Harrison Labs Music Mixer V202 User Manual

HARRISON MIXBUS  
USER MANUAL  
MIXBUS V2.0.2  
OS X & LINUX  
6-7-11  
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1.0 Introduction  
Mixbus - Bringing real console mixing to the DAW  
Welcome to Mixbus! Mixbus is an “analog console” that has been incorporated into a Digital Audio Workstation. The  
Mixbus engine was developed in-house at Harrison Consoles, where we have been designing high-end digital and  
analog consoles for over 30 years. Many influential works such as Michael Jackson's Thriller (the best-selling album  
of all time) were recorded and/or mixed on Harrison consoles. Harrison continues to be a major force in the ultra-  
high-end professional audio community. World-class film, post and music facilities use Harrison consoles. For more  
information about Harrison, visit our website at http://www.harrisonconsoles.com.  
This document describes the Mixbus “analog console” which Harrison developed for the Ardour DAW. It assumes  
that you are comfortable with typical Digital Audio Workstation (DAW) conventions and terminology, and Ardour in  
particular. For more general information about Ardour, please visit http://www.ardour.org. Additional online resources  
are available from the Mixbus Help menu.  
Section 1.0 - Introduction  
Mixbus User Guide  
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2.0 Features & Specifications  
Mixer Features:  
• Precision DSP algorithms developed by Harrison and used on their world-renowned large format digital mixing  
consoles. Mixbus also incorporates elements from the rich history of Harrison analog designs. Mixbus has been  
optimized to provide a classic Harrison “analog” sound.  
• Straightforward “what you see is what you get” mixer layout based on Harrison's renowned 32-series and MR-  
series music consoles.  
• Unlimited stereo or mono input channels (based on available CPU power) featuring EQ, filter, compression, 8  
mix bus sends, and mappable plug-in controls on every channel.  
• 8 Stereo mix buses (can be used for groups or auxes) featuring tone control, compression, and tape satura-  
tion.  
• Stereo Master that features tone control, compression, tape saturation, and final limiting.  
• K-meter on master output helps you make dynamic, polished-sounding mixes.  
• Stereo phase correlation meter indicates mono-compatibility of your mix.  
• Plug-in delay compensation to support effects such as parallel compression.  
• Sidechain input on mix bus compressors.  
• Comprehensive metering with peak, peak hold, and compressor gain reduction visible on every track and bus.  
Editor/DAW Features:  
• Every track/bus has unlimited pre- and post-fader inserts, sends, and plug-ins.  
• Non-destructive, non-linear editing with unlimited undo.  
• Fast and intuitive audio editing with “smart” mouse editing modes.  
• Dynamic automation of fader, pan, and plug-in parameters.  
• Pitch/time stretching, transient detection, and varispeed playback.  
• Object-oriented, per-region volume, dynamic volume, crossfade in/out, and mute functions.  
• Standard file formats (BWF, WAV, WAV64, AIFF, CAF & more...)  
• Supports LADSPA plug-ins and any JACK-supported audio interface (OSX and Linux)  
• Supports AudioUnit plug-ins (OSX version only)  
• Supports LV2 plug-ins (Linux version only)  
• Transport control via Level 2 MMC or MTC (master or slave)  
• MIDI CC control with 1 click  
System Requirements:  
• OSX Intel or PPC Running 10.4*, 10.5, or 10.6.  
• Linux system (x86 or x86-64) with working sound and JACK.**  
• 2 or more cores. 1Gig+ RAM recommended.  
• A 3-button mouse with scrollwheel is required.  
• 100 MB available hard disk space.  
*on OS X 10.4, system must be fully updated to 10.4.11  
**For Linux, an audio-based distribution such as AVLinux, UbuntuStudio, 64Studio, or CCRMA is recommended.  
But any recent Debian-, Ubuntu-, and Fedora-based distribution should work.  
Section 2.0 - Features and Specifications  
Mixbus User Guide  
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3.0 Installation  
Installation - OSX  
Because Mixbus is a professional product which is intended to be interconnected with other professional products, it  
requires attention to your system setup before it is ready for use.  
Installing JACK:  
Before running Mixbus, you must install the Jack package. Jack is a system service that allows for the interconnec-  
TM  
tion of audio between applications. For example, you can use Jack to record the output of Apple Logic directly into  
a Mixbus track for live processing or recording. Mixbus requires that Jack be installed.  
Jack is included in your Mixbus application download. If you already have Jack  
installed on your system, then you can skip the first step of the installer.  
Double-click the appropriate version of Jack to install for your system.  
As part of the installation process, you will need to provide the Administrator  
password for your Mac – enter it and click OK.  
When updating to a new version of Jack, you should first uninstall the previous  
version using the uninstaller in Applications/Jack. You can also find additional  
Jack documentation in this folder.  
You can download new versions of Jack, or learn more about it at:  
Note: Once installed, you do NOT have to use the included Jack control application (JackPilot). Mixbus can  
control Jack directly via the Audio Setup tab.  
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Installing Mixbus:  
To install Mixbus, simply drag the Mixbus icon to the Applications folder. If you would like Mixbus to be shown in the  
Dock, then you should open the Applications folder and drag Mixbus to the Dock.  
Audio Input and Output, and “Aggregate” devices:  
Mixbus is designed to work with professional I/O cards connected via USB, Firewire, or PCI cards. If you are using  
the internal soundcard on an Intel Mac, you must first create an Aggregate Device which combines the internal  
microphone and the internal speakers into a single I/O device. While these directions are slightly different for each  
Apple product, you can follow the directions on the Apple website.  
Aggregate devices also provide a method to use multiple soundcards as a single device. For example, you can  
"aggregate" 2 different 8-channel devices so that you can record 16 channels into Mixbus.  
Note: PowerPC (G4 and G5) users who wish to use the built-in soundcard do not have to create an aggre-  
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gate device. Users with external soundcards (USB, firewire, PCI, etc) do not have to create an aggregate  
device.  
Note: The first time you launch Mixbus, it may take several seconds while it caches the available fonts and  
plug-ins. After this initial instance, future launches will be much faster.  
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Continue to Download and Install the License File, on the following pages.  
Section 3.0 - Installation  
Mixbus User Guide  
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3.0 Installation  
Installation - Linux  
A note about Linux distributions:  
While an expert system administrator can adapt nearly any distribution for use with Mixbus, it is easier for most users  
to start with a distro that is designed for use in high-performance audio.  
Some distributions that are designed for audio include AVLinux, UbuntuStudio, and 64Studio. Mixbus has been test-  
ed on these distributions as well as vanilla Ubuntu and Fedora. A further list of distributions is at: http://www.linux-  
sound.org/distro.html. It is beyond the scope of this document to compare these distributions.  
Soundcard (I/O) support:  
Support for professional sound I/O is limited on Linux. However there are some excellent options available at vari-  
ous price ranges. Normally, no driver or configuration is needed to use a soundcard if it is supported by your distri-  
bution. It is important to choose a distribution that has good pro-audio support.  
Unfortunately, support must be determined on a per-device basis. The ALSA project provides a fairly comprehensive  
list of USB, PCI, and built-in devices. There is a separate list of Firewire devices. When in doubt, check with your  
distribution's documentation, user forums, or support.  
Installing JACK:  
Before running Mixbus, you must have Jack installed. Jack is a system service that allows for the interconnection of  
audio between applications. For example, you can use Jack to record the output of the Hydrogen drum machine  
directly into a Mixbus track for live processing or recording. Mixbus requires that Jack be installed.  
Your Linux distribution must include support for realtime Jack and associated audio I/O hardware. Please verify that  
your underlying audio system is appropriate for professional audio usage before purchasing Mixbus.  
Many modern distributions include a “package manager” utility for installing software from an online repository. JACK  
can often be installed directly from this utility.  
Downloading and Installing Mixbus:  
After your purchase, you will receive a link to download the installation package.  
You must first unzip the package using your distributions archive utility. Most distributions will allow you to unzip the  
file by right-clicking on it, and choosing “extract here”.  
Once unzipped, a folder will appear with the installer (install.sh). In most distributions, you can double-click this file  
to launch it directly. If this does not work, then use a Terminal window to “cd” to the folder and execute the script  
manually.  
The installer will detect your system type (32- or 64-bit) and install the correct version of Mixbus, as well as install  
any needed menu and desktop links to Mixbus. Finally, the installer will check the suitability of your system for real-  
time audio, and report any problems that it finds.  
Continue to Download and Install the License File, on the next page.  
Section 3.0 - Installation  
Mixbus User Guide  
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3.0 Installation  
Installation – All Platforms  
Download and Install the License file:  
Once purchased through the store, you should receive an email with a download link for your license key.  
Please download the file and save it to your Desktop (the Home folder and Downloads folder will work, too). When  
launched, Mixbus will find the license file and convert it to a hidden file in your home folder.  
The license file is used to display your name in the New Session dialog when Mixbus launches. If Mixbus reports  
that your copy is UNLICENSED, please contact Harrison for support.  
Unlicensed copies of Mixbus will generate noise from each track input. The noise will increase with each new track  
added.  
Section 3.0 - Installation  
Mixbus User Guide  
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4.0 Getting Started  
Getting Started  
When Mixbus is first started, you will be presented with the “Audio Setup” dialog. On future launches, you will be  
presented with 3 tabs in the New Session Dialog:  
In the “New” tab, you can type the  
name of a new session, choose a  
folder location, and optionally  
select a template as a starting  
point. Any session may be saved  
as a “session template” which will  
then be available as an option in  
the template selector.  
In the “Open” tab, you can select  
any recently-opened session.  
Double-click the session to open  
the default session snapshot, or  
use the triangle expanders to pick  
a particular snapshot in the ses-  
sion. Use “Browse” to look for  
sessions on your hard drive.  
The Audio Setup tab selects the  
soundcard interface, sample rate,  
and buffer size for the session.  
IMPORTANT NOTE: A session's sample rate is determined when it is created. If you open a session with a  
sample rate other than the rate the soundcard has been initialized with, Mixbus will alert you. There are exter-  
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nal utilities available which can convert a session to a new sample rate, but this requires sample rate conversion  
and may impart subtle artifacts into the recordings. Music projects are typically created at 44.1kHz, while most  
audio-for-video projects utilize 48kHz.  
How does audio I/O work in Mixbus, and what is JACK?  
Jack is a very advanced program that “lives” in-between your soundcard driver and your audio applications. Jack  
allows you to route the inputs and outputs of Mixbus into your soundcard. It also allows you to route the audio inputs  
and outputs of your other applications (such as Ardour, and Hydrogen) to each other and to Mixbus.  
One thing to know about Jack: because of its “special” position between your soundcard and other audio software, it  
runs at a fixed sample rate once it is started. If you want to run a session at a different sample rate, you must first  
stop, change the settings, and restart Jack.  
If you don't want to worry with Jack, you can allow Mixbus to start and stop Jack for you. Mixbus will prompt you for  
the Jack settings when it starts in the Audio Setup tab. Mixbus will automatically stop Jack when you quit Mixbus.  
Mixbus will also remember your settings for you. Note, however, that Mixbus does not stop Jack when a session is  
“Closed”. Instead, you must completely “Quit” Mixbus and restart it if you want to open a ses-  
sion at a different sample rate.  
Creating Tracks for recording  
When you are ready to record, you must create tracks. Use the “Add Track/Bus” function  
which can be found in the Session and Track menus. You can also create tracks by right-  
clicking in the grey track area under the track headers, or by Importing new tracks from exist-  
ing audio files.  
You can create as many tracks as needed. Mixbus supports Mono and Stereo tracks only. If  
Section 4.0 - Getting Started  
Mixbus User Guide  
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4.0 Getting Started  
you have created some track templates, the templates will appear as additional choices in the “Channel  
Configuration” menu.  
Mixbus also allows the creation of busses which may be used to combine tracks together into groups for further pro-  
cessing or utilitarian tasks such as headphone cue feeds. Busses do not have the processing or delay compensa-  
tion features of the Harrison Mix Bus Channels. In general, the built-in Mixbus summing engine is sufficient for most  
bussing needs. But if your project is large enough to need additional bussing, they are available here.  
The “Tape” track mode creates tracks which may not be edited, and in which the underlying file is overwritten with  
new data when recorded into (i.e. destructive recording).  
Need Help?  
Getting started with a new DAW can be a challenging task. While Mixbus shares conventions with many other popu-  
lar DAWs, it can still be a little difficult at the beginning. Rest assured that it is worth your time and effort to learn  
Mixbus.  
For technical issues, bug reports, and feature requests, email support is available from Harrison Consoles:  
If you'd like to chat with other users of Mixbus, you can visit our internet chat area. The easiest way to visit the chat  
room is to select the Help->Chat menu option from Mixbus. This will open your web browser to a page that allows  
you to chat with other Mixbus users. If you are unable to open the Mixbus window and see the “Chat” option, just  
enter this URL directly into your web browser: http://webchat.freenode.net/?channels=ardour-mixbus  
Another mechanism for support is the Ardour forums at: http://www.ardour.org/forums This is a good place to get  
involved with the open-source aspect of Mixbus; you can be directly involved with new features, bug fixes, and the  
overall direction of the Ardour DAW.  
"Once you have reached the level of a Harrison Console, you are ready for new flights of engineering imagi-  
nation. Unlimited. Unhaltered. Uninhibited by the bounds of technical obstructions. YOU BECOME THE  
STUDIO. You are the living extension of the electronic link between the perfect sound and the perfect mas-  
ter. You are the ultimate conductor in the universe of recorded music" - Harrison 4032 brochure, circa 1975  
Section 4.0 - Getting Started  
Mixbus User Guide  
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5.0 JACK I/O  
About JACK  
Mixbus uses an internal audio routing system called "JACK" to make audio connections between Mixbus, your sound  
I/O, other programs, and even between parts of Mixbus. In many cases, you can use Mixbus without ever being  
aware of JACK connections. By default, Mixbus makes these routes:  
• The master bus is connected to the first two physical output ports.  
• Track/Bus inputs are assigned sequentially from the physical inputs whenever a new track/bus is created.  
• The Auditioner and the Click are connected to the first two physical output ports.  
However it is possible to change any or all of these routes using the tools provided in Mixbus, or a third-party routing  
app such as JackPilot (OS X), Patchage (Linux), or qjackctrl (Linux). Other things that can be routed via JACK  
include Track Sends, Track Inserts, and Mixbus sidechain inputs.  
Note: JACK connections use a floating-point 32-bit format, which means that headroom is essentially unlimit-  
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ed. You don't have to worry about "clipping" the sound when routing from one application to another. You may  
route a single JACK output port to several inputs, and an input port can be routed from several different outputs (the  
summing of these signals is done automatically).  
Track I/O Selections  
Track inputs can be assigned directly from the mixer strip, by clicking on the "input" button.  
The menu provides these selections:  
• Edit: launch the Track Input dialog for this track (see below)  
• Disconnect: remove all JACK connections from this track's input  
• "in 1" ... "in N": These are shortcuts to the physical soundcard inputs on your system  
Tip: Each track/bus also provides  
Similarly, the Master Bus has an "output" button which can be used to select  
the ports that the master bus output will feed.  
a direct JACK output port. This can  
be useful if you want to use Mixbus as a  
multitrack record/playback machine.  
Every track output can be directly  
patched to a physical soundcard input or  
output. To access this feature, click on  
the track's "name" button and then  
choose "Direct out". Mixbuses also have  
this feature which is a good way to cre-  
ate a cue feed to the headphones of the  
artist.  
Note: The "shortcuts" won't display a connection to the inputs until  
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you choose it this way from the menu. So don't be surprised if there's  
nothing checked in the menu but you are still connected to a JACK port  
when you view JACK connections in another way.  
Track I/O Editor  
The track input editor window allows you to connect any  
Jack output port to the track/bus input:  
• Add/Remove: Add/Remove an additional JACK port  
to this track. (this is normally disabled in Mixbus, where  
tracks are either mono or stereo, but it is kept for com-  
patibility with Ardour.  
• Disconnect All: Removes all Jack connections to this  
track's inputs  
• in: displays the Jack ports that are connected to this  
track's input(s). Click on a port name to disconnect it.  
• Available connections: There are tabs for your sound  
Section 5.0 - Jack I/O  
Mixbus User Guide  
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5.0 JACK I/O  
I/O ("system") and any Jack-aware applications that are currently running, including Mixbus ("ardour"). Under  
each tab is a list of Jack ports. Click on any port name to connect it to the currently selected input.  
• Rescan: If any new Jack applications were launched since the dialog was created, click Rescan to show the  
new state of the software.  
Note: If you select the "ardour" tab, you will see that you can select any Mixbus port to feed the track, includ-  
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ing another track/bus output, or the output of the Master bus. This is a quick way to "bounce" the output from  
one or more tracks to a single track, or to set up a routing scheme for complicated effects setups. Ardour's routing  
provides nearly infinite flexibility, but does not guarantee the timing of complicated routing, so please check the tim-  
ing of any complicated bus setups.  
Track/Bus Inspector  
Found under the Window menu, the Track/Bus Inspector allows you to route the track inputs, outputs, and redirects  
from one convenient location. The tracks/buses are listed on the left, and the right side is similar to the track I/O  
dialog, but it allows connection to redirects as well.  
Note: The Mixbus sends, and the Master assign button, are not re-routeable with JACK routing. The mixbus  
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and master sends are an inherent part of the Mixbus engine. By default, all tracks are connected to the Master  
bus.  
The Jack Menu  
The Jack menu provides some "global" controls over Mixbus's connection to Jack.  
• Disconnect / Reconnect: Mixbus can be "disconnected" and "reconnected" with the Jack server. Normally this  
is only used for troubleshooting.  
• Latency: On systems that support it, the latency "buffersize" of the soundcard can be adjusted "on the fly" with  
these menu entries. A smaller latency setting makes Mixbus feel more responsive, and reduces the delay from  
soundcard input to soundcard output. A larger latency setting provides less DSP usage, and a more stable sys-  
tem with fewer clicks or glitches, even with a high CPU load.  
Section 5.0 - Jack I/O  
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6.0 Overview  
Mixbus - Editor and Mixer Windows  
This document will reference the Editor Window, the Mixer Window, and the Editor Mixer. The image below indicates  
the areas that are being referred to:  
Editor Window  
Mixer Strips  
Mixer Window  
Plugin Window  
Editor Mixer  
A Mixer Strip is a vertically-aligned group of controls which affect a single track or bus.  
The Editor Window can show a single mixer strip in the Editor Mixer, while the Mixer Window shows all of the  
mixer strips side-by-side, like a traditional mixing desk.  
The Mixer Window may be shown using selections under “Window” or the keyboard shortcut (ex: Alt/Opt+M). The  
Editor Mixer may be shown and hidden from within the “View” menu or the keyboard shortcut (Shift+E by default).  
Section 6.0 - Overview  
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6.0 Overview  
Mixer Window  
When viewed in the Mixer Window, Mixbus resembles a traditional analog console. Input Channels are on the left,  
while the busses and master are located on the right side.  
The audio signal flow is generally left-to-right. The signal starts at the input channels (which might be live inputs or  
playback tracks), progresses through the mix buses, and into the master. The channel’s EQ, Filter, Compressor,  
panning, bus summing, and master bus processing are performed inside the proprietary Harrison's channel plug-in.  
Input Strips  
Mix Buses  
Master Bus  
In Mixbus, like other audio workstations, each recording track has its own mixer strip. These mixer strips resemble  
the input channels of a traditional analog mixing console. Input channels can be configured to be mono or stereo  
and by default include all the DSP processing that makes up a real console channel. This is the major difference  
between Mixbus and other DAW mixers. No time is wasted searching for and adding the necessary high-quality mix-  
ing tools.  
Just to the right of the input channels are the 8 mix bus channels. Mix bus channels are used to collect the outputs  
from the input channels into groups. For example, in a typical music project, you might send the drums to mix bus 1,  
the vocals to mix bus 2, instruments to mix bus 3, and use mix bus 4 as a parallel effects bus, like reverb. This  
allows you to easily adjust the relative levels of these groups and apply processing to them.  
The master channel is the final mixer strip on the right. Typically, the master channel will be connected to your moni-  
toring system (speaker outputs). The output of the Master channel is the final output of your project i.e. your 2 track  
master file. This output is rendered to the final .wav file when you export the session.  
Section 6.0 - Overview  
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7.0 Signal Flow  
While it is possible to add additional “utility” buses using the Mixbus editor, most users will find that the built-in  
Mixbus signal flow is adequate for all but the most complicated projects.  
Hard disk  
Playback  
Hardware  
Input  
Hard disk  
Playback  
Hardware  
Input  
Input  
Meter Point  
Input  
Meter Point  
Input  
Meter Point  
Master Bus  
Input  
Channel  
Input  
Channel  
Input  
Input  
Meter Point  
Mix Bus  
Input  
Pre-fader  
Mute  
Polarity  
Polarity  
Pre-fader  
Redirects  
Pre-fader  
Mute  
Pre-fader  
Mute  
Polarity  
Pre-fader  
Meter Point  
Pre-fader  
Mute  
Pre-fader  
Redirects  
Pre-fader  
Redirects  
Input  
Trim  
Pre-fader  
Redirects  
Pre-fader  
Meter Point  
Pre-fader  
Meter Point  
Input  
Trim  
Input  
Trim  
Pre-fader  
Meter Point  
Tone  
Dynamics  
EQ / Filters  
Dynamics  
Fader  
EQ / Filters  
Dynamics  
Fader  
Tone  
Tape  
Saturation  
Sidechain  
Input  
Dynamics  
Tape  
Saturation  
Fader  
Post-fader  
Mute  
Post-fader  
Mute  
Post-fader  
Mute  
Fader  
Post-fader  
Redirects  
Post-fader  
Redirects  
Post-fader  
Redirects  
Post-fader  
Mute  
Main  
Mute  
Main  
Mute  
Post-fader  
Redirects  
Main  
Mute  
Final  
Limiter  
Post-fader  
Meter Point  
Main  
Mute  
Balance  
Direct  
Output  
Post-fader  
Meter Point  
K-14  
Meter  
Balance  
Direct  
Output  
Post-fader  
Meter Point  
Phase  
Meter  
Pan  
Direct  
Output  
Post-fader  
Meter Point  
Master Bus  
Assign  
Master Bus  
Assign  
Master  
Output  
Mix Bus  
Assigns  
Mix Bus  
Assigns  
Master Bus  
Assign  
Mono Channel  
Stereo Channel  
Mix Bus Channel  
Master Channel  
Section 7.0 - Signal Flow  
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8.0 Input Channels  
Track Name  
Click to rename and other utility functions.  
Record Button  
Click to arm/disarm the track for recording.  
Input Selector  
Click to select input for the track from sound card  
or app.  
Polarity Invert Button  
Click to invert the polarity of the signal.  
Pre- and Post-fader redirects  
Plug-in Controls  
Controls from the plug-ins can be mapped here for  
quick access. The number of control slots avail-  
able depends upon the resolution of the computer  
screen. A higher resolution will yeld more slots.  
Right-click here to add or remove redirects.  
Redirects may be sends, insert paths, or plug-ins.  
Redirects positioned above the “---Fader---” are  
pre-fader and those positioned below are post-  
fader.  
