Korg M3 User Manual

Editor / Plug-In Editor  
Manual  
E 2  
Introduction  
Thank you for purchasing the M3. To help you get the most out of your new instrument,  
please read this manual carefully.  
Main features  
M3 Editor and M3 Plug-In Editor are applications for Macintosh or Windows that allow you  
to edit the M3’s EDS programs, RADIAS programs (if the EXB-RADIAS is installed), combi-  
nations, songs, KARMA settings, effects, and global settings.  
The M3 Editor is a stand-alone editor.  
The M3 Plug-In Editor is an editor that is compatible with the VST, Audio Units, or RTAS for-  
mats. It lets you use the M3 just like a plug-in instrument from within your DAW (Digital  
Audio Workstation) software or other host application.  
Please note before use  
• Copyright to all software included in this product is the property of Korg Inc.  
• The license agreement for this software is provided separately. You must read this license  
agreement before you install this software. Your installation of this software will be taken  
to indicate your acceptance of this agreement.  
M3 Editor and M3 Plug-In Editor  
operating requirements  
Windows:  
• Computer  
CPU: Pentium III/1 GHz or better  
Memory: 512 MB or more (1 GB or more is recommended)  
Monitor: 1,024 x 768 pixels, 16-bit color or better  
A computer with a USB port, that satisfies the requirements of Microsoft Windows XP  
• Operating system  
Microsoft Windows XP Home Edition or Professional, Service Pack 2 or later  
Macintosh:  
• Computer  
CPU: Apple G4 800 MHz or better (Intel Mac is supported), G5 or Core Duo or better is  
recommended  
Memory: 512 MB or more (1 GB or more is recommended)  
Monitor: 1,024 x 768 pixels, 32,000 colors or better  
An Apple Macintosh with a USB port that satisfies the requirements of Mac OS X  
• Operating system  
Mac OS X version 10.3.9 or later  
Note: It is not possible to run multiple instances of the M3 Editor or M3 Plug-In Editor on the  
operating system. This means that it is not possible to use these editors to edit more than one  
M3 synthesizer simultaneously.  
1
       
Installation  
Installation in Windows XP  
To install the M3 Editor and M3 Plug-In Editor into Windows XP, use the following proce-  
dure.  
You must install the KORG USB-MIDI Driver (included) if you want to connect the M3 to  
your computer via USB and use the M3 Editor or M3 Plug-In Editor. (For details on  
installing the KORG USB-MIDI Driver, refer to the Operation Guide.)  
Insert the included CD-ROM into your CD-ROM drive.  
1
Normally the “M3 Application Installer” will start up automatically.  
If your computer is set so the installer does not run automatically, double-click  
“KorgSetup.exe” on the CD-ROM.  
From the list, select the applications that you want to install, and click [Install].  
2
The applications you selected will be successively installed.  
Follow the on-screen instructions to install each application.  
3
4
“M3 Editor/Plug-In Editor Installer” will appear.  
Successively select and install the Editor (Standalone), Plug-In Editor (VST), and/or  
Plug-In Editor (RTAS) as desired.  
For example if you want to install the stand-alone version, click [Install Standalone  
Application].  
2
   
The M3 Editor screen will appear. Click [Next>].  
5
6
7
8
The “Welcome to the M3 Editor setup wizard” screen will appear. Click [Next>].  
“M3 Editor information” will appear. Read the displayed content, and click [Next>].  
The “License agreement” will appear. Carefully read the contents, and if you agree,  
check “I accept the terms of the license agreement” and click [Next>].  
The “Select installation folder” screen will appear. Choose the location and user(s) for  
which you want to install the software, and click [Next>].  
9
Verify installation” will appear. To proceed with installation, click [Next>].  
Installation will begin.  
10  
11  
12  
If installation is successful, click [Close].  
“M3 Editor/Plug-In Editor Installer” will appear.  
Next you will install the plug-in version(s) that you want to use. Using the procedure  
described above in steps 5 and following, install the plug-in version(s) that you want  
to use.  
If you don’t want to install the VST plug-in version or RTAS plug-in version, click  
[Exit Setup] to end the installation.  
When you’ve finished installing the application(s) you want, click [Exit Setup] to exit  
the installer.  
When all the selected applications have been installed, click [Close] to exit the  
installer.  
13  
3
Installation in Mac OS X  
To install the M3 Editor and M3 Plug-In Editor into Mac OS X, use the following procedure.  
You must install the KORG USB-MIDI Driver (included) if you want to connect the M3 to  
your computer via USB and use the M3 Editor or M3 Plug-In Editor. (For details on  
installing the KORG USB-MIDI Driver, refer to the Operation Guide.)  
Insert the included CD-ROM into your CD-ROM drive.  
1
2
Start up the installer by double-clicking “M3 Editor Installer.pkg” located in the “M3  
Editor” folder of the CD-ROM.  
Depending on the version of your Mac’s operating system, a confirmation dialog box  
may appear at this point. If so, enter your password and click [OK].  
3
When the installer starts up, the following screen will appear. Click [Continue].  
“Important information” will appear. Read the contents, and click [Continue].  
4
5
The “License agreement” will appear. Carefully read the contents, and click  
[Continue].  
A dialog box will ask whether you accept the terms of the license agreement. If you  
accept, click [Agree].  
4
 
