ATI Technologies RADEON X1650 User Manual

Radeon® X1650 PRO  
User’s Guide  
P/N 137-41146-10  
iii  
iv  
Copyright © 2006, ATI Technologies Inc. All rights reserved.  
ATI, the ATI logo, and ATI product and product-feature names are trademarks and/or registered  
trademarks of ATI Technologies Inc. All other company and/or product names are trademarks and/or  
registered trademarks of their respective owners. Features, performance and specifications are subject  
to change without notice. Product may not be exactly as shown in diagrams.  
Reproduction of this manual, or parts thereof, in any form, without the express written permission of ATI  
Technologies Inc. is strictly prohibited.  
Disclaimer  
While every precaution has been taken in the preparation of this document, ATI Technologies Inc.  
assumes no liability with respect to the operation or use of ATI hardware, software or other products  
and documentation described herein, for any act or omission of ATI concerning such products or this  
documentation, for any interruption of service, loss or interruption of business, loss of anticipatory  
profits, or for punitive, incidental or consequential damages in connection with the furnishing,  
performance, or use of the ATI hardware, software, or other products and documentation provided  
herein.  
ATI Technologies Inc. reserves the right to make changes without further notice to a product or system  
described herein to improve reliability, function or design. With respect to ATI products which this  
document relates, ATI disclaims all express or implied warranties regarding such products, including  
but not limited to, the implied warranties of merchantability, fitness for a particular purpose, and non-  
infringement.  
Macrovision  
Apparatus Claims of U.S. Patent Nos. 4,631,603; 4,819,098; 4,907,093; and 6,516,132 licensed for  
limited viewing uses only.  
This product incorporates copyright protection technology that is protected by US patents and other  
intellectual property rights. Use of this copyright protection technology must be authorized by  
Macrovision, and is intended for home and other limited viewing uses only unless otherwise authorized  
by Macrovision. Reverse engineering or disassembly is prohibited.  
Documentation Updates  
ATI is constantly improving its product and associated documentation. To maximize the value of your  
ATI product, you should ensure that you have the latest documentation. ATI’s documentation contains  
helpful installation/configuration tips and other valuable feature information.  
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IMPORTANT SAFETY INSTRUCTIONS  
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Read Instructions - All the safety and operating instructions should  
be read before the product is operated.  
Retain Instructions - The safety and operating instructions should be  
retained for future reference.  
Heed Warnings - All warnings on the product and the operating  
instructions should be adhered to.  
Compatibility - This option card is for use only with IBM AT or  
compatible UL Listed personal computers that have Installation  
Instructions detailing user installation of card cage accessories.  
Grounding - For continued protection against risk of electric shock  
and fire, this accessory should be installed only in products equipped  
with a three-wire grounding plug, a plug having a third (grounding) pin.  
This plug will only fit into a grounding-type power outlet. This is a  
safety feature. If you are unable to insert the plug into the outlet,  
contact your electrician to replace the obsolete outlet. Do not defeat  
the safety purpose of the grounding-type plug.  
Secure Attachment - All card securement pins shall be completely  
tightened as to provide continuous bonding between the option card  
and the PC chassis.  
Lightning - For added protection for this product during a lightning  
storm, or when it is left unattended and unused for long periods of  
time, unplug it from the wall outlet, and disconnect the antenna or  
cable system. This will prevent damage to the product due to lightning  
and power-line surges.  
Power Lines - An outside antenna system should not be located in  
the vicinity of overhead power lines or other light or power circuits, or  
where it can fall into such power lines or circuits.  
Antenna Installation - When installing an outside antenna system,  
extreme care should be taken to keep from touching such power lines  
or circuits, as contact with them may be fatal.  
Note: This graphics card is for use only with compatible UL Listed  
personal computers that have Installation Instructions detailing user  
installation of card cage accessories.  
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Radeon® X1650 PRO Features  
System Requirements  
Using Multiple Displays . . . . . . . . . . . . . . . . . . . . . 7  
Display Configurations  
Using TV Out  
Connecting to HDTV  
14  
Installing Software and Drivers . . . . . . . . . . . . . . 17  
Installing Drivers and Software in Windows®  
Monitor Configuration  
17  
18  
19  
19  
20  
To set up a multi-monitor display  
Reinstalling Drivers  
Installing the CatalystSoftware Suite  
CatalystControl Center . . . . . . . . . . . . . . . . . . . 23  
Launching CatalystControl Center  
Welcome to CrossFire. . . . . . . . . . . . . . . . . . . 101  
CrossFireOverview  
Reference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109  
Troubleshooting  
Product Registration  
Customer Care  
Additional Accessories  
Compliance Information  
109  
113  
113  
115  
115  
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Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119  
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139  
Radeon® X1650 PRO Features 1  
CHAPTER 1:  
Introduction  
Congratulations on the purchase of your ATI Radeon® X1650 PRO  
graphics card. We hope that you will enjoy countless hours of trouble-free  
computing.  
Radeon® X1650 PRO Features  
Features  
• 157 million transistors on 90nm fabrication process.  
• Dual-link DVI.  
• Twelve pixel shader processors.  
• Five vertex shader processors.  
• 128-bit 4-channel DDR/DDR2/GDDR3 memory interface.  
• Native PCI Express x16 bus interface.  
• AGP 8x configurations also supported with AGP-PCI-E external  
bridge chip.  
• Dynamic Voltage Control.  
Ring Bus Memory Controller  
• 256-bit internal ring bus for memory reads.  
• Programmable intelligent arbitration logic.  
• Fully associative texture, color, and Z/stencil cache designs.  
• Hierarchical Z-buffer with Early Z test.  
• Lossless Z Compression (up to 48:1).  
• Fast Z-Buffer Clear.  
• Z/stencil cache optimized for real-time shadow rendering.  
Ultra-Threaded Shader Engine  
• Support for Microsoft ® DirectX® 9.0 Shader Model 3.0  
programmable vertex and pixel shaders in hardware.  
   
2 Radeon® X1650 PRO Features  
• Full speed 128-bit floating point processing.  
• Dedicated branch execution units for high performance dynamic  
branching and flow control.  
• Dedicated texture address units for improved efficiency.  
• 3Dc+ texture compression  
• High quality 4:1 compression for normal maps and two-channel  
data formats.  
• High quality 2:1 compression for luminance maps and single-  
channel data formats.  
• Multiple Render Target (MRT) support.  
• Render-to-vertex buffer support.  
• Complete feature set also supported in OpenGL® 2.0  
Advanced Image Quality Features  
• 64-bit floating point HDR rendering supported throughout the  
pipeline.  
• Includes support for blending and multi-sample anti-aliasing.  
• 32-bit integer HDR (10:10:10:2) format supported throughout the  
pipeline.  
• Includes support for blending and multi-sample anti-aliasing.  
• 2x/4x/6x Anti-Aliasing modes.  
• Multi-sample algorithm with gamma correction, programmable  
sparse sample patterns, and centroid sampling.  
• New Adaptive Anti-Aliasing feature with Performance and  
Quality modes.  
• Temporal Anti-Aliasing mode.  
• Lossless Color Compression (up to 6:1) at all resolutions,  
including widescreen HDTV resolutions.  
• 2x/4x/8x/16x Anisotropic Filtering modes.  
• Up to 128-tap texture filtering.  
• Adaptive algorithm with Performance and Quality options.  
• High resolution texture support (up to 4k x 4k).  
Avivo™ Video and Display Platform  
• High performance programmable video processor.  
• Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and  
H.264 decoding and transcoding.  
Radeon® X1650 PRO Features 3  
• DXVA support.  
• De-blocking and noise reduction filtering.  
• Motion compensation, IDCT, DCT and color space conversion.  
Vector adaptive per-pixel de-interlacing.  
• 3:2 pulldown (frame rate conversion).  
• Seamless integration of pixel shaders with video in real time.  
• HDR tone mapping acceleration.  
• Maps any input format to 10 bit per channel output.  
• Flexible display support.  
• Dual integrated 10 bit per channel 400 MHz DACs.  
• 16 bit per channel floating point HDR and 10 bit per channel  
DVI output.  
• Programmable piecewise linear gamma correction, color  
correction, and color space conversion (10 bits per color).  
• Complete, independent color controls and video overlays for  
each display.  
• High quality pre- and post-scaling engines, with underscan  
support for all outputs.  
• Content-adaptive de-flicker filtering for interlaced displays.  
• Xilleon™ TV encoder for high quality analog output.  
• YPrPb component output for direct drive of HDTV displays*.  
• Spatial/temporal dithering enables 10-bit color quality on 8-bit  
and 6-bit displays.  
• Fast, glitch-free mode switching.  
• VGA mode support on all outputs.  
• Drive two displays simultaneously with independent resolutions  
and refresh rates.  
• Compatible with ATI TV/Video encoder products, including  
Theater 550.  
CrossFire™  
• Multi-GPU technology.  
• Four modes of operation:  
• Alternate Frame Rendering (maximum performance).  
• Supertiling (optimal load-balancing).  
• Scissor (compatibility).  
• Super AA 8x/10x/12x/14x (maximum image quality).  
Note: Not all features apply to all Radeon® X1650 PRO graphics  
cards.  
4 System Requirements  
Note: CrossFireis supported in Catalystversion 5.13  
*with optional HDTV adapter available from ATI Online  
Store.  
System Requirements  
Intel® Pentium® 4 or AMD Athlon®.  
512MB of system memory; 1GB or more for best  
performance.  
Hardware  
Optical drive for installation software (CD-ROM or  
DVD-ROM drive).  
Specialized PCI Express® 350 watt or greater power  
supply recommended. Consult your computer system  
manual to ensure the power supply is designed to  
accommodate a high-end graphics card with a peak  
dissipation above 75 watts.  
Windows® XP with Service Pack 2 (SP2).  
Windows® XP Professional x64 Edition.  
Windows® XP Media Center Edition.  
Windows® Vista Ready.  
Operating  
System  
Monitor  
High-resolution MultiSync or multi-frequency monitors  
or any other type of VGA monitor.  
Digital flat-panel (DFP) displays or digital CRT display.  
CrossFire™  
Compatibility  
If you are planning on using this graphics card as part of a  
CrossFiresystem, the following is required:  
A CrossFirecertified motherboard with two (2) PCI  
Express® X16 slots and correct PCIechipset driver.  
(See ati.com/crossfire for a list of CrossFire™  
certified motherboards.)  
Another standard Radeon® X1650 PRO graphics card.  
The Radeon® X1650 PRO does not require a  
CrossFireEdition card for CrossFiresupport.  
More information on the requirements for each of these  
components can be found within the CrossFireFAQ.  
Uninstall Previous Graphics Card Drivers  
To ensure the successful installation of your new Radeon® X1650 PRO  
card, you must uninstall the drivers for the existing graphics card before  
removing it from your computer.  
 
