ATI Technologies RADEON 7200 User Manual

RADEON7200  
RADEON7000  
User’s Guide  
Version 3.0  
P/N 137-40299-30 Rev. B  
Copyright © 2002, ATI Technologies Inc. All rights reserved.  
ATI and all ATI product and product feature names are trademarks and/or registered  
trademarks of ATI Technologies Inc. All other company and/or product names are  
trademarks and/or registered trademarks of their respective owners. Features,  
performance and specifications are subject to change without notice. Product may not  
be exactly as shown in the diagrams.  
Reproduction of this manual, or parts thereof, in any form, without the express written  
permission of ATI Technologies Inc. is strictly prohibited.  
i
Radeon™ 7000....................................................................................... 2  
®
ATI Color Tab ........................................................................................... 14  
ATI Options Tab........................................................................................ 16  
Video Overlay ...................................................................................... 17  
Direct 3D® Control Panel . . . . . . . . . . . . . . . . . . . . . . 19  
®
Main and Custom Settings........................................................................ 24  
®
OpenGL Compatibility Settings ............................................................ 27  
Using TV Out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28  
View your PC’s display on a TV.......................................................... 28  
Connecting to a TV or a VCR .................................................................. 28  
®
Starting Windows with TV Display Enabled..................................... 30  
Using SCART Connectors for European TVs ..................................... 30  
iii  
Using and Adjusting TV Out................................................................ 31  
Using a Monitor vs. Using the TV Display.......................................... 31  
Adjusting Monitor Display................................................................... 31  
Viewing Text on a TV.......................................................................... 32  
Reducing Edge Distortion .................................................................... 32  
Changing Display Configurations........................................................ 33  
Using Games and Applications ............................................................ 34  
iv  
1
Introduction  
The RADEON™ 7000 series of graphic accelerators  
delivers ground breaking 3D graphics performance.  
• Designed and built by ATI Technologies Inc.  
• Powered by the RADEON Graphics Processing  
Unit (GPU).  
• Awesome 3D gaming performance.  
• Support for OpenGL® applications.  
• Support for Direct 3D® applications.  
• High resolution in 3D up to 2048x1536.  
• Best performance for today’s and tomorrow’s  
applications.  
• Optional S-Video Out to connect your PC to your  
TV or VCR.  
 
2
Features At A Glance  
Radeon™ 7000  
The RADEON™ 7000 provides high performance  
acceleration for today's demanding 3D graphic  
applications. Its main features are:  
• VIDEO IMMERSION™ which provides industry-  
leading DVD playback and digital TV decode  
capability  
• Hyper Z™ technology, which reduces memory  
bandwidth consumption, resulting in improved 3D  
performance  
• PIXEL TAPESTRY™ which can apply 3 textures  
at once to a complex 3D gaming scene  
• 64MB double data rate (DDR) memory, PCI and  
AGP versions  
• 32MB double data rate (DDR) memory, PCI and  
AGP versions  
• Optional TV output support (The 64MB AGP  
version provides an S-Video Out connector).  
Radeon™ 7200  
In addition to the features of the RADEON™ 7000,  
the RADEON™ 7200 also provides:  
• CHARISMA ENGINE™ which is the main GPU,  
providing full Transformation, Clipping and  
Lighting at 30 million triangles per second,  
necessary to accelerate today’s 3D games and  
applications.  
• 64MB of single data rate (SDR) memory.  
The RADEON™ 7200 is available as AGP only.  
     
3
ATI’s Catalyst Software Suite  
3D Gaming Experience  
ATI’s Catalyst™ Software Suite activates the  
advanced graphic features, such as PIXEL  
TAPESTRY™, for advanced 3D gaming capability.  
refer to the Getting Started Guide.  
The Catalyst™ Software Suite installs the ATI  
display tabs. These tabs are accessed through the  
Windows® Display Control Panel, through the  
Advanced... button located on the Settings tab. For a  
detailed explanation of each ATI tab, refer to  
Catalyst™ Software Suite on page 6.  
Direct 3D® and OpenGL®  
The Catalyst™ Software Suite also supports the  
latest versions of Direct 3D® and OpenGL®. Many  
new 3D game titles, and the latest versions of older  
titles, will virtually come to life as they utilize their  
advanced Direct 3D® or OpenGL® features. Gamers  
can tweak their settings for the ultimate experience in  
3D image quality or 3D gaming performance.  
ATI’s Direct 3D® and OpenGL® tabs are available  
through the Windows® Display Control Panel,  
through the Advanced... button located on the  
Settings tab.  
For a detailed explanation of the Direct 3D® and  
OpenGL® tabs, refer to Direct 3D® Control Panel  
on page 19, and OpenGL® Control Panel on  
page 24.  
HydraVision™  
With an additional ATI graphics card installed in  
your system, you can also use HydraVision™ for  
advanced multi-monitor management. For more  
       