A screen where you can choose the “Installation destination” will appear. Choose the  
installation destination and click [Continue].  
6
The “Easy Installation” dialog box will appear. Click [Install].  
7
8
Depending on the version of your Mac’s operating system, a confirmation dialog box  
may appear at this point. If so, enter your password and click [OK].  
When the installation has been successfully completed, click [Restart] to exit the  
installer.  
9
Note: Under Mac OS X, the plug-in version will also be installed in the appropriate folder.  
5
Setup  
Setting up the M3 Editor  
If you want to use the M3 Editor with the M3 connected to your computer via USB, you  
must make sure that you have finished installing and setting-up the KORG USB-MIDI  
Driver before you start up the M3 Editor.  
Use a USB cable to connect the M3’s USB B connector to the USB port of your  
computer.  
1
2
In the M3’s Global mode, make sure that MIDI Filter “Enable Exclusive” is on (the  
check box should be checked). (The factory setting is on.)  
Start up the M3 Editor and verify that it’s operating correctly.  
3
Windows XP  
Starting up the M3 Editor  
Navigate to the “KORG” folder -> “M3” folder, and double-click the “M3 Editor.exe”  
icon.  
The “KORG” folder is in the location you selected during installation. By default it’s in  
the “Program Files” folder.  
Alternatively, you can start up the editor by clicking the taskbar [Start] button -> [All  
Programs] and then pointing to “KORG”-“M3”-“M3 Editor.”  
Mac OS X  
Starting up the M3 Editor  
Navigate to the “Applications” folder - “KORG” folder - “M3” folder, and double-  
click the “M3 Editor” icon.  
6
   
Setting up the M3 Plug-In Editor  
If you want to use the M3 Plug-In Editor with the M3 connected to your computer via  
USB, you must make sure that you have finished installing and setting-up the KORG  
USB-MIDI Driver before you start up the M3 Editor.  
This section explains how to set up the M3 Plug-In Editor in your host application and make  
settings so that it will operate correctly. Make settings as appropriate for your system and  
setup.  
About the M3 Plug-In Editor  
The M3 Plug-In Editor sends and receives only parameter data to and from the M3. Unlike  
typical plug-in instruments, the M3 Plug-In Editor does not produce an audio signal. Your  
M3 will output audio signals when the M3 Plug-In Editor sends it MIDI messages.  
If you want to send the M3’s audio signal to an audio track of your host application and use it  
in conjunction with a plug-in effect etc., refer to “Using your host application to control the  
TONE  
GENERATOR  
AUDIO OUTPUTS  
USB  
to Mixer  
to DAW's  
Audio Track  
or  
AUDIO INTERFACE  
USB  
Mac / PC  
Note:  
Does not  
produce an  
audio signal.  
AUDIO I/O  
INPUTS  
Plug-In Editor  
Audio Track  
Instrument On Track  
(DAW's Audio In)  
DAW  
AUDIO  
MIDI  
Note: Because the M3 Plug-In Editor does not handle audio signals, you can’t insert a plug-in  
effect into the channel of the track in which the M3 Plug-In Editor is inserted, or send its  
audio signal via a send or bus.  
7
 
