Alesis Musical Instrument K2661 User Manual

K2661  
Getting Started Guide  
©2003 All rights reserved. Kurzweil ® is a product line of Young Chang Co., Ltd. Young Chang®, Kurzweil ® , V. A. S. T. ®, KDFX®,  
Pitcher®, and LaserVerb®, KSP8 ™, K2661™, K2600™, K2500™, and K2000™ are trademarks of Young Chang Co., Ltd. SmartMedia™ is a  
trademark of Toshiba Corporation. ADAT® is a registered trademark of Alesis Corporation. All other products and brand names are  
trademarks or registered trademarks of their respective companies. Product features and specications are subject to change without notice.  
You may legally print up to two (2) copies of this document for personal use. Commercial use of any copies of this document  
is prohibited. Young Chang Co. retains ownership of all intellectual property represented by this document.  
Part Number: 910388 Rev. A  
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Important Safety Instructions  
1) Read these instructions  
2) Keep these instructions.  
3) Heed all warnings.  
4) Follow all instructions.  
5) Do not use this apparatus near water.  
6) Clean only with dry cloth.  
7) Do not block any of the ventilation openings. Install in accordance with the manufacturer’s  
instructions.  
8) Do not install near any heat sources such as radiators, heat registers, stoves, or other appara-  
tus (including ampliers) that produce heat.  
9) Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug  
has two blades with one wider than the other. A grounding type plug has two blades and a  
third grounding prong. The wide blade or the third prong are provided for your safety. If the  
provided plug does not t into your outlet, consult an electrician for replacement of the obso-  
lete outlet.  
10) Protect the power cord from being walked on or pinched, particularly at plugs, convenience  
receptacles, and the point where they exit from the apparatus.  
11) Only use attachments/accessories specied by the manufacturer.  
12) Use only with a cart, stand, tripod, bracket, or table specied by the manu-  
facturer, or sold with the apparatus. When a cart is used, use caution when  
moving the cart/apparatus combination to avoid injury from tip-over.  
13) Unplug this apparatus during lightning storms or when unused for long  
periods of time.  
14) Refer all servicing to qualied service personnel. Servicing is required when the apparatus  
has been damaged in any way, such as power-supply cord or plug is damaged, liquid has  
been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain  
or moisture, does not operate normally, or has been dropped.  
Warning- To reduce the risk of re or electric shock, do not expose this apparatus to rain or mois-  
ture. Do not expose this equipment to dripping or splashing and ensure that no objects lled with  
liquids, such as vases, are placed on the equipment.  
To completely disconnect this equipment from the AC Mains, disconnect the power supply cord  
plug from the AC receptacle.  
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Kurzweil International Contacts  
Contact the nearest Kurzweil ofce listed below to locate your local Kurzweil representative.  
Kurzweil Co., Ltd.  
Daerung Technotown 6th, 306  
493-6 Gasan, Gumcheon, Seoul, Korea  
Tel: (+82) 2-2108-5700  
Fax: (+82) 2-2108-5729  
A N D Music Corp.  
P.O. Box 99995  
Lakewood, WA 98499-0995, USA  
Tel: (253) 589-3200  
Fax: (253) 984-0245  
Young Chang Canada Corp.  
250 Victoria Park Ave. Suite # 105  
Toronto, Ontario Canada M2H 3P7  
Tel: (905) 948-8052  
Team Kurzweil Europe  
Gl. Donsvej 8  
6000 Kolding  
Phone: (+45) 75 56 96 44  
Fax: (+45) 75 56 96 55  
Ofcial distributors in other countries are listed on the web site.  
World Wide Web Home Page:  
http://www.kurzweilmusicsystems.com  
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Contents  
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K2661 Getting Started Guide  
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K2661 Getting Started Guide  
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K2661 Getting Started Guide  
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Introduction  
Overview of the K2661  
Chapter 1  
Introduction  
Thank you for purchasing a Kurzweil/Young Chang K2661 instrument.  
The K2661 is packed with great acoustic, electric, and synth sounds—combined with some of  
the most advanced synthesis features available, which you can use to create almost any sound  
imaginable. The K2661 incorporates most of the features of the K2600, and provides several new  
features as well.  
This manual, along with the Musician’s Guide and Musician’s Reference (provided on the CD-  
ROM) will get you started with your new instrument. As you become an advanced user, you  
will want to spend more time with the Musician’s Guide and Musician’s Reference to make the  
most of your K2661’s many capabilities.  
Overview of the K2661  
The K2661 is a versatile performance instrument and an invaluable tool for multi-timbral  
sequencing and recording. Its Variable Architecture Synthesis Technology (V.A.S.T.) lets you  
build sounds from realistic instrumental samples and sampled synth waveforms—then modify  
the nature of those sounds through a wide variety of digital signal-processing (DSP) functions.  
The K2661 also generates its own synth waveforms, which can be combined with the samples or  
used on their own. Onboard sound ROM includes the Orchestral and Contemporary sound  
blocks, as well as a ne set of General MIDI (GM) sounds. You can add one or both of the two  
available option ROMs (Stereo Dynamic Piano and Vintage Electric Pianos), and you can load  
samples from disk into sample RAM.  
Before we get into explaining VAST, here are a few of the features that by themselves make the  
K2661 an impressive stage and studio machine. It’s fully multi-timbral—different programs can  
be played on each MIDI channel. It’s 48-note polyphonic, for a full sound no matter how many  
chords you play. There’s an on-board digital effects processor, providing up to ve simultaneous  
effects, including real-time effects control, internally or via MIDI.  
In addition to the standard stereo audio output pair, there are four balanced analog outputs and  
eight channel digital output.  
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Introduction  
VAST Synthesis  
For sample memory, your K2661 has one SIMM (single, in-line memory module) installed in a  
socket that you can reach through the access panel on the bottom of the instrument. If your  
K2661 does not already have the maximum of 128 megabytes of Sample RAM installed, you can  
install a larger SIMM using the instructions in the Musician’s Reference. The most important thing  
for you to know about Sample RAM, however, is that it is not battery-backed; RAM samples are  
permanently erased from memory when you power down. Fortunately, we’ve made ofine  
storage a snap.  
There’s a SmartMedia slot for 3.3v SmartMedia cards, and also a SCSI port for connecting an  
external hard disk or CD-ROM drive. You’ll nd all this storage potential extremely useful for  
saving and loading samples, which can also be transferred to and from the K2661 using the  
standard MIDI sample transfer format, or the faster, parallel SMDI sample transfer format (SCSI  
Musical Data Interchange). See the Musician’s Reference for information about MIDI and SMDI  
sample transfers.  
The K2661’s battery-backed program RAM can store hundreds of your own programs, or  
thousands of notes recorded in the sequencer. This sequencer (Song mode) lets you play back  
MIDI type 0 or 1 sequences, record and play back your own songs, and record multi-timbral  
sequences received via MIDI. The battery should last for several years; instructions for replacing  
it are in the Musician’s Reference (provided on CD-ROM).  
An optional sampling feature is available, allowing you to make your own mono or stereo  
samples using analog or digital inputs. With the sampling option, you can also use Live mode,  
which enables you to take an input signal and route it through the K2661’s VAST algorithms—so  
you can apply Kurzweil DSP and effects to any sound.  
There’s also digital input/output (I/O) in ADAT format, which provides eight channels for  
digital audio input and output, as well as a stereo digital output in AES/EBU or S/PDIF  
formats.  
And, of course, there’s the incomparable Kurzweil sound. The K2661 comes to you with  
hundreds of programs (called patches, presets, voices, etc. on other synths). There are also about  
200 multi-zone performance setups. Many of these setups use note triggers to play factory-  
recorded songs that provide grooves and arpeggiation that make great templates for  
performance or recording.  
VAST Synthesis  
Variable Architecture Synthesis Technology gives the K2661 its unprecedented exibility. While  
many other synthesizers offer a xed set of DSP tools (typically ltering, pitch, and amplitude  
modulation) the K2661’s Variable Architecture lets you arrange a combination of any ve DSP  
functions from a long list of choices. The functions you choose dene the type of synthesis you  
use.  
Each layer of every program has its own DSP architecture, which we call an algorithm. Within  
each algorithm, you can select from a variety of DSP functions. Each function can be  
independently controlled by a variety of sources including LFOs, ASRs, envelopes, a set of  
unique programmable functions (FUNs), as well as any MIDI control message. The many  
different DSP functions and the wealth of independent control sources give you an extremely  
exible, truly vast collection of tools for sound creation and modication. When you’re ready to  
jump in and start creating programs, turn to Chapter 6.  
KB3 Tone Wheel Emulation  
In addition to VAST synthesis, the K2661 offers many oscillator-based programs that give you  
the classic sound of tone-wheel organs like the Hammond B 3™. KB3 mode, as we call it, is  
completely independent of VAST, and has its own set of editing procedures. You’ll nd details in  
Chapter 6.  
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Introduction  
How the K2661 Works  
How the K2661 Works  
The K2661 integrates three MIDI-driven components: a MIDI controller (the keyboard, or an  
external MIDI controller, a sound engine, and a global effects processor (KDFX). The sound  
engine responds to the MIDI events generated by the MIDI controller, and turns them into  
sounds that are processed within the variable architecture of the algorithms—or by oscillators  
for KB3 programs. The resulting sound can then be routed through KDFX and to the audio  
outputs.  
How to Use This Manual  
This manual describes how to connect and power up your K2661, getting around the front  
panel, and a brief description of the operating modes. For information on editing and advanced  
programming features, refer to the Musician’s Guide and Musician’s Reference (provided on the  
CD-ROM).  
When manual text appears in boldface italic (like this), you’ll nd it described in the Glossary in  
the Musician’s Reference. Only the rst one or two occurrences of these words are highlighted.  
The Musician’s Reference also contains brief descriptions of the K2661’s major operating features,  
and all sorts of useful lists—programs, keymaps, algorithms, effects, control sources, as well as  
complete specications for the K2661.  
The best way to read this manual is with your K2661 in front of you. By trying the examples we  
give to illustrate various functions, you can get a quick understanding of the basics, then move  
on to the more advanced features.  
Do I Have Everything?  
Your K2661 shipping carton should include the following in addition to your instrument:  
Power cable  
Sustain pedal  
Getting Started manual  
SmartMedia card  
Compact disc with documentation and accessory les  
Warranty card  
If you don’t have all of these components, please call your Kurzweil/Young Chang dealer.  
The Accessory Files  
The accessory les included with your K2661 (on SmartMedia and Compact Disc) include the  
following. Additional les may be included; see the appropriate README les for these.  
K2661 Base ROM Objects  
These provide a backup of the ROM Objects installed in your K2661 at the factory.  
You will not normally need to use these, however you should keep them in a safe place in case  
you need to reinstall this version of the operating system. For example, if you have installed a  
newer version of the objects (we make new versions available for download from our web site)  
and you encounter any problems, you might need to go back and install the version on  
SmartMedia and Compact Disc.  
OBJKB contains all of the objects in a stock K2661 without sampling. OBJKL contains the Live  
Mode objects, which are included in a unit with the sampling option installed.  
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Introduction  
Do I Have Everything?  
When you install a new version of the operating system, you’ll need to load all the object les  
for the options you have. This includes the object les for the SD Piano and Vintage Electric  
Piano ROM blocks, if you have them. Load the system les rst, then all of the object les, then  
exit the Boot Loader by pressing the Run System soft button. See Appendix A if you need help  
with operating the Boot Loader.  
K2661 Demos  
This includes several directories of demo song les, which show off some of the capabilities of  
your K2661. In addition, KDFXTUTR.K26 contains objects used in the tour of Effects mode that  
starts on page 9-22.  
Most song demos can simply be loaded into the K2661 and played from Song mode. However,  
two demo les require that your K2661 have the sampling option installed. The demo les  
LMFBDMO1.K26, and LMFBDMO2.K26 demonstrate internal feedback loops using a chain of  
VAST->KDFX->sampler->VAST->KDFX—known as Live mode. Because a Master table is  
included, your SampleMode settings will be set automatically when you load the demo le.  
Caution: Programs that cause internal feedback can get extremely loud, so it’s important to be careful  
after loading these objects. Live-mode programs are inherently unstable when you’re in Live mode and the  
sampling source (the Src parameter in the Samplemode page) is set to Int. These programs are capable of  
producing tremendously loud feedback loops with a relatively small amount of gain. In modes where the  
provided studio is not the active studio, the compressor that keeps these feedback chains under control isn’t  
operating, and the loop can grow out of control very quickly. If you intend only to listen to the demo, and  
not to examine the programming, we recommend that you delete the song le (and its dependent objects)  
from your K2661 when you are done listening. We also recommend that you go to the SampleMode page  
and set the Src parameter to Ext or the Mode parameter to something other than LiveIn, to help to avoid  
any unintended feedback. If you want to look at the program settings, lower the volume on your  
instrument, and read the more detailed description of Live mode beginning on page 14-41.  
K2661 Farm & Extras  
This includes over 1000 extra programs and effects, all cultivated from the “farm” where we  
grow our programs and effects.  
The K2500FRM directory contains over 1000 extra programs, organized in les by type of  
sound. This set of programs was originally developed for the K2500, hence the name.  
The KDFXFARM directory contains two subdirectories. LIVEMODE contains a set of les  
containing extra programs using Live mode (which requires having the sample option in your  
K2500). MOREKDFX contains some FX Presets and a number of Programs that use KDFX, as  
well as a couple of blank studios.  
PIANOFRM contains extra programs that specically use the 4-megabyte stereo piano.  
VOCODER contains programs and setups that are designed to be used with the Vocoder  
feature. You can read about the Vocoder in detail on page 11-4.  
The MOREPRGS directory contains several les of extra programs.  
K2600 / K2500 / K2000 Compatibility Files  
These les includes of all the ROM objects in the original K2600, K2500, or K2000. You would  
use one of the compatibility les if you have songs created for one of those older object sets. See  
Loading Older Setup Versions on page 7-2 for information about using older objects with the  
K2661.  
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Startup  
Quick Startup Checklist  
Chapter 2  
Startup  
If hooking up new gear is familiar to you, and you just want to get going, here’s a quick  
description of all the basic things you need to cover to get started with your K2661. If you need  
more information, thorough descriptions of each step follow. In either case, check out Playing the  
Quick Startup Checklist  
1. Set the keyboard on a hard, at, level surface. Make sure to leave plenty of room for  
ventilation.  
2. Four adhesive-backed rubber feet are provided with your K2661. If you want to attach  
them to the bottom of the K2661, carefully turn the keyboard over, remove the paper  
backing from the rubber feet and attach them now. There are four pairs of holes on the  
bottom of the keyboard – a pair in each corner – showing the best places to attach the  
rubber feet.  
3. Connect the power cable.  
4. Make sure your sound system is at a safe volume level.  
5. Plug in a pair of stereo headphones or run standard (1/4-inch) audio cables from your  
amplier or mixer to the MIX audio outputs on the K2661. (Use the MIX L out for mono.)  
Start Jamming!  
1. Power up your K2661 and check out some of the programs and setups. The K2661 starts  
up in either Program mode or Setup mode—whichever of the two modes it was in when it  
was last shut down (or given a soft reset). Press the button labeled Program or Setup to  
switch modes.  
2. If you hear distortion, reduce the gain on your mixing board, or use the pad if it has one.  
3. Scroll through the program list with the Alpha Wheel.  
4. Press the Quick Access mode button and use the alphanumeric buttons to select from  
programmable banks of ten programs or setups.  
5. If you don’t hear anything, review these steps, or check the Troubleshooting section in the  
Musician’s Reference.  
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Startup  
Startup—the Details  
Startup—the Details  
This section walks you through the hookup of your K2661. We’ll take a look at the rear panel,  
then describe the power, audio, and other cable connections.  
BeforeYou Start...  
Don’t connect anything until you make sure your K2661 is properly and safely situated. Also, if  
your K2661 has been out in the cold, give it time to warm up to room temperature before  
starting it, since condensation may have formed inside the K2661. Never block the ventilation  
openings on the bottom or rear panels; doing so can cause overheating and serious damage. To  
provide adequate ventilation, the rear panel should be at least four inches from any vertical  
surface.  
Connecting the Power Cable (Line Cord)  
The K2661 runs on AC power: 100, 120, 230, or 240 volts at 50–60 Hz. Your dealer will set the  
voltage switch to match the voltage in your area. The voltage level is set with a selector on the  
rear panel of the K2661. Unless you are sure it needs to be changed, you shouldn’t adjust this.  
When you’ve connected the cable at the K2661 end (as you face the back of the K2661, the power  
connection is at the left), plug it into a grounded outlet. If your power source does not have the  
standard three-hole outlet, you should take the time to install a proper grounding system. This  
will reduce the risk of a shock.  
Connecting the Audio Cables  
After you’ve turned down the level on your sound system, connect the K2661’s analog audio  
outputs to your sound system using a pair of stereo or mono audio cables. Mono cables will  
always work, but if you’re going into balanced inputs, use stereo cables for a better signal-to-  
noise ratio. The K2661’s analog outputs are balanced, and generate a “hotter” signal than  
previous Kurzweil instruments.  
You’ll nd six 1/4-inch jacks near the top of the rear panel. For now, connect one end of each  
audio cable to your mixing board or PA system inputs, and connect the other end to the jacks  
marked MIX L and R on the rear panel of the K2661. If you have only one input available, use  
the K2661’s MIX L output to get the full signal in mono. You’ll nd more about audio  
congurations—including digital output—in Chapter 15.  
Connecting MIDI  
The simplest MIDI conguration uses a single MIDI cable: either from the MIDI Out port of  
your K2661 to the MIDI In port of another instrument, or from the MIDI Out port of your MIDI  
controller to the MIDI In port of the K2661. There are all sorts of possible congurations,  
including additional synths, personal computers, MIDI effects processors, and MIDI patch bays.  
Depending on your system, you may want to use the K2661’s MIDI Thru port to pass MIDI  
information from a MIDI controller to the K2661 and on to the next device in your system. You  
can also connect MIDI devices to the K2661’s MIDI Out port, which can send channelized MIDI  
information from the keyboard or through the K2661 from your MIDI controller. See the  
discussion of the Local Keyboard Channel parameter on page 10-6.  
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Startup  
Startup—the Details  
Connecting SCSI  
You may not have a hard disk or other SCSI device to connect to your K2661 right away, but if  
you do, you can connect it to the SCSI port. Please read the following information carefully; it’s  
very important. Also, there’s a collection of SCSI tips in Chapter 6 of the Musician’s Reference.  
Note: SCSI on the K2661 is always terminated. Turn to Chapter 13 and read the section called SCSI  
Termination if you require more information. You can lose data if your system isn’t terminated properly.  
Switching On the Power  
The power switch is on the rear panel. If you’re facing the keyboard, it’s just to the right of the  
power cable connection.  
When you power up, the display briey show some startup information. The Program mode  
display then appears. It looks like the diagram below (the programs shown in the diagram don’t  
necessarily exist).  
ProgramMode||||Xpose:0ST|||<>Channel:1||  
!!!!!!!!!!!!!!!!!!@|998|James|Jams||||||  
KeyMap|Info|||||||#|999|Default|Program|  
|Grand|Piano||||||#|||1|Righteous|Piano|  
||||||||||||||||||#|||2|Mondo|Bass||||||  
||||||||||||||||||#|||3|Killer|Drums||||  
%%%%%%^%%%%%%^%%%%$|||4|Weeping|Guitar||  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
The rst time you power up (or after a reset), your instrument will be set to operate on MIDI  
Channel 1 (as shown in the top line of the diagram). After that, it will power up on whatever  
channel you were on when you powered down. If you’d rather have the K2661 reset certain  
parameters to default values when you power up, you can do that, too. See Power  
Set the volume at a comfortable level. You’ll get the best signal-to-noise ratio if you keep the  
K2661 at full volume, and adjust the level from your mixing board. You may also want to adjust  
the display contrast and brightness. There are two small knobs on the rear panel of the K2661 for  
this purpose.  
SmartMedia  
You can use 3.3v SmartMedia cards (4 megabyte and larger) for backing up, archiving, and  
sharing your work. The SmartMedia card slot is on the back panel of the K2661, but it is easily  
accessible from the front of the instrument. The gold contacts on the card must be facing up  
when you insert it; the K2661 can’t read a card when it is inserted upside down.  
Caution: Do not remove a SmartMedia card while the blue LED is lit. Removing a card while the blue  
LED is lit can cause data corruption.  
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Startup  
Playing the Presets  
Playing the Presets  
There are three things you’ll want to check out right away: programs, setups and Quick Access  
banks. In performance situations, you’ll be selecting your sounds using one of these three  
methods. There’s a mode (and a mode button) corresponding to each method.  
Getting Around  
In all three of these modes, the bottom line of the display identies the function of each of the  
buttons beneath the display. We call these buttons soft buttons, because they do different things  
depending on what’s currently showing in the display.  
In Program and Quick Access modes, you can change MIDI channels with the Chan- and Chan+  
buttons under the display. In Program mode, you can also change channels using the  
Chan/Bank buttons to the left of the display. (In Quick Access mode, the Chan/Bank buttons  
change Quick Access banks; more about that on page 2-7.) There are two more soft buttons that  
appear in these modes: Panic and Sample.  
The Panic button sends an All Notes Off message and an All Controllers Off message—both to  
the K2661 and over all 16 MIDI channels. You won’t need it often, but it’s nice to have.  
The Sample button takes you to Sample mode (the SampleMode page), which, as you’ve  
probably guessed, is where you make your own samples—if you have the sampling option in  
your instrument.  
Programs  
The K2661 powers up in Program mode, where you can select and play programs stored in  
ROM or RAM. Programs are preset sounds composed of up to 32 layers of samples or  
waveforms. If you’ve left Program mode, just press the Program mode button or Exit button to  
return.  
Take a minute to familiarize yourself with the Program-mode display. It gives you some helpful  
basic information, like the MIDI transposition, what MIDI channel you’re on, and which  
program is currently selected.  
There’s a box at the left side of the display. The info box, as it’s called, displays information  
about the current program (there’s also an info box for Setup mode). The following diagrams  
shows how the information differs depending on the type of program you’ve selected.  
VAST Programs  
First is a “normal” VAST program, which is what most of the factory programs are. They have  
from one to three layers. In this case, there are two. For programs of up to three layers, the info  
box contains one line per layer, indicating the keymap used in that layer. The line under the  
keymap name indicates the layer’s keyboard range. In this case, both layers extend across the  
entire keyboard (A 0 to C 8).  
ProgramMode||||Xpose:0ST|||<>Channel:1||  
!!!!!!!!!!!!!!!!!@||||5|Piano|for|Layers  
Keymap|Info||||||#||||6|DrkPno^ArakisPno  
|Grand|Piano|||||#||||7|Honky-Tonk||||||  
|Grand|Piano|||||#||||8|Pno&Syn/AcString  
|||||||||||||||||#||||9|ClassicPiano&Vox  
%%%%%%%%%%%%%%%%%$|||10|E|Grand|Stack|||  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
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Startup  
Playing the Presets  
VAST programs with more than three layers are known as drum programs, as shown in the  
following diagram. Drum programs can use any sound you like, but the most common use for  
programs with more than three layers is to create a number of different sounds across the  
keyboard—which is perfect for combinations of percussion sounds (hence the name). For drum  
programs, the info box simply indicates the number of layers in the program—in this case, 26.  
ProgramMode||||Xpose:0ST|||<>Channel:1||  
!!!!!!!!!!!!!!!!!!@||48|OG||||||||||||||  
Drum|Program||||||#||49|Lowdown|Bass||||  
26|layers|||||||||#||50|SquashStudio|Kit  
||||||||||||||||||#||51|Retro|Skins|MW||  
||||||||||||||||||#||52|2|Live|Kits|2|MW  
%%%%%%^%%%%%%^%%%%$||53|Garage|Kit|II|MW  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
KB3 Programs  
The architecture of KB3 programs is different from that of VAST programs. KB3 programs don’t  
have layers; they rely on oscillators that mimic the tone wheels used in many popular organs.  
Consequently, the info box shows only the waveform used in the program.  
ProgramMode||||Xpose:0ST|||<>Channel:1||  
!!!!!!!!!!!!!!!!!!@|751|Prog|Rock|Organ|  
KB3|Program|||||||#|752|Syn|Rock|Organ||  
|Mellow|Vox|||||||#|753|Dirty|Syn|B|||||  
||||||||||||||||||#|754|CleanFullDrawbar  
||||||||||||||||||#|755|Loungin|||||||||  
%%%%%%^%%%%%%^%%%%$|756|MildGrunge||||||  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
Because of their architecture, KB3 programs require different processing within the K2661, and  
they don’t work on “regular” channels. They require a special channel to handle the KB3  
program’s voices. You can choose any of the 16 MIDI channels to be the KB3 channel, but you  
can have only one KB3 channel, and KB3 programs play only on that channel (VAST programs  
work just ne on the KB3 channel, by the way).  
By default, Channel 1 is designated as the KB3 channel (you can change it in Master mode). If  
the current channel isn’t the same as the KB3 channel, and you select a KB3 program, you won’t  
get any sound, because a non-KB3 channel can’t handle a KB3 program.  
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Startup  
Playing the Presets  
In the following diagram, Channel 2 is the current channel, but Channel 1 is the KB3 channel.  
The info box tactfully lets you know what the KB3 channel is, and parentheses appear around  
the names of all KB3 programs, to further remind you that KB3 programs aren’t available on the  
current channel. To get Program 753 to work in this case, you’d have to change the current  
channel back to Channel 1, or go to Master mode and change the KB3 channel to Channel 2.  
ProgramMode||||Xpose:0ST|||<>Channel:2||  
!!!!!!!!!!!!!!!!!!@|751|(Prog|Rock|Organ  
KB3|Program|||||||#|752|(Syn|Rock|Organ)  
|Mellow|Vox|||||||#|753|(Dirty|Syn|B)|||  
||||||||||||||||||#|754|(CleanFullDrawba  
KB3Chan|is|Ch|1|||#|755|(Loungin)|||||||  
%%%%%%^%%%%%%^%%%%$|756|(Mild|Grunge)|||  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
Live Mode Programs  
Programs 740–749 are designed expressly for Live mode, a feature that enables you to take a  
signal from the Analog sampling input (this requires the sampling option, of course), and route  
it through the DSP algorithms. Programs 740–749 will not play unless you’re receiving a signal  
Selecting Programs  
When you want to change programs, you have several options.  
The easiest method is the Alpha Wheel. Turning it left or right will scroll through the program  
list. You can also change programs using the cursor buttons (the arrow buttons to the right of the  
display), or the Plus/Minus buttons under the Alpha Wheel. To save time, you can enter the  
program number directly from the alphanumeric buttonpad to the right of the Alpha Wheel,  
pressing the Enter button to complete the selection. If you make a mistake, press Clear, then  
start over.  
The K2661 has various settings for responding to MIDI Program Change commands from  
external sources. These are explained in Chapter 10, so we won’t go into them here. You should  
be able to change programs by sending Program Change commands from your MIDI controller.  
If you don’t hear anything, see the troubleshooting section in the Musician’s Reference. When  
you’re ready to start doing your own programming, check out Chapter 6.  
Setups  
Setups are preset combinations of programs. Setups can have up to eight zones, each of which  
can be assigned to any range of the keyboard (overlapping or split). Each zone can have its own  
program, MIDI channel, and MIDI control assignments.  
Press the Setup mode button to the left of the display. Its LED will light, telling you that you’re  
in Setup mode. Notice that the Setup-mode display is similar to the Program-mode display. If  
the setup has three or fewer zones, the box at the left shows you the programs assigned to each  
of the setup’s three zones, and which MIDI channel is used for each program. If the setup is  
composed of more than three zones, then the box displays a series of horizontal lines illustrating  
2-6  
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Startup  
Playing the Presets  
SetupMode||||||Xpose:0ST||||||||||||||||  
!!!!!!!!!!!!!!!!!!@|201*Friday|Gig||||||  
Chan/Program|Info|#|202*Bop|Rock|Reggae|  
1||||9|Cool|Traps|#|||1|Jazz|Trio|||||||  
2|||18|Sly|Acoust|#|||2|All|Percussion||  
3|||22*Izit|Jimmy|#|||3|Heavy|Metal|||||  
%%%%%%^%%%%%%^%%%%$|||4|To|Sequencer||||  
Octav-|Octav+|Panic||Sample|||||||||||||  
Many setups include arpeggiation and note-triggered songs to create some pretty amazing  
grooves that you can use as is, or as templates for your own material. As you play with these  
setups, experiment with the sliders and other controllers for a wide range of effects. Some of  
these grooves keep playing after you’ve released the keys that got them going. When you want  
to stop them, select another setup, or press the Setup mode button.  
Quick Access  
A really convenient way to select programs and setups is to use Quick Access mode, where you  
select a Quick Access bank from a list of factory preset or user-programmed banks. Each bank  
contains ten memory slots, or entries, where you can store any combination of programs or  
setups. While you’re in Quick Access mode, you can select any program or setup in the bank  
with buttons 0 through 9.  
The K2661 comes with a few Quick Access banks already programmed so you can get an idea of  
how they work. You’ll probably create your own Quick Access banks to help you select  
programs and setups with a minimum of searching. Press the Quick Access mode button to the  
left of the display. Its LED lights, to tell you you’re in Quick Access mode. You’ll see a display  
that looks like this:  
QuickAccessMode|||<>Bank:1|For|Show|1|||  
Silk|Rhodes|||POLY|TOUCH||||Voice+String  
NastyTrombone|SINK|MONSTA|||Waterflute||  
Soon||||||||||Jazz|Trio|2|||Fretless|Bas  
||||||||||||||VELVETEEN|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|Xpose:0ST|||SINK|MONSTA||||||||Chan:1||  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
The top line of the display tells you which Quick Access bank is selected. Use the Chan/Bank  
buttons (to the left of the display) to scroll through the banks. The names of each of the ten  
entries in the bank are listed in the center of the display. Many of their names will be  
abbreviated. The currently selected entry’s full name is shown near the bottom of the display.  
The amount of transposition is displayed to the left of the entry name. If the current entry is a  
program, you’ll see the current keyboard (MIDI) channel displayed to the right of the entry’s  
name. If it’s a setup, you’ll see the word Setup.  
The entries on the Quick Access page are arranged to correspond to the layout of the numeric  
buttons on the alphanumeric pad. On the page above, for example, the program  
SINK MONSTA is entry 5, and can be selected by pressing 5 on the alphanumeric pad.  
When you’re ready to create your own Quick Access banks, turn to Chapter 8 to learn about the  
Quick Access Editor.  
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Startup  
The Other Modes  
The Other Modes  
There are six other modes, ve of which have mode buttons on the front panel (Sample mode  
doesn’t have a front-panel button). See page 3-1 and Chapter 4 for more detailed descriptions of  
each mode.  
Effects mode  
Create and modify effects presets, and dene how they’re applied to the  
K2661’s programs and setups.  
MIDI mode  
Master mode  
Song mode  
Congure the K2661 for sending and receiving MIDI information.  
Dene performance and control settings.  
Record and edit sequences (songs); play Type 0 and Type 1 MIDI  
sequences.  
Disk mode  
Load and save programs, setups, samples, and other objects.  
Sample mode  
Edit ROM samples; create and edit RAM (user-dened) samples.  
Software Upgrades  
Part of the beauty of the K2661 is the ease with which you can upgrade its operating system and  
objects (programs, setup, etc.) using the boot loader to install upgrades into ash ROM.  
At Kurzweil and Young Chang, we have a long history of support for our instruments; the K250,  
K1000, K2000, and K2500 have been repeatedly enhanced, and these improvements have always  
been made available to instrument owners in the form of software upgrades.  
Upgrading your K2661’s software is simple, painless, and—generally—free! As upgraded  
software becomes available, you can either get les from your Young Chang dealer or download  
the new stuff from the Web.  
To stay in touch, check out our Web site:  
http://www.kurzweilmusicsystems.com/  
When you’ve acquired an upgrade, you can install it yourself in a matter of minutes. See  
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User Interface Basics  
Mode Selection  
Chapter 3  
User Interface Basics  
This chapter will show you how to get around the front panel of your K2661. Your interactions  
can be divided into three primary operations: mode selection, navigation, and data entry. There  
is also an assignable control section.  
Mode Selection  
The K2661 is always in one of eight primary operating modes. Select a mode by pressing one of  
the mode buttons — they’re to the left of the display. Each mode button has an LED that lights to  
indicate the current mode. Only one mode can be selected at a time.  
Program mode  
Select and play programs, and modify them with the Program Editor.  
Rearrange and modify samples in the Keymap and Sample Editors.  
Setup mode  
Select and play setups (eight keyboard zones with independent MIDI  
channel, program and control assignments), and modify them with the  
Setup Editor.  
Quick Access mode Select from a list of preset banks, each containing a list of ten programs  
and/or setups that can be viewed in the display for easy selection.  
Modify the preset banks and create your own with the Quick Access  
Editor.  
Effects mode  
Dene the behavior of the on-board effects. Modify the preset effects and  
create your own with the Effects Editor.  
MIDI mode  
Dene how your K2661 sends and receives MIDI information, and  
congure each channel to receive independent program, volume, and pan  
messages that override the normal Program-mode settings.  
Master mode  
Dene performance and control characteristics for the entire K2661.  
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User Interface Basics  
Navigation  
Song mode  
Use the K2661’s sequencer to record and play back your keyboard  
performance, play Type 0 and Type 1 MIDI sequences, and record multi-  
timbral sequences received via MIDI.  
Disk mode  
Interface with the K2661’s SmartMedia drive, or an external SCSI device  
to load and save programs, setups, samples, and more.  
There are two more modes that don’t have dedicated buttons on the front panel: Sample mode  
and Live mode. In Sample mode, you can create and edit samples (if you have the sampling  
option). To get to Sample mode, press the Sample soft button in Program, Setup, Quick Access,  
Live mode lets you route an input signal through the K2661’s DSP algorithms. See page 14-10.  
Mode Buttons  
The mode buttons are labeled in white. When you press a mode button, its LED lights up to  
indicate that the mode has been selected. If pressing a mode button does not light its LED, press  
the Exit button one or more times, then try again.  
The colored labeling for each mode button indicates special functions that relate to some of the  
K2661’s editors. These functions are described on page 5-8.  
Navigation  
The navigation section of the front panel consists of the display and the buttons surrounding it.  
These navigation buttons will take you to every one of the K2661’s programming parameters.  
The Display  
Your primary interface with the K2661 is its backlit graphic display. As you press various  
buttons, this uorescent display reects the commands you enter and the editing changes you  
make. The ample size of the display (240-by-64 pixels) enables you to view lots of information at  
one time.  
Pages  
Within each mode, the functions and parameters are organized into smaller, related groups that  
appear together in the display. Each one of these groups of parameters is called a page. Each  
mode has what we call an entry-level page; it’s the page that appears when you select that mode  
with one of the mode buttons. Within each mode and its editor(s), the various pages are selected  
with the navigation buttons. There are many pages, but there are a few features common to each  
page. The diagram below shows the entry-level page for Program mode.  
ProgramMode||||Xpose:0ST|||<>Channel:1||  
!!!!!!!!!!!!!!!!!!@|200*Analog|Jam||||||  
KeyMap|Info|||||||#|202*Heart|Strings|||  
|Grand|Piano||||||#|||1|Righteous|Piano|  
||||||||||||||||||#|||2|Mondo|Bass||||||  
||||||||||||||||||#|||3|Killer|Drums||||  
%%%%%%^%%%%%%^%%%%$|||4|Weeping|Guitar||  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
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User Interface Basics  
Navigation  
The Top Line  
On the top line of most pages, there’s a reminder of which mode you’re in and which page  
you’re on. Many pages display additional information in the top line, as well. The  
Program-mode page above, for example, shows you the current amount of MIDI transposition  
and the currently selected MIDI channel. The top line is almost always “reversed”—that is, it  
has a white background with blue characters.  
The Bottom Line  
The bottom line is divided into six (sometimes fewer) sets of reversed characters that serve as  
labels for the six buttons directly beneath the display. These labels—and the functions of the  
buttons—change depending on the currently selected page. Consequently the buttons that  
select these functions are called “soft” buttons.  
The Soft Buttons  
The soft buttons are called “soft” because their functions change depending on the currently  
selected mode. Sometimes they perform specic functions, like changing MIDI channels in  
Program mode. In the Program Editor and other editors, they’re also used to move to different  
pages of programming parameters. If a soft button’s label is in all capital letters (KEYMAP, for  
example), pressing the corresponding soft button takes you to a page of parameters. If the soft  
button is labeled in lower-case or mixed-case letters (Save, for example), the soft button  
performs some kind of function.  
The Cursor Buttons  
To the right of the display are four buttons arranged in a diamond fashion. These are called the  
cursor buttons. They move the cursor around the currently selected page, in the direction  
indicated by their labels. The cursor is a highlighted (reversed) rectangle (sometimes it’s an  
underscore). It marks the value of the currently selected parameter.  
Programming the K2661 involves selecting various parameters and changing their values. Select  
parameters by highlighting their values with the cursor. You can change the highlighted value  
with any of the data entry methods described in the data entry section below.  
The Chan/bank Buttons  
To the left of the display are two buttons labeled Chan/Bank. Their function is related to the two  
small arrows—<|>—that appear in the top line of the display when there are multiples of the  
current page—for example, the LAYER pages in the Program Editor. When you see these  
arrows, you can use the Chan/Bank buttons to scroll the values of the parameter that appears to  
the right of the arrows. In Program mode, for example, they shift through the MIDI channels,  
showing the program assigned to each channel.  
When you’re in the Program Editor, the Chan/Bank buttons let you view each layer in the  
program. You can see the corresponding parameters in each layer by scrolling through the layers  
with these buttons. In the Keymap Editor, Chan/Bank scroll through key ranges of the current  
keymap. In the Setup Editor, the Chan/Bank buttons scroll through the zones in the current  
setup. In Quick Access mode, they scroll through the Quick Access banks, and in Song mode  
they scroll through recording tracks.  
We’ll let you know, when applicable, what the Chan/Bank buttons do.  
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User Interface Basics  
Data Entry  
The Edit Button  
The Edit button activates each of the K2661’s editors, and acts as a shortcut to many pages  
within the Program Editor. Pressing the Edit button tells the K2661 that you want to change  
some aspect of the object marked by the cursor. For example, when a program is selected and  
you press Edit, you enter the Program Editor. If a setup is selected, you enter the Setup Editor.  
There are editors accessible from just about every operating mode. To enter an editor, choose one  
of the modes (mode selection), and press Edit. An editing page for that mode will appear. You  
can then select parameters (navigation) and change their values (data entry). If the value of the  
selected parameter has its own editing page, pressing the Edit button will take you to that page.  
For example, in the Program Editor, on the PITCH page, you might see LFO1 assigned as the  
value for Pitch Control Source 1. If you select this parameter (the cursor will highlight its  
value—LFO1 in this case), then press the Edit button, you’ll jump to the page where you can  
edit the parameters of LFO1. Naturally, you can nd every page in the current editor by using  
the soft buttons, but often it’s easier to use the Edit button shortcut.  
The Exit Button  
Press Exit to leave the current editor. If you’ve changed the value of any parameter while in that  
editor, the K2661 will ask you whether you want to save your changes before you can leave the  
editor. See page 5-3 for information on saving and naming. The Exit button also takes you to  
Program mode if you’re on the entry level page of one of the other modes. If at some point you  
can’t seem to get where you want to go, press Exit one or more times to return to Program mode,  
then try again.  
Data Entry  
The data entry section of the front panel includes the Alpha wheel, the Plus/Minus buttons, and  
the 14-button alphanumeric pad.  
The Alpha Wheel  
The Alpha Wheel is especially useful because it can quickly enter large or small changes in  
value. If you turn the Alpha Wheel one click to the right, you’ll increase the value of the  
currently selected parameter by one increment. One click to the left decreases the value by one  
increment. If you turn it rapidly, you’ll jump by several increments. You can also use the Alpha  
Wheel to enter names when you’re saving objects.  
The Plus/Minus Buttons  
These buttons are located just under the Alpha Wheel. The Plus button increases the value of the  
currently selected parameter by one, and the Minus button decreases it by one. These buttons  
are most useful when you’re scrolling through a short list of values, or when you want to be sure  
you’re changing the value by one increment at a time. One press of the Plus or Minus button  
corresponds to one click to the right or left with the Alpha Wheel. These buttons will repeat if  
pressed and held.  
Pressing the Plus and Minus buttons simultaneously will move you through the current list of  
values in large chunks instead of one by one. Often this is in even increments (10, 100, etc.).  
Don’t confuse these buttons with the +/- button on the alphanumeric pad. This button is used  
primarily for entering negative numeric values and switching from uppercase to lowercase  
letters (and vice versa).  
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User Interface Basics  
Data Entry  
The Alphanumeric Pad  
As its name implies, this set of 14 buttons lets you enter numeric values, and to enter names one  
character at a time. Depending on where you are, the K2661 automatically enters letters or  
numerals as appropriate (you don’t have to select between alphabetic or numeric entry).  
When you’re entering numeric values, press the corresponding numeric buttons, ignoring  
decimal places if any (to enter 1.16, for example, press 1, 1, 6, Enter). The display will reect  
your entries, but the value won’t actually change until you press Enter. Before pressing Enter,  
you can return to the original value by pressing Cancel. Pressing Clear is the same as pressing 0  
without pressing Enter.  
When entering names, you can use the Left/Right cursor buttons or the <<< / >>> soft  
buttons to move the cursor to the character you want to change. Use the labels under the  
alphanumeric buttons as a guide to character entry. Press the corresponding button one or more  
times to insert the desired character above the cursor. The Cancel button is equivalent to the  
>>> soft button, and Enter is the same as OK. The Clear button replaces the currently selected  
character with a space. The +/- button toggles between uppercase and lowercase letters.  
There’s also a convenient feature called keyboard naming, which lets you use the keyboard to  
Double Button Presses  
Pressing two or more related buttons simultaneously executes a number of special functions  
depending on the currently selected mode. Make sure to press them at exactly the same time.  
In this  
mode or  
editor…  
…pressing these buttons  
…does this:  
simultaneously…  
Octav-, Octav+  
Reset MIDI transposition to 0 semitones. Double-press again to  
go to previous transposition.  
Program  
mode  
Chan–, Chan+  
Set current MIDI channel to 1.  
Plus/Minus  
Step to next Program bank (100, 200, etc.)  
Enables Guitar/Wind Controller mode.  
Toggle between Play and Stop.  
Master mode  
Song mode  
Chan/Bank  
Left/Right cursor buttons  
Up/Down cursor buttons  
Chan/Bank  
Toggle between Play and Pause.  
Select all tracks on any TRACK page in Song Editor.  
Issue SCSI Eject command to currently selected SCSI device.  
2 leftmost soft buttons  
Chan/Bank  
Hard format SCSI device. List selected objects when saving  
objects.  
Disk mode  
Left/Right cursor buttons  
up/down cursor buttons  
Chan/Bank  
Select all items in a list. Move cursor to end of name in naming  
dialog.  
Clear all selections in a list. Move cursor to beginning of name  
in naming dialog.  
Program  
Editor  
Select Layer 1.  
Table 3-1  
Double Button Presses  
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User Interface Basics  
Intuitive Data Entry  
In this  
mode or  
editor…  
…pressing these buttons  
simultaneously…  
…does this:  
Plus/Minus  
With cursor on the Coarse Tune parameter, toggles between  
default Coarse Tune of sample root and transposition of sample  
root.  
Keymap  
Editor  
2 leftmost soft buttons  
Plus/Minus buttons  
Toggle between default zoom setting and current zoom setting.  
Sample  
Editor  
Set the value of the currently selected parameter at the next  
zero crossing.  
Plus/Minus  
Scroll through the currently selected parameter’s list of values in  
regular or logical increments (varies with each parameter).  
2 leftmost soft buttons  
Reset MIDI transposition to 0 semitones. Double-press again to  
go to previous transposition.  
Center soft buttons  
Select Utilities menu (MIDIScope, Stealer, etc.).  
Any Editor  
2 rightmost soft buttons  
Sends all notes/controllers off message on all 16 channels  
(same as Panic soft button).  
Left/Right cursor buttons  
Up/Down cursor buttons  
Plus/Minus buttons  
Toggle between Play and Stop of current song.  
Toggle between Play and Pause of current song.  
Toggle between next free ID and original ID.  
Save Dialog  
Table 3-1  
Double Button Presses  
Intuitive Data Entry  
Many parameters have values that correspond to standard physical controllers. In many cases,  
you can select these values “intuitively,” rather than having to scroll through the Control Source  
list. This is done by selecting the desired parameter, then holding the ENTER button while  
moving the desired physical control.  
For example, on the LAYER page in the Program Editor, you can set the range of the currently  
selected layer as follows: use the cursor buttons to move the cursor to the value for the LoKey  
parameter, press (and hold) the Enter button, then press the note you wish to be the lowest note  
for the currently displayed layer. The note you triggered (it has to be between C 0—C 8) will  
appear as the value for the LoKey parameter. Repeat the process for the HiKey parameter.  
Another example: select Program 199 while in Program mode. Press Edit to enter the Program  
Editor. Press the PITCH soft button to select the PITCH page. Move the cursor to the Src1  
parameter. Hold the Enter button, and move the Pitch Wheel. PWheel will be selected as the  
value for Src1.  
You can also use the keyboard to choose control sources, since most key numbers correspond to  
a value on the control source list. If you have a certain control source that you use over and over  
(for example, LFO1), this can be the quickest way to enter its value. To do this: highlight a  
parameter which uses a value from the control source list, hold down Enter, then strike the key  
corresponding to the control source you want to choose. LFO1, for example, is assigned to B5.  
You’ll nd a complete chart of these keyboard shortcuts at the end of Chapter 4 of the Musician’s  
Reference.  
Also, for almost every parameter, you can hold the Enter button and move the Data Slider to run  
through the range of values for the currently selected parameter. This is not as precise as the  
Alpha Wheel, but much faster.  
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User Interface Basics  
Search  
Changing the Current Layer in Multi-Layer Programs  
When editing a multi-layer program (including drum programs), you can quickly switch  
between layers by holding the Enter button, then striking a key. The K2661 will change the  
current layer to that key’s layer. If the key is part of more than one layer, subsequent key strikes  
will cycle through each layer that has that key in its range.  
Note: This method for changing the current layer in a multi-layer program will NOT work if the  
currently highlighted parameter has a note number or control source for its value. In this case, the key you  
Search  
There’s a convenient way to nd any string of characters within the currently selected list, or  
range of values. Hold the Enter button and press any of the numeric buttons. A dialog like the  
one below appears.  
|||||||||||||||||||||||||<>KbdNaming:Off  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Search|string:||Soul|Rebels|||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|Insert||<<<||||>>>||||OK|||Cancel  
Type in the string of characters you want to nd. For example, if you’re looking at the program  
list and you want to nd all programs containing the word “Horn,” you would type h-o-r-n.  
This function is not case-sensitive; it will nd upper and lower case characters regardless of  
what you type.  
When you’ve typed the string of characters you want to nd, press Enter. The K2661 searches  
through the current list of objects or values, nds all items that match the string of characters  
you typed, and displays the rst one it nds. Hold Enter and press one of the Plus/Minus  
buttons to search for the next higher- or lower-numbered object that contains the string of  
characters.  
The string you select remains in memory. You can store and select a string of characters with  
each of the numeric buttons. Hold Enter and press one of the numeric buttons at any time to  
select that string for a search. When the string appears, you can change it, or just press Enter to  
nd that string.  
Renaming Multiple Objects  
You can automatically rename multiple RAM objects with one operation, by substituting one  
string of characters with another.  
1. Press the Master mode button to enter Master mode.  
2. Press the Object soft button, then press the Name soft button. The NAME page appears,  
showing a list of all RAM objects.  
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User Interface Basics  
Renaming Multiple Objects  
3. Use the Alpha Wheel or Plus/Minus buttons to highlight objects. When an object whose  
name you want to change is highlighted, press the Select soft button to select the object.  
Note the asterisk that appears between the object’s ID and its name.  
4. When you’ve selected all the objects you want to rename, press OK. The following dialog  
appears. The name you see is the name of the last object you selected.  
|||||||||||||||||||||||||<>KbdNaming:Off  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Object|Name:||||Badname|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|Insert||<<<||||>>>||||OK|||Cancel  
5. Use your favorite method to enter a slash (/), followed by the string of characters that you  
want to replace. This function is case-sensitive, so you can enter both capitals and lower-  
case characters. In this example, we’re going to change “Bad” to “Good.”  
|||||||||||||||||||||||||<>KbdNaming:Off  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Object|Name:||||/Bad||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|Insert||<<<||||>>>||||OK|||Cancel  
6. When you’ve entered the desired string of characters, press OK, and the dialog changes to  
prompt you to enter the replacement string. Notice that we entered only the characters  
B-a-d, and not the entire name of the object. Enter the new string, as shown below.  
|||||||||||||||||||||||||<>KbdNaming:Off  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Replace|with:|||Good||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|Insert||<<<||||>>>||||OK|||Cancel  
7. Press OK. The K2661 asks you if you’re sure (unless you have conrmations turned off).  
Press Yes. The NAME page reappears. Every RAM object whose name contained Bad now  
contains Good instead.  
3-8  
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User Interface Basics  
Mixdown and MIDI Faders Pages  
Mixdown and MIDI Faders Pages  
There are two buttons below the Solo button, labeled Mixdown and MIDI Faders. These call up  
pages that let you use the sliders to control MIDI Pan and Volume, or any MIDI Controller that  
you choose. This is useful for real-time control over setups.  
Mixdown Page  
This page temporarily turns the K2661’s 8 sliders into MIDI pan and volume controls. You can  
get to this page from any mode by pressing the Mixdown button, located below the Solo button.  
Press Mixdown, and the display looks similar to what you see on the Song-mode MIX page.  
However, there are a few differences. On the Mixdown page, the sliders relate to MIDI channels  
instead of tracks. If you highlight 1-8 for example, moving slider D will affect volume or pan for  
MIDI Channel 4 while you’re on this page.  
>> shows  
Mixdown||||<>Prog:|36|DuckWalk||||||||||  
|||WXWXWXWX|WXWXWXWX|WWXWXWX|WXWXWXWX||  
|||wxwxC{wx|wxwxwxwx|wxwxwxwx|wxwxwxwx||  
>>||z|z}~|z||z|z|z|z||z|z|z|z||z|z|z|z||  
||||_|_|_|_||_|_|_|_||_|_|_|_||_|_|_|_||  
||||||||||||||||||||||||||||||||||||||||  
|||*****************||||||||||||||||||||  
|Pan|||Volume|Ch|1-8|Ch9-16|||||||||Done  
whether sliders  
control pan or  
volume  
Shows which channels are  
affected by sliders.  
Soft buttons for indicating  
which channels are  
affected by sliders.  
On the Mixdown page, pan and volume messages are sent to the internal K2661 sounds, to MIDI  
Out, or both. All Mixdown-page channels have the same destination (local, MIDI, or both),  
which is determined by the Control parameter on the MIDI-mode TRANSMIT page. You can  
assign the sliders to control either volume or pan. The soft buttons at the bottom of the  
Mixdown page let you select pan or volume control, on channels 1-8 or 9-16, allowing you to  
temporarily use the 8 sliders as pan or volume faders. Keep in mind that MIDI volume is a  
channel-specic message. Therefore, if you have more than one zone in a setup assigned to the  
same channel, moving any one of the associated sliders will affect all those zones.  
MIDI Faders Pages  
The button just below Mixdown is called MIDI Faders. The MIDI Faders page allows you to  
create a preset conguration of any Controller assignment for each slider, along with an initial  
preset value for that Controller. For each slider, you assign the MIDI channel, MIDI Controller  
number, and a value. You can enter the value using any normal data entry method, or by  
moving the corresponding slider on keyboard models. You can also assign several sliders to the  
same channel, but assign each one to a different Controller number.  
There are four different congurations (pages 1–4), which you select with the soft buttons. Each  
conguration remembers the last value you set for each slider. If you want to send those values  
without moving the slider, press the Send button.  
3-9  
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User Interface Basics  
Quick Song Recording and Playback  
The available values for the Channel parameter on this page are 116 (local and MIDI), 1L16L  
(local only, no MIDI), and 1M16M (MIDI only, no local).  
MIDI|Faders:Page1|||||||||||||||||||||||  
Chan|:|9|||10||11||12||13||14||15||16|||  
Ctl||:|6|||6|||6|||6|||6|||6|||6|||6||||  
Value:|50||0|||50||0|||50||0|||50||0||||  
||||||||||||||||||||||||||||||||||||||||  
||||||\]||}~||\]||}~||\]||}~||\]||}~||||  
|||||||_|||_|||_|||_|||_|||_|||_|||_||||  
Page1||Page2||Page3||Page4|||Send||Done|  
Quick Song Recording and Playback  
There are three buttons—labeled Record, Play/Pause, and Stop—below the mode selection  
buttons. They control the recording and playback of songs from any mode; you don’t have to be  
in Song mode to record or play back.  
Using these buttons affects the current track of the current song—that is, the song and track that  
were selected the last time you were in Song mode. When you record, the recording track and  
recording mode are determined by the current settings in Song mode; likewise for the playback  
mode when you’re playing a song.  
When the sequencer status is STOPPED (neither the Record-button LED nor the Play/Pause-  
button LED is lit or ashing), press Record to put the sequencer in REC READY status. The  
Record-button LED lights (red). Then press Play/Pause to start recording. The Play/Pause-  
button ashes (green) to indicate the tempo. Any countoff is determined by the current Song-  
mode setting for the CountOff parameter. Press Play/Pause or Stop to end recording and go to  
the Save dialog, where you can save the song, or trash it.  
When the sequencer status is STOPPED, press Play/Pause to begin playing the current song.  
Press Play/Pause again to pause playback, and again to resume. Press Stop to end playback.  
3-10  
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The Operating Modes  
What the Modes Are  
Chapter 4  
The Operating Modes  
In this chapter we’ll discuss the theory behind the mode concept, and we’ll describe the basic  
operating features of each mode. Complete details on the editing features of each mode are  
provided in the K2661 Musician’s Guide (on the CD-ROM).  
What the Modes Are  
The modes exist to make the K2661 logical to work with. With as many performance and  
programming features as the K2661 has, it’s helpful to break them into groups. These groups are  
called modes. There are eight primary modes (plus Sample mode and Live mode); they’re  
described briey in the section called Using the Modes on page 4-3. Chapters 6 through 13 are  
Live mode.  
Each mode is named for the kind of operations you perform while in that mode, and each  
mode’s editor (if any) contains all of the parameters related to editing the type of object found in  
that mode. In Setup mode, for example, you select setups (and only setups) for performance or  
editing. All of the setup-editing parameters are grouped together on the Setup-Editor page,  
which is accessible through Setup mode.  
Selecting Modes  
When the K2661 is on, it’s almost always operating in one of the eight primary modes  
represented by the LED-highlighted buttons beneath the display—or in one of the editors  
corresponding to the current operating mode. There are two exceptions: Sample mode (and the  
Sample Editor), and Live mode. Pressing one of the mode buttons selects the corresponding  
mode. This is the mode’s entry level. At the entry level, the LED of the selected mode is lit. Only  
one mode can be selected at a time.  
From any primary mode, you can get to any other primary mode simply by pressing one of the  
mode buttons. If you’re in an editor, however, you must press Exit to return to the mode’s entry  
level before selecting another mode.  
All of the modes except Disk mode and Live mode give you access to one or more editors for  
changing the values of the parameters within that mode. Press the Edit button to enter the editor  
of the currently selected mode. When you do this, the mode LED goes out.  
It’s possible to enter another mode’s editor without leaving the currently selected mode. For  
example, if you press Edit while in Setup mode, you’ll enter the Setup Editor. The Setup-Editor  
page will appear, and the LocalPrg parameter will be highlighted by the cursor. If you press Edit  
again, you’ll enter the Program Editor, where you can edit the currently selected program. While  
you can edit and save programs as you normally would, you’re still in Setup mode, and you  
can’t select another mode at this point. When you exit the Program Editor, you’ll return to the  
Setup-Editor page. Press Exit again, and you’ll leave the Setup Editor, returning to the  
Setup-mode page.  
This method of entering editors works for any parameter whose value is an editable object  
(program, setup, keymap, FX preset, etc.)  
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The Operating Modes  
Selecting Modes  
The following table lists the procedures for moving between modes and editors. Note that the  
Exit button won’t always take you where the table says it will; it often depends on how you got  
where you are. The table assumes that you’ve entered a given editor via its corresponding mode.  
You’ll always return to Program mode eventually if you press Exit repeatedly.  
Current Mode/  
Editor Status  
Available Modes/  
How to Get There  
Editors  
Any mode  
All other modes  
Program Editor  
Sample mode  
Press corresponding mode button  
Press Edit  
Program mode  
Press Sample soft button  
Program mode  
Studio Editor  
Press Exit  
Program Editor  
Keymap Editor  
On KDFX page: select Studio parameter; press Edit  
On KEYMAP page: select Keymap parameter, press Edit  
Press Exit  
Keymap Editor  
Program Editor  
Sample mode  
Press the MIDI mode button  
Sample Editor  
Keymap Editor  
Sample mode  
Select Sample parameter; press Edit  
Press Exit  
Sample Editor  
Setup mode  
Press Sample soft button  
Setup Editor  
Press Edit  
Setup mode  
Press Exit  
Program Editor  
Studio Editor  
On CH/PRG page: select LocalPrg parameter; press Edit  
On KDFX page: select Studio parameter; press Edit  
On COMMON page, select Song parameter; press Edit  
Press Sample soft button  
Setup Editor  
Song Editor  
Sample mode  
Quick Access mode  
Quick Access Editor  
Quick Access Editor  
Quick Access mode  
Program Editor  
Setup Editor  
Press Edit  
Press Exit  
Set value of Type parameter to Program; select program; press Edit  
Set value of Type parameter to Setup; select setup; press Edit  
Press Edit  
Effects mode  
Studio Editor  
FX Preset Editor  
Studio Editor  
Previous mode  
FX Preset Editor  
Studio Editor  
Press Exit  
Select FX preset block; press Edit  
Press Exit  
Program Editor  
Setup Editor  
On CHANNELS page: select Program parameter; press Edit  
On TRANSMIT page: select CtlSetup parameter; press Edit  
On TRANSMIT or RECEIVE page: select Veloc(ity)Map parameter; press Edit  
On TRANSMIT or RECEIVE page: select Press(ure)Map parameter; press Edit  
Press Sample soft button  
MIDI mode  
Velocity Map Editor  
Pressure Map Editor  
Sample mode  
Velocity Map Editor  
Pressure Map Editor  
Intonation Table Editor  
Song Editor  
Select VelTouch parameter; press Edit  
Select PressTouch parameter; press Edit  
Select Intonation parameter; press Edit  
Select CurSong parameter; press Edit  
Select Program parameter; press Edit  
Select Sample parameter; press Edit  
Press Exit  
Master mode  
Song mode  
Program Editor  
Sample Editor  
Previous mode  
Previous mode or editor  
Sample mode  
Most editors  
Press Exit  
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The Operating Modes  
Using the Modes  
Nested Editors  
Starting at the Program-mode level, there are three “nested” editors, each related to the  
parameters that make up different components of a program. The rst is the Program Editor,  
which you enter when you press Edit while in Program mode. Programs consist, among other  
things, of keymaps; they determine which samples play on which keys. Keymaps can be edited  
as well. The Keymap Editor is entered from within the Program Editor, by selecting the  
KEYMAP page with the soft buttons, then pressing Edit.  
Similarly, keymaps consist of samples, which also can be edited. The Sample Editor is entered  
from the Keymap Editor, by selecting the Sample parameter and pressing Edit. When you enter  
the Sample Editor, you’ve worked through three nested levels of editors, all related to the  
components that make up a program. And in fact, you’re still in Program mode (if that’s where  
you started from). Pressing Exit while in the Sample Editor will return you to the Keymap  
Editor. Pressing Exit again will return you to the KEYMAP page of the Program Editor. Once  
more, and you’re back to Program mode’s entry level.  
Note: You can also get to the Sample Editor directly from Sample mode (by pressing Edit). If you’re  
editing a single sample, this might make more sense, since it’s more direct. If you’re planning on editing a  
number of samples within a given keymap, however, you’ll nd it more convenient to enter the Sample  
Editor through the Program and Keymap Editors, because once you’ve nished with one sample, you can  
easily return to the KEYMAP page and select another sample within the keymap.  
Finding Square One  
If, at any time, you don’t know where you are, and the mode LEDs are all unlit, press Exit one or  
more times. This will return you to the entry level of whatever mode you were in, and if you  
press Exit enough times, you will always return to Program mode, the startup mode. If you’ve  
made any changes, you’ll be asked whether you want to save before leaving any editor. Press  
the No soft button or the Exit button if you don’t want to save. If you want to save, press the  
Rename or Yes soft button, and you’ll see the Save dialog, which is described in Saving and  
Using the Modes  
You can play your K2661 regardless of the mode you’re in. In fact, the only times you can’t play  
it are when you’re in the middle of a disk operation (loading, saving, formatting) or a SMDI  
sample transfer. With these two exceptions, the K2661’s MIDI response is almost always active.  
Even so there are three modes that are more performance-oriented than the others. These are  
Program, Setup, and Quick Access modes. We’ll describe each of the eight modes briey in this  
section.  
Program Mode  
The K2661 starts up in Program mode, where you can select, play, and edit programs. The  
Program-mode entry-level page shows the currently selected program, as well as a small  
segment of the program list. Program mode gives you access to Sample mode via the Sample  
soft button.  
The Program, Keymap, and Sample Editors are nested within Program mode. They take you to  
the core of the K2661’s sound editing parameters. See the K2661 Musician’s Guide (on the CD-  
ROM) for details.  
Setup Mode  
Setup mode lets you select, play, and edit setups. Setups consist of up to eight separate zones,  
split or overlapping, each having its own program, MIDI channel, and control parameters.  
Setups are great for performance situations, whether you’re playing multiple K2661 programs  
4-3  
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The Operating Modes  
Using the Modes  
Setup mode .  
If you’re using a different MIDI controller, you can make use of Setup mode even if your MIDI  
controller can transmit on only one MIDI channel at a time. To do this, go to the RECEIVE page  
in MIDI mode (by pressing the RECV soft button while in MIDI mode), and set the Local  
Keyboard Channel parameter to a value that matches the transmit channel of your MIDI  
controller. When you select Setup mode, the K2661 will interpret incoming MIDI information  
according to the settings for the currently selected setup. See the discussion of the Local  
Setup mode also gives you access to Sample mode via the Sample soft button.  
Quick Access Mode  
Another feature for live performance, Quick Access mode enables you to combine programs and  
setups into banks of ten entries. Each of these programs or setups can be selected with a single  
alphanumeric button. Different banks are selected with the Chan/Bank buttons. There’s a  
selection of factory preset banks, and you can use the Quick Access Editor to create your own  
banks and store them in RAM. There’s a full description in Chapter 8.  
Quick Access mode gives you access to Sample mode via the Sample soft button. You can also  
use Quick Access banks as a way to remap incoming or outgoing Program Change commands.  
Effects Mode  
Effects mode sets the behavior of the KDFX effects processor. The Effects-mode page lets you tell  
the K2661 how to select preset studios (programmed effects congurations) when you change  
programs or setups, or lets you choose a preset studio that’s applied to every K2661 program.  
The Studio Editor allows you to tweak the preset studios, and create your own. Chapters 9  
shows you how. You can also listen to the sounds of various effects while in Effects mode,  
without selecting different programs.  
MIDI Mode  
You’ll use MIDI mode to congure the K2661’s interaction with other MIDI instruments, by  
setting parameters for transmitting and receiving MIDI. You’ll also use it to congure your  
K2661 for multi-timbral sequencing. On the CHANNELS page, you can assign a program to  
each channel, and enable or disable each channel’s response to three types of MIDI control  
messages: Program Change, volume and pan. You can also override program output  
assignments, and adjust overall program gain. See Chapter 10.  
Master Mode  
Global settings for tuning, transposition, velocity and aftertouch sensitivity, and other  
preferences are adjusted here. You can also get to GM Mode and SampleMode from here.  
Song Mode  
Song mode enables you to play sequences (songs) stored in the K2661’s RAM, and provides a  
fully featured sequencer that you can use to record songs. You can also record multi-timbrally  
via MIDI, or load standard MIDI les (Type 0 or 1). The Song Editor enables you to modify  
existing RAM sequences, do step recording, and create arrangements (by linking two or more  
Disk Mode  
Disk mode lets you load and save programs and other objects using the K2661’s SmartMedia  
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Editing Conventions  
Introduction to Editing  
Chapter 5  
Editing Conventions  
Introduction to Editing  
Programming (editing) the K2661 always involves three basic operations: mode selection,  
navigation, and data entry.  
First, select the mode that relates to the object you want to edit—a program, a setup, etc. Then  
select the object you want to edit, and press the Edit button to enter the editor within that mode.  
An editor contains all the parameters that dene the object you’re programming.  
Next, you navigate around the editor’s page(s) with the soft buttons, and select parameters with  
the cursor (arrow) buttons. When you’ve selected a parameter (its value is highlighted by the  
cursor), you can change its value with one of the data entry methods. When you change a value,  
you’ll normally hear its effect on the object you’re editing. The K2661 doesn’t actually write your  
editing changes to memory until you save the object you’re working on. It then allows you to  
choose between writing over the original object, or storing the newly edited version in a new  
memory location.  
For complete information on the K2661’s editors, refer to the K2661 Musician’s Guide (on the CD-  
ROM).  
What’s an Object?  
If you’ve been wondering what we mean by the term “object,” it’s an expression we use for  
anything that can be named, saved, deleted, or edited. Here’s a list of all the types of objects:  
Samples  
Digital recordings of instrumental sounds or waveforms. Samples  
actually have two separate parts: the actual sample data and the sample  
header information, which contains start, alternative start, loop, and end  
points, as well as other information like tuning and volume.  
Keymaps  
Programs  
Collections of samples assigned to specic velocity ranges and/or keys.  
Factory-preset or user-programmed sounds stored in ROM or RAM.  
A program is one or more layers of sound, with programmable DSP  
functions applied to the keymaps within each layer.  
Setups  
Factory-preset or user-programmed MIDI performance presets consisting  
of up to eight zones, each with its own program, MIDI channel, and  
controller assignments, and (optionally) arpeggiation specications.  
Songs  
Sequence les loaded into RAM, or MIDI data recorded in Song mode.  
Studios  
Factory-preset or user-programmed congurations of the K2661’s  
onboard digital audio effects processor.  
FX presets  
Factory-preset or user-programmed data—including effects algorithms,  
levels and balance—that dene the nature of studios.  
Quick Access banks Factory-preset or user-programmed banks of ten entries each, that store  
programs and setups for single-button access in Quick Access mode.  
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Editing Conventions  
Object Type and ID  
Velocity maps  
Factory-preset or user-programmed curves that affect the K2661’s  
response to, and MIDI transmission of, attack velocity values.  
Pressure maps  
Intonation tables  
Master tables  
Factory preset or user-programmed curves that affect the K2661’s  
response to, and MIDI transmission of, pressure (aftertouch) values.  
Factory preset or user-programmed tables that affect the intervals  
between the twelve notes of each octave.  
The values that are set for the global control parameters on the  
Master-mode page, as well as the settings for the parameters on the  
CHANNELS page in MIDI mode, and the programs currently assigned to  
each MIDI channel.  
Fader tables  
Name tables  
MIDI Controller assignments dened on the MIDI Faders pages.  
Contains a list of dependent objects needed by the other objects in a le at  
the time the le was saved.  
Macros  
List of disk les to be loaded into the K2661’s memory at start-up time.  
Object Type and ID  
The K2661 stores its objects in RAM using a system of ID numbers that are generally organized  
into banks of 100. Each object is identied by its object type and object ID; these make it unique.  
An object’s type is simply the kind of object it is, whether it’s a program, setup, song, or  
whatever. The object ID is a number from 1 to 999 that distinguishes each object from other  
objects of the same type. For example, within the 200s bank, you can have a setup, a program,  
and a preset effect, all with ID 201; their object types distinguish them. You can’t, however, have  
two programs with ID 201.  
Object Type  
Object ID  
Object Name  
Program  
Setup  
201  
Hot Keys  
Silicon Bebop  
Linear  
404  
1
Velocity Map  
Sample  
3
Hey Moe  
ROM (factory preset) objects have ID numbers in a number of banks. When you save objects that  
you’ve edited, the K2661 will ask you to assign an ID. If the original object was a ROM object,  
the K2661 will suggest the rst available ID. If the original object was a RAM object, you’ll have  
the option of saving to an unused ID, or replacing the original object.  
Objects of different types can have the same ID, but objects of the same type must have different  
IDs to be kept separate. When you’re saving an object that you’ve edited, you can assign the  
same ID to an existing object of the same type, but if you do, the new one will be written over  
the old one. For example, if you assign an ID of 1 to a program you’ve edited, the K2661 will ask  
you if you want to “replace” the ROM program currently stored with that ID. We’ll discuss this  
Many parameters have objects as their values—the VelTouch parameter on the Master-mode  
page, for example. In this case, the object’s ID appears in the value eld along with the object’s  
name. You can enter objects as values by entering their IDs with the alphanumeric pad. This is  
especially convenient for programs, since their ID numbers are the same as their MIDI program  
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Editing Conventions  
Saving and Naming  
change numbers (when you’re using the Extended or Kurzweil Program Change format—see  
The object type and ID enable you to store hundreds of objects without losing track of them, and  
also to load les from disk without having to replace les you’ve already loaded. See Memory  
Banks on page 5-7 for more information on object type and ID.  
Saving and Naming  
When you’ve edited an object to your satisfaction, you’ll want to store it in RAM. There’s a  
standard procedure for saving and naming, which applies to all objects.  
You can press the Save soft button, of course, but it’s easier to press the Exit button, which  
means “I want to leave the current editor.” If you haven’t actually changed anything while in  
the editor, you’ll simply exit to the mode you started from. If you have made changes, however,  
the K2661 will ask you if you want to save those changes. This is the rst Save dialog. A dialog is  
any display that asks a question that you need to answer before the K2661 can proceed.  
The following diagram shows the Save dialog for the Program Editor. The top line tells you that  
you got to this dialog by pressing Exit. If you had pressed the Save soft button instead of Exit,  
you’d see Save in the top line, instead of Exit. If you were in another editor, the top line would  
indicate that as well.  
EditProgram:Exit||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Save|changes|to|Righteous|Piano?||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||Rename|Cancel|Yes||||No|||  
The best way through this process is to press the Rename soft button. This takes you  
immediately to the naming dialog, where you assign a name to the object you’re saving. You  
haven’t saved yet, but you’ll be able to after you’ve named the program.  
EditProgram:Rename|||||||<>KbdNaming:Off  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Program|Name:|||Righteous|Piano|||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|Insert||<<<||||>>>||||OK|||Cancel  
Like the Save dialog, the top line identies the current editor and function, and also indicates  
whether the keyboard naming feature is enabled (see Keyboard Naming on page 5-5).  
The cursor underlines the currently selected character. Press the <<< or >>> soft buttons to  
move the cursor without changing characters. Press an alphanumeric button one or more times  
to enter a character above the cursor. The characters that correspond to the alphanumeric  
buttons are labeled under each button. If the character that appears is not the one you want,  
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Editing Conventions  
Saving and Naming  
press the button again. Press the +/- button on the alphanumeric pad to switch between upper  
and lower case characters.  
Press 0 one or more times to enter the numerals 0 through 9. Press Clear (on the alphanumeric  
pad) to erase the selected character without moving any other characters. Press the Delete soft  
button to erase the selected character. All characters to the right of the cursor will move one  
space left. Press the Insert soft button to insert a space above the cursor, moving all characters to  
the right of the cursor one space to the right.  
Press the Cancel soft button if you decide not to name the object. Press OK when the name is set  
the way you want to save it.  
In addition to the letters and numerals, there are three sets of punctuation characters. The easiest  
way to get to them is to press one of the alphanumeric buttons to select a character close to the  
one you want, then scroll to it with the Alpha Wheel. Here’s the whole list:  
! “ # $ % & ’ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9  
: ; < = > ? @ A through Z  
[ \ ] ^ _ ` a through z. (space).  
Pressing the Plus/Minus buttons simultaneously is a short cut to the following characters:  
0, A, a and (space).  
If you’re wondering how we came up with this sequence of characters, it’s composed of ASCII  
characters 33 through 122.  
When you press OK, the nal Save dialog appears, where you assign an ID to the edited object.  
If you change your mind about the name, press the Rename soft button for another try.  
EditProgram:Save||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Save|Righteous|Piano|as:|ID#200|||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Object||||||||||||||Rename|Save|||Cancel  
ROM Objects  
If the object you started from was a ROM (factory preset) object, the K2661 will automatically  
suggest the next available (unused) ID as the ID for the edited object. If that’s the ID you want,  
press the Save soft button, and the object will be stored in RAM with that ID. Otherwise, you  
can select any ID from 1 to 999. This page also gives you the opportunity to return to the naming  
dialog (as described in the previous section) or, by pressing the Object soft button, to access the  
If you select an ID that’s already in use, the K2661 will tell you that you’re going to replace the  
ROM object that’s already been assigned that ID. If you don’t want to do that, you can select a  
different ID. Or you can press the Plus/Minus buttons simultaneously to toggle between the ID  
that the K2661 suggested and the original ID. Or press the Cancel soft button to cancel the  
operation.  
If you decide not to cancel or change the ID, and you press the Replace soft button, the K2661  
will write your newly edited object over the existing ROM object. Actually, it only appears that  
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Editing Conventions  
Saving and Naming  
way, since you can’t truly write to ROM. The ROM object will reappear if you delete the newly  
edited object (there are soft buttons in each editor for deleting objects).  
RAM Objects  
If the original object was a RAM object, the K2661 will assume you want to replace it, and will  
suggest the same ID as the original object (if it has an asterisk—*—between its ID and its name,  
it’s a RAM object). As with ROM objects, you can cancel, replace, or change the ID and save to  
an unused ID. If you replace a RAM object, however, it’s denitely gone!  
Keyboard Naming  
A0  
The keyboard naming feature makes  
naming objects convenient (and  
musical!). With keyboard naming  
enabled, you can use the keyboard  
(or your MIDI controller) to enter  
the name of the object you’re  
modifying.  
Move cursor to start of name  
C2  
C3  
C4  
C5  
C6  
Delete; move characters left one space  
Insert; move characters right one space  
Move cursor left one space  
Move cursor right one space  
(Shift)  
There are three keyboard naming  
states: Off (disabled), On, and Adv  
(Advance). When set to On or Adv,  
the keys (MIDI note numbers,  
actually) correspond to all the  
are also equivalents to the cursor  
movement, insertion, deletion, and  
OK (Enter) buttons.  
1
!
tch Wheel Absolute Value  
(Space)  
2
3
@
#
a
A
B
C
D
E
F
b
c
d
e
f
4
5
$
%
6
7
8
^
&
*
g
h
G
H
I
i
j
J
9
(
k
K
L
0 (zero)  
)
l
On requires you to move the cursor  
to enter each letter, just as you have  
to do when using the normal data  
entry methods for naming. Adv  
automatically moves the cursor one  
space to the right each time you  
strike a key, just like a typewriter or  
computer keyboard. This is the most  
convenient setting.  
m
M
N
O
P
Q
R
S
T
- (Hyphen) _ (Underscore)  
n
o
p
q
r
= (Equals)  
+
(Backspace)  
; (Semicolon) : (Colon)  
' (Apostrophe) '' (Quote)  
s
t
, (Comma)  
. (Period)  
/ (Slash)  
<
u
v
U
V
W
X
Y
Z
>
?
w
x
y
z
[ (Left bracket) ` (Back quote)  
] (Right bracket) \ (Backslash)  
When you’re in the Rename dialog,  
use either of the Chan/Bank buttons  
to change the keyboard naming  
state.  
(Space)  
(Shift)  
(OK, Enter)  
Delete; move characters left one space  
Insert; move characters right one space  
Move cursor left one space  
Move cursor right one space  
Move cursor to end of name  
C7  
Use the (Shift) keys or  
Sustain pedal to enter  
upper-case and  
special characters  
C8  
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Editing Conventions  
Deleting Objects  
Deleting Objects  
Within most editors, there are soft buttons for deleting objects. When you want to delete an  
object, press the Delete soft button, and the K2661 will ask you if you want to delete the object.  
(At this point in the dialog, you can select another object with any of the data entry methods.)  
Press OK if you want to delete it, or press Cancel if you don’t. Although it seems that you can  
delete ROM objects, you can’t actually do it. The K2661 will behave as if it’s deleting the ROM  
object, but it will still be there the next time you select it. (What actually happens is that the  
ROM object is copied to RAM as soon as you press Edit, and when you “delete” the ROM object,  
you’re actually deleting the RAM copy. The original ROM object remains in memory.)  
RAM objects, on the other hand, are gone when you delete them! If you’ve “replaced” a ROM  
object by saving a RAM object with the same ID, the ROM object is invisible, but still there.  
Deleting the RAM object stored at the same ID will restore the ROM object.  
You’ll often delete objects to gain RAM space, or to organize the memory banks before saving  
objects to disk. To delete multiple objects, use the Delete Objects utility available in Master  
Dependent Objects  
A dependent object is an object that’s linked in memory with at least one other object. For  
example, if you create a setup that uses a program that you also created, that program is a  
dependent object of the setup.  
When you start to delete an object that has dependent objects, the Delete dialog gives you a  
choice: Delete dependent objects? If you press Yes, the K2661 will delete the object and all its  
dependent objects when you execute the Delete function. In our example, if you were deleting  
the setup you created, and you chose to delete dependent objects, the dependent program  
would get deleted as well. If you press No at the Delete dependent objects? prompt, the K2661  
deletes only the object, but keeps the dependent objects. In our example, the setup would get  
deleted, but the dependent program would remain.  
When deleting objects and their dependents, the K2661 deletes only those dependent objects  
that aren’t dependent on other objects that you’re not deleting. For example, suppose you have  
two setups that contain the same program. If you delete one of the setups, and delete dependent  
objects with it, the setup gets deleted, but the program that’s contained in the other setup  
remains in memory.  
5-6  
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Editing Conventions  
Memory Banks  
Memory Banks  
To help organize the storage of your edited objects, the K2661’s memory is divided into ten  
banks, each of which stores objects having IDs within a certain range. Objects within the same  
range of IDs are stored in the same memory bank, regardless of their types. The banks are in  
increments of 100, that is, objects with IDs from 1 through 99 are stored in the rst bank, IDs  
from 100 to 199 in the second bank, and so on. We refer to them simply as the “Zeros bank,”  
“100s bank,” “200s bank,” etc. If you save an object as ID 203, for example, it’s in the 200s bank.  
You can store up to 100 objects of each type in each memory bank, The number of objects of a  
given type that can be saved in a memory bank depends on its type. For example, you can store  
20 Quick Access banks in each memory bank. As you begin to save objects that you’ve edited,  
you’ll notice that the IDs suggested by the K2661 sometimes increase in large chunks—from 219  
to 300, for example. This is due to the limit to the number of objects of a given type that can be  
stored in a single memory bank. This limit can be important in terms of organizing your objects  
for lists of how many objects of each type can t into each memory bank.  
You’ll want to think about organizing your edited objects in the memory banks when you start  
using the SmartMedia drive or a SCSI device to store your programs, samples, and other objects.  
Objects that are stored in the same memory banks can be easily stored in the same le on disk—  
which generally is a good idea. You can also store all the banks to one le by selecting  
“Everything” in the Disk-mode Bank dialog.  
The memory banks work automatically, that is, you don’t have to select the different banks to  
gain access to the objects stored in them. The K2661 selects the appropriate bank when you enter  
the object ID you want to work with. To select Program 201 while in Program mode, for  
example, just press 2, 0, 1, Enter on the alphanumeric pad. The 200s bank is automatically  
selected, and the program list will show programs numbered in the 200s. If your MIDI controller  
can send program change commands from 0 to 127 or 1 to 128 only, you’ll probably want to  
adjust the way the K2661 responds to program change commands. See the discussion of the  
Program Change Type parameter (ProgChgType) in Chapter 10.  
When you do a save operation in Disk mode, you’re creating a le to be saved to disk or  
SmartMedia. This will save either individually selected objects or an entire bank of objects from  
the K2661’s RAM. If you choose to save a complete bank, then all objects with IDs in the range of  
the selected bank, regardless of type, are saved as part of the le. For example, if you save the  
200s bank (objects with IDs from 200–299), then every object with an ID from 200 to 299 will be  
saved to the le.  
This system makes it easy for you to keep track of everything you save. The rst program you  
save, for example, will have an ID of 200 (unless you specify another ID). The rst setup you  
create will also have an ID of 200 (since they’re different types of objects, the IDs can be the  
same). If you were to save the 200s bank, both your program and your setup would be saved to  
the same le.  
Saving and Loading Files—Disk Mode  
Saving to disk or SmartMedia simply involves selecting objects or a complete bank of objects to  
be stored as a single le. All objects with IDs within that range will be saved to the le. When  
you load a le, the K2661 asks you which bank will receive the le. You can load a le into any of  
the ten banks, regardless of the bank it was saved from. The K2661 will automatically reassign  
the object IDs. A le saved from the 200s bank, for example will be stored on disk with its objects  
numbered from 200–299. If you load it back into the 300s bank, its objects will be renumbered  
from 300–399.  
See Chapter 13 for more information on loading and saving les.  
5-7  
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Editing Conventions  
Special Button Functions  
Special Button Functions  
The Mode buttons and the Chan/Bank Down button have additional functions, depending on  
the mode or editor you’re in. When you’re in the Program or Setup Editor, they function  
according to the orange labeling under each button. They also work as track mutes on the MIX  
page of Song mode.  
When you’re in the Sample Editor, the Program, Setup, Q Access, MIDI, Master, and Song  
mode buttons function according to the orange labeling near each button. The table below  
describes all of the special button functions.  
Button  
Mode or Editor  
White  
Orange  
Program Editor (Orange)  
Setup Editor (Orange)  
Song Mode  
Sample Editor (Light Grey)  
Light Grey  
Program  
Mute 1  
Zoom-  
Mutes Layer 1 of current program, or  
mutes current layer of current drum  
program  
Mutes Zone 1 of current setup if 3 On MIX page,  
or fewer zones; mutes current zone mutes Track 1 or 9 decreases horizontal  
of current setup if more than 3  
zones  
On TRIM and LOOP pages,  
dimension of current sample  
in display  
Setup  
Mute 2  
Zoom+  
Mutes Layer 2 of current program, or solos Mutes Zone 2 of current setup if 3 On MIX page,  
current layer of current drum program  
On TRIM and LOOP pages,  
or fewer zones; solos current zone mutes Track 2 or increases horizontal  
of current setup if more than 3  
zones  
10  
dimension of current sample  
in display  
Q Access  
Mute 3  
Mutes Layer 3 of current program, or solos Mutes Zone 3 of current setup if 3 On MIX page,  
Toggles between units used  
current layer of current drum program  
or fewer zones; solos current zone mutes Track 3 or to identify location within  
Samp / Sec  
of current setup if more than 3  
zones  
11  
sampleeither number of  
samples from start, or time  
in seconds from start  
Effects  
Bypasses (mutes) current programs FX  
Bypasses (mutes) current setups On MIX page,  
FX Bypass  
preset (plays program dry)  
studio (plays studio dry)  
mutes Track 4 or  
12  
MIDI  
Previous Pg  
Gain -  
Successive presses take you back to four Successive presses take you back On MIX page,  
most recent editor pages; 5th press takes to four most recent editor pages;  
On TRIM and LOOP pages,  
mutes Track 5 or decreases vertical  
you to ALG page  
5th press takes you to CH/PRG  
page  
13  
dimension of current sample  
in display  
Master  
Mark  
Gain +  
Rememberscurrent editor page, so you Same as for Program Editor; pages On MIX page,  
can recall multiple pages with Jump button; common to both editors are  
asterisk appears before page name to marked or unmarked for both  
On TRIM and LOOP pages,  
mutes Track 6 or increases vertical dimension  
14  
of current sample in display  
indicate that its marked; unmark pages by editors  
pressing Mark when page is visible  
Song  
Jump  
Link  
Jumps to marked pages in order they were Jumps to marked pages in order  
On MIX page,  
mutes Track 7 or Start, Alt, Loop, and End  
15  
Preserves interval between  
marked  
they were marked  
points of current sample;  
press again to unlink  
Disk  
Compare  
Negates effect of unsaved edits and plays Same as for Program mode;  
On MIX page,  
mutes Track 8 or  
16  
last-saved (unedited) version of object  
being edited  
display reminds you that youre  
comparing; press any button to  
return to edited version  
Chan / Bank  
Layer / Zone  
In Program Editor, these two buttons scroll through layers of current program; in Change recording  
Effects Editor, scroll through FX presets; in Keymap Editor, scroll through key  
ranges of current keymap; in Setup Editor, scroll through zones of current setup;  
in Quick Access mode, scroll through entries in current Quick Access bank  
track  
Edit  
Whenever cursor is highlighting an editable object or parameter, takes you to corresponding editor or programming page  
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Program Mode  
Chapter 6  
Program Mode  
Programs are the K2661’s performance-level sound objects. They’re preset sounds equivalent to  
the patches, presets, voices, or multis that you nd on other synths.  
