Roland Fantom X8 User Manual

Owner’s Manual  
Thank you, and congratulations on your choice of the Roland Fantom-X6/X7/X8.  
201b  
Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY  
INSTRUCTIONS” (p. 2), “USING THE UNIT SAFELY” (p. 3–4), and “IMPORTANT NOTES”  
(p. 4–5). These sections provide important information concerning the proper operation  
of the unit. Additionally, in order to feel assured that you have gained a good grasp of  
every feature provided by your new unit, Handbook and Owner’s manual should be read  
in its entirety. The manual should be saved and kept on hand as a convenient reference.  
This Owner’s Manual applies to the Fantom-X6, the Fantom-X7 and the Fantom-X8. The  
manual uses the term “Fantom-X” to indicate all these three models.  
Listening to the Demo Songs  
Press [PLAY] to start demo song playback.  
To stop the performance, press [STOP].  
Rewind  
Stop  
Play  
* The operation described here will play back one demo song.  
In addition to this song, the Fantom-X contains other demo songs that let you experience  
the amazing sounds of the Fantom-X. To listen to these demo songs, refer to p. 23.  
202  
Copyright © 2004 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form without the  
written permission of ROLAND CORPORATION.  
USING THE UNIT SAFELY  
The  
symbol alerts the user to important instructions  
Used for instructions intended to alert  
the user to the risk of death or severe  
injury should the unit be used  
improperly.  
or warnings.The specific meaning of the symbol is  
determined by the design contained within the  
triangle. In the case of the symbol at left, it is used for  
general cautions, warnings, or alerts to danger.  
Used for instructions intended to alert  
the user to the risk of injury or material  
damage should the unit be used  
improperly.  
The  
symbol alerts the user to items that must never  
be carried out (are forbidden). The specific thing that  
must not be done is indicated by the design contained  
within the circle. In the case of the symbol at left, it  
means that the unit must never be disassembled.  
* Material damage refers to damage or  
other adverse effects caused with  
respect to the home and all its  
furnishings, as well to domestic  
animals or pets.  
The symbol alerts the user to things that must be  
carried out. The specific thing that must be done is  
indicated by the design contained within the circle. In  
the case of the symbol at left, it means that the power-  
cord plug must be unplugged from the outlet.  
001  
010  
Before using this unit, make sure to read the instructions below,  
and the Owner’s Manual.  
This unit, either alone or in combination with an amplifier and  
headphones or speakers, may be capable of producing sound  
levels that could cause permanent hearing loss. Do not operate for  
a long period of time at a high volume level, or at a level that is  
uncomfortable. If you experience any hearing loss or ringing in  
the ears, you should immediately stop using the unit, and consult  
an audiologist.  
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002b  
Connect mains plug of this model to a mains socket outlet with a  
protective earthing connection.  
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Do not open or perform any internal modifications on the unit.  
(The only exception would be where this manual provides  
specific instructions which should be followed in order to put in  
place user-installable options; see p. 240, p. 242, p. 244, p. 246.)  
011  
Do not allow any objects (e.g., flammable material, coins, pins); or  
liquids of any kind (water, soft drinks, etc.) to penetrate the unit.  
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003  
Do not attempt to repair the unit, or replace parts within it (except  
when this manual provides specific instructions directing you to  
do so). Refer all servicing to your retailer, the nearest Roland  
Service Center, or an authorized Roland distributor, as listed on  
the “Information” page.  
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012a:  
Immediately turn the power off, remove the power cord from the  
outlet, and request servicing by your retailer, the nearest Roland  
Service Center, or an authorized Roland distributor, as listed on  
the “Information” page when:  
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004  
• The power-supply cord, or the plug has been damaged; or  
• If smoke or unusual odor occurs  
• Objects have fallen into, or liquid has been spilled onto the  
unit; or  
• The unit has been exposed to rain (or otherwise has become  
wet); or  
• The unit does not appear to operate normally or exhibits a  
marked change in performance.  
Never use or store the unit in places that are:  
• Subject to temperature extremes (e.g., direct sunlight in an  
enclosed vehicle, near a heating duct, on top of heat-gener-  
ating equipment); or are  
• Damp (e.g., baths, washrooms, on wet floors); or are  
• Humid; or are  
• Exposed to rain; or are  
• Dusty; or are  
• Subject to high levels of vibration.  
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013  
..........................................................................................................  
In households with small children, an adult should provide  
supervision until the child is capable of following all the rules  
essential for the safe operation of the unit.  
005  
This unit should be used only with a rack or stand that is recom-  
mended by Roland.  
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014  
006  
Protect the unit from strong impact.  
(Do not drop it!)  
When using the unit with a rack or stand recommended by  
Roland, the rack or stand must be carefully placed so it is level  
and sure to remain stable. If not using a rack or stand, you still  
need to make sure that any location you choose for placing the  
unit provides a level surface that will properly support the unit,  
and keep it from wobbling.  
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015  
Do not force the unit’s power-supply cord to share an outlet with  
an unreasonable number of other devices. Be especially careful  
when using extension cords—the total power used by all devices  
you have connected to the extension cord’s outlet must never  
exceed the power rating (watts/amperes) for the extension cord.  
Excessive loads can cause the insulation on the cord to heat up  
and eventually melt through.  
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008a  
The unit should be connected to a power supply only of the type  
described in the operating instructions, or as marked on the unit.  
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008e  
016  
Use only the attached power-supply cord. Also, the supplied  
power cord must not be used with any other device.  
Before using the unit in a foreign country, consult with your  
retailer, the nearest Roland Service Center, or an authorized  
Roland distributor, as listed on the “Information” page.  
..........................................................................................................  
009  
..........................................................................................................  
Do not excessively twist or bend the power cord, nor place heavy  
objects on it. Doing so can damage the cord, producing severed  
elements and short circuits. Damaged cords are fire and shock  
hazards!  
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3
 
022a  
104  
Always turn the unit off and unplug the power cord before  
attempting installation of the circuit board (SRX series; p. 240, p.  
242, DIMM; p. 244, p. 246).  
Try to prevent cords and cables from becoming entangled. Also,  
all cords and cables should be placed so they are out of the reach  
of children.  
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106  
023  
Never climb on top of, nor place heavy objects on the unit.  
DO NOT play a CD-ROM disc on a conventional audio CD  
player. The resulting sound may be of a level that could cause  
permanent hearing loss. Damage to speakers or other system  
components may result.  
107b  
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Never handle the power cord or its plugs with wet hands when  
plugging into, or unplugging from, an outlet or this unit.  
026  
Do not put anything that contains water (e.g., flower vases) on this  
unit. Also, avoid the use of insecticides, perfumes, alcohol, nail polish,  
spray cans, etc., near the unit. Swiftly wipe away any liquid that spills  
on the unit using a dry, soft cloth.  
..........................................................................................................  
108a  
Before moving the unit, disconnect the power plug from the  
outlet, and pull out all cords from external devices.  
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109a  
Before cleaning the unit, turn off the power and unplug the power  
cord from the outlet (p. 22).  
101a  
..........................................................................................................  
The unit should be located so that its location or position does not  
interfere with its proper ventilation.  
110a  
Whenever you suspect the possibility of lightning in your area,  
pull the plug on the power cord out of the outlet.  
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101c  
..........................................................................................................  
This unit for use only with Roland stand KS-12 (Fantom-X6/  
Fantom-X7) / KS-17 (Fantom-X8). Use with other stands (or carts)  
is capable of resulting in instability causing possible injury.  
115a  
Install only the specified circuit board(s) (SRX Series, DIMM).  
Remove only the specified screws (p. 240, p. 242, p. 244, p. 246, p.  
248).  
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102b  
Always grasp only the plug on the power-supply cord when  
plugging into, or unplugging from, an outlet or this unit.  
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118  
Should you remove the screws that fasten the bottom panel (the  
front panel of the Fantom-X8) or the PC card protector, be sure to  
place them out of children’s reach, so there is no chance of them  
being swallowed accidentally.  
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103a:  
At regular intervals, you should unplug the power plug and clean  
it by using a dry cloth to wipe all dust and other accumulations  
away from its prongs. Also, disconnect the power plug from the  
power outlet whenever the unit is to remain unused for an  
extended period of time. Any accumulation of dust between the  
power plug and the power outlet can result in poor insulation and  
lead to fire.  
..........................................................................................................  
IMPORTANT NOTES  
291b  
In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2–4, please read  
and observe the following:  
Power Supply  
Placement  
351  
301  
Do not connect this unit to same electrical outlet that is being used by an  
electrical appliance that is controlled by an inverter (such as a refrigerator,  
washing machine, microwave oven, or air conditioner), or that contains a  
motor. Depending on the way in which the electrical appliance is used,  
power supply noise may cause this unit to malfunction or may produce  
audible noise. If it is not practical to use a separate electrical outlet, connect  
a power supply noise filter between this unit and the electrical outlet.  
Using the unit near power amplifiers (or other equipment containing large  
power transformers) may induce hum. To alleviate the problem, change  
the orientation of this unit; or move it farther away from the source of  
interference.  
352aThis device may interfere with radio and television reception. Do not use  
this device in the vicinity of such receivers.  
352bNoise may be produced if wireless communications devices, such as cell  
307  
Before connecting this unit to other devices, turn off the power to all units.  
This will help prevent malfunctions and/or damage to speakers or other  
devices.  
phones, are operated in the vicinity of this unit. Such noise could occur  
when receiving or initiating a call, or while conversing. Should you  
experience such problems, you should relocate such wireless devices so  
they are at a greater distance from this unit, or switch them off.  
308  
Although the LCD and LEDs are switched off when the POWER switch is  
switched off, this does not mean that the unit has been completely discon-  
nected from the source of power. If you need to turn off the power  
completely, first turn off the POWER switch, then unplug the power cord  
from the power outlet. For this reason, the outlet into which you choose to  
connect the power cord's plug should be one that is within easy reach and  
readily accessible.  
354aDo not expose the unit to direct sunlight, place it near devices that radiate  
heat, leave it inside an enclosed vehicle, or otherwise subject it to temper-  
ature extremes. Excessive heat can deform or discolor the unit.  
355bWhen moved from one location to another where the temperature and/or  
humidity is very different, water droplets (condensation) may form inside  
the unit. Damage or malfunction may result if you attempt to use the unit  
in this condition. Therefore, before using the unit, you must allow it to  
stand for several hours, until the condensation has completely evaporated.  
358  
Do not allow objects to remain on top of the keyboard. This can be the  
cause of malfunction, such as keys ceasing to produce sound.  
4
   
IMPORTANT NOTES  
Maintenance  
Before Using Cards  
401aFor everyday cleaning wipe the unit with a soft, dry cloth or one that has  
Using Memory Cards  
been slightly dampened with water. To remove stubborn dirt, use a cloth  
impregnated with a mild, non-abrasive detergent. Afterwards, be sure to  
wipe the unit thoroughly with a soft, dry cloth.  
704  
Carefully insert the memory Card all the way in—until it is firmly in place.  
705  
402  
Never touch the terminals of the memory card. Also, avoid getting the  
terminals dirty.  
Never use benzine, thinners, alcohol or solvents of any kind, to avoid the  
possibility of discoloration and/or deformation.  
707  
This unit’s memory card slot accepts CompactFlash, Smartmedia (3.3V).  
708  
Repairs and Data  
CompactFlash, Smartmedia (3.3V) are constructed using precision compo-  
nents; handle the cards carefully, paying particular note to the following.  
• To prevent damage to the cards from static electricity, be sure to  
discharge any static electricity from your own body before handling the  
cards.  
452  
Please be aware that all data contained in the unit’s memory may be lost  
when the unit is sent for repairs. Important data should always be backed  
up on a memory card, or written down on paper (when possible). During  
repairs, due care is taken to avoid the loss of data. However, in certain  
cases (such as when circuitry related to memory itself is out of order), we  
regret that it may not be possible to restore the data, and Roland assumes  
no liability concerning such loss of data.  
• Do not touch or allow metal to come into contact with the contact  
portion of the cards.  
• Do not bend, drop, or subject cards to strong shock or vibration.  
• Do not keep cards in direct sunlight, in closed vehicles, or other such  
locations (storage temperature: -25 to 85° C).  
• Do not allow cards to become wet.  
• Do not disassemble or modify the cards.  
Additional Precautions  
551  
Please be aware that the contents of memory can be irretrievably lost as a  
result of a malfunction, or the improper operation of the unit. To protect  
yourself against the risk of loosing important data, we recommend that  
you periodically save a backup copy of important data you have stored in  
the unit’s memory on a memory card, or other device.  
Handling CD-ROMs  
801  
Avoid touching or scratching the shiny underside (encoded surface) of the  
disc. Damaged or dirty CD-ROM discs may not be read properly. Keep  
your discs clean using a commercially available CD cleaner.  
552  
Unfortunately, it may be impossible to restore the contents of data that was  
stored on a memory card, unit’s memory, or other device once it has been  
lost. Roland Corporation assumes no liability concerning such loss of data.  
Copyright  
553  
851  
Use a reasonable amount of care when using the unit’s buttons, sliders, or  
other controls; and when using its jacks and connectors. Rough handling  
can lead to malfunctions.  
Unauthorized recording, distribution, sale, lending, public performance,  
broadcasting, or the like, in whole or in part, of a work (musical compo-  
sition, video, broadcast, public performance, or the like) whose copyright is  
held by a third party is prohibited by law.  
554  
Never strike or apply strong pressure to the display.  
852aWhen exchanging audio signals through a digital connection with an  
555  
A small amount of noise may be heard from the display during normal  
operation.  
external instrument, this unit can perform recording without being subject  
to the restrictions of the Serial Copy Management System (SCMS). This is  
because the unit is intended solely for musical production, and is designed  
not to be subject to restrictions as long as it is used to record works (such as  
your own compositions) that do not infringe on the copyrights of others.  
(SCMS is a feature that prohibits second-generation and later copying  
through a digital connection. It is built into MD recorders and other  
consumer digital-audio equipment as a copyright-protection feature.)  
556  
When connecting / disconnecting all cables, grasp the connector itself—  
never pull on the cable. This way you will avoid causing shorts, or damage  
to the cable’s internal elements.  
557  
A small amount of heat will radiate from the unit during normal operation.  
558aTo avoid disturbing your neighbors, try to keep the unit’s volume at  
853  
reasonable levels. You may prefer to use headphones, so you do not need  
to be concerned about those around you (especially when it is late at  
night).  
Do not use this unit for purposes that could infringe on a copyright held by  
a third party. We assume no responsibility whatsoever with regard to any  
infringements of third-party copyrights arising through your use of this  
unit.  
559aWhen you need to transport the unit, package it in the box (including  
padding) that it came in, if possible. Otherwise, you will need to use equiv-  
alent packaging materials.  
561  
237  
Use only the specified expression pedal (EV-5; sold separately). By  
connecting any other expression pedals, you risk causing malfunction  
and/or damage to the unit.  
204  
*
Microsoft and Windows are registered trademarks of Microsoft Corpo-  
ration.  
562  
*
206j Windows® is known officially as: “Microsoft® Windows® operating  
Use a cable from Roland to make the connection. If using some other make  
of connection cable, please note the following precautions.  
• Some connection cables contain resistors. Do not use cables that incor-  
porate resistors for connecting to this unit. The use of such cables can  
cause the sound level to be extremely low, or impossible to hear. For  
information on cable specifications, contact the manufacturer of the  
cable.  
system.”  
207  
*
Apple and Macintosh are registered trademark of Apple Computer, Inc.  
MacOS is a trademark of Apple Computer, Inc.  
Pentium is a registered trademark of Intel Corporation.  
209  
*
213  
*
566bThe sensitivity of the D Beam controller will change depending on the  
220  
*
amount of light in the vicinity of the unit. If it does not function as you  
expect, adjust the sensitivity as appropriate for the brightness of your  
location. Increase this value will raise the sensitivity (p. 226).  
All product names mentioned in this document are trademarks or regis-  
tered trademarks of their respective owners.  
230  
*
SmartMedia is a trademark of Toshiba Corp.  
231  
*
OMS is a registered trademark of Opcode Systems, Inc.  
234  
*
CompactFlash and  
are trademarks of SanDisk Corporation and  
licensed by CompactFlash association.  
235  
*
Roland Corporation is an authorized licensee of the CompactFlash™ and  
CF logo (  
) trademarks.  
5
Rear Panel.................................................................................................................................................. 18  
Adjusting the Display Contrast (LCD Contrast).................................................................................. 22  
Moving the Cursor........................................................................................................................ 34  
Modifying a Value ........................................................................................................................ 35  
Assigning a Name......................................................................................................................... 36  
Registering and recalling frequently used screen pages (Bookmark) .............................................. 37  
Registering a page......................................................................................................................... 37  
Recalling a page............................................................................................................................. 37  
Viewing an explanation of each button (Help).................................................................................... 37  
Viewing the number of voices used by the sound generator (Voice Monitor) ............................... 37  
6
Selecting Favorite Patches (Favorite Patch).......................................................................................... 44  
Creating Smooth Pitch Changes (Portamento) .................................................................................... 47  
Selecting from the Patch List Screen........................................................................................... 54  
Auditioning the Save-Destination Patch (Compare) ............................................................... 60  
Functions of Patch Parameters ............................................................................................................... 60  
Settings Common to the Entire Patch (General)....................................................................... 60  
Modifying Waveforms (Wave) ................................................................................................... 62  
Changing How a Tone Is Sounded (TMT) ................................................................................ 63  
Modifying Pitch (Pitch/Pitch Env)............................................................................................. 67  
Modifying the Brightness of a Sound with a Filter (TVF/TVF Env)..................................... 69  
Adjusting the Volume (TVA/TVA Env) ................................................................................... 71  
7
Contents  
Making Settings Common to the Entire Rhythm Set (General) ............................................. 87  
Selecting a Part to Play Individually (Solo)............................................................................. 105  
Silencing the Playback of a Specific Part (Mute) .................................................................... 105  
Using pads to mute Parts........................................................................................................... 105  
Viewing the Part Settings as a List (Performance Part View).......................................................... 106  
Performing with the Arpeggio/Rhythm function............................................................................. 106  
Performing with the Realtime Controllers and D Beam Controller ............................................... 106  
Viewing MIDI messages for each Part (Part Information)............................................................... 106  
Viewing the number of voices used by the sound generator (Voice Monitor) ............................. 106  
Adjusting the Master Level................................................................................................................... 106  
8
Adjusting the Parameters of Each Part .................................................................................... 107  
Turning Arpeggio On and Off .................................................................................................. 128  
Selecting the Part that Will Play Arpeggios in Performance Mode (Arp Part).................. 130  
Using the Chord Memory Function (Chord Memory)...............................133  
About the Chord Memory Function.................................................................................................... 133  
Performing with the Chord Memory Function.................................................................................. 133  
Turning Chord Memory Function On and Off....................................................................... 133  
Selecting Chord Forms ............................................................................................................... 133  
Sounding a chord in the order of its notes (Rolled Chord)................................................... 134  
Creating Your Own Chord Forms ....................................................................................................... 134  
Saving the Chord Forms You Have Created...................................................................................... 134  
9
Contents  
Changing the Accent Strength (Rhythm Accent)................................................................... 137  
Removing Unwanted Portions of a Sample (Truncate).................................................................... 155  
Boosting or Limiting the High-frequency Range of the Sample (Emphasis) ................................ 155  
Maximizing the Volume of a Sample (Normalize)............................................................................ 156  
Amp.......................................................................................................................................................... 156  
Stretching or Shrinking a Sample (Time Stretch)............................................................................... 156  
Dividing a Sample into Notes (Chop) ................................................................................................. 157  
Joining Two or More Samples (Combine) .......................................................................................... 158  
Saving a Sample...................................................................................................................................... 159  
10  
Making Settings for the Pads (Pad Setting) ........................................................................................ 161  
Fast-Forward and Rewind During Playback .......................................................................... 165  
Correct the Timing of Your Playing as You Record (Recording Quantize) ....................... 172  
Assigning Markers (Locate Positions) to a Song .................................................................... 179  
Specifying the Area of a Song that will Repeat (Loop Points).............................................. 179  
Editing Sequencer Data Over the Specified Range (Track Edit) ..................................................... 180  
Basic Operation for Track Editing ............................................................................................ 180  
Aligning a Song’s Timing (Quantize) ...................................................................................... 181  
Erasing Unwanted Performance Data (Erase) ........................................................................ 183  
Deleting Unwanted Measures (Delete).................................................................................... 184  
Copying Phrases (Copy) ............................................................................................................ 184  
11  
Contents  
Viewing Sequencer Data (View)............................................................................................... 194  
Saving Samples (Save All Samples).......................................................................................... 200  
Signal Flow Diagram and Parameters ..................................................................................... 207  
Applying Effects in Performance Mode.............................................................................................. 210  
Specifying How the Sound Will Be Output (Routing) .......................................................... 210  
Signal Flow Diagram and Parameters ..................................................................................... 210  
Making Multi-Effects Settings (MFX1–3)............................................................................................ 213  
Making Multi-Effects Settings (MFX Control) ................................................................................... 213  
Specifying the multi-effect structure (MFX Structure)...................................................................... 215  
Making Chorus Settings (Chorus) ....................................................................................................... 215  
12  
Scale Tune..................................................................................................................................... 232  
System Ctrl................................................................................................................................... 233  
Sampling....................................................................................................................................... 233  
About V-LINK ...............................................................................................238  
What is V-LINK? .................................................................................................................................... 238  
Connection Examples ............................................................................................................................ 238  
Turning the V-LINK ON/OFF ............................................................................................................. 238  
V-LINK Settings...................................................................................................................................... 238  
V-LINK Parameters .................................................................................................................... 239  
Resetting the Image..................................................................................................................... 239  
13  
Contents  
Problems Concerning the Entire Fantom-X ............................................................................ 249  
Reverb Parameters ................................................................................................................................. 294  
About MIDI....................................................................................................297  
About MIDI Connectors............................................................................................................. 297  
MIDI Channels and Multi-timbral Sound Generators........................................................... 297  
MIDI Implementation ...................................................................................298  
Specifications ..............................................................................................333  
Index .............................................................................................................335  
14  
Main Features  
Cutting-edge sound engine that  
unifies audio and MIDI  
The Fantom-X inherits the same sound engine that was acclaimed on  
the Fantom-S, unifying synthesizer and sampler into a single sound  
generator. Sampled waveforms and waveforms imported from a PC  
or other external source can also be used as synthesizer waveforms.  
In addition to the internal sounds and sampled waveforms, you can  
install up to four SRX-series wave expansion boards for instant  
access to an even broader range of sounds.  
Piano mode and Live Setting function  
Piano mode lets you use the Fantom-X as a dedicated piano simply  
by pressing one button. The Live Setting function provides recall of  
live performance setups, guaranteeing smooth transitions between  
songs in your set.  
A full complement of interfaces  
USB connector for connection to your computer  
USB-MIDI support allows data to be exchanged with your computer,  
and also makes it easy to connect with PC tools.  
Top-class 128-voice polyphony  
An ample 128 voices of polyphony guarantees stress-free music  
For connection to audio devices, both analog and digital input and  
output are provided as standard. When sampling, you can select  
either analog or digital as the source.  
production or live performance.  
There’s also a PC card slot for backing up your data. This allows you  
a broad choice of media including SmartMedia and Compact Flash,  
and since media capacities up to 1 GB are supported (when using  
Compact Flash), you have great flexibility in data transfer.  
Highest quality 88-note  
multisampled piano waveforms  
The Fantom-X features an 88-note multisampled piano painstakingly  
recorded by professional engineers. Every note has been sampled in  
stereo with four velocity-switched layers, meaning that a lavish 704  
samples are used to create this piano sound. It boasts not only tonal  
quality but also a high level of presence, making it closer than ever to  
the “real thing.”  
Built-in 16-track sequencer  
A high-resolution 16-track sequencer is built in. With functions like  
Loop recording that lets you record each part non-stop, it’s designed  
not to interfere with your creative imagination. After you’ve input  
your data, you can take advantage of the large LCD to edit track data  
graphically.  
The 128 MB of internal waveform memory is double that of the  
Fantom-S series. It adds a wide range of sounds created with an  
emphasis on quality, including strings, nylon string guitar, drums,  
and bass, as well as piano.  
Dynamic pad bank  
*
88-note multisampling is used only for the piano waveform.  
The Fantom-X features a dynamic pad bank that is sensitive to  
velocity and aftertouch. They can be used as trigger pads to play  
favorite sounds like hits or bass sounds, to recall RPS sequence  
phrases, or assigned to play skip back-sampled phrases. In another  
idea, rhythm sounds that were “chopped” from a loop phrase can be  
assigned to the pads and played for realtime input into the  
sequencer.  
Large, color LCD—first ever on a  
synthesizer!  
A large, color LCD is used for excellent visibility and user-  
friendliness.  
With a fresh new appearance, it opens a new era in user interfaces.  
Mastering functionality  
Full-fledged sampler  
78 different multi-effects, chorus, and reverb are provided. Since the  
mastering effects that are indispensable as the final step of the music  
production process are also provided, you can create songs with a  
level of quality that approaches a commercially released CD.  
In addition to sampling and resampling functionality, waveform  
editing is also provided, delivering functionality that rivals  
dedicated samplers. There’s also an Auto Sync function that can  
automatically match the length of a measure to the current tempo.  
32 MB of sampling memory is provided as standard, and you can  
install expansion DIMM modules to expand this to as much as 544  
MB.  
V-LINK functionality  
V-LINK lets you synchronize music and images to create completely  
new forms of expression. Realtime controllers such as the D Beam  
controller and the dynamic pads can be used to control images while  
you perform music.  
Skip Back Sampling  
The Skip Back Sampling function that was so popular on the  
Fantom-S series is also featured on the Fantom-X.  
Fantom-X Editor/Librarian included  
The included editor and librarian software lets you edit and manage  
This function continually records whatever you play on the Fantom-  
X. Then, when you happen to come up with an inspired riff, simply  
press a single button to capture it.  
Fantom-X sounds from your computer.  
15  
 
Panel Descriptions  
Front Panel  
fig.01-001  
1
4
9
2
12  
10  
11  
14  
7
8
5
6
3
15  
13  
[
], [  
]ASSIGNABLE switch  
1
D BEAM  
You can assign a variety of parameters and functions to these two  
buttons. Use them to switch the parameters and functions to modify  
the sound in realtime. -> (p. 122)  
D BEAM  
Switches D Beam function on/off. You can apply a variety of effects  
to sounds simply by moving your hand. -> (p. 121)  
[ASSIGNABLE]  
Switches RPS on/off. -> (p. 203  
)
You can assign a variety of parameters and functions to D Beam to  
modify the sound in realtime. -> (p. 122)  
*
Hold down [SHIFT] and press (or rotate) one of the above switches (or  
knob) to access the corresponding setting screen.  
[PAD TRIGGER]  
Instead of striking the pads themselves, you can also use the D Beam  
controller to control the sounding of the pads. -> (p. 122)  
[-OCT], [+OCT]  
Transposes the pitch of the keyboard in 1 octave units (-3- +3 octaves).  
[SOLO SYNTH]  
Play the Fantom-X as a monophonic synthesizer. -> (p. 123)  
5
ARPEGGIO / RHYTHM  
[CHORD MEMORY]  
Switches the CHORD MEMORY on/off. -> (p. 133  
*
Hold down [SHIFT] and press one of the corresponding buttons to  
access the D BEAM setting screen.  
)
[RHYTHM]  
Switches the RHYTHM on/off. -> (p. 135)  
2
EXT SOURCE  
[MIX IN]  
[ARPEGGIO]  
Switches the ARPEGGIO on/off. -> (p. 128  
Switches the external input on/off. -> (p. 141)  
)
*
Hold down [SHIFT] and press one of the corresponding buttons to access  
CHORD MEMORY, RHYTHM or ARPEGGIO settings screen.  
*
Hold down [SHIFT] and press this button to access the external  
source setting screen.  
LEVEL knob  
Controls the volume of the external input.  
[ARP HOLD]  
Switches the Arpeggio Hold function on/off.  
PEAK indicator  
This will light when the volume of the external input is too high.  
BEAT (Beat Indicator)  
This blinks in sync with the tempo and beat.  
6
3
SEQUENCER  
VOLUME / V-LINK  
Perform sequencer operations such as playback and record.  
VOLUME  
Adjusts the overall volume that is output from the rear panel  
[RESET]  
OUTPUT A (MIX) jacks and PHONES jack. -> (p. 21)  
Moves the song position to the top. If you press this during playback,  
you will return to the beginning of the song and stop. -> (p. 165)  
[V-LINK]  
Switches the V-LINK function on/off. -> (p. 238)  
[BWD]  
Moves the song position to the first beat of the previous measure. ->  
(p. 165)  
*
Hold down [SHIFT] and press [V-LINK] to access the V-LINK setting  
screen.  
[FWD]  
4
REALTIME CONTROL  
Moves the song position to the first beat of the next measure. -> (p.  
165)  
[
]REALTIME CONTROL knob  
Depending on the parameter or function that is assigned, you can use  
the knobs to modify the sound in realtime. -> (p. 47)  
[Play]  
Controls sequencer play.  
16  
   
