Capcom Video Games PlayStationPortable User Manual

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For safe use of this product, carefully read the following section of this manual and the  
Precautions section of the instruction manual supplied with the PSP handheld  
entertainment system before use. Retain both this software manual and the instruction  
manual for future reference.  
CONTENTS  
Health precautions  
GETTING STARTED . . . . . . . . . . 2  
STARTING UP . . . . . . . . . . . . . . 3  
STORY . . . . . . . . . . . . . . . . . . . 4  
CHARACTERS . . . . . . . . . . . . . . 5  
CONTROLS . . . . . . . . . . . . . . . . 8  
STARTING A NEW GAME . . . . 10  
GAME SCREEN . . . . . . . . . . . . 12  
STAGE SELECT SCREEN . . . . . . 14  
SAVING/LOADING . . . . . . . . . 15  
SUB-SCREEN . . . . . . . . . . . . . 16  
X MODE . . . . . . . . . . . . . . . . 18  
VILE MODE . . . . . . . . . . . . . . 22  
ITEMS . . . . . . . . . . . . . . . . . . 26  
TIPS . . . . . . . . . . . . . . . . . . . 27  
MOVIE CHAPTERS/OPTIONS . . 28  
• When operating the unit, play in a well-lit room and keep a safe distance from the  
screen. • Avoid prolonged use of the system. Take a break of about 15 minutes during  
every hour of play. • Do not use the system when you are tired or short of sleep. • When  
using headphones, do not turn the volume up before putting the headphones on. Also, do  
not listen at loud volume levels for extended periods of time. Stop using the system  
immediately if you experience any of the following symptoms. If the condition persists,  
consult a doctor. • Lightheadedness, nausea, or a sensation similar to motion sickness.  
• Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.  
Use and handling precautions  
• This disc is PSP™ (PlayStation®Portable) format software and is intended for use with the  
PSP system only. If the disc is used with other devices, damage to the disc or to the device  
may result. • This disc is compatible for use with the PSP™ system marked with FOR SALE  
AND USE IN U.S. ONLY. • Depending on the software, a Memory Stick™ Duo or Memory  
Stick™ PRO Duo (both sold separately) may be required. Refer to the software manual for  
full details. • Do not use while driving or walking. Do not use in airplanes or medical facilities  
where use is prohibited or restricted. • Set the PSP™ system’s wireless network feature to  
off when using the PSP™ on trains or in other crowded locations. If used near persons with  
pacemakers, the signal from the PSP™ system’s wireless network feature could interfere  
with the proper operation of the pacemaker. • If paused images are displayed on the screen  
for an extended period of time, a faint image may be left permanently on the screen. •  
Store the disc in its case when not in use and keep in a place out of the reach of children. If  
the disc is left out this may result in warping or other damage to the disc. • Do not leave the  
disc in direct sunlight, near a heat source, in a car or other places subject to high heat and  
humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc;  
see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on  
the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the  
opening area does get dirty, wipe gently with a soft cloth. • To clean  
BOSS CHARACTERS . . . . . . . . 29  
Chill Penquin . . . . . . . . . . 29  
Flame Mammoth . . . . . . . 30  
Armored Armadillo . . . . . 31  
Storm Eagle . . . . . . . . . . . 32  
Sting Chameleon . . . . . . . 33  
Boomerang Kuwanger . . 34  
Spark Mandrill . . . . . . . . . 35  
Launch Octopus . . . . . . . . 36  
the disc, wipe the exterior surface gently with a soft cloth. • Do not  
use solvents such as benzine, commercially-available cleaners not  
intended for CDs, or anti-static spray intended for vinyl LPs as these  
may damage the disc. • Do not use cracked or deformed discs or  
discs that have been repaired with adhesives as these may cause  
console damage or malfunction. • SCE will not be held liable for  
damage resulting from the misuse of discs.  
Recorded surface  
Ejecting the disc  
Press the right side of the disc until it is in the position  
shown in the drawing and then remove it. If excess force is  
applied this may result in damage to the disc.  
MEGA MAN POWERED UP . . . 37  
Storing the disc  
Insert the bottom side of the disc and then press on the top  
side until it clicks into place. If the disc is not stored  
properly, this may result in damage to the disc.  
A Special Message from  
“PlayStation” and the “PS” Family logo are registered trademarks and “PSP” and “UMD” are  
trademarks of Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO  
Duo” are trademarks of Sony Corporation.  
®
Thank you for selecting MEGA MAN MAVERICK HUNTER  
X
for your PSP system. CAPCOM is proud to bring you  
this new addition to your video game library.  
