Fundex Games Board Games Regal 12 Backgammon User Manual

BACKGAMMON  
belonging to the same player that may rest on one point.  
A point housing two or more stones of the same player is  
BLOCKED against an opponent, and his stones may not  
land on that point, although it may be jumped. When a player  
Players: 2  
Equipment: 15 dark and 15 light color glass pieces (stones) cannot move because of blocked points he loses the move.  
game board, dice, & doubling die  
Blots: A single stone resting on a point is a BLOT; an  
Object: Be the first player to move all your stones around opponent may land on the point and HIT the blot, which  
the points on the game board to your home table (your inner sends it to the bar at the center of the board. A stone on the  
table) and “bear them off” (remove them from the game Bar must start over on his opponent’s 1-point. This stone  
board). Usually, several games are played, with the winner on the Bar must reenter his opponent’s inner table before  
of each game earning points–the first to reach a score of 10 making another move. He cannot enter on a blocked point.  
points wins the match.  
Two or more blots may be hit in one play.  
Set Up: 15 black tokens, 15 white tokens. Players choose Bearing Off: When either player succeeds in moving all of  
to be the black or white and then set up the game board as his stones around the board to his inner table, he starts to  
shown below. The game tokens in backgammon are referred “bear off” (remove) stones from points corresponding to the  
to as “stones.” Each player rolls a die to determine who has dice thrown. The player can either move a stone within his  
the first move, ties are rerolled. The player with the highest inner table or bear it off. For example, a 1-2 that is rolled,  
number will begin the game by using the two high numbers may be used to bear off a stone from the 1-point and the  
of the dice that were just cast by himself and his opponent.  
2-point, or the player may choose to move a stone from the  
3-point to the 6-point. When casting a number higher than  
any point covered, a stone from the highest point may bear  
off, but he cannot bear off a stone if the point indicated is  
vacant and there is a stone on a higher counting point. If,  
while bearing off, a token is HIT, the player’s stone goes to  
the Bar and must reenter in the usual way. This stone must  
travel all around the board to his inner table again before  
more stones can be moved or taken off.  
Doubling: The doubling cube (the die w/numbers) changes  
winners’ scores dramatically; therefore, games are played  
to 20 or 50 or more points. At the beginning of the game the  
doubling die is neutral and is placed face up on the 64. At  
any time during the game a player can turn it so that the 2  
is face up and offer it as a “bet” to his opponent, raising the  
stakes of the game. If the bet is accepted by the opponent,  
the game is now worth 2 points to the winner (instead of the  
standard 1 point). If the opponent rejects the bet, he forfeits  
Moving Stones: Count begins on point next to one on the game and his opponent earns 1 point. If the opponent  
which a stone rests. In general, a player moves the stones accepted the bet, he now has the right to double the bet to a  
one at a time along the points in a loop that extends from 4 later in the game and in turn, the opponent must choose to  
his opponent’s 1-point to his own 1-point. The opponent’s accept or forfeit. This scenario may continue indefinitely but  
stones travel in the opposite direction. Dice advance a stone there are usually not more than four or five in any game. The  
forward the rolled number of points and the stone comes to points increase as follows: 2,4,8,16,32, etc.  
rest at the base of the point. A player can move two stones,  
one for each die, or a single token twice, once for each die. Gammon/Backgammon: The winner of the game is the  
A player can choose to use only one die, but it must be the first player to remove all his stones from the board. If the  
highest count die. If a player rolls doubles, they are doubled loser has not borne off any of his stones, it is called a  
again. (example: a 5-5 becomes a 5-5-5-5 which equals four GAMMON and the stakes of the game are doubled. If the  
separate moves). There is no limit to the number of stones loser still has stones on the winner’s home table, it is called  
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colors of the pegs do not have to match the color of the point Winner: The first player’s piece to reach circle “12” is the  
they are placed in, but it is helpful.  
winner.  
Game play: The youngest player begins, and play moves to  
the left in a clockwise rotation, with each player making one HYSTERIA  
move at a time. A peg may move in any direction as long as  
it follows the lines of holes on the game board. A player may Players: 1  
jump over a peg, providing there is an empty space opposite  
the jumped peg. Aplayer may jump more than one peg only if Equipment: 4 each of two different color wood or glass  
there is an empty space opposite each peg jumped. Players different game pieces (total of eight), pair of dice  
may play as partners or against each other. No player can  
refuse to move out of his starting triangle to prevent another Game Play: Place one color of pieces on circles #1 through  
player from winning.  
#4. Place the other four pieces on the circles #7 through #10.  
Circles #5 & #6 will be left empty. By jumping pieces, one at  
Winner: The first player to successfully move all of his pegs a time (forward only), or by moving pieces forward, player  
into the opposite triangle wins the game.  
tries to get pieces to the opposite ends of the game board.  
If the player is successful, the finished game board will have  
pieces in opposite positions of the starting game board.  
ELIMINATION  
Players: 1  
MANCALA  
Equipment: 10 wood or glass game pieces, pair of dice  
Players: 2  
Game Play: Place a game piece on each circle. Roll the dice  
and remove the pieces corresponding to the total of the dice Equipment: 48 glass game pieces (“stones”), game board  
or any combination that adds up to the total. For example, if  
you roll a two and a three on the dice, you may remove the Object: Collect the most stones in your Mancala before one  
pieces on the #2 circle and the #3 circle or the #5 circle (the player’s bins are empty.  
sum of the two dice). At least one piece must be removed  
after each role to continue. Remove all the pieces to win!  
