decay, slope, and release), giving  
you detailed control over how the tone and volume  
change over time, and making it possible to program  
anything from simulated acoustic sounds to vintage  
synthesizer sounds in the utmost detail.  
Advanced Vector Synthesis – create not only  
sounds, but also sound fields  
The HD-1 provides a common LFO for each timbre and  
two LFOs for each voice. You can choose from eighteen  
types of LFO waveform, and also adjust the phase of  
the waveform, the curve, and the center value of the  
amplitude to create distinctively modulated sounds  
that have never been heard before. Since the waveform  
itself is generated with extremely high precision, you  
can create perfectly smooth sweeps. You’ll appreciate  
the LFO’s tightness and accuracy not just at high  
speeds, but also for low-speed modulation. It goes  
without saying that you can also apply key sync so that  
the same modulation occurs each time a note is played,  
or synchronize the modulation speed to the tempo to  
create rhythmical tonal changes.  
The OASYS includes Advanced Vector Synthesis,  
which lets you synthesize spatial sound-fields.  
In Combination mode, you can assign each timbre to  
one of the four directions (up, down, left, or right), and  
use the front-panel Vector Joystick to control the timbre  
volumes or effects.  
In Program mode, you can use this for realtime control  
over the balance between oscillators 1 and 2 or for  
controlling effects, giving you a powerful tool to create  
sounds with dynamic movement.  
In addition to controlling the Vector position manually  
in realtime, you can use the five-point Vector Envelope  
to control vectors automatically. For each point, you  
can specify the Vector position, how long the envelope  
will hold at the point, and how long it will take to  
transition to the next point. Transition and hold times  
can use either absolute time, or rhythmic values  
synchronized to the system tempo.  
Korg’s AMS (Alternate Modulation Sources) give you a  
rich array of modulation possibilities, with 52 different  
modulation sources you can use to control the sound in  
complex ways. The OASYS takes this classic Korg  
feature even further, via the AMS Mixers. These let you  
create even more detailed modulation designs, such as  
mixing two modulation sources together, multiplying  
one modulation source by another, or modifying the  
shape of the modulation source in various ways.  
Ultra high-precision filters are the core of sound  
design  
Because of its power and conceptual ease of  
understanding, subtractive synthesis (the technique of  
creating sound by selectively removing portions from  
Detailed Specifications  
• Advanced Vector Synthesis: Use the vector joystick  
and vector envelope (tempo synchronization  
10  
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Main Features Open Architecture Synthesis Studio  
available) to control the oscillator volume, synth  
parameters, or effect parameters.  
propagation route of the sound, the electrical and  
acoustic response of mics and speakers, and the  
changes produced by vacuum tubes and transistors.  
• Single/double structure: Single=OSC1 only,  
Double=OSC1 and OSC2  
Detailed Specifications  
• Oscillator: To each oscillator you can assign a  
multisample or wave sequence with four-level  
velocity-switching, crossfading, or layering.  
• Insert effects: 12 processors, stereo in/out  
• Master effects: 2 processors, stereo in/out  
• Total effects: 2 processors, stereo in/out  
• Timbre EQ: Three-band EQ for each timbre  
• Filter: Two multi-mode filters for each voice (low  
pass, high pass, band pass, band reject), with four  
filter routings (single, serial, parallel, 24 dB)  
• Effect types: 185 (every effect type is available for  
Insert, Master, or Total effect processors)  
• Driver: One non-linear driver/low boost for each  
voice  
• Modulation: Dynamic Modulation, Common LFO  
• EQ: Three-band EQ for each voice (mid-sweepable)  
• Effect control bus: Stereo side chain (compressor,  
gate, vocoder, etc.)  
• Modulation: For each voice, two envelope  
generators (Filter and Amp), two LFOs, two key  
tracking generators (Filter and Amp), and two AMS  
mixers  
• Rec bus: two stereo buses (routing settings for  
recording and sampling)  
• Other: Pitch EG, common LFO, two common key  
tracking generators  
Programs, combinations and drumkits  
The carefully constructed programs and combinations  
take full advantage of the OASYS’ synthesis engine,  
KARMA function, control surface, vector joystick, and  
other controllers.  
An effects section with up to sixteen  
effects available simultaneously  
The OASYS provides twelve insert effects, two master  
effects, and two total effects, all available  
simultaneously, and all providing stereo input and  
output. There’s also a Common LFO that can be shared  
by these effects, for example to synchronize the  
modulation of separate types of effect such as phaser  
and chorus.  
The drum programs utilize long stereo samples to  
ensure natural decays, especially for cymbals. Velocity  
crossfading allows seamless changes in playing  
dynamics, giving you a full range of expression from  
delicate to dynamic. Drum kits are used by assigning  
them as the oscillator for a program.  
Programs/combinations/drumkits:  
The three-band EQ provided on each timbre lets you  
make tonal adjustments without using up effect  
processing power. In Sequencer mode, three-band EQ  
is provided on a total of 32 tracks (MIDI + audio),  
giving you detailed tonal control over each track.  
• 1,664 user memory programs (904: 640 HD-1 + 256  
EXi + 8 EXs2 preloaded)  
• 1,792 user memory combinations (384 preloaded)  
• 152 user memory drumkits (40 preloaded)  
Eight types of chorus (including four-stage and eight-  
stage types), high-resolution reverb that models even  
the shape and material of the wall surfaces, startlingly  
realistic modeling effects (such as guitar/bass amps)  
using Korg’s proprietary “REMS”* modeling  
• 256 GM2 preset programs + 9 GM2 drum preset  
programs  
Detailed Specifications: Programs  
See:  
technology, and mastering effects are all provided,  
giving you a total of 185 types of high-quality effect  
that can be used as insert effects, master effects, or total  
effects, and applied to individual timbres, to an entire  
ensemble, or to your completed song.  
These effects can be configured easily and efficiently  
using the OASYS’ powerful mixer that gives you  
complete routing flexibility.  
You can also apply effects while sampling or during  
hard disk recording.  
Detailed Specifications: Combinations  
• Timbres: 16 timbres, with keyboard and velocity  
splits, layers, and crossfades  
What is REMs  
* ?  
(Resonant structure and Electronic circuit  
Modeling System) is Korg’s proprietary technology for  
digitally recreating the numerous factors that produce  
and influence a sound, ranging from the sound-  
production mechanisms of acoustic instruments and  
electric/electronic musical instruments, to the  
• Master keyboard functionality: control external  
MIDI devices  
• Tone Adjust: adjust the sound of each timbre’s  
Program  
resonances of an instrument body or speaker cabinet,  
the sound field in which the instrument is played, the  
• Advanced Vector Synthesis: Use the vector joystick  
or vector envelope (tempo synchronization  
available) to control each oscillator’s volume, synth  
parameters, and effect parameters  
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Introduction to OASYS  
KARMA SWITCHES 1–8, Auto RTC (Real Time  
Control) Setup function  
Detailed Specifications: Drumkits  
• Stereo or mono drum samples  
• Four-level velocity switches or crossfades  
Open Sampling System  
KARMA  
Mono/stereo sampling  
The OASYS provides high-quality 16-bit linear 48 kHz  
mono/stereo sampling functionality. Samples can be  
either recorded into RAM memory or written directly  
to the internal hard disk as WAVE files.  
The OASYS’ KARMA (Kay Algorithmic Music  
Architecture) function is an enhanced version of the  
Korg KARMA Music Workstation. Based on the notes  
and chords you play, KARMA instantly generates  
phrases and patterns of MIDI data, and you can create  
highly sophisticated musical changes simply by  
operating the KARMA realtime controls.  
The amount of RAM available for sampling depends  
upon the currently loaded EXs samples, as described  
is 500MB of RAM available, for instance, you can  
sample up to approximately 91 minutes (monaural) or  
45 minutes 30 seconds (stereo).  
KARMA is an algorithmic MIDI data generation  
technology that does not simply generate MIDI data in  
a one-sided manner; it changes its own internal  
settings according to the notes and chord forms that  
you play, and responds to the input from the KARMA  
realtime controls to automatically vary the musical  
data it generates. This lets KARMA contribute to your  
musical creativity in an enormously powerful way.  
When sampling to the internal hard disk, a single  
sample file can be up to 80 minutes long for either  
monaural or stereo. Samples recorded to the hard disk  
can be loaded into RAM memory and used as tone  
generator waveforms.  
The heart of KARMA consists of GEs (Generated  
Effects) and KARMA modules. A GE is an algorithm  
that takes the notes and chords you play, and generates  
phrases, patterns, and tonal changes in response. The  
OASYS provides a generous assortment of 2,048 preset  
GEs. The vast number of GEs are organized into 12  
categories according to their purpose, for quick and  
easy selection.  
You can load sample files in AIFF, WAVE, AKAI  
S1000/ 3000, or Korg formats; all will be handled as  
Korg format data once they are loaded. You can also  
export sample data as AIFF or WAVE files. You can use  
the internal CD-R/RW drive or a USB CD-ROM or CD-  
R/RW drive to rip audio data in the digital domain  
from an audio CD. Alternatively, you can capture the  
playback of an audio CD from the AUDIO INPUT  
jacks.  
In Program mode you can use one KARMA module,  
and in Combination and Sequencer modes you can use  
up to four KARMA modules. You can store up to eight  
“scenes” – sets of parameter settings that determine  
how the KARMA modules generate performance data  
– and switch between them as desired. Additionally,  
you can use the control surface of the panel to control  
the KARMA function in realtime. Virtually infinite  
performance possibilities are at your fingertips.  
Open Sampling System – take advantage of each  
modes functionality while sampling  
The OASYS lets you sample or resample not just in  
Sampling mode, but also in Program, Combination,  
and Sequencer modes. In Sequencer mode, the In-  
Track Sampling function lets you sample an external  
audio input source while the song plays, and will  
automatically create a note event at the appropriate  
point in the track to play back this sample at the right  
time. In Program or Combination modes, you can  
resample complex sounds and performances utilizing  
functions such as wave sequencing, advanced vector  
synthesis, and the KARMA function. In Sequencer  
mode, you can resample the playback of the song itself,  
and use this capability to create portions of a song that  
you can layer into complex compositions or use as tone  
generator waveforms.  
Module Control functionality lets you control each  
KARMA module separately or together. The new RTC  
model automatically sets-up typical realtime control  
parameter settings for each GE, provides a  
revolutionary leap of efficiency in setting up a song.  
Note Map Tables let you obtain a rich palette of  
variations from even a single GE. The Scene Matrix  
function gives you centralized management of the  
eight scenes maintained by each KARMA module. The  
new KARMA Wave Sequence functionality uses  
KARMA to switch between multisamples of a PCM  
oscillator.  
Sample editing functionality that rivals dedicated  
units  
The full range of sample editing operations include  
Truncate, Normalize, Cut, Copy, and Reverse, and  
even advanced functionality such as Time Slice and  
Time Stretch. The grid display and waveform zoom  
functions are a great convenience when you need to  
make precise edits to a waveform. The OASYS  
The KARMA function on the OASYS has been reborn  
to a completely new level of power, functioning as a  
supplementary musical brain that will assist you in  
everything from production to performance.  
Detailed Specifications  
provides not only a great set of editing operations, but  
also features that make sample editing easy and  
efficient, such as a Use Zero function to automatically  
detect zero-crossing points that won’t produce noise.  
• KARMA modules: 1 module in Program mode, 4  
modules in Combination and Sequencer modes  
• GEs (Generated Effects): 2,048 presets  
• Controllers: ON/OFF, LATCH, CHORD ASSIGN,  
MODULE CONTROL, KARMA REALTIME  
CONTROL SLIDERS 1–8, KARMA SCENES 1–8,  
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Main Features Open Architecture Synthesis Studio  
An adjustable drive parameter provides a distinctive  
character to the vintage oscillator modeling; while  
sync, FM, low-boost and several varieties of ring  
modulation offer plenty of tone-mangling power.  
External live audio can even be accessed as an  
additional signal source.  
Detailed Specifications  
• Open Sampling System, with resampling and In-  
Track sampling  
• 16-bit/48 kHz stereo/mono sampling  
• Up to about 1.5GB of PCM RAM, depending upon  
the installed RAM and currently loaded EXs  
more information  
Dual multi-mode resonant filters  
Each voice can use either one or two of Korg’s  
incredibly versatile multimode (Low Pass, Band Pass,  
Band Reject [notch], and High Pass) resonant filters.  
For maximum flexibility, the filters can be connected in  
series or parallel, to generate 12 dB or 24 dB per octave  
slopes.  
• Maximum of 4,000 samples/1,000 multisamples (up  
to 128 indexes per multisample)  
• Direct sampling from CD (CD-DA)  
• Load AKAI S1000/S3000 data, as well as Korg,  
AIFF, and WAVE formats  
Korg’s new MultiFilter lets you crossfade in real time  
between any two of 21 different filter types – including  
your own custom mixes of LP, HP, BP, BR and dry  
input.  
EXi expansion instruments  
EXi expansion instruments allow you to expand the  
synthesis capabilities of the OASYS. Some are enabled  
from the factory, including the AL-1 Analog Modeling  
Synth, the CX-3 Tonewheel Organ, and the STR-1  
Plucked String. Others are optional, including the MS-  
20EX and PolysixEX.  
Powerful, solid sounds from the Drive and Low  
Boost circuits  
Classic vintage analog synthesizers derived some of  
their character from distortion that occurred in each  
stage of their components. The AL-1 features a Drive  
circuit that replicates these classic sounds. You can also  
use the drive circuit more aggressively to create  
punchy overdriven sounds. There’s also a Low Boost  
circuit that lets you control the low-frequency  
character of the sound.  
EXi Programs let you use any two EXi together, and  
provide a number of common features, as detailed  
below.  
Detailed Specifications  
In addition to individual EXi features, all EXi Programs  
include:  
High-quality, high-precision, high-function LFOs  
The AL-1 provides a common LFO for each timbre and  
four LFOs for each voice. If you’re using the maximum  
polyphony, this means that an amazing 385 LFOs* are  
operating simultaneously.  
• Advanced Vector Synthesis: Use the vector joystick  
and the vector envelope (tempo synchronization  
available) to control each oscillator’s volume, synth  
parameters, and effect parameters  
You can choose from eighteen types of LFO waveform,  
and also adjust the phase of the waveform, the curve,  
and the center value of the amplitude to create a wide  
variety of distinctive modulation. Since the waveform  
itself is generated with extremely high precision, you  
can create perfectly smooth sweeps. You’ll appreciate  
the LFO’s tightness and accuracy not just at high  
speeds, but also for low-speed modulation.  
• Modulation: Common step sequencer, AMS  
(Alternate Modulation Source), common LFO, two  
key tracking generators  
• Three-band EQ (adjustable mid-frequency)  
AL-1 Analog Modeling Synthesizer  
The first OASYS EXi Expansion Instrument is a state-  
of-the-art virtual analog synth engine: the AL-1. Not  
content with a mere handful of modeled voices, the  
AL-1 delivers an unparalleled 96 notes of polyphony,  
capable of sounding an incredible 576 oscillators  
(including dual sawtooths and noise generators).  
It goes without saying that you can also apply key sync  
so that the same modulation occurs each time a note is  
played, or synchronize the modulation speed to the  
tempo to create rhythmical tonal changes.  
Ultra-fast ultra-precise envelope generators  
The AL-1 provides an ultra-fast ultra-precise envelope  
generator (EG). As with the EGs of the PCM synthesis  
engine, you can adjust the curve for each stage (attack,  
decay, slope, and release), and take advantage of  
sophisticated modulation features that go well beyond  
conventional EGs, such as the EG Reset feature that  
lets you retrigger the EG any number of times between  
note-on and note-off.  
Ultra-low aliasing oscillators  
This responsive synth features our distinctive ultra-  
low aliasing oscillators that recreate all the power and  
glory of true analog synthesis – without the artifacts  
that can often plague lesser modeled oscillators. But  
that’s just the beginning.  
The AL-1 will satisfy all your vintage yearnings - and  
your future ones as well. The two main oscillators offer  
eight flexible waveforms each, for a wide palette of  
modulatable shapes. Other progressive features  
include wave-shape morphing, a floor-thumping sub-  
oscillator plus a variable-color noise generator capable  
of white, pink, red flavors - and beyond.  
Step Sequencer  
The step sequencer built into the AL-1 can not only  
play phrases or rhythms, but also be used as an  
extremely sophisticated modulation source. If the  
output of the step sequencer is assigned to Pitch, the  
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Introduction to OASYS  
result will be a melodic phrase. If assigned to the filter,  
the filter will produce modulation in synchronization  
with the tempo.  
CX-3 Tonewheel Organ  
A perfect simulation of a tonewheel organ system  
The step sequencer also provides a “Smoothing”  
parameter that interpolates between the values of each  
step, letting you create not just step-wise modulation  
but also smooth change that can function as an LFO  
with freely-specified waveform. Since you can specify  
the duration of each step individually, this can be used  
to create not just simple beats but also complex  
rhythms, producing a mind-boggling universe of  
phrases, rhythms, and modulation.  
Tonewheel organs generate sound by rotating toothed  
metal disks (the tonewheels) past a pickup to generate  
sine waves. Korg’s CX-3 uses cutting-edge modeling  
technology to precisely replicate the distinctive  
modulation and noise components of sounds  
produced in this way, and this technology has been  
further refined and included in the OASYS as the CX-3.  
Two tonewheel types are provided; “Vintage” which  
models even the leakage noise from the tonewheels,  
and “Clean” which faithfully reproduces the warm  
tonewheel organ sound. In addition, the noises  
produced by the tonewheel and the vacuum tube amp,  
and even the operation of the wheel brake, have all  
been simulated to an obsessive degree of perfection.  
Just like real tonewheel organs, the CX-3 delivers full-  
key polyphony*, letting you enjoy the same playing  
feel as on a vintage organ.  
AMS – a powerful modulation system with AMS  
Mixers and Keyboard Tracking Generators  
The AL-1 gives you a modulation system that is far  
more powerful than any other, with AMS (Alternate  
Modulation Source) at its core. You can choose from an  
amazing 52 different modulation sources, including  
the output of the step sequencer, EGs, and LFOs, as  
well as controllers such as the joystick, knobs, pedals,  
and switches. These sources can be assigned to  
modulation destinations such as sound parameters like  
pitch or cutoff, and can also be used to modulate the  
EG attack time or sustain level. You can even create a  
highly complex modulation source by using one  
modulation source to modulate another modulation  
source; for example, using an EG to modulate the  
waveform of an LFO.  
* The maximum polyphony will vary depending on  
how the insert effects are being used. (The  
polyphony is 172 voices if no insert effects are used.)  
Drawbars – the heart of a tonewheel organ  
A drawbar organ allows the player to create the  
desired sound by pulling out drawbars that are  
assigned to various pitches relative to the  
fundamental, and this capability is provided on the  
CX-3 Tonewheel Organ by the Tone Adjust function  
which you can control using the nine sliders on the  
front panel. You can also use the Tone Adjust function  
to switch the rotary speaker between slow/fast and  
control the percussion and wheel brake from front  
panel knobs and switches that you’ve assigned to these  
functions, enjoying the immediacy of dynamic control  
that’s so important for an organ performance.  
There are also two Key Tracking generators that let you  
create natural changes – or dramatic transformations –  
in parameter values as you play different ranges of the  
keyboard.  
In addition, the newly developed AMS Mixers not only  
lets you mix multiple modulation sources and assign  
them to a single modulation destination, but also let  
you modify the source itself so that a single  
modulation source can be adapted to multiple uses.  
EX mode for new sound-creating potential  
Detailed Specifications  
• Oscillators: OSC1, OSC2, Sub OSC, noise generator,  
ring modulator, FM  
In addition to modeling a standard tone-wheel organ  
with 9 drawbars and single-pitch percussion, the CX-3  
adds Korg’s exclusive EX mode. This adds four  
additional drawbars, with pitches adjustable in half-  
step increments between 16’ and two octaves above 1’.  
EX mode also allows you to create custom percussion  
using up to five different pitches, each with adjustable  
volume levels. Together, the additional drawbars and  
custom percussion open up even deeper possibilities  
for creating new sounds.  
• Audio input: External audio sources can be  
processed by ring modulation, filtering, driver,  
amp, or EQ  
• Filter: Two multi-mode filters per voice (low-pass,  
high-pass, band-pass, band reject), four filter  
routings (single, serial, parallel, 24 dB)  
• Multi-filter (filter A only: low-pass, high-pass,  
band-pass, and direct input can be mixed freely)  
Realistic simulation of rotary speaker effects  
The CX-3 not only provides an impeccable tonewheel  
simulation, but also gives you everything you need to  
complete the sonic experience, with effects such as  
amp modeling, vibrato/chorus, and rotary speaker.  
You can choose from three different characters of amp  
modeling, and a vibrato/chorus effect that provides  
presets as well as being customizable. For the rotary  
speaker that is so indispensable to organ sounds, you  
can separately specify the rotational speed of the horn  
and rotor, and even make detailed adjustments to  
parameters such as the rate at which the rotation  
changes from slow to fast. In addition, the rotary  
speaker includes two stereo mic simulators that let you  
specify the distance from the speaker to the mic and  
• Driver: Per-voice non-linear driver/low-boost  
• Modulation: Five envelope generators, four LFOs,  
two key tracking generators, two AMS mixers, one  
step sequencer– in addition to the Common LFO,  
Common Step Sequencer, Common Key Tracking  
generators, and Vector EG of the EXi Program  
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Main Features Open Architecture Synthesis Studio  
the distance between mics. This gives you total control  
over the sound field as well as the sound itself, and lets  
you create the perfect organ sound for any situation.  
Since an effect that is completely compatible with this  
rotary speaker effect is also provided in the effect  
section of the OASYS itself, you can enjoy a powerful  
rotary speaker sound even when you’ve created a  
combination using several instances of the CX-3, or  
with other instruments such as the HD-1 or AL-1.  
faithful re-creation of the original KORG MS-20,  
including both its features and its distinctive, often  
aggressive timbral signature.  
To this core, we added features first introduced in the  
KORG Legacy MS-20 plug-in. Then, we added  
significant patch-panel modifications inspired by the  
MS-20’s big brother, the MS-50, plus many other  
OASYS-only enhancements.  
“EXi: MS-20EX” on page 281 of the Parameter Guide.  
Detailed Specifications  
• Tonewheel Organ Model, with Clean/Vintage  
mode, percussion, key click, wheel brake  
Detailed Specifications  
• Two oscillators (including ring modulation), noise  
generator, and resonant, self-oscillating highpass  
and lowpass filters  
• EX mode: Four drawbars with adjustable frequency  
ratio, and four percussion drawbars  
• Internal effects: Rotary speaker, vibrato/chorus,  
amp modeling, three-band EQ  
• Modifications to the Patch Panel, for separate  
access to individual VCOs, VCFs, and the VCA  
• Drawbar control: The nine front-panel sliders on  
the front panel can be used to control the drawbars,  
via Tone Adjust  
• Two patchable 2-in, 1-out audio-rate mixers, for  
combining and scaling either audio or control  
signals  
• Split: different drawbar settings for virtual upper  
and lower manuals. Split is available even in EX  
mode.  
• Original MS-20 HADSR and DAR envelopes, plus  
four additional multi-stage EGs  
• Original MS-20 MG and sample-and-hold, plus  
four additional LFOs  
• Modulation: Two AMS mixers  
• AMS modulation of all original MS-20 parameters,  
along with four AMS Mixers  
STR-1 Plucked String  
• Live audio input  
Multifaceted physical modeling  
• External Signal Processor, with dedicated highpass  
and lowpass filters, triggering, and audio-to-CV  
conversion (can be used as extra filters for complex  
patches, as well as for processing audio inputs)  
The STR-1 Plucked String offers a comprehensive and  
sophisticated set of physical modeling synthesis tools,  
capable of creating both traditional sounds (acoustic  
and electric guitars and basses, clavinets and  
harpsichords, harps, bells, electric pianos, ethnic  
instruments, etc.) and unique, experimental timbres.  
PolysixEX  
Building on over a decade of Korg’s research, the STR-  
1 advances the state of the art with a number of new  
innovations exclusive to OASYS.  
Rich sounding, versatile, and easy-to-use synth  
The PolysixEX is a rich-sounding, easy-to-use, high-  
polyphony virtual analog synth (up to 172 voices!).  
Developed using Korg’s proprietary CMT (Component  
Modeling Technology), it combines the features and  
sonic character of the classic KORG Polysix (and the  
Legacy Polysix plug-in) with many additional features  
unique to the OASYS:  
Detailed Specifications  
• Physically modeled string, including damping,  
decay, dispersion, nonlinearity, and harmonics  
• String excitation via a selection of “pluck” types, a  
noise generator with saturation and dedicated  
filter, and any ROM, EXs, or RAM samples (using  
Korg’s ultra-low-aliasing PCM oscillator, as first  
introduced in the HD-1)  
“EXi: PolysixEX” on page 307 of the Parameter Guide.  
Detailed Specifications  
• Oscillator, sub-oscillator, and 4-pole resonant  
lowpass filter  
• Dual multi-mode resonant filters (including Korg’s  
Multi Filter, as first introduced in the AL-1), plus an  
additional multi-mode resonant filter dedicated to  
the string excitation  
• Dedicated chorus/ensemble/phaser effects  
• Classic ADSR envelope, plus two multi-stage EGs  
• Classic “MG” LFO, plus two multi-waveform LFOs  
• Easy-to-use, sample-accurate arpeggiator  
• Live audio input, including modeled feedback  
• Four per-voice LFOs, five re-triggerable EGs, two  
key tracking generators, a string tracking generator,  
and four AMS mixers  
• Extensive AMS modulation, plus four AMS mixers  
MS-20EX  
Semi-modular synth with a distinctive tone  
The MS-20EX is a flexible, semi-modular virtual analog  
synthesizer, developed using Korg’s proprietary CMT  
(Component Modeling Technology). At its heart is a  
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Introduction to OASYS  
When you’ve completed your MIDI and audio tracks,  
you can turn the result into a two-channel audio CD.  
The OASYS is the only piece of equipment you need to  
take your creation all the way to its final state. With the  
extra-large color LCD to display relevant information,  
the intuitive operation allowed by the TouchView  
system, and the front panel control surface, the music-  
making power of the OASYS is under your complete  
control at all times. Audio data can be stored not only  
on the internal hard disk, but also on an external USB-  
connected hard disk.  
A new leap to the ideal workstation – a  
16-track MIDI sequencer plus a 16-track  
hard disk recorder  
The sequencer of the OASYS provides plenty of  
capacity, with a maximum of 200 songs and 400,000  
MIDI events or 300,000 audio events. It consists of a 16-  
track MIDI sequencer and 16-track hard disk recorder,  
giving you a total of 32 tracks. In addition to realtime  
recording and step input, the MIDI sequencer is also  
able to record phrases generated by the KARMA  
function, the internal rhythm patterns, and RPPR  
(Realtime Pattern Play/Recording) function, letting  
you create sequence tracks quickly and easily. After  
you’ve recorded your performance, you can easily  
perform detailed event editing. There’s also a Template  
Song function that’s convenient when you’re ready to  
start creating MIDI tracks. Simply select a template  
that contains the instruments and effects appropriate  
for the style of song you want to create, and start  
recording immediately. The Tone Adjust function lets  
you make temporary adjustments to the sound of the  
program used by each track, so you can stay in  
Sequence mode while creating your song, and make  
adjustments as desired – for example by softening the  
tone of the bass or speeding-up the attack of a string  
sound. You can also make the sound change in realtime  
during a song by recording and playing back MIDI  
system exclusive messages. The OASYS provides a  
seamless environment that unifies MIDI and audio-  
based song production, with audio-related functions  
such as Time Slice and the In-Track Sampling function  
that lets you sample an external audio source that’s  
playing along with your song (sequence data) and  
automatically place the appropriate note data in a track  
to trigger the sample. With this type of highly  
Your completed MIDI and audio tracks can be mixed  
down to two channels, and burned to an audio CD  
using the internal CD-R/RW drive.  
This audio data can also be stored on the internal hard  
disk drive.  
Detailed Specifications  
• Tracks:16-track MIDI sequencer + 16-track hard  
disk recorder + 1 master track  
• Number of songs: 200  
• Resolution: 1/192nd of a quarter note  
• Tempo: 40.00–240.00 (1/100 BPM steps)  
• Maximum storage capacity: 400,000 MIDI events  
(MIDI data only) or 300,000 audio events (audio  
data only)  
• MIDI tracks: 16 tracks + 1 master track, 156 preset  
and 100 user patterns (per song), 18 preset and 16  
user template songs. Formats: Korg (OASYS)  
format, support for SMF formats 0 and 1  
• Audio tracks: Maximum simultaneous playback of  
16 tracks, maximum simultaneous recording of 4  
tracks, WAVE file format. Maximum continuous  
recording time 80 minutes (monaural). Automation:  
volume, pan, EQ, send 1/2. Maximum 5,000  
regions. Event Anchor function. BPM Adjust  
function  
integrated environment, you’ll be able to produce  
high-quality songs in an amazingly short time. You can  
use the control surface for intuitive and smooth  
control.  
• RPPR: One pattern set available per song  
The 16-track hard disk recorder records 16-bit  
uncompressed 48 kHz audio data. Not simply an  
audio recorder, it also provides automation  
functionality as well as editing capabilities that are just  
as sophisticated and detailed as provided for the MIDI  
track sequencer, offering commands such as Copy,  
Paste, Fade, Normalize, Time Stretch/Compress, and  
Audio Event Editing. The OASYS provides everything  
you need for any situation – from songwriting to full-  
fledged recording.  
6-channel audio input and 10-channel  
audio output to meet any situation  
The OASYS provides a total of six audio inputs; four  
channels of analog input, and two channels of digital  
input. Analog inputs 1 and 2 use combo jacks that can  
accommodate either phone plugs or XLR plugs. With  
MIC/LINE select switches, phantom power switches,  
and level adjustment knobs, the inputs will accept any  
source from mic level to professional level. For digital  
input, the OASYS provides an S/P DIF jack (optical, 48  
kHz/96 kHz). As outputs, there are the main  
L/MONO and R outputs as well as eight individual  
audio outputs and an S/P DIF (optical, 48 kHz/96  
kHz) output. 24-bit resolution is used for the A/D and  
D/A converters that are such crucial elements for  
determining the audio quality of the input and output.  
The effect section lets you use up to sixteen effects  
simultaneously, providing twelve Insert Effects that  
can be applied independently to each track, two  
Master Effects that can be applied to sends 1/2, and  
two Total Effects that can be applied to the final stage  
of playback for all tracks to add a finishing touch to  
your sound. You can choose from 185 types of effect  
that cover every need. These effect types range from  
effects ideal for recording, such as a guitar amp model  
+ cabinet, bass amp model + cabinet, and mic  
modeling + preamp, through effects used for  
mastering, such a stereo mastering limiter.  
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Main Features Open Architecture Synthesis Studio  
Superb user interface  
Storage expansion via USB 2.0  
Four USB 2.0 connectors are built-in, making it easy to  
expand your storage via external hard disks,  
removable disks, flash media, and so on.  
Control surface and a rich variety of other  
controllers  
The huge array of functions and parameters are  
displayed in a 10.4 inch color LCD for excellent  
visibility. The OASYS uses Korg’s proprietary  
TouchView graphical user interface, letting you  
perform operations simply by touching the screen.  
The OASYS’ expandability  
The OASYS uses an open architecture that allows it to  
be expanded without adding hardware.  
In addition to traditional controllers such as joystick,  
ribbon controller, and assignable keys, there’s also a  
control surface consisting of numerous sliders, knobs,  
and switches.  
The EXs series of high-capacity PCM library data that  
takes full advantage of the PCM synthesis engine, the  
EXi series which adds new synthesis engines that are  
organically integrated into the entire system, and the  
EXf series which adds new plug-in effects.  
The control surface provides sliders, knobs, and  
switches that give you tactile control for editing  
sounds via the Tone Adjust function, controlling the  
KARMA function, editing EQ or the volume or  
panning of each oscillator/timbre/track, or adjusting  
the source level for recording or sampling. You can also  
use the control surface to control external MIDI  
devices.  
An ADAT optical output jack and word clock input  
jack can be added by installing the optional EXB-DI  
(hardware). This sends the eight channels of the analog  
audio output jacks (INDIVIDUAL 1–8) via ADAT  
optical format channels 1-8 as 24-bit 48 kHz digital  
signals. (You can make settings within the OASYS so  
that the MAIN L/MONO and R output is assigned to  
INDIVIDUAL 1–8.) This option also lets you use the  
word clock input jack to synchronize the OASYS with a  
connected digital audio device.  
The LEDs located beside the sliders and around the  
knobs show the current status or the stored value for  
each controller, contributing greatly to the ease of use.  
With its excellent set of controllers and superb display,  
the OASYS provides full scope for your imagination  
and artistic expression whether you’re performing on  
stage or working in the studio.  
88-key model features the RH2 keyboard  
The OASYS 88-key model features the RH2 (Real  
Weighted Hammer Action 2) keyboard that replicates  
the playing touch of an acoustic grand piano with  
heavier action on the lower keys and lighter action in  
the higher ranges, responding to every nuance of your  
playing.  
Velocity-sensitive pads  
The OASYS provides eight velocity-sensitive pads  
located in front of the large LCD screen. In Program  
mode you can assign up to eight note numbers  
(together with velocity values) to each pad, and in  
Combination mode you can also specify different MIDI  
channels to each pad. The Chord Assign switch makes  
it easy to input notes and velocities in a single  
operation. You can also use these pads in conjunction  
with the input channel settings of a KARMA module,  
so that striking a pad will make the KARMA function  
generate a phrase – yet another technique not available  
when using a keyboard alone. The pads have been  
newly designed for optimal action and best feel in any  
situation from performance to production.  
On-board help functionality*  
An on-board help function is built-in to assist you in  
taking advantage of the OASYS’ astounding wealth of  
functionality. Illustrated explanations of the  
parameters and how to use the controllers are shown  
in the screen. You can also jump to the explanation for  
a desired function, or move through a history of the  
help items you’ve been looking at, letting you  
concentrate on your work without taking your eyes off  
the screen.  
* English version only.  
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Introduction to OASYS  
Front and rear panels  
Front panel  
6: KARMA  
7: Control Surface  
8: Value controllers 9: Mode 10: Utility 11: Bank Select  
12: TouchView™  
Display  
1: Volume  
2: Vector JS  
3: SW 1&2  
4: Joystick  
5: Ribbon  
16: Exit  
18: Tempo  
13: Headphone Jack  
14:CD-R/RW Drive  
15: Pads  
17: Sequencer 19: Sampling  
1. VOLUME slider (MAIN/HEADPHONE)  
4. Joystick  
This adjusts the volume of the main L/R audio  
outputs, as well as the volume of the headphone jack.  
The joystick moves in four directions: left, right,  
forwards (away from yourself), and backwards  
(towards yourself). Each of the four directions can be  
used to control different program or effects  
parameters.  
It does not affect any of the other outputs, including  
S/P DIF, the individual outputs 1-8, or the optional  
ADAT output.  
The specific assignments can change depending on the  
current Program, Combi, or Song. Generally, though,  
they will do something like the functions shown  
below:  
2. Vector Joystick  
The Vector Joystick is a powerful real-time controller.  
Depending on the particular Program, Combi, or Song,  
it may modulate Program or effects parameters, or  
adjust the volumes of different components of the  
sound.  
Standard Joystick functions  
Controller  
Name  
Move the joystick…  
Normally controls…  
Left  
JS–X  
Pitch bend down  
Pitch bend up  
For more information on how Vector Synthesis works,  
Right  
JS+X  
Forwards  
(away from yourself)  
JS+Y  
Vibrato  
3. SW1 and SW2  
Backwards  
These on/off switches can perform a number of  
different functions, such as modulating sounds or  
locking the modulation values of the joystick, ribbon,  
or aftertouch.  
JS–Y  
Filter LFO (wah)  
(towards yourself)  
5. Ribbon controller  
The Ribbon controller lets you modulate Program or  
effects parameters by sliding your finger left and right  
along its touch-sensitive strip.  
Also, each one may work either as a toggle, or as a  
momentary switch. In toggle mode, each press  
alternates between on and off; in momentary mode,  
the switch only changes for as long as you hold it  
down.  
As with the other controllers, its specific function will  
change depending on the current Program, Combi, or  
Song.  
Each switch has an LED, which lights up when the  
switch is on.  
Each Program, Combination, and Song stores its own  
settings for what the switches will do, and whether  
each switch defaults to being on or off.  
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Front and rear panels Front panel  
1. Play a single note, or a chord of up to 8 notes.  
2. Press the CHORD ASSIGN button.  
6. KARMA buttons  
3. Press the pad to which you’d like to assign the  
notes.  
That’s it–the note or chord is now assigned to the pad.  
MODULE CONTROL button  
In Combi and Sequencer modes, KARMA has four  
independent Modules, each of which can be  
KARMA stands for “Kay Algorithmic Realtime Music  
Architecture.” It’s an immensely powerful recording  
and live performance tool, which can provide a wide  
range of musical effects including:  
generating a different musical effect. When used to  
control KARMA, the Control Surface sliders and  
switches are five layers deep: one for each Module (A-  
D), and then a Master Layer which controls selected  
parameters from all of the Modules at once.  
• Arpeggiation  
• Drum and instrument grooves  
The MODULE CONTROL button selects whether the  
KARMA SLIDERS, SWITCHES, and SCENES will  
control either a single Module independently, or the  
Master Layer. In Program mode, only a single Module  
is available, and the Master Layer is used to control it;  
you cannot select other settings).  
• Complex CC gestures (as if it was automatically  
moving knobs or joysticks for you)  
• Musical phrase generation, such as piano flourishes  
• Gated and chopped dance production effects  
• Any combination of the above  
7. Control Surface (MIXER &  
MODULATION)  
• …and much more.  
ON/OFF button  
The Control Surface is the set of 9 sliders, 8 knobs, and  
16 switches to the left of the LCD screen. It looks like a  
mixer, but can do a variety of things such as editing  
sounds, controlling the KARMA function, and sending  
MIDI messages to external devices. You can freely  
change back and forth between the different functions  
without losing any of your edits.  
This switches the KARMA function on and off. As with  
the other KARMA buttons, the button’s LED will light  
up to show you that it is turned on.  
LATCH button  
When LATCH is turned on, KARMA will continue to  
play even after you’ve stopped holding notes on the  
keyboard, drum/chord pads, or MIDI In.  
CONTROL ASSIGN buttons  
This is convenient when you want to play on top of a  
KARMA-generated groove, for instance.  
As explained below, you can use the front panel  
CONTROL ASSIGN buttons to switch between the  
various control surface functions. You can also view  
and edit the control surface settings on the LCD screen  
(P0– Control Surface page in each mode).  
CHORD ASSIGN button  
This lets you assign notes and chords to the drum and  
chord pads. There are a several different ways to do  
this; here’s one of them:  
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Introduction to OASYS  
TIMBRE/TRACK  
TIMBRE/TRACK lets you use the control surface to  
adjust the volume, pan, EQ, and send levels for OSC  
1/2 or EXi 1/2 in Program mode, the current  
The knobs and sliders have a much wider range of  
values than there are LEDs in the rings and strips, so  
the values shown are only approximate. Also, note that  
the minimum value of the slider is shown by having no  
LEDs lit.  
Multisample in Sample mode, and each of the 16  
Timbres or Tracks in Combi and Sequence modes.  
MIXER KNOBS button  
The LEDs to the right of the switch show whether  
you’re currently editing Timbres (or Tracks) 1-8 or 9-16;  
press the TIMBRE/TRACK button to toggle between  
the two.  
This applies only when CONTROL ASSIGN is set to  
TIMBRE/TRACK or AUDIO. It toggles the knobs  
between controlling the pan of all channels or  
controlling the pan, EQ, and sends of the currently  
selected channel.  
If you switch to one of the other Control Assign modes,  
and then go back to TIMBRE/TRACK, it will  
automatically return to the previously selected group  
(1-8 or 9-16).  
SOLO button  
This applies only when CONTROL ASSIGN is set to  
TIMBRE/TRACK or AUDIO. It toggles the SELECT  
buttons between selecting the current Oscillator,  
Timbre, Track, or Audio Input (when SOLO is off) or  
soloing the channel (when SOLO is on).  
AUDIO  
AUDIO lets you use the control surface to adjust the  
volume, play/mute status, solo, pan, and send levels  
of the analog inputs and S/P DIF audio inputs. In  
Sequencer mode, you can also choose to control hard  
disk recording tracks 1–8 (HDR 1-8) or 9–16 (HDR 9-  
16).  
For more information on SOLO in the various modes,  
see:  
Program mode: “Solo switch and Select switches 1–2”  
on page 21 of the Parameter Guide  
As with TIMBRE/TRACK, if you switch to one of the  
other Control Assign modes, and then go back to  
AUDIO, it will automatically return to the previously  
selected group (Inputs, HDR 1-8 or HDR 9-16).  
Combi mode: “Solo switch and Select switches 1–8” on  
page 336 of the Parameter Guide  
Sequencer mode: “Solo switch and Select switches  
1/9–8/16” on page 440 of the Parameter Guide  
EXTERNAL  
EXTERNAL lets you use the control surface to  
transmit MIDI messages to external MIDI devices.  
8. VALUE entry  
When you’ve selected a parameter on the  
TouchView™ display, you can edit it using any of the  
four front-panel value entry controls:  
R.TIME KNOBS/KARMA  
R.TIME KNOBS/KARMA lets you modulate sounds  
and effects with the knobs, and control KARMA with  
the sliders and switches.  
• The VALUE slider  
• The Inc  
and Dec  
buttons  
TONE ADJUST  
• The VALUE dial  
TONE ADJUST gives you hands-on access to sound  
editing, using the sliders, knobs, and switches. In  
Combi and Sequence modes, it also lets you edit  
Programs within the context of the Combi or Song,  
without making any changes to the original Program  
data.  
• The numeric keypad  
VALUE slider  
Use this to edit the selected  
parameter’s value. This control is  
convenient for making large changes  
to the value, such as moving quickly  
to the minimum or maximum setting.  
More information on the Control Surface  
For more information on how the Control Surface  
works in the different modes, see:  
You can use the value slider as a  
modulation source, but only when the  
following are true:  
• Program mode: “0–9: Control Surface” on page 18  
of the Parameter Guide  
• You’re on the Program mode P0-Main page, and  
the big Program name is selected, or  
• Combi mode: “0–9: Control Surface” on page 333 of  
the Parameter Guide  
• You’re on the Combination mode P0– Prog  
Select/Mixer page, and the big Combination name  
is selected.  
• Sequence mode: “0–9: Control Surface” on page 437  
of the Parameter Guide  
Knob & Slider LEDs  
In these cases only, the value slider sends MIDI CC#18,  
and can be used as a modulation source.  
Each knob has a ring of LEDs, which shows the current  
value of the knob’s parameter. Similarly, each slider  
has a strip of LEDs. As you select different CONTROL  
ASSIGN buttons, you’ll notice that all of the LEDs  
change to show the values for the newly selected  
mode.  
Inc  
and Dec  
buttons  
These are used to increase or decrease the parameter  
value by individual steps. They’re convenient for  
making fine parameter adjustments.  
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Front and rear panels Front panel  
VALUE dial  
SEQ button  
Use this dial to edit the selected parameter’s value.  
This control is convenient when you want to scroll  
through a very long list of selections.  
This selects Sequencer mode, for recording, playing,  
and editing audio and MIDI tracks.  
SAMPLING button  
This selects Sampling mode, for recording and editing  
audio samples and multisamples.  
GLOBAL button  
This selects Global mode, for making overall settings,  
editing Wave Sequences and Drum Kits, and more.  
DISK button  
This selects Disk mode, for saving and loading data to  
and from the internal hard drive or CD-RW drive, or  
from external USB 2.0 storage devices.  
0-9, –, ., and ENTER buttons  
These buttons are convenient when you know the  
exact value that you want to enter. Use the 0–9, –, and  
decimal (.) buttons to enter the value, and then press  
the ENTER button to confirm the entry.  
10. UTILITY buttons  
The – button inverts the sign (+/–) of the parameter  
value; the decimal (.) button inserts a decimal, for  
entering fractional values.  
Special functions of the ENTER button  
ENTER has a few special functions when it is pressed  
in combination with other buttons.  
HELP button  
Whenever an on-screen parameter lets you enter a  
musical note (such as G4 or C#2), or a velocity level,  
you can enter the note or velocity directly by holding  
down ENTER while playing a note on the keyboard.  
The HELP button gives you built-in, context-sensitive  
access to the user manuals, right from the front panel.  
For information on any front-panel button, knob,  
slider, or real-time controller, just hold down HELP  
and then press the button or move the controller in  
question.  
By holding down the ENTER button while you press a  
numeric button (0–9), you can select up to ten menu  
commands from the current page.  
For information on the current LCD page, press and  
release the HELP button.  
In Program and Combination modes, you can hold  
down the ENTER button and press the SEQUENCER  
REC/WRITE button to use the Auto Song Setup  
function. This imports the current Program or Combi  
into Sequence mode for quick and easy recording.  
While the help page is on the screen, you can touch any  
of the on-screen links (hilighted in blue text) for more  
information. You can scroll through the text by using  
the on-screen scroll bars, pressing the Inc and Dec  
buttons, or spinning the Value dial.  
9. MODE buttons  
OASYS has six different operational modes, each one  
optimized for a specific set of functions. These buttons  
select the current mode.  
The top of the Help page has “breadcrumb” links,  
which show the hierarchy of pages above the current  
one. Touch any of these links to jump to the  
corresponding page.  
The backwards and forwards buttons function like the  
similar buttons on a standard web browser. If you use  
links to jump between pages, you can then use the  
backwards and forwards buttons to move through the  
pages you’ve already viewed.  
Each button has an LED, which lights up to show the  
mode you’ve selected.  
The Contents page lets you access any part of the Help  
system, including almost all of the text and graphics in  
both the Parameter and Operation Guides. The Index  
contains a shorter list of links to important articles.  
To close the help display, just press the HELP button  
again, or press the on-screen Done button.  
COMBI button  
This selects Combination mode, for playing and  
editing complex splits and layers of Programs.  
RESET CONTROLS button  
This feature lets you reset the Vector Joystick to the  
center position, or reset any of the Control Surface  
sliders, knobs, or switches to their saved value.  
PROG button  
This selects Program mode, for playing and editing  
basic sounds.  
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Introduction to OASYS  
To reset a single control, hold down RESET  
CONTROLS and then move a Control Surface slider or  
knob, press one of the control surface buttons, or move  
the Vector Joystick.  
13. Headphone jack  
This stereo 1/4” headphone jack carries the same  
signal as the Main L/R outputs.  
To reset an entire page of the Control Surface all at  
once, including all sliders, knobs, and switches, hold  
down RESET CONTROLS and then touch any of the  
Control Assign buttons, such as TIMBRE/TRACK or  
TONE ADJUST.  
The headphone volume is controlled by the VOLUME  
slider.  
14. CD-R/RW drive  
The built-in CD-R/RW drive lets you save and load  
sound and sample data, back up your sequences and  
audio recordings, and burn your final mixes as audio  
CDs.  
COMPARE button  
Use this button to compare the sound of the Program  
or Combination that you are currently editing with the  
saved, un-edited version of the sound. You can also use  
this button to make “before and after” comparisons  
when recording or editing in Sequencer mode.  
This drive is a precision device. When using it–  
especially when burning CDs–the keyboard must be  
in a horizontal position, and not be subject to  
vibration. Specifically, don’t try to burn a CD and  
play on the keyboard at the same time.  
FUNCTION button  
This button is reserved for future use.  
15. Drum/Chord Pads  
11. BANK SELECT buttons  
These velocity-sensitive pads can trigger single notes  
or chords of up to eight notes each. You can use them  
for playing or programming drums, for triggering  
chords (especially useful in conjunction with  
Use these buttons to change banks when selecting  
Programs or Combinations. The LEDs in the buttons  
light up to show the current bank.  
KARMA), or for selecting chords to play from the  
keyboard in Chord mode. For information about  
Assigning notes to the pads is fast and easy.; see  
The notes and/or chords assigned to the pads are  
stored with each Program, Combi, and Song. There are  
also Global settings for use when the Control Surface is  
set to EXTERNAL, for easy control of external sound  
modules or plug-ins.  
In Program mode, these buttons select the Program  
bank. They are active only on the Play pages.  
In Combination mode, these buttons have two  
functions:  
PAD MODE button  
• When you’re selecting Combinations, they choose  
the Combination bank.  
• When you’re assigning a Program to a timbre  
within the Combi, they select the Program bank.  
The PAD MODE button switches the pads between  
being velocity sensitive (so that the loudness varies  
depending on how hard you hit the pad) and playing a  
single, fixed velocity for each note (handy if you want  
the same results every time, regardless of how hard  
you play).  
In Sequencer mode, when a track’s Program name is  
selected, these buttons change the Program bank.  
General MIDI banks  
Selecting General MIDI Program banks is a little  
different from selecting other banks. Each time you  
press the INT-G button, the bank will step to the next  
GM(2) bank or GM drum bank in the following order:  
G, g(1), g(2)–g(8), g(9), g(d), G, g(1), etc.  
16. EXIT button  
This button makes it easy to return to the main page of  
the current mode:  
Whats in each bank?  
For details on the contents of the Program banks, see  
• Press it once to go to the previously-selected tab on  
the main P0 page.  
• Press it again to go to the first tab on the main P0  
page (such as the main Program Play page). If you  
had previously selected a parameter on this page,  
that parameter will be selected.  
12. TouchView display  
The OASYS features our exclusive TouchView graphic  
interface, based on a touch-panel LCD screen.  
• Press it a third time to select the main parameter on  
the P0 page, such as the Program name in Program  
mode.  
By touching items on the LCD screen, you can select  
pages, tabs, and parameters, and set parameter values  
via on-screen menus and buttons.  
Wherever you are in Program, Combi, or Sequencer  
modes, pressing EXIT three times (or fewer) will take  
you back to Program/Combination/Song Select,  
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Front and rear panels Front panel  
where you can immediately use the numeric keys or  
recording by pressing the SEQUENCER START/STOP  
/
switches to select a Program, Combination, or  
Song.  
When a dialog box is open, this button cancels the  
settings made in the dialog box and closes the dialog  
box, just like pressing the Cancel button. If a popup  
menu or page menu is open, pressing EXIT closes the  
menu.  
In Program, Combination and Global modes, pressing  
REC/WRITE will open the Save dialog box. For more  
In Program and Combination modes, you can hold  
down the ENTER button and press the SEQUENCER  
REC/WRITE button to use the Auto Song Setup  
function. This imports the current Program or Combi  
into Sequence mode for quick and easy recording. For  
more information, see “Auto Song Setup” on page 2 of  
the Parameter Guide.  
17. SEQUENCER buttons  
Most of the buttons in this section apply only to  
Sequencer mode and audio CD playback (in Disk  
Mode).  
REC/WRITE is the exception; it has special functions  
in Program, Combination, and Global modes, as  
described below.  
START/STOP button  
This starts or stops recording and playback in  
Sequencer mode.  
In Disk mode, this button starts and stops playback on  
the audio CD.  
18. TEMPO controls  
PAUSE button  
In Sequencer mode, this button pauses the playback of  
the song. When paused, the button’s LED will light up.  
Press PAUSE once again to resume playback, and the  
LED will turn off.  
In Disk mode, this button pauses audio CD playback.  
TEMPO knob  
<<REW button  
This adjusts the tempo for the OASYS as a whole,  
including:  
In Sequencer mode, when the Song is playing or  
paused, this button will rewind the song. When you  
press and hold this button, its LED will light up, and  
the playback will rewind. (Rewind is disabled during  
recording, and while the Song is stopped.)  
• Tempo-synced LFOs  
• Tempo-synced (“BPM”) delay effects  
• EXi Step Sequencers  
• KARMA  
In Disk mode, this button rewinds the audio CD.  
FF>> button  
• Songs in Sequence mode  
In Sequencer mode, when the Song is playing or  
paused, this button will fast-forward the song. When  
you press and hold this button, the button will light,  
and the playback will fast-forward. (Fast-forward is  
disabled during recording, and while the Song is  
stopped.)  
The LED will blink at quarter-note intervals of the  
current tempo.  
NOTE: If the GLOBAL MIDI page MIDI CLOCK  
parameter is set to External, or if it is set to Auto and a  
clock is currently being received via MIDI, then neither  
the TEMPO Knob nor the TAP TEMPO button will  
have any effect.  
In Disk mode, this button fast-forwards the audio CD.  
LOCATE button  
TAP TEMPO button  
In Sequencer mode, this button will advance or rewind  
the song to the specified locate point. This lets you  
jump immediately to any point in the current Song.  
The default locate point is the first beat of measure 1.  
This lets you enter tempos simply by tapping your  
finger on the button. Two taps are enough to change  
the tempo; for greater accuracy, you can continue  
tapping, and the tempo will be averaged the most  
recent 16 taps.  
To set the locate point to the current position, hold  
down ENTER and then press LOCATE. You can also  
set the Locate point directly via the on-screen menu.  
REC/WRITE button  
In Sequencer mode, pressing this button will enter  
record-ready mode. Once you’re in record-ready mode  
(shown by the button’s lit LED), you can begin  
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Introduction to OASYS  
• If Trigger is set to Sampling START SW, sampling  
19. SAMPLING buttons  
will begin immediately.  
• If Trigger is set to Note On, sampling will begin as  
soon as you play a note on the keyboard.  
• If Trigger is set to Threshold, sampling will begin  
as soon as the selected audio source reaches a  
preset volume level.  
On the Sampling mode’s P1: Sample Edit page,  
pressing this button will play the selected sample.  
REC button  
This button is also used to play back WAV les from  
the disk. You can play back WAV les in the directory  
window of various Disk mode pages, in the Disk mode  
Make Audio CD page, in the Sequencer mode audio  
track editing dialog boxes, and in the Select Directory  
menu dialog box of the Program, Combination,  
Sequencer, and Sampling modes.  
In Sampling, Program, Combination, and Sequencer  
modes, pressing this button enters the initial sampling-  
ready mode. The button’s LED will light up.  
To continue, press the SAMPLING START/STOP  
button, as described below.  
START/STOP button  
In Sampling, Program, Combination, and Sequencer  
modes, pressing this when the SAMPLING REC  
button is lit will do one of three things, depending on  
the setting of the Trigger parameter (on the Sampling  
mode Recording - Audio Input page):  
Rear panel  
1. EXB-DI option:  
Word Clock In & ADAT Out  
2. MIDI 3. Pedals  
4. USB 2.0  
5. Power Switch  
6. S/PDIF  
In & Out  
7. Analog  
Audio Inputs  
8. Analog  
Audio Outputs  
9. AC Power  
connector  
ADAT OUT  
1. EXB-DI option  
The ADAT optical output carries eight channels of 24-  
bit digital audio, mirroring analog individual outputs  
1-8. You can use the Global Audio page L/R Bus Indiv.  
Assign parameter to map the main stereo outputs to  
any of these output pairs, if you like.  
EXB-DI  
WORD CLOCK  
IN  
ADAT OUT  
Connect this to any computer audio system, multitrack  
recorder, digital mixer, effects processor, or other  
digital audio device which supports the ADAT optical  
format.  
The optional EXB-DI provides word clock input and 8-  
channel ADAT optical output.  
WORD CLOCK IN  
This allows the sample rate of the OASYS to be  
controlled by an external device. Connect this to the  
word clock output of the master clock source.  
2. MIDI  
The Word Clock input requires a shielded, video-  
quality cable (75-ohm or greater impedance) with BNC  
connectors. This type of cable is different from those  
commonly used in analog audio applications, but is  
readily available at professional audio and video  
dealers.  
MIDI lets you connect OASYS to computers or other  
MIDI devices, for sending and receiving notes,  
controller gestures, sound settings, and so on. For more  
information on MIDI connections, please see “MIDI  
applications” on page 1001 of the Parameter Guide.  
24  
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Front and rear panels Rear panel  
Like the ASSIGNABLE SWITCH, the pedal’s function  
is set in Global mode. For more information, please see  
MIDI THRU connector  
MIDI data received at the MIDI IN connector is re-  
transmitted without change from the MIDI THRU  
connector.  
You can use this to chain multiple MIDI devices  
together.  
4. USB 2.0 ports  
There are four external, high-speed USB 2.0 ports. You  
can use these to connect storage media such as hard  
disks, flash media, etc. For more information, see “6.  
MIDI OUT connector  
This connector transmits MIDI data. Use this to control  
external MIDI devices, or to record into an external  
sequencer.  
MIDI IN connector  
5. POWER switch  
This switch turns the power on and off. Before turning  
OASYS off, make sure that you’ve saved any edits to  
your Programs, Combis, Songs, or other user data.  
This connector receives MIDI data. Use this to play the  
OASYS from another MIDI device, or from an external  
sequencer.  
After turning the power off, please wait for at least  
ten seconds before you turn the power on again.  
3. Pedals  
6. S/P DIF IN & OUT  
DAMPER jack  
For the damper–also known as the sustain pedal– you  
can connect either a standard footswitch, or Korg’s  
special half-damper pedal, the optional DS-1H.  
These jacks provide 24-bit optical S/P DIF input and  
output, for connecting to computer audio systems,  
digital mixers, DATs, MDs, etc.  
The DS-1H is a continuous pedal designed specifically  
for piano-style damper control, with the look and feel  
of an acoustic piano’s sustain pedal. It allows more  
subtle control of the damper than a simple switch; the  
further down you press the pedal, the more that the  
sound sustains. For more information, see “Half-  
Damper Pedal and Release Time” on page 36 of the  
Parameter Guide.  
Optical S/P DIF is sometimes called TOSLINK, and  
formally named (hold your breath!) IEC60958, EIAJ  
CP-1201. Make sure to use optical cables designed for  
digital audio.  
Whenever you use digital audio connections, make  
sure that all connected systems are set so that there is  
one and only one word clock master. You can set the  
word clock for the OASYS using the Global page  
System Clock parameter. For more information, see  
“System Clock” on page 644 of the Parameter Guide.  
You can also connect a simple footswitch, which will  
work as a standard on/off damper pedal.  
In order to ensure that the pedal functions correctly,  
please adjust the switch polarity (see “Damper  
Polarity” on page 659 of the Parameter Guide) and the  
half-damper sensitivity (see “Half Damper  
OUT(MAIN) jack  
This optical S/P DIF output carries a digital version of  
the main L/R outputs.  
Calibration” on page 683 of the Parameter Guide).  
Note that the VOLUME slider does not adjust the  
S/P DIF output level.  
ASSIGNABLE SWITCH jack  
This lets you connect a simple on/off footswitch, such  
as the optional Korg PS-1. The footswitch can perform  
a wide variety of functions, such as modulating sounds  
and effects, tap tempo, sequencer start/stop, etc.  
IN jack  
You can use this optical S/P DIF input for recording,  
sampling, and real-time mixing through the built-in  
effects.  
The switch’s function is set in Global mode (on the  
Controller tab of the Controllers/Scales page), so that  
it always works the same regardless of the current  
Program, Combi, or Song. For more information,  
It can be used simultaneously with the four analog  
inputs, if you like.  
7. Analog AUDIO INPUTS  
You can use the audio inputs for recording, sampling,  
and real-time mixing through the built-in effects.  
ASSIGNABLE PEDAL jack  
This lets you connect a continuous controller pedal,  
such as the Korg EXP-2 foot controller or Korg XVP-10  
EXP/VOL pedal, to use as an assignable modulation  
source.  
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Introduction to OASYS  
Mic/Line Inputs 1 and 2  
The sound from each oscillator, drum, timbre/track, or  
insert effect can be freely routed to any output.  
Additionally, you can route the metronome sound to  
an individual output, to separate it from the stereo  
Inputs 1 and 2 provide combined XLR and 1/4” TRS  
balanced connectors. You can use these for either  
microphone-level or line-level signals. The two inputs  
have identical sets of controls, as described below.  
(MAIN) L/MONO, R  
These are the main stereo outputs; their volume is  
controlled by the VOLUME slider. All of the factory  
Programs and Combis are programmed to play  
through these outputs.  
MIC/LINE switches  
When editing sounds, or when setting up a Song in  
Sequencer mode, you can access the main outputs by  
setting Bus Select to L/R.  
These set the input’s nominal signal level. Set these  
switches according to the type of device that you’re  
connecting, and then use the LEVEL knobs (described  
below) to optimize the gain.  
If no cable is connected to the R output, L/MONO will  
carry a mono summation of the stereo signal. So, if you  
are connecting to a device which does not have stereo  
inputs (such as a simple keyboard amp), use the  
L/MONO output.  
Use the LINE setting (button pressed in) when  
connecting to mixers, computer audio systems, signal  
processors, or other synthesizers. The nominal level is  
+4dBu, with 12dB of headroom.  
Use the MIC setting (button popped out) only when  
connecting a microphone.  
(INDIVIDUAL) 1…8  
These 8 additional audio outputs let you isolate  
sounds, audio inputs, or audio tracks for recording or  
complex live sound setups.  
LEVEL knobs  
These knobs let you make more precise adjustments to  
the input level, after setting the basic levels with the  
MIC/LINE switches.  
These can be used as stereo or mono outputs, in any  
combination. You can also use the Global Audio page  
L/R Bus Indiv. Assign parameter to map the main  
stereo outputs to any of these output pairs, if you like.  
The MIN setting is unity gain; the MAX setting  
provides about 40dB of gain above unity.  
Note that the individual outputs are not affected by the  
VOLUME slider.  
PHANTOM POWER switches  
These switches enable 48 volt phantom power on the  
XLR connectors only. This sends a small amount of  
power to external microphones, using the same wires  
that carry the audio signals back to the OASYS. Most  
professional condenser microphones require phantom  
power; see the microphone’s manual if you are unsure.  
9. AC Power connector  
Connect the included power cable here.  
We recommend that you first connect the power cable  
to the OASYS, and then connect the other end of the  
cable to an AC outlet (p.37).  
If you are not using a microphone which requires  
phantom power, it’s best to turn these switches to the  
OFF position.  
WARNING: Never plug in unbalanced instruments  
or microphones to the XLR connectors when  
PHANTOM POWER is on.  
Line Inputs 3 and 4  
Inputs 3 and 4 are for line-level signals only. They use  
unbalanced 1/4” phone jacks, referenced to a +4dBu  
signal level with 12dB of headroom.  
8. Analog AUDIO OUTPUTS  
All of the analog audio outputs use unbalanced 1/4”  
phone jacks, referenced to a +4dBu signal level.  
Connect these outputs to the input jacks of your amp  
or mixer. In addition to the L/MONO and R main  
stereo audio outputs, the OASYS provides eight  
individual audio outputs.  
26  
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Front and rear panels Names and functions of objects on the LCD display  
Names and functions of objects on the LCD display  
Mode name  
Page number  
f: Check box  
Page name i: Page menu button  
a: Current page  
e: (Category) popup button  
d: Popup button (2)  
b: Edit cell  
c: Popup button (1)  
h: Page tab  
g: Page group Tab  
The OASYS uses Korg’s TouchView graphical user  
interface.  
To enter the parameter value, press the desired value  
in the popup menu.  
By touching on objects displayed in the LCD screen,  
you can select pages, set parameter values, rename  
programs and combinations, write data, and perform  
many other operations.  
When a popup menu is displayed, using a VALUE  
popup menu is unlocked (“Pin”), it will close if you  
touch a location outside the popup menu.  
* Popup menu  
Pin  
a: Current page  
This indicates the selected page within the current  
mode.  
Pin  
This switches the popup menu display  
between locked and unlocked.  
From the left, this shows the current mode, the number  
and name of the page group, and finally the name of  
the individual page.  
When locked, the pin will be shown closed, and the  
popup menu will remain displayed even after you  
press a parameter value. When unlocked, the pin will  
be shown opened, and the popup menu will close  
immediately when you press a parameter value.  
b: Edit cell  
When you touch a parameter in the LCD screen, the  
parameter or parameter value will usually be  
highlighted (displayed in inverse video). This is called  
the edit cell, and the highlighted item will be subject to  
editing.  
d: Select button  
When you press this button, a tabbed popup menu  
will appear, allowing you to perform the following  
selections.  
The parameter value of the edit cell can be modified  
using the VALUE controllers (p.35) or by using a  
popup button in the LCD screen. For parameters that  
accept a note number or a velocity value, you can also  
hold down the ENTER switch and play a note on the  
keyboard to enter the note number or velocity value.  
• “Bank/Program Select,” “Bank/Combination  
Select”: Select programs or combinations by bank  
• “Multisample Select”: Select a multisample for a  
program oscillator by category  
• “Wave Sequence Select”: Wave sequences for  
program oscillators can be chosen by category  
c: Popup button  
When this button is pressed, a popup menu will  
appear, showing the parameter values that are  
available for selection.  
• “Effect Select”: Select an effect by category  
• Select a sample  
• Select a KARMA GE  
To close a tabbed popup menu, press the OK button or  
Cancel button.  
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Introduction to OASYS  
Scroll bar  
Use this when you wish to see parameter values that  
extend beyond what can be displayed in the screen at  
one time.  
To execute, press the OK button. To cancel without  
executing, press the Cancel button. (The operation will  
occur when you press and release the button.) The  
dialog box will close. The EXIT switch corresponds to  
the Cancel button, Done button, and Exit button.  
Press here to scroll to left or right.  
Text edit button  
Press here and slide to left or right to  
scroll to the desired location.  
Press here to scroll to the  
corresponding location.  
e: Category button  
When you press this button, a tabbed popup menu  
will appear, allowing you to perform the following  
selections.  
• “Category/Program Select,” “Category/  
Combination Select”  
Cancel button  
OK button  
• Category/GE Select  
* Text edit button  
Press the OK or Cancel buttons to close the tabbed  
category select popup menu.  
Pressing this button brings up an on-screen keyboard,  
for changing the name of Programs, Combis, Songs,  
Wave Sequences, Drum Kits, etc. For more  
f: Check box  
Each time you press a check box, it alternates between  
the checked (red) and unchecked states.  
j: Radio buttons  
Press a radio button to select one value from two or  
more choices.  
The parameter will be active if it is checked, and  
inactive if it is unchecked.  
g & h: Page group tabs and Page tabs  
j: Radio buttons  
Press the lower row of tabs to select the page group,  
and then press the upper row of tabs to select the page.  
The left side of the current page display shows the  
number and group name of the page you’ve selected in  
the lower row of tabs. The right side of the current  
page display shows the name of the page you’ve  
selected in the upper row of tabs.  
f: Check box  
i: Page menu button  
When this button is pressed, a list of menu commands  
will appear.  
k: Other objects  
The menu commands that appear will differ  
depending on the page you’ve selected.  
To modify the parameter value of an object shaped like  
a slider or knob, first touch the object, and then use the  
VALUE controllers to modify the value. There are also  
buttons which execute an operation when they are  
pressed and released, such as Done, Copy, and Insert  
(similar to the OK and Cancel buttons explained under  
You can also select up to ten menu commands by  
holding down the ENTER switch and pressing a  
numeric key 0–9. The page menu will close when you  
press the LCD screen at a location other than the page  
menu, or when you press the EXIT switch.  
* Dialog box  
The dialog box that appears will depend on the  
currently selected menu command.  
When selecting a program or combination number in a  
dialog box, use the VALUE controllers (p.35) to input  
the number.  
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Front and rear panels Names and functions of objects on the LCD display  
Toggle buttons  
This type of button will change its function or switch  
on/off each time it is pressed.  
Play/Rec/Mute button in Sequencer mode  
Solo On/Off button in Sequencer mode  
Use the numeric keypad [0]-[9]  
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Introduction to OASYS  
Basic Information  
About the OASYS’ modes  
The OASYS has a large number of features that let you  
play and edit programs and combinations, record and  
play sequence data, record and play back samples, and  
manage data on disk. The largest unit used to organize  
these features is called a mode.  
synthesis type: HD-1, AL-1, CX-3, STR-1, or other  
EXi instruments.  
• Create drum programs using drum kits (as created  
in Global mode)  
• Play and control one KARMA module  
• Sample and resample  
The OASYS has six modes.  
For example, you can sample an external audio  
source while listening to a performance generated  
by the KARMA function, or you can play a Program  
and resample your performance.  
Program mode  
Programs are the basic sounds of OASYS. In Program  
mode, you can:  
• Select and play Programs  
• Edit Programs  
Combination mode  
Combinations are sets of up to 16 Programs that can be  
played simultaneously, letting you create sounds more  
complex than a single Program. In Combination mode,  
you can:  
Make detailed settings for oscillators, filters, amps,  
EGs, LFOs, effects, KARMA, vector synthesis, etc.  
The specific parameters will vary depending on the  
PROGRAM (EXi)  
Insert / Master / Final Effect  
EXi 1  
IFX 1  
MFX 1  
MFX 2  
TFX 1  
TFX 2  
AL-1: Analog Synth  
or  
CX- 3: Tonewheel Organ  
IFX 12  
EXi 2  
SAMPLING MODE  
KARMA Module A  
AL-1: Analog Synth  
or  
AUDIO INPUT AUDIO INPUT  
CX- 3: Tonewheel Organ  
1, 3  
2, 4  
S/P DIF IN  
L
S/P DIF IN  
R
PROGRAM (HD-1)  
OSC 1  
Multisample  
Insert / Master / Final Effect  
IFX 1  
MS1(Multisample/Wave Seq)  
Drum Kit  
MFX 1  
MFX 2  
TFX 1  
TFX 2  
Sample  
Insert / Master / Final Effect  
IFX 1  
Multisample  
MFX 1  
MFX 2  
TFX 1  
TFX 2  
Resampling  
Sample  
Sample  
MS2 (Multisample/Wave Seq)  
MS3 (Multisample/Wave Seq)  
IFX 12  
IFX 12  
MS4 (Multisample/Wave Seq)  
AMP1/  
KARMA Module A  
PITCH1  
FILTER1  
DRIVER1  
OSC 2  
Sample  
MS1(Multisample/Wave Seq)  
Drum Kit  
MS2 (Multisample/Wave Seq)  
MS3 (Multisample/Wave Seq)  
MS4 (Multisample/Wave Seq)  
AMP2/  
PITCH2  
FILTER2  
DRIVER2  
COMBINATION  
GLOBAL MODE  
Insert / Master / Final Effect  
DRUM KIT  
TIMBRE1  
1
PROGRAM TIMBRE9  
PROGRAM  
IFX 1  
MFX 1  
MFX 2  
TFX 1  
TFX 2  
Key  
Assign  
DS1 Drumsample / Sample  
TIMBRE2 PROGRAM TIMBRE10 PROGRAM  
Drum Kit  
TIMBRE3  
TIMBRE4  
TIMBRE5  
TIMBRE6  
TIMBRE7  
TIMBRE8  
TIMBRE11  
TIMBRE12  
TIMBRE13  
TIMBRE14  
TIMBRE15  
TIMBRE16  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
DS2 Drumsample / Sample  
DS3 Drumsample / Sample  
DS4 Drumsample / Sample  
IFX 12  
KARMA Module A  
KARMA Module B  
KARMA Module C  
KARMA Module D  
CD-DRIVE  
Ripping  
PROGRAM  
PROGRAM  
WAVE SEQUENCE  
MS  
MS  
MS  
MS  
CD-ROM  
Write Audio CD  
Wave Seq.  
SEQUENCER  
MIDI TRACK 1...16  
Insert / Master / Final Effect  
TRACK  
TRACK  
TRACK  
TRACK  
TRACK  
TRACK  
TRACK  
TRACK  
1
2
3
4
5
6
7
8
PROGRAM TRACK  
9
PROGRAM  
IFX 1  
MFX 1  
MFX 2  
TFX 1  
TFX 2  
PROGRAM TRACK 10 PROGRAM  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
IFX 12  
KARMA Module A  
KARMA Module B  
KARMA Module C  
KARMA Module D  
PROGRAM  
PROGRAM  
DISK MODE  
AUDIO TRACK 1...16  
PCG / SNG  
PCG  
KSC  
TRACK  
TRACK  
TRACK  
TRACK  
TRACK  
TRACK  
TRACK  
TRACK  
1
2
3
4
5
6
7
8
REGION  
REGION  
TRACK  
9
REGION  
REGION  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
REGION  
REGION  
REGION  
REGION  
REGION  
REGION  
REGION  
REGION  
REGION  
REGION  
HARD DISK  
Hard Disk Recording  
WAVE FILES  
REGION  
REGION  
Resampling  
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Basic Information About the OASYS’ PCM memory  
• Select and play Combinations  
Sampling mode  
Sampling mode lets you record and edit user samples  
and multisamples. For example, you can:  
• Use OASYS as a 16-track multitimbral tone  
generator  
• Edit Combinations  
• Sample external audio sources (i.e., record  
samples), including sampling through effects  
Assign Programs to each of the 16 Timbres, each  
with separate volume, pan, EQ, and keyboard and  
velocity zones; make settings for effects, vector  
synthesis, and KARMA.  
• Edit waveform data you sampled or loaded in from  
media, and set loop points etc.  
• Create and edit multisamples, which consist of one  
or more samples spread out across the keyboard  
• Control and play up to four KARMA modules  
• Sample or resample  
• Quickly convert multisamples into Programs  
For example you can sample an external audio  
source while listening to the performance of the  
KARMA, or resample a performance you play using  
a combination.  
• Digital data can be sampled (“ripped”) directly  
from an audio CD in the CD-R/RW drive. You can  
also play back audio CDs.  
Global mode  
Sequencer mode  
Global mode lets you make overall settings for the  
entire OASYS, and edit wave sequences and drum kits.  
For instance, you can:  
Sequencer mode lets you record, play back, and edit  
MIDI tracks and audio tracks. You can:  
• Select and play Songs  
• Edit Songs  
• Make settings that affect the entire OASYS, such as  
master tune and global MIDI channel  
Assign Programs to each of the 16 MIDI Tracks,  
each with separate volume, pan, EQ, and keyboard  
and velocity zones; make settings for effects, vector  
synthesis, and KARMA; edit MIDI data  
• Create user drum kits, wave sequences, and user  
scales  
• Create drum kits using ROM, EXs, or RAM drum  
samples  
• Record up to sixteen MIDI tracks simultaneously  
• Rename program, combination, and KARMA GE  
categories  
• Record up to four of the sixteen audio tracks  
simultaneously, mix using automation, and import  
WAVE files.  
• Set the function of the assignable pedals and  
assignable switches  
• Control and play up to four KARMA modules  
• Sample or resample  
• Transmit MIDI System Exclusive data dumps  
You can sample an external audio input source  
while playing a song, and use In-Track Sampling to  
automatically create a note event that triggers the  
sample at the same time as it was recorded.  
Disk mode  
Disk mode lets you save, load, and manage data using  
the internal hard disk, the internal CD-R/RW drive,  
and external USB 2.0 storage devices. You can:  
You can also resample an entire song, and then use  
Disk mode to create an audio CD.  
• Save and load Programs, Combinations, Songs,  
Samples, and Global setup data  
• Use OASYS as a 16-track multitimbral tone  
generator  
• Format disks and storage media, copy and rename  
files, etc.  
• Record patterns and assign them to individual  
keys, using RPPR (Realtime Pattern  
Play/Recording)  
• Load AKAI, AIFF, and WAVE samples, and export  
RAM samples in AIFF or WAVE formats  
• Export and import sequences to and from SMF  
(Standard MIDI Files)  
• You can use the Data Filer function to save or load  
MIDI System Exclusive data  
• Create and play back audio CDs  
About the OASYS’ PCM memory  
“PCM” is another way of saying “samples.” The  
OASYS includes the following PCM memory banks.  
With the factory settings, programs that use this PCM  
data are loaded into program banks INT-A, B, C, and  
D.  
ROM: 314 MB  
When you turn on the power, the ROM will always be  
loaded and available. This contains the basic  
multisamples and samples.  
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Introduction to OASYS  
To use these samples when making your own sounds,  
select Bank ROM (Stereo, Mono) for a program’s MS  
Select (Program P2: OSC/Pitch-OSC Basic) or a drum  
kit’s “DS Select” (Global P5: Drum Kit– Sample Setup)  
fields.  
EXs samples and available sample RAM  
Available Sample RAM  
1GB installed 2GB Installed  
EXs Loaded  
None  
EXs1 ROM Expansion  
500 MB  
187 MB  
~1.5 GB  
~1.2 GB  
~1 GB  
EXs1 ROM Expansion: 313 MB  
EXs1 includes spectacular stereo drums and additional  
large acoustic and synthesizer multisamples, capturing  
extra detail and character.  
EXs2 Concert Grand Piano 0 MB  
Note: To check the amount of sample RAM available,  
see “0–1f: Free Sample Memory/Locations” on  
page 572 of the Parameter Guide.  
As shipped from the factory, these samples will be  
loaded and available at start-up, along with the ROM  
samples. This can be changed using the Global mode  
Expansion Sample Setup menu command, if desired.  
Parameter Guide, and “Expansion Sample Setup” on  
page 684.  
Some of the factory preloaded sounds require EXs1 to  
be loaded. This includes some of the Programs in bank  
INT-E, and some of the Combinations in bank INT-C.  
These sounds either use EXs1 samples directly, or use  
Wave Sequences or Drum Kits which in turn rely on  
EXs1.  
Selecting which EXs PCM data is loaded  
You have the following possibilities for loading EXs  
PCM data at startup:  
All of these Programs, Combinations, Wave Sequences,  
and Drum Kits all have “EXs1” in their names, to  
remind you that they require EXs1.  
• ROM and EXs1 (factory setting)  
• ROM and EXs2  
Note: if EXs1 is not loaded, these sounds won’t play  
correctly.  
• ROM, EXs1, and EXs2 (if memory has been  
expanded to at least 1.5 GB)  
To use EXs1 samples when making your own sounds,  
choose Bank EXs1 (Stereo, Mono) for a program’s MS  
Select or a drum kit’s DS Select fields.  
• ROM  
1. Press the MODE GLOBAL switch to enter Global  
mode.  
EXs2 Concert Grand Piano: 503 MB  
2. Press the EXIT switch to access the P0: Basic Setup  
page.  
The EXs-2 Concert Grand Piano serves up a singular,  
breathtaking piano experience. Based on individually  
sampled keys, true stereo imaging, four-way velocity  
switching and an additional damper layer, this piano  
evokes unparalleled realism.  
3. In the upper right of the LCD screen, press the  
page menu button and choose “Expansion Sample  
Setup.”  
The Expansion Sample Setup dialog box will  
appear.  
• These samples will be loaded and available at start-  
up depending on the setting of the Expansion  
Sample Setup menu command. With the factory  
settings, these samples will not be available.  
• With the factory settings, programs that use this  
PCM data are preloaded into a portion of the  
USER-A program bank.  
• To use these samples, select Bank EXs2 (Stereo,  
Mono) for a program’s “MS Select” or a drum kit’s  
DS Select” fields.  
4. Check the desired PCM bank.  
If “EXs1 ROM Expansion: 313 MB” is checked, the  
ROM and EXs1 multisamples/samples will be  
loaded at power-on.  
If EXs2 is not loaded, the factory programs in bank  
User-A will not play correctly. For more  
information, see the Voice Name List (VNL).  
If “EXs2 Concert Grand Piano: 503 MB” is checked,  
the ROM and EXs2 multisamples/samples will be  
loaded at power-on.  
User sampling RAM capacity  
The OASYS comes with 1 GB of RAM pre-installed,  
which can be expanded up to 2 GB with a user-  
installable DIMM module. This memory is shared  
between the operating system, ROM and EXs samples,  
and RAM samples.  
If neither is checked, only the ROM multisamples  
/samples will be loaded.  
To load both EXs1 and EXs2 at the same time, you  
must first expand the installed RAM to at least 1.5  
GB. If you select both EXs1 and EXs2, but there is  
insufficient RAM, a “memory full” message will  
appear, and the operation will not be executed.  
In particular, the size of the currently loaded EXs  
samples trades off against the memory available for  
RAM samples. The more space used by the EXs  
samples, the less is available for RAM samples, as  
shown below.  
5. Press the OK button.  
The following message will appear:  
-------------  
32  
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Basic Information About polyphony  
The Expansion Sample Setup has now been  
changed. In order for your changes to take effect,  
please turn the power off, and then on again.  
For details, please refer to the tables below.  
Program banks and PCM memory  
Bank  
INT-A…D  
INT-E  
Expansion Samples Required?  
[OK]  
No  
Requires EXs1  
-------------  
This completes the Expansion Sample Setup  
operation. The next time you turn on the power, the  
specified PCM bank will be loaded and available.  
INT-F, USER-F No  
GM, g(1)  
No  
6. Press the OK button.  
7. Turn off the power.  
…g(9), g(d)  
USER-A  
Requires EXs2  
The next time you turn on the power, the specified  
PCM bank will be loaded and available.  
USER-B…E, G No  
When you turn off the power, any data you had  
been editing will be lost. You must save your data  
before you turn off the power.  
Combination banks and PCM memory  
Bank  
Expansion Samples Required?  
INT-A, B  
No  
8. Wait about ten seconds, and then turn the power  
on again.  
INT-C  
Requires EXs1  
After turning the power off, you must wait ten  
seconds before you turn the power on again.  
INT-D…G  
USER-A…G  
No  
9. Select and play programs and combinations that  
use the loaded multisamples/samples.  
About polyphony  
Most hardware synthesizers offer a single, fixed  
method of synthesis, a predetermined number of  
voices, and a fixed amount of effects processing power.  
OASYS is different; it has no fixed synthesis method,  
and it shares its processing power between voices and  
effects.  
FX  
This shows the percentage of the total processing  
power being used for the IFX, MFX, and TFX. This will  
vary depending on the specific effects being used.  
If an effect has been assigned to an IFX, MFX, or TFX, it  
will take up the same amount of processing resources  
even if it is turned Off or bypassed. If you want to free  
up the processing resources, change the selection to  
000: No Effect.  
This flexibility means that the system can deliver  
power where you need it the most. For instance, one  
Program may need a bunch of voices layered together,  
but not many effects; another might need complex  
effects processing, but not as many voices. In both  
cases, OASYS will automatically divide its processing  
power appropriately.  
EXi FIXED  
This shows the percentage of the total processing  
power used for the fixed components of EXi  
instruments. “Fixed” means that part of the EXi starts  
using processing power as soon as the EXi is loaded,  
before playing any notes; this includes the built-in  
effects of the CX-3, for example.  
Unlike most computer-based systems, OASYS also  
monitors the overall processing power, reducing the  
overall number of voices if necessary, to make sure that  
there are never problems with the audio.  
Normally, you shouldn’t need to think about this at all;  
it will just happen automatically. Sometimes, however,  
it can be convenient to know how the system is  
allocating its resources. The Effect/EXi Resource  
Meter, shown on the P8: Insert Effect– Insert FX, Track  
View and P9: Master Effect– Routing pages of each  
mode, provides this information.  
Only some EXi include fixed components; for instance,  
the CX-3 does, but the AL-1 does not. For information  
on other EXi, see their individual documentation.  
For more information on EXi fixed resources, please  
see “CX-3 & STR-1: Limitations on EXi fixed resources”  
on page 326.  
FREE FOR VOICES  
Effect/EXi Fixed Resource Meter  
This shows the percentage of the total processing  
power remaining after the FX and EXi fixed  
components. This power is available for playing  
synthesizer voices.  
The resource meter shows how the OASYS processing  
power is being used, as an approximate percentage of  
the total available power. There are three main  
categories: FX, EXi Fixed, and Free for Voices.  
When Free for Voices is at 100%, you can achieve the  
maximum polyphony–for instance, 172 voices of the  
HD-1, 96 voices of the AL-1, or 172 voices of the CX-3.  
When more effects or EXi fixed resources are being  
used, polyphony will be reduced accordingly.  
Note: the displayed values are rounded to the closest  
1%, but the internal values have a much finer  
resolution. This means that you may sometimes add an  
effect, but see no change in the resource meter.  
33  
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Introduction to OASYS  
Note: As with the meter as a whole, the number shown  
in FREE FOR VOICES is only an approximation. For  
example, if FREE FOR VOICES is showing 98, the  
maximum polyphony for the HD-1 may not be exactly  
172 x 0.98 (approximately 168).  
The maximum polyphony may also depend on various  
other parameters; for more information, see “A note  
about polyphony” on page 32 of the Parameter Guide.  
Resource Meter  
Effect EXi Fixed Free for Voices  
Basic operations  
After you’ve turned on the OASYS, here’s how to  
perform basic operations such as selecting modes and  
pages.  
To select a mode, press the appropriate mode key  
(COMBI switch – DISK switch).  
Here we will use Program mode as an example for our  
explanation. Press the PROGRAM switch.  
1. Selecting modes  
In order to use a particular function on the OASYS,  
you must first select the appropriate mode.  
Press one of the front panel mode buttons (COMBI,  
PROGRAM, SEQ, SAMPLING, GLOBAL, or DISK)  
to enter the corresponding mode.  
COMBI switch:  
PROGRAM switch: Program mode  
SEQ switch: Sequencer mode  
SAMPLING switch: Sampling mode  
Combination mode  
GLOBAL switch:  
DISK switch:  
Global mode  
Disk mode  
Page tab  
Page  
group Tab  
2. Press a tab in the lower line (page group tabs).  
As an example here, press the Basic/Vector tab. The  
current page indication in the upper left of the LCD  
screen will indicate “PROGRAM P1: Basic/Vector,”  
and the page group will change.  
When you press the EXIT switch, you will return to P0  
from any page.  
2. Selecting pages  
Each mode has a large number of parameters, which  
are grouped into pages. These are further subdivided  
by tabs into up to nine tab pages.  
1. Make sure that the desired mode is selected.  
34  
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Basic Information Basic operations  
In Program mode and Combination mode, this slider  
can also be used as a control source for alternate  
modulation or dynamic modulation. (This is active in  
Program or Combination P0: Play when the “Program  
Select” or “Combination Select” (the large characters in  
the upper part of the LCD) is selected).  
/
switches  
Use these when you wish to make small changes in the  
value.  
Basic Vector tab  
3. Press a tab in the upper line (page tabs) to select a  
page.  
As an example here, press the Vector Control tab. The  
current page indication in the upper left of the LCD  
screen will stay the same, but the upper right  
indication will change to “Vector Control.” You’ve  
selected the Vector Control page.  
VALUE dial  
Use this when you wish to make large changes in a  
value.  
Note: Some pages have no tabs.  
Numeric keys 0–9, ENTER switch, – switch,  
(.) switch  
Use these when you know the parameter value that  
you wish to input.  
After using the numeric keys 0–9 to input a number,  
press the ENTER switch to finalize the parameter  
value.  
Use the – switch to enter negative numbers.  
Use the (.) switch to enter a decimal point.  
BANK INT-A–G, USER-A–G switches  
Vector Control tab  
The BANK INT-A–G, USER-A–G switches are used in  
Program mode to select the program bank and in  
Combination mode to select the combination bank. In  
combination, and Sequencer modes, these switches are  
used to select the bank of the program used by each  
timbre/track.  
3. Editing parameters  
The parameter value in the edit cell can be set by using  
the front panel VALUE controllers (VALUE slider,  
/
switches, VALUE dial, numeric keys 0–9, –  
switch, ENTER switch, and (.) switch). As necessary,  
you can also use the BANK switches and the  
COMPARE switch.  
COMPARE switch  
For some parameters, you can use the BANK SELECT  
switches to select the bank of a program etc., or press a  
popup button to access a popup menu where you can  
specify the value of the parameter. In some cases, you  
can hold down the ENTER switch and play a note on  
the keyboard to specify a note or a velocity value.  
Use this when you wish to compare the edits you have  
made to a program or combination’s sound with the  
un-edited original (i.e., the sound that is written into  
memory).  
VALUE entry  
VALUE slider  
Use this when you wish to make major changes in the  
value.  
When editing a program or combination, press this  
switch. The LED will light, and the last-written settings  
for that program number or combination number will  
35  
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Introduction to OASYS  
be recalled. When you press the COMPARE switch  
once again, the LED will go dark and you will return to  
the settings that you were editing.  
If you edit the settings that are recalled by pressing the  
COMPARE switch (i.e., the settings that are written  
into memory), the LED will go dark, and it will not be  
possible to return to the previous edits by pressing the  
COMPARE switch again.  
In Sequencer mode, you can use the COMPARE switch  
to make “before and after” comparisons immediately  
after using realtime recording or step recording to  
record a song, or after performing a track edit  
operation.  
For example, this can be used effectively when  
realtime-recording a track for a song.  
1. Realtime-record a MIDI track. (Take 1)  
2. Once again, realtime-record on the same track.  
(Take 2)  
3. Press the COMPARE switch. The LED will light,  
and take 1 will be recalled.  