Panel Descriptions  
[STOP]  
Controls sequencer stop.  
[CURSOR]  
Moves the cursor location up/down/left/right.  
While stopped, you can hold down [SHIFT] and Press [PLAY] to  
perform MIDI Update. -> (p. 165)  
[SHIFT] (JUMP)  
This button is used in conjunction with other buttons to execute  
various functions.  
[REC]  
The display changes to the Recording Standby window. -> (p. 170)  
[ENTER]  
If you press this during recording, the Rehearsal function will be  
activated. -> (p. 173)  
Use this button to execute an operation.  
[EXIT]  
Return to the previous screen, or close the currently open window.  
7
DISPLAY  
In some screens, this causes the currently executing function to be  
aborted.  
Display  
This displays information regarding the operation you are  
performing  
12  
DYNAMIC PAD / SAMPLING  
8
[SAMPLE EDIT]  
Edit a sample. -> (p. 148)  
[MENU]  
Opens the MENU. The contents of the menu will depend on the  
[SAMPLE LIST]  
View the sample list. -> (p. 146)  
current mode.  
Function buttons ([F1]–[F8])  
[SAMPLING]  
View the Sampling Menu screen. -> (p. 142)  
During editing, these buttons execute a variety of functions, and  
their function will differ depending on the screen.  
[TEMPO]  
Sample the performance for a specified duration prior to the moment  
Sets the tempo (BPM). -> (p. 128, p. 135, p. 166)  
you pressed the button. -> (p. 145)  
[PAD SETTING]  
9
Make pad settings. -> (p. 160)  
LCD CONTRAST knob  
Adjusts the display contrast. -> (p. 22)  
[CLIP BOARD]  
You can register frequently used screens and use the pads to recall  
[WRITE]  
Save edited settings into Temporary Area or a memory card. -> (p.  
them (the Bookmark function). -> (p. 37)  
[SAVE/LOAD]  
[PATCH EDIT]  
Make patch-related settings.  
Saves/loads data in the Temporary Area (p. 29) or sample memory  
(p. 32) to/from user memory or a memory card.  
[SONG EDIT]  
Make settings for song data and song edit. -> (p. 164)  
[PAD 1–16]  
Use as a keyboard to play sound.  
[EFFECTS]  
[ROLL]  
Make effect-related settings. Here you can also make mastering  
Turn “roll” playback on/off. -> (p. 160)  
settings. -> (p. 206)  
[HOLD]  
Turn “hold” (sustaining the sound after you release the pad) on/off.  
10  
[MIXER]  
->(p. 160)  
View the Performance mode’s Mixer screen. -> (p. 103)  
13  
[LAYER/SPLIT]  
View the Performance mode’s Layer screen. -> (p. 100)  
Pitch Bend/Modulation Lever  
This allows you to control pitch bend or apply vibrato.  
[PATCH/RHYTHM]  
Enter Patch/Rhythm mode. -> (p. 38)  
14  
Here you can install a wave expansion board (SRX series; sold  
On the Fantom-X6/X7, this is located on the bottom panel. -> (p.  
240, p. 242)  
11  
VALUE Dial  
This is used to modify values. If you hold down [SHIFT] as you turn  
the VALUE dial, the value will change in greater increments.  
[DEC], [INC]  
15  
This is used to modify values. If you keep on holding down one  
[PIANO MODE]  
Switches to a special mode optimal for playing piano sounds. If you  
button while pressing the other, the value change accelerates. If you  
press one of these buttons while holding down [SHIFT], the value  
will change in bigger increments.  
press this button while holding down [SHIFT], the Live Setting Play  
screen will appear. -> (p. 54)  
17  
Panel Descriptions  
Rear Panel  
fig.01-002  
fig.01-003  
fig.01-007, 008  
POWER ON Switch  
Press to turn the power on/off. -> (p. 21, p. 22)  
OUTPUT A (MIX) Jacks (L (MONO), R)  
These jacks output the audio signal to the connected mixer/amplifier  
system in stereo. For mono output, use the L jack. -> (p. 19)  
AC Inlet  
Connect the included power cord to this inlet. -> (p. 21)  
OUTPUT B Jacks (L, R)  
These jacks output the audio signal to the connected mixer/amplifier  
fig.01-004  
system in stereo.  
INDIVIDUAL 1–4 Jacks  
CTL (CONTROL) PEDAL Jack  
These jacks output audio signals in mono to an amp or mixer.  
You can connect optional expression pedals (EV-5, etc.) to these  
OUTPUT jacks or monaural INDIVIDUAL jacks is made with the  
Output Assign setting (p. 207).  
jacks. By assigning a desired function to a pedal, you can use it to  
select or modify sound or perform various other control. You can  
sound. -> (p. 25)  
925  
Accept input of audio signals in stereo (L/R) from external devices.  
*
Use only the specified expression pedal (EV-5; sold separately). By  
connecting any other expression pedals, you risk causing malfunction  
and/or damage to the unit.  
If you want to use mono input, connect to the L jack.  
When recording from a mic, connect it to the L jack, and set Input  
Select (p. 141) to “MICROPHONE.”  
HOLD PEDAL Jack  
An optional pedal switch (DP series etc.) can be connected to this  
PHONES Jack  
This is the jack for connecting headphones (sold separately). -> (p.  
jack for use as a hold pedal. -> (p. 24)  
19)  
fig.01-003a  
This can also be set so it supports the use of half-pedaling  
techniques. So, after connecting an optional expression pedal (DP-8,  
etc.), you can employ pedal work to achieve even finer control in  
performances in which piano tones are used.  
fig.01-005  
PC CARD Slot  
A memory card can be inserted here. -> (p. 244, p. 246)  
931  
*
Carefully insert the memory card all the way in-until it is firmly in  
place.  
MIDI Connectors (IN, OUT, THRU)  
These connectors can be connected to other MIDI devices to receive  
USB Connector  
This connector lets you use a USB cable to connect your computer to  
and transmit MIDI messages.  
fig.01-006  
the Fantom-X. -> (p. 218)  
DIGITAL IN/OUT Connectors (S/P DIF COAXIAL)  
These are coaxial-type S/P DIF format digital in/out connectors.  
These connectors input and output a digital audio signal (stereo).  
The output signal is identical to the signal that is output from the  
OUTPUT A (MIX) jacks.  
*
S/P DIF is a digital interface format used for consumer digital audio devices.  
18  
 
Getting Ready  
Connecting an Amp and Speaker System  
Since the Fantom-X contains no amplifier or speakers, you’ll need to connect it to audio  
equipment such as a keyboard amplifier, monitor speaker system or home stereo, or use  
headphones to hear its sound.  
921  
To prevent malfunction and/  
1. Before hooking anything up, make sure that the power on all of your gear is turned  
or damage to speakers or other  
devices, always turn down the  
volume, and turn off the  
OFF.  
2. Connect one end of the supplied power cable to the Fantom-X, and the other end to a  
power outlet.  
power on all devices before  
making any connections.  
3. Connect the Fantom-X to your amp/speaker system as shown in the diagram.  
fig.02-002.e  
In order to fully experience the  
Fantom-X’s sound, we  
recommend using a stereo  
amp/speaker system. If you’re  
using a mono system,  
to Power outlet  
Stereo headphones  
however, make your  
connections to the Fantom-X’s  
OUTPUT A (MIX) jack L  
(MONO).  
need to provide them.  
Monitor speakers  
(powered)  
Mixer etc.  
For details on how to install a  
Wave Expansion Board (sold  
separately), refer to “Installing  
the Wave Expansion Board”  
(p. 240).  
Power amp  
The OUTPUT A [MIX] jacks  
support balanced output. Use  
a correctly wired cable so that  
the HOT, COLD, and GND as  
printed on the rear panel of the  
Fantom-X are correct for the  
mixer or other input device  
you’re using.  
19  
     
Getting Ready  
Placing the Fantom-X8 on a Stand (For Fantom-X8 user)  
If you want to place the Fantom-X8 on a stand, use the Roland KS-17. Place the instrument on the stand as follows.  
fig.02-001.e  
Place it so the center of the stand comes  
between the "a" and "n" of the word "Fantom."  
Place so that it is immediately above  
Rubber feet of the Fantom-X8  
Stand screws  
Center  
20  
   
Getting Ready  
Turning On the Power  
941  
Once the connections have been completed (p. 19), turn on power to your various devices in  
the order specified. By turning on devices in the wrong order, you risk causing malfunction  
and/or damage to speakers and other devices.  
To ensure proper operation of  
the pitch bend lever, make  
sure not to touch the lever  
when turning the Fantom-X’s  
power on.  
fig.bender.e  
1. Before turning on the Fantom’s power, consider these two questions:  
• Are all peripheral devices connected correctly?  
• Have the volume controls of the Fantom-X and all connected audio devices been  
turned to their lowest settings?  
2. Turn on the POWER ON switch located on the rear panel of the Fantom-X.  
fig.02-003  
Do not touch!  
Be careful not to set your  
listening volume too high to  
avoid damage to your amp/  
speaker system or your  
942  
* This unit is equipped with a protection circuit. A brief interval (a few seconds) after power  
up is required before the unit will operate normally.  
hearing.  
3. Turn on the power for any connected amplifiers or speakers.  
4. Play the Fantom-X’s keyboard, gradually increasing the setting of its volume control,  
and then carefully raise the volume of your connected amplifiers or speakers to the  
desired listening level.  
fig.02-004  
21  
     
Getting Ready  
Adjusting the Display Contrast (LCD Contrast)  
The characters in the display may be difficult to view immediately after turning on the Fantom-  
X’s power or after extended use. Your viewing angle or the current lighting conditions can also  
affect the appearance of the display. In such situations, you can turn the CONTRAST knob  
(located on the rear panel) to adjust the contrast of the display.  
fig.02-005  
Turning Off the Power  
1. Before you turn off the power, consider these two questions:  
• Have the volume controls for the Fantom-X and all connected audio devices been  
turned to their lowest settings?  
If you need to turn off the  
power completely, first turn  
off the POWER switch, then  
unplug the power cord from  
the power outlet. Refer to  
“Power Supply” (p. 4).  
• Have you saved your Fantom-X sounds or other data you’ve created?  
2. Turn off the power for all connected audio devices.  
3. Turn off the POWER ON switch of the Fantom-X.  
22  
         
Listening to the Demo Songs  
The Fantom-X contains a demonstration (“demo”) song that you can listen to using the  
Fantom-X’s Demo Play feature. The demo will introduce you to the Fantom-X’s exceptional  
sounds and effects.  
Listening to the demo song loaded when you start up the  
Fantom-X  
With the factory settings, you can play a song simply by powering up the Fantom-X and  
pressing the [PLAY] button.  
You can use the Song Edit  
Song name: Still Solace Copyright©Roland Corporation  
screen to view the musical data  
This song is an acoustic piano and acoustic guitar performance. Either sound is ideal for both  
of this song.  
soloing and accompaniment.  
981a  
fig.02-005a  
All rights reserved.  
Unauthorized use of this  
material for purposes other  
than private, personal  
enjoyment is a violation of  
applicable laws.  
Listening to the other demo songs  
If you want to hear the other songs, use the following procedure to play them.  
For the names and copyright information of these songs, refer to the Fantom-X's display.  
1. Press [MENU].  
The pull-down menu appears.  
fig.02-006  
2. Press  
to select a “Demo Play,” and then press [ENTER].  
fig.02-007  
3, 4  
2, 5  
3. Press [F1 (SONG1)]-[F7 (SONG7)] to start demo song playback.  
Otherwise, playback will stop automatically when the song ends.  
If you press [F8 (All Songs)], the songs will playback successively, beginning from the first.  
When you perform demo  
4. Press [F8 (Exit)] to return to the Demo Menu screen.  
playback, any patch or  
performance you may have  
been editing will be lost.  
5. Press [EXIT] to return to the previous screen.  
982  
* When you play back using the procedure of steps 1–5, the playback data will not be  
transmitted from the MIDI OUT connector.  
23  
   
Various Performance Features  
Velocity/Aftertouch  
For details on the setting, refer  
to p. 226.  
The force with which you play the keyboard, or the “velocity” with which you play, can affect  
the volume or timbre of a sound. Aftertouch—downward pressure you apply to a key after  
playing a note—can also affect the sound.  
fig.02-008  
There are two types of  
aftertouch: Polyphonic  
Aftertouch, which applies  
aftertouch to individual notes,  
and Channel Aftertouch,  
which applies aftertouch to an  
entire MIDI channel (p. 193).  
The Fantom-X can output the  
MIDI data for Polyphonic  
Aftertouch using the pads, and  
Channel Aftertouch using the  
keyboard.  
Pitch Bend/Modulation Lever  
While playing the keyboard, move the lever to the left to lower the pitch of the currently  
selected patch, or to the right to raise its pitch. This is known as pitch bend. You can also apply  
vibrato by gently pushing the lever away from you. This is known as modulation.  
If you push the lever away from you and at the same time move it to the right or left, you can  
You can set the amount of  
pitch change for each patch (p.  
67).  
apply both effects at once.  
fig.02-009.e  
Pitch Bend  
Modulation  
Octave Shift (Oct)  
You can shift the pitch of the keyboard in one-octave units over a range of +/-3 octaves by  
adjusting the value of the Octave Shift parameter.  
Use KEY EFFECT [-OCT] or [+OCT] at the left of the screen to make the desired setting.  
To return to the original setting, press both buttons simultaneously.  
Hold Pedal  
If an optional pedal switch (DP series) is connected to the rear panel PEDAL HOLD jack, you  
can press the pedal switch to cause notes to sustain or “hold” even after their keys have been  
released.  
For details on the setting, refer  
to p. 226.  
fig.02-010  
24  
                   
Various Performance Features  
Control Pedal  
The way in which the sound  
changes will depend on the  
settings. For details on settings  
for parameters controlled by  
the pedal, refer to “Making  
Control Pedal Settings”  
If an optional expression pedal or pedal switch (EV-5, DP-2.) is connected to the rear panel  
PEDAL CONTROL jack, you can use the pedal to control the volume or various function.  
fig.02-011  
(“Making Control Pedal  
Settings” (p. 126)).  
Roland  
Use only the specified  
expression pedal or pedal  
switch (EV-5, DP-2; sold  
separately). By connecting any  
Transpose (Trans)  
For details, refer to  
You can transpose the pitch of the keyboard in semitone steps, over a range of G–F# (-5– +6  
“Transposing the Keyboard in  
Octave Units (Octave Shift)”  
(“Transposing the Keyboard  
in Octave Units (Octave  
Shift)” (p. 45)).  
semitones) by adjusting the Transpose parameter’s value.  
Press [CURSOR] to move the cursor to “Trans” in the upper part of the screen, and turn the  
VALUE dial or press [INC] or [DEC] to change its setting.  
fig.02-012  
25  
         
Overview of the Fantom-X  
Classification of Fantom-X Sound  
How the Fantom-X Is Organized  
Basic Structure  
Types  
When using the Fantom-X, you will notice that a variety of different  
categories come into play when working with sounds. What follows  
is a simple explanation of each sound category.  
Broadly speaking, the Fantom-X consists of a controller section, a  
sound generator section, and a sequencer section. These sections are  
internally connected via MIDI.  
fig.04-001.e  
Tones  
Audio Input  
Sampling  
On the Fantom-X, the tones are the smallest unit of sound. However,  
it is not possible to play a tone by itself. The patch is the unit of  
sound which can be played, and the tones are the basic building  
Sampler  
Section  
blocks which make up the patch.  
fig.04-002.e  
Sound  
Generator  
Section  
Playback  
Sequencer  
Section  
Resampling  
Tone  
LFO 1  
LFO 2  
Recording  
Play  
Controller Section (controllers  
such as keyboard, pad, pitch bend lever, etc.)  
WG  
TVF  
TVA  
Controller Section  
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
This section consists of the keyboard, pad, pitch bend/modulation  
lever, panel knobs and buttons, and D Beam controller. It also  
includes any pedals that may be connected to the rear panel. The  
performance information generated when you do things such as  
press/release a key or pad, or depress the hold pedal is converted  
into MIDI messages and sent to the sound generator section,  
sequencer section, and/or an external MIDI device.  
control signal  
audio signal  
Tones consist of the following five components.  
WG (Wave Generator)  
Specifies the PCM waveform (wave) that is the basis of the sound,  
and determines how the pitch of the sound will change.  
The Fantom-X has 1,480 different waveforms. All patches built into  
the Fantom-X consist of combinations of tones which are created  
based on these waveforms.  
Sound Generator Section  
The sound generator section produces the sound. It receives MIDI  
messages from the keyboard controller section and sequencer section  
and/or from an external MIDI device, generates musical sound  
according to the MIDI messages that were received, and outputs the  
sound from the output jacks or headphone jack.  
There are four wave generators for each rhythm tone  
(percussion instrument sounds).  
Sequencer Section  
TVF (Time Variant Filter)  
This section records operations of the keyboard controller section as  
MIDI messages, and transmits the recorded MIDI messages to the  
sound generator section. MIDI messages recorded on the sequencer  
can also be transmitted from the MIDI OUT connector to allow the  
Fantom-X to also control external MIDI devices.  
Specifies how the frequency components of the sound will change.  
TVA (Time Variant Amplifier)  
Specifies the volume changes and the sound’s position in a stereo  
soundfield.  
Envelope  
The Sampler section  
You use Envelope to initiate changes to occur to a sound over time.  
There are separate envelopes for Pitch, TVF (filter), and TVA  
(volume). For example if you wish to modify the way in which the  
sound attacks or decays over time, you would adjust the TVA  
envelope.  
A sampler is a device that captures sounds from a CD player or mic  
connected to the audio input or the digital input (or sounds from a  
wave file) as “samples.”  
Samples you record can be used in the same way as the waveforms  
that are built into the internal sound generator. (p. 141)  
The Fantom-X can load WAV or AIFF format wave files as samples  
via a USB connection. Loaded sample can be used in patches or  
rhythm sets.  
26  
                               
Overview of the Fantom-X  
Each percussion instrument consists of the following four elements.  
(For details, refer to the explanations for “Tones.”)  
LFO (Low Frequency Oscillator)  
Use the LFO to create cyclic changes (modulation) in a sound. The  
Fantom-X has two LFOs. You can use the LFO to apply an effect to  
either the WG (pitch), the TVF (filter), or the TVA (volume). When an  
LFO is applied to the WG pitch, a vibrato effect is produced. When an  
LFO is applied to the TVF cutoff frequency, a wah effect is produced.  
When an LFO is applied to the TVA volume, a tremolo effect is  
produced.  
WG (Wave Generator): 1–4  
TVF (Time Variant Filter)  
TVA (Time Variant Amplifier)  
Envelope  
LFO is not included in the rhythm tones (percussion instrument sounds).  
Performances  
A performance has a patch or rhythm set assigned to each of the 16  
parts, and can simultaneously handle 16 sounds.  
The Fantom-X has two screens: a Layer screen and a Mixer screen (p.  
100, p. 103).  
Patches  
Patches are the basic sound configurations that you play during a  
performance. Each patch can be configured by combining up to four  
tones. How the four tones are combined is determined by the  
Structure Type parameter (p. 63).  
fig.04-003.e  
Use the Layer screen if you want to play two or more patches  
together (Layer) or play different patches in separate areas of the  
keyboard (Split).  
Patch  
Use the Mixer screen if you want to “mix” by individually adjusting  
the pan and level settings for each of the sixteen parts.  
Because the Fantom sound generator can control multiple sounds  
Tone 4  
Tone 3  
Tone 2  
(instruments) it is called a Multi-timbral sound generator.  
fig.04-005.e  
Tone 1  
Performance  
LFO 1  
LFO 2  
Layer  
Mixer  
Part 16  
WG  
TVF  
TVA  
Pitch  
TVF  
TVA  
Envelope  
Envelope  
Envelope  
Part 1  
Patch/  
Rhythm Set  
Rhythm Sets  
Rhythm sets are groups of a number of different percussion  
instrument sounds. Since percussion instruments generally do not  
play melodies, there is no need for a percussion instrument sound to  
be able to play a scale on the keyboard. It is, however, more  
important that as many percussion instruments as possible be  
available to you at the same time. Therefore, each key (note number)  
Part  
On the Fantom-X, a “part” is something to which you assign a patch  
or rhythm set. Patch mode has two parts, the Pad part and the  
Keyboard part, and you can assign a patch or rhythm set to each of  
these parts. In Performance mode, each performance has sixteen  
parts, and you can assign a patch or rhythm set to each part.  
of a rhythm set will produce a different percussion instrument.  
fig.04-004.e  
Rhythm Set  
Note Number 98 (D7)  
Note Number 97 (C#7)  
Note Number 36 (C2)  
Note Number 35 (B1)  
Rhythm Tone (Percussion instrument sound)  
WG  
TVF  
TVA  
Pitch  
Envelope  
TVF  
Envelope  
TVA  
Envelope  
27  
           
Overview of the Fantom-X  
About Simultaneous Polyphony  
About Memory  
The Fantom-X can play a maximum of 128 sounds simultaneously.  
The following paragraphs discuss what this means, and what will  
happen when more than 128 simultaneous voices are requested from  
the Fantom-X.  
Patch and performance settings are stored in what is referred to as  
memory. There are three kind of memory: temporary, rewritable,  
and non-rewritable.  
fig.04-006.e  
Fantom-X  
Preset A (PR-H)  
Preset A (PR-G)  
Calculating the Number of Voices  
Being Used  
The Fantom-X is able to play up to 128 notes simultaneously. The  
polyphony, or the number of voices (sounds) does not refer only to  
the number of patches actually being played, but changes according  
to the number of tones used in the patches, and the number of waves  
used in the tones. The following method is used to calculate the  
number of sounds used for one patch being played.  
System  
Preset A (PR-F)  
Preset A (PR-E)  
Preset A (PR-D)  
User (USER)  
Preset A (PR-C)  
Preset A (PR-B)  
Patch  
256  
Preset A (PR-A)  
Patch  
128  
GM (GM2)  
Rhythm Set  
32  
Patch  
256  
Rhythm Set  
(Number of patches being played) x (Number of tones used by  
patches being played) x (Number of waves used in the tones)  
For example, a patch that combines four tones, each of which use two  
waves, will use eight notes of polyphony at once. Also, when playing  
in Performance mode, the number of sounds for each part is counted  
32  
Performance  
64  
* 1  
Performance  
64  
Rhythm Set  
9
* 1  
Select  
Select  
* 2  
Select  
Write  
Temporary Area  
How a Patch Sounds  
When the Fantom-X is requested to play more than 128 voices  
simultaneously, currently sounding notes will be turned off to make  
room for newly requested notes. The note with the lowest priority  
will be turned off first. The order of priority is determined by the  
Patch Priority setting (p. 61).  
Select  
Select  
Write  
EXP D Slot  
EXP C Slot  
EXP B Slot  
Patch  
256  
Patch Priority can be set either to “LAST” or “LOUDEST.” When  
“LAST” is selected, a newly requested note that exceeds the 128 voice  
turned off. When “LOUDEST” is selected, the quietest of the currently  
sounding notes will be turned off. Usually, “LAST” is selected.  
EXP A Slot  
Rhythm Set  
32  
Patch  
Performance  
64  
Rhythm Set  
Memory Card  
Wave Expansion Board  
Note Priority in Performance Mode  
Since Performance mode is usually used to play an ensemble consisting  
of several patches, it is important to decide which parts take priority.  
Priority is specified by the Voice Reserve settings (p. 111). When a note  
within a patch needs to be turned off to make room for a new note, the  
Patch Priority setting of the patch will apply (p. 61).  
* 1 Only in PR-A (PRST)  
* 2 The selected Patches/Rhythm Sets cannot be changed.  
Voice Reserve  
The Fantom-X has a Voice Reserve function that lets you reserve a  
minimum number of notes that will always be available for each  
part. For example if Voice Reserve is set to “10” for part 16, part 16  
will always have 10 notes of sound-producing capacity available to it  
even if a total of more than 128 notes (total for all parts) are being  
requested. When you make Voice Reserve settings, you need to take  
into account the number of notes you want to play on each part as  
well as the number of tones used by the selected patch (p. 111).  
It is not possible to make Voice Reserve settings that would  
cause the total of all parts to be greater than 64 voices.  
28  
         
Overview of the Fantom-X  
Temporary Memory  
Temporary Area  
About the Onboard Effects  
Effect Types  
The Fantom-X has built-in effect units, and you can independently  
This is the area that holds the data for the patch or performance that  
you’ve selected using the panel buttons.  
edit each unit’s settings.  
When you play the keyboard or play back a sequence, sound is  
produced based on data in the temporary area. When you edit a  
patch or performance, you do not directly modify the data in  
memory; rather, you call up the data into the temporary area, and  
edit it there.  
Multi-Effects  
The multi-effects are multi-purpose effects that completely change  
the sound type by changing the sound itself. Contained are 78  
different effects types; select and use the type that suits your aims. In  
addition to effects types composed of simple effects such as  
Distortion, Flanger, and other such effects, you can also set up a  
wide variety of other effects, even connecting effects in series or in  
parallel. Furthermore, while chorus and reverb can be found among  
the multi-effects types, the following chorus and reverb are handled  
with a different system. In Performance mode, three types of multi-  
effect can be used simultaneously; these are referred to as MFX1,  
MFX2, and MFX3. In Patch mode, the Keyboard part can use MFX1  
and the Pad part can use MFX2.  
Settings in the temporary area are temporary, and will be lost when  
the power is turned off or when you select another patch/  
performance. To keep the settings you have modified, you must  
write them into rewritable memory.  
Rewritable Memory  
System Memory  
System memory stores system parameter settings that determine  
how the Fantom-X functions.  
Chorus  
User Memory  
User memory is the internal memory area that holds patches,  
Chorus adds depth and spaciousness to the sound. You can select  
whether to use this as a chorus effect or a delay effect.  
performances, samples, and performance data.  
Reverb  
Memory Card  
You can use a memory card to store patches, performances, samples,  
Reverb adds the reverberation characteristics of halls or  
auditoriums. Five different types are offered, so you can select and  
use the type that suits your purpose.  
and performance data just as you can in User memory.  
Non-Rewritable Memory  
Preset Memory  
Data in Preset memory cannot be rewritten. However, you can call  
up settings from preset memory into the temporary area, modify  
them and then store the modified data in rewritable memory (except  
GM2).  
Mastering Effect  
This is a stereo compressor (limiter) that is applied to the final  
output of the Fantom-X. It has independent high, mid, and low  
ranges. Independently for the high-frequency, mid-frequency, and  
low-frequency regions, this compresses any sounds that exceed the  
specified level, making the volume more consistent.  
Wave Expansion Boards  
(SRX Series; sold separately)  
The Fantom-X can be equipped with up to four Wave Expansion  
Boards (SRX series; sold separately). Wave Expansion Boards  
contain Wave data, as well as patches and rhythm sets that use this  
Wave data, which can be called directly into the temporary area and  
played.  
29  
                               
Overview of the Fantom-X  
How Effects Units Work in  
Different Modes  
About the Sequencer  
A sequencer records keyboard performance and controller  
movements as MIDI messages (sequencer data). As the data plays  
back, the recorded MIDI messages are sent to a sound generator  
which will produce the required sounds. The sequencer actually  
plays instruments instead of the musician, and since it can record a  
musical performance, it is a tape recorder as well.  
In Patch Mode  
Multi-effects can be used individually by each patch and rhythm set.  
Chorus and reverb are each shared by patches and rhythm sets; the  
same effect applies to each tone. Adjusting the signal level to be sent  
to each effects unit (Send Level) provides control over the effect  
But in reality a sequencer doesn’t record sound, but actually the  
steps that cause the sound generator to produce sound, so it offers  
several advantages. Sound quality is always excellent, the equivalent  
of first-generation tape, no matter how many times the data plays  
back; tempo changes have no effect on pitch; detailed editing is  
possible, etc.  
intensity that’s applied to each tone.  
fig.04-007  
Keyboard part  
Patch  
TONE  
Multi-Effects  
What Is a Song?  
For the Fantom-X, musical performance data for one song or  
composition is referred to as a song. A song combines sequencer  
data recorded on Phrase tracks 1–16, a Tempo track, a Beat track and  
Pad part  
a Pattern, as discussed below.  
fig.04-009.e  
Rhythm Set  
A0  
RHYTHM  
C8  
Multi-Effects  
Chorus  
TONE  
Pattern  
Song  
+
Pattern  
+
Reverb  
1
Phrase track 16  
Pattern  
2
Phrase track 2  
Phrase track 1  
*
To each part you can assign either a Patch or a Rhythm Set.  
In the Performance Mode  
The multi-effects, chorus and reverb effects can be set individually for  
each performance. The intensity of each effect will be set for each part.  
When you apply effects in Performance mode, the effect settings of  
the patch or rhythm set assigned to each part will be ignored, and the  
effect settings of the performance will be used. Thus, the effects for  
the same patch or rhythm set may differ when played in Patch mode  
and in Performance mode. However, depending on the settings, you  
can have effect settings for a patch or rhythm set assigned to a part  
applied to the entire performance. In addition, when using the multi-  
effects settings of a performance, you can use three different multi-  
Pattern  
100  
Tempo track  
Beat track  
What Is a Track?  
Each section of a song which stores musical performance data is  
effects simultaneously, depending on the effect type.  
fig.04-008.e  
called a track.  
Performance/Multitimbre  
Phrase Tracks 1–16  
Part 1  
Patch  
Phrase tracks record the musical performance. Each Phrase track  
records musical performance data for 16 MIDI channels. Totally, up  
to 16 tracks x 16 MIDI channels of data can be recorded. It’s helpful if  
you’ve made decision prior to recording such as recording melody  
on Phrase track 1, bass on Phrase track 2, drums on Phrase track 10,  
and accompaniment on the remaining Phrase tracks.  
Part16  
TONE  
Multi-Effects  
Chorus  
Reverb  
30  
               
