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For safe use of this product, carefully read the following section of this manual and the
Precautions section of the instruction manual supplied with the PSP handheld
entertainment system before use. Retain both this software manual and the instruction
manual for future reference.
CONTENTS
Health precautions
GETTING STARTED . . . . . . . . . . 2
STARTING UP . . . . . . . . . . . . . . 3
STORY . . . . . . . . . . . . . . . . . . . 4
CHARACTERS . . . . . . . . . . . . . . 5
CONTROLS . . . . . . . . . . . . . . . . 8
STARTING A NEW GAME . . . . 10
GAME SCREEN . . . . . . . . . . . . 12
STAGE SELECT SCREEN . . . . . . 14
SAVING/LOADING . . . . . . . . . 15
SUB-SCREEN . . . . . . . . . . . . . 16
X MODE . . . . . . . . . . . . . . . . 18
VILE MODE . . . . . . . . . . . . . . 22
ITEMS . . . . . . . . . . . . . . . . . . 26
TIPS . . . . . . . . . . . . . . . . . . . 27
MOVIE CHAPTERS/OPTIONS . . 28
• When operating the unit, play in a well-lit room and keep a safe distance from the
screen. • Avoid prolonged use of the system. Take a break of about 15 minutes during
every hour of play. • Do not use the system when you are tired or short of sleep. • When
using headphones, do not turn the volume up before putting the headphones on. Also, do
not listen at loud volume levels for extended periods of time. Stop using the system
immediately if you experience any of the following symptoms. If the condition persists,
consult a doctor. • Lightheadedness, nausea, or a sensation similar to motion sickness.
• Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
Use and handling precautions
• This disc is PSP™ (PlayStation®Portable) format software and is intended for use with the
PSP system only. If the disc is used with other devices, damage to the disc or to the device
may result. • This disc is compatible for use with the PSP™ system marked with FOR SALE
AND USE IN U.S. ONLY. • Depending on the software, a Memory Stick™ Duo or Memory
Stick™ PRO Duo (both sold separately) may be required. Refer to the software manual for
full details. • Do not use while driving or walking. Do not use in airplanes or medical facilities
where use is prohibited or restricted. • Set the PSP™ system’s wireless network feature to
off when using the PSP™ on trains or in other crowded locations. If used near persons with
pacemakers, the signal from the PSP™ system’s wireless network feature could interfere
with the proper operation of the pacemaker. • If paused images are displayed on the screen
for an extended period of time, a faint image may be left permanently on the screen. •
Store the disc in its case when not in use and keep in a place out of the reach of children. If
the disc is left out this may result in warping or other damage to the disc. • Do not leave the
disc in direct sunlight, near a heat source, in a car or other places subject to high heat and
humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc;
see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on
the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the
opening area does get dirty, wipe gently with a soft cloth. • To clean
BOSS CHARACTERS . . . . . . . . 29
Chill Penquin . . . . . . . . . . 29
Flame Mammoth . . . . . . . 30
Armored Armadillo . . . . . 31
Storm Eagle . . . . . . . . . . . 32
Sting Chameleon . . . . . . . 33
Boomerang Kuwanger . . 34
Spark Mandrill . . . . . . . . . 35
Launch Octopus . . . . . . . . 36
the disc, wipe the exterior surface gently with a soft cloth. • Do not
use solvents such as benzine, commercially-available cleaners not
intended for CDs, or anti-static spray intended for vinyl LPs as these
may damage the disc. • Do not use cracked or deformed discs or
discs that have been repaired with adhesives as these may cause
console damage or malfunction. • SCE will not be held liable for
damage resulting from the misuse of discs.
Recorded surface
Ejecting the disc
Press the right side of the disc until it is in the position
shown in the drawing and then remove it. If excess force is
applied this may result in damage to the disc.
MEGA MAN POWERED UP . . . 37
Storing the disc
Insert the bottom side of the disc and then press on the top
side until it clicks into place. If the disc is not stored
properly, this may result in damage to the disc.
A Special Message from
“PlayStation” and the “PS” Family logo are registered trademarks and “PSP” and “UMD” are
trademarks of Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO
Duo” are trademarks of Sony Corporation.