Using an external mixer to control the M3’s audio  
signal  
If you want to mix the M3’s audio signals with the audio signals sent from your host applica-  
tion via your audio interface, or with audio signals from another sound module, make con-  
nections as shown below.  
Powered monitors  
INPUT  
INPUT  
Audio interface  
USB cable  
1
R
Computer  
USB  
L/MONO  
2
M3  
Note: If you’re using only the module portion of the M3 as a sound module, you’ll need to  
connect a master keyboard (master keyboard M3)  
Using your host application to control the M3’s  
audio signal  
If you want to apply a plug-in effect to the M3’s audio signal, or to control the M3’s audio sig-  
nal in your host application along with other audio tracks, connect the M3 to your audio  
interface and route the audio signal into your host application. Refer to the example explana-  
tions for various popular host applications on the following pages.  
Powered monitors  
INPUT  
INPUT  
Audio interface  
USB cable  
1
R
Computer  
USB  
L/MONO  
2
M3  
Note: For details on creating audio tracks, MIDI tracks, and plug-in instrument tracks, and on  
how to perform operations and make settings in your host application, refer to the host appli-  
cation’s owner’s manual.  
Note: If you’re using only the module portion of the M3 as a sound module, you’ll need to  
connect a master keyboard (master keyboard M3)  
8
   
Apple - Logic Pro 7  
Start up Logic Pro 7.  
1
2
Create an audio instrument track, and start up “M3 Plug-In Editor.”  
To route the M3’s audio signal into Logic Pro 7, create an audio track or an audio AUX  
track. As the I/O source for that track, select the audio interface input to which you’ve  
connected the M3’s audio signal.  
3
If you’re routing the M3’s audio signal to an audio track, turn the REC button on so  
that you can hear the audio signal.  
4
If you are routing the M3’s audio signal to an audio AUX track, this setting is not  
necessary.  
9
Steinberg - Cubase SX4  
Start up Cubase SX4 and create a project.  
1
2
In the VST Instruments window, start up “M3 Plug-In Editor.”  
Create a MIDI track. As the output of that MIDI track, choose “M3 Plug-In Editor”  
which you started up in the VST Instruments window.  
3
To route the M3’s audio signal to Cubase SX4, create an audio track. As the input of the  
track, select the audio interface input to which you’ve connected the M3’s audio  
signal.  
4
Turn the Monitor button on so that you can hear the audio signal.  
5
10  
Ableton - Live 6  
Start up Live 6, and choose “View”->“Session View.”  
1
2
From the plug-in device browser, drag and drop “M3 Plug-In Editor” onto the session  
view. This will create a MIDI track with “M3 Plug-In Editor” started up. Verify that  
“M3 Plug-In Editor” is running in the MIDI track view.  
Press the arm button so that the MIDI input from the external source will be sent to  
“M3 Plug-In Editor.”  
3
4
To route the M3’s audio signal to Live 6, create an audio track. As the input of the  
audio input/output section, select the audio interface input to which you’ve  
connected the M3’s audio signal.  
Set the Monitor setting to “In” so that you can hear the audio signal of the M3.  
5
11  
MOTU - Digital Performer 5  
Start up Digital Performer 5  
1
2
Create an instrument track. Start up “M3 Plug-In Editor.”  
Create a MIDI track. Choose “M3 Plug-In Editor” as the output of that MIDI track.  
3
To route the M3’s audio signal to Digital Performer 5, create an audio track or an AUX  
track. As the input of that track, select the audio interface input to which you’ve  
connected the M3’s audio signal.  
4
If you’re routing the M3’s audio signal to an audio track, turn the REC button on so  
that you can hear the audio signal.  
5
If you are routing the M3’s audio signal to an AUX track, this step is not necessary.  
12  
Digidesign - Pro Tools LE 7  
Start up Pro Tools LE 7, and open a session.  
1
2
Create an audio track, and start up “M3 Plug-In Editor.”  
Create a MIDI track. Choose “M3 Plug-In Editor” as the output of that MIDI track.  
3
To route the M3’s audio signal to Pro Tools LE 7, create an audio track or an AUX input  
track. As the input, select the audio interface input to which you’ve connected the  
M3’s audio signal.  
4
13  
If you’re routing the M3’s audio signal to an audio track, turn the REC button on so  
that you can hear the audio signal.  
5
If you are routing the M3’s audio signal to an AUX input track, this setting is not  
necessary.  
Other host applications  
Start up your host application.  
1
2
3
4
Start up “M3 Plug-In Editor” as a plug-in instrument.  
Create a MIDI track. Choose “M3 Plug-In Editor” as the output of that MIDI track.  
To route the M3’s audio signal to your host application, create an audio track. As the  
input of that audio track, select the audio interface input to which you’ve connected  
the M3’s audio signal.  
So that you can hear the M3’s audio signal that is being routed to the audio track, turn  
the monitor button on for that audio track.  
5
Note: The instructions given here for “Other host applications” may not necessary be appro-  
priate for setting-up all host applications. Please refer to the instructions for a host application  
that has a similar structure to the host application you’re using, and also refer to the owner’s  
manual for the specific host application that you are using.  
About MIDI timing  
If you experience irregularities in MIDI timing, make settings so that MIDI messages are sent  
directly to the M3 rather than being routed through the M3 Plug-In Editor. In this case, choose  
the M3’s SOUND port as the MIDI OUT destination of the MIDI track in your host applica-  
tion, so that the MIDI messages will be sent directly to the M3.  
Note: For details on how to create a MIDI track and specify the MIDI OUT destination for  
that MIDI track, refer to the host application’s owner’s manual.  
14  
 