4. Press the COMPARE switch once again. The LED  
will go dark, and take 2 will be recalled.  
5. If at step 3 you once again realtime-record on the  
same track (take 3), the object of the Compare  
function will now be take 1.  
If at step 4 you once again realtime-record on the same  
track (take 3), the object of the Compare function will  
be take 2.  
In this way, the Compare function lets you recall the  
previous recording or the previous state of event  
editing.  
The Compare function does not work in Global mode,  
with the exception of Sampling, Disk, Wave Sequence,  
and Drum Kit editing.  
Popup buttons and popup menus  
You can press a popup button to access a popup menu,  
and then set parameter values.  
Keyboard input  
When entering a note number or a specific velocity as  
the value of a parameter, you can use the keyboard to  
input the setting. Hold down the ENTER switch and  
play the note that you wish to enter as a value. The  
note number or velocity value will be input.  
When the Global P5: Drum Kit page is displayed, you  
can hold down the ENTER switch and play a note to  
recall the settings that have been assigned to that note.  
(If the parameter you’ve selected expects you to enter a  
velocity value, the velocity you played will be  
entered.)  
In Sampling mode, you can hold down the ENTER  
switch and play a note to recall the index that is  
assigned to that note.  
36  
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Setup Connections  
Setup  
Connections  
Connections must be made with the power turned  
off. Please be aware that careless operation may  
damage your speaker system or cause malfunctions.  
3. Analog audio input connections  
If a passive type guitar (a guitar  
without an internal preamp) is  
connected, it will not be possible  
to sample at an appropriate  
Guitar  
level due to the impedance  
mismatch. Such instruments must  
be connected via a preamp or  
effect unit.  
If you are using a condenser  
mic that requires phantom  
power, turn the PHANTOM  
POWER switch ON.  
Effect unit  
WARNING: Never connect an  
unbalanced instrument,  
device, or mic to the XLR jack  
if phantom power is turned  
on.  
Mic  
7. Connections to MIDI equipment/computers  
MIDI IN  
MIDI cable  
5. Pedal connections etc.  
Synthesizer  
DAMPER  
MIDI OUT  
Computer  
ASSIGNABLE  
SWITCH  
MIDI  
OUT  
MIDI  
IN  
PEDAL  
8. Installing options  
4
3
2
1
Power switch  
AUDIO INPUT  
Option EXB-DI  
AUDIO OUTPUT  
(INDIVIDUAL) (MAIN)  
- - - L/MONO  
USB  
S/P DIF  
AC power supply  
to an AC outlet  
OUT IN  
8
4
3
2
1
R
Power cable (Included)  
USB cable  
1. Connecting the power cable  
DAT, etc.  
DIGITAL OUT  
CD-R/RW, hard disk,  
removable disks etc.  
4. Digital audio input/output connections  
INPUT  
MAIN OUTS  
PHONES  
STEREO AUX RETURNS  
1
AUX SEND  
T
APE  
T
APE  
MIC1  
MIC2  
MIC3  
MIC4  
MIC5  
MIC6  
6. USB device connections  
1
2
INPUT  
OUTPUT  
L
L
MICRO SERIES 1402-VLZ  
14-CHANNEL MIC/LINE MIXER  
2
R
R
LEFT(1/MONO)  
RIGHT  
MONO  
A
L
L
B
A
L
/
U
N
B
A
L
BAL/UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
MONO  
MONO  
L
MONO  
L
L
L
L
I
N
E
I
N
1
L
I
N
E
I
N
2
L
I
N
E
I
N
3
L
I
N
E
I
N
4
L
I
N
E
I
N
5
L
I
N
E
I
N
6
BAL  
OR  
BAL  
OR  
BAL  
OR  
BAL  
OR  
LOW CUT  
75Hz  
LOW CUT  
75Hz  
LOW CUT  
75Hz  
LOW CUT  
75Hz  
LOW CUT  
75Hz  
LOW CUT  
75Hz  
UNBAL  
UNBAL  
UNBAL  
UNBAL  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
18dB/OCT  
0
-
-
-
1
M
0
V
-
1
M
0
V
-
1
M
0
V
-
1
M
G
V
I
1
M
0
V
1
M
0
V
IN  
R
R
R
R
I
C
G
A
I
N
I
C
A
I
N
I
C
A
I
N
I
C
N
I
C
G
A
I
N
I
C
A
U
U
U
U
U
U
LEVEL  
+4  
LEVEL  
+4  
LEVEL  
+4  
LEVEL  
+4  
10  
6
10  
10  
10  
10  
10  
-
1
0
-
1
0
-
1
0
-
1
0
PHONES  
+
1
0
d
B
0
+
1
0
B
4
+
1
0
d
B
0
B
+
1
0
d
B
-
B
+
1
0
d
0
+
1
0
d
B
Monitor  
OUTPUT  
TRIM  
TRIM  
TRIM  
TRIM  
TRIM  
TRIM  
LINE IN 7-8  
LINE IN 9-10  
LINE IN 11-12  
LINE IN 13-14  
Powered  
monitors,  
etc.  
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
AUX  
U
U
AUX  
AUX  
U
U
AUX  
1
MON/  
EFX  
AUX  
1
MON/  
EFX  
AUX  
1
MON/  
EFX  
AUX  
1
MON/  
EFX  
AUX  
AUX  
AUX  
1
MON/  
EFX  
1
MON/  
EFX  
1
MON/  
EFX  
1
MON/  
EFX  
1
MON/  
EFX  
1
MON/  
EFX  
1
Mixer  
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
0
+20  
N
ORMALLED  
U
A
PRE  
OST  
U
X
1
MASTER  
2
2
2
2
2
2
2
2
2
2
2
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
P
A
U
X
1
E
F
X
T
O
A
U
X
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+15  
S
E
L
E
C
T
M
O
N
I
T
O
R
R
E
T
U
R
NS  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
U
U
U
EQ  
HI  
12kHz  
S
O
U
R
C
E
L
E
F
T
RIGHT  
H
I
H
I
H
I
H
I
H
I
H
I
H
I
H
I
H
I
MAIN  
MIX  
+
2
8
CLIP  
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
+10  
-
1
5
-
1
5
-
1
5
-
1
5
-
1
-
1
5
-
1
5
-
1
5
-
1
5
-
1
+7  
AL  
T
M
I
D
M
I
D
M
I
D
M
I
D
M
I
D
M
I
D
M
I
D
M
I
D
M
I
D
MID  
2.5kHz  
3-4  
+4  
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
+2  
-
1
2
-
1
2
-
1
2
2
-
1
2
-
1
2
-
1
2
2
-
1
2
-
1
2
-
1
2
-
1
2
T
A
P
E
0
-2  
L
O
W
L
O
W
L
O
W
L
O
W
L
O
W
L
O
W
L
O
W
z
L
O
W
z
L
O
W
LOW  
0Hz  
INPUT  
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
z
8
0
H
8
0
H
8
0
H
z
8
-4  
-7  
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
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-
1
5
+15  
ASSIGN  
TO MAIN MIX  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
-
1
0
-
2
0
NORMAL(AFL)  
-
3
0
L
E
V
E
L
SET(PFL)  
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
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R
S
O
L
O
0
d
B
0
d
B
u
MODE  
1
2
3
4
5
6
7–8  
MUTE  
9–10  
MUTE  
11–12  
MUTE  
13–14  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
MUTE  
T
3
T
3
P
H
A
N
T
OM  
P
O
W
E
R
R
U
D
E
S
O
L
O
L
I
G
H
T
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
A
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3
4
A
L
4
A
L
4
A
L
T
3
4
A
L
T
3
4
A
L
T
3
4
C
ONTROL  
R
O
O
d
M
/
PHONES  
MAIN MIX  
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
d
10  
B
B
dB  
10  
10  
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
S
O
L
O
SOLO  
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
U
5
5
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5
5
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5
5
10  
10  
10  
10  
10  
10  
10  
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10  
10  
10  
10  
20  
30  
20  
30  
20  
30  
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30  
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40  
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60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
2. Analog audio output connections  
Make sure that your AC outlet is the correct voltage  
for your instrument.  
1. Connecting the power cable  
1. Turn off the power of the OASYS.  
2. First connect the included power cable to the  
OASYS’ rear panel AC power inlet.  
2. Analog audio output connections  
Here’s how to connect the OASYS to your analog amp  
or mixer.  
If your power cable uses a separate ground wire,  
you must connect this ground wire before inserting  
the plug into the AC outlet. When disconnecting,  
you must first disconnect the plug before you  
disconnect the ground wire. If you are unsure of  
how to make connections, please contact Korg  
customer service.  
If you’ve connected a stereo audio amp, be aware  
that playing at high volume may damage your  
speaker system. Be careful not to raise the volume  
excessively.  
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Introduction to OASYS  
2. Use the VOLUME slide to adjust the volume of  
the headphones. The OASYS’ headphone jack  
outputs the same signal as the (MAIN) L/MONO  
and R jacks.  
AUDIO OUTPUT (MAIN) L/MONO and R  
These are the main outputs, accessed by setting Bus  
Select to L/R. All of the factory sounds use these  
outputs, and the Master and Total Effects are always  
routed here as well.  
Tip: To monitor the (INDIVIDUAL) 1–8 signals, use an  
external mixer.  
1. Connect the AUDIO OUTPUT (MAIN) L/MONO  
and R outputs to the inputs of your amp or mixer.  
3. Analog audio input connections  
Here’s how to input external analog audio sources into  
the OASYS so that they can be sampled, recorded on  
the hard disk, or processed through the internal effects.  
If you’re using OASYS in stereo, use both the (MAIN)  
L/MONO and R jacks. If you’re using OASYS in  
mono, use only the (MAIN) L/MONO jack.  
2. Use the VOLUME slider to adjust the volume.  
The VOLUME slider affects only the main stereo  
outputs and the headphones; it does not affect the  
individual outputs, the S/P DIF output, or the optional  
ADAT outputs.  
AUDIO INPUT 1, 2  
These two inputs use combo-type jacks to accept either  
XLR or 1/4” TRS balanced connections. They also  
include preamps with adjustable gain, and optionally  
provide phantom power for condenser microphones.  
You can use these for:  
AUDIO OUTPUT (INDIVIDUAL) 1–8  
These are 8 additional analog outputs, which can be  
used as individual mono outputs, stereo pairs, or any  
combination of the two. Signals sent to these outputs  
are also mirrored on the ADAT outputs of the optional  
EXB-DI, if installed. Almost any signal source can be  
routed to these outputs, including:  
• Balanced line-level signals, such as mixers,  
computers, other synthesizers, etc.  
• Microphones, including phantom-powered  
condenser mics  
1. Connect your mics or the output jacks of your  
external audio sources to the INPUT 1 and 2 jacks.  
• Each note in a Drum Kit  
• Insert Effect outputs  
• Each Program in a Combination or Song  
• Audio tracks  
2. Set the MIC/LINE switch as appropriate for the  
device you’ve connected, and use the LEVEL knob  
to adjust the gain.  
Choose the LINE setting (switch pressed inward) if  
you’ve connected a mixer, computer, audio system,  
signal processor, or another synthesizer.  
• Audio inputs  
You can use these to isolate or group together sounds  
for recording, or for complex live performance setups.  
Choose the MIC setting (switch in the outward  
position) if you’ve connected a mic. If you’re using an  
XLR condenser mic that requires phantom power, turn  
the PHANTOM POWER switch on after connecting  
the microphone. Otherwise, leave this switch turned  
off.  
1. Connect the (INDIVIDUAL) 1-8 outputs to the  
your amp or mixer inputs.  
2. Use the Bus Select parameters to send the desired  
sounds, audio tracks, inputs, or effects to the  
individual outputs, as either mono (1…8) or stereo  
(1/2…7/8) signals.  
IMPORTANT: Never connect an unbalanced  
instrument, device, or mic to the XLR connector  
when phantom power is on.  
If the signal is going through one or more insert effects,  
the output is set at the last IFX in the chain, via the Bus  
Select parameter on the P8-5 Insert Effects page.  
3. After turning on the power, use the Audio Input  
page to set up the volume, pan, bus routing, and  
send levels for the inputs, as desired.  
If a Program, Timbre, or Track is not going through any  
insert effects, the output is set using the Bus Select  
parameters on the P8-1 or 8-2 Routing page.  
For more information, see “0–8: Audio  
Input/Sampling” on page 11 of the Parameter Guide.  
To assign audio inputs directly to outputs, use Bus  
Select parameters in the P0– Audio Input (Sampling)  
page.  
AUDIO INPUT 3, 4  
These are unbalanced 1/4” phone jacks, for line-level  
connections. If you need to connect microphones,  
electric guitars, or other lower-level signal sources, use  
inputs 1 and 2 instead.  
In Global mode, the Audio page L/R Bus Indiv. Assign  
setting lets you mirror the MAIN stereo L/R output on  
any pair of individual outputs. You can use this to  
create a private monitoring setup in live and studio  
environments, or to send the main outputs to the  
optional EXB-DI’s ADAT output. For more  
information, see “L/R Bus Indiv. Assign (Assign to  
L/R and Indiv.Out)” on page 649 of the Parameter  
Guide.  
1. Connect the output jacks of your line-level  
instrument or equipment to the INPUT 3 and 4  
jacks.  
2. Adjust the output level on your external  
equipment.  
Note: You can’t use the VOLUME slider to adjust the  
volume of the individual outputs.  
3. After turning on the power, use the Audio Input  
page to set up the volume, pan, bus routing, and  
send levels for the inputs, as desired.  
Headphones  
1. If you’re using headphones, connect them to the  
OASYS’ headphone jack.  
For more information, see “0–8: Audio  
Input/Sampling” on page 11 of the Parameter Guide.  
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Setup Connections  
Note: Guitars with active pickups can be connected  
directly to any of the inputs. Guitars with passive  
pickups (i.e., guitars that do not have an internal  
preamp) can be used with inputs 1 and 2, but the  
impedance mismatch will cause both a change in tone  
and a reduction in volume. For best results, route such  
guitars through a pre-amp or effects unit before  
connecting them.  
After turning the power on:  
2. Go to the Global P2: Controllers/Scales page, and  
use the Damper Polarity parameter to set the  
damper polarity.  
3. Go to the Global P0 page, and use the Half  
Damper Calibration menu command to adjust the  
sensitivity if desired.  
Parameter Guide.  
4. Digital audio input/output connections  
Digital audio output  
Connecting a foot switch  
The same signal as the OASYS’ AUDIO OUTPUT  
(MAIN) L/MONO and R jacks can be digitally output  
to an audio system, digital mixer, DAT or MD recorder,  
or other device that can accept a sampling rate of 48  
kHz or 96 kHz.  
You can use a connected foot switch to perform  
functions such as controlling sostenuto, soft pedal  
on/off, KARMA function on/off, selecting programs  
or combinations, starting/stopping the sequencer, and  
controlling tap tempo.  
• Use an optical cable to connect the S/P DIF OUT  
(MAIN) jack to the optical digital input jack of your  
device.  
1. Connect a foot switch such as the optional PS-1 to  
the ASSIGNABLE SWITCH jack.  
2. After turning the power on, use Global P2: “Foot  
Switch Assign” and “Foot Switch Polarity” to  
assign the function controlled by the foot switch  
and to specify the polarity.  
This will output the same audio signal as the AUDIO  
OUTPUT (MAIN) L/MONO and R jacks.  
Note: You can’t use the VOLUME slider to adjust the  
volume of the digital output.  
For more information, see “2–1a: Foot Switch &  
Pedal/Damper” on page 659 of the Parameter Guide.  
Digital audio input  
Connecting a foot pedal  
You can use a connected foot pedal to control volume,  
modulation, or other functions.  
An audio system, digital mixer, DAT or MD recorder,  
or other device that can output audio at a sampling  
rate of 48 kHz or 96 kHz can be input to the OASYS’ L  
and R channels, and recorded or sampled to the hard  
disk or routed through the internal effects and sent to  
the OUTPUT jacks.  
1. Connect an optional XVP-10 or EXP-2 etc. to the  
ASSIGNABLE PEDAL jacks.  
2. After turning the power on, use Global P2: “Foot  
Pedal Assign” to assign the function controlled by  
the foot pedal.  
1. Use an optical cable to connect the optical digital  
output of your DAT or other device to the S/P DIF  
IN jack of the OASYS.  
For more information, see “Foot Pedal Assign” on  
page 659 of the Parameter Guide.  
2. After turning the power on, set the “S/P DIF  
Sample Rate” (Global P0: Global Setup– Basic  
Setup page). Incoming data at a 96 kHz sampling  
rate will be converted for 48 kHz for recording.  
6. Connecting USB devices  
3. Set System Clock (Global P0: Global Setup– Basic  
Setup page) to S/P DIF.  
OASYS supports high-speed USB 2.0 for connecting to  
storage devices, such as hard drives, flash media, and  
CD-R/RW drives. You can save and load samples,  
sounds, sequences, and other data to and from USB 2.0  
devices, for backup, transferring to computers, etc.  
4. After turning on the power, use the Audio Input  
page to set up the volume, pan, bus routing, and  
send levels for the inputs, as desired.  
For more information, see “0–8: Audio  
Input/Sampling” on page 11 of the Parameter Guide.  
Note that HDR tracks must be played from and  
recorded onto the internal hard drive. You can back  
them up to USB devices, however.  
You can use the S/P DIF inputs simultaneously with  
the four analog inputs.  
The maximum supported capacity depends upon the  
format of the USB device. With FAT16 format, the  
maximum capacity is 4 GB; with FAT32, the maximum  
is 2 Terabytes (2,000 GB).  
5. Connecting Foot Pedals and Switches  
Connecting a damper pedal  
The damper pedal is also sometimes called the sustain  
pedal. It acts like the similarly-named pedal on an  
acoustic piano; when you hold down the pedal, notes  
will continue to sustain even when you lift your hands  
off of the keyboard.  
1. Use a USB cable to connect your external USB  
device to one of the OASYS’s USB ports.  
Standard USB cables have a different connector at each  
end. Plug the flat, rectangular connector into the  
OASYS, and plug the square-ish connector into the  
external USB storage device.  
Note: If the device you are using does not support hot-  
plugging, make connections with the device powered-  
off, and then turn on the power of your device.  
1. Connect an optional DS-1H damper pedal to the  
DAMPER jack. If you’ve connected a DS-1H,  
you’ll be able to obtain half-damper effects.  
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Introduction to OASYS  
2. Execute the Disk mode Utility menu command  
“Scan USB Device.”  
To avoid this problem, if you connect more than one  
USB device, please use a self-powered USB hub in self-  
powered mode. For details on connections and settings  
for your hub, please refer to its documentation.  
3. Use the Disk mode Drive Select screen to check  
the connection.  
For details on the electrical current used by a specific  
USB device, refer to its owner’s manual.  
OASYS  
7. Connections to MIDI equipment &  
computers  
Type  
B
CD-R/RW,  
hard disk,  
removable disk, etc.  
Connections to MIDI equipment  
Type  
A
The keyboard, controllers, and sequencer etc. of  
OASYS can be used to control an external MIDI tone  
generator. Conversely, another MIDI keyboard or  
sequencer can control the tone generator of OASYS to  
produce sound.  
USB cable  
Type  
B
Type  
A
USB hub  
Hot-plugging  
• Use MIDI cables to connect the MIDI connectors of  
OASYS with the MIDI connectors of your external  
device.  
The OASYS supports USB hot-plugging. This means  
that you can connect or disconnect the USB cable while  
the power is on.  
For more information, see “Connecting MIDI devices  
& computers” on page 1001 of the Parameter Guide.  
Note: In order to use hot-plugging, the USB device you  
are connecting must also support hot-plugging.  
Connections to a computer  
8 USB devices maximum  
Your performance on the OASYS, as well as controller  
and sequencer data, can be sent to a computer  
(connected via MIDI interface), and the tone generator  
of OASYS can be played from the computer.  
OASYS has four separate USB 2.0 ports, and can  
support up to 8 USB devices simultaneously. Note that  
it doesn’t matter how the devices are connected; even  
if you use hubs or different ports, the maximum is  
always 8 devices.  
• Use a MIDI interface to connect the MIDI  
connectors of OASYS to the MIDI connectors of  
your computer.  
USB Power  
Some USB devices get their power from the USB  
connection. These are called “bus-powered” devices,  
and they are supported by OASYS.  
For more information, see “Connecting MIDI devices  
& computers” on page 1001 of the Parameter Guide.  
Note: Some USB-MIDI interfaces may not be able to  
transmit or receive the OASYS’s MIDI System  
Exclusive messages.  
Other USB devices may require a separate power  
source, in addition to the USB connection; in this case,  
you’ll need to use an appropriate power adaptor for  
the device.  
8. Installing options  
There is a limitation to the total current supplied to all  
connected USB devices, as defined by the USB  
specification. If the total current consumption of the  
connected devices exceeds this limit, the OASYS may  
not correctly recognize the connected USB devices. If  
this happens, an error message of “USB Hub Power  
Exceeded!” will appear.  
You can install the optional EXB-DI to add ADAT  
outputs and a Word Clock input. For details, see “EXB-  
DI (Digital interface board)” on page 1036 of the  
Parameter Guide.  
Turning the power on/off  
Before you turn on the power, make sure that the  
desired connections have been made as described in  
Options: Indicates whether an EXB-DI is installed,  
and the currently-loaded status of EXs1 or EXs2.  
Example: Factory settings  
Version: V1.0.0  
Memory: 1GB  
Options: EXs1  
1. Turning the power on  
1. Press the rear panel POWER switch to turn on the  
power.  
Example: EXs2 is loaded  
Options: EXs2  
The LCD will show the model name, software  
version, and the amount of RAM memory.  
Example: EXB-DI is installed and EXs2 is loaded  
Options: EXB-DI/EXs2  
Version: Indicates the system version of the OASYS.  
(The version may change without notice.)  
2. Turn on your powered monitors or stereo amp.  
Memory: Indicates the amount of RAM memory.  
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Setup Using the CD-R/RW drive  
3. Raise the OASYS’s VOLUME slider to an  
appropriate level, and adjust the volume of your  
powered monitors or stereo amp.  
indication appears. If this indication does not appear  
even though you’ve installed the EXB-DI, it was not  
installed correctly. Turn off the power and reinstall the  
EXB-DI.  
After you’ve turned off the power, you must wait  
approximately ten seconds before turning the  
power on again.  
For details, see “Option boards/Memory/Calendar  
battery” on page 1035 of the Parameter Guide.  
Tip: You can set the “Power On Mode” (Global P0:  
System Preference page) so that the mode and page  
that had been selected when you turned the power off  
will appear when the power is turned on.  
2. Turning the power off  
1. Set the front panel VOLUME slider and the  
volume of your powered monitor or stereo amp to  
zero.  
2. Turn off the power of your powered monitor or  
stereo amp.  
Leaving or deleting WAVE files in the TEMP  
folder  
3. Press the OASYS’s POWER switch to turn off the  
power.  
If you record audio tracks in Sequencer mode and then  
turn off the power without saving the song, the WAVE  
files will remain in the TEMP folder of the internal  
hard disk. If this occurs, the following dialog box will  
appear the next time you power-on, asking you  
whether you want to delete these WAVE files or save  
them:  
Never turn off the power while data is being written  
into internal memory.  
While data is being written, the LCD screen will  
indicate “Now writing into internal memory.” Data  
is written into internal memory by the following  
operations.  
There are un-saved audio les from your previous  
recording session.  
Do you want to restore these les, or delete them  
from the disk?  
• Writing (updating) a Program, Combination,  
Global Setting, Drum Kits, or Wave Sequences  
• Loading Program, Combination, Global Setting,  
Drum Kit, or Wave Sequences data in Disk mode  
[Restore] [Delete]  
• Receiving a MIDI data dump for Program,  
Combination, Global Setting, Drum Kit, or Wave  
Sequences  
If you don’t intend to use the WAVE files, we  
recommend that you delete them so they don’t waste  
space on the internal hard disk. To delete them, press  
the Delete button.  
• When using Sampling mode menu commands  
(“Move Sample,” “Move MS,” “Convert MS To  
Program,” “Time Slice,” etc.) to simultaneously  
modify programs or drum kits.  
If you want to use these files in a new song etc., press  
the Restore button to keep them.  
• When sampling to RAM in Program, Combination,  
or Sequencer mode, if you simultaneously convert  
the sample to a program.  
LCD screen display when options are  
installed  
If you install the EXB-DI option in the OASYS, the  
EXB-DI will be added to the indications in the  
“Options” area of the screen. After installing the EXB-  
DI, be sure to check this screen to see whether this  
Never turn off the power while media such as the  
hard disk is being accessed, such as while  
recording or playing audio tracks, or sampling for  
an extended time on the hard disk. Turning off the  
power while disk access is occurring may render the  
media unusable.  
Using the CD-R/RW drive  
Inserting a disc  
Removing a disc  
Make sure that the OASYS is on.  
1. Press the eject button to open the disc tray.  
The tray will open about halfway. Manually pull the  
tray out far enough to remove the disc from the tray.  
1. Press the eject button of the CD-R/RW drive to  
open the disc tray.  
2. Gently remove the disc from the disc tray.  
At this time, the tray will open only halfway. You  
must manually pull the tray out completely before  
placing a disc on it.  
3. Push the disc tray in until it is completely closed.  
When opening the CD-R/RW drive for the first  
time, remove the pickup stopper from the disc tray  
before using the drive.  
Emergency disc removal  
Normally you will be able to remove the disc as  
described above. However, if this is not possible due to  
a power failure or other problem, you can also remove  
the disc as follows.  
2. Place the disc accurately in the tray, label side up.  
3. Push the disk tray in until it is completely closed.  
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Introduction to OASYS  
Insert a pin-like object of less than 1 mm diameter, such  
as a straightened paper clip, into the manual eject  
pinhole and push. The disc tray will be forced open.  
Excessive use of this method may cause the CD-  
R/RW drive to malfunction.  
This procedure must be performed with the power  
off.  
Manual eject pinhole  
Eject button  
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Playing and editing Programs  
This section of the manual takes a quick look at  
playing Programs, including tours of the front-panel  
controllers and basic editing techniques.  
Whats a Program?  
Programs are the basic sounds of the OASYS. You can  
play them by themselves, layer them together in  
Combinations, or play a different Program on each of  
the 16 MIDI tracks, either from the internal sequencer  
or from external computer-based sequencers.  
Selecting Programs  
There are several different ways to select Programs.  
Each one is convenient in a different way:  
Program bank contents  
Bank  
Contents  
Bank Type.  
HD-1  
• Using the front-panel buttons, value slider, and  
value knob, you can select Programs quickly via  
physical controls  
INT-A…D  
Factory Programs  
Factory Programs; requires the  
EXs1 ROM Expansion PCM.  
INT-E  
• Selecting by Bank and number (via the touch-  
screen) lets you browse through all of the Programs  
in memory, to find the one that you want  
INT-F  
Factory EXi Programs.  
GM2 main programs  
GM2 variation programs  
GM2 drum programs  
EXi  
GM (INT-G)  
g(1)…g(9)  
g(d)  
• Selecting by Program category (via the touch-  
screen) lets you filter Programs by sound type, such  
as Pianos or Drums  
GM  
000…007: Factory Programs;  
requires the EXs2 Concert  
Grand Piano PCM.  
008, 11…127: Initialized  
programs.  
• Using a foot-switch lets you change Programs even  
while both hands are busy playing on the keyboard  
- convenient for live applications  
USER-A  
Bank type  
can be set to  
either HD-1  
or EXi  
• MIDI program change messages let you select  
Programs remotely, from either -a MIDI sequencer  
or an external MIDI controller  
USER-B…E, G Initialized HD-1 Programs.  
USER-F Factory EXi Programs.  
Overview: Program Banks  
For details on the factory Programs, please refer to the  
Voice Name List” on page 1041 of the Parameter  
Guide.  
OASYS ships from the factory with over a thousand  
Programs loaded into memory. Another 768 Program  
slots are left open for your own programming, or  
additional sound libraries.  
Changing the Bank Type for USER-A…G  
Banks can contain either HD-1 Programs or EXi  
Programs, but not both. This assignment is fixed for  
the Internal banks, but can be set separately for each of  
the USER banks.  
These Programs are organized into 14 Banks, as  
described below.You can also store many more  
Programs on the hard drive, or on external USB 2.0  
devices.  
To change the type of a USER bank:  
The preloaded Programs in internal (INT) banks A-E  
use the HD-1 sample-playback synthesizer and the  
built-in sample library.  
1. Press the front-panel GLOBAL button to enter  
Global mode.  
2. Select the Basic tab.  
Both INT-F and USER-F are EXi banks. Their  
preloaded Programs use the AL-1 to create analog  
synth sounds, and the CX-3 to make tonewheel organ  
sounds.  
3. Press the page menu button, and select Set  
Program User-Bank Type.  
4. Change the Type for the desired banks. Leave all  
of the other banks set to “No Change.”  
Internal bank G contains a full set of General MIDI 2  
Programs.  
Setting a bank’s type will erase all of the Program data  
in the bank - so make sure that you’re not erasing any  
Programs you want to keep!  
USER A-E and G are left open, and contain only  
initialized Programs. USER-B bank is the default  
location for Programs created by resampling.  
5. Press the OK button.  
An “are you sure?” dialog appears.  
6. If you’re certain of the change, press OK again.  
Program Bank Contents  
As shipped from the factory, the contents of the  
Program Banks are as follows:  
The selected banks will now be initialized to use the  
new Program types.  
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Playing and editing Programs  
3. Press one of the Program names in the list to select  
a Program.  
Using the front-panel buttons  
1. Make sure that the PROGRAM button, under  
MODE, is lit.  
The selected Program will be highlighted, and the  
keyboard will immediately switch to the new sound.  
This means that you’re in Program mode, in which you  
can select and edit Programs. If the button isn’t lit,  
press it now; it will light up, and the main Program  
Play page will appear.  
4. If you like, play a few notes to hear the new  
Program.  
You can play the new Program while the menu is still  
showing, without needing to press OK.  
2. If you’re already in Program mode, go to the main  
Program Play page.  
5. When you are satised with the selected Program,  
press the OK button to close the popup menu.  
The main Play page shows an overview of the sound  
structure, such as oscillators, filters, etc.  
If you press the Cancel button, the selection you made  
here will be discarded, and you will return to the  
program that had been selected before you opened the  
menu.  
3. Make sure that the Program name is selected.  
If it is not selected, go to the PROGRAM P0: Play page  
and touch the Program’s name, so that it’s hilighted.  
4. Use the VALUE controllers to select the program  
number that you wish to play.  
Selecting by Category  
You can select Programs from within a category, such  
as keyboard, organ, bass, and drums. When shipped  
from the factory, the preloaded Programs are  
organized into 16 categories, each with several sub-  
categories. There are also 2 more categories, initially  
named User 16 and User 17, which you can use and  
rename as desired.  
You can use the following methods to select a program.  
• Turn the Value dial.  
• Press the Inc  
or Dec  
buttons.  
• Use the numeric keypad [0]–[9] to specify the  
number, and press the ENTER key.  
5. Press a BANK button (INT or USER A-G) to  
switch banks.  
1. Press the Category popup button.  
The Category/Program Select dialog appears.  
Category/Program Select menu  
When you select a different Bank, the button’s LED  
will light, and the selected bank will appear on the  
upper left side of the LCD screen.  
For example, to select bank INT-B, press the B button  
in the top row of Bank buttons. The B button will light,  
and the name INT-B will appear in the upper left of the  
LCD screen.  
Selecting by Bank and number  
You can select Programs from a list organized by  
Program bank.  
1. Press the Program Select popup button.  
The Bank/Program Select dialog appears.  
Bank/Program Select menu  
In the illustration above, the Motion Synth category is  
selected. The list on the right shows the Programs  
which belong to that category.  
2. Press the tabs located to the left side of the display  
to select a different category.  
The name of the selected category will be displayed in  
full in the lower left.  
3. Press one of the program names in the center area  
to select a program.  
The selected program will be highlighted.  
4. When you are satised with the selected program,  
press the OK button to close the popup menu.  
If you press the Cancel button, your selection will be  
discarded, and you will return to the program that had  
been selected when you opened the popup menu.  
In this illustration, bank A is selected. The list on the  
right shows the Programs contained in that bank.  
2. Press the tabs on the left side of the display to  
select a bank.  
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Using Controllers  
Up/Down assignments will not work (since Program  
changes are ignored while the window is open).  
However, assigning the Foot Switch to the Inc or Dec  
button lets you step through the items in the list, one  
by one—just like pressing the front-panel buttons.  
Using a footswitch to select Programs  
You can assign a footswitch to step through Programs  
one by one, either going up (0, 1, 2, 3, etc.) or going  
down (3, 2, 1 etc.). This lets you change Programs  
without using your hands–great for quick Program  
changes in live performance situations.  
To set this up:  
There are two ways of doing this: by assigning the  
footswitch to Program Up/Down, or to Value Inc/Dec.  
Each of these is suited to a particular application, as  
described below.  
2. At the top of the page, set the Foot Switch Assign  
parameter to Value Inc (or Value Dec).  
Now, the foot switch will act just like pressing the  
front-panel Inc or Dec button.  
Assigning the footswitch to Program Up/Down  
Assigning the footswitch to Program Up or Program  
Down lets you directly control Program changes from  
the footswitch. For most situations, this is the more  
straightforward method.  
Note: The footswitch will work like this for the entire  
OASYS–not just when the Program or Combination  
Select window is open.  
To set this up:  
Using MIDI Program Change  
1. Connect a foot switch to the rear-panel  
ASSIGNABLE SWITCH input.  
You can send MIDI Program Change messages to  
OASYS from external MIDI devices, such as computer  
sequencers or other MIDI controllers. In conjunction  
with MIDI Bank Select, you can use these to select any  
Program from all 14 Banks.  
Use a simple on/off footswitch, such as the optional  
KORG PS-1  
2. Press the GLOBAL button to enter Global mode.  
For more information, see “Bank Map,” on page 643 of  
the Parameter Guide.  
3. Go to the Controller tab of the Controllers/Scales  
page.  
4. Set the Foot Switch Polarity parameter to match  
the connected switch.  
In Program mode, use the Global MIDI Channel  
All transmission and reception of MIDI data in  
Program mode is performed on the Global MIDI  
Channel. You can set this in Global mode, on the MIDI  
page.  
5. At the top of the page, set the Foot Switch Assign  
parameter to Program Up (or Program Down).  
Now, the foot switch will step through the Programs,  
one by one.  
Note: This setting applies to selecting Combinations,  
as well.  
General MIDI Programs  
Internal bank G contains a full set of General MIDI 2  
Programs, as well as sub-banks g(1)–g(9) (GM2  
variation programs), and bank g(d) (drums).  
Assigning the footswitch to Value Inc/Dec  
This lets you use the Assignable Foot Switch to  
duplicate the functions of the front-panel Inc  
Dec buttons.  
or  
When you select Programs using the Bank or Category  
windows, you’ll notice that a Variation button appears  
when you select bank INT-G. Each time you press this  
button, or repeatedly press the front-panel INT-G  
button, you’ll step through the General MIDI banks in  
the following order: Gg(1)g(2)…g(8)g(9)G…  
This may be particularly convenient if you like to keep  
the Bank or Category select windows open as you play,  
so that you can see the list of available Programs or  
Combinations. In this specific case, the Program  
Using Controllers  
The OASYS provides a lot of hands-on ways to control  
the sound–the mod and pitch-bend joystick, the Vector  
joystick, the ribbon controller, two switches (SW1 and  
SW2), and the Control Surface knobs, sliders, and  
switches.  
modulating Program or effects parameters. These  
assignments can be different for every Program, but  
generally, they do the following:  
Standard Joystick functions  
These controls let you modify the tone, pitch, volume,  
effects, etc. in realtime while you play.  
Controller  
Name  
Move the joystick…  
Normally controls…  
Left  
JS–X  
Pitch bend down  
Pitch bend up  
Joystick  
Right  
JS+X  
The joystick moves in four  
directions: left, right,  
Forwards  
(away from yourself)  
JS+Y  
Vibrato  
forwards (away from  
yourself), and backwards  
(towards yourself). Each of the four directions can be  
used to control a different function, such as  
Backwards  
(towards yourself)  
JS–Y  
Filter LFO (wah)  
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Playing and editing Programs  
Joystick Lock  
The joystick is spring-loaded, so that it automatically  
returns to the center position when you let go.  
Each button can work as either a Toggle or  
Momentary switch. In Toggle mode, the assigned  
function is switched between on and off each time the  
key is pressed. In Momentary mode, the assigned  
function is active on only as long as you hold down the  
switch.  
However, you can use either of the two front-panel  
switches (SW1 or SW2), or a foot-switch, to “lock” the  
current position of the joystick. This leaves your hands  
free to play on the keyboard, or to use other  
In Program mode, you can check the assignments of  
SW1 and SW2 on the Play page Assignment tab.  
When you write a Program or Combination, the on/off  
status of the SW1 and SW2 keys is saved.  
Vector Joystick  
The Vector Joystick lets you  
control the volume balance  
between OSC1 and OSC2,  
and can also generate CC  
messages to modulate  
Program and effects  
Using the Lock function  
Locking the Joystick  
1. Using the standard factory sounds, select Program  
INT-A016: Real Suit E.Piano, and play the  
keyboard.  
parameters.  
In Combi and Sequence modes, the Vector Joystick can  
do all of this, plus balance the volumes of the different  
Programs in the Combi.  
To select a program, make sure that you are in Pro-  
gram mode, and press the BANK INT A button,  
numeric key 1, 6, and then the ENTER key.  
The Vector Joystick does all of this in conjunction with  
the Vector Envelope, which is a flexible, multi-segment  
envelope with a few interesting twists. For more  
2. Move the joystick away from yourself (the +Y  
direction).  
The vibrato effect will deepen.  
3. While holding the joystick away from yourself,  
press the SW2 switch.  
Resetting the Vector Joystick to the center  
You can use the front-panel RESET CONTROLS button  
to reset the Vector Joystick to its default center  
position. To do this:  
When you press the switch, its LED will light up,  
and the modulation effect at this point will be  
maintained.  
1. Hold down the RESET CONTROLS button.  
SW 1  
SW 2  
2. While holding RESET CONTROLS, move the  
Vector Joystick.  
3. Release the RESET CONTROLS button.  
The joystick will now be reset to its center position.  
Ribbon Controller  
Move your finger to  
the left and right on the  
ribbon controller to  
apply an effect.  
4. Release the joystick, and play the keyboard.  
Normally, this is used to control pitch, volume or filter  
etc.  
The modulation will stay the same as it was when  
SW2 was pressed. Moving the joystick away from  
yourself will not affect the sound.  
You can use the Lock function of SW1 or SW2 keys to  
hold the effect even after you release your finger from  
the ribbon controller. For more details, see “Using the  
5. Press the SW2 key once again to release the Lock  
function.  
Locking the Ribbon Controller  
Make sure that the INT-A016: Real Suit E.Piano  
program is selected.  
SW1, SW2  
You can use these buttons to  
control program parameters  
via AMS (Alternate  
Modulation), or effect parameters via DMod (Dynamic  
Modulation).  
1. Press the SW2 key.  
The LED on SW2 will light up.  
2. Touch the ribbon controller, and move your nger  
left and right.  
They can also transpose the keyboard by octaves, turn  
portamento on/off, or lock the position of the ribbon  
controller, joystick, or aftertouch.  
Movement in the +X direction will brighten the  
tone, and movement in the –X direction will darken  
the tone.  
3. Lift your nger up from the ribbon controller.  
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Using Controllers  
The sound will remain as it was when you last  
touched the ribbon.  
TIMBRE/TRACK lets you adjust the volume, pan, and  
send levels for Oscillators 1 and 2, along with the  
Program EQ. In Combi and Sequence modes, you can  
also use this to select two different banks of Timbres or  
Tracks, as shown by the LEDs to the right of the switch.  
4. Press the SW2 key once again to release the Lock  
function.  
5. Press the tab labeled Cntrl/View Effect, to go to the  
Controller/View Effect page.  
AUDIO INPUTS lets you adjust the volume, pan, and  
send levels for the analog and S/P DIF audio inputs. In  
Sequence mode, you can also use this to select two  
banks of hard-disk recording tracks, as shown by the  
LEDs to the right of the switch.  
In the upper right-hand portion of the screen, notice  
that SW2 is assigned to JS Y & Ribbon Lock, and is set  
to Toggle. This means that SW2 is assigned to control  
the Lock function for both the joystick’s Y axis and the  
ribbon controller. Many Programs and Combinations  
use this assignment.  
EXTERNAL lets you send MIDI messages to external  
MIDI devices.  
R.TIME KNOBS/KARMA lets you modulate sounds  
and effects with the knobs, and control KARMA with  
the sliders and switches.  
You can also lock both the ribbon and the joystick at  
the same time:  
1. Move the joystick in the +Y direction  
TONE ADJUST gives you hands-on access to sound  
editing, using the sliders, knobs, and switches.  
2. Press the SW2 key to turn on the Lock function.  
3. Move your nger on the ribbon controller.  
You can freely change back and forth between the  
different functions, without losing any of your edits.  
4. Release the joystick, and lift your nger up from  
the ribbon.  
Resetting controls to their saved values  
The effects of both the ribbon and the joystick will be  
maintained until you press SW2 again to release the  
lock.  
The front-panel RESET CONTROLS button lets you  
recall the stored settings for any slider, knob, or switch  
on the control surface.  
Lock can also be applied to aftertouch, by assigning  
SW1 or SW2 to After Touch Lock.  
To reset a single knob, slider, or switch:  
For details on the functions that you can assign to SW1  
and SW2, please see the “SW1/2 Assignments,” on  
page 979 of the Parameter Guide.  
1. Hold down the RESET CONTROLS button.  
2. While holding down RESET CONTROLS, move a  
slider or knob, or press one of the control surface  
buttons.  
Control Surface knobs, sliders, & switches  
The Control Surface has 8 knobs, 8 sliders plus a  
master slider, and 16 switches. You can use these for  
many different tasks:  
The slider, knob, or switch will be reset to the value  
stored in the Program.  
3. When you’re done, release the RESET  
CONTROLS button.  
To reset a group of controls at once:  
• Controlling mixer features, including volume, pan,  
EQ, FX sends, mute, and solo  
1. Hold down the RESET CONTROLS button.  
• Modulating and editing sounds  
• Controlling KARMA  
2. While holding down RESET CONTROLS, touch  
any of the Control Assign buttons, such as  
TIMBRE/TRACK or TONE ADJUST.  
• Controlling external MIDI devices  
All of the sliders, knobs, and switches in the Control  
Assign group will be reset to the values stored in the  
Program.  
You can switch the Control Surface between its  
different functions using either the on-screen tabs on  
the Control Surface page, or the front-panel Control  
Assign switches. The tabs and the front-panel switches  
mirror one another; when you change one of them, the  
other changes as well.  
You can also reset all of the faders and switches in the  
KARMA module, by holding RESET CONTROLS and  
then pressing the KARMA MODULE CONTROL  
button. Similarly, to reset a single KARMA Scene, hold  
RESET CONTROLS and press any of the SCENE  
buttons.  
Finally, you can also use this to clear all solos, by  
holding RESET CONTROLS and then pressing the  
SOLO button.  
VALUE slider  
When a program number is selected in Program P0:  
Play page, or when a combination number is selected  
in Combination mode page P0: Play page, you can use  
the VALUE slider to modulate Program and effects  
parameters.  
In Program mode, you can select one of five different  
functions:  
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Playing and editing Programs  
Assignable Foot Switch  
This lets you use a simple footswitch, such as the Korg  
PS-1, as an assignable controller. The footswitch can  
perform a wide variety of functions, such as:  
Keyboard  
Velocity  
Velocity is a measure of how hard you play a note on  
the keyboard. This can be used to modulate many  
different aspects of the sound, such as volume,  
brightness, or the character of the attack.  
• An assignable source for modulating sounds and  
effects  
• Portamento on/off  
• Program select up or down  
• Sequencer start/stop or punch in/out  
• Tap Tempo  
After Touch  
The keyboard can also measure how hard you press  
down after you play a note–hence the term “after  
touch.” You can use this to shape notes over time,  
controlling (for instance) volume or vibrato amount.  
• KARMA on/off, Latch on/off, or Scene select  
• Duplication of many front panel controls, including  
the modulation joystick, ribbon, value slider, Real-  
Time Knobs, SW 1/2, the drum pads, KARMA  
sliders, or KARMA switches  
Note Number  
Sounds can be programmed to change in character  
based on the note being played. As you play higher or  
lower on the keyboard, the note number can modulate  
the timbre–such as becoming brighter as you play  
higher. Envelopes may also become faster or slower;  
the volume may change; and so on.  
The switch’s function is set in Global mode (on the  
Controller tab of the Controllers/Scales page), so that  
it always works the same regardless of the current  
Program, Combi, or Song.  
Foot Pedals and Switches  
Damper Pedal (Sustain)  
The damper pedal is also sometimes called the sustain  
pedal. It acts like the similarly-named pedal on an  
acoustic piano; when you hold down the pedal, notes  
will continue to sustain even when you lift your hands  
off of the keyboard.  
Assignable Foot Pedal  
This lets you use a continuous controller pedal, such as  
the Korg EXP-2 foot controller or Korg XVP-10  
EXP/VOL pedal, as an assignable controller.  
Like the Assignable Foot Switch, described above, the  
Foot Pedal can be used for many different functions,  
including:  
Damper Switch vs. Half-Damper  
You can use either a standard footswitch (such as the  
Korg PS-1) or a special half-damper pedal (such as the  
Korg DS-1H) as the Damper.  
• Master Volume  
• Channel Volume, Pan, or Expression  
• Assignable sound modulation, as several different  
AMS or Dmod sources  
If you use a footswitch, it will work like a normal  
synthesizer sustain pedal: notes will sustain forever, as  
long as the pedal is held down.  
• Effects Send level control  
A half-damper pedal is a special type of continuous  
foot pedal (normal foot pedals won’t work properly for  
this application). It offers more subtle control of  
sustain, which can be especially useful for piano  
sounds.  
• Duplication of many front panel controls, including  
the modulation joystick, ribbon, value slider, Real-  
Time Knobs, or KARMA sliders  
The pedal’s function is set globally (on the Controller  
tab of the Controllers/Scales page), so that it always  
works the same regardless of the current Program,  
Combi, or Song. For more information, please see  
The off and full-on positions of the half-damper work  
just like the footswitch, but intermediate positions  
modulate the release time to increase sustain without  
making it infinite.  
The OASYS will automatically sense when a half-  
damper is connected to the rear-panel DAMPER input.  
For proper operation, you will also need to calibrate  
the pedal, using the Calibrate Half-Damper command  
in the Global page menu.  
Drum & Chord Pads  
There are eight velocity-sensitive trigger pads below  
the LCD screen. These look like drum machine pads,  
and playing drum sounds is certainly one use for  
them.  
Damper and MIDI  
The Damper Pedal is sent and received as MIDI CC  
#64. In Combi and Sequence modes, you can “filter”  
CC# 64 so that it only affects some of the sounds in the  
Combi or Song.  
However, they can also play up to eight-note chords on  
any sound–not just drums. The pads even remember  
the velocities of the individual notes within the chord,  
as well as the notes themselves.  
In addition to playing sounds directly, the pads are  
also used to select chords for Chord mode. For more  
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Using Chord mode  
Copying notes from one pad to another  
To copy the note assignments from one pad to another:  
Assigning notes and chords to pads  
You can assign single notes and chords to the pads in  
three different ways.  
1. Press and release the pad whose notes you want to  
copy.  
Play the notes, and then press CHORD ASSIGN  
1. Play a single note, or a chord of up to 8 notes.  
2. Press the CHORD ASSIGN button.  
2. Press the CHORD ASSIGN button.  
3. Press the pad to which you’d like to copy the  
notes.  
3. Press the pad to which you’d like to assign the  
notes.  
The new pad will now play the same notes as the  
original pad.  
That’s it! The notes are now assigned to the pad.  
Merging two or more pads together  
Press CHORD ASSIGN, and then play notes  
You can merge the assignments from two or more pads  
together, as long as the total number of notes is 8 or  
fewer. To do so:  
This method lets you create a chord out of widely-  
spaced notes, even if you can’t play all of the notes  
simultaneously.  
1. Press all of the pads that you’d like to merge, and  
then release them.  
1. Press the CHORD ASSIGN button.  
2. Play a single note, or a chord of up to 8 notes.  
You can play a single note, or a simple chord.  
All of the pads must be held down at the same time.  
2. Press the CHORD ASSIGN button.  
If you like, you can also play up to 8 notes as a legato  
phrase. As long as you take care that the notes overlap  
each other, the entire phrase will be recorded as a  
single chord. You can take as long as you like to play  
the phrase.  
3. Press the pad to which you’d like to copy the  
notes.  
You can even use one of the pads that was being  
merged, if you like. After pressing the destination pad,  
you’re done.  
3. Press the pad to which you’d like to assign the  
notes.  
Fixed Velocity vs. Velocity Sensitive  
After pressing the pad, you’re done!  
Each pad stores a velocity level for each of its 8 notes.  
The PAD MODE button, to the right of the pads,  
controls whether or not the pads respond to how hard  
you play.  
Editing notes and velocities using the LCD  
You can edit the recorded notes and velocities using  
the LCD. If you like, you can also enter new notes this  
way. For more information, please see “1–9: Set Up  
Pads” on page 46.  
In Fixed Velocity mode, the pads always use their  
stored velocity settings, regardless of how hard you  
play.  
In Velocity Sensitive mode, hitting the pad very  
strongly produces the preset velocities. When you play  
more softly, the preset velocities are scaled down  
accordingly, maintaining the balance between the  
notes in the chord.  
Copying and merging pads  
Copying one pad to another, or merging two or more  
pads together, is just like assigning notes from the  
keyboard.  
As with assigning notes to the keyboard, you can  
either play the pads first, or press CHORD ASSIGN  
first. In the interest of saving space and time, only the  
first method is described below.  
Using Chord mode  
make these settings for each Timbre or Track, as  
desired. Naturally, you can control all of this via MIDI  
as well.  
Overview  
Chord mode lets you choose one of the chords  
assigned to the Pads, and then play it from the  
keyboard. The chord is transposed according to the  
note that you play; the played note specifies the lowest  
note of the chord, and the higher notes are transposed  
to match. As when playing chords from the Pads  
themselves, each note in the chord can have a different  
stored velocity, scaled by the played note.  
Chord mode can duplicate the way that similar  
features worked on classic analog synths (such as the  
original Polysix), but it can also use all of the Voice  
Assign options to create different effects–such as mono  
legato chords with fingered portamento, or poly  
chords that overlap one another.  
Finally, note that you don’t have to use Chord mode to  
play full chords; you can also use it to create more  
subtle effects, such as stacked octaves or fifths. You can  
even adjust the relative levels of these additional  
pitches via the stored velocities of the individual chord  
notes.  
In addition to using the on-screen parameters, you can  
turn Chord mode on and off via SW1/2 or the Foot  
Switch, and change chords simply by pressing the  
Pads. In Combination and Sequencer modes, you can  
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Playing and editing Programs  
What if Timbres/Tracks share the same channel,  
but have different Chord settings?  
If Timbres/Tracks share the same channel, but have  
different Chord settings, then the Chord SW affects  
each Timbre/Track individually, as below:  
Chord Switch  
The Chord Switch (abbreviated Chord SW) lets you  
turn Chord mode on and off via SW1/2 or the Foot  
Switch.  
Important: Programs will only respond to the Chord  
SW if their Chord parameter has been set to either  
Basic or Advanced. If it’s set to Off, then the switch  
will have no effect.  
Stored Setting  
Off  
Basic  
Advanced  
Advanced  
Off  
Off  
Off  
Basic  
Off  
Chord SW = On  
Chord SW = Off  
Assigning SW1/2 to control Chord on/off  
Within any individual Program, Combi, or Song, you  
can set either SW1 or SW2 to turn Chord mode on and  
off. To do so:  
Example setup: keyboard split  
To create a split with a single-note bass in the left hand,  
and a chord on the right:  
1. In the Program, Combi, or Song, go to the Set Up  
Controllers page.  
1. Select a bass Program for Timbre 1, and a piano  
Program for Timbre 2.  
2. Select Chord SW as the assignment for SW1 or  
SW2.  
2. Set Timbre 1’s Chord to Off, and Timbre 2’s Chord  
to Basic.  
Assigning the Foot Switch to control Chord on/off  
Now, the Chord SW will enable/disable the chord for  
the right hand only.  
You can also assign the Foot Switch to turn Chord  
mode on and off, so that you don’t need to move your  
hands from the keyboard while performing. This  
setting will apply globally, regardless of the current  
Program, Combi, or Song. To do so:  
Details: initial state of Chord on/off  
Normally, when you select a Program, Combi, or Song,  
Chord mode will be on or off as set by the Chord  
parameter.  
1. Go to the Global Foot Switch Assign page.  
The exception is when SW1 or SW2 is assigned to the  
Chord Switch. In this case, the stored on/off state of  
SW1/2 controls whether Chord mode will be on or off  
by default.  
2. Select Chord SW for the Assignable Foot Switch.  
Enabling Chord mode  
Note that this default state is slightly more complex in  
Combination and Sequencer modes:  
Program mode  
To enable Chord mode for a Program:  
1. Go to the Program Basic page  
2. Set the Chord parameter to Basic or Advanced.  
• In Combination mode, SW1/2 affect only Timbres  
on the Global channel. Other tracks will be as set by  
their Chord parameters.  
Once you’ve selected either Basic or Advanced, Chord  
mode is enabled immediately. Optionally, you can then  
turn Chord mode off and on via the Chord SW, using  
either SW1/2 or the Assignable Foot Switch.  
• In Sequencer mode, SW1/2 affect only the Tracks  
on the same channel as the current Keyboard Track.  
This determines the initial state when a Song is first  
selected, since the current Keyboard Track is stored  
with the Song. Other tracks will be as set by their  
Chord parameters.  
If you set Chord to Off, then it will always remain off,  
regardless of the Chord SW. This is particularly useful  
in Combi and Sequencer modes, since it allows you to  
create splits and layers in which some Timbres/Tracks  
use Chord mode, but others do not.  
Basic and Advanced modes  
There are two “on” settings for Chord mode: Basic  
(Bsc) and Advanced (Adv).  
Combination and Sequencer modes  
To enable Chord mode for a Timbre in a Combi, or a  
track in a Song:  
Basic re-creates the chord mode of the original Polysix.  
Each time you play a new chord, it will cut off the  
previous chord. This option ignores the Voice Assign  
settings.  
1. Go to page 2-2 OSC (under Timbre Parameters or  
Track Parameters, respectively).  
2. Set the Timbre/Track’s Chord parameter to Basic or  
Advanced.  
Advanced uses the Program’s Voice Assign parameters  
to create a variety of different effects, such as mono  
legato chords with fingered portamento, or poly  
chords that overlap one another. The Voice Assign  
settings apply as if the entire chord was a single note,  
with each pitch in the chord created by an additional  
transposed oscillator.  
Alternatively, you can set the Timbre/Track to PRG.  
This is the default, which uses the setting from the  
Program. Note that if the Program’s Chord mode is set  
to Off, the Timbre/Track will not respond to the Chord  
Switch.  
Poly, Poly Legato, Single Trigger, Mono, Mono  
Legato, Legato Offset, Mono Priority, and Mono and  
Poly Unison all apply.  
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Quick Edits using the Sliders, Knobs and Switches  
You can achieve the same effect as Basic, above, by  
setting Chord to Advanced, Voice Assign to Mono,  
Priority to Last Note, and Legato to Off.  
select a different chord. As soon as a Pad is used, all the  
Timbres/Tracks will be set to the same chord–unless  
they are set to PRG.  
When Source is set to PRG, the Timbre/Track uses the  
Source chord stored in the Program, instead of any of  
the chords from the current Combi or Song. This  
makes it easy to use Chord mode for sound-specific  
effects, such as octaves, stacked fifths, and so on.  
Creating and editing chords  
Chords are assigned to the Pads, stored, and edited as  
Selecting chords  
Playing chords  
The Chord function uses the chords assigned to the  
Pads. To select a chord to play from the keyboard (or  
via MIDI):  
The lowest note of the selected chord is transposed to  
match the note played on the keyboard. Higher notes  
are transposed accordingly. For instance, let’s say that:  
1. Select the desired Pad from the Source pop-up  
• The stored chord is F4, Bb4, and Eb5  
menu  
or:  
• You play a D3 on the keyboard (or via MIDI)  
In this case, the resulting chord will be D3, G3, and C4.  
When Chord is enabled, Press a Chord Pad.  
When Chord mode is enabled, pressing a Chord Pad  
edits the Source parameter. The Pad will not play any  
sounds by itself; it only selects the chord to be played  
from the keyboard.  
Just as with the Pads, the stored velocities are scaled by  
the velocity of the played note.  
In Combi and Sequencer modes, as long as the root  
note of the chord is within the Timbre/Track keyboard  
zone, the entire chord will be played in that  
Timbre/Track–even if some of the notes extend beyond  
the Timbre/Track’s key zone.  
Chord mode is enabled when the Chord SW is either  
unassigned or turned On, and...  
• In Program mode, Chord is set to Basic or  
Advanced  
Chords and MIDI  
• In Combi mode, Chord is set to Basic or Advanced  
on any Timbre (with Status set to INT) on the  
Global channel  
The Chord SW and Source Pad settings (including  
selections via the Pads) are transmitted and received  
via SysEx, which can be recorded and played back via  
internal or external sequencers.  
• In Sequencer mode, Chord is set to Basic or  
Advanced on any Track (with Status set to INT or  
BTH) on the same MIDI channel as the current  
Keyboard Track  
In Combi and Sequencer modes, there are discrete  
SysEx messages per Timbre/Track for both Chord SW  
and Source Pad, so that each Timbre/Track can be set  
individually if desired. Note that this allows more  
flexibility than when using the local keyboard’s Chord  
SW and Pads.  
In Combi mode, selection via the Pads affects all  
Timbres on the Global Channel. In Sequencer mode,  
this affects Tracks on the same MIDI channel as the  
current Keyboard Track.  
When the Chord SW or the front-panel Pads are used  
to change the chord state, separate messages are sent  
for each affected Timbre or Track, including:  
What if Timbres/Tracks share the same channel,  
but have different Source settings?  
If Timbres/Tracks share the same channel but have  
different Source settings, they will maintain the  
different settings as long as the Pads are not used to  
• In Combi mode, each Timbre on the Global  
Channel  
• In Sequencer mode, each Track on the same MIDI  
channel as the Keyboard Track  
Quick Edits using the Sliders, Knobs and Switches  
You can edit any of the Programs shipped with  
OASYS, or you can start with an initialized Program to  
create sounds from scratch.  
important CONTROL ASSIGN settings are  
TIMBRE/TRACK, R.TIME KNOBS/KARMA, and  
TONE ADJUST.  
You can do many basic edits directly from the front  
panel Control Surface knobs, switches, and sliders,  
without ever delving deeper into the LCD interface.  
For instance, you can use the knobs to change attack  
and release times, make sounds brighter or darker,  
alter effects depths, modulate KARMA’s phrase  
generation, and so on.  
TIMBRE/TRACK lets you adjust  
the volume, pan, and send levels  
for Oscillators 1 and 2, along with  
the Program EQ.  
R.TIME KNOBS/KARMAlets you  
modulate sounds and effects with  
the knobs, and control KARMA  
with the sliders and switches.  
The knobs, sliders, and switches will do different  
things, depending of the Control Surface CONTROL  
ASSIGN setting. For editing Programs, the three  
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Playing and editing Programs  
TONE ADJUST gives you hands-on access to more  
detailed sound editing, using the sliders, knobs, and  
switches.  
In R.TIME KNOBS/KARMA mode, knobs 1-4 have  
dedicated functions which correspond to MIDI CCs.  
Knobs 5-8 can be assigned to a wide variety of  
functions, many of which also have corresponding  
MIDI CCs. Often (but not always), knobs 5 and 6  
modulate synthesis parameters, knob 7 controls the  
depth of a chorus or other modulation effect, and knob  
8 controls reverb depth.  
Adjusting volume, Pan, EQ, and FX sends  
In TIMBRE/TRACK mode, the Control Surface puts  
all of the basic mixing controls under your fingertips.  
When you move a knob, it sends out the  
1. Press the TIMBRE/TRACK button under  
CONTROL ASSIGN.  
corresponding MIDI CC. Also, when the CC is  
received via MIDI or generated by KARMA, the knob  
value changes to match the CC value.  
The button’s LED will light up.  
2. Optionally, go to the Control Surface tab of the  
Play page.  
Generally, the knobs “scale” the Program’s internal  
settings. When the knob is in the center, the settings are  
as programmed. To move the settings to their  
maximum value, turn the knob all the way to the right;  
to move them to their minimum value, turn the knob  
all the way to the left.  
This page mirrors the Control Surface. Often, it will  
show you a little more information about the knob  
assignments, exact values, and so on.  
3. Press the MIXER KNOBS button until  
the INDIVIDUAL PAN LED lights  
up.  
Knob scaling  
This makes knob 1 control OSC1’s pan,  
and knob 2 control OSC2’s pan.  
99  
Parameter  
Value  
4. Use sliders 1 and 2 to adjust the volumes of OSC1  
and OSC2, respectively.  
5. Use knobs 1 and 2 to adjust the pan positions of  
OSC1 and OSC2.  
As Programmed  
00  
6. Press the MIXER KNOBS button until  
the CHANNEL STRIP LED lights up.  
This makes the knobs control a virtual  
channel strip, including pan, EQ, and  
effects sends.  
0
64  
127  
CC Value  
7. Use knobs 2-6 to adjust the Program’s 3-band EQ.  
For example:  
The EQ affects both OSC1 and OSC2. Notice that the  
display shows you the gain values in dB, and the Mid  
Frequency in Hz. Also note that knob 2, EQ Trim, lets  
you compensate for gain changes caused by the EQ.  
1. Select Program INT-C 115, “Smooth Operators.”  
This is an electric piano sound; let’s see what we can  
do to make it sound a bit different.  
2. Press the R.TIME KNOBS/KARMA button under  
CONTROL ASSIGN.  
The button’s LED will light up.  
3. While playing the sound, turn knob 1 (Filter  
Frequency) to the right, slowly, to about 3 o’clock.  
8. Press SELECT button 1.  
Notice how the piano becomes a sort of synth sweep.  
This selects OSC1. When the knobs are in CHANNEL  
STRIP mode, the selected Oscillator is important.  
While EQ always applies to both Oscillators, the Pan  
and Effects Send 1/2 knobs affect only the selected  
Oscillator.  
4. Next, turn knob 2 (Filter Resonance) to the right,  
also to about 3 o’clock.  
5. With knob 2 in that position, try moving knob 1  
back and forth as you play.  
With the resonance increased, it now sounds like  
you’re playing through a wah pedal.  
Notice that Pan is available, in different ways, with  
both settings of the MIXER KNOBS button.  
Next, let’s say that you decide that’s not really what  
you wanted–so, we’ll set the knobs back to their  
default values. You could move them back to the  
straight-up, 12 o’clock position, and then adjust them  
so that they’re exactly in the middle, but there’s an  
easier way…  
9. Use knobs 7 and 8 to adjust Effects Sends 1 and 2  
for OSC1.  
Internally, the system figures out how the Oscillator is  
routed to the Master Effects, and automatically adjusts  
the appropriate send parameters.  
6. Hold the RESET CONTROLS  
button.  
Editing sounds & effects with the  
Real-Time Knobs  
The Real-Time Knobs are a traditional feature of KORG  
workstations, combining modulation, quick edits, and  
hands-on control.  
This button is under UTILITY,  
between the MODE and BANK  
buttons, to the right of the LCD.  
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Quick Edits using the Sliders, Knobs and Switches  
7. While holding RESET CONTROLS, move rst  
2. Press the TONE ADJUST button under  
CONTROL ASSIGN.  
knob 1, and then knob 2.  
As you move the knobs, their values will be reset to the  
default, center positions.  
The button’s LED will light up.  
3. Go to the Control Surface tab of the Play page.  
8. Release the RESET CONTROLS button.  
This page mirrors the Control Surface. It’s very useful  
with Tone Adjust, since it shows you the parameter  
assignments, exact values, and so on.  
Now, you’re back to the original electric piano sound.  
The table below shows the standard assignments of the  
Real-Time knobs:  
4. Look at the assignments for sliders 5, 6, and 8.  
Slider 5 is assigned to Amp EG Attack; slider 6 is  
assigned to Amp EG Decay; and slider 8 is assigned to  
Amp EG Release.  
Real-Time Knob functions  
Knob MIDI CC  
Normally controls…  
5. Raise each of the three sliders so that they are  
about 4/5 of the way to the top.  
1
74  
71  
79  
72  
Filter Cutoff Frequency  
2
Filter Resonance  
Filter EG Intensity  
EG Release Time  
The LCD should show their values as between +60 and  
+70. In other words, you’ve just edited the amp  
envelope so that the attack, decay, and release are all  
much longer than they were before.  
3
4
5-6  
7
Varies for each Program  
6. Play a few notes.  
Often Chorus Depth - but can vary per Program  
Often Reverb Depth - but can vary per Program  
Notice that the sound has changed from an electric  
piano into a soft pad. Next, let’s add just a bit of pitch  
modulation, to make the sound more rich.  
8
Knob edits can be saved  
7. Look at the assignments for knobs 2 and 5.  
The Real-Time Knobs are great for modulating sounds  
in performance, or for recording. If you like, you can  
also save the edited version of the sound, using the  
Knob 2 is assigned to Pitch LFO 1 Intensity–in other  
words, the amount of pitch modulation from LFO1.  
Knob 5 is assigned to LFO1 Speed.  
8. Turn knob 2 ever so slightly to the right, so that the  
LCD reads +01 or +02.  
Internally, a single knob usually affects several  
different parameters. When you write a Program, the  
edits are saved into the individual parameters, and not  
to the knob itself. After writing the Program, you’ll  
notice that the knobs have returned to their center  
positions–since the old “edited” values are now the  
new “saved” values.  
9. Turn knob 5 to the right, until about 2 o’clock, so  
that the LCD reads about 40.  
10.Play a few more notes.  
The pitch modulation has added some shimmer to the  
sound. Now, maybe it could use a bit more edge…  
11.Look at the assignments for SELECT switches 1  
and 2.  
These are programmed to raise the Filter Frequency  
and Filter Resonance, respectively. Switches are just  
on/off, but you can set a specific value for the On  
position; notice the +10 and +40 in the switch’s value  
boxes.  
Using Tone Adjust  
Tone Adjust lets you use all of the sliders, knobs, and  
switches on the Control Surface to edit Program  
parameters, like the knobs on an analog synth. Each  
physical control can be assigned to any one of a  
number of Program parameters.  
12.Press the two switches, one by one.  
The sound now has a more interesting character, due to  
the filters. Since it’s brighter, we’ve also restored some  
of the electric piano character.  
The specific parameters available through Tone Adjust  
will vary depending on the type of Program. HD-1  
Programs support a certain set of parameters; each EXi  
also has its own set of parameters. For more  
information, see:  
Pretty easy, huh? Note - depending on the parameter,  
you may sometimes hear glitches in the sound as you  
move the control.  
“Common Tone Adjust Parameters,” on page 28 of the  
Parameter Guide.  
Changing parameter assignments  
“HD-1 Tone Adjust Parameters,” on page 29 of the  
Parameter Guide.  
The factory Programs include default assignments of  
Tone Adjust parameters to the knobs, sliders, and  
switches. If you like, you can change any of the  
assignments. To do so:  
“AL-1 Tone Adjust parameters,” on page 210 of the  
Parameter Guide.  
“CX-3 Tone Adjust parameters,” on page 232.  
1. Go to the Control Surface tab of the Play page.  
Other EXi instruments will have their own set of  
parameters, as described in their manuals.  
On this page, you can see the parameter assignments  
for each controller, such as Filter EG Attack, Pitch  
Stretch, Reverse, and so on.  
Editing sounds  
1. Select Program INT-C 115, “Smooth Operators.”  
2. Press the popup button next to one of the  
parameter assignments.  
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Playing and editing Programs  
A popup window will appear, with a long list of  
parameters. You can tell various things about the  
selections, just from the way they appear in the list:  
2. Press the “T” button to bring up the text edit  
dialog.  
You can give the Program a descriptive name using the  
on-screen keyboard.  
• Parameters which affect only OSC1 or OSC2 are  
prefixed with [OSC1] and [OSC2], respectively.  
3. After entering the name, press OK.  
• Parameters which affect both Oscillators, but which  
are specific to HD-1 Programs, are prefixed with  
[OSC1&2].  
The text edit window will disappear, returning you to  
the main Write dialog.  
4. Under To” at the bottom of the dialog, press the  
popup button next to Program to bring up the save  
location dialog.  
• The other group of parameters, at the beginning of  
the list, are “Common.” That is, you can use them  
with most EXi Programs, as well as HD-1  
Programs.  
5. Select a location to save the edited Program.  
You can write to any location in banks INT–A–E and  
USER A-G. To avoid overwriting the factory sounds,  
it’s safer to use a slot in one of the empty User banks.  
• Parameters can only be assigned to one Tone  
Adjust control at a time. If a parameter is already  
assigned, it’s grayed out.  
Important: HD-1 Programs can only be written to  
HD-1 Banks, and EXi Programs can only be written  
to EXi Banks. For more information on the default  
Bank types, and on how to change them, please see  
3. Select a parameter from the list.  
The parameter is now assigned to the control. To cancel  
out of the list without making a change, just touch on  
the screen outside of the popup window.  
Using COMPARE  
6. After selecting the location, press OK.  
7. Press OK again to start the write process.  
When you’re in the process of editing a sound,  
pressing the COMPARE button will recall the saved  
version of the sound, as it was before you started  
editing. To indicate that you are listening to the saved  
version, the button’s LED will light up.  
8. If you’re sure you want to write to this location,  
press OK again.  
After that, you’re done!  
Pressing COMPARE again returns you to the version  
you are editing, and the LED will go out again.  
If you edit while the COMPARE LED is lit, the key will  
again go dark and your previous edits will be lost.  
Saving edits to GM Programs  
You can edit GM Programs, but you must then save  
them to a Bank other than INT-G; the GM Programs  
themselves cannot be over-written.  
Resetting individual controls  
The RESET CONTROLS button lets you revert an  
individual knob, slider, or switch to its saved setting.  
Shortcut: SEQUENCER REC/WRITE  
You can also use the SEQUENCER REC/WRITE  
button to quickly update the current Program, using  
the existing name, bank, number, and category. To do  
so:  
Saving your edits  
1. Press the SEQUENCER REC/WRITE button.  
The Update Program dialog will appear.  
2. Press OK to write the program.  
Once you’ve tweaked the sound to perfection, you’ll  
want to save your work. To save your edits:  
1. Select the Write Program command from the page  
menu, at the upper right-hand corner of the screen.  
Saving to disk  
You can also call up this menu command by holding  
You can also save and manage Programs on the  
internal hard drive, and on USB storage devices. For  
ENTER and pressing 0 on the numeric keypad.  
This brings up a dialog box which allows you to save  
the Program. Optionally, you can also select a new  
location, change the Program’s name, and assign it to a  
sound category (such as keyboard, guitar, etc.).  
Detailed Editing with HD-1 Programs  
You can also create Programs using RAM  
multisamples that you have sampled or loaded from  
disk. In addition, you can play a Program and  
resample your performance, or sample an external  
audio source while listening to the sound of a  
Program.  
Creating your own Programs  
You can create your own original sounds by editing the  
factory Programs, or by initializing a Program and  
starting from scratch. You can save these Programs into  
any bank other than INT-G, which cannot be modified.  
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Detailed Editing with HD-1 Programs  
Drums mode is a special variation of Single mode, and  
uses a Drum Kit (as created in Global mode) instead of  
Multisamples.  
Overview of editing pages  
P0: Play is where you select and play programs, make  
quick edits using the Control Surface, and adjust the  
KARMA settings. The other pages let you modify the  
sound in more detailed ways.  
Single Programs use one oscillator, for a maximum of  
172-note polyphony.  
Double Programs use two oscillators, for a maximum  
Page  
Main features  
of 84-note polyphony.  
Select and play Programs  
Drum Programs use one oscillator to play a Drum Kit.  
These will normally have a maximum of 172-note  
polyphony.  
Perform easy edits using the Realtime  
Knobs, KARMA sliders, and Tone Adjust  
Adjust mix parameters including volume,  
pan, EQ, and send levels  
P0: Play  
A note about polyphony  
Quick sampling and re-sampling  
Polyphony means the number of notes that you can  
play at a time. This number will vary depending on the  
particular sound being played, and how that sound is  
produced. Generally speaking:  
Set the Program to Single, Double, or Drum  
Select Multisamples and Wave Sequences  
Select Mono or Poly voice allocation  
Select a scale (e.g., Equal Temperament)  
Set up controllers and drum/chord pads  
Set up Vector synthesis  
P1:Basic/  
Vector  
• Double Programs use twice as many voices as  
Single Programs.  
Settings related to the pitch, including the  
pitch EG.  
• Wave Sequences use twice as many voices as  
Multisamples.  
P2: Pitch  
P3: Filter  
P4: Amp  
Settings related to the filter (tone), including  
the filter EG.  
• Stereo Multisamples use twice as many voices as  
Mono Multisamples, and Stereo Wave Sequences  
use twice as many voices as Mono Wave Sequences.  
Settings related to the amplifier (volume),  
including amp EG and pan.  
• If the Vector EG is enabled, the number of voices  
used increases slightly.  
For each of the two LFO’s provided for each  
oscillator, select the LFO type and speed,  
etc. (Settings in the pitch, filter, and amp  
pages determine how much the LFOs affect  
the sound.)  
P5: Common  
LFO  
Voice Assign Mode  
The Voice Assign Mode selects whether the Program  
will play polyphonically (Poly) or monophonically  
(Mono).  
P6:  
---  
P7: KARMA  
Settings related to KARMA.  
When this is set to Poly, you can play both chords and  
melody lines. When this is set to Mono, only one note  
will sound even if you play a chord.  
Select insert effects and make settings for  
them. Specify send levels to the Master  
effects and routing to the outputs.  
P8: Insert  
Effects  
Normally you’ll set this to Poly, but Mono is useful  
when playing sounds such as synth basses, synth  
leads, and other solo instruments. Try switching  
between Poly and Mono, and listen to the results.  
P9: Master  
/
Select Master send effects and Total effects,  
and adjust their settings.  
Total Effects  
For details on how to access each mode and page, refer  
Using Drum Kits  
The page and parameter structures of EXi Bank  
programs are different than those of HD-1 Bank  
programs.  
You can create and edit Drum Kits in Global mode. For  
each note on the keyboard, you can select up to four  
velocity-crossfaded drum samples, make filter and  
amp settings, and specify routing to the effects and to  
the individual audio outputs.  
Basic HD-1 Structure  
Multisamples and Wave Sequences  
The sound of the HD-1 starts with one or more  
Multisamples. These can be recordings of instruments  
like piano, bass, guitar, strings, organs, analog synths,  
and so on, or purely digitally-created timbres.  
In Programs, once you’ve set the Oscillator Mode to  
Drums, you can select between the 144 user-  
programmable Drum Kits, plus an additional 9 GM2  
kits. For more information on the factory sounds, see  
the Voice Name List.  
You can use these Multisamples directly, or use them  
through Wave Sequences, which play a series of  
different Multisamples over time to create rhythms or  
complex, evolving timbres.  
Copying settings between OSC1 & OSC2  
Many of the Program parameters can be set differently  
for OSC1 and OSC2. These include all of the  
parameters on:  
Oscillator Mode  
HD-1 Single Programs have one oscillator, and Double  
Programs have two oscillators. Each oscillator includes  
a complete synthesis voice, with velocity-switched  
Multisamples, dual filters, EGs, LFOs, and so on.  
• All of the tabs on the OSC/Pitch page, except for  
the Pitch EG  
• All of the tabs on the Filter page  
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Playing and editing Programs  
• All of the tabs on the Amp page, except for EQ  
• All of the tabs on the LFO page, except for  
Common LFO  
• The AMS Mixer tabs  
You can use the page menu’s Copy Oscillator  
command to copy these parameters from one  
Oscillator to another. You can even copy parameters  
from an Oscillator in a different Program.  
3. Set the Types for MS3 and MS4 to Off.  
4. Select ROM Stereo as the Multisample Bank for  
MS1 and MS2.  
This command is useful when you want to set both  
Oscillators to the same settings, or when you want to  
duplicate settings you’ve used before.  
Working with Multisamples  
The sound of the HD-1 starts with one or more  
Multisamples. These can be recordings of instruments  
like piano, bass, guitar, strings, organs, analog synths,  
and so on, or purely digitally-created timbres.  
There are three main types of Multisample Banks:  
ROM, RAM, and EXs. For each type, you can also  
choose between looking at mono and stereo  
Multisamples. Note that stereo Multisamples will  
require twice as many voices as mono Multisamples.  
You can use these Multisamples directly, or use them  
through Wave Sequences, which play a series of  
different Multisamples over time to create rhythms or  
complex, evolving timbres.  
ROM Multisamples are the built-in “factory” sounds,  
and are always available. These are organized by  
category, such as pianos, guitars, bells, etc.  
In Single and Double modes, each Oscillator can play  
up to four Multisamples or Wave Sequences. In Drum  
mode, there is one Oscillator, and it plays a single  
Drum Kit.  
RAM Multisamples include Akai, AIFF or WAV les  
loaded from disk, and samples created in Sampling  
mode.  
EXs Multisample banks are PCM expansion sets  
created especially for the OASYS. Each has its own  
unique number; for instance, the ROM Expansion  
option is EXs1, and the Concert Grand Piano option is  
EXs2. Only the currently loaded EXs banks will appear  
in this menu.  
Multisamples, Wave Sequences, and Drum Kits  
Multisamples, Drum Kits, and Wave Sequences allow  
you to play samples in different ways.  
• Multisamples lay out one or more samples across  
the keyboard. For instance, a very simple guitar  
Multisample might have six samples–one for each  
string.  
5. Press the Multisample popup for MS1.  
• Wave Sequences play back a series of different  
Multisamples over time. These Multisamples may  
crossfade to create smooth, evolving timbres, or  
change abruptly to create rhythms.  
• As the name suggests, Drum Kits are optimized for  
playing drum samples.  
This brings up a list of Multisamples, organized by  
category. Use the tabs at the left of the screen to browse  
through the different categories.  
Velocity splits, crossfades, and layers  
As mentioned above, unless you’re in Drum mode,  
each Oscillator has four velocity zones, named MS1  
(High) through MS4 (Low). This means that the  
Program can play different Multisamples or Wave  
Sequences, depending on how hard you play.  
6. Select a Multisample by touching its name in the  
list.  
7. Press the OK button to conrm your selection.  
8. Do the same for MS2.  
Each of these zones has separate settings for Level,  
Start Offset, and so on. Also, each of the zones can fade  
into the next, to create smooth velocity transitions.  
Zones can even be layered together, two at a time.  
Now that you’ve assigned Multisamples to MS1 and  
MS2, let’s set up the velocity ranges and crossfades.  
9. Set MS2’s Bottom Velocity to 001, and its Xfade  
Range to 0.  
10.Set MS1’s Bottom Velocity to 80.  
Selecting Multisamples  
Now, MS2 will sound when you play softly, at  
velocities of 79 or less–and MS1 will sound when you  
play harder, with velocities of 80 or more.  
Let’s create a simple velocity crossfade between two  
Multisamples, using just OSC1.  
1. Go to the OSC1 Basic tab of the OSC/Pitch page.  
You can also see this split visually, in the graphic on the  
right side of the LCD.  
2. Set the MS1 and MS2 Type parameters to  
Multisample.  
11.Next, set MS1’s Xfade Range to 20, and its Curve to  
Linear.  
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Using LFOs and Envelopes (EGs)  
Notice that the graphic now shows the two ranges  
tapering into one another. Between 80 and 100, MS2  
will fade out, and MS1 will fade in, creating a gradual  
velocity transition instead of a hard split.  
Reverse check box  
Reverse lets you play the selected multisample  
backwards, without looping. This can produce  
interesting results for sound effects or other unusual  
timbres. Reverse applies only to Multisamples; when  
the Type is set Wave Sequence, this is grayed out.  
12.If you like, adjust the Levels for the two  
Multisamples.  
Using LFOs and Envelopes (EGs)  
• The Guitar waveform is designed especially for  
guitar vibrato, since it bends only upwards from  
the base value.  
Using LFOs  
Each Oscillator has two LFOs: LFO1 and LFO2. There  
is also a single Common LFO, shared by both  
Oscillators.While LFO1 and LFO2 are separate for each  
voice, the Common LFO is shared by all voices in the  
Program. This makes it useful when you want all of the  
voices to have an identical LFO effect.  
Saw and Exponential Saw Down are good for  
rhythmic filter and amp effects.  
Random 1 (S/H) creates the classic sample-and-  
hold effect, which is great for modulating a  
resonant filter.  
You can use these LFOs to modulate many different  
Program parameters, including:  
4. After looking at the different waveforms, select  
Triangle.  
• Pitch (for vibrato)  
5. Select the Shape parameter, and use the VALUE  
slider to move through its different settings, from -  
99 to +99.  
• Filters (for wah effects)  
• Volume (for tremolo)  
• Pan (for auto-panning)  
Notice how the shape of the waveform becomes more  
curved, and how -99 emphasizes the lower part of the  
shape, and +99 emphasizes the upper part.  
The LFOs can modulate many other parameters, in  
addition to those listed above.  
6. Select the Start Phase parameter, and use the  
VALUE slider to sweep through its range of  
values.  
Basic LFO programming  
The OASYS LFOs are very powerful, and offer lots of  
control for the power user. It’s simple to get started  
with them, though–and the graphics on the LCD show  
how the parameters affect the sound. Let’s take a brief  
tour.  
Notice how the waveform shifts from side to side.  
Among other things, this lets you offset the LFOs from  
one another in time, which can create interesting  
organic effects.  
7. Use the Frequency parameter to set the speed of  
the LFO.  
1. Go to the OSC1 LFO1 tab of the LFO page.  
8. Use the Fade and Delay settings to control the way  
the LFO sounds at the beginning of the note.  
For more information on LFOs, see “Program P5: LFO”  
on page 83 of the Parameter Guide.  
All of these parameters control the way that the LFO  
itself works. In order for the LFO to actually affect the  
sound, you can use the dedicated LFO routings on the  
Filter, Pitch, and Amp pages, or use the LFOs as AMS  
sources for a wide variety of parameters.  
Frequency Modulation  
AMS can be used to vary the LFO speed. This lets you  
change the LFO speed by operating a controller, or by  
the EG or Keyboard Track settings.  
2. Select the Waveform parameter.  
3. Use the Inc and Dec buttons to scroll  
MIDI/Tempo Sync.  
through the different waveforms, and look at their  
shapes in the graphic display.  
If MIDI/Tempo Sync is checked, the Frequency  
setting will be ignored, and the LFO will synchronize  
to the system tempo, as set by the TEMPO knob or  
external MIDI clocks.  
There are a number of waveforms to choose from. Each  
are suited to different applications:  
Triangle and Sine are the classic LFO shapes for  
This lets you produce vibrato, wah, auto-pan, or  
tremolo effects that lock to KARMA, Wave Sequences,  
the internal sequencer, or external MIDI sequencers.  
vibrato, tremolo, panning, and filter wah effects.  
Square is useful for gated filter and amp effects,  
and creates a police siren effect when modulating  
pitch.  
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Playing and editing Programs  
note-on Attack Level  
note-off  
EGs (Envelope Generators)  
Break Level  
Level  
An envelope creates a modulation signal by moving  
from one level to another over a specified time, and  
then moving to another level over another period of  
time, and so on.  
Release Level  
Time  
Sustain Level  
Release Time  
Decay Time  
Attack Time  
Slope Time  
Start Level  
The HD-1 includes three EGs, for Pitch, Filter, and  
Amp. These produce time-varying changes in pitch,  
tone, and volume respectively. They can also be used  
to modulate a number of other Program parameters  
via AMS.  
Using Alternate Modulation (AMS) and the AMS Mixers  
AMS (Alternate Modulation Source) refers to any of  
the assignable modulation sources in OASYS,  
including:  
Adding two AMS sources together  
AMS mixers will do different things depending on  
their Type setting. The A+B setting merges two AMS  
sources into one. This can be handy when you need to  
add one more modulation source to a parameter, but  
you’ve already used up all of the available AMS slots.  
• Built-in physical controllers, such as the Joystick,  
Ribbon, and Real-Time Knobs  
• Incoming MIDI controllers, or MIDI controllers  
generated by KARMA or the Vector EG  
For instance, let’s say that you’re using an LFO to  
modulate Filter Resonance, and then you decide that it  
would be interesting to scale that parameter with an  
EG as well. Resonance has only a single AMS input,  
but you can easily merge the LFO and the EG together  
using the A+B AMS Mixer:  
• Modulators such as the Filter, Pitch, and Amp EGs,  
the LFOs, or the AMS Mixers  
Intensity is a parameter that sets the degree (speed,  
depth, amount etc.) to which AMS will control the  
modulation.  
1. Assign the LFO to AMS A.  
2. Assign the EG to AMS B.  
A number of frequently-used modulation routings,  
such as using the joystick to vary the pitch, are  
provided as additional, dedicated routings, separate  
from AMS.  
3. Assign the AMS Mixer as the Filter Resonance  
AMS source.  
AMS Mixer A+B example  
Note that not all AMS sources may be available for  
some modulation destinations.  
AMS A: LFO  
For details on alternate modulation and AMS, see  
“Alternate Modulation Sources (AMS),” on page 965 of  
the Parameter Guide.  
AMS B: EG  
Using the AMS Mixers  
The AMS Mixers combine two AMS sources into one,  
or process an AMS source to make it into something  
new.  
A+B Output  
For instance, they can add two AMS sources together,  
or use one AMS source to scale the amount of another.  
You can also use them to change the shapes of LFOs  
and EGs in various ways, modify the response of  
realtime controllers, and more.  
Scaling one AMS source with another  
When the Type is set to Amt A x B, the mixer uses the  
AMS B input to scale the amount of AMS A. For  
instance, you can control the amount LFO1 with the  
Filter EG, or control the amount of the Pitch EG with  
the ribbon.  
The AMS Mixer outputs appear in the list of AMS  
sources, just like the LFOs and EGs.  
This also means that the original, unmodified inputs to  
the AMS Mixers are still available as well. For instance,  
if you use LFO 1 as an input to a AMS Mixer, you can  
use the processed version of the LFO to control one  
AMS destination, and the original version to control  
another.  
Finally, you can cascade the two AMS Mixers together,  
by using AMS Mixer 1 as an input to AMS Mixer 2.  
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Controlling Pitch  
AMS Mixer Amt AxB example  
AMS Mixer Smoothing examples  
Smoothing with Long Attack  
and Short Release:  
Original AMS A:  
AMS A: LFO  
AMS B: EG  
Smoothing with Short Attack & Long Release:  
Amt A*B Output  
More AMS Mixer features  
There are more mixer Types, including Offset, Shape,  
and Quantize, which offer even more possibilities for  
creative programming. For more details, see “6–1: OSC  
1 AMS Mixer” on page 89 of the Parameter Guide.  
Smoothing  
The Smoothing Type smooths out the AMS input,  
creating more gentle transitions between values. You  
have separate control of the amount of smoothing  
during the attack (when the signal is increasing) and  
decay (when it’s decreasing).  
Suggestions on using AMS  
When making settings for alternate modulation, think  
of the effect that you wish to produce, what type of  
modulation will be necessary to produce that effect,  
and what parameter of the oscillator, filter, or amplifier  
needs to be controlled.  
Low settings provide subtle controller smoothing,  
creating more gradual aftertouch, for instance. Higher  
settings create auto-fade effects, transforming a quick  
gesture into a longer fade-in and/or fade-out event.  
Smoothing can also be used to alter the shape of  
programmable mod sources, such as LFOs and EGs.  
For instance, you can turn a “blip” into a simple  
envelope shape, as shown below.  
Next, select a source (AMS) and set the Intensity. If  
you proceed logically in this way, you will achieve the  
desired effect.  
For example, if you want to control a guitar sound so  
that it approaches feedback when you move the  
joystick, you might set up the joystick to modulate the  
filter frequency and resonance.  
Controller Setup page  
For each program, this tab lets you make settings for  
the SW1 and SW2 key, and for Real-Time Knobs 5-8.  
Controllers,” on page 45 of the Parameter Guide.  
