Excalibur electronic Games World Series User Manual

®
World Series of Poker  
Rules and Tips  
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player to act bets $100,  
then the second player  
must raise a minimum of  
$100 (a total bet of $200).  
for two players in each  
hand. The blinds rotate to  
the left with each hand.  
The blind is applied to a  
player's first bet or raise. If  
that player folds, he for-  
feits the blind, plus any-  
thing else he put in the pot.  
Blinds are bets and not  
antes. When it is the turn  
of a player who posted a  
blind, he may use the blind  
as all or part of his  
bet/raise. If he folds, he  
loses the blind plus any-  
thing else he put in the pot.  
er to the dealer's left.  
in four stages or rounds.  
Before dealing each  
round, the dealer normally  
discards the top card into a  
pile of unused cards. This  
eliminates the possibility  
of using a card someone  
has been able to see.  
Dealing a card to the pile  
of unused cars is called  
“burning” the top card.  
The big blind is equal to  
the lower betting limit.  
The big blind is posted by  
the second player to the  
dealer's left. If there are  
only two players, the deal-  
er posts the big blind.  
The No-Limit  
Game  
In No-Limit Texas Hold  
‘Em, the maximum allow-  
able bet or raise is the  
amount you have on the  
table. The minimum  
allowable raise is the  
amount of the previous bet  
or raise. For example, if  
the first player to act bets  
$100, then the second  
player must raise a mini-  
mum of $100 (a total bet  
of $200).  
There may be one or  
more additional big blinds.  
Each new player is  
required to post the big  
blind for his first hand,  
and may use the blind as  
all or part of his bet. If he  
folds, he loses the blind.  
One card is dealt to  
each player. The player  
with the high card deals  
the first hand. If more than  
one player has the high  
card, the first player to  
receive the high card  
deals. The deal is passed to  
the left with each new  
hand.  
All blinds must be post-  
ed before play begins.  
There are two required  
blinds for each hand.  
Once all of the blinds  
have been posted, play  
begins.  
The small blind is equal  
to one-half the lower bet-  
ting limit. The small blind  
is posted by the first play-  
First Betting  
Round- The dealer  
deals two cards to each  
Blinds  
Playing the Game  
Blinds are advanced  
bets automatically placed  
Texas Hold ‘Em is dealt  
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player. The player to the  
left of the small blind  
plays first. The limit is the  
lower limit for betting in  
round one. The player can  
FOLD, CALL or RAISE.  
Play continues around the  
table to the left.  
turn), and the third betting  
round begins. The big  
blind plays first. The limit  
is the upper limit for round  
three. The player can  
FOLD, CHECK or BET.  
Play continues around the  
table to the left.  
reveals his cards first, then  
the player to his left, and  
so on, until all hands have  
been revealed. Players use  
the best five cards from  
their two pocket cards and  
the five community cards,  
in any combination. The  
highest hand wins the  
game.  
Ranking of the Hands  
1. Royal Flush: Ten, Jack, Queen, King, Ace of the same  
suit.  
Second Betting  
Fourth Betting  
Round- Once the bets  
are even, three cards are  
dealt face-up to the table  
(the flop), and the second  
betting round begins. The  
big blind plays first. The  
limit is the lower limit for  
round two. The player can  
FOLD, CHECK or BET.  
Play continues around the  
table to the left.  
Round- Once the bets  
are even, one card is dealt  
face-up to the table (the  
river), and the fourth bet-  
ting round begins. The big  
blind plays first. The limit  
is the upper limit for round  
four. The player can  
FOLD, CHECK or BET.  
Play continues around the  
table to the left.  
2. Straight Flush: Straight (see #6 below) with all five  
cards in the same suit.  
3. Four of a Kind: Four cards of the same rank.  
4. Full House: Three of a kind plus a pair.  
5. Flush: Five cards of the same suit. If there is more than  
one flush, the hand with the highest card(s) wins.  
6. Straight: Five cards in sequence. Cards can be in any  
suit. An Ace can be used in the highest straight (10, J, Q, K,  
A) and the lowest straight (A, 2, 3, 4, 5).  
7. Three of a Kind: Three cards of the same rank.  
The Showdown-  
Once the bets are even, the  
showdown occurs. The  
last player to bet or raise  
Third Betting  
8. Two Pair: Two cards of the same rank plus two other  
cards of a different rank.  