®
™
Thank you for selecting MEGA MAN MAVERICK HUNTER
X
™
for your PSP system. CAPCOM is proud to bring you
this new addition to your video game library.
ULUS 10068
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GETTING STARTED
STARTING UP
®
PSP™ (PlayStation Portable) system configuration
Right side view
L button
LCD screen
R button
Directional
buttons
buttons
buttons
POWER/HOLD switch
MEMORY
STICK
Front view
POWER
indicator
DUO™
Disc cover DC OUT connectors
access
indicator
HOLD
indicator
Volume
WLAN
access
indicator
Right speaker
START button
SELECT button
Sound button
Display button
Analog stick
Strap holder
Left speaker
IR port
USB
OPEN latch
connector
HOME button
Set up your PSP™ (PlayStation®Portable) system according
to the instructions in the manual supplied with the system.
Turn the system on. The power indicator lights up in green
and the home menu is displayed. Press the OPEN latch
to open the disc cover. Insert the MEGA MAN® MAVERICK
HUNTER X disc with the label facing away from the system,
slide until fully inserted and close the disc cover. From the
PSP™ system’s home menu, select the Game icon and then
the UMD icon. A thumbnail for the software is displayed.
Select the thumbnail and press the x button of the PSP™
to start the software. Follow the on-screen instructions and
refer to this manual for information on using the software.
MENU NAVIGATION
Directional buttons 1/2 . . . Select menu item
Directional buttons 4/3 . . . Change option setting
J button . . . . . . . . . . . . . . . . . Accept menu selection
H button . . . . . . . . . . . . . . . . . Cancel/Previous menu
WI-FI (WLAN) FEATURES
Software titles that support Wi-Fi functionality allow you
to communicate with other PSP systems, download data
and compete against other players via connection
Notice: Do not eject a UMD™ while it is playing.
to a wireless local area network (WLAN). You can adjust
the network settings to allow connection to a wireless local
area network (WLAN). This title supports Ad Hoc mode only.
™
MEMORY STICK DUO
Warning! Keep Memory Stick Duo media out of reach of small
children, as the media could be swallowed by accident.
AD HOC MODE Ad Hoc mode is a Wi-Fi feature that allows
two or more individual PSP systems
To save game settings and progress, insert a Memory Stick
Duo into the memory stick slot of your PSP. You can load
saved game data from the same memory stick or any
Memory Stick Duo containing previously saved games.
to communicate directly with each other.
Note: Player is responsible for Wi-Fi fees.
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STORY
CHARACTERS
The year is 21XX.
Humans live in peace alongside mass-produced,
highly-intelligent robots called "Reploids."
However, no technology available has been able
to completely eliminate the potential danger
that comes with robots running on artificial
intelligence. As a result, malfunctions have
started occurring, leading Reploids to start
attacking humans.
There have been many such cases...
These Reploids, having exceeded the bounds
of their AI protocols, are called “Mavericks.”
And in order to round them up and protect
humans from the Maverick threat, the Maverick
Hunters team was formed.
Among the Maverick Hunters, one Reploid in
particular stood out from the crowd as the most
advanced Hunter of them all. His name is Sigma.
PROFILE:
X
"Reploids of the world! Take up arms and unite!
Now is the time for revolution!"
Out of the blue, this was Sigma’s call to arms,
igniting a large-scale rebellion across the globe.
A Reploid in Hunter Unit 17 of the
Maverick Hunter forces. Who made him?
What is his purpose? These questions are
shrouded in mystery. Despite going up
against Mavericks, his gentle side tends
to make him hesitate at times while
destroying his opponents. This has held
him back at a “B” Hunter Rank (other
Hunters view his kindness as weakness).
Zero and Sigma are the only ones who
sense X’s true potential.
Now X, another Maverick Hunter from the same
team as Sigma, along with his best friend Zero,
set out to put down the rebellion and put a stop
to Sigma.
Who knows what fate holds for these two...
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PROFILE:
ZERO
Reploid in the same Hunter Unit 17
as X. One of the few who senses X's
true potential. Zero completes his
missions with speed and precision,
and is second only to Sigma as a
Special A Rank Hunter. People find it
strange that Zero worries so much
about X, a B Rank Hunter. As for X,
who doesn’t seem to get along with
other Hunters, Zero is the only one
he truly respects and can confide in.
