Akai Stereo Receiver CD3000XL User Manual

STEREO DIGITAL SAMPLER  
WARNING  
To prevent fire or shock hazard, do not  
expose this appliance to rain or moisture.  
Operator’s Manual  
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WARNING  
WARNING!!  
To prevent fire or shock hazard, do not expose this appliance to rain or moisture.  
1-En  
CAUTION  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK  
DO NOT REMOVE COVER (OR BACK).  
NO USER-SERVICEABLE PARTS INSIDE.  
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.  
THE SYMBOLS ARE RULED BY UL STANDARDS (U.S.A.)  
The lightning flash with the arrowhead symbol superimposed across a  
graphical representation of a person, within an equilateral triangle, is in-  
tended to alert the user to the presence of uninsulated “dangerous voltage”  
within the product’s enclosure; that may be of sufficient magnitude to  
constitute a risk of electric shock.  
The exclamation point within an equilateral triangle is intented to alert the  
user to the presence of important operating and maintenance (servicing)  
instructions in the literature accompanying the appliance.  
5A-En  
CD3000XL Operator’s Manual  
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WARNING  
IMPORTANT SAFETY INSTRUCTIONS  
SAVE THESE INSTRUCTIONS  
WARNING - When using electric products, basic precautions should always be followed, including the  
following;  
1) Read all the instructions before using the product.  
2) Do not use this product near water - for example, near a bath tub, washbowl, kitchen sink, in  
a wet basement or near a swimming pool or the like.  
3) This product should be used only with a cart or stand that is recommended by the manufacturer.  
4) Thisproduct, eitheraloneorincombinationwithanamplifierandheadphonesorspeakers, may  
be capable of producing sound levels that could cause permanent hearing loss. Do not operate  
for a long period of time at a high volume level or at a level that is uncomfortable. If you  
experience any hearing loss or ringing in the ears, you should consult an audiologist.  
5) The product should be located so that its location or position does not interfere with its proper  
ventilation.  
6) Theproductshouldbelocatedawayfromheatsourcessuchasradiators, heatregistersorother  
products that produce heat.  
7) The product should be connected to a power supply only of the type described in the operating  
instructions or as marked on the products.  
8) This product may be equipped with a polarized line plug (one blade wider than the other). This  
is a safety feature. If you are unable to insert the plug into the outlet, contact an electrician to  
replace your obsolete outlet. Do not defeat the safety purpose of the plug.  
9) The power-supply cord of the product should be unplugged from the outlet, when left unused  
for long period of time.  
10) Care should be taken so that objects do not fall and liquids are not spilled into the enclosure  
through openings.  
11) The product should be serviced by qualified service personnel when;  
a) The power-supply cord or the plug has been damaged; or  
b) Objects have fallen, or liquid has been spilled onto the product; or  
c) The product has been exposed to rain; or  
d) The product does not appear to operate normally or exhibits a marked change in perfor-  
mance; or  
e) The product has been dropped, or the enclosure damaged.  
12) Do not attempt to service the product beyond that described in the user-maintenance  
instructions. All other servicing should be referred to qualified service personnel.  
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WARNING  
GROUNDING INSTRUCTIONS  
This product must be grounded. If it should malfunction or breakdown, grounding provides a path of  
least resistance for electric current to reduce the risk of electric shock. This product is equipped with  
a cord having an equipment-grounding conductor and a grounding plug. The plug must be plugged  
into an appropriate outlet that is properly installed and grounded in accordance with all local codes  
and ordinances.  
DANGER - Improper connection of the equipment-grounding conductor can result in a risk of electric  
shock. Check with a qualified electrician or serviceman if you are in doubt as to whether the product  
is properly grounded. Do not modify the plug provided with the product - if it will not fit the outlet, have  
a proper outlet installed by a qualified electrician.  
CD3000XL Operator’s Manual  
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WARNING  
WARNING  
THIS APPARATUS MUST BE EARTHED  
IMPORTANT  
This equipment is fitted with an approved non-rewireable UK mains plug.  
To change the fuse in this type of plug proceed as follows:  
1) Remove the fuse cover and old fuse.  
2) Fit a new fuse which should be a BS1362 5 Amp A.S.T.A or BSI approved type.  
3) Refit the fuse cover.  
If the AC mains plug fitted to the lead supplied with this equipment is not suitable for your type of AC outlet  
sockets, it should be changed to an AC mains lead, complete with moulded plug, to the appropriate type. If  
this is not possible, the plug should be cut off and a correct one fitted to suit the AC outlet. This should be  
fused at 5 Amps.  
If a plug without a fuse is used, the fuse at the distribution board should NOT BE GREATER than 5 Amp.  
PLEASE NOTE:  
THE SEVERED PLUG MUST BE DESTROYED TO AVOID A POSSIBLE SHOCK  
HAZARD SHOULD IT BE INSERTED INTO A 13 AMP SOCKET ELSEWHERE.  
The wires in this mains lead are coloured in accordance with the following code:  
GREEN AND YELLOW  
BLUE  
— EARTH  
— NEUTRAL  
— LIVE  
BROWN  
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings  
identifying the terminals in your plug, please proceed as follows:  
The wire which is coloured GREEN and YELLOW must be connected to the terminal which is marked  
with the letter E or with the safety earth symbol  
YELLOW.  
or coloured GREEN or coloured GREEN and  
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N  
or coloured BLACK.  
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter  
L or coloured RED.  
THIS APPARATUS MUST BE EARTHED  
Ensure that all the terminals are securely tightened and no loose strands of wire exist.  
Before replacing the plug cover, make certain the cord grip is clamped over the outer sheath of the lead and  
not simply over the wires.  
6D-En  
VENTILATION  
Do not prevent the unit's ventilation, especially by placing the unit on the soft carpet, in a narrow space, or  
by placing objects on the unit's chassis—top, side, or rear panels. Always keep the unit's chassis at least  
10 centimeters from any other objects.  
31C-En  
CHANGES OR MODIFICATIONS NOT EXPRESSLY APPROYED BY THE MANUFACTURER FOR  
COMPLIANCE COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.  
32-En  
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WARNING  
FCC WARNING  
This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to  
Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful  
interference in a residential installation. This equipment generates, uses, and can radiate radio frequency  
energy and, if not installed and used in accordance with the instructions, may cause harmful interference to  
radio communications. However, there is no guarantee that interference will not occur in a particular  
installation. If this equipment does cause harmful interference to radio or television reception, which can be  
determined by turning the equipment off and on, the user is encouraged to try to correct the interference by  
one or more of the following measures:  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
• Consult the dealer or an experienced radio/TV technician for help.  
21B-En  
AVIS POUR LES ACHETEURS CANADIENS DU CD3000XL  
Le présent appareil numérique n’ément pas de bruits radioélectriques dépassant les limites applicables aux  
appareils numériques de la Class B prescrites dans le Règlement sur le brouillage radioélectrique édicté par  
le ministère des Communications du Canada.  
27-F  
This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set  
out in the Radio Interference Regulations of the Canadian Department of Communications.  
27-En  
COPYRIGHT NOTICE  
The AKAI CD3000XL is a computer-based device, and as such contains and uses software in ROMs.  
This software, and all related documentation, including this Operator’s Manual, contain proprietary  
information which is protected by copyright laws. All rights are reserved. No part of the software or  
its documentation may be copied, transferred or modified. You may not modify, adapt, translate,  
lease, distribute, resell for profit or create derivative works based on the software and its related  
documentation or any part there of without prior written consent from AKAI Electric Co. Ltd, Tokyo,  
Japan.  
CERTIFICATION: PRODUCT COMPLIES WITH DHHS RULES 21 CFR, CHAPTER I, SUBCHAPTER J.  
19-En  
CAUTION  
USE OF CONTROLS OR ADJUSTMENTS OR PERFORMANCE OF PROCEDURES OTHER THAN THOSE  
SPECIFIED HEREIN MAY RESULT IN HAZARDOUS RADIATION EXPOSURE.  
20-En  
CLASS 1 LASER PRODUCT  
DANGER-INVISIBLE LASER RADIATION  
WHEN OPEN AND INTERLOCK  
FAILED OR DEFEATED.  
AVOID DIRECT EXPOSURE TO BEAM.  
This product contains a low power laser device. To ensure continued safety, do not remove any covers or  
attempt to gain access to the inside of the product. Refer any servicing to qualified personnel.  
CAUTION; INVISIBLE LASER RADIATION WHEN OPEN  
AND INTERLOCKS DEFEATED. AVOID EXPOSURE TO BEAM.  
ADVARSEL; USYNLIG LASERSTRÅLNING VED ÅB-  
NING NÅR SIKKERHEDSAFBRYDERE ER UDE AF FUNKTION.  
UNDGÅ UDSÆTTELSE FOR STRÅLING.  
CLASS 1 LASER PRODUCT  
KLASSE 1 LASER PRODUKT  
LUOKAN 1 LASER LAITE  
VARO; AVATAESSA JA SUOJALUKITUS OHITET-  
TAESSA OLET ALTTINA NÄKYMÄTTÖMÄLLE LASERSÄTEI-  
LYLLE.  
ÄLÄ KATSO SÄTESSEN !  
KLASS 1 LASER APPARAT  
VARNING; OSYNLIG LASERSTRÅLNING NÄR DENNA  
DEL ÄR ÖPPAND OCH SPÄRREN ÄR URKOPPLAD.  
BETRAKTA EJ STRÅRLEN !  
23-En  
CD3000XL Operator’s Manual  
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WARNING  
WARNING  
The CD3000XL is designed to be used in a standard household environment.  
Power requirements for electrical equipment vary from area to area. Please ensure that your  
CD3000XL meets the power requirements in your area. If in doubt, consult a qualified electrician or  
Akai Professional dealer.  
120 VAC  
220~230/240 VAC @ 50 Hz for Europe  
240 VAC @ 50 Hz for Australia  
@ 60 Hz for USA and Canada  
PROTECTING YOURSELF AND THE CD3000XL  
• Never touch the AC plug with wet hands.  
• Always disconnect the CD3000XL from the power supply by pulling on the plug, not the cord.  
• Allow only an Akai Professional dealer or qualified professional engineer to repair or reas-  
semble the CD3000XL. Apart from voiding the warranty, unauthorized engineers might touch  
live internal parts and receive a serious electrical shock.  
• Do not put, or allow anyone to put any object, especially metal objects, into the CD3000XL.  
• Use only a household AC power supply. Never use a DC power supply.  
• If water or any other liquid is spilled into or onto the CD3000XL, disconnect the power, and call  
your dealer.  
• Make sure that the unit is well-ventilated, and away from direct sunlight.  
• To avoid damage to internal circuitry, as well as the external finish, keep the CD3000XL away  
from sources of direct heat (stoves, radiators, etc.).  
• Avoid using aerosol insecticides, etc. near the CD3000XL. They may damage the surface, and  
may ignite.  
• Do not use denaturated alcohol, thinner or similar chemicals to clean the CD3000XL. They will  
damage the finish.  
• Modification of this equipment is dangerous, and can result in the functions of the CD3000XL  
being impaired. Never attempt to modify the equipment in any way.  
• Make sure that the CD3000XL is always well-supported when in use (either in a specially-  
designed equipment rack, or a firm level surface).  
• When installing the CD3000XL in a 19" rack system, always allow 1U of ventilated free space  
above it to allow for cooling. Make sure that the back of the rack is unobstructed to allow a clear  
airflow.  
• In order to assure optimum performance of your CD3000XL, select the setup location carefully,  
and make sure the equipment is used properly. Avoid setting up the CD3000XL in the following  
locations:  
1. In a humid or dusty environment  
2. In a room with poor ventilation  
3. On a surface which is not horizontal  
4. Inside a vehicle such as a car, where it will be subject to vibration  
5. In an extremely hot or cold environment  
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WARNING  
WARRANTY  
AKAI Electric Co. Ltd. warrants its products, when purchased from an authorized “AKAI professional”  
dealer, to be free from defects in materials and workmanship for a period of 12 (twelve) months from  
the date of purchase. Warranty service is effective and available to the original purchase only, and  
only on completion and return of the AKAI Warranty Registration Card within 14 days of purchase.  
Warranty coverage is valid for factory-authorized updates to AKAI instruments and their software,  
when their installation is performed by an authorized AKAI Service Center, and a properly completed  
Warranty Registration has been returned to your “AKAI professional” dealer.  
To obtain service under this warranty, the product must, on discovery of the detect, be properly  
packed and shipped to the nearest AKAI Service Center. The party requesting warranty service must  
provide proof of original ownership and date of purchase of the product.  
Ifthewarrantyisvalid, AKAIwill, withoutchargeforpartsorlabor, eitherrepairorreplacethedefective  
part(s). Without a valid warranty, the entire cost of the repair (parts and labor) is the responsibility  
of the product's owner.  
AKAI warrants that it will make all necessary adjustments, repairs and replacements at no cost to the  
original owner within 12 (twelve) months of the purchase date if:  
1) The product fails to perform its specified functions due to failure of one or more of its components.  
2) The product fails to perform its specified functions due to defects in workmanship.  
3) The product has been maintained and operated by the owner in strict accordance with the written  
instructions for proper maintenance and use as specified in this Operator's Manual.  
Before purchase and use, owners should determine the suitability of the product for their intended  
use, and owner assumes all risk and liability whatsoever in connection therewith. AKAI shall not be  
liable for any injury, loss or damage, direct or consequential, arising out of use, or inability to use the  
product.  
The warranty provides only those benefits specified, and does not cover defects or repairs needed  
as a result of acts beyond the control of AKAI, including but not limited to:  
1) Damage caused by abuse, accident, negligence. AKAI will not cover under warranty any original  
factory disk damaged or destroyed as a result of the owner's mishandling.  
2) Damage caused by any tampering, alteration or modification of the product: operating software,  
mechanical or electronic components.  
3) Damage caused by failure to maintain and operate the product in strict accordance with the written  
instructions for proper maintenance and use as specified in this Operator's Manual.  
4) Damage caused by repairs or attempted repairs by unauthorized persons.  
5) Damagecausedbyfire, smoke, fallingobjects, waterorotherliquids, ornaturaleventssuchasrain,  
floods, earthquakes, lightning, tornadoes, storms, etc.  
6) Damage caused by operation on improper voltages.  
IMPORTANT NOTE: This warranty becomes void if the product or its software is  
electronically modified, altered or tampered with in any way.  
AKAI shall not be liable for costs involved in packing or preparing the product for shipping, with regard  
to time, labor, or materials, shipping or freight costs, or time or expense involved in transporting the  
product to and from AKAI Authorized Service Center or Authorized Dealer.  
AKAI will not cover under warranty an apparent malfunction that is determined to be user error, or  
owner's inability to use the product.  
THE DURATION OF ANY OTHER WARRANTIES, WHETHER IMPLIED OR EXPRESS, INCLUDING  
BUT NOT LIMITED TO THE IMPLIED CONDITION OF MERCHANTABILITY, IS LIMITED TO THE  
DURATION OF THE EXPRESS WARRANTY HEREIN.  
AKAI hereby excludes incidental or consequential damages, including but not limited to:  
1) Loss of time.  
2) Inconvenience  
3) Delay in performance of the Warranty.  
4) The loss of use of the product.  
5) Commercial loss.  
6) Breach of any express or implied warranty, including the Implied Warranty of Merchantability,  
applicable to this product.  
CD3000XL Operator’s Manual  
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WARNING  
CD-ROM care  
Dust, dirt, scratches or warps on the CD-ROM may lead to faulty CD-ROM playback. In order to take  
full advantage of the CD-ROM player’s performance capabilities, follow the precautions outlined on  
this page.  
Removing the disc from its case  
After opening the CD-ROM case, depress the centre section of the case with the forefinger of one  
hand and use you other hand to lift the disc up by its edge.  
Disc handling  
Hold the CD-ROM by the outer edge only, supporting it at the center with your index finger if  
necessary.  
Avoid touching the unprinted side of the disc.  
Do not glue any labels or stickers etc., on the disc.  
Disc storage  
Do not store the CD-ROM in a location which is subject to direct sunlight, high humidity, or hot air from  
heating appliances.  
Always return the CD-ROM to their plastic cases for storage.  
Disc cleaning  
It is recommended that you periodically wipe the recorded side of your CD-ROM with a commercially  
available silicone cloth (such as that used for cleaning camera lenses or glasses) in order to remove  
dust, dirt or fingerprints. Wipe the disc gently, being careful not to scratch its surface.  
When wiping the disc, refer to the illustrations below. Unlike records, CD-ROM should always be  
wiped in a straight line from the center to the edge.  
Donotusevolatilechemicalsubstancessuchasdenaturedalcohol, cleaningfluidintendedforanalog  
records, or antistatic fluids, as these may damage the CD-ROM.  
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INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1  
FEATURES .........................................................................................................2  
ABOUT THIS MANUAL...........................................................................................5  
FRONT PANEL.....................................................................................................6  
TAKING CARE OF YOUR DISKS..............................................................................10  
REAR PANEL ......................................................................................................11  
SETTING UP THE CD3000XL..................................................................................13  
CONNECTIONS ...................................................................................................13  
LOADING THE DEMO FLOPPY DISKS......................................................................14  
MOUNTING THE CD3000XL....................................................................................15  
GETTING AROUND THE CD3000XL .........................................................................16  
OPERATING MODES................................................................................16  
SOFT KEYS ............................................................................................17  
SELECTING PARAMETERS AND ENTERING DATA.........................................17  
MARK AND JUMP KEYS ............................................................................18  
NAMING FILES - THE NAME KEY ................................................................19  
THE ENT/PLAY KEY .................................................................................19  
LCD CONTRAST...................................................................................................19  
RECORD LEVEL, MAIN VOLUME, HEADPHONE OUTPUT............................................20  
HOW THE CD3000XL WORKS.................................................................................21  
CD3000XL FLOWCHART........................................................................................22  
SINGLE  
MODE..................................................................................2 5  
SELECTING PROGRAMS ......................................................................................25  
VIEWING PROGRAMS..........................................................................................26  
SETTING UP THE CD-ROM.....................................................................................26  
MARKING FILES..................................................................................................28  
SEARCHING FOR FILES ON THE CD-ROM................................................................29  
LOADING SETUPS FROM FLOPPY..........................................................................29  
SCROLLING THROUGH MARKED FILES...................................................................30  
USING SETUPS...................................................................................................30  
SETTING PROGRAM LEVELS, PAN, FX SENDS.........................................................31  
SETTING PROGRAMS’ MIDI PARAMETERS..............................................................32  
SETTING PROGRAM LOUDNESS AND VELOCITY......................................................33  
LOADING FROM FLOPPY DISK ..............................................................................34  
LOADING FROM HARD DISK..................................................................................35  
DELETING PROGRAMS ........................................................................................36  
RENUMBERING PROGRAMS .................................................................................38  
USING THE CD3000XL IN ‘OLD AKAI’ MODE! ............................................................39  
USING SELECT PROG - PROGRAMS WITH THE SAME NUMBER ......................39  
LAYERING PROGRAMS............................................................................39  
CREATING KEYBOARD SPLITS..................................................................39  
USING RENUMBERING TO CREATE MULTI-TIMBRAL SETUPS.........................40  
SINGLE VS MULTI....................................................................................41  
MULTI MODE - COMBINING SEVERAL PROGRAMS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 3  
ASSIGNING PROGRAMS TO PARTS .......................................................................44  
SETTING A PART’S MIDI CHANNEL.........................................................................44  
MIXING THE PARTS .............................................................................................44  
SENDING PARTS TO THE INTERNAL EFFECTS .........................................................44  
ASSIGNING PARTS TO THE INDIVIDUAL OUTPUTS...................................................45  
TUNING AND TRANSPOSING PARTS.......................................................................45  
SETTING A PART’S LOW AND HIGH KEYRANGES .....................................................45  
SETTING A PART’S PRIORITY................................................................................46  
INITIALISING A PART...........................................................................................46  
SETTING UP A MULTI ...........................................................................................47  
MODIFYING THE MULTI ........................................................................................48  
NAMING A MULTI.................................................................................................49  
SAVING A MULTI .................................................................................................49  
LOADING A MULTI ...............................................................................................49  
RENUMBERING PROGRAMS .................................................................................50  
USING MULTI MODE FOR LAYERING PROGRAMS.....................................................53  
USING MULTI MODE TO SET KEYBOARD SPLITS......................................................54  
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PROGRAM EDITING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 6  
WHAT IS A KEYGROUP?.......................................................................................57  
KEYGROUP ZONES .............................................................................................58  
OVERLAPPING AND CROSSFADING KEYGROUPS ...................................................59  
ASSIGNABLE PROGRAM MODULATION..................................................................60  
EDIT SINGLE ......................................................................................................64  
NAMING PROGRAMS - COPYING AND RENAMING ....................................................65  
DELETING PROGRAMS ........................................................................................66  
MIDI PAGE .........................................................................................................69  
OUTPUT LEVELS PAGE........................................................................................71  
PAN PAGE..........................................................................................................74  
THE TUNE PAGE..................................................................................................76  
MODULATION PAGES ..........................................................................................77  
PITCH BEND ...........................................................................................78  
LFO1 .....................................................................................................79  
SETTING LFO1 MODULATION DEPTH..........................................................82  
LFO2 .....................................................................................................83  
SETTING UP THE SOFT PEDAL ..................................................................86  
PORTAMENTO ........................................................................................87  
KEYGROUP PARAMETERS - CREATING KEYGROUPS...............................................90  
MAPPING OUT YOUR KEYGROUPS - SETTING KEYSPAN ..............................93  
ASSIGNING SAMPLES TO KEYGROUPS AND ZONES - SMP1......................................95  
SMP2.....................................................................................................98  
SMP3.....................................................................................................100  
THE FILTERS ......................................................................................................101  
ENV1 - SHAPING AMPLITUDE................................................................................104  
ENV2 - SHAPING THE FILTER ................................................................................106  
USING THE FILTER AND ENVELOPE GENERATORS......................................107  
THE SECOND FILTERS .........................................................................................108  
CREATING 24db/8ve 4-POLE LOWPASS FILTER...........................................112  
THE TONE PAGE .....................................................................................114  
ENV3.................................................................................................................116  
KEYGROUP PITCH/AMPLITUDE MODULATION.........................................................117  
EDIT MULTI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119  
SCREEN DIFFERENCES IN EDIT MULTI ...................................................................120  
SAMPLE MODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121  
WHAT IS SAMPLING?...........................................................................................122  
RECORD MODE...................................................................................................124  
THE MAIN RECORD PAGE.....................................................................................126  
RECORDING FROM AUDIO CDs..............................................................................126  
NAMING SAMPLES IN THE RECORD PAGE ..............................................................127  
ADJUSTING THE RECORDING AND THRESHOLD LEVELS ..........................................128  
RECORDING ON THE CD3000XL.............................................................................129  
DIGITAL RECORDING...........................................................................................130  
EDIT SAMPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132  
NAMING SAMPLES - COPYING AND RENAMING .......................................................134  
DELETING SAMPLES ...........................................................................................135  
TRIMMING SAMPLES ...........................................................................................136  
LOOPING...........................................................................................................140  
LOOP AUTO FIND AND CROSSFADE LOOPING.........................................................141  
MAKING A GOOD LOOP............................................................................142  
LEVEL NORMALISATION ......................................................................................144  
DSP FUNCTIONS - TIMESTRETCH, RE-SAMPLING AND EQ.........................................145  
TIMESTRETCH ........................................................................................145  
PERFORMING A TIMESTRETCH .................................................................148  
RE-SAMPLING ........................................................................................149  
PERFORMING A RE-SAMPLE.....................................................................150  
EQ ........................................................................................................151  
EQ’ING A SAMPLE...................................................................................153  
USING THE EQ........................................................................................153  
FURTHER EDITING FUNCTIONS .............................................................................154  
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THE PARAMETER PAGE ...........................................................................154  
REVERSING SAMPLES.............................................................................156  
SECTIONAL EDITING ...............................................................................157  
THE JOIN PAGE ......................................................................................160  
SPLICING SAMPLES................................................................................161  
CROSSFADING .......................................................................................162  
MIXING AND LAYERING SAMPLES.............................................................163  
SETTING DIGITAL FADES .........................................................................164  
EFFECTS MODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165  
ORGANISATION OF EFFECTS FILES.......................................................................168  
ASSIGNING EFFECTS TO SINGLE PROGRAMS ........................................................169  
ASSIGNING EFFECTS TO MULTI PARTS..................................................................171  
ASSIGNING EFFECTS TO INDIVIDUAL KEYGROUPS.................................................173  
PROCESSING EXTERNAL SOUND SOURCES THROUGH THE EFFECTS........................174  
ROUTING EXTERNAL SOUNDS THROUGH THE EFFECTS ...........................................175  
SELECTING THE EFFECTS OUTPUT........................................................................175  
CHAINING EFFECTS.............................................................................................176  
MUTING EFFECTS................................................................................................178  
EFFECTS EDIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179  
DISTORTION/RING MODULATION ..........................................................................180  
EQ ....................................................................................................................181  
MODULATION EFFECTS........................................................................................183  
CHORUS, PHASE SHIFT AND FLANGING EFFECTS........................................183  
ROTARY SPEAKER EFFECTS ....................................................................185  
AUTOPAN AND FREQUENCY MODULATION EFFECTS....................................187  
STEREO PITCH SHIFT EFFECTS.................................................................188  
BYPASSING THE MODULATION EFFECTS ...................................................190  
DELAY AND ECHO EFFECTS..................................................................................191  
MONO DELAY/ECHO EFFECTS ..................................................................193  
PING PONG ECHO EFFECTS .....................................................................194  
CROSSOVER DELAY................................................................................195  
STEREO DELAY/ECHO EFFECTS ...............................................................196  
REVERB EFFECTS...............................................................................................197  
REVERSE REVERB..................................................................................200  
GATED REVERB......................................................................................201  
EFFECTS OUTPUT SECTION..................................................................................203  
EFFECTS DIRECTION...........................................................................................204  
SOLOING THE CURRENT EFFECT...........................................................................206  
COPYING EFFECTS .............................................................................................207  
SAVE MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .209  
SELECTING FLOPPY OR HARD DISK ......................................................................209  
SELECTING THE HARD DISK PARTITION.................................................................209  
SELECTING THE HARD DISK VOLUME ....................................................................209  
SELECTING THE TYPE OF SAVE............................................................................209  
SAVING TO FLOPPY DISK.....................................................................................211  
SAVING TO HARD DISK ........................................................................................212  
RENAMING FILES................................................................................................214  
DELETING ITEMS FROM DISK................................................................................215  
HARD DISK CONTROL ..........................................................................................216  
FORMATTING A FLOPPY DISK...............................................................................217  
FORMATTING A HARD DISK...................................................................................219  
NOTES ON USING EXISTING S1000/S1100 SOUND LIBRARY......................................220  
LOAD MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221  
SELECTING FLOPPY OR CD-ROM ..........................................................................221  
SELECTING THE HARD DISK OR CD-ROM PARTITION................................................221  
SELECTING THE HARD DISK OR CD-ROM VOLUME...................................................222  
SELECTING THE TYPE OF LOAD............................................................................222  
LOADING FROM FLOPPY DISK ..............................................................................223  
LOADING FROM HARD DISK OR CD-ROM.................................................................224  
LOADING S900/S950 SAMPLES AND PROGRAMS.....................................................226  
LOADING S1000/S1100 DATA................................................................................226  
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AUTO LOADING FROM DISK..................................................................................226  
SEARCHING FOR FILES - USING THE FIND FUNCTION...............................................227  
USING THE TAG DIRECTORY SYSTEM....................................................................229  
NAMING TAGS ........................................................................................231  
NOTES ON USING THE TAGGING SYSTEM ..................................................231  
HARD DISK CONTROL ..........................................................................................232  
IMPORTING SOUNDS FROM OTHER MANUFACTURER’S CD-ROMS..............................233  
GLOBAL MODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235  
TUNING THE CD3000XL ........................................................................................235  
SETTING THE MASTER OUTPUT LEVEL...................................................................235  
MIDI FUNCTIONS.................................................................................................236  
MIDI FILTER............................................................................................236  
PPM PAGE - MONITORING MIDI.................................................................237  
MIDI RECEIVE PAGE - ANALYSING MIDI .....................................................238  
TRANSMIT TEST PAGE - SETTING THE ENT/PLAY KEY..................................238  
MIDI SAMPLE DUMPS...............................................................................239  
PERFORMING A MIDI SAMPLE DUMP..........................................................240  
MIDI VIA SCSI.........................................................................................241  
ME35T DRUM SETTINGS.......................................................................................242  
DAT BACK-UP AND RESTORE................................................................................244  
PERFORMING A DAT BACK UP...................................................................245  
PERFORMING A DAT RESTORE .................................................................245  
STANDARD MIDI FILE - MIDI SONG FILE PLAY..........................................................246  
LOADING STANDARD MIDI FILES...............................................................247  
USING THE SMF FUNCTION.......................................................................248  
HARD DISK RECORDING.......................................................................................249  
APPLICATIONS.......................................................................................249  
FORMATTING THE HARD DISK FOR DISK RECORDING ..................................250  
CREATING NEW TAKES............................................................................255  
COPYING TAKES.....................................................................................255  
RENAMING TAKES...................................................................................255  
DELETING TAKES FROM DISK...................................................................255  
RECORDING A TAKE................................................................................259  
EDITING A RECORDING............................................................................262  
PLAYING A TAKE IN THE EDIT PAGE ..........................................................263  
USING THE EDITING FUNCTIONS...............................................................264  
PLAYING TAKES .....................................................................................265  
USING THE PLAY PAGE............................................................................267  
EDITING A TAKE FOR SYNCHRONISED PLAYBACK.......................................268  
NOTES ABOUT SYNCHRONISING TO EXTERNAL AUDIO................................268  
USING THE SONG MODE ..........................................................................269  
CREATING A SONG..................................................................................269  
TRIGGERING TAKES FROM MIDI................................................................272  
USING MIDI TRIGGERING.........................................................................272  
USING THE SONG MODE TO CHAIN TAKES..................................................275  
BLOCK EDITING IN SONG MODE................................................................276  
NAMING SONGS......................................................................................278  
SAVING A SONG .....................................................................................278  
LOADING A SONG ...................................................................................278  
BACKING UP TAKES TO DAT .....................................................................279  
RESTORING TAKES BACK FROM DAT TO DISK.............................................280  
FLASHROM......................................................................................282  
HOW THE FLASHROM WORKS...............................................................................282  
FORMATTING THE FLASHROM...............................................................................283  
ARRANGING THE FLASHROM................................................................................284  
SAVING DATA TO THE FLASHROM .........................................................................285  
USING THE FLASHROM AS A FAST HARD DISK.........................................................288  
EDITING SOUNDS ON THE FLASHROM....................................................................288  
COPYING A FLASHROM SAMPLE TO RAM ...............................................................289  
SAVING FLASHROM DATA BACK TO DISK ...............................................................290  
BACKUP/RESTORE OF THE FLASHROM TO/FROM DAT..............................................290  
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APPENDIX 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .291  
CONNECTING AN EXTERNAL HARD DISK DRIVE.......................................................291  
NOTES ON USING HARD DISK DRIVES....................................................................291  
SCSI CABLES .........................................................................................291  
TERMINATION.........................................................................................292  
SCSI CABLE LENGTH...............................................................................292  
APPENDIX 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .293  
DATA COMPATIBILITY ISSUES..............................................................................293  
SOUND DATA..........................................................................................293  
EFFECTS FILES.......................................................................................294  
MULTIS..................................................................................................294  
ME-35T DRUM SETTINGS..........................................................................294  
SONGS AND QLISTS................................................................................294  
APPENDIX 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295  
INSTALLING OPTIONS .........................................................................................295  
INSTALLING MEMORY EXPANSION........................................................................296  
INSTALLING THE FLASHROM ................................................................................297  
APPENDIX 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .299  
S3000XL SYNTHESISER PANEL.............................................................................299  
APPENDIX 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300  
MIDI CONTROLLER LIST.......................................................................................300  
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INTRODUCTION  
Welcome to the Akai CD3000XL stereo digital sampler and thank you for buying it!  
The CD3000XL features 32-voice polyphony, expandable memory, DSP functions, etc., and  
using the CD3000XL’s resonant lowpass filters, multiple LFOs, envelope generators and  
extensive modulation possibilities, your new sampler can double as a first class synthesiser as  
well.  
Certain new functions are introduced in the CD3000XL In software, the new MULTI mode of  
operation simplifies multi-timbral sequencing and layering whilst hardware options include a  
multi-effects processor that offers no less than four channels that include two multi-effects  
channels with distortion, EQ, ring modulation, modulation effects such as chorus, flanging,  
pitch shifting, auto panning and rotary speaker effects plus delay and reverb. Two ‘spare’  
channels of reverb are also available providing a total of four reverbs. Add to this the second  
bank of optional resonant multi-mode filters and you can see that the CD3000XL is a sampler  
that can grow with your needs.  
Bundled with the CD3000XL is a software application for the Macintosh™ computer that allows  
you to operate the sampler from your Macintosh allowing large screen operation of waveform  
and program editing, sophisticated organisation of your sound library on the Macintosh as well  
as the ability to integrate your sampler more conveniently with your computer sequencer.  
The CD3000XL also has an internal quad speed CD-ROM drive, allowing the sampler to read  
CD-ROMs without needing to connect any external drives.  
Naturally, all sound library developed for the Akai S900, S950, S1000, S1100, S2000 and the  
S3000 range of samplers is compatible in the CD3000XL giving you access to thousands of  
sounds on floppy disk, hard disk, removable cartridges, MO disks and CD-ROM. The ability to  
read CD ROMs made for other manufacturer’s samplers gives access to an even further range  
of sounds.  
All this adds up to a price breakthrough in sampling technology - the new Akai CD3000XL.  
CD3000XL OperatorÕs Manual  
Page 1  
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INTRODUCTION  
FEATURES  
Polyphony  
32 voices  
A-D Conversion  
Internal processing  
D-A Conversion  
Sampling rates  
16-bit stereo with 64-times oversampling  
28-bit accumulation  
18-bit with 8-times oversampling  
44.1kHz/22.050kHz  
Phase locked stereo sampling and playback  
Internal memory  
Sampling times  
8Mbytes standard, expandable to 32Mbytes using SIMMs  
8Mbytes  
32Mbytes  
92.13 seconds mono @ 44.1kHz  
5.92 minutes mono @ 44.1kHz  
(Halve these times for stereo sampling)  
Inputs  
L/Mono and R jack inputs  
Outputs  
L/R stereo jack outputs  
8 assignable individual outputs  
Stereo headphone jack output  
Display  
Digital I/O  
Effects  
40 x 6 character backlit LCD with graphic waveform editing.  
SPDIF digital audio input/output on RCA phonos.  
Optional EB-16 4-channel multi-effects processor offering two  
channels of simultaneous distortion, four-band EQ, ring  
modulation, modulation (chorus, phase shift, flanging, pitch  
shift, autopan or rotary speaker), stereo delay and reverb plus  
two ‘spare’ channels of reverb (four reverb processors in total).  
DSP Functions  
Filters  
Timestretch, re-sampling and digital EQ.  
2-pole (12dB/Octave) resonant lowpass per voice.  
Optional IB-304F offers a 2nd bank of 2-pole resonant multi-  
mode (HP, BP, LP, EQ) filters and tone control.  
Envelopes  
1 x ADSR and 1 x multi-stage envelope generator (an extra  
multi-stage envelope is added with the installation of the IB-  
304F).  
LFOs  
2 x multi-wave low frequency oscillators (triangle, square,  
sawtooth and random waves).  
Legato mode  
Single trigger playback to emulate old monophonic synths  
and solo instruments’ playing styles.  
Portamento  
Polyphonic and monophonic portamento.  
Sound library  
Fully compatible with Akai S900, S950, S1000, S1100,  
S2800, S3000, S3200, S2000 and S3200XL samplers.  
Page 2  
CD3000XL OperatorÕs Manual  
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INTRODUCTION  
The CD3000XL can also read CD-ROMs made for other  
manufacturer’s samplers1.  
Data storage  
Flash ROM  
A variety of storage devices may be used to store data  
including floppy disk, hard disk, Syquest™ removable  
cartridges and Magneto Optical (MO) disks. Hard disk data may  
be backed up to a normal DAT tape using the digital i/o.  
You may install up to 16Mbytes of FLASH ROM over and  
above the 32Mbytes of ordinary RAM giving you a total of  
48Mbytes of memory. FLASH ROM allows you to keep your  
favourite sounds in memory even when the sampler is  
switched off.  
Disk recording  
SMF capability  
Capable of stereo recording and editing on hard disk.  
The CD3000XL an play Standard MIDI files (sequences) from  
the floppy disk drive. This allows you, for example, to play  
sequenced backing tracks directly from the CD3000XL.  
DAT Backup  
You can backup the hard disk (sound data and/or disk  
recordings) to an ordinary DAT recorder.  
Real-time digital output  
This digital audio output can be used to mix down digitally to  
DAT or any other digital recorder such as DCC, MiniDisk or a  
hard disk recorder such as the Akai DR4d, DR8 or even the  
CD3000XL’s disk recorder. With the optional EB16 multi-  
effects processor installed, you may add four channels of  
effects processing to the mixdown.  
OPERATING MODES  
SINGLE  
For playing single programs.  
MULTI  
For playing up to 16 programs together for multi-timbral  
sequencing, layering and key splits.  
SAMPLE  
EFFECTS  
EDIT  
For making recordings.  
For selecting effects.  
For editing programs, samples and effects.  
GLOBAL  
For setting parameters that affect the sampler as a whole plus  
access to utilities such as DAT backup, MIDI song file play and  
hard disk recording  
SAVE  
LOAD  
For saving programs, samples, multis, effects and operating  
systems, etc., to floppy or hard disk.  
For loading programs, samples, multis, effects, operating  
systems, etc., from floppy or hard disk and CD-ROM.  
1
Some sounds may need adjustment and ÔtweakingÕ depending on the sampler they were  
originally created on.  
CD3000XL OperatorÕs Manual  
Page 3  
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INTRODUCTION  
EDITING FEATURES  
EDIT SAMPLE  
Trim, Loop (with FIND and CROSSFADE functions), Join,  
Merge, Splice, Chop, Extract, Reverse, Gain normalisation,  
Timestretch, Re-sample.  
EDIT PROGRAM  
Resonant lowpass filters, ADSR envelope generator (with  
templates), multi-stage envelope generator (with templates), 2  
x multi-wave LFOs, sample layering, 4-way velocity crossfade  
and switching, keygroup crossfade, portamento (rate and time  
modes), monophonic legato triggering, mute group function,  
panning and autopanning, held pitchbend mode, separate  
pitchbend up/down ranges, output selection. (With 2nd filter  
bank installed, a further set of multi-mode filters and a third  
multi-stage envelope generator are added).  
MULTI  
Part select, program select, MIDI channel, level, pan,  
transpose, fine tune, output routing, FX routing, FX send, low  
key range, high key range, note priority.  
EFFECTS  
In the two multi-effects channels (with the EB16 effects  
processor installed):  
DISTORTION - distortion, level  
EQ - low gain, mid1 gain, mid2 gain, high gain,  
RING MODULATION - frequency, depth  
MODULATION EFFECTS - chorus, flange, phase shift, rotary  
speakers, autopan/frequency mod, pitch shift with parameters  
as appropriate.  
DELAY - effect select (mono, stereo, ping pong), delay times,  
feedback.  
REVERB - effect select (large hall, small hall, large room, small  
room, gated, reverse, etc.), size, decay time, HF damping, LF  
damping, pre-delay.  
FX DIRECTION:  
dist/EQ/ring mod > mod/delay + reverb (parallel)  
dist/EQ/ring mod > mod/delay > reverb (series)  
dist/EQ/ring mod > reverb > mod/delay (series)  
In the two reverb channels:  
Effect select (large hall, small hall, large room, small room,  
reverse, gated, etc.), decay time, HF damping, LF damping,  
pre-delay, diffusion.  
A multi-effects channel may also be routed to its  
‘neighbouring’ reverb channel for dual reverb multi-effects.  
Page 4  
CD3000XL OperatorÕs Manual  
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INTRODUCTION  
ABOUT THIS MANUAL  
This manual has been written to allow you to get the most out of your new sampler. Please take  
the time to read it as a fuller understanding of the instrument will enable you to use the  
CD3000XL’s remarkable facilities to the full. Not only are the controls and screens explained in  
detail but you will find hints and tips to help you with your sampling and programming. If you are  
new to sampling or synthesisers, some of the sections explain the basic principles behind the  
techniques employed in the CD3000XL so if words like “bandpass”, “modulation”, “diffusion”,  
“multi-timbral” and “sample rates”, etc., are unfamiliar to you, we hope that this manual is not  
just a boring explanation of functions but something you can refer to for information beyond  
the scope of the CD3000XL. Even if you’re a seasoned programmer, we hope that there is  
information in this manual that you find useful..  
CD3000XL OperatorÕs Manual  
Page 5  
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INTRODUCTION  
FRONT PANEL  
RECORD LEVEL  
DATA ENCODER M AIN VOLUM E  
EM ERGENCY  
EJECT  
CD-ROM DRIVE  
LCD DISPLAY  
-
STEREO CD ROM SAMPLER  
DATA  
MAIN  
VOLUME  
REC GAIN  
MIN  
MAX  
MIN  
MAX  
F
1
F
2
F
3
F
4
F
5
F
6
F
7
F
8
CURSOR  
DISPLAY  
CONTRAST  
MARK  
SCREEN FUNCTION  
POWER  
ON  
F
1
F
2
F
3
F
4
F
5
F
6
F
7
F
8
JUMP  
NAME  
PUSH ON/OFF  
PHONES  
SINGLE  
MULTI  
SAMPLE  
EFFECT  
EDIT  
GLOBAL  
SAVE  
LOAD  
/  
+/  
ENT/PLAY  
OFF  
POW ER SW ITCH  
FLOPPYDISK DRIVE  
M ODE KEYS  
SOFT KEYS  
CURSOR KEYS  
HEADPHONE  
DISPLAY CONTRAST  
/ ,/  
KEYS  
MODE KEYS  
‘SOFT’ KEYS  
Selects the operating mode for the sampler.  
These select functions displayed on the LCD above. They  
have no fixed function but change according to the page  
currently displayed on the screen.  
LCD  
The 40 x 8 character display shows parameters and values and  
displays the ‘soft’ keys’ function and graphic display of  
waveforms for sample editing, etc..  
CURSOR KEYS  
DATA ENCODER  
-/<, +/> keys  
This block of keys moves the cursor up, down and left and  
right around the screen.  
Allows you to enter data values and for scrolling through lists,  
etc..  
These keys are used to move the ‘digit’ cursor within long  
number fields (i.e samples).  
MARK/JUMP  
These keys allow you to mark two functions and switch  
between them using the JUMP key. In this way, it is quick and  
easy to enter data even across two different screens.  
NAME KEY  
This takes you the ‘naming mode’ where you may name  
samples, programs, effects, etc..  
ENT/PLAY KEY  
Allows you to play a sound without the need for a MIDI  
controller to be connected.  
RECORD LEVEL  
MAIN VOLUME  
Sets the record level for the analogue inputs.  
The MAIN VOLUME control sets the main output level of the  
L/R stereo outputs (this control does not affect the level of the  
signal appearing at the individual outputs or digital output).  
POWER SWITCH  
Applies power to the CD3000XL.  
Page 6  
CD3000XL OperatorÕs Manual  
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INTRODUCTION  
PHONES  
This stereo jack socket allows you to monitor the L/R (stereo)  
output of the CD3000XL through stereo headphones. The  
level is regulated using the MAIN VOLUME control (see  
below).  
DISPLAY CONTRAST  
CD-ROM DRIVE  
Sets the viewing angle for the LCD. You will note that pressing  
this control in switches off the LCD’ backlight thus preserving  
the LCD (think of it like a ‘screen saver’ on a computer).  
The CD3000XL’s CD-ROM drive is a quad speed drive  
capable of reading digital data from CD-ROM disks four times  
faster than standard CD-ROM drives.  
Disks are available in 12 cm for 600MByte and 8 cm for  
200MByte. (1MByte = 230Byte).  
The drive has a long life and high durability due to non-contact  
read-out operation using laser beam.  
The CD3000XL’s CD-ROM drive is a high performance device  
with an average random seek time of150ms. Maximum  
continuous transfer rate is 600 KByte (1KByte=210 Byte) and  
average malfunction interval (MTBF) is 80,000 hours.  
CD ROM DRIVE FEATURES  
Fast random access time of 190 ms  
Fast random access seek time of 150 ms  
Maximum continuous data transfer rate of 600 KByte/s (1KByte=2 10 Byte)  
Emergency eject function  
LED Indicator for dirt on the optical system  
BUSY LED indicator  
Access times:  
Average random access time  
190ms Typ. (4x)  
230ms Typ. (4x)  
320ms Typ. (4x)  
150ms Typ. (4x)  
180ms Typ. (4x)  
210ms Typ. (4x)  
Average random seek time  
Average full stroke access time 340ms Typ. (4x)  
380ms Typ. (4x)  
470ms Typ. (4x)  
The ‘BUSY’ LEDon the front panel will show the condition of the drive and operates as follows:  
1
The LED is off when the tray is open.  
2
When you close the tray, the indicator will flash for 0.8 seconds, and will be in one of  
the following modes:  
The indicator will be off when the drive is in “stand-by” mode.  
The indicator will be off when a disk is not installed on the tray.  
The indicator will flash every 3.2 seconds if the disk or the pick-up head is dirty.  
3
4
During audio track playback, the indicator will flash at intervals of 1.6 seconds.  
The indicator will remain lit during data access or data transfer.  
CD3000XL OperatorÕs Manual  
Page 7  
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INTRODUCTION  
MAINTAINANCE  
You need to perform maintenance if the BUSY LED indicator flashes at an interval of 2-3  
seconds, indicating that the pick-up or the disk is dirty.  
*
Dirty disk  
Do not touch the disk reading area (bottom surface of the disk), since dirt or a stain on  
the surface may slow down the access speed. To clean a disk, simply wipe the bottom  
of it with a clean, soft cloth.  
*
Dirty optical head  
A dirty or dusty pick-up may lengthen access time. If you suspect a dirty optical head,  
consult your Akai dealer or service department.  
EMERGENCY EJECT  
Follow the procedure below if the tray does not eject when you press the eject button:  
1. Turn off the power to the CD3000XL and wait about a minute.  
2. Insert a something like a paper clip into the emergency eject hole and push it in. The tray  
will be ejected.  
If you try to eject a disk using the emergency eject procedure while the power is on (or just after  
you have turned the power off), the disk inside may be spinning when the tray ejects which  
may cause scratches on the disk.  
Akai cannot be held responsible for any damage to the disk under these circumstances.  
You may find that a ‘rattling’ sound is heard when the tray is ejected. This is not a mechanical  
malfunction but is caused by one of the following:  
1 You pulled the tray with force after you performed the emergency eject procedure.  
2 You tried to block the movement of the tray while the tray was loading the disk.  
Under these circumstances, the internal clutch that is linked to the tray will be disconnected.  
The drive will then try to re-connect the clutch, which will cause the mechanical noise. Once the  
clutch is connected, the sound will not be heard any more, and normal operation will be  
restored.  
Page 8  
CD3000XL OperatorÕs Manual  
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INTRODUCTION  
FLOPPY DISK DRIVE  
The 3.5 inch floppy disk drive will accept high density and low  
density disks. Disks are inserted into the drive thus:  
DISK ACTIVITY LED  
DISK EJECT BUTTON  
WRITE PROTECT TAB  
HIGH DENSITY  
DETECTION TAB  
The label should be facing upwards when it is inserted  
(actually, it is physically impossible to insert disks the wrong  
way round without using an extreme amount of brute force!).  
To eject the disk, simply press the DISK EJECT button. When  
a disk is loading, saving or formatting, the DISK ACTIVITY LED  
will be lit.  
It is important to remember that, unlike a synthesiser, the  
CD3000XL has no means of storing sounds in an internal  
memory. As a result, it is vital that you save your work to disk  
before turning the power off otherwise you will lose your work  
and, unless previously saved, it will be gone for ever. In fact, it  
is a good idea to regularly save your work as you are working.  
All good computer users do this and it prevents the accidental  
loss of data should power be accidentally removed from the  
instrument. This also serves as a form of ‘undo’ - if you make  
some kind of mistake in your programming and editing and  
can’t fix it, you can load the last level of editing back into the  
sampler. It may be a bit tedious to keep stopping every now  
and then to save your work but it is better than losing some  
valuable sounds. The data will be stored after the power is  
turned off if you have installed an optional FMX008 flash ROM.  
CD3000XL OperatorÕs Manual  
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INTRODUCTION  
TAKING CARE OF YOUR DISKS  
These floppy disks contain valuable sound data and, as such, should be treated with extreme  
care. Please observe the following points, therefore:  
1
Never slide the metal cover back and touch the disk. Finger marks may render the disk  
unreadable.  
2
Don’t leave the disk in the drive wherever possible. When the disk is in the drive, the metal  
protective cover slides back exposing the actual disk inside - this makes the disk  
susceptible to picking up dust which may cause read errors.  
3
4
Do not leave your disks in a hot car.  
Do not place your disks next to any magnetic sources such as speakers, amplifiers,  
televisions, etc.. Also, try to avoid X-ray machines. At airports, it is sometimes possible to  
ask for your disks to be inspected by hand at security desks but, with the added security at  
airports these days, this may not be possible. Always check with the security officer  
though, just in case. Security X-ray machines are generally safe with disks, though. If in  
doubt, make backup copies which should be left at home.  
NOTE: Some checked-in luggage is X-rayed by quite powerful machines that are not as safe  
as those that check hand luggage. It is probably best to take your disks as hand luggage.  
5
6
7
Do not leave your disks around when drinking liquids - one accidental spillage could ruin a  
lot of work!  
Always use high quality disks. Whilst cheap ones may be appealing, they are prone to  
errors more than good ones.  
Try to ensure that the write protect tab is switched on (i.e. the tab does not block the hole).  
This will prevent accidental erasure, formatting and loss of data. It may be a nuisance to try  
to write to the disk and find it write protected but it is less of a nuisance than accidentally  
over-writing a set of your favourite samples and programs!  
8
9
Try to get into the habit of labelling your disks - it will pay dividends in the end when you are  
searching for something.  
Invest in a sturdy carrying case for your floppies especially if you are a gigging musician.  
Heavy duty metal camera cases are ideal and some flight case manufacturers now make  
special heavy duty disk flightcases.  
10 Even if you are using a hard disk of any sort, please make sure you have backed up your  
work to floppy disks. It can be time consuming but it will be worth it if you ever have a  
problem with your hard disk!  
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INTRODUCTION  
REAR PANEL  
ANALOGUE AUDIO  
INDIVIDUAL AUDIO  
OUTPUTS  
INPUTS  
DIGITAL IN/OUT  
MODEL NUMBER CD3000XL  
12-14, HIGASHI-KOJIYA 2-CHOME,  
OHTA-KU, TOKYO, JAPAN  
MADE IN JAPAN  
CERTIFICATION: PRODUCT  
COMPLIES WITH DHHS  
RULES 21 CFR, CHAPTER I,  
SUBCHAPTER J.  
CLASS 1LASER PRODUCT  
INPUT  
OUTPUT  
DIGITAL  
L
/
MONO  
R
1
2
3
4
5
6
7
8
IN  
OUT  
MIDI  
OUT  
IN  
THRU  
STEREO OUT  
SCSI  
L
R
L/R STEREO  
OUTPUTS  
MIDI IN/OUT/THRU  
POWER CONNECTION  
SCSI  
CONNECTION  
ANALOGUE AUDIO INPUTS  
INDIVIDUAL OUTPUTS  
You make recordings through these two inputs. You can  
record in mono by connecting the audio source to only the  
L/MONO input.  
The CD3000XL has a total of ten analogue audio outputs.  
There are the stereo L/R outputs which take a mix output of all  
programs. If the optional EB16 multi-effects processor is  
installed, the outputs of the four effects channels are also  
mixed here. You may also use the eight assignable individual  
outputs. Programs (or groups of programs) may be assigned  
to these outputs for mixing on a mixing console. Furthermore,  
individual keygroups may be assigned to these outputs so  
that, for example, individual drums could have a separate  
channel on the mixer for EQ’ing, adding effects, etc..  
NOTE: In the case of you only connecting the L/MONO outpput, the CD3000XL only outputs  
the left channel signal and the left/right stereo signals are not mixed at this output. The old  
S3000 series carried a mixed output of the left/right channels. In the case of wanting to play  
some existing sound library in mono using only the L/MONO output, some ‘tweaking’ may be  
necessary to ‘monofy’ the program.  
DIGITAL I/O  
The digital input can be used to record digitally from CD or  
DAT or any other audio source that has a digital output.  
The digital output carries a digital clone of the main stereo  
outputs so you may also mixdown digitally from the CD3000XL  
to any digital audio recorder such as DAT or a hard disk  
recorder/editor such as the Akai DR4 or DR8 thereby ensuring  
the highest quality audio during mixdown.  
The digital i/o is also used to back data up to a normal DAT  
tape.  
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INTRODUCTION  
SCSI  
This 25-way connector is used to attach hard disks, CD-ROMs,  
Magneto Optical (MO) disks and removable cartridges to the  
CD3000XL for data storage and retrieval. You may also  
connect the CD3000XL to a Macintosh™ computer for use  
with the editing software that is bundled with the CD3000XL.  
MIDI  
Your MIDI controller (keyboard, drum pads, EWI, etc.) should  
be connected to the MIDI IN. The THRU socket carries a  
duplicate of the MIDI IN signal ‘thru’ to other modules or MIDI  
devices that may be connected. The OUT is normally only  
used to transmit MIDI System Exclusive data to another Akai  
sampler or to a computer.  
POWER CONNECTION  
This should be connected to an AC power source.  
** IMPORTANT NOTE **  
BEFORE CONNECTING ANY AC POWER, PLEASE ENSURE THAT YOUR UNIT  
IS DESIGNED FOR YOUR AREA’S POWER SUPPLY. A MISTAKE NOW COULD  
RUIN YOUR WHOLE DAY NOT TO MENTION YOUR CD3000XL!!!  
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INTRODUCTION  
SETTING UP THE CD3000XL  
This short section tells you how to get ‘up and running’ fast. For full details of operation, please  
refer to the appropriate section in this manual.  
CONNECTIONS  
Don’t switch the CD3000XL on for the moment.  
L/R OUTPUTS  
SCSI  
IND OUTS - to mixer  
cd3000xl  
HARD DISK,  
CD-ROM,  
MO DRIVE, etc...  
DIGI I/O  
MIDI IN  
DAT  
MIDI OUT  
mx1000  
AKAI  
Connect the MIDI output of your MIDI controller (in this example, an Akai MX1000 master  
keyboard) to the MIDI input of the CD3000XL. Connect the L/R audio output to a stereo  
amplifier (or use the L/MONO output of the sampler if you only have a mono amp) or to two  
channels of a mixer (remembering to pan each channel hard left and right accordingly to take  
full advantage of the CD3000XL’s stereo outputs). The digital i/o can be connected to a DAT  
machine (or any other digital recording device) or you could leave the digital outputs of a CD  
player connected to the CD3000XL’s digital input for sampling from the many special sampling  
CDs that are currently available..  
Before turning on the sampler, it’s a good idea to turn its volume down or to turn the volume  
down on the amplifier or the mixer channels as the power up ‘thump’, although very slight,  
could damage sensitive speakers, especially if the amp is turned up loud. Now turn on the  
CD3000XL. You will see a message in the LCD informing you of what is going on.  
After 15 seconds or so, your CD3000XL is ready for use. Turn the volume up on the sampler,  
amplifier and/or mixer.  
Making sure that the MIDI controller is sending data on MIDI channel 1, play a few notes. You will  
hear the oh so impressive test tone! Hardly inspiring is it? We want something a bit more  
interesting than that.  
NOTE: If no sound appears, check your MIDI connections and check that your MIDI controller  
is sending MIDI channel 1. If, after this, you still hear no sound, try pressing the ENT/PLAY key  
on the CD3000XL’s front panel. If you hear a sound, then at least your audio connections are  
o.k. and it’s the MIDI that needs attention. If you still don’t hear a sound when you press the  
ENT/PLAY key, check your audio connections, volume controls, etc..  
CD3000XL OperatorÕs Manual  
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INTRODUCTION  
LOADING THE DEMO FLOPPY DISKS  
To get you started, some sounds are provided on floppy disk.  
To load the sound library disk, insert it into the drive and press the LOAD key. Now simply press  
F7 - CLR. You will receive a prompt asking you if you want to clear the entire memory. Respond  
by pressing F8 - YES  
The library disk supplied comes with several programs. In SINGLE mode, these may be  
selected from the CD3000XL’s front panel using the DATA wheel or alternatively, you may use  
MIDI PROGRAM CHANGE commands from your MIDI controller to select new programs.  
You will also note that they are laid out in a MULTI for multi-timbral sequencing. You may use  
this to play the demo sequence that is also supplied on floppy disk with the CD3000XL.  
To play the demo sequence on the CD3000XL, assuming the sound data disk has been  
loaded, follow the procedure below.  
1
2
Insert the DEMO SEQUENCE floppy disk into the disk drive.  
In GLOBAL mode, press  
(F5) to get to the MIDI SONG PLAY page and press  
(F2) to get to the LOAD page for song files.  
3
4
Select and load a MIDI song file from the file list. You can load as many files as you like as  
long as there is enough memory space.  
Once the files are loaded, press  
the file you wish to play and press  
(F8) to stop playback.  
(F1) to return to the MIDI SONG PLAY page. Select  
(F7) to play the selected MIDI song file. Press  
If you have owned an Akai sampler before, you may also have other sounds on CD-ROM or  
hard disk. Operation is virtually identical to the S3000 series and the S1000/S1100. To load  
sounds from hard disk, press the LOAD key and select HARD at the top of the screen. Move  
the cursor to the volume name field and select the volume you wish to load. Press F7 - CLR -  
followed by F8 - YES - to clear the current contents of memory and load the entire hard disk  
volume. If you have not used an Akai sampler before and you need more detailed information  
on loading from hard disk or CD-ROM, please see the section LOAD MODE.  
However you load sounds, whether it’s from floppy disk, hard disk, cartridge or CD-ROM, just  
load them and enjoy playing with your new sampler. Although we suggest you read the  
operator’s manual thoroughly, of course, at this stage, you don’t want be bothered with that so  
just experiment and get a feel for the CD3000XL. As long as you don’t press the SAVE key  
and accidentally overwrite your floppy disk or hard disk volume, you can’t damage your sounds  
permanently or come to any harm (you can’t damage a CD-ROM as it’s a read only device). If you  
do start messing with the samples and programs and don’t like the results, simply re-load the  
sounds in or load another bunch of sounds to play with.  
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INTRODUCTION  
MOUNTING THE CD3000XL  
If you plan to rack mount the CD3000XL, try to leave some ‘breathing space’ around it to  
prevent overheating. It is recommended you leave 1U of rack space above and below the  
sampler.  
If you are placing the sampler on a table, make sure that the table is sturdy and that the sampler  
is not positioned precariously.  
If you are using the CD3000XL with a hard disk device of any kind, the disk drive MUST be  
mounted horizontally. If the disk drive is at an angle, even a slight one, you may have  
unreliability problems and even data corruption.  
If you are planning to rack mount the hard disk with the sampler, it is recommended you use the  
‘padded’ type of rack mount adapter available from most manufacturers of rack and flight cases  
especially if you are likely to be travelling a lot with the set-up. The padding will help protect the  
disk drive’s delicate head mechanism against shock and excessive vibration.  
It goes without saying that the CD3000XL and the disk drive are delicate pieces of precision  
electronics and they don’t take kindly to being thrown around however sturdy your flight case  
might be!  
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INTRODUCTION  
GETTING AROUND THE CD3000XL  
The CD3000XL is pretty straightforward to use. Basically, it operates in different ‘modes’ which  
are selected according to what it is you want to do. In these modes, you navigate your way  
around the functions using the soft keys. You move around the screens using the CURSOR  
keys and data is entered using the DATA wheel .  
OPERATING MODES  
The CD3000XL has various modes in which it works and these are selected using the eight  
large mode keys found beneath the floppy disk drive. Each key is illuminated to indicate the  
sampler’s current status.  
SINGLE  
MULTI  
SAMPLE  
EFFECT  
EDIT  
GLOBAL  
SAVE  
LOAD  
These modes are:  
SINGLE  
For playing single programs. This mode is best suited for ‘playing’ the sampler  
(i.e. performing a piano solo or whatever) although it can also be used when  
sequencing a single sound from the CD3000XL.  
MULTI  
For playing up to sixteen programs together. Typically, this mode would be  
used for multi-timbral sequencing by setting each ‘part’ to a different MIDI  
channel but it can also be used for layering and creating key splits by setting  
two or more parts to the same MIDI channel.  
SAMPLE  
EFFECTS  
For making recordings. It is also useful for CD playback.  
For selecting effects to assign to single programs or to parts in a multi if the  
optional EB16 multi-effects processor board is installed.  
EDIT  
Puts the sampler into edit mode for any of the four modes described above.  
For example, EDIT SINGLE allows you to edit single programs; EDIT MULTI  
allows you to edit the program in the currently selected part; EDIT SAMPLE  
allows you to edit the recording you have just made (or samples currently in  
memory, of course); EDIT EFFECTS allows you to edit the parameters of the  
optional effects processor (if fitted).  
GLOBAL  
Allows you to set certain ‘global’ settings that affect the CD3000XL as a whole  
such as MIDI channel, SCSI ID, output level, overall tuning, etc.. It also gives  
access to utilities such as disk recording, MIDI song file playback, importing  
‘foreign’ CD-ROMs from other manufacturers, etc..  
SAVE  
LOAD  
For saving data to floppy or hard disk.  
For loading data into the sampler.  
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INTRODUCTION  
SOFT KEYS  
The SOFT KEYS directly under the LCD call up various functions and pages within each mode  
- these vary from mode to mode and have no pre-defined function. As such, they cannot be  
easily explained here!  
F 1  
F 2  
F 3  
F 4  
F 5  
F 6  
F 7  
F 8  
There are many common keys in many of the functions, however, such as, for example, COPY,  
RENAME and DELETE which are always on F6, F7 and F8 in those pages where they appear.  
Commands such as GO, and ABORT always appear on F7 and F8. There is also a convention  
to the type of functions available which is worth noting.  
If a key has this highlighted type of display:  
take you to another page. If the key has this type of display:  
then this signifies that pressing this key will  
(i.e. the function simply has  
a box around it and is unhighlighted) then this signifies that the key is an ‘do it’ key and will  
instigate some kind action such as SAVE, LOAD, DELETE, GO, ABORT, etc..  
If the key has no form of box around it and is not highlighted - i.e:  
, then this indicates the  
page you are currently in although this is always shown in the top left corner of the display as  
well. This type of key switches between two types of display - pressing it once displays note  
names, pressing it again displays notes as MIDI note numbers.  
SELECTING PARAMETERS AND ENTERING DATA  
You move around the screen using the CURSOR KEYS and data is input from the DATA  
ENTRY ENCODER. You may move around within digit fields using the -/< and +/>.  
DATA  
CURSOR  
/  
+/  
Turning it clockwise increases numeric values, and turning it counter-clockwise decreases  
these values. You may also use the -/< and +/> keys to position the cursor on the ‘tens’ or  
‘hundreds’ field to make more rapid changes. For non-numeric values (i.e. sample rates,  
sample type, loop type, etc.), turning the encoder will display all the options in order. Normally,  
there is no other entry procedure required; simply displaying the correct value of a parameter  
using the DATA encoder selects and stores it into the CD3000XL’s memory.  
When editing numeric parameters, some of the values can be quite large, and it would be  
necessary to turn the DATA WHEEL thousands of times (literally!) in order to go through the  
whole range if the value was only changed by 1 for every click of the DATA control. There is an  
alternative to turning the control thousands of times, though. When you press the CURSOR  
keys, you move from one parameter to another and, using the -/< and +/> keys, you may move  
around within a large numeric field.  
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INTRODUCTION  
If a number such as 123456.78 is displayed, and the -/< key is pressed so that only the first  
three digits are highlighted thus:  
Turning the DATA ENTRY ENCODER clockwise by one step now will increase the value of the  
last highlighted digit, so:  
Now if the +/> key is pressed once, the first four digits will be highlighted:  
and turning the DATA ENTRY ENCODER one click clockwise will produce:  
If you turn the DATA control more than ten clicks, of course, the value of the whole parameter  
will be incremented or decremented by the number of clicks. In this way, with very little effort,  
fast accurate editing of numbers can be achieved using only the -/< and +/> keys and the  
DATA ENTRY ENCODER. The best way to learn how this works is to practise; after a short  
time, it should become second nature.  
On ‘signed’ fields (that is, fields that have a + or a - before them), the -/< and +/> will do two  
things. Pressing the -/< key will move the cursor left within the field and, when it reaches the  
furthermost left digit, you may use it to switch between + and - depending on the selection you  
wish to make. The +/> key will move the cursor right and, when it reaches the furthermost right  
digit you may toggle between + and - again.  
NOTE: The cursor always stays on the last currently selected field in any screen. For example,  
if you are in, say, the filter pages and are setting envelope 2’s depth and then go to the ENV2  
page to make an adjustment there, when you return to the filter page, the cursor will still be on  
envelope 2’s depth parameter.  
MARK AND JUMP KEYS  
These two grey buttons are used in conjunction with each other.  
MARK  
JUMP  
If you are carrying out editing operations which require changing display pages a lot, these can  
save a lot of time and effort. Pressing the MARK/# button when the cursor is on a field will  
cause the CD3000XL to remember the position of the cursor. You may now go to any other  
page and pressing JUMP/. will take the cursor back to the MARK(ed) position. Pressing JUMP/.  
again will take you back to the page and function you were at before you JUMP(ed).  