Overview of the Fantom-X  
Tempo Track  
Positions for Storing a Song  
The Tempo track records tempo changes of a song over time. It can  
be used for tempo changes during a song. If a song has the same  
tempo from beginning to end, the Tempo track can be ignored.  
When a song is first recorded on the Fantom-X, a tempo setting at  
the time of recording will be stored at the beginning of the Tempo  
track. Therefore when song playback starts from the beginning, the  
song will always play back at this initial tempo.  
Temporary Area  
The sequencer has an area called Temporary Area that can  
temporarily store one song. So we call this temporary song.  
To play back a song saved to a disk with the Fantom-X, it doesn’t  
have to be loaded into Temporary Area. Only when you’re going to  
record a song or edit a song saved to disk, do you have to load it into  
Temporary Area. Since only one song can be worked on during  
recording or editing, all the Temporary Area has to do is store one  
song (about 120,000 notes).  
Thus playback tempo is determined by the Tempo track setting. If  
you modify the tempo during playback, the overall tempo of the  
song will be controlled by the setting you make.  
The song in Temporary Area is volatile and will be lost when the  
power is turned off. To keep a song, you must save it to user  
memory or memory card.  
Beat Track  
The Beat track records the time signature of each measure of a song.  
Set the Beat track when recording a new song, or when you want to  
change time signature during a song.  
Memory Card/User Memory  
When keeping a recorded or edited song in Temporary Area, save it  
be saved to a card and user memory.  
Pattern  
Patterns are a place to store performance data separately from  
phrase tracks. You can create up to one hundred patterns; as with a  
phrase track, each pattern can contain up to sixteen MIDI channels of  
data.  
If you want to keep the song in Temporary Area that you recorded  
or edited, you must save it as a song file onto a memory card or into  
user memory. Either method lets you save up to 256 songs.  
A card and user memory can contain two file types. The three-letter  
symbol shown in parentheses ( ) is a file name extension that  
distinguishes the different file types.  
Patterns can be assigned to phrase tracks. This means that if your  
song uses repeating phrases such as drum or bass riffs, you can  
record each phrase as a pattern, and then use the Step Recording  
window to assign the patterns at the appropriate locations (p. 176).  
In this case, the phrase track only contains “pattern call numbers”  
which specify which pattern is to be played. This is convenient, and  
also lets you conserve memory.  
Song File (.SVQ)  
This file is a song created on the Fantom-X. It is called an MRC Pro song.  
The RPS function (p. 203) for immediate playback also applies to  
Patterns. Patterns are therefore convenient for live performance, if  
you’ve recorded necessary sequencer data as Patterns and take them  
to the gig.  
Standard MIDI File (.MID)  
Standard MIDI File is a standard file format that allows sequencer  
data to be exchanged between most musical applications. Fantom-X  
files can be saved as Standard MIDI Files. This also allows you to  
play back commercially available music data (GM scores) that is  
Patterns also make fine scratch-pads for musical ideas.  
compatible with the GM/GM2 system.  
fig.04-010.e  
Songs and the Sound Generator  
Mode  
Temporary Memory  
User Memory  
The Fantom-X’s sequencer can be used at any time, regardless of the  
mode of the sound generator (Patch/Performance).  
Song file  
In Performance mode you can use up to sixteen sounds, with each  
part playing a different sound. This means that Performance mode is  
ideal for recording or playing an ensemble that uses multiple  
instruments, such as drums, bass, and piano.  
Internal Memory  
Standard MIDI file  
In Patch mode you can play using the sounds that are assigned to the  
Keyboard part and the Pad part.  
Fantom-X  
Memory Card  
Song file  
Standard MIDI file  
31  
                     
Overview of the Fantom-X  
Where Samples are Stored  
About the Sampling Section  
The Sampling section samples (records) external sounds from an  
audio device or mic as digital data. Sampled sounds can be played as  
a patch or rhythm set. You can also import WAV/AIFF format files  
and use them in the same way.  
Samples that you record or import are stored in sample memory.  
This sample memory is temporary, and its data will be lost when  
you turn off the power. If you want to keep these samples, you must  
save them to user memory or a memory card.  
*
You cannot save data to the preset memory.  
fig.04-013.e  
Samples  
A sample contains the waveform data sampled by the Fantom-X. In  
addition to the actual waveform data itself, a sample also contains  
parameters such as start point, loop start, and loop end. The Fantom-  
Sample Memory  
Sampler Section  
Preset Memory  
User Memory  
X can hold 9,000 samples.  
fig.04-011.e  
Load  
Write  
Write  
Preset Bank  
User Bank  
Card Bank  
Sample  
Write  
Load  
Write  
Sample List  
0001 User Sample  
0002  
Write  
Sampling  
Added  
automatically  
Drum  
Wave  
(Sample)  
2000  
Fantom-X  
Sampling  
Load/Write  
Multisamples  
Two or more samples assigned to the keyboard are collectively  
called a multisample. A multisample is divided into 128 “splits.”  
Each split contains the number of a sample in the sample list—it  
does not contain the actual sample data itself.  
Memory Card  
The Fantom-X has 128 internal samples (preset samples), and in  
addition can store up to 128 user samples in a separately sold  
memory card.  
fig.04-012.e  
Multisample  
Multisample  
No.128  
A multisample is  
divided into 128  
Multisample No.001  
sample  
No.128  
sample  
No.127  
sample sample sample  
No.001 No.002 No.003  
Number in the sample list  
32  
           
Overview of the Fantom-X  
To select the Layer screen  
Basic Operation of the Fantom-X  
1. Press [LAYER/SPLIT].  
fig.04-015_50  
Switching the Sound Generator Mode  
The Fantom-X has two sound generating modes: Patch mode,  
Performance mode. You can select the sound generating mode (state)  
that is most appropriate for how you are playing the Fantom-X.  
Use the following procedure to switch between these modes.  
Patch mode  
In this mode you can use the keyboard and pads to play individual  
sounds (patches/rhythm sets).  
The keyboard and pads each have their own sound generator and  
part, and are connected on a single MIDI channel.  
To select the Mixer screen  
To select Patch mode  
1. Press [MIXER].  
fig.04-016_50  
1. Press [PATCH/RHYTHM].  
fig.04-014_50  
Performance Mode  
This mode allows you to combine multiple sounds (patches or  
rhythm sets).  
LAYER/SPLIT display  
Use this screen when you want to play two or more sounds  
(patches/rhythm sets) together.  
You can play patches together (Layer) or divide the keyboard into  
two regions and play different patches in each region (Split).  
MIXER display  
Use this screen when you want to mix the sounds by adjusting the  
level and pan for each of the 16 parts.  
The Layer screen and Mixer screen provide different views of  
the same performance. For example, you’ll want to use the  
Layer/Split screen when you’re setting up a keyboard split, or  
use the Mixer screen when you’re adjusting the effect settings or  
volume balance of the patches for each part.  
33  
               
Overview of the Fantom-X  
About the Function Buttons  
Moving the Cursor  
The eight [F1]–[F8] buttons (function buttons) located below the  
display execute various functions, and their operation will differ  
depending on the screen. Functions will be listed in the bottom of the  
A single screen or window displays multiple parameters or items for  
selection. To edit the setting of a parameter, move the cursor to the  
value of that parameter. To select an item, move the cursor to that  
item. When selected with the cursor, a parameter value or other  
screen.  
fig.04-017  
selection is highlighted.  
fig.04-019.e  
Cursor  
Move the cursor with the  
,
,
and  
(cursor buttons).  
fig.04-020  
Window  
:
:
moves the cursor up.  
moves the cursor down.  
The somewhat smaller screens that appear temporarily on top  
of the normal screens are called windows. Various types of  
windows appears according to the situation. Some display lists,  
others allow you to make settings, and still others ask you to  
:
:
moves the cursor to the left.  
moves the cursor to the right.  
confirm an operation.  
fig.04-018.e  
If you hold down one cursor button while you also press the  
more rapidly in the direction of the first-pressed cursor button.  
When the cursor is displayed, pressing [ENTER] will sometimes  
display a list of the available choices for that parameter. This is  
convenient when you want to see what your choices are. When  
the list is displayed, you can also use the pads to input your  
choice. (p. 35)  
Window  
Press [EXIT] to close the window. Some windows will close  
automatically when an operation is performed.  
34  
         
Overview of the Fantom-X  
Using the pads  
Modifying a Value  
To modify the value, use the VALUE dial or the [INC]/[DEC]  
In some cases when the cursor is located at an input location, you  
can press [ENTER] to see a list of parameter values. For some of  
these lists, the screen will show an icon like the following, which  
means you can use the pads to input or specify the value.  
buttons.  
fig.04-021  
When inputting a numerical value  
fig.04-021a  
In each screen of the Fantom-X, you can use the cursor to move  
the area displayed as highlighted, and modify its value.  
Each parameter has its own range of possible values, so you  
cannot set any value smaller than the minimum value or greater  
than the maximum value.  
PAD 1–9: Input numerals 1–9  
PAD 10: Input the numeral 0  
BS: Cancels the numeral you input  
DEL: Cancels the lowest place of the number you input. If you’ve  
input “15,” pressing DEL will change the value to “1.”  
VALUE Dial  
Rotating the VALUE dial clockwise increases the value,  
counterclockwise decreases the value. Holding down [SHIFT] as you  
move the VALUE dial increases value increments so you can make  
large value changes faster.  
When inputting directly  
fig.04-021a  
When the cursor is located at a parameter value, press [ENTER]  
to display a window where you can set the value. Use  
to select a value, and then press [ENTER] to finalize the setting.  
[INC] and [DEC]  
Pressing [INC] increases the value, and [DEC] decreases it. Keep the  
button pressed for continuous adjustment. For faster value increases,  
keep [INC] pressed down and press [DEC]. For decreasing value  
faster, keep [DEC] pressed down and press [INC].  
Pressing a pad will directly input the corresponding value. From the  
top, the items in the list correspond to pads 1–16.  
If you press [INC] or [DEC] while holding down [SHIFT], the value  
increments will get bigger.  
35  
         
Overview of the Fantom-X  
Using the Pads to Specify Characters  
Assigning a Name  
You can use the pads to specify characters.  
On the Fantom-X, you can assign names to each patch, rhythm set,  
performance, Song, Sample, and Pattern. The procedure is the same  
for any type of data.  
By pressing a pad one or more times, you can successively select  
the letters, numerals, and symbols that appear on the pad. For  
example, if you repeatedly press pad 1, you will cycle through  
the available choices like this: 1 -> A -> B -> C -> 1 -> A...  
1. Press [CURSOR] to move the cursor to the location where  
you wish to input a character.  
fig.04-022a  
You can switch between uppercase and lowercase letters for the  
character to be entered by pressing CAPS LOCK.  
Press SPACE to replace the character at the cursor location with  
a space.  
Press INS to insert a space at the cursor location.  
Press DEL to delete the character at the cursor location.  
Press BS to delete the character to the left of the cursor location.  
fig.04-022  
2. Turn the VALUE dial, or press [INC]/[DEC] to specify the  
character.  
[F1 (Change Type)]: Selects the type of character. Each time you  
press this, you will alternately select the first  
character of a character set: uppercase (A),  
lowercase (a), or numerals and symbols (0).  
[F2 (Delete)]:  
Deletes the character at the cursor location,  
and moves the subsequent characters one  
space forward.  
[F3 (Insert)]:  
Inserts a space at the cursor location.  
or  
,
:
:
Move the cursor.  
Switch between uppercase and lowercase  
letters.  
*
If you decide to discard your input, press [F7 (Cancel)].  
Available characters/symbols are:  
space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - . / : ; < = > ? @ [ \ ] ^  
_ ` { | }  
From a naming screen you can press [MENU] and select  
“Undo” to return the name to what it was before you changed  
it. From [MENU] you can select “To Upper” or press  
change the character at the cursor to uppercase. From [MENU]  
you can select “To Lower” or press to change the character  
to  
at the cursor to lowercase. From [MENU] you can select “Delete  
All” to clear all the characters you were inputting.  
Song file names may not contain lowercase characters or certain  
symbols (“ * + , . / : ; < = > ? [ \ ] |).  
36  
   
Overview of the Fantom-X  
Registering and recalling  
frequently used screen  
pages (Bookmark)  
This function lets you register frequently used screen pages, and use  
the pads to access them. For example, if you find yourself frequently  
moving between the Patch Edit page and the Effect page, this function  
will help you switch between these two pages more efficiently.  
Viewing an explanation of  
each button (Help)  
Here's how you can make the Fantom-X's screen display a brief  
explanation of each button or what the button does when pressed  
while holding down the [SHIFT] key.  
1. Press [MENU].  
2. Use the VALUE dial or [INC][DEC] to select “Help.”  
Registering a page  
1. Access the page that you want to register.  
3. Press [ENTER].  
The “Help” screen will appear.  
2. Hold down [CLIP BOARD] and press the pad to which you  
want to register this page.  
Viewing the number of  
voices used by the sound  
generator (Voice Monitor)  
For example, if you register the page at pad number 3, the  
display will indicate “Bookmarked to #3.”  
*
These settings are remembered even when you turn off the power.  
Here's how you can see a graphic indication of the number of voices  
used by the sound generator.  
Recalling a page  
1. Press [CLIP BOARD].  
1. In the Patch mode or Performance mode screen, hold down  
[SHIFT] and press [F4 (Voice Monitor)].  
The Bookmark screen will appear.  
2. Press [F8 (Exit)] to return to the previous screen.  
Pads for which a page has been registered will blink.  
fig.04-023  
2. Press one of the blink pads; the Bookmarked to that pad  
will appear.  
*
To clear a registered page, hold down [CLIPBOARD] in step 1 and  
press the pad whose registration you want to clear.  
37  
               
Playing in Patch Mode  
In Patch mode, the keyboard and the pads are each used to play a  
single sound (patch/rhythm set).  
4. Press [F6] to switch the Patch Play screen.  
This screen simultaneously displays the settings of the  
Keyboard part and the Pad part.  
fig.05-003_50  
The keyboard controller section and the pad controller section each  
have their own sound generator part, and each are connected by  
their own MIDI channel. This means you can play separate sounds  
on the keyboard and the pads.  
About the Patch Play Screen  
Displaying Patch Play Screen  
To access the Patch Play screen, use the following procedure.  
Press [F3 (Part Level)] to adjust the volume of the keyboard part  
and pad part.  
1. Press [PATCH/RHYTHM].  
You will enter Patch mode, and the Patch Play screen appears.  
Pressing [F8 (Part Level)] will open a window where you can  
adjust the volume of the keyboard part and pad part.  
Press [F6] (keyboard part) or [F7] (pad part) to select the part,  
and turn the VALUE dial or use [INC][DEC] to adjust the  
volume.  
The Fantom-X has two parts; a Keyboard part and a Pad part.  
2. Press [F7 (Part Kbd)] to select the Keyboard part.  
fig.05-001.e  
Patch number  
Patch name  
Patch Category  
Patch type  
Patch group  
Press [F8 (Close)] to close the window.  
fig.05-004_50  
3. Press [F8 (Part Pad)] to select the Pad part.  
fig.05-002.e  
Patch type  
Patch Category  
Patch group  
Patch number / Patch name  
38  
           
Playing in Patch Mode  
Functions in the Patch Play screen  
fig.05-005.e  
Selecting a Patch  
The Fantom-X has eight patch groups, including the User group and  
Preset groups A–H and GM, with each group storing 128 patches  
(256 in GM, USER). What’s more, you can further expand your  
options by installing up to four optional Wave Expansion Boards  
(SRX series; sold separately), enabling you to select from a huge  
assortment of available patches.  
8
7
9
USER  
This is the group inside the Fantom-X which can be rewritten.  
patches you yourself create can be stored in this group. The Fantom-  
X includes 256 preset patches.  
1
2
3
7
4
5
8
PR-A–H (Preset A–H)  
6
This is the group inside the Fantom-X which cannot be rewritten.  
However you may modify the settings of the currently selected  
patch, and then store the modified patch in User memory. Groups  
A–H already contain 128 prepared patches each, for a total of 1024  
patches.  
10  
8
11  
9
12  
13  
15  
11  
14  
CARD (Memory Card)  
16  
17  
18  
19  
20  
21  
22  
This group lets you use patches stored on a memory card inserted in  
the rear panel card slot. Since the data in this group can be rewritten,  
you can use this group to store patches that you create.  
1
Indicates the current sound generating mode.  
2
3
Indicates the volume of the Keyboard part and Pad part.  
GM (GM2)  
Indicates multi-effects (MFX1, 2), chorus (CHO), reverb (REV),  
and masterring (MASTER) on and off.  
This is an internal group of patches compatible with General MIDI 2,  
a system of MIDI function specifications designed to transcend  
differences between makers and types of devices; these patches  
cannot be overwritten. Furthermore, settings of currently selected  
patches from this group cannot be changed. The Fantom-X includes  
256 preset patches.  
Indicates the name of the currently selected song,  
the measure location  
4
5
Indicates the time signature, and the tempo.  
Indicates the Loop Play on/off (LOOP).  
6
7
Sets the Transpose (Trans). And indicates the Octave Shift (Oct).  
Patch/rhythm set select switch  
Determines whether you will be selecting patches or rhythm sets.  
XP-A–D (Wave Expansion Boards installed in  
EXP-A–D Slots)  
Indicates/selects the patch category.  
Selects whether the patch category will be locked.  
8
9
Indicates/selects the group, number,  
and name of the selected patch.  
These are groups used when using patches from Wave Expansion  
Boards installed in the EXP A–D slots, and cannot be rewritten.  
However you may modify the settings of the currently selected  
patch, and then store the modified patch in User memory and  
Memory card. The number of onboard patches depends on the  
specific Wave Expansion Boards installed.  
10  
11  
Indicates the tone On/Off status.  
Indicates whether the controller settings will apply  
to the keyboard or the pads.  
12  
13  
14  
Indicates the state of the pad settings.  
Indicates the rhythm tone.  
Indicates the functions that are assigned to each  
realtime controller knob () and assignable switch ().  
XP-A–D patches can be selected only if a Wave Expansion  
Board SRX series (SRX series; sold separately) is installed in the  
corresponding slot.  
This indicates the function that is assigned to the D Beam controller,  
and the response status of the D Beam controller.  
15  
16  
17  
Displays the Patch List screen.  
Displays the Favorite screen.  
18 Adjusts the volume of the keyboard part and pad part.  
19  
20  
21  
22  
Displays the Control Setting screen.  
Displays the Tone SW/Select screen.  
Switches the Patch Play screen.  
Switches the keyboard part and pad part.  
39  
                     
Playing in Patch Mode  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
fig.05-001.e  
Selecting Patches by Category  
(Patch Finder)  
Patch number  
Patch name  
Patch Category  
Patch type  
Patch group  
The Fantom-X provides a “Patch Search function” (Patch Finder)  
which allows you to specify a type (category) of patch so that you  
can quickly find the desired patch. There are a total of 38 categories.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
fig.05-001.e  
Patch number  
Patch name  
Patch Category  
Patch type  
Patch group  
2. Press [F7 (Part Kbd)] or [F8 (Part Pad)] to move the cursor  
to the pad part or the keyboard part.  
fig.05-006.e  
Patch type  
Patch group  
Patch number  
2. Make sure that the patch type is set to “PATCH.”  
If this is set to “Rhythm,” use [CURSOR] to move the cursor to  
the switch, and turn the VALUE dial or press [DEC] to select  
“Patch.”  
3. Use [CURSOR] to move the cursor to the “Patch Category,”  
and turn the VALUE dial, or press [INC]/[DEC] to select the  
desired category.  
3. If you selected a patch group, turn the VALUE dial or use  
[INC][DEC] to choose the patch group.  
4. Press  
to move the cursor to “Lock,” and turn the VALUE  
USER:  
User  
dial or press [INC] to add a check mark ().  
PR-A–H: Preset A–H  
CARD:  
GM:  
Memory Card  
GM (GM2)  
5. Use [CURSOR] to move the cursor to the patch group or  
patch number, and turn the VALUE dial or use [INC]/[DEC]  
to select the patch.  
XP-A–D: Wave Expansion Boards installed in EXP-A–D Slots  
When the cursor is located at the Patch group, you can select the  
group. When the cursor is located at the Patch number, you can  
specify the number.  
*
Make sure that the patch type select switch is set to “Patch.” If this is  
set to “Rhythm,” use [CURSOR] to move the cursor to the switch,  
and turn the VALUE dial or press [DEC] to select “Patch.”  
4. Press [CURSOR] to move the cursor to the patch group.  
5. Turn the VALUE dial, or press [INC]/[DEC] to select a patch  
group.  
6. If you selected a patch for the pad part, play the pads to  
hear the sound. If you selected a patch for the keyboard  
part, play the keyboard to hear the sound.  
40  
     
Playing in Patch Mode  
The following categories can be selected.  
Selecting Patches from the List  
Category  
- - -  
PNO  
EP  
Contents  
No assign  
Acoustic Piano  
Electric Piano  
Other Keyboards (Clav,  
Harpsichord etc.)  
Bell, Bell Pad  
Mallet  
Electric and Church Organ  
Accordion  
Harmonica, Blues Harp  
Acoustic Guitar  
Electric Guitar  
Distortion Guitar  
Acoustic & Electric Bass  
Synth Bass  
No Assign  
AC.Piano  
EL.Piano  
You can display a list of patches and select a patch from that list.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
2. Press [F1 (Patch List)].  
KEY  
Keyboards  
The Patch List screen will appear.  
fig.05-008_50  
BEL  
MLT  
ORG  
ACD  
HRM  
AGT  
EGT  
DGT  
BS  
Bell  
Mallet  
Organ  
Accordion  
Harmonica  
AC.Guitar  
EL.Guitar  
DIST.Guitar  
Bass  
Synth Bass  
Strings  
Orchestra  
Hit&Stab  
Wind  
SBS  
STR  
ORC  
HIT  
WND  
FLT  
BRS  
SBR  
SAX  
HLD  
SLD  
TEK  
PLS  
Strings  
Orchestra Ensemble  
Orchestra Hit, Hit  
Winds (Oboe, Clarinet etc.)  
Flute, Piccolo  
Acoustic Brass  
Synth Brass  
Press [F4 (Patch Categ)] to see a list sorted by category, or press  
[F5 (Patch)] or [F6 (Rhythm)] to see the patch group list.  
Flute  
AC.Brass  
Synth Brass  
Sax  
3. Use [F1]/[F2] to select a category or group.  
Sax  
4. Turn the VALUE dial or use [DEC]/[INC] or  
/
to  
Hard Lead  
Soft Lead  
Techno Synth  
Pulsating  
Synth FX  
Other Synth  
Bright Pad  
Soft Pad  
Vox  
Plucked  
Ethnic  
Fretted  
Percussion  
Sound FX  
Beat&Groove  
Drums  
Hard Synth Lead  
Soft Synth Lead  
Techno Synth  
Pulsating Synth  
Synth FX (Noise etc.)  
Poly Synth  
Bright Pad Synth  
Soft Pad Synth  
Vox, Choir  
Plucked (Harp etc.)  
Other Ethnic  
Fretted Inst (Mandolin etc.)  
Percussion  
Sound FX  
Beat and Groove  
Drum Set  
Other patches which use  
Split and Layer  
select a patch.  
fig.05-009_50  
FX  
SYN  
BPD  
SPD  
VOX  
PLK  
ETH  
FRT  
PRC  
SFX  
BTS  
DRM  
CMB  
You can press [F7 (Preview)] to audition the patch using an  
appropriate phrase that is preset for each category (Phrase  
Preview).  
Combination  
5. Press [F8 (Select)] to confirm your patch selection.  
41  
   
Playing in Patch Mode  
Auditioning Patches  
(Phrase Preview)  
Creating a list of frequently  
used Patches and  
The Fantom-X allows you to preview patches by hearing a phrase  
appropriate for each type of patch.  
Performances (Live Setting)  
You can create a list of frequently used sounds, and recall them  
instantly. Since you can register Patches, Rhythm Sets, or  
Performances, any type of sound you need can be recalled instantly  
regardless of the mode.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
2. Press [F1 (Patch List)] to access the Patch List screen.  
fig.05-009_50  
Each list (bank) can store a total of sixteen patches, rhythm sets, and  
performances. You can create twenty of these banks.  
For example, you might use bank 1 to list up to sixteen sounds that  
you use in the first song of your live set.  
Recalling sounds  
1. Press [MENU] to open the Menu window.  
2. Either turn the VALUE dial or press  
or  
to select  
3. Press and hold [F7 (Preview)].  
The Live Setting Play screen appears.  
fig.05-001b_50  
The patch selected in the Patch List screen will be sounded.  
4. Release your finger from [F7 (Preview)], and the phrase will  
stop playing.  
If you wish to change how the phrase is played by Phrase  
Preview, you can edit the Preview Mode parameter (p. 232).  
You can also hold down [SHIFT] and press [PIANO MODE] to  
access the Live Setting Play screen.  
3. Press  
or  
to select the bank that you want to recall.  
4. Press [F1 (1)]–[F8 (8)] to select the step number that you  
want to recall.  
To select 9–16, hold down [SHIFT] and press [F1 (9)]–[F8 (16)].  
The selected sound will be recalled.  
Alternatively, in step 4 of this procedure, you can use [INC]/  
[DEC] to step through the sounds by moving to the next (or  
previous) step number.  
In step 4 of this procedure, you can also use  
or  
to select  
the step number. In this case, the sound will not change until  
you press [ENTER].  
42  
             
Playing in Patch Mode  
Registering a sound  
Changing the step at which a  
sound is registered  
1. Access the screen of the patch, rhythm set, or performance  
that you want to register.  
Here’s how to change the step at which a sound is registered.  
2. Press [MENU] to open the Menu window.  
1. In the Live Setting Edit screen, use  
or  
to move the  
cursor to the step at which the sound you want to move is  
registered.  
3. Either turn the VALUE dial or press  
or  
to select  
“Live Setting Edit,” and then press [ENTER].  
The Live Setting Edit screen appears.  
fig.05-001c_50  
2. Hold down [SHIFT] and use  
or  
to move the sound.  
Importing a Text File (Import Text)  
Here’s how you can import a text file you created on your computer,  
and display it in the Fantom-X’s Live Setting screen.  
1. Access the Live Setting Edit screen, and press  
or  
([F1 ()] or [F2 ()]) to select the Bank whose text you want  
to view.  
2. Press [F6 (Import Text)].  
fig.23-002_50  
You can also hold down [SHIFT] and press [ENTER] to access  
the Live Setting Edit screen.  
4. Use  
or  
([F1 ()] or [F2 ()]) to select the bank in  
which you want to register the sound.  
5. Use  
or  
to select the number (step) in which to  
register the sound.  
You can register the sound in any of the sixteen steps. Register  
the sounds in an order that’s appropriate for your song or live  
performance.  
6. Press [F8 (Regist)] to register the sound.  
For example, if you register the sound in Bank 1, step number  
02, the display will indicate “Regist to 1-02.”  
3. Press [F1 (User)] or [F2 (Card)] to select the area (user  
memory or card) from which you want to import the text file.  
4. Press  
or  
to select the file you want to import.  
5. Press [F8 (Import Text)].  
Removing a registration  
The file you want to import will be displayed.  
*
To cancel, press [F7 (Cancel)].  
1. In the Live Setting Edit screen, use  
or  
to move the  
cursor to the step that you want to remove.  
6. Press [F8 (Exec)].  
The file will be imported.  
2. Press [F7 (Remove)].  
For example, if you remove the registration for Bank 1, step  
number 02, the display will indicate “Remove 1-02,” and that  
step becomes empty.  
*
To cancel, press [F7 (Cancel)].  
You can scroll the screen by turning the VALUE dial.  
Removing all sound registrations  
from a bank  
1. In the Live Setting Edit screen, use [F1 ()] or [F2 ()] to  
move the cursor to the bank for which you want to clear the  
registrations.  
2. Hold down [SHIFT] and press [F7 (Bank Remove)].  
If you clear the entire contents of Bank 1, the display will  
indicate “Remove Bank 1,” and that bank is made empty.  
43  
           
Playing in Patch Mode  
2. Press [F2 (Favorite)].  
fig.05-007_50  
Selecting Favorite Patches  
(Favorite Patch)  
In the patch mode, You can bring together your favorite and most  
frequently used patches in one place by registering them in the  
favorite patch. By using this function, you can rapidly select favorite  
patches from Preset/User/Card area or a Wave Expansion Board.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
2. Press [F2 (Favorite)].  
The Favorite Patch window appears.  
fig.05-007_50  
3. Turn the VALUE dial or press [INC]/[DEC] to select the Bank.  
4. Hold down [SHIFT] and press [F1]–[F8] to execute the  
registration.  
The patch will be registered to the button you pressed.  
5. When you have finished registering, press [EXIT].  
Using the Favorite List Screen to  
Register  
1. Press [PATCH/RHYTHM] to access the Patch Play screen to  
select the patch that you wish to register (p. 39).  
3. Press  
or  
to choose the patch.  
2. Press [F1 (Patch List)].  
4. To change the bank, turn the VALUE dial or use [INC][DEC].  
3. Press [F3 (Favorite)].  
The Favorite List screen appears.  
fig.05-010_50  
5. After you have changed the bank, press [F1]–[F8] to select  
a patch.  
6. Press [EXIT] to close the Favorite Patch window  
Registering a Favorite Patch  
patches in one place by registering them in the favorite patch. By  
using this function you can rapidly select favorite patches from  
Preset/User/card area or a Wave Expansion Board. You can register  
a total of 64 sounds (8 sounds x 8 banks) as favorite patchs.  
4. Press [F1 ()] or [F2 ()] to select the Bank.  
For details on selecting a favorite patch, refer to “Registering a  
5. Press  
or  
to select a favorite number.  
Favorite Patch” (p. 44).  
6. Press [F6 (Regist)] to execute the registration.  
The patch will be registered to the button you pressed.  
Using [F1]–[F8] to Register  
1. Press [PATCH/RHYTHM] to access the Patch Play screen to  
7. When you have finished registering favorite patchs, press  
select the patch that you wish to register (p. 39).  
[EXIT] to close the Favorite List screen.  
By pressing [F7 (Preview)] you can audition the sound of the  
registered patch (Phrase Preview).  
Canceling a patch registration  
By pressing [F5 (Remove)] you can cancel the patch registration that  
is selected in the Favorite List screen.  
44  
       
