Matrox Electronic Systems Matrox RT X2 User Manual

Matrox RT.X2  
User Guide  
May 27, 2008  
v
Y10979-301-0360  
Chapter 1  
About this manual ............................................................................3  
Other documentation.......................................................................4  
Chapter 2  
Working with native .mxf files in Adobe Premiere Pro  
Working with native XDCAM EX (.mp4) files in  
Thumbnails preview...............................................................................8  
Creating Matrox EZ-HDV AVI files for playback of  
large HDV clips with VFW applications..........................................11  
Converting a 32-bit .tga sequence to an .avi file with alpha ......... 12  
Chapter 3  
A note about running other programs with Adobe Premiere Pro.. 16  
Setting your system’s volume levels ............................................. 16  
For Windows Vista............................................................................... 16  
For Windows XP ...................................................................................17  
Loading project presets................................................................. 18  
Setting up your scratch disks ........................................................ 19  
ii  
Selecting options for accelerated Premiere Pro effects.......................24  
Selecting your DV-1394 output settings...............................................27  
Defining your Video Rendering settings ........................................ 27  
Notes about capturing to Matrox .m2v files ........................................34  
Capturing HDV material on Matrox RT.X2 SD ............................... 35  
Exporting to a Matrox .avi file........................................................ 36  
Exporting to DV tape using DV-1394 device control ............................46  
Creating an SD project in 16:9 format ........................................... 47  
Chapter 4  
Available effects ............................................................................ 50  
How to apply a Matrox video effect in Adobe Premiere Pro..........51  
How to apply a Matrox video transition in Adobe Premiere Pro....51  
Transforming your clip................................................................... 52  
Using the transform controls ...............................................................52  
Transforming a clip in the Program Monitor.........................................54  
Contents  
Using Select Mask ...............................................................................58  
Working with Split View in the Program Monitor .................................. 61  
Using RGB curves................................................................................63  
Adjusting tonal range...........................................................................65  
Using the color balance graph.............................................................66  
Creating a 3D DVE effect...............................................................85  
perform an auto key ...........................................................................95  
Creating a cube effect...................................................................98  
Creating a lens flare effect .......................................................... 108  
Overview of the luma key effect ...................................................110  
Creating a luma key effect.............................................................111  
Using the luma key graph...................................................................112  
Creating a mask effect .................................................................114  
Creating a mask blur effect ..........................................................116  
Contents  
iv  
Creating a mask mosaic effect .................................................... 118  
Creating a move & scale effect....................................................120  
Creating an old movie effect ........................................................122  
Creating a page curl effect ..........................................................126  
Creating a pan & scan effect .......................................................128  
Creating a ripple effect.................................................................130  
Creating a shadow effect.............................................................132  
Creating a shine effect.................................................................134  
Creating a sphere effect ..............................................................138  
Creating a surface finish effect ....................................................140  
Creating a track matte effect.......................................................143  
Using the Matrox chroma clamper effect ....................................148  
Limitations ......................................................................................... 150  
Chapter 5  
Overview.......................................................................................152  
Rendering material to a Matrox VFW .avi file...............................156  
Configuring the Matrox MPEG-2 I-frame codecs ...............................157  
Chapter 6  
Using the Matrox WYSIWYG Plug-ins  
Overview.......................................................................................160  
Configuring the Matrox WYSIWYG Control Panel.........................160  
Contents  
Required steps to use the WYSIWYG plug-ins ............................ 162  
Chapter 7  
Monitoring your Adobe Premiere Pro memory usage........................ 166  
Appendix A  
Appendix B  
Working with SD “24P” material .................................................. 176  
486p @ 23.98 fps workflow example ..................................................177  
Working with HD projects ............................................................ 178  
1440×1080i/p workflow example.........................................................179  
720p workflow example..................................................................... 180  
Capturing HDV and SD material to edit in SD on Matrox RT.X2 ...181  
Contents  
vi  
Using the Matrox MPEG-2 I-frame HD codec..............................183  
MPEG-2 I-frame HD codec workflow example for offline editing....... 183  
MPEG-2 I-frame HD codec workflow example for online editing....... 185  
Using Matrox RT.X2 to edit Matrox Axio offline HD projects........186  
Appendix C  
Registration ....................................................................................... 190  
Contacting us .................................................................................... 190  
Appendix D  
Matrox RT.X2 Glossary  
Glossary of terms.........................................................................192  
Index ..................................................................................... 205  
Contents  
Chapter  
1
Introducing Matrox RT.X2  
This chapter outlines some of  
the features of the Matrox  
RT.X2 product line, and  
describes the available Matrox  
RT.X2 documentation.  
     
2
Welcome to Matrox RT.X2  
Matrox RT.X2 products let you get maximum productivity from Adobe Premiere  
Pro, and are ideal for corporate communicators, event videographers, project  
studios, educational facilities, and digital filmmakers. Matrox RT.X2 SD is for  
users who want to deliver in SD only, while Matrox RT.X2 and RT.X2 LE give  
you the flexibility to edit, view, and output HDV and SD material.  
Matrox RT.X2 SD key features  
The following are key features of Matrox RT.X2 SD:  
• Realtime multi-layer editing of video, graphics, and effects.  
• Realtime Matrox Flex CPU effects, including color correction, speed  
changes, chroma/luma keying, and many more.  
• Realtime and accelerated Matrox Flex GPU effects, including 3D DVEs,  
blur/glow/soft focus, shine, and many more.  
• Native DV/DVCAM, DVCPRO, and MPEG-2 4:2:2 I-frame SD editing.  
• Realtime downscaling of HDV 1080i/p clips in an SD project.  
• Realtime mixed-format multi-camera editing in an SD project.  
• Realtime playback of 32-bit MPEG-2 I-frame SD .avi files with alpha.  
• Accelerated media encoding, including export to DVD, Flash Video, and  
Adobe Clip Notes.  
• WYSIWYG plug-ins for many popular compositing and animation  
programs, such as Adobe After Effects, Adobe Photoshop, and Autodesk  
Combustion.  
• DV-1394, composite, S-Video, and SD analog component video input and  
output.  
Matrox RT.X2 and RT.X2 LE key features  
The following are key features of Matrox RT.X2 and RT.X2 LE:  
• Realtime, mixed-format, multi-layer workflows that combine HD and SD  
material from analog and digital sources.  
• Realtime Matrox Flex CPU effects, including color correction, speed  
changes, chroma/luma keying, and many more.  
• Realtime and accelerated Matrox Flex GPU effects, including 3D DVEs,  
blur/glow/soft focus, shine, and many more.  
• Native HDV and MPEG-2 4:2:2 I-frame HD editing.  
• Native DV/DVCAM, DVCPRO, and MPEG-2 4:2:2 I-frame SD editing.  
• Realtime playback of 32-bit MPEG-2 I-frame .avi files with alpha.  
Chapter 1, Introducing Matrox RT.X2  
           
3
• Native .mxf file support for Panasonic P2 (SD and 720p formats) in Adobe  
Premiere Pro and After Effects.  
• Matrox EZ-MXF utility for native .mxf file support in Video for Windows  
(.avi file) applications.  
• Realtime mixed-format multi-camera editing.  
• Realtime high-quality hardware downconverting for SD output of an HD  
project.  
• Accelerated media encoding, including export to DVD, Flash Video, and  
Adobe Clip Notes.  
• WYSIWYG plug-ins for many popular compositing and animation  
programs, including Adobe After Effects, Adobe Photoshop, and Autodesk  
Combustion.  
• DV-1394, composite, S-Video, and SD/HD analog component video input  
and output.  
• Full-resolution DVI output for previewing the video output on a DVI  
monitor that accepts digital input, such as an inexpensive digital flat-panel  
display. (Not supported on RT.X2 LE.)  
About this manual  
This manual explains how to use Matrox RT.X2 with the provided Matrox  
software, including how to use your RT.X2 system with Adobe Premiere Pro.  
¦
Note Throughout the Matrox RT.X2 documentation, the term “RT.X2” refers  
to RT.X2, RT.X2 LE, and RT.X2 SD, unless indicated otherwise.  
Style conventions  
The following style conventions are used in this manual:  
• When an operation is different between Windows Vista and Windows XP,  
the operating system is displayed in brackets after the operation. For  
example, right-click Computer (Vista) or My Computer (XP).  
• The names of files, directory paths, and manuals appear in italics. For  
example:  
$ The data is stored in the sample.wav file.  
$ The file is located in your C:\Windows\System directory.  
$ Please refer to your Matrox RT.X2 Installation Manual.  
• Menus and commands that you need to choose are displayed in the form  
Menu > Command. For example, File > Save means click File in the  
menu bar, then click Save in the menu that appears.  
• The names of keys are displayed in small capital bold letters, such as the  
CTRL key.  
About this manual  
     
4
• A plus (+) sign is used to indicate combinations of keys and/or mouse  
operations. For example:  
$ CTRL+C means to hold down the CTRL key while pressing the C key.  
$ SHIFT+click means to hold down the SHIFT key while you click an item  
with the mouse.  
How video formats are expressed  
With the exception of NTSC and PAL, all SD and HD video formats are  
expressed in the Matrox RT.X2 documentation and dialog boxes as follows:  
VRp or i @ n fps  
Where:  
VR is the vertical resolution. For 1440×1080 video, however, both the  
horizontal and vertical resolutions are specified.  
p or i represents either progressive or interlaced video.  
@ n fps is the frame rate in frames per second.  
Here are some examples:  
486p @ 23.98 fps Represents 720×486 progressive video at 23.98 frames  
per second.  
720p @ 59.94 fps Represents 1280×720 progressive video at 59.94  
frames per second.  
1440x1080i @ 29.97 fps Represents 1440×1080 interlaced video at 29.97  
frames per second. This format is used for HDV 1080i material.  
1080i @ 29.97 fps Represents full-size 1920×1080 interlaced video at  
29.97 frames per second.  
Other documentation  
In addition to this user guide, the following Matrox RT.X2 documents are  
available:  
Matrox RT.X2 Quick Installation Guide Provides brief installation  
instructions to help you quickly set up your Matrox RT.X2 system.  
Matrox RT.X2 Installation Manual Provides detailed instructions for  
installing your Matrox RT.X2 hardware and software, including how to  
connect your external devices to the RT.X2 breakout box.  
Matrox RT.X2 Release Notes Provides any important last-minute  
information and operational limitations.  
Chapter 1, Introducing Matrox RT.X2  
       
Chapter  
2
Working with .mxf, .mp4, and .avi Files  
This chapter shows you how to  
work with .mxf, .mp4, and .avi  
files on Matrox RT.X2.  
     
6
Working with native .mxf files in Adobe  
P¦remiere Pro and After Effects  
Note Matrox RT.X2 SD does not support working with .mxf files.  
Matrox RT.X2 supports the MXF file format, which allows you to use .mxf files  
that are created with the Panasonic P2 camera (in SD and 720p formats) directly  
in Adobe Premiere Pro and After Effects without having to convert the files to the  
traditional AVI file format.  
¡ Important When using a Panasonic P2 camera to shoot material at 486p @  
23.98 fps for use with Matrox RT.X2, you must set the camera to Advanced mode  
(486/24pA).  
Steps for using .mxf files in your projects  
1 Connect your Panasonic P2 device to your Matrox RT.X2 computer as per  
your device’s instructions.  
¦
Note If you have a PCMCIA card reader in your computer, you can use it  
to load your P2 memory card for use with Matrox RT.X2. However, the device  
must show up in Windows as a drive.  
2 You can either edit directly from the P2 device or from the computer’s hard  
drive. If you choose to edit your .mxf clips from the computer, copy the  
Panasonic P2 folder structure to your computer’s hard drive. For information  
regarding the Panasonic P2 folder structure, see “Panasonic P2 folder  
structure” on page 10.  
3 Import the native .mxf files into Adobe Premiere Pro’s Project panel like any  
other file. To help you select your shots you can enable thumbnail view, and  
add details for your .mxf files in Windows Explorer, or Premiere Pro’s  
Import or Get Properties dialog box. For more information on displaying  
.mxf file information, see “Displaying information for clips in Windows  
Explorer” on page 8.  
4 Edit your project with the native .mxf files from the Project panel, applying  
effects, and mixing the .mxf files with other clips as you see fit.  
5 Add Adobe After Effects compositing with a simple copy and paste or  
import the .mxf files into After Effects and edit them as you see fit.  
¦
Note Matrox RT.X2 does not support exporting to an .mxf file.  
Chapter 2, Working with .mxf, .mp4, and .avi Files  
       
7
Working with native XDCAM EX (.mp4) files in  
A¦dobe Premiere Pro  
Note Matrox RT.X2 SD does not support XDCAM EX files.  
Matrox RT.X2 supports realtime playback of Sony XDCAM EX 1080i/p and  
720p .mp4 files in Adobe Premiere Pro. Both 1080i/p HQ-mode (1920×1080)  
and 1080i/p SP-mode (1440×1080) clips are supported in your 1080i/p projects,  
and will be automatically scaled to your project’s frame size as needed. For  
example, when you import XDCAM EX 1080i @ 29.97 fps HQ-mode  
(1920×1080) clips to a 1440×1080i @ 29.97 fps project, the clips are  
automatically downscaled to 1440×1080. Realtime downscaling of XDCAM EX  
1080i/p SP-mode clips in SD projects is also supported as explained in “Mixing  
SD and HD clips in a project” on page 20.  
¦
Note Instead of importing XDCAM EX clips directly to your Adobe Premiere  
Pro projects, you should copy the clips from your XDCAM EX device to your  
computer’s hard drive.  
Working with native XDCAM EX (.mp4) files in Adobe Premiere Pro  
   
8
Displaying information for clips in Windows  
Explorer  
Matrox RT.X2 extends the functionality of Windows Explorer by allowing you to  
easily view and manage your .mxf and .avi files by providing thumbnail previews  
(Vista and XP) and additional file details (XP only).  
¦
Note You can view thumbnails and additional details for .mxf and .avi files in  
any application where you can choose the thumbnails or details view, such as  
Adobe Premiere Pro’s Import dialog box.  
Thumbnails preview  
Matrox RT.X2 allows you to view thumbnails of .mxf and .avi files in Windows  
Explorer. The thumbnail will display the first frame of the clip. Without Matrox  
RT.X2, only the default Windows icon would appear. In a folder containing .mxf  
or .avi files, enable the thumbnails view as follows:  
• In Windows Vista, choose View > Tiles or any of the icon options, such as  
Large Icons, except Small Icons.  
¦
Note In Windows Explorer, ensure that Always show icon, never  
thumbnails is cleared in Organize > Folder and Search Options > View.  
• In Windows XP, choose View > Thumbnails.  
Additional file details in Windows XP  
On a Windows XP system, Matrox RT.X2 lets you add additional details for .mxf  
and .avi files in Windows Explorer.  
°To add clip details in Windows Explorer:  
1 Start Windows Explorer, and ensure that the details view is selected for the  
appropriate folder by choosing View > Details.  
Chapter 2, Working with .mxf, .mp4, and .avi Files  
       
9
2 Choose View > Choose Details.  
3 In the Choose Details dialog box, select the check boxes corresponding to  
the desired “Matrox” or “Matrox P2” details. Detail names followed by  
“Matrox P2” are specific to Panasonic P2 files (for example, User Clip  
Name, Shooter, Shooting Location, and Scene No.).  
4 Click OK.  
5 To apply the change to all folders, choose Tools > Folder Options >  
View > Apply to All Folders.  
CreatingMatroxEZ-MXFfilesforplaybackwith  
V¦FWNaotpe plications  
The Matrox EZ-MXF utility is not available on RT.X2 SD because  
Matrox RT.X2 SD does not support .mxf files.  
Many animation, compositing, and motion graphics applications used by video  
editors read Video for Windows (VFW) .avi files, but these applications are not  
designed to read .mxf files. The Matrox EZ-MXF utility creates a very small  
reference .avi file, along with the associated mono .wav files, from an .mxf file  
without modifying the contents of your original .mxf file or its metadata. Your  
VFW application plays the created .avi and .wav files, which reference the  
original .mxf file.  
Remarks  
• Windows Media Player does not support .mxf files. You can therefore use the  
Matrox EZ-MXF utility to create reference .avi and .wav files for your .mxf  
files that you want to play back using Windows Media Player.  
Creating Matrox EZ-MXF files for playback with VFW applications  
   
10  
• For .mxf files that have a frame size of 1440×1080, the created reference .avi  
files will have a frame size of 1920×1080 and a 1.333 pixel aspect ratio. To  
display these .avi files correctly in Adobe After Effects or Adobe Premiere  
Pro, you’ll need to use the Interpret Footage command to change the pixel  
aspect ratio to 1.0.  
You can configure Matrox EZ-MXF to create only video files, only audio files, or  
both types of files. By default, Matrox EZ-MXF is set to create both video and  
audio files.  
°To create Matrox EZ-MXF files:  
1 In Windows Explorer, right-click the desired .mxf file (or selected files), and  
choose Matrox EZ-MXF AVI > Configure.  
2 In the Configure Matrox EZ-MXF AVI dialog box, specify the type of files  
you want to create (video and/or audio), and click OK.  
¦
Note The file type settings will remain in effect until you change them.  
3 Right-click the desired .mxf file (or selected files), and choose Matrox  
EZ-MXF AVI > Create. The reference .avi and .wav files are created as per  
the folder structure for Panasonic P2 as explained in the next section.  
¡ Important Once the Matrox EZ-MXF files are created, do not change the  
location or name of the referenced .mxf files or your VFW program won’t be  
able to locate your .mxf material. If this occurs, Matrox RT.X2 will display  
an appropriate error message.  
Panasonic P2 folder structure  
Panasonic P2 files are organized in a specific folder structure as follows:  
Chapter 2, Working with .mxf, .mp4, and .avi Files  
 
11  
When you select an .mxf file in the VIDEO folder, Matrox EZ-MXF looks for any  
associated audio .mxf files in the AUDIO folder, and creates the reference .avi and  
associated .wav files in the VIDEO folder. For example, if you select the file  
00001A.mxf from the VIDEO folder, the reference .avi file (00001A.avi) and all  
associated audio files, such as 00001A00.Mono.wav and 00001A01.Mono.wav,  
will be created in the VIDEO folder. For more information on the P2 naming  
convention and folder structure, see your Panasonic P2 documentation.  
¦
Note If you select an audio .mxf file from the AUDIO folder, only the mono  
.wav file will be created, and it will be in the AUDIO folder.  
Creating Matrox EZ-HDV AVI files for playback  
of large HDV clips with VFW applications  
The file size limit for playing back HDV .avi files in VFW applications is 2 GB.  
For example, when you play back a large HDV .avi file in Adobe After Effects,  
the clip stops playing at the 2-GB point. To overcome this limitation, you can use  
the Matrox EZ-HDV AVI utility to create small .avi files, and the associated  
mono .wav files, that reference your large HDV clips. These reference HDV .avi  
and .wav files will play back completely in your VFW application.  
¦
Note For HDV clips that have a frame size of 1440×1080, the created  
reference HDV .avi files will have a frame size of 1920×1080 and a 1.333 pixel  
aspect ratio. To display these files correctly in Adobe After Effects or Adobe  
Premiere Pro, you’ll need to use the Interpret Footage command to change the  
pixel aspect ratio to 1.0.  
You can configure Matrox EZ-HDV AVI to create only video files, only audio  
files, or both types of files. By default, Matrox EZ-HDV AVI is set to create both  
video and audio files.  
°To create Matrox EZ-HDV AVI files:  
1 In Windows Explorer, right-click the desired HDV .avi file (or selected  
files), and choose Matrox EZ-HDV AVI > Configure.  
2 In the Configure Matrox EZ-HDV AVI dialog box, specify the type of files  
you want to create (video and/or audio), and click OK. The created reference  
Creating Matrox EZ-HDV AVI files for playback of large HDV clips with VFW  
   
12  
files will be named Filename_Ref.avi, Filename_Ref.Mono1.wav, and  
Filename_Ref.Mon2.wav. For example, if you’re creating both video and  
audio files for a file named Demo.avi, your reference files will be named  
Demo_Ref.avi, Demo_Ref.Mono1.wav, and Demo_Ref.Mono2.wav (only  
mono reference .wav files can be created for stereo HDV clips).  
¦
Note The file type settings will remain in effect until you change them.  
3 Right-click the desired HDV .avi file (or selected files), and choose Matrox  
EZ-HDV AVI > Create. Your reference .avi and .wav files will be created in  
the same folder as your source .avi files.  
¡ Important Once the Matrox EZ-HDV AVI files are created, do not change the  
location or name of the referenced HDV .avi files or your VFW program won’t  
be able to locate your original HDV clips. If this occurs, Matrox RT.X2 will  
display an appropriate error message.  
Convertinga32-bit.tgasequencetoan.avifile  
with alpha  
Matrox RT.X2 allows you to create a single .avi file with alpha from a 32-bit .tga  
sequence. The created .avi file will contain the alpha-key information, which  
means that when you place the file on the timeline in Adobe Premiere Pro, the  
clip will be automatically keyed. Having only one file simplifies management  
and makes it easier to include the composition in your final edit.  
¦
Note You can convert 32-bit uncompressed or RLE-compressed .tga files to an  
.avi file with alpha.  
When selecting only one .tga file, the program automatically detects other files  
with the same base name in the same folder (for example, demo001.tga,  
demo002.tga, etc.), and uses these files to create the .avi file. When multiple .tga  
files are selected, only the selected files will be taken to build the .avi file. The  
.avi file will be created with the following naming convention:  
Base Name_Compressor_Output Format.avi  
For example, if the base name for your converted .tga sequence is demo, the  
compressor is Matrox MPEG-2 I-frame+ Alpha, and the output format is  
NTSC 4:3, the created .avi file will be named  
demo_MPEG-2_I-frame_NTSC_4_3.avi.  
You can create HD and SD .avi files with alpha in Matrox MPEG-2 I-frame  
format. On Matrox RT.X2 SD, however, only the SD files are supported.  
Chapter 2, Working with .mxf, .mp4, and .avi Files  
   
13  
°To create an .avi file with alpha from a .tga sequence:  
1 In Windows Explorer, right-click the selected .tga file(s), choose Matrox  
AVI + Alpha > Select Format, and then click the desired .avi output video  
format, such as 1440x1080i @ 29.97 fps.  
¦
Note Formats that are not supported by your Matrox RT.X2 hardware are  
identified with an asterisk (*) in the list. If you create an .avi file using an  
unsupported format, it will not play back in real time on your Matrox RT.X2  
system.  
2 Right-click the selected .tga file(s), and choose Matrox AVI + Alpha >  
Configure.  
¦
Note Once set, the output format and configuration settings apply to all  
subsequent .tga sequences that you convert to .avi files. However, if you select  
a 1440×1080i/p output format, the compressor for the .tga to .avi conversion  
will automatically be set to Matrox MPEG-2 I-frame HD + Alpha.  
3 From the Compressor list, select the compression format you want for your  
.avi file.  
¦
Note Although the Matrox uncompressed formats are available, you cannot  
play back uncompressed clips in real time on your Matrox RT.X2 system.  
$ Matrox MPEG-2 I-frame + Alpha Renders video to MPEG-2  
intra-frame format with alpha using the 4:2:2 Profile @ Main Level at a  
selected data rate (SD resolution only).  
$ Matrox MPEG-2 I-frame HD + Alpha Renders video to MPEG-2  
intra-frame format with alpha using the 4:2:2 Profile @ High Level at a  
selected data rate (HD resolution only).  
Converting a 32-bit .tga sequence to an .avi file with alpha  
14  
4 Click the Configure button to specify various options for the MPEG-2  
I-frame compression. The configuration options are the same as when you  
capture or export video using Adobe Premiere Pro (see “Selecting your  
MPEG-2 I-frame settings” on page 39).  
5 Under Destination Folder, either select Same folder as TGA, or click  
Browse to specify where the .avi file will be created. Select Overwrite  
existing file if you want to overwrite any .avi file with the same name in the  
specified folder.  
6 Right-click the selected .tga file(s), and choose Matrox AVI + Alpha >  
Convert to AVI.  
Chapter 2, Working with .mxf, .mp4, and .avi Files  
Chapter  
3
Defining Your Adobe Premiere Pro  
Settings  
This chapter explains how to  
define various settings for  
using Matrox RT.X2 with Adobe  
Premiere Pro. This includes  
specifying your project and  
export settings.  
       
16  
A note about running other programs with  
Adobe Premiere Pro  
For the best performance, you shouldn’t run any other programs at the same time  
Adobe Premiere Pro and open your Matrox RT.X2 project before starting the  
other programs. Otherwise, Adobe Premiere Pro may fail to start. If this happens,  
quit all programs and then restart Adobe Premiere Pro.  
¥ Tip When Adobe Premiere Pro is running, you can monitor your Adobe  
Premiere Pro memory usage. To do this, hold your mouse pointer over the  
Matrox X.info ( ) icon. For details on using Matrox X.info, see Chapter 7,  
“Monitoring Your Matrox RT.X2 System.”  
Setting your system’s volume levels  
To properly capture and play back audio in Adobe Premiere Pro, make sure  
you’ve set appropriate recording and playback volume levels for your system as  
follows:  
For Windows Vista  
1 Right-click the speaker icon on the Windows taskbar and choose Playback  
Devices.  
¥ Tip If you don’t see the speaker icon, right-click the Windows taskbar and  
choose Properties, click the Notification Area tab, select Volume, and  
click OK.  
2 From the list of available devices, double-click the device that you want to  
use with your Matrox RT.X2 system.  
3 Click the Levels tab, and for each of the controls (Line-in, Microphone,  
etc.) make sure the volume slider is at an appropriate level, such as at  
midpoint. As well, make sure that each control is not muted.  
¦
Note If you have an active audio stream connected to an input on your audio  
card via the RT.X2 breakout box, you must mute the input to avoid hearing  
the audio when you’re not working in Premiere Pro.  
4 Click OK, and click the Recording tab.  
5 From the list of available devices, double-click the device (input) that you  
want to use as the audio source, such as Line-in, with your Matrox RT.X2  
system.  
6 Click the Levels tab, and make sure the volume slider is at an appropriate  
level, such as at midpoint.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
       
17  
7 Repeat steps 5 and 6 for every audio input source that you intend to use with  
your Matrox RT.X2 system. For example, if you intend on recording audio  
from a microphone, set the volume levels for the Microphone input.  
8 Click OK.  
9 Click OK to close the dialog box.  
For Windows XP  
1 Double-click the speaker icon on the Windows taskbar.  
¥ Tip If you don’t see the speaker icon on your Windows taskbar, run  
Sounds and Audio Devices from the Windows Control Panel, select Place  
volume icon in the taskbar, then click OK.  
2 Choose Options > Properties.  
3 From the Mixer device list, make sure that the audio device you want to use  
with your Matrox RT.X2 system is selected.  
4 Select the Playback option, then select all check boxes in the list. Click OK.  
5 For each of the controls (Line-in, Wave, etc.), make sure the Volume sliders  
are at an appropriate level, such as at half-level. As well, clear all the Mute  
check boxes.  
¦
Note If you have an active audio stream connected to an input on your audio  
card via the RT.X2 breakout box, you must mute the input to avoid hearing  
the audio when you’re not working in Premiere Pro.  
6 Choose Options > Properties.  
7 Select the Recording option, then select all check boxes in the list. Click  
OK.  
8 For each of the controls (Line-in, Microphone, etc.), make sure the  
Volume sliders are at an appropriate level, such as at half-level. As well, if  
available, clear all the Mute check boxes.  
9 Close the dialog box.  
Setting your system’s volume levels  
18  
Loading project presets  
The Matrox realtime plug-in for Adobe Premiere Pro includes project presets that  
you can load to immediately apply appropriate Matrox RT.X2 settings. For more  
information about using the Matrox project presets for working with different  
types of projects, see Appendix B, “Matrox RT.X2 Workflows.”  
°To load a Matrox project preset:  
1 Start Adobe Premiere Pro and click the New Project icon. The New  
Project dialog box appears.  
2 From the appropriate Matrox folder (Matrox - SD to create an SD project,  
or Matrox - HD to create an HD project), select the preset that matches the  
type of project you want to create. For example, if you want to create an  
NTSC project in which you’ll capture clips to DV/DVCAM format and work  
in a standard 4:3 editing environment, expand the NTSC and Standard  
folders under Matrox - SD, then select the DV preset.  
Remarks  
$ Matrox RT.X2 SD supports creating SD projects only. Therefore, the  
$ Matrox HD presets are provided for capturing HDV material. Make sure  
you select the appropriate preset for your HDV footage, such as the Matrox  
1440x1080i 29.97 fps HDV preset if your footage was shot in Sony  
1080/60i format, or the Matrox 1440x1080i 25 fps HDV preset if your  
footage was shot in Sony 1080/50i format. On RT.X2 SD, you can capture  
HDV material in an SD project as explained in “Capturing HDV material  
on Matrox RT.X2 SD” on page 35.  
3 From the Location list, select where you want to save the project on your  
A/V drive.  
4 In the Name box, specify a name for your project.  
5 Click OK to apply the settings.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
19  
Setting up your scratch disks  
When specifying the location of your scratch disks in Adobe Premiere Pro, make  
sure you follow the recommendations in your Adobe Premiere Pro User Guide.  
For example, always store your video and audio files on an A/V drive.  
°To specify your scratch disks:  
1 Choose Edit > Preferences > Scratch Disks.  
2 Under Scratch Disks, select an appropriate A/V drive letter for each scratch  
disk type.  
¥ Tip To enhance performance, store your media cache files on a drive  
separate from your video files.  
3 Click OK to save your preferences.  
¡ Important Make sure that you specify the same scratch disk settings for all  
your projects. This will help shorten the amount of time it takes to open new or  
existing projects.  
Displaying warnings in Adobe Premiere Pro’s  
Events panel  
Matrox RT.X2 uses Adobe Premiere Pro’s Events panel to issue certain error  
messages and warnings. To display these, choose Window > Events. For more  
information about using the Events panel, see your Adobe Premiere Pro  
documentation.  
Mixing interlaced and progressive clips in a  
project  
When editing on Matrox RT.X2, you can mix interlaced and progressive clips in  
the same project, as long as the clips have the same frame size and frame rate.  
Both the interlaced and progressive clips will play back in real time. For example,  
when working in an NTSC project you can import NTSC clips as well as 486p @  
29.97 fps clips, and 1440×1080p @ 29.97 fps clips to which you’ve applied  
realtime scaling as explained in “Mixing SD and HD clips in a project” on  
page 20.  
You should be aware, however, that when you apply effects to clips that have a  
scanning mode (progressive or interlaced) that doesn’t match your project, some  
undesirable artifacts may appear in your clips.  
Setting up your scratch disks  
         
20  
Mixing SD and HD clips in a project  
Matrox RT.X2 supports realtime playback of SD clips in an HD project, and HD  
clips in an SD project. To do this, however, the clips must be scaled to your  
project’s frame size. If you want the scaling to be performed when you import the  
clips into your project, choose Edit > Preferences > General and select  
Default scale to frame size. This option does not affect clips that have already  
been imported into your project. To scale individual clips in a sequence,  
right-click the clip in the Timeline panel and choose Scale to Frame Size.  
Because you can also mix interlaced and progressive clips that have the same  
frame size and frame rate in a project, when you apply realtime scaling to a clip it  
will play back in real time even if the clip’s scanning mode (interlaced or  
progressive) doesn’t match your project.  
Depending on your project’s video format, realtime scaling of clips is supported  
as shown in the following table:  
Project video format  
Supported realtime scaling of clips  
NTSC  
Downscale 1440×1080i/p @ 29.97 fps  
Downscale 1440×1080i/p @ 25 fps  
Downscale 1440×1080p @ 23.98 fps  
Downscale 1440×1080i/p @ 29.97 fps  
Downscale1440×1080i/p @ 25 fps  
Upscale PAL and 576p @ 25 fps  
PAL  
486p @ 23.98 fps  
486p @ 29.97 fps  
576p @ 25 fps  
1440×1080i @ 25 fps  
1440×1080i @ 29.97 fps Upscale NTSC and 486p @ 29.97 fps  
1440×1080p @ 23.98 fps Upscale 486p @ 23.98 fps  
1440×1080p @ 25 fps  
Upscale PAL and 576p @ 25 fps  
1440×1080p @ 29.97 fps Upscale NTSC and 486p @ 29.97 fps  
Remarks  
Realtime scaling is not supported for the following:  
$ Matrox offline HD clips.  
$ Matrox .avi files with alpha.  
$ Sony XDCAM EX 1080p @ 23.98 fps SP-mode (1440×1080) .mp4 files  
in an SD project.  
$ Sony XDCAM EX 1080i/p HQ-mode (1920×1080) .mp4 files in an SD  
project.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
       
21  
Defining your General settings  
The Matrox Playback Settings dialog box has several pages that you can use to  
specify various settings for editing in Adobe Premiere Pro on Matrox RT.X2.  
When you select a Matrox project preset, such as DV Standard, a Matrox  
editing mode is automatically set for your project, and many settings are  
optimized for editing on Matrox RT.X2.  
°To specify your General settings on Matrox RT.X2:  
1 Choose Project > Project Settings > General and click the Playback  
Settings button.  
2 Click the General tab.  
3 Under Scrubbing Mode, select Frame, 1st Field, or 2nd Field to indicate  
whether you want to display frames or only one field when you scrub a  
sequence in the Timeline panel. For example, you may want to scrub the  
first or second field to eliminate the flickering that can be seen in your  
picture when you pause while scrubbing interlaced video. Scrubbing fields  
can also be used to check for any dropped fields that may have occurred in  
your video during a telecine process.  
¦
Note If you choose to scrub fields when working with progressive scan  
video, you won’t normally see a difference between scrubbing the first or  
second field.  
Defining your General settings  
       
22  
4 Under Video Luma Level, select the type of processing that you want to be  
applied to luminance levels in your video when rendering and previewing  
video in a sequence:  
$ Broadcast Processes video using the standard legal range of luminance  
levels for broadcast video. Any super black or super white luminance levels  
(that is, levels that fall below the standard black level or exceed the standard  
white level) are clipped.  
$ Post Production Processes video for post production. Any super black  
or super white luminance levels in your video are retained.  
5 Under Error Reporting, select Report dropped frames on playback if  
you want to be warned each time frames are dropped when you play back  
video from the Timeline panel. Otherwise, clear this option.  
¦
Note Once playback of the sequence has stopped, a red bar will appear over  
segments of the sequence that have dropped frames (even if you don’t choose  
to report dropped frames).  
6 Under Frame Hold, select Enable Frame Hold if you want to use Adobe  
Premiere Pro’s Frame Hold to freeze on a particular frame of a clip in a  
sequence. When you do this, any Frame Hold effects applied to your clips  
will require rendering. If you’ve selected Enable Frame Hold and  
encounter repeated frames when playing back nested sequences or clips with  
negative speed changes, or you find that segments are identified with a red  
bar that don’t actually require rendering, you can clear this option. When  
you do this, however, any Frame Hold effects you’ve applied will be ignored.  
7 Under Premiere Pro Accelerated Effects, you can select various options  
for your realtime/accelerated Premiere Pro effects. For example, you can  
choose to disable certain features and specify how you want your Motion  
effects to be processed. For details, see “Selecting options for accelerated  
Premiere Pro effects” on page 24.  
8 Under Realtime Indicator Threshold, drag the slider to set the threshold at  
which Matrox RT.X2 determines that a segment in the Timeline panel is  
realtime. Drag to the left to set a lower (safer) threshold, or to the right to set  
a higher (more aggressive) threshold. For example, if you find that Matrox  
RT.X2 does not identify any segments as being non-realtime (that is, with a  
red bar) and you have dropped frames when you export your project to tape,  
you can set a safer threshold to force more segments to require rendering and  
avoid having dropped frames. Alternately, if you find that some segments are  
identified with a red bar but they don’t have dropped frames, you can set a  
more aggressive threshold.  
9 Under Audio Conform/Waveform File Creation, indicate whether or not  
you want audio conform and .pek (waveform) files to be created when you  
import clips to your project:  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
     