4
information on HydraVision™, please refer to the  
HydraVision™ User’s Guide PDF located on your  
ATI Installation CD.  
5
Display Connectors  
The RADEON™ 7200 provides an IBM standard  
analog VGA connector.  
The RADEON™ 7000 64MB PCI, 32MB PCI and  
32MB AGP versions also provide an IBM standard  
analog VGA connector.  
The RADEON™ 7000 64MB AGP version provides  
an IBM standard analog VGA connector and an  
S-Video Out connector.  
RADEON 7200  
RADEON 7000  
RADEON 7000  
64MB AGP  
IBM STANDARD VGA  
MONITOR CONNECTOR  
IBM STANDARD VGA  
MONITOR CONNECTOR  
S-VID OUT  
S-VIDEO OUT  
For information on how to use the S-Video Out  
connector, refer to Using TV Out on page 28.  
If you install an additional ATI graphics card, you  
can take advantage of Windows® multiple display  
support. When you use multiple displays, one display  
will always be Primary. Any additional display(s)  
will be designated as Secondary.  
 
6
Catalyst™ Software Suite  
The following section provides an explanation of  
each ATI tab available after installing the Catalyst™  
Software Suite.  
Features presented in the following pages may not  
be supported in all operating systems and/or may  
appear differently.  
i
ATI Displays Tab  
The ATI Display tab provides information on the  
current screen resolution and refresh rate your  
monitor is set to.  
Clicking the monitor button accesses additional  
monitor information, properties and controls.  
     
7
Monitor Attributes Tab  
The Attributes tab provides display data channel  
(DDC) information.  
DDC is the technology whereby the monitor  
communicates to the graphics card all the resolutions  
and refresh rates it supports. The RADEON™ family  
of graphics cards are all DDC compliant.  
By unchecking Use DDC information, you can  
manually select the maximum resolution and refresh  
rate of your monitor. However, this is only  
recommended for older or non DDC compliant  
monitors.  
 
8
Monitor Adjustments Tab  
The Adjustments tab provides the controls to adjust  
the monitor’s screen position and screen size.  
Use the arrow buttons to shift your display left, right,  
up or down.  
Use the plus or minus buttons to increase or decrease  
the vertical and horizontal size of your display.  
   
9
Monitor Advanced Tab  
The Advanced tab provides horizontal and vertical  
synchronization controls.  
Clicking the plus buttons adjusts the monitor’s  
horizontal and vertical synchronization.  
Checkmarking the Composite button combines the  
horizontal and vertical signals supplied by the  
RADEON™ graphics card to your monitor.  
Composite should be checked only if you are using a  
composite sync monitor. Consult your monitor’s user  
guide for information on your monitor type.  
i
 
10  
Multiple Monitors  
With an additional ATI graphics card installed in  
your system, the ATI Displays tab now provides the  
multi monitor features. Here you can enable/disable  
secondary display devices and swap the assignment  
of Primary and Secondary displays.  
Installing a Second ATI Graphics Card  
1 Turn off your PC and install the second graphics  
card into an available PCI or AGP slot. For more  
help and information, refer to the Getting  
Started Guide.  
2 Connect your additional display into the graphics  
card.  
3 Turn on your PC. Windows® will detect the new  
graphics card and install the appropriate drivers.  
   
11  
Enabling/Disabling Secondary Displays  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
4 Click the enable/disable button  
for the  
display device you want to enable/disable.  
5 Click OK or Apply to save the changes.  
Enabling Extended Desktop Mode  
1 With an additional graphics card installed, access  
the Windows® Control Panel. Double-click  
Display.  
2 Click on the Settings tab.  
3 Click the monitor icon for the display onto which  
you want to extend your desktop.  
4 Click Yes to enable the selected display.  
5 Checkmark the Extend my Windows desktop  
onto this monitor check box (Windows® may  
automatically place it there).  
6 Click OK or Apply to save the changes.  
Dynamic Display Reassignment  
You can change the assignment of your Primary and  
Secondary display on the fly, without rebooting.  
However, before you can change the assignment of  
the Primary display, at least one Secondary display  
must be enabled, and Extended Desktop mode must  
be enabled.  
     