Playing in Patch Mode  
Canceling a patch registration  
By pressing [F4 (Remove)] you can cancel the patch registration that  
Registering Favorite Rhythm Sets  
rhythm sets in one place by registering them in the favorite patch. By  
using this function you can rapidly select favorite rhythm sets from  
Preset/User/Card area or a Wave Expansion Board. You can  
register a total of 64 sounds (8 sounds x 8 banks) as favorite patchs.  
Transposing the Keyboard  
in Octave Units (Octave  
The Octave Shift function transposes the pitch of the keyboard in 1  
For details on selecting a favorite patch, refer to “Selecting  
octave units (-3– +3 octaves).  
Favorite Patches (Favorite Patch)” (p. 44).  
For playing a bass part more easily using your right hand, transpose  
the keyboard down by 1 or 2 octaves.  
Using [F1]–[F8] to Register  
*
Octave Shift applies only to the keyboard part.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
and select the rhythm set that you wish to register (p. 52).  
2. Press KEYSHIFT [-OCT] or [+OCT] to set the amount of  
transposition (-3–+3).  
2. Press [F2 (Favorite)].  
3. Turn the VALUE dial or press [INC]/[DEC] to select the  
The button will light if this is set.  
Bank.  
*
Each time you press [+OCT], the amount of transposition will change  
in the order of +1, +2, and +3. Each time you press [-OCT], the  
amount of transposition will change in the order of -1, -2, and -3. If  
be zero.  
4. Hold down [SHIFT] and press [F1]–[F8] to execute the  
registration.  
The rhythm set will be registered to the button you pressed.  
5. When you have finished registering, press [EXIT].  
fig.05-012  
Using the Favorite List Screen to  
Register  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the rhythm set that you wish to register (p. 52).  
2. Press [F1 (Patch List)].  
3. Press [F3 (Favorite)].  
The Favorite List screen appears.  
fig.05-011_50  
There is a single Octave Shift setting (Setup parameter) for the  
entire Fantom-X. The changed setting will be remembered even  
if you switch patches or performances.  
4. Press [F1 ()] or [F2 ()] to select the Bank.  
5. Press  
or  
to select favorite number.  
6. Press [F6 (Regist)] to execute the registration.  
By pressing [F7 (Preview)] you can audition the sound of the  
registered rhythm set (Phrase Preview).  
7. When you have finished registering favorite patchs, press  
[EXIT] to close the Favorite List screen.  
45  
       
Playing in Patch Mode  
3. Press [F5 (Tone Sw/Sel)].  
fig.05-014_50  
Transposing the Keyboard  
in Semitone Steps  
(Transpose)  
Transpose changes keyboard pitch in units of semitones.  
This function is useful when you play transposed instruments such  
as trumpet or clarinet following a printed score.  
*
Transpose applies only to the keyboard part.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
4. Press [F1 (Tone Sw)]/[F4 (Tone Sw)] to turn each tone on/  
off. The setting will switch on/off each time you press the  
button.  
2. Press [F7 (Part Kbd)] to move the cursor to the keyboard  
part.  
3. Press [F6] to switch the Patch Play screen.  
5. Press [EXIT] to close the window.  
4. Use [CURSOR] to move the cursor to “Trans.”  
fig.05-013  
If you want just one or two tones to sound in a patch, turn the  
others off and store that setting on a patch. This cuts  
nonessential use of the Fantom-X’s simultaneous voices.  
Playing Single Notes  
(Monophonic)  
When using a patch for a naturally monophonic instrument such as  
sax or flute, it is effective to play in mono.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
5. Either turn the VALUE dial or use [INC]/[DEC] to adjust the  
Transpose setting (G–F#: -5–+6 semitones).  
2. Press [F7 (Part Kbd)] to move the cursor to the keyboard  
part.  
There is a single Transpose setting (Setup parameter) for the  
entire Fantom-X. The changed setting will be remembered even  
if you switch patches or performances.  
3. Press [PATCH EDIT] to access the Patch Edit screen.  
4. Press [F1 ()] or [F2 ()] to select the “Solo/Porta” tab.  
A screen like the one shown below appears.  
fig.05-015_50  
If you assign “Transpose Up” “Transpose Down” as a function  
to be controlled by the realtime assignable switches ([  
]), you can easily change the Transpose by pressing these  
buttons (p. 125).  
]/  
[
Selecting the Tones That Will  
Sound (Tone On/Off)  
Since a patch is a combination of up to four tones, you can switch  
unwanted (tones out of the four) off and get just the sound of a  
specific tone.  
5. Press  
or  
to move the cursor to “MONO (Solo)/  
Poly.”  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
6. Turn the VALUE dial or press [DEC] to select “MONO.”  
Now you can play in mono mode.  
2. Press [F7 (Part Kbd)] or [F8 (Part Pad)] to move the cursor  
to the pad part or the keyboard part.  
If you assign “Mono/Poly” as a function to be controlled by the  
assignable switch ([  
]/[  
]), you can easily switch  
between mono/poly by pressing a button (p. 125).  
46  
             
Playing in Patch Mode  
Creating Smooth Pitch  
Changes (Portamento)  
Portamento is an effect which smoothly changes the pitch from the  
first-played key to the next-played key. By applying portamento  
when Mono mode is selected (see the preceding item), you can  
simulate performance effects such as slurring on a violin.  
Selecting the Parameter  
Controlled by the Realtime  
Controllers or D Beam  
Controller (Control Setting)  
The Fantom-X lets you assign the parameters that will be affected  
when you operate the realtime control knobs, assignable switches, D  
Beam, pitch bend, or modulation lever. This lets you modify the  
sound in a variety of ways by operating the controllers.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
2. Press [F7 (Part Kbd)] to move the cursor to the keyboard  
part.  
Specifying the Part that Will be  
Affected by the Controller  
3. Press [PATCH EDIT] to access the Patch Edit screen.  
4. Press [F1 ()] or [F2 ()] to select the “Solo/Porta” tab.  
A screen like the one shown below appears.  
fig.05-015_50  
You can specify whether operating the controller will affect the  
sound assigned to the keyboard part or the sound assigned to the  
pad part.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
2. Press [F4 (Ctrl Setting)].  
3. Press [F7 (Ctrl Part)].  
fig.05-016_50  
When you press [F7 (Zoom Edit)], the Solo Synth Zoom Edit  
screen will appear, which displays the above parameters in  
graphical fashion, simulating an analog synthesizer. To exit  
from this screen, press [F8 (Exit)] or [EXIT].  
5. Press  
Switch.”  
or  
to move the cursor to “Portamento  
4. Use [CURSOR] to select the parameter.  
You’re ready to play portamento.  
5. Either turn the VALUE dial or use [INC][DEC] to turn the  
7. When you want to change the portamento setting, edit the  
following parameters in the screen of step 6.  
Portamento Mode, Portamento Type, Portamento Start,  
Portamento Time  
setting.  
6. If you want to keep the settings, press [F8 (System Write)].  
7. When you have finished making settings, press [EXIT] to  
return to the Patch Play screen.  
See p. 77 for each parameter’s functions.  
When Patch mode is selected, controller settings cannot be  
saved for each individual patch. Controller settings are saved as  
system settings.  
8. Press [EXIT] to return to the Patch Play screen and play.  
If you assign “Portamento” as a function to be controlled by the  
Bender and Modulation Part Select  
assignable switches ([  
]/[  
]), you can use a button to  
Selects the part that will be controlled by pitch bend messages or  
modulation messages.  
easily turn portamento on/off (p. 125).  
Value:  
KBD, PAD  
Beam Part Select  
Selects the part that will be controlled by the D Beam.  
Value: KBD, PAD  
47  
             
Playing in Patch Mode  
Knob Part Select  
D Beam (Pad Trigger)  
Instead of striking the pads themselves, you can also use the D Beam  
Selects the part that will be controlled by the realtime control knobs.  
Value:  
KBD, PAD  
controller to control the sounding of the pads.  
Assigning a Parameter to a  
Controller  
PAD trigger settings are saved independently for each  
performance as part of the performance settings. This lets you  
create performances that make effective use of controller  
Here’s how to specify the parameter that will be affected when you  
operate a controller.  
settings.  
fig.05-018_50  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
2. Press [F4 (Ctrl Setting)].  
fig.05-017_50  
For details on these settings, refer to “Assigning a Parameter  
to a Controller” (p. 48).  
Pad Number  
3. Press [F1 ()] or [F2 ()] to select the parameter.  
Specifies the pad number affected by the D Beam.  
When the cursor is located at this parameter, you can also make this  
setting by striking the desired pad.  
4. Use [CURSOR] to move the cursor to the parameter.  
5. Either turn the VALUE dial or use [INC][DEC] to set the  
value.  
Value:  
0–16  
6. If you want to keep the settings, press [F8 (System Write)].  
Pad Velocity  
Specifies the strength of the pad sound played by the D Beam  
controller.  
When Patch mode is selected, controller settings cannot be  
saved for each individual patch. Controller settings are saved as  
system settings.  
Value:  
1–127  
Pad Control Mode  
7. When you have finished making settings, press [EXIT] to  
This specifies how the D Beam will behave when it is obstructed. If  
this is set to MOMENTARY, the parameter will be on only while the  
D Beam is obstructed, and will turn off when you stop obstructing it.  
If this is set to LATCH, the parameter will alternately be switched  
on/off each time you obstruct the D Beam.  
return to the Patch Play screen.  
You can jump directly to various setting screens by holding  
down the [SHIFT] and operating the following buttons or  
knobs.  
Value:  
MOMENTARY, LATCH  
Button at the right of the realtime control knobs  
Assignable switch  
48  
         
Playing in Patch Mode  
OSC Sync Switch  
D Beam (Solo Synth)  
Turning this switch on produces a complex sound with many  
harmonics. This is effective when the OSC1 pitch is higher than the  
OSC2 pitch.  
You can use the D Beam controller to perform in a way similar to on  
a mono synth.  
fig.05-019_50  
Value: OFF, ON  
Filter Type  
Selects the type of filter.  
OFF:  
LPF:  
No filter is used.  
Low Pass Filter. This reduces the volume of all  
frequencies above the cutoff frequency (Cutoff Freq)  
in order to round off, or un-brighten the sound.  
This is the most common filter used in synthesizers.  
Band Pass Filter. This leaves only the frequencies in  
the region of the cutoff frequency (Cutoff  
Frequency), and cuts the rest. This can be useful  
when creating distinctive sounds.  
BPF:  
HPF:  
PKG:  
When you press [F6 (Panel View)], the Panel View screen will  
screen, you can press [F2 (Image View)] to open the Image View  
screen, where you can see a graphical indication of the D Beam  
output value. Press [EXIT] to return to the Control Setting  
screen.  
High Pass Filter. This cuts the frequencies in the  
region below the cutoff frequency (Cutoff  
Frequency). This is suitable for creating percussive  
sounds emphasizing their higher tones.  
Peaking Filter. This emphasizes the frequencies in  
the region of the cutoff frequency (Cutoff  
Frequency). You can use this to create wah-wah  
effects by employing an LFO to change the cutoff  
frequency cyclically.  
For details on these settings, refer to “Assigning a Parameter  
to a Controller” (p. 48).  
OSC 1/2 Waveform  
Cutoff  
Select the waveform. SAW is a sawtooth wave, and SQR is a square  
Selects the frequency at which the filter begins to have an effect on  
the waveform’s frequency components.  
Value: 0–127  
wave.  
Value: SAW, SQR  
OSC 1/2 Pulse Width  
Resonance  
Specifies the pulse width of the waveform. By cyclically modifying  
the pulse width you can create subtle changes in the tone.  
Emphasizes the portion of the sound in the region of the cutoff  
frequency, adding character to the sound. Excessively high settings  
can produce oscillation, causing the sound to distort.  
Value: 0–127  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
Value: 0–127  
Level  
OSC 1/2 Coarse Tune  
Sets the volume.  
Adjusts the pitch of the tone’s sound up or down in semitone steps  
Value: 0–127  
(+/-4 octaves).  
Chorus Send Level  
Value: -48–+48  
Sets the level of the signal sent to chorus.  
OSC 1/2 Fine Tune  
Value: 0–127  
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/-  
Reverb Send Level  
50 cents).  
Value: -50–+50  
Sets the level of the signal sent to reverb.  
Value: 0–127  
OSC2 Level  
LFO Rate  
Adjust the OSC2 level.  
Value: 0–127  
Adjusts the modulation rate, or speed, of the LFO.  
Value: 0–127  
49  
                           
Playing in Patch Mode  
LFO Osc 1 Pitch Depth  
D Beam (Assignable)  
By assigning a variety of functions to the D Beam controller you can  
Specifies the depth to which the LFO will modulate the OSC1 pitch.  
Value: -63–+63  
apply different effects to the sound in real time.  
fig.05-020_50  
LFO Osc 2 Pitch Depth  
Specifies the depth to which the LFO will modulate the OSC2 pitch.  
Value: -63–+63  
LFO Osc 1 Pulse Width Depth  
Specifies the depth to which the LFO will modulate the pulse width  
of the OSC1 waveform.  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
Value: -63–+63  
LFO Osc 2 Pulse Width Depth  
For details on these settings, refer to “Assigning a Parameter  
Specifies the depth to which the LFO will modulate the pulse width  
of the OSC2 waveform.  
to a Controller” (p. 48).  
Type  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
Specifies the function controlled by the D Beam controller.  
Value  
Value: -63–+63  
CC01–31, 33–95:  
Controller numbers 1–31, 33–95  
Range (Solo synth range)  
Specifies the range in which the pitch of the solo synth will vary.  
For more information about Control Change messages, please  
Value: 2 OCTAVES, 4 OCTAVES, 8 OCTAVES  
refer to “MIDI Implementation” (p. 298).  
Bend Up:  
Raises the pitch in semitone steps (up to 4  
octaves higher).  
Bend Down:  
Lowers the pitch in semitone steps (up to 4  
octaves lower).  
Start/stop:  
Starts/Stops the sequencer.  
Tap tempo (a tempo specified by the interval  
at which you move your hand over the D  
Beam controller).  
TAP Tempo:  
Arp Grid:  
Arpeggio Grid  
Arp Duration:  
Adjusts the duration of each arpeggiated  
note  
Arp Motif:  
Arpeggio Motif  
Arp Oct Up:  
The range in which the arpeggio is sounded  
will rise in steps of an octave (maximum 3  
octaves).  
Arp Oct Down:  
The range in which the arpeggio is sounded  
will lower in steps of an octave (maximum 3  
octaves).  
Range Min (D Beam Range Lower)  
Specify the lower limit of the range of the D Beam controller.  
Value: 0–127  
Range Max (D Beam Range Upper)  
Specify the upper limit of the range of the D Beam controller.By  
setting Range Max below Range Min you can invert the range of  
change.  
Value: 0–127  
50  
                   
Playing in Patch Mode  
Knob  
Switch  
fig.05-021_50  
fig.05-022_50  
For details on these settings, refer to “Assigning a Parameter  
For details on these settings, refer to “Assigning a Parameter  
to a Controller” (p. 48).  
to a Controller” (p. 34).  
Knob parameters are valid only when the REALTIME  
CONTROL button is set to “ASSIGNABLE.”  
Assignable switches are valid only when the keyboard part is  
selected.  
Assign 1–4)  
Switch 1/2 (Assignable Switch 1–2)  
Specify the functions that will be controlled by the [  
]/[  
]
Specify the functions that will be controlled by the [] knobs.  
Value  
buttons.  
Value  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
Transpose Down:  
Lowers the key range in semitone steps (up  
to 5 semitones lower).  
Transpose Up:  
Raises the key range in semitone steps (up to  
6 semitones higher).  
For more information about Control Change messages, please  
refer to “MIDI Implementation” (p. 298).  
Pitch Bend:  
Aftertouch:  
Arp Style:  
Arp Grid:  
Pitch Bend  
*
Normally, the Transpose Down/Up functions are assigned to switches  
1/2.  
Aftertouch  
Arpeggio Style  
Arpeggio Grid  
Tap Tempo:  
Mono/Poly:  
Tap tempo (a tempo specified by the interval  
at which you press the button).  
Pressed to toggle between polyphonic  
(POLY) and monophonic (MONO) play of a  
patch.  
Arp Duration: Adjusts the duration of each arpeggiated note  
Arp Motif: Arpeggio Motif  
Chord Form: Chord Form  
Indicator lit = Mono  
Master Level: The volume of the entire Fantom-X.  
Indicator unlit = Poly  
*
Master Level adjusts the volume both of the OUTPUT A jacks and the  
DIGITAL OUT jack. The front panel VOLUME knob only adjusts the  
volume of the OUTPUT A jacks.  
Portamento:  
Hold:  
Portamento On/Off  
Hold play On/Off  
MFX1–3 Sw:  
Chorus Sw:  
Reverb Sw:  
Mastering Sw:  
Loop:  
Multi-effect 1–3 switch  
Chorus switch  
Arp Step:  
Controls the playback position of the arpeggio  
pattern.  
Reverb switch  
Digital In:  
Input level from DIGITAL IN.  
Mastering switch  
Loop play On/Off  
Rhythm Start/Stop:  
Rhythm pattern playback On/Off  
51  
       
Playing in Patch Mode  
1. Press [PATCH/RHYTHM] to access the Patch Play screen.  
2. Press [F7 (Part Kbd)] or [F8 (Part Pad)] to select the pad  
part or the keyboard part.  
fig.05-023.e  
Playing Percussion  
Instruments  
In Patch mode, you can play percussion instruments from the  
keyboard and pad by selecting a rhythm set. As the rhythm tone  
assigned to each key and pad varies by the rhythm set selected, you  
can play a wide range of percussion instruments.  
Patch Type  
Rhythm set group  
Rhythm set number  
Selecting a Rhythm Set  
The Fantom-X has four rhythm set groups, including the User group,  
Preset group and GM group, with 32 rhythm sets in the User group,  
40 rhythm sets in Preset group, and 9 rhythm sets in GM group.  
Rhythm sets can also be saved on a memory card. What’s more, you  
can further expand your options by installing up to three optional  
Wave Expansion Boards (SRX series; sold separately), enabling you  
to select from a large selection of rhythm sets.  
*
Make sure that the Patch Type is set to “Rhythm.” If this is set to  
“Patch,” use [CURSOR] to move the cursor to the switch, and turn  
the VALUE dial or press [INC] to select “Rhythm.”  
USER  
3. Press  
to move the cursor to the rhythm set group.  
This is the group inside the Fantom-X which can be rewritten. The  
rhythm sets you create can be stored in this group. The Fantom-X  
includes 32 rhythm sets.  
4. Turn the VALUE dial or press [INC]/[DEC] to select the  
rhythm set group.  
USER:  
PRST:  
CARD:  
GM:  
User  
PRST (Preset)  
Preset  
This is the group inside the Fantom-X which cannot be rewritten.  
However, you can modify the settings of the currently selected  
rhythm set, and then save the modified settings in User memory.  
The Fantom-X contains 40 preset rhythm sets.  
Memory card  
Preset GM (GM2)  
XP-A–D: Wave Expansion Boards installed in EXP-A–D Slots  
5. Press  
to move the cursor to the rhythm set number.  
CARD (Memory Card)  
6. Turn the VALUE dial or press [INC]/[DEC] to select the  
This group lets you use patches stored on a memory card inserted in  
the rear panel card slot. Since the data in this group can be rewritten,  
you can use this group to store patches that you create.  
rhythm set number.  
7. If you selected a rhythm set for the pad part, play the pads  
to hear the sound. If you selected a rhythm set for the  
keyboard part, play the keyboard to hear the sound.  
GM (GM2)  
This is an internal group of rhythm sets compatible with General  
MIDI 2, a system of MIDI function specifications designed to  
transcend differences between makers and types of devices; these  
rhythm sets cannot be overwritten. Furthermore, settings of  
currently selected rhythm sets from this group cannot be changed.  
The Fantom-X includes nine preset rhythm sets.  
You can select favorite rhythm sets in the same way as when  
selecting patches. For details on the procedure, refer to  
“Selecting Favorite Patches” (p. 28).  
XP-A–D (Wave Expansion Boards installed in  
EXP-A–D Slots)  
These groups are for when using rhythm sets from a Wave  
Expansion Board installed in slots EXP A–D, and cannot be  
rewritten. However, you can modify the settings of the currently  
selected rhythm set, and then save the modified settings in User  
memory and Memory card. The number of onboard rhythm sets  
depends on the specific Wave Expansion Boards installed.  
A Rhythm Set XP-A–D cannot be accessed if the Wave  
Expansion Board (SRX series: sold separately) it belongs to has  
not been installed.  
52  
                     
Playing in Patch Mode  
Playing a Rhythm Set  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and then press [F6].  
The Patch Play screen switches.  
2. Press [F7 (Part Kbd)] or [F8 (Part Pad)] to select the part.  
Select the rhythm set that you wish to play.  
3. Press a key or a pad on the keyboard to play a percussion  
instrument.  
Below the rhythm set name, the screen shows the note name of  
the key you pressed, and the name of the percussion instrument  
(rhythm tone name) assigned to that key.  
fig.05-024.e  
Note name  
Rhythm tone name  
53  
 
Playing in Piano Mode  
The Fantom-X has a Piano mode that use the instrument as a  
dedicated piano. This chapter explains the procedures used in piano  
Selecting from the Patch List Screen  
mode, and the functions of the parameters.  
You can display a list of piano patches and select a patch from that  
list.  
Cautions for Piano mode  
1. In the Piano Mode screen, press [F1 (List)].  
If you want to edit a patch, switch to Patch mode.  
If you use a Hold pedal, we recommend that you use a  
Roland DP-8. If the DP-8 is used, you can control the  
amount of resonance by the depth to which you press the  
pedal.  
fig.27-002_50  
Selecting Piano Mode  
1. Press [PIANO MODE].  
The Piano Mode screen appears.  
fig.27-001_50  
2. Press  
or  
to select the patch.  
3. Press [F1 ()] or [F2 ()] to select the desired category.  
4. Turn the VALUE dial or press [INC]/[DEC], and then press  
[F8 (Select)] to select the patch.  
By pressing [F7 (Preview)] you can audition a patch using a  
preselected phrase appropriate for that type (category) of patch  
(Phrase Preview).  
By pressing [F6 (System Write)] you can register the currently  
selected patch as the one that will be first selected the next time  
you press [PIANO MODE] to enter Piano mode.  
Selecting a Patch  
In Piano mode you can select piano-type sounds.  
Playing acoustic piano sounds  
1. Press  
or  
to move the cursor to the patch name.  
When you select acoustic piano, the multi-effect setting will be  
2. Turn the VALUE dial or press [INC]/[DEC] to select the  
“78:SYMPATHETIC RESONANCE.”  
patch.  
Adjusting the Keyboard Touch  
(Key Touch)  
In Piano mode you cannot select patches from the GM group.  
You can vary the touch of the keyboard when you play the  
keys.  
Selecting Patches by Category  
The Fantom-X provides a “Patch Search function” (Patch Finder)  
which allows you to specify a type (category) of patch so that you  
can quickly find the desired patch.  
1. In the Piano Mode screen press [F2 (Key Touch)].  
fig.27-004_50  
1. Press  
or  
to move the cursor to the patch category.  
2. Turn VALUE dial of press [INC]/[DEC] to select the patch  
category.  
You can choose from two categories: “PNO” (acoustic piano)  
and “EP” (electric piano).  
54  
                   
Playing in Piano Mode  
2. Use the VALUE dial or [DEC][INC] to specify the desired  
touch.  
Playing electric piano  
Light:  
This sets the keyboard to a light touch. You can achieve  
fortissimo (ff) play with a less forceful touch than usual,  
so the keyboard feels lighter. This setting makes it  
easier for children, whose hands have less strength.  
sounds  
Medium: This sets the keyboard to the standard touch. You  
can play with the most natural touch. This setting is  
closest to the response of an acoustic piano.  
Selecting electric piano effects  
Heavy:  
This sets the keyboard to a heavy touch. You have to  
play the keyboard more forcefully than usual in  
order to play fortissimo (ff), so the keyboard touch  
feels heavier. This setting allows you to add more  
expression when playing dynamically.  
Changing the Piano Sound  
(Open/Close)  
1. In the Piano Mode screen, press [F3 (Open/Close)].  
fig.27-003_50  
You can press a button [F4]–[F8] to access multi-effects that are  
frequently used on electric pianos.  
Knobs 1–4 displayed in the screen correspond to REALTIME  
CONTROL knobs 1–4.  
[F4 (Tremolo)]:  
[F5 (Chorus)]:  
[F6 (Phaser)]:  
[F7 (EQ)]:  
Tremolo  
Chorus  
Phaser  
Equalizer  
[F8 (Speaker SIM)]:  
2. Use the VALUE dial or [DEC][INC] to change the setting,  
simulating the way in which the sound changes when you  
open or close the lid of a grand piano.  
Value: 1–6  
Saving a Sound (Patch)  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
(user memory). Refer to “Saving Patches You’ve Created (Write)”  
(p. 59).  
Adjusting the Depth of Resonance  
(Resonance)  
When you hold down the damper pedal on an acoustic piano, the  
strings (notes) you play will cause the other strings to resonate  
sympathetically, creating a rich and spacious resonance. You can  
adjust the depth of this resonance.  
1. From the Piano Mode screen, press [F4 (Resonance)].  
fig.27-005_50  
2. Either turn the VALUE dial or use [INC] [DEC] to set the  
value.  
55  
               
Creating a Patch  
With the Fantom-X, you have total control over a wide variety of  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
patches, and the functions of the patch parameters.  
2. Press [PATCH EDIT].  
The Patch Edit screen appears.  
fig.05-015_50  
How to Make Patch Settings  
Start with an existing patch and edit it to create a new patch. Since a  
patch is a combination of up to any four tones, you should listen to  
how the individual tones sound before you edit.  
Four Tips for Editing Patches  
3. The parameters are organized into several editing groups.  
Press [F1 ()] or [F2 ()] to select the tab for the editing  
group that contains the parameter you wish to edit.  
Select a patch that is similar to the sound you wish to  
create (p. 39).  
It’s hard to create a new sound that’s exactly what you  
want if you just select a patch and modify its parameters at  
random. It makes sense to start with a patch whose sound  
is related to what you have in mind.  
For details on how the parameters are grouped, refer to “Patch  
Parameter” (p. 255).  
To change the part that you want to edit  
Press [F7 (Part Select)].  
Decide which tones will sound (p. 46).  
When creating a patch, it is important to decide which  
tones you are going to use. In the Patch Edit screen, set  
Tone Switch 1–4 to specify whether each tone will sound  
(on), or not (off). It is also important to turn off unused  
tones to avoid wasting voices, unnecessarily reducing the  
number of simultaneous notes you can play.  
4. Press  
or  
to move the cursor to the parameter you  
wish to modify.  
5. Press [F8 (Tone Sw/Sel)] to select the tone that you want to edit.  
The Tone Sw Select window appears.  
fig.06-001_50  
Check the Structure setting (p. 63).  
The important Structure parameter determines how the  
four tones combine. Before you select new tones, make  
sure you understand how the currently selected tones are  
affecting each other.  
Turn Effects off (p. 206).  
Since the Fantom-X effects have such a profound impact on  
its sounds, turn them off to listen to the sound itself so you  
can better evaluate the changes you’re making. Since you  
effects are turned off, the results of your modifications will  
be easier to hear. Actually, sometimes just changing effects  
settings can give you the sound you want.  
Press any one of the [F5 (Tone Select)]–[F8 (Tone Select)]  
buttons to select the tone that you want to edit.  
Simultaneously editing the same parameter of multiple tones  
To select the tones you want to edit at the same time,  
simultaneously press two or more of the [F5 (Tone Select)]-[F8  
To switch a tone on/off  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the part (keyboard part or pad part) and patch  
whose settings you want to edit (p. 39).  
Press a [F1 (Tone Sw)]–[F4 (Tone Sw)] button to switch the  
corresponding tone on/off.  
You cannot edit the patches in the GM2 group.  
*
You can also select the tone by pressing  
or  
. You can also hold  
down [SHIFT] and press [F1]–[F8] to select a tone to edit or to switch  
a tone on/off.  
If you want to create a patch from scratch (rather than starting  
from an existing patch), execute the Initialize operation(p. 57).  
6. When you have made your selection, press [EXIT].  
7. Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
If you’ve selected two or more tones, your editing will modify  
the parameter values for all selected tones by the same amount.  
56  
       
Creating a Patch  
8. Repeat steps 5-7 to set each parameter you want to edit.  
4. Use [CURSOR] to move the cursor to the parameter that  
you want to edit.  
9. If you wish to save the changes you’ve made, press  
[WRITE] to perform the Save operation (p. 59). If you do not  
wish to save changes, press [EXIT] to return to the Patch  
Play screen.  
You can use the realtime control knob to set the value.  
5. Turn the VALUE dial or use [INC][DEC] to modify the value.  
6. When you have finished editing, press [EXIT].  
If you return to the Patch Play screen without saving, an “*”  
will be displayed at the left of the patch number, indicating that  
the patch settings have been edited.  
Initializing Patch Settings (Init)  
“Initialize” means to return the settings of the currently selected  
sound to a standard set of values.  
If you turn off the power or select a different sound while the  
display indicates “*,” your edited patch will be lost.  
The Initialize operation will affect only the currently selected  
sound; the sounds that are stored in user memory will not be  
affected. If you wish to restore all of the Fantom-X’s settings to  
their factory values, perform a Factory Reset (p. 235).  
In stead of using [F1] or [F2] in the patch edit screen, you can  
also select the edit group by holding down [SHIFT] and  
pressing  
or  
. It is convenient to use this feature when  
the Tone SW/Select window is displayed.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the part (keyboard part or pad part) and patch  
that you want to initialize (p. 39).  
(Zoom Edit)  
2. Hold down [SHIFT] and press [F1 (Init)].  
used important parameters.Zoom Edit lets you edit the following  
parameters.  
A message will ask you for confirmation.  
3. Press [F8 (Exec)].  
The initialization will be carried out, and you’ll be returned to  
the previous screen.  
Parameter  
Pitch Envelope  
TVF  
TVF Envelope  
TVA Envelope  
page  
p. 68  
p. 69  
p. 71  
p. 72  
Parameter  
Structure Type  
LFO 1/2  
page  
p. 63  
p. 74  
p. 74  
To cancel, press [F7 (Cancel)].  
Step LFO  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the part (keyboard part or pad part) and patch  
that you want to edit.  
2. Press [PATCH EDIT], and then press [F3 (Zoom Edit)].  
The Zoom Edit screen will appear.  
fig.06-002_50  
3. The parameters are organized into several edit groups.  
Press [F1]–[F4] to select the tab for the parameters that you  
want to edit.  
To switch the parameter you want to edit  
Press [F6].  
To switch to a different part for editing  
Press [F7 (Part Select)].  
To select a tone for editing or switch a tone on/off  
Press [F8 (Tone Sw/Sel)].  
57  
       