Program mode is the heart of the K2661, where you select programs for performance and  
editing. The K2661 is packed with great sounds, but it’s also a synthesizer of truly amazing  
depth and exibility. When you’re ready to start tweaking sounds, the Program Editor is the  
place to start. But rst there’s a bit more general information about Program mode. For complete  
information on the K2661’s Program Editor, refer to Chapter 6 of the K2661 Musician’s Guide (on  
the CD-ROM).  
In Chapter 2 we briey discussed the difference between VAST programs and KB3 programs.  
You’ll remember that VAST programs contain up to 32 layers, each of which contains a keymap,  
which in turn consists of a number of samples assigned to a particular keyboard range—  
typically ve or six notes, depending on the samples.  
We mentioned drum programs, which are VAST programs with more than three layers. There’s  
no real difference between “normal” VAST programs and drum programs—consequently this  
chapter doesn’t make any further distinctions between them. There are also Triple Mode  
programs, where three layers of DSP information are used for one massive DSP chain.  
OK, one further distinction: there’s no keymap information about drum programs in the info  
box on the Program-mode page—there simply isn’t room for information about more than three  
layers. If you’re wondering why we even have the concept of a drum program, it’s actually a  
carryover from the K2000, which had less processing power than the K2661, and required a  
special channel to handle more than three layers—and you need lots of layers, each with a  
different sound and keyboard range, to make a convincing drum program. The name stuck.  
You’ll also recall from Chapter 2 that KB3 programs use a much different architecture: no layers  
or algorithms, just a bunch of oscillators that start running as soon as you select a KB3 program.  
This keeps the K2661’s sound engine rather busy, and that’s why there’s a special channel  
dedicated to KB3 programs; “regular” channels don’t have the processing ability to generate  
that many voices on a constant basis. By default, Channel 1 is the KB3 channel, but you can  
make any channel the KB3 channel (with the KB3Chan parameter on the Master-mode page).  
The next two sections give more detailed descriptions of the differences in structure between  
VAST programs and KB3 programs. Then, since there are several performance features (and a  
few issues) unique to KB3 programs, we’ll talk about those (KB3 Mode on page 6-4). After that,  
there are descriptions of the Program-mode features that are common to both types of  
programs.  
6-1  
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Program Mode  
VAST Program Structure  
VAST Program Structure  
program, from individual samples all the way up to setups, which can contain up to eight  
programs.  
Every VAST program contains at least one layer. A layer consists of a keymap and an algorithm  
for processing the samples contained in the keymap. Samples are stored in the K2661’s ROM, or  
are loaded into Sample RAM via Disk mode, MIDI standard sample transfer, SMDI sample  
transfer, or by your own sampling efforts. Each sample is a separate digital recording of some  
kind of sound: musical, vocal, industrial, any sound at all. Individual samples are assigned to  
specic key ranges (from A 2 to D 3, for example), and are also assigned to be triggered at  
specic attack velocities. These assignments constitute the keymap.  
When you trigger a note, the K2661 looks to the keymap of each layer of the currently active  
VAST program(s) to determine which samples to play. The sound engine then fetches the  
requested samples and generates a digital signal representing the sound of the samples. This  
signal rst passes through the ve DSP functions (more in triple mode) that make up the  
algorithm. It then passes through the KDFX effects processor, and nally appears—with some  
level of effects applied to it—at one or more of the audio outputs.  
The layer is the VAST program’s basic unit of polyphony, that is, each layer constitutes one of  
the 48 voice channels the K2661 can activate at any time. If you have a program that consists of  
two layers covering the note range from A 0 to C 8, each key you strike triggers two voice  
channels.  
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Program Mode  
VAST Program Structure  
Zone Zone Zone Zone Zone Zone Zone Zone  
1
2
3
4
5
6
7
8
Eight keyboard zones—  
each with independent  
program, MIDI channel,  
and control assignments  
Selected for performance  
and editing in Program  
mode; up to 32 layers per  
program  
A keymap processed  
through an algorithm,  
modulated by control  
sources  
Up to 128 sample  
roots, assigned to play  
at programmable key  
and velocity ranges  
Individual digital sound  
recordings stored in  
ROM or RAM; stereo  
samples use two  
voices of polyphony  
Figure 6-1  
VAST Program Structure  
6-3  
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Program Mode  
KB3 Program Structure  
KB3 Program Structure  
There’s nothing quite like the sound of the classic Hammond™ B-3 tone wheel organ, especially  
when played through a Leslie™ rotating speaker system. We’ve done extensive testing and  
analysis with several tone wheel organs, and created our own models to emulate the unique  
tone wheel sound. We even took into account the way that older organs start to sound different  
(and arguably better) as their capacitors begin to leak—and we included a parameter that lets  
you vary the amount of grunge (leakage) in your sound.  
We also recruited some very talented organ players to try out KB3 programs, and we’ve used  
their feedback to make the real-time controls as convenient and realistic as possible.  
KB3 programs use oscillators to emulate the tone wheel sound. Each oscillator operates  
independently, and has its own pitch and amplitude control. You can control how many  
oscillators are used for a KB3 program. There are two oscillators per voice, for a total of 96. You  
can use up to 95 of them in a KB3 program (the 96th is reserved to produce key click). Because  
the oscillators start running as soon as you select a KB3 program, there are always voices  
available—unlike VAST programs, which start “stealing” notes when you reach the 48-voice  
polyphony limit. In other words, with a KB3 program, you can play and sustain more than 48  
notes, and the K2661 will continue to play then all. With VAST programs, once 48 notes are on  
(for example, when you play and sustain a four-note chord in a 12-layer program), each new  
note that you play replaces one of the notes that was already on.  
The oscillators—we’ll call them tone wheels from here on—are divided into an upper and lower  
group. By default, the upper tone wheels use the samples in the K2661’s keymaps (including  
your own RAM keymaps if you want) to generate sound, while the lower tone wheels use  
waveforms (like sine, square, or sawtooth). You can switch this around if you like, for even more  
variety.  
KB3 Mode  
KB3 programs are different enough from VAST programs that we use the term KB3 mode to  
describe what’s going on when you play a KB3 program. There are a few important points to  
consider if you want to get the most out of KB3 mode.  
KB3 Channel  
As we mentioned in Chapter 2, you can play KB3 programs only on the KB3 channel, which you  
dene on the Master-mode page. When you’re in Program mode, this means that the current  
MIDI channel must match the KB3 channel, and when you’re in Setup mode, any zone that uses  
a KB3 program must use the KB3 channel. If this isn’t the case, the KB3 programs won’t make  
any sound. If this happens in Program mode, all KB3 program names appear in parentheses,  
and the info box reminds you that you’re not on the KB3 channel. If it happens in Setup mode,  
the display looks normal, but if you go into the Setup Editor, the LocalPrg parameter shows the  
KB3 program name in parentheses in every zone that’s not on the KB3 channel.  
Note: If you’re using a Kurzweil PC88 to control your K2661, you shouldn’t use Channel 1 as the KB3  
channel. The PC88 sends MIDI Controller 90 on Channel 1 to select effects. In KB3 mode, the K2661  
maps Controller 90 to internal controller 90, which controls the emulation of leakage that we mentioned  
earlier. You probably don’t want your leakage level uctuating every time the PC88 sends Controller 90.  
6-4  
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Program Mode  
KB3 Program Structure  
Real-time Controls in KB3 Mode  
You have real-time control over many components of KB3 programs directly from the front  
panel. The sliders emulate the drawbars that are so essential to the tone wheel sound, while the  
buttons above them (they’re called the Mute buttons, because they normally mute and solo  
zones in Setup mode) can control the KB3 effects: Leslie, vibrato, chorus, and percussion (key  
click).  
When you’re in Program mode, the Mute buttons always control KB3 effects. In a setup  
containing a KB3 program, if you want the Mute buttons to control KB3 effects, you’ll have to  
edit the setup, because in Setup mode, the Mute buttons mute and unmute zones by default.  
1. Go to Setup mode, and select the setup you want to edit. Press Edit.  
2. Press either more soft button until you see the COMMON soft button. Press it, and your  
display should look like this:  
EditSetup:COMMON|||||||||||||||All|Zones  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Song||:O|None||||||||||||||||Sync|:Off||  
Mutes|:Zone|Mutes|||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
<more|||||||||COMMON|ARPEG||RIBCFG|more>  
3. Select the Mutes parameter and change its value to KB3 Control.  
4. Don’t forget to save.  
Playing KB3 Programs  
One of the standard performance features of many tone wheel organs is the set of drawbars for  
emulating the stops on a pipe organ. Moving the drawbars controls the amplitude of either the  
fundamentals or the harmonics of the notes (out to increase amplitude, in to decrease it).  
The sliders and Mod Wheel serve as the nine drawbars found on most tone wheel organs.  
Pushing the sliders up is the equivalent of pushing the drawbars in (removing fundamentals or  
harmonics). The Mod Wheel is the other way around, since you’re probably used to the Mod  
Wheel being off when it’s down, and on when it’s up. So remember, for the Mod Wheel, down  
(off) is like pushing the drawbar in (decreasing amplitude), and up (on) is out (increasing  
amplitude).  
Subharmonics  
16'  
Fundamental  
8'  
Harmonics  
4'  
5 1/3'  
2 2/3'  
1 3/5'  
1 1/3'  
2'  
1'  
Slider A  
Slider B  
Slider C  
Slider D  
Slider E  
Slider F  
Slider G  
Slider H  
Mod Wheel  
Table 6-1  
Standard Drawbar Settings for the Hammond B3  
KB3 Mode Buttons (Mute Buttons)  
When the Mute buttons are enabled for KB3 control, their LEDs indicate the status of the  
various effects for the current KB3 program. This status is saved as part of each program. You  
6-5  
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Program Mode  
KB3 Program Structure  
can change the effects in real time by pressing the buttons (or by sending the appropriate MIDI  
Controller values from your MIDI controller).  
In normal operational modes, using the Mute buttons to change a program’s KB3 effects doesn’t  
affect the program; the effects return to their programmed settings the next time you select the  
program. If, however, you’re in an editor when you change the effects, you’re actually editing  
the program. If you like the changes, you can save the program with the new KB3 effects  
settings. If you don’t like the changes, you can exit without saving, and the program will revert  
to its previous settings.  
The Mute buttons also send MIDI Controller information to the K2661’s MIDI Out port. See  
Column 2 of Table 6-3 to check which Controller numbers the buttons send.  
Of course, you can change the programmed settings for the KB3-mode buttons. For each of the  
buttons, there’s a corresponding parameter in the Program Editor.  
Corresponding  
Effect  
Button Name  
Page and  
Comments  
Category  
Parameter  
1
2
3
4
5
6
7
8
Rotary  
Fast / Slow  
MISC: SpeedCtl  
MISC: VibChorCtl  
MISC: VibChorSel  
MISC: VibChorSel  
PERC: Percussion  
PERC: Volume  
On / Off  
Vibrato  
Chorus / Vibrato  
Depth 1 / 2 / 3  
On / Off  
Disabled if Button 2 is off  
Disabled if Button 2 is off  
Volume Loud / Soft  
Decay Fast / Slow  
Pitch High / Low  
Disabled if Button 5 is off  
Disabled if Button 5 is off  
Disabled if Button 5 is off  
Percussion  
PERC: Decay  
PERC: Harmonic  
Table 6-2  
KB3 Mode Buttons and Corresponding Parameters  
MIDI Control of KB3 Programs  
When you’re playing a KB3 program from an external MIDI source, there are two things to keep  
in mind:  
Certain MIDI Controller numbers always control specic KB3 features  
The value of the LocalKbdCh parameter affects how KB3 programs respond to MIDI  
Controller messages  
Controller Numbers  
Table 6-3 lists the MIDI Controller numbers that control KB3 features. The rst column lists  
the Controller numbers that KB3 programs always respond to (the K2661 also sends these  
Controller numbers to its MIDI Out port when you’re using the local keyboard channel—we’ll  
say more about that on page 6-7). KB3 programs also respond to the Controller numbers in the  
second column; these are the Controller numbers that the Voce™ MIDI Drawbar Controller uses  
to control common tone wheel organ features. Whatever kind of external MIDI source you’re  
using, you can use the MIDI controller numbers in either the second or third column to control  
the corresponding KB3 feature in the rst column. For example, to control Drawbar 1, you can  
send either MIDI 6 or MIDI 12.  
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Program Mode  
KB3 Program Structure  
MIDI Controller Number  
KB3 Program Feature  
K2661  
Voce  
Drawbar1  
6
22  
23  
24  
25  
26  
27  
28  
1
12  
13  
14  
15  
16  
17  
18  
19  
20  
8
Drawbar2  
Drawbar3  
Drawbar4  
Drawbar5  
Drawbar6  
Drawbar7  
Drawbar8  
Drawbar9  
Expression Pedal  
Percussion On/Off  
Percussion High/Low  
Percussion Loud/Soft  
Percussion Fast/Slow  
Rotating Speaker Slow/Fast  
Vibrato/Chorus On/Off  
Vibrato/Chorus Selector  
Key Click Level  
Leakage Level  
4
73  
72  
71  
70  
68  
95  
93  
89  
90  
N.A.  
72  
71  
70  
68  
95  
93  
89  
90  
Table 6-3  
KB3 MIDI Controller Assignments  
Local Keyboard Channel  
The local keyboard channel enables the K2661 to receive MIDI information on a single channel,  
then rechannelize that information so you can play and control all eight zones of a setup, even if  
your MIDI source transmits on only one channel. When you’re in Program mode, the local  
keyboard channel remaps incoming information to the K2661’s current channel (the one shown  
in the top line of the display).  
The LocalKbdCh parameter (on the RECEIVE page in MIDI mode) denes the local keyboard  
channel. When you’re in Program mode, and playing a KB3 program, you may want to leave  
LocalKbdCh set to None, which is its default value. In this case the MIDI Controller messages  
for KB3 control listed in Table 6-3 are certain to work.  
There are some possible disadvantages to this, however. First, the K2661 doesn’t relay incoming  
MIDI to its MIDI Out port. Perhaps more importantly, if you change the channel on your MIDI  
source, the K2661 plays the program on the channel used by your MIDI source—regardless of  
the K2661’s current channel. For example, if your MIDI source transmits on Channel 1, and you  
set the K2661’s current channel to 2, you’ll still play the program assigned to Channel 1. If that’s  
the way you like it, there’s no problem.  
You may nd it more convenient to use the local keyboard channel. In this case, the K2661  
remaps incoming MIDI to the K2661’s current channel, so in Program mode, you’ll always play  
the program on the K2661’s current channel. Incoming MIDI also gets sent to the K2661’s MIDI  
Out port. On the other hand, in this case your MIDI source’s transmitting channel must match  
the K2661’s local keyboard channel for anything to work. Furthermore, for KB3 programs, some  
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Program Mode  
KB3 Program Structure  
Things are a bit different for playing setups. In this case, you must use the local keyboard  
channel to be able to play and control all of the setup’s zones. Set LocalKbdCh to match the  
channel your external MIDI source is using (so if, for example, your MIDI source transmits on  
Channel 1, set LocalKbdCh to 1). All MIDI information that the K2661 receives on the local  
keyboard channel gets remapped to the channels and control destinations used by the zones in  
the setup.  
The K2661 also remaps certain MIDI Controller messages that it receives on the local keyboard  
channel, so that they correspond (in most cases) to the default assignments for the K2661’s  
physical controllers (Mod Wheel, sliders, ribbons, etc.). While this ensures that the physical  
controllers work in a consistent and relatively standard fashion for most setups and VAST  
programs, it necessitates a few adjustments to make incoming MIDI Controller messages control  
the KB3 features listed in Table 6-3. Without these adjustments, some of the KB3 features won’t  
respond to MIDI Controller messages—this is true when you’re playing programs as well as  
when you’re playing setups.  
To make everything work properly, you need to make sure that all the appropriate physical  
controllers are assigned for KB3 control. Physical controller assignments are handled by setups,  
and are dened by parameters on several pages in the Setup Editor. Each zone of a setup has its  
own controller assignments. Programs don’t have controller assignments, so they “borrow”  
them from a special setup that’s reserved for that purpose. This setup is called the control setup;  
it’s determined by the value of the CtlSetup parameter (on the TRANSMIT page in MIDI mode).  
You can read about control setups in detail on page 6-10.  
When you’re playing a setup on the local keyboard channel, each zone that uses a KB3 program  
must have the appropriate physical controller assignments. When you’re playing a KB3  
program, Zone 1 of the control setup must have the appropriate physical controller assignments.  
There are two ways to congure a setup properly for KB3 control:  
Edit an existing setup, adjusting some of the physical controller assignments.  
Use the KB3 setup that we’ve provided for your convenience. It’s in a le on the  
SmartMedia card and CD-ROM that came with your K2661.  
KB3 Control: A Summary  
Whenever you want to play a KB3 program, make sure that the KB3 setup is assigned as the  
control setup. When you want to play a setup containing a KB3 program, make sure that the  
zone that uses the KB3 program has the same physical controller assignments as the KB3 setup.  
When you’re creating a setup that will use a KB3 program, use the KB3 setup as your starting  
point.  
One nal word—for now—about using the local keyboard channel: all the MIDI information  
received on the local keyboard channel also gets sent—after being remapped—to the K2661’s MIDI  
Out port. There’s a discussion of the local keyboard channel beginning on page 10-6.  
6-8  
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Program Mode  
The Program Mode Page  
The Program Mode Page  
ProgramMode||||Xpose:0ST|||<>Channel:1||  
!!!!!!!!!!!!!!!!!!@|199|Default|||||||||  
KeyMap|Info|||||||#|209*Dig|it|al|||||||  
|Grand|Piano||||||#|||1|Righteous|Piano|  
||||||||||||||||||#|||2|Mondo|Bass||||||  
||||||||||||||||||#|||3|Killer|Drums||||  
%%%%%%^%%%%%%^%%%%$|||4|Weeping|Guitar||  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
The top line of the Program-mode entry-level page shows your location, the present MIDI  
transposition, and the current MIDI channel.  
The info box at the left of the Program-mode page gives you information about the current  
program. For VAST programs of up to three layers, the info box shows the keymap assigned to  
each layer (Layer 1 on top, with additional layers below). The line beneath the name of the  
keymap indicates the keyboard range of that layer. In the diagram above, for example, there’s  
one layer that extends from C 0 to C 8—the default range. The representation of these layer  
ranges is approximate; they’re intended to let you know if you have a layered keyboard (lines  
overlapping) or a split keyboard (lines not overlapping).  
For drum programs (VAST programs of more than three layers), the info box shows the number  
of layers in the program. For KB3 programs, the info box shows the keymap used for the upper  
tone wheels (or the lower tone wheels, if you have the Upper/LowerSwap parameter set to On).  
The info box also tells you if the current program makes use of Triple Mode (see Chapter 12 of  
the Musician’s Reference.)  
Program Names in Parentheses  
While you are scrolling through different programs on various MIDI channels, you may  
occasionally encounter a program that doesn’t make any sound, and whose name is in  
parentheses. The parentheses tell you that you have selected a KB3 program without being on  
the KB3 channel. KB3 programs use a different program architecture, and require many more  
voices to operate. Consequently, they use a special channel with enough throughput to handle  
those voice requirements. If you select a KB3 program without being on a KB3 channel, the  
K2661 cannot play the program. As shown in the following illustration, the KB3 channel is 1,  
while the K2661’s current channel is 2. The selected program is disabled.  
ProgramMode||||Xpose:0ST|||<>Channel:2||  
!!!!!!!!!!!!!!!!!!@|112|(Hammin|Jammin)|  
KB3|Program|||||||#|113|(Funkie|Munkie)|  
|Mellow|Vox|||||||#|114|(Le's|Rock)|||||  
||||||||||||||||||#|115|(Jimmy,|Jimmy,|)  
KB3Chan|is|Ch|1|||#|116|(Inagadadavida)|  
%%%%%%^%%%%%%^%%%%$|117|(Grind|it,|Gran)  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
The Program-mode page illustrates this in two ways: the program names are in parentheses,  
and the box at the left of the page includes the message “KB3 Chan is Ch 1.” To x this, you  
could either change the K2661’s MIDI channel (with the Chan/Bank buttons), or make  
Channel 2 the KB3 channel (using the KB3Chan parameter in Master mode). You can play any  
program on the KB3 channel, but you can play KB3 programs only on the KB3 channel. You can  
play drum programs—up to 32 layers—on any channel.  
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Program Mode  
The Program Mode Page  
Control Setup  
The control setup denes what the K2661’s physical controllers (wheels, sliders, pedals, etc.) do  
while you’re in Program mode. It’s a convenient way to apply the controller assignments in  
your setups globally. Just choose an existing setup to be the control setup, using the CtlSetup  
parameter on the MIDI-mode TRANSMIT page. Then while you’re in Program mode, many of  
the controller assignments for Zone 1 of the control setup also apply to the programs you play  
(this is true for MIDI control messages as well, unless you have turned off MIDI control).  
If you don’t like the way the physical controllers work in Program mode, you can either select a  
different control setup, or edit the existing one. Any changes you make to the current control  
setup will also affect the way that setup works in Setup mode.  
There are a few important points to remember about the control setup:  
The current control setup is used by all programs in Program mode.  
You cannot change the control setup from within Program mode.  
The control setup doesn’t affect the sound of a program, only the assignments of certain  
physical controllers. The samples and keymaps assigned to a program are unaffected by the  
control setup. While you’re in Program mode, the K2661 ignores the programs assigned to  
the setup that you choose as the control setup.  
Almost all of the VAST programs in the K2661 are designed to respond to the controller  
assignments in the default control setup (97 ControlSetup). Therefore you’ll want to use  
97 ControlSetup as the control setup in most cases, with two exceptions. When you’re using  
the local keyboard channel (that is, when the value of the LocalKbdCh parameter is  
anything but None) and playing a KB3 program from an external MIDI source, use a control  
setup that’s congured for KB3 control, as described on page 6-8 (if LocalKbdCh is None,  
97 ControlSetup is ne for playing KB3 programs from an external MIDI source). If you  
want to change the controller assignments for any program or set of programs (either VAST  
or KB3), use a control setup that has the controller assignments you want.  
See page 7-3 for a table listing the parameters that affect Program-mode controller assignments.  
The Soft Buttons in Program Mode  
The Octav-/Octav+ buttons are a shortcut for quick transposition in 12-semitone increments.  
You can use them to transpose the entire K2661 as much as three octaves up or down. The top  
line of the display shows the current amount of transposition (Xpose). Pressing both Octave  
buttons simultaneously returns the transposition to zero.  
The Octave buttons transpose the K2661, as well as any MIDI devices connected to the K2661’s  
MIDI Out port. Changing the transposition with the soft buttons also changes the corresponding  
setting on the MIDI-mode TRANSMIT page.  
Pressing the Panic soft button sends an All Notes Off message and an All Controllers Off  
message on all 16 MIDI channels.  
Press the Sample soft button to enter the K2661’s sampler. Refer to Chapter 14 for complete  
information on the sampler.  
Use the Chan– and Chan+ soft buttons to change the current MIDI channel. This changes the  
MIDI channel the K2661 uses internally, as well as the channel you’re using to send information  
to other synths connected to the K2661’s MIDI Out port (MIDI slaves). Changing the current  
MIDI channel with the soft buttons also changes the corresponding setting on the MIDI-mode  
TRANSMIT page.  
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Setup Mode  
Chapter 7  
Setup Mode  
Note: For complete information on the K2661’s Setup Editor, refer to Chapter 7 of the K2661 Musician’s  
Guide (on the CD-ROM).  
In Setup mode, the K2661 can take on the identity of eight distinct instruments and eight distinct  
MIDI transmitters, each of which can use the setup’s physical controller assignments (or any  
subset of those controller assignments). For example, you can create a setup that is split into  
eight different keyboard regions (called zones). Each zone can play its own program, while also  
transmitting on its own MIDI channel.  
Selecting setups in Setup mode is much like selecting programs in Program mode—just use one  
of the normal data entry methods to scroll through the list of setups. There are, however, some  
important differences between a program and a setup. A program plays on a single keyboard  
zone and on a single MIDI channel. A setup enables you to use up to eight keyboard (or MIDI  
controller) zones, each of which can have its own program, MIDI channel, and control  
assignments. The parameters you dene for each setup affect programs only while you are in  
Setup mode. An exception to this is the control setup, which we discuss on page 7-2.  
Press the Setup-mode button to enter Setup mode. You’ll see a list of setups, which you can  
select with any data entry method.  
SetupMode||||||Xpose:0ST||||||||||||||||  
!!!!!!!!!!!!!!!!!!@|221|Friday|Gig||||||  
Key|||||||||||||||#|222|Bop|Rock|Reggae|  
Range|||||||||||||#|301|MIDI|Setup|One||  
Info||||||||||||||#|302|Jazz|Trio|||||||  
||||||||||||||||||#|303|Heavy|Metal|||||  
%%%%%%^%%%%%%^%%%%$|304|To|Sequencer||||  
Octav-|Octav+|Panic||Sample|||||||||||||  
The lines in the info box represent the approximate key range of each zone, and let you know if  
any zones overlap. In the preceding diagram, the setup has seven active zones (Zone 7 is turned  
off); Zones 1–4 are at the upper end of the keyboard. Zones 5, 6, and 8, which overlap Zones 1–4,  
cover the lower two thirds of the keyboard.  
For setups containing three or fewer zones, the box displays the MIDI channel and program  
assignments for each zone, with lines under the Program names to indicate the key range of  
each zone (as shown in the following diagram). An L or an M next to the channel number  
indicates that the zone transmits only locally or via MIDI (the default is Local and MIDI).  
Off indicates that the zone has been turned off completely (when a zone is turned off, no MIDI,  
program, or key-range information is visible for the zone).  
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Setup Mode  
SetupMode||||||Xpose:0ST||||||||||||||||  
!!!!!!!!!!!!!!!!!!@|222|Bop|Rock|Reggae|  
Chan/Program|Info|#|301|MIDI|Setup|One||  
1|||36|Cool|Traps|#|302|Jazz|Trio|||||||  
2||676|Sly|Acoust|#|303|Heavy|Metal|||||  
3L|122|Izit|Jimmy|#|304|To|Sequencer||||  
%%%%%%^%%%%%%^%%%%$|305|MIDI|Setup|Two||  
Octav-|Octav+|Panic||Sample|||||||||||||  
You can transpose the entire setup up or down with the two Octav soft buttons. Press them  
simultaneously to set the transposition back to zero. When you transpose a setup, the split  
points between zones remain in place; each program is transposed within its respective zone.  
The Panic soft button sends All Notes Off and Reset All Controllers messages to all zones. The  
Sample soft button provides convenient access to the K2661’s sampler. Refer to Chapter 14 for  
information on the sampler.  
When you select a setup in Setup mode, the K2661 sends a number of MIDI messages, on each of  
the MIDI channels used by the setup. Some of these include: Program Change commands, MIDI  
Bank Select messages, Pan and Volume messages, and entry values for physical controllers  
(entry values are the values that take effect as soon as you select the setup; there are also  
controller exit values, which are the values of the controllers when you leave the setup—either  
by selecting another setup or by exiting Setup mode). The values of all these messages depend  
on the parameters you dene in the Setup Editor.  
Loading Older Setup Versions  
You can load setups created on the K2000, K2500, or K2600 into the K2661. Setups created on the  
K2500 or K2600 are the same as those created on the K2661, so they’re fully interchangeable.  
Since setups created on the K2000 have fewer features (like three zones instead of eight), you  
have two choices for using K2000 setups on the K2661. You can leave the K2000 setups as they  
are, and they’ll work for either the K2000 or the K2661—but they won’t have all the K2661  
features like eight zones. Or you can edit the K2000 setups to take advantage of the K2661’s  
expanded features. Once you do this, however, the setups will no longer work on the K2000. If  
you want to keep using those setups on a K2000, keep backup copies of the original setups.  
If you edit a K2000 setup to use K2661 features, you may need to reassign the programs it uses.  
If your K2000 setup uses a K2000 ROM program, the setup won’t play the same program when  
you load it into the K2661, because the two instruments have different lists of ROM programs. In  
this case, you can either select a similar program for the K2661 setup (if one exists), or you can  
save the programs used by the K2000 setup into the same ROM IDs in the K2661 (this doesn’t  
really replace the K2661 programs; they reappear when you delete the K2000 programs). If your  
K2000 setup uses K2000 RAM programs, you won’t have any problems as long as you load  
dependent objects when you load the K2000 setup into the K2661.  
The Control Setup  
In addition to zone splitting and layering, Setup mode is a powerful way to take advantage of  
the K2661’s programmable sliders, ribbon controllers, and assignable buttons. In order to  
provide some of the same exibility for Program mode, we created the control setup, which  
denes the controller assignments for programs in Program mode.  
The default control setup is 97 Control Setup, but you can choose any control setup you want.  
To do this, go to the MIDI-mode TRANSMIT page and use any normal data entry method to  
change the CtlSetup parameter. When you reenter Program mode, all programs will now  
respond to many of the controller assignments dened in Zone 1 of the control setup (Zones 2–8  
are not relevant in Program mode, because a program can occupy only one MIDI channel).  
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Setup Mode  
To edit the control setup, press the Edit button while the CtlSetup parameter is highlighted on  
the MIDI-mode TRANSMIT page. This brings you to the Setup Editor, which is described in the  
following sections. The following table shows which control-setup parameters affect controller  
assignments in Program mode.  
Control Setup–Setup Editor  
Page, Zone 1  
Parameters Affecting  
Program Mode  
Parameters Not Affecting  
Program Mode  
CH/PROG  
ZoneArpeg, Destination,  
MIDIBankMode  
LocalPrg, Out, Channel, MIDIBank,  
MIDIProg, Status, EntryProgChg  
KEY/VEL  
VelScale, VelOffset,  
VelCurve  
LoKey/HiKey, Transpose, NoteMap,  
LoVel/HiVel  
PAN/VOL  
BEND  
None  
All  
COMMON  
ARPEG  
RIBCFG  
Sync  
All  
All  
Continuous Controller assignment  
pages (SLIDER, SLID/2, CPEDAL,  
RIBBON, WHEEL, PRESS)  
Dest, Scale, Add, Curv  
Ent and Exit  
Ent and Exit  
Switch Controller assignment pages  
(FOOTSW, SWITCH)  
SwType, Dest, On, Off  
None  
KDFX, FXMOD2, FXMOD3,  
FXMOD4, FXLFO, FXASR, FXFUN  
Table 7-1  
Control Setup Parameters Affecting Program Mode  
Physical controller destinations, their curves and states, and the Arpeggiator parameters all  
dene controller assignments for programs in Program mode. The other parameters have no  
effect; this keeps Program mode relatively simple. Program mode lets you change values for  
transposition, MIDI channels, and programs independently of the control setup.  
Once you save changes to the control setup, those changes will affect all programs when you are  
in Program mode. For example, programming the Large Ribbon in the control setup to have  
three sections will mean that in every program in Program mode, you will have a three-section  
Large Ribbon.  
You may want to program several different control setups, and switch among them for different  
applications. Suppose, for example, that you’re recording a song, but you don’t want to record  
aftertouch. You can create a setup with pressure turned off in Zone 1 (on the PRESS page in the  
Setup Editor, set the value of the Press parameter to Off for Zone 1). Now whenever you want to  
record without aftertouch, just select this setup as the control setup.  
Zone-status LEDs in Setup Mode  
Take a minute to scroll through some of the factory setups. As you change setups, you’ll notice  
that the LEDs in the eight buttons above the programmable sliders go on and off and change  
color. These LEDs indicate the status of each of the zones in the setup. You may also see the Solo  
button go on. This means that the setup is congured to have only one zone playing when you  
select it.  
In Setup mode, each of the eight zone-status LEDs will always be in one of four states:  
Off  
Empty zone—that is, a zone that has no program or MIDI channel associated with it.  
For example, if you select a setup and only four status LEDs light up (regardless of  
7-3  
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Setup Mode  
their color), the setup contains just four zones. Whenever you’re in Setup mode, the  
number of lines in the info box matches the number of zone-status LEDs that are lit.  
Red  
Soloed zone. As you might have guessed, only one zone can be soloed at a time. When  
a zone is soloed, only that zone plays notes and generates controller information.  
Other zones, if they’re not turned off, still generate program changes and  
entry/exit controller values.  
Green  
Active zone. As long as no other zone is soloed, an active zone plays notes— and  
generates controller information, program changes, and entry/exit controller values.  
If another zone is soloed, an active zone is “backgrounded”—it’s status LED remains  
green, but it doesn’t play notes or generate controller information.  
Orange Muted zone. Muted zones don’t play notes or generate controller information, but  
they do generate program changes and entry/exit controller values.  
In performance situations, the zone-status buttons provide a convenient way to temporarily  
change the status of one or more zones. This can be very effective for bringing voices and/or  
controller congurations into and out of your performance. The best way to get familiar with  
this technique is to play with the buttons, as the next few paragraphs describe.  
Select a setup (look for one with lots of active zones that cover the whole keyboard), and play a  
few bars. You’ll hear sounds corresponding to each of the active zones (green LEDs). If you see  
any muted zones (orange LEDS), press their zone-status buttons, and they’ll become active. Play  
around a bit. Try muting all the zones, then bringing them back one by one until all the zones in  
the setup are active.  
Now press the Solo button. The Solo-button LED lights (it’s always red), and one of the zone-  
status LEDs (never more than one) turns red. You’ll now hear only that zone as you play. All the  
active zones are now backgrounded—they’ll still generate program changes and entry/exit  
controller values, but you won’t hear anything from them.  
Now press one of the zone-status buttons. Its LED turns red, and it becomes the soloed zone.  
The previously-soloed zone returns to its programmed status. Solo each zone in turn, using the  
info box in the display to nd the range covered by the zone. Note that you can solo a zone even  
if it’s muted. Press the Solo button again, and its LED goes out. The previously-soloed zone  
returns to its programmed status, and you can hear all the active zones again.  
Table 7-2 gives you a quick visual reminder of how zones behave depending on their status.  
Data Generated by Zone  
Zone  
Status  
LED Color  
Program  
Number  
Entry and  
Notes  
Controllers  
Exit Values  
Red  
Soloed  
Green (no others are red)  
Green (another is red)  
Orange  
Active  
Backgrounded  
Muted  
(Off)  
Empty  
Table 7-2  
Zone Status in Setup Mode  
Remember that any changes you make to zone status in Setup mode are temporary; as soon as  
you select another setup, that setup’s programmed zone status takes over. To change a setup’s  
zone status permanently, use the Setup Editor .  
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Quick Access Mode  
Chapter 8  
Quick Access Mode  
In Quick Access mode, you can select programs or setups with a single press of an alphanumeric  
button (or with the other data entry methods). For example, in the illustration below, you would  
simply press 5 on the alphanumeric pad to choose FM Harmonica. Notice that your selection  
becomes highlighted in the list, as well as appearing on the line just above the soft-button labels.  
QuickAccessMode|||<>Bank:1|For|Show|2|||  
Stage|Piano|||Marimba|||||||Voice+String  
Honky-Tonk||||FM|Harmonica||Eat|||||||||  
Memorymoog|4||Jazz|Trio|2|||Fretless|Bas  
||||||||||||||Velveteen|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|Xpose:0ST|||FM|Harmonica|||||||Chan:1||  
Octav-|Octav+|Panic||Sample|Chan-||Chan+  
Using Quick Access mode involves selecting Quick Access banks from the list of factory preset  
or user-programmed banks. You can use the bank selection shortcut to do this: press the +/– or  
Clear button on the alphanumeric pad, and you’ll be prompted to enter a bank number. Type  
the desired number on the alphanumeric pad, then press Enter. The bank is selected, and you  
return to the Quick Access-mode page. Or use the Chan/Bank buttons to scroll through the QA  
banks.  
Each bank contains ten memory slots, or entries, where you can store programs or setups in any  
combination. Any program or setup in the currently selected bank can be selected with the  
numeric buttons 0 through 9.  
The ROM (factory preset) QA banks are organized into useful groupings of sounds that we  
think you’ll nd convenient.  
You can store 20 Quick Access banks in each memory bank (except the Zeros bank, which can  
Access-bank IDs that belong in each memory bank. Press both Chan/Bank buttons  
simultaneously to quickly move between memory banks.  
The MIDI Program Change commands that the K2661 sends when in Quick Access mode can  
differ from those in Program or Setup mode. This depends on the setting you have for the  
PChgType parameter in MIDI mode. If the setting is Extended or Kurzweil, the Program  
Change commands sent are the same as in Program or Setup mode. If the setting is  
QA Extended or QA Kurzweil, the K2661 sends Program Change commands that correspond  
to the current Quick Access bank and the entry you select, not the actual program number of the  
Everything you need to know about using Quick Access mode for performance is covered in  
Chapter 2, in the section called Playing the Presets, so we’ll move on to the Quick Access Editor,  
which you’ll use to create your own Quick Access banks.  
The rst step in editing Quick Access banks is to select Quick Access mode. Then use the Chan/  
Bank buttons to select the bank you wish to edit. The currently selected bank is shown in the top  
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Quick Access Mode  
line of the Quick Access-mode page. Press the Edit button, and you enter the editor, where you  
can examine each entry in the bank you selected. The Quick Access Editor page looks like this:  
EditQuickAccess||||||||||||||<>Entry:9||  
||||||||||||||||||||998|Blues|in|CMOS|||  
Entry:||Type:|||||||999|Default|Program|  
9|||||||Program|||||||1|Righteous|Piano|  
||||||||||||||||||||||2|Mondo|Bass||||||  
||||||||||||||||||||||3|Killer|Drums||||  
||||||||||||||||||||||4|Elvis|Again|||||  
Name|||Save|||Delete|Dump|||||||||||||||  
The top line gives you the usual mode reminder, and shows you which of the ten entries you’re  
looking at. The cursor is highlighting the object (program or setup) that’s stored in that entry.  
The easiest way to edit the bank is to use the Chan/Bank buttons to scroll through the ten  
entries. The entry number changes both at the top of the page, and at the left of the page. As the  
entry number changes, the highlighted objects at the center of the page change as well, showing  
you what’s stored in each entry. On the page above, for example, entry 9 is the current entry. The  
Type parameter tells you that the object stored at entry 9 is a program. The cursor highlights the  
program’s ID and name.  
In this example, you could select a different program with your favorite data entry method. If  
you wanted to store a setup in that entry instead of a program, you would move the cursor to  
the Type parameter and change its value to Setup. The list of objects would change from the  
program list to the setup list, and you could move the cursor back to the setup list and select  
another setup. When you select the Entry or Type parameter, the list of objects at the right  
disappears, leaving only the currently selected object. This makes it easier to see when it’s not  
highlighted by the cursor.  
When you’ve lled each entry with the object you want, press the Name soft button if you want  
to rename the bank, or press the Save soft button to begin the save procedure. Press the Dump  
soft button to dump the bank via MIDI System Exclusive.  
K2661 QA Banks  
id  
bank name  
id  
bank name  
Percussion  
1
2
Pianos  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
E Pianos  
Organs  
Solo Brass  
Section Brass  
Winds  
3
4
Strings  
5
Voices  
Analog Synths  
Synths Leads  
Digital Synths  
Synth Pads  
Synth Ambient  
Keys  
6
Ensembles  
Guitars 1  
Guitars 2  
Basses  
7
8
9
10  
11  
12  
Synth Basses  
Drums 1  
Drums 2  
More Synths  
KB3  
Basic QA Bank  
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Basic Effects Mode  
Introduction  
Chapter 9  
Basic Effects Mode  
Note: For complete information on K2661 Effects, refer to the K2661 Musician’s Guide and K2661  
Musician’s Reference (on the CD-ROM).  
Introduction  
Effects mode puts the power of an entire studio—equalizers, signal processors, and mixers—  
inside your K2661. It allows you to dene processing functions, signal paths, and balances, on  
sounds created by the K2661 and, in Live mode, sounds from any source.  
When you’re in Program, Setup, or Quick Access mode, you can take advantage of  
FX Modulation routings (FXMods, which are preset overrides for studio parameters) for real-  
time control over any aspect of your studio—either from the buttons, sliders, wheels, and pedals  
on your K2661, or from any MIDI source at all, like a sequencer or a dedicated controller.  
Effects mode provides up to ve individual effects processors. Four of these are designed to  
operate on their own individual buses, and the fth, the “Auxiliary” processor, is designed to be  
global.  
When the K2661 is being used multi-timbrally, Effects mode can provide separate processors for  
each of several instruments. For example, let’s say four K2661 channels are in use, under the  
control of a sequencer. Each instrument on each channel can have its own processing: anger for  
the piano, delay for the sax, compression for the bass, and tight reverb for the drums. Then all of  
these signals could go through a global Aux processor, where they could be given a room reverb.  
At the outputs of the K2661, the reverb could show up on one pair, while the other instruments’  
dry or processed (prereverb) signals could show up at the others, either in mono or stereo. Or  
the entire mix, carefully balanced and panned, could appear at a single pair, ready to be  
recorded or played through a PA.  
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Basic Effects Mode  
Terminology  
FXBuses (Inserts)  
K2661 audio outputs  
Plate Reverb  
Programs  
to Mixing  
Console or  
tape deck  
AuxFX (Global)  
Flanger  
Room Reverb  
Multitap Delay  
Compressor  
Figure 9-1  
A typical KDFX Studio  
Alternatively, in a live performance setting, you can use the KDFX in Setup mode as an entire  
orchestra, with different instruments layered on top of each other and mapped to different parts  
of the keyboard, all with their own signal processing—and that signal processing can change  
completely in an instant when you call up a new setup.  
These are just two of the huge variety of scenarios possible with KDFX. The structure of KDFX is  
so exible that you should never run out of ideas for how it can be used.  
Terminology  
Before starting to work with Effects mode, take a minute to familiarize yourself with the  
relevant terms. Understanding the words will help you get the concepts more quickly. Read this  
chapter rst, and refer to it later if something isn’t clear.  
Studio  
A studio is the entire Effects-mode environment, consisting of inputs, FXBuses, an Aux Bus,  
FX presets, parameter settings, overrides, and outputs. One studio is current at a time in Effects  
mode. Studios are objects, like K2661 programs, and have a number. They can be linked to  
programs or setups using the FXCtrl setting. The K2661 comes with a large number of factory  
studios. You can modify them or create new ones and store them in RAM.  
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Basic Effects Mode  
Terminology  
FXBus (also called Insert FXBus)  
A signal path with some kind of processing —a delay, reverb, anger, etc.—on it. It has stereo  
inputs and outputs, and contains an FX preset that determines the kind of processing to be  
applied. A studio has four insert FXBuses, each with its own FX preset, as well as a fth FXBus,  
known as the Aux bus.  
Aux FX Bus (Aux Bus)  
A separate bus from the insert FXBuses, which is placed in the signal path after the output of the  
insert FXBuses, so that it can act as a global processor.  
FX Preset  
Determines the type of signal processing that is present on an FXBus or the Aux Bus. FX presets  
consist of an algorithm, plus the settings of the parameters associated with that algorithm. Any  
number of FX presets can use the same algorithm. The K2661 comes with a large number of  
FX presets, and you can modify them or create new ones and store them in RAM. Algorithms,  
however, are stored in ROM, so you can’t change them. Each FXBus and the Aux Bus gets its  
own FX preset, so up to ve FX presets can be active in a studio at a time.  
Algorithm  
A specic type of signal processing, like a hall reverb, plate reverb, chorus, anger, pitcher,  
compressor, or rotary speaker, which is at the core of an FX preset. KDFX comes with a large  
variety of algorithms, which are stored in ROM, and are not user-denable. Additional  
algorithms, supplied by Kurzweil, can be loaded in from disk or SmartMedia when they become  
available. Algorithm parameters (RT , delay feedback, pitch change, etc.) are user-denable; the  
60  
K2661 stores the values of those parameters in RAM as part of an FX preset.  
Size/PAUs  
How big an algorithm is, in terms of how much processing power it needs to operate. Size is  
measured in Processor Allocation Units, or PAUs. The simplest algorithms require only 1 PAU,  
while more complex ones require 2, 3, or even 4. The total number of PAUs available to the four  
insert FXBuses is 4. PAUs can be allocated automatically as FX presets are assigned to FXBuses,  
or manually by the user. The Aux Bus has its own set of 3 PAUs, which are not shared with the  
insert FXBuses.  
Parameters  
Refers to the user-controlled settings for the different characteristics of an algorithm. For  
example, the user can set the reverb time (RT ) of an algorithm to 3.5s, or the delay feedback of  
60  
a delay line to 90%, or the dynamic ratio of a compressor to 10:1. Parameters are stored, along  
with the algorithm they modify, as part of an FX preset. In certain cases, the parameter settings  
within a studio can be overridden, either using FXMods or bus overrides.  
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Basic Effects Mode  
Terminology  
FXMods  
FXMods give you real-time control over many of the parameters within a studio. Parameters on  
any of the pages of the Studio Editor can be controlled by MIDI commands—such as physical  
controller input or sequencer data—or by internal K2661 functions like LFOs, envelopes, clocks,  
or key states. FXMods are not part of a studio or FX preset; they’re part of a program or setup.  
A program or setup can have up to 18 FXMods, as well as two dedicated LFOs, ASRs, and FUNs  
for further effects control. The FXMods and the LFOs, ASRs, and FUNs are dened on seven  
FX pages in the Program and Setup Editors.  
Bus Overrides (or BusMods)  
Bus overrides allow parameters within an FX preset to be controlled on the FXBus Editor page  
in the Studio Editor, outside the FX Preset Editor page. Any two parameters in an FX preset can  
be brought out to its FXBus page. Bus overrides are stored as part of the studio, not as part of the  
FX preset. They are useful when an existing FX preset is close to what you want, so that you can  
tweak it without having to create a new FX preset.  
FXCtrl  
The effects mode is determined by the value of the FXCtrl parameter, which is found on the  
Effects-mode page. It determines how the K2661 selects studios when you change programs or  
setups, and determines whether you have real-time control over studio parameters—in other  
words, whether FXMods are active.  
If the value of FXCtrl is Program or Auto, then as you change programs in Program mode, the  
K2661 also loads the studio linked with that program. This activates all the FXMods dened  
within the program.  
If the value of FXCtrl is Setup or Auto, then as you change setups in Setup mode, the K2661 also  
loads the studio linked with that setup. This activates all the FXMods dened within the setup.  
If the value of FXCtrl is Auto, and the value of FX Channel is Current, then when you’re in  
Program, Setup, Quick Access, or Song mode, programs, setups and songs automatically use  
their corresponding studios. In Program, Setup, and Quick Access modes, the studio  
corresponds to the current program or setup. In Song mode, the studio corresponds to the  
program on the song’s assigned effects channel (which is determined by the value of the  
EffectChan parameter on the COMMON page in the Song Editor).  
If the value of FXCtrl is Master, changing programs or setups does not load an associated studio;  
the current studio is dened by the Studio parameter on the Effects-mode page. Any FXMods  
dened in the current program or setup are inactive.  
Studio Editor  
To get to the Studio Editor, go to the Effects-mode page, highlight the current studio, and press  
Edit. The Studio Editor contains the following pages:  
The INPUT page, where signals coming from the K2661’s four stereo output buses are routed to  
one or more FXBuses.  
The FXBUS page, for assigning FX presets to the four FXBuses, and for dening bus overrides.  
The AUXFX page, for assigning an FX preset to the Aux Bus, and for dening bus overrides.  
The OUTPUT page, where the signals coming from the FXBuses and Aux bus are routed to the  
K2661’s eight physical outputs (analog and digital).  
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Basic Effects Mode  
MAIN Page  
The FX Preset Editor, which is nested within the Studio Editor, and which contains three pages.  
The FX Preset Editor is where you select algorithms and set parameters for the FX presets, as  
well as doing administrative things like naming and saving. You can get to the FX Preset Editor  
from the either the FXBUS page or the AUXFX page, by highlighting the current FX preset and  
pressing Edit.  
Name, Save, Delete, and Dump, for doing le management on your collection of studios.  
You can also get to the Studio Editor from the Program and Setup Editors, by pressing Edit  
when the Studio parameter is selected (this is the most convenient method for getting into the  
Studio Editor). In both the Program and Setup Editors, the Studio parameter is on the KDFX  
page.  
MAIN Page  
The KDFXMode:MAIN page gives you a summary view of the current effects conguration,  
including the current studio, the FX Presets assigned to each of the ve effects buses, and the  
bypass status of each bus.  
KDFXMode:MAIN||||FXCtrl:Auto||||<>Enable  
Studio:113|PltEnvFI4T|Plate|||||||Free:0  
FX1|||43|Plebe|Chamber||||||||-|||Size:1  
FX2|||902|Synth|Env|Filter||||B|||Size:2  
FX3|||735|Bap|ba_da_dap|||||||-|||Size:1  
FX4|||0|None||||||||||||||||||B|||Size:0  
Aux|||103|BigPredelayPlate||||B|||Size:3  
MAIN||CTRL|||EQBYP||FXBYP||BUSMUT|Enable|  
Figure 9-1  
Effects mode: the KDFXMode:MAIN page  
As with every other page, the top line of the KDFXMode:MAIN page identies the page you’re  
on. It also shows you two other important features of Effects mode:  
FXCtrl:  
this is a parameter on the Ctrl page, which is accessible with the CTRL soft  
button.  
Enable state: Shows whether KDFX is currently enabled or if any part of KDFX is bypassed or  
muted.  
The second line of the display shows the ID and name of the current studio. When you enter  
KDFX Mode directly (i.e., not through another one of the K2661’s editors) you can scroll through  
the displayed list of studios. This allows you to choose a different studio on the  
even when you have entered KDFX Mode from within another editor.  
If you select the studio then press the Edit button, you’ll go to EditStudio:FXBUS page, where  
you can make changes to each bus within the studio.  
The second line also shows the number of PAUs available for the current studio (“Free:” on the  
right-hand side). This number will be 0–4, since in each studio four PAUs are available for the  
four insert FXBuses (the AuxFX bus has its own xed set of three PAUs).  
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Basic Effects Mode  
MAIN Page  
The next ve lines show the IDs and names of the FX Presets assigned to the ve effects buses  
(insert FXBuses 1–4 and the AuxFX bus). You can’t change these assignments on the  
KDFXMode:MAIN page; to do that you would highlight the Studio name (line two of this page)  
then press Edit. This takes you to the Studio Editor, on the appropriate FXBUS page for the rst  
bus. Use the Chan/Bank buttons to move between buses.  
Each of these ve lines also indicates the bypass status for the ve buses, as well as the number  
of PAUs used by each FXBus. A dash (-) indicates active/enabled, and Bindicates bypassed/  
disabled. You can change the bypass status for a bus by moving the cursor to this eld and  
changing it with either the alpha wheel or pressing one of the increment/decrement buttons.  
The size of each FX Preset is measured in PAUs (processor allocation units). FXBuses 1–4 can all  
use up to four PAUs, but the studio can use a maximum of four total PAUs. The AuxFX bus can  
use up to three PAUs independent of the insert FXBuses.  
Soft Buttons in Effects Mode  
The MAIN button takes you to the KDFXMode:MAIN page, where you can view the current  
studio and the FX Presets assigned to the ve KDFX buses.  
The CTRL button takes you to the KDFXMode:CTRL page, which contains parameters that  
determine which studio gets selected when you select a program, setup, or song.  
Soft Buttons: Configuring Bypasses  
You can individually bypass any of the EQ and effects inputs, and also mute any of the FXBuses  
(the four insert FXBuses and the AuxFX bus). In the enabled state, nothing is muted or bypassed.  
The K2661 always starts up in the enabled state.  
Use these soft buttons to perform bypasses and muting:  
EQBYP  
FXBYP  
Displays EQ Bypass page, where you can bypass the EQ on each individual  
input bus.  
Displays FX Bypass page, where you can bypass the effects on individual  
FXBuses.  
BUSMUT  
Displays the BusMute page, where you can mute the output of individual  
FXBuses.  
BypAll/Enable Toggles between enabled state and default bypass state (all buses bypassed,  
none muted). If you have created a custom bypass scene, BypAll resets it to  
bypass scene.  
You may also use either of the Chan/Bank buttons to toggle between enabled  
and bypassed states. This will often be preferable, since Chan/Bank, unlike  
BypAll, does not reset the bypass state to the default (all buses bypassed,  
none muted). Instead, Chan/Bank toggles between the enabled state and any  
custom bypass scene you may have created, allowing you to audition a studio  
with and without bypasses.  
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Basic Effects Mode  
Effects Bus Editor  
Effects Bus Editor  
The FXBus Editor lets you create effects Preset chains on any of the four stereo effects buses. See  
page 9-13 for more information about chaining effects.  
EditStudio:FXBUS|Size:3|Free:0|<>FXBus:1  
|||||qWWWWT|||||||||||||||||||||||||||||  
FX1|!kRvrb©!!!!!!!!!!!!!!!!!!!!!!!!!!!h|  
|||||CVVVVB|||||||||||||||||||||||||||||  
FX:|1|NiceLittleBooth|||||||||||||||||||  
Wet/Dry|||:42%wet|||||||||||||||||||||||  
Out|Gain||:0.0dB|||||||||||Alloc:Auto|||  
<more||INPUT||FXBUS|||Add||Remove||more>  
Figure 9-2  
Effects Bus Editor display -- single effect  
EditStudio:FXBUS|Size:1|Free:0|<>FXBus:1  
|||||qWWWWT|||qwwwwt|||qwwwwt|||qwwwwt||  
FX1|!kRvrb©!!!kChorg!!!kDly|g!!!kFlngg!h  
|||||CVVVVB|||CVVVVB|||CVVVVB|||CVVVVB||  
FX:|1|NiceLittleBooth|||||||||||||||||||  
Wet/Dry|||:42%wet|||||||||||||||||||||||  
Out|Gain||:0.0dB|||||||||||Alloc:Auto|||  
<more||INPUT||FXBUS|||Add||Remove||more>  
Figure 9-3  
Effects Bus Editor display -- four chained effects  
The Add and Remove buttons allow you to dene your own chains of effects using up to four  
FX Presets. The Add button creates an effects block (shown as a box) to the right of the current  
cursor position in the effects chain. You can use a total of four effects in any studio, so if you  
create a four-block effects chain on a bus then you won’t be able to use any effects on the other  
buses in that studio. Your K2661 keeps track of effects usage for you, and won’t let you add an  
effects block to a bus if you’re already max’ed out.  
The Remove button deletes the effects block that the FXBUS editor cursor is on. Adding and  
deleting effects blocks may cause audio glitches in any signal path and should not be done  
during critical listening.  
Each FX Preset in an effect chain has two “override” parameters (BusMods) that are displayed  
when that FX block is selected. By selecting the name of an override parameter (e.g., Wet/Dry),  
you can scroll to choose from any other available parameter.  
Each effect also has its full complement of real time modulators as dened and displayed in the  
Program and Setup editors.  
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Basic Effects Mode  
Effects Send Page  
Effects Send Page  
The FXSEND page lets you send the output of each stereo effects bus to the stereo mixdown and  
auxiliary buses.  
EditStudio:FXSEND|||||||||||||<>FXBus:1|  
|||||!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!h  
||||||0wwwwt||||||||||0wwwwt|||||||||  
||||||KAux|1||||||||||KMix|1|||||||||  
||||||CVVVVB||||||||||CVVVVB|||||||||  
|||||||Aux|Lvl:0.0dB|||Mix|Lvl:0.0dB||||  
|||||||Aux|Pan:0%||||||Mix|Pan:0%|||||||  
||||||||||||||||||||||||||||||||||||||||  
<more||FXSEND|AUXFX|OUTPUT|||||||||more>  
Figure 9-4  
Effects Bus Send display  
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Basic Effects Mode  
The CTRL Page  
The CTRL Page  
The CTRL page is where you set a variety of important parameters for KDFX, including the  
Effects Control Mode (FXCtrl) for the current studio.  
The CTRL page is also where you set the FX Channel for the current studio.  
KDFXMode:CTRL||||FXCtrl:Auto||||<>Enable  
Studio:49|Sndboard|Room|Hall||||||||||||  
FXCtrl:Auto|||||||||||||||||||||||||||||  
FXChan:Current||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
MAIN||CTRL|||EQBYP||FXBYP||BUSMUT|Enable  
Figure 9-5  
Effects Control page  
Effects Control Mode (FXCtrl)  
FXCtrl determines how the K2661 selects studios as you change programs or setups, and  
determines whether you have real-time control over studio parameters—in other words,  
whether FXMods are active.  
If the value of FXCtrl is Program or Auto, then as you change programs in Program mode, the  
K2661 also loads the studio linked with that program. This activates all the FXMods dened  
within the program. If the value of FXCtrl is Setup or Auto, then as you change setups in Setup  
mode, the K2661 also loads the studio linked with that setup. This activates all the FXMods  
dened within the setup. If the value of FXCtrl is Auto, and the value of FX Chan is Current,  
then when you’re in Program, Setup, Quick Access, or Song mode, programs, setups and songs  
automatically use their corresponding studios. In Program, Setup, and Quick Access modes, the  
studio corresponds to the current program or setup. In Song mode, the studio corresponds to  
the program on the song’s assigned effects channel (which is determined by the value of the  
EffectChan parameter on the COMMON page in the Song Editor).  
If the value of FXCtrl is Master, changing programs or setups does not load an associated studio;  
the current studio is dened by the Studio parameter on the Effects Mode page. Any FXMods  
dened in the current program or setup are inactive.  
Effects Control in Embedded Editors  
In the parlance of V.A.S.T., an embedded editor is an editor that you enter while you are already  
in another editor. An example of this would be entering the KDFX Studio Editor while you are  
already in the Program Editor. In this sort of situation, an editor may function differently than if  
you had entered it directly from a performance mode.  
When you enter the KDFX Studio Editor from within another editor (for example, you are  
already in the Program Editor when you press the Effects button), KDFX will revert FXCtrl to  
Auto and FXChan to Current if you attempt to perform an operation that the software doesn’t  
support. For example, you cannot change a program’s assigned studio by pressing the Effects  
button to enter the KDFX Editor while you are already within the Program Editor. If you set  
FXCtrl to Master you will be able to audition different studios, but the software will not let you  
change a studio. The correct way to change the studio used by a program is to press the KDFX  
soft button from within the Program Editor.  
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Basic Effects Mode  
The CTRL Page  
Effects Channel (FX Chan)  
This parameter is closely linked to the FXCtrl parameter—the values available for FX Chan  
depend on the setting for FXCtrl. FX Chan affects both studio selection and real-time control of  
KDFX—again, depending on the value of FXCtrl.  
When FXCtrl is Master  
The effects channel is irrelevant when FXCtrl is Master. KDFX is under the control of the studio  
you select with the Studio parameter. No FXMods apply.  
When FXCtrl is Program  
The available values for FX Chan are Current, and 116. When FX Chan is Current, studio  
selection is determined by whatever program is assigned to the current K2661 channel (as  
shown in the top line of the display in Program mode or Effects mode). That program’s FXMods  
are also enabled, and they respond to MIDI Controller messages received on the current  
channel.  
When FX Chan is any value from 1 to 16, studio selection is determined as follows: in Program  
mode it’s determined by the program assigned to that channel; in Setup mode, it’s determined  
by the program in the zone assigned to that channel. FXMods respond to MIDI Controller  
messages as follows: in Program mode, the FXMods of the program on the channel specied by  
FX Chan respond to messages on that channel; in Setup mode, the FXMods of the program in  
the zone using the channel specied by FX Chan respond to messages on that channel.  
The Studio parameter disappears, since studio selection is under program control.  
When FXCtrl is Setup  
The only available value for FX Chan is None, since studio selection and FXMods are  
determined by the program in Zone 1 of the current setup. The FXMods of the program in the  
zone using the channel specied by FX Chan respond to MIDI Controller messages on that  
channel. The Studio parameter disappears, since studio selection is under setup control.  
When FXCtrl is Auto  
The available values for FX Chan are Current, and 116. When FX Chan is Current, studio  
selection and FXMods are determined as follows: in Program mode, it’s determined by the  
program assigned to the current K2661 MIDI channel; in Setup mode, it’s determined by the  
program in Zone 1 of the current setup; in Song mode (or during song playback regardless of  
mode), it’s determined by the program on the channel designated as the song’s effects channel—  
as specied by the EffectChan parameter on the COMMON page in the Song Editor. FXMods  
respond to MIDI Controller messages as follows: in Program mode, the FXMods of the program  
on the K2661’s current channel respond to messages on that channel; in Setup mode, the  
FXMods of the program in Zone 1 of the current setup respond to messages on the channel used  
by Zone 1.  
When FX Chan is any value from 1 to 16, studio selection is determined as follows: in Program  
mode it’s determined by the program assigned to that channel; in Setup mode, it’s determined  
by the program in Zone 1 of the setup (ignoring the FX CHan setting). FXMods respond to MIDI  
Controller messages as follows: in Program mode, the FXMods of the program on the channel  
specied by FX Chan respond to messages on that channel; in Setup mode, the FXMods of the  
program in Zone 1 of the setup respond to messages on that channel (again, ignoring FX Chan).  
Studio  
When FXCtrl is Master, the Studio parameter selects the studio for the entire K2661. When  
FXCtrl is Program or Setup, this parameter is unavailable, since setup selection and FXMods are  
determined by program or setup selection. When FXCtrl is Auto, setup selection and FXMods  
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Basic Effects Mode  
Bypass and Mute pages  
are under program or setup control, but the Studio parameter is still available; its value reects  
the studio assignment for the program or setup that was current before you entered Effects  
mode. You can change the value of the Studio parameter while in Effects mode, so you can hear  
how different studios affect the current program or setup, without having to enter the Program  
or Setup Editor. Any changes you make here revert to their previous settings when you exit  
Effects mode.  
Bypass and Mute pages  
You can bypass effects buses, inside or outside of an editor, by pressing the Effects button  
followed by either the BypAll soft button or one of the Chan/Bank buttons. Although similar,  
the two methods are slightly different:  
The BypAll soft button globally bypasses all effects buses, and also resets the default bypass  
state to bypass all buses. When you press this soft button it changes into the Enable soft  
button, allowing you to toggle between the state where all buses are bypassed and the state  
where all are enabled.  
Either Chan/Bank button toggles between the enabled state and the current bypass state.  
The current bypass state is either the default (all buses bypassed) or the custom bypass  
scene you have created. See the next section for information about creating a bypass scene.  
Pressing the Effects button again, or pressing Exit, puts you back where you were.  
Creating a Custom Bypass Scene  
You create a custom bypass “scene” (e.g., effects bypassed on one bus, but not on the other  
three) by using the soft buttons on the EQBYP, FXBYP, and BUSMUT pages to isolate sounds or  
effects. You can then toggle between an all-enabled state and your custom scene by pressing  
either of the Chan/Bank buttons (to the left of the display) while in KDFX Mode.  
The system indicates whether anything at all is bypassed or muted by showing “Bypass” at the  
far right of the top line on the display; if nothing is bypassed, this eld shows “Enable.” Any  
settings from the FXBYP page are also indicated on the KDFXMode:MAIN page as either a “B”  
(bypassed) or a “-” (enabled). EQ Bypass and Bus Mute settings, however, are not indicated on  
the KDFXMode:MAIN page. If you exit this mode with anything bypassed, the Effects button's  
red LED stays lit to remind you that something is not active.  
The EQBYP Page  
KDFXMode:EQBYP|||FXCtrl:Auto||||<>Enable  
Studio:113|PltEnvFI4T|Plate|||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
EQ|A|||LoShelf-HiShelf||||||||||||||:In|  
EQ|B|||LoShelf-HiShelf||||||||||||||:Out  
EQ|C|||Lopass1-HiShelf||||||||||||||:In|  
EQ|D|||Hipass1-Lopass1||||||||||||||:In|  
MAIN||EQ|A|||EQ|B|||EQ|C|||EQ|D|||||||||  
Figure 9-6  
EQ Bypass Page  
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Basic Effects Mode  
Bypass and Mute pages  
The MAIN soft button takes you to the KDFXMode:MAIN page. The soft buttons EQ A, EQ B,  
EQ C, and EQ D toggle the bypass/active status for the EQ on the corresponding input buses.  
The EQBYP page looks a little different when there are mono inputs to the studio. In this case,  
press the L/R soft button to toggle between left and right mono inputs for a bus.  
KDFXMode:EQBYP|||FXCtrl:Auto||||<>Enable  
Studio:113*PltEnvFI4T|Plate|||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
EQ|A/L|LoShelf-HiShelf||||||||||||||:In|  
EQ|B|||LoShelf-HiShelf||||||||||||||:Out  
EQ|C|||Lopass1-HiShelf||||||||||||||:In|  
EQ|D|||Hipass1-Lopass1||||||||||||||:In|  
MAIN||EQ|A/L|EQ|B|||EQ|C|||EQ|D|||L/R||||  
Figure 9-7  
EQ Bypass Page with Mono Inputs  
The FX Bypass Page  
KDFXMode:FXBYP|||FXCtrl:Auto||||<>Enable  
Studio:113|PltEnvFI4T|Plate|||||||||||||  
FX1|||43|Plebe|Chamber||||||||||:Active  
FX2|||158|Soft|Chorus|||||||||||:ByPass  
FX3|||2|Stereo|Echoes|||||||||||:Active  
||||||||||||||||||||||||||||||||||||||||  
Aux|||31|Platey|Room||||||||||||:Active|  
MAIN||FXBus1|FXBus2|FXBus3||||||||AuxFX|  
Figure 9-8  
FX Bypass Page  
The MAIN soft button takes you to the MAIN page. The FX1–FX4 and AuxFX soft buttons  
toggle Bypass/Active status for the effect on the corresponding bus.  
The Bus Mute Page  
KDFXMode:BUSMUT||FXCtrl:Auto||||<>Enable  
Studio:113|PltEnvFI4T|Plate|||||||||||||  
FXBus1||43|Plebe|Chamber|||||||||:Active  
FXBus2|158|Soft|Chorus|||||||||||:Muted|  
FXBus3|||2|Stereo|Echoes|||||||||:Muted|  
FXBus4|||---|||||||||||||||||||||:Active  
AuxFX|||31|Platey|Room|||||||||||:Active  
MAIN||FXBus1|FXBus2|FXBus3|FXBus4|AuxFX|  
Figure 9-9  
Bus Mute Page  
The MAIN soft button takes you to the KDFXMode:MAIN page. The soft buttons FXBus1–  
FXBus4 and AuxFX toggle the mute/active status for the corresponding input buses.  
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Basic Effects Mode  
Chaining Effects  
Chaining Effects  
One of the most powerful features in KDFX is effects chaining, which allows you to send a  
signal through four consecutive KDFX effects. The screen below shows an example of this:  
EditStudio:FXBUS|Size:1|Free:0|<>FXBus:1  
|||||qWWWWT|||qwwwwt|||qwwwwt|||qwwwwt||  
FX1|!kRvrb©!!!kChorg!!!kDly|g!!!kFlngg!h  
|||||CVVVVB|||CVVVVB|||CVVVVB|||CVVVVB||  
FX:|1|NiceLittleBooth|||||||||||||||||||  
Wet/Dry|||:42%wet|||||||||||||||||||||||  
Out|Gain||:0.0dB|||||||||||Alloc:Auto|||  
<more||INPUT||FXBUS|||Add||Remove||more>  
Figure 9-10  
Effects Bus Editor display -- four chained effects  
Effects chaining allows the 4 PAUs of processing shared among Buses 1-4 of a Studio to be used  
in series. You can chain one FX Preset into another, into another, up to four in a row, until you  
run out of PAUs. This is done by removing processing “blocks” from one bus, and adding them  
to another. As no effect is less than 1 PAU, and only 4 PAUs are available across Buses 1-4, any  
Studio may have a maximum of 4 blocks, arranged however you please, in which to select  
Presets (not counting the Aux bus which is unaffected by chaining).  
The FXBUS page shows chained effects at the top of the display (underneath the top menu line).  
As an example, start from Program Mode, press the Effects button, then select Studio 700  
Flanger Trio:  
KDFXMode:MAIN||||FXCtrl:Auto||||<>Enable  
Studio:700|Flanger|Trio|||||||||||Free:0  
FX1a||180|Ned|Flangers||||||||-|||Size:1  
||1b||172|Sweet|Flange||||||||-|||Size:1  
||1c||181|Wispy|Flange||||||||-|||Size:1  
||1d||40|SmallDrumChamber|||||-|||Size:1  
Aux|||108|Roomitizer||||||||||-|||Size:2  
MAIN||CTRL|||EQBYP||FXBYP||BUSMUT|Enable|  
You can see that this studio has three ange effects, followed by a reverb. The effects are  
numbered 1a through 1d to indicate that they are all part of FXBUS 1, instead of four separate  
effects buses. Now press Edit to go into the Studio Editor. The top of the display shows the four  
effects chained together. Each block contains an abbreviation based on the algorithm used by the  
Preset:  
EditStudio:FXBUS|Size:1|Free:0|<>FXBus:1  
|||||qWWWWT|||qwwwwt|||qwwwwt|||qwwwwt||  
FX1|!kFlng©!!!kFlngg!!!kFlngg!!!kRvrbg!h  
|||||CVVVVB|||CVVVVB|||CVVVVB|||CVVVVB||  
FX:|180|Ned|Flangers||||||||||||||||||||  
Wet/Dry|||:42%wet|||||||||||||||||||||||  
Out|Gain||:0.0dB|||||||||||Alloc:Auto|||  
<more||INPUT||FXBUS|||Add||Remove||more>  
The name of the FX Preset for the currently highlighted block is now shown underneath the  
signal path graphics. In this example, you will see the FX Preset Ned Flangers if the rst block is  
highlighted. You still have 2 Bus Overrides (or Bus Mods) per block, which appear just below  
the name of the Preset.  
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Basic Effects Mode  
The Structure of Kurzweil Digital Effects (KDFX)  
Use the left and right cursor buttons to select each block. When a block is selected, move the  
alpha wheel or press the + or - buttons to select a different FX Preset (you can also change the  
Preset by cursoring to the full name of the Preset after the FX: label).  
Notice that the unhighlighted blocks have a box around them. This shows they are active. Since  
this studio has 4 blocks, each block can use only 1 PAU. If you select an effect that uses more  
than one PAU, one of the blocks will become inactive and the box surrounding that block will  
disappear. For example, if you change the rst block to FX Preset 183 NarrowResFlange, the box  
around block 4 disappears. The top line of the display shows you this FX Preset uses 2 PAUs. As  
in the past, if the Allocation parameter is set to Auto, the lower number blocks have precedence,  
so block 4 is the one that becomes inactive. If you highlight block 4 at this point, you will see the  
FX Preset shown in parenthesis, again showing it is not active.  
The Chan/Bank buttons move you through the four FXBUSes. Since no effects are available in  
this case, you will see a line with no blocks on them if you look at any bus except FXBUS 1. You  
can still use a bus to send another signal to the AUX without the chain, by the way, since KDFX  
has been designed to offer you maximum exibility.  
Gain Staging in Effects Chains  
When chaining Presets together, it is sometimes necessary to adjust the levels between blocks,  
most often to pad the level going into the next block to prevent unwanted clipping. While most  
algorithms have both an In Gain and an Out Gain parameter, In Gain is not selectable as a Bus  
Mod. In fact, any Preset beyond the rst in a chain cannot use In Gain, and will display the value  
inside the Preset in parentheses. We suggest, when necessary, choosing Out Gain as a Bus Mod  
to adjust the output level of an effect, instead of trying to pad the input of the following effect.  
Of course, you can always edit FX Presets directly and customize them for your chain.  
Checking Out Some Chains  
For examples of studios with chains, check out studios 700-719. By setting the FX Ctrl parameter  
(KDFXMode:CTRL page) to Master, and the OutPair parameter (MIDIMode:Channels page) to  
KDFX-A, you can scroll through Programs on a given MIDI channel and audition these studios  
as they were intended to be heard, with a variety of input source material.  
The Structure of Kurzweil Digital Effects (KDFX)  
The Studio  
All Effects-mode functions are contained in a studio. Only one studio is active at a time.  
Each studio has four stereo or eight mono inputs. The sources for these inputs are the four  
output pairs available in two places: the Pair parameter on the OUTPUT page in the Program  
Editor, and the Out parameter on the CN/PRG page in the Setup Editor. In both cases, the  
available values are KDFX-A, KDFX-B, KDFX-C, and KDFX-D. Instead of going directly to the  
K2661’s physical outputs, these program outputs go to the inputs of a studio. Only after going  
through the studio does the audio output appear at the physical outputs. The inputs to the  
studio can come from one multi-layered program, or from several programs, or from the  
K2661’s own sample input when the instrument is in Live mode.  
The input signals pass through an input routing system, as specied by the settings on the  
INPUT page in the Studio Editor. Here, the signals go through individual two-band equalizers,  
or EQs. Then each input, mono or stereo, is routed to any two of the four FXBuses.  
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Basic Effects Mode  
The Structure of Kurzweil Digital Effects (KDFX)  
Each of the FXBuses contains its own signal-processing program, called an FX preset. Each  
FX preset has a set of parameters: for example the RT value on a reverb, or the Feedback level  
60  
on a delay line. These parameters can be xed as part of the FX preset, or they can be externally  
controlled, from one of two different places. The four FXBuses are also called Insert FX, because  
in a conventional studio, that’s where they would be found: in the insert loop of a mixer,  
between the channel input and the Mix bus.  
There is also a fth FX preset, which is located on the Auxiliary FX Bus (the Aux bus). The Aux  
bus follows the four main FX presets in the signal path, and is normally congured as a global  
processor.  
Each FX preset consists of an algorithm, modied by user-denable parameters. An algorithm is  
a processing function, like a reverb, anger, or compressor; or a combination of processing  
functions in a particular order, like a anger followed by a delay followed by a reverb. The  
algorithms themselves are xed in ROM, like Kurzweil ROM samples, but you can change the  
values of their operating parameters.  
Each algorithm requires a certain amount of processing power, which is expressed in  
Processing Allocation Units (or PAUs). Simple algorithms require 1 PAU, while more complex  
algorithms require up to 4 PAUs. The amount of processing power available in each FX preset is  
set by its Allocation parameter. When you are selecting an FX preset for an insert bus, the  
number of PAUs its algorithm requires appears on the display, so you can keep track of how  
many PAUs are in use.  
PAUs are shared among the four insert buses. There is a limit to the total number of PAUs that  
the insert buses can use, and that limit is four. PAUs can be manually preassigned to specic  
FXBuses, or using “Auto” mode they can be assigned automatically as FX presets are assigned  
to the buses. The Aux bus has a separate set of PAUs—three of them—which are not shared with  
the insert buses.  
Finally, the outputs of the FX presets are passed through to an output routing system—as  
specied by the settings on the OUTPUT page in the Studio Editor—where they are sent to the  
physical outputs of the K2661.  
The following equation summarizes studio structure:  
Studio = EQs + Input-page settings + FX presets + Output Editor settings  
The next page shows a schematic overview of studio structure.  
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Basic Effects Mode  
The Structure of Kurzweil Digital Effects (KDFX)  
program  
outputs  
output A  
output B  
output C  
output D  
EQs  
If input is mono, each  
channel has its own  
eqs and sends  
Level  
Balance/Pan/  
Width  
All signal paths are  
stereo unless noted  
FX2  
FX1  
FX4  
FX Presets  
FX3  
Aux  
effect  
Level  
Balance  
Mixer  
FXBus1  
Pre FXBus1  
Mix  
Aux  
physical  
outputs  
output A  
output B  
output C  
output D  
Figure 9-2  
KDFX structure  
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Basic Effects Mode  
Software Organization  
Normal Studio Structure  
Many of the studios provided in ROM follow an overall organizational plan, which uses Effects  
mode’s resources efciently and clearly. While you’re by no means required to follow this  
structure when creating your own studios, it’s a good idea to get familiar with it, to see how  
Kurzweil’s own engineers have approached the issue of studio organization.  
Inside the ROM programs and setups, the outputs KDFX-A through KDFX-D are assigned  
based on the type of effects processing that would most likely be appropriate for that sound.  
Input A/FXBus1 contains a relatively simple reverb with a low Size requirement.  
Input B/FXBus2 contains an effect that does not increase the “length” of the sound (that is,  
no reverb or delay), something like chorus, ange, distortion, pitcher, or EQ.  
Input C/FXBus3 contains effects that take up lots of time, such as delays, and delays with  
reverb.  
Input D/FXBus4 is dry.  
The Aux bus contains a larger reverb (Size:3), a compressor, or a graphic EQ.  
Software Organization  
Like K2661 programs, the software user interface of a studio is organized in a “top-down” way:  
A studio is an “object” in K2661 terms, and the FX presets within a studio are also objects,  
“dependent” to the studio, the way a keymap is to a program. Studios and FX presets that you  
modify or create are stored in program RAM. A studio contains up to ve FX presets. The same  
way that one keymap can be used in multiple programs, a particular FX preset can be used in  
multiple studios.  
Like ROM samples in the K2661, effects algorithms are stored in ROM and you cannot modify  
them. Each FX preset contains one algorithm. Just as you can use the same sample in more than  
one keymap, you can use the same algorithm in as many FX presets as you like.  
Controlling Effects  
Studios can be called up from the front panel, or they can be assigned to specic K2661  
programs or setups. If you set the FXCtrl parameter on the Effects-mode page to Program,  
Setup, or Auto, then changing a program (if the current channel agrees with the FX Channel) or  
setup will select the studio associated with the new program or setup. Of course, just as you can  
use the same keymap in multiple programs, you can use the same studio in multiple programs  
or setups. Setting FXCtrl to Master means that the studio does not change with the program or  
setup.  
Studio parameters are set in the Studio Editor and are initially set up with xed values, but they  
can be also be controlled in real time by a wide range of control of sources, including K2661  
onboard knobs, sliders, and ribbon; various internal software functions; and external MIDI  
commands like those coming from a sequencer or a dedicated controller.  
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Basic Effects Mode  
Controlling Effects  
real-time  
control  
Program or  
Setup #  
Studio #  
KDFX and  
FXMod pages  
Input mixer  
FX Preset #  
Output mixer  
algorithm # (in ROM)  
parameters  
Figure 9-3  
KDFX Software organization  
Controlling Effects with a Sequencer  
A useful technique for sequencer users is to set up the program controlling the studio  
parameters to be a dummy program with no keymaps but with all of the FX Mods you need in  
place—this program produces no sound by itself, and exists only to control the studio. That way  
you can use a dedicated MIDI channel for studio control. See page 12-21 for more information.  
Controlling Effects with SysEx messages  
You can also control KDFX by sending MIDI system-exclusive (SysEx) messages to the K2661.  
See Appendix B in the Musician’s Reference for specic information.  
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MIDI Mode  
The TRANSMIT Page  
Chapter 10  
MIDI Mode  
Press the MIDI-mode button to enter MIDI mode. There are three pages in MIDI mode:  
TRANSMIT (XMIT soft button)  
RECEIVE (RECV soft button)  
CHANNELS (CHANLS soft button)  
You’ll use these pages to determine what MIDI messages the K2661 transmits, and how it  
responds to the MIDI messages it receives—as well as how each MIDI channel behaves.  
When you enter MIDI mode, you’ll see one of the three available MIDI-mode pages. When you  
exit MIDI mode, the K2661 remembers which page you were on. The next time you select MIDI  
mode, that page appears.  
The TRANSMIT Page  
Press the XMIT soft button, and the TRANSMIT page appears. Use these parameters to control  
how the K2661 sends MIDI information to its MIDI Out port. These settings to some extent affect  
the K2661’s response to its own keyboard and controllers, but they primarily affect the  
responses of other MIDI devices that are receiving MIDI from the K2661 on the channel  
specied with the Channel parameter on this page.  
It’s important to remember that many of the settings of the TRANSMIT page are in effect only  
when a program is selected, either in Program mode or in Quick Access mode. If a setup is  
selected, in Setup mode or in Quick Access mode, the setup’s MIDI settings override the  
corresponding settings on the TRANSMIT page. The TRANSMIT page looks like this:  
MIDIMode:TRANSMIT|||||||||||||||||||||||  
CtlSetup:97|Control|Setup|||||||||||||||  
Channel|:2|||||||||||||||ProgChng|:On|||  
Transpos:0ST|||||||||||||Buttons||:Off||  
Control|:Both||||||||||||ChgSetups:KeyUp  
VelocMap:1|Linear|||||||||||||||||||||||  
PressMap:1|Linear|||||||||||||||||||||||  
XMIT|||RECV|||CHANLS|PrgChg|RsetCh|Panic  
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MIDI Mode  
The TRANSMIT Page  
Parameter  
Range of Values  
Default  
Control Setup  
Channel  
Setup list  
97 Control Setup  
1 to 16  
1
Transposition  
Control  
60 semitones  
Both, MIDI, Local  
Velocity Map list  
Pressure Map list  
Off, On  
0
Both  
1 Linear  
1 Linear  
On  
Velocity Map  
Pressure Map  
Program Change  
Buttons  
Off, On  
Off  
Change Setups  
Immed, KeyUp  
KeyUp  
Control Setup  
This is where you select the current control setup, Zone 1 of which sets the physical controller  
assignments for all programs while you’re in Program mode. Refer to Chapters 6 and 7 for more  
information on the control setup.  
Note: The control setup is responsible for many of the settings that each had separate parameters on the  
K2000 and K2500. If you’ve worked with one of these instruments, you’ll need to relearn how MIDI  
transmission controls are dened. Instead of setting a number of parameters on the MIDI TRANSMIT  
page, you’ll simply select a control setup. Zone 1 of that setup then determines the controller assignments  
(as specied on the SLIDER, RIBBON, WHEEL, and other pages in the Setup Editor).  
Channel  
This denes which MIDI channel the K2661 uses to transmit MIDI messages. The value for this  
parameter matches the current MIDI channel displayed on the top line of the Program-mode  
page. If you change the current MIDI channel while in Program mode, the setting of this  
parameter changes accordingly, and vice versa.  
Transpose  
This parameter affects the transposition that’s applied to the MIDI data stream. Adjusting this  
parameter transposes the K2661’s notes, as well as notes on slaves receiving from the K2661.  
This transposition setting is not overridden when you use Setup mode, but is added to the  
transposition settings for the currently selected setup.  
Control  
Here you determine where the K2661 sends MIDI information. A value of MIDI sends the MIDI  
signal to the K2661’s MIDI Out port, but not to the K2661 itself. This is also known as Local  
Control Off.  
If you’re using your K2661 with a MIDI sequencer and have a MIDI loop (K2661’s Out to  
sequencer’s In, and vice versa), you’ll need to select a value of MIDI when your sequencer’s  
Patch Thru feature—also known as Play Thru, and Soft Thru—is on. This will prevent the  
K2661’s MIDI signal from looping back on itself, which can cause problems. If you deactivate  
your sequencer’s Patch Thru feature, set the Control parameter’s value to Both, and the K2661  
will play normally. Also, you may want to set the value of the LocalKbdCh parameter to None  
when you have a MIDI loop, because you can have problems with doubled notes and MIDI  
overload. You won’t have problems, however, as long as the channels transmitted by the K2661  
are all different from the incoming MIDI channel.  
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MIDI Mode  
The TRANSMIT Page  
A value of Local disables the MIDI Out port. Use this setting when you want to play the K2661,  
but not to send any MIDI information to other MIDI instruments (local control only). A value of  
Both (the default) enables you to play the K2661 and send MIDI information from its MIDI Out  
port.  
Velocity MapTransmit (VelocMap)  
The transmit velocity map affects the way the K2661 sends velocity information to its MIDI Out  
port. Different maps generate different velocity values for the same attack velocity—that is, they  
apply different curves to the attack velocities the K2661 receives and remap them to new  
velocities before transmitting them to the MIDI Out port.  
Important: The MIDI velocity maps affect only those MIDI velocity values transmitted via the  
K2661’s MIDI Out port, and are used exclusively to adjust the response of MIDI devices  
connected to the Out port. If you have a DX7 connected to your K2661, for example, and the DX  
is distorting, selecting a transmit Velocity Map like Hard2 should handle the problem. Changing  
the velocity map on this page does not affect the response of the K2661’s sound engine to its  
own keyboard, or to an external MIDI controller. That’s done on the RECEIVE page. See Chapter  
18 of the Musician’s Guide if you’re interested in editing velocity maps.  
Also important: Both the transmit and receive velocity maps should be left at values of Linear  
unless you really need to change them. The linear maps give you the most consistent results.  
Keep in mind that the setting of the Veltouch parameter in Master mode also has an effect on the  
transmit velocity map.  
Pressure MapTransmit (PressMap)  
This is like the VelocMap, but it controls the aftertouch values sent by the K2661 to its MIDI Out  
port. Use this exclusively to adjust the response of MIDI devices connected to the K2661’s MIDI  
Out port. Changing the pressure map on this page does not affect the response of the K2661’s  
sound engine to its own keyboard, or to an external MIDI controller. That’s done on the  
RECEIVE page. See Chapter 18 of the Musician’s Guide for information about editing pressure  
maps.  
