Nvidia Quadro FX 4500 User Manual

ForceWare Graphics Drivers  
Quadro FX 4500/5500  
SDI User’s Guide  
Version 2.0  
NVIDIA Corporation  
May 9, 2006  
D r i v e r U t i l i t i e s  
Q u a d r o F X 4 5 0 0 / 5 5 0 0 S D I U s e r ’ s G u i d e  
About the Software. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12  
How to Enable Dualview Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28  
Supported Synchronization Signals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38  
NV_CTRL_GVO Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67  
NV-Control X Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76  
Appendix A:OnBoard DIP Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83  
N V I D I A C o r p o r a t i o n  
i
N V I D I A D r i v e r s  
Q u a d r o F X 4 5 0 0 / 5 5 0 0 S D I U s e r ’ s G u i d e V e r s i o n 2 . 0  
N V I D I A C o r p o r a t i o n  
CHAPTER 1  
About NVIDIA Graphics to SDI  
C H A P T E R  
ABOUT NVIDIA GRAPHICS TO SDI  
Serial Digital Interface (SDI) is a digital, uncompressed high quality video format used for  
film and video post production and broadcast applications. The  
®
®
1
NVIDIA Quadro FX 4500 SDI and NVIDIA Quadro FX 5500 SDI convert composited  
video and graphics to uncompressed 8-bit, 10-bit, or 12-bit SDI output.  
About This Document  
This manual explains the graphics-to-SDI functionality of the NVIDIA Quadro FX SDI  
graphics card and software, described in the following sections:  
basic operation in a broadcast environment.  
the Display Properties control panel to set up and start the SDI output under Windows.  
“Linux—Using the Graphics to Video Out Control Panel” on page 31 describes how to  
use the Display Properties control panel to set up and start the SDI output under Linux.  
“API Control” on page 43 gives an overview of API control of the SDI functions.  
For instructions on installing the graphics card and drivers, refer to the documentation  
that accompanies your NVIDIA Quadro FX SDI graphics card.  
Other Documents  
For details on using the NVIDIA Display Properties control panel, see the NVIDIA  
Quadro Workstation Users Guide.  
1. In the rest of this document, “NVIDIA Quadro FX SDI” refers to both the NVIDIA Quadro FX 4500  
SDI and the NVIDIA Quadro FX 5500 SDI.  
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About NVIDIA Graphics to SDI  
System Requirements  
• The following operating systems are supported:  
®
®
Windows 2000 or Windows XP.  
Linux  
• NVIDIA Quadro FX 4500 SDI or NVIDIA Quadro FX 5500 SDI Graphics Card  
• PCI-Express Motherboard  
• NVIDIA Forceware Graphics Driver  
For Windows, version 83.61 or later (NVIDIA Quadro FX 4500 SDI)  
For Windows, version 91.25 or later (NVIDIA Quadro FX 5500 SDI)  
For Linux, version 83.21 or later.  
Revision History  
Revision  
Date  
Description  
1.0  
1.1  
2.0  
1/27/06  
4/5/06  
Initial Release.  
Removed footnote on page 4.  
Added the NVIDIA Quadro FX 5500 SDI  
5/11/06  
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CHAPTER 2  
NVIDIA Graphics-to-SDI  
C H A P T E R  
NVIDIA GRAPHICS-TO-SDI  
This chapter provides an overview of the NVIDIA graphics-to-SDI functionality,  
described in the following sections:  
and additional SDI support features of the NVIDIA Quadro FX SDI graphics card.  
“Installing and Preparing the NVIDIA Quadro FX SDI” on page 6 describes how to  
install the NVIDIA Quadro FX SDI card and prepare it for use.  
“Operating NVIDIA SDI” on page 10 provides an overview of SDI operation.  
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Feature Overview  
Output Connections  
• Two BNC connections that can be configured for fill + key dual-link SDI outputs, or for  
single-link SDI outputs  
• One DVI video monitoring output  
• BNC connections for external sync signals  
Supported SDI Signal Formats  
• Standard Definition (SD) Modes  
487i @ 59.95 Hz (SMPTE259) NTSC  
576i @ 50.00 Hz (SMPTE259) PAL  
• High Definition (HD) Modes  
720p @ 23.97 Hz, 24.00 Hz, 25.00 Hz, 29.97 Hz, 30.00 Hz, and 50.00 Hz  
720p @ 59.94Hz, 60.00 Hz (SMPTE296)  
1035i @ 59.94 Hz, 60.00 Hz (SMPTE260)  
1080i @ 50.00 Hz (SMPTE295)  
1080i @ 50.00 Hz, 59.94 Hz, 60.00 Hz (SMPTE274)  
1080PsF @ 24.00 Hz, 23.976 Hz  
1080PsF @ 25.00 Hz, 29.97 Hz, 30 Hz (SMPTE274)  
1080p @ 23.976 Hz, 24.00 Hz, 25.00 Hz, 29.97 Hz, 30.00 Hz (SMPTE274)  
2048x1080p @ 23.976 Hz, 24.00 Hz, 25.00 Hz, 29.97 Hz, 30.00 Hz, 47.96Hz, 48Hz,  
60Hz (SMPTE272)  
Supported SDI Color Formats  
• RGB 4:4:4  
• YCrCb 4:2:2 or 4:4:4  
• RGBA 4:4:4:4  
• YCrCbA 4:2:2:4  
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Supported Output Modes  
• Transparent Clone Mode  
See “Windows–Using the Graphics to SDI Control Panel” on page 15.  
• Transparent Dualview Mode  
• Extended Mode using NVIDIA SDI APIs  
See “API Control” on page 43.  
Desktop Region Adjustment Capability  
Lets you define a portion of the desktop to convert to SDI output.  
Genlock and Frame Lock Capability  
Lets you synchronize the SDI output to an external digital or analog sync source.  
Note: The NVIDIA Quadro FX SDI card does not support SLI mode at this time.  
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NVIDIA Graphics-to-SDI  
Installing and Preparing the NVIDIA Quadro FX SDI  
About Your NVIDIA Quadro FX SDI  
The following describes the components included in your NVIDIA Quadro FX SDI  
product package:  
Cards  
The NVIDIA Quadro FX SDI consists of the following two cards:  
• NVIDIA Quadro FX 4500 or NVIDIA Quadro FX 5500 Graphics Card  
• NVIDIA SDI Output Card  
Cables  
In addition, you need the following cables, which should be provided with your NVIDIA  
Quadro FX 4500 SDI package:  
• (Qty 1 ea.) 14-Pin Ribbon Cable  
This cable connects the NVIDIA Quadro FX 4500 card to the SDI Output card for  
genlock and frame-lock functionality.  
• (Qty 1 ea.) DVI-to-DVI Cable  
This cable connects the video output from the graphics card to the SDI output card.  
• (Qty 4 ea.) SMA-to-BNC Cable  
These cables convert the SMA connectors on the SDI card to standard BNC connectors.  
Cable Bands Kit  
A package of cable bands of various colors is provided to distinguish the individual SMA-  
-to-BNC cables after installation.  
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NVIDIA Graphics-to-SDI  
Installing the NVIDIA Quadro FX SDI  
Step 1: Install the NVIDIA Quadro FX SDI  
1 Power down the system and open the chassis cover.  
2
Install the NVIDIA Quadro FX SDI card  
a Insert the graphics card into the x16 PCI-express slot and use a screw to secure the  
card’s bracket to the system chassis.  
b Connect the auxiliary power connector.  
3 Install the NVIDIA SDI Output card.  
Insert the NVIDIA SDI Output card into any available expansion slot within six inches  
of the NVIDIA Quadro FX SDI G-Sync connector, and use a screw to secure the card’s  
bracket to the system chassis.  
Power to the auxiliary power connection is not needed at this time. NVIDIA  
recommends not connecting power to this connection.  
4 Connect one end of the 14-pin ribbon cable to the G-Sync connector on the NVIDIA  
Quadro FX SDI card, and the other end to the NVIDIA SDI Output card.  
14-pin ribbon cable connecting  
the NVIDIA Quadro FX SDI to  
the NVIDIA SDI Output card.  
5 Close the chassis cover.  
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Step 2: Connect the Auxiliary Cabling and Monitor  
1 (Optional) Install the identification color bands.  
Use the provided color bands to assist in properly identifying the function associated  
with each SMA-to-BNC cable.  
a Using a different color for each SMA-to-BNC cable, place the band over the SMA-  
connector end (the smaller end) and push up to the BNC-connector end.  
b Position the band snugly over the wide portion of the insulation next to the BNC  
connector.  
2 Connect the SMA-to-BNC Cables.  
Screw the male SMA cable end onto the female SMA connector on the SDI output card.  
Note: Use care when connecting, disconnecting, or handling the cables that you do not  
break the center conductor on the SMA cable end.  
3 Record which color corresponds to which connector:  
C Sync  
4 Connect the DVI Connectors.  
S Sync  
V2 Out  
V1 Out  
Connect one end of the DVI cable to the DVI connector on the SDI Output card, and the  
other end to the “north” DVI connector on the NVIDIA Quadro FX SDI card.  
The cable must be connected to the “north” DVI connector. The NVIDIA Quadro FX  
SDI will not work properly if the cable is connected to the “south” DVI connector.  
North DVI Connector  
SDI-Output Card DVI Connector  
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5 Connect your display to the “south” DVI connector on the graphics card.  
South DVI Connector  
Step 3: Install the NVIDIA ForceWare Graphics Drivers  
If you will be installing new graphics drivers for the NVIDIA Quadro FX SDI card, it is  
highly recommended that you uninstall any previous version of the NVIDIA ForceWare  
graphics driver software before installing updated graphics drivers.  
1 Follow the instructions on the NVIDIA.com Web site driver download page to locate  
the appropriate driver to download, based on your hardware and operating system.  
2 Click the driver download link.  
The license agreement dialog box appears.  
3 Click Accept if you accept the terms of the agreement, then either open the file or save  
the file to your PC and open it later.  
Opening the EXE file launches the NVIDIA InstallShield Wizard.  
4 Follow the instructions in the NVIDIA InstallShield Wizard to complete the  
installation.  
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NVIDIA Graphics-to-SDI  
Operating NVIDIA SDI  
The following sections provide an overview of SDI operation:  
“Understanding the Connections” on page 10  
“About the Software” on page 12  
“Recommended Operating Practices” on page 13  
Figure 2.1 shows the available SDI and external sync connectors on the NVIDIA Quadro  
FX SDI.  
Key portion  
of a dual link  
SDI output  
Fill portion  
of a dual link  
SDI output  
- or -  
SDI  
Composite  
Genlock  
Sync Signal  
Genlock  
Sync Signal  
Single link  
SDI output  
Single link  
SDI output  
C SYNC  
S SYNC  
V2 OUT  
V1 OUT  
Figure 2.1 NVIDIA Quadro FX SDI Connectors  
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Refer to Figure 2.1.  
• 4:4:4/4:2:2:4/4:4:4:4 dual-link signals are sent to the V1 Out and V2 Out connectors  
(corresponding to the fill + key signals respectively).  
• 4:2:2 single-link signals are sent to the V1 Out connector only.  
In application control mode, using the APIs, an additional 4:2:2 signal can be sent to the  
V2 Out connector.  
Connecting to an External Sync Source  
• You can genlock the output to an external digital or analog sync source.  
NVIDIA Genlock supports the following two external synchronization signal types:  
SDI  
Composite, which can be one of the following:  
Composite Bi-level (NTSC or PAL sources use bi-level composite signals.)  
Composite Tri-level (HDTV sources commonly use tri-level composite signals.)  
• To use an external sync source, connect the sync signal to the appropriate BNC  
You can connect to both types of sync sources at the same time. The software gives  
precedence to the SDI signal, but you can use the control panel to choose which signal  
to use (see “Synchronizing the SDI Output to an External Source” on page 22.)  
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NVIDIA Graphics-to-SDI  
About the Software  
The NVIDIA SDI software lets you specify the  
• SDI signal format  
• Color formats  
• Synchronization method  
• Gamma correction  
Graphics-to-SDI functionality can be set up and controlled in two basic ways—using the  
NVIDIA control panel or using the NVIDIA SDI API.  
Using the SDI APIs  
The SDI application programming interface allows OpenGL applications to have full and  
exclusive control of the SDI output. This is also known as extended mode.  
When the SDI output is under application control (extended mode), you can view the SDI  
hardware status using the NVIDIA Graphics to SDI property page.  
• See the chapter “API Control” on page 43 for a description of the graphics-to-video-out  
API calls.  
• Also, refer to the document Programming the NVIDIA Quadro FX 4000/4500/5500  
SDI for instructions on using the APIs.  
Using the Control Panel  
When the SDI output is not being controlled by an application, the SDI software works on  
top of existing applications, and the active workstation desktop or full screen application  
display is automatically forwarded to the SDI video outputs. This is also known as  
transparent mode.  
In transparent mode, you can use the NVIDIA Graphics to SDI property page to  
• Specify the SDI signal format, output format, and then enable the SDI output.  