You can reset the MARK position at any time. This position is lost when the power is turned off.  
At power-on, this position defaults to the program select field in the initial SINGLE mode.  
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INTRODUCTION  
NAMING FILES - THE NAME KEY  
When samples, programs, effects or drum input settings are changed, they should be given a  
name for easy reference.  
NAME  
Pressing the NAME button in certain pages enables you to name data. To name something,  
simply press NAME and use the cursor keys to move around the name field and use the DATA  
wheel to select the characters. The name is finalised by pressing the ENT/PLAY key.  
THE ENT/PLAY KEY  
Underneath the NAME key, you will see the ENT/PLAY key:  
ENT/PLAY  
This is a dual-purpose button. When naming samples, programs, etc., pressing this button will  
end the naming process (sometimes in conjunction with COPY and REN(ame) functions). In  
other modes of operation, this key will play the sound at a pitch, velocity and MIDI channel as  
set in the GLOBAL mode. The default may be freely set as you wish.  
NOTE: When editing samples in EDIT SAMPLE, pressing this button will play back the sample  
at its correct pitch and not necessarily the one set in the GLOBAL pages.  
LCD CONTRAST  
Underneath the main volume control, you will find the DISPLAY CONTRAST CONTROL:  
DISPLAY  
CONTRAST  
PUSH ON/OFF  
You may adjust the viewing angle for the screen using the DISPLAY CONTRAST control.  
NOTE: To preserve the life of your LCD, this control also has a switch which you can use to  
turn the backlight of the LCD on or off. At times when you are not actively using the  
CD3000XL’s front panel for programming (i.e. when actually sequencing or recording to tape,  
for example, or when using the sampler live on stage), you might like to switch this off. All LCD’s  
of this type progressively get dimmer with age and this switch can help prevent this. The switch  
should be pushed in to switch the backlight off and pushed in again to switch it back on.  
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INTRODUCTION  
RECORD LEVEL, MAIN VOLUME, HEADPHONE OUTPUT  
Next to the DATA wheel, you will find the RECORD LEVEL and MAIN VOLUME controls:  
MAIN  
REC GAIN  
VOLUME  
MIN  
MAX  
MIN  
MAX  
Input level for sampling is regulated using the RECORD LEVEL control and the CD3000XL’s  
overall output level is controlled, not surprisingly, by the MAIN VOLUME control. This also  
governs the level of the sound appearing at the HEADPHONE OUTPUT.  
NOTE: The MAIN VOLUME control does not affect the level appearing at the individual  
outputs or the real-time digital audio output. You cannot adjust the output level at the phone  
jack on the CD-ROM drive using this control knob.  
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INTRODUCTION  
HOW THE CD3000XL WORKS  
Despite its versatility, the CD3000XL is very straightforward and once you have a basic grasp of  
the flowcharts shown on the next pages, things will make more sense.  
Basically, you can have SAMPLES. These are the pieces of raw digital audio that are always the  
basis of any sound in the CD3000XL. These may be derived from floppy disk, hard disk  
(including Magneto Optical (MO) Disks, removable cartridge types), CD ROM or, of course, you  
may sample your own sounds via the analogue or the digital inputs.  
Once you have a raw sample, there are many things you can do with it within EDIT SAMPLE.  
You may TRIM it - that is, remove any unwanted audio from the start or end. You may CHOP it -  
that is, remove a section in the middle and splice the two remaining sections together or you  
may CUT it - that is, remove a section in the middle and keep the gap thus created. You may  
also EXTRACT part of the sound - that is isolate a section (such as one snare drum in a  
breakbeat) and extract that snare hit from the original. You may also TUNE and/or REVERSE  
the sample.  
Of course, one problem always associated with sampling is LOOPING. Because any given  
sample is only a few seconds long, if you want to sustain that sample longer than its original  
length, some method has to be sought to do this. This is LOOPING. A loop is a section of the  
sound that repeats as long as you hold your finger on the key and is set by setting a start and  
end point for the loop. This is something of an art and a science and something we won’t delve  
into here in great detail. To make looping as easy as possible, the CD3000XL has FIND and  
CROSSFADE functions to help you set good loops.  
Other sample editing functions include TIMESTRETCH which allows you to lengthen or  
shorten a sample without changing its pitch (again, we will look at this in more detail later in this  
manual) and RE-SAMPLING, a technique that allows you to squeeze the optimum performance  
out of available memory space. On the CD3000XL, you may also NORMALISE a sample’s level  
for optimum signal to noise performance.  
Once you have edited a sample you place it into a PROGRAM.  
A PROGRAM is where you assemble your sample(s) for playback. In a program, you allocate a  
sample to a KEYGROUP (in fact, you can allocate 4 samples to one keygroup for layering,  
velocity switching and velocity crossfading but more on that later!). A program may have as little  
as one keygroup spanning the entire keyboard or as many as one keygroup for every key each  
with four samples in them! To overcome the abrupt tonal discrepancies sometimes  
experienced when two different samples are placed ‘side by side’ on the keyboard, positional  
keygroup crossfading can be used for a smoother transition.  
Once in a keygroup, the sample may be passed through resonant filters for tonal modification,  
through amplifiers for amplitude control and through a pan section for stereo placement.  
Keygroups may be freely assigned to the individual outputs for external processing on a mixing  
console.  
On top of this, you may apply modulation from 2 x Low Frequency Oscillators (LFOs) for vibrato  
and other effects. A SINGLE TRIGGER LEGATO mode allows you to emulate solo instruments  
such as woodwind and brass more realistically and to allow for greater expression when playing  
synth bass parts or lead sounds.  
One powerful feature of the CD3000XL is the flexible ASSIGNABLE PROGRAM  
MODULATION known as APM for short) in EDIT PROGRAM. Using this, any modulation source  
may be routed to virtually any control input. In this way, the CD3000XL is a powerful synthesiser  
as well, except that you may use almost any sampled sound (of your own or from a sound  
library) as the basis of your own powerful and expressive sounds.  
CD3000XL OperatorÕs Manual  
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INTRODUCTION  
Once you have placed your sample(s) into a program, you may play them from a MIDI controller  
in SINGLE mode. If the optional effects processor EB016 is fitted in your CD3000XL, you may  
add powerful multi-effects such as simultaneous distortion, EQ, chorus/flange, delay and  
reverb to these programs.  
Once you have several programs in memory, you may use the MULTI mode to combine them  
together. Typically, this will be to set different programs to different MIDI channels for multi-  
timbral sequencing but you may also use the MULTI mode for layering programs and for key  
splits. In MULTI mode, the four channels of the optional effects processor may be used so that  
different programs may have different effects applied to them. Furthermore, the MULTI’s  
internal mixer allows you to mix the level and pan of each program as well as set its effects send  
level. With the individual output board fitted, these programs may be assigned to their own  
output for mixing on an external mixing console.  
Once you are happy with everything, the whole thing may be saved to disk for recall at a later  
date.  
One of the beauties of the Akai samplers is that there are no restrictions on what you do with  
samples - any sample can be placed into any keygroup in any program. One sample may be  
placed into a variety of different programs, each of which impose different envelope or filter  
settings to create a wide range of possibilities from very little. One or more samples may be  
used in any other programs even on other disks and/or one program can be used as the basis  
for processing other samples.  
CD3000XL FLOWCHART  
The following flowcharts will help your understanding of the CD3000XL.  
EFFECTS  
EFFECTS  
(optional)  
(optional)  
SAMPLE(S)  
PROGRAM(S)  
MULTI  
Here, samples are made and edited, placed into programs (which can be played singly if you  
wish) and these programs can be placed into a multi (where several programs my be played  
together). Programs and multis can use the optional effects processor if fitted.  
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INTRODUCTION  
ANALOGUE INPUTS  
DIGITAL INPUTS  
FLOPPY DISK  
SAMPLE(S)  
HARD DISK/CARTRIDGE  
CD ROM  
EDIT SAMPLE  
TRIM  
LOOP (X4)  
CHOP  
JOIN  
CUT  
EXTRACT  
XFADE  
FADE  
TUNE  
NORMALISE/RE-SCALE  
TIMESTRETCH  
REVERSE  
RESAMPLE  
EDIT PROGRAM  
KEYGROUP(S)  
FX SEND  
IND. OUT 1 - 8  
PER KEYGROUP  
IND. OUTPUT ASSIGN  
TUNE  
TUNE  
TUNE  
TUNE  
SAMPLE 1  
PAN  
PAN  
PAN  
PAN  
12dB/8ve  
LOWPASS  
RESONANT  
FILTER  
MASTER  
OUTPUT  
LEVEL  
SAMPLE 2  
SAMPLE 3  
SAMPLE 4  
AUTO  
AMP  
PANNING  
KG PITCH  
VEL SW/XFD  
MASTER  
PROGRAM OUTPUT  
ENV 2  
ENV 1  
KEYSPAN  
ENVELOPE TEMPLATES  
MODULATION SOURCES  
ENV 1  
ENV 2  
LFO 1  
LFO 2  
MOD.WHL  
P.BEND  
AFTERTOUCH  
KBD  
VELOCITY  
EXT.MIDI  
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INTRODUCTION  
MULTI-MODE  
PARTS 1-16  
FX SEND LEVEL  
PER PART  
PROGRAM SELECT  
MIDI CH  
TUNE  
OCTAVE  
LEVEL PAN FX BUSS  
PRIORITY  
OUTPUT ASSIGN  
4-CHANNEL EFFECTS PROCESSOR  
MULTI-EFFECTS CHANNEL x 2  
MOD/DELAY EFFECTS  
DISTORTION/EQ  
REVERB  
REVERB  
CHORUS  
or  
FLANGE  
or  
PHASE  
DISTORTION  
EQ  
RING MOD  
DELAY  
or  
PITCH SHIFT  
or  
PAN/FMOD  
REVERB ONLY CHANNEL x 2  
REVERB  
REVERB  
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SINGLE MODE  
SINGLE MODE  
SINGLE is where you may select and play programs. Pressing SINGLE gives this screen  
display.  
NOTES REGARDING THE CD3000XL’S SINGLE MODE  
Before we look at the functions in this mode, please bear the following in mind.  
SINGLE mode, as the name suggests, is essentially designed to play single programs.  
However, for historical reasons, in order to be compatible with sound disks created on Akai  
S1000, S1100 and the S3000 series, you can, in fact, play several programs at once. This is  
done by setting two or more programs to the same program number (see below -  
RENUMBERING PROGRAMS). Furthermore, you may have several programs active at any one  
time and each of these may have a different MIDI channel so that they play multi-timbrally.  
However, as mentioned, this is included here so that such disks created on earlier Akai  
samplers can be used without tedious re-programming or conversion.  
NOTES FOR EXISTING AKAI SAMPLER USERS  
If you have used an Akai S1000, S1100 or any of the S3000 series samplers and are familiar  
with the concept of several programs sharing the same program number, you may continue to  
work in this way if you wish but we feel sure you will appreciate the speed and convenience of  
the MULTI mode for layering and multi-timbral sequencing once you give it a try as it has many  
advantages over the way earlier Akai samplers dealt with multi-timbral applications. However,  
retaining the old method as well gives you the best of both worlds in that any setups you may  
have using the older method can still be used plus you can avail yourself of the new functions  
as and when you like. You may like to convert existing S1000/1100/3000 multi-timbral setups  
into new MULTI files if you wish.  
NOTE FOR NEW USERS  
If you are new to Akai samplers but have had some experience of other sound modules, you  
will probably feel more at home setting up multi-timbral data, layered programs and key splits in  
the MULTI mode as this is more in keeping with how other sound modules work these days.  
You can use the SINGLE mode for playing single programs. With that in mind, you may like to  
skip a lot of this section as it really refers to the ‘old method’ of using earlier Akai samplers.  
SELECTING PROGRAMS  
Selecting sound to play can be done in several ways:  
1
In the main SELECT PROG screen as shown above, turning the DATA control  
will select different programs for playback.  
2
Send MIDI program change commands from your keyboard, synthesiser,  
sequencer or whatever MIDI controller you are using. You will note that the  
CD3000XL uses ‘actual’ program numbers 1-128 - if your keyboard sends out  
0-127, please bear this in mind as you will have to offset all program change  
commands you issue by 1.  
Whichever method you use for selecting programs, when the program is selected, an asterisk  
appears alongside it number and the program number is indicated. One useful feature of the  
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SINGLE MODE  
CD3000XL is that it is possible to be playing one program whilst another is being selected. For  
example, whilst holding down a low string note you could select, say, a brass sound. The  
strings will continue to sound and you may now play the brass part. Please note, however, that  
if you are using the internal effects on either or both of these sounds, there may be a  
noticeable change as only one effect can be used at once. In this case, the brass program’s  
effects would take priority.  
VIEWING PROGRAMS  
The LCD can display 5 programs at any one time. There may be occasions when you have  
more than this and so you may use the CURSOR keys to scroll through your program list.  
Pressing the CURSOR LEFT or RIGHT keys will scroll though the list one at a time and pressing  
the CURSOR DOWN or UP keys will increment through the list in steps of five programs. This  
can be helpful if you are searching for a particular sound and need to see what is loaded in the  
CD3000XL. The display will tell you how many programs are loaded and in the above example,  
we can see that there are actually 8 programs in memory even though only the first five are  
displayed. It is possible to be viewing other programs whilst playing another.  
SETTING UP THE CD-ROM  
One of the problems associated with CD-ROMs is that, because the CD-ROM is a read-only  
disk, although you can edit samples and programs as normal, there is no way of saving them  
except to floppy or hard disk. This rather defeats the object of having a CD-ROM because if you  
edit a lot of the sounds you have, you end up using your floppy disks or hard disk more than  
the CD-ROM.  
On the CD3000, however, this has been overcome. The SETUP function is a disk  
management utility that allows you to define groups of frequently used sounds from various  
volumes within a partition on the CD-ROM and load them from a single keypress or MIDI  
command. You still need to use a floppy disk but what happens is that if you edit any samples,  
when you save them in the DISK mode, you can choose that only the changes are saved to the  
floppy. As a result, one floppy disk may hold the changes of many different volumes which can  
be loaded as a CD-ROM SETUP. When you execute a setup, it will find the appropriate  
sound(s) on the CD-ROM, load them and then load the changes from the floppy disk. As  
mentioned, a floppy disk can hold many different setups and so you will probably only need the  
one floppy disk to hold all your edits. All this is done in the  
page.  
Pressing  
will display something like the following screen:  
The fields are:  
Setup:  
This shows the SETUP name and you may select setups from this field.  
Setups may be given any name you wish and this is done in the usual way by  
pressing the NAME key and entering a name using the CURSOR keys and  
DATA wheel. Pressing the ENT/PLAY key will finish the naming process.  
When naming setups, it is a good idea to give it a name that will easily be  
recognized when you come to load it back again. For example, if you have  
edited some strings and saved them to floppy, a good name for the setup  
would be something like STR#1-VOL#12 to remind you that it is a string sound  
from volume 12 on the CD-ROM. Simply calling it something like SETUP#6  
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SINGLE MODE  
may not make any sense to you when you come to load it in three weeks time!!  
When you have many different setups saved onto the disk, sensible naming  
practices will really pay off.  
MIDI select:  
This allows you to set a MIDI program change number to a setup so that you  
may remotely load everything from your MIDI controller. For example, on stage,  
you could send a MIDI program change to your CD3000XL which would load  
the appropriate setup and all the programs and samples associated with that  
setup and, of course, any edits you may have made to the samples and /or  
programs. In the studio, you could send program change commands from your  
sequencer to achieve the same thing. You will see in a moment that you may  
select only certain programs to be loaded from a volume when you load a  
setup.  
Clear Memory: You may select whether you wish to clear the memory upon loading or not and  
the options are ON or OFF. This parameter is unique to each setup so one  
setup may be set to clear the memory whilst another is set so that it doesn’t.  
Setups in memory:  
This shows you how many setups are currently loaded. This field is for  
information only and is not accessible.  
The soft keys along the bottom are:  
This will take you back to the main SELECT PROG screen.  
This will take you to the SETUP EDIT page where you may program your  
setup.  
This ‘action’ key will create a new setup and will create a name automatically  
such as NEW SETUP 1. Each time you press this, a new number will be  
appended to the setup name. Of course, you may save it using the default  
names but, as mentioned above, it is probably best to give the setup a name  
that is more informative.  
This key takes you to the LOAD page where it is possible to select and load  
setups from the floppy.  
This will save the setup to the floppy disk. Pressing this key will display this  
prompt:  
indicating that the setup is being saved. This will take a second or two.  
Pressing this key will delete the currently selected setup from memory. You will  
receive this prompt:  
You must press F7 or F8 accordingly.  
NOTE: Please ensure that the setup you are deleting has been saved to floppy disk before  
deleting if you wish to use it at a later date.  
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SINGLE MODE  
This will execute the currently selected setup and will load marked programs  
and their samples and then load any changes and edits to those samples you  
might have saved.  
NOTE: For a setup to load any edits you may have made top samples or programs, it is  
necessary to save these to the floppy in the DISK mode.  
MARKING FILES  
Pressing  
will give you a screen display such as:  
The primary function of this page is to mark files. Marking a file will allow you to selectively  
control which programs from a CD-ROM volume will be loaded when you execute a setup. For  
example, in the above screen, if you only wish to load GRND PNO 1, 8VA PIANO and SLOW  
PIANO from a setup, move the cursor to the first file, GRND PIANO 1 and press  
. Now  
move the cursor down to 8VA PIANO and press  
again and repeat the process for SLOW  
PIANO. You would have the following screen display:  
An asterisk is shown to indicate the marked files. When you press the  
key in the main  
setup page, only those files marked will be loaded. Alternatively, if a MIDI program change  
number has been set in the MIDI select: field, when the CD3000XL receives that program  
change command, the files marked in this page will be loaded along with their samples and any  
changes you may have made to them.  
To unmark a single file, simply move the cursor to the appropriate file and press  
unmark all files, press the key (F6). You will receive this prompt:  
again. To  
You should answer accordingly by pressing F7 or F8.  
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SINGLE MODE  
SEARCHING FOR FILES ON THE CD-ROM  
Pressing will display this screen:  
Here, you may search for particular files on the CD-ROM. Entering the name is done in the  
normal fashion by pressing the NAME key. You will receive this display:  
You can now enter the name of the file you are searching for. Pressing ENT/PLAY will finish the  
naming process. Pressing  
will now locate the file placing it at the top of the right hand  
part of the screen. If you type in a name that is common to many files, all of them will be  
selected. For example, typing in something like SYN would find all files with those characters in  
the name - i.e. SYNBASS, OB SYNCSWP, SYNTHSTR, SYNCLAV, BASS SYN, etc..  
LOADING SETUPS FROM FLOPPY  
Pressing  
will take you to the LOAD page where you may load setups from floppy disk.  
You will receive a screen display something like the following:  
Here, we can see a disk that has several setups saved to it. We can see quite clearly that one  
setup relates to a strings volume (although it is not clear which volume it is on!), the next relates  
to a brass sound on volume 4, the next a bass in volume 3. The next two are synth and synth  
bass in volumes 25 and 24. As mentioned, it is best to name your setups sensibly so that you  
know where you are when you come to load them again. Going to this screen and simply  
seeing NEW SETUP 1 to 20 might be a bit confusing!!  
To load all of the setups from this floppy, simply press F8 -  
the cursor to the setup you wish to load and press F7 -  
. To load just one setup, move  
Once the required setups are in memory, using the  
key or sending a MIDI program  
change command (assuming the setup is programmed for this) will execute the currently  
selected setup.  
In the EDIT page, the  
key has the same functions as in the main SETUP page and  
pressing this will save the setup to the floppy disk. Pressing this key will display this prompt:  
indicating that the setup is being saved. This will take a second or two.  
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SINGLE MODE  
SCROLLING THROUGH MARKED FILES  
The  
key allows you to sequentially step through marked files. Each press of this key will  
take you to each marked file in turn. If no files are marked, you will receive this prompt:  
NOTES ON SAVING SETUPS  
If you have edited any samples or programs, when you save a setup, you are not actually saving  
the changes at this point. This must be done in the main DISK mode. If you edit any samples,  
before you power down or clear and load any new material, you must first go to the DISK mode  
and save the changes. When you press SAVE, you will be asked if you want to save all the  
samples or want to save just the changes. If you edit any programs, you must save them -  
programs do not have special ‘changes only’ format but must be saved as programs. Because  
they take up so little disk space and load within a fraction of a second, even from floppy, this is  
not a problem or an oversight on our part!! When you subsequently load via a setup, the  
original samples and programs will be loaded from the CDROM followed by the changes and  
the programs off floppy. Please refer to the DISK section for more information on this.  
USING SETUPS  
The setups on the CD3000XL are designed to allow you edit samples and save those changes  
economically to floppy disk as well as allowing you to customise the way you load material from  
the CD-ROM . One example of uses for this would be live on-stage where you could program all  
your setups for the night ahead of time, load them before the concert and then load sounds  
from the CD-ROM by way of the setups (typically using MIDI program change commands).  
To do this, the method would be to load in the first sounds you require, edit them if you wish  
and, when everything is as you want it, create a new SETUP file - go to the main SETUP page,  
press  
page and mark the file(s) you want to save in that setup using the  
you have the correct files using the key. When you are happy with everything, assuming  
to create a new setup file and give it an appropriate name. Now go to the EDIT  
key. You can check  
a suitable formatted floppy is in the drive, press SAVE to save your setup to floppy disk. You  
should now go to the DISK mode and save the changes you made to the samples and the  
programs (if any) to the same floppy disk.  
To load the material back at a later date, power up the CD3000, go to the SETUP page and  
press  
to take you to the LOAD page. You may now either specifically select the setup file  
you wish or load all of them. In the main setup page, select the appropriate setup file and press  
. This will find and load the original data from the CD-ROM and will then go to the floppy to  
load the sample changes followed by the programs. Alternatively, assuming you have set it  
accordingly, you may do this remotely from a MIDI program change.  
NOTE 1: Because the data on the floppy is associated with data on a specific CD-ROM, you  
must have the correct CD-ROM in the disc compartment when you try to load via a setup. If the  
wrong CD-ROM is inserted, nothing will happen. As a result, it is recommended to keep one  
floppy associated with its own CD-ROM and use them together. Although one floppy can hold  
the data for more than one CD-ROM, it will be easier to keep track of things if each CD-ROM you  
own has its own unique floppy disk associated with it.  
NOTE 2: If an S1000 or S1100 CD-ROM is inserted into the disc compartment, although it is  
possible to load files from it, the SETUP functions described above cannot be used with it. As a  
result, the all the SETUP pages are removed as soon as the CD3000XL ‘senses’ the presence  
of an S1000 or S1100 CD-ROM.  
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SINGLE MODE  
SETTING PROGRAM LEVELS, PAN, FX SENDS  
In the MIX page of SINGLE, you may view the programs in memory and set their level, pan, etc..  
This is a convenient and quick way to adjust the levels of single programs en masse without  
having to edit each one individually in EDIT PROGRAM. To access this, press  
will receive the following display:  
and you  
On this page you may set, from left to right across the screen:  
This shows the number of the program selected in the main SINGLE page  
although you may select another program or group of programs in this field.  
This sets the level of the program as it appears at the left/right stereo outputs  
of the CD3000XL. This would normally be used to mix the levels of different  
programs and is the equivalent of a mixers fader control. It is possible to send  
programs to individual outputs but, by mixing them out of the stereo outputs  
by setting this parameter to 00, you remove them from the main mix. In this  
way, for example, you could send individual drums to separate channels of an  
external mixer for more elaborate level and tonal control whilst other  
instruments appear only at the stereo outputs of the CD3000XL. In this way,  
very complex mixes can be set up. Another method may be to send, say,  
snare and kick to individual outputs (but take them out of the stereo mix) and  
just have toms and percussion in a stereo image coming out of the main stereo  
mix. In this way, you save on channels on your external mixer.  
This sets the pan position of the program in the stereo outputs and the range  
is L50 through MID (00) to R50.  
This allows you to assign any program to one of the 8 individual outputs should  
you wish to mix the program using an external mixer. The range is OFF, 1-8.  
NOTE: It is possible to send individual keygroups to these outputs so the results you get may  
sometimes be a little unpredictable if you are not sure of the keygroup assignments.  
This sets the level of the audio appearing at the individual outputs.  
This allows you to route the program to one of the four effects channels, FX1,  
FX2, RV3 or RV4. You may also switch the effects routing to OFF.  
This sets the effect send level. The range is 0-99.  
NOTE 1: The  
and the  
parameters only function when the optional EB16 multi-  
effects processor is installed.  
NOTE 2: In any of the SINGLE mode’s pages, if the EB16 is installed, you may conveniently  
mute them using F8 - .  
program(s) in isolation.  
This will turn off all four effects channels so that you can hear the  
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SINGLE MODE  
SETTING PROGRAMS’ MIDI PARAMETERS  
Pressing F3 -  
- will display the following screen:  
This could be regarded as a ‘MIDI mixer’ as it follows a similar layout to the MIX page described  
above. This page allows you to set various MIDI parameters for each program. The parameters  
are:  
This shows the number of the program 1-128 selected in the main SINGLE  
page although you may select another program or group of programs in this  
field.  
This allows you to set the MIDI channel for any program and the range is OM  
(omni) through 1-16. This parameter allows you to layer programs together by  
setting two or more programs to the same program number and setting their  
MIDI channels the same in this field. It also allows you to set up sophisticated  
multi-timbral configurations (i.e. set several programs to the same program  
number and assign different MIDI channels to each program). You may also  
layer two or more programs within a multi-timbral configuration of course.  
When two programs are given the same program number, it is possible to set  
up keyboard splits by setting the note range of the programs. This parameter  
ignores each programs keygroup ranges and simply imposes a range on the  
whole program. In this way, you can quickly set up very complex keyboard  
splits and layers without having to concern yourself with the intricacies of  
setting keygroups within a program itself. Please note that this parameter has  
no effect on single programs, it is only when two or more programs have the  
same program number that it is effective.  
This is an abbreviation of POLYPHONY and allows you to limit the polyphony  
of a program.  
This is an abbreviation of PRIORITY and allows you to set how notes will be  
‘stolen’ by other programs if the 32 voice polyphony is exceeded. There are  
four settings: LOW, NORM, HIGH and HOLD. If the program is set to LOW  
priority, then notes from this program will be stolen first. If set to HIGH, then  
notes from other programs with lower priority will be stolen first before they are  
stolen from this program. NORM is, of course, normal priority and sets standard  
dynamic voice allocation and note stealing will take place with no particular  
priority. If a program’s priority is set to HOLD, then notes can only be stolen  
from this program by the same program.  
If you are playing a complex piece of music using many programs in a multi-  
timbral configuration, it is a good idea to set important programs to HIGH or  
HOLD and less important, background programs to LOW. If the piece of music  
is not overly complicated and polyphony is not going to be exceeded, you may  
prefer just to leave the priority at the default setting of NORM.  
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SINGLE MODE  
This is an abbreviation of TRANSPOSE and sets the basic octave range for the  
program. The range is +/- 50 semitones. You will note that this is not a pitch  
shift function as such but a MIDI transpose function - this overcomes the  
problem of playing back samples out of their range. What this function does is  
introduce an offset so that, even if you play C3 on the keyboard, this is offset  
to play the samples on C4 (with a +12 setting) - it is not playing the samples on  
C3 an octave higher.  
NOTE: It must be said that this page is really an inheritance from earlier Akai samplers when  
using multi-timbral setups. We strongly recommend that for such purposes, you use the MULTI  
mode but retaining these functions ensures compatibility with data created on earlier models. If  
you have used Akai samplers before, you may continue to work in this way, of course, but, as  
mentioned, the new MULTI mode may be more convenient  
SETTING PROGRAM LOUDNESS AND VELOCITY  
In the  
page, you may set the program’s overall loudness and velocity sensitivity:  
The parameters are:  
This sets the overall loudness for the program and affects the level appearing  
at the main left/right outputs, the individual outputs and the real-time digital  
audio output. It will also affect the level going to the internal effects.  
NOTE: You will note that at a setting of 99, the program is at maximum level but you will not  
have any velocity sensitivity.  
This sets the program’s sensitivity to velocity. As mentioned, with  
set to 99, this parameter will have no effect.  
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SINGLE MODE  
LOADING FROM FLOPPY DISK  
The next key along, F5, gives you access to some basic disk functions for loading sounds into  
the CD3000XL. Pressing  
in the SELECT PROG mode gives you this screen:  
Here, you have a choice of two options: loading a particular program and its associated samples  
(
) or loading the entire contents of the disk (  
).  
If you have inserted a disk, pressing  
will bring up a list of all programs stored on that disk.  
If you have inserted the wrong disk or wish to change it, insert a new disk and press the  
key again. If you want to wipe out all programs and samples in memory and load the contents of  
the disk, press  
. You will be asked if this is what you really want to do. Make sure that you  
either do not want the programs and samples in memory, or that they are saved to disk before  
you proceed. As the disk is loading, you will receive this display  
indicating the loading progress.  
The other option,  
, allows you to load a program and all associated samples (free memory  
. The  
permitting). To do this, highlight a program using the CURSOR keys, and press  
program, and its associated samples, will be loaded into memory. If the samples required by  
this program already exist in memory, they will be loaded anyway, but they will overwrite the  
samples currently in memory. If there is not enough memory to load a program and its samples,  
the message  
will be displayed. In this case, you will have to delete some existing programs and/or samples  
to free up some memory space.  
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SINGLE MODE  
LOADING FROM HARD DISK  
If you have a hard disk of any description connected via SCSI for loading sounds, you will  
receive the following display when F5 is pressed:  
This is almost the same as for floppy except that you can see it tells you that it is a hard disk. You  
may select from different volumes by moving the cursor to the  
the volumes on the disk. By moving the cursor to where it says ‘ ‘ after  
select different partitions to choose other volumes. Loading is done in the manner described  
field and scrolling through  
, you may  
above - press  
to load the entire volume and  
to load a particular program and its  
associated samples.  
NOTE: There is more to using a hard disk than that, unfortunately, such as matching SCSI ID’s,  
formatting, etc.. For details on using the CD3000XL with a hard disk, please refer to the section  
HARD DISK CONTROL in the DISK section.  
Other disk operations, like saving and formatting disks, are performed in the DISK mode, not  
from this page. This page is intended purely for quick access to loading from disk.  
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SINGLE MODE  
DELETING PROGRAMS  
Programs and their associated samples may be deleted from memory in this page, which is  
accessed by pressing the  
key. Pressing this key displays this screen:  
When this page is displayed, the cursor will highlight a program. Highlight the program you  
want to delete using the CURSOR keys. There are three soft key actions that you can take, all  
concerned with deleting programs:  
NOTE: If you delete a program from memory, make sure that you really do not need that  
program in the future or that you have saved it to disk first. In some cases, as explained below,  
deleting a program will also delete samples. Make sure these really are unwanted or have been  
saved to disk before proceeding.  
The three ‘action’ keys are as follows:  
Pressing this will display this prompt:  
and you should press GO or ABORT as necessary.  
If the program is the only one in memory using a particular set of samples, you  
will receive the following prompt:  
Press the appropriate soft key if you are sure that you want to delete the  
program and its associated samples.  
If the samples contained in the program are used elsewhere in other programs,  
you will not receive this prompt as it is assumed you don’t want to lose these  
samples.  
This will delete all programs which have the same number as the highlighted  
program. You will be asked if you want to proceed with the bulk program  
delete. If these programs are the only ones using particular samples, you will  
be asked if you want to delete the samples as well.  
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SINGLE MODE  
This, of course, is the most drastic of these three options. If you answer GO  
and YES to the questions regarding released samples, then all programs,  
(except for an CD3000XL generated program - TEST PROGRAM) and  
samples will be deleted. Deleting samples and rearranging memory space may  
take a little time, so be patient while this takes place.  
NOTE: Obviously,  
is an option to be used with some caution. If the programs and  
samples in memory have not been saved to disk, deleting programs and/or samples at this  
point will be fatal - YOU WILL NOT BE ABLE TO RETRIEVE THEM. Please be careful.  
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SINGLE MODE  
RENUMBERING PROGRAMS  
On the CD3000XL, program numbers correspond to patch numbers on a synthesiser. When a  
MIDI Program Change message is received, the appropriate program is selected. However, to  
match CD3000XL programs with the patch numbers on your synthesiser, you may want to  
renumber the programs, so that selecting a brass sound on the CD3000XL will call up a similar  
(or complementary) patch on a remote synthesiser module. To do this, press the  
key.  
You will receive something like this screen display:  
As the screen informs you on this page, you select the program to be renumbered using the  
CURSOR keys and alter the current number to the new number using the DATA control,  
setting the program number to a value of between 1 and 128 (these are MIDI specification  
limits). When you have altered the number, you have several options to choose from on soft  
keys 6, 7 and 8. These are:  
This will set all programs to the same number as that set in the currently  
selected program. For example, placing the cursor on 3 - BASS and setting  
that to 1 would renumber all the programs to program number 1. This is useful  
when you have loaded in a variety of sounds from different disks or hard disk  
volumes and wish to sequence them multi-timbrally (see later).  
This causes all subsequent programs to be renumbered with an offset to the  
currently selected program. For example, if you renumbered program 4 to 10,  
all subsequent programs (i.e. SYN BASS and others off the screen) will be  
renumbered 11, 12, 13, etc.. whilst programs 1, 2 and 3 would be unaffected.  
This will only renumber the currently selected program. All other programs will  
be unaffected. You may also use this to renumber several programs in one go.  
For example, change the programs accordingly (i.e. 1, 2, 3, 4, 5, etc.) and then  
press  
(although the  
would be more appropriate for this).  
This will renumber all programs sequentially 1-? depending on how many  
programs are in memory.  
Once you are happy with the result of your renumbering, press  
to return you to the main  
SINGLE screen display. Also, if you change your mind and do not wish to renumber something  
now, simply leave the RNUM page without pressing F3, F4, F5 or F6.  
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SINGLE MODE  
USING THE CD3000XL IN ‘OLD AKAI’ MODE!  
The next group of explanations deal with using the SINGLE mode like the SELECT PROG  
mode on earlier Akai samplers such as the S1000, S1100 and S3000 series. As mentioned,  
these functions have been retained in order to preserve compatibility with data created on  
these samplers. In keeping with other sound modules, the CD3000XL sees the introduction of  
a new MULTI mode. This is a quick and easy way of combining several programs together for  
multi-timbral sequencing, layering and key splits. However, progress brings with it certain  
compatibility issues and the fact remains that, as THE industry standard sampler the world over,  
there is a lot of data out there that was created on Akai samplers. For compatibility (and to be  
considerate to our customers!), the ‘old Akai’ way of working is retained. The following  
explanations, therefore, refer to this method of operation should you wish to work in this way or  
if you have existing sound library that uses this method. If you have used Akai samplers before,  
you may well wish to continue working in this way but, if you are new to our samplers  
(welcome!), you may prefer to skip this section and refer to the section that explains MULTI  
mode and all it advantages.  
USING SELECT PROG - PROGRAMS WITH THE SAME NUMBER  
Most of the time, you will probably want to load in the sounds you need and these will be single  
programs for playing from the keyboard (or whichever MIDI instrument you play). As we have  
seen, this is easy enough - simply scroll through using the DATA control or select them via MIDI  
program change. There are occasions when you want to play several programs together,  
however, and this is where the renumbering becomes useful.  
LAYERING PROGRAMS  
Although it is possible to layer sounds within one program or within MULTI mode, it is useful to  
be able to call up several programs together.  
For example, let’s say you have a string program and brass program you want to combine. As  
mentioned, you could make up a program that combined all of these samples but an easier way  
is to simply give them the same program number - for example, renumber them both to, say,  
program 1. When you select program 1 you will then select the combined programs with the  
strings and brass layered together. You may also set the balance and pan positions between  
these sounds in the MIX page.  
You may prefer to layer sounds using RNUM rather than creating one program with the required  
sample(s) in it because there are certain aspects to creating a program that affect all things the  
same. For example, the auto-panning and effects send would affect all samples equally - when  
using the RNUM function, one sound in the layer could be panning slowly left to right routed to  
FX1 whilst another stays central through RV3. You also have easier control of the respective  
levels of the programs in the layers.  
Of course, you are not limited to layering just two sounds - you could layer up to 32 programs  
for a monster monophonic lead line or bass sound!  
CREATING KEYBOARD SPLITS  
As for layering, it is easy to set key splits in EDIT PROGRAM or in MULTI mode but, again, it may  
be more convenient to create the split using the RNUM function.  
Let us say you have two programs - UPRIGHT BASS and VIBES - and you want to create a split  
so that you can perform a walking bass line with your left hand and a jazzy vibes solo with the  
right. By setting the RANGE parameter in the MIDI page (F4) accordingly, the bass can be set to  
finish at B2 and the vibes set to start at C3. Even though both these programs originally  
spanned the entire keyboard, this function allows you to impose limits on the programs’  
keyranges. Now, assuming that both programs have the same program number (i.e. both are  
renumbered 1 or something), then you can play both programs with the keyboard split.  
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SINGLE MODE  
USING RENUMBERING TO CREATE MULTI-TIMBRAL SETUPS  
One of the most appealing things about MIDI is its multi-channel ability. Originally, synth  
modules could be set to a specific MIDI channel number so that several modules could be set  
to play several musical parts from a sequencer. Of course, as technology advanced, it became  
possible to do this within one module and such a module is known as ‘multi-timbral’ - i.e. ‘many  
sounds’. The CD3000XL is no exception and has powerful multi-timbral capabilities.  
Multi-timbral setups are more easily created in the new MULTI mode but, if you want to use old  
method, read on.  
To set up a multi-timbral assignment in SINGLE, we use the renumbering function again.  
Assuming you have loaded in a pile of programs you wish to sequence, give them all the same  
program number. This is done in the RNUM page and you simply give the same number to all  
programs using the  
function. You should receive a display something like this when you  
return to the main SELECT PROG screen:  
Here, all programs are number 1.  
Of course, you will need to assign each program to have different MIDI channels:  
You can also use the MIX page to set the levels, pan position, output assignment and effects  
send for each program:  
Remember, also, that you may use a combination of all of these techniques and you can, of  
course, have a mix of split and layered programs within a multi-timbral assignment.  
Using the CD3000XL live, you may have several multi-timbral setups in memory at any time  
(memory allowing, of course!). In this way, you may have sets of programs for each song  
recalled from a MIDI program change from your sequencer (this is one advantage of using this  
method over MULTI - you may only have one multi file in memory at any one time).  
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SINGLE MODE  
SINGLE VS MULTI  
As mentioned, you may avhieve similar results in the MULTI mode where you can create multi-  
timbral setups, key splits, layered programs (and combinations of these) very quickly and easily.  
The advantages MULTI has over the ‘old Akai’ methods are  
Selection of programs for a part is quick and easy.  
You can try out different sounds very easily and is therefore ideal for loading in, say, a few  
pianos, a few basses, a few drum kits, etc., and experimenting with different combinations  
of sounds. Equally, when layering, choosing and experimenting with combinations is  
extremely quick.  
When changing sounds, any mixer parameters, effects assignments, etc., you may have  
set in the MULTI remain constant so you do not have to reset everything every time you  
change a sound.  
You can use the same program several times in a MULTI. For example, you may layer a  
strings program (or whatever) on top of itself with some detune for a richer sound simply by  
applying the same program to two (or more) parts, giving those parts the same MIDI channel  
and setting a FINE TUNE value for each as appropriate (to achieve the same result in  
SINGLE requires that you make a copy of the program).  
In the case where a program is layered on top of itself for detuning, editing one of them will  
affect both so that you can make changes to the whole sound with one sionple action (for  
example, layering a string pad on top of itself with some detune and editing the attack of  
one of the parts will cause both parts to be affected).  
You may select different programs independently on different MIDI channels (i.e. send a  
program change on channel 5 to select a new string sound in part 5).  
You can save the multi file with a meaningful name (i.e. BACK TRACK 3 or the name of the  
song, whatever).  
If you are new to samplers, the MULTI mode corresponds more with most other sound  
module’s implementation that you may be more familiar with.  
The disadvantages of MULTI is that only one multi file may reside in memory at once (although  
any number may be saved to disk) and you can’t have more than sixteen programs active at any  
one time.  
The advantages of using the ‘old Akai’ method are:  
You can have several multi-timbral setups or layers in memory at any one time and recall  
them with a single MIDI program change (ideal for live work where you may have the  
different backing tracks for all your songs in memory at once).  
You may have more than sixteen programs active at once (although there are not more  
than sixteen MIDI channels, you may have layered programs in a multi-timbral setup).  
The disadvantages, however, are:  
Changing sounds in a multi-timbral setup and experimenting with different combinations of  
sounds can be awkward.  
You cannot select a new program for one of the parts using MIDI program change  
commands (you can’t send a MIDI program change on MIDI channel 5 to select a new string  
sound for that part, for example).  
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SINGLE MODE  
When you assign a new program to the setup, its level, pan, effects routings are recalled  
with it. This may be an advantage for some users but it does mean you have to reset the  
mix every time you replace one sound with another. Furthermore, even though a  
program’s effects channel is recalled when you assign a new program to the multi-timbral  
setup, the effects preset associated with that effects channel may be different and so  
cause unpredictable results.  
You can’t name a set up and so you can’t see the multi-timbral setup referred to by name  
when you come to load it.  
Basically, there are pros and cons to both methods - it’s up to you to decide which you want to  
use depending on your application. At least you have the flexibility to use either. The big  
advantage is that you may load older sound library material and use it with no conversion  
process or editing required. As mentioned, whether you choose to convert older Akai sound  
data into CD3000XL ‘format’ using the MULTI mode is up to you depending on your  
application.  
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MULTI MODE  
MULTI MODE - COMBINING SEVERAL PROGRAMS  
Multi mode is where you can combine up to sixteen programs together so that they may be  
played in combination. The MULTI mode has 16 ‘parts’ - slots into which up to 16 programs may  
be assigned and typically, this is used to sequence several programs multi-timbrally2 by setting  
each part to be on a different MIDI channel.  
However, it is also possible to set parts to the same MIDI channel so that you can layer programs  
for a rich, expansive (expensive?) sound. Furthermore, you may set low and high keyboard  
ranges for each part so that sophisticated keyboard splits may be created.  
With the optional multi-effects processor fitted, each part may be routed to one of the four  
effects channels and you have a total of four effects that can be applied to the parts in the multi.  
More than one part may be routed to any one of the effects channels so that parts may share  
effects and each part has its own effects send level.  
However, you may prefer to use the CD3000XL with external effects processors using a mixing  
console. To accommodate this, each part may be routed to one of the 8 individual outputs. By  
doing this, each part may have its own mixer channel where it can be EQ’d, mixed, panned and  
effected using your favourite outboard effects processors.  
Of course, a combination of these is possible. In one multi, some parts may be on unique MIDI  
channels whilst others share the same channels for layering and/or key splits and some parts  
may be routed to the internal effects processor in the CD3000XL whilst others are sent out via  
the individual outputs for processing on the mixing console.  
As you can see, the MULTI mode is very flexible.  
NOTE: Strange though it may seem, you may also use SINGLE mode to set up multi-timbral  
setups, program layering and key splits. Although it may seem a contradiction in terms to use  
the SINGLE mode for ‘multi’ applications, this is to maintain compatibility with data created on  
earlier Akai samplers. If you are an experienced Akai sampler user, you can continue to work  
this way but we do recommend you use the new MULTI mode as it does offer certain  
advantages in terms of ease and speed of use and convenience. Please refer to the section  
SINGLE mode for details on this.  
2
The CD3000XL can respond to all 16 MIDI channels simultaneously in the MULTI mode.  
ÔMULTI-TIMBRALÕ literally means Ômany soundsÕ. In the early days of synthesisers, you  
needed a separate synthesiser for every part you wanted to play but, with the advent of  
MIDI, a synthesiser or sampler could be coaxed into playing several different sounds  
together so that only one synth/sampler was required to play several parts. With the  
S3000XLÕs 32-voice polyphony, complex multi-part arrangements can be performed using  
the MULTI mode.  
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MULTI MODE  
Pressing MULTI will give you this screen:  
ASSIGNING PROGRAMS TO PARTS  
To assign a program to a part, simply move the cursor to the program name field and use the  
DATA wheel to scroll through the programs in memory. Once you’ve done that, move the  
cursor to the next part and select the program for that and so on.The other parts show a “?”  
indicating that no programs are assigned (the “?” would also show if a program was assigned to  
a part but that program wasn’t currently in memory). All the MULTI screens show the parts in a  
vertical list and on each screen, you can see the program name and the MIDI channel it is  
assigned to.  
SETTING A PART’S MIDI CHANNEL  
Simply move the cursor to the  
column and set the MIDI channel as appropriate. For multi-  
timbral sequencing, you would normally set each part to a different MIDI channel but for layering  
and/or key splits, you can set two or more parts to the same MIDI channel so that they will play  
together.  
MIXING THE PARTS  
Once you have several parts being played, you need to balance their levels and pan position.  
To do this, simply move the cursor to the  
field to set the part’s level and to the  
field to  
set its pan position. You will note that even if you change the program assigned to that part, the  
level and pan values will stay the same.  
SENDING PARTS TO THE INTERNAL EFFECTS  
Each part may be sent to one of the internal effects if the optional EB-16 is fitted. Because the  
EB16 offers no less than four channels of effects processing, you can have up to four  
completely separate reverbs at once (two channels also offer multi-effects). More than one part  
may be sent to the same effects channel.  
To assign the part to an effects channel, move the cursor to the  
effect (FX1, FX2, RV3, RV4) and set the effects send level using the  
column and select the  
parameter.  
NOTE 1: The  
and the  
parameters only function when the optional EB16 multi-  
effects processor is installed.  
NOTE 2: In any of the MULTI mode’s pages, if the EB16 is installed, you may conveniently  
mute them using F8 - .  
program(s) in isolation.  
This will turn off all four effects channels so that you can hear the  
These are the most commonly used MULTI parameters. Less commonly used ones are  
accessed via the soft keys.  
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MULTI MODE  
ASSIGNING PARTS TO THE INDIVIDUAL OUTPUTS  
Pressing F2 - - will take you to the output assignment page:  
Here, you can set which of the 8 individual outputs each part will appear through. You may also  
set the level of the sound appearing at any of the outputs.  
TUNING AND TRANSPOSING PARTS  
To tune the parts, press F3 -  
:
The  
column allows you to tune the part in semi-tone steps and the  
column  
allows you to fine tune parts.  
NOTE: The range of the TRANSPOSE parameter is +/- 50 semitones. You will note that this is  
not a pitch shift function as such but a MIDI transpose function - this overcomes the problem of  
playing back samples out of their range. What this function does is introduce an offset so that  
with a +12 setting, if you play C3 on the keyboard, this is offset to play the samples on C4 - it is  
not playing the samples on C3 an octave higher and hence introducing transposition distortion  
of any kind.  
SETTING A PART’S LOW AND HIGH KEYRANGES  
When setting key splits, you need to set a low and high note limit for each of the programs  
used. This is done on the RNGE (range) screen:  
Here, you may set the  
and  
for the parts. To create a keysplit, you would  
normally assign two programs to two parts, assign them to the same MIDI channel and then set  
an appropriate keysplit (i.e. Part 1: C0-B2 and Part 2: C3-G8). More details on setting up key  
splits is given later in this section.  
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MULTI MODE  
SETTING A PART’S PRIORITY  
When sequencing multi-timbrally, you may need to give certain parts higher or lower priority to  
prevent ‘note stealing’ when the 32-voice limit is exceeded. This is done in the PRIO(rity) page:  
The choices available are:  
LOW  
If the program is set to LOW priority, then notes from this program will be stolen  
first.  
NORM  
HIGH  
NORM is, of course, normal priority and sets standard dynamic voice allocation  
and note stealing will take place with no particular priority.  
If set to HIGH, then notes from other programs with lower priority will be stolen  
first before they are stolen from this program.  
HOLD  
If a program’s priority is set to HOLD, then notes can only be stolen from this  
program by the same program.  
If you are playing a complex piece of music using many programs in a multi-timbral  
configuration, it is a good idea to set important programs to HIGH or HOLD and less important,  
background programs to LOW. If the piece of music is not overly complicated and polyphony is  
not going to be exceeded, you may prefer just to leave the priority at the default setting of  
NORM.  
INITIALISING A PART  
There will be times when you want to reset a part to its default values. To do this, move the  
cursor to the part you wish to initialise (any filed will do) and press F6 (  
) in any of the  
MULTI pages. This will reset all the parameters described above to their default values and will  
clear the program name field, leaving it blank.  
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MULTI MODE  
SETTING UP A MULTI  
Assigning programs to a multi is simplicity itself. You simply move the cursor to the appropriate  
part and selecting the program using the DATA control. To set parameters such as level, pan,  
etc., move the cursor to the appropriate column and adjust the value for the selected part. The  
MULTI mode is always active for modifying with no special edit mode to enter. Let’s now see  
how to make up a simple multi.  
Firstly, you need to load in a few sounds. Referring to the section that explains the LOAD  
mode, load a few programs.  
NOTE: It is suggested you use the IND P+S (individual programs and samples) selection. For  
the first program and samples you load, use the CLEAR option to clear out any junk that may be  
in memory. After you have loaded the first program and its associated samples, just use LOAD  
so that the new programs you load are added to the programs in memory. Load in something  
sensible. For example, load in a drum kit, a few acoustic and electric pianos, a few bass sounds  
and some string and/or pad sounds. We will use these sounds as the basis for this tutorial.  
Assuming that you now have some programs in memory (you can check this in SINGLE mode  
by scrolling through them with the DATA wheel), press MULTI. You should see something like  
this screen:  
This is showing us that the multi currently in memory is called MULTI FILE, the default name  
given to a multi when you power up the CD3000XL (you can rename it to something more  
suitable as we shall see later). It is also showing us that PART 1 has the default TEST  
PROGRAM assigned to it. Now, let’s imagine we want to arrange our multi as follows:  
Part 1  
Part 2  
Part 3  
Part 4  
Drums  
Piano  
Bass  
Strings  
After you have loaded some suitable programs and assigned them, you should end up with  
something like this:  
On your sequencer, record a basic rhythm into using the drums program so that you have a  
rhythm to play the other parts to and then overdub some piano chords, a bass part and string  
part. It was suggested that you have a few pianos, basses and string/pad sounds - this is so that  
we have a choice of alternative sounds for each part.  
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MULTI MODE  
MODIFYING THE MULTI  
The beauty of the CD3000XL’s MULTI mode is that, as the sequencer is playing back your  
sequence, you can interact with the parts, assigning different programs to parts ‘on the fly’  
within the context of the sequence (you can also edit program parameters such as envelope  
and filter settings, etc., within the context of your tune as we shall see later).  
The MULTI mode has no separate edit mode (the EDIT key is used to edit the actual programs  
in the parts) so, as the song is playing from the sequencer, you can make changes immediately  
if needs be. For example, you might like to see how PART 2 sounds with different piano  
sounds - move the cursor to PART 2 and, as the sequencer is running, scroll through the  
different piano programs you loaded using the DATA wheel. You can try alternative piano  
sounds and hear how they sound. Do the same for the basses. For example, you may have  
loaded some acoustic basses, an electric bass, a slap bass and some synth basses - as the  
sequence plays, scroll through them, trying out different ones till you find one that suits the  
track. The same, of course, can be done with the string part.  
HINT: When loading the programs from disk, try to load certain types together. For example,  
load all the piano sounds you think you may need one after another so that they are all grouped  
together in memory. Similarly, load all your basses one after another so that these are all  
grouped together. This is suggested as it will make selection and comparison of different  
sounds in any given part easier.  
If you forget to load them in order, don’t worry as you can renumber each program to something  
more suitable as we shall see in a moment.  
You may decide that you want the strings to play the same part in unison with the piano. To  
achieve this, simply set part 4 to MIDI channel 2, the same as the piano.  
You may also decide you want to add some percussion from the DRUMS+PERC program. You  
could do that in part 1 on MIDI channel 1 but, if you prefer, you may like to separate the drums  
and percussion so, in part 5, assign the DRUMS+PERC program. You will see this:  
Even though the same drums program is used twice in different parts, you may record  
sequence data on a separate MIDI channel (giving you more flexibility for editing the part on  
your sequencer) plus, the DRUMS+PERC program assigned to part 5 may have its own  
independent mix settings, effects sends, etc..  
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MULTI MODE  
NAMING A MULTI  
You may wish to name the multi file to something more suitable. Simply press the NAME key.  
You will receive the usual naming prompt:  
In conjunction with the CURSOR keys which can be used to move the cursor around within the  
name, use the DATA control to scroll through characters.  
Once you have completed the name, press ENT/PLAY to finish the naming process.  
NOTE: Because only one MULTI can exist in memory at any one time, you cannot copy the  
multi file, only rename it. As such, the COPY REN EXIT prompt we have seen elsewhere is not  
shown.  
SAVING A MULTI  
You may save a multi to disk and this will save the multi and all its associated programs very  
simply in the SAVE mode. You may then load this multi (and its associated programs) with one  
simple operation in the LOAD mode. Please see SAVE and LOAD for details on this.  
LOADING A MULTI  
To load a MULTI, press LOAD and select MULTI+PROGS+SAMPS as the type of load. Now  
move the cursor to the multi-file stored on the floppy disk/hard disk volume and press F8  
and/or F7. This will load the selected multi and any programs associated with it plus the samples  
used in those programs.  
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MULTI MODE  
RENUMBERING PROGRAMS  
There will often be occasions when you load in several programs, maybe from different disks  
and the programs you have loaded have the same program numbers or the numbers of the  
programs you have loaded are not well ordered, etc.. To overcome this, F7 in the MULTI  
screen (  
) takes you to the RENUMBER page:  
In this example, you have loaded a variety of programs some of which have the same program  
number, others of which are non-sequential. Ordinarily, this is not a problem and you can set  
up a multi very easily without even having to think about program numbers. However, in the  
MULTI mode, you can send program change commands over MIDI on selected channels to  
select new programs within one part (for example, send a MIDI program change command on  
MIDI channel 5 to select a new program in Part 5). If programs share the same program number,  
you will have a conflict (for example, send a MIDI program change command 1 where two  
programs share the program number 1 as in the above example, and only the first of the  
programs - i.e. BIG STRINGS - would be selected).  
To overcome this, use the RNUM page to renumber programs so that they are better organised  
for your use.  
Select the program to be renumbered using the CURSOR keys and alter the current number to  
the new number using the DATA control. Set the program number to a value of between 1 and  
128 (these are MIDI specification limits). When you have altered the number, you have several  
options to choose from on soft keys 1, 2 and 3. These are:  
This will set all programs to the same number as that set in the currently  
selected program. For example, placing the cursor on 4 - SYNTH BASS and  
setting that to 1 would renumber all the programs to program number 1.  
NOTE: There is little benefit to be had doing this in MULTI mode.  
This causes all subsequent programs to be renumbered with an offset to the  
currently selected program. In the example given above, if you moved the  
cursor to program 4 (SYNTH BASS) and renumbered it to 10, SYNTH BASS  
will be renumbered to 10 and all subsequent programs (i.e. SLAP BASS and  
any others off the screen) will be renumbered 11, 12, 13, etc.. The programs  
lower than 10 would be unaffected.  
This will only renumber the currently selected program. To specifically  
renumber a program, use the CURSOR UP/DOWN keys to select the program  
you wish to renumber, set the new number using the DATA wheel and press  
. Only that program will be renumbered.  
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MULTI MODE  
This is probably the best selection as it will simply renumber the programs 1-?  
sequentially regardless of the programs’ original numbers. I.e.:  
Once you are happy with the result of your renumbering, press F7 to return you to the main  
MULTI screen display.  
If you change your mind and do not wish to renumber any programs, simply press  
without pressing F3, F4, F5 or F6.  
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MULTI MODE  
IMPORTANT NOTES ABOUT MULTI PARAMETERS  
The parameters in the multi such as level, pan, tuning, etc., are unique to the multi and override  
any similar parameters in the program assigned to any part.  
For example, it is possible to set a pan position within a program. You may load a sound, the  
pan position of which is set to L50. However, when you first assign that sound to a part, the  
part will be set to MID, the MULTI’s PAN setting.  
This has another implication. If you assign a sound to a part and set the part’s pan position to  
R50, for example, if you then assign a new program to that part later on, the new program will  
also be panned to R50 within the multi. The same would be true of any of the other multi  
parameters such as level, FX send, tuning, output assign, etc..  
The reason for this is that, if you have assigned a sound to a part and set that part’s parameters  
in a particular way, it is assumed that this is because you want it to sound that way. To use the  
example of panning again, let’s say you assign a piano sound to a part and set the pan position  
to R25 - you might back the level off a bit as well. If you then feel that the piano sound is not the  
right one and want to try a different one, the new sound will be in exactly the same position and  
at the same level in the mix. If the multi always adopted the program’s parameters when a sound  
is assigned to a part, selecting a new piano sound in this example would reset the part’s pan  
and level parameters and you would then have to adjust these parameters. Then when you  
assign another new piano sound, you would have to reset the parameters all over again. If you  
have set many parameters like level, output assignment, FX routing and send levels, etc., all of  
these would need to be reset manually every time you assign a new sound to a part.  
The way the multi works means that once you have set the parameters for any of the parts, they  
remain constant regardless of which sound you place in them and you do not have to keep  
resetting them manually all the time.  
You will note that the above does not apply when setting up a multi-timbral set of programs in  
the SINGLE mode (i.e. using the ‘old Akai’ method). In SINGLE mode, as you select new  
programs and renumber them, so the program’s parameters will be used. This may or may not  
be an inconvenience depending on the way you want to work.  
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MULTI MODE  
USING MULTI MODE FOR LAYERING PROGRAMS  
So far we have seen how to use the MULTI mode for creating multi-timbral set-ups for  
sequencing. For this, you set each of the sixteen parts to a unique MIDI channel so that can  
they may all be played from a sequencer outputting a complex arrangement with each element  
of the arrangement playing on a different MIDI channel.  
It is also possible, however, to use the MULTI mode to layer programs. By setting more than  
one part to the same MIDI channel as another, sending MIDI data on that channel will cause  
both parts to play simultaneously. For example...  
You have a string sound and a piano sound that you want to play together. Place the string  
sound into one part and the piano into another and set the same MIDI channel for both parts.  
Now, when you send MIDI data on that channel, you will play piano and strings together. Use  
the LEVEL parameter to set the balance of the two parts.  
Another use for this is to fatten up sounds.  
Let’s imagine you have a synth bass in memory that you think could do with fattening up.  
Assign the sound to, say, PART 1 and also to PART 2. Now set those two parts to the same  
MIDI channel (for example, MIDI channel 1). When you send MIDI data on that channel, both  
parts will play. To add the ‘fattening’, go down to the TUNE page and detune the two parts  
against each other using the CENTS parameter (you could either set one part to +10 but a  
better idea is to set one to -05 and the other to +05). Now play them. In this example, one  
program has been layered on top of itself and detuned so that it sounds fatter and warmer.  
Experiment with the FINE TUNE settings of each part to achieve the sound you want. You may  
also like to experiment with the PAN settings of each part so as to achieve a ‘pseudo stereo’  
effect.  
Another example may be to create a 12-string guitar out of an ordinary acoustic guitar program.  
Place the guitar program into two parts and set the same MIDI channel for those parts. Now go  
to the TUNE page and set one of the programs an octave up (set a transpose value of +12) and  
try a bit of fine tuning to create the characteristic chorus effect.  
Of course, the same can be done with any sound from synths to strings or brass or vocal  
sounds - anything in fact!  
But why stop there! You can layer three parts if you wish. For example, layer two string sounds  
in the same way by assigning one strings program to two parts, giving them the same MIDI  
channel and detuning them. Now take a bell sound and place that in a part and assign the same  
MIDI channel as the strings. Now when you send MIDI data on that channel you will have  
detuned strings and bell. Experiment with tuning and panning too (for example send one  
strings sound left, the other right and keep the bell sound in the centre).  
You might like to try layering more parts. For a really killer sound, why not try layering 16  
programs on top of each other!  
NOTE: When layering programs in this way, please note that polyphony is reduced. In the  
example of layering strings and piano or the bass synth program, total polyphony will be halved.  
In the case of layering three sounds, polyphony will be cut to around ten voices. If you’re mad  
enough to try layering 16 programs, polyphony will be reduced to one voice!  
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MULTI MODE  
USING MULTI MODE TO SET KEYBOARD SPLITS  
Using the same techniques for layering programs described above, you may also set key splits.  
For example, you may have an acoustic bass sample and a piano which you want to set up so  
that the bottom two octaves play the bass sound and the upper three octaves the piano.  
Assign the bass to one part and the piano to another and set both parts to the same MIDI  
channel. Now go to the RANGE page and in the bass part, set the  
to C 0 and the  
to G 8. You will  
to B2 and in the piano part, set the  
now have the following keysplit:  
to C 3 and the  
PIANO  
PART 1  
MIDI Ch 1  
MIDI Ch 1  
C 3  
B 2  
G 8  
BASS  
PART 2  
C 0  
You could take this a stage further and add strings to the whole things. I.e.:  
PIANO  
PART 1  
PART 2  
PART 3  
MIDI Ch 1  
MIDI Ch 1  
MIDI Ch 1  
C 3  
G 8  
G 8  
BASS  
C 0  
C 0  
B 2  
STRINGS  
You could create an even more sophisticated split:  
PIANO  
PART 1  
PART 2  
PART 3  
MIDI Ch 1  
MIDI Ch 1  
MIDI Ch 1  
C 3  
B 4  
BASS  
C 0  
B 2  
BRASS  
C 5  
G 8  
In this example, we have bass on the bottom octaves, piano between C3 and B4 with some  
brass on the very top octaves.  
There are even more possibilities. For example, by putting the piano into PART 4 as well on the  
same MIDI channel and detuning it against PART 1, you could create a ‘honky tonk’ piano  
effect on MIDI channel 1. Similarly, if the bass part is a synth bass instead of acoustic bass, you  
could also assign that same bass sound into PART 5, set the same MIDI channel and LO/HI key  
ranges as PART 2, detune it and pan it hard left and hard right to create a pseudo stereo  
detuned synth bass sound in the bottom octaves.  
The possibilities are almost endless (up to the 16 part limit in fact)!  
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MULTI MODE  
And don’t forget...  
If you have the multi-effects processor installed, layers and splits may be sent to different  
effects in varying amounts to create even more variation. In the case of layering one program  
on top of itself, you might find sending parts to same effects processor is sufficient but, in the  
case of layering different sounds on top of each other (for example, bells and strings), the  
strings could be sent to one effects processor and the bell to another. In the case of key splits  
(let’s use the above as a good example) the bass could be routed to a small room, the piano to  
a large hall and the brass to a chorus/delay/small hall multi-effects channel.  
Alternatively...  
Each of the elements in a layered or split multi could be assigned to separate outputs where  
they may be mixed and processed on an external mixing console.  
COMBINING THESE TECHNIQUES  
The CD3000XL’s MULTI mode is so flexible that it can accommodate all of these techniques  
simultaneously. For example, PARTs 1, 2 and 3 could have layered programs on one MIDI  
channel whilst 4, 5 and 6 have parts on separate channels. PARTs 7 and 8 could be set to the  
same MIDI channel but have key splits set whilst PARTs 9-11 could have parts on separate  
channels. Some could be sent to the internal effects, other to individual outputs. For example:  
PART MIDI CH TRANSPOSE FINE TUNE PAN FX BUSS FX SEND OUTPUT LO  
HI  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
1
1
2
3
4
5
5
6
7
8
+12  
+00  
+00  
+00  
-12  
+00  
+00  
+12  
+00  
+00  
+00  
+00  
+05  
-05  
MID  
L50  
R50  
MID  
L23  
R45  
MID  
MID  
MID  
MID  
MID  
A
A
A
OFF  
B
C
A
A
D
D
12  
23  
34  
00  
45  
56  
17  
17  
23  
45  
00  
OFF  
OFF  
OFF  
01  
OFF  
OFF  
OFF  
OFF  
OFF  
OFF  
02  
C 0  
C 0  
C O  
C O  
C O  
C O  
C 0  
C 3  
C 0  
C 0  
C 0  
G 8  
G 8  
G 8  
G 8  
G 8  
G 8  
B 2  
G 8  
G 8  
G 8  
G 8  
+00  
+00  
+00  
+00  
+03  
+00  
+00  
+00  
OFF  
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EDIT PROGRAM - SINGLE  
PROGRAM EDITING  
Once you have a few programs in memory, it may be that you need to edit them to make them  
more suitable for your application. They may need simple tweaking such as altering the attack  
times or the filter cutoff or adding a bit of vibrato. You may want to totally re-program the sound  
or create a new program for the latest batch of samples you have made. Whatever it is you want  
to do with a program, all this is done in EDIT PROGRAM. But before we look at the program  
editing functions, let’s first look at what a program is.  
A program is where you assemble your raw, edited samples for playback. In the EDIT SAMPLE  
mode, the samples are unprocessed by envelopes, vibrato, etc.. If they have been looped, it is  
quite possible they have lost all their dynamics - this can be overcome in a program.  
Furthermore, because of powerful synthesiser functions, the CD3000XL can be used to play  
and process samples much like an analogue synth. With 2 low frequency oscillators (LFOs),  
ADSR and multi-stage envelope generators, resonant filters, panning and more, the  
CD3000XL can radically transform any sound offering the creative musician and programmer  
endless possibilities. In short, what it means is that as well as owning a superb sampler, you also  
have a very excellent and versatile analogue style synthesiser.  
On top of this, you may set sophisticated keyboard splits and layers, set velocity switching and  
crossfading, assign samples to individual outputs and/or pan them in the stereo outputs as well  
as tune and transpose your samples. You may also set MIDI parameters for your sample(s).  