23  
$ Create audio conform and PEK files Creates both audio conform and  
.pek files.  
$ Create PEK files Creates only the .pek files (audio conform files won’t  
be created).  
You can clear either one or both of these options to indicate that you don’t  
want audio conform and/or .pek files to be created for clips imported into your  
project(filesmay still be created for certain typesof clips). Thisprovides faster  
editing of your project immediately after importing clips because resources  
aren’tbeing used for the file generation. However, because PremierePro needs  
the .pek files to draw the audio waveforms for your clips, you won’t see the  
waveforms in the Timeline panel.  
¦
Note Depending on the content of your project, choosing not to create audio  
conform files may cause dropped frames. For any change to these options to  
take effect, you’ll need to restart Premiere Pro and open your project again.  
10 Under Sequence Playback, clear Postroll after stop if you don’t want any  
postroll when you stop the playback of a sequence. When you do this, the  
playback will stop at the current-time indicator, and you’ll see a slight jump  
in the video output when the playback stops (but the correct frame will be  
displayed).  
11 Under A/V Sync Adjustment, drag the slider to adjust the A/V  
synchronization of clips played back in a sequence. If your audio starts later  
than the associated video, increase the A/V sync value. Alternately, if your  
audio starts before the associated video, decrease the A/V sync value. Be  
aware that if you decrease the value too much, you may experience audio  
crackling.  
12 Under Memory Usage, select Optimize memory usage to reduce the  
amount of system memory that Matrox RT.X2 allocates to work with your  
project. Although this optimizes memory usage, the changes in memory  
management could affect realtime performance depending on the content of  
your project. If you experience dropped frames, try clearing this option to  
see if the performance improves.  
13 Under Matrox RT.X2 Splash Screen, select Disable splash screen  
display if you don’t want the Matrox RT.X2 splash screen to be displayed  
on your computer and video monitors when you first open your project after  
starting Premiere Pro. Select Disable splash screen audio if you’d like to  
disable the audio associated with the Matrox RT.X2 splash screen.  
14 Click OK to save your settings and return to the Project Settings dialog  
box.  
Defining your General settings  
   
24  
Selecting options for accelerated Premiere Pro  
effects  
To select your options for processing accelerated Premiere Pro effects on Matrox  
RT.X2:  
1 Choose Project > Project Settings > General and click the Playback  
Settings button.  
2 Click the General tab.  
3 Under Premiere Pro Accelerated Effects, select the options you want:  
$ Disable accelerated scaling to frame size Select this if you want to  
disable the realtime playback of clips that are scaled to your project’s frame  
size as explained in “Mixing SD and HD clips in a project” on page 20.  
When you apply a DVE or other effect that resizes a realtime scaled clip,  
the full-screen image is resized, including any letterbox or pillarbox black  
bars. By disabling the accelerated scaling to frame size, any black bars in  
your scaled clips will become transparent, but your scaled clips will require  
rendering.  
$ Disable accelerated transitions Select this if you’d like to disable the  
realtime/accelerated playback of Premiere Pro transitions that support this  
feature. Because Matrox RT.X2 emulates Premiere Pro’s non-realtime  
version of these transitions, if you don’t like the emulation you can disable  
the accelerated transitions to revert to Premiere Pro’s non-realtime version  
that requires rendering.  
$ Accelerate Motion using Select this if you’d like realtime/accelerated  
playback of Premiere Pro Motion effects. You can then select one of the  
following to determine how you want the Motion effects to be processed:  
Matrox move & scale Maps the Motion effects to the Matrox  
CPU-based move & scale effect, which gives the best results if you only  
want to create picture-in-picture effects without rotation. If you apply  
rotation when you set up a Motion effect, it will require rendering.  
Matrox 3D DVE Maps the Motion effects to the Matrox  
hardware-accelerated 3D DVE effect, which supports rotation. The  
picture, however, won’t be as sharp as when you map the Motion effects  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
           
25  
to the Matrox move & scale effect. You can map to the Matrox 3D DVE  
effect only if you have a display card that supports the Matrox  
hardware-accelerated effects. For more information, see “Enabling and  
disabling the Matrox hardware-accelerated effects in Adobe Premiere  
Pro” on page 169.  
4 Click OK to save your settings and return to the Project Settings dialog  
box.  
Specifying your video output settings  
You can specify various settings to configure your video output signals from the  
RT.X2 breakout box.  
°To specify your video output settings:  
1 Choose Project > Project Settings > General and click the Playback  
Settings button.  
2 Click the Video Output tab.  
3 Under Master Output Format, select the video format you want for all  
video outputs from the RT.X2 breakout box. Depending on your project’s  
video format, you may not be able to change the master output format.  
4 If the Aspect Ratio Conversion list is available, such as when the video  
output for an HD project is downconverted to NTSC or PAL, select one of  
the following settings for the video output:  
$ 16x9 Letterbox Outputs the widescreen 16:9 picture in letterbox mode  
by adding black bars at the top and bottom of the picture for display on a  
standard 4:3 television screen.  
$ Anamorphic Outputs the widescreen 16:9 picture as horizontally  
compressed 4:3 video, which retains the picture’s full vertical resolution  
for display on a widescreen television. To display the video with the correct  
Defining your General settings  
26  
proportions on an NTSC or PAL monitor, select the 16:9 display setting on  
the monitor.  
5 If the Pulldown Method list is available, select the pulldown method you  
want to be applied to your output video (Standard 2:3 or Advanced  
2:3:3:2). You should select Advanced 2:3:3:2 only if you’ll be recording  
to a DV-1394 device that supports this pulldown method. Depending on your  
project’s frame rate and the current master output format, a pulldown method  
may automatically be selected.  
6 Under Analog Setup (NTSC), select the setup level you want for your  
NTSC analog video:  
$ 0 IRE Applies a setup level of 0 IRE. You should select this option only  
when working with a commercial DV-1394 device that uses the Japanese  
analog NTSC setup of 0 IRE. For example, if the video appears too bright  
when you play back DV clips on your NTSC monitor, you can change the  
setup to 0 IRE to output your DV clips at the correct brightness.  
$ 7.5 IRE Applies the standard NTSC setup level of 7.5 IRE.  
7 Under Analog Output Type, select the type of analog video output you  
want. If you’re outputting SD analog video, you can select Component or  
Composite & S-Video. If you’re outputting HD analog video, the analog  
output type will be set to Component.  
8 Select Allow Super White to allow the highest luminance level of your  
video output to exceed the standard maximum white level. Select Allow  
Super Black to allow the lowest luminance level of your video output to fall  
below the standard black level.  
¦
Note Super white and super black should not be allowed when producing  
your final video production for broadcast.  
9 Click OK to save your settings and return to the Project Settings dialog  
box.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
27  
Selecting your DV-1394 output settings  
You can choose to output a sequence from the Timeline panel over the 1394  
interface to perform an export to DV tape, and select the format you want for  
your DV-1394 output.  
¦
Note These settings are not needed to export to an HDV device, and the  
DV-1394 Output page won’t be available if you’re working with a  
1440×1080i/p project.  
°To select your DV-1394 output settings:  
1 Choose Project > Project Settings > General and click the Playback  
Settings button.  
2 Click the DV-1394 Output tab.  
3 Select Enable 1394 output for export to tape if you want your sequence  
to be output over the 1394 interface when you perform an export to tape (that  
is, when you choose File > Export > Export to Tape). This lets you record  
your sequence to the DV-1394 device connected to your RT.X2 system.  
¡ Important Because this option requires additional system resources, you  
may find that when this option is selected some effects that were previously  
realtime will drop frames and require rendering (you’ll see a red bar over  
these segments in your sequence). Therefore, you should select this option  
only when you want to export your sequence to DV tape. When you perform  
the export to tape, Adobe Premiere Pro will render the segments identified  
by the red bar.  
4 From the Output Format list, select the format you want for the DV-1394  
output. For example, to record to a standard DV device, select Matrox  
DV/DVCAM.  
5 Click OK to save your settings and return to the Project Settings dialog  
box.  
Defining your Video Rendering settings  
When you select a Matrox project preset, your Video Rendering settings for  
editing on Matrox RT.X2 are automatically set for you. You can specify  
additional Video Rendering settings as explained in your Adobe Premiere Pro  
documentation.  
Defining your Video Rendering settings  
         
28  
Defining your Capture settings  
The Matrox Capture Settings dialog box has pages that you can use to specify  
your settings for capturing video and audio in Adobe Premiere Pro on Matrox  
RT.X2.  
Remarks  
• When you specify your capture settings on Matrox RT.X2, VU meters will  
be displayed to let you monitor your audio input levels. For more  
information, see “Monitoring audio levels for capture” on page 33.  
• Although Matrox RT.X2 SD supports only SD projects, you can capture  
HDV material in an SD project using Adobe Premiere Pro’s HDV capture  
feature (instead of Matrox’s capture feature) as explained in “Capturing  
HDV material on Matrox RT.X2 SD” on page 35.  
Specifying your video capture settings  
Matrox RT.X2 lets you capture your video to various formats depending on your  
as NTSC), you can capture to a DV format, such as DVCPRO, to create .avi files  
for use in your Premiere Pro projects.  
When working with an SD project, you can also choose to capture video to an  
.m2v file for DVD authoring using Adobe Encore. These .m2v files are not  
supported in your Matrox projects, but are supported in Adobe Encore. For  
details about specific limitations when capturing to Matrox .m2v files, see “Notes  
about capturing to Matrox .m2v files” on page 34.  
°To specify your settings for capturing video in Adobe Premiere Pro on  
Matrox RT.X2:  
1 Choose Project > Project Settings > Capture.  
2 From the Capture Format list, select Matrox AVI to capture to an .avi file,  
or Matrox M2V to capture to an .m2v file (for SD projects only).  
3 Click the Configure button, then click the Video Capture Settings tab.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
         
29  
4 Under Input Device, select one of the following devices:  
$ RT.X2 or RT.X2 SD to capture material from an analog source connected  
to your RT.X2 breakout box.  
¦
Note Analog input is not supported for 486p @ 23.98 fps and 29.97 fps,  
576p @ 25 fps, 1440×1080p, and 720p projects.  
$ DV-1394 to capture material from a DV-1394 device connected to your  
RT.X2 breakout box.  
5 If you selected the RT.X2 breakout box as your input device, from the Input  
Source list, select the type of input you want to capture (Component,  
Composite, or S-Video). This will be set to Component when capturing  
analog video for an HD project (not supported on RT.X2 SD).  
Remarks  
$ If you selected DV-1394 as your input device, the name of the DV-1394  
device connected to your breakout box will appear in the Input Sourcebox.  
$ If Matrox RT.X2 can’t detect your source device when you start a capture,  
you’ll receive an error message. Either black video will be captured or the  
capture won’t be able to start until a valid input signal is present. In either  
case, you must make sure that your source device is switched on and  
properly connected to the breakout box to properly capture the video.  
$ Matrox RT.X2 sets the Input Format to NTSC or PAL for an SD project.  
If you’re working with a 1440×1080i project, your analog source video  
must be full-size 1080i (1920×1080), but it will be captured to 1440×1080i  
format.  
6 From the Input Aspect Ratio list, select the aspect ratio of your source  
video (4:3 or 16:9). For example, to capture video that was recorded using  
the standard TV screen format, select 4:3. To capture video that was  
recorded using the widescreen 16:9 format, select 16:9. If you’re defining  
capture settings for an HD project, the Input Aspect Ratio will be set to  
16:9.  
you’re capturing to an .avi file from a DV-1394 device, video will be  
captured to native DV or HDV format (the Capture Format will be set to  
Native DV/HDV). If you’re capturing to an .m2v file, the Capture Format  
will be set to Matrox MPEG-2 IBP.  
¦
Note The capture formats that are available in the Capture Format list  
depend on your project’s video format. For more information, see “Supported  
video compression formats” on page 187.  
$ Matrox DV/DVCAM Captures video to DV or DVCAM format.  
$ Matrox DVCPRO Captures video to DVCPRO format.  
Defining your Capture settings  
             
30  
$ MatroxMPEG-2I-frame CapturesvideotoMPEG-2intra-frameformat  
using the 4:2:2 Profile @ Main Level at a selected data rate (SD resolution  
only). For the best results when capturing video clips on which you’ll be  
applying chroma key effects, you should use this codec instead of a DV  
codec.  
$ Matrox MPEG-2 I-frame HD Captures video to MPEG-2 intra-frame  
format using the 4:2:2 Profile @ High Level at a selected data rate (HD  
resolution only). This is the only capture format available to capture analog  
video for a 1440×1080i project.  
8 If you’re capturing to a Matrox MPEG-2 format, click the Configure button  
to configure your MPEG-2 settings. For details on the available settings, see  
“Selecting your MPEG-2 I-frame settings” on page 39, or “Selecting your  
MPEG-2 IBP settings” on page 41. Once you’ve configured your settings,  
click OK to return to the Matrox Capture Settings dialog box.  
9 Select Use Automatic Gain Control (AGC) if you want the gain of your  
composite or S-Video input signal to be adjusted automatically to  
compensate for very bright or dark images. This improves the brightness or  
contrast of your picture.  
10 Click OK to save your settings and return to the Project Settings dialog  
box.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
     
31  
Specifying your audio capture settings  
You can specify various audio capture settings, such as to specify your input  
source and the type of audio files (either stereo .wav or mono .wav) that you want  
to create when capturing audio on Matrox RT.X2.  
Remarks  
• When you capture to an .avi file on Matrox RT.X2, the clip’s video and audio  
are saved to the .avi file, and the clip’s audio is also saved to one or more  
separate .wav files. You could choose to edit the separate .wav files using  
audio post-processing software, such as Adobe Soundbooth.  
• When you capture to an .m2v file on Matrox RT.X2, the clip’s associated  
audio is always saved to one or more separate stereo .wav files.  
°To specify your settings for capturing audio in Adobe Premiere Pro on  
Matrox RT.X2:  
1 Choose Project > Project Settings > Capture.  
2 From the Capture Format list, select Matrox AVI to capture to an .avi file,  
or Matrox M2V to capture to an .m2v file (for SD projects only).  
3 Click the Configure button, then click the Audio Capture Settings tab:  
4 If you selected the RT.X2 breakout box as your video input device (see  
“Specifying your video capture settings” on page 28), you must also select  
the source from which you want to capture audio. Your audio source must  
match the audio input where you connected the cable labeled TO AUDIO  
CARD IN from your RT.X2 breakout box as explained in your Matrox RT.X2  
Installation Manual. For example, if you plugged the TO AUDIO CARD IN  
connector into the Line-In jack (or corresponding jack) on your sound card,  
select Line-In from the Input Source list.  
Defining your Capture settings  
 
32  
Remarks  
$ If all available audio inputs don’t appear in the Input Source list, select  
List all audio inputs. If your audio input connection does not appear in  
the list, you must unplug the TO AUDIO CARD IN connector and connect  
it to an audio input on your sound card that appears in the list.  
$ If your analog audio source appears with an * beside it in thelist, your sound  
card does not have matching audio inputs and outputs. In this case, choose  
the audio source with an * that matches your audio input, make sure that  
your source is playing back audio, and click Advanced Settings. In the  
provided dialog box, select an analog audio passthrough. If you can hear  
audio, then you’ve selected the correct analog audio source and  
passthrough. If you can’t hear audio, try selecting a different analog audio  
source and/or passthrough.  
$ The Capture Format (bit-depth) for your captured audio files is set to  
16-bit.  
5 If you don’t want the VU meters to be displayed each time you configure  
your Matrox RT.X2 capture settings or open the Capture panel to start a  
capture, clear Show VU meters. This option is selected by default. For  
details on using the VU meters, see “Monitoring audio levels for capture” on  
page 33.  
6 Under Capture Files, indicate whether you want to capture to stereo or  
mono audio files, and select which channels you want to save to separate  
.wav files.  
$ From the File Type list, select Stereo to save your captured audio to stereo  
.wav files, or Monoto save your capturedaudio to mono .wav files. If you’re  
capturing an .m2v clip, the File Type will be set to Stereo.  
$ From the Filename lists, select which stereo pairs or mono channels you  
want to save to your .wav files. When capturing from a DV-1394 device,  
you can capture up to two stereo files or up to four mono files. Select None  
if you don’t want a particular .wav file to be created. When Matrox RT.X2  
saves each .wav file, it assigns a .Stereo.wav or .Mono.wav suffix to the base  
name you gave for the associated video file. For example, if you’ve named  
your video file MyFile.avi, the associated stereo audio fileswould be named  
MyFile.Stereo1.wav, MyFile.Stereo2.wav, etc.  
Remarks  
$ The channels that you choose to save to the first stereo.wav file or first two  
mono.wav files will be embedded in the associated .avi file. When you  
import your .avi file to the Project panel, the clip’s separate .wav files will  
also be imported, and the embedded audio in the .avi file will be ignored.  
The clip’s .avi file and first associated .wav file, however, will appear as a  
single Movie clip in your project. The embedded audio in the .avi file will  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
 
33  
be used only if the .avi file does not have any associated .wav files.  
Therefore, if you perform audio post processing on your .avi files, make  
sure you delete the associated .wav files so that only the embedded audio  
in the .avi files will be used in your project.  
$ When performing an audio-only capture, Matrox RT.X2 supports capture  
of only one stereo pair. Your first stereo or first two mono channels will be  
saved to a single stereo .wav file (any other channels will be ignored). When  
RT.X2 saves the .wav file of an audio-only capture, it does not assign the  
.Stereo.wav suffix to the filename.  
7 Click OK to save your settings and return to the Project Settings dialog  
box.  
Monitoring audio levels for capture  
If you select Show VU meters on the Audio Capture Settings page, each  
time you configure your Matrox RT.X2 capture settings or open the Capture  
panel to start a capture in Adobe Premiere Pro, VU meters will be displayed to let  
you monitor the levels of your currently selected audio input source.  
Clipping detectors  
Peak level indicators  
As you play your audio source, the color of the input level is green at or below  
–12 dBSF, yellow between –12 and –6 dBFS, and red above –6 dBFS. The  
clipping detectors will “light up” (become red) whenever audio clipping occurs.  
The peak level indicators are thin lines that show the highest level recently  
reached. These indicators will show the peak level for about two seconds or until  
a higher peak level is reached.  
If needed, adjust the audio level on your source device to keep the average input  
level between –30 and –10 dBSF. You can also use Windows Volume Control to  
adjust your audio input levels as explained in “Setting your system’s volume  
levels” on page 16.  
Defining your Capture settings  
   
34  
Notes about capturing to Matrox .m2v files  
When capturing to Matrox .m2v files, keep the following points in mind:  
• Automatic scene detection (Scene Detect) is not supported, but batch capture  
is supported.  
• The associated .wav files for your .m2v clips are not automatically imported  
to the Project panel.  
• When performing a batch capture of .m2v clips, the captured video and audio  
clips won’t be automatically imported to the Project panel. If you recapture  
clips using batch capture, the captured clips will be imported automatically  
only if you choose to delete the original media files from disk.  
• It’s recommended that you don’t add handles (extra frames) to your captured  
.m2v clips. If you do, the handles will be appropriately trimmed from the  
video when you add the clip to your sequence, but the handles won’t be  
trimmed from the associated audio.  
• An associated .xmp metadata file is created for all captured and logged  
(offline) .m2v clips. These files are created in your specified video capture  
folder, and contain time code and other information that you provided for  
your .m2v clips, such as tape name, description, and scene. You can open the  
.xmp files in Adobe Bridge. Take care not to delete the .xmp files and always  
keep them with their associated .m2v files. Otherwise, you won’t be able to  
batch capture logged .m2v clips, and the time code information won’t appear  
for your .m2v clips in the Project panel.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
     
35  
Capturing HDV material on Matrox RT.X2 SD  
On Matrox RT.X2 SD, you can capture native HDV 1080i/p (1440×1080i/p)  
material over the 1394 interface in an SD project using Adobe Premiere Pro’s  
HDV capture feature. Depending on your project’s video format, you can  
capture:  
• HDV 1080i/p @ 29.97 fps material in an NTSC or 486p @ 29.97 fps project.  
• HDV 1080i/p @ 25 fps material in a PAL or 576p @ 25 fps project.  
• HDV 1080p @ 23.98 fps material in a 486p @ 23.98 fps project.  
Your HDV clips will be downscaled when you scale the clips to your project’s  
frame size for realtime playback as explained in “Mixing SD and HD clips in a  
project” on page 20.  
°To capture HDV 1080i/p material on Matrox RT.X2 SD:  
1 Make sure that your HDV device is properly connected to the 1394 port on  
your Matrox RT.X2 breakout box.  
2 Choose Project > Project Settings > Capture.  
3 From the Capture Format list, select HDV Capture, and click OK.  
4 Choose Edit > Preferences > Device Control.  
5 From the Devices list, select DV/HDV Device Control.  
6 Click Options and make sure that your device control options are correctly  
set as explained in your Adobe Premiere Pro documentation.  
7 Click OK to save your settings.  
8 Capture your HDV clips as explained in your Adobe Premiere Pro  
documentation.  
Capturing HDV material on Matrox RT.X2 SD  
   
36  
Exporting to a Matrox .avi file  
Several software codecs are included with Adobe Premiere Pro so that you can  
export your video to different formats. Your Matrox RT.X2 system adds several  
Matrox codecs to the ones included with Premiere Pro. Because the Matrox  
codecs use your RT.X2 hardware to accelerate rendering, they can export video  
much faster than when you use a software codec.  
The supported formats for exporting to a Matrox .avi file depend on your  
project’s video format as follows:  
Project video format  
Supported export format(s)  
NTSC  
NTSC  
PAL  
PAL  
486p @ 23.98 fps  
486p @ 29.97 fps  
576p @ 25 fps  
720p @ 23.98 fps  
486p @ 23.98 fps or NTSC  
486p @ 29.97 fps or NTSC  
576p @ 25 fps or PAL  
720p @ 23.98 fps, 720p @ 59.94 fps, 486p @ 23.98 fps, or  
NTSC  
720p @ 25 fps  
720p @ 25 fps, 720p @ 50 fps, 576p @ 25 fps, or PAL  
720p @ 29.97 fps  
720p @ 29.97 fps, 720p @ 59.94 fps, 486p @ 29.97 fps, or  
NTSC  
720p @ 50 fps  
720p @ 50 fps or PAL  
720p @ 59.94 fps  
1440×1080i @ 25 fps  
720p @ 59.94 fps or NTSC  
1440×1080i @ 25 fps or PAL  
1440×1080i @ 29.97 fps 1440×1080i @ 29.97 fps or NTSC  
1440×1080p @ 23.98 fps 1440×1080p @ 23.98 fps, 1440×1080i @ 29.97 fps, 486p  
@ 23.98 fps, or NTSC  
1440×1080p @ 25 fps  
1440×1080p @ 25 fps, 576p @ 25 fps, or PAL  
1440×1080p @ 29.97 fps 1440×1080p @ 29.97 fps, 486p @ 29.97 fps, or NTSC  
For example, if you have an NTSC project, you must select an NTSC codec. If  
you have a 1440×1080i @ 29.97 fps project, you can select a 1440×1080i @  
29.97 fps codec to export to HD format, or you can select an NTSC codec to  
downconvert the HD video to NTSC (this includes appropriate color space  
conversion from HD to SD). RT.X2 SD supports exporting to SD format only.  
°To export your sequence to a Matrox .avi file:  
1 Choose File > Export > Movie. Click the Settings button, and from the  
File Type list, select Matrox AVI.  
2 From the Range list, select an export range, then select any additional export  
options.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
   
37  
3 From the menu on the left side of the dialog box, choose Video.  
4 From the Compressor list, select the compression format you want for your  
exported file.  
¡ Important The Matrox codecs are listed in all supported SD and HD  
formats. The format is shown in brackets beside the codec name, such as  
[NTSC]. Make sure you select a Matrox codec in one of the supported video  
formats for your project as listed in the above table.  
$ Matrox DV/DVCAM Renders video to DV or DVCAM format.  
$ Matrox DVCPRO Renders video to DVCPRO format.  
$ Matrox MPEG-2 I-frame Renders video to MPEG-2 intra-frame format  
using the 4:2:2 Profile @ Main Level at a selected data rate (SD resolution  
only).  
$ Matrox MPEG-2 I-frame HD Renders video to MPEG-2 intra-frame  
format using the 4:2:2 Profile @ High Level at a selected data rate (HD  
resolution only).  
5 If you selected Matrox MPEG-2 I-frame or Matrox MPEG-2 I-frame HD,  
click the Configure button to select your MPEG-2 I-frame settings. For  
details on the available settings, see “Selecting your MPEG-2 I-frame  
settings” on page 39.  
6 From the Pixel Aspect Ratio list, select the setting that matches the aspect  
ratio of your material:  
$ D1/DV NTSC (0.9) For NTSC or 486p material that uses the standard  
TV screen format. If you’re downconverting HD video to NTSC or 486p  
format, the video will be exported in letterbox mode.  
$ D1/DV Widescreen 16:9 (1.2) For NTSC or 486p material that uses the  
widescreen 16:9 format. If you’re downconverting HD video to NTSC or  
486p format, the video will be exported as anamorphic (horizontally  
compressed 4:3) video.  
$ D1/DV PAL (1.067) For PAL or 576p material that uses the standard TV  
screen format. If you’re downconverting HD video to PAL or 576p format,  
the video will be exported in letterbox mode.  
$ D1/DV PAL Widescreen 16:9 (1.422) For PAL or 576p material that  
uses the widescreen 16:9 format. If you’re downconverting HD video to  
PAL or 576p format, the video will be exported asanamorphic (horizontally  
compressed 4:3) video.  
$ Square pixels (1.0) For all HD material (except 1440×1080i/p) that is  
not downconverted.  
$ HD Anamorphic 1080 (1.333) For all 1440×1080i/p material that is not  
downconverted.  
Exporting to a Matrox .avi file  
             
38  
7 It’s recommended that you do not select Recompress. This retains the  
quality of your video. It also optimizes the speed of the export because  
realtime video segments that have no effects will be copied directly to disk  
without recompression, assuming that the compression and video format of  
your video clips matches the format to which you’re exporting.  
8 Choose OK to save your export settings.  
¦
Note Exported audio will be embedded in your .avi file and also saved as  
one or more separate .wav files in the same folder as your .avi file. Matrox  
RT.X2 does not support audio-only exports to an .avi file.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
 
39  
Selecting your MPEG-2 I-frame settings  
When you select the Matrox MPEG-2 I-frame or Matrox MPEG-2 I-frame HD  
format to capture or export your video using Adobe Premiere Pro, you can  
specify various settings for the MPEG-2 I-frame compression.  
°To select your MPEG-2 I-frame settings:  
1 Click the Configure button. This displays a dialog box similar to the  
following:  
2 Drag the Data Rate slider until your desired data rate is displayed. The  
higher the data rate you select, the better the video quality will be. The range  
of available data rates depends on whether you’re using the Matrox MPEG-2  
I-frame HD or SD format.  
¡ Important Depending on the capabilities of your system, you may drop  
frames if you select a data rate higher than about 90 Mb/sec.  
3 To apply advanced settings to your MPEG-2 I-frame file, click the  
Advanced button.  
¦
Note The default advanced settings should provide good results for most  
applications. We recommend that you change these settings only when needed  
for special purposes.  
4 Under Rounding Type, select one of the following:  
$ MPEG-2 Rounds the AC coefficients up to the nearest whole number  
when calculating the quantization coefficient.  
$ Matrox Custom Truncates the AC coefficients to the lowest whole  
number when calculating the quantization coefficient. In some cases, this  
setting may yield less artifacts in graphics.  
5 Under DC Precision, select the bit-depth precision of the DC intra block.  
Selecting your MPEG-2 I-frame settings  
       
40  
¦
Note The higher the DC precision value that’s used to capture or render  
your video, the more likely that the DC content will be increased at the expense  
of the AC content in the encoded stream. This may result in lowering the  
overall quality of the compressed stream at a specified data rate.  
6 Under Zig Zag Type, select one of the following:  
$ Regular Sets the regular (default) zig zag scanning pattern of the AC  
coefficient of the DCT block as defined in the ISO/IEC 13818-2 (figure  
7-2) specification documentation.  
$ Alternate Sets an alternatezigzag scanning pattern of theAC coefficient  
of the DCT block as defined in the ISO/IEC 13818-2 (figure 7-3)  
specification documentation. Use this setting when capturing or rendering  
video at a high data rate (that is, at a data rate of about 25 Mb/sec for SD  
video, or 90 Mb/sec or higher for HD video).  
7 Select the Force Frame-based DCT setting to render macroblocks as  
frames rather than as fields. In some cases, graphics will yield less artifacts if  
this option is selected.  
8 Click OK to save your settings.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
41  
Selecting your MPEG-2 IBP settings  
When capturing video to a Matrox .m2v file using Adobe Premiere Pro, the  
capture format is set to Matrox MPEG-2 IBP. You can specify various settings for  
the MPEG-2 IBP compression.  
°To select your MPEG-2 IBP settings:  
1 Click the Configure button. This displays a dialog box similar to the  
following:  
2 Under Data Rate (Mb/sec), you can select the encoding type and data rate  
for the MPEG-2 IBP compression.  
$ Encoding type From this list, select one of the following:  
Constant bit rate (CBR) Video is compressed at your selected target  
data rate, which is useful when you need to limit or predict the size of  
your .mxf file. However, if your video is very complex (such as scenes  
with many colors or sharp edges), you’ll need to select a high data rate  
to avoid having frames of very blocky video in your file.  
Selecting your MPEG-2 IBP settings  
   
42  
Variable bit rate (VBR) Video is compressed at varying data rates  
based on the complexity of the video. The target data rate you select is  
used as the average data rate for the compression.  
$ Min, Target, and Maxsliders Use these sliders to select your desired data  
rate. The higher the target data rate you select, the better the video quality  
will be. Only the Target slider will be available if you selected Constant  
bit rate (CBR). If you selected Variable bit rate (VBR), all three sliders  
will be available so that you can set the minimum, target, and maximum  
data rates for the video compression.  
3 Under GOP Structure, you can customize the GOP structure for the  
MPEG-2 IBP compression as follows:  
$ GOP length Determines the number of frames in the GOP (Group of  
Pictures).  
$ Subgroup length Determines the subgroup length of B-frames and  
P-frames in the GOP, after the initial I-frame. For example, a subgroup of  
3 appears as “BBP,” and a subgroup of 2 appears as “BP.” The available  
subgroup lengths depend on your selected GOP length.  
4 Under Profile, the 4:2:0 profile is selected, which uses 4:2:0  
luminance/chrominance sampling and is suitable for broadcast transmission  
and distribution on DVD.  
5 Under Motion Estimation, drag the slider to adjust the quality of the  
motion estimation used for the video compression. The default setting gives  
good results for most video. However, if you have a lot of fast motion in your  
video, such as fast-paced sports footage, you can get better results by  
dragging the slider to the right (towards Slow/High quality). This improves  
the quality of the motion estimation, but decreases the speed of the video  
compression. Alternately, if you have mostly slow-paced video, you may  
want to drag the slider to the left (towards Fast/Low quality) to decrease  
the quality of the motion estimation and speed up the video compression.  
6 Click OK to save your settings.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
43  
Exporting using Matrox Media Encoder  
You can use Matrox Media Encoder to export clips from a sequence in the  
Timeline panel to various formats for specific media delivery, such as Windows  
Media or RealMedia streaming media format, or MPEG-2 format for DVD or  
Blu-ray Disc. For example, you can use Matrox Media Encoder to export video  
from your sequence to an MPEG-2 Elementary (.m2v) file that’s suitable for use  
with Adobe Encore. Matrox Media Encoder provides the same export formats as  
Adobe Media Encoder, and benefits from hardware acceleration on Matrox  
RT.X2.  
To avoid having inverted fields in your exported files when exporting material for  
DVD or Blu-ray Disc, you must select the appropriate field order for the export  
according to your projects’s video format as shown in the following table:  
Project video format  
Field order  
NTSC  
Lower  
PAL  
Upper  
486p @ 23.98 fps and 29.97 fps  
576p @ 25 fps  
None (Progressive)  
None (Progressive)  
720p @ 23.98 fps, 25 fps, 29.97 fps, 50 fps, None (Progressive)  
and 59.94 fps  
1440×1080i @ 25 fps and 29.97 fps  
Upper  
1440×1080p @ 23.98, 25, and 29.97 fps  
None (Progressive)  
°To export material using Matrox Media Encoder:  
1 Start Adobe Premiere Pro and open the project from which you want to  
export material.  
2 If you want to export only part of your sequence, drag the ends of the work  
area bar so that it extends over the length of the area you want to export.  
3 Choose File > Export > Matrox Media Encoder.  
4 Select the export format you want from the Format list. For example, to  
export material for DVD, select MPEG2-DVD.  
5 Select a preset from the Preset list that matches the type of export you want  
to perform (a summary of the settings will be displayed in the Export  
Settings dialog box).  
6 If you selected an MPEG-2 DVD or Blu-ray Disc export format, click the  
Video tab and make sure that the appropriate field order is selected as shown  
in the above table.  
7 Click OK, specify a name, location, and export range for the export, then  
click Save.  
Exporting using Matrox Media Encoder  
       
44  
The export settings are the same as provided for Adobe Media Encoder. For  
details on using these settings, see your Adobe Premiere Pro documentation.  
Exporting using Matrox Clip Notes  
You can use Matrox Clip Notes to perform an accelerated export of your  
sequence to a PDF file. For example, you can export your sequence to Windows  
Media format and have the video embedded in a PDF file that you can send to  
reviewers for their comments.  
To export material to Matrox Clip Notes, select the sequence you want to export  
and choose File > Export > Matrox Clip Notes. The export settings are the  
same as provided for Adobe Clip Notes. For details on exporting to a Clip Notes  
Setting up Matrox DV/HDV device control  
Matrox DV/HDV device control lets you control DV-1394 devices when  
capturing or exporting material to tape in Adobe Premiere Pro.  
¦
Note To capture HDV material on Matrox RT.X2 SD, you must use Adobe  
Premiere Pro’s DV/HDV device control as explained in “Capturing HDV  
material on Matrox RT.X2 SD” on page 35.  
°To set up Matrox DV/HDV device control:  
1 Choose Edit > Preferences > Device Control.  
2 From the Devices list, select Matrox DV/HDV Device Control.  
3 Click Options and make sure that your device control options are correctly  
set as explained in your Adobe Premiere Pro documentation (the options are  
the same as those provided for Adobe Premiere Pro’s DV/HDV device  
control).  
4 Click OK to save your settings.  
You can now use device control when capturing or exporting material over the  
1394 interface (make sure that your device is set to Remote or VTR mode). For  
details on how to capture material in Adobe Premiere Pro, see your Adobe  
Premiere Pro documentation. For information about exporting material to tape  
using device control, see the next section.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
       
45  
Exporting your sequence to tape  
Your Matrox RT.X2 system lets you export your Adobe Premiere Pro sequence to  
tape using DV-1394 or RS-422 device control. You can use Matrox DV/HDV  
device control to control DV-1394 devices. For RS-422 devices, you can use  
Adobe Premiere Pro’s serial device control as explained in your Adobe Premiere  
Pro documentation.  
Preparing your tapes for recording  
To use device control, the tape on which you’ll be recording your material must  
contain continuous and consecutive time code. You can stripe your entire tape  
with time code by recording black video for the duration of the tape.  
¦
Note The format of your DV tape must match the format you’re recording. For  
example, if you set your DV-1394 device to record in DV/DVCAM format, your  
tape must be striped entirely in DV/DVCAM format. Mixed format tapes are not  
supported.  
Avoiding missing frames when exporting to DV  
tape  
When performing an export to tape on some DV-1394 devices, a delay may occur  
between the time the device starts recording and the time that Adobe Premiere  
Pro starts to play back your project. This may result in the first video frames of  
your project not being recorded to tape. To ensure that your export to DV tape  
does not miss any frames, you can delay the playback of the project that you are  
exporting.  
To do this, you will need to do a test export with your DV-1394 device to  
determine the number of frames that are missing from the start of your project on  
the DV tape. In the Adobe Premiere Pro Export To Tape dialog box, select  
Delay Movie Start and enter the number of frames you’ve determined are  
missing from your project multiplied by 4 (to convert the value to quarter  
frames). If needed, adjust this amount until you obtain a frame-accurate or near  
frame-accurate export to tape.  
¦
Note If your exported video is frame-accurate, but you’re missing audio at the  
start of your project on the DV tape, simply add a few frames of black and silence  
at the start of the sequence. If you do this, you may not need to use the Delay  
Movie Start.  
Exporting your sequence to tape  
         
46  
Exporting to DV tape using DV-1394 device  
control  
You can use Matrox DV/HDV device control when exporting your Adobe  
Premiere Pro sequence to a DV-1394 device. DV-1394 export to HDV, however,  
is not supported for 720p projects.  
°To export your sequence to tape over the 1394 interface:  
1 Open the project and activate the sequence you want to export to tape.  
2 Make sure your DV-1394 device is properly connected and turned on.  
3 Unless you’re exporting to an HDV device, make sure that you’ve enabled  
the DV-1394 output for export to tape and selected a DV-1394 output format  
as explained in “Selecting your DV-1394 output settings” on page 27.  
¦
Note If you’re exporting to an HDV device, Premiere Pro will detect that  
video will be exported in native HDV format. (Matrox RT.X2 SD does not  
support exporting to an HDV device.)  
4 If you’re using a camcorder, switch it to VTR mode.  
5 Load a striped recordable tape into your DV-1394 device.  
6 Make sure that you’ve set up Matrox DV/HDV device control as explained in  
“Setting up Matrox DV/HDV device control” on page 44.  
7 Choose File > Export > Export to Tape.  
For information about exporting your sequence to tape using Adobe Premiere  
Pro, see your Adobe Premiere Pro documentation.  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
     
47  
Creating an SD project in 16:9 format  
When editing on Matrox RT.X2, you can choose to work with SD source video  
that’s been recorded in either the 4:3 standard TV screen format, or the  
widescreen 16:9 format.  
°To create an SD project in 16:9 format on Matrox RT.X2, do the following:  
1 Record your video onto tape with your camera set to the widescreen 16:9  
format. The video will be recorded as horizontally compressed 4:3  
(anamorphic) video.  
2 Start Adobe Premiere Pro and select the appropriate Matrox widescreen  
preset (such as DVCPRO Widescreen). This ensures that the effects you  
create on Matrox RT.X2 will be displayed with the correct proportions when  
viewed in 16:9 format.  
3 Capture your video clips as you normally would. Select the 16:9 display  
option on your NTSC or PAL video monitor to “unsquish” the video and  
play it back in widescreen format without distortion.  
4 If you create animations, titles, or graphics for your project using a program  
that lets you set the pixel aspect ratio, use the appropriate setting for 16:9  
display:  
$ For NTSC or 486p video, set the pixel aspect ratio to 1.185.  
$ For PAL or 576p video, set the pixel aspect ratio to 1.422.  
If you can’t set the pixel aspect ratio, create your image at 864×486 for  
NTSC or 486p video, or at 1024×576 for PAL or 576p video. After you’ve  
created your image, resize only its width to 720. When you resize the image,  
your text or graphic will appear elongated on your computer screen.  
5 Edit your project as you would a standard 4:3 project.  
¦
Note Be aware that if your video monitor is displaying in 4:3 format, certain  
effects may appear elongated because of the horizontal scaling. Setting your  
monitor to 16:9 will display the effects with the correct proportions.  
6 Record your finished project onto tape. Remember that you’ll need a  
monitor capable of displaying material in 16:9 format to properly view your  
master tape.  
Creating an SD project in 16:9 format  
 
48  
Your notes  
Chapter 3, Defining Your Adobe Premiere Pro Settings  
Chapter  
4
Setting Up Realtime Effects  
with Adobe Premiere Pro  
This chapter explains how to  
set up realtime effects using  
the Matrox realtime plug-in for  
Adobe Premiere Pro.  
     