For detailed instructions under Windows, see the chapter “Windows–Using the Graphics  
For detailed instructions under Linux, see the chapter “Linux—Using the Graphics to  
Video Out Control Panel” on page 31.  
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Recommended Operating Practices  
This section provides some basic operating practices to follow in order to obtain the best  
SDI performance for your application.  
Initial On-Air Broadcast  
When starting a live broadcast of SDI video, follow the sequence below to ensure proper  
allocation of system resources and to prevent visual disturbances in the on air broadcast.  
1 Set up the SDI format settings and start the SDI output  
2 Start the application to be broadcast  
3 Verify the video quality  
4 Close the Graphics to SDI control panel  
5 Go on air  
To avoid visual disturbances while broadcasting live, DO NOT  
Start or stop the graphics or video application  
Turn on or off the SDI output  
Make changes to the SDI signal format  
Changing Applications  
To avoid visual disturbances while switching applications, observe the following  
sequence:  
1 Stop the live broadcast (go off air)  
2 Stop the application  
3 Start the new application  
4 Verify video quality  
5 Resume the live broadcast  
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Changing Video Formats  
When changing any of the SDI settings, visual disturbances might occur as the video  
resets to the new settings. To prevent such disturbances from being visible to the public or  
from being recorded, observe the following sequence when making changes to any SDI  
setting:  
1 Stop the live broadcast (go off air)  
2 Change video format or SDI settings  
3 Verify video quality  
4 Resume the live broadcast  
When Using the Control Panel  
NVIDIA recommends the following  
• Set the desktop to the same or higher resolution than the SDI output for better image  
quality.  
• Close all background applications—such as virus scan, backup, and archiving  
applications—before starting the SDI output and going on air.  
• Close the Display Properties panel before going on air.  
• When running multiple OpenGL applications, tearing may occur if the applications are  
not synchronized.  
In general, NVIDIA does not recommend running multiple OpenGL applications when  
starting the SDI output or when going live.  
Running Multiple OpenGL Applications  
To maximize the system resources and bandwidth available for converting graphics to  
SDI output, NVIDIA recommends broadcasting only one OpenGL application at a time.  
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Windows–Using the Graphics to SDI Control Panel  
C H A P T E R  
WINDOWS–USING THE GRAPHICS TO SDI  
CONTROL PANEL  
This chapter explains how to set up the NVIDIA Quadro FX SDI graphics card under  
transparent mode. It contains the following sections:  
using the control panel to set up the SDI output.  
“Synchronizing the SDI Output to an External Source” on page 22 explains in more  
detail the genlock and frame lock features.  
“Viewing System Information” on page 26  
“Using SDI Under Dualview” on page 27  
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Windows–Using the Graphics to SDI Control Panel  
How to Set Up the SDI Output  
Basic SDI Setup  
To ensure proper operation, NVIDIA recommends the following -  
Set the desktop resolution to be the same or larger than the SDI output for better image quality  
Stop background applications—such as virus scan, backup and archiving applications—prior  
to starting SDI output and going on air.  
Close the control panel before going on air.  
When running multiple OpenGL applications, synchronize them, otherwise tearing may occur.  
Step 1: Enable the Graphics to SDI Property Page  
1 Open the NVIDIA Graphics to SDI property page.  
a Right click the desktop, then from the pop-up menu, click NVIDIA Display->[your  
monitor].  
b Click the Graphics to SDI tree item from the slide-out tray.  
Figure 3.1 Graphics to SDI Page  
2 In the Output Options group box, click On for Send Output to SDI.  
If you have enabled Dualview mode, this option is grayed out and the panel says “Send  
SDI output to: NVIDIA SDIʺ. See “Dualview Mode” on page 53 for instructions on  
enabling Dualview mode.  
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Step 2: Choose a Synchronization Method  
Click the Sync Option arrow and then click the method you want to use to synchronize  
the SDI output:  
Internal: The SDI output will be synchronized with the timing chosen from the SDI  
signal format list.  
Genlock: The SDI output will be synchronized with the external sync signal.  
Frame Lock: The SDI output will be synchronized with the timing chosen from the SDI  
signal format list.  
This list is limited to timings that can be synchronized with the detected external sync  
For more information regarding genlock and frame lock, see the section “Synchronizing  
the SDI Output to an External Source” on page 22.  
Step 3: Specify the SDI Signal Format  
The SDI signal format controls the video resolution, field rate, and SMPTE signalling  
standard for the outgoing video stream.  
Click the SDI signal format arrow and then click the signal format you want to use.  
Note: Your options for this setting depend on which Sync option you chose in the  
previous step.  
If you chose genlock synchronization, the sync source controls the SDI signal format.  
The list box will be grayed out, preventing you from choosing another format.  
If you chose frame lock synchronization, only those modes that are compatible with  
the detected sync signal will appear in the SDI signal format list.  
Step 4: Specify the SDI Output Format  
The SDI output format controls the color model, data packing, and alpha or z components  
in the outgoing video stream.  
Click the SDI output format arrow and then click the color format you want to use.  
Step 5: Apply and Verify the Changes  
Click OK or Apply to put the new settings into effect.  
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The Graphics to SDI property page banner indicates the status of the SDI output as well as  
the external synchronization signals. Figure 3.2 shows the correlation between the  
indicators on the banner and the actual connectors..  
Graphics to SDI  
Property Page Banner  
Quadro FX 4500 SDI Connectors  
Figure 3.2 Connection Status Indicators  
The activity of the LED graphics indicates the signal status as follows:  
Vid. 1 Out or Vid. 2 Out  
Status  
Meaning  
SDI output is not in use  
Off (gray)  
SDI output is active and is in HD mode.  
SDI output is active and is in SD mode.  
Blinking Green  
Blinking Yellow  
SDI Sync  
Status  
Meaning  
SDI synchronization signal is not present or not detected.  
SDI synchronization signal is detected in HD mode.  
SDI synchronization signal is detected in SD mode.  
SDI synchronization error has occurred.  
Off (gray)  
Blinking Green  
Blinking Yellow  
Steady Yellow  
COMP Sync  
Status  
Meaning  
Composite synchronization signal is not present or not  
detected.  
Off (gray)  
Composite synchronization signal is detected.  
Blinking Green  
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Advanced Adjustments  
This section describes the following additional settings that you can control using the  
Graphics to SDI page:  
“Adjusting the Desktop Area” on page 19  
“Applying Gamma Correction” on page 21  
Adjusting the Desktop Area  
By default, the entire desktop is converted to SDI output. If the desktop is smaller than the  
size of the SDI output, it will be scaled to fit. If the desktop is larger than the SDI output, it  
will be cropped to fit.  
Instead of using the entire desktop, you can specify a region of the desktop to convert to  
SDI output as follows:  
1 In the Desktop group box, click Change Desktop region.  
The display property page minimizes and the SDI Output dialog box appears.  
Superimposed over the desktop is a rectangular outline that shows the region that will  
be used for SDI output.  
Figure 3.3 Desktop Region Adjustment  
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2 Click the Select Region to use option.  
3 Adjust the region size.  
Click and drag within the rectangular outline to adjust the position on the desktop.  
Click and drag the appropriate corner or side grab handles to resize.  
You can also adjust the region by specifying the X, Y, Width, and Height values in  
the SDI Output dialog box. Either enter pixel values directly into the corresponding  
text boxes or click the up and down arrows by the appropriate box.  
Note: The X and Y values indicate the pixel distance of the upper left corner of the  
output box from the upper left corner of the desktop.  
4 Click OK when finished.  
The desktop graphic image shows a thumbnail preview of the desktop region that you  
have set up for SDI output.  
5 Click OK or Apply to put the settings into effect.  
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Applying Gamma Correction  
To specify the gamma correction to use for the source stream:  
1 In the Desktop group box, click Adjust Gamma Correction.  
The SDI Color Settings dialog box appears.  
2 Specify the RGB Gamma values using one or more of the following methods:.  
Click and drag the slider for the appropriate R, G, or B setting  
Specify the R, G, or B gamma value by entering a value in the text box or using the  
up and down arrows.  
Click and drag the handle in the graphic.  
To keep all gamma channels at the same value while you adjust them  
simultaneously, click the Lock all channels option.  
3 Click OK when finished.  
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Synchronizing the SDI Output to an External Source  
You can synchronize the SDI output with other equipment in a broadcast or post  
production environment.  
Genlock Versus Frame Lock  
The Graphics to SDI page provides two methods for synchronizing the SDI output to a  
common sync source—Genlock and Frame lock.  
Using Genlock  
Genlock synchronizes the pixel scanning of the SDI output to an external synchronization  
source.  
When using genlock, the SDI refresh rate is determined by the sync source, so any refresh  
rates that you may have chosen in the SDI signal format list do not apply.  
Using Frame Lock  
Frame lock synchronizes the frame rate of the SDI output to an external synchronization  
source.  
When using frame lock, only modes that are valid for the frame rate of the sync source can  
be used for the SDI output. The valid modes will appear in the SDI signal format list.  
Supported Synchronization Signals  
NVIDIA Genlock supports the following external synchronization signal types:  
• SDI  
• Composite Bi-level (NTSC or PAL sources use bi-level composite signals.)  
• Composite Tri-level (HDTV sources commonly use tri-level composite signals.)  
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Synchronization Instructions  
Basic Setup Summary  
The following are the basic steps to synchronize the SDI output.  
card.  
See “Understanding the Connections” on page 10 for instructions on connecting the  
external sync signal to the graphics card.  
2 Configure the sync source.  
Use the NVIDIA Graphics to SDI property page to configure the SDI output  
synchronization.  
Figure 3.4 Graphics to SDI Page—Configuring an External Sync Source  
a Click the Sync Options list arrow and then click either External genlock or External  
framelock synchronizing modes.  
b If you chose external frame lock synchronization, click the SDI signal format arrow  
and then click the signal format you want to use.  
Only those modes that are compatible with the detected sync signal will appear in  
the SDI signal format list.  
c Click Apply.  
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Detecting the External Sync Signal Source  
The software should automatically detect the external sync signal. When it does, the sync  
format information appears in the Genlock/Framelock format text box.  
If you have both SDI and Composite signals connected -  
The software automatically chooses the SDI signal.  
If you want to switch to the composite signal, click the arrow in the Genlock/  
Framelock format group box and then click COMP Sync.  
If the software fails to automatically detect the signal -  
If the software loses the external sync signal or does not detect it  
automatically, click the signal detect button to force detection of the sync signal.  
For composite signals, if the software is unable to automatically detect the correct  
signal type–either bi-level or tri-level– click the Genlock/Framelock format list box  
arrow and then click the COMP option corresponding to your sync source.  
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Adding a Delay to the Signal  
You can introduce a slight delay in the genlocked or frame locked SDI output. For  
example, if delivery of video from other equipment is delayed because of greater cable  
length, you can introduce a delay in the SDI output from this card so that both deliveries  
are in sync. To introduce a synchronization delay:  
1 Click Advanced Options from the Graphics to SDI page.  
The SDI Advanced Options window appears.  
Figure 3.5 SDI Advanced Options Window  
2 Click the Synchronization Delay tab.  
Figure 3.6 Synchronization Delay Page  
3 Introduce delays in the HSYNC and VSYNC signals as needed by clicking the  
appropriate up and down arrows.  
You can also enter values directly into the text boxes.  
4 Click OK or Apply when finished.  
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Viewing System Information  
To view information about the graphics card and the installed driver software, click  
Advanced Options from the Graphics to SDI page.  
The General tab shows the graphics card model, firmware version, driver version and  
current SDI resolution.‘  
Figure 3.7 SDI Advanced Options—General tab  
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Using SDI Under Dualview  
In the default configuration, the SDI output is a clone of the display output. The NVIDIA  
Quadro FX 4500 SDI graphics card also supports Dualview mode, where the desktop  
extends across two monitors.  
About Dualview Mode  
Under Dualview mode, you can define one large desktop that extends from the display to  
the SDI output. This lets you move windows between the SDI output and the graphics  
(DVI) display part of the extended desktop.  
With applications that use video overlay or Microsoft VMR, you can also display the  
video full-screen on the SDI output.  
Area displayed on primary display  
Area displayed on the SDI output  
Use Full-Screen Video Mirror to present  
a video overlay or Microsoft VMR video  
full screen on the SDI output.  
Windows can be dragged  
from one display to the other.  
Figure 3.8 Extended Desktop with Dualview Mode  
The display and the SDI output do not need to be the same resolution and refresh rate.  
Refer to the document Quadro Workstation Users Guide for more information regarding  
Dualview mode and the NVIDIA graphics drivers.  
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How to Enable Dualview Mode  
To enable Dualview mode:  
1 Right-click the desktop, then from the pop-up menu, click Properties.  
The Display Properties page appears.  
2 From the Display Properties page, click the Settings tab.  
The Settings page appears.  
3 Click the monitor icon that is grayed (not attached) and then check the Extend my  
Windows desktop onto this monitor check box.  