Controlling Pitch  
Pitch bend  
Creating Vibrato  
The JS (+X) and JS(–X) settings specify the amount of  
pitch change (in semitones) that will occur when MIDI  
pitch bend messages are received or when the joystick  
is moved to left or right. A setting of +12 allows the  
pitch to be controlled a maximum of one octave  
upward; a setting of –12 allows the pitch to be  
You can use an LFO to create vibrato.  
LFO 1/2 Intensity sets the depth to which the selected  
LFO will affect the pitch. With a setting of +12.00,  
vibrato will produce a maximum of 1 octave of pitch  
change.  
JS+Y Int specifies the amount of vibrato that the LFO  
will produce when the joystick is pushed away from  
yourself.  
controlled a maximum of one octave downward.  
Ribbon specifies the amount of pitch change (in  
semitones) that will occur when MIDI control change  
(CC) #16 messages are received, or when you move  
your finger left and right on the ribbon controller. With  
a setting of +12, the pitch will be raised one octave at  
the far right of the ribbon controller, and will be  
lowered by one octave at the far left of the ribbon  
controller.  
Intensity (AMS Intensity) specifies the depth of  
vibrato that will be applied by the LFO when  
modulated by the selected AMS (Alternate Modulation  
Source). For example, if LFO1 AMS is set to After  
Touch and you set an appropriate value for Intensity,  
vibrato will be applied when you apply pressure to the  
keyboard or when MIDI aftertouch messages are  
received.  
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Playing and editing Programs  
Pitch EG  
When the Intensity value is set to +12.00, the pitch EG  
specified in the Pitch EG page will produce a  
maximum of 1 octave of pitch change.  
Portamento  
Portamento makes the pitch change smoothly when  
you play the next note before releasing the previous  
note.  
To realistically simulate the slight change in pitch that  
occurs when a string is plucked or at the attack of a  
brass or vocal sound, you can use the EG to create a  
subtle change in pitch at the attack.  
The Time parameter controls how long it take the pitch  
to change. As this value is increased, the pitch will  
change over a longer time. With a value of 000, there  
will be no portamento.  
You can turn Portamento on and off via SW1 or SW2,  
by assigning them to Porta.SW CC#65.  
Using Filters  
The filters allows you to diminish or emphasize  
specified frequency areas of the sound.  
Serial and Parallel Routing  
The tone of the sound will depend signicantly on  
the lter settings.  
Oscillator  
Filter A (Low Pass)  
Filter B (High Pass)  
The basic filter settings, including the routing, type,  
cutoff frequency, and resonance, are set on the P3:  
Filter page.  
Filter Routing  
Each oscillator has two filters, Filter A and Filter B. The  
Routing parameter controls whether one or both of the  
filters are used, and if both are used, it controls how  
they are connected to each other.  
Filter A (Low Pass)  
The Single routing uses only Filter A as a single 2-pole,  
12dB/octave filter (6dB for Band Pass and Band  
Reject).  
Oscillator  
Filter B (High Pass)  
The Serial routing uses both Filter A and Filter B. The  
oscillator first goes through Filter A, and then the  
output of Filter A is processed through Filter B.  
Parallel also uses both Filter A and Filter B. The  
oscillator feeds both filters directly, and the outputs of  
the two filters are then summed together.  
The 24dB/oct. routing merges both filters to create a  
single 4-pole, 24dB/octave filter (12dB for Band Pass  
and Band Reject). In comparison to Single, this option  
produces a sharper roll-off beyond the cutoff  
frequency, as well as a slightly more delicate  
resonance. Many classic analog synths used this  
general type of filter.  
Filter Types  
This selects the parts of the sound which will be  
affected by the filter, as described below. With the  
Serial and Parallel routings, you can independently set  
the types for Filter A and Filter B.  
The filters will produce very different results  
depending on the selected filter type. The selections  
will change slightly according to the selected Filter  
Routing, to show the correct cutoff slope in dB per  
octave.  
Low Pass. This cuts out the parts of the sound which  
are higher than the cutoff frequency. Low Pass is the  
most common type of filter, and is used to make bright  
timbres sound darker.  
High Pass. This cuts out the parts of the sound which  
are lower than the cutoff frequency. You can use this to  
make timbres sound thinner or more buzzy.  
Band Pass. This cuts out all parts of the sound, both  
highs and lows, except for the region around the cutoff  
frequency. Since this filter cuts out both high and low  
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Using Filters  
frequencies, its effect can change dramatically  
depending on the cutoff setting and the oscillator’s  
multisample.  
Low resonance  
With low resonance settings, you can use the Band  
Pass filter to create telephone or vintage phonograph  
sounds. With higher resonance settings, it can create  
buzzy or nasal timbres.  
Band Reject. This filter type–also called a notch filter–  
cuts only the parts of the sound directly around the  
cutoff frequency. Try modulating the cutoff with an  
LFO to create phaser-like effects.  
Filter Types and Cutoff Frequency  
Low Pass  
High resonance  
High Pass  
Band Pass  
Band Reject  
When this is set to 0, there is no emphasis, and  
frequencies beyond the cutoff will simply diminish  
smoothly.  
At medium settings, the resonance will alter the timbre  
of the filter, making it sound more nasal, or more  
extreme. At very high settings, the resonance can be  
heard as a separate, whistling pitch.  
To make the resonance track the keyboard pitch, see  
“Key Follow,” on page 65 of the Parameter Guide.  
Modulating the filters  
You can modulate the filter cutoff frequency using the  
Filter EG, the LFOs, keyboard tracking, and other  
built-in and MIDI controllers. This is a great way to  
add a rich variety of tonal change to the sound.  
Cutoff Frequency  
Filter EG  
Resonance  
The Filter EG is a multi-stage envelope, which you can  
use to modulate the filter (naturally!) as well as other  
Program parameters. The EG itself is set up on the  
Filter EG tab; the way that it affects the filters is  
controlled by the parameters described below, on the  
Filter Mod tab:  
Resonance emphasizes the frequencies around the  
cutoff frequency, as shown in the diagram below.  
The Intensity to A and Intensity to B settings control  
the basic amount of EG modulation for filter  
frequencies A and B, respectively, before other  
modulation.  
The Velocity to A and Velocity to B settings let you use  
velocity to scale the amount of EG modulation.  
The AMS setting selects a AMS modulation source to  
scale the amount of the Filter EG applied to Filters A  
and B. The two filters share a single AMS source, with  
separate intensity settings.  
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Playing and editing Programs  
LFO modulation  
You can modulate the filter via LFO1, LFO2, and the  
Common LFO. Among other applications, LFO  
modulation of the filter can produce the classic “auto-  
wah” effect.  
the MIDI range, respectively. You can set the other  
three keys–named Low Break, Center, and High  
Break–to be anywhere in between.  
The four Ramp values control the rate of change  
between each pair of keys. For instance, if the Low-  
Center Ramp is set to 0, the value will stay the same  
between the Low Break key and the Center key.  
The Filter LFO Mod tab lets you set up the following  
parameters separately for each LFO:  
You can think of the resulting shape as being like two  
folding doors attached to a hinge in the center. At the  
Center key (the main hinge), the keyboard tracking has  
no effect. The two folding doors swing out from this  
center point to create changes in the higher and lower  
ranges of the keyboard.  
Intensity to A and Intensity to B specify how much  
the LFO changes the tone.  
JS-Y Intensity to A and JS-Y Intensity to B specify the  
depth of the wah effect produced by the LFO when the  
joystick is moved toward yourself, or when CC#2 is  
received.  
Keyboard Track Shape and Intensity  
The AMS setting selects a AMS modulation source to  
scale the amount of the LFO applied to Filters A and B.  
The two filters share a single AMS source, with  
separate intensity settings.  
Intensity = +99 (Original Shape)  
For example if, AMS is set to After Touch, applying  
pressure to the keyboard produces an “auto-wah”  
effect.  
Intensity = +50 (Less Effect)  
Intensity = 0 (No Effect)  
Intensity = –99 (Inverted)  
Keyboard Track  
Most acoustic instruments get brighter as you play  
higher pitches. At its most basic, keyboard tracking re-  
creates this effect by increasing the cutoff frequency of  
a lowpass filter as you play higher on the keyboard.  
Usually, some amount of key tracking is necessary in  
order to make the timbre consistent across the entire  
range.  
The OASYS keyboard tracking can also be much more  
complex, since it allows you to create different rates of  
change over up to four different parts of the keyboard.  
For instance, you can:  
• Make the filter cutoff increase very quickly over the  
middle of the keyboard, and then open more  
slowly–or not at all–in the higher octaves.  
• Make the cutoff increase as you play lower on the  
Intensity to A and Intensity to B adjust the effect that  
keyboard tracking will have on filters A and B. For  
more information, see “3–2a: Keyboard Track,” on  
page 63 of the Parameter Guide.  
keyboard.  
• Create abrupt changes at certain keys, for split-like  
effects.  
AMS Modulation  
How Key Track works: Keys and Ramps  
In addition to the EG, LFOs, and Key Track, you can  
use two AMS sources to modulate the filters. For  
instance, you could use the ribbon to change the  
brightness, or use the AMS output of a Wave Sequence.  
The keyboard tracking works by creating four ramps,  
or slopes, between five keys on the keyboard. The  
bottom and top keys are fixed at the bottom and top of  
Using the Amp section  
The Amp section includes controls for volume, pan,  
and the driver circuit. You can control the volume  
using the Amp EG, LFO 1/2, Key Track, and velocity,  
along with other AMS sources.  
For example, the volume of a piano note begins at a  
high volume the instant you play the note, and then  
decreases gradually.  
The volume of an organ note, on the other hand,  
remains constant as long as you continue pressing the  
key.  
Each Oscillator has its own Amp section: Amp1 for  
OSC1, and Amp2 for OSC2.  
The volume of a note on a violin or wind instrument  
can be varied during the note by the musician (i.e., by  
regulating the amount of pressure on the bow or the  
force of the breath).  
Background - what does “Amp” mean?  
Different sounds have characteristic shapes to their  
volume levels.  
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Using the Amp section  
Piano  
Volume decays gradually  
Organ  
Volume remains constant  
until note is released  
Volume  
Volume  
Amp modulation  
Time  
Time  
Pan  
The basic volume level is set by the Amp Level  
parameter. You can then alter this using the  
modulation sources below:  
Keyboard Track  
This lets you vary the volume relative to the note you  
Pan  
Amp Modulation  
The main Pan parameter controls the stereo position  
after the signal has passed through the oscillator, filter,  
and amp. Normally you’ll set this to C064, so that the  
sound is centered equally between the left and right  
speakers.  
Velocity Intensity is used by most programs to  
decrease the volume of softly played notes and  
increase the volume of strongly played notes, and the  
Amp Modulation parameter adjusts the depth of this  
control. Normally you will set Amp Modulation to  
positive (+) values. As this setting is increased, there  
will be greater volume difference between softly  
played and strongly played notes.  
To create a stereo effect when Oscillator Mode is set to  
Double, set the Amp1/Driver 1 page Pan to L001, and  
the Amp2/Driver2 page Pan R127. This will make  
OSC1 go to the left speaker, and OSC2 go to the right  
speaker.  
LFO1/2  
With a setting of Random, the pan will change  
randomly each time you play a note on OASYS,  
producing an interesting effect.  
Specifies how the LFO’s will produce cyclic changes in  
volume (tremolo effect).  
The volume will be affected by the LFO(s) for which  
Pan AMS and Intensity  
you set an LFO1 Intensity, LFO2 Intensity value.  
Intensity specifies the depth of the pan modulation  
from the selected AMS source.  
Intensity (AMS Intensity) adjusts the depth by which  
the tremolo effect produced by the LFO will be affected  
when you assign an AMS (LFO1 AMS, LFO2 AMS).  
If you set AMS to Note Number, the pan will change  
according to the keyboard position of each note  
played. With a setting of LFO1 or 2, the sound will  
sweep from side to side, creating an auto-pan effect.  
Other settings allow you to move the oscillator pan by  
using a real-time controller, an envelope, or other  
modulation sources.  
For example if you set AMS to JS-Y (CC #02), tremolo  
will be applied when you move the joystick of OASYS  
toward yourself, or when CC#02 is received.  
Amp EG  
The Amp EG lets you control how the volume changes  
over the course of a note.  
Pan - Use DKit Setting  
Use DKit Setting applies when Oscillator Mode is set  
to Drums. If this is checked, the Program can use a  
different pan position for each drum sound, as  
specified by the Drum Kit. If this is unchecked, all  
drum sounds will use the Program’s pan position. The  
factory presets and GM drum kits use individual pan  
positions for the different drums, so normally it’s best  
to leave this checked.  
Every instrument has its own characteristic volume  
envelope. This is part of what gives each instrument its  
identifiable character.  
Conversely, by changing the volume contour–for  
instance, applying a string-like Amp EG curve to an  
organ multisample– you can produce interesting and  
unusual sounds.  
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Playing and editing Programs  
The two main parameters, Drive and Low Boost, work  
together to create the overall effect.  
Piano  
Drive controls the amount of edge and bite in the  
timbre. Low settings will produce mild saturation, and  
higher settings create more obvious distortion.  
Organ  
Strings  
Often, it’s useful to increase the Low Boost along with  
the Drive.  
Note: even when the Drive amount is set to 0, the  
Drive circuit still affects the timbre. If your goal is a  
completely pristine sound, use the Bypass control  
instead.  
Low Boost is a special low-frequency EQ which  
controls the body character of the sound. The specific  
EQ frequencies affected will change with the Drive  
setting.  
Drive  
The Drive circuit adds saturation and overdrive to the  
sound, for everything from subtle fattening to drastic  
distortion. Unlike an overdrive effect, Drive processes  
each voice individually, so the timbre stays the same  
regardless of how many voices are being played.  
Higher amounts increase the bass boost, and will also  
intensify the effect of the Drive parameter.  
Using Vector Synthesis  
Vector Synthesis lets you control Program and Effects  
parameters by moving the Vector Joystick, by using the  
programmable Vector Envelope, or by the combination  
of the two.  
Vector Envelope moving the Vector Point  
+127  
What does Vector mean?  
Y-Axis  
0
Modulation generally works by moving a single  
control. like a slider, in a straight line. At one end of the  
control, the modulation is at its minimum; at the other  
end, it’s at its maximum.  
–127  
0
+127  
Vector Synthesis is a little different. It works by moving  
around a point on a two-dimensional plane, both left-  
right and up-down.  
X-Axis  
You can think of this point as being positioned on two  
different lines at once: a left-right line (the X axis), and  
an up-down line (the Y axis).  
Vector Joystick and Vector Envelope  
You can move the Vector point using the combination  
of the Vector Joystick and the Vector Envelope. The two  
work together, although you don’t necessary have to  
use them both at the same time.  
In other words, instead of just having one value (like a  
slider), each Vector point has two values: one for X,  
and one for Y. See the graphic below for an example.  
When the Vector Joystick is in its center position, the  
Vector Envelope has complete control over the point’s  
position. Likewise, when the Vector Envelope is in the  
center, the Vector Joystick has complete control.  
Vector Point and X and Y axis values  
Vector Point  
+127  
When the Vector Envelope is in use, the Vector Joystick  
offsets the position by up to halfway across either axis.  
For instance, if the Envelope is all the way to the right  
of the X axis, and the Joystick is all the way to the left,  
the actual Vector position will be in the center of the X  
axis.  
Y value: +50  
Y-Axis  
0
Hint: to quickly reset the Vector Joystick to its center  
value, hold down the front-panel Control Reset button  
and move the joystick.  
–127  
0
+127  
X-Axis  
Vector Volume Control and CC Control  
X value: –90  
The Vector does two main things: it can control the  
relative volume of the two Oscillators in Program  
mode (or of up to 16 Programs at once in Combi  
mode), and it can generate CCs for controlling  
Program and Effects parameters.  
In addition to moving the point directly with the  
Vector Joystick, you can also use the Vector Envelope  
to move its position automatically over time, as shown  
below.  
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Effects  
The Vector Joystick and its CCs control the Vector  
position, in conjunction with the Vector EG.  
Vector and MIDI  
The Vector features interact with MIDI in two different  
ways: through the Vector Joystick, and through the  
Vector CC Control.  
The Vector CC Control, on the other hand, is generated  
by the Vector position. Normally, this will only affect  
internal sounds and effects. If you like, however, you  
can also enable a Global parameter to send these  
generated CCs to external MIDI devices.  
The Vector Joystick sends and receives two MIDI  
controllers: one for the X axis, and the other for the Y  
axis. In Global mode, you can assign these to any MIDI  
CC numbers you like. The defaults are CC#118 for the  
X axis, and CC#119 for the Y axis.  
For more information on Vector Synthesis, see “1–5:  
Vector Control” on page 38 of the Parameter Guide.  
Vector Synthesis System  
Vector CC MIDI Output  
Global switch:  
Vector MIDI Out  
Vector Joystick  
Global Controllers  
MIDI CC Assignments  
Vector Joystick  
Vector CC MIDI Output  
Vector CC Control  
Defaults: X=118, Y=119  
Vector Joystick  
MIDI In  
Vector CC Control  
X+/– and Y+/–  
CC Assignments  
Vector CC Modulation of  
Program and FX Parameters  
scale  
Vector EG  
VJS X and Y modes  
Program switch:  
Enable CC control  
Vector Volume Control  
Vector Modulation of  
Oscillator Volume  
Osc 1/2 Center Volume  
and Equal Power settings  
Program switch:  
Enable Volume control  
Effects  
Effects are covered in their own section of the manuals,  
so we won’t go into too much detail here.  
Total Effects  
The two Total Effects are dedicated to processing the  
main L/R outputs. They’re ideally suited to overall  
mix effects, such as compression, limiting, and EQ–but  
as with the other effects sections, you can use any type  
of effect that you like.  
Insert Effects  
Insert Effects let you send either individual Oscillators  
or the entire Program through up to 12 effects, in  
series. You can use any type of effects, from distortions  
and compressors to choruses and reverbs. The Insert  
Effects can be routed to the main outputs, or to any of  
the individual outputs.  
For more information, see “Program P9: Master/Total  
Effect” on page 134 of the Parameter Guide.  
Master Effects  
There are two Master Effects, which are accessed  
through Sends 1 and 2. These are best-suited to effects  
such as reverbs and delays, but you can use them with  
any type of effect.  
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Playing and editing Programs  
Automatically importing a Program into Sequence mode  
The Auto Song Setup feature copies the current  
Program or Combination into a Song, and then puts  
the OASYS in record-ready mode.  
If inspiration for a phrase or song strikes you while  
you’re playing, you can use this function to start  
recording immediately. To do so:  
1. Hold down the ENTER key and press the  
SEQUENCER REC/WRITE key.  
The Setup to Record dialog box will open and ask “Are  
you sure?”  
2. Press OK.  
You will automatically enter Sequencer mode, and will  
be in the record-ready state.  
3. Press the START/STOP key to start the sequencer  
and begin recording.  
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Playing and editing Combinations  
As with Programs, each Combi has 12 Insert Effects, 2  
Master Effects, and 2 Total Effects, for shaping and  
transforming the sounds of the individual Timbres.  
Finally, Combis can use 4 KARMA modules at once,  
for complex and layered generated effects.  
Whats a Combination?  
Combinations, or “Combis” for short, let you split and  
layer up to 16 Programs at once.  
A Combi is made up of 16 Timbres. Each Timbre has a  
Program, along with parameters for key and velocity  
zones, mixer settings, MIDI channel and controller  
filtering, and so on.  
Combination overview  
The detailed editing pages, P1 through P9, give you  
more in-depth access to the Combi’s powerful key and  
velocity zones, MIDI filtering, Vector Synthesis,  
KARMA, and Effects.  
Combination Banks and factory sounds  
OASYS ships from the factory with 384 factory-  
programmed Combinations. You can create your own  
original combinations by editing these factory-set  
combinations, or by initializing a combination and  
starting “from scratch.”  
Page  
Main features  
Select and play Combinations  
Perform easy edits using the Realtime  
Knobs, KARMA sliders, and Tone  
Adjust  
Adjust mix parameters including  
volume, pan, EQ, and send levels  
Select a Program for each timbre  
Quick sampling and re-sampling  
Over 1,400 Combination slots are left open for your  
own programming, or additional sound libraries.  
P0: Play  
These Combinations are organized into 14 Banks of 128  
Combinations each, as described below.You can also  
store many more Combinations on the hard drive, or  
on external USB 2.0 devices.  
Adjust EQ settings for each Timbre  
P1:EQ/Vector/Co Assign functions to SW1/2 and Real-  
The preloaded Combinations in internal (INT) banks A  
and B use only the basic PCM ROM, in addition to EXi  
sounds. The Combinations in internal bank C use the  
EXs1 ROM Expansion PCM, in addition to the basic  
ROM. For more details on the factory Combinations,  
please refer to the Voice Name List.  
ntrol  
Time knobs 5-8  
Set up Vector synthesis  
Set various parameters for each timbre,  
P2: Timbre Params such as MIDI channel, OSC select,  
Pitch etc.  
Set up MIDI transmission/reception  
You can play a Combination and resample your  
performance, or sample an external audio source while  
listening to the sound of a Combination.  
P3: MIDI  
Filter/Zone  
filters for each Timbre.  
Set up keyboard and velocity zones for  
each Timbre.  
P4:  
---  
Combination bank contents  
P5:  
---  
Bank  
Contents  
P6:  
---  
INT-A, B  
Factory Combinations  
P7: KARMA  
Make detailed KARMA settings.  
Factory Combinations; requires the  
EXs1 ROM Expansion PCM.  
Select insert effects and make settings  
for them. Specify send levels to the  
Master effects and routing to the  
outputs.  
INT-C  
P8: Insert Effects  
INT-D…G;  
USER-A…G  
Initialized Combinations  
P9: Master and  
Total Effects  
Select Master send effects and Total  
effects, and adjust their settings.  
Combination page structure  
The main P0: Play page offers access to the most  
important aspects of Combis, including:  
For details on how to access each mode and page,  
You can perform sampling and resampling in  
Combination mode. For more information, see  
• Selecting and playing Combinations  
• Selecting individual Programs  
• Making basic settings for KARMA  
• Editing mixer settings and sound parameters via  
the Control Surface  
You can also apply the OASYS’s effects to external  
audio inputs, for a wide range of possibilities. For  
• Quick sampling and resampling  
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Playing and editing Combinations  
Combination structure and corresponding pages  
Vector: P1 - 5, 6, 7  
KARMA: P7  
Controllers: P1 - 8  
Pads: P1 - 9  
Audio Input: P0 - 8  
Tone Adjust: P0 - 9  
Timbre1  
Program  
Routing: P8-1, 2  
Parameters  
3Band EQ  
Timbre2  
Program  
Parameters  
3Band EQ  
Master  
Effects  
1, 2: P9  
Total  
Insert  
Timbre  
AUDIO OUTPUT  
L/MONO, R  
Timbre3  
Program  
Parameters  
3Band EQ  
Effects  
Effects  
1,2: P9  
1…12: P8  
Insert Effects  
Master Effects  
Individual Outputs  
AUDIO OUTPUT  
INDIVIDUAL 1...8  
Timbre4  
Program  
Parameters  
3Band EQ  
REC Bus  
FX Control Bus  
Timbre16  
Program  
Parameters  
3Band EQ  
P1–1, P2–2, etc. indicate the OASYS on-screen pages and tabs.  
Selecting Combinations  
There are several different ways to select  
Combinations. Each one is convenient in a different  
way:  
If it is not selected, go to the Combination P0: Play  
page and touch the Combination’s name, so that it’s  
hilighted.  
• Using the front-panel buttons, value slider, and  
value knob, you can select Combinations quickly  
via physical controls  
4. Use the VALUE controllers to select the  
Combination number that you wish to play.  
You can use the following methods to select a  
Combination.  
• Selecting by Bank and number (via the touch-  
screen) lets you browse through all of the  
Combinations in memory, to find the one that you  
want  
• Turn the Value dial.  
• Press the Inc  
or Dec  
buttons.  
• Use the numeric keypad [0]–[9] to specify the  
• Selecting by Combination category (via the touch-  
screen) lets you filter Combinations by sound type,  
such as Pianos or Drums  
number, and press the ENTER key.  
5. Press a BANK button (INT or USER A-G) to  
switch banks.  
• Using a foot-switch lets you change Combinations  
even while both hands are busy playing on the  
keyboard - convenient for live applications  
When you select a different Bank, the button’s LED  
will light, and the selected bank will appear on the  
upper left side of the LCD screen.  
• MIDI program change messages let you select  
Combinations remotely, from either -a MIDI  
sequencer or an external MIDI controller  
For example to select bank INT-B, press the B button in  
the top row of Bank buttons. The B button will light,  
and the name INT-B will appear in the upper left of the  
LCD screen.  
Using the front-panel buttons  
1. Make sure that the COMBI button, under MODE,  
is lit.  
Selecting by Bank and number  
You can select Combinations from a list organized by  
Combination bank.  
This means that you’re in Combination mode, in which  
you can select and edit Combinations. If the button  
isn’t lit, press it now; it will light up, and the main  
Combination Play page will appear.  
1. Press the Combination Select popup button.  
The Bank/Combination Select dialog appears.  
2. If you’re already in Combination mode, go to the  
main Combination Play page.  
The main Play page shows the selected Program,  
status, pan, and volume for timbres 1-16.  
3. Make sure that the Combination name is selected.  
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Selecting Combinations  
Bank/Combination Select menu:  
Category/Combination Select menu  
In the illustration above, the Synth is selected. The list  
on the right shows the Combinations which belong to  
that category.  
In this illustration, bank INT-A is selected. The list on  
the right shows the Combinations contained in that  
bank.  
2. Press the tabs located to the left side of the display  
to select a different category.  
2. Press the tabs on the left side of the display to  
select a bank.  
The name of the selected category will be displayed in  
full in the lower left.  
3. Press one of the Combination names in the list to  
select a Combination.  
The selected Combination will be highlighted, and the  
keyboard will immediately switch to the new sound.  
3. Press one of the Combination names in the center  
area to select a Combination.  
The selected Combination will be highlighted.  
4. If you like, play a few notes to hear the new  
Combination.  
4. When you are satised with the selected  
Combination, press the OK button to close the  
popup menu.  
You can play the new Combination while the menu is  
still showing, without needing to press OK.  
If you press the Cancel button, your selection will be  
discarded, and you will return to the Combination that  
had been selected when you opened the popup menu.  
5. When you are satised with the selected  
Combination, press the OK button to close the  
popup menu.  
If you press the Cancel button, the selection you made  
here will be discarded, and you will return to the  
Combination that had been selected before you opened  
the menu.  
Selecting Combinations using a footswitch  
You can assign a footswitch to step through  
Combinations one by one, either going up (0, 1, 2, 3,  
etc.) or going down (3, 2, 1 etc.). This lets you change  
Combinations without using your hands–great for  
quick Program changes in live performance situations.  
Selecting by Category  
You can select Combinations from within a category,  
such as keyboard, organ, bass, and drums. When  
shipped from the factory, the preloaded Combinations  
are organized into 16 categories, each with several sub-  
categories. There are also 2 more categories, initially  
named User 16 and User 17, which you can use and  
rename as desired.  
Selecting Combinations from MIDI  
You can send MIDI Program Change messages to  
OASYS from external MIDI devices, such as computer  
sequencers or other MIDI controllers. In conjunction  
with MIDI Bank Select, you can use these to select any  
Combination from all 14 Banks.  
1. Press the Category popup button.  
The Category/Combination Select dialog appears.  
For more information, see “Selecting combinations,”  
on page 1003 of the Parameter Guide.  
Using controllers to modify the sound  
You can use the joystick, ribbon controller, SW1, SW2,  
Vector Joystick, VALUE slider, keyboard, foot pedals  
and switches, and the Control Panel knobs, sliders, and  
switches to control the sound.  
For more information, see the corresponding  
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Playing and editing Combinations  
Easy Combination editing  
4. Select the on-screen Pan knob for Timbre 1, and  
edit its value as desired.  
Changing the Programs within the Combi  
Changing the Programs assigned to the 16 Timbres is a  
quick way to dramatically alter the sound of the  
Combination.  
Timbre pan interacts with the pan stored in the  
Program. A setting of C064 reproduces the Program’s  
oscillator pan settings. Adjusting the Timbre Pan will  
move the sound to left or right while preserving the  
pan relationship between the oscillators. A setting of  
L001 is far left, and R127 is far right.  
There are two ways to select Programs for a Timbre:  
• Selecting Programs from the front panel and LCD,  
either by Bank or by Category  
Using the Control Surface for the mix  
You can also edit the mixer parameters directly from  
the Control Surface, eight Timbres at a time.  
• Selecting Programs via MIDI program change  
messages  
Note: MIDI program changes only work for Timbres  
whose Status is set to INT.  
1. Press the TIMBRE/TRACK button under  
CONTROL ASSIGN, so that the 1-8 LED lights  
up.  
Selecting Programs from the front panel and LCD  
To change the Program assigned to a Timbre:  
The button has two LEDs: one for Timbres 1-8, and the  
other for Timbres 9-16. Press the button to switch  
between the two.  
1. Go to the Prog Select/Mixer tab of the Play page.  
This page shows all 16 Timbres at once, including their  
Program assignments, volume, pan, play/mute, solo,  
and more.  
2. Optionally, go to the Control Surface tab of the  
Play page.  
3. Press the MIXER KNOBS button until  
the INDIVIDUAL PAN LED lights  
up.  
2. Touch the popup button at the top of Timbre 1.  
This is the Category select button. It brings up a  
window which allows you to select a Program by  
Category, identical to the similar function in Program  
mode.  
This makes knob 1 control Timbre 1’s pan,  
and knob 2 control Timbre 2’s pan, and so on.  
4. Use sliders 1 -8 to adjust the volumes of Timbres 1-  
8, respectively.  
3. Select a Program, and press OK.  
The Category Select window will disappear. Note that  
the new Program is now selected for Timbre 1.  
5. Use knobs 1-8 to adjust the pan positions of  
Timbres 1-8.  
4. Press the popup button directly under the  
Category button.  
6. Press the MIXER KNOBS button until  
the CHANNEL STRIP LED lights up.  
This is the Bank/Number select button. It brings up a  
window which lets you select Programs by Bank–  
again, just like the similar window in Program mode.  
This makes the knobs control a virtual  
channel strip, including pan, EQ, and  
effects sends.  
5. Select a different Program, and press OK.  
7. Press MIX SELECT button 1.  
The Program in the Timbre is now changed to the one  
you just selected. Also, the Bank /Number parameter  
is now hilighted, which means that we can use the  
front panel buttons to select Banks and Programs.  
The Channel Strip now controls the Pan, EQ, and FX  
Sends for Timbre 1.  
8. Use knobs 2-6 to adjust the Timbres’s 3-band EQ,  
and knobs 7 and 8 to control the Timbre’s Effects  
Sends 1 and 2.  
6. Press one of the front-panel Bank buttons.  
Notice that Timbre 1’s Bank and Program change to  
match the selected Bank.  
Internally, the system figures out how the Oscillator is  
routed to the Master Effects, and automatically adjusts  
the appropriate effects send parameters.  
7. Use Inc/Dec, the VALUE dial, or the numeric  
keypad to select the Program.  
9. Press MIX SELECT button 2.  
The Channel Strip now controls the Pan, EQ, and FX  
Sends for Timbre 2. Each Timbre has its own, dedicated  
stereo 3-band EQ.  
Adjusting the mix  
You can use both the Control Surface and the LCD to  
set the volume, pan, and EQ settings for each Timbre,  
as well as their PLAY/MUTE and Solo On/Off states.  
10.Edit the Channel Strip for Timbre 2 as desired.  
Notice that Pan is available, in different ways, with  
both settings of the MIXER KNOBS button.  
Setting mix parameters from the LCD  
1. Go to the Prog Select/Mixer tab of the Play page.  
Easy KARMA editing  
This page shows the volume, pan, play/mute, solo,  
and Program assignments for all 16 Timbres.  
KARMA stands for “Kay Algorithmic Realtime Music  
Architecture.” It’s an immensely powerful  
performance tool, which can provide a wide range of  
musical effects including:  
2. Select the on-screen Volume slider for Timbre 1.  
3. Use Inc/Dec, the VALUE dial, or the numeric  
keypad to set the volume as desired.  
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Combination editing  
• Arpeggiation  
That’s it–the note or chord is now assigned to the pad.  
• Drum and instrument grooves  
• Complex CC gestures (as if it was automatically  
moving knobs or joysticks for you)  
Selecting KARMA Scenes  
Each Combi can have up to 8 KARMA “Scenes,” which  
are presets for the KARMA parameters. Different  
Scenes may produce dramatically different effects. You  
can select Scenes directly from the Control Surface:  
• Musical phrase generation, such as piano flourishes  
• Any combination of the above  
• …and much more.  
You can control many KARMA parameters directly  
from the front panel.  
1. Press the R.TIME KNOBS/KARMA button under  
CONTROL ASSIGN.  
The Control Surface will switch to Real-Time Knobs  
and KARMA mode.  
Turning KARMA on and off  
The overall control for KARMA is the ON/OFF button.  
Turn the button on (LED lit) to enable KARMA; turn  
the button off (LED off) to disable KARMA.  
2. Select Scenes by pressing the top row of Control  
Panel switches.  
Note that not all Combis will necessarily have 8  
different Scenes.  
LATCH button  
When LATCH is turned on, KARMA will continue to  
play even after you’ve stopped playing on the  
keyboard, drum/chord pads, or MIDI In.  
Editing KARMA parameters via the sliders  
You can also edit various KARMA parameters in real  
time, using the Control Surface sliders. The specific  
parameters will vary depending on the Combi, so it  
may be helpful to look at the LCD:  
This is convenient when you want to play on top of a  
KARMA-generated groove, for instance.  
CHORD ASSIGN button  
1. Go to the Control Surface tab of the Play page.  
This lets you assign notes and chords to the drum and  
chord pads. There are a several different ways to do  
this; here’s one of them:  
2. Press the R.TIME KNOBS/KARMA button under  
CONTROL ASSIGN.  
The LCD will now show the KARMA parameters  
assigned to the sliders and switches.  
1. Play a single note, or a chord of up to 8 notes.  
2. Press the CHORD ASSIGN button.  
3. Move the sliders to change the KARMA  
parameters.  
3. Press the pad to which you’d like to assign the  
notes.  
For more information on KARMA, see the “KARMA  
GE guide” on page 893 of the Parameter Guide.  
Combination editing  
You can edit the preloaded combinations (Banks A, B,  
and E) with which the OASYS is shipped, or start with  
an initialized Combination to create your own original  
sounds.  
respectively.) These effects can be different from those  
of the individual Programs in Program mode, if  
desired.  
In addition, you can make KARMA settings (on the P7:  
KARMA page) and controller settings (on the P3: MIDI  
Filter/Zones page) to create the finished Combination.  
You can use the factory Programs to create new  
Combis, or use your own custom Programs. If you’re  
in the process of editing a Program in Program mode,  
and you use the Program in a Combi, you’ll hear the  
edited version in Combi mode as well.  
Soloing timbres  
You can use the Control Surface Solo function to listen  
to the Combi’s individual Timbres. For more  
information, see “Solo switch and Select switches 1–8”  
on page 336.  
A suggested approach for editing  
First, select a Program for each Timbre, on the Program  
Select/Mixer tab of the P1: Play page. (Note that you  
don’t have to use all 16 Timbres!)  
Using COMPARE  
When you’re in the process of editing a sound,  
pressing the COMPARE button will recall the saved  
version of the sound, as it was before you started  
editing. To indicate that you are listening to the saved  
version, the button’s LED will light up.  
Next, create any desired keyboard or velocity splits,  
layers, or crossfades between the different Timbres.  
You can do this on the Keyboard Zones and Velocity  
Zones tabs of the P3: MIDI Filter/Zones page.  
After this, adjust the volumes of the Timbres (back on  
the Program Select/Mixer tab), and set up any other  
Timbre parameters as desired.  
Pressing COMPARE again returns you to the version  
you are editing, and the LED will go out again.  
If you edit while the COMPARE LED is lit, the key will  
again go dark and your previous edits will be lost.  
To add finishing touches to the sound, set up the Insert,  
Master, and Total Effects as desired (on the P8: Insert  
Effects andP:9 Master/Total Effects pages,  
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Playing and editing Combinations  
Resetting individual controls  
The RESET CONTROLS button lets you revert an  
individual knob, slider, or switch to its saved setting.  
Layers, Splits, and Velocity Switches  
Within a Combination, you can use note number and  
velocity to determine which Timbres will sound.  
Keyboard X-Fade (keyboard  
crossfade):  
As you play from low notes to  
high notes, the volume of A  
will fade out, and the volume  
of B will fade in.  
Program B  
Program A  
The Programs assigned to each Timbre can sound in  
three ways: as part of a layer, a split, or a velocity  
switch. A Combination can be set to use any one of  
these methods, or to use two or more of these methods  
simultaneously.  
Creating Key Splits and Layers  
Let’s create a Combi which combines both splits and  
layers, like the diagram below:  
Layer  
Layers cause two or more Programs to sound  
simultaneously when a note is played.  
Timbre 1  
Timbre 2  
Timbre 3  
Piano  
Brass  
Program A  
Program B  
Strings  
Layer:  
Two or more programs sound  
simultaneously.  
C–1  
B3 C4  
G9  
Split  
1. Go to the Prog Select /Mixer page.  
Splits cause different Programs to sound on different  
areas of the keyboard.  
2. Select a piano sound for Timbre 1, a brass sound  
for Timbre 2, and a strings sound for Timbre 3.  
3. Go to the MIDI tab of the P2: Timbre Parameters  
page.  
Program B  
Program A  
Split:  
Different programs will sound in  
different areas of the keyboard.  
4. For Timbres 1-3, set Status to INT and MIDI  
Channel to Gch (the Global Channel).  
5. Go to the Keyboard Zones tab of the MIDI  
Filter/Zones page.  
Velocity Switch  
Velocity Switches cause different Programs to sound  
depending on the velocity (how hard you play the  
notes).  
6. Set Timbre 1’s Top Key to G9, and its Bottom Key  
to C4.  
7. Set Timbres 2 and 3 to a Top Key of B3, and a  
Bottom Key of C–1.  
Program B  
Program A  
Strong  
Soft  
Keyboard playing  
dynamics  
You can also enter these values by selecting the  
parameter, and then holding down the ENTER key  
and playing a note on the keyboard.  
Velocity Switch:  
Keyboard playing dynamics  
(velocity) switches between  
different programs.  
Key Zone Slope  
On OASYS, you can use a different Program for each of  
up to sixteen Timbres, and combine two or more of the  
above methods to create even more complex setups.  
In addition to “hard” splits, in which the sound  
changes abruptly, you can use the Slope parameters to  
gradually fade a sound in or out over a range of keys.  
Program A  
In the example above, you could set the Bottom Key of  
timbre 1 to G3, and set the Top Key of timbre 2 to G4,  
so that these two timbres overlap.  
Program D  
Program C  
Strong  
Soft  
Example:  
B and C/D are split. In the lower  
keyboard range, A and B are  
layered. In the higher keyboard  
range, C and D are switched by  
velocity and layered with A.  
Keyboard playing  
dynamics  
Program B  
Next, if you set the Bottom Slope of timbre 1 to 12, and  
set the Top Slope of timbre 2 to 12, the sound will  
change gradually instead of changing suddenly.  
As an additional possibility, you can set the slope for a  
key zone or velocity zone so that the volume  
diminishes gradually. This lets you change a split into  
a keyboard crossfade, or a velocity switch into a  
velocity crossfade.  
Creating Velocity Switches  
Next, let’s create a simple velocity switched  
Combination, like the diagram below:  
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MIDI Settings  
6. Set Timbre 1’s Top Velocity to 127, and its Bottom  
Velocity to 64.  
127  
64  
63  
1
Timbre 1  
Timbre 2  
Brass  
Velocity  
switch  
Strings  
7. Set Timbre 2 to a Top Velocity of 63, and a Bottom  
Velocity of 1.  
Velocity Zone Slope  
1. Go to the Prog Select /Mixer page.  
Similar to Key Zone Slopes, as described above, these  
let you fade in and fade out sounds gradually over a  
velocity range, instead of a simple hard switch.  
2. Select a brass sound for Timbre 1, and a strings  
sound for Timbre 2.  
3. Go to the MIDI tab of the P2: Timbre Parameters  
page.  
In the case of the above example, you could set the  
velocity zones of the two Timbres so that they partially  
overlap. Then, set the Top Slope and Bottom Slope so  
that the sound changes gradually, instead of changing  
suddenly between velocity values of 63 and 64.  
4. For Timbres 1 and 2, set Status to INT and MIDI  
Channel to Gch (the Global Channel).  
5. Go to the Velocity Zones tab of the MIDI  
Filter/Zones page.  
MIDI Settings  
that play only when KARMA is on–a very useful  
technique for creating “KARMAlized”  
combinations.  
Timbre Parameters MIDI page  
Status  
For more information, see “7–1c: MIDI I/O” on  
page 376 of the Parameter Guide. In particular, note  
the relationships between KARMA assignments and  
MIDI Channel.  
This controls the status of MIDI and the internal tone  
generator for each Timbre. Normally, if you’re playing  
an internal Program, this should be set to INT.  
If the status is set to Off, EXT, or EX2, that internal  
sounds will not be played. Off simply disables the  
Timbre entirely. The EXT and EX2 settings allow the  
Timbre to control an external MIDI device. For more  
information, see “Status” on page 360 of the Parameter  
Guide.  
MIDI filter settings  
For each MIDI Filter item, you can specify whether or  
not the corresponding MIDI message will be  
transmitted and received. The checked items will be  
transmitted and received.  
Bank Select (when status=EX2)  
The MIDI filters don’t turn the functions themselves on  
or off. Instead, the filter just controls whether or not  
that MIDI message will be transmitted and received.  
When the Status is set to EX2, these parameters allow  
you to transmit MIDI Bank Select messages for  
changing banks on external MIDI devices.  
For example, if portamento is on, portamento will be  
applied to the internal OASYS sound even if  
Portamento SW CC#65 is unchecked.  
MIDI Channel  
Timbres that you wish to play from OASYS’s keyboard  
must be set to the global MIDI channel. Your playing  
on the keyboard is transmitted on the global MIDI  
channel, and will sound any timbre that matches this  
channel. Normally you will set this to Gch. When this  
is set to Gch, the MIDI channel of the timbre will  
always match the global MIDI channel, even if you  
change the global MIDI channel.  
As another example, let’s say that you’ve selected a  
bass Program for Timbre 1, and a piano Program for  
Timbre 2, with the goal of creating a bass/piano split.  
You could make the following settings so that pressing  
the damper pedal affects only Timbre 2’s piano sound:  
1. Go to the MIDI Filter 1 tab of the MIDI  
Filter/Zones page.  
On some preloaded combinations, Timbres used by  
KARMA may have their MIDI Channels set to  
something other than Gch. These will be timbres  
2. Check the Enable Damper box for Timbre 1.  
3. Un-check the Enable Damper box for Timbre 2.  
Altering Programs to fit within a Combination  
You can make various changes to Programs within the  
Timbre Parameters: OSC  
context of a particular Combination, to make them fit  
better with other Programs, or to create particular  
sonic effects. These changes do not affect the original  
Programs, or how those Programs sound in other  
Combinations.  
Force OSC Mode  
Normally this should be set to PRG, so that the sound  
will play as set by the original Program.  
If you wish to force a polyphonic program to sound  
monophonically, set this either to MN (Mono) or LGT  
(Legato). Conversely, set this to Poly if you wish to  
force a monophonic program to play polyphonically.  
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Playing and editing Combinations  
For more information, see “Force OSC Mode,” on  
page 361 of the Parameter Guide.  
For more information, see “Detune BPM Adjust,” on  
page 408 of the Parameter Guide.  
OSC Select  
Use Programs Scale, Scale  
Normally, this should be set to BTH (Both).  
This specifies the scale for each timbre. If you check  
Use Program’s Scale, the scale specified by the  
program will be used. Timbres for which this is not  
checked will use the Scale setting.  
If the timbre is using a program whose Oscillator  
Mode is Double, and you want only OSC1 or OSC2  
(not both) to sound, set this to OSC1 (only OSC1 will  
sound) or OSC2 (only OSC2 will sound).  
Delay  
Portamento  
You can set some Timbres so that they don’t sound  
immediately at note-on. This can create cool effects,  
and more dramatic layers.  
Normally, this should be set to PRG.  
If the Program uses portamento, but you’d like to  
disable this for the current Combination, set this  
parameter to Off.  
You can specify the delay for each Timbre either in  
milliseconds (ms), or in rhythmic values which sync to  
the system tempo.  
Conversely, if you want to force the portamento to be  
on, or just to change the portamento time, set this to a  
value of 001–127. The portamento will change to use  
the newly specified time.  
If you set the Delay to Key Off, the Timbre will sound  
when the note is released.  
Editing Programs with Tone Adjust  
Timbre Parameters: Pitch  
Using Tone Adjust, you can make detailed edits to  
Programs within the context of the Combi. These edits  
will not affect the original Program, or any other  
Combis which use the Program. To edit a Program  
with Tone Adjust:  
Transpose, Detune (BPM Adjust)  
These parameters adjust the pitch of the timbre.  
• In a layer-type combination, you can set two or  
more timbres to the same program, and create a  
richer sound by using Transpose to shift their pitch  
apart by an octave or by using Detune to create a  
slight difference in pitch between the two.  
1. Press the TONE ADJUST button under  
CONTROL ASSIGN.  
The button’s LED will light up.  
• In split-type combinations, you can use Transpose  
to shift the pitch (in semitone units) of the  
programs specified for each key zone.  
2. Go to the Control Surface tab of the Play page.  
This page mirrors the Control Surface. It’s very useful  
with Tone Adjust, since it shows you the parameter  
assignments, exact values, and so on.  
• If you wish to change the playback pitch of a drum  
program, use Detune. If you change the Transpose  
setting, the relationship between notes and drum  
sounds will change.  
3. Select the Timbre whose parameters you’d like to  
adjust.  
This corresponds to the Timbre selected in  
Adjusting the BPM of multisamples or  
samples created in Sampling mode  
If a timbre’s program uses multisamples or samples  
that you created in Sampling mode (or loaded in Disk  
mode) at a specific BPM value, you can use the page  
menu command Detune BPM Adjust to call up a new  
BPM value. This changes the BPM by adjusting the  
playback pitch.  
TIMBRE/TRACK mode. You can set this using the  
Timbre parameter on the right side of the LCD, or by  
holding down the TONE ADJUST button and pressing  
any of the Control Panel switches. The top row selects  
Timbres 1-8, and the bottom row selects Timbres 9-16.  
4. Edit the controls as desired.  
In addition to editing the values, you can also change  
the assignments of Tone Adjust parameters to the  
sliders, knobs, and switches. For more information, see  
Effects  
Effects are covered in their own section of the manuals,  
so we won’t go into too much detail here.  
Master Effects  
Insert Effects  
There are two Master Effects, which are accessed  
through Sends 1 and 2. These are best-suited to effects  
such as reverbs and delays, but you can use them with  
any type of effect.  
Insert Effects let you send either individual Oscillators  
or the entire Program through up to 12 effects, in  
series. You can use any type of effects, from distortions  
and compressors to choruses and reverbs. The Insert  
Effects can be routed to the main outputs, or to any of  
the individual outputs.  
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Automatically importing a Combination into Sequencer mode  
Total Effects  
The two Total Effects are dedicated to processing the  
main L/R outputs. They’re ideally suited to overall  
mix effects, such as compression, limiting, and EQ–but  
as with the other effects sections, you can use any type  
of effect that you like.  
Automatically importing a Combination into Sequencer mode  
The Auto Song Setup feature automatically applies the  
settings of the current Combination to a song.  
Hold down the ENTER key and press the  
SEQUENCER REC/WRITE key. The “Setup to Record”  
dialog box will open and ask “Are you sure?”. Press  
“OK”. You will automatically enter Sequencer mode,  
and will be in the record-ready state. Press the  
START/STOP key to start the sequencer and begin  
recording.  
If inspiration for a phrase or song strikes you while  
you’re playing a program or combination, you can use  
this function to start recording immediately.  
Saving your edits  
Once you’ve tweaked the sound to perfection, you’ll  
want to save your work. To save your edits:  
1. Select the Write Combination command from the  
page menu, at the upper right-hand corner of the  
screen.  
You can also call up this menu command by holding  
ENTER and pressing 0 on the numeric keypad.  
This brings up a dialog box which allows you to save  
the Combination. Optionally, you can also select a new  
location, or change the Combination’s name.  
2. Press the “T” button to bring up the text edit  
dialog.  
You can give the Combination a descriptive name  
using the on-screen keyboard.  
3. After entering the name, press OK.  
The text edit window will disappear, returning you to  
the main Save dialog.  
4. Under To” at the bottom of the dialog, press the  
popup button next to Combination to bring up the  
save location dialog.  
5. Select a location to save the edited Combination.  
You can write to any location in banks INT and USER  
A-G. To avoid overwriting the factory sounds, it’s safer  
to use a slot in one of the empty User banks.  
6. After selecting the location, press OK.  
7. Press OK again to start the write process.  
8. If you’re sure you want to write to this location,  
press OK again.  
After that, you’re done!  
Saving to disk  
You can also save and manage Combinations on the  
internal hard drive, and on USB storage devices. For  
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Playing and editing Combinations  
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Creating songs (Sequencer mode)  
Overview - About the OASYS’ sequencer  
The OASYS’ sequencer can hold up to 200 songs and  
400,000 MIDI events or 300,000 audio events. It  
consists of a 16-track MIDI sequencer and a 16-track  
hard disk recorder, giving you a total of 32 tracks.  
When you turn off the power, the settings made in  
Sequencer mode and the song data, and any user  
pattern data that you recorded will not be backed  
up. If you wish to keep this data, you must save it  
on media (such as the internal hard disk or CD-R, or  
an external USB device) before turning off the  
power, or perform a MIDI data dump to save the  
data on an external data filer etc.  
You can use the sixteen MIDI tracks and one master  
track (containing tempo data, etc.) to record and play  
back MIDI data using internal or external tone  
generators, and use the sixteen audio tracks of the hard  
disk recorder to record and play back audio signals.  
(You can play back up to sixteen audio tracks  
simultaneously, and record up to four audio tracks  
simultaneously.)  
If you wish to save the programs, track parameters,  
effects, and KARMA function settings etc. selected  
for a song as a template song, use the page menu  
command “Save Template Song.”  
Audio tracks can record external audio sources such as  
guitar and vocal, as well as the OASYS’ internal tone  
generator. Automation data for volume and pan can  
also be recorded.  
Immediately after the power is turned on, OASYS  
will not contain any song data, so if you wish to  
play a song on the sequencer, you must first load  
data from disk, or receive a MIDI data dump from a  
dumps” on page 686 of the Parameter Guide.  
When you’ve completed a song, you can resample it to  
a WAVE file and use Disk mode to burn your WAVE  
files to an audio CD. This entire process can be carried  
out on the OASYS itself without using any other  
equipment.  
You can’t record audio tracks if MIDI Clock is other  
than Internal. (See “MIDI Clock (MIDI Clock  
Source)” on page 652 of the Parameter Guide.)  
With its broad range of capabilities such as its In-track  
Sampling function, Time Stretch/Slice function,  
KARMA function, high-quality effects, and controllers,  
the OASYS is the ideal environment for music  
production or live performance.  
Sequencer mode structure  
You can also edit audio tracks in a variety of ways  
including Event Editing operations that let you insert  
or delete audio events, and Region Editing operations.  
Region Editing allows you to select WAVE files and to  
edit the start/end addresses of a WAVE file in single-  
sample units.  
Songs  
A song consists of MIDI tracks 1–16, a master track,  
audio tracks 1–16, song parameters such as the song  
name, vector function, KARMA function, effect and  
RPPR parameters, and 100 user patterns.  
A maximum of 200 such songs can be created on  
OASYS.  
Patterns  
MIDI tracks 1–16 and audio tracks 1–16 each consist of  
setup parameters located at the start location, and  
musical data within the track. The master track  
consists of tempo and time signature data.  
There are two types of patterns: preset patterns and  
user patterns.  
Preset patterns: Patterns suitable for drum tracks  
are preset in internal memory, and can be selected  
for any song.  
For more information, see “Setup parameters &  
Musical data” on page 413 of the Parameter Guide.  
User patterns: Each song can have up to 100  
patterns. When using a pattern in a different song,  
use the Utility menu commands “Copy Pattern” or  
“Copy From Song” etc. to copy the pattern. The  
pattern length can be specified in units of a  
measure.  
Song recording and editing  
Song recording is performed on tracks.You can record  
MIDI tracks in either of two ways; realtime recording  
or step recording. For realtime recording you can  
choose one of six recording modes.  
Each pattern consists of musical data for one track. It is  
not possible to create patterns that contain multiple  
tracks.  
Audio tracks can be recorded only in realtime. You can  
also paste WAVE files to locations you specify.  
You can edit MIDI tracks by using Event Edit  
operations to modify the recorded data or insert new  
data, and by using Track Edit operations such as  
Create Control Data, which inserts pitch bend,  
aftertouch, or control change data.  
You can use these patterns by placing them in a MIDI  
track (“Put to MIDI Track” page menu command) or  
by copying them (“Copy to MIDI Track” page menu  
command). You can also use patterns with the RPPR  
function of a song.  
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Creating songs (Sequencer mode)  
This is a conceptual diagram of Sequencer mode including the hard disk recording function.  
Sampling memory  
(RAM)  
Sample  
Sample  
Song  
(Routing: P8)  
MIDI Routing 1,2  
Audio Routing 1,2  
Pattern U00...U99  
Vector, Controllers  
Setup (P1)  
KARMA  
(P7)  
Setting  
Perform-  
RPPR Setup  
(P5)  
parameters ance data  
Setting  
Perform-  
parameters ance data  
Setting Perform-  
parameters ance data  
Setting Perform-  
MIDI Track 01..16  
Master Effect 1, 2  
(P9)  
parameters ance data  
Track  
Setting  
Perform-  
Total Effect 1, 2  
(P9)  
Insert Effect 1...12  
(P8)  
AUDIO OUTPUT  
L/MONO, R  
parameters ance data  
Insert Effects  
Master Effects  
Individual Outputs  
Master Track  
Tempo and time signature data  
Region  
Region  
Setting  
Perform-  
Audio events  
Automation events  
parameters ance data  
(FX Ctrl BUS)  
(REC BUS)  
Audio events  
Automation events  
AUDIO OUTPUT  
INDIVIDUAL 1...8  
Setting  
Perform-  
parameters ance data  
Audio events  
Automation events  
Region  
Region  
Setting  
Perform-  
parameters ance data  
Audio Track 01..16  
Audio events  
Automation events  
Region  
Setting  
Perform-  
parameters ance data  
Audio events  
parameters ance data Automation events  
Setting  
Perform-  
Region  
Hard disk recording function  
WAVE (Mono)  
Hard disk  
WAVE (Stereo)  
Make Audio CD  
Resampling (L/R 2ch Mix)  
Parentheses such as (P7) indicate the OASYS page used for editing.  
Sequencer mode page structure  
Page  
Explanation  
Page  
Explanation  
Insert effect selection, settings, send  
level to master effects, output routing  
P8: Insert Effect  
Song playback/recording  
Easy editing using the realtime knobs,  
KARMA sliders, and Tone Adjust  
Edit mix parameters such as volume,  
pan, Play/Mute, and Solo On/Off  
Select programs for MIDI tracks  
Choose the recording mode  
Make settings for sampling, resampling,  
and audio  
P9: Master/Total Master effect and total effect selection  
Effect and settings  
P0: Play/REC  
For details on how to access each mode and page, see  
The MIDI transmit/receive settings for each track are  
made in MIDI Channel (P2: Edit– Trk Param, MIDI Ch  
page).  
EQ adjustments for each track  
Function assignments for the SW1 and  
SW2 switches and realtime knobs 5–8  
Vector Synthesis settings  
Sampling or resampling can be performed in  
Sequencer mode. Refer to the explanations of sampling  
in Program, Combination, and Sequencer modes.  
P1: EQ/Vector/  
Controller  
Assignments for pads 1–8  
Since you can apply the OASYS’ internal effects to the  
external audio inputs, a wide range of possibilities are  
available.  
Parameter settings for each track (e.g.,  
MIDI channel, OSC selection, pitch  
settings)  
P2: Track  
Parameters  
MIDI receive/transmit filter settings for  
each track  
Keyboard zone and velocity zone  
settings for each track  
P3: MIDI  
Filter/Zone  
P4: Track Edit  
Track editing  
Pattern recording and editing  
RPPR settings  
P5: Pattern/RPPR  
P6:  
P7: KARMA  
Detailed KARMA settings  
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Playing Songs Playback  
Playing Songs  
Playback  
In order to play back song data in the sequencer, you  
must first record song data, or load or dump it into the  
OASYS.  
4. During playback, you can press the SEQUENCER  
START/STOP switch to stop playback.  
If you press the START/STOP switch once again,  
playback will resume from where you stopped.  
Let’s start by loading and playing the demo song data.  
• Press the LOCATE switch to move to the assigned  
location.  
1. Press the MODE SEQ switch.  
• Press the PAUSE switch to pause playback. Press  
the PAUSE switch once again to resume playback.  
The P0: Play/Rec– MIDI Track Program  
Select/Mixer page will appear. If it does not, press  
the EXIT switch and then press the MIDI  
Prog/Mixer tab.  
• Press the <<REW or FF>> switches to rewind or  
fast-forward. You can use this during playback or  
while stopped.  
2. Use “Song Select” to select the song you want to  
play back.  
You can use the “FF/REW SPEED” page menu  
command to specify the rewind and fast-forward  
speeds.  
You can press the Song Select Popup button and  
choose from a list.  
• To set the tempo, turn the TEMPO knob or press  
the TAP TEMPO switch at the desired interval.  
3. Press the SEQUENCER START/STOP switch.  
The song you selected in step 2 will begin playing.  
Note: The song will begin playing if you press the  
SEQUENCER START/STOP switch in a page other  
than P5: Pattern/RPPR. If you press this switch  
while you’re in P5: Pattern/RPPR, the currently-  
selected pattern will begin playing.  
Meter  
Tempo  
Song Select  
Popup  
Track 2  
Track 1  
Category  
Program Select  
Play/Mute/Rec  
Solo  
Pan  
Volume  
tracks, or listen only to the rhythm section of the  
previously-recorded tracks while you record new  
tracks. Let’s try out the Mute and Solo functions.  
Muting just a specific track/Monitoring  
just a specific track (Mute/Solo functions)  
1. Use “Song Select” to select the song that you want  
to play back.  
The OASYS provides a Mute function that lets you  
silence any of the MIDI tracks 1–16, audio tracks 1–16,  
or audio inputs (1, 2, 3, 4, S/P DIF L, R), and a Solo  
function that lets you play back any track by itself.  
These functions can be used in various ways. For  
example you can intentionally mute or solo specific  
2. Press the SEQUENCER START/STOP switch.  
3. Press track 1 Play/Rec/Mute.  
The display will change from Play to Mute, and the  
playback of track 1 will no longer be heard. In this  
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Creating songs (Sequencer mode)  
way, the “mute” function allows you to silence a  
specified track until the track is un-muted.  
Press track 2 Play/Rec/Mute. The display will  
change, and the playback of track 2 will also be  
muted. To cancel muting, press Play/Rec/Mute once  
again.  
5. To switch Solo off, press Solo On/Off once again.  
Press Solo On/Off for both MIDI tracks 1 and 2.  
The display will change, and the playback of tracks  
1 and 2 will be muted. If the Solo function is turned  
off for all tracks, playback will be according to the  
Play/Rec/Mute settings.  
Tip: Play/Rec/Mute can be controlled from the  
front panel mixer section, or from the P0– Control  
Surface page of the LCD screen. (See “The control  
Tip: Play/Rec/Mute can be controlled from the  
front panel mixer section, or from the P0– Control  
Surface page of the LCD screen. (See “The control  
4. Press track 1 “Solo On/Off.”  
Exclusive Solo  
“Solo” will be highlighted, and this time, only the  
performance of track 1 will be heard. To play back  
only a specified track by itself in this way is known  
as “soloing” the track (turning Solo on).  
Normally, the Solo function operates in “Exclusive  
Solo off” mode, where you can solo more than one  
track at a time (as in the example above). In contrast,  
“Exclusive Solo on” mode allows only one track to be  
soloed at a time, making it easy to switch between  
soloed tracks.  
If both Mute and Solo are used, the Solo function  
will be given priority.  
Press track 2 “Solo On/Off.”  
The display will change, and you will hear the  
playback of tracks 1 and 2.  
Use the “Exclusive Solo” page menu command to  
specify how the Solo function will operate.  
Exclusive Solo off: You will be able to solo more than  
one track at a time. The status of a track will change  
each time you press its Solo On/Off button.  
Note: Solo (on) applies to all tracks; MIDI tracks 1–  
16, audio tracks 1-16, and audio inputs (1, 2, 3, 4,  
S/P DIF L, R).  
If as in this example, you’ve turned Solo on for only  
MIDI tracks 1 and 2, you will not hear MIDI tracks  
3–16, audio tracks 1–16, or the audio inputs (1, 2, 3,  
4, S/P DIF L, R).  
Exclusive Solo on: When you press a Solo On/Off  
button, only that track will be soloed.  
The SOLO setting is not stored when you save the  
song.  
Tip: You can turn Exclusive Solo on/off by holding  
down the ENTER switch and pressing numeric key 1  
(when not in P4 or P5).  
The control surface in Sequencer mode  
In Sequencer mode, you can use the nine sliders, eight  
knobs, and sixteen switches of the control surface to  
edit the sound of each track during playback, to  
control the KARMA function, or to transmit MIDI  
messages to external devices.  
CONTROL ASSIGN:  
TIMBRE/TRACK  
When TIMBRE/TRACK is selected, the control surface  
will edit the pan, EQ, effect send, Play/Rec/Mute  
status, Solo On/Off status, and volume of each MIDI  
track.  
The LEDs at the right of the TIMBRE/TRACK switch  
indicate whether MIDI tracks 1–8 or 9–16 are currently  
selected. The sliders, knobs, and switches will control  
the respective set of tracks.  
If you use the control surface to control the mixer  
during recording, your moves will be recorded, and  
will be reproduced during playback. If you want to  
adjust (and record) mixer settings for multiple tracks,  
use multi-track recording.  
As explained below, you use the front panel  
CONTROL ASSIGN switches to select the functions  
that will be controlled by the sliders, knobs, and  
switches.  
KNOBS: If you want to view and edit the Pan setting  
for all eight tracks at once, press the MIXER KNOBS  
switch to make the INDIVIDUAL PAN LED light, and  
use the knobs to edit the Pan settings. Conversely if  
you make the CHANNEL STRIP light, the knobs will  
control the pan, EQ, and effect sends for a single track.  
Use the MIX SELECT switches to select the track you  
want to edit, and use the knobs to control it.  
You can also view the control surface settings in the  
LCD screen, and edit them there. You may find it  
convenient to display the P0: Play/REC– Control  
Surface page first, so that you can watch the settings  
you’re making from the control surface.  
MIX PLAY/MUTE: These switches control the  
Play/Rec/Mute status. Rec is available if Multi REC is  
turned on.  
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Playing Songs The control surface in Sequencer mode  
MIX SELECT: Press these buttons to select the current  
track. This current track applies to the channel strip  
(when MIXER KNOBS is set to CHANNEL STRIP),  
and to Tone Adjust.  
knobs will control the pan and effect sends for a single  
input if INPUTS is selected. If HDR 1–8 or HDR 9–16  
are selected, the knobs will control the pan, EQ, and  
effect sends for a single track. Use the MIX SELECT  
switches to select the input/track you want to control,  
and use the knobs to control them.  
You can also use these buttons to change the  
Keyboard/Rec track, so that you can switch between  
tracks directly from the Control Surface. To do this:  
MIX PLAY/MUTE, MIX SELECT: These switches work  
in the same way as they do for TIMBRE/TRACK, as  
described above.  
1. Go to the Control Surface tab of the P0: Play page.  
2. Set CONTROL ASSIGN to TIMBRE/TRACK,  
using either the front-panel button or the on-  
screen tab.  
EXTERNAL  
When EXTERNAL is selected, the control surface is  
used to transmit MIDI messages to an external MIDI  
device. For more information, see “0–9e: External” on  
page 444 of the Parameter Guide.  
3. Check the box on the right-hand side of the screen,  
labeled Link KBD/REC Trk to Ctrl Surface.  
Now, you’ll be able to change the Keyboard/Rec track  
directly from the Control Surface.  
R.TIME KNOBS/KARMA  
If you press the SOLO switch, the MIX SELECT  
buttons will control the Solo On/Off status. The Solo  
behavior will depend on the Exclusive Solo setting.  
When R.TIME KNOBS/KARMA is selected, the sliders  
and switches of the control surface are used to control  
the KARMA function. For more information, see “0–9f:  
RT (Real Time Knobs)/KARMA” on page 445 of the  
Parameter Guide.  
Note: If any MIDI track, Audio track, or audio input is  
soloed, the SOLO switch LED will blink.  
Tip: To turn Solo off for all tracks, hold down the  
RESET CONTROLS button and press the SOLO  
button.  
TONE ADJUST  
When TONE ADJUST is selected, the control surface is  
used to temporarily adjust the program used by each  
MIDI track. For example while you’re creating a song,  
you can use this capability to adjust the sound  
appropriately for your song without going back to  
Program mode; you might soften the tone of the bass  
or speed-up the attack of a strings program, and make  
these changes happen in realtime while the song plays.  
Tip: To turn Mute off for all tracks, hold down the  
RESET CONTROLS button and press the  
TIMBRE/TRACK button.  
AUDIO  
When AUDIO is selected, the control surface will edit  
the pan, EQ, effect send, Play/Rec/Mute status, Solo  
On/Off status, and volume of the audio inputs or  
audio tracks.  
Use Track in the right side of the LCD to select the  
MIDI track you want to adjust.  
For more information, see “0–9g: Tone Adjust” on  
page 447 of the Parameter Guide.  
The LEDs at the right of the AUDIO switch indicate  
whether audio inputs (INPUTS), audio tracks 1–8, or  
audio tracks 9–16 are currently selected. The sliders,  
knobs, and switches will control the respective set of  
inputs or tracks.  
LOCATE settings  
You can press the LOCATE switch to move to the  
registered location. Initially, this will move to  
001:01.000.  
KNOBS: If you press the MIXER KNOBS switch to  
make the INDIVIDUAL PAN LED light, the knobs will  
control the Pan setting of the six inputs, tracks 1–8, or  
tracks 9–16. If the CHANNEL STRIP LED is lit, the  
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Creating songs (Sequencer mode)  
To change the registered location, use the “Set  
Location” page menu command. Alternatively, you  
can register a location during playback by holding  
down the ENTER switch and pressing the LOCATE  
switch.  
When you select a song, the “LOCATE” setting is  
automatically initialized to 001:01.000.  
For more information, see “Set Location (for Locate  
Key)” on page 525 of the Parameter Guide.  
Loop playback  
When recording or playing back a song, you can  
individually loop the MIDI tracks that are playing.  
In the P0: Play/REC– MIDI Track Loop page, check  
“Track Play Loop” for the MIDI tracks you want to  
loop, and use “Loop Start Measure” and “Loop End  
Measure” to specify the starting and ending measure  
of the region that will play back as a loop.  
If you check “Play Intro,” the measures preceding the  
loop will be played back as an introduction before the  
loop begins.  
If you play back from the first measure with the  
settings shown in the screenshot below, the specified  
region of measures will repeat as follows.  
1
0
1
1
1
2
1
3
Measures 1  
2
2
-
3
3
-
4
4
-
5
5
9
6
6
7
7
9
8
8
9
5
9
Track 1  
Track 2  
1
-
6
7
8
5
1
0
1
0
1
0
1
0
9
9
If “Play Intro” is unchecked, the specified region of  
measures will repeat as follows.  
1
0
1
1
1
2
1
3
Measures 1  
2
6
3
7
9
4
8
5
5
9
6
6
7
7
9
8
8
9
5
9
Track 1  
Track 2  
5
9
6
7
8
5
1
0
1
0
1
0
1
0
1
0
1
0
9
9
Track Play  
Loop  
Loop Start  
Measure  
Loop End  
Measure  
Play Intro  
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MIDI recording Preparations for recording  
MIDI recording  
• You can record up to 200,000 events (e.g., notes), up  
to 200 songs, and up to 999 measures in each song.  
• You can perform and record using the RPPR  
(Realtime Pattern Play/Recording) function.  
• The maximum timing resolution is 1/192.  
• There are 156 built-in preset patterns ideal for drum  
tracks, and in addition you can create up to 100  
user patterns for each song. These patterns can be  
used as performance data for a song, or with the  
RPPR function.  
• There are sixteen tracks for MIDI performance data,  
and a master track which controls the time  
signature and tempo.  
• You can perform and record using the KARMA  
function.  
Preparations for recording  
Before you begin recording, make sure that the  
memory protect setting in Global mode is turned  
Creating a Song  
Before we can begin this example, we need to select an  
empty song where we can record.  
4. Press the OK button to create the song.  
1. Press the MODE SEQ switch to enter Sequencer  
mode.  
Use “Set Length” to input the desired number of  
measures and press the OK button. You can change  
the number of measures later if desired. For more  
information, see “Set Song Length” on page 541 of  
the Parameter Guide.  
2. Choose “Song Select” (e.g., in the P0: Play/REC–  
MIDI Track Prog Select/Mixer page).  
You can press the Song Select Popup button, and  
choose from a list.  
If you created a song by opening the Song No.  
dialog box, press the OK button in the Song No.  
dialog box to close it.  
3. Use the numeric keys to input the number of the  
new song you want to create, and press the ENTER  
switch. (For example, press the 1 switch and then  
the ENTER switch.) A dialog box will appear.  
Track settings  
Since we’re going to record a new song in this  
example, we will start by explaining how to assign a  
program to each MIDI track, and make basic settings  
such as volume.  
If you pressed the Song Select Popup to access the  
Song No. dialog box, press the desired song number  
to open the dialog box.  
For details on audio tracks, refer to “Audio recording”  
1. Assign a program to each MIDI track.  
Meter  
REC Resolution  
Tempo Mode  
Tempo  
Song Select  
Popup  
Track Select  
Category  
Program Select  
Play/Mute/Rec  
Solo  
Pan  
Volume  
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Creating songs (Sequencer mode)  
Use “Program Select” (P0: Play/REC– MIDI Track  
Prog Select/Mixer page) to assign a program to  
each MIDI track.  
Guide, and “Sequencer P9: Master/Total Effect” on  
page 521 of the Parameter Guide.  
5. Set the tempo and time signature.  
At this time you can press the “Category” popup  
and select programs by category.  
To set the tempo, you can turn the TEMPO knob or  
press the TAP TEMPO switch at the desired  
interval. Alternatively, you can select “(Tempo)” in  
the P0: Play/REC– MIDI Track Prog Select/Mixer  
page (or similar page), and use the VALUE  
controllers to set the tempo. Set “Tempo Mode” to  
Manual.  
You can copy various settings from Programs or  
Combinations, including effects, KARMA settings,  
Tone Adjust, and so on.  
When assigning a program, you can use “Track  
Select” to select the track for which you are making  
assignments, and try playing the sound.  
Next you will set the time signature. In this  
example, we’ll explain how to set the time signature  
using the “Meter” field. Normally, you specify the  
time signature before recording the first track, and  
then begin recording.  
2. Set the pan and volume of each MIDI track.  
Pan sets the pan of each track, and Volume sets the  
volume of each track.  
3. Specify the tone generator and MIDI channel that  
will be played by each MIDI track.  
a) Press the SEQUENCER REC/WRITE switch, and  
set “Meter” to **/**.  
b) Press **/** to highlight it, and use the VALUE  
controllers to set the time signature.  
c) Press the SEQUENCER START/STOP switch to  
begin recording. When the pre-count has ended and  
Locate reaches 0001:01:000, press the SEQUENCER  
START/STOP switch to stop recording. The time  
signature you specified has been recorded on the  
Master track.  
If you press the SEQUENCER START/STOP switch  
during the pre-count, the time signature won’t be  
recorded.  
In the P2: Track Parameters– MIDI page, Status  
specifies whether each track will sound the internal  
tone generator or an external tone generator. MIDI  
Channel specifies the MIDI channel for each track.  
6. Set the “REC Resolution” if necessary. When you  
realtime-record on a MIDI track, this parameter  
species how the timing of the recorded MIDI  
data will be corrected. The timing will also be  
corrected when you realtime-record automation  
data on an audio track. (Already-recorded data  
will not be corrected.)  
Normally when using the OASYS as a 16-timbre  
sound module, you will select INT or BTH.  
In general, you should set MIDI Channel to  
different channels 1–16 for each track. Tracks that  
are sent to the same MIDI channel will sound  
simultaneously when either is recorded or played.  
For example, let’s suppose that you realtime-  
recorded some eighth notes but your timing was not  
quite perfect, as shown in part 1 of the illustration  
below. If “REC Resolution” were set to when you  
recorded, the timing would automatically be  
corrected as shown in part 2 of the illustration. If  
“REC Resolution” is set to Hi, the notes will be  
recorded with the timing at which you play them.  
Status INT: During playback, the OASYS’ internal  
tone generator will play the MIDI data recorded on  
that track. When you operate the OASYS’ keyboard  
or controllers, you will be playing and controlling  
the track selected by “Track Select.” MIDI data will  
not be transmitted to an external device.  
Status EXT, EX2, BTH: During playback, the MIDI  
data recorded on that track will be transmitted from  
MIDI OUT to play an external sound module. When  
you operate the OASYS’ keyboard or controllers,  
MIDI data will be transmitted to play and control  
the external sound module selected by “Track  
Select.” (The MIDI channel of the external tone  
generator must be set to match the MIDI Channel  
of OASYS tracks that are set to EXT, EX2 or BTH.)  
ꢁ ꢁ ꢁ ꢁ ꢁ  
ꢁ ꢁ ꢁ ꢁ ꢁ ꢁ ꢁ ꢁ  
7. Make other settings as necessary.  
If Status is set to BTH, both the external tone  
generator and internal tone generator will be  
sounded and controlled.  
Make settings for the KARMA function (P7:  
KARMA), MIDI filtering (P3: MIDI Filter/Zone),  
etc.  
4. Adjust the effect settings.  
You may also wish to use Tone Adjust to adjust the  
Make settings for each effect in P8: Insert Effect and  
P9: Master/Total Effect.  
When you are finished making these settings, the basic  
setup is complete. You can now record as described  
P8: Insert Effect” on page 509 of the Parameter  
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MIDI recording Recording MIDI in real-time  
When you execute this operation, song settings  
other than MIDI Track Loop and RPPR will be  
copied.  
Saving your song parameter settings  
The song parameter settings you make here can be  
saved as a template. If you use these settings  
If you executed this operation with “Copy Pattern  
to MIDI Track too? checked in step 3, the “Copy  
Pattern To MIDI Track” dialog box will appear.  
frequently, you can simply load one of the templates  
you’ve saved. For more information, see “Save  
Template Song” on page 525 of the Parameter Guide.  
This dialog box is the same as the one that appears  
for the “Copy To MIDI Track” page menu  
command.  
Template songs  
Loading a template song is an easy way to make  
settings appropriate for a particular musical style. You  
can also assign a drum pattern to a track at the same  
time.  
5. In the “Pattern” eld, select the pattern that you  
want to copy. You can press the SEQUENCER  
START/STOP switch to play back the selected  
pattern.  
1. In the P0: Play/REC page (or a similar page), press  
the page menu button and choose “Load Template  
Song.”  
In the To MIDI Track” field, select the copy-  
destination track.  
A dialog box will appear.  
In the “Measure” field, specify the starting measure  
of the copy-destination.  
Note: In each of the sixteen preset template songs,  
track 1 is always assigned to a program of the  
Drums category. (In preset template songs P02, P04,  
P08, and P15, programs of the Drums category are  
assigned to more than one track.)  
Following the pattern name for each of the 156  
preset patterns, the musical style and the name of  
the most suitable Drums category program are  
partially displayed. (Refer to VNL)  
2. In the “From” eld, choose the template song you  
want to load.  
3. If you check “Copy Pattern to MIDI Track too?”, a  
dialog box for copying a pattern will automatically  
appear after you execute “Load Template Song.”  
By loading a drums track and the corresponding  
preset pattern, you can instantly set up a drum track  
appropriate for each preset template song.  
If you execute without checking this, only the  
template song you selected in step 2 will be loaded.  
6. To execute, press the OK button.  
When you execute this operation, “Measure” will  
count up automatically. You can then copy another  
pattern if desired. When you’re finished, press the  
Exit button.  
4. Press the OK button to load the template song, or  
press the Cancel button if you decide to cancel.  
Recording MIDI in real-time  
Overwrite  
With this method, the musical data previously  
recorded on a track is overwritten by the newly  
recorded data. When you perform overwrite recording  
on a previously-recorded track, its musical data will be  
deleted and replaced by the newly recorded data.  
This is a method of recording in which your playing on  
the keyboard and your operations of controllers such  
as the joystick are recorded in realtime. This method of  
recording is normally used one track at a time, and is  
called single track recording.  
Normally you will use this method to record, and then  
modify the results by using other types of realtime  
recording or MIDI event editing.  
As an alternative, multitrack recording allows you to  
simultaneously record multiple channels of data onto  
multiple tracks. This is the method you will use when  
using the RPPR function and the KARMA function to  
record multiple tracks of musical data at once, or when  
you playback existing sequence data on an external  
sequencer and record it onto OASYS’s sequencer in  
realtime.  
1. Use Track Select” to select the track that you want  
to record.  
2. Set the Recording Setup to Overwrite.  
Recording setup  
In P0: Play/REC– Preference page Recording Setup,  
select the realtime recording method you want to use.  
3. In “Location,” specify the location at which you  
wish to begin recording.  
4. Press the SEQUENCER REC/WRITE switch, and  
then press the SEQUENCER START/STOP switch.  
If the Metronome Setup is still set to the default  
settings, the metronome will sound for a two-  
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Creating songs (Sequencer mode)  
measure pre-count, and then recording will begin.  
Play the keyboard and move controllers such as the  
joystick to record your performance.  
recording. With this method, the musical data  
previously on the track is overwritten by the newly  
recorded data.  
5. When you nish playing, press the SEQUENCER  
1. Use Track Select” to select the track that you want  
to record.  
START/STOP switch.  
Recording will end, and the location will return to  
the point at which you begin recording.  
2. Set the Recording Setup to Manual Punch In.  
If you press the PAUSE switch instead of the  
SEQUENCER START/STOP switch, recording will  
pause. When you press the PAUSE switch once  
again, recording will resume. When you are  
finished, press the SEQUENCER START/STOP  
switch to stop recording.  
3. In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
Overdub  
4. Press the SEQUENCER START/STOP switch.  
With this method, the newly recorded musical data is  
added to the existing data.  
Playback will begin.  
When you perform overdub recording on a previously-  
recorded track, the newly recorded data will be added  
to the previously-recorded data.  
5. At the point at which you wish to begin recording,  
press the SEQUENCER REC/WRITE switch.  
Recording will begin. Play the keyboard and  
operate controllers such as the joystick to record  
your performance.  
It is best to select this mode if you will be recording  
additional control data, recording a drum pattern, or  
recording the tempo in the master track. With this  
mode, data can be added without erasing the existing  
performance data.  
6. When you nish recording, press the  
SEQUENCER REC/WRITE switch.  
Recording will end (playback will continue).  
1. Use Track Select” to select the track that you want  
to record.  
Note: Instead of pressing the SEQUENCER  
REC/WRITE switch in steps 5 and 6, you can use a  
foot switch connected to the ASSIGNABLE  
SWITCH jack.  
2. Set the Recording Setup to Overdub.  
Set the Global P2: Controllers/Scales page “Foot  
Switch Assign” to Song Punch In/Out.  
7. Press the SEQUENCER START/STOP switch.  
Playback will stop, and you will return to the  
location that you specified in step 3.  
3. For the rest of the procedure, refer to steps 3–5 of  
“Overwrite.”  
Auto punch-in  
Manual punch-in  
First you must specify the area that will be re-recorded.  
Then recording will occur automatically at the  
specified area. With this method, the musical data  
previously on the track is overwritten by the newly  
recorded data.  
While the song is playing, you can press the  
SEQUENCER REC/WRITE switch or a connected  
pedal switch at the desired location to start or stop  
Location  
Track Select  
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MIDI recording Recording MIDI in real-time  
1. Use Track Select” to select the track that you want  
to record.  
When you reach the ending location you specified  
in step 3, you will return to the starting location,  
and continue recording.  
2. Set the Recording Setup to Auto Punch In.  
The musical data that is loop-recorded will be  
added to the previously-recorded data.  
6. You can also erase specic data even while you  
continue loop recording.  
If you press the SEQUENCER REC/WRITE switch  
during loop recording, all musical will be removed  
from the currently selected track as long as you  
continue pressing the switch.  
3. In “M (Auto Punch In Start Measure), “M (Auto  
Punch In End Measure)” specify the area that you  
wish to record.  
By checking the “Remove Data” check box you can  
erase only the specified data. During loop  
recording, press the note that you wish to delete,  
and only the data of that note number will be  
deleted from the keyboard as long as you continue  
pressing that note.  
For example if you specify M005–M008, recording  
will occur only from measure 5 to measure 8.  
4. In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
5. Press the SEQUENCER REC/WRITE switch, and  
then press the SEQUENCER START/STOP switch.  
Similarly, bender data will be deleted as long as you  
tilt the joystick in the X (horizontal) direction, and  
after touch data will be deleted as long as you apply  
pressure to the keyboard.  
Playback will begin.  
When you reach the starting location you specified  
in step 3, recording will begin. Play the keyboard  
and operate controllers such as the joystick to record  
your performance. When you reach the ending  
location you specified in step 3, recording will end.  
(Playback will continue.)  
When you are once again ready to record musical  
data, uncheck the “Remove Data” check box.  
7. Press the SEQUENCER START/STOP switch.  
Playback will end, and you will return to the  
recording start location that you specified in step 4.  
6. Press the SEQUENCER START/STOP switch.  
If Loop All Tracks is selected, normal playback will  
be looped as well.  
Playback will stop, and you will return to the  
location you specified in step 4.  
Multi (multitrack recording)  
Loop All Tracks  
This method lets you continue recording as you add  
musical data.  
Multitrack recording allows you to simultaneously  
record onto multiple tracks, each with a different  
channel.  
The specified region can be recorded repeatedly. This is  
ideal when recording drum phrases, etc.  
1. In the upper right of the LCD screen, check “Multi  
REC.”  
1. Use Track Select” to select the track that you want  
to record.  
2. Make the desired Recording Setup settings.  
You can record using Overwrite, Overdub, Manual  
Punch In, or Auto Punch In.  
2. Set the Recording Setup to Loop All Tracks.  
If Multi REC is checked, it will not be possible to  
select Loop All Tracks.  
3. Use “Location” to specify the measure at which  
recording will begin.  
3. In “M (Loop Start Measure), “M (Loop End  
4. Press the SEQUENCER REC/WRITE switch.  
Measure)” specify the area that you wish to record.  
5. For the track you want to record, press  
Play/Rec/Mute to make it indicate Rec.  
For example if you specify M004–M008, recording  
will occur repeatedly (as a loop) from measure 4 to  
measure 8.  
6. Press the SEQUENCER START/STOP switch.  
With the default settings for Metronome Setup, the  
metronome will sound for a two-measure pre-  
count, and then recording will begin. Now you can  
perform on the keyboard and controllers, and use  
the KARMA or RPPR functions if desired.  
4. In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
5. Press the SEQUENCER REC/WRITE switch, and  
then press the SEQUENCER START/STOP switch.  
7. Press the SEQUENCER START/STOP switch.  
Playback will begin. When you reach the starting  
location you specified in step 3, recording will  
begin. Play the keyboard and operate controllers  
such as the joystick to record your performance.  
Playback will stop, and you will return to the  
location specified in step 4.  
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Creating songs (Sequencer mode)  
5. As shown in the musical example printed above,  
start by playing the C3 note of the keyboard to  
record the bass drum for one measure.  
An example of realtime recording  
In this example, we’ll assign a drum program to MIDI  
Track 01 and create the following one-measure drum  
phrase.  
6. Next, play the E3 note of the keyboard to record  
the snare for one measure, and then the F#3 note to  
record the hi-hat.  
Hi hat: F#3  
Snare: E3  
7. Press the SEQUENCER START/STOP switch to  
stop recording.  
Bass drum: C3  
8. Play back the result, and listen to the drum  
performance you recorded.  
1. Create a new song, and specify a drum program  
for MIDI Track 01. Use “Track Select” to select  
MIDI Track 01, and verify that you hear a drum  
program.  
Press the SEQUENCER START/STOP switch. When  
you’ve finished listening, press the START/STOP  
switch once again to stop playback.  
2. Go to the P0: Play/REC– Preference page. In  
Recording Setup, specify “Loop All Tracks” and  
set it to M001-M001.  
9. If you’re not satised with the result, press the  
COMPARE switch to return to the state prior to  
recording, and then re-record from step 4.  
Note: When you’re finished recording, change the  
Recording Setup back to the normally-used  
“Overwrite” (P0: Play/REC– Preference page).  
With this setting, measure 1 will be recorded  
repeatedly. The newly recorded data will be added  
at each pass.  
In addition, access the P0: Play/REC– MIDI Track  
Loop page, check “Track Play Loop” for MIDI Track  
01, and set the “Loop Start Measure” and “Loop  
End Measure” to 001. When you play back, MIDI  
track 01 will repeatedly play the first measure.  
3. Set “REC Resolution” to .  
4. Press the SEQUENCE REC/WRITE switch, and  
then the START/STOP switch.  
The metronome will sound a two-measure count-  
down, and then recording will begin.  
MIDI step recording  
Step recording is the recording method in which you  
specify the duration and strength of each note, and use  
the keyboard to specify the pitch of each MIDI note.  
You can use the Rest button and Tie button of the  
dialog box to input rests and ties.  
Step recording is useful when you want to create  
mechanically precise beats, or when you need to record  
a phrase that would be difficult to play by hand “in  
realtime,” or when you find it difficult to play  
extremely complicated or rapid passages.  
An example of step recording  
In this example, we’ll assign a bass program to MIDI  
Track 02 and step-record the following two-measure  
bass phrase.  
4. Press the page menu button, and press page menu  
command “MIDI Step Recording.”  
A dialog box will appear.  
1. Specify a bass program for MIDI Track 02. Use  
Track Select” to select MIDI Track 02, and verify  
that you hear a bass program.  
2. Access the P4: Track Edit– Track Edit page.  
3. Set “From Measure” to 001.  
With this setting, step recording will begin from  
measure 1.  
5. In “Step Time,” use “Select” to specify the basic  
timing value at which you will input notes and  
rests.  
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MIDI recording MIDI step recording  
Input the first C3 note as . (dotted eighth note).  
Step  
Note Time:  
Select  
Step  
Measure/  
Time: Key, Button  
Beat Tick  
. 3 -  
Use the radio button at the left to select .  
You can choose from the range (whole note)– ꢄ  
(32nd note).  
C4  
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
C4 key  
001 / 02.096  
001 / 02.144  
001 / 03.048  
001 / 03.096  
001 / 04.000  
001 / 04.096  
002 / 01.000  
002 / 01.048  
002 / 01.144  
002 / 02.000  
002 / 02.096  
002 / 03.000  
002 / 03.096  
002 / 03.144  
002 / 04.000  
002 / 04.096  
002 / 04.144  
Input a dotted note by selecting “.” with the radio  
buttons at right.  
Rest button  
C4 key  
C4  
D3  
Eb3  
E3  
You can specify “3” to input a triplet. If you want to  
use the unmodified length of the note that’s selected  
at the left, choose “-”.  
D3 key  
Eb3 key  
E3 key  
“Note Duration” indicates the length that the note  
itself will sound. Smaller values will produce a  
staccato note, and larger values will produce a  
legato note. For this example, leave this setting  
unchanged.  
F3  
F3 key  
Rest button  
C3 key  
C3  
“Note Velocity” is the velocity (playing strength),  
and larger values will produce a louder volume. Set  
this to Key.  
Rest button  
F2 key  
F2  
Tie  
F2  
If you select Key for this parameter, the velocity  
with which you actually play the keyboard will be  
input.  
Tie button  
F2 key  
Rest button  
A2 key  
6. On the keyboard, press and then release the rst  
C3 note that you want to input.  