50  
• Set up spectacular realtime Matrox effects and transitions. The plug-in  
includes color corrections, chroma keys, luma keys, 3D DVEs, page curls,  
shadows, and many more effects.  
¦
Note Certain effects will be available only if you have a display card that  
supports the Matrox hardware-accelerated effects. For more information, see  
“Enabling and disabling the Matrox hardware-accelerated effects in Adobe  
Premiere Pro” on page 169.  
• Change various effect settings, and add or modify keyframes to customize  
your effects.  
• Transform and crop your realtime effects.  
• Create realtime graphics overlays using single-frame graphics files with an  
alpha-key channel.  
• Set up certain Adobe Premiere Pro effects in real time, including fades  
(Video Opacity), DVEs (Motion), Black & White, Timecode, and Garbage  
Matte effects.  
• Apply realtime speed changes to video clips.  
• Set up many Adobe Premiere Pro transitions in real time when using SD  
video, or accelerate many Adobe Premiere Pro transitions when using HD  
video.  
• Use and modify clips that have Matrox Flex CPU effects applied to them  
interchangeably between Adobe Premiere Pro and Adobe After Effects. For  
example, you can apply a Matrox color correction to your clip in Adobe  
Premiere Pro and import that clip into Adobe After Effects and vice versa.  
The effect will remain intact, and can be modified in both applications.  
Realtime means that you can play back and record your effects onto tape without  
having to render them. This gives you creative freedom to experiment with  
different effects and change your mind as often as you want. You’ll instantly see  
the changes you make on your video monitor. Effects in Adobe Premiere Pro  
other than those listed above are not realtime, and therefore require rendering.  
For guidelines on setting up your realtime effects, see “Matrox RT.X2 realtime  
guidelines” on page 149.  
When you install Matrox Mx.tools, all the Matrox effects are added to Adobe  
Premiere Pro, and the Matrox Flex CPU effects are added to Adobe After Effects.  
You set up Matrox effects in your productions the same way as other effects  
included with your Adobe software. For example, you apply a Matrox transition  
to your clips in Adobe Premiere Pro just as you would any other type of  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
     
51  
transition, except that the controls provided let you create a Matrox transition, as  
is explained in this chapter.  
For instructions on how to apply effects to your productions in Adobe Premiere  
Pro or Adobe After Effects, refer to your Adobe documentation.  
¡ Important To use the Matrox realtime plug-in for Adobe Premiere Pro, you  
must have defined your Adobe Premiere Pro settings for use with your Matrox  
RT.X2 system, as explained in Chapter 3, “Defining Your Adobe Premiere Pro  
Settings.”  
How to apply a Matrox video effect in Adobe  
Premiere Pro  
The Matrox realtime plug-in for Adobe Premiere Pro allows you to apply many  
realtime video effects to your clips. To apply a Matrox video effect to a clip, drag  
the desired effect from the Effects panel onto the clip in the Timeline panel.  
By default, the Matrox video effects are found in the Matrox bin under Video  
Effects.  
¥ Tips  
You can also apply preconfigured Matrox video effects found in the Matrox  
Effect Presets bin under Presets.  
• If you can’t see the Effects panel, choose Window > Effects. If you can’t  
see the Effect Controls panel, choose Window > Effect Controls.  
How to apply a Matrox video transition in  
Adobe Premiere Pro  
In Adobe Premiere Pro, the Matrox wipe transitions are found in the Matrox bin  
under Video Transitions in the Effects panel.  
There are numerous methods to create transitions in Premiere Pro. Use the  
method that works best for you to apply your Matrox wipes. For information on  
applying transitions, see your Adobe Premiere Pro documentation.  
How to apply a Matrox video effect in Adobe Premiere Pro  
         
52  
Transforming your clip  
Many of the Matrox effects allow you to adjust the scale, position, and rotation of  
a clip by applying various transform settings. You can adjust the transform  
settings in two ways:  
you want.  
• Work directly in Adobe Premiere Pro’s Program Monitor using your mouse.  
For example, click the desired transform button (Position, Scale, Rotation,  
or Rotation Center Offset), then click and drag within the Program  
Monitor to make your adjustments. To do this, you’ll need to activate the  
transform controls for use in the Program Monitor. For more information,  
see “Transforming a clip in the Program Monitor” on page 54.  
¦
Note If you are working with the Matrox crystallize, shadow, mask, mask  
blur, mask mosaic, or shine effect, the transform settings will apply only to  
your mask or shadow and not the entire clip.  
Using the transform controls  
To apply various transform settings to your clip using the transform controls in  
the Effect Controls panel, click the triangle next to the Transform property to  
expand it:  
You can enter the values you want in the text boxes or drag the appropriate  
sliders.  
(X, Y, Z) Position Use these controls to position your clip on the x  
(horizontal), y (vertical), and z (depth) axes. Values of (0,0,0) pixels align  
the center of your clip with the center of the screen, and positions are  
measured from this point. You can enter positive or negative pixel values to  
move your clip right or left (x), up or down (y), and forward or backward (z).  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
       
53  
(X, Y) Scale Use these controls to make your clip smaller or larger.  
Full-screen size is represented as 100%. You can shrink your clip to 0% or  
enlarge it to 1000%. Note, however, that by enlarging your clip, the  
resolution may become blurry. You can adjust the size controls individually,  
or if you select Fixed Aspect Ratio, you only need to adjust the x axis.  
Adjusting the percentage on the x and y axes changes your clip’s width and  
height, respectively.  
¦
Note Some effects, like Matrox surface finish, include a Z Scale property  
that allows you to adjust the depth of the effect.  
(X, Y, Z) Rotation Use these controls to set the number of times the clip  
spins. Each rotation of 360° produces one spin on the selected axis. You can  
have positive or negative rotation from -360° to 360°.  
(X, Y, Z) Rotation Center Offset Use the Rotation Center Offset  
controls to set the pivot point, or center of rotation, of your clip on the x  
(horizontal), y (vertical), and z (depth) axes. When Rotation settings are  
applied, your clip spins around this point. You can use positive or negative  
pixel values to offset your clip on each axis.  
In the illustrations below, notice how different Offset values can affect the  
rotation of the cube.  
Z
X
Z
X
Y
Y
Figure 1: Offset at 0,0,0  
Figure 2: Offset at 100,0,0  
In Figure 1, the Offset values are (0,0,0), so the center of rotation for the cube is  
where the x, y, and z axes meet. In Figure 2, the Offset value for the x axis is set  
to 100, thus moving the cube and the pivot point to the right, so when the cube is  
rotated, it has a wider arc when spinning around the axes.  
Transforming your clip  
54  
Transforming a clip in the Program Monitor  
You can use your left mouse button to resize, position, and rotate your clip  
directly in the Program Monitor. Effects that support transforming a clip in the  
Program Monitor have the Transform icon to left of the effect name in the  
Effects Controls panel.  
Transform icon  
¦
Note When working with some effects, the Transform icon lets you  
manipulate your clip directly in the Program Monitor to set up your effect instead  
of adjusting transform settings as explained in this section.  
To activate the transform controls in the Program Monitor, click the Transform  
icon or the name of the Matrox effect in the Effect Controls panel. The direct  
manipulation mode buttons will appear in the upper left corner of the Program  
Monitor:  
Precision Mode  
Position  
Rotation  
Center Offset  
Scale  
Rotation  
Select the transform setting you want to adjust by clicking the appropriate button  
(Position, Scale, Rotation, or Rotation Center Offset). Precision Mode is  
available only in the Program Monitor and allows you to make precise  
adjustments with the currently selected transform setting.  
The following table shows the available mouse controls for working in the  
Program Monitor.  
Action  
Result  
Left mouse button  
Adjusts x and y axes  
Adjusts x axis only  
Adjusts y axis only  
Adjusts z axis only  
SHIFT+left mouse button, drag left or right  
SHIFT+left mouse button, drag up or down  
CTRL+left mouse button, drag up or down  
For example, if you want to alter the position of your clip on the y axis only, first  
click the Position button, then press and hold SHIFT while dragging the mouse  
up or down in the Program Monitor.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
55  
Cropping your clip  
Many of the Matrox effects allow you to apply crop settings to your clip. To  
apply crop settings, click the triangle next to Crop to expand the property list.  
¦
Note If you’re applying a Matrox effect that doesn’t provide the Crop  
property, you can apply realtime cropping to your clip using Adobe Premiere  
Pro’s crop effect (available in the Video Effects bin under Transform). The  
Premiere Pro crop effect will remain realtime unless you enable the Zoom  
option. For more information about using Premiere Pro’s crop effect, see your  
Adobe Premiere Pro documentation.  
The controls under Crop let you crop any edge of your clip. You can enter the  
values you want in the text boxes or drag the appropriate sliders (Left, Right,  
Top, Bottom).  
Crop Left Crops the left edge of your clip.  
Crop Right Crops the right edge of your clip.  
Crop Top Crops the top edge of your clip.  
Crop Bottom Crops the bottom edge of your clip.  
Select Crop Displays a dialog box in which you can apply your crop  
settings. For details, see “Using Select Crop” on page 56.  
Stretch to original size Select this to stretch the cropped area to the  
original size of your clip. For the Matrox cube effect, this option is not  
available because the cropped area is automatically stretched to fit the  
original size.  
Cropping your clip  
   
56  
Using Select Crop  
To apply crop settings to your clip using the Select Crop dialog box, click the  
triangle next to the Select property to expand it, then click the Select Crop  
button:  
¦
Note When working with the Matrox cube effect, Select Crop is available  
only for the primary source.  
The Select Crop dialog box allows you to crop your clip in two ways:  
• Click and drag directly in the Select Crop window to create the rectangular  
cropping area.  
To resize your cropping area, drag any side of the rectangle. For example,  
drag the right side of the rectangle to crop the right edge of your clip. To  
resize the entire cropping area at once, drag one of the corners (the corner  
that’s diagonally opposite the corner you are moving will remain stationary).  
• Use the Left, Right, Top, and Bottom controls to crop any edge by a given  
number of pixels. You can enter values in the text boxes or drag the sliders to  
resize your crop area. For example, drag the Left slider to crop the left edge  
of your clip.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
57  
Applying a mask to your effect  
Many of the Matrox effects allow you to add a mask to define the area where you  
want to apply your effect. For example, you may want to apply a color correction  
to only one area of your clip and leave the rest of the clip untouched.  
Adding a mask to the chroma or luma key effect and selecting Transparent  
Outside Mask lets you disable keying in the area outside the mask so that only  
the underlying image appears outside the mask. For example, you can define a  
mask area where you want the keying to be performed, and show only your  
underlying image outside the mask. This is useful if you’re having problems  
keying on an area at the edges of your foreground image.  
°To adjust the mask properties:  
Click the triangle next to Mask to expand the property list.  
The properties under Mask let you control the area on the clip where you want to  
apply the mask. You can enter the values you want in the text boxes or drag the  
appropriate sliders (Left, Right, Top, and Bottom).  
Left Adjusts the left edge of your mask.  
Right Adjusts the right edge of your mask.  
Top Adjusts the top edge of your mask.  
Bottom Adjusts the bottom edge of your mask.  
Select Mask Displays a dialog box in which you can apply your mask  
settings (see “Using Select Mask” on page 58).  
Invert Inverts the mask so that your effect is applied outside the mask,  
instead of within the mask.  
Applying a mask to your effect  
   
58  
Using Select Mask  
To apply a mask to your Matrox effect using the Select Mask dialog box, click  
the triangle next to the Select property to expand it, then click the Select Mask  
button:  
The Select Mask dialog box allows you to apply a mask in two ways:  
• Click and drag directly in the Select Mask window to create the rectangular  
area where you wish to apply the mask.  
You can resize the mask area by dragging any side of the rectangle. For  
example, dragging the right side of the rectangle adjusts the right edge of the  
mask area. To resize the entire mask area at once, drag one of the corners  
(the corner that’s diagonally opposite the corner you are moving will remain  
stationary).  
• Use the Left, Right, Top, and Bottom controls to adjust any edge of your  
mask by a given number of pixels. You can enter values in the text boxes or  
drag the sliders to resize your mask area. For example, drag the Left slider to  
adjust the left edge of your mask area.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
59  
Color correction is important for all productions, whether you want to achieve  
continuity when cutting between shots, ensure broadcast safe levels, or establish  
and emphasize a “look.” Matrox color correction provides basic proc amp  
control, three-way color correction complete with master, shadows, midtones,  
and highlights control, and input and output level control. You can also easily  
match colors with a reference shot. For more information about color matching,  
see “Matching colors between two clips” on page 70.  
¥ Tip Adobe Premiere Pro includes a workspace setup that is optimized for  
working with clips and effects to facilitate color correction. To prepare your  
workspace for color correction, choose Window > Workspace > Color  
Correction.  
°To set up a Matrox primary color correction:  
Click the triangle next to Matrox Color Correction (Primary) or Matrox Color  
Correction (Primary - Advanced) to expand the property list.  
¦
Note The RGB Curves and Tonal Range settings are available only with the  
advanced versions of the Matrox primary and secondary color correction effects.  
Because the advanced versions of these effects require additional system  
resources, you should apply them only if you want to use the RGB Curves or  
Tonal Range settings.  
Enable Split View Select this option to split your clip into two sections in  
the Program Monitor and on your video monitor. One section will display  
your clip as you adjust the color correction controls, and the other section of  
Creating a primary color correction  
   
60  
the clip will remain unchanged. For more information, see “Using Split  
View” on page 61.  
¡ Important This option is for preview only. You should clear it before you  
render your clip, otherwise the split will appear in your video output.  
Proc Amps The processing amplifier (proc amp) controls allow you to  
adjust different aspects of your clip:  
$ Hue Adjusts the tint of the colors in the image.  
$ Saturation Adjusts the saturation (vividness) of the image’s colors.  
$ Contrast Adjusts the difference in luminance between the lightest and  
darkest areas of the image.  
$ Brightness Adjusts the level of black in the image.  
RGB Curves Lets you use curves to adjust the red, green, and blue color  
channels of your clip individually, or use a master curve to adjust all color  
channels simultaneously. For more information, see “Using RGB curves” on  
page 63.  
Color Balance These controls let you adjust the mixture of colors in your  
clip.  
$ Tonal Range Allows you to fine-tune the tonal ranges of your clip by  
reducing the range of pixels included for shadows, midtones, or highlights.  
For more information, see “Adjusting tonal range” on page 65.  
$ Graphical Allows you to see a graphical representation of your changes  
when you adjust the color balance settings. You can also modify most of  
the color balance settings directly within the graph. For more information,  
see “Using the color balance graph” on page 66.  
$ Numerical Lets you adjust your color balance settings numerically by  
entering values in the text boxes, or by dragging the corresponding sliders.  
You can adjust the Hue, Saturation, and Luminance for each tonal range.  
Master (Hue, Saturation, and Luminance) Affects all areas of your  
clip from the lightest white to the darkest black.  
Shadows (Hue, Saturation, and Luminance) Affects the darkest  
areas of your clip.  
Midtones (Hue, Saturation, and Luminance) Affects the areas with  
tones between the darkest and lightest areas of your clip.  
Highlights (Hue, Saturation, and Luminance) Affects the lightest  
areas of your clip.  
• Luma Mapping  
$ Graphical Allows you to see a graphical representation of your changes  
when you adjust the luma mapping settings. You can also modify the  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
61  
luminance of your clip directly within the graph. For more information, see  
“Using the luma mapping graph” on page 72.  
$ Numerical Lets you adjust the luma mapping settings numerically by  
entering values in the text boxes, or by dragging the corresponding sliders.  
Input Levels (Black and White) These controls let you fine-tune your  
clip’s brightness and contrast by changing the luminance value that  
represents black, white, or gray. Doing so expands or compresses the  
range of luminance levels in your clip, which increases or decreases your  
clip’s tonal range.  
For example, by increasing the black value, you set black in your clip to  
a higher luminance value, which compresses the luminance range and  
darkens your clip proportionally.  
values under Input Levels to any level of black and white. You can  
reduce contrast in your clip, or reverse the luminosity of your clip by  
setting black to a higher value than white.  
Gamma Use this to adjust the midtones in your clip without adjusting  
black or white.  
Mask Allows you to apply a mask to your effect. For more information,  
see “Applying a mask to your effect” on page 57.  
Using Split View  
The Split View option allows you to split your clip in two for preview on your  
Program Monitor and your video monitor. One section displays your clip as you  
adjust the color correction controls, while the other section of the clip remains  
unchanged.  
There are two ways to enable Split View. You can select the Enable Split View  
option in the Effect Controls panel, or work directly in Adobe Premiere Pro’s  
Program Monitor using your mouse.  
Working with Split View in the Program Monitor  
To activate the Split View controls in the Program Monitor, click the Transform  
icon (  
) beside the name of the Matrox color correction effect in the Effect  
Controls panel. The Split View button will appear in the upper left corner of the  
Program Monitor:  
Split View button  
Enable Split View by clicking the Split View button. You can then drag the  
handles on the corners of the split rectangle to define the area you want to split.  
You can also drag the split rectangle to move it to a specific region of your clip.  
Creating a primary color correction  
       
62  
The area within the split view rectangle will display any color correction you  
make, while the area outside remains unchanged.  
In the following example, the split view rectangle has been moved to display the  
color correction in the area surrounding part of the Chinese character on the wall:  
Remarks  
• The Split View option is for preview only. You should disable it before  
rendering your material, otherwise the split will appear in your video output.  
• If you are working in Adobe After Effects, you should enable Live Update  
mode so that any movement of the split rectangle is reflected in the  
Composition panel as it occurs.  
• If you enable Split View and create a mask outside the split view rectangle,  
you will not be able to see it. The mask will only be visible when you move  
the split view rectangle directly over it. If you invert a mask that is not in the  
split view rectangle area, the whole clip will be inverted since the mask is  
ignored.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
63  
Using RGB curves  
¦
Note The RGB Curves settings are available only with the advanced versions  
of the Matrox primary and secondary color correction effects.  
With RGB curves, you can individually adjust the red, green, and blue color  
channels across the entire tonal range of your clip, or adjust all three color  
channels simultaneously with a master curve. RGB curves allow you to achieve  
color effects that would be difficult, if not impossible, to achieve using the Color  
Balance settings, and also give you a high degree of control over the color  
channels in each tonal range. For example, you can easily add a red, green, or  
blue tint to your clip, or use the master curve as a way to adjust the brightness and  
contrast of your clip.  
Each curve is displayed on a grid with the horizontal axis representing the input  
or current pixel value, and the vertical axis representing the output value of the  
pixel after the curve adjustment is applied. By default, a curve starts as a straight  
line with two end points, one at the bottom left of the grid (shadows), and the  
other at the top right of the grid (highlights). Before any adjustments are made,  
each point on the curve has the same input and output value.  
1
0
0 Default end point  
1 Default end point  
(shadows)  
(highlights)  
Creating a primary color correction  
   
64  
Click the R, G, or B button to select the curve corresponding to the color channel  
you want to adjust, or click the Master button for the master curve, and then drag  
the curve to obtain your desired effect. For example, click the R button and drag  
the top right end point towards the top left of the grid to increase the slope of the  
curve and add red to the clip. Drag that same point towards the bottom right of  
the grid to decrease the slope of the curve and remove red from the clip. Clicking  
the Enable button will show/hide any adjustments you have made to the RGB  
channels at any time (you do not need to click Enable to start adjusting the  
curves).  
¥ Tip For increased precision, hold down the ALT key while you drag the curve,  
or the CRTL key to change your cursor into a crosshair that will help you align  
your curve to the grid.  
You can add up to 14 control points to each curve in addition to the two default  
end points. These control points act as anchors that allow you to lock your curve  
so adjustments can be applied only to specific tonal ranges. Click on a curve to  
add control points, and hold the SHIFT key while clicking a control point to  
delete it (end points cannot be deleted). Adjusting the points in the top right area  
of the grid affects highlights, the middle area affects midtones, and the bottom  
left area affects shadows. For example, the following S-shaped master curve adds  
contrast in the midtones range, without creating any completely black or white  
areas.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
65  
If you want to reset the Master, R, G, or B curve to its default setting at any time,  
click the appropriate Reset button.  
Red curve Reset button  
¥ Tip By applying a mask to your clip, you can adjust the RGB channels for that  
specific area of your clip, or invert the mask to isolate that same area from being  
affected by your RGB adjustments.  
Adjusting tonal range  
¦
Note The Tonal Range settings are available only with the advanced versions  
of the Matrox primary and secondary color correction effects.  
Using the tonal range curves allows you to fine-tune the range of pixels that are  
affected when you make a color correction to the shadows, midtones, or  
highlights of your clip using the color balance graph. For more information, see  
“Using the color balance graph” on page 66.  
The histogram shows the distribution of pixels in each tonal range of your clip. In  
the following example, the histogram represents a clip with a high amount of  
shadows (left), a lesser amount of midtones (middle), and an even lesser amount  
of highlights (right).  
0
1
2
0 Shadows 1 Midtones 2 Highlights  
Click the Shadows, Midtones, or Highlights button to select the curve  
corresponding to the tonal range you want to adjust, and then drag the curve as  
desired to reduce the number of pixels to be included in each tonal range.  
¦
Note You cannot increase the number of pixels in a tonal range. For example,  
you can’t extend the shadows curve into the highlights range.  
Creating a primary color correction  
   
66  
Using the color balance graph  
The color balance graph allows you to modify the Color Balance settings for  
each tonal range directly within the color maps. You can also perform an auto  
balance or a color match using the buttons beneath the color maps. For more  
information, see “Performing an auto balance” on page 69 and “Matching colors  
between two clips” on page 70. Depending on which color map you use, you can  
adjust your clip globally, or only the shadows, midtones, or highlights.  
You can drag the handle in the center of any color map to adjust the color balance  
(Hue and Saturation) for a specific tonal range, such as to adjust the color  
balance globally throughout your clip using the Master color map, or adjust the  
color balance of only the shadows using the Shadows color map. Drag the  
handle toward a color you want to increase in your clip, or away from a color you  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
67  
want to decrease. For example, if you move the handle towards red, you also  
decrease cyan by the same amount, as shown in the following diagram:  
MAGENTA  
BLUE  
RED  
YELLOW  
GREEN  
CYAN  
¥ Tip For increased precision, hold down the ALT key while you drag the handle.  
If you want to reset the color balance (Hue and Saturation) setting, click the  
Reset Color Balance button under the color map you are using.  
Reset Color  
Balance button  
To adjust the luminance for a tonal range, drag the corresponding luminance  
slider under the appropriate color map. For example, if you want to adjust the  
Creating a primary color correction  
68  
luminance for only the shadows, drag the luminance slider under the Shadows  
color map.  
Luminance  
slider  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
69  
Performing an auto balance  
Before matching colors, you can perform an auto balance on your target clip to  
automatically apply a color shift to your clip to compensate for different lighting  
conditions. To do this, click the Auto Balance button under the corresponding  
color map and use the eyedropper to select the area you want to correct in your  
clip. For example, to balance your clip’s highlights, click the Auto Balance  
button under the Highlights color map, and click (or click and drag) on the  
lightest area of your clip. The auto balance is performed immediately.  
Auto Balance  
button  
¦
Note To perform an auto white balance, click the Auto White Balance button  
under the Master color map, and click (or click and drag) on a white or light gray  
area of your clip.  
Creating a primary color correction  
   
70  
Matching colors between two clips  
You can perform a color match to match colors between two clips (such as skin  
tone, sky, etc.). The color match lets you select colors from a reference clip to  
match to your target clip. You can affect the colors globally (Master), or just the  
Shadows, Midtones, or Highlights.  
You can select the colors for your reference color and match color by either  
clicking the Color Picker button or the eyedropper.  
Color Picker button  
Eyedropper  
The eyedropper can be used in two ways:  
$ Click the eyedropper button and click on the desired color in your clip.  
$ Click the eyedropper button and click and drag anywhere on your clip to  
create a rectangular area containing the color you want to select. The  
selected color will be an average of the pixel information contained within  
the rectangle.  
°To perform a color match:  
1 Prepare your workspace for color correction by choosing Window >  
Workspace > Color Correction.  
2 Open your target clip (clip that contains the colors you want to correct) in the  
Source Monitor.  
¦
Note For best results when using a target clip that has multiple effects  
applied to it, create a nested sequence and open it in your Source Monitor  
before performing the color match. For more information about creating  
nested sequences, see your Adobe Premiere Pro documentation.  
3 Apply the Matrox Color Correction effect to your target clip on the  
timeline.  
4 Use the controls under the Reference Monitor to move to a frame in your  
reference clip that contains the colors you want to match.  
5 Use the controls under the Source Monitor to go to the frame in your target  
clip that contains the colors you want to match to your reference clip.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
71  
6 Select a reference color from your reference clip by using the Reference  
Color eyedropper under the color map you want to affect (Master,  
Shadows, Midtones, or Highlights).  
Reference Color eyedropper  
For example, to match a very dark color in your reference clip to your target  
clip, click the Reference Color eyedropper under the Shadows color map,  
and click (or click and drag) on the desired color in your reference clip.  
7 Select a match color from your target clip in the Source Monitor window by  
using the Match Color eyedropper under the corresponding color map  
(Master, Shadows, Midtones, or Highlights).  
Match Color eyedropper  
Creating a primary color correction  
72  
Using the luma mapping graph  
To modify your luma mapping values directly in the graph, click the triangle next  
to the Luma Mapping Graphical property to expand it:  
Map This is the default view when you first expand the Graphical  
property. You can drag the handles in the graph to adjust the Input and  
Output levels for black and white, as well as the Gamma.  
3
4
2
0
1
0 Input  
Black  
1 Input  
White  
2 Output  
Black  
3 Output  
White  
4 Gamma  
Level  
Level  
Level  
Level  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
73  
Plot Click this button to plot the luminance values in the current frame of  
your clip to the histogram (the plot will reflect any color correction changes  
you’ve made). Each luminance value present in your image appears as a  
vertical line in the histogram. A longer line indicates a higher amount of  
pixels in your image of that line’s luminance value. You can drag the handles  
in the graph to adjust the Input and Output levels for black and white, as  
well as the Gamma.  
3
4
2
1
0
0 Input  
Black  
1 Input  
White  
2 Output  
Black  
3 Output  
4 Gamma  
White  
Level  
Level  
Level  
Level  
Auto Black Click this to define the darkest pixels in your clip as black.  
The intermediate luminance values are proportionally redistributed.  
Auto White Click this to define the lightest pixels in your clip as white.  
The intermediate luminance values are proportionally redistributed.  
¦
Note If you want to restore the default luminance values at any time, click  
the Restore Default Values button.  
Restore  
DefaultValues  
button  
Creating a primary color correction  
74  
Creating a secondary color correction  
Matrox secondary color correction offers all the properties found in Matrox  
primary color correction, with the added capability of limiting the color  
correction to a specific range of pixels using the selective key properties. For  
example, secondary color correction can be used to change the color of a dress,  
deepen the background sky color, or to achieve an effect where only one object or  
person remains in color while the rest of the image becomes black and white. For  
details on how to isolate a color and make the rest of the clip black and white, see  
“Creating a color pass effect” on page 84.  
¥ Tip Adobe Premiere Pro includes a workspace setup that is optimized for  
working with clips and effects to facilitate color correction. To prepare your  
workspace for color correction, choose Window > Workspace > Color  
Correction.  
°To set up a Matrox secondary color correction:  
Click the triangle next to Matrox Color Correction (Secondary) or Matrox  
Color Correction (Secondary - Advanced) to expand the property list.  
¦
Note The RGB Curves and Tonal Range settings are available only with the  
advanced versions of the Matrox primary and secondary color correction effects.  
Because the advanced versions of these effects require additional system  
resources, you should apply them only if you want to use the RGB Curves or  
Tonal Range settings.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
75  
Enable Split View Select this option to split your clip into two sections in  
the Program Monitor and on your video monitor. One section will display  
your clip as you adjust the color correction controls, and the other section of  
the clip will remain unchanged. For more information, see “Using Split  
View” on page 61.  
Proc Amps The processing amplifier (proc amp) controls allow you to  
adjust different aspects of your clip:  
$ Hue Adjusts the tint of the colors in the image.  
$ Saturation Adjusts the saturation (vividness) of the image’s colors.  
$ Contrast Adjusts the difference in luminance between the lightest and  
darkest areas of the image.  
$ Brightness Adjusts the level of black in the image.  
RGB Curves Lets you use curves to adjust the red, green, and blue color  
channels of your clip individually, or use a master curve to adjust all color  
channels simultaneously. For more information, see “Using RGB curves” on  
page 63.  
Color Balance These controls let you adjust the mixture of colors in your  
clip.  
$ Tonal Range Allows you to fine-tune the tonal ranges of your clip by  
reducing the range of pixels included for shadows, midtones, or highlights.  
For more information, see “Adjusting tonal range” on page 65.  
$ Graphical Allows you to see a graphical representation of your changes  
when you adjust the color balance settings. You can also adjust and modify  
most of the color balance settings directly within the graph. For more  
information, see “Using the color balance graph” on page 66.  
$ Numerical Lets you adjust your color balance settings numerically by  
entering values in the text boxes, or by dragging the corresponding sliders.  
You can adjust the Hue, Saturation, and Luminance for each tonal range.  
Master (Hue, Saturation, and Luminance) Affects all areas of your  
clip from the lightest white to the darkest black.  
Shadows (Hue, Saturation, and Luminance) Affects the darkest  
areas of your clip.  
Midtones (Hue, Saturation, and Luminance) Affects the areas with  
tones between the darkest and lightest areas of your clip.  
Highlights (Hue, Saturation, and Luminance) Affects the lightest  
areas of your clip.  
• Luma Mapping  
$ Graphical Allows you to see a graphical representation of your changes  
when you adjust the luma mapping settings. You can also modify the  
Creating a secondary color correction  
 
76  
luminance of your clip directly within the graph. For more information, see  
“Using the luma mapping graph” on page 72.  
$ Numerical Lets you adjust your luma mapping settings numerically by  
entering values in the text boxes, or by dragging the corresponding sliders.  
Input Levels (Black and White) These controls let you fine-tune your  
clip’s brightness and contrast by changing the luminance value that  
represents black, white, or gray. Doing so expands or compresses the  
range of luminance levels in your clip, which increases or decreases your  
clip’s tonal range.  
For example, by increasing the black value, you set black in your clip to  
a higher luminance value, which compresses the luminance range and  
darkens your clip proportionally.  
values under Input Levels to any level of black and white. You can  
reduce contrast in your clip, or reverse the luminosity of your clip by  
setting black to a higher value than white.  
Gamma Use this to adjust the midtones in your clip without adjusting  
black or white.  
Mask Allows you to apply a mask to your effect. For more information,  
see “Applying a mask to your effect” on page 57.  
Selective Key The selective key settings allow you to apply the color  
correction effect to a specific range of pixels in your clip. Performing a  
selective key is similar to performing a chroma or luma key, however, with a  
selective key you are applying color correction to the keyed area instead of  
transparency. For example, if you use the selective key properties to select  
red as your Hue color, the color correction will be applied to the red regions  
in your clip. You can enable each keyer (Hue, Saturation, and Luma)  
individually, or enable all three at the same time to get the desired results.  
$ Graphical Allows you to see a graphical representation of your changes  
when you adjust the selective key Numerical settings. You can also modify  
the settings directly within the graph and perform an auto key. For more  
information, see “Using the selective key graph” on page 79.  
$ Numerical Lets you adjust your key settings numerically by entering  
values in the text boxes, or by dragging the corresponding sliders.  
Hue Key This type of key lets you select areas to be keyed (affected by  
the color correction) based on their hue.  
$ Enable Select this to enable the Hue Key properties and hue key  
indicator in the selective key graph.  
$ Hue Use this to rotate the indicator around the perimeter of the color  
spectrum so that you can select different hues (colors) on which to key.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
77  
$ Aperture Use this to widen or narrow the aperture of the indicator  
to increase or decrease the range of colors on which you want to key.  
$ Softness Sets the amount of softness applied to the range of colors  
specified in the aperture region.  
Saturation Key This lets you select colors to be keyed (affected by the  
color correction) based on their saturation value. Pale colors have a low  
saturation value, while vivid colors have a high saturation value.  
$ Enable Select this to enable the Saturation Key properties and  
saturation key indicator in the selective key graph.  
$ Low Clip Use this to select the lower saturation values to be keyed.  
$ Low Gain Use this to set the range of saturation values you want to  
be partially affected based on the value set by the Low Clip control.  
As you increase the Low Gain setting, more pixels are partially  
affected by the color correction. If you decreasethe Low Gain control,  
less pixels are partially affected.  
A Low Gain setting of 100 provides the widest range for maximum  
color correction. Alternately, a gain setting of 0 creates a key where  
saturation values are either completely affected or left untouched. You  
can think of the Low Gain control as defining an “Affected to  
Untouched” range for keying the pale colors in your image.  
$ High Gain This control is similar to the Low Gain setting, except  
you use it to set the range of higher saturation values you want to be  
partially affected based on the value set by the High Clip control. As  
you increase the High Gain setting, less pixels are partially affected  
by the color correction. If you decrease the High Gain setting, more  
pixels are partially affected. You can think of the High Gain control  
as defining an “Untouched to Affected” range for keying the vivid  
colors of your image.  
$ High Clip This control is similar to Low Gain, except you use it to  
select the higher saturation values to be keyed.  
¦Note The values you can select using the Low Clip and Low Gain  
controls are dependent on the High Clip and High Gain controls, and  
vice versa. This prevents the low and high controls from keying on the  
same values.  
Luma Key This type of key lets you select areas to be keyed (affected  
by the color correction) based on their luminance value.  
$ Enable Select this to enable the Luma Key properties and luma key  
indicator in the selective key graph.  
$ Low Clip Use this to select the lower (darker) luminance values to  
be keyed. A Low Clip setting of 0 represents black, and a setting of  
Creating a secondary color correction  
78  
255 represents white. Intermediate settings represent different shades  
of gray, from very dark to very light gray.  
$ Low Gain Use this to set the range of luminance values you want  
to be partially affected based on the value set by the Low Clip control.  
Asyou increasethe Low Gainsetting, moreluminance valuesbecome  
partially affected by the color correction.  
A Low Gain setting of 100 provides the widest range for maximum  
color correction. Alternately, a gain setting of 0 creates a key where  
the luminance values are either completely affected or left untouched.  
You can think of the Low Gain control as defining an “Affected to  
Untouched” range for keying the dark areas of your image.  
$ High Gain This control is similar to Low Gain, except you use it  
to set the range of luminance values you want to be partially affected  
based on the value set by the High Clip control. You can think of the  
High Gain control as defining an “Untouched to Affected” range for  
keying the lighter areas of your image.  
$ High Clip This control is similar to Low Clip, except you use it to  
select the higher (brighter) luminance values to be keyed.  
¦Note The values you can select using the Low Clip and Low Gain  
controls are dependent on the High Clip and High Gain controls, and  
vice versa. This prevents the low and high controls from keying on the  
same luminance values.  
Invert Key Select this to invert the key selection, giving you the  
opposite result of what you originally selected.  
Show Key as Output Select this to display the matte used to define  
your selective key region. This enables you to further refine your key.  
Areas that are completely affected by the color correction are white,  
untouched areas are black, and gray areas are partially affected.  
Expand Outside Mask Applies the color correction settings outside  
the mask area. This setting is especially useful when setting up a color  
pass effect where you have several objects of the same color but want to  
retain the color for only one object. For more information, see “Creating  
a color pass effect” on page 84.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
79  
Using the selective key graph  
The selective key graph allows you to modify your selective key settings (Hue  
Key, Saturation Key, and Luma Key) directly in the graph. You can also  
perform an auto key.  
Map This is the default view when you first expand the graphical property.  
You can drag the handles to move the indicator to different regions in the  
graph to adjust the Hue Key, Saturation Key, and Luma Key settings.  
In order to see the indicator and handles, you have to enable the key setting  
you want to use. For example, if you want to adjust the Hue Key properties,  
you need to click the Hue button in the selective key graph or select the  
Enable option in the Hue Key numerical properties. In the following graph,  
the Hue properties have been enabled.  
Plot Click this button to plot the colors and luminance values that are  
present in the current frame of your clip. You can drag the handles to move  
the indicator to different regions in the graph to adjust the Hue Key,  
Saturation Key, and Luma Key properties. The luma plot histogram shows  
Creating a secondary color correction  
   