4 Click OK or Apply.  
The SDI settings last set in the Graphics to SDI control panel are preserved under  
Dualview mode.  
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Changing SDI Settings Under Dualview  
To change the SDI settings once Dualview is enabled,  
1 Open the Microsoft Display Properties Settings page as described in steps 1 and 2  
above  
2 Right-click Display #2, then from the pop-up menu click Properties.  
3 Click the Quadro FX 4500 SDI or Quadro FX 5500 SDI tab and then click the Graphics  
to SDI tree item from the side menu.  
You can now change the SDI settings for the 2nd display, or SDI output. Because  
Dualview is enabled, the Enable/Disable controls are not available and the panel says  
ʺSend SDI output to: NVIDIA SDIʺ.  
Figure 3.9 Graphics to SDI Page with Dualview Enabled  
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Linux—Using the Graphics to Video Out Control Panel  
C H A P T E R  
LINUX—USING THE GRAPHICS TO VIDEO OUT  
CONTROL PANEL  
This chapter explains how to set up the NVIDIA Quadro FX 4500 SDI graphics card under  
1
Linux using the NVIDIA Graphics to Video Out properties page .  
It contains the following sections:  
using the control panel to set up the SDI output.  
“Synchronizing the SDI Output to an External Source” on page 38 explains in more  
detail the genlock and frame lock features.  
1. This method of controlling the SDI output is also known as ‘transparent mode’.  
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How to Set Up the SDI Output  
Basic SDI Setup  
To ensure proper operation, NVIDIA recommends the following -  
Set the desktop resolution to be the same or larger than the SDI output for better image quality  
Stop background applications—such as virus scan, backup and archiving applications—prior  
to starting SDI output and going on air.  
Close the control panel before going on air.  
When running multiple OpenGL applications, synchronize them, otherwise tearing may occur.  
Step 1: Open the NVIDIA Graphics to Video Out Property Page  
1 From the command line, enter “nvidia-settings  
The NVIDIA X Server Settings page appears.  
Figure 4.1 NVIDIA X Server Settings Page  
2 Click the Graphics to Video Out tree item from the side menu.  
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The Graphics to Video Out page appears.  
Figure 4.2 Graphics to Video Out Page  
Step 2: Choose a Synchronization Method  
From the Sync Options group box, click the Sync Mode list arrow and then click the  
method you want to use to synchronize the SDI output:  
Free Running: The SDI output will be synchronized with the timing chosen from the  
SDI signal format list.  
Genlock: The SDI output will be synchronized with the external sync signal.  
Frame Lock: The SDI output will be synchronized with the timing chosen from the SDI  
signal format list.  
This list is limited to timings that can be synchronized with the detected external sync  
For more information regarding genlock and frame lock, see the section “Synchronizing  
the SDI Output to an External Source” on page 38.  
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Step 3: Choose the Output Options  
Output Video Format controls the video resolution, field rate, and SMPTE signalling  
standard for the outgoing video stream.  
Output Data Format controls the color model, data packing, and alpha or z  
components in the outgoing video stream.  
1 Specify the Output Video Format  
From the Output Options group box, click the Output Video Format arrow and then  
click the signal format you want to use.  
Note: Only those resolutions that your monitor supports appear in the Output Video  
Format list. Your options for this setting also depend on which Sync option you  
chose in the previous step.  
If you chose genlock synchronization, the sync source controls the output video  
format. The list box will be grayed out, preventing you from choosing another  
format.  
If you chose frame lock synchronization, only those modes that are compatible with  
the detected sync signal will appear in the Output Video Format list.  
2 Specify the Output Data Format  
From the Output Options group box, click the Output Data Format arrow and then  
click the color format you want to use.  
Step 4: Verify the Changes  
The settings go into effect immediately.  
The Graphics to SDI property page banner indicates the status of the SDI output as well as  
the external synchronization signals. Figure 4.3 shows the correlation between the  
indicators on the banner and the actual connectors.  
Graphics to Video Out  
Banner  
Quadro FX 4500 SDI Connectors  
Figure 4.3 Connection Status Indicators  
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The activity of the LED graphics indicates the signal status as follows:  
Vid. 1 Out or Vid. 2 Out  
Status  
Meaning  
SDI output is not in use  
Off (gray)  
SDI output is active and is in HD mode.  
SDI output is active and is in SD mode.  
Blinking Green  
Blinking Yellow  
SDI Sync  
Status  
Meaning  
SDI synchronization signal is not present or not detected.  
SDI synchronization signal is detected in HD mode.  
SDI synchronization signal is detected in SD mode.  
SDI synchronization error has occurred.  
Off (gray)  
Blinking Green  
Blinking Yellow  
Steady Yellow  
COMP Sync  
Status  
Meaning  
Composite synchronization signal is not present or not  
detected.  
Off (gray)  
Composite synchronization signal is detected.  
Blinking Green  
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Advanced Adjustments  
This section describes the following additional settings that you can control using the  
Graphics to SDI page:  
“Adjusting the Desktop Area” on page 36  
“Customizing the Color Space Conversion” on page 37  
Adjusting the Desktop Area  
By default, the entire desktop is converted to SDI output. If the desktop is smaller than the  
size of the SDI output, it will be scaled to fit. If the desktop is larger than the SDI output, it  
will be cropped to fit. Instead of using the entire desktop, you can specify a region of the  
desktop to convert to SDI output as follows:  
In the Region of Interest group box, adjust the region size by specifying the X Offset and  
Y Offset values. Either enter pixel values directly into the corresponding text boxes or  
click the up and down arrows by the appropriate box.  
Note: The X and Y values indicate the pixel distance of the upper left corner of the output  
box from the upper left corner of the desktop.  
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Customizing the Color Space Conversion  
To set your own RGB color space conversion:  
1 Click the Color Space Conversion tree item from the side menu.  
The Color Space Conversion page appears.  
2 Check Override default Color Space Conversion.  
3 Click the Initialize Color Space Conversion with list arrow and then click one of the  
standards to use as a starting point: ITU-601, 709, 177, or Identity.  
4 Either enter values directly in the text boxes or use the corresponding up and down  
arrows to change any of the settings.  
5 Click Apply to apply the settings.  
To apply the settings as you change them, check Apply Changes Immediately.  
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Synchronizing the SDI Output to an External Source  
You can synchronize the SDI output with other equipment in a broadcast or post  
production environment.  
Genlock Versus Frame Lock  
The Graphics to SDI page provides two methods for synchronizing the SDI output to a  
common sync source—Genlock and Frame lock.  
Using Genlock  
Genlock synchronizes the pixel scanning of the SDI output to an external synchronization  
source.  
When using genlock, the SDI refresh rate is determined by the sync source, so any refresh  
rates that you may have chosen in the Output Video Format list do not apply.  
Using Frame Lock  
Frame lock synchronizes the frame rate of the SDI output to an external synchronization  
source.  
When using frame lock, only modes that are valid for the frame rate of the sync source can  
be used for the SDI output. The valid modes will appear in the Output Video Format list.  
Supported Synchronization Signals  
NVIDIA Genlock supports the following external synchronization signal types:  
• SDI  
• Composite Bi-level (NTSC or PAL sources use bi-level composite signals.)  
• Composite Tri-level (HDTV sources commonly use tri-level composite signals.)  
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Synchronization Instructions  
Basic Setup Summary  
The following are the basic steps to synchronize the SDI output.  
1 Connect the external sync source to the appropriate BNC connector on the graphics  
card.  
See “Understanding the Connections” on page 10 for instructions on connecting the  
external sync signal to the graphics card.  
2 Configure the sync source.  
a Open the Graphics to Video Out page and click Enable SDI Output.  
Figure 4.4 Graphics to Video Out Page  
a Click the Sync Mode list arrow and then click either Genlock or Framelock  
synchronizing modes.  
b If you chose frame lock synchronization, click the Output Video Format list arrow  
and then click the signal format you want to use.  
Only those modes that are compatible with the detected sync signal will appear in  
the SDI signal format list.  
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Detecting the External Sync Signal Source  
The software should automatically detect the external sync signal. When it does, the sync  
format information appears in the Input Video Format text box.  
If you have both SDI and Composite signals connected -  
The software automatically chooses the SDI signal.  
If you want to switch to the composite signal, click the Sync Format list arrow and  
then click COMP Sync.  
If the software fails to automatically detect the signal -  
If the software loses the external sync signal or does not detect it  
automatically, click Detect to force detection of the sync signal.  
For composite signals, if the software is unable to automatically detect the correct  
signal type–either bi-level or tri-level– click the Sync Format list arrow and then  
click the COMP option corresponding to your sync source.  
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Adding a Delay to the Signal  
You can introduce a slight delay in the genlocked or frame locked SDI output. For  
example, if delivery of video from other equipment is delayed because of greater cable  
length, you can introduce a delay in the SDI output from this card so that both deliveries  
are in sync. To introduce a synchronization delay:  
1 Open the Graphics to Video Out page and click Enable SDI Output.  
2 In the Synchronization Delay group box, introduce delays in the HSYNC and VSYNC  
signals as needed by clicking the appropriate up and down arrows.  
You can also enter values directly into the text boxes.  
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API Control  
C H A P T E R  
API CONTROL  
The SDI application programming interface allows OpenGL or Direct3D applications to  
have full and exclusive control of the SDI output. This method of controlling the SDI  
output is also known as extended mode.  
and includes the following sections:  
“SDI Application Programming Overview” on page 44  
“Windows XP NvGvo API Description” on page 45  
“Linux CONTROL X Extension API” on page 66  
Refer to the following documents for additional information on using the APIs:  
Programming the NVIDA Quadro FX 4000/4500 SDI  
The NVGVOSDK , which can be obtained from NVIDIA.  
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SDI Application Programming Overview  
Application programming of the NVIDIA Quadro FX 4000/FX4500 SDI consists of two  
principle parts–device control and data transfer.  
Device control handles the hardware configuration as well as the starting and stopping  
of data transfers.  
This chapter covers the APIs related to data control.  
Data transfer is the sequence of operations that send graphics data to the video device  
for output.  
Under WindowsXP  
Device control is handled by the NvGvo API, described in this chapter.  
Data transfer operations are performed by the OpenGL extension  
WGL_NV_video_out.  
Under Linux  
Device control is handled by the NV-CONTROL X extension, described in this  
chapter.  
Data transfer operations are performed by the OpenGL extension  
GLX_NV_video_output.  
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Windows XP NvGvo API Description  
This section describes the NvGvo APIs inthe following sections:  
“NvGvo Function Description” on page 46  
“NvGvo Structures, Enumerations, and Defines” on page 53  
Viewing the SDI Hardware Status  
When the SDI output is under application control, you can use the NVIDIA Graphics to  
SDI property page to view the SDI hardware status.  
To view the SDI status using the NVIDIA Graphics to SDI property page  
1 Open the Windows Display Properties control panel, click Settings>Advanced, and  
then click the Quadro FX 4500 tab to open the NVIDIA graphics card display properties  
page.  
2 Click the Graphics to SDI tree item from the slide-out tray.  
Figure 5.1 Graphics to SDI Page—Application Control  
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NvGvo Function Description  
Table 5.1 NvGvo Function Index  
Call  
Description  
Determine the graphics-to-video capabilities of  
the graphics card.  
NvGvoCaps()  
Open the graphics card for graphics-to-video  
operations using the OpenGL application  
interface.  
Close the graphics card for graphics-to-video  
operations using the OpenGL application  
interface.  
Open the graphics cards for graphics-to-vVideo  
operations using the Desktop transparent mode  
interface.  
Close the graphics cards for graphics-to-video  
operations using the Desktop transparent mode  
interface.  
Get the graphics-to-video status.  
Detect the video format of the iincoming sync  
signal.  
Get the current graphics-to-video configuration.  
Set the graphics-to-video configuration.  
Determine if there is an SDI out video stream.  
Start the SDI out video stream.  
NvGvoConfigGet()  
NvGvoConfigSet()  
NvGvoIsRunning()  
NvGvoStart()  
Stop the SDI out video stream.  
NvGvoStop()  
Enumerate the supported SDI signal formats.  
NvGvoIsFrameLockModeCompatible()  
Verify whether a mode is compatible with frame  
lock mode.  
Enumerate the supported SDI data formats.  
NvGvoEnumDataFormats()  
NvGvoCaps()  
//---------------------------------------------------------------------  
// Function: NvGvoCaps  
// Description: Determine graphics adapter Graphics to Video capabilities.  
// Parameters: nAdapterNumber - Graphics adapter number  
//  
nReserved  
pAdapterCaps  
NV_OK  
- Reserved (must be set to zero)  
- Pointer to receive capabilities  
- Success  
//  
// Returns:  
//  
NV_NOTSUPPORTED - Graphics to Video not supported  
//---------------------------------------------------------------------  
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NVRESULT NVAPIENTRY NvGvoCaps(UINT  
UINT  
nAdapterNumber IN,  
nReserved  
NVGVOCAPS* pAdapterCaps  
IN,  
OUT);  
NvGvoOpen()  
//---------------------------------------------------------------------  
// Function: NvGvoOpen  
// Description: Open graphics adapter for Graphics to Video operations  
//  
//  
//  
using the OpenGL application interface. Read operations  
are permitted in this mode by multiple clients, but Write  
operations are application exclusive.  