ULUS 10068  
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GETTING STARTED  
STARTING UP  
®
PSP™ (PlayStation Portable) system configuration  
Right side view  
L button  
LCD screen  
R button  
Directional  
buttons  
buttons  
buttons  
POWER/HOLD switch  
MEMORY  
STICK  
Front view  
POWER  
indicator  
DUO™  
Disc cover DC OUT connectors  
access  
indicator  
HOLD  
indicator  
Volume  
WLAN  
access  
indicator  
Right speaker  
START button  
SELECT button  
Sound button  
Display button  
Analog stick  
Strap holder  
Left speaker  
IR port  
USB  
OPEN latch  
connector  
HOME button  
Set up your PSP™ (PlayStation®Portable) system according  
to the instructions in the manual supplied with the system.  
Turn the system on. The power indicator lights up in green  
and the home menu is displayed. Press the OPEN latch  
to open the disc cover. Insert the MEGA MAN® MAVERICK  
HUNTER X disc with the label facing away from the system,  
slide until fully inserted and close the disc cover. From the  
PSP™ systems home menu, select the Game icon and then  
the UMD icon. A thumbnail for the software is displayed.  
Select the thumbnail and press the x button of the PSP™  
to start the software. Follow the on-screen instructions and  
refer to this manual for information on using the software.  
MENU NAVIGATION  
Directional buttons 1/2 . . . Select menu item  
Directional buttons 4/3 . . . Change option setting  
J button . . . . . . . . . . . . . . . . . Accept menu selection  
H button . . . . . . . . . . . . . . . . . Cancel/Previous menu  
WI-FI (WLAN) FEATURES  
Software titles that support Wi-Fi functionality allow you  
to communicate with other PSP systems, download data  
and compete against other players via connection  
Notice: Do not eject a UMDwhile it is playing.  
to a wireless local area network (WLAN). You can adjust  
the network settings to allow connection to a wireless local  
area network (WLAN). This title supports Ad Hoc mode only.  
MEMORY STICK DUO  
Warning! Keep Memory Stick Duo media out of reach of small  
children, as the media could be swallowed by accident.  
AD HOC MODE Ad Hoc mode is a Wi-Fi feature that allows  
two or more individual PSP systems  
To save game settings and progress, insert a Memory Stick  
Duo into the memory stick slot of your PSP. You can load  
saved game data from the same memory stick or any  
Memory Stick Duo containing previously saved games.  
to communicate directly with each other.  
Note: Player is responsible for Wi-Fi fees.  
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STORY  
CHARACTERS  
The year is 21XX.  
Humans live in peace alongside mass-produced,  
highly-intelligent robots called "Reploids."  
However, no technology available has been able  
to completely eliminate the potential danger  
that comes with robots running on artificial  
intelligence. As a result, malfunctions have  
started occurring, leading Reploids to start  
attacking humans.  
There have been many such cases...  
These Reploids, having exceeded the bounds  
of their AI protocols, are called “Mavericks.”  
And in order to round them up and protect  
humans from the Maverick threat, the Maverick  
Hunters team was formed.  
Among the Maverick Hunters, one Reploid in  
particular stood out from the crowd as the most  
advanced Hunter of them all. His name is Sigma.  
PROFILE:  
X
"Reploids of the world! Take up arms and unite!  
Now is the time for revolution!"  
Out of the blue, this was Sigmas call to arms,  
igniting a large-scale rebellion across the globe.  
A Reploid in Hunter Unit 17 of the  
Maverick Hunter forces. Who made him?  
What is his purpose? These questions are  
shrouded in mystery. Despite going up  
against Mavericks, his gentle side tends  
to make him hesitate at times while  
destroying his opponents. This has held  
him back at a “B” Hunter Rank (other  
Hunters view his kindness as weakness).  
Zero and Sigma are the only ones who  
sense Xs true potential.  
Now X, another Maverick Hunter from the same  
team as Sigma, along with his best friend Zero,  
set out to put down the rebellion and put a stop  
to Sigma.  
Who knows what fate holds for these two...  
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PROFILE:  
ZERO  
Reploid in the same Hunter Unit 17  
as X. One of the few who senses X's  
true potential. Zero completes his  
missions with speed and precision,  
and is second only to Sigma as a  
Special A Rank Hunter. People find it  
strange that Zero worries so much  
about X, a B Rank Hunter. As for X,  
who doesn’t seem to get along with  
other Hunters, Zero is the only one  
he truly respects and can confide in.  