PROFILE:
SIGMA
PROFILE:
VILE
Created by Dr. Cain, inventor of Reploids,
Sigma is the ultimate Reploid, with higher
intelligence and battle capabilities than
any other Reploid produced. Formerly
headed the Hunter Unit 17 that X, Zero
and Vile belong to. Always calm, cool and
collected, playing the perfect leader off
the battlefield, and the perfect war
machine on the battlefield. However, one
day he suddenly became a Maverick on
his own and started a rebellion against all
humans. Why would he do such a thing?
What truth lies beneath the surface...?
Reploid formerly of Hunter Unit 17. With an
irregularity in his central processing core, he
will stop at nothing to destroy Mavericks, no
matter what the cost. He seems to enjoy his
mission of hunting down Mavericks with a
crazed obsession, and is considered to be
borderline Maverick. Lately his superiors
had incarcerated him on suspicion of
actually being a Maverick, but he managed
to escape under the fog of the rebellion.
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CONTROLS
™
®
PSP (PlayStation Portable) System
X
VILE
Directional
buttons
L button
R button
K button
Shot (fire equipped
weapon)
Attack with
Arm Weapon
L button
J button
H button
J button
Jump
Jump
Wall Kick
Wall Kick
Attack with
Shoulder Weapon
X Buster
(hold to charge)
K button
H button
R button
L button
Analog stick
SELECT button
START button
L button
Attack with
Leg Weapon
Dash
DIRECTIONAL BUTTONS
Character movement
4
3
not used
not used
Change Special
Weapon
Climb up ladder, aim Vile’s
Shoulder Weapon up
1
Change Special
Weapon
Climb down ladder, aim Vile’s
Shoulder Weapon down
2
• When playing as X, press the L and R buttons at the same time
to un-equip the equipped Special Weapon.
ALL
Move menu cursor
• This manual uses the default controls. To modify the controls,
select “Control Config” in the Options Menu, available from the
Stage Select screen before starting play or from the Sub-Screen
during gameplay.
• Analog stick controls are the same (when not assigned to special
weapons for quick-equip).
When WEAPON CHANGE is set to Analog Stick
Un-equip
START BUTTON
Open Sub-Screen during missions.
Change weapon
(pressing the L button
also changes your
weapon)
Change weapon
(pressing the R button
also changes your
weapon)
SELECT BUTTON
Open Options screen during Stage Select.
Open Sub-Screen during stage.
Un-equip
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STARTING A NEW GAME
Insert the MEGA MAN MAVERICK HUNTER X UMD disc into
the PSP system and turn on the power. Press the START
button any time during the intro movie to display
the Title screen.
Continue
Display the Data Load
screen and load saved
data to continue from
the progress point
where the data
From the Title screen,
press the START button
to display the Main Menu.
was saved.
Saving/
Loading
pg 15
pg 28
pg 28
MAIN MENU
Movie
New Game
Begin Movie Chapter
Mode. Only available
when X Mode has been
completed once.
Select a mode and preferred difficulty level and start
a new game from the beginning.
Movie
Chapters
Options
X
VILE
Adjust audio settings,
turn auto-save
On/Off, etc.
pg 18
pg 22
X Mode
Vile Mode
Options
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GAME SCREEN
3
2
1
Weapon Energy (WE) Gauge
4
Displays remaining energy for currently equipped
X Mode
special weapon. Energy decreases each time
special weapon is fired. Once energy runs out,
that special weapon is no longer usable. Amount
of energy used per shot differs per weapon.
pg 18
Life Energy (LE) Gauge
1
Displays your remaining Life Energy. Decreases when you take
damage from enemies, etc. When the gauge reaches zero,
you lose one life.
Stock Number
2
Displays weapon's remaining energy. Energy
Displays the number of lives you have remaining. You lose
lives one by one (see “Life Energy (LE) Gauge” above).
When the number reaches zero, the mission fails.
Vile Mode
decreases differently depending on which piece
of equipment is used. Once energy runs out, you
can no longer use those weapons to attack.
Weapon energy regenerates
gradually.
pg 22
Weapon Icon
3
Changes to Ride Armor Gauge when
you’re using a Ride Armor.
pg 24
Shows your currently equipped special weapon.