Set-up: Place four stones in each of the bins numbered 1  
through 12 as shown in the diagram below.  
HORSE RACE  
Players: 2  
Equipment: 2 wood or glass different colored game pieces,  
pair of dice  
Game Play: Player A’s bins are those numbered 1-6. Player  
Game Play: Roll dice to determine which player starts. High B’s bins are those numbered 7-12. Decide which player will  
roll goes first. Each player chooses a game piece and places play first by the flip of a coin. The first player then picks up  
it on the “start.” A player must roll a two on one die or in the all of the stones in one of the bins on his side of the game  
sum of the two dice to advance to the circle marked “2”. For board. For example, Player A would pick-up the stones in  
circle “3”, the player must roll a three on one of the dice or any of the bins numbered 1-6. The player then proceeds  
in the sum of the two dice. Player 1 continues in this way by placing one stone at a time in each of the adjacent bins  
until he is unable to consecutively roll the correct number. counter-clockwise around the board.  
Player 2 then tries to advance his game piece around the  
track by rolling the dice in the same manner as player 1. If If the last stone is placed in a player’s own Mancala, then  
a player lands on an opponent’s game piece, the opponent he gets a second turn. A player never places a stone in an  
goes back to start.  
opponents Mancala, it is always skipped. Remaining stones  
are placed in the following adjacent bins. For example,  
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player A picks up eight stones from bin #6, then he places a TIMBER TUMBLE  
stone in his Mancala and then bins #7, 8, 9, 10, 11, 12. He  
then skips his opponent’s Mancala, and places the remaining Players: 2 or more  
stone in bin #1. If the last stone of a player’s turn lands in  
an empty bin on his side of the game board, then the player Equipment: 48 rectangular blocks  
gets to collect all the stones in his opponent’s bin which is  
directly opposite, as well as the single stone placed in his Object: Remove the blocks one at a time, but don’t make  
own bin. These collected stones are placed in his Mancala. the tower tumble!  
Players may not touch the stones to count them and once a  
player has touched the stones, he must play them.  
Set-up: Place three blocks next to each other, with a space  
between them. Then place three more blocks on top of the  
Winner: Play ends when one player’s six bins are empty. first three, but in the opposite direction. (See diagram) Keep  
The other player then places all remaining stones from his building the pile until all of the blocks have been used.  
bins into his own Mancala. (the player who ends the game  
does not always win!) Players then count all the stones in Game play: The youngest player goes first, and play  
their Mancalas. The player with the most stones wins the continues to the left, with each player taking his turn by  
game.  
removing a block and placing it onto the top of the tower. The  
placed block should be laid in the same crisscross pattern  
that the tower was built. Players may use only one hand to  
remove and place blocks. Players may touch a block to see  
if it is loose. If the block is moved and it is not placed onto  
the top, it must be returned to it’s original position. Players  
should be careful to not make the tower tumble!  
MILL  
Players: 2  
Equipment: 9 light colored game pieces, 9 dark colored  
game pieces, game board  
Object: Be the first player to reduce your opponent to two  
game pieces on the game board.  
Set-up: Each player chooses the color of game pieces he  
will play with (light or dark). Players then take turns placing  
the their pieces one at a time, on the game board with the  
intention of setting up a “mill” (a mill is three of one player’s  
game pieces in a row).  
Winner: The winner is the last player to successfully place  
a block on top of the tower without making it tumble. When  
Game Play: After all playing pieces are placed on the board, the tower tumbles on a player’s turn, the preceding player  
players move their pieces one space at a time to try to get wins the game.  
additional “mills.” When a player gets a “mill,” he removes  
one of his opponent’s game pieces from the game board and  
sets it aside. Players are not allowed to take a playing piece TIC TAC TOE  
from a already created “mill.”  
Players: 2  
Winning: The winner is the first player to reduce his  
opponent to two playing pieces on the game board.  
Equipment: 5 light (O’s) and 5 dark (X’s) color stones, game  
board  
Object: Be the first player to get three game pieces in a  
row.  
Set-up: The X player begins game by placing X-token on  
any of the nine squares. Then the O player does the same.  
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The game alternates between X and O players placing  
tokens on the game board.  
Winner: The first player to line three of their tokens in a  
row either vertically, horizontally or diagonally, wins. Should  
neither player complete this, game ends in a tie.  
TRICKY TRIANGLE  
Players: 1  
Equipment: 14 game pieces, game board  
Object: Remove as many game pieces as possible.  
Set-up: Arrange pieces on circles so that all but one circle is  
covered by a game piece.  
Game Play: Jump game pieces one at a time. Game pieces  
must be adjacent to one another to jump or be jumped.  
When a game piece is jumped by another game piece, it  
must land in an empty circle on the other side of the jumped  
game piece. The game piece that is jumped is then removed  
from the board. Continue to do this, until no other game  
pieces are able to be jumped. Count the number of game  
pieces left on the game board. See the chart do determine  
score. Try to have only one game piece left! Players may  
play one another by taking turns playing and calculating the  
score for each round.  
1 piece left......1000 pts.  
2 pieces left..... 500 pts.  
3 pieces left..... 250 pts.  
4 pieces left..... 100 pts.  
©2002 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242 • Questions or comments? Write to us at the address above,  
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