80  
each luminance value present in your image as a vertical line. A longer line  
indicates a higher amount of pixels in your image of that line’s luminance  
value.  
Hue Click this button to enable or disable the Hue Key properties (Hue,  
Aperture and Softness). When enabled you will be able to see the Hue  
Key indicator and handles to modify the Hue Key properties in the selective  
key graph.  
2
1
0
1
2
0 Hue  
1 Aperture  
2 Softness  
Sat Click this button to enable or disable the Saturation Key properties  
(Low Clip, Low Gain, High Gain, and High Clip). When enabled you will  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
81  
be able to see the Sat Key indicator and handles to modify the Saturation  
Key properties in the selective key graph.  
12  
3
0
0 Low Clip  
1 Low Gain  
2 High Gain  
3 High Clip  
Lum Click this button to enable or disable the Luma Key properties (Low  
Clip, Low Gain, High Gain, and High Clip). When enabled you will be  
able to see the Lum Key indicator and handles to modify the Luma Key  
properties in the selective key graph.  
1 2  
3
0
0 Low Clip  
1 Low Gain  
2 High Gain  
3 High Clip  
¥ Tip For both the Saturation Key and Luma Key properties, you can lock  
and move all the handles at the same time in the selective key graph by  
pressing SHIFT and then dragging any handle. If you press CTRL you can  
lock and move either the Low Clip and Low Gain handles or High Gain  
and High Clip handles.  
Creating a secondary color correction  
82  
¦
Note If you want to reset the hue, saturation, and luma key properties to the  
default settings at any time, click the appropriate Reset button.  
Saturation Key  
Reset button  
Show Key Click this button to display the matte used to define your  
selective key region. This enables you to further refine your key. Areas that  
are completely affected by the color correction are white, untouched areas  
are black, and gray areas are partially affected.  
Auto Key Click this button to automatically key on the most common  
color at the current frame (except gray). Selecting Auto Key affects values  
for the Hue Key, Saturation Key, and the Luma key properties.  
Alternately, you can use the auto key eyedropper to select a color on which  
you want to key.  
Auto key  
eyedropper  
• The auto key eyedropper can be used in two ways:  
$ Click the eyedropper button and click on a color on which you want to key.  
$ Click the eyedropper button and click and drag anywhere on your clip to  
create a rectangular area containing the color on which you want to key.  
The selected color will be an average of the pixel information contained  
within the rectangle.  
You can further refine your auto key color by using the plus and minus eye-  
droppers.  
Plus and minus  
eyedroppers  
For example, if you selected light red as your auto key color and would like a  
dark red color in your clip to be included in the auto key, you can use the  
plus eyedropper to select that dark red in your clip. To remove colors from  
your auto key, use the minus eyedropper.  
¦
Note The Show Key mode and any color correction applied will be  
temporarily deactivated in the Program Monitor when using an eyedropper.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
 
83  
This allows you to see the original colors of your clip before any modifications  
were made.  
Indicator Click this button to turn the indicator lines on or off.  
Handles Click this button to turn the handles for the indicator lines on or  
off.  
Creating a secondary color correction  
84  
Creating a color pass effect  
You can use the Matrox secondary color correction to create a color pass effect to  
convert your clip to black and white, with the exception of one specified color.  
This can be useful if you want to isolate a single color to make it prominent.  
In the following example, the pink color of the girl’s shirt has been retained,  
while the rest of the clip has been converted to black and white:  
Pink shirt is isolated,  
while the rest of clip is  
grayscale.  
°To perform a color pass effect:  
1 Click the Auto Key eyedropper in the selective key graph and click and drag  
anywhere on your clip to create a rectangular area containing the color you  
want to isolate.  
2 Under Proc Amps, set the Saturation to 0.  
3 Select Invert Key.  
If you have more than one object of the same color but you want to isolate only  
one of those objects, you can apply a mask and use the Expand Outside Mask  
option to isolate the area that contains the color you want to remain intact. For  
example, if you have a clip that has two roses that are the same red and you  
would like only one of them to remain red, you can do the following.  
1 Click the auto key eyedropper in the selective key graph and click and drag  
anywhere on your clip to create a rectangular area containing the color you  
want to isolate.  
2 Under Proc Amps set the Saturation to 0.  
3 Select Invert Key.  
4 Apply a mask surrounding the colored object you want to remain intact (see  
“Applying a mask to your effect” on page 57).  
5 Select Expand Outside Mask.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
85  
Creating a 3D DVE effect  
The Matrox 3D DVE effect lets you position your clips anywhere in 3D space  
while adding soft edges and rounded borders with color gradients in real time.  
¦
Note If you want to create a picture-in-picture effect, the move & scale effect  
will provide a sharper picture (see “Creating a move & scale effect” on  
page 120). To apply rotation to your effect, you must use the 3D DVE effect.  
°To set up a Matrox 3D DVE effect:  
Click the triangle next to Matrox 3D DVE to expand the property list.  
Transform Use these properties to apply or change various transform  
settings, such as the position, scale, and rotation settings of your clip. For  
more information, see “Transforming your clip” on page 52.  
Border Settings Allow you to create a border or soft edge on your clip.  
$ Border Outside Softness Lets you adjust the softness of the edge of  
your clip or outside edge of your border. The higher the softness value, the  
less sharp the edge becomes. If your clip is skewed, you may get more  
desirable results using the Border Outside Skewed Softness control.  
$ Border Outside Skewed Softness If you altered your clip so that the  
perspective is skewed, you should use this option to apply softness to the  
edges of your clip.  
Creating a 3D DVE effect  
   
86  
$ Border Type Allows you to select the type of border you want (None,  
Flat, Gradient, or Alpha Edge). Click the triangle on the right to expand  
the list of border types.  
Click here to  
select your  
border type  
¦
Note The Alpha Edge border type is for use with alpha-keyed graphics  
only.  
$ Border Width Use this control to adjust the border along the X and Y  
axes simultaneously. The higher the value, the wider your border becomes.  
If you clear Fixed Aspect Ratio, you can adjust each axis individually.  
$ X Border Width Use this control to adjust the border along the X axis.  
The higher the value, the wider your border becomes.  
$ Y Border Width Use this control to adjust the border along the Y axis.  
The higher the value, the wider your border becomes.  
$ Border Inside Softness Sets the border softness on the inside edge of  
your border. The higher the softness value, the less sharp the edge or border  
becomes.  
$ Border Outside Color Use the color picker or eyedropper to select the  
color you want for your border, or the outside edge of your border if you  
selected Gradient as your border type.  
$ Border Outside Transparency Sets the transparency of your border, or  
outside edge of your border if you selected Gradient as your border type.  
Levels range from opaque (0) to fully transparent (100).  
¦
Note The next two properties (Border Inside Color and Border Inside  
Transparency) are available only if you selected Gradient as your border  
type.  
$ Border Inside Color Use the color picker or eyedropper to set the inside  
color of your border, which will create a gradient between this color and  
the outside color of your border.  
$ Border Inside Transparency Sets the transparency of the inside color  
of your border.  
$ Round Corner Size Allows you to round the corners on the edges of  
your border.  
$ Corner Point Offset Allows you to move the position of the corner  
points of your border so that you can create various shapes for your 3D  
DVE. Negative values bring the corner points towards the center of the clip,  
while positive values move the corner points outward.  
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87  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Enhance Sharpness Lets you adjust the sharpness of your clip.  
Creating a 3D DVE effect  
88  
Creating a 4-corner pin effect  
The Matrox 4-corner pin effect lets you anchor each corner of a video or graphics  
clip onto points in an underlying clip, even if the underlying clip is angled or  
skewed. You could use this effect, for example, to overlay a video clip onto an  
underlying clip of a television screen.  
°To set up a Matrox 4-corner pin effect:  
Click the triangle next to Matrox 4-corner Pin to expand the property list.  
Top Left and Top Right Corner Use these controls to horizontally and  
vertically position the top left and right corners of your clip.  
Bottom Left and Bottom Right Corner Use these controls to  
horizontally and vertically position the bottom left and right corners of your  
clip.  
¥ Tip You can easily position each corner of your clip directly in the  
Program Monitor. To do this, click the Transform icon (  
) beside  
Matrox 4-corner Pin in the Effect Controls panel. A cursor will appear at  
each corner of your clip in the Program Monitor. Drag these cursors to  
position the corners of your clip.  
Edge Softness Lets you apply softness to the edges of your clip. If your  
clip is skewed, you may get more desirable results using the Skewed Edge  
Softness control.  
Skewed Edge Softness If you altered your clip so that the perspective is  
skewed, you should use this option to apply softness to the edges of your  
clip.  
¡ Important Skewed Edge Softness is not supported on clips where any  
corner is positioned beyond the boundaries of another corner. In order for the  
Skewed Edge Softness to work correctly, your clip should be a flat plane  
with four visible corners.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
89  
Preview Settings You can select the following options for previewing  
your effect:  
$ Show Cursors Displays a diamond-shaped cursor at each corner of your  
clip on your video monitor only. These cursors can help you precisely  
determine where each corner is located. Each corner has a different colored  
cursor as follows:  
Top Left: Red  
Top Right: Green  
Bottom Left: Blue  
Bottom Right: Orange  
$ Show Color Frame Only Displays a semi-transparent shape that  
represents the clip to which you are applying the 4-corner pin effect. This  
is useful if you’re positioning an alpha-keyed title, for example, and you  
need to see the edges of the clip.  
$ Color To select a different color for the color frame, use the color picker  
button or the eyedropper.  
¥ Tip The Show Color Frame Only option is provided as a viewing aid  
while setting up your 4-corner pin effect. However, you can choose to leave  
it selected to create a unique lighting effect, such as to create a flashlight  
beam.  
Enhance Sharpness Lets you adjust the sharpness of your clip.  
Creating a 4-corner pin effect  
90  
Creating a blur/soft focus effect  
The Matrox blur/soft focus effect lets you create unique effects and simulate  
camera defocus.  
°To set up a Matrox blur/soft focus effect:  
Click the triangle next to Matrox Blur/Soft Focus to expand the property list.  
Blur Amount Use this to change the amount of blurring in your clip.  
Source Blend Factor Use this to superimpose the original image on top  
of your clip after you’ve applied blurring. A value of zero will show only the  
blur result, and a value of 100 will show only the original image. Anything in  
between will result in a blending of the blurring with the original image,  
therefore creating a soft focus effect.  
Lock Colors Select this option to proportionally increase or decrease the  
red, green, and blue color gain. For example, any adjustments you make to  
the Red Color Gain will be used for the green and blue color gain as well.  
Red Color Gain Lets you increase or decrease the red present in your  
image.  
• Green Color Gain Lets you increase or decrease the green present in your  
image.  
• Blue Color Gain Lets you increase or decrease the blue present in your  
image.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
¦
Note If you are working in HD, the blur/soft focus effect may require  
rendering based on certain setting combinations.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
91  
Overview of the chroma key effects  
You can use the Matrox realtime plug-in to apply a chroma key or chroma key  
shadow effect to make certain areas of a foreground image transparent based on a  
color in that image, so that an underlying image can show through.  
In the following example of a chroma key effect, our foreground image is a video  
clip of a woman sitting in front of a green backdrop, and our underlying image is  
a video clip of a sand dune:  
+
Foreground image  
Underlying image  
By chroma keying on the particular shade of green in the backdrop of the  
foreground image, the backdrop area becomes transparent and the corresponding  
area of the underlying image shows through in the composite image as follows:  
=
Result of chroma key  
¡ Important The chroma key shadow effect includes controls for fine-tuning  
shadows in your effect. It is best to use the chroma key shadow effect when you  
are performing a chroma key without any additional effects. If you want to apply  
additional effects to your chroma key, you will get more desirable results by  
using the chroma key effect without shadow controls. For example, if you want to  
apply a DVE to your chroma key, you should use the chroma key effect and not  
the chroma key shadow effect.  
Overview of the chroma key effects  
   
92  
Creating a chroma key or chroma key shadow  
effect  
To set up a Matrox chroma key or chroma key shadow effect, click the triangle  
next to Matrox Chroma Key/Matrox Chroma Key Shadow to expand the  
property list:  
Graphical Provides a graphical representation of the chroma key controls  
that you can use to select your key colors, and also lets you perform an auto  
key.  
$ Map Lets you select your key colors within a circular graph that contains  
a color spectrum.  
$ Plot Displays a plot of the colors present in your clip so that you can  
select the particular colors on which you want to key.  
$ Show Key Click this button to display the matte used to create your key  
effect. This enables you to further refine your key. For example, when you  
display the matte, your key color (such as green) appears as black, and  
opaque areas appear as white. If you notice some white spots that you want  
to key, you can adjust the key controls until the undesired white spots  
disappear.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
93  
$ Auto Key Click this button to automatically key on the most common  
color at the current frame in your clip (except gray).  
For details on selecting key colors within the graph or performing an auto  
key, see “Using the chroma key graph to modify key colors and perform an  
auto key” on page 95.  
¦
Note You must expand the Graphical property in order to see the indicator  
when adjusting the chroma key controls.  
Hue Use this to rotate the indicator around the perimeter of the color  
spectrum so that you can select different hues (colors) on which to key.  
Aperture Use this to widen or narrow the aperture of the indicator to  
increase or decrease the range of colors on which you want to key.  
Saturation Use this to select colors that have a particular saturation value.  
Pale colors have a low saturation value and are located at or near the center  
of the spectrum. Vivid colors have a high saturation value and are located at  
or near the perimeter of the spectrum. Because pale colors have low  
saturation, you’ll find them more difficult to key on than the vivid colors.  
Saturation Threshold Use this to proportionally increase or decrease the  
region outside of your saturation range. This controls how closely the  
Saturation value must match the key color before a region becomes  
transparent.  
For example, after applying a chroma key effect to a foreground image that  
includes dark areas or shadows that you want to preserve in your effect, you  
may find that these areas have become semi-transparent. By adjusting the  
Saturation Threshold, you can eliminate the key color from these dark areas,  
so that they’ll become completely opaque.  
Softness Use this to soften the edges of your key by blending parts of  
your foreground image with your underlying image. This makes certain  
areas of your foreground image partially transparent instead of completely  
transparent or opaque.  
Spill Removal Use this to remove the contamination (spill) that your key  
color may leave on or around the edges of your foreground image. Spill is  
usually caused by light reflecting from your solid color backdrop (key color)  
onto your foreground image. Spill Removal replaces your key color from  
the “spill areas” with the opposite color in the spectrum, which returns a  
more natural look to these areas.  
Chroma Suppression Use this to remove any tint that your key color  
imposes on your foreground image. For example, if your solid color  
backdrop (key color) is green and you are using a person in your foreground  
image, the person’s skin may have a green tint. You can adjust the Chroma  
Creating a chroma key or chroma key shadow effect  
94  
Suppression to replace the green tint with the opposite color in the  
spectrum to return the person’s skin to a more natural-looking color.  
¦
Note The following properties (Luminance and Shadow Suppression)  
are only available in the chroma key shadow effect.  
Luminance Use this to adjust the luminance of your shadow. Negative  
values increase the brightness of the shadow, while positive values decrease  
the brightness.  
Shadow Suppression Use this to make shadows in your clips less  
apparent. A higher value indicates less shadow.  
Mask Allows you to apply a mask to your effect. For more information,  
see “Applying a mask to your effect” on page 57.  
Transparent Outside Mask Select this option to apply transparency  
outside the mask area. This allows you to define a mask area where you want  
the keying to be performed, and show only your underlying image outside  
the mask. For more information, see “Applying a mask to your effect” on  
page 57.  
Invert Key Select this to invert the key selection, giving you the opposite  
result of what you originally selected.  
Show Key as Output Select this to display the matte used to create your  
key effect. This enables you to further refine your key. For example, when  
you display the matte, your key color (such as green) appears as black, and  
opaque areas appear as white. If you notice some white spots that you want  
to key, you can adjust the key controls until the undesired white spots  
disappear.  
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95  
Using the chroma key graph to modify key  
colors and perform an auto key  
To modify your key colors directly within the chroma key graph or perform an  
auto key, click the triangle next to the Graphical property to expand it:  
Map This is the default view when you first expand the Graphical  
property. You can drag the handles in the color spectrum to move the  
indicator to different regions in the cube to adjust the Hue, Aperture,  
Saturation, and Saturation Threshold.  
3
2 1  
0
3
4
0 Hue  
1 Saturation 2 Saturation 3 Aperture  
4 Luminance  
Threshold  
¦
Note This graph will contain a luminance spectrum only if you are creating a  
chroma key shadow effect. You can drag the handle in the luminance spectrum to  
adjust the Luminance.  
Plot Click this button to plot the colors and luminance values that are  
present in the current frame of your clip. You can drag the handles in the  
chroma plot graph to move the indicator to different regions in the graph to  
adjust the Hue, Aperture, Saturation, and Saturation Threshold. The  
luma plot histogram shows each luminance value present in your image as a  
Creating a chroma key or chroma key shadow effect  
   
96  
vertical line. A longer line indicates a higher amount of pixels in your image  
of that line’s luminance value.  
3
0
2 1  
3
4
¦
Note The Plot graph will contain a luma plot histogram only if you are  
creating a chroma key shadow effect. You can drag the handle in the luma plot  
histogram to adjust the Luminance.  
0 Hue  
1 Saturation 2 Saturation 3 Aperture  
4 Luminance  
Threshold  
• Show Key Click this button to display the matte used to create your key  
effect. This enables you to further refine your key. For example, when you  
display the matte, your key color (such as green) appears as black, and  
opaque areas appear as white. If you notice some white spots that you want  
to key, you can adjust the key controls until the undesired white spots  
disappear.  
Auto Key Click this button to automatically key on the most common  
color at the current frame (except gray). Selecting Auto Key affects values  
for Hue, Aperture, Saturation, and Saturation Threshold. If your clip  
consists of a uniform key color that is evenly lighted, Auto Key will usually  
give you a good-quality chroma key. Alternately, you can use the eyedropper  
to select a color on which you want to key.  
eyedropper  
You can use the eyedropper in two ways:  
$ Click the eyedropper button and click on a color on which you want to key.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
97  
$ Click the eyedropper button and click and drag anywhere on your clip to  
select a rectangular area containing colors on which you want to key.  
¦
Note The Show Key mode and any chroma key applied will be temporarily  
deactivated in the Program Monitor when using the auto key eyedropper. This  
allows you to see the original colors of your clip before any modifications  
were made.  
Indicator Click this button to turn the indicator on or off.  
Handles Click this button to turn the handles for the indicator on or off.  
Creating a chroma key or chroma key shadow effect  
98  
Creating a cube effect  
The Matrox cube effect lets you map video or graphics to the faces of 3D cubes.  
These cubes can then be rotated in 3D space to create transition effects such as  
those you often see during sports broadcasts.  
The Matrox cube effect supports up to three video sources (one primary source  
that the cube effect is applied on, and up to two additional sources). If you want  
to use additional sources in your cube effect, the additional source clips must be  
placed below, and in the same segment as, the primary source. Each additional  
source is identified by applying the Matrox Source Identifier effect to the clip.  
Matrox Cube Effect applied  
to primary source  
Matrox Source Identifier  
effect applied to the first and  
second additional sources  
You must identify each additional source with a unique ID. To do this, click the  
triangle beside Matrox Source Identifier to expand the property list, and then  
select an ID number from the Identify As list, as shown below. You can then  
reference the ID number using the Additional Sources setting of the Matrox  
cube effect.  
Select a unique ID number  
for the additional source  
°To set up a Matrox cube effect:  
In the Effect Controls panel, click the triangle beside Matrox Cube to expand  
the property list.  
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99  
Additional Sources References up to two additional sources that you  
identified by applying the Matrox Source Identifier effect.  
$ Source 1 Lets you select the unique ID number that you assigned to the  
first additional video source.  
$ Source 2 Lets you select the unique ID number that you assigned to the  
second additional video source.  
Cube Options  
$ Face Edge Softness Sets the amount of softness to apply to the cube  
face edges.  
$ Cube Edge Softness Sets the amount of softness to apply to the outside  
edges of the cube.  
$ Depth Sets the depth of the cube.  
$ Highlight Color Sets the color that is used for highlights.  
$ Highlight Intensity Sets the brightness of the highlight.  
$ Shadow Color Sets the color that is used for shadows.  
$ Shadow Intensity Sets the darkness of the shadow.  
$ RGB Cube Sets all six cube faces to display a predetermined RGB color  
(front=red, back=green, left=blue, right=yellow, top=cyan, bottom=violet).  
Since color shows highlight and shadow better than video, this option is  
useful for viewing the results when you adjust the highlight and shadow  
settings.  
$ Show Light Direction Displays a three-dimensional arrow that gives a  
visual representation of the light direction that you can use as a viewing aid  
while adjusting the light rotation. The arrow is white when the light is  
directed away from you, and gets progressively darker as the light direction  
rotates towards you. Make sure you clear this option before exporting your  
final project.  
$ X Light Rotation Rotates the light along the x axis.  
$ Y Light Rotation Rotates the light along the y axis.  
$ Z Light Rotation Rotates the light along the z axis.  
Cube Faces (Front, Back, Left, Right, Top, Bottom) All six cube faces  
share the following settings:  
$ Cube Face Source Sets whether the corresponding cube face displays a  
color, the primary source that the cube effect is applied on, or one of the  
two extra sources as selected under Additional Sources.  
$ Crop Allows you to crop the edges of your source clip. For more  
information, see “Cropping your clip” on page 55. The crop settings are  
available only when the corresponding face is set to display a video source.  
Creating a cube effect  
100  
¡ Important With the Matrox cube effect, the cropped area is automatically  
stretched to the original size of your clip. As a result, the output may exceed  
the cropped area.  
$ Color Source Options The color source options are available only when  
the corresponding face is set to display a color, as specified using Cube  
Face Source.  
Color Sets the color to apply to the corresponding face.  
Alpha Sets the opacity of the color.  
Transform Use these controls to apply or change various transform  
settings for your cube effect, such as the position, scale, and rotation of the  
cube. For more information, see “Transforming your clip” on page 52.  
Enhance Sharpness Lets you adjust the sharpness of your clip.  
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101  
Creating a crystallize effect  
The Matrox crystallize effect lets you choose from many different patterns that  
you can use to make your image or text appear as if it is made of crystals.  
°To set up a Matrox crystallize effect:  
Click the triangle beside Matrox Crystallize to expand the property list.  
Select Shape Click the button to the right of the current pattern to see the  
list of available crystal patterns.  
Click here to  
select a new  
pattern  
Smoothness Sets the smoothness applied to the colors in the crystal  
pattern. The higher the value, the less sharp the colors become.  
Crystal Opacity Sets the opacity of the crystals. Levels range from  
completely transparent (0) to opaque (100).  
Crystallize Alpha Channel Enables alpha for the crystallize effect, so the  
crystals will remain visible even on the anti-aliased edges of a title or DVE.  
This option is enabled by default, but can be cleared if you find that the  
crystals make your title difficult to read.  
¦
Note Crystallize Alpha Channel is applicable only when your source clip  
or an effect applied to your source clip contains alpha key information. For  
example, if you apply the crystallize effect to a clip with no alpha key  
information and scale it down using Adobe’s Motion effect, the crystals will  
not be visible on the edges of your clip because the Motion effect is the last  
effect applied, and there is no alpha key information to crystallize. Whereas,  
if you apply a Matrox 3D DVE to the same clip and then you apply the  
crystallize effect, you will be able to apply and see the crystallized edges,  
because the Matrox 3D DVE effect contains alpha information.  
Mask Settings Let you select a mask pattern and adjust the transparency  
settings to define the area where you want to apply your crystallize effect.  
$ Enable Mask Select this option to enable the mask.  
Creating a crystallize effect  
   
102  
$ Select Shape Click the button to the right of the current pattern to see  
the list of available mask patterns.  
Click here to  
select a new  
pattern  
$ Shape Transparency Sets the transparency of the shape and the area  
around the shape. At the default setting (0), the shape is completely opaque  
and the area around the shape is transparent. Dragging the slider to the left  
increases the transparency of the shape, which makes the crystallize effect  
less apparent. Dragging the slider to the right decreases the transparency of  
the area around the shape, which increases the amount of crystals outside  
the mask area.  
$ Outside Transparency Sets the transparency level of the area outside  
your mask.  
¦
Note The Outside Transparency setting is applicable only if you’ve  
scaled down, moved, or rotated your mask using the transform controls so that  
the mask doesn’t cover the entire screen.  
$ Softness Lets you apply the crystallize effect to the edges of your mask.  
$ Invert Mask Select this option if you want to invert the opaque and  
transparent areas of your mask.  
$ Apply Crop to Video Only Select this if you want the mask to be  
squeezed to fit your cropped clip. If you don’t select this option, the mask  
will be cropped by the same amount that you crop your clip.  
$ Transform Use these properties to apply or change various transform  
settings, such as the position, scale, and rotation settings of your mask. For  
more information, see “Transforming your clip” on page 52.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
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103  
Creating a garbage matte effect  
The Matrox 4-point, 8-point, and 16-point garbage matte effects let you use  
individual control points to determine the shape of a garbage matte applied to a  
clip to superimpose it onto another clip. You can use these effects to create a  
garbage matte for cropping unwanted objects from a foreground image in a  
chroma or luma key effect. For example, by applying a garbage matte to your key  
foreground image, you can drag up to 16 control points to crop specific areas of  
your clip and show only your underlying image outside the matte.  
°To set up a Matrox garbage matte effect:  
Click the triangle next to Matrox Garbage Matte - 4 Points, Matrox Garbage  
Matte - 8 Points, or Matrox Garbage Matte - 16 Points to expand the  
property list:  
Matte Settings The particular control points available depend on the type  
of garbage matte effect that you applied (4-, 8- or 16-point). Use the  
provided control points to adjust the shape of your garbage matte. The values  
represent the horizontal and vertical positions of each control point.  
¥ Tip You can easily position each control point directly in the Program  
Monitor. To do this, click the Transform icon (  
) beside the effect name  
in the Effect Controls panel. A cursor will appear at each control point in  
the Program Monitor. Drag these cursors to adjust the shape of your garbage  
matte.  
$ Matte Opacity Use this to set the opacity of your garbage matte. Levels  
range from completely transparent (0) to opaque (100).  
Creating a garbage matte effect  
   
104  
Edge Softness Lets you apply softness to the edges of your garbage  
matte.  
Invert Matte Select this option if you want to invert the opaque and  
transparent areas of your garbage matte.  
Show Matte Only Select this to display only the matte used to create  
your garbage matte (displayed as a white video clip).  
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105  
Creating an impressionist effect  
The Matrox impressionist effect lets you choose from many different patterns  
that you can use to make your image appear similar to an impressionist painting.  
Select Shape Click the button to the right of the current pattern to see the  
list of available impressionist patterns.  
Click here to  
select a new  
pattern  
Brush Stroke Count  
$ (X&Y) Brush Stroke Count Use these to specify the number of brush  
strokes along the x and y axes. If you select Link X&Y, you only need to  
adjust the X Brush Stroke Count and the Y Brush Stroke Count will be  
set to the same value.  
Rotation  
$ Mean Rotation Use this to adjust the rotation of the brush strokes.  
Positive values rotate the brush strokes clockwise, and negative values  
rotate the brush strokes counterclockwise.  
$ Rotation Variation Use this to set the maximum percentage that a brush  
stroke will rotate in relation to the Mean Rotation value. For example, if  
you set the Rotation Variation value to 5%, the brush strokes will  
randomly rotate between -5 and 5% of the Mean Rotation value. Some  
brush strokes will rotate clockwise, and some will rotate counterclockwise.  
Size  
$ X Mean Size Specifies the size of the brush stroke along the x axis.  
$ X Size Variation Use this to set the maximum percentage that a brush  
stroke will grow in relation to the X Mean Size value. For example, if you  
Creating an impressionist effect  
   
106  
set the X Size Variation value to 5%, the brush strokes will randomly grow  
between 0 and 5% of the X Mean Size value.  
$ Y Mean Size Specifies the size of the brush stroke along the y axis.  
$ Y Size Variation Use this to set the maximum percentage that a brush  
stroke will grow in relation to the Y Mean Size value. For example, if you  
set the Y Size Variation value to 5%, each brush stroke will randomly grow  
between 0 and 5% of the Y Mean Size value.  
$ Link X&Y If you select this option you only need to adjust the x size  
values, and the y size values will be identical.  
$ Preserve Aspect Ratio Select thisoption to keep theshapeof your brush  
strokes similar. For example, if your brush strokesarerectangular, adjusting  
the variation controls may alter their shape. Selecting this option will  
preserve it.  
• Position  
$ X Mean Position Sets the position of the brush strokes along the x axis.  
$ X Position Variation Use this to set the maximum percentage that a  
brush stroke will move in relation to the X Mean Position value. For  
example, if you set the X Position Variation value to 5%, each brush stroke  
will randomly move between 0 and 5% of the X Mean Position value.  
$ Y Mean Position Sets the position of the brush strokes along the y axis.  
$ Y Position Variation Use this to set the maximum percentage that a  
brush stroke will move in relation to the Y Mean Position value. For  
example, if you set the Y Position Variation value to 5%, each brush stroke  
will randomly move between 0 and 5% of the Y Mean Position value.  
$ Link X&Y If you select this option you only need to adjust the x size  
values, and the y size values will be identical.  
Brush Opacity  
$ Mean Opacity Use this to set the opacity of the brush strokes. Levels  
range from completely transparent (0) to opaque (100).  
$ Opacity Variation Use this to set the maximum percentage of opacity  
that a brush stroke will reach in relation to the Mean Opacity. For example,  
if you set the Mean Opacity value to 5%, the opacity for each brush stroke  
will be randomly set between 0 and 5% of the Mean Opacity value.  
Smoothness Sets the smoothness applied to the colors in the brush  
strokes. The higher the value, the less sharp the colors become. This is useful  
if you want to remove artifacts that may appear when using a brightly  
colored image.  
Use Original Alpha Select this option if you would like the brush strokes  
to be confined within the transparent areas in your clip. This is useful if you  
are using a title.  
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107  
Blend Over Original Use this to blend the brush strokes with your  
original image. This is useful when you are using smaller brush strokes and  
want to reduce any semi-transparent areas around the brush strokes.  
Texture Map Method Use the menu on the right to choose how your  
brush stroke colors will be processed.  
$ Preprocess The brush stroke colors are based on the underlying pixels  
of the original image. When you move the brush strokes, they retain their  
original color.  
$ Postprocess The brush stroke colors change with the underlying colors  
of the clip. For example, if your brush strokes are mostly blue and then they  
are moved to an area of the clip that contains red, they will turn red.  
• Random Seed Adjust this setting to change the placement of brush  
strokes in your clip. The brush strokes are randomly affected based on the  
value you select. For example, if you notice the brush strokes in your clip are  
always in the same place, you can use this setting to move them.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Creating an impressionist effect  
108  
Creating a lens flare effect  
The Matrox lens flare effect lets you simulate the light refractions caused by  
shining a bright light into the lens of a camera when taking a photo. You can  
choose from many different lens flare patterns.  
°To set up a Matrox lens flare effect:  
Click the triangle beside Matrox Lens Flare to expand the property list.  
Light Source Position  
$ X & Y Position Sets the position of the light source along the horizontal  
and vertical axes. The refractions caused by the light source will move in  
accordance with its position.  
$ Z Position Sets the depth of the light source.  
¥ Tip You can easily adjust the light source position directly in the Program  
Monitor. To do this, click the Transform icon (  
) beside Matrox Lens  
Flare in the Effect Controls panel. A crosshair will appear in the Program  
Monitor. Drag the crosshair to position the light source along the horizontal  
and vertical axes.  
• Center Position  
$ X Position Sets the position of the lens flare along the horizontal axis.  
$ Y Position Sets the position of the lens flare along the vertical axis.  
• Select Shape Click the button to the right of the current pattern to see the  
list of available lens flare patterns.  
Click here to  
select a new  
pattern  
• Global Settings  
$ (X, Y) Scale Use these controls to make your lens flare smaller or larger.  
Full-screen size is represented as 100%. You can shrink your lens flare to  
0% or enlarge it to 1000%. Note, however, that by enlarging your clip, the  
resolution may become blurry. You can adjust the size controlsindividually,  
or if you select Fixed Aspect Ratio, you only need to adjust the x axis.  
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109  
Adjusting the percentage on the x and y axes changes the lens flare’s width  
and height, respectively.  
$ Intensity Sets the opacity of the light refractions. Levels range from  
completely transparent (0) to opaque (100).  
$ Enable Alpha Select this option to enable alpha for the lens flare, so it  
will remain visible even on transparent (keyed) areas of your clip.  
Flare Settings Adjusting these settings will change the appearance of the  
flare (usually the brightest spot) in the lens.  
¦
Note While most of the lens flare patterns contain a flare, some of them do  
not. If you choose a pattern without a flare, these settings aren’t applicable.  
$ Size Sets the size of the flare.  
$ Intensity Sets the opacity of the flare. Levels range from completely  
transparent (0) to opaque (100).  
$ Color Sets the color of the flare.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Creating a lens flare effect  
110  
Overview of the luma key effect  
You can use the Matrox realtime plug-in to apply a luma key to make certain  
areas of a foreground image transparent based on the luminance in that image, so  
that an underlying image can show through.  
In the following example of a luma key effect, two video clips are combined to  
produce the effect of two cowboys riding through fire. Our foreground image is a  
video clip of a ring of fire against a black background, and our underlying image  
is a video clip of two men riding horses:  
+
Underlying image  
Foreground image  
By luma keying on the particular luminance (brightness) of the black areas in the  
foreground clip, these areas become transparent and the corresponding areas of  
the underlying image show through in the composite image as follows:  
=
Result of luma key  
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111  
Creating a luma key effect  
To set up a Matrox luma key effect, click the triangle next to Matrox Luma Key  
to expand the property list:  
Graphical Allows you to see a graphical representation of your changes  
when you adjust the property settings. You can adjust the luma key  
properties directly in the graph to select the luminance values on which you  
want to key. For more information, see “Using the luma key graph” on  
page 112.  
Transparency Use this control to set the transparency level of your key  
effect. Higher values indicate higher transparency. For example, a  
Transparency value of 100 makes the keyed area in your foreground image  
completely transparent, leaving the underlying image visible.  
Low Clip Use this to select the lower (darker) luminance values to be  
keyed. A Low Clip setting of 0 represents black, and a setting of 255  
represents white. Intermediate settings represent different shades of gray,  
from very dark to very light gray.  
Low Gain Use this to set the range of luminance values you want to be  
partially transparent based on the value set by the Low Clip control. As you  
increase the Low Gain setting, more luminance values become partially  
transparent to give you a softer-edged key.  
A Low Gain setting of 100 provides the widest range for maximum softness.  
Alternately, a gain setting of 0 creates a hard key where the luminance values  
are either completely transparent or opaque. You can think of the Low Gain  
Creating a luma key effect  
   