EQ Section  
3 Band EQ - The lighted button at the top left  
enables or disables the EQ. Each band has +/- 15  
dB of boost or cut with a sweepable center fre-  
quency.  
High Pass Filter (HPF) - 12 dB/oct filter with a  
Frequency range of 20Hz to 1kHz.  
Mix bus Sends  
Each send may be enabled or disabled with the  
lighted button. The level of each send is  
adjustable from -90 to +15 dB. Note: Mixbus  
sends are post-fader and post-pan.  
Master Assign (MSTR) and Pan  
Click MSTR button to assign this signal directly to  
the master channel. Pan control adjusts Left/Right  
image (Mix Buses and Master Bus). Pan is  
“balance” for stereo inputs.  
Mute, Solo, and Track Slate  
Displays the track name and values as knobs are  
adjusted. Use Track Name to change the slate.  
Ctrl/Cmd+click on slate to change channel width  
between narrow/wide in the mixer window.  
Compressor Section  
There are 5 controls for the Harrison channel com-  
pressor: The lighted button enables/disables the  
compressor, a threshold slider next to the fader  
adjusts the threshold of the compressor, a “speed”  
knob, a knob for make-up gain, and a Mode selec-  
tor (“L”). The mode may be one of 3 selections:  
Level, Compress, or Limit. These modes accom-  
modate the most common compression tech-  
niques. The bar to the right of the threshold slider  
shows gain reduction in red.  
Input Trim  
The input trim knob can adjust the input level with  
+/-20dB of gain.  
Fader Automation  
The button under the meter (“M”) allows the user to  
select the fader automation mode – Manual, Play,  
Write or Touch.  
Peak Meter  
Fader Level Display  
Fader level can also be set by entering a value.  
A single bar is shown for Mono channels, dual bars  
for stereo.  
Mix Group (Grp) and Meter Controls  
The Grp button allows faders to be assigned to Mix  
Groups which link fader, solo, and mute controls.  
The meter point button selects between input, pre-  
fader and post-fader.  
Peak Hold Value  
Double-click on the peak hold value to clear it.  
Section 8.0 - Input Channels  
Mixbus User Guide  
15  
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9.0 Mix Bus Channels  
There are 8 “mix bus” channels. These are fed from the mix bus sends of the input channels.  
Name button  
Click to rename or other utility functions.  
Polarity Invert Button  
Click to invert the polarity of the signal.  
Sidechain (SC) input button  
Click to select an audio signal which will be routed  
into the compressor sidechain.  
Pre- and Post-fader redirects  
Right-click here to add or remove redirects.  
Redirects may be sends, insert paths, or plug-ins.  
Redirects positioned above the “---Fader---” are  
pre-fader and those positioned below are post-  
fader.  
Plug-in Controls  
Controls from the plug-ins can be mapped here for  
quick access. The number of control slots available  
depends upon the resolution of the computer  
screen. A higher resolution will yeld more slots.  
Tone section  
The lighted button in the the top-left corner is used  
to enable or disable the tone controls. Mix bus  
channels provides 3 bands of tone control: low  
shelving, mid bell, and high shelving.  
Tape Saturation  
The pointer meter indicates the amount of satura-  
tion that is applied to the signal. Use the “Tape  
Sat” knob to adjust the signal for the preferred ana-  
log tone.  
Master Assign (MSTR) and Pan  
Click MSTR button to assign the mix bus signal  
directly to the master channel. Pan control adjusts  
the Left/Right balance to the master bus.  
Compressor Section  
Mute, Solo, and Mix Bus Slate  
Displays the track name and values as knobs are  
adjusted. Use Track Name to change the slate.  
Ctrl/Cmd+click on slate to change channel width  
between narrow/wide in the mixer window.  
There are 6 controls for the Harrison mix bus com-  
pressor: The upper lighted button enables/disables  
the compressor, while the lower engages the  
sidechain. A threshold slider next to the fader  
adjusts the threshold of the compressor, a “speed”  
knob, a knob for make-up gain, and a Mode selec-  
tor (“L”). The mode may be one of 3 selections:  
Level, Compress, or Limit. These modes accommo-  
date the most common compression techniques.  
The bar to the right of the threshold slider shows  
gain reduction in red.  
Fader Automation  
The button under the meter (“M”) allows the user to  
select the fader automation mode – Manual, Play,  
Write or Touch.  
Peak Meter  
Fader Level Display  
Fader level can also be set by entering a value.  
Mix bus channels are stereo and show dual meter  
bars.  
Mix Group (Grp) and Meter Controls  
The Grp button allows faders to be assigned to Mix  
Groups which links fader, solo, and mute controls.  
The meter point button selects between input, pre-  
fader and post-fader.  
Peak Hold Value  
Double-click on the peak hold value to clear it.  
Section 9.0 - Mix Bus Channels  
Mixbus User Guide  
16  
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10.0 Master Channel  
Mixbus provides a single Master channel. The Master channel provides the final output signal for listening via  
speakers or exporting to wav files. In addition to the features listed below, the Master channel has a built-in trans-  
parent signal limiter to avoid the distortion that occurs in overly loud digital signals.  
Name button  
Click to rename or other utility functions.  
Note: There is no “input” button for the Master  
channel. The input for this strip comes directly from  
the mix buses and/or the input channels.  
Pre- and Post-fader redirects  
Right-click here to add or remove redirects.  
Redirects may be sends, insert paths, or plug-ins.  
Redirects positioned above the “---Fader---” are  
pre-fader and those positioned below are post-  
fader.  
Plug-in Controls  
Controls from the plug-ins can be mapped here for  
quick access. The number of control slots avail-  
able depends upon the resolution of the computer  
screen. A higher resolution will yeld more slots.  
Correlation (Phase) Meter  
Indicates mono compatibility of a stereo signal.  
When the left and right main buses are in phase  
the meter deviates to the right. Complete deflec-  
tion to the left side of the meter indicates 180  
degrees out of phase.  
K-meter  
This meter, designed with input by Bob Katz, indi-  
cates the average level of the stereo audio signal.  
The meter is calibrated to -14dBFS. See  
includes-the-k-system.html for more information.  
Tone section  
The lighted button in the the top-left corner is used  
to enable or disable the tone controls. Mixbus pro-  
vides 3 bands of tone control: low shelving, mid  
bell, and high shelving.  
Master Bus Limiter  
The limiter for the main bus can be engaged by  
clicking the left button. The right button engages  
the look-ahead function of the limiter. Gain reduc-  
tion is shown in yellow by the meter above the  
slate.  
Tape Saturation  
The pointer meter indicates the amount of satura-  
tion that is applied to the signal. Use the “Tape  
Saturation” knob to adjust the signal for the pre-  
ferred analog tone.  
Compressor Section  
Mute and Master Bus Slate  
Displays the bus name and values as knobs are  
adjusted. Use Name button to change.  
There are 5 controls for the Harrison channel com-  
pressor: The lighted button enables/disables the  
compressor, a threshold slider next to the fader  
adjusts the threshold of the compressor, a “speed”  
knob, a knob for make-up gain, and a Mode selec-  
tor (“L”). The mode may be one of 3 selections:  
Level, Compress, or Limit. These modes accom-  
modate the most common compression tech-  
niques. The bar to the right of the threshold slider  
shows gain reduction in red.  
Input Trim  
The input trim knob can adjust the input level with  
-20dB to +10dB of gain.  
Fader Automation  
The button under the meter (“M”) allows the user to  
select the fader automation mode – Manual, Play,  
Write or Touch.  
Master Peak Meters  
Fader Level Display  
Fader level can also be set by entering a value.  
Unlike the track and mixbus meters, which can  
exceed 0dBFS safely, the master output meter will  
turn yellow when the peak signal approaches -2  
dBFS. The built-in limiter is activated at -1 dBFS.  
Mix Group (Grp) and Meter Controls  
The Grp button allows faders to be assigned to Mix  
Groups which links fader, solo, and mute controls.  
The meter point button selects between input, pre-  
fader and post-fader.  
Peak Hold Value  
Double-click on the peak hold value to clear it.  
Section 10.0 - Master Channel  
Mixbus User Guide  
17  
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11.0 Mixer Conventions & Tips  
Mixbus Knobs and Faders:  
• When a knob is in the “default” position, the indicator is very dim. This allows you to scan the mixer for set-  
tings that are not at default.  
• Mixer strip knobs can be double-clicked to instantly return them to their default value.  
• Holding Ctrl/Cmd while turning the knob provides a fine-adjust mode, while Shift+Ctrl/Cmd allows super fine  
adjustments.  
• Mixbus knobs and sliders incorporate an “in-on-change” feature. When any knob or fader is clicked and  
changed, it will automatically enable the control by also setting the “in” or “on” control for that section.  
Default Signal Routing:  
When you make new tracks, they are automatically assigned to the master channel to allow the signal to be moni-  
tored quickly.  
Floating-Point processing:  
Mixbus uses a floating-point internal architecture, it is possible to exceed 0 dBFS on the channel and mix bus strip  
meters without ill effects. For this reason there is no colored indication of overly-loud signals on input and mix bus  
strips.  
Unlike the channel and mix bus strip meters, which can exceed 0dBFS safely, the master output meter will turn yel-  
low when the peak signal approaches -2 dBFS. This is an indication that the signal may be affected by the built-in  
limiter.  
Master Bus Volume:  
Normally you will use the volume knob provided by your computer or I/O device to control the loudness of your  
speakers. If you are using the fader of the Master strip to control speaker volume, remember to set the fader to the  
correct level before you export your project to a .wav file, since the master fader level is applied to the export. Use  
the K-14 meter to verify that the export volume is at a reasonable level.  
Right-click:  
Mixbus uses the right mouse button for many, many features. Try right-clicking on tracks, regions, mute buttons,  
solo buttons, group panes, regions, selected ranges, markers, mixer redirects, clocks, the region list, and the marker  
bar area. Each will launch a context menu that provides useful features.  
"If you asked a hundred engineers, mixers and producers to define the "perfect console" you would proba-  
bly get a hundred answers. The answers, however, would all contain the same salient points.  
The "perfect console" would have totally transparent sound, capturing the true musical quality of all per-  
formances. It would have unlimited features, facilities, and functions. It would perform all required tasks  
with a minimum of operator effort. It would be totally reliable and require no preventive or corrective mainte-  
nance...  
You can spend the rest of your life looking for the "perfect console". You'll never find it. You will find, how-  
ever, that we have what you need." - Harrison MR20 brochure, circa 1982  
Section 11.0 - Conventions & Tips  
Mixbus User Guide  
18  
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12.0 Redirects: Plug-ins, Sends & Inserts  
Redirects  
The black box at the top of each channel strip is the "redirect box".  
Mixbus uses the term "redirect" for the items that can be inserted into  
a channel strip: plug-ins, sends, and inserts. In the picture to the  
right, the track has a reverb plug-in, an insert, and a send. The  
reverb and the insert are pre-fader (because they are above the fader  
entry) while the send is post-fader. The signal flow of Mixbus is very  
flexible: you can order sends, inserts, plug-ins and the fader arbitrari-  
ly.  
Note: The "---Fader---" entry actually encompasses the chan-  
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nel's fader, compressor, filter, and EQ. See the signal flow dia-  
gram for more details.  
Note: By default, plug-ins and inserts will be created pre-fader,  
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while sends will be post-fader. But you can drag them into any  
order you choose.  
Plug-in Control Sliders  
Below the redirect list, there is an area for "Plug-in Control Sliders".  
Each Slider controls a single parameter from a single plug-in.  
When a plug-in is instantiated on a track/bus, all unassigned sliders  
will be filled with the parameters of the plug-in, starting with the first  
parameter of the plug-in and continuing to the last. Right-clicking on a  
plug-in control will provide a menu that allows the slider to be unassigned, or you can choose any plug-in parameter  
to map to the slider. This allows you to "build" a control panel for the most-used parameters of the plug-in and make  
them available directly from the mixer strip.  
Note: The number of plug-in sliders will differ depending on your screen's vertical resolution. The number of  
sliders cannot be selected by the user.  
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The Redirect Menu  
Right-clicking in a redirect box will launch the redirect menu. These choices are available in the menu:  
• New Plug-in/Favorites: a list of favorite plug-ins, pre-selected from the Plug-in Manager (see below)  
• New Plug-in/Manager: launch the Plug-in Manager (see below)  
• New Plug-in/By Creator: a list of plug-ins, sorted by their creator  
• New Plug-in/By Category: a list of plug-ins, sorted by type (note: this is only useful for plug-in formats that  
support this)  
• New Insert: create a new Insert (Send and Return)  
• New Send: create a new Send  
• Activate/Deactivate: activate/deactivate the selected redirect (you can also middle-click (ctrl-alt-click on OSX)  
any redirect to activate/deactivate it)  
• Delete: delete the selected redirect (you can also shift-left-click any redirect to delete it)  
• Cut/Copy/Paste: Cut/Copy/Paste the selected redirect  
• Rename: Rename the redirect (yes ... even plug-ins)  
• Clear: Remove all redirects from this track/bus  
• Activate/ Deactivate All: Activate/deactivate all redirects on this track/bus  
• Edit: Pop open the editor for the selected redirect (you can also double-click on any redirect to edit it)  
Section 12.0 - Redirects: Plug-ins, Sends & Inserts  
Mixbus User Guide  
19  
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12.0 Redirects: Plug-ins, Sends & Inserts  
Plug-ins  
Mixbus can load plug-ins in several formats. Mixbus can only use plug-ins that meet these criteria:  
• The plug-in must be a supported format on your platform (see below)  
• The plug-in must be installed in the standard folder for your platform.  
• The plug-in must be compiled for your platform. (Intel/PPC, OSX/Linux, 32-bit/64-bit)  
• The plug-in must support either 1>1 I/O (for mono channels) or 2>2 I/O (for stereo channels)  
Note: Instrument plug-ins (plug-ins that take MIDI input and convert them it into audio) are currently not sup-  
ported.  
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A summary of plug-in support in Mixbus:  
Apple AU plug-ins (supported on OSX only)  
AU (Audio Unit) is the native plug-in format for OSX. AU plug-ins may be free or commercial in nature. AU plug-ins  
nearly always provide a customized GUI. AU plug-ins may require authorization from the developer to use in your  
system. AU plug-ins are only available for OSX.  
LADSPA plug-ins (supported on OSX and Linux)  
LADSPA is the "Linux Audio Developers Simple Plug-in Architecture". Simple to develop and usually free, there are  
nevertheless many LADSPA plug-ins that are quite good. LADSPA plug-ins do not support customized GUIs, they  
will simply be shown as sliders on a simple window. Being very portable, most LADSPAs are available for all plat-  
forms (OSX, Linux and Windows).  
LV2 plug-ins (supported on Linux only)  
The "next generation" LADSPA plug-ins, LV2 plug-ins will usually have a customized GUI. LV2 plug-ins may be free  
or commercial. LV2 plug-ins may require authorization from the developer to use in your system. LV2 is portable  
and plug-ins will likely become available for all platforms in the future. You must use LV2 plug-ins that are compiled  
for your platform, but there is a method of packaging LV2 plug-ins which bundles one or more platforms into a single  
plug-in object. This will make LV2 a very popular format in the future.  
Steinberg VST plug-ins (no support currently)  
TM  
VST (Virtual Studio Technology) plug-ins were developed by Steinberg and are the most common plug-in format on  
Windows. VST plug-ins can be developed for Windows, OSX, and Linux. Mixbus does NOT support VST plug-ins in  
any current release, but this is under development.  
Digidesign TDM/RTAS plug-ins (no support currently)  
TM  
RTAS and TDM plug-ins are proprietary formats for ProTools . Mixbus does NOT support RTAS or TDM plug-ins. It  
is unlikely that Mixbus will ever support RTAS or TDM plug-ins.  
Windows DirectX plug-ins (no support currently)  
Note: While we have taken care to follow the specifications for each plug-in format, plug-ins are developed  
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by third-party vendors. This means that Harrison cannot take responsibility for plug-ins that don't work as  
expected. Please use caution when trying a plug-in for the first time. Verify that all the functions work as expected  
before committing to using a particular plug-in in a session.  
The DirectX plug-in API was developed by Microsoft and is the native plug-in format for Windows. Mixbus does NOT  
support DirectX plug-ins in any current release.  
Section 12.0 - Redirects: Plug-ins, Sends & Inserts  
Mixbus User Guide  
20  
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12.0 Redirects: Plug-ins, Sends & Inserts  
Latency Compensation  
Some plug-ins, particularly complicated FFT-based plug-ins that use techniques such as convolution, can require  
significant latency (time delay) from the input to the output. This can cause problems if the delayed signal is mixed  
with a signal that is not delayed. A long delay can cause the tracks to sound "out of time", while a very short delay  
can cause comb filtering. Mixbus can automatically accommodate plug-in and insert latencies for you. To do this,  
Mixbus delays the non-affected tracks to match the track with the longest latency. Please be aware of these facts:  
• Tracks can accommodate "unlimited" latency by buffering the audio from disk earlier than it is needed.  
• Mix Buses are limited to 8192 samples of latency compensation. If the total latency of all plug-ins in a Mix Bus  
exceeds 8192 samples, then a time offset will occur.  
• "Buses" created with the Add Track/Bus dialog (we call these "utility buses") do not support latency compensa-  
tion.  
Inserts are also latency-compensated if they are inserted on a track or Mix Bus. Please see "Insert->Measure  
Latency", below.  
Plug-in Manager  
The Plug-in Manager Window provides a rich set of controls for managing your installed plug-ins, and making them  
quickly available when needed.  
• Fav: If this column is checked, the plug-in will appear in the "favorites" shortcut in the redirect menu.  
• Hid: If this column is checked, the plug-in will NOT appear in the "by creator" or "by category" shortcut menus  
• Search: the search bar allows you to instantly find plug-ins by Name, Type, Category, Author, Library,  
Favorites or Hidden properties  
• Add: This will add the selected plug-in to the list at the bottom. Continue adding plug-ins to the list if you'd like  
to add more than one plug-in at a time.  
• Remove: This will remove the selected plug-in from the list at the bot-  
tom.  
• Refresh: This will reload the list of plug-ins, if you've added or  
removed plug-ins from your system since the dialog was first shown.  
• Insert Plug-in(s): This will insert the list of plug-ins in the bottom pane  
to the mixer strip that launched the Plug-in Manager Window  
Tip: You should always use the  
Search bar when looking for a plug-  
in. Just type the first few letters of the  
name of your plug-in, and your plug-in  
will be sorted to the top window instantly.  
Section 12.0 - Redirects: Plug-ins, Sends & Inserts  
Mixbus User Guide  
21  
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12.0 Redirects: Plug-ins, Sends & Inserts  
Sends  
When a new send is create, a window for configuring the Send will immediately appear. By default, Sends have no  
outputs and must be configured as needed. Click "add" to add ports, and connect them to the destination that  
should receive the output of the send (shown in the second picture, below)  
• Add/Remove: adds/removes a Jack port to the send.  
• Disconnect All: disconnects all Jack ports (does not remove ports)  
• Available connections: This is a list of all the available Jack connection ports, with one tab for each Jack appli-  
cation, and one for the system sound I/O ("system").  
Note: The number of "ports" created will define the channels of the send. Sends can have 1 (mono), 2  
(stereo) or more (multichannel) ports assigned.  
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After a send has been configured, a double-click on the send will launch the Send Editor:  
Note: Sends are created "deactivated", you  
must Activate the send before it will work.  
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In addition to the output management, The Send  
Editor also has a volume slider and a panner (if  
the number of outputs is > 1).  
Section 12.0 - Redirects: Plug-ins, Sends & Inserts  
Mixbus User Guide  
22  
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12.0 Redirects: Plug-ins, Sends & Inserts  
Inserts  
An Insert incorporates a Jack "send" output and a Jack "return" input. The Insert send/return allows the audio signal  
to be routed out of a channel and back into it, after performing some external processing. Inserts are often used to  
"patch in" a piece of outboard gear that is not available as a plug-in.  
Note: Inserts are created "deactivated", you must Activate the insert before it will work.  
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• Measure Latency: Once your insert is connected to a Jack-aware program, or an external piece of gear, then  
click this button to measure the latency. If the Insert is used on a track or Mix Bus, this delay will be accommo-  
dated automatically.  
Outputs  
• Add/Remove: adds/removes a Jack port to the insert "send".  
• Disconnect All: disconnects all Jack sending ports (does not remove ports)  
• Available connections: This is a list of all the available Jack connection ports, with one tab for each Jack appli-  
cation, and one for the system sound I/O ("system").  
Inputs  
• Add/Remove: adds/removes a Jack port to the insert "return".  
• Disconnect All: disconnects all Jack return ports (does not remove ports)  
• Available connections: This is a list of all the available Jack connection ports, with one tab for each Jack appli-  
cation, and one for the system sound I/O ("system").  
Section 12.0 - Redirects: Plug-ins, Sends & Inserts  
Mixbus User Guide  
23  
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13.0 Edit Window Overview  
Basic Editing Concepts  
Users familiar with other DAW conventions will quickly adapt to the recording and editing features of Mixbus.  
Transport  
Toolbar  
Timeline &  
Markers Ruler  
Edit Mode &  
Grid Options  
Track  
Audio Region  
Editor Mixer  
Editor Sidebar  
Note: Unless otherwise noted, "click" means a left-click. Right and middle-click are called out when specified.  
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Creating Tracks  
Immediately upon opening the editor, you will probably want to create one or more tracks for recording. Use the Add  
Track/Bus to create any number of mono or stereo tracks for your session. Alternatively, you can Import existing  
audio from the File menu. Finally, if you find yourself starting the same way with each session, you can create a  
session template which will be available as a starting point next time you start a new session. Snapshots conve-  
niently save your entire editing/mixing session for later recall. Saving a snapshot is instantaneous and takes up  
essentially no extra disk space (snapshots all share the same audio data on disk).  
Mixbus uses the right mouse button for many, many features. Try right-clicking on tracks, regions, mute buttons,  
solo buttons, group panes, regions, selected ranges, markers, mixer redirects, clocks, the region list, and the marker  
bar area. Each will launch a context menu that provides many features.  
Track Management  
On the far left of the edit window, the Editor Mixer is a single mixer channel strip that “follows” the selected track.  
The editor mixer can be hidden or shown as needed. To see all of the mixer strips for the tracks and buses on one  
window, show the Mixer window. Alt/Opt-M toggles between the Mixer and the Editor windows. Mixer strips have an  
Input button for selection of the physical input that feeds the track. For example if you have 8 tracks but only a 2-  
input soundcard, you must route the inputs to the tracks as-needed. Another way to manage track inputs and out-  
Section 13.0 - Edit Window Overview  
Mixbus User Guide  
24  
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13.0 Edit Window Overview  
puts from a single interface is the Track/Bus Inspector. From this window you can arbitrarily route tracks and  
busses between Mixbus I/O's, soundcard I/O's, and other application I/O's.  
The right side of the screen is a pull-out drawer which accommodates several different functions. Most panels have  
a right-click context menu for additional features:  
• Tracks/Buses – drag&drop to reorder tracks, or click to show/hide them  
• Regions - shows all of the recorded or imported regions. Drag&drop from here into the editor.  