Basic functions and operation  
Start-up  
M3 Editor  
• From the “KORG”-“M3” folder, start up “M3 Editor.”  
Note: When you start up the editor, the M3 programs and other settings can be loaded auto-  
Don’t touch the keyboard or the mouse of your computer while data is being sent or  
received.  
Windows XP  
Access the “KORG” folder from the taskbar via [Start]-[All Programs].  
Mac OS X  
The “KORG” folder is located in the “Applications” folder.  
M3 Plug-In Editor  
For details on starting-up the M3 Plug-In Editor, refer to the section for your host application  
Note: When you start up the editor, the M3 programs and other settings can be loaded auto-  
Don’t touch the keyboard or the mouse of your computer while data is being sent or  
received.  
When using the software for the first time  
When you use M3 Editor/Plug-In Editor for the first time, you’ll need to load all data (pre-  
loaded data) from the M3 itself, and save it as an Editor data file.  
About the Prirord data  
When you install M3 Editor, the preloaded data “PRELOAD.M3all” will be copied to the “My  
Documents” folder (Windows version) or the “Applications”–“KORG”–“M3” folder (Mac  
version). This is the sound data that is saved in the M3 when it is shipped from the factory.  
To shorten the startup time, you can make settings so that this data file is loaded automati-  
cally when M3 Editor starts up, so that you won’t need to read the data from the M3. Refer to  
p.27 “Software Setup (Initial settings for M3 Editor).”  
15  
         
Items in the screen  
A screen like the following will appear when you start up the editor. (This illustration here  
shows the Combination mode screen.)  
Program (Combination/Song) Number, Name  
Control Assign Control Surface  
Mode/Browser/Utility  
KARMA/  
Drum Track  
Edit  
Pages  
Tabs  
Keyboard  
Mode (COMBI, PROG, SEQ, GLOBAL)/Browser (BROWSE)/Utility (UTILITY):  
Here you can select program, combination, sequencer, or global mode. The browser will dis-  
play the names of the programs, combinations, and songs that are in the M3. UTILITY lets  
you view and execute the utility commands that are available for the page you’ve selected.  
This is where you write (save) data.  
Program (Combination/Song) Number, Name:  
This area shows the number and name of the program, combination, or song. Use the up/  
down arrows at the right side to change programs, combinations, or songs.  
Edit Pages,Tabs:  
Use these to select the page that you want to edit.  
Control Assign:  
Here you can change the function of the eight control surface sliders and switches.  
Control Surface:  
Here you can control the tone, volume, or KARMA settings depending on the currently  
selected control assign functions.  
KARMA/Drum Track:  
Here you can make settings for the KARMA function and the drum track, and select the  
KARMA module and scene that will be controlled from the control surface when the control  
assign setting is KARMA.  
16  
 
Keyboard:  
This section consists of an 88-note keyboard, a pitch bend wheel, and a modulation wheel.  
You can click the keyboard to play notes, and even play a glissando by dragging over the key-  
board to the left or right. Operate the pitch bend wheel and modulation wheel by dragging  
them upward or downward.  
17  
Operating procedure  
Selecting a mode  
• Click the button to select the corresponding mode.  
COMBI: Select, play, and edit combinations.  
PROG:  
SEQ:  
Select, play, and edit programs.  
Select, play, and edit sequencer songs.  
GLOBAL: Edit the software setup, global settings, MIDI settings, controller CC  
assignments, scale, category names, drum kits, and RADIAS formant motions.  
Selecting programs, combinations, and songs  
• Click the [BROWSE] button to display the sound list, and then select a program (or combi-  
nation or song). The items you can select will depend on the mode.  
• Depending on whether you choose Category Select or Bank Select, the programs (or com-  
binations) in the sound list will be arranged by category or by bank.  
Auditioning programs, and selecting a program to edit  
Click the [PROG] mode button to enter Program mode.  
1
2
3
Click the [BROWSE] button to view the program list.  
Click any program to select it. Play the keyboard of the M3 and you will hear that  
program.  
When you’ve decided on a program to edit, click the [OK] button to load that  
program.  
4
18  
     