112  
control as defining a “Transparent to Opaque” range for keying the dark areas  
of your foreground image.  
High Clip This control is similar to Low Clip, except you use it to select  
the higher (brighter) luminance values to be keyed.  
High Gain This control is similar to Low Gain, except you use it to set the  
range of luminance values you want to be partially transparent based on the  
value set by the High Clip control. You can think of the High Gain control  
as defining an “Opaque to Transparent” range for keying the lighter areas of  
your foreground image.  
¦
Note The values you can select using the Low Clip and Low Gain controls  
are dependent on the High Clip and High Gain controls, and vice versa. This  
prevents the low and high controls from keying on the same luminance values.  
Mask Allows you to apply a mask to your effect. For more information,  
see “Applying a mask to your effect” on page 57.  
Transparent Outside Mask Select this option to apply transparency  
outside the mask area. This allows you to define a mask area where you want  
the keying to be performed, and show only your underlying image outside  
the mask. For more information, see “Applying a mask to your effect” on  
page 57.  
• Invert Key Select this to invert the key selection, giving you the opposite  
result of what you originally selected  
Show Key as Output Select this to display the matte used to create your  
key effect. This enables you to further refine your key settings. For example,  
when you display the matte, areas of your clip that are completely  
transparent appear as black, and opaque areas appear as white. If you notice  
some white spots that you want to key, you can adjust the key controls until  
the undesired white spots disappear.  
Using the luma key graph  
The luma key graph contains a luminance spectrum and a luminance eyedropper.  
You can drag the handles in the luminance spectrum to adjust the Transparency,  
Low Clip, High Clip, Low Gain, and High Gain properties.  
Eyedropper  
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113  
You can select luminance values on which to key by adjusting the Low Clip and  
High Clip handles, or you can use the luminance eyedropper to automatically  
pick the luminance value you want to key on. The eyedropper can be used in two  
ways:  
$ Click the eyedropper button and click on the color with the desired  
luminance value in your clip.  
$ Click the eyedropper button and click and drag anywhere on your clip to  
createarectangularareacontaining the luminancevaluesyouwant to select.  
The selected luminance will be an average of the luminance values  
contained within the rectangle.  
¦
Note Any luma key displayed in the Program Monitor will be temporarily  
deactivated when using the luminance eyedropper. This allows you to see the  
colors of your clip before any modifications were made.  
You can also adjust the softness of your key with the Low Gain, High Gain, and  
Transparency handles. All these adjustments affect the shape and size of the  
luminance selector as follows:  
LOW CLIP  
HIGH CLIP  
TRANS  
HIGH GAIN  
LOW GAIN  
Plot Click this button to see the luminance spectrum with a plot that shows  
each luminance value present in your image as a vertical line in the  
histogram. A longer line indicates a higher amount of pixels in your image of  
that line’s luminance value. You can drag the handles in the luma plot  
spectrum to adjust the Transparency, Low Clip, High Clip, Low Gain, and  
High Gain properties. Any adjustments made affect the shape and size of the  
luminance selector in the Luma Plot.  
Creating a luma key effect  
114  
Creating a mask effect  
The Matrox mask effect lets you choose from dozens of soft-edged cutout shapes  
that you can apply to a clip to superimpose it onto another clip.  
°To set up a Matrox mask effect:  
Click the triangle beside Matrox Mask to expand the property list.  
Select Shape Click the button to the right of the current pattern to see the  
list of available mask patterns.  
Clickhereto  
selectanew  
pattern  
Shape Transparency Sets the transparency of the shape and the area  
around the shape. At the default setting (0), the shape is completely opaque  
and the area around the shape is transparent. Dragging the slider to the left  
increases the transparency of the shape. Dragging the slider to the right  
decreases the transparency of the area around the shape.  
Outside Transparency Sets the transparency level of the area outside  
your mask.  
¦
Note The Outside Transparency setting is applicable only if you’ve  
scaled down, moved, or rotated your mask using the transform controls so that  
the mask doesn’t cover the entire screen. When Outside Transparency is  
applied, the Shape Transparency sets the overall transparency of the entire  
clip.  
Softness Applies softness to the edges of your mask.  
Invert Mask Select this option if you want to invert the opaque and  
transparent areas of your mask.  
Apply Crop to Video Only Select this if you want the mask to be  
squeezed to fit your cropped clip. If you don’t select this option, the mask  
will be cropped by the same amount that you crop your clip.  
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Transform Use these controls to apply or change various transform  
settings for your mask effect, such as the position, scale, and rotation of the  
mask. For more information, see “Transforming your clip” on page 52.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Creating a mask effect  
116  
Creating a mask blur effect  
The Matrox mask blur effect lets you create a “region of interest” by adding a  
mask to your clip and applying blurring to it. You can choose from many  
different mask patterns.  
°To set up a Matrox mask blur effect:  
Click the triangle beside Matrox Mask Blur to expand the property list.  
Blur Settings Let you adjust the amount of blurring in your clip.  
$ Red, Green, Blue, and Alpha Blur Amount Use these controls to adjust  
the amount of blurring to be applied to each of the color and alpha channels  
in your clip. For example, you can choose to apply blurring to only the red  
color component of your clip. The Alpha Blur Amount is applicable only  
to graphics clips that have an alpha channel.  
$ Lock Channels Select this to apply the same blur settings to all channels.  
When you adjust the setting for the Red Blur Amount, the same settings  
will be applied to the other channels.  
Color Gain Settings Let you adjust the amount of color in your clip  
within the blurred area.  
$ Red, Green, and Blue Color Gain Use these controls to individually  
fine-tunetheintensity of a particular color presentin your clip. For example,  
you can increase the Red value to increase only the red color component  
of your clip within the blurred area.  
$ Lock Channels Select this to apply the same color gain settings to all  
channels. When you adjust the setting for the Red Color Gain, the same  
settings will be applied to the other channels.  
Mask Settings Let you select the mask pattern and adjust the  
transparency settings for your effect.  
$ Select Shape Click the button to the right of the current pattern to see  
the list of available mask patterns.  
Clickhereto  
selectanew  
pattern  
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$ Shape Transparency Sets the transparency of the shape and the area  
around the shape. At the default setting (0), the shape is completely opaque  
and the area around the shape is transparent. Dragging the slider to the left  
increases the transparency of the shape, which makes the blur less apparent.  
Dragging the slider to the right decreases the transparency of the area  
around the shape, which increases the amount of blurring outside the mask  
area.  
$ Outside Transparency Sets the transparency level of the area outside  
your mask.  
¦
Note The Outside Transparency setting is applicable only if you’ve  
scaled down, moved, or rotated your mask using the transform controls so that  
the mask doesn’t cover the entire screen.  
$ Softness Lets you apply blurring to the edges of your mask.  
$ Invert Mask Select this option if you want to invert the opaque and  
transparent areas of your mask.  
$ Apply Crop to Video Only Select this if you want the mask to be  
squeezed to fit your cropped clip. If you don’t select this option, the mask  
will be cropped by the same amount that you crop your clip.  
$ Transform Use these controls to apply or change various transform  
settings for your mask blur effect, such as the position, scale, and rotation  
of the mask. For more information, see “Transforming your clip” on  
page 52.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
¦
Note If you are working in HD, the mask blur effect may require rendering  
depending on your project’s video format.  
Creating a mask blur effect  
118  
Creating a mask mosaic effect  
The Matrox mask mosaic effect lets you create a “region of interest” by adding a  
mask to your clip and applying a mosaic effect to it. You can choose from many  
different mask patterns.  
°To set up a Matrox mask mosaic effect:  
Click the triangle beside Matrox Mask Mosaic to expand the property list.  
Mosaic Settings Let you adjust the size of the mosaic blocks and the  
sharpness of the color in the mosaic effect.  
$ Block Width and Block Height Use these controls to set the width and  
height of the mosaic blocks in your effect. If you select Fixed Aspect  
Ratio, you only need to adjust the block width and the height will be set to  
the same value.  
$ Color Sharpness Select this to sharpen the color of each mosaic block  
in your effect. This causes each block to take on the predominant color of  
that section of the underlying image (instead of the average color).  
Mask Settings Let you select the mask pattern and adjust the  
transparency settings for your effect.  
$ Select Shape Click the button to the right of the current pattern to see  
the list of available mask patterns.  
Clickhereto  
selectanew  
pattern  
$ Shape Transparency Sets the transparency of the shape and the area  
around the shape. At the default setting (0), the shape is completely opaque  
and the area around the shape is transparent. Dragging the slider to the left  
increases the transparency of the shape, which makes the mosaic effect less  
apparent. Dragging the slider to the right decreases the transparency of the  
area around the shape, which increases the amount of mosaic outside the  
mask area.  
$ Outside Transparency Sets the transparency level of the area outside  
your mask.  
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¦
Note The Outside Transparency setting is applicable only if you’ve  
scaled down, moved, or rotated your mask using the transform controls so that  
the mask doesn’t cover the entire screen.  
$ Softness Lets you apply the mosaic effect to the edges of your mask.  
$ Invert Mask Select this option if you want to invert the opaque and  
transparent areas of your mask.  
$ Apply Crop to Video Only Select this if you want the mask to be  
squeezed to fit your cropped clip. If you don’t select this option, the mask  
will be cropped by the same amount that you crop your clip.  
$ Transform Use these controls to apply or change various transform  
settingsfor your mask mosaic effect, such asthe position, scale, and rotation  
of the mask. For more information, see “Transforming your clip” on  
page 52.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Creating a mask mosaic effect  
120  
Creating a move & scale effect  
The Matrox move & scale effect lets you position and scale your clips anywhere  
in 2D space while adding soft edges in real time.  
¦
Note The move & scale effect provides the sharpest picture when creating a  
picture-in-picture effect. However, if you want to apply rotation to your effect,  
you must use the 3D DVE effect as explained in “Creating a 3D DVE effect” on  
page 85.  
°To set up a Matrox move & scale effect:  
Click the triangle next to Matrox Move & Scale to expand the property list.  
• 2D Transform  
$ (X, Y) Position Use these controls to position your clip on the x  
(horizontal) and y (vertical) axes. X and y values of 0.0 pixels align the  
center of your clip with the center of the screen, and positions are measured  
from this point. You can enter positive or negative pixel values to move your  
clip right or left (x), and up or down (y).  
$ (X, Y) Scale Use these controls to make your clip smaller or larger.  
Full-screen size is represented as 100%. You can shrink your clip to 0% or  
enlarge it to 1000%. Note, however, that by enlarging your clip, the  
resolution may become blurry. You can adjust the size controlsindividually,  
or if you select Fixed Aspect Ratio, you only need to adjust the x axis.  
Adjusting the percentage on the x and y axes changes your clip’s width and  
height, respectively.  
$ Anchor Point X & Y Sets the point of origin from which to scale your  
clip along the x (horizontal) and y (vertical) axes.  
• (X, Y) Edge Softness Lets you apply softness to the edges of your clip  
along the x (horizontal) and y (vertical) axes. You can adjust the softness  
controls individually or if you select Fixed Aspect Ratio, you only need to  
adjust the x axis. The higher the softness value, the less sharp the edges  
become.  
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$ Nonlinear Softness Select this option to make the boundaries of the  
softness region less obvious. Enabling this option makes your edge softness  
controlsproduce results similar totheborder softness controls in theMatrox  
3D DVE effect.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Enhance Sharpness Lets you adjust the sharpness of your clip.  
Creating a move & scale effect  
122  
Creating an old movie effect  
The Matrox old movie effect lets you create an old film look on your clips by  
adding noise, dust, streaks, jitter, and flickers.  
°To set up a Matrox old movie effect:  
Click the triangle beside Matrox Old Movie to expand the property list.  
Random Artifact Generator Adjust this setting to change the placement  
of artifacts in your clip. The artifacts are randomly distributed based on the  
value you select. For example, if you notice the streaks in your clip are  
always in the same place, you can use this setting to move them.  
• Border Settings  
$ Round Corner Size Allows you to round the corners on the edges of  
your clip.  
$ Softness Lets you adjust the amount of softness on the edge of your clip  
by dragging the slider or entering a percentage in the text box. The higher  
the value, the less sharp the edge will become.  
Preprocessing These controls allow you to isolate a channel to process  
black and white values for your effect. For example, to adjust black and  
white values on the red channel only, select Red Only as your mode.  
$ Enable Preprocessing Select this option to enable preprocessing.  
Enabling this option will turn your clip black and white.  
¦
Note Adjusting the Color Gain and Color Addition controls will change  
the color of your clip. If you would like your clip to remain black and white,  
select Lock Colors for both the Color Gain and Color Addition.  
$ Mode Lets you select the channel you want to use for the processing.  
Click the triangle on the right to expand the list.  
Red Only Uses the red channel.  
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Green Only Uses the green channel.  
Blue Only Uses the blue channel.  
Alpha Only Uses the alpha channel.  
Luma Uses the luminance values.  
Oversaturated Luma Uses the oversaturated luminance values only.  
• Noise  
$ Noise Pattern Allows you to select a noise pattern. Click the button on  
the right to see the list of available patterns.  
Click here to  
select a noise  
pattern  
$ Lifetime Sets the maximum number of frames that the noise pattern will  
remain immobile before moving to another random position.  
$ Opacity Sets the opacity of the noise pattern. Levels range from  
completely transparent (0) to opaque (100).  
$ Color Use this to set the noise color.  
• Dust  
$ Dust Pattern Allows you to select a dust pattern. Click the button on the  
right to see the list of available patterns.  
Click here to  
select a dust  
pattern  
$ Amount Sets the maximum number of dust particles that can be visible  
at any given time.  
$ Lifetime Sets the maximum number of frames that the dust pattern will  
remain immobile before moving to another random position.  
$ Opacity Sets the opacity of the dust pattern. Levels range from  
completely transparent (0) to opaque (100).  
$ Color Use this to set the dust color.  
$ Fixed Particle  
Display Fixed Particle Select this option if you would like one of the  
dust particles to remain fixed on your image.  
Particle Number Use this to select the particle you want to remain  
fixed on your image. Each dust particle is represented by a value.  
X Position Sets the position of the fixed particle along the horizontal  
axis.  
Y Position Sets the position of the fixed particle along the vertical axis.  
Creating an old movie effect  
124  
• Streak  
$ Streak Pattern Allows you to select a streak pattern. Click the button on  
the right to see the list of available patterns.  
Click here to  
select a streak  
pattern  
$ Amount Sets the maximum number of streaks that can be visible at any  
given time.  
$ Opacity Sets the opacity of the streak pattern. Levels range from  
completely transparent (0) to opaque (100).  
$ Color Use this to set the streak color.  
• Jitter  
$ Manual Control Select this option to disable Probability and manually  
control the amount of jittering by using only the Offset control.  
$ Probability Specifies how often the jitter will occur. The higher the value  
the more probable the jitter.  
$ Offset Specifies how far the image jitters vertically upward.  
$ Distance Between Frames Sets the space in between the current frame  
and the next frame jittering upwards. The higher the value, the more space  
between the two frames.  
• Flicker  
$ Manual Control Select this option to manually control when the  
flickering occurs by using only the Highest Intensity control. Enabling  
this option will disable all other flicker controls.  
$ Frequency Specifies the amount of flickering that occurs. The higher the  
value, the more flickering you will see.  
$ Lowest Intensity Sets the lowest level of brightness, which creates a  
progression from dark to bright between this level and the Highest  
Intensity level during the flicker. Lower values will start the flicker at a  
darker level. For example, if you want your flickering to progress from  
complete darkness to normal brightness, you would select 0% for the  
Lowest Intensity and 100% for the Highest Intensity.  
$ Highest Intensity Sets the highest level of brightness the flicker will  
attain.  
¦
Note If you enable Manual Control, you can use Highest Intensity to  
control the flickering by creating keyframes at various levels of brightness.  
$ Randomize Specifies the amount of random flickering that will occur.  
For example, at 0% there will be no randomization and the flickering  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
125  
follows a rhythmic beat. The higher the value the more random the  
flickering becomes.  
Color Gain and Color Addition (Red, Green, Blue) You can use the  
controls under Color Gain and Color Addition to individually fine-tune the  
colors of your image. To proportionally increase or decrease the red, green,  
and blue values, select Lock Colors.  
$ The Color Gain controls for Red, Green, and Blue let you increase or  
decrease the intensity of a particular color present in your image. For  
example, increasing the Red value increases only the red color component  
of your image, without affecting the other colors.  
$ Color Addition lets you adjust all colors in your image by a given amount  
of Red, Green, or Blue. For example, increasing the Red value increases  
the amount of red throughout your entire image.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Creating an old movie effect  
126  
Creating a page curl effect  
The Matrox page curl effect lets you create page curls that are truly 3D with  
full-motion video on the reverse side, and realistic highlights. You can control the  
position, rotation, scaling, and zooming of the page curls in 3D space, and apply  
softness to the edges. You can also apply page curls on graphics to create great  
looking text effects.  
°To set up a Matrox page curl effect:  
Click the triangle beside Matrox Page Curl to expand the property list.  
Page Curl  
$ Fold Type You can select Page Peel or Page Roll as your page curl type  
(this setting is active for the duration of your effect).  
$ Fold Angle Sets the angle of your page curl, in degrees. Alternately, you  
can set the number of spins for your page curl.  
$ Curl Radius Determines the tightness of your page curl. For example, a  
radius of 0 produces the tightest page curl, and the higher the radius, the  
looser the page curl.  
$ Progression Sets the progression of your page curl pattern at any  
keyframe. In order to see your page curl progress you need to apply at least  
two keyframesto your clip. To createa standard pagecurl, createa keyframe  
at the first frame of your clip with Progression set to 0%, and another  
keyframe at the last frame of your clip with Progression set to 100%. For  
more information about creating keyframes, see your Adobe Premiere Pro  
documentation.  
$ Edge Softness Creates a soft edge on your page curl.  
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$ Curl Softness Creates a soft edge on the section of the page that is  
curling.  
¦
Note You will not be able to see the Curl Softness on your page curl if you  
adjust the scale or rotation settings in the transform controls.  
Highlight There is a white illuminated line that highlights each page curl.  
The following settings allow you to manipulate this highlight.  
$ Position Sets the location in the page curl where the highlight appears.  
$ Intensity Sets the brightness of the highlight, as a percentage.  
Shadow Intensity Sets the darkness of the page curl shadow, as a  
percentage.  
Transform Allows you to apply or change various transform settings, such  
as to change your clip’s size, position, and rotation. For more information,  
see “Transforming your clip” on page 52.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Enhance Sharpness Lets you adjust the sharpness of your clip.  
Creating a page curl effect  
128  
Creating a pan & scan effect  
The Matrox pan & scan effect lets you easily convert footage from one aspect  
ratio to another. Tracking on-screen action to make accurate judgements is easy  
because you see the entire source clip and the section of it that will become the  
final result.  
You can use the Matrox pan & scan effect to convert your entire production to  
another aspect ratio. To do this you should apply the pan & scan effect to a nested  
sequence:  
1 Choose File > New > Sequence.  
2 Give your new sequence a name and click OK.  
3 Drag your original sequence from the Project panel into the new sequence.  
4 Apply the Matrox pan & scan effect to the new sequence.  
5 Adjust the pan & scan settings as desired for your entire production.  
For more information about creating nested sequences, see your Adobe Premiere  
Pro documentation.  
°To set up a Matrox pan & scan effect:  
Click the triangle beside Matrox Pan & Scan to expand the property list.  
Source Aspect Ratio Use this to select the aspect ratio of your source  
clip. You can click the triangle on the right to expand the list and choose a  
predefined aspect ratio or use the Source Aspect Ratio slider to select a  
custom aspect ratio.  
• Destination Aspect Ratio Use this to select the new aspect ratio that you  
want for your clip. You can click the triangle on the right to expand the list  
and choose a predefined aspect ratio or use the Destination Aspect Ratio  
slider to select a custom aspect ratio.  
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¦
Note If you are working in HD, your output will always be 16:9. Therefore, if  
you choose 4:3 as your Destination Aspect Ratio, your clip will be distorted.  
Scale Use this to proportionally resize (enlarge or reduce) your clip.  
Pan Position Lets you move the area of interest at a specific frame in your  
clip. When used with Global View (see below), you’ll see a visual  
representation of the selected area.  
Enable Global View Select this to display a rectangle around the area of  
interest that you’re selecting using Pan Position.  
Creating a pan & scan effect  
130  
Creating a ripple effect  
The Matrox ripple effect lets you create 3D ripple patterns that simulate a flag  
waving, ripples in a pond, or a dream sequence.  
Global Settings  
$ X Center Sets the center position of the ripple along the horizontal axis.  
$ Y Center Sets the center position of the ripple along the vertical axis.  
$ Center Ripple in Crop Region Select this option to move the center  
position of the ripple to the center of your crop region.  
$ Progression Sets the progression of your ripple pattern at any keyframe.  
In order to see your ripple pattern progress you need to apply at least two  
keyframes to your clip. For example, create a keyframe at the first frame of  
your clip with Progression set to 0 degrees, and another keyframe at the  
last frame of your clip with Progression set to 45 degrees. For information  
about creating keyframes, see your Adobe Premiere Pro documentation.  
$ Amplitude Sets the maximum height of the ripple.  
$ Periods Sets the number of visible waves in the ripple.  
$ Attenuation Specifies the distance from the center of the ripple (x and  
y positions) at which the ripple will degrade or flatten.  
Lighting  
$ Shadow Color Use this to select a color for the ripple shadow.  
$ Shadow Intensity Sets the darkness of the ripple shadow, as a  
percentage.  
$ Highlight Color Use this to select the highlight color.  
$ Highlight Intensity Sets the darkness of the highlight, as a percentage.  
Border Settings  
Round Corner Size Allows you to round the corners on the edges of  
your clip.  
Softness Lets you adjust the amount of softness on the edge of your  
clip by dragging the slider or entering a percentage in the text box. The  
higher the value, the less sharp the edge will become.  
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Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
¡ Important Due to the shape of the ripple effect, your effect may exceed  
the cropped area.  
Ripple Softness Use this to add softness to the alpha channel in the ripple  
so that the outline of the ripple will appear smoother.  
Transform Allows you to apply or change various transform settings for  
your ripple, such as the size, position, and rotation of the ripple. For more  
information, see “Transforming your clip” on page 52.  
Creating a ripple effect  
132  
Creating a shadow effect  
The Matrox shadow effect lets you project a realistic shadow from any source  
containing key information, such as DVEs and titles with an alpha channel. You  
can tint the shadow, and position, scale, and rotate it to match the angle of the  
surface on which it is cast. Applying blur to the shadow can simulate the realistic  
look of diffused light being projected on the source.  
¦
Note If you are working in HD, the Matrox shadow effect may require  
rendering when combined with other effects.  
°To set up a Matrox shadow effect:  
Click the triangle beside Matrox Shadow to expand the property list.  
¡ Important Either your source clip or an effect applied to your source clip must  
contain alpha key information in order to create a shadow effect. For example, if  
you apply a shadow effect to a clip with no alpha key information and scale it  
down using Adobe’s Motion effect, you won’t see any shadow because the  
Motion effect is the last effect applied, and there is no alpha key information to  
create the shadow effect. Whereas, if you apply a Matrox 3D DVE to the same  
clip and then apply the shadow effect, you will be able to see the shadow because  
the Matrox 3D DVE effect contains alpha information.  
Lock Colors Select this option to lock the colors and opacity values for the  
top and bottom corners of your shadow. For example, the color and opacity  
value you select for the top right corner will be used for all four corners of  
the shadow.  
Top Right Corner Color Use this to set the top right corner color.  
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Top Right Corner Opacity Sets the opacity of the top right corner. Levels  
range from completely transparent (0) to opaque (100).  
Top Left Corner Color Use this to set the top left corner color.  
Top Left Corner Opacity Sets the opacity of the top left corner. Levels  
range from completely transparent (0) to opaque (100).  
Bottom Left Corner Color Use this to set the bottom left corner color.  
Bottom Left Corner Opacity Sets the opacity of the bottom left corner.  
Levels range from completely transparent (0) to opaque (100).  
Bottom Right Corner Color Use this to set the bottom right corner color.  
Bottom Right Corner Opacity Sets the opacity of the bottom right  
corner. Levels range from completely transparent (0) to opaque (100).  
¦
Note The shadow corner colors are applied based on the size of the full  
screen. Therefore, corner colors of your shadow may vary depending on the  
size and position of your DVE. For example, if you choose red for your  
shadow’s top right corner color and scale down and position your DVE to take  
up only the top right quarter of the screen, the shadow will reflect red for each  
corner of the shadow even though you may have selected different colors for  
all four corners.  
Shadow Softness Use this to set the softness of your shadow. The higher  
the value, the softer your shadow becomes.  
¦
Note Shadow Softness is applied starting from the borders of the full  
screen, therefore the Shadow Softness may be less apparent based on the  
size and position of your DVE.  
Blur Use this to apply blurring to your shadow.  
Camera Field of Vision Specifies the field of vision of the camera in  
reference to the shadow.  
X Camera Position Moves the camera around the x axis.  
Y Camera Position Moves the camera around the y axis.  
Z Camera Position Moves the camera inward or outward from the  
shadow.  
Transform Allows you to apply or change various transform settings for  
your shadow, such as the size, position, and rotation of the shadow. For more  
information, see “Transforming your clip” on page 52.  
Creating a shadow effect  
134  
Creating a shine effect  
The Matrox shine effect allows you to create rays that shine through text, or add  
shimmer to an object in your clip. You can also use the shine effect to make  
two-dimensional text appear as three-dimensional text.  
°To set up a Matrox shine effect:  
Click the triangle beside Matrox Shine to expand the property list:  
• Light Source  
$ X Position Sets the position of the light source along the horizontal axis.  
$ Y Position Sets the position of the light source along the vertical axis.  
$ Z Position Sets the depth of the light source.  
$ Rotation Rotates the light source. Positive values rotate the light source  
counterclockwise, and negative values rotate the light source clockwise.  
• Volume  
$ Length Specifies how far the light rays shine outward from the light  
source. Positive values make the rays shine outward, while negative values  
make the rays shine inward.  
$ Mode Allows you to select the mode you want (Additive or Blend).  
Click the triangle on the right to expand the list.  
Additive Adds the shine layers on top of one another repeatedly so the  
effect becomes brighter.  
Blend Blends the shine layers together. This mode is useful if you want  
to make two-dimensional text appear to be three-dimensional.  
$ Precision Sets the amount of shine layers applied in the effect. Higher  
values result in a cleaner, more precise effect.  
¦
Note The higher the precision value, the longer the shine effect will take to  
render.  
$ Start Opacity Sets the opacity of the rays closest to the light source.  
Levels range from completely transparent (0) to opaque (100).  
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$ End Opacity Sets the opacity of the rays furthest from the light source.  
Levels range from completely transparent (0) to opaque (100).  
Preprocessing These controls allow you to isolate a channel as the input  
for the shine. For example, if you wanted to apply the shine to the alpha  
channel only, you would select Alpha Only as your mode.  
$ Enable Preprocessing Select this option to enable preprocessing.  
$ Mode Lets you select the channel you want to use for your effect. Click  
the triangle on the right to expand the list.  
Red Only Uses the red channel.  
Green Only Uses the green channel.  
Blue Only Uses the blue channel.  
Alpha Only Uses the alpha channel.  
Luma Uses the luminance values.  
Oversaturated Luma Uses the oversaturated luminance values only.  
$ Threshold Use this to proportionally increase or decrease the region  
outside your Mode range. For example, if you chose Red Only as your  
mode, raising the Threshold will cause only the really bright red areas of  
your image to be affected by the shine.  
Color Remapping These controls allow you to apply a color gradient to  
your effect. For example, you may want to simulate the look of a crackling  
fire by using a gradient that contains orange, red, and white.  
$ Enable Color Remapping Select this option to enable color remapping.  
$ Gradient Allows you to select a gradient. Click the button on the right  
to see the list of available gradients. You can use the Gradient Lower  
Boundary and Gradient Upper Boundary controls to specify a range of  
colors from the gradient you choose.  
$ Use Gradient Built-in Alpha Select this option when using a gradient  
that contains an alpha channel.  
$ Gradient Lower Boundary Sets the starting color from the gradient you  
chose, which will create a gradual progression between this color and the  
Gradient Upper Boundary color. Drag the slider to progress through the  
various colors in the gradient. For example if you selected a gradient that  
progresses from black to white and you want your gradient to start at  
medium gray, drag the slider to 50%.  
$ Gradient Upper Boundary Sets the end color from the gradient you  
chose, which will create a gradual progression between this color and the  
Gradient Lower Boundary color. Drag the slider to progress through the  
various colors in the gradient. For example, if you selected a gradient that  
Creating a shine effect  
136  
progresses from black to white and you want your gradient to end at dark  
gray, drag the slider to 10%.  
Noise Use these controls to apply noise patterns to your shine effect.  
$ Noise Pattern Allows you to select a noise pattern. Click the button on  
the right to see the list of available patterns.  
Click here to  
select a noise  
pattern  
$ Amount Sets the amount of noise that will be applied to your effect. The  
higher the value, the more apparent the noise pattern becomes.  
$ Size Sets the size of the artifacts in the noise pattern. Drag the slider to  
the right to increase the size of the artifacts, or to the left to shrink them.  
$ X Progression Sets the progression of the noise pattern along the  
horizontal axis.  
$ Y Progression Sets the progression of the noise pattern along the vertical  
axis.  
Postprocessing Use these controls to define how your shine colors blend  
with your source image’s colors. Each mode involves a calculation that uses  
the pixel values from your shine effect and the source image.  
$ Mode Use this to select the mode you want to use for blending. Click the  
triangle on the right to expand the list.  
None There is no blending, only the shine pixels are displayed.  
Add Adds the source image pixel values to the shine pixel values. This  
lightens the effect.  
Modulate Multiplies theshine pixelvalues with the source image pixel  
values. This darkens the effect.  
Subtract Subtracts the source image pixel values from the shine pixel  
values to create a new color.  
Add Smooth Blending of the shine pixel values is performed only on  
the low saturated (pale) colors from the source image. This will result in  
a more subtle effect.  
Add Signed Adds the shine pixel values to the brightest pixel values  
of the source image.  
Blend Blends the shine pixel values with the alpha pixel values of the  
source image.  
Blend Signed Blends the shine pixel values with the brightest pixel  
values of the source image.  
$ Original Opacity Sets the opacity of the source image.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
137  
Mask Settings Let you select a mask pattern and adjust the transparency  
settings to define the area where you want to apply your shine effect.  
$ Enable Mask Select this option to enable the mask.  
$ Mask Pattern Allows you to select a mask pattern. Click the button on  
the right to see the list of masks.  
Click here to  
select a mask  
pattern  
$ Invert Mask Select this option if you want to invert the opaque and  
transparent areas of your mask.  
$ Outside Transparency Sets the transparency level of the region outside  
your mask.  
¦
Note The Outside Transparency setting is applicable only if you’ve  
scaled down, moved, or rotated your mask using the transform controls so that  
the mask doesn’t cover the entire screen.  
$ Shape Transparency Sets the transparency of the shape and the area  
around the shape. At the default setting (0), the shape is completely opaque  
and the area around the shape is transparent. Dragging the slider to the left  
increases the transparency of the shape, which makes the shine effect less  
apparent. Dragging the slider to the right decreases the transparency of the  
areaaround theshape, whichincreasesthe amountof shineoutsidethemask  
area.  
$ Transform Use these properties to apply or change various transform  
settings, such as the position, scale, and rotation settings of your mask. For  
more information, see “Transforming your clip” on page 52.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Creating a shine effect  
138  
Creating a sphere effect  
The Matrox sphere effect lets you wrap your clip around a true 3D sphere with  
shadow and highlight. The radius of the sphere, the position of the light, and the  
progression from a flat 2D clip to a fully formed sphere are all keyframeable.  
°To set up a Matrox sphere effect:  
Click the triangle next to Matrox Sphere to expand the property list.  
Sphere Settings  
$ Progression Use this to set the progression for your sphere, where 0%  
leaves your clip as a flat 2D image, and 100% creates a fully formed sphere.  
$ Radius Use this to set the size of your sphere.  
$ Transparency Sets the transparency of your clip, from opaque (0%) to  
fully transparent (100%). If you’re performing a sphere transition, the  
transparency level is applied to your initial image. For example, you can  
set the transparency to 0% at the first frame and 100% at the last frame to  
create a crossfade between your initial and final images.  
$ Edge Softness Selects the amount of softness to apply to the edges of  
your clip.  
$ Show back face Select this option to show the back face of your sphere.  
Clear this option if you’re applying transparency to your clip and you do  
not want to see the back face of your clip through your sphere.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
139  
• Light Settings  
$ Show Light Position Select this option to display a diamond-shaped  
cursor that shows the position of the light source (highlight) on your sphere.  
Make sure you clear this option before exporting your final project.  
$ X, Y, and Z Light Position Use these controls to determine the position  
of your light source along the X, Y, and Z axes of your sphere.  
$ Shadow Intensity Use this to add shadow, and adjust the darkness of  
shadow on your sphere.  
$ Light Intensity Use this to add light, and adjust the brightness of the  
light on your sphere.  
$ Light Color Use the Color Picker button or eyedropper to select the color  
of the light.  
Transform Use these controls to apply or change various transform  
settings for your sphere effect, such as the position, scale, and rotation of the  
sphere. For more information, see “Transforming your clip” on page 52.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Enhance Sharpness Lets you adjust the sharpness of your clip.  
Creating a sphere effect  
140  
Creating a surface finish effect  
The Matrox surface finish effect allows you to apply various textures to your  
clips, such as metal, brick, wood, or granite with color spot lighting. You can also  
adjust the transform controls to create a rotating slab with a different look on the  
front and back face.  
°To set up a Matrox surface finish effect:  
Click the triangle beside Matrox Surface Finish to expand the property list.  
• Surface Control  
$ Apply to Opaque Areas Only Select this option to apply the surface  
texture to only the opaque areas of a clip that contains an alpha channel.  
¦
Note When this option is enabled you cannot adjust the Scale Z transform  
property, and therefore your clip will be two dimensional.  
$ Surface Texture Allows you to select your surface texture. Click the  
button on the right to see the list of available textures.  
$ Front Face Control  
Blending Factor Blends the front face of the slab with the surface  
texture. The higher the value, the more your clip blends in. A value of  
zero will display only the surface texture.  
Invert Video Orientation Select this to invert your clip on the front  
face of your slab.  
Crop Sets the crop region used on the front face of the slab. For more  
information, see “Cropping your clip” on page 55.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
141  
$ Back Face Control  
Blending Factor Blends the back face of the slab with the surface  
texture. The higher the value, the more your clip blends in. A value of  
zero will display only the surface texture.  
Invert Video Orientation Select this to invert your clip on the back  
face of your slab.  
Crop Sets the crop region used on the back face of the slab. For more  
information, see “Cropping your clip” on page 55.  
• Light Control  
$ Ambient Light Color Use the color picker button or eyedropper to select  
the ambient color of light for your entire clip.  
$ Show Light Cursors Select this option to see the reference point of the  
two light sources to help you set up your lights. Remember to clear this  
option when you’re finished setting up your effect.  
$ First Light  
Enable Select this to enable the first light.  
Color Use the color picker button or the eyedropper to select the color  
of your first light.  
First Light Pattern Allows you to select the first light pattern. Click  
the button on the right to see the list of available patterns.  
X Position Sets the position of the first light along the horizontal axis.  
Y Position Sets the position of the first light along the vertical axis.  
Z Position Sets the depth of the first light.  
Relative Position Selecting this option makes the first light source  
position relative to the center of your clip. For example, if you move your  
clip, the first light will move with it. By default, the position of the first  
light is relative to the center of the screen.  
$ Second Light  
Enable Select this to enable the second light.  
Color Use the color picker button or the eyedropper to select the color  
of your second light.  
Second Light Pattern Allows you to select the second light pattern.  
Click the button on the right to see the list of available patterns.  
X Position Sets the position of the second light along the horizontal  
axis.  
Y Position Sets the position of the second light along the vertical axis.  
Z Position Sets the depth of the second light.  
Creating a surface finish effect  
142  
Relative Position Selecting this option will make the second light  
source relative to the center of your clip. For example, if you move your  
clip, the second light source will move with it. By default, the second  
light source is relative to the center of the screen.  
Transform Allows you to apply or change various transform settings, such  
as to change your clip’s size, position, and rotation to create a rotating slab.  
¦
Note The transform properties for the surface finish effect include a Scale  
Z property that allows you to adjust the thickness of your slab. For more  
information about using the other transform properties, see “Transforming  
your clip” on page 52.  
Enhance Sharpness Lets you adjust the sharpness of your clip.  
¡ Important If you are working in HD, the surface finish effect may require  
rendering based on certain setting combinations.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
143  
Creating a track matte effect  
The Matrox track matte effect lets you superimpose one clip onto another using  
an animated matte, sometimes called a traveling matte, to determine how the two  
clips are composited (keyed). You can use any of the following types of clips as  
your matte:  
• A grayscale video or graphics clip.  
• A graphics clip or graphics sequence with an alpha channel.  
• Any clip to which you’ve applied an effect that provides an alpha channel,  
such as a Matrox chroma key or 3D DVE.  
When using a grayscale clip as your matte, areas of black in the matte create  
transparent areas in your foreground clip, areas of white create opaque areas that  
prevent the underlying clip from showing through, and gray areas create  
semi-transparent areas in your foreground clip.  
°To set up a Matrox track matte effect:  
1 Place your background clip (underlying image) on the appropriate lower  
track in your sequence, such as on the Video 1 track.  
2 Place your matte clip directly above your background clip, such as on the  
Video 2 track, and apply the Matrox Source Identifier effect to this clip.  
¦
Note This effect is used only to identify which clip you’re using as the matte  
for your track matte effect. If you set up another effect in the same segment  
that also uses the Matrox Source Identifier effect, such as for another track  
matte effect or an additional source for a Matrox cube effect, you must assign  
a unique ID number to each source clip.  
3 In the Effect Controls panel, click the triangle beside Matrox Source  
Identifier to expand the property list, then select a unique ID number for  
your matte clip from the Identify As list, as shown below:  
Select a unique ID number  
for your matte source  
¡ Important Any effect applied to your matte after applying the Matrox  
Source Identifier effect will be ignored. Therefore, if you want to apply an  
effect such as a Matrox chroma key or apply motion to your matte using a  
Matrox 3D DVE or Adobe Premiere Pro Motion effect, you must apply this  
effect before applying the Matrox Source Identifier effect.  
Creating a track matte effect  
     