Program Change (PChng)  
When On, the K2661 sends program change commands to its MIDI Out port when you select  
programs or setups from the front panel or from your MIDI controller. Select a value of Off  
when you want to change programs on the K2661 but don’t want to send program change  
commands to the MIDI Out port. This parameter doesn’t affect the type of program change  
command that’s sent; it just determines whether any command is sent at all. (The type of  
program change command is determined by the settings for three parameters on the CH/PRG  
page in the Setup Editor.)  
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MIDI Mode  
The RECEIVE Page  
Buttons (Bttns)  
If you set the value of the Buttons parameter to On, the System Exclusive (SysEx) messages  
generated by your button presses are sent to the MIDI Out port. This enables you to do two  
things: control a remote K2661 (or earlier model), and record sequences of programming button  
presses to a sequencer or SysEx software package.  
If you have the MIDI In port of another K2661 (or K2600, K2500, or K2000) connected to the rst  
one’s MIDI Out port, the second instrument will respond to every button press on the rst  
instrument, just as if you were pressing the buttons of the second one. Keep in mind that both  
devices must be in exactly the same state (the same page in the same mode, with identical lists of  
RAM objects) when you start. Otherwise the button presses you make on the rst instrument  
may execute other functions on the second instrument.  
Much more useful is to send streams of button presses to your sequencer. When you dump them  
from your sequencer back to the K2661, the K2661 responds as if the buttons were actually  
pressed. This enables you to set up a variety of “macros,” which are strings of commands that  
can be executed all at once by a single initial command. For example, you can record a sequence  
of button presses that enters Disk mode, selects a specic SCSI device, and loads one or more  
banks of samples while you do something more entertaining. Again, it’s important to keep in  
mind that the state of your K2661 must be identical to its state when you recorded the sequence  
of button presses. If you’ve added or deleted any objects stored in RAM, for example, the  
sequence of button presses will select different objects when you play back the button press  
sequence.  
Note: Make sure this parameter is set to Off before you initiate a SysEx dump of any kind. If this  
parameter is On when you start a dump, the buttons you press to begin the dump will also generate  
SysEx messages.  
Change Setups (ChgSetups)  
This parameter determines the exact timing of setup changes when you select a different  
setup—either by a normal data entry method or via MIDI program change commands. Choose  
KeyUp to indicate that you want setup changes to take place only when you’ve released all  
currently held notes. Choose Immed to indicate that you want such changes to happen  
immediately when you select the setup.  
The RECEIVE Page  
Press RECV to select the RECEIVE page, where you dene the K2661’s response to incoming  
MIDI signals (with one exception pertaining to Quick Access mode, which we’ll explain later).  
MIDIMode:RECEIVE||||||||||||||||||||||||  
BasicChannel:1|||||||||SysExID:|||0|||||  
MIDI|Mode|||:Multi|||||SCSI|ID:|||6|||||  
AllNotesOff|:Normal||||BendSmooth:On||||  
ProgChgType|:Extended||LocalKbdCh:None||  
VelocityMap:|1|Linear||BankSelect:Ctl|32  
PressureMap:|1|Linear||PowerMode|:User||  
XMIT|||RECV|||CHANLS|PrgChg|RsetCh|Panic  
Parameter  
Range of Values  
Default  
Basic Channel  
MIDI Mode  
1 to 16  
1
Omni, Poly, Multi  
Multi  
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MIDI Mode  
The RECEIVE Page  
Parameter  
Range of Values  
Default  
All Notes Off  
Normal, Ignore  
Program Change Type List  
Velocity Map list  
Pressure Map list  
0 to 127  
Normal  
Extended  
1 Linear  
1 Linear  
0
Program Change Type  
Velocity Map  
Pressure Map  
System Exclusive ID  
SCSI ID  
0 to 7  
6
Bend Smooth  
On, Off  
On  
Local Keyboard Channel  
Bank Select  
None, 1 to 16  
None  
Ctl 32  
User  
0 only, 32 only, Ctl 0, Ctl 32  
User, Demo  
Power Mode  
Basic Channel  
The basic channel determines which channel will always be available to receive MIDI  
information. Depending on the MIDI receive mode (below), the Basic channel may be the only  
receiving channel, or one of several.  
MIDI Receive Mode (MIDI Mode)  
The MIDI Mode parameter determines the MIDI receiving capabilities of the K2661. When set to  
Omni, the K2661 responds to incoming MIDI events on all MIDI channels, and plays them on  
the current channel. This is normally used for diagnostic purposes only.  
At a setting of Poly, the K2661 responds only to events that are sent on the same channel as the  
K2661’s current MIDI channel (the one displayed on the top line of the Program-mode page). In  
Poly mode, the currently selected channel is always the basic channel, so if you change channels,  
the basic channel changes accordingly.  
With a value of Multi (the default), the K2661 responds to events on all active channels. This is  
the mode you’ll use when you’re driving the K2661 with a sequencer, since you can play a  
different program on each channel. At this setting, you can turn individual channels on and off  
(on the CHANNELS page, described later in this chapter).  
All Notes Off  
If this parameter’s value is set to Normal, the K2661 responds to All Notes Off messages  
received over MIDI. Ignore causes these messages to be ignored. If you’re using a Roland  
product as a MIDI controller for your K2661, you’ll want to set the value of this parameter to  
Ignore. This is because some older Roland products occasionally send an All Notes Off message  
when no keys are held down—even if you’re sustaining notes with a pedal. You might nd all  
your sustains missing from your sequence, for example, if you’re driving your K2661 from one  
of Roland’s hardware sequencers. Setting this parameter to Ignore takes care of this problem.  
Regardless of the setting for this parameter, the K2661 always responds to its own Panic button  
by shutting off all active notes and controllers.  
Program Change Type (ProgChgType)  
This determines how the K2661 responds to program change commands received via MIDI. See  
parameter.  
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MIDI Mode  
The RECEIVE Page  
Velocity MapReceive  
The velocity map applies a preset curve to incoming velocity messages. It maps incoming  
velocity levels to new levels that correspond to the eight dynamic levels used by the VTRIGs  
and keymaps for velocity level selection. See Chapter 18 of the Musician’s Guide . Normally  
you’ll leave this set to 1 Linear. Adjust this parameter’s value only when you need to alter the  
K2661’s response to the velocity messages from a MIDI controller, for example, if you’re getting  
too much or too little volume when you play, or when a sequencer is driving the K2661.  
Pressure MapReceive  
Like the velocity map, this determines how the K2661 responds to incoming pressure  
(aftertouch) messages.  
System Exclusive ID (SysExID)  
The SysExID parameter differentiates between more than one MIDI device of the same model.  
You won’t need to change the default setting of 0 unless you have multiple K2661s (or K2600s,  
K2500s, or K2000s) receiving SysEx messages from a single source. In that case, make sure each  
instrument has a different SysExID. Then you can direct SysEx messages to the appropriate  
K2661 with the SysExID byte that’s included with every SysEx message. A value of 127 species  
“Omni Receive.” That is, at this value, a K2661 responds to a SysEx message regardless of the  
SysEx ID of the message (as long as the manufacturer and device IDs match—see Chapter 7 of  
the Musician’s Reference for more information about System Exclusive messages).  
SCSI ID  
Use this parameter to change the SCSI ID of your K2661. You can ignore this parameter unless  
you’ve connected a SCSI device (external SCSI disk or CD-ROM drive) to the K2661’s SCSI port.  
You can use the SCSI port to chain up to seven SCSI devices to the K2661 (a total of eight devices  
can be chained together); just be sure to set each one to a different SCSI ID. Most SCSI devices  
available today make it easy to change their SCSI IDs, so you may not have to adjust this  
information about using SCSI devices.  
Bend Smooth  
This parameter can improve your K2661’s performance when you’re driving it from a MIDI  
guitar controller. Its default value is On.  
You may nd that pitch bending seems to carry over from the previous note to the next note,  
causing it to start on the wrong pitch. This is probably due to the automatic pitch smoothing  
provided by the K2661. If this is happening, try setting the BendSmooth parameter to a value of  
Off.  
Local Keyboard Channel (LocalKbdCh)  
Changing the setting of the Local Keyboard Channel parameter is useful only when your K2661  
is receiving MIDI information from an external source—maybe you have a favorite MIDI  
keyboard that you use to control all the gear in your studio, or you use a lot of outboard  
sequencing. If you’re using the K2661 as a standalone music workstation or performance  
keyboard, you can ignore this parameter.  
If you do need to change the setting of the Local Keyboard Channel parameter, refer to Chapter  
10 of the K2661 Musician’s Guide (provided on the CD-ROM).  
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MIDI Mode  
The Channels Page  
Bank Select  
BankSelect allows you to choose between having the K2661 respond to Controller 0 or  
Controller 32 or both. The reason for this is that various manufacturers have chosen one method  
or the other. The four possible values for this parameter are:  
0 only  
Responds to controller 0 only.  
32 only Responds to controller 32 only.  
Ctl 0  
Responds to 0 or 32.  
Responds to 0 or 32.  
Ctl 32  
Power Mode  
Power Mode has two possible values: User and Demo. When set to User, the user’s parameter  
settings are retained. When set to Demo several parameters are returned to default values when  
the unit is powered up. The default value for the Power Mode parameter is User.  
The following parameters are reset when Power Mode is set to Demo.  
Master mode:  
MIDI Transmit:  
Effects mode:  
Disk mode:  
KB3 Channel resets to 1  
Control resets to Both; Channel resets to 1; Transpose resets to 0 ST  
FX Mode resets to Auto, and FX Chan resets to Current  
Current Disk resets to SMedia  
The Channels Page  
Press the CHANLS soft button to select the CHANNELS page, where you can dene numerous  
parameters for each MIDI channel independently. Use the Chan/Bank buttons to select the MIDI  
channel you wish to work on.  
The CHANNELS page is very useful when you’re doing multi-timbral sequencing, with  
programs assigned to numerous MIDI channels. The CHANNELS page lets you set several  
control characteristics for each MIDI channel. This makes it easy to adjust the playback of the  
sequence without editing the sequence itself. For example, you might turn off the Enable  
parameter for one or more channels to mute the tracks on those channels. You could also set the  
VolLock parameter to On, to ignore any MIDI volume messages the K2661 receives on a given  
MIDI channel.  
MIDIMode:CHANNELS||||||||||<>Channel:2||  
Enable|:On||||||||||||||||||||||||||||||  
Program:1|Concert|Piano|1||||PrgLock:Off  
Pan||||:64|||||||||||||||||||PanLock:Off  
Volume|:127||||||||||||||||||VolLock:Off  
OutPair:Prog||||||||||||||||||||||||||||  
OutGain:Prog||||||||||||||||||||||||||||  
XMIT|||RECV|||CHANLS|PrgChg|RsetCh|Panic  
Parameter  
Range of Values  
Default  
Enable  
Off, On  
On  
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MIDI Mode  
The Channels Page  
Parameter  
Range of Values  
Default  
Program  
Program list  
Program ID 1  
Pan  
0 to 127  
64 (centered)  
Volume  
0 to 127  
127 (maximum)  
Output Pair  
Output Gain  
Program Lock  
Pan Lock  
Volume Lock  
Prog, KDFX-A to KDFX-D  
Prog  
Prog  
Off  
Prog, 12 to 30 dB in 6 dB increments  
Off, On  
Off, On  
Off, On  
Off  
Off  
Enable  
Use this parameter to turn the currently selected channel on or off. When on, the channel will  
receive MIDI information, and the settings of the parameters on the MIDI CHANNELS page  
will be in effect. When off, the channel will ignore all MIDI information.  
Program  
Use this parameter to assign a program to the currently selected channel. The channel will still  
respond to program change commands received via MIDI, unless the PrgLock parameter  
(described below) is set to On.  
Pan  
This offsets the pan position of the current program as set on the OUTPUT page in the Program  
Editor. A value of 0 is maximum offset to the left, 64 is no offset, and 127 is maximum offset to  
the right. Changing the value of this parameter is like inserting a MIDI pan message. MIDI Pan  
(MIDI 10) messages will change the value of this parameter, unless the PanLock parameter  
(described below) is set to On.  
If the Mode parameter on the OUTPUT page in the Program Editor is set to Fixed, changing the  
value of Pan on the CHANNELS page in MIDI mode has no effect.  
Volume  
This sets the volume for any program assigned to the currently selected channel. A value of 0 is  
silence, and a value of 127 is full volume. The value of this parameter will change in response to  
MIDI Volume (MIDI 07) messages, unless the VolLock parameter (described below) is set to On.  
Output Pair (OutPair)  
This parameter sets the audio output group for the program assigned to the currently selected  
channel. The default value of Prog means that the output group is determined by the program’s  
value for the Pair parameter on the OUTPUT page in the Program Editor. In this case, the  
channel’s output group changes depending on the program assigned to it, with the output  
group being routed on a per layer basis within the program. Values of KDFX-A, KDFX-B,  
KDFX-C, or KDFX-D x the output group regardless of the program that’s assigned to the  
channel.  
Output Gain (OutGain)  
OutGain boosts or cuts the level at the audio outputs for any program assigned to the currently  
selected channel. This allows you to make a program louder or softer without having to edit the  
program.  
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MIDI Mode  
Program Change Formats  
Program Lock, Pan Lock, Volume Lock  
When the parameter locks are set to On, the three parameters they control do not respond to  
their respective MIDI controller messages. In that case, you could change the Program, Pan, and  
Volume settings from the front panel, but not via MIDI.  
Program Change Formats  
The K2661 can store more programs than the MIDI program change specication can handle  
(MIDI lets you send program change numbers from 0 to 127 or 1 to 128 only). So we’ve designed  
a system that makes program selection more exible. This is true whether you’re selecting  
programs from the K2661’s front panel, or via MIDI.  
Program Change Type  
For Use With:  
Extended  
Other K2661s (or K2600s, K2500s or K2000s) similarly set, plus all  
other instruments that use the Bank Change controller  
Kurzweil  
K1200s, and 1000s with version 5 software  
0127  
Older MIDI devices that transmit program change commands in the  
range from 0127 only.  
QA Bank E  
Other K2661s (or K2600s, K2500s or K2000s) similarly set, when in  
Quick Access mode  
QA Bank K  
K1200s and v5 1000s, when in Quick Access mode  
QA 0127  
With the K2661 in Quick Access mode, when using it with older MIDI  
devices  
First of all, the K2661’s programs (and all of its objects) are numbered and grouped according to  
a decimal system, that is, in multiples of ten. This is much easier to keep track of than the binary-  
oriented groupings of many synths, which feature banks of 8, 16, or 64 programs.  
Next, the K2661 gives you 999 program change numbers to work with. These are organized into  
ten banks of 100 each (the memory banks). A program’s object ID is its program change number,  
several different formats for interpreting program change commands. The value for the  
ProgChgType parameter on the RECEIVE page determines which format is used, and the one  
you should select depends on your MIDI system.  
If you expect you’ll always change programs from your K2661’s front panel, you can nish this  
paragraph and skip the next few sections. In this case, selecting programs is as simple as  
entering the program change number (the program’s object ID) on the alphanumeric pad, and  
pressing Enter. Even program numbers above the usual MIDI limit of 127 can be selected this  
way.  
Extended and Kurzweil Program Change Types  
In the early days of MIDI, most instruments had small numbers of memory locations, usually  
32, 64, or 128. As instruments began to have more memory locations, however, users ran against  
the limitation of only 128 values for program changes in the MIDI spec. Because of this, Bank  
Change Controller was added, allowing users to switch between banks of up to 128 programs  
per bank.  
Previous to the addition of the Bank Change Controller, Kurzweil had developed their own  
method of switching banks by using two program changes, one to switch the bank, the second  
to call up the program within the bank (as described below). The K2661 can respond to either  
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MIDI Mode  
Program Change Formats  
the Bank Change controller or the double-program-change method. In a nutshell, the difference  
between the Extended setting and the Kurzweil setting is this: In Extended, the K2661 will  
receive and respond to the Bank Change controller. When set to Kurzweil, the K2661 will  
receive only the double-program-change method.  
Extended Program Changes  
If you’re controlling your K2661 from a MIDI device that can handle the MIDI Controller 0 or 32  
program-change format, you’ll have the greatest exibility if you set the ProgChgType  
parameter to a value of Extended (or QA Bank E, but that explanation comes later).  
When you’re using the extended program change format, then depending on the value of the  
BankSelect parameter on the RECEIVE page in MIDI mode, the K2661 will respond to either  
MIDI Controller 0 or 32 program change commands for bank selection (Zeros through 900s),  
and standard program change commands for program changes within the current bank.  
Different values have different results, as shown in the following table:  
Program Change Command  
Type  
Value of  
Message  
Result  
0 to 9  
Selects memory bank zeros900s  
MIDI controller 0 or 32  
(MC 0 or MC 32)  
10 to 127  
0 to 99  
Ignored  
Selects correspondingly numbered program in current  
memory bank  
Standard (PCH)  
100 to 127  
Selects correspondingly numbered program in next-  
highest bank  
If your K2661 is already in the memory bank you want to use, you can send it single PCHs from  
0 to 99, to select programs within that memory bank. The K2661’s response depends on the  
setting for the MIDIBankMode parameter on the CH/PRG page in the Setup Editor. If you want  
to change the memory bank, the K2661 must receive either an MC 0 or 32 message with value  
0–9. The next PCH in the range 0–99 will select the correspondingly numbered program in the  
newly selected bank. The following table of examples should help make it clear.  
Bank Change  
Command Received  
Program Change  
Command Received  
Result  
MC 0 or 32: value 0  
MC 0 or 32: value 1  
MC 0 or 32: value 1  
MC 0 or 32: value 9  
PCH: value 99  
PCH: value 42  
PCH: value 120  
PCH: value 0  
Program 99 (0s bank, 99th program)  
Program 142 (100s bank, 42nd program)  
Program 220 (200s bank, 20th program)  
Program 900 (900s bank, 0th program)  
900s bank selected, no change in current program (bank  
selection is pending for next PCH)  
MC 0 or 32: value 9  
MC 0 or 32: value 10  
None  
MC 32 message ignored; 99th program in current bank  
selected (for example program 199 if in 100s bank)  
PCH: value 99  
Kurzweil Program Changes  
When you use the Kurzweil program change format, you’ll use PCH messages to select different  
memory banks, followed by a second PCH command to change the program within the current  
bank, as the following examples demonstrate. You’ll want to use this format if you’re controlling  
your K2661 from a Kurzweil 1000- or 1200-series instrument.  
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MIDI Mode  
Program Change Formats  
1st Program Change  
Command Received  
2nd Program Change  
Command Received  
Result  
PCH: value 39  
PCH: value 99  
None  
39th program in current bank selected  
27th program in current bank selected (99 is selected, then  
overridden by 27)  
PCH: value 27  
PCH: value 102  
PCH: value 105  
PCH: value 109  
PCH: value 16  
PCH: value 44  
PCH: value 0  
Program 216 (200s bank, 16th program  
Program 544  
Program 900  
99th program in current bank (1st PCH is ignored, since its  
above 109)  
PCH: value 127  
PCH: value 127  
PCH: value 99  
PCH: value 104  
No change in current program; 400s bank is selected  
pending next PCH  
0-127 Program Change Type  
You may be controlling your K2661 from an “old” MIDI device—one that was built before the  
MIDI Controller 0 program change format was developed. If your MIDI controller is one of  
these (if its manual doesn’t mention MIDI Controller 0 program changes, it’s an “old style”  
machine), you might want to set the ProgChgType parameter to a value of 0–127. This will  
enable you to select programs 0–127 from the controller. This limits your range of program  
selection, but it congures the K2661 to respond predictably to the controller. (You’ll have to  
select higher-numbered programs from the K2661’s front panel) Of course, you could use the  
Kurzweil format, but in many cases you’ll have to send two program change commands to get  
the program you want.  
Quick Access BanksExtended (QA Ext)  
Using this setting is similar to using the Extended program change format, but it goes one step  
further. Incoming program change commands are interpreted just as they are in the normal  
Extended format. But the resulting program change number, instead of selecting a program,  
selects a Quick Access bank entry (you must be in Quick Access mode for this to work). There  
are two advantages to using this format. First, it allows you to select both programs and setups  
using program change commands, without having to switch between Program and Setup  
modes. Second, you can remap incoming program change commands to select programs or  
setups with different IDs. This is handy if the sending unit can’t send program change  
commands higher than 127.  
First, a brief review of Quick Access bank structure. Each Quick Access bank can store ten  
entries, each of which can be a program or a setup. Each of the K2661’s 10 memory banks can  
store 20 Quick Access banks (except the Zeros bank, which can store 75). Therefore when you’re  
in Quick Access mode, you have access to 200 (or 750 in the Zeros bank) programs or setups  
without leaving the currently selected memory bank. The QA Ext program change format lets  
you select any one of those programs or setups via MIDI. If you select another memory bank,  
you have a different set of 200 programs and setups at your disposal. When you’re using this  
format, the K2661 will respond to MC 0 or 32 messages for selecting QA banks, and to PCHs for  
selecting entries within the current bank. PCHs select entries according to their “chronological”  
listing within the QA bank (not according to their IDs).  
Command Type  
Value Range  
Result  
0 to 7  
Selects QA bank 0n, 1n, 2n, 3n, 4n, 5n, 6n, 7n in current memory bank  
MIDI controller 0 or  
32 (MC 0 or MC 32)  
8127  
099  
Ignored  
Selects last digit (n above) of QA bank, and entry within that bank  
Ignored  
Standard (PCH)  
100127  
10-11  
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MIDI Mode  
Program Change Formats  
Depending on the QA bank entry you want to select, you’ll send the K2661 either a PCH (value  
0 to 99), or a MIDI Controller 0 or 32 message (value 0 to 7) followed by a PCH. Sending a single  
command will let you select from a range of 10 QA banks and select an entry within that bank  
(see the table below). To select a different range of QA banks, send an MC 0 or 32 message  
followed by a PCH.  
The MC 0 or 32 messages selects the range of QA banks (0s through 70s), while the PCH selects  
the bank within that range, as well as the entry within that bank. Neither the MC 0 or 32 nor the  
PCH selects a different memory bank (Zeros through 900s). In fact, you can’t change the memory  
bank via MIDI when using this format. All program and setup selections are made within the  
currently selected memory bank. You’ll know which memory bank is selected by looking at the  
ID of the currently selected Quick Access bank in the top line of the Quick Access-mode page.  
Several examples follow.  
If the Zeros Memory Bank is Currently Selected  
Bank Range  
Command  
Bank / Bank Entry  
Command  
Resulting Selection  
No change (K2661 interprets this as QA bank 0, entry 6.  
There is no QA bank 0. Lowest valid PCH value in this  
case is 10, which would select QA bank 1, entry 0)  
MC 0 or 32: value 0  
PCH: value 6  
None  
PCH: value 9  
PCH: value 32  
PCH: value 4  
PCH: value 28  
PCH: value 44  
Entry 9 in current QA bank  
QA bank 3, entry 2  
MC 0 or 32: value 0  
MC 0 or 32: value 1  
MC 0 or 32: value 1  
MC 0 or 32: value 2  
QA bank 10, entry 4  
QA bank 12, entry 8  
QA bank 24, entry 4  
Remember that in the Zeros memory bank, the Quick Access bank IDs go through 75. So if the  
Zeros memory bank is the current memory bank, you can send MC 0 or 32 values as high as 7  
for the bank range command. And you can send PCH values as high as 99 for the bank/bank  
entry command. (When you’re in the other memory banks, you can send MC 0 or 32 values of 0  
or 1, and PCH values of 0 to 99.)  
If the 200s Memory Bank is Currently Selected  
Bank Range  
Command  
Bank / Bank Entry  
Command  
Resulting Selection  
None  
PCH: value 44  
PCH: value 6  
PCH: value 32  
PCH: value 99  
PCH: value 4  
PCH: value 28  
PCH: value 44  
QA bank 204 or 214; entry 4  
QA bank 200, entry 6  
MC 0 or 32: value 0  
MC 0 or 32: value 0  
MC 0 or 32: value 0  
MC 0 or 32: value 1  
MC 0 or 32: value 1  
MC 0 or 32: value 2  
QA bank 203, entry 2  
QA bank 209, entry 9  
QA bank 210, entry 4  
QA bank 212, entry 8  
No change; MC 0 or 32 value 2 is invalid in 200s bank.  
Quick Access BanksKurzweil (QA Kurz)  
This works almost exactly like the QA Ext format. The only exception is that within the  
QA Kurz format, the K2661 expects the bank range command to be a PCH, and not MC 0 or 32.  
MIDI Controller 0 or 32 messages are not recognized. The K2661 expects to receive PCHs of  
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MIDI Mode  
Program Change Formats  
value 0–99 to select a bank and entry, or a pair of PCHs, the rst having a value of 100–107 to  
select a different 10-bank range.  
QA 0127  
Finally, there’s the QA Bank format for use with older MIDI devices (program change  
commands 0–127 only). It works similarly to the other QA formats, but the allowable range of  
values is limited to 0–107.  
QA Formats and MIDI Transmission  
If you’re in Quick Access mode and you’re using one of the QA formats for the program change  
type, selecting QA banks or bank entries from the K2661 (with the alphanumeric buttonpad, the  
cursor buttons, the Alpha Wheel, the Plus/Minus buttons, or the Chan/Bank buttons) also sends  
corresponding program change commands to the K2661’s MIDI Out port. The nature of these  
commands depends on the value of the ProgChgType parameter. The K2661 sends either an MC  
0 or 32 message followed by a PCH (when ProgChgType is QA Ext), or a pair of PCHs (when  
ProgChgType is QA Kurz) or a single Program Change command (when ProgChgType is QA 0–  
127). The following tables give specic examples.  
Commands Sent  
Current  
Entry From  
QA Bank  
Alphanumeric Pad  
MC 0 or 32  
PCH  
1
0
0
0
0
0
0
1
1
2
2
7
0
0
1
1
1
10  
19  
20  
29  
99  
0
1
2
9
0
9
9
0
9
0
9
9
0
9
9
7
9
2
9
10  
19  
99  
0
20  
29  
99  
59  
0
75  
100  
105  
110  
117  
119  
59  
99  
77  
99  
Table 10-1  
QA Extended Program Change Examples  
Current QA Bank  
Entry From Alphanumeric Pad  
Commands Sent  
1
1
0
9
0
9
9
0
100  
100  
100  
100  
100  
101  
10  
19  
20  
29  
99  
0
2
2
9
10  
Table 10-2  
QA Kurz Program Change Examples  
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MIDI Mode  
The Soft Buttons in MIDI Mode  
Current QA Bank  
Entry From Alphanumeric Pad  
Commands Sent  
19  
20  
9
0
9
9
0
9
9
7
9
101  
102  
102  
107  
100  
100  
101  
101  
101  
99  
0
29  
99  
59  
0
75  
100  
105  
110  
117  
119  
59  
99  
77  
99  
Table 10-2  
QA Kurz Program Change Examples  
The Soft Buttons in MIDI Mode  
The rst three soft buttons select the three MIDI-mode pages. The PrgChg soft button lets you  
send a program change command on any MIDI channel. The RsetCh soft button lets you return  
all channel parameters to their default values. The Panic soft button sends an All Notes Off and  
an All Controllers Off messages to the K2661 and on all 16 MIDI channels.  
Program Change (PrgChg)  
When you press this soft button, a dialog appears:  
Send|Program|Change:||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
On|Channel||2,|Send|Program|||0|||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Chan-||Chan+||Prog-||Prog+||Send||Cancel  
This dialog lets you send program changes out the MIDI Out port, but does not change internal  
programs. The Chan/Bank buttons, the Up/Down cursor buttons, and the Chan– and Chan+  
soft buttons can all be used to change the channel on which the program change command will  
be sent. The Left/Right cursor buttons, the Plus/Minus buttons, the Alpha Wheel and the Prog–  
and Prog+ soft buttons can all be used to change the program change number that will be sent.  
When you’ve set the channel and the program change number, press the Send soft button to  
send the program change command. Or press the Cancel soft button if you don’t want to send it.  
You can change the channel and the program number as many times as you want before you  
press Send. You also can use the alphanumeric pad to select a program number directly.  
Reset Channels (RsetCh)  
When you press this soft button, the K2661 asks if you want to reset all channels. If you press  
Yes, all settings on the CHANNELS page will return to their default values. For example, you  
may have set several MIDI channels to route their audio to Output Group B for a special project.  
When the project’s over, you can reset the Channels to restore the audio routing to each  
individual program (a value of Prog), rather than selecting each channel’s page and setting the  
Pair parameter back to a value of Prog. Press No if you decide not to reset the channels.  
Panic  
Panic sends All Notes Off and All Controllers Off messages to the K2661 and all MIDI channels.  
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Master Mode  
The Master Mode Page  
Chapter 11  
Master Mode  
Press the Master mode button to enter Master mode, which contains parameters affecting the  
K2661’s overall performance.  
The Master Mode Page  
On the Master-mode page you’ll nd parameters for setting the overall tuning and transposition  
of the K2661, the MIDI channel to be used for KB3 programs (explained below), and for several  
keyboard and programming adjustments. You can also enter the sampler from the Master-mode  
page.  
Master||||||Samples:8192K|||Memory:485K|  
Tune||||||:0ct||||||||||||||||||||||||||  
Transpose|:0ST||||||||||||||||||||||||||  
KB3Chan|||:1||||||||||||||||||||||||||||  
VelTouch||:1|Linear|||||||||||||||||||||  
PressTouch:1|Linear|||||Confirm||:On||||  
Intonation:1|Equal||||||IntonaKey:C|||||  
Object|Delete||Util||Sample|||GM|||MAST2  
Parameter  
Range of Values  
Default  
Tune  
100 cents  
60 semitones  
1 to 16  
0
Transpose  
KB3 Channel  
Velocity Touch  
Pressure Touch  
Intonation  
Conrm  
0
1
Velocity Map list  
Pressure Map list  
Intonation Table list  
On, Off  
1 Linear  
1 Linear  
1 Equal  
On  
IntonaKey  
CB  
C
Tune  
Adjusting the value of this parameter tunes every program in the K2661 by the amount you  
specify. Tuning can be adjusted up or down 100 cents (one semitone) in one-cent increments.  
This parameter is useful for getting in tune with recordings and acoustic instruments. Adjusting  
the tuning in Master mode does not change the settings on the PITCH page of individual  
programs, but will be added to any adjustments you make there. Master-mode tuning  
adjustments affect only the K2661’s notes, and not notes sent via MIDI.  
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Master Mode  
The Master Mode Page  
Transpose  
Like the Tune parameter above, Transpose affects every K2661 program, but not those notes sent  
to the MIDI Out port. You can adjust the MIDI transposition on the TRANSMIT page in MIDI  
mode.  
KB3 Channel  
The architecture of KB3 programs is completely different from the architecture of regular VAST  
programs. KB3 don’t have layers containing keymaps and samples that get played with each  
keystrike. Instead, they have an array of oscillators that are constantly running, which requires a  
different kind of processing (and more of it). Consequently, a KB3 program won’t run on a  
“normal” MIDI channel. It has to have a special channel that processes note information  
differently. And that’s what the KB3 Channel parameter does.  
There can be only one KB3 channel, although you can set it to be any of the 16 MIDI channels.  
It’s like saying “OK, I want Channel 1 to be the channel that plays KB3 programs. All the other  
channels are for regular programs and other stuff.”  
Any program can play on the KB3 channel, but KB3 programs can play only on the KB3 channel.  
If you’re on a keyboard channel that’s not the KB3 channel, and you select a KB3 program, the  
program’s name appears in parentheses in the display, and you won’t be able to trigger any  
notes on that channel. In this case the box at the left of the display reminds you which channel is  
the KB3 channel.  
Velocity and Pressure Touch (VelTouch and PressTouch)  
If you change the setting of the VelTouch parameter, remember that it also has an effect on the  
transmit velocity map (which is on the MIDI-mode TRANSMIT page).  
Intonation  
Most modern western music uses what is known as equal temperament. This means that the  
interval between each semitone of the 12-tone octave is precisely the same as every other  
interval. Many different intonation intervals have evolved over the centuries, however, and the  
K2661 supplies you with 17 different intonation “tables” to choose from. (There are also a few  
extra “tables” listed, which we’ll describe in a moment.) By changing the value for this  
parameter, you select from among the intonation tables stored in the K2661’s memory. Each of  
these tables denes different intervals between each of the semitones in a single octave.  
Scroll through the list of Intonation tables, and listen for the differences between semitones.  
Some of the intervals between semitones may be quite different from equal intonation, but  
you’ll notice that all notes are precisely tuned with notes that are an octave apart. This is because  
the intonation tables set the intervals within a single octave, and apply those intervals to each  
octave. If this doesn’t make sense, the explanation of the Intonation Table Editor, in Chapter 18  
of the Musician’s Guide will help clarify things. If you’re hoping to create fully microtonal  
tunings by editing intonation tables—sorry, that’s not possible. But you can create microtonal  
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Master Mode  
The Master Mode Page  
Determining the Version Number ofYour ROM Objects (Intonation Tables 1822)  
As you’re scrolling through the list of intonation tables, you may notice a listing for an  
eighteenth intonation table with a name such as 18 Obj vn.nn. This isn’t really another  
intonation table. Rather, this is where the K2661 stores the version number of some of your ROM  
objects. If you ever need to nd out what version of ROM objects you’ve got loaded, this is  
where you look. Simply go to the Master page, then scroll the Intonation parameter until 18 is  
displayed. If you have more than one block of ROM objects installed, you’ll see additional  
“tables,” up to and including 22. And don’t forget to return to your correct intonation table  
when you’ve checked the version numbers of your ROM objects.  
List and Description of Intonation Tables  
1
2
Equal  
No detuning of any intervals. The standard for modern western  
music.  
Classic Just  
Tunings are dened based on the ratios of the frequencies  
between intervals. The original tuning of Classical European  
music.  
3
Just Flat 7th  
Similar to classic Just, but with the Dominant 7th atted an  
additional 15 cents.  
4
5
6
Harmonic  
The perfect 4th, Tritone, and Dominant 7th are heavily atted.  
Just Harmonic  
Werkmeister  
Named for its inventor, Andreas Werkmeister. Its fairly close to  
equal temperament, and was developed to enable transposition  
with less dissonance.  
7
8
1/5th Comma  
1/4th Comma  
Indian Raga  
Arabic  
9
Based on the tunings for traditional Indian music.  
Oriented toward the tunings of Mid-Eastern music.  
Based on the pentatonic scale of Balinese and Javanese music.  
A variation on 1Bali/Java, slightly more subtle overall.  
A more extreme variation.  
10  
11  
12  
13  
14  
15  
BaliJava1  
BaliJava2  
BaliJava3  
Tibetan  
Based on the Chinese pentatonic scale.  
CarlosAlpha  
Developed by Wendy Carlos, an innovator in microtonal  
tunings, this intonation table ats each interval increasingly,  
resulting in an octave with quarter-tone intervals.  
16  
17  
Pyth/aug4  
Pyth/dim5  
Obj vn.n  
This is a Pythagorean tuning, based on the Greek pentatonic  
scale. The tritone is 12 cents sharp.  
This is a Pythagorean tuning, based on the Greek pentatonic  
scale. The tritone is 12 cents at.  
1824  
Not an intonation table; indicates version number of K2661  
ROM objects.  
In general, you should select a nonstandard intonation table when you’re playing simple  
melodies (as opposed to chords) in a particular musical style. When you use intonation tables  
based on pentatonic scales, you’ll normally play pentatonic scales to most accurately reproduce  
those styles. An excellent reference source for further study of alternative tunings is Tuning In:  
Microtonality in Electronic Music, by Scott R. Wilkinson.  
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Master Mode  
The MAST2 Page  
Conrm  
Conrmations are special displays that the K2661 shows you when you are about to alter  
memory permanently. The conrmations ask if you really want to do what you’re about to do,  
and give you another chance to cancel the operation you’re about to execute. With the Conrm  
parameter set to Off, these prompts do not appear. You’ll still be alerted before doing something  
that might cause you to lose your work, but your margin of error is slimmer with conrmations  
turned off.  
Intonation Key (IntonaKey)  
This sets the tonic, or base note from which the currently selected intonation table calculates its  
intervals. If you select G as the intonation key, for example, and the intonation table you select  
#
tunes the minor 2nd down by 50 cents, then G will be a quartertone at relative to equal  
#
intonation. If you change the intonation key to D, then D will be a quartertone at. If you use  
nonstandard intonations, you’ll want to change the intonation key as you change the key you’re  
playing in. If the Intonation parameter is set to Equal, changing IntonaKey has no effect.  
You can also set the intonation key from an external MIDI device. Note On events at C -1  
through B -1 (MIDI note numbers 0 through 11) will set the intonation key at C through B,  
respectively.  
To trigger notes in the range required to set the Intonation key, you can transpose the K2661  
temporarily from its front panel, or from your MIDI controller if it has the ability. Alternatively,  
you could create a setup with just the lowest octave transposed down two octaves, then select it  
when you want to change the Intonation key. If you’re driving your K2661 from a sequencer,  
you could simply insert the appropriate note events anywhere in the sequence to change the  
intonation key.  
The MAST2 Page  
Press the MAST2 soft button to reach the MAST2 page:  
Master2||GM|Samples:8192K|||Memory:485K|  
||||||||||||||||||||||||||||||||||||||||  
Vocoder|||:Off||||||||||||||||||||||||||  
View|Mode|:List|||||||||||||||||||||||||  
Digital|Output|Format:|AES||||||||||||||  
Digital|Output|Length:|24|Bit|||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Reset||||||||||||||||||||||||||||||MAST1  
The MAST2 page enables you to perform a hard reset of your instrument (this deletes  
everything in RAM, so be careful!), and to turn the vocoder feature on and off.  
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Master Mode  
The MAST2 Page  
The Vocoder  
Vocoding is a special feature that allows you to use an input signal to control another audio  
(slave) signal. Typically you would use a synthesizer for the input signal, although in fact you  
can use any sound source. You must have the sampling option to be able to use the vocoder.  
Cables and Connections  
Using the K2661 for Both Input and Slave Signals  
You’ll need an insert cable (Y cord) with a 1/4-inch stereo (Tip/Ring/Sleeve) plug (male) on one  
end and 2 mono jacks (female) on the other end. The right side mono jack should be 1/4-inch.  
The left side can be either 1/4-inch or XLR. (You will be plugging a Mic into the left side, so if  
the insert cable has a 1/4-inch jack, you’ll need an adapter from XLR to 1/4-inch.)  
1. Plug the stereo side of the insert cable into the 1/4-inch stereo Sample Input.  
2. Connect a microphone to the left mono jack of the insert cable. It must be the left input.  
3. Connect the B Right output of the K2661 to the right mono jack of the Insert cable.  
Using the K2661 for Input Signal and External Source for Slave Signal  
There are two setup methods for this conguration. Here’s the rst:  
You’ll need an insert cable (Y cord) with a 1/4-inch stereo (Tip/Ring/Sleeve) plug (male) on one  
end and 2 mono jacks (female) on the other end. The right side mono jack should be 1/4-inch.  
The left side can be either 1/4-inch or XLR. (You will be plugging a Mic into the left side, so if  
the insert cable has a 1/4-inch jack, you’ll need an adapter from XLR to 1/4-inch.)  
1. Plug the stereo side of the insert cable into the Stereo Analog Input of the sampler.  
2. Connect a microphone to the left mono jack of the insert cable. It must be the left input.  
3. Connect the output of your external sound source to the right mono jack of the insert  
cable.  
The second method:  
1. Connect a microphone into the left low impedance input (XLR) of the sampler.  
2. Connect your external sound source to the right low impedance input (XLR) of the  
sampler.  
Final Audio Output  
You must have audio cables connected from the A outputs on the K2661 to your mixer or amp.  
Don’t use the Mix outputs.  
MIDI  
If your external slave is a rack (or it is a keyboard but you want to use the K2661’s keyboard to  
control the slave), connect a MIDI cable from the MIDI Out port of the K2661 to the MIDI In port  
of the slave.  
Setting Up the K2661  
1. Go to Sample mode (press the Sample soft button in Program, Setup, or Quick Access  
mode).  
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Master Mode  
The MAST2 Page  
2. Set the Input parameter to a value of Analog.  
3. Set the value of the Source (Src) parameter to External (Ext).  
4. Set the value of the Mode parameter to LiveIn.  
5. Verify that mic signal is on the left side only. Adjust the Gain parameter as needed, to get a  
good signal level.  
6. Verify that your sound source (either the K2661 or external source) is on the right side  
only.  
7. Go the Effects-mode page and make sure that the FX Mode parameter is set to Auto and  
the FX Chan parameter is set to Current.  
Enabling Vocoder Mode  
1. Load the le VOCODER.K26 into any bank. It’s provided on the CD-ROM and  
2. Go to Master mode.  
3. Press the MAST2 soft button.  
4. Set the value of the Vocoder parameter to On.  
5. Exit from Master mode (press any of the other Mode buttons).  
Note that enabling the vocoder activates special software, which replaces the software used for  
the SHAPE2 and AMP MOD OSC functions in the F3 block of an algorithm. Therefore any  
programs that use SHAPE2 and AMP MOD OSC in the F3 block will sound different while the  
vocoder is active. Turning the Vocoder parameter Off will restore those DSP functions and  
disable vocoding.  
Using the Vocoder  
Go to Setup Mode and select one of the setups in the memory bank where you just loaded the  
vocoder le. If you are using an external sound source for your slave, choose the setup Vocoder-  
ExtSlave. If you are using the K2661 as the input source for the slave, then you can choose either  
Vocoder-22 Band or Vocoder-20 Band. The 22-band vocoder will allow you to play up to 4  
voices of polyphony on the slave program; the 20-band vocoder will allow you to play up to 8  
voices of polyphony on the slave program.  
Play a note or chord on your keyboard and speak into the microphone. You should be able to  
hear what you are speaking, but the sound will be a string sound (assuming you are using the  
K2661 as the slave source), pitched to the note or chord you are playing.  
Try moving Sliders A, B, and C, and listen for changes in the sound. Since the setups contain  
entry values for these sliders, you may have to move the slider across its full range before it  
begins to take effect.  
Effects Issues and Output Issues  
The studio assigned to the vocoder setups is congured in the following manner: If you are  
using the K2661 for the slave signal, the slave program (in zone 3) has its output assigned to  
KDFX-B, which is being routed to the FXBus2, with no effect. On the OUTPUT page in the Setup  
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Master Mode  
The MAST2 Page  
Editor, Output B is set to FXBus2, thereby sending the signal from the slave program to the B  
outputs and from B Right into the right side of the sample input.  
The slave program has its output panned hard right within the program, so if you decide to try  
using a different slave program, you will probably want to edit the program itself to pan its  
output hard right, so you get 100% of the signal. You don't need to worry about setting the  
output pair within the program, because the Out parameter on the CH/PRG page of the Setup  
Editor is set to KDFX-B in zone 3, thereby overriding any settings from within the program.  
The vocoder programs themselves are assigned to KDFX-A, which is being routed to FXBus1.  
On the OUTPUT page in the Setup Editor, Output A is set to Mix. So the nal output of the  
vocoder programs is run through the effect and then comes out the A Outs and the Mix Outs.  
Don’t use the Mix audio outputs, however, or you’ll hear the slave program along with the  
vocoder.  
If you choose to change the effects, you may nd it easier to edit the vocoder studio, and try  
changing the effects assigned to FXBus1, FXBus2, and AuxFX. But if you want to change to a  
different studio, you will need to make sure the following parameters are set correctly: on the  
FXBUS page, for FXBus2, set the Level parameters for both Aux and Mix to Off, and on the  
OUTPUT page, set Output B to FXBus2.  
How Vocoding Works  
A vocoder is a device that analyzes the time-varying audio spectrum of one signal (the master)  
and imposes that spectrum as a lter on a second signal (the slave.) The method we use is an  
emulation of the traditional analog technique involving banks of bandpass lters and envelope  
followers.  
The master signal is what you send from the microphone, and the slave signal is what you send  
from an external synthesizer or other sound source, or a program from the K2661.  
The master signal is sent to a number of bandpass lters in parallel. The center frequencies are  
spaced to cover the most useful frequencies. The lowest frequency lter is a low pass rather than  
a bandpass, which groups all low-frequency components together. Likewise, the highest lter is  
a high pass. The outputs of all these bandpass lters go into individual envelope followers,  
which detect the level of signal present in each band. The output of the envelope follower is then  
used as a control for the slave signal.  
The slave signal is also sent to the same number of bandpass lters. These generally have the  
same center frequencies as the master bandpasses. The output signals from the slave bandpasses  
are multiplied, one by one, by the outputs of the envelope followers (from the master signal).  
The resulting products are all added together for the nal output.  
Since each band requires two layers (one for master and one for slave), the largest number of  
bands you can have for vocoding is 24. (24*2=48, which is your maximum polyphony.) The  
programs in the Setup called Vocoder-ExtSlave use 24 bands. If you want to use the K2661 to  
generate your slave signal, then you have to use either the 22- or 20-band vocoder setups, which  
have fewer bands, and therefore leave 4 or 8 voices of polyphony available for the slave signal  
program.  
Since 48 (or 44 or 40) layers are used, and a drum program has a maximum of 32 layers, we use  
two 24 (or 22 or 20) layer programs, on different MIDI channels, that are combined in a setup.  
Each of the setups has 3 zones. In the 22- and 20-band vocoder setups, the rst two zones are  
used for the vocoding programs and the third zone plays the internal program that is used for  
the slave signal. In Vocoder-ExtSlave, the third zone is set to transmit via MIDI only, on  
Channel 1. (This allows you to play your external sound source, but won't play a K2661 internal  
program.)  
11-7  
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Master Mode  
The MAST2 Page  
Layers are grouped in pairs, with the master signal going to the rst layer, and the slave to the  
second. All odd numbered layers are master and all even numbered layers are slave. If you look  
at the algorithms in the vocoding programs, you will see that the rst two DSP blocks (after  
PITCH) of each layer are a bandpass lter (or low pass or hi pass lters for the rst and last  
bands). The rst layer then has a DSP called MASTER, while the second layer has a DSP called  
SLAVE. These stages are then followed by an AMP stage. These DSP blocks perform the  
function of an envelope follower and gain multiplication.  
The signal ows from the odd numbered (master) layer to its associated even numbered (Slave)  
layer (for example, from layer 1 to 2), which is something that does not happen in other  
algorithms. The low pass frequencies controlled by the third time slot for each layer set the  
response speed of the envelope follower. They are normally set to the same frequency. The  
master layer controls the frequency of one pole of low pass ltering, and the slave layer controls  
two more poles.  
The AMP page on the master layer does nothing. There is no output from this layer, so any  
settings on the OUTPUT page don't matter. The slave layer's AMP page does do an actual  
amplitude control. The output pages for slave layers are active, and can be used to choose the  
output group and set the step panning.  
All of the master layers use the LiveIn Left keymap and all of the slave layers use the LiveIn  
Right keymap. That is why you must plug the microphone into the left side of the sample input  
and the slave source into the right side.  
As is always the case with Live mode, a note message is required in order for an incoming signal  
to be processed through VAST. Therefore, the two layers in the setup assigned to the vocoding  
programs have Pswitch2 set to generate a C4 with a velocity of 127, as soon as the setup is  
selected. That note remains on until you select a different setup. The setups are edited so that  
none of the notes on an 88 note keyboard are assigned to either of the two vocoding programs  
Real-time Control of the Vocoding Programs  
The most important control parameter is the envelope follower speed, set by the third time slot  
low pass parameters. These are set to C 6 on all the layers for the initial level. Slider A (MIDI 6)  
lowers the cutoff up to 8 octaves (9600 cents). Therefore, the higher you raise the slider, the  
slower the envelope follower speed. C 6, as a lter cutoff, has a time constant on the order of one  
millisecond. This is generally too fast. For best results, this should be lowered about 4 octaves to  
C 2 (half the range of the Data Slider), to a time constant of 16 milliseconds. Too slow and the  
vocoder will not respond to quick transients, like consonants, and too fast will result in a jittery  
sort of sound, as the envelopes follow every little uctuation. At the fastest possible setting, the  
envelopes follow the master audio signal itself, and an extremely harsh intermodulation is  
heard between master and slave. The vocoder setups have an entry value of 64 for this slider, so  
when the setup is selected it is the equivalent of having the slider halfway up.  
Slider B (MIDI 12) is used to control the width of the band pass lters (for all bands except the  
lowest and highest). The vocoder setups have an entry value of 10 for this slider, the equivalent  
of having the slider at the rst dot above the bottom.  
Slider C (MIDI 13) transposes the center frequencies of all the slave bandpasses upward  
together. It gives you the same result as pitch shifting the master signal up. Vocal formants will  
be munchkinized as you bring the slider up. The vocoder setups have an entry value of 0 for this  
slider, the equivalent of having the slider at the bottom.  
Additional Notes and Programming Suggestions  
The classic application of a vocoder is to make instrumental sounds talk/sing. The slave signal  
has to have a lot of high frequency content, or the consonants will not be heard clearly. However,  
there is no rule set in stone that you must speak words into the microphone. Using the vocoder  
11-8  
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Master Mode  
The MAST2 Page  
just as a timbral control can be just as interesting. You can get very expressive results by using  
your voice to control a lead line, doing the articulation and lter control by talking, singing, or  
just making various vocal sounds. You can get some of the same types of results you would by  
using a breath controller. It’s a little like having a 24-band graphic equalizer, but instead of  
controlling it with your hands, you use your voice.  
Furthermore, you don't even have to use a microphone as the master. You can send a signal from  
anything else that has varied timbral content and get interesting results. For example, the master  
signal could be a drum loop or some other recorded sound that changes timbres regularly.  
The analog sample inputs on the K2661 are line level, not mic level. This means you have to  
boost the gain on the sample page to get a good signal. But this also increases the general noise  
level of the input signal. If you have a mic preamp, or plug the mic into a mixing board before  
sending the signal to the K2661, you can lower the Gain parameter and start with a much  
cleaner signal. This is highly recommended.  
In addition, you will nd you get better results if you run the preamped mic signal into a  
compressor before sending it to the K2661. This can also be done for the slave signal. Using  
compressors will give you a much more even dynamic result, making it easier to play and  
control your sound. This is because the dynamic range of the master and slave signals is added  
together. For example, let’s say both the master and slave signals have a dynamic range of 20 dB.  
The resulting signal will have a dynamic range of 40 dB, giving you a very wide range between  
the softest and loudest signals you can produce.  
One way to improve intelligibility is to mix in a little of the master signal into the nal audio  
output. This can be done in a couple of ways. If you run the mic into a mixer, you can split the  
signal, sending it both to the K2661 as well as to your nal mix.  
A second way is to include it in the vocoder program. You can do this by editing one of the  
programs in the 22- or 20-band vocoder setups. You would want to add a layer to the program  
(it doesn't matter which one of the two programs you edit). Set the Keymap for the layer to  
LiveIn L and choose Algorithm 1 with the DSP function set to NONE. You could then control the  
amount of the signal by editing the Adjust parameter on the F4 AMP page (or even assign a  
control source to vary the amount).  
You could then try various algorithms and DSP functions to further modify the signal. Running  
the signal through a high pass DSP to emphasize vocal articulations is one obvious example.  
Just make sure that you don't use the SHAPE 2 or AMP MOD OSC DSP functions. In that case,  
the master signal won't be output.  
If you are using the K2661 for the slave signal, try editing the slave vocoder program. A simple  
thing to try is to choose a different keymap. The AMPENV in this program has been set to User,  
with a lengthy decay, so you can even choose decaying sounds such as guitar, and get  
interesting results. And of course, you can choose other programs as the slave.  
And of course, you should try making some of your own programs to use as a source. Just edit  
the setup and change the program in zone 3 to your new program. For example:  
Use an LFO to modulate the center frequencies of the slave bandpasses, or the master  
bandpasses.  
Try panning alternate bands of the slave layers to L and R to create a “fake stereo” program.  
Try different center frequencies from the ones used in the preset programs.  
Currently the center frequencies of the slave layers match the master layers. Try scrambling  
the slave frequencies relative to the master frequencies.  
11-9  
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Master Mode  
The MAST2 Page  
If you are using the K2661 for the slave signal and need more polyphony, you can delete  
some of the layers in the vocoding programs. Make sure to delete matching sets of master  
and slave layers. You will probably want to readjust the frequencies and widths of the  
remaining layers accordingly.  
More applications  
Instead of using a microphone or other external source for your master, you could use the K2661  
to generate both the master and slave signals. There are two ways you could set this up. You can  
either edit the setup to add another program on a 4th zone, or you could edit the slave source  
program to add more layers. Then split the keyboard so that one side plays the master zone/  
layers and the other side plays the slave zone/layers. On the OUTPUT page, make sure all the  
master layers are assigned to B and panned hard left and the slave layers assigned to B and  
panned hard right. You will then have to alter the wiring setup described at the beginning of this  
document so that the B Left jack is going to the left side of the stereo sample input.  
If you edit width of the master layers so that they are extremely narrow, and set the frequencies  
to a specic scale pattern, then if you sing into the microphone, you will only hear sound as you  
sing the specic pitches in that scale.  
If you edit the width of the slave layers so that they are extremely narrow, then you will get a  
very pure tonal sound, hearing only very specic pitches depending on the harmonic content of  
the master.  
Another possibility for using very narrow width master layers: Edit the slave layers so that  
instead of using a series of bandpass lters, each slave layer uses different DSP functions in the  
F1 and F2 slots (remember that the F3 slot still needs to be set to LPCLIP in order for the  
vocoding function to work—you can change algorithms as long as the algorithm allows LPCLIP  
to be selected for the F3 slot). Now, if you sing various pitches, the slave signal will be played  
through the various corresponding VAST algorithms.  
It is actually possible to use samples in RAM (or ROM) instead of the Live Mode In for either the  
master or slave signals (or even both of them). Just change the Keymap parameter on the  
KEYMAP Page. (Remember that you need to edit the Keymap parameter on all master and/or  
slave layers.) In this case, the keymap would be playing a single held sample, so you will want  
to use a looped sample. Loops with changing harmonic content will work best. The note used in  
the setups is C 4, so you would want the sample root at C 4 to hear it back without transposition.  
You will need to edit the layers, save the programs, and reselect the setup before you will hear  
the change. If both the master and slave layers call up samples in the unit, then as soon as you  
select the setup, you will hear sound without even touching the keyboard! You might want to  
assign a slider to the F4 AMP page on the slave layers to control the amount of output. If the  
master and slave layers are loops of slightly different lengths, then you will hear a continually  
changing sound that could appear to go in indenitely without changing.  
Continuing with the previous suggestion, you could set the slave layers to different keymaps,  
each layer assigned to a different sample loop. Edit the DSP functions on the slave layers so that  
F1 and F2 are set to NONE, or some other DSP function. Set the master layers to very narrow  
widths. Now, as your master signal changes frequencies you will hear different sample loops  
fading in and out.  
View Mode  
Change the View Mode parameter on the MAST2 page to Large to set the view mode to large  
format; change it to List to return to normal view. The large-type view affects Program, Setup,  
and Quick Access modes. When you’re in these modes, program names, setup names, and  
Quick Access-bank entry names appear in large, easy-to-read type.  
11-10  
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Master Mode  
The Soft Buttons in Master Mode  
Digital Output Format  
Change this parameter to set the K2661's digital output stream to your preferred format. The  
default is ADAT 8-channel digital. Other values are AES Pro, also known as AES/EBU, and AES  
Cons, also known as S/PDIF. This global parameter is remembered across power cycles, and is  
not part of any setup or KDFX studio.  
To use ADAT In, the K2661's ADAT Out cable must be connected to the sending device. K2661  
must be the “master,” and the other device(s) must "slave" to it. Output sample rate (and  
therefore input as well) is xed at 48 kHz.  
AES Output Length  
Change this parameter to set the AES digital word length of the K2661's digital output stream.  
The default is 24 Bit, which is preferred for most applications. Reducing the bit length will  
reduce the dynamic range of your sound and may increase audible noise. However, some older  
digital equipment may not be able to work with 24 bit data, and you may have more satisfactory  
results by reducing the word length at the K2661 output stage. This global parameter is  
remembered across power cycles, and is not part of any setup or KDFX studio.  
When you change the digital word length, the signal going to the analog outs is affected, too.  
For this reason, if you are only using the analog outputs you should keep this parameter set to  
24 Bit (the default).  
The Soft Buttons in Master Mode  
Object  
This soft button brings up the object utilities. They’re described beginning on page 11-15.  
Delete  
This soft button brings up the delete bank dialog, enabling you to erase sets of objects, either  
entire banks or all objects, from RAM. If the Conrm parameter on the Master-mode page is set  
to a value of On, you’ll be given an extra chance to cancel before the set of objects is actually  
deleted. Once the deletion is complete, the objects are irretrievable, so you may want to save  
objects to disk before deleting them from RAM.  
To delete individual objects, use the functions that are available when you press the Object soft  
button.  
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Master Mode  
The Soft Buttons in Master Mode  
Util  
With this button you call up the Utility page, which gives you access to four analytic and  
diagnostic tools. Double pressing the two center soft buttons from any editor is another way to  
get to the Utility page. The Utility page looks like this:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|Select|what|to|display:||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
MIDI||Objects|Voices|Stealer|||||||Done|  
The MIDI soft button launches MIDIScope™, a useful subprogram that lets you monitor the  
MIDI messages from the K2661’s keyboard and those received via MIDI. This is a good way to  
make sure you’re receiving MIDI from MIDI masters. It’s also good for making sure your  
controls are assigned where you want them, checking your attack velocities, etc.  
The Objects soft button displays the entire list of objects stored in RAM. This is an easy way to  
check the object ID of any object you’ve created. You cannot manipulate objects, though, as you  
When you press the Voices soft button, the display shows the K2661’s active voice channels as  
you play. Blocks of capital Xs in six columns of eight represent the 48 notes that the K2661 can  
play simultaneously. The Xs change to lower case xs, then to commas and periods, then nally  
drop out as each voice releases or decays to silence.  
This feature gives you an indication of the envelope level of each voice, though not necessarily  
the volume level. Nonetheless, this can give you a valuable indication of how your voices are  
being used. For example, if all or most of the voices are being represented by capital Xs, then  
there’s a good chance that when voice stealing takes place an audible voice will be reallocated.  
The Voices utility works a bit differently for KB3 programs. The K2661 uses one voice of  
polyphony for every two tone wheels in a KB3 program. In the Voices utility, the voices used by  
the tone wheels appear as Xs, meaning that the voices are used for the KB3 program. They don’t  
get reallocated at any time, since they’re always on, even if you’re not playing any notes. Any  
voices not dedicated to a KB3 program behave normally. So if you have a setup that contains a  
KB3 program in one zone, and VAST programs in one or more other zones, you can monitor the  
voice allocation of the non-KB3 voices in the section of the display that isn’t constantly lled  
with Xs.  
Use the Stealer soft button to select a display that will show how the K2661 is allocating its 48  
voice channels. When you trigger a note, the note number will appear in one of the display’s  
three columns, and will remain visible while the note is sustained. The four-digit numeral you  
see is an internal value that has no direct signicance.  
As long as fewer than 48 voice channels are being used, new note numbers will appear as you  
play additional notes, and the note numbers for notes that have decayed or have been released  
will disappear. When all 48 voices have been activated, the display will show which voice  
channels are shut off (“stolen”) to enable new notes to play.  
Press the Done soft button when you are nished with the Utility page. This is the same as  
pressing the Exit button.  
11-12  
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Master Mode  
The Soft Buttons in Master Mode  
Sample  
Press the Sample soft button to enter the K2661’s sampler. Refer to Chapter 14 for complete  
information on the sampler.  
GM  
Press the GM soft button to call up the GM page:  
Master:GM|||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
GM||||||||:On|||||||||||||||||||||||||||  
GM|Studio|:500|GM1|Room|||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||||||||MAST1  
Enable GM Mode by setting the GM parameter to On. When GM is on, GM is displayed on the  
top line of the screen. This happens on all of the K2661’s main pages.  
The GM Studio parameter sets the FX Studio that will be used by GM programs. Six GM  
Studios are included, providing different reverb and chorus-plus-reverb settings.  
500 GM1 Room  
501 GM2 Chamber  
502 GM3 Hall  
503 GM4 Chorus+Room  
504 GM5 Chorus+Chmbr  
505 GM6 Chorus+Hall  
The default GM Studio (GM1 Room) is at ID 500. Use the GM Studio parameter to select a  
Studio which best complements your program material.  
Here’s what happens when you enable GM Mode:  
On all channels except channel 10 (which GM uses for drums), you will see only the 128 GM  
programs. On MIDI channel 10, you will see the eight drum kits.  
The K2661 will modify the following entries in the master table:  
• FX mode (GM uses Master mode)  
• FX channel (GM uses None)  
• FX studio (GM uses the studio selected in GM Studio set on the Master: GM page)  
• Receive velocity map (GM uses the GM Receive Velocity Map)  
• progChgType (GM uses 0-127 mode)  
Old settings will be remembered, however, so that when you turn GM Mode off the K2661  
will restore your previous settings.  
Volume and expression controllers are mapped to a special GM curve, as in “GS” synths.  
(GS is a superset of General MIDI that is used by the Roland Sound Canvas and other  
products.)  
GM drum kits are mapped across program number space as in the “GS” synths, and have  
exclusive zones included with them.  
11-13  
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Master Mode  
Guitar/Wind Controller Mode  
Program changes sent to the K2661 when it is in GM Mode will only select programs from  
the GM program set.  
Setups, Songs, and QA Banks created outside of GM Mode will not point to the correct programs within  
GM Mode (although you may nd the results “interesting”).  
Similarly, Setups, Songs, and QA Banks created within GM Mode will not point to the correct programs  
when you leave GM Mode. For this reason, when you create Setups, Songs, or QA Banks within GM  
Mode you may want to append the letters “GM” to the object’s name and/or store the objects only in  
certain banks.  
Reset  
This button is on the MAST2 page. Press the Reset soft button if you want to return your  
K2661’s memory to the state it was in when you bought it.  
Caution! The K2661 will ask you if you want to delete everything (meaning all RAM objects), and a pair  
of Yes/No soft buttons will appear. Press No if you want to keep any objects you may not have saved.  
Press Yes, and everything stored in RAM will be erased. All parameters will be restored to default values.  
After a few seconds, the K2661 will return to the Program-mode page.  
Guitar/Wind Controller Mode  
If you are using a wind controller or guitar controller with your K2661, you may not always get  
the sound you expect. Since these controllers will sometimes send a MIDI Note On command  
before sending Breath or Volume data, the attack transients that characterize each instrument  
may not get generated properly.  
Consequently, the K2661 provides a special mode that may improve its response to your guitar  
or wind controller. To enter Guitar/Wind Controller mode, press both Chan/Bank buttons while  
in Master mode, then conrm with the Yes soft button.  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Enable|Guitar/Wind|controller|mode?|||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||Yes|||No||  
Guitar/Wind Controller mode slightly delays MIDI Note On and Note Off commands, so that  
response to pitch bend and other expressive components of a note will be more accurate. If  
you’re hearing a glitch in the attack of notes from your guitar or wind controller, you should try  
setting your K2661 to this mode. Keep in mind, however, that since this mode slightly changes  
the order in which MIDI commands are sent, it may affect the performance of the K2661 under  
some circumstances.  
Restarting the K2661 or performing a soft reset disables Guitar/Wind Controller mode.  
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Master Mode  
Object Utilities  
Object Utilities  
Object Utility functions are useful for moving or copying objects into various banks, naming or  
renaming objects, deleting objects, and dumping objects over MIDI. To access these functions,  
press the Object soft button while in Master mode. You will see the following dialog:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Select|database|function:|||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|Move|||Copy|||Name||Delete|Dump|||Done|  
The soft buttons are used to choose the various object utility functions.  
Move  
Copy  
Move selected objects to a new bank or a specic starting ID.  
Copy selected objects to a new bank or a specic starting ID.  
Name selected objects.  
Name  
Delete  
Dump  
Done  
Delete selected objects.  
Dump selected objects over MIDI.  
Exit from the object utilities.  
Each function’s multiple object selection interface is identical to the one used in the Save Objects  
dialog. For a complete description of this interface, see Saving Individual Objects on page 13-25.  
Here is what the Move page would look like (with several objects selected):  
Func:MOVE|||||Sel:14/211|||||Index:|||1|  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Sample||200*Zild|20|Ride|Hrd|C|4S|||260K  
Sample||201*Zild|20|Ride|Sft|C|4S|||224K  
Sample||202*Zild|16|Crash||||C|4S|||341K  
Sample||203*Zild|NewBeatOpen|C|4S|||198K  
Select||Next|||Type||Multi|||OK|||Cancel  
The name of the function is displayed on the top line:  
Func:MOVE|  
If you press Cancel while in one of the object utilities, you return to the Object Utilities page (the  
“Select database function:” dialog pictured above). Any objects that were selected when you  
pressed Cancel will still be selected if you subsequently enter a different object utility (by  
pressing a different soft button such as Name, for example). The selections are reset when you  
exit the Object Utilities page (by pressing the Done button).  
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Master Mode  
Object Utilities  
All of the features of the Save Object dialog are accessible here:  
objects according to object types, IDs, strings in the object names, or dependent  
relationships.  
You can quickly select or deselect all objects using the Left/Right cursor and Up/Down  
cursor double-presses.  
You can audition any of the program, keymap, sample, or song objects by pressing either  
the Left or Right cursor button, when the desired object is highlighted. Songs will play  
until either cursor button is pressed again. To audition a program, keymap, or sample  
object, play a note on your MIDI controller (after pressing the Left or Right cursor  
button).  
Move  
Pressing Move from the Object Utility page takes you to the Move utility. The Move utility  
allows you to select any group of objects and move them to a different bank. If you select several  
objects of a single type, then you are allowed to set a specic starting ID for the objects, of any  
number (0-999). For example, you could move a group of samples from scattered IDs to a  
continuous range of IDs starting from ID# 354.  
If you move objects that are dependent objects of other objects (such as samples that are  
dependents of a particular keymaps,) the parent objects are automatically relinked to their  
dependents that have moved. What this means is that you can move any objects to any new ID  
numbers, without having to worry if your programs, keymaps or songs will still play correctly.  
Moving a Single Object  
If you select a single object to move, you will see a dialog similar to the Save/Replace dialog you  
see when saving any object.  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Move|Awesome|Click|to:|ID#198|||||||||||  
(replace|Click)|||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||Replace|Cancel  
Moving Multiple Objects  
Select the objects that you want to move, then press OK. You will see the following dialog:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||Move|to|bank:200...299|||||||||||  
||||||||||||||||||||300...399|||||||||||  
||||||||||||||||||||400...499|||||||||||  
||||||||||||||||||||500...599|||||||||||  
|||||||||||||||||||||Append|Fill||Cancel  
11-16  
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Master Mode  
Object Utilities  
This is similar to the Load function, where you are asked to choose a bank and mode for  
loading. If you have selected more than one object, and all of the selected objects have the same  
type, then there will be an additional button available, ID:  
|||||||||||||||ID||||Append|Fill||Cancel  
Here is a description of the above soft buttons:  
Append: Try to use each object’s ID offset within its current bank as the ID offset within the  
specied destination bank. If there is already an object at this offset in the new bank, increment  
the ID until a free ID slot is found. For example, if you were moving Programs 202, 209, 217, and  
230 to the 400s bank, which already has a program at 409, the resulting IDs for the moved  
programs would be 402, 410, 417, and 430.  
Fill: Use consecutive numbering for each object that is moved, starting from the beginning of  
the specied destination bank. Any object IDs that are already being used in the specied bank  
will be skipped over. For example, if you were moving Songs 300, 315, 489, and 841 to the 200s  
bank, which already contains Songs 200 and 203, then the moved songs’ ID numbers would be  
201, 202, 204, and 205.  
ID: Use consecutive numbering for each object that is moved, skipping over IDs that are in use  
(like Fill mode), starting from the ID that you specify. You will see the following dialog when  
you press the ID soft button:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Select|starting|ID:|231|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||OK|||Cancel  
Cancel: Return to the Move object dialog.  
The objects are moved as soon as Append or Fill is pressed, or when a starting ID is selected.  
After the Move function completes, you will still be in the Move object dialog, and you will still  
be scrolled to the previously highlighted object, even if it has moved to a new ID.  
Keep in mind that when you only select one object to move, you can replace another object.  
However, when you select multiple objects for moving you cannot overwrite any objects.  
Copy  
Pressing Copy from the Object Utility page takes you to the Copy utility. The Copy utility allows  
you to select any group of objects and copy them to a different bank. Only object data is copied,  
and not sample data. If you copy a sample object, you will end up with a “copy sample” that  
points to the same region of sample RAM as the original.  
The operation of the Copy utility is identical to the Move utility just described.  
If the objects to be copied in a single operation include any objects grouped together with any of  
their dependents, the new copies of the parent objects will reference the new copies of the  
dependent objects. As an example, suppose you select Song 400 and its three dependent  
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Master Mode  
Object Utilities  
programs, Programs 200, 210, and 303. If you copy all of these objects at once into the 700s bank,  
using Fill mode, you will see the copies at Song 700 and at Programs 700, 701, and 702. Song 700  
will reference the copies of the programs (at 700, 701, and 702). In contrast, if you had only made  
a copy of Song 400 as Song 700, the song would reference the old programs (at 200, 210, and  
303).  
Name  
The Name utility allows you to rename an object without entering an editor. You can also use  
this utility to rename one or more objects with the same name. This is much faster than  
renaming each object individually. A lot of times you might want several objects to have the  
same name except for a unique identier at the end of the name. Using this utility function, you  
could assign a common name to multiple objects at once, and then quickly name each one a little  
differently.  
When you press OK after selecting objects, you will see the following dialog prompting you for  
an object name, with a suggested default:  
|||||||||||||||||||||||||<>KbdNaming:Off  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Object|Name:||||Zither||||||||||||||||||  
|||||||||||||||||||||V||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|Insert||<<<||||>>>||||OK|||Cancel  
The default name that you see comes from the highlighted object in the object list, regardless of  
whether the highlighted object is actually selected. This makes it easy to copy the name of one  
object on to another.  
As in all naming dialogs on the K2661, you can do a double-press of the Left/Right cursor  
buttons to put the naming cursor on the last character of the string. This is helpful when putting  
unique characters at the ends of names.  
Left/Right cursor button double-press -> Move cursor to the end of the name  
The Relink-by-Name feature (described earlier) relies on there being unique names for  
dependent objects of the same type, so it is a good practice to make object names unique,  
particularly samples.  
You can use the keyboard naming feature when naming objects. See page 5-5 for details. You can  
also use the string-replacement feature to make multiple changes to object names. See Renaming  
Delete  
The Delete Objects utility is very useful for reclaiming unused object and sample RAM in your  
K2661. This utility allows you to select any arbitrary group of objects for deleting, and audition  
them if necessary before getting rid of them. This can be a convenient way to delete individual  
or selected groups of objects. However, if you want to delete an entire bank or everything in  
RAM, the Delete soft button on the Master-mode page is quicker.  
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Master Mode  
Object Utilities  
If any of the selected objects have dependents that were not selected, you will see the question:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|dependent|objects?|||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||Yes||||No||  
If you answer Yes to this question, all dependent objects of the selected objects are deleted,  
unless they are being used as dependents of other objects that are to remain in memory.  
Answering No will delete only those objects that were selected.  
Dump  
This utility is for dumping selected objects over MIDI. If any of the selected objects have  
dependents that were not selected, you will be asked the question “Dump dependent objects?”  
Press OK to initiate a MIDI System Exclusive dump of the selected set of objects, one by one out  
the MIDI Out port of the K2661. Dumping everything can generate massive dumps, so you  
should know the limits of the device you’re dumping to.You can cancel the dump at any time  
with the Cancel soft button.  
Note that only sample objects (which contain the Start, Alt, Loop, and End points, as well as the  
values of all parameters found on the MISC page in the Sample Editor) are dumped by this  
utility, and not RAM sample data. (RAM sample data can be dumped via the MIDI Sample  
Dump Standard from within the EditSample page. See Chapter 6 of the Musician’s Reference for  
more information on the MIDI Sample Dump Standard.) Dumping the sample object of a RAM  
sample is not very useful because the sample memory address ranges are xed in the object.  
This means that if you load the sample object back into the K2661 via MIDI, there is virtually no  
way it will point to and play back the same area of sample memory as when it was dumped, let  
alone the same sample data. However, this can lead to some interesting results.  
Sample objects that reference the K2661’s ROM sample area will reference the same area when  
you load them back in via MIDI.  
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Master Mode  
Object Utilities  
Using the Object Utilities from the Editor  
You can get to the object utilities while editing any object. This is provided as a convenience, for  
example to be able to do certain housekeeping work such as deleting samples to free up room in  
your sample RAM, or making copies of objects. Access to the utilities can be done by pressing  
the Object soft button from any Save/Replace dialog in the editor:  
EditProgram:Save||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Save|Train|Wreck|as:|ID#412|||||||||||||  
(replace|Train|Wreck)|||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Object|||||||||||||Rename|Replace|Cancel  
You can get to this Save/Replace dialog when editing an object by either exiting after you have  
modied the object, or pressing the Save soft button.  
If you try to use the Copy utility to copy the exact object you are in the process of editing, you  
will make a copy of the edited version. With sample objects this would be one way to save off a  
copy sample that references a small part of a much larger sample. You could remain in the  
Sample Editor, and continue to edit the larger sample, by pressing Done followed by Cancel  
after making the copy. This may be a faster way to save many “snippets” out of a sample than  
continually reentering the Sample Editor after saving copy samples to different IDs.  
When using the Object Utilities from within the editor, you must be careful not to delete any of  
the objects you are currently editing. This could have unpredictable results.  
11-20  
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Song Mode  
Getting Started with the Sequencer  
Chapter 12  
Song Mode  
Getting Started with the Sequencer  
The K2661’s sequencer is a powerful and versatile tool for songwriters, composers, and anyone  
else who wants to record and play back songs. As with any tool, however, it’s best to start with  
the basics. This section begins with a tutorial where you will record a song, then shows some of  
the mixing capabilities of the sequencer. If you are familiar with other sequencers, you will have  
no problem using Song mode in the K2661. Read through this section, however, to learn about  
the features that make the K2661’s sequencer unique. For complete information on the Song  
Editor, refer to Chapter 12 of the K2661 Musician’s Guide, provided on the CD-ROM.  
What is a Sequencer?  
A sequencer is similar in some ways to a multi-track tape recorder: you can record and play back  
all sorts of music and sounds, layer sounds on top of other sounds, and change or manipulate  
things that you’ve previously recorded. Unlike a tape recorder, however, you do not actually  
record sounds with a sequencer. Rather, you are recording commands that cause sounds to be  
played. Nonetheless, we will sometimes explain sequencer features by drawing analogies to  
familiar tape recording techniques such as splicing and overdubbing.  
There are several advantages to recording a song by sequencing. For one thing, sequencer  
commands take up much less disk space than digitally recorded music would, so you can get a  
lot of information (that is, music) on a single disk. Furthermore, you can easily make changes to  
your sequences. For example, you can change individual notes, transpose parts, or change  
instrumentation. Lastly, you can share the sequences you create with other musicians.  
A Word about the Local Keyboard Channel  
Before you being sequencing, we’d like to remind you about the Local Keyboard Channel  
is especially important whenever the K2661 is going to receive MIDI information from an  
external source, since this enables you to record on different tracks without constantly switching  
transmit channels on your controller.  
Set the Local Keyboard Channel on the MIDI-mode RECEIVE page to a specic  
channel (1–16).  
Set your MIDI controller (keyboard, percussion controller, etc.) to transmit on the same  
channel.  
Performing the above two steps means that you’ll be able to hear the individual channels (each  
of which is assigned by default to a separate recording track) as you scroll through the different  
recording tracks in the K2661’s Song mode. Local Keyboard Channel performs a rechannelizing  
function that makes this happen.  
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Song Mode  
Getting Started with the Sequencer  
Patch Through  
There’s one more use for Local Keyboard Channel. With any model of the K2661, the Local  
Keyboard Channel parameter lets you patch through (also known as soft through) to external  
sound modules. When Local Keyboard Channel is enabled, the K2661 takes the rechannelized  
information and sends it out the MIDI port. This lets you hear an external module while you are  
recording a track assigned to that module.  
Tutorial: Recording a song  
In this tutorial, we’ll record a song by using the steps described below. Bear in mind, though,  
that this is just one approach to sequencing a song. This example includes:  
Assigning programs to channels  
Recording a drum loop  
“Unlooping” the drum track and adding the remaining instruments  
Mixing the song  
Assign Programs to Channels  
Start by deciding what instruments you want to use in the song. Suppose you want to record a  
bass /drums / organ rhythm track with a lead instrument on top. You’ve decided to use the  
programs such as the following:  
54 Jazz Kit II  
30 Warm Bass 1^2  
22 Gospel Organ  
79 Modulead  
Set up your K2661 so that each of these instruments is on a separate MIDI channel. Since Song  
mode automatically assigns each channel to a separate sequencer track (1-16, consecutively),  
you’ll then be all set when you start laying down tracks, and won’t have to go scrolling through  
the program list. Don’t worry about changing your mind later, though, since you can always  
make changes after you’ve recorded your initial tracks.  
If you use a KB3 program in a song, make sure that the channel to which you assign it is the KB3  
channel; otherwise it won’t play. You could always change the KB3 channel to match the channel  
you want to use for recording the KB3 program, but we recommend deciding on a channel that  
will always be the KB3 channel, and keeping it that way. Also keep in mind that KB3 programs  
require one voice of polyphony for every two tone wheels in the program. Since most KB3  
programs use at least 79 tone wheels, that leaves only eight voices free for other programs.  
Aside from the KB3-channel issue, it doesn’t really matter which channel you use for the  
programs you want to record. In this example, we’re going to put the drums on Channel 1 and  
the bass, organ, and lead on Channels 2, 3, and 4.  
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Song Mode  
Getting Started with the Sequencer  
Follow these steps to assign the programs to separate channels:  
1. Press the Song mode button to enter Song mode. The display will look something like  
this:  
Recording track is set to Track 1  
SongMode:MAIN||Events:186K|||STOPPED||||  
CurSong:1|NewSong||||||||||||Tempo:120||  
RecTrk|:1||||Vol:127|Pan:64||Mode|:Erase  
Program:1|Concert|Piano|1||||Locat:||1:1  
||||||||||||||||||||||||||||||||||||||||  
Track||:R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
Notice that the sequencer is ready for you to record a new song, and the recording track  
(RecTrk) is set to track 1. If 1 NewSong doesn’t appear as the value for the CurSong  
parameter, press the MISC soft button, then press the New soft button on the MISC page.  
You’ll return to the MAIN page, and CurSong will say 1 NewSong.  
2. Use the Down cursor button to move the cursor to the Program parameter.  
3. When this parameter is highlighted, type 54 then press the Enter button. You’ve now  
assigned Jazz Kit to channel 1.  
SongMode:MAIN||Events:186K|||STOPPED||||  
CurSong:1|NewSong||||||||||||Tempo:100||  
RecTrk|:1||||Vol:127|Pan:64||Mode|:Erase  
Program:54|Jazz|Kit|II|||||||Locat:||1:1  
||||||||||||||||||||||||||||||||||||||||  
Track||:R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
4. Press the Up Chan/Bank button. This changes the RecTrk parameter to 2, but leaves the  
Program parameter highlighted. Notice how the R in the Track region moves from Track 1  
to Track 2. Also notice how each of the sixteen tracks has a default channel associated with  
it. You could change this if you wanted to, but most people nd it easiest to associate track  
1 with channel 1, track 2 with channel 2, and so on.  
Incidentally, when you’re assigning programs on this page, you could use the Up/Down  
cursor buttons to highlight RecTrk, then change the recording track and select the  
Program parameter again, but the Chan/Bank button method is more convenient.  
5. On Recording Track 2, select Program 30 Warm Bass 1^2.  
12-3  
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Song Mode  
Getting Started with the Sequencer  
SongMode:MAIN||Events:186K|||STOPPED||||  
CurSong:1|NewSong||||||||||||Tempo:120||  
RecTrk|:2||||Vol:127|Pan:64||Mode|:Erase  
Program:30|Warm|Bass|1^2|||||Locat:||1:1  
||||||||||||||||||||||||||||||||||||||||  
Track||:-|R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
6. Repeat the above two steps to assign 22 Gospel Organ to Channel 3 and 79 Modulead to  
Channel 4.  
You’ve now chosen the programs for your rst sequence. It’s important to realize, though, that  
you have not recorded anything yet. The programs will be there when you need them, but they  
have not yet been included in a song. Also, don’t forget that you can change the program  
assignments any time before or after you record the song.  
Record a Drum Loop  
Our song will be based around a four measure drum loop that we’ll record now. Later on, we’ll  
“unloop” the drum track for additional recording.  
The length of the drum loop is determined by the current endpoint, so we’ll start by recording  
four measures of silence to set the endpoint.  
1. Set RecTrk to 1 then press the Record soft button. The Song Status indicator (top  
right-hand corner of the display) ashes REC READY.  
song status indicator  
SongMode:MAIN||Events:186K|||REC|READY||  
CurSong:1|NewSong||||||||||||Tempo:120||  
RecTrk|:1||||Vol:127|Pan:64||Mode|:Erase  
Program:54|Jazz|Kit||||||||||Locat:||1:1  
||||||||||||||||||||||||||||||||||||||||  
Track||:R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
Locat parameter  
shows current measure  
and beat number  
2. Press the Play soft button. The Song Status indicator now reads RECORDING.  
The K2661’s built-in metronome begins clicking, and the Song-mode LED blinks in time  
with the current tempo.  
Notice the Locat parameter on the right side of the display, which shows the current Bar  
and Beat number. When you begin recording, the K2661 provides you with a four-beat  
countoff, during which time Locat’s Bar and Beat number are preceded by a minus sign.  
12-4  
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Song Mode  
Getting Started with the Sequencer  
You can change the length of the countoff by changing the value of the Countoff  
parameter on the MISC page.  
Since we are recording four measures of silence, press the Stop soft button as soon as  
Locat reads 5:1.  
NOTE: The sequencer will truncate to the nearest downbeat, so as long as you press Stop before  
Locat reads 5:2 (but after it reads 4:4) you’ll be OK. Don’t worry about this too much, though,  
since in the next step we’ll show you how to check (and change, if necessary) the endpoint.  
When you press Stop, you’ll be asked to if you want to save this song. Even though  
you’ve just recorded four measures of silence, go ahead and save it; this makes it an  
ofcial song object. By the way, it’s pretty easy to rename the song at this stage. Just press  
the Rename soft button during the Save Song dialog  
For the purposes of this example, we’ll assume that you pressed Stop a few beats too late.  
You’ll see how easy it is to correct this sort of thing in the Event Editor.  
3. On the Song-mode MAIN page, make sure that the cursor is highlighting any parameter  
other than the Program parameter, then press the Edit button. The COMMON page  
appears. (If the Program parameter had been highlighted when you pressed Edit, you  
would have entered the Program Editor, which is not what you want to do right now.)  
EditSong:COMMON||||||||||||||<>Track:1||  
Tempo|||||:120||||||StartStep|||:1||||||  
TimeSig|||:4/|4|||||TempoControl:Song|||  
EffectChan:1||||||||TriggerChan|:1||||||  
ChainTo|||:0|None|||TriggerCtl||:ON|||||  
TrackDest|:----|----|----|----|GM:Off|||  
DrumTrack|:----|----|----|----||||||||||  
<more||EVENT||TRACK||STEP|||ARRANG|more>  
4. Now press the EVENT soft button to bring up the Event Editor, which looks something  
like this:  
EditSong:EVENT||(Ch|1)|||||||<>Track:1||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||1:1||||1:1.000|CTRL|BANK|||0|||||||||  
|||1:1||||1:1.000|PCHG|||54|||||||||||||  
|||1:1||||1:1.000|CTRL|VOL||127|||||||||  
|||1:1||||1:1.000|CTRL|PAN|||64|||||||||  
|Cut||||Copy||Paste|||View||AllOn||Done|  
The Event Editor gives you access to an editable list of all note events, controller events,  
and other MIDI events that Song mode uses to describe your sequence. While you’re  
looking at the Event Editor, notice the data that the sequencer records, even when no notes  
are played.  
5. Use the Alpha Wheel to scroll to the bottom of the event display.  
12-5  
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Song Mode  
Getting Started with the Sequencer  
The last event listed is the endpoint, which should correspond to the rst beat of the Bar  
following the last Bar in the song. For our four measures of silence, then, the endpoint  
should be 5:1. The display below, however, shows that ve measures have been recorded:  
EditSong:EVENT||(Ch|1)|||||||<>Track:1||  
|||1:1||||1:1.000|CTRL|VOL||127|||||||||  
|||1:1||||1:1.000|CTRL|PAN|||64|||||||||  
|||6:1||||6:1.000|END|||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|Cut||||Copy||Paste|||View||AllOn||Done|  
Fortunately, it’s quite easy to change the endpoint from 6:1 to 5:1 to remove the extra  
measure that’s been accidentally recorded. (If your endpoint is at 5:1, you won’t need to  
change it now. If, however, your endpoint is less than or greater than 5:1, you should  
proceed with the next step.)  
