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TABLE OF CONTENTS
Battery Installation
3
4
4
Fox Sports Baseball Layout
Button Functions
Game Rules
5
Main Screen
5
How to Play
6
Definition of Terms
Scoring
7
7
Two-Player Mode
Battery Safety
7
8
FCC Regulations
Special Care & Handling
90-Day Limited Warranty
Shipping Your Unit
Expired Warranty
8
9
9
10
10
BATTERY INSTALLATION
Your Fox Sports Baseball game
requires 2 AA batteries. Follow
the steps below to install the
batteries.
1. Turn the game over so the
top side is face-down on a soft
surface. You will see the battery
compartment at the top.
5. Place the battery tabs
into their slots, and snap the
compartment door into place.
6. Screw the lid shut.
7. Press the RESET button
on the front of the unit using a
small pointed object after new
batteries are installed.
2. Remove the screw using a
small Phillips screwdriver.
3. Lift off the battery
compartment lid.
4. Install the two batteries
carefully matching the polarity
(+ and -) with the diagram
inside the battery compartment.
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FOX SPORTS BASEBALL LAYOUT
2 Player Card Socket
Attach connecting cord here
RESET
ON / OFF
SOUND
START
PAUSE
DIRECTIONAL
BUTTONS
A KEY
B KEY
BUTTON FUNCTIONS
ON/OFF: Press firmly to turn
unit on or off.
START: Starts the game.
PAUSE: Momentarily halts
game until pressed again.
SOUND: Press to turn sound
off. Press again to turn sound
on.
B: Press to let the pitch go by.
RESET: Resets the game.
DIRECTIONAL PAD (Up,
Down, Left and Right as
shown below).
UP: Press to move the cursor
up.
DOWN: Press to move the
cursor down.
A: Press to choose and
confirm location for pitching
and hitting. Press to throw
the ball to any particular base
when fielding. Tap repeatedly
to run to any base.
LEFT: Press to move the
cursor left.
RIGHT: Press to move the
cursor right.
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GAME RULES
• The game is set to one player mode by default.
• For 2-player mode, the player who presses the start key first
will be the first batter and player 1. The second player will be
the in the field and will pitch first.
• There are nine innings in an entire game.
• If player 2 get more runs than player 1 after the first half of the
9th inning, the game ends immediately.
• If the score is tied after the first half of the 9th inning, the game
continue to the second half of the 9th inning.
• If the home team (the team that bats second) has the most runs
after the top of the 9th inning, the game ends immediately.
• If the score is tied after the second half of the 9th inning, the
word TIE will show on screen, and the game will end.
• Three strikes make one OUT. Four balls is a walk. There are
three outs in each inning.
MAIN SCREEN
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4. The batter takes one base
when there are 4 BALLS. This
is a WALK. The batter can also
take a base on a DEAD BALL
This occurs when the batter is
hit by a pitch.
IF NO KEY IS PRESSED
FOR FIVE MINUTES,
YOUR HANDHELD GAME
WILL ENTER SLEEP
MODE. PRESS THE ON /
OFF BUTTON TO WAKE
IT UP.
PITCHER SELECT
HOW TO PLAY
Follow the steps below to get
started.
1. Press the ON/OFF key to turn
the unit on. A demo screen is
displayed and a melody plays
2. Press the START button to
start the game.
The Batter
1. Press the DIRECTIONAL
PAD to choose any one of the
nine hitting targets.
The Pitcher
1. Press the DIRECTIONAL
PAD keys to choose one of the
9 pitching targets.
2. Press the A key to confirm
the target, or let the pitch go by
pressing the B button.
3. Use the DIRECTIONAL PAD
keys to choose the base and
press the A key continuously to
run to that base.
• If the ball is hit and falls on
the field, you will see the word
SAFE if the base runner gets
to the base before the ball
does.
• If the ball is caught by a player
in the field, or if the ball is
thrown to a selected base
before the batter reaches the
base the screen displays OUT.
NOTE: The 4 corners of the
pitching targets are the BALL
area, and the other five are the
STRIKE areas.
2. Press the A key to confirm.
You will see the ball speed in the
upper left corner of the LCD
• If the ball is hit and falls
on the field, press the
DIRECTIONAL KEY PAD to
move a player (the flashing
circle) and field the ball.
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3. Press the DIRECTIONAL
KEY PAD again to locate the
desired base.
4. Press the A key to throw the
ball to that base.
DEAD BALL: occurs when the
batter is hit by a pitch.
TAKE ONE BASE: occurs
when a batter is hit by the
pitch, or when 4 BALLS are
accumulated.
FLYBALL: a ball caught in midair
TEAM REPLACE: teams
exchange positions after each
half inning.