// Parameters: nAdapterNumber - Graphics adapter number  
//  
nReserved  
dwClass  
- Reserved (must be set to zero)  
//  
- Class interface (NVGVOCLASS_* value)  
//  
dwAccessRights - Access rights (NVGVO_O_* mask)  
//  
phGvoHandle  
NV_OK  
- Pointer to receive handle  
- Success  
// Returns:  
//  
NV_ACCESSDENIED - Access denied for requested access  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoOpen(UINT  
nAdapterNumber IN,  
UINT  
nReserved  
dwClass  
IN,  
IN,  
DWORD  
DWORD  
dwAccessRights IN,  
phGvoHandle OUT);  
NVGVOHANDLE*  
NvGvoClose()  
//---------------------------------------------------------------------  
// Function: NvGvoClose  
// Description: Closes graphics adapter for Graphics to Video operations  
//  
//  
using the OpenGL application interface. Closing an  
OpenGL handle releases the device.  
// Parameters: hGvoHandle - Handle to graphics adapter  
// Returns: NV_OK - Success  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoClose(NVGVOHANDLE hGvoHandle IN);  
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NvGvoDesktopOpen()  
//---------------------------------------------------------------------  
// Function: NvGvoDesktopOpen  
// Description: Open graphics adapter for Graphics to Video operations  
//  
//  
//  
using the Desktop transparent mode interface. Read  
operations are permitted in this mode by multiple clients,  
but write operations are application exclusive.  
// Parameters: nAdapterNumber - Graphics adapter number  
//  
nReserved  
dwClass  
- Reserved (must be set to zero)  
//  
- Class interface (NVGVOCLASS_* value)  
//  
dwAccessRights - Access rights (NVGVO_O_* mask)  
//  
phGvoHandle  
NV_OK  
- Pointer to receive handle  
- Success  
// Returns:  
//  
NV_ACCESSDENIED - Access denied for requested access  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoDesktopOpen(UINT  
nAdapterNumber IN,  
UINT  
nReserved  
dwClass  
IN,  
IN,  
DWORD  
DWORD  
dwAccessRights IN,  
phGvoHandle OUT);  
NVGVOHANDLE*  
NvGvoDesktopClose()  
//---------------------------------------------------------------------  
// Function: NvGvoDesktopClose  
// Description: Closes graphics adapter for Graphics to Video operations  
// using the Desktop transparent mode interface.  
// Parameters: hGvoHandle - Handle to graphics adapter  
//  
bGvoRelease - TRUE to release device when handle closes  
//  
FALSE to remain in desktop mode when handle  
closes (other clients can open using  
NvGvoDesktopOpen and release using  
NvGvoDesktopClose)  
//  
//  
//  
// Returns:  
NV_OK  
- Success  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoDesktopClose(NVGVOHANDLE hGvoHandle IN,  
BOOL  
bRelease  
IN);  
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NvGvoStatus()  
//---------------------------------------------------------------------  
// Function: NvGvoStatus  
// Description: Get Graphics to Video status.  
// Parameters: hGvoHandle - Handle to graphics adapter  
// Returns:  
NV_OK  
- Success  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoStatus(NVGVOHANDLE hGvoHandle IN,  
NVGVOSTATUS* pStatus  
OUT);  
NvGvoSyncFormatDetect()  
//---------------------------------------------------------------------  
// Function: NvGvoSyncFormatDetect  
// Description: Detects Graphics to Video incoming sync video format.  
// Parameters: hGvoHandle - Handle to graphics adapter  
//  
pdwWait  
- Pointer to receive milliseconds to wait  
before NvGvoStatus will return detected  
syncFormat.  
//  
//  
// Returns:  
NV_OK - Success  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoSyncFormatDetect(NVGVOHANDLE hGvoHandle IN,  
DWORD*  
pdwWait  
OUT);  
NvGvoConfigGet()  
//---------------------------------------------------------------------  
// Function: NvGvoConfigGet  
// Description: Get Graphics to Video configuration.  
// Parameters: hGvoHandle - Handle to graphics adapter  
//  
pConfig  
NV_OK  
- Pointer to Graphics to Video configuration  
- Success  
// Returns:  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoConfigGet(NVGVOHANDLE hGvoHandle IN,  
NVGVOCONFIG* pConfig  
OUT);  
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NvGvoConfigSet()  
//---------------------------------------------------------------------  
// Function: NvGvoConfigSet  
// Description: Set Graphics to Video configuration.  
// Parameters: hGvoHandle - Handle to graphics adapter  
//  
pConfig  
NV_OK  
- Pointer to Graphics to Video config  
- Success  
// Returns:  
//  
//  
NV_ACCESSDENIED - Access denied (no write access)  
NV_RUNNING - Requested settings require NvGvoStop  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoConfigSet(NVGVOHANDLE hGvoHandle IN,  
const NVGVOCONFIG* pConfig IN);  
NvGvoIsRunning()  
//---------------------------------------------------------------------  
// Function: NvGvoIsRunning  
// Description: Determine if Graphics to Video output is running.  
// Parameters: hGvoHandle  
- Handle to graphics adapter  
- Graphics-to-Video is running  
- Graphics-to-Video is not running  
// Returns:  
//  
NV_RUNNING  
NV_NOTRUNNING  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoIsRunning(NVGVOHANDLE hGvoHandle IN);  
NvGvoStart()  
//---------------------------------------------------------------------  
// Function: NvGvoStart  
// Description: Start Graphics to Video output.  
// Parameters: hGvoHandle - Handle to graphics adapter  
- Success  
NV_ACCESSDENIED - Access denied (no write access)  
NV_RUNNING - Graphics to Video already running  
// Returns:  
NV_OK  
//  
//  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoStart(NVGVOHANDLE hGvoHandle IN);  
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NvGvoStop()  
//---------------------------------------------------------------------  
// Function: NvGvoStop  
// Description: Stop Graphics to Video output.  
// Parameters: hGvoHandle - Handle to graphics adapter  
- Success  
NV_ACCESSDENIED - Access denied (no write access)  
NV_NOTRUNNING - Graphics to Video not running  
// Returns:  
NV_OK  
//  
//  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoStop(NVGVOHANDLE hGvoHandle IN);  
NvGvoEnumSignalFormats()  
//---------------------------------------------------------------------  
// Function:  
NvGvoEnumSignalFormats  
// Description: Enumerate signal formats supported by Graphics to Video.  
// Parameters: hGvoHandle  
- Handle to graphics adapter  
- Enumeration index  
//  
nEnumIndex  
bByEnum  
//  
- TRUE nEnumIndex is NVSIGNALFORMAT_*  
FALSE nEnumIndex is 0..n-1  
//  
//  
pSignalFormatDetail - Pointer to receive detail or NULL  
// Returns:  
NV_OK  
- Success  
//  
//  
NV_NOMORE  
NV_NOTSUPPORTED  
- No more signal formats to enumerate  
- Unsupported NVSIGNALFORMAT_ enumeration  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoEnumSignalFormats(NVGVOHANDLE  
hGvoHandle  
nEnumIndex  
bByEnum  
IN,  
IN,  
IN,  
int  
BOOL  
NVGVOSIGNALFORMATDETAIL*  
pSignalFormatDetail OUT);  
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NvGvoIsFrameLockModeCompatible()  
//---------------------------------------------------------------------  
// Function: NvGvoIsFrameLockModeCompatible  
// Description: Checks whether modes are compatible in framelock mode  
// Parameters: hGvoHandle  
- Handle to graphics adapter  
- Source Enumeration index  
- Destination Enumeration index  
//  
nSrcEnumIndex  
nDestEnumIndex  
//  
//  
//  
pbCompatible  
NV_OK  
- Pointer to receive compatability  
- Success  
// Returns:  
//  
NV_NOTSUPPORTED  
- Unsupported NVSIGNALFORMAT_ enumeration  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoIsFrameLockModeCompatible(NVGVOHANDLE  
hGvoHandle  
IN,  
int  
nSrcEnumIndex  
nDestEnumIndex  
pbCompatible  
IN,  
int  
IN,  
BOOL*  
OUT);  
NvGvoEnumDataFormats()  
//---------------------------------------------------------------------  
// Function: NvGvoEnumDataFormats  
// Description: Enumerate data formats supported by Graphics to Video.  
// Parameters: hGvoHandle  
- Handle to graphics adapter  
- Enumeration index  
//  
nEnumIndex  
bByEnum  
//  
- TRUE nEnumIndex is NVDATAFORMAT_*  
FALSE nEnumIndex is 0..n-1  
//  
//  
pDataFormatDetail - Pointer to receive detail or NULL  
// Returns:  
NV_OK  
- Success  
//  
//  
NV_NOMORE  
NV_NOTSUPPORTED  
- No more data formats to enumerate  
- Unsupported NVDATAFORMAT_ enumeration  
//---------------------------------------------------------------------  
NVRESULT NVAPIENTRY NvGvoEnumDataFormats(NVGVOHANDLE  
hGvoHandle  
nEnumIndex  
bByEnum  
IN,  
IN,  
IN,  
int  
BOOL  
NVGVODATAFORMATDETAIL* pDataFormatDetail  
OUT);  
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NvGvo Structures, Enumerations, and Defines  
Miscellaneous Defines  
typedef UINT NVGVOHANDLE;  
#define INVALID_NVGVOHANDLE  
// Handle from NvGvoOpen() or NvGvoDesktopOpen()  
0 // Invalid NVGVOHANDLE  
typedef DWORD NVGVOOWNERID;  
#define NVGVOOWNERID_NONE  
// Unique identifier for owner of Graphics to  
Video output (process identifier or  
NVGVOOWNERID_NONE)  
0 // Unregistered ownerId  
enum NVGVOOWNERTYPE  
{
// Owner type for device  
NVGVOOWNERTYPE_NONE  
NVGVOOWNERTYPE_OPENGL  
NVGVOOWNERTYPE_DESKTOP  
, // No owner for device  
, // OpenGL application owns device  
, // Desktop transparent mode owns device  
// Access rights for NvGvoOpen() or NvGvoDesktopOpen()  
#define NVGVO_O_READ  
0x00000000  
0x00010001  
// Read access  
#define NVGVO_O_WRITE_EXCLUSIVE  
// Write exclusive access  
Video Signal Format and Resolution Enumeration  
enum NVGVOSIGNALFORMAT  
{
NVGVOSIGNALFORMAT_ERROR = -1  
, // Invalid signal format  
NVGVOSIGNALFORMAT_487I_5994_SMPTE259_NTSC , // 01 487i 59.94Hz  
(SMPTE259)  
NTSC  
NVGVOSIGNALFORMAT_576I_5000_SMPTE259_PAL , // 02 576i 50.00Hz  
(SMPTE259)  
PAL  
NVGVOSIGNALFORMAT_720P_5994_SMPTE296  
NVGVOSIGNALFORMAT_720P_6000_SMPTE296  
NVGVOSIGNALFORMAT_1035I_5994_SMPTE260  
NVGVOSIGNALFORMAT_1035I_6000_SMPTE260  
NVGVOSIGNALFORMAT_1080I_5000_SMPTE295  
NVGVOSIGNALFORMAT_1080I_5000_SMPTE274  
NVGVOSIGNALFORMAT_1080I_5994_SMPTE274  