• Snapshots – Click a snapshot to recall all of the settings in the snapshot  
• Edit Groups – Click the +/- buttons to create edit groups, and enable them  
Note: Normally “snapshots” are used as backup states. You store the snapshot and continue working on the  
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main session. Future “save” operations will apply to the selected session, not the snapshots. If you prefer  
that future “save” operations go into the newly-created snapshot, then you'll want to do a “Save As”.  
Mixbus supports persistent undo. When you close your editing session the “undo” information is saved with the  
session. Upon reopening the session, you can still “undo” the edits that happened prior to your closing it. The main  
session file, and each of the snapshot files in the session folder, have their own persistent undo storage file.  
Track and Bus Management in the Editor  
On the right side of the edit screen there is an adjustable 'shelf' with tabs. The  
Tracks/Buses tab is used to manage tracks. You can click on the checkboxes to  
hide/show tracks, and you can drag/drop the tracks to change their order.  
A right-click menu provides these options:  
• Hide/Show all  
• Hide/Show all tracks  
• Hide/show all buses  
• Show tracks with regions under playhead (only shows the tracks that have active  
audio regions right now)  
Below the track/bus area, there is a list of the 8 Mixbuses, which can be shown or hidden.  
Track and Bus Management in the Mixer  
Tip: You can also select tracks in  
On the left side of the mix screen, there is an adjustable 'shelf' with tabs.  
The Tracks/Buses tab is used to manage tracks. You can click on the  
checkbox to hide/show tracks, and you can drag/drop the tracks to change  
their order.  
the editor and use the "Move tracks  
Up/Down" command from the track  
menu.  
Tip: Ctrl-Alt-Click (Cmd-Opt-Click)  
A right-click menu provides these options:  
• Hide/Show all  
on a track's Mute, Solo, or Rec-  
enable to toggle ALL the tracks in a  
session.  
• Hide/Show all tracks  
• Hide/show all buses  
• Show tracks with regions under playhead (only shows the tracks that  
have active audio regions right now)  
Tip: New in Mixbus 2: You can  
Ctrl/Cmd-click on the track's name  
slate, and make the track wide or nar-  
row. Shift-Ctrl/Cmd-click to make ALL  
the tracks or ALL the buses narrow/wide.  
Below the track/bus area, there is a list of the 8 Mixbuses, which can be  
shown or hidden.  
Section 13.0 - Edit Window Overview  
Mixbus User Guide  
25  
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13.0 Edit Window Overview  
Using Tracks  
To the left of the editing canvas are the track headers. You can select or deselect a  
track by clicking on the empty area. You may shift-click to select a range of tracks, or  
Ctrl/Cmd-click to select and deselect individual tracks. Right-clicking the empty track  
area will open the track context menu. Certain functions such as mute, solo, and  
record-arm can be applied to ALL tracks simultaneously by Ctrl-Alt-Shift-clicking (Cmd-Opt-  
Shift-click). You can manipulate multiple tracks at once by selecting them and then  
using operations from the “Track” menu in the main application. The 3 horizontal lines  
in the bottom corner of the track allows it to be resized vertically.  
The “P” key on each track allows selection of the track's playlist. Playlists  
can be used to enable multiple takes in a single track, or the sharing of  
playlist data across multiple tracks. Some users create a new playlist for  
each recording “take” while others use Layers to manage takes.  
Tip: Ctrl-Alt-Shift-click (Cmd-Opt-  
Shift-click) on a track header will  
apply the click to ALL tracks. If you click  
on the track background, it will (de-  
)select all tracks. If you click on the  
Record, Mute or Solo button, it will apply  
that operation to ALL tracks.  
Tracks also support automation of the fader, panner, and other processing  
parameters including those of plug-ins. The “A” button in each track opens  
the automation menu which allows editing of automation data. Each param-  
eter has multiple dynamic automation states: Manual, Play, Write, and Touch. These control whether dynamic  
automation will play back or be recorded while playing. Automation lines can be created and edited with the Object  
mouse mode. You may also select a Range of automation for deletion, or to raise/lower the selected range.  
Groups  
Tracks may be assigned to “edit groups” using the G button. When tracks are assigned to an edit group, and the  
regions align exactly on the start and end times, then all changes to one track will be applied to all other tracks in the  
edit group, regardless of whether the grouped tracks and regions are selected for editing. This is very convenient for  
editing multitracked instruments. Another convenience is that some playlist operations (such as “New”) will apply  
across the edit group. Edit groups are created and enabled in the pullout drawer to the right of the screen.  
Note: In addition to edit groups, you can create mix groups from the mixer window. Mix groups allow the  
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same sort of features as edit groups, but they apply to mixing functions such as fader, mute, solo and record-  
arm. This is another convenient feature for multitracked instruments.  
Recording, Loops and Punch Ranges  
Above the recording tracks is the “ruler bar” area. Left-click anywhere in the ruler bars to locate the playhead. You  
can also locate the playhead to the current mouse location with the “p” key. Right-clicking in each of the “ruler bar”  
areas will allow you to create location markers (cue points), CD markers, tempo markers, or meter markers. Clicking  
and dragging in the “range” or “loop punch” ruler bars will allow you to define song ranges, loop ranges, or punch  
in/out ranges. Right-clicking on the ruler bar names will allow you to show or hide the various rulers.  
Section 13.0 - Edit Window Overview  
Mixbus User Guide  
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13.0 Edit Window Overview  
Navigating in the Editor window: Zooming and Panning  
The area of the editor where the regions is shown is called the "canvas". There are several ways to navigate (pan  
and zoom) the editor canvas.  
In the bottom left corner there is a menu to select the zoom focus. There are  
also 2 buttons, one to increase and one to decrease the zoom level. The  
"zoom focus" affects the operation of the zoom buttons and the zoom key  
commands by changing the focal point for the zoom.  
Zoom focus can be one of:  
• Left: Zoom focus is the left side of the screen.  
• Right: Zoom focus is the right side of the screen.  
• Center: Zoom focus is the center of the screen.  
• Playhead: Zoom operations will center on the playhead.  
Tip: (Linux Only) Clicking in the  
• Mouse: Zoom operations will center on the mouse position (only  
timeline area, you can drag up or  
makes sense when using the zoom keyboard commands; when buttons  
down to increase/decrease the zoom  
are clicked the Playhead is used as zoom focus).  
level (note: this always uses a "zoom  
focus" of playhead).  
• Edit Point: The active Marker is used as zoom focus. If there is no  
active marker, then it uses the playhead.  
In addition to the scroll bars, there are several scroll-wheel commands that  
can be used to navigate the editor canvas:  
Tip: The View menu also has some  
useful commands for navigating the  
• Scroll: Scrolls vertically.  
edit screen. These operations are very  
important to learn if you want to navigate  
the edit screen quickly.  
• Alt/Opt+scroll: Pan the editor canvas left/right.  
• Ctrl/Cmd+scroll: Increase/decrease the zoom (note: this always uses  
the Mouse as zoom focus).  
• Shift+scroll: Increase/decrease the height of the track that is currently  
under the mouse.  
• Zoom to Region: This zooms the  
timeline to fit the length of the  
selected region(s).  
• Zoom to Region (W&H): This fills  
the entire edit window with a single  
region.  
Toggle Zoom state: Toggles to  
the previous zoom command.  
The Transport Menu and Toolbar  
Many items in the Transport Menu and Toolbar are self-explanatory. For  
more details click Help->Reference.  
Section 13.0 - Edit Window Overview  
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14.0 Mixbus Automation  
Region Gain and Automation  
Mixbus has 2 separate types of automation: Region Gain and Automation. Region Gain envelopes are often used  
for repair work, such as reducing unwanted breaths, accentuating syllables, or reducing noise. Automation is often  
used for creative changes such as fading elements in and out during a song. Region Gain only adjusts the volume  
(level) of the region across time. Automation can be applied to many different mixing parameters including the input  
trim, fader, panning, or plug-in parameters.  
Region Gain  
Region Gain is a volume envelope that extends  
for the length of the region. By default, the  
region envelope is "unity" (i.e. no change) across  
the entire region and it is hidden. To adjust  
region gain with the mouse, you must use the  
Tip: If you want to quickly change  
Gain tool. The first click on a region with the Gain tool will cause the gain  
the gain over the entire region, then  
line to appear. By default , a region has 2 control points, one each at the  
start and end of the region.  
click on the region to show the line, and  
then grab the line and move it up/down.  
This is an alternative to Region Level.  
Mouse operations using the Gain tool inside a Region:  
• Click anywhere in the region to create a new control point, and con-  
nect it to the points on either side.  
Tip: This is an excellent way to  
tweak a syllable or reduce a section  
• Click a control point to grab it and move it.  
of noise, and it is often more transparent  
than deleting it entirely.  
• Click a line to move the gain points on either side of the line.  
• Click in the region and drag to create a "range". Now click inside the  
range and you can drag the entire range up/down.  
Tip: You can right-click on the  
range and choose "reset gain line"  
Operations available in the Region menu and right-click context menu  
include: Show/Hide Gain Line, Enable/Disable Gain Line, and Reset Gain  
Line.  
to return the gain line to unity through  
the length of the range.  
Automation  
Many mixer parameters may be automated: fader, mixbus sends, eqs, compressor, and even plug-in parameters.  
Realtime Automation: Touch Automation  
In Realtime automation the parameter is put into a "record" mode. The moves are recorded while the user moves  
the knob. There is an automation button next to the fader because this is a very commonly-automated control. You  
can automate nearly every mixer parameter by showing the automation track for that parameter and setting the  
mode. Here is a description of the modes:  
Manual  
Play  
Automation is ignored.  
Whenever you locate, the parameter will jump to the value that is recorded in the automation. You can-  
not change the value manually  
When locating, the value will stay as it is (no playback of automation). During playback (only), the cur-  
rent value will be written to automation. You can move the control manually and your move will be writ-  
ten to the automation.  
Write  
The parameter will act like it is in Play, unless you "touch" it with the mouse. Then it will record your  
moves until you release the mouse button.  
Touch  
The mouse wheel has a slightly different automation mechanism. When the wheel is turned, it "touches" the param-  
eter and begins recording the move. The automation continues to record until the transport stops. This is some-  
times called "Latch" mode.  
Section 14.0 - Mixbus Automation  
Mixbus User Guide  
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14.0 Mixbus Automation  
Automation Thinning: When automation is recorded in realtime, the  
automation is "thinned" so that only enough control-points are created to  
adequately capture the moves. The points will appear very sparse if the  
control is unmoving or slow, and will get created very close together during  
fast moves. The aggressiveness of thinning can be adjusted via a configu-  
ration file if necessary.  
Tip: "Write" automation is a quick  
way to copy settings from one  
place to another. Locate the playhead  
while the parameter is in "play" to pick  
up the value you want to apply some-  
where else. Now change the mode to  
Write, and locate to the new place.  
Then play through the desired section to  
apply the setting.  
Punching In: When you punch-in a change 2 points are created: one to  
hold the previous value, and one to start the new changes. Similarly, when  
you release the control (or stop a pass in Write mode) then 2 points are cre-  
ated: one which ends the new changes, and one to hold the previously-existing value. Currently there is no "ramp"  
time when you release a parameter. This will be added in the future. You can add a ramp (when needed) using the  
graphical editor.  
Note: Automation is only recorded during forward playback. However it is possible to record automation  
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while the transport is looping! Using this feature you can audition several different passes of the automation.  
When playback is stopped, the most recently-recorded moves will be kept. For example, if you loop 3 times and  
then stop halfway through the looped section. The resulting automation will be the first half of the 4th pass and the  
last half of the 3rd pass.  
Graphical Automation Editing: Automation tracks  
You hide and show automation lanes using the “A” button on the track header.  
Automation appears in a separate track from the audio. Multiple automation tracks  
may be shown simultaneously. If the automation track is associated with an audio  
track, a "ghost" of the region's audio will appear in the track. Buses do not show  
waveforms in the automation tracks.  
• Click anywhere in the region to create a new control point, and con-  
Tip: Automation may be edited  
using either the Object tool or the  
nect it to the points on either side.  
• Click a control point to grab it and move it.  
Gain tool.  
• Click a line to move the gain points on either side of the line.  
• Click in the region and drag to create a "range". Now click inside the  
range and you can drag the entire range up/down.  
Note: Remember that in order for the automation to be auditioned, the parameter must be in "Play" mode.  
You do NOT have to be in write or Touch mode to graphically edit the automation though.  
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Note: The "Play" value outside of the automation is the first (when before) or last (when after) value.  
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15.0 Editing Tools & Modes  
Edit Modes  
There are 4 different editing modes when moving regions: Slide, Splice, Lock and Ripple. The edit mode selector  
is to the far left, directly underneath the transport controls. Slide allows arbitrary movement. Splice allows regions to  
be swapped with each other, retaining the original starting points. Lock allows trimming, fades and track shuffling,  
but does not allow the region to be moved in time. In Ripple mode, changes to a region are “rippled” to other  
regions on that track in the future. Moving, trimming, and deleting regions will slip the regions later in time accord-  
ingly. In addition, there are multiple Grid (snap) options which are described below.  
Editing Tools  
The Edit Tools bar allows selection between several different editing tools. Each tool also has an associated shortcut  
key, and can be changed via the "Edit->Editing Modes->Mouse Mode" menu.  
Object Tool  
The Object tool allows editing of object properties on audio regions such as position, length, and fade in/out.  
The object tool also allows manipulation of automation control points in fader or plug-in automation. Just a  
few of the operations of the Object tool include:  
• Click on a region to select it for editing, or drag a region to move it.  
• Click inside the colored bar of a region to trim the start or end points.  
• Click on a regions fade-in or fade-out handle to adjust the fade length.  
• Click inside an automation track to edit the automation data.  
• Drag on a region to define a range of automation.  
See “Object (Region) Editing" (below) for more details on the Object tool. If the "Smart" button is selected, then the  
Object tool also gains many features of the Range tool; see "Smart Editing" for more details.  
Range Tool  
The Range tool allows the user to select and drag across a range of time. The time-range can span across  
multiple tracks and regions, as if the range were a contiguous piece of audio tape. Tracks that are selected in  
the current range are highlighted blue in the edit window. You can add or remove tracks to the selection by  
clicking with the mouse.  
• Drag across a range of time to create a contiguous  
selection.  
• Click the boxes in each corner of the selection to  
lengthen or shorten each end of the selection  
• Right-click on the selection to launch a menu that  
allows looping, bouncing, exporting, consolidating, or  
analyzing the selection.  
• Use the functions in the Edit menu to cut/copy/paste or  
otherwise manipulate the selection.  
Zoom Tool  
The Zoom tool allows the user to zoom in and out on the timeline.  
• Drag across a range of time to zoom-in to fill the edit screen with the time range.  
• Click to zoom in on the selected point on the timeline.  
• Middle-click to zoom out on the selected timeline.  
Note: Zooming can also be controlled with the View menu or the mouse-wheel, see the section on Key short-  
cuts.  
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Section 15.0 - Editing Tools & Modes  
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15.0 Editing Tools & Modes  
Gain Tool  
The Gain tool allows the user to edit the gain curve associated with audio regions.  
• Click on a region to edit the region's gain line. For more details, see "Region Gain and Automation".  
• Drag on a region to select a range of the region's gain line.  
• Click on an automation track to edit the automation data  
• Drag on a region to define a range of automation  
TimeFX Tool  
The TimeFX ("stretch") tool allows the user to stretch regions to be longer or shorter, without changing the  
region's pitch.  
To use the TimeFX tool, drag on a region to lengthen or shorten the region. This will launch a dialog:  
• Strict Linear: Click this to force Mixbus to use a simple  
resampling method that works equally poorly on all material.  
(not used normally)  
• Contents: Choose an advanced resampling mode that  
best matches the sound of the region.  
• Stretch/Shrink: Initiates the stretch operation.  
Audition Tool  
• Click on a region to hear the region through the auditioner path (this means without processing)  
• Drag on a region to "scrub" the audio in the direction of mouse movement.  
"Smart" Editing  
When Smart Mode is engaged, the "Object" Mouse mode takes on some of the features of the Range  
mode. The top-half of a track operates in range mode (allowing the user to drag-select a time range on  
one or multiple tracks). The bottom-half of the track operates like Object mode, allowing the user to grab a  
single region, or rubberband-select a group of regions. Other features of Object mode (such as trimming regions or  
adjusting fade lengths) are still possible in this mode. The cursor will change to show either Range or Object tools  
when the user transitions from the top of the track to the bottom of the track. “Smart” mode is only lighted when the  
Object (hand) tool is engaged, but the Smart setting is remembered at all times.  
The Edit Menu  
Most items in the Edit Menu are self-explanatory. For details about specific features, click Help->Reference.  
Section 15.0 - Editing Tools & Modes  
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15.0 Editing Tools & Modes  
Join Playhead Mode  
Join Playhead is the horizontal button under the "play range' and "play" buttons.  
Join-Playhead automatically moves the playhead to allow quick auditioning of selected  
ranges and/or the most recently-edited Region.  
Behaviors with Join Playhead on:  
Tip: The pre-roll length for Join-  
• Starting playback (with the spacebar or any other means) will play the  
Range selection, if there is one.  
Playhead operations is changed in  
"Preferences->Misc->Edit Audition  
Preroll". You can also start playback  
with pre-roll at any time by using the  
"Transport->Play with Preroll" command.  
This command can be bound to a key if  
you use it often.  
• A single click in Range (or Smart-Range) mode will locate the play-  
head to that location.  
• When a Range selection is made, the playhead will be located to the  
beginning of the range.  
• When a region is selected with Object mode, the playhead will be  
located before the region, with the user-defined pre-roll.  
• When a fade-in or fade-out is adjusted, the playhead will be located  
before the fade, with the user-defined preroll.  
• When a region is start- or end-trimmed, the playhead will be located  
before the start or end, with the user-defined preroll  
Tip: The combination of Join  
Playhead, Auto-Return, Auto-Play  
options give a wide variety of possible  
operations. If you are familiar with  
another workstation’s conventions, you  
should experiment with these settings to  
see if one of them matches your expec-  
tations.  
Behaviors with Join Playhead off:  
• Editing clicks (such as object grabs or range selections) will have no  
effect on the playhead location  
Operation Priority  
When an editing operation occurs, Mixbus must determine where the operation applies. This depends on many fac-  
tors including the type of operation, the location of the Edit point, the existence of a selected Range, Track  
Selections, or the Implied Range. Most of the time Mixbus will do exactly what you expect it to. If it doesn't do what  
you expect, then it might be due to an unexpected operation priority. See the table below:  
Object (Region) Editing Functions: Edit Point Functions:  
Range Editing Functions:  
Example: Mute, Normalize,  
Reverse, Transpose, Nudge, Cut*  
Examples: Split, Trim, Align, Nudge Examples: Separate, Crop, Cut*  
Priority: (1) Any Selected Regions, Priority: (1) Any Selected Regions  
Priority: The selected Range, or  
(2) Any regions on selected tracks  
under the edit point  
at the Edit point, (2) Any regions on  
the Implied Range if tracks are  
selected tracks under the edit point, selected but no Range is specified  
(3) All regions under the edit point if  
no tracks or regions are selected  
Note: Some operations, such as Nudge and Cut (Delete), are special cases that can apply in multiple ways.  
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Section 15.0 - Editing Tools & Modes  
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15.0 Editing Tools & Modes  
The Edit Point  
Functions on regions such as splitting, trimming, and pasting will happen at the currently defined edit point. The  
edit point can be the mouse cursor, the playhead, or a selected marker. Mixbus allows you to choose between all 3  
modes on the fly using the edit point button (in the picture below, Playhead is selected as the edit point).  
Note: To edit with regions, it is important to understand the concept of the Edit Point. The Edit Point will  
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define where certain operations (such as Trim) will occur. Some operations can take place at either the Edit  
Point or a Range, please see “Operation Priority”, on the previous page.  
The Implicit Edit Range  
In addition to the explicit Range selections (created using the Range tool, the Smart Tool, or the Gain tool inside a  
region), Mixbus also provides an implicit edit range. This edit range can be very useful if you want to edit by ear,  
rather than by mouse. If there is no region selection active, or an explicit Range, then any editing operations that  
require a range (such as separate) will apply to the implicit edit range. How is the edit range defined?  
There are 6 simple rule to define the edit range, and they depend on the edit point selection pulldown:  
Edit Point = Playhead  
• selected marker exists: range is between Playhead and Marker  
• no selected marker: range is between Playhead and Mouse  
Edit Point = Mouse  
• selected marker exists: range is between Mouse and Marker  
• no selected marker: range is between Playhead and Mouse  
Edit Point = Selected Marker  
• selected marker exists: range is between Playhead and Marker  
• no selected marker: there is no edit range.  
Section 15.0 - Editing Tools & Modes  
Mixbus User Guide  
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16.0 Object Region Editing  
Object (Region) Editing  
The basic element of audio editing in Mixbus is the Region. Another common name for a Region is a "clip". A region  
represents an audio file (or a portion of an audio file) on disk. Regions can be moved, stacked, trimmed, copied,  
deleted, and otherwise edited. The maximum length of a region is the length of the file that it uses as a source, but it  
can be much shorter. A region might represent just a small snippet (such as one syllable or drum hit) from the  
source file. Editing or deleting a Region does not change the source file in any way. This is called non-destructive  
editing. Regions can only exist on tracks. You cannot drop a region onto an audio bus.  
Regions have several "hot spots" that can be modified using the left mouse button when in Object or Smart-Object  
mode. Object edits follow the Grid selection, so operations will snap to the nearest Grid location if it is turned on.  
Move  
Click in the waveform area to drag the region in time or across tracks.  
Click on the colored bar at the bottom to trim the start/end of the  
region. If you are nearer the start of the region, you will trim the start  
time. If you are nearer the end of a region, you will trim the end time.  
Start/End Trim  
Fade In/Out  
Fade Length  
Grab the Fade Handle on either end to change the region's fade.  
Grab the yellow crossfade area to lengthen or shorten the region's  
fade time, while leaving the endpoint of the fade fixed.  
Tip: When you move/drag a  
Tip: You can select multiple  
Tip: Combining the Trim, Fade  
range, it becomes visibly transpar-  
regions at the same time using  
In/Out, and Fade Length, you have  
ent. This allows you to see the regions  
underneath. This sometimes helps if  
you are recording an overdub or replac-  
ing one drum sound with another.  
Ctrl/Cmd-click or selecting them with a  
rubberband box. Regions selected this  
way will edit together: you can move,  
trim, or fade them all at the same time.  
complete control when assembling a  
crossfade between two regions. With  
these operations you can find the per-  
fect location and length of a crossfade  
with a minimum of effort.  
Additional mouse commands on regions include:  
Drag the region, overriding the edit mode. If the mode is Slide, then  
the region will be locked in time and will only move up/down across  
tracks. If the edit mode is Lock, then this will override the lock and  
allow the region to slide side-to-side in time  
middle-click drag  
Drag the region, while making a copy  
Trim the start of the region to this point  
Trim the end of the region to this point  
Ctrl/Cmd-click drag  
left-click on trim bar  
middle-click on trim bar  
Slide the contents of the audio file inside the region, leaving the region  
start and end times intact  
Ctrl/Cmd-left-click on trim bar  
Pop up the Region Context menu (see below)  
Change the shape of the fade in/out  
right-click anywhere in a region  
right-click in the yellow crossfade area  
Tip: When one or more regions  
Note: For many region operations, you don't have to actually select  
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are selected, you can use the oper-  
the region. Just hover the mouse over the region, and use the short-  
cut key. The shortcut keys are listed in the Region menu. This is a fast  
way to mute/unmute regions in a session, for example.  
ations in the main Region menu to oper-  
ate on all the selected regions simultane-  
ously.  