Use the L/R buttons (default) to move the cursor
X Mode
and change equipped weapon.
Shows your currently equipped weapon. When
you’re on Ride Armor, it displays remaining time.
Vile Mode
4
Boss Life Energy Gauge
Displays boss’s remaining Life Energy (during boss fights only).
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STAGE SELECT SCREEN
SAVING/LOADING
After completing the first stage, you will be able to select
from eight different boss characters and their territories.
LOADING DATA
Insert a Memory Stick Duo or Memory Stick Pro Duo
that contains save data into the PSP system. Select
“Continue” from the Title screen, and then select the
data you want to load from the Data Load screen.
SAVING DATA
Select “Save” from the Options Menu accessed from the
Stage Select screen or Sub-Screen to display the Save
screen. Then select a location where you will save your
data. You can save up to 15 files. (You can’t save before
completing the opening stage.)
BEGINNING A STAGE
Select the stage you want to play.
In Vile Mode, the Stage Select screen is
followed by the Weapon Select screen.
AUTO-SAVE
• While on the Stage Select
screen, press the SELECT button
to display the Options screen,
where you can
save your game,
modify sound
This game supports the auto-save function for system
data. Turn the auto-save function ON to automatically
save any changes in system data. You can turn auto-
save ON/OFF from the Options Menu accessed from the
Title screen. (The default setting is ON. Game/stage
progress is not saved with auto-save.)
settings, and
modify the
controller button
layout.
• This game requires a Memory Stick Duo or Memory Stick Pro
Duo (both sold separately) with at least 512KB of free space
in order to save the system file, and at least 512KB of free
space in order to save game data.
• Do not remove or insert the Memory Stick Duo or Memory
Stick Pro Duo during the save process. Doing so may corrupt
your game data.
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SUB-SCREEN
Sub-Tank Mode
SUB-SCREEN
Once you acquire a Sub-Tank, a gauge displays
the Sub-Tank’s level. To use the Sub-Tank, move
the cursor to the gauge and press the J button.
You can confirm the Power Up Parts you have
in this mode.
Press the START button during a stage to display the Sub-
Screen, which contains Weapon Select Mode, Sub-Tank
Mode, and Options Mode. Press the Directional buttons
4/3 to switch screens. Press the START button again
to exit the Sub-Screen and return to the stage.
pg 26
Weapon Select Mode (X Mode only)
Options
Quit the current mission and return
to the Stage Select screen.
Escape
Reset the game and return to the Title screen.
Adjust various sound settings.
Title Screen
Sound
Customize the button configuration.
Control Config
Save
Shows the weapon
currently equipped.
To change weapons,
highlight the weapon
you want to equip
Bring up the Data Save screen. (You cannot
save mid-stage progress. Loading a file
saved during a stage resumes the game
at the Stage Select screen.)
and press the J button.
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X MODE
FEATURES
Jump/Wall Kick
Installed in X's arm is
a Weapon Modification
System that allows X to use
the special weapons of boss enemies. This also allows X
to use the Dash ability and other actions by collecting
Power Up Parts scattered across the world.
Press the J button to
jump. The longer you
hold down the button,
the higher your jump.
To perform a Wall Kick,
move close to a wall,
press the J button
to jump, press the
Directional buttons
toward the wall, and
press the J button a
second time in the air.
Wall Kicks are useful
for scaling high,
X Buster
Press the K button (or press the L button if no special
weapon is equipped) to fire X's main weapon,
the X Buster. Also, if no
special weapon is
equipped, you can hold
down the L button to
charge up the X Buster.
Release the button to
unleash a powerful
out-of-reach places.
Charge Shot.
Dash
Once you acquire Foot Parts (a type of Power
Up Parts), you can perform a Dash by pressing
the H button. You can also perform a Dash
by pressing the Directional buttons 4 or 3
twice in a row.
Special Weapons
Defeat boss Mavericks around the world to acquire
their special weapons. When you have a special weapon
equipped, press
the L button to attack
with it. Each special
weapon attack uses
Perform a jump during
a Dash to jump long
distances.
Weapon Energy;
Press the H button
during a Wall Kick
to perform a Dash
Wall Kick.
the amount used
varies from weapon
to weapon.