A2  
A3  
The data you input will appear in the LCD screen as  
numerical values. In the upper right, Measure 001  
Beat Tick 01.000 will change to Measure 001 Beat  
Tick 01.144. The next note you input will be placed  
at this location.  
A3 key  
Rest button  
8. When you are nished recording, press the Done  
button.  
7. Input the remaining notes as described in steps 5  
Press the SEQUENCER START/STOP switch to  
play back.  
and 6. (You’ve already input the rst C3 note.)  
In addition to the methods described in steps 5 and  
6, you can also use the following input methods.  
Access the P0: Play/REC– MIDI Track Loop page,  
check Track Play Loop for MIDI Track 02, set Loop  
Start Measure to 001, and Loop End Measure to  
002. MIDI track 02 will play measures 1–2  
repeatedly.  
• To input a rest, press the Rest button. This will  
input a rest of the “Step Time” value.  
• To modify the length of a note, you can modify the  
“Step time” value before you input the note.  
However if you want to extend the length (tie) of  
the note, press the Tie button. At this time, the  
previously-input note will be extended by the “Step  
time” length.  
9. If you’re not satised with the result, press the  
COMPARE switch to return to the state prior to  
recording, and then re-record from step 4.  
When you begin step recording, all data in the MIDI  
track that follows the measure where you began  
recording will be erased. You need to be aware of  
this if you begin step recording from a measure  
mid-way through the song.  
• To delete a note or rest that you input, press the  
Step Back button. The previously-input note will be  
deleted.  
• To input a chord, simultaneously press the notes of  
the desired chord. Even if you do not press them  
simultaneously, notes that are pressed before you  
fully remove your hand from all keys on the  
keyboard will be input at the same location.  
If you want to copy data into a measure that already  
contains data, perform step recording in an empty  
MIDI track, and use the Move Measure or Copy  
Measure menu commands. For more information,  
see “Copy Measure” on page 546 of the Parameter  
Guide, and “Move Measure” on page 546 of the  
Parameter Guide.  
• If you want to verify the pitch of the note that you  
will input next, press the PAUSE switch. In this  
state, playing a key will produce a sound, but will  
not input a note. Press the PAUSE switch once  
again to cancel the record-pause state, and resume  
inputting notes.  
If you want to edit or add to the recorded data, you  
can use the MIDI Event Edit function. For more  
information, see “Event Edit” on page 554 of the  
Parameter Guide.  
Step  
Note Time:  
Select  
Step  
Measure/  
Beat Tick  
Time: Key, Button  
. 3 -  
C3  
G3  
.
-
C3 key  
001 / 01.000  
001 / 01.144  
001 / 02.000  
G3 key  
-
Rest button  
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Creating songs (Sequencer mode)  
Recording the sound of a Combination or Program  
Here’s how you can easily copy the settings of a  
Combination or Program, and then record using that  
sound.  
with KARMA checked  
To” set to MIDI Track 01  
“KARMA Module” set to A  
When you’re performing in Program or Combination  
mode, you can use the Auto Song Setup function to  
automatically set up the settings of that program or  
combination into a song. Alternatively, you can use the  
Sequencer mode page menu commands “Copy From  
Combi” and “Copy from Program” to set up a song in  
a similar way.  
For more information, see “Copy From Program”  
on page 526 of the Parameter Guide  
Setup in Sequencer mode  
(Copy From Combination/Copy From  
Program)  
In Sequencer mode, you can use the “Copy From  
Combi” and “Copy From Program” page menu  
commands to set up a sequencer song based on a  
combination or program. In this example, we’ll explain  
how to set up a song based on a combination.  
Auto Song Setup function  
The explanation of the Auto Song Setup function given  
here follows the procedure from Combination mode.  
1. Enter Combination mode.  
Note: Make sure that the global MIDI channel (Global  
P1: MIDI– MIDI page, MIDI Channel) is set to 01.  
2. If you change any of the settings in the  
combination in the Combination P0: Play– Prog  
Select/Mixer page.  
1. Create a new song.  
Such as panning, volume and KARMA setting you  
must first save the edited settings using “Update  
Combination” or “Write Combination.”  
2. Select the page menu command “Copy From  
Combi.”  
3. Hold down the ENTER switch and press the  
SEQUENCER REC/WRITE switch.  
A dialog box will appear.  
The “Setup to Record” dialog box will appear.  
4. Press the OK button to perform the Auto Song  
Setup.  
The OASYS will automatically switch to Sequencer  
mode, and the combination’s settings will be  
applied to a new song. The new song will be the  
first unused song.  
5. You will automatically enter record-ready mode,  
and the metronome will begin sounding according  
to the settings in P0: Play/REC– Preference page.  
Select the program or combination that you want to  
copy (i.e., the copy source).  
For more information, see “0–5d: Metronome  
Setup” on page 431 of the Parameter Guide.  
We will copy the effect settings of the combination  
as well, so check the IFXs-All, MFXs and TFXs  
check boxes.  
6. Press the SEQUENCER START/STOP switch, and  
realtime recording will begin.  
When you’re finished recording, press the  
START/STOP switch once again.  
Check Multi REC Standby. The Status will be  
automatically set to REC for the MIDI tracks needed  
to record that combination.  
Settings that are automatically copied from the  
combination  
Press the OK button to execute the copy.  
The settings that will be automatically copied will  
be the same settings as if you had executed the page  
menu command “Copy From Combi,” and had  
made the following settings in the dialog box.  
Notice that when you execute this command, the  
Play/Rec/Mute setting of each track will be set  
automatically. The Multi REC check box will be  
checked.  
IFXs-All, MFXs and TFXs checked  
3. Begin recording.  
Multi REC Standby checked  
Press the LOCATE switch to set the location to  
001:01.000.  
For more information, see “Copy from  
Combination” on page 526 of the Parameter Guide  
Press the SEQUENCER REC/WRITE switch, and  
then press the SEQUENCER START/STOP switch.  
Settings that are automatically copied from the  
program  
Note: If you play the keyboard during the pre-count  
before recording, the phrase generated by the  
KARMA function will start playing the moment  
recording begins. Record your performance.  
The settings that will be automatically copied will  
be the same settings as if you had executed the page  
menu command “Copy From Program,” and had  
made the following settings in the dialog box.  
4. When you are nished performing, press the  
SEQUENCER START/STOP switch.  
IFXs-All, MFXs and TFXs checked  
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MIDI recording Recording multiple MIDI tracks from an external sequencer  
If you made a mistake or want to re-record, you can  
use the Compare function (press the COMPARE  
switch) to re-record as many times as you want.  
(The Multi REC check box will be unchecked when  
you use Compare, so you will need to check it  
again.)  
Recording multiple MIDI tracks from an external sequencer  
1. Make sure that the MIDI OUT of your external  
sequencer is connected to the MIDI IN of the  
OASYS.  
For the tracks you don’t want to record, select Play  
or Mute.  
Tip: You can also control the Play/Rec/Mute setting  
from the front panel mixer section, or from the P0–  
Control Surface page of the LCD screen. (See p.42  
“The control surface in Sequencer mode”)  
If it is not connected, turn off the power, make the  
connection, and then turn the power on.  
For more information, see “MIDI applications” on  
page 1001 of the Parameter Guide.  
2. In the Global P1: MIDI– MIDI page, set MIDI  
Clock to External MIDI. With this setting, the  
OASYS will synchronize to MIDI clock messages  
from your external sequencer.  
Make sure that Receive Ext. Realtime Commands is  
checked.  
5. In the P2: Track Parameters– MIDI page, use MIDI  
Channel to specify the MIDI channel of each  
track.  
Set the MIDI channel of each OASYS track to match  
the MIDI channel of each external sequencer track.  
Data of the matching channel will be recorded on  
each OASYS track.  
Make sure that Status is set to INT or BTH.  
3. Create a new song in Sequencer mode, and in the  
P0: Play/REC– Preference page, check the Multi  
REC check box. Set Recording Setup to Overwrite.  
6. Press the LOCATE switch to set the location to  
001:01.000.  
7. Press the SEQUENCER REC/WRITE switch to  
enter record-standby mode.  
8. Start your external sequencer.  
The OASYS’ sequencer will automatically begin  
recording when it receives the MIDI Start message  
transmitted by your external sequencer.  
9. When playback has ended, stop your external  
sequencer.  
The OASYS’ sequencer will automatically stop  
recording when it receives the MIDI Stop message  
transmitted by the external sequencer. You can also  
stop recording by pressing the SEQUENCER  
START/STOP switch of the OASYS.  
After this, you can play back the newly recorded  
sequence:  
10.In the Global P1: MIDI page, set MIDI Clock to  
Internal.  
4. Press Play/Rec/Mute to select “REC” for the tracks  
you want to record.  
11.Set “Tempo Mode” to Auto.  
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Creating songs (Sequencer mode)  
12.Press the SEQUENCER START/STOP switch to  
play back.  
problem by using the page menu command “MIDI  
Event Edit” (P4: Track Edit) to re-specify the  
Program Change data.  
Note: If the correct sounds are not selected when  
you start playing back, you may be able to solve the  
Recording System Exclusive events  
Exclusive messages received from an external MIDI  
device or the parameter changes produced when you  
edit a MIDI track parameter, audio track parameter or  
effect parameter can be realtime-recorded on any MIDI  
track.  
During playback, the exclusive messages you recorded  
will control the track parameters and effect parameters  
of the song, and can be sent to external MIDI devices.  
Note: You can use the page menu command “Put Effect  
Setting to MIDI Track” to insert an exclusive event  
containing the parameter settings for an insert effect,  
master effect or total effect into the desired location of a  
track, so that these settings will automatically switch  
during playback.  
GM, XG, and GS exclusive messages can be  
recorded on a track, but the OASYS’s tone generator  
will not respond to these messages.  
Recording internal parameter changes  
You can use SysEx for automation of internal OASYS  
effects and Program parameters.  
2. Select MIDI Track 09 in “Track Select,” and record  
parameter changes as desired.  
As an example, let’s record a short phrase on track 1,  
add an insert effect, and then record parameter  
changes for that effect on an unused track.  
Note: For this example, select an empty track. If you  
want to record onto a MIDI track that already  
contains data, set the P0:Play/REC– Preference  
Note: In order to record system exclusive messages,  
make sure that the Global P1: MIDI– MIDI setting  
“Enable Exclusive” is checked.  
1. Select the desired program for MIDI track 1, and  
route it to IFX1. Then record a phrase of about  
sixteen measures.  
• In the P0: Play/REC– MIDI Track Prog Select/  
Mixer page, use “Program Select” to select the  
desired program for MIDI Track 01.  
• In the P8: Insert Effect– MIDI Routing1 page, route  
the MIDI Track 01 Bus Select (IFX/Indiv. Out  
Assign) to IFX1. Then in the P8: Insert Effect– Insert  
FX page, select the desired effect for IFX1.  
• Select MIDI Track 01 in “Track Select.” Then press  
the SEQUENCER REC/WRITE switch and then the  
START/STOP switch, and record a phrase of about  
sixteen measures.  
• Select MIDI Track 09 in “Track Select.” Then press  
the SEQUENCER REC/WRITE switch and then the  
START/STOP switch, and begin recording.  
• At the appropriate time while recording, adjust the  
parameter(s) that you want to realtime-record.  
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MIDI recording Recording patterns  
Select another effect for IFX1 in the P8: Insert Effect–  
Insert FX page, and edit the effect parameter values,  
or use the P0: Play/REC– Control Surface page Tone  
Adjust controls to edit the sound in realtime.  
To view these events, go to the P4: Track Edit– Track  
Edit page, and select the page menu command  
“MIDI Event Edit.” Then in the Set Event Filters  
dialog box, check Exclusive and press the OK  
button.  
Location  
Event display  
Exclusive events cannot be changed to a different  
type of event. Nor can other events be changed into  
exclusive events.  
4. If you go to the page (e.g., P8: Insert Effect) that  
shows the parameters you adjusted in realtime,  
you can watch the recorded changes be  
reproduced while the song plays back.  
Exclusive messages that can be recorded in real-  
time  
The following exclusive messages can be recorded in  
real-time:  
Note: For details on the effects parameters that you  
can record in real-time, please see “System  
Exclusive events supported in Sequencer mode” on  
page 560 of the Parameter Guide.  
• Exclusive messages received from an external MIDI  
device  
3. Stop recording.  
• Parameter changes in Sequencer mode (see “System  
Exclusive events supported in Sequencer mode” on  
page 560 of the Parameter Guide)  
Note: Exclusive messages are always recorded on  
the current track selected by “Track Select.” In this  
example, they are recorded on MIDI track 9.  
• Master Volume universal exclusive messages  
assigned to the foot pedal or a knob  
Note: In the MIDI event edit screen you can view the  
recorded exclusive events and their location.  
Exclusive events are displayed as “EXCL”.  
Recording patterns  
When realtime-recording a pattern, a pattern of the  
specified number of measures will playback  
repeatedly, allowing you to continue adding musical  
data to it.  
Recording and editing patterns  
You can record patterns in either of two ways; realtime  
recording or step recording. However, pattern realtime  
recording differs from song realtime recording in that  
you can use only Loop type recording.  
1. Create a new song, and as described in  
track to the program that will be used by the  
pattern.  
You can edit patterns by using Event Edit operations to  
modify the recorded data or insert new data. You can  
also use the “Get From MIDI Track” page menu  
command to convert a desired region of performance  
data from a MIDI track into a pattern. Conversely, you  
can use the “Put to MIDI Track” or “Copy to MIDI  
Track” page menu commands to place or copy the  
performance data from a pattern into a MIDI track.  
2. Access the P5: Pattern/RPPR– Pattern Edit page  
(See the diagram below).  
3. Use Track Select” to select the track that you will  
use to record the pattern.  
The pattern will sound with the program and other  
settings of the selected track.  
4. Set “Pattern (Pattern Bank)” to User, and set  
“Pattern Select” to U00.  
Recording patterns in real-time  
User patterns U00–U99 can be created for each song.  
Here’s how you can use realtime recording to create a  
pattern. User patterns can be accessed by the RPPR  
function in the same way as preset patterns, and can be  
copied to or placed in a song. Playback data from a  
track can also be copied to a pattern.  
5. Select the page menu command “Pattern  
Parameter”.  
A dialog box will appear.  
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Creating songs (Sequencer mode)  
When you reach the end of the pattern, the  
sequencer will return to the beginning of the pattern  
and continue recording. If you continue recording,  
the newly recorded data will be added to the  
previously-recorded data.  
9. If you want to delete specic data while you  
continue pattern recording, you can press the  
SEQUENCER REC/WRITE switch or check the  
“Remove Data” check box.  
6. Set the number of measures in the pattern to a  
“Length” of 04 (four measures), and set “Meter” to  
a time signature of 4/4. Press the OK button.  
7. As necessary, set “REC Resolution” to apply  
realtime quantization.  
8. Begin realtime recording.  
10.Press the SEQUENCER START/STOP switch to  
stop recording.  
You can record in the same way as you did when  
recording tracks with Loop All Tracks. (See “Loop  
If you made a mistake or decide to re-record, press  
the SEQUENCER START/STOP switch to stop  
recording, and press the COMPARE switch. Then  
begin the pattern recording procedure again as in  
step 8.  
Press the SEQUENCER REC/WRITE switch, and  
then press the SEQUENCER START/STOP switch.  
After the pre-count, pattern recording will begin.  
Play the keyboard and operate the joystick and  
other controllers to record your performance.  
Pattern Select  
Controller  
Sostenuto switch (CC#66)  
Soft switch (CC#67)  
Reset value  
00 (zero)  
Control data in pattern recording  
To record control data in a pattern, you should restore  
the control data to its normal value within the pattern.  
If you fail to restore the normal value, unnecessary  
control data may remain in a “stuck” position when  
you place the pattern in a song or use the RPPR  
function to play the pattern. However, the following  
control data will be automatically reset to the  
following values when the song or RPPR function  
finishes playing the pattern, or when playback is  
halted.  
00 (zero)  
EG sustain level (CC#70)  
Resonance level (CC#71)  
EG release time (CC#72)  
EG attack time (CC#73)  
Low pass filter cutoff (CC#74)  
EG decay time (CC#75)  
LFO1 speed (CC#76)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
00 (zero)  
Controller  
Reset value  
00 (zero)  
Modulation 1 (CC#01)  
LFO1 depth (pitch) (CC#77)  
LFO1 delay (CC#78)  
Modulation 2 (CC#02)  
Expression (CC#11)  
00 (zero)  
127 (max)  
64 (center)  
00 (zero)  
Filter EG intensity (CC#79)  
SW1 modulation (CC#80)  
SW2 modulation (CC#81)  
Ribbon controller (CC#16)  
Damper switch (CC#64)  
00 (zero)  
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MIDI recording Other ways to record  
Using KARMA for pattern recording  
Controller  
Reset value  
00 (zero)  
If the KARMA function is set to operate for the track  
that is selected for “Track Select,” and record the  
performance of the KARMA function into the pattern.  
Channel after touch  
Pitch bender  
00 (zero)  
Other ways to record  
Multi-track recording with KARMA  
You can record multi-track performances generated by  
Multi-track recording with RPPR  
You can record multi-track performances generated by  
Using the control surface to record  
changes in the pan, EQ, volume, or Tone  
Adjust parameters of a MIDI track  
During realtime recording, you can use the control  
surface to control the pan, EQ, volume, or Tone Adjust  
parameters, and record these changes so that they will  
be reproduced during playback.  
If you will be adjusting more than one track  
simultaneously, you’ll need to use multi-track  
recording.  
Note: Changes you make using the control surface are  
transmitted as control changes or system exclusive  
messages. In order to record these changes, the Global  
P1: MIDI– MIDI “Enable Control Change” and “Enable  
Exclusive” items must be checked. Move to Global  
mode and make sure that these items are checked.  
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Creating songs (Sequencer mode)  
Audio recording  
Overview: About the OASYS’ hard disk recorder  
• There are sixteen audio tracks. They allow 16-bit  
Audio events and regions in an audio  
track  
linear PCM recording with a maximum time of 80  
minutes.  
• Automation data (volume, pan, EQ, send 1/2) can  
be recorded for each track.  
When you record on an audio track, the actual audio  
data is recorded directly on the internal hard disk as a  
WAVE file. At this time, a “region” is also created; this  
contains information specifying what portion of that  
WAVE file is to be actually played back. In addition, an  
“audio event” which assigns that region is created; this  
specifies the location in the song at which the audio  
will play.  
• Up to sixteen tracks can be played back  
simultaneously, and up to four tracks can be  
recorded simultaneously.  
• The Stereo Pair function lets you assign two tracks  
as a pair for recording, control, and editing.  
• You can choose from a broad range of internal  
buses as the recording source; Audio Input 1–4,  
S/P DIF, L/R, REC Bus 1–4, or Indiv 1–8. You can  
also route the signal very flexibly, for example by  
inserting effects into external audio sources and  
recording the result.  
When playback reaches a point in the song where an  
audio event is located, the WAVE file on the hard disk  
will be played as specified by the audio event and the  
region. In other words, the audio will not play if either  
the audio event, the region, or the WAVE file are  
missing.  
• When you realtime-record, an audio event and  
region data are created and assigned to the track.  
The region data contains a link to the WAVE file  
(audio data) that’s recorded on the hard disk. You  
can edit in a variety of ways, for example by  
changing the location of the audio event, or by  
editing/replacing the region data or WAVE file.  
Please note that audio events and regions can be  
deleted by audio event editing or region editing,  
and can also be easily lost if you turn off the power  
before saving to the hard disk. If only the WAVE file  
is left on the hard disk, this will occupy hard disk  
capacity for no purpose; we recommend that you  
execute “Delete Unused WAV Files” (See PG p.523)  
to free up any such wasted space.  
• Auto or manual punch-in/out are provided.  
• The Rehearsal function lets you practice a punch-  
in/out without actually recording.  
How audio data is stored on the disk  
• You can use the control surface mixer to adjust the  
pan and volume etc. of the audio tracks, and record  
these operations as automation events so that the  
pan and volume changes will be reproduced  
during playback.  
When you save Songs to disk, they’re stored in an  
.SNG file. This .SNG file contains all of the data from  
Sequencer mode, including all of the Songs in memory,  
except for the related audio files.  
SONG00  
Audio events  
Setting  
Performance  
data  
Start, Volume, Region No.  
Audio Track 01  
Audio Track 02  
parameters  
Region00  
Region02  
Region01  
Automation Events  
Volume, Pan, Send, EQ  
Audio events  
Setting  
Performance  
data  
Start, Volume, Region No.  
parameters  
Automation Events  
Volume, Pan, Send, EQ  
Hard Disk  
Region  
0000: Guitar1  
Song No.: Song00  
Track No.: Track01  
Allow Tempo: On  
Tempo: 120  
NEWFIL_A  
SONG000 ATRACK01  
GUITAR1.WAV  
GUITAR2.WAV  
Start: 000  
End: 95999  
Anchor Point: 0  
Wave Name: GUITAR1.WAV  
ATRACK02 VOICE1.WAV  
0001: Guitar2  
0002: Voice1  
NEWFILE.SNG NEW SONG  
Tracks  
PATTERN 00  
Regions  
TRK01_00  
TRK01_01  
TRK02_00  
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Audio recording Audio input settings and recording source selection  
When you save an .SNG file, its related audio files are  
Temporary audio files  
stored in a separate directory. This directory is created  
automatically, within the same directory as the .SNG  
file. (It’s also created if you load a pre-existing .SNG  
file which doesn’t have a matching audio directory.)  
The directory’s name consists of the first six characters  
of the .SNG file’s name, with the suffix “_A” (for  
“Audio”).  
If you’re recording a new song, and haven’t yet saved  
it as an .SNG file, the audio files are stored in a  
temporary location on disk. The directory structure is  
the same as described above, except that the main  
audio directory is named TEMP.  
Once you save the song(s) to an .SNG file, these  
directories and audio files will be copied to the new  
“_A” folder automatically. On the other hand, if for  
some reason you don’t or can’t save before turning off  
the power, you’ll be given the chance to restore these  
audio files the next time that you start up the  
instrument. Note that while the audio files can be  
recovered this way, the rest of the sequencer data  
cannot be restored.  
For instance, if the .SNG file is named  
WAMOZART.SNG, its audio directory will be named  
WAMOZA_A.  
This main directory contains sub-directories for each  
song, named SONG000, SONG001, etc. These in turn  
contain sub-directories for each audio track, named  
ATRACK01, ATRACK02, and so on. Within each of the  
track sub-directories, each individual audio take is  
stored as a WAVE file.  
Move or re-name audio and .SNG files together  
If you move or re-name an existing .SNG file, make  
sure to move or re-name its corresponding audio  
directory as well. The main audio directory must be in  
the same folder as the .SNG file, and must be named as  
described above.  
Audio input settings and recording source selection  
The INPUT 1 and 2 jacks provide XLR and 1/4” TRS  
balanced connectors. You can input mic level or line  
level signals.  
Set the MIC/LINE switch to the setting appropriate for  
the connected device, and use the LEVEL knob to  
adjust the level. For more information, see “Setting  
Use the LINE position (switch pressed inward) if  
you’ve connected a mixer, computer, audio system,  
signal processor, or another synthesizer.  
Use the MIC position (switch outward) if you’ve  
connected a mic. If you are using a condenser mic that  
requires phantom power, turn the PHANTOM  
POWER switch ON. Otherwise, leave this switch OFF.  
Never connect an unbalanced instrument, device, or  
mic to the XLR jack if phantom power is turned on.  
Only line-level signals from instruments or other  
equipment can be input to INPUT jacks 3 and 4. These  
are unbalanced 1/4” phone jacks.  
Note: Guitars with active pickups can be connected  
directly to any of the inputs. Guitars with passive  
pickups (i.e., guitars that do not have an internal  
preamp) can be used with inputs 1 and 2, but the  
impedance mismatch will cause both a change in tone  
and a reduction in volume. For best results, route such  
guitars through a pre-amp or effects unit before  
connecting them.  
Use Global Setting  
You can configure the audio inputs separately for each  
Song, if desired. Alternatively, you can use the Global  
setting, as made on the Global P0: Basic Setup– Audio  
page.  
If Use Global Setting is enabled, the Song will use  
these Global settings, and all of the other settings  
under Audio Input will be grayed out.  
S/P DIF L, S/P DIF R: These are the input settings for  
digital audio sources such as instruments, DATs,  
digital mixers, etc. connected to the S/P DIF IN jack.  
The S/P DIF input and output jacks support 48 kHz  
and 96 kHz sample rates. Use “S/P DIF Sample Rate”  
(Global P0: Global Setup– Basic Setup page) to make  
this setting. 96 kHz data is converted to 48 kHz for  
recording.  
Input1…4, S/P DIF L, S/P DIF R  
Input 1…4: These are the input settings for analog  
audio sources connected to the INPUT 1–4 jacks.  
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Creating songs (Sequencer mode)  
When sampling via S/P DIF, you must set the  
Global mode System Clock appropriately. For more  
information, please see “System Clock” on page 644  
of the Parameter Guide.  
Recording becomes possible if you choose a REC bus  
as the “Source Bus.” For example, you can use the REC  
buses if you want to record only an audio input source  
that is being played along with the song being output  
from the L/R bus (i.e., record the input source, but not  
the song playback). You can also mix several audio  
inputs to the REC buses, or mix the direct signal from  
audio inputs to REC buses along with post-IFX sound  
and record the result.  
Bus Select (IFX/Indiv.)  
This specifies the output bus for each audio signal.  
Off: The external audio input signal will not be sent to  
any bus. However, you can still record the external  
audio signal directly by using the P0: Play/REC–  
Audio Track Mixer page REC Source setting to choose  
an external input (Audio Input 1–4, S/P DIF L,  
S/P DIF R) for recording.  
Off: The signal will not be output to the REC buses.  
Normally you will leave this Off.  
1, 2, 3, 4: The external audio input signal will be sent to  
the specified REC bus. The Pan setting is ignored, and  
the signal is sent in monaural.  
L/R: The external audio input signal will be sent to the  
L/R bus. Choose this when you want other signals  
such the OASYS’ internal tone generator to be  
recorded along with an external audio source. Set REC  
Source to L/R.  
1/2, 3/4: The external audio signal will be output to the  
REC buses in stereo. According to the Pan setting, it  
will be sent in stereo to buses 1 and 2, or 3 and 4.  
Send1 (to MFX1), Send2 (to MFX2)  
These specify the level at which the external audio  
input signal will be sent to the master effects.  
IFX1…12: The external audio input signal will be sent  
to the IFX1–12 bus. Choose this when you want to  
apply an insert effect while recording. Set REC Source  
to match the post-IFX Bus Select setting.  
Send1 (to MFX1) sends the signal to master effect 1.  
1…8: The external audio input signal will be sent in  
monaural to INDIVIDUAL 1, 2, 3, 4, 5, 6, 7, or 8.  
Send2 (to MFX2) sends the signal to master effect 2.  
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send  
levels to the master effects are specified by the Send1  
and Send2 settings that follow IFX1–12.  
1/2…7/8: The external audio input signal will be sent  
via Pan in stereo to INDIVIDUAL 1 and 2, 3 and 4, 5  
and 6, or 7 and 8. Set REC Source to the corresponding  
INDIV. setting.  
PLAY/MUTE  
Be aware that if you change Bus Select (IFX/Indiv.)  
from Off to L/R or IFX, the volume level from  
AUDIO OUT L/MONO and R jacks or from the  
headphone jack may increase abruptly. Please use  
caution.  
These indicate whether each external audio input  
signal is in Play or Mute condition.  
Use the MIX PLAY/MUTE 1–6 switches to change the  
status.  
SOLO On/Off  
FX Ctrl Bus (FX Control Bus)  
This indicates the SOLO status of each external audio  
input signal. Use the MIX SELECT 1–6 switches to  
change the solo status.  
This sends the external audio input signal to the FX  
Control bus (stereo two-channel (FX Ctrl1, 2)). For  
more information, see “FX Control Buses” on page 730  
of the Parameter Guide.  
Sound will be output only from channels whose SOLO  
is On. Other channels will be muted. Solo operation  
includes both MIDI tracks and audio tracks.  
REC Bus  
This sends the external audio input signal to the REC  
buses (four mono channels: 1, 2, 3, 4).  
Pan  
This specifies the panning of each external audio input  
signal. If you are inputting a stereo audio source, you  
will normally pan the inputs to L000 and R127  
respectively.  
The REC buses are dedicated internal recording buses  
that you can use for recording or sampling audio  
tracks.  
Synthesizer  
Guitar  
Condenser  
CD player, etc.  
mic  
Effect unit  
OFF  
LINE  
ON  
MIC  
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Audio recording Audio input settings and recording source selection  
If you set the “Track Select” field to Audio Track, you  
will be able to monitor the REC Source of that track.  
Level  
This controls the level of the external audio signal. The  
default is 127.  
The mode of operation will differ depending on  
whether adjacent audio tracks are paired (“Stereo  
Pair”) or not.  
The analog audio signals from AUDIO INPUTS 1–4 are  
converted into digital form by an A/D converter. This  
parameter sets the level of the signal immediately after  
this conversion.  
Audio Input 1…4, Audio Input 1/2, Audio Input 3/4,  
S/P DIF L, R, S/P DIF L/R: Choose these if you want to  
directly record the audio input from the AUDIO  
INPUT 1–4 or S/P DIF jacks. The input from the  
AUDIO INPUT 1–4 or S/P DIF jacks will be recorded  
directly without passing through the L/R bus, REC  
buses, or Individual buses. AUDIO INPUT 1, 2, 3, 4,  
1/2, 3/4, or S/P DIF L, R inputs will be connected  
directly, regardless of the Audio Input settings for “Bus  
(IFX/Indiv),” Pan, and “Level.” “Level,” “Solo,” and  
“Play/Mute.” See “REC Source = Audio Input 1, 2,  
1/2” diagram.  
If the sound is distorted even though this level setting  
Avoiding extraneous noise  
If audio cables are connected to AUDIO INPUTS 1–  
4, any noise carried by the cables will enter into the  
OASYS mixer structure. Similarly, the S/P DIF  
input may carry noise from external devices. This  
may include hiss, hum, and other audio noise.  
If “Stereo Pair” is on and Audio Input 1/2 is selected,  
AUDIO INPUT 1 will be input to the odd-numbered  
track, and AUDIO INPUT 2 will be input to the even-  
numbered track. Similarly, Audio Input 3/4 and  
S/P DIF L/R will be input to the odd-numbered and  
even-numbered tracks respectively.  
To avoid noise from unused audio inputs, either:  
• Set the input’s Level to 0  
or  
• Set all of the bus assignments to Off, including Bus  
Select (IFX/Indiv. Out Assign), REC Bus, and FX  
Control Bus  
L, R, L/R: The L/R bus after passing through TFX 1  
and 2 will be recorded. Choose this if you want to  
record an external audio signal being sent to the L/R  
bus, or the sound being produced by the OASYS (and  
sent to the L/R bus) in response to sequencer playback,  
keyboard playing, or MIDI input.  
If no audio cables are connected to AUDIO INPUTS  
1–4, the input signals are forced to zero, preventing  
any additional noise.  
Audio Track Mixer  
You can specify the audio source to record from, and  
change the Play/Mute status, SOLO status, pan, and  
volume for playback.  
If “Stereo Pair” is on, L is sent to odd-numbered tracks,  
and R is sent to even-numbered tracks.  
REC 1, 2, 1/2, REC 3, 4, 3/4: The REC 1/2 or REC 3/4  
buses will be recorded. Choose this if you want to  
record only the audio input while hearing the  
sequencer playback and your keyboard playing from  
the L/R outputs. You can also mix several audio inputs  
to the REC buses, or use the REC buses to mix the  
direct sound from the audio inputs with the sound  
processed by insert effects, and record the result.  
If “Stereo Pair” is on, REC bus 1 (3) is sent to odd-  
numbered tracks, and REC bus 2 (4) is sent to even-  
numbered tracks.  
Indiv.1…8, Indiv.1/2, Indiv.3/4, Indiv.5/6, Indiv.7/8:  
The Indiv.1/2–Indiv.7/8 buses will be recorded.  
Similarly to when using the REC buses, you can choose  
this when you want to monitor the L/R output while  
recording only the audio input.  
If “Stereo Pair” is on and you’ve selected Indiv.1/2, the  
Indiv. bus 1 will be sent to odd-numbered tracks, and  
Indiv. bus 2 will be sent to even-numbered tracks.  
Play/Rec/Mute  
Use this to mute an audio track, or to select the  
recording tracks for multi-track recording. During  
playback, or for single-track recording (normal  
recording), it is possible only to select Play or Mute for  
tracks (playback tracks) other than the recording track.  
For multi-track recording, tracks can be set to Play,  
Mute, or Rec. The setting will alternate each time you  
press the Play/Rec/Mute button.  
REC Source  
This selects the source that will be recorded on the  
track. The signal of the bus line you specify here will be  
recorded. See below for a diagram of buses when  
recording from the audio inputs; for more detailed  
diagrams, see under “0–2: Audio Track Mixer” on  
page 421 of the Parameter Guide.  
Solo On/Off  
This turns the Solo function on/off.  
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Creating songs (Sequencer mode)  
REC Source = Audio Input 1  
(Single Track REC)  
L/R  
Bus  
REC  
Indiv.  
1,2,3,4 1,2,3,4,5,6,7,8  
...  
REC Source  
Recording  
CLIP !  
HDR Track (Mono)  
Audio Input1  
Audio Track selected in  
Track Select  
Insert  
Effects  
Insert  
Audio Input 1  
Effects  
Level  
Level  
Pan  
Pan  
Insert  
Pan  
Level  
Effects  
Bus = L/R or IFX1-12  
Audio Input 2  
Master  
Effects  
Monitor  
Insert  
L/MONO  
R
AUDIO OUTPUT  
HEADPHONES  
Total  
Effects  
Effects  
Sequencer Playback  
Keyboard  
[x] Source Direct Solo  
Bus = L/R or IFX1-12  
Pan  
Volume  
This specifies the pan of audio track.  
Sets the volume of audio tracks 1–16.  
Recording procedure  
Audio Track Automation Events: All data following  
the measure at which you begin recording will be  
erased.  
Overdub  
Select this method when you wish to add Audio Track  
Automation Event data to a previously-recorded track.  
To begin recording, press the SEQUENCER  
REC/WRITE switch and then the SEQUENCER  
START/STOP switch. To stop recording, press the  
SEQUENCER START/STOP switch once again.  
Audio Track Audio Events: As with Overwrite, only  
the measures you recorded will be overwritten; the  
data in subsequent measures will remain unchanged.  
Audio Track Automation Events: The previously-  
recorded data will remain, and the newly-recorded  
data will be added to it.  
Manual Punch In  
Select this method when you wish to use the  
SEQUENCER REC/WRITE switch or a foot switch to  
re-record selected portions of a previously-recorded  
track.  
Recording Setup  
These parameters specify how audio tracks will be  
recorded.  
Auto Punch In  
Select this method when you wish to automatically re-  
record selected portions of a previously-recorded  
track.  
For details on each recording method, refer to the  
For both Manual Punch In and Auto Punch In,  
recording will occur as follows.  
However, this differs from MIDI track recording as  
follows.  
Audio Track Audio Events, Audio Track Automation  
Events: Only the measures you recorded will be  
overwritten; the data in subsequent measures will  
remain unchanged.  
Overwrite  
When recording for the first time, you will normally  
select this method.  
Loop All Tracks  
To begin recording, press the SEQUENCER REC/  
WRITE switch and then the SEQUENCER START/  
STOP switch. To stop recording, press the  
Choose this method if you want to repeatedly record  
track automation events over a specified region of  
measures, adding data at each pass. Only automation  
events can be recorded. You can use “Remove Data” to  
remove audio track automation events.  
SEQUENCER START/STOP switch once again.  
Audio Track Audio Events: Only the measures you  
recorded will be overwritten; the data in subsequent  
measures will remain unchanged.  
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Audio recording Recording procedure  
Audio events cannot be recorded. This means that if  
you set “Track Select” to Audio Track, and turn  
“Automation Only” Off, you will be unable to start  
recording.  
Normally you will leave this unchecked, and Check  
this if you want to monitor only the sound that’s being  
recorded. Only the signal of the bus line specified by  
REC Source will be output to the L/R jacks and the  
headphone jack. When using Multi REC, you’ll hear  
the sound from the REC Source buses whose  
Play/Rec/Mute setting is set to REC.  
Recording Setup (Audio Track)  
Note: If the REC Source is L/R, this setting is ignored;  
the L/R (post-TFX) signal is output from the L/R jacks  
and the headphone jack.  
Automation Only  
Normally you will record with this unchecked. Both  
audio track automation events and audio events will  
be recorded.  
Rehearsal  
If this is checked, only audio track automation events  
will be recorded. Use this setting if you want to record  
automation after recording.  
Check this if you want to rehearse before actually  
recording on an audio track. (recording will not  
actually occur).  
Auto Input  
Audio Track Recording Level  
This parameter controls monitoring during recording.  
It automatically switches all record-enabled tracks  
between monitoring the record input and the track  
playback, according to whether or not recording is  
active.  
This indicates the input level to the audio track  
selected for Track Select (when using single-track  
recording), or the input level to the audio tracks whose  
Play/Rec/Mute setting is REC (when using multi-  
track recording: maximum 4 tracks).  
This lets you listen to audio you’ve already recorded  
when punching in, and also means that you don’t have  
to disable track record-enables in order to listen to  
playback.  
Recording Level 1, 2, 3, 4  
Level Meter 1, 2, 3, 4  
This adjusts the final-stage signal level of each REC  
Source being recorded to the audio tracks.  
This applies only to record-enabled tracks. If Multi  
REC is off, this is the REC Track (as selected in the  
Track Select menu). If Multi REC is on, this means to  
all tracks whose Play/Rec/Mute button is set to Rec.  
The upper part of the level meter/slider shows the  
corresponding audio track number.  
Normally, Auto Input should be enabled (checked).  
When enabled, record enabled tracks will be  
monitored as follows:  
If you’re using single track recording, Recording Level  
1 and Level Meter 1 both apply.  
If you’re using multi-track recording, the settings for  
tracks whose Play/Rec/Mute is REC will be valid.  
• When stopped, the monitor carries the input signal.  
• When playing but not recording, the monitor  
carries the track playback.  
When using single-track recording, the level meter will  
show the recording level if you set “Track Select” to  
Audio Track. When using multi-track recording, press  
the SEQUENCER REC/WRITE switch to enter record-  
standby mode, and the level meter will show the  
recording level.  
• When recording, the monitor carries the input  
signal.  
For audio tracks which are not record-enabled, you’ll  
always be monitoring the track playback.  
Note: The settings up to this point are the same as if  
you executed the page menu command Auto  
HDR/Sampling Setup with the HDR (Audio Track  
Recording) setting, to make the setup automatically.  
Audio Input, REC Source, Track Select, and  
Overwrite are set automatically. For more information,  
see “Auto HDR/Sampling Setup: Automatically-set  
parameters and their values” on page 533 of the  
Parameter Guide.  
Audio track monitoring  
(Input: REC Source, Track: track playback)  
During Punch Rec  
Track  
*
On Input Track Input Track Input  
Record  
Tracks  
Setting levels  
Off Input  
On  
For the best results, set the levels as described below:  
1. If Multi REC is off, set Track Select to an Audio  
Other  
Tracks  
Track.  
or  
Track Playback  
Off  
If Multi REC is On, record-enable the desired  
Tracks, and then press the SEQUENCER  
REC/WRITE switch.  
Source Direct Solo  
If this is unchecked, the L/R (post-TFX) and bus line  
signal(s) specified by REC Source will be sent from the  
L/R jacks and the headphone jack as specified by the  
Audio Input Bus Select (IFX/Indiv.) and post-IFX Bus  
Sel. settings. This is the normal state.  
The Level Meter(s) will now show the recording  
level(s).  
2. Initially, set the Recording Level(s) to 0.0dB.  
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Creating songs (Sequencer mode)  
3. Adjust the level(s) of the input signal(s) so that it  
is as high as possible without activating the CLIP!  
or ADC OVERLOAD! messages.  
If you’re using AUDIO INPUTS 1 and/or 2, adjust the  
volume using rear-panel MIC/LINE switches and  
LEVEL knobs.  
Guitar  
Effect unit  
If you’re using AUDIO INPUT 3 and/or 4, or the  
S/P DIF input, adjust the output level of your external  
audio source.  
If you’re sampling external audio through the internal  
effects, you may also need to adjust the individual  
effects input and/or output level parameters.  
If you’re using internal sounds, adjust the levels using  
the control surface, effects input/output trim, etc.  
OFF  
LINE  
If you connect a guitar with passive pickups (i.e., a  
guitar that does not contain a preamp), you will be  
unable to sample it at the correct level because of  
the impedance mismatch. Such guitars should be  
routed through a preamp or an effect unit.  
4. If the level is still not high enough, increase the  
Recording Level using the on-screen slider.  
Again, the goal is to get the level as high as possible  
without activating the CLIP! or ADC OVERLOAD!  
messages.  
Setup  
Tips for eliminating distortion when using the  
analog inputs  
2. In the P0: Play/REC– Audio Input Sampling page,  
set the “Audio Input” parameters as follows.  
If sound from the analog inputs is distorted, but the  
CLIP! message doesn’t appear, it’s possible that  
distortion is occurring at the analog input stage, or that  
distortion is being caused by the settings of the internal  
effects.  
Use Global setting Off  
– INPUT 1 –  
Bus Select (IFX/Indiv.): Off  
Pan: L000  
If the “ADC OVERLOAD!” message appears above the  
Recording Level meters, the distortion is due to  
excessive levels at the input. In this case, either lower  
the output level of the external audio source, or (for  
inputs 1 and 2 only) adjust the MIC/LINE gain select  
switch and LEVEL knob so that this message does not  
appear.  
Level: 127  
REC Bus: Off  
(These settings are made by default, so you don’t  
need to make them.)  
If there is distortion, but the “ADC OVERLOAD!”  
message does not appear, it’s possible that the  
distortion is being caused by the settings of the internal  
effects. To solve this problem, either lower the input  
Level, or adjust the effects settings (such as changing  
the individual effect Input Trim parameters).  
Examples of audio track recording  
Recording an external input source on  
audio track 1  
In this example, we’ll explain how a guitar connected  
to the Audio Input 1 jack can be recorded on audio  
track 1.  
Recording and playback on an audio track can occur  
until the end of the master track. You cannot record  
for longer than 80 minutes.  
Connect your guitar  
1. Connect your guitar to the rear panel AUDIO  
INPUT 1 jack.  
In the P0: Play/REC– Audio Track Mixer page, use  
REC Source to select Audio Input 1 (AIn 1), so that  
the signal from Audio Input 1 will be recorded  
directly on audio track 1.  
Press the AUDIO INPUT MIC/LINE switch inward  
to select the LINE position, and set the LEVEL knob  
at about the center.  
Audio Track 1 REC Source: Audio Input 1 (AIn 1)  
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Audio recording Recording procedure  
Location  
Track Select  
Access the P8: Insert Effect– Audio Routing1 page.  
AUDIO TRK 01 (“Level Meter 1,” “Recording Level  
1,” “Name 1,” Take, Take No.) will appear.  
In “Audio Track 1,” specify the output for audio  
track 1.  
Use the “Name 1” field to specify a name for the  
region and WAVE file that will be created.  
Bus Select (IFX/Indiv. Out Assign) Bus Select  
(IFX/Indiv. Out Assign): L/R  
If you intend to record several takes on the same  
track, check the Take option box.  
“Send1 (MFX1),” “Send2 (MFX2)”: 000  
4. Specify the recording method in Recording Setup  
and “Recording Setup (Audio Track).”  
“Overwrite”: selected  
“Automation Only”: unchecked  
“Source Direct Solo”: unchecked  
“Auto Input”: checked  
“Rehearsal”: unchecked  
Note: If you want to record from the beginning of  
the song or from the measure specified by  
“Location,” you should select “Overwrite.”  
Note: If Take is unchecked, you will be able to input  
up to eight characters as the file name. If it is  
checked, you will be able to input up to six  
characters.  
Note: If you want the metronome to sound during  
recording, use Metronome Setup to make  
metronome settings. For more information, see “0–  
5d: Metronome Setup” on page 431 of the Parameter  
Guide.  
Set the recording level  
5. Play your guitar at the volume you intend to  
record.  
3. In the P0: Play/REC– Preference page, set “Track  
Select” to Audio Track 01.  
If the “ADC OVERLOAD !” (AD converter input  
overload) indication appears, turn the rear panel  
LEVEL knob toward MIN to adjust the level  
appropriately.  
For the best sound, adjust the level as high as  
possible without allowing the “ADC  
OVERLOAD !” indication to appear.  
6. The level meter will show the volume of the guitar  
signal that will be recorded.  
If the “CLIP !” indication appears, use the VALUE  
controller etc. to lower the Recording Level slider  
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(located in the right side of the display) from +0.0  
down to an appropriate level.  
1. In the P0: Play/REC– Audio Track Mixer page, set  
the Audio Input 2 REC Source to Audio Input 1  
(AIn 1).  
Press the SEQUENCER START/STOP switch to  
play back the song, and check the volume balance.  
If you want to monitor only the guitar sound during  
playback, check “Source Direct Solo.”  
AUDIO TRACK 2 REC Source: Audio Input 1 (AIn  
1)  
2. Set Track Select to Audio Track 02.  
3. Record as described in step 8 and following of the  
preceding section.  
Record  
7. In the P0: Play/REC– Preference page, use  
“Location” to specify the location at which  
recording will begin.  
Applying an insert effect while you record  
In this example, we’ll apply an insert effect to the  
guitar that’s connected to Audio Input 1, and record  
the effect-processed sound on audio track 1.  
If you want to start recording from the beginning of  
the song, set this to 001:01.000.  
8. Press the SEQUENCER REC/WRITE switch  
Connect your guitar  
1. Connect your guitar. (See p.61 “Recording an  
external input source on audio track 1”)  
The OASYS will be in record-ready mode. If you’ve  
made metronome settings, the metronome will  
sound the count.  
9. Press the SEQUENCER START/STOP switch.  
Setup  
Recording will start from the location you specified  
in “Location.”  
2. In the P0: Play/REC– Audio Input/Sampling page,  
set the “Audio Input” parameters as shown below  
that the signal from the AUDIO INPUT 1 jack is  
sent to IFX1.  
If you have specified a metronome pre-count  
(“Precount [Measure]”), recording will begin after  
the pre-count. If a performance has already been  
recorded on a MIDI track, that MIDI track will also  
play back.  
Use Global Setting: Off  
Bus Select (IFX/Indiv.): IFX1  
INPUT1 Level: 127  
10.To stop recording, press the SEQUENCER  
START/STOP switch.  
INPUT1 Pan: L000  
INPUT1 REC Bus: Off  
Listen to the recorded result  
11.Access the P0: Play/REC– Audio Track Mixer page.  
In “Audio Track 1,” set the pan and volume etc. for  
audio track 1.  
Play/Rec/Mute: Play  
Solo On/Off: Off  
Pan: C064  
Volume: 100  
12.Press the SEQUENCER START/STOP switch to  
play back the song.  
Note: You can use functions such as Compare when  
recording audio events, just as you can when  
recording MIDI tracks.  
Note: If you want to apply an insert effect on an  
audio track, set Bus Select (IFX/Indiv. Out Assign)  
to IFX1–IFX12.  
Then select L/R as the Bus Select setting (P8: Insert  
Effect– Insert FX page) that follows the insert effect  
you used.  
Note: If you want to apply master effects to an audio  
track, use Send1 (MFX1) and Send2 (MFX2) to set  
the send levels to the master effect. If you’re using  
an insert effect, adjust the Send1 and Send2 settings  
that follow that insert effect.  
3. In the P8: Insert Effect– Insert FX page, select the  
desired effect and route it to REC bus 1.  
IFX1 On/Off: On  
IFX1: the desired effect  
Bus Sel.: Off  
Recording an external input source on audio track  
2 while you listen to the previously-recorded audio  
track 1  
REC Bus: 1  
In this example, we’ll record another guitar  
performance on audio track 2 while monitoring the  
performance you previously recorded on audio track 1  
as described in “Recording an external input source on  
audio track 1.”  
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Audio recording Recording procedure  
Track)” settings, or the “P0: Play/REC– Audio Track  
Mixer page REC Source settings. We will use these  
settings as they are.  
Setup  
1. In the P0: Play/REC– Preference page, make sure  
that Audio Track 01 is selected for the “Track  
Select” parameter.  
2. Use Recording Setup to specify how recording  
will start.  
In this example, choose punch-in recording.  
“Auto Punch In”: on  
“M***–M***”: Specify the range of measures for  
which you want to record.  
AUDIO TRK 01 Name, Take, Take No.: Specify the  
region and wave file name that you want to record.  
Note: If you set Recording Setup to Auto Punch In  
and set “M***–M***” to the desired range of  
measures, playback will occur until that range of  
measures, and then only the specified range of  
measures will be recorded.  
4. In the P0: Play/REC– Audio Track Mixer page, set  
REC Source to REC1 so that the signal of the REC  
bus will be recorded on audio track 1.  
If you set Recording Setup to Manual Punch In, the  
measures you specify by pressing the SEQUENCER  
REC/WRITE switch or foot switch will be recorded.  
In this case, press the SEQUENCER START/STOP  
switch to play back the song. When you reach the  
measure at which you want to start recording, press  
the SEQUENCER REC/WRITE switch or the foot  
switch to begin recording. When you reach the  
measure at which you want to stop recording, press  
the REC/WRITE switch or foot switch once again;  
recording will end.  
Audio Track 1 REC Source: REC1  
Rehearse  
If desired, you can simulate the action of recording  
without actually recording. This will function just as if  
you were recording, but no audio event, region, or  
WAVE file will be created.  
3. In “Recording Setup (Audio Track),” check the  
“Rehearsal” option.  
4. Use “Location” to specify the location at which  
you want to start recording. Set this several  
measures earlier than the region you specied for  
“M***–M***”.  
5. Press the SEQUENCER REC/WRITE switch.  
You will enter record-ready mode.  
5. In the P0: Play/REC Preference page, set “Track  
Select” to Audio Track 01.  
Once you press the SEQUENCER REC/WRITE  
switch, you will be unable to change the audio track  
selection in “Track Select.”  
The remaining steps are the same as step 3 and  
following of the preceding section “Recording an  
external audio source on audio track 1.” Please refer  
to that section for details.  
6. Press the SEQUENCER START/STOP switch.  
Playback will begin from the measure specified by  
“Location,” and simulated recording will occur only  
in the range of measures specified by “M***-M***”.  
Then playback will resume, and will continue to the  
end of the song.  
Punch-in recording an external input  
source on an audio track  
In this example, we’ll show how to punch-in record a  
portion of the track you recorded in “Recording an  
external input source on audio track 1.”  
Note: If the “Recording Setup (Audio Track)”  
parameter “Auto Input” is Off, you will always be  
able to hear the REC Source. For more information,  
see “Auto Input” on page 429 of the Parameter  
Guide.  
Don’t change the P0: Play/REC– Audio Input/  
Sampling page “Audio Input” settings, the P0: Play/  
REC– Preference page “Recording Setup (Audio  
7. Press the SEQUENCER START/STOP switch to  
stop recording.  
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Creating songs (Sequencer mode)  
8. In “Recording Setup (Audio Track),” uncheck the  
“Rehearsal” option.  
up audio tracks 1 and 2 as shown below:  
– Audio Track 1 –  
Play/Rec/Mute: Play  
Solo On/Off: On  
Pan: L000  
Record  
9. Use “Location” to specify the location at which  
you want to start recording. Set this several  
measures earlier than the region you specied for  
“M***–M***”.  
Volume: 127  
– Audio Track 2 –  
Play/Rec/Mute: Play  
Solo On/Off: On  
Pan: L000  
10.Press the SEQUENCER REC/WRITE switch.  
You will enter record-ready mode.  
Once you press the SEQUENCER REC/WRITE  
switch, you will be unable to change the audio track  
selection in “Track Select.”  
Volume: 127  
Note: By setting Solo On/Off to On for both AUDIO  
1 and AUDIO 2, you are specifying that only these  
audio tracks will be recorded.  
11.Press the SEQUENCER START/STOP switch.  
Playback will begin from the measure specified by  
“Location,” and recording will occur only in the  
range of measures specified by “M***–M***”. Then  
playback will resume, and will continue to the end  
of the song.  
2. In the P8: Insert Effect– Audio Routing 1 page,  
specify the output for audio tracks 1 and 2.  
– Audio Track 1 –  
Note: If the “Recording Setup (Audio Track)”  
parameter “Auto Input” is Off, you will always be  
able to hear the REC Source.  
Bus Select (IFX/Indiv. Out Assign): L/R  
“Send 1 (MFX1),” “Send 2 (MFX2)”: 000  
– Audio Track 2 –  
12.Press the SEQUENCER START/STOP switch to  
stop recording.  
Bus Select (IFX/Indiv. Out Assign): L/R  
“Send 1 (MFX1),” “Send 2 (MFX2)”: 000  
Listen to the recorded result  
13.Press the SEQUENCER START/STOP switch to  
play back the song.  
Note: If you want to apply insert effects to the audio  
tracks, set Bus Select (IFX/Indiv. Out Assign) to  
your choice of IFX1–IFX12. Then choose L/R for the  
Bus Select setting (P8: Insert Effect– Insert FX page)  
that follows the insert effect you’re using.  
Make output settings for the audio track as  
Note: If you want to apply master effects to an audio  
track, use “Send 1 (MFX1)” and “Send 2 (MFX2)” to  
adjust the send levels to the master effects. If you  
are using an insert effect on the audio track, adjust  
the Send1 and Send2 that follow the insert effect  
you’re using.  
14.Press the SEQUENCER START/STOP switch to  
stop playback.  
Compare the recorded result  
• Press the COMPARE switch (the COMPARE switch  
LED will light), and play back.  
3. Press the SEQUENCER START/STOP switch to  
play back the song, and adjust the balance of the  
audio track 1 and 2 output levels.  
The audio track prior to punch-in recording will  
play back.  
The output level of each audio track is adjusted in  
the P0: Play/REC Audio Track Mixer page by the  
audio track 1 and audio track 2 Volume setting.  
• Once again press the COMPARE switch (the  
COMPARE LED will go dark), and play back.  
The audio track following punch-in recording will  
play back.  
When you’ve finished making adjustments, stop  
playback.  
4. In the P0: Play/REC– Preference page, use “Track  
Select” to select Audio Track 03.  
Other variations of audio track recording  
Bouncing audio tracks  
Bouncing lets you combine two or more tracks into  
either a single mono track, or a stereo pair.  
5. In Recording Setup, Recording Setup (Audio  
Track), specify the desired recording method.  
– Recording Setup –  
Overwrite: on  
In this example, we’ll show how audio tracks 1 and 2  
can be bounced to audio track 3.  
– Recording Setup (Audio Track) –  
Automation Only: unchecked  
Source Direct Solo: unchecked  
Auto Input: checked  
Before you proceed, you’ll need to record onto audio  
tracks 1 and 2. To record on audio track 2, make  
page, set Audio Track 2 REC Source to REC1, and in  
the P0: Play/REC– Preference page, set “Track Select”  
to Audio Track 02.  
Rehearsal: unchecked  
– Audio TRK 03 –  
Name, Take, Take No.: Specify the desired region  
and WAVE filename to be recorded.  
Setup  
1. In the P0: Play/REC– Audio Track Mixer page, set  
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Audio recording Recording procedure  
6. In the P0: Play/REC– Audio Track Mixer page, set  
REC Source so that L will be recorded on audio  
track 3.  
Access the P0: Play/REC– Audio Track Mixer page,  
and use “Track Select” to select Audio Track 03 as the  
track to be recorded. You could use the VALUE  
controller to operate a desired parameter, but using the  
control surface lets you mix up to eight tracks  
simultaneously.  
Audio track 3 REC Source: L  
Note: The settings up to this point are the same as if  
you used the page menu command Auto  
HDR/Sampling Setup to execute Bounce Audio  
Track with the following settings. For more  
information, see “If you selected Bounce Audio  
Track:” on page 530 of the Parameter Guide.  
Setup  
1. Access the P0: Play/REC– Preference page.  
2. In Recording Setup, Recording Setup (Audio  
Track), choose the desired recording method.  
Mode: Mono  
In this example, we’ll choose overdub recording so  
that we can record repeated passes, adding more  
automation data on each pass.  
From: Audio Track 01: checked  
Audio Track 02: checked  
To: Audio Track 03  
– Recording Setup –  
When bounce-recording audio tracks, turn the  
metronome off (Metronome Setup “Sound”: Off).  
Overdub: on  
– Recording Setup (Audio Track) –  
Automation Only: checked  
Record  
7. Set “Location” to the beginning of the song (001:  
01.000).  
If you record without checking “Automation Only,”  
audio events will also be recorded. Note that this  
will erase and overwrite the audio events that  
already exist.  
8. Press the SEQUENCER REC/WRITE switch.  
You will be in record-ready mode.  
3. Access the P0: Play/REC– Control Surface page.  
Once you press the SEQUENCER REC/WRITE  
switch, you will be unable to change the audio track  
selection in “Track Select.”  
9. Press the SEQUENCER START/STOP switch.  
Playback will begin, and bounce-recording will also  
begin simultaneously.  
When the audio tracks have finished playing back,  
recording will also end. Song playback will also end  
automatically.  
Listen to the recorded result  
10.In the P0: Play/REC– Audio TRACK Mixer page,  
mute the playback of audio tracks 1 and 2.  
– Audio Track 1 –  
Play/Rec/Mute: Mute  
Solo On/Off: Off  
– Audio Track 2 –  
Play/Rec/Mute: Mute  
Solo On/Off: Off  
4. Press the CONTROL ASSIGN AUDIO switch  
several times so that the HDR1–8 LED located at  
the right of the switch is lit.  
5. In the center of the right edge of the LCD, check  
“Link KBD REC Trk to Ctrl Surface.”  
11.Press the SEQUENCER START/STOP switch to  
play back the song.  
If you check this and press the MIX SELECT 3  
switch, each knob will control audio track 3, and at  
the same time “Track Select” will switch to Audio  
Track 03.  
Make output settings for audio track 3 as described  
12.Press the SEQUENCER START/STOP switch to  
stop playback.  
Press the SEQUENCER START/STOP switch to  
play back, and operate the knobs and sliders etc. to  
rehearse your mix.  
If you want to create a WAVE file on the hard disk  
from a song that includes audio tracks, see  
If MIXER KNOB is set to CHANNEL STRIP, knob 1  
will control pan, knobs 2–6 will control EQ, and  
knobs 7 and 8 will control the send levels. Use slider  
3 to adjust the volume of audio track 3.  
Recording automation events for pan, EQ,  
and volume etc. on an audio track  
All audio track parameters (Pan, Volume, Send1/2,  
and EQ) can be recorded in realtime. In this example,  
we’ll record Pan and Volume changes on audio track 3.  
When you’ve finished rehearsing, press the  
SEQUENCER START/STOP switch to stop.  
Press the LOCATE switch.  
Record  
6. Press the SEQUENCER REC/WRITE switch.  
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Creating songs (Sequencer mode)  
The metronome will begin sounding, and you will  
be in record-ready mode.  
8. When you’re nished recording, press the  
SEQUENCER START/STOP switch to stop  
recording.  
7. Press the SEQUENCER START/STOP switch.  
9. Listen to the recorded result.  
After a two-measure count, recording will begin.  
Use the sliders etc. to control the pan.  
Press the SEQUENCER START/STOP switch to  
play back.  
Note: When recording automation events, you can  
use quantization, the resolution setting, and the  
compare function in the same way as for a MIDI  
track.  
If you want to record again, use the Compare  
function (press the COMPARE switch) to re-record.  
10.If you want to continue adding automation events,  
repeat the recording procedure from step 6.  
Placing a WAVE file in an audio track  
You can play back a WAVE file by importing it into a  
region of an audio track.  
Important: You can only directly import WAVE files  
from the internal hard drive. To use files from CDs or  
external USB devices, you must first copy them to the  
internal hard drive, and then import the copied file  
into the Song.  
Note: You can only import WAVE files that have a 48  
kHz sample rate, are monaural, and are less than 80  
minutes long. If the WAVE file you want to import has  
a 44.1 kHz sampling rate, use the Disk mode “Rate  
Convert” command to convert the file to 48 kHz before  
you import it. For more information, see “Rate  
Convert” on page 724 of the Parameter Guide.  
1. Select the P4: Track Edit page.  
2. Use Track Select” to select the audio track in  
which you want to place the WAVE le.  
3. Choose the “Audio Event Edit” page menu  
command to open the dialog box.  
5. Select the region into which you want to import  
the WAVE le, and press the Import button located  
below. A dialog box will open.  
Event  
4. Select the event at which you want to insert a  
region, and press the Insert button located at the  
lower left. A dialog box will open.  
6. Use “Drive Select,” “Open,” and “Up” to navigate  
to the desired directory, select the WAVE le you  
want to import, and press the OK button to import  
the le into the region.  
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Audio recording Song editing  
7. Press the OK button, the selected region will be  
placed in the audio track.  
8. Select the event that you want to edit, and use the  
location parameters “Measure” and “Beat Tick” to  
edit the location of the event.  
When selecting a WAVE file, you can press the Play  
button to audition the files to help you find the  
desired one.  
You can’t place two or more events at the same  
location.  
You can also use the “Name” field located above to  
assign a name to the region. Edit the “Name” after  
you’ve selected a file.  
9. Press the Done button.  
10.Press the SEQUENCER START/STOP switch, and  
make sure that the WAVE le plays back.  
Note: The OK button is available only if you’ve  
selected a 48 kHz monaural WAVE file. If you’ve  
selected a 44.1 kHz file or a 48 kHz stereo file, the  
button will be grayed-out and you won’t be able to  
press it.  
You can press the COMPARE switch to return to the  
state prior to the edit you just performed.  
We’ve kept this example simple, but you can also  
perform editing operations such as changing the  
playback position of the WAVE file in steps of a single  
sample, changing the location relative to an anchor  
point, or crossfading two audio events. For more  
information, see “Audio Automation Edit” on  
page 540 of the Parameter Guide.  
The Play button is available only if you’ve selected a  
48 kHz WAVE file.  
Editing a region will affect the audio track for the  
entire song. Use caution when editing a region  
that’s already used in an audio track.  
Song editing  
You can apply a variety of editing operations to a song.  
The available types of editing operation are listed  
below.  
Auto HDR/Sampling Setup: This command  
automatically makes the appropriate two-channel mix  
settings etc. for hard disk recording, audio track  
bouncing, sampling/resampling (in-track sampling,  
etc.), or creating an audio CD. For more information,  
see “Auto HDR/Sampling Setup” on page 529 of the  
Parameter Guide.  
Song  
Delete Song: This command deletes the currently  
selected song. For more information, see “Delete Song”  
on page 524 of the Parameter Guide.  
Initialize: Set parameters related to hard disk  
recording and sampling to their default values.  
Copy From Song: This command copies all of the  
setting data and musical data from the specified song  
to the currently selected song. For more information,  
see “Copy From Song” on page 524 of the Parameter  
Guide.  
HDR (Audio Track Recording): Make the necessary  
settings for recording external audio signals such as  
guitar or vocal from the audio inputs to audio  
tracks.  
Bounce Audio Track: Make the necessary settings  
FF/REW Speed: This allows you to set the speed at  
which fast-forward or rewind will occur when you  
press the FF switch or REW switch. For more  
information, see “FF/REW Speed” on page 525 of the  
Parameter Guide.  
for bounce-recording audio tracks.  
2ch Mix to Disk: Make settings for resampling a  
completed song in order to create a two-channel  
stereo WAVE file on the hard disk. (Use this if you  
want to create a WAVE file and then use the Disk  
mode Make Audio CD page to burn the file to an  
audio CD on the internal CD-R/RW drive.)  
GM Initialize: This command transmits a GM System  
On message to the Sequencer mode, resetting all MIDI  
tracks to the GM settings. For more information, see  
“GM Initialize” on page 526 of the Parameter Guide.  
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Creating songs (Sequencer mode)  
Resample SEQ Play: Make settings so that you can  
resample your keyboard playing in Sequencer  
mode.  
Pattern  
Step Recording (Loop Type): Here you can perform  
step recording into a pattern. For more information,  
see “Step Recording (Loop Type)” on page 554 of the  
Parameter Guide.  
In-Track Sampling: Make settings to sample only  
an external audio signal using the In-Track  
Sampling function.  
Event Edit: Here you can edit individual events of the  
musical data in a pattern. For more information, see  
“Event Edit” on page 554 of the Parameter Guide.  
Bounce All Tracks To Disk: This command resamples  
all tracks in the song to a single WAVE file (stereo). For  
more information, see “Bounce All Tracks To Disk” on  
page 534 of the Parameter Guide.  
Pattern Parameter: This command specifies the  
number of measures and the time signature of the  
selected pattern. For more information, see “Pattern  
Parameter” on page 554 of the Parameter Guide.  
Set Song Length: This command changes the length of  
the specified song. When it is executed, the length of  
the master track will change, and the number of  
measures played will change. For more information,  
see “Set Song Length” on page 541 of the Parameter  
Guide.  
Erase Pattern: This command erases the data from the  
selected pattern. For more information, see “Erase  
Pattern” on page 554 of the Parameter Guide.  
Copy Pattern: This command copies the settings and  
musical data of the selected pattern to another pattern.  
For more information, see “Copy Pattern” on page 554  
of the Parameter Guide.  
MIDI Tracks  
Tracks  
Bounce Pattern: This command combines the musical  
data of the bounce source pattern and bounce  
destination pattern, and places the combined musical  
data in the bounce destination. For more information,  
see “Bounce Pattern” on page 555 of the Parameter  
Guide.  
MIDI Step Recording: It allows you to specify the  
length and velocity of each note numerically, and to  
input MIDI data, the pitches, from the keyboard. You  
can use the Rest button and Tie button to enter a rest or  
tie. For more information, see “MIDI Step Recording”  
on page 535 of the Parameter Guide.  
Get From MIDI Track: This command takes musical  
data from a MIDI track and loads it into the specified  
pattern. For more information, see “Get From MIDI  
Track” on page 555 of the Parameter Guide.  
MIDI Event Edit: Here you can edit individual events  
of MIDI data. For more information, see “MIDI Event  
Edit” on page 536 of the Parameter Guide.  
Bounce Track: This command combines the musical  
data of the bounce source and bounce destination  
tracks, and places the combined data in the bounce  
destination. All musical data in the bounce source will  
be erased. For more information, see “Bounce Track”  
on page 542 of the Parameter Guide.  
Put To MIDI Track: This command places a pattern  
into a MIDI track. For more information, see “Put To  
MIDI Track” on page 555 of the Parameter Guide.  
Copy To MIDI Track: This command copies the  
specified area of musical data from the specified  
pattern to a MIDI track as musical data. For more  
information, see “Copy To MIDI Track” on page 556 of  
the Parameter Guide.  
Create Control Data: This command creates control  
change, aftertouch, pitch bend, or tempo data in the  
specified region of a MIDI track or the master track.  
For more information, see “Create Control Data” on  
page 547 of the Parameter Guide.  
Common to MIDI tracks and audio tracks  
Erase Control Data: This command erases data such as  
control changes, after touch, pitch bend, or tempo in  
the specified range. For more information, see “Erase  
Control Data” on page 547 of the Parameter Guide.  
Erase Track: This command erases the data from the  
specified track. It is not possible to erase the master  
track by itself. For more information, see “Erase Track”  
on page 541 of the Parameter Guide.  
Quantize: This command corrects the timing of MIDI  
data of the type you specify (note data, control change,  
aftertouch, pitch bend, program change, etc.) in the  
track. For more information, see “Quantize” on  
page 548 of the Parameter Guide.  
Copy Track: This command copies musical data from  
the copy source track to the specified track. For more  
information, see “Copy Track” on page 542 of the  
Parameter Guide.  
Erase Measure: This command erases the specified  
type(s) of musical data from the specified range of  
measures. The Erase Measure command can also be  
used to remove only a specific type of data. Unlike the  
Delete Measure command, executing the Erase  
Measure command does not cause the subsequent  
measures of musical data to be moved forward. For  
more information, see “Erase Measure” on page 542 of  
the Parameter Guide.  
Shift/Erase Note: This command shifts (moves) or  
erases the specified note numbers in a specified MIDI  
track and range of measures. For more information, see  
“Shift/Erase Note” on page 549 of the Parameter  
Guide.  
Modify Velocity: This command modifies the velocity  
values of notes in the specified area so that they will  
change over time according to a selected curve. For  
more information, see “Modify Velocity” on page 549  
of the Parameter Guide.  
Delete Measure: This command deletes the specified  
measures. When the Delete Measure command is  
executed, the musical data following the deleted  
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Audio recording Song editing  
measures will be moved towards the beginning of the  
sequence. For more information, see “Delete Measure”  
on page 543 of the Parameter Guide.  
Copy Song’s Tempo to Region: This command  
changes the tempo used by the specified regions of  
audio events so that the audio event tempo will match  
the tempo of the location in which those regions play  
back.  
Insert Measure: This command inserts the specified  
number of measures into the specified track. When you  
execute the Insert Measure command, the musical data  
following the insert location will be moved backward.  
For more information, see “Insert Measure” on  
page 544 of the Parameter Guide.  
If the tempo of an audio track matches the tempo of the  
MIDI tracks, executing this command to match the  
region tempo will ensure that the “Adjust Region to  
Song’s Tempo (Time Stretch)” or “Adjust Song’s  
Tempo to Region” commands can be executed  
Repeat Measure: This command repeatedly inserts the  
specified measures for the specified number of times.  
When you execute the Repeat Measure command, the  
measures will be inserted following the measure  
specified by “To End of Measure,” and musical data  
following the inserted data will be moved backward.  
For more information, see “Repeat Measure” on  
page 545 of the Parameter Guide.  
correctly. For more information, see “Copy Song’s  
Tempo to Region” on page 553 of the Parameter Guide.  
Adjust Song’s Tempo to Region: This command  
creates tempo events in the master track to match the  
tempo of the regions used by the audio events in the  
specified range.  
This is useful if you create audio tracks in a previously-  
recorded region, and want all tracks (including MIDI  
tracks) to match that region. For more information, see  
“Adjust Song’s Tempo to Region” on page 553 of the  
Parameter Guide.  
Copy Measure: This command copies the measures of  
musical data specified as the “From” source to the  
beginning of the measure specified as the “To”  
location. When you execute the Copy Measure  
command, the existing track data at the copy  
destination will be rewritten. For more information,  
see “Copy Measure” on page 546 of the Parameter  
Guide.  
Adjust Region to Song’s Tempo (Time Stretch): If the  
tempo of regions used by audio events in the specified  
range differs from the tempo of the range in which  
those regions play back, you can execute Time Stretch  
(Sustaining) to create new WAVE files and regions.  
Audio events that use the newly created regions will  
also be created automatically.  
Move Measure: This command moves the specified  
measures of performance data to another measure.  
When you execute the Move Measure command, the  
performance data following the move-source measures  
will move forward by the corresponding number of  
measures, and the performance data following the  
move-destination will move backward (i.e., later in the  
song) by the same number of measures. For more  
information, see “Move Measure” on page 546 of the  
Parameter Guide.  
If you want to modify the tempo of an existing song, it  
is convenient to first specify the desired tempo in the  
master track, and then execute this command so that  
the audio track(s) will be created according to the new  
tempo. For more information, see “Adjust Region to  
Song’s Tempo (Time Stretch)” on page 553 of the  
Parameter Guide.  
Audio Tracks  
Audio Event Edit: This command lets you edit  
individual audio events that have been recorded, or  
trim (i.e., make adjustments in steps of a single sample  
to) the region used by audio events. For more  
information, see “Audio Event Edit” on page 537 of the  
Parameter Guide.  
Audio Automation Edit: This lets you edit individual  
automation data events. For more information, see  
“Audio Automation Edit” on page 540 of the  
Parameter Guide.  
Region Edit: Here’s how to edit the regions used in an  
audio track. In addition to Importing or Pasting a  
region, you can use the Trim dialog box to specify the  
range in which a WAVE file will play back. For more  
information, see “Region Edit” on page 550 of the  
Parameter Guide.  
Volume Ramp: This command modifies the data  
values (volume) of the specified area. You can  
gradually increase (Fade In) or decrease (Fade Out) the  
volume between the start and end points. For more  
information, see “Volume Ramp” on page 552 of the  
Parameter Guide.  
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Creating songs (Sequencer mode)  
Using RPPR (Realtime Pattern Play/Record)  
This section explains how to assign a pattern to RPPR,  
and how to play and record.  
8. Assign patterns to other keys.  
Select the D2 parameter, and press the Paste button.  
The “Assign,” “Bank,” “Pattern Name,” “Track  
Name,” “Mode,” “Shift,” and “Sync” settings you  
made in steps 5 and 6 will be copied automatically.  
Creating RPPR data  
1. Create a new song, and choose a drum program for  
MIDI track 1.  
2. Select the RPPR Setup tab of the P5: Pattern/RPPR  
page. In this page, the RPPR function is  
automatically turned on.  
9. Modify only the “Pattern Name.” Select “Pattern  
Name,” and press the  
switch to select P01.  
10.Select the D#2 parameter, and press the Paste  
button.  
The “Assign,” “Bank,” “Pattern Name,” “Track  
Name,” “Mode,” “Shift,” and “Sync” settings you  
made in steps 5 and 6 will be copied automatically.  
3. Select the key to which the pattern will be  
assigned.  
As you did in step 9, set “Pattern” to P02.  
Note: When making RPPR settings, you can use the  
Copy button and Paste button in this way to  
efficiently assign the “Bank,” “Pattern Name,” and  
“Track Name” etc. to each key.  
Select C#2. Hold down the ENTER switch and play  
a key, or use the scroll bar located at the right to find  
the key.  
Note: C2 and lower keys are used to stop playback,  
and cannot be assigned.  
11.As described above, assign several other patterns  
such as P03 and higher.  
4. Check “Assign” for C#2.  
12.Press the C#2 key. The assigned pattern will play.  
5. Set “Bank” to Preset, and set “Pattern Name” to  
P00.  
Take your finger off the C#2 key, and press the D2  
key. The pattern will change, and playback will  
begin. At this time, the pattern operation will  
depend on the “Sync” and “Mode” setting.  
Set “KEY” to C#2, and set “Sync” to Measure. Make  
the same setting for D2 (See the diagram above).  
Now press the notes consecutively. Notice that the  
patterns operate in a different way.  
With the “Measure” setting, patterns will be  
handled in one-measure units. The second and  
subsequent patterns will start in sync with the end  
of previously played pattern.  
If you change the “Mode” setting to Once, the entire  
pattern will playback to the end even if you release  
your finger from the keyboard immediately.  
6. Set Track Name” to T01.  
The selected pattern will be played according to the  
settings (program, etc.) of the track you select here.  
13.To stop playback, either press the same key once  
again, or press the C2 or lower key.  
7. With the C#2 parameter selected, press the Copy  
button.  
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Audio recording Using RPPR (Realtime Pattern Play/Record)  
Synchronization will be lost if you use the << REW  
or FF >> switches while a song is playing.  
RPPR playback  
Let’s use the RPPR you created to perform in the P0:  
Play/REC– MIDI Track Prog Select/Mixer page.  
Note: If you want RPPR pattern playback to begin at  
the moment that song playback begins, it is a good  
idea to insert an empty measure containing no musical  
data before the song playback begins.  
1. Select the P0: Play/REC– MIDI Track Prog Select/  
Mixer page (See the diagram below).  
Note: If the song is stopped, the pattern will  
2. Check the “RPPR” check box.  
synchronize to the timing of the KARMA function.  
The RPPR function will be turned on. Set the on/off  
for each song.  
Recording an RPPR performance  
You can record RPPR performances in real-time.  
3. Play the keyboard, and patterns will begin playing  
according to the RPPR settings.  
• Pattern playback for a key with a “Sync” setting of  
Beat or Measure will sync to the playback of the  
first pattern. For more information, see “Sync” on  
page 493 of the Parameter Guide.  
If you are using only one track (such as MIDI Track 01),  
set “Track Select” to the desired track, and un-check  
Multi Rec.  
On the other hand, even if RPPR uses only one track,  
use multi-track recording if you will be selecting  
another track in “Track Select” and recording its  
performance at the same time.  
• If you are playing the pattern in synchronization  
(when “Sync” is Beat, Measure, or SEQ), the pattern  
will start accurately if you play the note slightly  
earlier than the timing of the beat or measure. Even  
if you play the note slightly later than the beat or  
measure (but no later than a 32nd note), it will be  
considered to have started at the beat or measure,  
and the beginning of the pattern will be  
You should also select multi-track recording if you  
specified the RPPR data using multiple tracks rather  
than just a single track, and want to simultaneously  
record the performance of multiple tracks.  
compressed so that the remainder of the playback  
will be correct.  
Note: The RPPR pattern will be recorded as  
performance data on the tracks used by the pattern.  
If you wish to trigger the RPPR function from an  
external MIDI device, use the MIDI channel that is  
selected for “Track Select.”  
In this example, we’ll explain how you can record an  
RPPR performance and a keyboard performance at the  
same time. Before you continue, use the P0: Play/REC–  
MIDI Track Prog Select/Mixer page to assign a drum  
program to MIDI track 1, and a bass program to MIDI  
track 2.  
4. To turn off the RPPR function, uncheck the RPPR  
check box.  
1. Assign several keys starting with C#2 to preset  
patterns.  
Play RPPR while a song plays back  
RPPR can be played in synchronization with the  
playback of a song.  
Check the C#2 “Assign” setting, and set “Bank” to  
Preset and “Pattern Name” to the desired preset  
pattern. For “Track Name,” select MIDI track 1 (T01)  
to which you assigned a drum program.  
Pattern playback for a key with a “Sync” setting of  
SEQ will synchronize to the playback of the song. (See  
“Sync” on page 493 of the Parameter Guide.) Start the  
song playback, and then press the key. The pattern  
playback will start in synchronization with the  
measures of the song.  
2. For each RPPR pattern, set “Sync” to SEQ (See the  
diagram above).  
RPPR On  
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Creating songs (Sequencer mode)  
With a setting of SEQ, patterns played by the RPPR  
function while the sequencer is playing or recording  
will start in synchronization with the measures of  
the sequencer.  
5. Since you want the tracks you play via RPPR and  
the track you play from the keyboard to be  
recorded at the same time, check the Multi REC  
check box.  
Note: If Recording Setup is set to “Loop All Tracks,”  
it will not be possible to select Multi REC. Set the  
Recording Setup to Overwrite.  
Sync settings  
Key 1 on Key 2 on  
Key 1 off  
6. Press the SEQUENCER REC/WRITE switch to  
enter record-ready mode.  
Song  
Patterns 1 and 2 are set to  
Mode=Manual, and have  
identical Sync settings  
7. For the tracks you will be recording (MIDI Track 1,  
2), press Play/Rec/Mute to make them indicate  
REC.  
Sync: Off  
Pattern 1  
Make sure that the tracks you’re not recording are  
indicated as Play or Mute.  
Pattern 2  
Sync: Beat  
Pattern 1  
8. Press the LOCATE switch to set the location to  
001:01.000.  
Pattern 2  
9. Press the SEQUENCER START/STOP switch, and  
then press a key that plays an RPPR pattern.  
Sync: Measure  
Pattern 1  
If, during the pre-count before recording, you press  
a key that’s assigned to an RPPR pattern, the pattern  
will begin playing (and being recorded) the moment  
that recording begins.  
Pattern 2  
Sync: SEQ  
Pattern 1  
Record the RPPR pattern playback and keyboard  
performance.  
Pattern 2  
When recording the playback of patterns triggered  
by RPPR, the timing of the recorded events may be  
slightly skewed. If this occurs, try setting “REC  
Resolution” to a setting other than Hi.  
3. Select the P0: Play/REC– MIDI Track Prog  
Select/Mixer page.  
10.When you are nished performing, press the  
4. Check the “RPPR” check box, and set “Track  
Select” to MIDI Track 02.  
SEQUENCER START/STOP switch.  
Recording will end, and the sequencer will return to  
the location at which recording began.  
When the RPPR function is on, pressing a key to  
which a pattern is assigned will cause the assigned  
pattern to start playing, regardless of the track that’s  
selected in “Track Select.”  
If you made a mistake during your performance or  
would like to re-record, you can use the Compare  
function (press the COMPARE switch) to re-record  
as many times as you wish.  
Keys to which patterns are not assigned can be  
played in the usual way. You can play the program  
that’s assigned to the MIDI track you select here.  
11.If you want to record other tracks, un-check the  
Multi REC (See step 5) or “RPPR” (See step 4)  
check boxes as necessary.  
Sampling in Sequencer mode  
Sampling is still available in Sequencer mode - which  
can be very convenient. The main areas of functionality  
are summarized below. For more information, see  
divide up a rhythm loop sample, and create  
playback data that triggers the divided samples at  
the appropriate timing. You can play back this  
performance data in Sequencer mode, and adjust  
the playback tempo without affecting the pitch of  
the rhythm loop sample. You can even exchange  
the note numbers of the performance data or  
• Multisample etc. you create can be played back in  
Sequencer mode together with internal programs.  
The Time Slice function of Sampling mode lets you  
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Audio recording Saving your song  
change its timing to transform the original rhythm  
loop sample into a completely new rhythm loop.  
song playback, and automatically create note data  
in the track to play this sample at the correct time.  
• The In-Track Sampling function lets you sample an  
external audio source that’s playing along with the  
• You can resample your completed songs to WAVE  
files, and create an audio CD by burning those  
WAVE files in Disk mode.  
Saving your song  
This section explains how to save your song on the  
internal hard disk.  
9. When saving is complete and you return to the  
Save page, the LCD screen will show the le that  
was saved.  
To ensure that your data will be reproduced perfectly,  
we recommend that you use “Save All” to save your  
song. When you use “Save All,” the following data will  
be saved.  
The various types of data are saved as the following  
files.  
.PCG le  
• Programs, combinations, global settings, drum kits,  
and wave sequences from internal memory  
Programs, combinations, drum kits, wave  
sequences, and global settings from internal  
memory  
• Song data  
.SNG le  
• Multisamples and samples you create in Sampling  
mode, etc.  
Sequencer song data  
Note: If audio track recording data exists, the region  
data will also be saved at the same time. Inside the  
directory that contains the .SNG file, a directory will  
be created with a name consisting of first six  
characters of the .SNG filename plus “_A”, and the  
WAVE files will be copied to this directory.  
Note: The WAVE files you created by recording audio  
tracks will be moved to a different directory. (See  
When you turn off the power, the Sequencer mode  
settings, the recorded songs, and the user pattern  
data will be lost.  
.KSC le  
To save your data, proceed as follows.  
A file that lists the multisamples and samples  
1. Make sure that the media is able to save data.  
(“Setting up media”)  
Directory  
The multisamples (.KMP files) and samples (.KSF  
files) listed in the .KSC file are stored within a  
directory on the media.  
2. Press the MODE DISK switch to enter Disk mode.  
3. Select the Disk–Save page. Press the File tab, and  
then the Save tab.  
The data will be saved to the media you specified,  
and you will return to the Save page.  
4. Make sure that “Drive Select” is set to  
HDD:INTERNAL HD.  
The time required for saving will depend on the  
amount of data.  
5. If the drive contains directories, select the  
directory in which you want to save the data.  
If the media contains an identically-named file, you  
will be asked whether you want to overwrite the  
existing data. Press the OK button if you want to  
overwrite the data that’s already on the media. If  
you don’t want to overwrite the existing data, press  
the Cancel button, return to step 6, rename the data  
in step 7, and save it again.  
Press the Open button to move to a lower level of  
the directory structure, or the Up button to move to  
a higher level.  
If you want to create a new directory, move to the  
level at which you want to create the directory, and  
execute the Utility page menu command “Create  
Directory.”  
Saving a template song  
6. Press the page menu button to access the page  
menu, and press “Save All.” If you’ve chosen  
“Save All,” .PCG, .SNG, and .KSC les will be  
saved.  
If you want the programs, track parameters, effect  
settings, and KARMA settings etc. used by a song to be  
saved as a Template song, use the “Save Template  
Song” page menu command to save these settings.  
7. Use the text edit button to enter the lename with  
which you want to save the data.  
8. Press the OK button to execute the Save operation.  
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Creating songs (Sequencer mode)  
Cautions and other functions in Sequencer mode  
P0–P3 and P7–P9 pages: Page menu commands  
“Delete Song” and “Copy From Song”  
OASYS sequencer file formats  
The OASYS sequencer supports both the proprietary  
OASYS Song format, and Standard MIDI Files.  
Comparing after sampling  
The Compare operation will also apply to  
If you like, you can convert data between the two  
formats, simply by loading the data in one format and  
then saving it in the other.  
multisamples and samples that were sampled with  
“Convert to” enabled in “Select Sample No.,” as  
described on page 528 of the Parameter Guide. This  
means that if you want to re-do your sampling, you  
can press the COMPARE switch to return the  
multisample and samples to the state prior to  
sampling, and unwanted samples will not remain.  
For more information, see “Save to Standard MIDI  
File” on page 719 of the Parameter Guide, and “Save  
SEQ” on page 718 of the Parameter Guide.  
OASYS Song format  
The program will not be affected by the Compare,  
and will not return to its prior state.  
This is the native OASYS sequencer format, which is  
required to ensure that all OASYS-specific data is  
saved correctly.  
WAVE files are not deleted when you compare edits  
to audio tracks. To delete a WAVE file you no longer  
need, use the menu command “Delete Unused WAV  
Files,” as described on page 722 of the Parameter  
Guide.  
Standard MIDI Files  
You can also load and save Standard MIDI Files (SMF),  
for compatibility with other sequencers. Note that  
some OASYS-specific data may not be maintained  
when in SMF files.  
Operations for which Compare is not available  
• Editing song parameters  
GM, XG, and GS System Exclusive Data  
• Page menu commands other than those listed  
The OASYS sequencer can record System Exclusive  
messages, including XG or GS data. For more  
information, see “System Exclusive events supported  
in Sequencer mode” on page 560 of the Parameter  
Guide.  
Memory Protect  
Before you record a track or pattern, or edit the musical  
data, you will need to turn off the memory protect  
setting in Global mode. For more information, see  
Note that GM, XG, and GS exclusive messages do  
not affect the OASYS when they are played back.  
The Compare function  
When you perform realtime recording, step recording,  
or track editing, this function allows you to make  
before-and-after comparisons.  
About MIDI  
Track status  
If you continue editing when the COMPARE switch is  
lit, the key will go dark. This now becomes the musical  
data that will be selected when the COMPARE switch  
is dark. Any previous unsaved edits will be lost.  
You can specify whether each track will use the  
internal OASYS sounds, or use an external MIDI tone  
generator.  
When the Track Status (P2– MIDI page) is set to INT or  
BTH, operating OASYS’s keyboard and controllers will  
sound and control OASYS’s own tone generator.  
Operations for which Compare is available  
In general, MIDI track, audio track and pattern event  
data can not be returned to its original state.  
When Status is set to EXT, EX2 or BTH, operating  
OASYS’s keyboard and controllers will sound and  
control the external tone generator. (The MIDI channel  
of the external tone generator must match the MIDI  
Channel of the track that is set to EXT, EX2 or BTH.)  
Comparing song parameters is possible only during  
song editing (when executing a page menu command).  
• Recording to a MIDI track  
• Recording to a audio track  
• Track Edit  
All commands except for the page menu commands  
“Memory Status,” “FF/REW Speed” and “Set  
Location” of the P4: Track Edit– Track Edit page.  
• Recording to a pattern  
• Pattern Edit  
All commands except for the page menu commands  
“Memory Status” and “FF/REW Speed” of the P5:  
Pattern/RPPR– Pattern Edit page.  
• Song Edit  
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Audio recording Cautions and other functions in Sequencer mode  
If you wish to use the Sequencer mode of the  
instrument as a 16-track multi-timbral tone generator,  
select INT or BTH. For more information, see “Status”  
on page 466 of the Parameter Guide.  
Synchronizing the sequencer with an external MIDI  
device  
The record/playback tempo of OASYS’s sequencer can  
be synchronized to an external MIDI device such as a  
sequencer or rhythm machine. For more information,  
see “Synchronizing the playback of the KARMA  
function or sequencer” on page 1011 of the Parameter  
Guide.  
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Creating songs (Sequencer mode)  
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Sampling (Open Sampling System)  
Sampling Overview  
Approximate Sampling Time (min:sec)  
About sampling on the OASYS  
Free RAM  
Mono  
Stereo  
The OASYS can sample external audio from the analog  
or S/P DIF inputs, at 48 kHz 16-bit resolution, in mono  
or stereo. You can record samples into RAM, or sample  
directly to disk.  