“But”, you may be asking “why have programs? Why not just play samples from EDIT  
SAMPLE?” A good question. The reason we have programs is because raw samples, however  
much you may have trimmed, looped, crossfaded, stretched, etc., are only half the story. In  
EDIT SAMPLE, you can only play one sample at a time spanning the entire keyboard range  
whereas in a program, you can assign them to different areas of the keyboard for playback. This  
is known as ‘multi-sampling’.  
Multi-sampling is the technique where you take several samples of one instrument across its  
range or where you take several samples of different instruments (such as drums, for example).  
Aside from all the fun things you can do with envelope shaping, filtering and so forth, it is in a  
program that you map all these multi-samples across the keyboard. To do this, we place the  
samples into what we call KEYGROUPS.  
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EDIT PROGRAM - SINGLE  
WHAT IS A KEYGROUP?  
A KEYGROUP is precisely that - a group of keys which have a particular note range on the  
keyboard. The simplest program you can have is with one keygroup in it that spans the entire  
MIDI range on C0-G8. The TEST PROGRAM that always boots up into the CD3000XL is just  
such a program. I.e:  
KEYGROUP 1  
Perhaps the next level up is to have a program with two keygroups. One covers the range C0-  
B2, the other C3-G8 - this would be a simple keyboard split. I.e:  
KEYGROUP 1  
KEYGROUP 2  
The next level may be a program which has five keygroups - one for each octave on a normal  
synth keyboard. Such a program may be useful for something like piano or strings which have  
been sampled on the G of every octave. I.e:  
KG1 KG2 KG3 KG4 KG5  
After that, of course, it’s anyone’s guess what the next level may be but it could be something  
like this:  
Here we have 17 keygroups in one program - some are assigned to individual keys whilst some  
span an octave or so. Hopefully, you can now get a feel for how flexible the keygroup  
assignment can be. But there can be more to it than that.  
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EDIT PROGRAM - SINGLE  
KEYGROUP ZONES  
Within each keygroup, you may assign up to four samples in what are referred to as ZONES.  
These can be used for a number of things that include velocity switching and crossfading,  
playback of stereo samples and layering.  
To playback stereo samples or to layer sounds or just to do a simple velocity switch/xfade, you  
could have something like this:  
KG1 KG2 KG3 KG4 KG5  
Here we have five keygroups, each with two zones being used. You could use this type of  
assignment for playing back stereo samples where the left and right samples are assigned to  
their own zones (1 and 2 respectively) in one keygroup and each zone is panned hard left and  
hard right. As an example, you could have five stereo string samples each sampled at G on  
every octave which could be assigned into such a program.  
This kind of program is also suitable for layering sounds on top of each other. In the above  
example, four synth samples could be mapped out on the keyboard (one for each octave,  
perhaps) and zone 2 of each keygroup could also contain the same sample as zone 1 and  
these could be panned and detuned for a fat, pseudo stereo layered synth sound. Of course,  
each zone could have different synth sounds in them.  
This type of program is also suitable for a two way velocity switch - by setting zone 1 of each  
keygroup to a velocity range of 0-90 and setting zone 2 to 91-127, you could, for example  
switch between a thumbed bass and a slapped bass or a normal snare hit and a rim shot using  
velocity.  
To round things off, each keygroup has no less than four zones and a program may ‘look’  
something like this:  
KG1 KG2 KG3 KG4 KG5  
Here, we have five keygroups, each using the four zones. This may be for a four way velocity  
switch or for velocity switching between two stereo samples or for layering four samples  
together.  
The ultimate program, would be for each key to have its own keygroup with each keygroup  
containing four samples using a four way velocity switch!  
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EDIT PROGRAM - SINGLE  
OVERLAPPING AND CROSSFADING KEYGROUPS  
So far we have seen keygroups side by side. This is usually fine for most applications but there  
are sometimes occasions where the abrupt transition between one keygroup and another can  
be a bit obvious. For example, in a strings program where you have five string samples each at  
the G of every octave, the transition between B2 and C3 may sound a little strange.  
The reason for this will normally be that the G2 sample is transposed up by four semitones at B2  
and so sounds a little brighter whilst the G3 sample is being played 7 semitones down so it may  
sound a little duller and so, next to each other, especially when playing a scale, the crossover  
point is not even.  
To overcome this, we can overlap keygroups simply by setting their key ranges accordingly:  
It may be, however, that this does still not overcome the problem and so there is a facility to  
crossfade keygroups for an even smoother transition where one keygroup gradually fades  
down through the overlap whilst the other fades up thereby giving a smooth transition. I.e:  
Of course, you can use a combination of any of the above techniques and have crossfading,  
velocity switched keygroups in programs alongside layered and split keyboard assignments.  
The above diagram examples represent only part of the flexible program editing and multi-  
sampling potential of the CD3000XL.  
If all this seems very confusing, don’t worry for the moment. There are many easy routines in  
EDIT PROG that allow you to edit all keygroups simultaneously or to copy keygroups. Key  
ranges can be conveniently set by playing your MIDI keyboard if you wish and, within a short  
time, you will be making programs very quickly and easily.  
If you have already owned an Akai sampler, then you will probably be familiar with a lot of what  
we have just seen but, if this is your first time with an Akai sampler, it is worth taking the time to  
get a fairly good understanding of these principles and the concept of keygroups if you are  
going to get the best out your sampler.  
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EDIT PROGRAM - SINGLE  
ASSIGNABLE PROGRAM MODULATION  
First introduced on the Akai S2800, S3000 and S3200, the CD3000XL has Assignable  
Program Modulation (or APM for short) and this allows you to route virtually any controller (such  
as the LFOs, envelope generators, MIDI controllers such as modwheel, pitchbend, etc.) to a  
number of destinations (pitch, amplitude, tone, etc.). Many synthesisers have had such  
facilities before but it is uncommon on samplers and APM turns the CD3000XL into a powerful  
synthesiser as well as offering a great deal of flexibility in the manipulation of acoustic samples.  
In the early days of synthesisers, each building block of sound was referred to as a ‘module’  
and it was possible to route any module to any other using patch cords. This was called  
‘modular synthesis’. On the CD3000XL, each ‘module’ (i.e. the filters, amplifiers, pitch inputs,  
LFOs, envelope generators, etc.), has several control inputs and, although we don’t use patch  
cords, controllers may be freely assigned to these modules. On other samplers (and indeed  
even some synthesisers), these control inputs are fixed - that is, you have no choice as what  
you can send to them. Whilst acceptable a lot of the time, this can be a bit frustrating when  
there is some specific sound you want to make or musical effect you want to achieve.  
Here are some examples:  
You may route the mod wheel to open the filter in a brass program for swells and growls.  
You could use aftertouch for the same effect.  
You could route aftertouch to control the panning’s LFO speed to emulate the sound of a  
rotary speaker speeding up and slowing down in a classic rock organ sound.  
The multi-stage envelope generator ENV2 could be routed to pitch for special effects  
whilst, at the same time LFO1 (whose rate may separately be being controlled by the  
modwheel) is being routed to a resonant filter cutoff.  
You could use ENV2 to control LFO1 depth for ‘shaped’ vibrato that fades in, fades out  
and fades back in again.  
To reduce the ‘cyclicness’ of normal vibrato, you could modulate LFO1’s rate very slightly  
with LFO2.  
It is possible to ‘trigger’ the RANDOM wave from the keyboard so, if LFO2 is applied to filter,  
each note can have a totally random tone. With LFO2 applied to panning, each note will  
appear at a randomly different position in the L/R stereo field (great when sequencing or  
arpeggiating percussive sounds)  
All sorts of things are possible from the subtle to the ridiculous! We are the first to admit that this  
kind of modulation is not that useful when trying to accurately recreate the sound of a Gamelan  
orchestra but, when the need arises to create that special sound or when your synthesiser just  
isn’t up to it, the CD3000XL will oblige you willingly - in fact, you may get so used to the  
CD3000XL’s versatility as a synthesiser that some of your current synth(s) may be in the  
classifieds sooner than you think! You may like to refer to Appendix 4 which shows what the  
CD3000XL would look like if it was laid out traditionally like a synth.  
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EDIT PROGRAM - SINGLE  
This block diagram may help you to understand the concept of APM.  
EDIT PROGRAM  
KEYGROUP(S)  
FX SEND  
IND. OUT 1 - 8  
PER KEYGROUP  
IND. OUTPUT ASSIGN  
TUNE  
TUNE  
TUNE  
TUNE  
SAMPLE 1  
SAMPLE 2  
SAMPLE 3  
SAMPLE 4  
PAN  
PAN  
PAN  
PAN  
12dB/8ve  
LOWPASS  
RESONANT  
FILTER  
MASTER  
OUTPUT  
LEVEL  
AUTO  
PANNING  
AMP  
KG PITCH  
VEL SW/XFD  
MASTER  
PROGRAM OUTPUT  
ENV 2  
ENV 1  
KEYSPAN  
ENVELOPE TEMPLATES  
MODULATION SOURCES  
ENV 1  
ENV 2  
LFO 1  
LFO 2  
MOD.WHL  
P.BEND  
AFTERTOUCH  
KBD  
VELOCITY  
EXT.MIDI  
KEY  
= SIGNAL FLOW  
= CONTROL INPUT  
The sources you have at your disposal are:  
No source  
It seems almost pointless explaining this one! It means no modulation source is  
routed!  
Modwheel  
Bend  
This selects the modulation wheel as the control source.  
This selects the pitchbend wheel or lever as the modulation source  
Pressure  
This selects aftertouch as the control source. This is channel aftertouch and  
not polyphonic aftertouch.  
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EDIT PROGRAM - SINGLE  
External  
This selects the MIDI controller set in the external control field of the main  
GLOBAL - MIDI page. This can be BREATH (cntl#2), FOOT (cntl#04) or  
VOLUME (cntl#07). Using a MIDI merger on your keyboard would allow you to  
merge a breath controller with your keyboard and users of the Akai EWI MIDI  
wind synthesiser will no doubt be able to use this function to great effect when  
playing the CD3000XL directly from the EWI and selecting BREATH.  
Velocity  
Key  
This selects velocity as the controller.  
This selects keyboard position as the modulation control source.  
Lfo1  
This selects LFO 1 as the modulation source. LFO1 may also be a modulation  
destination and it is possible to modulate its rate, depth and delay.  
Lfo2  
No prizes for guessing that this selects LFO 2 as the modulation source.  
This selects the ADSR amplitude envelope, ENV1, as the modulation source.  
This selects the multi-stage ENV 2 as the controller.  
Env1  
Env2  
! Modwheel  
This selects the current position of the modwheel at the time of note-on as the  
current controller. Moving it whilst the note is held will have no effect - it is only  
its position at the point of note-on that has the effect.  
! Bend  
As above, this selects the current position of the bend wheel at note-on as the  
controller.  
! External  
This selects the current position of an external MIDI controller at the point of  
note-on as the modulation source. The choices you have for external MIDI  
control are breath (cntrl#2), footpedal (cntrl#4) and volume (cntrl#7). These are  
selected in the MIDI mode.  
All of these are available to be routed in any amount to virtually any source which include filter  
cutoff, LFO 1 rate, depth and delay, overall program amplitude and keygroup amplitude, pitch  
and pan position. To select them, you simply move the cursor to the modulation input field  
found on every module and scroll through the list. Modulation sources may be mixed at each  
modules’ input to further expand the possibilities available and each control input may be  
inverted for even more flexibility.  
All of these are available to be routed in any amount to virtually any source which include filter  
cutoff, LFO1 rate, depth and delay, overall program amplitude and keygroup amplitude, pitch  
and pan position. Modulation sources may be mixed at each ‘modules’ input to further expand  
the possibilities available and each control input may be inverted for even more flexibility.  
These modulation sources are routed to their destinations in a group of pages at the end of the  
program  
Each keygroup has these modulation facilities available separately allowing an enormous  
amount of flexibility and this, combined with the all the other PROGRAM EDIT functions should  
keep you happy for a long time!  
At first, the modulation system may seem a little difficult and maybe even confusing. Don’t  
worry - if you are not into programming you can largely forget about it and just use the defaults.  
Similarly, if you do not like synthesisers and prefer instead to use the CD3000XL for the  
reproduction of high quality samples of acoustic instruments again, you need not concern  
yourself with these functions. If, however, you are one those who likes to experiment with  
sound and tweak those knobs, we feel sure you will appreciate the flexibility of this method.  
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EDIT PROGRAM - SINGLE  
NOTES ABOUT ASSIGNABLE PROGRAM MODULATION  
1. When loading S1000 or S1100 library disks (which do not have APM), the CD3000XL  
loads the assignments of the S1000/S1100 - i.e. the fixed assignments. Again, as a result,  
you need not worry about having to set these assignments yourself. On library disks  
developed for the CD3000XL, you will see the assignments made by our sound  
programmers. Please study these and see if you can learn from them.  
2. It is possible to route the same controller twice (or three times in some cases) to the same  
destination. This is not an oversight but simply a way to keep things simple and open  
ended. If you were, for example to route LFO1 to filter cutoff three times at a value of +50  
you would simply get three times more LFO sweep.  
3. As just mentioned, you can route the same controller to the same destination several  
times. Please be aware that if you assign, for example, LFO2 to filter cutoff twice and set a  
value of +50 and -50 respectively, you will get no effect as the two cancel each other out.  
4. You will note that assigning a particular controller to a destination WILL ROUTE THAT  
CONTROLLER TO ALL KEYGROUPS. The control inputs at any destination are not  
keygroup specific but affect all keygroups the same.  
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EDIT PROGRAM - SINGLE  
EDIT SINGLE  
EDIT SINGLE is used to create programs. In the CD3000XL, we always use another program as  
the basis for a new one. There are several ways you can work this.  
You can use an existing program from your sound library that closely resembles the one you  
wish to create. In the main PROGRAM EDIT page, copy this to a new program. This may be  
edited accordingly with new sample(s) assigned, envelopes changed, filter cutoff altered, etc..  
Alternatively, let us say you have just taken five samples - you can create a program from  
scratch using the default TEST PROGRAM. Using this single keygroup program you could  
work three ways - you could just have the one keygroup and set that up with one of the  
samples and then, when you’re happy with that, copy that keygroup four times, assign the  
other samples to each one and set the appropriate key span. Each individual keygroup may  
then be refined according to the sample assigned to it. Alternatively, you could simply copy  
keygroup 1 four times and edit them simultaneously by selecting to edit ALL keygroups. The  
third method is where you copy keygroup 1 four times and work on each keygroup separately.  
Our sound library programmers have several ways in which they work and the fact that you can  
combine all methods makes the CD3000XL very quick and convenient.  
In SINGLE mode, when you press EDIT, you will see something like this screen display:  
In EDIT SINGLE, you may select other programs for editing as well as rename, copy and delete  
programs.  
In this way, EDIT SINGLE is used to edit programs in isolation. It is the ideal mode for creating  
new programs from scratch or for creating and/or editing programs prior to placing them into a  
MULTI.  
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EDIT PROGRAM - SINGLE  
NAMING PROGRAMS - COPYING AND RENAMING  
If you have already recorded your own samples, then this procedure should be familiar as it  
follows the same conventions.  
To copy or rename a program, press the NAME key. The following prompt will appear:  
Use the CURSOR keys to move around the name field, rotate the DATA knob to enter a name  
of up to 12 characters (only caps). Use the -/< key and +/> key to enter a backspace and a  
space respectively.  
When you have entered your name, press ENT and you will get this prompt:  
Pressing  
will copy the original program - use this to create a new program.  
If the program name is an existing one, the boxed area in the bottom right of the screen will  
show:  
You will receive the following prompt:  
You must enter a unique new name.  
Pressing  
will simply rename the currently selected program with the name just entered.  
If the name exists, you will be prompted as above and you must re-enter a unique name.  
Pressing  
will exit the naming process altogether with no action taking place. Should you  
press this by mistake, you will see that the boxed area in the lower right of the screen still  
retains the new name you entered so press NAME immediately followed by ENT and make  
your choice again.  
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EDIT PROGRAM - SINGLE  
DELETING PROGRAMS  
It is possible to delete programs using the  
following prompt:  
key - F8. Pressing this will give you the  
You should press F7 or F8 accordingly. If you press GO, you may receive the prompt:  
This is asking if you want to delete the samples contained within that program as well. If the  
samples are used in other programs, then you will not receive this prompt. If you wish to lose  
the samples, press F8 - YES but if you need to keep them, press F7 - NO.  
NOTE: Deleting samples and programs is ultimately destructive. Please ensure that you have  
saved them to disk before deleting in case you want to come back to them at a later date.  
The fields on the main EDIT SINGLE page are:  
This shows the selected program name. Different programs may be  
selected for editing by scrolling with the DATA control. You may also  
select them using MIDI program change.  
This field is not accessible but shows the number of keygroups used  
in the selected program.  
This field is also not accessible and shows the number of samples  
used in the selected program. Please note that, because each  
keygroup has four zones, it is possible for there to be more samples in  
a program than there are keygroups. For example, a stereo program  
with 5 keygroups would typically show 10 samples (5 x L and R).  
This allows you to set crossfades for keygroups that overlap. As  
described above, this can be used to smooth out abrupt transitions  
between keygroups. You will note that this is a ‘global’ parameter that  
affects the whole program and so any keygroups that overlap will be  
subject to crossfading.  
This special function turns the program into a monophonic program  
with single triggering. The effect of single triggering is that if you hold  
one note and play another, the pitch changes to the new note but the  
attack of the new note is not re-triggered. For example:  
Even when  
is OFF, playing each note separately will  
cause the attack of each note to be re-triggered.  
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EDIT PROGRAM - SINGLE  
This function is extremely useful for emulating the playing styles and  
phrasing of solo instruments such as flutes, oboe, clarinet,  
saxophone, etc.. It can also be effectively used on solo and ensemble  
strings and brass. It is almost essential when playing synth bass  
sounds as it emulates the classic monophonic synth keyboard. You  
will find it useful too, when playing leadlines of any kind. Owners of the  
Akai EWI wind synthesiser will find this function invaluable in obtaining  
better expression and phrasing.  
IMPORTANT NOTE REGARDING MONO LEGATO ON/OFF  
Because this function is playing a single sample (or group of samples when playing stereo or  
layered sounds) through the sustain or loop, if you were, for example, to do a long legato run  
from the top of the keyboard to the bottom, you would be transposing the original sample you  
started with several octaves down. For example, in a 7 keygroup flute program, if you were to  
start your run on C5 and finish at C2, the sound played on the last note would, in fact, be the  
C5 sample transposed 3 octaves down - the samples in the other keygroups would not be re-  
triggered as you cross the keygroup boundaries. As a result, if you sustained that last note, it  
may sound very strange indeed! Similarly, if you ‘trilled’ between C2 and C5, it would also  
sound quite odd (but then, so would a trill between C2 and C5!). This is brought to your  
attention so that you may make allowances when playing legato across keygroups. If you bear  
this in mind, you will find this function very useful and expressive.  
There is a way around this using the KEYGROUP MUTE function (see below).  
This field is not accessible and shows you how many other programs  
are in memory at the time.  
This field allows you to select whether you wish to listen to other  
programs that have the same program number as you edit the  
currently selected program. The selection is ON or OFF. When  
is switched to ON, you will only hear the currently  
selected program and when it is OFF, you will be able to monitor any  
other programs that share the same number.  
NOTE: This function is only really of relevance of you are using the ‘old Akai’ method to  
sequence programs sharing the same program number.  
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EDIT PROGRAM - SINGLE  
The soft keys along the bottom of the PROGRAM EDIT main screen are:  
This shows the currently selected MAIN PROGRAM EDIT page.  
This takes you to the parameters concerned with individual  
keygroups. These include the keyboard spanning, filters, envelopes,  
sample assignments, pitch and level adjustments, individual output  
assignment, etc., for individual keygroups.  
This takes you to the pages where you may set program modulation  
parameters such as pitch bend ranges, LFO 1 and LFO 2 parameters  
and parameters for the sostenuto pedal functions.  
This takes you to the MIDI page where you may set the program’s MIDI  
channel, polyphony, transpose and other functions.  
This takes you to the OUTPUT page where you may set the program’s  
overall level, individual output assignment, effects send level, pan  
position and other parameters.  
This takes you to the AUTO PAN section where you may set  
parameters that affect the program’s auto pan functions.  
This takes you to the TUNE pages where you may set the program’s  
overall tuning as well as select and create alternative tunings and  
temperaments.  
This is not a page key but an ‘action’ key for deleting programs. Its  
function is described above.  
We will now look at the functions of these pages. We will skip  
and  
for the moment  
and look at the function of  
whole.  
,
,
and  
first as these affect the program as a  
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EDIT PROGRAM - SINGLE  
MIDI PAGE  
Pressing  
displays this screen:  
The top line of this page contains a field which allows you to change the program currently  
being edited. You may select different programs for editing here if you wish.  
The parameters on this page are as follows:  
This field allows you to set the program number of the program. This is  
the number which will be called up on receipt of a MIDI Program  
Change message and corresponds to a patch number on a  
synthesiser.  
This parameter selects the program’s MIDI channel! The choice is OM  
(omni) and 1 to 16.  
This allows you to select how many notes (1 to 32) can be played at a  
time by this particular program. This should normally be left at the  
default, 32.  
NOTE: This parameter should normally be set to the default of 32. Its inclusion here is mostly  
for historical purposes. On the S1000/S1100 (and early versions of software for the S2800,  
S3000 and S3200), it was common to use this parameter for hi-hats and the like layered over a  
drums program (i.e. the hi-hats would be set to a polyphony of 1 voice so that the closed hi-hat  
shut off the open hi-hat). With the MUTE GROUP function, however (see later in this section),  
this parameter is not used so much but is retained should you load an old S1000/S1100 or  
early S2800, S3000 or S3200 sound library disk.  
See below for a description of the MUTE GROUP function.  
This allows you to specify how notes will be ‘stolen’ by other programs  
if this is necessary. There are four settings: LOW, NORM, HIGH and  
HOLD. If a program is set to LOW priority, then notes from this  
program will be stolen first. If set to HIGH, then notes from other  
programs with lower priority will be stolen before they are stolen from  
this program. NORM is, of course, normal priority and, if any note  
stealing has to take place, this program will be affected no more or less  
than others with NORM assignment.  
If you are playing a complex piece of music using many programs, it is a  
good idea to set important, lead-line sounds to HIGH, and less  
important background programs to LOW.  
HOLD is a special priority. If a program’s priority is set to HOLD, notes  
from this program can only be stolen by the same program.  
The notes which will be stolen are determined by this parameter -  
either the OLDEST note will stop playing when a note is stolen or the  
QUIETEST one.  
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EDIT PROGRAM - SINGLE  
This allows you to set the overall keyboard range C0-G8 of the  
program and this will override any keygroup range settings made in the  
keygroup SPAN page. For example, even though your program’s  
keygroups may extend up to G8, if you set, say, C4 as the high  
extreme in this field, no sound will be heard above C4. You may use  
this function to create keyboard splits with other programs of the same  
program number.  
This allows you to transpose the program +/-50 semi-tones in semi-  
tone increments. You will note that this is not a pitch shift function as  
such but a MIDI transpose function - this overcomes the problem of  
playing back samples out of their range. What this function does is  
introduce an offset so that, with a +12 setting, even if you play C3 on  
the keyboard, this is offset to play the samples on C4 - it is not playing  
the samples on C3 an octave higher.  
NOTE: Most of the parameters in this page are retained for compatibility with data created on  
earlier Akai samplers. When editing a program in MULTI mode, the MIDI channel, priority, play  
range and transpose functions are not shown here as these parameters are irrelevant, being  
overridden by the MULTI’s parameters.  
However, if you are using the ‘old Akai’ method for multi-timbral sequencing, you will want to set  
the parameters shown above (although they may be more easily set in the SINGLE mode on  
the MIDI page).  
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EDIT PROGRAM - SINGLE  
OUTPUT LEVELS PAGE  
Pressing the button takes you to the OUTPUT LEVELS page where you can control the  
audio output of the program from the CD3000XL. You will receive this screen display:  
At the top right of the screen is the currently selected program name - in EDIT SINGLE, this may  
be changed and another selected for editing by scrolling with the DATA control.  
The parameters on the left of the screen set parameters concerned with output routing and  
levels, etc.. They are as follows:  
This sets the level 0-99 of the program as it appears at the L/R stereo  
outputs. Adjusting this has no effect on the level of the signal  
appearing at the individual outputs or the real-time digital outputs.  
By setting this field to 00, you may use this parameter to mix a program  
out of the L/R mix completely if you are sending it to an individual  
output (see below). In this way, you may have some programs  
appearing only at the L/R outputs with other programs appearing only  
at the individual outputs.  
This sets the overall pan position of the program. You can set the  
parameter L50-MID-R50. You will note that this may be affected by  
other pan settings elsewhere in the program such as when the auto  
pan facilities are used or when individual keygroups are panned.  
You will note that this parameter also affects the level of the signal  
appearing at the individual outputs (see below) and at the real-time  
digital audio output.  
This allows you to select which of the 8 individual outputs the whole  
program will appear at. The default is OFF and you may select 1-8. You  
will note that these outputs are polyphonic and can use the full 32-  
voice polyphony of the CD3000XL.  
NOTE: This parameter works in conjunction with a field found in SMP2 (see below) where it is  
possible to route single keygroups to the individual outputs  
This sets the level 0-99 of the signal appearing at the output selected  
above. If OFF is selected, then this control has no effect.  
This sets the FX channel the program is routed to. You may select  
OFF, FX1, FX2, RV3, RV4  
This sets the effects send level 0-99 going to the selected effects  
channel  
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EDIT PROGRAM - SINGLE  
The parameters down the right of the screen allow you to affect the overall loudness of the  
program.  
Here you may set the overall output level 0-99 for the program. This  
also affects the program’s sensitivity to velocity and you will note that if  
this parameter is set to 99, the program will be quite loud but will have  
no velocity sensitivity.  
The default for this parameter is 80. This offers the optimum range for  
velocity and other dynamics. Setting it higher than this will, of course,  
turn the overall level up but it will reduce the amount of overhead for  
dynamics. Reducing this parameter will give greater extremes of  
velocity range although please note that you will not be using the full  
resolution of the sampler’s dynamic range.  
There are three loudness modulation inputs and each one has a default controller selected. If  
you wish, these need not be changed - it is only in more specialised applications that you may  
wish to set something other than these defaults. The defaults are:  
This is a fixed assignment and sets how much velocity will affect the  
overall loudness of the program. You may set a value of ±50. The  
default is +20 which gives a sensible dynamic range although this may  
be changed if you wish. A setting of +50 will give you a very wide  
dynamic range where soft key presses will produce virtually no sound  
and hard key presses will output a very loud sound. A setting of -50 will  
give the opposite effect - a hard key press will produce virtually  
nothing whilst a soft key press will give a loud output. At first, this may  
seem a bit strange to allow this but this does enable you to crossfade  
between programs using velocity - i.e. set one program to +50 and the  
other to -50.  
NOTE: You cannot select any other modulation source in this field. This is one of only two  
fixed assignments in the APM system.  
This sets how much key position will affect the overall loudness of the  
program. You may set a value of ±50. When set to positive value, the  
sound will be louder in the upper reaches of the keyboard and by  
setting it to a negative value, the sound will be louder on lower notes.  
You may use this function to balance the program level across the  
keyboard.  
You may change the default modulation source from  
you like simply by placing the cursor where it says  
through the modulation options.  
to anything  
and scrolling  
This sets how much pressure or aftertouch will affect loudness after a  
note has been played. You may set a value of ±50. Positive values will  
cause the sound to get louder as you press harder on the keyboard  
and negative values will, of course, have the opposite effect. You may  
use this function for expressive phrasing of such instruments as  
strings, vocal, wind and other such instruments to great effect.  
By layering two programs and setting opposite values (i.e. + 50 on one  
program and - 50 on the other), you may use this function to crossfade  
between them using pressure. As an example, you could layer a  
distorted guitar program and a distorted feedback program and  
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EDIT PROGRAM - SINGLE  
introduce the feedback element of the sound using pressure to  
create a powerful heavy metal guitar.  
You can, of course, change the default selection from  
anything you like simply by placing the cursor where it says  
and scrolling through the modulation options.  
to  
The effect the loudness modulation parameters have on the overall loudness of the program  
depends on the modulation source you select. Here are some suggestions:  
LFO 1 or 2  
This will impart a tremolo effect on the sound and so is useful for  
simulating old rock and roll guitars where this effect was common in  
amplifiers. This may also be useful in simulating the tremolo effect  
found on organs. It may also be used to simulate the tremolo effect of  
woodwind on sustained notes. Using a triangle wave for modulation, it  
is particularly good for vibes sounds, especially those with a static  
loop. It is probably not suitable to simulate tremolando strings,  
however, using LFO modulation. Of course, it may be used for special  
effects.  
Modwheel  
Bend  
Use this, perhaps, instead of pressure.  
Use this instead of pressure or modwheel.  
External  
Depending on the selection made in the GLOBAL MIDI page’s main  
page, you could apply footpedal, volume or breath control to control  
the program’s overall loudness. The breath option will be very popular  
with owners of the Akai EWI MIDI wind controller.  
These three modulation input sources may be combined and mixed together. When layering  
programs in MULTI, identical mod sources in other programs may be inverted for crossfade  
effects.  
NOTE 1: You will note that if the  
parameter is set to full (i.e. 99) the output level of  
the CD3000XL is at maximum and so you will not hear any effect if one or more modulation  
sources are applied.  
NOTE 2: In some cases it is possible to overload the CD3000XL and cause distortion. This will  
normally only happen with particularly loud samples recorded at full level when excessive  
modulation is applied. Increasing the filter resonance may also lead to distortion in some cases.  
If this happens, back off the  
parameter.  
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EDIT PROGRAM - SINGLE  
PAN PAGE  
In this page you may set the characteristics of the auto panning functions. Pressing  
display this screen:  
will  
As usual, the program name of the program currently selected for editing is shown here which  
you may change if you like. As in the OUTPUT page, we have three modulation inputs which  
can control panning. The defaults for these three control inputs are:  
This will produce the classic auto panner effect with the sound  
gradually moving between left and right at a rate set by LFO 2. You can  
use this for special effects, of course, but one popular application is to  
use it to simulate a rotary speaker effect. You may set a value of ±50.  
This selects that key position will affect overall loudness. You may set a  
value of ±50. With positive setting (i.e. +50) the sound will pan from  
left to right across the keyboard and, if set to a negative value (i.e. -50),  
will pan the sound from right to left across the keyboard. You may use  
this parameter to create pseudo stereo samples out of mono ones.  
For example, with samples such as piano or marimba or vibes, you  
could create the stereo effect of microphones being placed at either  
end of their keyboards to produce a panning effect.  
This allows you to control pan position using the modulation wheel.  
This could be put to good effect in a solo line, perhaps, where, every  
time you introduce vibrato via the wheel, the sound pans around the  
stereo image. You may set a value of ±50.  
NOTE: Due to limitations with the panning hardware, whilst slow sweeps work well, fast  
sweeps may, on some sounds, introduce some ‘zipper noise’. Please be aware of this when  
setting pan modulation.  
As with all control inputs on the CD3000XL, any combination of controllers can be mixed  
together. Here are a few suggestions:  
Bend  
Use this instead of modwheel perhaps.  
Use this instead of modwheel or bend.  
Pressure  
External  
Use maybe a footpedal to pan the sound around. EWI players may use  
breath control.  
Velocity  
You can use your keyboard dynamics to pan the sound around with  
loud sounds appearing at one output and soft sounds at the other.  
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EDIT PROGRAM - SINGLE  
LFO1  
Use this as an alternative to LFO2. This LFO’s extra facilities allow  
some very odd things to be done. Try applying this and modulating  
LFO1’s rate with LFO2 so that the pan from side to side gradually  
speeds up and down or modulate LFO1’s rate with the modwheel to  
emulate the slowing down and speeding up of a rotary speaker in an  
organ program (although the ROTARY SPEAKER effect in the effects  
processor is probably the best choice for this).  
ENV1/ENV2  
! Modwheel  
These may be put to good effect to pan the sound around according  
to the envelope of the sound. Perhaps ENV2 is the most interesting  
with its multiple rates and levels.  
Use this (and ! Bend or ! External) to reposition each new note  
according to the position of these controller.  
And don’t forget that layering samples in zones and panning them to extreme hard left and  
right will cause the two samples to crossover in the stereo image when these effects are  
applied. Layering two programs and setting the modulation amounts to opposite values can  
also yield some interesting panning effects.  
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EDIT PROGRAM - SINGLE  
THE TUNE PAGE  
The next soft key is the  
tuning page. Pressing  
key and this takes us, not surprisingly, to the main program  
will give you this display:  
As usual, the program name is displayed at the top right of the screen - a different one may be  
selected if you wish.  
In this page, you set up different tuning temperaments for each program, if desired. If you are  
playing a percussive sample (for example, congas) in one program, which you do not want to  
correspond to standard Western chromatic equal temperament tuning, this is where you can  
alter things. Select the program whose temperament is to be altered on the top line of this  
screen. Use the CURSOR keys to select the note on the keyboard octave which will be re-  
tuned, and use the DATA control to alter the tuning away from equal temperament by ±25  
cents (one quarter-tone). If you are re-tuning the C# key, for example, all notes played with the  
C# keys on the keyboard will be detuned by the amount you have set. You may tune the scale  
to anything you want which can be very useful for enriching orchestral sounds and also for  
setting your own special scales  
To help you with this, there are also some alternative tuning templates which are selected in  
the field  
. These offer preset tunings which you can apply to the program.  
The other parameter in this page is the  
function. This transposes the  
program +/-50 semitones. This may be adjusted in very fine steps (100ths of a tone) for fine  
tuning the program.  
Those, then, are the master pages for the program where you can set parameters that affect  
the program as a whole. In any of the pages described, you may always directly access another  
from the soft keys.  
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EDIT PROGRAM - SINGLE  
MODULATION PAGES  
The next group of pages we will look at also affects the program as a whole but also has a direct  
influence on individual keygroups. These are the modulation pages where you may set the  
parameters for the two low frequency oscillators and the pitch bend. You may also set the  
parameters for the sostenuto pedal. These modulation sources may be applied to the filter,  
loudness, pitch and panning for a wide range of the usual modulation effects such as vibrato or  
for more outrageous synthesiser effects. These pages are accessed by pressing the  
key.  
Pressing the  
key displays this screen:  
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EDIT PROGRAM - SINGLE  
PITCH BEND  
The first page we encounter is the PITCH page where you may set the parameters associated  
with pitch bend. As usual, you may select a program for editing at the top right hand of the  
corner.  
The pitch bend on the CD3000XL allows you to set a different range for bend up and down as  
well as use pressure and a special mode is also available to make it more flexible. The  
parameters are:  
This sets the range for bending pitch up with the pitchbend wheel or  
lever. The range is 0-24 semitones. The default is 2 semitones.  
This sets the range for bending pitch down and, again, the range is 0-  
24 semitones. The default is 2 semitones.  
As well as using the pitchbend wheel or lever, you may also use  
pressure to bend notes. The range is -12 to +12. You may only bend  
up or down depending on the selection made - unlike the bend  
wheel/lever, you cannot pitchbend both ways.  
This is a mode select option that allows you to choose whether the  
pitchbend will happen on all notes or only on held notes. This is  
particularly useful on sounds with long releases. The options are  
NORMAL and HELD.  
Let us say, for example, that you have a sound that has a long release  
and you are performing a solo that uses a lot of pitchbend. Using  
NORMAL, when you pitchbend the note, all the notes currently in the  
release stage of their envelope will also bend. Sometimes this is what  
you want but there can be times when this spoils the effect you are  
trying to create.  
By selecting the HELD mode of pitchbend, ONLY THE KEY(S) YOU  
ARE CURRENTLY HOLDING DOWN WILL BEND and all those notes  
you are not playing but which are fading through their release stage  
will remain unchanged. If you release your finger from the key with the  
pitchbend up (or down), as the note dies away, if you let the pitchbend  
return to zero, that last note’s pitch will not change. If you release just  
one note of a chord with pitchbend up or down, if you let the wheel or  
lever settle at zero, only the notes you are holding will bend.  
The pitchbend options on the CD3000XL allow some very interesting performance  
techniques. By setting the pitch to UP: 2 and DOWN:12, with a heavy metal guitar sample, you  
can emulate string bending up and an octave ‘whammy bar dive bomb’ down. Many things are  
possible.  
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LFO1  
Pressing  
will give you this screen display:  
This is the page used for setting up LFO1. Again, the program name is shown at the top right of  
the screen and other programs may be selected for editing if you wish. The parameters for  
LFO1 are as follows:  
This allows you to select from three waveforms. They are:  
TRIANGLE (  
) - This gives a rising and falling effect. At around a setting of  
75, this would normally be used for vibrato but can be assigned anywhere you  
like and can be used for filter sweeps, panning, amplitude modulation and slow  
pitch sweeps. This is a ‘bi-polar’ modulation waveform that ‘rotates’ around the  
note you are playing to give a natural vibrato effect.  
0
SAWTOOTH ( ) - This waveform is used mostly for special effects. It rises  
slowly and falls abruptly. This is a ‘uni-polar’ waveform that jumps between the  
held note and the modulation level set at the destination.  
0
SQUARE (  
) - This gives stepped ‘up and down’ effect. When applied to  
pitch it can be set to give trills or large octave jumps. This is a ‘uni-polar’  
waveform that jumps between the held note and the modulation level set at  
the destination.  
0
RANDOM (  
) - This gives a totally random, stepped waveform and is  
suitable for special effects. The effect that immediately springs to mind, of  
course, is the classic ‘sample and hold’ effect found on analogue synthesisers  
- by routing this to pitch you can create random pitch effects suitable for, say,  
creating computer effects, especially when the LFO speed is set quite fast.  
When applied to the filter(s), you can create many interesting random tone  
change effects. You can even use this wave to control LFO1’s rate so that not  
only will pitch, tone or whatever modulation input this LFO is assigned to be  
random but the speed of modulation will change randomly.  
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This selects whether the LFO’s (all 32 of them!) are synchronised or not. With  
ON, all the LFO’s are not synchronised and so give a rich texture  
to ensemble sounds when being used for vibrato. When  
is set  
to OFF, all LFO’s are in sync. This latter option is probably more suited to use  
with synthesiser effects. You will find that slower LFO speeds are possible with  
set to off.  
The three fixed parameters for setting up LFO1 are:  
This sets the rate of LFO1. This is variable between very slow (01) for such  
effects as auto panning and filter sweeps and fast (99) for vibrato and other  
effects.  
This sets the output level of LFO1. This acts as a master LFO modulation  
control for all destinations that have LFO1 routed to them. In this way, if you  
wish to change the modulation level going to all destinations easily, simply  
change this parameter. The range is 0-99.  
NOTE: You may find that nothing happens when you route LFO1 to a destination and set a  
modulation level at the destination’s input. This will be because LFO1’s depth is set to 00. This  
may seem a strange default at first but the reason is to do with the use of the modwheel for  
vibrato. In order to be able to have the modwheel for vibrato as an immediate effect, the LFO  
depth needs to be at 00 otherwise, there will be constant LFO modulation of pitch. It is only  
when you are using LFO1 to apply a constant vibrato or for something other than vibrato in  
special applications that you will need to specifically set the depth control here.  
This parameter sets the time it takes for the LFO1 effect to take place after a  
note-on. At 00, the effect will be instantaneous but at 99 the effect of LFO1 to  
take effect will be delayed. I.e:  
NOTE ON  
The three ‘VARIABLE’ fields apply to the modulation inputs of LFO1. Although not specifically  
named, they relate to the parameters directly to their left - i.e.  
,
and  
. The  
default for these parameters is so that you may affect speed, depth and delay according to  
keyboard position, thereby emulating the fact that, for example, high violins’ vibrato is often  
slightly faster, deeper and less delayed than low cellos or contrabasses. These parameters  
allow you to create quite rich orchestral textures where vibrato is never constant across the  
keyboard range.  
Of course, you may select other modulation options for these inputs. Here are a few ideas:  
Using LFO1 as an assignment to control its own rate will change the symmetry of the  
waveform and you can use this to create new modulation waveforms (i.e. using a square  
wave to modulate itself will create an asymmetric pulse wave). Using LFO1 to modulate its  
own output level does create an effect but this can best be described as subtle! Applying  
LFO1 to modulate its own delay is also very subtle to the point that, with the exception of  
very slow sweeps, you probably won’t hear anything!  
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Applying a slow LFO2 to speed will give a gradual speed up and slow down of LFO1 rate.  
This can be used for special effects, especially in synth sounds - for example, apply a slow  
LFO1 mod to the filter cutoff and assign a slow LFO2 to control LFO1’s speed, setting a  
value of + 50. Assigning it to depth will cause the effect of LFO1 to whatever destination it  
is applied to increase and decrease at a rate set by LFO2. Applying LFO2 to delay will only  
have an effect at the point of note-on.  
Selecting ENV1 or ENV2 to control speed will give changes in speed according to the  
shape of the envelope. Applying it to depth allows you to ‘shape’ the output of LFO1.  
Applying it to delay will have no effect.  
Selecting any of the continuous controllers will allow to change the parameters in real-time  
as you play. For example, routing modwheel to speed will let you change the modulation  
rate as you introduce vibrato (note that routing modwheel to control depth is not really  
worthwhile as this is a fixed assignment anyway in the EXTRA parameters described  
below). Assigning any of the continuous controllers to delay is not going to produce much  
effect except at the point of note on (pressure will have no effect on delay at all, by the  
way).  
Any of the ‘!’ continuous controllers will only have an effect at the point of note on. You may  
use these to set speed, depth and delay in real-time as you play.  
The  
parameters allow you to introduce more modulation and these have fixed  
assignments which are:  
This allows you to set the level of modulation that will be introduced via the  
modwheel. This works in conjunction with the parameter. Even with  
set to 00, you may still use the modwheel for vibrato and other  
modulation. With  
set at anything other than 00, this will set a basic level  
of modulation that will be present in the sound all the time and the modwheel  
will introduce more again. With the LFO  
set at 99, the modwheel will  
have no effect because the LFO output is now at maximum. The default for  
this parameter is 30 so that modwheel is instantly available for vibrato without  
you having to do anything.  
As with  
, this selects that pressure can be used to introduce  
set to 00, you  
modulation. The same principles apply that even with  
may still use pressure for vibrato and other modulation. With the depth set at  
anything other than 00, this will set a basic level of modulation and pressure will  
introduce more. With depth set at 99, pressure will have no effect because the  
LFO output is now at maximum.  
This allows you to use note-on velocity to introduce LFO1 modulation. With a  
positive value set here, playing a note hard will introduce a level of modulation  
which may be augmented using the modwheel or pressure.  
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SETTING LFO1 MODULATION DEPTH  
The master output of the LFO is set using the  
control and this has to be set to  
something other than 00 for there to be any effect unless the modwheel is moved - you may  
assign the LFO to a destination and set that destinations modulation level to maximum only to  
find that there is no effect. The reason for this is that the  
or the modwheel is not up.  
control in this page is not set  
A useful function of this master depth control is that in the case where you have applied LFO1  
to several destinations and you wish to increase or reduce the level of modulation going to all  
the destinations, you may change the modulation level to all destinations with just the one  
control instead of having to individually adjust every destinations’ modulation input  
level.  
NOTE: Because it is felt that LFO1 will mostly be used for vibrato effects, the default in the  
PTCH page (see later) is set so that simply setting a value in the  
field will apply vibrato.  
If you intend to use LFO1 for something other than vibrato (i.e. slow filter sweeps, panning,  
amplitude modulation, etc.), then be sure to set the LFO1 parameter in the PTCH page to 00  
unless you really want the sound of an American police siren!  
Once you have set the LFO1 parameters, you may return to the main program edit page by  
pressing  
.
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LFO2  
Pressing the  
key will take you to the second LFO page:  
This is a simpler LFO for auxiliary modulation purposes. Whilst LFO1 is normally used for vibrato  
via the modwheel or pressure, LFO2 can be used for secondary modulation purposes such as  
filter sweeps, amplitude modulation, panning, etc.. As usual, the program name is displayed in  
the top right hand corner. The parameters are as follows:  
This selects the modulation waveform. The choices are:  
TRIANGLE (  
) - This gives a rising and falling effect. At around a setting of  
75, this can be used for vibrato but can be assigned anywhere you like and can  
be used for filter sweeps, panning, amplitude modulation and slow pitch  
sweeps. This is a ‘bi-polar’ modulation waveform that ‘rotates’ around the note  
you are playing to give a natural vibrato effect.  
0
SAWTOOTH ( ) - This waveform is used mostly for special effects. It rises  
slowly and falls abruptly. This is a ‘uni-polar’ waveform that jumps between the  
held note and the modulation level set at the destination. It can be inverted at  
the modulation input stages of each destination to give downward sweeps.  
0
SQUARE (  
) - This gives stepped ‘up and down’ effect. When applied to  
pitch it can be set to give trills or large octave jumps. This is a ‘uni-polar’  
waveform that jumps between the held note and the modulation level set at  
the destination. Like the sawtooth wave, it can be inverted at the input stages  
of each destination.  
0
RANDOM (  
) - This gives a totally random stepped waveform and is  
suitable for special effects. Like LFO1’s RANDOM waveform, it can be used to  
create the classic ‘sample and hold’ effect found on analogue synthesisers.  
However, the random waveform provided by LFO2 has some other  
possibilities.  
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When the  
parameter is set to 00, the random steps will only change  
when a new note-on is received and will sustain at that level until a new note-  
on is received. I.e:  
MIDI NOTE ONS  
By applying this LFO in this way to, say, FILTER 1, each note you play may  
have a different tonal colour and this can be made into quite a dramatic synth  
effect by setting quite high modulation amounts and high resonance. With  
percussive sounds, this can be a very interesting rhythmic backing for tightly  
sequenced arpeggios and riffs and the like. By applying this to panning, each  
note will be in a different position in the stereo image. On single note, you will  
get a dramatic panning effect as the sound bounces all over the stereo image  
and in chords, each note will position itself in different positions giving the  
impression of great depth and spread to the sound.  
However, this facility can be also used more subtly! By applying a tiny amount  
of the RANDOM waveform to pitch (try a depth setting of 01), each note may  
have a very tiny pitch discrepancy. In a layered string or vocal ensemble, by  
applying this to just one of the layers, you can create interesting chorus effects  
as each note has a slightly different detune amount.  
Similarly, when applied in small amounts, this can also be used effectively on  
‘ethnic’ sounds such as pan pipes as the ‘real thing’ is rarely perfectly in tune  
from one note to the next. On a rich analogue synth sound, you can also  
emulate the fact that these old synths’ tuning left a lot to be desired!  
There are many possibilities which you will no doubt find for yourself.  
This sets the rate of LFO1. This is variable between very slow for such effects  
as auto panning and filter sweeps and fast for vibrato and other effects. The  
default here is slow as it is assumed you will want to use this LFO for such  
things as filter sweeps and slow panning effects, etc..  
This sets the master output level for LFO2. Unlike LFO1, its default is 99 so  
you will instantly hear the effect of LFO2’s modulation as soon as you apply it at  
any destination.  
This sets the delay between a note-on occurring and the effect being  
introduced. At 00 the effect will be instantaneous and at 99 the effect will take  
some 5 or 6 seconds to be introduced. I.e.  
NOTE ON  
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Here, you can set whether or not LFO2 will re-trigger with every new note-on  
or not. With  
set to ON, each note you play will reset the cycle of the  
selected waveform to its leading edge. For example, with the triangle wave  
selected, you would get this result:  
MIDI NOTE ON  
This is useful for certain types of modulation effects where you want the effect  
to start at the same point in the modulation waveform for every note you play.  
For example, if you are using the square wave, you may want it to always start  
on the rising edge with each note you play. The same may apply for the  
sawtooth and random waveforms.  
However, there are occasions when you want the LFO to be free running in  
the background. For example, on filter or panning sweeps where you want the  
effect to be gradual as you play, you will want to switch  
this result:  
to OFF to get  
MIDI NOTE ON  
Here, the modulation waveform will ignore incoming note-on messages and  
will be rising and falling giving you a gradual sweep through whatever it is  
applied to. This is particularly useful when triangle is selected and applied to  
the filter(s) as you can re-create the old filter sweep effects of analogue synths.  
There are no modulation inputs to LFO2.  
You may use LFO2 for a number of things. As mentioned above, when LFO1 is tied up doing  
vibrato via the modwheel, LFO2 may be used to affect things such as panning, filter sweep and  
amplitude modulation. Of course, there is no reason why you shouldn’t use LFO2 for vibrato  
either and mixing it with LFO1 as a source of vibrato can create some rich ensemble textures.  
Many interesting things are possible when modulating LFO1 with this LFO - at extreme settings  
you can make LFO1’s modulation speed up and slow down for special sound effects or synth  
sounds but, if you’re trying to breathe some life into some dead string samples, for example,  
you may like to use LFO2 to slightly modulate LFO1 thereby affecting the vibrato very subtly so  
as to eliminate the inherent ‘cyclicness’ of LFO modulation. No doubt you will find variations of  
your own.  
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SETTING UP THE SOFT PEDAL  
Pressing  
will display this screen:  
This final page in the modulation section allows you to set the response of the CD3000XL to  
the soft pedal (MIDI controller 67). This can be very useful in obtaining better expression for  
piano sounds. The parameters are very simple and are as follows.  
The  
parameter determines how the volume of the sound will be  
affected when the pedal is pressed. The higher the number, the greater the amount of volume  
reduction.  
The  
parameter allows you to soften the attack of the sound and affects the  
attack times of the envelope generators. Again, the higher the value, the greater the effect.  
For many acoustic instruments, especially string and woodwind sounds, when played quietly,  
their attack times also change slightly so this parameter can be put to good use.  
The final parameter,  
, determines by how much the filter cutoff frequency will  
be reduced when the pedal is pressed thereby simulating the effect that acoustic instruments  
generally lose some upper harmonics when played quietly.  
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PORTAMENTO  
Portamento is a function that allows you to ‘glide’ from one note to another instead of moving in  
steps as is normally the case.  
P
I
T
C
H
TIME  
NORMAL PLAYBACK (NO PORTAMENTO)  
P
I
T
C
H
TIME  
WITH PORTAMENTO SWITCHED ON  
As you can see, when portamento is on, each note ‘slides’ to the next and the speed with  
which it slides is set by the portamento’s RATE parameter.  
The portamento effect is useful when playing acoustic sounds such as stringed instruments  
that have no frets (violins, violas, etc., fretless bass) and instruments such as trombone, penny  
whistle, etc.. It is also effective on vocal sounds as few, if any, singers hit the note dead on -  
most slide into it. Of course, portamento was also a standard feature on older analogue synths,  
particularly monophonic ones (where it was often called GLIDE) and was responsible for the  
creation of some highly distinctive (although often over-used!) synth effects.  
Pressing F6 -  
- in any of the MOD pages will display this screen:  
The parameters are:  
This can be switched ON or OFF. When it is switched ON you will hear the  
portamento effect as you play.  
You will note that this parameter responds to the MIDI PORTAMENTO pedal  
(controller #65). This pedal is like the sustain pedal - when depressed,  
portamento will be switched on; when released, the effect will be switched off.  
When the  
parameter is ON, pressing the portamento pedal will  
have no effect - portamento will be on permanently. When this parameter is set  
to OFF, the portamento pedal will allow you to switch it on or off as you please.  
This may be useful when you wish to play a sound normally but only apply  
portamento to a few notes. For example, when playing a trombone sample,  
you may play normally and then switch portamento on to create the slide  
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effect. Similarly, with fretless bass, the portamento pedal may be used to slide  
notes whenever you please.  
TIP: This may also be used to good effect to simulate the TB303 bassline synth so loved in  
dance music. One of this bass synth’s most distinctive features was (is) the programmable glide  
effect. To create this sound, take a simple, single sawtooth or square wave sample (no detune -  
the TB303 has only one oscillator), add simple filtering (preferably highly resonant) and a  
simple envelope and use the footswitch control of portamento to switch glide on and off at  
suitable moments.  
This sets the speed of the portamento. It is difficult to specify its range as this  
depends on the setting of the  
parameter described below but the  
longest portamento effect you can have is over 30 seconds. You will note that  
if this parameter is set high but you play notes quickly, the portamento effect  
may be so slow that your notes never hit the right pitches! If you anticipate  
playing a particular sound quickly, set lower portamento rates.  
Here you may select two different portamento types, TIME and RATE.  
TIME sets the portamento effect so that the speed of the effect is constant  
regardless of the interval played. For example, if the rate is set to give a glide of  
1 second, it will take one second to glide up a semi-tone or seven octaves. For  
example:  
1 sec  
1 sec  
1 sec  
1 sec  
1 sec  
When TIME is selected  
When set to RATE, the speed the effect takes depends on the interval. For  
example, if it takes one second to cover an octave, it will take two seconds to  
cover two octaves, four seconds to cover three octaves, eight seconds to  
cover four octaves, etc.. For example:  
1 sec  
2 secs  
4 secs  
8 secs  
16 secs  
When RATE is selected  
You may use these two portamento modes to create a range of different  
musical effects.  
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NOTES ON USING PORTAMENTO  
The portamento effect can be used when playing polyphonically or monophonically.  
When playing polyphonically, notes in a chord will slide up or down to the next chord  
accordingly at a speed set by the  
and  
parameter. If one note in a chord is held  
when a new chord is played, it will not be affected.  
When playing monophonically (i.e. with MONO LEGATO switched ON), the effect is just like  
that found on an old analogue monosynth and many exciting synth sounds can be created  
using the portamento function that fit in perfectly with the current fashion for using analogue  
synths.  
Of course, when playing monophonically, the effect can be applied equally as effectively to  
samples of acoustic instruments and the effect can be switched in and out using the MIDI  
PORTAMENTO pedal for expressive phrasing.  
The portamento effect is a PROGRAM parameter - that is, it will affect all keygroups equally.  
When layering sounds in a multi, to apply portamento to some sounds and not to others, create  
a program with portamento and another program without portamento and place the programs  
into separate parts, assigning the same MIDI channel to those parts. When you play, one  
program will hit new notes immediately whilst the other lags behind. Of course, you may stack  
more than two programs on top of each other in the multi.  
Alternatively, you may layer programs in this way and set different portamento rates for each  
one so that they all slide around at different speeds!  
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KEYGROUP PARAMETERS - CREATING KEYGROUPS  
All the previous parameter descriptions have so far been concerned with global or master  
changes to the program - i.e. not keygroup specific. This next section delves deeper into  
PROGRAM EDIT and examines the individual keygroup parameters. These include keyboard  
mapping, sample assignment and, of course, the filters and envelope generators.  
In the main PROGRAM EDIT screen, pressing  
will display this screen:  
This gives you access to the keygroup pages.  
The primary function of this page is to create and copy keygroups although it is also possible to  
set key ranges (although this is possibly best done in the SPAN page - see later).  
The parameter,  
, shows you how many keygroups currently exist in  
the selected program. To copy keygroups, simply move the cursor to this field and press the  
-/< key as many times as you need keygroups. The amount you have copied will be shown in  
this field. To delete keygroups, simply press the +/> key. If you already have some keygroups  
in the program and you specifically want to copy, say, keygroup 5, move the cursor to the  
field and select 5. You may also set the keygroups note range in  
the  
field but you may prefer to use the graphically assisted SPAN page for that.  
The  
and parameters allow you to send individual keygroups  
to the effects by overriding the main program’s effects routing. The default will be PRG (i.e. the  
routing is using the program’s effects buss selection) but you may also select OFF (i.e. the  
selected keygroup is not routed to the effects), FX1, FX2, RV3 or RV4. The  
parameter  
allows you to set the amount of effect for each keygroup. In this way, you can, for example,  
send individual drums in different amounts to the effects. Furthermore, each drum could be  
routed to a different effect (i.e. bass drum to a tight gated reverb, snare to a large hall, toms to a  
medium hall, etc.).  
To set this, select the keygroup in the  
the EDIT key and play the appropriate note) and route that keygroup as appropriate and set a  
suitable level.  
field (or press and hold  
NOTE: Of course, these parameters are only relevant if the EB16 effects board is fitted.  
The function allows you to group several keygroups together so that they are  
essentially monophonic. The main reason for this is for drums where sometimes you want a  
sample to stop playing when another is played.  
For example, you would want a closed hi-hat to stop an open hi-hat. Similarly, you may want an  
open triangle to be cut off by a closed triangle. To do this, simply assign all the relevant  
keygroups to the same Mute Group. For example, if all your hi-hats are in keygroups 3-6, assign  
those keygroups to, say, Mute Group 1. All other keygroups will be unaffected but all those in  
mute group 1 will be mutually exclusive - that is, if one is sounding when another is played, it will  
be cut.  
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For example:  
OPEN HI-HAT  
(or triangle, etc)  
CLOSED HI-HAT  
(or triangle, etc)  
OPEN AND CLOSED HI-HAT WITH MUTE GROUP OFF  
Here, you can see that the open hi-hat continues to play even though the closed hi-hat is  
triggered.  
OPEN HI-HAT  
CLOSED HI-HAT  
(or triangle, etc)  
(or triangle, etc)  
OPEN AND CLOSED HI-HAT WITH MUTE GROUP ON  
In this example, however, the open hi-hat is shut off by the closed hi-hat thereby creating a  
more natural effect.  
This function may also be used to emulate the characteristics of older drum machines. On  
these early drum machines, whilst they offered maybe 8 voice polyphony, each individual drum  
sound was sometimes monophonic. This only became apparent when you tried to perform a  
snare roll or something similar. Instead of the snare’s natural decay being allowed to sound, the  
next hit would cut the previous one dead resulting in a rather unnatural staccato effect. Of  
course, at the time, this was undesirable but the dictates of musical fashion now say that this  
effect is quite popular in some music styles!! By assigning your snare drum into a mute group,  
you may re-create this effect. For example:  
SNARE DRUM ROLL WITH MUTE GROUP OFF  
In this example, each snare hit is allowed to decay naturally.  
SNARE DRUM ROLL WITH MUTE GROUP ON  
In this example, each hit is cut short by the next one.  
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EDIT PROGRAM - SINGLE  
On the S1000 and S1000 and in early versions of S2800, S3000 and S3200 software, you  
needed to create a separate program, make it 1 voice polyphonic and assign it the same  
program number as the rest of your drums. Now, you may do all this within one program which  
you may find more convenient.  
Another application for this function is when using the MONO LEGATO mode. When the  
MONO LEGATO mode is switched ON, the program becomes monophonic. The limitation of  
this, however, is when you play a mono legato run across a program that has several multi-  
samples in different keygroups. For example, in a multi-sampled flute program, as you play  
across the keygroups, those keygroup’s samples will not play and you may end up with a  
situation where, in an extensive run downwards, you are playing a C5 flute sample on C2. This  
would probably result in an unnatural timbre due to extreme transposition of the sample.  
To overcome this, by assigning all the keygroups to the same mute group, although the  
program is monophonic, as you play across each keygroup, so those keygroup’s samples will  
play in turn and, in the above example, you would be correctly playing the C2 sample on C2.  
The downside to this, however, is that as you cross into each keygroup, so the samples’ attack  
will be re-triggered. If the attack of the samples is fairly pronounced, you may hear this but,  
depending on the setting of the envelope generators, this may not be too noticeable. If,  
however, the samples have no pronounced attack (i.e. in the case of raw, sampled synth  
waveforms), then the transition across the keygroups will be smooth.  
It is up to you to decide which is best. If accurate transposition is more important than the  
samples re-triggering, then you should use the mute group function in conjunction with the  
MONO LEGATO mode. If, however, the samples re-triggering every time you cross into a new  
keygroup not acceptable, then maybe you should use the mono legato mode without the  
mute group function although you may run into problems associated with extreme  
transposition of samples. If, as mentioned, the samples do not have a pronounced attack, then  
a combination of mono legato and the mute group function will give you a smooth transition  
across the keygroups.  
The final field on this page is  
you to edit only the keygroup selected in the  
keygroups (ALL).  
. This may be switched between ONE and ALL and allows  
field (ONE) or all  
You may select the keygroup you want to edit in the  
if you wish  
but you may also select the keygroup in any of the keygroup pages.  
TIP: A very quick way of selecting keygroups on the CD3000XL is to press and hold the EDIT  
key and play a note on the keygroup. This will select that note’s keygroup. For example, in a  
program with five keygroups spanning C0-B1, C2-B2, C3-B3, C4-B4, C5-G8, playing G3 will  
select keygroup 3 - i.e. the one spanning C3-B3. In the case where keygroups are layered or  
overlap, pressing and holding EDIT and repeatedly playing the note will select each keygroup  
in turn. This is a very fast way of selecting keygroups.  
Pressing the  
key will take you back to the main PROGRAM EDIT screen and give you  
access to the other global pages.  
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EDIT PROGRAM - SINGLE  
MAPPING OUT YOUR KEYGROUPS - SETTING KEYSPAN  
Pressing will display this screen:  
This is where you can set up the note ranges for the keygroup. You can see a graphic  
representation of the keyboard to the left of the screen. As you adjust the LOW and HIGH  
parameters for a keygroup, you will see its range depicted in the graphic representation of the  
keyboard to the screen’s left. The notes may be represented by name or as note number  
simply by pressing the SPAN soft key again.  
The above screen display shows a simple program with one keygroup in it. This next screen  
shows a typical program with several keygroups side by side.  
The parameters are as follows:  
This toggles between ONE and ALL and allows you to choose between  
editing either one single keygroup or all keygroups simultaneously. You will  
find this function of every keygroup page and it can be invaluable in making up  
and editing programs quickly. In a complex program, you may select ALL to do  
all the basic work and then switch to ONE to individually fine tune the  
keygroups.  
Below this field are the keygroups and their note ranges can be seen  
alongside them. You may move the cursor directly down this line using the  
cursor keys for quick access to a particular keygroup.  
Below these two fields are shown the lowest and highest notes for the  
keygroups. These may be set by moving the cursor to them and using the  
DATA control to input notes. Another way to input notes is directly from the  
keyboard.  
By setting the  
soft key to ON and placing the cursor on the low  
note of keygroup 1, as you play the keyboard, so the notes will be entered.  
The cursor will jump to each low and high note in the list eventually ‘wrapping  
round’ to rest on KG1. This is a very fast way to set up keygroup note spans  
and a whole program can be set up in seconds!  
NOTE: If ALL is selected in the  
field, changing a value in the low or high fields will affect  
ALL notes equally. Pay attention because you could seriously affect your program’s keyspan  
with one slip. You will note that this does not apply when inputting notes from the keyboard  
and  
is on.  
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EDIT PROGRAM - SINGLE  
This allows you to tune the keygroup up or down in semitones and cents. The  
range is ±50.00.  
This introduces a fixed tuning offset and can be used when layering samples  
to provide a chorus effect. Unlike the TUNE parameter, this offset is constant  
no matter what the played pitch of the sample is. The range is ±50.  
This soft key switches on or off the facility to input notes from the keyboard. At  
first, with the function being so fast and convenient, it may seem a bit strange  
to want to disable it but there may be times when you need to be able to  
change note ranges whilst receiving data from a sequencer that is playing. If  
was on permanently, in the situation, the sequencer would  
completely re-program the key ranges! This on/off function should guard  
against that.  
To exit this page and to access other pages, press  
- this will give you access to other  
keygroup functions - or press  
master program functions.  
to return you to the main PROGRAM EDIT page and the  
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EDIT PROGRAM - SINGLE  
ASSIGNING SAMPLES TO KEYGROUPS AND ZONES - SMP1  
Samples are assigned to keygroups in the SMPL page. Pressing  
gives this display:  
This is SMP1 (the first page to do with assigning samples - there are three in total). Here, for the  
first time, we catch a glimpse of the zones mentioned at the start of this section. In this  
example, the test program has one sample in it in zone 1. This has a velocity range of 1-127  
and so will play across the entire keyboard. Compare that with this screen which shows a typical  
three way velocity switch for a bass program:  
Here you should be able to get a feel for the concept of ‘zones’. We have three separate  
samples SOFT BASS, HARD BASS and PULL BASS and their velocity ranges are split 0-65,  
66-95 and 96-127. You will also note the nice graphic depiction alongside it for each of the  
three zones! Playing within those velocity ranges will play each sample accordingly allowing  
you to emulate the many tones available from just one note of a real bass guitar.  
If the velocity ranges overlapped (i.e. 0-70, 63-100 and 93-127) and  
(seen to the left of the  
graphic display) is switched to ON, then the velocity zones will crossfade giving a smoother  
response in some cases.  
NOTE: If you play between two overlapping ranges (i.e. in the above example, if you play at a  
velocity of 96), you will actually be playing two voices out of the possible 32. With such  
generous polyphony, this shouldn’t be a problem unless you are driving the CD3000XL  
particularly hard.  
Another way to use the zones is for stereo samples and for layering sounds. For example:  
This shows the assignment for a stereo piano sample. The left and right samples are assigned  
to zones 1 and 2 respectively and both given a range of 0-127. These two zones would be  
panned hard left and hard right in SMP2 (see below) to give stereo reproduction through the  
L/R outputs.  
NOTE: For stereo samples to play in stereo, they must be in the same keygroup and set up as  
shown above.  
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EDIT PROGRAM - SINGLE  
For layering sounds, you might like to set something like the following:  
Here we have assigned two identical synth samples to zones 1 and 2 and, as in the stereo  
program above, both have a velocity range of 0-127. In the SMP2 page, these can be detuned  
against each other and panned hard left and right to create a fat, warm, pseudo-stereo synth  
sound. This is a quick way of achieving this kind of sound. Of course, they don’t have to be  
identical samples - anything will do. The trick with this method is that both samples share the  
same processing with the filters and envelope generators making adjustment and editing very  
simple.  