NVGVOSIGNALFORMAT_1080I_6000_SMPTE274  
, // 03 720p  
, // 04 720p  
59.94Hz (SMPTE296)  
60.00Hz (SMPTE296)  
, // 05 1035i 59.94Hz (SMPTE260)  
, // 06 1035i 60.00Hz (SMPTE260)  
, // 07 1080i 50.00Hz (SMPTE295)  
, // 08 1080i 50.00Hz (SMPTE274)  
, // 09 1080  
59.94Hz (SMPTE274)  
, // 10 1080i 60.00Hz (SMPTE274)  
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NVGVOSIGNALFORMAT_1080PSF_23976_SMPTE274 , // 11 1080PsF 23.976Hz (SMPTE274)  
NVGVOSIGNALFORMAT_1080PSF_2400_SMPTE274  
NVGVOSIGNALFORMAT_1080PSF_2500_SMPTE274  
NVGVOSIGNALFORMAT_1080PSF_3000_SMPTE274  
NVGVOSIGNALFORMAT_1080P_23976_SMPTE274  
NVGVOSIGNALFORMAT_1080P_2400_SMPTE274  
NVGVOSIGNALFORMAT_1080P_2500_SMPTE274  
NVGVOSIGNALFORMAT_1080P_2997_SMPTE274  
NVGVOSIGNALFORMAT_1080P_3000_SMPTE274  
NVGVOSIGNALFORMAT_1080PSF_2997_SMPTE274  
, // 12 1080PsF 24.00Hz (SMPTE274)  
, // 13 1080PsF 25.00Hz (SMPTE274)  
, // 14 1080PsF 30.00Hz (SMPTE274)  
, // 15 1080p 23.976Hz (SMPTE274)  
, // 16 1080p 24.00Hz (SMPTE274)  
, // 17 1080p 25.00Hz (SMPTE274)  
, // 18 1080p 29.97Hz (SMPTE274)  
, // 19 1080p 30.00Hz (SMPTE274)  
, // 20 1080PsF 29.97Hz (SMPTE274)  
NVGVOSIGNALFORMAT_720P_5000_SMPTE296  
NVGVOSIGNALFORMAT_720P_3000_SMPTE296  
NVGVOSIGNALFORMAT_720P_2997_SMPTE296  
NVGVOSIGNALFORMAT_720P_2500_SMPTE296  
NVGVOSIGNALFORMAT_720P_2400_SMPTE296  
NVGVOSIGNALFORMAT_720P_2398_SMPTE296  
, // 21 720p  
, // 22 720p  
, // 23 720p  
, // 24 720p  
, // 25 720p  
, // 26 720p  
50.00Hz (SMPTE296)  
30.00Hz (SMPTE296)  
29.97Hz (SMPTE296)  
25.00Hz (SMPTE296)  
24.00Hz (SMPTE296)  
23.98Hz (SMPTE296)  
NVGVOSIGNALFORMAT_1080I_4800_SMPTE274  
NVGVOSIGNALFORMAT_1080I_4796_SMPTE274  
NVGVOSIGNALFORMAT_1080PSF_2398_SMPTE274  
, // 27 1080i 48.00Hz (SMPTE296)  
, // 28 1080i 47.96Hz (SMPTE296)  
, // 29 1080PsF 23.98Hz (SMPTE296)  
NVGVOSIGNALFORMAT_2048P_3000_SMPTE372  
NVGVOSIGNALFORMAT_2048P_2997_SMPTE372  
NVGVOSIGNALFORMAT_2048I_6000_SMPTE372  
NVGVOSIGNALFORMAT_2048I_5994_SMPTE372  
NVGVOSIGNALFORMAT_2048P_2500_SMPTE372  
NVGVOSIGNALFORMAT_2048I_5000_SMPTE372  
NVGVOSIGNALFORMAT_2048P_2400_SMPTE372  
NVGVOSIGNALFORMAT_2048I_4800_SMPTE372  
NVGVOSIGNALFORMAT_2048P_2398_SMPTE372  
NVGVOSIGNALFORMAT_2048I_4796_SMPTE372  
, // 30 2048P 30.00Hz (SMPTE372)  
, // 31 2048P 29.97Hz (SMPTE372)  
, // 32 2048I 60.00Hz (SMPTE372)  
, // 33 2048I 59.94Hz (SMPTE372)  
, // 34 2048P 25.00Hz (SMPTE372)  
, // 35 2048I 50.00Hz (SMPTE372)  
, // 36 2048P 24.00Hz (SMPTE372)  
, // 37 2048I 48.00Hz (SMPTE372)  
, // 38 2048P 23.98Hz (SMPTE372)  
, // 39 2048I 23.98Hz (SMPTE372)  
NVGVOSIGNALFORMAT_END  
// 40 To indicate end of signal  
format list  
};  
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SMPTE Standards Format Enumeration  
enum NVVIDEOSTANDARD  
{
NVVIDEOSTANDARD_SMPTE259  
NVVIDEOSTANDARD_SMPTE260  
NVVIDEOSTANDARD_SMPTE274  
NVVIDEOSTANDARD_SMPTE295  
NVVIDEOSTANDARD_SMPTE296  
NVVIDEOSTANDARD_SMPTE372  
};  
, // SMPTE259  
, // SMPTE260  
, // SMPTE274  
, // SMPTE295  
, // SMPTE296  
, // SMPTE372  
HD or SD Video Type Enumeration  
enum NVVIDEOTYPE  
{
NVVIDEOTYPE_SD  
NVVIDEOTYPE_HD  
};  
,
,
// Standard-definition (SD)  
// High-definition  
(HD)  
Interlace Mode Enumeration  
enum NVINTERLACEMODE  
{
NVINTERLACEMODE_PROGRESSIVE  
NVINTERLACEMODE_INTERLACE  
NVINTERLACEMODE_PSF  
};  
,
,
,
// Progressive  
// Interlace  
(p)  
(i)  
// Progressive Segment Frame (psf)  
Video Data Format Enumeration  
enum NVGVODATAFORMAT  
{
NVGVODATAFORMAT_R8G8B8_TO_YCRCB444  
, // R8:G8:B8  
=> YCrCb (4:4:4)  
NVGVODATAFORMAT_R8G8B8A8_TO_YCRCBA4444 , // R8:G8:B8:A8 => YCrCbA (4:4:4:4)  
NVGVODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4444 , // R8:G8:B8:Z10 => YCrCbZ (4:4:4:4)  
NVGVODATAFORMAT_R8G8B8_TO_YCRCB422  
, // R8:G8:B8  
=> YCrCb (4:2:2)  
NVGVODATAFORMAT_R8G8B8A8_TO_YCRCBA4224 , // R8:G8:B8:A8 => YCrCbA (4:2:2:4)  
NVGVODATAFORMAT_R8G8B8Z10_TO_YCRCBZ4224 , // R8:G8:B8:Z10 => YCrCbZ (4:2:2:4)  
NVGVODATAFORMAT_R8G8B8_TO_RGB444  
NVGVODATAFORMAT_R8G8B8A8_TO_RGBA4444  
NVGVODATAFORMAT_R8G8B8Z10_TO_RGBZ4444  
, // R8:G8:B8  
=> RGB  
(4:4:4)  
, // R8:G8:B8:A8 => RGBA  
, // R8:G8:B8:Z10 => RGBZ  
(4:4:4:4)  
(4:4:4:4)  
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NVGVODATAFORMAT_Y10CR10CB10_TO_YCRCB444 , // Y10:CR10:CB10 => YCrCb (4:4:4)  
NVGVODATAFORMAT_Y10CR8CB8_TO_YCRCB444 , // Y10:CR8:CB8 => YCrCb (4:4:4)  
, // Y10:CR8:CB8:A10  
NVGVODATAFORMAT_Y10CR8CB8A10_TO_YCRCBA4444  
NVGVODATAFORMAT_Y10CR8CB8Z10_TO_YCRCBZ4444  
NVGVODATAFORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422  
=> YCrCbA (4:4:4:4)  
, // Y10:CR8:CB8:Z10  
=> YCrCbZ (4:4:4:4)  
, // R8:G8:B8 + R8:G8:B8  
=> YCrCb (4:2:2 + 4:2:2)  
NVGVODATAFORMAT_DUAL_Y8CR8CB8_TO_DUAL_YCRCB422 , // Y8:CR8:CB8 + Y8:CR8:CB8  
=> YCrCb (4:2:2 + 4:2:2)  
NVGVODATAFORMAT_R10G10B10_TO_YCRCB422  
NVGVODATAFORMAT_R10G10B10_TO_YCRCB444  
, // R10:G10:B10  
, // R10:G10:B10  
=> YCrCb (4:2:2)  
=> YCrCb (4:4:4)  
NVGVODATAFORMAT_Y12CR12CB12_TO_YCRCB444 , // Y12:CR12:CB12 => YCrCb (4:4:4)  
NVGVODATAFORMAT_Y12CR12CB12_TO_YCRCB422 , // Y12:CR12:CB12 => YCrCb (4:2:2)  
};  
Video Output Area Enumeration  
enum NVGVOOUTPUTAREA  
{
NVGVOOUTPUTAREA_FULLSIZE  
, // Output to entire video resolution  
(full size)  
NVGVOOUTPUTAREA_SAFEACTION  
NVGVOOUTPUTAREA_SAFETITLE  
};  
, // Output to centered 90% of video resolution  
(safe action)  
, // Output to centered 80% of video resolution  
(safe title)  
Synchronization Source Enumeration  
enum NVGVOSYNCSOURCE  
{
NVGVOSYNCSOURCE_SDISYNC  
NVGVOSYNCSOURCE_COMPSYNC  
,
,
// SDI Sync (Digital input)  
// COMP Sync (Composite input)  
};  
Composite Synchronization Type Enumeration  
enum NVGVOCOMPSYNCTYPE  
{
NVGVOCOMPSYNCTYPE_AUTO  
,
,
// Auto-detect  
NVGVOCOMPSYNCTYPE_BILEVEL  
// Bi-level signal  
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NVGVOCOMPSYNCTYPE_TRILEVEL  
,
// Tri-level signal  
};  
Video Output Status Enumeration  
enum NVGVOOUTPUTSTATUS  
{
NVGVOOUTPUTSTATUS_OFF  
NVGVOOUTPUTSTATUS_ERROR  
NVGVOOUTPUTSTATUS_SDI_SD  
NVGVOOUTPUTSTATUS_SDI_HD  
, // Output not in use  
, // Error detected  
, // SDI output (standard-definition)  
, // SDI output (high-definition)  
};  
Synchronization Input Status Enumeration  
enum NVGVOSYNCSTATUS  
{
NVGVOSYNCSTATUS_OFF  
, // Sync not detected  
, // Error detected  
NVGVOSYNCSTATUS_ERROR  
NVGVOSYNCSTATUS_SYNCLOSS  
NVGVOSYNCSTATUS_COMPOSITE  
NVGVOSYNCSTATUS_SDI_SD  
NVGVOSYNCSTATUS_SDI_HD  
, // Genlock in use, format mismatch with output  
, // Composite sync  
, // SDI sync (standard-definition)  
, // SDI sync (high-definition)  
};  
Device Capabilities Defines  
#define NVGVOCAPS_VIDOUT_SDI  
0x00000001 // Supports Serial Digital Interface  
(SDI) output  
#define NVGVOCAPS_SYNC_INTERNAL 0x00000100 // Supports Internal timing source  
#define NVGVOCAPS_SYNC_GENLOCK  
#define NVGVOCAPS_SYNCSRC_SDI  
0x00000200 // Supports Genlock timing source  
0x00001000 // Supports Serial Digital Interface  
(SDI) synchronization input  
#define NVGVOCAPS_SYNCSRC_COMP  
0x00002000 // Supports Composite  
synchronization input  
#define NVGVOCAPS_OUTPUTMODE_DESKTOP  
0x00010000  
// Supports Desktop  
transparent mode  
// Supports OpenGL  
application mode  
#define NVGVOCAPS_OUTPUTMODE_OPENGL  
0x00020000  
#define NVGVOCLASS_SDI  
0x00000001 // SDI-class interface:  
SDI output with two genlock inputs  
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Device Capabilities Structure  
typedef struct tagNVGVOCAPS  
{
WORD  
char  
DWORD  
DWORD  
DWORD  
DWORD  
struct  
{
cbSize;  
// Caller sets to sizeof(NVGVOCAPS)  
szAdapterName[NVADAPTERNAME_MAXLEN]; // Graphics adapter name  
dwClass;  
// Graphics adapter classes (NGVOCLASS_* mask)  
// Graphics adapter capabilities (NVGVOCAPS_* mask)  
// On-board DIP switch settings bits  
dwCaps;  
dwDipSwitch;  
dwDipSwitchReserved; // On-board DIP switch settings reserved bits  
//  
// Driver version  
WORD  
wMajorVersion;  
wMinorVersion;  
wRevision;  
// Major version  
// Minor version  
// Revision  
// Build  
//  
WORD  
WORD  
WORD  
wBuild;  
} Driver;  
struct  
{
//  
// Firmware version  
wMajorVersion;  
WORD  
// Major version  
// Minor version  
WORD  
wMinorVersion;  
} Firmware;  
NVGVOOWNERID  
//  
ownerId;  
// Unique identifier for owner of video  
output (NVGVOOWNERID_NONE if free running)  
NVGVOOWNERTYPE ownerType;  
// Owner type for video output  
(OpenGL application or Desktop mode)  
} NVGVOCAPS;  
Device Status Structure  
typedef struct tagNVGVOSTATUS  
{
WORD  
cbSize;  
// Caller sets to sizeof(NVGVOSTATUS)  
// Video 1 output status  
NVGVOOUTPUTSTATUS vid1Out;  
NVGVOOUTPUTSTATUS vid2Out;  
// Video 2 output status  
NVGVOSYNCSTATUS  
NVGVOSYNCSTATUS  
BOOL  
sdiSyncIn;  
// SDI sync input status  
compSyncIn; // Composite sync input status  
syncEnable; // Sync enable (TRUE if using syncSource)  
syncSource; // Sync source  
NVGVOSYNCSOURCE  
NVGVOSIGNALFORMAT syncFormat; // Sync format  
NVGVOOWNERID  
ownerId;  
// Unique identifier for owner of video output  
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NVGVOOWNERTYPE  
ownerType;  
// Owner type for video output  
(OpenGL application or Desktop mode)  
// Framelock enable flag  
BOOL  
BOOL  
int  
bframeLockEnable;  
bOutputVideoLocked;  
// Output locked status  
nDataIntegrityCheckErrorCount; // Data integrity check error count  
BOOL  
BOOL  
bDataIntegrityCheckEnabled;  
bDataIntegrityCheckFailed;  
// Data integrity check status enabled  
// Data integrity check status failed  
} NVGVOSTATUS;  
Output Region Structure  
typedef struct tagNVGVOOUTPUTREGION  
{
WORD  
x;  
// Horizontal origin in pixels  
// Vertical origin in pixels  
// Width of region in pixels  
// Height of region in pixels  
WORD  
y;  
WORD  
width;  
height;  
WORD  
} NVGVOOUTPUTREGION;  
Gamma Ramp (8-bit Index) Structure  
typedef struct tagNVGAMMARAMP8  
{
WORD  
WORD  
cbSize;  
// Caller sets to sizeof(NVGAMMARAMP8)  
// Red channel gamma ramp  
wRed[256];  
(8-bit index, 16-bit values)  
// Green channel gamma ramp  
(8-bit index, 16-bit values)  