Section 16.0 - Object Region Editing  
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16.0 Object Region Editing  
Region Layers  
Tip: By default, regions are  
Regions may be stacked on the same location in the timeline. This is called  
"layering". Normally only the top region is heard; it covers the audio regions  
below it. However there are cases where the region below can be heard.  
One example is the top region's fade-in or fade-out. Region fades operate  
as crossfades. If a region is stacked on top of another region, then the  
region underneath will audibly "fade out", while the topmost region "fades in"  
across the length of the crossfade. The second way to hear a region below  
the topmost region is if the topmost region is not opaque. (the Opaque flag  
can be turned off in the Region menu and/or the right-click Region context  
menu).  
opaque. Opaque regions are visi-  
bly and audibly opaque, meaning you  
can't see of hear the region underneath  
(except during the crossfade area). The  
right-click menu allows you to disable the  
opaque flag, and make the region(s)  
"transparent". Transparent regions are  
visibly transparent, allowing you to see  
any waveforms beneath the region.  
They are also audibly transparent,  
meaning that their sound is mixed with  
the regions underneath, instead of  
replacing it. This is an excellent way to  
work when you are assembling sound  
effects that may overlap but do not need  
to occlude each other or create cross-  
fades.  
Region layering can be changed on-the-fly by the user. Try right-clicking on  
a region to change its layering. Layering is one way to manage multiple  
"takes" of a performance. Each time a track is recorded, a new region is  
written onto the topmost layer. But the layers underneath still exist.  
There are global options that define the default behavior of crossfades and  
layers. While the defaults are suitable for most users, understanding these options can be very important for  
advanced users. (see Crossfade and Layer Modes in Section 26.0 Mixbus Options)  
Region Context Menu  
The region context menu (launched by right-clicking a region) has many of the same operations as the main Region  
menu. The Region context menu always operates on the single region that was right-clicked on, while the Region  
menu operates on all selected tracks. Many items in the Region Menu are self-explanitory. For details about a spe-  
cific function, click Help->Reference.  
Section 16.0 - Object Region Editing  
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16.0 Object Region Editing  
Region level  
Every region in Mixbus has a level control (called Region Gain in some menus) that applies to the whole region. The  
Region’s level can be modified by the Region menu, or from the right-click context menu:  
• Increase/Decrease Region Gain (Increase is limited to +10dB)  
• Reset Region Gain to Unity  
• Normalize (Raises or lowers gain so that the highest value in the region is 0dBFS, limited to +10dB max gain)  
The Normalize entry will say "Denormalize" if the region is already normalized. This will return the region gain to  
unity.  
Tip: Simply point the mouse at the  
Note: If you normalize a region, it will raise the region gain so that  
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region and use the gain up/down  
the waveform shown in the region reaches 0dBFS. If the region is  
key to quickly adjust region gain. You  
can also select multiple regions at once  
and then use the region gain key com-  
mands to raise or lower all the regions  
simultaneously.  
extended to represent more of the underlying audio file, this audio may  
reach above 0dBFS.  
Note: Mixbus has a total of 5 built-in gain stages in a track: Region  
%
Gain, Region Envelope, Input Trim, Fader, and Makeup Gain (when  
compressor is enabled). Each gain stage serves an important purpose, and  
the combination of these stages makes it easy and fun to mix in Mixbus.  
Fade Out  
Handle  
Fade In  
Handle  
Gain Control  
Point  
Range Area  
(Smart Mode)  
Object  
Area  
Gain  
Line  
Crossfade  
Area  
Region  
Name  
Trim  
Bar  
Section 16.0 - Object Region Editing  
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17.0 Importing Files  
Importing Files to Mixbus  
Files may be imported to Mixbus by dragging and dropping them from a file browser into the editor window. Using  
the Import window (File->Import) is a much more flexible and powerful way to import files to Mixbus.  
The Import dialog has 2 tabs at the top: "Browse Files" and "Search Tags". Files may have "tags" attached that  
allow them to be searched quickly.  
• The Path Bar: Shows your current path and allows you to navigate back "up" the directory tree.  
• The Location Bar: Allows you to directly type in the name of a file in this directory or enter the entire path via  
text (the "notebook" button shows or hides the Location bar).  
• Places: A list of common locations on your computer. The top two items, "Search" and "Recently Used", are  
always there. Clicking "Search" allows a text entry to search your system. Warning: This can take a LONG  
time. The lower section provides shortcuts to commonly-used locations. You can Add and Remove these loca-  
tions using the buttons underneath. You can also remove or rename locations by right-clicking on them.  
The main area shows a list of files in the current directory. They can be sorted by Name, Size, or Modified Date by  
clicking on the headers at the top of the columns. Underneath is a selector to show "Audio Files" (files with recog-  
nized audio file extensions such as .wav) or it can show "All Files".  
To the right of the file selector is the file information area. When a file is selected in the browser, you get a report of  
the number of channels, sample rate, and in the case of broadcast wave files, the timestamp when it was recorded.  
There is also an area to enter metadata "tags" for the file. Tagging files this way makes it very easy to find them in  
the future. Finally, there are options to Audition the files. You can click "Play" to play the file, Stop to stop playing, or  
choose auto-play so that files automatically start playing when you click on them. By default files will play when you  
double-click on them. There is also a level-fader on the right side that allows you to trim the audition level.  
The most important buttons are underneath. These buttons control the modes that will dictate how files are import-  
ed.  
Add Files:  
• As New Tracks: Each file will be imported to a new track.  
To Region List: The imported files will be imported to the region list but no tracks will be created. This is use-  
ful if you are importing individual hits or effects into the region list, where you will use them to replace existing  
sounds.  
• As New Tape Tracks: Creates destructive "tape" tracks which can be recorded into. This is not recommended  
for most users !!  
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17.0 Importing Files  
Insert:  
• Use File Timestamp: After importing the file will be located at the file's time stamp (if it is a bwav file).  
• At Edit Point: After importing the file will be located at the edit point (usually the active Marker).  
• At Playhead: After importing the file will be located at the playhead location.  
• At Session Start: After importing the file will be located at the session's start marker.  
Mapping:  
• One Track Per File: Each file will be appear on one track. If the file is stereo, it will be a stereo track. If there  
are more than 2 channels then they will be ignored.  
• One Track Per Channel: Each channel of each file will appear as a track. If a file is stereo, it will be converted  
to 2 mono tracks. An 8-channel wav file will be converted to 8 mono tracks.  
Conversion Quality: If the file has a different sample rate than the current session, it is necessary to do sample-  
rate-conversion. This determines the quality and it is always recommended that "Best" is used.  
Copy Files to session: IMPORTANT!! If you want to use a file as-is, you can uncheck this box. This saves disk  
space by not duplicating the file into the session. No sample-rate conversion is performed. Your files can sound  
sped-up or slowed-down if their sample rate does not match the sample rate of the session. By default, files are  
always copied to the session with appropriate sample rate conversion.  
Note: If a file is "linked" into the session without being copied into the session, then the sound won't be avail-  
%
able if the file is moved or deleted. For example, if the file is on a removable hard drive then it might not be  
available next time the session is used. Use this at your own risk.  
Tags: If you have used the Tag feature to "tag" files that are used in the past, then you can use the Search Tags tab  
to find those files quickly. In this case, we searched for the term "shout" which was added to the files on the previ-  
ous page. They instantly appear in the file area to be auditioned and imported.  
Section 17.0 - Importing Files  
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18.0 Exporting Files  
Audio Consolidation and Export  
Mixbus has multiple ways of “rendering” audio into contiguous audio files. Tracks may be consolidated so that all  
regions (including crossfades, fade in/out, and region gain) are rendered into a single region. Right-click on any  
track and select Consolidate for this function. Or select multiple tracks and choose the Consolidate function from the  
Track menu. Consolidated tracks use the session start and end time as the length to consolidate. Mixer functions  
such as fader and plug-in settings are not rendered into the consolidated regions.  
A region can be bounced from the right-click context menu. A new region will be created in the region window which  
has the fades and gain automation applied. This is useful for drum hits or sound effects that are to be reused later in  
the project.  
Using the range tool then right-clicking on the range will launch the Range Context Menu. Selecting Consolidate  
Range will take all the regions in the range, apply gain automation and fades, and render into a single new region in-  
place. “Consolidate range with processing” will do the same thing but also apply the track's processing (you'll have  
to disable any track processing so that it doesn't get re-applied on playback). Export range will render the selected  
tracks through the master outputs and create a stereo output file in the “exports” subfolder of the session.  
Finally, Session->Export->Export Session to audio file will export the entire session, as you hear it, to a stereo  
wav file. It is also possible to export individual track “stems” from this dialog for processing in another workstation.  
The Export Session operation depends on the session having correct start/end times. You can drag the start/end  
markers in the marker bar, or open the Locations dialog to edit them (and other markers including CD markers)  
manually. When exporting a project as a CD, you will want to use CD markers so Mixbus will generate a TOC (table  
of contents) text file for the CD. An alternative method is to make range markers, and then use Session->Export-  
>Export range markers to audio file. This allows you to export ranges that are non-contiguous, overlapping, or  
even nested.  
Exporting to a File  
Once a mix is ready for delivery, you will need to generate a final output from Mixbus.  
Initiating an Export  
There are several ways to initiate an Export from Mixbus. The different ways of initiating an export define the start  
and end times of the session will be. (the choice of which tracks/buses to export will come later)  
• Export Session to Audio File (the most common option): This exports the entire range from the Start marker to  
the End marker.  
• Export Selected Range to Audio File: This exports the current Range selection to an audio file. (Note: this  
can also be triggered by right-clicking on the selected range and choosing "export range")  
• Export Selected Regions to Audio File: A length of time starting at the first selected region, and continuing to  
the end of the last selected region.  
• Export Range Markers to Multiple Audio Files: This very powerful feature allows you to export several ranges  
(songs) at one time. The resulting files will use the region names as the file names.  
Section 18.0 - Exporting Files  
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18.0 Exporting Files  
When the export is initiated you choose the format of the output.  
Export to File: Enter the path and file name that you wish to create. This defaults to the sessions "export" folder.  
Click "Browse" to see a file browser and navigate to a different folder.  
Format:  
• Channels: Stereo or mono.  
• File Type: Format of the resulting files (the list  
depends on the system's available options). For CD-  
quality, choose WAV  
• Sample Format: The “32-bit” setting means 32-bit  
integer format. This is ultra-high resolution but does not  
accommodate signals over 0dBFS. The "float" setting is  
32-bit floating point which accommodates signals over  
0dBFS which is preferred in most cases. For CD-quality  
audio choose 16-bit.  
• Sample Endianness: This is only enabled if the file  
format allows a choice. Choose Little Endian or Big  
Endian (PowerPC).  
• Sample Rate: For CD-quality audio choose 44.1kHz.  
• Conversion Quality: This is only enabled if the export  
sample rate is not the same as the session. The setting  
"best" is recommended.  
• Dither Type: None, Rectangular, Shaped Noise, or Triangular. The "None" or "Shaped" settings are recom-  
mended.  
• CD Marker File Type: CUE & TOC. These file types may be utilized by CD-burning software to define track  
indexes, track names, and other metadata.  
IMPORTANT NOTE: Before exporting, you must choose which bus/track outputs will go to the audio file. In  
%
most cases, you will send the master out:1 to Left, and the master out:2 to Right as shown above. You must  
click the boxes for this to work. If the "Channels" selection is set to Mono then there is a single column called  
"export". In this case you should assign both out-1 and out-2 to the "export" and they will be summed.  
Specific Tracks: You can also export the output from a single track (the "direct out" of the track/bus). This operates  
the same way as the master output. The output of the tracks should be assigned to one or both sides of the export  
file.  
The black bar at the bottom of the window is the progress indicator.  
Section 18.0 - Exporting Files  
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19.0 Clocks & Synchronization  
Clocks  
Mixbus provides two clocks which display the current position of the playhead. Having 2 clocks is a convenience:  
you can leave one clock showing "musical" time (such as bars/beats) while the other clock shows time in hours:min-  
utes:seconds.  
Right-click on a clock to change the mode of the clock. A menu  
appears with the available options  
Note: There are several other clocks in Mixbus, such as the  
%
Nudge clock and the SMPTE offset clock. These clocks can  
also be set to any mode, so you can (for example) set the nudge  
clock to advance in bars:beats instead of minutes:seconds.  
Some clock modes have smaller sub-displays which show the current meter/tempo, SMPTE format, or sample rate  
(in applicable modes).  
It is possible to click on a clock and directly enter a timecode location directly. Pressing "Enter" will locate the play-  
head to the new time.  
Synchronization  
Mixbus allows selection of several synchronization sources: Internal, MTC, and JACK  
• Internal: The playhead position is defined by Mixbus; all  
transport commands come from Mixbus.  
• MTC: The playhead position and transport state will be deter-  
mined from incoming MIDI Time Code.  
• JACK: The playhead position and transport state will be  
determined from JACK. Transport commands initiated from  
Mixbus will be applied to all JACK-synchronized programs.  
Note: A list of JACK-aware programs is listed at: http://jackaudio.org/applications  
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• Time Master (JACK only): Only one JACK-synchronized program can be the "Time master". When JACK  
sync is used the timelines of the synchronized programs are located using the sample-clock offset. Since differ-  
ent programs may have different tempo maps, or methods of handling musical time, the "time master" identifies  
the machine that will define the musical time (bars/beats) position of the song. This is for advanced users only.  
Section 19.0 - Clocks & Synchronization  
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20.0 Tempo, Click, & Grid  
Defining a Song's Tempo and Meter  
Mixbus allows simple creation and editing of a musical time/tempo map for each session. The meter and tempo map  
is controlled with the Meter and Tempo rulers. To show these rulers, right-click in the ruler area underneath the  
transport buttons and check the boxes for the Meter and Tempo rulers. Alternatively, you can use the View menu to  
hide/show the rulers.  
There are 2 reasons that you might want to set the Meter/Tempo for your song:  
1. To record with a "click" or metronome to help maintain consistent time among different performers and parts.  
2. To use the Grid to facilitate editing (if the audio follows the tempo map of the song).  
By default, Mixbus starts with the tempo set to 120bpm and 4/4 time signature. In  
many cases, you will use a single tempo for the entire song. In this case you will  
right-click on the existing markers and set the tempo to the desired tempo and  
time signature. Right-clicking in the Meter/Tempo rulers allow you to create new  
Meter or Tempo markers.  
Tip: Here's an easy way to set the  
Note: Currently, Meter and Tempo changes can only occur at the  
beginning of a new measure, so that the beats stay lined up.  
%
tempo for a song: record a portion  
of the song, and then select one bar with  
the Range tool. Now click "Tempo->Set  
Tempo from Edit Range" to set the  
tempo.  
Tip: It is common practice to leave  
some time at the beginning of a  
Using the Click  
song, rather than starting from the zero  
indication. Some common choices are 8  
measures, 1 minute, 10 minutes, or 1  
hour. This allows space at the beginning  
of the song to add an intro, place a sync  
click or test tones, or just make editing  
easier by allowing some unallocated  
space at the beginning of the track.  
To play click (metronome) sound during playback and recording, enable the  
"Click" button near the top-right of the edit window. The rate of the click is  
defined by the session's Tempo and Meter rulers. The sound of the click can  
be modified from the Preferences Window (see the section on  
Preferences).  
Using the Grid  
Editing with the "Grid" allows you to make edits perfectly aligned with other events. If the grid is set to musical time  
(and the audio was recorded to a click) then editing can be done very quickly without zooming in, because you know  
all edits will happen on a musically-sensible time. Setting the Grid to SMPTE frames will guarantee that all edits  
happen in sync with the video frames, etc.  
Note: Some DAWs use the term "Snap" instead of "Grid". We use the term "Grid" to refer to the settings, and  
"snap" to refer to the operation of the Grid on the edit point.  
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Section 20.0 - Tempo, Click, & Grid  
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20.0 Tempo, Click, & Grid  
The settings for the Grid menu are:  
Note: Regions have a "Sync  
point" which defines how they will  
• No Grid: No grid is applied.  
snap to the grid. For example: a region  
might have audio preceding the first  
note, but the first note defines the point  
that should by synchronized to the grid.  
The "sync position" can be changed with  
Region->Set Sync Position, or the  
assigned keyboard command. You may  
need to turn off the Grid when assigning  
sync points, if the sync point isn't already  
lined up on a grid location.  
• Grid: the grid is applied; any mouse move in the editing canvas will  
"jump" between grid locations. Operations at the Edit Point will be  
snapped to the nearest grid point.  
• Magnetic: When the Edit point is very near a grid location, it will snap  
to the location. But in-between the locations it will remain manual (no  
grid).  
Grid Modes  
The edit point may snap to:  
• clock time (CD frames, SMPTE, Seconds, Minutes)  
• Musical Time (Bars, Beats)  
• Markers  
• Region events (start, stop, etc)  
Note: To use Region starts/ends/syncs/bounds as snap choices, you must have either (a) NO tracks selected,  
which means that Mixbus will snap to regions on any track, or (b) several tracks selected, and Mixbus will only  
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snap to regions on those selected tracks. If you are moving items on a track, and only the current track is selected,  
then you will only be able to snap to other regions on the same track. This means that the Option "Sync Track  
Selection to Region Selection" will make the "Region" grid units unusable. Avoid the use of this option if you are  
going to use any of the Region grid units.  
Section 20.0 - Tempo, Click, & Grid  
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21.0 Monitoring  
Monitoring  
"Monitoring" is the process of hearing the prerecorded tracks (and/or yourself) while the transport is playing. There  
are several options that control how Mixbus should monitor the inputs of each track.  
Audio Hardware Does Monitoring  
This option is best used with audio interfaces that have the ability to monitor the inputs to the interface. Some inter-  
faces come with a software application to control this while others may have a knob or button on the interface to  
allow direct monitoring. Additionally, other interfaces may need to be configured using the operating system’s vol-  
ume control application.  
Mixbus Does Monitoring  
This setting is also known as “software monitoring”. With this setting, when Mixbus is recording audio it will route the  
inputs of the record-enabled tracks through the tracks instead of playing back the previously recorded audio. This is  
best used on systems that work well with very low buffer sizes (256 at 44 or 48KHz or 128 at 96KHz). Very small  
buffer sizes are used to minimize the monitoring latency.  
JACK Does Monitoring (Linux Systems Only)  
On some systems JACK is able to directly route the audio inputs to the audio outputs. This combines the low-laten-  
cy of hardware monitoring with the features of software monitoring.  
Tape-Machine Monitoring  
This mode applies when using Mixbus or JACK to control the monitoring.  
Mixbus Monitoring Modes Chart  
The chart on the next page shows how the monitoring interacts with various settings in Mixbus.  
Section 21.0 - Monitoring  
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21.0 Monitoring  
Is The Master  
Is The Track  
Auto Input  
Status  
Transport  
Mode  
Monitor Mode  
Rec Enable  
On?  
Meter  
Input  
Monitor  
Input  
Rec Enabled?  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
Normal  
No  
No  
No  
No  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
On  
Off  
Stop  
Stop  
Play  
Play  
Stop  
Stop  
Play  
Play  
Stop  
Stop  
Play  
Play  
Stop  
Stop  
Play  
Play  
Stop  
Stop  
Play  
Play  
Stop  
Stop  
Play  
Play  
Stop  
Stop  
Play  
Play  
Stop  
Stop  
Play  
Play  
Track (silence) Track (silence)  
Track (Audio) Track (Audio)  
Track (Audio) Track (Audio)  
No  
No  
No  
No  
No  
No  
No  
No  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
No  
Yes  
Yes  
Yes  
Yes  
No  
No  
No  
No  
Yes  
Yes  
Yes  
Yes  
No  
Input  
Input  
Track (silence) Track (silence)  
Track (Audio) Track (Audio)  
Track (Audio) Track (Audio)  
Input  
Input  
Input  
Input  
Input  
Input  
Input  
Input  
Input  
Input  
Track (Audio)  
Input  
Input  
Input  
Input  
Input  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Tape Machine  
Track (silence) Track (silence)  
Track (silence) Track (silence)  
Track (Audio) Track (Audio)  
Track (Audio) Track (Audio)  
Track (silence) Track (silence)  
Track (silence) Track (silence)  
Track (Audio) Track (Audio)  
Track (Audio) Track (Audio)  
No  
No  
No  
No  
No  
No  
No  
No  
No  
No  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
No  
No  
No  
No  
Yes  
Yes  
Yes  
Yes  
Input  
Input  
Input  
Input  
Input  
Input  
Input  
Input  
Input  
Input  
Track (Audio)  
Input  
Input  
Input  
Input  
Input  
Section 21.0 - Monitoring  
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22.0 Locations Window  
The Locations window provides another view of the Location Markers, Loop Range, Punch Range, Ranges, and CD  
Ranges that appear on the "rulers" of the Editor window. This window allows you to see all of the existing markers in  
one window with all of the parameters displayed.  
• Go: Moves the Playhead to the associated Marker or the start/end of the associated Range.  
• Use PH: Assign the current playhead location to the marker or the start/end of the associated Range.  
• Hidden: Markers and ranges may be shown or hidden.  
• CD: For locations, this is CD Indexes. For ranges, this indicates that the range represents a CD Track.  
Items with the CD box checked will also get the ISRC, SCMS, Pre-emphasis, Performer, and Composer entry boxes  
which will be incorporated into the CUE/TOC file during session export and can be imported by CD burning software.  
Section 22.0 - Locations Window  
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23.0 Rhythm Ferret Window  
The Rhythm Ferret dialog provides a method to quickly "split" an audio region (or selection of regions) based on  
events. This can be useful when separating a recorded performance into its component strikes or notes for further  
editing.  
• Mode: Determines whether the Ferret will trigger on percussive onsets for  
unpitched percussion instruments), or note onsets (for pitched instruments).  
• Threshold, Sensitivity: adjust these parameters to refine the detection of  
events  
• Trigger gap: the shortest distance between events that the Ferret will allow.  
Increase this number if you get multiple triggers on a single note.  
• Analyze: displays the results of the analysis on the selected track(s).  
Once you are satisfied with the points that the Ferret has chosen to split, you can  
click "Split on Onsets" to automatically split the selected regions on the marks.  
Section 23.0 - Rhythm Ferret Window  
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24.0 Keybindings  
The keybindings window allows you to assign shortcut keys to all of the functions available in Mixbus.  
There are many more operations than keys available, so you will see some commands that do not have keys  
assigned. Because Mixbus operations are not shown in the same order that they appear in the Mixbus main menu,  
finding the correct operation can sometimes be a challenge.  