PROFILE:  
SIGMA  
PROFILE:  
VILE  
Created by Dr. Cain, inventor of Reploids,  
Sigma is the ultimate Reploid, with higher  
intelligence and battle capabilities than  
any other Reploid produced. Formerly  
headed the Hunter Unit 17 that X, Zero  
and Vile belong to. Always calm, cool and  
collected, playing the perfect leader off  
the battlefield, and the perfect war  
machine on the battlefield. However, one  
day he suddenly became a Maverick on  
his own and started a rebellion against all  
humans. Why would he do such a thing?  
What truth lies beneath the surface...?  
Reploid formerly of Hunter Unit 17. With an  
irregularity in his central processing core, he  
will stop at nothing to destroy Mavericks, no  
matter what the cost. He seems to enjoy his  
mission of hunting down Mavericks with a  
crazed obsession, and is considered to be  
borderline Maverick. Lately his superiors  
had incarcerated him on suspicion of  
actually being a Maverick, but he managed  
to escape under the fog of the rebellion.  
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CONTROLS  
®
PSP (PlayStation Portable) System  
X
VILE  
Directional  
buttons  
L button  
R button  
K button  
Shot (fire equipped  
weapon)  
Attack with  
Arm Weapon  
L button  
J button  
H button  
J button  
Jump  
Jump  
Wall Kick  
Wall Kick  
Attack with  
Shoulder Weapon  
X Buster  
(hold to charge)  
K button  
H button  
R button  
L button  
Analog stick  
SELECT button  
START button  
L button  
Attack with  
Leg Weapon  
Dash  
DIRECTIONAL BUTTONS  
Character movement  
4
3
not used  
not used  
Change Special  
Weapon  
Climb up ladder, aim Viles  
Shoulder Weapon up  
1
Change Special  
Weapon  
Climb down ladder, aim Viles  
Shoulder Weapon down  
2
• When playing as X, press the L and R buttons at the same time  
to un-equip the equipped Special Weapon.  
ALL  
Move menu cursor  
• This manual uses the default controls. To modify the controls,  
select “Control Config” in the Options Menu, available from the  
Stage Select screen before starting play or from the Sub-Screen  
during gameplay.  
• Analog stick controls are the same (when not assigned to special  
weapons for quick-equip).  
When WEAPON CHANGE is set to Analog Stick  
Un-equip  
START BUTTON  
Open Sub-Screen during missions.  
Change weapon  
(pressing the L button  
also changes your  
weapon)  
Change weapon  
(pressing the R button  
also changes your  
weapon)  
SELECT BUTTON  
Open Options screen during Stage Select.  
Open Sub-Screen during stage.  
Un-equip  
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STARTING A NEW GAME  
Insert the MEGA MAN MAVERICK HUNTER X UMD disc into  
the PSP system and turn on the power. Press the START  
button any time during the intro movie to display  
the Title screen.  
Continue  
Display the Data Load  
screen and load saved  
data to continue from  
the progress point  
where the data  
From the Title screen,  
press the START button  
to display the Main Menu.  
was saved.  
Saving/  
Loading  
pg 15  
pg 28  
pg 28  
MAIN MENU  
Movie  
New Game  
Begin Movie Chapter  
Mode. Only available  
when X Mode has been  
completed once.  
Select a mode and preferred difficulty level and start  
a new game from the beginning.  
Movie  
Chapters  
Options  
X
VILE  
Adjust audio settings,  
turn auto-save  
On/Off, etc.  
pg 18  
pg 22  
X Mode  
Vile Mode  
Options  
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GAME SCREEN  
3
2
1
Weapon Energy (WE) Gauge  
4
Displays remaining energy for currently equipped  
X Mode  
special weapon. Energy decreases each time  
special weapon is fired. Once energy runs out,  
that special weapon is no longer usable. Amount  
of energy used per shot differs per weapon.  
pg 18  
Life Energy (LE) Gauge  
1
Displays your remaining Life Energy. Decreases when you take  
damage from enemies, etc. When the gauge reaches zero,  
you lose one life.  
Stock Number  
2
Displays weapon's remaining energy. Energy  
Displays the number of lives you have remaining. You lose  
lives one by one (see “Life Energy (LE) Gauge” above).  
When the number reaches zero, the mission fails.  
Vile Mode  
decreases differently depending on which piece  
of equipment is used. Once energy runs out, you  
can no longer use those weapons to attack.  
Weapon energy regenerates  
gradually.  
pg 22  
Weapon Icon  
3
Changes to Ride Armor Gauge when  
you’re using a Ride Armor.  
pg 24  
Shows your currently equipped special weapon.  