// Blue channel gamma ramp  
(8-bit index, 16-bit values)  
WORD  
wGreen[256];  
wBlue[256];  
WORD  
} NVGAMMARAMP8;  
Gamma Ramp (10-bit Index) Structure  
typedef struct tagNVGAMMARAMP10  
{
WORD  
WORD  
cbSize;  
// Caller sets to sizeof(NVGAMMARAMP10)  
// Red channel gamma ramp  
wRed[1024];  
(10-bit index, 16-bit values)  
// Green channel gamma ramp  
(10-bit index, 16-bit values)  
// Blue channel gamma ramp  
WORD  
WORD  
wGreen[1024];  
wBlue[1024];  
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(10-bit index, 16-bit values)  
} NVGAMMARAMP10;  
Sync Delay Structure  
typedef struct tagNVGVOSYNCDELAY  
{
WORD  
WORD  
wHorizontalDelay;  
wVerticalDelay;  
// Horizontal delay in pixels  
// Vertical delay in lines  
} NVGVOSYNCDELAY;  
Video Mode Information Structure  
typedef struct tagNVVIDEOMODE  
{
DWORD  
dwHorizontalPixels;  
// Horizontal resolution (in pixels)  
DWORD  
dwVerticalLines; // Vertical resolution for frame (in lines)  
NVFLOAT  
fFrameRate;  
// Frame rate  
NVINTERLACEMODE interlaceMode;  
NVVIDEOSTANDARD videoStandard;  
// Interlace mode  
// SMPTE standards format  
// HD or SD signal classification  
NVVIDEOTYPE  
videoType;  
} NVVIDEOMODE;  
Signal Format Details Structure  
typedef struct tagNVGVOSIGNALFORMATDETAIL  
{
WORD  
cbSize;  
// Caller sets to  
sizeof(NVGVOSIGNALFORMATDETAIL)  
// Signal format enumerated value  
NVGVOSIGNALFORMAT signalFormat;  
char  
szValueName[NVVALUENAME_MAXLEN];  
// Signal format name, in the form:  
// <name>\t<rate>\tHz\t(<standard>)[\t<description>]  
// "480i\t59.94\tHz\t(SMPTE259)\tNTSC"  
// "1080i\t50.00\tHz\t(SMPTE274)"  
char  
szAlternateName[NVVALUENAME_MAXLEN];  
// Signal format alternate name (or empty string):  
// "1080PsF\t25.00\tHz\t(SMPTE274)"  
NVVIDEOMODE  
videoMode;  
// Video mode for signal format  
} NVGVOSIGNALFORMATDETAIL;  
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P-Buffer Format Defines  
#define NVGVOPBUFFERFORMAT_R8G8B8  
0x00000001  
0x00000002  
// R8:G8:B8  
// R8:G8:B8:Z24  
#define NVGVOPBUFFERFORMAT_R8G8B8Z24  
#define NVGVOPBUFFERFORMAT_R8G8B8A8  
#define NVGVOPBUFFERFORMAT_R8G8B8A8Z24  
#define NVGVOPBUFFERFORMAT_R16FPG16FPB16FP  
#define NVGVOPBUFFERFORMAT_R16FPG16FPB16FPZ24  
0x00000004 // R8:G8:B8:A8  
0x00000008 // R8:G8:B8:A8:Z24  
0x00000010 // R16FP:G16FP:B16FP  
0x00000020  
// R16FP:G16FP:B16FP:Z24  
#define NVGVOPBUFFERFORMAT_R16FPG16FPB16FPA16FP 0x00000040  
// R16FP:G16FP:B16FP:A16FP  
#define NVGVOPBUFFERFORMAT_R16FPG16FPB16FPA16FPZ24 0x00000080  
// R16FP:G16FP:B16FP:A16FP:Z24  
Data Format Details Structure  
typedef struct tagNVGVODATAFORMATDETAIL  
{
WORD  
cbSize;  
// Caller sets to  
sizeof(NVGVODATAFORMATDETAIL)  
// Data format enumerated value  
// Data format capabilities  
(NVGVOCAPS_* mask)  
NVGVODATAFORMAT  
DWORD  
dataFormat;  
dwCaps;  
struct  
{
DWORD  
dwPbufferFormats;  
dwPbufferCount;  
// Supported p-buffer formats  
(NVGVOPBUFFERFORMAT_* mask)  
// Number of p-buffers  
DWORD  
char  
szValueName[NVVALUENAME_MAXLEN];  
// Data format input name, in the form:  
// <name>  
// "R8:G8:B8:A8"  
} in;  
struct  
{
char  
szValueName[NVVALUENAME_MAXLEN];  
// Data format output name, in the form:  
// <name>\t<format>  
// "YCrCbA\t(4:2:2:4)"  
} out;  
} NVGVODATAFORMATDETAIL;  
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Device Configuration Defines  
These are dwFields masks indicating NVGVOCONFIG fields to use for NvGvoGet/Set/  
Test/CreateDefaultConfig()  
.
#define NVGVOCONFIG_SIGNALFORMAT  
#define NVGVOCONFIG_DATAFORMAT  
#define NVGVOCONFIG_OUTPUTREGION  
#define NVGVOCONFIG_OUTPUTAREA  
#define NVGVOCONFIG_COLORCONVERSION  
#define NVGVOCONFIG_GAMMACORRECTION  
0x00000001 // dwFields: signalFormat  
0x00000002 // dwFields: dataFormat  
0x00000004 // dwFields: outputRegion  
0x00000008 // dwFields: outputArea  
0x00000010 // dwFields: colorConversion  
0x00000020 // dwFields: gammaCorrection  
0x00000040 // dwFields: syncSource and  
#define NVGVOCONFIG_SYNCSOURCEENABLE  
syncEnable  
#define NVGVOCONFIG_SYNCDELAY  
0x00000080 // dwFields: syncDelay  
0x00000100 // dwFields:  
#define NVGVOCONFIG_COMPOSITESYNCTYPE  
compositeSyncType  
#define NVGVOCONFIG_FRAMELOCKENABLE  
#define NVGVOCONFIG_422FILTER  
0x00000200 // dwFields: EnableFramelock  
0x00000400 // dwFields: bEnable422Filter  
#define NVGVOCONFIG_COMPOSITETERMINATE 0x00000800 // dwFields:  
bCompositeTerminate  
#define NVGVOCONFIG_DATAINTEGRITYCHECK 0x00001000 // dwFields:  
bEnableDataIntegrityCheck  
0x00002000 // dwFields:  
colorConversion override  
#define NVGVOCONFIG_CSCOVERRIDE  
#define NVGVOCONFIG_ALLFIELDS  
( NVGVOCONFIG_SIGNALFORMAT  
| \  
| \  
| \  
| \  
| \  
| \  
| \  
| \  
| \  
| \  
| \  
| \  
| \  
NVGVOCONFIG_DATAFORMAT  
NVGVOCONFIG_OUTPUTREGION  
NVGVOCONFIG_OUTPUTAREA  
NVGVOCONFIG_COLORCONVERSION  
NVGVOCONFIG_GAMMACORRECTION  
NVGVOCONFIG_SYNCSOURCEENABLE  
NVGVOCONFIG_SYNCDELAY  
NVGVOCONFIG_COMPOSITESYNCTYPE  
NVGVOCONFIG_FRAMELOCKENABLE  
NVGVOCONFIG_422FILTER  
NVGVOCONFIG_COMPOSITETERMINATE  
NVGVOCONFIG_DATAINTEGRITYCHECK  
NVGVOCONFIG_CSCOVERRIDE)  
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Device Configuration Structure  
typedef struct tagNVGVOCONFIG  
{
WORD  
cbSize;  
// Caller sets to sizeof(NVGVOCONFIG)  
DWORD  
dwFields;  
// Caller sets to NVGVOCONFIG_* mask for  
fields to use  
NVGVOSIGNALFORMAT signalFormat;  
NVGVODATAFORMAT dataFormat;  
NVGVOOUTPUTREGION outputRegion;  
mode)  
NVGVOOUTPUTAREA  
// Signal format for video output  
// Data format for video output  
// Region for video output (Desktop  
outputArea;  
// Usable resolution for video output  
(safe area)  
struct  
// Color conversion:  
// Output[n] = Input[0] * colorMatrix[n][0] +  
// Input[1] * colorMatrix[n][1] + Input[2] *  
// colorMatrix[n][2] + OutputRange * colorOffset[n]  
// Where OutputRange is the standard magnitude of  
// Output[n][n] and colorMatrix and colorOffset values are  
// within the range -1.0 to +1.0  
{
//  
NVFLOAT  
colorMatrix[3][3];  
NVFLOAT  
NVFLOAT  
colorOffset[3];  
colorScale[3];  
//  
//  
//  
//  
BOOL  
bCompositeSafe;  
// bCompositeSafe constrains luminance  
range when using composite output  
//  
} colorConversion;  
union  
{
// Gamma correction:  
// cbSize field in gammaRamp describes type  
NVGAMMARAMP8 gammaRamp8;  
// Gamma ramp (8-bit index, 16-bit values)  
// Gamma ramp (10-bit index, 16-bit values)  
NVGAMMARAMP10 gammaRamp10;  
} gammaCorrection;  
BOOL  
syncEnable;  
syncSource;  
syncDelay;  
// Sync enable (TRUE to use syncSource)  
// Sync source  
NVGVOSYNCSOURCE  
NVGVOSYNCDELAY  
// Sync delay  
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NVGVOCOMPSYNCTYPE compositeSyncType;  
// Composite sync type  
BOOL  
frameLockEnable;  
// Flag indicating whether framelock  
was on/off  
double  
double  
double  
BOOL  
fGammaValueR;  
// Red Gamma value within gamma  
ranges. 0.5 - 6.0  
fGammaValueG;  
// Green Gamma value within gamma  
ranges. 0.5 - 6.0  
fGammaValueB;  
// Blue Gamma value within gamma  
ranges. 0.5 - 6.0  
bPSFSignalFormat;  
// Indicates whether contained format  
is PSF Signal format  
BOOL  
BOOL  
BOOL  
bEnable422Filter;  
// Enables/Disables 4:2:2 filter  
bCompositeTerminate; // Composite termination  
bEnableDataIntegrityCheck; // Enable data integrity check:  
// true - enable, false - disable  
BOOL  
BYTE  
bCSCOverride;  
// Use provided CSC color matrix to  
overwrite  
reservedData[256];  
// Indicates last stored SDI output  
state TRUE-ON / FALSE-OFF  
} NVGVOCONFIG;  
Device Configuration–Revision 0 Structure  
typedef struct tagNVGVOCONFIG_REV_0  
{
WORD  
cbSize;  
// Caller sets to sizeof(NVGVOCONFIG)  
// Caller sets to NVGVOCONFIG_* mask for  
DWORD  
dwFields;  
fields to use  
NVGVOSIGNALFORMAT signalFormat; // Signal format for video output  
NVGVODATAFORMAT dataFormat; // Data format for video output  
NVGVOOUTPUTREGION outputRegion; // Region for video output (Desktop mode)  
NVGVOOUTPUTAREA outputArea; // Usable resolution for video output (safe  
area)  
struct  
// Color conversion:  
// Output[n] = Input[0] * colorMatrix[n][0] + Input[1] *  
// colorMatrix[n][1] + Input[2] * colorMatrix[n][2] +  
// OutputRange * colorOffset[n]  
// Where OutputRange is the standard magnitude of  
// Output[n][n] and colorMatrix and colorOffset  
//  
values are within the range -1.0 to +1.0  
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{
//  
colorMatrix[3][3];  
NVFLOAT  
NVFLOAT  
BOOL  
//  
//  
colorOffset[3];  
bCompositeSafe;  
// bCompositeSafe constrains luminance  
range when using composite output  
//  
} colorConversion;  
union  
{
// Gamma correction:  
// cbSize field in gammaRamp describes type  
NVGAMMARAMP8 gammaRamp8;  
NVGAMMARAMP10 gammaRamp10;  
} gammaCorrection;  
// Gamma ramp (8-bit index, 16-bit values)  
// Gamma ramp (10-bit index, 16-bit values)  
BOOL  
syncEnable;  
// Sync enable  
(TRUE to use syncSource)  
// Sync source  
NVGVOSYNCSOURCE  
NVGVOSYNCDELAY  
syncSource;  
syncDelay;  
// Sync delay  
NVGVOCOMPSYNCTYPE compositeSyncType;  
// Composite sync type  
BOOL  
frameLockEnable;  
// Flag indicating whether framelock  
was on/off  
double  
fGammaValueR;  
// Red Gamma value within gamma  
ranges. 0.5 - 6.0  
double  
fGammaValueG;  
// Green Gamma value within gamma  
ranges. 0.5 - 6.0  
double  
fGammaValueB;  
// Blue Gamma value within gamma  
ranges. 0.5 - 6.0  
BOOL  
bPSFSignalFormat;  
reservedData[256];  
// Indicates whether contained format  
is PSF Signal format  
BYTE  
// Indicates last stored SDI output  
state TRUE-ON / FALSE-OFF  
} NVGVOCONFIG_REV_0;  
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Linux CONTROL X Extension API  
This section describes the NvGvo APIs inthe following sections:  
“Using the NV-CTRL X APIs” on page 66  
“NV_CTRL_GVO Attributes” on page 67  
“NV-Control X Functions” on page 76  
Using the NV-CTRL X APIs  
The NV_CTRL_GVO* integer attributes are used to configure GVO (graphics to video  
out) functionality on the Quadro FX 4500 SDI graphics board.  