Creating a Patch  
Copying Patch (Tone) Settings  
(Copy)  
Cautions When Selecting a  
Waveform  
This operation copies the settings of any desired patch to the  
currently selected patch. You can use this feature to make the editing  
process faster and easier.  
The sounds of the Fantom-X are based on complex PCM waveforms,  
and if you attempt to make settings that are contrary to the type of  
the original waveform, the results will not be as you expect.  
The internal waveforms of the Fantom-X fall into the following two  
groups.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the part (keyboard part or pad part) that you want  
to edit and the copy-destination patch (p. 39).  
One-shot:  
These waveforms contain sounds that have short  
decays. A one-shot waveform records the initial rise and fall of the  
sound. Some of the Fantom-X’s one-shot waveforms are sounds that  
are complete in themselves, such as percussive instrument sounds.  
The Fantom-X also contains many other one-shot waveforms that are  
elements of other sounds. These include attack components such as  
piano-hammer sounds and guitar fret noises.  
2. Press [PATCH EDIT].  
3. Press [F5 (Tone Copy)].  
The Patch Copy window appears.  
fig.06-003_50  
Looped:  
These waveforms include sounds with long decays  
as well as sustained sounds. Loop waveforms repeatedly play back  
(loop) the portion of the waveform after the sound has reached a  
relatively steady state. The Fantom-X’s looped waveforms also  
include components of other sounds, such as piano-string resonant  
vibrations and the hollow sounds of brass instruments.  
4. Press [CURSOR] to move the cursor, select the “Source  
The following diagram shows an example of sound (electric organ)  
(copy-source)” group and number, and patch/tone.  
that combines one-shot and looped waveforms.  
fig.06-005.e  
5. Turn the VALUE dial or use [INC][DEC] to make settings.  
TVA ENV for looped Organ  
waveform (sustain portion)  
TVA ENV for one-shot Key  
-click waveform (attack portion)  
Resulting TVA ENV  
change  
6. Press [CURSOR] to move the cursor, select the  
Level  
“Destination (copy-destination)” patch/tone/number.  
7. Turn the VALUE dial or use [INC][DEC] to make settings.  
+
=
8. Press [F8 (Exec)].  
Time  
A message will ask you for confirmation.  
Note off  
Note off  
9. Press [F8 (Exec)] to return to the Patch Edit screen.  
Cautions When Using a One-shot  
Waveform  
To cancel, press [F7 (Cancel)].  
It is not possible to use the envelope to modify a one-shot waveform  
to create a decay that is longer than the original waveform, or to turn  
it into a sustaining sound. If you were to program such an envelope,  
you would be attempting to shape a portion of the sound that simply  
doesn’t exist, and the envelope would have no effect.  
The Compare Function  
fig.06-004_50  
For the Patch Effect Copy and  
Patch Tone Copy operations,  
you can use the Compare  
function.  
If you want to play the copy-  
source patch, press [F6  
(Compare)] to light it into red.  
Now you can play the copy-source patch from the keyboard or  
pads.  
The patch auditioned using the Compare function may  
sound slightly different than when it is played normally.  
58  
             
Creating a Patch  
Cautions When Using a Loop  
Waveform  
Saving Patches You’ve  
Created (Write)  
With many acoustic instruments such as piano and sax, extreme  
timbral changes occur during the first few moments of each note.  
This initial attack is what defines much of the instrument’s character.  
For such waveforms, it is best to use the complex tonal changes of  
the attack portion of the waveform just as they are, and to use the  
envelope only to modify the decay portion. If you attempt to use the  
envelope to modify the attack portion as well, the characteristics of  
the original waveform may prevent you from getting the sound that  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal USER group  
(user memory)  
When you edit the patch settings, an “*” will appear in the Patch  
Play screen.  
you intend.  
fig.06-006.e  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost.  
Level  
Looped portion  
Tone change stored  
with the wave  
1. Make sure that the patch you wish to save is selected.  
2. Press [WRITE].  
Time  
The Write Menu screen appears.  
fig.06-007_50  
Envelope  
for the TVF filter  
Resulting  
tone change  
3. Press [F2 (Patch/Rhythm)].  
*
Alternatively, you can use  
and then press [ENTER].  
or  
to select “Patch/Rhythm,”  
The Patch Write screen appears.  
fig.06-008_50  
4. Assign a name to the patch.  
For details on assigning names, refer to “Assigning a Name”  
(p. 36)  
5. When you have finished inputting the name, press [F8  
(Write)].  
A screen will appear, allowing you to select the write-  
destination patch.  
59  
       
Creating a Patch  
6. Turn the VALUE dial or use [INC][DEC] and [F2 ()][F3 ()]  
to select the write destination and patch number.  
The write destination can be either the Fantom-X’s internal user  
area (User), or a memory card (Card).  
Functions of Patch  
Parameters  
This section explains the functions the different patch parameters  
By pressing [F6 (Compare)] you can check the save-destination  
patch (Compare function).  
have, as well as the composition of these parameters.  
7. Press [F8 (Write)].  
Parameters marked with a “” can be controlled using  
specified MIDI messages (Matrix Control). Settings in the  
Control screen will determine how these parameters are  
controlled (p. 80).  
A message will ask you for confirmation.  
Never switch off the Fantom-X while data is being saved.  
1
2
3
If a number is displayed for the parameter name, (  
,
,
,
8. Press [F8 (Exec)] to execute the save operation.  
*
To cancel the operation, press [F7 (Cancel)].  
4
), you can use the realtime controller knob of the corresponding  
number (the left most knob is number 1, the right most knob is  
number 4) to set the value.  
Auditioning the Save-Destination  
Patch (Compare)  
When you enter the Patch Edit screen, the indicator at the right of the  
Realtime Control knobs will go out, and the Realtime Control knobs  
can be used to edit the parameters of the patch or rhythm set. If you  
once again press the button located at the right of the Realtime  
Control knobs to make the indicator light, the knobs will control  
their original functions. When you exit the Patch Edit screen, the  
Before you save a patch, you can audition the patch which currently  
occupies the save destination to make sure that it is one you don’t  
mind overwriting. This can help prevent important patches from  
being accidentally overwritten and lost.  
indicator will automatically return to its previous lit state.  
fig.06-010  
1. Follow the procedure in “Saving Patches You’ve Created  
(Write)” through step 6 to select the save destination.  
2. Press [F6 (Compare)] to light it into red.  
fig.06-009.e  
1
2
3
4
Save-destination patch  
You can use the same knobs to edit the values in the Zoom Edit  
screen as well.  
Settings Common to the Entire Patch  
(General)  
3. Play the keyboard or pad to sound the save destination  
patch, then check whether you really want to overwrite it.  
fig.05-015_50  
The patch auditioned using the Compare function may sound  
slightly different than when it is played normally.  
4. If you wish to change the save destination, re-specify the  
save-destination patch by using  
or  
.
5. Press [F8 (Write)].  
A message will ask you for confirmation.  
6. Press [F8 (Exec)] once again to execute the Save operation.  
For details on these settings, refer to “How to Make Patch  
Settings” (p. 56).  
60  
             
Creating a Patch  
Patch Category  
Stretch Tune Depth  
Specifies the type (category) of the patch.  
It also determines the phrase that will be sounded when using the  
Phrase Preview function.  
This setting allows you to apply “stretched tuning” to the patch.  
(Stretched tuning is a system by which acoustic pianos are normally  
tuned, causing the lower range to be lower and the higher range to  
be higher than the mathematical tuning ratios would otherwise  
dictate.) With a setting of “OFF,” the patch’s tuning will be equal  
temperament. A setting of “3” will produce the greatest difference in  
the pitch of the low and high ranges.  
For details on the possible category names, refer to (p. 40).  
1
Patch Level  
Value: OFF, 1–3  
Specifies the volume of the patch.  
The diagram shows the pitch change relative to equal temperament  
that will occur in the low and high ranges. This setting will have a  
Value: 0–127  
subtle effect on the way in which chords resonate.  
fig.06-011.e  
2
Patch Pan  
Pitch difference from  
equal temperament  
Specifies the pan of the patch. “L64” is far left, “0” is center, and  
Parameter value  
“63R” is far right.  
3
2
Value: L64–0–63R  
Patch Priority  
1
This determines how notes will be managed when the maximum  
polyphony is exceeded (128 voices).  
OFF  
OFF  
1
Value  
LAST:  
The last-played voices will be given priority, and  
currently sounding notes will be turned off in order,  
beginning with the first-played note.  
2
LOUDEST:  
The voices with the loudest volume will be given  
priority, and currently sounding notes will be turned  
off, beginning with the lowest-volume voice.  
3
High note range  
Low note range  
Octave Shift  
Adjusts the pitch of the patch’s sound up or down in units of an  
4
Analog Feel (Analog Feel Depth)  
octave (+/-3 octaves).  
Specifies the depth of 1/f modulation that is to be applied to the  
patch. (1/f modulation is a pleasant and naturally-occurring ratio of  
modulation that occurs in a babbling brook or rustling wind.)  
instability characteristic of an analog synthesizer.  
Value: 0–127  
Value: -3– +3  
Patch Coarse Tune ★  
Adjusts the pitch of the patch’s sound up or down in semitone steps  
(+/-4 octaves).  
Value: -48– +48  
Cutoff Offset  
3
Patch Fine Tune  
Cutoff Frequency Offset alters the cutoff frequency of the overall  
patch, while preserving the relative differences between the cutoff  
frequency values set for each tone in the Cutoff Frequency  
parameters (p. 69).  
Adjusts the pitch of the patch’s sound up or down in 1-cent steps (+/  
-50 cents).  
Value: -50– +50  
Range: -63– +63  
One cent is 1/100th of a semitone.  
This value is added to the cutoff frequency value of a tone, so if  
the cutoff frequency value of any tone is already set to “127”  
(maximum), positive “+” settings here will not produce any  
change.  
61  
                       
Creating a Patch  
Resonance Offset  
Resonance Offset alters the resonance of the overall patch, while  
preserving the relative differences between the resonance values set  
for each tone in the Resonance parameter (p. 69).  
Range: -63– +63  
Modifying Waveforms (Wave)  
fig.06-012_50  
*
Resonance: emphasizes the overtones in the region of the cutoff  
frequency, adding character to the sound.  
resonance value of any tone is already set to “127” (maximum),  
positive “+” settings here will not produce any change.  
Attack Time Offset  
Attack Time Offset alters the attack time of the overall patch, while  
preserving the relative differences between the attack time values set  
for each tone in the A-Env Time 1 parameters (p. 73), F-Env Time 1  
parameters (p. 71).  
For details on these settings, refer to “How to Make Patch  
Settings” (p. 56).  
Range: -63– +63  
Wave Group  
*
Attack Time: The time it takes for a sound to reach maximum  
Selects the group for the waveform that is to be the basis of the tone.  
volume after the key is pressed and sound begun.  
Value  
INT:  
Waveforms stored in internal  
Waveform stored in a Wave Expansion Board (SRX  
series) installed in EXP slots.  
Sample waveforms  
EXP:  
attack time value of any tone is already set to “127” (maximum),  
positive “+” settings here will not produce any change.  
SAMP:  
MSAM:  
Multisample waveforms  
Release Time Offset  
Release Time Offset alters the release time of the overall patch, while  
preserving the relative differences between the release time values  
set for each tone in the A-Env Time 4 parameters (p. 73), F-Env Time  
4 parameters (p. 71).  
You cannot select a waveform group of a Wave Expansion  
Board that is not installed.  
Wave Bank  
Range: -63– +63  
Selects the wave bank.  
Value  
*
Release Time: The time from when you take your finger off the key  
until the sound disappears.  
When the wave group is EXP:  
A–D  
When the wave group is SAMP: PRST, USER, CARD  
This value is added to the release time value of a tone, so if the  
release time value of any tone is already set to “127”  
change.  
When the wave group is MSAM: USER, CARD  
Wave No. L (Mono) (Wave Number L (Mono)  
Wave No. R (Wave Number R)  
Selects the basic waveform for a tone. Along with the Wave number,  
the Wave name appears at the lower part of the display.  
When in monaural mode, only the left side (L) is specified. When in  
stereo, the right side (R) is also specified.  
Velocity Sens Offset (Velocity Sensitivity  
Offset)  
Velocity Sensitivity Offset alters the Velocity Sensitivity of the  
overall patch while preserving the relative differences between the  
Velocity Sensitivity values set for each tone in the parameters below.  
Cutoff V-Sens parameter (p. 70)  
Value: —-, 1–1228 (The upper limit will depend on the wave group.)  
If you want to select a left/right pair of Waves, select the left (L)  
Wave number and then press [F6 (Set Stereo)]; the right (R)  
(Wave) will be recalled.  
Level V-Sens parameter (p. 71)  
Range: -63– +63  
*
Velocity: Pressure with which the key is pressed.  
*
When using a multisample in stereo, you must specify the same  
number for L and R.  
This value is added to the velocity sensitivity value of a tone, so  
if the velocity sensitivity value of any tone is already set to  
“+63” (maximum), positive “+” settings here will not produce  
any change.  
62  
                         
Creating a Patch  
1
3
Wave Gain  
FXM Color  
Sets the gain (amplification) of the waveform. The value changes in 6  
dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.  
If you intend to use the Booster to distort the waveform’s sound, set  
this parameter to its maximum value (p. 65).  
Specifies how FXM will perform frequency modulation. Higher  
settings result in a grainier sound, while lower settings result in a  
more metallic sound.  
Value: 1–4  
Value: -6, 0, +6, +12  
4
FXM Depth ★  
Wave Tempo Sync  
Specifies the depth of the modulation produced by FXM.  
When you wish to synchronize a Phrase Loop to the clock (tempo),  
expansion board is installed, and a waveform that indicates a tempo  
(BPM) is selected as the sample for a tone.  
Value: 0–16  
Changing How a Tone Is Sounded  
(TMT)  
Value: OFF, ON  
You can use the force with which keys are played, or MIDI messages  
to control the way each Tone is played. This is referred to as the Tone  
If a waveform from a wave expansion board is selected for the  
tone, turning the Wave Tempo Sync parameter “ON” will cause  
pitch-related settings (p. 67) and FXM-related settings (p. 63) to  
be ignored.  
Mix Table (TMT).  
fig.06-013_50  
If a sample is selected for a tone, you must first set the BPM  
(tempo) parameter of the sample.  
If a sample is selected for a tone, Wave Tempo Sync will require  
twice the normal number of voices.  
When the Wave Tempo Sync parameter is set to “ON,” set the  
Delay Time parameter (p. 79) to “0.” With other settings, a delay  
effect will be applied, and you will be not be able to play as you  
expect.  
Phrase Loop  
For details on these settings, refer to “How to Make Patch  
Phrase loop refers to the repeated playback of a phrase that’s  
been pulled out of a song (e.g., by using a sampler). One  
technique involving the use of Phrase Loops is the excerpting of  
a Phrase from a pre-existing song in a certain genre, for example  
dance music, and then creating a new song with that Phrase  
used as the basic motif. This is referred to as “Break Beats.”  
Settings” (p. 56).  
Structure Type 1 & 2, 3 & 4  
Determines how tone 1 and 2, or tone 3 and 4 are connected.  
Value: 1–10  
The following 10 different Types of combination are available.  
fig.06-014  
TYPE 1  
Realtime Time Stretch  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF  
TVF  
TVA  
TVA  
If the wave group is “SAMP” or “MSAM,” and the Wave  
Tempo Sync parameter is turned “ON,” you can vary the  
playback speed of the waveform without affecting the pitch.  
With this type, tones 1 and 2 (or 3 and 4) are independent. Use this  
type when you want to preserve PCM sounds or create and combine  
2
FXM Switch  
sounds for each tone.  
This sets whether FXM will be used (ON) or not (OFF).  
fig.06-015  
Value: OFF, ON  
TYPE 2  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
FXM  
TVF TVA  
FXM (Frequency Cross Modulation) uses a specified waveform  
to apply frequency modulation to the currently selected  
waveform, creating complex overtones. This is useful for  
creating dramatic sounds or sound effects.  
This type stacks the two filters together to intensify the  
characteristics of the filters. The TVA for tone 1 (or 3) controls the  
volume balance between the two tones.  
63  
                               
Creating a Patch  
fig.06-016  
fig.06-021  
TYPE 3  
TYPE 8  
TONE 1 (3) WG  
TONE 1 (3) WG  
TVA  
TVF  
TVF TVA  
B
R
TONE 2 (4) WG  
TONE 2 (4) WG  
TVF TVA  
TVF TVA  
This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter,  
This type sends the filtered tone 1 (3) and tone 2 (4) through a ring  
modulator, and then mixes in the sound of tone 2 (4) and applies a  
and then applies a booster to distort the waveform.  
fig.06-017  
filter to the result.  
fig.06-022  
TYPE 4  
TYPE 9  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
TONE 1 (3) WG  
TONE 2 (4) WG  
B
TVF TVA  
TVF  
R
TVF TVA  
TVA  
This type applies a booster to distort the waveform, and then  
combines the two filters. The TVA for tone 1 (or 3) controls the  
This type passes the filtered sound of each tone through a ring  
modulator to create new overtones. The tone 1 (3) TVA will control  
the volume balance of the two tones, adjusting the depth of ring  
volume balance between the two tones and adjusts booster level.  
fig.06-018  
TYPE 5  
modulator.  
fig.06-023  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
TYPE 10  
R
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF TVA  
TVF  
TVF TVA  
R
This type uses a ring modulator to create new overtones, and  
TVA  
combines the two filters. The tone 1 (3) TVA will control the volume  
balance of the two tones, adjusting the depth of ring modulator.  
fig.06-019  
This type passes the filtered sound of each tone through a ring  
modulator to create new overtones, and also mixes in the sound of  
tone 2 (4). Since the ring-modulated sound can be mixed with tone 2  
sound.  
TYPE 6  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVA  
TVF  
R
TVF TVA  
When TYPE 2–10 is selected and one tone of a pair is turned off,  
the other tone will be sounded as TYPE 1 regardless of the  
displayed setting.  
This type uses a ring modulator to create new overtones, and in  
addition mixes in the sound of tone 2 (4) and stacks the two filters.  
Since the ring-modulated sound can be mixed with tone 2 (4), tone 1  
If you limit the keyboard area in which a tone will sound  
(Keyboard Range p. 65) or limit the range of velocities for which  
it will sound (Velocity Range p. 66), the result in areas or ranges  
where the tone does not sound is just as if the tone had been  
turned off. This means that if TYPE 2–10 is selected and you  
create a keyboard area or velocity range in which one tone of a  
pair does not sound, notes played in that area or range will be  
sounded by the other tone as TYPE 1 regardless of the  
displayed setting.  
(3) TVA can adjust the amount of the ring-modulated sound.  
fig.06-020  
TYPE 7  
TONE 1 (3) WG  
TONE 2 (4) WG  
TVF TVA  
R
TVF TVA  
This type applies a filter to tone 1 (3) and ring-modulates it with tone  
2 (4) to create new overtones.  
64  
Creating a Patch  
Booster 1&2, 3&4 (Booster Gain)  
When a Structure Type of TYPE 3 or TYPE 4 is selected, you can  
adjust the depth of the booster. The booster increases the input  
signal in order to distort the sound. This creates the distortion effect  
frequently used with electric guitars. Higher settings will produce  
more distortion.  
Ring Modulator  
A ring modulator multiplies the waveforms of two tones with  
each other, generating many new overtones (in harmonic  
partials) which were not present in either waveform. (Unless  
one of the waveforms is a sine wave, evenly-spaced frequency  
components will not usually be generated.)  
Value: 0, +6, +12, +18  
As the pitch difference between the two waveforms changes the  
harmonic structure, the result will be an unpitched metallic  
sound. This function is suitable for creating metallic sounds  
Booster  
The Booster is used to distort the incoming signal.  
fig.06-024.e  
such as bells.  
fig.06-026  
Booster level  
In addition to using this to create distortion, you can use the  
waveform (WG1) of one of the tones as an LFO which shifts the  
other waveform (WG2) upward or downward to create  
modulation similar to PWM (pulse width modulation). This  
parameter works best when you use it in conjunction with the  
Key Fade Lower (Keyboard Fade Width  
Lower)  
This determines what will happen to the tone’s level when a note  
that’s lower than the tone’s specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If you  
don’t want the tone to sound at all when a note below the keyboard  
range is played, set this parameter to “0.”  
Wave Gain parameter (p. 63).  
fig.06-025.e  
Uses WG1 as LFO  
Adjusts WG1 output  
WG1  
TVA  
Value: 0–127  
Booster  
Key Range Lower (Keyboard Range Lower)  
1
WG2  
Specifies the lowest note that the tone will sound for each tone.  
Value: C-1–UPPER  
WG2  
Key Range Upper (Keyboard Range Upper)  
2
Adds to WG1  
Distorted area of the  
Waveform changes  
Specifies the highest note that the tone will sound for each tone.  
Value: LOWER–G9  
Shift in waveform by WG1  
If you attempt to raise the lower key higher than the upper key,  
or to lower the upper key below the lower key, the other value  
will be automatically modified to the same setting.  
65  
             
Creating a Patch  
Key Fade Upper  
(Keyboard Fade Width Upper)  
4
Velo Range Upper (Velocity Range Upper)  
This sets the highest velocity at which the tone will sound. Make  
This determines what will happen to the tone’s level when a note  
that’s higher than the tone’s specified keyboard range is played.  
Higher settings produce a more gradual change in volume. If you  
don’t want the tone to sound at all when a note below the keyboard  
range is played, set this parameter to “0.”  
these settings when you want different tones to sound in response to  
notes played at different strengths.  
Value: LOWER–127  
If you attempt to set the Lower velocity limit above the Upper,  
or the Upper below the Lower, the other value will  
automatically be adjusted to the same setting.  
Value: 0–127  
fig.06-027.e  
Level  
Pitch  
When using the Matrix Control to have different tones played,  
set the lowest value (Lower) and highest value (Upper) of the  
value of the MIDI message used.  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
Velo Fade Upper (Velocity Fade Width Upper)  
This determines what will happen to the tone’s level when the tone  
is played at a velocity greater than its specified velocity range.  
Higher settings produce a more gradual change in volume. If you  
want notes played outside the specified key velocity range to not be  
sounded at all, set this to “0.”  
TMT Velocity Control  
(TMT Velocity Control Switch)  
TMT Velocity Control determines whether a different tone is played  
(ON) or not (OFF) depending on the force with which the key is  
played (velocity).  
Value: 0–127  
fig.06-028.e  
Level  
randomly, regardless of any Velocity messages.  
When set to “CYCLE,” the patch’s constituent tones will sound  
consecutively, regardless of any Velocity messages.  
Value: OFF, ON, RANDOM, CYCLE  
Velocity  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
Instead of using Velocity, you can also have tones substituted  
using the Matrix Control (p. 66). However, the keyboard  
velocity and the Matrix Control cannot be used simultaneously  
to make different tones to sound. When using the Matrix  
Control to switch tones, set the Velocity Control parameter to  
“OFF.”  
TMT Control Sw (TMT Control Switch)  
Use the Matrix Control to enable (ON), or disable (OFF) sounding of  
different tones.  
Value: OFF, ON  
Velo Fade Lower (Velocity Fade Width Lower)  
You can also cause different tones to sound in response to notes  
played at different strengths (velocity) on the keyboard (p. 66).  
However, the Matrix Control and the keyboard velocity cannot  
be used simultaneously to make different tones to sound. When  
you want to make the different tones to sound, set the Velocity  
Control parameter (p. 66) to “OFF.”  
This determines what will happen to the tone’s level when the tone  
is played at a velocity lower than its specified velocity range. Higher  
settings produce a more gradual change in volume. If you want  
notes played outside the specified key velocity range to not be  
sounded at all, set this to “0.”  
Value: 0–127  
3
Velo Range Lower (Velocity Range Lower)  
This sets the lowest velocity at which the tone will sound. Make  
these settings when you want different tones to sound in response to  
notes played at different strengths.  
Value: 1–UPPER  
66  
                     
Creating a Patch  
4
Pitch Key follow  
Modifying Pitch (Pitch/Pitch Env)  
This specifies the amount of pitch change that will occur when you  
play a key one octave higher (i.e., 12 keys upward on the keyboard).  
If you want the pitch to rise one octave as on a conventional  
keyboard, set this to “+100.” If you want the pitch to rise two  
octaves, set this to “+200.” Conversely, set this to a negative value if  
you want the pitch to fall. With a setting of “0,” all keys will produce  
fig.06-029_50  
Value:  
-200, -190, -180, -170, -160, -150, -140, -130, -120, -110,  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,  
+20, +30, +40, +50, +60, +70, +80, +90, +100, +110,  
+120, +130, +140, +150, +160, +170, +180, +190, +200  
fig.06-030.e  
Pitch  
+200  
+100  
For details on these settings, refer to “How to Make Patch  
Settings” (p. 56).  
+50  
0
Pitch  
-50  
1
Tone Coarse Tune ★  
Adjusts the pitch of the tone’s sound up or down in semitone steps  
-200  
C6  
-100  
C7  
Key  
(+/-4 octaves).  
C1  
C2  
C3  
C4  
C5  
Value: -48– +48  
2
Tone Fine Tune ★  
Bend Range Up (Pitch Bend Range Up)  
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/-  
Specifies the degree of pitch change in semitones when the Pitch  
Bend lever is all the way right. For example, if this parameter is set to  
“12,” the pitch will rise one octave when the pitch bend lever is  
moved to the right-most position.  
50 cents).  
Value: -50– +50  
Value: 0– +48  
One cent is 1/100th of a semitone.  
Bend Range Down (Pitch Bend Range Down)  
3
Random Pitch Depth  
Specifies the degree of pitch change in semitones when the Pitch  
Bend lever is all the way left. For example if this is set to “-48” and  
you move the pitch bend lever all the way to the left, the pitch will  
fall 4 octaves.  
This specifies the width of random pitch deviation that will occur  
each time a key is pressed. If you do not want the pitch to change  
randomly, set this to “0.” These values are in units of cents (1/100th  
of a semitone).  
Value: -48–0  
Value:  
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90,  
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100,  
1200  
P-Env V-Sens  
(Pitch Envelope Velocity Sensitivity)  
Keyboard playing dynamics can be used to control the depth of the  
pitch envelope. If you want the pitch envelope to have more effect  
for strongly played notes, set this parameter to a positive (+) value. If  
you want the pitch envelope to have less effect for strongly played  
notes, set this to a negative (-) value.  
Value: -63– +63  
P-Env T1 V-Sens  
(Pitch Envelope Time 1 Velocity Sensitivity)  
This allows keyboard dynamics to affect the Time 1 of the Pitch  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Value: -63– +63  
67  
                 
Creating a Patch  
P-Env T4 V-Sens (Pitch Envelope Time 4  
Velocity Sensitivity)  
Pitch Env  
Use this parameter when you want key release speed to affect the  
Time 4 value of the pitch envelope. If you want Time 4 to be speeded  
up for quickly released notes, set this parameter to a positive (+)  
value. If you want it to be slowed down, set this to a negative (-)  
value.  
1
2
P-Env Depth (Pitch Envelope Depth)  
4
,
,
Adjusts the effect of the Pitch Envelope. Higher settings will cause  
the pitch envelope to produce greater change. Negative (-) settings  
will invert the shape of the envelope.  
Value: -63– +63  
Value: -12– +12  
P-Env Time KF (Pitch Envelope Time Key  
Follow)  
P-Env Time 1–4 (Pitch Envelope Time 1–4) ★  
3
Use this setting if you want the pitch envelope times (Time 2–Time  
4) to be affected by the keyboard location. Based on the pitch  
envelope times for the C4 key, positive (+) settings will cause notes  
higher than C4 to have increasingly shorter times, and negative (-)  
settings will cause them to have increasingly longer times. Larger  
settings will produce greater change.  
Specify the pitch envelope times (Time 1–Time 4). Higher settings  
will result in a longer time until the next pitch is reached. (For  
example, Time 2 is the time over which the pitch changes from Level  
1 to Level 2.)  
Value: 0–127  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,  
+20, +30, +40, +50, +60, +70, +80, +90, +100  
fig.06-032.e  
T1  
T2  
T3  
T4  
fig.06-031.e  
Time  
-100  
-50  
Pitch  
L0  
Time  
L1  
L3  
Note off  
Note on  
0
L2  
L4  
T: Time L: Level  
+50  
P-Env Level 0–4 (Pitch Envelope Level 0–4)  
+100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
Specify the pitch envelope levels (Level 0–Level 4). It determines  
how much the pitch changes from the reference pitch (the value set  
with Coarse Tune or Fine Tune on the Pitch screen) at each point.  
Positive (+) settings will cause the pitch to be higher than the  
standard pitch, and negative (-) settings will cause it to be lower.  
Value: -63– +63  
68  
             