Use the L/R buttons (default) to move the cursor  
X Mode  
and change equipped weapon.  
Shows your currently equipped weapon. When  
you’re on Ride Armor, it displays remaining time.  
Vile Mode  
4
Boss Life Energy Gauge  
Displays bosss remaining Life Energy (during boss fights only).  
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STAGE SELECT SCREEN  
SAVING/LOADING  
After completing the first stage, you will be able to select  
from eight different boss characters and their territories.  
LOADING DATA  
Insert a Memory Stick Duo or Memory Stick Pro Duo  
that contains save data into the PSP system. Select  
“Continue” from the Title screen, and then select the  
data you want to load from the Data Load screen.  
SAVING DATA  
Select “Save” from the Options Menu accessed from the  
Stage Select screen or Sub-Screen to display the Save  
screen. Then select a location where you will save your  
data. You can save up to 15 files. (You can’t save before  
completing the opening stage.)  
BEGINNING A STAGE  
Select the stage you want to play.  
In Vile Mode, the Stage Select screen is  
followed by the Weapon Select screen.  
AUTO-SAVE  
• While on the Stage Select  
screen, press the SELECT button  
to display the Options screen,  
where you can  
save your game,  
modify sound  
This game supports the auto-save function for system  
data. Turn the auto-save function ON to automatically  
save any changes in system data. You can turn auto-  
save ON/OFF from the Options Menu accessed from the  
Title screen. (The default setting is ON. Game/stage  
progress is not saved with auto-save.)  
settings, and  
modify the  
controller button  
layout.  
• This game requires a Memory Stick Duo or Memory Stick Pro  
Duo (both sold separately) with at least 512KB of free space  
in order to save the system file, and at least 512KB of free  
space in order to save game data.  
• Do not remove or insert the Memory Stick Duo or Memory  
Stick Pro Duo during the save process. Doing so may corrupt  
your game data.  
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SUB-SCREEN  
Sub-Tank Mode  
SUB-SCREEN  
Once you acquire a Sub-Tank, a gauge displays  
the Sub-Tanks level. To use the Sub-Tank, move  
the cursor to the gauge and press the J button.  
You can confirm the Power Up Parts you have  
in this mode.  
Press the START button during a stage to display the Sub-  
Screen, which contains Weapon Select Mode, Sub-Tank  
Mode, and Options Mode. Press the Directional buttons  
4/3 to switch screens. Press the START button again  
to exit the Sub-Screen and return to the stage.  
pg 26  
Weapon Select Mode (X Mode only)  
Options  
Quit the current mission and return  
to the Stage Select screen.  
Escape  
Reset the game and return to the Title screen.  
Adjust various sound settings.  
Title Screen  
Sound  
Customize the button configuration.  
Control Config  
Save  
Shows the weapon  
currently equipped.  
To change weapons,  
highlight the weapon  
you want to equip  
Bring up the Data Save screen. (You cannot  
save mid-stage progress. Loading a file  
saved during a stage resumes the game  
at the Stage Select screen.)  
and press the J button.  
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X MODE  
FEATURES  
Jump/Wall Kick  
Installed in X's arm is  
a Weapon Modification  
System that allows X to use  
the special weapons of boss enemies. This also allows X  
to use the Dash ability and other actions by collecting  
Power Up Parts scattered across the world.  
Press the J button to  
jump. The longer you  
hold down the button,  
the higher your jump.  
To perform a Wall Kick,  
move close to a wall,  
press the J button  
to jump, press the  
Directional buttons  
toward the wall, and  
press the J button a  
second time in the air.  
Wall Kicks are useful  
for scaling high,  
X Buster  
Press the K button (or press the L button if no special  
weapon is equipped) to fire X's main weapon,  
the X Buster. Also, if no  
special weapon is  
equipped, you can hold  
down the L button to  
charge up the X Buster.  
Release the button to  
unleash a powerful  
out-of-reach places.  
Charge Shot.  
Dash  
Once you acquire Foot Parts (a type of Power  
Up Parts), you can perform a Dash by pressing  
the H button. You can also perform a Dash  
by pressing the Directional buttons 4 or 3  
twice in a row.  
Special Weapons  
Defeat boss Mavericks around the world to acquire  
their special weapons. When you have a special weapon  
equipped, press  
the L button to attack  
with it. Each special  
weapon attack uses  
Perform a jump during  
a Dash to jump long  
distances.  
Weapon Energy;  
Press the H button  
during a Wall Kick  
to perform a Dash  
Wall Kick.  
the amount used  
varies from weapon  
to weapon.  