Note: Because keyboards differ, you may not be able to map every key to a function, nor will the key shortcut  
%
text match your expectations. Mixbus is a cross-platform application, and it works on laptops and desktop sys-  
tems with various keyboard layouts. It is also multi-language capable, and supports a wide range of international  
keyboards. This can make keybindings quite a complicated issue. If you are having problems, please contact  
Harrison with your questions.  
To assign a keybind-  
ing to an operation,  
click on the operation,  
then press the key  
that you want to bind  
to that operation.  
Remove shortcut:  
select the operation  
and click "Remove  
shortcut" to clear out  
any existing binding  
Tip: If you want to return to  
default or recover from an  
Note: One drawback of the Keybindings window is that when you  
assign a shortcut key, you may be "stealing" it from another command.  
%
unfortunate choice, you can go to  
the Preferences->Keybd/Mouse tab  
and reset your keybindings to one of  
the factory defaults.  
You are only allowed to have one command assigned to each shortcut. The  
Keybindings dialog is only meant for small adjustments to the factory preset  
keybindings. If you need to do major changes to the keybindings, you  
should adjust the text files directly which define the keybindings. This is a  
much safer and faster way to work if you are modifying more than one or  
two items. Please contact Harrison to discuss how to make these changes,  
and possibly make them available to future users.  
Section 24.0 - Keybindings  
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25.0 Preferences  
On OSX, you will find the Preferences window under the menu item Mixbus->Preferences. On Linux & Windows, you  
will find it at Windows->Preferences  
The preferences window has 6 tabs. Each is described below:  
Sync  
• SMPTE Offset: If you set a time in this clock, Mixbus will apply this offset to SMPTE time (via MTC) that is  
sent and received. "SMPTE offset is negative" indicates that the time should be subtracted to the timeline, rather  
than added.  
• Timecode Source is Sample-clock synced: This indicates that, once Mixbus and the external device are  
synced, it can be assumed that they will stay in sync without any varispeed because they are being fed from the  
same digital clock.  
Paths/Files  
• Session RAID path: This feature is used to split a session's audio data onto 2 separate drives, maximizing  
trhoughput. With modern hard drives, this is ignored.  
Kbd/Mouse  
This provides the ability to customize your mouse buttons.  
• Edit Using: Define a modifier key and button-click to initiate "editing". This launches the settings editor for  
audio regions and redirects (plug-ins) among other things.  
• Delete Using: Define a modifier key and button-click to delete an audio region, redirect, or automation control  
point.  
• Ignore Snap Using: define a modifier key which will tell Mixbus to ignore the Grid (snap) for this operation.  
• Keyboard Layout: Allows the user to select a set of keybindings for the available editing & mixing functions.  
The default is "mnemonic-us". keybindings include:  
• mnemonic-us: utilizes a full-sized US keyboard, and shortcuts that are located for easy memory, such as  
"s" for split.  
• ergonomic-us: utilizes a full-sized US keyboard, and shortcuts that are located for faster, more ergonomic  
editing operation.  
TM  
• protoolish: shortcuts that are "inspired" by the popular Pro Tools workstation  
TM  
• cubasish: shortcuts that are "inspired" by the popular Cubase/Nuendo workstations  
• SAE-us-keypad: keybindings created for the SAE audio school; this uses US naming and a full-sized key-  
board  
• SAE-us-nokeypad: keybindings created for the SAE audio school; this uses US naming and a keyboard  
without a number pad  
• SAE-de-keypad: keybindings created for the SAE audio school; this uses German naming and a full-  
sized keyboard  
• SAE-de-nokeypad: keybindings created for the SAE audio school; this uses German naming and a key-  
board without a number pad  
Note: Once a layout has been selected, on the next launch of Mixbus this will revert to "your own". You can  
%
modify your personal keybindings (the file is stored at ~/.ardour2/ardour.bindings. If you ever make a change  
to your keybindings that requires a reset, you can choose one of the above entries to reset your keybindings.  
Click  
This is where the click sound is defined.  
• Click audio file: browse to define the soundfile for the "click".  
• Click emphasis audio file: browse to define the soundfile for the "emphasis click". The emphasis click occurs  
on the first beat of each measure.  
• Outputs & Available Connections: these controls are similar to the track outputs: you can route the Click to  
anywhere in your system, and set the level of the click sound. The Click is stereo; by default, the left signal is is  
connected to the first two "physical" outputs of your soundcard. The click does not appear in the "master" bus or  
Section 25.0 - Preferences  
Mixbus User Guide  
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25.0 Preferences  
in the exported audio, unless you re-route it into a track/bus manually.  
Note: If no soundfile(s) are defined, Mixbus will use an internally-generated click sound.  
%
Audition  
This is where you define the outputs of audio that is "auditioned".  
There are several ways to "audition" audio through Mixbus. You might audition a region in the region list that is not  
yet assigned to a track, or you might audition a soundfile that you are considering for import.  
The auditioner controls are similar to track outputs. You can route the Auditioner anywhere in your system, and set  
the level of the audition. The auditioner is stereo; by default, it is connected to the first two "physical" outputs of  
your soundcard. The Audition does not appear in the "master" bus or in the exported audio, unless you re-route it  
into a track/bus manually.  
Misc  
• Edit Audition Preroll: (only active when Join Playhead option is enabled). When Join-Playhead is enabled,  
many editing operations will automatically locate the playhead so that the recent edit can be auditioned. This  
defines the time (in seconds) that the playhead will pre-roll before the edit is heard.  
• Font scaling (Linux only): This allows all the text of the Mixbus screen to be scaled larger or smaller, on the  
fly. Very small text will allow more features to be shown on a very small screen, such as a netbook.  
Alternatively, very large text might be useful for those with poor vision or who use a computer monitor that is far  
away.  
• Short crossfade length: When 2 regions are overlapped, this defines the length of the crossfade on the top-  
most region that is automatically generated to minimize the sound of the junction.  
• Destructive crossfade length: When using destructive (tape) tracks, this defines the amount of crossfade when  
a new sound is "punched in" over the old sound in a wave file.  
• Limit Undo History: This should be enabled to limit the memory and disk space that Mixbus will use to store  
Undo information. Select a number of operations that you'd like Mixbus to remember.  
• Save Undo History: This should be enabled if you would like Mixbus to remember your Undo history for each  
snapshot file, so that when you open a session or snapshot, the Undo history is preserved from the last time you  
were using it.  
MIDI  
Although at this time Ardour does not support MIDI sequencing, it does support a fairly rich set of interactions via  
MIDI with other devices, in particular:  
• Ardour can function as MIDI Time Code (MTC) master or slave. MTC is used to transfer the actual time loca-  
tion, so the connected MIDI devices will stay in sync (even when using fast forward and such).  
• Ardour can control or be controlled by other devices using MIDI Machine Control (MMC). MMC commands  
include start, stop, punch in, punch out and others.  
• In Ardour, virtually any parameter can be controlled by MIDI Continuous Controller (CC) messages (which is  
called MIDI Parameter Control). In addition, Ardour can send MIDI "feedback" so that external motorized control  
surfaces can reflect parameter changes caused by automation etc.  
MIDI Ports  
Mixbus does not attempt to discover what physical MIDI ports exist on your system. Instead, Mixbus publishes ports  
which can be connected to any other system MIDI port using a 3rd-party MIDI router.  
By default, three MIDI ports will be available. One for MTC timecode in/out, one for Mackie MCU fader controllers,  
and one for "Generic MIDI" control surfaces.  
• Online: Setting a port to offline will not cause a port to disappear; rather Ardour will simply no longer send any  
data on it, nor will it process data received on it. Online ports work normally.  
Section 25.0 - Preferences  
Mixbus User Guide  
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25.0 Preferences  
• Trace Input, Trace Output: When checked for a port, the sent (Output) or received (Input) MIDI data will be  
displayed on the console. This is a troubleshooting tool if you aren't sure that you are sending or receiving MIDI  
messages.  
• MTC, MMC, MIDI Parameter Control: You can choose which port is used for which kind of MIDI information.  
For each kind - MTC, MMC and MIDI Parameter Control - one MIDI port have to be assigned. The same MIDI  
port can be used for several kinds of information.  
• Remove: This button will remove the associated MIDI port. Note that you cannot remove a port that is  
assigned to a task.  
• Add New MIDI port: Create a new virtual port, which can be assigned to one of the tasks above. This is rarely  
used.  
• Inbound MMC Device ID: Each MMC command includes a device ID. Ardour listens only for MMC commands  
with a specific device ID. You can configure for which device ID Ardour listens. The default of 0 should be safe.  
• Outbound MMC Device ID: Each MMC command includes a device ID. You can configure which Device ID  
Ardour uses when it sends MMC commands. The default of 127 should be safe.  
• Startup program change: On startup, Ardour sends a Program Change (PC) command. A PC command  
includes a program number (a value between 0 and 127). You can choose which program number is sent by  
Ardour. A value of -1 will send 127. The default is 127.  
The PC command is sent on the MIDI port which is configured to handle MIDI parameter control. It is sent right after  
you start a session (either a new one or an existing one). The command is also sent if you choose to load another  
session without closing Mixbus.  
• MIDI connections: Mixbus does not come with any way of establishing MIDI connections from/to other soft-  
ware MIDI ports. On OSX/CoreMIDI you need to connect the MIDI ports with a patchbay tool such as the excel-  
lent MIDI Patchbay from Pete Yandell . On Linux, qjackctl (the same program that is recommended for control-  
ling JACK) also includes an excellent MIDI connection manager. You could also use command line tools such as  
aconnect.  
Section 25.0 - Preferences  
Mixbus User Guide  
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26.0 Mixbus Options  
Menu Options  
Audio File Format: Sample Format  
The audio data format that Mixbus uses internally. New recordings will be stored in this format, and files will be con-  
verted to this format when imported.  
• Float (floating point 32-bit) (default value) Allows extra headroom above 0dBFS for JACK-enabled connections  
and/or bounces within Mixbus.  
• 24-bit: If you plan to record live sources from a A/D converter and do not use internal bouncing-to-disk, then  
24-bit will save some disk space.  
• 16bit: If working with audio sourced from a CD, this uses half the storage space of "float" option.  
Audio File Format: File Type  
The file type that Mixbus uses internally.  
• Broadcast Wave: Industry standard .wav files with an additional time-stamp that may be used in some soft-  
ware. File size is limited to 4GB.  
• Wave: Industry standard PCM file. File size is limited to 4GB.  
• Wav64: Industry standard PCM file. Uses 64bit length value in the header allowing nearly limitless recording  
length at any sample rate.  
• CAF: Same as Wav64, but this format is only common on OSX.  
Sync: Send MTC  
Send MTC (MIDI Time Code) from a MIDI port. Can be used to maintain sync with an external drum machine,  
sequencer, video player, or other MIDI device.  
Sync: Send MMC  
Send MMC (MIDI Machine Control) from a MIDI port. Can be used to start/stop drum machines, video players or  
other MIDI devices.  
Sync: Use MMC  
Mixbus will respond to MMC machine commands (stop, play, record-arm, etc).  
Sync: Timecode  
This selects the SMPTE timecode format for the session, including "drop" formats and HD formats. For more infor-  
Sync: Pullup  
In professional video post-production, pullup/pulldown is sometimes required to accommodate the differences  
between film and video rates.  
Sync: Subframes  
SMPTE clocks may be separated into 80 or 100 subframes (for display purposes only).  
Control Surfaces: Remote ID  
• Remote User Defined: Remote controls, such as MMC, will number the tracks according to the user-specified  
Remote Control ID chosen for each track/bus.  
• Remote Mixer Defined: Remote controls, such as MMC, will number the tracks according to their order in the  
Mixer window.  
• Remote Editor Defined: Remote controls, such as MMC, will number the tracks according to their order in the  
Edit window.  
Control Surfaces: Auto Rebinding  
If using a MIDI fader controller, this should be ON.  
Control Surfaces: Feedback  
Some generic MIDI controllers have indications for the current setting of a knob. If you controller has this feature  
then this should be ON.  
Section 26.0 - Mixbus Options  
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26.0 Mixbus Options  
Control Surfaces: Mackie  
If you are using a Mackie Logic protocol control surface then this should be ON.  
Control Surfaces: Generic MIDI  
If you are using a generic MIDI controller to control Mixbus knobs then this should be ON.  
AutoConnect  
• Auto-connect Inputs to Physical Inputs: When a new track is created, Mixbus will automatically connect the  
next available physical input to the track.  
• Manually Connect Inputs: When a new track is created, Mixbus will leave the Input un-assigned and the user  
must assign it manually before trying to record.  
Monitoring  
See section 21.0, "Monitoring"  
Metering: Fall Off Rate  
The decay rate of audio meters, ranging from Off (instant decay) to Slowest (6.6dB/sec decay rate)  
Metering: Hold Time  
The hold time for the peak-hold indicators. Ranges from Off (no display) to Slowest (5 second hold). Note: This is  
only shown in Mixbus for compatibility with Ardour.  
Solo  
Soloing a track will mute all non-soloed tracks.  
• Latched: (default ON) If this is on, then multiple tracks may be soloed at once. If this is OFF, then Soloing a  
track will un-solo previously soloed tracks (only one solo allowed at a time).  
• Solo In Place: (default ON)  
• Solo Via Bus: (default OFF) The Solo signal will appear at the "Control Output", if one is configured (note:  
only shown in Mixbus for compatibility with Ardour).  
• Show Solo Muting: (default OFF) If this is ON then when a solo is engaged, non-soloed tracks will show a  
mute indication.  
• Solo Overrides Mute: (default OFF) This allows the track to be heard when soloed, even if the track's Mute is  
engaged.  
Crossfades  
See section 15.0 Editing Tools & Modes for more information about crossfades.  
• Crossfades Active: (default ON) This is only provided for compatibility with old sessions. Mixbus no longer  
uses separate crossfades.  
• Crossfades Auto: (default ON) This is only provided for compatibility with old sessions. Mixbus no longer uses  
separate crossfades.  
• Use Region Fades: (default ON) If this is off, then region fades will be ignored and all regions will start and  
end abruptly.  
• Span Entire Overlap: (default OFF) When 2 regions are overlapped the top region will have a fade in/out  
assigned that covers the entire length of the overlap.  
• Short: (default ON) When 2 regions are overlapped the top region will have a very short fade in/out assigned,  
depending on the Short Crossfade setting defined in Preferences/Misc.  
Section 26.0 - Mixbus Options  
Mixbus User Guide  
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26.0 Mixbus Options  
Layering  
Every region in a playlist has a "layering order" which defines the stacking order of regions. The topmost region is  
the one that is seen and heard. See section 15.0 Editing Tools & Modes for more information on layering.  
• Later is Higher: (default OFF) This is the most "automatic" mode. In this mode, the later region (in time) is  
always a higher layer. This works well for simple cases but does not allow manual tweaks when layering does  
not work for you.  
• Last Moved/Added is Higher: In this mode the last added or moved region is always brought to the top layer.  
Additional changes may be done manually.  
• Most Recently Added is Higher (default): This is the most manual method. Newest regions are always high-  
est, dragging a region does not change it's layering, and the only changes to layering must be done manually.  
Performance  
• Stop Plug-ins With Transport: Plug-ins will be disabled when the transport is not rolling. This reduces cpu  
load when you are not actively playing. Not recommended.  
• Do Not Run Plug-ins While Recording: Reduces CPU load when recording but plug-ins cannot be heard. Not  
recommended.  
• Denormal Handling: These options are sometimes used to fix and/or troubleshoot troublesome plug-ins. Only  
use this option when directed to by Harrison Consoles.  
Misc. Options  
Seamless Looping  
Seamless looping creates a crossfade on all tracks between the end and the start of the loop. This causes a CPU  
spike at the end of a loop, but it is recommended if clicks during loops are troublesome.  
Use OSC  
Accept commands via OSC (Open Sound Control, an ethernet-based remote control protocol).  
New Plug-ins are Active  
If this is enabled then a newly-added plug-in will be immediately active after instantiation.  
Rec-enable stays engaged at stop  
Normally, the master Rec enable is disengaged when the Transport is stoped and it must be re-enabled before  
recording again. If this option is enabled, the Master Rec enable will not be disengaged by Mixbus.  
Region Equivalents overlap  
Normally, if two tracks are put in an Edit group, and you grab a region on one track, you will only select a region on  
the grouped track(s) if they have EXACTLY the same start and stop times (i.e. the tracks have been edited identical-  
ly). If this option is enabled then a click in one track will select any regions that overlap that time on the grouped  
tracks.  
Periodic Safety backups  
If this option is enabled then Mixbus will store a backup of your session approximately every 5 minutes. There is  
only one backup file.  
Verify Remove Last Capture  
If this is turned on, Mixbus will prompt to make sure you want to delete the last capture (a destructive event).  
Stop Recording on Xrun  
Xruns are caused by the computer being unable to keep up with the soundcard. If this option is ON, Mixbus will stop  
recording whenever an xrun is encountered so that the user can re-take the recording without glitches. For long-  
form recordings it is probably more important to catch as much as possible so this option should be left OFF.  
Create marker on Xrun  
If this option is ON then Mixbus will put a "marker" at each xrun encountered during a recording. This is useful when  
Section 26.0 - Mixbus Options  
Mixbus User Guide  
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26.0 Mixbus Options  
making a long-form recording. The user can examine the xruns after the fact and try to fix and/or hide them.  
Stop Transport at Session End  
If this option is ON then the transport will automatically stop when it hits the session End marker. Note that this does  
not affect recording. When recording the End marker will be pushed farther out.  
-12dB gain reduce during ffwd/rewd  
If this option is ON then Mixbus will reduce the master output level during varispeed playback that is more than 2x  
speed in forward or backwards direction.  
Primary/Secondary Clock Delta to Edit Cursor  
Selecting this option will make the Primary/Secondary clock show the Delta (difference / distance) between the edit  
cursors (see "implicit ranges”).  
Always Copy Imported Files  
If this is selected then a drag/drop operation will always result in the file being imported (with any needed SRC or bit-  
depth change). If this is off then drag/drop files will be used in-place.  
Link Region/Track Selection  
If enabled selecting a region will also select the track where the region is located. However, this will disable any  
other tracks that were selected for editing.  
Name New Markers  
By default markers are created with a number and may be renamed manually later. If enabled new markers will be  
immediately prompted for a new name.  
Rubberbanding Snaps to Grid  
Rubberband-selecting will auto-snap to the nearest grid.  
Auto-Analyze New Audio  
If this is checked any imported or recorded audio will be analyzed so that the region can be navigated using jump-to-  
transient operations. If this is not checked then the user will be prompted to analyze a file whenever jump-to-tran-  
sient is used.  
Section 26.0 - Mixbus Options  
Mixbus User Guide  
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27.0 Generic MIDI Control Surfaces  
Mixbus can utilize generic MIDI control messages to control some common editor and mixer parameters.  
You will need to use an OSX "midi router" such as http://notahat.com/midi_patchbay to connect from your MIDI inter-  
face to the ports of Mixbus.  
You can see the various MIDI ports, and control their operation, in Windows->Preferences->MIDI.  
All gain faders, panners, mute/solo/rec-enable buttons and all plug-in parameters can be controlled by MIDI  
Continuous Controller (CC) (which is called MIDI Parameter Control in Ardour). Mixbus can also send MIDI "feed-  
back" whenever gain, pan or plug-in states change so that external motorized control surfaces can reflect parameter  
changes caused by automation etc. In addition, MMC commands are supported. Generic MIDI control surfaces do  
not use the MCU protocol.  
To use a generic MIDI control surface in Ardour, choose the "Options" menu, then choose the "Control Surfaces"  
submenu, then select "Generic MIDI".  
Mixbus can send feedback to the control surface, allowing it to reflect changes caused by automation or by mouse  
interaction. You can enable feedback by choosing the "Options" menu, the "Control Surfaces" submenu, the  
"Controls" submenu, then selecting "Feedback".  
To control e.g. a gain fader, use Ctrl/Cmd+Button2 (button2 is the "middle" button of a 3-button mouse) on the fader.  
The message "operate controller now" should appear. Move the desired fader or knob on your control surface. The  
fader on the screen should start to move as you move the slider on your control surface. If you activated MIDI feed-  
back and your control surface supports it, it should reflect changes you do with the mouse.  
Note: The assignments of the MIDI controls are saved with the Mixbus project. For each new project, you  
have to assign every control manually. To avoid this, you can use a session template.  
%
Mixbus accepts Change Control (CC) MIDI commands. Those commands can be sent on arbitrary MIDI channels.  
Faders and other continuously moved controls are controlled with CC commands with a range of 0-127. Buttons (e.g.  
Mute buttons) are also controlled with CC commands, where a value of 0-63 switches the button off and a value of  
64-127 switches the button on.  
Mixbus also receives and sends some MMC commands, such as play, stop, locate, punch in and punch out.  
To receive simple MMC transport commands from an external device, enable Options->Sync->Use MMC and con-  
nect your device to Ardour's "control" input port.  
To use Mixbus as an MTC master, enable Options->Sync->Send MMC, and connect your device to Ardour's "control"  
output port. Normally you will want the digital recorder/player (Mixbus) to be the sync Master. If you want Mixbus to  
act as an MTC slave, route your MTC signal into the Ardour "control" port. Then switch Ardour's sync source to  
"MTC" at the top of the edit window next to the main clock.  
Section 27.0 - Generic MIDI Control Surfaces  
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28.0 Logic Control Protocol  
Controls  
Each Mixer Strip features control of the channel's fader, stereo pan, rec-enable, mute, and solo.  
The Jog wheel has various modes:  
• Scroll mode. Part of the Scrub button cycle. The default. Scrolls the playhead. Displays "SC" in the 2 character  
LED.  
• Scrub mode. Part of the Scrub button cycle. Rate of rotation of the Jog wheel controls the direction and speed  
of the transport. Displays "Sb" in the 2 character LED.  
• Shuttle mode. Part of the Scrub button cycle. Jog wheel controls speed and direction of transport. Displays  
"Sh" in the 2 character LED.  
• Zoom mode. Toggled by the Zoom button. Mutually exclusive with the Scrub cycle. Jog wheel controls zoom  
level. Displays "Zm" in the 2 character LED.  
When holding ffwd or rew, the Jog wheel will adjust the speed.  
frm_next and frm_prev will jump to next or previous markers. Markers can be set at the current playhead position  
with the marker button.  
Section 28.0 - Logic Control Protocol  
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29.0 Keyboard & Mouse Shortcuts - Linux  
Mixbus has three predefined keyboard shortcut layouts. Additionally, the shortcuts can be further customized by  
using the Windows -> Keybindings window. In the following tables “KP” is used to reference the number pad on the  
right side of the keyboard.  
Transport and Recording Control  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
destroy last recording  
engage record  
fast forward  
loop play (the loop range)  
rewind  
start recording  
stop and destroy  
toggle auto input  
toggle auto play  
toggle auto return  
toggle auto-punch status  
toggle playhead tracking  
toggle roll  
Control+Delete  
Shift+r  
Shift+rightarrow  
l
Shift+leftarrow  
Shift+space  
Control+space  
Control+Delete  
KP_Multiply  
Control+Delete  
l
Shift+Control+l  
Shift+space  
Control+space  
KP_3  
Control+ .  