System Requirements 5  
To uninstall previous drivers  
With your current graphics card still in your computer:  
1
2
3
Close all applications that are currently running.  
Navigate to the Control Panel and select Add/Remove Programs.  
Select your current graphics card drivers and select Add/Remove.  
The wizard will help you remove your current display drivers.  
Note: If the previously installed graphics card has any additional  
software installed, it should also be removed at this point.  
4
Turn off your system and remove the old graphics card.  
6 System Requirements  
7
CHAPTER 2:  
Using Multiple Displays  
Connecting Your Monitors  
Your Radeon® X1650 PRO graphics card provides hardware support for  
two DVI-I monitors and a VGA monitor using the supplied DVI-I-to-VGA  
adapter. It also provides TV output via an S-Video Out connector.  
Connections and Adapters for the Radeon® X1650 PRO Card  
1
Standard VGA Monitor Connector. To connect a VGA monitor  
to the DVI-I connector, plug the supplied DVI-I-to-VGA adapter  
into the DVI-I connector, then plug your monitor cable into the  
adapter.  
2
3
DVI-I-to-VGA Adapter.  
DVI-I Connection. To connect a digital display.  
 
8
Note: If you use multiple monitors, the Radeon® X1650 PRO card  
must be the primary graphics card. Normally, the system BIOS  
determines which graphics card will be the primary.  
Note: The top DVI-I connector is single-link and the bottom  
connector is dual-link.  
Note: Some Radeon® X1650 PRO graphic cards have one DVI-I  
connector and one VGA connector.  
To connect your monitors  
1
2
3
Power off your computer and monitors.  
Plug the monitor cables into their appropriate connectors.  
Power on your monitors first, and then restart your computer so that  
Windows® can detect the new hardware settings.  
4
When the New Hardware Found Wizard appears, at the appropriate  
prompt insert the ATI Installation CD to load the drivers for your  
Radeon® X1650 PRO card.  
To set up a multi-monitor display  
1
From the Start button click Control Panel, then Display. Click the  
Settings tab to access the basic multi-monitor configuration settings.  
Note: ATI provides CatalystControl Center software that provides  
many additional configuration features. It can be accessed by clicking  
the Advanced button from the Display Properties > Settings tab.  
2
3
4
Select the Monitor icon identified by the number 2.  
Click Extend my Windows desktop onto this monitor.  
Set the Screen Resolution and Color Quality as appropriate for the  
second monitor. Click Apply or OK to apply these new values.  
• Refer to your Windows® online help and documentation for  
further information on using the Settings tab.  
Note: When you use multiple monitors with your card, one monitor  
will always be Primary. Any additional monitors will be designated  
as Secondary.  
Display Configurations 9  
Display Configurations  
Your Radeon® X1650 PRO graphics card provides dual display  
functionality. The following table lists the different ways you can connect  
displays to your card.  
Display  
Connector(s)  
Comments  
Configuration Used  
Single DFP  
display  
DVI-I connector  
DFP - digital flat panel display.  
Single CRT  
display  
DVI-I connector  
with DVI-I-to-VGA  
adapter  
CRT - cathode ray tube analog  
display.  
CRT display +  
HDTV  
DVI-I-to-VGA  
adapter +  
Component  
Adapter to HDTV  
(YPbPr) cable  
DFP display +  
HDTV  
DVI-I connector +  
HDTV cable  
(YPbPr)  
HDTV (YPrPb) adapter available from  
CRT display +  
DFP display  
DVI-I-to-VGA  
adapter + DVI-I  
connector  
CRT display +  
CRT display  
DVI-I-to-VGA  
adapter + DVI-I-to-  
VGA adapter  
The DVI-I connector can support a  
CRT display using the DVI-I-to-VGA  
adapter  
 
10 Display Configurations  
Using TV Out 11  
CHAPTER 3:  
Using TV Display and Capture Features  
This chapter describes how to use the TV display and video capture  
features of your Radeon® X1650 PRO card.  
Using TV Out  
Your Radeon® X1650 PRO has TV Out capability.  
Viewing Your PC Display on a TV  
You can attach your Radeon® X1650 PRO to a TV and a monitor at the  
same time. You can also connect it to your VCR and record your monitor’s  
display.  
Note: A TV can only be connected to one DVI connector.  
IMPORTANT INFORMATION for European Customers  
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Some PC monitors in Europe cannot be used simultaneously with TV  
display. When you enable TV display in Europe, the refresh rate for the  
monitor and TV is set to 50 Hz. Some monitors may not support this  
refresh rate and could be damaged.  
Please check the documentation supplied with your monitor to see if  
your monitor supports a refresh rate of 50 Hz.  
If your monitor does not support 50 Hz (or if you are not sure), turn off  
your monitor before turning on your PC when using your TV as a  
display.  
   
12 Connecting to a TV or VCR  
TV display is ideal for giving presentations and watching movies, or  
playing games on a screen larger than a typical monitor. The following tips  
will help you get the most out of your TV Out feature.  
Connecting to a TV or VCR  
To connect your Radeon® X1650 PRO card to a TV or VCR, use an S-  
Video cable. Many TVs (and VCRs) have a Composite video input, in  
which case you can use the supplied S-Video-to-Composite video adapter.  
If your TV has cable input only, you can connect your graphics card to your  
TV through your VCR or an RF modulator that is available from most  
electronics stores.  
To connect S-Video Out  
1
2
Power off your computer and your TV (or VCR).  
Determine if your TV (or VCR) supports either a S-Video or  
Composite video connection.  
3
Looking at the back of your PC, locate your S-Video Out. Using an S-  
Video cable or the supplied adapter cable, attach one end of the cable  
to your graphics card and the other to your TV (or VCR). Refer to the  
illustration.  
4
Power on your TV (or VCR) first, then your computer.  
 
Connecting to a TV or VCR 13  
Connecting Your S-Video Out to a TV or VCR  
1
2
3
4
S-Video Connection on graphics card  
TV or VCR  
S-Video Cable (with or without S-Video-to-Composite Adapter)  
Computer  
Using a Monitor vs. Using TV Display  
Using your TV for your computer’s display can be useful; however, the  
display on your monitor may change or looked squashed. This distortion  
occurs because the display adjusts to fit the dimensions of your TV. To  
correct the monitor’s display, use the monitor’s control buttons to adjust its  
display size and position.  
14 Connecting to HDTV  
Some single-frequency monitors may not work with TV display enabled. If  
you experience problems when TV display is enabled, disable TV display  
to restore your monitor’s display.  
Viewing Text on a TV  
A TV is designed primarily to show moving images. The large dot pitch of  
a TV will yield poor quality static images. The small text sizes commonly  
used for PC desktops can appear blurred or unclear on a TV. You can  
compensate for this degradation by using larger fonts.  
Using a TV as the Only Display  
If you plan to move your computer to a place where you are using TV  
display only, make sure that you have the TV display feature enabled prior  
to removing the monitor.  
The maximum display resolution for TV is 1024 x 768. Choosing a  
resolution higher than this will cause the TV display to disappear if it is the  
only display device.  
Using Games and Applications  
Some older games and applications may program your Radeon® X1650  
PRO directly to run under a specific display mode. This may cause your TV  
display to turn off automatically or become scrambled (your PC monitor or  
portable LCD display will not be affected). Your TV display will be  
restored once you exit the game or if you restart your computer.  
Connecting to HDTV  
View computer output directly on your High Definition Television  
(HDTV) or other component input device. Provide a big-screen experience  
for your computer that is ideal for playing games, giving presentations,  
watching movies, and browsing the Internet.  
HDTV uses YPbPr connectors to receive input. YPbPr stands for the  
following:  
• Y = Green  
• Pb = Blue  
• Pr = Red  
 
Connecting to HDTV 15  
The HDTV Component Video Adapter can be used in place of the standard  
A/V Output cable to connect to an HDTV or other component input device,  
using component video cables.  
You must have a monitor attached to your computer before installing  
the ATI HDTV. For proper operation of your ATI Component Video  
Adapter, ATI display drivers must be correctly installed.  
L
ATI HDTV Cable  
1
2
3
4
ATI HDTV Video Output Cable  
Backplate of the ATI Graphics Card  
Male RCA Patch Cables – available from consumer electronics dealer  
Typical HDTV Video Input Connections  
Note: Input and output cables lengths should not exceed 50 feet  
(15m).  
Installing your ATI HDTV video cable  
1
Turn on your component input device, and set it to YPbPr input.  
Note: See your HDTV or component input device manual for  
configuration information specific to your device.  
16 Connecting to HDTV  
2
Turn on your computer.  
Note: Your TV will not display anything until Windows starts. This  
can take several minutes.  
Using Your ATI HDTV Video Cable  
Use the HDTV Video Cable to watch DVD movies and play video games  
on your High Definition Television.  
Copy-protected DVDs restrict playback to 480i and 480p modes.  
L
For maximum performance when you watch DVD movies or play  
computer games on your HDTV, you should find the mode and screen  
resolution that provide the best result on your TV, and use those settings  
exclusively.  
Installing Drivers and Software in Windows® 17  
CHAPTER 4:  
Installing Software and Drivers  
This chapter will guide you through the installation of the drivers and  
software associated with your Radeon® X1650 PRO graphics card.  
Installing Drivers and Software in  
Windows®  
You will need to install the Radeon® X1650 PRO drivers and software in  
the following cases:  
• After you have installed the card in your system.  
• After you have reinstalled or upgraded your operating system.  
This procedure applies to Windows® XP.  
Software Installation Prerequisites  
To install or remove the drivers, you must have administrator rights or be  
logged on as a user with administrator rights.  
Your operating system must be installed and running before you can install  
the Radeon® X1650 PRO drivers. Also, make sure that you have installed  
Service Pack 2 for Windows® XP.  
Make sure your monitor cable is properly attached before you begin.  
Note: The installation dialog will display in English if your operating  
system’s language is not supported.  
To install ATI drivers and software  
Note: Optical drive refers to CD-ROM or DVD-ROM drive.  
1
Start your system. When the Found New Hardware Wizard  
appears, click Cancel. When the System Settings Change window  
asks you to restart your computer, click No.  
   