512 MB  
93:12  
46:36  
Installing additional RAM  
You can install additional RAM, up to a total of 2 GB.  
For more information, see “Installing memory” on  
page 1038 of the Parameter Guide.  
You can also digitally resample the complete sound of  
a Program, Combi, or Song, played live or sequenced,  
including any effects and KARMA-generated events.  
Finally, you can also sample (or “rip”) directly from an  
audio CD, in the digital domain.  
Sampling to disk  
Once a sample is loaded into RAM, you can use it  
directly in Drum Kits, or make it into a Multisample  
and use it anywhere that you use ROM Multisamples,  
such as in HD-1 Programs or Wave Sequences.  
You can sample directly to disk, creating a WAVE file.  
This lets you record up to 80 minutes continuously, in  
either mono or stereo (mono: approximately 440 MB,  
stereo: approximately 879 MB).  
As long as they fit into the available RAM, these WAVE  
files can then be loaded into RAM and used in Drum  
Kits, HD-1 Programs or Wave Sequences.  
Sampling and RAM  
The OASYS comes with 1 GB of RAM pre-installed,  
which can be expanded up to 2 GB with a user-  
installable DIMM module. This memory is shared  
between the operating system, ROM and EXs samples,  
and RAM samples.  
WAVE files can also be used in audio tracks of the  
sequencer, or used to create an audio CD. For more  
The OASYS features an Open Sampling System that  
supports a wide range of sources and formats as  
described below.  
In particular, the size of the currently loaded EXs  
samples trades off against the memory available for  
RAM samples. The more space used by the EXs  
samples, the less is available for RAM samples.  
Sampling mode  
You can choose which EXs are loaded, if any, by using  
the Expansion Sample Setup menu command, on the  
Global mode Basic Setup page. For more information,  
see “Expansion Sample Setup” on page 684 of the  
Parameter Guide.  
1) Analog audio signals from a mic or audio device  
connected to the AUDIO INPUT jacks can be  
converted into digital signals and sampled. You can  
also apply effects while sampling.  
EXs samples and available sample RAM  
2) Digital audio signal from a digital audio device  
connected to the S/P DIF jack can be sampled directly.  
You can also apply effects while sampling. The  
S/P DIF input/output jacks support sample rates of 48  
kHz and 96 kHz.  
Available Sample RAM  
EXs Loaded  
1GB installed 2GB Installed  
None  
500 MB  
187 MB  
~1.5 GB  
~1.2 GB  
~1 GB  
EXs1 ROM Expansion  
3) Digital audio signals from an audio CD in the  
internal CD-R/RW drive (or a USB-connected CD-  
R/RW drive) can be sampled directly (“ripped”).  
EXs2 Concert Grand Piano 0 MB  
Note: To check the amount of sample RAM available,  
see “0–1f: Free Sample Memory/Locations” on  
page 572 of the Parameter Guide.  
4) Samples can be processed through effects and  
internally sampled again (“resampled”). You can use  
either “Auto” mode which automatically applies the  
specified effect processing to the sample you specify, or  
“Manual” mode which lets you play the sample  
manually with effects applied and resample your  
performance.  
The amount of sampling time depends on the amount  
of free RAM, as shown below:  
Free RAM and approximate sampling times  
Approximate Sampling Time (min:sec)  
Free RAM  
Mono  
2:54  
Stereo  
1:27  
Program, Combination, Sequencer modes  
1) You can resample a performance that uses the  
functionality (filters, effects, KARMA function,  
sequencer, etc.) of each mode.  
16 MB  
64 MB  
11:39  
23:18  
46:36  
5:49  
128 MB  
256 MB  
11:39  
23:18  
119  
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Sampling (Open Sampling System)  
2) You can sample external audio sources via the  
OASYS’ input jacks (see “Sampling mode” 1 and 2,  
above). At this time, you can mix the OASYS’ own  
performance with the audio signals from the external  
source and sample the combined result, or you can  
monitor the performance of the OASYS while  
Each level is read, and converted into digital data. The  
accuracy at this time is determined by the bit  
resolution. This process converts an analog signal with  
infinite resolution into a digital signal with finite  
resolution. With 16 bit resolution, each level is  
indicated in 65,536 steps (the sixteenth power of two).  
sampling only the external source from the input jacks.  
The greater the bit resolution is, the closer to the  
original analog signal the waveform in memory will  
be.  
3) In Sequencer mode when you sample an external  
audio source that’s playing along with the song  
playback, note data will be automatically created in a  
track to trigger this sample at the appropriate moment  
in the song. This means that you can sample your vocal  
or guitar performance while playing back the  
sequencer. This is called the In-Track Sampling  
function.  
48 kHz 16 bit sampling is the same quality as in audio  
devices such as DAT. A CD uses 44.1 kHz 16 bit  
sampling, which is a slightly lower sampling  
frequency.  
How Sampling mode is organized  
This section describes how sampling on the OASYS is  
organized. (See the diagram below)  
Sampling frequency and bit resolution  
As shown in the diagram, sampling reads the level of  
the analog signal at fixed intervals along the time axis,  
and stores the levels in memory as digital data.  
Samples and Multisamples  
Samples  
Level  
The data that is recorded (sampled) into internal  
memory or loaded from a file is referred to as a sample  
or sample file. Samples consist of the actual waveform  
data, and parameters that specify how the data will be  
played back, such as Start, Loop Start, and End  
Address. Samples can be used in multisamples and  
drum kits.  
Analog waveform  
Time  
48 kHz  
Level  
= 48,000 times every second  
= 0.0208 mS cycle  
The OASYS can hold a maximum of 4,000 samples in  
its internal memory.  
16 bit  
Sampled digital  
waveform  
The OASYS can share a single waveform among  
multiple samples. This allows you to create multiple  
samples with different playback addresses from the  
same waveform without wasting internal memory. For  
example, suppose that you have waveform data that  
records a voice saying “One-Two-Three.” This single  
piece of waveform data could be shared by three  
samples, with the playback of sample A producing  
“One-Two-Three,” sample B producing “One-Two,”  
and sample C producing “Two-Three.”  
=65,536 levels  
of data  
Time  
The “fixed intervals” mentioned above are generally  
expressed as the “sampling frequency.” 48 kHz  
(kilohertz) means that sampling is performed 48,000  
times each second, and that the interval is 1  
(second)/48,000 (times) = approximately 0.00002083  
(seconds) = approximately 0.02083 mS (millisecond).  
The higher the sampling frequency is, the closer to the  
original analog signal the waveform in memory will  
be.  
For more information, see “Copy” on page 624 of the  
Parameter Guide.  
Conceptual diagram of the Open Sampling System  
Resampling  
Program, combinations and  
songs  
Insert Effects  
(Master Effects)  
RAM (memory):  
AUDIO  
OUTPUT  
jack  
Digital/analog  
convertor  
Analog/digital  
convertor  
ADC  
AUDIO INPUT jack  
Analog signal  
Digital signal  
Analog signal  
Sample 0000 ... 3999  
DAC  
CD-R/RW Drive Audio Input  
(Audio CD)  
Digital signal  
(Ripping)  
Analog signal  
Used by combinations  
and songs  
Program  
Disk  
Multisample 000 ... 999  
RAM (internal memory)  
WAVE File  
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Preparations for sampling  
each key or pad. Alternatively, these samples could be  
assigned at one-octave intervals, and played as phrase  
variations with different playback pitches.  
Multisamples  
Multisamples lay out one or more Samples across the  
keyboard. For instance, a very simple guitar  
Multisample might have six Samples–one for each  
string.  
The OASYS can hold a maximum of 1,000  
multisamples in its internal memory.  
Each Sample is contained in an Index, which includes  
parameters for the key range, original Sample pitch,  
tuning, level, and so on.  
A multisample can be selected as the oscillator and  
wave sequence for a program, and played as a  
program. In a combination, they can be combined with  
preset programs, and used in a multi. They can be used  
with the KARMA function to produce interesting  
results (for example, by using the KARMA function to  
automatically play sound effects or spoken samples).  
Multisamples can have up to 128 Indexes.  
Using multisamples  
When sampling an instrument that is able to produce a  
wide range of pitches, such as a piano, recording just  
one sample and applying it (playing it back) over the  
entire pitch range will not produce a natural-sounding  
result. By using a multisample you can record separate  
samples for each pitch range, and assign these samples  
to their respective pitch ranges to avoid any unnatural  
sounds during playback.  
Multisample  
Index001  
Top Key  
Index003  
Top Key  
Index002  
Top Key  
Index004  
Top Key  
All of the instrumental sounds in the OASYS’s internal  
preset multisamples are constructed in this way. For  
example, you might record one sample per octave, and  
assign each of these samples to an index (keyboard  
area).  
Index 001  
Index 002  
Index 003  
Index 004  
0000:  
Sample A  
0001:  
Sample B  
0002:  
Sample C  
0003:  
Sample D  
Multisample  
Sample  
Program OSC (Single/Double)  
Program OSC (Single/Double)  
Program OSC (Drums)  
Wave Seq.  
Drum Kit  
By assigning multiple samples such as phrase samples  
or rhythm loops to a multisample and arranging them  
across the keyboard, you can play multiple samples  
simultaneously. You can assign different phrases to  
Preparations for sampling  
preamp) can be used with inputs 1 and 2, but the  
impedance mismatch will cause both a change in tone  
and a reduction in volume. For best results, route such  
guitars through a pre-amp or effects unit before  
connecting them.  
Audio input settings  
Input/Audio input  
Input 1…4, S/P DIF L, S/P DIF R  
S/P DIF L, S/P DIF R: These are the input settings for  
digital input from an instrument or DAT player etc.  
connected to the S/P DIF IN jack. The S/P DIF input  
and output of the OASYS support 48 kHz and 96 kHz  
sample rates. Make this selection in “S/P DIF Sample  
Rate.” 96 kHz sample rate data is converted to 48 kHz  
when it is sampled.  
Input 1…4: These are the input settings for analog  
audio devices connected to the INPUT 1–4 jacks.  
The INPUT 1 and 2 jacks provide both XLR and 1/4”  
TRS balanced connectors. They can accept either mic-  
level or line-level signals.  
Set the MIC/LINE switch appropriately for the device  
that’s connected, and use the LEVEL knob to adjust the  
gain.  
Choose the LINE setting (switch in the inward  
position) if you’ve connected a mixer, computer, audio  
system, signal processor, or another sequencer.  
Choose the MIC setting (switch in the outward  
position) if you’ve connected a mic. If you are using a  
condenser mic that requires phantom power, turn the  
PHANTOM POWER switch on. Otherwise, leave this  
switch off.  
When using S/P DIF, make sure that the System  
Clock is set correctly. For more information, see  
“System Clock” on page 644 of the Parameter  
Guide.  
Bus Select (IFX/Indiv.)  
This specifies the bus for the external audio input  
signal.  
L/R: The external audio input signal will be sent to the  
L/R bus. Choose this if you want to sample the  
performance of the OASYS itself along with the other  
signals of the L/R bus. Set Source Bus to L/R.  
Normally you will use this when you sample in  
Sampling mode.  
Never connect an unbalanced instrument, device, or  
mic to the XLR jacks when phantom power is  
turned on.  
The INPUT 3 and 4 jacks can only input line-level  
signals from instruments or other devices. These are  
unbalanced 1/4” phone jacks.  
IFX1…12: The external audio input signal will be sent  
to the IFX1–12 bus. Choose one of these settings if you  
want to apply an insert effect while recording. Set the  
Source Bus to match the Bus Select that follows the  
insert effect.  
Note: Guitars with active pickups can be connected  
directly to any of the inputs. Guitars with passive  
pickups (i.e., guitars that do not have an internal  
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Sampling (Open Sampling System)  
1…8: The external audio input signal will be sent to  
Off: The external audio signal will not be sent to the  
INDIVIDUAL 1, 2, 3, 4, 5, 6, 7, or 8 in monaural.  
REC buses. Normally you will use the Off setting.  
1/2…7/8: The external audio input signal will be sent  
via the Pan setting to INDIVIDUAL 1 and 2, 3 and 4, 5  
and 6, or 7 and 8 in stereo. Set Source Bus to the  
corresponding Indiv. input.  
1, 2, 3, 4: The external audio input signal will be sent to  
the specified REC bus. The Pan setting is ignored, and  
the signal is sent in monaural.  
1/2, 3/4: The external audio input signal will be sent in  
stereo to the specified pair of REC buses. The Pan  
setting sends the signal in stereo to buses 1 and 2 or  
buses 3 and 4.  
Off: The external audio signal will not be sent to a bus.  
In Sampling mode, if you want to sample an external  
audio signal directly without routing it through a bus,  
go to the P0: Recording– Audio Input page, and choose  
the external input you want to sample (Audio Input 1–  
4, S/P DIF L, S/P DIF R) as the “Source Bus.”  
Send1 (to MFX1), Send2 (to MFX2)  
These adjust the levels at which the external audio  
input signal is sent to the master effects.  
Please note than when you change Bus Select  
(IFX/Indiv.) from Off to L/R or IFX, the volume  
level to the AUDIO OUT L/MONO and R jacks or  
to the headphones may dramatically increase.  
Send1 (to MFX1): Send the signal to master effect 1.  
Send2 (to MFX2): Send the signal to master effect 2.  
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send  
levels to the master effects are set by the post-IFX1–12  
Send1 and Send2.  
FX Ctrl Bus (FX Control Bus)  
The FX Control Buses lets you create effects  
“sidechains.” Sidechains let you control an effect with  
one audio signal (the sidechain), while the effect  
processes a completely different audio signal. This is  
convenient for use with vocoders, compressors and  
limiters, gates, etc.  
PLAY/MUTE  
This indicates whether the external audio signal being  
input is in PLAY or MUTE status.  
You can use the MIX PLAY/MUTE 1–6 switches to  
change this.  
OASYS includes two true- stereo FX Control Buses. For  
more information, see “FX Control Buses” on page 730  
of the Parameter Guide.  
SOLO On/Off  
This indicates the SOLO status of each external audio  
signal input. You can use the MIX SELECT 1–6  
switches to change this.  
REC Bus  
This sends the external audio input signal to the REC  
buses (four mono channels; 1, 2, 3, 4).  
Sound will be output only from channels for which  
SOLO is On. Other channels will be muted. The solo  
function includes the oscillators of the tone generator.  
The REC buses are dedicated internal buses used for  
sampling or for recording audio tracks in Sequencer  
mode.  
Pan  
If you want to sample these buses, set Source Bus to a  
REC bus.  
This specifies the panning of the external audio input  
signal. When inputting a stereo audio source, you will  
normally set the inputs to L000 and R127 respectively.  
In Sampling mode, you can mix several audio inputs to  
a REC bus for sampling, or you can mix the direct  
sound of audio inputs with the sound processed by  
insert effects and sample the combined result from the  
REC bus.  
Level  
Specifies the level of the external audio signal that will  
be input. Normally you will set this at 127.  
In other modes (e.g., Program mode), you can use the  
REC buses to sample just an audio input that’s playing  
along with a KARMA performance being output to the  
L/R bus.  
The analog audio signals from the AUDIO INPUT  
1–4 jacks are converted by a AD converter from  
analog to digital signals. This parameter sets the  
level of the signal immediately after it has been  
converted into digital form. If the sound is distorted  
Synthesizer  
Guitar  
Condenser  
DAT, etc.  
mic  
Effect unit  
OFF  
LINE  
ON  
MIC  
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Preparations for sampling  
Page  
even though this level setting is very low, it is  
possible that the sound is distorting earlier than the  
AD converter. You’ll need to adjust the MIC/LINE  
gain select switch, the LEVEL knob (AUDIO INPUT  
1 and 2 only), or the output level of your external  
audio source.  
Mode  
Sequencer  
Global  
P0: Play/REC– Audio Input/Sampling  
P0: Basic Setup– Audio  
Setting the recording level  
(Recording Level [dB])  
If Bus Select (IFX/Indiv.) is other than Off, raising  
the Level will input the external input signal into  
the OASYS. If audio cables are connected to AUDIO  
INPUT 1–4 jacks at this time, any noise that may  
exist will be input via the AD converters into the  
OASYS even if no audio input signal is present, and  
may be output from AUDIO OUTPUT L/R and 1–8.  
If you’re not using an external input, turn its Bus  
Select (IFX/Indiv.) off, or set its Level to 0.  
Recording Level L, R  
Level Meter  
This adjusts the signal level at the final stage of  
sampling. For the best-quality sampling, set the level  
as high as possible without allowing the level meter to  
indicate “CLIP !”  
Similarly, if you’re not using the S/P DIF IN jack, set  
its Bus Select (IFX/Indiv.) off, or set its Level to 0.  
REC Bus and FX Control Bus should also be turned  
off if you’re not using them.  
Press the SAMPLING REC switch to enter record-  
standby mode; the level meters will indicate the  
recording level of the signal from the bus line you  
selected in “Source Bus.” You can use the slider to  
adjust the signal level. Start with the slider at 0.00, and  
adjust the level as high as possible without allowing  
the bar indicator to exceed 0 dB.  
If you’ve set REC Source to Audio Input 1 or 2, the  
output of the AD converter is input directly into the  
OASYS without passing through Bus Select  
(IFX/Indiv.) or “Level.” If the LEVEL setting of an  
audio input is set to a high gain, any existing noise  
component may be output from AUDIO OUTPUT  
L, R, and 1–8 even though no audio input is actually  
present. If you’re not using an audio input, set its  
LEVEL setting to LINE, and turn the level down to  
the minimum.  
The power-on default setting is 0.0 dB.  
Specifying the recording method  
(Recording Setup)  
Source Bus  
Here you can select the source that will be sampled.  
The signals of the buses you select here will be  
sampled.  
The Input/Audio Input page in each mode  
One set of Input/Audio Input settings are maintained  
by Sampling mode, and a different set of Input settings  
are shared by Combination, Program, and Sequencer  
mode. This latter set is saved as Global mode  
parameters.  
L/R: The L/R bus following TFX1 and 2 will be  
sampled. The audio signals sent to the L/R bus and  
sounds played on the OASYS from the keyboard or via  
MIDI IN and sent to the L/R bus will be sampled.  
Normally you will use the L/R setting. (See the  
diagram below)  
Each combination, program, and song can also have its  
own Input/Audio Input settings. To enable this, turn  
“Use Global Setting” OFF in the respective pages listed  
below.  
REC1/2, REC3/4: The REC1/2 or REC3/4 buses will be  
sampled. Use the REC buses when you want to play  
the keyboard or play back an audio CD while  
sampling only the audio input. You can also mix  
several audio input sources to the REC buses, or mix  
the direct sound of an audio input with sound  
processed by an insert effect and mix them to the REC  
buses for sampling.  
These settings can be made in the following pages:  
Mode  
Page  
Sampling  
P0: Recording– Audio Input  
Combination P0: Play– Audio Input/Sampling  
Program  
P0: Play– Audio Input/Sampling  
If you choose REC1/2, REC bus 1 is input to the L  
Source BUS = L/R  
Indiv.  
L/R  
REC REC  
1/2 3/4 5/6 7/8  
BUS 1/2 3/4  
...  
Master  
Effects  
CLIP !!  
Sampling  
L-Mono  
Total  
Stereo  
Effects  
R-Mono  
Insert  
Effects  
CD-R/RW Drive  
Audio Input  
Monitor  
Level  
Pan  
L/MONO AUDIO OUTPUT  
HEADPHONES  
R
Insert  
Effects  
OSC  
BUS = L/R or IFX1-12  
For a signal flow chart of other source buses, refer to PG p.397.  
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Sampling (Open Sampling System)  
channel and REC bus 2 is input to the R channel. If you  
choose REC3/4, REC bus 3 is input to the L channel  
and REC bus 4 is input to the R channel.  
Sampling START SW: When you press the  
SAMPLING REC, you will enter sampling-standby  
mode; sampling will begin when you press the  
SAMPLING START/STOP switch.  
Audio Input 1/2, Audio Input 3/4, S/P DIF L/R:  
Choose these settings if you want to directly sample  
the input from AUDIO INPUT 1–4 or S/P DIF jacks.  
The input will be sampled directly without being  
routed through the L/R bus, REC buses, or Individual  
buses. AUDIO INPUT 1/2 or 3/4 and S/P DIF L/R  
will be connected directly, regardless of the “Audio  
Input” settings for “Bus Select (IFX/Indiv),” “Bus  
(IFX/Indiv),” Pan, and “Level.”  
Note On: Press the SAMPLING REC switch and then  
press the SAMPLING START/STOP switch to enter  
sampling-standby mode. Sampling will begin when  
you play the keyboard.  
Making settings for the sample to be  
recorded  
(REC Sample Setup/Sampling Setup)  
Next we will specify the location into which the data  
will be sampled, select mono or stereo sampling, and  
specify the sampling time.  
If you choose Audio Input 1/2, AUDIO INPUT 1 is  
input to the L channel and AUDIO INPUT 2 is input to  
the R channel. If you choose Audio Input 3/4, AUDIO  
INPUT 3 is input to the L channel and AUDIO INPUT  
4 is input to the R channel.  
In Sampling mode, these settings are made in REC  
Sample Setup. In Combination, Program, and  
Sequencer modes, these settings are made in Sampling  
Setup. These settings apply only in each respective  
mode.  
Indiv.1/2, Indiv.3/4, Indiv.5/6, Indiv.7/8: The Indiv.1/2–  
Indiv.7/8 buses will be sampled. Choose these settings  
if you want to sample only the audio inputs while  
monitoring the L/R outputs, similarly to when using  
the REC buses.  
The Recording Setup page in each mode  
If you choose Indiv.1/2, Indiv. bus 1 is input to the L  
channel and Indiv. bus 2 is input to the R channel.  
Similarly for Indiv.3/4, 5/6, or 7/8, the buses are input  
to the L and R channels respectively.  
Mode  
Page  
Sampling  
Sampling P0– Recording  
Combination Combination P0– Audio Input/Sampling  
Source Direct Solo  
Program  
Program P0– Audio Input/Sampling  
Sequencer P0– Audio Input/Sampling  
If this is unchecked, the L/R (post-TFX) signal and the  
signal of the bus line specified for Source Bus will be  
output from the L/R jacks and the headphone jack  
according to the Audio Input Bus Select (IFX/Indiv.)  
setting and the post-IFX Bus Sel. setting.  
Sequencer  
Sampling mode  
Normally you will leave this unchecked, so that  
Source Bus and “L/R” are both heard. Check this if  
you want to monitor only the sound that’s being  
recorded. Only the signal of the bus line selected for  
Source Bus will be output from the L/R jacks and the  
headphone jack.  
Note: If Source Bus is L/R, this setting is ignored, and  
the L/R (post-TFX) signal will always be output from  
the L/R jacks and headphone jacks.  
Save to  
Mode  
Trigger  
Specifies how sampling will be initiated.  
Sample Time  
The triggers you can select will differ depending on the  
mode.  
Sampling mode:  
Free Sample  
Memory /  
Free Number  
Sampling START SW, Note On, Threshold  
Program, Combination mode:  
Sampling START SW, Note On  
Sequencer mode:  
Sampling START SW, Note On, Threshold, Sequencer  
START SW  
Here we will explain the Sampling START SW and  
Note On trigger methods which are available in all  
modes. For the trigger mode that’s most appropriate in  
various situations, refer to the various examples of  
sampling.  
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Preparations for sampling  
Program mode  
L-Mono: The L channel of the bus specified by Source  
Bus will be sampled in mono.  
R-Mono: The R channel of the bus specified by Source  
Bus will be sampled in mono.  
Stereo: The L and R channels of the bus specified by  
Source Bus will be sampled in stereo. This will create a  
stereo multisample and samples.  
Sample Time  
Specifies the amount of time that you wish to sample.  
This can be set in 0.001 second increments. If you  
record a sample in this condition  
([REC][START][STOP]), the change in time will be  
displayed automatically.  
If the writing-destination (“Save to”) is DISK, the  
maximum value is calculated from the amount of  
remaining space on the disk specified by “Select  
Directory.You can’t sample for longer than 80  
minutes.  
Save to  
Mode  
Sample Time  
Recording Level and Auto +12 dB On  
When you resample an external audio source, the song  
playback, or your keyboard performance on a  
program, combination, or sample, you will normally  
set the Recording Level at 0 (dB). If this is set at 0 (dB),  
the sample data will be recorded at the optimal level.  
However when this data is played back, the OASYS  
will play it back at a lower level than when it was  
sampled (if +12 dB is off). If you want to play back the  
data at the same level at which it was sampled, you’ll  
need to turn the +12 dB parameter on (Sampling P2–  
Loop Edit page).  
Save to  
Specifies the destination to which the data will be  
written during sampling.  
RAM: The sample will be written to RAM memory.  
A sample written into RAM memory can be heard  
immediately in Sampling mode.  
DISK: The sample will be written to the hard disk.  
If you’ve selected DISK, you can also select the  
writing-destination drive.  
If you sample with the Auto +12 dB On setting  
checked, +12 dB will automatically be turned on, and  
the recorded sample will play back at the same level at  
which it was sampled.  
In each mode, use the “Select Directory” page menu  
command to select the drive.  
Optimizing the RAM memory  
If RAM has been specified as the destination to which  
data will be written during sampling, you can specify  
that RAM memory be automatically optimized after  
the data is written. When optimization is performed,  
unused areas that are occupying memory space will be  
reorganized to increase the available free space. In the  
Global mode P0: Basic Setup– Basic page, you can  
check “Auto Optimize RAM” so that RAM will  
automatically be optimized when sampling ends. In  
this case, you will always be able to sample without  
any wasted RAM area, but the sound will stop for a  
time when sampling ends. If a song is being played  
back in Sequencer mode, the playback will stop.  
Drive Select  
Done  
Open  
Up  
Play  
If you are playing back a song, or if you are repeatedly  
recording multiple samples in various locations while  
listening to audio input from a CD etc., you can sample  
with “Auto Optimize RAM” unchecked, and then  
execute the page menu command “Optimize RAM”  
(found in the Sampling page of Program,  
Combination, or Sequencer modes, and in P0–P4 of  
Sampling mode) to optimize the RAM when the  
remaining amount of memory begins to decrease. You  
can check on the remaining amount of memory in  
Sampling mode on the P0: Recording page, under Free  
Sample Memory/Locations. For more information, see  
“0–1f: Free Sample Memory/Locations” on page 572 of  
the Parameter Guide.  
Use “Drive Select” to select the desired drive, and use  
the Open or Up buttons to move to the desired level.  
You can press the Play button to play back a selected  
WAVE file. Press the Done button to confirm the  
settings you’ve made.  
Mode  
Specifies the channel(s) that you want to sample, and  
specify whether a mono or stereo sample will be  
created.  
The L and R channels of the bus specified by Source  
Bus will be sampled.  
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Sampling (Open Sampling System)  
Using the metronome  
It is convenient to use the metronome when you want  
to play a program or combination at a specific tempo  
and sample your performance.  
can use this to make the necessary settings for  
resampling your playing on a program, or to make  
settings for sampling only an external audio source  
while you monitor your playing on a program.  
However, these automatic settings assume typical  
situations, so you’ll need to adjust the parameters to  
meet your situation.  
You can make metronome settings in Metronome  
Setup, in Program or Combination P0: Play– Audio  
Input/Sampling. You might find it convenient to set  
“Bus (OUTPUT) Select” to one of the Indiv. 1–8  
outputs, connect the (INDIVIDUAL) 1–8 jacks to a  
mixer, and monitor the metronome via your mixer.  
This function is available in the following pages:  
Mode  
Page  
Sampling  
Sampling P0: Recording  
Automatically setting-up for the desired  
sampling method (Auto Sampling Setup)  
Combination Combination P0: Play– Audio Input/Sampling  
Program  
Program P0: Play– Audio Input/Sampling  
In each mode, Auto Sampling Setup automatically  
makes the appropriate settings for the sampling-  
related parameters. For example in Program mode you  
Sequencer P0: Play/REC– Preference, Audio  
Input/Sampling  
Sequencer  
Sampling and editing in Sampling mode  
In Sampling mode, you can record samples, and edit  
sample data that you sampled or loaded from media  
(including WAVE and AIFF formats). You can also  
assign the edited samples to indexes (zones) to create a  
multisample.  
Sampling can be performed in any page P0–P9 of  
Sampling mode by using the REC/WRITE switch and  
the START/STOP switch. Recording-related settings  
such as input level are made by the parameters of P0:  
Recording, and these settings are valid for the other  
pages as well.  
Sampling mode page structure  
The selected multisample or sample can be played  
from the keyboard in any page, allowing you to hear  
the results of your editing in each page.  
Page  
Explanation  
Sampling and resampling  
Various settings for sampling  
Audio input settings  
P0: Recording  
Edit using the control surface  
P1: Sample Edit Sample waveform editing  
Sample playback parameter settings  
Start, loop start, and end address settings  
Loop and reverse playback on/off  
Editing operations such as Time Slice and  
Time Stretch  
P2: Loop Edit  
P3: Multisample Assign samples to multisamples, and  
Edit specify the zone and original key  
P4: EQ/Control EQ adjustments for multisample playback  
ler  
Assign functions to controllers  
Play back audio CDs  
Rip audio CDs  
P5: Audio CD  
P6:  
P7:  
---  
---  
Select and edit insert effects, adjust send  
levels to the master effects, and specify  
the routing to the outputs  
P8: Insert Effect  
P9: Master,  
Total Effects  
Select and edit master send effects and  
total effects  
For details on how to access each mode and page, refer  
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Sampling and editing in Sampling mode  
Multisample Select  
Popup  
Keyboard & Pad  
Index  
Create  
Sample Select  
Create Zone  
Preference  
Immediately after the power is turned on, “Index”  
will be 001/008. This indicates that there are eight  
indexes, and that the first index is selected (see the  
illustration below).  
Press the Create button several times. Each time you  
press it, an index will be created. The keyboard  
display will indicate the zone and original key  
location of each index.  
Creating multisample indexes and  
sampling – P0: Recording  
Here’s how to create indexes in a multisample, and  
assign a sample to each index.  
1. Press the MODE SAMPLING switch to enter  
Sampling mode.  
2. Select the P0: Recording– Recording page.  
Note: The index that is created when you press the  
Create button will be created according to the P0:  
Recording– Recording page Create Zone Preference  
settings. (These settings can also be made in P3:  
Multisample Edit page, Create Zone Preference)  
3. Select “Multisample Select,” and create a  
multisample.  
To create a new multisample, press the  
“Multisample Select” popup button. Then press a  
Multisample No. in the list for which no name has  
been entered, or use the numeric keys 0–9 to input a  
number and then press the ENTER switch.  
Immediately after the power is turned on,  
“Position” will be Right (to selected index), “Zone  
Range” will be 1 Keys, and “Original Key Position”  
will be Bottom, so that indexes will be created as  
shown below. This is convenient when you want to  
sample multiple takes of a phrase or rhythm loop in  
a single operation.  
A dialog box will appear.  
If you want to create a stereo multisample, check the  
“Stereo” box, and press the OK button.  
If you set “Zone Range” to 12 Keys, indexes will be  
created at intervals of one octave.  
If you want to create a monaural multisample,  
uncheck the “Stereo” box, and press the OK button.  
4. Press the Create button to create an index.  
Index zone (currently  
Pads 1...8 correspond to C2...G2.  
If you hold down the ENTER switch and press a pad, that index  
will be selected and displayed in blue.  
selected Index is reversed)  
Original Key (currently selected  
Original Key is displayed in red)  
Index01  
Index02 Index03...Index08  
C4 key  
Keyboard range  
By holding down the ENTER switch and playing a note, you can select the corresponding  
index, and the specified key will be the base key and will be shown in blue.  
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Sampling (Open Sampling System)  
5. Select “Index.”  
You can also select “Index” by holding down the  
ENTER switch and playing a pad or a note on the  
keyboard. For this example, select 001.  
6. Assign a sample to the “Index.”  
If RAM memory already contains samples, use  
“Sample Select” to select the sample and assign it.  
If you want to record a new sample, you can sample  
it now.  
The sample you record will be automatically  
assigned to the index you selected in step 4.  
The assigned sample will sound when you play the  
keyboard in the range of the index to which the  
sample is assigned.  
7. Repeat steps 5 and 6 to assign a sample to each  
index.  
Basic examples of sampling  
The number and order of the indexes in a  
Sampling your voice from a mic, and  
playing it back as a one-shot sample  
In this example we will use a mic connected to the  
AUDIO INPUT 1 jack to sample your voice in  
monaural.  
multisample, the range of each index, and the  
original key position can be freely changed later if  
Creating multiple samples  
In the example procedure described above, several  
indexes were created (by pressing the Create button  
several times), and then samples were assigned to each  
“Index.”  
Connect a mic  
1. Connect a mic to the rear panel AUDIO INPUT 1  
jack.  
As an alternative method, it is also possible to create  
one index, sample into it, and then repeat these two  
steps.  
Press the AUDIO INPUT MIC/LINE switch so that  
it’s in the MIC (outward) position, and set the  
LEVEL knob near the center. If you’re using a  
phantom-powered condenser mic, turn the  
1. Press the Create button once to create an index.  
2. Record a sample.  
The recorded sample will automatically be assigned  
to the index you created in step 1.  
3. Repeat steps 1 and 2.  
Condenser  
mic  
This is an efficient way to record multiple samples.  
Assigning samples to the pads  
By default, pads 1–8 correspond to the C2–G2 keys.  
For example, the default “Index” setting for 001/008  
sets “OrigKey” and “Top Key” to C2. The assigned  
sample will sound when you play the C2 key. The  
same sample will also sound when you strike pad 1.  
Similarly, if you assign samples to “Index” 002–008, the  
samples that sound when you play the C#2–G2 keys  
will also sound when you strike pads 2–8.  
ON  
MIC  
2. Access the Sampling P0: Recording– Audio Input  
page.  
If you press the PAD MODE switch to make  
VELOCITY SENSITIVE light, you will be able to  
change the volume by adjusting the force with which  
you strike the pads. If you make FIXED VELOCITY  
light, the volume will be according to the velocity  
values specified in the Sampling P4: EQ/Controller–  
Pads Setup page.  
Press the MODE SAMPLING switch to enter  
Sampling mode. Make sure that the Sampling P0:  
Recording page is displayed.  
If it is not, press the EXIT switch, and then press the  
Audio Input tab.  
3. In the P0: Recording– Audio Input page, make the  
following settings.  
For each pad, you can change the note numbers used  
to play samples.  
– INPUT1 –  
These settings are made in the Sampling P4:  
EQ/Controller– Pads Setup page. For example, you  
might assign the infrequently-played highest eight  
notes of the 76-note keyboard (C7–G7) to correspond  
to the pads. To make the setting, select the note  
number field, and play the desired key while holding  
down the ENTER switch.  
Bus Select (IFX/Indiv.) L/R  
Pan: L000  
Level: 127  
This specifies the input level and pan of the INPUT  
1 jack, and assigns L/R bus as the destination.  
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Sampling and editing in Sampling mode  
– Sampling Setup –  
Source Bus: L/R  
The sound being sent to the L/R bus will be  
sampled.  
Trigger: Threshold  
With this setting, sampling will start when the input  
exceeds a specific volume.  
Threshold Level: –30 dB  
From the record-ready state, recording will start  
automatically when the audio input exceeds –30 dB.  
Pre Trigger REC: 005ms  
Recording will begin immediately (5 ms) before  
sampling is started, so that the attack of the sound is  
not lost.  
Set the recording level  
5. Speak or sing at the volume you intend to record.  
If the “ADC OVERLOAD !” (AD converter input  
overload) indication appears, turn the rear panel  
LEVEL knob toward MIN to adjust the level  
appropriately.  
For the best sound, adjust the level as high as  
possible without allowing the “ADC  
OVERLOAD !” indication to appear.  
6. Press the SAMPLING REC switch.  
Speak into the mic, and notice that the level meter  
indicates the volume of the sound that will be  
recorded.  
If the “CLIP!” indication appears, use the VALUE  
controller to lower the Recording Level slider  
(shown in the right of the display) from the +0.0  
setting to an appropriate position.  
4. Press the Recording tab to access the P0:  
Recording– Recording page. Make the following  
settings.  
– REC Sample Setup –  
Save to: RAM  
You will be sampling to RAM memory.  
Mode: L–Mono  
The sound of the internal L channel will be sampled  
in mono.  
7. When you’ve nished making adjustments, press  
the SAMPLING REC switch.  
Record  
8. Press the SAMPLING REC switch.  
The OASYS will be in record-ready mode.  
9. Speak into the mic, saying the word(s) you want to  
sample.  
(Example: “It’s”)  
Recording will start when the level exceeds the  
Level –30 dB setting.  
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Sampling (Open Sampling System)  
10.When you’ve nished saying the word(s), press  
16.Repeat steps 14 and 15 several times more to  
record a few more samples.  
the SAMPLING START/STOP switch.  
This completes the sampling operation. The new  
sample will be automatically assigned to “Sample  
(Sample Select).”  
(Example: “Easy,” “To,” “Sample,” “With,”  
“OASYS”)  
Listen to the recorded result  
17.Play the keys one after another.  
Hear the sampled result  
11.The sample you just recorded will (by default) be  
assigned to Index 001. When you press the  
“OrigKey” key (C2) for Index 001, you will hear  
the sound you just sampled.  
Play the keys starting at C2 in semitone steps. The  
samples you just recorded will play one after  
another.  
(For example if you sequentially play the keys from  
C2 through F#2, you will hear “It’s So Easy To  
Sample With OASYS.”)  
You can also strike pad 1 to hear this sound.  
Notice that the sample will loop (play repeatedly) if  
you hold down the key or pad. We’re going to turn  
looping off.  
The multisample you created can be used as a  
Turn looping off  
12.Press the Loop Edit tab to access the P2: Loop Edit  
page.  
Sampling external audio through insert  
effects  
In this example, we’ll apply an insert effect to the  
sound from a mic connected to the AUDIO INPUT 1  
jack, and sample the processed sound in stereo.  
Uncheck “Loop.” Now the sample will not loop  
even if you hold down the C2 key.  
Connect a mic  
1. Connect your mic to the rear panel AUDIO INPUT  
Setup  
2. In the P0: Recording– Audio Input page, make the  
following settings.  
– INPUT1 –  
Bus Select (IFX/Indiv.): IFX1  
Pan: C064  
Level: 127  
This specifies the input level and pan of the INPUT  
1 jack, and assigns IFX1 bus as the destination.  
– Sampling Setup –  
Source Bus: L/R  
Trigger: Threshold  
Threshold Level: –30 dB  
Pre Trigger REC: 005ms  
13.Now we’ll specify that looping will be turned off  
for each newly recorded sample.  
For details on Recording Setup, refer to step 3 of  
“Sampling your voice from a mic, …”  
Press the lower Recording tab and then the upper  
Recording tab to access the P0: Recording–  
Recording page.  
Uncheck “Auto Loop On.”  
If “Auto Loop On” is checked, the “Loop” setting  
will automatically be turned on when you sample,  
so that the sample will loop.  
Record the next sample  
14.In the P0: Recording, Recording page, select  
“Index” and press the  
switch to select 002.  
15.Press the SAMPLING REC switch and then the  
SAMPLING START/STOP switch.  
Speak into the mic, saying the word(s) you want to  
sample.  
(Example: “So”)  
When you’ve finished speaking, press the  
SAMPLING START/STOP switch.  
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Sampling and editing in Sampling mode  
3. Access the P8: Insert Effect– Insert FX page.  
9. Select Index.  
Press the IFX tab, and then the Insert FX tab.  
If you want to create a new index, press the Create  
button.  
4. Select IFX1, use the numeric keys to input 1, 0, 1,  
and press the ENTER switch to select 101: Reverb  
Hall.  
10.Sample the sound.  
Press the SAMPLING REC switch, and then the  
SAMPLING START/STOP switch to enter record-  
ready mode.  
Press IFX1 On/Off to turn it on.  
Speak the word you want to sample.  
Recording will start when the level exceeds the  
Level –30 dB setting.  
Press the SAMPLING START/STOP switch to stop  
sampling.  
11.Play the keyboard.  
Press the “OrigKey” key to hear the sound you  
sampled.  
Sampling from the S/P DIF input  
In general, sampling from the S/P DIF inputs is very  
similar to sampling from the analog inputs. For  
instance, to record a stereo sample from the S/P DIF  
inputs, set up the sampling parameters as below:  
Source Bus: S/P DIF L/R  
Resample: Manual  
Recording Level [dB]: as desired  
Mode: Stereo  
Important: Whenever using the digital inputs and  
outputs, make sure that the Global System Clock  
parameter is set correctly. For more information, see  
“System Clock” on page 644 of the Parameter Guide.  
5. Speak into the mic, and verify that reverb is  
applied.  
You can use the IFX1 page (IFX1 tab) to edit the  
effect settings.  
6. Make sure that the Bus Sel. that follows IFX1 is set  
to L/R.  
Applying an insert effect to a sample and  
resampling the result  
The process of applying an insert effect etc. to a  
sampled sound and then sampling it once again is  
called “resampling.”  
7. Press the EXIT switch, and then press the  
Recording tab to access the P0: Recording–  
Recording page.  
8. Set the REC Sample Setup Mode to Stereo.  
1. In the P0: Recording– Recording page, assign the  
sample that you want to resample to Sample  
Select.  
With this setting, the sound of the internal L/R  
channels can be sampled in stereo.  
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Sampling (Open Sampling System)  
When the power is first turned on, the assigned  
sample will be set to “Orig.Key C2.  
2. Make the following settings.  
– INPUT1 –  
Bus Select (IFX/Indiv.): Off  
Turn off the input from the INPUT 1–4 and S/P DIF  
L/R jacks.  
– Sampling Setup –  
Source Bus: L/R  
The sound sent to the L/R will be sampled.  
Trigger: Sampling START SW  
After you’ve pressed the SAMPLING REC switch  
to enter sampling-ready mode, resampling will  
begin when you press the SAMPLING  
START/STOP switch.  
Resample: Auto  
The sample assigned to the index will be resampled  
automatically.  
Key: C2  
Use Key to specify the sample that will be  
resampled.  
3. In P2: Loop Edit, check the +12 dB setting.  
Recording Level: 0.0  
This is the default setting for resampling.  
4. In the P8: Insert Effect– Routing page, set Bus  
Select to IFX1.  
Save to: RAM  
The data will be written to RAM memory.  
5. In the P8: Insert Effect, Insert FX page, set IFX1 to  
101: Reverb Hall, and turn IFX On/Off ON.  
Sampling Mode: Stereo  
The sound of the internal L/R channels will be  
sampled in stereo.  
Auto +12dB On: On  
The +12 dB setting will automatically be turned on  
for the samples you record.  
Be aware that if you change the Bus setting from Off  
to L/R or IFX1–12, the volume level sent to the  
AUDIO OUT L/MONO and R jacks and the  
headphones may rise excessively.  
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Sampling and editing in Sampling mode  
the waveform. Functions like Zoom In/Out, Use  
Zero, and Grid make editing easy.  
• You can turn looping on/off, adjust the tuning of  
the loop playback, apply a +12 dB playback boost,  
or reverse the playback.  
• You can use the Time Slice function to  
automatically detect the attacks of kick and snare  
notes etc. in a rhythm loop sample (a looped  
sample containing a drum pattern), and  
automatically slice the sample at the appropriate  
locations. This function can automatically create  
performance data (notes) to play the divided  
samples at the appropriate moments, letting you  
play this phrase in Sequencer mode at the desired  
tempo without affecting the pitch of the individual  
notes. You can also do things like changing the  
pitch of just the snare drum, replacing it with an  
entirely different sample, or changing the playback  
timing of the phrase in the sequencer to transform  
the original rhythm loop into an entirely different  
rhythm loop. (Stereo samples are supported.)  
• You can use the Time Stretch function to modify  
the tempo without changing the sample’s pitch.  
When executing Time Stretch, you can choose  
either “Sustaining” (suitable for loops of sustained  
sounds such as strings or vocal) or “Slice” (suitable  
for loops of decay-type sounds such as drums).  
(Stereo samples are supported.)  
Press the C2 key, and verify that reverb is applied.  
Also make sure that the Bus Sel. following IFX1 is  
set to L/R.  
6. Press the SAMPLING REC switch, and then the  
SAMPLING START/STOP switch.  
The sample assigned to C2 will play automatically,  
and resampling will begin.  
When the sample finishes playing, resampling will  
end.  
The sample that was created by resampling will  
automatically be assigned to Sample Select.  
• Sometimes when looping a sample of pitched  
instruments such as strings or winds, the looped  
portion may play back in an unnatural way. By  
executing the Crossfade Loop function you can  
eliminate this problem so that the loop sounds  
right.  
Note: In Sampling mode, the P8– Routing page Bus  
Select parameter will automatically be set to L/R  
when resampling ends. This prevents an insert  
effect from being applied in duplicate when you  
monitor the results of resampling through an insert  
effect.  
Loop settings  
1. Select the sample for which you wish to make  
loop settings.  
To select the sample, use the “Sample Select” or  
“Index” parameters of P2: Loop Edit page or of the  
P0: Recording, Recording page.  
If you want to apply an insert effect once again, re-  
select IFX1.  
Note: As an alternative to automatically resampling  
as described above (Resample Auto), you can  
simply sample the sounds that you play from the  
keyboard (Resample Manual).  
If you use “Sample Select” to select the sample, be  
aware that the assignment to the index will also  
change.  
2. In the P2: Loop Edit page, use the “Loop” check  
box to turn loop playback on/off for the sample.  
In Sample Select, assign the sample that you will  
resample, and set Resample to Manual. Set Trigger  
to Note On, and set Sample Mode to Stereo as  
desired. Then set the bus and effect as described in  
steps 2 and 7, press the SAMPLING REC and then  
the START/STOP switch, and then press the C2 key  
to start resampling. When you want to stop  
resampling, press the SAMPLING START/STOP  
switch.  
Looping will be turned on if the box is checked.  
This will operate between the addresses you specify  
in step 3.  
Loop On: StartEndLoop StartEnd(Loop  
StartEnd is repeated)  
Loop Off: StartEnd  
Loop Edit – P2: Loop Edit  
You can edit the playback address at which the sample  
will be looped. The P2: Loop Edit page lets you do the  
following things.  
• You can specify the looping addresses by editing  
“Start,” “End,” and “Loop Start” while watching  
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Sampling (Open Sampling System)  
Area “a” shown in the illustration displays the  
entire sample. Area “b” indicates the region within  
the entire sample that is shown in area “c.” As you  
zoom-in on the time axis, this shows you where the  
zoomed region is located within the entire sample.  
Use the Zoom buttons to specify how area “c” will  
show a magnified (zoom-in) or reduced (zoom-out)  
view of the waveform.  
Use Zero  
If the “Use Zero” check box is checked, only those  
addresses where the waveform data crosses the zero  
level will be found automatically when searching,  
and can be set. This lets you easily make address  
settings where noise is less likely to occur when  
looping.  
To play the sample, press the key to which the  
sample is assigned (the key range that is highlighted  
in “Keyboard & Pad”).  
Truncate  
5. If necessary, use the page menu command  
Truncate” to delete unwanted data that falls  
outside the start (or loop start) and end addresses.  
A sample waveform that was sampled with  
“Sample Mode” set to Stereo will be displayed in  
two levels. The upper level is the L channel, and the  
lower level is the R channel.  
Select the Front & End radio button.  
In this example, we will not change the settings of  
the “Save to No.” and “Overwrite” check boxes, so  
press the OK button to execute.  
3. Specify the start address in “Start,” the loop start  
address in “Loop Start,” and the end address in  
“End.”  
When you execute this operation, the truncated  
sample data will automatically be assigned to the  
index.  
Select “Start” (highlighted), and use the [VALUE]  
dial or other VALUE controllers to modify the  
value. The corresponding vertical line will move.  
Set “Loop Start” and “End” in the same way. In the  
example shown below, Start” is set immediately  
before the first waveform, “LoopS (Loop Start)” is  
set immediately before the second waveform, and  
“End” is set as desired.  
In the dialog boxes of some page menu, there is a  
“Save to No.” setting that lets you specify the  
sample number to which the edited sample will be  
saved. At this time, a vacant sample number will be  
selected automatically, so you will change the  
setting only if you want to specify the save  
destination number. If you check “Overwrite” in the  
dialog box of the command, the data prior to editing  
will be deleted, and will be overwritten by the  
edited data. Normally, you will execute the Write  
operation without checking this, so that the  
unedited data is preserved. When you are  
completely finished with your editing, you can use  
the page menu command “Delete Sample” to delete  
unneeded samples.  
Start (Red)  
Loop Start (Green)  
End (Blue)  
ZOOM  
4. By using the ZOOM button you can change the  
range that is displayed. When “Start” is  
highlighted, zoom will be performed from the  
start address.  
c a b  
Using the grid to make loop settings  
“Grid” overlays a grid on the waveform display to  
indicate the tempo BPM. This helps you make loop  
settings that match the tempo.  
You can also view the grid in the P1: Sample Edit page,  
and use the grid to edit the waveform to match the  
tempo.  
1. Check “Grid.”  
The grid will appear in the waveform display.  
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Sampling and editing in Sampling mode  
Set “Resolution” as desired, and specify the tempo  
BPM value.  
The grid is displayed according to the playback  
pitch at the base key (the key shown in blue for  
“Keyboard & Pad”). You can select the base key by  
holding down the ENTER switch and playing a key.  
Press the base key to play the sample, and press the  
TAP TEMPO switch at quarter-note intervals along  
with the phrase. This will enable Tap Tempo and  
specify the tempo.  
2. Set the end address “End” so that it coincides with  
a grid line.  
This will make the loop length match the BPM.  
If looping is on, the grid is displayed beginning at  
“Loop Start.” If looping is off, the grid is displayed  
beginning at “Start.”  
2. Access the P2: Loop Edit page. Select the page  
menu command “Time Slice.”  
3. If you want to hide the grid display, uncheck the  
“Grid” option.  
The Set Sample Tempo dialog box will appear.  
Using Time Slice to divide a sample, and  
playing it in Sequencer mode  
Time Slice is a function that detects the attack of the  
kick or snare etc. in a rhythm loop sample (a sample  
consisting of a looped pattern of drums etc.), and  
automatically divides it into separate instrumental  
sounds. Each of the divided instrumental sounds is  
made into a sample of its own, and then automatically  
expanded into a multisample and program. Pattern  
playback data for the Sequencer mode using the  
divided samples is also created automatically.  
3. Specify the number of quarter-note beats in the  
sample, and its tempo.  
If you know the BPM, set “Source BPM.”  
If you do not know the BPM, set “Beat” and the  
BPM will be calculated automatically.  
The time-slices sample can be used in the following  
ways by the song of Sequencer mode.  
4. Press the OK button.  
The sample will automatically be sliced, and a  
dialog box will appear.  
• Multiple rhythm loop samples of differing tempo  
can be matched to the same tempo without  
changing their pitch.  
• You can change the tempo in realtime without  
affecting the pitch.  
As an example, we will describe how a rhythm loop  
sample can be time-sliced in Sampling mode, and then  
how the rhythm loop sample can be played in  
Sequencer mode.  
You will need to provide rhythm loop samples of  
drums etc. You can either record these on the OASYS,  
or load them in Disk mode. Initially, you should try  
this using a one-measure pattern in 4/4 time with a  
fairly simple beat, and record the pattern as a mono  
rhythm loop sample.  
When you play the keyboard, C2 will play the  
original sample (Source), and D2 and subsequent  
keys will play the divided samples.  
1. Use “Sample Select” to select the sample data that  
you want to time-slice.  
While listening to each divided sample, adjust  
“Sensitivity” so that each drum strike or other  
rhythm instrument sound is divided into its own  
sample. In some cases, it may not be possible to slice  
the sample cleanly even if you adjust “Sensitivity.”  
If the attack of the next sound is included in the end  
of the preceding sample, or if one sample contains  
two notes, you will need to edit the samples.  
Play back the sample, and verify that the beats that  
you want to loop are played cleanly.  
If they are not played cleanly, make the appropriate  
settings for the start address “Start” and end  
address “End,” and execute the page menu  
If you want to edit, hold down the ENTER switch  
and select the “Index” that is assigned to the note  
that you want to edit. (This portion of the waveform  
display will be highlighted.) Then you can make  
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Sampling (Open Sampling System)  
adjustments by adjusting “Start” or “End,” and by  
using Divide to separate or Link to combine.  
For more information, see “Time Slice” on page 629  
of the Parameter Guide.  
5. Press the Save button.  
The Save Samples & MS dialog box will appear.  
Here you can save the time-sliced samples and the  
multisample.  
At this time, set the items in the Save With area to  
specify the conversion destination for the program  
that will use the samples and multisample, and for  
the performance data (track or pattern) that will be  
used in Sequencer mode to “recreate” the rhythm  
loop sample.  
Press the Save button to save the data.  
You will return to the dialog box of step 4.  
6. Press the Exit button.  
• If you want to create the performance data in a  
track:  
Turn “Program” and Seq.Event On (checked)  
7. Press the MODE SEQ switch to enter Sequencer  
mode, and select 000 for “Song Select.”  
Program: as desired (U-B000)  
Track: On  
Song: 000, Track: 01, Meter: 4/4  
Start Measure: 001, Time: 008  
The following song data has been set/created  
automatically as you specified in step 5.  
Press the Save button to save the data.  
• P0: Play/REC page  
You will return to the dialog box of step 4.  
Song: 000, Meter: 4/4, Tempo: 112  
• If you want to create the performance data in a  
pattern  
• P0: Play/REC– MIDI Track Prog Select/Mixer page  
Track01 Program: as desired (U-B000)  
In order to audition the performance data as it  
would be if created as a pattern, press the Save  
button once again to access the Save Samples & MS  
dialog box.  
• P5: Track Edit, Track Edit page  
Track01: track data: 8 measures (D2–)  
Turn “Program” and Seq.Event On (checked)  
Program: as desired (U-B001)  
Pattern: On  
Song: 001, Pattern: U00, Meter: 4/4  
RPPR: On (checked), Key: C#2, Track: 01  
Press the SEQUENCER START/STOP switch to  
start playback.  
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Sampling and editing in Sampling mode  
As an example, set “(Tempo)” to 100. Notice that  
the pitch does not change when you play back at a  
different tempo.  
If the beat of the original rhythm loop sample is not  
reproduced correctly when you change the tempo,  
or if obtrusive noise is heard, this is because the  
sample was not sliced appropriately in step 4. The  
way in which the percussion instrument sounds  
were divided will have a major impact on the  
quality of the playback when the tempo is changed.  
You will need to adjust the way in which the  
samples are divided in step 4.  
The silence between samples may become obtrusive  
if you play back at a slower tempo, or noise may  
occur between samples if you play back at a faster  
tempo. To avoid such problems, you can set Stretch  
“New BPM” or “Ratio” in step 5 to the tempo at  
which you want to play back, and execute time  
stretch to adjust the length of each sample. For more  
information, see “Time Stretch” on page 634 of the  
Parameter Guide.  
In the P0: Play/REC– MIDI Track Prog Select/Mixer  
page, press the C#2 key. The RPPR function will  
begin playing pattern U00.  
In the P5: Pattern/RPPR, Pattern Edit page, press  
the SEQUENCER START/STOP switch to start  
playback of pattern U00.  
8. In “Song Select,” choose 001.  
The following song data has been set/created  
automatically as you specified in step 5.  
When you press the C#2 key in the P5:  
Pattern/RPPR, RPPR Setup page, the RPPR  
function will start playing pattern U00.  
• P0: Play/REC page  
Song: 001, Meter: 4/4, Tempo: 112, RPPR: On  
In the same way as in step 7, changing the playback  
tempo will not affect the pitch.  
• P0: Play/REC– MIDI Track Prog Select/Mixer page  
Track01 Program: as desired (U-B001)  
• P5: Pattern/RPPR, RPPR Setup page  
Key: C#2, Assign: On,  
Sample (waveform data) editing –  
P1: Sample Edit  
Pattern: User, U00, Track: Track01  
Pattern data: 1 measure (D2–)  
Editing the waveform data.  
In the P1: Sample Edit screen you can do the following  
things.  
• You can set the Edit Range “Start” and “End” while  
watching the waveform. You can use functions  
such as Zoom In/Out, Use Zero, and Grid to edit  
the waveform efficiently.  
• You can edit the sample waveform using a variety  
of commands such as cut, copy, mix, insert,  
normalize, volume ramp, and reverse.  
• A Rate Convert function lets you lower the  
sampling frequency of the sample data in a range of  
2/3 to 1/6, producing “down-sampled” effects.  
• The Link function (Link: with crossfade) lets you  
connect two samples into one. When doing so, you  
can apply a crossfade so that the sustained portion  
of the samples will change gradually to create a  
natural transition between the two samples.  
1. Select the sample that you wish to edit.  
Use “Sample Select” or “Index” in the P1: Sample  
Edit page or the P0: Recording, Recording page to  
select the sample.  
If you use “Sample Select” to select the sample, be  
aware that the index assignment will also change.  
2. Select the P1: Sample Edit page.  
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Sampling (Open Sampling System)  
Multisample editing – P3: Multisample Edit  
Editing a multisample is accomplished with a number  
of operations i.e. creating indexes for the multisample  
and assigning a sample to each index, editing  
operations such as deleting, copying, and inserting  
indexes, and detailed settings such as sample level and  
pitch for each index.  
Multisample editing is performed in P3: Multisample.  
You can also do some basic edits in the P0: Recording–  
Recording page.  
Editing the indexes  
To change the number or order of the indexes, use the  
Insert, Cut, Copy, and Create buttons.  
The waveform data of the currently selected sample  
will be displayed.  
1. Select the P3: Multisample Edit page.  
Sample waveforms that were recorded with a  
“Sampling Mode” of Stereo will be shown in two  
lines. The upper line is the L channel waveform, and  
the lower line is the R channel waveform.  
3. Use “Edit Range Start” and “End” to specify the  
range that you wish to edit.  
The selected range will be highlighted.  
2. Use “Multisample (MS)” to select the multisample  
that you wish to edit.  
3. Select the “Index.”  
You can also select an index by holding down the  
VALUE controller or ENTER switch and playing a  
note on the keyboard or pad.  
4. Press the buttons to modify the number or order of  
the indexes, and edit them.  
If you want to audition the selected region, press the  
Play button in the LCD or the SAMPLING  
START/STOP switch. The selected region will play  
at the pitch of the base key (the blue key in the  
keyboard display). You can specify the base key by  
holding down the ENTER switch and playing a note  
on the keyboard.  
To delete the selected index, press the Cut button.  
The Insert button is used in conjunction with the  
Cut and Copy buttons. The contents of the index  
that was Cut or Copied will be inserted.  
The Create button has the same function as the  
Create button in P0: Recording (see “Creating  
When you play a key to which the sample is  
assigned (the highlighted range of the keyboard  
displayed in “Keyboard & Pad”), the sample will be  
played back according to its loop settings.  
Modifying the settings of an index  
The procedure for using the ZOOM and “Use Zero”  
check boxes is the same as for P2: Loop Edit.  
1. Make the settings described in steps 1–3 of  
“Editing the indexes.”  
4. From the list of page menu, select the desired  
editing command. Make the appropriate settings  
in the dialog box, and press the OK button to  
execute.  
2. Set parameters for the selected index.  
• Use “Sample” to specify the sample for the selected  
index. You can also select a sample here.  
• Use “Orig. Key (Original Key)” to specify the  
original key of the sample.  
For details on the many sample editing features, see  
“Sampling: Page Menu Commands” on page 615 of  
the Parameter Guide.  
• Changing the “Top Key” will change the upper  
limit of the zone. Simultaneously, the lower limit of  
the next-numbered index will also change. “Range”  
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Sampling and editing in Sampling mode  
indicates the zone determined by the “Top Key”  
setting.  
The method given above applies when something  
other than Range Start or Range End is selected  
(highlighted).  
Level adjusts the playback level of the sample. You  
can use this to ensure that all samples in a  
multisample have a consistent level.  
If Range Start or Range End are selected  
(highlighted), the setting will be updated each time  
you press the ENTER switch.  
• If you check “Constant Pitch,” all notes in the index  
zone will sound the sample at its original pitch.  
If Range Start or Range End are selected  
(highlighted), this region will play back.  
• “Pitch” adjusts the sample pitch for each index.  
You can use the “Pitch BPM Adjust” page menu  
command to set the loop interval to the desired  
tempo. For more information, see “Pitch BPM  
Adjust” on page 638 of the Parameter Guide.  
When you finish making settings, press the  
SEQUENCER START/STOP switch to stop  
playback of the audio CD.  
10.Verify the region that will be ripped.  
Select either “Region Start” or “Region End” (the  
display will be highlighted), and press the  
SEQUENCER START/STOP switch. The CD will  
play from Range Start to Range End and then stop.  
EQ adjustments for a multisample –  
P4: EQ/Controller  
Here you can use a mid-sweepable three-band EQ to  
adjust the output of the multisample. You can also use  
the control surface to control the EQ.  
If you want to adjust the location, use the VALUE  
controllers to modify the Range Start or Range End  
settings, or move the cursor to a parameter other  
than Range Start and Range End and repeat step 8  
to make the setting once again.  
Here you can also assign the functions of SW1/2, Real-  
Time Knobs 5–8, and the note numbers and velocities  
played by pads 1–8.  
If you want to move the track playback start  
location to the beginning of the track, press the  
LOCATE switch.  
Ripping – P5: Audio CD  
The OASYS allows you to “rip” digital audio data from  
an audio CD inserted in the internal CD-R/RW drive  
or in a USB-connected CD-ROM or CD-R/RW drive.  
11.When you have nished setting Range Start and  
Range End, select the page menu command  
“Destination.”  
A dialog box will appear.  
Specify the destination to which the ripped sample  
will be written.  
Ripping digital data from an audio CD  
Here’s how digital data from an audio CD track can be  
captured as a sample. In this example we’ll explain  
how to rip using the internal CD-R/RW drive.  
Select RAM if you want to rip the sample into RAM  
memory. In this case, you can also set Sample No.  
(L), (R) to specify the sample number that will be  
written. Normally you can leave this unchanged.  
1. Access the Sampling P5: Audio CD page.  
Press the MODE SAMPLING switch, and then press  
the Audio CD tab in the LCD screen.  
2. Insert an audio CD into the internal CD-R/RW  
drive.  
Use caution when handling the CD-R/RW drive.  
For details on how to insert and remove discs, see  
Next, make a few settings so that you can monitor  
the CD-R/RW Drive Audio Input. These settings  
don’t affect the ripping process itself.  
3. For both the left and right channels, set Bus Select  
(IFX/Indiv.) to L/R, and Level to 127.  
4. Set the left channel’s Pan to L000, and the right  
channel’s Pan to R127.  
5. In “Drive” (Drive Select), choose the drive that  
contains the audio CD.  
Select DISK if you want to rip the sample to media.  
Use “Drive Select” to select the drive, and use the  
Open and Up buttons to select the directory in  
which the data will be saved. Also specify a name  
for the WAVE file that will be saved.  
6. Raise the Volume.  
7. Use Track to select the track that you want to rip.  
8. Press the SEQUENCER START/STOP switch to  
play back the audio CD track.  
12.Press the OK button to execute ripping, or press  
the Cancel button to cancel without executing.  
9. During playback, press the ENTER switch at the  
points where you want ripping to begin and end.  
When you press the OK button, the “Obey  
Copyright Rules” dialog box will appear.  
This will set Range Start and Range End.  
If you press the ENTER switch three or more times,  
Range Start and Range End will respectively be set  
if you consent to the terms, press the OK button to  
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Sampling (Open Sampling System)  
begin ripping. If you do not consent to the terms,  
press the Cancel button to cancel the operation.  
Saving multisamples and samples  
If you want to keep the multisample and sample data  
you create, you must save your data onto either the  
internal hard drive, or an external USB storage device.  
In Sampling mode if you want to save only the  
multisamples and samples, you can execute the “Save  
Sample Data” page menu command in the Disk– Save  
page. If you have converted a multisample into a  
program, or if you are using multisamples or samples  
that you created in Combination or Sequencer mode or  
a drum kit you created in Sampling mode, we  
recommend that you save your data using “Save All”  
in order to ensure that it will be reproduced correctly  
the next time you load it.  
3. Press the text edit button to open the text edit  
dialog box, and input a new program name (up to  
24 characters). By default, this will be the name of  
the multisample.  
4. “Use Destination Program Parameters”  
unchecked:  
When you execute, the multisample of the  
conversion-destination program will be replaced by  
the multisample you select here, and the other  
program parameters will be initialized. The  
program will reproduce the sound you heard in  
Sampling mode.  
In Program, Combination, or Sequencer modes, we  
also recommend that you use “Save All.”  
When you execute with Save All, the following data  
will be saved.  
The program will be converted with an Oscillator  
Mode (Program 1–1a) of Single.  
• Internal memory programs, combinations, global  
settings, drum kits, wave sequences  
“Use Destination Program Parameters” checked:  
When you execute, the multisample of the  
conversion-destination program will be replaced by  
the multisample you select here, but the other  
program parameters will not be initialized. Choose  
this if you want to use the parameter settings of an  
existing program.  
• Songs  
• Multisamples and samples created in Sampling  
mode, etc.  
Unless you save to disk, any sample or multisample  
data you create will be lost when you turn off the  
If you check “Use Destination Program  
Parameters,” please be aware of the following point.  
The conversion-destination program’s Oscillator  
Mode must be Single. If this is not the case, a  
message of “Oscillator Mode conflicts” will appear  
when you attempt to execute. Please change the  
Oscillator Mode setting of the conversion-  
destination program.  
Converting a multisample to a program  
In pages P0: Recording–P4: EQ/Controller, you can  
select and execute the “Convert MS To Program” page  
menu command. When you execute this command, the  
settings of the currently selected multisample will be  
converted into a program. In Program mode you can  
make filter, amp and effect settings etc., and play the  
sample as a program. The resulting program can be  
used in a combination or song.  
5. Use the To Program” eld to specify the  
conversion-destination program.  
We recommend that you use bank USER-E as the  
program bank for Sampling mode.  
If you want to use a multisample created in Sampling  
mode as a program, access the Program P2: OSC Pitch  
page and select RAM Mono or RAM stereo as the  
“Bank” for OSC1 Multisample/Wave Sequence or  
OSC2 Multisample/Wave Sequence “Bank” (when  
“Type” is set to Multisample). In this case, the  
6. Press the OK button to execute.  
7. Press the MODE PROGRAM switch to enter  
Program mode, select the converted program, and  
try it out.  
multisample you created in Sampling mode will sound  
according to the settings of the program parameters.  
Compare  
In Sampling mode, there is no Compare function that  
lets you return to the state prior to editing.  
1. Use “Multisample Select (MS)” to select the  
multisample that you want to convert to a  
program.  
If you want to preserve the state prior to editing, use a  
function such as “Copy Sample” or “Copy MS” to copy  
the multisample or sample before you begin editing.  
For more information, see “Copy Sample” on page 616  
of the Parameter Guide, and “Copy MS (Copy  
2. Choose “Convert MS To Program” to open the  
dialog box.  
Multisample)” on page 618 of the Parameter Guide.  
In some of the page menu commands on the Sample  
Edit and Loop Edit pages, you can execute with the  
“Overwrite” option unchecked in the dialog box, so  
that the sample data prior to editing will be preserved.  
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Sampling in Program, Combination, and Sequencer modes  
Sampling in Program, Combination, and Sequencer modes  
In addition to using Sample mode, you can also sample  
both external audio sources and internal sounds in  
Program, Combination, and Sequencer modes.  
Sampling will occur to RAM memory.  
“Mode”: Stereo  
The sound of the internal L/R channels will be  
sampled in stereo.  
For instance, you can resample a performance that uses  
the OASYS’s full range of features, including filters,  
effects, and KARMA. You can even sample a full,  
multitimbral sequence, played either from the internal  
sequencer or an external MIDI sequencer.  
Tip: The OASYS will automatically make the above  
settings for you if you execute the “Auto Sampling  
Setup– Resample Program Play” page menu  
command. In addition, it will also assign the  
Multisample to a new Program after you’ve finished  
You can also sample the OASYS’s performance  
together with audio from an external input source, or  
monitor the performance of the OASYS’s KARMA  
function and sequencer etc. while you sample only the  
external audio from the input jacks.  
4. Adjust the recording level.  
Press the SAMPLING REC switch and use the  
In Sequencer mode, you can also sample an audio  
source that’s being played along with the song, and the  
system will automatically create MIDI notes to play the  
new sample in sync with the song. You might use this  
to record a vocal or guitar part, for instance.  
Recording Level slider to adjust the level.  
Play with the KARMA function turned on, and use  
the VALUE slider to adjust the Recording Level  
slider as high as possible without allowing the  
“CLIP!” indication to appear.  
This is called In-Track Sampling.  
When you’ve finished making adjustments, press  
the SAMPLING REC switch.  
Press the KARMA ON/OFF switch to turn the  
KARMA function off.  
Examples of sampling in Program or  
Combination modes  
5. Sample.  
Resampling a phrase generated by the  
KARMA function in Program mode  
Press the KARMA ON/OFF switch to turn it on.  
Press the SAMPLING REC switch.  
You can resample the sound of a program or  
combination being played by yourself or by the  
KARMA function.  
Press the SAMPLING START/STOP switch to put  
the OASYS in record-ready mode.  
Play the keyboard.  
In this example, we’ll explain how to sample a  
KARMA-generated phrase in Program mode. You can  
sample in a similar way in Combination or Sequencer  
modes as well.  
Recording will start the moment you play the  
keyboard.  
While recording continues, all the sound you  
produce using the keyboard or controllers will be  
recorded.  
1. Press the MODE PROGRAM switch to enter  
Program mode, and select the program that you  
want to resample.  
Press the SAMPLING START/STOP switch to stop  
recording.  
2. Turn on the KARMA function (KARMA ON/OFF  
switch lit), play the keyboard, and verify that a  
phrase is generated.  
6. Listen to the sound you resampled.  
Access the Sampling P0: Recording– Recording  
page. Press the MODE SAMPLING switch, then the  
EXIT switch, and then the Recording tab in the  
upper line of the LCD screen.  
3. Press the Sampling tab to access the P0: Play–  
Audio Input/Sampling page.  
Make the following settings.  
– Audio Input –  
Use “Multisample Select” to select the multisample  
that you resampled.  
“Use Global Setting”: Off  
Play the C2 key to hear the resampled sound.  
Bus Select (IFX/Indiv.): Off  
Turn all external inputs Off.  
7. If you want to convert this multisample into a  
program, choose the “Convert MS To Program”  
page menu command, select the desired program,  
and execute the conversion.  
– RECORDING LEVEL–  
Recording Level: 0.0  
This is the default setting for resampling.  
– Sampling Setup –  
Source Bus: L/R  
Auto Sampling Setup  
The sound sent to the L/R bus will be resampled.  
“Trigger”: Note On  
This function automatically sets various sampling-  
related parameters in each mode. You can use this  
function when you’re resampling your performance in  
Program, Combination, or Song modes, or as a  
guideline when sampling an external audio source.  
You can also use this function to initialize the settings.  
Sampling will start the moment you play the  
keyboard.  
“Save to”: RAM  
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Sampling (Open Sampling System)  
In this example we’ll explain how you can use Auto  
Sampling Setup to make the settings described above  
in the preceding section.  
3. Press the KARMA ON/OFF switch to turn off the  
KARMA function.  
4. Connect your guitar to the rear panel AUDIO  
INPUT 1 jack.  
1. Carry out steps 1 and 2 described in the preceding  
section.  
Press the AUDIO INPUT MIC/LINE switch inward  
to select the LINE position, and set the LEVEL knob  
at about the center.  
2. Press the Audio Input/Sampling tab to access the  
P0: Play– Audio Input/Sampling page.  
3. Choose the Auto Sampling Setup page menu  
command. A dialog box will open.  
4. Make the following settings in the dialog box.  
“Resample Program Play”: On  
Guitar  
This makes the appropriate settings for resampling  
your playing on a program.  
Effect unit  
“Save to”: RAM  
The resampled data will be written into RAM  
memory.  
“Convert to Program”: On  
“Program”: as desired  
After resampling, the data will automatically be  
converted into the program number you specified  
in “Program.”  
OFF  
LINE  
If you connect a guitar with passive pickups (i.e., a  
guitar that does not contain a preamp), you will be  
unable to sample it at the correct level because of  
the impedance mismatch. Such guitars should be  
routed through a preamp or an effect unit.  
5. Press the OK button to execute the command.  
The OASYS will make the appropriate settings for  
resampling.  
6. Resample your playing as described in steps 4 and  
5 of the preceding section.  
5. Press the Sampling tab to access the P0: Play–  
Audio Input/Sampling page.  
7. Listen to the sound you resampled.  
Make the following settings.  
– Audio Input –  
Access the Program P0: Play– Main page. Press the  
MODE PROGRAM switch, then the EXIT switch,  
and then the Main tab in the upper line of the LCD  
screen.  
Use Global Setting: Off  
INPUT1  
Select the program you specified for “Program” in  
the dialog box.  
Bus Select (IFX/Indiv.): L/R  
Pan: as desired  
Play the C2 key and you will hear the sound you  
resampled.  
Level: 127  
REC Bus: Off  
Mixing a KARMA-generated drum phrase  
with a live guitar input, and sampling the  
result  
Here’s how you can resample KARMA together with  
an external audio input source.  
The input from AUDIO INPUT 1 will be sent to the  
L/R bus.  
– RECORDING LEVEL–  
Recording Level: 0.0  
This is the default setting for resampling.  
– Sampling Setup –  
In this example, we will explain how a guitar  
connected to the AUDIO INPUT jack can be played  
along to a drum phrase played by the OASYS, and  
how both can be sampled together.  
Source Bus: L/R  
The sound sent to the L/R bus will be sampled.  
Trigger: Sampling START SW  
Sampling can be performed in a similar way in  
Combination and Sequencer modes as well as in  
Program mode.  
Press the SAMPLING REC switch to enter record-  
standby mode. Then press the SAMPLING  
START/STOP switch to start sampling.  
1. Press the MODE PROGRAM switch to enter  
Program mode, and select the drum program that  
you want to resample.  
Metronome Precount: 4  
When you press the SAMPLING REC switch to  
enter record-standby mode and then press the  
SAMPLING START/STOP switch to start sampling,  
a four-beat count will sound, and then recording  
will begin. (The metronome will not sound during  
recording.)  
2. Turn the KARMA function on (KARMA ON/OFF  
switch lit), play the keyboard, and verify that the  
drum phrase plays.  
Turn LATCH on. Press the LATCH switch to make it  
light.  
Save to: RAM  
Also adjust the tempo “” as desired.  
The sample will be recorded to RAM memory.  
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Sampling in Program, Combination, and Sequencer modes  
Mode: Stereo  
The sound of the internal L/R channels will be  
sampled in stereo.  
Sampling a guitar from the audio inputs,  
while listening to a KARMA-generated  
drum phrase  
– Metronome Setup–  
Bus (Output) Select: L/R  
Level: as desired  
The output of the metronome will be sent to the L/R  
bus.  
Here we’ll explain how you can sample just the sound  
of an external input source while listening to a  
performance generated by the KARMA function.  
6. Play your guitar at the volume that you will be  
recording.  
You can do this by modifying the settings in step 5 of  
the preceding “Mixing a KARMA-generated drum  
phrase …” to change them as follows.  
If the display indicates “ADC OVERLOAD !” (AD  
converter input overload), turn the rear panel  
[LEVEL] knob toward MIN to adjust the level  
appropriately.  
INPUT1  
Bus Select (IFX/Indiv.): Off  
REC Bus: 1  
The best audio quality will be obtained at the  
highest possible level that does not cause an  
overload; i.e., a level that is slightly below the point  
where “ADC OVERLOAD !” is displayed.  
The input from AUDIO INPUT 1 will be sent to REC  
bus 1.  
– Sampling Setup –  
7. Press the SAMPLING REC switch.  
Source Bus: REC 1/2  
Play your guitar, and the level meter will indicate  
the volume at which the guitar will be sampled.  
The sound sent to REC bus 1/2 will be sampled.  
The sound of the internal tone generator sent to the  
L/R bus will not be sampled.  
Press the KARMA ON/OFF switch to turn it on,  
play the keyboard to start the drum phrase, and  
play your guitar while adjusting the final volume.  
Mode: L–Mono  
If the “CLIP!” indication appears, use the VALUE  
controller to lower the Recording Level slider  
(located in the right side of the display) below +0.0  
to an appropriate level.  
The sound of the internal L channel will be sampled  
in monaural.  
Modify the settings as shown above, sample your  
playing, and then listen to the sample.  
If the balance between instruments is not to your  
liking, use the LEVEL knob or the performance  
editor “Amp Level” to adjust the balance.  
Examples of sampling in Sequencer mode  
In-Track Sampling  
When you sample an external audio source while  
listening to the song playback, the In-Track Sampling  
function automatically creates the appropriate note  
data in a track.  
8. When you have nished making adjustments,  
press the SAMPLING REC switch.  
Press the KARMA ON/OFF switch to turn off the  
KARMA function.  
9. Press the KARMA ON/OFF switch to turn it on,  
and then press the SAMPLING REC switch to  
enter record-ready mode.  
When you play back the song, the automatically-  
created note data will trigger the multisample that was  
automatically converted to a program.  
When you press the SAMPLING START/STOP  
switch, a count-down will begin. Play the keyboard  
during the count-down.  
In this example, we’ll show the sound of a guitar  
connected to the AUDIO INPUT 1 jack can be added to  
your song.  
After a four-beat count-down, recording will start.  
Play your guitar. The KARMA function will also  
start after the count-down.  
1. In Sequencer mode, select the song to which you  
want to add the guitar sound.  
10.Press the SAMPLING START/STOP switch to stop  
recording.  
You can either create a song, or use Disk mode to  
load a previously-created song.  
11.Press the KARMA ON/OFF switch to turn it off.  
12.Listen to the sound that was sampled.  
2. Connect your guitar to the rear panel AUDIO  
INPUT 1 jack.  
Access the Sampling P0: Recording– Recording  
page. Press the MODE SAMPLING switch, then the  
EXIT switch, and then the Recording tab in the  
upper line of the LCD screen.  
Press the AUDIO INPUT MIC/LINE switch inward  
to select the LINE position, and set the LEVEL knob  
at about the center.  
If you connect a guitar with passive pickups (i.e., a  
guitar that does not contain a preamp), you will be  
unable to sample it at the correct level because of  
the impedance mismatch. Such guitars should be  
routed through a preamp or an effect unit.  
Use “Multisample Select” to select the multisample  
that you resampled.  
Play the C2 key, and you will hear the sound that  
was resampled.  
13.If you want to convert this multisample into a  
program, choose the “Convert MS To Program”  
page menu command, select the desired program,  
3. Access the Sequencer P0: Play/REC– Audio  
Input/Sampling page.  
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Sampling (Open Sampling System)  
4. We will be modifying the Audio Input settings, so  
turn the Input “Use Global Setting” off.  
Source Bus: REC 1/2  
The sound sent to REC 1/2 bus will be sampled.  
Trigger: Sampling START SW  
5. Choose the Auto HDR/Sampling Setup page  
menu command.  
Press the SAMPLING REC switch to enter record-  
standby mode. Then press the SAMPLING  
START/STOP switch to start sampling.  
The dialog box will appear.  
6. Choose “In-Track Sampling.”  
Save to: RAM  
The sample will be recorded to RAM memory.  
Mode: L-Mono  
The sound of the internal left channel will be  
sampled in mono.  
9. For this example, change the settings as follows.  
Pan: C64  
Trigger”: Threshold, “Threshold Level”: as  
desired  
“Sample Time”: as desired  
10.Play your guitar at the volume that you will be  
recording.  
If the display indicates “ADC OVERLOAD !” (AD  
converter input overload), turn the rear panel  
[LEVEL] knob toward MIN to adjust the level  
appropriately.  
For the best sound, adjust the level as high as  
possible without allowing the “ADC  
OVERLOAD !” indication to appear.  
11.Press the SAMPLING REC switch.  
7. Make the following settings for “In-Track  
Sampling.”  
When you play your guitar, the level meter will  
indicate the volume at which the guitar will be  
sampled.  
Source Audio: Audio Input 1/2  
The input from the AUDIO INPUT 1 and 2 jacks will  
be sampled.  
If the display indicates “CLIP!,” use the VALUE  
controllers to lower the Recording Level slider (in  
the right of the display) below +0.0 to an  
appropriate level.  
Mono–L/Mono–R/Stereo: Stereo  
The sound will be sampled in stereo.  
To: as desired  
12.When you have nished making adjustments,  
The track you want to use for In-Track Sampling.  
MIDI note data to trigger the sample will be  
recorded in the track you selected.  
press the SAMPLING REC switch.  
13.Press the SAMPLING REC switch, and then the  
SAMPLING START/STOP switch to enter  
recording-standby mode.  
Program: as desired  
The convert-destination program number. When  
sampling is completed, a new multisample will be  
automatically created, converted to a program, and  
assigned as the program for the track.  
Press the LOCATE switch to reset the song playback  
location to the beginning of the song, and press the  
SEQUENCER START/STOP switch to play back.  
Begin playing at the point where you want to  
record.  
8. Press the OK button to execute the command.  
Preparations for In-Track Sampling are now  
completed.  
Sampling will begin when the Threshold Level  
volume is exceeded.  
Let’s take a look at the settings that were made.  
14.At the point where you want to stop sampling,  
press the SEQUENCER START/STOP switch.  
– Audio Input –  
INPUT1  
Song playback and sampling will end.  
Bus Select (IFX/Indiv.): Off  
Pan: L000  
Sampling will also stop if the specified Sample  
Time is reached.  
Level: 127  
15.Press the LOCATE switch to return to the  
beginning of the song, and press the SEQUENCER  
START/STOP switch. Notice that the sampled  
audio is played back along with the song.  
REC Bus: 1/2  
The input from AUDIO INPUT 1 will be sent to REC  
bus.  
For details on how the Compare function works for  
– RECORDING LEVEL–  
Recording Level: 0.0  
This is the default setting for sampling.  
– Sampling Setup –  
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Sampling in Program, Combination, and Sequencer modes  
Then press the SEQUENCER START/STOP switch  
to start recording.  
Resampling a song to create a Wave file  
You can record a completed Song to a stereo WAVE file,  
and then burn that WAVE file to an audio CD using the  
internal CD-R/RW drive. For more information, see  
Save to: DISK  
The sample will be saved on the media you  
specified in “Select Directory.”  
Mode: Stereo  
The sound of the internal L/R channels will be  
sampled in stereo.  
1. In Sequencer mode, select the song from which  
you want to create a WAVE le.  
Either create a song, or use Disk mode to load a  
previously-created song.  
7. Select the page menu command Select Directory,  
and specify the destination to which the WAVE le  
will be written.  
A maximum of 80 minutes for either mono or stereo  
can be written to media in one sampling operation  
(mono: approximately 440 MB, stereo:  
approximately 879 MB).  
Use “Drive Select” and the Open and Up buttons to  
select the directory in which the WAVE file will be  
saved.  
2. Access the Sequencer P0: Play/REC– Audio  
Input/Sampling page.  
Press the text edit button to access the text edit  
dialog box, and input a filename (up to six  
characters).  
3. We will be modifying the Audio Input settings, so  
turn the Input “Use Global Setting” off.  
Leave Take No. checked. The number at the right of  
Take No. will be input as the last two characters of  
the filename.  
4. Choose the Auto HDR/Sampling Setup page  
menu command.  
A dialog box will appear.  
This number will increment each time you sample,  
ensuring that the filename will not be the same even  
if you sample repeatedly.  
5. Choose “2ch Mix to Disk.”  
After you have made the settings, press the Done  
button to close the dialog box.  
8. Set Sample Time to the length that you want to  
sample.  
Set this to a length slightly greater than the length of  
the song.  
9. Set the recording level.  
Press the SAMPLING REC switch.  
Note: It will take between several seconds to nearly  
a minute from the moment you press the  
SAMPLING REC switch until the OASYS enters  
standby mode (i.e., until the SAMPLING REC  
switch changes from blinking to lit). This time is  
required in order to allocate sufficient space on the  
disk.  
Press the SEQUENCER START/STOP switch to  
play back the song, and adjust the sampling volume  
while you watch the level meters. The default  
setting is 0.0 dB. If the level is too low, use the  
VALUE controller to raise the level as high as  
possible without causing the “CLIP !” indicator to  
appear.  
6. Press the OK button to execute the command.  
Preparations for In-Track Sampling are now  
complete.  
When you finish making adjustments, press the  
SAMPLING REC switch.  
– Audio Input –  
INPUT1–4, S/P DIF L, R  
Bus Select (IFX/Indiv.): Off  
Press the SEQUENCER START/STOP switch to  
stop the song playback. Then press the LOCATE  
switch.  
REC Bus: Off  
Turn off all input from INPUT 1–4 and S/P DIF L, R.  
10.Start sampling.  
– RECORDING LEVEL–  
Press the SAMPLING REC switch and then the  
SAMPLING START/STOP switch to enter  
recording-standby mode.  
Recording Level: 0.0  
This is the default setting for resampling.  
– Sampling Setup –  
Press the SEQUENCER START/STOP switch to  
play back the song. Sampling will begin at the same  
time.  
Source Bus: L/R  
The sound sent to L/R bus will be sampled.  
When the song finishes playing back, press the  
SAMPLING START/STOP switch to stop sampling.  
“Trigger”: Sequencer START SW  
Press the SAMPLING REC switch and  
START/STOP switch to enter record-standby mode.  
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Sampling (Open Sampling System)  
Use the page menu command “Select Directory” to  
verify that the WAVE file was created. Select the file  
and press the SAMPLING START/STOP switch to  
listen to the sound that was sampled.  
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Settings for the entire OASYS (Global mode)  
How Global mode is structured  
In Global mode you can make overall settings that  
apply to the entire OASYS, such as master tune, key  
transpose, effect global switch, global MIDI channel,  
and system clock.  
Global mode page structure  
Page  
Explanation  
Basic settings for the entire OASYS  
Audio input settings for use outside of  
Sampling mode (for Use Global Setting)  
P0: Basic Setup  
In addition, you can create user drum kits, wave  
sequence, and scales, make settings for the damper  
pedal and assignable foot switches/pedals, and  
specify category names for programs and  
combinations.  
MIDI-related settings for the entire  
OASYS  
MIDI controller settings in External mode  
P1: MIDI  
Controller settings for the pedals etc.  
connected to the rear panel  
CC settings for the KARMA controllers,  
pads, and VJS  
User registered scale settings. Specify  
16 octave scales, and one all-note  
scale.  
The edits you perform in Global mode will be  
preserved until the power is turned off, but will not  
be preserved after the power is turned off unless  
you first save your settings. Three types of data are  
handled in Global mode: wave sequence settings  
(Global P4), user drum kit settings (Global P5), and  
all other global settings (Global P0–P3). Each of  
these can be written into their respective memory  
area. This data can also be saved to various types of  
media in Disk mode.  
P2: Controller  
/Scale  
P3: Category  
Name  
Edit category/sub category names for  
programs, combinations and KARMA  
P4: Wave  
Sequence  
Edit wave sequence  
Edit drum kits  
P5: Drum Kit  
Note: For details on how to access each mode and page,  
Note that Compare can’t be used in Global mode,  
with the exception of Wave Sequence and Drum Kit  
editing.  
P0: Basic Setup  
Tuning to another instrument/Transposing  
Bypassing the effects  
“Master Tune” adjusts the overall pitch. Edit this  
setting when you are playing the OASYS with other  
instruments, or when playing along with music on CD  
or tape. You can adjust the pitch in a range of 50 cents  
(one semitone = 100 cents). If this is at 0, middle A is  
tuned to 440 Hz.  
Insert effects, master effects, and total effects can be  
bypassed globally. This applies to the entire OASYS  
regardless of the mode. For example, if you’ve  
connected the OASYS’s outputs to an external mixer  
and are using an external effect processor to apply  
reverb or chorus to the sound, you can turn off the  
OASYS’s master effects and total effects.  
Key Transpose shifts the pitch in semitone steps. Edit  
this setting when you want to transpose the sound of  
the entire OASYS. You can adjust the transposition in a  
range of 1 octave.  
If the Effect Global SW “IFX 1–12 Off,” “MFX1&2 Off,”  
and “TFX1&2 Off” items are checked, the insert effects,  
master effect, will respectively be bypassed.  
Adjusting the way in which velocity or  
after touch will affect the volume or tone  
You can adjust the way in which changes in velocity or  
after touch will affect the volume or tone. This lets you  
(for example) make the volume of the notes more  
consistent, even when they are played with varying  
dynamics.  