Simple program editing  
In the Edit Pages area, click the [Play] button to view the Play page.  
1
2
In the upper line of the screen, choose [TONE ADJUST] in the selector located at the  
left of the control surface.  
In the set of tabs located in the center of the screen, choose [Tone Adjust].  
3
Use the eight sliders and switches of the control surface to modify the sound. The  
parameters are shown in the Tone Adjust tab in the lower half of the screen.  
For an explanation of these parameters, refer to the M3 parameter guide (PDF).  
4
At the right of the control surface sliders, turn on the KARMA button and DRUM  
button, and play the keyboard or pads on the M3 itself; a performance generated by  
the KARMA function and the drum track will begin playing. To change the drum  
pattern that is playing, change the Pattern No. in the Basic/Drum Track page. To  
change the GE program used by KARMA, change the GE in the KARMA page.  
5
19  
Selecting pages and tabs  
When you want to perform detailed editing, you can switch to other pages and tabs to access  
the desired parameters.  
Global mode is divided into separate pages where you can edit drum kits, arpeggio patterns,  
and scales (temperaments). Select the desired page (or tab), and edit the settings.  
To select a page, click the tab for the desired edit page.  
To move between tabs within a page, select one of the tabs located in the center of the win-  
dow.  
Utility  
Edit  
Pages  
Tabs  
Selecting a parameter and editing the value  
• Use the mouse to edit the items in the display  
For example you can change the shape of the EG by using the mouse to drag the rectangles  
shown in the EG graphic.  
Note: For details on the parameters, refer to the included “Parameter guide” (PDF version).  
Selecting and executing utility functions  
The utility functions are various commands available in each page. The available utility com-  
mands will differ depending on the page. These commands also let you save or load the  
edited or created data on your computer, and to import system exclusive data. Click the  
[UTILITY] button and choose a command from the menu that appears.  
Note: For details on utility commands that are specific to the editor, refer to “Special functions  
From the [UTILITY] button, choose the command that you want to execute.  
1
2
Make the necessary settings, and click OK to execute.  
20  
     
Writing (saving)  
If you want to keep any of the edits you have made, you must write (save) them.  
This Write operation will save the edited settings on the M3.  
If you select another program or close the application before you execute the Write operation,  
the content you had been editing will be lost. The same applies to combinations or songs.  
Global mode settings are maintained until you close the application, but your changes will be  
lost when you close the application. If you click the [DUMP] button located in the upper right  
of each page in Global mode, the current settings will be saved in the M3. (Some pages do not  
have the [DUMP] button.)  
As an example, here’s how to write a program that you’ve edited in Program mode.  
Click [UTILITY] to access the utility menu.  
1
2
From the menu list, choose [Write Program].  
21  
 
Specify the program name, category, and save destination, and click the [OK] button.  
3
If you execute a menu command (such as Swap Oscillator) on the M3 itself, the data in  
the Editor and the data in the M3 may lose synchronization. In this case, execute a  
UTILITY menu command (such as Receive Current Combi) in the Editor to receive a  
data dump for the current data.  
22  
Special functions provided on the M3  
Tone Adjust  
1
This function provides an easy way to edit the sound of programs, the programs used  
within a combination, or the programs used by song tracks.  
KARMA  
2
In the M3 Editor window, you can perform essentially all editing operations that can  
be performed on the M3 itself, including turning the KARMA function on/off, scene  
changes, editing the realtime parameters, and editing the GE parameters.  
Drum Track  
3
The Drum Track is a pattern sequencer dedicated to playing drum patterns. You can  
use it in any mode: Program, Combination, or Sequencer. In M3 Editor you can turn  
the drum performance on/off, select drum patterns, select drum programs, and edit  
the settings of the assigned timbre – all in realtime.  
23  
 