144  
4 Place your foreground clip (the clip you want to superimpose onto your  
background clip) directly above your matte clip, and apply the Matrox  
Track Matte effect to this clip. Your sequence should be similar to the  
following example:  
Matrox Track Matte effect  
applied to foreground clip  
Matrox Source Identifier  
effect applied to matte clip  
5 Click the triangle beside Matrox Track Matte to expand the property list:  
6 Click the triangle beside Select Matte Source, and select the unique ID  
number that you assigned to your matte clip.  
7 Click the triangle beside Composite Type, and select any of the following  
composite types:  
$ Alpha Uses the alpha channel of your matte to key your foreground  
image. This is applicable only if your matte is a graphics clip that has an  
alpha channel, or a clip to which you’ve applied an effect that provides an  
alpha channel, such as a Matrox chroma key.  
$ Luma 0-255 Uses the full range of luminance levels in your matte to key  
your foreground image. This is applicable only if your matte contains super  
black and super white luminance levels.  
$ Luma 16-235 Uses the standard range of luminance levels in your matte  
to key your foreground image.  
8 To reverse the result of your track matte effect, select Reverse. This inverts  
the key to give you the opposite result (transparent areas of your foreground  
image become opaque and opaque areas become transparent).  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
145  
Creating a twirl effect  
The Matrox twirl effect lets you create twirl patterns that twist and rotate your  
video and graphics clips into spirals, coils, or whirlpools.  
X & Y Position Sets the position of the twirl along the horizontal and  
vertical axes.  
Inner Radius Determines the circumference of the center of your twirl.  
The higher the radius, the larger the center of the twirl becomes.  
Outer Radius (Width, Height) Use this control to adjust the width and  
height of your twirl simultaneously. The higher the value, the larger your  
twirl becomes. If you clear Fixed Aspect Ratio, you can adjust each control  
individually.  
Invert Lets you reverse the direction of the twirl so that it twirls outward  
from the inner radius.  
Smoothness Sets the smoothness applied to the colors in the twirl. The  
higher the value, the less sharp the colors become. This is useful if you want  
to remove artifacts that may appear when using a high angle for your twirl.  
Crop Allows you to crop the edges of your clip. For more information, see  
“Cropping your clip” on page 55.  
Creating a twirl effect  
   
146  
Creating a wipe transition  
The Matrox wipe transitions support standard dissolves, SMPTE wipes, and  
organic wipes with soft edges and color borders.  
°To set up a Matrox wipe transition:  
Click the transition’s icon in your sequence, then click the Custom button in the  
Effect Controls panel. This opens the Customize Matrox Wipes dialog box:  
1 Under Wipe Pattern, click the Select Pattern button and choose a pattern  
for your wipe.  
2 If you would like to add a border to your wipe, select Enable under Border.  
$ Width Lets you adjust the width of your border by dragging the slider or  
entering a percentage in the text box.  
$ Color Click this button to select a color for your border.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
   
147  
$ Balance Lets you adjust the prominence of the border between image A  
and image B. For example, positive values make the border more prominent  
in imageB, while negativevaluesmake the border more prominent in image  
A.  
$ Reset Click this button to restore the default Border values.  
3 Use the controls under Softness to create a soft edge on the border of your  
wipe.  
$ Nonlinear softness This option is selected by default. You may find it  
useful to clear this option when using certain wipe patterns. For example,  
nonlinear softness often provides better results when creating SMPTE  
wipes, while linear softness is usually preferable when creating organic  
wipes.  
$ Amount Lets you adjust the amount of softness by dragging the slider or  
entering a percentage in the text box. The higher the value, the less sharp  
the edge of your border or wipe will become.  
$ Reset Click this button at any time to restore the default Softness values.  
4 Use the controls under Preview to preview your wipe transition:  
$ Drag the slider beside the Play button to scrub through your transition.  
$ Click the Play button or press the SPACEBAR to play back your transition.  
Select Loop if you’d like the wipe to play back continuously until you click  
Stop.  
You can adjust the wipe settings as your transition is playing to immediately  
see the result of your changes.  
5 Use the controls under Presets to save and load your wipe transition  
settings. You can also create default settings for your wipe transitions.  
$ Save Allows you to save your organic wipe settings to a file for future  
use. When you click the Save button, the Save As dialog box opens and  
allowsyou to nameyour effect and saveitasaMatrox wipe transition (.mwt)  
file.  
$ Load Click this button to load a previously created .mwt file.  
$ Set as Default Sets your current wipe settings as the default settings for  
Matrox wipe transitions.  
$ Restore Default Click this button to restore the default settings you  
specified using the Set as Default button.  
For more information about setting up transitions, see your Adobe Premiere Pro  
documentation.  
Creating a wipe transition  
148  
Using the Matrox chroma clamper effect  
You can use the Matrox chroma clamper effect to ensure that when you’ve  
applied effects that perform color space conversion on part of a clip, the clip’s  
colors remain constant throughout. Some effects, such as Matrox  
hardware-accelerated effects and Adobe Premiere Pro native effects, perform  
color space conversions (YUV to RGB) that will clip RGB values to the  
acceptable range of 0-255 per color component. The clipping, however, is usually  
only required on clips that have very bright or highly saturated colors.  
For example, if you split a clip that contains very bright or highly saturated colors  
and apply a Matrox 3D DVE to one portion of the clip, you may notice minor  
color differences between the two halves on your video monitor. Applying the  
Matrox chroma clamper effect to the portion of the clip that does not have the 3D  
DVE effect ensures that colors remain constant throughout the clip.  
Selecting your speed control method  
You can choose the type of speed control that’s best suited for individual clips in  
your Premiere Pro projects. By default, the speed control method of each clip in  
the Timeline panel is set to Frame Blend, which interpolates between the video  
fields or frames, and typically works well on standard or slow-paced video and  
camera pans. For fast action video you may get better results by clearing this  
option.  
To change the speed control method for a clip in the Timeline panel, right-click  
the clip and select Frame Blend to use the speed control method that’s  
recommended for standard or slow-paced video and camera pans, or clear this  
option for fast-action video.  
Remarks  
• The Frame Blend option is not supported for speed changes over 200%.  
• If you are working in HD, you will need to render if you clear the Frame  
Blend option.  
About Adobe Premiere Pro’s fixed effects  
In Adobe Premiere Pro, every clip in the Timeline panel has pre-applied fixed  
effects. When you select a clip in a sequence, the fixed effects appear in the  
Effect Controls panel. All fixed effects can be adjusted in the Effect Controls  
panel. Adobe Premiere Pro’s fixed effects include the Motion, Opacity, and  
Volume effects. Matrox RT.X2 provides realtime support for all of Premiere Pro’s  
fixed effects.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
           
149  
Matrox RT.X2 realtime guidelines  
In your Adobe Premiere Pro projects, you can use various combinations of  
realtime Matrox CPU-based effects (Flex CPU effects), hardware-accelerated  
effects (Flex GPU effects), and Adobe Premiere Pro fixed effects, all with  
transparency.  
Realtime means that the clips don’t require rendering and will play back in real  
time without dropping frames (that is, there is no red indicator bar above the  
segment).  
The Matrox CPU-based effects are wipes, color corrections, chroma keys, luma  
speed change. The Matrox hardware-accelerated effects are all the other Matrox  
effects (such as page curls, 3D DVEs, surface finish effects, Premiere Pro fixed  
effects and fades, etc.).  
¦
Note The hardware-accelerated effects will be available only if you have a  
display card that supports the Matrox hardware-accelerated effects in Adobe  
Premiere Pro. For more information, see “Enabling and disabling the Matrox  
hardware-accelerated effects in Adobe Premiere Pro” on page 169.  
Matrox RT.X2 constantly analyzes your sequence as you work, and will identify  
which segments require rendering (with a red indicator bar above the segment).  
For example, once playback of the sequence has stopped, a red bar will appear  
over segments of the sequence that have dropped frames. Even when your system  
is idle, Matrox RT.X2 will analyze segments to determine if they require  
rendering. Certain complex effects or combinations of effects can cause dropped  
frames when previewing. Matrox RT.X2 will always provide a preview of your  
output at the best frame rate possible by analyzing the segments and dropping  
frames systematically.  
If you find that you have dropped frames when you export your project to tape  
and those segments were not identified with a red bar, you can lower the  
Realtime Indicator Threshold. For more information, see “Defining your  
General settings” on page 21.  
The maximum number of layers that can be played back in real time depends on  
the capabilities of your system, your project’s video format, the compression  
format of your clips, and the number and complexity of the effects you’ve applied  
to your clips.  
Matrox RT.X2 realtime guidelines  
       
150  
Supported graphics formats  
All full-screen single-frame graphics supported by Adobe Premiere Pro are  
supported in real time on Matrox RT.X2. This includes all titling formats that  
Premiere Pro supports, such as Adobe Title Designer .prtl files. For details on the  
supported formats, see your Adobe Premiere Pro documentation.  
¦
Note Graphics rolls, crawls, and animations are not supported in real time.  
Limitations  
You will need to render your effects if you do any of the following:  
• Apply any Field Options to a clip, such as Always Deinterlace or Flicker  
Removal.  
• Apply a freeze-frame effect to a clip using the Frame Hold command.  
Chapter 4, Setting Up Realtime Effects with Adobe Premiere Pro  
       
Chapter  
5
Using Matrox RT.X2 with Video for  
Windows Programs  
This chapter provides  
information you need to know  
when using Video for Windows  
programs to render material on  
your Matrox RT.X2 system.  
     
152  
Overview  
When using Video for Windows (VFW) programs to render material to an .avi  
file, such as in the case of a completed video production or an animation, you can  
use a Matrox codec to create a Matrox .avi file. For example, you may want to  
render an animation to Matrox DV/DVCAM format so that you can record it onto  
DV tape. You could also use your VFW program to render video to a Matrox .avi  
file so that you can import the file as a realtime clip into your Adobe Premiere  
Pro projects on Matrox RT.X2.  
When rendering compositions or animations that have an alpha channel, you can  
select a “+ Alpha” Matrox VFW codec to render to a Matrox MPEG-2 .avi file  
that includes the alpha-key information. This .avi file will play back in real time  
on your RT.X2 system, and will be automatically keyed when you place the clip  
in your Adobe Premiere Pro sequence.  
The following sections explain the various settings you need to make to render  
material to a Matrox .avi file using a VFW program. For details on exporting  
video from a Matrox project using Adobe Premiere Pro, see “Exporting to a  
Matrox .avi file” on page 36. Using Adobe Premiere Pro to export video on your  
RT.X2 system lets you overcome the 2-GB .avi file limit of VFW programs.  
Remarks  
• When you select the Desktop editing mode for an Adobe Premiere Pro  
project, Adobe Premiere Pro works like a VFW program as explained in this  
chapter.  
• Speed changes are not supported on Matrox VFW .avi files with alpha.  
You can’t use Adobe Premiere Pro to render effects with alpha using the  
Matrox VFW “+ Alpha” codecs because Premiere Pro does not preserve the  
alpha-key information during the render. Instead, you should use Adobe  
After Effects to render your effects with alpha to a Matrox VFW .avi file.  
• Although Matrox has tested many VFW programs, there may be certain  
operational limitations when using Matrox RT.X2 with some of these  
programs (as well as with untested programs).  
Using VFW programs without the RT.X2  
hardware  
If you installed the Matrox VFW software codecs (see “Installing the Matrox  
VFW software codecs on a system without the RT.X2 hardware” in your Matrox  
RT.X2 Installation Manual), you can render and play back RT.X2-compatible .avi  
files using your VFW program without having the RT.X2 hardware in your  
computer.  
Chapter 5, Using Matrox RT.X2 with Video for Windows Programs  
     
153  
¦
Note You must have the Matrox RT.X2 hardware for full support of the Matrox  
MPEG-2 I-frame HD codec. The “+ Alpha” Matrox MPEG-2 I-frame codecs are  
available only on a system that has RT.X2 hardware.  
Before you start rendering  
Before you start rendering material to a Matrox .avi file, make the following  
settings in your VFW program:  
• Set the appropriate frame rate for the video format to which you are  
rendering. For example, if you are rendering to PAL format, set the frame  
rate to 25 fps.  
• Set the frame size of your rendered material to full-screen:  
$ 720×480 if you are rendering to NTSC or 486p format using the  
DV/DVCAM, DVCPRO, or MPEG-2 I-frame codec.  
$ 720×576 if you are rendering to PAL or 576p format using the  
DV/DVCAM, DVCPRO, or MPEG-2 I-frame codec.  
$ 1440×1080 or 1280×720 if you are rendering to 1440×1080i/p or 720p  
format using the MPEG-2 I-frame HD codec.  
• To render video using the same compression format, frame size, and frame  
rate as your source video but using a different video quality (data rate) or  
scanning mode (interlaced or progressive), you must select the Recompress  
Always option so that your video will be recompressed during the export.  
• If you’ll be rendering audio, set the audio sample rate to 48 kHz and the  
sample size to 16-bit (mono or stereo).  
• For best results, make sure you clear your program’s Data rate limit option  
for rendered material. This ensures that your .avi files will be rendered at the  
particular video quality you select.  
• If you’re using Adobe Premiere Pro, set the Fields for rendering to Lower  
Field First for NTSC video, Upper Field First for PAL and interlaced HD  
video, or No Fields (Progressive Scan) for progressive video.  
¦
Note Before rendering a lot of material, check that your rendered animations  
and transitions such as wipes and slides play back smoothly. If they appear  
jumpy, try adjusting the field dominance or field order for your rendered material.  
For example, if your transitions appear jumpy with the field dominance set to  
Odd field or Field 1, try switching the setting to Even field or Field 2.  
Before you start rendering  
   
154  
Selecting color space conversion options  
When you render material to an .avi file using a Matrox VFW codec, you can  
determine how you want the luminance levels and chroma information to be  
processed during the color space conversion that’s performed during the render.  
¦
Note The default settings for color space conversion provide good results for  
most applications. We recommend that you change these settings only when  
needed for special purposes.  
°To select the color space conversion options you want:  
1 Right-click My Computer, then choose Manage, and click Device  
Manager.  
2 Under Sound, video and game controllers, double-click Video Codecs.  
3 Click Properties, then select one of the Matrox VFW codecs.  
¦
Note All the available Matrox VFW codecs will be listed. You can select  
Matrox VFW Software Codecs to configure all the Matrox DV, MPEG-2  
I-frame SD, and legacy M-JPEG codecs.  
4 Click Properties, and then Settings.  
5 In the provided dialog box under Color Space Conversion, select the  
options you want:  
¦
Note If an option isn’t supported by the particular codec(s) you are  
configuring, that option will not be available. Most options, however, are  
common to all the Matrox VFW codecs. When these options are set for a  
Chapter 5, Using Matrox RT.X2 with Video for Windows Programs  
   
155  
particular codec, they are also set for the other codecs that support those  
options.  
$ Standard Renders video using standard broadcast luminance levels.  
Super black and super white luminance levels are clipped.  
$ DV-compliant Renders video using luminance levelsappropriatefor DV  
material. This ensures that the super white luminance levels of your video  
are retained.  
$ Expanded Renders video using the full range of luminance levels. Super  
black and super white luminance levels are retained. You may want to use  
this setting, for example, to render material on which you’ll be applying  
luminance key effects.  
¡ Important When rendering RGB graphics, selecting Expanded or  
DV-compliant will create super black and/or white in your rendered images.  
For example, if you select Expanded, all black in your RGB graphics will  
become super black, and white will become super white. To render your  
RGB graphics with standard black and white levels, set your luminance  
range to Standard.  
$ Chroma filtering and Chroma interpolation Select these options to  
adjust the chroma bandwidth of RGB graphics. This improves images that  
have abrupt changes between different colors, such as a blue box on a black  
or white background. You should select these options for most animation  
and compositing work (computer-generated material). For most video  
editing programs, however, it’s best that you not select these options. If you  
find that your rendered images appear to be blurred, try clearing one or both  
of these options.  
$ Chroma sampling for fast-motion video Select this option to help  
eliminate artifacts such as jagged edges and unwanted lines at the edges of  
fast-motion video (for PAL video only).  
¡ Important When rendering graphics and titles, make sure that Chroma  
sampling for fast-motion video is not selected, as this option can cause  
jagged edges to appear in your rendered images.  
6 Click OK to save your settings. Any change you make to your selected  
luminance range setting (such as switching from Standard to Expanded)  
will only take effect the next time you start your VFW program.  
Before you start rendering  
     
156  
Rendering material to a Matrox VFW .avi file  
When you render material to an .avi file, such as when you render a finished  
video production or an animation, you must select the compressor (codec) you  
want to create the file. The compressor determines the quality of your rendered  
video. Refer to your program’s documentation for instructions on how to select a  
compressor for your .avi file.  
¦
Note When specifying your Export Movie settings in Adobe Premiere Pro,  
you must set the File Type to Microsoft AVI on the General page, then select  
the compressor you want on the Video page.  
°To create a Matrox VFW .avi file:  
1 Select one of the following codecs from your program’s list of available  
compressors:  
$ Matrox DV/DVCAM Renders video to DV or DVCAM format.  
$ Matrox DVCPRO Renders video to DVCPRO format.  
$ Matrox MPEG-2 I-frame Renders video to MPEG-2 intra-frame format  
using the 4:2:2 Profile @ Main Level at a selected data rate (SD resolution  
only).  
$ Matrox MPEG-2 I-frame + Alpha Renders video to MPEG-2  
intra-frame format with alpha using the 4:2:2 Profile @ Main Level at a  
selected data rate (SD resolution only). This codec is available only on a  
system that has the Matrox RT.X2 hardware.  
$ Matrox MPEG-2 I-frame HD Renders video to MPEG-2 intra-frame  
format using the 4:2:2 Profile @ High Level at a selected data rate.  
$ Matrox MPEG-2 I-frame HD + Alpha Renders video to MPEG-2  
intra-frame format with alpha using the 4:2:2 Profile @ High Level at a  
selected data rate. This codec is available only on a system that has the  
Matrox RT.X2 hardware.  
¦
Note Additional Matrox codecs will be available, such as the Matrox  
M-JPEG, DVCPRO HD, and uncompressed HD codecs. You can use these  
codecs to create clips for use on other Matrox systems, such as Matrox  
DigiSuite or Matrox Axio. For information about creating VFW clips for other  
Matrox systems, see the documentation for those systems.  
2 If you selected a Matrox MPEG-2 I-frame codec, click the Configure button  
to configure your MPEG-2 I-frame settings. For details, see the following  
section.  
Chapter 5, Using Matrox RT.X2 with Video for Windows Programs  
                   
157  
Configuring the Matrox MPEG-2 I-frame codecs  
When you click your program’s Configure button to configure a Matrox  
MPEG-2 I-frame codec (SD or HD resolution, with or without alpha), a dialog  
box similar to the following appears:  
¡ Important Unless you have the Matrox RT.X2 hardware, you can use the  
Matrox MPEG-2 I-frame HD codec to render to a 1440×1080i/p file only. The  
“+ Alpha” Matrox MPEG-2 I-frame codecs are available only on a system that  
has RT.X2 hardware.  
1 Drag the Data Rate slider until your desired data rate is displayed. The  
higher the data rate you select, the better the video quality will be.  
Depending on the capabilities of your system, however, you may not be able  
to smoothly play back video at a high quality using your VFW program.  
2 Beside Frame Rate, select a frame rate from the list. Make sure the frame  
rate you select is appropriate for the format to which you are rendering.  
¦
¦
Note The Frame Rate setting is not available if you’re rendering to  
MPEG-2 I-frame SD format without alpha.  
3 To apply advanced settings to your MPEG-2 I-frame file, click the  
Advanced button.  
Note The Advanced button will be available only on a system that has the  
Matrox RT.X2 hardware, and is not available if you’re rendering to MPEG-2  
I-frame SD format without alpha. The default advanced settings should  
provide good results for most applications. We recommend that you change  
these settings only when needed for special purposes.  
4 Beside DC Precision, select the bit-depth precision of the DC intra block.  
The higher the DC precision value that’s used to render your video, the more  
likely that the DC content will be increased at the expense of the AC content  
in the encoded stream. This may result in lowering the overall quality of the  
compressed stream at a specified data rate.  
Rendering material to a Matrox VFW .avi file  
       
158  
5 Under Zig Zag Order, select one of the following:  
$ Regular Sets the regular (default) zig zag scanning pattern of the AC  
coefficient of the DCT block as defined in the ISO/IEC 13818-2  
(figure 7-2) specification documentation.  
$ Alternate Sets an alternatezigzag scanning pattern of theAC coefficient  
of the DCT block as defined in the ISO/IEC 13818-2 (figure 7-3)  
specification documentation. Use this setting when capturing or rendering  
video at a high data rate (for example, at a data rate of 100 Mb/sec or higher).  
6 Under Rounding Type, select one of the following:  
$ MPEG-2 Rounds the AC coefficients up to the nearest whole number  
when calculating the quantization coefficient.  
$ Matrox Custom Truncates the AC coefficients to the lowest whole  
number when calculating the quantization coefficient. In some cases, this  
setting may yield less artifacts in graphics.  
7 Select the Force Frame-based DCT setting to render macroblocks as  
frames rather than as fields. In some cases, graphics will yield less artifacts if  
this option is selected.  
8 Click OK to save your settings. The settings you selected will be used each  
time you render material with your program, until you change the settings  
again.  
Chapter 5, Using Matrox RT.X2 with Video for Windows Programs  
Chapter  
6
Using the Matrox WYSIWYG Plug-ins  
This chapter explains how to  
use the Matrox WYSIWYG  
Control Panel and plug-ins  
available with Matrox RT.X2 so  
that you can display the  
contents of your composition  
or animation on your video  
monitor.  
     
160  
Overview  
Together with your Matrox RT.X2 hardware, the Matrox WYSIWYG Control  
Panel and Matrox WYSIWYG plug-ins let you display the contents of your  
composition or animation on your video monitor. This lets you see the exact  
color temperature, safe-title area, and any interlaced artifacts as you work.  
You can preview compositions created in the following applications that are  
supported by the Matrox WYSIWYG plug-ins:  
• Adobe After Effects (version 5.0 or later).  
• Adobe Photoshop (version 7.0 or later).  
• Autodesk 3ds Max (version 7.0 or later).  
• Autodesk Combustion (version 4 or later).  
• eyeon Fusion (version 4 or later).  
• NewTek LightWave 3D (version 7.0 or later).  
On a Windows XP system, WYSIWYG output to your video monitor is also  
available for any Matrox .avi file and video played back using supported  
DirectShow applications, such as Windows Media Player and Adobe Bridge.  
Configuring the Matrox WYSIWYG Control  
Panel  
The Matrox WYSIWYG Control Panel lets you specify the settings you want for  
previewing your composition or animation on your video monitor. To use the  
Matrox WYSIWYG Control Panel, right-click the  
icon on your Windows  
taskbar. If you don’t see the icon, choose Start > All Programs > Matrox  
Mx.tools > Matrox WYSIWYG Control Panel.  
¦
Note By default, the Matrox WYSIWYG output to your video monitor is  
enabled. To disable it, clear the Enable WYSIWYG Output option in the  
Control Panel. When you do this, you’ll have to quit and restart any DirectShow  
application, such as Windows Media Player, in order for the change to take effect.  
1 From the Project Format menu, select the format that matches your  
composition or animation, such as NTSC 4:3.  
2 From the Output Format menu, select the format you want for your  
preview output. The available output formats depend on your project format.  
For example, if you chose an NTSC project format, you can select an NTSC  
output format only. If you chose a 1440×1080i @ 29.97 fps project format,  
you can select a 1440×1080i @ 29.97 fps output format, or you can select an  
NTSC output format to downconvert the HD video to NTSC.  
Chapter 6, Using the Matrox WYSIWYG Plug-ins  
                         
161  
¦
Note If Adobe Premiere Pro is running, the Project Format and Output  
Format will be determined by your Premiere Pro project’s video output  
settings.  
3 If you selected an output format that has a frame rate of 25 or 50 fps, and  
your DVI video monitor is unable to properly display your preview output,  
select Force DVI Output to 60 Hz (Bypass Autodetect). Otherwise, make  
sure this option isn’t selected to allow Matrox RT.X2 to automatically detect  
the frequency rates supported by your DVI video monitor and set the DVI  
output frequency accordingly.  
4 From the Preview Type menu, select one of the following options for the  
preview:  
$ Video Select this to view your composition or animation.  
$ Alpha Channel Select this to view only your composition’s or  
animation’s grayscale alpha-key (matte) information.  
5 From the Scaling menu, select one of the following options for your preview  
output:  
$ Scale to fit Select this to scale your output to fit your video monitor. The  
aspect ratio of your project format will be preserved.  
$ Original Size Select this to output your video without any scaling. If you  
are playing back HD clips in an SD project, your output will be centered  
on your video monitor.  
Configuring the Matrox WYSIWYG Control Panel  
 
162  
Required steps to use the WYSIWYG plug-ins  
The following sections list the steps required to use the Matrox WYSIWYG  
plug-in for each application in order to preview your composition or animation  
on your video monitor.  
¦
Note The following procedures may change with a subsequent release of the  
program.  
Adobe After Effects  
1 Start Adobe After Effects and import the footage you want to preview.  
2 Drag the footage from the Project window to the Composition window.  
Adobe Photoshop  
1 Start Adobe Photoshop and open the file you want to preview.  
2 Choose File > Export > Matrox WYSIWYG Preview.  
Autodesk 3ds Max  
1 Start Autodesk 3ds Max and open the file you want to preview.  
2 Open the Render Scene dialog box by choosing Rendering > Render.  
3 Under Render Output, click Devices.  
4 In the Select Image Output Device dialog box, select Matrox WYSIWYG  
Preview, and click OK.  
5 Click Render.  
Autodesk Combustion  
1 Start Autodesk Combustion and open the file you want to preview.  
2 Choose File > Preferences > Framebuffer.  
3 In the menu beside Framebuffer Type, select Matrox WYSIWYG  
Preview, and click OK.  
eyeon Fusion  
1 Start eyeon Fusion and open the file you want to preview.  
2 Right-click on the file, and choose View On > Matrox WYSIWYG  
Preview.  
Chapter 6, Using the Matrox WYSIWYG Plug-ins  
                       
163  
NewTek LightWave 3D  
1 Start NewTek LightWave 3D and load the file you want to preview by  
choosing File > Load > Load Scene.  
2 Click the Render tab.  
3 Under Options on the left hand side of the screen, click Render Globals.  
4 From the Render Display menu, select Matrox WYSIWYG Preview.  
5 Under Render on the left hand side of the screen, click Render Frame.  
Required steps to use the WYSIWYG plug-ins  
   
164  
Your notes  
Chapter 6, Using the Matrox WYSIWYG Plug-ins  
Chapter  
7
Monitoring Your Matrox RT.X2 System  
This chapter explains how to  
use the Matrox X.info program  
to display important details  
about your Matrox RT.X2  
system and installed hardware.  
       
166  
The Matrox X.info program lets you display information about your Matrox  
RT.X2 system and installed hardware, and provides warnings when certain  
problems arise, such as when the temperature of your RT.X2 card exceeds the  
maximum operating temperature. You can also use the X.info program to enable  
and disable the Matrox hardware-accelerated (Flex GPU) effects in Adobe  
Premiere Pro if you have a display card that supports these effects (see “Enabling  
and disabling the Matrox hardware-accelerated effects in Adobe Premiere Pro”  
on page 169).  
Matrox X.info runs continuously to monitor your system, whenever your  
computer is turned on. You can open Matrox X.info to display system and  
hardware details by double-clicking the  
icon on your Windows taskbar.  
¦
Note If you do not see the icon, right-click the notification area of the taskbar  
and choose Properties, clear the Hide inactive icons option, and click OK.  
Monitoring your Adobe Premiere Pro memory  
usage  
When Adobe Premiere Pro is running, you can monitor your Adobe Premiere Pro  
memory usage. To do this, hold your mouse pointer over the Matrox X.info  
(
) icon. A pop-up message will display the current Adobe Premiere Pro  
memory usage. If your Adobe Premiere Pro memory usage is very high, X.info  
will issue a warning message with additional information.  
Displaying system information  
To display information about your Matrox RT.X2 system, select System from  
the Display Information About list. On this page, you can see Install  
Information, such as the install path and version of Matrox Mx.tools.  
You can also create an HTML log file of your system information, which can be  
useful for troubleshooting. To create this log, use the Browse button under  
System Information Log to select the path and name of the log, then click  
Chapter 7, Monitoring Your Matrox RT.X2 System  
           
167  
Create. If Open file after scan is selected, the HTML system log opens after it  
is created.  
Using X.info to display RT.X2 information  
168  
Displaying hardware information  
To display information about your Matrox RT.X2 hardware, select Hardware  
from the Display Information About list. Your RT.X card and display card are  
each represented by a tab.  
Click a card’s tab to display a page with hardware information (for example,  
serial number and production date). You can also monitor the current and  
maximum operating temperatures for your RT.X2 card.  
¡ Important Whether or not you have opened Matrox X.info, if your RT.X2  
card exceeds the maximum operating temperature, you’ll receive a warning  
message with further instructions as explained in the section “Error notification”  
on page 169.  
Chapter 7, Monitoring Your Matrox RT.X2 System  
   
169  
Monitoring your RT.X2 card’s operating  
temperatures  
As shown in the X.info Hardware section, the RT.X2 Card page displays the  
current and maximum operating temperatures for your Matrox RT.X2 card. To  
avoid damage to your Matrox RT.X2 system, make sure that you don’t operate  
your RT.X2 card at or near the maximum temperature for a prolonged period of  
time. You should target your RT.X2 card to operate at least 10°C below the  
maximum operating temperature.  
You should monitor the temperature of your RT.X2 card periodically and take  
measures as needed to lower the room temperature and/or improve the ventilation  
in your Matrox RT.X2 system. For details on how to ensure your system is  
properly ventilated, see your Matrox RT.X2 Installation Manual.  
Enabling and disabling the Matrox hardware-  
accelerated effects in Adobe Premiere Pro  
The X.info program provides a page to display hardware information about your  
display card. On this page, you can also choose to enable or disable the Matrox  
hardware-accelerated effects in Adobe Premiere Pro. If your display card  
supports the Matrox hardware-accelerated effects, Enable Matrox hardware-  
accelerated effects in Adobe Premiere Pro will be selected by default. If  
you’re having problems with these effects, however, you may want to clear this  
option to disable the effects.  
To enable the Matrox hardware-accelerated effects in Adobe Premiere Pro you  
must be using Matrox RT.X2 with a display card that has at least 256 MB of  
onboard memory and supports Microsoft DirectX 9. You can’t enable the  
Matrox-hardware accelerated effects if Matrox has tested your display card and  
determined that it doesn’t support these effects. You can check the Matrox Video  
Support site for up-to-date information about the display cards tested by Matrox  
Error notification  
X.info provides temperature warnings and warnings for other possible RT.X 2  
hardware problems. Once X.info has detected a hardware problem, the Matrox  
X.info Notification dialog box will be displayed to give you details of the  
problem and further instructions. You will not be able to close this dialog box  
until the problem has been resolved.  
Using X.info to display RT.X2 information  
               
170  
Your notes  
Chapter 7, Monitoring Your Matrox RT.X2 System  
Appendix  
A
Understanding Standard and Advanced  
Pulldown  
This appendix describes the  
most common pulldown  
methods, and explains how  
and when these pulldown  
methods are employed by  
Matrox RT.X2.  
       