18 Monitor Configuration  
2
Run the ATISETUP utility. The ATISETUP utility will start  
automatically when you insert the ATI Installation CD-ROM into  
your optical drive after the operating system has started. If your CD-  
ROM auto-run is not enabled or the ATISETUP utility does not start  
automatically:  
a) Click the Start button in the task bar.  
b) Click Run.  
c) Select ATISETUP.EXE from the root directory of the ATI  
Installation CD-ROM.  
d) Click OK.  
3
4
5
Click Install under Software Install.  
Click Next.  
Click Yes to the license agreement. ATI Easy Install will start the  
Installation Wizard.  
6
Follow the wizard’s on-screen instructions to complete the  
installation.  
The Express installation option is recommended. By selecting this  
L
option, the HydraVisionmulti-monitor and desktop management  
software will automatically be installed, along with the ATI driver. Not  
all software components are installed using the Express installation.  
Custom installation allows you to select individual software  
components for installation.  
7
8
When the Setup Complete message appears, select Yes, I want to  
restart my computer now and click Finish.  
After the system reboots, the Found New Hardware message  
displays Digital Signature Not Found. Click Yes or Continue to  
complete the driver installation.  
Monitor Configuration  
Once the drivers and software have been installed, you can configure your  
monitor.  
Warning - Choosing a refresh rate unsupported by your monitor may  
damage your monitor. Consult your monitor’s documentation if  
L
necessary.  
 
To set up a multi-monitor display 19  
To configure your primary display  
1
Navigate to the Control Panel and choose Display, or right-click on  
the desktop and choose Properties.  
2
Choose the Settings tab and select the screen resolution and color  
depth that best suit your requirements and your monitor’s  
performance.  
3
4
5
Click Advanced and select the Monitor tab.  
Choose a refresh rate from the drop-down list.  
Click OK to return to the desktop.  
To set up a multi-monitor display  
1
From the Start menu click Control Panel, then Display. Click the  
Settings tab to access the basic multi-monitor configuration settings.  
2
3
4
Select the Monitor icon identified by the number 2.  
Click Extend my Windows desktop onto this monitor.  
Set the Screen Resolution and Color Quality as appropriate for the  
second monitor. Click Apply or OK to apply these new values.  
• Refer to your Windows® online help and documentation for  
further information on using the Settings tab.  
Note: When you use multiple monitors with your Radeon® X1650  
PRO card, one monitor will always be Primary. Any additional  
monitors will be designated as Secondary.  
Note: You can also enable multiple monitors using ATI’s Catalyst™  
Control Center.  
Reinstalling Drivers  
You can install new drivers or reinstall existing drivers if there was a  
Windows® conflict.  
Reinstall the drivers at any time using the ATISETUP utility located on the  
ATI Installation CD-ROM. The ATISETUP utility will start automatically  
if you insert the ATI Installation CD-ROM into your optical drive after the  
operating system has started.  
   
20 Installing the CatalystSoftware Suite  
To manually reinstall drivers  
If your CD-ROM auto-run is not enabled and the ATISETUP utility does  
not start automatically, follow these steps.  
1
2
3
In the Windows® task bar, click Start.  
From the Start menu, select Run.  
Browse to SETUP.EXE on the root directory of the ATI Installation  
CD-ROM.  
4
Click OK.  
Installing the CatalystSoftware Suite  
ATI’s CatalystSoftware Suite provides software required to enjoy all the  
features of your ATI graphics card. The CatalystSoftware Suite has several  
distinct software elements, including:  
• Driver  
• CatalystControl Center  
• HydraVision(not included in the Express Install)  
• Remote WonderSoftware  
• SurroundView™  
To install the Catalystsoftware suite  
Note: Optical drive refers to any drive capable of reading CD-ROM  
media.  
1
Insert the ATI Installation CD-ROM into your optical drive.  
If Windows® runs the CD-ROM automatically, proceed to step 5.  
2
3
Click Start > Run.  
Type the following: D:\ATISETUP  
(If D is not your optical drive, substitute the correct drive letter.)  
4
5
6
7
Click OK.  
Click Install under Software Install.  
Click Next and click Yes to the license agreement.  
Click ATI Easy Install to begin the Installation Wizard.  
 
Installing the CatalystSoftware Suite 21  
8
Follow the Wizard’s on-screen instructions, then choose either  
Express or Custom Install.  
Not all software components are installed using the Express  
installation. Custom installation allows you to select individual  
software components for installation.  
22 Installing the CatalystSoftware Suite  
Launching CatalystControl Center 23  
CHAPTER 5:  
CatalystControl Center  
The CatalystControl Center is a graphical user application providing  
access to the display features contained within the installed ATI hardware  
and software. Use the CatalystControl Center to fine-tune your graphics  
settings, enable or disable connected display devices, and change the  
orientation of your desktop. Many of the features show you a preview of  
the changes before they are applied.  
The CatalystControl Center offers you two views of the software:  
• Basic View is a simplified view that includes wizards to get the  
inexperience user up and running.  
• Advance View allows the advanced user to access and configure  
the complete feature set of the software.  
The CatalystControl Center can be customized for easy access to the  
features you use most.  
Use the CatalystControl Center to access a comprehensive online help  
system, or connect to the ATI Web site.  
Launching CatalystControl Center  
Launch CatalystControl Center from one of the following access points:  
• Windows® Start Menu  
• Windows® System Tray  
• Desktop shortcuts  
• Predefined hot keys  
   
24  
Launching CatalystControl Center Using the Start  
Menu  
From the Windows® task bar, click Start:  
• Click to Programs > CatalystControl Center > ATI  
CatalystControl Center.  
Other Quick Launch Access Points  
Launching CatalystControl Center Using the System Tray  
1
2
Right-click the ATI icon in the Windows® System Tray.  
Select CatalystControl Center from the popup menu.  
Launching CatalystControl Center Using the Desktop  
Shortcut  
When you first installed CatalystControl Center the setup wizard  
provided you with the option of placing a shortcut on the desktop.  
• Double-click the CatalystControl Center desktop shortcut.  
Launching CatalystControl Center Using Hot Keys  
You can press the predefined combination of keys Ctrl+Alt+C to  
launch CatalystControl Center, or you can define your own hot  
key sequence by using the CatalystControl Center’s Hotkey  
Manager.  
95  
CHAPTER 6:  
CrossFireFAQ  
The following are frequently-asked questions about CrossFire.  
For the latest information, please consult the CrossFireWeb site at:  
1
What combination of products are required to build a working  
CrossFiresystem?  
Three components are required:  
• a CrossFireEdition graphics card that works as the Master  
graphics card.  
• a CrossFireReady graphics card from the same brand-family  
that works as the Slave graphics card.  
• a CrossFireReady motherboard (with two PCIeX16 slots).  
Additional detailed information on the requirements for each of these  
components can be found within this FAQ.  
2
3
What graphics cards work with CrossFire?  
A CrossFiregraphics card works with all members of the same  
brand-family. For example: A Radeon® X1800 CrossFireEdition  
will work with a Radeon® X1800 CrossFireReady graphics card.  
What motherboards support CrossFire?  
The optimal configuration for a CrossFiresystem is one based on a  
Radeon® Xpress 200 CrossFireEdition motherboard. Motherboards  
from other manufactures will be certified as CrossFireReady when  
they become available.  
4
Are there specific BIOS motherboard settings for CrossFire?  
On some motherboards, the BIOS may be set by default to support  
only a single PCI Express® X16 slot. Ensure that both PCIeX16  
slots are enabled in the BIOS.  
For information on configuring your BIOS settings consult the  
manual that came with your motherboard.  
 