Special Weapons section  
pg 29  
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Ride Armor  
Foot Parts  
Getting On/Off — Line yourself up  
with a Ride Armor to board it.  
Press the Directional button  
1+ the J button to  
These Power Up Parts are  
applied to X's feet. Press  
the H button or double-tap  
the Directional buttons 4  
or 3 to perform a Dash.  
With Foot Parts, you can  
also destroy certain blocks  
with Wall Kicks.  
dismount.  
Attack — Press  
the L button  
to perform a  
Punch attack.  
• While you’re on the  
Ride Armor, it takes  
Head Parts  
damage instead of X.  
Once it takes a certain  
These are applied to X's  
head. With Head Parts, you  
can destroy certain blocks  
by jumping and head-  
amount of damage, it will be destroyed.  
POWER UP PARTS  
butting them with X's head.  
Power Up Parts are hidden in different stages. By  
equipping these parts, you can bring out X's powers  
and perform a wider variety of actions. (Certain Power  
Up Parts are required in order to locate other Parts.)  
Arm Parts  
These are applied to X's arms. With Arm Parts, if you don't  
have a Special Weapon equipped, you can hold down  
the L button and unleash the Spiral Charge Shot, which is  
even more powerful than  
Body Parts  
These are Power Up Parts  
that are applied to X's body.  
They reduce the damage X  
takes from attacks by 50%.  
the Charge Shot. With a  
special weapon equipped,  
hold down the L button  
briefly, then release it  
to unleash an even more  
powerful attack!  
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VILE MODE  
FEATURES  
Arm Weapon  
Standard Weapon:  
Cherry Blast.  
Vile can equip weapons  
on his arms, shoulders,  
and legs, giving him  
plenty of firepower. He can also  
pilot a special customized Ride Armor.  
Press the L button to fire  
the Arm Weapon. While  
single shots don't pack  
a lot of punch, its easy  
to fire rapidly, and  
Vile uses weapon energy with every attack.  
Energy regenerates over time.  
you can fire while moving.  
Shoulder Weapon  
Standard Weapon:  
Front Runner.  
Press the K button to fire  
the Shoulder Weapon.  
Jump/Wall Kick  
The cannon is aimed up  
diagonally, and you can  
press the Directional  
buttons 1/2 to change  
the angle of the cannon before firing.  
Press the J button to  
jump. The longer you  
hold down the button,  
the higher your jump.  
Dash  
Leg Weapon  
Standard Weapon:  
Bumpity Boom.  
To perform a Wall Kick,  
move close to a wall,  
press the J button  
to jump, press the  
Directional buttons  
toward the wall, and  
press the J button a  
second time in the air.  
Wall Kicks are useful  
for scaling high,  
Press the H button  
to fire the Leg Weapon.  
Grenades are fired  
in a trajectory and burst  
into flames after landing.  
All weapons listed are default weapons. Many other  
weapons are available in the game, with widely  
different abilities.  
out-of-reach places.  
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SPECIAL VILE RIDE ARMOR  
EQUIPPING VILE’S WEAPONS  
Getting On/Off — Line yourself up with a Ride Armor to  
board it. Press the Directional button 1+ the J button  
to dismount. When Vile gets  
off a Ride Armor, it self-destructs.  
Attack — Press the L button  
to Punch, and press  
the K button to fire  
the machine gun.  
You have unlimited  
machine gun  
ammunition.  
Acquiring Weapons —  
By defeating boss  
enemies, Vile gains new  
weapons to use. Defeating  
a certain boss enemy may  
unlock a different  
weapon, depending on  
the order in which you  
defeated the bosses.  
Selecting a Weapon —  
After selecting a stage  
from the Stage Select  
screen, you will be able  
to select the weapons you  
want to equip. Weapons  
Ride Armor Gauge  
can be equipped to the  
arms, shoulders, and  
legs. Each weapon has  
While Vile is riding a Ride Armor, the Ride Armor gauge slowly  
drains. If you take damage, Vile himself will not sustain any  
damage, but the Ride Armor gauge will be depleted by the  
amount of the attack. Once the gauge is completely depleted,  
the Ride Armor stops operating and self-destructs.  
a specific cost (noted  
underneath the weapon's name).  
The total cost of the three equipped weapons cannot  
exceed Vile's total available resources (top right of screen).  
This value increases when you defeat boss enemies.  
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ITEMS  
TIPS  
In X Mode, all boss enemies have  
a certain weapon that they are  
particularly weak against. Finding out  
which weapon is most effective on  
which boss is the key to success.  
Life Energy  
Restores your Life Energy Gauge.  