If you want to be more adventurous, you could use totally separate keygroups for layering  
synth sound (or acoustic sounds, for that matter) and each could have different envelope and  
filter characteristics.  
The parameters in this page are:  
This shows the current keygroup’s key range as set in the SPAN page. It can  
be altered here if you wish.  
This shows the currently selected keygroup and allows you to select others  
using the DATA control. As always in PROGRAM EDIT, you may quickly select  
a keygroup by holding the EDIT select key and playing an appropriate note on  
the keyboard.  
Here you can select to edit ONE or ALL keygroups.  
NOTE: Selecting “ALL” and turning the DATA knob to select a sample will not affect other key  
groups. If you wish to make changes in other key groups, press the NAME key, enter the  
sample name, and press the ENT key.  
Of course, as usual, the name of the current program is shown at the top right hand of the  
screen.  
This shows the four zones in the column below. You will notice that in all SMP  
pages, as you play, a small dot appears alongside the  
field to signify which  
zone is playing - this is useful in identifying which sample is playing in a  
complex velocity switched program.  
This shows the sample(s) currently assigned to the zone(s). If a sample name is  
assigned but it does not exist in the CD3000XL’s memory, a “?” will appear  
alongside it to indicate that it is missing. To assign a sample, simply move the  
cursor to this field and scroll through the available samples in memory with the  
DATA control.  
To delete a sample from a zone, simply move the cursor to it, press NAME and  
replace the name with blanks. To erase a group of samples in the same zone in  
different keygroups, do the same but with ALL selected.  
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EDIT PROGRAM - SINGLE  
USEFUL HINT FOR ASSIGNING SAMPLES! Assuming you have a lot of samples to  
assign and you have made up a program with sufficient keygroups, go to keygroup 1 and press  
MARK/#. Now move the cursor to the sample assign field below and select the first sample.  
NOW PRESS JUMP/. - this will take you to the KG field again and select another keygroup.  
Now press JUMP again to toggle you back to the sample assign field and select your next  
sample, press jump, new keygroup, jump, new sample, etc.. Once you get some practice, you  
can assign the samples to quite a complex program in no time at all.  
Another quick method for selecting keygroups method is to press and hold the EDIT key and  
play a note on the keyboard. This will select the keygroup for that note.  
Please note, that for either method, if you record (or load) your samples in the order they are to  
be assigned, then the process is even quicker.  
This sets the low velocity range for the zones.  
This sets the high velocity range for the zones.  
This allows you to select between TRACK and CONST. When TRACK is  
selected, then the sample can be played across the keyboard range as normal.  
When CONST is selected, then the sample(s) will play at a constant pitch of  
C3.  
USEFUL TIP TO DRUM SAMPLISTS! Sample all your drums on C3 in EDIT SAMPLE,  
assign them to any key you like in the program and simply switch on CONST for all keygroups.  
They will now play back at exactly the pitch they were sampled at. In this way, you don’t have to  
worry about setting notes when sampling and then trying to match them up in EDIT  
PROGRAM. Other non-pitched samples such as sound effects, breakbeats, drum loops, etc.,  
can be treated the same way.  
As mentioned before, there is a small box to the left of the screen that displays graphically the  
status of the four zones’ velocity ranges  
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EDIT PROGRAM - SINGLE  
SMP2  
Once you have assigned your samples, you may go to the next sample page by pressing  
. Here you may tune and pan your samples. You will get this screen:  
The top line of the screen is exactly as in SMP1 and displays the currently selected keygroup’s  
note range and keygroup, whether you are editing one individual keygroup or all of them as  
well as the program name. The other fields are:  
Again, this shows the zone number in the column below.  
This column allows you to tune each sample in each zone separately. You may  
tune the sample in semi tones and cents over a very wide range (±50.00).  
You can fine tune the loudness for each zone in each keygroup to balance  
them up against each other. You will note that if the master loudness  
parameter in the OUT page of the main PROGRAM EDIT screen is set to 99,  
this control will only have effect downwards (i.e. when setting a -value). The  
range is ±50.  
This parameter allows you to fine tune the filter cutoff slightly to maintain a  
consistent tone between keygroups. The range is ±50.  
This allows you to pan each zone in each keygroup between the main L/R  
outputs. The range is L50-MID-R50..  
This allows you to assign each zone in each keygroup to its own output 1-8 for  
separate processing on an external mixing console if you wish. This has a  
relationship with  
field found in the OUTPUT LEVELS page.  
If the whole program is assigned to an individual output, that output will be  
shown here - i.e. if the program is set to appear at output 1, then 1 will be  
shown for every keygroup here. You may change this per keygroup so that  
some sounds come out of 1 and other keygroups appear at other outputs.  
This is particularly useful on drums where you often need to mix drums  
through an external mixer to add EQ, reverb, compression, etc..  
Even if the main program  
field is set to OFF in the OUTPUT LEVELS  
page, you may still route individual keygroups to separate outputs. This may  
be useful in a drum program where things like toms, cymbals and some  
percussion appear at the CD3000XL’s stereo outputs whilst important drums  
like bass drum and snare are assigned to appear at individual outputs.  
You will note that whatever the output assignment is here, the level is taken  
from the master OUTPUT LEVELS page and is set at the  
field.  
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EDIT PROGRAM - SINGLE  
This allows you to change the loop and playback characteristics of the sample.  
Normally, these are set in EDIT SAMPLE but they may be changed here if you  
wish. This will not affect the ‘raw’ samples’ loop and playback characteristics but  
can be used within the context of particular programs. This eliminates the need  
for copying the same sample several times (and hence wasting memory) to  
achieve the same effect. The options available to you are:  
AS SAMPLE plays back the sample exactly as set up in the MORE page in  
SAMPLE EDIT.  
LP in R is the same as the LOOP IN RELEASE mode of the MORE page in  
SAMPLE EDIT.  
LP til R is the same as LOOP UNTIL RELEASE.  
NO LOOPS is self-explanatory!  
TO END is the same as the PLAY TO SAMPLE END selection in the MORE  
page in SAMPLE EDIT.  
The ability to reset the playback parameters of a sample allows you a lot of  
flexibility - the same sample can be used in different ways in different  
programs.  
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EDIT PROGRAM - SINGLE  
SMP3  
Pressing  
takes you to the last of the three sample pages in PROGRAM EDIT. Here you  
may set the velocity start time for the sample(s) assigned to the currently selected keygroup.  
The screen display looks like this:  
This page allows you to determine the way in which velocity affects the playback starting point  
for each sample in a keygroup. This parameter is variable from +9999 to -9999. The higher the  
positive number, the earlier in the sample playback will start relative to the key velocity (i.e. a  
high key velocity will start playback earlier in the sample). A negative number has the opposite  
effect (a high key velocity will start playback later in the sample than a low key velocity). This  
effect is particularly useful for simulating percussion instruments (try it with a bass drum). It can  
also be very effective with such instruments as a heavily bowed cello - by setting a high positive  
value, hard keystrokes will play the aggressive bowing whilst soft keystrokes will not. The same  
could be done with overblown saxes or flutes. Something similar could be done with synth  
bass samples or other synth noises that have a pronounced filter sweep attack.  
No other functions are available in this page.  
In all of the sample pages, you may select between them via the three SMP soft keys. To return  
to the keygroup screen to access the other keygroup functions, press  
the main PROGRAM EDIT screen to access the ‘global’ program functions, press  
and to return to  
.
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EDIT PROGRAM - SINGLE  
THE FILTERS  
Pressing  
displays the main keygroup function select where you may access the filter and  
the envelope generators:  
From this page press the  
key to take you to the filter page:  
The CD3000XL is equipped with 12dB/octave lowpass resonant filters as found on many  
analogue synthesisers. As well as using them for the tonal modification of acoustic samples,  
they also allow you to totally transform a sound.  
‘Lowpass’ means that the filter will allow low frequencies to pass through unaffected whilst high  
frequencies are removed.  
CUTOFF FREQUENCY  
L
E
HARMONICS  
V
E
L
FREQUENCY  
As the cutoff frequency is moved downwards, so high frequencies are gradually removed.  
CUTOFF FREQUENCY  
L
E
V
E
L
HARMONICS  
FREQUENCY  
This is very convenient when dealing with samples of acoustic instruments because as notes  
die away, they tend to lose their higher frequency content first. By applying an envelope  
generator to the filter’s cutoff frequency, we can emulate that on the sampler. Another property  
of sound is that when it is played loud (ff) it is generally brighter than when it is played softly  
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EDIT PROGRAM - SINGLE  
(pp). Using the filter and applying velocity (or controlling the output of the filter’s envelope  
generator using velocity) we can have a certain amount of control over tonal dynamics as well.  
The CD3000XL’s filters are equipped with resonance. This allows you to selectively boost the  
area around the cutoff frequency thereby boosting certain harmonics.  
CUTOFF  
L
T  
E
V
E
L
FREQUENCY  
Although it has some uses when trying to accurately reproduce some acoustic samples, its use  
is more suited to synthesiser effects. You will note, however, that when resonance is used,  
because of the gain increase that takes place, it can be easy to overload the output stages of  
the CD3000XL, especially with certain sounds. As a result, take care to watch levels. The  
distortion produced by digital circuitry is not as pleasant as that produced by the old synths  
(unfortunately!!) so we can’t expect the pleasant overdriven sound from a sampler - if you are  
after that sound, then sample the distortion from the synth!  
Let’s now have a look at the filter’s parameters.  
The parameters across the top of the page follow the usual convention and allow you to select  
the keygroup for editing, select whether you wish to edit just one keygroup or all keygroups  
simultaneously and, of course, you can select another program for editing if you wish. The  
other fields on this page are:  
This shows the current keygroups key range.  
This allows you to set the filters cutoff frequency. As you decrease this from  
99, you will remove the upper harmonics resulting in a softer tone. This can be  
used to great effect on acoustic instruments (especially those that have been  
looped) with velocity and envelope shaping to restore the natural harmonic  
dynamics and movement to the sound. On synths, you may sweep this with all  
sorts of controllers for a wide range of synth sounds.  
Here you may set the keyboard to track the filter. This is so that you can  
achieve an even tone across the keyboard range. +12 is the default and this  
tracks the filter octave for octave - i.e. for every shift of pitch of one octave,  
there is an according shift in harmonics.  
This allows you to sharpen the point at the cutoff frequency thereby  
emphasising the harmonics at that point. The sound changes from a soft ‘waaa’  
effect to the characteristic ‘weeow’ effect with high resonance settings. The  
range is 0-15. High resonance settings can be used for classic synth bass  
sounds and, simply by sampling raw synth waveforms (i.e. without using the  
synths filter, etc.), these may be used as the basis for some powerful synth  
sounds through these filters.  
NOTE: When increasing the resonance, depending on the sound, some very loud peaks may  
be created as certain strong harmonics get boosted. This can result in distortion. To reduce  
any distortion you may have, reduce the loudness control in the OUT pages.  
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The next three parameters down the right hand side are the modulation inputs to the filter. The  
defaults for these are  
,
and  
respectively.  
These may be mixed and the range for each modulation input is the usual +/-50. You will note  
that for there to be any effect, the  
than 99.  
parameter should be set to something lower  
With  
colour much like you would find on an acoustic instrument with louder notes yielding brighter  
sounds and, of course, vice versa. may be used for filter sweep effects such as  
flute tremolando or drastic resonant synth effects whilst is used for shaping the  
set to a high positive value, you may use velocity to control tone  
tonal dynamics of the sound and restoring lost harmonic movement due to looping. The multi-  
stages of ENV2 allow some interesting possibilities as we shall see in a moment. The other  
options which you may select for modulating the filters are:  
Modwheel  
This works much like pressure and moving the modwheel will cause the filter  
cutoff to open and close. Use this for phrasing brass parts, perhaps, or for  
special synth filter effects in a bass line or lead line.  
Bend  
This works like pressure and modwheel and allows you to open and close the  
filter by moving the pitch bend wheel or lever. This can be effective when  
bending up into a note as the filter will open and sound brighter.  
Pressure  
External  
This may be used for expressive swells, particularly on brass sounds.  
This can select from footpedal, volume and breath for control of the filter  
cutoff.  
Key  
Although selectable as a mod source, it is not that worthwhile because this is  
hardwired via the key follow parameter.  
Lfo1  
This allows you to emulate the natural tremolo of flutes, woodwind, brass and  
other such instruments when set to small modulation amounts. When set to  
large modulation amounts, classic synth filter sweeps can be achieved. That  
LFO 1 can also be modulated leads to some very interesting synth sounds and  
special effects.  
Env1  
On occasions, it is good to be able to have the filter’s tonal dynamics match  
those of the amplitudes. One easy way to achieve this is, instead of copying  
the amplitude envelope to the filters envelope, simply assign the amplitude  
envelope ENV1 to the filter.  
! Modwheel  
This and the other “!” controllers allow you to control the opening and closing  
of filter cutoff at the point of note on. They don’t have any effect if these  
controllers change through the course of the note but only when the note is  
pressed.  
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EDIT PROGRAM - SINGLE  
ENV1 - SHAPING AMPLITUDE  
Pressing F5 -  
- will give this screen display:  
Here we have the normal parameters across the top of the page where you may select your  
keygroup, whether one or all keygroups are being edited and the program name. Also,  
beneath that you can see a graphic representation of the envelope. The keyspan is also  
shown and this may be changed here if you wish. The other parameters are:  
This calls up a series of preset envelope templates that have  
been set within the software of the CD3000XL. You can use  
these to get close to the type of envelope you are after and  
then maybe fine tune them afterwards if needs be. ENV1 is  
the ‘manual’ envelope - i.e. the one you can program yourself.  
If you select a preset envelope and then edit it, you will note  
that it immediately become ENV1, the programmable  
envelope.  
You will notice that any envelope you create is not lost when  
you select a preset - ENV1 (your own envelope) is always  
retained as you scroll through the list of available envelopes  
although ENV1 will be lost if you edit a preset.  
NOTE: Should you select a preset and then leave this page, when you return, you will note  
that the template is renamed and becomes ENV1.  
This sets the time the envelope will take to reach full level.  
This sets the time it will take to reach the sustain level.  
This sets the level at which the note will sustain while a key is  
held.  
This sets the time it takes for the sound to fade away after the  
note has been released.  
This forms the basis of an ADSR envelope generator for shaping amplitude. This envelope  
generator is hardwired to amplitude control and so always sets the sound’s overall envelope.  
Pressing  
calls up this screen:  
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Once the basic envelope has been set up, these other factors can be used to affect the speed  
of the envelope.  
This is variable from +50 to -50, and determines the amount by  
which the attack speed will be changed depending on the  
Note On velocity. A negative value will increase the attack time  
if the key is pressed fast, while a positive value will slow down  
the attack rate if the key is pressed fast. Setting a negative  
value here is the most commonly used way of using this  
parameter and is useful for imitating the characteristics of  
some acoustic instruments (for instance, most wind  
instruments have a faster attack rate when played loudly).  
This is used to vary the release rate relative to the Note On  
velocity value (+50 to -50). Again, a positive value will increase  
the release rate relative to the Note On velocity, and a  
negative value will shorten the release time.  
The MIDI specification allows for Note Off velocity as well as  
Note On velocity. Though some keyboards do not accept or  
transmit this, assuming a mean value of 64, all AKAI keyboards  
provide a full implementation of this function. The speed with  
which the key is released can be used here to affect the  
release rate (positive values mean that a fast release  
lengthens the release rate, and vice versa).  
This allows you to control the amount by which the key  
position affects the decay and release rates. Setting this to a  
negative value means that the higher the note played on the  
keyboard, the shorter the decay and release times (similar to  
most acoustic instruments). Setting this parameter to a  
positive value will reverse this effect.  
This can be set to ON or OFF. When ON, the attack portion of  
the envelope will be held until looping begins, and when OFF,  
the envelope will continue along the set values, regardless of  
loop settings. I.e:  
Loop  
Loop  
Decay  
Attack HOLD: ON  
Sustain  
Attack  
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ENV2 - SHAPING THE FILTER  
Access to ENV2 is also via the KGRP or FILT page. However you arrive there, the screen looks  
like this:  
This is a 4-stage envelope generator with 4 rates going to 4 levels. Basically, Rate 1 goes to  
Level 1, Rate 2 to Level 2, Rate 3 to Level 3 (which is also the sustain) and Rate 4 goes to  
Level 4. Again you have a choice of templates from which to choose a variety of preset  
envelopes (probably a bit more necessary in light of the added complication of a multi-stage  
envelope) and this works on the same principle as ENV1’s templates except that there are  
more of them.  
Some of the possible envelope shapes you can create using envelope 2 are shown below:  
The second page of envelope parameters can be accessed by pressing  
receive this screen:  
. You will  
Here we have similar parameters to ENV1.  
This sets how much velocity will determine the speed of rate  
1.  
This sets how much the note-on velocity will affect the speed  
of rate 4.  
This sets the amount by which MIDI note off velocity will affect  
the speed of rate 4.  
This will set how much key position will affect both rate 2 and  
rate 4.  
This sets how much velocity will control the modulation output  
of ENV2. This parameter can be used very effectively in  
regulating dynamics through key velocity. All parameters’  
ranges are +/-50.  
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EDIT PROGRAM - SINGLE  
USING THE FILTER AND ENVELOPE GENERATORS  
One of the inherent problems of sampling is that, because of memory limitations, it is usually  
necessary to loop a sample. This often has the effect of reducing (or even removing!) the  
sound’s natural dynamics making the sample more like a snapshot than a movie.  
To overcome this, however, we can use the filters and the envelope generators to restore  
some of those attributes.  
By bringing the filter cutoff frequency down and using note-on velocity as a controller, you can  
emulate the characteristics of most, if not all acoustic sounds where loud notes are brighter in  
tone than quiet ones. Controlling the output of ENV2 using velocity and applying that to the  
filter is another way of doing this. Furthermore, another natural property of sound is that during  
a note, the tonal quality changes. We can use envelopes and low frequency oscillators to  
restore some of those qualities. Usually, the filter will use the multi-stage ENV2 as its controller  
because tonal changes are usually more complex than amplitude changes in acoustic sounds.  
This envelope can also be used to imitate such things as brass growls - to actually sample a  
brass growl would not only take up memory but would speed up and slow down as you play it  
across the keyboard. ENV2 could be applied to an ordinary brass sample and set so that Rate 3  
swells back up from a low Level 2 to not only recreate this effect but also to keep the swell at a  
constant rate across the keyboard. Pressure may also be used for the same effect although  
you would be controlling the growl - this may be preferable to the ‘automated’ quality a preset  
envelope rate would have.  
Of course, once you are in the realm of sampling synth waveforms and processing them  
through the filter, you are in different territory but anyone who has used an analogue synth will  
feel instantly at home with the CD3000XL’s filter and envelope section. The only difference  
here, however, is that instead of relying on a handful of waveforms, any sampled sound may be  
used as the source. It is here that the modulation possibilities can be used to good effect in the  
creation of new sounds (and the recreation of a few classic old synth sounds too!)  
Having the filters, envelope generators and comprehensive modulation facilities in the  
CD3000XL means that instead of having to sample an entire synth sound, you can simply  
sample the ‘raw’ waveforms from the synth and apply all the other synth processing in the  
CD3000XL. There are several ways this can be done - you could either sample multiple  
detuned oscillators or you could sample individual oscillators and then layer them in the  
CD3000XL. This might be preferable in a way as single waveforms can easily be looped and  
take up virtually no memory space (*). With digital synths, you can take the basic waveform  
material and build up a huge array of waveforms to use as the basis of your synth sounds.  
* NOTE: Sampled waveforms do not detune in quite the same way as analogue synths. On  
analogue synths, there are all kinds of pleasant distortion artefacts that give the sound  
character - in some cases it is best to sample that distortion. Note also that sampled waveforms  
transposed up and down the whole range of the keyboard do not sound quite the same as ‘the  
real thing’ so it is probably best to multi-sample these for best results.  
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EDIT PROGRAM - SINGLE  
THE SECOND FILTERS  
If the IB304F filter bank is installed in your CD3000XL, the second bank of filters is accessed by  
pressing  
. This will display the following screen:  
NOTE: If the IB304F is not installed, pressing  
will will show this message:  
Essentially, this looks very similar to the Filter 1 page except you will notice the extra  
parameter that selects these filters’ different modes. The second filter offers  
four different types of filters: LOWPASS, BANDPASS and HIGH PASS plus a special EQ filter  
selection. The lowpass filter we have already seen and offers this type of response graph:  
ROLL-OFF SLOPE  
CUTOFF FREQUENCY  
L
E
V
E
L
HARMONICS  
FREQUENCY  
Here, high frequency components above the cutoff frequency are removed and only lower  
frequency components will pass through the filter. When the resonance control is increased,  
the area around the cutoff frequency is boosted to give synthesiser effects.  
The band pass selection offer this type of response slope:  
ROLL-OFF SLOPE CUTOFF FREQUENCY  
L
E
V
E
L
HARMONICS  
FREQUENCY  
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EDIT PROGRAM - SINGLE  
Here, frequencies below the cutoff and above are removed. You may simultaneously remove  
depth and top end using this selection and the result is a buzzy, thinner type of sound. As the  
resonance amount is increased, so the width of the response slope gets narrower so that  
individual harmonics are emphasised.  
The high pass filter offers this response slope:  
ROLL-OFF SLOPE CUTOFF FREQUENCY  
L
E
V
E
L
HARMONICS  
FREQUENCY  
In this example, you can see that low frequency components are removed whilst high  
frequencies pass through. This filter can be used to make sounds very thin and brittle. For  
example, this type of filter may be used effectively on an oboe sound or harpsichord sound.  
When the resonance is increased, the area around the cutoff frequency is boosted and so  
harmonics around that frequency will be emphasised.  
The final mode selection is quite unlike those shown above. Selecting EQ turns the second  
filter bank into a simple one band equaliser with variable frequency and resonant cut/boost that  
can be used for a variety of different effects. With the EQ selection, the ‘straight’ sound from  
Filter 1 is also passed through unaffected and you can use this EQ section to highlight specific  
frequencies in the sound. This filter is also able to be controlled by any of the modulation  
sources we have seen so far and using it with a high resonance setting in conjunction with any  
of these modulation sources, you may create interesting sounds not unlike phase shifting.  
The response slope for the EQ selection is shown below:  
CUTOFF  
FREQUENCY  
Resonance = 31  
L
Resonance = 24  
E
V
E
Resonance = 12  
L
Resonance = 0  
FREQUENCY  
With resonance at 16, the frequency response is flat but as the resonance is increased, the  
gain of the filter is boosted around that frequency. If the resonance is decreased, the gain is  
cut as the resonance gets sharper.  
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EDIT PROGRAM - SINGLE  
The fields on the FILTER 2 page are as follows:  
The parameters across the top of the page follow the usual convention and allow you to select  
the keygroup for editing, select whether you wish to edit just one keygroup or all keygroups  
simultaneously and, of course, you can select another program for editing if you wish.  
The other fields on this page are:  
This shows the current keygroup’s key range.  
When lowpass, band pass and highpass filters are selected,  
this allows you to set the filters cutoff frequency. When EQ is  
selected, this control sets the EQ band’s centre frequency.  
Here you may set the keyboard to track the filter. This is so that  
you can achieve an even tone across the keyboard range.  
+12 is the default and this tracks the filter octave for octave -  
i.e. for every shift of pitch of one octave, there is an according  
shift in harmonics.  
This allows you to sharpen the point at the cutoff frequency  
thereby emphasising the harmonics at that point. The sound  
changes from a soft ‘waaa’ effect to the characteristic ‘weeow’  
effect with high resonance settings. The range is 0-31. High  
resonance settings can be used for classic synth sounds and,  
simply by sampling raw synth waveforms (i.e. without using the  
synths filter, etc.), these may be used as the basis for some  
powerful synth sounds through these filters.  
NOTE: The resonance control functions differently when EQ is selected. When EQ is  
selected, a value of 16 is no cut or boost. Raising the resonance above 16 will boost the  
selected cutoff frequency and lowering it below 16 will cut the selected cutoff frequency. You  
will, therefore, experience a tonal change when you switch from LP, BP or HP to EQ. For  
example, if a value of 16 is set for the resonance on the other three filters, this will be flat when  
you select EQ. Similarly, if a value of 0 is set on the other three filters, this will cause the cutoff  
frequency to be cut when you select EQ.  
This parameters allows you to select the filter mode of your  
choice and the selection possibilities are LP (lowpass), BP  
(bandpass), HP (highpass) and EQ. For details on these  
different filter types, please see the description given above.  
This parameter allows you to bypass the second filter and tone  
section if you wish. You may use this parameter to quickly  
bypass the settings of the second filter and tone control  
section to make A/B comparisons.  
NOTE 1: With this parameter set to ON, the polyphony of the S3200 is restricted to 30  
voices. If OFF is selected, the second filter and tone section are bypassed, and the S3200 may  
operate with 32 voices.  
NOTE 2: The setting of this parameter relates to both the second filter and tone section.  
This allows you to switch in a -6dB pad. This is included to  
overcome the possibility of distortion should the resonance  
be set quite high, boosting the sound into overload.  
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EDIT PROGRAM - SINGLE  
NOTE: The attenuator should be enough to overcome distortion that may result from very  
high resonance settings. If, however, it is not, then you will have to turn the program level down  
in the OUT page.  
The next three parameters down the right hand side are the modulation inputs to the filter. The  
defaults for these are  
,
and  
respectively.  
These may be mixed and the range for each modulation input is the usual +/-50. You will note  
that for there to be any effect, the  
than 99.  
parameter should be set to something lower  
With  
colour much like you would find on an acoustic instrument with louder notes yielding brighter  
sounds and, of course, vice versa. may be used for filter sweep effects such as  
flute tremolando or drastic resonant synth effects whilst is used for shaping the  
tonal dynamics of the sound and restoring lost harmonic movement due to looping. The multi-  
stages of allow some interesting possibilities.  
set to a high positive value, you may use velocity to control tone  
The other options which you may select for modulating the filters are:  
Modwheel:  
Bend:  
This works much like pressure and moving the modwheel will cause the filter  
cutoff to open and close. Use this for phrasing brass parts, perhaps, or for  
special synth filter effects in a bass line or lead line.  
This works like pressure and modwheel and allows you to open and close the  
filter by moving the pitch bend wheel or lever. This can be effective when  
bending up into a note as the filter will open and sound brighter.  
pressure:  
External:  
This may be used for expressive swells, particularly on brass sounds.  
This can select from footpedal, volume and breath for control of the filter  
cutoff.  
Key:  
Although selectable as a mod source, it is not that worthwhile because this is  
hardwired via the key follow: parameter.  
Lfo1:  
This allows you to emulate the natural tremolo of flutes, woodwind, brass and  
other such instruments when set to small modulation amounts. When set to  
large modulation amounts, classic synth filter sweeps can be achieved. That  
LFO1 can also be modulated leads to some very interesting synth sounds and  
special effects.  
Env1:  
On occasions, it is good to be able to have the filters tonal dynamics match  
those of the amplitudes. One easy way to achieve this is, instead of copying  
the amplitude envelope to the filters envelope, simply assign the amplitude  
envelope to the filter.  
Env 2:  
This may be used as an alternative to Env3 perhaps.  
! Modwheel:  
This and the other “!” controllers allow you to control the opening and closing  
of filter cutoff at the point of note on. They don’t have any effect if these  
controllers change through the course of the note but only when the note is  
pressed.  
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EDIT PROGRAM - SINGLE  
CREATING 24db/8ve 4-POLE LOWPASS FILTER  
There are two types of filters commonly used in analogue synthesisers. They are sometimes  
referred to as ‘2-pole’ or ‘4-pole’. These offer two different filter response slopes:  
ROLL-OFF SLOPE  
CUTOFF FREQUENCY  
ROLL-OFF SLOPE  
CUTOFF FREQUENCY  
L
E
V
E
L
L
E
V
E
L
HARMONICS  
HARMONICS  
FREQUENCY  
12dB/Octave 2-pole lowpass filter  
FREQUENCY  
24db/Octave 4-pole lowpass filter  
A 2-pole filter offers 12dB/Octave cutoff slope and a 4-pole has a 24dB/Octave cutoff slope.  
Because the 12dB/Octave slope is slightly less severe, you can see that some upper  
harmonics are still in the signal. The 4-pole filter’s 24dB/Octave slope, however, removes  
these. Some people claim that 24dB/Octave filters are ‘punchier’ than the 12dB/Octave variety  
which some people claim to be ‘fizzy’.  
In the ‘good old days’ of analogue synths, some manufacturers used 2-pole filters, others used  
4-pole filters. Moog synthesisers had 4-pole filters and many people attribute the classic  
MiniMoog’s punchy bass end to this (other factors are actually responsible as well, as it  
happens). Early ARP and Oberheim synths (the SEM Synth Expansion Module and the  
Oberheim 4-Voice) had 2-pole filters and yet no-one accuses them of lacking any ‘punch’!  
Some synths offered a switch to choose the cutoff frequency’s response slope.  
However, it must be said that for certain sounds, particularly bass synth sounds, a  
24dB/Octave, 4-pole filter is better. On the CD3000XL, it is possible to create a 4-pole filter  
with a 24dB/Octave cutoff slope when the IB304F is installed. To do this, select LP as the filter  
type in FILTER 2 and set FILTER 2’s parameters identically to FILTER 1. I.e.:  
Because the two 2-pole filters are in series, this creates a 4-pole filter with a 24dB/Octave cutoff  
slope. You can make ‘A/B’ comparisons between 2-pole and 4-pole using the  
switch to hear the difference between the two filter types.  
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Whilst you can hear a difference between 2-pole and 4-pole filters, going to 6-pole or higher  
does not yield any significant differences which is why such filters are rarely, if ever found on  
analogue synths.  
NOTE: Because the resonance control in FILTER 2 has twice the range of FILTER 1’s,  
theoretically, you should set FILTER 2’s resonance to twice that of FILTER 1’s but in practice,  
you will find that this is not strictly necessary. However, by setting both filter’s resonance to  
maximum (15 and 30 respectively), you can create very resonant and ‘squelchy’ synth sounds,  
especially synth basses.  
Watch out for distortion, however, with such high resonance settings. When using high  
resonance settings, you may find it necessary to switch in the -6dB pad in the  
field - you may even need to back the programs output level off as well.  
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EDIT PROGRAM - SINGLE  
THE TONE PAGE  
If the IB304F is fitted, the CD3000XL also features a simple tone control which is accessed via  
F8 -  
. Pressing this will display this screen:  
The TONE section can best be described as ‘spectral tilt’. If you imagine a see-saw, the bench  
is the parameter and the fulcrum over which it rocks is the  
parameter. For example, when the controls are set as shown in the above screen diagram, the  
response would be flat but with a setting of 50 for the centre frequency parameter and +50 for  
the slope parameter, you would have a response graph something like this:  
+
CENTRE FREQUENCY  
L
E
V
E
L
-
FREQUENCY  
CENTRE FREQUENCY=50 SLOPE=+50  
Here, bass frequencies are attenuated whilst high frequencies are boosted. Setting the  
parameter to -50 would reverse the angle, cutting high frequencies and boosting LF.  
By setting the  
this:  
lower, you may create a tone response something like  
+
CENTRE FREQUENCY  
L
E
V
E
L
-
FREQUENCY  
CENTRE FREQUENCY=25 SLOPE=+50  
Here, some bass frequencies are cut but some mid and a lot of high frequencies are boosted.  
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EDIT PROGRAM - SINGLE  
Setting a higher  
value with a negative slope value may produce  
something like this:  
+
CENTRE FREQUENCY  
L
E
V
E
L
-
FREQUENCY  
CENTRE FREQUENCY=75 SLOPE=-50  
Here, bass frequencies and some mid range components are boosted whilst high frequencies  
are cut.  
The main purpose of this section is to be able to gently remove unwanted noise from a sound.  
For example, you could use it to remove some mains hum from a sound or some hiss or other  
high frequency noise. Used together, the second filter and the tone section can be used very  
effectively to ‘clean up’ samples.  
You may also use the TONE section to balance the tone of an instrument across the keyboard  
range - for example, you may give a set of string samples more bottom end to emphasise the  
bass instruments.  
Of course, the TONE section can also be used as a simple EQ and, because it is available for  
each keygroup, you could use it to add depth to a kick drum or snare drum or to add some top  
end to cymbals, hi-hats and snares. Other sounds may benefit from some simple tonal  
modification in this section too. Experiment!!  
The  
parameter allows you to switch in a -6dB pad. This is included to overcome  
the possibility of distortion should the resonance of the second filters or the slope of the TONE  
section be set quite high, boosting the sound into overload.  
The  
parameter allows you to bypass the tone control section.  
NOTE: The  
and fields are a duplication of the ones  
found in the FILTER 2 page. If you switch them on or off in this page, you will notice that they  
will be set the same in the FILTER 2 page. The converse is also true - switching them on of off  
in the FILTER 2 page will have the same effect in the TONE page.  
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EDIT PROGRAM - SINGLE  
ENV3  
If the IB304F is installed in your CD3000XL, a third multi-stage envelope generator is provided  
which is exactly the same as ENV2. This has no defined function (although its default  
assignment is to control the cutoff frequency of FILTER 2) but may be freely assigned to  
anything you wish. Typically it may be used to control FILTER 2 separately but may also be  
used to control pitch, panning, LFO1 rate, etc., especially if ENV2 is busy doing other things.  
Pressing  
will display this screen:  
Because its parameters are identical to those in ENV2, please refer to the explanation ENV2. A  
second page of envelope parameters is also available and is accessed by pressing  
will display this screen:  
. This  
Again, because the parameters are identical to ENV2, please refer to that for more information.  
NOTE: The descriptions of FILTER 2, the TONE page and ENV3 are only relevant if the  
optional IB304F filter bank LSI is installed in the CD3000XL. If you are interested in more  
advanced and dramatic tonal processing, the IB304F is highly recommended.  
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EDIT PROGRAM - SINGLE  
KEYGROUP PITCH/AMPLITUDE MODULATION  
The final page in PROGRAM EDIT is where you may assign modulation to pitch and amplitude  
for individual keygroups. This is accessed via the KGRP page by pressing  
receive this screen display:  
. You will  
Along the top of the screen we have the usual parameters for selecting the keygroup and the  
program. The other parameters on this page are:  
This is a fixed, preset assignment that routes the LFO to pitch.  
Unlike virtually every other modulation input we have seen so  
far, this one is fixed in order to maintain compatibility between  
other Akai samplers. It is also done to allow ease of use when  
setting up vibrato.  
The range for this parameter is +/-50 allowing inverted pitch  
effects to be created (especially useful when using square  
and sawtooth waves) and the default for this parameter is +50.  
This means that the modwheel is always active for vibrato  
without you needing to program or set anything up on LFO1.  
It also means you only have to set a value in the depth field of  
the LFO1 page to have a constant vibrato.  
NOTE: If you wish to use LFO1 for some other modulation application such as filter sweeps,  
panning, etc., you will need to turn this value to 00 otherwise pitch will also be modulated  
unless, of course, that’s what you want.  
It is not possible to route any other controllers in this field.  
This is a freely assignable modulation input and any source  
may be selected here. ENV2 is selected as the default again  
as means of ensuring compatibility between the older  
samplers and the CD3000XL. Feel free to route anything you  
like to this field. Some suggestions are shown on the next  
page (SUGGESTIONS FOR THE PITCH MOD2 INPUT).  
This is another freely assignable modulation field that affects  
individual keygroups’ loudness and  
has been ‘inherited’ from the S1000 and S1100 to ensure  
compatibility between different samplers’ sound disks. You  
may of course, assign anything you want here. Some ideas  
are LFO1 or LFO2 for tremolo effects (try layering keygroups  
and setting one keygroup to a positive value and the other to  
a negative value to create undulating crossfades between two  
samples). Any of the MIDI controllers such as modwheel,  
pressure, bend, etc., may also be used to control loudness.  
NOTE: The LOUDNESS modulation here is different from that we saw earlier in the OUT page.  
The OUT page is master control for the level of the whole program - this parameter in this page  
is applicable to individual keygroups.  
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EDIT PROGRAM - SINGLE  
SUGGESTIONS FOR THE PITCH MOD2 INPUT  
Because the second modulation input for pitch is freely assignable, there are many possibilities  
you may like to try:  
Pitchbend  
Although there is a global pitchbend function in the  
modulation pages, you might like to use this to individually  
bend keygroups separately. The values for pitchbend range  
are:  
+04  
+13  
+21  
+30  
+38  
+46  
1 semitone  
minor 3rd  
fourth  
fifth  
9 semitones  
11 semitones  
+09  
+17  
+26  
+34  
+42  
+50  
1 tone  
major 3rd  
6 semitones  
8 semitones  
10 semitones  
1 octave  
Be sure to turn the pitchbend parameters to 0 in the  
modulation pages unless you wish to add the above values to  
the pitchbend set there.  
Modwheel  
Use this instead of pitchbend. The values for pitchbend are  
the same as above. Be sure to turn modulation to +00 in the  
field above unless you wish the bent note to  
also have vibrato.  
Pressure  
External  
Use this instead of either of the above. The same values apply  
Use this instead of the above when using the footpedal or  
breath control possibilities for pitchbend.  
Velocity  
Use this so that differing velocities will affect pitch. This may be  
useful on some percussive sounds which have a different  
pitch for each note - for example, an African talking drum or  
pedal tympani.  
key  
Although this may appear pointless as the keyboard is also  
routed, by setting a negative value here you may set up micro  
tonal scales. By setting a positive value you may extend the  
usual keyboard tuning.  
Lfo2  
Add this to LFO1 for a more varied vibrato with ensemble  
sounds. Alternatively, setting LFO1 and LFO2 accordingly,  
you may create some odd special effects. LFO2 could also be  
set to provide a square wave octave jump whilst LFO1  
provides vibrato as normal. Many possibilities exist.  
Env1  
Use this to create pitch sweeps that vary according to the  
sounds overall level.  
! Modwheel  
Use this and the other “!” controllers to affect pitch at the point  
of note-on.  
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EDIT PROGRAM - MULTI  
EDIT MULTI  
EDIT SINGLE and EDIT MULTI are both essentially the same but there is one big difference. In  
EDIT SINGLE, you can select any program for editing or create new ones or delete existing  
ones but, in EDIT MULTI, you can only edit the sound assigned to the currently selected part.  
For example, let’s say the attack of the string sound in PART 4 of the multi is too slow - in MULTI  
mode, move the cursor to PART 4 and then press EDIT - this will take you immediately to the  
offending strings program that needs adjustment and you may tweak its attack time  
accordingly.  
However, you will note that when editing a program in EDIT MULTI, you still hear the other  
programs in the MULTI. This means that you can edit the program WITHIN THE CONTEXT OF  
THE MULTI AND THE SEQUENCE THAT IS PLAYING. To use the above example again, as  
the sequencer is running, you can select PART 4 and press EDIT and adjust the attack time  
while the string part is being played alongside the other parts. This means that you can make  
adjustments intuitively within the context of your song.  
Also, when parts are layered on the same MIDI channel or when you have set up key splits, you  
can hear the other layer(s) whilst editing a sound. Furthermore, if two identical programs are  
layered on top of each other (for example, with detune, etc., for a fatter sound), selecting one  
of them will cause both to be edited simultaneously. Using the above example again, if you feel  
the attack of the strings program layered in part 1 and 2 is too slow, select one of them, press  
EDIT and edit the attack time - both programs will be affected.  
All this differs from most other modules where SINGLE and MULTI are two totally separate  
modes and the EDIT SINGLE key refers to editing the single sound and the EDIT MULTI key  
refers to editing or setting up the multi-mode’s parameters. On the CD3000XL, the MULTI  
mode is always active for setting up parts and EDIT MULTI is used for editing the programs  
assigned to the parts. On most synths or samplers, in the above example, to edit the string’s  
attack time, you would have to leave MULTI, go to SINGLE, find the string sound, press EDIT  
and edit it out of context (i.e. you can’t hear the other parts playing ). You would then need to  
return to MULTI and check it there. Of course, if the sound is still not quite right, you must  
repeat the whole process again. Not so on the CD3000XL - simply select the appropriate part  
and press EDIT to adjust the sound within the context of the multi until it’s just right.  
However, there are some program parameters that are not relevant to EDIT MULTI and these  
are omitted when you enter EDIT from the MULTI mode. These include parameters such as  
output level, pan, FX sends, MIDI channels, etc., which, of course, are set in the MULTI mode.  
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EDIT PROGRAM - MULTI  
SCREEN DIFFERENCES IN EDIT MULTI  
When in the MULTI mode, pressing EDIT will show something like this screen display:  
This differs from EDIT SINGLE slightly in that you cannot select another program. To select  
another program for editing in EDIT MULTI, return to the MULTI mode (i.e. press MULTI) and  
select the part that contains the program you want to edit. Neither can you rename or delete  
programs in EDIT MULTI as a safeguard against corrupting a MULTI you may have taken time to  
create (if you really want to delete a program, go to EDIT SINGLE). You will note that in EDIT  
MULTI, the part number and the number of active parts are shown on this page for your  
information.  
Whilst nearly every function in EDIT MULTI is the same as EDIT SINGLE, some screens are  
different. For example, the OUTPUT screen in EDIT MULTI looks like this:  
Because stereo level, pan, output and effects assignment are MULTI parameters, these are  
not accessible in EDIT MULTI. However, you can edit the loudness and the loudness  
modulation parameters as these are program parameters.  
The MIDI page also differs:  
Parameters such as the program’s MIDI channel, key range, priority and transpose are omitted  
as these are MULTI parameters set within each part of the multi-file.  
Apart from these differences, however, EDIT SINGLE and EDIT MULTI are identical so please  
refer to EDIT SINGLE for more information on editing the other program parameters.  
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SAMPLE  
SAMPLE MODE  
In SAMPLE mode, you may record sounds and in EDIT SAMPLE mode, you may, amongst  
other things, trim, loop, join, merge, reverse, re-sample and timestretch recordings. But before  
we can do any of that, we first need to make some recordings.  
EDIT SAMPLE is where you edit your recordings. You may, amongst other things, trim, loop,  
join, merge, reverse, re-sample and timestretch recordings. But before we can do any of that,  
we first need to make some recordings. In this case, you must also read the following very  
carefully.  
IT IS AN OFFENCE TO RECORD COPYRIGHT AUDIO MATERIAL FROM  
COMPACT DISCS.  
EVERY CD CARRIES THIS WARNING:  
“ALL RIGHTS OF THE PRODUCER AND OWNER OF THE RECORDED WORK  
ARE PROTECTED BY LAW. UNAUTHORISED COPYING, PUBLIC  
PERFORMANCE, BROADCASTING, HIRING OR RENTAL OF THIS  
RECORDING PROHIBITED.”  
This means that it is illegal to record from an audio CD without first obtaining prior permission  
from the holders of the copyright to do so. Failure to obtain copyright clearance could result in  
very serious legal consequences.  
The special sampling CDs contain sounds designed for sampling and are created for this  
purpose. However, be warned! These sampling CD are also subject to certain copyright  
restrictions and carry a warning something like the following:  
“EVERY EFFORT HAS BEEN MADE TO ENSURE THAT THIS CD CONTAINS  
SOUNDS YOU CAN USE SAFELY IN YOUR MUSIC. HOWEVER THE  
PRODUCERS OF THIS CD CANNOT ACCEPT RESPONSIBILITY FOR ANY  
DIRECT OR CONSEQUENTIAL LOSS THAT MAY RESULT WHEN USING THIS  
PRODUCT.”  
“PURCHASE OF THIS CD ENTITLES THE PURCHASER TO USE THE  
MATERIAL FEATURED IN THEIR MUSIC, NOT FOR THE CREATION OF ANY  
COMPETITIVE PRODUCT. ANY INFRINGEMENT OF COPYRIGHT WILL BE  
PURSUED TO THE FULLEST EXTENT.”  
This means that you may freely sample the sounds on the sampling CD but you may not use  
such samples for any commercial gain. Once again, if you are caught doing this, you may be  
sued by the copyright holders.  
THEREFORE, IN ALL OF THE ABOVE, WHENEVER YOU USE A SAMPLING  
CD, YOU HAVE TO HAVE PERMISSON, OR USE A COPYRIGHT FREE CD. WE  
CANNOT BE HELD RESPONSIBLE FOR ANY SUCH ACTION BROUGHT  
AGAINST YOU FOR VIOLATION OF THIS LAW  
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SAMPLE  
WHAT IS SAMPLING?  
Sampling is a process where we record sound digitally. All natural sound comes in the form of  
variations in sound pressure. Using a microphone, we can convert those changes in air  
pressure into rising and falling voltages. Once they exist in that format, we can process them  
through ANALOGUE TO DIGITAL CONVERTERS (ADC) to turn those voltages into streams of  
digital data. Once they exist as digital data, we can edit them with alarming precision.  
VOLTAGE  
WAVEFORM  
DIGITISED  
WAVEFORM  
SOUND  
MIC  
ADC  
In the ADC, the sound is ‘sampled’ at a rate of 44,100 times per second. You can liken this to  
film. If we take a lot of photographs in very quick succession, when we play it back, we have the  
illusion of movement. The same is true of sampling. If we take enough samples, we get an  
accurate reproduction of the sound. To carry this analogy even further, if you think of the very  
early days of film where they didn’t take so many frames in a second, the results were jerky and  
distorted. The same could be said about old samplers - because they sampled less (that is, the  
sampling rate was lower), the sound quality was not so good. In order to reproduce sound  
accurately, you need to sample at a frequency that is at least twice the upper reaches of the  
sounds frequency range. In other words, if a sound contains frequencies that extend to, say,  
15kHz, you need to sample at 30kHz at least. Instruments such as cymbals which are very  
bright and contain many overtones need to be sampled at 40kHz. A bass drum, however,  
which has very few upper harmonics, could feasibly be sampled at 20kHz.  
The CD3000XL samples at 44.1kHz, the same as compact disc so you can be sure you are  
getting CD quality sound from your sampler.  
The digitised waveform is loaded into RANDOM ACCESS MEMORY (RAM) where it exists as  
numbers. As you know, computers and microprocessors are very good at dealing with  
numbers and so we are able to rearrange those numbers and so alter the sound.  
At the end of the process, we need to be able to convert those numbers back into an electrical  
analogue waveform and so the numbers are reconstituted into analogue via DIGITAL TO  
ANALOGUE CONVERTERS and output to your mixer or amplifier.  
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SAMPLE  
One of the inherent problems with sampling is the RAM and it is not possible to have an  
endless supply of it installed in the sampler (sadly!) although the CD3000XL does allow up to  
32Mbytes of RAM and a further 16Mbytes of Flash ROM to be installed offering nearly nine  
minutes of storage. As a result, our recordings (or samples as they are more commonly known  
in the music industry) have to be kept fairly short. In order to make them last longer so that long  
notes can be sustained, we need to loop them. This involves selecting a portion of the sound  
that will repeat over and over again when we hold our finger(s) on the keyboard.  
LOOP ZONE  
LOOP  
LOOP  
LOOP  
The biggest problem, though, is the nature of the sounds you sample. Most musical  
instruments have particular resonant frequencies (or ‘formants’ as they are sometimes called)  
plus other characteristics such as vibrato, etc.. In the instrument themselves, these  
characteristics stay constant regardless of the notes being played but, on a sampler, because  
you are transposing the sound up and down (slowing it down and speeding it up much like a  
tape recorder), these are also transposed which leads to a phenomena quaintly referred to as  
“munchkinisation”. We have all laughed at hearing our voice speeded up on a tape recorder  
sounding like some bizarre cartoon character - the same will happen on a sampler and this is  
because the voice has formants and other attributes which do not transpose well. Similarly, the  
sound’s envelope will change - transposed down an octave, a percussive attack will sound  
quite sluggish.  
To overcome this, we need to use a technique known as MULTI-SAMPLING - that is, taking  
various samples of the instrument at a variety of pitches across its range so that, at any one  
time, the sound is never transposed too much and so avoids serious “munchkinisation” and  
envelope distortion. Typically, you can get away with one sample per octave but some difficult  
instruments with strong formants need more. The saxophone and piano are two instruments  
that spring to mind and which are notoriously difficult to capture.  
Another property of an acoustic instrument is that it can make so many sounds depending on  
how it’s played. When played softly, the sound is not only quieter but softer in tone and, when  
played hard, is louder and brighter. Some instruments have quite extreme ranges in tone.  
Coupled with playing techniques (i.e. thumbed and slapped bass, bowed and plucked violin),  
to accurately replicate this on a sampler, we can take different samples according to playing  
styles. On the CD3000XL we have four velocity zones that allow us to use playing technique to  
switch between these different samples so that you could, for example, use velocity to switch  
between a slow legato viola and an aggressively bowed viola.  
Of course, a lot of the time you can take just a few samples, loop them for sustain, map them  
out across the keyboard and have perfectly acceptable results which are usable in a wide range  
of applications. For some sounds such as drums and percussion, you don’t need to loop.  
Let’s now have a look at the RECORD functions  
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SAMPLE  
RECORD MODE  
Pressing SAMPLE enters the record or ‘sampling’ mode. The first screen you see is the  
RECORD SETUP page where you may set certain parameters related to recording.  
This shows that you have named (or selected for over-writing) a sample called STRING C4. You  
may select another sample for recording over if you wish (assuming they exist, of course!) by  
moving the cursor to the sample name field and scrolling through the available samples. You  
may also rename or copy the sample in the usual way by pressing NAME - you will receive this  
prompt:  
The first character of the name will be highlighted. Use the CURSOR keys to move within the  
name field and the DATA wheel to enter a suitable name of up to 12 characters.  
As soon as you create a new, unique name, you will see  
name:  
displayed under the sample  
Finally, to finish naming, press ENT/PLAY.  
The fields on this page are:  
Here you may select between stereo or mono recording. If you select  
STEREO, the sample will automatically have -L and -R appended to both the  
left and right samples respectively after the recording has been made. After  
that, any editing you do will be done in stereo unless you specifically switch  
back to mono.  
To the right of this parameter is another (shown LEFT in the above example).  
This allows you to select which of the channels will initiate the recording when  
STEREO is selected and you are using INPUT LEVEL to start recording (see  
below -  
. When MONO is selected, this field defaults to LEFT but, when  
STEREO is selected you may set which input channel you want to trigger  
recording.  
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SAMPLE  
This field allows you to select an input source. Options are ANALOG (INPUT  
L/MONO, R connector on the rear panel), DIGITAL (DIGITAL IN connector on  
the rear panel), and CD-AUDIO (internal CD-ROM drive). If you have selected  
CD-AUDIO, insert an audio CD, not a CD-ROM, in the drive.  
NOTE: The internal CD-ROM drive of the CD3000XL converts digital data of the loaded audio  
CD into analogue data prior to playback. If you wish to record samples from the CD digitally,  
connect the digital out terminal of the external device to the DIGITAL IN connector of the  
CD3000XL. In this case, select DIGITAL as input source.  
This field allows you to select how recording will be initiated. The choices are:  
INPUT LEVEL - this selects that recording will begin once a threshold level has  
been exceeded. This is the default setting and one that is used by most  
people. The threshold is set in the REC page.  
MIDI NOTE - this selects that recording will begin when any MIDI note is  
received. This is very useful when sampling a sound from a synth because the  
note-on that makes the sound can also be used to start the recording.  
When CD-AUDIO is selected for an input source, this parameter determines  
whether or not pause mode is automatically engaged at the end of recording.  
Options are AUTO and MANUAL.  
This is not accessible but merely shows the amount of free memory. The  
percentage of free memory is also displayed. The ‘F’ is in parentheses  
because this field is shown in other pages of the SAMPLE mode as an  
abbreviation.  
This sets the bandwidth for the recording you are about to make and you have  
two choices - 20kHz and 10kHz. Don’t be put off by the 10kHz option because  
you can make very respectable recordings at this sample rate. It is not possible  
to sample at any other rates but, if you wish, you may sample at 44.1kHz (i.e.  
20kHz) and then re-sample it later to, say, 15kHz to save on memory space.  
This sets the base pitch for the sound you are about to sample. At this point,  
you don’t have to worry too much about this because you can set this  
parameter in the REC page and you can re-tune your sample in the SAMPLE  
EDIT mode later if necessary.  
Here you may set the length of the sample you are about to make. The range is  
limited only by available memory space and whether the sample is stereo or  
mono. Again, you needn’t worry about setting this field now as you can set it  
later in REC if you prefer. As you set this field, the fields below show you how  
much memory the new sample will take.  
If you are not sure how long to set this, it is best to set it longer than you think  
you need. Samples can always be trimmed and edited later.  
Once you have set the parameters as you like on this setup page, you don’t have to worry  
about them for the rest of the sampling session as these are retained from sample to sample as  
you record them.  
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SAMPLE  
IMPORTANT NOTE - SAVING RECORD PARAMETERS TO DISK  
It is possible to save your own set of record parameters to disk. By setting the parameters as  
you need them, save the operating system to floppy disk (go to SAVE, move the cursor to  
‘type of load:’ and select OPERATING SYSTEM. Now press WIPE and/or GO). This will save  
your personal record parameters to disk. From now on, when you boot up with this floppy in the  
drive, these record parameters will always be set for you. If you have a particular way of working,  
this may be invaluable and a great time saver.  
If you have several different ways of working, you might like to save different record set-up  
parameters to different disks and use the appropriate operating system as and when you need  
it. You will note that you cannot save several operating systems on one disk - you will need a  
separate disk for each system you save. Please refer to the SAVE section for more information  
on saving files.  
THE MAIN RECORD PAGE  
Press F2 for recording. The following screen appears if the “source” parameter has been set to  
ANALOG or DIGITAL in the SET-UP page.  
This is the main record screen. In this example, we can see that a sample called STRING C4 is  
selected. Before you can do any recording, you must name the sample you are about to  
record. If you have just switched the CD3000XL on with no disk in it, you will have the four  
synth waveforms in there. Use one of these as the basis of your new sample.  
RECORDING FROM AUDIO CDs  
Using the internal CD-ROM player, the CD3000XL allows you to record data from audio CDs.  
Possibly the most useful application for this is to record directly from ‘sampling’ CDs. A sampling  
CD is a CD made especially for sampling that contains the individual sounds of various  
instruments such as synthesizer, drums, orchestra, and sound effects, etc..  
NOTE: Read the restrictions regarding copyright described at the beginning of this chapter.  
When you select “CD-AUDIO”, you will see a window in the centre of the screen in which you  
can select a track(s) and an index . To change a track, move the cursor to the  
select the desired track. If the selected track contains some indexed recordings, move the  
cursor to the field to select an index.  
field, and  
You can use the following soft keys as transport keys to play back a sampling CD.  
Pressing this key will cause the sampling CD to play from the start point of the  
selected track.  
Pressing this key will stop playback.  
Pressing this key will “rewind” the CD.  
Pressing this key will “fast forward” the CD.  
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SAMPLE  
Pressing this key will pause playback of the CD. Using this key and the REW  
and FF keys allows you to locate the top of the part you wish to start sampling.  
This is not a transport key, but will cause the CD3000XL to enter sampling  
mode.  
You can rename and copy samples in the same way as in analogue recording. You cannot  
change the recording level, which has been already set to the optimum level in the factory.  
Press the PLAY key (F3), then follow the normal analogue recording procedure.  
NOTE: To start recording, the CD player should be in playback or pause mode.  
NAMING SAMPLES IN THE RECORD PAGE  
To create a new sample or rename an existing one, press the NAME key. You will see this  
screen:  
In conjunction with the CURSOR keys which can be used to move the cursor around within the  
name, you can use the DATA control to scroll through characters.  
When you have entered a unique name, you will see  
name indicating that the name you have entered is unique:  
appear next to the sample  
If  
does not appear, then a sample of the same name already exists in memory.  
TIP 1: It is worth taking the time to name your samples sensibly. It may be quick to simply call  
them SAMPLE 1, SAMPLE 2, 3, 4, etc., but, when you come to put them into a program,  
these names may not mean much to you. If you return to them in a week they certainly won’t!  
Names like PIANO C#3 are best - this tells you the instrument and the note it is sampled on so it  
will be easier to set your program up later when you come to assign your samples to specific  
keyranges.  
TIP 2: If you are about to make a lot of recordings of a similar type, put the note number first  
(i.e. C#3 PIANO, E 3 PIANO, G 3 PIANO, etc.). In this way, you don’t have to cursor through the  
whole name to give the sample its unique note identifier.  
Once you have named the sample, you are now ready to make a new recording. First, however,  
let’s have a quick look at the parameters on this page.  
You may select to record in MONO or STER(eo). When you opt to record in  
stereo, two samples will be created and -L and -R will be appended to each of  
them to indicate the left and right sample.  
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SAMPLE  
This sets the note on which the new sample will be placed when you record it.  
The default is C 3 but you may set any note you like. You will note that you can  
set the note by specifically moving the cursor to this field and using the DATA  
wheel or you may set it by playing the note on your MIDI controller (i.e.  
keyboard).  
NOTE: To set the note from a MIDI controller, you must be monitoring the input signal (i.e. F7  
should be showing  
as the CD3000XL.  
) and, of course, the controller should be on the same MIDI channel  
This sets the length of time you will record for.  
The page also shows what percentage of memory is free, the current sample rate (44100) and  
the size (expressed as a percentage of available memory) of the sample you are about to make.  
ADJUSTING THE RECORDING AND THRESHOLD LEVELS  
Record levels are set by adjusting the front panel ‘REC LEVEL’ control. The level control  
should be adjusted so that the input meter to the left of the RECORD screen is as near to the  
top as possible.  
If you have selected INPUT LEVEL as the start mode in the RECORD SETUP page, you will  
need to set the threshold level here. The default has been sensibly chosen for most purposes  
but you may find that some sounds with a slow attack are clipped slightly. To set the threshold,  
move the cursor to where it says -20dB. As you input your audio signal, set the threshold level  
accordingly so that it is low enough to catch the signal but not so low as to start recording on a  
false start. You will see a screen display such as:  
You will see the small level meter to the left of the screen bobbing up and down in accordance  
with the incoming audio signal and the threshold should be adjusted according so that the  
signal is just going slightly into the threshold box. It maybe that some adjustment of the front  
panel REC LEVEL control is also necessary. Once you have set the threshold level to your  
satisfaction, you are ready to make a recording.  
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SAMPLE  
RECORDING ON THE CD3000XL  
Assuming all your parameters are correctly set, all you need do is press  
the following prompt:  
. You will receive  
This indicates that either the threshold level has not been exceeded yet or, if MIDI NOTE is  
selected as the start type in the RECORD SETUP page, that a MIDI note has not been  
received. You may also start manually by pressing GO. If you change your mind when this  
prompt is displayed (i.e. because you suddenly realise that continuing with the recording is  
going to overwrite a valuable existing sample, for example), you may press EXIT. Assuming you  
press GO (or any of the start types get the thing going), you will receive this display:  
The display will fill up with the sound as it is recorded. You may, at any time, abort the recording  
by pressing F8. This will finish the recording process early and abort that sample. This is useful  
if some mistake is made during the record process or you were recording over another sample  
you wanted to keep.  
After the recording has finished, the monitoring of the incoming signal through the CD3000XL  
is now automatically switched off allowing you to play the new sample directly from the  
keyboard or the front panel ENT/PLAY key. To switch the monitoring back on again, press  
- METER ON. When you press  
key will switch monitoring OFF). If you wish to take the sample again, there is no need to switch  
the meter back on again because pressing will do this automatically. If, however, you  
wish to either listen to the source again (in the event of a mistake, perhaps) or set up for the  
next sample, specifically press to switch the monitoring back on.  
, the legend of that key changes to  
(i.e. this  
If after making a recording, you immediately want to make your next recording, simply switch the  
monitoring back on again (press ), name the next sample and set a new base note if you  
need to (the easiest way is from the keyboard but the meter does have to be switched on for  
this - press ). Press to start recording again.  
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SAMPLE  
DIGITAL RECORDING  
Using the digital input, you may record digitally into the CD3000XL. This offers excellent sound  
quality with no deterioration of signal or increase in noise. If you own many sampling CD’s (as  
distinct from CD ROM which is a different thing altogether), recording digitally is the obvious  
choice. The digital input is selected in the RECORD SETUP page described earlier. When DIGI  
is selected as the input source, the RECORD screen looks like this  
This is virtually identical to recording analogue except that you can see the message indicating  
that the CD3000XL is receiving digital audio correctly where it says “RECEIVING 44.1kHz”. If  
there is some problem with the digital audio signal, you will receive the following display:  
This indicates that the digital audio signal is not getting to the CD3000XL. Please check your  
connections carefully - it could be that the cable has become disconnected. Also, check that  
the DAT machine or CD player is switched on.  
You can rename and copy samples in exactly the same way as we have already seen.  
Assuming everything is connected properly and set up correctly, when you press  
will receive the usual prompt:  
you  
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SAMPLE  
If you press GO or when the threshold is exceeded or the MIDI note is received, the CD3000XL  
will start recording and you will get a display something like the following:  
This indicates that the CD3000XL is recording digitally. As with analogue recording, the display  
fills with the incoming sound’s waveform.  
NOTE: The CD3000XL has difficulty recording at 48kHz (i.e. from a DAT machine). You will  
receive the following warning if you try to record at 48kHz:  
It is advisable not to record at 48kHz.  
Having successfully made your recording(s), analogue or digital, we can now move on to  
sample editing.  
But first...  
** SAVE YOUR SAMPLES TO DISK NOW **  
It is good practice to repeatedly save your work as you go - all good programmers do this and it  
is a good habit to get into. You may make a mistake and accidentally record over a precious new  
sample, you may trip over the power cord and disconnect the mains, you may have a power cut  
- these things do happen!!  
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EDIT SAMPLE  
EDIT SAMPLE  
Assuming you have made a few recordings, let’s move on to see how we can edit these.  
To edit a sample, press EDIT (of course, you must first be in SAMPLE mode). You will see this  
screen:  
Here we see one of the default sample waveforms, a pulse wave called, not surprisingly,  
PULSE. Also on this screen is information regarding the current state of your memory and you  
can see the size of the selected sample, how much memory is free and how many samples are  
currently in memory.  
In EDIT SAMPLE, there is an alternative, temporary style of display that allows you to see  
sample length, etc., in milliseconds and you may toggle between the two types of display by  
pressing and holding down any of the page keys again. You may also press the page key again  
to toggle between displaying MIDI notes as numbers or as names. In this page, pressing SLCT  
will switch between sample point and millisecond displays and will display this screen:  
NOTE: The millisecond display is purely for reference - you cannot actually edit in  
milliseconds.  
Only two fields are available in the SLCT page  
allows you to monitor a sample you are making or have made or are  
editing referenced to the program it is placed in. For example, let us say you have made a snare  
drum sample and this is placed into a program DRUMS 1. By selecting DRUMS 1 in this field,  
you will be able to edit it in EDIT SAMPLE whilst listening to the other drums in the program. For  
example, to trim the start of the snare so that it ‘feels’ just right, you may want to monitor the  
other drums as well, maybe even sequence them as you are editing. The  
field allows  
you to select whether your editing will be in MONO or STEREO. This may be set here and in  
other pages if you wish.  
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EDIT SAMPLE  
The soft keys along the bottom are:  
This indicates you are on the sample select page. Press this to switch between  
sample points and millisecond displays.  
This takes to you to the TRIM page where you may edit the start and end of a  
sample.  
This takes you to the LOOP page where you may set loops for the sample..  
This takes you to the gain normalise page where you may set the sample’s  
level to its maximum thereby getting the best signal to noise ratio and dynamic  
range out of the sampler.  
This takes you to the DIGITAL SIGNAL PROCESSING pages where you may  
timestretch or re-sample the sample or apply EQ.  
This offers a set of further editing functions where you may perform ‘sectional’  
editing (that is, remove sections from samples), join, splice, mix, tune and  
reverse samples and set fades.  
This allows you to delete samples from memory.  
We will come to these in a moment.  
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EDIT SAMPLE  
NAMING SAMPLES - COPYING AND RENAMING  
There are times when you want to rename a sample or copy it. You may want to rename it just to  
give it a more meaningful name. You may want to copy a sample so that you can work on it with  
no harm coming to the original.  
To copy or rename a sample, press NAME. In conjunction with the CURSOR keys which can  
be used to move the cursor around within the name, you can use the DATA control to scroll  
through characters and numbers.  
When you have entered your name, press ENT and you will get this prompt:  
Pressing  
will copy the original sample. If the sample name is an existing one, the boxed  
area to the top left of the screen will show something like:  
You will receive the following prompt:  
You must enter a unique new name.  
Pressing  
will simply rename the currently selected sample with the name just entered. If  
the name exists, you will be prompted as above and you must re-enter a unique name.  
Pressing  
will exit the naming process altogether with no action taking place. Should you  
press this by mistake, you will see that the boxed area to left of the screen still retains the new  
name you entered so press NAME immediately followed by ENT and make your choice again.  
It is worth taking the time to name your samples sensibly. It may be quick to simply call them  
SAMPLE 1, SAMPLE 2, 3, 4, etc., but, when you come to put them into a program, these  
names may not mean much to you. If you return to them in a week they certainly won’t. Names  
like PIANO C#3 is best - this tells you the instrument and the note it is sampled on so it will be  
easier to set your program up later when you come to assign your samples to specific  
keyranges.  
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EDIT SAMPLE  
DELETING SAMPLES  
It is possible to delete samples using the  
following prompt:  
key - F8. Pressing this will give you the  
and you should press F7 or F8 accordingly.  
NOTE: Deleting samples is destructive. Please ensure that you have saved them to disk  
before deleting in case you want to come back to them at a later date.  
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EDIT SAMPLE  
TRIMMING SAMPLES  
Pressing  
in the main SLCT page will take you straight to the TRIM page and you will  
receive a display something like the following:  
This shows the waveform of the selected sample. You may edit the start and end of the sample  
accordingly.  