12  
To enable a Secondary display, refer to the section  
Enabling/Disabling Secondary Displays.  
To enable Extended Desktop Mode, refer to the  
section Enabling Extended Desktop Mode.  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
The ATI Displays tab shows you the display(s) that  
are active. The Primary display has the  
button  
depressed. To change the display assignment, you  
can click the Primary display’s button or you can  
click the button of the other display device.  
In Windows® 2000 and Windows® NT4.0, clicking  
on the button will reassign the Primary and  
Secondary monitors. Clicking on the button  
creates a clone or mirror image of the Primary  
display onto the Secondary display.  
Clicking on the  
button extends your desktop to a  
Secondary display located to the right of the Primary  
display. Clicking on the  
desktop to a Secondary display located below the  
Primary display.  
button extends your  
4 Click OK or Apply to save the changes.  
Virtually Repositioning Your Displays  
1 On the Settings tab, click and drag the  
appropriate monitor icon to the desired position.  
For example, the secondary display can be  
dragged to the left of the primary display,  
allowing it to be virtually on the left, as shown  
below.  
 
13  
2 Click OK or Apply to save the changes.  
Ratiometric Expansion  
Your RADEON™ card offers ratiometric expansion  
(or digital panel scaling as it is commonly known).  
This expands a low resolution image to fill a higher  
resolution panel. However, ratiometric expansion is  
only available on the Primary display. Therefore, if  
a flat panel display (FPD) is set as Secondary, the  
Extended Desktop mode is disabled and the  
resolution is less than the FPD’s native resolution.  
This causes the FPD to default to center mode.  
 
14  
ATI Color Tab  
The ATI Color tab is used to adjust the color settings.  
You can change the red, green and blue display  
colors. Desktop brightness and Game Gamma  
(brightness) can also be changed.  
ATI Color Tab  
This increases or decreases the brightness of your  
desktop. The higher the gamma value, the higher the  
brightness of your display.  
Desktop  
Brightness  
This adjusts the selected color (red, green or blue check  
button) by moving the color curve with your mouse.  
Color Curve  
Game Gamma  
button  
This accesses Game Gamma Properties.  
Defaults  
button  
This allows you to reset the desktop brightness and  
color settings to default values.  
 
15  
Clicking the Game Gamma button accesses the  
Game Gamma Properties.  
Game Gamma Properties  
These controls allow you to increase or decrease the  
color brightness of Direct 3D and OpenGL games  
Red Green  
Blue sliders  
played in fullscreen mode. (NOTE: Game Gamma is  
NOT supported in Windows NT4.0)  
Uncheck this to adjust the RGB sliders individually.  
Check this to adjust all three sliders at the same time.  
RGB Lock  
Defaults  
button  
This allows you to reset the Game Gamma settings to  
default values.  
16  
ATI Options Tab  
The ATI Options tab provides detailed driver  
information and access to the card’s specifications.  
You can also enable or disable the ATI taskbar icon.  
ATI Options Tab  
Provides the Catalyst version number, 2D version  
number and the driver build information.  
Version Information  
Provides access to the Details tab which lists the  
card’s hardware details and driver information.  
Details button  
Reactivate all  
warning messages  
This allows you to reactivate any disabled  
graphics warning messages.  
Unchecking this allows you to disable the ATI  
taskbar applications and removes the ATI icon  
from your system tray.  
Enable ATI taskbar  
icon application  
 
17  
Unchecking this allows you to remove the ATI icon  
from your system tray without disabling the ATI  
icon applications.  
Show ATI icon on  
taskbar  
Quick resolution feature is accessible by left-  
clicking the ATI icon in the system tray. Checking  
this option disables the feature.  
Disable quick  
resolution feature  
Clicking the Details button provides access to the  
Details tab.  
ATI Overlay Tab  
The ATI Overlay tab allows you to configure the  
brightness, contrast, saturation, hue and gamma  
properties of your video overlay.  
Video Overlay  
Video overlay allows for the viewing of full-motion  
video on your PC. However, there is only one video  
   