Special Weapons section
pg 29
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Ride Armor
Foot Parts
• Getting On/Off — Line yourself up
with a Ride Armor to board it.
Press the Directional button
1+ the J button to
These Power Up Parts are
applied to X's feet. Press
the H button or double-tap
the Directional buttons 4
or 3 to perform a Dash.
With Foot Parts, you can
also destroy certain blocks
with Wall Kicks.
dismount.
• Attack — Press
the L button
to perform a
Punch attack.
• While you’re on the
Ride Armor, it takes
Head Parts
damage instead of X.
Once it takes a certain
These are applied to X's
head. With Head Parts, you
can destroy certain blocks
by jumping and head-
amount of damage, it will be destroyed.
POWER UP PARTS
butting them with X's head.
Power Up Parts are hidden in different stages. By
equipping these parts, you can bring out X's powers
and perform a wider variety of actions. (Certain Power
Up Parts are required in order to locate other Parts.)
Arm Parts
These are applied to X's arms. With Arm Parts, if you don't
have a Special Weapon equipped, you can hold down
the L button and unleash the Spiral Charge Shot, which is
even more powerful than
Body Parts
These are Power Up Parts
that are applied to X's body.
They reduce the damage X
takes from attacks by 50%.
the Charge Shot. With a
special weapon equipped,
hold down the L button
briefly, then release it
to unleash an even more
powerful attack!
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VILE MODE
FEATURES
Arm Weapon
Standard Weapon:
Cherry Blast.
Vile can equip weapons
on his arms, shoulders,
and legs, giving him
plenty of firepower. He can also
pilot a special customized Ride Armor.
Press the L button to fire
the Arm Weapon. While
single shots don't pack
a lot of punch, it’s easy
to fire rapidly, and
Vile uses weapon energy with every attack.
Energy regenerates over time.
you can fire while moving.
Shoulder Weapon
Standard Weapon:
Front Runner.
Press the K button to fire
the Shoulder Weapon.
Jump/Wall Kick
The cannon is aimed up
diagonally, and you can
press the Directional
buttons 1/2 to change
the angle of the cannon before firing.
Press the J button to
jump. The longer you
hold down the button,
the higher your jump.
Dash
Leg Weapon
Standard Weapon:
Bumpity Boom.
To perform a Wall Kick,
move close to a wall,
press the J button
to jump, press the
Directional buttons
toward the wall, and
press the J button a
second time in the air.
Wall Kicks are useful
for scaling high,
Press the H button
to fire the Leg Weapon.
Grenades are fired
in a trajectory and burst
into flames after landing.
All weapons listed are default weapons. Many other
weapons are available in the game, with widely
different abilities.
out-of-reach places.
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SPECIAL VILE RIDE ARMOR
EQUIPPING VILE’S WEAPONS
• Getting On/Off — Line yourself up with a Ride Armor to
board it. Press the Directional button 1+ the J button
to dismount. When Vile gets
off a Ride Armor, it self-destructs.
• Attack — Press the L button
to Punch, and press
the K button to fire
the machine gun.
You have unlimited
machine gun
ammunition.
• Acquiring Weapons —
By defeating boss
enemies, Vile gains new
weapons to use. Defeating
a certain boss enemy may
unlock a different
weapon, depending on
the order in which you
defeated the bosses.
• Selecting a Weapon —
After selecting a stage
from the Stage Select
screen, you will be able
to select the weapons you
want to equip. Weapons
Ride Armor Gauge
can be equipped to the
arms, shoulders, and
legs. Each weapon has
While Vile is riding a Ride Armor, the Ride Armor gauge slowly
drains. If you take damage, Vile himself will not sustain any
damage, but the Ride Armor gauge will be depleted by the
amount of the attack. Once the gauge is completely depleted,
the Ride Armor stops operating and self-destructs.
a specific cost (noted
underneath the weapon's name).
The total cost of the three equipped weapons cannot
exceed Vile's total available resources (top right of screen).
This value increases when you defeat boss enemies.
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ITEMS
TIPS
In X Mode, all boss enemies have
a certain weapon that they are
particularly weak against. Finding out
which weapon is most effective on
which boss is the key to success.