Round- Once the bets  
are even, one card is dealt  
face-up to the table (the  
9. One Pair: Two cards of the same rank.  
10. High Card(s): The highest card or cards.  
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7. Consider all the possibili-  
ties of your hand, but don't  
waste time and money on long  
shots.  
90-Day Limited Warranty  
TIPS  
1. If you are dealt strong  
EXCALIBUR ELECTRONICS,  
exclusion of incidental or conse-  
quential damages, so the above lim-  
itations and exclusions in these  
instances may not apply.  
INC., warrants to the original con-  
sumer that its products are free from  
defects for a period of 90 DAYS  
from the date of purchase. If any  
such defect is discovered within the  
warranty period, EXCALIBUR  
ELECTRONICS, INC., will repair  
or replace the unit free of charge  
upon receipt of the unit, shipped  
postage prepaid and insured to the  
factory address shown at right.  
pocket cards, bet and raise, if  
possible, before the flop. This  
grows the pot and encourages  
weak hands to fold. There is  
nothing more frustrating than  
getting burned by someone who  
should have folded but was  
given a free ride.  
8. Learn to spot the signs of  
bluffing. A change in a player's  
The only authorized service center  
in the United States is:  
demeanor usually indicates  
a
bluff. Be careful though, good  
players will put on an act to  
throw you off. Learn to do the  
same yourself.  
Excalibur Electronics, Inc.  
13755 SW 119th Ave  
Miami, Florida 33186 U.S.A.  
Phone: 305.477.8080  
Fax: 305.477.9516  
2. If you are dealt low cards  
of different suits that are uncon-  
nected, fold the hand unless it is  
very cheap to stay in.  
9. Early in the game, getting  
caught on a bluff is not neces-  
sarily bad. This can put in the  
minds of the other players that  
you are a bluffer. They will con-  
tinue to call with losing hands,  
just to avoid being suckered.  
The warranty covers normal con-  
sumer use and does not cover dam-  
age that occurs in shipment or fail-  
ure that results from alterations,  
accident, misuse, abuse, neglect,  
wear and tear, inadequate mainte-  
nance, commercial use, or unreason-  
able use of the unit. This warranty  
does not cover cost of repairs made  
or attempted outside of the factory.  
Ship the unit carefully packed,  
preferably in the original carton, and  
send it prepaid, and adequately  
insured. Include a letter, detailing  
the complaint and including your  
daytime telephone number, inside  
the shipping carton.  
3. Don't get too excited if  
you have a good hand using  
cards in the flop. Remember that  
there are probably other good  
hands using those same cards.  
10. Watch the other players,  
even if you are out of the hand.  
Look for clues as to the strength  
of their hands and their propen-  
sity to bluff.  
If your warranty has expired and you  
want an estimated fee for service,  
write to the above address, specify-  
ing the model and the problem.  
4. If you are dealt a low pair,  
be careful. Fold the hand unless  
it is very cheap to stay in.  
Any applicable implied warranties,  
including warranties of mer-  
chantability and fitness, are hereby  
limited to 90 DAYS from the date of  
purchase. Consequential or inciden-  
tal damages resulting from a breach  
of any applicable express or  
implied warranties are here-  
5. Bet if the flop is unpromis-  
ing and you have an ace. Be  
careful, however, if someone  
raises.  
PLEASE DO NOT SEND  
YOUR UNIT WITHOUT  
RECEIVING AN ESTIMATE  
FOR SERVICING. WE CAN-  
NOT STORE YOUR  
11. Don't fall into patterns of  
betting. Make occasional outra-  
geous plays. This will confuse  
your opponents.  
by excluded. Some states do  
UNIT!  
6. Watch for straight and  
flush possibilities. The use of  
community cards makes these  
hands more frequent.  
not allow limitations on the  
duration of implied war-  
12. Don't get too optimistic  
on a winning streak. Reckless  
betting can cause your winnings  
to evaporate quickly.  
ranties and do not allow  
We make you think!  
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EXCALIBUR ELECTRONICS, INC.  
13755 SW 119TH AVENUE,  
MIAMI, FLORIDA 33186 U.S.A.  
PHONE: 305.477.8080  
FAX: 305.477.9516  
Play games  
live at:  
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