Creating a Patch  
If you set “LPF2” or “LPF3,” the setting for the Resonance  
parameter will be ignored (p. 69).  
Modifying the Brightness of a  
Sound with a Filter (TVF/TVF Env)  
fig.06-033_50  
1
Cutoff Frequency ★  
Selects the frequency at which the filter begins to have an effect on  
the waveform’s frequency components.  
Value: 0–127  
lower cutoff frequency settings reduce a tone’s upper harmonics for  
a more rounded, warmer sound. Higher settings make it sound  
brighter.  
If “BPF” is selected, harmonic components will change depending  
on the TVF Cutoff Frequency setting. This can be useful when  
creating distinctive sounds.  
With “HPF” selected, higher Cutoff Frequency settings will reduce  
sound.  
For details on these settings, refer to “How to Make Patch  
Settings” (p. 56).  
With “PKG” selected, the harmonics to be emphasized will vary  
depending on Cutoff Frequency setting.  
TVF  
3
Filter Type  
To edit the overall patch while preserving the relative  
differences in the Cutoff Frequency values set for each tone, set  
the Cutoff Offset parameter (p. 61).  
Selects the type of filter. A filter cuts or boosts a specific frequency  
region to change a sound's brightness, thickness, or other qualities.  
Value  
OFF:  
LPF:  
No filter is used.  
2
Resonance ★  
Low Pass Filter. This reduces the volume of all  
frequencies above the cutoff frequency (Cutoff Freq)  
in order to round off, or un-brighten the sound.  
This is the most common filter used in synthesizers.  
Band Pass Filter. This leaves only the frequencies in  
the region of the cutoff frequency (Cutoff Freq), and  
cuts the rest. This can be useful when creating  
distinctive sounds.  
frequency, adding character to the sound. Excessively high settings  
can produce oscillation, causing the sound to distort.  
Value: 0–127  
BPF:  
HPF:  
PKG:  
LPF2:  
To edit the overall patch while preserving the relative  
differences in the Resonance values set for each tone, set the  
High Pass Filter. This cuts the frequencies in the  
region below the cutoff frequency (Cutoff Freq). This  
is suitable for creating percussive sounds  
Resonance Offset parameter (p. 62).  
fig.06-034.e  
LPF  
BPF  
HPF  
PKG  
Level  
High  
emphasizing their higher tones.  
Peaking Filter. This emphasizes the frequencies in  
the region of the cutoff frequency (Cutoff Freq). You  
can use this to create wah-wah effects by employing  
an LFO to change the cutoff frequency cyclically.  
Low Pass Filter 2. Although frequency components  
above the Cutoff frequency (Cutoff Freq) are cut, the  
sensitivity of this filter is half that of the LPF. This  
makes it a comparatively warmer low pass filter.  
This filter is good for use with simulated instrument  
sounds such as the acoustic piano.  
Frequency  
Cutoff frequency  
Low  
LPF3:  
Low Pass Filter 3. Although frequency components  
above the Cutoff frequency (Cutoff Freq) are cut, the  
sensitivity of this filter changes according to the  
Cutoff frequency. While this filter is also good for  
use with simulated acoustic instrument sounds, the  
nuance it exhibits differs from that of the LPF2, even  
with the same TVF Envelope settings.  
69  
                 
Creating a Patch  
Resonance V-Sens (Resonance Velocity  
Sensitivity)  
4
Cutoff Key follow  
Use this parameter if you want the cutoff frequency to change  
according to the key that is pressed. Relative to the cutoff frequency  
at the C4 key (center C), positive (+) settings will cause the cutoff  
frequency to rise for notes higher than C4, and negative (-) settings  
will cause the cutoff frequency to fall for notes higher than C4.  
Larger settings will produce greater change.  
This allows keyboard velocity to modify the amount of Resonance. If  
you want strongly played notes to have a greater Resonance effect,  
set this parameter to positive (+) settings. If you want strongly  
played notes to have less Resonance, use negative (-) settings.  
Value: -63– +63  
Value:  
-200, -190, -180, -170, -160, -150, -140, -130, -120, -110,  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,  
+20, +30, +40, +50, +60, +70, +80, +90, +100, +110,  
+120, +130, +140, +150, +160, +170, +180, +190, +200  
F-Env V-Curve (TVF Envelope Velocity Curve)  
Selects one of the following 7 curves that will determine how  
keyboard playing dynamics will affect the TVF envelope. Set this to  
“FIXED” if you don't want the TVF Envelope to be affected by the  
keyboard velocity.  
fig.06-035.e  
Cutoff frequency  
(Octave)  
Value: FIXED, 1–7  
fig.06-036  
+200  
+100  
+50  
0
+2  
1
2
3
4
5
6
7
+1  
o
F-Env V-Sens (TVF Envelope Velocity  
Sensitivity)  
-1  
-2  
-50  
Specifies how keyboard playing dynamics will affect the depth of the  
TVF envelope. Positive (+) settings will cause the TVF envelope to  
have a greater effect for strongly played notes, and negative (-)  
settings will cause the effect to be less.  
-200  
C6  
-100  
C7  
C1  
C2  
C3  
C4  
C5  
Key  
Value: -63– +63  
Cutoff V-Curve (Cutoff Frequency Velocity  
Curve)  
F-Env T1 V-Sens (TVF Envelope Time 1 Velocity  
Sensitivity)  
Selects one of the following seven curves that determine how  
keyboard playing dynamics (velocity) influence the cutoff frequency.  
Set this to “FIXED” if you don't want the Cutoff frequency to be  
affected by the keyboard velocity.  
This allows keyboard dynamics to affect the Time 1 of the TVF  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Value: FIXED, 1–7  
fig.06-036  
Value: -63– +63  
F-Env T4 V-Sens (TVF Envelope Time 4 Velocity  
Sensitivity)  
1
2
3
4
5
6
7
The parameter to use when you want key release speed to control  
the Time 4 value of the TVF envelope. If you want Time 4 to be  
speeded up for quickly released notes, set this parameter to a  
positive (+) value. If you want it to be slowed down, set this to a  
negative (-) value.  
Cutoff V-Sens (Cutoff Velocity Sensitivity)  
Use this parameter when changing the cutoff frequency to be  
applied as a result of changes in playing velocity. If you want  
strongly played notes to raise the cutoff frequency, set this  
Value: -63– +63  
parameter to positive (+) settings. If you want strongly played notes  
Value: -63– +63  
To edit the overall patch while preserving the relative  
differences in the Cutoff Frequency Velocity Sensitivity values  
set for each tone, set the Velocity Sens Offset parameter (p. 62).  
However, this setting is shared by the Level V-Sens parameter  
(p. 71).  
70  
                 
Creating a Patch  
TVF ENV  
Adjusting the Volume (TVA/TVA  
Env)  
F-Env Depth (TVF Envelope Depth)  
Specifies the depth of the TVF envelope. Higher settings will cause  
the TVF envelope to produce greater change. Negative (-) settings  
will invert the shape of the envelope.  
fig.06-038_50  
Value: -63– +63  
F-Env Time KF (TVF Envelope Time Key Follow)  
Use this setting if you want the TVA envelope times (Time 2–Time 4)  
to be affected by the keyboard location. Based on the TVF envelope  
times for the C4 key (center C), positive (+) settings will cause notes  
higher than C4 to have increasingly shorter times, and negative (-)  
settings will cause them to have increasingly longer times. Larger  
settings will produce greater change.  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,  
+20, +30, +40, +50, +60, +70, +80, +90, +100  
For details on these settings, refer to “How to Make Patch  
fig.06-031.e  
Settings” (p. 56).  
Time  
-100  
-50  
TVA  
1
Tone Level ★  
0
Sets the volume of the tone. This setting is useful primarily for  
adjusting the volume balance between tones.  
Value: 0–127  
+50  
+100  
Key  
C7  
Level V-Curve (TVA Level Velocity Curve)  
C1  
C2  
C3  
C4  
C5  
C6  
You can select from seven curves that determine how keyboard  
playing strength will affect the volume. If you do not want the  
volume of the tone to be affected by the force with which you play  
the key, set this to “FIXED.”  
1
F-Env Time 1–4 (TVF Envelope Time 1–4) ★  
,
Value: FIXED, 1–7  
fig.06-036  
2
4
,
Specify the TVF envelope times (Time 1–Time 4). Higher settings  
will lengthen the time until the next cutoff frequency level is  
reached. (For example, Time 2 is the time over which Level 1 will  
change to Level 2.)  
1
2
3
4
5
6
7
Value: 0–127  
fig.06-037.e  
Level V-Sens (TVA Level Velocity Sensitivity)  
Set this when you want the volume of the tone to change depending  
on the force with which you press the keys. Set this to a positive (+)  
value to have the changes in tone volume increase the more  
T1  
T2  
T3  
T4  
Cutoff  
Frequency  
Value: -63– +63  
L0  
L1  
Note on  
Time  
L2  
L3  
L4  
Note off  
If you wish to make adjustments to the entire patch while  
maintaining the relative values of TVA Level Velocity  
Sensitivity among tones, adjust the Velocity Sens Offset  
parameter (p. 62). However, this setting is shared by the Cutoff  
V-Sens parameter (p. 70).  
T: Time L: Level  
3
F-Env Level 0–4 (TVF Envelope Level 0–4)  
Specify the TVF envelope levels (Level 0–Level 4). These settings  
specify how the cutoff frequency will change at each point, relative  
to the standard cutoff frequency (the cutoff frequency value  
specified in the TVF screen).  
Value: 0–127  
71  
                         
Creating a Patch  
Bias  
3
Pan Key Follow  
Bias causes the volume to be affected by the keyboard position. This  
is useful for changing volume through keyboard position (pitch)  
Use this parameter if you want key position to affect panning.  
Positive (+) settings will cause notes higher than C4 key (center C) to  
be panned increasingly further toward the right, and negative (-)  
settings will cause notes higher than C4 key (center C) to be panned  
toward the left. Larger settings will produce greater change.  
when playing acoustic instruments.  
fig.06-039.e  
LOWER  
Level  
UPPER  
Level  
+
0
+
0
Value: -100– +100  
fig.06-040.e  
Key  
Key  
Pan  
C-1  
G9  
C-1  
G9  
Bias Position  
Bias Position  
+100  
+50  
0
R
o
LO&UP  
Level  
ALL  
Level  
0
+
0
+
+
0
0
+
Key  
Key  
-50  
C-1  
G9  
C-1  
G9  
Bias Position  
Bias Position  
-100  
L
Key  
C1  
C2  
C3  
C4  
C5  
C6  
C7  
Bias Level  
Adjusts the angle of the volume change that will occur in the  
selected Bias Direction. Larger settings will produce greater change.  
Negative (-) values will invert the change direction.  
4
Random Pan Depth  
Use this parameter when you want the stereo location to change  
randomly each time you press a key. Higher settings will produce a  
greater amount of change.  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,  
+20, +30, +40, +50, +60, +70, +80, +90, +100  
Bias Position  
Value: 0–63  
Specifies the key relative to which the volume will be modified.  
Alter Pan Depth (Alternate Pan Depth)  
Value: C-1–G9  
This setting causes panning to be alternated between left and right  
each time a key is pressed. Higher settings will produce a greater  
amount of change. “L” or “R” settings will reverse the order in  
which the pan will alternate between left and right. For example if  
two tones are set to “L” and “R” respectively, the panning of the two  
tones will alternate each time they are played.  
Bias Direction  
Selects the direction in which change will occur starting from the  
Bias Position.  
Value  
LOWER:  
UPPER:  
LO&UP:  
ALL:  
The volume will be modified for the keyboard area  
below the Bias Point.  
Value: L63–0–63R  
The volume will be modified for the keyboard area  
above the Bias Point.  
When any value from Type “2”–”10” is selected for the  
Structure parameter in the Pan KF, Rnd Pan Depth, Alter Pan  
Depth parameter settings, the output of tones 1 and 2 are joined  
in tone 2, and the output of tones 3 and 4 are joined in tone 4.  
For this reason, tone 1 will follow the settings of tone 2, and  
tone 3 will follow the settings of tone 4 (p. 63).  
The volume will be modified symmetrically toward  
the left and right of the Bias Point.  
The volume changes linearly with the bias point at  
the center.  
2
Tone Pan ★  
TVA Env  
Sets the pan of the tone. “L64” is far left, “0” is center, and “63R” is  
far right.  
A-Env T1 V-Sens (TVA Envelope Time 1  
Velocity Sensitivity)  
Value: L64–0–63R  
This allows keyboard dynamics to affect the Time 1 of the TVA  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Value: -63– +63  
72  
                     
Creating a Patch  
A-Env T4 V-Sens (TVA Envelope Time 4  
Velocity Sensitivity)  
Output  
The parameter to use when you want key release speed to control  
the Time 4 value of the TVA envelope. If you want Time 4 to be  
speeded up for quickly released notes, set this parameter to a  
positive (+) value. If you want it to be slowed down, set this to a  
negative (-) value.  
Patch Out Assign  
Specifies how the direct sound of each patch will be output.  
Value:  
MFX:  
Output in stereo through multi-effects. You can also  
apply chorus or reverb to the sound that passes  
through multi-effects.  
Value: -63– +63  
A-Env Time KF (TVA Envelope Time Key  
Follow)  
A, B:  
1–4:  
Output to the OUTPUT A (MIX) jack or OUTPUT B  
jack in stereo without passing through multi-effects.  
Output to the INDIVIDUAL 1–4 jacks in mono  
without passing through multi-effects.  
Use this setting if you want the TVA envelope times (Time 2–Time 4)  
to be affected by the keyboard location. Based on the TVA envelope  
times for the C4 key (center C), positive (+) settings will cause notes  
higher than C4 to have increasingly shorter times, and negative (-)  
settings will cause them to have increasingly longer times. Larger  
settings will produce greater change.  
TONE:  
Outputs according to the settings for each tone.  
*
If you've made settings so that sounds are separately routed to the  
INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug is  
actually inserted in the INDIVIDUAL 2 jack, the sounds routed to  
INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed and output from  
the INDIVIDUAL 1 jack.  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,  
+20, +30, +40, +50, +60, +70, +80, +90, +100  
fig.06-031.e  
Time  
*
If the Mix/Parallel parameter ([MENU]/System/General) is set to  
“MIX,” all sounds are output from the OUTPUT A (MIX) jacks in  
stereo (p. 230).  
-100  
-50  
Tone Out Assign  
Specifies how the direct sound of each tone will be output.  
0
Value:  
MFX:  
Output in stereo through multi-effects. You can also  
apply chorus or reverb to the sound that passes  
through multi-effects.  
+50  
A, B:  
1–4:  
Output to the OUTPUT A (MIX) jack or OUTPUT B  
jack in stereo without passing through multi-effects.  
Output to the INDIVIDUAL 1–4 jacks in mono  
+100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
*
*
If the Patch Output Assign is set to anything other than “TONE,”  
these settings will be ignored.  
A-Env Time 1–4 (TVA Envelope Time 1–4) ★  
1
2
4
,
,
When the Structure Type parameter has a setting of Type “2”–”10,”  
the outputs of tones 1 and 2 will be combined with tone 2, and the  
outputs of tones 3 and 4 will be combined with tone 4. For this reason,  
tone 1 will follow the settings of tone 2, and tone 3 will follow the  
settings of tone 4 (p. 63).  
Specify the TVA envelope times (Time 1– Time 4). Higher settings  
will lengthen the time until the next volume level is reached. (For  
example, Time 2 is the time over which Level 1 will change to Level  
2.)  
Value: 0–127  
*
If you've made settings so that sounds are separately routed to the  
actually inserted in the INDIVIDUAL 2 jack, the sounds routed to  
INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed and output from  
the INDIVIDUAL 1 jack.  
3
A-Env Level 1–3 (TVA Envelope Level 1–3)  
Specify the TVA envelope levels (Level 1–Level 3). These settings  
specify how the volume will change at each point, relative to the  
standard volume (the Tone Level value specified in the TVA screen).  
*
*
from the OUTPUT A (MIX) jacks in stereo (p. 230).  
Value: 0–127  
fig.06-041.e  
If you've set Tone Out Assign to “MFX,” set the MFX Output  
Assign parameter (p. 208) to specify the output destination of the  
sound that has passed through the multi-effects.  
T1 T2  
T3  
T4  
*
*
Sounds are output to chorus and reverb in mono at all times.  
The output destination of the signal after passing through the chorus  
is set with the Chorus Output Select (p. 209) and the Chorus Output  
Assign (p. 209).  
Level  
Time  
L3  
L2  
L1  
Note on  
Note off  
*
The output destination of the signal after passing through the reverb is  
set with the Reverb Output Assign (p. 209).  
T: Time L: Level  
73  
                   
Creating a Patch  
Tone Out Level  
LFO 1/2  
Set the level of the signal that is sent to the output destination  
specified by Tone Output Assign.  
Value: 0–127  
Waveform (LFO1/LFO2 Waveform)  
Selects the waveform of the LFO.  
Value  
Tone Chorus Send (Send Level (Output=MFX))  
1
SIN:  
Sine wave  
TRI:  
Triangle wave  
SAW-U:  
SAW-D:  
SQR:  
Sawtooth wave  
Specifies the level of the signal sent to the chorus for each tone if the  
Sawtooth wave (negative polarity)  
Square wave  
tone is sent through MFX.  
Value: 0–127  
RND:  
Random wave  
Tone Reverb Send (Send Level (Output=MFX))  
2
BND-U:  
Once the attack of the waveform output by the LFO  
is allowed to develop in standard fashion, the  
waveform then continues without further change.  
Once the decay of the waveform output by the LFO  
is allowed to develop in standard fashion, the  
waveform then continues without further change.  
Trapezoidal wave  
Specifies the level of the signal sent to the reverb for each tone if the  
BND-D:  
tone is sent through MFX.  
Value: 0–127  
TRP:  
S&H:  
Tone Chorus Send (Send Level (Output=non  
Sample & Hold wave (one time per cycle, LFO value  
is changed)  
3
MFX))  
Sets the level of the signal sent to chorus for each tone if the tone is  
CHAOS:  
VSIN:  
Chaos wave  
not sent through MFX.  
Modified sine wave. The amplitude of a sine wave is  
randomly varied once each cycle.  
A waveform generated by the data specified by LFO  
Step 1–16. This produces stepped change with a  
fixed pattern similar to a step modulator.  
Value: 0–127  
STEP:  
Tone Reverb Send (Send Level (Output=non  
4
MFX))  
Sets the level of the signal sent to reverb for each tone if the tone is  
not sent through MFX.  
If you set this to “BND-U” or “BND-D,” you must turn the Key  
Trigger parameter to “ON.” If this is “OFF,” it will have no  
effect.  
Value: 0–127  
1
LFO Rate (LFO1/LFO2 Rate) ★  
Modulating Sounds (LFO)  
Adjusts the modulation rate, or speed, of the LFO.  
Value: 0–127, Note  
fig.06-042_50  
LFO Rate sets the beat length for the synchronized tempo is  
synchronized with the tempo set in a sequencer.  
(Example)  
Setting  
(half note)  
LFO Rate  
1 second (60 / 60 =1 (second))  
0.5 seconds (60 / 120= 0.5 (seconds))  
0.25 seconds (60 / 240= 0.25 (seconds))  
(quarter note)  
(eighth note)  
For details on these settings, refer to “How to Make Patch  
This setting will be ignored if the Waveform parameter is set to  
“CHAOS.”  
Settings” (p. 56).  
An LFO (Low Frequency Oscillator) causes change over a cycle  
in a sound. Each tone has two LFOs (LFO1/LFO2), and these  
can be used to cyclically change the pitch, cutoff frequency and  
volume to create modulation-type effects such as vibrato, wah  
and tremolo. Both LFOs have the same parameters so only one  
explanation is needed.  
74  
             
Creating a Patch  
fig.06-031.e  
Rate Detune (LFO1/LFO2 Rate Detune)  
Time  
LFO Rate Detune makes subtle changes in the LFO cycle rate (Rate  
parameter) each time a key is pressed. Higher settings will cause  
greater change. This parameter is invalid when Rate is set to “note.”  
Value: 0–127  
-100  
-50  
Offset (LFO1/LFO2 Offset)  
0
Raises or lowers the LFO waveform relative to the central value  
(pitch or cutoff frequency). Positive (+) settings will move the  
waveform so that modulation will occur from the central value  
upward. Negative (-) settings will move the waveform so that  
modulation will occur from the central value downward.  
Value: -100, -50, 0, +50, +100  
+50  
+100  
Key  
C7  
C1  
C2  
C3  
C4  
C5  
C6  
Fade Mode (LFO1/LFO2 Fade Mode)  
2
Delay Time (LFO1/LFO2 Delay Time)  
Specifies how the LFO will be applied.  
Delay Time (LFO Delay Time) specifies the time elapsed before the  
Value:  
ON <, ON >, OFF <, OFF >  
LFO effect is applied (the effect continues) after the key is pressed (or  
released).  
Value: 0–127  
After referring to “How to Apply the LFO” (p. 76), change the  
After referring to “How to Apply the LFO” (p. 76), change the  
3
Fade Time (LFO1/LFO2 Fade Time)  
setting until the desired effect is achieved.  
Specifies the time over which the LFO amplitude will reach the  
maximum (minimum).  
When using violin, wind, or certain other instrument sounds in  
a performance, rather than having vibrato added immediately  
after the sounds are played, it can be effective to add the vibrato  
after the note is drawn out somewhat. If you set the Delay Time  
in conjunction with the Pitch Depth parameter and Rate  
parameter, the vibrato will be applied automatically following a  
certain interval after the key is pressed. This effect is called  
Delay Vibrato.  
Value: 0–127  
After referring to “How to Apply the LFO” (p. 76), change the  
setting until the desired effect is achieved.  
Key Trigger (LFO1/LFO2 Key Trigger)  
This specifies whether the LFO cycle will be synchronized to begin  
when the key is pressed (ON) or not (OFF).  
Value: OFF, ON  
Delay Time KF (LFO1/LFO2 Delay Time Key  
Follow)  
Adjusts the value for the Delay Time parameter depending on the  
key position, relative to the C4 key (center C). To decrease the time  
that elapses before the LFO effect is applied (the effect is continuous)  
with each higher key that is pressed in the upper registers, select a  
positive value; to increase the elapsed time, select a negative value.  
Larger settings will produce greater change. If you do not want the  
elapsed time before the LFO effect is applied (the effect is  
4
Pitch Depth (LFO1/LFO2 Pitch Depth) ★  
Specifies how deeply the LFO will affect pitch.  
Value: -63– +63  
TVF Depth (LFO1/LFO2 TVF Depth) ★  
Specifies how deeply the LFO will affect the cutoff frequency.  
continuous) to change according to the key pressed, set this to “0.”  
Value: -63– +63  
Value:  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,  
+20, +30, +40, +50, +60, +70, +80, +90, +100  
TVA Depth (LFO1/LFO2 TVA Depth) ★  
Specifies how deeply the LFO will affect the volume.  
Value: -63– +63  
75  
                 
Creating a Patch  
Pan Depth (LFO1/LFO2 Pan Depth) ★  
Apply the LFO immediately when the key  
is pressed, and then gradually begin to  
decrease the effect  
Specifies how deeply the LFO will affect the pan.  
Value: -63– +63  
fig.06-044.e  
high (more)  
Delay Time  
Fade Time  
Positive (+) and negative (-) settings for the Depth parameter  
result in differing kinds of change in pitch and volume. For  
example, if you set the Depth parameter to a positive (+) value  
for one tone, and set another tone to the same numerical value,  
but make it negative (-), the modulation phase for the two tones  
will be the reverse of each other. This allows you to shift back  
and forth between two different tones, or combine it with the  
Pitch  
Cutoff Frequency  
Level  
Depth  
Pan  
Note on  
low (less)  
Fade Mode: ON >  
Delay Time: The time that the LFO will continue after the  
keyboard is played.  
Fade Time: The time over which the LFO amplitude will  
reach the minimum after the Delay Time has  
elapsed.  
When the Structure parameter is set to any value from “2”  
through “10,” the output of tones 1 and 2 will be combined into  
tone 2, and the output of tones 3 and 4 will be combined into  
tone 4. This applies to the Pan Depth parameter settings. For  
this reason, tone 1 will follow the settings of tone 2, and tone 3  
will follow the settings of tone 4 (p. 63).  
Apply the LFO gradually after the key is  
released  
fig.06-045.e  
Delay  
Time  
high (more)  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
Step LFO  
Depth  
Pan  
LFO Step Type (LFO Step Type)  
Note  
on  
Note  
off  
low (less)  
When generating an LFO waveform from the data specified in LFO  
Step1–16, specify whether the level will change abruptly at each step  
or will be connected linearly.  
Fade Mode: OFF <  
Delay Time: The time from when the keyboard is released  
until the LFO begins to be applied.  
Value: TYPE1 (stair-step change), TYPE2 (linear change)  
Fade Time: The time over which the LFO amplitude will  
reach the maximum after the Delay Time has  
elapsed.  
Step 1–16 (LFO Step 1–16)  
Specifies the data for the Step LFO. If the LFO Pitch Depth is +63,  
each +1 unit of the step data corresponds to a pitch of +50 cents.  
Value: -36– +36  
Apply the LFO from when the key is  
pressed until it is released, and gradually  
begin to decrease the effect when the key  
is released  
How to Apply the LFO  
fig.06-046.e  
Apply the LFO gradually after the key is  
Delay  
Time  
high (more)  
pressed  
Fade Time  
Pitch  
Cutoff Frequency  
Level  
fig.06-043.e  
Depth  
Delay  
Time  
high (more)  
Fade Time  
Pan  
Pitch  
Cutoff Frequency  
Level  
Depth  
low (less)  
Note on  
Note off  
Fade Mode: OFF >  
Pan  
Note on  
Delay Time: The time that the LFO will continue after the  
keyboard is released.  
low (less)  
Fade Mode: ON <  
Fade Time: The time over which the LFO amplitude will  
reach the minimum after the Delay Time has  
elapsed.  
Delay Time: The time from when the keyboard is played  
until the LFO begins to be applied.  
Fade Time: The time over which the LFO amplitude will  
reach the maximum after the Delay Time has  
elapsed.  
76  
         
Creating a Patch  
Apply Portamento or Legato to the  
Sound (Solo/Porta)  
Let’s say you have the Legato Switch set to “ON,” and the  
Legato Retrigger set to “OFF.” When you try to sound a legato  
(by pressing a higher key while a lower key is held down), the  
pitch may sometimes not be able to rise all the way to the  
intended pitch (stopping instead at an intermediate pitch). This  
can occur because the limit of pitch rise, as determined at the  
wave level, has been exceeded. Additionally, if differing upper  
pitch limits are used for the waves of a Patch that uses multiple  
tones, it may stop being heard in MONO. When making large  
Solo/Portamento  
fig.06-047_50  
Portamento Switch  
Specifies whether the portamento effect will be applied (ON) or not  
(OFF).  
Value: OFF, ON  
For details on these settings, refer to “How to Make Patch  
Portamento  
Settings” (p. 56).  
Portamento is an effect which smoothly changes the pitch from  
the first-played key to the next-played key. By applying  
portamento when the Mono/Poly parameter is “MONO,” you  
can simulate slide performance techniques on a violin or similar  
instrument.  
Mono/Poly  
Specifies whether the patch will play polyphonically (POLY) or  
monophonically (MONO). The “MONO” setting is effective when  
playing a solo instrument patch such as sax or flute.  
Value  
MONO: Only the last-played note will sound.  
POLY: Two or more notes can be played simultaneously.  
Portamento Mode  
Specifies the performance conditions for which portamento will be  
Legato Switch (Legato Switch)  
applied.  
Value  
Legato Switch is valid when the Mono/Poly parameter is set to  
“MONO.” This setting specifies whether the Legato Switch will be  
used (ON) or not (OFF).  
NORMAL:  
LEGATO:  
Portamento will always be applied.  
Portamento will be applied only when you play  
legato (i.e., when you press the next key before  
releasing the previous key).  
With the Legato Switch parameter “ON,” pressing a key while continuing  
to press a previous key causes the note to change pitch to the pitch of the  
most recently pressed key, sounding all the while. This creates a smooth  
transition between notes, which is effective when you wish to simulate the  
hammering-on and pulling-off techniques used by a guitarist.  
Value: OFF, ON  
Portamento Type  
Specifies the type of portamento effect.  
Value  
RATE:  
The time it takes will depend on the distance  
between the two pitches.  
Legato Retrigger (Legato Retrigger Switch)  
TIME:  
The time it takes will be constant, regardless of how  
far apart in pitch the notes are.  
The Legato Retrigger is valid when the Mono/Poly parameter is set to  
“MONO” and the Legato Switch parameter is set to “ON.” The setting  
determines whether sounds are replayed (ON) or not (OFF) when  
performing legato. Normally you will leave this parameter “ON.” When  
“OFF,” when one key is held down and another key is then pressed, only  
the pitch changes, without the attack of the latter key being played. Set  
this to “OFF” when performing wind and string phrases or when using  
modulation with the mono synth keyboard sound.  
Value: OFF, ON  
77  
                   
Creating a Patch  
Portamento Start  
When another key is pressed during a pitch change produced by  
portamento, a new pitch change will begin. This setting specifies the  
pitch at which the change will begin.  
Miscellaneous Settings (Misc)  
fig.06-050_50  
Value  
PITCH:  
Starts a new portamento when another key is  
pressed while the pitch is changing.  
fig.06-048.e  
Pitch  
C5  
D4  
C4  
Tone Delay Mode  
Selects the type of tone delay.  
Time  
Value  
press D4 key  
press C5 key  
NORM:  
The tone begins to play after the time specified in the  
Delay Time parameter has elapsed.  
press C4 key  
fig.06-051.e  
NOTE:  
Portamento will begin anew from the pitch where  
the current change would end.  
fig.06-049.e  
No Tone Delay  
Pitch  
C5  
Delay time  
D4  
C4  
Note on  
Note off  
HOLD:  
Although the tone begins to play after the time  
specified in the Delay Time parameter has elapsed, if  
the key is released before the time specified in the  
Delay Time parameter has elapsed, the tone is not  
played.  
Time  
press D4 key  
press C5 key  
press C4 key  
Portamento Time  
fig.06-052.e  
When portamento is used, this specifies the time over which the  
pitch will change. Higher settings will cause the pitch change to the  
next note to take more time.  
Value: 0–127  
No sound  
played  
Delay time  
Note on  
Note off  
78  
           