The fields along the top allow you to select whether you want to edit is STEREO or MONO (it’s  
pointless selecting STEREO if the sample is mono, by the way!) and you may, if you wish,  
select another sample for editing. The figure to the right of the top line shows how much  
memory is free.  
Moving the cursor to the  
field allows you to move the start point. Each number field is  
separately accessible allowing you a great deal of flexibility in editing such large numbers. In the  
above example, to make a big change to the start point, move the cursor to the 1 using the -/<  
key - as you move the DATA wheel, you will increment in big jumps. This is good for getting  
someway into the sound with little effort. When you are close to where you want to be, move  
the cursor one position right using the +/> key to edit the start point in smaller increments. As  
you get closer and closer to the point you want to set, you can use finer incrementation until,  
with the cursor on the furthest right field, you are editing to a resolution of individual sample  
accuracy. You can use the  
and  
keys to zoom in or out of this window to see more  
or less detail. The  
key (F7) asllows you to ‘toggle’ between viewing the start or end of the  
sample. All the time you are editing and changing values here (or in any sample editing fields),  
you can hear the results in real time by playing the keyboard.  
Moving the start point will give a display such as:  
You will see a vertical line indicating the position of the start point. This is adjusted using the  
DATA control.  
NOTE: If the THRESHOLD parameter was set correctly during record, the start time should be  
right on the start of the sample and there should be little or no need to adjust this unless you  
really want to. You can check if there is a delay by playing the sample a few octaves down as this  
will exaggerate any delay that may exist.  
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EDIT SAMPLE  
Moving the cursor to the  
field and adjusting that will give you a display such as:  
As with the  
field, you may move the cursor using the -/< and +/> keys. Running across  
the top of the waveform display you will see up to four horizontal lines which show you where  
you have set your loop point(s). Up to four may be shown simultaneously - the top one is  
LOOP 1, the second one down is LOOP 2, the next one down LOOP3 and the bottom one is  
LOOP 4. I.e:  
LOOP1  
LOOP2  
LOOP3  
LOOP4  
The loop points cannot be edited in the TRIM page but these will give you a clearer indication  
of where you are when setting start and end points for trimming. If you move the start or end  
points into a loop, you will see this screen:  
A similar screen would be shown if you were to move the end point into a loop. The warning will  
be shown temporarily and you should move the start (or end) point out of the loop.  
Once you have set the start and end points, press F8 -  
- to discard the unwanted audio  
either side of the start and end point. You will receive this screen display:  
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EDIT SAMPLE  
The four cut options are:  
This will take you out of the CUT screen and return you to the normal TRIM  
page. Use this if you change your mind when trimming.  
This will discard audio before the start point and after the end point you have  
set manually. You will note that if the start or end points are within an active  
loop zone, the CUT action will be ignored.  
This will automatically cut audio to a few sample points before the start of the  
first loop and a few sample points after the end of the last loop irrespective of  
where you may have manually set the start and end points on the TRIM page.  
Usually, most people use only one loop and so audio will be discarded just  
before the start and just after the end of that loop. In the case where more than  
one loop is used, the S3200 will automatically work out where the end of the  
last loop is and where the cut will be made.  
This area retained  
These areas discarded  
This may be used when editing sounds that don’t have a definite attack. For  
example, when sampling detuned synth waveforms, you only really need the  
loop portion in the middle of the sample so audio either side of that can be  
discarded. Similarly, when sampling single cycle synth waveforms, you can  
free a lot of space by discarding audio either side of the loop points.  
This will discard sample data before the start point you have set manually and  
after the end of the last active loop.  
This area retained  
These areas discarded  
This option should be used when editing sounds that have a pronounced  
attack which you don’t wish to lose but where there is audio data after the loop  
points which is unnecessary and which can be discarded.  
NOTE: This is a destructive process and, unless you have saved this sample to disk, pressing  
any of the CUT options here will irrevocably erase the data either side of the start and end  
points.  
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EDIT SAMPLE  
Whilst it is possible to edit by ear with very good precision, it is sometimes desirable to see what  
you are doing. It is possible to zoom in on the waveform using the  
key. Repeatedly  
pressing this will enlarge the waveform display until you are looking at individual samples that  
are an inch wide! The display centres around the start point. Of course, now you can’t see the  
end point so press the  
key to switch between the start and end points for editing.  
NOTE: To cut or not to cut, that is the question!!  
Whether you trim your samples and loop them afterwards or loop your samples and trim them  
afterwards is a matter for you to decide. Our programmers have found in their experience, that it  
is best to record the sample, loop it and then trim it afterwards. Of course, if there is ‘dead  
space’ either side of the sample, these should be removed before looping but it is felt that  
looping first and trimming later is safest.  
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EDIT SAMPLE  
LOOPING  
Looping is one of the trickiest areas of sampling but not impossible and the CD3000XL makes  
it as easy as it can with some functions to help you make good loops.  
In either the SLCT page or the TRIM page, press the  
key to access the looping page.  
Again, you will see a display of the sample’s waveform in the left part of the display together  
with a magnified display of the point where the loop rejoins the original sample sound. You can  
use the  
and  
keys to zoom in or out of this window, but the display of the whole  
sample remains at a constant magnification.  
The parameters are:  
Here you can select which loop you wish to set. The CD3000XL can have four  
loops for every sample. This may seem excessive but it can help to overcome  
the repetitiveness of some loops. You may select from 1 to 4 here.  
NOTES ON USING MULTIPLE LOOPS: Whilst a sample may have multiple loops in it,  
there is one restriction you should be aware of and that is that they must be consecutive. That  
is, LOOP 1 must be followed by LOOP 2 , LOOP 3 and LOOP 4. You cannot have a situation  
where LOOP 2 is before LOOP 1 or LOOP 4 before LOOP 3 or LOOP 2. If you do set up such  
loops, certain ones will be ignored. For example, setting LOOP 3 before LOOPs 1 and 2 will  
cause LOOP 3 to be ignored. Please bear this in mind if you are creating multiple loops.  
This sets the length of the loop you wish to make. This is expressed in  
milliseconds. You can set a loop to last from 1mS to 9998mS. This is most  
useful when you have multiple loops. For example, LOOP 1 may be set to last  
for 5 seconds (5000mS), LOOP 2 for 1 second (1000mS) and LOOP 3 for 3  
seconds (3000mS).  
If you set 9999mS, this field changes to HOLD and when this is set, the loop  
will last as long as you hold a note.  
NOTE: The easiest way to set HOLD is to type in 9999 - this will select HOLD.  
You may combine timed and held loops as you like. LOOP 1 may be set to last  
1000mS, LOOP 2 set to last 200mS and LOOP 3 set to HOLD. When you play  
a note, regardless of where you are on the keyboard, the sound will play  
through LOOPS 1 and 2 over the time set and then move onto LOOP 3 which  
will sustain for as long as hold the note(s). This is a good way to breathe more  
life into a sample - single loops can sometimes sound repetitive if they are too  
obvious.  
A loop will repeat for the greatest whole number of times possible within the  
loop time set here. For instance, if the total loop time is set to 250mS and the  
length of the loop is actually 175mS, the loop will only repeat once, not 1.428  
times. This can save you a lot of calculation when you’ve set the loop length  
and you want a particular ‘stutter’ effect or repeated drum beat.  
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EDIT SAMPLE  
For the most part, you will probably find that one loop is sufficient for most  
sounds so don’t worry about setting multiple loops for every sound - you don’t  
have to use them.  
The name of the currently selected sample is shown next which can be  
changed if you wish. The memory percentage indicator is also shown. Below  
this line are the fields for setting the loop points.  
LENGTH  
AT  
Here you can select the point at which looping will begin. I.e. when playback  
reaches this point, it will go back to the point determined by the field  
described below and will loop either for as long as the time: field is set or for as  
long as you hold the note(s) if HOLD is selected in the time: field.  
The actual length of the looped portion (as opposed to the length of time that  
the loop will repeat) is set in this field.  
As you adjust these parameters, you will see two vertical lines move in the left part of the  
display, showing the position of the start and end points of the loop. You will note that this  
value is locked to the  
point - if you adjust the  
point, this parameter will also change. This  
is invaluable in cases where you have found a good loop length and want to reposition it  
elsewhere.  
The length field is adjustable in very fine steps to allow you to manually set very accurate loops.  
In the right half of the display you will see another waveform display. This is the point of the loop  
(i.e. the point set by the  
this area will display the waveform. The idea is to match these up as well as possible. You may  
use the and keys to zoom in or out of this display for greater accuracy.  
parameter). As you change loop length or adjust the  
position,  
LOOP AUTO FIND AND CROSSFADE LOOPING  
The and keys are there to help you in your search for the perfect loop. The  
key looks for points of equal amplitude. Repeated pressing of this will make the CD3000XL try  
and try again and you must judge if the loop is acceptable or not. The key is invaluable in  
creating loops. What this function does is to crossfade a portion of the sound before and after  
the loop according to the time set in the field next to the field. This will smooth out any  
glitches you may have. This can be very effective in getting almost perfect loops. FIND and  
CROSSFADE functions are both non-realtime editing functions and may take a few seconds or  
more to calculate, depending on the length of the sample.  
NOTE: The FIND function does not work when looping stereo samples - this is because each  
side would have a different loop point and so go out of phase. It will only look for the best loop  
point on the currently shown sample.  
NOTE: The crossfade function is destructive and will affect your sample  
permanently. Be sure to have saved your work before performing a crossfade  
in case you don’t like the results or you make a mistake.  
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EDIT SAMPLE  
MAKING A GOOD LOOP  
Making a loop is one of the trickiest things in sampling. The trick is to match two points in the  
sample that are similar in level and tone. For example, this would not make a good loop:  
You have selected a high amplitude point in the sample and set a length that loops around a  
very quiet part. All manner of thumps and clicks would be heard and the loop would look  
something like this when played:  
In this case, the window to the right of the loop page would look something like this:  
You can see the abrupt level change. Setting these loop points may sound better however.  
and the resulting sound when played would look like this  
This is also a longer loop and so won’t sound quite so obvious when held. The window to the  
right of the loop page would look something like this:  
You can see a nice smooth transition.  
Of course, there may well still be some glitches but this can be overcome using the crossfade  
key. Pressing that in this case may create something like the following:  
Here, the crossfade function has smoothed the whole thing out to create a more uniform  
amplitude.  
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EDIT SAMPLE  
NOTE: Sometimes when crossfading, because part of the area chosen for crossfade may be  
slightly out of phase with the loop area, you may sometimes get a dip in level where they cancel  
each other out. This is not a fault of the CD3000XL but something that cannot be avoided.  
Using  
and  
are probably your best allies in looping.  
will automatically look for  
good points of equal amplitude whilst  
will ‘smudge’ the whole thing to eliminate glitches,  
thumps and any other unpleasantness. Long samples work best with long crossfades whilst  
short loops are better suited to having short crossfades. Perfect results are not always possible  
but you’ll be surprised at how easy looping can be on the CD3000XL.  
If your sample has just one single loop such as:  
you can go to the trim page and remove the bit of audio after the loop as this will not be played.  
This can save a lot of memory space.  
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EDIT SAMPLE  
LEVEL NORMALISATION  
Pressing  
in either the TRIM, LOOP or SLCT pages will display this screen:  
Here you may set new levels for the selected sample and also normalise it.  
Normalising is a technique where the sampler will analyse the loudest part of a signal and then  
adjust the whole sound to be at its optimum level - i.e. the loudest part of the signal is at the  
unit’s maximum level before distortion and the rest of the sound is brought up in level  
proportionately. This increases signal to noise ratio and dynamic range. It also allows you to  
compensate for recordings made at too low a level. This page also allows you to set your own  
level for gain re-scaling if you wish. You may process in mono or stereo (although selecting  
stereo is pretty pointless if it’s a mono sample!)  
To normalise a sound, simply press  
. If you have not named a new sample for the  
normalised version to be copied to, you will receive the prompt:  
to which you must respond accordingly by pressing GO or ABORT. After a ‘BUSY’ message,  
the new sample will be displayed showing the new level.  
To re-scale a sample to a level of your own choosing, simply move the cursor to the  
field, enter a value and press  
. Again, you will receive the usual  
prompts if you haven’t created a new sample to copy to and after a few seconds, you will see  
the sample scaled to the value you set.  
NOTE 1: Please be careful when using RESCALE because it is possible to overload the unit  
if you set this value too high.  
NOTE 2: Please also note that whilst normalise and rescale can save the day on many  
occasions when you have recorded a sample at too low a level, it can increase noise levels. For  
example, if the sample is very quiet, as you boost the level, you will also boost the noise floor.  
Setting, for example, a rescale value of +15dB to bring the level up to maximum will also boost  
the noise level by 15dB. Please bear this in mind when using these functions.  
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EDIT SAMPLE  
DSP FUNCTIONS - TIMESTRETCH, RE-SAMPLING AND EQ  
The CD3000XL has three powerful digital signal processing (DSP) functions which are  
accessed via the  
key in the main SLCT page.  
TIMESTRETCH  
Timestretch allows you to alter the length of a sample, shortening it or lengthening it, without  
changing its pitch. Before we look at how to operate the timestretch functions on the  
CD3000XL, let us first look briefly at how timestretch works.  
Timestretch works by instructing the digital signal processor to analyse the signal and insert or  
delete blocks of sample data at appropriate places and crossfades are used to make the  
insertions and deletions as seamless as possible. This has the effect of lengthening or  
shortening a recording. As you can see from the following diagram, blocks of sample data have  
been inserted to create a 200% timestretch. The overall envelope of the sound data is  
preserved but there is twice as much data in it causing it to play back twice as slow.  
SAMPLE DATA BLOCKS  
ORIGINAL RECORDING  
WITH 200% TIMESTRETCH  
In the following diagram, data has been carefully removed to make the recording play back  
faster.  
ORIGINAL RECORDING  
70% TIMESTRETCH  
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EDIT SAMPLE  
You can see that the length in both of these examples changes quite drastically but the  
envelope remains pretty much the same, thereby ensuring the integrity of the sound. The  
timestretch on the CD3000XL works by making a copy of the original. It is necessary to make a  
copy for two reasons - firstly, the CD3000XL needs the original data to get the data to insert.  
Secondly, in the event of a stretch going wrong, you still have the original to revert to.  
Unfortunately, however, perfect results using timestretch are sometimes difficult to achieve. It  
is not a limitation of software or hardware but due to the fact that, although the processor is  
clever, it is not that clever and can sometimes make mistakes in deciding which sample to insert  
or remove. The end result of this is that, on occasions, especially with stretch factors  
exceeding 10% or so, you may get an echo or ‘flam’ effect on some transients because the  
processor has inserted a transient. When shrinking a recording, you may find a transient  
softened because the processor has decided to remove it. You will find this to be the case  
more or less on all devices that feature some form of time compression or expansion.  
A lot of these problems depend on the nature of the audio material being processed and  
settings that process the spoken word perfectly could make a right mess of a percussive dance  
track. The converse is also true. The biggest problem is in material that has a healthy balance of  
low and high frequencies because different timestretch parameters are required to process  
different frequency ranges - in audio material that has a wide frequency composition there is  
much adjustment to be done to obtain the correct compromise so that both frequency ranges  
are adversely affected as little as possible. Please be aware that, on occasions, you may never  
get absolutely perfect results and there may be occasional side effects, especially with extreme  
settings of stretch - of course, these side effects can be put to good use for the creation of  
special effects!! Over smaller ranges, however, you will find the timestretch on the CD3000XL  
yields excellent results and will become an invaluable tool in your work, whatever application  
you are working in.  
You could use timestretch to alter the length of a drumloop or breakbeat without altering the  
pitch in order for it to fit in with the rest of the track or you could use it to speed up or slow down  
a track to change the ‘groove’ or feel. You could even use the timestretch to overcome timing  
discrepancies of a ‘live’ band or use it to create gradual tempo changes, etc.. It can be used to  
change the length of, say, a backing vocal part or guitar solo so that it can be played back at a  
different pitch and so accommodate key changes. You could use it to maintain the same vibrato  
speed for a number of ‘multi-samples’ created from one original sample. There are many  
possibilities which you will no doubt discover for yourself.  
Let us now examine how to operate the Timestretch function on the CD3000XL. Pressing  
will give this screen:  
This enables you to lengthen or shorten a sample or a selected part of a sample from 25% of its  
original length to 2000% (twenty times) without changing its pitch.  
Two modes are available for stretching: CYCLIC, in which a fixed interpolation rate is maintained  
throughout the whole of the sample (suitable for individual instrument samples), and INTELL,  
in which the CD3000XL “intelligently” varies the interpolation rate according to the sample  
content (suitable for speech and music).  
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EDIT SAMPLE  
As usual, you may select the sample to be edited at the top of the page. The parameters on  
this page are:  
Here you may set two values to set the start and end of the area of the  
chosen sample you wish to stretch. You may only want to stretch one  
part of the sample so it should be set here. The first field sets the start  
point of the stretched area and the  
audition the area you have set using the  
field sets the end. You may  
key (F6).  
Here you can set the cycle length (in samples). The soft key  
can  
be used to help you find the right sample length. As with autolooping,  
the CD3000XL applies software logic to the sample to calculate what it  
believes is the right answer but, like autolooping, whilst the  
CD3000XL will often help you, it is not always infallible. The  
function only applies to the CYCLIC mode of  
timestretch.  
This sets the percentage by which the sample will be stretched or  
shrunk. The range is 25% to 2000% (although we are the first to admit  
that such extremes are only going find favour with the truly mad!). As  
this parameter is adjusted, you will see the length of the sample  
changing in the adjacent  
above that.  
field and in the  
field  
As mentioned, there are two ways in which you can stretch a sample  
and this is selected here. CYCLIC uses a fixed cycle time at which the  
CD3000XL will stretch. When INTELL is selected here, the  
CD3000XL makes its own decisions as it proceeds with the stretching  
process. Be warned, though! Although the intelligent mode will  
produce better results, the time taken for this operation is much longer  
than when the CYCLIC mode (up to several minutes depending on  
the length of the sample and the amount of stretch).  
Remember that to perform any of these operations, you will need to  
have enough free memory.  
This sets a level of intelligence for the CD3000XL to work with when  
performing an intelligent timestretch. It sets the number of decisions it  
will make as it works its way through the sample. With lower values set  
here, it will not make so many examinations of the sound. With higher  
settings, it will examine the sound in great detail and so produce better  
results although this will take longer. This control only has a function  
when INTELL is selected.  
This sets a crossfade between the original and the inserted data. It is  
recommended that when low  
values are set, this should be set  
high and vice versa. This control only has a function when INTELL is  
selected.  
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EDIT SAMPLE  
PERFORMING A TIMESTRETCH  
Set the parameters as described above - if you are stretching complex samples such as  
breakbeats, backing tracks, drumloops, voice over, backing vocals, etc., use the INTELL mode  
of operation. For stretching individual instrumental samples, maybe CYCLIC will be o.k..  
First set the zone you want to stretch in the stretch  
and  
fields. If you want  
to stretch the whole sample (which is the usual application), this field will be set as soon as you  
select the sample.  
If you are using CYCLIC mode, then set a cycle length (or use the  
key). If you are using  
the INTELL mode, set the  
values will take more time). Now set the  
and press  
and  
as you think necessary (remembering that high  
parameter, name the new sample  
.
If you haven’t created a new sample, you will receive this prompt:  
In this case, please name a new sample in the usual way or select a sample you know you have  
no further use for as the destination sample.  
Whilst the timestretch is processing, you will receive the following display:  
Depending on the mode you selected and the settings of the parameters, you may have to  
wait a while (several minutes in the case of long INTELL stretches). You can abort the  
procedure by pressing F8 a few times. You will see the display counts down in percentage the  
time remaining for the process.  
When the processing is finished, you can play back the original from the ENT/PLAY key or the  
stretched version from the  
key. If you are happy with the sound of the stretched sample,  
you can proceed to edit, trim and loop it, just as if it was a freshly-recorded sample.  
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EDIT SAMPLE  
RE-SAMPLING  
The re-sampling page (called RATE on the soft key because we didn’t have enough room!)  
allows you to re-sample your sounds at different sampling rates. This is to allow you to sample at  
anything other than 44.1kHz and 22.050kHz and to save memory. High sampling rates and  
bandwidths are all well and good but if the sound doesn’t have a high harmonic content, what’s  
the point of wasting valuable memory? For example, you would be justified in using a high  
sampling rate for cymbals and hi-hats with their high harmonic content but for bass drums,  
toms, amplified electric guitars and the like whose frequencies may not extend beyond 10kHz,  
it seems pointless. Of course, this kind of sound can be set to be recorded at 10kHz in the  
SAMPLE pages but what if the sound needs a bandwidth of 12 or 14kHz? This is where the re-  
sampling or RATE page comes in.  
Pressing  
in the DSP pages calls up this screen:  
As usual, the sample name and free memory are displayed on the top line.  
This shows the selected sample’s sample rate. This field is not  
accessible.  
This allows you to set the sample rate of the new sample you wish  
to create. This is variable between 22050Hz (22.050kHz) and  
65000Hz (65kHz). There may seem little point in re-sampling  
upwards but it might come in useful if you need to transfer a  
sample via a sample editor to a sampler that uses a higher sample  
rate. The default for this field is 22050 (half bandwidth) but can be  
set as you like. This field also works in conjunction with the  
and  
which enter three quarters and two thirds the sample’s  
original sample rate.  
This allows you set the quality of the re-sample. Higher quality  
values will analyse the signal more closely thereby producing  
better results. Higher quality re-sampling does take longer,  
however.  
This shows the length of the new sample. As usual, as in all pages  
of EDIT SAMPLE, you may view this in milliseconds by pressing  
the RATE key again.  
This shows the new tuning. When sounds are re-sampled, they  
must adopt a new tuning. This is because, when you re-sample at,  
say, half bandwidth, you take out half the data making it play at  
twice the pitch so it is necessary to offset the tuning. This is done  
automatically for you and this field is not accessible.  
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EDIT SAMPLE  
PERFORMING A RE-SAMPLE  
First, create a new sample - re-sampling is a copy process and so you have to create a new  
sample by pressing NAME, entering a new name and pressing ENT. If you wish to use either of  
the two preset sampling rates, simply press either  
original to three quarters or two thirds the original frequency. Alternatively, set a value of your  
choosing in the field and press  
or  
- this will re-sample the  
.
If you have not named the new sample you will receive the prompt:  
You should input a unique name. During the re-sampling process (which is very quick but does  
depend on the length of the sample) you will receive the message:  
When the process is complete, you can play the new sample you have created by pressing the  
key (F8) and you can make very fast comparisons by pressing  
key alternatively.  
and the ENT/PLAY  
You can use the re-sampling facility to save on memory. In the studio where you have time to  
load in new sounds this may not be so crucial but on-stage, you ideally need to cram as much  
into the CD3000XL as possible. Even with 32 Megabytes of RAM installed, there will be  
occasions where you need to squeeze that little bit more out of the samplers internal memory.  
In this respect, the re-sampling functions are ideal. In fact, given that listening conditions at a  
gig are nowhere near as critical as in the studio, you could afford to make special ‘gig disks’  
where the bandwidth is more limited than it could be to save even more space in your memory.  
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EDIT SAMPLE  
E Q  
The CD3000XL is also equipped with an EQ (equalisation) DSP function. This allows you to  
add EQ, affecting the tone of the sample. Pressing  
screen display:  
in any of the DSP pages will give this  
In the EQ, you may select from four different EQ types and apply cut and boost of gain at  
specific frequencies. The EQ is only one band but you may EQ samples that you have already  
processed to have an almost unlimited amount of frequency bands!  
The fields on this page are:  
Here you may select whether you will edit in mono or, with stereo samples, in  
stereo. When EQ’ing stereo samples, you can select MONO and EQ each side  
separately if you wish.  
This selects the EQ response curve. You may select LOW SHELF. This offers  
the following response slope:  
FREQ  
A frequency range below the EQ frequency setting can be cut or boosted.  
This is good for adding or removing bass end components in a sound.  
The next selection is BAND WIDE:  
FREQ  
A wide band either side of the EQ frequency can be cut or boosted. This  
selection is useful for gently accentuating or removing certain frequencies in  
the sound. It would be useful to add some mid range frequencies to a snare  
sound, for example. The next selection, BAND THIN is well suited for removing  
specific frequencies but the wider frequency response of BAND WIDE makes  
the EQ effect slightly broader.  
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EDIT SAMPLE  
The next selection is BAND THIN:  
FREQ  
Similar to BAND WIDE described above, BAND THIN has a narrower ‘bell’ and  
so will accentuate or remove a tighter band of frequencies. This selection is  
useful for picking out a specific frequency in the sound (adding mid-range  
‘crack’ to a snare, for example) or for removing a tight band of frequencies (i.e.  
cutting back some mains hum in a sample or removing some top end noise).  
The next selection is HI SHELF:  
FREQ  
This allows you to cut or boost high frequencies above the EQ’s frequency  
control. This is good for adding or removing some top end in a sound.  
This sets the frequency of the EQ. The effect it has depends on the setting in  
the  
field. With LOW or HI SHELF selected, it sets the point below or  
above which the cut or boost will take effect. With either of the band EQ types  
selected, it sets the centre frequency.  
This sets the cut or boost for the selected frequency. The range is +/-24dB  
(00dB being no cut or boost, of course).  
To compensate for extreme gain settings, the  
control allows you adjust  
the sample’s overall volume after the EQ effect is applied. It is especially useful  
when high gain boosting has been set as it is quite likely the sample will distort.  
In this case, turn the  
of +24dB, set a volume cut of -24dB to compensate). When cutting  
frequencies, you may like to use the control to boost overall level slightly  
(although this may also be accomplished by re-normalising the sound).  
control down accordingly (i.e. if you set a gain boost  
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EDIT SAMPLE  
EQ’ING A SAMPLE  
Select the sound you want to EQ. The EQ process must always make a copy of the source  
sample so press NAME and enter a suitable name for the copy. Press ENT/PLAY to complete  
the naming process. Now set the parameters as you think fit. As you adjust the controls, you  
will see the ‘shape’ of the EQ on the screen: I.e.  
Once you think you have set something suitable, press  
didn’t set a new name, you will see the message:  
to start the EQ process. If you  
In this case, create a new sample name.  
Assuming you have named the sample, you will see the following message as the sample is  
being processed:  
Once the processing is complete, you can audition the results of the EQ using the  
key  
on F8. You can play the original sample using the ENT/PLAY key and this allows you to ‘A/B’  
between the original sample and the processed sample. If the sound is not to your liking, set  
the controls differently and try again, overwriting the EQ’d sample you just made.  
If the  
parameter was set fairly high but you did not compensate for this with the  
control, you may get the message:  
In which case, back the  
control off a bit and try again.  
USING THE EQ  
The EQ process is very useful for affecting the sound at source. As mentioned, it can be used  
very effectively for removing mains hum or other noises that may have crept into the recording.  
You can use it creatively to accentuate certain elements of the sound as well - you could add  
more weight to cellos and basses and the like by boosting some low frequencies using the  
LOW SHELF selection or you could add top end to strings, brass, etc., using the HI SHELF  
selection. Mid ranges can be boosted or cut using the BAND WIDE and BAND THIN selection.  
BAND WIDE is best suited for adding gentle boost or cut to a sound whereas BAND THIN is  
better at homing in on specific, tight frequency ranges.  
If you need to EQ more than one frequency, select the source sample and set the EQ for that  
and process it. When that’s done, select the EQ’d sample as the source sample, set the next  
frequency you want. Repeat the process again on the second EQ’d sample.  
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EDIT SAMPLE  
FURTHER EDITING FUNCTIONS  
The  
key in the SLCT page gives access to further editing functions such as sectional  
editing, splicing and joining samples together, reverse and fade up/down.  
THE PARAMETER PAGE  
The first page we see is the PARAMETERS page (the first one you access when you press the  
key) and looks like this:  
On the top line is the name of the sample you want to edit. As usual, this may be changed with  
the DATA control. The parameters on this page are as follows:  
This allows you to alter the original pitch at which the sample was  
recorded, so that when you replay it on the keyboard, it will play at the  
correct pitch. You will note that the ENT/PLAY key which normally  
plays a sound at a pitch set in the MIDI TRAN(smit) page, plays the  
sample at its correct pitch (i.e. the pitch it was sampled at) when you  
are in EDIT SAMPLE.  
Further fine tuning (in semitones and cents over a range of ±50  
semitones) is possible here.  
This parameter determines the way in which the sample will be played  
back. There are four options available here.  
The first is LOOP IN RELEASE. This means that when a key is  
pressed, the sample will play through all the loops until the first HOLD  
loop is reached. When the key is released, the HOLD loop will  
continue to play as the release falls away. This is always selected when  
you make a sample.  
LOOP UNTIL RELEASE is slightly different. Again, the sample will  
play, with all loops, until the first HOLD loop is reached. However,  
when the key is released, the loop will end, and the remaining portion  
of the sample (if any) will be played. This is a useful setting for sounds  
which have a definite attack, an indefinite sustain period (set with the  
loop), and a definite release characteristic. For example, if you have a  
double bass sample that has an interesting and realistic finger squeak  
at the end, this type of loop may be appropriate.  
NO LOOPING does what its name suggests - it plays the sample  
through without loops for as long as the key is held down. If the sound  
is not long enough, it will finish even though you are holding down a  
note. If the sample is still sounding, as soon as the key is released, the  
sound will start to decay.  
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EDIT SAMPLE  
PLAY TO SAMPLE END is useful for triggering sampled drums either  
from a keyboard or sequencer or by drum trigger units such as the  
ME35T and the like. Like the previous setting, no loops are played,  
but an instantaneous trigger signal or key press will play the whole of  
the sample (the key does not have to be held down for the whole  
length of the sample).  
This allows you set a pitch shift of up to ±50 cents (one semitone) for a  
HOLD loop. This function is useful when you have a small, short,  
single cycle loop that has latched onto some strange, discordant  
aspect of the sound and is slightly out of tune with the rest of it.  
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EDIT SAMPLE  
REVERSING SAMPLES  
In the PARAMETERS page, when the  
soft key (F8) is pressed, the sample will be  
reversed. Pressing it again will reverse the sample back to its original form. Note that any loop  
points you have set will stay in the same absolute positions, and will not be reversed with the  
sample.  
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EDIT SAMPLE  
SECTIONAL EDITING  
Pressing will take you to this screen:  
This is the SECTIONAL editing page and shows a typical drum riff, something for which the  
sectional editing functions are ideally suited for editing. Whereas TRIM allows you to remove  
audio data either side of the start and end points, these functions allow you to remove data  
within the start and end points. This can be used, for example, to remove one single snare beat  
from a drumloop sample or, in a vocal line, could be used to remove a mistake or a cough. You  
may extract such pieces of audio in several ways. You may extract it and leave the gap it creates  
or may extract it and close the gap it creates. You may overwrite the existing sample or you may  
extract the section to another new sample, keeping the original sample intact. There are many  
uses for these functions and you will no doubt find your own.  
As in TRIM, across the top of the waveform display, you can see any loops that have been set  
(in this example, no loops are set). To create a sectional edit, set the start and end points as  
appropriate. You may use the  
and  
to zoom in or out on the sample and the  
key toggles between the start and end of the sample. As you set the start and end points, you  
will receive a screen display such as:  
At this point, you may like to create a name for the new sample to be copied to. You don’t have  
to as it is possible to overwrite a sample with the edited version but, if you want to be safe, it’s  
probably best to make a copy, assuming you have enough available memory. Now press  
.
You will receive this screen:  
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EDIT SAMPLE  
Here you are presented with four choices. These offer three distinctly different edits  
depending on what it is you want to achieve. They are:  
This will exit this screen and return you to the main SECTIONAL edit screen  
without having any effect on the sample.  
This is an ‘extract’ function that will remove the isolated area and copy it across  
to the new sample. I.e:  
This is particularly useful for isolating such things as single snare or bass drums  
from a pattern although any sound could be ‘lifted’ in this way.  
This allows you cut the section you have marked and keep the gap thus  
created. I.e:  
This is good for removing offending noises from a track where the rhythm or  
pace should be retained. For example, in a vocal line where the singer  
accidentally knocked the mic stand or sneezed!  
This will remove the selected area and close the gap thus created. I.e.:  
This is good where you want to remove something but the rhythm or the pace  
is not so important.  
If you do not name a new sample, you will receive the following prompt when you press  
:
Pressing GO will take you directly to the  
as you wish. If you change your mind, press  
prompt and you may  
.
,
or  
Whilst the CD3000XL is processing the data, you will receive a ‘busy’ prompt. After a few  
seconds, the new sample will be shown which may be played in the usual way.  
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EDIT SAMPLE  
As with TRIM, the CD3000XL is very considerate and won’t let you ruin good loops and if you  
move the start or end points into any loop zone (shown above the waveform) you will receive  
the warnings:  
or  
In this case, whatever editing action you perform will be ignored.  
As with Timestretch and Re-sampling, if you create a new sample from any of the above editing  
procedures, the original loop points will be lost and you will need to reset them.  
You may select to edit in mono or stereo accordingly. Of course, this only has relevance if the  
sample is stereo in which case you may prefer to edit the left and right channels separately.  
IMPORTANT NOTE ABOUT SETTING START AND END POINTS: The start and  
end points are temporary whilst in the sectional edit page They are not stored anywhere. If you  
leave SECT or select another sample, these will be lost and you will have to set them again.  
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EDIT SAMPLE  
THE JOIN PAGE  
In this page, you may join two samples end to end, crossfade them and merge them. This can  
be very interesting for creating long, evolving sounds and big, thick orchestral and synth  
textures. Pressing will display this screen:  
The samples to be joined together are known here as A and B, and the resulting JOINed  
sample is called J. Though A and B can be the same sample, the resulting (J) sample cannot be  
the same as either A or B. Press the NAME key to enter a new sample name for the sample J.  
Existing samples can be overwritten and therefore can be used for J.  
As mentioned earlier, this page has three basic functions  
This will copy part of a sample (A) to another (J)  
This will splice two samples end to end. You may also crossfade the two  
samples.  
This will mix two samples together, effectively layering them on top of each  
other.  
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EDIT SAMPLE  
SPLICING SAMPLES  
Select the A and B samples using the DATA control. You must then choose a name for the J  
sample. This can either be the name of an existing, unwanted sample, or you can enter a new  
name using the NAME key followed by pressing ENT/PLAY.  
Now you should select the portions of the A and B samples which are to be combined using  
the  
and  
fields. For example, you may want to splice just the attack portion of  
sample A to the sustain portion of sample B, or mix just parts of two samples together. If you  
want to hear exactly what part of a sample you are going to use, you can set the first and last  
points of A, and then press  
- this will copy sample A into sample J without sample B so  
that you audition it in isolation using the ENT/PLAY key (you can overwrite J later, of course, so  
you’ve done no permanent damage to A if you get things wrong).  
Notice how the figures at the bottom alter as the lengths of samples A and B are changed. The  
figure before the  
(minus the X-fade length - see below), and the figure before the  
the longest sample portion to be included.  
(splice) field is the total length of the selected portions of the two samples  
(mix) field is the length of  
You may set the respective levels of each of the samples A and B using the  
but be careful you don’t overload the system by setting too high a level.  
parameters  
Once you’ve set everything, press  
. If sample J already contains data, you will be asked if  
you want to overwrite it (you should press GO or ABORT as necessary). After a few seconds  
(depending on the length of the samples), you can hear the fruits of your labours by pressing  
the ENT/PLAY key.  
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EDIT SAMPLE  
CROSSFADING  
To avoid a sharp break in sounds when you splice them together, one sound can be  
crossfaded into another. The crossfading will start before the value set in the point of A,  
the time at which crossfading starts depending on the number of samples set in the  
field. This field has no effect, of course, when layering samples.  
Again, you can adjust the relative volumes of A and B by up to ±25dB, using the  
parameters. However, if you set these too high, you may get a distorted sound, so use these  
with care (you will be prompted if the new sample distorted during the process).  
When you’ve set up the  
and  
points for both samples, press  
.
If sample J  
already contains data, you will be asked if you want to overwrite it (you should press GO or  
ABORT as necessary). Again, the process will take a few seconds (depending on the length of  
the samples and the amount of crossfading) and when the operation is complete, you can  
listen to the new sound by pressing the ENT/PLAY key.  
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EDIT SAMPLE  
MIXING AND LAYERING SAMPLES  
It is also possible to ‘stack’ samples on top of each other. This can be an effective way of  
layering sounds without eating into polyphony. The same principles apply as above. Select  
sample A and B and create a new sample J (or use an unwanted existing sample). You may set  
the portion you want to mix together (for example, you may want to layer the attack of one  
sound directly on top of another) and also set the levels and relative balance in the  
field  
(please be especially careful here - because you are combining two samples together, the  
levels will naturally go up. If anything, you may need to use the scale parameters to turn them  
down). Once you’re happy with everything press  
. If the J sample already exists, you will  
be prompted and you should respond accordingly and, after a few seconds, you will be able to  
play the sound from the ENT/PLAY key.  
You may repeat these techniques using the J sample as the basis for a new splice, crossfade or  
layer. For example, you could:  
Crossfade a timpani strike with a deep string orchestra. Use that sample, for example, to  
crossfade with a big vocal chorus chord and use the result of that to crossfade with a large  
orchestral finale.  
Crossfade a thick synth bass with a string pad. Use that to crossfade with a resonant filter  
sweep sound and crossfade the result of that with some strange percussion loop.  
Layer some strings on top of a piano. Use the new sample as the basis onto which you  
layer a marimba.  
Keep layering different synth string sounds on top of each other for a huge pad sound.  
NOTE 1. When mixing, splicing or crossfading samples in this way, any loops which were  
present in the original samples (A and B) will not be played back when you play back J. You  
must reset loops in J if you want them.  
NOTE 2: The samples always use their base note (i.e. the note they were sampled at) when  
employing any of these techniques. In other words, a string sound sampled at C3 and layered  
or crossfaded with a choral sound sampled at G3 would be a fifth apart. This cannot be  
corrected, even through tuning it in the MORE page.  
NOTE 3: It goes without saying that you need to have sufficient memory available to create  
these new spliced or mixed samples. You will be reminded by the prompts if you haven’t!  
Though the process of creating the sound you want may take some time, it’s possible you may  
discover some new sounds along the way which weren’t quite what you were expecting, but  
could find a place in your work. The type of sounds created here can be long evolving sounds  
which may find a place in soundtrack work as they can be very dramatic.  
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EDIT SAMPLE  
SETTING DIGITAL FADES  
It is also possible to set fades on a sample. This may seem unnecessary seeing that you may  
effectively set fades using the envelope generators in EDIT PROGRAM but it does have uses.  
Probably the one that springs to mind first is where you have a noisy drum sample. Whilst you  
could ‘shape’ the noise out in EDIT PROGRAM using envelope generators, it means that you  
have to do this every time you want to use this particular sample. By setting a digital fade down,  
you can affect the sound at source.  
Pressing  
in the MORE page will display this screen.  
Here we see a string sample and a start and end time has been set (the sample’s loop is shown  
above the waveform display). Pressing will give you the usual prompts if you have not  
created a new sample to copy to. If you agree to overwriting the original sample or have created  
a new one, after a few seconds you will receive a display not unlike this one:  
Here, you can see the sample has fades which lead up to the points set by the start and end  
positions set above. You may play the sample from your keyboard or the ENT/PLAY key.  
If you try to set fade times that fall within any loop zone(s), you will receive the following  
warning:  
or  
In this case, whatever editing action you perform will be ignored.  
You may zoom in or out of the waveform display using the  
keys (F5/F6). When  
zoomed right in, you may use the  
sample.  
on F7 to toggle between the start and end of the  
IMPORTANT NOTE: One thing to remember when setting fades is that these will speed up  
and slow down as you play them across the keyboard range so, while it may seem a good idea  
at the time to set a slow legato fade up and down on a string sample, you may find it would have  
been better to have used an envelope generator so that attack and release is consistent  
across the keyboard range.  
IMPORTANT NOTE ABOUT SETTING START AND END POINTS: The start and  
end points are temporary whilst in the FADE page They are not stored anywhere. If you leave  
FADE or select another sample, these will be lost and you will have to set them again.  
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EFFECTS  
EFFECTS MODE  
If the EB16 is not installed in your CD3000XL, you will see this message when you press  
EFFECTS:  
Please contact your local Akai dealer regarding this option.  
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EFFECTS  
With the EB16 installed, the EFFECTS key gives access to the CD3000XL’s internal effects.  
The CD3000XL’s effects processor is a 4 channel effects processor. Two channels (FX1 and  
FX2) offer multi effects that include distortion, ring modulation, EQ, modulation effects such as  
flanging, chorus and phasing, stereo pitch shift, autopanning, rotary speaker simulations plus  
delay/echo and reverb. The other two channels are reverb only channels (RV3 and RV4) giving  
a total of four reverbs.  
4-CHANNEL EFFECTS PROCESSOR  
MULTI-EFFECTS CHANNEL FX1  
DISTORTION/EQ  
MOD/DELAY EFFECTS  
REVERB (RV1)  
CHORUS  
or  
FLANGE  
or  
PHASE  
or  
DISTORTION  
EQ  
RING MOD  
DELAY  
REVERB  
PITCH SHIFT  
or  
PAN/FMOD  
MULTI-EFFECTS CHANNEL FX2  
DISTORTION/EQ  
MOD/DELAY EFFECTS  
REVERB (RV2)  
CHORUS  
or  
FLANGE  
or  
PHASE  
DISTORTION  
EQ  
RING MOD  
DELAY  
REVERB  
or  
PITCH SHIFT  
or  
PAN/FMOD  
REVERB ONLY CHANNEL RV3  
REVERB ONLY CHANNEL RV4  
REVERB  
REVERB  
REVERB  
REVERB  
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EFFECTS  
The two multi-effects channels (FX1 and FX2) are divided into three distinct sections:  
DISTORTION/EQ/RING MOD into MODULATION/DELAY into REVERB. The ‘reverb only’  
channels (RV3 and RV4) only offer reverb effects.  
Single programs may be assigned to these effects channels in the SINGLE mode but the  
power of the multi-channel processing comes into its own when in MULTI mode as each part  
may be sent to different effects channels. For example, the drums could be sent to RV3 giving  
a gated reverb effect, an electric piano sound to FX1 giving EQ, chorus and reverb, an organ  
sound could be routed to FX2 to give a distorted rotary speaker effect with echo and a large  
room reverb whilst strings and brass could be routed to RV4 with a large hall reverb. Several  
parts may be routed to one channel so that programs can share the same effects and each part  
has its own individual effects send level for setting the amount of effect on each part.  
Furthermore, individual keygroups in a program may be routed to any of the four effects so  
that, for example, in a drums program, each drum may have its own reverb send level and  
reverb type selected.  
NOTE: A single program, part or keygroup cannot be sent to more than one effects channel.  
In this way, the CD3000XL becomes almost a complete studio in one box and you could mix  
down a complete multi-timbral musical performance through the stereo outputs. You can also  
mix down digitally through the CD3000XL’s digital output to DAT or any other digital  
recorder/editor such as the Akai DR4 or DR8.  
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EFFECTS  
ORGANISATION OF EFFECTS FILES  
There are 50 ‘effects’ presets (i.e. combinations of distortion, EQ, ring mod, modulation/pitch  
shift/rotary speaker and delay effects) and 50 reverb files. FX1 and FX2, (the multi-effects  
channels) can use any of the 50 effects presets. The reverb sections of FX1 and FX2 (RV1 and  
RV2) and the two reverb only channels RV3 and RV4 can use any of the 50 reverb presets.  
The multi-effects presets have associated with them RV1 and RV2 and the multi-effects  
presets 1-50 ‘remember’ which of the reverb presets have been selected for RV1 and RV2 so  
that selecting a new multi-effect preset will also recall the reverb effect selected for that  
channel. For example, if multi-effects preset #25 has reverb preset #12 selected, selecting  
multi-effect #25 on FX1 will automatically select reverb #12 for RV1. The same would be true  
for FX2 were you to select multi-effects preset #25. You may change the reverb associated  
with an effect preset at any time but you do not need to specifically select a reverb every time  
you select an effect preset.  
EFFECTS FILE  
EFFECT 1  
REVERB 1  
RV1  
RV2  
FX1  
FX2  
EFFECT 50  
EFFECT 1  
REVERB 50  
REVERB 1  
EFFECT 50  
REVERB 50  
REVERB 1  
RV3  
RV4  
REVERB 50  
REVERB 1  
REVERB 50  
Unlike most other sound modules, the CD3000XL makes no distinction between effects in  
SINGLE mode or MULTI mode. This means that effects used with sounds in SINGLE mode can  
just as easily be used the same in MULTI mode. For example, if effect preset #23 sounds good  
with a string sound in SINGLE, when in the MULTI mode, route that same string part to a  
suitable effects channel and select effect #23 for that channel.  
This makes the effects routing very flexible and any sound, whether it is in SINGLE or in MULTI  
can share this common ‘pool’ of effects and reverb presets.  
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EFFECTS  
ASSIGNING EFFECTS TO SINGLE PROGRAMS  
In the SINGLE mode, you can assign the program to one of the effects channels. The easiest  
way to do this is to use the MIX page in SINGLE:  
Here, you see a list of the programs in memory. You may route them to the effects simply by  
selecting the effects channel FX1, FX2, RV3 or RV4 in the  
applied to the program is set in the column.  
column. The amount of effect  
NOTE: You may also select the effects channel you want the program routed to in EDIT  
PROGRAM in the OUTPUTS pages:  
You may find the MIX page slightly easier to use, especially when setting effects for several  
programs at once.  
Also, if you are using the ‘old Akai’ method for creating multi-timbral setups, the MIX page is  
probably the best place to select your effects routings.  
Once you have selected the channel the program is routed to and set a send level, press the  
EFFECTS mode key to select the effects you want to assign to the program. You will see this  
screen:  
This shows the selected effects files for all four channels. To select a different effects channel  
for the program (for example, you may have routed the program to FX2), press CURSOR  
DOWN to get to FX2 and use the DATA wheel to select that channel’s effect and reverb preset.  
The effect preset will bring with it a reverb preset when selected (in the above screen example,  
selecting effect #6, CHORUS+DEL will automatically select reverb preset 23, LARGE HALL,  
the reverb ‘associated’ with that effect preset). To change that, move the cursor across to the  
section of the screen and select a reverb preset as appropriate.  
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EFFECTS  
Furthermore, a single program will ‘remember’ the four effects selected on the other channels.  
You can use this to offer some alternative effects for a single sound. For example, you may  
have a guitar sound to which you wish to add effects. For effects channel 1, you could select a  
filthy, heavy metal distortion sound with copius amounts of chorus, delay and a large hall  
reverb. For effects channel 2, you could select a mild overdrive effect with a large room and for  
RV3 and RV4, you could select two different reverb types. When you subsequently come to  
use this guitar sound again, you may switch between these different effects simply by  
selecting FX1, FX2, RV3 or RV4 in the MIX page, comparing and contrasting the different  
effects as you like.  
This is also used when assigning different keygroups to different effects channels in a single  
program (for example, assigning different drum sounds to different effects).  
NOTE: Please note that it is the program NUMBER that ‘remembers’ the effect selection, not  
the program name. If you assign a certain set of effects to a program and that program is  
renumbered, the effects association will be lost. For example, using the above example, if the  
guitar sound using the heavy metal hero effect is program 5 but you renumber this to program  
7 and a strings program to program 5, the guitar sound will use the effects selection for program  
7 whilst your string section will turn into the violinists from hell!!  
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EFFECTS  
ASSIGNING EFFECTS TO MULTI PARTS  
In the MULTI mode, you route the selected part to the effects in the  
main MIX page:  
column of the  
In this example, we see that PART 1 is routed to FX1, PART 2 to FX2, PART 3 also to FX1,  
PART 4 to RV4, etc.. Each parts’ send level is adjusted in the column.  
The actual effects presets are selected in the EFFECTS mode. Pressing EFFECTS in MULTI  
mode will show something like this screen:  
Here you may select the multi-effects and reverb presets for the four channels.  
NOTE: If you are using the ‘old Akai’ method for multi-timbral sequencing, please refer back to  
the previous page.  
If you think of the effects and their interaction with the parts more like you would approach  
assigning effects to channels on your mixer, things way be easier to follow.  
For example, let’s say that instead of having the internal effects on the CD3000XL, you have  
assigned each part to its own channel on a mixer. The first thing you would do is patch in the  
first multi effects processor to AUX 1 on the mixer. You would then patch in the second of your  
multi-effects processors to AUX 2. You would then patch in two reverb processors to AUX 3  
and AUX 4 respectively (of course, this is assuming you have two multi-effects processors and  
two reverb processors!). You have now assigned the outboard effects to the mixer channels  
much like routing parts to the CD3000XL’s internal effects.  
On the mixer, you would then set the send levels for AUX 1, 2, 3 and 4 for each channel as  
appropriate (like setting the SEND level parameter for each part in the MULTI). Finally, you  
would turn to the effects processors in your rack and select appropriate effects presets for the  
sounds routed (i.e. much like going to the EFFECTS mode and selecting suitable presets  
reverb and effects setting).  
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EFFECTS  
NOTE ABOUT EFFECTS SELECTION IN MULTI  
The CD3000XL makes no distinction between effects in MULTI or in SINGLE. This means that  
an effect created for use with a sound in SINGLE mode can be used on the same sound in  
MULTI mode.  
This has distinct advantages over other sound modules that have internal effects. Typically, the  
effects are tied either to the single program or the multi-file and effects created in one cannot  
normally be used in the other. This means that a single sound that uses a particular effect has  
to lose them in MULTI mode.  
As a practical example of this, on a typical keyboard/sound module, let us say you have a  
raunchy heavy metal guitar leadline sound in its SINGLE mode. It uses all the multi-effects  
possible including distortion, EQ, chorus, delay and reverb to create this powerful sound. So,  
you decide to use it in a song and so you place the sound into the module’s MULTI. However,  
as soon as the sound is placed in the MULTI, it loses the effect and is no longer the overdriven  
leadline sound it was in SINGLE mode. Disappointment all round!  
On the CD3000XL, you do not have this limitation. In this case, let’s imagine the same scenario  
- you have a guitar program in SINGLE mode to which you have added an effect that offers  
distortion, EQ, chorus, delay and reverb (let’s say it’s effect #10) that you want to use in a  
MULTI. Go to MULTI mode and place the guitar program into a part. Now select a suitable  
effects channel for that part (for example, FX1) and, in the EFFECTS mode, select effect  
preset #10 on FX1. The part containing the guitar sound will be routed to effect #10 and so will  
play exactly the same in the MULTI mode as it did in the SINGLE mode.  
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EFFECTS  
ASSIGNING EFFECTS TO INDIVIDUAL KEYGROUPS  
It is also possible to send individual keygroups in a program to the effects. This is of particular  
use in drums and percussion programs. This is done in EDIT SINGLE or EDIT MULTI in the  
KEYGROUP page:  
The  
and  
parameters allow you to send individual keygroups  
to the effects by overriding the main program’s effects routing. The default will be PRG (i.e. the  
routing is using the program’s effects buss selection) but you may also select OFF (i.e. the  
selected keygroup is not routed to the effects), FX1, FX2, RV3 or RV4. The  
parameter  
allows you to set the amount of effect for each keygroup. In this way, you can, for example,  
send individual drums in different amounts to the effects. Furthermore, each drum could be  
routed to a different effect (i.e. bass drum to a tight gated reverb, snare to a large hall, toms to a  
medium hall, etc.).  
To set this, select the keygroup in the  
the EDIT key and play the appropriate note) and route that keygroup as appropriate and set a  
suitable level.  
field (or press and hold  
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EFFECTS  
PROCESSING EXTERNAL SOUND SOURCES THROUGH THE EFFECTS  
As well as processing programs, parts and keygroups through the internal effects, you may  
also process external sound sources thereby turing the CD3000XL into a very flexible stand  
alone effects processor as well. You may process internal AND external sounds through the  
effects for even more flexibility. For example, in a mixdown, you could be mixing tracks off tape  
whilst running the CD3000XL ‘live’ from a sequencer synced to a timecode track. You could  
feed audio from tape via two of the mixer’s auxilliary sends to the CD3000XL:  
Time code  
MIDI  
cd3000xl  
L/RInput  
AUX Send  
To DAT  
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EFFECTS  
In this example, an Akai DR8 8-track digital audio recorder/editor is feeding its eight tracks into  
the mixer providing the ‘non-MIDIable’ parts such as vocals, guitar, etc.. It is also running  
timecode to a sequencer which, in turn, is ‘playing’ the CD3000XL ‘live’ in the mix. The mixer’s  
aux sends are also being fed to the CD3000XL’s inputs so that tracks from the DR8 may be  
processed through the CD3000XL. The CD3000XL’s individual outputs are being used here  
but you could just as easily use the L/R outputs if you are short of mixer channels and set the  
balance of the programs within the CD3000XL.  
An extention of this may be to also be sequencing older synths that have no effects such as  
MIDI’d up anaolgue synths or FM synths, etc..  
Of course, you needn’t be sequencing the CD3000XL during mixdown and it can just be used  
as a stand-alone two channel effects processor if you like  
ROUTING EXTERNAL SOUNDS THROUGH THE EFFECTS  
External sounds are routed via the I/O page in the main EFFECTS page. Pressing F1  
give this display:  
will  
Having only two inputs, you may only use two channels of the effects but you may route the  
Left input and Right input to any of the four effects using the field.  
The  
field alows you to set how much of the ‘staight’ signal will be mixed in with  
the effected signal. When using a mixer and sending signals to the CD3000XL via auxilliary  
sends, this is best kept at 00 but when playing a sound directly through the effects, you should  
set an appropriate balance here (you may also set the ‘wet/dry’ balance in the OUTPUTS page  
in EFFECTS EDIT - see later).  
NOTE: An effects channel may share an external input AND internal sounds. For example,  
you may route some programs/parts to FX channel 1 which also has an external input routed to  
it. This is so that you don’t have to make an ‘either/or’ decision and allows greater flexibility  
when bringing in external sound sources. If you want an FX channel for exclusive use by an  
external sound source, do not route any programs/parts to that FX channel.  
SELECTING THE EFFECTS OUTPUT  
You may, if you wish, route the effects to appear at a pair of the individual outputs. This allows  
you to balance the relative levels of the ‘straight’ signal and the effects signal on an external  
mixing console. This would also allow you to maybe EQ the effects signal or whatever. This is  
set in the I/O page in the  
section and you may select L+R, 1/2, 3/4, 5/6, 7/8 as you  
wish. You will note, however, that the outputs selected here carries a mix of all four effects  
channels’ outputs and it is not possible to route individual effects channels to different  
outputs.  
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EFFECTS  
CHAINING EFFECTS  
Not only is it possible to have the multi-effects with distortion/EQ>mod/delay>reverb on FX1  
and FX2 but you may also feed the outputs of these two channels to the ‘spare’ reverb  
channels RV3 and RV4. This allows you to add reverb to reverb. At first this may seem a bit  
pointless but one use that immediately springs to mind is adding a hint of ‘acoustic’ reverb to a  
gated or reverse reverb effect. This is done in the main EFFECTS page. By moving the cursor  
to the RV3 field thus:  
You may select RV3’s input. You may select from the following options:  
RV3  
RV3 will be fed with whatever is routed to RV3 in the SINGLE or MULTI  
modes or in EDIT SINGLE,  
field.  
FX1  
This will route anything routed to the FX1 buss to RV3.  
MOD/ECHO  
L/R outs  
PATH  
FX1  
DIST/EQ  
PATH CONTROL  
PATH  
L/R outs  
L/R outs  
REVERB  
RV3 REVERB  
This allows you to send one sound (internal or external to two reverbs.  
The output of the distortion/EQ section of FX1 will be fed to RV3:  
FX1 DIST/EQ  
MOD/ECHO  
L/R outs  
PATH  
DIST/EQ  
PATH CONTROL  
PATH  
L/R outs  
REVERB  
L/R outs  
RV3 REVERB  
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EFFECTS  
FX1 MOD/ECHO  
The output of FX1’s modulation/echo section will also be fed to the  
reverb in RV3:  
L/R outs  
RV3 REVERB  
MOD/ECHO  
L/R outs  
PATH  
DIST/EQ  
PATH CONTROL  
PATH  
L/R outs  
REVERB  
Again, you may have two reverbs applied to any sound routed to the  
FX1 buss.  
FX1 REVERB  
This routes the output of FX1’s reverb to RV3:  
MOD/ECHO  
L/R outs  
PATH  
DIST/EQ  
PATH CONTROL  
PATH  
L/R outs  
REVERB  
L/R outs  
RV3 REVERB  
This routing allows you to ‘reverb reverb’! This has several uses. You  
can set, for example, a gated reverb or reverse reverb effect in FX1  
and add to that ‘normal’ acoustic reverb. You could select gated reverb  
in FX1 and add to that reverse reverb in RV3. There are many  
possibilities and in conjunction with the PATH CONTROL and the  
various sections’ level/pan controls, even more things are possible  
and some very sophisticated multi-effects can be created.  
NOTE: RV3 cannot take as its input FX2.  
The same may be done with RV4 using FX2. The choices are identical to those described  
above for RV3 except that RV4 takes as its input FX2. Please refer to the above description for  
details.  
NOTE: RV4 cannot take as its input FX1.  
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EFFECTS  
MUTING EFFECTS  
There may be times when you want to temporarily turn the effects off. You could of course, turn  
the send level down at the program/multi source but a quicker way is to use the soft keys.  
will mute all four effects channels. When pressed, it changes to this  
and the four  
individual mute keys will change to this:  
indicating that all effects are  
muted. Press F8 again to un-mute the effects.  
Soft keys F4-F7 show  
and you may also mute the effects channels  
independently using these keys. When these are pressed, they will show  
according to which key you pressed. Press the appropriate soft key  
again to un-mute the effects channel.  
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EFFECTS EDIT  
EFFECTS EDIT  
As we have seen, there are 50 ‘effects’ presets (i.e. presets for the distortion/EQ/ring  
mod/modulation/delay effects sections of the multi-effects channels) which can be freely  
assigned to the two multi-effects channels FX1 and FX2. These multi-effects presets have  
associated with them, a reverb preset so that multi-effects and reverb are always selected  
whenever you select a new multi-effect preset. The reverb presets associated with the effects  
are drawn from the ‘pool’ of 50 reverb presets. Our programmers have put together a wide  
palette of multi-effects types to suit a variety of different purposes which we hope you find  
useful. However, with so many effects to choose from and with such a wide range of  
parameters and possible combinations, it may be that you will need to edit these to your  
requirements. To edit any of these presets, first press EFFECTS and select the effect you  
want to edit. Once you’ve done that, press EDIT.  
NOTE: Editing an effect and/or reverb preset will, however, affect any sound that uses that  
preset. For example, you may have a guitar sound that uses effect preset #4 which is set to  
chorus and delay. However, if for the purposes of the guitar sound, you add distortion and EQ  
and change the chorus to a flange setting, if there is another program in memory that uses that  
effect preset (for example, a strings program), it too will be affected.  
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EFFECTS EDIT  
DISTORTION/RING MODULATION  
The first page you encounter is the DIST(ortion) page  
Here, you can add ring modulation and distortion to a sound.  
A ring modulator is a device with two inputs and one output. One input carries the audio source  
and the other a sine wave signal of variable frequency. The two signals are modulated to  
produce a variety of different effects. If the modulating oscillator’s frequency is low, the effect  
will be a tremolo effect. At frequencies of 100Hz or so, you can produce the famous ‘dalek’  
voices and other robotic, metallic effects on speech. At high frequencies, the results are rather  
unpredictable and largely depend on the audio input signal but, basically, they can best be  
described as discordant and clangourous.  
The parameters on this page are FREQ(uency) and DEPTH. The FREQ parameter sets the  
frequency of the sine wave oscillator and the DEPTH parameter sets the amount of ring  
modulation.  
Distortion is primarily useful for emulating electric guitars but you may also find it useful on  
electric piano sounds and organ sounds to emulate the sound of these instruments slightly  
overloading an amplifier. Of course, you can use it on any sound and you could add a bit of ‘dirt’  
to a drums program by adding a small amount of distortion.  
The parameters for distortion are DEPTH and OUTPUT. DEPTH sets the amount of distortion  
and OUTPUT sets the output level of the distortion device. You will find that higher DEPTH  
settings will require you to turn down the OUTPUT parameter as increasing DEPTH increases  
the signal gain quite considerably. High DEPTH settings produce extreme distortion effects  
(i.e. heavy metal overkill) whilst lower DEPTH settings produce milder ‘clipping’ effects.  
The  
field allows you to switch out the distortion/ring mod section from the chain of  
effects. This is useful when you want to switch this section of the effects out but don’t want to  
upset the control settings.  
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EFFECTS EDIT  
E Q  
Pressing  
in any of the effects pages will give you access to the EQ functions. The EQ  
section of the two multi-effects channels is a four band EQ offering lowpass control over a low  
frequency, two bandpass mid frequencies and a highpass high frequency control. I.e.:  
LP  
GAIN  
GAIN  
GAIN  
GAIN  
BP1  
BP2  
HP  
You may set the centre frequency and the gain for each of the four channels (on the two mid  
frequency ranges, you may also set the width of the EQ effect).  
FREQUENCY  
G
A
I
N
LOW BP1 BP2  
HI  
The frequency of each of the four bands is variable and may overlap if you wish and you may  
selectively boost these frequencies if you wish to enhance certain aspects of the sound.  
Furthermore, you can modulate the frequencies of either of the two mid range sections to  
create auto-wah effects such as you find on a wah-wah pedal. It is also possible to create  
synthesiser filter sweep effects.  
The EQ screen looks something like this:  
The parameters are:  
This sets the centre frequency for the four bands of EQ, LOW, MID1, MID2  
and HIGH. For Khz frequencies, the field is expressed as nknHz. For example,  
a setting of 6k3Hz represents a setting of 6.3kHz.  
This sets the level of the four frequencies.  
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EFFECTS EDIT  
For the two mid-range frequencies, you may also set the width of the EQ.  
Larger values set a wider width whilst lower settings produce a narrow width.  
WID = 00  
WID = 99  
With narrow WIDTH settings, you can accentuate certain frequencies more  
tightly whereas with higher width settings, a wider frequency range is covered  
by this EQ parameter. If you are familiar with synthesiser filters, this control is  
similar to the resonance control. If you are familiar with parametric EQ devices,  
this is the same as the ‘Q’ or ‘bell’ control found on outboard EQ devices or  
some very expensive mixers’ EQ sections.  
As mentioned, you may also modulate the two bandpass filters to create swept  
‘auto wah’ effects. Normally, you would only modulate one of the bandpass  
filters but you may independently modulate both for more extreme effects.  
These effects are set along the bottom row of the page using the  
(frequency modulation) and  
the rate of modulation and the  
parameters. The  
parameter sets  
parameter sets the amounts of  
sweep. The arrows indicate which parameter relates to which frequency band -  
the controls to the left of the parameter affect MID1 and those to the  
right of affect MID2.  
Many effects are possible using the ‘autowah’ functions. Effects from ‘wah-  
wah’ clavinet and guitar may be created by sweeping just one band (either will  
do) and more extreme filter sweep effects can be created by sweeping both.  
Low  
setting (i.e. tighter ‘bell’) accentuates the effect.  
The phase shifter option in the MOD section can also be enhanced by  
sweeping one (or both) of the bandpass frequencies with narrow width  
settings at exactly the same rate as the phase shifter.  
You could also experiment with setting the AUTOPAN selection in the MOD  
section to the same rates so that EQ/filter sweeps pan in synchronisation with  
each other.  
Some of the effects presets utilise these effects - you may like to study them  
for a better understanding of what is going on.  
The BYPASS field allows you to switch the EQ section out of the effects chain.  
You may also ‘flatten’ the EQ (i.e. set the parameters so that there is no EQ  
applied) by setting the LOW and HIGH bands to 500Hz and 00dB and the two  
MID sections’ level to  
is set).  
(the mid bands’ frequencies have no effect when  
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EFFECTS EDIT  
MODULATION EFFECTS  
The next group of pages deal with the modulation effects. These include effects such as  
chorus, flanging and phase shifting. Also in this section are pitch shift, rotary speaker emulation  
effects and autopanning. The modulation effects section screen looks something like this:  
You must first choose which type of modulation effect you want to use in the  
The choices are  
field.  
PHA/FLA/CHOR  
ROTARY SPKRS  
FMOD/AUTOPAN  
PITCH SHIFT  
This selects that the modulation effects are phasing, flanging or  
chorus.  
This selects that this section of the effects will create rotary speaker  
emulations.  
This selects that this section of the effects will give autopanning and  
frequency modulation effects.  
This selects that this section of the effects are for creating pitch shift  
and detune effects.  
PITCH + FBK  
This selects that this section of the effects are for PITCH SHIFT with  
the delayed feedback.  
CHORUS, PHASE SHIFT AND FLANGING EFFECTS  
If you select PHA/FLA/CHOR, the screen will be as above. The parameters you may set for  
phasing, flanging and chorus are all the same but the actual algorithm used for each effect type  
is slightly different and so yields a different sounding effect. All these effects are produced by  
modulating a short delay with a low frequency oscillator. All these effects are stereo. In the  
PHASING and FLANGING effects, each side of the stereo image is modulated in anti-phase  
(i.e. one channel’s control signal is fed via an inverter so that as one channel goes up, the other  
goes down) to give great depth and stereo width to a sound (the CHORUS effect is more  
complex and is described in detail on the next page).  
DELAY R  
Audio in  
LFO  
INV  
DELAY L  
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EFFECTS EDIT  
These effects are chosen in the  
field and are as follows:  
PHASING  
FLANGING  
CHORUS  
This gives a ‘swooshing’ effect. It uses a very short delay time which is  
modulated by an LFO.  