96  
5
Which slot does the CrossFireMaster card go into on the  
motherboard?  
The CrossFireMaster card must go into the primary PCI Express®  
slot (slot zero) on the motherboard.  
Note: To determine which PCIeslot is the primary slot, consult  
your motherboard manual.  
Alternately, to determine whether or not a CrossFireEdition card is  
in the correct slot, connect your display directly to the DVI-I  
connection on the Master graphics card instead of using the  
CrossFireDMS-59™/VHDCI connector, with both graphics cards  
seated in their respective slots on the motherboard. If an image  
appears on the screen upon boot-up, the card has been placed in the  
primary slot on the motherboard.  
6
Are there any software settings required for CrossFireto work?  
Yes, there is a setting in the CatalystControl Center that needs to be  
enabled for CrossFireto operate. When all of the hardware and  
software has been properly set up and installed, the CrossFireaspect  
appears in CatalystControl Center:  
To access and enable CrossFirein CatalystControl Center, do the  
following:  
• Click CrossFirein Advanced View. Then, select Enable  
CrossFire.  
When CrossFireis successfully enabled, all display devices except  
the one used by CrossFirewill be disabled. Multiple monitors/  
displays that are disabled when CrossFireis enabled reappear after  
CrossFireis disabled.  
To change to Advanced View:  
• Click the Dashboard View button and select Advanced View.  
• Select Displays Manager in the tree view.  
7
What is the difference between a CrossFireEdition graphics  
card and a standard graphics card from the same family?  
CrossFireEdition graphics cards include a “compositing engine”, a  
chip that takes the partially rendered image from the Slave graphics  
card and merges it with the partially rendered image from the Master  
97  
graphics card. The result is a complete frame rendered at up to twice  
the performance of a single graphics card.  
8
9
How are the graphics cards connected on a CrossFiresystem?  
The two cards are connected by an external cable. The cable is  
attached from the Slave graphics card’s DVI-I connection to the  
CrossFireEdition’s DMS-59™/VHDCI connection, which is used  
to convey information from the Slave graphics card to the Master  
graphics card and transmit the combined signal to a display device.  
Which games/applications work with CrossFire?  
CrossFireworks with all full-screen 3D games and applications. If  
CatalystA.I. is enabled in the CatalystControl Center software,  
the optimal rendering mode available for the application is  
automatically selected.  
10 Is a driver profile required to make CrossFirework?  
No. CrossFireis enabled by default for all full-screen 3D games and  
applications.  
11 What happens if you pair a 16-pipeline CrossFireEdition  
graphics card with a CrossFireReady 12-pipeline graphics  
card?  
In this scenario both graphics cards will operate as 12-pipeline  
graphics cards while in CrossFiremode.  
12 What happens if the CrossFireEdition graphics card and the  
CrossFireReady graphics card have different clock speeds?  
Both cards will continue to operate at their individual clock speeds;  
neither card is “stepped down.” The compositing engine on the  
CrossFireEdition card merges the resulting images independent of  
the clock speed on either graphics card.  
13 What are the rendering modes, and what are their specific  
advantages?  
The following dynamic rendering modes are available:  
• SuperTiling - CrossFirerenders alternate 32x32 pixel squares in  
a fine-grained checkerboard pattern. This configuration increases  
the performance, as each card processes half of the complex 3D  
objects in the pixel squares.  
98  
• Scissor Mode - each graphics card renders up to half of the display,  
either vertically or horizontally depending on the game or  
application.  
• Alternate Frame Rendering - the two graphics cards are used to  
render alternate frames of the display. This configuration increases  
the performance of the 3D objects, as each card handles half of the  
total number of frames.  
• Super Anti-aliasing - improves image quality by combining the  
results of full-screen anti-aliasing across two graphics cards in a  
CrossFireconfiguration. The two graphics cards work on  
different anti-aliasing patterns within each frame.  
The first three features are performance features settings  
automatically selected by ATI's CatalystControl Center. Super  
Anti-aliasing is a display quality mode selectable using Catalyst™  
Control Center.  
14 On what basis are different rendering modes chosen?  
When CatalystA.I. is enabled in CatalystControl Center, it  
determines the optimal rendering mode to use, based on the  
application or game being used. The default rendering mode is  
dependant on both the hardware configuration and the application  
being run; typically it will be either Scissor or SuperTiling mode. If  
CatalystA.I. is not enabled, any Direct 3D® applications that are  
running on a system based on graphics cards with 16-pipeline  
graphics processors will use SuperTiling Mode.  
15 What type of performance improvement is expected?  
Performance enhancements experienced on a CrossFiresystem  
depend on the application or game being used. Performance  
improvements can be increased up to 100%, and the latest graphics-  
intensive programs will generally see over 80% performance  
improvement at high resolutions and image-quality modes.  
16 How many independent displays can be connected to a  
CrossFiresystem?  
While CrossFireis designed for optimal use on a single display, it is  
possible to drive multiple monitors using a CrossFiresystem when  
CrossFireis not enabled. If the motherboard contains an integrated  
video connection and SurroundViewis enabled, more displays can  
be added.  
Additional troubleshooting tip are covered in the “Reference” chapter.  
CrossFireOverview 101  
CHAPTER 7:  
Welcome to CrossFire™  
ATI CrossFireis the ultimate multi-GPU performance gaming platform,  
using ATI CrossFireready motherboards and ATI graphics cards.  
CrossFireOverview  
This section provides an overview of the main features and configurations  
for CrossFire. These topics will be covered in more detail in other  
chapters of this manual.  
Allowable CrossFireSystem Components  
The basic requirements of a CrossFiresystem are a CrossFirecertified  
motherboard with two PCI Express® x16 slots, a CrossFireEdition  
graphics card, and a compatible CrossFireCompatible graphics card.  
A CrossFireEdition graphics card works with all members of the same  
brand-family. Thus a Radeon® X1650 PRO CrossFireEdition graphics  
card can be used with any Radeon X1650 product.  
For an up-to-date listing of CrossFirecertified motherboards, see:  
   
102 CrossFireOverview  
CrossFireRendering Modes  
A CrossFiresystem has four possible display modes:  
• SuperTiling  
• Scissor Mode  
• Alternate Frame Rendering  
• Super Anti-aliasing.  
The first three are performance-oriented modes, while Super Anti-aliasing  
is a quality-oriented mode. Each mode uses a different method for dividing  
the workload required to render a 3D image across multiple GPUs. Only  
one mode can be in operation at any given time.  
The ATI Catalystdisplay driver will automatically select the best of the  
three performance modes when a 3D application is started, without  
requiring user intervention. The user can also choose to improve image  
quality by selecting the new Super Anti-aliasing modes in the Catalyst™  
Control Center.  
CrossFireOverview 103  
SuperTiling  
In this mode, each frame to be rendered is divided into a number of tiles in  
an alternating checkerboard pattern, so that half of the tiles are assigned to  
each of the two GPUs. Each tile is kept to a relatively small 32x32 pixel  
square, so this method does a good job of balancing the workload across  
each GPU regardless of what is being rendered on the display, doing so  
without any software overhead.  
PCI Express® CrossFireCompatible Graphics Card  
1
Radeon® X1650 PRO CrossFireEdition Graphics Card  
2
Partial Frame Rendered on PCI Express® CrossFireCompatible  
3
Graphics Card  
Partial Frame Rendered on PCI Express® CrossFireEdition  
4
Graphics Card  
5
Final Rendered Frame on Display  
SuperTiling has the advantage of being able to work with practically any  
3D application. However, there are a small number of applications where  
the SuperTiling workload distribution does not provide optimal  
performance. For these special cases, Scissor Mode can be used.  
104 CrossFireOverview  
Scissor Mode  
In this mode, each frame is split into two sections, with each section being  
processed by one GPU. The ideal configuration is determined  
automatically for each application.  
PCI Express® CrossFireCompatible Graphics Card  
1
Radeon® X1650 PRO CrossFireEdition Graphics Card  
2
Partial Frame Rendered on PCI Express® CrossFireCompatible  
3
Graphics Card  
Partial Frame Rendered on PCI Express® CrossFireEdition  
4
Graphics Card  
5
Final Rendered Frame on Display  
Although Scissor Mode is generally a less efficient means of splitting the  
workload than using SuperTiling, there are a few cases where it can be  
more efficient. It is supported by CrossFirein order to maximize  
compatibility and performance.  
CrossFireOverview 105  
Alternate Frame Rendering (AFR) Mode  
In this mode, all even frames are rendered on one GPU, while all odd  
frames are rendered on the other. The completed frames from both GPUs  
are sent to the Compositing Engine on the CrossFireEdition card, which  
then sends them on to the display. By allowing both GPUs to work  
independently, AFR provides the greatest potential performance  
improvements of all the available modes. It is also the only mode that  
allows the full vertex processing performance of both GPUs to be  
combined.  
PCI Express® CrossFireCompatible Graphics Card  
1
Radeon® X1650 PRO CrossFireEdition Graphics Card  
2
Partial Frame Rendered on PCI Express® CrossFireCompatible  
3
Graphics Card  
Partial Frame Rendered on PCI Express® CrossFireEdition  
4
Graphics Card  
5
Final Rendered Frame on Display  
The main limitation of this mode is that it cannot be used in applications  
where the appearance of the current frame is dependent upon data  
generated in previous frames, since AFR generates successive frames  
simultaneously on different GPUs. In these cases, the SuperTiling or  
Scissor Mode is used instead.  
106 CrossFireOverview  
Super Anti-aliasing Mode  
Anti-aliasing (AA) is a rendering technique designed to remove jagged  
edges, shimmering, and pixelation problems that are common in rendered  
3D images. Rather than simply determining the color of each pixel on the  
screen by sampling a single location at the pixel’s center, anti-aliasing  
works by sampling multiple locations within each pixel and blending the  
results together to determine the final color.  
The latest generation of ATI’s Radeon® GPUs with SmoothVisionHD  
technology uses a method known as Multi-sample Anti-aliasing (MSAA).  
This method takes samples from 2, 4, or 6 programmable locations within  
each pixel, and uses gamma correct sample blending for high-quality  
smoothing of polygon edges. The new CrossFire Super Anti-aliasing mode  
takes advantage of the programmable sample capability of SmoothVision™  
HD to provide higher quality anti-aliasing on CrossFiresystems.  
It works by having each GPU render the same frame with anti-aliasing  
enabled, but uses different sample locations for each. When both versions  
of the frame are completed, they are blended in the CrossFire Compositing  
engine. The resulting image has effectively twice the number of samples,  
so 4x and 6x Anti-aliasing becomes 8x and 12x Super Anti-aliasing,  
respectively.  
CrossFireOverview 107  
PCI Express® CrossFireCompatible Graphics Card  
1
2
3
Radeon® X1650 PRO CrossFireEdition Graphics Card  
Partial Frame Rendered on PCI Express® CrossFireCompatible  
Graphics Card  
Partial Frame Rendered on PCI Express® CrossFireEdition  
Graphics Card  
4
5
Final Rendered Frame on Display  
Some types of textures, especially those with transparent portions, can  
exhibit aliasing that is not removed by MSAA techniques. Another form of  
anti-aliasing, known as Super-sample Anti-aliasing (SSAA), can be useful  
in these cases, because it affects every pixel in an image. Although it  
normally operates more slowly than MSAA, the power of multiple GPUs  
can make SSAA practical to use.  
SSAA first renders a scene at a higher resolution than that which is output  
to the display, which is then downsampled to the display’s resolution. This  
approach normally has two main disadvantages: it requires rendering many  
more pixels than normal, which can have a drastic impact on performance,  
and that it results in an ordered grid sample pattern, which does a poor job  
of anti-aliasing some types of jagged edges. CrossFire’s Super Anti-  
aliasing overcomes both of these problems. It takes advantage of the second  
GPU to render the additional pixels required for each frame, so there is little  
or no performance impact. It can also make use of a more effective sample  
108 CrossFireOverview  
pattern that does a better job of anti-aliasing near-horizontal and near-  
vertical edges, resulting in better overall image quality.  
Two of the new Super Anti-aliasing modes use a combination of MSAA  
and SSAA to achieve the ultimate in image quality. They work by not only  
using different multi-sample locations on each GPU, but also by offsetting  
the pixel centers slightly. In effect, each GPU renders the image from a  
different viewpoint, about half a pixel width apart. The new 10x and 14x  
Super Anti-aliasing modes operate in this manner, combining 2x SSAA  
with 4x and 6x MSAA, respectively.  
Both of these modes work together with SmoothVisionHD Anisotropic  
Filtering (AF).  
The new Super Anti-aliasing modes can be enabled by users through the  
ATI CatalystControl Center interface.  
Note: Enabling the Super Anti-aliasing modes (x8, x10, x12 x14),  
disables performance enhancing multi-GPU rendering to provide  
better image quality.  
Troubleshooting 109  
CHAPTER 8:  
Reference  
This chapter provides information on troubleshooting, where to get  
additional accessories, and how to register your product, plus warranty and  
compliance information.  
Troubleshooting  
The following troubleshooting tips may help if you experience problems.  
ATI’s documentation contains helpful installation/configuration tips and  
other valuable feature information. Please contact your dealer for more  
advanced troubleshooting information.  
General Troubleshooting  
Problem  
Possible Solution  
Computer Does  
Not Boot-Up  
Properly  
Verify that the installation instructions were properly  
followed.  
Check that the card is properly installed in your system  
and connected to your monitor.  
If you have problems during start-up, restart your  
computer in Safe Mode.  
While starting Windows® XP, press and hold F8 until  
you see the Windows® Advanced Options Menu. Use  
the arrow keys to select Safe Mode, and press Enter.  
Check the system configuration utility of your operating  
system for the interrupt assignments.  
Contact ATI’s Customer Care or your local technical  
support.  
   
