Fundex Games Board Games Phase 10 Dice User Manual

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I N S T R U C T I O N S  
NUMBER OF PLAYERS: 1+  
EQUIPMENT: 10 special PHASE 10 DICE and one scorepad.  
OBJECT: Win the game by being the first to get through the 10  
Phases with the highest overall score.  
THE PHASE 10 DICE: Six of the dice contain all the high numbers.  
Each of the dice are numbered 5,6,7,8,9,10 in the various four colors.  
The other four dice contain all the low numbers and the Wild (W)  
faces. Each of these die are numbered with 1,2,3,4 and W.The W is in  
the four various colors.  
PLAY: To see who plays first, each player rolls one of the dice  
numbered 5 to 10.The player with the highest roll plays first, and so  
on, down to the player with the lowest roll, who plays last. Each  
player takes a separate column on the scorepad.The player with the  
first turn uses the left-most column, the next player uses the next  
column, and so on, so that turns pass in order from one player’s  
column to the next. Each player’s name is written at the top of the  
player’s column. When each player has had a turn, the first player  
begins the next turn, and so on.  
In a turn, the player starts by rolling all ten dice.The player may then  
set aside any dice the player wishes to keep. The player makes a  
second roll with the remaining dice. The player may set aside some  
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of these dice, adding them to those already set aside. The player  
SCORING: At the end of the turn, the player scores points for the  
Phase the player is working on, only if the player makes that Phase.  
The score is the total of all the dice used to make that Phase. Dice  
not needed for the Phase are not scored. Also any Wilds (W’s) used  
in the Phase score zero points each. For example, the player is in  
Phase 1 and ends up with 8, 8, 8 and 10, W, W. The player’s score is  
8+8+8+10, or 34. The player enters 34 in the space for “2 sets of 3.”  
STRATEGY HINT: If a player completes a Phase in one or two rolls, the  
player may want to keep rolling the rest of the turn, to try to replace  
any Wilds (W’s) in the Phase with natural numbers, since natural  
numbers score their value instead of zero.  
Note that as each Phase is completed, the score is totaled, so that  
the player always knows his/her total score in the game, as of that  
particular Phase.  
FIVE PHASE BONUS: After Phase 5, the game is half over. If the  
player’s total at this point is over 220 (221 or more), then the player  
is awarded a bonus of 40 points, which is then added to the score.  
FIRST FINISH BONUS:The first player to finish the game gets to add  
40 points to his/her score. Other players may qualify for this 40 point  
bonus too, but only if they are already in Phase 10, successfully  
complete this Phase, and also did not start the game ahead of the  
Player who was first to finish Phase 10.  
ENDING THE GAME: The first player to complete Phase 10 causes  
the end of normal game play. At this point, each of the remaining  
players gets one last try at completing all their remaining Phases.  
For example, player B has just completed Phase 10, while player A is  
still on Phase 7. Now, player A gets a normal turn of three rolls to  
complete Phase 7. If unsuccessful, player A is finished, and player A’s  
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current total score becomes player A’s final score. If successful,  
however, player A adds the Phase 7 score to his/her score, and gets  
another turn, to try and make Phase 8, and so on, until player A  
finally fails to make the next Phase, or finishes Phase 10.  
THE WINNER: When each player’s score is final, the player with the  
highest Grand Total is the winner.  
SOLITAIRE PLAY: You can play solitaire, and see how high a score  
you can get. All rules remain the same except you must keep track  
of each time you fail to make a Phase. At the end of the game, you  
must subtract 5 points off of your final score for each failure to make  
the Phase. Also, to get your 40 point First Finish Bonus, you must  
make Phase 10 on your first try.  
HIGHEST POSSIBLE SCORE: The highest possible score is 649.  
Please write us at the address below if you make a score over 600  
(requires the signature of at least one witness, other than player).  
© 2008 Fundex Games, Ltd.  
P.O. Box 421309 • Indianapolis, IN 46242  
Questions or Comments? Write us at the address above or  
call us at 1.800.486.9787 or  
MADE IN CHINA  
Phase 10 is a registered trademark of Kenneth Johnson.  
Phase 10 Dice created by: Garrett J. Donner and Michael S. Steer  
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®
score sheet  
2 sets of 3  
1 set of 3 & 1 run of 4  
1 set of 4 & 1 run of 4  
1 run of 7  
1 run of 8  
Five Phase Bonus + 40 pts  
(If total over 220)  
FIVE PHASE TOTAL  
1 run of 9  
2 sets of 4  
7 of all one color  
1 set of 5 & 1 set of 2  
1 set of 5 & 1 set of 3  
First Finish Bonus + 40 pts  
GRAND TOTAL  
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