This also gives a ‘swooshing’ effect but, because it uses a slightly longer basic  
delay time, the effects are more pronounced and more ‘metallic’.  
This produces an effect similar to several instruments playing at the same time.  
It is good for ‘beefing up’ many different sounds and giving the impression of  
an ensemble effect. CHORUS is an excellent ‘all rounder’ on most synth  
sounds (bass, pads, string synths, brass), electric piano sounds, guitar, etc..  
NOTE: Many chorus units you can buy as pedals or rack mount processors use a single delay  
line modulated by an LFO. This can sometimes produce a very ‘cyclic’, repetitive sound. To  
overcome this, some chorus units use two delay lines or two LFOs. The CD3000XL’s chorus,  
however, actually uses four delay lines each modulated at different phase angles of the LFO’s  
output to produce a very broad stereo effect with little or no ‘cyclicness’.  
DELAY 1  
L50  
DELAY 2  
L15  
Audio in  
LFO  
L/R  
DELAY3  
DELAY 4  
R15  
R50  
Furthermore, the outputs of these delays are spread across the stereo image to give a wide,  
expansive (expensive?) chorus sound.  
The parameters for these effects are:  
This sets the speed of the phasing, flanging or chorus effect.  
This sets the depth of the phasing, flanging or chorus effect. For flanging,  
high depth settings can work well but for chorus effects, you may find lower  
depth settings more appropriate. To create classic phasing effects, low depth  
settings are appropriate.  
This sets the amount of signal that will be fed from the output of the effect back  
into its input. This has the effect of sharpening or accentuating the effect. This  
parameter may be inverted and negative settings have the effect of  
heightening the effect even further.  
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EFFECTS EDIT  
ROTARY SPEAKER EFFECTS  
If ROTARY SPKRS is selected in the  
field, you will see this screen:  
In ‘the good ol’ days’, the sound of an organ was enhanced using a rotary speaker (it was also a  
popular one-off effect on guitar and other sounds as well). A rotary speaker is a speaker  
enclosure that has a speaker on a motor that literally spins round and round. This ‘throws’ the  
sound around giving a very pleasing effect. However, these rotary speakers have two speed  
settings, slow and fast, and using a switch, you can switch between slow and fast. The slow  
speed gave a smooth undulating effect whilst the fast setting gave a kind of tremolo-cum-  
vibrato effect. The ROTARY SPKRS selection allows you to simulate this. The parameters are:  
This sets one of the rotary speaker speeds. Typically, this will  
be used to set the speed of the slow rotary speaker effect but  
it may be used as the fast rotary speaker effect if you wish as  
the CD3000XL simply toggles between SPEED1 and  
SPEED2.  
This sets the second of the rotary speaker effect speeds.  
On a ‘proper’ rotary speaker, because of mechanics and  
inertia, it takes a certain amount of time for the speaker to  
change from the slow speed to the fast speed and vice versa.  
This parameter allows you to set the time in seconds it will take  
to go from SPEED1 to SPEED 2 and vice versa.  
This sets the depth (or width) of the rotary speaker effect.  
High settings will give a wide left-right sweep, lower settings  
will give a narrower sweep.  
This parameter sets which of the speeds will be the ‘initial’  
speed when you select this effect. It also allows you to listen  
to the speed parameter you may be adjusting. For example,  
when setting speed 1, select  
and when setting  
speed 2, select . This allows you to set up rotary  
speaker effects without having a MIDI controller to hand.  
You may switch between the two speeds using any of the 128 MIDI controllers. This is set  
under the  
parameters.  
This selects which MIDI controller will trigger the change from  
SPEED1 to SPEED2 and vice versa. You may select any of  
the 128 MIDI controllers.  
NOTE: If using MODWHEEL, make sure that this is not used to introduce vibrato to the sound  
as well otherwise, as you change the rotary speaker speed, you will also increase/decrease  
vibrato which may or may not be desirable.  
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Depending on the MIDI controller selected in the  
field,  
you may select whether crossing a threshold level of 64 that  
will cause the speed change or a switch action that will cause  
the speed change.  
When LEVEL is selected, once the controller goes past a  
level of 64, the speed will change. When TOGGLE is  
selected, the selected controller will switch between speed 1  
and speed 2 and vice versa. Confused? Read on!  
Let’s take a practical example. Let us imagine that you are  
using the modwheel (controller #1 - the default) to switch  
between speed 1 and speed 2. With LEVEL selected,  
pushing the modwheel up will cause the controller to go over  
the 64 threshold (i.e. as it moves from 0-127) and the rotary  
speaker effect will change from speed 1 to speed 2 (i.e.  
typically, get faster). Bringing it back down again will once  
again go over the 64 threshold (i.e. as it travels from 127-0)  
causing the rotary speaker effect to go from speed 2 to speed  
1 (i.e. typically, get slower). However, with TOGGLE selected,  
pushing it up will cause it to change from speed 1 to speed 2  
but you must bring the modwheel down again and push it  
back up to go from speed 2 to speed 1.  
LEVEL is recommended for use with continuous controllers  
(modwheel, pressure, breath, footpedal, etc.), whilst TOGGLE  
is recommended for ‘switch action’ controllers (footswitch type  
controllers such as sustain, etc.).  
This parameter is really only of any use when in MULTI mode.  
Because several programs may be sharing the same effect,  
you must designate which MIDI channel will initiate the change  
from SPEED1 to SPEED2. If the effect is to be used in a  
MULTI, select the channel of the controller that will trigger the  
change in speed (for use in SINGLE mode, select the same  
MIDI channel as the program’s MIDI channel).  
NOTE 1: In practice, it is likely that only one sound will be routed to a multi-effects channel  
producing a rotary speaker effect (typically, an organ sound) in a multi. In this case, set the  
parameter to the same channel as the part the organ sound (or whatever) is in. For  
example, if the organ sound is in PART 5 on MIDI channel 5, set 5 in the  
here.  
field shown  
Of course, more than one part may be routed to a multi-effects channel producing a rotary  
speaker effect but one channel must be designated to initiate the change from SPEED1 to  
SPEED2. Select as appropriate.  
NOTE 2: Please note that because the stereo mod section passes through the echo section,  
any stereo mod effects you create will be ‘monofied’ when mono delay effects are selected. As  
a result, you cannot effectively use the rotary speaker effects with mono echo.  
NOTE 3: You will find that the rotary speaker effect is best created with no ‘straight’ signal.  
You should use the DIRECT SIGNAL: ON/OFF function in the FX OUTPUT pages to turn off  
the straight signal. Preset rotary speaker effects have DIRECT SIGNAL set to OFF.  
TIP: You may find the sound of a rotary speaker is enhanced using just a hint of distortion in  
the distortion section to re-create the overdrive effect commonly found on rock organ sounds.  
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AUTOPAN AND FREQUENCY MODULATION EFFECTS  
If you selected FMOD/AUTOPAN in the field, this selects the autopanner and  
frequency modulator. This will cause the sound to pan backwards and forwards from left to right  
and back again. You may also add pitch sweep effects to this to create Doppler effects. You will  
see this screen:  
The FMOD parameters are:  
This sets the speed of the frequency modulation.  
This sets the amount of frequency modulation.  
This sets the amount of feedback from the output of the frequency modulator  
back to its input. This parameter can be used to accentuate the frequency  
modulation effect.  
The AUTOPAN parameters are:  
This sets the speed of the autopan effect.  
This sets the ‘width’ of the autopan effect. With high settings the sound will  
pan across a wider stereo image.  
This sets the type of the autopan effect. The choices are:  
The sound will move from left to right. As the sound crosses the  
central axis, however, the effect is of the sound ‘rotating’’ (i.e. as it  
goes from left to right, the sound becomes more distant and as it  
travels from right to left it becomes more ‘up-front’ and forward).  
As above but in the opposite direction.  
The sound will move from left to right but, as the sound crosses the  
central axis, the level will be constant giving the impression of it simply  
panning left to right.  
The output of the autopanner is mono and the effect is a tremolo  
effect (i.e. mono amplitude modulation)  
This effect selection can be used to produce many different sounds. It can used as an ordinary  
autopanner (i.e. FMOD parameters all set to 00) or to create vibrato and chorus effects (using  
just the FMOD parameters; AUTOPAN parameters set to 00) or, using both panning AND  
frequency modulation, you can create a Doppler effect (i.e as the sound moves, it also  
changes pitch - the classic ambulance siren effect!).  
NOTE: Because the stereo mod section passes through the echo section, any stereo mod  
effects you create here will be ‘monofied’ when mono delay effects are selected. As a result,  
you cannot effectively use autopan with mono echo.  
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STEREO PITCH SHIFT EFFECTS  
If you selected PITCH SHIFT in the  
field, the screen will look like this:  
The pitch shifter allows you to set an interval for left and right. More often than not, a small  
amount of detune is set here (i.e. LEFT = -00.05/RIGHT = +00.05) but you can also set these  
parameters to specific intervals such as a fifth (+07.00) or an octave (+12.00) or whatever.  
NOTE: As with all but the most expensive pitch shifters, there is a small delay in the pitch  
shifted sound. This can be used to enhance an ensemble effect, however. Also, extreme pitch  
shifts will exhibit some ‘wobbly’ artefacts. In this case, mix the level of the pitch shifted signal  
back a bit.  
If you select PITCH SHIFT+FBK (pitch shift plus feedback) in the  
this screen.  
page, you will see  
This is exactly the same as before and you may set the pitch shift interval as described above.  
However, in the PITCH SHIFT+FB selection, you also have access to a delay line. The delay  
parameters allow you to set a delay time for the feedback loop. This effects selection looks like  
this as a block diagram:  
FBK L  
DELAY L  
SHIFT LEFT  
FBK R  
Audio in  
DELAY R  
SHIFT RIGHT  
The signal from the pitch shifter is fed back into itself via a delay time. If you can imagine it - the  
sound goes through the pitch shifter and, after a delay, that pitch shifted sound is fed back into  
the pitch shifter where it is further pitch shifted. After a delay, it is fed back again after the delay  
and shifted again. The amount of feedback and the delay time for each channel is separately  
variable and this gives rise to all sorts of weird and wonderful arpeggio effects.  
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The  
parameters set the delay time for the feedback loop and the  
parameters set the amount of feedback (repeats) for the sound.  
NOTE: You will please note that when PITCH SHIFT+FBK is selected, this uses the delay line  
normally used for echo effects. In other words, the echo effects described later in this section  
are not available when PITCH SHIFT+FBK is selected.  
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BYPASSING THE MODULATION EFFECTS  
The final selection in the modulation effects section is not an effect as such but bypasses the  
modulation section completely, thereby switching it out of the effect chain:  
Although you may move the cursor to the fields and set values, they will have no effect in this  
BYPASS screen.  
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DELAY AND ECHO EFFECTS  
The next section in the effects allows you to set delay and echo effects. The delay line in the  
multi-effects is dual channel allowing you to create ping pong and many other stereo delay  
effects. It can also operate in a mono mode and this has the advantage of doubling the  
available delay time. The echo/delay effects available are  
MONO LEFT This will create a mono echo effect and the signal is derived through the delay  
line’s left input.  
FBK  
HF DAMP  
DELAY R  
DELAY L  
LEFT IN  
MONO L+R  
This creates mono echo and delay effects but derives its input signal from the  
left and right inputs to the delay line.  
FBK  
HF DAMP  
RIGHT IN  
DELAY R  
DELAY L  
LEFT IN  
NOTE: Because the stereo mod section passes through the echo section, any stereo mod  
effects you create (i.e. chorus, flange, phase, rotary speaker or autopan/frequency mod  
effects) will be ‘monofied’ when MONO LEFT or MONO L+R effects are selected.  
XOVER L&R This is a ‘pseudo-stereo’ delay effect that uses the two delay lines the  
feedback path of which crosses over:  
DELAY RIGHT  
LEFT IN  
DELAY LEFT  
RIGHT IN  
This gives rise to many interesting panning echo effects.  
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STEREO  
This creates stereo echo and delay effects with separate control of the left and  
right delay times.  
FBK R  
HF DAMP  
DELAY RIGHT  
LEFT IN  
FBK L  
HF DAMP  
DELAY LEFT  
RIGHT IN  
NOTE: The delay section of the effects has one large pool of memory to create the echo and  
delay effects. When in any of the MONO modes of echo, the whole memory is used to create  
long delays. In the XOVER and STEREO modes, however, the pool of memory is split  
between the two channels and so such long delay times cannot be set.  
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MONO DELAY/ECHO EFFECTS  
If you selected either of the MONO echo effects, the screen you will see is something like this:  
The parameters are:  
Here, you may set a delay time of up to 700mS  
This sets the amount of repeats the echo effect will have by setting how much  
of the delayed output is fed back into the delay line.  
NOTE: Be careful with high  
settings as you can cause the delay line to go unstable  
and cause ‘howl around’.  
This sets the high frequency damping. The HF DAMP parameter filters out  
some of the high frequency components in the sound in the feedback loop.  
This is to simulate the effect that in real life, each repeat of the echo gets  
slightly duller as the surfaces off which the sound is bouncing absorb some of  
the high frequencies. The value shown is the frequency that will be attenuated  
in the feedback loop.  
This selects where you will listen to the output of the delay and allows you to  
set the direction of the modulation section and the echo section. You may  
select POST which will give the effect of echo followed by the mod effects or  
you may select PRE which will give the effect of the mod effects followed by  
echo.  
NOTE: When PRE is selected, you must set a value in the  
delay effect  
parameter to hear any  
NOTE REGARDING MONO ECHO EFFECTS  
Please note that because the stereo mod section passes through the echo section, any  
stereo mod effects you create will be ‘monofied’ when mono delay effects are selected. To  
enjoy stereo modulation effects with echo, please choose the stereo delay option (see below).  
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PING PONG ECHO EFFECTS  
The  
field allows you to add another repeat element to the echo effect  
and takes a ‘tap’ off the delayed signal to produce a secondary repeat. This allows you to create  
pseudo stereo ‘ping pong’ echo effects that bounce back and forth from left to right. A setting  
of 00 creates a mono echo effect. A setting of +50 will create a ‘ping pong’ echo effect that  
goes from right to left and back again. A setting of -50 will create a ‘ping pong’ echo effect that  
goes from left to right and back again. Settings in between 00 and ±50 will give ‘asymmetric’ or  
syncopated ‘ping pong’ effects.  
For example, with a  
result will be equally spaced repeats of 250mS. I.e.:  
setting of 500mS and a  
of ±50, the  
LEFT  
250mS  
750mS  
1.25Sec  
IN  
RIGHT  
500mS  
1Sec  
1.5Sec  
With  
settings of, say, ±25, the first repeat will come after 125mS, the  
second after 500mS, the third after 625mS, etc. (depending on the amount of feedback). I.e.  
LEFT  
125mS  
625mS  
1.125Sec  
IN  
RIGHT  
500mS  
1Sec  
1.5Sec  
The closer the  
the value set in the  
parameter is set to ±50, the closer the first echo will be to  
parameter.  
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CROSSOVER DELAY  
The XOVER delay selection offers an interesting variation on ping-pong echo. Ping-pong  
simply ‘switches’ between left>right>left>right>etc.. The XOVER delay effect will swap the  
left/right signals with every other repeat - i.e. left+right>right+left>left+right>etc..  
Difficult to describe but fun to use!  
The parameters are the same as for either of the MONO delays although you will note that  
because two delay lines are being used for the XOVER effect, the maximum delay time you can  
set is halved.  
With XOVER L&R selected, the  
control allows many interesting  
‘syncopated’ delays to be created that pan across the stero field.  
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STEREO DELAY/ECHO EFFECTS  
If you select STEREO in the MODE page, the screen display will show something like this:  
Here you may set the delay time, the high frequency damping and feedback level for the left  
and right delay channels. All parameters are identical to those explained in the MONO ECHO  
effects except, of course, that you have two separate channels of them. You may set  
completely different values in both channels to create some wild echo and delay effects.  
NOTE: The maximum delay times for each of the two delay lines is half that of the MONO delay  
times we have seen so far.  
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REVERB EFFECTS  
Besides all the effects described so far, the effects processor also has a reverb effect on each  
of the four channels.  
NOTE: The multi effects described above relate only to the multi-effects channels 1 and 2.  
They are not available on effects channels 3 and 4 which are reverb only.  
Reverb is a delay effect we experience almost everyday. Whether we are in a bathroom or a  
cathedral, most acoustic environments have some form of reverberant characteristic. It is  
probably THE most important effect and has the most pronounced effect (no pun intended) on  
our perception of a sound largely because we are so used to hearing it all around us every day.  
This is why a sound with reverb (even if it is just the smallest hint) sounds better and more ‘alive’  
and realistic than a ‘dry’ sound with no reverb.  
If you imagine you are in a large hall and you clap your hands, the sound travels outwards to the  
walls and bounces off them and we hear those reflections. Because the reflections are  
bouncing off the walls at many different angles, the effect is that you hear the familiar  
reverberant ‘smudge’ or ring after the initial sound.  
In this example, we can only see the one elevation but the sound will also be bouncing off the  
side walls as well as the walls behind you to build up a dense reverberation pattern.  
Characteristics of the room determine the sound of the reverberation. For example, a large  
room or hall will give a long reverberant decay but, the same room or hall filled with wall-to-wall  
velvet drapes will give a shorter, duller reverberation as the drapes absorb all the high  
frequencies. In a small tiled room, you can get quite a pleasing short reverb (which is why so  
many people sing in the shower!) where the highly reflective tiled surfaces cause the sound to  
bounce around and build up a dense reverberation quite quickly. It also takes a certain time for  
the sound to get to the walls and then travel back to your ears - this is called the PRE-DELAY  
time and the larger the acoustic environment, the longer the pre-delay time (usually!).  
Graphically, reverb ‘looks’ a bit like this:  
PRE-DELAY  
DECAY TIME  
SOUND  
REVERBERATION  
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In the effects processor, we have access to parameters that allow you to set up a wide range of  
reverb effects. The reverb page is as follows:  
Here, you can select from a range of reverb types that include large hall, small hall, large room  
and small room. You may also select certain special reverb effects such as reverse and gated -  
we will come to those a bit later. Assuming you select one of the ‘natural’ reverb effects, the  
parameters are as follows:  
This sets the time between the original sound and the onset of reverb.  
This sets the time it takes for the selected reverb type to die away.  
NOTE: These are probably the most important parameters you will want to edit.  
sets the delay between the direct sound and the onset of the reverb and  
of the reverb decay. Adjusting these will have a profound effect on the ‘size’ of the reverb  
effect you are creating. Setting longer will give a greater sense of distance as it  
effectively sets the nearest wall the sound will bounce off first. If this time is long, then we  
perceive that the room is much larger. By setting a long we also increase the effective  
sets the length  
size of the acoustic environment as larger acoustic environments cause the reverberation to  
last longer.  
Normally, you would increase the length of the predelay as you increase the length of the  
decay. It is uncommon to have a very long pre-delay and a very short reverb decay (but is good  
as a special effect!). You may, however, set a long decay but have a short (or non existent)  
predelay.  
Another quality of reverb is its diffusion - i.e. how well the reflections ‘smudge’  
together. Normally, the sound will bounce off the wall at exactly the angle it hits  
it. This normally gives rise to a smooth reverb decay. Some environments have  
many odd alcoves or corners and other ‘acoustic obstructions’ (i.e. a  
gymnasium with bars on the walls) which can cause the sound to bounce off at  
random angles and this can impart an ‘echoey’ quality to the sound where you  
can hear some of the individual reflections. The  
you to set the density of the reverb. Lower  
parameter allows  
settings will give a more  
‘echoey’ effect whilst higher setting will give a smoother effect.  
This affects the amount of ‘agitation’ the direct sound will have on the reverb  
decay and this has an effect on our perception of how close we are to the  
direct sound. High settings give the impression of being closer to the original  
sound whilst lower settings gives an enhanced sense of distance.  
In some acoustic environments, the low frequencies die away more quickly.  
This control allows you to cut low frequencies from the reverb sound. This has  
the effect of making the reverb less ‘boomy’ and can be effective on bass  
instruments that you may be feeding through the reverb as it helps to  
‘separate’ the reverb from the main sound thereby making the source sound  
more distinct.  
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As we saw in the delay section, as the sound echos so it normally gets  
progressively duller. The same is true of reverb. As the sound is bouncing all  
over the place, each time it hits a surface, that surface will absorb some high  
frequencies. If the room has a lot of furniture, curtains, drapes, cushions,  
whatever, the high frequencies are absorbed even more rapidly (which is why  
your living room doesn’t have a pronounced reverberant quality). This has the  
effect of the reverb decay getting duller in tone as it dies away. It is very  
uncommon for a room to have absolutely no damping factor and LFDAMP and  
HFDAMP allow you to re-create this phenomena.  
If you are trying to simulate a heavily damped environment, set LFDAMP to  
10Hz (i.e. bypass) and lower the HFDAMP parameter. If you are trying to  
simulate a highly reflective environment, raise the HFDAMP parameter. To  
really emphasise the high frequency content (i.e. to simulate a tiled room), you  
may try raising the LFDAMP frequency.  
SOME TIPS ON USING REVERB  
Firstly, don’t overdo it! One common mistake is to smother a sound in reverb. This just  
results in an indistinct, ‘mushy’ sound. A lot of reverb can be nice on slow, floating pads  
and strings, the musical content of which is fairly sedate but, generally, more reverb does  
not guarantee a better sound - often the reverse, in fact!.  
Be aware that using long reverbs on fast moving sounds (i.e. fast sequences or arpeggios)  
can cloud the music creating an indistinct ‘blur’ behind the music (unless the reverb is  
mixed quite a way back). A nice ROOM reverb on such parts is usually sufficient. If you can,  
tweak the decay time so that it doesn’t hang over into adjacent notes too much.  
Small rooms and the like are good on bass sounds. You may also like to try setting the  
LFDAMP parameter so that only the high frequency content of the sound is reverberated.  
This will keep the ‘straight’ portion of bass end free for the bass to be heard clearly. Avoid  
long, boomy reverbs on bass parts as this will clutter up the bottom end of the music.  
To create more space between the reverb and the direct sound, set longer predelay times.  
This will allow the attack of the sound to be heard without ‘smudging’ it with reverb. For  
example, when applying reverb to a snare drum sound, a bit of predelay can help separate  
the direct snare sound from the reverb.  
To make a sound seem further away, send a lot of signal to the reverb and pull the level of  
the direct signal back a bit in the L/R outputs. To make a sound VERY distant, pull the  
direct sound out completely!  
When putting drum kits through the reverb, watch out for the hi-hat. Fast hi-hats through  
the reverb can make the overall mix very ‘splashy’ as the high frequencies get  
reverberated. If you get this problem, take the high hat out of the reverb altogether using  
the  
function in the drums program.  
With drum and percussion programs, use the  
function  
to have more or less reverb on some drums than on others (for example, snares can take a  
lot of reverb but bass (kick) drums usually have less). The  
function allows you to send different drum sounds in a  
program to different effects types (for example, gated on the bass drum, large hall on the  
snare, medium hall on the toms, small room on selected percussion, etc.) although in a  
multi-timbral setup this will use up all available effects channels.  
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REVERSE REVERB  
So far, we have seen the parameters for the ‘natural’ reverb effects. There are, however,  
certain special reverb types which can also be selected in the TYPE parameter. If REVERSE is  
selected, you will see this screen:  
This has this effect on the sound:  
PRE-DELAY  
TIME  
In this effect, the reverb decay of the sound is read out backwards. The parameters are:  
This sets the time before the reverse reverb will start sounding.  
This sets the length of the reverse reverb.  
This has the effect of making the reverse sound more or less ‘grainy’ and  
‘echoey’.  
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GATED REVERB  
Gated reverb is ordinary reverb that cuts off abruptly. It was discovered by Peter Gabriel and his  
enginerr Hugh Padgham when setting up a drum sound and some noise gates were still  
connected to some mixer channels that had reverb going through them. When the drum was  
hit, the reverb decay on these drums was being stopped dead by the noise gates creating a  
dramatic sound where there was just a short burst of reverb after the sound. With the careful  
adjustment of reverb decay time and noise gate parameters, he found you could add a very  
controllable amount of dynamic ambience around the sound where the drum has dense  
‘space’ around it but the reverb doesn’t hang over into the next beat. The CD3000XL’s multi-  
effect processor offers two variations on this effect. With GATED selected, the screen looks  
like this:  
The first ‘gated’ reverb effect, GATED 1, ‘looks’ like this:  
PRE-DELAY  
TIME  
The initial sound is heard and then, after a time set by the PREDELAY parameter, a dense  
reverb sound is heard which cuts off abruptly. The parameters are:  
This sets the time before the gated reverb will start sounding.  
This sets the length of the gated reverb.  
This has the effect of making the gated sound more or less ‘grainy’ and  
‘echoey’.  
The other gated reverb effect (GATED 2) is essentially the same but the decay characteristics  
are slightly different.  
PRE-DELAY  
TIME  
Here, the decay is ‘flatter’ giving a more dramatic effect (albeit more artificial).  
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The parameters for GATED 2 are identical:  
This sets the time before the gated reverb will start sounding.  
This sets the length of the gated reverb.  
This has the effect of making the gated sound more or less ‘grainy’ and  
‘echoey’.  
Of course, GATED reverb is not only suitable for drums but can be used to add space to any  
sound. Try it on other percussion sounds such as congas or try it on rhythmic guitar parts or  
arpeggiated sequencer parts, etc.. Try it also with highly rhythmic keyboard parts. Generally, try  
to set the TIME control so that the sound has its own distinctive ambient space around it.  
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EFFECTS OUTPUT SECTION  
The multi-effects section is laid out thus:  
DIST/EQ  
MOD FX  
DELAY  
REVERB  
LVL  
PAN  
LVL  
PAN  
PAN  
LVL  
L/R OUT  
You have control over the distortion/EQ section’s level and pan, the modulation/echo section’s  
output level and pan/balance and the reverb section’s output level and pan/balance.  
These are made available on the FX PATH & OUTPUT page:  
sets the output level for the sections denoted to the left of the fields and  
sets the pan  
position/balance of these effects. The (width) control sets the ‘stereoness’ of the  
MOD/ECHO effects. 00 sets that the effects will be mono (i.e. the left and right channel will be  
summed as a mono signal) and 99 sets that the output of this effects section will be stereo.  
NOTE: The  
control can be useful when you want to use a chorus type effect but don’t  
want a wide stereo image. For example, you may wish to add chorus to a bass sound but you  
may not want this sound to spread over the stereo image and dominate the mix. In this case,  
set  
to 00 - this will give you the full effect of the chorus but will ‘monofy’ the effect so that it  
doesn’t occupy a wide image in the stereo mix.  
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EFFECTS EDIT  
EFFECTS DIRECTION  
The  
parameter allows you to set the flow or direction of the effects. Most multi-  
effects processors follow a ‘traditional’ path for the effects - i.e.:  
DIST/EQ MOD FX ECHO  
REVERB  
However, there are times when you want to have the modulation and echo effects in parallel  
with each other or to be able chorus, flange or phase the reverb to add a shimmer or a ‘swoosh’  
to the reverb decay. When using separate outboard effects processors, this is simply a matter  
of patching the effects in the order you want. Many multi-effects processors don’t allow this,  
however, and you are limited to just one path as depicted above.  
The CD3000XL’s effects processor allows you to set the path of the effects with one simple  
control, the  
. You may have mod/echo followed by reverb; you may have  
reverb followed by mod/echo or you may have mod/echo and reverb in parallel.  
MOD/ECHO  
PATH  
L/R outs  
L/R outs  
DIST/EQ  
PATH CONTROL  
PATH  
REVERB  
When the  
is set to 00, the mod/echo section and the reverb section feed the  
main left/right outputs in parallel. The display will show  
.
When set to +50, the output of the mod/echo section is fed into the reverb. The display will  
show  
.
When set to -50, the output of the reverb is fed into the mod/echo section. The display will  
show  
.
You will note that as you change the path control parameter, the direction is shown beneath it:  
When set to values in between, this means that part of the signal is going to the reverb or the  
mod/echo section whilst also feeding the L/R outputs directly. For example, setting the  
to +25 indicates that some of the mod/echo section is being fed to the reverb  
whilst also going direct to the L/R outputs. Similarly, a setting of -25 would send some reverb to  
the mod/echo section whilst some reverb is going direct to the main outputs.  
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EFFECTS EDIT  
Another way to picture the  
is as follows:  
REV > MOD/ECHO  
-50  
MOD/ECHO > REV  
00  
+50  
At values of +01 to +50, more of the mod/echo section is fed to the reverb and setting of -01 to  
-50, more of the reverb is fed into the mod/echo section.  
As you can see, the  
offers a great deal of flexibility in the way the effects chain  
is laid out with just one simple control. Normally, you will probably use a positive setting (i.e.  
flange followed by reverb) and +25 is a good setting for most occasions but, to change this  
direction (to flange the reverb, for example), simply set a negative value.  
NOTE: Of course, the PATH CONTROL & OUTPUTS screen only applies to the multi-effects  
channels FX1 and FX2.  
When editing RV3 or RV4, the OUTPUT screen looks like this:  
You only have access to the level and pan/balance of the reverb, of course.  
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EFFECTS EDIT  
SOLOING THE CURRENT EFFECT  
There are times when editing the effects that you may want to hear the effect in isolation. For  
example, you may be setting up a reverb on one of the channels in a MULTI where several  
instruments are being fed to different effects but the other effects are clouding your  
judgement of the parameters you are setting in the effect you are currently editing. To solo the  
current effects channel, simply press F8 -  
- this will mute the channels not currently  
selected for editing. Every page has this function so you may solo the current effect channel at  
any time. When pressed, it will show the current effects channel (i.e. FX1, FX2, RV3, RV4)  
depending on which one you are editing. Press it again to hear the other channels.  
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EFFECTS EDIT  
COPYING EFFECTS  
Sometimes, you may find an effects preset that is close to what you want but needs ‘tweaking’  
You can, of course, edit the preset immediately but this may affect other sounds using this  
preset. For example, you may have a clean chorus/delay effect with reverb whcih is being used  
on a string pad sound but you want to use this same combination of effects on a guitar sound  
but add distortion and EQ. Pressing F7  
screen:  
in any of the EFFECTS EDIT pages will show this  
When you enter this screen, the currently selected effect will be shown in the  
field. You  
can change this if you like but it is more than likely you will be copying the currently selected  
effect to a new destination. To copy one effect to another, simply move the cursor to the  
field and select the effect you want to copy to (the effect name will be shown as you change  
the effect number). When you have selected an effect you are happy to overwrite, press F8 -  
.
The effect selected in the  
field will be copied to the new destination, overwriting the  
effect shown in the field. It will also carry with it the association between the effect and that  
channel’s reverb preset. However, if you wish, you may select another reverb preset if you  
wish.  
Let’s see a practical example. You like effect preset 35, a crossover delay with a large hall  
reverb, and you want to copy it to another destination so that you can add some chorus or  
whatever. Move the cursor to the FX TO field and select an effect preset you are happy to  
overwrite (for example, effect preset 10). Press  
- XOVER DELAY will be copied to 10  
and effect 10 will have associated with it reverb preset 4, LARGE HALL. Now, when you select  
effect preset 10 it will be XOVER DELAY with LARGE HALL. You may now add the chorus or  
whatever it is you wish to change.  
You may also copy a reverb on its own. For example, you may want to copy reverb preset 4  
LARGE HALL to preset 7 to work on it there. Without changing anything in the FX FROM or TO  
fields, simply move the cursor to the REVERB TO field, select preset 7 and press  
.
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EFFECTS EDIT  
COPYING EFFECTS BETWEEN DIFFERENT EFFECTS FILES  
There may be occasions where you have an effect in another effects file that you wish to use in  
the current effects file. To copy effects between different effects files, load the effects file that  
contains the effect you are interested in. Select that effect and, in the COPY page, use the  
soft keys to copy the selected effect to a ‘clipboard’ (a small bit of ‘invisible’ memory in  
the sampler). Press  
reverb section and press  
reverb.  
to copy just the multi-effects section, press  
to copy just the  
to copy both the multi-effects section and its associated  
Next, load the effects file you wish to copy it to, select an effect that you are happy to overwrite  
in the  
field and use the  
soft keys to paste the effect into the effects file.  
will paste in the reverb portion and, of course,  
will paste in just the effects portion,  
will paste in both sections.  
NOTE: When editing RV3 or RV4, you may only copy reverb presets:  
NOTE: It must be said that when you have many effects/reverbs to copy and paste between  
different effects files, this can be a bit tedious. Quite frankly, you may be better off loading the  
effects file that contains the effects/reverb(s) you want to use, noting their parameter values on  
a scrap of paper, loading in the effects file you wish to copy them to and manually inputting the  
parameter values in effects/reverbs you are happy to lose in that effects file! It may be quicker in  
the long run!  
However, if there is just the occasional effect and/or reverb from another effects file that want to  
copy between effects files, we hope the copying to clip method satisfies your needs.  
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SAVE  
SAVE MODE  
Once you have some sounds in memory that you have edited, you will no doubt want to save  
them for future retrieval. Pressing SAVE gives this screen:  
SELECTING FLOPPY OR HARD DISK  
If the cursor is not already on the field, move the cursor to the  
select or as appropriate using the DATA wheel.  
field and  
NOTE: HARD-:A” will appear only when the hard disk is connected. CD-ROM:A allows you to  
select “CDROM:A”, but you cannot save.  
SELECTING THE HARD DISK PARTITION  
When a hard disk is formatted on the CD3000XL, it is divided into sections called partitions (see  
later for details on formatting disks). This makes disk management slightly easier. Depending  
on the number of partitions on your disk, the partition is shown as a number A - ? next to the  
HARD-: field. You can move the cursor one position to the right to select the partition you wish  
to save to. You will see something like this screen:  
Use the DATA wheel to make your selection.  
SELECTING THE HARD DISK VOLUME  
As well as being divided into partitions, each partition is divided into volumes. The volume is  
selected in the  
field (in the above example, it shows that the volume is not named - see  
below for details on naming volumes). To select the volume, move the cursor to the  
and select using the DATA wheel.  
field  
SELECTING THE TYPE OF SAVE  
The  
field allows you to select what it is you will save to disk (be it floppy or  
hard disk). To change the type of save you wish to perform, move the cursor to the  
field:  
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SAVE  
The options are:  
ENTIRE VOLUME  
This will save the entire contents of the memory to disk. This  
will include all programs, samples, the multi and effects file (if  
the optional EB16 multi-effects processor is fitted).  
ALL PROGS+SAMPLES  
ALL PROGRAMS ONLY  
This will save all programs and samples only. The MULTI and  
any effects files will be ignored and not saved.  
This will save all the programs in memory but will not save the  
samples associated with them. This is useful if you have made  
any changes to one or more programs but you have not  
edited any samples.  
ALL SAMPLES  
This will save all the samples currently in memory. This is  
useful if you have just had an extensive sample editing  
session.  
CURSOR PROG+SAMPLES  
CURSOR ITEM ONLY  
This will save the selected program and its associated samples  
only. This is useful when you make a small edit to a program.  
This will save the selected individual item be it a program, a  
sample or a multi. If the optional EB16 effects processor is  
installed, you may also save effects files. You may also save  
ME-35T Drum settings, D-D SONG files (called TL’s - take lists)  
and BULK files (i.e. System Exclusive data dumped into the  
sampler’s memory from synthesisers, drum machines,  
sequencers, etc.) using the BULK DUMP function (see  
GLOBAL - MIDI for an explanation of this).  
OPERATING SYSTEM  
You may save the current operating system to disk (more on  
this later).  
MULTI+PROGS+SAMPS  
This will save the multi plus its associated programs and their  
associated samples. It will also save the effects file (if the  
optional EB16 multi-effects processor is fitted).  
NOTE: If you have programs in memory that you call up in the multi via program change  
commands in the sequence (for example, you use MIDI program change to change the  
acoustic piano sound used in the verse to an electric piano sound in the chorus), those  
programs which are not currently in the multi at the time of saving will not be saved. Your  
attention is brought to this as you may save a multi and then wonder why it is not playing back  
correctly when you subsequently re-load it. If you do have programs in memory for selection via  
the sequencer’s MIDI program change, use SAVE ENTIRE VOLUME.  
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SAVE  
SAVING TO FLOPPY DISK  
In the main SAVE page, select the media you wish to save to (i.e. floppy). You will see  
something like this screen:  
Now make your selection in the  
field by moving the cursor to this field and  
use the DATA wheel to make your selection. Now, either press WIPE or GO as you wish. WIPE  
will first erase the disk completely (BE CAREFUL!!) and then save the file(s). You will receive  
the following prompt:  
You should press F7 or F8 as appropriate.  
GO will simply save the file(s) without erasing the disk first.  
If no floppy disk is in the drive, you will be prompted accordingly. Similarly, if the floppy disk is  
write protected, the CD3000XL will inform you.  
NOTES ABOUT SAVING TO FLOPPY DISK  
An unexpanded CD3000XL is capable of holding more data than will fit onto a single MF2DD or  
MF2HD disk. If you try to save an entire volume with many programs and samples, you will have  
to use more than one disk. However, the CD3000XL will prompt you accordingly, prompting  
you to insert new disks as necessary.  
You cannot save continuous samples across more than one floppy disk. For example, if you  
have a 24 second sample and try to save it, it cannot store part of that sample on one disk and  
part on another. If you are using long samples like this, we recommend you invest in a hard  
disk.  
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SAVE  
SAVING TO HARD DISK  
In the main SAVE page, select the media you wish to save to (i.e. hard disk). You will see  
something like this screen:  
To select the partition to save to, place the cursor on the partition field and use the DATA  
wheel to select the partition. Now move the cursor to the  
wish to save to.  
field and select the volume you  
NOTE: You may, if you wish, press F2 -  
- to see a list of the selected partition volumes  
and select a volume to save to  
You may scroll through the list of available volumes on the current partition. If the volumes have  
been named, you will see the names of the volumes otherwise, the volume name will show  
VOLUME ??? where ? is the default, unnamed volume number (it is good practice to name  
volumes to keep better track of things when loading - see below for information on naming  
volumes).  
When you have selected the one you wish to save to, press F1 -  
the main SAVE screen for the selected volume.  
- which will take you to  
Move the cursor to the  
field and use the DATA wheel to make your selection  
from the options listed above. Now, either press WIPE or GO as you wish. WIPE will first erase  
the hard disk volume completely (BE CAREFUL!!) and then save the file(s). You will receive the  
following prompt:  
You should press F7 or F8 as appropriate.  
GO will simply save the file(s) without erasing the volume first.  
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SAVE  
If, for some reason, there is a problem with the hard disk (i.e. it is not connected or not switched  
on or, if it’s a removable medium of some sort and the disk/cartridge is not inserted or write  
protected), you will receive the message:  
You will also receive this message if you try to save to a CD-ROM which, of course, is a read-  
only medium.  
NOTE: You will also receive this message when you select  
under the same  
circumstances.  
Setting SCSI ID’s, etc., is discussed later in this section.  
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SAVE  
RENAMING FILES  
Pressing F3 (  
) takes you to the RENAME page. In the rename page, you can rename  
individual files on disk, or rename a volume on disk (a floppy disk can contain only one volume,  
but a hard disk can contain many volumes). To name/rename a floppy disk, insert the disk  
which contains data to be renamed. To name a hard disk volume, select the partition and the  
volume to be renamed. To rename files, either insert the appropriate floppy disk or select the  
appropriate hard disk volume. Now press the  
this screen display:  
key to enter a new name. You will receive  
or this if you are using a hard disk:  
To enter the name, press the NAME key and using the CURSOR keys to move around within  
the name field, use the DATA wheel to select characters.  
When you have entered the new name, press ENT and then press  
disk volume or floppy disk or highlight a file with the CURSOR keys and press  
the highlighted file.  
to rename the hard  
to rename  
NOTE: It is good practice to name hard disk volumes as it makes life much easier when you  
come to load them later. Give the volume a sensible name like ORCH STRINGS or POP  
BRASS#1 so that volumes can be easily recognised when you come to load them. If you think  
of these volumes as PC directories or Mac™ folders, you will understand the importance of  
good naming practices as it makes loading so much easier.  
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SAVE  
With a hard disk fitted, MIDI Program Change messages may be used to load volumes. Use the  
parameter on this page to assign a number from 1 to 128 for the current  
volume. Once set, you may turn this on and off freely in the  
field. On  
receipt of a Program Change message, the CD3000XL will scan all the hard disk volumes for a  
number set in this page which corresponds to the Program Change number in the MIDI  
message. The volume will then be loaded (the currently-selected program number will change  
to 1 and program number 1 of the volume which has just been loaded will be selected).  
NOTE: To rename a disk or a file on a floppy disk, removable cartridge or Magneto Optical disk,  
write-protection must be off.  
At any time, press F1 - SAVE - to return to the main SAVE screen.  
DELETING ITEMS FROM DISK  
Pressing the  
key displays this screen:  
You can delete a file (or files) from a floppy disk or hard disk. If you have a hard disk fitted, select  
the volume using the parameter field on the first line. There are a number of options that you  
can pick to determine what file(s) will be deleted.  
CURSOR ITEM ONLY  
As its name suggests, deletes only that file which is  
highlighted by the cursor.  
ALL PROGRAMS ONLY  
ALL SAMPLES  
This deletes all programs, but not their associated samples.  
This deletes all samples on the current volume.  
ENTIRE VOLUME  
This is the most drastic, erasing all data on the volume.  
This removes the operating system from the volume.  
OPERATING SYSTEM  
NOTE: In order to delete a file or files from a floppy disk, removable cartridge or Magneto  
Optical disk, write-protection must be off, of course.  
At any time, press F1 - SAVE - to return to the main SAVE screen.  
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SAVE  
HARD DISK CONTROL  
SCSI (Small Computer Serial Interface) has become very popular as a means of interfacing  
devices and because a SCSI interface is fitted as standard on the CD3000XL, you may use a  
wide range of hard disks as a storage device for your sound library. Hard disks offer more in the  
way of size and also speed. More recently, the removable cartridge types of storage devices  
have become increasingly popular. The problem with fixed drives is that when they fill up you  
either have to delete files (or back them up to floppy or DAT) or you need to buy another drive.  
With the removable types, you simply insert another cartridge.  
Your hard disk is controlled from the  
page of the SAVE mode. When  
(F5) is  
pressed, the following screen display is seen:  
The parameters on this page are used to set SCSI ID’s. The most important parameters you  
need to know about are and  
.
SCSI allows up to 8 devices to be on the buss and these each have a unique number 0-7 (it’s  
similar to the concept of MIDI channels). In order for one SCSI device to ‘talk’ to a hard drive,  
their SCSI ID’s must match. The  
SCSI interface. The default setting in the  
field sets the SCSI ID for the sampler’s  
field is 4, and this is an internal  
CD-ROM SCSI ID. This parameter must be set to match that of the drive. For example, if your  
external drive is 1, this parameter must be set to 1. You may, if you wish, have several drives  
connected and each of these must have different SCSI ID’s. Each one can be selected by  
changing the ID number in the  
using an external drive(s).  
field. Set this field accordingly when you are  
The  
field allows you to switch between the different MO formats  
of disk. There are two - 512Bytes per sector and 1kByte per sector. Both offer the same  
storage, they just have different sector sizes. The CD3000XL can use both and this is selected  
in this field. The default is 512b.  
The  
field sets the CD3000XL’s SCSI ID (as distinct from the sampler’s SCSI  
interface’s ID) and is used when communicating between samplers or computer editors over  
SCSI.  
NOTE: If your external drive’s ID is something other than 5 and uses a IkBytes/sector disk, you  
may set the appropriate settings here and, by saving the operating system to floppy disk and  
powering up with it in the drive, the CD3000XL will default to the SCSI ID and sector size of  
your drive. You need to set the SCSI ID again in order to use the internal CD-ROM drive.  
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SAVE  
FORMATTING A FLOPPY DISK  
Before a floppy disk can be used with the CD3000XL, it must be formatted. To format a floppy  
disk, insert the disk in the drive, and press . You will see this screen display:  
There are two types of floppy disk available - DD (double density) or HD (high density). The  
higher capacity HD disks are recommended. You may select which type of disk you are  
formatting in the  
field where you may select LOW or HIGH.  
NOTE: The fields  
and  
have no function when formatting floppy disks - these are  
only used when formatting hard disks (see below).  
To format the floppy disk, select FLOPPYat the top of the screen if it isn’t already selected and  
press  
. You will see:  
or  
Depending on the type of disk you are using (i.e. DD or HD), the process will take about a  
minute and the track and side number of the disk will be displayed as the operation proceeds.  
When the operation is complete you should receive the following display:  
This indicates that the disk has formatted correctly and is safe to use. If you get an indication  
that there are bad blocks, the disk may be unreliable. The CD3000XL will inform you of this. If  
you do receive such a message, you may like to try again but it usually means that the disk has  
become seriously damaged in some way. This is unlikely to happen on brand new disks but  
may happen on floppy disks that are being re-used, especially if they have been used before  
on another system.  
Formatting a disk will permanently remove all data previously recorded on it.  
Only format new floppy disks or ones which contain data that you are sure you  
don’t need any more.  
If you have a hard disk connected as well, be especially careful to select  
FLOPPY!!  
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SAVE  
The  
key is used as a quick format for changing the size of the directory of disks formatted  
on an S1000 or S1100 (please see below - NOTES ON USING S1000 AND S1100 SOUND  
LIBRARY).  
Usually, you must use  
to format a new disk for use in the CD3000XL. Trying  
on an  
un-formatted disk will display the prompt:  
You should use  
.
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SAVE  
FORMATTING A HARD DISK  
Hard disks can and should also be formatted before use. The maximum size of hard disk which  
can be formatted and used with the CD3000XL is 510Mbytes. If any larger hard disk is attached  
to the CD3000XL, data above this size will not be recognised or used. Switching to  
will display this screen:  
For convenience, large hard disks are split into partitions, which are named A, B, C, etc.. All  
partitions must be the same size, which you can select with the HARD PARTITIONS  
parameter to be variable between 1 and 60Mbytes. The last partition on a hard disk takes up all  
the remaining space on the disk (i.e. on a 120Mbyte disk divided into 50Mb partitions, A and B  
will both be 50Mbytes, and C will be 20Mbytes).  
A further field on this page is the  
field. This allows you to set the number of partitions you  
wish to create and this is included for the disk recording functions. For example, if you have  
300Mb hard disk, you may set it to have 4 x 50 megabyte partitions by setting 50 and 4  
respectively in the  
and  
fields. This would leave 100Mb free for disk recording  
giving you 10 minutes of stereo recording at 44.1kHz. In this way, one disk may hold not only  
sound library but disk recordings as well. This is explained later in this manual in the section that  
explains the disk recording functions. If you intend to do this, it is best to check this before  
formatting your hard disk - formatting it later in order to use the disk recording functions will  
erase any sound library you may have already saved.  
BE VERY CAREFUL TO CHOOSE THE CORRECT SCSI ID!!  
To format the hard disk, press either  
or  
depending on the action you want to take.  
You will receive the following safeguard prompt:  
Answer NO if you have second thoughts, otherwise answer YES.  
FORMATTING AND ARRANGING WILL DESTROY ALL DATA ON THE DISK!!  
Arranging is a faster operation than a full format (it simply initialises directories into a format  
suitable for use by the CD3000XL). Make sure that there is no data which is only stored on the  
hard disk which you want to keep.  
Formatting will take a few minutes, followed by the arrange process. Bad blocks will be  
automatically ‘swapped out’ in a verification procedure. You can bypass this verification  
process by pressing SKIP, but it is suggested that you let it run its course as it will end up safer  
in the long run.  
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SAVE  
If the drive is not connected or the SCSI ID’s don’t match, you might receive the message when  
you press or  
:
or it may say:  
Please check your SCSI cables and that the drive is switched on (it does happen!). Also,  
please check the SCSI ID settings of both the drive and the CD3000XL. You will also get this  
message if a removable type of hard disk is being used and the disk is not inserted in the drive.  
NOTES ON USING EXISTING S1000/S1100 SOUND LIBRARY  
The CD3000XL allows 510 items to be saved on a floppy or hard disk. On the S1000 and  
S1100, 64 items could be stored on floppy and 100 on a hard disk volume. As a result, the  
whole format of the directories is completely different.  
S1000 and S1100 disks can, of course, be loaded with no problem. However, if you try to save  
to a disk that was formatted on an S1000 or S1100, because the disk directory has now  
changed, the S1000/1100 disk has to be reformatted. When you perform a save, if you use  
, this process is done automatically for you. If, however, you use  
the CD3000XL will remind you:  
instead of wipe,  
You may either specifically go through the formatting procedure yourself or you may simply  
press  
.
The same is true of hard disk volumes. Simply using the  
key when you try to save to a  
hard disk volume that was originally formatted using an S1000 or S1100, will cause this  
message to be displayed:  
This is saying that this volumes directory needs to be re-written in the CD3000XL format. To do  
this, you should use  
- this will automatically rewrite the directory. After this, you may use  
the volumes as normal.  
WARNING!  
WHEN USING A HARD DISK, THE ACTION OF KILLING A VOLUME APPLIES  
ONLY TO THAT VOLUME. THIS IS NOT A FULL FORMATTING PROCEDURE.  
WHEN YOU SEE THE PROMPT, USE  
- DO NOT FORMAT YOUR HARD  
DISK AS THIS WILL ERASE EVERYTHING ON IT.  
If you are at all apprehensive about ‘killing’ the hard disk volume, save to another empty  
volume.  
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LOAD MODE  
The LOAD mode allows you to load data into the CD3000XL. The main LOAD page looks  
something like this:  
A list of all files (programs, samples and drum settings) will be displayed on the right side of the  
page. Programs have a ‘P’ beside their name, samples have an ‘S’, and drum input settings  
have a ‘D’. Effects files have an ‘X’ beside them. Floppy disks or hard disk volumes that contain  
S1000 or S1100 samples will have a ‘1’ after these letters to signify they are from this series of  
sampler. They may be freely loaded into the CD3000XL without any problems.  
Beside the type of file on the disk, there is also a percentage number along side it, which gives  
the amount of space that this file will take when loaded into memory. Programs and effects files  
will usually show 0%.  
The left hand side of the display shows you how many programs, keygroups and samples are  
free in memory (you may have a total of 1,022 ‘items’) and at the bottom it displays how many  
programs and samples are currently on the disk.  
If you cannot see the file you want to load, move the cursor to the list of files and scroll up and  
down to display all the files on the disk. If the file you want is not on the disk, insert another disk  
and press LOAD to re-read the disk. If you have a hard disk fitted, then you can choose  
another volume to read. When you know that you have the right disk or volume, you can  
proceed.  
SELECTING FLOPPY OR CD-ROM  
If the cursor is not already on the field, move the cursor to the  
field and  
select or as appropriate using the DATA wheel.  
SELECTING THE HARD DISK OR CD-ROM PARTITION  
When a hard disk is formatted on the CD3000XL, it is divided into sections called partitions (see  
SAVE - FORMATTING for details on formatting disks). Many CD-ROMs are also partitioned. This  
makes disk management slightly easier. Depending on the number of partitions on your disk,  
the partition is shown as a number A - ? next to the HARD-: field. You can move the cursor one  
position to the right to select the partition you wish to load from. You will see something like this  
screen:  
Use the DATA wheel to make your selection. Note that there will be a slight delay after  
choosing a partition while the partition is selected and read by the CD3000XL. One partition on  
a hard disk can contain up to 100 volumes and each volume can contain up to 510 ‘items’ - that  
is, combinations of programs, samples, effects files, Qlists, etc., and you can select the volume  
from which you want to load data in the next parameter field -  
.
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SELECTING THE HARD DISK OR CD-ROM VOLUME  
As well as being divided into partitions, each partition is divided into volumes. The volume is  
selected in the field (in the above example, it shows that the volume is not named - see  
later for details on naming volumes). To select the volume, move the cursor to the  
and select using the DATA wheel.  
field  
SELECTING THE TYPE OF LOAD  
The  
field allows you to select what it is you will load from disk (be it floppy or  
hard disk). To change the type of load you wish to perform, move the cursor to the  
field:  
The options are:  
ENTIRE VOLUME  
This will load the entire contents of the disk to memory. This  
will include all programs, samples, the multi and effects file (if  
the optional EB16 multi-effects processor is fitted).  
ALL PROGS+SAMPLES  
ALL PROGRAMS ONLY  
This will load all programs and samples only. The MULTI and  
any effects files will be ignored and not loaded.  
This will load all the programs on disk but will not load the  
samples associated with them.  
ALL SAMPLES  
This will load all the samples currently on disk.  
CURSOR PROG+SAMPLES  
This will load the selected program and its associated samples  
only.  
CURSOR ITEM ONLY  
This will load the selected individual item be it a program, a  
sample or a multi. If the optional EB16 effects processor is  
installed, you may also load effects files. You may also load  
ME-35T Drum settings and D-D SONG files (called TL’s - take  
lists).  
OPERATING SYSTEM  
This will load any operating system that may be on the disk.  
MULTI+PROGS+SAMPS  
This will load the selected multi plus its associated programs  
and their associated samples. It will also load the effects file (if  
the optional EB16 multi-effects processor is fitted).  
NOTE: If you have programs in memory that you call up in the multi via program change  
commands in the sequence (for example, you use MIDI program change to change the  
acoustic piano sound used in the verse to an electric piano sound in the chorus), those  
programs which are not currently in the multi at the time of saving will not be loaded. Your  
attention is brought to this as you may load a multi and then wonder why it is not playing back  
correctly . If you do have programs in memory for selection via the sequencer’s MIDI program  
change, use LOADENTIRE VOLUME.  
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LOADING FROM FLOPPY DISK  
In the main LOAD page, select the media you wish to load from (i.e. floppy). You will see  
something like this screen:  
Now make your selection in the  
use the DATA wheel to make your selection. Now, either press CLR or GO as you wish.  
Pressing (CLEAR) will delete all programs and samples from memory, and then load the  
field by moving the cursor to this field and  
chosen file(s) from disk(BE CAREFUL NOT TO ERASE ANYTHING YOU WANT TO KEEP  
THAT HASN’T BEEN SAVED TO DISK!!). You will receive this prompt to check you want to  
clear the memory:  
You should make the appropriate NO or YES response.  
Pressing  
will load the chosen file(s) into memory without deleting anything first. As the  
disk is being loaded you will receive something like the following display to keep you aware of  
progress:  
It is possible that the chosen file(s) will occupy more memory space than is actually available, in  
which case the loading process will be halted and you will receive this prompt:  
Any files which have been completely loaded into memory prior to the prompt will remain in  
memory, however.  
If no floppy disk is in the drive, you will be prompted:  
If the disk is un-formatted (or has become seriously damaged in some way) the S3200 will tell  
you:  
You should format the disk (see SAVE - FORMATTING).  
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LOADING FROM HARD DISK OR CD-ROM  
In the main LOAD page, select the media you wish to load from (i.e. CD-ROM, hard disk). You  
will see something like this screen:  
To select the partition to load from, place the cursor on the partition field and use the DATA  
wheel to select the partition. Now move the cursor to the  
wish to load from.  
field and select the volume you  
NOTE: You may, if you wish, press F2 -  
- to see a list of the selected partition volumes  
and select a volume to load from:  
You may scroll through the list of available volumes on the current partition. If the volumes have  
been named, you will see the names of the volumes (otherwise, the volume name will show  
VOLUME ??? where ? is the default, unnamed volume number (it is good practice to name  
volumes to keep better track of things when loading - see SAVE - RENAME for information on  
naming volumes).  
When you have selected the one you wish to load from, press F1 -  
to the main LOAD screen for the selected volume.  
- which will take you  
In the main LOAD page, move the cursor to the  
field and use the DATA  
wheel to make your selection from the options listed above. Now, either press CLR or GO as  
you wish. Pressing (CLEAR) will delete all programs and samples from memory, and then  
load the chosen file(s) from disk (BE CAREFUL NOT TO ERASE ANYTHING YOU WANT TO  
KEEP THAT HASN’T BEEN SAVED TO DISK!!). You will receive this prompt to check you  
want to clear the memory:  
You should make the appropriate NO or YES response. Pressing  
will load the chosen  
file(s) into memory without deleting anything first. As the disk is being loaded you will receive  
something like the following display to keep you aware of progress:  
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It is possible that the chosen file(s) will occupy more memory space than is actually available, in  
which case the loading process will be halted and you will receive this prompt:  
Any files which have been completely loaded into memory prior to the prompt will remain in  
memory, however.  
Even if a file exists in memory with the same name as a file on disk, the disk file will still be  
loaded and the file in memory will be overwritten.  
If, for some reason, there is a problem with the hard disk (i.e. it is not connected or not switched  
on or, if it’s a removable medium of some sort and the disk/cartridge is not inserted or write  
protected), you will receive the message:  
If the disk is un-formatted (or has become seriously damaged in some way) the CD3000XL will  
tell you:  
NOTE: You will also receive this message when you select  
under the same  
circumstances.  
SCSI ID’s, etc., are explained a bit later in this section.  
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LOADING S900/S950 SAMPLES AND PROGRAMS  
No special command is provided for S900 samples. Inserting an S900 disk will give you this  
display:  
Simply select the appropriate load type and proceed as above. The CD3000XL display will  
inform you when a sample for the S900 is being read, and after each S900 sample has been  
successfully read, an additional message, ‘unscrambling S900 sample’ will appear, as the  
CD3000XL converts the S900 data to CD3000XL format (12-bit to 16-bit).  
LOADING S1000/S1100 DATA  
There is no compatibility issue with sounds created on an S1000 or S1100 and these can be  
loaded with no conversion process. However, there are notes given in the SAVE MODE  
section that give details about saving such data from the CD3000XL back onto an  
S1000/S1100 formatted disk should you wish to do so.  
AUTO LOADING FROM DISK  
If you turn on the CD3000XL with a floppy disk in the drive, the contents of the disk will be  
loaded into memory. If the disk contains a copy of the operating system and this operating  
system is the same or a higher version number than the ROM version, this will be loaded.  
If a hard disk is attached and set to SCSI ID 5 and the operating system is on the first volume,  
the operating system will be automatically loaded from this if it is the same or a higher version  
than the ROM version and no floppy disk is in the drive at power-on.  
It is a good idea for you to make a copy of any Operating System disks for your CD3000XL and  
always turn on the CD3000XL with the latest version inserted in the floppy disk drive (see  
SAVE for details on saving operating system to disk).  
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SEARCHING FOR FILES - USING THE FIND FUNCTION  
Because of the large amount of data on hard disks, a special ‘find’ function exists to locate files  
more rapidly. Pressing the key will display this screen:  
To locate the file you want, press NAME and then enter a suitable name and press ENT/PLAY.  
To search for the file, press the  
you will see it displayed with a  
soft key which will display the file(s). If the file is found,  
message and a special, temporary FIND volume  
is created that contains the found object(s) and this may be loaded in the same way as an  
ordinary volume. Pressing and/or will load the found files according to the type of  
load shown on the left of the screen.  
When using the FIND function, it is not necessary to name the whole file. For example, if you  
want to search for a bass sound, simply type in BASS - the CD3000XL will search the selected  
partition for ALL files that have those letters in them. In this example, you may see a screen  
display such as:  
Here, several different basses from several different volumes in the partition have been found.  
You will receive the  
message and you will also see  
at the top of  
the screen (indicating that this is the temporary FIND volume). Now select an appropriate load  
type (in this example, probably  
move the cursor to the file you want to load and press  
to load just the one sound you want),  
and/or  
.
You do not even have to type in BASS to receive a screen display as shown above. You could  
just type in BA and receive something similar but, in this case, the search function may also  
include such filenames as BAD DRUMS, BACKWRDS CYMB, etc..  
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Using the FIND function, typing in something like SYN may give a screen display such as:  
where all files with the characters SYN have been found. If you wanted to limit the search to  
only synth sounds, it would be best to type in SYNT in which case, those sounds named SYNC  
or SYNVOX, etc., would not be included in the search.  
Once you become familiar with the FIND function, you will find it an invaluable aid to quickly  
searching for and loading sounds.  
NOTE: The FIND function does not work with floppy disks.  
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USING THE TAG DIRECTORY SYSTEM  
On the CD3000XL, it is possible to ‘tag’ files. This is much the same as placing it in a special  
sub-directory. In this way, certain files in a partition can be categorised according to type or any  
other category you wish. For example, you may have a situation where all basses from all  
volumes in a partition have been tagged BASS and all strings tagged ORCHESTRAL. All vocal  
sounds may have been tagged VOICE. In this way, it is possible to access sounds much more  
easily. For example, using one of the above examples, if you want to load some bass sounds,  
instead of scrolling through volumes and partitions, you may simply select the BASS tag to  
view, select and load just those sounds.  
Sounds, however, can belong to several tags. For example, you may have a series of files  
tagged BASS which may include ALL bass sounds from electric bass to slap bass, synth bass,  
bass vocal, orchestral string bass, bass sax and flute, etc.. However, the tag SYNTH BASS  
would only contain those bass sounds of a synthetic origin whilst E. BASS would only contain  
electric bass (even though those exact same sounds exist in the BASS tag). Acoustic basses  
may be tagged AC BASSES or something similar, etc.. In this way, a flexible disk management  
system exists for easy access and loading of sounds.  
But before you can select a tagged file, you must first mark the files.  
To access the tagging function, press the  
key. This will display a screen such as this:  
To tag the files, simply move the cursor to the appropriate file and press  
, you will see that the file has an asterisk placed next to it thus:  
. As you press  
field and select  
This indicates that this file is marked in the currently selected tag.  
To select files from another volume to mark, simply move the cursor to the  
the next volume and repeat the above procedure. Eventually, you should have marked all the  
files you want for the currently selected tag and, in future, when you want to load a particular  
type of sound, you only need to select the appropriate tag. To use the example above, if you  
subsequently want to load one or more bass sounds, instead of scrolling though volumes,  
simply select the BASS tag to view all bass files, select the appropriate file(s) and press  
and/or  
to load the sound(s). It is worth going though your library and spending some  
time tagging them all as this will save you time in the future when you are looking for files to  
load.  
NOTE: It is not necessary to tag the programs and their associated samples - all you need tag  
is the program as it is possible to load TAG PROGS+SAMPLES. This will load the program you  
have tagged and the samples associated with them automatically without also having to tag the  
samples.  
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If you make a mistake and accidentally tag a file you did not wish to tag, simply press  
again to un-tag it, Similarly, at a later date, should you wish to remove a file from a particular tag,  
move the cursor to it and press  
to un-tag it.  
NOTE 1: In order to tag files, if you are using an MO hard disk or removable cartridge, the write  
protect tab must be off as the tagging process requires writing to disk.  
NOTE 2: Because CD-ROMs are a read-only medium, you cannot tag files on a CD-ROM.  
To select a tag for loading, press the  
key to display this screen:  
Here we can see that the first set of files tagged BASS are in volume 2 and are those shown  
with the alongside them. Pressing allows you to scroll through the tagged files in the  
BASS tag sequentially. As you do so, the volumes they are in will be shown at the top right of  
the screen. When you come to the end of the tagged files, successive pressing of the  
key will cause the scrolling to ‘wrap around’ and you will be taken back to the first files tagged. If  
you are happy with the selection, press  
and/or  
to load the sounds. You will  
receive the usual displays for loading. If the sounds you want are not to be found in this tag,  
select another tag in the  
first file(s) in this tag.  
field. When you press  
, you will be taken to the  
You may select different types of tag loads. The default is  
and this will  
load any tagged programs and the samples associated with them. Selecting  
will simply load any items in the current tag. Selecting  
will only load the tagged programs and  
samples that have been tagged.  
will load only  
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NAMING TAGS  
You may also name a tag simply by pressing NAME, typing in a suitable name followed by ENT.  
It is worth giving your tags useful names to avoid confusion at a later date.  
NOTES ON USING THE TAGGING SYSTEM  
The tagging system is very powerful and can save you a lot of time searching for files and this is  
especially useful if you have a busy deadline to meet or are working in an expensive studio or  
whatever.  
For example, you may tag all orchestral sounds including strings, brass, woodwind, orchestral  
percussion, choir and so forth into one tag TAG A (which, of course, you should subsequently  
name ORCHESTRA or something similar). You could then tag all your strings (which could also  
include, say, synth strings, etc.) in TAG B (renamed STRINGS) and your brass (including synth  
brass, ‘pop’ brass, etc.) in another tag called BRASS. All your orchestral percussion could also  
be in another tag that also includes your powerhouse rock drums and percussion and synth  
drums, etc.. Bass sounds could be in one big tag that contains ALL your bass sounds whilst  
synth bass sounds could also be in a separate tag for synth basses as well as in a general  
purpose SYNTH tag.  
In this way, depending on the project you are working on, you may select sounds far more  
quickly. For example, if you are working on an orchestral piece, you would probably use the  
ORCHESTRA tag as this would give you all the sounds suitable for creating an orchestral effect  
but, if you were working on a ballad that requires a strings pad, maybe it would be better to use  
the STRING tag because, although the ORCHESTRA tag has strings in it, you wouldn’t have to  
be distracted by orchestral brass, percussion, etc.. Similarly for bass. In a rock track, you would  
probably use your BASS tag that contains electric basses but, in a dance track, you may head  
straight for the SYNTH BASS tag so as to only be presented with synth basses and not be  
distracted by electric or acoustic basses.  
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HARD DISK CONTROL  
SCSI (Small Computer Serial Interface) has become very popular as a means of interfacing  
devices and because a SCSI interface is fitted as standard on the CD3000XL, you may use a  
wide range of hard disks as a storage device for your sound library. Hard disks offer more in the  
way of size and also speed. More recently, the removable cartridge types of storage devices  
have become increasingly popular. The problem with fixed drives is that when they fill up you  
either have to delete files (or back them up to floppy or DAT) or you need to buy another drive.  