4
5
4
5
f
Control+f  
space  
Control+f  
space  
space  
toggle track rec-enable  
transition to reverse  
transition to roll  
set playhead  
r
Alt+b  
Control+downarrow  
Control+uparrow  
p
Shift+downarrow  
Shift+uparrow  
Shift+downarrow  
Shift+uparrow  
p
forward  
fast forward  
play selection  
rewind  
rewind fast  
rewind slow  
Control+rightarrow  
KP_Add  
Shift+KP_Add  
Alt+space  
KP_Subtract  
Shift+KP_Subtract  
KP_4  
Shift+rightarrow  
KP_9  
Alt+VoidSymbol  
Shift+leftarrow  
KP_7  
Control+leftarrow  
KP_4  
toggle auto return  
toggle click  
4
5
c
6
toggle punch-in  
toggle punch-out  
toggle roll maybe  
i
o
Alt+Control+space  
Alt+Control+space  
Session and File Handling  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
add track(s) or bus(ses)  
export session  
Control+Alt+n  
Shift+Control+n  
Alt+Control+e  
Control+i  
Control+n  
Shift+Control+o  
Control+o  
Shift+Control+n  
Alt+Control+`  
Control+i  
Control+n  
Shift+Control+o  
Control+o  
import audio files  
open a new session  
open a recent session  
open an existing session  
quit  
Alt+i  
Control+q  
Control+s  
Control+q  
Control+s  
Control+q  
Control+s  
save session  
snapshot session  
close session  
Alt+Control+s  
Control+w  
Shift+Control+s  
Shift+Control+w  
save session as  
Shift+Control+s  
Section 29.0 - Keyboard Shortcuts - Linux/Windows  
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29.0 Keyboard & Mouse Shortcuts - Linux  
Changing What’s Visible  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
fit tracks vertically  
f
f
move selected tracks down  
move selected tracks up  
scroll down (page)  
scroll down (step)  
scroll up (page)  
Control+downarrow  
Control+uparrow  
Page_Down  
downarrow  
Page_Up  
Control+downarrow  
Control+uparrow  
Page_Down  
Page_Down  
Page_Up  
Page_Up  
uparrow  
scroll up (step)  
uparrow  
toggle editor window mixer  
Shift+e  
o
Shift+e  
Shift+z  
Shift+e  
Windows+e  
toggle last 2 zoom states  
zoom (x) to selected  
region(s)  
zoom (x+y) to selected  
region  
y
Alt+s  
Alt+Control+z  
Alt+z  
h
Alt+f  
Control+]  
zoom in  
t
zoom out  
r
g
Control+[  
save visual state 1  
save visual state 2  
save visual state 3  
save visual state 4  
save visual state 5  
save visual state 6  
save visual state 7  
save visual state 8  
save visual state 9  
save visual state 10  
save visual state 11  
save visual state 12  
go to visual state 1  
go to visual state 2  
go to visual state 3  
go to visual state 4  
go to visual state 5  
go to visual state 6  
go to visual state 7  
go to visual state 8  
go to visual state 9  
go to visual state 10  
go to visual state 11  
go to visual state 12  
zoom to session  
Control+F1  
Control+F2  
Control+F3  
Control+F4  
Control+F5  
Control+F6  
Control+F7  
Control+F8  
Control+F9  
Control+F10  
Control+F11  
Control+F12  
Control+F1  
Control+F2  
Control+F3  
Control+F4  
Control+F5  
Control+F6  
Control+F7  
Control+F8  
Control+F9  
Control+F10  
Control+F11  
Control+F12  
<Release>Control+F1  
<Release>Control+F2  
<Release>Control+F3  
<Release>Control+F4  
<Release>Control+F5  
<Release>Control+F6  
<Release>Control+F7  
<Release>Control+F8  
<Release>Control+F9  
<Release>Control+F10  
<Release>Control+F11  
<Release>Control+F12  
Shift+f  
<Release>Control+F1  
<Release>Control+F2  
<Release>Control+F3  
<Release>Control+F4  
<Release>Control+F5  
<Release>Control+F6  
<Release>Control+F7  
<Release>Control+F8  
<Release>Control+F9  
<Release>Control+F10  
<Release>Control+F11  
<Release>Control+F12  
Alt+a  
Section 29.0 - Keyboard Shortcuts - Linux/Windows  
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29.0 Keyboard & Mouse Shortcuts - Linux  
Window Visibility  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
toggle locations dialog  
focus on main clock  
rotate editor & mixer window  
toggle big clock  
toggle color manager  
toggle editor window  
Ctrl+l  
Control+m  
KP_Divide  
Alt+l  
KP_Divide  
KP_Divide  
Ctrl+b  
Ctrl+c  
Ctrl+e  
Alt+b  
Alt+c  
Alt+e  
Control+3  
Alt+c  
Alt+e  
toggle fullscreen editor win-  
dow  
F11  
F11  
F11  
toggle key bindings editor  
toggle preferences dialog  
toggle rhythm ferret window  
toggle mixer window  
toggle editor-mixer on top  
toggle options window  
Ctrl+k  
Alt+k  
Alt+k  
Alt+f  
Alt+f  
Ctrl+m  
Ctrl+o  
F3  
Alt+o  
Control+ =  
Alt+o  
Editing With Edit Point  
Most edit functions operate on a single ”Edit Point”. The edit point can be any of: playhead (default), the mouse or an  
active marker. The choice of Edit Point is by default linked to the Zoom Focus.  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
EP to next region sync  
EP to previous region sync  
cycle to next edit mode  
cycle to next grid snap  
mode  
cycle to next grid unit  
insert from region list  
insert time  
'
'
'
2
3
i
2
3
2
3
i
Shift+Control+e  
Alt+Return  
Control+^  
~
Control+t  
move EP to playhead  
next EP w/marker  
next EP w/o marker  
trim back  
Alt+Return  
Alt+`  
`
Control+^  
Escape  
Shift+Alt+8  
Shift+Alt+7  
Shift+}  
s
a
trim front  
j
trim region end to edit point  
trim region start to edit  
point  
Shift+}  
Shift+}  
Shift+{  
Shift+F1  
Shift+F2  
g
Shift+{  
F1  
F2  
e
Shift+{  
F1  
F2  
e
EP to region start  
EP to region end  
set EP  
tab to transient backwards  
tab to transient forward  
Alt+tab  
tab  
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29.0 Keyboard & Mouse Shortcuts - Linux  
Aligning With The Edit Point  
Align operations move regions so that their start/end/sync point is at the edit point. ”Relative” operations just align the  
first region and moves other selected regions to maintain relative positioning.  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
align end(s)  
align start(s)  
align start(s) relative  
align sync point relative  
align sync points  
WindowsKey+a  
Alt+a  
Alt+Control+a  
Shift+Alt+a  
a
Alt+Control+a  
Shift+Alt+a  
a
Shift+a  
Alt+less  
less  
Shift+a  
Shift+a  
Edit Point Playback  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
play edit range  
play from EP & return  
play selected region(s)  
Alt+w  
WindowsKey+space  
w
Alt+space  
Shift+Control+space  
h
Shift+Control+space  
Enter  
Moving The Playhead  
A left click in the rulers positions the playhead unless Mixbus is recording. You can use KP n to move the playhead  
to the n-th marker.  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
nudge backward  
nudge forwards  
to edit point  
Control+KP_Subtract  
Control+KP_Add  
Alt+leftarrow  
Alt+rightarrow  
Return  
to end marker  
to next grid point  
to next mark  
End  
Alt+Return  
Control+KP_Right  
rightarrow  
Control+KP_Right  
rightarrow  
Control+KP_6  
WindowsKey+tab  
to next region edge  
to next region edge (ignore  
selection)  
n
Shift+Alt+rightarrow  
to next region sync  
to next transient  
Alt+Control+rightarrow  
Alt+Control+rightarrow  
to previous edge (ignore  
selection)  
b
Shift+Alt+leftarrow  
to previous grid point  
to previous mark  
to previous region edge  
to previous region sync  
to previous transient  
to start marker  
Control+KP_Left  
leftarrow  
Control+KP_Left  
leftarrow  
Alt+Control+leftarrow  
Control+KP_4  
Shift+<Windows+>tab  
Alt+Control+leftarrow  
Home  
KP_0  
Home  
KP_Decimal  
Return  
KP_0  
to zero  
nudge backward to grid  
nudge forwards to grid  
raise region  
Shift+Alt+leftarrow  
Shift+Alt+rightarrow  
Shift+Alt+leftarrow  
Shift+Alt+rightarrow  
Shift+Alt+f  
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29.0 Keyboard & Mouse Shortcuts - Linux  
Region Operations  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
duplicate region (multi)  
duplicate region (once)  
export selected region(s)  
increase region gain  
move to original position  
mute/unmute  
normalize  
nudge backward  
nudge forward  
Alt+d  
d
Shift+d  
Control+d  
Shift+Alt+e  
^
Shift+d  
Control+d  
Shift+Alt+e  
^
Alt+m  
Alt+m  
Control+m  
n
KP_Subtract  
KP_Add  
&
n
g
h
Control+leftarrow  
Control+rightarrow  
reduce region gain  
reverse region  
&
Alt+r  
/
Alt+v  
q
e
Alt+r  
Alt+d  
Alt+g  
set fade in length  
set fade out length  
set fade out length  
set region sync point  
separate  
Control+/  
u
z
v
F4  
Shift+x  
v
F4  
Control+e  
Control+m  
split  
toggle MIDI note editing  
toggle fade in active  
toggle fade out active  
transpose  
Alt+q  
Alt+e  
F5  
Control+  
Alt+t  
Control+  
Alt+t  
consolidate track  
lock region  
Shift+Alt+KP_3  
Shift+Alt+KP_3  
Control+l  
lower region  
Shift+Alt+b  
naturalize region  
nudge next backward  
nudge next forward  
toggle region lock  
Alt+Control+o  
Shift+Control+l  
Alt+Control+o  
Control+KP_Subtract  
Control+KP_Add  
Control+KP_Subtract  
Control+KP_Add  
Edit Range  
There are only a few functions that refer to an ”Edit Range”. The current edit range is defined using combinations of  
the possible edit points: Playhead, Marker or Mouse.  
Edit Point  
Playhead  
Playhead  
Mouse  
Active Mark?  
Edit Range  
no  
yes  
no  
yes  
no  
yes  
from Playhead to Mouse  
from Playhead to Active Marker  
from Mouse to Playhead  
from Mouse to Active Marker  
No edit range defined  
Mouse  
Marker  
Marker  
from Active Marker to Mouse  
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29.0 Keyboard & Mouse Shortcuts - Linux  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
copy  
Control+c  
Control+x  
Delete  
BackSpace  
Control+v  
Control+r  
Control+z  
Control+c  
Control+x  
Control+c  
Control+x  
Delete  
cut  
delete  
delete alternate  
paste  
redo  
Delete  
BackSpace  
Control+v  
Shift+Control+z  
Control+z  
Control+v  
Shift+Control+z  
Control+z  
Control+b  
F3  
undo  
clear  
crop  
c
Selecting  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
all after playhead  
all before playhead  
all enclosed by edit range  
all present in edit range  
convert edit range to range  
invert selection  
Shift+Control+p  
Control+p  
F16  
Shift+Control+p  
Control+p  
Control+u  
u
Shift+Control+p  
Control+p  
Control+u  
u
F16  
F15  
F6  
Shift+i  
F6  
Shift+i  
mute all selected tracks  
select all after EP  
select all after EP  
Alt+u  
Shift+Control+e  
Shift+End  
Shift+Home  
Control+e  
Control+l  
Control+d  
F14  
Shift+Control+e  
select all before EP  
select all before EP  
select all in loop range  
select all in punch range  
select everything  
select next track/bus  
select previous track/bus  
solo all selected tracks  
Control+e  
Control+l  
Control+d  
Control+a  
Control+a  
Alt+downarrow  
Alt+uparrow  
downarrow  
uparrow  
Alt+s  
Alt+downarrow  
Alt+uparrow  
Markers and Locations  
The ”move” commands all move the active marker(s). Jump to the first 9 markers using the keypad digits 1-9  
(requires numlock).  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
add mark at playhead  
move to next region edge  
move to prev. region edge  
add location from playhead  
go to marker 1  
go to marker 2  
go to marker 3  
go to marker 4  
go to marker 5  
go to marker 6  
go to marker 7  
go to marker 8  
go to marker 9  
Control+Shift+rightarrow  
Control+Shift+leftarrow  
Shift+Control+rightarrow  
Shift+Control+leftarrow  
Insert  
Shift+tab  
Shift+Alt+tab  
Insert  
m
KP_1  
KP_2  
KP_3  
KP_4  
KP_5  
KP_6  
KP_7  
KP_8  
KP_9  
Shift+1  
Shift+2  
Shift+3  
Shift+4  
Shift+5  
Shift+6  
Shift+7  
Shift+8  
Shift+9  
Section 29.0 - Keyboard Shortcuts - Linux/Windows  
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29.0 Keyboard & Mouse Shortcuts - Linux  
Defining Loop, Punch Range, and Tempo Changes  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
set loop range from edit  
range  
]
]
]
set loop range from  
region(s)  
Control+]  
[
Shift+g  
Alt+Control+l  
set punch range from edit  
range  
[
Alt+[  
0
[
Alt+[  
0
set punch range from  
region(s)  
set tempo (1 bar) from edit  
range  
set tempo (1 bar) from  
region(s)  
9
extend range to end of  
region  
>
<
>
<
>
extend range to start of  
region  
set loop range from  
region(s)  
start range  
finish add range  
finish range  
<
Control+Alt+]  
Alt+]  
Alt+]  
F1  
Shift+Control+KP_Up  
F2  
Control+KP_Down  
Shift+Control+KP_Up  
Control+KP_Up  
Control+KP_2  
Shift+Control+KP_8  
Control+KP_8  
Mouse Modes  
Standard Mixbus Layout  
Cubasish Layout  
ProToolish Layout  
object mode  
range mode  
o
r
o
r
region gain mode  
timefx mode  
g
t
g
t
z
1
`
t
z
1
`
zoom mode  
step mouse mode  
toggle edit mode  
1
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29.0 Keyboard & Mouse Shortcuts - Linux  
Mouse Object Mode  
This mode provides many different operations on both regions and control points, partially depending on where you  
click/drag with the mouse. The ”body” of a region is the area where the waveform is displayed.  
Mixbus Function  
add control point  
Mouse Command  
left-click in auto track  
Control+left-click on body  
left-drag near ends of trim bar  
Control+left-drag on body  
Shift+left-click on body  
middle-drag on point  
Control+middle-drag on body  
middle-drag on body  
Control+middle-drag on point  
Alt+Shift+middle on body  
left-drag on point  
add/remove selection  
adjust region edges  
copy+move region(s)  
extend selection  
fixed time adjust  
fixed time copy+move  
fixed time move  
fixed time move  
lower region  
move control point  
move line segment  
move point+later points  
move region(s)  
left-drag on line segment  
Control+left-drag on point  
left-drag on body  
raise region  
Shift+middle on body  
rubber-band select  
rubber-band select  
rubber-band select  
select  
Control+Alt+left-drag on regions  
left-drag on empty space  
left-drag in auto track  
left-click on body  
set region end  
middle in trim bar  
left-click in trim bar  
Control+left-drag in trim bar  
set region start  
slip audio in region  
Mouse Zoom Mode  
Mixbus Function  
Mouse Command  
define the new visible area  
zoom in  
left+drag  
left-click  
zoom out  
zoom to session  
middle-click  
Control+middle  
Mouse Ops on Solo/Mute/Rec-enable  
Mixbus Function  
Mouse Command  
apply to all tracks/busses  
apply to group  
Control+Shift+left-click  
Control+left-click  
apply to track or active group left-click  
learn MIDI control  
momentary switch  
Control+middle-click  
middle-click  
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29.0 Keyboard & Mouse Shortcuts - Linux  
Mouse Ops on Solo Buttons Only  
Mixbus Function  
exclusive solo  
temporary latched solo  
Mouse Command  
Control+Alt+left-click  
Shift+left-click  
Mouse Ops on Faders & Plug-in Controls  
Mixbus Function  
Mouse Command  
left-drag  
adjust  
fine-drag control  
finest-drag control  
learn MIDI control  
reset to default  
Control+left-drag  
Control+Alt+left-drag  
Control+middle-click  
Shift+left-click  
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30.0 Keyboard & Mouse Shortcuts - Mac  
Mixbus has three predefined keyboard shortcut layouts. Additionally, the shortcuts can be further customized by  
using the Windows -> Keybindings window. In the following tables “KP” is used to reference the number pad on the  
right side of the keyboard.  
Transport and Recording Control  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
destroy last recording  
engage record  
fast forward  
loop play (the loop range)  
rewind  
start recording  
stop and destroy  
toggle auto input  
toggle auto play  
toggle auto return  
toggle auto-punch status  
toggle playhead tracking  
toggle roll  
Command+Delete  
Shift+r  
Shift+rightarrow  
l
Shift+leftarrow  
Shift+space  
Command+space  
Command+Delete  
KP_Multiply  
Command+Delete  
l
Shift+Command+l  
Shift+space  
Command+space  
KP_3  
Command+ .  
4
5
4
5
f
Command+f  
space  
Command+f  
space  
Option+b  
Shift+downarrow  
Shift+uparrow  
p
Shift+rightarrow  
KP_9  
space  
toggle track rec-enable  
transition to reverse  
transition to roll  
set playhead  
r
Command+downarrow  
Command+uparrow  
p
Shift+downarrow  
Shift+uparrow  
forward  
Command+rightarrow  
KP_Add  
Shift+KP_Add  
Option+space  
KP_Subtract  
Shift+KP_Subtract  
KP_4  
fast forward  
play selection  
Option+VoidSymbol  
Shift+leftarrow  
KP_7  
rewind  
Command+leftarrow  
rewind fast  
rewind slow  
KP_4  
toggle auto return  
toggle click  
toggle punch-in  
toggle punch-out  
toggle roll maybe  
4
5
c
6
i
o
Option+Command+space  
Option+Command+space  
Session and File Handling  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
add track(s) or bus(ses)  
export session  
Command+Option+n  
Shift+Command+n  
Option+Command+e  
Command+i  
Command+n  
Shift+Command+o  
Command+o  
Shift+Command+n  
Option+Command+`  
Command+i  
Command+n  
Shift+Command+o  
Command+o  
import audio files  
open a new session  
open a recent session  
open an existing session  
quit  
Option+i  
Command+q  
Command+s  
Command+q  
Command+s  
Command+q  
Command+s  
save session  
snapshot session  
close session  
Option+Command+s  
Command+w  
Shift+Command+s  
Shift+Command+w  
save session as  
Shift+Command+s  
Section 30.0 - Keyboard Shortcuts - Macintosh  
Section 31.0 - Appendix A: FAQ  
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30.0 Keyboard & Mouse Shortcuts - Mac  
Changing What’s Visible  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
fit tracks vertically  
f
Command+downarrow  
Command+uparrow  
Page_Down  
downarrow  
Page_Up  
f
move selected tracks down  
move selected tracks up  
scroll down (page)  
scroll down (step)  
scroll up (page)  
scroll up (step)  
toggle editor window mixer  
toggle last 2 zoom states  
zoom (x) to selected  
region(s)  
zoom (x+y) to selected  
region  
Command+downarrow  
Command+uparrow  
Page_Down  
Page_Down  
Page_Up  
Page_Up  
uparrow  
Shift+e  
uparrow  
Shift+e  
Shift+z  
Shift+e  
o
Control+e  
y
Option+s  
Option+Command+z  
Option+z  
h
Option+f  
Command+]  
zoom in  
t
zoom out  
r
g
Command+[  
save visual state 1  
save visual state 2  
save visual state 3  
save visual state 4  
save visual state 5  
save visual state 6  
save visual state 7  
save visual state 8  
save visual state 9  
save visual state 10  
save visual state 11  
save visual state 12  
go to visual state 1  
go to visual state 2  
go to visual state 3  
go to visual state 4  
go to visual state 5  
go to visual state 6  
go to visual state 7  
go to visual state 8  
go to visual state 9  
go to visual state 10  
go to visual state 11  
go to visual state 12  
zoom to session  
Command+F1  
Command+F2  
Command+F3  
Command+F4  
Command+F5  
Command+F6  
Command+F7  
Command+F8  
Command+F9  
Command+F10  
Command+F11  
Command+F12  
Command+F1  
Command+F2  
Command+F3  
Command+F4  
Command+F5  
Command+F6  
Command+F7  
Command+F8  
Command+F9  
Command+F10  
Command+F11  
Command+F12  
<Release>Command+F1  
<Release>Command+F2  
<Release>Command+F3  
<Release>Command+F4  
<Release>Command+F5  
<Release>Command+F6  
<Release>Command+F7  
<Release>Command+F8  
<Release>Command+F9  
<Release>Command+F1  
<Release>Command+F2  
<Release>Command+F3  
<Release>Command+F4  
<Release>Command+F5  
<Release>Command+F6  
<Release>Command+F7  
<Release>Command+F8  
<Release>Command+F9  
<Release>Command+F10 <Release>Command+F10  
<Release>Command+F11 <Release>Command+F11  
<Release>Command+F12 <Release>Command+F12  
Shift+f  
Option+a  
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30.0 Keyboard & Mouse Shortcuts - Mac  
Window Visibility  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
toggle locations dialog  
Ctrl+l  
KP_Divide  
Command+m  
KP_Divide  
Option+l  
KP_Divide  
focus on main clock  
rotate editor & mixer win-  
dow  
toggle big clock  
Ctrl+b  
Ctrl+c  
Ctrl+e  
Option+b  
Option+c  
Option+e  
Command+3  
Option+c  
Option+e  
toggle color manager  
toggle editor window  
toggle fullscreen editor win-  
dow  
F11  
F11  
F11  
toggle key bindings editor  
toggle preferences dialog  
toggle rhythm ferret window  
toggle mixer window  
toggle editor-mixer on top  
toggle options window  
Ctrl+k  
Option+k  
Option+k  
Option+f  
Option+f  
Ctrl+m  
Ctrl+o  
F3  
Option+o  
Command+ =  
Option+o  
Editing With Edit Point  
Most edit functions operate on a single ”Edit Point”. The edit point can be any of: playhead (default), the mouse or an  
active marker. The choice of Edit Point is by default linked to the Zoom Focus.  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
EP to next region sync  
EP to previous region sync  
cycle to next edit mode  
cycle to next grid snap  
mode  
cycle to next grid unit  
insert from region list  
insert time  
'
'
'
2
3
i
2
3
2
3
i
Shift+Command+e  
Option+Return  
Command+^  
~
Command+t  
move EP to playhead  
next EP w/marker  
next EP w/o marker  
trim back  
Option+Return  
Option+`  
Command+^  
Escape  
Shift+Option+8  
Shift+Option+7  
Shift+}  
`
s
a
trim front  
j
trim region end to edit point  
trim region start to edit  
point  
Shift+}  
Shift+}  
Shift+{  
Shift+F1  
Shift+F2  
g
Shift+{  
F1  
F2  
e
Shift+{  
EP to region start  
EP to region end  
set EP  
F1  
F2  
e
tab to transient backwards  
tab to transient forward  
Option+tab  
tab  
Section 30.0 - Keyboard Shortcuts - Macintosh  
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30.0 Keyboard & Mouse Shortcuts - Mac  
Aligning With The Edit Point  
Align operations move regions so that their start/end/sync point is at the edit point. ”Relative” operations just align the  
first region and moves other selected regions to maintain relative positioning.  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
align end(s)  
Ctrl+a  
Option+a  
Option+Command+a  
Shift+Option+a  
a
align start(s)  
Option+Command+a  
align start(s) relative  
align sync point relative  
align sync points  
Shift+a  
Option+less  
less  
Shift+Option+a  
a
Shift+a  
Shift+a  
Edit Point Playback  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
play edit range  
play from EP & return  
play selected region(s)  
Option+w  
Ctrl+space  
w
Option+space  
Shift+Command+space  
h
Shift+Command+space  
Enter  
Moving The Playhead  
A left click in the rulers positions the playhead unless Mixbus is recording. You can use KP n to move the playhead  
to the n-th marker.  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
nudge backward  
nudge forwards  
to edit point  
Command+KP_Subtract  
Command+KP_Add  
Option+leftarrow  
Option+rightarrow  
Return  
to end marker  
to next grid point  
to next mark  
End  
Option+Return  
Command+KP_Right  
rightarrow  
Command+KP_Right  
rightarrow  
Command+KP_6  
Control+tab  
to next region edge  
to next region edge (ignore  
selection)  
n
Shift+Option+rightarrow  
Option+Command+rightar- Option+Command+rightar-  
to next region sync  
to next transient  
row  
row  
to previous edge (ignore  
selection)  
b
Shift+Option+leftarrow  
to previous grid point  
to previous mark  
to previous region edge  
to previous region sync  
to previous transient  
to start marker  
Command+KP_Left  
leftarrow  
Command+KP_Left  
leftarrow  
Option+Command+leftarrow Option+Command+leftarrow  
Command+KP_4  
Shift+Control+tab  
Home  
KP_0  
Home  
KP_Decimal  
Return  
KP_0  
to zero  
nudge backward to grid  
nudge forwards to grid  
raise region  
Shift+Option+leftarrow  
Shift+Option+rightarrow  
Shift+Option+leftarrow  
Shift+Option+rightarrow  
Shift+Option+f  
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30.0 Keyboard & Mouse Shortcuts - Mac  
Region Operations  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
duplicate region (multi)  
duplicate region (once)  
export selected region(s)  
increase region gain  
move to original position  
mute/unmute  
normalize  
nudge backward  
nudge forward  
Option+d  
d
Shift+d  
Command+d  
Shift+Option+e  
^
Shift+d  
Command+d  
Shift+Option+e  
^
Option+m  
Option+m  
Command+m  
n
KP_Subtract  
KP_Add  
&
Option+r  
Option+d  
Option+g  
n
g
h
Command+leftarrow  
Command+rightarrow  
reduce region gain  
reverse region  
&
Option+r  
/
Option+v  
set fade in length  
set fade out length  
set fade out length  
set region sync point  
separate  
q
e
Command+/  
u
z
v
F4  
Shift+x  
v
F4  
split  
Command+e  
Command+m  
toggle MIDI note editing  
toggle fade in active  
toggle fade out active  
transpose  
Option+q  
Option+e  
F5  
Command+  
Option+t  
Command+  
Option+t  
consolidate track  
lock region  
Shift+Option+KP_3  
Shift+Option+KP_3  
Command+l  
lower region  
Shift+Option+b  
naturalize region  
nudge next backward  
nudge next forward  
toggle region lock  
Option+Command+o  
Shift+Command+l  
Option+Command+o  
Command+KP_Subtract  
Command+KP_Add  
Command+KP_Subtract  
Command+KP_Add  
Edit Range  
There are only a few functions that refer to an ”Edit Range”. The current edit range is defined using combinations of  
the possible edit points: Playhead, Marker or Mouse.  