Weapon Energy  
In Vile Mode, selecting weapons  
that are best suited for a boss's  
movements or the stage layout is  
crucial. Experiment to find the right  
combination that works best for each  
stage and boss character.  
Restores your Weapon Energy Gauge.  
In X Mode, if you don't have a special  
weapon equipped, or if the Energy Gauge  
for the currently equipped weapon is full,  
the weapon with the least amount  
of energy in your inventory will slowly  
charge back up automatically.  
Completing certain stages may affect  
the layout of other stages. Some  
changes will be to your advantage,  
while others won't. So, the order in  
which you tackle the stages can be  
very important.  
Stock-Up  
Replenishes one Life (up to nine total).  
Sub-Tanks are hidden in four of the  
eight stages that you can select after  
clearing the opening stage. These  
Sub-Tanks can restore 32 units of Life  
Energy if used when full. Filling up  
your Sub-Tank before a boss battle is  
definitely a good strategy.  
Sub-Tank  
When your Life Energy Gauge is completely  
full, each time you collect Life Energy it is  
stored in the Sub-Tank. This allows you  
to use the Sub-Tank to replenish your Life  
Energy later on. Sub-Tanks do not  
disappear after use.  
pg 17  
Each stage that you can select after  
clearing the opening stage has at  
least one Life Up item hidden in it.  
Collecting these to increase your max  
Life Energy is crucial to winning.  
Life Up  
Increases your Life Energy Gauge  
maximum by a small amount.  
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26 27  
P P PP  
P P PP  
MOVIE CHAPTERS/OPTIONS  
CHILL PENGUIN  
THE DAY OF SIGMA  
LORD OF THE SNOWY PLAINS  
Complete X Mode to unlock the special "The Day  
of Sigma" video.  
Reploid specially designed for extremely cold regions, formerly  
of the 13th Polar Battalion. Had been operating on a wholly  
unsatisfying mission at the South Pole, but once he heard  
Sigma's call to rally Reploids, Chill Penguin started operating  
with the 17th Battalion. His thought circuits are designed to be  
flexible so he can perform missions with his small-size body, but  
this has gained him a reputation among other Reploids of being  
somewhat warped. Hes on bad terms with Flame Mammoth,  
who relies solely on brute strength.  
Viewing Movies  
Select Play Feature to view a movie from the beginning.  
You can also select specific chapters to play back.  
Playback Controls  
R button . . . . . . .Skip to beginning of next chapter.  
L button . . . . . . .Return to beginning of current  
chapter. Double-tap to rewind  
to beginning of previous chapter.  
START button . . .Return to Movie Chapter Mode.  
OPTIONS  
Sound  
Adjust the games music and sound effects volume.  
Key Config  
(Only available in Options Mode during a stage  
or from the Stage Select screen.) Customize the button  
configuration. You can assign weapon change  
to the Analog stick from this screen.  
Shotgun Ice  
Absorbs moisture in the air and fires it in crystallized form. If  
it hits an enemy or a hard surface, it breaks into 5 pieces and  
hits everything around it.  
Auto-Save  
Turn auto-save On/Off.  
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P P PP  
P P PP  
FLAME MAMMOTH  
ARMORED ARMADILLO  
FIERY OIL TANKER  
STEEL-ARMORED WARRIOR  
Leader of the 4th Land Battalion, Flame Mammoth used to be  
stationed in the Middle East. Hearing of Sigma's rebellion, he dreamt  
of getting an even tighter grasp on his own potential power, and of  
going on violent rampages, and decided to join the rebellion. He  
enjoys crushing and humiliating anyone weaker than himself, and  
was hated by the Reploids who served under him. This is why none  
of his battalion followed him to join in the rebellion. He plans on  
letting his firepower do the talking, taking over an industrial area,  
and turning it all into weapons manufacturing.  
Leader of the 8th Armored Battalion. The steel armor that  
envelopes his body boasts a high level of defensive strength,  
rendering most attacks useless. Just like his hard exterior  
suggests, his personality is rough and gritty. Even though Sigma  
has taken control of the Maverick Hunter battalions, he fervently  
obeys orders from all commanders. Since he needs mined ore  
and minerals for ammunition, he must maintain control  
over a mine to keep his supply coming.  
Fire Wave  
Rolling Shield  
Spins energy at high speeds within the Buster and launches it  
as an energy shot that rolls along the ground. The energy shot  
even ricochets once off a wall.  
With an arm converted into a powerful flamethrower, it  
deals continuous damage to enemies. The only thing is, it  
can't be used underwater.  