With the removable types, you simply insert another cartridge.  
Your hard disk is controlled from the  
page of the LOAD mode. When  
(F5) is  
pressed, the following screen display is seen:  
The parameters on this page are used to set SCSI ID’s. The most important parameters you  
need to know about are and  
.
SCSI allows up to 8 devices to be on the buss and these each have a unique number 0-7 (it’s  
similar to the concept of MIDI channels). In order for one SCSI device to ‘talk’ to a hard drive,  
their SCSI ID’s must match. The  
SCSI interface. The default setting in the  
field sets the SCSI ID for the sampler’s  
field is 4, and this is an internal  
CD-ROM SCSI ID. This parameter must be set to match that of the drive. For example, if your  
external drive is 1, this parameter must be set to 1. You may, if you wish, have several drives  
connected and each of these must have different SCSI ID’s. Each one can be selected by  
changing the ID number in the  
using an external drive(s).  
field. Set this field accordingly when you are  
The  
field allows you to switch between the different MO formats  
of disk. There are two - 512Bytes per sector and 1kByte per sector. Both offer the same  
storage, they just have different sector sizes. The CD3000XL can use both and this is selected  
in this field. The default is 512b.  
The  
field sets the CD3000XL’s SCSI ID (as distinct from the sampler’s SCSI  
interface’s ID) and is used when communicating between samplers or computer editors over  
SCSI.  
NOTE: If your external drive’s ID is something other than 5 and uses a 1kBytes/sector disk,  
you may set the appropriate settings here and, by saving the operating system to floppy disk  
and powering up with it in the drive, the CD3000XL will default to the SCSI ID and sector size of  
your drive.  
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IMPORTING SOUNDS FROM OTHER MANUFACTURER’S CD-ROMS  
On the CD3000XL, as well as having access to a vast range of Akai sound library, you may also  
import sounds from CD-ROMs made for certain samplers made by other manufacturers thereby  
giving you access to even more sounds. This is done in the SCSI page.  
Pressing F8 will show the following screen:  
To load an Akai volume (as opposed to a whole CD-ROM volume), simply move the cursor to  
the volume name field and press  
and/or  
. All programs that are contained in the  
volume  
will be loaded.  
To load a single program, move the cursor to the program you wish to load and press  
and/or  
.
To load a program and all programs that follow it, move the cursor to the program field and  
select the program you want to have as the first in the list of programs you will load. Now place it  
at the top of the screen by using the DATA wheel, scrolling to place it at the top of the list  
shown in the right of the screen. Move the cursor to the volume field and press  
. This will load the program shown at the top of the list and all those shown below it.  
and/or  
NOTE: If any programs below the select program are ‘off screen’, these will also be loaded.  
For example, if in the above example, you want to load BRIGHT GRAND and all programs after  
it, move the cursor to BRIGHT GRAND, scroll it to the top of the list using the DATA wheel and  
press  
and/or  
.
NOTES REGARDING LOADING OTHER MANUFACTURERS SOUND LIBRARY  
There are certain restrictions when loading sounds from other manufacturer’s CD-ROMs.  
Layered programs using several ‘presets’ or those made using several ‘patches’ will be  
loaded as a single ‘preset’ or ‘patch’ into the CD3000XL. In this case, load all the single  
‘elements’ (i.e. presets or patches) and layer them in the MULTI mode.  
If there are more than 128 programs in the volume, the CD3000XL will ‘wrap’ around’  
programs 129 and onwards so that #129 becomes #1, #130 becomes #2, etc.. You can  
renumber these on the CD3000XL if you wish in SINGLE or MULTI using the RNUM  
function.  
Due to different sound parameter configurations amongst different samples, the  
CD3000XL will convert certain program parameters to make them compatible with Akai  
program parameters (sample data is not affected). However, this may cause the sound to  
be slightly different in the CD3000XL and may require some ‘tweaking’ to sound the same  
as the source sampler .  
You may find with samples that have a short loop that there may be differences in the loop  
length. Use FIND or adjust the loop length manually on the CD3000XL.  
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The CD3000XL can only read CD-ROMs up to 512Mbytes. CD-ROMs or hard disks larger  
than this can be used but any data stored above 512Mbytes will be ignored.  
The CD3000XL comes supplied with 2Mbytes of RAM as standard. However, some  
manufacturer’s sounds require more than this (as do many Akai CD-ROMs, by the way) so  
we recommend you expand your memory to allow for this.  
Due to certain restrictions when loading sounds from other manufacturer’s CD-ROMs, the  
area of memory used for standard MIDI song files (see GLOBAL - SMF) is overwritten when  
another manufacturer’s sound is loaded from CD-ROM. In other words, any SMFs you may  
have loaded will be erased should you load sounds from another manufacturer’s CD-ROM.  
It is best, therefore, to load your sounds first and then load your MIDI song files.  
It must be said that whilst the CD3000XL can use sounds made for other samplers, the way  
each of these samplers work is different and so you may find that some ‘tweaking’ will be  
necessary to optimise the sound for your requirements. However, we hope that the added  
benefit of having access to other manufacturers’ sound library outweighs this slight  
inconvenience. If it’s any consolation, Akai programs and samples need tweaking when  
imported into other samplers!  
Refer to the “About Flash ROM” chapter for more information on the load operation when the  
flash ROM has been installed.  
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GLOBAL  
GLOBAL MODE  
The GLOBAL mode gives access to certain ‘system’ parameters that affect the CD3000XL as a  
whole. It also gives access to functions such as the disk recording, DAT back-up, MIDI song file  
playback, etc.. Pressing the GLOBAL key will display this screen:  
This is, in fact, a menu screen where you may select the functions listed on it. The functions are  
accessed by pressing the soft keys.  
TUNING THE CD3000XL  
The first of these is TUNE where you may set the master tuning for the module as well as set its  
output level:  
The CD3000XL can be transposed by up to ±9 semitones and fine tuned by up to ±50 cents  
(one semitone) to enable easy playing in difficult keys and to match tuning with other  
instruments. When you first press the TUNE/LEVEL key, two scales indicate the current  
transposition and tuning. Use the CURSOR < and > keys to transpose up or down and the  
DATA control to provide fine tuning (one click of the knob equals one cent). These  
transposition and tuning settings will be lost when power is turned off unless they are saved to  
disk in a full volume save.  
There are two soft keys  
and  
in this screen display on F7 and F8. These will turn an  
A=440Hz audio signal on and off to the stereo output connectors (and the headphones). This  
may be used as a tuning reference for the sampler (or any other instruments you have) or as a  
test tone for checking levels, etc..  
SETTING THE MASTER OUTPUT LEVEL  
As well as the main volume control, it is also possible to set the master level for the CD3000XL  
in this page. The primary benefit of this function is to set the output level to match different  
mixers’ headroom. It is possible to boost the sampler’s output level for a ‘hotter’ output for  
professional +4dBm desks but for desks that run at -10dBm, you may prefer to cut the level  
back a bit to prevent distortion. In order to optimise the CD3000XL’s signal to noise ratio, it is  
recommended you run the outputs as high as possible - this, in turn, will require less gain on  
your mixer input channels which will keep noise levels down. The level settings will be lost  
when power is turned off unless they are saved to disk in an entire volume save.  
Level is adjusted using the  
soft keys - F1 and F2.  
You will note that this control affects not only the stereo outputs but also the digital audio  
output and the individual outputs.  
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MIDI FUNCTIONS  
When you first press the MIDI mode key, the BASIC MIDI CHANNEL CONTROL page is  
entered.  
The  
parameter sets the MIDI channel for the CD3000XL as a  
whole and this is the MIDI channel used when in SINGLE mode and in SAMPLE mode (in  
MULTI mode, the CD3000XL responds to all 16 MIDI channels and each part has its own  
channel). This parameter is shown in the SINGLE mode for your information.  
The  
parameter allows you to select the external MIDI source  
used in the PROGRAM ASSIGNABLE MODULATION system used in programs. Whatever you  
select here becomes one of the choices you can make when assigning modulation sources in  
a program. You may choose from any of the 128 MIDI controllers (although please note that  
these are numbered 0-127 in this display). A list of these controllers is given in the appendices.  
You will note that these parameters are saved to disk whenever you perform a VOLUME save.  
They are not saved when performing any other type of save. Pressing F8 will reset the external  
MIDI control value received by the CD3000XL to the default value.  
MIDI FILTER  
Pressing the  
key (F2) will display this screen:  
This page allows you to filter out specific MIDI information. When you enter this page, the  
cursor will be at the top left of a grid of ‘+’ signs, in a long rectangular box. You can use the  
cursor keys to move to any point on the screen.  
In this grid, the columns represent MIDI channels (1-16), and the rows represent MIDI  
information which the CD3000XL will accept or filter. The first row, ‘ ‘, affects the CD3000XL’s  
receive capabilities for all information on that channel, the next, ‘  
modulation wheels, the third line, ‘  
to an external MIDI volume control (controller 7). The last column in each row, ‘  
‘, refers to the pitch and  
‘, refers  
‘, refers to aftertouch, and the last line, ‘  
‘, will affect  
the appropriate information for all MIDI channels. The ‘+’ signs mean that the CD3000XL  
accepts this information and ‘-’ means that this information is filtered out.  
If you turn the DATA control counter-clockwise, the ‘+’ which the cursor covers will change to a  
‘-’. If you make this change in the  
row, all ‘+’ signs in the same column below will change to a  
‘-’ and you will see a column of ‘-’. If you make this change in the ‘all’ column on the right, the  
parameter for all MIDI channels will be changed and you will see a row of dashes: ‘-’. The top  
right corner of the display (  
) is a special case - all parameters will be changed which may be  
useful for resetting the whole screen.  
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By using this filter, you can control the response of the CD3000XL to MIDI events. By filtering  
out aftertouch on a percussion program where it is not needed, for instance, you can improve  
the response of the CD3000XL when a lot of MIDI data is received.  
PPM PAGE - MONITORING MIDI  
Pressing the  
key (F3) will display this screen:  
This page has no parameters. Instead, it provides a real-time display of all Note On information  
received on the 16 MIDI channels. The higher the bar on the display, the greater the velocity of  
the received note. This page is called ‘PPMs’ because it simulates the behaviour of audio bar-  
graph Peak Program Meters.  
Under normal circumstances when playing the CD3000XL from a MIDI keyboard, you will  
receive a display such as is shown above with the bar graph showing incoming MIDI on the  
selected channel but, when sequencing multi-timbrally on several channels, you will see a  
display such as:  
This is a very useful page that allows you to track down any problems you may be experiencing  
when sequencing. For example, if a part isn’t sounding, you can check if the CD3000XL is  
receiving MIDI on its channel. If it is, then it may be some other problem such as wrong output  
assignment, channel fader on the mixer not open, the sound hasn’t loaded, etc..  
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MIDI RECEIVE PAGE - ANALYSING MIDI  
Another MIDI receive monitor is available in the  
of MIDI information received by the CD3000XL.  
page. Here, you can monitor other types  
Again, this is especially useful if you are faultfinding on your MIDI system. Information from the  
MIDI IN is displayed, and a channel filter may be set at the top of the screen (OMNI or 1 to 16).  
When idle (i.e. not receiving MIDI), the screen shown above is displayed - when receiving MIDI,  
something like the following is shown:  
Here you will see a constantly changing display as notes are received. If any performance  
controls are used such as mod wheel or pressure, these too will be shown.  
If the information is not displayed on this monitor, the information is not reaching the  
CD3000XL. Check your connections or the output channel of the transmitting equipment. If  
the information appears to be correct, but no sound or unexpected sounds are being  
produced, then the fault may lie in the MIDI setting of the program(s). You may discover that the  
piano track of the sequencer is playing the drum samples, for example.  
You may select to view particular channels using the  
: field. This defaults to  
(short for  
OMNI) so you can view all channels but you may select individual channels 1-16 if you only wish  
to monitor a specific channel.  
TRANSMIT TEST PAGE - SETTING THE ENT/PLAY KEY  
Pressing the  
soft key (F5) will display this screen.  
In the TRANS page, you can produce a test transmission of a MIDI note, and set the channel,  
key and velocity of the note to be transmitted, using the and keys (F7 and F8).  
This key value and velocity will also be used by the key when testing samples and programs  
using the ENT/PLAY key.  
NOTE: When in EDIT SAMPLE mode, the raw sample is always played at its base pitch (i.e. the  
pitch was sampled at) and not at the note value set here.  
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MIDI SAMPLE DUMPS  
Samples can be transferred between the CD3000XL and other samplers via MIDI and this is  
done in the EXCL page:  
To perform a MIDI data dump, you must make a MIDI loop (MIDI OUT of the CD3000XL  
connected to MIDI IN of the other sampler, and vice versa). This is necessary because of the  
way in which MIDI sample dumps are performed (in computer terms, a handshake protocol with  
error detection/correction).  
Though the CD3000XL is a 16-bit sampler, it can accept samples from other samplers,  
including those from other manufacturers which use a lower bit resolution. If transmitting to  
another sampler which uses fewer bits, the CD3000XL simply truncates the low bits during the  
transfer. Instead of another sampler, samples can be transmitted to and accepted from other  
devices (such as computers) which are capable of storing and/or editing sample data with the  
appropriate sample editing software. However, in this section we will always refer to the other  
device as a ‘sampler’. The fields are as follows:  
This does not refer to a MIDI channel, but a ‘logical channel’  
used in System Exclusive protocol. Both samplers must be  
set to the same channel for transfer to take place.  
This parameter refers to what will actually be transmitted over  
MIDI. This can be  
,
,
,
, or  
.
The meanings of these values should be self-explanatory.  
Two protocols for sample transfer are available.  
conforms to the MIDI sample dump standard and will dump  
only samples across and , which is a superset of the  
MIDI sample dump standard which will dump everything  
including loop and other data. Use the setting only if  
you are transferring data between two CD3000XL-compatible  
machines.  
If you have selected  
transmission, this  
parameter allows you to specify the program which will be  
transmitted.  
If you have selected  
transmission, this  
parameter allows you to specify the sample which will be  
transmitted.  
You can override the default sample number (based on the  
order in which samples appear in the CD3000XL’s memory)  
with this parameter.  
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PERFORMING A MIDI SAMPLE DUMP  
When all the parameters are set up, press the  
key to initiate transmission. Once the  
handshake protocol has been successfully initiated between the two devices, data transfer will  
take place. A new soft key, ABORT, will appear. Press this if you want to terminate the  
transmission prematurely.  
There is no receive key on the CD3000XL as reception of bulk data will automatically take place  
once a remote device initiates the dump protocol.  
NOTE: It is quite likely (if not certain) that sample editors will not work if you use the CD3000XL  
protocol because the editor will not have the ability to recognise the new file header  
information present because of the new features in the CD3000XL. No doubt, manufacturers  
of these editors will soon upgrade their software to overcome this. In the meantime, you should  
use the standard MIDI sample dump protocol to exchange sounds between your editor and the  
CD3000XL.  
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MIDI VIA SCSI  
The final soft key in this mode, F7, calls up the SCSI screen:  
On this page you can enable or disable MIDI bulk data transmission along a SCSI buss, rather  
than the MIDI connections, and set the SCSI IDs for both the CD3000XL (  
and the other SCSI device ( ). The other SCSI device can be sampler of  
)
the S3000 or newer XL series or a personal computer (equipped with the appropriate  
software). Values for SCSI device IDs can be from 0 to 7 and the two devices must have  
different SCSI numbers, otherwise there will be a conflict on the SCSI buss as two devices try  
to share the same ID. SCSI transmission of MIDI is much faster than normal MIDI data dumps  
which can take an awfully long time!!  
NOTE 1: When using the Mac™ editing software supplied with the CD3000XL, this page  
should be set as appropriate. However, you needn’t worry too much about this as the software  
‘seeks out’ the device on the SCSI chain when you open it and it will find the sampler’s local  
SCSI ID automatically.  
NOTE 2: If you have two samplers sharing the same disk drive thus:  
SAMPLER A  
DISK DRIVE  
SAMPLER B  
parameters on each sampler are different. If they are the  
Make sure the  
same, you will notice difficulty in accessing the disk drive for loading or saving data. The same  
applies when using two or more samplers and the Mac™ editing software. This is known as  
‘buss contention’ and what is happening is that because more than one device has the same  
SCSI ID, the buss doesn’t know which device to choose and so gets confused.  
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ME35T DRUM SETTINGS  
Pressing displays the following screen:  
The CD3000XL is capable of acting as a highly sophisticated percussion sampler using the  
AKAI ME35T audio/MIDI trigger interface unit to produce MIDI trigger signals from a variety of  
sources. Two such units may be connected, and programming may be carried out from the  
CD3000XL rather than on the more limited displays and controls of the ME35Ts. For such  
programming to take place, a ‘MIDI handshake’ must be set up, from IN to OUT and OUT to IN.  
When two ME35T units are to be used together to provide 16 drum inputs, they should be  
connected as shown on the right.  
Since this is a manual for the CD3000XL, full details of the operation of the ME35T will not be  
given here. Refer to the ME35T manual for operational details. However, note that to set up  
the MIDI Exclusive channel on the ME35T, the MIDI CHAN and MIDI NOTE keys on the ME35T  
should be pressed simultaneously. The following parameters on the ME35T may be set up  
from the CD3000XL:  
The name of the drum input settings may be altered by pressing NAME, typing in the name  
followed by ENTER.  
The parameters on this page are as follows:  
Either one of two ME35Ts may be selected for parameter editing here.  
Selecting ALL allows the inputs to be globally edited to rough values, and  
then individual (1-2) inputs may be selected for fine adjustment. This method  
of working can save you a lot of time.  
Here you may select the MIDI channel for the selected input.  
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Here you may select the MIDI note number you wish to assign to the input  
This sets the overall velocity sensitivity for the selected input.  
This sets the trigger sensitivity of the selected input and should be adjusted to  
match your playing style and also to the nature of the drum pad, mic or bug you  
are using. As you adjust the trigger level, this is represented in the box to the  
right.  
This allows you to set the capture time of the selected input.  
This allows you to set the recovery time of the selected input and should be  
set so that stick bounce doesn’t cause unnecessary false triggering.  
This sets the length of the note that will be issued from the ME35T’s MIDI  
output for that channel. In this way, drums can be used to trigger keyboard  
sounds.  
Here you may select from 8 different velocity curves to match your playing  
style. Please see the ME35T manual for details of these curves.  
As you play your pads or drums, you will see something like the following display with a PPM  
style bargraph:  
For more information on these parameters, please refer to the ME35T’s operators manual.  
The second page of the DRUM mode is accessed by pressing  
:
This page allows you to set up MIDI parameters for up to two ME35T units. Parameters which  
you can set are: operation (ON or OFF), exclusive channels for programming (1-32) and enable  
of MIDI THRU operation (ON or OFF). To return to the first DRUM page, press  
. You may  
exit the DRUM mode by pressing the GLOBAL mode select key again - this will return you to  
the main GLOBAL page.  
Once you have set the ME-35T settings, they can be saved to floppy disk in the SAVE mode  
and subsequently loaded in the LOAD mode.  
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DAT BACK-UP AND RESTORE  
One very useful function of the digital interface is that of DAT backup. This allows you to make  
safety copies of your data on a simple DAT tape. This can be invaluable for archiving a hard disk  
when it is full and helps you overcome the problem of lost data in the event of a problem  
occurring with your hard disk. To access the DAT BACKUP functions, press F4-  
receive this screen display:  
. You will  
Here you may set the parameters and perform a backup or restore. The fields are as follows:  
This displays the name of the current volume selected in the DISK  
mode. When the backup or restore process is in operation, this field  
changes to show the name of the volume currently being backed up  
or restored. This field is not accessible to the user.  
This field is also not accessible to the user and merely a progress  
display to show the number of volumes that have been backed up or  
restored in the process.  
Here you may select to backup either your hard disk or just a single  
memory load of samples - i.e. those in RAM at the present time.  
Usually the selection is HARD DISK because you mostly want to use  
this facility to make safety copies of your hard disk however many  
people, especially those with memory expansion boards fitted in their  
sampler, use the back up facility to backup long samples from memory  
rather than tie up an expensive hard disk drive.  
The sampler’s transmit rate is fixed at 44.1kHz and here you may select  
between the consumer format for digital audio (SPDIF) or the  
professional AES/EBU format when transferring digital audio to DAT or  
some other recording medium or when performing DAT backup. What  
you select depends very much on your equipment. Some equipment  
is very forgiving and doesn’t mind either format. Other equipment,  
however, is not so flexible and you have to choose specifically which  
format to use.  
NOTE: The selection made here also affects the format of the audio as it appears in real-time  
at the digital audio output (i.e. the digital ‘clone’ of the main L/R outputs).  
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PERFORMING A DAT BACK UP  
This is simple! Assuming you have made the necessary digital audio connections, simply press  
RECORD and PLAY on the DAT (or whatever combination is required on your particular DAT  
machine) and, ensuring that the DAT is actually recording, press  
will backup to DAT.  
- F7. The CD3000XL  
If you are saving volumes to DAT individually, 2 Meg will take about 30 seconds. If you are  
backing up the contents of your hard disk to DAT, each 2 Meg volume takes about 100  
seconds - this is due to certain SCSI control considerations.  
Data is saved in a digital audio format and but the sample headers and program information and  
other data are stored in a special format. During the save, both DAT channels are used but  
when restoring, only the left hand side is used.  
PERFORMING A DAT RESTORE  
This too is simple. Find the point on the DAT where your backup is, press  
on the  
CD3000XL and PLAY on your DAT - the contents of the CD3000XL’s memory or hard disk will  
be restored.  
Please note that when performing a restore, it is not possible to do a partial restore - i.e. when  
restoring into memory, you cannot selectively restore one snare drum, for example, and when  
restoring to hard disk, you cannot selectively choose a single volume.  
As backing up and restoration takes place, the number of samples, programs, Qlists and other  
items will be displayed on the screen.  
PLEASE NOTE  
THE DAT RESTORE PROCESS WILL ERASE THE CURRENT  
MEMORY CONTENTS OR HARD DISK DATA - PLEASE BE CAREFUL  
NOTE 1: Though backing up to DAT offers many advantages in terms of speed, convenience  
and cost of the media, Akai does not guarantee the integrity of the data backed up in this way. It  
is therefore strongly recommended that for archive purposes you also backup to floppy disks.  
NOTE 2: Only DAT machines may be used for backup/restore.  
YOU CANNOT BACKUP SAMPLER DATA TO DCC OR MINIDISK FORMATS  
The reason for this is that both these formats for digital audio recording use data compression.  
These work by actually removing data from the datastream thereby saving space. The data  
compression algorithms used work on the principle that certain frequencies get masked by  
others in certain circumstances and so can be removed without too many adverse effects. This  
does have a slight affect on tonal quality but, generally, the tiny loss in quality is barely  
noticeable when listening to music. However, because the data compression process removes  
data, it will corrupt the CD3000XL sample and program data should you try to back up to such a  
machine. These machines are great for digitally mixing down onto from the CD3000XL’s digital  
audio outputs but you cannot perform a backup to them. Should you try to, the restore will fail.  
Akai Electric Co cannot accept responsibility for any data lost in this way.  
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STANDARD MIDI FILE - MIDI SONG FILE PLAY  
The CD3000XL is able to load Standard MIDI Files (SMF’s) into its memory and play them as  
standard MIDI sequence files. Of course, you cannot edit these sequence files but this  
function allows you to use the CD3000XL as a sequence data filer so that, if you are playing live  
and require backing tracks or whatever, you can do so without the inconvenience of taking  
your sequencer with you. These functions are made available using the  
function allows:  
key. The SMF  
Up to 50 MIDI files to be loaded simultaneously (a total of 300kB of data)  
Support of SMF files up to 999 bars per song (to a total of 300kB).  
Compatible with SMF formats 0 and 1.  
NOTE: Please refer to the CD3000XL’s MIDI implementation chart to see what functions are  
available when working with SMFs on MS-DOS format floppy disks (i.e. note on/off, control  
change, etc..).  
Pressing  
gives something like this screen:  
The parameters are as follows:  
This shows the name of the currently selected song. When  
you have some songs loaded in the sampler, use the DATA  
wheel to select them. If no songs are loaded, this field will be  
blank.  
This selects the bar the song will start at. You may use the  
DATA wheel to set a range of 1-999.  
This sets the bar the song will end at. Selection is made using  
the DATA wheel  
NOTE: Normally, these parameters are left unchanged.  
This selects whether the tempo is set as per the MIDI file  
loaded (i.e. FILE - as specified in the song data file) or will be  
set to MANUAL. When set to MANUAL, the tempo of the  
song is set in the  
field described below.  
Here, you may set the tempo of the song manually (please  
note that the field should be set to MANUAL for  
any tempo changes to take place).  
When the  
key is pressed, BAR and BEAT start  
counting up elapsed bars and beats and the TEMPO field  
shows the song’s tempo settings as set in the  
or  
fields.  
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The soft key functions are:  
This will take you to the SMF load page (see below).  
You may delete the selected song file from memory using this key.  
This will play the selected song at the tempo specified in the  
or  
from the bar selected in the  
so you will see its progress in the  
field. As the song plays,  
fields.  
NOTE: Although you may select another song for playback, when the current song reaches  
the end, it will stop - it will not then play the next SMF.  
It will not surprise you to know that pressing this key will stop playback of the  
song!  
LOADING STANDARD MIDI FILES  
In the MIDI SONG PLAY screen, pressing F2 -  
- will display this screen:  
The CD3000XL will read the floppy disk and list the song files that it contains.  
NOTE: As the title of this page implies, files must be on a DOS format floppy disk. SMF’s on  
floppy disks other than DOS format cannot be read. If the disk is not an MS DOS formatted disk,  
you will see the message:  
This will occur if the disk in the floppy is a sound library disk.  
The fields on this screen are:  
This indicates the percentage of memory free for loading song files. 100%  
indicates approximately 300kB free for this purpose.  
NOTE: If the memory is full with sound data, there may not be enough room to load an SMF.  
Be sure to leave a bit of memory free for song files.  
FILE LIST  
Although not specifically named, underneath the  
of song files available on the currently selected floppy disk. Use the UP/DOWN  
cursor keys to select the one(s) you want to load.  
field, you will see a list  
This shows the floppy disk label (if any).  
This indicates the number of files on the disk. In this case, 12 is shown  
indicating that there are files ‘off screen’ which may be loaded.  
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The soft key functions are:  
This will take you back to the MIDI SONG PLAY screen where you may play the  
songs you have loaded.  
This will load the selected file into memory. If you try to load a file that is not a  
standard MIDI file, the CD3000XL will remind you with an error message:  
NOTE: If you load a file that has the same name as a file that already exists in memory, the  
existing file will be deleted and replaced with the new one.  
USING THE SMF FUNCTION  
To use SMF data on the CD3000XL, follow the procedure below. One of the disks supplied  
with the sampler contains a demo sequence - you can use this to check out the SMF functions.  
1
First, load the sounds from the floppy disk supplied. This floppy contains a MULTI file for  
sequencing for this demo disk. Load the sounds from the LOAD mode (insert the sound  
data floppy disk and, assuming FLOPPY is selected in the LOAD page, press F7 - CLR -  
and then F8 - GO. See the section LOAD for more details on loading sound data).  
2
3
Now insert the DEMO SEQUENCE floppy disk into the disk drive.  
In GLOBAL mode, press  
to get to the MIDI SONG PLAY page and press  
to  
get to the LOAD page for song files.  
4
5
Select and load a MIDI song file from the file list. You can load as many files as you like as  
long as there is enough memory space.  
Once the files are loaded, press  
file you wish to play and press  
stop playback.  
to return to the MIDI SONG PLAY page. Select the  
to play the selected MIDI song file. Press to  
NOTE 1: SMF song playback can only be initiated within the MIDI SONG FILE page. However,  
once the song is playing, you may go to other pages - for instance, you may go to MULTI mode  
to change the program assignment as the song plays or to EFFECTS mode to select different  
effect for the multi. You may even go to EDIT MULTI or EFFECTS EDIT to edit sounds and/or  
effects. To stop playback, you must return to the MIDI SONG FILE PLAY page.  
NOTE 2: Be careful to leave a bit of memory free for the SMF when loading sounds.  
Cramming the memory full of sound data will leave no space for the SMF to be loaded.  
NOTE 3: Due to certain restrictions when loading sounds from other manufacturer’s CD-  
ROMs, the area of memory used for SMFs is overwritten when another manufacturer’s sound is  
loaded from CD-ROM. In other words, any SMFs you may have loaded will be erased should  
you load sounds from another manufacturer’s CD-ROM.  
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HARD DISK RECORDING  
The CD3000XL is capable of recording audio to a hard disk. You may record audio whilst  
sequencing ordinary programs and samples allowing you to effectively overdub onto disk. This  
may be useful for laying down vocal parts or guitar, saxophone solos and the like over  
sequenced backing tracks. You may also, of course, play back audio from disk whilst running  
programs from a sequencer.  
The hard disk recording functions include:  
Full functional operation of the CD3000XL program/multi playback facilities whilst  
simultaneously recording to or playing back audio material from a hard disk with no loss of  
internal RAM.  
Editing of audio material on disk.  
MIDI triggering of takes recorded on disk.  
SONG mode which allows sequential chaining of takes with repeats.  
Advanced editing of take parameters that includes level, pan, fade in, fade out.  
Mono or stereo recording.  
Varispeed playback of recordings from disk  
Disk recordings can be processed on an external mixing console by assigning them to  
individual outputs.  
Disk recordings can be sent to the optional internal effects units (if fitted).  
You can make recordings onto virtually any SCSI hard disk including the Magneto Optical  
disk.  
The hard disk can be partitioned to contain a certain amount of space for sound library and  
a certain amount for disk recordings. The size of each partition may be set by the user. In  
this way, disk recordings can be associated with programs.  
APPLICATIONS  
The disk record/playback functions have many applications:  
Triggering takes whilst sequencing programs. I.e. ‘spinning in’ backing vocals and the like  
over sequenced backing tracks either live or in the studio.  
Music editing in the form of simple ‘topping and tailing’  
Extended remix work using the sequential playback and step repeat capabilities of the  
SONG functions.  
Mastering compilation - i.e. using the disk recording functions to edit and arrange the order  
of your CD or demo cassette, whatever.  
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FORMATTING THE HARD DISK FOR DISK RECORDING  
Before you can use the disk record functions, it is necessary to format your hard disk. The  
CD3000XL allows you to allocate a certain part of your hard disk for sound library and a certain  
part for disk recordings. In this way, you may conveniently have takes and sound library on one  
disk which is particularly useful if you plan to use the disk record functions to ‘spin in’ recordings  
over sequenced material because you can have takes and the programs associated with them  
on one disk.  
Formatting is done in the SAVE mode. Pressing SAVE and then F6 -  
screen:  
- will give you this  
BE CAREFUL TO SELECT THE CORRECT DRIVE NUMBER!!!  
Using the  
field, you may set the number of partitions you require for sound library storage  
leaving the rest of the disk free for disk recording.  
For example, say you have a 300Mb hard disk - you can allocate maybe 4 x 50Mb partitions for  
library leaving 100Mb free for disk recording. This would give you 200Mb for library and around  
10 minutes of stereo recording at 44.1kHz or twice that in mono. You can, of course, set the  
disk up as you like depending on whether you want more or less sound library relative to takes.  
While formatting, a message shows to say:  
FORMATTING (typical 10-30 min)........  
to indicate that the disk is being formatted.  
When the formatting process is finished, the screen display will show you how much space is  
available for disk recording.  
VERY IMPORTANT NOTE  
Formatting the disk will, of course, erase everything on it.  
MAKE SURE YOU HAVE EITHER COPIED THE CONTENTS ONTO FLOPPY  
DISK OR HAVE MADE A DAT BACK-UP BEFORE FORMATTING A DISK THAT  
CONTAINS SOUND LIBRARY.  
You have been warned!!  
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HOW THE DISK RECORD FUNCTIONS WORK  
The CD3000XL flowchart is something like this  
INPUTS  
SAMPLE(S)  
TAKE(S)  
RAM  
DISK  
PROGRAM(S)  
MIDI  
TRIGGER  
SONG  
The takes can be played in a number of ways:  
Takes can be placed into what we call a SONG and triggered from MIDI. By assigning a take a  
MIDI note number and channel, incoming MIDI can be used to initiate playback. This can take  
place whilst ordinary programs are also being played via MIDI and so, in this way, you could, for  
example, be sequencing several multi-timbral programs as a backing track whilst simultaneously  
‘spinning in’ backing vocals, brass riffs, solos, breakbeats, etc., from disk.  
Note: It is also possible to record a take whilst sequencing programs. For example, you may  
record a guitar solo directly to disk whilst listening to sequenced programs coming from the  
CD3000XL.  
Takes can be also be run sequentially in a song and, in this application, several takes can be  
‘butt edited’ to each other and caused to playback sequentially. Furthermore, each step in a  
song may be set to repeat any number of times so this can be used very effectively for the easy  
creation of extended remixes.  
There are some important things to note when using the disk record functions, however.  
1
2
In order to achieve the disk record functions, the process uses 6 of the CD3000XL’s  
voices reducing polyphony in this case to 26 voices when recording to or playing back from  
disk.  
It is only possible to playback one take at a time from disk - two takes cannot be played  
simultaneously. If another take is triggered whilst another is playing, the new one will take  
priority. Crossfades between takes are therefore also not possible.  
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3
When triggering takes via MIDI, there is always a delay in the take playing back. This is due  
to disk access time (i.e. the speed with which the disks heads can find the audio material  
and get it ready to playback). It is possible to accurately set fixed delays so that these can  
be accommodated when triggering takes from, say, a MIDI sequencer and the sequencers  
track shifting functions can cater for this.  
It is assumed you have a basic working knowledge of the CD3000XL by now. If you are at all  
unsure about certain functions, please refer to the appropriate section in this manual for more  
information.  
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USING THE DISK RECORD FUNCTIONS  
Pressing F8 - - takes you directly to the disk record functions and will display this screen:  
Here you may select takes and view their record parameters as well as select new takes for  
recording or deletion, etc.. To return to the main GLOBAL functions, press the GLOBAL mode  
key.  
The fields on the DD page are:  
This shows the name of the currently selected take and you may select others  
by scrolling through them with the DATA control. If this is the first time you  
have used the disk record functions or you are using a freshly formatted disk,  
the name field will be blank.  
This shows the name of the selected take and here you may copy or rename a  
take. To copy or rename a take, press the NAME key (this field will become  
highlighted and  
will be displayed beneath as soon as a  
unique name is created) and type in a new name from the front panel and then  
press ENT. To copy or rename the take, simply press  
as appropriate. If you change your mind, press  
(F6) or  
to abort the naming  
(F7)  
process. You may also select takes from here by typing in their names and  
pressing ENT but remember that the name you type must be the correct one  
for an existing take otherwise you will be creating a new take. This will be  
indicated by this field displaying  
.
This allows you to see the free time left on disk or the amount of disk space  
used expressed as mono or stereo. For example, if you have 10 minutes free  
on disk when  
is selected here, if you select  
, the  
field  
(described below) will show 20 minutes.  
No other fields are accessible but merely show the takes parameters. These are:  
This shows the length of the currently selected take.  
This shows whether the take is a stereo or mono recording.  
This shows the take’s sampling rate.  
These parameters are explained in detail later in this manual. The other fields are:  
This indicates how much disk space has been allocated for disk recording.  
This shows how much space is left on the disk for recording.  
This shows how many takes are on disk. When you use the disk record  
functions for the first time or use a freshly formatted disk, this field will show 0.  
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Pressing F7 (  
) will display this screen:  
The parameters on this page are used to set SCSI ID’s. The most important parameters you  
need to know about are and  
.
SCSI allows up to 8 devices to be on the buss and these each have a unique number 0-7 (it’s  
similar to the concept of MIDI channels). In order for one SCSI device to ‘talk’ to a hard drive,  
their SCSI ID’s must match. The  
SCSI interface and hence the SCSI ID of the drive you will record to and playback from. The  
default setting in the field is 5. This parameter must be set to match that of  
field sets the SCSI ID for the sampler’s  
the drive. For example, if your external drive is 1, this parameter must be set to 1. You may, if  
you wish, have several drives connected and each of these must have different SCSI ID’s.  
Each one can be selected by changing the ID number in the  
field.  
The field allows you to switch between the different MO formats  
of disk. There are two - 512Bytes per sector and 1kByte per sector. Both offer the same  
storage, they just have different sector sizes. The CD3000XL can use both and this is selected  
in this field. The default is 512b.  
The  
field sets the CD3000XL’s SCSI ID (as distinct from the sampler’s SCSI  
interface’s ID) and is used when communicating between samplers or computer editors over  
SCSI.  
The soft keys on these pages are:  
Takes you to the DD TAKES page.  
This takes you to the SONG mode where you may compile takes for sequential  
playback or MIDI triggering.  
This takes you to the play pages where you may play takes.  
This takes you to the take editing display.  
Takes you to the record setup page.  
Takes you directly to the record page for recording new takes.  
Takes you to the HARD DISK CONTROL page (see above).  
This allows you to delete a take off disk.  
At any time, you may play the selected take by holding down the ENT/PLAY key. The take will  
only play for as long as you hold the key down.  
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CREATING NEW TAKES  
You may create a new take for recording in the DD TAKES page if you wish simply by entering a  
new, unique name. Whether the take is an existing one or a new one will be indicated in the  
display.  
COPYING TAKES  
You may copy takes only within this DD page. This is done by pressing the NAME key, entering  
a unique name and pressing ENT/PLAY followed by  
than actual recording.  
. The process takes a little longer  
RENAMING TAKES  
Takes may be renamed only in the DD page. This is done by pressing the NAME key, entering  
a new, unique name and pressing ENT/PLAY followed by  
.
DELETING TAKES FROM DISK  
You may delete takes from within the DD page. This is done by pressing F8 -  
display will prompt you:  
. The  
Pressing YES will delete the take from disk. Pressing EXIT will cancel the deletion. Be very  
careful using this feature as deleted takes cannot be retrieved.  
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MAKING A RECORDING  
To prepare for a recording, press  
display:  
in any of the DD pages. You will receive this screen  
This is the disk record set-up page and here you may select and create takes to record as well  
as set their record parameters. The fields are:  
This shows the currently selected take. To select another, you can either scroll  
through the takes on disk using the DATA control or you can enter a new  
name in the usual way by pressing NAME, using the CURSOR keys to move  
around the name field and the DATA wheel to select characters, finishing off  
by pressing ENT.  
This selects whether the recording will be in mono or in stereo.  
This selects the input for the recording - whether it will be through the  
analogue inputs on the front panel or via the digital audio interface. The  
selection choices are ANALOG or DIGITAL. When DIGITAL is selected, you  
may select ELEC (electrical - i.e. the jack sockets) or OPTI (the optical input) on  
the digital I/O.  
This selects the method by which recording will commence. The options are:  
- This will cause recording to commence once a certain  
threshold level has been exceeded. The threshold level is set in the TAKE  
page (see below).  
- This selects that a MIDI NOTE will initiate recording. The MIDI  
note number is set in the NOTE field described below.  
- This selects that recording will start when it receives a MIDI note  
but with an offset as set in the DELAY field described below. The MIDI note  
number is set in the NOTE field described below.  
- This selects that a MIDI SONG START command will initiate  
recording.  
This allows you to set an offset for the MIDI note reception when  
is selected in the  
field.  
This allows you to route the take to one of the four effects channels FX1, FX2,  
RV3 or RV4 if the optional EB16 effects board is installed.  
This allows you to set the send level of the take to the effects channel  
selected in the  
field.  
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NOTE: Because it takes time for a hard disk to actually find the data and play it back, it is  
necessary to be able to set a fixed offset so that the disk always has enough time to find the  
take and play it back in sync with any other material that may be playing (for example, when  
sequencing programs in the CD3000XL). The DELAY field is of use in that you can set the  
CD3000XL to start recording after a certain delay when it receives a MIDI note-on. This same  
note-on can then be used to playback the take in sync with other material.  
By setting a fixed offset of, say, 400mS in the DELAY field and advancing the MIDI note-on in  
the sequencer by the same amount (i.e. making it 400mS earlier), you can start recording at a  
predetermined time. After you have made the recording, you can have that take play back from  
the same point. The SONG mode (described later) always uses these delays to ensure  
accurate synchronised playback so being able to select to initiate recording with a fixed delay in  
the RECORD SETUP page allows you to record a take with the offset and then assign it to a  
SONG (where the offset is always used) without constantly having to re-edit the position of the  
note on your sequencer.  
This shows the amount of free time left on disk.  
Here you may set the length of the recording you wish to make. If you are  
unsure of the length of the recording you are about to make, simply set a long  
record time. Wasted disk space can always be edited out and retrieved  
afterwards in the EDIT page.  
This field sets the note that will initiate the recording when either  
or  
is selected in the  
field. It also sets the note that will  
trigger playback after it has been recorded. This may be edited after you have  
made the recording if you wish.  
This is an abbreviation of CHANNEL and sets the MIDI channel for the  
recording when triggering from MIDI. The default is 16 but you may select from  
1-16.  
This sets the playback level of the recording. This does not affect the record  
levels which are set using the front panel REC LEVEL control.  
This sets the pan position of a mono recording and the left/right balance of a  
stereo recording.  
This sets the level of the signal that will be sent to the assignable individual  
outputs.  
This sets the destination of the take. The default is OFF but you may set these  
to any of the individual outputs you want. You will note that the individual  
output assignment is done in pairs-i.e. 1/2, 3/4, 5/6, 7/8. If the take is stereo  
then it will be reproduced in stereo through these outputs. If the take is mono,  
it will appear in mono through both outputs. If, however, the take is mono but  
you only wish to use one output (perhaps in order to use the other outputs for  
programs), then select the appropriate pair but set the pan: parameter to L50  
or R50 accordingly. If you wish the take to only appear at the individual  
output(s) you have selected, please set the  
parameter to 00 - this will  
mix the take out of the stereo outputs and so it will only appear at the individual  
outputs selected here.  
At any time, you can audition an existing take by pressing the ENT/PLAY key which will cause it  
to play back.  
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The soft keys in this page are:  
This takes you to the DD TAKES view page  
This takes you the SONG mode where you may compile takes for sequential  
playback or MIDI triggering  
This takes you to the play page where you may play takes  
This takes you to the take editing display  
Shows the currently active page  
Takes you directly to the record page for recording new takes  
Takes you to the BACK-UP LOAD page where you may restore takes backed  
up to DAT.  
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RECORDING A TAKE  
Actual recording is done within the TAKE page. Pressing  
display:  
- F6 - gives you this screen  
This is very much like the record page you will probably already be familiar with in the sample  
recording pages. It shows you the type of recording you are about to make (i.e. stereo or  
mono), the take name, the threshold level (if INPUT LEVEL is selected in  
), the free time  
left on disk and the length you have set for the new recording. With the exception of the  
field, all of these parameters may be changed prior to making a recording. You may also create a  
new take to be recorded by pressing the NAME key, using the CURSOR keys to move around  
the name field and the DATA wheel to select characters, finishing off by pressing ENT.  
To setup for a recording, set the levels by playing the source to be recorded and adjusting the  
front panel REC LEVEL control - the incoming signal level will be shown in the bargraph display  
to the left of the LCD. If you have selected to start recording using INPUT LEVEL in the  
page, you should set the threshold level by moving the cursor to the field marked -20dB and  
adjusting it accordingly.  
To initiate a recording, press  
. You will receive this screen display:  
Here, the CD3000XL is either waiting for a MIDI NOTE or a SONG START command or for the  
input level to exceed the threshold level. This all depends on the type of START you have  
selected in  
. You may manually initiate a recording by pressing GO (F7). You may cancel  
this display by pressing EXIT (F8).  
If the take selected for recording already exists when you press ARM you will receive this  
prompt:  
You may respond accordingly. Pressing YES (F7) will cause the existing take to be erased and  
replaced with the new one you are about to record and pressing EXIT (F8) will take you back to  
the TAKE screen shown above where you may create a new take for recording.  
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When a recording is being made, the screen shows the incoming waveform as it is being  
recorded. I.e:  
You may stop recording by pressing F8 at any time.  
If you are going to record digitally, when you enter the DD RECORD page, the screen will  
show:  
or whatever sample rate is being received.  
If no digital connection has been made or has become disconnected, the display will tell you:  
Please check your digital connections.  
When recording digitally, the bottom line of the display shows:  
and the screen draws the incoming waveform envelope as it is being recorded.  
Once a recording has been made, you may use the ENT/PLAY key to play it back.  
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The soft keys in the DD RECORD page are:  
This takes you to the DD TAKES view page  
This takes you the SONG mode where you may compile takes for sequential  
playback or MIDI triggering  
This takes you to the play pages where you may play takes  
This takes you to the take editing display  
Takes you back to the RECORD SET-UP page  
Turns the audio meter on  
Turns the audio meter off  
This puts the CD3000XL into a ‘record ready’ state awaiting the arrival of a  
suitable record start command depending on the setting of the START field in  
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EDITING A RECORDING  
After you have recorded a take, you may need or want to edit it. This is done by adjusting the  
take’s start and end times and is done within the EDIT page. Pressing F4 -  
DD pages will display this screen:  
- in any of the  
When you enter this page, you see a graphic representation of the take’s waveform and you  
may move the start and end points around freely. The start and end points are shown both as  
time values in the start: and end: fields respectively and are also shown as flashing vertical lines  
in the waveform display. You may zoom in or out on a waveform for greater editing accuracy.  
The fields are as follows:  
This shows the ‘now’ position of the left edge of the screen. By  
adjusting this parameter, any part of the waveform can be placed as  
the ‘now’ position. Used in conjunction with the zoom in and zoom out  
keys, this function can be used for identifying key points in a take you  
want to edit without upsetting the start and/or end marks. When the  
cursor is placed on this field, pressing ENT/PLAY will cause the take to  
play back from the left of the screen - i.e. the cursor will play from the  
‘now’ position up to the end mark.  
This shows the ‘width’ of the screen display in time. Here it is showing  
that the whole screen width is equivalent to 2 minutes. As you zoom in  
and out, this field changes to show the equivalent size of the screen.  
This shows the name of the take selected for editing. You may select  
another by scrolling through the available takes.  
This allows you to adjust the start time of the take. As you adjust this  
parameter, a flashing vertical cursor moves across the waveform  
display. You will note that if you move the start point past either  
extreme of the waveform display, the waveform will scroll. When the  
cursor is on this field, pressing ENT/PLAY will cause the take to play  
back from the start point set here.  
This sets the end point of the recording. As you adjust this field, a  
vertical flashing cursor moves across the screen. If the end point is  
moved past either extreme of the waveform display, the waveform will  
scroll. When the cursor is on this field, pressing ENT/PLAY will cause  
the take to play UP TO the end point from the point shown on the far  
left of the screen and you can use the ZOOM IN/OUT functions as a  
variable pre-roll function. For example, if you want to audition the last  
ten seconds or so of a take to check if your end point edit is  
satisfactory, use the ZOOM keys to set a value close to this in the  
field and press the ENT/PLAY key.  
You may quickly switch between the start and end fields by pressing the  
key.  
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The soft keys in the EDIT page are:  
This takes you to the DD TAKES view page  
This takes you the SONG mode where you may compile takes for sequential  
playback or MIDI triggering  
This takes you to the play pages where you may play takes  
Shows the currently active screen  
EDIT  
Allows you to zoom in on a waveform for greater editing resolution  
Allows you to zoom out of a waveform for a more general overview of the take  
This toggles the cursor between the start and end marks  
This will cause data either side of the start and end points to be discarded thus  
trimming the take. This is a destructive process so be careful when using this  
function  
PLAYING A TAKE IN THE EDIT PAGE  
As in all other DD pages, it is possible to play a take directly by holding down the ENT/PLAY  
key. In the EDIT page, however, when the take is actually playing, a flashing vertical cursor  
moves across the screen. When you take your finger off the ENT/PLAY key, playback stops  
and the play cursor stays at the point where it is stopped. You can use this position to place the  
start or end mark at a suitable position. There are other differences as discussed above but to  
recap:  
1: If the cursor is on the  
field, pressing ENT/PLAY will cause the take to playback  
from the point shown on the left of the screen regardless of the setting of the start field. Use  
this as a means of playing back from anywhere in the take without upsetting edit points.  
2: If the cursor is on the end field, pressing the ENT/PLAY key will cause the take to playback  
from the point shown at the left of the screen up to the end point. You can use this facility to  
audition the end of an edit and use the ZOOM IN/OUT as a variable pre-roll function.  
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USING THE EDITING FUNCTIONS  
The editing functions have been kept deliberately simple to use. Basically, you can trim a  
recordings start and end points and, to assist in this, a graphic representation of the waveform  
is shown.  
Once you have successfully made a recording, the chances are you will want to edit it so go to  
the EDIT page. Move the cursor to the START field and adjust the start time so that cursor is  
right at the start of the take. You may use the editing of the start point as well to edit out count-  
ins to a song or breaths from a backing vocal ‘spin in’ or whatever. Of course, you can zoom in  
for greater accuracy.  
You may audition your edit at any time simply by pressing the ENT/PLAY key.  
Once you have successfully edited the start mark, move the cursor to the END field either by  
using the cursor keys or by pressing the  
soft key and you may set a suitable end point,  
again, zooming in for greater editing accuracy. Again, use the ENT/PLAY key to hear the result  
of your edit. Of course, in the case of a very long take, it is very inconvenient to have to hear all  
of it just to check the end point. When the cursor is on the END field, pressing the ENT/PLAY  
key will cause the take to play back from the left side of the screen only. In this way, by adjusting  
the zoom factor accordingly, you may use this as a form of pre-roll so that you only need to  
audition the last 10 or so seconds of the take in order to assess your end point edit.  
HELPFUL HINT: If you are editing a take for use in a song where takes are sequenced, you  
might find it helpful to quickly place the edit you are working in an empty song and have it  
repeat a few times. If it cycles round with no glitches or tempo disruption, then you probably  
have a good edit that will work well with other takes appended to it. If there is a glitch on the  
repeat, return to this EDIT screen to fine tune the start and/or end points. The process can be a  
bit hit-and-miss but as all editing is non-destructive here, it certainly beats using a razor blade!  
Once you have decided that the edit you have done is right, you may wish to discard the  
unwanted portions in order to free up disk space.  
IMPORTANT NOTE: The discard function is destructive and non-retrievable. Be careful  
when using it!!  
HELPFUL HINT: If you are recording in small sections to be compiled as a song later on,  
please be careful when using the discard function. For example, you may make an edit which,  
in isolation in the EDIT or PLAY pages, sounds fine but glitches slightly and needs adjustment  
when playing back-to-back with another take in the SONG mode. If you use the discard  
function, you may lose the ability to adjust the edit at a later stage. It is recommended,  
therefore, that you don’t use the CUT function until you have successfully compiled your song.  
Of course, you may want to set a start point some way into the recording. An easy way to do this  
is to press the ENT/PLAY key and let the take play back up to the point where you want to set  
the start point. When you take your finger off the ENT/PLAY key, the play cursor will stop at that  
position and you can move the start point to that position. It is unlikely that such an edit will be  
particularly precise but you can zoom in for more precise editing. The same thing can be done  
when editing the END point.  
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PLAYING TAKES  
There are a number of ways you can play a take within the CD3000XL’s DD functions:  
1
2
You can play a take in ANY page using the ENT/PLAY key  
You can assign a series of takes to a SONG for sequential playback or for triggering from  
MIDI.  
3
You can play ‘raw’ takes from within the PLAY page and this is accessed in any of the DD  
pages by pressing F3 -  
. Pressing this soft key will give this screen display:  
In the PLAY page, you may audition ‘raw’ takes using the START option selected during the  
record process. The fields on this page are as follows:  
This shows the selected take. You can select other takes for playback by  
scrolling through them using the DATA control.  
This shows the sampling rate at which the selected take was recorded. If the  
take is an analogue recording, this will always show 44100Hz. If the take was  
recorded digitally it will show the rate at which it was recorded (i.e. 32kHz,  
44.1kHz or 48kHz). You may adjust this in the event that a take recorded  
digitally was, for some reason, recorded at the wrong sampling rate.  
This allows you to set the playback rate for the selected take and may be used  
like a tape machines varispeed control. Normally, this will be 00.00% but, for  
special effects, you may wish to set a playback rate that is different to the takes  
sampling rate. This parameter may be adjusted in real-time as the take is  
playing.  
This allows you to set a fade-in time for the take. The range is 0-9999  
milliseconds (i.e. 0 to 10 seconds).  
This allows you to set a fade-out time for the take. The range is 0-9999  
milliseconds (i.e. 0-10 seconds).  
This allows you to route the take to one of the four effects channels FX1, FX2,  
RV3 or RV4 when the optional EB16 is installed.  
This allows you to set the send level of the take to the effects channel  
selected in the  
field.  
Here, you can set the method by which a take will commence playback. The  
options are:  
- This will cause the take to commence playback as soon as you  
- F8.  
press  
- This will cause the take to playback when it receives the MIDI  
note number set in the  
field described below after  
is pressed.  
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- This will cause the take to play back upon receipt of a suitable  
MIDI note but with a delay offset set in the delay: field described below. If  
is pressed, however, playback is immediate in the PLAY page.  
- This will cause the take to playback when it receives a MIDI  
SONG START command after  
is pressed.  
NOTE: In all the above selections, the  
key must be pressed before a take is played.  
This sets the delay offset used for triggering a takes playback when  
is selected in the field described above.  
This allows you to set which MIDI note will cause the take to playback when  
or is selected.  
This allows you to set the MIDI channel for the take. In this way, you can set a  
specific MIDI channel for the MIDI triggering of takes.  
This field allows you to set the playback level of the take.  
This allows you to set the pan position of a mono recording or the left/right  
balance of a stereo recording.  
This sets the level of the signal that will be sent to the assignable individual  
outputs.  
This sets the destination of the take. The default is OFF but you may set these  
to any outputs you want. The level at which they will appear at the individual  
outputs or the effects is set in the  
The soft keys on this page are:  
This takes you to the DD TAKES view page  
field.  
This takes you the SONG mode where you may compile takes for sequential  
playback or MIDI triggering  
Shows the currently active page  
This takes you to the take editing display  
Takes you back to the RECORD SET-UP page  
Takes you directly to the record page for recording new takes  
Takes you to the BACK-UP SAVE page where you may archive takes to DAT  
via the digital audio interface.  
This primes the take for immediate playback from within this page  
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USING THE PLAY PAGE  
Although you may play takes from within any page of the DD functions and whilst the SONG  
mode is provided either for sequential playback of many takes ‘back-to-back’ or for setting up  
lists of takes that you may wish to trigger from MIDI, the PLAY page is provided for playing  
individual takes in isolation and for setting their playback parameters prior to assigning them to a  
song.  
Assuming you have successfully recorded and edited a take, to play it back from the PLAY  
page simply press  
(an abbreviation of ‘prime’). This gets the CD3000XL ready for the  
incoming MIDI note or song start command by searching for the take selected here. You will  
receive this screen display:  
As soon as it receives the appropriate signal (i.e. that set in the  
back. As it is playing, the display will show:  
field), it will start playing  
You may press F8 - STOP - at any time to stop playback of the take. You may adjust any of the  
parameters in the PLAY page as you wish and these are automatically saved as soon as you  
leave this page.  
If the take does not play back successfully, the reason is probably that the CD3000XL has not  
received the appropriate start command as set in the  
field. For example, if  
is selected and C3/Channel 16 is set but, for some reason, the sequencer does not send this  
note on this channel (i.e. maybe the track set aside for take triggering on your sequencer has  
been muted or switched off or the wrong note or channel are being transmitted), the selected  
take will not play back. Similarly, if you have selected  
to trigger the take but your  
sequencer does not send out a  
will not trigger.  
command in certain modes of operation, the take  
NOTE: Akai MPC60 owners will please note that a  
when the MPC60 is in its SONG mode. If you revert to the main screen to Play an individual  
sequence, the selection will not be operative. The same is true of other  
sequencers so please check your sequencer’s manual for more information.  
command is only issued  
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EDITING A TAKE FOR SYNCHRONISED PLAYBACK  
When you make a recording that needs to be synchronised to other audio material (such as  
sequenced programs, etc.), providing you make the recording referenced to the other audio,  
there should be no need to worry about synchronisation and the CD3000XL will follow exactly.  
There may be instances, however, where some adjustments need to be made and this can be  
done in the following ways.  
1
2
3
4
If the  
selection is  
, you may adjust the DELAY parameter in millisecond  
steps to achieve accurate playback start times.  
If the  
sequencer.  
selection is  
, you may shift the note or track within your  
Whatever the  
playback start synchronisation.  
selection is, you may use the EDIT page to trim a take for better  
If the take ‘wanders’ during playback, this will be because the external reference’s clock is  
not stable. For example, if you record a take referenced to an external sequencer playing  
programs in the CD3000XL but, after recording has been done, the take wanders out of  
sync after a few minutes, it is most likely that the sequencers clock is not entirely accurate  
and so, eventually, the two will drift apart. In this case, use the  
parameter to  
adjust the takes playback speed by minute amounts. Unfortunately, there are no  
guidelines on setting this up. You will have to make an adjustment, see if it improves - if it  
does not, you will have to try again with a new value. All being well, however, this is only  
likely to occur if you use a different sequencer to that which was used during the record  
process.  
NOTES ABOUT SYNCHRONISING TO EXTERNAL AUDIO  
In most cases, there should be no problems in synchronising takes to external audio material  
because the playback response time of the CD3000XL is extremely fast and sync accuracy is in  
the region of a few milliseconds. Also, the take editing and parameter adjustments described  
above should overcome any discrepancies you may encounter.  
You will note, however, especially when running takes alongside sequenced material that if  
you change the tempo of the sequence, the takes will be completely out of sync, even if the  
tempo change is very small. Of course, you can use the VARISPEED control to bring them  
back in sync but then, of course, they will be out of tune with each other unless you transpose  
or re-tune all the sequenced material. Be sure to only make recordings once you have finally  
settled on the tempo of your sequencer.  
Similar considerations must be borne in mind when syncing takes to other audio material such  
as material off tape. If you use varispeed on the tape machine, you will have to set a suitable  
varispeed setting on the CD3000XL to accommodate this. Another consideration is that tape  
transports are rarely 100% stable so if you are running a sequencer synchronised to code on  
tape and also running takes from the CD3000XL’s disk, you may find that takes will wander  
slightly out of sync, especially if that are long recordings.  
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USING THE SONG MODE  
The SONG mode is where you can compile a list of takes for playback. The SONG mode has  
two functions, in fact. You may use the SONG mode to compile a list of takes for triggering from  
MIDI notes or you may use the SONG mode to append and playback a sequence of takes  
‘back-to-back’. The first application, triggering from MIDI, is most likely going to be used when  
‘spinning in’ recordings from a sequencer over other sequenced material. In this way, you may  
set aside one or more tracks on your sequencer for playing back audio over a sequenced  
backing track. The other application, sequencing takes, is for creating alternative and extended  
song remixes.  
CREATING A SONG  
Regardless of the application you have in mind, the method for creating a song is identical.  
Pressing F2 -  
- in any of the disk record pages will give you this screen:  
This shows a blank, empty song file. Nothing can actually be done here. To create a song, you  
must press F2  
place.  
to take you to the SONG EDIT page as this is where all the work takes  
Pressing F2 gives this screen display:  
The fields across the top of the screen are as follows:  
This is the name field for the song. Names of up to twelve characters can be  
entered here in the normal way by pressing NAME, typing in the name and  
pressing ENT/PLAY.  
NOTE - This sets the MIDI note that the take will be triggered by. This  
parameter has no function when sequencing takes.  
CHANNEL - This sets the takes MIDI channel. This has no function when  
sequencing takes.  
LEVEL - This sets the playback level of the take.  
PAN - This sets the pan position of the take if it is a mono recording or sets the  
left/right balance if it is a stereo recording.  
FADE IN - This sets the fade in time for the take and is variable up to 9999mS  
(10 seconds)  
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FADE OUT - This sets the fade out time for the take and is also variable up to  
10 seconds.  
REPEAT - Although not operative when triggering takes from MIDI, this field  
sets the number of times a take will repeat itself when you run it as a SONG  
from the RUN key (see below for more information on this function).  
You will have to excuse the somewhat cryptic and abbreviated nature of these field  
descriptions on the CD3000XL’s screen but it was felt better to design the screen this way and  
have all these useful functions available within one page rather than you having to keep  
switching back and forth between various pages when trying to compile your takes - this would  
have been highly inconvenient as you can imagine.  
NOTE: Values set in these fields do not affect the ‘raw’ takes’ parameters; these always  
remain the same whatever you set in the SONG mode. In this way, each take in the list can be  
set to its optimum playback characteristics in a song without affecting the raw take.  
Soft keys F1 to F4 take you to different pages. The soft keys F5 to F8 have the following  
functions:  
This marks a step in the song for inserting or deleting.  
This allows you to mark a block of cues for inserting or deleting.  
Pressing this will insert the marked step or block at the point of the cursor on  
the scroll bar.  
Pressing this will delete the marked step or block.  
To create a song, whether it is for MIDI triggering or for sequential playback, the method is  
exactly the same. Follow these steps to create a song.  
In the SONG EDIT page, move the cursor to the first empty take field. This is done by moving  
the cursor one position to the right. You will have a screen something like this:  
You may now select a take using the DATA control (or the -/< or +/> ). Having done that, the  
selected take’s parameters will be loaded into the step and so the note, level, pan and other  
fields may change if the raw takes parameters are different from those set as the default shown  
above. You may change these as necessary. Once you have assigned your first take, you  
should receive a screen something like this:  
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If you are triggering from MIDI, you will most likely want to edit the MIDI note and channel and if  
you are creating a song to run takes sequentially, you will possibly want to set a repeat for that  
step. If you are at all unsure of the take you have selected, you can press the ENT/PLAY key to  
audition the selected take.  
There are several ways you can create the next step but the easiest method is probably this:  
Press F5 -  
F6 -  
. This will mark the first step and a small block will appear beside it. Now press  
(insert) - and this will copy that step and you will see it appear beneath the first step.  
Now press CURSOR DOWN or move the DATA wheel clockwise to move the pointer down to  
the new step. You may now move the cursor into the take field and select another take as the  
next step in the list. Of course, you may edit that take’s parameters if you wish. Repeat the  
above:  
Press  
- press  
- move the cursor to the take field to select the next step - edit the  
parameters accordingly using ENT/PLAY to audition.  
NOTE: If the cursor is not on the scroll bar down the left hand side of the screen, pressing  
ENT/PLAY will first return the cursor to the scroll bar. Pressing it again will then play the  
selected step. Do not be alarmed if pressing the ENT/PLAY key the first time does not play the  
take.  
You may repeat that process as many times as you like until you have created your song.  
NOTE: If you are creating a song for triggering takes from MIDI, the order in which the takes  
appear is not important. It is probably just as well to keep some semblance of order, however,  
so that it is easier for you to keep track of. For example, it seems pointless putting the last  
chorus’s backing vocal in first and the first verse last!  
If, however, you are creating a song for sequential playback, it is necessary to assemble the  
takes in the order you wish them to play back.  
If, at some point, you wish to delete a take from the list, simply move the cursor to the required  
step, press  
and press  
.
NOTE: If you do not press  
you may find that you delete the wrong step. Be careful  
because although this is not ultimately destructive (after all, it’s easy enough to insert the step  
back in again) it can be annoying.  
You may give the song a name (if you haven’t already) and then save it to disk.  
It really is quite simple and whatever your application, whether it be sequencing takes or  
triggering them, you will soon build up quite complex lists very quickly. Advanced editing such  
as block editing, copying, deleting and shifting are explained later. For the time being, practice  
the above until it becomes a natural process.  
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TRIGGERING TAKES FROM MIDI  
This powerful function of the CD3000XL’s disk recording capabilities allows you to  
simultaneously playback audio from the hard disk whilst sequencing programs in the  
CD3000XL. To set up a list of takes for MIDI triggering, press the SONG key (F2 in all disk  
record pages) to get the following screen:  
This shows a blank, empty song or take list. To create a new list of takes, press F2 again. This  
takes you to the S.ED or SONG EDIT page where you may assemble your list. Pressing  
gives you this display:  
Here we can see that the first take is blank and has some default parameters assigned to it.  
Assign your takes as described above and edit the parameters if necessary.  
USING MIDI TRIGGERING  
The method for assembling a list of takes for triggering from MIDI is described above. Once you  
have set up a series of takes for MIDI triggering, simply sending the appropriate MIDI notes on  
the selected channel(s) will cause them to play back. Typically, a list of takes for MIDI triggering  
may look something like this:  
Here we can see a typical setup for spinning in material over a sequenced backing track. We  
can see that there are two backing vocal recordings which will trigger when they receive C1 and  
C#1 and a guitar solo will start to playback on C3 with a brass riff playing off C4. All the takes are  
on MIDI channel 16 although, in practice, there is nothing to stop you setting different MIDI  
channels for some or all of the takes. For example, you could have set the backing vocals to  
MIDI channel 15, the guitar solo to MIDI channel 14 and the brass riff on MIDI channel 16. In this  
way, you can reserve tracks on your sequencer especially for certain audio parts. This may be  
useful if you need to slip parts using the track shift function on your sequencer.  
In the above example, you can see that some takes have fades set for them. This facility is  
useful for ‘softening’ the start and end points of a take whose edit may be a bit abrupt. The  
range for both fade in and fade out times are 10 seconds (actually 9999 milliseconds but who’s  
counting one millisecond!). To soften an abrupt attack or end, fades of around 5-20  
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milliseconds will normally do the trick. Fades longer than that can be useful for fading in a take  
or causing a smooth, gradual decay at the end of a take’s replay.  