6. Check the endpoint, and change it if necessary.  
To change the endpoint from 6:1 (or any other incorrect value) to 5:1, press the Right  
cursor button to position the cursor in the Bar:Beat:Tick column (6:1.000 in the above  
example). Type 51000 then press the Enter button. The endpoint is changed, and the song  
is now four measures long.  
Press the Done soft button to return to the COMMON page in the Song Editor. If you  
changed the endpoint while in the Event Editor, save the song now (you may have to  
press one of the more soft buttons to see the Save soft button).  
7. Press Exit to return to the MAIN page in Song mode.  
8. Make sure that the RecMode and PlayMode parameters are set to Loop.  
From the MAIN page, press the MISC button. Set the RecMode parameter on the MISC  
page to Loop.  
The PlayMode parameter should already be set to Loop. If it isn’t, turn the Alpha Wheel  
until Loop is highlighted.  
RecMode & PlayMode parameters  
Quantize parameters  
SongMode:MISC||Events:186K|||STOPPED||||  
RecMode|:Loop|||Quant:Off|||CountOff:1||  
PlayMode:Loop|||Grid|:1/16||Click|||:Rec  
KeyWait|:Off||||Swing:0%||||ClickCh|:16|  
Locate||:||1:1||Sync|:Off|||ClickPrg:198  
AutoIn||:||1:1||Clock:Int|||ClickKey:C|4  
AutoOut|:||1:1||Tempo:Auto||ClickVel:100  
Record||Play|||Stop|||New|||In/Out|MAIN|  
9. Turn on input quantization.  
12-6  
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Song Mode  
Getting Started with the Sequencer  
While you’re on the MISC page, take a look at the quantize parameters (Quant, Grid, and  
Swing) in the middle column of the page. Quantization is a very useful feature, especially  
if you’re having a bad rhythm day. When you quantize a track, the sequencer moves the  
elements of that track closer to a grid based on the time signature of the song. You can use  
quantization to tighten up a rhythm track subtly, or to create a precise, unwavering  
mechanical rhythm.  
For our drum loop, we’ll try the total quantization experience, so position the cursor over  
the Quant parameter, and turn the Alpha Wheel until the value is set to 100%. Move the  
cursor down to the Grid parameter. The default value of 1/16 indicates that quantization  
will move the notes you play to the closest 16th-note division in the Bar. Try double-  
pressing the Plus/Minus buttons below the Alpha Wheel to move through a range of  
useful grid values. Note that some of the values have tr or t appended to them. These are  
grid settings that allow you to maintain a triplet feel. We’ll use a setting of 1/16, so return  
to this value if you’ve changed it, then press Exit or the MAIN soft button to return to the  
MAIN page in Song mode.  
NOTE: The K2661’s sequencer also provides a full range of advanced quantization features that  
you can apply to previously recorded tracks. To learn about these, refer to Chapter 12 of the  
Musician’s Guide.  
10. Make sure you are in Merge mode (it’s the default, so you’ll be in Merge mode unless  
you’ve changed the value of the Mode parameter). This is important, because you want to  
be able to overdub on the track as it loops. (In Erase mode, you would erase all existing  
notes every time the loop came around.) To activate Merge mode, go to the MAIN page  
and set the Mode parameter to a value of Merge.  
11. Begin recording drums.  
Press the Record soft button (observe the REC READY indicator on the top line) then  
press the Play soft button when you’re ready to begin. Remember to wait for the four beat  
countoff before you start to play.  
Since you are in Merge mode, you don’t need to do everything at once. A common  
approach to making drum loops is to record a different voice each time the loop comes  
around. For example, on the rst loop you could record snare hits on the back beats (1:2,  
1:4, 2:2, 2:4, etc.). Then you could add kick drum to the snare when the loop comes around  
again; you’ll be able to hear the previously recorded part, as well as the new part. On the  
third pass you might record ride cymbal, followed by hi-hat or other percussive accents.  
Keep it simple at rst, because you can always save the part while it’s basic (but correct),  
then make additions later. To keep track of where you are, watch the ashing Song-mode  
LED or the Locat parameter on the MAIN page.  
12. Press the Stop soft button when you’ve nished recording the drums.  
Save the changes to your song by pressing the Yes soft button followed by the Replace  
soft button.  
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Song Mode  
Getting Started with the Sequencer  
Record a Bass Line  
When you are satised with your drum loop, you can begin using it as the foundation for a  
song. What we’ll do here is set RecMode to Unloop while leaving PlayMode set to Loop. This  
means that the drum loop will keep playing while we record new unlooped material of any  
length. The endpoint of the song will change to reect the length of the newly recorded material.  
1. Press the MISC soft button to bring up the MISC page.  
2. Set the RecMode parameter to Unloop. Leave the PlayMode parameter set to Loop.  
Depending on the type of song you are recording, you may also want to turn quantization  
off before you record your bass part.  
SongMode:MISC||Events:186K|||STOPPED||||  
RecMode|:UnLoop|Quant:100%||CountOff:1||  
PlayMode:Loop|||Grid|:1/16||Click|||:Rec  
KeyWait|:Off||||Swing:0%||||ClickCh|:16|  
Locate||:||1:1||Sync|:Off|||ClickPrg:198  
AutoIn||:||1:1||Clock:Int|||ClickKey:C|4  
AutoOut|:||1:1||Tempo:Auto||ClickVel:100  
Record||Play|||Stop|||New|||In/Out|MAIN|  
3. Press the MAIN soft button to return to the MAIN page.  
4. Set the recording track (RecTrk) to Track 2.  
This track already has  
material recorded on it.  
SongMode:MAIN||Events:186K|||STOPPED||||  
CurSong:200*NewSong||||||||||Tempo:100||  
RecTrk|:2||||Vol:127|Pan:64||Mode|:Merge  
Program:30|Warm|Bass|1^2|||||Locat:||1:1  
||||||||[|||||||||||||||||||||||||||||||  
Track||:P|R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
Track status indicators: track 1 is set to Play, track 2 is set to Record.  
Tracks 3 through 16 are empty.  
Since you previously assigned Warm Bass 1^2 to channel 2, it should appear in the  
Program parameter when you set Track 2 as the recording track. Note, too, that the track  
status indicator for Track 1 changes to P (for Play) when you select Track 2 for recording.  
The small square above the track status indicator tells us that material is contained on that  
track.  
5. Press the Record soft button to enter REC READY mode.  
6. Press the Play soft button, then begin laying down a bass track.  
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Song Mode  
Getting Started with the Sequencer  
Remember that by default there is a four-beat count off, during which time the Locat  
value is preceded by a minus sign (-). No material is recorded during the count off, though  
anything you play during the countoff gets quantized to the rst Beat of the song. As you  
are recording the bass track, your drum loop will keep playing. Play for as long as you  
want; the sequencer will lengthen the song as needed.  
7. Press the Stop soft button when you are done recording the bass.  
You will be given the usual save options. To keep what you’ve just recorded, press the Yes  
soft button followed by the Replace soft button.  
Since you unlooped the drum track when you recorded the bass, you’ve changed the  
endpoint of the song to be wherever you stopped the bass track. You can check the  
endpoint (and change it, too, if you want) using the Event Editor, as described earlier.  
Record the Remaining Instruments inYour Song  
Now that you’ve dened your song with the bass and drum tracks, you can put the organ and  
lead (or whatever instruments you’ve chosen) into your song.  
1. Set the recording track (RecTrk) on the MAIN page to Track 3.  
Notice the small squares above the track status indicators for Tracks 1 and 2, reminding  
you that you’ve now got material on two tracks.  
SongMode:MAIN||Events:186K|||STOPPED||||  
CurSong:200*NewSong||||||||||Tempo:120||  
RecTrk|:3||||Vol:127|Pan:64||Mode|:Merge  
Program:22|Gospel|Organ||||||Locat:||1:1  
||||||||[|[|||||||||||||||||||||||||||||  
Track||:P|P|R|-|-|-|-|-|-|-|-|-|-|-|-|-|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
2. Press the MISC soft button to bring up the MISC page.  
3. Set RecMode to FixLen.  
Since you’ve dened the length of your song with the bass track, setting RecMode to  
FixLen means that the song will play through only once each time you record a new part.  
4. Record the organ in the same way that you recorded the bass track in the previous section.  
Notice that you can do this from the MISC page, without returning to the MAIN page.  
5. Continue recording instruments until you have played all the parts of your song.  
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Song Mode  
Getting Started with the Sequencer  
MixYour Song  
The MIX page lets you change the panning and volume levels for the tracks in your song.  
Needless to say, this is one of the most important steps in the completion of your song  
production, and potentially one of the most creative. This example will keep things simple by  
showing you how to change the volume level of one of your instruments. We’ll also take a quick  
look at the track mute feature.  
1. Press the MIXER soft button to bring up the MIX page.  
The icons that represent pan-position knobs and volume-level faders resemble the  
controls on a traditional mixing board. Manipulating them should be quite intuitive.  
Simply position the cursor over a pan position knob or volume level fader, then turn the  
Alpha Wheel to set the level you want. On keyboard models, the sliders control the  
volume of the current bank of channels (as indicated by the line near the bottom of the  
display). In the diagram below, the sliders would control the volume on Channels 1–8.  
SongMode:MIX|<>Prog:46||Brt|Saxy|Lead|||  
|||WXWXWXWX|WXWXWXWX|WXWXWXWX|WXWXWXWX||  
|||wxwxwxwx|wxwxwxwx|wxwxwxwx|wxwxwxwx||  
||||z|z|z|z||z|z|z|z||z|z|z|z||z|z|z|z||  
||||_|_|_|_||_|_|_|_||_|_|_|_||_|_|_|_||  
|||P|P|P|R||-|-|-|-||-|-|-|-||-|-|-|-|||  
|||*****************||||||||||||||||||||  
Record||Play|||Stop||Tr9-16||Keep|||OK||  
Track 3 Volume Level Fader  
For example, suppose you want to turn down the organ on Track 3:  
2. Use the Right or Left cursor button to position the cursor over Track 3’s volume level  
fader on the MIX page.  
Although the tracks aren’t numbered on the MIX page, they’re laid out logically: left-to-  
right, from 1 through 16 consecutively. Track 3, then, is the third track from the left.  
3. Use the Alpha Wheel to turn down the volume of the track by changing the position of the  
volume slider.  
4. Press the Keep soft button and save the change.  
Now when you play back the song, Track 3’s volume starts playing at the newly set level.  
You can also record real-time volume and pan changes from the MIX page or enter  
numeric values for these parameters on the MAIN page.  
Using the Mode Buttons to Mute a Track  
Finally, we’ll take a quick look at the track mute feature, which lets you use the K2661’s mode  
buttons to mute individual tracks. This can be invaluable during mixdown.  
You may have noticed a horizontal line underneath the sliders for Tracks 1 through 8 on the MIX  
page. As the illustration below shows, this is the “Quick Mute Track Bank Indicator,” showing  
which bank of eight tracks will respond to the eight track-mute buttons. The eight mode buttons  
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Song Mode  
Getting Started with the Sequencer  
(Program, Setup, etc.) double as track-mute buttons while you’re on the MIX page; press one or  
more of them and the corresponding tracks are muted Press them again to bring the track back  
into the mix.  
SongMode:MIX|<>Prog:46||Brt|Saxy|Lead|||  
|||WXWXWXWX|WXWXWXWX|WXWXWXWX|WXWXWXWX||  
|||wxwxC{wx|wxwxwxwx|wxwxwxwx|wxwxwxwx||  
||||z|z}~|z||z|z|z|z||z|z|z|z||z|z|z|z||  
||||_|_|_|_||_|_|_|_||_|_|_|_||_|_|_|_||  
|||P|P|P|R||-|-|-|-||-|-|-|-||-|-|-|-|||  
|||*****************||||||||||||||||||||  
Record||Play|||Stop||Tr9-16||Keep|||OK||  
Quick Mute Track Bank Indicator  
Toggles track muting  
between tracks 1-8  
and tracks 9-16.  
Use the Tr 1-8 / Tr 9-16 soft button to toggle between banks of eight tracks, either 1–8 or 9–16.  
When you press this soft button, the horizontal bar repositions itself below the affected tracks.  
MIX page:  
Available Buttons  
1-8  
9-16  
Program  
Setup  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
Quick Access  
Effects  
MIDI  
Master  
Song  
Disk  
Table 12-1  
Track Muting in Song Mode  
Let’s listen to our song with and without drums:  
1. On the MIX page, press the Play soft button. The song, with all of its instruments, begins  
to play.  
2. Press the Program mode button on the front panel. The Program-mode LED lights, and  
Track 1 (the drum track) is muted.  
3. Press the Program mode button again to unmute the drum track.  
Using your K2661’s front panel buttons, you can mute one or more tracks at once, or even  
mute eight tracks at a time.  
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Song Mode  
Tutorial: Arrangements  
Tutorial: Arrangements  
The Arrangement Editor gives you a variety of ways to record and play songs. The following  
tutorial is designed to walk you through the steps of creating songs using the Arrangement  
Editor. Here are some typical tasks:  
Record two or more songs, then string them together in any order, as steps in an  
arrangement.  
Record additional tracks over the steps in an existing arrangement, saving the new tracks in  
the arrangement song.  
Use up to 32 tracks for recording and playback.  
Trigger songs or arrangements by striking keys (or triggering notes from any MIDI  
controller)—an excellent feature for live situations.  
Creating an Arrangement  
This involves recording and saving each section of your nal piece of music as a separate song,  
then using an arrangement to string together the sections in any order you choose. There are a  
couple reasons you might want to do this.  
First of all, many pieces of music tend to be composed in sections. If your music tends to feature  
various sections repeated in varying order, using the Arrangement Editor can be easier than  
copying those sections and pasting them into a single song.  
The second reason has to do with memory requirements. No objects (aside from samples) can be  
larger than 64k (10,000 to 16,000 notes, depending on the amount of controller information you  
record). You may need to use arrangements to accommodate the size of long musical pieces.  
When you’re recording songs that you intend to combine into arrangements, it can be helpful to  
name the songs Part 1, Part 2… or Chorus, Verse… That way, when you are putting together the  
arrangement, you can quickly identify each section. You might also want to organize the IDs of  
the songs. For example, you could start numbering the songs at the second ID in a memory bank  
(301, 302…), then save the arrangement song at the rst ID in the bank (300, in this example).  
That way, you can create a le containing the arrangement song and its constituent songs, and  
when you load it into the K2661, the arrangement (the one you’re likely to want to play) will be  
the rst song in the bank.  
Once you have your songs, you’re ready to create another song to use as the arrangement.  
1. In Song mode, select 1 NewSong as the value for the CurSong parameter. This is  
important, because the arrangement song should not contain any note or controller  
information.  
2. Press Edit, and set the Tempo parameter to match the tempos of the songs you’ll be  
adding to the arrangement. (This assumes they are all the same tempo. We’ll cover how to  
deal with different tempos later on.)  
3. Press either more soft button, then press Save. The save dialog gives you the opportunity  
to rename the song and give it the ID of your choice. Press Save again when you’ve made  
the changes you want.  
4. Press the ARRANG button (you’re still in the Song Editor). The top line of the display  
tells you that you’re looking at Step 1 of a song that contains one step. Cursor down to the  
Song parameter and select the song you want to use for the rst step in the arrangement.  
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Song Mode  
Tutorial: Arrangements  
5. Press Add to add another step to the arrangement. Select the song you want for the  
second step. Continue adding steps and selecting songs as needed. If you need to get rid  
of a step, select the step and press the Delete soft button.  
If you press the Play soft button while on this page, you’ll hear the currently selected step.  
(If the step’s Mode parameter is set to Next, the K2661 will play the next step when the  
current step nishes.) Once you have more than one step in an arrangement, you can use  
the Chan/Bank buttons to scroll through the steps.  
6. Save, then press Exit to return to the MAIN page in Song mode. Notice that there are now  
three dashes below the Program parameter. Press Play, and the dashes change to indicate  
the current song, and the current step. The Locate parameter shows the bar number of the  
arrangement, not the bar number of the current step. In other words, if the rst step in an  
arrangement has 16 bars, then when Bar 1 of Step 2 is playing, Locate will show 17:1,  
not 1:1.  
Arrangement Parameters: the ARRANGE page  
Mutes  
The Mutes parameter has 16 values, in groups of 4. By default, tracks are unmuted (active), as  
represented by the dashes. To mute a track, move the cursor to highlight the dash corresponding  
to the track you want to mute, and press either Plus/Minus button to change the dash to M. This  
mutes the track.  
Muting tracks is a good way to make several different-sounding steps out of the same song. If  
you create a multi-step arrangement in which each step uses the same song—with different  
tracks muted in each step—you can bring different parts in and out in each step.  
Xpose  
You can transpose any step up or down. This allows you to transpose the song without having  
to edit the actual song data. Every track in the step gets transposed.  
This is great for many sounds, but not so useful for steps containing programs that have  
different timbres assigned to different keys—like drum programs. Fortunately, you can  
designate any track as a drum track, which prevents it from getting transposed when you  
transpose the step. You must designate drum tracks in the individual songs that are used as  
steps in the arrangement, not in the arrangement song.  
To designate a drum track, go to the COMMON page for the song containing the track in  
question. Find the DrumTrack parameter, and move the cursor to highlight the dash  
corresponding to the track in question. Press either Plus/Minus button to change the dash to  
a D. Don’t forget to save.  
Times  
You can set any step to play from 1 to 120 times before stopping or continuing to the next step in  
the arrangement.  
Mode  
This is normally set to Next. In this case, the arrangement will play the next-highest-numbered  
step once the current step is nished. If the last step is set to Next, the arrangement will repeat  
Step 1. To make the song stop after the last step, set the last step’s Mode parameter to Stop.  
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Song Mode  
Tutorial: Arrangements  
Arrangement Parameters: the COMMON page  
Start Step  
This determines the step number where the song will start. Normally this is 1, but it can be any  
step in the arrangement.  
Tempo Control  
You can choose whether the tempo is controlled by the arrangement song itself or by each song  
in the arrangement. When set to Song it will use the tempo and time signature set in the  
arrangement song itself. When set to Arrange, it will use the various tempos and time signatures  
used in the arrangement’s constituent songs.  
Timing Issues  
You might encounter timing problems when using the Arrangement Editor; notes can be  
delayed when the arrangement switches from step to step. Here’s how to avoid the problem.  
Each time you record a track for the rst time, the K2661 places four events right at the  
beginning of the track: Bank Change, Program Change, Volume, and Pan. If you go into the  
Event Editor, you’ll see these four messages appearing at 1:1:000. Normally they’ll be the rst  
four events you will see.  
By the time you have recorded several tracks, these events start to become a large number of  
events all occurring at the exact same point in time. The K2661 processes these events  
sequentially, and if enough events happen at the same time, some of them get delayed. For  
example, if you have 10 tracks, then you will have 40 of those initial events, in addition to any  
note and controller info that also exist at 1:1:000 in a track.  
To prevent the delays caused by too many events, you can delete unneeded events. Typically,  
you are probably not changing the Program, Volume, and Pan settings for each track when you  
switch from step to step. For example, quite often you might have the same program on a MIDI  
channel for all the steps. In this case, all of the program and bank change messages after the rst  
step are not needed, and can be deleted. You can edit each step in the arrangement this way  
(don’t remove these events from the rst step, however).  
There are two different methods you can use to get rid of these messages in a track. The simplest  
way is to go into the Event Editor. Use the Chan/Bank buttons to select the track whose events  
you want to edit—you can select each track individually, or select All to view the events from  
every track in the step. To remove an event, highlight it and press Cut.  
The second way is to use the Erase function in the Track Editor. Again, choose the track with the  
Chan/Bank buttons. Set the From parameter to 1:1 and the To parameter also to 1:1. Of course,  
you won’t want to have Events set to All, or you’ll eras any note events that occur at 1:1, as well  
as the unwanted events. If you set Events to Program Change and press Go, you’ll erase the  
Program and Bank change events. You can then set it to Controllers. At this point, if you leave  
Ctl set to All, you can delete both the Pan and Volume events with one operation. But if you  
have other controller info that occurs at 1:1 (such as Mod Wheel or sustain pedal) then you  
would also be erasing those events. So you can use the Ctl parameter to select just Volume and  
just Pan, pressing Go after each selection.  
In general, the Event-editor method is quicker if you are working on one track at a time. But if  
you have many tracks and know that you want to erase these events from all of them, using the  
Track Editor with all tracks selected is faster.  
Of course, if you are changing the program changes, pan, or volume in a track when the song  
changes from step to step, you need to leave those events in, but typically you might be doing  
that in only one track, while six or seven other tracks stay the same.  
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Song Mode  
Tutorial: Arrangements  
Timing problems can also occur between steps due to improperly-located endpoints. If you have  
a timing problem, you should check in the Event Editor to make sure the end point of each step  
falls on the rst beat of the bar after the last bar of the step. For example, if your step is 8 bars  
long, the end point should be at 9:1:000.  
Removing Initial Events from Step One  
Since you almost always want to have initial Program, Bank, Volume, and Pan events in an  
arrangement to make sure it plays properly, it makes sense to have those events in each track of  
the song used for the rst step on the arrangement. But what if that same song is used in a later  
step, or Step 1 plays a number of times? In this case, as soon the step restarts, you have  
unneeded events that could contribute to delays.  
In this case, the solution is to delete those initial events from the Step 1 song, and record them  
into the arrangement song. In the arrangement song, select a recording track, press Record, then  
highlight the Program parameter and select the program you want for the track. You can also  
select the Pan and Volume parameters if you want to set them to a specic volume. Once you  
have these parameters set, press Stop. You need to do this for each track that you are using in  
the song.  
Recording Additional Tracks  
So far, all of the recording we’ve described has been done in the individual songs used as steps.  
The arrangement song we created has no data in it.  
But you can also record tracks in the arrangement song. For example, you might want to record  
a series of rhythm section grooves: just bass, drums, and maybe some comping parts. Now you  
can use those grooves as step in an arrangement, then record lead lines through the entire  
arrangement.  
arrangement song, using some different grooves you have created.  
2. Start recording new tracks in the arrangement song. Remember that each MIDI channel  
can have only one program assigned to it. Therefore you may want to select the tracks you  
record in the arrangement song so that their MIDI channel assignments are different from  
those of the tracks in the step songs.  
Maximizing Track Use  
If you extend the previous example, you’ll realize that you can actually make use of 32 MIDI  
channels—by creating an arrangement containing steps that use all 16 channels, then recording  
16 channels of music in the arrangement song itself. Both the step songs and the arrangement  
song can play back through the K2661, through another instrument connected to the K2661’s  
MIDI Out port, or through both.  
It is important to remember that there are still only 16 MIDI channels, and any one MIDI channel  
can play only one program. Therefore there is no way to have more than 16 different programs  
playing at the same time on the K2661. But there are two reasons why you would want to use  
more than 16 tracks.  
First, you can have two or more tracks assigned to the same MIDI channel. For instance, if you  
were recording drums, you might want to put different drums from the same program on  
different tracks, to make recording and editing easier. On the bottom line of the display on the  
MAIN page in Song mode, there are 16 channel parameters, one for each track. The numbers  
don’t represent tracks; they represent the track’s MIDI channel assignment. (The dashes—or  
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Song Mode  
Tutorial: Arrangements  
other characters—above the numbers represent the tracks. The dashes and characters are the  
values for the Track parameter.) You can assign any track to any MIDI channel.  
The second way you can use more than 16 tracks is if you have an external sound module in  
addition to the K2661. Each track can be assigned to play only the K2661’s internal sounds  
(local), or to be sent only to the MIDI Out, to play the external instrument. To assign the track for  
local or MIDI playback, go into the Song Editor and on the COMMON page you’ll see 16 Track  
Destination parameters. If the value is a dash, the track is going to both the K2661 and its MIDI  
Out port. L means local, and plays the K2661 only. M means that the track goes only to the  
K2661’s MIDI Out port. A value of x means that the track is muted.  
In the following example, all the tracks in the step song play the K2661, while all the tracks in  
the arrangement song go to the MIDI Out port. You can also have the step songs and  
arrangement song set to the same track destinations, as long as it’s OK for them to play the same  
sounds.  
1. Create a song with multiple tracks and save it.  
2. On the COMMON page in the Song Editor, set the TrackDest value for each track of this  
song to L. Save, then press Exit to return to the MAIN page in Song mode.  
3. Using the Cursong parameter, call up 1 NewSong, and press Edit, then ARRANG.  
4. Using the Song parameter, call up the song you just recorded. This makes your song a step  
in the arrangement song, which you’re currently editing. Press Done to return to the  
COMMON page.  
5. Set the TrackDest parameter for each track to M, so that the arrangement song won’t also  
play the K2661.  
6. Save, then press Exit to return to the MAIN page in Song mode.  
7. Record additional tracks as part of the arrangement song. You might have to record  
programs changes in each track of the arrangement song to set up the external instrument  
properly.  
Triggering Arrangement Steps From the Keyboard  
Each step in an arrangement can be triggered by playing a key (or triggering a note from any  
MIDI controller). This can be great for live performance, because you can repeat each step as  
many times as you like.  
1. Go to the TRANSMIT page in MIDI mode, and assign a control setup that has a value of  
On for the Sync parameter on the COMMON page of the Setup Editor. Create one if you  
need to, and name it SongSetup. We’ll explain why shortly why you need to use this  
control setup.  
3. Go to the COMMON page in the Song Editor. There are two parameters on this page for  
use with key triggering of steps:  
TriggerChan: Notes on this MIDI channel can trigger the current step. Notes on any other  
channels will not trigger the step. Set this to match the MIDI channel of the K2661 or  
whatever controller you’re using to trigger the steps.  
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Song Mode  
RAM Tracks  
TriggerCtl: This determine if the keys will trigger the steps. Set this parameter to ON, so  
when you hit the appropriate note on the trigger channel, the step will start playing. If  
you set it to a MIDI Controller number that has a physical controller assigned to it, then  
the keys will trigger the step only when the controller is on (for switch controllers) or  
above its halfway point (for continuous controllers).  
4. Press ARRANG, then press the Chan/Bank Down button until you see Step 1 in the top  
line of the display. Set the Mode parameter to a value of Stop.  
5. Note the values for the LoKey and HiKey parameters, then set them to E 1 and E 2 by  
doing the following:  
Press the SetRng soft button  
Strike E 1 on the K2661 or your MIDI controller  
Strike E 2  
Note the new values for LoKey and HiKey. Now the current step starts playing when you  
strike E 1. Strike another note (say E 2) while the step is playing, and on the rst beat of  
the next bar, the step repeats, and all the tracks that aren’t drum tracks get transposed up a  
corresponding number of semitones (in this case, an octave). Generally, when you’re  
triggering steps using keystrikes, you’ll hit the triggering key somewhere in the last bar of  
the current step. This causes the new step to start right after the end of the current step.  
You can also cause steps to start as soon as you hit the triggering note. To do this, go to the  
TRANSMIT page in MIDI mode, and assign a control setup that has a value of Off for the  
Sync parameter on the COMMON page of the Setup Editor.  
6. Set the Latch parameter to a value of On. Now the steps will continue playing after you’ve  
released the triggering note.  
7. Set the VelTrk parameter to a value of Off if you want the step to play back at the level at  
which you recorded it. Set it to On to vary the playback level according to the velocity of  
the keystrikes that trigger the step.  
RAM Tracks  
If you have the K2661 sampling option, you can create RAM Tracks, which combines Song mode  
with the sampler. The RAM Tracks feature enables you to create a sample during song playback,  
then have the K2661 do the work of building a program out of the sample. The K2661 also  
inserts the sample into the song so that it plays back in sync with the song.  
Possibly the best feature of RAM Tracks is how it affects polyphony. By sampling the K2661’s  
audio output, you can condense an entire song into a single track that uses only two voices of  
polyphony.  
Two Important Concepts  
RAM Tracks and Song Playback  
You don’t have to be recording a song to create a RAM track. The idea behind RAM tracks is that  
you can make a quick sample during playback of a song, then integrate that sample into the  
song. Of course, you can create a RAM track while recording a song, but it’s often best to take  
one step at a time.  
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Song Mode  
RAM Tracks  
A Matter of Timing  
The song must already be playing when you start sampling. There are several ways you can do  
this:  
Start the song, then at the appropriate location in the song, press Record on the  
SampleMode page, and start the sample input.  
Set the Thresh parameter on the SampleMode page to a dB value—one you know you’ll  
exceed with your sample input signal. Start the song, then start your sample input at the  
appropriate location in the song. This method makes it easy to sync your sample with the  
song.  
Set Thresh to Key. Start the song, then at the appropriate location, then trigger the sampler  
by striking a key either on the K2661 keyboard (or on a MIDI source that’s controlling the  
K2661), and start the sample input. You must send the trigger on the K2661’s current MIDI  
channel.  
Creating RAM Tracks  
1. Start by conguring the sampler: go to Program mode, and press the Sample soft button  
to go to the SampleMode page. Set the Input parameter to Analog, and set the Source  
parameter: Ext for an external source, Int if you want to sample the K2661’s output. Set  
the Time parameter to give you enough time to record the sample you want. Set the Mon  
parameter to On if you want the K2661 to play the sample input through its audio output.  
Set the Mode parameter to Mono (L), Mono (R), or Stereo, depending on your input  
signal. Adjust the Gain parameter to bring the signal level as close to 0 dB as possible.  
2. Go to Song mode, and call up a song that has at least one empty track. If you plan to start  
sampling right at the top of the song, you might want to set the Click parameter (on the  
MISC page) to a value of Cnt, which gives you a countoff before the song starts playing  
(the value of the CountOff parameter—also on the MISC page— sets the number of bars  
of countoff).  
3. Set the RecTrk parameter to an empty track.  
4. Start the playback of the song. On keyboard models, press the Play/Pause button. On rack  
models, press the Left and Right cursor buttons at the same time.  
5. Press Record to start sampling. When you have the sample, press Stop (if you run out of  
time or sample memory before you press Stop, the K2661 stops sampling automatically).  
Either way, the song stops its playback as well.  
6. The K2661 prompts you to strike a key to set the sample root. Strike any key (or trigger  
any note) that you want, or press Default to set the root at C 4. The K2661 shows you the  
maximum signal level, or if the sample clipped, it shows you the number of clips. It also  
prompts you to save the sample.  
7. Press Yes if you like the sample, and the save dialog appears. We recommend naming the  
sample now, to make it easy to keep track of it. The name you give the sample will also be  
the default name for the song, when the time comes to save the song.  
8. Once you’ve saved the sample, the K2661 asks you if you want to place the sample into  
the current song. When you press Yes, the K2661 asks you to pick the track you want to  
use for the sample’s playback. Pick any empty track: the track must be empty because the  
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Song Mode  
Using Song Mode  
K2661 will eventually create a new program for the sample, and that program must be on  
its own MIDI channel. Press OK when you’ve selected a track.  
9. The K2661 creates a program, and shows you the new program’s ID. It then prompts you  
to strike a key to specify a note for triggering the sample during the playback of the song.  
It can be any key; the K2661 automatically handles the transposition required to ensure  
that the sample plays back at the right pitch.  
10. Go to the MAIN page in Song mode, and on the recording track you set in Step 3, you’ll  
see the new program. The program assigned to this track has the same name you gave the  
sample when you saved it. If you look at the events on this track (on the EVENT page in  
the Song Editor), you’ll see a PCHG event that selects your new program, and a note event  
corresponding to the key you struck to set the sample trigger.  
11. Repeat Steps 5 through 9 to create additional samples and insert them into the song. You  
can use the same track, or a different, empty track. For this example, we’ll use the same  
track. In this case, when you press OK, the K2661 asks you if you want to add the sample  
to the program that’s already being used for the track (the program you created when you  
pressed OK in Step 8. Press Yes. The K2661 prompts you to strike a key, as in Step 9. If you  
strike a key that’s already being used by one of the samples in the program, the K2661  
alerts you, and lets you to assign a different key (press No) or the same key (press Yes—  
although if you do this, then the song will trigger all samples that share the same trigger  
key, every time the trigger key gets played).  
12. If you use the same track, the K2661 creates another layer in the program on that track,  
and assigns the sample to it. You can record up to 32 samples on this track, since a VAST  
program can contain up to 32 layers. If you use a different track, the K2661 creates another  
new program when you place the sample into the song.  
When you’ve recorded all the tracks you want, you can edit the programs assigned to those  
tracks, using all the features available for VAST synthesis.  
Note: There’s no way to synchronize sample playback exactly to MIDI. While the K2661 handles the  
synchronization extremely accurately, it’s possible for the sample to drift away from the song playback, at  
a rate of up to .5 milliseconds per minute of playback. That’s a minuscule amount, but it might matter to  
you. If you need to be more precise, we recommend that you keep your sample time short, and record a  
relatively large number of short samples, as opposed to a small number of long samples. This will virtually  
eliminate the risk of your samples drifting out of sync with the song playback.  
Using Song Mode  
Selecting a Song for Playback  
Select the Song parameter with the cursor buttons, then use any data entry method to scroll  
through the list of songs. Press the Play soft button, and the song will begin playing. Press the  
Stop soft button, and the song will stop and “rewind” to the beginning. If you press Play while  
the song is playing, the song will stop and the play pointer will revert to the Locate parameter,  
and will show your current location in the song. At this point you have two options. If you press  
the Play button again, the song will continue from its current location. If you press the Stop soft  
button, the song will return to 0:0.  
The K2661 automatically selects programs for playback based on the MIDI channel(s) and the  
programs assigned to them at the time the song was recorded. When you start playback, the  
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Song Mode  
Using Song Mode  
K2661 sends program changes, on all relevant channels, to its sound engine and to the MIDI Out  
port if the PChng parameter on the MIDI-mode TRANSMIT page is turned on.  
If you want to use a different program for playback than the one originally recorded, you have  
two alternatives. First, you can edit the song, changing each individual Program Change event  
(PCHG) to reect the desired program IDs. This is done on the EVENT page in the Song Editor.  
Or you can set the RecTrk parameter to the track on which you want the program change,  
highlight the program parameter, press Record, select the desired, program, and press Stop.  
Another alternative is to defeat the song’s recorded program changes, and manually set each  
MIDI channel used by the song to play the desired program. Start by setting the ProgLock  
parameter to a value of On. The ProgLock parameter is found on the MIDI-mode CHANNELS  
page; you can set it independently for each of the 16 MIDI channels. When a channel’s ProgLock  
parameter is set to a value of On, the K2661’s sound engine will ignore all program changes it  
receives on that channel, whether it’s via MIDI or from the K2661’s front panel, or from within  
the song.  
When you’ve set the ProgLock for each of the channels used in the song, go to Program mode,  
select the MIDI channels used by the song, and assign the programs you want to use. When you  
return to Song mode and play the song, the automatic program changes are defeated, and the  
song plays the programs you assigned. When you set ProgLock back to Off, the originally-  
recorded program changes take effect again.  
Effect Selection During Recording and Playback  
When you’re recording or playing back a song, the setting for the FX Chan parameter (on the  
Effects-mode page) determines which studio (plus FXMods) gets applied to the song. Only one  
studio can be applied at a time, even for multi-part songs using more than one program.  
Depending on the combination of values for the FX Mode and FX Chan parameters in Effects  
mode, the FX channel may automatically track the current MIDI channel. In this case, if you  
change the current MIDI channel during playback (or during a MIDI recording) the current  
FX channel (and consequently the current effect) will change also, which might not suit your  
needs. Consequently, there’s a way to force the FX channel to remain constant during playback  
or MIDI recording, even if you move to another mode during the playback or MIDI recording  
and change the current MIDI channel.  
This is done by setting the FX Mode parameter to a value of Auto, and the FX Chan parameter to  
a value of Current—which is the most generally useful combination of settings for these  
parameters. In this case, while you’re in Song mode—even if you move to another mode during  
playback or MIDI recording—the value of the FX Chan parameter automatically changes to  
match the song’s effect channel (the value of the EffectChan parameter on the COMMON page  
in the Song Editor). Therefore the effects applied to the song are determined by the program  
assigned to the song’s effect channel, and will not change, even if you change the current MIDI  
channel during playback or MIDI recording.  
Of course, changing MIDI channels during playback or MIDI recording will not change the  
FX channel if the FX Channel parameter is set to a value from 1 to 16, or if the FX Mode  
parameter is set to a value of Master.  
Synchronizing Songs  
The K2661 has an internal MIDI clock, which is always running at a speed set by the Tempo  
parameter (on the MAIN page). When you’re in Song mode and the Clock parameter (on the  
MISC page) is set to a value of Internal (Int)—and the Sync parameter (also on the MISC page) is  
set to Xmit or Both— songs will sync to the K2661’s internal clock. At this setting, the clock  
signal is sent to the K2661’s MIDI Out port. This is standard MIDI Sync, and any device that  
accepts MIDI Sync will play in sync with the K2661.  
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Song Mode  
Using Song Mode  
If you set the Clock parameter to external (Ext), the K2661 expects to receive MIDI clock at its  
MIDI In port. Make sure that the Sync parameter on the MISC page in Song mode is set to Recv  
or Both, to enable the K2661 to receive sync messages as well as MIDI clock.  
To play back a song, press Play, and the K2661 starts as soon as it receives both MIDI clock and a  
Song Start message. Or if you want to record, press Record, and the K2661 starts recording as  
soon as it receives both MIDI clock and a Song Start message.  
If Sync has a value of Off or Xmit, the K2661 still uses the external clock, but you can’t trigger  
recording or playback remotely; you have to use the K2661’s soft buttons.  
If you’re using Song mode to capture a sequence that you’ve recorded on an external sequencer,  
you’ll want to consider the Clock parameter’s setting before you record via MIDI. If you have  
the Clock parameter set to Ext, the K2661 will follow the clock of your external sequencer. As a  
result, the notes in the song you create will fall regularly on the beats (unless your externally  
recorded sequence uses a time signature other than 4/4). This will make it easier for you to nd  
the notes in the Song Editor. If you set the Clock parameter to Int, the notes in the song will not  
necessarily align with the beats of the measures in the song, but the song will play back exactly  
as you recorded it on the external sequencer—including tempo changes you may have  
incorporated into the externally recorded sequence. If the Clock parameter is set to Ext, tempo  
changes will not carry over to the K2661, and will not be heard when you play back the song.  
Finally, keep in mind that when the Clock parameter is set to Ext, programs that use one or more  
of the Clock control sources (see Chapter 6 of the Reference Guide) will sync to the external MIDI  
signals. If no external clock signal is received, the Clock control sources are disabled.  
Songs and Effects: A Brief Tutorial  
On page 12-20 we discussed how to keep the effects constant during song playback and MIDI  
recording. For more complete control over the effects used in a song—including real-time  
control—we recommend dedicating one track of the song to effects control. Here’s how to do it.  
1. Go to Effects mode, and make sure that the value of FX Mode is Auto, and the value of  
FX Channel is Current.  
2. Go to the MAIN page in Song mode, and call up a song.  
3. Press Edit, which takes you to the COMMON page in the Song Editor.  
4. Set the EffectChan parameter to the channel you want to use for effects control. Choose a  
channel that isn’t being used for any of the existing tracks in the song. Channel 16 is the  
default click-track channel, so you probably don’t want to use Channel 16. For this  
tutorial, we’ll use Channel 15.  
5. Save the song and exit the Song Editor. You’re back on the MAIN page in Song mode.  
6. Set the recording track (the RecTrk parameter) to match the effects channel that you set in  
Step 4—in this case, Channel 15. Note the R in the Track status indicator line.  
7. Move the cursor to highlight the current program. This is where you select the program to  
be used for the current recording track. Since you aren’t going to record any notes on this  
track, the program assignment doesn’t matter. On the other hand, if you already have a  
program that uses a studio and FXMods that you like, use it here.  
8. Press Edit, and since the cursor was highlighting an editable object (the program), you’ll  
enter the Program Editor.  
9. Go to the KDFX page, and choose a studio. Assign any FXMods that you want to use.  
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Song Mode  
Using Song Mode  
10. Save the program (we recommend renaming it as well), then press Exit to return to the  
MAIN page in Song mode.  
So far, so good. Your song uses Channel 15 for effects control, and the effects for the song are  
determined by the studio used in the program on Channel 15. That is, every program in the song  
directs its output to this studio, according to the value of the Pair parameter on the OUTPUT  
page in the Program Editor.  
You’ll recall that a studio has four inputs, each of which can be responsible for a different effect  
(or no effect at all). You may want to edit each program in the song, to send its output to the  
desired studio input. There’s a quicker way, however, that doesn’t involve editing programs:  
you can determine program output (and consequently studio input) based on MIDI channels.  
For example, you can send Channel 1 to KDFX-A, in which case any program on Channel 1 will  
send its output to KDFX-A, regardless of the program’s output settings.  
1. Press the MIDI mode button to enter MIDI mode, and press the CHANLS soft button.  
This takes you to the CHANNELS page.  
2. Press the Chan/Bank Up or Down button to display the settings for one of the channels  
you’ve used in your song. (the top line of the display shows you the current channel).  
3. Change the value of the OutPair parameter. Any value other than Prog means that the  
output settings are determined by the channel, not by the program assigned to that  
channel.  
4. Change the value of the OutPair for the other channels that you’ve used in the song.  
Now you have all the outputs directed to the right studio inputs. Keep in mind, though, that the  
output settings are customized for the current song. You’ll need to repeat this process for each  
song—unless you set OutPair back to Prog for every MIDI channel.  
Next you’ll need to make sure that the song always calls up the right studio.  
1. Go to the MAIN page in Song mode, and make sure that the recording track is still the one  
that uses Channel 15. Also make sure that the program on that track is the one containing  
the studio you want to use for the song.  
2. Record a couple of bars. This automatically puts a Program Change command at the  
beginning of the track. Each time you play the song, the K2661 selects that program—and  
consequently the studio and FXMods associated with that program.  
That’s it. If you want the song’s effects to change during playback, use this track to record  
movements of the controllers that are designated as FXMods.  
With one small difference, this approach to effects control also works if you’re using an external  
sequencer. When you’re recording in Song mode, the EffectChan parameter (on the COMMON  
page in the Song Editor) determines the channel used for effects control. When you’re using an  
external sequencer, it works a bit differently.  
1. Press the Effects mode button to enter Effects mode.  
2. Set the value of the FX Mode parameter to Program.  
3. Set the value of FX Channel to whatever channel you want to use for effects control.  
4. Create a program that uses the studio and FXMods you want, and use that program on  
the channel you chose as the FX Channel.  
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Song Mode  
Recording Multi-timbral Sequences via MIDI  
Memory Limits  
While there’s no actual time limit to the length of the songs you record, their size is limited to  
64K (or to the maximum amount of available free RAM space you have, if it’s less than 64K).  
However, you can create longer songs by recording each section as a separate song, then putting  
it together with the Arrange feature. If you run out of RAM space while recording a song, the  
recorder stops and prompts you to save the song. It’s a good idea to check your free RAM space  
before you begin recording a song, and to check the “Used” eld as you record. If you’ve used  
all the available RAM for recording, you may nd that when you go to the Song Editor to delete  
a song or edit its tempo, the K2661 tells you that there’s not enough memory to edit. In this case  
you won’t be able to edit any object greater than 4K in size. Objects smaller than 4K can still be  
edited, because the K2661 always reserves a minimum of 4K of RAM.  
If you want to delete a song and the K2661 won’t let you enter the Song Editor, select the default  
song (1 NewSong). Since it’s smaller than 4K (as long as you haven’t saved any changes to it),  
you’ll be able to enter the Song Editor. Press the Delete soft button, then use the Alpha Wheel to  
select the program you want to delete. Press the Delete button again, and the song will be  
erased, freeing up enough RAM to edit other songs. (You could also delete the song in Master  
mode—by pressing Object, then Delete, to get to the le deletion dialog.)  
Loading MIDI Files From Disk  
If you have a Type 0 or Type 1 MIDI sequence le stored on a SmartMedia card or a SCSI device,  
you can load it into one of the RAM banks, and the K2661 will be able to play it from Song  
mode. If the MIDI le has the GM On Sysex message in it, the imported song will have the GM  
parameter set to On automatically.  
Recording Multi-timbral Sequences via MIDI  
You can record sequences from an external MIDI device using Song mode. Program numbers  
and MIDI channel assignments of multi-timbral sequences are recorded with the notes. To  
record via MIDI, connect the MIDI Out port of your sequencer to the K2661’s MIDI In port.  
Select Song mode, and set the Clock parameter to External. This will sync the K2661 with the  
MIDI clock of the external sequencer.  
You will probably want to set the Local Keyboard Channel parameter to None when recording  
from an external sequencer, since the rechannelizing effect of that parameter could have  
unintended results.  
To record all your tracks in one pass, set the RecTrk parameter to Mult and make sure that for  
each channel of information on your source sequence, you have a track enabled to record and a  
unique channel assigned to that track. (The default setting of all tracks enabled to record on  
channels 1–16 will always work.)  
You can also record individual tracks from your source sequence by setting the RecTrk  
parameter to a specic track. The K2661 will record only information coming in on the channel  
that the RecTrk parameter is set to.  
Press the Record button, and the K2661 will wait for the rst clock start from the sequencer.  
Make sure that your sequencer is set to send MIDI clock signals, and start the sequence. The  
K2661 will begin recording when it receives the rst MIDI clock start from the sequencer. When  
the sequencer has nished its playback, press the Stop soft button, and the K2661 will stop  
recording and ask if you want to save the song.  
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Song Mode  
Song Mode: The MAIN Page  
Song Mode:The MAIN Page  
The Song-mode MAIN Page allows real time recording and playback, song and track selection.  
From this page you can view and edit the tracks’ channel, program, volume and pan settings, as  
well as other useful items.  
SongMode:MAIN||Events:375K|||STOPPED||||  
CurSong:1|NewSong||||||||||||Tempo:120||  
RecTrk|:1||||Vol:127|Pan:64||Mode|:Erase  
Program:1|Concert|Piano|1||||Locat:||1:1  
||||||||||||||||||||||||||||||||||||||||  
Track||:R|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
Parameter  
Range of Values  
Default  
Current Song (CurSong)  
Recording Track (RecTrk)  
Program  
Song ID & Name  
1 16, None, Mult  
Program ID & Name  
Setup ID & Name  
- (Empty), R, M, P  
1 16  
1 NewSong  
1
Current Program  
Current Setup  
- (Empty)  
1 16  
Setup  
Track Status  
Channel  
Volume  
0 127  
127  
Pan  
0 127  
64  
Tempo  
1 255 BPM  
Merge, Erase  
1:1 9999:9  
120 BPM  
Merge  
Mode  
Location (Locat)  
1:1  
The Events eld on the top line displays the number of events that you can store in RAM. 375 K  
in the above example represents maximum available memory. Note that this gure shows the  
number of free events, each of which takes up about four bytes of RAM. That’s why the number  
you see here is typically about 25% of the free RAM (in kilobytes) you see in the Samples eld in  
the top line of the Disk mode and Master mode pages.  
When the Song Status is REC READY or RECORDING, the Events eld changes to Used, and  
indicates the percentage of the recording buffer that you have lled, instead of the free event  
space.  
SongMode:MAIN||Used:||0%|||REC|READY||||  
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Song Mode  
Song Mode: The MAIN Page  
Song Status, also on the top line of the display, is always one of the following:  
STOPPED  
PLAYING  
The default sequencer status; also appears when you press the Stop or Pause  
button.  
Appears when the Play button is pressed, but only if the following conditions  
are true: the Record was not pressed prior to pressing Play, the Key Wait  
parameter is set to Off, and the Clock parameter is set to Int (or Clock is Ext  
and MIDI clock is detected).  
REC READY  
RECORDING  
KEY WAIT  
Appears when the Record button is pressed while Song Status is STOPPED.  
REC READY ashes, indicating that the sequencer is waiting to start  
recording.  
Appears when the Play button is pressed while REC READY is ashing  
(unless Key Wait is On or the Clock is set to Ext). RECORDING also appears if  
the Record button is pressed while Song Status is PLAYING.  
Appears when the Play button is pressed, while Song Status is STOPPED or  
REC READY, if the KeyWait parameter on the MISC page is set to On.  
KEY WAIT ashes, indicating that recording or playing will begin when you  
strike a key.  
EXT. CLOCK  
Appears when the Play button is pressed, while Song Status is STOPPED or  
REC READY, if the Clock parameter on the MISC page is set to Ext.  
EXT. CLOCK ashes to show that the K2661 is waiting for an external MIDI  
clock message to start recording or playing.  
Current Song (CurSong)  
This shows the ID and 16-character name of the song currently selected for recording, playback,  
or editing. When a song is selected, Program Change, Volume, and Pan information is sent to all  
MIDI channels assigned to tracks that have data on them, and the internal clock is set to match  
the setting of the Tempo parameter.  
Tempo  
Controls tempo for the selected song. You can make temporary changes, record real time tempo  
changes, or set an initial tempo for the current song.  
Whatever the tempo is set to when you record your rst track will be the song’s initial tempo.  
Temporary changes may be made during playback, but the tempo will reset to the initial tempo  
when the sequencer is STOPPED.  
To change a song’s initial tempo, press Record (the Song Status will change to REC READY), set  
the tempo desired, then press Stop. The initial tempo can also be changed with the Tempo  
parameter on the COMMON page in the Song Editor. The song will always start playback at the  
initial tempo, even though this tempo marker does not get recorded as a tempo event on any  
track.  
If the sequencer is RECORDING, any tempo value changes will be recorded in real time. Unlike  
the special case of setting the initial tempo, any tempo changes recorded in real time are  
recorded as tempo events.  
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Song Mode  
Song Mode: The MAIN Page  
Fractional Tempos  
You can use fractional tempos (120.5, etc.) in your sequence. However, the initial tempo can not  
be fractional, and you cannot enter a fractional number in the tempo parameter on the MAIN or  
COMMON pages. You must rst record a real time tempo event, then go to the Event Editor and  
change it to a fractional amount.  
To do this, press Record, then Play. The sequencer starts recording. Use any data entry method  
to choose a tempo. The value is unimportant since you will be changing it in the EVENT Editor.  
Next press Stop and save the song. Now when you go to the EVENT Editor , you will see a  
tempo event. You can now edit the value to a fractional amount. To have the song start  
immediately with the fractional tempo, edit its location to 1:1:000.  
Recording Track (RecTrk)  
Determines which track is record enabled. Set the record enabled track to Multi to record more  
than one channel simultaneously or to use a setup in your song.  
When RecTrk is set to a single track (116), Record (R) is displayed for that track in the Track  
Status Indicator region (above the Track and Channels region). Conversely, with one exception,  
when any track’s Status Indicator is changed to Record (R), that track is shown as the value for  
the RecTrk parameter.  
The exception is when RecTrk is already set to Mult, you can select the record enabled tracks by  
toggling the Track Status Indicator to Record (R), and the RecTrk will remain set to Mult.  
When Mult is initially selected, all of the empty tracks will be record enabled. Tracks containing  
data will remain set to play (P), but you can manually set them to record (R).  
The parameter(s) below RecTrk change according to the value of RecTrk and in one case, the  
mode from which you enter Song mode. If RecTrk is set to a single track (1-16), Program is  
displayed and you can select the program to be assigned to that track.  
If you change RecTrk to None, the display changes to show the Channel parameter followed by  
the Program parameter (although the Program parameter’s name doesn’t appear, just its value).  
If you switch through the channels, the program also changes, showing the program currently  
assigned to that channel.  
A setting of Mult makes the parameters below RecTrk dependent on the mode from which you  
entered Song mode. If you enter Song mode from Program mode, the Channel and Program  
parameters appear below RecTrk. If you enter Song mode from Setup mode, only one  
parameter, Setup, appears.  
Program  
Scroll through the programs in memory to select the program before initially recording each  
track of your song. Any MIDI program changes on the current RecTrk or Chan cause the ID and  
name of the track’s program to change during playback.  
This parameter’s name is not visible when RecTrk is set to None or Mult (to make room for the  
Chan parameter); just its value appears.  
You’ll see the Setup parameter instead of the Program parameter when you’ve entered Song  
mode from Setup mode. The Setup parameter functions similarly to Program.  
Programs selected in Program mode or from a Quick Access bank are selected as the program on  
the current RecTrk when you return to Song mode.  
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Song Mode  
Song Mode: The MAIN Page  
To change a track’s program quickly, press Record, select the program, then press Stop. Or you  
could press MIXER to go to the MIX page, change the program as desired, then press Keep. This  
preserves all changes you have made to any other tracks: volume, pan, tempo, etc.  
SongMode:MAIN||Events:186K|||STOPPED||||  
CurSong:1|NewSong||||||||||||Tempo:120||  
RecTrk|:Mult|Vol:127|Pan:64||Mode|:Merge  
Chan:4||2|Stereo|Solo|Pno||||Locat:||1:1  
||||||||||||||||||||||||||||||||||||||||  
Track||:R|R|R|R|R|R|R|R|R|R|R|R|R|R|R|R|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
Channel (Chan)  
This parameter determines the control channel and is available only when RecTrk is set to None  
or Mult. When RecTrk is Mult, this parameter appears only if you have entered Song mode from  
Program mode. In this case, the Channel parameter gets squeezed onto the same line as the  
Program parameter, which is why you don’t see the Program parameter’s name, just its value.  
Setup  
Displays the ID and name of the setup to be recorded. This parameter is available when RecTrk  
is Mult, and you enter Song mode from Setup mode. The display diagram below shows an  
example of the Song-mode page with the Setup parameter replacing the Channel and Program  
parameters.  
SongMode:MAIN||Events:186K|||STOPPED||||  
CurSong:1|NewSong||||||||||||Tempo:120||  
RecTrk|:Mult|Vol:127|Pan:64||Mode|:Merge  
Setup||:813|Jungle|Jammer|||Locat:||1:1|  
||||||||||||||||||||||||||||||||||||||||  
Track||:R|R|R|R|R|R|R|R|R|R|R|R|R|R|R|R|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Record||Play|||Stop||Erase||MISC||MIXER|  
Using setups in Song mode takes a bit of extra planning. Since each zone in a setup uses a  
separate MIDI channel, you need to make sure that each setup zone has a corresponding track  
and channel allocation. It’s important to know how many channels, and consequently how  
many tracks, are needed for recording a particular setup. Each setup can have up to eight zones  
that can respond to your playing differently, depending on what range of the keyboard is being  
played, or if certain velocity and/or controller values determines when a particular zone will  
respond. Be aware of the behavior of each setup you intend to record so that you can allocate the  
proper tracks and channels needed in your song.  
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Song Mode  
Song Mode: The MAIN Page  
Volume (Vol)  
You can set an initial volume level for the playback and recording of each track as a value  
between 0 and 127. If the channel of the RecTrk (or the control channel, if RecTrk is set to Multi  
or None) contains any recorded volume change (controller code 7), the change will be reected  
as the Vol parameter’s value in real time.  
To change a track’s initial volume quickly, press Record, change the value of Vol, then press  
Stop.  
Pan  
You can set an initial pan position (the balance between the Left and Right audio channels) for  
the playback and recording of each track as a value between 0 and 127. A value of 64 is center. If  
the channel of the RecTrk or the control channel contains any panning data (controller code 10),  
the Pan parameter’s initial value for the current track is modied in real time.  
To change a track’s initial pan position quickly, press Record, change the value of Pan, then  
press Stop.  
Mode  
If Mode is set to Merge you will be able to overdub when recording on a track containing  
previously recorded data. You’ll usually want to set Mode to Merge when RecMode (on the  
MISC page) is set to Loop. Otherwise, each time through the loop, the previously recorded  
information will be erased.  
If you set Mode to Erase, the previously recorded data on the record enabled track will be  
replaced with the new data only during the Bars and Beats you are actually recording, and the  
previously recorded data before and after the newly recorded Bars and Beats will be preserved.  
Location (Locat)  
The Bar and Beat displayed as the Locate value changes relative to current location of the song  
during playback and recording. You can set this to a negative Bar and Beat location to start  
playback a set length of time before the beginning of the song.  
Whenever you set the Locate point, that location will be used as the return point when Stop is  
pressed. Simply press Stop again to reset the song to the top (1 : 1).  
||||||||[|[|[|x|||||||||||||||||||||||||  
Track||:P|P|M|R|-|-|-|-|-|-|-|-|-|-|-|-|  
Channel:1|2|3|4|5|6|7|8|9|10111213141516  
Mode Indicators (+ and x):  
Mode Indicators appear only for tracks that already contain data.  
A plus sign (+) appears above the Track Status Indicator of a track set to record (R) when the  
Mode parameter is set to Merge.  
An (x) appears above the Track Status Indicator of a track set to Record (R) when the Mode  
parameter is set to Erase.  
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Song Mode  
Song Mode: The MAIN Page  
Activity Indicators ([)  
A small square ([) above the Track Status Indicator of a track set to Play (P) or Mute (M) means  
the track contains data.  
During playback and recording, the indicators above tracks containing any MIDI data will ash  
a small, lled-in square when any MIDI activity is detected. The lled-in square also ashes  
over a track any time that there is incoming MIDI data on that track’s channel, even while the  
sequencer is STOPPED.  
Track Status Indicators  
Using the Up, Down, Left, and Right cursor buttons to position the cursor onto a Track Status  
Indicator, you can toggle an empty track (-) into Record (R) with the Alpha Wheel or Plus/  
Minus buttons.  
Once a track contains data, it will have a (P) as a Track Status Indicator, and it will be played  
during playback. You now will be able to toggle between Play (P), Mute (M), and Record (R).  
The track selected as the RecTrk will display an (R), designating it as the recording track. If the  
RecTrk is set to Mult, initially all empty tracks will have Record (R) as a Track Status Indicator,  
any of which can be switched back to empty (-) if at any time recording on specic tracks is not  
desired.  
If there isn’t a track with an (R), the RecTrk parameter’s value will be None. (The exception is  
when the RecTrk is set to Mult and you have switched all of the tracks out of record enable.)  
Track Channels  
Each track has a MIDI Channel that it uses to receive and transmit data. By default, tracks 1–16  
of a new song are assigned to Channels 1–16 respectively, although a track can play or record on  
any channel and the same channel can be used for more than one track. Keep in mind, however,  
that only one program can be assigned to a channel at a time, so if you have more than one track  
assigned to the same channel, they’ll play the same program—the one on the higher-numbered  
track, since that’s the most recent Program Change command received on that channel.  
Soft Buttons on the MAIN Page  
These buttons are similar to the transport controls on a tape deck. Some of those decks require  
you to press Play and Record simultaneously to begin recording. The K2661’s transport buttons  
aren’t like that, however. It’s important that you press only one of these soft buttons at a time to  
insure proper recording start points, and to always be sure of the current sequencer status.  
Record|Pause|||Stop||Erase||MISC||MIXER|  
Record changes the Song Status to REC READY if the current Song Status is STOPPED. If the  
current Song Status is PLAYING, it will be switched to RECORDING when you press Record.  
If the RecTrk is set to None, pressing Record will select the rst available empty track for  
recording, thus setting the RecTrk to the newly record-enabled track number and placing an (R)  
in that track’s status display. Song Status will change to REC READY or RECORDING,  
depending on the previous Song Status as described above.  
Play plays back any recorded data when pressed while the song status is STOPPED. Playback  
will begin from the bar and beat specied in the Locate parameter.  
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Song Mode  
Song Mode: The MAIN Page  
When the Song Status is REC READY, pressing the Play soft button will begin recording.  
Pause and Play share the same soft button. Pause appears only when the Song Status is  
PLAYING or RECORDING. Pressing Pause while the song is playing will stop the playback  
(soft button switches to Play), and the location remains at the current bar and beat, allowing you  
to continue from that location by pressing Play again.  
Pressing Pause while recording will stop the recording process as if you had pressed Stop.  
Stop halts the playback or recording, and resets the song’s location to either the default  
Bar 1, Beat 1 value, or to whatever location you dened with the Locate parameter. If the  
location is dened as something other than Bar 1, Beat 1, press Stop twice to return to 1:1.  
Pressing Stop when the Song Status is RECORDING will always prompt the “Save changes to  
this song?” dialog (described below), and provides you with the opportunity to listen to the new  
song and compare it with the old, previously saved, song before answering Yes or No.  
Here are some useful alternatives to using these button presses:  
There are dedicated front panel buttons for Record, Play/Pause, and Stop. You’ll nd them  
just below the eight mode buttons.  
Footswitches can be assigned to Play/Stop and Record/Stop. On the MIDI-mode  
TRANSMIT page, assign either footswitch to controller number 102 or 103. Using controller  
103, you can even record from within the Song Editor.  
Double button presses allow Song Play, Pause, and Stop soft button functions from most  
places where these buttons are not available. Use the cursor Left+Right double-press for  
Play/Stop, and use the cursor Up+Down double-press for Play/Pause.  
Erase removes all channelized data from the track on which the cursor is currently positioned  
(on either the Track or Channel parameters) or from the record-enabled track if the cursor is  
your intentions before permanently erasing any data. Once you’ve conrmed the erasure, it  
takes place immediately, so be sure you really want to erase the track before pressing the OK  
soft button. You will not be able to revert to a version of the song that includes the erased  
tracks—unless you’ve saved the earlier version to another ID. So be careful before you start  
removing data that you may not want to lose permanently.  
The Erase function doesn’t show a dialog or erase any data if an empty track is selected.  
MISC accesses more sequencer control parameters found on the Song-mode MISC page. These  
miscellaneous controls include record- and play-mode settings, auto punch-in points,  
quantization on input settings, tempo, and click attributes, as documented later in this chapter,  
MIXER lets you view a graphic representation of knobs and level faders for each track on the  
MIX page. You can modify program changes, volume and pan position on this page. Record  
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Song Mode  
Song Mode: The MAIN Page  
Save this song? Dialog  
The following dialog appears after you have recorded a track and pressed Stop, or if you have  
entered the Song Editor and made changes, then pressed Exit, or if you press Save in the Song  
Editor.  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Save|changes|to|this|song?||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
PlayOld|PlayNew|Stop|||||||||Yes||||No||  
PlayOld appears along with the PlayNew soft button in the “Save this song?” dialog after the  
recording process has been stopped. Pressing PlayOld will play the current song, minus the last,  
but not yet saved, recorded data. The exception is when there is no previously recorded data  
(that is, recording the rst track of a NewSong), then you will only have a Play soft button to  
audition the recorded data just entered.  
PlayNew/Play soft buttons allow you to play all of the recorded data, including data on the  
track(s) you have just recorded.  
Stop halts the playback of either the Old or the New version of the song you are currently  
auditioning. Press the Stop soft button to stop the playback or recording, and reset the song’s  
location to either the default Bar 1, Beat 1 value, or to whatever location you dened in the Locat  
parameter.  
Yes saves the data on the track(s) you just recorded. Whatever was played back when you  
pressed PlayNew will be the version of the song to be saved when you press Yes. The “Save  
New Song?” Dialog (shown below) will be displayed.  
No returns you to the Song-mode page in which you were last recording, without saving any  
unsaved changes to the current song.  
Save New song? Dialog  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Save|NewSong|as:|ID#200|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Object|||||||||||||Rename||Save|||Cancel  
Saving a song requires that you assign it an ID and this is where you do so. If you select an ID of  
an existing song object in RAM, the Save soft button will become Replace and Replace existing  
Song will appear on the display as a warning and a chance to change your mind.  
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Song Mode  
Song Mode: The MISC Page  
There are only 20 IDs available for song objects per bank in banks 100 - 900. In the zeros bank,  
there are 75, IDs 1–75. In the 200s bank there are IDs 200–219, in the 300s bank, IDs 300–319, and  
so on.  
Object accesses some useful database functions while still in Song mode, before you actually  
save the current song. Pressing Object jumps you directly to the Object Utility, described on  
page 11-15. When you press Done on the Utility page, you will be returned to the “Save New  
Song” dialog.  
The Rename, Save, and Cancel soft buttons function the same as they do in all other editors.  
Erase Track Dialog  
This dialog asks you if you are sure you want to erase a specic track. The track number will  
correspond to the track currently selected by the cursor position. When RecTrk is set to Multi or  
None, the Erase track function looks to the cursor position to determine the track to erase. If the  
cursor is positioned somewhere other than the Track or Channel parameters, Erase will have no  
effect. Erasing a track will not alter the song’s End point, nor will it remove any tempo events,  
since these elements are common to all tracks in the song.  
Yes erases all data on the selected track and returns to the MAIN Song mode. The song will keep  
the erased track record enabled, but it will be an empty track.  
No aborts the erasing of the selected track and returns to the MAIN Song mode with all  
previously recorded tracks intact.  
Song Mode:The MISC Page  
This page contains parameters that determine how the sequencer behaves during playback and  
recording, and when the K2661 is connected to another MIDI sequencer. Most of these settings  
are stored in the Master Object, (all except the Auto punch-in points) and none of these are  
saved with the song.  
SongMode:MISC||Events:186K|||STOPPED||||  
RecMode|:Linear|Quant:Off|||CountOff:1||  
PlayMode:Loop|||Grid|:1/16||Click|||:Rec  
KeyWait|:Off||||Swing:0%||||ClickCh|:16|  
Locate||:||1:1||Sync|:Off|||ClickPrg:198  
AutoIn||:||1:1||Clock:Int|||ClickKey:C|4  
AutoOut|:||1:1||Tempo:Auto||ClickVel:100  
Record||Play|||Stop|||New|||In/Out|MAIN|  
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Song Mode  
Song Mode: The MISC Page  
Parameter  
Range of Values  
Default  
Record Mode  
Play Mode  
Key Wait  
Locate  
Linear, Fixlen, Loop, Unloop, Auto  
Linear, Loop, List, Chain  
On, Off  
Linear  
Loop  
Off  
-25:2 999:4  
1:1 999:4  
1:1  
1:1  
1:1  
Off  
Auto In  
Auto Out  
Input Quantize  
Grid  
1:1 2500:  
Off, 1% 100%  
1/1 1/384  
1/8  
0%  
Off  
Swing  
-99% 125%  
Both, Xmit, Recv, Off  
Int, Ext  
Sync  
Clock  
Int  
Tempo  
Auto, Fixed  
Auto  
1
Countoff  
Click  
Off, 1, 2, 3  
Off, Rec, On, Cnt  
1 16  
Rec  
16  
Click Channel  
Click Program  
Click Key  
Click Velocity  
1 999  
198  
C4  
C-1 G9  
1 127  
100  
The top line displays the amount of free event space and the current sequencer state, which is  
one of the following: STOPPED, PLAYING, REC READY, RECORDING, KEY WAIT, or  
EXT. CLOCK.  
RecMode  
When recording the rst track of a new song, you will be able to record as if you had an endless  
length of “tape” no matter what the recording mode is set to.  
When you record the rst track, all recording modes operate the same way. This is because until  
you dene the length of a new song, its End point is the default setting of Bar 8001, the  
maximum amount of Bars in a song. The End point is referenced and modied in different ways  
depending on the RecMode.  
The End point of a song is dened when:  
1. The Stop button is pressed to end the recording of the rst track. The new End point is  
aligned to the nearest downbeat of the (empty) Bar immediately following the last Bar you  
were recording when Stop was pressed.  
2. Stop is pressed while recording any track past the previously set End point in Linear or  
UnLoop recording mode. Again, the new End point is aligned to the downbeat of the  
(empty) Bar immediately following the last Bar you were recording when Stop was  
pressed.  
3. The AutoOut Bar and Beat is set past current End point, after recording in Auto RecMode,  
and when the rst track is recorded in Auto RecMode, the AutoOut Bar and Beat becomes  
the End point.  
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Song Mode  
Song Mode: The MISC Page  
4. A new End point is entered on the EVENTS page.  
5. Using the Track-edit functions Copy, Insert, and Delete to alter the song’s length.  
The End point of a song is used as a loop point in Loop and UnLoop modes, and it denes the  
Fixed Length of a song when you record in FixLen mode.  
Linear: Record as if you had a nearly endless length of “tape.”  
FixLen: The song will not continue recording past the End point of the song when the RecMode  
is set to Fixed Length. Recording will automatically stop at the End point.  
Loop: While RECORDING, the song will play the data between 1 : 1 and the End point over and  
over, allowing you to overdub in each pass if the Mode parameter on the MAIN Song-mode  
page is set to Merge. Make sure the Mode parameter is set to Merge if you intend to overdub in  
Loop Record, or else each consecutive pass in Loop RecMode will erase the data recorded on the  
previous pass. While you are still recording in Loop mode, you may selectively erase individual  
note events by pressing and holding the Enter button and depressing the desired notes on the  
keyboard during the times you would like them erased. Once the song is saved, you can not use  
this feature to erase individual notes.  
UnLoop: When recording in UnLoop RecMode, any existing tracks will be played back as if they  
were looping from Bar 1 : Beat 1 to the End point, but they are actually being re-recorded  
linearly over absolute Bars and Beats until you press Stop. UnLoop allows you to record a linear  
track over a short looping section without rst having to copy the section over and over again to  
achieve a new desired Song length. The End point of the Song is extended to the downbeat of  
the (empty) Bar immediately following the last Bar you were recording when Stop was pressed.  
For example, let’s say you’ve a recorded a four-bar drum loop and now want to record an  
eight-bar bass line. This would be a situation where UnLoop would come in handy. While the  
drum track keeps looping, the bass track will record in linear fashion, and the end point will be  
moved to the point at which you press Stop. Actually, the drum track will also change. It will  
play through its loop twice, but while the information is repeating in the loop, it will be recorded  
to the track. So now if you look at the drum track, you will see information in bars 5-8 (a  
duplicate of the information in bars 1-4).  
Auto: Set RecMode to Auto to punch-in record, (either in merge or erase mode), on a track  
between the Bars and Beats Dened in AutoIn and AutoOut. To punch in and continue  
recording until you press Stop, set the AutoOut point before the AutoIn point.  
PlayMode  
The PlayMode setting, along with the End point, determine how the song or songs are played  
back. The song’s PlayMode setting will be ignored when the song is included as a step in an  
arrangement.  
Linear: Set the PlayMode to Linear to hear the current song played only once, from the song  
position set in the Locate parameter to the End point. The song will be returned to the Locate  
Bar and Beat when it reaches the End point.  
Loop: The Loop PlayMode will loop the current song from the End point back to Bar 1, Beat 1  
continually during playback until Stop is pressed.  
List: song objects in memory can be played back to back in numerical ID order starting from the  
current song followed by the song with the next highest ID. Once the current song reaches its  
End point, immediately the CurSong parameter is updated to the next highest song object ID  
and it will play from Bar 1, Beat 1 to its End point. When the song with the highest ID in  
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Song Mode  
Song Mode: The MISC Page  
memory has played through to its End point, the sequencer will stop and that song will be the  
new CurSong.  
Chain: For every song, there is a parameter called ChainTo found on the COMMON page that  
determines what other song, if any, will immediately follow this song’s playback when  
PlayMode is set to Chain. When the current song ends, the ChainTo song will replace the  
previous CurSong, and if its ChainTo parameter is set to any value other than 0 None, then the  
Chain PlayMode will continue playback with the next song being chained. When the last song  
in the chain has played through to its End point, the sequencer will stop and that song will be  
the new CurSong.  
The most common use for the Chain PlayMode is to construct a set list of different songs. Since  
the songs chained together are played immediately after one another, we recommend that you  
include a few measures of silence either at the end or the beginning of each song in the Chain.  
When you want to string songs together more seamlessly, you can create an arrangement with  
the Arrangement Editor. See page 12-12.  
KeyWait  
KeyWait species whether the sequencer will wait for a Note event before going into PLAYING  
or RECORDING status. With the KeyWait On, press the Play soft button while the sequencer is  
STOPPED or REC READY and the new status, KEY WAIT, will ash in the Song Status Field  
until a key is played. You can override the KEY WAIT status by pressing the Play soft button  
twice.  
Locate  
The Locate Bar and Beat will change in real time during play back and recording to reect the  
song’s current position. It can be set to a Bar and Beat before (negative values) or during a song.  
Once a song’s length is dened, the End point is the maximum value for the Locate parameter. If  
Locate is not set to 1 : 1, the count off, if any, is disabled during play back or recording.  
This parameter is identical to the Locate parameter on the MAIN page.  
AutoIn  
When you are in Auto record mode, AutoIn is the Bar and Beat when the recording will begin. If  
AutoIn is not set to 1 : 1, the count off, if any, is disabled. The AutoIn setting will not have an  
effect on recording unless the RecMode is set to Auto. When this parameter’s value is  
highlighted, pressing the In/Out soft button updates only the AutoIn parameter; it doesn’t  
update the AutoOut parameter.  
AutoOut  
When you are in Auto record mode, AutoOut is the Bar and Beat when the recording will stop.  
Set the AutoOut location earlier than the Bar and Beat dened as the AutoIn point in order to  
record to the very end of a song. The AutoOut setting will not have an effect on recording unless  
the RecMode is set to Auto.  
Input Quantize (Quant)  
This parameter determines how much Note events are moved towards grid locations upon the  
initial input of the events. If set to Off, no Quantizing will occur while you record, and the exact  
timing of your performance will be preserved during play back. If set to 100%, every recorded  
Note event will be aligned to the closest grid location, dened by the Grid setting. Input  
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Song Mode  
Song Mode: The MISC Page  
Quantize is used to quantize your performance as you record it in. However, you may wish to  
record without quantization and go back and quantize at a later point. To do this, use the  
Quantize function in the Track Editor.  
Grid  
This setting determines the size of the Input Quantize grid expressed as a fraction of a Bar with  
a 4/4 meter. Set Grid to 1/1 for whole note grid, 1/16 for sixteenth notes. All of the standard note  
durations and every fractional Bar divisions in between (including triplets, for example,  
1/12 = 1/8tr, 1/24 = 1/16tr, and so on) are available as the size of the Input Quantize grid. You  
can select commonly used Grid values by double-pressing the Plus/Minus buttons.  
Swing  
Sync  
The Swing percentage is applied to the quantize grid. Zero percent swing is straight time, 100%  
produces a swing (triplet) feel. A positive Swing value determines how close every other grid  
location is moved to a point 1/3 of the way towards the next grid point. Negative Swing moves  
every other grid location closer to a point 1/3 of the way towards the previous grid point.  
The Sync parameter is used in conjunction with Clock. It controls transmission and reception of  
MIDI sync messages except actual clock. These are the messages it controls: Song Start, Song  
Stop, Song Continue, Song Select, and Song Position Pointer.  
Song Select  
Song Select is a command similar to a Program Change command; it enables you to select songs  
via MIDI. Like other MIDI messages, Song Select has 128 values. That’s about half the number of  
songs you can store in the K2661, so if you have a lot of songs, you can’t use Song Select to select  
all of them.  
The K2661 maximizes the number of songs you can select by remapping Song Select values of  
0–127 so they match the way songs are stored in the K2661’s RAM banks (75 in the Zeros bank  
and 20 in each of the other nine banks). If you want to use Song Select extensively, you should  
number your songs according to the song IDs listed in the following table. Songs in the Zeros,  
100s, and 900s banks are not available for selection with Song Select.  
Song Select Value  
Song ID  
200219  
019  
2039  
300319  
400419  
500519  
600619  
700719  
800807  
4059  
6079  
8099  
100119  
120127  
Song Position Pointer  
The K2661 sends a Song Position Pointer message via MIDI when you start a song. The message  
indicates the location (Bar and Beat) at which the song starts playing—often that’s the start of  
the song (1:1), but you can set the Locate parameter anywhere you want, and start the song from  
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Song Mode  
Song Mode: The MISC Page  
there when you press Play. The K2661 also responds to Song Position Pointer messages received  
from an external source.  
When you have the K2661 synced to another sequencer, the Song Position Pointer message shifts  
the auxiliary sequencer’s start point correspondingly. This is normally an extremely convenient  
feature, but there’s one thing to avoid.  
The K2661 lets you set a negative value for Locate, which gives you a countoff before the song  
starts (if you do this, set the Countoff parameter on the MISC page to Off, so you don’t repeat  
the countoff). Keep in mind that the Song Position Pointer message doesn’t support negative  
values, so your auxiliary sequencer might lose sync if you use a countoff. The safest approach is  
never to start a song with a Locate value less than 1:1.  
Clock  
Species the source clock as being internal or external. When the Clock is set to external (Ext),  
the K2661 will wait to receive MIDI clock data, via its MIDI In port, from another device capable  
of generating MIDI clock data before playback and real-time recording can begin.  
Tempo  
The Tempo parameter, when set to Fixed, provides a tempo lock feature to override any  
real-time tempo changes recorded into a sequence. If set to Auto, tempo changes will be  
respected.  
CountOff  
Selects the number of bars of countdown, if any, before playback or recording starts. This works  
in conjunction with the click, so if the Click parameter is set to Off, the CountOff setting will  
have no effect. If the click is set to record only, then the CountOff will happen only when  
RECORDING.  
Click  
The Click parameter controls the click behavior. Set to Off, there is no click, and consequently no  
CountOff. When it is set to On, a click is present during playback and recording. To have a click  
only while RECORDING, set the Click to Rec. A value of Cnt generates a click only during  
RECORDING CountOff, if any.  
ClickCh  
Species which MIDI channel will be used for the metronome click.  
ClickPrg  
If click is in use, ClickPrg species which program will be used as the metronome click’s sound.  
The click channel will be locked on to this program internally, and this program number will be  
transmitted via MIDI on the click channel to external any device(s) when playback or record is  
started. The default click program is 198 Click, which uses the Clave keymap.  
ClickKey  
The ClickKey is the note to be used for the metronome click.  
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Song Mode  
Song Mode: The MISC Page  
ClickVel  
ClickVel determines the attack velocity to be used by the metronome click. The rst beat of each  
measure gets played at exactly this velocity level while the other beats scaled to about 90% of  
this value as a way to provide an accent.  
If there’s not enough of a distinction between Beat 1 and the other beats, you can do the  
following to extend the dynamic range of the click program:  
1. Go to Program mode, and select Program 198 Click, then press Edit.  
2. Press the more> soft button, then the F4AMP soft button.  
3. Select the Velocity Tracking (VelTrk) parameter, and increase its value. The more you  
increase it, the more difference you hear between Beat 1 and the other beats. Don’t go too  
high, though. This may cause Beats 2, 3, and 4 to drop too low. When you save, we  
recommend using a different program name and ID, or at least a different ID.  
4. Go back to Song mode, select the new program’s ID as the value for the ClickPrg  
parameter, and start recording.  
Soft Buttons on the MISC Page  
Record, Play(Pause), and Stop work the same as they do on the MAIN page, described on  
New selects 1 NewSong as the current song and jumps back to the MAIN page. The tracks in  
the new song will be empty, but all initial program, volume and pan settings, and all parameters  
in the MISC page remain set the same way they were in the previous song.  
In/Out provides a quick way to enter the Auto punch-in points in real time, based on your  
current location in the song. When you press In/Out, the K2661 updates either the AutoIn or  
AutoOut parameter (or both), depending on their current values and the value of the Locate  
parameter.  
Typically, you’ll start song playback, press In/Out when you reach the desired punch-in point,  
then press it again when the song reaches the desired punch-out point.  
More specically, the rst time you press In/Out, the K2661 sets AutoOut to match the current  
value of Locate. Press In/Out again, and the K2661 shifts the current value of Auto Out to the  
value of Auto In, and updates AutoOut to match the current value of Locate.  
If the value of AutoIn or AutoOut is highlighted when you press In/Out, the K2661 updates only  
the selected value.  
The AutoIn and AutoOut parameters display only Bars and Beats. However, the actual In and  
Out points will be precise to the Tick occurring at the time the In/Out button was pressed.  
MAIN returns you to the MAIN page.  
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Song Mode  
Song Mode: The MIX Page  
Song Mode:The MIX Page  
The MIX page allows you to set and keep new initial settings for all sixteen tracks’ program  
changes, volumes, and pan positions. You can set these three parameters for each track, then  
press the Keep button, prompting a dialog that asks if you really want to update these settings.  
Press Yes to make the changes. Another way to set these initial settings is to press Record to put  
the sequencer into REC READY status, make any desired changes, then press the Stop soft  
button.  
You can also record real-time changes by changing the value of the highlighted fader or knob  
while recording on that track. If you do make recording changes in real time, though, make sure  
that RecMode is set to Merge, or else the data previously recorded on the track will be erased.  
SongMode:MIX|<>Prog:2|Stereo|Grand||||||  
|||WXWXWXWX|DEWFOPWq|WXWXWXWX|WXWXWXWX||  
|||wxC{C{C{|wxwxQxws|wxwxwxwx|wxwxwxwx||  
||||z\]}~|z||z|z|z|z||z|z|z|z||z|z|z|z||  
||||_|_|_`a||_|_|_|_||_|_|_|_||_|_|_|_||  
|||R|P|-|-||-|-|-|-||-|-|-|-||-|-|-|-|||  
|||*****************||||||||||||||||||||  
Record||Play|||Stop||Tr9-16||Keep||MAIN|  
Pan Position Knobs  
Volume Level Faders  
Track Status Indicators  
Quick Mute Track  
Bank Indicator  
The top line of this page displays the program number and name for the currently highlighted  
track. The different tracks are selected by moving the cursor with the Left and Right cursor  
buttons. The program for each track can be changed in the MIX page with the Chan/Bank  
buttons. Pressing the Chan/Bank buttons at the same time will jump to the next bank of 100  
programs.  
Pan Position  
Position the cursor over any one of the sixteen Pan Position “knobs” on the display and turn the  
Alpha Wheel to change the panning for the selected track. The graphic display will move  
smoothly between the left and right settings and these changes can be recorded in real time. Use  
the alphanumeric buttonpad to enter in a value between 0 (hard left) and 127 (hard right) if you  
want to have a track jump immediately to a new pan position. The default pan position is 64  
(straight up).  
Volume Level  
Position the cursor over any one of the sixteen Volume Level “faders” on the display and turn  
the Alpha Wheel to change the MIDI Volume for the selected track. The graphic display will  
move smoothly, setting volume changes that can be recorded in real time. Use the alphanumeric  
buttonpad to enter in a value between 0 (no volume) and 127 (maximum volume) if you want to  
have a track jump immediately to a new volume level. The default value is 127 (maximum  
volume).  
You can also use the sliders to adjust the volume of the currently selected bank of eight tracks.  
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Song Mode  
Song Mode: The MIX Page  
Track Status Indicators  
Using the Up, Down, Left, and Right cursor buttons to position the cursor onto a Track Status  
Indicator, you can toggle an empty track (-) into Record (R) with the Alpha Wheel or Plus or  
Minus buttons.  
Once a track contains data, it will have a (P) as a Track Status Indicator, and it will be played  
during playback. You now will be able to toggle between Play (P), Mute (M), and Record (R).  
The track selected as the RecTrk will display an (R), designating it as the record-enabled track. If  
the RecTrk is set to Mult, then all of the empty tracks will have Record (R) as their Track Status  
Indicator. If RecMode is not set to Mult and there isn’t a track with an (R), the RecTrk  
parameter’s value will be None. If you are in Multi record mode, and have turned all  
record-enabled tracks (R) back to empty (-) so that there isn’t a track with an (R), the RecTrk  
remains set to Mult.  
Quick Mute Track Bank Indicator  
This parameter appears as an underscore directly below the graphics for either the bank of  
Tracks 1–8 or Tracks 9–16. It indicates which bank of eight tracks will respond to the Quick Mute  
feature, described with the Tr 1-8/Tr9-16 soft buttons, below. It also indicates which tracks  
respond to the keyboard model’s sliders for adjusting track volume.  
Soft Buttons on the MIX Page  
Record, Play(Pause), and Stop work the same as they do on the MAIN page, described earlier.  
Tr 1-8 / (Tr 9-16): The eight mode select buttons to the left of the display are used as Track Mutes  
when on the MIX page. For example, press the Setup button to mute Track 2; notice that its track  
status indicator changes to M. Each of these buttons has an LED to indicate that the  
corresponding track is being muted, but since there are sixteen tracks and only eight buttons,  
this soft button will select, and display, the bank of eight tracks that can be muted in this fashion.  
Press the Tr 1-8 soft button to toggle the Quick Mute Track Bank Indicator under tracks 1 -8 or  
tracks 9 - 16, selecting which bank of eight tracks will respond to the Quick Mute feature.  
Keep: If you have made any changes to the initial program, volume or panning of a track on the  
MIX page, press Keep to prompt this dialog:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Update|initial|prog/vol/pan?||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||Yes||||No||  
Press Yes if you are sure you want to update the initial program change, MIDI volume, and pan  
settings for tracks already containing data in the current song, to the new values you just made  
on the MIX page. The settings will be modied and you are returned to the MIX page. Press No  
to abort the updating of the initial program change, MIDI volume and pan settings for the  
current song.  
MAIN returns you to the MAIN page.  
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Basic Disk Mode  
Chapter 13  
Basic Disk Mode  
Disk mode lets you load, save, back up, and copy les of objects between the K2661 and the  
outside world, through SmartMedia or the K2661’s SCSI port. The K2661 works with 3.3v  
SmartMedia cards (the most common type) having a minimum size of 4 MB.  