Each curve has its own character, so you can select the  
curve that is appropriate for your own playing  
dynamics, playing style, and the effect that you wish to  
obtain.  
Velocity Curve selects the velocity curve, and After  
Touch Curve selects the aftertouch curve.  
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Settings for the entire OASYS (Global mode)  
Tuning and transpose  
settings  
KARMA settings  
Velocity/aftertouch curve  
settings  
Effect bypass settings  
Memory protect  
settings  
Select the mode that is  
selected at power-on  
Beep setting  
Linking KARMA to programs and  
combinations  
Recalling the last-selected mode and page  
at power-on  
You can specify whether the KARMA settings written  
to a program or combination will also be selected when  
you select that program or combination, or whether  
the KARMA settings will not change when you switch  
the program or combination.  
The state of OASYS when the power is turned on will  
depend on the setting of “Power On Mode”.  
If Power On Mode is set to Reset (factory setting),  
OASYS will automatically select the Combination  
mode P0: Play.  
When the OASYS is shipped from the factory, the  
former setting is selected. You can use the latter setting  
if you want to use the same KARMA settings to  
generate phrases and patterns while you select and try  
out different programs and combinations.  
If Power On Mode is set to Memorize, OASYS will  
power on using the same mode and page that were  
selected when the power was turned off.  
Sounding a beep when you press the LCD  
screen  
If Beep Enable is selected, a beep will sound when you  
press an object in the LCD screen. Uncheck this item if  
you don’t want a beep to sound.  
If the Load KARMA Settings When Changing  
Program or Combination boxes are selected, selecting  
a program or combination respectively will also select  
the KARMA settings that are written in that program  
or combination.  
Globally disabling KARMA  
If All KARMA Off is enabled, all KARMA  
functionality will be turned off. KARMA will not  
operate even if the KARMA ON/OFF switch is on.  
Protecting the memory  
If one or more of the Memory Protect check boxes are  
checked, operations such as writing, loading, or song  
recording will be prohibited for the corresponding  
type of memory.  
Global audio settings  
Making audio input settings for all modes,  
except Sampling mode  
The settings on the Audio tab select the input source  
for the analog/digital audio signal, the input level,  
bus, and master effect sends for use in all of the modes  
(Program, Combi, etc.) except for Sampling mode. If  
you want to use these settings, check the Use Global  
Setting option in the desired Program, Combi, or Song.  
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MIDI-related settings P1: MIDI  
MIDI-related settings P1: MIDI  
Here you can also assign the functions that the faders,  
knobs, and switches will have when the control surface  
CONTROL ASSIGN EXTERNAL is on.  
MIDI Setup, MIDI Filter, External  
Here you can make MIDI settings for the entire  
OASYS. You can also use the menu commands of this  
page to transmit MIDI System Exclusive data dumps.  
Pedal and other controller settings  
The Controller tab of the Controller/Scale page lets  
you control how the footswitches and foot pedal will  
work, as well as setting up controller mappings for the  
KARMA controls and the drum/chord pads.  
• This is set by “Foot Pedal Assign.”  
You can choose from the following functions.  
• Master volume  
• Alternate modulation source  
• Effect dynamic modulation source  
• Portamento pitch change speed  
• Volume  
Specifying the function of the  
ASSIGNABLE Switch and ASSIGNABLE  
Pedal  
• The pan following an insert effect  
• Pan  
• Volume  
• Send levels to the master effects  
• Duplicate the function of another controller, such as  
the joystick or ribbon  
Note: You can use this as a source for alternate  
modulation or effect dynamic modulation, and use it  
to control program parameters or effect parameters. In  
this case, set “Foot Switch Assign” to Foot SW  
(CC#82), and “Foot Pedal Assign” to Foot Pedal  
(CC#04).  
Changing Programs and Combinations with the  
the foot switch  
1. Press the “Foot Switch Assign” popup button, and  
select either Program Up or Program Down.  
Assignable Switch  
Foot Switch Assign lets you assign a function to a  
footswitch, such as the optional Korg PS-1, connected  
to the rear-panel ASSIGNABLE SWITCH jack.  
Program Up will cause the next higher program  
number to be selected each time you press the foot  
switch.  
You can choose from the following functions:  
• Alternate modulation source  
• Effect dynamic modulation source  
• Switch portamento on/off  
• Control the sostenuto effect  
• Turn the soft pedal effect on/off  
• Select programs or combinations (up/down)  
• Start/stop the sequencer  
Program Down will cause the next lower program  
number to be selected each time you press the foot  
switch.  
2. Set the “Foot Switch Polarity” to the polarity of  
the foot switch you have connected.  
If you have connected a Korg PS-1 pedal switch, set  
this to (–) KORG Standard. If the polarity is not set  
correctly, the pedal will not function appropriately.  
3. Either press the PROG switch to enter Program P0:  
Play, or press the COMBI switch to enter  
Combination P0: Play.  
• Punch-in/out on the sequencer  
• Tap tempo  
When you press the foot switch, the program/  
combination will change.  
• KARMA on/off  
• The functions of controllers such as the joystick or  
ribbon controller  
Assignable Pedal  
You can specify the function that will be performed by  
an assignable pedal (the optional XVP-10 EXP/VEL  
pedal or EXP-2 foot controller) connected to the  
ASSIGNABLE PEDAL jack.  
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Settings for the entire OASYS (Global mode)  
Normally you will use the default settings. To restore  
the default settings, execute the “Reset Controller  
MIDI Assign” page menu command and choose  
Default Setting.  
KARMA, Pad, Vector  
You can assign control change messages to the  
KARMA switches and sliders, pads 1–8, and vector  
joystick X-axis and Y-axis. You can assign control  
change messages or note numbers to pads 1–8. (See PG  
p.161)  
Creating user scales  
You can choose these scales from the following pages.  
Creating an original scale, and assigning  
it to a Program  
Mode  
Page  
Program  
P1– Program Basic: Scale  
Combination  
Sequencer  
P2– Pitch: Scale, Use Program’s Scale  
P2– Pitch: Scale, Use Program’s Scale  
Here is how to set the scale type for each timbre in  
Sequencer mode.  
1. Create a user octave scale or a user all notes scale.  
Select a key, and use the VALUE controllers to adjust  
the pitch. The range of 99 raises or lowers the pitch  
approximately one semitone above or below the  
standard pitch.  
Note: You can also select a key by holding down the  
ENTER switch and playing the desired note on the  
keyboard.  
Note: You can copy one of the preset scales and edit it  
to create an original scale. To do so, use the page menu  
command “Copy Scale.”  
On the User Scale page, you can create your own  
original scales. These include sixteen different User  
Octave Scales, in which the pitch of each note of the  
octave is repeated for all octaves, and one User All  
Note Scale, in which the pitch of each of the 128 notes  
can be specified independently.  
2. Press the SEQ button to enter Sequencer mode.  
3. Press the Track Param tab and then the Pitch tab to  
access the P2: Trk Param– Pitch page.  
By adjusting the pitch of each key in the range of 99  
cents, you can raise or lower it by approximately one  
semitone relative to the normal pitch.  
4. If you want the Track to use the scale saved with  
its individual Program, check the track’s “Use  
Program’s Scale” check box.  
Tracks that are not checked will use the scale specified  
by Scale “Type (Song’s Scale).”  
The user scales you create here can be used by  
specifying the scale for a program, for each timbre of a  
combination, or for each track of a song.  
5. Set “Type (Song’s Scale)” to select the scale for the  
currently selected song.  
Setting Category Names for Programs, Combinations, and KARMA  
Program, Combination, KARMA Category  
The Category Name pages let you assign names to the  
Program, Combination, and KARMA categories and  
sub-categories.  
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Using Wave Sequences Wave Sequence Overview  
Using Wave Sequences  
Wave Sequence Overview  
Whats a Wave Sequence?  
Crossfading Wave Sequences  
Wave Sequences play back a series of different  
Multisamples over time. You can use this to create a  
variety of unique timbral and rhythmic effects, as  
described below.  
By using long durations and crossfade times, Wave  
Sequences can produce complex, evolving timbres.  
Modulating the Start Step, Position, and Duration  
makes the sound even more organic, so that every note  
can play the Wave Sequence a little differently.  
Wave Sequences are similar to Drum Kits, in that you  
create and edit them in Global mode, and then use  
them in Programs. In HD-1 Programs, you can use  
Wave Sequences just as you would normal  
Multisamples, including velocity switches or  
crossfades, layering different Wave Sequences on the  
two Oscillators, and so on.  
Velocity-Switching Wave Sequences  
By setting each step’s duration to GATE, and then  
modulating the Start Step by velocity, you can create a  
sound with up to 64 velocity switches. For instance,  
you can use this to switch between a large number of  
different attack transients.  
Also like drum kits, when you play a Wave Sequence  
in Global mode, it will use the settings from the  
previously selected Program or Combi.  
Wave Sequence banks  
You can create many different effects with wave  
sequences, from subtle to extreme. Here are  
descriptions of three common uses: rhythmic Wave  
Sequences, crossfading Wave Sequences, and velocity-  
switched Wave Sequences.  
The 150 Wave Sequences in the Internal bank (I-000  
through I-149) are the built-in “factory” sounds. You  
can over-write them if you wish, but doing so may  
change the sounds of the Programs and Combis in  
banks INT A–E.  
U–A through U–G are user banks. You can use these  
for storing sounds that you create yourself, optional  
sound banks from Korg, or third-party sound libraries.  
Each User bank contains 32 Wave Sequences.  
Rhythmic Wave Sequences  
Rhythmic Wave Sequences use short or abrupt  
crossfades, so that transitions between the different  
Multisamples create a rhythmic phrase. Flexible swing  
amount, rests, and ties let you build complex patterns,  
which you can then sync to KARMA and the system  
tempo.  
Programming Basics  
The Wave Sequence parameters are spread over two  
pages. The Seq Parameters page has controls for the  
Wave Sequence as a whole, such as the start and end  
steps, looping, and modulation.  
• On the Step Parameters page, the horizontal scroll-  
bar at the top of the graphic shows you the eight  
steps currently displayed on the screen.  
• At the bottom right of the graphic is a Solo button.  
When this is turned on, the Wave Sequence will  
play only the current step, including its fade-in and  
fade-out.  
The Step Parameters page goes deeper into the  
structure of the Wave Sequence, allowing you to edit  
each of the 64 Steps.  
Programs, Combinations, and Songs also have a  
handful of Wave Sequence-related parameters, to make  
it easier to fit Wave Sequences in with other sounds  
and rhythmic components (such as KARMA).  
The Wave Sequence graphic, shown on both the Seq  
Parameters and Step Parameters pages, gives you a  
quick overview of the sequence, at a glance:  
• The current step is marked by a red arrow.  
• Red boxes are Multisample steps.  
• Green boxes are Tie steps.  
• White boxes are Rest steps.  
• The length of the Wave Sequence, from the Start  
Step to the End Step, is shown by a rectangular  
outline.  
• The Loop is hilighted in blue.  
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Settings for the entire OASYS (Global mode)  
Wave Sequence graphic  
3. Set the End Step as desired.  
Whats in a step?  
The read-only Length parameter will show you the  
Wave Sequences have 64 steps (although you don’t  
total number of steps between the two points.  
Setting up the loop  
Wave Sequences can loop, so that some or all of the  
steps are played repeatedly–like a drum loop, or a loop  
in a sequencer.  
• A “type” setting, which makes the step either play  
a Multisample, continue the previous step like a  
tied note, or play only silence like a musical rest.  
• A selected Multisample, which sets the basic sound  
of the step.  
You can set the start and end of the loop separately  
from the start and end of the Wave Sequence itself. The  
loop can either play for as long as the note is played, or  
repeat a specified number of times. Finally, you can  
choose whether the loop plays forwards, plays  
backwards, or alternates between backwards and  
forwards.  
• Multisample Reverse and Start Offset parameters,  
which modify the basic sound of the Multisample.  
• Volume, coarse tuning, and fine tuning for the  
Multisample.  
• A duration, which controls how long the step lasts.  
You can set the duration in either milliseconds or  
musical beats.  
To set up the loop:  
1. Set the Loop Start and End Steps as desired.  
2. Set the Loop Direction.  
• A crossfade time, which sets how long it takes to  
fade into the next step.  
Forwards plays from the Start Step to the Loop End,  
and then skips back to the Loop Start.  
• Fade-in and fade-out shapes for the crossfade, for  
subtle control of the transition between this step  
and the next step.  
Backwards/Forwards plays from the Start Step to the  
Loop End, then backwards from the Loop End to the  
Loop Start, and then forwards again to the Loop End,  
and so on.  
• Two AMS output values, which can be used to  
control other Program parameters.  
Backwards plays from the Start Step to the Loop End,  
then backwards from the Loop End to the Loop Start,  
and then skips back to the Loop End, and so on.  
Setting the length of the sequence  
You can use anything from 1 to 64 steps in a Wave  
Sequence. You also don’t have to start on step 1. To set  
the length of the sequence:  
3. Set the Loop Repeats.  
You can set the loop to repeat a specific number of  
times, between 1 and 127. You can also make the loop  
keep playing for as long as the note is held (the INF  
setting), or not repeat at all (the Off setting).  
1. Go to the Seq Parameters page.  
2. Set the Start Step as desired.  
You can also modulate the Start Step in real-time; for  
the End Step.  
Adjusting the sound of an individual step  
You can make some basic adjustments to the sound of  
each step’s Multisample, including changing its  
volume and pitch, making it play in reverse, and  
changing the sample start points.  
This page shows the parameters for eight steps at a  
time. Use the scroll bar at the right of the screen to  
change which steps are in view.  
2. In order for a step to make a sound, set its Type to  
Multi (Multisample).  
You can also use the AMS Outputs to modulate other  
Program parameters outside of the Wave Sequence,  
such as Filter Frequency, Pan, and so on.  
3. Select a Multisample using the Bank and  
Multisample pop-up menus.  
To edit steps:  
Mono and stereo Multisamples are stored in different  
Banks. Each step can be either mono or stereo. Note  
that even if only one step uses a stereo Multisample,  
1. Go to the Step Parameters page.  
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Using Wave Sequences Adjusting the sound of an individual step  
the entire Wave Sequence becomes “stereo,” and uses  
twice as many voices - it’s the price that you pay for  
power!  
Modulating Program parameters per step  
Each step has two AMS Output values. These act kind  
of like step sequencers, allowing you to modulate any  
AMS destination in the Program. In other words,  
virtually any Program-level parameter can have a  
different setting for each step of the Wave Sequence.  
4. Set the Level (volume) as desired.  
This can be useful for evening out the perceived levels  
of different Multisamples, or for accenting steps in  
rhythmic sequences.  
For instance, to adjust the Filter Frequency separately  
for each step:  
5. Set the Transpose and Tune as desired.  
Transpose sets the Multisample’s coarse tuning, in  
semitones. You can use this to change the octave for  
individual steps, to create melodies, or to create  
interesting variations on percussion sounds by extreme  
transposition.  
1. Select the Program that you’ll use for the Wave  
Sequence.  
2. Go to the Filter Mod 1 tab of the Filter page.  
This page has the filter modulation parameters for  
OSC1.  
Tune controls the fine tuning, in cents (1/100 of a  
semitone). Small variations in tuning can create an  
interesting, organic feel.  
3. Under Filter A Modulation, set one of the AMS  
sources to Wave Seq AMS Out1.  
6. Use Reverse and Start Offset to change the way  
that the Multisample plays.  
Reverse plays the selected Multisample backwards,  
without looping. (If individual samples within the  
Multisample are already set to Reverse, they will still  
play in reverse, regardless of this setting.)  
Start Offset lets you select from up to 8 pre-  
programmed sample start points (for ROM and EXs  
Multisamples), or between the normal start point and  
the loop start (for RAM Multisamples).  
Using Insert/Cut/Copy/Paste  
You can use the Insert, Cut, Copy, and Paste buttons to  
copy all of the parameters from one step to another, or  
to move a step to a different position in the sequence.  
4. Set the Intensity as desired.  
This means that the AMS 1 output will modulate the  
Filter Frequency. Now, you just need to set up the  
Wave Sequence to send values out:  
To insert a copy of a step into the sequence:  
1. Select the step you’d like to copy.  
5. Go to the Wave Sequence Step Parameters page.  
You can do this by touching any of the step’s  
parameters, or by directly editing the Step parameter  
under the Wave Sequence graphic. The selected step is  
shown by a red arrow on the left side of the screen, as  
well as a red arrow in the graphic.  
6. For each step, enter the desired value for AMS  
Out1.  
7. Go to the OSC1 Basic tab of the OSC/Pitch page.  
8. Set MS1 to use the Wave Sequence you edited in  
step 5.  
2. Press the Copy button.  
The Filter Frequency will now change with every step.  
You’re now ready to insert or paste the step.  
You may wonder - what if the Program uses more than  
one Wave Sequence, and each is sending out different  
AMS values? Not to worry. Under the hood, each Wave  
Sequence actually has its own complete voice  
structure, which allows the AMS values to be different  
for each one.  
3. Select the step which you’d like to follow the new  
step.  
4. Press the Insert button.  
The copied step is inserted at the selected position. The  
previously selected step, and all steps following it,  
move down to make room for the inserted step.  
Modulating individual steps with the AMS Mixer  
To remove a step from the sequence:  
1. Select the step you’d like to remove.  
2. Press the Cut button.  
You can combine the Wave Sequence AMS Outputs  
with the AMS Mixer to modulate individual steps. For  
instance, you can set up SW1 to mute a particular step.  
We’ll start by assuming that you have already set OSC1  
to play the Wave Sequence. Then:  
The selected step will be removed from the sequence,  
and all following steps will shift up to fill in the space.  
1. On the Wave Sequence Step Parameters page, set  
step 1’s AMS Out1 to 127.  
2. Set AMS Out1 for all other steps to 0.  
3. Go to the AMS Mix 1 tab of the AMS  
Mix/Common KTrack page.  
4. On AMS Mixer 1, set the Type to Amt A x B.  
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Settings for the entire OASYS (Global mode)  
5. For AMS A, select Wave Seq AMS Out 1.  
6. Set the AMS A Amount to 00.  
10.Under Amp Modulation, set the AMS source to  
AMS Mixer 1.  
11.Under the AMS source selection, set the Intensity  
to –99.  
7. For AMS B, select SW 1 Mod (CC#80).  
8. Set the AMS B Amount to +99.  
SW1 will now mute and un-mute step 1. You can use  
this same technique for any per-step modulation.  
9. Go to the Amp 1 Mod tab of the Amp/EQ page.  
Wave Sequence step Durations, Crossfade times, and Fade-In and Fade-Out shapes  
Step 1  
Duration  
Step 2  
Duration  
Step 3  
Duration  
Step 4  
Duration  
Volume  
Time  
Step 1  
Crossfade  
Step 2  
Crossfade  
Step 3  
Crossfade  
Step 4  
Crossfade  
Xfade In = Log  
Xfade Out = Exp  
Xfade In = Off  
Xfade Out = Off  
Xfade In = Lin  
Xfade Out = Log  
Using rhythmic Wave Sequences  
Doubling or halving the rhythmic pulse  
Creating rhythmic Wave Sequences  
To create a rhythmic Wave Sequence:  
You may sometimes want to slow down a 16th-note  
rhythm so that it becomes 8th-notes instead, or vice  
versa. The /2 and x2 buttons make this easy.  
1. On the Seq Parameters page, set the Mode to  
Tempo.  
Press the /2 button to cut the Base Note and/or  
Multiply settings in half, so that 1/4 notes become 1/8  
notes, 1/8 notes become 1/16 notes, and so on.  
This makes the Wave Sequence synchronize to the  
system tempo, as set by either the Tempo knob or MIDI  
Clock.  
Press the x2 button to multiply the Base Note and/or  
Multiply settings by two, so that 1/8 notes become  
1/4 notes, 1/4 notes become 1/2 notes, and so on.  
2. Set Run to On.  
This is the default setting; the Wave Sequence will  
move from step to step automatically.  
Note: these buttons only appear when the Mode is set  
to Tempo.  
3. Select the Multisamples that you’d like to use, and  
set the Start, End, and Loop Start/End steps as  
desired.  
Setting the tempo  
4. Set the Loop Repeats to INF.  
Each Program, Combi, and Song has its own tempo  
setting. You can change the tempo simply by adjusting  
the front-panel TEMPO knob, or by tapping in quarter-  
notes on the TAP TEMPO button.  
This will make the sequence repeat as long as you hold  
the note.  
5. On the Step Parameters page, use the Base Note  
and Multiply (“x”) parameters to set the rhythmic  
values for each step.  
There’s also a Global mode parameter which lets you  
switch between using the internal tempo or tempo  
from an external MIDI source (such as a computer-  
based sequencer). To sync to an external MIDI source:  
For instance, to create a dotted eighth note, set the Base  
Note to 1/16, and Multiply (“x”) to 3.  
1. Press the GLOBAL button to enter Global mode.  
2. Select the MIDI tab.  
6. Set the Step Xfade times to relatively short values,  
such as 0–5 ms.  
This preserves the initial transients of the samples.  
3. Under MIDI Setup, set the MIDI Clock parameter  
as desired.  
7. To create pauses in the rhythm, set the Step Type  
to Rest.  
Internal uses the tempo stored with the Program,  
Combi, or Song, and set by the TEMPO knob.  
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Using Wave Sequences Using rhythmic Wave Sequences  
External MIDI syncs to incoming MIDI clocks, and  
Wave Sequence Swing  
ignores the TEMPO knob.  
Swing Resolution =  
Auto is a combination of the above. When clocks are  
received via MIDI, it syncs to the incoming clocks;  
when no clocks are being received, it defaults to the  
stored tempo settings.  
Beat 1  
Beat 2  
3
3
3
3
Swing = 0%  
+100  
Swing = +100%  
Swing = –100%  
Swing = +200%  
Swing = +300%  
–100  
+200  
Using Swing  
Swing adds a human feel to the rhythm, and provides  
an easy way to turn a “square” rhythm into a shuffle  
groove.  
+300  
This works by adjusting the position of the up-beats,  
relative to the Wave Sequence’s Swing Resolution  
setting. For instance, if the Swing Resolution is set to  
1/8, Swing affects every other 8th note.  
Keeping notes in sync  
By default, the Wave Sequences for each note run  
independently from one another, so that each note  
sounds as an individual voice.  
While the Swing Resolution is stored in the Wave  
Sequence, the Swing amount is set in the Program,  
Combi Timbre, or Song Track. This lets you use a single  
Wave Sequence in different Programs, Combis, and  
Songs, each with different amounts of swing.  
With rhythmic Wave Sequences, however, you may  
sometimes want all of the Wave Sequences in a chord  
to start together and sync together, in lock-step.  
OASYS gives you two tools to make this happen: Key  
Sync Off, and Quantize Triggers.  
For instance, to turn an 8th-note rhythm into a shuffle:  
1. Create or select a Wave Sequence with an 8th-note  
rhythm.  
Key Sync Off  
Each Program, each Combi Timbre, and each Track in a  
Song has its own Key Sync setting. The name “Key  
Sync” comes from the similar setting for LFOs,  
meaning “restart separately for each note-on.”  
2. On the Seq Parameters page, make sure that  
Swing Resolution is set to an 8th-note.  
3. Create or select the Program in which you’d like to  
use the Wave Sequence.  
When Key Sync is On, each note’s Wave Sequence(s)  
will progress independently, so that each one can be on  
a different step, or moving at a different rate.  
4. Go to the OSC1 Basic tab of the OSC/Pitch page.  
5. Set MS1 to use the Wave Sequence you selected in  
step 1.  
When Key Sync is Off, on the other hand, all of the  
Wave Sequences will be synchronized on the same  
step. There is one exception to this, however: if  
Duration is modulated with velocity or note-number,  
the Wave Sequences can still progress at different rates.  
6. Go to the Program Basic tab of the Basic/Vector  
page.  
7. Under Wave Sequence, set the Swing parameter to  
+100%.  
To turn Key Sync Off in a Program:  
This makes the 8th-notes into a triplet, shuffle pattern.  
1. Go to the Program Basic tab of the Basic/Vector  
page.  
Positive values make the up-beats later, and negative  
values make them earlier. When Swing is set to +300%,  
up-beats will be moved all the way to the next down-  
beat. At this point, the notes on the up-beats will not be  
heard at all.  
2. Make sure that the Key Sync parameter is not  
checked.  
To turn Key Sync Off in a Combi or Song:  
If you are using the Wave Sequence in conjunction  
with KARMA, you may wish to adjust KARMA’s  
swing amount as well.  
1. Go to the Wave Sequence/KARMA tab of the  
Timbre Parameters page (for Combis), or Track  
Parameters page (for Songs).  
Each of the 16 Timbres or Tracks has its own Key Sync  
parameter. If you like, you can set them all separately.  
Swing with multiple Wave Sequences  
If a Program contains multiple Wave Sequences with  
different Swing Resolution settings, the Program will  
use the finest value. For instance, if one Wave Sequence  
is set to 1/8 and the other is set to 1/16, the Program  
will use 1/16.  
2. Set the Key Sync check-boxes as you like.  
Remember, to synchronize all of the notes, turn Key  
Sync off.  
Quantize Triggers  
Quantize Triggers allows you to force most Tempo-  
mode Wave Sequence note-ons to be in sync, making it  
easier to play along with other rhythmic elements.  
When Quantize Trigger is On, note-ons are quantized  
to 8th notes using the current tempo reference. (See  
below for a few more details.)  
The tempo reference can come from different sources,  
depending on the current mode, and whether or not  
KARMA is on:  
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Settings for the entire OASYS (Global mode)  
• In Program and Combi modes, if KARMA is off,  
note-ons are synchronized with the sounding  
Tempo-mode Wave Sequence, if any.  
Quantize Triggers  
• In Program and Combi modes, if KARMA is on,  
note-ons are synchronized with KARMA.  
Note-On  
• In Sequence mode during playback or recording,  
note-ons are synchronized with the sequence.  
Wave Sequence Rhythm  
Quantize  
Triggers  
• In Sequence mode, while the sequencer is stopped,  
note-ons are synchronized with RPPR and  
KARMA.  
Quantize  
Triggers  
Each Program, each Combi Timbre, and each Track in a  
Song has its own Quantize Triggers setting.  
Note-On  
To turn on Quantize Triggers in a Program:  
1. Go to the Program Basic tab of the Basic/Vector  
page.  
Quantize  
Triggers  
2. Check the Quantize Triggers box.  
Quantize  
Triggers  
To turn on Quantize Triggers in a Combi or Song:  
1. Go to the Wave Sequence/KARMA tab of the  
Timbre Parameters page (for Combis), or Track  
Parameters page (for Songs).  
Each of the 16 Timbres or Tracks has its own Quantize  
Triggers parameter. If you like, you can set them all  
separately.  
2. Set the Quantize Triggers check-boxes as you like.  
How Quantize Triggers works  
The Quantize Triggers feature tries to make a good  
guess at where you intended the note to be. If you play  
the note just a bit late–within a 32nd note of the 8th  
note–it will assume that you meant the note to sound  
on the beat that just passed. In this case, the note will  
play immediately.  
On the other hand, if you play the note up to three  
32nd notes early, it will assume that you’re intending  
the note to sound on the next beat. In this case, the  
note-on is delayed until the next 8th note.  
Creating smooth, evolving timbres  
Note: In Time mode, the actual crossfade time cannot  
exceed the total duration of the two steps being  
crossfaded. If the Xfade setting would exceed this  
limit, the crossfade time will be clipped internally.  
Crossfaded Wave Sequences  
To create a smooth, crossfading Wave Sequence:  
1. On the Seq Parameters page, set the Mode to Time.  
6. Adjust the step Levels to smooth out perceived  
volume differences between different  
Multisamples.  
This turns off tempo synchronization, so that you can  
set Wave Sequence durations in milliseconds.  
2. Set Run to On.  
7. Adjust the Fade-In and Fade-Out shapes to taste.  
This is the default setting; the Wave Sequence will  
move from step to step automatically.  
The shapes can help you to fine-tune the transitions  
between the steps.  
3. Select the Multisamples that you’d like to use, and  
set the Start, End, and loop steps as desired.  
Stretching or compressing the sequence  
4. On the Step Parameters page, set the Durations to  
relatively long values, 500ms or more.  
If you like the proportions of the step durations and  
crossfades, but want the whole sequence to go faster or  
slower. The Exp/Comp (Expand/Compress) button  
makes this easy:  
5. Set the Xfade parameters to long values as well.  
To crossfade continually, without pausing to hear a  
single step on its own, set the Xfade times the same as  
the Durations.  
1. On the Step Parameters page, press the Exp/Comp  
button.  
A dialog box will appear.  
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Using Wave Sequences Modulating Wave Sequences  
2. In the dialog box, set the Expand/Compress %  
parameter as desired.  
The step durations and crossfade times will be  
adjusted by the selected percentage.  
100% means the current duration and crossfade times.  
Values 99 and below make the times shorter, and  
values 101 and above make them longer.  
Note: the Exp/Comp button appears only when the  
Mode is set to Time.  
You can also stretch and compress Wave Sequences in  
real-time, via AMS. For more information, see  
3. Press the OK button.  
Modulating Wave Sequences  
Values below 100% make the durations shorter, so the  
Wave Sequence moves more quickly. Values above  
100% make the durations longer, so the sequence  
moves more slowly.  
Position modulation  
Position modulation lets you offset the Wave Sequence  
from the current step. If Run is turned On, The Wave  
Sequence will continue to progress through its steps  
during modulation, kind of like fast-forwarding while  
playing a tape or CD.  
Start Step modulation  
You can use a MIDI controller, such as Velocity, to  
select a different start step for each note, to introduce  
more variety into the timbre. You can move the start  
step either forwards or backwards. For instance:  
To sweep through a sequence manually, creating the  
distinctive sound of a famous German synthesizer:  
1. Set Run to Off.  
This means that the Wave Sequence will stay on the  
current step, until you modulate the position.  
1. Make sure that Note-On Advance is Off.  
When Note-On Advance is On, Start Step modulation  
is disabled.  
2. Under Modulation and Position, select an AMS  
source, such as the ribbon or an EG.  
2. Set the Start Step to 10, and the End Step to 25.  
3. Set the Intensity to a positive value to move  
forward through the steps, or a negative value to  
move backwards.  
3. Set the Loop Start and Loop End to the same  
points –10 and 25.  
The sequence will now loop through 16 steps, from 10  
to 25.  
For instance, if Intensity is set to +14, the maximum  
amount of modulation will move 14 steps forward in  
the Wave Sequence.  
4. Set the Start Step AMS (to the right of the Start  
Step parameter) to Velocity.  
Position modulation and loops  
5. Set the Intensity to –9.  
Position AMS affects only the current step, and does  
not change the loop start or loop end. This means that  
Position AMS can make the Wave Sequence jump into  
the middle of the loop, or jump back out of the loop  
again.  
Playing at the highest velocities will now start the  
sequence at step 1 (moving it forward by 9 steps); at  
the lowest velocities, the sequence will still start at step  
10.  
In general, negative modulation moves the Start Step  
earlier in the sequence, to the limit of Step 1. Positive  
modulation moves the Start Step later in the sequence,  
to the limit of the End Step.  
Duration modulation  
Duration modulation lets you dynamically control the  
step duration and crossfade times. You can speed up or  
slow down the Wave Sequence so that it runs between  
1% and 400% of the original rate.  
Note-On Advance  
This feature lets you advance the start point of the  
Wave Sequence by one step with each new note-on. If  
Loop Repeats is not set to Off, Note-On Advance will  
step through the loop, paying attention to the loop  
direction and number of repeats.  
By using Velocity, key tracking, or note number as the  
AMS source, you can make the Wave Sequences on  
every note have slightly different timing (or  
dramatically different timing, for that matter!) This can  
be very useful for making a cross-faded Wave  
Sequence sound more organic. For instance, to make  
the Wave Sequence move faster when you play at  
higher velocities:  
For instance, let’s say that the Wave Sequence Start  
Step is 2, and the End Step is 6. Also, the Loop Start is  
set to 3, the Loop End is set to 5, and the Loop  
Direction is set to Forward.  
1. Go to the Sequence Parameters page.  
If Repeat Times is Off, Note-On Advance will make  
the Wave Sequence play as follows:  
2. Under Modulation and Duration, select Velocity  
as the AMS source.  
1st note: 2, 3, 4, 5, 6  
2nd note: 3, 4, 5, 6  
3rd note: 4, 5, 6  
4th note: 5, 6  
3. Set the Intensity to a value less than 100%, such as  
90%.  
5th note: 6  
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Settings for the entire OASYS (Global mode)  
6th note: 2, 3, 4, 5, 6  
7th note: 3, 4, 5, 6  
8th note: 4, 5, 6  
9th note: 5, 6  
15th note: 5, 6  
etc…  
Finally, if Repeat Times is INF, Note-On Advance will  
make the Wave Sequence play as follows. Note that the  
Wave Sequence never returns to the start step, since it’s  
outside of the loop:  
10th note: 6  
11th note: 2, 3, 4, 5, 6  
etc…  
first note: 2, 3, 4, 5, 3, 4, 5, 3, 4, 5, 3, 4, 5…  
2nd note: 3, 4, 5, 3, 4, 5, 3, 4, 5, 3, 4, 5…  
3rd note: 4, 5, 3, 4, 5, 3, 4, 5, 3, 4, 5…  
4th note: 5, 3, 4, 5, 3, 4, 5, 3, 4, 5…  
5th note: 3, 4, 5, 3, 4, 5, 3, 4, 5…  
6th note: 4, 5, 3, 4, 5, 3, 4, 5…  
7th note: 5, 3, 4, 5, 3, 4, 5…  
If Repeat Times is 1, Note-On Advance will make the  
Wave Sequence play as follows:  
first note: 2, 3, 4, 5, 3, 4, 5, 6  
2nd note: 3, 4, 5, 3, 4, 5, 6  
3rd note: 4, 5, 3, 4, 5, 6  
4th note: 5, 3, 4, 5, 6  
5th note: 3, 4, 5, 6  
8th note: 3, 4, 5, 3, 4, 5…  
9th note: 4, 5, 3, 4, 5, 3, 4, 5…  
10th note: 5, 3, 4, 5, 3, 4, 5…  
etc…  
6th note: 4, 5, 6  
7th note: 5, 6  
8th note: 6  
Note-On Advance and Key Sync  
Note-On Advance is also affected by the setting of the  
Key Sync parameter.  
9th note: 2, 3, 4, 5, 3, 4, 5, 6  
10th note: 3, 4, 5, 3, 4, 5, 6  
11th note: 4, 5, 3, 4, 5, 6  
12th note: 5, 3, 4, 5, 6  
13th note: 3, 4, 5, 6  
14th note: 4, 5, 6  
If Key Sync is On, the start point will advance by one  
step for each note.  
If Key Sync is Off, the start point will advance by one  
step for each new phrase. For more information, see  
“Key Sync” on page 665 of the Parameter Guide.  
Saving Wave Sequences  
Once you’ve spent all this time editing, you’ll want to  
save your work. To save your Wave Sequence edits:  
1. Select the Write Wave Sequence command from  
the page menu, at the upper right-hand corner of  
the screen.  
This brings up a dialog box which allows you to save  
the Wave Sequence. Optionally, you can also select a  
new location, or change the Wave Sequence’s name.  
2. Press the “T” button to bring up the text edit  
dialog.  
You can give the Wave Sequence a descriptive name  
using the on-screen keyboard.  
3. After entering the name, press OK.  
The text edit window will disappear, returning you to  
the main Save dialog.  
4. Press the popup button next to WaveSeq to bring  
up the save location dialog.  
5. Select a location to save the edited Wave  
Sequence.  
To avoid overwriting the factory sounds, it’s safer to  
use a slot in one of the seven User banks.  
6. After selecting the location, press OK.  
7. Press OK again to start the write process.  
8. If you’re sure you want to write to this location,  
press OK again.  
After that, you’re done!  
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Using Drum Kits Drum Kit Overview  
Using Drum Kits  
Drum Kit Overview  
For details on the factory-programmed Drum Kits,  
please see the Voice Name List.  
Whats a Drum Kit?  
Drum Kits, as the name implies, are optimized for  
creating drum sounds. They offer a number of special  
features, such as:  
Drum Kit banks  
Bank  
Drum Kit No.  
00…39  
Contents  
Factory Drum Kits  
INT  
• Each note can play a different sound  
USER A…G  
GM  
00…31  
User (initialized) Drum Kits  
GM2 Drum Kits  
• Instead of selecting Multisamples (which span the  
entire keyboard), you can select Drum Samples  
(which contain a single drum sound). These can be  
from the ROM, RAM, or EXs banks.  
0…8  
The 9 Drum Kits in the GM bank are compatible with  
the GM2 sound map. The other Drum Kits may use  
different mappings, where appropriate.  
• On each note, you can use up to four Drum  
Samples, with velocity crossfades  
• Each note has separate settings for the most  
important sound parameters, including volume,  
filter cutoff and resonance, envelope attack and  
decay, pitch, drive and low boost, and gain for each  
band of the Program EQ.  
Drum Kit Programs and Oscillator Mode  
The Program’s Oscillator Mode setting, on the  
Program Basic tab of the Basic/Vector page, sets  
whether the Program is used to play Drum Kits or to  
play normal Multisamples (such as pianos, strings,  
etc.).  
For instance, you could combine high drive and  
low cutoff frequency to create a lo-fi effect on only a  
few sounds, while the rest of the sounds remained  
clear and pristine.  
You’ll see the results of this setting on the OSC1/Basic  
tab of the OSC/Pitch page. If the Oscillator Mode is  
set to Single or Double, you can select up to four  
Multisamples for each Oscillator, with velocity  
switches or crossfades.  
• Each note can be routed to different Insert Effects,  
or have separate FX Send amounts. For instance,  
you can send a snare sound through a dedicated  
compressor.  
If the Oscillator Mode is set to Drums, you’ll be able to  
select a single Drum Kit. There are still four levels of  
velocity switches and layers - but these are within the  
Drum Kit itself, and not stored or edited in the  
Program.  
You can use Drum Kits only in Programs whose  
Oscillator Mode is set to Drums.  
Drum Kit memory structure  
The OASYS has 161 Drum Kits, divided into Internal,  
User, and GM (General MIDI) groups as shown below.  
You can edit or write into any of the locations except  
for the GM bank, which cannot be erased.  
Before you start editing…  
1. Go to the OSC1/Basic tab of the OSC/Pitch page.  
First, select a Drum Program  
2. Check that the Octave parameter (near the top of  
the page) is set to +0 [8'].  
Drum Kits are edited in Global Mode. While you’re in  
Global Mode, you’ll play the kit that you’re editing as  
if you were playing it from within the Program,  
Combi, or Song which was selected before you entered  
Global mode.  
With a setting other than +0 [8'], the relationship  
between the keys and the Drum Kit sound map will be  
incorrect.  
So, before you enter Global mode, it’s best to select a  
Program which is already set up for drums, with the  
appropriate EG settings, effects, and so on. Just use the  
Program Category select popup, and choose a drum  
Program such as “Standard Kit.”  
Make sure that Memory Protect is  
disabled  
Before you start editing, go to the Global Basic page,  
and look in the Memory Protect section. Make sure  
that Drum Kit is not checked–if so, you won’t be able  
to make any edits.  
OSC1/Basic Octave setting  
In order for the note mappings to match the keyboard,  
the Oscillator’s Octave setting needs to be +0 [8']. All  
Drum Kit Programs should have this setting already. If  
you’re unsure, you can check this yourself:  
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Settings for the entire OASYS (Global mode)  
Drum Kits may be used by more than one  
Program  
When you edit a Drum Kit, all Programs that use that  
Drum Kit will be affected. To avoid changing the  
factory voicing, you may wish to copy Drum Kits to  
empty locations in the USER banks before editing.  
Editing Drum Kits  
There are three main types of Drum Sample Banks:  
ROM, RAM, and EXs. For each type, you can also  
choose between looking at mono and stereo Drum  
Samples. Note that stereo Drum Samples will require  
twice as many voices as mono Drum Samples.  
Basic Editing  
1. Select the Program that you wish to use while  
editing the Drum Kit.  
ROM Drum Samples are the built-in “factory” sounds,  
and are always available. These are organized by  
category, such as bass drums, snares, hats, etc.  
2. Press the front-panel GLOBAL button to enter  
Global mode.  
RAM Drum Samples include Akai, AIFF or WAV les  
loaded from disk, and samples created in Sampling  
mode.  
3. Go to the Sample Setup tab of the Drum Kit page.  
4. Use the Drum Kit parameter, at the top of the  
screen, to select the Drum Kit that you wish to  
edit.  
EXs Drum Sample banks are PCM expansion sets  
created especially for the OASYS. Each has its own  
unique number; for instance, the ROM Expansion is  
EXs1, and the Concert Grand Piano expansion is EXs2.  
Only the currently loaded EXs banks will appear on  
this menu.  
You can save this to a different memory location after  
editing, if you like.  
5. Use the Key parameter to select the note that you  
wish to edit.  
To select a key, you can use any of the standard VALUE  
controllers (the slider, dial, numeric keypad etc.). As a  
shortcut, you can also hold down the ENTER key and  
play a note on the keyboard.  
4. Press the Drum Sample popup for DS1.  
This brings up a list of Drum Samples, organized by  
category. Use the tabs at the left of the screen to browse  
through the different categories.  
This Key selection applies to all three Drum Kit editing  
tabs.  
For a list of the Drum Sample names, please see the  
Voice Name List.  
6. Use the Assign check box to specify whether the  
key will have its own settings, or use the same  
settings as the next higher note.  
5. Select a Drum Sample by touching its name in the  
list.  
6. Press the OK button to conrm your selection.  
If Assign is checked, the key will have its own settings.  
This is the default.  
7. Do the same for DS2.  
Now that you’ve assigned Drum Samples to DS1 and  
DS2, let’s set up the velocity ranges and crossfades.  
If Assign is not checked, the key won’t have its own  
settings. Instead, it will use the same settings as the  
next higher note–except that the drum samples will be  
played at a lower pitch. The amount of pitch change  
depends on the Pitch Slope parameter, on the OSC1  
Pitch tab of the OSC/Pitch page.  
8. Set DS2’s Bottom Velocity to 001, and its Xfade  
Range to 0.  
9. Set DS1’s Bottom Velocity to 80.  
Now, DS2 will sound when you play softly, at  
velocities of 79 or less–and DS1 will sound when you  
play harder, with velocities of 80 or more.  
Use this setting when you want only to change the  
pitch, such as with tom or cymbal sounds.  
You can also see this split visually, in the graphic on the  
right side of the LCD.  
Creating a velocity crossfade  
For this key, let’s create a simple velocity crossfade  
between two stereo drum samples.  
10.Next, set DS1’s Xfade Range to 20, and its Curve to  
Linear.  
Notice that the graphic now shows the two ranges  
tapering into one another. Between 80 and 100, DS2  
will fade out, and DS1 will fade in, creating a gradual  
velocity transition instead of a hard split.  
1. On the left side of the screen, make sure that DS1  
and DS2 are turned On.  
Just press the On/Off buttons to toggle them, if  
necessary.  
2. Similarly, make sure that DS3 and DS4 are turned  
Off.  
Fine-tuning the sound of each sample  
1. If you like, adjust the Levels for the two Drum  
Samples.  
When they are turned off, most of their parameters will  
be grayed out.  
3. Select ROM Stereo as the Bank for DS1 and DS2.  
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Using Drum Kits Saving Drum Kits  
This can be very useful in creating a smooth velocity  
split or crossfade.  
4. For each key, set the Enable Note Off Receive  
parameter as desired.  
If this parameter is unchecked, the key will be held.  
2. Set the tuning and EG parameters as desired.  
For each Drum Sample, you can control offsets to the  
Program’s settings for transposition, tuning, and EG  
attack and decay times.  
If it is checked, the key will not be held.  
If you turn off Hold in the Program, no keys will be  
held - regardless of their Enable Note Off Receive  
setting.  
3. Go to the Sample Parameter tab.  
This page lets you make even more adjustments to the  
sound. For each Drum Sample, can control offsets to  
the Program’s settings for filter cutoff and resonance,  
drive, and low boost. Additionally, you can control the  
gain for each band of the EQ.  
Controlling effects for each key  
Drum Kits have their own, built-in mixers. For each  
key, you can control the Insert Effects bussing, Master  
Effects sends, and pan.  
For more information, please see “Global P5: Drum  
Kit” on page 673 of the Parameter Guide.  
To use separate bus settings for each key:  
1. In Program mode, go to the Routing tab of the IFX  
page.  
Kit.  
2. Make sure that the Use DKit Setting check-box is  
checked.  
You can also copy settings from one key to another,  
using the Copy Key Setup menu command.  
When Use DKit Setting is on, the Program will use the  
Bus Select and Effects Send settings for each key of the  
Drum Kit.  
Using Exclusive Groups  
1. Select the Voice/Mixer tab.  
When Use DKit Setting is off, the Program will ignore  
2. Use the Exclusive Groups to make one drum  
sound cut off another drum sound - such as closed  
and open hi-hats.  
the Drum Kit’s Bus Select and Effects Send settings.  
3. In Global mode, go to the Voice Mixer tab of the  
Drum Kit page.  
For example, let’s say that you’ve assigned an open hi-  
hat and a closed hi-hat to the same exclusive group:  
4. Use the Bus Select (IFX/Indiv. Out Assign)  
parameter to send drum sounds through their own  
Insert effects, or to the individual outputs.  
• Play the open hi-hat sound.  
• While it’s still ringing, play the closed hi-hat.  
If you like, you can send each note to its own Insert  
effect, or to the individual audio outputs, in addition to  
the main L/R outputs.  
• The open hi-hat sound will be cut off–simulating  
the action of a physical hi-hat.  
For example, you might send all snare sounds to IFX1,  
all kick sounds to IFX2, and the remaining sounds to  
L/R.  
Using Hold  
The Program Hold parameter can be especially useful  
for drum programs, since it lets the samples ring out  
naturally regardless of how long you hold down the  
note. The way that this works depends on settings in  
both the Program and the Drum Kit, as described  
below.  
5. Use “Send1(MFX1)” and “Send2(MFX2)” to set the  
send levels to the master effects.  
Controlling pan for each key  
To use separate pan settings for each key:  
To enable Hold:  
1. In Program mode, go to the Amp1/Driver1 tab of  
the Amp/EQ page.  
1. In Program mode, go to the Program Basic tab of  
the Basic/Vector page.  
2. Under Pan, make sure that the Use DKit Setting  
check-box is checked.  
2. Under Key Zone, make sure that the Hold check-  
box is checked.  
When Use DKit Setting is on, the Program will use the  
Once you’ve turned on Hold for the Program, the  
function is controlled on a note-by-note basis  
according to settings within the Drum Kit.  
pan settings for each key of the Drum Kit.  
3. In Global mode, go to the Voice Mixer tab of the  
Drum Kit page.  
3. In Global mode, go to the Voice Mixer tab of the  
Drum Kit page.  
4. Use the Pan parameter to specify the key’s stereo  
output position.  
Saving Drum Kits  
Once you’ve spent all this time editing, you’ll want to  
save your work. To save your Drum Kit edits:  
This brings up a dialog box which allows you to save  
the Drum Kit. Optionally, you can also select a new  
location, or change the Drum Kit’s name.  
1. Select the Write Drum Kit command from the page  
menu, at the upper right-hand corner of the screen.  
2. Press the “T” button to bring up the text edit  
dialog.  
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Settings for the entire OASYS (Global mode)  
You can give the Drum Kit a descriptive name using  
the on-screen keyboard.  
3. After entering the name, press OK.  
The text edit window will disappear, returning you to  
the main Save dialog.  
4. Press the popup button next to Drum Kit to bring  
up the save location dialog.  
5. Select a location to save the edited Drum Kit.  
To avoid overwriting the factory sounds, it’s safer to  
use a slot in one of the seven USER banks.  
Note that although you can edit General MIDI kits,  
you can only save these edits to locations in the INT or  
USER banks. The original GM kits cannot be over-  
written.  
6. After selecting the location, press OK.  
7. Press OK again to start the write process.  
8. If you’re sure you want to write to this location,  
press OK again.  
After that, you’re done!  
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Loading & saving data, and creating CDs  
Saving data  
Types of data that can be saved  
There are three ways to save data; you can write it into  
internal memory, save it to media (internal hard disk,  
Saving to disk, CDs, and USB media  
internal CD-R/RW, or a USB-connected hard disk, CD-  
R/RW, or removable disk), or transmit it as a MIDI  
data dump. You can also use WAVE files to create an  
audio CD that can be played by CD players.  
The following data can be saved to various types of  
media.  
.PCG file:  
Programs, combinations, global settings, drum kits,  
and wave sequences (The data that was checked in  
the check boxes of the Save dialog box will be  
saved.)  
Writing to internal memory  
The following types of data can be written into the  
internal memory.  
.SNG file:  
Song and region data.  
Program  
.KSC, .KMP, .KSF files:  
Programs 000–127 in banks INT-A…F, USER-A…G  
Lists of sample and multisamples (.KSC file),  
multisamples (.KMP file), samples (.KSF file).  
Combination  
Combinations 000–127 in banks INT-A…G, USER-  
A…G  
.KFX file:  
Effect preset data.  
Global settings  
.MID file:  
(Global P0: Basic–P3: Category Name)  
Saves a Sequencer mode song in Standard MIDI  
File (SMF) format.  
User wave sequence patterns  
Banks INT: 000…149, Banks USER-A…G: 00…31  
.EXL file:  
User drum kits  
System exclusive data from an external device that  
was saved on the OASYS (This allows the OASYS  
to be used as a data filer.)  
Banks INT: 00…39, Banks USER-A…G: 00…15  
User template songs U00–U15  
Song settings such as the song name and tempo,  
track settings, KARMA, and effect settings can be  
saved (written) to internal memory. However, the  
musical data for song tracks and patterns are not  
saved to internal memory. Furthermore, settings  
that govern how the musical data is played back  
such as “Meter,” “Metronome,” “PLAY/MUTE,”  
“Track Play Loop (including Start/End measure),”  
and RPPR settings will not be saved either. Use the  
Sequencer mode page menu command “Save  
Template Song” to write this data; for more  
information, see “Save Template Song” on page 525  
of the Parameter Guide.  
.WAV and .AIF files:  
A sample you recorded can be exported (written) as  
a WAVE file or AIFF file.  
.KCD file:  
These are track lists for audio CDs.  
MIDI data dump  
The following types of data can be transmitted as a  
MIDI data dump and saved on an external data filer or  
other device.  
• Programs, combinations, global settings, drum  
kits, and wave sequences  
RAM Multisamples and Samples must be saved to  
and loaded from disk; they cannot be written into  
internal memory.  
• Songs  
For more information, see “Dump Program” on  
page 685 of the Parameter Guide.  
This means that if you turn the power off and then  
on once again, but do not re-load the necessary  
RAM Multisamples or Samples, any data that uses  
such multisamples or samples will not sound as  
intended. This can include Combinations,  
Programs, Drum Kits, Wave Sequences, and  
Multisamples.  
About preloaded data and preset data  
“Preloaded data” refers to the data that is loaded in the  
OASYS when it is shipped from the factory. You are  
free to rewrite this data, and with the exception of the  
demo songs, the data will be written to the location  
listed in “Writing to internal memory.” All of this data  
is stored in the internal hard disk.  
Data that you edit in Sequencer or Sampling mode  
can only be saved to disk; it cannot be saved in  
internal memory.  
• Program banks INT-A, B, C, D, E (HD-1 program):  
000–127, INT-F, USER-F (EXi program): 000–127  
• Combination banks INT-A, B, C: 000–127  
• Drum kit banks INT: 00–39  
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Loading & saving data, and creating CDs  
• Wave sequence banks INT: 000–149  
• Demo songs  
• Program banks G, g(1)–g(9), g(d): 001–128  
• Preset drum kits 144 (GM)–152 (GM)  
• Preset template songs P00–P15  
• Preset patterns P000–P149  
Preset data is data that cannot be rewritten by the  
Write operation. This includes the following data.  
Writing to internal memory  
• The settings of absolute-type Tone Adjust  
parameters are written “as themselves” (i.e., as the  
settings of those Tone Adjust parameters).  
Writing a program or combination  
The program and combination settings you’ve edited  
in the various editing pages can be saved to internal  
memory. This action is referred to as “writing a  
program” or “writing a combination.” If you want  
your edited data to be preserved after the power is  
turned off, you must write it.  
Combination mode:  
• The settings of both relative-type and absolute-type  
Tone Adjust parameters are written and preserved  
as the Tone Adjust settings for each timbre.  
Using the Write menu command  
There are two ways to write a program or combination.  
Before you write data into memory, you must turn  
off the memory protect setting in Global mode.  
1. Select the page menu command “Write Program”  
or “Write Combination.”  
The Write Program/Write Combination dialog box will  
appear.  
A combination does not contain the actual program  
data for each timbre, but simply remembers the  
number of the program used by each timbre. If you  
edit a program that is used by a combination, or  
exchange it with a different program number, the  
sound of the combination will also change.  
Note: You can also access the same dialog box by  
holding down the ENTER switch and pressing the 0  
Editing using the Tone Adjust function  
There are three types of Tone Adjust parameters.  
Absolute: This type of Tone Adjust parameter  
controls a single program parameter. The program  
parameter and the Tone Adjust parameter reflect  
each other exactly. If you edit one, the other  
parameter will reflect the identical change. This  
type of Tone Adjust parameter “absolutely”  
controls the program parameter itself.  
The screen shown is for Program mode  
Relative: This type of Tone Adjust parameter  
controls two or more program parameters  
simultaneously. For example, “Filter/Amp EG  
Attack Time” controls a total of six program  
parameters. The value of a relative parameter  
indicates the amount of change that is applied to  
the value of each program parameter it’s affecting.  
When a relative parameter is at zero (i.e., when its  
knob or slider is in the center position), the  
program parameters it controls will function  
according to their original settings. Raising or  
lowering the value of a relative parameter will  
indirectly raise or lower the value of these program  
parameters.  
2. Check the program/combination name displayed  
in the upper line (the writing source).  
3. If you wish to change the name of the program/  
combination, press the text edit button.  
The text dialog box will appear. Enter the name of the  
After you have entered the name, press the OK button  
to return to the Write Program/Write Combination  
dialog box.  
4. In “Category,” specify the category of the Program/  
Combination.  
5. Select a “Sub Category” as well.  
Meta: This type of Tone Adjust parameter affects  
other Tone Adjust parameters. It does not affect  
program parameters directly.  
For combinations, the category and sub-category you  
specify here can be selected in the following screen  
pages.  
If you’ve adjusted an absolute or a relative Tone Adjust  
parameter, the result of your adjustment will be  
written as follows.  
Combination P0: Play– Prog Select/Mixer  
“Category” (Category/Combination Select)  
For programs, the category/sub-category you specify  
here can be selected in the following screen pages.  
Program mode:  
• The settings of relative-type Tone Adjust  
parameters are automatically applied to the  
program parameters when you write the program.  
The Tone Adjust values will be reset to zero.  
Program P0: Play  
“Category” (Category/Program Select)  
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Saving data Writing to internal memory  
Combination P0: Play– Prog Select/Mixer  
“Category” (Category/Program Select)  
Sequencer P0: Play/REC– MIDI Track Prog Select/  
Mixer “Category” (Category/Program Select)  
6. Use To” to specify the bank and number of the  
writing destination program/combination.  
Use the VALUE controllers or the BANK switches to  
make your selection.  
7. To execute the Write operation, press the OK  
button. To cancel without executing press the  
Cancel button.  
The screen shown is for Drum Kit  
2. Verify the name of the write-source drum kit or  
wave sequence shown in the upper line.  
When you press the OK button, the display will ask  
“Are you sure?” When you press the OK button once  
again, the data will be written.  
3. If you want to edit the name of the drum kit or  
wave sequence, press the text edit button.  
Using the (SEQUENCER) REC/WRITE  
switch to write  
This method can only be used to write the selected  
program/combination number.  
The text edit dialog box will appear. Input the desired  
When you’ve input the name, press the OK button to  
return to the Write Drum Kit/Write Wave Sequence  
dialog box.  
1. Press the SEQUENCER REC/WRITE switch.  
The following Update Program/Update  
Combination dialog box will appear.  
4. Use the “Toeld to specify the bank and number  
of the write-destination drum kit or wave  
sequence.  
Use the VALUE controller or BANK switches to specify  
the desired setting.  
5. To write the data, press the OK button. If you  
decide not to write, press the Cancel button.  
When you press the OK button, the display will ask  
“Are you sure?” Press the OK button once again to  
write the data.  
The screen shown is for Program mode  
2. To write the data, press the OK button. To cancel  
without writing, press the Cancel button.  
Using the (SEQUENCER) REC/WRITE  
switch to write  
You can use this method to write the selected drum kit  
or wave sequence.  
Writing Drum Kits and Wave Sequences  
Here’s how a drum kit or wave sequence you’ve edited  
in Global mode can be written into the internal  
memory of the OASYS.  
1. Press the SEQUENCER REC/WRITE switch.  
The Update Drum Kit/Update Wave Sequence  
dialog box will appear.  
The Wave Sequence “Tempo,” “Key Sync,”  
“Swing,” and “Quantize Trigger” settings are stored  
with each program, combination, or song. These  
parameters are not saved by writing the wave  
sequence as described here. If you’ve moved from  
Program or Combination mode and edited these  
parameters, return to the previous mode and write  
your edits.  
Using the page menu Write command  
The screen shown is for Drum Kit  
2. To write the data, press the OK button. If you  
decide not to write, press the Cancel button.  
1. Press the page menu button, and press “Write  
Drum Kit” or “Write Wave Sequence” in the  
menu.  
About the Edit Buffer  
The Write Drum Kit/Write Wave Sequence dialog box  
will appear.  
When you select a program, combination, wave  
sequence, or drum kit in Program P0: Play,  
Combination P0: Play, Global P4: Wave Sequencer, or  
Global P5: Drum Kit respectively, the data is called into  
the edit buffer of the OASYS.  
Note: You can get the same dialog box by holding  
down the ENTER switch and pressing the 0 switch.  
When you then use the various Program or  
Combination pages or Global mode P4/P5 pages to  
edit the parameters, your changes will affect the data  
in the edit buffer.  
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Loading & saving data, and creating CDs  
If you wish to save this modified data into internal  
memory, you must perform the Write operation.  
These renaming operations can be performed in the  
following pages.  
When you perform the Write operation, the data in the  
edit buffer is written to the specified program,  
combination, wave sequence, or drum kit number of  
the specified bank.  
Program P0…9 page menu command: Write  
Program  
Program  
Combination P0…9 page menu command:  
Write Combination  
Combination  
If you select another program, combination, wave  
sequence, or drum kit without writing, the data of the  
newly selected program or combination will be called  
into the edit buffer, and your changes will be lost.  
Wave  
Global P4 page menu command: Write  
Wave Sequence  
Sequence  
Global P5 page menu command: Write Drum  
Kit  
Drum Kit  
Song  
Note: When you press the COMPARE switch in  
Program mode, Combination mode, or Global mode  
P4, P5 page, the data from memory (i.e., the contents  
that were written into memory) will be temporarily  
called into the edit buffer. This allows you to compare  
the settings you are editing with the original un-edited  
settings.  
Sequencer P0, 1, 2, 3 page menu command:  
Rename Song  
Region  
Track  
P4: Track Edit– Edit Region  
Sequencer P4: Track Name  
Sequencer P5: Pattern Name  
Pattern  
Sampling P0…4 page menu command:  
Rename MS  
Multisample  
Sample  
Editing applies to the data in the edit  
buffer. Programs or combinations will  
play according to the data in the edit  
buffer.  
Sampling P0…4 page menu command:  
Rename Sample  
Edit  
Edit Buffer  
When you write, the  
program or combination  
settings will be saved in  
internal memory.  
When you select a program  
or combination, its data is  
called from internal memory  
into the edit buffer.  
Program  
category/  
sub category  
Global P3: Program Category  
Global P3: Combination Category  
Global P3: GE Category  
Write  
Select  
Combination  
category/  
sub category  
Internal Memory  
Program  
Combination  
INT–A 0...127  
Wave Seq  
INT 0...149  
Drum Kit  
INT 0...39  
INT–A 0...127  
KARMA GE  
category/  
sub category  
Editing names  
You can modify the name of an edited program,  
combination, song, drum kit, wave sequence,  
multisample or sample etc.  
Disk Save: Save All…Save Audio CD Track  
List, Disk Utility page menu command:  
Rename  
File  
As an example, here’s how to write a Program or  
Combination using the Write page menu command,  
and entering “OASYS-Program01” in step 3.  
You can also modify the category names for programs  
and combinations.  
1. Press the text edit button  
to open the text edit  
dialog box. (See the following diagram)  
2. Press the Clear button.  
Press the Shift button to switch to uppercase  
characters, and press OASYS-P.  
Text  
Cursor  
Character Set  
Selects the type of  
character.  
Character buttons  
Shift button  
Switches between  
uppercase and  
lowercase characters.  
Delete button  
Deletes the character  
to the left of the  
cursor.  
Cursor buttons  
Move the cursor to  
left or right.  
Clear button  
Delete all characters  
of the text.  
Cancel button, OK button  
If you are satisfied with the text that  
you input, press the OK button. If  
you wish to discard your input and  
exit the text edit box, press the  
Cancel button.  
Space button  
Insert a space at the  
cursor location.  
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Saving data Writing to internal memory  
Press the Shift button once again to switch to lowercase  
characters, and press the characters r, o, g, r, a, m, 0, 1.  
3. Press the OK button to close the dialog box.  
If you don’t need to make any corrections, press the  
OK button to close Write Program.  
Note: The same dialog box will also appear if, in each of  
the above pages, you hold down the ENTER switch  
Memory protect  
To prevent programs, combinations, songs, drum kits,  
wave sequences, and KARMA GE from being  
overwritten accidentally, the OASYS provides a  
Memory Protect setting that prohibits writing to  
memory.  
2. To execute the Write operation, press the OK  
button. To cancel, press the Cancel button.  
When you press the OK button, the display will ask  
“Are you sure?” Press the OK button once again to  
write the data.  
Before you save edited data or load data from media,  
use the following procedure to turn the memory  
protect off (uncheck the appropriate check box).  
Using the (SEQUENCER) REC/WRITE  
switch to write  
You must also turn memory protect off before loading  
the above data from media or via a MIDI data dump,  
or before recording in Sequencer mode.  
1. In the Global P0–P3 pages, press the SEQUENCER  
REC/WRITE switch.  
1. Press the GLOBAL switch to enter Global mode.  
A dialog box will appear.  
2. Access the Global P0: Basic Setup– Basic page, and  
select the Basic page.  
Press the Basic tab at the bottom, and then press the  
Basic tab above it.  
2. To execute the Write operation, press the OK  
button. To cancel, press the Cancel button.  
Memory in Global mode P0–P3  
When the power is turned on, the Global mode P0–P3  
data is called from internal memory into the Global  
mode memory area. Then when you modify the  
parameters in Global mode, the data in the memory  
area will be modified. If you wish to save this modified  
data in internal memory, you must Write it.  
When you write this data, the data in the memory area  
is written into the global settings.  
If you turn off the power without writing, the modified  
data in the memory area will be lost.  
Editing will affect the data that has  
been called into the memory area.  
3. Press the “Memory Protect” check box for the type  
of data you wish to write to internal memory, so  
that the box is unchecked.  
Edit  
Memory Area  
When you Write, the  
various Global mode  
P0–P3 settings will be  
saved in internal memory.  
When the power is  
turned on, the settings  
are called into the  
memory area.  
Write  
Power On  
Writing global settings  
Internal Memory  
The settings you edit in Global mode P0–P3 can be  
written into internal memory as Global settings. If you  
wish to use these edited settings after you turn the  
power off, be sure to write the data first.  
Global Setting  
P0...P3  
The wave sequences and drum kits you edit in Global  
mode P4 and P5 must be written as individual wave  
sequences and drum kits.  
There are two ways to write global settings.  
Using a page menu command to write  
1. To write global settings (the various settings in  
Global P0–P3), press the page menu command  
Write Global Setting in Global P0–P3.  
The Write Global Setting dialog box will appear.  
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Loading & saving data, and creating CDs  
Saving to disks, CDs, and USB media  
For details on the data that can be saved on storage  
These types of media are not included. You will  
need to purchase them separately.  
Song data and region data in the OASYS’s  
Media setup  
This section explains how to make the OASYS  
recognize media so that data can be saved on it.  
Sequencer mode, as well as multisamples and  
samples cannot be written into internal memory.  
This data will disappear when the power is turned  
off. In order to keep this data, you must write it to  
the internal hard disk, to CD media in the internal  
CD-R/RW drive, or to an external USB storage  
media (hard disks, flash media, etc. When you’ve  
come up with settings you like, it’s a good idea to  
save them, so that even if you subsequently edit  
those settings, you’ll always be able to reload the  
previous settings if desired.  
Setup for saving data on the internal hard disk  
1. Press the MODE DISK switch to enter Disk mode.  
2. Use Drive Select to select HDD: INTERNAL HD.  
Types of media you can use  
Internal hard disk  
The internal hard disk uses the Linux Ext3 format.  
Internal CD-R/RW drive  
OASYS supports three CD-R/RW formats: UDF, CD-  
DA (audio CDs) and ISO9660 (level 1).  
Standard saving and loading from the CD-R/RW drive  
uses the UDF format, which allows you to treat CDs  
much as you would a hard drive. For more  
information, see “CD-R/RW disks on the OASYS: UDF  
and packet-writing” on page 1033 of the Parameter  
Guide.  
Drive Select  
Setup for saving data on CD-R/RW media in the  
internal CD-R/RW drive  
You can load data from ISO9660 (level1) discs, but  
OASYS does not write directly to ISO9660 format. You  
can, however, convert a UDF-formatted CD-R/RW to  
ISO9660 format, for easier loading on other systems.  
For more information, see “Convert to ISO9660  
Format” on page 723 of the Parameter Guide.  
1. Insert CD-R/RW media in the drive. Be sure to  
on proper handling procedures.  
2. In order to save data on a disc, you’ll need to  
format it rst. For more information, see  
Finally, you can sample audio from CD-DA (audio CD)  
discs, and can also record your own music to audio  
3. Press the MODE DISK switch to enter Disk mode.  
4. Use Drive Select to select CDD.  
Setup for using a USB device  
1. Use a USB cable to connect the USB 2.0 connector  
of the OASYS to the USB connector of your USB  
device (hard disk, removable disk, CD-R/RW).  
External USB storage media  
• Hard disks  
Note: The OASYS’s USB 2.0 connectors support hot-  
plugging; you can connect or disconnect the USB cable  
while the power is on. However in order to do so, your  
USB device must also support hot-plugging.  
Removable disks  
Hard disks and removable disks in MS-DOS format  
FAT16 or FAT32 are supported.  
Capacity recognized:  
FAT32: up to 2 terabytes = 2,000 Gigabytes (GB)  
FAT16: up to 4 GB  
2. Turn on the power.  
3. If you are using a USB hard disk, removable disk,  
or CD-R/RW drive, turn on the power of your USB  
device and use a USB cable to connect it to the  
OASYS’s USB 2.0 connector.  
CD-R/RW  
With external USB CD-R/RW devices, you can use  
the same formats as with the Internal CD-R/RW  
drive, as described above.  
Note: The above step assumes that your USB device  
supports hot-plugging. If you are using a device that  
does not support hot-plugging, connect it with the  
power turned off. Then turn on the power.  
Floppy disks  
MS-DOS format 3.5 inch 2HD and 2DD floppy  
disks can be used. The formatted capacity of the  
floppy disks will be 1.44 MB (18 sectors/track) for  
2HD, and 720 KB (9 sectors/track) for 2DD.  
While the OASYS is accessing the USB device, do  
not connect another USB device or disconnect the  
connected device. Doing so may damage your data.  
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Saving data Saving to disks, CDs, and USB media  
4. Press the MODE DISK switch to enter Disk mode.  
5. Press the Media Info tab, and then execute the  
page menu command “Scan device.”  
6. Use Drive Select to select your media.  
If you are using a removable disk, insert the media.  
After you exchange media in your USB device, press  
the LCD screen to make the OASYS detect the media.  
When the media has been detected, the LCD screen  
will display information about the media.  
7. If the media needs to be formatted, execute the  
Format operation.  
7. Press the text edit button and input a lename for  
Media requiring formatting is indicated as  
Unformatted in Drive Select. For more information,  
8. Press each Selection button to access the dialog  
box, and use the check boxes to uncheck any items  
that you do not need to save.  
How to save data  
example here we’ll explain how to save the following:  
• Internal memory programs, combinations, global  
settings, drum kits, and wave sequences  
In order to accurately reproduce the data you created,  
we recommend that you check all of the boxes.  
• Songs  
• Multisamples and samples created in Sampling  
mode etc.  
9. Press the OK button to execute the Save operation.  
If the data ts on one volume of media  
If you save this data to low-capacity media, you  
may need more than one disk.  
The data will be saved on the specified media, and  
you will return to the Save page.  
1. Prepare the media on which you want to save the  
If the data does not t on one volume of media  
The “No space available on medium” dialog box  
will appear.  
2. Press the MODE DISK switch to enter Disk mode.  
3. Select the Disk–Save page. Press the File tab, and  
then the Save tab.  
Press the OK button and the file will be divided and  
saved to multiple volumes of media. If you don’t  
want to divide the file, press the Cancel button, and  
re-save it to larger-capacity media.  
4. Press Drive Select to select the save-destination  
drive.  
For more information, see “Save All (PCG, SNG and  
KSC)” on page 717 of the Parameter Guide.  
5. If the media contains directories, select the  
directory in which you want to save the data.  
10.When saving ends and you return to the Save  
page, the LCD screen will show the le that was  
saved.  
Press the Open button to move to a lower level, or  
press the Up button to move to an upper level.  
Note: If you are saving data on high-capacity media,  
we recommend that you create directories to organize  
the media into sections.  
The various types of data are saved as the following  
files.  
.PCG le: This contains all of the Programs,  
Combinations, Drum kits, Wave Sequences, and global  
settings from the internal memory.  
To create a new directory, move to the level at which  
you want to create the directory, and execute the  
Utility page menu command “Create Directory.”  
.SNG le: This contains all of the Songs from  
Sequencer mode.  
6. Press the page menu button to access the page  
menu, and press Save All.  
Note: If the audio tracks contain recorded data, region  
data will also be saved at this time. The WAVE files and  
a directory named with the first six characters of the  
.SNG filename plus “_A” appended will be copied to  
the directory that contains the .SNG file.  
Save All will save .PCG, .SNG, and .KSC files.  
A dialog box will appear. The contents, settings, and  
operations for the dialog box will depend on the type  
of data that you are saving.  
.KSC le: This lists all of the RAM multisamples and  
samples in internal memory.  
Directory: A directory containing the multisamples  
(.KMP files) and samples (.KSF files) that are listed in  
the .KSC file.  
The data will be saved to the media, and you will  
return to the Save page.  
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Loading & saving data, and creating CDs  
The amount of time required will depend on the  
amount of data being saved.  
5. Press the page menu button to access the page  
menu, and press “Format” to open the dialog box.  
If a file with the same name already exists on the  
media, you will be asked whether you want to  
overwrite. If you wish to overwrite, press the OK  
button. If you wish to save without overwriting, press  
the Cancel button, re-do the operation from step 6, and  
rename the data in step 7 before saving it.  
Note: When using Save All, “Save PCG & SNG,” and  
Save PCG to save combinations, you should also  
remember to save the programs used by each timbre  
(or the drum kits, and wave sequences used by the  
programs) at the same time.  
6. In Volume Label,” use the text edit button to  
access the text edit dialog box, and specify the  
volume label.  
The previously-specified volume label will be  
displayed. If no volume label had been specified for  
the media, or if a non-DOS media was inserted, this  
will indicate “NEW VOLUME.”  
Similarly when saving programs, you should also  
remember to save the drum kits and wave sequences  
used by the programs.  
Note: If your programs or drum kits use multisamples  
and samples that were created in on OASYS, we  
recommend that you use Save All to save the data.  
7. Specify the initialization format.  
Quick Format: Normally you should use Quick  
Format to initialize the media.  
When you use Save PCG or “Save Sampling Data” to  
individually save a program or drum kit, or a  
multisample or sample that you created, we  
recommend that you save them under the same  
filename in the same directory. When you use “Load  
PCG” to load a .PCG file, the identically-named .KSC  
file will also be loaded so that the correct  
Select this if the media has already been physically  
formatted, or if you want to format media that has  
been UDF-formatted by the OASYS. Since only the  
system area of the media need be formatted, this will  
require less time.  
Note: For the internal hard disk you can only select  
“Quick Format.”  
multisamples/samples will correspond automatically.  
Full Format: Select this when formatting media that  
has not been physically formatted, or media (CD-RW)  
that has not been UDF-formatted.  
Using the OASYS as a data filer  
The OASYS can receive MIDI System Exclusive data  
sent by an external device, and save this data to media.  
(This is sometimes referred to as “Data Filer”  
functionality.) For more information, see “Save  
Exclusive” on page 720 of the Parameter Guide)  
Note: Normally, it is not necessary to perform a Full  
Format on media that has been physically formatted at  
512 bytes/block. Execute the Quick Format for such  
media.  
Note: You will normally select Full Format for CD-RW  
media etc. that has not been UDF-formatted. If an error  
message of “Media not formatted” appears, execute  
Full Format.  
Formatting media  
Newly purchased media or media that has been used  
by another device cannot be used “as is;” you must  
format the media before you can use it with the  
OASYS.  
Depending on the capacity of the media, executing Full  
Format may require a substantial length of time.  
8. Specify the le system.  
• The OASYS is shipped with the internal hard disk  
already formatted.  
Use FAT16 to format media of 4 GB or less (such as  
flash media), and use FAT32 to format larger media  
(theoretically, up to 2 Terabytes).  
• When creating audio CDs, you don’t need to format  
the CD-R/RW media.  
9. Press the OK button to format, or press the Cancel  
button if you decide to cancel.  
When you format, all data saved on that media will  
be erased. If you had used a computer etc. to set up  
that drive so that it can be used as multiple drives  
(partitions), this data will also be erased. Be sure to  
double-check before you format.  
When you press the OK button, a message will ask you  
for confirmation. Press the OK button once again to  
execute the Format operation.  
You must format a CD-R/RW disc if you want to  
use it for packet writing, or if it has previously been  
used by another device.  
After formatting, it is not possible to press the  
COMPARE switch to return to the previous state.  
1. Make sure that the media you want to format is  
inserted.  
You do not need to format a CD-R/RW disc that  
you will use to create an audio CD.  
You must use the OASYS to format the media. The  
OASYS will not correctly recognize media that has  
been formatted by another device.  
2. Press the MODE DISK switch to enter Disk mode.  
3. Select the Disk–Utility page. Press the File tab,  
and then the Utility tab.  
4. Press Drive Select, and choose the drive that you  
want to format.  
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Loading data from disk Loading .PCG, .SNG, and .KSC files  
Loading data from disk  
The types of data that can be loaded from media are  
shown in the diagram “Supported file types” on  
page 172. (For more details, see “Load selected” on  
page 703 of the Parameter Guide)  
The Disk mode Load page lets you load data from the  
internal hard drive, the internal CD-RW drive, or any  
USB 2.0 Mass Storage Device, such as hard drives,  
flash media, etc.  
Loading .PCG, .SNG, and .KSC files  
As an example here, we will explain how to load a  
song. We’ll assume that this song uses edited programs  
and programs that use multisamples you sampled. In  
such cases, it is best to load “all data.”  
Note: The contents and settings of the dialog box will  
differ depending on the type of file that you are  
loading.  
6. Check the “Load ********.PCG too” check box.  
When loading programs, combinations, songs,  
drum kits, or wave sequences, you must make sure  
that the Global mode memory protect setting is  
When you execute loading, the .PCG file will be loaded  
along with the .SNG file.  
Check the “Load ********.KSC too” check box.  
When you execute loading, the .KSC file will be loaded  
along with the .SNG file.  
1. Make sure that the media is ready for you to load  
Use “.PCG Contents” to specify the data that you want  
to load.  
2. Press the MODE DISK switch to enter Disk mode.  
3. Select the Disk–Load page. Press the File tab, and  
then the Load tab.  
If you want to load all the data in the .PCG file, select  
All.  
Press Drive Select and select the media from which  
Use “Select .SNG Allocation” to specify the destination  
to which the song data will be loaded.  
you want to load.  
4. Navigate to the directory that contains the le you  
“Append” will load the song into the song number  
that follows the song(s) currently existing in internal  
memory, without leaving a vacant number.  
want to load, and select the .SNG le.  
Press the Open button to move to a lower level, or  
press the Up button to move to a higher level.  
“Clear” will erase all songs from internal memory, and  
load the songs into the numbers from which they were  
saved.  
The selected .SNG file will be highlighted.  
Use “Select .KSC Allocation” to specify where the  
multisamples and samples will be loaded.  
“Append” will load the data into the next available  
vacant numbers following the multisamples and  
samples that are already in sample memory (RAM).  
“Clear” will erase all multisamples and samples from  
sample memory (RAM), and load the data in the same  
configuration with which it was saved.  
7. Press the OK button to execute loading.  
Never remove the media while data is being loaded.  
Loading multiple files at once  
5. Press the page menu button to access the page  
menu, and choose “Load Selected.”  
You can use “wild cards” to specify multiple .KMP,  
.KSF, .AIF, .WAV, AKAI Program, and AKAI Sample  
files, and load them simultaneously. for more  
information, see “Loading multiple files at once” on  
page 711 of the Parameter Guide.  
A dialog box will appear.  
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Loading & saving data, and creating CDs  
Supported file types  
DOS file  
(Grey)  
All programs  
1 program  
.PCG file  
1 program  
1 combination  
1 drum kit  
DOS directory  
bank I-A...F, U-A...G  
(Red)  
All combinations  
1 combination  
bank I-A...G, U-A...G  
DOS directory (created by Save SEQ on the OASYS)  
(Purple)  
1 drum kit  
bank INT, U-A...G  
All drum kits  
(User)  
DOS directory  
(created by Save Sampling Data on the OASYS)  
(Grey)  
Undefined DOS file  
All wave sequences 1 wave sequence  
bank INT, U-A...G  
1 wave sequence  
Global settings  
(Blue)  
.SNG file  
1 song  
(000-199)  
Track  
User pattern  
(U00...99)  
DOS file  
All regions  
Region  
(Red)  
.MID file  
.EXL file  
.KCD file  
All effects  
1 effect  
.KFX file  
1 effect  
All presets (P)  
All presets (P)  
preset (P)  
1 effect  
preset (U)  
1 effect  
All presets (U)  
All effects  
All presets (U)  
(Grey)  
Partition  
Volume  
AKAI format  
Program file  
.WAV file  
.AIF file  
.KMP file  
.KSF file  
.KSC file  
AKAI S1000/S3000  
AKAI format  
Sample file  
(Purple)  
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Loading data from disk Loading individual banks from a .PCG file  
Loading individual banks from a .PCG file  
1. Select the .PCG le containing the data you want  
to load, and choose the page menu command  
“Load Selected.”  
If you set “.PCG Contents” to Bank INT-A, and “To” to  
Bank INT-A, data will be loaded as follows.  
Programs  
• Bank INT-A: loaded into Bank INT-A  
Combinations  
• Bank INT-A: loaded into Bank INT-A  
Drum Kits  
• INT: loaded into Bank INT  
Wave Sequences  
• INT: loaded into Bank INT  
2. Press the page menu button to open the page  
menu, and choose “Load Selected.”  
When data is loaded into a bank that is different than  
its original bank, the data (bank, program, pattern, and  
kit numbers, etc.) will automatically be reconfigured so  
that after loading, the various types of data will  
correspond correctly in each mode.  
You can load individual banks by using “.PCG  
Contents” in the dialog box to select the load-source  
bank, and “To” to select the load-destination bank.  
When you execute loading, only the programs,  
combinations, drum kits, and wave sequence data of  
the selected bank will be loaded into the load-  
destination bank you specify. Global setting data will  
not be loaded.  
The following data will also be reconfigured  
automatically if you have checked “Load .SNG too”  
(so that song data is loaded at the same time), the  
following data will also be reconfigured automatically  
in order to ensure that the song data plays back  
correctly.  
• The bank of each program used by combinations  
• The bank of each drum kit and wave sequence used  
by each program  
• The bank of the program used by each track of the  
song  
• If the song contains track/pattern events, the  
program banks within these events  
Loading data by individual item or bank  
The OASYS lets you load programs, combinations,  
drum kits, and wave sequences individually or by  
individual banks.  
le/Combinations/Bank INT-D/)  
The procedure is as follows.  
containing the data you want to load (it will be  
highlighted), and press the Open button.  
This is a convenient way to rearrange combinations in  
the order in which you will use them during a live  
performance.  
Be aware that if you change the order of programs,  
2) Press “Combinations” to highlight it, and press  
the sounds played by combinations may also be  
affected.  
the Open button.  
3) Press “Bank D” to highlight it, and press the  
As an example here, we will explain how a  
combination saved in bank INT-D can be loaded into  
INT-E000.  
Open button.  
4) Press the scroll bar to find the combination you  
want to load, and highlight it in the display.  
1. Move to the “Bank INT-D” directory, and select  
the combination that you want to load. (.PCG  
Alternatively, you could select any file, since the  
desired file can be selected later from the dialog box.  
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Loading & saving data, and creating CDs  
Note: When you press the keyboard of the OASYS, the  
selected combination will sound. However, the  
internal programs will be used as the program of each  
timbre.  
2. Press the page menu button and select the “Load  
Selected” page menu command.  
The dialog box will appear.  
3. Use the “Combination” (upper line) to select the  
load-source combination, and use “(To)  
Combination” (lower line) to specify the  
destination combination. For this example, select  
INT-E000.  
As shipped from the factory, this Combi location is  
empty; it has no name, and makes no sound.  
4. Press the OK button to execute loading; the loaded  
combination will be assigned to INT-E000.  
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Creating and playing audio CDs Creating audio CDs  
Creating and playing audio CDs  
WAVE files you create by resampling to the internal  
hard disk or to an external USB hard disk in Sequencer  
mode etc. can be arranged in a desired order and used  
to create an audio CD.  
When writing data to CD-R/RW media, the media  
containing the Wave files must have free space  
equal in size to the Wave files you are writing.  
Before you execute this operation, make sure that  
the drive containing the Wave files contains enough  
free space.  
Make sure that both media are detected by the  
OASYS.  
Creating audio CDs  
Select “====End====” (it will be highlighted), and  
press the Insert button.  
Part 1: Bouncing to disk  
If you’re starting with Songs you’ve created in  
Sequencer mode, you’ll first need to bounce the Songs  
to WAVE files on the internal hard drive.  
The Insert Track dialog box will appear.  
1. In Sequencer mode, select the rst song that you  
want to burn to the CD.  
2. Go to the 0–8: Audio In/Sampling page.  
3. Select Bounce All Tracks To Disk from the menu.  
A dialog box will appear, showing the file system.  
4. Use Drive Select, Open, and Up to select the  
directory in which the WAVE le will be saved.  
5. Use Name to specify the lename for the WAVE  
le.  
6. Press the OK button to execute the command. If  
you decide to cancel, press the Cancel button.  
The Song will start playing. Recording will begin and  
end automatically, and the resulting stereo WAVE file  
will be saved to the disk.  
Use media select and the Open and Up buttons to  
access the directory that contains the WAVE file, and  
select the WAVE file that you want to add to the list.  
Repeat the steps above for all of the Songs that you’d  
like to burn to the CD, and then proceed to Part 2  
below.  
You can press the Play button to play back the  
sample for auditioning. Alternatively, you can press  
the SAMPLING START/STOP switch to play it.  
If you have selected a WAVE file with a sampling  
frequency other than 48 kHz, it will not be possible  
to press the Play button.  
Part 2: Making the CD  
1. Go to the Disk– Make Audio CD page.  
Press the Audio CD tab, and then the Make Audio  
CD tab.  
If you have selected a WAVE file with a sampling  
frequency other than 44.1 kHz or 48 kHz, it will not  
be possible to press the Insert button.  
In the default state, the WAVE File area will show  
only “====End====.”  
WAVE files at a sampling frequency of 48 kHz will  
be converted to 44.1 kHz when they are written to  
an audio CD (when you execute “Write to CD”).  
To add the file, press the Insert button.  
You can continue adding files until you press the  
Exit button. The files will be added to the track list  
in the order in which you selected them. If you want  
to add all the WAVE files in the directory, press the  
Insert All button.  
Note: If you check the “Multiple Select” option,  
you’ll be able to select multiple WAVE files and  
insert them in a single operation.  
When you have finished adding files to the list,  
press the Exit button to close the dialog box.  
Notice that the WAVE files have been added to the  
track list.  
2. To the track list, add the WAVE les that you want  
to write to the CD.  
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Loading & saving data, and creating CDs  
data to the CD-R/RW media, but will perform all other  
processing just as when data is actually written. If an  
error occurs, the display will indicate “Error in writing  
to medium.”  
Press the OK button to execute the writing test.  
After verifying that data can be written correctly at the  
specified speed, select Write.  
“Execute finalize too” specifies whether Finalization  
will be executed after the audio tracks have been  
written to the CD-R/RW media. If finalization has  
been executed, the disc can be played back on a CD  
player, but it will no longer be possible to add more  
tracks.  
Note: If you only want to execute finalization, execute  
“Finalize Audio CD.”  
If you select a WAVE file in this page whose sampling  
frequency is 48 kHz, you can also use the Play button  
to play the sample.  
5. When you are ready to write to the CD-R/RW  
media, or to execute a writing test, press the OK  
button. To cancel without executing, press the  
Cancel button.  
To add other WAVE files to the track list, press the  
Insert button once again.  
When you press the OK button, the “Obey  
Copyright Rules” dialog box will appear.  
If you want to add another track, select the WAVE file  
that follows the track you want to add. If you want to  
add the track to the end of the track list, select  
“====End====.” Then press the Insert button.  
if you consent to the terms, press the OK button to  
begin burning the CD. If you do not consent to the  
terms, press the Cancel button to cancel the  
operation.  
To delete a WAVE file from the track list, select the  
WAVE file that you want to delete, and press the Cut  
button. Subsequent tracks will be moved forward in  
the list.  
In order to avoid causing errors, do not subject the  
drive to physical shock or vibration while CD-  
R/RW media is being written.  
Note: For more details on other editing operations,  
please see “1–1c: Drive Select, Command buttons” on  
page 699 of the Parameter Guide, and “Swap Track”  
on page 724 of the Parameter Guide.  
Saving Track Lists  
3. Insert a blank CD-R or CD-RW disk into the drive.  
The track list will be lost when the power is turned off.  
If you want to keep this data, you must save it.  
In the Make Audio CD page, use Drive Select to select  
the internal CD-R/RW drive or an external USB CD-  
R/RW drive. The CD-R/RW drive is shown as “CDD:  
Blank Disc.”  
1. In the Save page, select the directory in which you  
want to save the track list.  
2. Select the page menu command “Save Audio CD  
Track List” to open the dialog box.  
An audio CD cannot be created on a disc that  
contains data other than audio (e.g., files). In this  
case, it will not be possible to select the page menu  
commands “Write to CD” or “Finalize Audio CD.”  
3. Press the OK button to save the data, or press the  
Cancel button to cancel without saving.  
Note: Even when the recommended CD-R/RW media  
is used, some audio CD players may be unable to play  
back the disc. Also, since some audio CD players are  
unable to play back CD-RW media, we recommend  
that you use CD-R media.  
4. Select the page menu command “Write to CD” to  
access the dialog box, and specify how the CD will  
be written.  
Use Speed to set the writing speed. This will indicate  
the speeds supported by the CD-R/RW drive you are  
using. In this example, set Speed to 1x.  
Be aware that if you use a faster writing speed in a  
slower system, writing errors will occur.  
Use “Mode” to specify the writing method.  
Note: Depending on the drive you are using, it may not  
be possible to write at the specified speed. We  
recommend that the first time you write, you select  
Test to perform a writing test in order to determine the  
speed capabilities of your drive. Test will not write  
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Creating and playing audio CDs Playing audio CDs  
Playing audio CDs  
You can play audio CDs–including CDs you’ve  
created–directly on the OASYS.  
To do so:  
1. Press the Play Audio CD tab to go to the Play  
Audio CD page.  
2. In Drive Select, select your CD-R/RW drive.  
Drive Select will indicate Audio CD.  