The following is a typical usage pattern for the GVO attributes:  
Query NV_CTRL_GVO_SUPPORTED to determine if the X screen supports GV0.  
Specify NV_CTRL_GVO_SYNC_MODE (either FREE_RUNNING, GENLOCK, or  
FRAMELOCK).  
If you specify GENLOCK or FRAMELOCK, you should also specify  
NV_CTRL_GVO_SYNC_SOURCE.  
Use NV_CTRL_GVO_SYNC_INPUT_DETECTED and  
present.  
connected, set NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE  
appropriately and retest with  
NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED.  
If syncing to input sync, query theNV_CTRL_GVO_INPUT_VIDEO_FORMAT  
attribute.  
The input video format can only be queried after SYNC_SOURCE is specified.  
Specify the NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT.  
Specify the NV_CTRL_GVO_DATA_FORMAT.  
Specify any custom Color Space Conversion (CSC) matrix, offset, and scale with  
XNVCTRLSetGvoColorConversion().  
If using the GLX_NV_video_out extension to display one or more pbuffers, call  
glXGetVideoDeviceNV() to lock the GVO output for use by the GLX client, then  
bind the pbuffer(s) to the GVO output with glXBindVideoImageNV() and send  
pbuffers to the GVO output with glXSendPbufferToVideoNV().  
See the GLX_NV_video_out spec for more details.  
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If, rather than using the GLX_NV_video_out extension to display GLX pbuffers on  
the GVO output, you wish display the X screen on the GVO output, set  
NV_CTRL_GVO_DISPLAY_X_SCREEN to  
NV_CTRL_GVO_DISPLAY_X_SCREEN_ENABLE.  
The values will be flushed to the hardware either when  
the GVO output (with glXBindVideoImageNV()).  
exclusive.  
If NV_CTRL_GVO_DISPLAY_X_SCREEN is enabled, then glXGetVideoDeviceNV will  
fail. Similarly, if a GLX client has locked the GVO output (via glXGetVideoDeviceNV),  
then NV_CTRL_GVO_DISPLAY_X_SCREEN will fail. The NV_CTRL_GVO_LOCKED  
event will be sent when a GLX client locks the GVO output.  
NV_CTRL_GVO Attributes  
NV_CTRL_GVO_SUPPORTED  
/*  
* NV_CTRL_GVO_SUPPORTED - returns whether this X screen supports GVO;  
* if this screen does not support GVO output, then all other GVO  
* attributes are unavailable.  
*/  
#define NV_CTRL_GVO_SUPPORTED  
67 /* R-- */  
#define NV_CTRL_GVO_SUPPORTED_FALSE  
#define NV_CTRL_GVO_SUPPORTED_TRUE  
0
1
NV_CTRL_GVO_SYNC_MODE  
/*  
* NV_CTRL_GVO_SYNC_MODE - selects the GVO sync mode; possible values  
* are:  
*
* FREE_RUNNING - GVO does not sync to any external signal  
*
* GENLOCK - the GVO output is genlocked to an incoming sync signal;  
* genlocking locks at hsync. This requires that the output video  
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* format exactly match the incoming sync video format.  
*
* FRAMELOCK - the GVO output is framelocked to an incoming sync  
* signal; framelocking locks at vsync. This requires that the output  
* video format have the same refresh rate as the incoming sync video  
* format.  
*/  
#define NV_CTRL_GVO_SYNC_MODE  
68 /* RW- */  
#define NV_CTRL_GVO_SYNC_MODE_FREE_RUNNING  
#define NV_CTRL_GVO_SYNC_MODE_GENLOCK  
#define NV_CTRL_GVO_SYNC_MODE_FRAMELOCK  
0
1
2
NV_CTRL_GVO_SYNC_SOURCE  
/*  
* NV_CTRL_GVO_SYNC_SOURCE - if NV_CTRL_GVO_SYNC_MODE is set to either  
* GENLOCK or FRAMELOCK, this controls which sync source is used as  
* the incoming sync signal (either Composite or SDI). If  
* NV_CTRL_GVO_SYNC_MODE is FREE_RUNNING, this attribute has no  
* effect.  
*/  
#define NV_CTRL_GVO_SYNC_SOURCE  
69 /* RW- */  
#define NV_CTRL_GVO_SYNC_SOURCE_COMPOSITE  
#define NV_CTRL_GVO_SYNC_SOURCE_SDI  
0
1
NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT  
/*  
* NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT - specifies the output video  
* format. Note that the valid video formats will vary depending on  
* the NV_CTRL_GVO_SYNC_MODE and the incoming sync video format. See  
* the definition of NV_CTRL_GVO_SYNC_MODE.  
*
* Note that when querying the ValidValues for this data type, the  
* values are reported as bits within a bitmask  
* (ATTRIBUTE_TYPE_INT_BITS); unfortunately, there are more valid  
* value bits than will fit in a single 32-bit value. To solve this,  
* query the ValidValues for NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT to check  
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* which of the first 31 VIDEO_FORMATS are valid, then query the  
* ValidValues for NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT2 to check which of  
* the VIDEO_FORMATS with value 32 and higher are valid.  
*/  
#define NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT  
70 /* RW- */  
#define NV_CTRL_GVO_VIDEO_FORMAT_NONE  
0
#define NV_CTRL_GVO_VIDEO_FORMAT_480I_59_94_SMPTE259_NTSC  
#define NV_CTRL_GVO_VIDEO_FORMAT_576I_50_00_SMPTE259_PAL  
#define NV_CTRL_GVO_VIDEO_FORMAT_720P_59_94_SMPTE296  
#define NV_CTRL_GVO_VIDEO_FORMAT_720P_60_00_SMPTE296  
#define NV_CTRL_GVO_VIDEO_FORMAT_1035I_59_94_SMPTE260  
#define NV_CTRL_GVO_VIDEO_FORMAT_1035I_60_00_SMPTE260  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_50_00_SMPTE295  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_50_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_59_94_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_60_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_23_976_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_24_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_25_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_29_97_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_30_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_720P_50_00_SMPTE296  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_24_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_48_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_23_98_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_47_96_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_720P_30_00_SMPTE296  
#define NV_CTRL_GVO_VIDEO_FORMAT_720P_29_97_SMPTE296  
#define NV_CTRL_GVO_VIDEO_FORMAT_720P_25_00_SMPTE296  
#define NV_CTRL_GVO_VIDEO_FORMAT_720P_24_00_SMPTE296  
#define NV_CTRL_GVO_VIDEO_FORMAT_720P_23_98_SMPTE296  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_25_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_29_97_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_30_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_24_00_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_23_98_SMPTE274  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_30_00_SMPTE372  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_29_97_SMPTE372  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_30_00_SMPTE372  
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#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_29_97_SMPTE372  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_25_00_SMPTE372  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_25_00_SMPTE372  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_24_00_SMPTE372  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_23_98_SMPTE372  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_24_00_SMPTE372  
#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_23_98_SMPTE372  
32  
33  
34  
35  
36  
37  
38  
NV_CTRL_GVO_INPUT_VIDEO_FORMAT  
/*  
* NV_CTRL_GVO_INPUT_VIDEO_FORMAT - indicates the input video format  
* detected; the possible values are the NV_CTRL_GVO_VIDEO_FORMAT  
* constants.  
*/  
#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT  
71 /* R-- */  
NV_CTRL_GVO_DATA_FORMAT  
/*  
* NV_CTRL_GVO_DATA_FORMAT - This controls how the data in the source  
* (either the X screen or the GLX pbuffer) is interpretted and  
* displayed.  
*/  
#define NV_CTRL_GVO_DATA_FORMAT  
72 /* RW- */  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_YCRCB444  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_YCRCBA4444  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_YCRCBZ4444  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_YCRCB422  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_YCRCBA4224  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_YCRCBZ4224  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_RGB444  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_RGBA4444  
#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_RGBZ4444  
#define NV_CTRL_GVO_DATA_FORMAT_Y10CR10CB10_TO_YCRCB444  
#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8_TO_YCRCB444  
#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8A10_TO_YCRCBA4444  
#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8Z10_TO_YCRCBZ4444  
#define NV_CTRL_GVO_DATA_FORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422  
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#define NV_CTRL_GVO_DATA_FORMAT_DUAL_Y8CR8CB8_TO_DUAL_YCRCB422 14  
#define NV_CTRL_GVO_DATA_FORMAT_R10G10B10_TO_YCRCB422  
#define NV_CTRL_GVO_DATA_FORMAT_R10G10B10_TO_YCRCB444  
#define NV_CTRL_GVO_DATA_FORMAT_Y12CR12CB12_TO_YCRCB444  
#define NV_CTRL_GVO_DATA_FORMAT_R12G12B12_TO_YCRCB444  
15  
16  
17  
18  
NV_CTRL_GVO_DISPLAY_X_SCREEN  
/*  
* NV_CTRL_GVO_DISPLAY_X_SCREEN - enable/disable GVO output of the X  
* screen. At this point, all the GVO attributes that have been  
* cached in the X server are flushed to the hardware and GVO is  
* enabled. Note that this attribute can fail to be set if a GLX  
* client has locked the GVO output (via glXGetVideoDeviceNV). Note  
* that due to the inherit race conditions in this locking strategy,  
* NV_CTRL_GVO_DISPLAY_X_SCREEN can fail unexpectantly. In the  
* failing situation, X will not return an X error. Instead, you  
* should query the value of NV_CTRL_GVO_DISPLAY_X_SCREEN after  
* setting it to confirm that the setting was applied.  
*/  
#define NV_CTRL_GVO_DISPLAY_X_SCREEN  
73 /* RW- */  
#define NV_CTRL_GVO_DISPLAY_X_SCREEN_ENABLE  
#define NV_CTRL_GVO_DISPLAY_X_SCREEN_DISABLE  
1
0
NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED  
/*  
* NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED - indicates whether  
* Composite Sync input is detected.  
*/  
#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED  
#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED_FALSE  
#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED_TRUE  
74 /* R-- */  
0
1
NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE  
/*  
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* NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE - get/set the  
* Composite Sync input detect mode.  
*/  
#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE  
#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_AUTO  
#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_BI_LEVEL  
75 /* RW- */  
0
1
#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_TRI_LEVEL 2  
NV_CTRL_GVO_SYNC_INPUT_DETECTED  
/*  
* NV_CTRL_GVO_SYNC_INPUT_DETECTED - indicates whether SDI Sync input  
* is detected, and what type.  
*/  
#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED  
#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_NONE  
#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_HD  
#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_SD  
76 /* R-- */  
0
1
2
NV_CTRL_GVO_VIDEO_OUTPUTS  
/*  
* NV_CTRL_GVO_VIDEO_OUTPUTS - indicates which GVO video output  
* connectors are currently outputing data.  
*/  
#define NV_CTRL_GVO_VIDEO_OUTPUTS  
77 /* R-- */  
#define NV_CTRL_GVO_VIDEO_OUTPUTS_NONE  
#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO1  
#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO2  
#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO_BOTH  
0
1
2
3
NV_CTRL_GVO_FPGA_VERSION  
/*  
* NV_CTRL_GVO_FPGA_VERSION - indicates the version of the Firmware on  
* the GVO device. XXX would this be better as a string attribute?  