Most SCSI (Small Computer System Interface) devices will operate with the K2661 via its 25-pin  
SCSI ports. The most common use for these ports is to connect one or more hard disks (or  
removable drives like Zip or Syquest) for storing samples and other objects. You can also  
connect a CD-ROM drive for reading les to the K2661. The K2661 will treat a CD-ROM drive  
like any other SCSI device (except that you can’t save les to it). The K2661 can read writable  
CDs (CD-Rs), although it can’t write to them.  
The K2661 can address up to 8 Gigabytes (8 G) of hard-disk space, in 2-G partitions. This is true  
for any hard disk formatted with the DOS-compatible FAT-16 format. Hard disks larger than 8 G  
can be formatted to make 8 G (in four partitions) accessible to the K2661. You can connect up to  
seven hard disks. See Chapter 13 of the Musician’s Guide for more information about Disk  
Partitioning and other advanced features of Disk Mode.  
Disk mode in the K2661 allows exibility to organize disk les and their contents. Many  
powerful operations are included that can save a lot of time by allowing you to easily specify  
exactly what you want to load or save. Examples of this range from organizing related les into  
directories, to loading macros (lists of les or selected objects) from multiple SCSI disks, to  
setting up programs to automatically link with samples off of a CD-ROM.  
Here’s a summary of Disk-mode functionality:  
One SmartMedia slot  
One SCSI port  
MS-DOS le system compatibility  
Sample transfer using standard audio le formats AIFF and WAV (including support for  
looped and tuned WAV les)  
Support for Roland, Akai, and Ensoniq sample les  
SMDI sample transfers  
Support for song les (sequences) in MIDI Type 0 and Type 1 format  
Support for ISO 9660-format CDs: reading, copying, and backing up  
Support for reading writable CDs (CD-Rs): reading, copying, and backing up  
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Basic Disk Mode  
Disk Mode Page  
Disk Mode Page  
To enter Disk mode, press the Disk button, and the Disk-mode page will appear:  
DiskMode||||Samples:131072K|Memory:1480K  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
CurrentDisk:SMedia||||||||Startup:Off|||  
||||||||||||||||||||||||||Library:Off|||  
||||||||||||||||||||||||||Verify|:Off|||  
||||||||||||||||||||||||||||||||||||||||  
<more|||Load|||Save||Macro||Delete|more>  
As usual, the current mode is displayed on the top line. At the middle of this line, the amount of  
available sample RAM is shown. To the right of the top line you see the amount of memory  
available for storing all other RAM objects.  
In the center of the page is a line indicating the currently selected disk. Select different disks  
using any data-entry method. You can select a SmartMedia card, or SCSI IDs 0–7. (If you connect  
®
an Apple Macintosh personal computer, don’t select SCSI ID 7, since that’s the SCSI ID of the  
Mac, which can’t be changed. All SCSI devices connected in a network must have different SCSI  
IDs in order for the network to function.) When you want to communicate with any of the SCSI  
storage devices in your network, set the Current disk parameter to the value that matches the  
SCSI ID of the device you want to address. That is, the K2661 will interact with the SCSI storage  
device whose SCSI ID matches the value of the Current Disk parameter. If you choose a value of  
SMedia, the K2661 will communicate with SmartMedia.  
The manual for your SCSI disk should tell you its SCSI ID. Most newer SCSI disks show their  
SCSI IDs on their rear panels, and many have adjustable SCSI IDs.  
The currently selected device will be read from or written to when you load, save, rename, or  
delete les. Use the soft buttons to start any of these operations. Refer to Disk Mode Soft  
Using SmartMedia Cards  
You can use SmartMedia cards for all your backup and storage requirements. SmartMedia cards  
are sold in a variety of sizes; the K2661 will work with any size, so long as it’s 4M or larger. Also,  
you should double-check to make sure that you always buy 3.3v cards, which is the most  
common type.  
The SmartMedia card slot is on the back panel of the K2661, but it is easily accessible from the  
front of the instrument – just look for the SmartMedia logo and the blue LED. The gold contacts  
on the card must be facing up when you insert it into the K2661. You can remove a SmartMedia  
card anytime the blue LED is unlit.  
Caution: Do not remove a SmartMedia card while the blue LED is lit; this can cause data corruption.  
Formatting a SmartMedia Card  
SmartMedia cards come formatted and ready to use with the K2661. If you ever need to format a  
card, however, insert the SmartMedia card (with gold contacts up) into the K2661’s SmartMedia  
slot, or in the SmartMedia slot of any computer with SmartMedia formatting capability. Make  
sure the card does not have a write-protection sticker attached.  
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Basic Disk Mode  
SCSI Termination  
Press the Disk button to enter Disk mode. Make sure the Current disk parameter says SMedia,  
so you don’t accidentally format any SCSI devices you might have connected! Press the soft  
button labeled Format. The K2661 will ask you if you want to format, and a pair of Yes/No soft  
buttons will appear. Press the Yes soft button when you are ready to begin.  
The K2661 will remind you that formatting will erase the SmartMedia card, and will give you  
two more chances to cancel the formatting procedure—we want to make sure you don’t  
accidentally erase any cards. Press the Yes soft button to continue formatting. When formatting  
begins, the display will tell you that the card is being formatted. The blue SmartMedia LED will  
light.  
Connecting a SCSI Device  
It’s easy to connect SCSI devices to the K2661’s SCSI ports. Using a SCSI device will give you off-  
line storage, and can speed up your loading and saving operations considerably.  
You’ll need a SCSI cable with a 25-pin SCSI connector on the end to be connected to the K2661. If  
your SCSI device does not have a 25-pin connector at one end, you can nd SCSI cables like  
these at any personal computer store. Connect the 25-pin end of the cable to either of the K2661’s  
SCSI ports, and the other end to your SCSI device. Before you start connecting cables, however,  
please read the next section carefully. We’ve also included important information about SCSI in  
Chapter 6 of the Musician’s Reference, as well as at www.kurzweilmusicsystems.com.  
SCSI Termination  
Simply put, SCSI termination prevents the electrical signals used by SCSI devices from being  
reected from unconnected SCSI ports, and possibly disrupting the data stream. The K2661 is  
always terminated.  
The rule for SCSI termination is that the two SCSI devices on the ends of a chain of SCSI devices  
must be terminated, and all devices in between, however many, must be unterminated. Newer  
SCSI devices usually make it easy to enable or disable their termination settings. Older SCSI  
devices may require an external terminator to be installed. These are available at all personal  
computer stores. Make sure you get the right size for your device (25-pin or 50-pin are common  
sizes).  
It’s impossible to describe all the possible congurations of SCSI devices, so we’ll provide you  
with a few general guidelines that will cover the requirements for most SCSI systems. If you’re  
chaining large numbers of SCSI devices together, you may have to do a little juggling, but  
chances are you’ll already have some experience with SCSI termination.  
First of all, it’s very important that you terminate your SCSI system properly. Improper  
termination can result in lost data, can interfere with the operation of your SCSI devices, and  
over the long term, can damage them.  
If your SCSI system includes a personal computer, you’ll need to be sure that it is internally  
terminated. If you’re not sure whether it’s internally terminated, you should call your computer  
dealer for conrmation. If your SCSI system includes only the K2661 and an internally  
terminated computer, you’re probably all set.  
If you have an internally terminated computer, a K2661 and an external hard disk with two SCSI  
ports, setting up is also painless. Connect the computer’s SCSI port to one of the hard disk’s  
SCSI ports, and the K2661’s SCSI port to the hard disk’s other SCSI port. Make sure the hard  
disk is not terminated, since it’s in the middle of the chain. In this conguration (with a  
terminated computer at one end and the K2661 at the other), you can chain up to six hard disks  
between them. Make sure they’re all unterminated, and don’t forget to set each disk’s SCSI ID to  
a different value. Don’t forget that the computer may have one or more internal SCSI drives;  
these must also be counted.  
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Basic Disk Mode  
Directories  
If you’re planning to buy an external SCSI hard disk to use with your K2661, it’s a good idea to  
buy one with two SCSI ports. Most new hard disks have two ports, and can be terminated or  
unterminated relatively easily. This gives you added exibility, since you can install it at the end  
of a chain, leaving its termination in place, or in the middle of a chain, using both its SCSI ports,  
and removing its termination.  
When your SCSI device is connected, you can select it with the Current disk parameter on the  
Disk-mode page. Use any data-entry method to select the SCSI ID that matches the SCSI ID of  
your SCSI device. If you’re using the alphanumeric buttonpad to select the device, enter 8 to  
select SmartMedia. Newer SCSI devices usually have an external switch for setting their IDs.  
Older units may not have these; check your device’s owner’s manual for its SCSI ID.  
Using your K2661 in a SCSI System  
SCSI IDs  
All devices in a chain of SCSI devices must have different SCSI IDs, including the K2661. The  
K2661’s SCSI ID is set at 6 by default, and can be changed on the RECEIVE page in MIDI mode.  
®
®
If your SCSI system includes an Apple Macintosh, be sure not to use SCSI ID 7 for any of your  
other devices, since the Mac’s SCSI ID is 7, and can’t be changed. Generally, PCs with SCSI cards  
will also use SCSI ID 7 for their interface.  
Once you’ve made sure that all connected devices are set to different SCSI IDs, you should be  
able to select the devices, format them, and start loading and saving les.  
Formatting a SCSI Device  
The procedure for formatting hard disks is essentially the same as with SmartMedia cards, once  
the SCSI device is selected with the CurrentDisk parameter. The K2661 will recognize the disk as  
a SCSI disk, and will warn you that formatting will erase the contents of the disk. Compared  
with personal computers, the K2661’s formatting time for SCSI disks is surprisingly short.  
See the Musician’s Guide for information about Disk Partitioning.  
Directories  
A directory is a le on the disk that lets you group other les together as you might separate  
documents using folders in a le cabinet. You can create directories on K2661 Format SCSI  
drives and SmartMedia cards. You can even create directories within directories; these are called  
subdirectories.  
Directories are very useful for organizing your sample, song, and program les. The K2661  
provides many operations for setting up and managing the directories on your disks and the  
les within them.  
Path  
The Path eld shows the current directory on the current disk if it is a K2661 format disk. This  
eld is displayed upon returning to the Disk-mode page after you have pressed one of the disk  
function soft buttons and viewed the le contents of a specic disk. It stays visible on the  
Disk-mode page until you power down or do a soft reset.  
The K2661 always starts at the root (top-level) directory when you power it up, or when you  
change the value of the CurrentDisk parameter. When you use the disk functions to view other  
directories, the Path eld updates the current directory value to track your movements.  
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Basic Disk Mode  
Directories  
The root directory is displayed as a backslash:  
Path|=|\  
If you press the Load button and load a le from a subdirectory called SOUNDS, the Path eld  
will appear as  
Path|=|\SOUNDS\  
The backslash character is a directory separator, as in the following Path:  
Path|=|\NEWTUNE\SAMPLES\DOGS\  
This represents the directory DOGS, which is a subdirectory of the SAMPLES directory, which is  
a subdirectory of the NEWTUNE directory in the root directory. If the path is too long to t on  
the top line of the display, it gets abbreviated. The maximum length of a path in the K2661 is  
64 characters (including the backslash characters).  
Startup  
The Startup parameter determines what disk will be used for loading the power-up macro le  
BOOT.MAC (see the Musician’s Guide). If this is set to None, then the K2661 will power-up in a  
normal fashion. If this is set to a SCSI device or SMedia, when the K2661 is next powered on it  
will look for the BOOT.MAC le in the root directory of the specied disk, and load each of the  
entries in the macro specied within.  
This feature provides a very exible way to automatically congure your K2661’s memory  
contents whenever you turn the power on.  
Library  
This feature works in conjunction with the macro feature to provide a way to distribute macro  
les that load data from removable media without having to know in advance the SCSI ID of the  
removable-media drive. A macro le stores its references to disks by DISK ID (SCSI ID or  
SmartMedia), or by either a “Library” or “Unspecied” designation (see the Musician’s Guide).  
Typically, you would set the Library parameter to be the same as the SCSI ID of your CD-ROM  
drive, if you were loading macro les from a SmartMedia card or another SCSI disk that  
referenced CD-ROM les containing samples or keymaps.  
Verify  
Set Verify to On when you want the K2661 to verify saves, copies, and backups (the K2661 can’t  
verify loads). The operations take longer, but it provides insurance against corrupted les.  
Disk Drive Information  
For SCSI disks, you’ll see specic information about the current disk’s manufacturer, model  
number and internal mechanism; for Smart Media cards, the manufacturer and card size are  
displayed. The K2661 requests this information from a SCSI disk when you select that disk with  
the Current Disk parameter. This information may be needed when determining if a given disk  
is compatible for SCSI operation with the K2661.  
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Basic Disk Mode  
Directories  
Macro On Indicator  
When (Macro on) is visible, the K2661 records all le-loading operations in its macro table. See  
the Musician’s Guide.  
Disk Mode Soft Buttons  
Here is a brief description of each of Disk mode’s soft button:  
Load  
Load selected le(s) or object(s) from the current disk into K2661 memory.  
Save banks of objects, selected objects, or a macro as a K2661 le on the current disk.  
Display the macro function page, where you can create and edit macros.  
Delete les from the current disk if it is a K2661 disk.  
Save  
Macro  
Delete  
Rename  
Move  
Util  
Change the lename of a le on a K2661 disk.  
Change the location of a le from one directory to another (on the same disk).  
Check the free space, nd les, and view directory organization and sizes on the  
current disk.  
NewDir  
Backup  
Copy  
Create a new directory on K2661 disks.  
Hierarchical le backup between disks.  
Single or multiple le copy between disks.  
Send SCSI sleep command to the current disk. See the discussion below.  
Format the current disk as a K2661 disk.  
Sleep  
Format  
The Sleep Soft Button  
Many SCSI devices will “sleep” when they’ve been idle for a few minutes. In other words, the  
disk will stop spinning, in order to save power and reduce wear. The K2661 lets you tell your  
SCSI devices to sleep. Just press the Sleep soft button, and if your devices have this feature, they  
will sleep. This is particularly useful in a quiet studio situation.  
Any Disk-mode operation will “wake” the device again. The K2661 will ask you to wait while  
the device’s disk starts spinning. As soon as the disk is spinning at full speed, the K2661 will  
execute the operation you selected. Some SCSI devices automatically sleep when they power up.  
(A device of this type usually provides a way to override this feature; check its manual.) Any  
Disk-mode operation will wake a disk in this case, as well.  
13-6  
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Basic Disk Mode  
File List Dialog  
File List Dialog  
The le list dialog appears when you select a disk function (such as Load or Rename) to operate  
on one or more les on a disk. Here is a typical le list dialog, for the Load function:  
Dir:\||||||||||||Sel:0/3|||||Index:|||1|  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||File|to|load:BASSOON||.K26|||3456K||  
|||||||||||||||||MAY25||||||||(dir)|||||  
|||||||||||||||||PERC|||||.K26||||101K||  
|Total:3557K||||||||||||||||||||||||||||  
Select||Root||Parent||Open|||OK|||Cancel  
When you enter this dialog, the K2661 displays the contents of the current directory, in an  
alphabetized scrolling list. If the current directory cannot be located (for example, if you’ve  
changed cards or removable hard disks), the K2661 displays the current disk’s root directory.  
The root directory will also be selected if the disk was just chosen by the CurrentDisk parameter  
on the Disk-mode page (remember that the current directory is always set to the top level when  
the CurrentDisk parameter is changed, or if the K2661 has just been powered on).  
The display for all disks (including SmartMedia) shows the 3-character extension of all les in  
the directory (except directories themselves). Extensions are created when the le is saved by the  
K2661. You cannot modify the extensions on the K2661. This is because the K2661 uses the  
extensions to tell it what kind of data the les contain.  
Directories created by the K2661 have up to 8-character names, with no extension. A directory  
can have an extension if it is created on an external computer (more on this later).  
Here is a list of extensions used by or accepted by the K2661:  
.AIF  
Audio Interchange File Format (AIFF)  
.KOS  
.KRZ  
.K25  
Kurzweil K2500 or K2661 operating system le  
Kurzweil K2000 format le  
Kurzweil K2500 format le containing objects and/or sample data  
Kurzweil K2600/K2661 format le containing objects and/or sample data  
Kurzweil K2500, K2600, or K2661 disk macro le  
MIDI Type 0 or Type 1 sequence le  
.K26  
.MAC  
.MID  
.WAV  
Microsoft RIFF WAVE format  
Note: In most cases, when we refer to .K26 les, we’re including the older-format .K25 and .KRZ les  
as well, since the K2661 can read these le formats.  
When loading les, the K2661 will try to nd out the type of le if the extension is not the same  
as is suggested above (with one exception: .MAC les). The K2661 can create les with almost  
all of the above extensions; the exceptions are the older-format .KRZ, .K25, and .KOS les.  
13-7  
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Basic Disk Mode  
File List Dialog  
The top line of the le list contains several items of information pertaining to the currently  
displayed directory contents. A typical information line looks like this:  
Dir:..\HATS\|||||Sel:0/54||||Index:||24||  
In the center of this line is an indicator of the number of les in the currently displayed directory.  
This number is grouped together with the number of selected les, for example:  
Sel:0/54|  
This example indicates that you have selected none of the 54 les in the current directory,. File  
selection is possible in several of the disk functions (more on this below). The total number of  
les also includes any subdirectories of the current directory, but not the les within the  
subdirectories.  
On the left end of the top line of the le list page is the current directory, sometimes in an  
abbreviated form. If you are in the root directory, the display will read:  
Dir:|\|||||||||||Sel:0/54||||Index:||24|  
If you are in the directory \MONDAY, the display will read:  
Dir:\MONDAY\|||||Sel:0/54||||Index:||24|  
If you are in a directory that is more than one level down from the root directory, such as  
\FX2\GLASS\BREAKING, the display will read:  
Dir:..\BREAKING\|Sel:0/54||||Index:||24|  
The “..\” indicator tells you that you are more than one level down from the root directory.  
The File Index  
On the right side of the top line is the Index eld. This tells the position of the highlighted le  
relative from the beginning of the le list. The rst entry in a le list is index 1.  
Dir:\||||||||||||Sel:2/23||||Index:|||3|  
|||||||||||||||||AXM||||||.K26*|||122K||  
|||||||||||||||||CHIME||||.K26|||||42K||  
||||File|to|load:DOORS||||.K26*||3456K||  
|||||||||||||||||JUNE27|||||||(dir)|||||  
|||||||||||||||||LONGSMPS|||||(dir)|||||  
|Total:21034K||||FLUTE||||.K26|||||.5K||  
Select||Root||Parent||Open|||OK|||Cancel  
Typing a number on the alphanumeric buttonpad will automatically scroll the display to the  
corresponding entry in the le list. Typing an out-of-range value such as 999 is a quick shortcut  
to get to the end of the le list.  
13-8  
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Basic Disk Mode  
File List Dialog  
In addition to remembering the current directory on the most recently used disk, the K2661 also  
remembers the index within the le list for the current directory. For example, if you were to hit  
Cancel on the above page, go to Setup mode to check the current setup, then return to Disk  
mode to load a le, the le index would still show 3 DOORS.K26 after you pressed Load. This  
index is remembered until a new disk is selected by changing the value of the Current Disk  
parameter on the Disk-mode page.  
There are exceptions to this however. For example, when a le is written to the disk using the  
Save function, the index will subsequently be set to the le that was just saved. The index can  
also be explicitly set using the List and Find utilities.  
If there are no les in the current directory, then the index is 0, and no value appears for the File  
to load parameter:  
Dir:\||||||||||||Sel:0/0|||||Index:|||0|  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||File|to|load:|||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|Total:|0K||||||||||||||||||||||||||||||  
Select||Root||Parent||Open|||OK|||Cancel  
The maximum number of les that can be accessed within a single directory is 360. If you have  
more les than this amount in a single directory, then you will not be able to view the entries  
past index 360.  
While in this dialog, pressing the Chan/Bank buttons will scroll the le list either forward or  
backward by “pages” of 5 entries. It is often easier to scroll the list this way when looking to see  
if a particular le is present in a directory.  
Soft Buttons in the File List Dialog  
Use the Select soft button for multiple le selection in the Load, Delete, and Move functions. In  
the display below, there are two les selected (DOORS.K26 and FLUTE.K26), as indicated by  
the asterisk (*) following their lenames. If you pressed OK in the following display:  
Dir:\||||||||||||Sel:2/23||||Index:|||3|  
|||||||||||||||||AXM||||||.K26||||122K||  
|||||||||||||||||CHIME||||.K26|||||42K||  
||||File|to|load:DOORS||||.K26*||3456K||  
|||||||||||||||||JUNE27|||||||(dir)|||||  
|||||||||||||||||LONGSMPS|||||(dir)|||||  
|Total:21034K||||FLUTE||||.K26*||||.5K||  
Select||Root||Parent||Open|||OK|||Cancel  
the les DOORS.K26 and FLUTE.K26 would be loaded.  
The Select button will toggle the selection, meaning that if you press Select on a given le, the  
asterisk will go on if it is currently off, and vice-versa. Selecting can be done for les only, not for  
directories. You can select as many les as you wish using the Select button. There is also a way  
to select all les at once, or clear all le selections at once, using a double-press of the cursor  
buttons:  
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Basic Disk Mode  
File List Dialog  
Left/Right cursor double-press: Select All Files  
Up/Down cursor double-press: Clear All Selections  
Pressing either the Left or Right cursor individually performs a separate function for nding  
directories, described below. You can select multiple les only within a single directory.  
Changing directories clears any selections.  
Once you have selected one or more les, press OK to perform the disk function (in this  
example, Load) on all les marked with an asterisk, regardless of whether they’re visible in the  
display. If there are no les marked with an asterisk, the function operates only on the  
highlighted le.  
The Root soft button returns you to the top-level directory. If the display is already at the root  
directory (as indicated by the Dir eld on the top line of the display) the only effect of pressing  
Root will be to reset the le index to1 if there are les in the directory.  
The Parent soft button moves you up one level in the directory hierarchy. If the display is  
already at the root directory, this button has no effect.  
The Open soft button performs a different operation depending on the disk function and the  
type of the currently highlighted le or directory (or selected les). In all disk functions,  
pressing Open on a directory—indicated by (dir) after the lename—will open that directory  
and display its le list.  
When you rst open a directory for viewing, the index is 1 (the rst le in the list). The K2661  
remembers the index of the previous directory you were in before you pressed Open, so if you  
return to that directory by pressing Parent, the index changes accordingly. This index is  
remembered for one level down, and therefore is useful when stepping through a list of  
subdirectories from a single directory level.  
In the Load function, pressing Open for a standard .K26 le will start the Load Object feature.  
This allows selected individual objects from the le to be loaded into the K2661. If Open is  
pressed on a macro le (.MAC extension), then individual le entries within a macro le can be  
selected for loading.  
For all other functions, if Open is pressed when a .K26 or a .MAC le is highlighted, the object  
le or the macro le will be opened for viewing. For example, pressing Open on a .K26 le while  
in the Delete function will display the objects within the le in a scrollable list, however no  
delete action will be possible on the individual objects.  
Pressing the OK soft button will cause the K2661 to proceed with the selected function. After  
pressing OK, there may be further dialogs such as bank specication (for the Load function),  
conrmation (for Delete), or name entry (for Rename). One exception to this is in the Load  
function; when a directory is highlighted, pressing OK is the same as pressing Open (it displays  
the contents of the highlighted directory).  
The Cancel soft button exits the le list dialog, completing the disk function with or without any  
operation taking place. The K2661 returns to the Disk-mode page. Pressing the Exit button will  
do the same thing as Cancel.  
Total  
The total size of all the les in the directory is indicated at the bottom left of the le display  
above the soft buttons. This total represents only the disk space used by the les in the  
directory being viewed. The K2661 includes a free space utility that indicates how much space is  
being used on the current disk. Also, there is a List utility that can be used to calculate the size of  
all les within a selected directory subtree.  
13-10  
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Basic Disk Mode  
Creating Directories  
Quick Scrolling to Subdirectories  
It is sometimes difcult to locate a subdirectory entry in the le list for the current directory, if  
there are many les in the current directory. To make this easier, individually pressing either the  
Left or Right cursor buttons will set the le index to the previous or next directory (respectively)  
in the current directory list. The index will wrap around the beginning or end of the list, so that  
repeated presses of either cursor button will cycle through all of the subdirectories. If you have  
many subdirectories, you can scroll through them all very quickly using this method.  
For example, given the following le list display:  
CYMBALS||||||(dir)|||||  
DOGS|||||.K26||||122K||  
DOORS||||.K26*||3456K||  
E4PROG|||.K26|||||10K||  
LONGSMPS|||||(dir)|||||  
LUTE|||||.K26*||||.5K||  
Pressing the Right cursor takes you two entries further to the next directory:  
DOORS||||.K26*||3456K||  
E4PROG|||.K26|||||10K||  
LONGSMPS|||||(dir)|||||  
LUTE|||||.K26*||||.5K||  
MOON|||||.K26*||3456K||  
TRIANGLE|.K26|||||10K||  
or, pressing the Left cursor takes you two entries back to the previous directory.  
ALTO|||||||||(dir)|||||  
BOOBAMS||.K26*||||.5K||  
CYMBALS||||||(dir)|||||  
DOGS|||||.K26||||122K||  
DOORS||||.K26*||3456K||  
E4PROG|||.K26|||||10K||  
Creating Directories  
As stated above, you can create directories for organizing your K2661 les, whether you are  
using SCSI or SmartMedia. You can create directories on any disk formatted by a K2661, K2600,  
K2500, or K2000.  
Directories appear in the normal le list with the indicator (dir) to the right of the directory  
name.  
There are two ways to create new directories.  
Press the NewDir button while on the Disk-mode page  
Press the NewDir button during the Save dialog.  
13-11  
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Basic Disk Mode  
Creating Directories  
Creating a Directory From the Disk Mode Page  
When you press NewDir, the K2661 prompts you for the directory name:  
|||||||||||||||||||||||||<>KbdNaming:Off  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Directory|name:|THINGS||||||||||||||||||  
||||||||||||||||||||||V|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|Insert|>>End||Choose||OK|||Cancel  
Pressing >>End will take the cursor to the last character in the name. The Choose button allows  
you to grab a lename from the current disk (see the discussion of le-name grabbing, in More  
after a powerup, or the name will be that of the most recent le saved or loaded. Once you  
choose a name to start with (or the default), you can edit the name using the Left and Right  
cursor buttons, the Delete and Insert soft buttons, and the >>End soft button. You can also use  
After you have chosen the directory name and pressed OK, you have the choice of where (in  
what directory) to put the new directory you are creating.  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Use|current|directory|for|THINGS?|||||||  
(Path|=|\)||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||Change||OK|||Cancel  
Pressing OK will select the default path, which is the current directory. Pressing Change will  
allow you to view the disk, traversing its directories, until you nd the one in which you want to  
create the new directory. In this case, pressing OK creates a directory called THINGS in the root  
directory.  
Created|directory|/THINGS  
The display shows that the K2661 has created the directory, then the Disk-mode page reappears.  
Creating a Directory in the Save Dialog  
As a convenience when saving les to a directory, you can press Save from the Disk-mode page  
and then press NewDir in the Save dialog. You’ll get the same prompts as when you create a  
directory from the Disk-mode page. When you press OK, the display shows that the K2661 has  
created the directory, then the Save dialog reappears.  
When you create a directory from within the Save dialog, the K2661 resets the current directory  
to the directory you just created.  
13-12  
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Basic Disk Mode  
The Directory Selection Dialog  
The Directory Selection Dialog  
When making a new directory, as well as in many of the disk functions, you will be presented  
with the opportunity to change the current directory, or the default directory for a disk  
operation. A good example is the “Use current directory? ”prompt that you see when you create  
a directory. If you press Change, you will see a slightly modied le list dialog, through which  
you can select any directory on the disk. The display looks like this:  
Dir:\||||||||||||Sel:0/23|||||Index:||7|  
|||||||||||||||||MELLOTRN|.K26||||122K||  
|||||||||||||||||N123AB|||.K26|||||42K||  
Select|directory:OCEANS|||.K26|||3456K||  
|||||||||||||||||STRINGS||||||(dir)|||||  
|||||||||||||||||T1|||||||||||(dir)|||||  
|Total:21034K||||UNDULATE|.K26|||||.5K||  
|Root||Parent|Open|||||||||Current|Exit|  
When you enter this dialog, you will be in whatever directory was displayed as the default.  
From here you can go into other directories by using the soft buttons Root, Parent, and Open.  
Notice that there is no Select button. This is because the purpose of this dialog is to choose a  
single directory as opposed to selecting multiple les. However, the Root, Parent, and Open  
buttons function exactly as described above (for the le list dialog). The Sel eld (on the top line)  
shows you how many les/directories you have selected out of the total number of les/  
directories in the current directory.  
If you’ve highlighted a directory, there is one additional soft button displayed, SetDir. Notice  
the Current button moves over one button to the left:  
Dir:\||||||||||||Sel:0/23||||Index:|||8|  
|||||||||||||||||N123AB|||.K26|||||42K||  
|||||||||||||||||OCEANS|||.K26|||3456K||  
Select|directory:STRINGS||||||(dir)|||||  
|||||||||||||||||T1|||||||||||(dir)|||||  
|||||||||||||||||UNDULATE|.K26|||||.5K||  
|Total:21034K||||ZORK|||||.K26|||||.5K||  
|Root||Parent|Open||Current|SetDir|Exit|  
You can use either of two soft buttons to select a directory in this dialog.  
Current  
This selects the directory you are currently in (whose le list you are  
viewing), as specied in the Dir parameter on the top line of the display.  
For example, if you wished to select the directory STRINGS using the  
Current button, you would rst press Open to display the contents of  
that directory, and then press Current. If you instead wanted to choose  
the root directory, you would simply press Current, since that is the  
directory you are viewing (notice the Dir: \ at the top).  
SetDir  
This selects the directory you are scrolled to, such as STRINGS in the  
display above. This method is often quicker and more convenient than  
pressing Open followed by Current, which does the same thing. The  
SetDir soft button is present in the display only when the scrollbar  
highlights a directory entry.  
13-13  
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Basic Disk Mode  
Disk Mode Functions  
Disk Mode Functions  
Now that you are familiar with the basics of creating directories and moving around in the  
K2661 le system, it is time to discuss some of the features provided in the disk functions  
themselves.  
Loading Files  
The Load button instructs the K2661 to copy a le from the current disk to the K2661’s RAM.  
Press the Load button, and a list of les stored in the currently selected device will appear. Scroll  
through the list of les with the Alpha Wheel or Plus/Minus buttons, then press OK—or press  
Cancel to return to the Disk-mode page.  
When you press OK, the Bank dialog will appear (as described in Load Function  
through the list of banks with the Alpha Wheel or Plus/Minus buttons until the desired memory  
bank is highlighted, then press OK. Or press Cancel to back up a page and select another le to  
load. Once you have selected a bank to which to load, you will be asked to choose a method for  
loading. The method you choose determines how the objects in the le will be ordered when  
loaded into the bank.  
Loading Individual Objects  
Since les can contain over 3000 objects, it is often useful to load only a subset of the information  
contained in a K2661 le. Sometimes, this capability is necessary even to be able to load certain  
les, if the size of the le’s samples or data is greater than the K2661’s internal RAM size.  
You can select individual objects or groups of objects (samples, programs, keymaps, effects,  
songs) for loading from within a single K2661 le.  
The Load Object feature is accessible from within the Load File dialog. To activate it, scroll the  
le list until you have highlighted the le that you wish to load objects from:  
Dir:\||||||||||||Sel:0/6|||||Index:|||3|  
|||||||||||||||||BASSDRMS|.K26||||426K||  
|||||||||||||||||HIHATS|||.K26||||788K||  
||||File|to|load:SAXES||||.K26|||2510K||  
|||||||||||||||||TOMS|||||.K26||||301K||  
|||||||||||||||||TOMS1||||.K26|||1400K||  
|Total:|5037K||||XCYMB||||.K26|||1012K||  
Select||Root||Parent||Open|||OK|||Cancel  
Press Open to begin the Load Object dialog. (Note: The le must be in .KRZ, .K25, or .K26  
format in order to load individual objects from it.) The K2661 then scans the le contents in  
order to present a list of all of the objects in the le. Sometimes this procedure can take a few  
13-14  
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Basic Disk Mode  
Disk Mode Functions  
moments, depending on how many objects are in the le. During this time, you will see the  
following display:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Reading|file|SAXES.K26||[...]|||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Select||Next|||Type|||Multi|||OK||Cancel  
The soft buttons in the above display do not become active until the process of scanning is  
nished. When this happens, the K2661 will display a list of the le’s objects, in the exact order  
that they are stored in the le:  
Func:LOAD|||||Sel:0/5|||||||||||Index:|1  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Sample||200|Tenor|Sax1|||||||G|2S|||250K  
Sample||201|Tenor|Sax2|||||||C|3S|||179K  
Sample||203|Tenor|Sax3|||||||F#3S|||198K  
Keymap||200|Tenor|Sax|||||||||||||||176|  
Select||Next||Type|||Multi|||OK|||Cancel  
The objects in the list are usually grouped by type (sample, program, keymap, etc.). The list can  
be scrolled using the Alpha wheel or the Up or Down cursors. The Chan/Bank buttons on the  
front panel can be used for fast scrolling. The list will jump by ve entries at a time, moving the  
entry on the bottom line to the top line.  
Note: When scrolling through large numbers of objects (more than 100), the K2661 may sometimes  
pause for a few seconds if it needs to get more information from the disk le. When this happens, some  
gyrating dots will briey appear in place of the Index value on the top line of the display.  
Each line in the scrollable list represents one object, and displays the object’s type, ID, name, and  
size. Samples have additional information: the sample’s root key and a stereo sample indicator:  
Object Type  
ID  
Name  
Sample Info  
Size  
Sample||203|Tenor|Sax3|||||||||F#3S|||||198K  
The ID numbers are the same numbers that were used to reference the objects when the le was  
last saved by the K2661. These numbers will usually be different after the objects are loaded,  
depending upon the bank (for example, 200...299) and mode that is specied for loading. There  
is more information on these modes in the section called Load Function Dialog on page 13-19.  
The Size eld is interpreted differently for samples and nonsamples. For nonsamples (songs,  
programs, etc.), it shows the number of bytes used by the object in the le, and hence the  
amount of program memory that the object will occupy in the K2661. For samples, the size eld  
shows the size of the all sample data associated with the object, and is displayed in kilobytes (K).  
13-15  
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Basic Disk Mode  
Disk Mode Functions  
For samples, the letter S after the root key indicates a stereo sample.  
Due to display space constraints, if the sample’s root key happens to be in the lowest MIDI  
octave range (that is, C -1 through B -1), it will be displayed in a truncated form. For example, if  
#
a sample’s root key was set to G -1, the display would read:  
Sample||293|Tenor|Sax||||G#-||||198K  
The status line at the top of the display species the function being performed, the number of  
selected objects in the list followed by the total number of objects in the le, and the current list  
index:  
Func:LOAD|||||Sel:0/5||||||||Index:|||1||  
As with the le list, entering in a number from the alphanumeric buttonpad will jump to the  
indexed entry, and typing in a large number like 9999 will go to the end of the list.  
The soft buttons on this page are used for multiple selection of the objects in the list as well as for  
moving around the list when there are many items selected or listed. This same dialog is also  
used for many other functions in the K2661, namely for saving selected objects to disk and for  
several object utility functions that are described later.  
Here is a brief description of each button’s function, followed by a detailed explanation of its  
operation.  
Select  
Select or deselect an object.  
Next  
Type  
Multi  
OK  
Jump to the next selected object.  
Jump to the next object of a different type.  
Go to the Multiple Object Selector page.  
Tell K2661 to proceed to load the selected objects.  
Cancel Exit back to the File List Dialog.  
Press the Select button to choose the highlighted object for loading. An asterisk (*) is placed in  
between the object name and the object ID for any items that are selected. Deselect a selected  
object by pressing Select again. The asterisk will disappear. The easiest way to choose objects for  
loading is to scroll the list and individually press Select on each object you want to load.  
If you only want to select one object for loading, you need not select it with the Select button.  
Instead, pressing OK implicitly selects the highlighted object if there are no other objects  
selected. If there are objects selected, however, then the highlighted object will not be loaded  
unless it is selected.  
13-16  
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Basic Disk Mode  
Disk Mode Functions  
This page shows three samples selected for loading (IDs 201, 203, and 304):  
Func:LOAD|||||Sel:3/20||||||Index:|||||4  
Sample||201*Machine|Snare||||C|4S|||100K  
Sample||203*Big|Bass|Loop||||C|4S|||218K  
Sample||304*Distorted|Riff|||C|4S|||401K  
Sample||305|EPiano1||||||||||D|2|||||24K  
Sample||306|EPiano2||||||||||D|3|||||25K  
Sample||313|EPiano3||||||||||D|4|||||15K  
Select||Next|||Type|||Multi|||OK||Cancel  
The Next button will cause the index into the list to jump to the next selected object, forward in  
the list. When the end of the list is reached, the search will wrap around from the beginning. If  
you have more than one object selected, then if you repeatedly press Next you can easily cycle  
through all selected items. If there are no items selected, then this button doesn’t do anything.  
The Type button jumps to the next object of a different type from the one that is currently  
highlighted. This is a convenient way to nd a particular type of object in the list. If you want to  
skip over the samples and the keymaps in an object list and jump right to the programs, press  
Type about two or three times, stopping when you notice that a program is highlighted.  
powerful utility can be used to control the selection or deselection of many objects, cross-  
referenced by object types and ranges of ID numbers.  
When you are all done selecting objects to load, press OK. As stated above, if only one object is  
to be loaded, it is implicitly selected if it is the currently highlighted object and there are no other  
selected objects in the list.  
Cancel returns to the le list dialog, highlighting the le you just opened. You can load the  
entire le after pressing Cancel by pressing OK when you return to the le list.  
Shortcuts when Loading Objects  
Select All/Deselect All  
Selecting or deselecting all of the objects at once can be done with the same double-presses as  
described for the le list dialog, namely:  
Left/Right cursor double-press: Select All Objects  
Up/Down cursor double-press: Clear All Selections  
If you want to load most but not all of the items from a le (for example, if there happens to be a  
Master table in the le that you don’t want to load), it may be fastest to rst select all objects  
using the Left/Right double-press, and then manually deselect any unwanted items.  
Viewing the Name Table  
The name table is an object that appears in les that were created using the Names button in the  
“Save dependent objects?” dialog (see The Name Table on page 13-29). This object contains a list  
of dependent objects needed by the other objects in the le at the time the le was saved. There  
is more information about this later on, however it is worth mentioning here that a highlighted  
name table object’s contents can be viewed by pressing either one of the Left or Right cursor  
buttons.  
13-17  
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Basic Disk Mode  
Disk Mode Functions  
Loading Dependent Objects  
When you press OK after selecting one or more objects, the K2661 will ask the following  
question:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Load|dependent|objects?|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||Yes||||No||  
This dialog appears because one or more of the selected objects might have dependents  
associated with them in the le. (Remember, dependents are those objects needed by other  
objects; samples are dependents of keymaps, effects and keymaps are dependents of programs,  
and so on.) When this dialog appears, it does not necessarily mean that there really are  
dependents of the selected objects. The K2661 will not know whether there are dependent  
objects in the le until it begins to read in the selected objects, and determines what their  
dependents are.  
Answering Yes to the question tells the K2661 to also load the dependents. You may wish to  
answer No if, for example, you are simply loading a program or a keymap as a template for use  
with other objects. You can also manually select only some of an object’s dependents, and then  
answer No to “Load dependent objects?” to prevent other unwanted dependents from being  
loaded.  
To summarize, it is not necessary to select any of the dependents of an object if you plan on  
loading all of the dependents. As an example, for a le containing dozens of programs,  
keymaps, and samples, you may choose to highlight a certain program and press OK, and  
answer Yes to the “Load dependent objects?” question. The K2661 will do the rest, by only  
loading the samples and keymaps that are needed by the selected program.  
Similarly, if you selected certain keymaps from a le, and then answered Yes to “Load dependent  
objects,” the K2661 would gure out exactly what samples need to be loaded as dependents of  
the selected keymaps.  
Auditioning Samples from a Disk File  
Often when working with les that contain samples it is helpful to be able to hear what the  
samples sound like before loading all or part of the le. It is possible to audition samples in the  
le, from within the Load Object dialog.  
To audition a sample, rst scroll to the sample that you wish to hear. Then, press either the Left  
or Right cursor. The K2661 will load the sample (or 1 second of it if it’s longer than a second).  
The audition starts from the very beginning of the sample data (note that if the rst second of  
data is silence then you won’t hear very much when the sample is auditioned). If the loop points  
fall within the rst second of the stored sample data, they will be loaded as well. The K2661  
display will blink after the completion of loading the sample audition data. When the sample  
segment has been loaded, it can then be played back at its root key as well as transposed up and  
down the keyboard.  
Once a sample has been auditioned, it remains active across the keyboard until another sample  
is auditioned. The audition function ends when either OK or Cancel are pressed.  
13-18  
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Basic Disk Mode  
Load Function Dialog  
There must be sufcient sample RAM in the K2661 to load one second of the sound for  
auditioning. This amount varies according to the sample rate of the sample, but for most  
samples this will be less than 100K bytes. If the auditioned sample does not play, check that  
there is enough free sample memory in the K2661. It is also possible to see the following error if  
the K2661 object RAM is full or very near full:  
Not|enough|memory|to|audition  
Load Function Dialog  
Bank Status Indicator  
After you have chosen what you wish to load, you are presented with a dialog allowing you to  
determine what bank will be used to load the le’s data. The bank-status indicator (an asterisk)  
indicates whether a bank contains objects.  
If an asterisk is present after the bank number (for example, 400...499*), it means that there are  
objects in the bank, whether they are RAM or ROM objects. ROM objects are in most banks; the  
only completely empty banks are 200 and300.  
If there is no asterisk on the line for a bank, it means the bank is empty.  
In the following dialog, there are user objects in the 200s and 400s bank, and possibly also in  
other banks that become visible when the selection is scrolled.  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||Load|this|file|as:200...299*||||||||||  
||||||||||||||||||||300...399|||||||||||  
||||||||||||||||||||400...499*||||||||||  
||||||||||||||||||||500...599|||||||||||  
|||||||||||||||||||||||||||||OK|||Cancel  
This indicator makes it easier to nd an empty bank to use for loading, if needed.  
Loading Methods  
Once you have pressed OK to decide on what bank to use, you will see this dialog if the bank is  
empty:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||200...299*||||||||||  
||Load|this|file|as:300...399|||||||||||  
||||||||||||||||||||400...499*||||||||||  
||||||||||||||||||||500...599|||||||||||  
||||||||||||||||||||600...699|||||||||||  
|||||||||||||||||||||Append|Fill||Cancel  
13-19  
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Basic Disk Mode  
Load Function Dialog  
You will see the following dialog if the bank contains any objects (in RAM or ROM):  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||200...299*||||||||||  
||||||||||||||||||||300...399|||||||||||  
||Load|this|file|as:400...499*||||||||||  
||||||||||||||||||||500...599|||||||||||  
||||||||||||||||||||600...699|||||||||||  
||||||||||||||||||||700...799|||||||||||  
OvFill|Overwrt|Merge|Append|Fill||Cancel  
The soft buttons control the mode for loading and renumbering of objects from the le. Here’s  
how they work:  
OvFill  
First deletes all RAM objects in the selected bank, and then loads objects using  
consecutive numbering.  
Overwrt  
Merge  
Append  
Fill  
First deletes all RAM objects in the selected bank, and then loads objects using the  
object ID numbers stored in the le.  
Preserve the object ID numbers stored in the le for the objects to be loaded,  
overwrite objects already in memory if necessary.  
Try to use the object ID numbers stored in the le for the objects to be loaded. If an  
ID number is already in use, increment the ID number until a free slot is found.  
Ignore the object ID numbers stored in the le. Try to use consecutive numbering  
from the beginning of the selected bank. If an ID number is already in use,  
increment the ID number until a free slot is found.  
Cancel  
Cancel the mode selection, and go back to choosing a bank. Scrolling to a different  
bank value will have the same effect as Cancel.  
Typically, you will just want to use the Fill method. Append, Merge, and Overwrt try to  
preserve the numbers stored with the objects in the le, but this should only really be necessary  
if you depend on program numbers or effect numbers to be at a certain MIDI program change  
number. OvFill is like Fill except the selected bank (or Everything) is cleared out before  
loading.  
Overwrt and OvFill operate in different ways after a selected bank has been lled up for a given  
object type (for example, after you have loaded more than 100 programs into a bank). Overwrt  
will continue to preserve the objectIDs stored in the le, and will individually overwrite objects  
in the bank following the just lled bank. OvFill does not overwrite past the end of the selected  
bank; it instead skips over object IDs that are in use, loading only into unused IDs. Because of  
this difference, it can sometimes be faster to load a le using OvFill rather than Overwrt.  
However, this applies only if the objects to be loaded would extend past the end of a selected  
bank.  
Note that when loading into a specic bank (as opposed to loading as “Everything”), the object  
IDs in the le are used as follows: The “bank” digit is ignored, and the remainder of the number  
is used when the K2661 rebanks the object ID into the bank that you specify. For example, if you  
save Program 453 into a le, and load it back into the 300s bank, the K2661 will use the number  
53 when deciding upon a new object ID. If the 300s bank was previously empty, and the load  
mode is Append, then the program will end up with ID 353.  
13-20  
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Basic Disk Mode  
Load Function Dialog  
For loading as “Everything,” the ID number for an object stored in a le is taken literally, and  
not rebanked (except if Fill or OvFill mode is chosen, in which case the K2661 will use ID  
numbers starting from 200).  
The following example shows how each different loading methods affect how four programs  
load into a bank that already contains programs.  
Example: Starting with the following objects already stored in the K2661 internal RAM:  
Program ID  
Program Name  
200  
204  
205  
210  
211  
Acoustic Piano 2  
Bright Piano  
Tin Ear Piano  
Chorused Piano  
Electric Piano 2  
Suppose you were to load a le containing the following objects into the 200s bank:  
Program ID  
Program Name  
405  
406  
409  
410  
Blues Organ  
Gospel Organ  
Cheezoid Organ  
Internal Organ  
The following table shows the IDs that each program end up with when you load the organs  
(with IDs in the 400s) into the 200s bank, which contains the pianos. Note that in Merge mode,  
Organs 405 and 410 replace Pianos 205 and 210.  
Original  
Program  
ID  
Program IDs After Loading  
Program Name  
OvFill  
Overwrt  
Merge  
Append  
Fill  
200  
204  
205  
210  
211  
405  
406  
409  
410  
Acoustic Piano 2  
Bright Piano  
Deleted  
Deleted  
Deleted  
Deleted  
Deleted  
200  
Deleted  
Deleted  
Deleted  
Deleted  
Deleted  
205  
200  
200  
204  
205  
210  
211  
206  
207  
209  
212  
200  
204  
205  
210  
211  
201  
202  
203  
206  
204  
Tin Ear Piano  
Chorused Piano  
Electric Piano 2  
Blues Organ  
Deleted  
Deleted  
211  
205  
Gospel Organ  
Cheezoid Organ  
Internal Organ  
201  
206  
206  
202  
209  
209  
203  
210  
210  
13-21  
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Basic Disk Mode  
Load Function Dialog  
Selecting Multiple Files to Load  
As stated previously, you can select multiple les for loading into the K2661 from within a single  
directory, in one operation. This is done from the le list dialog with the Select button.  
After you have selected one or more les in this way, you will still choose a bank and mode to be  
used for the load process, just as with loading a single le. However, the dialog prompt will say  
Load selected as:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||Load|selected|as:200...299*||||||||||  
||||||||||||||||||||300...399|||||||||||  
||||||||||||||||||||400...499*||||||||||  
||||||||||||||||||||500...599|||||||||||  
|||||||||||||||||||||||||||||OK|||Cancel  
If you selected any macro les (.MAC extension) from the directory, then once you have select  
the mode for loading, you will see the question:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Load|macros|as|specified?|||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||Yes||||No||  
The answer to this question instructs the K2661 that any macro les will have their macro entries  
loaded according to the bank and mode:  
Yes  
No  
specied in the macro entry.  
currently specied for this multiple le load. In other words, whatever you select for  
Bank and Mode will override the instructions for each entry in the macro.  
At this point the les will begin to load. When all the les have been successfully loaded or the  
load process has been aborted, the K2661 returns to the Disk-mode page.  
If there are any errors encountered during a multiple le load, such as running out of object  
RAM, you will be asked once if you wish to abort the load. In some cases, you may wish to  
continue loading. If you continue (and don’t abort), the only way to abort will be to use a special  
procedure described in the next paragraph.  
Aborting a Multiple File Load  
There is a way to abort the process of loading multiple les. Aborting can only be done  
“in between” les that are being loaded, and not during the load of any one le (short of  
powering off or soft-resetting the machine by pressing +/-, 0, and Clear simultaneously, but this  
is not recommended!).  
13-22  
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Basic Disk Mode  
Load Function Dialog  
Aborting a multiple le load is done by pressing and holding down either of the Plus (+) or the  
Minus (-) buttons that are located just below the Alpha wheel. This should be done at least one-  
half second before you anticipate the current le to nish loading, or else the K2661 will not  
sense that you wish to abort the load.  
You will see the following question after the current le being loaded is completed:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Abort|the|load?|||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||Yes||||No||  
It may be a good idea to practice using this method of aborting a multiple le load, so that when  
the time comes that you accidentally select 100 les, you will remember how to abort the  
process. This same method (of holding the Plus or Minus buttons down) is also used to abort  
the Backup feature and the macro le load feature.  
If you run out of object or sample RAM, you will have one opportunity to abort the load as  
explained above. However, if you continue from that point you may end up seeing the same  
error message “Memory is full” for each le that you had selected. This can be a rather tedious  
process, however it is still possible to abort out of this by holding down the Plus or Minus  
button simultaneously while pressing Yes when you see the following question:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Abort|this|partial|load?||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||Yes||||No||  
More Load Function Features  
There are more features having to do with the Load function that are described later on in this  
chapter, such as loading macro les and loading AIFF les.  
13-23  
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Basic Disk Mode  
Saving Files  
Saving Files  
The Save button starts the process of saving from the K2661 to the currently selected device.  
When you press the Save soft button on the Disk-mode page you will see the bank dialog:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||Save|selection:200...299*||||||||||  
||||||||||||||||||||300...399|||||||||||  
||||||||||||||||||||400...499|||||||||||  
||||||||||||||||||||500...599|||||||||||  
Export|Macro||Object|NewDir||OK|||Cancel  
The Macro soft button will be present only if macro recording is turned on. (See the Musician’s  
Guide for more information on macros.)  
You can save an entire bank of objects, or by pressing the Object soft button, select individual  
objects to be saved. If you choose to save using the bank method, all RAM objects within that  
bank will be saved. (You cannot save ROM objects. If you wish to save a ROM object, such as a  
program, you must rst save it internally as a RAM program.) If any objects within the selected  
bank have dependent RAM objects that exist in a different bank, you will be asked if you want  
to save dependent objects. See page 13-28 for more on saving dependent objects.  
Use one of the data-entry methods to select a bank to be saved. If you press the Cancel soft  
button, you’ll return to the Disk-mode page. After you’ve selected the bank, press OK. The  
following page will appear:  
|||||||||||||||||||||||||<>KbdNaming:Off  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Save|as:||||||||||NEWFILE|||||||||||||||  
||||||||||||||||||V|||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Delete|Insert|>>End||Choose||OK|||Cancel  
You can now name the le according to the naming procedures outlined in Chapter 5. You can  
enter up to eight characters. When you’ve entered a name, press OK to save the le as shown in  
the display, or press Cancel to return to the le dialog. When the le is saved, the K2661 adds an  
extension (.K26) to the lename. This enables the K2661 to recognize it as a Kurzweil le when it  
examines the disk’s directory.  
Saving Master and Everything Files  
Among your choices in the Bank dialog are Master les and Everything les. Master les consist  
primarily of the items on the Master-mode page and the three MIDI-mode pages. They also  
include information like marked pages, view settings, and MIDI channel and program  
assignment. In fact, saving Master les (or dumping them via SysEx) is a good way to congure  
your K2661 (or another K2661) to your performance or sequencing needs. For example, you  
might save different Master les with every sequence you create using an external sequencer.  
Then, when you load the Master le, you would have all the correct programs assigned to the  
appropriate MIDI channels.  
13-24  
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Basic Disk Mode  
Saving Files  
Everything les consist of the Master le parameters and every other RAM object. Saving an  
Everything le will literally save everything in RAM, including samples, into a single le.  
Soft Buttons in the Save Selection Dialog  
The meaning of the soft buttons in the “Save selection” dialog is as follows:  
Export  
Macro  
Save a sample or a song in an exported le format (that is, AIFF, WAVE,  
MIDI Type 0 or Type 1). This feature is described in the Musician’s Guide.  
Save entries from the current macro table as a macro le (.MAC). This soft button is  
displayed only if macro le recording is on.  
Object  
Save selected objects from the K2661’s RAM.  
NewDir  
Create a new directory on the current disk, and return to this dialog afterwards.  
This is described previously in Creating Directories on page 13-11.  
OK  
Save all the objects from the highlighted bank (for example, 200...299), and  
optionally also save dependent objects.  
Cancel  
Exit from the Save function.  
Export, Macro, and NewDir are all explained in the Musician’s Guide. This section will describe  
the process of saving K2661 objects into K2661 format disk les.  
Saving Individual Objects  
You can select any group of objects in the K2661’s RAM for saving into a single le.To save  
individual objects, from the above dialog, press Object. The K2661 will display a scrollable list  
of all the objects in RAM, very similar to the display for the Load Object feature (described  
previously):  
Func:SAVE|||||Sel:0/8||||||||Index:|||1  
|||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||||||||||||||||||||  
Sample||500|Lo|Vocal||||||||A|3S|||250K  
Sample||501|Hi|Vocal||||||||G|4S|||179K  
Keymap||500|VocalsMap||||||||||||||176|  
Program|500|Dry|Vocals|||||||||||||270|  
Select||Next|||Type|||Multi||OK||Cancel  
The procedures for saving objects are essentially the same as the procedures described on  
Shortcuts when Saving Objects  
Select All/Deselect All  
Selecting or deselecting all of the objects at once can be done with the following double-presses  
(two front-panel buttons simultaneously pressed):  
Left/Right cursor double-press: Select All Objects  
Up/Down cursor double-press: Clear All Selections  
13-25  
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Basic Disk Mode  
Saving Files  
If you want to save most but not all of the items from a le (for example, if there are some songs  
in RAM that you don’t want to be saved in the le), it may be fastest to rst select all objects  
using the Left/Right double-press, and then manually deselect any unwanted items.  
Viewing Selected Objects  
When there are lots of objects selected, but they are scattered in the objects list, it can be helpful  
to be able to view a list of only the currently selected objects. Do this by double-pressing the  
Chan/Bank buttons.  
Double-press of Chan/Bank buttons: View Selected Objects  
For example, if there were 10 objects selected, and you pressed both Chan/Bank buttons  
simultaneously, the K2661 would show a list similar to this:  
View|Selected|Objects||10/134|||||||||||  
Program|300|Biggest|Kit||||||||||||7124|  
Program|301|Repercussions||||||||||7124|  
Song||||300|Drum|Groove|7|||||||||12092|  
Song||||301|Drum|Groove|8|||||||||24700|  
Song||||421|Nasty|Funk|||||||||||||3122|  
Song||||500|Beethoven||||||||||||||1024|  
||||||||||||||||||||||||||||||||||||OK||  
The top line shows 10 objects selected out of the 134 that are currently in RAM. If the number of  
selected objects is larger than the 6 objects that t on one page (as in this example), the list can be  
scrolled to view all of the information.  
Note that this feature is not available in the Load Object dialog.  
More Features of the Save Dialog  
The Choose File Name Function  
When entering in a lename for saving, there is a Choose soft button. When Choose is pressed  
from the le naming dialog, the K2661 will access the current disk directory and display the  
following:  
Dir:\||||||||||||Sel:0/10||||Index:|||1|  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Choose|file|name:BOTTLE|||.K26|||||48K||  
|||||||||||||||||CLAV|||||.K26|||1207K||  
|||||||||||||||||REGGAE|||||||(dir)|||||  
|Total:664K||||||STICK||||.K26||||550K||  
||||||||Root||Parent|||||||||OK|||Cancel  
The function of this dialog is to grab the text of any lename on the current disk, and either use  
it as a starting point in the le naming dialog, or else use the chosen lename exactly. This helps  
when replacing les on the disk (where the name must exactly match the le being replaced), or  
adding les to the disk that have similar names or appended revision numbers. You can save  
time by not having to enter the entire lename on the K2661’s alphanumeric buttonpad.  
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Basic Disk Mode  
Saving Files  
The Open soft button is visible in the “Choose le name” dialog only when a subdirectory is  
highlighted.  
Traversing directories from the Choose function does not change the current default directory.  
Selecting the Directory to use for Saving a File  
After you specify the lename when saving any le, select where to put it: by default it goes in  
the current directory, but you can specify any other directory on the current disk:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Use|current|directory|for|BOTTLE.K26?|||  
(Path|=|\)||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||Change||OK|||Cancel  
Pressing OK will accept the default path (the current directory), which in this example is the root  
directory (represented by the backslash character). Pressing Change will allow you to view the  
disk, traversing its directories, until you nd the one in which you want to save the le. If you  
choose a different directory from the default, it will become the new default directory. For more  
information on selecting a directory, see The Directory Selection Dialog on page 13-13.  
Saving Any File sets the File Index  
After saving a le, you can go to any disk function (such as Load), and the just saved le will be  
automatically highlighted. This makes it easy to nd a le that you have just saved, in case you  
want to delete it, add it to a macro, move it to a different directory, open it (if it is a .K26 or a  
.MAC le), etc.  
Auditioning Objects in RAM  
When deciding which individual objects to save, it can be difcult to know if you are selecting  
the correct ones. This is especially true if many objects have similar or identical names, or if the  
names of the objects are not descriptive enough to know what they are. The K2661 has a feature  
that allows auditioning of samples, keymaps, programs, and songs right from the Save Object  
dialog (as well as all of the other object utility dialogs that are discussed later). To activate this  
feature, scroll to an object of an appropriate type to be auditioned, and press either the Left or  
Right cursor button. The display will blink, and the objects can now be heard as follows:  
Samples  
play at their root key, as well as transposed across the keyboard. Stereo  
samples will play in stereo. Auditioning samples in this way is similar to  
listening to samples from the SampleMode page in Master mode. The samples are  
auditioned using a “hidden” program set up according to the parameters  
in Program 199 Default Program. This default program can be customized  
if needed by editing and saving a new program 199.  
If you audition any sample objects, the last one that you audition will become the  
“preview” sample the next time you go to the SampleMode page in Master mode.  
This can be a quick way to edit the sample without having to edit a program and a  
keymap.  
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Basic Disk Mode  
Saving Files  
Keymaps are reproduced accurately, and are played according to the parameters in Program  
199 Default Program. This default program in ROM is set up to have a 0% effects  
level (dry). Therefore, auditioning keymaps can be a very convenient way to hear  
them isolated from the effects.  
Programs play exactly as they would if they were selected from the Program-mode page.  
Songs  
start playing when either the Left or Right cursor button is pressed, and stop  
playing when either cursor is pressed while the song is playing. The most recent  
song that is auditioned from this page become the current song (as seen on the  
Song-mode page).  
Setups  
play exactly as they would if they were selected from the Setup-mode page.  
Once auditioned, the above object types remain active on the keyboard until another object is  
auditioned, or until Cancel is pressed. If a song is being auditioned, no other objects are  
auditioned until the song audition is stopped (by pressing one of the Left or Right cursor  
buttons).  
Saving Dependent Objects  
When you save a le, you may see a prompt as part of the Save dialog that asks you whether  
you want to save dependent objects. A dependent object is simply an object that’s associated  
with another object. The dependent object can be stored in a different memory bank—for  
example, a RAM sample with ID 301 that’s used in a program with ID 402, or in the same bank  
as the le being saved. Rather than forcing you to save dependent objects separately and to keep  
track of them yourself, the K2661 gives you the option of automatically saving the dependent  
objects as part of the le you save. When you load the le again, the dependent objects will be  
loaded along with the objects to which they’re attached.  
While the K2661 makes it easy for you to keep track of your dependent objects, you need to keep  
aware of what happens with dependent objects when saving to disk and reloading. First of all,  
make sure you have enough space available (on card or disk) to hold whatever RAM samples  
you are saving. Consider this example. Suppose you create 30 new programs, each of which  
uses a keymap containing four different RAM samples. If you save these programs to a disk le,  
and save dependent objects with them, you’ve created a le containing 30 programs and 120  
dependent RAM samples. So far, so good. Suppose you then load that le into the 300s bank.  
The K2661 will load the 30 programs into the 300s bank just ne, but it will be able to load (at  
most) only the rst 100 dependent objects to the 300s bank (each memory bank can hold a  
maximum of 100 objects of a given type). The remaining 20 dependent objects will be loaded  
into the 400s bank. If there are no objects of the same type in the 400s bank, there’s no problem.  
But if there are objects of the same type in the 400s bank, some or all of them will be replaced by  
the newly loaded dependent objects.  
The easiest way to prevent this is to make sure that you don’t create more than 100 dependent  
objects attached to the other objects in a given memory bank. The easiest way to do this is to  
avoid creating dependent objects when possible, by saving objects with IDs in the same memory  
bank as the objects to which they’re related. For example, if you create a program that uses RAM  
samples, and you save the program with ID 201, resaving the RAM samples used by that  
program with IDs in the 200s will prevent dependent objects from being created for that  
program. If you do this, you’ll minimize the number of dependent objects you create, and you’ll  
be unlikely to force dependent objects to be loaded into a higher-numbered memory bank when  
you load les.  
Once you have selected objects for saving (either individually as just described or by bank  
selection), the K2661 will determine if any of the items chosen to save have any dependent  
objects in RAM that were not chosen. For example, if you select a program to be saved and  
nothing else (using the Save Object feature), the program may have dependent effects, keymaps,  
13-28  
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Basic Disk Mode  
Saving Files  
and samples that are in RAM. Dependent objects that are in ROM (for example, ROM samples  
or keymaps) do not get saved to disk.  
You will see the following dialog displayed if there are any dependent objects in RAM of any  
objects that were selected for saving:  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Save|dependent|objects?|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|||||||||||||||||||||Names|||Yes||||No||  
Choosing Yes will cause any dependent objects to be saved in the le together with the selected  
objects. Choosing No means that unselected dependents will not be saved. The Names button  
creates a new kind of object to be stored in the le, called the name table.  
The Name Table  
A le’s name table is a list of any dependent objects that were not explicitly selected for saving  
in the le. Each entry in the name table contains the object type, object ID, and the name of a  
dependent object.  
A le’s name table is used by the K2661 at only one time: when the le is loaded. At that time,  
the K2661 will search for dependent objects that were not saved in the le originally. The search  
matches dependent objects by name with objects that are already in RAM, and links them to the  
“parent” object. The name-table data are then discarded when the le load is nished. This  
search feature is referred to as Relink-by-Name.  
Relink-by-name can help you work efciently with K2661 objects and disk les. Careful use of  
this feature can save you many megabytes of disk storage. It can also free up time for working  
on music and production instead of waiting for sample data to be resaved.  
Relink-by-Name allows you to save objects and their dependent objects separately (in multiple  
les) and be able to link them up later on by loading the les in the correct order. This can be a  
very efcient way of working with the K2661’s many levels of dependent objects. The most  
common way in which Relink-by-Name speeds up development of sounds is when making  
small adjustments to a program that has as its dependents a large amount of sample data. You  
can separate the program and sample data, so that after changing a program parameter, only a  
le containing the program and a name table need be resaved.  
When loading a le that contains a name table, the following rules should be observed in order  
for correct relinking to occur.  
1. Use unique names for dependent objects at every level. For example, if you were going to be  
relinking several samples from one le with a program and a keymap from another le,  
each sample should have a different name. Otherwise, the dependent objects (the  
samples) will not get relinked properly. This will create problems such as keymap ranges  
that don’t play as they are supposed to.  
2. The dependents to be relinked must already be loaded. Otherwise they will not be found and  
relinked when the le containing the parent objects is loaded. This constraint on the order  
of le loading can be made easier to work with by using the macro le feature (described  
13-29  
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Basic Disk Mode  
Saving Files  
later). You can construct a macro le to automatically load the dependents les and the  
parent les in the correct order, making sure that any les containing dependents are  
loaded rst. An alternative to loading the les with a macro would be to save the  
dependent and parent les in the same disk directory with similar lenames such that  
they will appear consecutively in the alphabetized le list. Once you have done this, it is  
easy to select both les for loading in the correct order.  
These rules may appear complicated at rst, but they will seem natural once you have worked  
out a few examples with your own les.  
The search algorithm used for relinking dependent objects to their parent objects during loading  
is as follows:  
The search for a dependent object (whose name matches that of an entry in the name table) begins at the  
beginning of the bank that is specied for loading the parent le. All possible IDs are then  
consecutively searched. When the last ID of the 900s bank has been searched (typically 999), the  
search will wrap around to ID 1 up until the end of the bank just before the specied bank. The  
search stops once a dependent with a matching name has been found and relinked.  
For example, if a le containing a one-layer program is loaded into the 400s bank, and the le  
includes a name table that lists the layer’s keymap by name, then the K2661 will begin to look  
through all possible keymap IDs starting at 400, until ID 999. The search then continues from  
ID 1, stopping at ID 399. If the search does not successfully nd a match, the dependent will be  
unresolved, and in this example the program would show a value of “Object id not found” for  
its Keymap parameter, where the object id is the value that was stored in the le.  
The search is done in this “circular” manner so as to allow you to direct which dependent  
objects get relinked. This may be necessary if you end up with multiple copies of dependent  
objects with the same name; you can differentiate between them by loading the parent le into a  
specic bank that is the same bank or “before” the bank containing the objects you wish to relink  
to. Note that this can only be taken so far, since it would be impossible for the K2661 to  
differentiate between objects with the same name within the same bank.  
The relinking process happens in the background, without any notication or error messages if  
items cannot be relinked.  
Working with Relink-by-Name  
Here are a couple of more in-depth examples that can show how Relink-by-Name works in a  
practical situation.  
Consider that your K2661’s RAM contains the following one-layer program and also its  
dependent keymap and samples (the technique used in this example could well apply to any  
programs with any number of layers):  
Program: Program 317 Steinwave Piano  
Keymap: Keymap 300 Steinwave Piano  
Samples: Sample 300 StwaveG1 .......... Sample 310 StwaveC7  
In this case you might wish to save the samples and the keymap in one le, and the program in  
another le. So, from the Save Object dialog you could rst select all the samples from 300-310,  
and Keymap 300, for saving into a le, let’s say STWAVE1.K26.  
You would then return to the Save Object dialog and save just Program 317 in a separate le in  
the same directory, let’s say STWAVE2.K26…only this time, you will be asked the “Save  
dependent objects” question pictured above. Answer this by pressing Names.  
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Basic Disk Mode  
Saving Files  
After saving, the le STWAVE2.K26 will contain two objects in it, Program 317 and a name  
table. You can easily verify this by going to the Load function (or any other disk function) and  
pressing Open on the le just saved (which should come up already highlighted). The display of  
objects for the le will look like this:  
Func:LOAD|||||Sel:0/2|||||||||||Index:|1  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Table||||36|Names|||||||||||||||||||334|  
Program|317|Steinwave|Piano|||||||||274|  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Select||Next||Type||Multi|||OK|||Cancel|  
The name table will always be the rst object in the list. You can verify the exact contents of the  
name table by using the “View Name Table” shortcut (as described on page 13-17); make sure  
the name table is highlighted, and press either the Left or Right cursor button (as if you were  
“auditioning” the name table). You would then see the following:  
Name|Table|Contents|||||||||||||||||||||  
Keymap||300|Steinwave|Piano|||||||||||||  
Sample||300|StwaveG1||||||||||||||||||||  
Sample||301|StwaveD2||||||||||||||||||||  
Sample||302|StwaveB2||||||||||||||||||||  
Sample||303|StwaveE3||||||||||||||||||||  
Sample||304|StwaveB3||||||||||||||||||||  
Sample||305|StwaveG4||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||OK||  
The Name Table Contents list shows what would have been saved in the le had you answered  
Yes to “Save dependent objects?” instead of answering by pressing Names. More importantly, it  
allows you to see what objects need to be in the K2661’s RAM before loading this le.  
The object IDs shown in the table are the same numbers that those dependent objects used at the  
time this le was saved. (The ID numbers are necessary in order for Relink-by-Name to  
function, since they are the “link” between the higher level objects and the names of the  
dependents.)  
An important thing to notice about this particular name table is that the sample names are not  
needed by the K2661 for relinking purposes. In fact, the only information necessary for relinking  
the dependent objects of this le is the keymap object. The reason for this is that when this le  
containing the program is loaded, all of these dependent objects should already have been  
loaded, and the keymap should already be correctly linked to the samples. Although the  
samples’ names are redundant from the K2661’s point of view, they are included for free, so to  
speak, and you may nd them very helpful if you ever need to know exactly what the  
dependents of this le were intended to be.  
The Name Table Contents list is scrollable if there are more than seven objects in the name table.  
Now that the two les STWAVE1.K26 and STWAVE2.K26 have been created using the name  
table, they can be reloaded and correctly relinked. The les can be loaded into any bank— they  
do not need to go back into the bank they were originally in—since the STWAVE2.K26 le will  
search through all the banks to nd the objects by name in order to relink them. In fact, if you  
were to immediately reload just the le containing the program (STWAVE2.K26), into any bank,  
13-31  
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Basic Disk Mode  
Saving Files  
you would nd that it was automatically relinked to the correct keymap, since the keymaps and  
samples are currently in memory.  
Furthermore, you could edit the program and create more variations of it that reference the  
Steinwave Piano keymap, add ROM layers, and/or effects if desired, and resave all of the  
programs (and any effects) to the same or a new le (remember to press Names when you are  
asked “Save dependent objects?”) You never have to resave the le STWAVE1.K26 that contains  
the keymap and samples, if all you have done is edited the programs or added more of them.  
This can be a tremendous time-saver.  
If the keymap and sample les are found on a CD-ROM disk, then using Relink-by-Name is not  
only a time-saver, but a disk-space saver as well. If you like the samples and keymaps from a  
CD-ROM le, there is no need to duplicate the sample data on your own writable hard disk.  
Instead, all you have to do is save a program le in the above manner, and then make sure the  
CD-ROM le is loaded rst before you load the program le.  
If you needed to add some sample data to the le (for example, you want to add a root to the  
keymap or process and reloop a sample from the CD-ROM), you can do this by explicitly  
selecting the new sample data and the keymap for saving along with the program and the name  
table. Then, the new sample would not be listed in the name table (it would be in the same le as  
the name table), and the keymap would be relinked to all of the samples by name instead of the  
program being relinked to the keymap (as before). What you put in the different les is up to  
you, and there is no limit to where you can break up the objects in one le or another. The main  
thing to be aware of are the two rules for Relink-by-name mentioned above:  
1. Files containing dependent objects must be loaded rst.  
2. Always use unique names for like objects types. (NOTE: In cases where duplicate names exist  
in different banks, load the le(s) containing dependent objects, then load the le that  
contains the name table into the same bank or to the one just before it. This will prevent  
relinking conicts.  
As you will see later, you can create a macro le that will automatically load both of the les in  
the correct order, no matter what disks they are on or what disk directories they are in. By using  
macro les in this way, you can avoid having to explicitly load multiple les and remember the  
correct order each time.  
identifying dependent objects and parent objects that you want to place into separate les. For  
example, you could easily select all dependent keymaps and samples of any group of programs,  
to create a “dependents” le. Then, you could quickly select the programs and any other objects  
that you wanted to be relinked later on, and save them in another le.  
Here is another practical example using songs (sequences). Suppose you have loaded several  
les into your K2661, such that you now have all your favorite instruments in RAM. Then, you  
make a bunch of songs using a combination of ROM programs and the RAM programs you  
loaded.  
The dependent object structure of the songs would look something like this:  
Songs  
400 Wild Jam  
401 Memphis Groove  
Programs  
600 Drawbarz  
231 Funky GTR  
245 FendJazzBass  
400 ObieWarble Pad  
50 Studio Kit 1 (from ROM)  
Effects  
ROM Effects  
Keymaps, Samples  
Lots of em…  
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Basic Disk Mode  
Saving Files  
In this case you might want to save all of the songs in one le, and be able to automatically  
relink the dependent programs used by the song tracks. All of the programs are presumably  
already saved in separate les. The only le that needs to be created is one that contains all of  
the song objects, plus a name table. Once again, this is done by selecting the songs from the Save  
Object dialog, and answering Names to “Save dependent objects?” The contents of this le can  
then be displayed by pressing Open (as was done for the previous example).  
Func:LOAD||||Sel:0/2|||||||||||Index:||||1  
||||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||||  
Table||||36|Names|||||||||||||||||||||700|  
Song||||400|Wild|Jam||||||||||||||||12114|  
Song||||400|Memphis|Groove||||||||||34002|  
||||||||||||||||||||||||||||||||||||||||||  
Select||Next|||Type|||Multi|||OK||||Cancel  
Also as shown in the previous example, you can display the contents of the name table:  
Name|Table|Contents|||||||||||||||||||||  
Program|231|Funky|GTR|||||||||||||||||||  
Program|245|FendJazzBass||||||||||||||||  
Program|400|Obie|Warble|Pad|||||||||||||  
Program|600|Drawbarz||||||||||||||||||||  
Keymap||220|Funk|Guitar|||||||||||||||||  
Keymap||229|Jazz|Bass|||||||||||||||||||  
|||||||||||||||||||||||||||||||||||||OK|  
Notice that the ROM program 50 Studio Kit 1 will not be listed in the name table. Any  
dependent objects that are in ROM do not need to be relinked by name. ROM objects are always  
directly referenced by their object ID number, since they don’t get saved in any les.  
Once the song le has been saved, it can be loaded at any time and correctly relinked, as long as  
the other les containing the necessary programs have already been loaded.  
For this type of situation, where you may be working on songs always using a consistent set of  
programs, it is benecial to make a macro le that can be loaded in one step to direct all of the  
various program les to be loaded. After that, any time you load a song le containing a name  
table referencing these programs, the songs should get relinked to the correct programs.  
If you happen to have multiple copies of the necessary programs already loaded into different  
banks, you can control which bank of programs will be linked to the songs by choosing a certain  
bank to load the song le into. The relinked programs will be the rst set encountered according  
to the Relink-by-Name search algorithm dened above.  
Not Loading the Name Table  
There may be a time that you wish to load objects from a le containing a name table, but you  
don’t want the K2661 to relink any dependent objects according to the name table. This can be  
accomplished by “Opening” the le from the Load function, and selecting any desired objects  
from within the le, except the name table. The selected objects will be loaded into the bank you  
specify, however the Relink-by-Name mechanism will not function.  
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Basic Disk Mode  
Storing Objects in the Memory Banks  
Relink-by-Name Processing Time  
Normally, the time taken to relink several dependent objects using the name search will be  
insignicant, relative to the time it takes to load the data from the le. However, if you are  
attempting to relink a very large amount of dependents by loading one le (say, 200 samples or  
so), there may be a noticeable wait while the K2661 searches its object database for the  
dependents. If this happens, it’s best to be patient.  
Storing Objects in the Memory Banks  
There is a separate bank of Object IDs for each object type. That is, you can store 999 programs,  
999 samples, 255 songs, and so on. There are two groups of object types, based upon the number  
RAM—for both groups of object types.  
ROM ID  
Ranges  
RAM ID  
Ranges  
Object Type  
Total Available Object IDs  
200299  
300399  
400499  
500599  
600699  
700799  
800899  
900999  
Samples  
Keymaps  
Programs  
Setups  
199  
100199  
999  
100119  
200219  
300319  
400419  
500519  
600619  
700719  
800819  
900919  
Quick Access Banks  
Songs  
Velocity Maps  
Pressure Maps  
Intonation Tables  
255  
175  
Table 13-1  
Memory Banks: Object IDs Available for Different Object Types  
The Multiple Object Selector Page  
The Multiple Object Selector gives you several ways to select multiple objects for various  
operations—for example, to load all setups with IDs between 250 and 299, to save all programs  
in the 400s bank, including their dependent RAM keymaps (but not their dependent RAM  
samples), or to delete all samples whose name includes “Gazonk.”  
The Multiple Object Selector is available in two places:  
In Disk mode, in the Load and Save dialogs  
In Master mode, on the Object Utility pages—Move, Copy, Name, Delete, and Dump (see  
Each of these dialogs and utility pages has a Multi soft button. Pressing it takes you to the  
Multiple Object Selector.  
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Basic Disk Mode  
The Multiple Object Selector Page  
Using the Multiple Object Selector: An Overview  
1. In Disk mode, press Load or Save, or in Master mode, press Object, then press Move,  
Copy, Name, Delete, or Dump. You’ll see a list of objects that you can scroll through with  
the Alpha Wheel. (If you’re in Disk mode and loading objects, you’ll need to navigate  
through the directories and open a le before you’ll see the list and the Multi button.) This  
list of objects—conveniently called the object list—is what the Multiple Object Selector  
searches through.  
2. Instead of scrolling through the object list manually and pressing Select for each object  
you want to select, simply press Multi. The Multiple Object Selector appears.  
3. Set the value of the Select parameter, which determines the operating mode for the  
Multiple Object Selector.  
4. Set the values of any other parameters that are visible. Different parameters are visible  
depending on the value of the Select parameter. This step is called setting the selection  
range. The selection range determines which objects get selected when you execute the  
next step.  
5. Press Set. In most modes, this selects every object in the selection range, and returns you  
to the page you were on before you pressed Multi. Notice the asterisks between the IDs  
and names of the selected objects.  
Operating Modes:The Select Parameter  
The Multiple Object Selector has four operating modes, which determine how the Multiple  
Object Selector denes the selection range within the object list. Use the Select parameter to set  
the operating mode. There are four values:  
Type/Range  
Restricts the selection range to a particular object type (like programs or  
samples), and lets you specify a range of IDs (like 1–100).  
Dependents  
Restricts the selection range to objects that are dependents of whatever  
object(s) you specify.  
Everything  
No restrictions; the entire object list becomes the selection range.  
Search String  
(SearchStrg) Restricts the selection range to objects whose names contain  
a string of characters that you specify (for example, all objects whose  
names include “clav”).  
The rst two operating modes in the Multiple Object Selector have other parameters associated  
with them. The following diagram shows what Type/Range mode looks like.  
Multiple|Object|Selector||||||||||||||||  
Select|:Type/Range||||||||||||||||||||||  
Type|||:Sample||||||||||||||||||||||||||  
Bank|||:200's|||||||||||||||||||||||||||  
StartId:|200|||||EndId:|299|||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
|All||||Type||Toggle|Clear|||Set||Cancel  
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Basic Disk Mode  
The Multiple Object Selector Page  
Use this mode for operations on a particular type of object (like loading all setups, or just Setups  
250–299). The Type, Bank, StartId and EndId parameters let you specify which objects to work  
with. See Type/Range Mode on page 13-39 for more information.  
Change the value of the Select parameter to Dependents if you want to select objects based on  
their dependencies (for example, when you want to save 20 programs and their dependent  
keymaps). A different set of parameters appears.  
Multiple|Object|Selector||||||||||||||||  
Select|:Dependents||||||||||||||||||||||  
Of|||||:Current|Item||||||||||||||||||||  
Specify:All|||||||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Current|=|Program|205|Viola|Section|||||  
||||||||||||||||||||||||||||||||||||||||  
|All||||Type||Toggle|Clear|||Set||Cancel  
You can’t use this mode with the Load function, since the K2661 can’t calculate dependencies on  
objects that aren’t already in RAM. You can use this mode with all the other functions  
mentioned at the beginning of the Multiple Objects Selector section.  
Use the Of parameter to specify whether you want to select dependents of the current object, or  
dependents of previously-selected objects. In the former case (with Of set to Current Item),  
pressing Set selects the dependents of the object showing in the Current eld  
(Program 205 Viola Section in the display above—it’s always the object that was highlighted on  
the previous page). In the latter case (with Of set to Selected Objects), pressing Set selects all the  
objects that you marked for selection on the previous page (all objects with asterisks between  
their IDs and names).  
The Specify parameter determines what types of dependent objects get selected when you press  
Set. This is handy when you want to save one type of dependent object, but not another. See  
If you set the Select parameter to a value of Everything or SearchStrg, all other parameters  
disappear. In Everything mode, the K2661 selects every item in the list on the previous page.  
When you press Set, you’ll return to that page, and see every object selected.  
In SearchStrg mode, the K2661 selects every object whose name contains a user-dened string of  
characters. In this case, when you press Set, the K2661 prompts you to enter a string of  
characters using the alphanumeric buttonpad. Enter the characters, and press OK. The K2661  
returns you to the page you were on before you pressed Multi, selecting the objects whose  
names contain your string.  
Multiple Object Selector Soft Buttons  
The Multiple Object Selector has six soft buttons:  
|||||||||||||||||||||||||||||||||||||||||  
|All||||Type||Toggle|Clear|||Set||Cancel|  
Cancel probably doesn’t need explanation; it takes you back to the previous page without  
changing the current selection of objects. The other buttons fall into two groups.  
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Basic Disk Mode  
The Multiple Object Selector Page  
All and Type  
The rst two are short-cut buttons—one for selecting all objects (just like Everything mode), and  
one for selecting or deselecting all objects of a particular type.  
All  
Returns the Select parameter to Type/Range, if it was not already set that way. Sets  
Type to All Types and Bank to All Banks, and also sets StartId to 0 and EndId to 999.  
This is equivalent to using Everything mode. The advantage to using the All button is  
that you can select all objects, but still be in Type/Range mode, where you can rene  
the selection range (for example, all objects in the 400s bank, or all programs).  
Type  
Returns the Select parameter to Type/Range, if it was not already set that way. Sets the  
Bank parameter to All Banks, and also the StartId to 0 and the EndId to 999. The Type  
parameter’s value matches the type of the object currently indexed from the object  
list. For example, if you scrolled to a setup object then pressed Multi, pressing the  
Type soft button would set up the Type parameter to Setup. This is usually used to  
quickly select or deselect all objects of a particular type by scrolling to the rst object  
of that type, and then pressing Multi-> Type-> Set or Multi-> Type-> Clear. If you  
don’t want to include all banks in the selection range, it is easy to adjust the Bank or  
ID parameters to narrow the range.  
Toggle, Clear, and Set  
In most cases, these soft buttons select or deselect the objects in the selection range, then return  
you to the previous page (the page you were on when you pressed Multi). The exception is  
SearchStrg mode, in which case pressing any of these three buttons prompts you to specify the  
string that determines the selection range.  
Toggle For each of the objects in the specied range, toggle the selection status of the object. If  
an object is not already selected, this selects it (an asterisk will appear between its ID  
and name when you return to the previous page). If an object is already selected, this  
deselects it (asterisk disappears).  
Clear  
Set  
Deselects all objects in the selection range.  
Selects all objects in the selection range.  
Example:Toggle  
Toggle is useful when you want to select all objects in the list except those that meet certain  
conditions. For example, you may want to free up some RAM by deleting all objects that are not  
being used by a song that you’re working on.  
1. Go to Master mode, and press the Object soft button, then the Delete soft button. You’ll  
see a list of RAM objects.  
2. Highlight the song whose dependent objects you want to keep, then press Multi. The  
Multiple Object Selector appears.  
3. Set the value of the Select parameter to Dependents, the value of the Of parameter to  
Current Item, and the value of the Specify parameter to All. This species that you want  
to select all dependents of the highlighted song.  
4. Press Set. This selects all of the song’s dependent objects, and returns you to the DELETE  
page, showing the list of RAM objects. Note the asterisks between the IDs and names of  
the selected objects.  
5. Press Multi again, and set the value of Select to Everything (or press All).  
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Basic Disk Mode  
The Multiple Object Selector Page  
6. Press Toggle. This selects everything that wasn’t selected, and deselects everything that  
was. The result is that everything not used by your song is selected.  
7. Press OK. If the K2661 asks whether you’re sure, press Yes.  
Example: Clear  
Suppose you’re in Disk mode, and you want to save everything in RAM except programs.  
1. Press the Save soft button to call up the Save dialog, then press the Object soft button.  
2. Select the entire object list by pressing the Left/Right cursor buttons together.  
3. Press Multi. Set the Select parameter to a value of Type/Range.  
4. Set the value of Type to Program, and the value of Bank to All Banks.  
5. Press Clear. The K2661 returns to the Save dialog. As you scroll through the object list,  
you’ll notice that no programs are selected, and all objects that aren’t programs are  
selected.  
Example: Set  
Suppose you wanted to save all keymaps and samples in the 300s bank to a single le.  