Life Energy
Restores your Life Energy Gauge.
Weapon Energy
In Vile Mode, selecting weapons
that are best suited for a boss's
movements or the stage layout is
crucial. Experiment to find the right
combination that works best for each
stage and boss character.
Restores your Weapon Energy Gauge.
In X Mode, if you don't have a special
weapon equipped, or if the Energy Gauge
for the currently equipped weapon is full,
the weapon with the least amount
of energy in your inventory will slowly
charge back up automatically.
Completing certain stages may affect
the layout of other stages. Some
changes will be to your advantage,
while others won't. So, the order in
which you tackle the stages can be
very important.
Stock-Up
Replenishes one Life (up to nine total).
Sub-Tanks are hidden in four of the
eight stages that you can select after
clearing the opening stage. These
Sub-Tanks can restore 32 units of Life
Energy if used when full. Filling up
your Sub-Tank before a boss battle is
definitely a good strategy.
Sub-Tank
When your Life Energy Gauge is completely
full, each time you collect Life Energy it is
stored in the Sub-Tank. This allows you
to use the Sub-Tank to replenish your Life
Energy later on. Sub-Tanks do not
disappear after use.
pg 17
Each stage that you can select after
clearing the opening stage has at
least one Life Up item hidden in it.
Collecting these to increase your max
Life Energy is crucial to winning.
Life Up
Increases your Life Energy Gauge
maximum by a small amount.
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MOVIE CHAPTERS/OPTIONS
CHILL PENGUIN
THE DAY OF SIGMA
LORD OF THE SNOWY PLAINS
Complete X Mode to unlock the special "The Day
of Sigma" video.
Reploid specially designed for extremely cold regions, formerly
of the 13th Polar Battalion. Had been operating on a wholly
unsatisfying mission at the South Pole, but once he heard
Sigma's call to rally Reploids, Chill Penguin started operating
with the 17th Battalion. His thought circuits are designed to be
flexible so he can perform missions with his small-size body, but
this has gained him a reputation among other Reploids of being
somewhat warped. He’s on bad terms with Flame Mammoth,
who relies solely on brute strength.
Viewing Movies
Select Play Feature to view a movie from the beginning.
You can also select specific chapters to play back.
Playback Controls
R button . . . . . . .Skip to beginning of next chapter.
L button . . . . . . .Return to beginning of current
chapter. Double-tap to rewind
to beginning of previous chapter.
START button . . .Return to Movie Chapter Mode.
OPTIONS
Sound
Adjust the game’s music and sound effects volume.
Key Config
(Only available in Options Mode during a stage
or from the Stage Select screen.) Customize the button
configuration. You can assign weapon change
to the Analog stick from this screen.
Shotgun Ice
Absorbs moisture in the air and fires it in crystallized form. If
it hits an enemy or a hard surface, it breaks into 5 pieces and
hits everything around it.
Auto-Save
Turn auto-save On/Off.
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FLAME MAMMOTH
ARMORED ARMADILLO
FIERY OIL TANKER
STEEL-ARMORED WARRIOR
Leader of the 4th Land Battalion, Flame Mammoth used to be
stationed in the Middle East. Hearing of Sigma's rebellion, he dreamt
of getting an even tighter grasp on his own potential power, and of
going on violent rampages, and decided to join the rebellion. He
enjoys crushing and humiliating anyone weaker than himself, and
was hated by the Reploids who served under him. This is why none
of his battalion followed him to join in the rebellion. He plans on
letting his firepower do the talking, taking over an industrial area,
and turning it all into weapons manufacturing.
Leader of the 8th Armored Battalion. The steel armor that
envelopes his body boasts a high level of defensive strength,
rendering most attacks useless. Just like his hard exterior
suggests, his personality is rough and gritty. Even though Sigma
has taken control of the Maverick Hunter battalions, he fervently
obeys orders from all commanders. Since he needs mined ore
and minerals for ammunition, he must maintain control
over a mine to keep his supply coming.
Fire Wave
Rolling Shield
Spins energy at high speeds within the Buster and launches it
as an energy shot that rolls along the ground. The energy shot
even ricochets once off a wall.
With an arm converted into a powerful flamethrower, it
deals continuous damage to enemies. The only thing is, it
can't be used underwater.