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*/  
#define NV_CTRL_GVO_FIRMWARE_VERSION  
78 /* R-- */  
NV_CTRL_GVO_SYNC_DELAY_PIXELS  
/*  
* NV_CTRL_GVO_SYNC_DELAY_PIXELS - controls the delay between the  
* input sync and the output sync in numbers of pixels from hsync;  
* this is a 12 bit value.  
*/  
#define NV_CTRL_GVO_SYNC_DELAY_PIXELS  
79 /* RW- */  
NV_CTRL_GVO_SYNC_DELAY_LINES  
/*  
* NV_CTRL_GVO_SYNC_DELAY_LINES - controls the delay between the input  
* sync and the output sync in numbers of lines from vsync; this is a  
* 12 bit value.  
*/  
#define NV_CTRL_GVO_SYNC_DELAY_LINES  
80 /* RW- */  
NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE  
/*  
* NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE - must be set for a period  
* of about 2 seconds for the new InputVideoFormat to be properly  
* locked to. In nvidia-settings, we do a reacquire whenever genlock  
* or framelock mode is entered into, when the user clicks the  
* "detect" button. This value can be written, but always reads back  
* _FALSE.  
*/  
#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE  
#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE_FALSE  
#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE_TRUE  
81 /* -W- */  
0
1
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NV_CTRL_GVO_LOCKED  
/*  
* NV_CTRL_GVO_LOCKED - indicates that GVO configurability is locked;  
* this occurs when the GLX_NV_video_out function calls  
* glXGetVideoDeviceNV(). All GVO output resources are locked until  
* either glXReleaseVideoDeviceNV() is called or the X Display used  
* when calling glXGetVideoDeviceNV() is closed.  
*
* When GVO is locked; all GVO NV-CONTROL attributes are read only.  
*/  
#define NV_CTRL_GVO_GLX_LOCKED  
82 /* R-- */  
#define NV_CTRL_GVO_GLX_LOCKED_FALSE  
#define NV_CTRL_GVO_GLX_LOCKED_TRUE  
0
1
NV_CTRL_GVO_VIDEO_FORMAT_{WIDTH,HEIGHT,REFRESH_RATE}  
/*  
* NV_CTRL_GVO_VIDEO_FORMAT_{WIDTH,HEIGHT,REFRESH_RATE} - query the  
* width, height, and refresh rate for the specified  
* NV_CTRL_GVO_VIDEO_FORMAT_*. So that this can be queried with  
* existing interfaces, XNVCTRLQueryAttribute() should be used, and  
* the video format specified in the display_mask field; eg:  
*
* XNVCTRLQueryAttribute (dpy,  
*
*
*
*
*
screen,  
NV_CTRL_GVO_VIDEO_FORMAT_480I_59_94_SMPTE259_NTSC  
NV_CTRL_GVO_VIDEO_FORMAT_WIDTH,  
&value);  
* Note that Refresh Rate is in 1/1000 Hertz values  
*/  
#define NV_CTRL_GVO_VIDEO_FORMAT_WIDTH  
#define NV_CTRL_GVO_VIDEO_FORMAT_HEIGHT  
#define NV_CTRL_GVO_VIDEO_FORMAT_REFRESH_RATE  
83 /* R-- */  
84 /* R-- */  
85 /* R-- */  
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NV_CTRL_GVO_X_SCREEN_PAN_[XY]  
/*  
* NV_CTRL_GVO_X_SCREEN_PAN_[XY] - when GVO output of the X screen is  
* enabled, the pan x/y attributes control which portion of the X  
* screen is displayed by GVO. These attributes can be updated while  
* GVO output is enabled, or before enabling GVO output. The pan  
* values will be clamped so that GVO output is not panned beyond the  
* end of the X screen.  
*/  
#define NV_CTRL_GVO_X_SCREEN_PAN_X  
#define NV_CTRL_GVO_X_SCREEN_PAN_Y  
86 /* RW- */  
87 /* RW- */  
/*  
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NV-Control X Functions  
Call  
Description  
Queries for the existence of the Nv_Gvo  
extensions  
Queries the extension version  
XNVCTRLIsNvScreen()  
Queries whether the specified screen is  
Sets the specified attribute to the specified  
value.  
XNVCTRLSetAttribute()  
Same as XNVCTRLSetAttribute().  
)
Queries the value of the specified attribute  
Queries the value of the specified string  
XNVCTRLQueryStringAttribute()  
Set the specified string attribute with the  
specified string.  
XNVCTRLSetStringAttribute()  
Queries the valid values for the specified  
attribute  
()  
Sets the color conversion matrix  
XNVCTRLSetGvoColorConversion()  
XNVCTRLQueryGvoColorConversion()  
Queries the color conversion matrix  
XNVCTRLQueryExtension()  
Bool XNVCTRLQueryExtension (  
Display *dpy,  
int *event_basep,  
int *error_basep  
);  
This function returns True if the extension exists, False otherwise. event_basep and  
error_basep are the extension event and error bases. Currently, no extension specific  
errors or events are defined.  
XNVCTRLQueryVersion()  
Bool XNVCTRLQueryVersion (  
Display *dpy,  
int *major,  
int *minor  
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);  
This function returns True if the extension exists, False otherwise. major and minor are  
the extensionʹs major and minor version numbers.  
XNVCTRLIsNvScreen()  
Bool XNVCTRLIsNvScreen (  
Display *dpy,  
int screen  
);  
This function returns True is the specified screen is controlled by the NVIDIA driver,  
otherwise False.  
XNVCTRLSetAttribute()  
void XNVCTRLSetAttribute (  
Display *dpy,  
int screen,  
unsigned int display_mask,  
unsigned int attribute,  
int value  
);  
This function sets the attribute to the given value. Not all attributes require the  
display_mask parameter. See “NV_CTRL_GVO Attributes” on page 67 for details.  
Possible errors:  
• BadValue - The screen or attribute doesnʹt exist.  
• BadMatch - The NVIDIA driver is not present on that screen.  
XNVCTRLSetAttributeAndGetStatus()  
Bool XNVCTRLSetAttributeAndGetStatus (  
Display *dpy,  
int screen,  
unsigned int display_mask,  
unsigned int attribute,  
int value  
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);  
This function is the same as XNVCTRLSetAttribute(), and returns True if the operation  
succeeds, otherwise False.  
XNVCTRLQueryAttribute()  
Bool XNVCTRLQueryAttribute (  
Display *dpy,  
int screen,  
unsigned int display_mask,  
unsigned int attribute,  
int *value  
);  
This function returns True if the attribute exists, otherwise False.  
If XNVCTRLQueryAttribute returns True, value will contain the value of the specified  
attribute. Not all attributes require the display_mask parameter. See “NV_CTRL_GVO  
Attributes” on page 67 for details.  
Possible errors:  
• BadValue - The screen doesnʹt exist.  
• BadMatch - The NVIDIA driver is not present on that screen.  
XNVCTRLQueryStringAttribute()  
Bool XNVCTRLQueryStringAttribute (  
Display *dpy,  
int screen,  
unsigned int display_mask,  
unsigned int attribute,  
char **ptr  
);  
This function returns True if the attribute exists, otherwise False.  
If XNVCTRLQueryStringAttribute returns True, *ptr will point to an allocated string  
containing the string attribute requested. It is the callerʹs responsibility to free the string  
when done.  
Possible errors:  
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• BadValue - The screen doesnʹt exist.  
• BadMatch - The NVIDIA driver is not present on that screen.  
• BadAlloc - Insufficient resources to fulfill the request.  
XNVCTRLSetStringAttribute()  
Bool XNVCTRLSetStringAttribute (  
Display *dpy,  
int screen,  
unsigned int display_mask,  
unsigned int attribute,  
char *ptr  
);  
Returns True if the operation succeeded, otherwise False.  
Possible X errors:  
• BadValue - The screen doesnʹt exist.  
• BadMatch - The NVIDIA driver is not present on that screen.  
• BadAlloc - Insufficient resources to fulfill the request.  
XNVCTRLQueryValidAttributeValues()  
Bool XNVCTRLQueryValidAttributeValues (  
Display *dpy,  
int screen,  
unsigned int display_mask,  
unsigned int attribute,  
NVCTRLAttributeValidValuesRec *values  
);  
This function returns True if the attribute exists. otherwise False. If  
XNVCTRLQueryValidAttributeValues returns True, values will indicate the valid values  
for the specified attribute.  
See the description of NVCTRLAttributeValidValues in NVCtrl.h.  
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XNVCTRLSetGvoColorConversion()  
void XNVCTRLSetGvoColorConversion (  
Display *dpy,  
int screen,  
float colorMatrix[3][3],  
float colorOffset[3],  
float colorScale[3]  
);  
This function sets the color conversion matrix, offset, and scale that should be used for  
GVO (Graphic to Video Out).  
The Color Space Conversion data is ordered as follows:  
colorMatrix[0][0] // r.Y  
colorMatrix[0][1] // g.Y  
colorMatrix[0][2] // b.Y  
colorMatrix[1][0] // r.Cr  
colorMatrix[1][1] // g.Cr  
colorMatrix[1][2] // b.Cr  
colorMatrix[2][0] // r.Cb  
colorMatrix[2][1] // g.Cb  
colorMatrix[2][2] // b.Cb  
colorOffset[0] // Y  
colorOffset[1] // Cr  
colorOffset[2] // Cb  
colorScale[0] // Y  
colorScale[1] // Cr  
colorScale[2] // Cb  
where the data is used according to the following formulae:  
Y = colorOffset[0] + colorScale[0] *  
(R * colorMatrix[0][0] + G * colorMatrix[0][1] + B * colorMatrix[0][2]);  
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Cr = colorOffset[1] + colorScale[1] *  
(R * colorMatrix[1][0] + G * colorMatrix[1][1] + B * colorMatrix[1][2]);  
Cb = colorOffset[2] + colorScale[2] *  
(R * colorMatrix[2][0] + G * colorMatrix[2][1] + B * colorMatrix[2][2]);  
Possible errors:  
• BadMatch - The NVIDIA driver is not present on that screen.  
• BadImplementation - GVO is not available on that screen.  
XNVCTRLQueryGvoColorConversion()  
Bool XNVCTRLQueryGvoColorConversion (  
Display *dpy,  
int screen,  
float colorMatrix[3][3],  
float colorOffset[3],  
float colorScale[3]  
);  
This function retrieves the color conversion matrix and color offset that are currently  
being used for GVO (Graphic to Video Out). The values are ordered within the arrays  
according to the comments for XNVCTRLSetGvoColorConversion().  
Possible errors:  
• BadMatch - The NVIDIA driver is not present on that screen.  
• BadImplementation - GVO is not available on that screen.  
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APPENDIX A  
OnBoard DIP Switch  
A P P E N D I X  
ONBOARD DIP SWITCH  
The Quadro FX SDI graphics card has an onboard dip switch, located on the SDI output  
card, that determines the default SDI operating mode. Subsequent software changes  
override these settings.  
SDI Output Card  
(7) Auto Switch (See Table A.3)  
(5-6) Sync Source (See Table A.2)  
(1-4) Output Video Format (See Table A.1)  
Figure 1.1 Onboard DIP Switch Positions  
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OnBoard DIP Switch  
In the following tables, a “0” value corresponds to the “ON” switch position, and a “1”  
value corresponds to the “OFF” switch position.  
Table A.1 Output Video Format Switch Settings  
Switch  
Position  
1234  
Video Format  
Reserved  
0000  
1000  
0100  
1100  
0010  
1010  
0110  
1110  
0001  
1001  
0101  
1101  
0011  
1011  
0111  
1111  
SMPTE 259 NTSC, 1440x487, 30/1.001 Hz, Interlace  
SMPTE 259 PAL, 1440x576, 25 Hz, Interlace  
SMPTE 260, 1920x1035, 30 Hz, Interlace  
SMPTE 260, 1920x1035, 30/1.001 Hz, Interlace  
SMPTE 295, 1920x1080, 25 Hz, Interlace  
SMPTE 274, 1920x1080, 30 Hz, Interlace  
SMPTE 274, 1920x1080, 30/1.001 Hz, Interlace  
SMPTE 274, 1920x1080, 25 Hz, Interlace  
SMPTE 274, 1920x1080, 30 Hz, Progressive  
SMPTE 274, 1920x1080, 30/1.001 Hz, Progressive  
SMPTE 274, 1920x1080, 25 Hz, Progressive  
SMPTE 274, 1920x1080, 24 Hz, Progressive  
SMPTE 274, 1920x1080, 24/1.001 Hz, Progressive  
SMPTE 296, 1280x720, 60 Hz, Progressive  
SMPTE 296, 1280x720, 60/1.001 Hz, Progressive  
Table A.2 Sync Source Switch Settings  
Switch  
Position  
56  
Sync Source  
Internal (free running)  
Synchronize to SDI sync source  
Synchronize to Composite sync source  
Reserved  
00  
10  
01  
11  
Table A.3 Auto Switch Settings  
Switch  
Position  
7
Auto Switch Setting  
Do not auto switch  
0
1
Automatically switch to the new video format based on the  
source sync.  
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