1. In Disk mode, press Save, then press Object.  
2. Set the Select parameter to Type/Range, the Type parameter to Keymap, and the Bank  
parameter to 300’s.  
3. Press Set. This selects all the keymaps in the 300s bank.  
4. Press Multi again, change the Type parameter to Sample, and press Set again. Now all  
keymaps and samples in the 300s bank are selected.  
5. Press OK and continue with the Save operation.  
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Basic Disk Mode  
The Multiple Object Selector Page  
Entering Selection Criteria in the Multiple Object Selector  
This section describes the operation of the selection modes provided on the Multiple Object  
Selector page. These are accessed by scrolling the Select: parameter to different values, as  
pictured above.  
Type/Range Mode  
This mode lets you select objects based on their type, and on a particular range of object IDs.  
Parameter  
Possible Values  
Function  
Type  
Sample, Keymap,  
Effect, Program,  
Setup, QABank,  
VelMap, PrsMap,  
IntTbl, Song, Table, All  
Types  
Sets the desired object type. The value All Types will select all of  
the other possible types.  
Bank  
000s, 100s, 200s,  
300s, 400s, 500s,  
600s, 700s, 800s,  
900s, All Banks  
Sets the desired bank. Changing this parameter causes the  
StartId and the EndId to be set to the limits of the chosen bank (for  
example, a value of 300s sets the StartId to 300 and the EndId to  
399). A value of All Banks sets the StartId to 0 and the EndId to  
999.  
The actual range used for selections when Toggle, Set, or Clear is  
pressed is taken from the setting of the StartId and EndId  
parameters. For example, if you set the Bank to 200s and then  
change the StartID to 300 and the EndID to 399, the 300s bank  
will be selected, not the 200s.  
The Bank parameter is used as a quick way to set up the ID range  
for an entire bank, or all banks.  
StartID  
EndId  
0999  
0999  
Sets the specic starting ID of the selection range.  
Sets the specic ending ID of the selection range.  
Table 13-2  
Object Selection by Type / Range  
It is possible to set the EndId before the StartId. If this is the case, the selection range is empty.  
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Basic Disk Mode  
The Multiple Object Selector Page  
Dependents Mode  
This mode is used to select a group of objects that are dependents of other objects. This is not  
available when loading objects in Disk mode.  
Parameter  
Possible Values  
Function  
Of  
Current Item,  
Selected Items  
If set to Current Item, selection range is conned to those objects  
in the object list that are dependents of the currently indexed item  
(Current =), including the currently indexed item itself.  
If set to Selected Items, then the selection range includes any  
objects in the object list that are dependents of any currently  
selected objects (those with asterisks between their IDs and  
names). The currently indexed item is ignored unless it is already  
explicitly selected.  
Specify  
All,  
This parameter is used to limit which dependent objects are  
included in the selection range for the appropriate objects included  
via the Of parameter. The normal setting is All, which means all  
dependents are included. The other settings are useful primarily  
when separating objects into different les for reloading later using  
macros and Relink-by-Name.  
All->Keymap,  
All->Program,  
Keymap->Sample,  
Samples Only  
If set to All->Keymap, then the selection range includes all  
dependent objects down to the level of keymaps. That is, samples  
will be excluded from the selection range.  
If set to All->Program, then the selection range includes any  
dependent objects down to the level of programs and effects  
(keymaps and samples are excluded from the selection range).  
Keymap->Sample includes all keymaps and samples that are  
dependent objects, and nothing else.  
Samples Only includes all samples that are dependent objects,  
and nothing else.  
Current  
Type, ID, and name of  
the currently indexed  
object  
Displays the object that will be used if Current Items is the value  
of the Of parameter.  
Table 13-3  
Object Selection by Dependents  
Everything Mode  
Everything includes all objects in the list. You may prefer to use the All button for this purpose.  
Search String (SearchStrg) Mode  
This selection mode will ask for a search string to be entered, as soon as you press either the  
Toggle, Clear, or Set button. The range for the selection/deselection will be any objects whose  
names contain the search string, ignoring upper/lower case. As soon as you press the OK button  
after entering a search string, the K2661 executes the toggle, clear, or set command that you  
specied at the beginning of the search operation. SearchStrg mode is not available when  
loading objects.  
Working with the Multiple Object Selector  
The Multiple Object Selector minimizes button presses and quickly allows you to select  
whatever group of items you want from the K2661’s RAM. It’s available for all of the related  
object management functions.  
You may notice that the cursor positions and parameter settings are remembered whenever you  
exit the Multi Selector dialog, even if you exit the dialog and choose a different function. For  
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Basic Disk Mode  
The Multiple Object Selector Page  
example, if you end up doing a lot of selecting of samples, or of dependents at various levels, the  
parameters will stay set up the way you left them as you move from function to function (for  
example, from Copy to Delete to Save, etc.).  
“Select Dependents” mode is very useful not just for saving dependents, but also for splitting up  
groups of objects for placing in different les. By using the optional settings for the Specify  
parameter (All-> Keymap, All-> Program, Samples Only etc.), you can separate the group of  
objects that you want to save at any level of the object tree that is necessary.  
Examples of possible operations using Multiple Object Selector:  
Select all the keymaps that are dependents of a block of programs.  
Select all the samples starting from ID 398.  
Select all the objects that have “piano” in their object name.  
Select the programs, setups, and effects that are dependents of song 200.  
Select all of the keymaps and samples that are dependents of songs 400-410.  
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Basic Disk Mode  
The Multiple Object Selector Page  
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Sampling and Live Mode  
Setting Up For Sampling  
Chapter 14  
Sampling and Live Mode  
Setting Up For Sampling  
Before you begin sampling, you’ll need to connect the proper cables from your sample source to  
your K2661. The cables and input jacks you use depend on the sample format you choose, and  
the output conguration of your sample source.  
Note that sampling requires the K2661 sampling option. Even without the sampling option,  
however, you still have access to all of the sample editing features covered in Chapter 14 of the  
Musician’s Guide (on the CD-ROM). Samples can be loaded from disk, or dumped into the K2661  
via MIDI Sample Dump Standard (SDS) or over SCSI using the SMDI protocol. See the  
Musician’s Reference for information on the MIDI Sample Dump Standard and SMDI. Also see  
SIMM Specications in the Musician’s Reference for information about sample RAM requirements.  
Cables and Input Jacks  
If you’re going to be sampling from an analog source, you have two options:  
For unbalanced signals, use a 1/4-inch mono or stereo cable connected to the 1/4-inch (HiZ)  
stereo analog input jack  
For balanced signals, use balanced XLR (cannon) cables connected to one or both of the XLR  
mono analog inputs  
Although it’s possible to send a balanced signal on a 1/4-inch cable, avoid sending a balanced  
signal to the 1/4-inch jack when you’re making stereo samples, since doing so can cause phase  
cancellation in your signals.  
Using a mono cable sends the signal to the K2661’s left channel. If you use a mono cable, be sure  
to set the Mode parameter on the SampleMode page to a value of Mono(L).  
If you will be sampling from a digital source in AES digital format (either AES/EBU or S/PDIF),  
connect the input cable to the AES/SPDIF In jack in the sampling section of the rear panel. This  
jack is covered by a small plug which is easily removed before connecting the cable. This plug  
should be left in place whenever the optical input is not in use, since dust and dirt can cause the  
optical input to malfunction.  
Entering The Sampler  
There are two different ways to get to the SampleMode page. The method you choose depends  
on the type of sampling you are doing—how many samples you are making and whether you  
need custom keymaps.  
The difference between the two methods is primarily a matter of ease of access to the Keymap  
Editor. Once you have made your samples, you need to assign to a keymap and assign that  
keymap to a layer in a program. Refer to the Musician’s Guide for a step-by-step explanation of  
how to create keymaps.  
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Sampling and Live Mode  
Sampling Analog Signals  
From Program, Setup, Master, or Quick Access Mode  
The simplest way to get to the SampleMode page is from Program, Setup, Master, or Quick  
Access Mode. Press the soft button labelled Sample on any of these pages. This is a good  
method to use if you are making only a couple of samples, or if you want to assign each sample  
to its own keymap and program. Once you have created and saved your sample, you can press  
the Preview soft button. This button provides a quick way to create a program and keymap,  
with your sample assigned across the entire range of the keyboard. The program is a one-layer  
program that uses the settings from the Program 199 Default Program.  
From the Keymap Editor  
This is a better method to use if you’re going to be doing lots of multi-sampling, or if you need  
to create custom keymaps in which you have your new samples assigned across the keyboard in  
one keymap. Call up Program 199 Default Program. Press Edit, then Keymap. Select Keymap  
168 Silence, then press Edit again. This brings you to the Keymap Editor. (In fact you can choose  
any program and keymap you want to start with, but by choosing these, you are starting with a  
“blank slate.”) Now from the Keymap Editor, press the MIDI mode button. This takes you to the  
SampleMode page. Once you have created and saved your samples, press Exit. You will now  
return to the Keymap-editor page, where you can immediately assign those samples across the  
keyboard. Once you have created and saved your keymap, you can either exit the Keymap  
Editor and create a program that uses your new keymap, or you can return to the SampleMode  
page for another round of sampling.  
Sampling Analog Signals  
The K2661’s analog sampling input is optimized for a low-impedance line level signal  
(-10 dBm). With a line-level signal, an input gain setting of 0 dB should prevent any clipping of  
the sample even at maximum output from the source. You can compensate for lower input  
levels with the Gain parameter on the SampleMode page.  
If you’re sampling through a microphone, you’ll probably want to use a preamp to optimize  
your signal-to-noise ratio. If you don’t have a preamp, you can adjust the Gain parameter on the  
SampleMode page. A setting of 21 dB will give you reasonable results for many applications.  
This will increase the noise level as well, however.  
Running your sample signal through a mixer before sending it to the K2661 will give you the  
most exibility in controlling your signal level, since you can use its gain or pad if needed. This  
may add noise to the signal, however. For the cleanest possible signal, you’ll want to connect  
your sample source directly to the K2661. The best results will be achieved by sampling from a  
digital source, using one of the K2661’s digital sample inputs.  
Assuming your connections are made, you’re ready to set up your rst sample recording. Select  
the SampleMode page (refer to Entering The Sampler above). The top line of the SampleMode  
page gives you the amount of free sample memory, and the amount of free program memory.  
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Sampling and Live Mode  
Sampling Analog Signals  
Input  
On the SampleMode page, you’ll set the conditions for your sample recording. Depending on  
the input type you select, a different set of parameters will appear on this page. When you’ve  
selected analog input, the page appears as in the diagram below. The differences between analog  
and digital sampling are discussed in the section called Sampling Digital Signals on page 14-8.  
SampleMode||Samples:131072K|Channel=2|||  
Sample:None||||||||||||||||||||||Src:Ext  
Input|:Analog|||Time:1s||||||||||Mon:Off  
Gain||:0|dB|||||||||||||||||||||||||||||  
Rate||:48.0KHz|||||L||||||||||||||||||||  
Mode||:Stereo||||||R||||||||||||||||||||  
Thresh:Off||||||-dB|60||40||*|16|*|8|4|0  
Record||Auto||Timer||Preview||||||||||||  
The digital meters at the lower right of the display give a good indication of your sample level.  
When you send a signal from your sample source, you should see the meters respond.  
Src  
The possible values for the Src parameter are Internal (Int) or External (Ext). Choose a value of  
Ext when you want to sample the signal from an external source that’s connected to one of the  
K2661’s sampling inputs. Use a value of Int if you want to sample the K2661’s own output.  
Gain  
The meters are calibrated in -dB units. A level of 0 dB indicates the maximum signal without  
clipping. The sample will be free of clipping as long as the meter levels don’t exceed 0 dB. For  
optimum results, you should adjust the K2661’s Gain parameter (or the gain from your sample  
source) so that the signal stays below 0 dB. Otherwise, the signal will be clipped, causing the  
loss of sample data, and usually resulting in audible distortion of the resulting sample. A few  
clips (fewer than 100) may not cause any appreciable distortion. You’ll get the best signal-to-  
noise ratio with meter levels as close to 0 dB as possible, although you’ll nd that samples with  
maximum meter readings as low as -12 dB can sound remarkably noise-free.  
The relatively slow LCD output of the meter levels cannot show every peak in the incoming  
signal. Therefore, you won’t necessarily see every transient in every sample you take. You will  
be able to see any transient that is clipped, however, since whenever a clip occurs, the K2661 will  
display the word “CLIP” above the meters, and will ash the Master-mode LED. It will also give  
you the number of clips in each sample before you save it.  
Rate  
After you’ve set your levels, you need to select the sample rate. You have four rates to choose  
from. The tradeoffs that determine your best sampling rate are frequency response and storage  
requirements. Higher sample rates capture more frequency content from your samples, but take  
up more memory. Lower rates give you more sample time, but don’t give the same frequency  
response as higher rates. Rates of 29.4 or 32 KHz yield a at response up to about 14 and 15 KHz,  
respectively. 44.1 and 48 KHz yield a at response up to 20 KHz, which is the upper limit of  
audibility for most humans. The lower rates may be adequate for most sounds, since many  
sounds have little content above 15 KHz. Sounds with a great deal of high-frequency content,  
such as cymbals, should probably be sampled at the higher rates. You can save memory by  
using lower sample rates for sounds without much high-frequency content—acoustic or electric  
bass, for example.  
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Sampling and Live Mode  
Sampling Analog Signals  
Another consideration in selecting sample rate is the K2661’s transposition range during sample  
playback. The K2661 transposes samples by changing the sample playback rate; the higher the  
playback rate, the higher the pitch of the sample. The K2661 can achieve a maximum sample  
playback rate of 96 KHz. Normally, a sample made at 48 KHz can be transposed up a maximum  
of one octave, since the playback rate doubles for every octave of upward transposition. If you  
set the SmpSkp (sample skipping) parameter (on the KEYMAP page in the Program Editor) to  
Auto or On, you can transpose up two octaves at 48 KHz. A sample made at 29.4 KHz can be  
transposed up approximately 21 semitones (an octave and a sixth)—or 42 semitones with  
SmpSkp set to Auto or On. There is no limit on downward transposition, regardless of the  
sample rate.  
Each portion of a sample (each individual sample element made by the K2661 during the  
sampling process) takes up two bytes of sample memory. A one-second stereo sample at 48 KHz  
consists of 96,000 individual samples (48,000 x 2), taking up 192,000 bytes (about 188K) of  
sample memory. The same sample taken at 32 KHz takes up about 125K. A one-second mono  
sample taken at 32 KHz takes up about 63K.  
If you plan to do a lot of sampling, you may be able to add more sample memory to your K2661  
(if it’s not already maxed out at 128 MB). SIMMs (Single In-line Memory Modules) are available  
at your dealer, or at most computer stores or mail-order houses. Be sure to read Choosing and  
Installing SIMMs for K2661 Sample Memory in the K2661 Musician’s Reference before you go SIMM  
shopping, though.  
At a sampling rate of 44.1 KHz, each megabyte of sample RAM that you add increases your  
sample time by about 11.5 seconds (5.5 seconds for stereo samples). At 48KHz, each megabyte  
gives you about 10 seconds of mono sampling, and about 5 seconds of stereo sampling.  
Table 14-1 lists the most common sample RAM congurations and their total sample time  
capacity (in seconds) at various sample rates.  
Sampling Rate in KHz  
Total  
RAM  
Sampling  
Mode  
29.4  
32.0  
44.1  
48.0  
Mono  
Stereo  
Mono  
Stereo  
18:40  
9:04  
17:04  
8:32  
12:16  
5:52  
11:12  
5:20  
Total  
Sampling  
Time  
64M  
37:20  
18:08  
34:08  
17:04  
24:32  
11:44  
22:24  
10:40  
128M  
(min:sec)  
Table 14-1  
RAM and Sampling Capacity  
Mode  
Use the Mode parameter to select mono or stereo sampling. (Keep in mind that stereo samples  
take up twice as much memory as mono samples.) Use a value of Mono for a mono signal. You  
can use either Mono(L) or Mono(R) to isolate either the left or right side of a stereo signal.  
Audio sampling input doubles as a two channel “drum” trigger, allowing audio signals to  
trigger samples. On the SampleMode page, set Mode to Trigger. Adjust Thresh to control  
triggering sensitivity. This triggers the currently assigned click program. The left input will  
trigger click key note number +1, right input will trigger click key +2. The click key and click  
program can be accessed on the Song-mode MISC page.  
There’s also Live mode, which lets you connect any audio source to any of the K2661’s sampling  
inputs (assuming you have the Sampling Option), and use that input just like a regular VAST  
program (the input goes through a DSP algorithm, then through KDFX, then to the audio  
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Sampling and Live Mode  
Sampling Analog Signals  
mode.  
Threshold (Thresh)  
The Thresh parameter controls when the K2661 actually begins sampling incoming signals. If  
you set it to a value of Off, sampling begins immediately when you press the Record soft  
button. Otherwise the K2661 waits for the incoming signal to exceed a specied threshold before  
beginning to record. You can set the threshold from -90 to 0 dB, in 6 dB increments.  
Sampler recording can also be triggered via the keyboard. Set Thresh to Key, then press Auto.  
Striking a MIDI note event now will trigger the sampler and assign the sample root to the key  
you struck, all in one easy step—making sample mapping easy and intuitive.  
Time  
The Time parameter lets you determine how long the sample will be. The available sample time  
is a function of the sample rate and the amount of available sample memory. The K2661  
calculates this automatically, and limits the maximum value of the Time parameter accordingly.  
At a value of 0 for this parameter, the K2661 will not record. (Of course, you can always stop  
sampling before the specied time by pressing the Stop soft button.)  
Sample  
The Sample parameter lets you select any sample in memory for auditioning. This is a  
convenient way to listen to the samples you’ve made without having to create keymaps and  
programs for them manually. With a value of None for this parameter, the K2661 plays the last  
program or setup you selected before entering Sample mode. The list of values includes all ROM  
and RAM samples.  
When you select a sample for auditioning, the K2661 automatically creates a temporary keymap  
and program, based on the settings for Program 199—which is a simple single-keymap program  
with few controller assignments—and the effects set to 0% wet (100% dry). Any edits you’ve  
made to Program 199 are reected in the sample you audition. When you exit the SampleMode  
page, the temporary keymap and program disappear until the next time you audition a sample.  
You can create regular RAM keymaps and programs using the Preview soft button; see the  
discussion of the Preview button in the section called Recording Samples on page 14-5.  
If you don’t have enough free program RAM, you may be unable to audition samples, since the  
K2661 won’t have enough RAM to create the temporary keymap and program. In this case,  
deleting a few objects from RAM will restore the audition feature.  
Monitor (Mon)  
The Monitor parameter provides a convenient way to listen to what you’re recording. When set  
to a value of On, any signal received at the analog sample input will appear at the K2661’s Mix  
outputs and the headphone jack. Adjusting the input gain will affect the monitor gain as well. A  
clean monitor signal, however, does not guarantee a distortion-free sample. Always check the  
meters on the SampleMode page and look for the CLIP indicators to ensure that your sample is  
free of clipping. Note that the Mon parameter is not available when the Input parameter is set to  
a value of Digital. The Monitor feature applies only to the analog sampling inputs. You should  
monitor digital sources from the sources themselves.  
Recording Samples  
Press the Record soft button to begin the sample recording process. If the Thresh parameter is  
set to a value of Off, recording will begin immediately, and will continue for the number of  
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Sampling and Live Mode  
Sampling Analog Signals  
seconds indicated by the Time parameter. The display will indicate that recording is in process.  
Any other value for the Thresh parameter will cause the K2661 to wait until the specied  
threshold is exceeded, then recording will proceed normally. The display will indicate that  
you’re making a threshold recording, but won’t actually begin recording until the threshold is  
exceeded.  
End the sampling process (either to save what you’ve done, or to abort) by pressing the Stop  
soft button.  
When recording is complete, and you’ve pressed the Stop button, the K2661 will prompt you to  
strike a root key. The sample is assigned to the key you strike. This “root” is the key at which the  
sample will be played back without transposition. When sampling pitched sounds, it generally  
makes sense to assign a root key that matches the pitch of the original sample, although you can  
set the root key anywhere you like. If you press the Default soft button, the K2661 uses C 4. You  
can change the root key at any time on the MISC page in the Sample Editor.  
When the root key has been assigned, the K2661 asks you if you want to save the sample. At this  
point the display will show one of two things—the number of clips, or if no clips occurred, the  
maximum level (in dB) of the sample signal.  
You can listen to the sample before deciding whether to save it. If you decide not to keep the  
sample, press the No soft button, and you’ll return to the SampleMode page. If you press Yes,  
you’ll see the normal Save dialog. When you’ve saved the sample, you’ll return to the  
SampleMode page. You’ll also have the opportunity to name the sample. A recommended  
convention for naming samples is to include the root key as part of the name. This is particularly  
useful for pitched samples. Including the root key in the sample name helps when you are  
creating a keymap, because it tells you how much transposition of the sample you will hear  
depending on its key assignment.  
Once the sample is recorded and saved, you may want to edit it, using the TRIM page, LOOP  
page, or any of the sample DSP functions.  
The Auto Soft Button  
To save time when sampling with either the analog or digital inputs, you can use the Auto soft  
button. If the Thresh parameter is set to Off, sampling begins immediately. Once sampling is  
complete and you’ve pressed Save, the K2661 automatically assigns a root key of C 4, and saves  
the sample to the rst available ID above 199.  
If Thresh is set to a dB value, sampling begins when the incoming signal exceeds the Thresh  
level. If Thresh is set to Key, sampling begins when you strike a key.  
Auto sampling is useful when you’re making a series of samples that you expect to have the  
same approximate signal level. Since auto sampling doesn’t show you the maximum signal level  
or the number of clips in the sample, it’s a good idea to make your rst sample in the series  
using the Record button. Once you have the input signal at the right level, you can make the rest  
of the samples in the series with fewer button presses.  
The Timer Soft Button  
If you need to delay the beginning of your sample recording, you can press the Timer soft  
button instead of the Record or Auto soft buttons. This will begin a ten-second countdown  
before sample recording actually starts. The display will show the countdown. When the  
countdown reaches zero, The Program, Setup, MIDI, and Master-mode LEDs will ash three  
times.  
If you have the Thresh parameter set to a value of Off, sample recording begins immediately  
after the LEDs ash. If you have the Thresh parameter set to a dB value, sampling begins when  
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Sampling and Live Mode  
Sampling Analog Signals  
the incoming signal exceeds the Thresh level. If Thresh is set to Key, sampling begins when you  
strike a key.  
The Preview Soft Button  
When you’ve nished taking a sample, you can press the Preview soft button to automatically  
create a keymap and program using the new sample. It uses the settings for the Program  
199 Default Program as a template. Unlike the temporary keymap that’s created when you  
audition a sample (and disappears when you select another sample), the preview keymap and  
program are stored in RAM and can be selected at a later time. The program and keymap will  
have the same name as the sample.  
When you press the Preview soft button, the Bank dialog appears, prompting you to select a  
bank where the preview program will be stored. Select a bank, then press the OK soft button.  
The K2661 creates a keymap and a program, using the lowest available ID numbers in that bank  
for both the keymap and the program. The display tells you the ID of the new program.  
Multiple Sample Previews  
The Multi soft button starts a process that lets you automatically build a program for  
previewing just about as many samples as you want (104 to be exact).  
1. Press Multi. You’ll see a list of available samples (keep in mind that these sample objects  
may consist of multiple sample roots). This list of sample objects is another version of the  
2. Use the Up/Down cursor buttons and the Select soft button to highlight and select sample  
objects. The asterisk that appears indicates that the sample is selected. If you don’t select  
any, the K2661 assumes you want to preview them all.  
3. Press OK. If you’ve selected more than one sample, the K2661 asks you if you want to  
combine the sample objects into a single keymap and program. (If you’ve selected only  
one sample —one that doesn’t consist of multiple sample roots—the K2661 returns to the  
Bank dialog, where you can select a different bank if you want, then press OK. The K2661  
creates a keymap and program, tells you what the ID of the program is, and returns to the  
SampleMode page.)  
4. At the “Combine into…” prompt, press Yes The K2661 asks you if you want a tuned  
layout. (If you press No, at the “Combine into…” prompt, you return to the Bank dialog,  
where you can select a different bank if you want, then press OK. The K2661 creates a  
keymap and program for each sample root. If you’re previewing a number of sample objects  
that consist of multiple sample roots, the list of programs can get quite long. In most cases  
it’s much more convenient to combine the samples into one program.  
5. At the “Tuned Keymap Layout” prompt…decide how you want the sample objects to be  
laid out in the preview program. Pressing Yes maximizes the use of the keyboard. First  
you’ll see the Bank dialog again. Press OK, and the K2661 takes the list of sample objects  
you selected in Step 2, and in order of their IDs, starts assigning them to their normal root  
keys. If two or more samples use the same root key(s), the most-recently assigned sample  
gets assigned to the next highest available key, and its coarse tune is adjusted so it plays at  
its root pitch. When all the roots are assigned to keys, the K2661 lls in between the roots,  
so all keys play one of the samples. The number of keys playing each sample depends on  
the total number of sample roots you’re previewing. Tuned layouts are useful for  
previewing pitched samples.  
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Sampling and Live Mode  
Sampling the K2661s Output  
Pressing No at the “Tuned Keymap Layout” prompt is useful for previewing large  
numbers of samples, or percussion samples. When you press No, you’ll see the Bank  
in order of their IDs, starts assigning them to keys, beginning at C 2, one root per key. The  
coarse tune gets adjusted so they all play at their root pitches.Keys below C 2 play the  
sample assigned to C 2, transposed accordingly. Above the highest key used, you’ll hear  
the sample with the highest key assignment, transposed accordingly up to the upper  
transposition limit.  
In either case, after the K2661 nishes processing the samples, it tells you the ID of the  
preview program (or the lowest ID if it created more than one program), then returns to  
the SampleMode page, with the preview program as the current program.  
Sampling the K2661s Output  
You can sample the K2661’s own sounds when in Analog sampling mode. To do so, set the Src  
parameter on the SampleMode page to a value of Int. Then, just press the Record soft button  
and start playing.  
The K2661’s “sample-while-play” capabilities offer a number of useful possibilities. It allows  
you, for example, to create composite sounds made up of several K2661 sounds or even  
sequences. This can help you make efcient use of the K2661’s polyphony. By building  
composite sounds from other composite sounds, you could actually cause a frighteningly large  
number of K2661 sounds to become a single sample. The only constraints are your  
imagination—and the amount of sample RAM installed in your K2661.  
You can also sample the K2661 directly into songs, using the RAM Tracks feature. See  
Sampling Digital Signals  
The process for sampling through either of the digital inputs is essentially the same as that for  
sampling analog signals, although there are a few additional parameters associated with digital  
sampling formats.  
You’ll notice that the SampleMode page changes considerably when you change the value of the  
Input parameter from Analog to Digital. There are a few more settings to be made before you  
start recording.  
SampleMode||Samples:131072K|Channel=2|||  
Sample:None||||||||||||||||||||||Src:Ext  
Input|:Digital||Time:1s|||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
Format:AES/EBU|||||L||||||||||||||||||||  
Mode||:Stereo||||||R||||||||||||||||||||  
Thresh:Off||||||-dB|60||40||*|16|*|8|4|0  
Record||Auto||Timer||Preview||||||||||||  
The rst difference is the fact that there are no parameters for gain and sample rate. There’s no  
need for a gain parameter because with digital sampling, since you’re making an exact digital  
copy of the source signal. The Rate parameter is excluded because the K2661 automatically  
recognizes the source sample’s rate and sets its own rate accordingly. Also, the Mon parameter  
does not appear when sampling digitally. Any monitoring you wish to do must be done from  
the sample source.  
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Sampling and Live Mode  
Sampling Digital Signals  
Format  
Use the Format parameter to tell the K2661 the format of the incoming sample. Most consumer  
products use SPDIF (Sony/Philips Digital Interface Format), while most professional machines  
use the AES/EBU (Audio Engineering Society/European Broadcast Union) format. Refer to the  
owner’s manual of your sample source for information regarding its digital format.  
The Mode, Time, and Thresh parameters function for digital sampling just as they do for analog  
sampling.  
If the K2661 detects an incoming clock signal, the display shows LOCK, and the sample rate of  
the signal. If you don’t see LOCK, you’re not getting signal, and you won’t be able to sample.  
The K2661 automatically sets itself to the clock rate it detects. (For sample rates other than 48,  
44.1 and 32, the rate doesn’t show in the display, but the K2661 still samples the input correctly.  
You might need to adjust the coarse tune to get the proper root pitch.)  
Src  
The possible values for the Src parameter are Internal (Int) or External (Ext). Choose a value of  
Ext if you want to sample the signal from an external source that's connected to the AES/SPDIF  
In optical jack. Use a value if Int if you want to resample K2661 internal audio data. Note that  
the digital internal sampling source corresponds to output A from KDFX. Other outputs will  
not be sampled digitally.  
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Sampling and Live Mode  
Live Mode  
Live Mode  
If you have the sampling option, you can use what we call Live mode. In Live mode, the K2661  
takes any input signal and routes it through the VAST DSP algorithms and KDFX. You can  
connect any audio source—synths, mics, CD players, anything—to any of the K2661’s sampling  
inputs, and treat that input as if it were a regular VAST program.  
The easiest way to use Live mode is to use one of the factory programs (740749).Some of the  
programs are optimized for certain applications (for example, guitar cabinet simulations), while  
others are meant to be used as templates.  
You can’t use Live mode and make samples at the same time, since both features use the same  
internal components.  
Creating a Live Mode Program  
1. Press the Sample soft button to bring up the SampleMode page.  
2. Set the Src parameter for the source you are using.  
For example, if you have plugged a microphone into the K2661’s HiZ sampling input,  
choose Ext. Be careful if you choose Int, since you can inadvertently create a feedback  
loop.  
3. Set the Mode parameter to LiveIn.  
Two samples will automatically be created: 197 Live Input L at C 4 and 198 Live Input R,  
also at C 4. The soft buttons on this page are disabled when you set Mode to LiveIn.  
4. Use one or both of the live-input keymaps (197 and 198) in an existing LM program, or in  
one you create.  
For a stereo program, set Stereo to On on the KEYMAP page in the Program Editor.  
5. Edit the program’s parameters for the effect(s) you want to use.  
6. Play C 4, then input the audio source that you want to run through Live mode.  
Hint: Set VelTrk on the EditProg F4 AMP page to 0 dB; otherwise the velocity with which  
you strike C 4 will affect your output. For alternative ways of triggering the sound (for  
example, with assignable controller buttons or pedals), edit the control setup.  
You should now hear your VASTed audio source through the K2661’s Mix outputs.  
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Sampling and Live Mode  
Live Mode  
Live Mode Programs  
ID  
Program Name  
740  
741  
742  
743  
744  
745  
746  
747  
748  
749  
LM VirtualDesk 1  
LM VirtualDesk 2  
LM EQ Room Hall  
LM TubeAmp_ Gtr  
LM Synth Sliders  
LM EQ StIm Hall  
LM ParaFlange  
LM EQ Overload  
LM Filters  
LiveMode Default  
Live mode also includes two Live mode keymaps at 197 and 198 (Left and Right respectively).  
Usage Notes  
To use the programs, you must hold down a key (C 4, unless you’re going for a special effect) for  
the inputs to run through VAST. An alternative way to trigger the sound is to edit the control  
setup found in the MIDI-mode TRANSMIT page. For example, on the SWITCH page in the  
Setup Editor, you could set the switch type (SwType) to note toggle (Note T), and set the  
destination (Dest) to C 4. This allows you to turn the program on and off via a button press, and  
keeps sound sustaining while the button is on. Keep in mind that if you change the Live mode  
program, you need to restrike a key (or button) for the signal to go through that program.  
You can also edit the Live mode keymap to ignore release if you want to use the keyboard to  
activate Live mode.  
You cannot sample and use Live mode together, the two functions use the same components.  
Some Ideas for Using Live Mode  
If you’ve ever used an old-fashioned mono analog synthesizer with an audio input (anything  
from a Moog Rogue to an ARP 2500 or Serge Modular), you know how much fun it can be to  
pass a musical signal through the synth and modify it in real time with the lters, envelopes,  
modulators, etc. Live mode brings that concept to digital synthesis, and lets you use all of the  
power of the K2661 on any kind of input signal.  
For starters, you can simply hook up a CD player to one of the K2661’s sampling inputs, get a  
bunch of your favorite CDs, and start fooling around. (A turntable works well too.) Here are  
some ideas for going further:  
Pitch Changing  
Unlike an analog synthesizer, the K2661 makes it possible to alter the pitch of the incoming  
signal in real time. But the K2661 is not a conventional pitch shifter, so if you are used to  
working with such a device you will have to alter your thinking a little.  
For example, when you bend the pitch down from the unity pitch (C 4), using a VAST function,  
it slows the playback of the incoming signal, but it doesn’t change the rate at which the signal is  
coming in—your CD is still spinning, and putting out a constant audio signal. So as you lower  
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Sampling and Live Mode  
Live Mode  
the pitch, the playback lags behind, and when you return the pitch to normal, the playback  
snaps back to the present—which means some of your audio literally disappears into the ether.  
If you bend the pitch down and hold it there for a while, eventually the buffer lls up and  
updates itself, and you will hear it snap forward in time, although the data playing will continue  
to be slowed down. Again, some of the audio disappears.  
When you bend pitch upward, the K2661 plays buffered data from the input source, which  
enables the K2661 to “play ahead” of the input. You may hear some of the input data repeat  
when you release the pitch bend.  
These details aside, all kinds of wonderful pitch effects are achievable. Here’s an example.  
1. Start with Program 749 LiveMode Default.  
2. Go to the PITCH page.  
3. Assign LFO1 to Src1, with a depth of -200ct.  
4. In order to keep the playback from constantly crossing above unity, set the Coarse  
parameter to -2ST.  
Or try these settings:  
Src1  
MWheel  
-1200c  
Depth  
Src2  
LFO1 (On the LFO page, set LFO1’s MnRate to .50Hz, MxRate to 20.00, and  
RateCt to Data.)  
DptCtl MWheel  
MinDpt 0ct  
MaxDpt 1200ct  
Sometimes the Live-mode audio will sound discontinuous as LFOs and the buffers get out of  
sync. You might be able to smooth out the rough spots by making another layer with no pitch  
alterations, and crossfading between the layers:  
1. Duplicate the layer.  
2. Clear all the settings on the PITCH page.  
3. Go to the OUTPUT page and set Crossfade to MWhl on both layers.  
4. On layer 1, set XFadeSense to Rvrs; on layer 2, set XFadeSense to Norm.  
Now at the Mod Wheel extremes, you will hear only one layer or the other, while in the middle,  
you will hear a combination of the pitch-modulated signal and the unmodulated signal. By  
experimenting with FUNs, you can get more precise crossfades.  
The program 744 LM Synth Sliders includes this kind of crossfade, tied to the Pitch Wheel, to  
implement a 3-layer crossfade. Moving the Pitch Wheel up fades to a layer which is bending the  
pitch up. The surprise is that moving the Pitch Wheel down bends the pitch down, then up  
again, crossfading to a layer that is playing back in reverse! Yes, reverse playback works with  
Live mode: on the KEYMAP page, set PlayBackMode to Rvrs.  
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Sampling and Live Mode  
Live Mode  
Arpeggiator  
You can also do controlled pitch shifting on incoming audio using the arpeggiator. By constantly  
sending new note starts, it is possible to bend the pitch without losing the tempo of the  
incoming signal.  
It can work in both directions, although when you are shifting signals up in pitch, you’re  
“borrowing” the audio from a few seconds previous.  
1. Go to Setup mode and select 97 Control Setup.  
2. Press Edit, and on the CH/PRG page, set the program to 749 LiveMode Default.  
3. With the program highlighted, press Edit and go to the AMPENV page.  
4. To make the crossfading less choppy, you want short attack and release segments: set Att1  
to 0.06/100% and Rel1 to 0.10/0%.  
5. Press Exit and save the program to some new ID.  
6. Now go to the ARPEG page and set the Active parameter to On.  
7. Set the Duration parameter to 99%.  
8. For this example, set Order to Simultaneous and Beats to 1/32.  
9. Tempo should already be 120.  
Now play C 4 and you’ll hear the live signal at the correct pitch. Play G 3 and you will hear the  
signal pitched down a fourth. You can use the ribbon or similar controller to bend the pitch  
smoothly. Going above unity pitch will cause a jump back into the past.  
Experiment with the Tempo, the Beats setting, the Duration value, and the AMPENV  
parameters to get useful variations on the program. Remember that because we set the Order to  
Simultaneous, you can play several notes at once. And nally, try setting Glissando to On.  
Sustained Notes and Loops  
If the incoming signal is a single, sustained pitch, like a saxophone note, then you can consider  
the Live mode keymap to be playing a normal, looped sound. In this case, the fact that an  
upward bend jumps back a few seconds is no big deal because the sound hasn’t changed much  
during that time.  
With this technique, melodies or chords can be played based on a segment of a live performance.  
Keep in mind that, unless your incoming signal is a C, notes and chords played on the K2661  
keyboard will be transposed relative to the incoming pitch. Also remember that a rhythm  
pitched an octave down will play at half the speed, while one pitched an octave up will play  
twice as fast. Fifths produce a 3-against-2 pattern. To keep some sort of relative sync with the  
live signal, you may want to experiment with retriggering the notes, perhaps using the  
arpeggiator, at some appropriate tempo.  
If the passage you want to play is long, and the input signal isn’t so long—say, the sax player  
needs to take a breath—you may run into a problem as the K2661 tries to play the buffer where  
the audio was interrupted. If the input signal is mono, you might be able to overcome this by  
using a delay line to “hold” the signal. The delay line could be part of VAST, or it could be an  
external device, but either way its output is sent back to the K2661 through the unused Live  
mode input channel.  
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Sampling and Live Mode  
Live Mode  
Chord Progressions  
Record a few bars of block chords—all notes under C 4—into the sequencer, using a simple  
quarter-note or half-note pattern. What sound you use doesn’t matter. Now replace the program  
on the recorded track with the Live mode default program. Play back the sequence (you will  
probably want it to loop), and at the same time play single notes from an external instrument  
into the K2661, at the same rhythm as your recorded chords. If you change the notes on the  
instrument, the chords will transpose. If you play intervals or chords, you're on your own as to  
the consequences!  
Feedback  
Live mode gives you the ability to feed back a live signal into itself, similar to pointing a  
microphone at the speaker it's sending audio to. Before you hook anything up, turn the volume  
down as low as you can.  
Now go to the Sample page and set Source to Internal. Go to a multi-layer ROM program of  
your choice, and go to the Import page. Import Layer 1 from the Live-mode default program.  
Play one note, then a few. As you play more notes, the noise will build up. You’ll have a better  
time controlling the feedback loop if you have a healthy delay, with no dry path around it, in the  
loop. Perhaps add a little modulation of the loop to provide some pitch shifting, a big reverb,  
and a compressor to keep from blowing your ears out. Inject a little something from the  
synthesizer to get things started—and you are instantly transported to an alien dimension.  
For more complexity, split the incoming signal and run it through multiple VAST layers in  
parallel—you can use up to 32, each one processing, panning, and routing the signal differently.  
You can crosslink the inputs and outputs (right into left, left into right) to create a double  
feedback loop for even more fun.  
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Audio Outputs  
Audio Congurations  
Chapter 15  
Audio Outputs  
Audio Congurations  
There are several ways to get audio output from the K2661. The most common conguration is a  
pair of mono or stereo 1/4-inch cables connecting the Mix outputs of the K2661 to inputs on a  
mixer or keyboard amp. The Mix outputs carry the sum of all the signals routed to the separate  
analog outputs (A and B), including effects. Another common conguration is to use one or  
more of the separate analog outputs. Connecting to one of the separate outputs does not remove  
the corresponding portion of the signal from the MIX outputs (for example, if you connect  
cables to the A pair, you’ll get the Output A signal at both the A outputs and the Mix outputs).  
The audio output routing of the K2661 depends primarily on two parameters:  
The Pair parameter on the OUTPUT page in the Program Editor; this routes the signal from  
programs to Inputs A–D in KDFX  
The Output parameters (A–D) on the OUTPUT page in the Studio Editor; this routes the  
KDFX output to the physical audio outputs (optionally bypassing KDFX, or adding effects  
from the KDFX Aux bus)  
In other words, individual programs route the audio signal from the K2661’s sound engine into  
the effects processor (KDFX), while the studios assigned to those programs route the signal from  
KDFX to the jacks on the rear panel.  
Of course, there are other options: you can set the value of the Outpair parameter (on the  
CHANNELS page in MIDI mode) to KDFX-A, KDFX-B, KDFX-C, or KDFX-D. If you set  
Outpair for Channel 1 to KDFX-A, for example, then every program on Channel 1 sends its  
audio signal from the sound engine to Input A of KDFX—overriding the program’s routing.  
You can also use the Out parameter on the CH/PRG page in the Setup Editor in the same way,  
forcing each zone of a setup to send its output to a particular KDFX input, overriding the  
settings of the programs in each zone.  
Note: we recommend that you make the cable connection to the K2661 (or any instrument) after you’ve  
made your other audio connections, since this reduces the chance of creating static electricity that can  
cause an audible “pop” (and, in extreme cases, cause equipment damage).  
15-1  
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Audio Outputs  
Audio Routing: Programs to KDFX  
Audio Routing: Programs to KDFX  
1. In any mode (typically Program mode), highlight a program name with the cursor, then  
press Edit to enter the Program Editor. Note how many layers there are in the program.  
2. Press one of the more soft buttons until you see OUTPUT at the bottom of the display.  
Press the corresponding soft button to view the OUTPUT page for the current layer.  
3. Set the value of the Pair parameter as desired. This value determines which KDFX input  
(A–D) gets the output from the current program layer.  
4. Repeat this process for each layer in the program (or, if you’re editing a setup, for every  
layer of every program in the setup).  
Audio Routing: KDFX to Audio Outputs  
Every program that uses KDFX has a studio assigned to it. The studio denes the KDFX  
parameters for the program to which it’s assigned.  
1. In the Program Editor, press one of the more soft buttons until you see KDFX at the  
bottom of the display. Press the corresponding soft button to view the KDFX page for the  
current layer.  
2. Highlight the Studio parameter, then press Edit to enter the Studio Editor.  
3. Press the OUTPUT soft button to view the OUTPUT page for the current studio. Note that  
it controls all layers of the program.  
4. Set the values for each of the four Output parameters. These parameters represent the four  
pairs of outputs; the parameters’ values specify which KDFX output bus gets routed to  
each of the analog outputs.  
15-2  
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Audio Outputs  
Using the Digital Outputs  
Using the Digital Outputs  
Digital audio output is available at the ADAT/AES Out optical jack on the rear panel of the  
K2661. The format of the digital output stream can be chosen to match your other digital audio  
equipment. Formats supported by the K2661 include ADAT 8-channel, AES/EBU Professional  
2-channel, and AES Consumer (also known as S/PDIF) 2-channel.  
In ADAT digital format, the 8 channels correspond to the 4 stereo outputs found on the KDFX  
Output page. The AES 2-channel formats correspond to the output A stereo pair.  
The table below summarizes the K2661’s digital outputs:  
A Left  
A Right  
B Left  
B Right  
C Left  
C Right  
D Left  
D Right  
ADAT  
AES  
1
1
2
2
3
4
5
6
7
8
Note: To use ADAT In, the ADAT Out cable must be connected to the sending device.  
The word length of the digital data can be set to match your other equipment. It is generally best  
to use 24-bit digital formats, since it increases dynamic range and reduces the effects of noise.  
However, some older equipment may not be compatible with 24-bit data and therefore the  
K2661 supports 16 and 20 bit digital word lengths.  
Choosing digital format and word length is done in Master Mode. See Digital Output  
The output sample rate is xed at 48KHz. In any situation requiring different sample rates,  
you’ll need to use a sample rate converter (like the DMTi). When you need a clock signal to  
synchronize two or more instruments, there are two options:  
Make the K2661 the master; it can’t be slaved to an external clock signal. Use a sample rate  
converter, if necessary, to match the sample rates of your other instruments.  
Make another instrument the master. The K2661 won’t respond to the clock signal. Use a  
sample rate converter, if necessary, to match the K2661’s output rate to the master’s rate.  
When you need to slave one or more instruments or devices to an external master clock, the  
K2661 is necessarily the master, because it can’t be slaved to an external clock.  
15-3  
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Audio Outputs  
Using the Digital Outputs  
15-4  
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K2661 Boot Block  
Starting the Boot Block  
Appendix A  
K2661 Boot Block  
The Boot Block is a part of the K2661 software that lets you update the K2661 operating system  
and objects from either a SCSI device or the SmartMedia drive. The Boot Block also provides  
diagnostics options for service personnel and a reset option.  
Note: Your K2661 comes from the factory with the operating system and ROM objects already installed.  
You do not need to run the K2661 Boot Block to start up a new K2661.  
Starting the Boot Block  
When you start the K2661, it displays a “Please wait...” message and waits for approximately  
two seconds. Press and release the Exit button while the “Please wait...” message is displayed to  
start the Boot Block. Otherwise, the K2661 will start up normally.  
When the Boot Block starts, it will test the K2661's les to make sure they are valid. Press the OK  
soft button to invoke the highlighted menu option.  
Boot|Block|Main|||||||||||||||||||||||||  
||||||||||||||||||||||||||||||||||||||||  
K2661|Boot|Block|v1.00|||||||||||||Valid  
K2661|Hardware|Config|v1.00||||||||Valid  
K2661|Engine|v1.00|||||||||||||||||Valid  
User|Objects|||||||||||||||||||||||Valid  
||||||||||||||||||||||||||||||||||||||||  
Install||Run||Reset|DIAGS||||||||||||||||  
Boot Block Main Menu  
The Main Menu looks and functions similarly to other K2661 menus. Press one of these soft  
buttons to access a function:  
Install – lets you update the K2661’s operating system, Boot Block, and/or objects from a  
SmartMedia card or disk drive connected via SCSI.  
Run – starts the K2661 in its regular operating mode.  
Reset – performs a hard reset.  
DIAGS – runs diagnostic tests for troubleshooting issues with the K2661.  
Updating K2661 Software  
From time-to-time, Kurzweil Music Systems may release updates to the K2661’s operating  
system, Boot Block, and/or objects. Generally, these will be posted at our web site:  
http://www.kurzweilmusicsystems.com/  
A-1  
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K2661 Boot Block  
Updating K2661 Software  
Use the Boot Block, as described in this section, to install any software update. Updates can  
include:  
K2661 Operating System  
K2661 Objects (programs, setups, songs, FX studios, etc.)  
K2661 Boot Block  
To load from a SmartMedia card you’ll rst need a way to copy les (e.g., updates that you’ve  
downloaded from the Kurzweil web site) to a SmartMedia card. Fortunately, SmartMedia  
drives are readily and inexpensively available from a variety of sources.  
File types  
There are three different types of les, each distinguished by a unique three-character  
extension, that you may encounter when loading software into the K2661:  
.KOS – K2661 operating system les  
.K26 – K2661 object les  
.KBB – K2661 Boot Block les  
Always check for special instructions that may be included with a software update, since some updates  
may require a hard reset or other action.  
To load new K2661 software:  
1.  
2.  
Press the Install soft button on the Boot Block Main Menu.  
The K2661 will display a screen that lets you indicate the device from which you are installing.  
Use the alpha wheel to scroll to the device name (either SMedia if you are installing from  
SmartMedia, or a SCSI ID if you are installing from a SCSI device).  
If you are installing from a SCSI device, you may also need to set the SCSI ID of the K2661 on  
this page (SCSI ID 6 will be selected by default; if you’ve never changed the SCSI ID of your  
K2661, this should be alright).  
3.  
4.  
After you press the OK button, the K2661 will list all the les in the top level directory on the  
SmartMedia card or SCSI device. You can use the alpha wheel, or the up, down, increment (+),  
or decrement (-) keys to navigate to the le(s) you want to load.  
Use the Root, Parent, and Open soft buttons to move between directories:  
Root takes you to the top level directory on the card.  
Parent moves you up one directory level.  
Open opens the currently selected directory.  
A-2  
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K2661 Boot Block  
Running Diagnostic Tests  
5.  
Highlight a lename, then press the Select button. Press Select a second time to deselect an  
item.  
You can select multiple les from the selection list. The status line at the top of the screen will  
show the current directory, how many les are in this directory, and how many les you have  
currently selected. An index counter shows you where in the list the cursor is currently located.  
You can also double press the left and right cursor keys to select all the les in the current  
directory, with one exception. The exception is KBB les; if there is a single KBB le in the  
current directory, then it will be highlighted along with all the other les when you perform the  
double press. If there are several KBB les in the current directory, however, then the select-all  
double press will not select any of the KBB les.  
6.  
Press the OK soft button when you’re ready to load the selected le(s). The Boot Block will rst  
test each segment of an OS or Object le before loading. If any problem is detected it will report  
that segment as corrupt.  
When the load is complete, press the Done soft button, then press the Run soft button to start  
the K2661 in its regular operating mode.  
Note: When you install a KBB le (Boot Block) the unit automatically restarts, running the new  
Boot Block.  
Running Diagnostic Tests  
The DIAGS soft button from the Boot Block Main Menu provides a list of available diagnostic  
tests. Since these tests are intended for service personnel, they are not described in this manual.  
Resetting the K2661  
Press the Reset soft button to perform a hard reset. This will restart your K2661, reset  
everything, and empty the unit’s memory of any objects (program, setups, songs, etc.) you may  
have created. Therefore, you want to be absolutely sure that you want to perform a hard reset  
before you conrm this operation.  
This option is the same as the Hard Reset option available from the Master page. There is also a  
less severe “soft” reset available by pressing +/-, 0, and Clear simultaneously.  
A-3  
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K2661 Boot Block  
Resetting the K2661  
A-4  
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Standard K2661 ROM Objects  
Groove Setups  
Appendix B  
Standard K2661 ROM Objects  
The preset programs in the K2661 are organized by instrument category. You’ll nd a few  
representatives of each instrument sampled, as well as synthesized instrument emulations,  
commonly used synthesizer timbres, and templates for new programming. We hope you nd it  
a good starting point for your own work.  
Groove Setups  
Setups 1–30 are Groove Setups. Once you’ve installed the objects, you can access the setups by  
pressing the Setup button on the front panel of your K2661.  
When you are playing a Groove Setup, you can activate a drum pattern (actually a song le) by  
pressing any key below C3 (C below middle C). Once triggered, the drum pattern is  
automatically held or latched (in other words, you do not need to keep holding the key down  
for the groove to continue playing). Most grooves have a bass sound assigned to the left hand  
keyboard region, as well as some sounds for right hand playing.  
Use your K2661’s large ribbon to activate a ll for the groove. (There is one groove that does not  
follow this convention, #2, where there is no ll on the ribbon. Instead, a 'toms ll' is activated  
when you play between C3 and C4 on the keyboard.)  
Note: After pressing panic, grooves won't trigger; you must scroll away and then back for the  
setup to get the correct entry value.  
Special Purpose Setups  
There are three special setups at the end of the Zeros bank:  
97 Control Setup Lets you dene controller assignments in Program mode. Customize and  
select the control setup on the MIDI-mode TRANSMIT page.  
98 Clear Setup  
A template for creating your own control assignments from a clear palette.  
99 Default Setup Lets you create your own setups from our common settings (shown below).  
The NewZn parameter uses this setup as its template to create new zones.  
Slider A: Data  
Continuous Controller Pedal 1: Foot (MIDI 4)  
Continuous Controller Pedal 2: Breath (MIDI 2)  
Small Ribbon Position: Aux Bend 2  
Small Ribbon Pressure: Mono Pressure  
Large Ribbon: Aux Bend 1  
Slider B: MIDI 22  
Slider C: MIDI 23  
Slider D: MIDI 24  
Slider E: MIDI 25  
Slider F: MIDI 26  
Pitch Wheel: BendUp  
Slider G: MIDI 27  
Slider H: MIDI 28  
Footswitch 1: Sustain  
Footswitch 2: Sostenuto  
Footswitch 3: Soft Pedal  
Footswitch 4: TapTempo  
Mod Wheel: MWhl  
Panel Switch 1: Arpeggiator On/Off  
Panel Switch 2: MIDI 29  
Mono Pressure: MPress  
B-1  
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Standard K2661 ROM Objects  
Setups  
Setups  
See Groove Setups (above) for information about setups 1–30.  
id  
setup  
long ribbon function  
id  
setup  
Super Lush  
long ribbon function  
pitch bend  
BP Freq  
1
Tripped Up Fonk  
Like Groovay  
1984 Funkhouse  
On The Bell  
Fill  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
2
Clear Setup  
Pad Soundscape  
Glassy Eyed  
3
Fill  
pitch bend  
LP Freq  
4
Fill  
Expansive  
5
FilteredFreak  
MakinSweetLove  
Tomsemble  
Fill  
Ethereal Shadows  
Sparkle & Bass  
Vintage Poly  
anger feedback level  
pitch bend  
pitch bend  
LP Resonance  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
Splits (via zone mutes)  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend - synth lead only  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
pitch bend  
Filter Freq  
pitch bend  
pitch bend  
none  
6
Fill  
7
Fill  
Fill  
8
Salsa-esque  
Big Analog  
9
Pickin&Grinnin  
Funk Street  
Fill  
Searing Lead  
Poly Pitcher  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
Fill  
Rockin'Redneck  
OldSkool SynJam  
Progresso  
Fill  
Fill  
Liquid Guitars  
Roto 12 String  
Nylon & Steel  
Layered Guitars  
We're Plucked  
Cathedral  
Fill  
Fill  
Trio 4 Groovin  
Fresh Tracks  
Survival  
Fill  
Fill  
SUV Ad?  
80's LoveJam  
Hoe Down!  
Fill  
Fill  
RbnSpltB3+MIDIPd  
Registrations  
Pipes & Choir  
Elegant Grandeur  
Cinematic Strngs  
Chamber Players  
18th Century  
Harp/Fl & Str  
Tutti Orch  
Fill  
FrEaKeD OuT  
303/808 Madness  
Dance Madness  
Rave Madness  
StrangeMixstriss  
808Flangelicious  
Surreal Groove  
Hickup Groove  
Newjack Groove  
Nonlinear Jam  
We Be JahMon  
Nogorov Arp  
Desert Rose  
Fill  
Fill  
Fill  
Fill  
Fill  
Fill  
Fill  
Chorused Piano  
Funky Keys  
Fill  
Fill  
Piano & Vibes  
FM & Tines EP  
Ballad Keys  
Fill  
Fill  
pitch bend  
pitch bend  
arp shift limit  
arp note shift  
pitch bend - ute arp layer only  
env ctl arp zone  
delay feedback level  
"percussion trigger, fx"  
lter freq  
Gnu Age Piano  
Digi Keys  
Arp Bell Pad  
Intergalactica  
Flute Arps  
FM & Tines EP 2  
Big Key Stack  
Dynamic Stack  
Organ/Synth Solo  
Guitar / Flute  
Puffy Winds  
Pad/Arp Rbn Walk  
Arp Bell Pad 2  
Hold & Tap  
Aqua Ribbon  
Slo Wood Pad  
Jazz Guitar Trio  
Folk Rhythm Sect  
Shades of Bombay  
Jazz Ensemble  
Stevie Bass/EP  
Polar Reverie  
Triple Trip  
Real & Syn Str  
Ruggratts  
LP Freq  
pitch bend  
pitch bend - bass only  
mark tree trigger  
pitch bend  
pitch bend - bass only  
pitch bend  
LP Freq  
Orchestral Keys  
Tutti Strings  
Orch Pno & Pizz  
Press Roll Timps  
Dreamy Fairlite  
Pad W/ Rotor  
ControlSetup  
Clear Setup  
Vortex Coil  
pitch bend  
Lunar Wind trigger  
LP freq  
Barren Landscape  
Otherworldly  
Default Setup  
pitch bend  
B-2  
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Standard K2661 ROM Objects  
Programs  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MIDI25  
MIDI29  
Soft Pedal is active  
Data  
MIDI25  
MIDI29  
Soft Pedal is active  
MWheel String Balance - softer  
Data  
MIDI25  
Soft Pedal is active  
MWheel String Fade  
Data  
MIDI23  
MIDI25  
MIDI25  
MIDI29  
Soft Pedal is active  
MWheel Tremolo/ Vibrato  
(aux) Hall Lvl+Time  
Soundboard W/D  
MWheel "LFO Detune, Layer Delay"  
1
2
Concert Piano  
Tine Overtones (modulator  
pitch)  
Data  
InEQ: Treb  
(aux) Hall Lvl+Time  
Soundboard W/D  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
FM Depth  
Attack Rate  
LFO Pan Depth  
(Aux) Hall level  
FX3 Rev Time, Aux Hall  
Time  
Stereo Solo Pno  
Piano & Strings  
9
Classic FM EPno  
MIDI26  
String Balance - louder  
(aux) Hall Lvl+Time  
3
MIDI27  
MIDI28  
MIDI29  
Chorus Feedback  
Reverb Predelay  
Reverb in/out  
String Swell  
SRS Space  
"Room Rev Time, Wet/Dry"  
(aux) Hall Lvl+Time  
Soundboard W/D  
MWheel Vibrato  
4
5
Pno & Syn String  
Rock Grand  
Data  
Defeat release layer  
MIDI25  
MIDI26  
(Aux) Hall Level  
(Aux) HF Damping  
Compression Ratio &  
MakeUpGain  
10 Funk Clav  
MIDI27  
MIDI28  
(Aux) Pre-Delay  
Chorus LFODepth+Rate,  
(aux) Plate Lvl cut+PreDly  
adj  
MWheel Leslie Depth  
Data  
Data  
Drawbar 1  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
Drawbar 2  
Drawbar 3  
"Drawbar 4, EnvCtl: Imp"  
"Drawbar 5,6"  
Drawbar 7  
Drawbar 8  
Drawbar 9  
toggle: Vib/Chorus I/O  
"(aux) Plate Lvl, Dist  
Drive+adj, EQ Bass+Treb"  
MIDI22  
MIDI23  
MIDI24  
Chorus W/D  
Chorus LFODepth  
Chorus Xcouple  
(aux) Plate W/D+Decay  
Time  
Plate Room Size  
Chorus FB  
6
Dyn Epiano  
11 VAST B3  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MWheel Stereo Tremolo  
Data  
Chorus Tap Lvl  
Chorus Rate adj  
Breath  
MWheel Leslie Depth  
Tremolo Rate  
Phaser Rate  
Data  
Drawbar 1  
MIDI22  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
Drawbar 2  
Reverb Hi Freq Dampen-  
ing (Brightness)  
PhaserWet/Dry  
Reverb Wet/Dry  
Distortion Warmth  
Distortion Drive  
Reverb Density  
Lo Freq Cut  
"Drawbar 3, (aux) Plate Lvl"  
"Drawbar 4, Plate Time"  
KeyClick  
Perc Harmonic (Hi/Low)  
"HFDamp, Perc Decay"  
Cabinet Dist Drive + Lopass  
adj  
MIDI23  
7
8
Studio Class EP MIDI24  
MIDI25  
12 Gospel Organ  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MIDI28  
MIDI29  
toggle: VibeChorus I/O  
MWheel Enables Stereo Tremolo  
Data Tremolo Rate  
MIDI 22 Phaser Rate  
MIDI 23 Phaser Center Freq (Tone)  
MIDI 25 Reverb Wet/Dry  
MWheel Leslie Depth  
Data  
Drawbar 1  
The Phase EP  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
Drawbar 2  
"Drawbar 3, (aux) Plate Lvl"  
"Drawbar 4, Plate Time"  
KeyClick  
Perc Harmonic (Hi/Low)  
"HFDamp, Perc Decay"  
Cab Dist Drive+Lopass adj  
toggle: VibeChorus I/O  
13 Overdrive Organ  
B-3  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Leslie depth  
MWheel Slow Vibrato depth  
Data  
Timbre  
Data  
Low Pass Cutoff  
Xfade  
Panning  
(FX1) Room Wet/Dry  
(Aux) Hall Level  
MIDI22  
MIDI25  
MIDI26  
MIDI27  
MIDI29  
Vibrato/Chorus  
Reverb Time  
Trem Rate  
HF Damping  
Percussion  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
22 Unearthly Vox  
14 Chorus Organ  
MWheel Slow Vibrato Depth  
MWheel Layer Detune  
Data  
MIDI22  
MIDI25  
Bandpass Center Freq  
Bandpass Width  
(Aux) Wet/Dry (dryer)  
"(Aux) HF Damping, Bass  
Roll-off"  
(Aux) Reverb Time  
(Aux) Treble Shelf Freq  
"Vibrato+Rate (CathV), Sin  
Tremolo Rate (8veV)"  
toggle: CathedralVox ^  
8veVox  
Data  
Switch Organ Stops  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
All Pass Freq  
InEQ: Bass  
InEQ: Treble  
(Aux) Hall Level  
"FX1, (Aux) Size Scale"  
"FX1, (Aux) HF Damping"  
"FX1, (Aux) Pre-Delay"  
Low pass lter cutoff  
(duller)  
23 Air Voices  
MIDI26  
15 Chapel Organ  
MIDI27  
MIDI28  
MW  
MWheel  
Data  
16 Fast Strings  
MIDI25  
MIDI26  
MIDI29  
Reverb Wet/Dry  
Reverb Time  
toggle: Room Ambience  
Lo Pass Res Filter Cut Off  
(duller)  
Lo Pass non res lter Cut  
Off (duller)  
Lo Pass Res Filter Cut Off  
(Brighter)  
"EnvCtl: Att, LoPass Freq,  
Xfade Lo/Hi Vox(8veV)"  
"EnvCtl: Rel, Panner pos,  
8ve jump(CathV)"  
InEQ: Treb cut  
(aux) Hall Lvl  
(aux) Hall Time+build Time  
Delay Mix+FB  
MIDI22  
MIDI23  
Cath-  
24  
MWheel  
Data  
drVox^8veVox  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI22  
Flange Mix+FB  
17 Ster Slo Strings MIDI23  
Env Atk Ctl  
Env Release Ctl  
(Aux) Hall Level  
(Aux) Hall Rev Time  
FX1 Reverb Wet/Dry  
(dryer)  
"Vibrato+Rate (CathV), Sin  
Tremolo Rate (8veV)"  
LoPass Freq cut+Res  
(string)  
LoPass Freq cut (vox)  
"Lyr detune, LoPass Res"  
Panner Width  
(aux) Room Lvl  
(aux) Room Time  
Flange Lvl  
Flange Tempo  
MPress  
Data  
MIDI24  
MIDI25  
MIDI26  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI27  
MIDI28  
FX1 Reverb Time (shorter)  
MWheel Envelope Attack Rate  
25 Choir Strings  
Low pass lter cutoff  
(duller)  
(Aux) Hall Level  
(Fx1) Room Wet/Dry  
(dryer)  
Data  
18 Solo Arco Violin MIDI25  
toggle: Room+Flange  
(string), ChHall+Hall (vox)  
InEQ Bass & Treble  
MIDI26  
MIDI29  
Mpress  
MPress  
"Vibrato Rate, Depth"  
MWheel Fade Solo Strings  
MWheel defeats vel. Crash  
Data  
Fade Ensemble Strings  
(Aux) Rev Time (ensemble  
strings)  
(Fx1) Rev Time (solo  
strings)  
Layer Xfade Timpani and  
Orch Bass Drum  
Fade Octave String Layer  
Fade Trumpet Layer  
Reverb Time (all reverbs)  
(Aux) Wet/Dry  
Data  
19 Pachelbel Strngs MIDI25  
26 Aaron's Finale  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI26  
MWheel Sweeping Notch  
Data  
MIDI25  
MIDI26  
Timbre (duller)  
(Aux) Hall Level  
(Aux) Rev Time  
MWheel defeats vel. Crash  
Layer Xfade Timpani and  
20 Grand Strings  
Data  
Orch Bass Drum  
MWheel Timbre (brightness)  
27 Fiery Orchestra MIDI22  
Fade Octave String Layer  
Fade Octave Brass Layer  
(Aux) Hall Level  
Data  
MIDI25  
MIDI26  
Enables Octave Layer  
(Aux) Hall Level  
MIDI23  
MIDI25  
MIDI26  
21 Cathedral Voices  
"(Aux, FX1) rev time"  
(FX1) Rev Time  
B-4  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel defeats vel. Crash  
MWheel Tremolo Depth  
Swaps Fr Horns for Trum-  
pets  
Data  
Tremolo Rate  
Para EQ (VAST)  
Layer Detune  
Env Ctl (decay & release)  
(aux) Hall Lvl  
"Hall Time+HFDamp, Cho-  
rus W/D"  
"Enhc Lo Mix, Chorus FB"  
Enhc Hi Mix+Drive  
"toggle: Enhc + Chorus,  
Hall + Room"  
Data  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
28 Total Cntrl Orch3  
MIDI25  
MIDI26  
Mpress  
MW  
(Aux) Hall Level  
Reverb Time (all verbs)  
Swell  
Tremolo (guitars)  
toggle: Guitars + Horns  
toggle: Band and Drums  
Tremolo Rate  
"(aux) rvb Lvls, W/D"  
SRS Parameters (guitar  
Lyrs)  
35 Slow Chorus Gtr  
MIDI26  
Data  
MIDI22  
MIDI23  
MIDI25  
MIDI27  
MIDI28  
29 Jazz Band  
MIDI29  
MPress  
MIDI26  
Vibrato  
MIDI27  
MIDI28  
MW  
(aux) rvb Times  
Early reLvl, Late Lvl cut  
Leslie Depth  
Defeats Ride Cymbal  
Vibrato/Chorus  
Swap Guitar for Organ  
Pitch Bend on Guitar Layer  
MWheel Vibrato  
Data  
Tremolo Depth  
36 Tele In Room  
MIDI22  
MIDI25  
MIDI29  
Tremolo Rate  
(Aux) Hall Level  
Toggle: Flanger  
Data  
30 Rock Trio  
MIDI22  
MIDI23  
Mpress  
MWheel Vibrato  
Toggle: to Stereo Guitar  
Mutes  
Data  
MWheel Vibrato  
Data  
Lyr Enable  
EnvCtl: Imp  
MIDI22  
Para EQ (VAST)  
(Aux) Reverb Wet/Dry  
(Aux) Reverb Time  
(Aux) HF Damping  
(Aux) Compression Ratio  
Vibrato ^2  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
37 Guitar Mutes 1^2 MIDI25  
EnvCtl: Att+Dec  
EnvCtl: Rel  
(aux) Chamber W/D  
Chamber Time  
Chamber HFDamp  
Comp Ratio  
MIDI26  
MIDI27  
MIDI28  
Mpress  
MWheel Vibrato  
Data  
MIDI22  
MIDI23  
MIDI24  
31 Steel Str Guitar  
HFStim adj  
EnvCtl: Imp+Att  
EnvCtl: Dec  
toggle: Pitch I/O  
MWheel Chorusy Vibrato  
Data  
Exciter gain  
EnvCtl: Rel  
32 12 Str Guitar  
MIDI25  
MIDI26  
MIDI27  
MWheel Vibrato (Guitar)  
Data  
(Aux) Wet/Dry  
(Aux) Reverb Time  
(Aux) Compression Ratio  
(fx1) Room Mix, (aux) Hall  
Lvl  
Hall PreDly+Time  
Delay Mix (sys)  
Chorus Dly  
38 Spark Guitar  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Fade Strings  
MIDI22  
(FX1) Reverb Wet/Dry  
(FX1) Reverb Time  
(Aux) Reverb Level (Guitar)  
(Aux) Reverb Level  
(Strings)  
Chorus FB  
Vibrato  
33 Nylon Gtr & Str MIDI23  
MIDI25  
MWheel Wah wah  
Foot  
Data  
MIDI25  
MIDI27  
Wah wah  
Cabinet Type  
(Aux) Room Level  
FX2 Delay Wet/Dry (dryer)  
MIDI26  
Wah Crunch  
39  
MWFT  
MWheel Vibrato  
Data  
MIDI24  
Defeats Release Layer  
(Aux) Room Pre-Delay  
(Aux) Room Level  
MWheel Vibrato  
34 Jazz Archtop Gtr Miidi25  
Data  
Lyr Enable  
MIDI26  
MIDI27  
MIDI28  
(Aux) Rev Time  
Compression MakeUp Gain  
Compression Ratio  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
(KDFX)Dist Drive  
(KDFX)Dist Freq  
EnvCtl: Dec+Rel  
"(aux) FDR Lvl, Hall Time"  
Flange FB  
Flange Tempo  
Delay Mix  
Delay FB  
40 Crunchy Lead  
Lyr Balance  
B-5  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MW  
Vibrato  
Data  
Ride Layer Enabled  
(FX1) Room Wet/Dry  
(Aux) Hall Level  
Vibrato  
Data  
LoPass Freq  
"LoPass Freq, Impact"  
Env Ctl: Attack  
Env Ctl: release  
(aux) CDR Lvl+Hall Time  
Delay Mix  
41 String Bass  
MIDI25  
MIDI26  
Mpress  
MWheel Vibrato  
Data  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
47 Mono Bass  
Ride Cymbal Fade  
MIDI24  
Treble EQ (KDFX)  
"(Aux) Hall Level, (FX1)  
wet/dry (dryer)"  
Vibrato  
Phaser FB Cut  
42 Piano Trio  
Phaser LFO Rate, Hall Mix  
"Chorus-Delay Cut, Phase  
Notch adj"  
MIDI25  
MIDI29  
MPress  
Mpress  
MWheel Vibrato  
Vibrato  
Data  
toggle: Lyrs  
MWheel LoPass Freq  
"LoPass adj, Shaper amt,  
EnvCtl: Imp+Att"  
"EnvCtl: Imp, Para-  
Bass+HighPass Freq"  
"EnvCtl: Rel, InEQ: Bass"  
(aux) Room Lvl  
Room Absorption  
Comp Ratio  
Comp: Att+Rel Time  
add EQ Morph  
Data  
LoPass Res  
EnvCtl: Imp  
EnvCtl: Att  
EnvCtl: Rel  
(aux) Hall Lvl+adj  
Chorus W/D  
Chorus FB  
Chorus Tap Pan  
add Enhc  
Vibrato  
MIDI22  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI23  
Tee Bee This  
MW  
43 Warm Bass 1^2 MIDI24  
48  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Vibrato  
MWheel Vibrato  
MWheel Vibrato  
"Low Pass Freq, Low Pass  
Data  
Data  
MIDI25  
"Shaper, Para Treble boost"  
(Aux) Hall Level  
Separation, Env Decay Ctl"  
Low Pass Resonance  
Low Pass Separation  
(FX1) Wet/Dry (dryer)  
(FX1) Reverb Time  
(Aux) Hall Level  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI27  
44 Pick It Bass  
Compression Ratio &  
MakeUp Gain  
MIDI27  
49 Sequenting  
MIDI29  
Mpress  
"Switch to FX2, Eq Morph"  
Vibrato  
MWheel Vibrato  
"(FX1) HF Damping, Bass  
Shelf EQ"  
Vibrato  
MIDI28  
MPress  
Enable Mute at Medium  
Velocities  
Data  
MIDI25  
(Aux) Hall Level  
Compression Ratio &  
MakeUp Gain  
"Switch to FX2, Eq Morph"  
Vibrato  
MWheel LPGate Freq  
45 Dual Bass Guitar  
Data  
"Saw+Shp Pitch, Atk Ctl"  
MIDI27  
MIDI25  
MIDI26  
MIDI27  
(FX1) Wet/Dry (dryer)  
(FX1) Reverb Time  
(Aux) Hall Level  
MIDI29  
Mpress  
50 Trent Bass  
MWheel Vibrato  
"(FX1) HF Damping, Bass  
Shelf EQ"  
MIDI28  
Data  
LoPass Freq  
MIDI22  
MIDI23  
MIDI24  
LoPass Res  
MWheel Multiple Layer toggle  
Env Ctl: Attack & Impact  
Env Ctl: Release  
"(aux) Chorus Lvl+W/D,  
(fx2) Room Cut"  
"(fx2)Chorus Mix, Enhc  
Crossover 1"  
"Chorus FB, Enhc Cross-  
over 2"  
"Room HFDamp, Enhc  
Drive adj"  
Data  
MIDI22  
MIDI23  
"Pitch: Kicks, Toms"  
Pitch: Snares  
HF Stimul: Cymbal, HiHats  
"EnvCtl: Kicks, Snares,  
Toms, Cymbal"  
MIDI25  
46 Moogy Bass One MIDI26  
MIDI27  
MIDI24  
"(FX1)-(aux) Hall Lvl, (FX2)  
Plate PreDly"  
51 2 Live Kits 2 MW MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
(FX2)-(aux) Hall Lvl  
(FX1) GateRvb W/D+Gate  
Threshold  
"Hall Time, Plate W/D"  
toggle: Plate RvrbTime  
boost-Megaverb!  