172  
Overview  
Part of your project’s workflow may involve the application of a pulldown  
technique to convert your input video to your project’s video format. Pulldown  
can also be applied to your output video to meet certain requirements. When a  
pulldown is required in your project, Matrox RT.X2 performs either a standard  
2:3 pulldown or an advanced 2:3:3:2 pulldown.  
Standard 2:3 pulldown  
Standard 2:3 pulldown is often used as part of the telecine process to transfer  
24 fps film footage to 29.97 fps interlaced video. This pulldown method is also  
used to convert any 23.98 fps progressive video to 29.97 fps interlaced video,  
such as for converting 486p @ 23.98 fps video to NTSC.  
In order to convert 24 fps film or 23.98 progressive video to 29.97 fps interlaced  
video, additional video frames, and more specifically video fields, must be  
created and added to the video sequence. For example, to convert a sequence of  
four film or progressive frames, five frames of video are needed for a total of 10  
video fields. Therefore, one additional video frame or two video fields must be  
created. To accomplish this, the first and third frames of a four-frame film or  
progressive video sequence are each converted to two video fields. The second  
and fourth frames of the sequence are converted to three video fields to make up  
a total of five interlaced video frames.  
The following diagram demonstrates the process:  
Film frames @ 24 fps or progressive frames @ 23.98 fps  
A
B
C
D
Video fields @ 29.97 fps  
a1  
a2  
b1  
b2  
b3  
c1  
c2  
d1  
d2  
d3  
Frame A  
Frame B  
Frame C  
Frame D  
Frame E  
Standard 2:3 pulldown is accomplished by representing the first frame of film or  
progressive video (frame A) as two fields of video (fields a1 and a2), the second  
frame (frame B) as three fields of video (fields b1, b2, and b3), the third frame  
(frame C) as two fields (fields c1 and c2), and the fourth frame (frame D) as three  
fields (fields d1, d2, and d3). This sequence repeats six times each second.  
Appendix A, Understanding Standard and Advanced Pulldown  
     
173  
Performing a standard reverse pulldown (2:3 cadence) reverses the process by  
converting 29.97 fps interlaced video to 23.98 fps progressive video. This is  
achieved by discarding a video frame (two video fields) from the sequence. From  
the diagram above, a typical standard reverse pulldown would discard fields b3  
and d1. This means that video frames C and D must be read by the application to  
remove the additional fields. For standard reverse pulldown that is performed on  
compressed video, the application must decompress frames in order to remove  
the additional fields, and then it must recompress frames to complete the  
conversion.  
Matrox RT.X2 implementation of standard  
reverse pulldown  
In order for Matrox RT.X2 to properly perform a standard reverse pulldown, the  
material that is to be converted from 29.97 fps interlaced video to 23.98 fps  
progressive video must have been originally acquired at 23.98 fps. When Matrox  
RT.X2 performs a standard reverse 2:3 pulldown, the process identifies the A  
frames of a sequence as those frames that have time code ending in 0 or 5. For  
example, a frame with the time code 00:00:20:20 or 00:00:20:25 would be  
considered an A frame, and therefore would be used as the first frame in a  
pulldown sequence.  
In the case of batch captures, when the first frame of a clip that is to be captured  
might not always be an A frame, Matrox RT.X2 advances to the next instance of  
an A frame in the clip to start the pulldown sequence (if it’s required). In order  
for Matrox RT.X2 to perform standard reverse 2:3 pulldown accurately, the clips  
must have A frames appearing at time codes 0 and 5. The clips must also be  
recorded to a tape that has continuous, non-drop frame time code.  
Advanced 2:3:3:2 pulldown  
Advanced 2:3:3:2 pulldown was developed as an alternative to the standard  
pulldown method for making frame rate conversions in DV video only. It is used  
to convert 486p @ 23.98 fps video to NTSC (486i @ 29.97 fps) video. This  
conversion is used when video footage is acquired by a DV camera at 23.98 fps  
and recorded to DV tape with the recorder set for advanced pulldown (called  
24PA or 24P Advanced mode on some devices). Advanced 2:3:3:2 pulldown  
differs from standard 2:3 pulldown in that the two middle frames of the video  
sequence are each converted to three video fields.  
Advanced 2:3:3:2 pulldown  
     
174  
The following diagram demonstrates the process:  
Progressive frames @ 23.98 fps  
A
B
C
D
Video fields @ 29.97 fps  
a1  
a2  
b1  
b2  
b3  
c1  
c2  
c3  
d1  
d2  
Frame A  
Frame B  
Frame C  
Frame D  
Frame E  
Advanced 2:3:3:2 pulldown is accomplished by representing the first frame of  
progressive video (frame A) as two fields of video (fields a1 and a2), the second  
frame (frame B) as three fields of video (fields b1, b2, and b3), the third frame  
(frame C) as three fields (fields c1, c2, and c3), and the fourth frame (frame D) as  
two fields (fields d1 and d2).  
Performing an advanced reverse pulldown (2:3:3:2 cadence) reverses the process  
by converting 29.97 fps interlaced video to 23.98 fps progressive video. This is  
achieved by discarding a video frame (two video fields) from the sequence. From  
the diagram above, a typical advanced reverse pulldown would discard video  
fields b3 and c1. This means that the application can remove video frame C from  
the sequence without reading the other frames.  
When compared to standard reverse pulldown, advanced reverse pulldown results  
in less degradation in the converted video because removing an entire frame from  
the sequence leaves the remaining frames in the sequence intact, and therefore  
preserves the native generation of the video.  
Matrox RT.X2 implementation of advanced  
reverse pulldown  
The advanced reverse pulldown process is simpler than a standard reverse 2:3  
pulldown because the additional frame, video frame C in the diagram above, is  
tagged when the 23.98 fps progressive footage is recorded to tape. This  
information is present in the DV stream and when Matrox RT.X2 performs an  
advanced reverse pulldown, it reads this information to identify the additional  
frame that is then removed from the sequence. Matrox RT.X2 can perform  
advanced reverse pulldown on clips that have been recorded to a DV tape that has  
continuous drop-frame or non-drop frame time code.  
Appendix A, Understanding Standard and Advanced Pulldown  
 
Appendix  
B
Matrox RT.X2 Workflows  
This appendix provides  
information about working with  
different types of projects in  
Adobe Premiere Pro on Matrox  
RT.X2.  
       
176  
Overview  
This appendix provides general information about using various Matrox RT.X2  
project presets and codecs for working with different types of projects in Adobe  
Premiere Pro. Workflow diagrams and descriptions are used to help explain the  
specific workflow details.  
Working with SD “24P” material  
Matrox RT.X2 allows you to choose a Premiere Pro preset to work with SD  
material originally acquired at 23.98 fps. When you select the Matrox 486p @  
23.98 fps project preset, you can edit SD material as 23.98 fps progressive video  
as long as the source video was originally acquired at 23.98 fps. This includes  
video that was captured to tape by a DV camera capable of shooting 486p @  
23.98 fps video, and Panasonic P2 video shot as 486p @ 23.98 fps and recorded  
directly to disk as .mxf files. You cannot use the 486p @ 23.98 fps project preset  
to capture or edit video that was originally acquired as NTSC or PAL.  
Regardless of it’s origin, SD material that is acquired at 23.98 fps must undergo a  
format conversion to NTSC (486i @ 29.97 fps) when it is recorded to tape, or  
recorded to disk in the case of .mxf files. This means that the output from your  
source device and input to Matrox RT.X2 is always NTSC. Your source device  
outputs the 23.98 fps material as NTSC by applying a pulldown method when it  
records the material to tape or disk.  
Some DV cameras that are capable of shooting 23.98 fps progressive video have  
the option of performing either a standard or advanced pulldown for recording  
material to tape or disk. In order to use the video with Matrox RT.X2, we  
recommend that you set your DV-1394 device to use advanced pulldown (called  
24PA or 24P Advanced mode on some devices) to convert the footage to  
29.97 fps interlaced video. Matrox RT.X2 will then apply an advanced reverse  
pulldown method to convert the source video to 486p @ 23.98 fps for editing  
clips in Adobe Premiere Pro.  
¡ Important When using a Panasonic P2 camera to shoot 486p @ 23.98 fps  
material for use with Matrox RT.X2, you must set the camera to Advanced  
mode (486/24pA).  
The output from your 486p @ 23.98 fps project on Matrox RT.X2 is always  
NTSC. Matrox RT.X2 provides the option to apply either an advanced pulldown  
or standard pulldown. In most cases, you would want to perform an advanced  
2:3:3:2 pulldown only if your DV video requires further processing or if it is to  
be archived. Otherwise, a standard 2:3 pulldown should be used when you export  
your 486p @ 23.98 fps project to tape. For more information about standard 2:3  
pulldown and advanced 2:3:3:2 pulldown, see Appendix A, “Understanding  
Standard and Advanced Pulldown.”  
Appendix B, Matrox RT.X2 Workflows  
           
177  
486p @ 23.98 fps workflow example  
The following diagram illustrates a typical 486p @ 23.98 fps workflow using  
Matrox RT.X2:  
DV-1394 input/output, and  
P2 .mxf source files on disk  
SD video footage acquired  
at 23.98 fps progressive  
scan  
DV camera performs either standard or  
advanced pulldown (depending on mode  
selection) when the acquired footage is  
recorded to tape or disk.  
NTSC video on tape or  
P2 .mxf files on disk  
Matrox RT.X2 detects original pulldown  
method, then performs either an advanced  
or standard reverse pulldown during  
capture (or playback for .mxf files).  
Matrox RT.X2  
using a  
486p @ 23.98 fps  
project preset  
Depending on the user’s selection of  
pulldown method, Matrox RT.X2 performs  
either advanced 2:3:3:2 pulldown or  
standard 2:3 pulldown.  
Exported to disk as MPEG-2  
IBP for DVD authoring or  
exported to disk to streaming  
video format for web  
Exported to DV tape as  
NTSC video  
¦
Note For all Matrox RT.X2 projects, you can choose to export to an MPEG-2  
file for DVD authoring or export to a web format using Matrox Media Encoder as  
explained in “Exporting using Matrox Media Encoder” on page 43. For details on  
other export formats, see “Exporting to a Matrox .avi file” on page 36. When  
working with an SD project on RT.X2, you can also capture video directly to an  
.m2v file for DVD authoring using Adobe Encore.  
Working with SD “24P” material  
 
178  
Working with HD projects  
¦
Note Although Matrox RT.X2 SD does not support working with HD projects,  
you can capture and import HDV 1080i/p clips to an SD project on RT.X2 SD as  
explained in “Capturing HDV and SD material on Matrox RT.X2 SD” on  
page 182.  
Matrox RT.X2 lets you capture native HDV material over the 1394 interface and  
capture HD analog component input to MPEG-2 I-frame HD format. Native  
HDV and MPEG-2 I-frame HD clips can be mixed in real time in the same HD  
project. You can also import SD clips to your HD project and Matrox RT.X2 will  
upscale the clips in real time as explained in “Mixing SD and HD clips in a  
project” on page 20.  
¦
Note When working with a 720p or 1440×1080p project, you can capture  
native HDV material over the 1394 interface, but analog component capture is  
not supported.  
Matrox project presets are provided for capturing to native HDV or MPEG-2  
I-frame HD format, but regardless of which preset you choose to create your  
project, you can change your capture settings at any time to switch between  
capturing native HDV using DV-1394 input and capturing HD analog component  
video to MPEG-2 I-frame HD format. For more information about capturing to  
MPEG-2 I-frame HD format, see “Using the Matrox MPEG-2 I-frame HD  
codec” on page 183.  
When working with a 1440×1080i/p project, you can import Sony XDCAM EX  
1080i/p HQ-mode (1920×1080) and 1080i/p SP-mode (1440×1080) .mp4 files  
for realtime playback. You can also choose to import Panasonic P2 .mxf files and  
Sony XDCAM EX 720p .mp4 files to your 720p project for realtime playback.  
When needed, Matrox RT.X2 will convert the clips to your project’s video format  
timeline.  
When your edits are complete you can export your project to an HDV device over  
the 1394 interface (for a 1440×1080i/p project only), or export to tape using your  
Matrox RT.X2’s HD analog component output. You can also choose to  
downconvert the video to NTSC or PAL to record to SD tape. The format in  
which you can export depends on your project’s video format as explained in  
“Supported master output formats” on page 188.  
Appendix B, Matrox RT.X2 Workflows  
       
179  
1440×1080i/p workflow example  
The following diagram illustrates a typical workflow for working with a  
1440×1080i/p project on Matrox RT.X2:  
Native HDV (1080i/p), or  
analog component video  
footage (1080i only)  
Clips captured natively over  
the 1394 interface, or  
Matrox MPEG-2 I-frame HD  
codec used to capture HD  
analog component video  
SD stock footage  
Matrox project using  
a 1440x1080i/p  
project preset  
XDCAM EX 1080i/p  
.mp4 files imported to  
project  
imported to project and  
scaled to project's  
frame size for realtime  
playback  
Exported to tape as HD  
analog component video for  
broadcast  
Exported to tape as SD  
video (NTSC or PAL)  
for broadcast  
Exported to HDV over  
the 1394 interface  
Remarks  
• To output a 1440×1080p @ 23.98 fps project as 1080i @ 29.97 fps or  
NTSC, Matrox RT.X2 will perform a standard 2:3 pulldown.  
• When using a Sony HVR-V1 camera to shoot HDV 1080p @ 23.98 fps  
material that you’ll be capturing on Matrox RT.X2, you must set the camera  
to Advanced mode (24A).  
You can also choose to export to disk as HD or SD video. For example, you  
can export a 1440×1080i @ 29.97 fps project to an .avi file in the same  
format as the project or as NTSC video as explained in “Exporting to a  
Matrox .avi file” on page 36.  
Working with HD projects  
     
180  
720p workflow example  
The following diagram illustrates a typical workflow for working with a 720p  
project on Matrox RT.X2:  
Native HDV 720p video  
footage on tape  
HDV clips captured  
natively over the 1394  
interface  
When needed, Matrox  
RT.X2 will remove  
redundant frames when  
the .mxf files are played  
back on the timeline  
Panasonic P2 .mxf and  
Matrox project using a  
720p project preset  
Sony XDCAM EX 720p  
.mp4 files imported to  
project  
Exported to disk,  
such as to an  
MPEG-2 file for  
DVD authoring,  
or a Matrox .avi  
file  
Exported to tape as  
720p @ 50 fps or  
59.94 fps analog  
component video  
for broadcast  
Exported to tape  
as SD video  
(NTSC or PAL)  
for broadcast  
Appendix B, Matrox RT.X2 Workflows  
   
181  
Capturing HDV and SD material to edit in SD on  
Matrox RT.X2  
If you want to deliver in SD but take advantage of the superior image quality  
offered by your HDV camera, you can capture HDV material over the 1394  
interface and edit the clips in SD on Matrox RT.X2. To do this, you create a  
interface. You then create an SD project and import your HDV clips.  
When working in your SD project you can capture native DV clips over the 1394  
interface, and capture SD clips using Matrox RT.X2’s analog component,  
S-Video, and composite inputs. The SD and HDV clips can be mixed in real time  
in the same SD project. The HDV clips will be downscaled to SD when you scale  
the clips to your project’s frame size for realtime playback as explained in  
“Mixing SD and HD clips in a project” on page 20.  
When your edits are complete, you can export your project to tape as SD video  
for broadcast. If you want to deliver in HD format, you import your SD project to  
a 1440×1080i/p project. You can then export to HD format without having to  
recapture your clips (the SD clips can be upscaled to 1440×1080i/p format for  
realtime playback).  
This workflow scenario is represented in the following diagram:  
HDV 1080i/p clips  
captured natively  
over the 1394  
interface  
Matrox project using a  
1440x1080i/p project  
preset  
DV clips captured  
Matrox project using  
HDV 1080i/p  
clips imported to  
SD project  
natively over the  
1394 interface, and  
SD clips captured  
using analog inputs  
an SD project preset  
(HDV clips are  
downscaled)  
Project imported to a  
1440x1080i/p project for  
delivery in HD  
Exported to tape as  
SD video for  
broadcast  
(SD clips are upscaled)  
Capturing HDV and SD material to edit in SD on Matrox RT.X2  
   
182  
Capturing HDV and SD material on Matrox  
RT.X2 SD  
On Matrox RT.X2 SD you can take advantage of the superior image quality  
offered by your HDV camera by capturing native HDV 1080i/p material over the  
1394 interface in an SD project. To do this, you use Adobe Premiere Pro’s HDV  
capture feature as explained in “Capturing HDV material on Matrox RT.X2 SD”  
on page 35.  
When working in your SD project you can also capture native DV clips over the  
1394 interface, and capture SD clips using Matrox RT.X2 SD’s analog  
component, S-Video, and composite inputs. The SD and HDV clips can be mixed  
in real time in the same SD project. Your HDV clips will be downscaled to SD  
when you scale the clips to your project’s frame size for realtime playback as  
explained in “Mixing SD and HD clips in a project” on page 20. When your edits  
are complete, you can export your project to tape as SD video for broadcast.  
This workflow scenario is represented in the following diagram:  
DV clips captured  
Matrox project using  
an SD project preset  
(HDV clips are  
HDV 1080i/p clips  
captured natively  
over the 1394  
interface  
natively over the  
1394 interface, and  
SD clips captured  
using analog inputs  
downscaled)  
Exported to tape as  
SD video for  
broadcast  
Appendix B, Matrox RT.X2 Workflows  
   
183  
U¦sing the Matrox MPEG-2 I-frame HD codec  
Note The Matrox MPEG-2 I-frame HD codec is not supported for capture or  
export on Matrox RT.X2 SD.  
The Matrox MPEG-2 I-frame HD codec allows you to control the data rate of the  
video that you are capturing or exporting. At low data rates (about 50 Mb/sec) the  
codec can be used to capture and export video for an offline editing project. At  
high data rates (about 90 Mb/sec), the codec can be used to capture and export  
high-quality video for an online editing project. The VFW MPEG-2 I-frame HD  
codec allows you to render and play back MPEG-2 I-frame HD clips in VFW  
applications, such as Adobe After Effects. On a system without the Matrox  
RT.X2 hardware, the VFW MPEG-2 I-frame HD codec can be used to render and  
play back 1440×1080i/p clips only.  
MPEG-2 I-frame HD codec workflow example  
for offline editing  
In this workflow example, the Matrox MPEG-2 I-frame HD codec is used to  
capture video clips for use in an offline editing project. The clips are captured  
with Matrox RT.X2 at a data rate of 50 Mb/sec and then used to complete an  
offline editing project. When the offline edit is complete, the project is trimmed,  
and the offline clips are unlinked and then recaptured using the Matrox MPEG-2  
I-frame HD codec at a data rate of 90 Mb/sec or higher. The online editing  
project is then exported to tape for broadcast.  
Using the Matrox MPEG-2 I-frame HD codec  
       
184  
This workflow scenario is represented in the following diagram:  
Analog component video  
footage shot as 1080i @  
29.97 fps or 25 fps  
Matrox MPEG-2 I-frame HD  
codec set at 50 Mb/sec used  
to capture clips  
Matrox offline editing project  
using a 1440x1080i  
MPEG-2 I-frame project preset  
Offline project is trimmed,  
offline clips are unlinked and  
recaptured using the Matrox  
MPEG-2 I-frame HD codec at  
90 Mb/sec or higher  
Exported to tape as finishing-  
quality HD video for broadcast  
Appendix B, Matrox RT.X2 Workflows  
185  
MPEG-2 I-frame HD codec workflow example  
for online editing  
In this workflow example, the Matrox MPEG-2 I-frame HD codec is used to  
capture video clips for use in an online editing project. The clips are captured  
with Matrox RT.X2 at a data rate of 90 Mb/sec or higher and then used to  
complete an online editing project. A VFW application, such as Adobe After  
Effects, is used to create a composition that is rendered using the VFW MPEG-2  
I-frame HD codec and imported into the online editing project. When the edit is  
complete, it is exported to tape for broadcast.  
This workflow scenario is represented in the following diagram:  
Analog component video  
footage shot as 1080i @  
29.97 fps or 25 fps  
MPEG-2 I-frame HD clips used  
in a VFW application on the  
RT.X2 system or an offline  
editing station.  
Matrox MPEG-2 I-frame HD codec  
set at 90 Mb/sec or higher used to  
capture clips  
VFW application, such as  
Adobe After Effects, uses  
the MPEG-2 I-frame HD  
clips. The compositing  
project is rendered using  
project preset  
the Matrox VFW MPEG-2  
Matrox online editing project using  
a 1440x1080i MPEG-2 I-frame  
I-frame HD codec.  
Clips rendered using  
Exported to tape as finishing-quality  
HD video for broadcast  
the Matrox VFW  
MPEG-2 I-frame HD  
codec are imported into  
the online editing  
project.  
Using the Matrox MPEG-2 I-frame HD codec  
   
186  
Using Matrox RT.X2 to edit Matrox Axio offline  
H¦D projects  
Note Matrox RT.X2 SD does not support Matrox Axio offline HD clips.  
Matrox RT.X2 supports realtime playback of Matrox Axio offline HD clips so  
that you can use your Matrox RT.X2 system as an offline editing station for  
Matrox Axio offline HD projects. A Matrox Axio 720p project can be opened  
directly on Matrox RT.X2 and the offline HD clips will be supported in real time.  
A Matrox Axio full-size 1080i/p (1920×1080) project is not supported on Matrox  
RT.X2. Therefore, to edit this offline project you’ll need to import it to a  
1440×1080i/p project on Matrox RT.X2 as follows:  
1 Open a new Adobe Premiere Pro project on Matrox RT.X2 by choosing  
File > New > Project, and from the Available Presets list, select the  
appropriate Matrox preset. For example, if you want to import an Axio 1080i  
@ 29.97 fps project, select a Matrox 1440×1080i 29.97 fps preset.  
2 Import your Axio 1080i/p project by choosing File > Import and browse to  
your offline project’s Premiere Pro project (.prproj) file.  
¥ Tip To see a list of your .prproj files in the Import dialog box, you’ll need  
to select Adobe Premiere Pro Projects (.prproj) from the Files of type  
list.  
3 You can now edit the offline project on your Matrox RT.X2 system. When  
you’ve completed the edits, you can open the project directly on Matrox  
Axio, or import it to a new Matrox Axio 1080i/p project.  
Appendix B, Matrox RT.X2 Workflows  
   
187  
Supported video compression formats  
The following table lists the supported video compression formats for performing  
various operations on Matrox RT.X2 depending on your project’s video format.  
HD project (not  
SD project  
supported on RT.X2 SD)  
DV-1394 input only:  
DV/DVCAM  
HDV  
DVCPRO  
Analog component input  
Capture1  
MPEG-2 I-frame  
only:  
MPEG-2 IBP (for capture to  
MPEG-2 I-frame HD (for  
.m2v files only)  
1440×1080i projects only)  
HDV  
DV/DVCAM  
DVCPRO  
MPEG-2 I-frame  
MPEG-2 I-frame HD  
Offline HD (for playback of  
Matrox Axio offline HD  
projects)  
Playback2  
DV/DVCAM  
DVCPRO  
MPEG-2 I-frame  
MPEG-2 I-frame HD  
Export to  
disk  
(Can also downconvert to any  
supported SD format)3  
DV/DVCAM  
DVCPRO  
MPEG-2 I-frame  
Render  
previews  
DV-1394  
export to  
tape  
DV/DVCAM  
HDV (for 1440×1080i/p  
projects only)  
1 On Matrox RT.X2 SD you can capture native HDV 1080i/p (1440×1080i/p) material  
over the 1394 interface in an SD project using Adobe Premiere Pro’s HDV capture  
feature as explained in “Capturing HDV material on Matrox RT.X2 SD” on page 35.  
2 Realtime playback is also supported for Panasonic P2 .mxf files in SD and 720p  
formats, Sony XDCAM EX .mp4 files in 720p and 1080i/p (HQ and SP) formats, and  
when mixing SD and HD clips in the same project as explained in “Mixing SD and HD  
clips in a project” on page 20. (RT.X2 SD does not support .mxf or .mp4 files.)  
3 When exporting an HD project to a Matrox .avi file, you can choose to downconvert the  
HD video to any of the supported SD video formats. For details, see “Exporting to a  
Matrox .avi file” on page 36.  
Supported video compression formats  
         
188  
Supported master output formats  
The following table lists the supported master output formats for Matrox RT.X2  
depending on your project’s video format.  
¦
Note Matrox RT.X2 SD supports SD projects only.  
Project video format  
Supported master output formats  
NTSC  
NTSC  
PAL  
PAL  
486p @ 23.98 fps  
486p @ 29.97 fps  
576p @ 25 fps  
720p @ 23.98 fps  
720p @ 25 fps  
720p @ 29.97 fps  
720p @ 50 fps  
720p @ 59.94 fps  
1440×1080i @ 25 fps  
1440×1080i @ 29.97 fps  
NTSC  
NTSC  
PAL  
720p @ 59.94 fps or NTSC  
720p @ 50 fps or PAL  
720p @ 59.94 fps or NTSC  
720p @ 50 fps or PAL  
720p @ 59.94 fps or NTSC  
1080i @ 25 fps or PAL  
1080i @ 29.97 fps or NTSC  
1080p @ 23.98 fps, 1080i @ 29.97 fps, or  
NTSC  
1440×1080p @ 23.98 fps  
1440×1080p @ 25 fps  
1080p @ 25 fps or PAL  
1440×1080p @ 29.97 fps  
1080p @ 29.97 fps or NTSC  
¦
Note Analog component output for a 1440×1080i/p project is always full-size  
1080i/p (1920×1080).  
Appendix B, Matrox RT.X2 Workflows  
   
Appendix  
C
Matrox RT.X2 Customer Support  
This appendix explains how  
you can register your Matrox  
RT.X2 and obtain customer  
support.  
     
190  
Getting the most support  
If you have a problem that you’re unable to solve by referring to your Matrox  
RT.X2 documentation, please contact your Matrox RT.X2 representative. He or  
she should be able to help you quickly correct any installation or system  
configuration problem.  
If your representative is unable to solve your problem, contact Matrox for further  
information and assistance.  
Registration  
You can register your Matrox RT.X2 in the Matrox RT.X2 Support section of our  
web site at www.matrox.com/video/support. To go directly to the registration  
page, choose Start > All Programs > Matrox Mx.tools > Register Your  
Matrox RT.X Product.  
¡ Important Only registered users are entitled to customer support, software  
updates, access to our user forums, and special promotional offers.  
Keep up to date with our web site  
In addition to registering your Matrox RT.X2, our web site offers you up-to-the-  
minute information about Matrox products and software updates. Be sure to  
place our site in your favorites or bookmarks: www.matrox.com/video/support.  
Contacting us  
Matrox is proud to offer worldwide customer support. Please use the Matrox  
RT.X2 contact information for your area as provided on our web site at  
Appendix C, Matrox RT.X2 Customer Support  
                 
Appendix  
D
Matrox RT.X2 Glossary  
This glossary defines many of the  
terms used in this manual and  
related documentation.  
     
192  
Glossary of terms  
Use this glossary as a reference for many of  
the basic terms used in this manual and  
related documentation.  
A
A/B roll Typically, A/B roll is an editing  
technique where scenes or sounds on two  
source reels (called roll A and roll B) are  
played simultaneously to create dissolves,  
wipes, and other effects. On nonlinear editing  
systems, A/B roll refers to using two source  
streams (.avi, .wav, .tga, and so on) to create  
an effect.  
Numerics  
1394 See IEEE-1394.  
2:3 pulldown A method used to create  
additional video frames when 24 fps film  
footage or 23.98 fps progressive video is  
converted to 29.97 fps interlaced video, such  
as NTSC. To convert a four-frame sequence  
of film or progressive video, five frames of  
video are required. The 2:3 pulldown  
sequence accomplishes this by representing  
the first frame of film or progressive video as  
two fields (1 frame), the second frame as  
three fields (1.5 frames), the third frame as  
two fields (1 frame), and the fourth frame as  
three fields (1.5 frames). See also advanced  
2:3:3:2 pulldown.  
advanced 2:3:3:2 pulldown A method  
that is often used to convert 23.98 fps  
progressive video to NTSC when the video is  
acquired by a camera shooting at 23.98 fps  
and recorded to DV tape. Advanced 2:3:3:2  
pulldown differs from standard 2:3 pulldown  
in that the two middle frames of a four-frame  
sequence are each converted to three video  
fields. This results in less image degradation  
when a reverse pulldown is performed to  
convert the video back to 23.98 fps  
2D Short for two-dimensional. An image  
progressive video.  
that has height and width only.  
AGP slot Connection slot to a type of  
expansion bus found in many computers. The  
AGP slot is used to house the AGP display  
card.  
3D Short for three-dimensional. An object  
in three dimensions has height, width, and  
depth. Various techniques are used to show  
3D images on 2D surfaces like your computer  
screen.  
alpha key An effect that makes parts of a  
foreground image fully or partially  
4:2:2P@ML 4:2:2 Profile@Main Level.  
An international standard video compression  
profile introduced by MPEG-2. It supports  
4:2:2 luminance/chrominance sampling at up  
to 720 × 608 pixel resolution, and data  
transfer rates up to 50 Mb/sec (5.96 MB/sec).  
This profile is used for high-quality  
distribution and for archiving. See also  
MP@ML.  
transparent based on alpha (transparency)  
values stored within the image’s file, so that  
an underlying image can show through. See  
also chroma key and luma key.  
analog component video See  
component video.  
analog signal A video or audio signal that  
varies continuously, as opposed to a digital  
signal which varies only by fixed steps.  
4-corner pin A Matrox effect that lets you  
anchor each corner of a video or graphics clip  
onto points in an underlying clip, even if the  
underlying clip is angled or skewed.  
anti-aliasing A technique that smooths  
jagged edges in computer-generated text or  
graphics.  
Appendix D, Matrox RT.X2 Glossary  
   