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P P PP
P P PP
STORM EAGLE
STING CHAMELEON
SPIRIT SHARP-SHOOTER
OF THE HAUNTED FOREST
PRINCE OF THE SKIES
Leader of the 7th Air Squadron, his forte is lightning-quick dog
fights and air battles. Always calm, cool and collected, he
doesn't talk much and can be difficult to approach, though he
is very popular with his men. When the rebellion broke out, he
tried his best to stop Sigma, but was forced to bow to Sigma's
immense power and now works for him. When Storm Eagle is
controlling the skies with a new air destroyer, no one gets
past him, through the air at least.
Reploid who belongs to the 9th Special Battalion (Rangers).
Using his tongue for quick attacks, along with his ability to
blend into his surroundings, makes him a highly-skilled Hunter.
On the other hand, he goes too far in his mantra of “by any
means necessary,” and is called a coward for his sometimes sly,
sneaky tricks. Bested by Sigma, he joins the rebellion, using his
skills learned as a Ranger to be the first line of defense for the
forest base.
Storm Tornado
Chameleon Sting
Emits high-level optical laser beams in 3 directions. Can
also fire up and down at the same time.
A Buster turned into a high-power fan that blasts
opponents with hard-hitting wind, capable of destroying
enemies that stand in its path.
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P P PP
P P PP
BOOMERANG KUWANGER
SPARK MANDRILL
LIGHTING KING OF THE BULLET FISTS
SPACE-TIME JUMPER
Comes from the same 17th Battalion as X. Excels in
collecting and analyzing combat data with an extremely
cool logic. With no sense of justice or evil, joining Sigma's
rebellion is a decision he arrived at after analyzing the case
rationally. He has taken over the tower that
Comes from the same 17th Battalion as X. Possesses immense
strength and a powerful electrical shock attack, but doesn't
seem to be the sharpest tool in the shed. He has obediently
followed Sigma, his superior, into the rebellion. He has
attacked the city's electrical power stations, bringing the city
to a halt, and has already taken control. He wreaks
whatever damage he feels like, and leaves it
was to be the symbol of the city, and is
working to convert it into a base.
to his subordinates to clean up the mess.
Boomerang Cutter
Electric Spark
Fires a sharp boomerang made from a special metal. If it
does not hit an enemy, it returns to its owner. If the
boomerang passes an item on its way back, it picks up the
item and delivers it to its own owner.
Creates high-pressure voltage within the Buster and fires
it. If the electric spark hits an enemy or a hard surface, it
splits in half, ricocheting up and down in opposite
directions.
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P P PP
P P PP
MEGA MAN POWERED UP
LAUNCH OCTOPUS
MILITARY GENERAL OF THE DEEP
Maverick Hunter formerly of the 6th Armada. With plenty
of firepower and military knowledge to match, this
intellectual uses brains over brawn to outwit Mavericks.
Seeking to achieve beauty in combat and strategy, he
gains the ultimate pleasure from fighting elegantly
and gracefully. Having taken over the ocean cities, he is
planning to cut off all sea shipping routes.
This demo includes
Ad Hoc mode so you
can transmit the game
to a friend on a nearby
PSP system for a Game
Sharing session.
Your friend can play the demo
version as well, without needing
the UMD disc.
From the MEGA MAN
POWERED UP menu,
select “Return to
Maverick Hunter X” to
exit the game.
Homing Torpedo
Fires a torpedo capable of tracking enemies.
As it picks up speed, it homes in on the closest
enemy and pursues it.
PLAYING THE DEMO VERSION
Select “Mega Man Powered Up Demo ” from the Main Menu.
When prompted, select a stage to begin.
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MEGA MAN POWERED UP CONTROLS
GAME SHARING
Directional buttons/
Analog stick
Movement
Via Game Sharing, up to four
players can transfer data
Mega Buster
K
L or
button
simultaneously. First, confirm
that the WLAN switch is in the ON
position on all PSP systems (up to
four) that will take part.
Jump
J button
START button
SELECT button
Pause (display controls)
Exit to Title screen
WLAN Switch
• Advance through the stage and defeat the boss to win.