110 Troubleshooting  
General Troubleshooting  
Problem  
Possible Solution  
No Display  
Check that the card is seated properly in its expansion  
slot.  
Ensure that the monitor cable is securely fastened to  
the card.  
Make sure that the monitor and computer are plugged  
in and receiving power.  
If necessary, disable any built-in graphics capabilities  
on your mother board. For more information, consult  
your computer’s manual or manufacturer. (Note: some  
manufacturers do not allow the built-in graphics to be  
disabled or to become the secondary display.)  
Make sure that you selected the appropriate monitor  
when you installed your enhanced driver.  
Screen Defects  
Appear  
Check if your monitor supports the resolution,  
horizontal (kHz) and vertical (Hz) refresh rates as  
required by the graphics card.  
Check your current resolution, refresh rate, and color  
depth settings in the Settings and Monitor tabs in your  
Display Properties dialog.  
Warning! Ensure that both video card and monitor  
support resolution and refresh rates you select.  
Incompatible resolution/refresh rate selection may result in  
monitor damage. Refer to your monitor's documentation  
for recommended resolutions and refresh rates.  
Off-Center  
Try adjusting the brightness, sharpness, contrast, and  
color balance controls of your monitor.  
Screen Image,  
Odd Colors or No  
Picture  
Try adjusting the centering and positioning controls of  
your monitor to position the picture on the screen  
Set the monitor's RGB inputs (and sync switches, if this  
option is available) to 75 Ohms, with the sync set to  
external.  
Digital Flat Panel (DFP) monitor users: refer to your  
monitor's documentation for the appropriate cable and  
connector to plug into the DVI-I connector on the  
graphics card.  
Operating  
Check the driver installation and make sure that all  
software is correctly loaded corresponding to your  
operating system and applications.  
Re-install the ATI drivers for your Radeon® X1650 PRO  
card.  
System Warns  
that Video Card  
Isn’t Properly  
Configured  
Troubleshooting 111  
CrossFire-Specific Troubleshooting  
Problem  
Possible Solution  
CrossFireis Not  
Functioning  
In order for CrossFireto function the interconnect cable  
must be correctly connected to both the Master and Slave  
graphics cards.  
1. Connect the DMS-59™ connector of the interconnect  
cable to the DMS-59™ connection on the Master card.  
2. Connect the DVI-I connector of the interconnect cable  
to the DVI-I connection on the Slave card.  
3. Connect the remaining DVI-I connector of the  
interconnect cable to your monitor.  
On graphics cards with two DVI-I connectors, only one  
DVI-I connector on the Slave card supports Transition  
Minimized Differential Signaling (TMDS) required by  
CrossFire. If CrossFiredoes not appear in the  
CatalystControl Center or is not available, try  
connecting to the second DVI-I connector on the Slave  
card.  
You will not be able to start CrossFireif a 3D application,  
game, or video playback, such as a DVD movie, is  
running.  
“Before  
CrossFirecan  
be enabled, you  
need to close the  
3D application or  
video playback  
that is currently  
running.”  
Close all open 3D applications, games, and movie player  
applications then enable CrossFire.  
“The CrossFire™  
Edition card must  
be installed on  
the 1st boot-up  
slot on your  
A message recommending the reversal of graphics card  
positions appears if the Master graphics card is not  
installed in the correct PCI Express® slot. Typically, the  
Master graphics card should be placed in Slot 0 (Slot  
zero).  
motherboard.”  
See your motherboard’s manual to determine the correct  
CrossFireplacement of Master and Slave graphics  
cards for your system.  
CrossFire™  
Aspect in  
CatalystControl  
Center is Not  
Displayed  
CrossFireaspect is only available for the Master  
graphics adapter. Make certain that the motherboard’s  
system BIOS has Dual PCIeslots enabled. Also make  
certain that the master and slave graphics cards are in the  
correct PCIeslot. For more information see your  
motherboard’s manual.  
112 Troubleshooting  
CrossFire-Specific Troubleshooting  
Problem  
Possible Solution  
“CrossFireIs  
Currently  
Unavailable.”  
This error is occurred because CrossFiredid not  
correctly detect your graphics hardware or their is a  
problem with the software.  
Check the graphics card are installed correctly.  
Check the interconnect cable is installed correctly.  
Close all running 3D applications.  
Re-install the CatalystControl Center.  
For information on installing the software see the Getting  
Started Guide that came with your graphics card.  
“The hardware  
capabilities (such  
as memory size)  
of the CrossFire™  
Edition and  
regular card are  
mismatched.”  
Graphics card with different amounts of memory can by  
used with CrossFire. However, restarting your computer  
is required prior to using your system in CrossFiremode.  
This will cause CrossFireto reduce the amount of  
memory being used on the larger card to match the  
memory size of the smaller card.  
Clicking OK to the memory mismatch error message will  
restart your computer.  
When disabling CrossFireyou will be given the option to  
restart your computer to restore the original graphics  
memory size or continue with the reduced memory size.  
ATI Overdrive is not an available feature on CrossFire™  
systems.  
Cannot Use ATI  
Overdrive  
Screen rotation is not an available feature on CrossFire™  
systems.  
Screen Rotation  
Function Does  
Not Work or is  
Unavailable  
Unable to get  
CrossFireto  
Ensure that the proper drivers for both graphics cards has  
been properly installed.  
If both graphics cards have already inserted onto the  
motherboard, connect a display to the DVI connection of  
the CrossFireMaster graphics card and then install the  
work on a  
Windows® XP  
Professional x64  
Edition system.  
drivers for both graphics cards.  
VIVO on Slave  
Card Does Not  
Work  
If a VIVO (Video In, Video Out) connection is available on  
the Slave card, its functionality is not supported in this  
configuration. If the graphics card is moved into the  
primary PCI Express® slot, VIVO functionality will return.  
Additional Accessories 115  
ATI Customer Care is unable to assist with refunds, returns, or  
exchange specific inquiries. If resolving the problem being  
experienced is critical to your decision to keep the product, it is  
your responsibility to ensure that you know and are within the  
period of time your reseller will allow for refunds, returns or  
exchange.  
ATI is not responsible for any expense incurred accessing  
Customer Care. It is expected that customers will review the  
expense associated with the available support options and will  
choose the method that best meets their needs and budget.  
ATI Customer Care reserves the right to limit support options for  
products that are not registered or are at End of Life.  
Additional Accessories  
Additional and replacement cables, installation CD-ROMs, manuals, and  
other accessories for ATI products can be purchased from the online ATI  
store at:  
ati.com/online/accessories  
Compliance Information  
This section details the compliance information for this product.  
FCC Compliance Information  
This Radeon X1650 product complies with FCC Rules part 15. Operation is  
subject to the following two conditions  
This device may not cause harmful interference.  
This device must accept any interference received, including interference that  
may cause undesired operation.  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant  
to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful  
interference in a residential installation. This equipment generates, uses and can radiate radio frequency  
energy and, if not installed and used in accordance with manufacturer's instructions, may cause harmful  
interference to radio communications. However, there is no guarantee that interference will not occur in  
a particular installation. If this equipment does cause harmful interference to radio or television  
reception, which can be determined by turning the equipment off and on, the user is encouraged to try  
to correct the interference by one or more of the following measures:  
Re-orient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
   
116 Compliance Information  
Connect the equipment to an outlet on a circuit different from that to which the receiver is  
connected.  
Consult the dealer or an experienced radio/TV technician for help.  
The use of shielded cables for connection of the monitor to the graphics card is  
required to ensure compliance with FCC regulations. Changes or modifications to  
this unit not expressly approved by the party responsible for compliance could  
void the user's authority to operate this equipment.  
Industry Canada Compliance Statement  
ICES-003 This Class B digital apparatus complies with Canadian ICES-003.  
Cet appareil numérique de la Classe B est conforme à la norme NMB-003 du Canada.  
For further compliance information:  
ATI Research Inc.  
62 Forest Street.  
Marlborough, MA  
01752  
USA  
508-303-3900  
CE Compliance Information  
EMC Directive 89/336/EEC and amendments 91/263/EEC, 92/31/EEC and 93/68/EEC, Class B Digital  
Device EN 55022:2003/CISPR 22 Class B, Limits and Methods of Measurement of Radio Interference  
Characteristics Information Technology Equipment.  
EN 55024:1998/CISPR 24:1997 +A1:2001 +A2:2003, Immunity of Information Technology Equipment  
(ITE), including EN 61000-4-2, EN 61000-4-3, EN 61000-4-4, EN 61000-4-5, EN 61000-4-6  
Informations de conformité de la CE  
Directive EMC 89/336/CEE et amendements 92/31/CEE et 93/68/CEE, pour dispositif numérique de  
Classe B.  
EN 55022:2003/CISPR 22:1997, - Classe B - Limites et méthodes de mesure des caractéristiques  
d'interférences radiophoniques, Matériel des technologies de l'information.  
EN 55024:1998/CISPR 24:1997 +A1:2001 +A2:2003, Norme sur l'immunité de matériel des  
technologies de l'information, et comprenant EN 61000-4-2, EN 61000-4-3, EN 61000-4-4, EN 61000-  
4-5, EN 61000-4-6  
Electrical Safety  
73/23/EEC - The Low Voltage Directive  
IEC 60950-1:2001, IEC 60950:1999, 3rd Edition - Safety of Information Technology Equipment  
BS EN60950-1:2002, BS EN60950:2000, 3rd Edition UL 60950-1:2003, UL 60950:2000, 3rd Edition  
CAN/CSA C22.2 No. 60950-1:2002, CAN/CSA C22.2 No. 60950-00, 3rd Edition (2000)  
To meet UL safety requirements, the computer’s maximum room temperature should not exceed 40º C.  
Compliance Information 117  
Waste Electrical and Electronic Equipment  
(WEEE) Directive Compliance  
This product was manufactured by ATI Technologies Inc.  
119  
CHAPTER 9:  
Glossary  
2D  
Acronym for “two dimensional,” a term applied to computer graphics that  
are “flat.” Typical desktop applications such as word processors,  
spreadsheet programs, or other programs that manipulate print or simple  
graphics (such as pictures or line art) are generally considered to be  
operating within a 2D environment, even when they include simple three  
dimensional elements, such as buttons.  
3D  
Acronym for “three dimensional,” referring to computer graphics that  
appear to have volume and depth. Various modeling processes take the  
representation of a three dimensional object provided by the computer  
program and render it by using various lighting components, applying  
textures, and setting layers of transparency or opacity as required in order  
to produce a realistic representation of a three-dimensional object on a two-  
dimensional display.  
3Dc™  
An ATI hardware-based compression technology that reduces the size of  
3D texture data, rendering more finely-grained texture surfaces with  
greater efficiency. It significantly minimizes the memory footprint of  
normal maps containing information on how light reflects off textured  
surfaces, allowing game programmers to include more texture and lighting  
details without affecting performance.  
 
