Fisher Price Video Games T6355 User Manual

T6355  
Stretch your mind with  
®
other software titles for your Smart Cycle !  
Each sold separately and subject to availability.  
®
P
HYSICAL  
L
EARNING  
A
RCADE  
SYSTEM  
© 2010 Viacom International Inc. All Rights Reserved. Nickelodeon, SpongeBob SquarePants and all related titles, logos and  
characters are trademarks of Viacom International Inc. Created by Stephen Hillenburg.  
© 2010 Viacom International Inc. Madagascar® DWA L.L.C. All Rights Reserved.  
DC SUPER FRIENDS and all related characters and elements are trademarks of and © DC Comics.  
WB SHIELD: TM & © Warner Bros. Entertainment Inc.  
(s10)  
Shrek Forever After& © 2010 DreamWorks Animation L.L.C.  
PRINTED IN CHINA  
T6355pr-0920  
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Time for Fun  
Choose A Ride  
Cycle Controls  
Handlebar  
Use for steering on the road or in games.  
Toys  
Horn Button  
Snap Shot Button  
Press to make a selection or take  
"pictures" (see page 6).  
Press to make  
a selection or  
hear the horn.  
Choose a way to ride!  
• Use the joystick to scroll through  
ride choices.  
• Press either handlebar button to  
make your selection.  
Find the objects.  
• Pedal the cycle to move around  
Andy’s room. The faster you pedal  
the faster you go!  
Map Button  
Press to see a map of all  
activities (see page 13).  
Joystick  
Use to make  
selections on  
the menus or  
in activities.  
• Use the handlebar to steer.  
Power Switch  
Slide the switch to  
ON or OFF O.  
• Repeat this process to choose  
a horn sound.  
• Collect all the lost toys shown in  
the upper left corner of the screen.  
Simply drive into them. Don’t bump  
into the other objects.  
Travel Journal Button  
Press to see the  
pictures you took  
along your journey.  
Exit Button  
Press to exit the activities.  
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5
4
Number  
Fishing  
Level 1 - Solve addition problems.  
Level 2 - Solve subtraction problems.  
Level 3 - Solve both addition and  
subtraction problems.  
When you’re finished with this activity,  
press the exit button  
to return to  
Andy’s room. Pedal to the next activity.  
Off-Ramp Sign  
Help Woody solve the  
math problems!  
• Listen to the math problem.  
• Use the joystick to find the answer.  
Then, press a red handlebar button to  
choose the answer.  
Taking snap shots.  
• Press the right handlebar button  
to take snap shots.  
Hint: You can only take snap shots in  
this activity.  
Off ramps  
• Keep traveling around the room  
or head towards an off-ramp sign  
for other fun games and activities.  
Simply bear to the side as you see  
one approaching.  
Hint: If you miss your sign, you can  
pedal in reverse to back up.  
• Answer all the questions and advance  
to the next level!  
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7
6
Blockstacle  
Course  
Mission:  
Alphabet  
Pattern  
Players  
Use the joystick to find the letter you  
need. Then, press a red handlebar  
button to choose the letter.  
Be careful not to choose the wrong  
letter or you will lose a life.  
Spell words with Andy’s blocks!  
Use the joystick to choose a player.  
Then, press a red handlebar button to  
make your selection.  
Help collect the toys!  
Help Buzz complete the pattern!  
• Watch and listen to the pattern played  
on the xylophone.  
• Use the joystick to select the correct  
bar. Then, press a red handlebar  
button to play the note on that bar!  
• Repeat this process to repeat the  
patterns as they get longer!  
• When you’re finished with this  
activity, press the exit button  
to return to Andy’s room. Pedal to  
the next activity.  
Listen for the letter you need to find.  
Steer the handlebars to move the army  
men towards the matching block.  
Pedal the cycle to slow down the falling  
army men.  
• When you’re finished with this activity,  
press the exit button to return to  
Andy’s room. Pedal to the next activity.  
Level 1 - Find the letters to spell the  
word for the picture shown.  
Level 2 - Find the missing first letter in  
the word shown.  
Level 3 - Find the missing last letter in  
the word shown.  
• When you’re finished with this  
activity, press the exit button  
to return to the Andy’s room. Pedal  
to the next activity.  
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9
8
Bonus  
Activity  
The Big Race  
Battery  
Lives  
Pedal as fast as you can  
to the finish line!  
1 Player  
2 Player  
• Pedal down the track as fast as you  
can to the finish line. Try to speed  
past the other characters. Get to the  
finish line first and you win!  
Hint: Collect batteries along the way for  
a speed boost!  
• Each player takes a turn. Pedal down  
the track as fast as you can to the  
finish line. Look at your time.  
• Now it’s time for Player 2 to beat  
your time.  
• The player with the fastest time wins.  
• When you’re finished with this  
activity, press the exit button  
return to Andy’s room. Pedal to the  
next activity.  
Collect letters in space!  
• Use the joystick to move Buzz and  
catch the numbers in order as they fall.  
• Be careful not to choose the wrong  
number or get hit by a space meteor,  
or you will lose a life.  
• Press a red handlebar button to blast  
space meteors.  
• Use the joystick to choose 1 Player  
or 2 Player game. Press either  
handlebar button to select the game.  
to  
• When you’re finished with this activity,  
press the exit button  
to return to  
Andy’s room. Pedal to the next activity.  
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11  
10  
Travel Journal  
The Map  
The Big Race  
Mission: Alphabet  
Pattern Players  
Blockstacle  
Course  
Bonus  
Activity  
See next  
snap shot  
See previous  
snap shot  
Erase  
Stamp Tool  
• Next, use the joystick and handlebar  
buttons to select the stamp tool  
to decorate your picture.  
• Choose a stamp with the joystick  
and handlebar buttons and place  
it on the snap shot.  
• Press the travel journal button  
.
Then use the joystick and handlebar  
buttons to review and select  
a snap shot.  
Number Fishing  
Time for Fun  
Choose A Ride  
• Select the erase button  
to clear the  
screen and decorate another picture.  
• You can travel around the track and head onto an off-ramp to access activities or  
simply press the map button to visit any of the activities around the course.  
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13  
12  
Care  
Consumer Information  
• Wipe with a clean cloth dampened with a mild soap and water solution.  
Do not immerse.  
• This product has no consumer serviceable parts. Do not take this product apart.  
CONSUMER ASSIS
T
A
NCE  
1-800-432-5437 (US & Canada)  
1300 135 312 (Australia)  
Fisher-Price, Inc., 636 Girard Avenue, East Aurora, NY 14052.  
Hearing-impaired consumers: 1-800-382-7470.  
Outside the United States:  
• Protect the environment by not disposing of this product with household waste  
(2002/96/EC). Check your local authority for recycling advice and facilities  
(Europe only).  
Canada: Mattel Canada Inc., 6155 Freemont Blvd.,  
Great Britain: Mattel UK Ltd, Vanwall Business Park,  
Maidenhead SL6 4UB. Helpline: 01628 500303.  
Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland.  
Australia: Mattel Australia Pty. Ltd., 658 Church Street,  
Locked Bag #870, Richmond, Victoria 3121 Australia.  
New Zealand: 16-18 William Pickering Drive,  
Albany 1331, Auckland.  
Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2010 Mattel, Inc.  
®
All Rights Reserved. and designate U.S. trademarks of Mattel, Inc., unless otherwise indicated.  
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15  
14  

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