18  
overlay, which is only available on the Primary  
display. The video overlay controls are automatically  
activated during playback of any video file type that  
supports overlay adjustments.  
ATI Overlay Tab  
Use this slider to adjust the brightness of the video  
image.  
Brightness  
Contrast  
Use this slider to adjust the contrast in the video image.  
Use this slider to adjust the vividness of the color.  
Sliding it all the way to the left removes all color and  
produces a black and white picture.  
Saturation  
Use this slider to adjust the pureness or tint of the red,  
green and blue components of the color.  
Hue  
Use this slider to adjust the overall intensity of the video  
image.  
Gamma  
Defaults  
button  
This allows you to reset the Overlay settings to default  
values.  
19  
®
Direct 3D Control Panel  
Using this tab, gamers can tweak the settings of their  
Direct 3D® games.  
Main and Custom Settings  
In the Main Settings you can maximize overall  
performance by moving the slider to the left, or you  
can enhance overall image quality by moving the  
slider to the right.  
     
20  
This allows you to emphasize what kind of application  
experience you’d like to have. Moving the slider to the  
left will maximize application performance, while moving  
the slider to the right will provide excellent 3D image  
quality. Moving this slider from one position to the next  
changes the individual Custom Settings sliders found  
below.  
Main Settings  
slider  
When Custom Settings is checked, the Main Settings  
slider is disabled, allowing you to move each individual  
slider in the Custom Settings section below. Setting the  
individual sliders gives you complete control over your  
application experience. Using Custom Settings is  
recommended for advanced users only.  
Custom  
Settings  
checkbox  
Anisotropic filtering uses a texture filtering technique  
that blends multiple texture samples together. Selecting  
Application Preference will result in high quality  
textures, with a negligible reduction in the application’s  
performance.  
Anisotropic  
Filtering  
checkbox  
The number of samples taken when anisotropic filtering  
is performed can vary. By moving this slider to the right,  
as the number of samples taken increases, the quality  
Anisotropic  
Filtering slider of the final image increases significantly. 16X provides  
extremely detailed, crisp-looking images as a result of  
the largest number of texture samples possible.  
SmoothVision (Anti-Aliasing) improves image quality by  
removing jagged edges from 3D images, resulting in  
smoother, more natural-looking objects. Selecting  
SMOOTH  
VISION  
Application Preference will result in high quality  
checkbox  
images, with a negligible reduction in the application’s  
performance.  
SMOOTH  
VISION  
Performance  
button  
Select Performance for the best possible 3D gaming  
performance at a slight reduction in 3D image quality.  
The maximum screen resolution possible will  
automatically be indicated.  
Select Quality for the best possible 3D image quality at  
a slight reduction in 3D gaming performance. The  
maximum screen resolution possible will automatically  
be indicated.  
SMOOTH  
VISION  
Quality button  
SmoothVision (Anti-Aliasing) can be applied using  
different sample patterns and sample points such as 2X  
or 4X. Moving this slider to the right increases sampling  
to provide the most realistic 3D image.  
SMOOTH  
VISION slider  
21  
Selecting this decides whether your application should  
use high quality or high performance textures. Moving  
the slider to the right delivers the highest quality  
experience. Moving the slider to the left emphasizes a  
high performance solution while still providing good  
visuals.  
Texture  
Preference  
slider  
This will allow you to choose the texture quality of the  
mipmaps the application will use. Mipmaps are a  
collection of different sized textures of the same image.  
As the user moves closer to a 3D object the image  
quality should increase, requiring a higher quality  
texture of the same image. The base mipmap is the  
highest quality texture, and all subsequent mipmaps are  
smaller sized textures of the same image. Moving the  
slider to the right selects a higher quality base mipmap,  
delivering the highest quality application experience.  
Moving the slider to the left selects a lower quality  
mipmap, delivering the highest application performance.  
Mipmap Detail  
Level slider  
Wait for vertical sync will lower the frame rate of full  
screen games but reduce the image tearing that can  
occur with the higher frame rate. Selecting Application  
Preference allows the application to decide whether or  
not it should display its frames at the refresh rate of the  
monitor. Selecting Always Off allows the application to  
run at its highest possible frame rate, regardless of the  
monitor’s refresh rate which is typically less than the  
frame rate at which the application will run.  
Wait for  
Vertical Sync  
Compatibility  
Settings  
button  
This button allows you to access advanced settings that  
can solve compatibility issues for a few specific Direct  
3D applications.  
This button allows you to reset the Direct3D settings to  
default values.  
Defaults  
22  
Direct 3D® Compatibility Settings  
This will enable W-Buffer support for 3D games. It is  
recommended to disable this for games that do not  
support this feature. Certain applications require the  
increased precision of W-Buffering and will exhibit  
artifacts unless the W-Buffer is enabled.  
Support W-  
buffer  
Z-Buffer Bit Depth can be 16 bits, 24 bits, or 32 bits. 16  
and 24 are selected by default to achieve optimum  
performance. Very few applications require a 32 bit Z-  
Buffer, so in most cases this feature should be disabled.  
Support 32-bit  
Z-buffer depth  
 