RADIAS (when the EXB-RADIAS is installed)  
4
If the EXB-RADIAS option is installed in the M3, you’ll be able to edit RADIAS  
programs using M3 Editor. Bank INT-F is dedicated to RADIAS programs. You can  
also assign desired user banks to be dedicated to storing RADIAS programs.  
In Combination mode and Sequencer mode, you will also be able to use a special  
screen to edit the vocoder section separately from the sound generator.  
24  
In Global mode, you can edit formant motion data for the RADIAS vocoder and save  
it in the M3’s internal memory. (This cannot be done using the M3 itself.)  
25  
Functions specific to the editor  
These are functions that are not found on the M3, and are available only from the editor (M3  
Editor, M3 Plug-In Editor).  
Utility commands  
Load  
Loads editor data that was previously saved on the computer.  
Save  
Saves data from the editor to your computer as a file.  
Note: These functions load or save the data as dedicated files for the editor application.  
Receive All  
Receives all data from the M3 data into the editor.  
Note: The sample data of Sample mode and the sequencer performance data of Sequencer  
mode are excepted.  
Transmit All  
Transmits all data in the editor to the M3 and writes it into internal memory.  
Receive All Combi/Current Combi Bank  
Receive All Prog/Current Prog Bank  
Receive SEQ  
Receive Global Data/Drum Kit/Formant Motion/Current Formant  
Motion  
Receive the correspoding data from the M3 into the editor.  
Note: Receive Formant Motion/Current Formant Motion can be used only if the EXB-  
RADIAS is installed.  
Transmit All Combi/Current Combi Bank  
Transmit All Prog/Current Prog Bank  
Transmit SEQ  
Transmit Global Data/Drum Kit/Formant Motion/Current Formant  
Motion  
Transmit the correspoding data from the editor to the M3 and writes it.  
Note: Receive Formant Motion/Current Formant Motion can be used only if the EXB-  
RADIAS is installed.  
Receive Current Combi/Current Prog/1 SEQ  
Receive the respective data from the M3 into the editor.  
26  
   
Transmit Current Combi/Current Prog/1 SEQ  
Transmit the respective data from the editor to the M3. This operation does not write the data  
into the M3's internal memory. You'll need to write (save) it if necessary.  
Note: These Receive and Transmit commands use KORG SysEx MIDI Dump to send or  
receive data, or to synchronize the data between the M3 and the software.  
Don’t touch the keyboard or the mouse of your computer while data is being sent or  
received. Also, don’t touch the panel switches or the keyboard of the M3.  
Import  
Loads PCG data from the M3 into the editor.  
Save Default  
Writes (saves) the global mode Software Setup settings of the editor as the default settings  
that will be used when you start up the editor.  
Note: These utilities can be selected only in the editor’s global mode Software Setup page.  
Select Auto Load File  
In the Software Setup tab, use “Load data file automatically” to select the desired file.  
Note: Refer to “Load data file automatically.  
All Sound Off  
Depending on the host application, "hung" notes may have sometime occurred  
while operating the host's functions.  
If this symptom occurs, please execute the "All Sound Off" command.  
Preferences  
Global mode Software Setup lets you specify the default settings that M3 Editor will use  
when it starts up. These settings will be saved when you execute the UTILITY command Save  
Default.  
Total Recall & Data Sync Setting  
Here you can specify the editor data that will be saved and loaded as part of the song data by  
your DAW software. This setting lets you save only the data you need. When M3 Editor starts  
up, the types of data that you’ve checked here will also be loaded automatically from the M3  
that’s connected to your computer. (In other words, this data will be synchronized.) Since a  
27  
 
data dump requires a certain amount of time, you may wish to shorten the startup time by  
using the Load Data File Automatically function instead of this function, or by using the  
UTILITY command Load to load a previously-saved data file into M3 Editor.  
Note: The Total Recall & Data Sync Setting function is available only with M3 Plug-In Editor.  
Load data file automatically  
When M3 Editor starts up, the data file you specify here will automatically be loaded into the  
editor. After this process is completed, the data you checked in Total Recall & Data Sync Set-  
ting will be loaded via data dump.  
Auto Local Control  
This setting automatically sets the M3’s Local Control setting to the appropriate state when  
you start up the editor. We recommend that you normally leave this parameter on. The M3’s  
Local Control setting will be reset to its original state when you close the editor.  
28  
Caution regarding USB connection  
If you lose data synchronization with the M3 when starting-up the editor, please  
check the following points.  
• If you’re using a USB hub, try connecting the M3 directly to a USB port on the computer  
itself to see whether it will work. You can also try removing all other connected USB devices  
except for the M3 itself.  
When you lose data synchronization, please perform the “Receive All” or “Transmit All”  
function in the Editor’s “UTILITY” menu in order to synchronize the data between the editor  
and the hardware.  
The M3’s USB ports support USB 2.0.  
• Since the M3 supports USB 2.0, we recommend that you connect it to a USB port on your  
computer that supports USB 2.0, in order to allow high-speed data transfer.  
29  
 
4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan  
© 2007 KORG INC.  

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