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P P PP  
P P PP  
STORM EAGLE  
STING CHAMELEON  
SPIRIT SHARP-SHOOTER  
OF THE HAUNTED FOREST  
PRINCE OF THE SKIES  
Leader of the 7th Air Squadron, his forte is lightning-quick dog  
fights and air battles. Always calm, cool and collected, he  
doesn't talk much and can be difficult to approach, though he  
is very popular with his men. When the rebellion broke out, he  
tried his best to stop Sigma, but was forced to bow to Sigma's  
immense power and now works for him. When Storm Eagle is  
controlling the skies with a new air destroyer, no one gets  
past him, through the air at least.  
Reploid who belongs to the 9th Special Battalion (Rangers).  
Using his tongue for quick attacks, along with his ability to  
blend into his surroundings, makes him a highly-skilled Hunter.  
On the other hand, he goes too far in his mantra of “by any  
means necessary,” and is called a coward for his sometimes sly,  
sneaky tricks. Bested by Sigma, he joins the rebellion, using his  
skills learned as a Ranger to be the first line of defense for the  
forest base.  
Storm Tornado  
Chameleon Sting  
Emits high-level optical laser beams in 3 directions. Can  
also fire up and down at the same time.  
A Buster turned into a high-power fan that blasts  
opponents with hard-hitting wind, capable of destroying  
enemies that stand in its path.  
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P P PP  
P P PP  
BOOMERANG KUWANGER  
SPARK MANDRILL  
LIGHTING KING OF THE BULLET FISTS  
SPACE-TIME JUMPER  
Comes from the same 17th Battalion as X. Excels in  
collecting and analyzing combat data with an extremely  
cool logic. With no sense of justice or evil, joining Sigma's  
rebellion is a decision he arrived at after analyzing the case  
rationally. He has taken over the tower that  
Comes from the same 17th Battalion as X. Possesses immense  
strength and a powerful electrical shock attack, but doesn't  
seem to be the sharpest tool in the shed. He has obediently  
followed Sigma, his superior, into the rebellion. He has  
attacked the city's electrical power stations, bringing the city  
to a halt, and has already taken control. He wreaks  
whatever damage he feels like, and leaves it  
was to be the symbol of the city, and is  
working to convert it into a base.  
to his subordinates to clean up the mess.  
Boomerang Cutter  
Electric Spark  
Fires a sharp boomerang made from a special metal. If it  
does not hit an enemy, it returns to its owner. If the  
boomerang passes an item on its way back, it picks up the  
item and delivers it to its own owner.  
Creates high-pressure voltage within the Buster and fires  
it. If the electric spark hits an enemy or a hard surface, it  
splits in half, ricocheting up and down in opposite  
directions.  
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34  
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P P PP  
P P PP  
MEGA MAN POWERED UP  
LAUNCH OCTOPUS  
MILITARY GENERAL OF THE DEEP  
Maverick Hunter formerly of the 6th Armada. With plenty  
of firepower and military knowledge to match, this  
intellectual uses brains over brawn to outwit Mavericks.  
Seeking to achieve beauty in combat and strategy, he  
gains the ultimate pleasure from fighting elegantly  
and gracefully. Having taken over the ocean cities, he is  
planning to cut off all sea shipping routes.  
This demo includes  
Ad Hoc mode so you  
can transmit the game  
to a friend on a nearby  
PSP system for a Game  
Sharing session.  
Your friend can play the demo  
version as well, without needing  
the UMD disc.  
From the MEGA MAN  
POWERED UP menu,  
select “Return to  
Maverick Hunter X” to  
exit the game.  
Homing Torpedo  
Fires a torpedo capable of tracking enemies.  
As it picks up speed, it homes in on the closest  
enemy and pursues it.  
PLAYING THE DEMO VERSION  
Select “Mega Man Powered Up Demo ” from the Main Menu.  
When prompted, select a stage to begin.  
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P P PP  
P P PP  
MEGA MAN POWERED UP CONTROLS  
GAME SHARING  
Directional buttons/  
Analog stick  
Movement  
Via Game Sharing, up to four  
players can transfer data  
Mega Buster  
K
L or  
button  
simultaneously. First, confirm  
that the WLAN switch is in the ON  
position on all PSP systems (up to  
four) that will take part.  
Jump  
J button  
START button  
SELECT button  
Pause (display controls)  
Exit to Title screen  
WLAN Switch  
• Advance through the stage and defeat the boss to win.  
Sending  
• When you take damage from enemies and your Life Energy  
gauge (top left) reaches zero, or if you fall into a hole, etc.,  
the remaining lives at the bottom of the screen will  
decrease by one. When you run out of remaining lives,  
the game is over.  