23  
When applications use both dithering and alpha  
blending, visual artifacts can occur. This option allows  
you to select how the application should handle both  
features at the same time. In most cases Error  
Diffusion will handle this situation quite well, but there  
are a few cases where selecting Ordered may be  
necessary.  
Alpha  
dithering  
method  
Enabling this allows applications to use this kind of  
texture format. There are a few applications that can  
only support a limited number of texture formats. By  
selecting Disabled, the driver will not support DTX  
texture formats, thus reducing the number of texture  
formats supported.  
Support DTX  
texture  
formats  
This may eliminate problems with some D3D games  
which display vertical and horizontal lines around  
textures, or text that appears incorrect. However, this  
setting should only be used if you are experiencing the  
symptoms mentioned, as it may cause problems with  
other games.  
Alternate pixel  
center  
Defaults  
button  
This button allows you to reset the Direct 3D  
Compatibility Settings to default values.  
24  
®
OpenGL Control Panel  
Using this tab, gamers can tweak the settings of their  
OpenGL® games.  
Main and Custom Settings  
In the Main Settings you can maximize overall  
performance by moving the slider to the left, or you  
can enhance overall image quality by moving the  
slider to the right.  
     
25  
This allows you to emphasize what kind of application  
experience you’d like to have. Moving the slider to the  
left will maximize application performance, while moving  
the slider to the right will provide excellent 3D image  
quality. Moving this slider from one position to the next  
changes the individual Custom Settings sliders found  
below.  
Main Settings  
slider  
When Custom Settings is checked, the Main Settings  
slider is disabled, allowing you to move each individual  
slider in the Custom Settings section below. Setting the  
individual sliders gives you complete control over your  
application experience. Using Custom Settings is  
recommended for advanced users only.  
Custom  
Settings  
checkbox  
Anisotropic filtering uses a texture filtering technique  
that blends multiple texture samples together. Selecting  
Application Preference will result in high quality  
textures, with a negligible reduction in the application’s  
performance.  
Anisotropic  
Filtering  
checkbox  
The number of samples taken when anisotropic filtering  
is performed can vary. By moving this slider to the right,  
as the number of samples taken increases, the quality  
Anisotropic  
Filtering slider of the final image increases significantly. 16X provides  
extremely detailed, crisp-looking images as a result of  
the largest number of texture samples possible.  
SmoothVision (Anti-Aliasing) improves image quality by  
removing jagged edges from 3D images, resulting in  
smoother, more natural-looking objects. Selecting  
SMOOTH  
VISION  
Application Preference will result in high quality  
checkbox  
images, with a negligible reduction in the application’s  
performance.  
SMOOTH  
VISION  
Performance  
button  
Select Performance for the best possible 3D gaming  
performance at a slight reduction in 3D image quality.  
The maximum screen resolution possible will  
automatically be indicated.  
Select Quality for the best possible 3D image quality at  
a slight reduction in 3D gaming performance. The  
maximum screen resolution possible will automatically  
be indicated.  
SMOOTH  
VISION  
Quality button  
SmoothVision (Anti-Aliasing) can be applied using  
different sample patterns and sample points such as 2X  
or 4X. Moving this slider to the right increases sampling  
to provide the most realistic 3D image.  
SMOOTH  
VISION slider  
26  
Selecting this decides whether your application should  
use high quality or high performance textures. Moving  
the slider to the right delivers the highest quality  
experience. Moving the slider to the left emphasizes a  
high performance solution while still providing good  
visuals.  
Texture  
Preference  
slider  
This will allow you to choose the texture quality of the  
mipmaps the application will use. Mipmaps are a  
collection of different sized textures of the same image.  
As the user moves closer to a 3D object the image  
quality should increase, requiring a higher quality  
texture of the same image. The base mipmap is the  
highest quality texture, and all subsequent mipmaps are  
smaller sized textures of the same image. Moving the  
slider to the right selects a higher quality base mipmap,  
delivering the highest quality application experience.  
Moving the slider to the left selects a lower quality  
mipmap, delivering the highest application performance.  
Mipmap Detail  
Level slider  
Wait for vertical sync will lower the frame rate of full  
screen games but reduce the image tearing that can  
occur with the higher frame rate. Selecting Application  
Preference allows the application to decide whether or  
not it should display its frames at the refresh rate of the  
monitor. Selecting Always Off allows the application to  
run at its highest possible frame rate, regardless of the  
monitor’s refresh rate which is typically less than the  
frame rate at which the application will run.  
Wait for  
Vertical Sync  
Compatibility  
Settings  
button  
This button allows you to access advanced settings that  
can solve compatibility issues for a few specific OpenGL  
applications.  
This button allows you to reset the OpenGL settings to  
default values.  
Defaults  
27  
OpenGL® Compatibility Settings  
Force Z-buffer  
depth  
This allows you to explicitly set the Z-Buffer depth. Most  
applications will work best when Disabled is selected  
When applications use both dithering and alpha  
blending, visual artifacts can occur. This option allows  
you to select how the application should handle both  
features at the same time. In most cases Error  
Diffusion will handle this situation quite well, but there  
are a few cases where selecting Ordered may be  
necessary  
Alpha  
dithering  
method  
Enabling this feature allows rapid updates of those  
portions of your screen that have changed. Note that  
most applications will not be affected by activating this  
feature  
Support KTX  
buffer region  
extension  
Defaults  
button  
This button allows you to reset the OpenGL  
Compatibility Settings to default values.  
 