Creating a Patch  
OFF-N:  
Rather than being played while the key is pressed,  
the tone begins to play once the period of time  
specified in the Delay Time parameter has elapsed  
after release of the key. This is effective in situations  
such as when simulating noises from guitars and  
other instruments.  
Tone Delay Time  
Specifies the time from when the key is pressed (or if the Delay  
Mode parameter is set to “OFF-N” or “OFF-D,” the time from when  
the key is released) until when the tone will sound.  
Value: 0–127, Note  
Tone Delay Time specifies the beat length for the synchronized  
tempo when the tempo that specifies the elapsed time until the tone  
is sounded (Patch Tempo) is synchronized with the tempo set in a  
sequencer.  
fig.06-053.e  
(Example)  
For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))  
Delay time  
Setting  
(half note)  
Delay time  
1 second (60 / 60 =1 (second))  
Note on  
Note off  
OFF-D:  
Rather than being played while the key is pressed,  
the tone begins to play once the period of time  
specified in the Delay Time parameter has elapsed  
after release of the key. Here, however, changes in  
the TVA Envelope begin while the key is pressed,  
which in many cases means that only the sound  
from the release portion of the envelope is heard.  
0.5 seconds (60 / 120= 0.5 (seconds))  
0.25 seconds (60 / 240= 0.25 (seconds))  
(quarter note)  
(eighth note)  
When a loop waveform (p. 59) is selected, the sound will normally  
continue as long as the key is pressed. If you want the sound to  
decay naturally even if the key remains pressed, set this to “NO  
SUS.”  
fig.06-054.e  
Delay time  
Range: NO SUS, SUST  
Note on  
Note off  
If a one-shot type Wave (p. 58) is selected, it will not sustain  
even if this parameter is set to “SUST.”  
If you have selected a waveform that is a decay-type sound (i.e.,  
a sound that fades away naturally even if the key is not  
released), selecting “OFF-N” or “OFF-D” may result in no  
sound being heard.  
Tone Rx Bender (Tone Receive Pitch Bend  
Switch)  
For each tone, specify whether MIDI Pitch Bend messages will be  
received (ON), or not (OFF).  
Value: OFF, ON  
Tone Delay  
Tone Rx Expression (Tone Receive Expression  
Switch)  
This produces a time delay between the moment a key is  
pressed (or released), and the moment the tone actually begins  
to sound. You can also make settings that shift the timing at  
which each tone is sounded. This differs from the Delay in the  
internal effects, in that by changing the sound qualities of the  
delayed tones and changing the pitch for each tone, you can  
also perform arpeggio-like passages just by pressing one key.  
You can also synchronize the tone delay time to the tempo of  
the sequencer.  
For each tone, specify whether MIDI Expression messages will be  
received (ON), or not (OFF).  
Value: OFF, ON  
Tone Rx Hold-1 (Tone Receive Hold Switch)  
For each tone, specify whether MIDI Hold-1 messages will be  
received (ON), or not (OFF).  
Value: OFF, ON  
If you are not going to use Tone Delay, set the Delay Mode  
parameter to “NORM” and Delay Time parameter to “0.”  
If “NO SUS” is selected for Env Mode parameter, this setting  
will have no effect.  
If the Structure parameters set in the range of “2”–”10,” the  
output of tones 1 and 2 will be combined into tone 2, and  
the output of tones 3 and 4 will be combined into tone 4.  
For this reason, tone 1 will follow the settings of tone 2, and  
tone 3 will follow the settings of tone 4 (p. 63).  
79  
               
Creating a Patch  
Tone Rx Pan Mode  
For each tone, specify how pan messages will be received.  
Matrix Control Settings (Ctrl1–4)  
Value  
fig.06-055_50  
CONT:  
Whenever Pan messages are received, the stereo  
position of the tone will be changed.  
K-ON:  
The pan of the tone will be changed only when the  
next note is played. If a pan message is received  
while a note is sounding, the panning will not  
change until the next key is pressed.  
The channels cannot be set so as not to receive Pan messages.  
Tone Redamper Sw (Tone Redamper Switch)  
You can specify, on an individual tone basis, whether or not the  
sound will be held when a Hold 1 message is received after a key is  
released, but before the sound has decayed to silence. If you want to  
sustain the sound, set this “ON.” When using this function, also set  
the Rx Hold-1 parameter “ON.” This function is effective for piano  
sounds.  
For details on these settings, refer to “How to Make Patch  
Settings” (p. 56).  
Matrix Control  
Value: OFF, ON  
Ordinarily, if you wanted to change tone parameters using an  
external MIDI device, you would need to send System  
Exclusive messages—MIDI messages designed exclusively for  
the Fantom-X. However, System Exclusive messages tend to be  
complicated, and the amount of data that needs to be  
transmitted can get quite large.  
For that reason, a number of the more typical of the Fantom-X’s  
tone parameters have been designed so they accept the use of  
Control Change (or other) MIDI messages for the purpose of  
making changes in their values. This provides you with a  
variety of means of changing the way patches are played. For  
example, you can use the Pitch Bend lever to change the LFO  
cycle rate, or use the keyboard’s touch to open and close a filter.  
The function which allows you use MIDI messages to make  
these changes in realtime to the tone parameters is called the  
Matrix Control. Up to four Matrix Controls can be used in a  
single patch.  
To use the Matrix Control, specify which MIDI message (Source  
parameter) will be used to control which parameter  
(Destination parameter), and how greatly (Sns parameter), and  
the tone to which the effect is applied (Tone parameter).  
80  
             
Creating a Patch  
Matrix Control 1–4 Source  
CTRL Destination 1–4 (Matrix Control  
Destination 1–4)  
Matrix Control.  
Matrix Control Destination selects the tone parameter that is to be  
controlled when using the Matrix Control. The following parameters  
can be controlled. When not controlling parameters with the Matrix  
Control, set this to “OFF.” Up to four parameters can be specified for  
each Matrix Control, and controlled simultaneously.  
Value  
OFF:  
Matrix control will not be used.  
Controller numbers 1–31, 33–95  
CC01–31, 33–95:  
For more information about Control Change messages, please  
In this manual, Parameters that can be controlled using the  
refer to “MIDI Implementation” (p. 298).  
Matrix Control are marked with a “.”  
PITCH BEND:  
AFTERTOUCH:  
Pitch Bend  
Aftertouch  
Opening and Closing the Filter  
SYS CTRL1–SYS CTRL4: MIDI messages used as common matrix  
CUTOFF:  
Changes the cutoff frequency.  
Emphasizes the overtones in the region of  
the cutoff frequency, adding character to the  
sound.  
controls.  
RESONANCE:  
VELOCITY:  
Velocity (pressure you press a key with)  
KEY FOLLOW:  
Key follow (keyboard position with C4  
as 0)  
TEMPO:  
The specified tempo (sequencer tempo)  
Changing the Volume, Pan, and Pitch  
or the tempo of an external MIDI  
sequencer.  
LEVEL:  
PAN:  
Changes the volume level.  
Changes the pan.  
LFO1:  
LFO 1  
PITCH:  
Changes the pitch.  
LFO2:  
LFO 2  
PITCH ENV:  
TVF ENV:  
TVA ENV:  
Pitch envelope  
TVF envelope  
TVA envelope  
Changing How the Effects Are Applied  
OUTPUT LEVEL: Changes the volume of output levels.  
CHORUS SEND: Changes the amount of chorus.  
REVERB SEND: Changes the amount of reverb.  
Velocity and Key follow correspond to Note messages.  
Applying LFO to Modulate Sounds  
LFO1/LFO2 PCH DEPTH: Changes the vibrato depth.  
LFO1/LFO2 TVF DEPTH: Changes the wah depth.  
LFO1/LFO2 TVA DEPTH: Changes the tremolo depth.  
LFO1/LFO2 PAN DEPTH: Changes the effect that the LFO will  
have on pan.  
Although there are no MIDI messages for LFO 1 through TVA  
Envelope, they can be used as Matrix Control. In this case, you  
can change the tone settings in realtime by playing patches.  
select “SYS CTRL1”–”SYS CTRL4.” MIDI messages used as  
System Control 1–4 are set with the System Ctrl 1–4 Source  
parameters (p. 233).  
LFO1/LFO2 RATE:  
Changes the LFO cycle rate.  
Changes the speed of the LFO  
cycles.  
*
The speed will not change if LFO Rate is set to “note.”  
There are parameters that determine whether or not Pitch Bend,  
Controller Number 11 (Expression) and Controller Number 64  
the MIDI messages are received, then when any change is made  
in the settings of the desired parameter, the Pitch Bend,  
Expression, and Hold 1 settings also change simultaneously. If  
you want to change the targeted parameters only, then set these  
to “OFF.”  
PIT ENV A-TIME: Changes the Env Time 1 parameter of the  
pitch envelope.  
PIT ENV D-TIME: Changes the Env Time 2 and Env Time 3  
parameters of the pitch envelope.  
PIT ENV R-TIME: Changes the Env Time 4 parameter of the  
pitch envelope.  
There are parameters that let you specify whether specific MIDI  
messages will be received for each channel in a performance (p.  
112). When a patch with Matrix Control settings is assigned to a  
part, confirm that any MIDI messages used for the Matrix  
Control will be received. If the Fantom-X is set up such that  
reception of MIDI messages is disabled, then the Matrix Control  
will not function.  
Changing the TVF Envelope  
TVF ENV A-TIME: Changes the Env Time 1 parameter of the  
TVF envelope.  
TVF ENV D-TIME: Changes the Env Time 2 and Env Time 3  
parameters of the TVF envelope.  
TVF ENV R-TIME: Changes the Env Time 4 parameter of the  
TVF envelope.  
81  
   
Creating a Patch  
Changing the TVF Envelope  
CTRL Sens 1–4 (Matrix Control Sens 1–4)  
TVA ENV A-TIME:Changes the Env Time 1 parameter of the  
TVA envelope.  
Sets the amount of the Matrix Control’s effect that is applied. If you  
wish to modify the selected parameter in a positive (+) direction –  
i.e., a higher value, toward the right, or faster etc. – from its current  
setting, select a positive (+) value. If you wish to modify the selected  
parameter in a negative (-) direction – i.e., a lower value, toward the  
left, or slower etc. – from its current setting, select a negative (-)  
value. For either positive or negative settings, greater absolute  
values will allow greater amounts of change. Set this to “0” if you  
don't want to apply the effect.  
TVA ENV D-TIME:Changes the Env Time 2 and Env Time 3  
parameters of the TVA envelope.  
TVA ENV R-TIME:Changes the Env Time 4 parameter of the  
TVA envelope.  
Splitting Tones That Are Played  
TMT  
Value: -63– +63  
If the Matrix Control is used to split tones, set the TMT Vel  
parameter to “ON” (p. 66, p. 66).  
CTRL Tone 1–4 (Tone Control Switch 1–4)  
Matrix Control Tone selects the tone to which the effect is applied  
when using the Matrix Control.  
If the Matrix Control is used to split tones, we recommend  
setting the Matrix Control Sens to “+63.” Selecting a lower value  
may prevent switching of the tones. Furthermore, if you want to  
reverse the effect, set the value to “-63.”  
Value  
OFF:  
ON:  
The effect will not be applied.  
The effect will be applied.  
REVS:  
The effect will be applied in reverse.  
If you want to use matrix control to switch smoothly between  
tones, use the Velo Fade Lower and Velo Fade Upper  
parameters (p. 66). The higher the values set, the smoother the  
switch is between the tones.  
Changing the Depth of Frequency  
Modulation for FXM  
For details regarding effect settings, refer to the pages shown  
below.  
FXM DEPTH  
“Making Effect Settings” (p. 206)  
Controlling the amount of realtime stretch/  
“Making Multi-Effects Settings (MFX1–3)” (p. 213)  
“Making Chorus Settings (Chorus)” (p. 215)  
“Making Reverb Settings (Reverb)” (p. 216)  
shrink  
TIME  
This will have no effect if Realtime Time Stretch (p. 63) is not  
selected. If matrix control sensitivity is set to “+” the stretch/  
shrink time will become shorter, and if set to “-” the time will  
become longer.  
Changing Specific Multi-Effects Parameters  
MFX CTRL1–4: Change the parameter that was specified by  
MFX Control 1–4 Assign parameter.  
If you have not made the necessary settings for using the multi-  
effect, the multi-effect will not be applied even if you attempt to  
control it as a Matrix Control destination.  
If you’re not using Matrix Control  
OFF:  
Matrix Control will not be used.  
82  
     
Creating a Rhythm Set  
With the Fantom-X, you have total control over a wide variety of  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
rhythm sets, and the functions of the rhythm set parameters.  
5. Press [F8 (Wave Sw/Sel)] to select the wave that you want  
to edit.  
The Wave Sw/Select window will appears.  
fig.05-011_50  
How to make Rhythm Set  
settings  
Start with an existing rhythm set and edit it to create a new rhythm  
set. Rhythm sets are created from a collection of multiple rhythm  
the rhythm tones for each key with rhythm set edit.  
Press any one of the [F5 (Wave Select1)]–[F8 (Wave Select4)]  
buttons to select the wave that you want to edit.  
Simultaneously editing the same parameter of multiple  
waves  
The rhythm tone assigned to each key consists of up to four waves.  
Rhythm tones and waves are related in the same way that patches  
and tones are related.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
set whose settings you want to edit (p. 52).  
To select the tones you want to edit at the same time,  
simultaneously press two or more of the [F5 (Wave Select1)]-[F8  
(Wave Select4)] buttons, making them light red.  
To switch a wave on/off  
You cannot edit the rhythm sets in the GM group.  
Press a [F1 (Wave Sw1)]–[F4 (Wave Sw4)] button to switch the  
corresponding wave on/off.  
If you want to create a rhythm set from scratch (rather than  
starting from an existing rhythm set), execute the Initialize  
operation (p. 84).  
*
You can also select the tone by pressing  
or  
.
6. When you have made your selection, press [EXIT].  
7. Turn the VALUE dial, or Press [INC]/[DEC] to set a value.  
2. Press [PATCH EDIT].  
To change the part that you want to edit  
The Rhythm Edit screen appears.  
fig.07-001_50  
Press [F7 (Part Select)].  
8. Repeat steps 5–7 to set each parameter you want to edit.  
9. If you wish to save the changes you’ve made, press  
[WRITE] to perform the Save operation (p. 86). If you do not  
wish to save changes, press [EXIT] to return to the Patch  
Play screen.  
If you return to the Patch Play screen without saving, an “*”  
will be displayed at the left of the rhythm set number,  
indicating that the rhythm set settings have been edited.  
If you turn off the power or select a different sound while the  
display indicates “*,” your edited rhythm set will be lost.  
3. The parameters are organized into several editing groups.  
Press [F1 ()] or [F2 ()] to select the tab for the editing  
group that contains the parameter you wish to edit.  
For details on how the parameters are grouped, refer to  
“Rhythm Set Parameter” (p. 259).  
4. Use  
or  
to move the cursor to the parameter you  
wish to modify.  
83  
   
Creating a Rhythm Set  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the part (keyboard part or pad part) and rhythm  
set that you want to initialize (p. 52).  
Edit)  
2. Hold down [SHIFT] and press [F1 (Init)].  
A message will ask you for confirmation.  
You can edit while viewing a graphic display of the most frequently  
used important parameters.  
3. Press [F8 (Exec)].  
Zoom Edit lets you edit the following parameters.  
The initialization will be carried out, and you’ll be returned to  
the previous screen.  
Parameter  
Pitch Envelope  
TVF  
TVF Envelope  
TVA Envelope  
page  
p. 91  
p. 92  
p. 93  
p. 94  
To cancel, press [F7 (Cancel)].  
Initializing only a specific key  
Here’s how to initialize only a specific key of a Rhythm Set.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the part (keyboard part or pad part) and patch  
that you want to edit.  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the part (keyboard part or pad part) and rhythm  
set that you want to initialize (p. 52).  
2. Press [PATCH EDIT], and then press [F3 (Zoom Edit)].  
The Zoom Edit screen will appear.  
fig.07-002_50  
2. Press [PATCH EDIT].  
Press keys to specify the key (A0–C8) that is to be initialized.  
3. Press [F4 (Init)].  
Select the type of initialization.  
ALL:  
All keys of the rhythm set will be initialized. (This is  
the same as the rhythm set initialize procedure  
described above.)  
KEY:  
One key will be initialized.  
4. Press [F8 (Select)].  
A message will ask for confirmation.  
5. Press [F8 (Exec)].  
The initialization will be carried out, and you’ll be returned to  
the previous screen.  
3. The parameters are organized into several edit groups.  
Press [F1]–[F4] to select the tab for the parameters that you  
want to edit.  
To cancel, press [F7 (Cancel)].  
To select a Wave for editing or switch a Wave on/off  
Press [F8 (Wave Sw/Sel)].  
Copying Rhythm Tone Settings  
(Copy)  
To switch to a different part for editing  
Press [F7 (Part Select)].  
This operation copies the settings of any desired rhythm set to the  
currently selected rhythm set. You can use this feature to make the  
editing process faster and easier.  
4. Use [CURSOR] to move the cursor to the parameter that  
you want to edit.  
You can use the realtime control knob to set the value.  
5. Turn the VALUE dial or use [INC][DEC] to modify the value.  
Basic Procedure for Rhythm Tone  
Copy  
6. When you have finished editing, press [EXIT].  
1. Press [PATCH/RHYTHM] to access the Patch Play screen,  
and select the part (keyboard part or pad part) that you want  
to edit and the copy-destination Rhythm set (p. 52).  
Initializing Rhythm Set Settings  
(Init)  
2. Press [PATCH EDIT].  
“Initialize” means to return the settings of the currently selected  
sound to a standard set of values or to the factory settings.  
The Initialize operation will affect only the currently selected  
sound; the sounds that are stored in user memory will not be  
affected. If you wish to restore all of the Fantom’s settings to  
their factory values, perform a Factory Reset (p. 235).  
84  
             
Creating a Rhythm Set  
3. Press [F5 (Tone Copy)].  
The Rhythm Copy window appears.  
fig.07-003_50  
themselves, such as percussive instrument sounds.  
The Fantom-X also contains many other one-shot  
waveforms that are elements of other sounds. These  
include attack components such as piano-hammer  
sounds and guitar fret noises.  
Looped:  
These waveforms include sounds with long decays  
as well as sustained sounds. Loop waveforms  
repeatedly play back (loop) the portion of the  
waveform after the sound has reached a relatively  
steady state. The Fantom-X’s looped waveforms also  
include components of other sounds, such as piano-  
string resonant vibrations and the hollow sounds of  
brass instruments.  
4. Using [CURSOR] to move the cursor, select the “Source  
(copy-source)” bank and number, and the rhythm tone.  
5. Turn the VALUE dial or use [INC][DEC] to make the setting.  
6. Using [CURSOR] to move the cursor, select the  
Cautions When Using a One-shot  
Waveform  
“Destination (copy-destination)” rhythm tone number.  
7. Turn the VALUE dial or use [INC][DEC] to make the setting.  
It is not possible to use the envelope to modify a one-shot waveform  
to create a decay that is longer than the original waveform, or to turn  
it into a sustaining sound. If you were to program such an envelope,  
you would be attempting to shape a portion of the sound that simply  
doesn’t exist, and the envelope would have no effect.  
8. Press [F8 (Exec)].  
A message will ask for confirmation.  
9. Press [F8 (Exec)] to return to the Rhythm Edit screen.  
*
To cancel, press [F7 (Cancel)].  
Cautions When Using a Loop  
Waveform  
The Compare Function  
For the Rhythm Tone Copy operations, you can use the  
Compare function.  
With many acoustic instruments such as piano and sax, extreme  
timbral changes occur during the first few moments of each note.  
This initial attack is what defines much of the instrument’s character.  
For such waveforms, it is best to use the complex tonal changes of  
the attack portion of the waveform just as they are, and to use the  
envelope only to modify the decay portion. If you attempt to use the  
envelope to modify the attack portion as well, the characteristics of  
the original waveform may prevent you from getting the sound that  
If you want to play the copy-source patch, press [F6 (Compare)]  
to light it into red. Now you can play the copy-source rhythm  
set from the keyboard or pads.  
fig.07-004_50  
you intend.  
fig.06-006.e  
Level  
Looped portion  
Tone change stored  
with the wave  
The rhythm set auditioned using the Compare function  
may sound slightly different than when it is played  
normally.  
Time  
Envelope  
for the TVF filter  
Cautions When Selecting a  
Waveform  
Resulting  
tone change  
The sounds of the Fantom-X are based on complex PCM waveforms,  
and if you attempt to make settings that are contrary to the type of  
the original waveform, the results will not be as you expect.  
The internal waveforms of the Fantom-X fall into the following two  
groups.  
One-shot:  
These waveforms contain sounds that have short  
decays. A one-shot waveform records the initial rise  
and fall of the sound. Some of the Fantom-X’s one-  
shot waveforms are sounds that are complete in  
85  
       
Creating a Rhythm Set  
6. Turn the VALUE dial or use [INC][DEC] and [F2 ()] [F3 ()]  
to select the write destination and rhythm set number.  
The write destination can be either the Fantom-X’s internal user  
Saving Rhythm Sets You’ve  
Created (Write)  
area (User), or a memory card (Card).  
fig.07-007_50  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the internal user memory or  
memory card.  
When you edit the patch settings, an “*” will appear in the Patch  
Play screen.  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost.  
By pressing [F6 (Compare)] you can check the save-destination  
Rhythm set (Compare function).  
1. Make sure that the Rhythm Set you wish to save is selected.  
7. Press [F8 (Write)].  
2. Press [WRITE].  
A message will ask you for confirmation.  
The WRITE Menu screen appears.  
fig.07-005_50  
Never switch off the Fantom-X while data is being saved.  
8. Press [F8 (Exec)] to execute the save operation. To cancel  
the operation, press [F7 (Cancel)].  
*
To cancel, press [F7 (Cancel)].  
Auditioning the Save-Destination  
Rhythm Set (Compare)  
Before you save a rhythm set, you can audition the rhythm set which  
currently occupies the save destination to make sure that it is one  
you don’t mind overwriting. This can help prevent important  
rhythm sets from being accidentally overwritten and lost.  
3. Press [F2 (Patch/Rhythm)].  
*
Press  
or  
to select “Rhythm Edit,” and then press [ENTER].  
The Rhythm Set Name screen appears.  
fig.07-006_50  
1. Follow the procedure in “Saving Rhythm Sets You’ve  
Created (Write)” through step 5 to select the save  
destination.  
2. Press [F7 (Compare)] to light it into red.  
The Rhythm Compare window appears, making it possible to  
fig.07-008.e  
Save-destination  
rhythm set  
4. Assign a name to the rhythm set.  
For details on assigning names, refer to “Assigning a Name”  
(p. 36)  
3. Play the keyboard or pad to sound the save destination  
5. When you have finished inputting the name, press [F8  
(Write)].  
rhythm set, then check whether you really want to overwrite  
it.  
A screen will appear, allowing you to select the write-  
destination rhythm set.  
The rhythm set auditioned using the Compare function may  
sound slightly different than when it is played normally.  
86  
         
Creating a Rhythm Set  
4. If you wish to change the save destination, re-specify the  
1
Rhythm Level (Rhythm Set Level)  
save-destination rhythm set by using  
or  
.
Sets the volume of the rhythm set.  
5. Press [F7 (Write)].  
Value: 0–127  
6. Press [F8 (Exec)] once again to execute the Save operation.  
The volume levels of the tones from which the rhythm set is  
composed is set with the Tone Level parameter (p. 94). The  
volume levels of the Waves from which the rhythm tone is  
composed is set with the Wave Level parameter (p. 90).  
Functions of Rhythm Set  
Parameters  
This section explains the functions the different rhythm set  
Tone Name (Rhythm Tone Name)  
parameters have, as well as the composition of these parameters.  
You can assign a name of up to 12 characters to the rhythm tone.  
1
2
3
If a number is displayed for the parameter name, (  
,
,
,
Value:  
space, A-Z, a-z, 0-9, ! " # $ % & ' ( ) * + , - . / : ; < = > ?  
@ [ \ ] ^ _ ` { | }  
4
), you can use the realtime controller knob of the corresponding  
number (the left most knob is number 1, the right most knob is  
number 4) to set the value.  
For details on assigning names, refer to “Assigning a Name”  
(p. 36)  
When you enter the Rhythm Edit screen, the indicator at the right of  
the Realtime Control knobs will go out, and the Realtime Control  
knobs can be used to edit the parameters of the patch or rhythm set.  
If you once again press the button located at the right of the Realtime  
Control knobs to make the indicator light, the knobs will control  
their original functions. When you exit the Rhythm Edit screen, the  
Assign Type  
Assign Type sets the way sounds are played when the same key is  
pressed a number of times.  
Value  
indicator will automatically return to its previous lit state.  
fig.06-010  
MULTI:  
Layer the sound of the same keys. Even with  
continuous sounds where the sound plays for an  
extended time, such as with crash cymbals, the  
sounds are layered, without previously played  
sounds being eliminated.  
SINGLE:  
Only one sound can be played at a time when the  
same key is pressed. With continuous sounds where  
the sound plays for an extended time, the previous  
sound is stopped when the following sound is  
played.  
1
2
3
4
Making Settings Common to the  
Entire Rhythm Set (General)  
Mute Group  
fig.07-001_50  
On an actual acoustic drum set, an open hi-hat and a closed hi-hat  
sound can never occur simultaneously. To reproduce the reality of  
this situation, you can set up a Mute Group.  
The Mute Group function allows you to designate two or more  
Mute Groups can be used. rhythm tones that are not belong to any  
such group should be set to “OFF.”  
Value: OFF, 1–31  
When a loop waveform (p. 85) is selected, the sound will normally  
continue as long as the key is pressed. If you want the sound to  
decay naturally even if the key remains pressed, set this to “NO  
SUS.”  
For details on these settings, refer to “How to make Rhythm  
Set settings” (p. 83).  
Value: NO-SUS, SUSTTAIN  
Rhythm Level applies to the entire rhythm set; the other  
parameters are set individually for each rhythm tone.  
If a one-shot type Wave (p. 85) is selected, it will not sustain  
even if this parameter is set to “SUST.”  
87  
                         
Creating a Rhythm Set  
Tone Pitch Bend Range  
(Rhythm Tone Pitch Bend Range)  
Modifying Waveforms (Wave)  
Specifies the amount of pitch change in semitones (4 octaves) that  
will occur when the Pitch Bend Lever is moved. The amount of  
change when the lever is tilted is set to the same value for both left  
and right sides.  
fig.07-009_50  
Value: 0–48  
Tone Receive Expression  
(Rhythm Tone Receive Expression Switch)  
For each rhythm tone, specify whether MIDI Expression messages  
will be received (ON), or not (OFF).  
Value: OFF, ON  
Tone Receive Hold-1  
(Rhythm Tone Receive Hold-1 Switch)  
For details on these settings, refer to “How to make Rhythm  
For each rhythm tone, specify whether MIDI Hold-1 messages will  
be received (ON), or not (OFF).  
Set settings” (p. 83).  
Value: OFF, ON  
With rhythm tones, sounds are created by combining up to four  
Waves (eight for stereo).  
If “NO SUS” is selected for Env Mode parameter (p. 87), this  
setting will have no effect.  
Tips on Creating a Rhythm Tone  
Tone Receive Pan Mode  
The Waves for the bass drum, snare, hi-hat, toms, and other  
percussion instruments are each assigned to one rhythm tone.  
When adding 3D effects to the sound, make the Pan settings for  
each rhythm tone individually.  
(Rhythm Tone Receive Pan Mode)  
For each rhythm tone, specify how pan messages will be received.  
Value  
CONTINUOUS:Whenever Pan messages are received, the stereo  
position of the tone will be changed.  
KEY-ON:  
The pan of the tone will be changed only when the  
next note is played. If a pan message is received  
while a note is sounding, the panning will not  
change until the next key is pressed.  
Wave Group  
Select the groups containing the Waves comprising the rhythm tone.  
Value  
INT:  
Waveforms stored in internal  
Waveform stored in a Wave Expansion Board (SRX  
series) installed in EXP slots.  
Sample waveforms  
EXP:  
The channels cannot be set so as not to receive Pan messages.  
SMAP:  
MSAM:  
One Shot Mode  
Multisample waveforms  
The sound will play back until the end of the waveform (or the end  
of the envelope, whichever comes first). The result will be the same  
as when the envelope’s Tone Env Mode parameter (p. 87) is set to  
NO-SUS. If you have set Wave Group (p. 88) to Sample, the loop  
setting will be forced to ONE SHOT.  
You cannot select a waveform group of a Wave Expansion  
Board that is not installed.  
Wave Bank  
Value: OFF, ON  
Select the wave bank.  
Aftertouch Time Ctrl Sens (Sensitivity)  
Value  
When the wave group is EXP:  
When the wave group is SAMP:  
When the wave group is MSAM:  
A-D  
If Wave Group is set to SAMPLE and Tempo Sync is ON, aftertouch  
will control the amount of time stretching/shrinking caused by Time  
Stretch. If Time Stretch is not being applied, nothing will happen. If  
the stretch/shrink time will become shorter, and if set to “-” the time  
will become longer.  
PRST, USER, CARD  
USER, CARD  
Value: -63–+63  
88  
                       