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Adaptive Anti-aliasing  
Adaptive anti-aliasing is a technique that applies a combination of multi-  
sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve  
edge smoothness and fine detail. Multi-sampling works best on smoothing  
the edges of solid polygons, but cannot effectively smooth edges within  
polygons which are partially transparent. Super-sampling is able to more  
accurately calculate color values adjacent to transparent pixel shader values  
within polygons with partially transparent textures, but is not applied  
universally since it is more processor-intensive. Adaptive anti-aliasing  
works by using super-sampled anti-aliasing on transparent textures, and  
multi-sampled anti-aliasing on all other textures. This delivers exceptional  
levels of image quality, while maintaining performance.  
AGP  
The Accelerated Graphics Port (AGP) is a slot on the computer  
motherboard designed specifically for 3D graphics cards. AGP runs 3D  
images much more smoothly and quickly than was previously possible with  
PCI video cards; AGP runs at several times the bus speed of PCI and  
employs sideband addressing, so multiple data transfers between the  
graphics processor and the computer can take place concurrently. AGP is  
currently being phased out in favor of PCI Express® (PCIe).  
Alpha Blending  
Alpha blending is used in 3D graphics to create transparent or opaque  
effects for surfaces such as glass and water. Alpha is a transparency value,  
so the lower the value, the more transparent the image looks. It is also used  
in animations to produce such things as fading effects, where one image  
gradually fades into another.  
Alternate Frame Rendering  
A graphical load-balancing scheme where two graphics cards are used to  
render alternate frames of the display. This configuration increases the  
detail of the 3D objects each card can render, as each card handles half of  
the total number of frames. Essentially, each card has more time to render  
a scene, delivering a noticeable increase in 3D detail. This type of graphical  
operation is only available in Radeon® CrossFiregraphics cards running  
Microsoft® Direct 3D® and OpenGL® games or applications.  
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Anisotropic Filtering  
A technique that preserves the surface details of an object as it recedes into  
the distance by utilizing and blending together the object’s texture maps.  
This makes 3D objects appear more realistic as the detail of their surface  
texture is retained in a smooth, seamless fashion on the sections that move  
or fade away into the background.  
Anti-aliasing  
A method that smoothes out the jagged edges of a curved object. A black  
curved line on a white background displayed on a computer screen will  
have some jaggedness along its edges due to the inherent limitations of  
using discrete pixels to display the image. Anti-aliasing smoothes out this  
jaggedness by filling in the white spaces between the jagged edges with  
varying shades of grey.  
Aspect  
A group of related features in ATI’s CatalystControl Center software.  
For example, the Color aspect clusters together controls that handles  
gamma, brightness, contrast, and other features relating directly to the  
display of color. Similarly, the 3D aspect provides a set of related controls  
dealing with such features as anti-aliasing, anisotropic filtering, mipmap  
details levels, and more.  
Aspect Ratio  
The proportions of a display are expressed as a ratio of its width and height.  
Common ratios include 4:3 for TVs and CRTs, 5:4 for LCDs, and 16:9 for  
widescreen displays.  
Avivo™ Color  
Avivo™ Color is an advanced feature within CatalystControl Center,  
providing the user with precise control over how color is displayed on a  
monitor. Avivo™ Color provides tools to adjust the Hue and Saturation  
values on a per-monitor basis, making it possible to optimize the use of a  
single display within its existing ambient lighting environment, or to better  
color match two or more adjacent monitors.  
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Back Buffer  
A type of offscreen memory used to provide smooth video and 2D graphics  
acceleration. This technique uses two frame buffers, so the process is often  
referred to as “double-buffering.” While the contents of one buffer are  
displayed, a second buffer, called the “back” buffer, holds the frame being  
worked on. In this way, users will only see complete, smooth frames  
displayed onscreen.  
Bilinear Filtering  
This filtering method reduces the blockiness caused when zooming into a  
3D surface that is at a right angle to the viewer. A newspaper photo  
examined closely enough will show that the picture is made up of tiny dots.  
If the photo was enlarged it would start to look “blocky” and less distinct.  
This is also a problem for computer-generated images, especially for  
surface details.  
Bit Depth  
Refers to the number of data bits required to store color information about  
a pixel. Larger bit depth means a greater range of color information is  
capable of being encoded into each pixel. For example, 1 binary bit of  
memory can only encode to either “0” or “1.” So a graphical bit depth of 1  
means that the display can only show two colors, the black and white of a  
monochrome display. Four-bit color depth is capable of displaying 16  
colors because there are only 16 different combinations of 4 bits (“0000”,  
“0001”, “0010”... to “1111”). Sixteen-bit color is capable of reproducing  
65,536 colors, 24-bit color can display up to 16,777,216 individual colors,  
and 30-bit color can display up to one billion individual colors.  
Bitmap  
A bitmap is a graphic or character representation composed of individual  
pixels, arranged horizontally in rows. A monochrome bitmap uses one bit  
per pixel (bpp). Color bitmaps may use up to 32bpp, depending on the color  
depth selected.  
Brightness  
The amount of white or black that is applied to all colors onscreen. By  
making the screen “brighter” you are adding more white to it. This should  
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not be confused with luminosity, which measures the actual light level  
emitted from the computer display.  
Buffer  
A name referring to portions of on-board video memory. One large buffer  
is always used to display images to the screen; this is the “display buffer.”  
The rest of offscreen memory is typically used by applications as back  
buffers, z-buffers, and texture buffers.  
CatalystControl Center  
CatalystControl Center is the successor technology to the Catalyst™  
software formerly available only through the Windows® Control Panel. It  
has a new user interface, providing a more interactive means of controlling  
such things as 2D and 3D performance while providing immediate  
feedback using a more intuitive graphical user interface.  
Color Component  
Three color components—Red, Green, and Blue—combine in various  
intensities to determine the color of each pixel on the screen. The values of  
each color component are graphically represented by a corresponding color  
curve.  
Color Correction  
Correct discrepancies between the real color value and the way a screen  
displays it. Color discrepancies can be caused by a variety of sources,  
including the lighting conditions in the work area and gradual shifts in color  
over time on monitors or flat panel displays.  
Color Depth  
Color depth refers to the number of color shades available on your display  
and is measured in bits per pixel (bpp). Typical ranges are: 256 colors  
(8bpp), thousands of colors (16bpp), and millions of colors (32bpp).  
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Component Video  
Typically used on DVD players and HDTV systems, component video is a  
standard Red/Green/Blue (RGB) color signal for televisions. The signal is  
split and compressed into separate luminance and color values—luminance  
(“Y”), red minus luminance (R-Y), and blue minus luminance (B-Y). The  
value for green is not transmitted. The display device automatically “fills  
in” the color values that are not red or blue. DVDs are encoded using  
component video, so display devices will provide enhanced playback when  
this type of connection is used. A common variant of this format used in  
North America is YPbPr.  
Composite Video  
Composite video is a type of analog video signal that combines both  
brightness and color information into a single signal. It typically uses a  
single RCA connection for the video channel, and separate RCA  
connections for the left and right audio channels. The quality of the video  
signal is reduced by the process of mixing the brightness and multiple color  
channels together into a single channel. For this reason it is inferior in  
signal quality than either S-Video or component video. Composite video is  
the broadcast format for analog television signals worldwide, and  
connections are typically available on VCRs, DVD players and video  
games.  
Compositing Engine  
A chip that is available only on CrossFireEdition graphics cards. This  
chip takes the signals from the GPUs on both the Master graphics card and  
the Slave graphics card and combines the results according to the selected  
operating mode. It then sends the final frames out to the display device. It  
is capable of advanced blending operations without burdening either of the  
GPUs.  
Control Point  
A control point is a user-created point on the color curve. Users can change  
the color of the screen by moving the control points with a mouse.  
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CRT  
Acronym for “cathode ray tube”, which is the main component of computer  
monitors and TVs. Color CRTs use three separate electron beams fired  
through a shadow mask and onto the back of the glass screen. The electron  
beams activate separate red, green, and blue values in various strengths in  
order to produce a colored image.  
Dashboard  
The dashboard is the part of the CatalystControl Center used to display  
a graphical representation of the features available in installed ATI  
hardware and software. The dashboard can be used to access all of the  
aspects (sets of related graphical features) available on a graphics card. The  
dashboard is only available in Advanced view and Custom view which is  
aimed at more experienced users.  
Direct 3D®  
Part of Microsoft®’s DirectX API designed for rendering 3D graphics on  
Windows® systems. It provides software developers with low-level access  
to functions on graphics cards, providing the type of performance  
necessary for intensive 3D applications such as games.  
DirectX  
A Microsoft® technology, DirectX is an API that provides programmers  
with direct access to low-level hardware functions for games and other  
high-performance 3D applications.  
Dithering  
A computer graphics technique that takes advantage of the human eye’s  
tendency to mix two colors that are adjacent to each other to produce  
smooth boundary transitions. Dithering adds intermediate color values  
between two or more boundaries, producing smoother, more natural look  
to 2D images or 3D objects.  
Dot pitch  
Dot pitch specifies the sharpness of a monitor’s display. It is measured in  
millimeters (mm) and is the distance between the individual phosphor sub-  
pixels in a CRT display or cells of the same color within an LCD display;  
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the smaller the number, the sharper the image. The most common dot  
pitches for monitors range from .24 mm to .31 mm. Also, if a monitor with  
a .24 mm dot pitch is set to its highest possible resolution, the pixel size will  
equal the dot pitch. If the monitor is set to lower resolutions, the pixels will  
be comprised of multiple dots.  
DVI  
Acronym for “Digital Video Interface,” a standard video connection used  
on many current computer displays. There are three types of DVI  
connections: DVI-A (analog), DVI-D (digital), and DVI-I (integrated,  
capable of either analog or digital). It supports high-bandwidth video  
signals over 160 Hz, so it is most often used for high-resolution displays.  
EDTV  
Acronym for “Enhanced Definition Television”, a format that produces  
better television image quality than Standard Definition Television  