28  
Using TV Out  
View your PC’s display on a TV  
The RADEON™ 7000 64MB AGP version has TV  
Out capability. You can connect this card to a TV  
and monitor at the same time. Or you can connect it  
to your VCR and record your monitor’s display.  
TV display is ideal for playing games, giving  
presentations, watching movies, and browsing the  
Internet. The following tips will help you get the  
most out of your TV Out feature.  
IMPORTANT INFORMATION  
for European Customers  
Some PC monitors in Europe cannot be used  
simultaneously with TV display. When you enable TV  
display in Europe, the refresh rate for the monitor and TV is  
set to 50Hz. Some monitors may not support this refresh  
rate and could be damaged.  
monitor to see if your monitor supports a refresh rate of  
50Hz.  
are not sure), then turn off your monitor before  
turning on your PC when using your TV as a  
display.  
For information on disabling TV display, see How To  
Enable/Disable The TV Display on page 30.  
Some TVs in Europe may use a SCART connection. If you  
use SCART, please read Using SCART Connectors for  
European TVs on page 30 before attempting to connect  
your PC to your European TV.  
Connecting to a TV or a VCR  
To connect the RADEON™ 7000 64MB AGP to a  
TV or a VCR, use an S-Video cable. However, most  
       
29  
TVs (and VCRs) have a Composite video input, in  
which case you can use an S-Video-to-Composite  
adapter. If your TV has cable input only, you can  
connect your card to your TV through your VCR or  
an RF modulator (available in most electronics  
stores).  
Connecting Your S-Video Out to a TV or VCR  
1 Turn off your PC and your TV (or VCR).  
2 Ensure your card was installed correctly as per  
the Getting Started Guide.  
3 Determine if your TV (or VCR) has an S-Video  
or Composite video connection.  
4 Looking at the back of your PC, locate your S-  
Video Out. Using an S-Video cable (or S-Video-  
to-Composite adapter), attach one end of the  
cable to your graphics card and the other to your  
TV (or VCR). Refer to the illustration for further  
help.  
5 Turn on your PC and your TV (or VCR).  
S-Video Out  
S-Video In  
OR  
Composite In  
PC  
S-Video Cable  
TV or VCR  
NOTE: Newer TVs may have  
the Video Input on the front  
panel  
OR  
S-Video-to-Composite Adapter  
30  
Starting Windows® with TV Display Enabled  
The TV screen may become scrambled during the  
initial Windows® logo display. This is only a  
temporary effect and your screen will be restored  
within a few seconds.  
During start up, your RADEON™ 7000 64MB AGP  
will go through a sequence of mode settings, during  
which your TV display will remain blank. This  
process takes only a few seconds and helps program  
the TV display.  
Using SCART Connectors for European TVs  
(Right = red)  
(Left = white)  
Audio In  
Connect to PC  
Audio Out  
Connect to  
TV or VCR  
Audio Cable  
Video Adapter Cable  
Connect to PC  
S-Video Out  
SCART  
CONNECTOR  
Composite Video-In (yellow)  
The SCART connector supports only the Composite  
video format, which means you will have to use an  
S-Video-to-Composite Video Adapter Cable. The  
above illustration shows how to connect your PC to a  
European TV using the SCART.  
If your European TV does support S-Video (S-VHS)  
input, you should use an S-Video cable (available in  
most consumer electronic stores) rather than the  
SCART connector.  
How To Enable/Disable The TV Display  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
     