3. To allow monitoring, set the CD-R/RW Drive  
Audio Input as follows.  
LEFT: Bus (IFX/Indiv.) L/R, FX Ctrl Bus Off, REC  
Bus Off, Send1/Send2 000, Pan L000, Level 127  
RIGHT: Bus (IFX/Indiv.) L/R, FX Ctrl Bus Off, REC  
Bus Off, Send1/Send2 000, Pan R127, Level 127  
Volume: 127  
4. Use Track to select the track, and press the  
SEQUENCER START/STOP switch to begin  
playback.  
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Loading & saving data, and creating CDs  
Other disk operations  
Viewing information about media – Disk Media Info  
This displays information about the media selected in  
“Drive Select.”  
Mounting USB storage devices  
Use the Disk Media Info page menu command Scan  
device to mount a device connected via USB 2.0. For  
more information, see “Scan device” on page 724 of the  
Parameter Guide.  
Setting the date and time  
OASYS has an internal calendar, which is used to  
record the date and time when you save data. You can  
set the date and time by using the Disk Utility page’s  
“Set Date/Time” menu command.  
The following dialog box will appear.  
4. Use the VALUE controllers to set the correct year,  
month, day, hour, minute, and second.  
5. Press the OK button.  
You will need make these settings after you purchase  
the OASYS, and after you replace the calendar backup  
battery.  
If the calendar backup battery runs low, a message  
of “Battery voltage for calendar IC” will appear in  
the LCD screen. If the calendar backup battery runs  
down completely, the calendar will be initialized,  
and the date and time will not be recorded correctly.  
1. Press the MODE DISK switch to enter Disk mode.  
2. Select the Disk–Utility page. Press the File tab,  
and then the Utility tab.  
Note: You can replace the calendar backup battery  
by yourself. For more information, see “Installing  
the calendar battery” on page 1040 of the Parameter  
Guide.  
3. Open the page menu, and select the Set Date/Time  
command.  
Restoring the factory settings  
The Expansion Sample Setup has now been changed.  
In order for your changes to take effect, please turn  
the power off, and then on again.  
Restoring EXs samples to the factory  
defaults  
[OK]  
When the OASYS is shipped from the factory, the PCM  
memory bank is set to load the EXs1 ROM Expansion  
sample library at start-up. For more information, see  
This completes Expansion Sample Setup settings.  
When you power-cycle the OASYS, the specified  
PCM bank will stand-by.  
1. Press the MODE GLOBAL switch to enter Global  
mode.  
6. Press the OK button.  
7. Turn off the power.  
2. Press the EXIT switch to access the P0: Basic Setup  
page.  
The PCM bank you specified will be loaded and  
available the next time you turn on the power.  
3. Press the page menu button located in the upper  
right of the LCD, and select “Expansion Sample  
Setup.”  
Wait approximately ten seconds before you turn the  
power on.  
Data you created or edited will be lost when you  
turn off the power, so be sure to back up your data  
before you turn off the power.  
A dialog box will appear.  
After you turn off the power, wait approximately  
ten seconds before you turn the power on.  
4. Select the desired EXs PCM bank.  
If you check “EXs1 ROM Expansion 313 MB,” the  
multisamples and samples for EXs1 will be loaded  
at start-up.  
5. Press the OK button.  
The following message will appear:  
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Other disk operations Restoring the factory settings  
Restoring program, combination, drum  
kit, wave sequence, and global settings to  
their factory-set condition  
This section explains how to restore these settings to  
their factory-set condition. This is done by loading the  
PRELOAD.PCG file (provided on the included CD and  
on the internal hard disk). Here we will explain the  
method of loading the PRELOAD.PCG file from the  
included CD.  
Before you load this data, you must access the  
Global mode P0: Basic Setup– Basic page, and un-  
check the “Memory Protect” setting for the data you  
are going to load. If you execute this operation with  
this setting checked, a message of “Memory  
Protected” will appear, and the data will not be  
loaded.  
The displayed dialog box and the settings will depend  
on the type of file you’re loading.  
7. Use “.PCG Contents” to specify the data you want  
to load. To completely restore the factory voicing,  
use the All setting.  
If you use the All setting to load PRELOAD.PCG from  
the included CD, all data of the .PCG file will be  
loaded as follows.  
When you load a .PCG file, the internal memory of  
the OASYS will be overwritten by the data of the  
.PCG file (programs, combinations, drum kits, wave  
sequences, and global settings). If you want to keep  
the contents of internal memory, you must use Save  
All or Save PCG to save your data before you  
execute the following procedure.  
Programs  
• Bank INT-A file: loaded into Bank INT-A (HD-1)  
• Bank INT-B file: loaded into Bank INT-B (HD-1)  
• Bank INT-C file: loaded into Bank INT-C (HD-1)  
• Bank INT-D file: loaded into Bank INT-D (HD-1)  
• Bank INT-E file: loaded into Bank INT-E (HD-1)  
• Bank INT-F file: loaded into Bank INT-F (EXi)  
1. Insert the included CD “Restore 1/4” into the  
OASYS’s CD-R/RW drive.  
2. Press the MODE DISK switch to enter Disk mode,  
and press the LCD screen to make the OASYS  
recognize the disc.  
• Bank USER-A file: loaded into Bank USER-A (HD-  
1)  
• Bank USER-F file: loaded into Bank USER-F (EXi)  
Combinations  
• Bank INT-A file: loaded into Bank INT-A  
• Bank INT-B file: loaded into Bank INT-B  
• Bank INT-C file: loaded into Bank INT-C  
Drum Kits (40 Drum Kits)  
• Bank INT file: loaded into Bank INT  
Wave Sequences (150 Wave Sequences)  
• Bank INT file: loaded into Bank INT  
8. Press the OK button to load the data.  
Never attempt to remove the media while data is  
being loaded.  
3. Press the File tab and then the Load tab to select  
the Disk– Load page.  
The LCD screen will show the file information.  
4. Use Drive Select to select CDD.  
5. Select the PRELOAD.PCG le.  
The selected file will be highlighted.  
6. Select the page menu command “Load selected.”  
The following dialog box will appear.  
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Other functions  
Assigning functions to SW1/2 and the REALTIME KNOBS  
Note: If you wish to keep these settings after the power  
Setting the functions of SW1 and SW2  
is turned off, you must save the Program,  
Combination, or Song. Note that the settings for  
Sampling mode cannot be saved.  
SW1 and SW2 are the two switches above the joystick  
and ribbon. These on/off switches can perform a  
number of different functions, such as modulating  
sounds or effects, or locking the modulation values of  
the joystick, ribbon, or aftertouch.  
Setting the functions of REALTIME KNOBS  
5–8  
When the Control Surface CONTROL ASSIGN is set  
to R.TIME KNOBS/KARMA, the four knobs on the  
right function as Realtime Knobs 5-8 (User 1-4). These  
can perform a number of different functions, such as  
modulating sounds or effects, adjusting effects send  
levels, and so on.  
Also, each one may work either as a toggle, or as a  
momentary switch. In Toggle mode, each press  
alternates between on and off; in Momentary mode,  
the switch only changes for as long as you hold it  
down.  
Each Program, Combination, and Song stores its own  
settings for what the switches will do, and whether  
each switch is on or off (based on their current states  
when the data is saved). You can also make settings for  
Sampling mode as a whole.  
Each Program, Combination, and Song stores its own  
settings for what the knobs will do. You can also make  
settings for Sampling mode as a whole.  
When using the knobs for AMS or Dmod, it’s  
important to understand that assignment is a two-step  
process. First, you assign the knob to send a MIDI  
controller, such as Knob Mod.1 (CC#17). Second, you  
assign that MIDI controller to modulate one or more  
Program or effects parameters.  
You can set up SW1/2 on the Set Up Controllers page.  
Programs (HD-1 and EXi)  
Combinations and Songs P1: EQ/Vector/Controller  
Sampling mode P4: EQ/Controller  
P1: Basic/Vector  
For the first part of the above, use the mode’s Set Up  
An example of settings in a Program  
The default assignments for knobs 5-8 are Knob Mod.1  
(CC#17), Knob Mod.2 (CC#19), Knob Mod.3 (CC#20),  
and Knob Mod.4 (CC#21), respectively. For a complete  
list of the possible assignments, see “Realtime Knobs  
5–8 Assignments” on page 980 of the Parameter Guide.  
Here’s an example of how to set up knob 5 (User 1) to  
control a Program’s filter and amp EG attack time:  
1. Press the PROG switch to enter Program mode.  
2. Press the Basic/Vector tab, and then the  
Controllers tab above it, to go to the P1:  
Basic/Vector– Set Up Controllers page.  
3. Press the Modulation Knob Assign “Knob 5”  
popup button, and choose F/A Attack.  
When using SW1/2 for AMS or Dmod, the default  
settings are SW1 Mod.:CC#80 and SW2 Mod.:CC#81.  
4. Press the front-panel R.TIME KNOBS/KARMA  
button (under CONTROL ASSIGN).  
5. Turn knob 5 (USER 1) to control the lter and amp  
list of the possible assignments, see “SW1/2  
EG attack.  
Note: If you wish to keep these settings after the power  
is turned off, you must save the Program,  
Combination, or Song. Note that the settings for  
Sampling mode cannot be saved.  
Assignments” on page 979 of the Parameter Guide.  
Adjusting the brightness, contrast, and color of the LCD  
These settings are made using the Global P0 page  
menu command “LCD Setup.”  
2. Press the Basic tab in the lower line, and then the  
Basic tab located above it. The P0: Basic Setup–Set  
Up Controllers page will appear.  
1. Press the GLOBAL switch to enter Global mode.  
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Other functions Using tap tempo  
3. From the page menu located in the upper right of  
the LCD, choose “LCD Setup” to open the dialog  
box.  
5. Press the OK button to execute the changes you  
made, or press the Cancel button if you decide not  
to execute.  
4. Set the various parameters. Pressing the RESET  
button will reset the parameters to their default  
values.  
Using tap tempo  
In Program, Combination and Sequencer modes, you  
can use the tap tempo function to control the KARMA  
tempo. In Sequencer mode you can use this method to  
control the song tempo.  
2. Lightly press the TAP TEMPO switch several  
times at the desired tempo.  
Notice that the “=” in the upper right of the LCD  
screen will change to indicate the tempo at which you  
press the TAP TEMPO switch.  
During playback, lightly press the TAP TEMPO switch  
several times at the desired tempo. The tempo will  
follow your tapping in realtime. This is a convenient  
way to match the tempo in realtime to the beat of a  
different source.  
If you press the TAP TEMPO switch at slightly shorter  
intervals, the playback tempo will become  
correspondingly faster.  
You can use tap tempo control whenever the  
TEMPO knob can be operated. For example in  
Sequencer mode, tap tempo control will not be  
available if you are playing a song whose “Tempo  
Mode” setting is set to Auto.  
As an example, here’s the procedure for using tap  
tempo to set the speed of the KARMA.  
1. In Program mode or Combination mode, start the  
KARMA function running.  
Turn on the KARMA ON/OFF switch, and play a key  
or a pad. (If you press the LATCH switch, the KARMA  
function will continue playing even after you take your  
finger away.)  
Note: You can also use a foot switch connected to the  
ASSIGNABLE FOOT SWITCH jack to control the tap  
tempo function. For more information, see “Foot  
Switch Assignments” on page 981 of the Parameter  
Guide.  
Resetting controller values  
The vector joystick position can be reset to the center,  
or the controllers of the control surface can be reset or  
switched to stored values.  
SOLO switch  
If even one SOLO is On, the SOLO switch will blink.  
If you hold down the RESET CONTROLS switch and  
press the SOLO switch, all SOLO settings will be reset  
to Off.  
If you want to reset a controller individually, hold  
down the RESET CONTROLS switch and operate the  
control surface slider, knob, or switch that you want to  
reset. Alternatively, operate the vector joystick.  
CONTROL ASSIGN:  
MIXER [TIMBRE/TRACK] 1–8, 9–16  
MIXER [AUDIO] INPUTS, HDR 1–8, HDR 9–16  
[EXTERNAL]  
MOD [R.TIME KNOBS/KARMA]  
MOD [TONE ADJUST]  
If you want to reset all of the control surface sliders,  
knobs, and switches in a CONTROL ASSIGN unit (a  
tab within the Control Surface page) in a single  
operation, hold down the RESET CONTROLS switch  
and press the corresponding CONTROL ASSIGN  
switch. (Solo is an exception. See below.)  
MIXER & MODULATION:  
Vector Joystick  
MIX CHANNNEL STRIP, REALTIMEKNOBS  
MIX PLAY/MUTE, KARMA SCENES  
MIXER SELECT, KARMA SWITCH  
MIX VOLUME, KARMA CONTROLS  
If you hold down the RESET CONTROLS switch and  
move the vector joystick, the vector joystick value will  
be reset to the center position. This is convenient when  
you’ve operated the joystick and want to return to the  
state in which the program or combination was when  
you selected it. You can check the position in the vector  
graph of each mode (P1– Vector Control, Vector  
Envelope).  
If you hold down the RESET CONTROLS switch and  
operate a MIXER & MODULATION controller (knob,  
fader, or switch) or a CONTROL ASSIGN switch  
(when the LED is lit), the program or combination will  
be reset to the written values. A sequencer song will be  
reset to the state in which it was immediately after you  
entered the mode, selected the song, or executed Copy  
From Combi, etc.  
If you operate a MIXER & MODULATION controller  
(knob, fader, or switch), only the controller you  
operated will be reset.  
If you press a CONTROL ASSIGN switch (when the  
LED is lit), the values of all corresponding MIXER &  
MODULATION controllers will be reset.  
KARMA MODULE CONTROL switch  
The fader, switch, and scene settings of the currently-lit  
KARMA module will be reset to the values written in  
the program or combination. In Sequencer mode, the  
settings will be reset to the values that were in effect  
when you entered the mode, selected the song, or  
executed Copy From Combi, etc.  
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Loading & saving data, and creating CDs  
Note: Resetting the REALTIME KNOBS of MODE  
R.TIME KNOBS/KARMA will set them to the center  
position.  
will be reset to the center.  
For a combination, they will be reset to the written  
values. For a sequencer song, they will be reset to the  
state in which they were immediately after you entered  
the mode, selected the song, or executed Copy From  
Combi, etc.  
Note: MODE TONE ADJUST will be reset as follows,  
depending on the parameter that is assigned.  
For a program, absolute-type parameters will be reset  
to the specified value, and relative-type parameters  
Shortcuts  
where you can immediately use the numeric keys or  
ENTER switch + numeric keys 0–9  
• Accesses the page menu commands in each page  
(up to ten items)  
/
switches to select a Program, Combination, or  
Song.  
EXIT switch (in dialog boxes)  
When a dialog box is displayed, this has the same  
function as the Cancel, Done, or Exit button.  
ENTER switch + REC/WRITE switch  
• Accesses the Auto Song Setup function. In Program  
or Combination mode you can press this  
combination of keys to automatically assign the  
settings of the program or combination to a song in  
Sequencer mode, and then enter record-ready  
mode.  
ENTER switch + keyboard  
• Inputs note number values or velocity values  
• Selects “KEY” in Global P5: Drum Kit, Sequencer  
P5: Pattern/RPPR, RPPR Setup page  
• Selects base key and index in Sampling mode  
ENTER switch + LOCATE switch  
• In Sequencer mode, sets the current location as the  
“Location” (equivalent to the “Set Location” page  
menu command)  
KARMA MODULE CONTROL switch + CONTROL  
ASSIGN R.TIME KNOBS/KARMA switch (LED ON)  
In Combination or Sequencer mode, set Module  
Control to Master. (The same operation as setting  
Module Control=M in P0: Control Surface–  
RT/KARMA)  
CONTROL ASSIGN TONE ADJUST switch  
(LED ON) + SWITCH 1…16 switches  
In Combination or Sequencer mode, these select the  
timbre or MIDI track that you will control. (The same  
operation as selecting a Timbre/Track in P0: Control  
Surface)  
EXIT switch  
This button makes it easy to return to the main page of  
the current mode:  
• Press it once to go to the previously-selected tab on  
the main P0 page.  
• Press it again to go to the first tab on the main P0  
page.  
• Press it a third time to select the main parameter on  
the P0 page, such as the Program name in Program  
mode.  
Wherever you are in Program, Combi, or Sequencer  
modes, pressing EXIT three times (or fewer) will take  
you back to Program/Combination/Song Select,  
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Using Effects  
For effects processing, the OASYS provides 12 insert  
Please note that power used by the effects will have an  
impact on the available number of voices. For more  
effects, two master effects, and two total effects,  
together with a mixer section that controls the routing  
of these effects. All of these are stereo in/out.  
Specific parameters of these effects can also be  
controlled in real time from the OASYS’ controllers or  
via MIDI messages using Dynamic Modulation  
(Dmod), by MIDI/Tempo Sync, or by using a common  
LFO to apply synchronized change to differing  
modulation effects.  
Effect I/O  
Insert effects  
Insert Effects (IFX 1–12) are stereo-in/stereo-out. If you  
select Dry (unprocessed) for the Wet/Dry parameter,  
the stereo input signal will be output in stereo without  
being processed by the effect. If you select Wet (effect  
applied), the processed signal will be output in one of  
the following ways:  
Effect types  
You can choose from 185 different full-digital effects.  
The effects are categorized as follows.  
Classification of 185 effects  
+
Effect  
Mono In - Mono Out  
+
Wet  
Mono In - Stereo Out  
Stereo In - Stereo Out  
Effect  
Dynamics:  
000…010  
Effects which control volume, such as  
compressors, limiter, and gates  
Effect  
Effect  
EQ/Filter:  
011…026  
Effects which control frequency content, such  
as EQ, multi-mode filter, exciter, and wah  
Master Effects  
OD/Amp/Mic: Overdrive and amp modeling effects such as  
027…039 guitar/bass amps and mics  
The I/Os of Master Effects MFX1 and MFX2 are stereo-  
in/stereo-out. Send1 and Send2 determine the send  
level to the Master Effects.  
Cho/Fln/Phs: Pitch and phase modulation effects such as  
040…054 chorus and flanger  
Master effects will not output the Dry (unprocessed)  
signal specified in Wet/Dry. Only the Wet (processed)  
signal will be output. The output signals from the  
Master Effects are routed to the L/R bus with the  
output level specified by Return1 and Return2. These  
output signals are mixed with the output signals from  
the bus specified by Bus Select (P8: “Routing” page in  
each mode) L/R, or with the output signals from the  
bus specified by Bus Select (“Insert FX” page in each  
mode) L/R, then routed to the total effect.  
Mod/P.Shift: Other modulation effects such as tremolo and  
055…076  
rotary speaker, and pitch shifters  
Delay:  
077…099  
Delays  
Reverb/ER:  
100…108  
Reverb and early reflections  
Mono-Mono: Mono & Mono chain effects that internally  
109…140  
connect two mono effects in series  
Mono & Mono parallel effects that allow two  
mono effects to be applied to L and R  
independently  
Mono/Mono:  
141…185  
Selecting “000: No Effect” will mute the output. The  
processed signal will be output in one of the following  
ways, according to the type of effects 001–185.  
Maximum number of effects and  
maximum voice polyphony  
For each effect IFX1–12, MFX 1 and 2, and TFX 1 and 2,  
you are free to choose and use any of 185 types of  
effect. There is no limitation on the maximum number  
or type of effects you can use.  
+
+
Effect  
Effect  
Mono In - Mono Out  
Mono In - Stereo Out  
Wet  
Effect  
Effect  
Stereo In - Stereo Out  
However, a certain amount of digital processing  
capability must be internally allocated in order to  
produce each effect. The Effect/EXi Fixed Resource  
Meter shows the amount of processing power  
currently being used. You can find the meter on the  
Track View tab of the P8: Insert Effect– Insert FX page,  
and the Routing tab of the P9: Master/Total Effect  
page.  
Total Effects  
The total effects TFX1 and TFX2 are stereo-in/stereo-  
out. The Dry (unprocessed) side of the Wet/Dry  
parameter sends the stereo input sound directly to the  
stereo output. The way in which the Wet (processed)  
side is output depends on the type of effect, as follows.  
+
+
Effect  
Effect  
Mono In - Mono Out  
Mono In - Stereo Out  
Wet  
Effect  
Effect  
Stereo In - Stereo Out  
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Using Effects  
Note: The Parameter Guide includes block diagrams  
for each individual effect, which include the effect’s  
input/output structure.  
Sampling mode  
In Sampling mode, external audio sources from  
AUDIO INPUT 1, 2, 3, 4, and S/P DIF IN jacks or the  
playback from the internal CD-R/RW drive or a USB-  
connected CD drive can be processed by insert effects,  
master effects, and total effects, and then sampled. Use  
the P0: Recording– Audio Input page to make audio  
input settings for Sampling mode. These settings apply  
only to Sampling mode.  
Effects in each mode  
Program mode  
For programs of HD–1, you can use insert effects to  
process the final sound in the same way that you use  
the Filter, Driver, Amplifier, and EQ (equalizer) to  
process the sound from the oscillators (OSC 1 & 2).  
Then the master effects are used to create overall  
ambience such as reverb, and use the total effects to  
make final adjustments. All of these settings can be  
made independently for each program. Programs of  
EXi have a different filter and amp structure for each  
type, but you can also apply insert effects, master  
effects, and total effects to the oscillators (EXi1&2), just  
as for a HD-1 program.  
Samples that you’ve assigned as a multisample can  
also be processed by the insert effects, master effects,  
and total effects, and then resampled.  
Audio Input  
You can also input audio sources from AUDIO INPUT  
1, 2, 3, 4, and S/P DIF IN jacks in modes other than  
Sampling mode (i.e., in Program, Combination, and  
Sequencer modes).  
You can apply the insert effects, master effects, and  
total effects to external audio sources from these jacks  
and sample them, or use the OASYS as a 6-in (AUDIO  
INPUT 1, 2, 3, 4, S/P DIF IN L, R) 10-out effect  
processor.  
Combination and Sequencer modes  
In Combination and Sequencer modes, you can use the  
track EQ and insert effects to process the program  
sound (and audio track sound) of each timbre/track.  
Then you can use the master effects to create overall  
ambience, and use the total effects to make final  
adjustments.  
You can also use an external mic input to control a  
vocoder effect (093: Vocoder), and modulate the  
internal sounds. For examples, see “Example: Vocoder  
(Program)” on page 731 of the Parameter Guide and  
“Example: Rhythmic Vocoder (Combination)” on  
page 732 of the Parameter Guide.  
In Combination mode you can make these settings for  
each combination, and in Sequencer mode you can  
make them for each song.  
In Sequencer mode you can also use the effects when  
recording external audio sources to audio tracks.  
In Sequencer mode, you can switch between effects or  
modify the effect parameters and record these changes,  
so that effects will switch automatically or effect  
parameters will be modified automatically as the song  
plays back.  
Use the P0– Audio Input/Sampling page of each mode  
to make audio input settings. Alternatively, you can  
check Use Global Setting and make these settings in  
the Global mode P0: Basic Setup– Audio page.  
Normally you will leave Use Global Setting checked.  
Program mode  
Send  
Return  
Oscillator1  
Oscillator2  
Filter1  
Filter2  
Driver1  
Driver2  
Amplifier1  
Amplifier2  
Master Effect 1, 2  
Master Effect 1, 2  
OUTPUT  
L/MONO, R  
EQ  
Insert Effect 1–12  
Total Effect 1–12  
Combination and Sequencer  
modes  
Send  
Return  
OUTPUT  
L/MONO, R  
Timbre 1 /MIDI Track 1  
Timbre 16 /MIDI Track 16  
Audio Track 1  
EQ  
EQ  
EQ  
EQ  
Insert Effect 1–12  
Total Effect 1–12  
Audio Track 16  
Sampling mode  
Send  
Return  
Master Effect 1, 2  
Sample  
Recording  
AUDIO INPUT (1, 2,3, 4)  
S/P DIF IN (L, R)  
Audio CD  
Insert Effect 1–12  
Total Effect 1–12  
Send  
Return  
Master Effect 1, 2  
Resampling  
Sampling  
EQ  
EQ  
Insert Effect 1–12  
Total Effect 1–12  
Audio Input  
Send  
Return  
Oscillator1  
Oscillator2  
Filter1  
Filter2  
Driver1  
Driver2  
Amplifier1  
Amplifier2  
Master Effect 1, 2  
OUTPUT  
L/MONO, R  
Insert Effect 1–12  
Total Effect 1–12  
AUDIO INPUT (1, 2,3, 4)  
S/P DIF IN (L, R)  
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Routing effect settings  
Uncheck this if you want programs and combinations  
to use their own settings. For example when writing  
the program as a vocoder effect program.  
cause oscillation to occur. If this occurs, adjust the  
input level, output level, or effect parameters.  
Please be aware of this particularly when using an  
effect that has a high gain.  
When effects are applied to the external input sound  
from the AUDIO INPUT 1, 2, 3, 4, and S/P DIF IN  
jacks, certain effect types or parameter settings may  
Routing effect settings  
The insert effects, master effects, and total effect have  
the same structure in all modes, but the routing  
settings will determine how the oscillators of a  
program or the timbres of a combination or track of a  
song will be sent to each insert effect, master effect or  
total effect. In the pages that follow, we will explain  
how you can make routing settings and effect settings  
in each mode.  
This can be set only when “Bus Select  
(IFX/Indiv.Out Assign)” is either L/R or Off.  
If “Bus Select (IFX/Indiv.Out Assign)” is set to  
IFX1–12, the send level to the master effects is set by  
Send1 and Send2 (Insert FX page) after the signal  
passes through the insert effects.  
4. “FX Control Bus (All OSCs to)” sends the  
oscillator 1 and 2 output to the FX Control bus. Use  
this if you want the audio input to the effect to be  
controlled by a different sound.  
Program Effects settings  
Routing  
You can use the two FX Control buses to control  
effects freely. (See PG p.575 “4. FX Control Bus”)  
1. Access the Program P8: Insert Effect– Routing  
5. REC Bus sends the oscillator 1 and 2 output to the  
REC buses.  
page.  
In the P0– Audio Input/Sampling page, you can set  
the Sampling Setup Source Bus to a REC bus, and  
sample the signal being sent to the REC bus.  
Normally you will turn this Off, since you will  
usually set Source Bus to L/R when sampling the  
output of oscillator 1 and 2.  
Insert effects  
6. Access the Insert FX page.  
2. Use Bus Select (IFX/Indiv. Out Assign) to specify  
the bus to which the oscillator output will be sent.  
If you want the oscillator output to be input to  
insert effect 1, choose IFX1.  
L/R: The output will not be sent to the total effects.  
After passing through the total effect, the sound will  
be sent to AUDIO OUTPUT (MAIN) L/MONO and  
R.  
IFX1–12: The output will be sent to insert effect IFX  
1–12.  
7. Choose the effect type that you want to use for  
each insert effect IFX1–12.  
1–8, 1/2–7/8: The output will be sent to AUDIO  
OUTPUT (INDIVIDUAL) 1–8. It will not be sent to  
the insert effects, the master effects, or the total  
effects.  
When you press the popup button, all effects will be  
displayed, organized into nine categories. Use the  
pages located at the left to select a category, and  
select an effect from that category on the LCD  
screen.  
Off: The output will not be sent to AUDIO  
OUTPUT (MAIN) L/MONO, R, or to  
(INDIVIDUAL) 1–8. Choose this if you want the  
signal to be series-connected to the master effects at  
the send levels specified by “Send 1 (MFX1)” and  
“Send 2 (MFX2).”  
You can use the “Copy Insert Effect” page menu  
command to copy effect settings from another  
program etc. Also, you can use “Swap Insert Effect”  
to exchange (for example) IFX1 and IFX12.  
3. OSC MFX Send species the send level from each  
8. Press the On/Off button to turn on the insert  
effect.  
oscillator to the master effects.  
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Using Effects  
Each time you press the button, the insert effect will  
be switched on/off. When Off, the result will be the  
same as when 000: No Effect is selected. The input  
sound will be output without change.  
Effect On/Off  
P (Effect preset)  
9. Make Chain settings.  
If the Chain check box is checked, the insert effect  
will be connected in series. Since the output of the  
oscillator is being sent to IFX1 in step 2, making  
settings as shown in the diagram step 6 would  
connect all five insertion effects IFX1 IFX2 →  
IFX3 IFX4 IFX5 in series, so that these effects  
would be inserted into the output of the oscillator.  
10.Make settings for Pan (CC#8), “Bus Sel. (Bus  
Select),” “Send 1,” “Send 2,” REC Bus and “Ctrl  
Bus” for the sound after it has passed through the  
insert effects.  
If you’ve specified a chain, the settings that follow  
the last IFX in the chain will be valid (except for  
“Ctrl Bus”).  
Wet/Dry  
Effect Parameters  
Effect 1 On/Off: Turns the insert effect on/off. This  
is linked with the on/off setting in the Insert FX  
page.  
Pan: Sets the pan of the IFX output.  
Bus Sel. (Bus Select): Specifies the output  
destination. Normally you will set this to L/R. If  
you wish to send the sound that has passed through  
the insert effects to AUDIO OUTPUT  
P (Effect Preset): Selects an effect preset. The  
OASYS’ internal memory contains “effect presets”  
which are parameter settings for each effect from  
001: St.Dyna Compressor through 185: Mt.BPM  
Dly//Mt.BPM Dly.  
(INDIVIDUAL) 1–8, select 1–8, 1/2, or 7/8.  
Send 1, Send 2: Sets the send levels to the master  
effects. For this example, set this to 127.  
Effect parameters you edit are saved as part of each  
program, but effect presets allow you to save  
favorite parameter settings for each effect. If you’ve  
come up with an effect setting you like, use the page  
menu command “Save to User Preset” to save it as a  
preset so that you can easily recall it in a different  
program or mode.  
Ctrl Bus: The FX Control Buses lets you create  
effects “sidechains.” Sidechains let you control an  
effect with one audio signal (the sidechain), while  
the effect processes a completely different audio  
signal. This is convenient for use with vocoders,  
compressors and limiters, gates, etc. For more  
information, see “FX Control Buses” on page 730 of  
the Parameter Guide.  
For details on the individual effects, see:  
• “Dynamics” on page 764 of the Parameter Guide  
• “EQ and Filters” on page 773 of the Parameter  
Guide  
REC Bus: The sound processed by the insert effect  
will be sent to the REC bus. In the P0– Audio  
Input/Sampling page, you can set the Sampling  
Setup Source Bus to a REC bus, and sample the  
signal that is sent to the REC bus. Use this if you  
want to sample only the sound of an audio input  
source being processed by an insert effect (and not  
sample the sound of the oscillator output).  
• “Overdrive, Amp models, and Mic models” on  
page 788 of the Parameter Guide  
• “Chorus, Flanger, and Phaser” on page 797 of the  
Parameter Guide  
• “Modulation and Pitch Shift” on page 809 of the  
Parameter Guide  
Alternatively, the direct sound from the audio  
inputs can be mixed with the sound processed by an  
insert effect, sent to a REC bus, and sampled.  
• “Delay” on page 829 of the Parameter Guide  
• “Reverb and Early Reflections” on page 849 of the  
Parameter Guide  
11.Go to the P8: Insert Effect– Insert FX page, and edit  
the parameters of the insert effect you selected.  
• “Mono-Mono Serial” on page 854 of the Parameter  
Guide  
Press the IFX 1–12 tab, use the tabs at the left to  
select IFX1–12, and edit the effect parameters.  
• “Mono/Mono Parallel” on page 877 of the  
Parameter Guide  
Master effects  
12.The input levels to the master effects are set by the  
“Send 1, 2” levels (step 3 or 10). If “Send 1, 2” are  
zero, the master effects will not apply. Send 1”  
corresponds to MFX1, and “Send 2” corresponds to  
MFX2.  
13.Access the Program P9: Master/Total Effect–  
Routing page.  
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Routing effect settings  
Using effects in Combinations and Songs  
In Combination, and Sequencer modes, you can  
specify the routing of each timbre/track to the insert  
effects, master effects and total effects. These settings  
are made in the same way in each of these modes. We  
will be using the example of Combination mode in our  
explanation here.  
Routing  
1. Access the Combination P8: Insert Effect–  
Routing1 page.  
14.In MFX1 and MFX2, select the type of each master  
effect.  
The procedure is the same as when selecting an  
insertion effect (see step 7).  
15.Press the On/Off button to turn on the master  
effect.  
Each time you press the button, the master effect  
will be switched on/off. When Off, the output of the  
master effect will be muted.  
16.Use “Return 1” and “Return 2” to adjust the  
output levels of the master effects.  
Note: For each effect, the Wet value of the Wet/Dry  
parameter is the output level at the effect. The  
return value is multiplied with this (“Return” = 127  
will be x1.0) to determine the actual output level of  
the master effect.  
2. Use “Bus Select (IFX/Indiv.Out Assign)” to specify  
the bus to which each timbre will be output.  
Choose IFX1 if you want to send the output of a  
timbre to insert effect 1.  
The routing, insert effects, and chain settings are  
shown graphically in the upper part of the display  
screen. In this example, T01 (timbre 1) uses IFX1 and  
2. T02 uses IFX2, T03 uses IFX3 and 4, T02 and T05  
use IFX4, and T06 and T07 use IFX5.  
17.Select the MFX1 and MFX2 pages, and set the  
parameters for each selected effect.  
Total Effects  
3. Use Send1 and Send2 to specify the send level of  
18.If you use “Bus Select (IFX/Indiv.Out Assign)” to  
choose L/R as the oscillator output, or if you set  
the post-IFX Bus Select to L/R, the signal will be  
input to the total effect.  
each timbre to the master effects.  
This can be set only if “Bus Select (IFX/Indiv.Out  
Assign)” is set to L/R or Off.  
Note: The actual send level is determined by  
multiplying this by the “Send 1” or “Send 2”  
settings for oscillators 1 and 2 within the program  
selected by the timbre. If the program parameter  
“Send 1” or “Send 2” is set to 0, the resulting level  
will still be 0 even if you raise this send level.  
The output from the master effects is input to the  
total effects via the “Return 1” and “Return 2”  
settings of the Program P9: Master/Total Effect–  
Routing page.  
After being processed through the total effects, the  
signal is output from the AUDIO OUTPUT (MAIN)  
L/MONO and R outputs.  
If “Bus Select (IFX/Indiv.Out Assign)” is set to  
IFX1–12, the send levels to the master effects are set  
by Send1 and Send2 (Insert FX page) following the  
insert effects.  
19.Access the Program P9: Master/Total Effect–  
Routing page.  
20.Choose the desired total effect for TFX1 and TFX2.  
The procedure is the same as when selecting an  
insert effect. (See step 7)  
4. Access the Combination P8: Insert Effect– Routing  
2 page.  
Bus Select (IFX/Indiv. Out Assign) is the same as in  
the Routing 1 page. You can set it from either page.  
21.Press the On/Off button to turn the total effects on.  
The total effect will be switched on/off each time  
you press the button. If this is Off, the result will be  
the same as if 000: No Effect is selected. The input  
sound will be output without change.  
FX Control Bus sends the output of the timbre to an  
FX Control bus. Use this when you want the audio  
input to an effect to be controlled by another sound.  
There are two FX Control buses, which gives you a  
great deal of freedom for controlling effects freely.  
(See PG p.575 “4. FX Control Bus”)  
22.Access the TFX1 or TFX2 pages, and edit the  
parameters of each effect to adjust the nal sound  
as desired.  
REC Bus sends the output of the timbre to a REC  
bus. In the P0– Audio Input/Sampling page, you  
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Using Effects  
can set the Sampling Setup Source Bus to a REC  
bus, and sample the signal that is sent to the REC  
bus. Use this if you want to sample only the sound  
of a specific timbre.  
the effect processes a completely different audio  
signal. This is convenient for use with vocoders,  
compressors and limiters, gates, etc. For more  
information, see “FX Control Buses” on page 730 of  
the Parameter Guide.  
Note: Sequencer mode has settings for MIDI Routing  
1/2 and Audio Routing 1/2. These specify the effect  
routing for MIDI tracks and audio tracks.  
REC Bus: The sound processed by the insert effect  
will be sent to the REC bus. In the P0– Audio  
Input/Sampling page, you can set the Sampling  
Setup Source Bus to a REC bus, and sample the  
signal that is sent to the REC bus. Use this if you  
want to sample only the sound of an audio input  
source being processed by an insert effect (and not  
sample the sound of the oscillator output). You can  
also use this if you want to sample only a specific  
timbre. Alternatively, the direct sound from the  
audio inputs can be mixed with the sound  
processed by an insert effect, sent to a REC bus, and  
sampled.  
In Sequencer mode, you can also choose a REC bus  
as the REC Source for each track in the P0– Audio  
Track Mixer page, so that the signals sent to the REC  
bus(es) can be recorded to the hard disk.  
Insert effects  
5. Access the Combination P8: Insert Effect– Insert  
FX page.  
Note: In Sequencer mode, you can also choose a REC  
bus as the REC Source for each track in the P0–  
Audio Track Mixer page, so that the signals sent to  
the REC bus(es) can be recorded to the hard disk.  
You can use MIDI to control dynamic modulation  
(Dmod) for each effect, the post-IFX pan (CC#8),  
and Send 1 and Send 2.  
An asterisk “*” is shown at the right of Ch01–Ch16  
for the channel number of tracks routed to IFX. If  
you’ve routed multiple tracks that have differing  
MIDI channel settings, this specifies the channel on  
which they will be controlled.  
9. Go to the IFX1–12 pages to edit the individual  
effect parameters.  
6. Choose the effect type that you want to use for  
each insert effect IFX1–12.  
Press the popup button, and choose an effect from  
the nine categories.  
Master effects and Total effects  
These settings can be made in the same way as in  
7. Press the On/Off button to turn on the insert  
effect.  
Each time you press the button, the insert effect will  
be switched on/off. When Off, the result will be the  
same as when 000: No Effect is selected. The input  
sound will be output without change.  
You can control these effects via MIDI on the “Ctrl  
Ch.” The specified MIDI channel will control  
dynamic modulation (Dmod) for the Master and  
Total Effects.  
8. Make Chain settings.  
If the Chain check box is checked, the insert effect  
will be connected in series.  
Effect settings in Sampling mode  
Make settings for Pan (CC#8), “Bus Sel. (Bus  
Select),” “Send 1,” “Send 2,” REC Bus and “Ctrl  
Bus” for the sound after it has passed through the  
insert effects.  
In Sampling mode, you can apply effects to external  
audio sources from the AUDIO INPUT 1–4 and  
S/P DIF IN jacks, and sample the result. You can also  
apply effects to the audio from the internal CD-R/RW  
drive or a USB-connected audio CD, and sample the  
result. It’s also possible to apply effects to a  
If you’ve specified a chain, the settings that follow  
the last IFX in the chain will be valid (except for  
“Ctrl Bus”).  
multisample and resample the result.  
Pan: Sets the pan.  
Routing of an external input  
1. Go to the Sampling P0: Recording– Audio Input  
Bus Sel. (Bus Select): Specifies the output  
destination. Normally you will set this to L/R. If  
you wish to send the sound that has passed through  
the insert effects to AUDIO OUTPUT  
page.  
(INDIVIDUAL) 1–8, select 1–8, 1/2, or 7/8.  
Send 1, Send 2: Sets the send levels to the master  
effects. For this example, set this to 127.  
Ctrl Bus: The FX Control Buses lets you create  
effects “sidechains.” Sidechains let you control an  
effect with one audio signal (the sidechain), while  
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Routing effect settings  
2. Use Bus Select (IFX/Indiv.) to specify the bus to  
which each audio input will be sent.  
10.Choose the insert effect that you want to use on  
the audio input.  
For example if you want the signal from a device  
connected to AUDIO INPUT 1 to be input to insert  
effect 1, set the INPUT 1 Bus Select (IFX/Indiv.) to  
IFX1.  
Press the popup button, and choose an effect from  
the nine categories.  
11.Press the On/Off button to turn on the insert  
effect.  
3. Use Send1 and Send2 to specify the send level of  
each timbre to the master effects.  
Each time you press the button, the insert effect will  
be switched on/off. When Off, the result will be the  
same as when 000: No Effect is selected. The input  
sound will be output without change.  
This can be set only if Bus Select (IFX/Indiv.) is set  
to L/R or Off.  
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send  
levels to the master effects are set by Send1 and  
Send2 (Insert FX page) following the insert effects.  
12.Make Chain settings.  
If the Chain check box is checked, the insert effect  
will be connected in series.  
4. Set PLAY/MUTE and Solo On/Off as desired. You  
can use the control surface to make these settings.  
13.Make settings for Pan (CC#8), “Bus Sel. (Bus  
Select),” “Send 1,” “Send 2,” REC Bus and “Ctrl  
Bus” for the sound after it has passed through the  
insert effects.  
5. Use Pan to set the panning of the audio input.  
If you’re inputting a stereo audio source, you will  
normally set the inputs to L000 and R127  
respectively.  
If effects are chained, the settings that follow the last  
IFX are valid (except for “Ctrl Bus”).  
6. Use Level to adjust the level of the audio input.  
Pan: Sets the pan.  
Normally you will leave this at 127.  
Bus Sel. (Bus Select): Specifies the output  
destination. Normally you will set this to L/R. If  
you wish to send the sound that has passed through  
the insert effects to AUDIO OUTPUT  
7. FX Control Bus sends the output of the timbre to  
an FX Control bus.  
The FX Control Buses lets you create effects  
“sidechains.” Sidechains let you control an effect  
with one audio signal (the sidechain), while the  
effect processes a completely different audio signal.  
This is convenient for use with vocoders,  
compressors and limiters, gates, etc. For more  
information, see “FX Control Buses” on page 730 of  
the Parameter Guide.  
(INDIVIDUAL) 1–8, select 1–8, 1/2, or 7/8.  
Send 1, Send 2: Sets the send levels to the master  
effects. For this example, set this to 127.  
Ctrl Bus: The signal processed by the insert effect  
will be sent to the FX Control bus. Use this if you  
want to use another sound to control the audio  
being input to an effect. You can use the two FX  
Control buses to control effects freely.  
8. REC Bus sends the audio input to a REC bus.  
For more information, see “FX Control Buses” on  
page 730 of the Parameter Guide.  
By selecting a REC bus as the “Source Bus,” you can  
sample the signal that's being sent to the REC bus.  
REC Bus: The sound processed by the insert effect  
will be sent to the REC bus. In the P0– Audio Input  
page, you can set the Sampling Setup Source Bus to  
a REC bus, and sample the signal that is sent to the  
REC bus. Normally you will sample with Source  
Bus set to L/R and REC Bus turned Off. However  
by using the REC bus, the direct sound of the audio  
input and the sound processed by the insert effect  
can be mixed to a REC bus and sampled.  
Normally when sampling in this mode, you will  
turn this Off, since the Source Bus will be set to L  
and R.  
Insert effects  
9. Go to the Insert FX page.  
14.Access the IFX1–12 pages and edit the parameters  
of each effect.  
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Using Effects  
These settings are not used in Sampling mode.  
Audio input settings for Sampling mode are made  
in the Sampling P0: Recording– Audio Input page.  
Master effects and Total effects  
These settings can be made in the same way as in  
When applying effects to the signals from the  
AUDIO INPUT 1–4 and S/P DIF IN jacks,  
oscillation may occur depending on the effect type  
and parameter settings. If so, adjust the input level,  
output level, and effect parameters. In particular,  
use caution when using high-gain effects.  
For details on applying an effect to an external audio  
input and sampling the result, refer to p.107.  
Sending the output of a multisample to an  
effect bus  
1. If you want the samples assigned to a multisample  
to be sent to an effect bus, go to the Sampling P8:  
Insert Effect– Routing page, and make settings for  
“Bus Select (All OSCs to)”.  
2. Use Bus Select (IFX/Indiv.) to specify the bus to  
which each audio input will be sent.  
For example if you want the signal from a device  
connected to AUDIO INPUT 1 to be input to insert  
effect 1, set the INPUT 1 Bus Select (IFX/Indiv.) to  
IFX1.  
3. Use Send1 and Send2 to specify the send level of  
each timbre to the master effects.  
For details on applying an effect to a multisample  
and resampling, refer to p.108.  
This can be set only if Bus Select (IFX/Indiv.) is set  
to L/R or Off.  
Effect settings for the audio inputs  
If Bus Select (IFX/Indiv.) is set to IFX1–12, the send  
levels to the master effects are set by Send1 and  
Send2 (Insert FX page) following the insert effects.  
Just as you can in Sampling mode, the Program,  
Combination, and Sequencer modes also let you apply  
the OASYS’ effects to the signals from the AUDIO  
INPUT 1–4 and S/P DIF IN jacks and sample the  
result, or to use the OASYS as a 6-in (AUDIO INPUT 1,  
2, 3, 4, S/P DIF L, R) 10-out effect processor. You can  
also use the OASYS as a vocoder effect (026:Vocoder)  
that uses an external mic input to control the internal  
sounds.  
4. Set PLAY/MUTE and Solo On/Off as desired. You  
can use the control surface to make these settings.  
5. Use Pan to set the panning of the audio input. If  
you’re inputting a stereo audio source, you will  
normally set the inputs to L000 and R127  
respectively.  
6. Use Level to adjust the level of the audio input.  
Normally you will leave this at 127.  
Input-related settings are made in the P0– Audio  
Input/Sampling page of each mode. Normally, you  
will make settings in the Global mode P0: Basic Setup–  
Audio page and share these settings in all modes, but  
you can also make individual settings for a specific  
program (in Program mode) if, for example, you want  
to use that program as a vocoder.  
7. FX Control Bus sends the output of the timbre to  
an FX Control bus.  
Use this when you want the audio input to an effect  
to be controlled by another sound. There are two FX  
Control buses, which gives you a great deal of  
freedom for controlling effects freely. (See PG p.575  
“4. FX Control Bus”)  
Routing  
1. Access the Global P0: Basic Setup– Audio page.  
8. REC Bus sends the audio input to a REC bus.  
Note: You must move to Global mode from the  
mode (other than Sampling mode) in which you  
want to input the external audio signals. If you  
move from Sampling mode to Global mode, the  
Audio Input settings of Sampling mode will be  
maintained, and you won’t be able to view the  
settings of this page.  
In the P0– Audio Input/Sampling page, you can  
choose a REC bus as the Sampling Setup Source  
Bus so that the signal sent to the REC bus can be  
sampled or recorded (only in Sequencer mode).  
Noise can enter the OASYS via these buses; see  
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Dynamic modulation, MIDI/Tempo Sync, and Common FX LFO  
If you want to save the edited settings in the  
OASYS, you must write them. Use the Global mode  
page menu command Write Global Setting to do  
this.  
9. If you want to use the Global mode Input settings  
in the other modes, check the “Use Global  
Setting” option.  
If you want to make independent settings for  
programs, combinations, and songs, uncheck this  
setting.  
Dynamic modulation, MIDI/Tempo Sync, and Common FX LFO  
Using Dmod to change the feedback level via SW1  
5. In the P1: Basic/Vector– Set Up Controllers page,  
set the SW1 function to SW1 Mod.CC#80, and the  
Mode to Toggle.  
Dynamic modulation (Dmod)  
Dynamic modulation (Dmod) lets you use MIDI  
messages or the OASYS’s controllers to modulate  
specific effect parameters in real-time.  
6. Choose P8. Set the Feedback Source to SW1 Mod.  
(CC#80), and set Amount to +30.  
For more information, see “Dynamic Modulation  
Sources (Dmod)” on page 976 of the Parameter Guide.  
Dmod Example  
As an example, let’s set up dynamic modulation to  
control an effect parameter in realtime.  
BPM Delay. Verify that you’re hearing a delay  
effect.  
2. Go to the Program P8: Insert Effect– IFX1 page.  
Using Dmod to change the delay level via the  
Joystick  
3. Set Input Level Dmod to +100.  
4. Set Source to JS+Y: CC#01.  
The delay sound will disappear.  
When you move the joystick away from yourself and  
press the SW1 switch, the feedback level will increase,  
and the delay sound will continue for a longer time.  
The Amount setting specifies the feedback level that  
will be in effect when the SW1 switch is pressed. If  
Amount is set to –10, pressing the SW1 switch will  
reduce the feedback level to 0.  
The input level to the effect can be controlled by the  
joystick. As you move the joystick away from yourself,  
the delay sound will gradually increase.  
MIDI/Tempo Sync  
MIDI/Tempo Sync lets you synchronize effects LFOs  
and delay times to the system tempo. For more  
information, see “Tempo Synchronization” on  
page 729 of the Parameter Guide.  
Using the MIDI/Tempo Sync function to  
synchronize the delay time to KARMA tempo  
changes.  
2. Set BPM to MIDI.  
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Using Effects  
3. For L, C, and R, set the Delay Base Note and Times  
as desired.  
make independent settings for LFO waveform and  
phase offset for each effect, you are free to create  
complex combinations of effects.  
For this example, set Delay Base Note to and Times  
to x1 so that the effect will be easily understandable.  
The delay time will repeat at an interval of a 8th note.  
Common FX LFO  
LFO Type = Common1  
Stereo Flanger  
Common FX LFO1  
Frequency[Hz]  
Reset  
Waveforem = Triangle  
Phase Offset = 0 [deg]  
Generate original LFO waveform  
Stereo Phaser  
Waveforem = Sine  
Phase Offset = 0 [deg]  
Stereo Auto Pan  
Waveforem = Sine  
Phase Offset = +90 [deg]  
4. Rotate the TEMPO knob, and the delay time will  
change.  
When you (push the joystick away from yourself and)  
press the SW switch, the feedback level will rise, and  
the delays will become longer.  
5. When you turn on the KARMA ON/OFF switch,  
KARMA will begin playing.  
Select any desired KARMA GE. When you rotate the  
TEMPO knob, the delay time will change in  
synchronization with the changing tempo of the  
KARMA.  
Depending on the specific delay effect, you may  
hear a noise if you change the tempo while the  
delay is sounding. This is because the delay sound  
becomes discontinuous, and is not a malfunction.  
For some effects, you can synchronize the LFO  
frequency to the tempo. Set the effect parameters  
MIDI/TEMPO Sync to On, and BPM to MIDI. For  
more information, see “Tempo Synchronization” on  
page 729 of the Parameter Guide.  
Common FX LFO  
Two Common FX LFOs are available for modulation  
effects, such as choruses, filters, phasers, etc. In the P8–  
Common FX LFO page of Program, Combination,  
Sequencer, or Sampling modes, you can specify the  
reset conditions and speed of Common FX LFO 1 and  
2.  
Normally, the LFOs of two or more modulation-type  
effects used simultaneously will not have  
synchronized phase even if you set them to the  
identical Frequency, since the LFOs are being  
generated independently.  
However if you select Common 1 or Common 2 for the  
LFO Type parameter of a modulation-type effect, the  
effect will use not its own individual LFO but the  
Common LFO you specify here. This allows you to use  
a single Common FX LFO to simultaneously control  
two or more modulation-type effects such as flanger,  
phaser, or auto-pan with the same phase. Since you can  
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Using KARMA  
Overview - What is KARMA?  
KARMA stands for Kay Algorithmic Realtime Music  
Architecture, named after its inventor, Stephen Kay.  
example, each module might be used to generate  
phrases and patterns for a separate sound, such as  
drums, bass, guitar, and piano.  
The KARMA function generates MIDI data, using  
many different algorithms seamlessly integrated to  
provide a powerful “music generation engine.” Based  
on the notes and chords you play, KARMA generates  
phrases and patterns in real-time, generating not just  
notes but MIDI control data as well. The KARMA  
architecture allows the various algorithms to be  
reconfigured and varied in realtime, as you play them.  
In Program mode, the KARMA module transmits  
and receives all MIDI data on the Global MIDI  
channel specified by “MIDI Channel.”  
In Combination and Sequencer modes, the MIDI  
data from each KARMA module is transmitted and  
received on the “Input Channel” and “Output  
Channel” specified for each module.  
For example, you can create the dynamic tempo  
changes that occur within a harp glissando, the  
synchronized changes in volume and tone that occur  
as part of a brass phrase, the randomness within a  
drum phrase, the crescendo and diminuendo of a fill-  
in, changes in phrase or tone of a techno groove,  
complex interweaving phrases that would be  
impossible to play on a keyboard, guitar strumming  
and finger-picking simulations with natural-sounding  
changes, and backing grooves that follow your  
keyboard playing in realtime – all under your control.  
KARMA lets you produce phrases and patterns at a far  
more musical and flexible level than conventional  
arpeggiators or pattern playback functions.  
GE (Generated Effect)  
The phrases and patterns produced by a KARMA  
module are created by a GE (Generated Effect).  
Based on note data from the keyboard, the GE uses  
various internal parameters to control how the note  
data will be developed, and how rhythm, chord  
structure, and velocity etc. will be controlled to  
generate a phrase or pattern. MIDI control changes and  
pitch bend data can also be generated in  
synchronization with the phrase or pattern. As a  
capability unique to the OASYS, the KARMA function  
can generate MIDI exclusive messages to control wave  
sequencing, which switches between multisamples etc.  
of a program in realtime. This lets you create phrases  
and patterns in which the tone color and note pitches  
change independently.  
On the OASYS, the KARMA function is designed to  
work in close conjunction with the numerous other  
functions, giving you unbelievable performance power  
on stage or in the studio.  
The OASYS provides a large number of GEs that can  
be used for a variety of instruments, performance  
techniques, and musical styles.  
The structure of the KARMA function  
GE RTP – Real Time Parameters  
The KARMA function consists of the following major  
parts.  
A GE consists of over two hundred internal  
parameters. In each GE, up to 32 of these internal  
parameters are pre-selected as the most suitable  
parameters for use in controlling the phrase or pattern.  
These parameters are called the “GE realtime  
parameters.”  
KARMA modules  
A KARMA module uses a GE (Generated Effect) to  
create a phrase or pattern.  
In Program mode, only one KARMA module (A) is  
used. In Combination or Sequencer modes, four  
KARMA modules (A, B, C, D) can be used. For  
MIDI IN  
MIDI OUT  
KARMA function  
GE  
KARMA module  
parameters  
(Generated Effect)  
Phrases or  
patterns  
Tone  
generator  
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Using KARMA  
You can control the phrase or pattern by editing these  
parameters, or by assigning them to the KARMA  
CONTROLS sliders or KARMA SWITCH buttons and  
operating these during your performance.  
KARMA - Program mode  
KARMA function  
KARMA module A  
GE (Generated Effect)  
MIDI IN  
KARMA module parameters  
Key Zone Bottom  
Key Zone Top  
Receive MIDI Filter  
Transmit MIDI Filter  
Transpose  
Note Trigger  
Env1 Trigger  
etc . . .  
GE parameters  
01: Rhythm: Swing%  
02: Note Series: Interval  
03: Note Series: Inversion  
. . . .  
32: Repeat: Repetitions:  
Phrases or  
patterns  
GE RTP, Perf RTP (Real-Time Parameters)  
GE Parm 01  
(Rhythm: Swing)  
Module Parm  
(Env1 Trigger)  
KARMA REALTIME CONTROLS  
MASTER  
Dynamic MIDI  
KARMA - Combination/ Sequencer mode  
KARMA function  
MIDI IN  
KARMA module A  
x
x x  
x
GE : #0010: Drums1  
KARMA  
module parameters  
Input Ch  
= 01ch  
Output Ch  
= 02ch  
01ch  
GE Real-Time parameters: 01 ... 32  
Drums Pattern  
KARMA module B  
GE : #0100: Bass Riff10  
KARMA  
module parameters  
Input Ch  
= 01ch  
Output Ch  
= 03ch  
GE Real-Time parameters: 01 ... 32  
Bass Riff  
KARMA module C  
GE : #0200: Funk Guitar2  
GE Real-Time parameters: 01 ... 32  
KARMA  
module parameters  
Input Ch  
= 01ch  
Output Ch  
= 04ch  
E.Guitar Riff  
KARMA module D  
GE : #0300: E.P Phrase3  
GE Real-Time parameters: 01 ... 32  
KARMA  
module parameters  
Input Ch  
= 01ch  
Output Ch  
= 05ch  
E.Piano Phrase  
GE RTP, Perf RTP (Real-Time Parameters)  
GE RT Parm 01  
(Rhythm: Swing)  
Module Parm  
(Env1 Trigger)  
KARMA REALTIME CONTROLS  
Dynamic MIDI  
GE, based on the type and purpose of that GE.  
RTC Model  
All of the preset GEs have an internally-specified RTC  
Model. The RTC Model is a certain standardization of  
the more than two hundred internal parameters of the  
GEs for which the same RTC Model has been specified  
will (by default) have the same parameters assigned as  
their GE realtime parameters. This means that even if  
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Overview-WhatisKARMA?  
you’re switching through various GEs that have the  
same RTC Model, you will be able to control them in a  
uniform manner and make valid comparisons between  
them, since their default state will be the same. Of  
course, you are free to edit the GE realtime parameters.  
You can set these parameters independently for each  
KARMA module. These parameters include the GE  
selection, MIDI input/output channel, key zone, MIDI  
filtering, and triggering.  
GE RTP (GE Real-Time Parameters)  
Perf RTP (Perf Real-Time Parameters)  
These are the parameters that you can control via the  
KARMA CONTROLS sliders or KARMA SWITCHES.  
In the pre-loaded programs and combinations, the  
KARMA CONTROLS sliders and switches are  
assigned in a uniform manner depending on the RTC  
Model for the GE used by each module. For example if  
a KARMA module used by a program or combination  
uses a GE of the Drum/Percussion category, the  
KARMA REALTIME CONTROLS sliders and KARMA  
SWITCHES will be assigned so that Slider 1 controls  
the swing and Slider 2 controls the pattern variation.  
Of course, you are also free to edit the REALTIME  
CONTROLS assignments.  
If GE realtime parameters (GE RTP) and KARMA  
module parameters (Perf RTP) are assigned to the  
KARMA CONTROLS sliders and KARMA  
SWITCHES, you’ll be able to control them in realtime  
to modify the phrase or pattern while you play.  
Dynamic MIDI  
Dynamic MIDI is a function that uses the OASYS’  
controllers or MIDI control messages to control specific  
functions of the KARMA function.  
Each GE is assigned one of the following RTC Models.  
• DP1 - Drum/Perc  
• BL1 - Bass/Lead  
For example, this enables you to use the joystick to  
play strummed guitar chords, use a foot switch to  
control the Run/Mute status of a KARMA module, or  
use the damper pedal to latch a KARMA module.  
You’ll be able to control them in realtime while you  
play.  
• DM1 - Drum Melodic  
• GV1 - Gated Vel/Pattern  
• GC1 - Gated CCs  
• CL1 - Comp/Lead  
• WS1 - WaveSeq 1  
KARMA CONTROLS  
• WS2 - WaveSeq 2  
These are front panel controls used to control the  
KARMA function. The settings of these controls can be  
saved independently for each program, combination,  
• EG1 - Dual Env Gen  
• LF1 - Dual LFOs  
• MR1 - Melodic Repeat  
• MB1 - Mel Rpt/Bend  
• RB1 - Real-Time Bend  
ON/OFF switch  
This switches the KARMA function on/off.  
• Custom - a few GEs may require special RTC  
setups, outside of the normal RTC Models. In this  
case, the assignment of RTC Controls is left up to  
the sound designer of the specific Program or  
Combination.  
LATCH switch  
If this is on, the phrase or pattern will continue playing  
even after you remove your hand from the keyboard or  
pads 1–8.  
An example is 2028: VJS Motion. If you load this GE,  
it clears all RTC Model assignments (when the GE  
Load Options are set to the default setting). With  
such GEs, it’s generally best to copy the Module  
from an existing Program, so that you have an  
example of how to map the controls.  
CHORD ASSIGN switch  
Use this to assign single notes or chords to pads 1–8  
MODULE CONTROL switch  
In Combination or Sequencer mode, this selects the  
module that will be controlled by the KARMA sliders  
1–8, KARMA SWITCHES 1–8, and KARMA SCENE  
switches 1–8.  
Auto RTC Setup  
This is a convenient function that automatically makes  
KARMA CONTROLS sliders and KARMA SWITCH  
assignments according to the RTC Model setting of a  
GE. Use the Load GE Options dialog box to make these  
settings automatically. Here you can choose whether  
you want KARMA controller assignments to be made  
automatically when you use the GE Select parameter  
to select a GE. If you’ve chosen “Auto RTC Setup” in  
this dialog box, the assignments will be made  
automatically each time you change the GE. This  
means that regardless of the type of GE that’s selected,  
you will immediately be able to use the standard  
KARMA CONTROL assignments. (See PG p.7)  
MASTER: Choose this setting if you want to control  
modules A, B, C, and D simultaneously. For example,  
this lets you use slider 1 to control the GE realtime  
parameter Swing for all modules A, B, C, and D.  
A, B, C, D: Choose one of these settings if you want to  
control the corresponding module individually.  
Note: In Program mode only MASTER can be selected,  
and module A will be controlled.  
KARMA module parameters  
These are the parameters that control the phrases and  
patterns generated by a KARMA module.  
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Using KARMA  
store separate settings for each module, and you can  
use the MODULE CONTROL switch and the Scene  
Matrix function to control this.  
KARMA CONTROLS sliders 1–8  
KARMA SWITCHES 1–8  
KARMA SCENES 1–8  
For more information, see “7–5d: Module Control  
Scene Matrix” on page 384 of the Parameter Guide.  
When CONTROL ASSIGN is set to R.TIME KNOBS/  
KARMA, these control the KARMA module(s) selected  
by MODULE CONTROL.  
Pads 1–8  
By operating these controls, you can adjust GE realtime  
parameters and KARMA module parameters to freely  
vary the phrases or patterns generated by the KARMA  
module. (Use “GE RTP, Perf RTP” to specify the  
parameter that each control will affect.)  
Pads 1–8 are velocity-sensitive pads that respond to the  
force with which you strike them. When you strike a  
pad, the assign note or chord (up to eight notes with a  
velocity setting) will play. You can use the pads in  
many ways, such as using them to play drum sounds,  
to trigger sampled sounds, or as chord pads to trigger  
the KARMA function.  
SCENE switches  
These switches let you store the settings of sliders 1–8  
and switches 1–8 as eight different “scenes” (SCENE 1–  
8). In Combination or Sequencer modes, scenes can  
In the pre-loaded programs and combinations, the  
pads are assigned effective chords. You can use the  
CHORD ASSIGN switch to easily assign your own  
chords.  
Performing with KARMA  
Based on your keyboard playing or on the note data  
received from MIDI IN, the KARMA function  
automatically generates a diverse variety of phrases or  
patterns, such as guitar or keyboard backing riffs, bass  
phrases, or drum patterns. You can use the KARMA  
CONTROLS sliders and the KARMA SWITCHES to  
freely modify these phrases or patterns.  
The OASYS contains pre-loaded programs and  
combinations that take full advantage of the KARMA  
function, covering a wide range of instruments,  
playing techniques, and musical genres. In these  
programs and combinations, the parameters most  
useful for controlling the KARMA function have been  
assigned to the KARMA CONTROLS sliders and  
KARMA SWITCHES.  
As you step through the programs, you’ll find some  
programs for which the KARMA ON/OFF switch  
LED is lit.  
Performing with KARMA in Program  
mode  
In Program mode you can use one KARMA module to  
generate a phrase or pattern appropriate for the sound  
of the program.  
Press a key or a pad 1–8, and the KARMA function  
will begin playing.  
In other programs as well, you can press the  
ON/OFF switch (LED lit) to turn the KARMA  
function on.  
Selecting a Program and switching KARMA on/off  
1. Press the PROGRAM switch to enter Program  
mode, and select the desired program. (See  
Adjusting the performance tempo  
1. You can use the TEMPO knob or  
the TAP TEMPO switch to adjust  
the performance tempo.  
This will change the “=” value  
located in the upper right of the  
display. You can adjust the tempo  
in a range of 40.00–240.00. The LED located above  
the TAP TEMPO switch will blink at intervals of a  
quarter note ( ).  
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Overview - What is KARMA? Performing with KARMA  
KARMA function on/off: ON/OFF switch  
As an alternative to using the TEMPO knob or the  
TAP TEMPO switch, you can choose “=” in the  
display, use numeric keys 0–9 to enter the tempo,  
and then press the ENTER switch. You can also use  
the VALUE controller to set the tempo. The LED  
will blink at the tempo you specify.  
The KARMA function will turn on/off each time you  
press the ON/OFF switch. If it is on, the switch LED  
will light. When you play the keyboard or pads 1–8,  
the GE selected for the KARMA module will start  
generating a phrase or pattern.  
Note: The setting of the TEMPO knob is also saved  
when you write a program.  
Using the pads: pads 1–8  
When you press a pad 1–8, the assigned chord (up to  
eight notes with a velocity setting) will play, and the  
KARMA function will start generating a phrase or  
pattern. Effective chords are already assigned for the  
pre-loaded programs. You can play the pads together  
with the keyboard.  
If the Global P1: MIDI–MIDI page “MIDI Clock”  
parameter is set to External, or set to Auto and MIDI  
Clock messages are being received, the display will  
indicate “=” EXT, and the OASYS will be  
synchronized to an external MIDI device. In this  
case, you won’t be able to change the tempo by  
operating the OASYS.  
Assigning a chord to a pad: CHORD TRIGGER  
ASSIGN switch  
You can assign a chord to each pad 1–8. For each pad,  
you can assign up to eight notes with a velocity setting.  
You can do this using either of the following two ways.  
Checking note-on/off and key zone  
The screen shown below is a realtime display of the  
note data received from the keyboard, pads 1–8, and  
MIDI IN, and the note on/off data generated by the  
KARMA module, together with the name of the chord  
that was detected.  
Method 1:  
1. Press the CHORD ASSIGN switch.  
The CHORD ASSIGN switch LED will light.  
1. Access the Program P0: Play– KARMA GE page.  
2. Play a note or chord on the OASYS’ keyboard.  
Note: If you want to input a complex chord that you’re  
unable to play at once, you can hold down one note  
and use your other hand to add the remaining notes  
one by one.  
3. Press one of the pads 1–8.  
The note or chord you played in step 2 will be  
assigned to the pad, and the CHORD ASSIGN  
switch LED will go dark.  
When you play the keyboard or strike a pad 1–8, the  
name of the chord detected by the KARMA module  
will appear in the “Chord” field of KARMA Module  
Info.  
4. Press the pad to which you assigned a note or  
chord.  
The CCs/Notes area shows the key zone of the  
KARMA module, and the state of the control data  
and note on/off data generated by the KARMA  
The KARMA function will start playing according  
to the note or chord you assigned.  
Method 2.  
1. Play a note or chord on the OASYS’ keyboard.  
2. Press the CHORD ASSIGN switch.  
Using the KARMA controllers  
Note: The state of the KARMA controllers is saved  
The CHORD ASSIGN switch LED will light.  
when you write the program.  
3. Press one of the pads 1–8.  
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Using KARMA  
The note or chord you played in step 1 will be  
assigned to the pad, and the CHORD ASSIGN  
switch LED will go dark.  
The type or value of the parameter being controlled  
by the sliders and switches is shown in the KARMA  
Module Info “KARMA Value” field. This lets you  
see how the parameters are being affected by your  
slider or switch operations.  
4. Press the pad to which you assigned a note or  
chord.  
The saved value is shown at the lower right of each  
slider or switch.  
The KARMA function will start playing according  
to the note or chord you assigned.  
Making the performance continue after you  
remove your hand from the keyboard or pads 1–  
8: LATCH switch  
You can make the KARMA function continue playing  
even after you remove your hand from the keyboard or  
pads 1–8.  
LED lit: Latch is on. The performance will continue  
even after you remove your hand from the keyboard or  
pads 1–8.  
3. Use the front panel SCENE 1–8 switches to choose  
a scene.  
LED dark: Latch is off. The performance will stop  
when you remove your hand from the keyboard or  
pads 1–8.  
The sliders and switches will change to the settings  
that were saved in the scene you chose.  
Modifying the phrase or pattern generated by the  
KARMA module: KARMA CONTROLS 1–8 sliders,  
KARMA SWITCHES 1–8, SCENE 1–8 switches  
Parameters useful for controlling the phrase or pattern  
are already assigned to the KARMA CONTROLS 1–8  
sliders, KARMA SWITCHES 1–8, and SCENE 1–8  
switches. You can operate these controllers to create a  
wide range of changes in the phrase or pattern that’s  
playing.  
Each of the eight scenes contains the values of  
sliders 1–8 and switches 1–8. By pressing a SCENE  
1–8 switch to choose a scene, you can instantly recall  
settings for the eight sliders and eight switches.  
Even if you switch scenes, the changes you make  
using sliders 1–8 and switches 1–8 are remembered  
until you select another program. When you write a  
program, your slider and switch settings are saved  
in the respective scene 1–8.  
1. Access the Program P0: Play– KARMA GE page.  
Restoring the state of the sliders and switches  
You can do this by adjusting the controls while you  
watch the sliders and switches in the screen, or you can  
use the following method.  
Restoring the entire program  
1. Press the COMPARE switch.  
The entire program will revert to the state in which  
2. Press the COMPARE switch once again.  
The program will return to the edited state.  
Restoring all sliders and switches of the selected  
scene  
1. Operate the sliders and switches to edit the values  
saved in the program.  
The LED of the selected SCENE switch will blink.  
The lower part of the display shows the names of  
the sliders and switches that are assigned in this  
program. In the pre-loaded programs, the KARMA  
CONTROLS sliders and KARMA SWITCHES have  
already been assigned.  
2. Hold down the RESET CONTROLS switch, and  
press the SCENE switch.  
All sliders and switches will be reset to their stored  
settings, and the SCENE switch LED will light.  
2. Operate the front panel KARMA CONTROLS 1–8  
sliders and KARMA SWITCHES 1–8.  
3. Once again, hold down the RESET CONTROLS  
switch and press the SCENE switch.  
The pattern or phrase will change accordingly.  
All sliders and switches will return to the edited  
state of step 1, and the SCENE switch LED will  
blink.  
You can also turn the switches on/off by pressing  
them in the display. You can operate the sliders by  
selecting them and then using the VALUE controller  
to adjust the value.  
Restoring a single slider or switch  
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Overview - What is KARMA? Performing with KARMA  
1. Operate the sliders and switches to edit the values  
saved in the program.  
2. In the display, press the “GE Select” popup button  
to access the “GE Select” menu.  
2. Hold down the RESET CONTROLS switch, and  
operate the slider or switch that you want to  
restore.  
The selected slider or switch will return to its stored  
setting.  
Restoring all scene settings  
1. In each scene, operate the sliders and switches to  
edit the values saved in the program.  
2. Hold down the RESET CONTROLS switch, and  
press the MODULE CONTROL switch.  
All scenes will return to their stored settings.  
If you’ve used the RESET CONTROLS switch to  
return all scenes to their original setting, there is no  
way to return to the edited settings of step 1.  
3. Select a GE from the list in the right side of the  
display.  
Resetting the REALTIME CONTROL knob settings  
for all scenes  
The selected GE will be highlighted and will  
become active.  
1. Use the REALTIME CONTROL knobs to edit the  
sound of the program, and use the sliders and  
switches to modify the saved settings in each  
scene.  
If you now play the keyboard, this GE will generate  
a phrase or pattern.  
While this menu is displayed, you can select and  
play these GEs without pressing the OK button.  
2. Hold down the RESET CONTROLS switch, and  
press the CONTROL ASSIGN R.TIME  
KNOBS/KARMA switch.  
4. If you are satised with the program you selected,  
press the OK button to close the menu.  
The Real-Time Controls knob settings will be reset  
(to the center value of 064), and the settings of all  
scenes will return to their stored settings.  
Alternatively, you can select a GE by choosing “GE  
Select” in the display, and operating the VALUE  
slider or VALUE dial. You can also use “GE  
Category Select” to choose a GE by category. (See  
“GE Category Select” on page 8 of the Parameter  
Guide.)  
If you’ve used the RESET CONTROLS switch to  
reset the Real-Time Controls knobs and to return all  
scenes to their saved setting, there is no way to  
return to the edited settings of step 1.  
Editing KARMA module parameters  
Selecting a GE (Generated Effect)  
For details on editing the parameters of a KARMA  
When the KARMA function is on, the KARMA module  
uses a GE to generate phrases or patterns. The OASYS  
provides a wide range of GEs that you can use for a  
variety of instruments, playing techniques, and  
Performing with the KARMA function in  
Combination mode  
In Combination mode, up to four KARMA modules  
can be operating simultaneously. You can use the four  
KARMA modules together with the sixteen timbre  
programs in a wide variety of ways, for example by  
using them to independently play phrases and  
patterns for separate programs such as drums, bass,  
guitar, and strings.  
For each of the pre-loaded programs, a GE that’s  
appropriate for the sound of the program is already  
selected. If you switch to a different GE, the generated  
phrase or pattern will change dramatically.  
1. Access the Program P0: Play– KARMA GE page.  
Selecting a combination and turning the  
KARMA function on/off  
1. Press the COMBI switch to enter Combination  
mode, and select the desired combination. (See  
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Using KARMA  
The displayed chord name is the chord that is  
detected by the module selected by the front panel  
MODULE CONTROL switch. The way in which  
chords are detected will depend on the settings of  
the KARMA module.  
The CCs/Notes area shows the status of the control  
data and note-on/off data generated by KARMA  
modules A, B, C, and D, and the key zone settings of  
the KARMA modules.  
As you step through the combinations, you will  
notice that the KARMA ON/OFF switch LED is lit  
for some combinations.  
Note: Chord detection is affected by the KARMA  
module’s key zone settings (Combination 7–1b),  
“Transpose” (Combination 7–3b: Module  
Parameter-Control), and Dynamic MIDI  
“Destination” (Combination 7–8) Chord Scan and  
Smart Scan.  
With these combinations, the KARMA function will  
begin playing when you play the keyboard or pads  
1–8.  
Even for other combinations, you can press the  
KARMA ON/OFF switch (LED lit) to turn on the  
KARMA function.  
Using the KARMA controllers  
You can operate the KARMA controllers to control the  
phrase or pattern generated by each KARMA module.  
In Combination mode, you can choose the KARMA  
module that you want to control.  
Adjusting the performance tempo  
In the same way as for a program, you can use the  
TEMPO knob or the TAP TEMPO switch to adjust the  
performance tempo. Changing the tempo will affect  
the tempo of all KARMA modules that are operating.  
Note: The state of the KARMA controllers is saved  
when you write the combination.  
1. Access the Combination P0: Play– KARMA GE  
page.  
You can’t adjust the performance tempo of each  
KARMA module individually.  
Checking note-on/off and key zone  
The screen shown below is a realtime display of the  
note data received from the keyboard, pads 1–8, and  
MIDI IN, and the note on/off data generated by  
KARMA modules A, B, C, and D, together with the  
name of the chord that was detected.  
1. Access the Combination P0: Play– KARMA GE  
page.  
The lower part of the display shows the names of  
the sliders and switches that are assigned in this  
combination.  
In the pre-loaded combinations, the KARMA  
CONTROLS sliders and KARMA SWITCHES have  
already been assigned.  
2. Use the front panel MODULE CONTROL switch  
to select the module that you want to control.  
If you select MASTER, you will be controlling all  
four KARMA modules simultaneously.  
If you select A–D, you will be controlling the  
corresponding KARMA module.  
When you play the keyboard or strike a pad 1–8, the  
name of the chord detected by each KARMA  
module will appear in the “Chord” field of KARMA  
Module Info.  
3. Operate the front panel KARMA CONTROLS 1–8  
sliders and KARMA SWITCHES 1–8.  
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Overview - What is KARMA? Performing with KARMA  
The sliders and switches will control the pattern or  
phrase generated by the KARMA module selected  
by the MODULE CONTROL switch. If you’ve  
selected MASTER, you’ll be able to control the  
module on/off status and vary the patterns and  
phrases generated by all of the KARMA modules.  
You can also operate the sliders and switches in the  
display or using the VALUE controller, just as in  
Program mode.  
The KARMA module and the type or value of the  
parameter being controlled by the sliders and  
switches is shown in the KARMA Module Info  
“KARMA Value” field. This lets you see the  
KARMA module and parameters that are being  
affected by your slider or switch operations.  
2. Use the “Run” and “Solo” settings to specify the  
module(s) that will operate when KARMA is on.  
KARMA modules whose “Run” setting is On  
(checked) will operate.  
Value  
KARMA module  
Parameter  
If you turn “Solo” On (checked), only that KARMA  
module will sound. This is useful when you are  
selecting a GE, or when you want to audition the  
phrase that a module is generating.  
4. Use the front panel SCENE 1–8 switches to choose  
a scene.  
This changes the scene for the KARMA module(s)  
selected by the MODULE CONTROL switch.  
Modules whose “Solo” is On (checked) will sound  
even if “Run” is Off (unchecked).  
If MODULE CONTROL is set to MASTER, each  
KARMA module will change to the scene that is  
saved as the master setting.  
The “Solo” setting is cleared when you switch to  
another combination. It is not saved when you write  
the combination.  
Each of the eight scenes contains the values of  
sliders 1–8 and switches 1–8. By pressing a SCENE  
1–8 switch to choose a scene, you can instantly recall  
settings for the eight sliders and eight switches.  
KARMA module A will sound.  
KARMA module B will sound.  
KARMA modules A and B will sound.  
Even if you switch scenes, the changes you make  
using sliders 1–8 and switches 1–8 are remembered  
until you select another combination. When you  
write a combination, your slider and switch settings  
are saved in the respective scene 1–8.  
Name display for the KARMA CONTROLS 1–8  
sliders and KARMA SWITCHES 1–8  
Just as in the equivalent page of Program mode, the  
Combination P0: Play– KARMA GE page displays the  
sliders and switches assigned to the combination, and  
their names.  
In the combination, the name shown in square brackets  
[ ] is the category of the program selected for the  
timbre being controlled by the KARMA CONTROLS  
1–8 sliders and KARMA SWITCHES. This tells you the  
timbre whose phrase is being controlled by the  
KARMA CONTROLS 1–8 sliders and KARMA  
SWITCHES.  
Note: If “  
” is not shown in the display, Run”  
has been assigned as a performance realtime  
performance. The KARMA SWITCHES etc. will  
control “RUN.”  
KARMA module MIDI I/O channel settings  
If multiple timbres are being controlled  
simultaneously, this will indicate [MLTI].  
The MIDI input/output channel setting for each  
KARMA module and the MIDI channel setting of each  
timbre together determine how the KARMA modules  
will play the timbres.  
KARMA module “Run” and “Solo”  
settings  
In Combination mode, up to four KARMA modules  
can be operating simultaneously.  
If a KARMA module’s MIDI output channel matches  
the MIDI channel of a timbre, the phrase or pattern  
generated by that KARMA module (if it’s operating)  
will play that timbre. For details on making these  
If the KARMA function is off, all KARMA modules  
will be stopped. If the KARMA function is on, the  
KARMA module(s) you specify here will operate.  
I/O” on page 376 of the Parameter Guide.  
1. Access the Combination P7: KARMA– GE  
Setup/Key Zones page.  
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Using KARMA  
KARMA module parameter settings  
GE (Generated Effect) selection  
Just as for a program, you can use the “GE Select” field  
For details on editing KARMA module parameters, see  
KARMA function settings  
This section explains how to make settings for the  
KARMA function in each mode. For details on how to  
perform using the KARMA function, see “Performing  
KARMA function settings in Program  
mode  
In Program mode you can use only one KARMA  
module (module A). KARMA function settings for a  
program are made in the various pages of Program P7:  
KARMA. Here we will explain how to use the major  
parameters, such as selecting a GE. For other  
parameters, see “Program P7: KARMA” on page 98 of  
the Parameter Guide.  
“Load GE Options” specifies whether the settings of  
the KARMA CONTROLS sliders and KARMA  
SWITCHES settings will be automatically set,  
initialized, or maintained when you select a GE.  
In this example, we’ve opted to automatically set  
the slider and switch functions to the standard  
settings for the RTC Model of the selected GE, so  
that you’ll be able to control the phrase or pattern  
immediately.  
Switching the KARMA function on/off  
Each time you press the KARMA ON/OFF switch, the  
KARMA function will be turned on or off. When on,  
the switch LED will be lit.  
3. Use “GE Select” to select the GE used by the  
KARMA module.  
The on/off status is saved when you write the  
program.  
Use “Tempo” to set the tempo of the pattern or  
phrase generated by the GE.  
Selecting a GE  
Here’s how to select the GE used by the KARMA  
module.  
Use “KARMA T.Sig” to specify the time signature of  
the pattern or phrase generated by the GE. If you  
select GE/TS the time signature specified by the GE  
will be used; with any other setting, the time  
signature will change temporarily.  
1. Access the Program P7: KARMA– GE Setup/Key  
Zones page.  
The OASYS provides numerous preset GEs that can  
be used for a wide range of instruments, playing  
techniques, and musical styles.  
“Category Select” shows the category of the GE  
that’s selected for the KARMA module. All GEs are  
organized by category. You can press “Category  
Select” to open the Category/GE Select screen, and  
choose a GE by category and sub-category (see “GE  
Category Select” on page 8 of the Parameter Guide).  
Copying KARMA function settings from  
another program  
You can use the “Copy KARMA Module” page menu  
command to copy the KARMA function settings (EG  
selection, KARMA module parameter settings, etc.)  
from another program.  
2. Press “Load GE Options” to access the dialog box,  
turn Auto RTC Setup on, and check the User RTC  
Model and Reset Scenes options.  
1. Press the page menu button to open the page  
menu, and choose “Copy KARMA Module.”  
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Overview - What is KARMA? KARMA function settings  
You can use “Transpose In Zone” and “Transpose  
Out Zone” to transpose the notes played on the  
keyboard in semitone steps.  
In the example shown above, the B3 and lower keys  
will control only the phrase or pattern generated by  
the KARMA function, and the C4 and higher keys  
will be used for manual playing on the keyboard.  
Use “Transpose Out Zone” to adjust the pitch of the  
manually-played region.  
KARMA module MIDI filtering and CC  
offset  
2. Specify the copy-source mode, bank, and number.  
1. Access the Program P7: KARMA– MIDI Filter/CC  
If you want to copy the GE realtime parameter  
settings and scene settings from the copy-source  
program, choose the “GE RTP Control Settings &  
Scenes” option (checked).  
Offset page.  
If you want to copy performance realtime  
parameters settings and front panel settings from  
the copy-source program, choose the “Perf. RTP &  
Panel Settings” option (checked).  
If you to copy the pad settings from the copy-source  
program, choose the “Pads” option (checked).  
3. Press OK to execute the copy, or press Cancel if  
you decide to cancel.  
Specifying the keyboard zone for the  
KARMA function  
Here’s how to specify the zone of keys that will trigger  
the KARMA function. For example you might make  
settings so that the keys at the bottom of the keyboard  
will trigger phrases, and keys above this range can be  
played normally.  
Receive MIDI Filter  
This specifies whether filtering will be applied to  
the MIDI control data received by the KARMA  
module. If an item is on (checked), the  
1. Access the Program P7: KARMA– GE Setup/Key  
Zones page. (See the diagram in step 1 of  
corresponding data will be received.  
When the KARMA function is on, MIDI control data  
received by the KARMA module is sent directly to  
the tone generator. If this setting is off (unchecked),  
that data will not be sent to the tone generator.  
2. Use the Key Zones Bottom and Top to specify the  
key zone.  
Keys you press and note data received from MIDI  
IN that falls within this range will be sent to the  
KARMA module.  
In the example shown above, damper pedal  
messages are enabled when the KARMA function is  
off, and disabled when it is on.  
Transmit MIDI filter  
This specifies whether filtering will be applied to  
the MIDI control data generated by the GE selected  
for the KARMA module. If an item is on (checked),  
transmission is enabled.  
Normally you will leave these items on. If you don’t  
want to use the pitch bend or other control change  
data generated by the selected GE, turn these items  
off (unchecked).  
In the example shown above, the notes from C-1  
through B3 are being input to the KARMA module.  
When you play B3 or a lower note, the KARMA  
function will generate a phrase or pattern.  
In the example shown above, pitch bend data  
generated by the GE will not be transmitted.  
CC Offset  
3. If “Thru In Zone” and “Thru Out Zone” are on  
(checked), the notes you play on the keyboard will  
play in addition to the phrase or pattern generated  
by the KARMA function.  
Use this if you want to control the effects or the  
sound of the program while the KARMA function is  
on. For example, you might use this to decrease the  
brightness of the sound or raise the resonance of the  
sound in conjunction with the phrase that’s being  
generated. Alternatively, you might use this to  
These two fields are the settings for inside and  
outside the key zone.  
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Using KARMA  
control effects, for example by turning on a delay  
effect in conjunction with a generated phrase.  
On (checked): Trigger timing will be quantized to  
16th note intervals relative to the base tempo.  
Use “CC Number” to specify the MIDI control  
change number. Choose one of the CC numbers in  
the 70’s which control the sound, or an AMS or  
Dmod source (see “7–2c: CC Offset” on page 102 of  
the Parameter Guide).  
Note – Trigger  
This specifies the triggering conditions for the  
phrase or pattern generated by the GE. Try these out  
and see how they differ.  
Any: Triggering will occur each time you play a key,  
and the phrase or pattern will play from the  
beginning.  
In the example shown in the preceding page, CC#74  
and CC#71 are controlling filter cutoff and  
resonance level.  
AKR: Triggering will occur only the first time you  
play a key after having released all notes on the  
keyboard.  
KARMA module parameters  
In the Program P7: KARMA– Module Parameters-  
Control and Trigger pages you can edit KARMA  
module parameters.  
1st: Triggering will occur only at the first note you  
play after turning on the KARMA function.  
Here we will describe how to edit the most  
frequently-used parameters. For details on the other  
parameters, refer to “7–3a: Program Name and  
Tempo” on page 103 of the Parameter Guide.  
Dyn: Playing the keyboard will not cause  
triggering. Triggering will occur when you operate  
the controller specified by Dynamic MIDI.  
GE Real-Time Parameters  
Here you can edit the GE realtime parameters that  
are selected by the KARMA module. You can also  
assign GE realtime parameters to the KARMA  
CONTROLS sliders and KARMA SWITCHES so  
that you can use them to control the phrase or  
pattern in realtime while you perform.  
Note: If you use the Auto RTC Setup function of  
“Load GE Options,” the standard slider and  
KARMA SWITCH assignments for the RTC Model  
of that GE will automatically be made when you  
1. Access the Program P7: KARMA– GE Real-Time  
Parameters page.  
Control – Transpose  
This lets you transpose the note data being input to  
the KARMA module in semitone steps. This will  
control the pitch of the phrase or pattern generated  
by the KARMA module. For example if you want to  
lower a bass phrase by one octave, set this to –12.  
Use “GE RTC Select” to switch the set of GE  
realtime parameters you want to see.  
These buttons display GE realtime parameters 1–16  
or 17–32.  
The number and type of GE realtime parameters  
you can edit here will differ depending on the  
selected GE. (There will be a maximum of 32.) In  
each GE, the parameters most useful for controlling  
the phrase or pattern are provided as presets.  
Control – Quantize Trig (Quantize Triggers)  
This quantizes the timing of the triggering  
Note: RTC Model: Every GE contains an internal  
setting that indicates its RTC Model. Based on the  
type or purpose of the GE, the RTC Model provides  
Off (unchecked): Triggering will occur the moment  
you play the key.  
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Overview - What is KARMA? KARMA function settings  
a certain degree of standardization to the over 200  
internal parameters of the GE. By default, GEs that  
have the same RTC Model will be preset with the  
same GE realtime parameters.  
For this example, set “Group”: Mix, and  
“Parameter”: Transpose. Turn “A” on (checked) so  
that the slider will control KARMA module [A].  
3. Specify the range and value that you want to  
control.  
2. Use VALUE,” “MIN,” and “MAX” to specify the  
value, minimum value, and maximum value of  
each GE realtime parameter.  
The setting of the parameter will be assigned by  
default (–12 in this example), as described under “7–  
3b: Module Parameter-Control” on page 103 of the  
Parameter Guide.  
When you select a GE, the default parameter values  
that are preset for that GE will be assigned.  
The values you assign here are controlled as follows  
by the KARMA CONTROLS you specify in the  
“ASSIGN” field.  
For this example, set “Min,” “Max,” and “Value” to  
–24, +0, and –12 respectively.  
4. Use “Assign” to assign the desired controller.  
For this example, we’ll assign Slider 1.  
5. Use Polarity to specify the polarity of control.  
For this example, specify “+”.  
Slider 1–8  
000-064-127 =MIN-VALUE-MAX  
Slider 1–8 (SW) 000-063 = MIN, 064-127 = MAX  
SW 1–8  
Off = MIN, On = MAX  
When you set CONTROL ASSIGN to R.TIME  
KNOBS/KARMA and operate slider 1, the  
Transpose setting will change in semitone steps  
over a range of –24 to +0, with –12 as the center  
value.  