Select “Game Sharing” from the Main Menu. The screen  
will show the message “Waiting for request from another  
player. Please wait.” Follow the prompts to send the game.  
• If you die and get a “game over,” or if you complete  
the game, you return to the Title screen.  
Receiving  
Select “Game Sharing” from the Main Menu. The screen  
will display “Searching for players. Please wait.” Follow  
the on-screen instructions to receive the game.  
Starting a Game  
Once you receive a game, follow the on-screen prompts to launch  
MEGA MAN POWERED UP GAME SHARING EDITION. Select a difficulty  
level and begin play. (You cannot select stages in Game Sharing.)  
Ending a Game  
To end the Game Sharing version of MEGA MAN POWERED UP,  
either turn off the power to the PSP system or press  
the Home button.  
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38  
39  
CREDITS  
Manual: Hanshaw Ink & Image; Marketing: Todd Thorson, David Riley,  
Jack Symon, Sarah Felbinger, Laili Bosma, Carrie Root, Robert Johnson,  
Rey Jimenez, Robert Hamiter and Ryuhei Tanabe; Creative Services:  
Michi Morita, Corey Tran and Jacqueline Truong; Translation: Brian Dunn;  
PR: Melinda Mongelluzzo, Arne Cual-Pedroso and Alicia Kim; Customer Service:  
Philip Navidad, Frank Filice and Kellie Adriene.  
90-DAY LIMITED WARRANTY  
CAPCOM ENTERTAINMENT, INC. (“CAPCOM”) warrants to the original consumer that  
this UMD disc from CAPCOM shall be free from defects in material and workmanship  
for a period of 90 days from date of purchase. If a defect covered by this warranty  
occurs during this 90-day warranty period, CAPCOM will replace the UMD disc  
free of charge.  
To receive this warranty service:  
1. Notify the CAPCOM Consumer Service Department of the problem requiring  
warranty service by calling (408) 774-0400. Our Consumer Service Department  
is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday.  
2. If the CAPCOM service technician is unable to solve the problem by phone,  
he/she will instruct you to return the UMD disc to CAPCOM freight prepaid at your  
own risk of damage or delivery. We recommend sending your UMD disc certified  
mail. Please include your sales slip or similar proof of purchase within the 90-day  
warranty period to:  
CAPCOM ENTERTAINMENT, INC.  
Consumer Service Department  
475 Oakmead Parkway  
Sunnyvale, CA 94085  
This warranty shall not apply if the UMD disc has been damaged by negligence,  
accident, unreasonable use, modification, tampering or by other causes unrelated  
to defective materials or workmanship.  
REPAIRS AFTER EXPIRATION OF WARRANTY  
If the UMD disc develops a problem after the 90-day warranty period, you may  
contact the CAPCOM Consumer Service Department at the phone number noted  
previously. If the CAPCOM service technician is unable to solve the problem by  
phone, he/she may instruct you to return the defective UMD disc to CAPCOM freight  
prepaid at your own risk of damage or delivery, enclosing a check or money order  
for $20.00 (U.S. funds only) payable to CAPCOM. We recommend sending your UMD  
disc certified mail. CAPCOM will replace the UMD disc subject to the conditions  
above. If replacement UMD discs are not available, the defective product will be  
returned to you and the $20.00 payment refunded.  
WARRANTY LIMITATIONS  
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY  
AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY DISCLAIMED. IN NO EVENT  
SHALL CAPCOM BE LIABLE FOR SPECIAL, INDIRECT, CONSEQUENTIAL OR INCIDENTAL  
DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.  
The provisions of this warranty are valid in the United States and Canada only.  
Some states and provinces do not allow limitations on how long an implied warranty  
lasts or exclusions of consequential or incidental damages, so the above limitations  
and exclusions may not apply to you. This warranty gives you specific legal rights,  
and you may have other rights, which vary from state to state or province to  
province.  
ESRB RATING  
This product has been rated by the Entertainment Software Rating Board. For  
information about the ESRB rating, or to comment about the appropriateness  
CAPCOM ENTERTAINMENT, INC., 475 Oakmead Parkway, Sunnyvale, CA 94085.  
©CAPCOM CO., LTD. 1993, 2005 ALL RIGHTS RESERVED. MEGA MAN, CAPCOM  
and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. MAVERICK  
HUNTER is a trademark of CAPCOM CO., LTD. All other trademarks are owned by their  
respective owners.  
The communications function of this product includes software developed by  
theNetBSD Foundation, Inc. and its contributors. For a complete list  
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