(SDTV). Applicable to the NTSC broadcast format, EDTV displays are  
capable of depicting the standard 480 horizontal scan lines in a non-  
interlaced format. Instead it paints all of the scan lines in one pass, which  
is called progressive scanning, a process which also removes the “jaggies”  
inherent in the interlaced television signals.  
Flat Shading  
A lighting technique that shades each polygon of a 3D object based on  
where the source of the light is and the angle of the polygon in relation to  
it. It enables relatively fast rendering of 3D objects, although it can make  
those objects appear “faceted” as each visible polygon is set to a particular  
color value, and consequently does not produce as realistic an effect as  
obtained when using Gouraud shading.  
Fog  
Term used to describe the blending of an object using a fixed color as  
objects are made to appear more distant from the viewer.  
Frame Buffer  
The portion of the memory buffer on the graphics card used to store the  
image being displayed. All rendering processes have been accomplished by  
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this stage and this buffer contains only a one-to-one relationship of the data  
to be relayed to the display.  
Frames Per Second  
In terms of 3D graphics, refers to the rate at which the graphic processor  
can render new screens per second. Higher rates equals better, more  
naturalistic performance for such things as games set in a 3D environment.  
Sometimes abbreviated to “fps.”  
Gamma  
Sometimes confused with brightness, gamma actually refers to the  
correction that is applied to any display device in order to produce more  
gradual increases or decreases in the perceived brightness for that device.  
A change in gamma produces a non-linear change in the color curve,  
ensuring that perceived changes in color and intensity are consistently  
applied.  
Gouraud Shading  
A shading method used to produce a smooth lighting effect across a 3D  
object. A specific color is used at each vertex of a triangle or polygon and  
interpolated across the entire face.  
HDCP  
HDCP is an acronym for “High-Bandwidth Digital Copy Protection.” It is  
a form of digital rights management designed to protect copyright of  
signals being transported across DVI or HDMIconnections. Several  
international regulatory bodies have recommended its incorporation into  
high-definition display and playback devices.  
HDMI™  
HDMIis an acronym for “High Definition Multimedia Interface.” It is a  
19-pin connector used for transferring combined digital audio and video.  
HDMIsupports standard, enhanced, and high-definition digital video  
signals, and is designed for use with VCRs, DVD players, personal  
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computers, and set-top boxes. A DVI adapter can be used to transfer the  
video signal to an HDMI-capable display, although audio must be  
transferred from a different route, as DVI output does not support audio.  
HDTV  
Acronym for “High Definition Television,” a format that produces much  
greater picture quality than a standard television, and in a wide-screen  
format that matches that of a movie theater screen. The two most popular  
formats are 1080i and 720p, where the number represents how many  
horizontal scan lines they have, and the following letter represents whether  
the picture is interlaced, or the product of progressive scanning technology.  
Interlaced displays paint the odd-numbered scan lines and then the even-  
numbered lines to produce a picture, whereas progressive scan paints all of  
the scan lines at once. Both formats use an aspect ratio of 16:9. In contrast,  
standard North American television signals are displayed using 480  
interlaced (480i) scan lines with a more square aspect ratio of 4:3.  
Hue  
Refers to a specific color within the visible spectrum of light, defined by its  
dominant wavelength. A light wave with a central tendency within the  
range of 565-590 nm is visible as yellow. In the standard RGB color space  
used by most computer displays, hue refers to a coordinate of the color as  
described by its red, green, and blue values, minus any additional  
brightness or saturation values for that color.  
HydraVision™  
HydraVisionis ATI’s multi-monitor management software, enabling  
users to manage the display of multiple windows and applications across  
two or more adjacent monitors. It also includes a range of productivity  
features designed to effectively manage applications in this environment.  
HyperZHD  
HyperZHD includes a number of different technologies aimed at  
optimizing memory-bandwidth efficiency, particularly with respect to Z-  
buffer operations. The Z-Buffer, sometimes also called the Depth Buffer,  
stores information used to determine the placement of objects in a 3D  
environment with respect to the viewpoint of the observer. Reading and  
updating this buffer typically consumes more memory than any other part  
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of the 3D rendering process, making it a major performance bottleneck.  
HyperZHD technology reduces the memory bandwidth consumed by the  
Z-Buffer, thereby increasing performance while also making the 3D  
environment more realistic.  
Keyframe Interpolation  
This feature is also known as “morphing.” In an animation, a start and end  
point are picked as the key frames. In a 3D rendering, the start point could  
have a character with a neutral expression, and the end point could have  
that same character smiling. Additional frames are interpolated (inserted)  
between the two keyframes in order that “morphs” (transforms) the image  
so that there is a smooth transition between the key frames.  
KTX Buffer Region Extension  
This OpenGL® programming term refers to a feature that rapidly updates  
portions of the display of 3D modeling applications that change very  
quickly, or have been moved or occluded. It does this by optimizing the  
storage of buffer regions in the graphics card’s memory buffer. Other  
applications are typically not adversely affected when this is enabled.  
Lighting  
In 3D computer graphics, refers to aspects and quality of the virtual light  
source being used to make an object visible. Lighting can strongly affect  
the “mood” of a scene. For example, a “harsh” light could be a bare  
lightbulb that is glaringly bright on the objects closest to it while casting  
strong shadows in the background. A “softer” light would be more diffuse  
and not cast shadows, such as you would get outdoors on a typical overcast  
day.  
Mipmapping  
The most memory-intensive aspect of 3D graphics are the textures that give  
an object its realism (like wood, marble, leather, and cloth). Because  
objects in real life become less detailed as they move farther away from the  
viewer, 3D programmers simulate this by using less detailed, lower  
resolution texture maps on distant objects. These texture maps are merely  
scaled down versions of the main texture map used when the object is up  
close, and they use less memory.  
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NTSC  
The name for the type of analog television signal used throughout the  
Americas (except Brazil) and in Japan. It draws a total of 525 vertical  
interlaced frames of video at a refresh rate of 60 Hz, making it relatively  
flicker-free. The acronym refers to the National Television Systems  
Committee, which devised this color video standard in 1953.  
Offscreen Memory  
An area of memory used to preload images so that they can be quickly  
drawn to the screen. Offscreen memory refers to all of the remaining video  
memory not taken up by the front buffer, which holds the contents of the  
display screen currently visible.  
OpenGL®  
Short for “Open Graphics Library,” this is an industry standard for cross-  
platform 3D graphics development. It consists of a large number of  
functions that can be called upon in various programs, such as games,  
CAD, and virtual-reality systems, to produce complex 3D objects from  
simpler, more “primitive” building blocks. Implementations currently exist  
under Windows®, Mac OS® X, and various forms of Unix, including  
Linux®.  
ATI Overdrive  
ATI Overdrive maximizes the performance of the GPU by dynamically  
altering its speed to an optimal level depending on usage. An on-chip  
thermal sensor constantly monitors the temperature of the GPU, allowing  
for maximum clock speed to be maintained while avoiding overheating.  
PAL  
An acronym for “Phase Alternating Line”, the name for a video broadcast  
standard used in much of Europe (except France), most of Asia, the  
Middle-East, Africa and Australia. It draws a total of 625 vertical interlaced  
frames of video at a refresh rate of 25 Hz.  
PCI  
Acronym for “Peripheral Component Interconnect”, which is the  
specification for a type of computer bus used for attaching computer  
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peripherals to a computer’s motherboard. PCI encompasses both integrated  
motherboard components (such as built-in graphical processors) and  
peripherals that fit into an expansion card slot, such as a separate graphics  
card. PCI replaced the older ISA and VESA bus standards, and was itself  
superseded by the AGP standard for the main graphics card bus.  
PCI Express® (PCIe)  
The successor standard to the PCI and AGP bus standards, with a  
significantly faster serial communications system, further opening up  
bandwidth for more communications between such peripherals as graphics  
cards and the computer’s CPU. PCIe cards can come in several physical  
configurations, the fastest currently being X16, which is typically used for  
graphic cards, and X1, typically used for other peripherals, such as separate  
multimedia cards.  
Pipeline  
In relation to computer graphic processors, refers to the number of separate  
arithmetic units available for rendering the output on a display. In general,  
more pipelines available on a graphical processor means there are more 3D  
rendering capabilities available, increasing overall 3D performance.  
Pixel  
All computer images are made up of tiny dots. Each individual dot is called  
a pixel, a word created from the term “picture element.” A pixel is the  
smallest indivisible unit of a digital image and can be only a single color.  
The size of the pixel depends on how the display resolution has been set.  
The smallest size a pixel can be is determined by the display’s dot pitch,  
which is measured in millimeters (mm).  
Pulldown  
Pulldown is a telecine technique used to transfer motion picture film shot  
at one frame rate to a video format at a different frame rate. Typical NTSC  
video contains more frames per second than motion picture film for even  
division between frames, so that every 4 frames of film can be reproduced  
as 5 separate NTSC frames, the “extra frame” created by interlacing  
interpolated frames. This feature produces a smoother NTSC video image  
from a motion picture film source, and can be used for better edge image  
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processing in the Vector Adaptive Deinterlacing feature within Catalyst™  
Control Center.  
Refresh Rate  
Also referred to as “vertical refresh rate.” This is the rate at which a monitor  
or television can redraw the screen from top to bottom. NTSC television  
systems have a refresh rate of approximately 60 Hz whereas computer  
displays typically have refresh rates of 75 Hz or more. At refresh rates of  
70 Hz and lower, screen flicker is often noticeable.  
Rendering  
Rendering refers to the final drawing stages where the 2D image that  
appears on a display is derived from its 3D descriptions. What appears on  
the display may look three dimensional, but it is really just a 2D grid of  
pixels designed to appear that way.  
Resolution  
The resolution of any display is the number of pixels that can be depicted  
on screen as specified by the number of horizontal rows against the number  
of vertical columns. The default VGA resolution of many video cards is  
capable of displaying 640 rows of pixels by 480 columns. The typical  
resolution of current displays is set to higher values, such as 1024x768  
(XGA), 1280x1024 (SXGA), or 1600x1200 (UXGA).  
Saturation  