Edit Point  
Playhead  
Playhead  
Mouse  
Active Mark?  
Edit Range  
no  
yes  
no  
yes  
no  
yes  
from Playhead to Mouse  
from Playhead to Active Marker  
from Mouse to Playhead  
from Mouse to Active Marker  
No edit range defined  
Mouse  
Marker  
Marker  
from Active Marker to Mouse  
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30.0 Keyboard & Mouse Shortcuts - Mac  
copy  
Command+c  
Command+x  
Delete  
BackSpace  
Command+v  
Command+r  
Command+z  
Command+c  
Command+x  
Delete  
Command+c  
Command+x  
Delete  
cut  
delete  
delete alternate  
paste  
redo  
BackSpace  
Command+v  
Shift+Command+z  
Command+z  
Command+v  
Shift+Command+z  
Command+z  
Command+b  
F3  
undo  
clear  
crop  
c
Selecting  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
all after playhead  
all before playhead  
all enclosed by edit range  
all present in edit range  
convert edit range to range  
invert selection  
Shift+Command+p  
Command+p  
F16  
Shift+Command+p  
Shift+Command+p  
Command+p  
Command+u  
Command+p  
Command+u  
u
F6  
Shift+i  
u
F6  
Shift+i  
F16  
F15  
mute all selected tracks  
select all after EP  
select all after EP  
Option+u  
Shift+Command+e  
Shift+End  
Shift+Home  
Command+e  
Command+l  
Command+d  
F14  
Shift+Command+e  
select all before EP  
select all before EP  
select all in loop range  
select all in punch range  
select everything  
select next track/bus  
select previous track/bus  
solo all selected tracks  
Command+e  
Command+l  
Command+d  
Command+a  
Command+a  
Option+downarrow  
Option+uparrow  
downarrow  
uparrow  
Option+s  
Option+downarrow  
Option+uparrow  
Markers and Locations  
The ”move” commands all move the active marker(s). Jump to the first 9 markers using the keypad digits 1-9  
(requires numlock).  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
add mark at playhead  
move to next region edge  
move to prev. region edge  
add location from playhead  
go to marker 1  
go to marker 2  
go to marker 3  
go to marker 4  
go to marker 5  
go to marker 6  
go to marker 7  
go to marker 8  
go to marker 9  
Command+Shift+rightarrow Shift+Command+rightarrow  
Command+Shift+leftarrow Shift+Command+leftarrow  
Shift+tab  
Shift+Option+tab  
Insert  
m
Insert  
KP_1  
KP_2  
KP_3  
KP_4  
KP_5  
KP_6  
KP_7  
KP_8  
KP_9  
Shift+1  
Shift+2  
Shift+3  
Shift+4  
Shift+5  
Shift+6  
Shift+7  
Shift+8  
Shift+9  
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30.0 Keyboard & Mouse Shortcuts - Mac  
Defining Loop, Punch Range, and Tempo Changes  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
set loop range from edit  
range  
]
]
]
set loop range from  
region(s)  
Command+]  
[
Shift+g  
[
Option+Command+l  
set punch range from edit  
range  
[
set punch range from  
region(s)  
Option+[  
Option+[  
set tempo (1 bar) from edit  
range  
0
0
9
>
<
set tempo (1 bar) from  
region(s)  
extend range to end of  
region  
extend range to start of  
region  
>
<
>
<
set loop range from  
region(s)  
Command+Option+]  
Option+]  
Option+]  
start range  
finish add range  
finish range  
F1  
Command+KP_Down  
Shift+Command+KP_Up  
Command+KP_Up  
Command+KP_2  
Shift+Command+KP_8  
Command+KP_8  
Shift+Command+KP_Up  
F2  
Mouse Modes  
Standard Mixbus Layout  
Cubasish Layout  
ProToolsish Layout  
object mode  
range mode  
o
r
o
r
region gain mode  
timefx mode  
zoom mode  
step mouse mode  
toggle edit mode  
g
t
g
t
z
1
`
t
z
1
`
1
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30.0 Keyboard & Mouse Shortcuts - Mac  
Mouse Object Mode  
This mode provides many different operations on both regions and control points, partially depending on where you  
click/drag with the mouse. The ”body” of a region is the area where the waveform is displayed.  
Mixbus Function  
add control point  
Mouse Command  
left-click in auto track  
Command+left-click on body  
left-drag near ends of trim bar  
Command+left-drag on body  
Shift+left-click on body  
middle-drag on point  
Command+middle-drag on body  
middle-drag on body  
Command+middle-drag on point  
Option+Shift+middle on body  
left-drag on point  
add/remove selection  
adjust region edges  
copy+move region(s)  
extend selection  
fixed time adjust  
fixed time copy+move  
fixed time move  
fixed time move  
lower region  
move control point  
move line segment  
move point+later points  
move region(s)  
left-drag on line segment  
Command+left-drag on point  
left-drag on body  
raise region  
Shift+middle on body  
rubber-band select  
rubber-band select  
rubber-band select  
select  
Command+Option+left-drag on regions  
left-drag on empty space  
left-drag in auto track  
left-click on body  
set region end  
middle in trim bar  
left-click in trim bar  
Command+left-drag in trim bar  
set region start  
slip audio in region  
Mouse Zoom Mode  
Mixbus Function  
Mouse Command  
define the new visible area  
zoom in  
left+drag  
left-click  
zoom out  
zoom to session  
middle-click  
Command+middle  
Mouse Ops on Solo/Mute/Rec-enable  
Mixbus Function  
Mouse Command  
apply to all tracks/busses  
apply to group  
Command+Shift+left-click  
Command+left-click  
apply to track or active group left-click  
learn MIDI control  
momentary switch  
Command+middle-click  
middle-click  
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30.0 Keyboard & Mouse Shortcuts - Mac  
Mouse Ops on Solo Buttons Only  
Mixbus Function  
exclusive solo  
temporary latched solo  
Mouse Command  
Command+Option+left-click  
Shift+left-click  
Mouse Ops on Faders & Plug-in Controls  
Mixbus Function  
Mouse Command  
left-drag  
adjust  
fine-drag control  
finest-drag control  
learn MIDI control  
reset to default  
Command+left-drag  
Command+Option+left-drag  
Command+middle-click  
Shift+left-click  
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31.0 Appendix A: FAQ  
General questions:  
MAC OS X version support  
• Compatible with both Intel and PowerPC (G5) systems  
• 10.4 (Tiger) - must be 10.4.11  
• 10.5 (Leopard) all supported  
• 10.6 (Snow Leopard) all supported (32bit and 64 bit)  
Linux version support  
• Only x86 and x86-64 desktop platforms are supported (no PowerPC)  
• Most Debian, Ubuntu, or Fedora-based distributions will work  
• Audio-specific distributions such as AVLinux, UbuntuStudio, or CCRMA are suggested.  
Is there a downloadable demo for Mixbus?  
No, sorry. There is no downloadable demo for Mixbus. We chose to make Mixbus very affordable and avoid the com-  
plexity of time-limited keys, feature limitations, or other inconveniences that are associated with a downloadable  
demo.  
Is there a Windows version of Mixbus?  
Coming soon.  
(OSX) Does Mixbus work with VoiceOver or other Universal Access features?  
Mixbus does not work with VoiceOver but does work with the other Universal Access features.  
Does Mixbus use an iLock or other hardware copy protection?  
Mixbus does not utilize hardware copy protection.  
What are the "well known flaws" of other workstations?  
It is our opinion that the "gross" defects in many workstations include internal clipping, lacking dither stages in the  
DSP processing, multiple format conversions, out-of-control gain stages causing plug-ins to work outside their intend-  
ed range, routing choices that cause latency/timing errors, Inability to see meters such as compressor gain reduction  
without opening the plug-in dialog, bad ramping of plug-in coefficients, and poor user-interface integration.  
Of course different workstations will exhibit these problems to different degrees. Our goal was to design a mixer  
using the "best practices" that we have developed over the course of 30 years. Multiple subtle design decisions,  
accumulated over a long history, are required to make a truly world-class mixing engine.  
Features / Specifications / Operation  
How do I get Mixbus to see external Drives (OSX)  
• Navigate to File System and then to Volumes. NOTE: As of Mixbus 1.4, the Volumes folder is displayed  
on the left for quick access.  
• If you use external drives often, you can make a shortcut to the drive using the “add” button  
I want Mixbus to monitor the input whenever the transport is stopped  
Select "Options->Monitoring->Tape Machine Mode". For a full description of the modes, see Section 21.0 Monitoring.  
I share the same audio files among multiple projects. How do I keep the audio files from being copied into  
my Mixbus session when I import them?  
Normally, Mixbus does a "copy" of the complete wave data into the session folder. If you don't want this, deselect the  
check box next to "Copy files to session" which is much faster and will leave the files in the existing location. Of  
course the file must still be present at the existing location next time you open the session, or it will not play back.  
Section 31.0 - Appendix A: FAQ  
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31.0 Appendix A: FAQ  
Does Mixbus have a video player window? How do you sync to picture?  
On Linux, there are several applications that have JACK synchronization, including xjadeo, openmoviestudio, and  
Blender. These products are not supported by Harrison but are believed to work.  
On OSX, there is a free, useful video player called Jadeo which is available here:  
We do not support this product, but users have reported success syncing a QT movie with Mixbus using Jadeo.  
For larger-scale video sync, we have the Xdubber hardware which provides Sony 9pin, video sync, etc. This is a  
much more expensive solution, of course.  
How do I route audio from another application into Mixbus?  
NOTE: using JACK, it is possible to route between _any_ CoreAudio applications. The ability to route audio directly  
into Mixbus is a powerful feature but it is not the intended operation of Mixbus. When routing directly into Mixbus,  
please keep these caveats in mind (these also apply if you are using JACK to route between any 2 other DAWs as  
well): Firstly, your system resources such as CPUs, memory, and hardware-powered plug-ins are being shared  
between 2 DAWs so your performance will diminish. And secondly, Mixbus "slips" the playback tracks to provide  
plug-in delay compensation on the tracks. If you are playing from another workstation into Mixbus, and using plug-ins  
on the input tracks, they will not be delay compensated (the built-in track pulgins, and any AU plug-ins on the Mix  
buses or Master, WILL be compensated).  
This example uses Apple Logic, but the method is the same for other apps:  
1. Start the "Jack Pilot" app.  
2. Go to preferences and select sample rate and the amount of channels you wish to route.  
3. Hit "Start" on the JackPilot Window  
4. Boot up Logic  
5. In Preferences/Audio, select Jack Router in place of Core Audio  
6. Hit "Apply"  
7. (Not sure if necessary but do it any way) Quit Logic and restart.  
8. Open your Logic session and route your tracks to the outputs 1 - 32 or 64 or however many you've selected  
in Jack  
9. Boot up Mixbus  
10. Start a new session  
11. Create a track or bus for each input that you want to input to Mixbus  
12. Select from top menu - Window/Track Buss selector  
13. In the window you'll see all your tracks and you'll be able to select their inputs  
Why is there no "Save As"?  
The "Save As" feature was added in version 1.2  
What is the difference between "Snapshot" and "Save As"?  
All Mixbus session files are technically "snapshots". When you choose a session file, you are opening a snapshot.  
When a new session is created, a default snapshot (with the name of the session) is created. When you click "Save"  
you are overwriting the currently-opened snapshot with the current session settings. The "Snapshot" function will  
save a copy of the current session into a separate file, but future "Save" operations will continue to operate on the  
currently opened snapshot. The "Save As" function will save a copy of the current session settings into a separate  
file, and then open that snapshot, so that all future "Save" operations will go into the newly-created snapshot file.  
I saved a couple of templates but I can't find them. Where did they go?  
These are under ~/.ardour2/templates, and the "templates" link should be available in the list on the left as you open  
a new project in MB. For those who are not familiar with Unix terminology, ~ means "your home folder". And the "." at  
the front of .ardour2 means it is a hidden file. Hidden files are not visible in the Finder by default.  
Section 31.0 - Appendix A: FAQ  
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31.0 Appendix A: FAQ  
What audio file formats are supported?  
Formats supported by libsndfile:  
• WAV and Broadcast WAV (Microsoft)  
• AIFF/AIFC (SGI,Apple)  
• AU/SND (Sun, DEC, NeXT)  
• RAW (Headerless)  
• PAF (Paris Audio File)  
• IFF / SVX (Commodore Amiga)  
• WAVE (Sphere Nist)  
• SF (IRCAM)  
• VOC (Creative)  
• W64 (Sound forge)  
• MAT4 (GNU Octave 2.0)  
• MAT5 (GNU Octave 2.1)  
• PVF (Portable Voice Format)  
• XI (Fasttracker 2)  
• HTK (HMM Tool Kit)  
• CAF (Apple)  
• FLAC (Free Lossless Audio Codec)  
• Ogg (Ogg/Vorbis)  
Additional formats supported by OS X  
• AAC (.aac, .adts)  
• AC3 (.ac3)  
• AIFC (.aif, .aiff,.aifc)  
• Apple Core Audio Format (.caf)  
• MPEG Layer 3 (.mp3)  
• MPEG 4 Audio (.mp4)  
• MPEG 4 Audio (.m4a)  
• NeXT/Sun Audio (.snd, .au)  
• SD2 (Sound Designer II)  
How do I use MIDI transport controls (MTC/MMC) with Mixbus?  
These functions are provided by the Ardour workstation on which Mixbus is based.  
You can see the various MIDI ports, and control their operation, in Windows->Preferences->MIDI.  
You will need to use an OSX "midi router" such as http://notahat.com/midi_patchbay to connect from your MIDI inter-  
face to the ports of Mixbus.  
To receive simple MMC transport commands from an external device, enable Options->Sync->Use MMC and con-  
nect your device to Ardour's "control" input port.  
To use Mixbus as an MTC master, enable Options->Sync->Send MMC, and connect your device to Ardour's "control"  
output port. Normally you will want the digital recorder/player (Mixbus) to be the sync Master. If you want Mixbus to  
act as an MTC slave, route your MTC signal into the Ardour "control" port. Then switch Ardour's sync source to  
"MTC" at the top of the edit window next to the main clock.  
Section 31.0 - Appendix A: FAQ  
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31.0 Appendix A: FAQ  
What Hardware controllers are supported?  
• Anything that supports the Logic Protocol (Mackie Control Universals, BCF2000, etc.)  
• Ardour does not support the Mackie protocol, it supports the Logic Control Protocol, which was the predeces-  
sor to it. HUI was the predecessor to the Logic Control Protocol.  
• Any MIDI Control Surface that uses standard MIDI messages in the way Ardour expects them ie Standard  
NOTE, CC, and Transport messages.  
• Some surfaces are utilizing what we are calling 'incremental' CC messages, where a pot will only send two val-  
ues, one for Increase and one for Decrease. Those are not supported at this time.  
• OSC control protocol  
Q: Also I've read that some controllers are supported but not really understood what I've read (about MIDI CC's and  
so on) - what are the chances of my Frontier Alphatrack and Tranzport working properly? If I need to customize how  
they communicate with Mixbus how straightforward is it to set things up?  
A: Mixbus can be controlled by any device that sends MIDI CC in a "standard" way. This means that the alphatrack  
and tranzport will just work BUT you will not have any specific bindings until you set them up. Once you have set  
them up in a session template, you can use that template again in the future and not have to redo it unless you wish  
to.  
Controllers that don't work at present include those that (a) send 14 bit control values (b) send a "touch" CC mes-  
sage before the actual controller messages (c) send a single CC with 1 of 2 values to indicate knob fader motion in  
one direction or another. The BCF series from Behringer, the MIDI control functionality of most digital mixers  
(Yamaha, Mackie, etc, etc, etc) and many more work fine.  
For generic MIDI CC:  
1. Options -> Surfaces -> Generic MIDI (enable it)  
2. use Yandell's MIDI Patchbay (or any core midi router) to connect your hardware to the Mixbus MIDI port con-  
trol_in. You can confirm which MIDI port is being used for what by going to Preferences -> MIDI and looking at  
the table shown there.  
3. CTRL + middle click on the desired object of control (knob, fader, etc)  
4. Wiggle MIDI knob/fader to map the control. Save the session as template to avoid replicating the work in the  
future for new sessions.  
Yes, middle click. this is one of several reasons we want you to use a 3 button mouse (Scroll wheel click is the mid-  
dle click), though there is support for using Ctrl-Opt-click as a weak substitute for this. Some wonder why mixbus has  
no MIDI patchbay/connection manager of its own. We think pete did a pretty nice job with his tool, and for now, we're  
happier leveraging that and working on more pressing, frequently accessed and modified features in the core of the  
program.  
Debugging MIDI CC  
You can also check the connection by going to the Preferences -> MIDI dialog and enable "Trace Input" and then fire  
up Applications -> Utilities -> Console which will show the debugging info for any incoming MIDI received by Mixbus.  
Some more information can be found here http://ardour.org/refmanual  
Where can I see my CPU usage of my 4 cores ? I know there is DSP usage at the bottom of the Edit window  
but I assume this is for the actual Harrison mixer strips?  
The DSP usage is actually for ALL DSP in use, not just the Harrison DSP, but any other plug-in. It does not exactly  
equate to CPU usage, but it comes pretty close in most cases. Put another way, it is a measure of how well you are  
meeting the soundcard's clocking requirements (i.e. whether buffers are getting delivered in time). Experience has  
shown this is a very reliable way to present the performance of your system.  
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31.0 Appendix A: FAQ  
Troubleshooting  
Mixbus won't open files from a certain directory, but it works from other directories. What is the problem?  
Mixbus is designed to be a cross-platform app that works with files stored in Unix, OSX, and Windows/DOS-format-  
ted drives. You may be using a folder with punctuation or other characters that are not recognized by Mixbus. As a  
rule-of-thumb, it is best to avoid using any punctuation in file names because different file systems interpret punctua-  
tion in different ways. "_" (underscore) and "-" (dash) are pretty safe, but everything else (including spaces), is a bad  
idea if you want your data to be safe for a long time and across many different computers. For example, save a file  
with a "." at the front, and you'll find that the Finder will no longer show it, because this is the unix convention for a  
"hidden" file.  
Mixbus occasionally reports "Your disk was not fast enough for Mixbus"  
This can be caused by a slow hard drive (such as using the system hard drive for more than 8-10 contiguous chan-  
nels) or occasionally a near-full hard drive. If you are able to play tracks in other workstations, but not Mixbus, you  
can try this: (not for beginners!) using a text editor or the Terminal, edit the file ~/.ardour2/ardour.rc. Find the line:  
<Option name="track-buffer-seconds" value="5"/>  
and change the number 5 to a 10 or other higher number.  
This will reduce the load on the hard drive, but will make locates take somewhat longer. You can experiment to find  
the best balance between number of channels, and the responsiveness of the system. If you somehow corrupt this  
file so that Mixbus does not work well, just delete the file and Mixbus will create a new one for you.  
Mixbus just bounces in the dock when I try to launch it (OSX)  
If you are on 10.4, you MUST be updated to the LATEST 10.4.11. Even if your system information says 10.4.11, you  
should click the Apple icon and do a system update, including all security updates. This is the only known startup  
bug on 10.4. If you are fully updated on 10.4.11 and you are still having problems, please collect the information  
below:  
Mixbus does not start or crashes, what information should I send?  