31  
3 Click on the ATI Displays tab. Click on the TV  
button.  
4 Click the enable/disable button.  
5 Click OK or Apply to save the changes.  
Using and Adjusting TV Out  
For information about how to use TV display, right  
click the ATI taskbar icon, point to Help, then point  
to ATI Television Display.  
Using a Monitor vs. Using the TV Display  
playing games, giving presentations, watching  
movies, and browsing the Internet. However, the  
display on your monitor may change or looked  
squashed. This occurs because the display adjusts to  
fit the dimensions of your TV. To correct the  
monitor’s display, use the controls available on the  
Monitor Adjustments Tab on page 8.  
Some single frequency monitors may not work with  
TV display enabled. If you experience problems  
when TV display is enabled, disable TV display to  
restore your monitor’s display.  
Adjusting Monitor Display  
smaller and not perfectly centered when you have TV  
display enabled. These effects are caused by the  
changes required to provide a proper display on the  
TV.  
To correct the monitor’s display, use the controls  
available on the Monitor Adjustments Tab on  
page 8.  
     
32  
Viewing Text on a TV  
A TV is designed primarily to show moving, rather  
than static, images. The large dot pitch of a TV  
(which is fine for moving video) will yield poor  
quality static images such as text.  
The small text sizes commonly used for PC desktops  
can appear blurred or unclear on a TV. You can  
compensate for this by using larger fonts.  
To Use Larger Display Fonts  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 For Windows® XP, click the Appearance tab.  
For Windows® 98, Windows® Me, Windows®  
2000, click the Settings tab, the Advanced...  
button, then the General tab. For Windows® NT  
click the Settings tab.  
3 In the Font Size box, select the size you want  
your displayed fonts to be.  
4 Click Apply. If prompted, click Yes to restart  
your PC.  
Reducing Edge Distortion  
When using a TV for your PC’s display, you may see  
some edge distortion on the left and right side of your  
TV screen. This effect depends on your TV and the  
PC application you are running.  
To reduce edge distortion, you can increase the TV  
display’s horizontal size.  
To Increase the Horizontal Size  
1 Access the Windows® Control Panel. Double-  
click Display.  
   
33  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
4 Click on the TV button.  
5 Click the Adjustments tab.  
6 In the Screen Size section, click on the plus (+)  
button beside the horizontal arrowheads to  
increase the horizontal size of the TV display.  
7 Click OK or Apply to save the changes you have  
made.  
You can also reduce edge distortion by increasing the  
TV’s contrast.  
To Increase the TV Contrast  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
4 Click on the TV button.  
5 Drag the Contrast slider to the right to increase  
the contrast.  
6 Click OK or Apply to save the changes you have  
made.  
Changing Display Configurations  
If you move your PC to a place where you are using  
TV display only, make sure that you have the TV  
display feature enabled.  
You can set your display resolution as high as  
1024x768. However, higher resolutions will result in  
a virtual desktop. If a TV is your only display device  
 
34  
and a higher mode is selected, the display on your  
TV will disappear.  
Using Games and Applications  
Some older games and applications may program  
your RADEON™ card directly, to run under a  
specific display mode. This may cause your TV  
display to turn off automatically or become  
scrambled (the PC monitor will not be affected).  
Your TV display will be restored once you exit the  
game or if you restart your PC.  
 

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