DynaMIDI 1–8  
Depending on Dynamic MIDI setting  
3. Use “ASSIGN” to assign each GE realtime  
parameter to the desired controller.  
4. Use Polarity to specify the polarity of control.  
Note: If you set “Parameter” to Transpose Octave,  
the change will occur in steps of one octave over a  
range of –24 to +0, with –12 as the center value.  
+: Control the parameter as shown in the table  
above.  
–: The relationship of MIN and MAX will be  
inverted. For example as you move a slider from 000  
to 127, the value will be controlled from the MAX  
value to the MIN value.  
If you select Transpose Octave/5th, the change will  
occur in alternating steps of an octave or a fifth, over  
a range of –24 to +0 with –12 as the center value. For  
example if this parameter is at the Min setting and a  
C3 note is sounding, moving slider 1 from 000  
toward 127 will cause a pitch change of C3 G3 →  
C4 G4 C5.  
Perf RTP (Perf Real-Time Parameters)  
Here’s how KARMA parameters such as KARMA  
key zone and KARMA module parameters (i.e.,  
KARMA parameters other than GE realtime  
parameters) can be assigned to controllers.  
Dynamic MIDI setting  
Dynamic MIDI lets you use an OASYS controller or a  
MIDI control message to control a specific parameter  
of the KARMA function. You can specify up to eight  
controllers (Source) and what they will do  
(Destination). For more information, see “Dynamic  
MIDI Sources & Destinations” on page 984 of the  
Parameter Guide.  
If you’ve assigned these parameters to KARMA  
CONTROLS, you’ll be able to control them in  
Perf Real-Time Parameters” on page 112 of the  
Parameter Guide).  
1. Access the Program P7: Perf Real-Time Parameters  
page.  
Naming the KARMA RTC sliders 1–8 and switches  
1–8  
1. Access the Program P7: KARMA– Name/Note  
Map page.  
Here you can select names for the KARMA  
CONTROLS sliders and KARMA SWITCHES. You  
can save these settings independently for each  
program. The OASYS provides suitable preset  
names for the KARMA CONTROLS sliders and  
KARMA SWITCHES.  
Note:  
Auto Assign KARMA RTC Name  
An appropriate name for each KARMA  
CONTROLS slider and KARMA SWITCH will be  
determined based on the GE RTP or Perf RTP being  
controlled, and will be assigned automatically. (See  
“Auto Assign KARMA RTC Name” on page 139 of  
the Parameter Guide.)  
As an example, we’ll show how you can use a  
KARMA CONTROLS slider to control the KARMA  
module parameter “Transpose.”  
2. Use “Group” and “Parameter” to select the  
parameter you want to control.  
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Using KARMA  
Linking KARMA settings to Program changes  
KARMA settings can be saved individually for each  
Program. Normally, when you select a new Program,  
its KARMA settings will be loaded as well. In some  
cases, however, you may wish to try out different  
Programs while keeping the KARMA settings the  
same.  
The Global Basic page Load KARMA Settings when  
changing parameters let you select between these two  
behaviors. There are separate settings for Programs,  
Combis, and Songs. To set this up:  
1. Go to the Global Basic page.  
2. Under “Load KARMA setting when changing”, set  
the “Programs” check-box as desired.  
Check the box to load the individual Programs’  
KARMA settings.  
2. Use “Run” and “Solo” to select the module(s) that  
will operate when the KARMA function is on.  
Un-check the box to keep KARMA settings the same,  
even when changing Programs.  
For more information, see “0–6b: GE Select” on  
page 328 of the Parameter Guide.  
For more information, see “Load KARMA settings  
when changing” on page 643 of the Parameter Guide.  
Note: For the preloaded combinations, when the  
MODULE CONTROL switch is set to MASTER,  
KARMA SWITCHES 1, 2, 3, and 4 will switch “Run”  
on/off for modules A, B, C, and D.  
KARMA function settings in Combination  
mode  
Selecting a GE  
Here’s how to select the GE used by each KARMA  
In Combination mode (and Sequencer mode) you can  
use four KARMA modules (modules A, B, C, and D).  
In a combination, you can use the four KARMA  
modules and the sixteen timbre programs in a variety  
of ways; for example, separate phrases or patterns can  
play programs such as drums, bass, guitar, and strings.  
1. Access the Combination P7: KARMA– GE  
Setup/Key Zones page.  
Note: Alternatively, you can make these settings in  
KARMA function settings for a combination are made  
in the various pages of Combination P7: KARMA.  
Here we will explain the procedure for setting the  
major parameters, such as “Run” and “Solo” settings,  
the selection of a GE, and MIDI I/O settings. For other  
Setup/Key Zones” on page 376 of the Parameter  
Guide.  
the Combination P0: Play– KARMA GE page.  
2. Press “Load GE Options” to access the dialog box,  
turn Auto RTC Setup on, and check the User RTC  
Model and Reset Scenes options.  
“Load GE Options” specifies whether the settings of  
the KARMA CONTROLS sliders and KARMA  
SWITCHES will be automatically set, initialized, or  
maintained when you select a GE.  
For this example, we’ll choose to set the slider and  
switch functions for KARMA modules A, B, C, and  
D to the standard settings for the RTC Model of the  
selected GE, so that you’ll be able to control the  
phrase or pattern immediately.  
Switching the KARMA function on/off  
Each time you press the KARMA ON/OFF switch, the  
KARMA function will be turned on or off. When on,  
the switch LED will be lit.  
The on/off status is saved when you write the  
combination.  
3. Use “GE Select” to select the GE used by the  
KARMA module.  
Use “Tempo” to set the tempo of the pattern or  
phrase generated by the GE.  
When the KARMA function is off, all KARMA  
modules A, B, C, and D will be off. When the KARMA  
function is on, the KARMA modules will operate as  
specified by their “Run” and “Solo” settings.  
Use “KARMA T.Sig” to specify the time signature of  
the pattern or phrase generated by the GE. If you  
select GE/TS the time signature specified by the GE  
for each module will be used; with any other  
setting, the time signature of all GEs will change  
temporarily.  
“Run” and “Solo” settings  
1. Access the Combination P7: KARMA– GE  
Setup/Key Zones page.  
Note: Alternatively, you can make these settings in  
the Combination P0: Play– KARMA GE page.  
MIDI I/O channel settings  
You can specify the MIDI input and output channels  
for each of the four KARMA modules used by a  
combination.  
The MIDI input/output channel setting for each  
KARMA module and the MIDI channel setting for  
each timbre will determine the routing that specifies  
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Overview - What is KARMA? KARMA function settings  
how the KARMA modules play the timbres. These are  
the most important settings when using multiple  
KARMA modules in a combination.  
When you play the keyboard, timbre 1 will sound.  
When you strike pads 1–4, timbres 2–5 will sound.  
8. Turn on the KARMA function.  
1. Access the Combination P7: KARMA– GE  
Setup/Key Zones page.  
When you play the keyboard, timbre 1 will sound.  
KARMA module A for which you turned “Gch  
Also” on (checked) will trigger its GE and play a  
phrase or pattern on timbre 2.  
2. Specify the “Input Channel” and “Output  
Channel” of each KARMA module.  
“Input Channel”: For a combination, you will  
normally set this to Gch so that your keyboard  
playing will control the KARMA module.  
When you strike pads 1–4, KARMA modules A–D  
will trigger their respective GEs and play phrases or  
patterns on timbres 2–5.  
“Output Channel”: Set this to the MIDI channel of  
the timbre(s) that should be played by this KARMA  
module.  
Setting example 2:  
This example shows how the “Timbre Thru” option  
works.  
Gch Also: This option is available if Input Channel  
is set to other than Gch. If you select (check) this  
option, a module that would normally be triggered  
only by the Input Channel will also be triggered by  
the Gch. (Gch, Global 1–1a)  
Select a piano program for timbre 1, a bass program for  
timbre 2, and a drum program for timbre 3.  
We’ll play timbre 1 manually from the keyboard.  
KARMA module A will be used to play a bass phrase  
on timbre 2, and KARMA module B to play a drum  
phrase on KARMA module B. (Make sure that the  
global MIDI channel is 01.)  
Timbre Thru: If this option is on (checked), timbres  
differing from the global MIDI channel will sound  
when the KARMA function is off.  
1. Set the MIDI Channel for timbres 1, 2, and 3.  
Setting example 1:  
This example shows how the “Gch Also” option  
works.  
1. Set MIDI Channel for the following timbres as  
follows.  
Timbre 1: G ch  
Timbre 2: 2 ch  
Timbre 3: 3 ch  
Timbre 4: 4 ch  
Timbre 5: 5 ch  
2. Set the MIDI channels for the pads as follows.  
Pad 1: MIDI channel = 2 ch  
Pad 2: MIDI channel = 3 ch  
Pad 3: MIDI channel = 4 ch  
Pad 4: MIDI channel = 5 ch  
For this example, set timbre 1 to 01, timbre 2 to 02,  
and timbre 3 to 03. Since each timbre is set to a  
separate channel, the KARMA module set to the  
corresponding channel will play only that timbre.  
3. For each KARMA module, set “Input Channel”  
and “Output Channel” as follows.  
KARMA module A: “Input Ch” = 2 ch, “Out Ch”= 2  
ch  
2. Set the “Input Channel” and “Output Channel” of  
each KARMA module as follows.  
KARMA module B: “Input Ch” = 3 ch, “Out Ch”= 3  
ch  
KARMA module C: “Input Ch” = 4 ch, “Out Ch”= 4  
ch  
KARMA module D: “Input Ch” = 5 ch, “Out Ch”= 5  
ch  
4. Turn the KARMA function off.  
When you play the keyboard, timbre 1 will sound.  
When you strike pads 1–4, timbres 2–5 will sound.  
5. Turn the KARMA function on.  
When you play the keyboard, timbre 1 will sound.  
When you strike pads 1–4, KARMA modules A–D  
will each trigger a different GE which will play  
phrases or patterns on timbres 2–5.  
KARMA module A: “Input Ch” = G ch, “Out Ch”=  
02  
6. For KARMA module A, turn “Gch Also” on  
(checked).  
7. Turn off the KARMA function.  
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Using KARMA  
KARMA module B: “Input Ch” = G ch, “Out Ch”=  
03  
GE Real-Time Parameters  
Here’s how to edit the parameters of the GE selected  
for each KARMA module.  
The timbres played by the KARMA modules are  
shown in red, as specified by the timbre’s MIDI  
channel setting and the KARMA module’s Out  
Channel setting.  
1. Access the Combination P7: KARMA– GE Real-  
Time Parameters page.  
3. For KARMA modules A and B, turn “Run” on  
KARMA module A: select a bass phrase as the GE  
KARMA module B: select a drum phrase as the GE  
When the KARMA function is on, your playing on  
the keyboard will sound a piano on timbre 1, and  
will simultaneously be sent to KARMA modules A  
and B.  
The bass phrase generated by module A is sent on  
MIDI channel 02 to play timbre 2.  
2. In the tabs at the left, select Master A.  
3. Set “MIN,” “MAX,” “VALUE,” “ASSIGN,” and  
“POLARITY.”  
The drum phrase generated by module B is sent on  
MIDI channel 03 to play timbre 3.  
In the Master tabs, specifying “ASSIGN” lets you  
edit the “MIN,” “MAX,” “VALUE,” and Polarity  
settings.  
4. Use “Timbre Thru” to specify what will sound  
when the KARMA function is off.  
When the KARMA function is off, playing the  
keyboard will normally sound only the timbres that  
match the global MIDI channel (Ch 01).  
4. Make settings in the same way for Master B, C,  
and D.  
The settings you make here are used when  
MODULE CONTROL is set to MASTER.  
In this example, this will be the piano sound  
produced by timbre 1 (Ch 01).  
Master lets you control any parameters of modules  
A, B, C, or D. You can also use a single controller to  
simultaneously control multiple parameters in  
different modules; for example, you might use  
Slider 1 to control the “Rhythm: Swing%”  
parameter of modules A, B, C, and D.  
If “Timbre Thru” is on (checked), you’ll be able to  
play timbres that differ from the global channel  
when the KARMA function is off.  
For KARMA module A, turn “Timbre Thru” on  
(checked). When the KARMA function is off,  
playing the keyboard will sound the piano of timbre  
1 (Ch 01) as well as the bass of timbre 2 (Ch 02).  
KARMA module [A]  
KARMA module [B]  
MODULE  
CONTROL  
KARMA REALTIME CONTROLS  
KARMA SCENES  
MASTER  
KARMA SWITCHES  
A
B
1
2
3
4
5
6
7
8
KARMA CONTROLS  
KARMA module [C]  
KARMA module [D]  
C
D
5. In the tabs at the left, select Module A.  
6. Set “MIN,” “MAX,” “VALUE,” “ASSIGN,” and  
“POLARITY.”  
7. Make settings in the same way for Module B, C,  
and D.  
The “ASSIGN” settings for module A, B, C, and D  
are used when MODULE CONTROL is set to A, B,  
C, or D respectively.  
Editing the parameters of each KARMA  
module  
You can specify the keyboard zone in which each  
KARMA module operates, make MIDI filter settings,  
and edit KARMA module parameters. Just as for a  
program, these parameters can be specified  
independently for each KARMA module.  
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Overview - What is KARMA? KARMA function settings  
KARMA module [A]  
KARMA module [B]  
KARMA module [C]  
KARMA module [D]  
MODULE  
CONTROL  
KARMA REALTIME CONTROLS  
KARMA SCENES  
MASTER  
KARMA SWITCHES  
A
B
1
2
3
4
5
6
7
8
KARMA CONTROLS  
C
D
With the appropriate “ASSIGN” settings, a GE  
realtime parameter of (for example) module A can  
controlled independently by Master and Module A.  
For example you can make settings so that the  
Swing parameter of a drum GE on module A is  
controlled in MASTER by slider 1 over a range of 0–  
50%, and in MODULE A by slider 1 over a range of  
50–100%.  
In the same way as for a program, set “Group,”  
“Parameter,” “Min,” “Max,” “Value,” “Assign,” and  
“Polarity.” In a combination, you can use the four  
KARMA modules A, B, C, and D.  
Master: 0–50%  
Module A: 50–100%  
Turn on (check) the “A,” “B,” “C,” and/or “D”  
boxes to select the module(s) you want to control.  
In this case, if you switch MODULE CONTROL  
between MASTER and A while using slider 1 to  
control the parameter, the parameter will operate in  
its last-controlled state. If you set Swing to 0% in  
MASTER, and then switch to module A, Swing will  
remain at 0% as long as you don’t move slider 1.  
However Swing will change once you move slider 1  
to control the parameter in the range of 50–100%.  
In the above example, KARMA REALTIME  
CONTROLS switches 1, 2, 3, and 4 are controlling  
the Run/Mute setting of modules A, B, C, and D  
respectively.  
Dynamic MIDI settings  
1. Set MODULE CONTROL to MASTER, and set  
slider 1 to the minimum position. “Swing”  
operates at 0%.  
You can make these settings in the same way as for a  
program. For more information, see “Dynamic MIDI  
Sources & Destinations” on page 984 of the Parameter  
Guide.  
2. Change MODULE CONTROL to A. “Swing”  
operates at 0%.  
Naming the KARMA RTC sliders 1–8 and switches  
1–8 for MASTER and module A–D  
In the same way as for a program, you can select  
names for the KARMA CONTROLS sliders and  
KARMA SWITCHES. These settings are saved as part  
of the combination.  
3. Move slider 1 to the maximum position. →  
“Swing” operates at 100%.  
The internal settings are automatically controlled so  
that the phrase being generated does not change  
abruptly. In the above example when you use  
MASTER to set “Swing” to 0% and then switch to  
module A, the displayed indication is 50–100% but  
the parameter is actually operating at a value of 0%.  
In this way, you need to be aware that the displayed  
indication may not match the actual result.  
Perf RTP (Perf Real-Time Parameters)  
In the same way as for a program, KARMA function  
parameters other than GE realtime parameters (e.g.,  
KARMA module parameters) can also be assigned to  
controllers.  
These settings are valid when MODULE CONTROL is  
set to MASTER.  
1. Access the Combination P7: KARMA– Perf Real-  
Time Parameters page.  
In a combination, the area in square brackets [ ]  
automatically shows a portion of the category name of  
the program selected for each timbre controlled by the  
KARMA CONTROLS sliders and KARMA  
SWITCHES. This lets you know the timbre whose  
phrase is being controlled by each KARMA  
CONTROLS slider and KARMA SWITCH.  
If more than one timbre is being controlled, the area in  
square brackets will indicate “MLTI.”  
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Using KARMA  
Auto Assign KARMA RTC Name (See “Auto Assign  
KARMA RTC Name” on page 139 of the Parameter  
Guide)  
phrases or patterns that play (for example) drum, bass,  
guitar, and strings programs, or you can combine the  
four KARMA modules and the sixteen track programs  
in a wide variety of ways.  
Specifying the random seeds  
The structure of the KARMA-related parameters is the  
For each GE realtime parameter group, you can specify  
whether the random seed (used to generate random  
values) will be shared between the four KARMA  
modules.  
In Sequencer mode, you can use the KARMA function  
while realtime-recording song tracks or patterns.  
1. Access the Combination P7: KARMA– Random  
Seeds page.  
The note-on/off data and MIDI control data generated  
by a KARMA module can be recorded as events in a  
track or pattern. At this time, you can use the KARMA  
CONTROLS sliders and KARMA SWITCHES to  
control the phrase in realtime while you record it.  
You can also copy the settings from a combination, and  
use multi-track recording to realtime-record your  
keyboard performance.  
Data from the internal sequencer is not input to the  
KARMA module. Also, you cannot use note data  
from the internal sequencer to trigger a KARMA  
module so that it generates phrases etc.  
Here we’ll explain how to use the Auto Song Setup  
function to get started with realtime recording. We will  
also describe the procedure for realtime recording  
(single-track recording) using the KARMA function,  
and for realtime recording (multi-track recording) by  
copying the settings from a combination.  
Normally, you will set the four modules to use  
separate random seeds as shown above; “A”: 1, “B”: 2,  
“C”: 3, and “D”: 4. If you have selected the same GE for  
two or more KARMA modules and want them to play  
in unison using the identical random values, you must  
select the same random seed for each of these modules.  
For more information, see “7–8: Random Seeds” on  
page 388 of the Parameter Guide.  
Auto Song Setup  
The Auto Song Setup function automatically copies the  
settings of a program or combination into a song, and  
then puts the OASYS in record-ready mode. You can  
then begin recording immediately just by pressing the  
SEQUENCER START/STOP switch. This lets you  
seamlessly move from playing a program or  
combination into producing a song, so that phrases or  
ideas for a song that occur to you while using the  
KARMA function can be immediately turned into a  
song.  
Linking KARMA settings to Combi changes  
KARMA settings can be saved individually for each  
Combination. Normally, when you select a new  
Combination, its KARMA settings will be loaded as  
well. In some cases, however, you may wish to try out  
different Combinations while keeping the KARMA  
settings the same.  
Procedure (using the example of Combination mode)  
1. Enter Combination mode.  
2. In the Combination P0: Play– Prog Select/Mixer  
page, select a combination and edit the KARMA  
RTC parameters etc. as desired.  
The Global Basic page Load KARMA Settings when  
changing parameters let you select between these two  
behaviors. There are separate settings for Programs,  
Combis, and Songs. To set this up:  
Note: If you want to keep the edited state of your  
combination, execute “Update Combination” or  
“Write Combination.”  
1. Go to the Global Basic page.  
2. Under “Load KARMA setting when changing”, set  
the “Combinations” check-box as desired.  
3. Hold down the ENTER switch and press the  
REC/WRITE switch.  
Check the box to load the individual Combinations’  
KARMA settings.  
The “Setup to Record” dialog box will appear.  
4. To execute the Auto Song Setup function, press the  
OK button. If you decide to cancel, press the  
Cancel button.  
Un-check the box to keep KARMA settings the same,  
even when changing Combinations.  
For more information, see “Load KARMA settings  
when changing” on page 643 of the Parameter Guide.  
You will automatically move to Sequencer mode,  
and the settings of the combination will be copied to  
a song.  
KARMA function settings in Sequencer  
mode  
In Sequencer mode you can use four KARMA modules  
(modules A, B, C, and D). As in a combination, you can  
use the KARMA modules to generate independent  
The copy-destination song will be the first unused  
song.  
Content copied from a combination  
The same content will be copied as when you  
execute the Copy From Combi page menu  
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Overview - What is KARMA? KARMA function settings  
command with IFXs, MFXs, and TFXs checked, and  
Multi REC Standby checked. For more  
information, see “Copy from Combination” on  
page 526 of the Parameter Guide.  
setting, the MIDI track played by the KARMA  
module is displayed in red.  
3. Select a GE for KARMA module A, and set its  
parameters.  
Content that is copied from a program:  
You are free to select a GE and make settings as  
desired, but in this example we’ll use the “Copy  
KARMA Module” page menu command to copy all of  
the program’s KARMA function settings. This is an  
easy way to set up and record the phrase or pattern  
that the program’s KARMA function is generating.  
The same content will be copied as when you  
execute the “Copy From Program” page menu  
command with IFXs, MFXs, and TFXs checked, To:  
set to MIDI Track01, with KARMA checked, and  
To: set to KARMA Module A.  
5. The OASYS will automatically enter record-ready  
mode, and the metronome will begin sounding  
according to the Metronome setting (Sequencer 0–  
5c).  
1. Use the page menu button located in the top left of  
the screen to display the page menu, and choose  
“Copy KARMA Module.”  
6. Press the START/STOP switch to begin realtime  
recording. When you’ve nished recording, press  
the START/STOP switch once again. (See  
Realtime recording using the KARMA  
function (single-track recording)  
In the following example, we’ll use the KARMA  
function to record a drum pattern on track 1.  
1. Select the desired drum program for track 1 as  
described in the procedure for realtime-recording  
Specify the copy-source program. Turn on (check)  
“GE RTP Control Settings & Scenes” and “Perf. RTP  
& Panel Settings.” Press OK to execute the copy.  
Also make any other necessary settings for  
recording, such as setting “Track Select” to T01.  
The settings of the KARMA REALTIME  
CONTROLS sliders, switches, and scenes will be  
copied to Module Control A.  
2. Press the KARMA ON/OFF switch to turn on the  
KARMA function.  
When you play the keyboard, the KARMA function  
will generate a drum pattern just as it did for the  
program.  
3. Use the SEQUENCER REC/WRITE switch and the  
START/STOP switch to realtime-record on track 1.  
You can operate the KARMA REALTIME  
CONTROLS sliders/switches and the SCENE  
switches while recording, and the changes in the  
pattern or sound that occur will be recorded just as  
they occur.  
2. Access the Sequencer P7: KARMA– GE Setup/Key  
Zones page.  
The song tempo and the KARMA function tempo  
cannot be set independently.  
Make MIDI I/O settings for the KARMA modules  
so that KARMA module A will play track 1 (See  
4. If you want the KARMA module to be in  
synchronization with the sequencer during  
recording, check the “Quantize Trigger” option.  
For KARMA module A, set the “Input Channel”  
and “Output Channel” to 01 and 01 respectively.  
Setting them to Tch and Tch will have the same  
result. For more information, see “7–1c: MIDI I/O”  
on page 376 of the Parameter Guide.  
Access the Sequencer P7: KARMA– Module  
Parameters-Trigger page.  
As specified by the MIDI track’s MIDI Channel  
setting and the KARMA module’s Out Channel  
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Using KARMA  
Select the copy-source combination. Turn IFX-All,  
MFXs, TFXs, and Multi REC Standby on (checked).  
Press OK to execute the copy.  
3. The settings of the combination’s timbres 1–16  
will be copied to MIDI tracks 1–16. Effect settings,  
KARMA settings, and all other common  
The trigger timing will be synchronized to  
sixteenth-note intervals of the sequencer beat. (See  
parameters will be copied to the tracks of the song.  
4. Choose Track Select.” Select a track whose MIDI  
channel matches the global MIDI channel.  
5. You can synchronize the KARMA module to the  
start timing of the sequencer.  
Press the ON/OFF switch to turn the KARMA  
function on, and play the keyboard and/or pads to  
make the KARMA function begin playing in the  
same way as it did in the copy-source combination.  
(Depending on the track you selected in “Track  
Source,” the performance may not be the same as  
when you were playing the combination. Be sure to  
select the track whose MIDI channel is the same as  
the global MIDI channel.)  
• While KARMA is running, press the START/STOP  
switch; the KARMA function will synchronize to  
the synthesizer timing.  
• If you again press the START/STOP switch, the  
sequencer and the KARMA function will both stop.  
If you want to stop only the KARMA function,  
press the (KARMA) ON/OFF switch to turn it off.  
• If you want the KARMA function to start at the  
moment recording begins, press the (KARMA)  
ON/OFF switch to turn it on, and then play the  
keyboard during the pre-count before recording.  
The KARMA module will not be triggered  
immediately, but will be triggered in  
5. Perform multi-track recording. Make preparations  
recording)” on page 87. Turn “Multi REC” on  
(checked).  
synchronization with the sequencer when  
Realtime multi-track recording using  
settings copied from a combination  
The pre-loaded combinations include a diverse array  
of combinations that take full advantage of the  
KARMA function. You can play these combinations to  
stimulate ideas for songs, and record your playing to  
create basic tracks. Many of these combinations consist  
of timbres and KARMA modules with differing MIDI  
channel settings.  
In the example below, we’ll show how you can use  
multi-track recording to record a performance  
consisting of multiple MIDI channels.  
Set the tracks you’re not recording to either Play or  
Mute. However if you’re recording the performance  
of a combination, and none of the tracks have  
already been recorded, it’s ok to leave all tracks set  
to REC.  
1. We’ll start by copying the settings of a  
combination into a song. Access the Sequencer P0:  
Play/REC– MIDI Track Prog Select/Mixer page.  
6. Press the REC/WRITE switch and then the  
START/STOP switch to begin realtime recording.  
2. In the upper left of the screen, press the page  
menu button to open the page menu, and choose  
“Copy From Combination.”  
While you record, you can operate the KARMA  
REALTIME CONTROLS sliders, KARMA  
SWITCHES, and SCENE switches to vary the  
pattern or sound. The changes you create will be  
recorded just as you make them.  
The song tempo and KARMA function tempo  
cannot be set independently.  
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Overview - What is KARMA? Synchronizing the KARMA function  
Synchronizing the KARMA function  
Note: If you want patterns played by RPPR to  
synchronize to the currently-operating KARMA  
function, set “Sync” (Sequencer P5: Pattern/RPPR–  
RPPR Setup page) to SEQ.  
Synchronization with a wave sequence  
If you want a KARMA module to synchronize with a  
currently-playing wave sequence (“Mode”= Tempo),  
turn “Quantize Trigger” on (checked) so that it will  
synchronize to sixteenth-note intervals of the timing.  
Note: If you want a wave sequence to synchronize to  
the currently-playing song, pattern, RPPR, or the  
currently-running KARMA function, go to the P2:  
Track Parameters Wave Sequence/KARMA page and  
turn on “Wave Sequence Quantize Trigger” as well.  
For more information, see “Wave Sequence Quantize  
Trigger” on page 366 of the Parameter Guide.  
The “Quantize Trigger” parameter  
The trigger timing of a KARMA module will depend  
on the setting of its “Quantize Trigger” parameter.  
On (checked): The trigger timing of a KARMA module  
will be quantized to a sixteenth-note interval of the  
base tempo.  
Synchronization with song start/stop  
Synchronization with a song in Sequencer  
mode  
• While the KARMA function is running, pressing  
the START/STOP switch will synchronize the  
KARMA function with the sequencer.  
Off (unchecked): The KARMA module will be  
triggered at the timing at which you play the  
keyboard.  
For more information, see “Quantize Trigger” on  
page 108 of the Parameter Guide.  
Note: If you want a wave sequence to synchronize to  
the currently-playing KARMA function, go to the P2:  
Track Parameters Wave Sequence/KARMA page and  
turn “Wave Sequence Quantize Trigger” on.  
The KARMA function will be reset, and the phrases  
or patterns it generates will start from the  
beginning.  
• While the sequencer is playing and the KARMA  
function is stopped, and you change the location by  
pressing the LOCATE switch etc., the KARMA  
function will be reset, and the phrases or patterns it  
generates will start from the beginning.  
Synchronization between KARMA  
modules A, B, C, and D  
In Combination and Sequencer modes, four KARMA  
modules can be running. Each module has a “Quantize  
Trigger” setting that determines how that module will  
synchronize with the other modules.  
• If you then press the START/STOP switch, the  
sequencer and the KARMA function will both stop.  
If you want to stop only the KARMA function,  
press the (KARMA) ON/OFF switch.  
“Quantize Trigger” Off: The KARMA module will be  
triggered at the timing at which you play the  
keyboard. There will be no synchronization between  
KARMA modules; each will be triggered at their own  
timing.  
• If you want the KARMA function to start the  
moment recording begins, press the (KARMA)  
ON/OFF switch, and then play the keyboard  
during the pre-count before recording. The  
KARMA modules will not be triggered  
immediately, but will be triggered in  
synchronization with the sequencer the moment  
recording starts.  
“Quantize Trigger” On: The KARMA module will  
synchronize to sixteenth-note intervals of the timing  
the first-triggered KARMA module that is currently  
running.  
If you want to simultaneously trigger multiple  
KARMA modules from the keyboard or pads, turn  
“Quantize Trigger” on for each of these KARMA  
modules.  
Slave operation  
Connect the MIDI OUT of your external MIDI device  
to the OASYS’ MIDI IN.  
Synchronization with songs, patterns, and  
RPPR performance in Sequencer mode  
If you want a KARMA module to play (or be recorded)  
in synchronization with the currently-playing song,  
pattern, or RPPR, turn “Quantize Trigger” on.  
Set “MIDI Clock” (Global 1–1a: MIDI Setup) to  
External MIDI. The OASYS will synchronize to MIDI  
realtime clock and realtime command messages it  
receives from the connected MIDI device.  
Note: If the OASYS is set to MIDI Clock= Auto, it will  
also synchronize to the external MIDI device in the  
same way if MIDI realtime clock messages are being  
received from the external device.  
“Quantize Trig” Off: The KARMA module will be  
triggered at the timing at which you play the  
keyboard. It will not synchronize to the currently-  
playing song, pattern, or RPPR.  
Synchronization to MIDI clock  
The KARMA function will synchronize to a tempo  
based on the external MIDI clock timing.  
“Quantize Trig” On: The trigger timing of the  
KARMA module will be quantized to a sixteenth-note  
interval of the currently-playing song, pattern, or  
RPPR.  
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Using KARMA  
• After the Start message has been sent, turning off  
KARMA ON/OFF will send the MIDI system  
realtime “Stop” command.  
Synchronization with MIDI realtime  
commands  
In Sequence mode, Song Start, Continue, and Stop  
messages that the OASYS receives will control song  
playback and recording just as when you operate the  
front panel START/STOP switch. The KARMA  
function also will be controlled in the same way as  
when you operate the front panel START/STOP  
When the OASYS receives a Song Position Pointer  
message, it will change the location of the song just as  
when you change the song location by operating the  
OASYS, and the KARMA function will be controlled in  
the same way as when you change the location on the  
OASYS.  
In Program and Combination modes, Song Start,  
Continue, and Stop messages that the OASYS receives  
will control the KARMA function.  
• While the KARMA function is running, Song Start,  
Continue, and Song Position Pointer messages  
received by the OASYS will reset the KARMA  
function, causing the generated phrases or patterns  
to start from the beginning.  
• If a Song Stop message is received, the KARMA  
function will stop.  
Master operation  
Connect the OASYS’ MIDI OUT to the MIDI IN of your  
external MIDI device.  
Set MIDI Clock (Global 1–1a) to Internal. The  
connected external MIDI device will synchronize to the  
MIDI realtime clock and realtime commands it  
receives.  
Note: The same applies if MIDI Clock=Auto and MIDI  
realtime clock messages are being transmitted. For  
more information, see “MIDI Clock (MIDI Clock  
Source)” on page 652 of the Parameter Guide.  
Synchronization via MIDI clock  
The connected external MIDI device will synchronize  
to the MIDI clock of the OASYS.  
Synchronization via MIDI realtime  
commands  
Enable Start/Stop Out in Prog/Combi  
You can set up OASYS so that starting and stopping  
KARMA in Program and Combi modes will also  
control start and stop on external MIDI devices, such  
as sequencers and drum/groove machines (such as the  
KORG Electribe series).  
To do so:  
1. Go to the Global MIDI page.  
2. Under MIDI Routing Setup, turn on “Enable  
Start/Stop Out in Prog/Combi.”  
• In Program and Combination modes, playing a  
note-on from the keyboard or pads to trigger the  
GE selected for a KARMA module will also cause  
the MIDI system realtime message “Start” to be  
sent at the trigger timing.  
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Appendices  
Troubleshooting  
If you experience problems, refer to the relevant item  
and take the appropriate measures.  
Power supply  
• Is the POWER switch turned on?  
Power does not turn on  
• Is the power cable connected to an outlet? For more  
• Turn on the rear panel POWER switch. See  
LCD screen  
Can’t switch modes or pages  
If you’re doing any of the following, you may not be  
able to change modes or switch to a different page:  
Display is blank or incorrect  
The power is turned on, but nothing is shown in  
the LCD screen. However, the OASYS functions  
normally when you play the keyboard or perform  
other operations.  
• Are the LCD screen’s color, contrast, and backlight  
brightness adjusted correctly?  
• Recording or playing back a song or pattern  
• Sampling  
• Playing a CD  
• Playing a WAVE file  
1. Press the GLOBAL switch, and then press the  
EXIT switch twice.  
In Combination, or Sequencer modes, can’t edit  
the value of Timbre/Track parameters such as MIDI  
Channel or Status  
Some parameters can’t be edited while notes are  
playing, either locally or from MIDI. If the damper  
pedal is held down, or if its calibration is incorrect,  
notes may be sustaining even if they aren’t audible.  
2. Hold down the ENTER switch, and press numeric  
key 6.  
3. Press the UTILITY RESET CONTROLS switch.  
The display will be reset to the standard settings.  
4. Press the EXIT switch.  
• Are you using a damper pedal with a polarity that  
does not match the Damper Polarity setting (Global  
P2: Controller/Scale)? For more information, see  
“Damper Polarity,” on page 659 of the Parameter  
Guide.  
The power is turned on, but the LCD screen does  
not display normally, or an error message is  
displayed. There is no sound when you play the  
keyboard, and the OASYS does not function  
normally.  
It is possible that the system has been damaged. Use  
the included restore CD to restore the OASYS to its  
factory state.  
• In some cases, this problem can be solved be  
executing the page menu command Half Damper  
Calibration (Global P0: Basic Setup). For more  
information, see “Half Damper Calibration,” on  
page 683 of the Parameter Guide.  
Problems using the touch-screen  
No beep sounds when you touch the LCD screen  
Check the Beep Enable check box (Global P0: Basic  
Can’t operate the LCD screen correctly  
On the Basic Setup tab of the Global P0 page, use the  
Touch Panel Calibration page menu command to  
adjust the touch panel response.  
Note: If you are unable to select commands from the  
page menu, do the following:  
1. Press the GLOBAL switch.  
2. Press the EXIT switch twice.  
3. Hold down the ENTER switch and press 3 on the  
numeric keypad.  
The Touch Panel Calibration page will appear. Follow  
the on-screen instructions to re-calibrate the touch  
panel.  
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Appendices  
Audio input and output  
• A CD-R/RW disc that you wrote using the Disk  
mode Make Audio CD page cannot be played in  
the Disk mode Play Audio CD page or in Sampling  
mode until you also finalize the disc. Execute the  
page menu command Finalize Audio CD to  
finalize the disc. For more information, see  
“Finalize Audio CD” on page 725 of the Parameter  
Guide.  
No sound  
Are connections made correctly to your amp, mixer, or  
Is the connected amp or mixer powered-on, and is its  
volume raised?  
Is Local Control turned on?  
• In Global P1: MIDI, check the Local Control On  
Audio inputs don’t work properly  
Are the appropriate sources connected to the AUDIO  
INPUT 1–4 jacks, or the S/P DIF IN jack?  
check box.  
Is the VOLUME slider raised? p.20  
Is the MASTER slider raised? (See “Master Volume” on  
page 21 of the Parameter Guide.)  
If there is no sound in Sampling mode, check that Bus  
Select (IFX/Indiv.), and Level are set correctly in the  
Sampling P0: Recording– Audio Input page.  
Could MASTER VOLUME have been assigned to the  
ASSIGNABLE PEDAL, and the pedal set in the  
minimum position?  
Alternatively, is SAMPLING REC turned on?  
If there is no sound in Program, Combination, and  
Sequencer modes, check that Bus Select (IFX/Indiv.),  
and Level are set correctly in Global P0: Basic Setup–  
Audio page; or in the P0: Sampling pages of Program,  
Combination, or Sequencer modes.  
Could the vector joystick be controlling the volume,  
and the volume lowered in this way?  
If there is no sound from the AUDIO OUTPUT  
(INDIVIDUAL) 1–8 jacks, make sure that Bus Select or  
Bus Sel. (Bus Select) following the insert effect is set to  
1–8, or 1/2–7/8.  
Is Use Global Setting set correctly?  
• If you are inputting sound to the AUDIO INPUT 1  
and 2 jacks, make sure that the AUDIO INPUT  
LEVEL knob is raised.  
If a specific timbre doesn’t sound in Combination  
mode, is its Play/Mute button set to Play?  
Alternatively, are all Solo settings turned off? (If the  
Solo button is blinking, this means that at least one  
timbre is being soloed.)  
If you are inputting sound to the AUDIO INPUT 1 and  
2 jacks, is the MIC/LINE and PHANTOM POWER  
switch set appropriately?  
If a specific track doesn’t sound in Sequencer mode, is  
its Play/Rec/Mute button set to Play? Alternatively,  
are all Solo settings turned off? (If the Solo button is  
blinking, this means that at least one track is being  
soloed.)  
Is an unsupported format being input from the  
S/P DIF IN jack?  
• Please connect an instrument or digital audio  
device that is compatible with CP-1201 or S/P DIF.  
Is the correct sampling frequency being input from the  
S/P DIF IN jack?  
Make sure that the Status is INT or BTH. (See  
• Sampling frequencies of 48 kHz and 96 kHz can be  
input. If you input an unsupported sampling  
frequency, noise will occur or a message of  
“CLOCK ERROR !” will be displayed.  
Are the Key Zone and Velocity Zone set so that sound  
will be produced when you play?  
Can’t output the main L/R signal from the ADAT  
OUT jack of the EXB-DI option  
In the Global P0: Basic Setup– Audio page, L/R Bus  
Indiv. Assign must be set to the desired EXB-DI ADAT  
OUT channels.  
Set S/P DIF Sample Rate to match the sampling  
frequency that is being input (either 48 kHz or 96  
kHz). The default setting for S/P DIF Sample Rate  
is 48 kHz.  
If System Clock is set to S/P DIF and S/P DIF  
Sample Rate is set to 48 kHz, and you want to  
change the sampling frequency that is being input  
to the S/P DIF IN jack from 96 kHz to 48 kHz or  
from 48 kHz to 96 kHz, you must make sure that the  
OASYS is not accessing data when you make the  
change. Also, do not touch the OASYS at this time.  
In particular, you must not change the sampling  
frequency being input to the S/P DIF IN jack when  
data access is occurring (e.g., load/save,  
Can’t output sound from an audio CD  
Make sure that you have selected the Disk mode Play  
Audio CD page or Sampling mode.  
Is the output of the audio CD being input correctly?  
• In the Disk mode Play Audio CD Page, make the  
appropriate settings for Bus Select (IFX/Indiv.) and  
Level. Alternatively, in the Sampling mode P5:  
Audio CD– Ripping page, make the appropriate  
settings for Bus Select (IFX/Indiv.) and Level.  
read/write, or sampling operations involving the  
internal hard disk, floppy disk, CD-R/RW, external  
USB media, sample memory, or internal memory).  
• Is the Drive Select setting correct?  
Is the Volume slider raised? (Disk mode Play Audio  
CD page, Sampling P5: Audio CD– Ripping page)  
Digital audio input is sometimes not heard for two or  
three seconds.  
Has the CD been finalized?  
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Troubleshooting Programs and Combinations  
Noise or oscillation is heard  
When using an effect on the external audio source  
being input from AUDIO INPUT 1 and 2, oscillation  
may occur depending on the type of effect or on the  
parameter settings. Please adjust the input level,  
output level, and effect parameters. You need to be  
particularly careful when using a high-gain effect.  
• When you change the sampling frequency in  
S/P DIF Sample Rate (e.g., from 48 kHz to 96 kHz),  
two or three seconds will be required in order to  
lock to the new sampling frequency. Please wait  
until the sound is heard.  
Noise, Distortion, and other audio  
problems  
After a sample edit has been executed, or after a stereo  
sample has been recorded, a small noise may be heard.  
This has no effect on the audio data that was edited or  
sampled.  
Noise and distortion occur in the input sound or  
the recorded sound  
If you are recording from audio inputs 1 and/or 2, are  
the AUDIO INPUT LEVEL knob and Recording Level  
setting appropriate?  
When using the MIDI/Tempo Sync function to control  
the delay time of an effect, noise may occur in the  
delay sound. This noise is due to discontinuities in the  
delay sound, and is not a malfunction.  
• If Recording Level indicates “ADC OVERLOAD !,”  
adjust the LEVEL knob. If “CLIP !” is displayed,  
adjust the Recording Level slider.  
Some effects, such as 023: Stereo Analog Record,  
generate noise intentionally. It is also possible to create  
oscillation using a filter with resonance. These are not  
malfunctions.  
If you are inputting to the AUDIO INPUT 3, 4 and  
S/P DIF IN jack, are the level of the output device and  
the Recording Level set appropriately?  
Notes do not stop  
In Program P1: Basic/Vector, select the Program Basic  
• If “CLIP !” appears, adjust the Recording Level  
slider.  
Is the system clock set correctly?  
page, make sure that the Hold check box is unchecked.  
• If cyclic click noise is occurring, check that you  
Could you have used Tone Adjust to turn Hold on?  
have selected the System Clock that is being input.  
In Global P2: Controller/Scale, make sure that Damper  
Polarity or Foot Switch Polarity is set correctly.  
Programs and Combinations  
Program or Combination does not play  
correctly  
Settings for oscillator 2 are not displayed  
Make sure that the Oscillator Mode (Program P1:  
Basic/Vector) parameter is set to Double.  
Bank INT-E preloaded programs don’t play  
correctly.  
Are the EXs1 ROM Expansion multisamples loaded?  
EXi2 related settings are not displayed  
On the Basic/Vector page, is there an EXi instrument  
selected for EXi2? For more information, see “EXi 2  
Instrument Type” on page 158 of the Parameter Guide.  
• In Global mode, use the Expansion Sample Setup  
menu command to load the EXs1 ROM Expansion.  
Note that since you can’t use the EXs1 ROM  
Expansion and EXs2 Concert Grand Piano at the  
same time, the EXs2 Concert Grand Piano will be  
unavailable while you’re using the EXs1 ROM  
Expansion.  
EXi programs don’t play correctly in a  
Combination.  
Does the Timbre’s number have a gray background  
color, instead of blue? And, does [Inactive] appear after  
the Program name in the Selected Timbre Info?  
For more information, see “Expansion Sample  
Setup” on page 684 of the Parameter Guide.  
Bank USER-A preloaded programs don’t play  
correctly.  
Are the EXs2 Concert Grand Piano multisamples  
loaded?  
• The Programs in the Combination are asking for  
more than the maximum available EXi fixed  
resources. Remove one or more of the EXi  
Programs which uses fixed resources.  
• In Global mode, use the Expansion Sample Setup  
menu command to load the EXs2 Concert Grand  
Piano. However since you can’t use the EXs1 ROM  
Expansion and EXs2 Concert Grand Piano at the  
same time, the EXs1 ROM Expansion will be  
unavailable while you’re using the EXs2 Concert  
Grand Piano.  
For more information, see “CX-3 & STR-1:  
Limitations on EXi fixed resources” on page 326 of  
the Parameter Guide.  
A combination does not play correctly  
after you load data  
In the dialog box when you saved the data, did you  
check the items that you wanted to save?  
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Appendices  
Are the bank/numbers of the programs used by the  
combination the same as when the combination was  
created?  
Can’t write a Program  
You can’t write HD-1 programs into bank INT-F.  
Conversely, you can’t write EXi programs into banks  
USER-A–E. However for banks USER-A–G, you can  
use the Global mode page menu command Set  
Program User-Bank Type to change the type of each  
bank, so that it will accommodate the desired type of  
programs. With the factory settings, bank USER-F is  
for EXi programs, and the remaining banks are for HD-  
1 programs. For more information, see “Set Program  
User-Bank Type” on page 682 of the Parameter Guide.  
• If you have switched program banks, you can use  
the Change all bank references menu command to  
change the program bank for each timbre of a  
combination. For more information, see “Change all  
bank references” on page 682 of the Parameter  
Guide.  
Songs  
Is the Memory Protect Song check box (Global P0)  
unchecked?  
Song does not play correctly after being  
loaded  
Is the MIDI Clock (Global P1: MIDI) set to Internal or  
Auto?  
In the dialog box when you saved the data, did you  
check all of the items that you wanted to save?  
Are the programs used by the song the same as when  
the song was created?  
EXi programs don’t play correctly in a  
Song.  
• If you have switched program banks, you can use  
the page menu command Change all bank  
references to change the program bank for each  
track of a song. For more information, see “Change  
all bank references” on page 682 of the Parameter  
Guide.  
Does the Track’s number have a gray background  
color, instead of blue? And, does [Inactive] appear after  
the Program name in the Selected Track Info?  
• The Programs in the Song are asking for more than  
the maximum available EXi fixed resources.  
Remove one or more of the EXi Programs which  
uses fixed resources.  
• When saving the song, it is best to use Save All or  
Save PCG & SEQ so that the programs are saved  
together with the song. Then when loading, load  
both the .PCG and the .SEQ data.  
For more information, see “CX-3 & STR-1:  
Limitations on EXi fixed resources” on page 326 of  
the Parameter Guide.  
Have you loaded the multisamples and samples used  
by the program?  
A combination copied using “Copy From  
Combi” doesn’t record via KARMA as it  
did when you were playing it in  
Combination mode  
Audio tracks don’t play  
The audio files for the Song must be stored within a  
directory at the same directory level as the .SNG file,  
and that directory must be named with the first six  
characters of the .SNG file name, followed by “_A.”  
For instance, if the .SNG file is named  
WAMOZART.SNG, its audio folder must be named  
WAMOZA_A. If you move or rename the .SNG file,  
make sure to move or rename the main audio folder as  
well.  
Is Multi REC (Sequencer P0: Play/REC) checked?  
Are the settings in the Copy From Combination dialog  
box correct?  
• In the Copy From Combination dialog box, check  
the Multi REC standby option before you execute  
the copy. This will cause the settings to be adjusted  
automatically.  
If the folder containing the WAVE files for the song you  
loaded has the wrong name, the icon is shown in gray.  
Could you have moved or renamed the folder?  
Can’t record your performance using Tone  
Adjust  
Changes you make using Tone Adjust are recorded as  
system exclusive data. Did you check the Global mode  
MIDI Filter Enable Exclusive check box?  
Playback does not start when you press  
the SEQUENCER START/STOP switch in  
Sequencer mode  
Is the MIDI Clock (Global P1: MIDI) set to Internal or  
Auto?  
RPPR does not start  
Is the Sequencer P0: Play/REC RPPR setting checked?  
Can’t record in Sequencer mode  
Did you use Track Select to select the MIDI track or  
audio track that you want to record?  
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Troubleshooting Sampling  
Are Assign, Pattern Select, and Track set correctly?  
• Save a copy of important WAVE files on external  
media, and then delete them from the hard disk.  
Are the REC Source settings correct?  
If the MIDI Clock (Global P1: MIDI) parameter set to  
Internal or Auto? See “MIDI Clock (MIDI Clock  
Source)” on page 652 of the Parameter Guide.  
A “File already exists” message appears, and you can’t  
record.  
• In the P0: Play/REC– Preference page, change the  
name of the WAVE file that you’re going to record.  
Can’t record on an audio track  
• Delete the files in the TEMP folder.  
Have you unchecked the Memory Protect Internal  
HDD Save check box (Global P0)?  
Can’t import WAVE files into a region of  
an audio track  
Have you set Track Select to the audio track you want  
to record?  
In the Import Region/WAVE dialog box, you selected a  
WAVE file but can’t press the OK button.  
If you want to perform multi-track recording (Multi  
REC checked), is Play/Rec/Mute set to REC?  
• Only 48 kHz monaural WAVE files can be  
imported.  
Are the audio input settings correct?  
• You can only directly import WAVE files from the  
internal hard drive. To use files from CDs or  
external USB devices, you must first copy them to  
the internal hard drive, and then import the copied  
file into the Song.  
Is there space remaining on the hard disk?  
• Delete unwanted WAVE files.  
Sampling  
If a “buffer overrun error occurred” message is  
displayed frequently when you are sampling to hard  
disk, execute the page menu command Check  
Medium (Disk– Utility page) to find and correct any  
errors on the selected MS-DOS format media. For more  
information, see “Check Medium” on page 724 of the  
Parameter Guide  
Can’t sample  
Are the audio input settings correct?  
Is there enough free RAM memory for sampling?  
Is there free space in memory? For more information,  
see “0–1f: Free Sample Memory/Locations” on  
page 572 of the Parameter Guide, and “0–9: Media  
Information” on page 697 of the Parameter Guide.  
A stereo sample can’t be played in stereo  
Is the multisample actually stereo?  
• Execute the page menu command “MS Mono To  
Stereo” to convert the multisample to stereo. For  
more information, see “MS Mono To Stereo/MS  
Stereo To Mono (Change Multisample Type)” on  
page 619 of the Parameter Guide  
• In order to sample to RAM memory, you must  
allocate sufficient space for sampling.  
• If you are sampling to hard disk, select a different  
hard disk. For more information, see “Select  
Directory” on page 140 of the Parameter Guide  
Is the sample name assigned correctly? (See “Stereo”  
on page 569 of the Parameter Guide.)  
• Delete unneeded samples. For more information,  
see “Delete Sample” on page 615 of the Parameter  
Guide.  
Volume of a recorded sample is too  
low/too high  
Samples that you resampled at a Recording Level of  
approximately 0.0 (dB) have a lower volume than  
when you resampled them.  
• Save important samples on external media, and  
then delete them from memory.  
If you’re sampling to the internal hard disk, did you  
uncheck the Memory Protect “Internal HDD Save”  
dialog box? (Global P0)  
If you’re sampling to external USB storage media, did  
you select recordable media?  
• Did you turn on the Auto +12 dB On setting when  
Is the Trigger setting correct? For more information,  
see “Trigger” on page 16 of the Parameter Guide.  
• If you resampled with Auto +12 dB On turned off,  
turn on +12 dB (Sampling mode Loop Edit page)  
for that sample.  
In Sampling mode if you are resampling with  
Resample set to Auto, has the sample to be resampled  
been assigned to the keyboard, and selected for Key?  
Song or CD playback stops temporarily  
when you sample  
Is the Source Bus setting correct?  
Is “Auto Optimize RAM” checked?  
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Appendices  
• If this is checked, RAM will be optimized  
automatically when sampling ends, meaning that  
the sound will stop when sampling ends. If a song  
is being played in Sequencer mode or if a CD is  
being played back, the playback will stop.  
• When sampling to the hard disk, pressing the  
SAMPLING REC switch will cause the amount of  
space specified by Sample Time to be allocated  
within the hard disk.  
• You should set Sample Time slightly longer than  
the length that you will actually sample, and avoid  
specifying an excessively long sample time.  
There is a time lag between pressing the  
SAMPLING REC switch and entering  
sampling-standby mode  
The length of time until you enter sampling-standby  
mode will depend on the state of the free space on the  
hard disk (i.e., whether the free space is continuous or  
fragmented).  
KARMA  
Is MIDI Clock (Global P1: MIDI) set to Internal or  
Auto?  
KARMA does not start  
Is the KARMA ON/OFF switch turned on (lit)?  
In the Global P0: Basic Setup page, could All KARMA  
Off be checked?  
If a KARMA module does not start in Combination or  
Sequencer mode, is the Run Check Box checked for  
that module? Also, are the Input Channel and Output  
Channel settings appropriate?  
Vector  
In Combination or Sequencer mode, are the Enable  
Combi Vector CC or Enable Song Vector CC check  
boxes checked?  
Can’t control the volume  
Is the Enable Volume Control check box checked?  
Have you checked the Enable Program Vector CC  
check box so that the CC control of a program can be  
reproduced in Combination or Sequencer mode?  
Is the Combination or Sequencer mode VJS Assign  
setting appropriate?  
Have you checked the Enable Program Vector Volume  
check box so that the volume control of a program can  
be reproduced in Combination or Sequencer mode?  
An envelope doesn’t operate according to  
its settings  
Is the front panel vector joystick set to the center  
position? The operation of the envelope is offset by the  
position of the vector joystick.  
CC control does not work  
Is the Enable CC Control check box checked?  
Are the VJS X mode and VJS Y mode settings  
appropriate?  
• Hold down the RESET CONTROLS switch and  
move the vector joystick to reset it to the center.  
Drum Kits  
• If you have selected a drum program in Program  
mode, and then want to edit the drum kit in Global  
mode, go to the Program P2: Edit-Pitch, OSC1 Pitch  
Mod. page and set Pitch Slope to +1.0 before you  
enter Global mode.  
The drum samples pitch does not change  
You have left the Assign check box unchecked, and  
want to play the drum sample at the adjacent right a  
semitone lower, but the pitch does not change.  
Wave Sequences  
The wave sequence does not advance  
Swing does not work properly  
Is the Run check box checked?  
Is the wave sequence’s Mode set to Tempo?  
Is the wave sequence’s Swing Resolution set  
appropriately?  
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Troubleshooting Effects  
Effects  
If you are in Combination, and Sequencer mode, and  
master effects are not applied when you raise the  
Send1 or Send2 of the timbre/track, does Return 1 or  
Return 2 from the master effect need to be raised?  
Effects are not applied  
Have you selected effect program 000?  
• Select an effect other than 000: No Effect for “IFX1–  
12,” “MFX 1, 2” or “TFX 1, 2.”  
Alternatively, has Send 1 or Send 2 for each  
oscillator of the program used by the timbre/track  
been lowered?  
Are the Effect Global SW IFX 1–12 Off, MFX1&2 Off,  
or TFX1&2 Off (Global P0: Basic Setup page) settings  
checked?  
Note: The actual send level is determined by  
multiplying the send setting of each oscillator in the  
program with the send setting of the timbre/track.  
Have you routed the output to an insert effect?  
MIDI  
The OASYS does not respond to incoming  
MIDI data  
The OASYS does not respond correctly to  
incoming MIDI data  
Are all MIDI cables connected correctly?  
Are the Global P1: MIDI settings MIDI Filter Enable  
Program Change, Enable Bank Change, Enable  
Control Change, Enable AfterTouch, and Enable  
Exclusive each checked?  
Is the MIDI data being received on the channel on  
which it is being transmitted?  
Does the OASYS support the types of messages that  
are being sent to it?  
Incorrect response to program change messages  
Is the Bank Map setting correct?  
Disks, CDs, and USB Media  
If you are unable to save data such as PCG or SNG  
files, has the disc been formatted?  
Internal hard drive, external USB devices  
If you are writing audio tracks to create an audio CD, it  
is not necessary to format the disc.  
External USB devices are not recognized  
Has the drive been formatted?  
Are you using the recommended media for your  
drive?  
Is the external device connected correctly?  
You may have turned on the power of the USB device  
after powering-on the OASYS.  
If you are writing from an external USB drive to CD-  
R/RW, it is possible that the transfer speed is  
insufficient.  
• Execute the page menu command Scan device  
(Disk– Media Information) to re-mount the USB  
device. For more information, see “Scan device” on  
page 724 of the Parameter Guide.  
• Writing may be successful if you lower the writing  
speed.  
• Writing may be successful if you first copy the data  
from the external USB drive to the internal hard  
disk, and then execute the writing operation from  
the internal hard disk.  
“Error in writing to medium” occurs frequently  
when saving data to the internal hard drive or  
external device  
Execute the page menu command Check Medium  
(Disk– Utility page) to detect and repair errors on the  
media. For more information, see “Check Medium” on  
page 724 of the Parameter Guide.  
Are you using blank media?  
• If using CD-R, please use new media. If using CD-  
RW, use the page menu command Erase CD-RW  
(Disk– Make Audio CD) to erase the contents of the  
media before you execute Save.  
CD-R/RW  
An OASYS CD-R/RW is not recognized by an  
external device  
CD-R/RW drive is not recognized, or Can’t write  
A CD-R/RW saved or copied on the OASYS using  
packet writing is not recognized on a computer.  
Was the drive subjected to physical shock or vibration  
while data is being written?  
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Appendices  
• If you install a UDF version 1.5 compatible UDF  
reader or packet writing software on your  
so that the disc will be finalized. For more  
information, see “Write to CD” on page 725 of the  
Parameter Guide.  
computer, it will be possible to recognize the disc.  
• In the case of a CD-R, it may be possible to make  
the disc be recognized by executing the page menu  
command Convert to ISO9660 Format (Disk–  
Utility page) to convert the disc to ISO9660 format.  
However depending on the state in which the disc  
was saved, it may be converted into ISO9660 level 3  
format, and may still not be recognized. In this case  
if you install ISO9660 level 3 compatible reader  
software or packet writing software on your  
• If you only want to finalize the disc, select the page  
menu command Finalize Audio CD (Disk– Make  
Audio CD), and press the OK button to finalize the  
disc. For more information, see “Finalize Audio  
CD” on page 725 of the Parameter Guide.  
Are you using CD-R media?  
• Since some CD players are unable to play CD-RW  
media, we recommend that you use CD-R media.  
computer, it will be possible to recognize the disc.  
Have you tried using a different type of media?  
A CD-R/RW that was saved or copied on the OASYS  
using packet writing is not recognized by the  
TRITON/TRITON pro/TRITON proX/ TRITON-  
Rack/TRITON Le.  
• Some CD-R/RW media cannot be played by some  
CD players. You may be able to play back  
successfully by using a different type (brand) of  
CD-R/RW media.  
• These models do not support UDF version 1.5, and  
therefore will not recognize such a disc.  
WAVE files  
• In the case of a CD-R, it may be possible to make  
the disc be recognized by executing the page menu  
command Convert to ISO9660 Format (Disk–  
Utility page) to convert the disc to ISO9660 format.  
However depending on the state in which the disc  
was saved, it may be converted into ISO9660 level 3  
format, and may still not be recognized.  
Can’t load  
Is the WAVE file in a format that the OASYS can load?  
• Only 48 kHz or 44.1 kHz WAVE files can be  
inserted into the Track CD List in the Disk mode  
Make Audio CD page.  
• In Sequencer mode, only monaural 48 kHz WAVE  
files can be inserted into an audio track.  
Can’t write audio tracks  
Additional writing is not possible on a CD-R/RW disc  
that has been finalized.  
Can’t preview  
Is the WAVE file in a format that the OASYS can load?  
Can’t play back the disc on an audio CD player  
Did you finalize the disc?  
• Only 48 kHz WAVE file data can be previewed by  
pressing the Play button in the directory window.  
• If you want to finalize the disc after writing  
additional data, check the Execute finalize too  
check box when executing the page menu  
• You can’t preview if the name of the WAVE file on  
external media is longer than eight characters.  
Copy the file to the internal hard disk before you  
preview it.  
command “Write to CD” (Disk– Make Audio CD),  
Other problems  
Fan operating noise increases or changes  
Date and time are incorrect  
This is not a malfunction. The OASYS’ cooling system  
fan is controlled by a temperature sensor and a  
program. The speed of the fan will change according to  
the surrounding temperatures and the operational  
state.  
Saved files or sampled WAVE files have an incorrect  
date or time.  
• Use the page menu command Set Date/Time  
(Disk– Utility page) to set the current date and  
time. For more information, see “Set Date/Time”  
on page 723 of the Parameter Guide.  
Power turns off automatically  
Pads don’t respond correctly  
The openings on the left and right sides are cooling  
vents. Be sure to place the unit so that the sides are at  
least 10 cm from a wall or similar object that might  
block them, and do not place any obstructing object  
near the cooling vents. If the OASYS is not cooled  
adequately, the internal temperature will rise. The  
power supply may shut down automatically to protect  
the device from high temperatures.  
Execute the page menu command Pad Calibration  
(Global P0: Basic Setup) to adjust the pad sensitivity  
correctly. For more information, see “Pad Calibration”  
on page 683 of the Parameter Guide.  
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Media that can be used with the OASYS Types of media supported by the OASYS  
Media that can be used with the OASYS  
Types of media supported by the OASYS  
(as of April 2005)  
For more information, including requirements for  
external USB storage media and details on connecting  
Internal hard disk  
Naturally, you can read and write data using the built-  
in hard disk.  
CD-R/RW (Internal and USB)  
External USB storage media  
The OASYS can read and write UDF format CD-R/RW  
disks. For more information, see “CD-R/RW disks on  
the OASYS: UDF and packet-writing” on page 1033 of  
the Parameter Guide.  
The OASYS supports USB external storage class  
devices, including hard drives, flash drives, magneto-  
optical disks, floppy disks, etc. Both MS-DOS FAT16  
and FAT32 formats are supported, with the following  
capacities:  
The OASYS can also play and record audio CDs (CD-  
DA), and read ISO9660 (level 1) CDs.  
FAT32: up to 2 Terabytes (2,000 Gigabytes)  
FAT16: up to 4 Gigabytes  
Operations that the OASYS can perform on media  
• Audio CD creation (Disk mode)  
Functions available with all media  
You can create audio CDs from WAVE files, using  
either internal or USB CD-R/RW drives.  
• Saving and Loading files (Disk mode)  
You can save and load any data stored in memory.  
For details on OASYS file types, please see “Files,  
directories, and icons” on page 691 of the  
Parameter Guide. Loading or saving divided files is  
supported for USB media.  
• Convert to ISO9660 Format (Disk mode)  
The native OASYS CD-R/RW format is UDF,  
which allows you to write repeatedly to the same  
CD. UDF is a standard format, but you can also  
convert such disks to the more common (but less  
flexible) ISO9660 format.  
• Utility operations (Disk mode)  
You can copy or format media.  
• Sampling/resampling (Program, Combination,  
Sequencer, Sampling modes)  
Functions available only on the internal  
hard disk  
• Hard disk recording (Sequencer mode)  
You can record and play back audio tracks.  
If Save to = DISK, sampled/resampled Wave files  
will be written directly to media.  
• Wave file playback (Sequencer, Disk modes)  
*2  
• Audio track editing (Sequencer mode)  
Some limitations apply.  
You can edit the WAVE files used by audio tracks.  
Internal & USB  
CD-R/RW  
(UDF Packet Write)  
Internal & USB  
CD-R/RW  
(ISO9660)  
USB HD, Flash  
Drives, MO  
USB  
Floppy Disks  
Function  
Internal HD  
Save  
Load  
1
1
Sampling/Resampling  
WAVE File Play  
–*  
–*  
2
*  
Make Audio CD  
(source)  
(source)  
(source)  
Convert to ISO9660 Format  
Audio Track Recording  
Audio Track Edit  
2
: supported  
* : WAVE files on external USB media can only be  
previewed from disk if the file name is eight characters  
or less. This restriction applies only to external media,  
and not to the internal hard drive.  
: not supported  
– : not applicable  
: partially supported–see the specified note  
1
: CD-DA (audio CDs) can be ripped in Sampling  
mode.  
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Appendices  
Note: If you have any questions regarding the media  
that can be used, please contact your local Korg  
distributor. You may also check the Korg website  
(http://www.korg.com).  
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Specifications and options Operations that the OASYS can perform on media  
Specifications and options  
Operating temperature +5 – +35 °C  
System  
OA (Open Architecture) Synthesis System  
Keyboard  
OASYS 88  
88 key Real Weighted Hammer Action (RH2)  
* The key weight of the RH2 keyboard differs in four stages across the pitch range (with low notes  
being heavier, and high notes being lighter), delivering a playing feel similar to that of a grand  
piano.  
OASYS 76  
76 key synth-action keyboard  
Sound Engine  
Synthesis Types  
HD-1 (High Definition Synthesizer)  
EXi (Expansion Instruments)  
AL-1 (AL-1 Analog Synthesizer)  
CX-3 (CX-3 Tonewheel Organ)  
STR-1 (STR-1 Plucked String)  
MS-20EX (CMT Modeled Analog Synthesizer)  
PolysixEX (CMT Modeled Analog Synthesizer)  
Maximum Polyphony  
Maximum polyphony varies depending on the synthesis type, as shown below. The actual  
polyphony will vary depending on the synthesis types and effects being used.  
HD-1  
172 voices max, without effects.  
96 voices max, without effects.  
172 voices max, without effects.  
48 voices max, without effects.  
48 voices max, without effects.  
172 voices max, without effects.  
AL-1  
CX-3  
STR-1  
MS-20EX  
PolysixEX  
Dynamic voice allocation between synthesis types: exclusive system intelligently allocates  
resources as necessary, so that the user does not need to specify fixed numbers of voices for each  
type.  
Preset PCM  
314MB (1,505 Multi Samples and 1,388 Drum Samples).  
Bundled EXs PCM Libraries 313MB: ROM Expansion EXs1 (229 Multi Samples and 1,483 Drum Samples).  
503MB: Concert Grand EXs2 (10 Multi Samples).  
PCM RAM  
500MB  
* The amount of PCM RAM will change depending on how you use the included EXs, system  
software, and options.  
Wave Sequences  
User Memory  
Preload  
374 Wave Sequences  
150 Wave Sequences  
New Wave Sequence features include support for stereo multisamples, enhanced tempo  
synchronization, real-time modulation, dual AMS outputs per step, crossfade shapes, and more.  
HD-1 Programs  
Advanced Vector Synthesis Control oscillator volumes and synthesis & effects parameters via the Vector Joystick and the  
tempo-synchronized Vector Envelope.  
Single/Double Structure  
Single = OSC1 only; Double = OSC1 & OSC2. Double mode lets you layer two completely  
separate synth voices, each with their own velocity-switched oscillator, dual filters, EGs, LFOs, etc.  
Oscillator  
4 velocity zones per oscillator, with switching, crossfades and layers.  
Each zone can play mono or stereo Multisamples or Wave Sequences.  
Dual resonant filters per voice.  
Filters  
Single, Serial, Parallel, and 24dB(4-Pole) configurations.  
Low Pass, High Pass, Band Pass, and Band Reject modes.  
Per-voice nonlinear driver and low boost.  
Driver  
EQ  
Three bands, with sweepable mid.  
Modulation  
3 Envelopes, 2 per-voice LFOs, Common LFO, 4 Key Tracking generators.  
AMS - modulate a large number of synthesis parameters via LFOs, Envelopes, and real-time  
controllers.  
2 AMS Mixers - combine and process AMS sources. Add, multiply, smooth, quantize, and more.  
EXi Programs  
Advanced Vector Synthesis Control oscillator volumes and synthesis & effects parameters via the Vector Joystick and the  
tempo-synchronized Vector Envelope.  
Modulation  
Common Step Sequencer: 32-step sequencer with smoothing, adjustable step duration, and  
tempo synchronization.  
AMS - modulate a large number of synthesis parameters via LFOs, Envelopes, and real-time  
controllers.  
Common LFO, 2 Key Tracking Generators.  
Three bands, with sweepable mid.  
EQ  
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Appendices  
AL-1 Oscillators  
Ultra-low-aliasing oscillators, using a new design.  
OSC1, OSC2, Sub OSC, Noise Generator, Ring Mod, modulatable oscillator mix.  
Audio input  
Filters  
Run real-time audio through the synthesis engine, including ring mod, filters, drive circuit, amp,  
and EQ.  
Dual multi-mode filters per voice.  
Single, Serial, Parallel (with split stereo output), and 24dB(4-Pole) configurations.  
Low Pass, High Pass, Band Pass, and Band Reject modes.  
Multi Filter mode (Filter A only) Modulatable mix of Low Pass, High Pass, Band Pass, and dry  
input, for creating a wide variety of unique filter types and  
effects.  
Driver  
Per-voice nonlinear driver and low boost.  
Modulation  
5 Envelopes, 4 per-voice LFOs, 2 Key Tracking generators, 2 AMS Mixers  
Per-voice Step Sequencer: 32-step sequencer with smoothing, adjustable step duration, and  
tempo synchronization.  
CX-3 Tone Wheel Organ Model A further evolution of Korg’s acclaimed CX-3.  
Phase-synchronous tonewheels (clean and vintage modes), percussion, key click, wheel brake  
EX Mode  
Built-in effects  
Four additional, user-specified drawbars, and expanded percussion.  
Rotary Speaker, Vibrato/Chorus, Amp with overdrive, 3 Band EQ (Treble, Mid, Bass)  
9 front-panel sliders (using Tone Adjust).  
Drawbar Control  
Split  
Full control of upper and lower drawbars, even in EX mode.  
2 AMS Mixers  
Modulation  
STR-1 Physically modeled string  
Includes physically modeled damping, decay, dispersion, nonlinearity, harmonics, dual pickups,  
and more.  
Almost all string parameters may be modulated in real-time, for unsurpassed creative and  
expressive control.  
String excitation  
Three independent excitation sources can be used simultaneously: Pluck, Noise, and PCM.  
16 preset “pluck” types, with modulatable width and randomization.  
Noise generator with saturation and dedicated lowpass filter.  
PCM Oscillator  
Korg’s ultra-low-aliasing technology, as introduced in the HD-1.  
4 velocity zones per oscillator.  
Uses any mono ROM, EXs, or RAM multisamples.  
PCM can either be used as an excitation signal, or layered with  
the output of the string.  
Excitation filter  
Dedicated 2-pole multimode filter for shaping the string  
excitation.  
Filter can be enabled/disabled separately for each excitation  
source.  
Low Pass, High Pass, Band Pass, and Band Reject modes.  
Audio input and feedback Run real-time audio through the string, including feedback through effects.  
Modeled feedback includes modulatable instrument-to-amp distance and orientation.  
Filters  
Dual multi-mode filters per voice.  
Single, Serial, Parallel (with split stereo output), and 24dB(4-Pole) configurations.  
Low Pass, High Pass, Band Pass, and Band Reject modes.  
Multi Filter mode (Filter A only) Modulatable mix of Low Pass, High Pass, Band Pass, and dry  
input, for creating a wide variety of unique filter types and  
effects.  
Modulation  
5 Envelopes, 4 per-voice LFOs, 2 Key Tracking generators, String Tracking generator, 4 AMS  
Mixers.  
MS-20EX CMT Modeling  
(Optional)  
Uses Korg’s CMT modeling, reproducing not only the sound but also the character and response  
curve of each parameter in a way that is completely faithful to the original model.  
Oscillators  
Ultra-low-aliasing oscillators.  
VCO1, VCO2, Ring Mod, Pink and White Noise Generator.  
Run real-time audio through the synthesis engine and External Signal Processor.  
12dB/octave High Pass and Low Pass self-resonant filters.  
ESP section: 24dB/octave Low Cut and High Cut filters, available per voice.  
Patchable audio and modulation, at audio rates.  
Audio input  
Filters  
Patch Panel  
New features, compared to  
the original MS-20  
New patch points: VCO 1 & 2 outputs, HPF input, LPF input and  
output, VCA input, EXi Audio Input, BPF input, Mixers 1 & 2  
inputs and outputs.  
Dual 2-in, 1-out mixers for scaling and merging audio and/or  
modulation signals, including phase inversion.  
Patch “mults:” connect one output to many inputs.  
ESP (External Signal  
Processor)  
Use incoming audio as a trigger and/or CV source.  
Modulation  
Original DAR and HADSR EGs 1 & 2, original MG (updated with MIDI sync), Sample-and-Hold,  
MVCA  
4 additional multi-stage Envelopes, 4 additional per-voice LFOs, and 4 AMS Mixers.  
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Specifications and options Operations that the OASYS can perform on media  
PolysixEX CMT Modeling  
(Optional)  
Uses Korg’s CMT modeling, reproducing not only the sound but also the character and response  
curve of each parameter in a way that is completely faithful to the original model.  
Oscillators  
VCO: Saw, Pulse, PWM  
Sub Oscillator: Off, 1 octave below, 2 octaves below  
24dB/octave Low Pass self-resonant filter.  
Filter  
Effects  
Integrated Polysix Chorus, Phase, and Ensemble.  
Arpeggiator  
Modulation  
Integrated MIDI-synced arpeggiator, with adjustable Range, Mode, and Latch  
Original ADSR EG and MG (updated with MIDI sync).  
2 additional multi-stage Envelopes, 2 additional per-voice LFOs, and 4 AMS Mixers.  
Combinations  
16 Timbres  
Keyboard and velocity splits, layers, and crossfades of up to 16 Programs and/or external MIDI  
devices  
Master Keyboard  
functionality  
Advanced Vector Synthesis Control Timbre volumes and synthesis & effects parameters via the Vector Joystick and the tempo-  
synchronized Vector Envelope.  
Drum Kits  
Stereo and mono drum samples.  
4-way velocity switches with crossfades and adjustable crossfade shapes (Linear, Power, Layer).  
The number of … User Combinations  
1,792 Combinations/384 Preload  
-Combinations  
User Programs  
1,664 Programs/1160 (640 PCM + 512 EXi 1+8 EXs 2) Preload  
152 Drum Kits/40 Preload  
-Programs  
User Drum Kits  
-Drum Kits  
General MIDI 2 Programs 256 GM2 Programs  
General MIDI 2 Drum  
Programs  
9 GM2 Drum Programs  
Sampling  
Open Sampling System (Resampling, In-Track Sampling)  
16bit/48kHz: Stereo/Mono Sampling  
Sampling time  
RAM: Maximum sampling time depends on the amount of RAM memory (see “PCM RAM”).  
In the case of 500 MB, approximately 93 minutes of monaural or 46 minutes 30 seconds of  
stereo sampling is possible.  
DISK: Maximum sampling time to the internal hard disk is approximately 80 minutes per sample  
file, for either mono or stereo. This will use approximately 440 MB for monaural or 879 MB for  
stereo.  
Number of samples/  
multisamples  
4,000 Samples/1,000 Multisamples (Max. 128 indexes per Multisample.)  
Sample directly from audio CDs (CD-DA)  
Load AKAI S1000/3000, KORG Format, AIFF, and WAVE sample data  
Time Stretch, Time Slice, Crossfade Loop, and other standard editing features.  
Effects  
12 Insert Effects  
2 Master Effects  
2 Total Effects  
In-line processing; stereo in - stereo out.  
Two effects sends; stereo in - stereo out.  
For overall processing on the main outputs, such as compression, limiting, and EQ; stereo in -  
stereo out.  
3-band Track EQ  
High, low, and sweepable mid band. Per Program in Program Mode, per Timbre in Combination  
mode (16 total), and per Track in Sequencer mode (32 total).  
185 different Effects types Any Effect type may be used for Insert, Master, or Total Effects.  
Dynamic Modulation  
Common LFO  
Real-time control of effects parameters.  
Synchronized LFO modulation of multiple effects.  
Stereo side-chaining for compressors, gates, vocoders, etc.  
Up to 32 per Effect  
Effects Control Bus  
Effects Presets  
KARMA  
KARMA Modules  
1 Module in Program Mode; 4 Modules in Combination and Sequencer Modes, plus Master  
control module  
GE  
2,048 Presets  
New RTC Models provide more consistent control of KARMA parameters.  
ON/OFF, LATCH, CHORD ASSIGN, MODULE CONTROL  
Controllers  
On the Control Surface: KARMA REALTIME CONTROL SLIDERS 1–8, KARMA SCENE buttons 1–  
8, KARMA SWITCHES 1–8  
Independent, programmable realtime control settings for each Module  
KARMA Wave Sequence Control (change Multisamples via the KARMA engine), GE Sub-Categories, Free Randomize function,  
Time Signature Control, Tempo synchronization, Auto RTC (Real Time Control) setup.  
Sequencer/HDR  
16MIDI Tracks, 16 Audio Tracks & 1 Master Track  
200 Songs  
Resolution: 192 ppq (parts per quarter-note)  
Tempo: 40.00–240.00 bpm (1/100 bpm resolution)  
Up to 400,000 MIDI events (with MIDI data only) or 300,000 Audio events (with Audio data only)  
MIDI tracks  
16 Tracks + 1 Master Track  
156 Presets /100 User Patterns (per Song), 18 Preset and 16 User Template Songs  
Sequencer Format: KORG (OASYS) & SMF (formats 0 and 1)  
HDR Audio tracks  
16-track playback, 4-track simultaneous recording; WAV le format  
Maximum single-file recording time (mono): 80 minutes.  
Automation: Volume, Pan, EQ, and Send1/2  
Up to 10,000 Regions, Event Anchor, BPM Adjust  
Other Functions  
RPPR (Realtime Pattern Play/Recording): 1 set per Song.  
227  
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Appendices  
Load/Save/Disk  
Utility/Audio CD  
Load, Save, Utility, Make Audio CD, Play Audio CD  
Data Filer functionality (Save and Load MIDI System Exclusive Data)  
CD-R/RW (UDF Format read/write), Record & Play audio CDs (CD-DA), ISO9660 Level 1  
Joystick, Vector Joystick, Ribbon Controller, SW1/SW2.  
Controllers  
Pads 1–8  
Velocity-sensitive drum pads and chord triggers.  
PAD MODE switch - selects velocity-sensitive or fixed-velocity operation  
Control Surface  
CONTROL ASSIGN Switches TIMBRE/TRACK, AUDIO, EXTERNAL, R. TIME KNOBS/  
KARMA, TONE ADJUST  
MIXER KNOBS Switch  
Controllers:  
Switches knobs between CHANNEL STRIP & INDIVIDUAL PAN  
Functions (depending on CONTROL ASSIGN setting):  
8 Knobs (with LED value  
indicators)  
Channel Strip, Individual Pan, External MIDI, Realtime  
modulation, Tone Adjust  
8 Switches (top row)  
Play/Mute, External MIDI, KARMA Scenes, Tone Adjust  
Select/Solo, External MIDI, KARMA Switches, Tone Adjust  
Volume, External MIDI, KARMA Control, Tone Adjust  
8 Switches (bottom row)  
8 Sliders (with LED value  
indicators)  
1 Master Slider (with LED  
value indicators)  
Volume, External MIDI, Tone Adjust  
KARMA Controller Section Switches = ON/OFF, LATCH, CHORD ASSIGN, MODULE CONTROL  
User Interface  
Display  
10.4 inch Touch View Color Graphical Interface, with adjustable Display angle.  
Color LCD: 640 x 480 pixel TFT Display, software-controlled LCD Contrast.  
MODE  
Switches = COMBI, PROGRAM, SEQ, SAMPLING, GLOBAL, DISK  
Switches = Inc/Dec, 10-key numeric keypad, -, ENTER, VALUE Slider, VALUE Dial  
Switches = HELP, RESET CONTROLS, COMPARE, FUNCTION  
Switches = INT-A…INT-G, USER-A…USER-G  
Value Controllers  
UTILITY  
BANK  
SEQUENCER  
SAMPLING  
TEMPO  
Switches = PAUSE, REW, FF, LOCATE, REC/WRITE, START/STOP  
Switches = REC, START/STOP  
Switches = TAP TEMPO, TEMPO Knob  
Other  
Switches = EXIT, VOLUME Slider  
Common  
specifications  
Frequency response  
THD+N  
20 Hz–20 kHz 1.0 dB  
20 Hz–20 kHz 0.01 %  
10 kload  
10 kload (typical)  
228  
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Specifications and options Operations that the OASYS can perform on media  
Audio Outputs  
Analog  
Main outputs: L/Mono, R  
Individual outputs: 1–8  
1/4” TS (Mono), unbalanced, Master Volume slider controls only L/Mono and R  
Output Impedance  
Nominal Level  
1.1kstereo; 550mono (L/Mono only)  
+4.0 dBu  
Maximum Level  
Load Impedance  
+16.0 dBu  
10 kor greater  
Headphone output  
Optical S/P DIF  
1/4” TRS (Stereo), Master Volume slider (link with Main output L/Mono)  
Output Impedance  
Maximum Level  
33Ω  
50+ 50 mW @33Ω  
Digital  
Format: 24 bit, S/P DIF IEC60958 EIAJCP-1201  
Sample Rate: 48 kHz or 96 kHz  
Digital output of the same signals as L/Mono and R  
ADAT output: 24-bit, 8 channels, 48 kHz Sample rate  
BNC Word Clock input  
EXB-DI Digital Interface  
Board (Optional)  
Digital output of the same signals as Audio Output (Individual) 1–8; L/R Bus Indiv. Assign allows  
L/Mono and R to be output  
Audio Inputs  
Analog  
Audio inputs 1, 2  
Combination XLR and 1/4” TRS (mono), balanced  
MIC/LINE input level switches 1 & 2.  
LEVEL knobs 1 & 2.  
Phantom Power On/Off 1 & 2.  
Input Impedance  
XLR-3-31: 4 kΩ  
TRS Phone: 10 kΩ  
Nominal Level: LINE  
+4 dBu (LEVEL knob = min)  
–36 dBu (LEVEL knob = max)  
–22 dBu (LEVEL knob = min)  
–62 dBu (LEVEL knob = max)  
+16 dBu (LEVEL knob = min)  
–24 dBu (LEVEL knob = max)  
–10 dBu (LEVEL knob = min)  
–50 dBu (LEVEL knob = max)  
600Ω  
Nominal Level: MIC  
Maximum Level: LINE  
Maximum Level: MIC  
Source Impedance  
Signal to noise ratio  
Dynamic range  
95 dB (typical)  
95 dB (typical)  
Crosstalk  
95 dB, at 1 kHz (typical)  
Audio Inputs 3, 4  
1/4” TS (Mono), unbalanced  
Input Impedance  
Nominal Level  
10 kΩ  
+4.0 dBu  
Maximum Level  
+16 dBu  
Source Load Impedance  
Signal to noise ratio  
Dynamic range  
600Ω  
100 dB (typical)  
100 dB (typical)  
100 dB, at 1 kHz (typical)  
Crosstalk  
Digital  
Optical S/P DIF  
Format: 24 bit, S/P DIF IEC60958 EIAJCP-1201  
Sample Rate: 48 kHz or 96 kHz  
Control Inputs  
DAMPER (Supports piano-style half-damper pedals as well as standard foot switches)  
ASSIGNABLE SWITCH, ASSIGNABLE PEDAL  
IN, OUT, THRU  
MIDI  
USB  
4 USB 2.0 High-Speed ports (supports 480 Mbps) (TYPE A) with Mass Storage Device support, for connecting external hard  
drives, flash memory, etc.  
Disk Drive  
HDD (2.5" 40 GB), CD-R/RW  
RAM memory  
1 GB, expandable to 2 GB  
* RAM memory is used as the system area, ROM RAM, user sampling RAM, and for optional EXs.  
Power  
AC Power Supply terminal, POWER On/Off switch  
88 Keys: 1,458 x 484 x 135 (mm)  
76 Keys: 1,266 x 484 x 135 (mm)  
88 Keys: 32.1 kg  
Dimensions  
(W x D x H)  
Weight  
76 Keys: 25.7 kg  
Power Consumption  
Accessories  
88 Keys: 130W  
76 Keys: 130W  
AC cable, Owner’s Manuals, Restore CDs  
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Appendices  
Options  
Hardware  
EXB-DI Digital Interface Board  
ADAT output: 24-bit, 8 channels, 48 kHz Sample rate  
BNC Word Clock input  
Expression/Volume Pedal  
Foot Controller  
Damper Pedal  
Pedal Switch  
XVP-10  
EXP-2  
DS-1H  
PS-1  
Others  
MIDI Cable  
Software  
EXs Expansion Samples:  
EXi Expansion Instruments: Expansion Instruments library  
EXf Expansion Effects: Expansion Effects library (available for purchase in the near future)  
Expansion PCM library (available for purchase in the near future)  
* Appearance and specifications of this product are  
subject to change without notice. (April/’05)  
230  
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MIDI Implementation Chart Operations that the OASYS can perform on media  
MIDI Implementation Chart  
[Open Architecture Synthesis Studio]  
Date : 2004. 12. 4  
MIDI Implementation Chart  
OASYS  
Function  
Transmitted  
Recognized  
Remarks  
1 – 16  
1 – 16  
Memorized  
Basic  
Channel  
Default  
Changed  
1 – 16  
1 – 16  
3
Memorized  
Messages  
Altered  
Mode  
Note  
Number:  
0 – 127  
0 – 127  
0 – 127  
All note numbers 0–127 can be transmitted  
by the KARMA function or as sequence data  
True Voice  
9n, V=1 – 127  
9n, V=1 – 127  
Note On  
Note Off  
Velocity  
Polyphonic (Key)  
Monophonic (Channel)  
Polyphonic aftertouch transmitted  
only as sequence data  
*A  
*A  
Aftertouch  
Pitch Bend  
*C  
*P  
0, 32  
1, 2, 16, 18  
Bank Select (MSB, LSB)  
Joystick (+Y, –Y), Ribbon, Value Slider *C  
4, 5, 7, 8, 10  
11, 12, 13  
Pedal, Portamento Time, Volume, IFX pan, Pan  
Expression, Effect Control 1, 2  
*C  
*C  
64, 65, 66, 67  
70 – 79  
Damper, Portamento Sw., Sostenuto, Soft *C  
Sound (Realtime Knobs 1–4: 74, 71, 79, 72) *C  
Control  
Change  
80, 81, 82, 83  
93, 91, 92, 94, 95  
Switch 1, 2, Foot Switch, Controller  
*C  
*C  
SKeAnRdM1,A2C, Eofnfetcrot OlleNrs/OFF (IFXs, MFXs, T*FXCs), *2  
14, 22 – 31, 102 – 109  
110 – 117, 118, 119  
6, 38, 96, 97  
98, 99, 100, 101  
0 – 119  
Pad1–8, Vector Joystick (X, Y)  
*C, *2  
*C  
Data Entry, Increment, Decrement  
NRPN (LSB, MSB), RPN (LSB, MSB) *C, *3  
Realtime Knobs 5–8 VJS Assign  
*C  
0 – 119  
Seq. Data, KARMA GE data output  
*C (Seq when received)  
0 – 119  
External Mode (Knobs, SWs, Sliders) *C, *4  
120, 121  
All Sound Off, Reset All Controllers  
*C  
*P  
Program  
Change  
0 – 127  
0 – 127  
0 – 127  
0 – 127  
Variable Range  
System Exclusive  
*E, *5  
Song Position  
Song Select  
Tune  
*1  
*1  
System  
Common  
0 – 127  
*1  
*1  
Clock  
Command  
System  
Real Time  
Local On/Off  
All Notes Off  
Active Sense  
Reset  
Aux  
Messages  
123 – 127  
Notes *P, *A, *C, *E: Transmitted/received when Global P1: MIDI Filter (Program Change, After Touch, Control Change, Exclusive) is Enable, respectively.  
*1:When Global P1: MIDI Clock is Internal, transmitted but not received. The opposite for External MIDI.  
*2:Valid if assigned as a MIDI control change in Global P2 Controller. The number shown here is the CC default assignment.  
*3:RPN (LSB,MSB)=00,00: Pitch bend range, 01,00: Fine tune, 02,00: Coarse tune  
*4:Valid if assigned as a MIDI control change in Global P1: External 1, 2  
*5:In addition to Korg exclusive messages, Inquiry, GM System On, Master Volume, Master Balance, Master Fine Tune, and Master Coarse  
Tune are supported.  
Mode 1: OMNI ON, POLY  
Mode 3: OMNI OFF, POLY  
Mode 2: OMNI ON, MONO  
Mode 4: OMNI OFF, MONO  
: Yes  
: No  
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Appendices  
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IMPORTANT NOTICE TO CONSUMERS  
This product has been manufactured according to strict specifications and voltage requirements that  
are applicable in the country in which it is intended that this product should be used. If you have  
purchased this product via the internet, through mail order, and/or via a telephone sale, you must  
verify that this product is intended to be used in the country in which you reside.  
WARNING: Use of this product in any country other than that for which it is intended could be  
dangerous and could invalidate the manufacturer’s or distributor’s warranty.  
Please also retain your receipt as proof of purchase otherwise your product may be disqualified from  
the manufacturer’s or distributor’s warranty.  
KORG INC.  
4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan  
© 2005 KORG INC.  
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