All Platforms  
• Please send your system information (CPU type, OS version, JACK version, soundcard I/O) to:  
OSX  
• Close Mixbus, Open the Console (Applications->Utilities->Console.app) and click “Clear Display”, then reopen  
Mixbus. Do the action that causes a problem and then copy the output of the Console and mail it to:  
• If Mixbus crashes, please choose "Show Crash Report", copy/paste the contents into an email, and mail to:  
• If you have a question about a graphical element, it may help to take a screenshot and send it to us. To cap-  
ture the entire desktop, press Command-Shift-3. The screen shot will be automatically saved as a .png file on  
your desktop.  
Linux  
• If you have a question about a graphical element, it may help to take a screenshot and send it to us. On most  
modern distributions, you can capture the desktop by pressing Print Screen.  
Section 31.0 - Appendix A: FAQ  
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32.0 Appendix B: Release Notes  
Mixbus 2.0.2  
FIXES:  
• Fixed a crash caused by the new "plug-in slider" controls on some AU plug-ins.  
IMPROVEMENTS:  
• Added SMPTE timecode mode selectors to the View menu.  
KNOWN ISSUES:  
• Sometimes opening a new session snapshot without first restarting Mixbus will cause a crash. This has been  
fixed in Ardour3 but will not appear in Mixbus until we adopt the Ardour3 platform.  
• On Mac OSX Snow Leopard Mixbus crashes if you try to enter a metadata "Tag" on a file in the Import dialog.  
• On systems with 2 monitors the primary monitor (the one with the OSX menu) must be on the left or some  
plug-in windows will display outside of their enclosing windows.  
• Some third-party AudioUnit plug-ins may cause crashes, strange noises, or other problems. We strive to sup-  
port plug-ins as thoroughly as possible but due to the many variables (platform, OS version, cpu type, Mixbus  
version, plug-in version, etc) it is not possible to guarantee that all 3rd-party plug-ins will work as expected on  
your system.  
Mixbus 2.0.1  
NEW FEATURES:  
None  
FIXES:  
• PPC OSX 10.4.11 systems would not load the Harrison channel DSP plug-in. This has been fixed.  
• Linux distributions with libcrypto1.0 would not load the Harrison plug-in. This has been fixed.  
• Rhythm Ferret, tab-to-transient, and Reverse functions did not work. These have been re-enabled.  
• Crash in JACK->Reconnect with older versions of JACK have been fixed.  
• Mixbuses 5-8 did not recall properly. This has been fixed.  
• Rubberband-select of regions was deselecting existing selection. This has been fixed.  
IMPROVEMENTS:  
• Changed app name to Mixbus2 so it can coexist with existing Mixbus installation.  
Mixbus 2.0  
NEW FEATURES:  
• 8 Mix Bus Sends from every track.  
• Plug-in Effect Control Sliders allow you to map plug-in controls directly to controls on the mixer strip.  
• Improved Mixer navigation and display, including narrow mixer strip and the ability to show/hide Mix Buses as  
needed.  
• Brought controls to the mixer screen that were previously available in popup dialogs.  
• "Smart Object" Mode: Allows a combination of object and range mode. (see Quickstart guide)  
• Ripple Edit Mode allows faster editing of song sections and spoken-word recordings.  
• New Correlation (phase) meter on the Master Bus displays mono compatibility of the stereo mix.  
FIXES:  
• Record delay compensation: sometimes recordings were not aligned correctly with existing material. This has  
been fixed.  
• Many operational and crash fixes for automation.  
• Many operational fixes to editing, covered above and in the Quick Start Manual.  
• TimeFX (stretch) would sometimes fail to update the region's displayed length. This has been fixed.  
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• Refinements to the mix engine providing less CPU usage, and more resistance to plug-ins that generate  
denormals or NANs.  
• Renaming a Marker will now mark the session as “dirty” and allow saving.  
IMPROVEMENTS:  
• Polarity (phase) buttons on the top of every mixer strip.  
• Plug-ins, sends, inserts and the fader now appear in a single redirect box at the top of the mixer strip. This  
allows easier signal reordering and allows more space for Mixbus controls.  
• Some controls that were hidden in popup display are now shown on mixer. Master Limiter controls are now  
shown on the Master Strip. Input trim and makeup gain are now shown on tracks trips. The sidechain enable  
and master bus assign are now shown on Mix Bus strips.  
• LADSPA plug-ins with invalid I/O for the current track will be disabled in the "Favorites" menu, and will display  
"invalid I/O" on the plug-in manager. So you don't get the "invalid plug-in" window.  
• Add selected-track mute/solo bindings.  
Taller, higher-contrast faders on the mixer strips.  
• For Macbooks, the Backspace (labeled "Delete" on macbooks) now operates like the regular Delete key.  
Users of Mixbus 1.5.1 or before must enable this feature by binding the button to Delete (Backspace). You can  
also click Preferences->Keybd/Mouse->Keyboard Layout and choose one of the available bindings. The system  
default is "mnemonic-us", which implements all of these new features. (Note: this will overwrite any custom key-  
bindings you have done).  
• Many user-suggested tweaks to menus which move the most-used functions to the top areas of the menu.  
• Regions are transparent when moving, but switch to opaque when you drop them in place. Range-selection  
behavior now allows you to drag down across multiple tracks at once - while also supporting edit groups.  
• Recording automation in realtime is much more stable; and allows recording automation in a loop. it also thins  
the data when recorded so it is easier to edit. Editing automation is more Range-y. Mouse-wheel does latch.  
You can now grab a range of time and drag all the control points without having to click on the "line".  
• Edit and Mix groups now default to "active" when they are created  
• Refined operation of join_play_range. Region trims and fades should locate the playhead for auditioning if  
join_play_range is engaged. Preroll time is configurable in Preferences->Misc.  
• Refined editing of crossfades. See Region Editing, in the User Manual.  
• Significant fixes to realtime touch/write automation. First switch to Touch now uses the current value, rather  
than changing to the default value; automation "punch-ins" now work correctly, and allow recording automation in  
a loop. Automation only records in forward motion and is added more checks to make sure automation lists are  
maintained in correct order. The mouse wheel will now trigger touch, and works like "latch". (see Automation in  
the User Manual)  
• Rationalize Gain mode and Automation editing: Gain curves are only highlighted on region entry when using  
MouseGain. Gain and automation selections now act more Range-y, with more consistency between them, and  
don't use rubberbanding. Gain mode works on automation tracks as well as regions. First gain-click in a region  
will show the gain curve, if it is hidden, instead of adding a new point. Automation now allows tweaking like Gain  
curves. In the past it was possible to accidentally mix region and CP selection in a rubberband select, this is  
now disallowed.  
• When dragging a range, you can now sweep the range to adjacent tracks above or below the selected track.  
• Mix and Edit Groups now default to "Active" when created.  
• Clicking on a Range Marker will set the Selection Range to the range.  
• Various tweaks to zooming and zoom code. When holding playhead, allow vertical movement of mouse to  
change zoom scale (linux only).  
• Some unimplemented/confusing buttons on the Rhythm Ferret and Spectrum Display have been removed.  
• Change automation line color to white so they are more visible against the region background. Change back-  
ground colors of some buttons, and limit Mixbus to use the dark theme for now.  
KNOWN ISSUES:  
• Sometimes opening a new session snapshot without first restarting Mixbus will cause a crash. This has been  
fixed in Ardour3 but will not appear in Mixbus until we adopt the Ardour3 platform.  
• On Mac OSX Snow Leopard, Mixbus crashes if you try to enter a metadata "Tag" on a file in the Import dialog.  
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Mixbus 1.5.1 (8858)  
FIXES  
• Fixes a bug revealed by sessions created by the 3rd-party AATranslator application.  
• Fixes a bug which removed the outputs for "Sends" and the Click (metronome). This bug was introduced in  
v1.5.  
• Fixes the key shortcut to the "Separate" function in the default keybindings.  
• Fixes a bug that causes a crash in Tom Szilagyi's IR LV2 plug-in when an impulse response is loaded. (Linux  
version only)  
Mixbus 1.5 (8812) (INITIAL RELEASE ON LINUX)  
FIXES  
• Fixed bug with automation editing associated with zooming in & out while editing.  
• Fixed bug where end marker moves to the end of last recorded region whenever you change the end trim of  
any region  
NEW FEATURES  
• New Region-Gain-Range editing mode (see page 20, above)  
• New “Join Playhead to Edit Range” transport/editing mode  
• New key-mappable “play with pre-roll” in Transport menu  
IMPROVEMENTS  
• Channel compressor controls are tweaked for easier setup with drums & percussion  
• Dynamic automation is now “thinned” during recording. Thinning strength is configurable via ardour.rc file.  
KNOWN ISSUES (All platforms)  
• Occasional crash when changing sessions/snapshots without a restart in-between.  
KNOWN ISSUES (OSX)  
• OSX, there is no AU plug-in "validation". Some plug-ins cause crashes, strange noises, or silence. However as  
of 1.4.1, we are not aware of problems with any commercially-available plug-ins.  
• Stereo-only AU plug-ins may not be loaded into mono channel strips.  
• Some users have problems with plug-in windows: the window frame and the contents of the plug-in display are  
separated. This occurs if your monitor layout uses the "main" monitor (the one with the OSX menu at the top) to  
the right of the secondary monitor. To fix the problem, change your Monitor Layout so that the main monitor is  
on the left.  
Mixbus 1.4.1 (7948)  
FIXES  
• v1.4 would crash whenever a snapshot was loaded while Mixbus was running. This is fixed.  
IMPROVEMENTS  
• “Protoolish” and “Cubasish” keymap files are now included.  
• When tracks are made very small, the Rec/Mute/Solo buttons now remain visible.  
Mixbus 1.4 (7900)  
NEW FEATURES  
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32.0 Appendix B: Release Notes  
• New “protoolish” and “cubasish” keybindings options make the key commands similar to popular workstations.  
These are initial versions and will be expanded in the future.  
• Mixbus now checks for updates via the internet and alerts the user when there is news.  
FIXES  
• In 1.3, menus would sometimes not get “attention” when they were first opened. The mouse would have to be  
moved off the menu, then back onto it. This has been fixed.  
• Solo-ing a mixbus now works as expected... the “main” assign from channels to the master will not be heard  
when a mixbus is soloed.  
• PPC versions were missing a lot of text in the edit window (including region names). This has been fixed.  
• The “moving mixer strips” bug (introduced in v1.3) is resolved.  
• Mono regions in a stereo track will now play on both sides of the stereo track. (this was listed as a fix in v1.3  
but not implemented).  
IMPROVEMENTS  
• Mixbus and Master buses are now handled and ordered separately from the tracks and buses in the “Edit” win-  
dow. This more accurately matches the layout in the Mix window.  
• “Spacebar” and “Numpad Enter” are now handled correctly in the keybindings window.  
• Removed a few features from the Region List such as “remove” and “hide” which had confusing implementa-  
tions.  
• Minor change to the popup window editor so that the compressor “mode” is a menu selection instead of a slid-  
er.  
KNOWN ISSUES  
• Sessions opened in 1.3, then re-opened in 1.2 may display the Mix buses in the wrong order. Sound will be  
correct, though.  
• Some users have problems with plug-in windows: the window frame and the contents of the plug-in display are  
separated. This problem can be alleviated by changing the monitor arrangement. If you have this problem,  
• Many plug-ins, including some versions of Celemony's “Melodyne Bridge” will cause Mixbus to crash at start-  
up. If you have problems crashing at startup, please copy/paste the text of the “crash report” to Harrison at:  
http://mixbus.harrisonconsoles.com. Currently, the only solution is to remove these plug-ins from your AU com-  
ponents folder.  
• Some users have reported problems with 1.3 using UAD plug-ins. We have tested at the factory on a  
G5+UAD1 PCI system, as well as an Intel UAD2 Solo system, and it works for us. Please contact us if you have  
problems.  
Mixbus 1.3 (7541)  
NEW FEATURES  
• Mixbus and Master tracks may now appear in the editor so their automation can be edited.  
• "Stationary Playhead" transport mode (experimental).  
FIXES  
• Popup menus and windows are now multi-monitor aware.  
• Lists of files & folders will no longer display glitches when scrolling.  
• When soloing a track, the Sends from other tracks are now muted.  
• Intermittent crash when right-clicking to choose a fade shape has been fixed.  
• Fixed a bug that inhibited playback, which was often encountered after an "export".  
• Region export & bounce should now apply gain & fades correctly.  
• Fixed a bug where regions in heavily-edited tracks occasionally don't play back.  
• Solo: when a track is in solo mode and then removed - all other tracks will no longer stay in 'mute'.  
• AIFF export will no longer allow some formats that were unrecognized by popular audio apps.  
• Weird punch behavior where non-rec-enabled tracks end up with regions has been fixed.  
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32.0 Appendix B: Release Notes  
• Occasional problem which caused 100% CPU usage after killing JACK has been fixed.  
• Stopped GTK shutdown from causing a crash in some cases.  
• Clocks no longer cease updating when reverse playback is used.  
• Keyboard event forwarding now works better for plug-in windows.  
• A benign problem that caused an error at startup: "the object for a history XML node can't be found" has been  
fixed.  
• Disallow de-activation of master and mixbus DSP. This fixes a howling feedback sound when the master bus is  
made inactive.  
• When you split a stereo region into mono, they will now show up together in the region list.  
• Menu item "Sync editor & mixer order" now works  
• Fix GUI glitch when switching editor's mixer strip from stereo to mono channels  
IMPROVEMENTS  
• Mono audio files loaded into a stereo track will now play back on both channels.  
• Reinstate the ALL group for editing.  
• Rationalize track and range selection modes so they follow more established conventions.  
• Automation correctly drops back to playback value when touch ends.  
• Write mode should not pick up the underlying automation settings during a locate.  
• When editing automation, make sure the edits never affect the sound outside of the edit range.  
You can now choose the "merge files" option when importing 2 same-length audio files, and they will import to  
a stereo track.  
• Add a shortcut to /Volumes in the Open Session dialog. This makes it easier to find sessions on a removable  
drive.  
• Add a switch to turn OFF internationalization (for users that want OSX in their language, but Mixbus in English)  
• Use the term 'Markers' instead of 'Marks', more consistently.  
• Correctly use broadcast wave file timestamps when importing.  
• Switch many instances of "Ardour" to "Mixbus" such as MIDI ports, etc.  
• Dialog now makes clear that when you delete a track, the session will be saved.  
• Apple plug-ins are no longer separated into more categories than other plug-ins.  
• Reinstate some MISC options that were lost:  
• Link Region and Track Selection  
• Name New Markers  
• Rubberband select snaps to grid  
• Auto-analyze new audio  
• Dragging a region to exactly time "zero" was fiddly, this has been made easier.  
• It is no longer possible to delete a mixbus or the master bus.  
• Default JACK ports to 512 instead of 128.  
• Remove "JACK does monitoring" option which has no effect on OSX.  
KNOWN ISSUES  
• Sessions opened in 1.3, then re-opened in 1.2 may display the Mix buses in the wrong order. Sound will be  
correct, though.  
• Some users have reported problems with 1.3 using UAD plug-ins. We have tested at the factory on a  
G5+UAD1 PCI system, as well as an Intel UAD2 Solo system, and it works for us.  
• The solo-ing error on the Mix buses (where soloing a mixbus still allows any 'direct' assignments to the master  
bus to be heard) is still present in 1.3  
• Some users report that fader automation starting at time "0" will cause playback to fail.  
Mixbus v1.2 (6707)  
FEATURES  
Show all tracks with regions under playhead:  
Right-click the Track/Bus side panel, and you'll find a new option to show all tracks with regions. Any track  
with a region under the playhead will be unhidden. Tracks without regions under the playhead will be hid-  
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den. This is a nice editing convenience that helps you manage large sessions.  
Save As:  
In addition to Save and Snapshot, there is now a ¨Save As¨ function which creates a new snapshot in the  
session, but differs from "snapshot" in that future Save commands to go into the newly-created snapshot.  
Track templates:  
Track templates can be stored by clicking on the track name and choosing "Save As Template". Templates  
can be recalled by choosing the template from the ¨Channel Configuration¨ selector when making a new  
track/bus.  
Language translation:  
Mixbus now supports many different languages for menus and dialog text. To select a different language on  
OSX, use the “System Preferences->International->Language” dialog. Supported languages include English,  
French, German, Italian, Brazilian Portuguese, Spanish, Russian, Greek, Swedish, Polish, Czech, and  
Norwegian. (See the About page for translator credits)  
Ardour Exchange compatibility:  
Ardour Exchange is a third-party utility which allows you to import AAF session files into the Ardour/Mixbus  
session format. Mixbus supports the ability to import AAF files from the regular “Open” dialog if Ardour  
Exchange is installed on your system. Ardour Exchange for Mixbus is not yet released.  
K-Meter reference level:  
The K-14 meter was using the wrong calculation for RMS. This has been fixed so that the RMS level reads  
the same as the peak level of a sine wave. (graphic was drawn wrong)  
FIXES  
Audio Unit plug-in fixes:  
"White window" plug-in issues have been fixed.  
Problems with Input/Output configurations and buffering have been fixed.  
Factory presets now work with all plug-ins.  
Crashes at startup due to bad characters in au_cache file have been resolved.  
Favorite plug-in list now saves and recalls correctly.  
AU's are now applied correctly during Consolidate and Export.  
Universal Audio plug-ins are now correctly supported.  
Export Folder  
The Export function will now default to the ¨export¨ folder in the current session folder.  
Clicks when moving regions  
Some plug-ins reacted strangely when regions were moved, and the transport was stopped. This has been  
fixed.  
MTC Stop  
Pressing a Stop command via MTC would result in a ¨stop and abort capture¨. This has been fixed.  
IMPROVEMENTS  
• The Main Menu now follows more OSX conventions (Quit, Preferences, and About are now in the Mixbus  
menu)  
• Multiple AU plug-in fixes improve performance and reduce crashes caused by AUs.  
• The “measure latency” function no longer requires a second “click” on the button to store the latency. The  
latency will now be saved and recalled with the session, but only if the buffer size setting is the same as when it  
was saved.  
• Additional file types are now recognized as readable by Mixbus, and some types that were reported as read-  
able but didn't import will now import as expected.  
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32.0 Appendix B: Release Notes  
KNOWN ISSUES  
• Stereo-only AU plug-ins may not be loaded into mono channel strips.  
• Solo-ing a Mixbus does not mute the assignments to the Master bus  
• Some graphical glitches in file lists (GTK issue)  
• Multi-monitor displays are not very well supported (GTK issue)  
• On PPC systems, the region name does not show up under the region in the editor window.  
• Closing a session and then creating or opening a new one may result in a crash. For best results quit Mixbus  
and relaunch to switch sessions.  
• Using a Mackie control surface, and changing the order of tracks/busses will occasionally cause a crash.  
• Drag-and-drop of audio files into Mixbus will occasionally cause a crash. Use the Import dialog instead.  
• Exporting to AIFF files results in white noise. Please use other formats instead.  
Mixbus v1.1  
FEATURES  
• Master Bus: Add "Program Release" to final limiter. Show limiter gain redux in yellow. Add "input trim" and "lim-  
iter in/out" function to popup dialog.  
• Add Insert "ping" function to measure latency and accommodate it (on tracks & mix busses). You can now use  
external h/w processing and get sample-accurate latency compensation within Ardour.  
• Add key stroke (left/right arrow) and wheel (left/right, shift-down/up) scrolling in mixer window  
• Plug-in manager now has a "hide" option so that you can control which plug-ins show up in the plug-in menus  
• New "by category" plug-in menu, to complement the "by creator" one that already existed  
• If auto-play is enabled, defining or changing a range selection will immediately start playing it  
• New action, ToggleRollMaybe, which leaves loop play or range play mode but without stopping the transport  
(Ctrl/Cmd-Shift-space by default)  
• New "Region Layering Editor". This is accessed via the region context menu, and provides an easy way to  
modify the layering of regions at a given location (it will only show in the menu if there is more than one region  
under the mouse pointer). It can be used as an excellent tool for comping loop recording or overdubs in general.  
• Provide host callbacks for AU plug-ins to get tempo, musical time and transport information  
• Mixbus can now open un-writable sessions without complaining. This includes sessions on read only media  
and those for which write access is not granted to the user.  
FIXES  
• Increased Mixbus latency compensation to 8192 samples to accommodate UAD and other "hardware" AU  
plug-ins  
• Fix EQ & Dynamics settings at 96k  
• Allow Ardour Busses to assign to Harrison Mix buses  
• Fixed MIDI bindings to solo/mute, and fix pan knobs on the Mackie/MCU/Logic controller  
• Many fixes to AU plug-ins, to keep the GUI updating correctly and store/recall presets  
• Fix BWF header contents  
• Fix crash caused by auto-saving after unloading a session  
• Fix crash caused by using an audio interface without inputs or outputs  
• Fix crash caused by data overrun when generating peak files  
• Plug-in/send/insert displays in mixer strips should now always list the correct items  
• Handle localized decimal indicator in BarController widget  
• I/O buttons now show connection state a bit more sensibly  
• Edit group visibility maintained in session file  
• Prevent sends/inserts from ever being renamed to the same name as a track/bus  
• Make handling of session and history files more robust across ardour versions  
• Don't allow crossfade point dragging to create illegal values  
IMPROVEMENTS  
• Automatically "scale up" the size of knobs and switches if you have a larger screen  
• Make exported file name text entry "activatable" in export region dialog  
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32.0 Appendix B: Release Notes  
• Correctly continue to keep sending MTC when looping  
• Make display of files to process during import correct (i.e. "23 of 24" instead of repeating "1 of 24")  
• Window titles are now consistent (and do not include "ardour")  
• Show region sync point in the popup region editor  
• Fix copy-drag operations when in lock edit mode  
• Tidy up region gain line drawing so that it doesn't extend past the region  
• Improve audio file format names shown in the interface  
• Remove edit point clock  
• More vertically-oriented layout of toggle controls in LADSPA editors  
• Fix missing display of plug-ins in the Plug-in manager (corrupt Plug-in type information)  
• Do not ignore auto-connect setting when it is disabled for a new session  
• Do not stop at session end if synced to JACK but not the time master.  
• Save audio settings even when using FFADO  
• Don't reset panner or Plug-in parameter values when switching automation to Write or Off (avoids losing a  
manually set value)  
• Fix "separate" edit so that regions created do not overlap by 1 sample  
• Make region "lower-to-bottom" and "raise-to-top" have persistent rather than temporary effects  
• Sort items in the region context menu to match order in the track  
• Cleanup of Mackie/Logic Control support to prevent it from stopping Session unloading from proceeding cor-  
rectly.  
• Save and restore seamless loop setting when changing transport slave mode, since JACK doesn't allow  
seamless loop  
• When renaming tracks/busses/sends/inserts, scan everything to avoid JACK port duplicate names  
• Display an explanation if JACK shuts down due to backend issues (e.g. another application changes the sam-  
ple rate)  
• Change the chat link to #ardour-mixbus, our own channel!  
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33.0 Contact Information  
Mixbus Website  
For support inquiries please email:  
or visit the Mixbus IRC Chat at:  
Harrison Consoles  
1024 Firestone Parkway  
La Vergne, TN 37086  
615-641-7200 Phone  
615-641-7224 Fax  
Harrison Consoles Main Website  
Section 33.0 - Contact Information  
Mixbus User Guide  
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