MIDI28  
toggle: ChorVerb + Enhc;  
Enhc Lo+Mid+Hi Drive  
Vibrato  
MIDI29  
MPress  
B-6  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Pitch: AuxPerc  
"AltStart control, Impact on  
most elements"  
MWheel  
Data  
"Pitch: Kicks, Toms"  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
Pitch: Snares  
Data  
MIDI22  
MIDI23  
"Pitch: Kicks, Toms"  
"Pitch: Snares, NoizeToms"  
"EnvCtl: Kicks, Toms"  
"EnvCtl: Snares, HiHats,  
Crash2, NoizeToms"  
(FX1) Hall W/D  
(FX4)- (aux) Room Lvl (dry  
at very top)  
"Hall Time, Room Decay  
Time+HFDamp"  
"Gain: HiHats, Crash Cym"  
"EnvClt: Kicks, Toms"  
(FX1+2) Rooms W/D+Time  
"(FX1+2)- (aux) Hall Lvl,  
(FX2)- Mix Lvl"  
(FX2) In EQ: Treb cut  
(aux) Hall TrebShlf  
Freq+cut  
52 Jazz Kit II  
MIDI24  
MIDI25  
MIDI26  
MIDI26  
MIDI27  
MIDI28  
55 VAST Sliders 808  
MIDI27  
MIDI28  
MIDI29  
MWheel Multiple Layer toggle  
Data  
MIDI22  
Pitch: Kicks  
Pitch: Snares  
"Filter Freq: Kicks, Toms,  
Ride, AuxPerc "  
"(FX2) Flange W/D+FB,  
(FX3) 8-Tap W/D"  
"toggle: 8-Tap I/O (Sys),  
Room Lvl adj"  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
EnvCtl: Kicks+Snares  
(FX1+2) Rooms W/D  
(aux) Room W/D  
(aux) Compressor Attack  
Time  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI29  
"(FX1, FX3) Wet/Dry"  
(Fx2) Wet/Dry  
"Reverb Time FX1, FX2"  
(Aux) Reverb Time  
"Switch FX1, FX2"  
53 Retro Skins MW  
56 Perc Section  
MIDI27  
MIDI28  
MIDI29  
(FX1) InEQ: Bass+Treb  
toggle: Alien Skin Effect  
Pitch for most Needle FX  
and other SFX  
MWheel Vibrato  
Data  
Volume  
"(FX1) Wet/Dry, Absorb-  
tion"  
MWheel  
MIDI25  
"Pitch: Kicks, Toms,  
HiHats"  
57 Touch Drums  
MIDI27  
MIDI28  
(FX2) Quantize Wet/Dry  
(FX2) Headroom (less)  
"Switch to FX bus 2, Quan-  
tize/Flange"  
Data  
MIDI22  
"Pitch: Snares, Crash1"  
Assorted Filters: Kick,  
Toms, Snares, HiHats,  
Crashes, Ride (Resonant)  
"EnvClt: Kick, Toms,  
Snares"  
(FX1) Booth W/D  
(aux) Hall Lvl  
"(FX2) Pitcher W/D, (FX3)  
LaserVerb W/D"  
MIDI29  
Mpress  
MWheel Tremolo Depth  
Data  
MIDI23  
"Pitch Bend, Vibrato"  
54 Lo-Fi Vinyl Kit  
Tremolo Rate  
"Partial Pitches, Layer  
Delay"  
InEQ: Bass  
InEQ: Treble  
(Aux) Reverb Level  
"(Aux) Reverb Time, Treble  
Shelf Gain"  
Chorus Mix  
Chorus Depth  
MIDI24  
MIDI22  
MIDI25  
MIDI26  
MIDI23  
MIDI24  
MIDI25  
58 Vibraphone  
MIDI27  
"(FX2) Pitcher Pitch, (FX3)  
LaserVerb Delay"  
toggle: Pitcher + LaserVerb  
MIDI28  
MIDI29  
MIDI26  
MIDI27  
MIDI28  
MWheel "EnvCtl: Rel, Tremolo"  
Data  
Fade in Percussive Layer  
LP / HPass freq, HFStim  
Drive  
Timbre - Duller  
"(aux) Hall Lvl, Room W/  
D"  
Hall+Room Times  
toggle: Room + Compres-  
sor/Hall ^ Room I/O  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI29  
59 Marimbae  
B-7  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Switch Conga Layers  
MWheel Swell  
Data  
Conga Pitch when MW up  
"FX1,3 Wet/Dry"  
FX2 Wet/Dry  
"FX1,2 Rev Times"  
"(Aux) Wet/Dry, Rev Time"  
toggle; Reverbs FX1 & 2  
Data  
Low Pass Freq  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
Resonance (Sliders A&B up  
full = Stopped [+] Mute  
FX3 Room Wet/Dry  
(Aux) Reverb Time  
Vibrato  
MIDI22  
60 Dynamic Perc  
65 French Horn  
MIDI25  
MIDI26  
Mpress  
MWheel "Vibrato, LoPass Freq"  
MWheel LoPass adj  
Data  
Lyr enable  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
(aux) Room W/D  
"Lyr AltCtl, LoPass Freq,  
Notch Freq, ParaTreb Freq"  
"Notch Width, LoPass Res,  
EnvCtl: Imp+Att"  
EnvCtl: Dec+Rel  
(aux) Hall Lvl  
Hall HFDamp+Decay Time  
Chorus Mix  
Delay (sys) Mix  
Hall PreDly + room size adj  
"Vibrato, LoPass Freq+Res,  
Shape adj"  
Room Time  
Room PreDly  
Room HFDamp  
Enhc I/O  
MIDI22  
66 Big Band  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
Vibrato  
61 Dynasax  
MWheel Vibrato  
Data  
Low Pass Freq  
MIDI25  
MIDI26  
MIDI27  
MIDI29  
MPress  
FX1 Wet/Dry  
(Aux) Hall Level  
(Aux) HF Damping  
Sweep Filt I/O  
Swell  
67 Hip Brass  
MPress  
ChanSt  
"Lyr AltCtl, EnvCtl: Rel"  
MWheel Vibrato  
MWheel "Vibrato, Env Ctl Atk"  
Data  
"InEQ: Bass, LoPass Freq"  
"FX1 Wet/Dry, Reverb  
Time"  
(Aux) Hall Level  
Vibrato Depth & Rate  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
InEQ: Treb  
"EnvCtl: Imp, Att+Dec"  
EnvCtl: Rel  
(aux) Room Lvl  
"Room W/D + HFDamp,  
InEQ: Treb Freq"  
Dist tube Drive  
Dist Warmth+Tone  
"toggle: Dist+EQ I/O,  
Room type"  
MIDI25  
62 Soft Alto  
MIDI26  
MPress  
MWheel "swell, Vibrato"  
68 Brt Saxy Section  
MIDI26  
toggle: DynTrumpet ^  
Miles  
Data  
MIDI27  
MIDI28  
MIDI22  
MIDI23  
MIDI24  
LoPass Freq+Res  
"EnvCtl: Imp, InEQ: Bass"  
"EnvCtl: Rel, InEQ: Treb"  
"(fx1) Chamb W/D, (aux)  
Room Lvl"  
Chamb + Room Times  
"Chamb + Room HFDamp,  
Dist Drive"  
MIDI29  
MPress  
MWheel Vibrato  
Data  
DynTrum-  
63  
Vibrato  
MIDI25  
MIDI26  
MIDI27  
pet^Miles  
Fade in French Horn layer  
MIDI25  
FX1 Room Wet/Dry  
"(Aux) Hall Level, FX1  
Reverb Time"  
(Aux) HF Damping  
toggle: Hall  
69 Brass Fanfare  
MIDI26  
MIDI28  
MIDI29  
MPress  
Dist LoPass Freq  
toggle: Chamb + Dist  
Vibrato  
MIDI27  
MIDI29  
MPress  
MWheel Vibrato  
Brass Swell  
Data  
Low Pass Freq  
MWheel Vibrato  
MIDI22  
MIDI23  
Bandpass Ctr Freq  
Bass Shelf EQ Gain (KDFX)  
Treble Shelf EQ Gain  
(KDFX)  
FX1 Wet/Dry, (Aux) Hall  
Level  
"FX1, Aux Reverb Time"  
"FX1, Aux HF Damping"  
Vibrato  
Enable and Fade in Fr Hrn  
Section  
(Aux) Hall Level  
Swell  
Data  
70 Pesante Horns  
71 Wendy's Flute  
MIDI25  
Mpress  
Harmon Mute  
Trp  
MIDI24  
MIDI25  
64  
MWheel Low Pass Freq  
Data  
toggle: Flute Variation  
"(aux) Hall Level, Rev  
Time"  
MIDI26  
MIDI27  
MPress  
MIDI25  
MIDI29  
toggle: Hall  
B-8  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Tremolo  
MWheel Vibrato  
Data  
MIDI22  
MIDI25  
HF Stimulator Drive  
FX1 Mix Delay  
FX1 Wet/Dry  
"(Aux) Wet/Dry, Decay  
Time"  
(Aux) Pre-Delay  
(Aux) HF Damping  
"Vibrato, LoPass sep  
(expression / dynamic ctl)"  
toggle: Horn ^ Solo String  
LoPass Freq+Res cut  
Ens Strings Vol cut  
Ens Strings EnvCtl: Att  
(aux) Hall Lvl  
Data  
MIDI22  
MIDI23  
Filter Envelope Attack  
Filter Envelope Decay  
Envelope Sustain Level  
Envelope Release  
Reverb Wet/Dry  
Reverb Time  
72 Crimson Flute  
77 ABCD = ADSR ! MIDI24  
MIDI26  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Chorus Delay Wet/Dry  
(dryer)  
MIDI27  
MWheel  
MWheel Vibrato  
Data  
"Low Pass Freq,Env Ctl  
Attack & Release"  
(Aux) Lazerverb spacing  
(Aux) Lazerverb Contour  
FX1 Hall Wet/Dry  
FX1 Reverb Time  
Data  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
78 Memorymoog  
Horn & Flute w/  
Str  
73  
Hall Time  
(FX1) Chapel W/D  
Chapel Time  
"(Aux) Lazerverb Level,  
Feedback level"  
MIDI27  
toggle: (Lyr 3+4)  
Chapel+Hall, (Lyr 1)  
Hall+Chapel  
MIDI28  
Mpress  
MWheel Vibrato  
(Aux) Dly Coarse  
Vibrato  
MIDI29  
MPress  
SostPd  
Ens Strings Vibrato  
toggle: Solo Strg I/O  
LoPass Freq, EnvCtl:  
Att+Rel  
Data  
MWheel Vibrato/Tremolo  
MIDI22  
MIDI25  
LoPass Res  
Data  
MIDI22  
Fade out Pizz Basses  
Fade out Brass  
(aux) Plate Lvl+Time  
"Enhc Lo Drive+Mix, Cho-  
rus W/D "  
"Enhc Mid Drive, Mid Mix"  
"Enhc Hi Drive, Hi Mix,  
InEQ: Treb"  
74 Brahms Quintet  
79 OB Pad  
MIDI26  
MIDI27  
MIDI28  
"FX1 Wet/Dry, (Aux)  
Reverb Level"  
(Aux) Reverb Time  
MIDI25  
MIDI26  
MWheel Vibrato  
Data  
Fade Chiff Layer  
MIDI29  
MPress  
MWheel Vibrato  
toggle: Enhancer + Chorus  
Vibrato  
MIDI25  
MIDI26  
MIDI29  
Mpress  
(Aux) Chamber Level  
(Aux) Reverb Time  
toggle: Pitcher  
Vibrato  
75 Kurz'd Pipe  
Data  
"EnvCtl: Att, Notch Freq"  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
saw 8ve jump (Lyr 1)  
EnvCtl: Impact  
EnvCtl: Rel  
(aux) Room Lvl  
Chorus W/D; Dist Drive  
cut  
Chorus Rate; Dist warmth  
cut  
Chorus FB; Dist cab LoPass  
toggle: Chorus + Distortion  
Vibrato  
MWheel "Vibrato, modulation"  
Data  
toggle: Lyr 1 ^ Lyr 3  
Lyr 1 up p5th ^ Lyr 3 up  
8ve  
EnvCtl: Att  
EnvCtl: Imp+Rel  
(aux) Plate Lvl  
"Chorus W/D, Dist Drive"  
Chorus FB  
Dist Bass+Treb tone  
toggle: Chorus + Distortion  
"Vibrato, modulation"  
MIDI22  
TeknoBallCrushe  
80  
r
MIDI26  
MIDI27  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
76 Synth Strings  
MIDI28  
MIDI29  
MPress  
B-9  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel Vibrato  
Data  
LoPass Freq+Res  
LoPass Freq cut  
InEQ: Bass  
Data  
MIDI22  
MIDI23  
Lyr 1 Octave Pitch Shift  
Lyr 2 Low Pass Freq  
Bass Shelf EQ Gain (KDFX)  
Treble Shelf EQ Gain  
(KDFX)  
(Aux) Hall Level  
Chorus Delay  
Chorus Depth  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
InEQ: Treb  
MIDI24  
(aux) Hall Lvl+Decay Time  
Hall PreDly+HFDamp  
Chorus W/D+Pan  
MDelay W/D  
toggle: Clean +MDelayCho-  
rus  
81 AlaZawi Take 2 MIDI26  
86 Instant Enya  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI27  
MIDI28  
Mix Delay  
(Aux) Pre-Delay, Decay  
Time  
MIDI29  
MIDI29  
Breath  
MPress  
LoPass Freq+Res adj  
Vibrato  
MPress  
Vibrato  
MWheel Vibrato  
MWheel Vibrato  
Data  
FM Depth (timbre)  
Layer Delay  
"Env Ctl, atk & decay"  
Release Rate  
(Aux) Hall Level  
(Aux) Flanger Level  
(Aux) Delay Level  
(Aux) All effects on/off  
"Vibrato, FM Depth (tim-  
bre)"  
Data  
MIDI22  
Modulator Pitch (timbre)  
Layer enable  
"Env Ctl Atk Rate, Decay  
Rate"  
Release Rate  
(Aux) Hall Level, Hall Size  
Scale  
(Aux) Flanger feedback  
level  
"(Aux) Delay level, Delay  
Feedback leve"  
(Aux) Delay Time  
(Aux) Delay Level (off/on)  
Vibrato Rate  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI23  
MIDI24  
MIDI25  
82 Round Lead  
87 SynKey  
MIDI26  
MIDI27  
MPress  
MWheel Vibrato  
Data  
Shaper Gain  
MIDI28  
MIDI29  
MPress  
MWheel Tremolo  
Data  
MIDI22  
MIDI23  
MIDI24  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Low Pass Freq  
Non-Linear Mixer Gain  
FX3 Wet/Dry  
FX3 and Aux Rev Times  
Chorus Mix  
Delay Mix  
(Aux) Level  
Vibrato  
Mono Triple  
Lead  
83  
Pitch  
Modulator Pitches  
Attack Rate  
Release Rate  
"(FX3) Delay amount, (FX2)  
Phaser wet/dry"  
Flanger Depth  
(Aux) Reverb Decay Time  
"(FX2, FX3) Aux send, (FX3)  
Wet/Dry"  
Toggle FX3 (Flange/decay/  
verb)–  
FX2 (Phaser)  
MIDI25  
MWheel Vibrato  
Data  
88 Tubular Bells  
Low Pass Freq & Res  
MIDI26  
MIDI27  
MIDI22  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Resonance Layer 2  
(Aux) Level and Rev Time  
"Delay Mix, Mid EQ"  
(Aux) Flanger Feedback  
(Aux) Flanger Tempo  
Distortion Drive  
Fade in Feedback Layer  
Xfade Octave Feedback,  
Vibrato  
MIDI28  
84 Jordan's Lead  
MIDI29  
MWheel  
Data  
Low Pass Freq  
4P Low Pass Separation  
and Resonance  
85 Dist Saw Lead  
MIDI22  
MIDI25  
MIDI26  
MPress  
(Aux) Hall Level  
(Aux) Wet/Dry  
Vibrato  
B-10  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel 7 step LFO depth - pitch  
"Env Ctl: Atk Rate, Dec  
Rate"  
(FX2) Env Follower Thresh-  
old  
Data  
Low Pass Freq  
Resonance  
Data  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
4P Low Pass Separation  
Octave Shift Lyr 1  
FX1 & 2 Wet/Dry (dryer)  
FX2 Chorus Feedback Level  
FX2 LFO Depth  
MIDI22  
95 Soft Pad  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
(FX2) Freq Sweep  
(FX2) Resonance  
(FX2) Filter Type  
(FX2) Minimum Freq  
(FX2) Release Rate  
"(FX3) Feedback Level, LF  
Damping"  
Switch FX2 (env follower)  
to FX3 (Spectral 4Tap  
Vibrato  
89 Digicomp  
FX2 LFO Rate  
MWheel Vibrato Depth  
Data  
ShapeModOsc Pitch  
FX1 Wet/Dry, FX2 Hall  
Level  
FX1 HF Damping  
"FX2 Frequency, Out Gain"  
FX2 Resonance  
toggle: Hall to Resonant Fil-  
ter  
MIDI28  
MIDI25  
MIDI29  
Mpress  
MIDI26  
MIDI27  
MIDI28  
96 Eyes Wired Shut  
MWheel Vibrato  
Data  
MIDI25  
Pitch (sine+)  
MIDI29  
Mpress  
MWheel  
Data  
"(FX1) Wet/Dry, Rev Time"  
(Aux) Reverb Level  
toggle: FX1 (Plate) - FX2  
(Flange)  
90 New Highbells MIDI26  
Vibrato  
Band Pass Freq, Width,  
Amplitude  
MIDI29  
Mpress  
Vibrato  
Lyr enable  
MWheel none  
BandPass Freq + Width -  
Lyr 2  
BandPass Width - Lyr 3  
InEQ: Treb  
(aux) Hall Lvl  
Hall Decay Time  
Flange W/D  
MIDI22  
Data  
MIDI22  
High Pass Freq  
Saw+ Pitch  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI23  
MIDI24  
LFO depth - LP Freq  
Resonance  
91 Portal  
97 Ethereal Strings  
MIDI25  
MIDI26  
MIDI27  
(Aux) Hall Level  
(Aux) Reverb Time  
Flange Wet/Dry  
Flange FB  
MWheel Vibrato Depth  
"toggle: Flange + CDR,  
InEQ: Bass"  
BandPass Freq  
Slow pitch mod Master  
Sync Osc  
Pitch Slave Sync Osc  
Low Pass Freq  
4P Low Pass Separation  
Hi Pass Freq  
MIDI29  
MPress  
MWheel  
"All Pass Freq, Lyr 2  
Detune"  
Data  
92 Beauty Pad  
MIDI22  
MIDI25  
MIDI26  
Mpress  
Lyr 3 Pan Position  
(Aux) Wet/Dry (dryer)  
(Aux) Reverb Time (less)  
Vibrato Depth  
Data  
MIDI22  
MIDI23  
MIDI24  
MWheel Vibrato  
Data Low Pass Freq  
98 Sync Waves  
93 Amp Mod Pad MIDI25  
(Aux) Hall Wet/Dry (dryer)  
(Aux) Reverb Time  
(Aux) HF Damping  
"SRS Out, (Aux) Wet/Dry  
(dryer)"  
(Aux) Reverb Time  
(Aux) HF Damping  
SRS Center Ctl  
MIDI25  
MIDI26  
MIDI27  
MWheel Vibrato  
MIDI26  
MIDI27  
MIDI28  
Data  
Low Pass Freq  
Pitch adj  
InEQ: Bass  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MWheel Vibrato  
Data  
Pitch  
Resonance  
Xfade  
Low Pass Freq  
Shaper  
LP2 Res Gain  
"Bass EQ Freq, Gain"  
InEQ: Treb  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
94 Light Mist  
(aux) Hall Lvl  
Chorus Delay Time  
Chorus Delay Depth  
Delay Mix (sys)  
Hall Time+PreDly adj  
Vibrato  
99 Tripoli 2  
B-11  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel Tremolo  
Data  
Low Pass Freq  
(Aux) Wet/Dry  
(Aux) HF Damping  
Pitch Layer 2  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
(aux) Hall Time  
(aux) Chorus Mix  
Chorus FB  
(aux) Delay Mix  
Delay Time adj  
100 Monolith  
MIDI25  
MIDI26  
Mpress  
MIDI25  
110 Honky-Tonk  
(aux) Hall Lvl+Time  
101 Soft Piano  
Soft Pedal is active  
MWheel Wah Filter  
MIDI25  
MIDI26  
MIDI29  
(aux) Hall Lvl  
Hall Time  
Soundboard W/D  
Foot  
Data  
MIDI22  
MIDI23  
Wah Filter  
102 Piano for Lyrs  
Tremolo Depth  
Tremolo Rate  
Env Ctl: Atk  
"EnvCtl: Rel, Bass EQ  
(KDFX)"  
(aux) Hall Lvl  
Hall Time  
4Tap W/D  
MWheel E Pno Vibrato + ParaTreb  
MIDI23  
MIDI24  
MIDI25  
InEQ: Bass  
InEQ: Treb  
111 Fonk Epno MW MIDI24  
(aux) Hall Lvl  
Chorus W/D  
Chorus FB  
Chorus XCouple  
(aux) Early Ref Lvl  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
103 Grand & Electric MIDI26  
MIDI27  
MIDI28  
MIDI29  
4Tap FB  
4Tap I/O  
Soft Ped Softens Elec Piano  
MWheel String Lvl  
MWheel Wah Filter  
Foot  
Wah Filter  
Data  
InEQ: Treb boost  
(aux) Room Lvl, (aux) FDR  
W/D  
Flange Mix  
Flange Tempo  
Data  
MIDI22  
Enable Release Layer  
Low Pass Freq  
"(Aux) Hall Level, Rev  
Time"  
(Aux) HF Damping  
Compression Ratio &  
MakeUpGain  
MIDI25  
104 E Grand Stack  
112 Trip Wah Clav  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
Enhc Lo/Mid Drive  
FDR Delay Mix adj  
MWheel Vox Lvl  
(Aux) Pre-Delay  
Vox Balance, Piano Treb  
boost  
MWheel Chorusy Vibrato  
Data  
Data  
Layer 1 Pitch  
MIDI22  
MIDI23  
Vox EQ Bass  
"Vox EQ Treb, St Image  
Mix"  
"(aux) Hall Lvl, Room W/  
D"  
Room and Hall Times  
St Image In Gain  
St Image CenterGain  
Vox St Image L/R Delay  
InEQ: Treb  
MIDI22  
MIDI23  
Modulator Pitch Lyr 2  
Modulator Pitch Lyr 3  
"(FX1) Enhancer In/Out,  
(FX2) Chorus Wet/Dry,  
(FX3) CDR Wet/Dry"  
Enhancer Crossover  
Chorus Feedback Level  
Chorus Depth  
ClassicPi-  
105  
113 FM E Piano  
ano&Vox  
MIDI25  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
Data  
MIDI26  
MIDI27  
MIDI28  
MWheel Tremolo Depth  
Data  
Tremolo Rate  
MIDI25  
MIDI29  
Soft Pedal is active  
Data  
MIDI25  
MIDI29  
(aux) Hall Lvl+Time  
Soundboard W/D  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI27  
Low Pass Freq & Res  
Bass EQ Gain (KDFX)  
(FX1) Wet/Dry  
(FX1) Rev Time  
(FX1) HF Damping  
106 Brt Concert Pno  
114 Stage EP  
InEQ: Treb  
(aux) Hall Lvl+Time  
Soundboard W/D  
107 Modied Piano  
MWheel Tremolo Depth  
Soft Pedal is active  
Data  
Tremolo Rate  
MIDI25  
MIDI29  
(aux) Hall Lvl+Time  
Soundboard Rvb Enable  
MIDI22  
Resonance  
"(Aux) Room Level, Wet/  
Dry"  
"(Aux) Rev Time, Size  
Scale"  
(Aux) HF Damping  
"(FX3) Cabinet LP, Warmth"  
Alt Sample Start  
108 Studio Grand  
MIDI25  
MIDI26  
Soft Pedal is Active  
(aux) Hall Level + Time +  
MIDI25  
115 Growlin' EP  
HF Damp (less), FX1 Wet/  
Dry (less)  
Soundboard Rvb Enable  
109 Orchestral Piano  
MIDI27  
MIDI28  
MIDI29  
MIDI29  
Soft Pedal is Active  
B-12  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Leslie Depth  
MWheel EQ Duller  
Data  
Drawbar 1  
Drawbar 2  
Data  
MIDI25  
MIDI26  
Shaper  
"Hall Wet/Dry, Rev Time"  
HF Damping  
123 Brighter Pizz  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
"Drawbar 3, (aux) Plate Lvl"  
"Drawbar 4, Plate Time"  
KeyClick  
Perc Harmonic (Hi/Low)  
"HFDamp, Perc Decay"  
Cabinet Dist Drive+Lopass  
toggle: VibeChorus I/O  
MWheel 4P Low Pass Separation  
Data  
MIDI22  
MIDI23  
MIDI25  
116 Ballad Organ  
"Low Pass Freq, Resonance"  
Env Ctl: Decay  
Env Ctl: Attack  
(Aux) Hall Level  
"(Aux) Reverb Time, HF  
Damping"  
124 Slo Solo Cello  
MIDI26  
MWheel Leslie Depth  
Data  
Distortion Drive  
Vibrato/Chorus  
"(FX2) Hi,Lo Gain"  
"(FX2) Hi,Lo Trem"  
(Aux) Plate Level  
(Aux) Rev Time  
MIDI27  
MIDI28  
(FX1) Wet/Dry  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
(FX1) HF Damping  
"toggle: Aux off, FX1  
change Room preset"  
Increase Vibrato Depth  
117 Cookin Bee  
MIDI29  
Mpress  
MWheel Vibrato  
Data  
(Aux) HF Damping  
Env Ctl: Attack  
MWheel Vibrato  
MIDI22  
MIDI25  
MIDI26  
Mpress  
Para Bass EQ  
(Aux) Hall Level  
(FX1) Wet/Dry  
Vibrato  
125 Arco Bass  
Data  
Disable Layer 2  
"Disable Layer 3, Para EQ  
Width Lyr 2"  
MIDI22  
"Hi Pass Separation, Para  
EQ"  
Hi Pass Resonance, Env Ctl:  
Atk  
(Aux) Hall Wet/Dry  
(Aux) Rev Time  
(Aux) HF Damping  
Treble Shelve Freq  
MWheel Env Ctl: Attack  
MIDI23  
MIDI24  
Data  
MIDI22  
MIDI25  
Low Pass Freq  
Shaper  
(Aux) Hall Level  
"(Aux) Reverb Time, HF  
Damping"  
118 Dance Perc Bass  
126 Solo Strings  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI26  
MIDI27  
Mpress  
(FX1) Wet/Dry  
Vibrato  
MWheel Decrescendo  
MWheel Vibrato  
Data  
LoPass Freq  
Key Click  
Vibrato  
(aux) Hall Lvl+W/D  
Hall Time  
Hall Early Ref Lvl  
"toggle: Chorus I/O, Hall  
HFDamp+PreDly"  
Subtle Pitch and LP Filter  
modulation  
127 Touch Strings  
Data  
MIDI25  
MWheel Vibrato+Rate  
Data  
Env Ctl: Atk & Release  
FX1 Wet/Dry  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI27  
119 Chiffy Pipes  
120 Pipe Organ 4  
Lyr XFade  
"EnvCtl: Rel, Notch +  
ParaTreb Freq"  
"InEQ: Bass, ParaTreb,  
Notch Width"  
InEQ: Treb  
(aux) Hall Lvl  
Room W/D  
Room Time  
Innite Decay on Keydown  
Innite Decay  
Vibrato+Rate  
MIDI22  
MIDI29  
Data  
MIDI23  
128 Mixed Choir  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI25  
MIDI26  
(FX1) Rev Time  
(Aux) Rev Time  
MWheel Alt Attack: switched  
Data  
Marcato String MIDI22  
Enable Octave Layer  
Treble Shelve EQ  
Bass Shelve EQ  
Hall Wet/Dry  
121  
Orch  
MIDI23  
MIDI25  
MIDI26  
MWheel none  
Data Treble Shelf EQ  
MWheel "Vibrato, Para EQ Freq"  
Data  
MIDI23  
MIDI24  
Boost Vox Layer  
Bass EQ (KDFX)  
Treble EQ (KDFX)  
(Aux) Hall Level, FX1 Wet/  
Dry  
Reverb Time  
129 Bamboo Voices  
MIDI25  
122 Adagio Strings MIDI22  
Bass Shelf EQ  
Hall Wet/Dry  
Reverb Time  
MIDI25  
MIDI26  
MIDI26  
MPress  
FX1 Rev Time  
Vibrato  
B-13  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato+Rate  
MWheel Para EQ AMP  
Data  
MIDI22  
MIDI25  
LP2Res Freq  
"Para EQ Freq, Width,  
Depth"  
EnvCtl: Imp  
EnvCtl: Att  
EnvCtl: Rel  
"(aux) Hall Lvl, (Fx3) Rvb  
Time"  
(Fx2) Phase W/D  
"Phase L/R LFO, (Fx3)  
Flange Mix"  
Delay Mix  
"Buss toggle:, Phaser LFO  
Rate"  
Data  
Env Ctl: Release (faster)  
(Aux) Reverb Time  
FX2 Chorus Wet/Dry  
FX2 Chorus Feedback Level  
FX2 Chorus LFO Rate  
Switch to FX2 Chorus  
Vibrato+Rate  
MIDI22  
MIDI23  
MIDI24  
130 Syn Orch Power MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
134 Kotolin  
MWheel Vibrato  
Enhancer Drive & Gain  
(less)  
Data  
MIDI25  
131 Strummer Guitar  
MIDI26  
(Aux) Reverb Wet/Dry  
(Aux) HF Damping  
(Aux) Compression Ratio  
Switch to FX2 Pitcher  
Vibrato  
MIDI27  
MIDI29  
MPress  
Vibrato  
MWheel Vibrato  
Data  
Octave Pitch shift Pad layer  
Slight Vibrato, String Bal-  
ance  
String Balance, Gtr Hi Freq  
Cut  
EnvCtl: Imp+Att  
EnvCtl: Dec  
EnvCtl: Rel  
MIDI22  
Notch Freq  
"FX1 Rev Mix, (Aux) Hall  
Level"  
"(Aux) Pre-Delay, Rev  
Time"  
"FX1 Rev W/D, Delay Mix"  
Chorus Delay  
MWheel  
Data  
MIDI25  
MIDI26  
135 Dreamguitar  
MIDI22  
MIDI23  
MIDI24  
MIDI27  
MIDI28  
MIDI29  
MPress  
MWheel Vibrato  
Data  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI27  
MIDI25  
132 Blue Moods  
MIDI26  
(aux) Hall Lvl  
Chorus Feedback  
Vibrato  
Hall Time+HFDamp  
"Enhc Lo Mix, Chorus W/  
D"  
Enhc Hi Mix+Drive, Cho-  
rus FB  
"toggle: Enhc + Chorus,  
Hall + Room"  
Vibrato  
MIDI27  
MIDI28  
Enhancer Amplitude  
Env Ctl: Decay  
Treble Shelf EQ Gain  
(Aux) Hall Level  
FX2 Wet/Dry  
FX2 LFO Rate  
Toggle: effect to Stereo  
Image  
MIDI29  
MPress  
136 Hyper Guitar  
MWheel Notch Filt Tremolo  
MIDI29  
MPress  
MWheel Vibrato/Tremolo  
Data  
Data  
Para Mid Freq  
"Para Mid Amp (ES335), "  
EnvCtl: Att  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
Vibrato  
EnvCtl: Rel  
Enables Dist Gtr Lyrs  
"Para EQ ^ Hi Freq Stim  
Drive, Dist EQ"  
"EnvCtl: Imp, Dist Drive"  
EnvCtl: Rel  
(aux) FDR Hall Lvl, Rvb  
Time  
Flange FB  
Flange Tempo  
Delay Mix  
Delay FB  
"Vibrato, Harmonics Lvl"  
(Dist Lyr) +2/-12 Pitch  
Bend  
(aux) Hall Mix  
"Hall HFDamp, InEQ:  
Bass+Treb (Abercrmbie)"  
Chorus Mix  
Delay Mix  
Turns off Semi-Tone Pitch  
Bend  
Vibrato  
Simulates Fretboard Slide  
(ES335)  
MIDI22  
MIDI26  
133 ES335  
MIDI23  
MIDI24  
MIDI27  
MIDI28  
MIDI25  
137 SliderDistJazzGt  
MIDI29  
MPress  
PWheel  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
PWheel  
B-14  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel Vibrato  
EnvCtl: Att, LoPass  
Freq+Res  
"Lopass Freq+Res, Steep  
Bass Freq"  
EnvCtl: Imp  
EnvCtl: Rel  
(aux) Hall Lvl  
"Hall Time+HFDamp, Cho-  
rus FB"  
"Delay Mix, SRS EQ"  
"Delay FB, SRS Center-  
space"  
toggle: CHDelay + SRS  
Vibrato, Lyr Enable (Har-  
monics)  
Data  
toggle: DualBass + SlpBass  
"EnvCtl: Dec, BandPass adj,  
ParaTreb"  
EnvCtl : Att+Imp  
EnvCtl: Rel  
(aux) Room Lvl+Time  
Phaser Notch/ BP ^ Enhc  
LoDrive+Delay  
Phaser Center Freq L ^  
Enhc Hi Mix  
Data  
MIDI22  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI23  
MIDI24  
MIDI25  
DualBass^Slp-  
Bass  
138 Liquid T Lead  
142  
MIDI26  
MIDI27  
MIDI28  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Phaser Center Freq R ^  
Enhc Mid Mix  
Phaser FB boost * Enhc  
Crossover Freq  
MIDI29  
MPress  
Vibrato  
MWheel Steep Resonant Bass Freq  
MWheel Vibrato  
"Cabinet Preset, Out Gain  
(KDFX)"  
(Aux) Hall Level  
MD Wet/Dry  
Chorus Wet/Dry  
Bass Tone  
Mid Tone  
Treble Tone  
FX1 Aux Level  
toggle FX  
"Steep Resonant Bass Freq,  
Tube Drive"  
"BandPass Freq+Width,  
EnvCtl: Imp, LoPass adj"  
EnvCtl: Imp  
EnvCtl: Rel  
In EQ: Bass  
Comp Att Time  
Comp Rel Time  
Comp Ratio  
Comp ThReshhold  
"toggle: Comp I/O, (aux)  
Room I/O"  
Data  
Data  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Hammeron  
Synth  
139  
143 Sust Bass  
MIDI29  
MPress  
MPress  
Vibrato  
MWheel Vibrato  
MWheel Vibrato  
Data  
Low Pass Freq  
Data  
Low Pass Freq  
MIDI22  
MIDI23  
MIDI24  
EnvCtl: Imp  
EnvCtl: Att  
EnvCtl: Rel  
(aux) Hall Lvl, (Fx3) Rvb  
Time  
(Fx2) Phase W/D  
Phase L/R LFO, (Fx3)  
Flange Mix  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MWheel Vibrato  
Data  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
Bass EQ Gain (KDFX)  
Comp Att Time  
Comp Rel Time  
Comp Ratio  
Comp ThReshhold  
(Aux) Room Level  
144 Fonkin Bass  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
140 CeeTaur  
"Shaper amt, HiPass Freq"  
InEQ: Bass  
EnvCtl: Imp  
EnvCtl: Rel  
Delay Mix  
Bus toggle:, Phaser LFO  
Rate  
Vibrato  
(aux) Hall Lvl  
MWheel Vibrato  
"Octave Pitch Shift Layer 2,  
(Aux) Ambience Level"  
"Flange W/D, Chorus W/  
D"  
"Flange FB, Chorus FB"  
"Flange L/R Phase, Chorus  
Rate"  
toggle: Flange + Chorus  
"Vibrato, Shaper adj, Flange  
W/D"  
145 Synth Fretless  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
141 Brite Stand-up  
Data  
B-15  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel AltControl: Toms  
MWheel (FX2) Resonant Filter Freq  
"Pitch: Kicks, Snares, Toms,  
HiHats"  
"Filter: Kicks, Toms,  
assorted other elements"  
Data  
Data  
MIDI22  
MIDI23  
Snare Filters  
Kick Filters  
"Pitch: Snares, some Toms,  
Cymbals,+other elements"  
MIDI22  
"EnvCtl: Kicks, Snares,  
Toms"  
"(FX1+2)- (aux) Room  
Lvl+Time, (FX2)- Mix Lvl "  
(FX2) Compressor  
Ratio+Gain  
Room HFDamp  
"toggle: Enhancer HiDrive,  
Room PreDly"  
"Filter: Snares, Cymbals,  
HiHats, Synth Boing"  
MIDI24  
MIDI25  
MIDI23  
146 SquashStudioKit  
MIDI24  
MIDI25  
EnvCtl: most elements  
"(FX1) Room W/D, (FX3)  
Echo W/D, (aux) Hall W/  
D+Lvl"  
"Room Time, (aux) Hall  
Lvl"  
Hall Late Rvrb Time  
(FX3) Delay Feedback (only  
a few elements)  
ElectroDrum-  
setGM  
150  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MIDI26  
MIDI27  
MIDI28  
Enhancer Hi Delay Time  
MWheel Multiple Layer toggle  
Data  
"Pitch: Kicks, Toms"  
"Pitch: Snares, Crash2"  
"EnvCtl: Kicks, Toms"  
"EnvCtl: Snares, HiHats"  
(aux) RoomGate Absorp-  
tion+Gain  
(FX3) Compression control  
(FX3) InEQ: Treb  
(FX3) InEQ: Bass  
"toggle: Room + ResFilt,  
Delay + Room"  
MWheel EP Chord Tremolo  
MIDI29  
MIDI22  
MIDI23  
MIDI24  
Data  
MIDI22  
MIDI23  
Low Pass Freq Snare  
EP Chord Low Pass Freq  
EP Chord Resonance  
"FX1,2,3 Aux Level, FX3  
Reverb Mix"  
Aux Rev Time  
FX3 Flanger Feedback Level  
"Toggle FX3, FX2"  
Garage Kit II  
MW  
147  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
151 QuestHipKit  
MIDI25  
MIDI26  
MIDI27  
MIDI29  
"toggle: (aux) Room type,  
Lopass adj"  
MIDI29  
MWheel Multiple Layer toggle  
MWheel none  
Data  
MIDI22  
"Pitch: Kicks, Toms"  
"Pitch: Snares, Crash2"  
"FX1 Wet/Dry, FX1+2 Aux  
Levels, Aux Rev Time"  
"FX1 Rev Time,FX2 Wet/  
Dry"  
"Assorted Filters, on most  
elements"  
"PItch: Kicks (B1, C2), and  
Toms"  
Data  
"Pitch Toms, Kicks"  
Pitch Snares  
Para EQ Toms  
(aux) Hall Level  
"FX1 Wet/Dry, Rev Time"  
(aux) Reverb Time  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI27  
148 Studio Kit II MW  
152 e Drums  
MIDI25  
MIDI26  
MWheel  
Data  
MWheel Cowbell + Shaker Enable  
Pitch: Kit elements (Kick,  
Data  
Snare, HiHats, Toms, Cym-  
bals)  
"Pitch: Snares (D2, E2),  
HiHats, Ride, Crash (C#3)"  
"Pitch: Congas, Timbales,  
many other elements"  
EnvCtl / ASR Amp Env:  
Kicks (above), Snares  
(above) Toms, Crashes,  
Ride, Triangle, Ding (A#1)  
(FX1) Room W/D  
Pitch: Congas, Timbales,  
Agogo, Clave, Cowbell  
(MW)  
Filters: Cabasas, Tambou-  
rines, Clave, Agogo, Tim-  
bales, Kick, Snare, HiHats,  
Toms, Cowbell (MW)  
Pitch+Filter: Cabasas,  
Shaker (MW), Tambourine  
(F#3, F#4)  
MIDI22  
MIDI23  
MIDI22  
MIDI23  
MIDI24  
SmallKit+Perc  
MW  
MIDI24  
153  
149 General MIDI Kit  
MIDI25  
MIDI26  
Room Rvrb Time  
"(aux) Hall Lvl, (FX1) Mix  
Lvl"  
(FX1) Compressor  
Ratio+Threshold+Rel Time  
"toggle: (FX1) Room+Booth,  
(aux) Hall+""Slither  
Booth"""  
MIDI25  
MIDI26  
(FX1+2) Rooms W/D  
Rooms' Times  
"(aux) Plate Lvl, (FX4) Mix  
Lvl, (FX3) Hall W/D"  
Plate Time  
MIDI27  
MIDI28  
MIDI27  
MIDI28  
MIDI29  
MIDI29  
toggle: Room + Hall  
B-16  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel Low Pass Freq - Flute  
Data  
Low Pass Freq  
Data  
MIDI22  
MIDI25  
toggle: Flute^WWind Sect  
Fade in Chiff Layer - Flute  
(Aux) Hall Level (less)  
"FX1 Absorption, HF  
Damping, Wet/Dry"  
FX3 Wet/Dry, Feedback  
Level  
FX3 Tempo  
toggle 4tap  
"Vibrato, WWind Sect"  
MIDI 22 Resonance  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
Wheel  
Data  
MIDI25  
MIDI26  
FX1 Wet/Dry  
FX2 Wet/Dry  
FX2 Flanger Feedback Leve 160  
FX2 LFO Tempo  
toggle: to Flanger  
Shaper  
Low Pass Freq  
154 Steel Drumz  
Flute^WWind  
Sect  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
155 Trumpet Flourish  
"FX1, Aux Reverb Time"  
Aux HF Damping  
MWheel Low Pass Freq  
Data toggle: Oboe ^ Eng Hrn  
MWheel Vibrato  
Data  
LoPass Freq  
LoPass Res  
LoPass Freq  
EnvCtl: Att+Rel  
(aux) Plate W/D  
Plate Time  
161 Oboe ^ Eng Hrn MIDI25  
"FX1, (aux) Reverb Time"  
(aux) HF Damping  
Vibrato  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI26  
MPress  
MWheel Vibrato  
156 Mr. Parker  
Data  
Low Pass Freq  
FX1 Wet/Dry  
"FX1, Aux Reverb Time"  
Vibrato  
162 Clarinet  
163 Bassoon  
MIDI25  
MIDI26  
MPress  
MWheel Vibrato  
Data  
MIDI25  
MIDI26  
MPress  
Chorus Mix  
Delay Mix (sys)  
"Plate LFO adj, Delay FB"  
Pitch Bend down  
Low Pass Freq  
FX1 Wet/Dry  
"FX1, Aux Reverb Time"  
Vibrato  
MWheel "Vibrato, mute adj"  
Data  
LoPass Freq  
HiPass Freq  
EnvCtl: Imp  
EnvCtl: Rel  
(fx1) Room W/D+Time  
Room HFDamp  
InEQ: Bass  
InEQ: Treb  
EQMorph I/O  
Vibrato  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MWheel Vibrato  
Data  
Enable Layer 3&4  
fade out layer 2  
InEQ: Bass  
InEQ: Treble  
FX1 Wet/Dry  
"FX1 Reverb Time,FX2  
Feedback Level"  
"FX2 Ctr Freq, LFO Dpth"  
(Aux) HF Damping  
toggle: Room^Phaser  
Vibrato  
Almost Muted  
(MW)  
157  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
164 Accordion  
MIDI26  
MWheel "Vibrato, Low Pass Freq"  
Data  
MIDI23  
MIDI24  
MIDI27  
MIDI28  
MIDI29  
MPress  
Low Pass Freq  
Env Ctl: Release  
Treble Shelf EQ  
FX1 Wet/Dry, (aux) Hall  
Level  
158 Solo Trombone  
MWheel Vibrato  
MIDI25  
Low Pass Freq, Env Ctl: Att,  
Dec  
Data  
MIDI26  
Mpress  
MWheel Vibrato  
FX1 HF Damping  
"Vibrato, volume"  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Octave Shift Saw+  
Env Ctl: Release  
Impact  
(Aux) Plate Level  
Delay Feedback  
Delay HF Damping (FX3)  
(aux) HF Damping  
Switch in Delay  
Vibrato  
Data  
Low Pass Freq  
InEQ:Bass  
165 Matrix 12  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
EnvCtl: Imp  
EnvCtl: Rel  
(aux) Chamber Lvl  
Chamber Time+HFDamp  
InEQ: Treb  
Chorus FB  
Chorus I/O  
Swell  
159 Trumpets  
B-17  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel Vibrato  
Data  
LoPass Freq  
LoPass Freq  
"EnvCtl: Attack, Release"  
EnvCtl: Impact  
(aux) Plate Lvl+Time  
Enhc Lo Drive+Mix, Cho-  
rus W/D  
"Enhc Mid Drive, Mid Mix"  
"Enhc Hi Drive, Hi Mix,  
InEQ: Treb"  
Data  
HiPass Freq  
LoPass Res  
Env Ctl: Impact  
EnvCtl: Att+Rel  
(aux) Room Lvl  
"Flange W/D, Chorus W/  
D"  
"Flange FB, Chorus FB"  
"Flange LFO Period, Cho-  
rus Tap Delay"  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
166 OB Brass  
171 Chirp Bass  
MIDI26  
MIDI27  
MIDI28  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
toggle: Enhancer + Chorus  
Vibrato  
MIDI29  
PW  
toggle: Flange + Chorus  
Octave Shift  
MWheel Vibrato  
MWheel Vibrato  
Data  
Env Ctl: Attack  
Data  
Pulse Width  
MIDI22  
MIDI25  
MIDI26  
MIDI27  
Env Ctl: Release  
FX1b Reverb Wet/Dry  
(Aux) Hall Level  
FX1a Chorus Wet/Dry  
FX1a Chorus Feedback  
Level  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Env Ctl: Attack  
Env Ctl: Impact  
Disable Layer 3  
(Aux) Wet/Dry  
(Aux) Reverb Time  
(Aux) HF Damping  
(Aux) Treble Shelf Freq  
167 PWM Comper  
172 Pulsepluck  
MIDI28  
MWheel Vibrato  
Data  
LoPass Freq  
MWheel Pitch Modulation  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
Pitch Shift - Fifths  
EnvCtl: Decay  
Data  
Shaper Layer 1  
Shaper Layer 2  
MIDI22  
MIDI23  
MIDI24  
EnvCtl: Release  
(aux) Hall Level  
"(aux) Decay Time, Room  
Size, HF Damp"  
FX3 Delay Wet/Dry  
FX3 Delay Feedback  
Switch in Delay  
Vibrato  
Bandpass Width  
Global LFO Rate  
FX1 Wet/Dry, (aux) Wet/  
Dry  
FX1 Course Xcursion  
FX1 Flange Feedback Level  
FX1 HF Damping  
168 Soft Matrix 12  
173 Resoshape  
MIDI26  
MIDI25  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI26  
MIDI27  
MIDI28  
MWheel Vibrato  
MWheel Vibrato  
Data  
Low Pass Freq  
Data  
Low Pass Freq  
MIDI22  
MIDI25  
MIDI26  
MIDI27  
MPress  
Resonance  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Env Ctl: Attack  
Env Ctl: Release  
(Aux) Hall Level  
Chorus Mix  
Delay Mix  
Delay Time  
174 Solar Lead  
(Aux) Wet/Dry  
(Aux) Reverb Time  
(Aux) HF Damping  
Vibrato  
169 Synth Brass  
MWheel Vibrato  
Data  
Pitch - Octave Shift  
"toggle Chorus, Env Fol-  
lower"  
Low Pass Freq Lyr 1  
MIDI22  
MIDI23  
MIDI24  
InEQ: Bass  
InEQ: Treb  
EnvCtl: Rel  
MIDI29  
MPress  
MWheel Vibrato  
(aux) Hall Lvl, (FX3) Hall  
Mix  
(aux) Hall  
HFDamp+PreDly  
Chorus Mix  
Chorus Depth  
toggle: CDR + Room  
Vibrato  
MIDI25  
MIDI26  
Data  
"Low Pass Freq, Impact"  
175 Flutey Leads  
MIDI22  
MIDI24  
Resonance  
Env Ctl: Release  
"(aux) Hall Level, Aux Wet/  
Dry"  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI25  
170 Moogy Bass Too  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Chorus Mix  
Chorus Feedback  
FX2 Rev HF Damping  
toggle: Chorus^ Enhancer  
Vibrato  
B-18  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Octave Harmonic Feedback  
MWheel Vibrato  
Data  
Low Pass Freq  
Resonance  
! Gain  
(Aux) Hall Level  
(Aux) Wet/Dry  
FX3 Delay Time  
Vibrato  
Data  
MIDI22  
Lyr disable(up); LoPass Res  
BandPass Freq; LoPass Freq  
"LoPass Freq+Res, Hipass  
Freq, Treb boost"  
EnvCtl: Att+Rel  
MIDI22  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MPress  
176 TM Lead  
MIDI23  
MIDI24  
"(aux) Hall Lvl, Room W/  
D"  
181 Synth Caliopies MIDI25  
MWheel Vibrato  
MIDI26  
MIDI27  
Phaser FB  
Data  
Octave Pitch Shift Layer 1  
Phaser LFO Rate  
"toggle: Room+Phaser(Lyr  
1+3), Phaser+CDR(Lyr  
2+4)"  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI27  
MPress  
Low Pass Freq, fade Layer 1  
EnvCtl: Att  
EnvCtl: Rel  
(aux) Level  
Chorus Feedback  
Vibrato  
MIDI29  
MPress  
MWheel Vibrato  
Data  
177 Modular Lead  
Vibrato  
InEQ: Bass  
MWheel Vibrato  
MIDI22  
MIDI23  
MIDI24  
InEQ: Treb  
Env Ctl: Attack  
Data  
Low Pass Freq  
MIDI22  
MIDI24  
MIDI25  
Resonance  
Env Ctl: Release  
(Fx1) Room W/D, (aux)  
Hall Lvl  
"Room Time, Phase FB"  
"(aux) Hall adj, Phase Cen-  
ter Freq+LFODepth"  
(aux) Hall HFDamp  
toggle: Room + Phaser  
Vibrato  
Env Ctl: Release  
(Aux) Hall Level  
(Aux) Decay Time, HF  
Damping  
178 BrassyFluty Lead  
MIDI25  
182 Harmonica  
MIDI26  
MIDI27  
MIDI26  
MPress  
Swell  
MWheel Vibrato  
MIDI28  
MIDI29  
MPress  
MWheel Vibrato  
Data  
MIDI25  
MIDI26  
Mpress  
MWheel Vibrato  
Data  
Data  
Low Pass Freq  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MPress  
Env Ctl: Attack  
Env Ctl: Impact  
Env Ctl: Release  
FX1 Wet/Dry  
(Aux) Hall Level  
(Aux) Reverb Time  
Vibrato  
179 Retrosiren  
Pitch Shift  
183 Space Log  
184 Brite Bells  
(Aux) Wet/Dry  
(Aux) Rev Time  
Vibrato  
MWheel Vibrato  
Gain  
Sine+ Pitch  
Data  
Bandpass Freq  
MIDI22  
MIDI23  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Low Pass Freq  
Sine + Freq  
Env Ctl: Decay  
FX1 Wet/Dry, (Aux) Room  
Level  
toggle Hall^Chorus  
Vibrato  
MIDI25  
180 Odysseus  
Low Pass Freq  
FX1 (aux) Wet/Dry  
FX1 Loop Level  
(Aux) Spacing  
(Aux) HF Damping  
MIDI29  
Mpress  
MWheel Vibrato  
Non Lin Gain, Low Pass  
Freq  
Data  
MIDI22  
MIDI25  
InEQ: Bass  
FX1 Wet/Dry, (Aux) Hall  
Level  
185 Glasswaves  
MIDI29  
Mpress  
toggle Hall^Chorus  
Vibrato  
B-19  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel Vibrato  
Data  
MIDI22  
MIDI23  
Low Pass Freq + Res  
"HFstim adj, Lyr Pitch adj"  
Bandpass Freq  
(aux) Hall Lvl + Decay Time  
^ Miniverb Lvl  
Flang W/D ^ Minivrb Time  
+ PreDly  
Flange FB  
"Panner LFO Rate, Lyr  
Delay, Lyr Xfade"  
EnvCtl: Imp+Att  
"InEQ: Bass, EnvCtl: Dec"  
"InEQ: Treb, EnvCtl: Rel"  
(aux) Hall  
Time+PreDly+HFDamp  
Flange Mix  
Flange Rate  
Data  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
186 Meditator  
190 Luscious  
MIDI25  
MIDI27  
MIDI28  
MIDI29  
MPress  
MWheel Vibrato  
Data  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Tempo  
Delay FB  
toggle: Flange + CDR  
Vibrato  
Flange FB  
Hall PreDly adj  
Vibrato  
Octave Pitch Shift  
LoPass Freq  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI29  
Env Ctl: Attack  
Env Ctl: Release  
(Aux) Hall Level  
(Aux) Reverb Time  
(Aux) Hall Level  
MWheel Vibrato  
187 Chariots  
Data  
High Pass Freq  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
All Pass Freq  
Octave Shift Layer 2  
Env Ctl: Attack  
(Aux) Wet/Dry  
(Aux) Reverb Time  
(Aux) HF Damping  
InA Bass EQ  
191 Sphaerique  
MWheel Vibrato  
Hi Freq Stimulator Drive  
(less)  
Fade Out Layer 1  
Env Ctl: Release  
(Aux) Room Level  
"(Aux) Reverb Time, FX2  
Chorus Wet/Dry"  
FX2 Chorus LFO Rate  
FX2 Chorus Feedback Level  
Switch in FX2 Chorus  
Vibrato  
Data  
MIDI22  
MIDI24  
MIDI25  
MWheel Vibrato  
Data  
Low Pass Freq  
188 Heaven Stack  
MIDI22  
MIDI23  
MIDI24  
Env Ctl: Attack  
Env Ctl: Release  
FX3 Delay Mix  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MWheel Vibrato  
Data  
"(Aux) Hall Level, FX3  
Reverb Mix"  
192 Padier  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
Mpress  
"(Aux), FX3 Reverb Time"  
FX3 Chorus Mix  
FX3 Chorus Depth  
toggle: Chorus^Room  
Vibrato  
HiPass Freqs+Width  
Lyr Xfade  
InEQ: Bass  
MIDI22  
MIDI23  
"InEQ: Treb, EnvCtl:  
Att+Rel"  
(aux) Hall Time  
Hall PreDly  
Chorus Depth+Delay  
Delay Mix+FB  
Hall HFDamp  
Vibrato  
MWheel Vibrato  
MIDI24  
Data  
Pitch Layer 2  
189 Vortex Rev  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Mpress  
Low Pass Freq  
"Env Ctl: Att, Rel"  
Env Ct: Decay  
(Aux) Wet/Dry  
(Aux) Reverb Time  
(Aux) HF Damping  
(Aux) Treble Shelf Freq  
Vibrato  
193 Tang Vox Pad  
MWheel Wrap  
Data  
Shaper  
194 Interference  
MIDI25  
MIDI26  
MIDI27  
(Aux) Room Level  
(Aux) HF Damping  
FX1 4 Tap Mix  
B-20  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel Filter Resonance (A#4-C5)  
"AltControl on some lay-  
Data  
LPGate Freq  
MIDI22  
MIDI23  
MIDI24  
Saw+ Pitch Layer 1  
Saw+ Pitch Layer 2  
Env Ctl: Release  
"FX3, Aux Wet/Dry  
(dryer)"  
(Aux) Hall Level (less)  
FX3 Tap Delays, Loop  
Length  
ers,"  
Data  
Pitch on Kick-like elements  
and some Toms  
Various Pitch controls on  
many elements  
Filters or Modulation Pitch  
on many elements  
EnvCtl: assorted kinds of  
control on many elements  
195 One Shot  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI22  
MIDI23  
MIDI24  
FX3 HF Damping  
731 Industry Set II  
MWheel Saw+ Pitch  
(FX2) Flange W/D, InEQ:  
Bass  
MIDI25  
Data  
Hi Pass Freq  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Saw+ Pitch  
"(aux) Hall Lvl, (FX2) Mix  
Lvl"  
(FX3) DistEQ W/D+Gain  
Adjust  
Distortion Warmth  
toggle: RoomType: Hall +  
Delay  
MIDI26  
Low Pass Freq  
Env Ctl: Attack  
(Aux) Hall Level  
(Aux) Rev Time  
Chorus Feedback  
Chorus Depth  
Integrated Cir-  
cuit  
196  
MIDI27  
MIDI28  
MIDI29  
MPress  
MWheel "Pitch, Shaper Layer 2"  
Filter Resonance (A#4-C5)  
197 Doomsday  
MIDI25  
MIDI26  
(Aux) Hall Level  
(Aux) Decay Time  
MWheel Alternate Kick (B2-C3)  
Data  
MIDI22  
Pitch: nearly all elements  
"Filter: Kicks, AuxPerc"  
"Filter: Snares, Toms, Ride,  
Crashes, HiHats (A#1-B1)"  
"EnvCtl: Kicks, Snares (not  
G#1-A1), Ride, Choke  
Cym"  
198 Click  
199 Default Program  
MIDI23  
MWheel SFX Pitch  
Data  
"Pitch: Kick, Toms"  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
"Pitch: Snares, AuxPerc"  
"Filter: Hihats, Cymbals"  
"EnvCtl: Kicks, Snares"  
(aux) Plate Time  
(FX3) Laserverb Spacing  
(FX2) Pitcher Pitch, Pitcher  
W/D  
Pitcher control  
Laserverb Delay+Con-  
tour+FB  
MIDI24  
732 Technoo Kit  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
(FX1) Gated Reverb W/D  
Gated Reverb Time  
(FX1+2) (aux) LaserVerb Lvl  
(FX4) LaserVerb Lvl  
730 L'il Nipper Kit  
MIDI27  
MIDI28  
MIDI29  
MPress  
toggle: GateRvb  
HFDamp+Gate Threshold  
MIDI29  
AuxPerc Pitch  
B-21  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Multiple Layer toggle  
"Vibrato, HiPass Freq  
(Chirp)"  
LoPass Gate  
MWheel  
"Pitch: Kicks, Snares, Toms,  
Data  
""Shaker"""  
Data  
Crossfade to tertiary Kicks;  
Pitch: Elec. Snare only  
MIDI22  
MIDI23  
EnvCtl: Imp  
EnvCtl: Att  
MIDI22  
Filter: Kicks, Snares,  
HiHats, Crashes, Ride,  
Shaker Amp LFO: SFX (A6-  
B6)  
"Lyr Enable, EnvCtl:  
Dec+Rel"  
(aux) Dist Lvl  
"Dist Drive, Mid EQ cut,  
Flange W/D"  
MIDI24  
MIDI25  
MIDI26  
MIDI23  
736 Lowdown Bass  
EnvCtl: most Kicks, Snares,  
MIDI24  
Toms, Shaker, Elec HiHat  
LFO Rate: SFX (A6-B6)  
(FX3) Mix Lvl, (aux)  
GateRvb Lvl  
"(FX4) Mix Lvl, GateRvb  
Lvl"  
(FX3) Compressor Smooth-  
Time+MakeUpGain  
(FX2) EnvFlt Freq  
Sweep+Threshold, (FX1)  
Delay Lvl  
toggle: Compressor +  
ChorDelay  
"(FX1) Rev Time, Wet/Dry,  
HF Damping"  
"(FX1) Aux Level, InA EQ  
Treb"  
MIDI27  
MIDI28  
MIDI29  
MPress  
"InEQ: Bass, Flange FB"  
Cab HiPass  
toggle: EQ + Flange  
Vibrato  
733 Geo-Kit MW+22  
MIDI25  
MIDI26  
MIDI27  
MWheel "Vibrato, LoPass Freq"  
Data  
toggle: SustBass + MixBass  
"BandPass Freq+Width,  
EnvCtl: Imp, LoPass adj"  
EnvCtl: Rel  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI28  
In EQ: Bass  
SustBass^Mix-  
Bass  
737  
Comp Att Time  
Comp Rel Time  
Comp Ratio  
Comp Threshhold  
"toggle: Comp I/O, (aux)  
Room I/O"  
MIDI29  
MIDI25  
MIDI29  
MPress  
734 Slam 'n Drums I MIDI26  
Vibrato  
MIDI27  
MIDI28  
"(FX2, FX4) Aux Level"  
(FX2) Wet/Dry  
MWheel Vibrato  
Data  
toggle: SkoolBass ^ SImple  
MWheel Vibrato  
"Pulse Width+Freq, Pitch  
adj, EnvCtl: Imp+Att"  
"Dist Drive adj, EnvCtl:  
Dec"  
MIDI22  
Data  
toggle: BottomFeed ^ Pulse  
"LoPass Gate+Freq, EnvCtl:  
Imp+Att"  
MIDI22  
MIDI23  
EnvCtl: Att+Dec, Saw Pitch  
adj  
EnvCtl: Rel  
(aux) Room Lvl, (FX3)Hall  
Mix  
Chorus Mix  
Chorus Rate  
Chorus FB  
toggle: Chorus(4Tap) +  
Flange  
Vibrato  
MIDI24  
MIDI25  
EnvCtl: Rel  
MIDI23  
(aux) Room Lvl  
Phase Notch/ Dry, Dist W/  
D"  
"Phase Center Freq, Dist  
Drive adj  
Phase LFO Depth, Dist Bass  
adj  
"toggle: Phase + Dist, Room  
Time adj"  
MIDI24  
Bottom-  
735  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
SkoolBass^SIm-  
Feed^Pulse  
MIDI25  
738  
ple  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MPress  
AttVel  
GKey-  
Num  
Vibrato  
LoPass gate  
L/R Phase  
739 Default Triple  
B-22  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel "Vibrato, LoPass Res"  
Data  
toggle: Mellostr ^ ShineOn  
LoPass+BandPass  
Freq+Width  
Data  
toggle: WispSingrs + Glass  
LoPass Freq+Res, HiPass  
Freq  
MIDI22  
MIDI22  
MIDI23  
MIDI24  
"EnvCtl: Att, LoPass Res"  
EnvCtl: Rel  
(aux) Room Lvl, Hall  
absorption  
"Filt Res, Chorus FB"  
"Filt Freq, Chorus Rate"  
"Filt Vibrato, Delay Mix"  
toggle: Res Filt + ChorDelay  
(Mellostr only)  
"LoPass Freq, HiPass  
Res+Freq, Lyr Lvls"  
EnvCtl: Att+Rel  
(aux) Hall + (fx1) Hall W/D  
Hall Times+HFDamp  
Chorus W/D  
Delay W/D (sys)  
toggle: Hall + CDR  
Vibrato  
MIDI23  
WispSin-  
grs^Glass  
Mellostr^Shin-  
eOn  
774  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
770  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
"Vibrato, HiPass Freq"  
MWheel Vibrato  
MWheel Vibrato  
Data  
Lyr 3 volume (ride cymbal)  
Data  
MIDI22  
toggle: Arystal ^ InTheAir  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
BandPass Wdth, HiPass Res  
Pan LFO adj  
InEQ: Treb cut  
(aux) LaserVrb Lvl  
LaserVrb contour  
Pitch LFO Rate  
Flange FB  
toggle: Pitcher + Pitcher-  
Flange  
Lyr Pitch adj ^ LoPass adj  
"LoPass Freq ^ Saw Pitch,  
Lyr detune"  
"Lyr Pitch adj, Lyr Xfade"  
(aux) Hall Lvl+Time  
Chorus W/D  
Chorus FB  
Chorus Rate  
"ChorusDelay I/O (sys),  
InEQ: Treb boost"  
Vibrato  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Arys-  
tal^InTheAir  
775 Cymbal Singers MIDI27  
MIDI28  
771  
MIDI29  
MPress  
"Vibrato, BandPass Freq"  
MIDI29  
MPress  
ControlD amp cut  
MWheel Vibrato  
KeyNum EnvCtl: Att+Dec  
GKeyNum Pitcher Pitch+Weights  
PWheel BandPass Freq  
MWheel Vibrato  
Data  
none  
Data  
Low Pass Freq  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
LoPass Freq  
InEQ: Bass  
InEQ: Treb  
(aux) Hall Lvl  
Chorus Delay Time  
Chorus Delay Depth  
Delay Mix (sys)  
Hall Time+PreDly adj  
Vibrato  
"Resonance, 4Pole LP Sepa-  
ration, Distortion"  
Low Pass Freq  
Env Ctl: Decay  
Xfade  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI27  
MIDI28  
MIDI29  
MPress  
772 Padify  
776 Mad Three-O  
(Aux) Level  
FX3 Delay Mix  
"FX3 Flange Mix, Rvb Mix"  
Vibrato  
MWheel Vibrato  
MWheel toggle: Alaska + Glide  
Data  
toggle: OronicoKno + Shift  
Data  
EnvCtl: Imp  
MIDI22  
MIDI23  
"HFstim adj, Pan adj"  
"InEQ: Bass, Lyr Xfade"  
InEQ: Treb, Pan adj, EnvCtl:  
Rel  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
EnvCtl: Att  
EnvCtl: Dec  
EnvCtl: Rel  
(aux) Hall Lvls  
FDR W/D  
InEQ: Bass  
InEQ: Treb  
FlgDelayrvb I/O  
Vibrato, Lyr detune, LoPass  
Freq, Flange XCurs + FB  
MIDI24  
AlaskaGlide  
(MW)  
Oronico-  
Kno^Shift  
777  
773  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
AttVel  
(aux) Hall Lvl  
Hall Decay Time+PreDly  
Delay Mix (sys)  
Chorus Delay Time  
Chorus Depth adj  
Vibrato  
MPress  
AltCtl  
B-23  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel Vibrato  
MWheel Vibrto, Pan adj, LoPass Res  
toggle: Detooner ^  
BigPMW  
"toggle: Synth Bells 1 + 2,  
AltCtl adj"  
Data  
Data  
"P5th jump ^ LoPass Freq,  
EnvCtl: Att+Rel"  
"Notch Freq ^ Dist drv,  
EnvCtl: Imp"  
"LoPass Res, BandPass  
Width, EnvCtl: Rel"  
Pan adj  
Pitch LFO adj  
MIDI22  
MIDI23  
MIDI22  
MIDI23  
MIDI24  
Detooner^BigPM  
W
778  
MIDI24  
MIDI25  
MIDI26  
"PWM Width, Dist drv"  
(aux) Laser Lvl  
(aux) Laser contour+FB  
"Flange FB+L/R phase,  
Phaser Ctr Freq"  
Flnge W/D cut, Phser W/D  
toggle: Flange + Phaser  
Vibrato  
aux Hall Lvl, (fx1) Chapel  
W/D  
"Hall HFDamp+Time,  
Chapel Time"  
"Chapel preDelay, SRS cen-  
ter Freq adj"  
"Chapel EarlyRef+Late  
Lvls, SRS EQ adj"  
toggle: Chapel + SRS  
MIDI25  
MIDI26  
MIDI27  
782 Synth Bell 1^2  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI28  
MIDI29  
MWheel Vibrato  
"LoPass LFO Rate, Shaper  
amt, EnvCtl: Att+Dec "  
EnvCtl: Rel  
InEQ: Bass  
InEQ: Treb  
BKeyNu EnvCtl: Att+Dec+Rel  
MPress Vibrato  
MWheel Shaper ctl, Vibrto ^ Pan adj  
Data  
MIDI22  
MIDI23  
MIDI24  
Data  
toggle: Crystaline ^ RX7  
"ShapeMod osc Pitch,  
Shape amt ^ LoPass Freq,  
Pitch adj"  
779 Razor Saw  
(aux) Hall  
MIDI22  
MIDI25  
Lvl+PreDly+Time+HFDmp  
Delay FB+Mix  
Chorus Depth+Rate  
Chorus FB  
toggle: Delay I/O  
Vibrato  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI23  
MIDI24  
MIDI25  
"LoPass Res, EnvCtl: Att"  
EnvCtl: Rel  
(aux) Room Lvl  
783 Crystaline^RX7  
Room Decay  
Time+HFDamp  
MIDI26  
MWheel string and brass balance  
MIDI27  
MIDI28  
MIDI29  
MIDI70  
"Chorus W/D, Echo W/D"  
"Chorus FB, Echo FB"  
toggle: Chorus + Echo  
Lyr AltCtl  
toggle: DynOrch ^ WTel-  
lOrch  
Data  
"ParaMid and LoPass Freq,  
Shaper Drive"  
MIDI22  
MWheel "Vibrato, Tremolo"  
MIDI23  
MIDI25  
MIDI26  
"Shaper amt, LoPass Freq"  
(aux) Hall Lvl cut  
Chapel + Hall Times  
toggle: Chapel/Hall +  
Hall/Room  
"(DynOrch) Volume swell,  
shaper amt"  
"Lyr enable, Room Time"  
Data  
toggle: Enterprize ^ MTree  
"Pitch jump, HFStim ^  
EnvCtl: Att+Dec"  
DynOrch^WTel-  
lOrc  
780  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
HiPass Freq, Dist Drive  
DSP XFade, Pitch adj,  
EnvCtl: Rel  
(aux) Acid Room Lvl  
"Acid dry Lvl cut, Dist  
Drive adj ^ LasrVrb W/D"  
Dist warmth ^ LasrVrb  
Delay Time  
MIDI29  
MPress  
SostPd  
Enter-  
784  
prize^MTree  
MWheel Vibrato  
toggle: OrcBrs ^ French-  
Bone  
Data  
MIDI27  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
InEQ: Bass  
MIDI28  
MIDI29  
MPress  
AttVel  
Dist Freq adj ^ LasrVrb cntr  
Distortion I/O  
"Vibrato, Tremolo"  
EnvCtl: Rel  
"InEQ: Treb, LoPass Freq"  
EnvCtl: Imp + Rel  
(aux) Hall Mix  
"Hall Time, Mix adj, Pan  
Rate(Fx3)"  
OrcBrs^French-  
Bone  
781  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
Chorus Mix  
Delay Mix  
"Hall PreDly, Pan I/O"  
"Swell, Vibrato Depth"  
B-24  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel "Vibrato, Lyr detune(Sol)"  
Data  
Wet/Dry Mix  
Data  
MIDI22  
toggle: RaveStrg ^ Solina  
EnvCtl: Att+Rel  
"EnvCtl: Dec ^ Ptch mod,  
Notch LFO Rate"  
"Flange Mix, Spin W/D"  
(aux) Room Lvl  
Spin Pitcher Mix ^ MovDe-  
lay W/D  
Spin Pitcher Weights  
Spin Pitcher ptch (rapid  
echo Rate)  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
(Aux) FDR Level  
(Aux) Wet/Dry, Delay Mix  
(Aux) Flanger Mix  
790 Fluid Grand  
MIDI23  
(Aux) Flanger tempo  
MIDI24  
MIDI25  
MWheel Harp Balance  
MIDI25  
MIDI26  
MIDI27  
(Aux) FLRev Lvl, Rev Time  
Flange Tempo  
(FX3) Wet/Dry  
791 Haunted Piano  
785 RaveStrg^Solina  
MIDI26  
MIDI27  
MIDI28  
MWheel Vibrato (ArakisPno)  
toggle: DrkPno ^ Arak-  
isPno  
Data  
"toggle: Spin I/O, Room  
HFDamp+Time"  
Vibrato  
"3-way toggle: Ens Strg,  
Solo Strg(dwn 8ve), Flute"  
Octave jump  
LoPass Freq; ParaTreb Freq  
; HiFreqStim Freq  
"Dist Drv, Xfade dpth;  
ParaTreb dpth; HFStim  
Drv"  
MIDI22  
MIDI25  
detune  
(aux) Chorus/Plate Lvl +  
W/D  
Plate Time  
Chorus FB  
MIDI29  
MPress  
MWheel  
Data  
DrkPno^Arak-  
isPno  
792  
MIDI26  
MIDI27  
MIDI28  
MPress  
Chorus Mix  
Vibrato (ArakisPno)  
MIDI22  
MWheel ParaEQ LFO Depth  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
InEQ: Bass  
InEQ: Treb  
(aux) Room Lvl+Time  
Flange W/D  
Flange FB  
Flange XCouple  
Flange LFO Tempo  
ParaEQ Depth  
786 Mellotron (MW) MIDI23  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MPress  
(aux) Hall Lvl  
Hall Time  
Room Lvl  
Room Time  
793 Funky Piano  
Vibrato  
MWheel "Vibrato, Vibrato Rate"  
MWheel Vibrato  
Data  
LoPass Freq  
Shaper amt, LoPass Freq  
cut  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Mpress  
(Aux) FDR Level  
(Aux) Wet/Dry, Delay Mix  
(Aux) Flanger Mix  
(Aux) Flanger tempo  
Vibrato  
MIDI22  
794 Water Piano  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
Dist Drive  
(Lyr 1+3) 8ve drop  
Env Filt thReshold  
Env Filt min Freq  
(aux) Sweep Filt W/D  
(aux) Sweep Filt min Freq  
toggle: Env Filt - BandPass  
and HiPass  
787 Funk O Matic  
MWheel Vibrato (Strings)  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
InEQ: Bass  
InEQ: Treb  
(aux) Plate Lvl+Time  
Flange W/D  
Flange FB, aux Decay Time  
Flange LFO Tempo  
Flange XCouple  
Vibrato (Strings)  
MIDI29  
MPress  
MWheel Pitch modulation  
Data  
795 Piano Chase  
"Vibrato, Lyr detune"  
LoPass Freq  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
LoPass Res cut, Dist Drv cut  
"EnvCtl: Att, Flange LFO"  
EnvCtl: Rel, Flnge L/R phse  
Flange Delay Tempo  
Flange FB  
(aux) CDR Lvl cut  
(aux) Delay Mix  
(aux) Hall W/D+Time adj  
LoPass Freq  
Sost Ped Disables Strings  
788 Buzz Kill  
MWheel Lyr Balance  
MIDI25 (aux) Hall Lvl, Room W/D  
789 Grand+Elec 1  
B-25  
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Standard K2661 ROM Objects  
Programs  
id  
name  
ctrl  
function  
id  
name  
ctrl  
function  
MWheel "Pitch LFO, Shaper amt"  
Lyr Pitch, LoPass Freq+Res,  
Wrap adj  
"Lyr Pitch, LoPass LFO adj"  
"Lyr Pitch, Pitch (Sine) adj"  
Lyr Pitch adj  
MWheel  
"Pitch (Sine+) adj, BandPass  
Freq, Dist amt"  
Data  
Data  
"Pitch adj, Shaper LFO,  
HiPass Freq"  
MIDI22  
MIDI23  
MIDI24  
MIDI25  
MIDI22  
LoPass + HiPass Freq,  
EnvCtl: Att  
"Lyr Pitch, Wrap adj"  
(aux) Hall Lvl  
MIDI23  
799 Gremlin Groupies  
MIDI24  
MIDI25  
MIDI26  
EnvCtl: Rel  
(aux) Hall Lvl  
LrsDelay W/D, Pitch W/D  
"LsrDelay contour, Pitch  
pair weights"  
Pitcher W/D, LsrDelay  
Time+W/D  
Ptcher wts pair, Lsr Spacing  
Ptcher wts odd, Lsr Contr  
toggle: Pitcher + LaserDly  
MIDI26  
796 Noise Toys  
MIDI27  
MIDI28  
MIDI29  
MIDI27  
MIDI28  
MIDI29  
MPress  
PWheel  
Pitch odd weights  
toggle: Laser + Pitch  
"Vibrato, Pitch LFO adj"  
Shaper adj  
LsrDelay Delay coarse +  
spacing  
Tempo  
MWheel "hi bird" LFO Rate, Pan adj  
Data  
MIDI22  
"lo bird" LFO Rate"  
"ParaEQ Freq, shaper amt"  
"Pitch adj, LoPass Freq,  
BandPass Freq+Width"  
"HiPass Freq, Pitch (sine)"  
Chorus Lvl, rvb Lvl, CDR  
W/D  
MIDI23  
MIDI24  
MIDI25  
797 Environments  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
MIDI70  
(fx2) Chorus W/D  
Phaser W/D  
CDR W/D  
Chorus Rate  
InEQ: Bass  
AltCtl  
MWheel LoPass Freq+Res  
Data  
Pitch adj  
MIDI22  
MIDI23  
MIDI25  
MIDI26  
MIDI27  
MIDI28  
MIDI29  
MPress  
ChanS  
Breath  
"LoPass Res, Pan adj"  
Panner sweep  
(aux) Room Lvl  
Pitcher W/D  
Flange Mix (sys)  
Pitcher Pitch  
toggle: Pitcher I/O  
"LoPass Freq, Pan LFO"  
EnvCtl: Rel  
798 Lunar Wind  
LoPass adj  
B-26  
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Contemporary ROM Block Objects  
Appendix C  
Contemporary ROM Block Objects  
This Appendix describes the Contemporary ROM objects provided with your K2661.  
C-1  
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Contemporary ROM Block Objects  
Programs  
Programs  
Setups  
QA Banks  
Ethnic / World Instruments  
800 Jungle Jam  
801 Mbira Stack  
802 Ritual Metals  
803 Prepared Mbira  
804 Balinesque  
805 Ambient Bells  
806 World Jam 1  
807 World Jam 2  
808 India Jam  
809 Slo Wood Flute  
810 Hybrid Pan Flute  
811 Chiff Brass Lead  
812 Bell Players  
813 Prs Koto  
814 Medicine Man  
815 Mbira  
816 Kotobira  
817 Cartoon Perc  
818 CowGogiBell  
819 Perc Pan Lead  
820 Trippy Organ  
821 Koto Followers  
822 Hybrid Horn  
Keyboards  
800 HyperGroov<-C4->  
801 PianoPad w/Percs  
802 Slo Held Arper  
803 Don'tGetFooled  
804 Touch Game  
800 Bands  
801 Grooves  
802 World  
851 Crowd Stomper  
852 Econo Kit  
853 EDrum Kit 1  
854 EDrum Kit 2  
803 Pop  
804 More Keys  
805 More Analog  
806 Leads  
807 Trio Parts  
808 Techno  
809 Texture  
Loops  
805 BeatBoy E1  
855 Dog Chases Tail  
856 Saw Loop Factory  
Basses  
857 Two Live Bass  
858 Dual/Tri Bass  
859 Clav-o-Bass  
860 Chirp Bass  
861 DigiBass  
862 Mono Synth Bass  
863 Touch MiniBass  
864 Ostinato Bass  
865 House Bass  
866 Dubb Bass  
Guitars  
867 Straight Strat  
868 Chorus Gtr  
869 Strataguitar  
870 Elect 12 String  
871 Dyn Jazz Guitar  
872 Pedal Steel  
873 Strummer DistGtr  
874 Rock Axe  
875 Hammeron  
876 Rock Axe mono  
Synths  
877 Attack Stack  
878 Skinny Lead  
879 Q Sweep SynClav  
880 Anna Mini  
881 Ballad Stack  
882 Big Stack  
883 BrazKnuckles  
884 Hybrid Breath  
885 Hybrid Stack  
886 Eye Saw  
806 ZawiClav Split  
807 Dyn Piano Pad  
808 Pulsar Stack  
809 Mt Chicorora C2  
810 Hold Low 3sec Rb  
811 Mettlorfus Pad  
812 Black Keys xtra  
813 Jungle Jammer  
814 Huge Rock Band  
815 Rock Ballad  
816 Jazz Setup  
817 Two Touchers  
818 Frontier prs  
819 Eclectric Grand  
820 Bad Trip FtSw/MW  
821 WhirliToys  
822 PluckSynths Perc  
823 SusPed RhythmJam  
824 Ballad Piano Pad  
825 Big AnaLoveVibe  
826 ShockBreaks PSw1  
827 Four Pluckers  
828 WaterPiano Pad  
829 Padded Room  
830 AtmosPolySphere  
831 Breath Pad  
823 Dyno EP Lead  
824 ParaKoto  
825 Super Clav  
826 StrataClav  
827 Touch Clav  
828 Bad Klav  
829 Rad Rotor  
830 B-2001  
832 Trippy Jam  
831 Perc Organ  
832 Drawbar Organ CS  
Brass and Reeds  
833 MeditationGuits  
834 Cool Down Funk  
835 Tek`Groov C5->  
836 Big Fat Split  
837 The Pump C2  
838 Ana Basses  
839 Multi Followers  
840 Plucksynths  
841 10 Leagues Under  
842 Gremlin Arps  
843 Broken Toys  
833 Bebop Alto Sax  
834 Soft Alto Sax  
835 Soprano Sax  
836 Low Soft Sax  
837 Air Reeds CS  
838 Jazz Muted Trp  
839 Jazz Lab Band  
840 Harmon Section  
841 Sfz Cres Brass  
842 Neo Stabs  
843 Gtr Jazz Band  
844 Full Rock Band  
Drum Kits  
845 World Rave Kit  
846 Punch Gate Kit  
847 Shadow Kit  
848 Fat Traps  
887 Mello Hyb Brass  
888 Sizzl E Pno  
889 My JayDee  
890 Slo SynthOrch  
891 SpaceStation  
892 Glass Web  
893 Circus Music  
894 Mandala  
895 Slow Strat  
896 Fluid Koto  
897 Koreana Pad  
898 Tangerine  
899 Planet 9  
844 Two Synth  
845 Machine Shop  
846 Farawaway Place  
847 BehindEnemyLines  
848 Tunnel Visionprs  
849 Seismic Trance  
850 Medal  
849 Generator Kit  
850 Shudder Kit  
C-2  
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Contemporary ROM Block Objects  
Keymaps  
Keymaps  
Samples  
800 Hybrid Pan  
801 Glass Rim Tone  
802 Synth Vox  
803 Orch Pad  
804 Koreana  
805 Heaven Bells  
806 MIDI Stack  
807 Synth Brass  
808 DigiBass  
809 AnaBass  
810 Mini Saw  
811 EBass Pick  
812 EBass Slap  
813 Clean Elec Gtr  
814 Distorted Guitar  
815 Dist Harmonics  
816 Clav  
817 Tone Wheel Organ  
818 Muted Trumpet  
819 Soft Alto Sax  
820 Koto  
800 Hybrid Pan  
801 Glass Rim Tone  
802 Synth Vox  
803 Orch Pad  
804 Koreana  
805 Heaven Bells  
806 MIDI Stack  
807 Synth Brass  
808 DigiBass  
809 AnaBass  
810 Mini Saw  
811 EBass Pick  
812 EBass Slap  
813 Clean Elec Gtr  
814 Distorted Guitar  
815 Dist Harmonics  
816 Clav  
817 Tone Wheel Organ  
818 Muted Trumpet  
819 Soft Alto Sax  
820 Koto  
851 Tibetan Cymbal  
852 Tibetan Bowl  
853 Indo Bowl Gong  
854 Prev Ethnic Perc  
855 Cartoon Perc  
856 Prev EDrum Map  
857 Toms Map  
858 ProcKick/Snr Map  
859 EDrum Kit 1  
860 EDrum Kit 2  
861 1 Lyr Proc Kit  
862 Industry Perc  
863 Tuned Loops  
870 PreparedMbira L1  
871 PreparedMbira L2  
872 World Jam 1 L1  
873 World Jam 1 L2  
874 World Jam 1 L3  
875 India Jam L1  
851 Tibetan Cymbal  
852 Tibetan Bowl  
853 Indo Bowl Gong  
854 EDrum1 Kick  
855 EDrum1 Snare  
856 EDrum1 Rim  
857 EDrum1 Hi Tom  
858 EDrum1 Crash  
859 EDrum1 Cowbell  
860 EDrum1 Clave  
861 EDrum1 Shaker  
862 EDrum2 Kick1  
863 EDrum2 Kick2  
864 EDrum2 Kick3  
865 EDrum2 Snare1  
866 EDrum2 Snare2  
867 EDrum2 Snare3  
868 EDrum2 HH Open  
869 EDrum2 HH Close  
870 EDrum2 Clap  
871 EDrum2 Conga  
872 Hi Proc Tom  
873 Hi Mid Proc Tom  
874 Lo Mid Proc Tom  
875 Lo Proc Tom  
876 Syn Toms  
877 Proc Kicks  
878 Proc Snares  
879 Rvs Proc Kicks  
880 Rvs Proc Snares  
881 Bayan Mute  
882 Alt Muzhar Rim  
883 Alt Tabla Ta  
876 India Jam L2  
877 World Jam 2 L1  
878 World Jam 2 L2  
879 World Jam 2 L3  
880 World Jam 2 L4  
881 World Jam 2 L5  
882 World Jam 2 L6  
883 World Jam 2 L7  
884 World Jam 2 L8  
885 CowGogiBell L1  
886 Dual Log Drum  
887 Jungle ProcDrms  
888 JungleBrushTip1  
889 JungleBrushTip2  
890 Jungle Birds  
821 Mbira  
822 Tabla Ta  
823 Tabla Tin  
824 Tabla Dhin  
825 Tabla/Bayan Dha  
826 Bayan  
821 Mbira  
822 Tabla Ta  
823 Tabla Tin  
824 Tabla Dhin  
825 Tabla/Bayan Dha  
826 Bayan  
827 Ghatam Bass Tone  
828 Small Ghatam  
829 Ghatam Shell  
830 Ghatam Slap  
831 Dumbek Open Tone  
832 Dumbek Brt Tone  
833 Dumbek Tek  
834 Dumbek Snap  
835 Dumbek Dry Dum  
836 Djembe Tone  
837 Djembe Cl Slap  
838 Djembe Open Slap  
839 Djembe Finger  
840 Djembe w/ Stick  
841 Muzhar  
842 Talking Drum Lo  
843 Talking Drum Hi  
844 Luna Drum Dry  
845 Luna Drum Hi  
846 Log Drum Lo  
847 Log Drum Hi  
848 Shakers/Tamborim  
849 Gankogui Bell Lo  
850 Gankogui Bell Hi  
827 Ghatam Bass Tone  
828 Small Ghatam  
829 Ghatam Shell  
830 Ghatam Slap  
831 Dumbek Open Tone  
832 Dumbek Brt Tone  
833 Dumbek Tek  
834 Dumbek Snap  
835 Dumbek Dry Dum  
836 Djembe Tone  
837 Djembe Cl Slap  
838 Djembe Open Slap  
839 Djembe Finger  
840 Djembe w/ Stick  
841 Muzhar  
842 Talking Drum Lo  
843 Talking Drum Hi  
844 Luna Drum Dry  
845 Luna Drum Hi  
846 Log Drum Lo  
847 Log Drum Hi  
848 Shakers/Tamborim  
849 Gankogui Bell Lo  
850 Gankogui Bell Hi  
884 Alt Maracas  
885 Alt Shakere  
891 Jungle Ghtm rel  
892 Jungle Tabla  
886 Syn Bass Pick  
887 Alt Log Drum Lo  
888 Alt Tibetan Cym  
891 Dumbek Mute Slap  
896 ROM Loops  
897 ARP SAW  
898 ARP PW30%  
899 OB PW25%  
893 Jungle Dumbek  
894 Jungle ProcDrms2  
895 Jungle GhtmStrgt  
896 Syn Bass Pick  
897 ARP SAW  
898 ARP PW30%  
899 OB PW25%  
C-3  
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Contemporary ROM Block Objects  
Program Control Assignments  
Program Control Assignments  
This list describes how each of the preset programs can be modulated or altered by various  
controllers. Only those control assignments that may not be immediately evident are listed.  
Control assignments like attack velocity and keynumber apply to most programs.  
Prg ID  
Program Name  
Mod Wheel  
Data  
MPress  
Comments  
Ethnic / World Instruments  
This program uses the mirror image drum mapping, symmetrical around D4. Identical or similar drum articulations are  
found at equal distances above and below D4, with extras outside the center region.  
Mod wheel disables layered chirps" and fades rain stick on A0.  
800 Jungle Jam  
Data slider enables "screamers" on G5-C6.  
801 Mbira Stack  
802 Ritual Metals  
803 Prepared Mbira  
804 Balinesque  
Vibrato  
Vibrato  
Vibrato  
Pitch change  
Pan ute fade  
805 Ambient Bells  
806 World Jam 1  
807 World Jam 2  
Vibrato  
Vibrato  
Pitch change  
Pitch change  
Mirror image drum mapping  
Mirror image drum mapping  
Layer pitch  
Tablas appear at center with the mirror-image mapping, tuned to C.  
Pressure controls pitch for the bayan and RH lead sound.  
808 India Jam  
LH drone may be played as broken chord C2,G2,C3,G3 and held with sustain or sostenuto.  
Mod Wheel fades the drone.  
Data Slider controls Wet/Dry mix.  
809 Slo Wood Flute  
810 Hybrid Pan Flute  
811 Chiff Brass Lead  
812 Bell Players  
813 Prs Koto  
Less tremolo  
Tremolo  
Filter ctl  
Tremolo  
Vibrato, Swell  
Muzhar fade  
Unison layers  
Vibrato, Filter  
Tibetan cym env ctl  
Pitch mod  
814 Medicine Man  
815 Mbira  
Release ctl  
Tremolo  
816 Kotobira  
Mbira balance  
817 Cartoon Perc  
818 CowGogiBell  
819 Perc Pan Lead  
820 Trippy Organ  
821 Koto Followers  
822 Hybrid Horn  
Wet/Dry mix  
Layer select  
Alt start  
Vibrato  
Vibrato  
Vibrato  
Vibrato  
Vibrato  
Balance (bell)  
Timbre ctl, Vibrato  
Keyboards  
823 Dyno EP Lead  
824 ParaKoto  
Tremolo, Env ctl  
Pad tremolo  
Phase clav enable  
Vibrato  
825 Super Clav  
826 StrataClav  
827 Touch Clav  
828 Bad Klav  
Disable release  
Disables release  
Filter rate  
Vibrato  
EQ, Vibrato  
Filter control  
829 Rad Rotor  
830 B-2001  
Rotary speaker  
Rotary speaker  
Rotary speaker  
Rotary speaker  
Perc balance  
Perc balance  
Filter ctl  
Rotary speaker  
Rotary speaker  
831 Perc Organ  
832 Drawbar Organ CS  
Brass and Reeds  
833 Bebop Alto Sax  
834 Soft Alto Sax  
835 Soprano Sax  
836 Low Soft Sax  
837 Air Reeds CS  
Attack ctl  
Vibrato, Swell  
Vibrato  
Vibrato  
Vibrato, Swell  
Vibrato, Swell  
Vibrato  
Harmonica enable  
Harmonica vibrato  
C-4  
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Contemporary ROM Block Objects  
Program Control Assignments  
Prg ID  
Program Name  
Mod Wheel  
Data  
MPress  
Comments  
838 Jazz Muted Trp  
839 Jazz Lab Band  
840 Harmon Section  
841 Sfz Cres Brass  
842 Neo Stabs  
Vibrato, Swell  
Vibrato, Swell  
Vibrato, Swell  
Vibrato, Filter ctl  
Vibrato  
Vibrato  
Vibrato  
Wet/Dry mix  
LH bass is layered with ride for walking rhythm section.  
LH hard strikes trigger kick/snare.  
843 Gtr Jazz Band  
844 Full Rock Band  
Data slider switches RH from guitar to horn section;  
SostPed holds horns and adds bright tenor.  
LH bass is layered with kick/snare for driving rhythm section.  
At ff, crash cymbal is triggered.  
Mod wheel and pressure enable rotary speaker for RH organ.  
Data slider switches LH to walking rhythm section, and RH to guitar solo.  
Drum Kits  
Wet/Dry mix, Disable  
845 World Rave Kit  
Disable chirps  
claps (G6-G#6)  
846 Punch Gate Kit  
847 Shadow Kit  
848 Fat Traps  
Wet/Dry mix  
Flanging (A#3-B3)  
Filter (C2-A#2)  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
849 Generator Kit  
850 Shudder Kit  
851 Crowd Stomper  
852 Econo Kit  
Disable claps (G3-G#3)  
Gate time (G3-C#4)  
Gate time (B2-D#3, G3-C#4),  
Pitch (D6)  
853 EDrum Kit 1  
854 EDrum Kit 2  
Wet/Dry mix  
Wet/Dry mix  
Pitch (D6)  
Sust ped chokes cymbal (F#5)  
Filter ctl (A#1-C2, F#6-C7)  
Loops  
Loops below E4 are tuned to play  
together, as are loops above E4.  
855 Dog Chases Tail  
Various loop effects  
Layer balance  
Tempo (pitch)  
Tempo (pitch)  
856 Saw Loop Factory  
Basses  
857 Two Live Bass  
858 Dual/Tri Bass  
859 Clav-o-Bass  
860 ChirpBass  
Vibrato  
Vibrato  
Vibrato  
Vibrato  
Layer select  
Vibrato  
Vibrato  
Vibrato  
Vibrato  
Ghost note enable  
Wet/Dry mix  
Wet/Dry mix  
861 DigiBass  
862 Mono Synth Bass  
863 Touch MiniBass  
864 Ostinato Bass  
865 House Bass  
866 Dubb Bass  
Filter  
Pitch bend goes +2/-12ST  
Vibrato  
Vibrato, Swell  
EQ  
Vibrato  
Vibrato  
Release ctl  
Release ctl  
Vibrato  
Vibrato  
Guitars  
867 Straight Strat  
Tremolo  
EQ  
868 Chorus Gtr  
Wet/Dry mix  
Detune  
Vibrato  
869 Strataguitar  
870 Elect 12 String  
871 Dyn Jazz Guitar  
872 Pedal Steel  
Alt start  
Detune  
Wet/Dry mix, EQ  
Wet/Dry mix  
PBend gives fretboard slide  
Vibrato  
Vibrato  
873 Strummer DistGtr  
874 Rock Axe  
Vibrato  
Vibrato  
Alt start  
Timbre ctl  
Alt start  
EQ  
Feedback  
Timbre ctl  
Feedback  
875 Hammeron  
876 Rock Axe Mono  
EQ, Delay  
Synth Timbres  
877 Attack Stack  
Vibrato  
Wet/Dry mix  
Vibrato  
C-5  
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Contemporary ROM Block Objects  
Program Control Assignments  
Prg ID  
Program Name  
Mod Wheel  
Data  
MPress  
Comments  
878 SkinnyLead  
Vibrato  
Overdrive enable  
Sweep rate ctl  
Vibrato, Filter  
Vibrato  
879 Q Sweep SynClav  
880 Anna Mini  
Vibrato  
Vibrato  
Vibrato  
881 Ballad Stack  
882 Big Stack  
Swell  
Swell  
Vibrato  
Env ctl  
EQ  
Vibrato  
883 BrazKnuckles  
884 Hybrid Breath  
885 Hybrid Stack  
886 Eye Saw  
Swell  
Envelope ctl, EQ  
Envelope ctl, Wet/Dry mix Vibrato  
Layer balance  
Vibrato  
Release ctl, Filter  
Vibrato  
887 Mello Hyb Brass  
888 Sizzl E Pno  
889 My JayDee  
890 Slo SynthOrch  
891 SpaceStation  
892 Glass Web  
Pad balance  
Vibrato  
Release ctl  
Vibrato  
Vibrato  
Vibrato  
Filter effect  
Vibrato  
Envelope ctl  
Delay ctl  
EQ  
893 Circus Music  
Vibrato  
Pads  
894 Mandala  
895 Slow Strat  
896 Fluid Koto  
897 Koreana Pad  
898 Tangerine  
899 Planet 9  
Filter ctl  
Vibrato  
Pitch change  
Filter sweep enable  
Vibrato  
Vibrato  
Vibrato  
Tremolo  
Enable 5th  
Filter, Wet/Dry mix  
Envelope Ctl  
Vibrato  
C-6  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Controller Assignments: Contemporary ROM Block  
This supplement lists the controller assignments for all programs and setups in the  
Contemporary ROM sound block.  
Secondary Effects  
Some of the programs in the Contemporary block use a programming technique called secondary  
effects, in which the processing on one or more layers of the program can be changed with the  
press of a button. Secondary effects in these programs are enabled by PSw2 (or by any physical  
controller assigned to send MIDI 29). PSw2 acts as a toggle between the primary effect and the  
secondary effect. It switches off one of the two FXBus sends on an Input page (sets its Lvl  
parameter to Off), and simultaneously turns on the other FXBus send (sets its Lvl parameter to  
0.0 dB).  
The following diagram shows the effect of pressing PSw2 on the settings for FXBus1 and  
FXBus2.  
Value of Lvl Parameter on Input Page  
PSw2 Status  
FXBus1  
FXBus2  
Off  
On  
0.0 dB  
Off  
Off  
O.0 dB  
In most cases, toggling effects with PSw2 affects only a single layer on a single input pair. In  
some cases, however, the switching is more complicated, and toggling effects moves one or  
more layers to different FX buses. Toggling effects may also change EQ settings, or the Aux  
reverb’s decay time, depending on the program.  
The following segment from the controller listings shows an example of secondary effects.  