Sending
• When you take damage from enemies and your Life Energy
gauge (top left) reaches zero, or if you fall into a hole, etc.,
the remaining lives at the bottom of the screen will
decrease by one. When you run out of remaining lives,
the game is over.
Select “Game Sharing” from the Main Menu. The screen
will show the message “Waiting for request from another
player. Please wait.” Follow the prompts to send the game.
• If you die and get a “game over,” or if you complete
the game, you return to the Title screen.
Receiving
Select “Game Sharing” from the Main Menu. The screen
will display “Searching for players. Please wait.” Follow
the on-screen instructions to receive the game.
Starting a Game
Once you receive a game, follow the on-screen prompts to launch
MEGA MAN POWERED UP GAME SHARING EDITION. Select a difficulty
level and begin play. (You cannot select stages in Game Sharing.)
Ending a Game
To end the Game Sharing version of MEGA MAN POWERED UP,
either turn off the power to the PSP system or press
the Home button.
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CREDITS
Manual: Hanshaw Ink & Image; Marketing: Todd Thorson, David Riley,
Jack Symon, Sarah Felbinger, Laili Bosma, Carrie Root, Robert Johnson,
Rey Jimenez, Robert Hamiter and Ryuhei Tanabe; Creative Services:
Michi Morita, Corey Tran and Jacqueline Truong; Translation: Brian Dunn;
PR: Melinda Mongelluzzo, Arne Cual-Pedroso and Alicia Kim; Customer Service:
Philip Navidad, Frank Filice and Kellie Adriene.
90-DAY LIMITED WARRANTY
CAPCOM ENTERTAINMENT, INC. (“CAPCOM”) warrants to the original consumer that
this UMD disc from CAPCOM shall be free from defects in material and workmanship
for a period of 90 days from date of purchase. If a defect covered by this warranty
occurs during this 90-day warranty period, CAPCOM will replace the UMD disc
free of charge.
To receive this warranty service:
1. Notify the CAPCOM Consumer Service Department of the problem requiring
warranty service by calling (408) 774-0400. Our Consumer Service Department
is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday.
2. If the CAPCOM service technician is unable to solve the problem by phone,
he/she will instruct you to return the UMD disc to CAPCOM freight prepaid at your
own risk of damage or delivery. We recommend sending your UMD disc certified
mail. Please include your sales slip or similar proof of purchase within the 90-day
warranty period to:
CAPCOM ENTERTAINMENT, INC.
Consumer Service Department
475 Oakmead Parkway
Sunnyvale, CA 94085
This warranty shall not apply if the UMD disc has been damaged by negligence,
accident, unreasonable use, modification, tampering or by other causes unrelated
to defective materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY
If the UMD disc develops a problem after the 90-day warranty period, you may
contact the CAPCOM Consumer Service Department at the phone number noted
previously. If the CAPCOM service technician is unable to solve the problem by
phone, he/she may instruct you to return the defective UMD disc to CAPCOM freight
prepaid at your own risk of damage or delivery, enclosing a check or money order
for $20.00 (U.S. funds only) payable to CAPCOM. We recommend sending your UMD
disc certified mail. CAPCOM will replace the UMD disc subject to the conditions
above. If replacement UMD discs are not available, the defective product will be
returned to you and the $20.00 payment refunded.
WARRANTY LIMITATIONS
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY DISCLAIMED. IN NO EVENT
SHALL CAPCOM BE LIABLE FOR SPECIAL, INDIRECT, CONSEQUENTIAL OR INCIDENTAL
DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States and Canada only.
Some states and provinces do not allow limitations on how long an implied warranty
lasts or exclusions of consequential or incidental damages, so the above limitations
and exclusions may not apply to you. This warranty gives you specific legal rights,
and you may have other rights, which vary from state to state or province to
province.
ESRB RATING
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness
CAPCOM ENTERTAINMENT, INC., 475 Oakmead Parkway, Sunnyvale, CA 94085.
©CAPCOM CO., LTD. 1993, 2005 ALL RIGHTS RESERVED. MEGA MAN, CAPCOM
and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. MAVERICK
HUNTER is a trademark of CAPCOM CO., LTD. All other trademarks are owned by their
respective owners.
The communications function of this product includes software developed by
theNetBSD Foundation, Inc. and its contributors. For a complete list
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