193  
aspect ratio A width-to-height ratio. For  
example, a 12-by-9-inch image has an aspect  
ratio of 4:3 (four-to-three). Most TV screens  
have a 4:3 aspect ratio. HDTV screens have a  
16:9 aspect ratio.  
Blue Book standard See DV.  
blur/soft focus effect A Matrox effect  
that uses various levels of intensity to blur an  
image or simulate camera defocus.  
bus A shared set of hardware lines that lets  
different parts of your computer transfer  
information between one another. A card  
inserted into an expansion slot of your  
computer makes an electrical connection to  
the bus and effectively becomes part of your  
computer system.  
assemble editing Recording new video  
and audio material sequentially onto tape.  
Because all the signals are recorded (video,  
audio, and control track), the new material  
completely replaces any previously recorded  
material on the tape. See also insert editing.  
AVI Audio Video Interleaved. A video file  
format designed for the Microsoft Windows  
environment. See also codec.  
C
capture The process of digitizing video or  
audio material, usually from a VTR or  
camera, and storing it in a file on a hard disk.  
A/V drive A hard drive capable of storing  
high-bandwidth audio/video data.  
chroma key An effect that makes portions  
of a foreground image fully or partially  
B-frame (Bi-directional frame) A frame transparent based on the color of that image,  
B
created during the MPEG or MPEG-2 IBP  
so that an underlying image can show  
compression process. A B-frame is generated through. See also alpha key and luma key.  
by forwards and backwards referencing of the  
P-frames and I-frames respectively, which  
allows it to have the highest compression ratio  
of the three frame types. B-frames contain  
chrominance The color portion of a video  
signal that carries the hue and saturation  
information. See also luminance.  
codec Compressor/decompressor. A  
processor that compresses video to reduce its  
file size by eliminating redundancies in  
information. It also decompresses files to play  
them back.  
only predictive data (that is, not enough data  
to make up an entire picture), and therefore  
cannot be edited independently.  
BIOS Basic Input/Output System settings  
for system components, peripherals, etc. This  
information is stored in a special battery-  
powered memory and is usually accessible for  
changes at computer start-up.  
color bars A standard test signal that  
appears as a series of vertical rows of color by  
which the chrominance and video levels of a  
camera’s output or a recorded signal can be  
checked.  
bitmap A graphics image in which a set of  
values defines each pixel’s relative brightness  
and color.  
color correction effect A Matrox effect  
that allows various color properties of an  
image to be adjusted. There are controls for  
adjusting the intensity level for hue,  
saturation, contrast, and brightness. The color  
correction effect can correct improper color  
levels of an image that are due to varying  
black level The level of brightness at  
which no light is emitted from the screen  
(reference black). The standard black level is  
7.5 IRE for NTSC video, or 0 IRE for NTSC-  
EIAJ (Japan) and PAL video. Also called  
setup (NTSC video only). See also white  
level, super black, and super white.  
Glossary of terms  
194  
lighting conditions or incorrect camera  
cut A direct switch from one video and/or  
settings. See also white balancing.  
audio source to another.  
compile See render.  
D
D-9 Originally known as Digital-S. A  
variant of the DV format developed by JVC  
that uses a data rate of 50 Mb/sec (5.96  
MB/sec), which is double the data rate of  
most other DV formats. Video is sampled at  
4:2:2 for both NTSC and PAL sources to give  
enhanced chroma resolution. It uses a 1/2”  
metal particle tape.  
component video A video signal having  
separate channels for the video information,  
as opposed to a combined (composite) signal.  
Y, R-Y, B-Y video is a component video  
signal.  
composite video A video signal  
containing luminance and chrominance  
information that has been combined using a  
video standard such as NTSC or PAL.  
Composite video often uses a single RCA or  
BNC cable connection. See also component  
video.  
Digital8 A camcorder video format  
developed by Sony. Digital8 camcorders use  
the DV format to record digital video and  
audio onto 8mm and Hi-8 tapes via any  
device that has an IEEE-1394 interface.  
contrast The difference in brightness  
between the lightest and darkest areas of an  
image on the screen.  
Digital-S See D-9.  
digital signal A signal representing video  
or audio information as binary digits that can  
be easily regenerated with no noise or  
distortion. See also analog signal.  
CPU Central processing unit. The central  
processor of a computer that performs  
calculations and interprets and executes  
commands.  
Digital Video See DV.  
CPU-based effect An effect that takes  
advantage of your computer’s CPU to play  
back in real time. Matrox Flex CPU effects,  
such as the Matrox color correction effects,  
are CPU-based effects. Compare with  
hardware-accelerated effect.  
digitize To convert analog information,  
such as a video signal from a VTR or camera,  
into digital information that can be processed  
and stored by a computer.  
Direct memory access (DMA)  
A
technique used to rapidly transfer data  
between an attached device, such as a disk  
drive, and the computer’s main memory  
without needing to pass the data through the  
CPU.  
crawl Sideways movement of text across a  
screen. See also roll (1).  
crossfade See dissolve.  
crystallize effect A Matrox effect that lets  
you choose from many different patterns to  
make your image or text appear as if it is  
made of crystals.  
DirectX A Microsoft-developed program  
that enables interfaces to support advanced  
hardware features without being written  
specifically for each hardware model.  
DirectShow (formerly called ActiveMovie) is  
part of DirectX.  
cube effect A Matrox effect that lets you  
map video or graphics to the faces of 3D  
cubes. These cubes can then be rotated in 3D  
space to create transition effects such as those  
seen during sports broadcasts.  
display card A card that has its own  
memory and processor to handle graphics and  
Appendix D, Matrox RT.X2 Glossary  
195  
enhance display capabilities. Also called  
sampled at 4:1:1 for both NTSC and PAL  
graphics card. See also GPU.  
sources. See also DVCPRO HD.  
dissolve A transition in which one image  
smoothly fades to another image. It is  
characterized by the gradual ending of one  
image occurring simultaneously with the  
gradual beginning of another. Also called  
crossfade.  
DVCPRO HD A high-definition variant of  
the DVCPRO format developed by Panasonic  
that uses a data rate of 100 Mb/sec.  
DVCPRO50 A variant of the DV format  
developed by Panasonic that uses a data rate  
of 50 Mb/sec (5.96 MB/sec), which is double  
driver Software that controls a device, such the data rate of most other DV formats. Video  
as a display card, and enables it to work with  
other software.  
is sampled at 4:2:2 for both NTSC and PAL  
sources to give enhanced chroma resolution.  
It uses the same type of tape as DVCPRO.  
drop-frame time code For NTSC video,  
time code is normally produced by a  
DVD Digital Versatile Disc or Digital Video  
generator that counts at 30 frames per second. Disc. A type of compact disc that can hold  
NTSC color signals, however, actually have a from 4.7 gigabytes (GB) to 17 GB of  
display frequency rate close to 29.97 frames  
per second. Drop-frame time code  
compensates for this time difference by  
dropping two frames from the count every  
minute except for every tenth minute so that  
the time code matches clock time.  
information. The greatest advantage that  
DVD has over CD is that it can store video as  
well as audio and computer data. For video  
storage, DVD uses MPEG-2 compression, to  
provide better quality than standard VHS.  
DVE Digital Video Effect. Generally, an  
DV Digital Video. A standard digital bit  
effect that resizes and repositions a picture on  
stream and compression format (known as the the screen. See also move & scale effect.  
Blue Book standard) used to record video and  
DVI Digital Video Interface. A video  
audio onto a digital tape. DV is intra-frame  
interface technology that maximizes the  
based, saving each frame separately, and uses  
quality of flat-panel LCD monitors and  
a fixed 5:1 compression ratio to reduce the  
modern display cards.  
size of video files. DV’s data rate is fixed at  
25 Mb/sec (2.98 MB/sec). Video is sampled  
E
at 4:1:1 for NTSC sources or 4:2:0 for PAL  
sources. See also DVCAM, DVCPRO,  
DVCPRO50, and D-9.  
Edit Decision List (EDL) A file  
containing a list of edit decision statements  
used to create a video production.  
DVCAM A variant of the DV format  
developed by Sony that records a 15 micron  
track on a metal evaporated (ME) tape at a  
data rate of 25 Mb/sec (2.98 MB/sec). Video  
is sampled at 4:1:1 for NTSC sources or 4:2:0  
for PAL sources.  
edit master The first generation (original)  
of a final edited tape.  
expansion slot Electrical connection slot  
mounted on a computer's motherboard (main  
circuit board). It allows several peripheral  
devices to be connected inside a computer.  
See also AGP slot, PCI slot, PCI Express slot,  
and PCI-X slot.  
DVCPRO A variant of the DV format  
developed by Panasonic that records an 18  
micron track on metal particle tape at a data  
rate of 25 Mb/sec (2.98 MB/sec). Video is  
Glossary of terms  
196  
lighting effects. Because the calculations  
required to process these effects are CPU-  
intensive, the GPU lifts this burden from the  
CPU to allow it to perform more efficiently. A  
high-performance display card is sometimes  
referred to as a GPU.  
F
fade to black A transition commonly used  
to signify the end of a scene, in which an  
image or sound smoothly fades to a black  
screen or silence (also called a fade-out  
transition). Similarly, you could start a new  
scene with a fade up from black (or fade-in)  
transition.  
graphics card See display card.  
graphics overlay Text or a graphics  
image that’s superimposed on video. Also  
called super.  
field One-half of the horizontal lines  
needed to make a complete scan of an  
interlaced video frame. In the NTSC system,  
two consecutive fields of 262.5 lines each  
create a frame of 525 scan lines. In the PAL  
system, two consecutive fields of 312.5 lines  
each create a frame of 625 scan lines.  
H
hardware-accelerated effect An effect  
that requires the assistance of dedicated  
hardware to play back in real time. Matrox  
Flex GPU effects, such as 3D DVEs and page  
curls, are hardware-accelerated effects.  
Compare with CPU-based effect.  
FireWire Apple Computer’s original  
implementation of the technology that would  
be standardized as IEEE-1394 in 1995.  
HD Short for HDTV.  
Flex CPU effect See CPU-based effect.  
HDTV High Definition Television. A  
digital television format with image  
resolutions up to 1080 vertical scan lines.  
HDTV has a 16:9 aspect ratio. Also called  
HD. See also SDTV.  
Flex GPU effect See hardware-accelerated  
effect.  
frame A single video image. An interlaced  
video frame is comprised of two consecutive  
fields (the odd and even fields).  
HDV A high-definition video format that  
uses MPEG-2 video compression at a data  
rate of about 19 Mb/sec for HDV-1 or  
25 Mb/sec for HDV-2, and records to standard  
DV format digital video cassettes.  
G
garbage matte effect An effect often  
used to crop unwanted objects from a  
foreground image in a chroma or luminance  
key effect. You define the shape of the  
garbage matte, and only the underlying image  
is shown outside the matte.  
hue The tint or tone of a color. For  
example, the difference between the color  
green and red is its hue.  
GOP Group of Pictures. The sequence of I,  
B and/or P-frames produced during MPEG or  
MPEG-2 compression. This sequence of  
frames contains all of the information  
required to reproduce a complete video  
segment. The longer the GOP, the less  
editable it is.  
I
IBP compression See MPEG-2 IBP.  
IEEE-1394 An international standard data  
transfer protocol created by Apple Computer  
under the FireWire trademark and  
standardized by the Institute of Electrical and  
Electronics Engineers (IEEE). It enables  
simple, low-cost, realtime data transfer  
between computers and consumer and  
prosumer electronics products, such as DV  
GPU Graphics processing unit. A processor  
that is used primarily for computing 3D  
functions, such as processing 3D DVEs and  
Appendix D, Matrox RT.X2 Glossary  
197  
camcorders and DV decks. Commonly  
referred to as 1394.  
interleave A technique used to incorporate  
the video and audio portions of a video clip  
into one file. See also AV I.  
I-frame compression See MPEG-2 I-  
frame.  
intra-frame compression A video  
compression method that removes redundant  
information from within a frame. Intra-frame  
compression treats each frame of a video  
segment independently. Several video  
compression formats use the intra-frame  
method. These include Motion-JPEG, DV,  
and MPEG-2 I-frame. Also called spatial  
redundancy reduction. Contrast with inter-  
frame compression. See also I-frame (Intra-  
frame).  
I-frame (Intra-frame) A frame created  
during the MPEG or MPEG-2 compression  
process that contains all the information  
required to reproduce a complete image. It  
allows random access points within a video  
stream, and acts as a reference point for B-  
frames and P-frames to be built. I-frames are  
editable because they contain enough data to  
construct an entire video frame, unlike B-  
frames or P-frames.  
IRE unit An arbitrary unit designated by  
the Institute of Radio Engineers to define the  
amplitude of a video signal. 1 IRE is equal to  
approximately 7 mV.  
impressionist effect A Matrox effect that  
lets you choose from many different patterns  
to make your image appear similar to an  
impressionist painting.  
J
insert editing Recording new video  
and/or audio material onto a prerecorded (or  
striped) tape. Insert edits can be made in any  
order, unlike assemble edits, which must be  
made sequentially.  
JPEG (pronounced “jay-peg”) Joint  
Photographic Experts Group. A compression  
and storage standard used for still, digital  
images. See also Motion-JPEG.  
inter-frame compression A video  
compression method that compares a series of key effect See alpha key, chroma key, and  
K
frames in a video sequence and removes the  
redundant data. Inter-frame compression  
treats all the frames in the sequence as an  
interdependent group. As a result, most of the  
frames can’t be edited independently. Also  
called temporal redundancy reduction.  
Contrast with intra-frame compression. See  
also GOP.  
luma key.  
keyframe A particular frame at which one  
or more effect settings have been defined.  
Settings applied at a keyframe remain active  
on the clip until a later keyframe is defined to  
turn off or change the settings.  
L
lens flare effect A Matrox effect that lets  
you choose from many different patterns to  
simulate the light refractions caused by  
shining a bright light into the lens of a camera  
when taking a photo.  
interlaced scanning A method of  
creating a video image by drawing only the  
odd numbered lines on the screen in one pass,  
then the even numbered lines in the next pass.  
Two passes are therefore required to create a  
complete frame of video. NTSC and PAL  
displays are interlaced. See also progressive  
scanning.  
LTC Longitudinal Time Code. Time code  
that is generally encoded as an audio signal  
onto a linear audio track of a tape. This type  
Glossary of terms  
198  
of time code can be read only while the tape is Motion-JPEG A compression and storage  
moving. See also VITC.  
standard used for motion video. The JPEG  
compression process is applied to each video  
field, in succession. Also called M-JPEG.  
luma key An effect that makes portions of  
a foreground image fully or partially  
transparent based on the luminance of that  
image, so that an underlying image can show  
through. See also alpha key and chroma  
key.  
MP@ML Main Profile@Main Level. An  
MPEG-2 video compression profile that  
supports 4:2:0 luminance/chrominance  
sampling at up to 720×576 pixel resolution,  
and data transfer rates up to 15 Mb/sec (1.79  
MB/sec). This profile is used for broadcast  
transmission and distribution on DVD. See  
also 4:2:2P@ML.  
luminance The brightness portion of a  
video signal. The luminance of a pixel  
determines its brightness on a scale from  
black to white. See also chrominance.  
MPEG A video compression standard that  
specifies a series of compression profiles and  
image resolution levels, introduced in 1990 by  
the Motion Picture Experts Group. MPEG  
takes advantage of the redundancy inherent in  
video data through a combination of inter-  
frame and intra-frame redundancy reduction.  
The MPEG standard supports data transfer  
rates of up to 1.5 Mb/sec (0.2 MB/sec). Also  
called MPEG-1. See also MPEG-2, inter-  
frame (IBP) compression, and intra-frame (I-  
frame) compression.  
luminance key See luma key.  
M
mark in To select the first frame of a clip.  
mark out To select the last frame of a clip.  
mask effect A Matrox effect that lets you  
apply a mask (cutout shape) to a clip to  
superimpose it onto another clip.  
mask blur effect A Matrox effect that lets  
you create a “region of interest” by adding a  
mask to your clip and applying blurring to it.  
MPEG-1 See MPEG.  
mask mosaic effect A Matrox effect that  
lets you create a “region of interest” by  
adding a mask to your clip and applying a  
mosaic effect to it.  
MPEG-2 A video compression standard  
that improves upon the MPEG standard by  
supporting data rates of up to 100 Mb/sec (12  
MB/sec), scalable modes, field or frame  
searching, and much larger screen sizes. See  
also intra-frame (I-frame) compression, inter-  
frame (IBP) compression, 4:2:2P@ML, and  
MP@ML.  
MIP mapping In 3D graphics, a rendering  
technique where a texture is stored at multiple  
resolutions. See also texture mapping.  
M-JPEG See Motion-JPEG.  
mosaic effect An effect that “blurs” an  
image by copying pixels into adjacent pixels  
both horizontally and vertically. This gives  
the image a blocky appearance, often used to  
hide people’s identities on television.  
MPEG-2 IBP An MPEG-2 compression  
type that uses inter-frame compression to  
create a group of I, B, and P-frames. Used for  
broadcast transmissions and distribution on  
DVD. See also GOP.  
move & scale effect A Matrox effect that  
lets you position and scale your clips  
anywhere in 2D space while adding soft  
edges. See also DVE.  
MPEG-2 I-frame An MPEG-2  
compression type that uses only intra-frame  
compression (that is, only I-frames are  
Appendix D, Matrox RT.X2 Glossary  
199  
created). Used for high-quality distribution  
and for archiving.  
organic wipe A wipe effect that uses a  
grayscale gradient pattern to switch from one  
image to another by gradually revealing the  
second image according to the pattern  
mV Abbreviation for millivolt (one-  
thousandth of a volt). Unit of measurement  
sometimes used to define the amplitude of a  
video signal. See also IRE unit.  
P
page curl A Matrox effect that lets you  
peel or roll an image off the screen to reveal  
another image.  
MXF Material eXchange Format. A file  
exchange format standardized by SMPTE that  
assures interoperability among devices and  
systems. Panasonic P2 (Professional Plug-in)  
as well as Sony XDCAM and XDCAM HD  
use .mxf files rather than .mov, .avi, or .mpg  
files, for example. MXF is designed for  
today’s file-based workflows and provides a  
common way of packaging video and audio  
along with metadata so that information about  
the content is maintained as it flows through  
the production process.  
PAL Phase Alternate Line. A video  
standard that uses a composite interlaced  
display comprised of 625 scan lines per  
frame, refreshed at a rate of 25 frames per  
second. This is the broadcast video standard  
for most of Europe.  
pan & scan effect A Matrox effect that  
lets you convert clips from one aspect ratio to  
another, such as from 16:9 to 4:3.  
PCI slot Connection slot to a type of  
expansion bus found in many computers. It is  
smaller in size than older ISA slots and  
provides connections to the PCI host bus at  
speeds up to 66 MHz.  
N
nonlinear editing Random access editing  
that generally uses video and audio clips  
stored on disks. Nonlinear editing programs  
let you rearrange and edit clips without  
having to redo the entire production, and  
provide instant cueing to any frame in a clip  
without waiting for tapes to rewind.  
PCIe slot See PCI Express slot.  
PCI Express slot A type of PCI slot that  
uses a different and much faster  
communications protocol than a 32-bit PCI  
slot. PCI Express can accommodate the  
higher speeds required for high-performance  
peripherals such as display cards and network  
controllers. PCI Express slots are available in  
different sizes (x1, x4, x8, and x16). The  
Matrox RT.X2 card is installed in a PCI  
Express slot. Also called PCIe slot.  
NTSC National Television Systems  
Committee. The NTSC RS-170A standard  
defines a method of broadcasting a color  
signal that can be received by both  
monochrome and color TVs. It uses a  
composite interlaced display comprised of  
525 scan lines per frame, refreshed at a rate of  
approximately 30 frames per second.  
Broadcast systems in North America and  
Japan use the NTSC standard.  
PCI-X slot A type of PCI slot that  
increases the speed at which data can move  
within the computer from 66 MHz to up to  
133 MHz.  
O
old movie effect A Matrox effect that lets  
you simulate the look of old film by adding  
noise, dust, streaks, jitter, and flickers to your  
clip.  
P-frame (Predicted frame) A frame  
created during the MPEG or MPEG-2 IBP  
compression process. A P-frame is created by  
using motion vectors to predict the  
Glossary of terms  
200  
differences between it and the closest  
previous I-frame or P-frame. This forward  
prediction allows for higher compression than  
with I-frames, but not as high as with B-  
frames. P-frames, like B-frames, contain only  
predictive data and therefore cannot be edited  
independently.  
R
realtime effect An effect that is played  
back instantly, without having to be rendered  
by an editing program.  
render To compute an image or effect  
using a nonlinear editing, compositing, or  
animation program. The result is generally  
saved in a file on the computer. Also called  
compile.  
pixel Picture element. The smallest portion  
of an image that can be written to a display.  
Each pixel in an image represents a single dot  
on the computer screen. A picture’s resolution  
depends on the number of pixels on the  
screen.  
RGB parade A specialized scope that  
displays the red, green, and blue components  
of a video signal.  
RGB video A component video signal that  
uses three signals to carry the separate Red,  
Green, and Blue channels of colored images.  
Plug and Play A hardware standard for  
auto-configuration. It refers to the ability of  
computer hardware to detect and configure  
expansion devices such as your Matrox  
hardware. Windows supports Plug and Play.  
ripple effect A Matrox effect that lets you  
create 3D ripple patterns that simulate a flag  
waving, ripples in a pond, or a dream  
sequence.  
plug-in Software that adds functionality  
and/or features to an application. For  
example, the Matrox realtime plug-in for  
Adobe Premiere Pro adds realtime Matrox  
roll 1. Vertical movement of text across the  
screen. Also called scroll. See also crawl.  
effects and transitions to Adobe Premiere Pro. 2. Unwanted vertical roll of a video image,  
indicating unstable sync.  
proc amp An electronic device that adjusts  
the different aspects of a video signal, such as RS-232 A non-differential serial data  
its hue, saturation, and contrast.  
transmission standard used for computer  
connections. See also serial control.  
progressive scanning A method of  
creating a video image by drawing all the  
lines of a screen sequentially so that the  
complete image is displayed in one pass.  
VGA displays and some HDTV formats use  
progressive scanning. Progressive scanning  
produces smoother pictures than interlaced  
scanning, but uses more bandwidth.  
RS-422 A differential serial data  
transmission standard that is often used for  
linking video production equipment (VTRs,  
mixers, etc.). Because this standard is  
differential, RS-422 connections are less  
subject to interference and noise than RS-232  
connections. See also serial control.  
pulldown detection A method of  
identifying the extra video frames that are  
added when 24 fps film footage or 23.98 fps  
progressive video is converted to 29.97 fps  
interlaced video. See also 2:3 pulldown and  
advanced 2:3:3:2 pulldown.  
S
saturation A measure of the depth of a  
color. Fully saturated colors are vivid, while  
colors that lack saturation look washed out or  
faded.  
scroll See roll (1).  
SD Short for SDTV.  
Appendix D, Matrox RT.X2 Glossary  
201  
SDTV Standard Definition Television. A  
striping a tape Preparing a tape for  
television format with image resolutions up to editing by recording continuous control track,  
525 vertical scan lines for NTSC video and  
625 vertical scan lines for PAL video. SDTV  
can have a 4:3 or 16:9 aspect ratio. See also  
HDTV.  
time code, and a video signal (such as black  
or color bars).  
super See graphics overlay.  
super black Video that is darker than the  
standard black level. See also super white.  
SECAM Séquentiel Couleur Avec Mémoire  
(sequential color with memory). A color  
television system developed in France and the  
former USSR. It uses a composite interlaced  
display comprised of 625 scan lines per  
frame, refreshed at a rate of 25 frames per  
second. The color difference signals are  
transmitted sequentially on alternate lines.  
super white Video that is brighter than the  
standard white level. See also super black.  
surface finish A Matrox effect that lets  
you apply various surface textures to your  
clips, such as metal, brick, wood, or granite  
with color spot lighting.  
serial control A method of remotely  
controlling a device via a data line. The  
control data is transmitted in serial form (that  
is, one bit after another), such as for RS-232  
and RS-422 connections.  
SVCD Super Video CD. A standard for  
storing video and audio on a CD that provides  
better video quality than VCD and standard  
VHS. Video is compressed using MPEG-2 at  
2500 Kbps, and audio is compressed as  
MPEG-1, layer II, at 224 Kbps. An SVCD  
can hold about 30 minutes of material. Super  
Video CDs will play back on some DVD set-  
top players.  
setup See black level.  
shadow effect A Matrox effect that lets  
you project a realistic shadow from any  
source that provides alpha key information,  
such as Matrox DVEs and titles with an alpha  
channel.  
S-Video A component video signal in  
which the luminance (Y) and chrominance  
(C) information are separate. S-VHS  
videocassette recorders use the S-Video  
format. Also called Y/C video.  
shine effect A Matrox effect that lets you  
create rays that shine through text, or add  
shimmer to an object in your clip. You can  
also use the shine effect to make 2D text  
appear as 3D text.  
sync A circuit or signal that directs the  
electron gun in a camera or TV picture tube to  
hold a picture steady on the screen. It also  
synchronizes the electronics of other video  
equipment.  
SMPTE Society of Motion Picture and  
Television Engineers. A professional society  
of motion picture and television engineers  
that prepares standards and documentation for  
television production.  
sync generator An electrical device that  
generates sync (timing) signals used to  
synchronize video equipment and keep  
pictures stable on the screen.  
spatial redundancy reduction See  
intra-frame compression.  
T
sphere effect A Matrox effect that lets  
you wrap your clip around a true 3D sphere  
with shadow and highlight.  
TBC See time base corrector.  
telecine process A process that transfers  
film (negative or positive) to SD or HD video  
tape. The telecine process shines a light  
Glossary of terms  
202  
source through each frame, converting the  
optical images to an electronic signal that is  
then recorded to video tape.  
transform settings Settings that let you  
change the position, size, and rotation of a  
clip in the Matrox realtime plug-in. Transform  
settings can be applied on the x, y, and z axes  
of a clip.  
temporal redundancy reduction See  
inter-frame compression.  
traveling matte effect See track matte  
effect.  
texture mapping A display technique  
where bitmaps (textures) are placed (mapped)  
onto 3D surfaces to make objects look more  
realistic.  
twirl effect A Matrox effect that lets you  
create twirl patterns that twist and rotate your  
video and graphics clips into spirals, coils, or  
whirlpools.  
time base corrector (TBC) An  
electronic device that, when connected to the  
output of a VTR, corrects the stability and  
timing of the VTR’s playback video. This is  
achieved by stripping the unstable horizontal  
and vertical sync pulses from the video signal,  
and replacing them with new, clean sync  
pulses.  
V
VCD Video CD. A standard for storing  
video and audio on a CD that provides  
slightly better video quality than standard  
VHS. Video is compressed using MPEG-1 at  
1100 Kbps, and audio is compressed as  
MPEG-1, layer II, at 224 Kbps. A VCD can  
hold about 60 minutes of material. Video CDs  
can play back on most DVD set-top players.  
See also SVCD.  
time code A sequential code number  
assigned to successive video frames on tape.  
Each frame has its own time code, which is  
electronically encoded on the tape in the form  
hours:minutes:seconds:frames. See also drop-  
frame time code, LTC, and VITC.  
vectorscope A device that measures the  
phase and amplitude of the color components  
of a video signal.  
timeline The graphical representation  
(normally a horizontal line) of a video  
sequence. It is usually divided into  
hours:minutes:seconds:frames, and is used to  
position video, audio, graphics, and video  
effects that make up the sequence.  
VITC Vertical Interval Time Code. Time  
code that is encoded onto the vertical  
blanking interval of a video signal. VITC can  
be read by a VTR whenever an image is  
displayed, but not usually during high-speed  
operation. See also LTC.  
tonal range The range of light and dark  
areas in an image. Tonal range can be divided  
into three different areas: shadows, midtones,  
and highlights. Shadows are the darkest areas  
of an image, highlights are the lightest areas,  
and midtones are the areas with tones  
voice-over Narration added to a video  
segment and mixed in louder than the original  
background sounds.  
W
WAV An audio data file format developed  
by Microsoft and IBM. This format is the  
standard for Windows and can be played by  
most applications that can support sound.  
between the lightest and darkest areas.  
track matte effect A Matrox effect that  
lets you superimpose one clip onto another  
using an animated matte, sometimes called a  
traveling matte, to determine how the two  
clips are composited (keyed).  
white balancing A color correction  
technique that adjusts the color levels of an  
image using white or gray as a color reference  
Appendix D, Matrox RT.X2 Glossary  
203  
point. White balancing assumes that when a  
white object can be made to look white, the  
other color levels will also be accurate. White  
balancing is used to correct improper color  
levels of an image that are due to varying  
lighting conditions or incorrect camera  
settings. White balancing can be performed  
using the Matrox color correction effect, and  
is also available as a setting on most cameras.  
white level The brightest “legal” level of a  
video signal (reference white), which is at 100  
IRE. See also black level, super black, and  
super white.  
wipe A transition in which one image is  
gradually replaced by another image that is  
revealed in a given pattern. For example, the  
second image could be revealed from the top  
of the screen downwards until it fills the  
entire screen. See also organic wipe.  
X
x-y-z coordinate system A 3D  
positioning system that includes a third (z)  
axis running perpendicular to the horizontal  
(x) and vertical (y) axes. The x-y-z coordinate  
system is used in computer graphics for  
creating models with height, width, and  
depth, and for moving models in 3D space.  
Y
Y waveform A specialized scope that  
displays the luminance (Y) values of a video  
signal.  
Y/C video See S-Video.  
YC waveform A specialized scope that  
displays the combined luminance (Y) and  
chrominance (C) of a video signal.  
Y, Pb, Pr video See Y, R-Y, B-Y video.  
Y, R-Y, B-Y video An analog component  
video signal comprised of three channels: Y  
(luminance), R-Y (red minus luminance), and  
B-Y (blue minus luminance). Also called Y,  
Pb, Pr video.  
Glossary of terms  
204  
Your notes  
Appendix D, Matrox RT.X2 Glossary  
HDV capture on RT.X2 SD 35  
Numerics  
loading Matrox project presets 18  
monitoring memory usage 166  
optimizing memory usage 23  
setting up Matrox DV-1394 device control 44  
setting up scratch disks 19  
Video Rendering settings 27  
See also Realtime plug-in for Adobe Premiere Pro  
Advanced pulldown  
1440x1080i/p projects  
working with 178, 179, 181  
3D DVE  
creating 85  
mapping Motion effect to 24  
3ds Max WYSIWYG plug-in  
See Autodesk 3ds Max WYSIWYG plug-in  
486p @ 23.98 fps project  
working with 176  
4-corner pin  
creating 88  
720p projects  
working with 178, 180  
description of 173  
See also Standard pulldown  
After Effects WYSIWYG plug-in  
See Adobe After Effects WYSIWYG plug-in  
Allow super black 26  
Allow super white 26  
Analog output type  
A
A/V synchronization  
adjusting for playback of clips in a sequence 23  
Adobe After Effects WYSIWYG plug-in  
about 160  
Anamorphic  
selecting for exported video 37  
selecting for video output 25  
Aspect ratio  
required steps 162  
See also Matrox WYSIWYG plug-ins  
Adobe Encore  
capturing material for 28  
exporting material for 43  
Adobe Photoshop WYSIWYG plug-in  
about 160  
creating SD project in 16:9 format 47  
selecting conversion setting for output video 25  
selecting for source video 29  
Audio capture settings 31  
monitoring audio levels 33  
selecting channels 32  
required steps 162  
Audio conform files  
See also Matrox WYSIWYG plug-ins  
Adobe Premiere Pro  
suppressing creation of 22  
Capture settings 28  
monitoring for capture 33  
recording and playback volume controls 16  
Audio waveform files  
suppressing creation of 22  
Auto balance  
performing using color correction 69  
Auto key  
performing using the chroma key graph 95  
performing using the selective key graph 82  
Autodesk 3ds Max WYSIWYG plug-in  
about 160  
disabling Matrox splash screen 23  
displaying warnings in Events panel 19  
Export Movie settings 36  
exporting material using Matrox Clip Notes 44  
exporting material using Matrox Media  
Encoder 43  
exporting sequence to tape 45  
fixed effects 148  
General settings 21  
hardware-accelerated effects 169  
 
206  
required steps 162  
Chroma key graph  
See also Matrox WYSIWYG plug-ins  
Autodesk Combustion WYSIWYG plug-in  
about 160  
Chroma key shadow effect  
creating 92  
required steps 162  
See also Matrox WYSIWYG plug-ins  
Automatic Gain Control  
selecting 30  
Chroma sampling for fast-motion video  
for rendering to VFW files 155  
Clip Notes  
AVI files  
exporting to PDF 44  
capturing using Adobe Premiere Pro 28  
creating from a 32-bit TGA sequence 12  
creating from MXF files using Matrox EZ-  
MXF 9  
Codec  
Matrox DV/DVCAM 29, 37  
Matrox DVCPRO 29, 37  
Matrox MPEG-2 IBP 41  
Matrox MPEG-2 I-frame 30, 37, 39  
Matrox MPEG-2 I-frame HD 30, 37, 39  
Matrox VFW codecs 156  
Color balance graph  
creating reference files for large HDV  
clips 11  
displaying information in Windows  
Explorer 8  
exporting using Adobe Premiere Pro 36  
rendering using VFW programs 152, 156  
Axio offline HD projects  
editing on RT.X2 186  
using 66  
Color correction  
adjusting tonal range 65  
color matching clips 70  
performing an auto balance 69  
B
Blur/soft focus effect  
creating 90  
using the selective key graph 79  
using RGB curves 63  
C
using Split View in the Program Monitor 61  
using the color balance graph 66  
using the luma mapping graph 72  
using the Split View option 61  
Color matching clips  
Capture format  
selecting for video capture 29  
Capturing using Adobe Premiere Pro  
HDV material on RT.X2 SD 35, 182  
HDV material to edit in SD on RT.X2 181  
monitoring audio levels for 33  
specifying Matrox settings for 28  
Chroma clamper effect  
using color balance graph 70  
creating with secondary color correction 84  
Color space conversion options  
for rendering to VFW files 154  
Combustion WYSIWYG plug-in  
See Autodesk Combustion WYSIWYG plug-  
in  
using 148  
Chroma filtering and chroma interpolation  
for rendering to VFW files 155  
Chroma key effect  
creating 92  
overview 91  
Compression formats  
supported 187  
using the chroma key graph 95  
Index  
Compressor  
selecting for VFW render 156  
CPU-based effects 149  
Cropping your clip 55  
using Select Crop 56  
Crystallize effect  
creating 101  
Cube effect  
creating 98  
Customer support 190  
displaying warnings in 19  
Exporting  
enabling DV-1394 output for 27  
Matrox AVI files in Adobe Premiere Pro 36  
to tape using Adobe Premiere Pro 45  
using Matrox Media Encoder 43  
See also Rendering using VFW programs  
eyeon Fusion WYSIWYG plug-in  
about 160  
required steps 162  
See also Matrox WYSIWYG plug-ins  
EZ-HDV AVI  
See Matrox EZ-HDV AVI  
EZ-MXF  
D
Device control in Adobe Premiere Pro  
setting for DV-1394 devices 44  
Display card  
checking for Matrox-validated 169  
Dropped frames in realtime effects  
reporting 22  
DV material  
capturing native 29  
F
applying in Adobe Premiere Pro 148  
See Matrox CPU-based effects  
Flex GPU effects  
See Matrox hardware-accelerated effects  
Fusion WYSIWYG plug-in  
See eyeon Fusion WYSIWYG plug-in  
DV/DVCAM codec  
See Matrox DV/DVCAM codec  
DV/HDV device control  
setting 44  
DV-1394 device  
as source in Adobe Premiere Pro 29  
settings in Adobe Premiere Pro 27  
DV-1394 device control  
exporting to tape with 46  
setting 44  
DV-1394 output settings 27  
DVCPRO codec  
See Matrox DVCPRO codec  
DVI output  
G
Garbage matte effects  
creating 103  
in Adobe Premiere Pro 21  
supported formats 150  
forcing to 60 Hz for WYSIWYG  
preview 161  
H
Hardware information  
E
displaying with X.info 168  
Hardware-accelerated effects 149  
enabling/disabling 169  
HD clips  
Effect presets 51  
Error notification  
in Events panel 19  
with X.info 169  
scaling for use in an SD project 20  
Index  
208  
HD projects  
scaling SD clips in 20  
using the luma key graph 112  
Luma key graph  
supported compression formats 187  
using 112  
HDV material  
Luma mapping graph  
using 72  
Luminance range settings  
for rendering to VFW files 155  
capturing native on RT.X2 29  
capturing native on RT.X2 SD 35  
editing in SD on RT.X2 181  
editing in SD on RT.X2 SD 182  
exporting native 46  
M2V files  
I
capturing using Adobe Premiere Pro 28, 34  
exporting using Matrox Media Encoder 43  
Mask  
applying to effect 57  
applying using Select Mask 58  
Impressionist effect  
creating 105  
Input aspect ratio  
selecting 29  
Input device  
selecting 29  
creating 116  
Input source  
selecting for audio capture 31  
selecting for video capture 29  
Interlaced clips  
mixing with progressive clips 19, 20  
Internet  
Matrox WWW site 190  
Isolating colors in a clip  
using secondary color correction 84  
creating 114  
Mask mosaic effect  
creating 118  
Master output format  
selecting 25  
supported formats based on project  
format 188  
Matrox  
WWW site 190  
Matrox Axio offline HD projects  
editing on RT.X2 186  
Matrox Clip Notes  
exporting to PDF 44  
Matrox CPU-based effects 149  
using with Adobe After Effects 50  
Matrox DV/DVCAM codec  
selecting for capture 29  
selecting for export to disk 37  
selecting for VFW render 156  
Matrox DV/HDV device control  
exporting to tape with 46  
setting 44  
K
Key colors  
modifying using the chroma key graph 95  
L
Lens flare effect  
creating 108  
Letterbox  
selecting for exported video 37  
selecting for video output 25  
LightWave 3D WYSIWYG plug-in  
See NewTek LightWave 3D WYSIWYG  
plug-in  
Luma key effect  
creating 111  
overview 110  
Index  
209  
Matrox DVCPRO codec  
selecting for capture 29  
selecting for export to disk 37  
selecting for VFW render 156  
Matrox EZ-HDV AVI  
monitoring using X.info 166  
realtime guidelines 149  
registration 190  
supported compression formats 187  
supported master output formats 188  
using to edit Axio offline HD projects 186  
Matrox RT.X2 LE  
See Matrox RT.X2  
Matrox RT.X2 SD  
capturing HDV material in an SD project 35  
See also Matrox RT.X2  
Matrox WYSIWYG Control Panel  
Matrox WYSIWYG plug-ins  
about 160  
monitoring in Adobe Premiere Pro 166  
optimizing in Adobe Premiere Pro 23  
Monitoring your system  
with X.info 166  
creating reference files for large HDV  
clips 11  
Matrox EZ-MXF  
creating reference AVI files 9  
Matrox hardware-accelerated effects 149  
enabling/disabling 169  
Matrox Media Encoder 43  
Matrox MPEG-2 IBP codec  
configuring in Adobe Premiere Pro 41  
Matrox MPEG-2 I-frame + Alpha codec  
configuring for VFW render 157  
selecting for VFW render 156  
Matrox MPEG-2 I-frame codec  
configuring for VFW render 157  
configuring in Adobe Premiere Pro 39  
selecting for capture 30  
selecting for export to disk 37  
selecting for VFW render 156  
Matrox MPEG-2 I-frame HD + Alpha codec  
configuring for VFW render 157  
selecting for VFW render 156  
Matrox MPEG-2 I-frame HD codec  
configuring for VFW render 157  
configuring in Adobe Premiere Pro 39  
selecting for capture 30  
Motion effects  
selecting options for 24  
selecting for export to disk 37  
selecting for VFW render 156  
using 183  
mapping Motion effect to 24  
MP4 files  
workflow example for offline editing 183  
workflow example for online editing 185  
Matrox RT.X2  
checking for Matrox-validated display  
card 169  
customer support 190  
documentation 4  
enabling/disabling hardware-accelerated  
using in projects 7, 178  
MPEG-2 Elementary files  
exporting for DVD project 43  
MPEG-2 IBP codec  
See Matrox MPEG-2 IBP codec  
MPEG-2 I-frame codec  
See Matrox MPEG-2 I-frame codec  
MPEG-2 I-frame HD codec  
See Matrox MPEG-2 I-frame HD codec  
effects 169  
Index  
210  
MPEG-2 I-frame HD settings  
selecting in Adobe Premiere Pro 39  
selecting in VFW programs 157  
MPEG-2 I-frame settings  
selecting in Adobe Premiere Pro 39  
selecting in VFW programs 157  
MXF files  
Preconfigured Matrox effects  
applying 51  
adjusting using Matrox color correction 75  
Progressive clips  
mixing with interlaced clips 19, 20  
Project presets  
creating reference AVI files using Matrox  
EZ-MXF 9  
displaying information in Windows  
Explorer 8  
using in projects 6, 176, 178  
for HD projects 178  
for SD "24P" material 176  
loading for Matrox RT.X2 18  
See also Matrox RT.X2 workflows  
Pulldown  
description of advanced 173  
description of standard 172  
used in 486p @ 23.98 fps project 176  
Pulldown method  
N
NewTek LightWave 3D WYSIWYG plug-in  
about 160  
required steps 163  
See also Matrox WYSIWYG plug-ins  
NTSC setup level  
selecting for video output 26  
selecting for analog video 26  
R
Realtime plug-in for Adobe Premiere Pro  
3D DVE  
4-corner pin  
O
Old movie effect  
creating 122  
creating 88  
P
applying a Matrox transition 51  
applying a Matrox video effect 51  
available effects 50  
blur/soft focus effect  
creating 90  
P2 files  
See Panasonic P2 files  
Page curl  
creating 126  
Pan & scan effect  
chroma key effect  
creating 128  
creating 92  
overview 91  
chroma key shadow effect  
Panasonic P2 files  
using in projects 6, 178  
See also MXF files  
PEK files  
creating 92  
overview 91  
suppressing creation of 22  
Photoshop WYSIWYG plug-in  
See Adobe Photoshop WYSIWYG plug-in  
Pixel aspect ratio  
selecting for render in Adobe Premiere  
Pro 37  
color correction  
primary 59  
secondary 74  
cropping your clip 55  
crystallize effect  
creating 101  
cube effect  
Index  
211  
creating 98  
garbage matte effects  
creating 103  
wipe transitions  
creating 146  
Realtime threshold  
impressionist effect  
creating 105  
lens flare effect  
creating 108  
Registering your Matrox RT.X2 190  
Rendering using Adobe Premiere Pro  
limitations to realtime effects 150  
Rendering using VFW programs 152  
before you start 153  
selecting color space conversion options 154  
selecting compressor 156  
selecting video quality 157  
Reporting dropped frames  
during video playback 22  
luma key effect  
creating 111  
overview 110  
mask blur effect  
creating 116  
mask effect  
creating 114  
mask mosaic effect  
creating 118  
move & scale effect  
creating 120  
Ripple effect  
old movie effect  
creating 122  
page curl  
Scale to Frame Size  
applying in real time 20  
disabling realtime 24  
Scratch disks  
Scrubbing mode  
SD clips  
SD projects  
creating 126  
pan & scan effect  
creating 128  
realtime guidelines 149  
ripple effect  
creating 130  
selecting speed control method 148  
shadow effect  
creating 132  
shine effect  
scaling HD clips in 20  
supported compression formats 187  
using HDV clips in 181, 182  
Secondary color correction  
creating a color pass effect 84  
Select Crop  
creating 134  
sphere effect  
creating 138  
surface finish effect  
creating 140  
track matte effect  
creating 143  
using 56  
transforming a clip  
using the Program Monitor 54  
using the transform controls 52  
twirl effect  
Select Mask  
using 58  
Selective key graph  
using 79  
creating 145  
Index  
212  
Setup level  
Technical support  
selecting for NTSC analog video 26  
Shadow effect  
See Customer support  
Temperatures  
creating 132  
Shine effect  
creating 134  
converting to an AVI file with alpha 12  
Thumbnails preview 8  
Titles  
supported formats 150  
Track matte effect  
Sony XDCAM EX files  
using in projects 7, 178  
Sound card  
recording and playback volume controls 16  
Source Identifier  
used in cube effect 98  
used in track matte effect 143  
Speed changes  
selecting speed control method 148  
Speed control method  
selecting 148  
Transforming a clip 52  
using the Program Monitor 54  
using the transform controls 52  
Transitions  
applying realtime 51  
disabling accelerated/realtime 24  
Twirl effect  
Sphere effect  
creating 138  
Splash screen  
disabling for Matrox project in Premiere  
Pro 23  
V
Video capture settings 28  
Video effects  
applying realtime 51  
Split View  
using 61  
Video for Windows programs 152  
rendering Matrox AVI file 156  
Video formats  
expressed in RT.X2 documentation 4  
Video luma level 22  
working with in the Program Monitor 61  
Standard pulldown  
description of 172  
See also Advanced pulldown  
Style conventions  
Video output settings 25  
Video Rendering settings  
in Adobe Premiere Pro 27  
Volume controls  
of this manual 3  
Super black  
allowing for output video 26  
Super white  
recording and playback settings 16  
VU meters 33  
allowing for output video 26  
Surface finish effect  
creating 140  
System information  
displaying with X.info 166  
W
Warnings  
displaying in Adobe Premiere Pro’s Events  
panel 19  
displaying with X.info 169  
T
Tapes  
preparing for export to tape 45  
Index  
213  
WAV files  
capturing using Adobe Premiere Pro 31  
exporting using Adobe Premiere Pro 38  
Widescreen format  
editing SD material on Matrox RT.X2 47  
Windows Explorer  
displaying details for clips 8  
Wipe transitions  
creating 146  
Workflows  
for Matrox RT.X2 176  
WWW site 190  
WYSIWYG Control Panel  
See Matrox WYSIWYG Control Panel  
WYSIWYG plug-ins  
See Matrox WYSIWYG plug-ins  
X
X.info  
error notification 169  
hardware information 168  
hardware-accelerated effects on RT.X2 169  
monitoring Adobe Premiere Pro memory  
usage 166  
monitoring temperatures 169  
system information 166  
using 166  
XDCAM EX files  
See Sony XDCAM EX files  
XMP files  
created for M2V clips 34  
Index  
214  
Your notes  
Index  
www.matrox.com/video  

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