Secondary effects appear in italics. In this example, when PSw2 is off, the program’s input  
routings result in a room reverb effect, Slider B controls the wet/dry mix of this reverb. When  
PSw2 is on, the routing changes, resulting in a ange effect. In this case, Slider B is inactive,  
Slider C controls the aux room reverb level, and Slider D controls both the ange level and the  
crosscouple amount.  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
room1 reverb wet/dry  
C
D
PSw2  
aux room reverb level  
flange level, flange Xcouple  
toggle: room1 reverb/flange  
999  
SuperSynth  
9
RmFlgChDly Room  
C-7  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program Control Assignments  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
hall reverb level (FX1+FX2)  
C
E
F
hall reverb level (FX4)  
quantization dynamic range  
flange feedback  
800 Jungle Jam  
62 BthQFlg4Tap Hall  
G
flange tempo  
H
quantization wet/dry  
PSw2  
B
quantization + ange in/out  
hall reverb level  
C
hall reverb level  
801 Mbira Stack  
802 Ritual Metals  
99 auxPhsrFldblHall  
E
F
PSw2  
B
C
D
phaser LFO rate & center frequency  
phaser rate scale  
phaser in/out, EQ treble boost  
chamber reverb level, chamber reverb level  
room reverb wet/dry  
39 RmDsRotFl4t RvCm  
chamber reverb level  
E
Lo & Hi rate  
PSw2  
B
C
D
toggle: room reverb/rotary + distortion  
room reverb wet/dry & time  
hall reverb level & time, flange wet/dry  
flange feedback level  
803 Prepared Mbira  
7
7
RoomFlgEcho Hall  
RoomFlgEcho Hall  
E
F
PSw2  
B
C
D
E
F
flange LFO tempo  
hall reverb level & high-frequency damp, flange high-frequency damp  
toggle: room reverb/flange  
room reverb wet/dry  
hall reverb level (hybrid pan)  
echo wet/dry (hybrid pan)  
hall reverb level  
804 Balinesque  
flange wet/dry  
G
flange feedback level  
H
flange LFO tempo  
PSw2  
B
toggle: room reverb/flange  
hall reverb level  
805 Ambient Bells  
806 World Jam 1  
94 auxChorMDly Hall  
34 RoomCmpChor Hall  
C
PSw2  
B
C
delay wet/dry  
MDly in/out, EQ parameters  
room reverb wet/dry  
room reverb size scale  
hall reverb level  
D
PSw2  
B
toggle: room reverb/comp  
hall reverb level  
C
room reverb time  
807 World Jam 2  
3
RoomChorCDR Hall  
D
E
hall reverb decay time  
hall reverb level  
PSw2  
B
C
D
PSw2  
B
toggle: room reverb/chorus  
aux room reverb level (C0 - F5)  
aux room reverb level (F#5 - C 8)  
aux reverb level (C0 - F5)  
toggle: room reverb & SRS  
chamber reverb level  
808 India Jam  
27 RoomSRSRoom Room  
69 auxPtchDst+ Chmb  
809 Slo Wood Flute  
810 Hybrid Pan Flute  
C
chamber reverb time  
PSw2  
adds pitcher  
B
C
hall reverb level, hall reverb level  
room reverb time  
7
RoomFlgEcho Hall  
D
PSw2  
B
room reverb high-frequency damp  
toggle: room reverb/flange  
hall reverb level  
C
D
room reverb wet/dry, reverb time (synth brass)  
delay level  
811 Chiff Brass Lead  
26 RoomSrsCDR Hall  
PSw2  
toggle: SRS/CDR (pan ute)  
C-8  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
hall reverb level  
812 Bell Players  
813 Prs Koto  
11 RoomFlngCDR Hall  
C
PSw2  
B
C
D
PSw2  
B
D
E
PSw2  
B
D
F
G
room reverb & ange wet/dry  
toggle: room + ange/flange + CDR  
room1 reverb wet/dry  
aux room reverb level  
flange level, flange Xcouple  
toggle: room1 reverb/flange  
hall reverb level, room reverb cut  
hall reverb level  
9
7
RmFlgChDly Room  
RoomFlgEcho Hall  
814 Medicine Man  
815 Mbira  
flange LFO tempo  
toggle: room reverb/flange  
room reverb wet/dry  
hall reverb level  
flange feedback level  
flange LFO tempo  
7
RoomFlgEcho Hall  
PSw2  
B
toggle: room reverb/flange  
hall reverb level  
D
hall reverb level  
E
F
flange feedback level  
flange LFO tempo  
816 Kotobira  
11 RoomFlngCDR Hall  
G
flange Xcouple  
PSw2  
B
D
toggle: room reverb/flange  
booth reverb wet/dry  
hall reverb level  
817 Cartoon Perc  
818 CowGogiBell  
62 BthQFlg4Tap Hall  
76 HallGateFl4T Bth  
E
PSw2  
B
C
quantization + flange level (dynamic range)  
toggle: booth reverb/quantization + flange  
booth reverb level  
hall reverb wet/dry  
booth reverb time  
D
E
booth reverb level  
PSw2  
toggle: hall/gate  
B
C
hall reverb level & time  
delay mix  
819 Perc Pan Lead  
820 Trippy Organ  
98 auxFlngCDR Hall  
D
PSw2  
B
C
hall reverb level  
CDR in/out, EQ treble boost  
gated reverb gate time  
gated reverb reverb time  
shaper amount  
126 GtRvShapMDl Room  
D
PSw2  
B
toggle: gated reverb/shaper  
hall reverb level  
C
D
CDR reverb mix, hall reverb level  
delay mix  
821 Koto Followers  
3
RoomChorCDR Hall  
E
delay feedback  
F
chorus feedback  
PSw2  
B
toggle: chorus/CDR  
hall reverb level  
C
ange wet/dry  
D
hall reverb level  
822 Hybrid Horn  
10 ChmbFlgGtRv Hall  
E
F
gated reverb wet/dry  
gate time  
G
gate release time  
PSw2  
B
toggle: anger/gated reverb  
CDR reverb time  
C
CDR delay mix  
D
E
F
PSw2  
B
C
hall reverb level  
hall reverb level  
hall reverb wet/dry, time & high-frequency damp  
toggle: CDR/room reverb  
hall reverb level  
823 Dyno EP Lead  
824 ParaKoto  
3
RoomChorCDR Hall  
ange wet/dry  
hall reverb level  
92 auxFlgDist+ Hall  
D
PSw2  
toggle: ange/distortion  
C-9  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
hall reverb level  
C
D
ange feedback level  
delay wet/dry  
825 Super Clav  
92 auxFlgDist+ Hall  
PSw2  
B
toggle: ange/distortion+delay+chorus  
hall reverb level  
826 StrataClav  
827 Touch Clav  
92 auxFlgDist+ Hall  
92 auxFlgDist+ Hall  
C
PSw2  
B
C
PSw2  
B
ange feedback level  
toggle: ange/distortion+delay+chorus  
hall reverb level  
ange wet/dry & feedback level  
toggle: ange/distortion+delay+chorus  
hall reverb level  
C
D
chorus feedback level  
reverb level  
828 Bad Klav  
91 auxChrDist+ Hall  
PSw2  
chorus in/out  
B
C
vib+chorus in/out, vib/chorus cong  
plate reverb level  
D
E
F
G
plate reverb time  
rotary hi & lo gain  
rotary trem level  
plate reverb high-frequency damp  
rotary rate  
829 Rad Rotor  
830 B-2001  
145 auxRotaryFDR Plt  
831 Perc Organ  
832 Drawbar Organ CS  
MWheel  
PSw2  
toggle: rotary/FDR  
B
C
MW  
room reverb wet/dry, reverb time  
aux comp & reverb level  
rotor speed  
833 Bebop Alto Sax  
834 Soft Alto Sax  
25 RmRotoFl4T CmpRv  
65 ChamDstEcho Room  
PSw2  
B
C
D
toggle: room reverb/rotary effect  
room reverb level  
room reverb time  
chamber wet/dry  
room reverb level  
E
F
EQ treble boost  
PSw2  
B
toggle: chamber & distortion, EQ  
CDR reverb level  
C
CDR chorus mix  
D
CDR delay mix  
835 Soprano Sax  
63 ChmbTremCDR Room  
E
room reverb level  
F
G
chamber reverb level  
EQ treble cut  
PSw2  
B
toggle: CDR/chamber reverb  
hall reverb level  
C
room reverb wet/dry  
D
room reverb time  
E
F
EQ treble boost  
hall reverb level  
836 Low Soft Sax  
6
RoomFlngCDR Hall  
G
flange wet/dry  
H
PSw2  
B
C
flange feedback level  
toggle: room reverb/flange  
room reverb wet/dry & hall reverb level  
room reverb time  
837 Air Reeds CS  
838 Jazz Muted Trp  
34 RoomCmpChor Hall  
23 RmSweepEcho Hall  
D
E
PSw2  
B
C
D
E
room reverb high-frequency damp  
hall reverb level  
toggle: room reverb & compressor  
room reverb wet/dry, hall reverb level, hall reverb time  
room reverb time  
room & hall reverbs high-frequency damp  
hall reverb level  
PSw2  
toggle: room reverb/LFO filt sweep  
C-10  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
C
room reverb wet/dry, hall reverb level  
room reverb time  
D
E
room reverb high-frequency damp  
hall reverb level  
839 Jazz Lab Band  
840 Harmon Section  
841 Sfz Cres Brass  
3
RoomChorCDR Hall  
F
G
PSw2  
B
C
D
E
F
PSw2  
B
C
D
chorus wet/dry  
chorus feedback level  
toggle: room reverb/chorus  
chamber reverb level  
chamber reverb absorption, high-frequency damp, treble cut  
chamber reverb level  
chorus feedback level  
chorus wet/dry  
chorus in/out  
73 auxChorFlRv Cmb4  
plate reverb wet/dry, room reverb level  
room reverb high-frequency damp, lopass frequency  
room reverb level  
111 PltEnvFl4T Room  
F
env filt resonance  
G
env filt minimum frequency  
env filt frequency sweep range  
toggle: plate reverb/env filt  
room reverb level  
GAttVel  
PSw2  
B
C
room reverb time  
D
E
F
gate reverb wet/dry, room reverb pre-delay  
gated reverb gate release rate  
room reverb level  
842 Neo Stabs  
127 GtdEnhcStIm Room  
G
PSw2  
B
enhancer EQ high boost  
toggle: gated reverb/enhancer  
hall reverb level  
C
D
E
PSw2  
room1 reverb wet/dry (bass & drums)  
room2 reverb wet/dry (gtr & horns)  
room2 reverb time (gtr & horns)  
room2 size (gtr & horns)  
vib cong & in/out  
843 Gtr Jazz Band  
844 Full Rock Band  
845 World Rave Kit  
42 RoomRmHall Hall  
25 RmRotoFl4T CmpRv  
132 GtRbSwpFlt FlDly  
B
C
D
chamber reverb wet/dry  
ange feedback+4Tap mix (guitars)  
rotary speed  
tap level  
gated reverb wet/dry  
MW/SoftPd  
PSw2  
B
C
sweep filt wet/dry  
gated reverb time  
D
E
ange delay level  
PSw2  
B
C
PSw2  
toggle: gated reverb/sweep filt  
room reverb level & aux reverb level; room reverb absorption cut  
compress+reverb level (hi-hat & snare)  
compressor release time, config  
reverb levels  
846 Punch Gate Kit  
847 Shadow Kit  
154 RoomRoomSRS CmRv  
155 RoomRoom Room  
B
C
PSw2  
aux room level (elec. drum kit C#6-G 9)  
reverb boost  
B
room reverb wet/dry  
C
D
ange wet/dry & feedback level  
hall reverb level  
848 Fat Traps  
7
RoomFlgEcho Hall  
PSw2  
B
room reverb time cut, flange tempo  
hall reverb level  
C
D
PSw2  
B
C
D
3-band enhancer (in/out)  
tap delay wet/dry  
hall reverb time, EQ, echo length, high-frequency damp  
aux hall reverb level, room size  
pitcher wet/dry  
849 Generator Kit  
158 EnhcSp4T Hall  
75 HallPtchLsr Hall  
850 Shudder Kit  
hall reverb wet/dry  
E
Pitcher pitch  
PSw2  
toggle: Pitcher/LaserVerb  
C-11  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
C
PSw2  
B
C
PSw2  
B
FX1 reverb wet/dry, aux reverb wet/dry & time  
FX1 aux level & predelay, FX2 reverb time  
toggle: room1/room2 reverbs  
hall reverb level & time  
room reverb wet/dry & time  
toggle: compressor/chorus+4Tap  
hall reverb level  
851 Crowd Stomper  
852 Econo Kit  
154 RoomRoomSRS CmRv  
38 RoomCmpCh4T Hall  
C
D
E
B
distortion wet/dry  
853 EDrum Kit 1  
854 EDrum Kit 2  
135 ChDlDstEQ Hall  
chorus/delay wet/dry  
hall high-frequency damp, late reverb time  
reverb levels  
154 RoomRoomSRS CmRv  
C
aux reverb level  
PSw2  
B
toggle room reverb/SRS  
reverb level (FX2)  
C
reverb level (FX3)  
855 Dog Chases Tail  
856 Saw Loop Factory  
857 Two Live Bass  
57 auxDistLasr Acid  
123 FlgEnv4Tap Plate  
61 CompEQmphCh Room  
D
E
PSw2  
Data  
B
C
D
PSw2  
reverb level (FX1)  
LaserVerb wet/dry  
in A: distortion in/out; in B: toggle: distortion & LaserVerb  
Filter threshold, frequency & EQ  
reverb level  
env lt wet/dry  
lt resonance  
toggle: env lt/4Tap, EQ  
room reverb level  
comp ratio  
EQMorph panning  
EQMorph config  
B
C
D
GAttVel  
PSw2  
B
toggle: compressor/EQMorph  
room reverb level  
C
comp ratio  
D
EQ treble boost  
858 Dual/Tri Bass  
859 Clav-o-Bass  
61 CompEQmphCh Room  
58 EnhcManPhs Room  
E
F
G
PSw2  
B
C
D
room reverb level  
EQ gain  
EQ frequency scale  
toggle: comp/EQmorph  
room reverb level  
notch control  
phaser LFO rate  
PSw2  
B
phaser feedback boost  
gated reverb level  
C
env lt wet/dry  
D
env lt attk rate  
E
F
gated reverb level  
delay wet/dry  
860 Chirp Bass  
130 auxEnvSp4T GtVrb  
MWheel  
MPress  
env lt frequency sweep  
env lt resonance  
PSw2  
B
C
toggle: env lt/delay  
chamber reverb level  
pitcher wet/dry  
D
pitcher pitch  
E
odd wts  
861 DigiBass  
69 auxPtchDst+ Chmb  
F
pitch offset LFO  
F
G
chamber reverb level  
distortion level  
MPress  
Pitcher pair wts.  
PSw2  
B
toggle: pitcher/distortion+  
reverb level  
C
distortion wet/dry  
862 Mono Synth Bass  
57 auxDistLasr Acid  
D
distortion drive  
E
LaserDelay time  
PSw2  
toggle: distortion/LaserDelay  
C-12  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
hall reverb level  
C
sweep lt wet/dry  
D
E
sweep lt LFO period  
sweep lter phase  
863 Touch MiniBass  
23 RmSweepEcho Hall  
F
G
PSw2  
B
sweep lter LFO amplitude min frequency  
sweep lter LFO amplitude max frequency  
toggle: sweep lt/echo  
hall reverb level  
C
D
E
booth reverb wet/dry  
quantization+flange wet/dry & mix  
flange wet/dry  
864 Ostinato Bass  
62 BthQFlg4Tap Hall  
F
flange feedback  
PSw2  
B
C
toggle: booth/aux hall & quantization+flange  
hall reverb wet/dry, room reverb level  
chorus wet/dry  
865 House Bass  
866 Dubb Bass bad  
867 Straight Strat  
77 HallChorFDR Room  
90 auxPhsrFDR Hall  
PSw2  
B
C
D
PSw2  
B
C
toggle: hall reverb/chorus  
hall reverb level  
phaser LFO depth  
phaser LFO rate  
vib phaser in/out  
hall reverb level & high-frequency damp  
CDR wet/dry  
6
RoomFlngCDR Hall  
PSw2  
B
toggle: CDR/room reverb  
room reverb level  
C
CDR wet/dry  
D
E
F
PSw2  
B
C
CDR reverb mix  
CDR chorus mix  
CDR delay mix  
tremolo/CDR  
hall reverb level  
LaserVerb wet/dry  
868 Chorus Gtr  
869 Strataguitar  
63 ChmbTremCDR Room  
101 auxFlLsr SwHall  
PSw2  
B
ange in/out, EQ, LaserVerb config  
reverb+comp level  
C
ange mix  
D
ange tempo  
E
F
ange Xcursion  
tap delay mix  
870 Elect 12 String  
39 RmDsRotFl4t RvCm  
G
MW  
ange+4T wet/dry, out gain  
rotor rate  
PSw2  
B
toggle: rotary+distortion/flng+4Tap  
hall reverb level  
C
hall reverb time  
D
E
flange wet/dry  
flange LFO tempo  
871 Dyn Jazz Guitar  
101 auxFlngLasr Hall  
F
flange feedback level  
flange in/out  
PSw2  
B
D
E
reverb level, time, high-frequency damp  
flange feedback level  
flange LFO tempo  
872 Pedal Steel  
101 auxFlngLasr Hall  
94 auxChorMDly Hall  
PSw2  
adds flange  
B
hall reverb level  
873 Strummer DistGtr  
C
delay wet/dry  
PSw2  
chorus in/out  
B
C
D
delay wet/dry, hall reverb level  
chorus feedback level  
chorus rate  
874 Rock Axe  
93 auxChrDst+ Hall  
E
PSw2  
B
chorus depth (left channel)  
distortion EQ, chorus in/out  
hall reverb level  
875 Hammeron  
16 RoomPhsrCDR Hall  
C
delay level  
PSw2  
toggle: CDR/room  
C-13  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
delay level, reverb level  
C
D
E
distortion+chorus wet/dry  
distortion+chorus feedback level  
distortion+chorus rate  
876 Rock Axe mono  
877 Attack Stack  
878 Skinny Lead  
93 auxChrDst+ Hall  
84 HallFlgChDl Hall  
137 AuxChorFlng CDR  
F
distortion+chorus depth  
toggle: chorus/distortion+chorus+delay  
reverb levels, times  
high-frequency damp, EQ boost  
toggle: hall/flange  
CDR level, reverb time  
ange wet/dry & feedback level, treble cut  
CDR chorus feedback  
PSw2  
B
C
PSw2  
B
C
D
E
ange LFO tempo  
G
PSw2  
B
C
D
E
CDR delay tempo & feedback  
ange LFO1 phase, CDR chorus rate cut, EQ  
CDR level, reverb time  
chorus wet/dry, bass cut  
chorus feedback & Xcouple  
CDR delay mix  
879 Q Sweep SynClav  
137 AuxChorFlng CDR  
F
CDR delay tempo  
G
CDR delay feedback  
H
CDR delay wet/dry  
PSw2  
B
toggle: chorus+CDR/flange  
ange levels  
C
D
E
FX2 ange tempo & level  
FX2 ange feedback level  
EQ bass boost  
880 Anna Mini  
13 RmFlgFXFlng Flng  
F
G
PSw2  
B
aux ange wet/dry & feedback level  
aux ange LFO tempo  
toggle: Delirium& Throaty” flanges  
aux CDR level  
C
D
E
aux CDR chorus feedback level  
aux CDR delay feedback & mix level  
aux CDR chorus rate  
881 Ballad Stack  
29 RoomSrsCDR CDR  
F
G
PSw2  
aux CDR delay tempo  
SRS center frequency cut, space boost  
toggle: SRS/CDR  
B
hall reverb wet/dry  
C
D
PSw2  
B
C
D
E
PSw2  
B
C
D
PSw2  
B
C
D
SRS level  
SRS center/space, EQ lo & hi boost  
hall in/out, EQ  
hall reverb wet/dry & decay time  
SRS level  
SRS center/space  
882 Big Stack  
85 Hall Room SRS  
85 Hall Room SRS  
140 EnhcChorChDl PCD  
13 RmFlgFXFlng Flng  
883 BrazKnuckles  
884 Hybrid Breath  
885 Hybrid Stack  
SRS EQ boost  
hall reverb in/out, EQ, SRS panning  
PCD chorus feedback level  
PCD delay feedback & mix level  
PCD level  
chorus in/out  
reverb wet/dry & quality  
aux ange level  
aux LFO tempo  
E
PSw2  
B
aux ange wet/dry & feedback level  
toggle: room+aux ange/flange  
aux ange level, EQ  
C
ange wet/dry  
D
E
F
ange feedback level  
aux ange wet/dry & feedback level  
aux LFO tempo  
886 Eye Saw  
13 RmFlgFXFlng Flng  
G
ange Xcursion, LFO tempo & Xcouple  
C-14  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
C
D
room & hall reverb level, room wet/dry  
chorus feedback level  
chorus Xcouple  
887 Mello Hyb Brass  
3
RoomChorCDR Hall  
GAttVel  
EQ bass boost  
PSw2  
B
C
toggle: room & chorus  
hall reverb level, time, & high-frequency damp  
phaser wet/dry  
D
E
phaser LFO rate  
hall reverb level  
888 Sizzl E Pno  
97 auxPhasStIm Hall  
F
EQ, stereo image spread & ctr gain  
toggle: phaser/stereo image  
reverb level  
PSw2  
B
889 My JayDee  
8
RmFlngStImg Garg  
C
PSw2  
B
C
D
PSw2  
reverb high-frequency damp (all)  
toggle: room reverb/flange  
hall reverb wet/dry & time  
EQ boost, stereo image in gain  
hall reverb early reection boost, late real cut  
stereo image mix  
890 Slo SynthOrch  
97 auxPhasStIm Hall  
B
EQ mod  
F
ange feedback level  
891 SpaceStation  
892 Glass Web  
8
RmFlngStImg Garg  
G
H
PSw2  
B
C
D
E
ange LFO tempo, garage reverb level  
garage reverb wet/dry  
stereo image mix  
aux chorus/delay level, ange LFO tempo, aux chorus mix & feedback  
ange feedback  
aux chorus/LaserDelay wet/dry  
aux delay feedback  
152 auxFlgDst+ ChLsD  
F
aux delay tempo  
G
B
ange wet/dry & Xcurs, aux chorus rate  
4Tap wet/dry  
C
4Tap feedback level  
D
E
F
phaser level, 4Tap mix level  
4Tap feedback image  
phaser feedback  
893 Circus Music  
151 ChDlSp4TFlDl Phs  
G
H
phaser notch/bandpass  
4Tap delay tempo  
MWheel  
phaser rate  
GKeyNum  
4Tap pitch adjust  
B
phaser level (koto)  
C
D
E
4Tap wet/dry & feedback (koto)  
4Tap feedback image  
phaser feedback  
894 Mandala  
151 ChDlSp4TFlDl Phs  
136 auxDPanCDR ChPlt  
151 ChDlSp4TFlDl Phs  
134 ChorChorCDR Spac  
F
4tap delay tempo  
GKeyNum  
4Tap pitch adjust  
MWheel  
phaser rate  
B
C
D
aux chorus/plate reverb level  
panner LFO rate & pulse width  
aux chorus feedback  
895 Slow Strat  
896 Fluid Koto  
897 Koreana Pad  
E
aux chorus depth  
F
aux chorus Xcouple  
B
phaser level, EQ  
C
D
E
tap delay wet/dry & feedback  
tap delay feedback image  
phaser feedback  
H
tap delay tempo  
GKeyNum  
tap delay pitch adjust  
MW  
B
C
aux phaser center frequency  
space reverb level, tap chorus wet/dry  
tap chorus feedback  
D
tap chorus LFO rate  
E
PSw2  
chorus feedback level  
toggle: tap chorus/chorus  
C-15  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
C
D
B
C
D
E
F
PCD chorus feedback, enhancer mid & lo drive  
PCD delay mix & feedback  
PCD level  
CDR level & reverb mix & time  
ange wet/dry & feedback, EQ  
CDR chorus feedback  
898 Tangerine  
140 EnhcChorChDl PCD  
899 Planet 9  
137 AuxChorFlng CDR  
ange LFO tempo  
ange LFO phase  
G
CDR delay tempo & feedback  
Setup Control Assignments  
Setup  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
E
lter type  
800 HyperGroov<-C4->  
112 PlatEnvFl4T Filt  
74 HallFlgChDl Room  
F
G
E
F
G
G
F
lter level  
reverb wet/dry & quality; ange feedback level  
lter ange feedback  
ute & percussion reverb level  
piano reverb wet/dry  
piano/vox reverb wet/dry & delay level  
Flange level  
801 PianoPad w/Percs  
802 Slo Held Arper  
6
RoomFlngCDR Hall  
G
aux reverb wet/dry  
H
PSw1  
4-Tap level  
Arpeggiator in/out  
803 Don'tGetFooled  
25 RmRotoFl4T CmpRv  
PSw2  
vib/chorus in/out  
MW/SoftPd  
rotor rate  
F
G
E
F
perc reverb wet/dry & env lter expression  
comp reverb wet/dry & env lter expression  
kick/snare gate time  
pad-under-lead amdelay wet/dry  
aux reverb wet/dry  
804 Touch Game  
805 BeatBoy E1  
114 PltTEnvFlg Plate  
67 ChmbEnv4Tap GtRv  
G
G
lead MDdelay/ feedback  
lead tube drive  
SRS center/space EQ level  
SRS reverb wet/dry  
806 ZawiClav Split  
807 Dyn Piano Pad  
92 auxFlgDist+ Hall  
MPress  
F
G
159 Room RoomChr SRS  
D
E
F
lead-pad ange level/feedback  
lead-pad hi-frequency damp  
lead-pad delay color  
808 Pulsar Stack  
153 auxFlgDst+ ChLs2  
71 auxChorFlRv Cmb2  
78 HallPtchPtFl Lsr  
G
G
lead-pad ange gain/LFO Tempo  
perc reverb time  
809 Mt Chicorora C2  
810 Hold Low 3sec Rb  
MWheel  
pad bass boost  
Data  
G
SmRbn  
bass & lead LaserVerb feedback level  
bass & lead LaserVerb wet/dry  
slithery alien effect  
Tempo  
E
bass & lead delay & pitch  
perc pitch level  
F
perc reverb  
811 Mettlorfus Pad  
69 auxPtchDst+ Chmb  
G
LgRbn  
lead drive outgain level  
perc pitch quality  
MPress  
lead drive crunch  
E
F
G
F
kit Flange level  
812 Black Keys xtra  
813 Jungle Jammer  
6
RoomFlngCDR Hall  
Perc chorus+delay+reverb level  
kit reverb level & perc (Zone 1) reverb wet/dry  
right-hand perc sweep lter level  
right-hand perc reverb wet/dry  
23 RmSweepEcho Hall  
G
C-16  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Setup  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
E
F
lead reverb wet/dry, band delay level  
aux reverb wet/dry  
814 Huge Rock Band  
25 RmRotoFl4T CmpRv  
G
rotor trigger  
PSw1  
zone mutes  
PSw2  
vib in/out  
F
G
distorted gtr ange level  
kit reverb time  
815 Rock Ballad  
816 Jazz Setup  
39 RmDsRotFl4t RvCm  
94 auxChorMDly Hall  
H
aux reverb wet/dry  
rotor trigger  
lead delay level & feedback  
bass chorus wet/dry  
SoftPd  
E
F
G
reverb level  
E
F
G
G
right-hand lead delay wet/dry  
right-hand lead reverb level  
left-hand comp reverb level  
pad reverb level  
817 Two Touchers  
818 Frontier prs  
819 Electric Grand  
94 auxChorMDly Hall  
23 RmSweepEcho Hall  
43 Room Room Hall  
E
F
piano1 reverb wet/dry  
piano2 reverb wet/dry  
G
hall reverb level  
F
G
E
F
G
F
G
LaserDelay time  
room reverb level  
820 Bad Trip FtSw/MW  
821 WhirliToys  
55 auxDistLasr Room  
90 auxPhsrFDR Hall  
72 auxChorFlRv Cmb3  
(Zones 1, 3, 7) ange level & feedback  
(Zones 1, 3, 7) delay level; ange + delay wet/dry  
hall reverb level  
uty synth orch ange level  
chamber reverb level  
822 PluckSynths Perc  
F
G
lead LaserVerb wet/dry  
aux reverb wet/dry & chamber wet/dry  
lead LaserVerb delay time/contour  
comp shaper intensity  
823 SusPed RhythmJam  
824 Ballad Piano Pad  
68 CmbrShapLsr Hall  
82 HallRsFltChDl Rm  
GAttVel  
Sustain  
F
G
pad resonant lter wet/dry  
pad reverb send  
bass EQ frequency  
GKeyNum  
Sustain  
lter sweep ASR  
G
room reverb level; CDR wet/dry  
stack panning tremolo rate/depth  
ange wet/dry, feedback level  
hall reverb level  
825 Big AnaLoveVibe  
826 ShockBreaks Psw1  
63 ChmbTremCDR Room  
17 RmPhsrQuFlg Hall  
GAttVel  
F
G
PSw1  
E
quantization distortion effect  
LaserDelay coarse  
F
LaserDelay ne  
827 Four Pluckers  
75 HallPtchLsr Hall  
G
H
aux reverb level; LaserDelay spacing  
LaserDelay contour  
GKeyNum  
pitch tracking  
F
G
pad delay wet/dry  
lead reverb level  
828 WaterPiano Pad  
56 auxEnhSp4T Class  
F
G
G
G
lead delay wet/dry  
hall reverb level  
pad ange/delay/reverb wet/dry  
lead delay wet/dry, feedback, high-frequency damp  
pad tremolo Tempo, room reverb level  
organ ange feedback  
829 Padded Room  
830 AtmosPolySphere  
831 Breath Pad  
94 auxChorMDly Hall  
90 auxPhsrFDR Hall  
63 ChmbTremCDR Room  
MPress  
F
832 Trippy Jam  
74 HallFlgChDl Room  
G
bell-lead room reverb level; organ ange feedback  
bell-lead delay mix level  
lead chorus mix level  
lead reverb wet/dry, room reverb level, delay feedback  
clav ange wet/dry & excursion; CDR delay wet/dry  
CDR reverb level & E Piano treble boost  
bass reverb level  
kits reverb level  
bass hall reverb level  
lead delay mix, hall reverb level  
GAttVel  
F
G
F
G
F
G
F
G
833 MeditationGuits  
834 Cool Down Funk  
835 Tek`Groov C5->  
836 Big Fat Split  
63 ChmbTremCDR Room  
137 auxChorFlng CDR  
128 Gtd2ChrEcho 2Vrb  
6
RoomFlngCDR Hall  
C-17  
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Contemporary ROM Block Objects  
Controller Assignments: Contemporary ROM Block  
Setup  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
D
E
kit EQ frequency and morph  
kit delay wet/dry  
837 The Pump C2  
21 RmEQmph4Tp Space  
F
kit aux reverb level  
G
F
G
kick, snare, bass aux reverb level  
lead quantize-ange wet/dry  
lead hall reverb level  
838 Ana Basses  
62 BthQFlg4Tap Hall  
F
G
F
G
pad delay  
839 Multi Followers  
840 Plucksynths  
33 ChmbCompCDR Hall  
room & hall reverb level  
pad chorus rate, quality  
lead reverb wet/dry, time; mix hall reverb level  
pad hall reverb level, FDR wet/dry  
pad treble boost, phaser wet/dry  
arp pitcher & LaserVerb wet/dry  
pitcher LFO rate  
6
RoomFlngCDR Hall  
G
841 10 Leagues Under  
842 Gremlin Arps  
90 auxPhsrFDR Hall  
75 HallPtchLsr Hall  
Chan S  
G
MPress  
F
G
G
D
booth reverb level  
delay depth  
hall reverb level, pad hi boost, piano lo boost  
kit1 phaser wet/dry  
843 Broken Toys  
844 Two Synth  
76 HallGateFl4T Bth  
33 ChmbCompCDR Hall  
E
F
kit2 quantize + ange wet/dry  
lead reverb wet/dry  
845 Machine Shop  
17 RmPhsrQuFlg Hall  
G
hall reverb level  
Tempo  
F
hall reverb space, phaser rate  
pad hall reverb level  
846 Farawaway Place  
847 BehindEnemyLines  
90 auxPhsrFDR Hall  
91 auxChrDist+ Hall  
G
G
E
organ hall reverb level  
hall reverb level, MDdelay wet/dry  
ange wet/dry  
F
G
CDR wet/dry  
hall reverb level  
848 Tunnel Visionprs  
6
RoomFlngCDR Hall  
Chan S  
treble boost & fade  
E
F
G
E
F
kit gateverb wet/dry  
849 Seismic Trance  
850 Medal  
132 GVrbSwpFlt DlyFl  
74 HallFlgChDl Room  
kit gate threshold level  
delay + ange wet/dry, sweep lter wet/dry  
pad chorus/delay wet/dry  
brazz level  
G
brazz reverb level  
C-18  
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Orchestral ROM Block Objects  
Appendix D  
Orchestral ROM Block Objects  
This Appendix describes the Orchestral ROM objects provided with your K2661.  
D-1  
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Orchestral ROM Block Objects  
Programs  
Programs  
Setups  
QA Banks  
Orchestras  
900 Deep Piano Rbn  
900 Piano Patch  
901 Full Orch  
902 Strings  
903 Horns  
954 Baroque Strg Ens  
955 Big String Ens  
956 Bass String Sec  
957 Pizzicato String  
958 Wet Pizz  
793 Grand,Harp&Lead  
900 TotalCntrl Orch1  
901 TotalCntrl Orch2  
902 BaroqueOrchestra  
903 Oboe&Flute w/Str  
904 Horn&Flute w/Str  
905 Trp&Horns w/Str  
Winds  
901 Choir & Harp  
902 Orchestrator  
903 Piano Concerto  
904 Xmas Carols  
905 Sideline Perc  
906 TonalGroov C5->  
907 Exotic Grooves  
908 Lunar Harp  
904 Winds  
905 Solo Orch  
906 Perc Pit  
907 Perc Ens  
908 Moody  
909 Exotic  
959 Arco & Pizz  
Plucked Strings  
960 Classical Guitar  
961 Virtuoso Guitar  
962 Acoustic Bass  
963 Snappy Jazz Bass  
964 Dynamic Harp  
965 Harp w/8ve CTL  
966 Harp Arps  
906 Piccolo  
907 Orchestral Flute  
908 Solo Flute  
909 Orchestral Oboe  
910 Solo Oboe  
911 2nd Oboe  
909 Themes  
910 Wet Piano  
911 Enter the Jester  
912 Tap the Jester  
913 Hybrid Strings  
914 Wonderous Spaces  
915 Metal Orch Pad  
916 Toon prs  
917 Tranquil Sea  
918 Sick Clock Jam  
919 Orc Split  
Keyboards  
912 Orch EnglishHorn  
913 Solo EnglishHorn  
914 Orch Clarinet  
915 Solo Clarinet  
916 Orch Bassoon  
917 Solo Bassoon  
918 Woodwinds 1  
919 Woodwinds 2  
Brass  
967 Celesta  
968 Pipes  
969 Pedal Pipes 2  
970 Church Bells  
971 Glockenspiel  
920 Baroque Brass  
921 Unison Orchestra  
922 Unison w/Pizz  
923 Switch Orchestra  
924 Pizz/Str/Winds  
925 Harp Arps Cmaj  
926 Desert Bloom E1  
927 Exotic Charge  
928 ET Comes Home  
929 Fanfare Orch  
930 Switch Orch 2  
931 Orbiting Venus  
932 Glass Dulcimer  
933 Hybrid Reeds  
934 Two Hand Pizz  
935 Slo Str & Horn  
936 Pianist Band  
937 Prepared Pianos  
938 FSW1 solo winds  
939 Strings&Winds  
940 Str Ens Solo MW  
941 Pno&Vox&Pizz  
942 Down Wind SmRbn  
943 Guitar & Piano  
944 Cirrus 9  
Percussion  
972 Xylophone  
973 Chimes  
974 Timpani/Chimes  
975 Timpani  
920 Dynamic Trumpet  
921 Copland Sft Trp  
922 Orch Trumpet  
923 Soft Trumpet  
924 Strght Mute Trp  
925 French Horn MW  
926 Slow Horn  
927 F Horn Con Sord  
928 F Horns a2 MW  
929 French Horn Sec1  
930 French Horn Sec2  
931 Solo Trombone  
932 Tuba  
933 Dyn Hi Brass  
934 Dyn Lo Brass  
935 Dyn Brass & Horn  
936 Soaring Brass  
937 MarcatoViolin MW  
938 Solo Violin  
976 Timpani & Perc  
977 Big Drum Corp  
978 Orch Percussion1  
979 Orch Percussion2  
980 Jam Corp  
981 Conga & Perc  
982 Woody Jam Rack  
983 Metal Garden  
984 Hot Tamali Kit  
985 Funk Kit  
986 Magic Guitar  
987 Glass Bow 2  
988 Synth Orch  
989 Nooage InstaHarp  
990 AC Dream  
991 Synth Dulcimer  
992 Glistener  
993 Afro Multi CTL  
994 Tranquil Sleigh  
995 Batman Strings  
996 Ethnoo Lead  
997 Orch Pad CTL  
998 Choral Sleigh  
999 Pad Nine  
939 2nd Violin  
940 Orch Viola  
941 Solo Viola  
942 Slow Viola  
945 Dry Plucks  
946 String Collage  
947 Esoterica  
948 Poseidon  
949 Stalkers  
Solo Strings  
943 Marcato Cello MW  
944 Solo Cello  
945 Slow Cello  
950 Diabolic Trickle  
946 Arco Dbl Bass  
947 Slow Arco Bass  
948 Brt Dbl Bass  
String Sections  
949 Touch Strings  
950 Fast Strings MW  
951 Chamber Section  
952 Sfz Strings MW  
953 Sweet Strings  
D-2  
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Orchestral ROM Block Objects  
Keymaps  
Keymaps  
Samples  
900 Oboe  
901 English Horn  
902 Bassoon  
900 Oboe  
901 English Horn  
902 Bassoon  
951 Plucked Harp  
952 Harp Gliss  
981 Buzz Wave 2  
982 Ahh Buzz Wave  
983 OB Wave 1  
984 OB Wave 2  
985 OB Wave 3  
988 Jackhammer  
989 Scratch  
953 Nylon String Gtr  
954 Nylon Str noA2  
955 Nylon for dulc  
957 Acoustic Bass  
960 Pizz Strings  
961 Full Kbd DblBass  
962 Solo Violin  
903 Clarinet  
903 Clarinet  
904 Bassoon/Oboe  
905 Bsn/EHrn/Oboe  
906 Flute 2  
907 Eng Horn/Oboe  
910 Soft Trumpet  
911 French Horn  
912 French Hrn Sec  
913 Tuba  
914 Tuba/Horn  
915 Tuba/Hrn Sec  
916 Tuba/Sft Trmp  
917 Trombet  
918 Trumpbone  
919 Trombne/SftTrmpt  
920 Timpani  
921 Snare Roll  
922 Snare Hit  
923 Orch Bass Drum  
924 Orch Crash  
925 Tam Tam  
926 Triangle  
927 Tambourine Roll  
928 Tamb Hit  
929 Sleigh Bells  
930 Woodblock  
931 Low Clave  
932 Castanet Hit  
933 Castanet Up  
934 Dry Snares  
935 Amb Snares  
936 Bass Drums  
937 Orch Perc Units  
938 Orch Perc Full  
939 Misc Percussion  
940 2Hand Amb Kit  
941 2Hand Dry Kit  
942 2H Kit Unit1  
943 2H Kit Unit2  
944 Xylophone  
945 Glockenspiel  
946 Chimes  
904 Dbl Reeds  
910 SoftTrump  
911 French Horn  
912 FrenchHrnSect  
913 Tuba  
914 Synth Accord  
915 Tuba % Horn  
920 Timp  
921 Snare Roll  
922 Snare Hit  
923 Orch Bass  
924 Orch Crash  
925 Tam Tam  
990 Zap 1  
991 Alarm Bell  
963 Solo Viola  
964 Solo Cello  
992 DeepHouseClave  
993 ChinaCrash  
994 Dry Side Stick  
995 Med Open Hi Hat  
996 Syn Vibra Stick  
997 Sleigh Loop  
998 BD Rumble <v2.0>  
999 Church Bell  
965 fast Solo Cello  
966 Solo Double Bass  
967 Bass/Cello  
968 Bass/Cello/Vio  
969 Cello/Vla/Cello  
970 Cello/Vla/Vln  
971 Ens Strings 2  
972 Solo Section 1  
973 Solo Section 2  
978 Harparps 2  
979 BassDrum/Timp  
980 Organ Wave 8  
981 Buzz Wave 2  
982 Ahh Buzz Wave  
983 OB Wave 1  
926 Triangle  
927 Tamb Roll  
928 Tamb Hit  
929 Sleigh Bells  
930 Woodblock  
931 Low Clave  
932 Castanet Hit  
933 Castanet Up  
934 Bi TamTam<v2.0>  
935 Orch Crash ignf  
937 Dark Triangle  
938 MuteTriangle  
939 Triangle (rel)  
944 Xylophone  
945 Glockenspiel  
946 Chimes  
984 OB Wave 2  
985 OB Wave 3  
986 Tenor tune alt  
987 Dual Ride 1  
988 Black Fills C  
989 Orc Perc Preview  
990 <GM>Standard Kit  
991 <GM> Orch Kit  
992 Castanets x 3  
993 Tambourine x 3  
994 Black Fills B  
995 Black Fills A  
996 2HandDrumCrp NB  
997 Sleigh Loop  
950 Celeste  
951 Harp  
953 Nylon String Gt  
957 Acoustic Bass  
960 Pizz Strings  
962 Solo Violin  
963 Solo Viola  
964 Solo Cello  
965 Fast Solo Cello  
966 Solo Double Bass  
967 Conga Tone ignrl  
968 Amb Kick 3 va  
980 Organ Wave 8  
998 BD Rumble <V2.0>  
999 Church Bell  
947 2Hand DrumCorp  
948 Lite Metal  
949 Woody Perc  
950 Celeste  
D-3  
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Orchestral ROM Block Objects  
Program Control Assignments  
Program Control Assignments  
The preset programs in the K2661 Orchestral ROM are organized by category. You can either use  
them as they are or as a good starting point for your own work. There are many ways to put  
expressivity and variety in a single program by assigning controllers to the various DSP  
functions in its layers. This list describes how each of the preset programs can be modulated or  
altered by various controllers. Only those control assignments that may not be immediately  
evident are listed. Control assignments like attack velocity and keynumber apply to most  
programs.  
Prg ID  
Program Name  
Mod Wheel  
Data  
MPress  
Comments  
Pianos  
788 Piano Trio  
Ride cymbal fade  
Stringswell  
Vibrato - Bass  
789 Pno & Syn String  
790 Fluid Grand  
791 Haunted Piano  
792 Xylopiano  
String fade  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Harp balance  
Release ctl  
Sustain pedal does not affect the  
lead sound  
793 Grand,Harp&Lead  
Lead tremolo  
Lead fade  
Lead tremolo  
Orchestras  
Adds brass & ute, boosts Swell  
900 TotalCntrl Orch1  
Layer bal  
strings  
(trp out - ww solo)  
Layer balance, adds horns/  
cuts woodwinds  
901 TotalCntrl Orch2  
Layer bal, adds harp  
Swell  
902 BaroqueOrchestra  
903 Oboe&Flute w/Str  
904 Horn&Flute w/Str  
905 Trp&Horns w/Str  
None  
None  
Swell  
None  
None  
None  
Sost ped disables brass  
Strings fadeout  
Strings fadeout  
Strings fadeout  
Disables strings  
Disables strings  
Disables strings  
Winds  
906 Piccolo  
None  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
None  
None  
None  
907 Orchestral Flute  
908 Solo Flute  
Envelope control (slower)  
Timbre (brighter)  
Swell  
909 Orchestral Oboe  
910 Solo Oboe  
911 2nd Oboe  
Wet/Dry mix, rate & depth Vibrato  
Vibrato off  
Wet/Dry mix  
Wet/Dry mix  
Swell  
Swell  
Vibrato off  
Wet/Dry mix,  
rate & depth  
912 Orch EnglishHorn  
Swell  
Vibrato  
913 Solo EnglishHorn  
914 Orch Clarinet  
915 Solo Clarinet  
916 Orch Bassoon  
917 Solo Bassoon  
918 Woodwinds 1  
Vibrato off  
Swell  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Swell  
Vibrato depth  
Swell  
Swell  
Swell  
Vibrato depth  
Swell  
Vibrato off  
None  
None  
Wet/Dry mix,  
rate & depth  
919 Woodwinds 2  
None  
Swell, vibrato  
D-4  
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Orchestral ROM Block Objects  
Program Control Assignments  
Prg ID  
Program Name  
Mod Wheel  
Data  
MPress  
Comments  
Brass  
920 Dynamic Trumpet  
921 Copland Sft Trp  
922 Orch Trumpet  
923 Soft Trumpet  
Swell  
Wet/Dry mix  
Wet/Dry mix  
Envelope Control  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Vibrato depth  
Swell  
Vibrato off  
Timbre (darker)  
None  
Swell, vibrato rate & depth  
Vibrato depth  
924 Strght Mute Trp  
925 French Horn MW  
926 Slow Horn  
Vibrato off  
Swell  
Timbre (brighter)  
Vibrato  
Vibrato rate & depth  
None  
927 F Horn Con Sord  
928 F Horn a2 MW  
929 French Horn Sec1  
930 French Horn Sec2  
931 Solo Trombone  
932 Tuba  
Timbre (brighter)  
Timbre (brighter)  
None  
Vibrato depth  
None  
Slight swell  
None  
Swell  
Selects legato layer  
Vibrato rate & depth  
Swell, legato  
Swell, legato  
Timbre (darker)  
None  
Slight swell when MW is off  
Vibrato rate & depth  
933 Dyn Hi Brass  
934 Dyn Lo Brass  
935 Dyn Brass & Horn  
936 Soaring Brass  
Swell  
Swell  
None  
None  
Solo Strings  
937 MarcatoViolin MW  
938 Solo Violin  
Spiccato articulation  
Delays auto-vibrato  
Envelope control  
Release time (shorter)  
Delays auto-vibrato  
Timbre (darker)  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Vibrato rate & depth  
Vibrato rate & depth  
Vibrato rate  
939 2nd Violin  
940 Orch Viola  
Vibrato depth  
941 Solo Viola  
Vibrato rate & depth  
Swell, vibrato rate & depth  
Vibrato rate & depth  
Vibrato rate & depth  
Vibrato rate, swell  
Vibrato depth  
942 Slow Viola  
943 MarcatoCello MW  
944 Solo Cello  
Spiccato articulation  
Delays auto-vibrato  
Timbre (brighter)  
Bass boost  
945 Slow Cello  
946 Arco Dbl Bass  
947 Slow Arco Bass  
948 Brt Dbl Bass  
Delays auto-vibrato  
Decrescendo  
Swell, vibrato rate & depth  
Vibrato rate  
Section Strings  
949 Touch Strings  
Timbre (brighter)  
Envelope Control  
Swell  
Swell  
Timbre (darker),  
Wet/Dry mix  
950 Fast Strings MW  
Selects faster strings  
951 Chamber Section  
952 Sfz Strings MW  
953 Sweet Strings  
None  
Wet/Dry mix  
None  
Vibrato depth  
Swell  
Tremolo  
Fade out  
Wet/Dry mix  
Vibrato depth  
Bass boost,  
layer delay  
954 Baroque Strg Ens  
955 Big String Ens  
956 Bass String Sec  
Wet/Dry mix  
Wet/Dry mix  
Wet/Dry mix  
Swell  
Swell  
None  
None  
Bass boost on  
solo layer  
957 Pizzicato String  
958 Wet Pizz  
Timbre (darker)  
Treble boost  
Wet/Dry mix  
Wet/Dry mix  
None  
None  
Timbre (brighter), layer  
balance  
Enables 2nd string layer,  
stereo panning  
959 Arco & Pizz  
Swell  
D-5  
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Orchestral ROM Block Objects  
Program Control Assignments  
Prg ID  
Program Name  
Mod Wheel  
Data  
MPress  
Comments  
Plucked Strings  
Fade/disables  
key-up layer  
960 Classical Guitar  
Wet/Dry mix  
None  
Sost ped enables stacato  
envelope  
961 Virtuoso Guitar  
962 Acoustic Bass  
963 Snappy Jazz Bass  
Vibrato rate & depth  
Vibrato rate & depth  
Vibrato rate & depth  
Wet/Dry mix  
Wet/Dry mix  
None  
None  
Pitch of snap,  
disables ride  
Vibrato rate & depth  
Sost ped disables ride cymbal  
964 Dynamic Harp  
965 Harp w/8ve CTL  
966 Harp Arps  
Release time (longer)  
Brightness  
Wet/Dry mix  
None  
None  
None  
Enables octave  
Selects diminished  
None  
Keyboards  
967 Celesta  
None  
Wet/Dry mix  
Wet/Dry mix  
None  
None  
None  
None  
None  
968 Pipes  
Timbre (hollow)  
None  
969 Pedal Pipes  
970 Church Bells  
Distance  
Timbre (brighter)  
Percussion  
Sus ped enables key-up layer  
(for rolls)  
971 Glockenspiel  
None  
Wet/Dry mix  
Wet/Dry mix  
None  
None  
Sus ped enables key-up layer  
(for rolls)  
972 Xylophone  
Timbre (fuller)  
973 Chimes  
None  
Wet/Dry mix  
Wet/Dry mix  
None  
None  
974 Timpani/Chimes  
Alt attack (timp)  
Sus ped enables key-up layer  
(for rolls)  
975 Timpani  
Alt attack  
Alt attack (timp)  
None  
Wet/Dry mix  
None  
None  
None  
None  
Sost ped enables bass drum.  
Sus ped dampens.  
976 Timpani & Perc  
977 Big Drum Corp  
Enables both ll layers  
(black keys: f#3-a#4)  
Sost ped switches layers. Sus  
ped dampens.  
978 Orch Percussion1  
979 Orch Percussion2  
None  
None  
Switches ll layers  
None  
None  
Sus ped dampens  
Sus ped dampens  
Wet/Dry mix  
Pitch control  
980 Jam Corp  
Alt attack  
None  
None  
None  
(black keys: f#3-a#4)  
981 Conga & Perc  
982 Woody Jam Rack  
Pitch control  
Wet/Dry mix  
Enables random drum  
layer  
Pitch control up to 1200ct  
Pitch control down to -  
1200ct  
983 Metal Garden  
Pitch control up to 1200ct  
None  
Tunes drums,  
984 Hot Tamali Kit  
985 Funk Kit  
Switches to old drum map None  
Switches to old drum map None  
alt atk on snares  
Tunes drums  
D-6  
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Orchestral ROM Block Objects  
Controller Assignments: Orchestral ROM Block  
Controller Assignments: Orchestral ROM Block  
This section lists the controller assignments for all programs and setups in the Orchestral ROM  
sound block.  
Secondary Effects  
Some of the programs in the Orchestral block use a programming technique called secondary  
effects, in which the processing on one or more layers of the program can be changed with the  
press of a button. Secondary effects in these programs are enabled by PSw2 (or by any physical  
controller assigned to send MIDI 29). PSw2 acts as a toggle between the primary effect and the  
secondary effect. It switches off one of the two FXBus sends on an Input page (sets its Lvl  
parameter to Off), and simultaneously turns on the other FXBus send (sets its Lvl parameter to  
0.0 dB).  
The following diagram shows the effect of pressing PSw2 on the settings for FXBus1 and  
FXBus2.  
Value of Lvl Parameter on Input Page  
PSw2 Status  
FXBus1  
FXBus2  
Off  
On  
0.0 dB  
Off  
Off  
O.0 dB  
In most cases, toggling effects with PSw2 affects only a single layer on a single input pair. In  
some cases, however, the switching is more complicated, and toggling effects moves one or  
more layers to different FX buses. Toggling effects may also change EQ settings, or the Aux  
reverb’s decay time, depending on the program.  
The following segment from the controller listings shows an example of secondary effects.  
Secondary effects appear in italics. In this example, when PSw2 is off, the program’s input  
routings result in a room reverb effect, Slider B controls the wet/dry mix of this reverb. When  
PSw2 is on, the routing changes, resulting in a ange effect. In this case, Slider B is inactive,  
Slider C controls the aux room reverb level, and Slider D controls both the ange level and the  
crosscouple amount.  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
room1 reverb wet/dry  
C
D
PSw2  
aux room reverb level  
flange level, flange Xcouple  
toggle: room1 reverb/flange  
999  
SuperSynth  
9
RmFlgChDly Room  
D-7  
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Orchestral ROM Block Objects  
Controller Assignments: Orchestral ROM Block  
Program Control Assignments  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
C
room, hall, & chapel reverb time  
chapel level  
900 TotalCntrl Orch1  
110 Chapel Room Hall  
PSw2  
toggle room reverb  
B
PSw2  
B
PSw2  
room, hall, & chapel reverb level & time  
toggle chapel  
room, hall, and chapel reverb level & time  
toggle chapel  
901 TotalCntrl Orch2  
110 Chapel Room Hall  
110 Chapel Room Hall  
902 Baroque Orchestra  
903 Oboe&Flute w/Str  
904 Horn&Flute w/Str  
108 ChapelSRS Hall  
110 Chapel Room Hall  
B
B
B
PSw2  
B
PSw2  
B
PSw2  
B
PSw2  
B
PSw2  
B
PSw2  
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
chapel reverb wet/dry & time  
room & hall reverb level, room reverb time  
room & hall reverb level  
905 Trp&Horns w/Str  
906 Piccolo  
110 Chapel Room Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
decreases reverb time  
aux hall reverb level & time, room reverb wet/dry  
decreases aux hall brightness  
aux hall reverb level & time  
increases room (FX1) time  
aux hall reverb level & time, room reverb time  
decreases aux hall brightness  
aux hall reverb level & time  
decreases aux hall brightness and room (FX1) time  
aux hall reverb level & time  
decreases aux hall brightness and room (FX1) time  
aux hall reverb level  
aux hall reverb level & time  
aux hall reverb level & time  
aux hall reverb level & time  
aux hall reverb level & time  
aux hall reverb level & time  
aux hall reverb level & time  
aux hall reverb level & time  
aux hall reverb level & time  
room & hall reverb level & time  
aux hall reverb level  
907 Orchestral Flute  
908 Solo Flute  
909 Orchestral Oboe  
910 Solo Oboe  
911 2nd Oboe  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
34 RoomCmpChor Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
35 RoomComp Hall  
44 Room Hall Hall  
44 Room Hall Hall  
44 Room Hall Hall  
912 Orch EnglishHorn  
913 Solo EnglishHorn  
914 Orch Clarinet  
915 Solo Clarinet  
916 Orch Bassoon  
917 Solo Bassoon  
918 Woodwinds 1  
919 Woodwinds 2  
920 Dynamic Trumpet  
921 Copland Sft Trp  
922 Orch Trumpet  
923 Soft Trumpet  
924 Strght Mute Trp  
925 French Horn MW  
926 Slow Horn  
aux hall reverb level, room reverb time  
aux hall reverb level  
aux hall reverb level  
aux hall reverb level, room reverb time  
aux hall reverb level, room reverb time  
aux hall reverb level & time, room reverb time  
aux hall reverb level, room reverb time  
aux hall time  
927 F Horn Con Sord  
928 F Horn a2 MW  
44 Room Hall Hall  
MWheel  
929 French Horn Sec  
930 French Horn Sec2  
931 Solo Trombone  
932 Tuba  
44 Room Hall Hall  
44 Room Hall Hall  
44 Room Hall Hall  
44 Room Hall Hall  
B
B
B
B
B
C
aux hall reverb level, room reverb time  
aux hall reverb level, room reverb time  
aux hall reverb level, room reverb time  
room & aux hall reverb level  
room (FX1) time & aux hall reverb level  
room (FX2) wet/dry  
933 Dyn Hi Brass  
42 RoomRmHall Hall  
D
E
room (FX2) high-frequency damp  
room (FX2) time  
PSw2  
B
C
PSw2  
toggle room (FX1) and room (FX2)  
aux hall reverb level, room reverb time  
aux hall high-frequency damp  
toggle room  
934 Dyn Lo Brass  
44 Room Hall Hall  
44 Room Hall Hall  
B
aux hall reverb level & room reverb time  
room reverb roll-off  
935 Dyn Brass & Horn  
MWheel  
PSw2  
toggle room  
936 Soaring Brass  
937 MarcatoViolin MW  
938 Solo Violin  
44 Room Hall Hall  
35 RoomComp Hall  
35 RoomComp Hall  
B
B
B
aux hall reverb level & time  
room & hall reverb level  
room & hall reverb level  
D-8  
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Orchestral ROM Block Objects  
Controller Assignments: Orchestral ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
C
B
B
B
B
B
B
B
C
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
C
B
C
B
B
C
B
C
B
C
B
B
C
B
C
B
B
C
B
B
C
B
C
B
C
B
C
B
C
D
B
hall reverb level  
room level  
939 2nd Violin  
35 RoomComp Hall  
940 Orch Viola  
941 Solo Viola  
942 Slow Viola  
943 MarcatoCello MW  
944 Solo Cello  
945 Slow Cello  
35 RoomComp Hall  
35 RoomComp Hall  
35 RoomComp Hall  
35 RoomComp Hall  
35 RoomComp Hall  
35 RoomComp Hall  
room & hall reverb level  
room & hall reverb level  
hall reverb level  
room & hall reverb level  
room & hall reverb level  
room & hall reverb level  
hall reverb level  
946 Arco Dbl Bass  
35 RoomComp Hall  
room level  
947 Slow Arco Bass  
948 Brt Dbl Bass  
949 Touch Strings  
950 Fast Strings MW  
951 Chamber Section  
952 Sfz Strings MW  
953 Sweet Strings  
954 Baroque Strg Ens  
955 Big String Ens  
956 Bass String Sec  
957 Pizzicato String  
958 Wet Pizz  
35 RoomComp Hall  
35 RoomComp Hall  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
86 Hall Room Room  
108 ChapelSRS Hall  
108 ChapelSRS Hall  
108 ChapelSRS Hall  
108 ChapelSRS Hall  
108 ChapelSRS Hall  
108 ChapelSRS Hall  
108 ChapelSRS Hall  
108 ChapelSRS Hall  
room & hall reverb level  
room & hall reverb level  
hall reverb wet/dry & time  
hall reverb wet/dry & time  
hall reverb time  
hall reverb wet/dry & time  
hall reverb wet/dry & time  
hall reverb wet/dry & time  
hall reverb wet/dry & time  
hall reverb wet/dry & time  
hall reverb wet/dry & time,high-frequency damp  
hall reverb wet/dry & time, high-frequency damp  
hall reverb wet/dry & time, high-frequency damp  
chapel reverb wet/dry & time  
chapel reverb wet/dry & time  
room reverb wet/dry  
959 Arco & Pizz  
960 Classical Guitar  
961 Virtuoso Guitar  
962 Acoustic Bass  
963 Snappy Jazz Bass  
964 Dynamic Harp  
965 Harp w/8ve CTL  
966 Harp Arps  
room reverb wet/dry  
chapel reverb wet/dry & time  
chapel reverb wet/dry & time  
chapel reverb wet/dry & time  
chapel reverb wet/dry & time  
chapel reverb wet/dry  
hall reverb level  
chapel reverb wet/dry  
hall reverb level  
room & hall reverb level  
chapel reverb wet/dry & time  
hall reverb level  
chapel reverb wet/dry  
hall reverb level  
chapel reverb wet/dry  
hall reverb level  
chapel & hall reverb level & time  
chapel reverb wet/dry  
hall reverb level  
chapel reverb wet/dry & time  
hall reverb level  
reverb wet/dry  
hall reverb level  
dry level cut  
hall reverb level  
reverb wet/dry  
reverb absorption amount  
room reverb wet/dry  
hall reverb level  
reverb wet/dry  
967 Celesta  
968 Pipes  
108 ChapelSRS Hall  
969 Pedal Pipes 2  
970 Church Bells  
971 Glockenspiel  
108 ChapelSRS Hall  
109 ChapelSRS Hall2  
108 ChapelSRS Hall  
972 Xylophone  
108 ChapelSRS Hall  
973 Chimes  
109 ChapelSRS Hall2  
108 ChapelSRS Hall  
108 ChapelSRS Hall  
974 Timpani/Chimes  
975 Timpani  
976 Timpani & Perc  
977 Big Drum Corp  
978 Orch Percussion1  
979 Orch Percussion2  
980 Jam Corp  
110 Chapel Room Hall  
89 HallRoomChr Hall  
100 auxSRSRoom Hall  
100 auxSRSRoom Hall  
89 HallRoomChr Hall  
981 Conga & Perc  
982 Woody Jam Rack  
983 Metal Garden  
45 Room Room Hall2  
37 BthComp SRS Hall  
62 BthQFlg4Tap Hall  
reverb absorption amount  
booth reverb wet/dry & absorption amount  
hall reverb level  
room reverb wet/dry & time  
hall reverb level & time  
high-frequency damp level  
aux reverb level  
984 Hot Tamali Kit  
985 Funk Kit  
38 RoomCmpCh4T Hall  
158 EnhcSp4T Hall  
D-9  
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Orchestral ROM Block Objects  
Controller Assignments: Orchestral ROM Block  
Program  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
B
hall reverb level  
986 Magic Guitar  
987 Glass Bow 2  
3
RoomChorCDR Hall  
C
D
B
B
C
D
chorus+delay+reverb wet/dry  
reverb wet/dry  
hall reverb level  
room reverb level  
room reverb time  
LFO depth  
26 RoomSrsCDR Hall  
52 auxChrMDly Room  
988 Synth Orch  
SostPd  
innite decay i/o  
989 Nooage InstaHarp  
990 AC Dream  
991 Synth Dulcimer  
102 auxEnh4Tap Hall  
121 auxMPFlgLasr Plt  
40 RoomRmHall Hall  
B
B
B
B
C
B
C
B
hall reverb level  
reverb level  
aux hall reverb level  
aux plate reverb level  
ange + delay wet/dry  
hall reverb level  
gate reverb wet/dry  
room reverb level  
ange wet/dry  
992 Glistener  
113 PltEnvFl4T Plate  
129 GtdEnhcStIm Hall  
74 HallFlgChDl Room  
11 RoomFlngCDR Hall  
993 Afro Multi CTL  
994 Tranquil Sleigh  
995 Batman Strings  
C
B
C
Batcave reverb level  
ange wet/dry  
B
C
plate reverb level  
chorus wet/dry  
D
E
F
G
B
C
D
E
tube drive level  
MD delay wet/dry  
MD delay time  
MD delay feedback  
room & hall reverb level  
hall reverb decay time  
EQ bass boost  
996 Ethnoo Lead  
119 auxChorDist+ Plt  
66 ChamFlg4Tap Hall  
997 Orch Pad CTL  
998 Choral Sleigh  
EQ treble boost  
B
C
aux hall reverb level, voice aux level  
voice room reverb wet/dry  
pad chorus wet/dry, voice chorus wet/dry  
toggles room & chorus  
hall reverb level  
2
RmChorChRv Hall  
MWheel  
PSw2  
B
C
hall reverb time  
D
F
hall reverb level  
flange wet/dry  
999 Pad Nine  
98 auxFlngCDR Hall  
G
PSw2  
flange feedback level  
toggle flanger  
D-10  
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Orchestral ROM Block Objects  
Controller Assignments: Orchestral ROM Block  
Setup Control Assignments  
Setup  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
900 Deep Piano Rbn  
901 Choir & Harp  
902 Orchestrator  
16 RoomPhsrCDR Hall  
42 RoomRmHall Hall  
133 ChRvStIEcho Hall  
G
E
F
G
G
E
CDR wet/dry, pad & piano hall reverb level  
room wet/dry & time  
choir hall reverb time  
all zones (aux) hall2 level  
chorus/reverb wet/dry  
woodwinds and brass reverb wet/dry  
strings and perc reverb wet/dry  
aux reverb level  
F
903 Piano Concerto  
42 RoomRmHall Hall  
G
H
E
F
G
F
G
G
G
G
F
piano reverb wet/dry  
brass room reverb wet/dry  
chimes and timpani hall reverb wet/dry  
all zones hall2 reverb level  
drums and perc chorus wet/dry  
reverb level  
hall reverb level  
perc aux reverb level  
pad & harp chorus/reverb wet/dry, harp hall reverb level  
choir chorus wet/dry  
room reverb level  
904 Xmas Carols  
905 Sideline Perc  
44 Room Hall Hall  
89 HallRoomChr Hall  
906 TonalGroov C5->  
907 Exotic Grooves  
908 Lunar Harp  
34 RoomCmpChor Hall  
149 auxPtchRoom RvCm  
133 ChRvStIEcho Hall  
909 Themes  
77 HallChorFDR Room  
G
F
piano distance  
910 Wet Piano  
42 RoomRmHall Hall  
G
H
G
G
F
hall reverb level; ute room reverb level  
piano lead reverb wet/dry room  
reverb level & time  
reverb level & time  
pad reverb wet/dry  
aux reverb level  
harp delay mix wet/dry  
room reverb level  
hall reverb level & time  
aux reverb level  
hall reverb level  
bell aux reverb level  
bass reverb/compressor level  
reverb level  
hall2 reverb level  
hall2 reverb level  
hall2 reverb level  
hall reverb level  
aux reverb level  
plate reverb level  
string pad ange wet/dry  
pad delay mix wet/dry  
reverb level  
hall reverb level  
delay mix wet/dry, chorus feedback level  
chorus mix wet/dry  
hall reverb wet/dry & delay wet/dry  
delay mix wet/dry  
chorus mix wet/dry  
911 enter the Jester  
912 Tap the Jester  
42 RoomRmHall Hall  
42 RoomRmHall Hall  
913 Hybrid Strings  
42 RoomRmHall Hall  
74 HallFlgChDl Room  
G
F
914 Wonderous Spaces  
G
G
G
G
G
GAttVel  
G
G
G
G
G
G
G
G
F
915 Metal Orch Pad  
916 Toon prs  
917 Tranquil Sea  
11 RoomFlngCDR Hall  
42 RoomRmHall Hall  
11 RoomFlngCDR Hall  
918 Sick Clock Jam  
149 auxPtchRoom RvCm  
919 Orc Split  
26 RoomSrsCDR Hall  
45 Room Room Hall2  
45 Room Room Hall2  
45 Room Room Hall2  
100 auxSRSRoom Hall  
920 Baroque Brass  
921 Unison Orchestra  
922 Unison w/Pizz  
923 Switch Orchestra  
924 Pizz/Str/Winds  
925 Harp Arps Cmaj  
926 Desert Bloom E1  
2
RmChorChRv Hall  
121 auxMPFlgLasr Plt  
RoomFlngCDR Hall  
6
927 Exotic Charge  
33 ChmbCompCDR Hall  
129 GtdEnhcStIm Hall  
G
G
E
F
G
E
928 ET Comes Home  
929 Fanfare Orch  
930 Switch Orch 2  
1
1
RoomChorDly Hall  
RoomChorDly Hall  
F
G
E
reverb level & delay wet/dry  
echo feedback image  
F
chorus wet/dry & feedback  
echo wet/dry & high-frequency damp reverb wet/dry  
echo feedback level  
CDR delay mix level; chorus feedback level  
chorus wet/dry  
931 Orbiting Venus  
932 Glass Dulcimer  
80 HallChrEcho Room  
81 HallChorCDR Hall  
G
H
E
F
G
H
pad reverb wet/dry  
delay mix level, chorus feedback level  
D-11  
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Orchestral ROM Block Objects  
Controller Assignments: Orchestral ROM Block  
Setup  
Studio  
Controller Assignments  
ID  
Name  
ID  
Name  
E
lead delay mix  
933 Hybrid Reeds  
1
1
RoomChorDly Hall  
F
G
G
lead chorus mix  
reverb & effects wet/dry  
reverb wet/dry  
bass cut  
reverb wet/dry  
934 Two Hand Pizz  
935 Slo Str & Horn  
RoomChorDly Hall  
GAttVel  
G
47 Room Room Hall2  
F
drums reverb wet/dry  
G
H
piano reverb wet/dry & time  
SRS center/space  
936 Pianist Band  
159 Room RoomChr SRS  
PSw2  
SRS in/out  
E
F
G
E
toggles reverb delay effect  
toggles reverb density effect  
room1 reverb wet/dry, time, high-frequency damp, diffusion  
pad reverb wet/dry  
937 Prepared Pianos  
938 FSW1 solo winds  
939 Strings&Winds  
940 Str Ens Solo MW  
16 RoomPhsrCDR Hall  
47 Room Room Hall2  
47 Room Room Hall2  
F
G
E
F
G
F
G
pad hall2 reverb level  
lead hall2 reverb level  
winds reverb wet/dry  
winds hall2 reverb level  
strings hall2 reverb level  
room reverb level  
48 Room Hall Hall2  
hall2 reverb level  
MWheel  
treble EQ gain  
F
G
room1 & room2 reverb wet/dry  
chamber reverb level  
941 Pno&Vox&Pizz  
31 RoomSRSRoom Chmb  
G
reverb & chorus & delay wet/dry  
wind chorus LFO rate  
942 Down Wind SmRbn  
5
RoomChrCh4T Hall  
MWheel  
D
E
F
G
H
E
F
G
F
G
F
G
F
G
D
E
F
acoustic guitar delay mix, piano chorus wet/dry  
electric guitar chorus wet/dry  
electric guitar chorus feedback  
acoustic guitar reverb wet/dry, electric guitar chorus depth  
acoustic guitar chorus mix, electric guitar & piano rates  
hall reverb level & enhancer high drive  
pad chorus wet/dry & chorus rate  
hall reverb space, pad chorus feedback  
bass chorus wet/dry & feedback level  
piano reverb level  
hall reverb time  
hall reverb level  
Cymbal Thinglevel  
hall reverb level  
pan balance  
pad EQ frequency & bass gain  
pad treble boost  
943 Gtr & Piano  
944 Cirrus 9  
134 ChDlyChrCDR Spac  
103 EnhcChorCDR Hall  
945 Dry Plucks  
946 String Collage  
947 Esoterica  
5
RoomChrCh4T Hall  
32 RoomSRSRoom Hall  
107 ChorChorFlg Hall  
948 Poseidon  
59 EnhrFlg8Tap Room  
G
H
F
G
F
pad ange feedback  
pad ange LFO Tempo  
CDR delay mix  
CDR reverb level  
aux reverb level, pad chorus level, feedback, & rate  
bell reverb level, doom feedback  
949 Stalkers  
138 auxEnhcSp4T CDR  
15 ChmbFlngCDR Verb  
950 Diabolic Trickle  
G
D-12  
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Appendix E  
General MIDI  
General MIDI (GM) is an addition to the original MIDI specication that assigns sounds to  
specic channel numbers, program numbers, and note values. The K2661’s GM Mode feature  
(described in Chapter 11 of the Musician’s Guide) sets up your instrument for GM in a single step.  
Using General MIDI, you can share song les between different devices with reasonably  
consistent performance.  
Many GM song les are commercially available, and they’ll sound great on your K2661.  
GM Drum Kits  
The table below lists the drum kits provided with GM Mode for the K2661. The location for the  
kits (as shown in columns 1 and 2 of the table) will depend on whether or not GM Mode is  
enabled. You can also create own GM drum kits and store them at locations 528-535.  
GM Mode  
Program No.  
Standard Mode  
Program No.  
Drum Kit Name  
1
528  
529  
530  
531  
532  
533  
534  
535  
Standard Kit Pan  
9
Room Kit Pan  
Power Kit Pan  
Synth Kit Pan  
Analog Kit Pan  
Jazz Kit Pan  
Brush Kit Pan  
Orch Kit Pan  
17  
25  
26  
33  
41  
49  
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General MIDI  
General MIDI Programs  
General MIDI Programs  
The table below shows the 128 General MIDI programs. The ID numbers shown are the  
locations that these programs will occupy in GM Mode. In Standard Mode the program  
numbers will be 400-527.  
You can create your own GM sets as well, provided that you store the programs at 400-527 and  
the drum kits at 528-535.  
1
Grand Piano  
Bright Piano  
Electric Grand  
Honky-Tonk Piano  
Elec Piano 1  
Elec Piano 2  
Harpsichord  
Clavinet  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
Acoustic Bass  
Fingered Bass  
Picked Bass  
Fretless Bass  
Slap Bass 1  
Slap Bass 2  
Synth Bass 1  
Synth Bass 2  
Violin  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
Soprano Sax  
Alto Sax  
97  
Ice Rain  
2
98  
Soundtrack  
Crystal  
3
Tenor Sax  
99  
4
Baritone Sax  
Oboe  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
Atmosphere  
Brightness  
Goblins  
5
6
English Horn  
Bassoon  
7
Echo Drops  
Sci-fi Pad  
Sitar  
8
Clarinet  
9
Celeste  
Piccolo  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
Glockenspiel  
Music Box  
Viola  
Flute  
Banjo  
Cello  
Recorder  
Shamisen  
Koto  
Vibraphone  
Marimba  
Contrabass  
Tremolo Strings  
Pizzicato String  
Plucked Harp  
Timpani  
Pan Flute  
Blown Bottle  
Shakuhachi  
Whistle  
Kalimba  
Xylophone  
Bagpipe  
Tubular Bells  
Dulcimer  
Fiddle  
Ocarina  
Shanai  
Drawbar Organ  
Perc Organ  
Ensemble Strings  
Slow Strings  
Synth Strings 1  
Synth Strings 2  
Choir Oohs  
Voice Oohs  
Synth Vox  
Square Wave  
Sawtooth Wave  
Synth Calliope  
Chiff Lead  
Charang  
Tinkle Bell  
Agogo  
Rock Organ  
Church Organ  
Reed Organ  
Accordion  
Steel Drums  
Woodblock  
Taiko Drum  
Melodic Toms  
Synth Drums  
Reverse Cymbal  
Gtr Fret Noise  
Breath Noise  
Seashore  
Birds  
Solo Vox  
Harmonica  
Fifths Saw Wave  
Bass & Lead  
Fantasia Pad  
Warm Pad  
Poly Synth Pad  
Space Voice Pad  
Bowed Glass Pad  
Metallic Pad  
Halo Pad  
Bandoneon  
Orchestra Hit  
Trumpet  
Nylon Str Guitar  
Steel Str Guitar  
Jazz Guitar  
Trombone  
Tuba  
Clean Guitar  
Muted Guitar  
Overdrive Guitar  
Distorted Guitar  
Guitar Harmonics  
Muted Trumpet  
French Horn  
Brass Section  
Synth Brass 1  
Synth Brass 2  
Telephone  
Helicopter  
Applause  
Gun Shot  
Sweep Pad  
E-2  
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General MIDI  
Standard Mode Controller Assignments  
Standard Mode Controller Assignments  
ID  
Name  
Ctrl  
Function  
ID  
Name  
Ctrl  
Function  
400  
Grand Piano  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
409  
Glockenspiel  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
Aux Lo Pass  
HF Dampening  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
Vibrato  
401  
402  
Bright Piano  
410  
411  
412  
413  
414  
415  
Music Box  
Vibraphone  
Marimba  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
Aux Lo Pass  
HF Dampening  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
Vibrato  
Electric Grand  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
Aux Lo Pass  
HF Dampening  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
Vibrato  
403  
404  
Honky Tonk  
Elec Piano 1  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Xylophone  
Tubular Bell  
Santur  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
405  
406  
407  
408  
Elec Piano 2  
Harpsichord  
Clavinet  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Absorption  
Reverb Wet/Dry level  
Reverb Time  
416  
Drawbar Organ MIDI 22  
MIDI 23  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
MIDI 25  
Vib/Chor In/Out  
Aux Level  
Celeste  
MIDI 26  
Reverb Wet/Dry level  
Reverb Time  
MIDI 29 (Sw2) Leslie Fast/Slow  
HF Dampening  
L/R PreDelay Time  
3
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General MIDI  
Standard Mode Controller Assignments  
ID  
Name  
Ctrl  
Function  
ID  
Name  
Ctrl  
Function  
417  
Perc Organ  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
Reverb Wet/Dry level  
Reverb Time  
425  
Steel Str Guitar MWheel  
MIDI 22  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
Vib/Chor In/Out  
Aux Level  
MIDI 23  
MIDI 24  
HF Dampening  
L/R PreDelay Time  
Vibrato  
MIDI 25  
MIDI 29 (Sw2) Leslie Fast/Slow  
426  
427  
Jazz Guitar  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
418  
Rock Organ  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
Vib/Chor In/Out  
Aux Level  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Clean Elec  
Guitar  
MIDI 29 (Sw2) Leslie Fast/Slow  
Reverb Wet/Dry level  
Reverb Time  
419  
420  
421  
Church Organ  
Reed Organ  
Accordion  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
MIDI 29 (Sw2) Delay ON/Off  
428  
Muted Guitar  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
MIDI 29 (Sw2) Delay ON/Off  
429  
430  
OD Guitar  
Dist Guitar  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
Lo Pass  
HF Dampening  
L/R PreDelay Time  
LFO Rate  
L/R PreDelay Time  
Vibrato  
422  
Harmonica  
Vibrato  
Reverb Wet/Dry level  
L/R Delay Fdbk  
Reverb Wet/Dry level  
Reverb Time  
MIDI 29 (Sw2) Alt start  
HF Dampening  
L/R PreDelay Time  
LFO Rate  
431  
432  
Gtr Harmonics MWheel  
MIDI 22  
Vibrato  
Reverb Wet/Dry level  
L/R Delay Fdbk  
Vibrato  
MIDI 23  
423  
424  
Bandoneon  
Nylon Guitar  
Vibrato  
Acoustic Bass  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Damping  
L/R PreDelay Time  
FX1 Aux Level  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
433  
Finger Bass  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
HF Dampening  
L/R PreDelay Time  
E-4  
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General MIDI  
Standard Mode Controller Assignments  
ID  
Name  
Ctrl  
Function  
ID  
Name  
Ctrl  
Function  
434  
Pick Bass  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
443  
Contrabass  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
435  
436  
437  
438  
439  
440  
441  
442  
Fretless Bass  
Slap Bass 1  
Slap Bass 2  
Synth Bass 1  
Synth Bass 2  
Violin  
444  
445  
446  
447  
448  
449  
450  
451  
Trem Strings  
Pizz Strings  
Harp  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Timpani  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Strings  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Slo Strings  
Syn Strings 1  
Syn Strings 2  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Viola  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Cello  
Reverb Wet/Dry level  
Absorption  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
HF Dampening  
L/R PreDelay Time  
E-5  
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General MIDI  
Standard Mode Controller Assignments  
ID  
Name  
Ctrl  
Function  
ID  
Name  
Ctrl  
Function  
452  
Choir Aahs  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
461  
Brass Section  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
453  
Voice Doos  
462  
463  
464  
465  
466  
467  
468  
469  
Synth Brass 1  
Synth Brass 2  
Soprano Sax  
Alto Sax  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
FX1 Aux Level  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
454  
455  
456  
457  
458  
459  
460  
Syn Vox  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Orchestra Hit  
Trumpet  
Trombone  
Tuba  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Tenor Sax  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Baritone Sax  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Oboe  
Muted Trumpet MWheel  
MIDI 22  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
MIDI 23  
HF Dampening  
L/R PreDelay Time  
Vibrato  
MIDI 24  
HF Dampening  
L/R PreDelay Time  
Vibrato  
MIDI 25  
English Horn  
French Horns  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
HF Dampening  
L/R PreDelay Time  
E-6  
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General MIDI  
Standard Mode Controller Assignments  
ID  
Name  
Ctrl  
Function  
ID  
Name  
Ctrl  
Function  
470  
Bassoon  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
Vibrato  
479  
Ocarina  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
471  
472  
473  
474  
475  
Clarinet  
Piccolo  
Flute  
480  
481  
482  
483  
484  
485  
486  
487  
Square Wave  
Saw Wave  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Syn Calliope  
Chiffer Lead  
Charang  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Recorder  
Pan Flute  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
476  
477  
Bottle Blow  
Shakuhachi  
Solo Vox  
"Wet/Dry level, Feedback  
Level"  
Reverb Wet/Dry level  
Reverb Time  
MIDI 23  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
L/R Dly Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
5th Saw Wave  
Bass & Lead  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
Mix Delay  
478  
Whistle  
Reverb Wet/Dry level  
Reverb Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
HF Dampening  
L/R PreDelay Time  
E-7  
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General MIDI  
Standard Mode Controller Assignments  
ID  
Name  
Ctrl  
Function  
ID  
Name  
Ctrl  
Function  
488  
Fantasia  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
497  
Soundtrack  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
L/R Mix Reverb  
L/R Delay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
498  
499  
500  
501  
Crystal  
489  
490  
491  
492  
493  
494  
Warm Pad  
Poly Synth  
Space Voice  
Bowed Glass  
Metallic Pad  
Halo Pad  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Atmosphere  
Brightness  
Goblins  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time/Absorption  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
Lo Pass  
HF Dampening  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
Aux LateRvb Time  
Vibrato  
502  
503  
504  
505  
Echo Drop  
Star Theme  
Sitar  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Damping  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
L/R PreDelay Time  
Vibrato  
HF Damping  
L/R PreDelay Time  
Vibrato  
495  
496  
Sweep Pad  
Ice Rain  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Dampening  
Vibrato  
HF Damping  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
L/R Mix Delay  
L/R Delay Feedback  
Delay Tempo  
Banjo  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
"L/R PreDelay Time, Build  
Time"  
E-8  
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General MIDI  
Standard Mode Controller Assignments  
ID  
Name  
Ctrl  
Function  
ID  
Name  
Ctrl  
Function  
506  
Shamisen  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MIDI 26  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
515  
Woodblock  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
HF Damping  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
Vibrato  
507  
508  
509  
510  
511  
Koto  
516  
517  
Taiko Drum  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
HF Damping  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
Vibrato  
Kalimba  
Bagpipe  
Fiddle  
Melodic Drum  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
HF Damping  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
MIDI 29 (Sw2) Aux Lvl  
Reverb Wet/Dry level  
Reverb Time  
518  
Synth Drum  
Rev Cymbal  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
Vibrato  
HF Damping  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
519  
520  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
Vibrato  
HF Damping  
Shanai  
Gtr. Fret Noise MWheel  
MIDI 22  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
MIDI 23  
HF Damping  
MIDI 24  
HF Damping  
L/R PreDelay Time  
Wet/Dry of Delay  
Vibrato  
MIDI 25  
L/R PreDelay Time  
Vibrato  
521  
522  
523  
Breath Noise  
Seashore  
Birds  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
512  
Tinkle Bell  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
HF Damping  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
Mix Delay  
Reverb Wet/Dry level  
Reverb Time  
513  
514  
Agogo  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
Vibrato  
HF Damping  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Steel Drum  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
HF Damping  
L/R PreDelay Time  
E-9  
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General MIDI  
Standard Mode Controller Assignments  
ID  
Name  
Ctrl  
Function  
ID  
Name  
Ctrl  
Function  
524  
Telephone  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
534  
Brush Kit  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
MWheel  
MIDI 22  
MIDI 23  
MIDI 24  
MIDI 25  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
HF Damping  
L/R PreDelay Time  
Vibrato  
L/R PreDelay Time  
Vibrato  
525  
526  
Helicopter  
Applause  
535  
Orch Kit  
Wet/Dry level  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
HF Damping  
527  
528  
529  
530  
531  
532  
533  
Gunshot  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
Vibrato  
Standard Kit  
Room Kit  
Power Kit  
Synth Kit  
Analog Kit  
Jazz Kit  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
Vibrato  
Reverb Wet/Dry level  
LFO Period  
HF Damping  
Min/Max Frequency  
Vibrato  
Reverb Wet/Dry level  
LFO Period  
HF Damping  
Min/Max Frequency  
Vibrato  
Reverb Wet/Dry level  
Reverb Time  
HF Damping  
L/R PreDelay Time  
E-10  
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K2661 Getting Started Guide  
Index  
Index  
CLIP indicator  
Clock  
A
Control sources  
Are you sure? dialog  
Copy  
D
Delete  
Dependent Objects  
Dependent objects  
B
Bank Select  
Dialogs  
Digital Outputs  
Buttons  
C
Cancel  
Drum Loop  
Dump  
Chan/Bank button  
Channel/Program (CH/PROG) Page  
i
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K2661 Getting Started Guide  
Index  
E
H
I
Input  
Embedded Editors  
Erase soft button  
J
Everything  
Extensions  
K
F
KDFX  
Files  
Keyboard  
L
Layers  
G
Glitches  
ii  
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K2661 Getting Started Guide  
Index  
Multiple Object Selector  
M
N
Name  
MIDI  
O
MIDI les  
MISC Page  
MIX Page  
OK  
Open  
operating system  
P
Move  
iii  
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K2661 Getting Started Guide  
Index  
Pan  
Quick Mute Track Bank Indicator  
Pan Position  
R
Parent  
Patch Through  
Reset  
Pitch changing  
Power Mode  
Processor Allocation Units  
see PAUs  
Root  
Program changes  
S
Sample recording  
Sampler  
Samples  
Saving and namingObjects  
Saving objects  
Q
Quantize  
Quick Access Banks  
Quick Mute  
iv  
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K2661 Getting Started Guide  
Index  
Sequencer  
Setup Editor  
Setup Mode  
T
Track Status Indicators  
Transpose  
U
V
Soft Through  
Songs  
Volume  
Volume Level  
Src parameter  
W
Wind controller  
Stealer  
v
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K2661 Getting Started Guide  
Index  
X
Y
Z
vi  
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