As soon as the CD3000XL receives the appropriate note on the appropriate channel (i.e. one  
that is assigned to a take in a song), the following screen will be displayed:  
You may either issue a MIDI ALL NOTES OFF command from your sequencer/keyboard or  
specifically press F8 - STOP - on the CD3000XL.  
NOTE: To play takes from MIDI in this way, the takes MUST be set to start from MIDI NOTE or  
M.NOTE+DEL in the PLAY page.  
When playing back in this way, triggering from MIDI, there is ALWAYS a fixed delay and the  
delay is that set in the DREC or PLAY pages. Normally, it is probably best to offset the delay by  
the same amount for each take. By doing this, you can shift one or all tracks on your sequencer  
by a consistent amount. If you wish, however, each take may be set to have its own unique  
offset delay which may help in syncing up some takes. Remember that you can use a  
combination of your sequencer’s track shifting and the variable delay parameter to get takes  
exactly in sync. For example, your sequencer’s track shifting functions may not offer enough  
resolution to obtain precise triggering of the take(s). In this case, adjust the take’s delay time in  
milliseconds to obtain precise sync.  
HELPFUL HINT: If your sequencer does not have a wide enough range for shifting a track,  
why not insert a blank bar or half bar at the beginning of the sequence and then delete that bar  
only on the track(s) devoted to triggering takes. You can then use the CD3000XL’s MIDI delay  
to offset the triggering time.  
One thing to remember, of course, is that if you wish to trigger the same take several times (i.e.  
in the case of a backing vocal you wish to spin in over every chorus), you do not have to specify  
it in the list several times when triggering it from MIDI. You only need to select it once and, when  
the CD3000XL receives the appropriate note, that take will play.  
You will note that, when triggering takes from MIDI, the repeat field has no function - this is for  
use when running takes sequentially in a song (see below).  
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IMPORTANT NOTES ABOUT TRIGGERING TAKES FROM MIDI  
When triggering takes from MIDI, if you stop the sequencer and restart it somewhere in the  
middle of where a take should be playing, it will not sound. This is because it requires the MIDI  
note-on to trigger it. In such circumstances, it will be necessary to ‘rewind’ the sequencer to a  
point somewhere before the MIDI note to ensure that the take receives the note on and will  
trigger. The same, of course, is true if you are running your sequencer synchronised to tape  
and triggering takes from MIDI. If you stop the tape, you will need to rewind it to a point before  
the MIDI note required to trigger the take  
When a take is triggered from a MIDI note, when you stop the sequencer, assuming your  
sequencer sends out a MIDI ALL NOTES OFF command, the take will stop playback. If  
however, your sequencer does not issue an ALL NOTES OFF, the take will continue to play  
but you may specifically stop playback from the CD3000XL front panel using F8 - STOP.  
Because the CD3000XL can only play one take at a time, crossfading between takes is not  
possible. Also, if one take is playing while another is triggered, the new take will take priority  
although please note that there will be a short gap between the one take finishing and the next  
take starting.  
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USING THE SONG MODE TO CHAIN TAKES  
This mode of operation allows you to playback takes sequentially ‘back-to-back’. This mode will  
be invaluable to remix engineers for the creation of extended remixes. It will also be of use to  
jingle writers and TV theme music writers who often have to provide several versions of one  
piece of music with different lengths.  
The simplest method of using the song mode is to ‘top and tail’ an entire recording (i.e. record  
an entire song into the CD3000XL and edit its start and end points) and have it play back from  
within the SONG mode. At a more advanced level, you could use the SONG mode to play back  
a whole series of entire songs recorded and edited this way and the SONG mode can be a  
convenient method of sequencing the tracks on an album. A more advanced application for  
the song mode, however, is to create extended remixes. A typical song will look something like  
this:  
Normally, the takes will be recorded onto disk in sections, one by one, edited and then  
compiled into a song within the S.ED page. Here we see a series of such takes running ‘back-  
to-back’ to form a typical extended remix. You can see that some steps are set to repeat several  
times and the repeat field can be used to good effect in this way - it certainly beats having to  
print several versions of a section onto tape and splicing them all together!!  
Crossfades are not possible in the song mode but this isn’t such a big disadvantage for most  
remix work where the material is usually quite percussive and butt editing can be very effective.  
Of course, a good edit depends on the accuracy of the cuts you make in the EDIT page and  
hearing a cut out of context may not always give you a true impression of how it will sound back  
to back with another cut. A typical editing session will probably involve a bit of switching  
between the EDIT page and the SONG page to fine tune some edits which, on their own  
sound fine but alongside other takes, exhibit some form of glitch. When you switch from the  
SONG page to the EDIT page, the take just played will be in the EDIT window and then, when  
you return to the SONG page, the step you are working on will still be current so a fine edit  
should only take a few seconds. Often, the fade in and fade out parameters can come in useful  
for smoothing out such problems. Experimentation is the name of the game here!  
Once you have a few takes in your song, pressing  
(F8) in the main SONG page will cause  
them to play back sequentially. When this happens, you will receive the following screen  
display:  
Pressing F7 will stop playback of the song and pressing F8 - SKIP - will cause the song to skip  
the current step and proceed playback from the next step.  
NOTE: The SKIP function causes playback to start from the next step, not the next repeat of  
any step.  
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As the song is playing, a small highlighted box appears to the left of the step to indicate your  
playback position. If the song exceeds five steps, the list of steps will scroll up the screen with  
the currently playing step being placed in the centre of the screen. The step number at the top  
left of the screen also changes to show the step currently playing. If a series repeats have been  
set for a step, they will count down as they are played so you can easily keep track of progress  
during playback.  
You may play from any position in the song simply by moving the pointer up or down the scroll  
bar. This can be done using the DATA control. Pressing RUN will cause the song to commence  
playback from that step. At the top of the screen to the left of the song name is an indicator  
showing which step you are on.  
BLOCK EDITING IN SONG MODE  
So far we have seen how to create songs in a fairly simple fashion - i.e. in the S.ED page, press  
, press  
, move the cursor down a step, select a new take - and this will get you  
through creating a song. Even if that is all you learn to do, you should find song creation quite  
straightforward. There are other editing techniques available in the SONG mode, however, that  
makes this mode even more powerful.  
Using the  
and  
keys, you may identify whole blocks of steps and copy and shift  
them around a song very conveniently. The easiest way to explain this is by example. Let us  
say you have the following:  
TAKE 1  
TAKE 2  
TAKE 3  
This is a 1 bar drum section with a cymbal at the down beat of bar 1  
This is a 2 bar drum section without the cymbal  
This is a 1 bar drum beat with a small fill at the end  
You have set the steps up as follows:  
TAKE 1  
TAKE 2  
TAKE 3  
No repeat  
3 repeats  
No repeat  
You have created a 8 bar drum section complete with a cymbal at the start and ending. Let’s say  
you now want that whole section to repeat 4 times. You could do it the hard way and mark and  
insert each step sequentially but the easiest method is this:  
Ensuring the cursor is on the scroll bar, move the cursor to the first step in the block, TAKE 1,  
and press  
. Now move the cursor down two steps by pressing CURSOR DOWN twice or  
move the DATA wheel clockwise two clicks and press  
block. Now move the cursor down a step and press  
TAKE 3.  
. This marks the three steps as one  
. You will copy that block at the end of  
You can now do one of two things to copy it twice more. You can either move the cursor to the  
end of the second block and press again and then move it to the end of the third block  
and press once again. The other way to achieve the same effect is to move the cursor  
back to TAKE 1 and press  
3 and press  
and then move the cursor to the second occurrence of TAKE  
. This will append the  
, then move the cursor down a step and press  
whole block onto the end of itself. Either way is equally effective so choose whichever is  
easiest for you.  
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This method of block copying and inserting has even more uses than just appending block  
onto themselves. Again, another example should demonstrate this.  
Let us say you have the three takes sequenced as above - TAKE 1 once, TAKE 2 three times,  
TAKE 3 once - and you wish to insert this just before the BREAK in your extended mix. Move  
the cursor to TAKE 1 and press  
. Move the cursor to TAKE 3 and press  
.
Now move the cursor to the point just before BREAK - i.e. with the arrow pointing just above it  
thus:  
Now press  
and the whole block will be inserted before the BREAK.  
You will find these editing functions extremely useful when creating complex remixes as they  
allow you to shift whole sections and place them anywhere you like in a song very quickly and  
easily. It means that you can regard what are small, short takes appended together as one long  
take which can be inserted as you wish.  
NOTE: It is only possible to mark contiguous steps as a block - you cannot mark a series of  
steps, skip a few and then mark another few steps as one block.  
Naturally, this block editing function can be used to delete blocks of steps as well.  
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NAMING SONGS  
To name a song, simply press the NAME key and enter a name of up to 12 characters in the  
usual way, completing the action by pressing ENT/PLAY.  
SAVING A SONG  
To save a song, go to the SAVE mode and select CURSOR ITEM ONLY as the save type.  
Move the cursor to the song name (this will be TL1 if you have not named it) and press F7 or F8  
depending on whether you wish to wipe the disk/volume as you save.  
Of course, if you wish, you may also select ENTIRE VOLUME to save not only the SONG but  
also the samples, programs, multi and effects file currently in memory.  
LOADING A SONG  
In the LOAD mode, select CURSOR ITEM ONLY as the load type and move the cursor to the  
song name. Press F7 or F8 depending on whether you want to clear the current contents of  
the memory or not.  
If you saved the song as ENTIRE VOLUME or MULTI+P+S, you will probably want to load it  
using this selection so that any programs, samples, multis and effects that may be associated  
with this song are also loaded.  
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BACKING UP TAKES TO DAT  
Back up of takes to DAT is accessed via the PLAY page of the disk record functions. The soft  
key F7 -  
- takes you to the BACKUP SAVE page. I.e:  
Press F7 -  
- will display this screen:  
This simple page displays the transmit rate for the back up to DAT. This can only be set to  
44.1kHz and so this field is not accessible to the user but is shown merely for information.  
When a take is backed up to DAT, all data related to it is also backed up, of course. This  
includes start and end edit points, MIDI parameters, fade in/out, etc..  
To back up takes to DAT, you can either do them individually or all of them. To back up a single  
take, select the appropriate take in the take field at the top right of the screen. Press RECORD  
on your DAT machine and then press F5 - ONE . This will back up only the selected take to  
DAT.  
To back up all the takes on disk to DAT, irrespective of the take selected in the take field, press  
RECORD on the DAT machine and then press F6-  
. The S3200XL will then  
systematically back up all the takes contained on that disk. When either of the above is taking  
place (i.e. a single take or all takes are being backed up), you will receive the following display:  
This shows the current take being backed up. At any time, you may abort the procedure by  
pressing F8 -  
.
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GLOBAL  
RESTORING TAKES BACK FROM DAT TO DISK  
The take restore functions are found in the DREC page on F7 -  
. I.e:  
Pressing this gives this screen display:  
This page looks very much like the normal record page except that you have lost the threshold  
field. To perform a restore of either a single take or all takes, line the DAT up to the appropriate  
point and press F8 -  
on the CD3000XL. You will receive the following message:  
indicating that any takes currently on disk that have the same name as those backed up on DAT  
will be overwritten and replaced with those from DAT. Press OK or EXIT as appropriate.  
IMPORTANT NOTE:  
PRESSING ‘OK’ WILL IRREVOCABLY ERASE THOSE TAKES  
THAT HAVE THE SAME NAME.  
BE VERY CAREFUL IN YOUR SELECTION  
Immediately after you press OK, the display will show:  
This indicates that the CD3000XL is receiving the digital signal through the digital interface.  
You should now start your DAT machine.  
If the display shows WAITING FOR CARRIER, this indicates that the correct digital connection  
has not been made. Please check your connections and also please check the settings of the  
digital interface in the DIGI page of RECORD SET-UP in SAMPLE mode. You may press F8 -  
ABORT - to exit this screen.  
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GLOBAL  
Assuming you wish to proceed with the restore, press PLAY on your DAT machine. When the  
take is being restored to disk, the screen will show:  
This is virtually identical to the normal record page when a recording is being made and the  
take’s waveform envelope will be displayed as it is being restored. The DAT restore function is,  
actually, just another way of recording and this ‘confidence monitoring’ keeps you informed of  
progress during the DAT restore process. At any time, you may press F-8 STOP to abort the  
restore.  
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FLASHROM  
FLASHROM  
When the optional FMX008 FLASHROM board is installed, it allows you to keep samples and  
programs in a separate piece of memory so that your favourite sounds can reside in the sampler  
even when its power is switched off. Two FMX008 boards may be installed to expand your  
internal memory beyond 32Mbytes to a maximum of 48Mbytes.  
HOW THE FLASHROM WORKS  
The FlashROM is a separate piece of the sampler’s memory area available on top of the RAM  
but the way it works is similar to that of harddisk. The FlashROM has volumes where different  
data may be saved similar to the harddisk. The data is saved to the FlashROM in the SAVE  
mode and works pretty much the same as saving to disk. The time it takes to save the data is  
about the same as saving to a hard disk but, once saved, the data is available virtually  
immediately because the sampler only has to load the program data, but not the samples. Even  
though a single FMX008 can hold as much as 8Mbytes of data, because the samples  
themselves do not need to be loaded, it take just a few seconds to load3.  
TOTAL INTERNAL MEMORY - 48Mbytes  
Record  
TOTAL RAM AREA - 32Mbytes  
Play  
Simms slot #1  
Simms slot #2  
Load  
(up to 16Mbytes)  
(up to 16Mbytes)  
Disk  
CD-ROM  
Etc.  
Save to  
FlashROM  
Save  
Copy FlashROM  
sample to RAM  
TOTAL FLASHROM - 16Mbytes  
Play  
FlashROM #1  
(8Mbytes)  
FlashROM #2  
(8Mbytes)  
The above diagram shows the signal flow of data in the sampler. You record samples (or load  
some sounds from disk or CD-ROM) into RAM, you edit them as appropriate. With the FMX008  
installed, you can save them to the FlashROM instead of disk you would normally save to.  
Further, you can select so that these sounds will be loaded automatically when the sampler is  
powered up or you can, if you prefer, select to load the material from FlashROM manually.  
Because the samples reside in the FlashROM, the sampler reads them directly from that and so  
it is only necessary to load the programs into RAM which is fast, taking only a few seconds.  
Note: Even though the total memory capacity is increased when the FlashROM board is  
installed, the total number of items (Programs, Keygroups and Samples) that can reside in RAM  
and active volume in FlashROM remains the same.  
3
The actual time it takes depends on the number of programs you have saved. The more  
programs, the longer it takes but it is still very fast indeed.  
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FLASHROM  
FORMATTING THE FLASHROM  
As with a hard disk, the FlashROM needs to be formatted. This will arrange the memory on the  
board(s) to be ready to accept sound data and/or operating systems. Formatting should be  
performed when you first install the board(s).  
To format the FlashROM on CD3000XL, go to SAVE and press FORM (F6). You will see this  
screen:  
As with disk formatting, you may select the type of format you wish to perform. In the example  
shown above, FLASH is selected. Press F7 - FORM - to format the board(s). As with formatting  
disks, you will receive the usual prompts to guard against accidental erasure of data. You  
should press YES or NO according to your preference.  
WARNING  
WHEN FORMATTING THE FLASHROM BOARD, PRESSING “YES” TO  
PROCEED WITH THE FORMAT WILL ERASE ALL DATA ON THE FLASHROM  
BOARD(S). THIS DATA CAN NEVER BE RETRIEVED.  
NOTE: While the programs and/or samples in FlashROM are active, formatting or deleting  
cannot be performed in order to prevent an accidental erasure.  
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FLASHROM  
ARRANGING THE FLASHROM  
It is also possible to arrange the memory on the FlashROM board(s). However, the arrange is  
somewhat different from that of a disk.  
If you have used the FlashROM a lot and have deleted data from it and/or re-written new data to  
it, what happens is that the memory gets broken up and you have unusable gaps throughout  
the FlashROM’s memory area. This is known as ‘fragmentation’. Data needs to be saved in one  
block to the FlashROM (known as ‘contiguously) and what can happen is that if there are lots of  
gaps in the memory area, even though these gaps may all add up to a fair bit of free memory,  
because the gaps are scattered around the memory area, data cannot be stored contiguously  
to it. To overcome this, you can use the ARRANGE function. This process will move all data up  
the memory area, closing gaps and leaving one contiguous block of memory where data can be  
written to. Confused? Please see the following diagram!  
1Meg used  
1Meg gap  
1Meg used  
2Meg used  
2Meg used  
1Meg gap  
2Meg used  
1Meg free  
2Meg used  
3Meg free  
BEFORE  
ARRANGE  
AFTER  
ARRANGE  
As you can see, there are 2 x 1Meg gaps in the memory area that have been created by  
deleting data from the FlashROM and although 3Mbytes of space is available, only 1Meg is  
actually free. Using ARRANGE will shunt the used memory up, freeing up 3Meg of contiguous  
memory to be used.  
The ARRANGE process is non-destructive and will not affect data in any way - all it does is  
shuffle data around the memory area to make contiguous memory available. It is worth doing an  
ARRANGE from time to time, especially if you delete a lot of sample data from the FlashROM.  
*** WARNING ***  
NEVER SWITCH OFF THE SAMPLER DURING ARRANGE.  
THE FORMAT WILL BE DAMAGED AND THE DATA CANNOT BE RETRIEVED.  
NOTE: The ARRANGE takes time. It takes about 10 minutes or so with 8Mb FlashROM.  
NOTE: When the data is saved on FlashROM with [WIPE], the sampler actually saves it on an  
unused area instead of erasing and arranging the memory in order to save time. However, if  
save with [WIPE] is repeated and the FlashROM becomes full, the sampler performs the  
arrange function automatically. This will take about 10 minutes or so. DO NOT turn the unit off  
until arrange and save is finished.  
NOTE: If you delete a lot of programs from FlashROM, ARRANGE is not strictly necessary as  
these take up such little space. It’s when you delete large sample data that this fragmentation  
problem will arise.  
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FLASHROM  
SAVING DATA TO THE FLASHROM  
Saving data to FlashROM is virtually identical to saving data to disk and is done in the SAVE  
mode.  
Pressing SAVE on CD3000XL will show something like this screen:  
As well as the usual FLOPPY or HARD-: options normally available at the top centre of the  
screen, you may also choose FLASH thus:  
As with a hard disk, the FlashROM is divided into ‘volumes’ and there are 100 volumes you can  
use, selected in the VOL: field to the right of the FLASH selection. Each volume can hold as  
much data as you like. For example, you could have lots of volumes with small amounts of data  
in each volume or you could save a full 8Mbytes to just one volume.  
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FLASHROM  
There are different types of FlashROM volumes you should be aware of. These are:  
BOOT SYSTEM  
In this, the first FlashROM volume, you may save an operating system  
and this will boot up automatically when you switch on the sampler. If you  
receive a software upgrade in the future, it may be saved to FlashROM  
and the new operating system will boot from this when you want to use  
the sampler. When any subsequent software upgrades are released,  
these may be saved to the BOOT SYSTEM volume. Or, if you prefer,  
you can edit the factory initial settings and save them as your customized  
settings.  
To save the operating system on CD3000XL, select FLASH and move the cursor to the VOL:  
field and use the DATA wheel to select BOOT SYSTEM. Now select OPERATING SYSTEM as  
the TYPE OF SAVE:  
Press GO - the operating system will be saved to the BOOT SYSTEM volume of the FlashROM  
allowing you to boot from here instead of floppy disk or a ROM chip.  
AUTOLOAD1-10  
Here, you may save the sound data you wish to automatically load  
when you switch the sampler on. You could, if you wish, save  
everything to AUTOLOAD 1 so that maybe a full 8Meg of data is  
stored here and will load from this volume. You may prefer to  
spread different sounds across different volumes. For example,  
you could put your drums in AUTOLOAD 1, piano in AUTOLOAD  
2, basses in AUTOLOAD 3, strings in AUTOLOAD 4, etc.. When  
you power up the sampler, these, of course, will all be loaded  
automatically in just a few seconds and will be immediately  
available for use but it allows extra flexibility later on. For example,  
you may delete the piano program from memory (either  
intentionally or accidentally). By saving this sound to its own  
AUTOLOAD volume, you may specifically load that program more  
easily should you wish to retrieve it.  
FLASH VOL 11-99  
Here you may save data just as though it is a hard disk volume and  
these may be loaded manually at any time you like just like from  
hard disk (except, of course, you will only load the programs, the  
samples being read directly from the FlashROM).  
To save data to a FlashROM volume on CD3000XL, select FLASH and move the cursor to the  
VOL: field and use the DATA wheel to select the volume. Now select the type of data you want  
to save in the TYPE OF SAVE: field.  
Press GO - the data will be saved to the selected volume of the FlashROM.  
You will receive the usual WIPE/SAVE prompts you are probably familiar with if you have saved  
any data to disk and you should respond accordingly. The data will be saved. The time it takes  
to save will depend on the amount being saved and save times are about the same as for a  
hard disk.  
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FLASHROM  
When data is in a FlashROM volume, a ‘#’ is shown alongside the volume name to indicate this.  
You may, of course, save other items to the FlashROM and you may choose:  
MULTI+PROGS+SAMPS  
This will save the multi, its programs, samples and effects  
to the selected FlashROM volume.  
ALL PROGS+SAMPLES  
This will save all programs and samples but not the MULTI  
or EFFECTS file.  
CURSOR PROG+SAMPS  
ALL PROGRAMS ONLY  
ALL SAMPLES  
You can save an individual program and its samples.  
This will save all the programs in memory only.  
This will save all the samples in memory only.  
CURSOR ITEM ONLY  
You may select individual items (programs, samples, multi  
and effects).  
OPERATING SYSTEM  
You may save the current operating system (this is best  
saved to the BOOT SYSTEM volume).  
Once the data is saved, that’s it. Assuming you saved some data to the AUTOLOAD volumes,  
this will be loaded automatically on power up. The sampler looks for a valid operating system in  
the BOOT SYSTEM volume. Once the o/s has been loaded from the BOOT SYSTEM volume,  
it will then go off to see if any sound data is stored in one or more of the AUTOLOAD 1-10  
volumes. Assuming it finds data there, the programs will be loaded and in a second or two,  
depending on the number of programs saved, the sampler will be ready for use with your  
favourite sounds available for playback.  
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FLASHROM  
USING THE FLASHROM AS A FAST HARD DISK  
You should bear in mind that if you have a lot of RAM installed in the sampler, it could be that  
the amount of data you have loaded into RAM exceeds the 8Mbyte capacity of the FlashROM  
you have installed and so you won’t be able to save all of the sounds you have loaded to  
FlashROM. Even if two FMX008s are installed, it is still possible to have more RAM than  
FlashROM. If you have less RAM than FlashROM, you shouldn’t have problems working this  
way.  
Similarly, if you have previously saved some data to the FlashROM, it could be that you may not  
be able to save the current contents of the RAM to FlashROM. For example, imagine you have  
already saved 4Mbytes of sounds to the FlashROM, if you then load in 8Mbytes of sounds into  
RAM and try to save it all to FlashROM, only half of it will be saved and you will be prompted that  
the FlashROM is full. In this case, you will need to delete some items from the FlashROM to  
accommodate the newer material you want to save (deleting from FlashROM is exactly the  
same as deleting items from disk and is done in the SAVE mode).  
EDITING SOUNDS ON THE FLASHROM  
It could be that you need to edit some sounds you have loaded from FlashROM. This is  
possible but there are some restrictions you should be aware of.  
Because the programs are loaded into memory, it is possible to edit these as normal and you  
can do anything to them you would normally be able to do if the sounds were loaded into RAM  
from disk. If you wish to keep the results of your edits, they will of course, just like a disk, need  
to be re-saved back to the FlashROM.  
The multi may also be edited with the same proviso - to keep any changes, it must be re-saved  
back to the FlashROM.  
Editing samples, however, is different.  
When you go to EDIT SAMPLE, you will see the samples in the FlashROM and these will  
appear to behave just like any other sample in RAM. However, please remember that because  
they are in FlashROM, they are Read Only samples and so cannot be changed. Whilst some  
‘local’ editing can be carried out such as tuning, tweaking the start and end times of a sample or  
editing its loop length, position and type, certain other editing functions that actually affect the  
raw sample data cannot. These include cut and loop crossfade that ‘destructively’ affect the  
sample. Should you try these functions, you will receive this prompt on CD3000XL:  
This is because the sample you are trying to affect is a Read Only sample and so cannot be  
edited in this way. However, functions such as fade, join, sectional editing, timestretch and re-  
sample that require you to create a new sample first can be used but please note that the new  
sample created will be in RAM4.  
As mentioned, however, you can perform edits to parameters such as start and end so, you  
could set the start time to be more precise so that it triggers accurately. What you can’t do,  
however, is perform a CUT to remove that dead space. If you try this, you will receive the  
prompt shown above. Similarly, if a sound in FlashROM has a glitchy loop, you can edit the  
looping parameters to get a better, smoother loop. What you can’t do, however, is perform a  
LOOP XFADE. Again, should you try to, the above prompt will be shown.  
In other words, it is advisable to save data to the FlashROM only when you are happy with the  
material and you do not need to edit it further.  
4
Functions such as Fade, Normalise, Rescale and Sectional Edit do allow you the option to  
create a new sample or to overwrite the original. If you create a new sample, this will be created  
in RAM but if you choose to overwrite the original sample, you will receive the above prompt.  
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FLASHROM  
COPYING A FLASHROM SAMPLE TO RAM  
If you really do need to edit a sample in the FlashROM, the original sample will need to be  
loaded into RAM. This is done in the LOAD mode.  
On CD3000XL, go to LOAD and select the volume the sample is in (if you just loaded from it,  
this should be the selected volume) and select CURSOR ITEM ONLY:  
Move the cursor to the sample you wish to load. Proceeding with CLEAR or GO will then give  
this second level of prompting:  
Pressing F7 - COPY - will load the selected sample into RAM where it may be edited as normal  
with none of the restrictions described on the previous page. Pressing F8 - LOAD - will ‘load’  
the sample as a FlashROM sample (i.e. the sample will be played directly from ROM and you will  
not be able to perform certain sample editing functions).  
NOTE: You will only receive this second level of prompting if the selected single item is a  
sample. If you select to load a single program or multi or effects file, the COPY TO RAM? prompt  
will not appear.  
Alternatively, if you know where the original sample is on disk, you may prefer just to load it  
straight from disk, bypassing the procedure described above.  
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FLASHROM  
SAVING FLASHROM DATA BACK TO DISK  
Any sounds you save to FlashROM can be saved back to disk. Assuming you have ‘loaded’ the  
FlashROM data, simply go to SAVE, select DISK, select FLOPPY or HDSK as appropriate and  
do a normal save to disk. Depending on the type of save you select, the multi and/or programs  
and/or samples and/or effects file will be saved as normal to disk. These can be subsequently  
loaded into RAM as normal. They may also be copied and used in other Akai samplers as  
normal.  
BACKUP/RESTORE OF THE FLASHROM TO/FROM DAT  
The contents of the FlashROM may be backed up to DAT in the normal way in the GLOBAL -  
DAT BACKUP pages.  
To do this, simply select to do a MEMORY backup. I.e.  
A DAT backup is performed by pressing SAVE. A DAT restore is performed by pressing LOAD.  
Please refer to the operator’s manual of the sampler for more details.  
IMPORTANT NOTES ABOUT RESTORE:  
The contents of the memory DAT backup cannot be restored to the FlashROM. When you  
perform a memory restore from DAT, the contents will be restored to RAM. This has some  
implications.  
If you only backup data from the FlashROM to DAT, it will be restored to RAM. You must  
then specifically re-save it to FlashROM.  
If you backup data from RAM and FlashROM to DAT, when you come to restore the data,  
the amount of data being restored may exceed the amount of RAM available. For example,  
let’s say you have 8Meg of RAM and 8Meg of FlashROM data and you back this up as a  
memory backup to DAT. When you come to restore this data, the first 8Meg will be restored  
to the RAM but the rest will fail.  
However, if you only have 2Meg of data in the 8Meg of RAM and 4Meg of data in the  
FlashROM and back this up to DAT, this will restore successfully as the total amount of data  
is only 6Meg, well within the capacity of the internal RAM.  
Please bear these points in mind when using the DAT backup/restore function.  
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APPENDIX 1  
CONNECTING AN EXTERNAL HARD DISK DRIVE  
SCSI devices (hard disk drives, CD-ROMs, etc.) are connected as follows:  
SCSI CABLE  
SCSI INTERFACE  
HARD DISK DRIVE  
(or CD ROM, etc.)  
To other SCSI devices  
The CD3000XL uses a 25-pin SCSI connector. Using a suitable SCSI cable5, connect the  
drive(s) to the CD3000XL as shown above. Most drives have two SCSI connections and the  
other can be used as a ‘thru’ to other SCSI devices such as CD ROM or another hard disk drive,  
etc..  
NOTES ON USING HARD DISK DRIVES  
SCSI CABLES  
Always use high quality SCSI cables. Using cheaper SCSI cables may seem an attractive  
proposition, especially if you have a tight budget but low quality cables can give rise to data  
errors.  
The SCSI connection requires that every connection is individually grounded. There are two  
main types of SCSI cable you can buy. One is the ‘moulded’ type with moulded connectors  
either end and a round cable. The other type are flat ‘ribbon’ cables. This type of cable is really  
intended only for use inside devices.  
Some moulded cables only have a single ground for all the connections and so can be  
unreliable. They are probably fine when used with a computer for loading small documents  
such as word processor files, etc., but with the large amounts of sample data used on the  
CD3000XL, we have had reports of them causing problems.  
The flat ribbon cables, however, have individual grounding for each connection and so are  
generally more reliable but, because they are intended for use inside devices (where they are  
separately screened), they sometimes have insufficient screening which may cause data  
noises to appear in your audio signal path when any disk activity is going on, especially if your  
audio connections run parallel with the SCSI lead. However, if this is not a problem for you (and  
in a studio it may not be), these cables are usually very good and usually perform much more  
reliably. In a live situation, however, they are probably not ideal.  
5
Some SCSI devices use 50-way connectors. If you are using such a SCSI device, you will  
need to have a 25-pin to 50-way cable or you will need to buy a 50-way to 25-pin  
converter socket. Your dealer will be able to help you with this.  
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APPENDIX 1  
TERMINATION  
A chain of SCSI devices must be terminated at either end and terminating resistors are fitted to  
most SCSI devices when you buy them. The CD3000XL’s SCSI interface is terminated. It is  
most likely that the CD3000XL will be at one end of the chain and so must be left terminated.  
Any disks in between the CD3000XL and the last SCSI device in the chain must be un-  
terminated (this can be done by physically removing the resistors or sometimes via a DIP switch  
on the back of the unit - please check the unit’s documentation). The last device in the chain  
must be terminated.  
CD3000XL  
Terminated  
Hard disk  
Unterminated  
MO drive  
CD-ROM  
Unterminated  
Terminated  
Incorrect termination may give rise to data errors and possibly corrupted data so please ensure  
it is done correctly. If you have any doubts, please contact your dealer who will be able to help.  
SCSI CABLE LENGTH  
The SCSI specification states that the total length of the SCSI chain must not exceed 6 metres.  
“Total length” means the length of the whole chain between the first and the last device and  
not the length of the cable between each of devices. SCSI chains that are longer than the  
specified length may cause data errors and possibly corruption of data.  
CD3000XL  
Hard disk  
6 metres total  
MO drive  
CD-ROM  
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APPENDIX 2  
DATA COMPATIBILITY ISSUES  
With any advance in technology, certain problems arise regarding data compatibility between  
older and newer models (witness the chaos with PowerPC software!). At Akai, we have tried to  
make models as compatible as possible both backwards (i.e. using data from new models on  
older machines) and forwards (i.e. using data from older machines on new ones). However,  
there are a few things owners of older Akai samplers should be aware of.  
SOUND DATA  
The CD3000XL can use programs and samples created on the S900, S950, S1000, S1100,  
S2800, S3000 and S3000.  
When using S900/S950 disks in the CD3000XL, you will receive the message:  
As the samples are being loaded, you will see the message “UNSCRAMBLING...”. The  
CD3000XL is converting the 12-bit samples from the S900/S950 format into 16-bit sample data  
the CD3000XL can use.  
An S1000/S1100 disk can be read with no problems but when you save it to an CD3000XL  
disk, there are a few things you should be aware of.  
The CD3000XL allows 512 items to be saved on a floppy or hard disk (on the S1000/S1100 it  
was 64 items for floppy and 128 for hard disk). As a result, the whole format of the disk directory  
is different.  
If you try to save to a floppy disk that was formatted on an S1000 or S1100, because the disk  
directory is different, the S1000/1100 disk has to be re-formatted to CD3000XL format. You  
can do this ‘manually’ if you wish by formatting the floppy using the FLOPPY FORMAT  
procedure described in GLOBAL but, when saving, if you use WIPE, this process is done  
automatically for you. If, however, you use  
you:  
instead of wipe, the CD3000XL will remind  
You may either specifically go through the formatting procedure yourself or you may simply  
press  
.
The same is true of hard disk volumes. Simply using the  
key when you try to save to a  
hard disk volume that was originally formatted using an S1000 or S1100, will cause this  
message to be displayed:  
This is saying that this volumes directory needs to be re-written in the CD3000XL format. To do  
this, you should use  
- this will automatically rewrite the directory. After this, you may use  
the volumes as normal.  
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APPENDIX 2  
WARNING!  
WHEN USING A HARD DISK, THE ACTION OF KILLING A VOLUME APPLIES  
ONLY TO THAT VOLUME. THIS IS NOT A FULL FORMATTING PROCEDURE.  
WHEN YOU SEE THE PROMPT, USE  
- DO NOT FORMAT YOUR HARD  
DISK AS THIS WILL ERASE EVERYTHING ON IT.  
If you are at all apprehensive about ‘killing’ the hard disk volume, save to another empty  
volume.  
NOTE: If you think you will want to use this disk again in an S1000 or S1100, you are advised  
to save the CD3000XL data to a different CD3000XL formatted floppy disk unless you have  
software for the S1000/1100 that can read CD3000XL disks.  
An S1000/S1100 cannot directly read sample and program data from an CD3000XL but a  
software version does exist for the S1000/S1100 that allows a certain degree of backwards  
compatibility. Please contact your Akai dealer for information on this if you want to use  
CD3000XL sounds in an S1000 or S1100.  
The S900 or S950 cannot read CD3000XL sound data.  
If you have an S3000 (or 2800 or 3200), you will be able to use CD3000XL sample and  
program data with no special software required (although it is advisable to have the latest  
software version for best results).  
EFFECTS FILES  
If the CD3000XL has the optional EB16 multi-effects board installed, this cannot use effects  
files from the S1100, S3000 or S3200. Effects files created for the CD3000XL’s optional multi-  
effects cannot be used in the S1100, S3000 or S3200.  
MULTIS  
An older Akai sampler cannot read the new generation of samplers’ MULTI files.  
ME-35T DRUM SETTINGS  
The CD3000XL can read ME-35T drum settings files created on an S1000, S1100 or the  
S3000 series samplers..  
SONGS AND QLISTS  
As the CD3000XL has no SMPTE function, Qlists created on an S1100, S3200 or upgraded  
S3000 cannot be used. Song files (i.e. ‘TL’ files) created on an S1100, S3200 or upgraded  
S3000 can be used on the CD3000XL, however.  
Page 294  
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APPENDIX 3  
CAUTION - These servicing instructions are for use by qualified personnel  
only. To reduce the risk of electric shock, do not perform any of servicing  
other than that contained in the Operating instructions unless you are  
qualified to do so. Refer all servicing to qualified service personnel.  
INSTALLING THE OPTIONS—TO SERVICE TECHNICIANS  
The CD3000XL can accommodate several options. These are the IB-304F bank of second  
filters and third envelope generator, the EB16 multi-effects processor and memory expansion.  
These can be fitted by yourself if you feel confident to do so. To install any of these options,  
you must remove the top of the case.  
** IMPORTANT NOTE **  
Consult your AKAI Professional dealer on installation of any options  
(including memory) to the CD3000XL. Self-servicing may cause malfunction  
of components or the instrument itself. Akai does not guarantee against the  
unit’s malfunction, damage or any loss caused by self-servicing or improper  
operation.  
Remove the top of the case by undoing the two large screws either side of the case and the  
smaller screw in the centre of the top of the rear panel. Looking inside the CD3000XL, you will  
see something like this:  
POW ER  
SUPPLY  
O/S ROM  
SIMMS  
SOCKETS  
B
A
FLASH ROM BOARD  
SOCKETS  
EB16SOCKET  
CD-ROM DRIVE  
IB-304F SOCKET  
CD3000XL OperatorÕs Manual  
Page 295  
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APPENDIX 3  
INSTALLING MEMORY EXPANSION  
The CD3000XL’s internal memory can be expanded to 32Mbytes giving a massive recording  
time of nearly six minutes. The CD3000XL comes with 8Meg of memory ‘hardwired’ and there  
are two slots in which you can install SIMMs chips. Installation is fairly simple. The SIMMs board  
is inserted at a slight angle and then pushed back where it clips into place. Because SIMMs  
boards can differ, it is not possible to say “Install them with the components facing the front of  
the CD3000XL” or anything like that because some SIMMs boards have the memory chips  
mounted on both sides sometimes. However, the boards can only be inserted one way so you  
shouldn’t have any problems but be careful not to force them into place otherwise they may  
snap.  
SIMMs operate at different speeds. SIMMs that operate at 70nS (nanoseconds) are  
recommended.  
SIMMs also come in various sizes. Please note the following memory configurations that are  
possible in the CD3000XL.  
Internal SIMMs Slot 1  
SIMMs Slot 2  
None  
None  
4M  
TOTAL  
8M  
12M  
16M  
24M  
28M  
8M  
8M  
8M  
8M  
8M  
8M  
None  
4M  
4M  
16M  
16M  
16M  
None  
4M  
16M  
32M  
*
* When 2 x 16M SIMMs are installed, the internal 8Meg is ignored.  
NOTE: Memory chips are sensitive to static electricity. Please observe the following safety  
precautions:  
Unplug the CD3000XL before installing the board(s).  
The SIMMs may come with a special wrist strap to discharge static electricity. We suggest  
you attach the strap to the CD3000XL’s case. If a wrist strap or any other such accessory is  
not supplied, try discharging any static by touching an earthed metal object before  
handling the boards.  
Always handle the memory board by its edges - avoid touching the components on the  
board.  
To minimise static electricity, avoid carpeted areas and low humidity areas.  
Page 296  
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APPENDIX 3  
INSTALLING THE FLASHROM  
There are two slots into which the FlashROM can be installed. If you are installing only one  
board, it has to be inserted into the first slot ‘A’ (P20). Of course, when you install another, then  
it is inserted into the second slot ‘B’.  
There is a jumper on the board which has to be set according to the position of slot inserted as  
follows:  
A B  
Set the jumper to ‘A’ side (factory setting) when inserted to the first slot and set it to ‘B’ side  
when inserted to the second slot.  
NOTE: When the second FlashROM is later installed, use the ARRANGE function to format  
the second FlashROM without damaging the data in the first FlashROM.  
To install the board, first, DISCONNECT THE MAINS. Switching the sampler off is not enough  
and you risk an electric shock if the mains lead is not disconnected from the mains outlet.  
Remove the top panel by unscrewing the four top screws and the small screw at the rear of the  
panel. Keep the screws safe. Remove the top panel. You will see the slots where the  
FlashROM is to be inserted.  
Memory chips are very sensitive to static electricity and can be destroyed if they get a burst of it.  
To discharge any static in your body, touch the casework.  
Now take the board BEING EXTREMELY CAREFUL NOT TO TOUCH ANY COMPONENTS ON  
THE BOARD and insert it into one of the slots. There is only one way it can be inserted. DO  
NOT FORCE THE BOARD INTO THE SLOT AS YOU MAY DAMAGE THE DELICATE PINS.  
Once the board is inserted, attach it securely it to the small bracket on the casework using the  
screw provided.  
Now replace the top panel, ensuring that the four top screws and rear panel screw are securely  
fastened.  
Now power up the sampler. Once the boot up is complete, you will see the message:  
This will confirm that the FlashROM board has been ‘seen’ by the CD3000XL. If two FMX008  
boards are installed, the message will tell you “8MW fitted”.  
CD3000XL OperatorÕs Manual  
Page 297  
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APPENDIX 3  
IMPORTANT NOTES ABOUT INSTALLING THE FMX008  
When you install the FMX008 board, please note that the following problems could be had.  
ALWAYS disconnect the sampler’s mains lead from the mains outlet when opening the  
sampler’s casework.  
Unless you have disconnected the sampler’s mains lead from the mains outlet, you run the  
risk of an electric shock which could be fatal. You also run the risk of damaging the  
FMX008, the sampler or any other equipment that may be connected to the sampler.  
Depending on your environment, your body could have a high static electricity charge  
which, when you handle the FMX008 board, could destroy the memory chips on it and/or  
cause damage to the sampler’s circuitry. To minimise static electricity, avoid carpeted areas  
and low humidity areas.  
If the board is inserted incorrectly and/or damaged, this could cause long term (and  
expensive) damage to the FMX008 board and/or your sampler.  
Akai Electric Co. cannot be held responsible for any damage to the FMX008 board, the  
sampler and/or any peripheral equipment (disk drives, mixers, amplifiers, recording  
equipment, etc.) that may be damaged or for any loss of earnings, income or damage to  
your personal or professional reputation, employment opportunities or for any physical  
harm that may come to you as a result of incorrect installation of the FMX008.  
Installation of the board is fairly straightforward as long as you proceed with caution and take  
care and use common sense.  
** IMPORTANT NOTE **  
Consult your AKAI Professional dealer on installation of any options  
(including memory) to the sampler. Self-servicing may cause malfunction of  
components or the instrument itself. Akai does not guarantee against the  
unit’s malfunction, damage or any loss caused by self-servicing or improper  
operation.  
Page 298  
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APPENDIX 4  
If you are familiar with analogue synthesisers, you may like to visualise your CD3000XL as a  
large and sophisticated modular synth. As you can see, it’s pretty impressive!  
LFO 2  
LFO 1  
ENVELOPE 3  
ENVELOPE 2  
ENVELOPE1  
DEC SUST  
WAVE RATE OUT  
WAVE RATE DEPTH DELAY OUT  
RATE 1 RATE2 RATE3 RATE4 OUT  
RATE 1 RATE2 RATE3 RATE4 OUT  
ATT  
REL OUT  
EXTRA  
LFO 1  
DESYNC  
DEPTH DELAY  
MO DWL PRESS VELO  
LEVEL1 LEVEL2 LEVEL3 LEVEL4  
LEVEL1 LEVEL2 LEVEL3 LEVEL4  
LFO1 MODULATION  
LFO2  
RE-TRIGGER  
VEL>  
RI  
VEL> OFF VEL> KEY  
VEL>  
RI  
VEL> OFF VEL> KEY  
VEL>  
ATT  
VEL> OFF VEL> KEY  
RATE DEPTH DELAY  
R4  
R4  
SCALE  
R4  
R4  
SCALE  
REL  
REL SCALE  
VEL>  
OUT  
VEL>  
OUT  
ATTACK  
TEMP HOLD  
LFO1 MOD INPUTS  
TEMP  
TEMP  
OSCILLATOR 1  
OSCILLATOR2  
LOWPASS FILTER  
FREQ RESO KBD  
AMPLITUDE  
MODULATION  
PITCH  
MODULATION  
VEL  
HIGH  
VEL  
HIGH  
WAVE  
SELECT  
WAVE  
KG TUNE BEAT  
OCTAVE TUNE TONE  
OCTAVE TUNE TONE  
SELECT  
AMP  
MOD  
PITCH  
MOD  
VEL  
LOW  
VEL  
LOW  
VEL>  
START  
VEL>  
START  
MOD 1 MOD 2 MOD 3  
LFO1 MOD  
LEVEL  
PAN  
KBD  
LEVEL  
PAN  
KBD  
MOD IN  
MODULATION INPUTS  
MULTI MODE FILTER  
MOD IN  
OSCILLATOR 3  
OSCILLATOR4  
TONE  
FREQ  
KEYRANGE  
HIGH  
NOTE  
VEL  
HIGH  
VEL  
HIGH  
WAVE  
SELECT  
WAVE  
SELECT  
OCTAVE TUNE TONE  
OCTAVE TUNE TONE  
ATTEN  
MODE FREQ RESO KBD  
VEL  
LOW  
VEL  
LOW  
LOW  
NOTE  
VEL>  
START  
VEL>  
START  
LEVEL  
PAN  
KBD  
LEVEL  
PAN  
KBD  
MOD 1 MOD 2 MOD 3  
SLOPE  
MODULATION INPUTS  
VELOCITY  
CONTINUOUS MIDI CONTROLLERS  
MODWHEEL PRESSURE  
KEYBOARD  
PITCHBEND  
EXTERNAL MIDI  
MASTER CONTROL SECTION  
MASTER  
SOFT  
OUTPUT SECTION  
PAN  
PITCHBEND  
GLIDE  
TIME  
SEMITONE TUNING  
TUNE  
PEDAL  
INDIV  
INDIV  
LOUD STEREO  
MOD 1 MOD 2  
OUT LEVEL  
UP  
DOWN  
TEMPLATE  
FINE  
ATTACK  
LOUDNESS  
FILTER  
C
E
C#  
F
D
D#  
G
MOD 1 MOD 2 MOD 3  
FX BUS FX SEND  
MODE  
F#  
HELD PRESS  
KEY  
OCTAVE  
LEGATO  
G#  
A
A#  
B
MODULATION INPUTS  
MODULATION INPUTS  
Across the top are the controller - the LFOs and envelope generators. Underneath those are  
the ‘oscillators’ (i.e. the four keygroup zones), the filters and amplifier. Below that are the  
continuous MIDI controllers and below those, the master control section for tuning, output,  
etc..  
On such a synth, connection between the modules would be made using patch cords but on  
the CD3000XL, of course, they are made in software using the APM functions.  
Some of the ‘modules’ shown above would only be relevant with the IB- 304F installed.  
CD3000XL OperatorÕs Manual  
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APPENDIX 5  
MIDI CONTROLLER LIST  
The following is a list of the controllers that may be used as controllers within a program and  
which are selected in the main MIDI page in GLOBAL mode.  
0
1
2
Bank Select  
Modulation wheel or lever  
Breath controller  
Undefined  
3
4
5
6
7
Foot controller  
Portamento time  
Data entry MSB  
Main volume  
8
9
Balance  
Undefined  
10  
11  
12  
Pan  
Expression controller  
Effect control 1  
13  
Effect control 2  
Undefined  
14-15  
16-19  
20-31  
32-63  
64  
General purpose controllers (#1-4)  
Undefined  
LSB for values 0-31  
Damper pedal (sustain)  
Portamento ON/OFF  
Sostenuto  
65  
66  
67  
68  
69  
Soft pedal  
Legato footswitch (vv = 00-3F: NORMAL, 40-7F: LEGATO)  
Hold 2  
70  
71  
72  
73  
Sound controller 1  
Sound controller 2  
Sound controller 3  
Sound controller 4  
Sound controller 5  
(default: Sound Variation)  
(default: Timbre/Harmonic content)  
(default: Release time)  
(default: Attack time)  
(default: Brightness)  
74  
75-79  
80-79  
84  
85-90  
91  
Sound controllers 6-10 (No defaults)  
General purpose controllers (#5-8)  
Portamento control  
Undefined  
Effects 1 depth  
Effects 2 depth  
Effects 3 depth  
Effects 4 depth  
Effects 5 depth  
Data increment  
Data decrement  
(formerly External Effects Depth)  
92  
93  
94  
95  
96  
97  
(formerly Tremolo Depth)  
(formerly Chorus Depth)  
(formerly Celeste (Detune) Depth)  
(formerly Phaser Depth)  
98  
99  
100  
101  
102-119  
120-127  
Non-Registered Parameter Number LSB  
Non-Registered Parameter Number MSB  
Registered Parameter Number LSB  
Registered Parameter Number MSB  
Undefined  
Reserved for Channel Mode messages  
Page 300  
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APPENDIX 4  
SPECIFICATIONS  
Model Name  
: MIDI Stereo CD-ROM Sampler CD3000XL  
: 16-bit linear encoding  
Sampling Data format  
Sampling rates  
: 44.1 KHz  
(20 Hz~20 KHz audio band width)  
22.05 KHz (20 Hz~10 KHz audio band width)  
Sampling time  
: 92.13 seconds  
184.26 seconds - mono  
46.07 seconds  
92.13 seconds  
- mono  
Fs=44.1 KHz  
Fs=22.05 KHz  
Fs=44.1 KHz  
Fs=22.05 KHz  
(unexpanded memory)  
- stereo  
- stereo  
Internal Memory  
Polyphony  
: 8 Mbyte standard, expandable to 32 Mbytes using 70pin  
SIMMs.  
: 32 Voices  
Maximum number of Samples : 255  
Maximum number of Programs : 254  
Filter  
: Digital dynamic low-pass filter (–12 dB/octave with resonant)  
Envelope generators  
L.F.O  
: 2 x digital Envelope generators (1 multi-stage)  
: 2 x Low Multi-Wave Frequency Oscillators  
: Backlit 320 characters/240 x 64 graphic LCD  
: 3.5" dual density drive (2HD, 2DD)  
Display  
Disk drive  
CD-ROM drive  
Connectors  
REC IN  
: Four-time speed CD-ROM drive  
: 2 x 1/4-inch phone (balanced)  
STEREO OUT  
8PARA OUTS  
DIGITAL INPUT/OUTPUT: RCA Pin jack  
: 2 x 1/4-inch phone (unbalanced) — 0 dBm, 600 (Nominal)  
: 8 x 1/4-inch phone (unbalanced) — 0 dBm, 600 Ω  
SCSI  
: 25 pin D-SuB  
HEADPHONES  
MIDI  
: 1 x 1/4-inch stereo phone  
: 3 x DIN5P (IN, OUT, THRU)  
REC GAIN Volume  
Power Requirements  
: –6 dBm (MIN) ~ –44 dBm (MAX)  
: 120 VAC 60 Hz  
220~230/240 VAC 50 Hz for Europe  
240 VAC 50 Hz for Australia  
42 W for U.S.A and Canada  
Dimensions  
: 483W x 132.6H x 408.8(*432) Dmm (EIA 3U size)  
(*) maximum  
Weight  
: 9.2 Kg  
Accessories  
: Ac power cable ...................................................... 1  
Sound Library Disks............................................... 2  
SMF Demo Sequence Disk ................................... 1  
Sound Library CD-ROM......................................... 1  
Moduler Editing System Disk (for Macintosh™) .... 1  
Operator’s Manual ................................................. 1  
Optional Accessories  
FMX 008  
: 8 Mbyte flash memory board  
: 2nd LSI filter board  
IB-304F  
EB16  
KIT-SHD524  
: Multi Effects processor board  
: Hard disk drive installation kit  
* Above specifications are subject to change without prior notice.  
CD3000XL Operator’s Manual  
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CD3000XL MIDI IMPLEMENTATION CHART  
CD3000XL MIDI IMPLEMENTATION CHART  
Date : JULY. 1996  
Function  
....  
Transmitted  
Recognized  
O 1  
Remarks  
Basic  
Channel  
Default  
Changed  
X
X
Without disk  
Memorized (disk)  
O 1-16  
Default  
X
Mode 3  
Without disk  
Mode 1-4  
Memorized (disk)  
Mode  
Messages  
Altered  
OMNI ON/OFF, P/M  
X
************  
Note  
Number  
X
21-127  
4-127  
:
True Voice  
************  
Velocity  
Note on  
Note off  
X
X
O 9n V=1-127  
O
8n V=1-127  
Release Velocity  
After-  
touch  
Key’s  
Ch’s  
X
X
X
O
Pitchbend  
X
O
0-24 semitone steps  
(8-bit resolution)  
Control  
Change  
1
2
4
7
64  
67  
X
X
X
X
X
X
O
O
O
O
O
O
Modulation wheel  
EWI Breath controller (*1)  
Foot switch controller (*1)  
Volume  
Sustain pedal  
Soft pedal  
Program Change  
True No.  
X
1-128  
************  
by Preset number  
Value  
System Exclusive  
O
O
AKAI ID : 47H  
CD3000XL ID : 48H  
System  
Common :  
:
Song position  
Song select  
Tune  
X
X
X
X
X
X
System  
Real time :  
:
Clock  
Commands  
X
X
X
X
Aux  
Messages :  
:
Local ON/OFF  
All Notes OFF  
Active Sense  
Reset  
X
X
X
X
X
O (123)  
X
X
:
:
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
(*1) Use external Modulation.  
Page 302  
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APPENDIX 5  
KEYGROUP  
Amplitude modulation 117  
APM 60  
A
ABOUT THIS MANUAL 5  
APM 21, 60, 299  
Assigning samples 95  
Assigning stereo samples 95  
Copying 90  
Assignable Program Modulation 21, 60  
AUDIO OUTPUTS 11  
Autopan 74  
Creating 90  
Crossfade 59  
Deleting 90  
FX Send 90  
Individual output 98  
Layering 58, 96  
Level 98  
Mapping 93  
Mute Group 90  
Pan 98  
Routing to FX 90  
Selecting 92, 97  
Tuning 98  
Velocity crossfade 58, 95  
Velocity switch 58, 95  
Velocity to sample start 100  
What is a keygroup 57  
Zones 58, 96  
C
Compatibility, See DATA COMPATIBILITY  
Connections 13  
COPY  
Keygroups 90  
Takes 255  
CURSOR KEYS 6  
D
DAT Backup/Restore 244-245  
DATA COMPATIBILITY 293  
Effects files 294  
ME-35T 294  
Multis 294  
S1000/S1100 compatibility 293  
Songs and Qlists 294  
Sound data 293  
MODULATION  
DATA ENCODER 6, 17  
DATA ENTRY 17  
DELETE  
LFO1 79  
LFO2 83  
Pitch bend 77  
Portamento 87  
Soft pedal 86  
Keygroups 90  
Programs 36  
Samples 36, 135  
Takes 255  
Naming 65  
OUTPUT See also SINGLE mode - MIX  
page  
Deleting programs 36, 66  
DEMO DISKS 14  
DEMO SEQUENCE 14  
DIGITAL I/O 11  
Amplitude modulation 72  
Individual 71  
Level 71  
Digital recording 129, 130, 260  
DISK ACTIVITY LED 9  
DISK EJECT BUTTON 9  
DISPLAY CONTRAST 7  
Loudness 72  
Pan 71  
Velocity sensitivity 72  
Pan modulation 74  
Pitch modulation 117  
Span 93  
E
EDIT SAMPLE 132  
Chop/Cut/Extract 158  
Copying 134  
EDIT PROGRAM 56  
Amplitude modulation 72, 117  
Amplitude shaping 104  
Copying 65  
Crossfading samples 162  
Cut 137-138  
DSP 145  
Digital EQ 151-153  
Re-sampling 149-150  
Timestretch 145-148  
Fade in/out 164  
Gain normalisation 144  
Gain re-scaling 144  
Join 160-163  
Deleting programs 66  
Edit Multi 119  
Edit Multi differences 120  
Edit Multi screens 120  
Edit Single 64  
Envelope 1 104  
Envelope 2 106  
Envelope 3 116  
FILTER 101  
LOOP  
Filter 2 modulation 111  
Filter 2 resonance 110  
Filter 2 types 108-110  
Modulation 103  
Resonance 102  
Second filters 108  
Tone control 114  
AT point 141  
Auto looping 141, 143  
Crossfade length 141  
Crossfade looping 141, 143  
FIND function 141, 143  
Loop length 141  
Loop select 140  
CD3000XL OperatorÕs Manual  
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APPENDIX 5  
Loop time 140  
EDIT SAMPLE cont.  
Loop tune 155  
Soloing effects 206  
ENT/PLAY KEY 6, 19  
EQ  
Loop type 154  
Filter 2 mode 109  
Making a good loop 142  
Sample 151-153  
Expanding the memory 295, 296  
Looping 140-143  
Mixing/layering samples 162  
Naming 134  
Pitch 154  
Program monitor 132  
Renaming 134  
F
FEATURES 2  
FILTER 2 See EDIT PROGRAM  
FILTER RESONANCE See EDIT PROGRAM  
FILTERS See EDIT PROGRAM  
FLOPPY DISK 9  
Activity LED 9  
Reverse 156  
Sample End 137  
Sample Start 136  
Sectional editing 157  
Splicing samples 160  
Trimming 136-139  
Tuning 154  
Eject button 9  
Inserting 9  
Loading 34  
Write protect 10  
FLOPPY DISK DRIVE See FRONT PANEL  
FORMATTING DISKS  
Floppy 217  
Hard disk 219  
FRONT PANEL 6  
Cursor keys 6  
Zoom in/out 138  
EFFECTS 166  
Assigning effects to MULTI parts 44  
Assigning effects to programs 31, 71  
Assigning to keygroups 173  
Assigning to multis 171  
Assigning to programs 169  
Chaining 176  
Effects file 168  
Effects flowchart 166  
Effects presets 168  
External input page 175  
FX1, FX2, RV3, RV4 166, 168  
Multi-effects 166  
Muting effects 178  
Output assign 175  
Processing external sounds 174  
Reverb presets 168  
Data encoder 6  
Display contrast 7  
ENT/PLAY key 6  
LCD 6  
Main volume 6  
Mark/jump keys 6  
Mode keys 6  
Name key 6  
Numeric keypad 6  
Phones output 7  
Power switch 6  
Record level 6  
Soft keys 6  
EFFECTS EDIT  
AUTO-WAH EFFECTS 182  
Copying effects 207  
DISTORTION/RING MOD 180  
ECHO EFFECTS  
Mono echo 191, 193  
Ping Pong echo 194  
Stereo echo 192, 196  
XOver echo 191, 195  
EQ 181  
G
GETTING AROUND 16  
Entering data 17  
Mark/Jump keys 18  
Operating modes 16  
Selecting parameters 17  
Soft keys 16  
GLIDE See PORTAMENTO  
GLOBAL 235  
MODULATION EFFECTS 183  
Autopan/FMOD 187  
Bypass 190  
DAT Backup/Restore 244-245  
HARD DISK RECORDING 249-281  
Applications 249  
Chorus 184  
Flanging 184  
Phasing 183  
Pitch shift 188  
Chaining takes 275-277  
Copying takes 255  
Creating takes 255  
DAT backup 279  
DAT restore 280  
Deleting takes 255  
EDITING 262-264  
Pitch shift+feedback 188  
Rotary speaker 185  
Multi-effects 179  
OUTPUT 203  
Levels/Pan 203  
Path control 204  
REVERB 197  
Discarding audio 263, 264  
NOW time 262  
Take end point 262  
Take start point 262  
Trimming a take 263  
Zoom In/Out 262, 263  
Gated reverb 1 201  
Gated reverb 2 201  
Reverse reverb 200  
Page 304  
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APPENDIX 5  
Features 249  
Formatting disks 250  
L
Layering programs 39, 53  
LCD 6  
LCD CONTRAST 19  
LFO1 See EDIT PROGRAM - MODULATION  
LFO2 See EDIT PROGRAM-MODULATION  
LOAD 221  
GLOBAL cont.  
Loading songs 278  
MIDI Triggering 272-274  
Naming songs 278  
Naming takes 255  
PLAYBACK 265-268  
Fade In/Out 265  
Autoloading 226  
Directory 229  
FIND function 227  
From floppy 223  
Level/Pan 266  
MIDI Triggering 267  
Output assignment 266  
Play page 267  
Playing takes 265  
Priming takes 267  
Start type 265  
From hard disk 224  
HARD DISK control 232  
Other manufacturer’s data 233  
S1000/S1100 data 226  
S900/S950 data 226  
Searching for files 227  
Selecting floppy/Hard disk 221  
Selecting the hard disk partition 221  
Selecting the hard disk volume 222  
Selecting the type of load 222  
Tagging system 229  
Syncing takes 268  
Varispeed 265  
Recording 256-261  
Recording analogue 259  
Recording digitally 260  
Recording digitally - warnings 260  
Renaming takes 255  
Saving songs 278  
SONG 269-271  
LOOPING SAMPLES See EDIT SAMPLE  
M
Creating 269, 270  
Fade in 269  
Fade out 270  
Keypad shortcuts 276  
MIDI Note/Channel 269  
Pan 269  
Parameters 269  
Playing a song 275  
Step repeat 270  
MAIN VOLUME 6, 20  
MARK/JUMP keys 6, 18  
MEMORY - Installation, See INSTALLING  
OPTIONS  
Memory configurations 296  
MIDI 31  
Connections 12  
Controller list 300  
Global functions 236-241  
IN/OUT/THRU 12  
Monitoring 237, 238  
Multi part channel 44  
Program change 25, 41  
Program channel 32  
Sample dump 239  
Take level 269  
Using the DD functions 253  
Master output level 235  
ME-35T programming 242-243  
MIDI functions 236-241  
SMF  
Loading SMF’s 247  
Playing SMF’s 247  
Song play 246  
Song files 246-248  
Take channel 266  
Triggering takes 267, 268, 269, 272  
MODE KEYS 6  
Mounting the S3000XL 15  
MULTI 43  
Using the SMF function 248  
SMF Song play 248  
Tuning the S3000XL 235  
Assigning programs to outputs 45  
Assigning programs to parts 44  
HI/LOW keyranges 45  
IMPORTANT NOTES 52  
Initialising parts 46  
Key splits 54  
Layering programs 53  
Loading 49  
Mixing the parts 44  
Modifying 48  
H
HARD DISK RECORDING See GLOBAL  
How the S3000XL works 21  
I
IB304F 108  
INDIVIDUAL OUTPUTS 11  
INSTALLING OPTIONS 295  
Flash ROM 296  
Memory configurations 296  
Memory expansion 295  
SIMMs memory 295  
Naming 49  
Part priority 46  
Renumbering programs 50  
Saving 49  
Sending parts to the effects 44  
Setting the part’s MIDI channel 44  
K
Keyboard splits 39, 54  
KEYGROUP See EDIT PROGRAM  
CD3000XL OperatorÕs Manual  
Page 305  
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APPENDIX 5  
MULTI cont.  
Level meter 128  
Monitor select 125  
Setting up 47  
Transposing parts 45  
Tuning parts 45  
MULTI EDIT See EDIT PROGRAM  
Multi-sampling 56  
Multi-timbral setups 40, 43  
Muting effects 31, 44  
Pitch 125, 128  
Record levels 128  
Recording analogue 128  
Recording digitally 129  
Setup page 124  
Start method 125  
Stereo/Mono 124, 127  
Threshold level 128  
RECORD page 127  
N
NAME KEY 6, 19  
NAMING  
Renaming samples 124  
Sampling rate 122, 125, 128  
Saving record parameters 126  
SAMPLE EDIT See EDIT SAMPLE  
Sampling rate 122, 128, 253, 265  
SAVE 209  
DD Takes 255  
Disk files 214  
Disk volumes 214  
General 19  
Multi 49  
Naming samples 124, 127  
Program 65  
Renaming DD takes 255  
Renaming samples 134  
Samples 134  
Deleting from disk 215  
FORMAT  
Floppy disk 217  
hard disk 219  
Hard disk control 216  
Renaming files 214  
SCSI 216  
Selecting floppy/hard disk 209  
Selecting the hard disk partition 209  
Selecting the type of save 209  
Selection the hard disk volume 209  
To floppy 211  
Songs 278  
Normalise gain See EDIT SAMPLE  
NUMERIC KEYPAD 6, 17  
O
Output level 6, 20, 235  
To hard disk 212  
P
To S1000/S1100 disks 220  
SCSI 11, 216, 232, 291  
SCSI CONNECTIONS 291  
Cable length 292  
PHONES OUTPUT 7  
PITCH BEND See EDIT PROGRAM-  
MODULATION  
PORTAMENTO See EDIT PROGRAM-  
MODULATION  
Power connection 12  
POWER SWITCH 6  
PROGRAM EDIT See EDIT PROGRAM  
Connecting hard disks 291  
SCSI Cables 291  
Termination 291  
Setting up the S3000XL 13  
SIMMs 296  
SINGLE 25  
Deleting rpograms 36  
DISK 34  
R
REAR PANEL 11  
Load from floppy 34  
Load from hard disk 34  
Loudness/Velocity 33  
MIDI parameters 31  
Old Akai SELECT PROG mode 25, 39  
Keyboard splits 39  
Analogue outpus 11  
Digital I/O 11  
Individual outputs 11  
MIDI 12  
Power connection 12  
SCSI 11  
Layering programs 39  
Multi-timbral setups 40  
Program level/pan/FX send 30  
Renumbering programs 38  
Selecting programs 25  
Single Vs Multi 41  
RECORD See SAMPLE  
RECORD LEVEL 6, 20  
Renumbering programs 38, 50  
RESONANCE See EDIT PROGRAM  
REVERSE See EDIT SAMPLE  
Viewing programs 26  
SMF Song play 246  
SOFT KEYS 6, 16  
S
SAMPLE  
Deleting samples 134  
Naming new samples 127  
RECORD  
Synth panel 299  
Digital recording warnings 130  
Duration 125, 127  
Input monitor 129  
Input select 125  
Page 306  
CD3000XL OperatorÕs Manual  
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APPENDIX 5  
T
TAKES See GLOBAL-HARD DISK  
RECORDING  
TIMESTRETCH See EDIT SAMPLE  
TRIMMING SAMPLES See EDIT SAMPLE  
TUNING  
Keygroups 98  
Loop 155  
Multi part 45  
Program 76  
S3000XL 235  
Sample 154  
Zones 98  
V
Velocity sensitivity 33, 72  
VIBRATO See LFO1  
Z
ZONE See KEYGROUP  
Zoom In/Out 138, 140, 141, 157, 164, 262  
CD3000XL OperatorÕs Manual  
Page 307  
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