NOTE: The umpire gives hand
signals for STRIKE OUT
SAFE, and HOME RUN
SCORING
• Each inning has two halves.
• Each half ends when the batter
has 3 outs, or when a team
scores 39 runs.
• One run is scored wihen a
base runner crosses home
plate.
DEFINITION OF TERMS
PITCHER SELECT: Indicates
that you are pitching and asks
you to select a pitch location.
BATTER SELECT: Indicates
that you are batting and to
select a pitch location.
HIT: occurs when the batter hits
the ball.
SAFE: the ball falls on the field
and the batter successfully runs
to the base.
TWO-PLAYER MODE
1. Make sure both units are
turned off.
2. Connect both units with the
two-player connection cord. Be
OUT: the batter is out.
STRIKE: occurs when the batter sure to insert the cord in the
misses a pitch or lets a pitch go
by within the strike zone.
BALL: the batter lets a pitch go
by outside of the strike zone.
FOUL: the ball falls outside of
the designated field area.
correct direction.
3. Press the ON/OFF key to turn
the units on.
4. Press START on either of the
two units to start the 2-player
game.
HOME RUN: the batter hits
the ball over the outfield fence
within the designated field area.
5. Follow the directions for 1-
player mode from this point.
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BATTERY SAFETY
• 2-AA batteries not included.
• Do not use rechargeable batteries.
• Do not mix old and new batteries.
• Do not mix alkaline, standard or rechargeable batteries.
• Battery installation should be done by an adult.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries should be removed from the
• Battery installation should be done by an adult.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries should be removed from the toy before
being charged (if removable).
• Rechargeable batteries are only to be charged under adult
supervision (if removable).
• Only install batteries of the same type and polarity.
• Remove dead batteries from the toy to prevent leakage.
• Do not short-circuit the supply terminals.
FCC REGULATIONS
This device complies with Part 15 of the FCC Rules. Operation is subject to the
following two conditions: (1) this device may not cause harmful interference, and
(2) this device must accept any interference that may cause undesired
operation.
NOTE: This equipment has been tested and found to comply with the limits for a
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are de-
signed to provide reasonable interference in a residential installation. This equip-
ment generates, uses and can radiate radio frequency energy, and if not installed
and used in accordance with the instructions, may cause harmful interference to
radio communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interfer-
ence to radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which
the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
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wear and tear, inadequate
maintenance, commercial use,
or unreasonable use of the unit.
Removal of the top panel voids
all warranties. This warranty
does not cover cost of repairs
made or attempted outside of
the factory.
SPECIAL CARE
AND HANDLING
• Avoid rough handling such as
bumping or dropping.
• Avoid moisture and extreme
temperatures. For best
results, use between the
temperatures of 39 F and
100 F (4 C and 38 C)
• Clean using only a slightly
damp cloth. Do not use
Any applicable implied
warranties, including warranties
of merchantability and fitness,
are hereby limited to 90 DAYS
from the date of purchase.
Consequential or incidental
damages resulting from a reach
of any applicable express or
implied warranties are hereby
excluded. Some states do not
allow limitation on the duration
of implied warranties and do not
allow exclusion of incidental or
consequential damages, so the
above limitation and exclusions
in these instances may not
apply. The only authorized
service center in the United
States is:
cleaners with chemical agents.
90-DAY
LIMITED WARRANTY
EXCALIBUR ELECTRONICS,
INC., warrants to the original
customer that its products
are free from any electrical
or mechanical defects for a
period of 90 DAYS from the
date of purchase. If any such
defect is discovered within the
warranty period, EXCALIBUR
ELECTRONICS, INC., will repair
or replace the unit free of charge
upon receipt of the unit, shipped
postage prepaid and insured to
the factory address shown in
this booklet.
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 USA
305.477.8080
305.477.9516 Fax
The warranty covers normal
consumer use and does not
cover damage that occurs in
shipment or failure that results
from alterations, accident,
misuse, abuse, neglect,
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SHIPPING YOUR UNIT TO
EXCALIBUR ELECTRONICS, INC.
• Ship the unit carefully
packed, preferably in the
original carton, and send
it prepaid and adequately
insured.
• Include a detailed letter with
the following:
o the specific complaint
o your daytime telephone
number
o your address
EXPIRED WARRANTY
If your warranty has expired
and you want an estimated fee
for service, write to the above
address, specifying the model
and the problem.
NOTE: Please do not send
your unit without first receiving
an estimate for servicing from
EXCALIBUR ELECTRONICS,
INC. Contact us before send-
ing your unit. We cannot store
your unit!
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Excalibur Electronics, Inc., reserves the right to make technical
changes without notice in the interest of progress.
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