Refers to the intensity of a specific hue (color). A highly saturated hue is  
vivid and intense, whereas a less saturated hue appears more grey. A  
completely unsaturated color is grey. In terms of the RGB color model, a  
fully saturated color exists when you have 100% brightness in one of the  
three channels (say, red) and 0% in the two others (green and blue).  
Conversely, a fully desaturated color is one where all of the color values are  
the same. Saturation can therefore be thought of as the relative difference  
between the values of the channels.  
SCART  
SCART is an acronym for “Syndicat des Constructeurs d'Appareils  
Radiorécepteurs et Téléviseurs”. SCART is an 21-pin connector used  
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mainly in Europe for transferring analog audio and video signals between  
VCRs, DVD players, personal computers, and set-top boxes. It is  
sometimes referred to as Péritel or the Euroconnector.  
Scissor Mode  
A graphical load-balancing scheme where two graphics cards are used to  
render two halves of an image display. One graphics card renders the top  
half of the screen while the second graphics card renders the bottom half.  
This configuration offers a form of dynamic load balancing between the  
two cards as each only needs to render 3D object details on only half of the  
screen instead of the full screen at any one time. This type of graphical  
operation is only available in Radeon® CrossFiregraphics cards running  
Microsoft® Direct 3D® and OpenGL® games or applications.  
SDTV  
SDTV is an acronym for “Standard Definition Television” that identifies  
lower resolution systems when compared to High Definition Television  
(HDTV) systems. SDTV systems use the same 4:3 aspect ratio and 480  
scan lines to produce a picture as regular analog television sets, but digital  
decoding enhanced of the signal, displaying a sharper and crisper picture.  
SDTV broadcasts are either interlaced (480i) or use progressive scan  
(480p), the latter method providing the best overall image quality.  
SECAM  
An analog color video signal that originated in France, and is used in many  
other countries, including (but not limited to) much of Eastern Europe,  
parts of the Middle East and Asia. Like the PAL video standard, SECAM  
also draws a total of 625 vertical interlaced frames of video at a refresh rate  
of 25Hz, but uses a fundamentally different way of encoding its colors. The  
name is an acronym for “Séquential Couleur avec Mémoire,” which is  
French for “sequential color with memory.”  
Shadow Mask  
In CRT monitors, the shadow mask is a metal plate full of tiny holes that is  
attached to the inside of the glass screen. It focuses the beams from the  
electron guns at the back of the CRT. The distance between these holes is  
called the dot pitch.  
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SmartShaderHD  
SmartShaderHD contains advanced vertex and pixel-shading  
capabilities. A shader is a small program that runs on the GPU and  
describes how an image should be rendered. Vertex shaders manipulate the  
individual polygons that make up 3D objects, and pixel shaders operate on  
the individual pixels that fill in these polygons to create a visible image.  
SmartShaderHD is designed to alleviate the resource constraints of  
earlier shader hardware, paving the way for more complex, detailed, and  
realistic shader effects in applications requiring high-performance 3D  
rendering.  
SmoothVisionHD  
SmoothVisionHD incorporates improved anti-aliasing, anisotropic  
filtering and 3Dccompression features designed to further enhance  
image quality. Anti-aliasing performance is improved, providing better  
overall detail and image quality. The enhanced anisotropic filtering ensures  
sharper and clearer pictures at higher frame rates, and the new 3Dc™  
compression technology makes it possible to display higher polygon counts  
for 3D rendered objects.  
Specular Highlight  
The bright, usually small, intense light reflected from a 3D surface with a  
high refraction value. From the intensity and spread of this highlight users  
can differentiate between a “hard,” smooth surface, such as metal or  
porcelain, or a “soft,” textured surface, such as fabric or skin.  
Super Anti-aliasing  
A feature that improves image quality by combining the results of full-  
screen anti-aliasing across two graphics cards in a CrossFire™  
configuration. The two graphics cards work on different anti-aliasing  
patterns within each frame. The results of which are combined by the  
compositing engine on the CrossFireMaster graphics card to produce 3D  
images featuring smoother contours, lines, and shading effects.  
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SuperTiling  
A graphical load-balancing scheme where two graphics cards are used to  
render alternate small 32x32 pixel squares in a fine-grained checkerboard  
pattern. This configuration increases image rendering quality, as each card  
processes half of the complex 3D objects in the pixel squares. SuperTiling  
is better optimized for most applications than Scissor Mode (where two  
graphics cards are used to render the top and bottom halves of the screen),  
since the checkerboard pattern better ensures a more even distribution of  
what needs to be rendered. This type of graphical operation is only  
available in Radeon® CrossFiregraphics cards running Microsoft®  
Direct 3D® games or applications.  
S-Video  
Short for “Separate Video,” S-Video is a type of analog video interface that  
produces a higher-quality signal compared to composite video. The signal  
is split into two separate channels— luminance (Y) and chrominance (C).  
Sometimes referred to as “Y/C video” or “Y/C”, the connectors typically  
contain 4-pins within a single connection housing and are commonly found  
on consumer DVD players, VCRs, game consoles, and related devices.  
Texel  
Short for “texture element,” the 3D equivalent of a pixel, describing the  
base unit of the surface of a 3D object, such as a sphere; for a 2D object,  
such as a circle, the base unit is a pixel.  
Texture Mapping  
In computer graphics, two-dimensional textured surfaces are referred to as  
texture maps. Texture mapping is the process by which a two-dimensional  
surface gets wrapped around a three-dimensional object so that the 3D  
object takes on the same texture qualities. For example, if you take a 2D  
textured surface that looks like cloth and wrap it around a 3D sphere, the  
sphere will now appear to have a cloth-like surface.  
Texture Preference  
Texture Preference is a feature enabling the user to select the texture quality  
level for the surface of a 3D object. Selecting the highest quality possible  
will provide the most realism, although it may also have some impact on  
the performance of any 3D intensive application.  
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Transition Minimized Differential Signaling (TMDS)  
A technology designed to reduce electromagnetic interference (EMI) and  
improve the digital signal delivered to flat panel displays. Its encoding  
algorithm converts the original 8-bit graphic data into a more fault-tolerant  
10-bit signal, which is then converted back to its original 8-bit form at the  
display device. The signal is also DC-balanced, allowing for the option of  
transmitting the signal over fiber-optic cable. DVI connectors can  
incorporate up to two TMDS links, with each “link” comprised of the  
number of signals required for standard RGB output. Higher resolutions  
and refresh rates than standard are possible if multiple TMDS links are  
available by using multiple DVI connectors.  
Trilinear Filtering  
A sampling method used to produce realistic-looking 3D objects. Trilinear  
filtering averages one of the bilinear filter mipmap levels along with the  
standard mipmap samples.  
Vector Adaptive Deinterlacing  
A technique that provides smoother, less jagged edges for interlaced video  
playback. Interlaced video consists of alternating odd and even numbered  
scan lines, which are then mapped to an equivalent pixel-by-pixel display  
on a CRT or Flat Panel Display. Without correction, jagged lines appear in  
a video image either as doubled scan lines or lines that are improperly  
interpolated. With vector adaptive deinterlacing, the difference in pixel  
values is considered across multiple lines and alternating frames (using  
Pulldown detection on the interlaced video source), and then intelligently  
re-interpreted to produce smoother edges in interlaced video images.  
VersaVision™  
An ATI technology enabling accelerated display rotation and scaling. Any  
desktop can now be rotated 90 degrees left or right, or even 180 degrees,  
while maintaining the full feature set of other ATI 2D and 3D technologies,  
such as SmoothVision. VersaVisionworks with single or multiple  
displays.  
Vertex Shader  
Three-dimensional objects displayed on a screen are rendered using  
polygons, each of which is made up of intersecting triangles. A vertex is a  
corner of a triangle where it connects to another triangle, and each vertex  
137  
carries a considerable amount of information describing its coordinates in  
3D space, as well as its weight, color, texture coordinates, fog, and point  
size data. A vertex shader is a graphics processing function that  
manipulates these values, producing such things as more realistic lighting  
effects, improved complex textures such as hair and fur, and more accurate  
surface deformations such as waves rippling in a pool or the stretching and  
wrinkling of a character’s clothes as he or she moves.  
Vertex shader units  
A feature built into the graphical processor which renders the texture,  
magnitude and direction of the individual triangles that comprise each  
polygon of a given 3D object. The more vertex shader units available  
within the graphical processor, the more complex polygons that can be  
generated per clock cycle, and hence finer, more naturalistic detail and  
movement is possible.  
VGA Connector  
A type of graphics connector, sometimes also called an analog connector.  
It is the most common type of video connector available, consisting of 15-  
pins set in three rows. The “VGA” is an acronym for “Video Graphics  
Array,” which is also the name for the video resolution mode of 640x480  
pixels, the lowest standard resolution supported by virtually all video cards.  
Video ImmersionII  
A technology that integrates digital video features such as advanced  
adaptive de-interlacing, temporal filtering, and video gamma enhancement  
to produce high-quality video along with an integrated digital TV decode  
capability. It also supports component output support for EDTV displays at  
480i (interlaced scanning), 480p (progressive scanning), and for HDTV  
displays at 720p, and 1080i.  
VideoShaderHD  
A feature that integrates pixel-shading technology with video filtering and  
processing functions. It accelerates noise removal, de-blocking, adaptive  
138  
de-interlacing, frame-rate conversion, color-space conversion, and more. It  
also enables better MPEG-2 decoding with motion compensation.  
VPU Recover  
A feature designed to significantly reduce the number of system crashes  
caused by problems occurring with the graphics hardware. If the display  
driver detects that the graphics processor has hung, VPU Recover will  
attempt to reset the graphics processor, eliminating the need for a system  
reboot and allowing users to continue using the computer without  
interrupting or losing their work.  
YPbPr  
A type of analog composite video signal that splits and compresses the  
standard Red/Green/Blue (RGB) colors of a television signal into separate  
luminance and color values. The “Y” stands for the luminance channel,  
while “Pb” and “Pr” represent the blue and red channels respectively, both  
of which have the luminance value subtracted from them. It is an equivalent  
color space to the chrominance-based YCbCr, which is used for digital  
video.  
Z-buffer  
The portion of video memory that keeps track of which onscreen elements  
can be viewed and which are hidden behind other objects. In the case of a  
3D image, it keeps track of which elements are occluded by the foreground  
in relation to the user’s perspective, or by another 3D object.  

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