Creating a Rhythm Set  
Wave No. L (Mono) (Wave Number L (Mono))  
Wave No. R (Wave Number R)  
2
FXM Switch  
This sets whether FXM will be used (ON) or not (OFF).  
This selects the Waves comprising the rhythm tone. Along with the  
Wave number, the Wave name appears at the lower part of the  
display.  
Value: OFF, ON  
When in monaural mode, only the left side (L) is specified. When in  
stereo, the right side (R) is also specified.  
FXM  
FXM (Frequency Cross Modulation) uses a specified waveform  
to apply frequency modulation to the currently selected  
waveform, creating complex overtones. This is useful for  
creating dramatic sounds or sound effects.  
Value: —-, 1–1228 (The upper limit will depend on the wave group.)  
If you want to select a left/right pair of Waves, select the left (L)  
Wave number and then press [F6 (Set Stereo)]; the right (R)  
(Wave) will be recalled.  
*
When using a multisample in stereo, you must specify the same  
number for L and R.  
3
FXM Color  
Specifies how FXM will perform frequency modulation. Higher  
settings result in a grainier sound, while lower settings result in a  
more metallic sound.  
1
Wave Tempo Sync  
When you wish to synchronize a Phrase Loop to the clock (tempo),  
expansion board is installed, and a waveform that indicates a tempo  
(BPM) is selected as the sample for a wave.  
Value: 1–4  
4
FXM Depth  
Specifies the depth of the modulation produced by FXM.  
Value: OFF, ON  
Value: 0–16  
If a waveform from a wave expansion board is selected for the  
tone, turning the Wave Tempo Sync parameter “ON” will cause  
pitch-related settings (p. 91) and FXM-related settings (p. 89) to  
be ignored.  
When the Tempo Sync parameter is set to “ON,” settings  
related to Pitch (p. 91) and FXM (p. 89) are disabled.  
If a sample is selected for a tone, you must first set the BPM  
(tempo) parameter of the sample.  
Changing How a Rhythm Tone Is  
Sounded (WMT)  
If a sample is selected for a tone, Wave Tempo Sync will require  
twice the normal number of voices.  
The WMT (Wave Mix Table) uses key velocity to control the four  
waveforms assigned to the rhythm tone.  
fig.07-010_50  
Phrase Loop  
Phrase loop refers to the repeated playback of a phrase that’s  
been pulled out of a song (e.g., by using a sampler). One  
technique involving the use of Phrase Loops is the excerpting of  
a Phrase from a pre-existing song in a certain genre, for example  
dance music, and then creating a new song with that Phrase  
used as the basic motif. This is referred to as “Break Beats.”  
Realtime Time Stretch  
For details on these settings, refer to “How to make Rhythm  
If the wave group is “SAMP” or “MSAM,” and the Wave  
Tempo Sync parameter is turned “ON,” you can vary the  
playback speed of the waveform without affecting the pitch.  
Set settings” (p. 83).  
1
Wave Coarse Tune  
Adjusts the pitch of the waveform’s sound up or down in semitone  
1
Wave Gain  
steps (+/-4 octaves).  
Value: -48– +48  
Sets the gain (amplification) of the waveform. The value changes in 6  
dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.  
Value: -6, 0, +6, +12  
The Coarse Tune of the entire rhythm tone is set by the Tone  
Coarse parameter (p. 91).  
89  
                               
Creating a Rhythm Set  
Velo Fade Lower (Velocity Fade Width Lower)  
2
Wave Fine Tune  
This determines what will happen to the tone’s level when the tone  
is played at a velocity lower than its specified velocity range. Higher  
settings produce a more gradual change in volume. If you want  
notes played outside the specified key velocity range to not be  
sounded at all, set this to “0.”  
steps (+/-50 cents).  
Value: -50– +50  
One cent is 1/100th of a semitone.  
Value: 0–127  
Velo Range Lower (Velocity Range Lower)  
The Fine Tune of the entire rhythm tone is set by the Tone Fine  
Tune parameter (p. 91).  
This sets the lowest velocity at which the waveform will sound.  
Make these settings when you want different waveforms to sound in  
response to notes played at different strengths.  
Value: 1–UPPER  
3
Wave Level  
You can set the volume of the waveform.  
Velo Range Upper (Velocity Range Upper)  
Value: 0–127  
This sets the highest velocity at which the waveform will sound.  
Make these settings when you want different waveforms to sound in  
response to notes played at different strengths.  
Value: LOWER–127  
The volume level of each rhythm tone is set with the Tone Level  
parameter; the volume levels of the entire rhythm set is set with  
the Rhythm Level parameter (p. 87).  
4
Wave Pan  
If you attempt to set the Lower velocity limit above the Upper,  
or the Upper below the Lower, the other value will  
automatically be adjusted to the same setting.  
This specifies the pan of the waveform. “L64” is far left, “0” is center,  
and “63R” is far right.  
Value: L63–0–63R  
Velo Fade Upper (Velocity Fade Width Upper)  
Wave Rnd Pan Sw  
This determines what will happen to the tone’s level when the tone  
is played at a velocity greater than its specified velocity range.  
Higher settings produce a more gradual change in volume. If you  
want notes played outside the specified key velocity range to not be  
sounded at all, set this to “0.”  
(Wave Random Pan Switch)  
Use this setting to cause the waveform’s panning to change  
randomly each time a key is pressed (ON) or not (OFF).  
Value: OFF, ON  
Value: 0–127  
fig.06-028.e  
Level  
*
The range of the panning change is set by the Rnd Pan Depth  
parameter (p. 94).  
WMT Velocity Control (Velocity Control Switch)  
Velocity  
WMT Velocity Control determines whether a different rhythm tone  
is played (ON) or not (OFF) depending on the force with which the  
key is played (velocity).  
Fade Upper  
Range Upper  
Fade Lower  
Range Lower  
When set to “RND,” the rhythm set’s constituent rhythm tones will  
Value: OFF, ON, RANDOM  
Modifying Pitch (Pitch/Pitch Env)  
fig.07-011_50  
Wave Alter Pan Sw  
(Wave Alternate Pan Switch)  
This setting causes panning of the waveform to be alternated  
between left and right each time a key is pressed. Set Alternate Pan  
Switch to “ON” to pan the Wave according to the Alter Pan Depth  
parameter (p. 94) settings, or to “REV” when you want the panning  
reversed. If you do not want the panning to change each time a key  
is pressed, set this to “OFF.”  
Range: OFF, ON, REV  
For details on these settings, refer to “How to make Rhythm  
Set settings” (p. 83).  
90  
                               
Creating a Rhythm Set  
P-Env T4 V-Sens (Pitch Envelope Time 4  
Velocity Sensitivity)  
Pitch  
1
Use this parameter when you want key release speed to affect the  
Time 4 value of the pitch envelope. If you want Time 4 to be speeded  
up for quickly released notes, set this parameter to a positive (+)  
value. If you want it to be slowed down, set this to a negative (-)  
value.  
Selects the pitch at which a rhythm tone sounds.  
Value: C-1– G9  
Value: -63– +63  
Set the coarse tuning for Waves comprising the rhythm tones  
with the Wave Coarse Tune parameter (p. 89).  
1
P-Env Time 1–4 (Pitch Envelope Time 1–4)  
,
2
4
,
2
Tone Fine Tune (Rhythm Tone Fine Tune)  
Specify the pitch envelope times (Time 1–Time 4). Higher settings  
will result in a longer time until the next pitch is reached. (For  
steps (+/-50 cents).  
example, Time 2 is the time over which the pitch changes from Level  
Value: -50– +50  
1 to Level 2.)  
Value: 0–127  
One cent is 1/100th of a semitone.  
3
P-Env Level 0–4 (Pitch Envelope Level 0–4)  
Specify the pitch envelope levels (Level 0–Level 4). It determines  
how much the pitch changes from the reference pitch (the value set  
with Coarse Tune or Fine Tune on the Pitch screen) at each point.  
Positive (+) settings will cause the pitch to be higher than the  
standard pitch, and negative (-) settings will cause it to be lower.  
Set the fine tuning for Waves comprising the rhythm tones with  
the Wave Fine Tune parameter (p. 90).  
3
Tone Random Pitch Depth  
This specifies the width of random pitch deviation that will occur  
each time a key is pressed. If you do not want the pitch to change  
randomly, set this to “0.” These values are in units of cents (1/100th  
of a semitone).  
Value: -63– +63  
fig.06-032.e  
T1  
T2  
T3  
T4  
Value:  
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90,  
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100,  
1200  
Pitch  
L0  
Time  
L1  
L3  
Pitch Env  
Note off  
Note on  
L2  
L4  
P-Env Depth (Envelope Depth)  
T: Time L: Level  
Adjusts the effect of the Pitch Envelope. Higher settings will cause  
the pitch envelope to produce greater change. Negative (-) settings  
will invert the shape of the envelope.  
Value: -12– +12  
P-Env V-Sens (Pitch Envelope Velocity  
Sensitivity)  
Keyboard playing dynamics can be used to control the depth of the  
pitch envelope. If you want the pitch envelope to have more effect  
for strongly played notes, set this parameter to a positive (+) value. If  
you want the pitch envelope to have less effect for strongly played  
notes, set this to a negative (-) value.  
Value: -63– +63  
P-Env T1 V-Sens (Pitch Envelope Time 1  
Velocity Sensitivity)  
This allows keyboard dynamics to affect the Time 1 of the Pitch  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Value: -63– +63  
91  
                             
Creating a Rhythm Set  
If you set “LPF2” or “LPF3,” the setting for the Resonance  
parameter will be ignored.  
Modifying the Brightness of a  
Sound with a Filter (TVF/TVF Env)  
fig.07-012_50  
1
Cutoff Frequency  
Selects the frequency at which the filter begins to have an effect on  
the waveform’s frequency components.  
Value: 0–127  
lower cutoff frequency settings reduce a tone’s upper harmonics for  
a more rounded, warmer sound. Higher settings make it sound  
brighter.  
If “BPF” is selected, harmonic components will change depending  
on the TVF Cutoff Frequency setting. This can be useful when  
creating distinctive sounds.  
With “HPF” selected, higher Cutoff Frequency settings will reduce  
lower harmonics to emphasize just the brighter components of the  
sound.  
For details on these settings, refer to “How to make Rhythm  
Set settings” (p. 83).  
With “PKG” selected, the harmonics to be emphasized will vary  
depending on Cutoff Frequency setting.  
TVF  
3
Filter Type  
2
Resonance  
Selects the type of filter. A filter cuts or boosts a specific frequency  
region to change a sound's brightness, thickness, or other qualities.  
Value  
Emphasizes the portion of the sound in the region of the cutoff  
frequency, adding character to the sound. Excessively high settings  
can produce oscillation, causing the sound to distort.  
OFF:  
LPF:  
No filter is used.  
Value: 0–127  
fig.06-034.e  
Low Pass Filter. This reduces the volume of all  
frequencies above the cutoff frequency (Cutoff Freq)  
in order to round off, or un-brighten the sound. This  
is the most common filter used in synthesizers.  
Band Pass Filter. This leaves only the frequencies in  
the region of the cutoff frequency (Cutoff  
LPF  
BPF  
HPF  
PKG  
Level  
High  
Frequency  
BPF:  
HPF:  
PKG:  
Cutoff frequency  
Frequency), and cuts the rest. This can be useful  
when creating distinctive sounds.  
High Pass Filter. This cuts the frequencies in the  
region below the cutoff frequency (Cutoff  
Frequency). This is suitable for creating percussive  
sounds emphasizing their higher ones.  
Peaking Filter. This emphasizes the frequencies in  
the region of the cutoff frequency (Cutoff  
Low  
Frequency). You can use this to create wah-wah  
effects by employing an LFO to change the cutoff  
frequency cyclically.  
Cutoff V-Curve (Cutoff Frequency Velocity  
Curve)  
Selects one of the following seven curves that determine how  
keyboard playing dynamics (velocity) influence the cutoff frequency.  
Set this to “FIXED” if you don't want the Cutoff frequency to be  
affected by the keyboard velocity.  
LPF2:  
LPF3:  
Low Pass Filter 2. Although frequency components  
above the Cutoff frequency (Cutoff Frequency) are  
cut, the sensitivity of this filter is half that of the LPF.  
This makes it a comparatively warmer low pass  
filter. This filter is good for use with simulated  
instrument sounds such as the acoustic piano.  
Low Pass Filter 3. Although frequency components  
above the Cutoff frequency (Cutoff Frequency) are  
cut, the sensitivity of this filter changes according to  
the Cutoff frequency. While this filter is also good  
for use with simulated acoustic instrument sounds,  
the nuance it exhibits differs from that of the LPF2,  
even with the same TVF Envelope settings.  
Value: FIXED, 1–7  
fig.06-036  
1
2
3
4
5
6
7
92  
             
Creating a Rhythm Set  
Cutoff V-Sens (Cutoff Velocity Sensitivity)  
F-Env T4 V-Sens  
(TVF Envelope Time 4 Velocity Sensitivity)  
Use this parameter when changing the cutoff frequency to be  
applied as a result of changes in playing velocity. If you want  
strongly played notes to raise the cutoff frequency, set this  
parameter to positive (+) settings. If you want strongly played notes  
to lower the cutoff frequency, use negative (-) settings.  
Value: -63– +63  
The parameter to use when you want key release speed to control  
the Time 4 value of the TVF envelope. If you want Time 4 to be  
speeded up for quickly released notes, set this parameter to a  
positive (+) value. If you want it to be slowed down, set this to a  
negative (-) value.  
Value: -63– +63  
Resonance V-Sens  
(Resonance Velocity Sensitivity)  
F-Env Time 1–4 (TVF Envelope Time 1–4)  
This allows keyboard velocity to modify the amount of Resonance. If  
you want strongly played notes to have a greater Resonance effect,  
set this parameter to positive (+) settings. If you want strongly  
played notes to have less Resonance, use negative (-) settings.  
Value: -63– +63  
1
2
4
,
,
Specify the TVF envelope times (Time 1– Time 4). Higher settings  
will lengthen the time until the next cutoff frequency level is  
reached. (For example, Time 2 is the time over which Level 1 will  
change to Level 2.)  
Value: 0–127  
TVF Env  
3
F-Env Level 0–4 (TVF Envelope Level 0–4)  
F-Env Depth (TVF Envelope Depth)  
Specify the TVF envelope levels (Level 0–Level 4). These settings  
specify how the cutoff frequency will change at each point, relative  
to the standard cutoff frequency (the cutoff frequency value  
specified in the TVF screen).  
Specifies the depth of the TVF envelope. Higher settings will cause  
the TVF envelope to produce greater change. Negative (-) settings  
will invert the shape of the envelope.  
Value: -63– +63  
Value: 0–127  
fig.06-037.e  
F-Env V-Curve (TVF Envelope Velocity Curve)  
T1  
T2  
T3  
T4  
Selects one of the following 7 curves that will determine how  
keyboard playing dynamics will affect the TVF envelope. Set this to  
“FIXED” if you don't want the TVF Envelope to be affected by the  
keyboard velocity.  
Cutoff  
Frequency  
L0  
L1  
Note on  
Value: FIX, 1–7  
Time  
L2  
L3  
L4  
fig.06-036  
Note off  
1
2
3
4
5
6
7
T: Time L: Level  
F-Env V-Sens  
(TVF Envelope Velocity Sensitivity)  
Specifies how keyboard playing dynamics will affect the depth of the  
TVF envelope. Positive (+) settings will cause the TVF envelope to  
have a greater effect for strongly played notes, and negative (-)  
settings will cause the effect to be less.  
Value: -63– +63  
F-Env T1 V-Sens  
(TVF Envelope Time 1 Velocity Sensitivity)  
This allows keyboard dynamics to affect the Time 1 of the TVF  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Value: -63– +63  
93  
                     
Creating a Rhythm Set  
3
Adjusting the Volume (TVA/TVA  
Use this parameter when you want the stereo location to change  
randomly each time you press a key. Higher settings will produce a  
greater amount of change.  
Env)  
fig.07-013_50  
Value: 0–63  
This will affect only waves whose Wave Rnd Pan Sw parameter  
4
Alternate Pan Depth  
This setting causes panning to be alternated between left and right  
each time a key is pressed. Higher settings will produce a greater  
which the pan will alternate between left and right. For example if  
two rhythm tones are set to “L” and “R” respectively, the panning of  
the two rhythm tones will alternate each time they are played.  
Value: L63–0–63R  
For details on these settings, refer to “How to make Rhythm  
Set settings” (p. 83).  
TVA  
parameter (p. 90) is ON or REV.  
1
Sets the volume of the rhythm tone. Use this parameter to adjust the  
volume balance between rhythm tones.  
Value: 0–127  
TVA Env  
A-Env T1 V-Sens (TVA Envelope Time 1  
Velocity Sensitivity)  
The volume levels of the Waves from which the rhythm tone is  
composed is set with the WMT1–4 Wave Level parameter (p.  
90).  
This allows keyboard dynamics to affect the Time 1 of the TVA  
envelope. If you want Time 1 to be speeded up for strongly played  
notes, set this parameter to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) value.  
Level V-Curve (Level Velocity Curve)  
Value: -63– +63  
You can select from seven curves that determine how keyboard  
playing strength will affect the volume. If you do not want the  
volume of the rhythm tone to be affected by the force with which  
you press the key, select “FIXED.”  
A-Env T4 V-Sens (TVA Envelope Time 4  
Velocity Sensitivity)  
The parameter to use when you want key release speed to control  
the Time 4 value of the TVA envelope. If you want Time 4 to be  
speeded up for quickly released notes, set this parameter to a  
positive (+) value. If you want it to be slowed down, set this to a  
negative (-) value.  
Value: FIXED, 1–7  
fig.06-036  
1
2
3
4
5
6
7
Value: -63– +63  
Level V-Sens (Level Velocity Sensitivity)  
Set this when you want the volume of the rhythm tone to change  
depending on the force with which you press the keys. Set this to a  
positive (+) value to have the changes in rhythm tone volume  
increase the more forcefully the keys are played; to make the tone  
play more softly as you play harder, set this to a negative (-) value.  
Value: -63– +63  
1
A-Env Time 1–4 (TVA Envelope Time 1–4)  
,
2
4
,
Specify the TVA envelope times (Time 1– Time 4). Higher settings  
will lengthen the time until the next volume level is reached. (For  
example, Time 2 is the time over which Level 1 will change to Level  
2.)  
2
Tone Pan (Rhythm Tone Pan)  
Value: 0–127  
Sets the pan for the rhythm tone. “L64” is far left, “0” is center, and  
“63R” is far right.  
Value: L64–0–63R  
Set the Pan for Waves comprising the rhythm tones with the  
Wave Pan parameter (p. 90).  
94  
                               
Creating a Rhythm Set  
Tone Out Assign  
3
A-Env Level 1–3 (TVA Envelope Level 1–3)  
Specifies how the direct sound of each tone will be output.  
Specify the TVA envelope levels (Level 1–Level 3). These settings  
specify how the volume will change at each point, relative to the  
standard volume (the Rhythm Tone Level value specified in the TVA  
screen).  
Value:  
MFX:  
Output in stereo through multi-effects. You can also  
apply chorus or reverb to the sound that passes  
through multi-effects.  
Value: 0–127  
A, B:  
1–4:  
Output to the OUTPUT A (MIX) jack or OUTPUT B  
jack in stereo without passing through multi-effects.  
Output to the INDIVIDUAL 1–4 jacks in mono  
without passing through multi-effects.  
fig.06-041.e  
T1 T2  
T3  
T4  
If the Rhythm Output Assign is set to anything other than  
“TONE,” these settings will be ignored.  
Level  
Time  
L3  
L2  
L1  
Note on  
Note off  
T: Time L: Level  
If you've made settings so that sounds are separately routed to  
is actually inserted in the INDIVIDUAL 2 jack, the sounds  
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed  
and output from the INDIVIDUAL 1 jack.  
Output Settings (Output)  
fig.07-014_50  
*
*
If you've set Tone Out Assign to “MFX,” set the MFX Output  
sound that has passed through the multi-effects.  
*
*
Chorus and reverb are output in mono at all times.  
The output destination of the signal after passing through the chorus  
is set with the Chorus Output Select (p. 209) and the Chorus Output  
Assign (p. 209).  
*
The output destination of the signal after passing through the reverb is  
set with the Reverb Output Assign (p. 212).  
For details on these settings, refer to “How to make Rhythm  
Set settings” (p. 83).  
Tone Out Level  
Rhythm Out Assign  
Set the level of the signal that is sent to the output destination  
specified by Patch/Tone Output Assign.  
Value: 0–127  
Specifies for each rhythm set how the direct sound will be output.  
Value:  
MFX:  
Output in stereo through multi-effects. You can also  
apply chorus or reverb to the sound that passes  
through multi-effects.  
Tone Chorus Send (Send Level (Output=MFX))  
1
A, B:  
1–4:  
Output to the OUTPUT A (MIX) jack or OUTPUT B  
jack in stereo without passing through multi-effects.  
Output to the INDIVIDUAL 1–4 jacks in mono  
without passing through multi-effects.  
Specifies the level of the signal sent to the chorus for each tone if the  
tone is sent through MFX.  
Value: 0–127  
Tone Reverb Send (Send Level (Output=MFX))  
If you've made settings so that sounds are separately routed to  
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug  
is actually inserted in the INDIVIDUAL 2 jack, the sounds  
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed  
and output from the INDIVIDUAL 1 jack.  
Specifies the level of the signal sent to the reverb for each tone if the  
tone is sent through MFX.  
Value: 0–127  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
output from the OUTPUT A (MIX) jacks in stereo (p. 230).  
95  
               
Creating a Rhythm Set  
Tone Chorus Send (Send Level (Output=non  
3
MFX))  
Reverb)  
Sets the level of the signal sent to chorus for each tone if the tone is  
not sent through MFX.  
Value: 0–127  
Tone Reverb Send (Send Level (Output=non  
For details regarding effect settings, refer to the pages shown  
below.  
4
MFX))  
“Applying Effects in Patch Mode” (p. 207)  
“Making Multi-Effects Settings (MFX1–3)” (p. 213)  
“Making Chorus Settings (Chorus)” (p. 215)  
“Making Reverb Settings (Reverb)” (p. 216)  
Sets the level of the signal sent to reverb for each tone if the tone is  
not sent through MFX.  
Value: 0–127  
96  
     
Playing in Performance Mode  
A performance contains settings that apply to each individual part,  
such as the patch (rhythm set) assigned to each part, and its volume  
Displaying Performance  
and pan.  
Mixer Screen  
Broadly speaking, Performance mode consists of two screens: Layer  
screen and Mixer screen.  
To access the Performance Mixer screen, use the following  
Use the Layer screen when you want to combine multiple sounds  
(patches or rhythm sets) to create complex sounds. This lets you play  
patches together (“layer”) or play different patches in separate areas  
of the keyboard (“split”).  
procedure.  
1. Press PERFORMANCE [MIXER].  
You will enter Performance mode, and the Mixer screen  
Use the Mixer screen when you want to mix the sounds by adjusting  
the level and pan for each of 16 parts.  
appears.  
fig.04-016_50  
When you play the keyboard, you will hear the current part and the  
parts whose keyboard switch has a check mark.  
In addition to the settings of each part, the following settings can  
also be stored for each performance.  
Controller settings such as the D Beam, realtime control knobs,  
assignable switches, and pads  
Arpeggio and chord memory settings  
Rhythm group number  
Displaying Performance  
Layer Screen  
2. Press [F6] to switch the page.  
fig.08-001_50  
To access the Performance Layer screen, use the following  
procedure.  
1. Press PERFORMANCE [LAYER/SPLIT].  
You will enter Performance mode, and the Layer screen  
appears.  
fig.04-015_50  
97  
               
Playing in Performance Mode  
Functions in the PERFORMANCE Layer/Mixer Screen  
fig.08-002.e  
LAYER screen  
MIXER1 screen  
4
2
1
4
2
3
8
5
3
5
7
6
7
11  
9
17  
15  
16  
10  
11  
12  
13  
11  
14  
MIXER2 screen  
18  
Set the volume (LEVEL), pan (PAN), reverb (REV),  
chorus (CHO), Mute Sw (M), Solo Sw (S) of the part.  
The setting screen is divided into two screens, and  
you can press function button [F6] to switch between them.  
9
11  
12  
13  
10  
11  
12  
Indicates the keyboard switch on/off.  
1
2
Indicates the current sound generating mode.  
Jumps to the setting screen of the displayed parameter.  
Switches the MIXER screen 1 and 2.  
Indicates the name of the currently selected song,  
the measure location, the time signature, and  
the sequencer status.  
These select the four parts that are controlled by the knobs.  
The currently selected parts are enclosed by a light green border.  
13  
3
4
Indicates the Octave Shift (Oct) and the Transpose (Trans).  
Use [CURSOR] (  
or  
) to select what is to be controlled.  
Indicates multi-effects (MFX), chorus (CHO),  
reverb (REV) and mastering (MASTER) on and off.  
14  
15  
Scrolls the settings through parts 1-16.  
Indicates the tempo at which the song,  
Arpeggio or rhythm pattern is played.  
Indicates the Loop Play on/off (LOOP).  
Indicates the functions that are assigned to each  
realtime controller knob () and assignable switch ().  
5
6
MIXER screen: Indicates the group, number, and name  
of the selected performance.  
LAYER screen: Selects the group, number of  
the selected performance.  
This indicates the function that is assigned to the D Beam  
controller, and the response status of the D Beam controller.  
16  
17  
Indicates the key range in which you can play the keyboard  
or play rhythm sets.  
LAYER screen: Displays the patches assigned to the parts.  
When you switch the current part, the part number will  
also change.  
7
8
Set the Part Course Tune (Key), Output Assign, Keyboard Sw (K)  
reverb (REV), Arpeggio Part (A), Pad Part (P) of the part.  
The setting screen is divided into two screens, and  
18  
Current Indicates the part.  
you can press function button [F6] to switch between them.  
98  
   
Playing in Performance Mode  
Selecting Performances from the  
List  
Selecting a Performance  
The Fantom-X has two performance groups, including the User  
group and Preset groups, with each group storing 64 performances,  
for a total of 128 performances.  
You can display a list of performances and select a performance from  
that list.  
1. Press [LAYER/SPLIT] or [MIXER].  
USER  
This is the group inside the Fantom-X which can be rewritten.  
Performances you yourself create can be stored in this group. The  
Fantom-X contains 64 preset performances.  
2. Press [F5 (Perf List)].  
The Performance List screen appears.  
fig.08-004_50  
PRST (Preset)  
This is the group inside the Fantom-X which cannot be rewritten.  
However you may modify the settings of the currently selected  
performance, and then store the modified performance in User  
memory. The Fantom-X contains 64 preset performances.  
CARD (Memory Card)  
This group lets you use patches stored on a memory card inserted in  
the rear panel PC card slot. Since the data in this group can be  
rewritten, you can use this group to store patches that you create.  
3. To switch the performance group, press [F1()] [F2 ()] to  
move the cursor to the performance group tab, and press  
1. Press [LAYER/SPLIT].  
or  
to select the performance.  
2. Press [CURSOR] to move the cursor to the performance  
group.  
fig.08-003.e  
4. Press [F8 (Select)] to close the Performance List screen.  
Performance group  
Performance number  
Creating a list of frequently  
used Patches and  
Setting function)  
3. Turn the VALUE dial, or press [INC]/[DEC] to select a  
You can create a list of frequently used sounds, and recall them  
instantly. Since you can register Patches, Rhythm Sets, or  
Performances, any type of sound you need can be recalled instantly  
regardless of the mode.  
performance group.  
USER:  
PRST:  
CARD:  
User  
Preset  
Memory Card  
For details, refer to p. 42.  
4. Press [CURSOR] to move the cursor to the performance  
number.  
5. Turn the VALUE dial or press [INC]/[DEC] to select the  
performance number.  
99  
                   
Playing in Performance Mode  
3. Press [F3 (Favorite)].  
The Favorite List screen appears.  
fig.08-006_50  
Selecting Favorite  
Performances  
You can bring together your favorite and most frequently used  
performances in one place by registering them in the Favorite  
Performance. By using this function you can quickly select your  
favorite performances.  
For instructions on how to register to the Favorite Performance,  
refer to “Registering a Favorite Performance” (p. 100).  
1. Press [LAYER/SPLIT] or [MIXER].  
4. Press [F1 ()] [F2 ()] to select the bank in which you wish  
to register the Performance.  
2. Press [F5 (Perf List)] and then press [F3 (Favorite)].  
The Favorite List screen appears.  
fig.08-005_50  
5. Press  
or  
to select the number to which you wish to  
register. The number you select here corresponds to [F1]–  
[F8].  
6. Press [F6 (Regist)] to execute the registration.  
*
To cancel, press [EXIT].  
By pressing [F5 (Remove)] you can cancel the Performance  
registration that is selected in the Favorite List screen.  
Using the Layer Screen  
3. Press  
or  
to select a performance number.  
To switch banks, press [F1 ()] [F2 ()].  
Selecting a Part  
4. Press [F8 (Select)] to select the patch.  
The currently selected part is called the “current part.”  
Registering a Favorite  
Performance  
1. From the Layer screen, Use  
or  
to select the part.  
The selected part is indicated by “  
fig.08-007_50  
.”  
You can bring together your favorite and most frequently used  
Performance. By using this function you can rapidly select favorite  
Performances from Preset/User/Card area or a Wave Expansion  
Board. You can register a total of 64 Performances (8 sounds x 8  
banks) as favorite Performance.  
For details on selecting a favorite performance, refer to  
“Selecting Favorite Performances” (p. 100).  
1. Select the Performance that you wish to register (p. 99).  
2. Press [F5 (Perf List)].  
100  
             
Playing in Performance Mode  
Selecting the Sound for a Part  
Selecting the Part that You want to  
Sound (Keyboard Switch)  
If you don’t like the patch that is assigned to a part, it’s easy to  
switch the patch.  
Here's how to select the parts whose patch or rhythm set will sound.  
For each part, use the check box to specify whether that part will be  
played from the keyboard; this is called the “keyboard switch.”  
Selecting from a list display  
1. From the Layer screen, Use [CURSOR] to move the cursor  
to “KBD,” and press [INC] to add a check mark () to  
“KBD.”  
1. Select the part whose sound you want to switch.  
2. Press [F1 (Patch List)].  
When you play the keyboard, you will hear the current part and  
The Patch List screen will appear.  
fig.05-008_50  
the parts that have a check mark.  
fig.08-008_50  
*
To cancel, press [EXIT].  
3. Use or to select a patch.  
If you press [F4 (Patch Categ)], the list will show the categories.  
If you press [F5 (Patch)] or [F6 (Rhythm)], the list will show the  
patch groups.  
About the keyboard switch  
Use the keyboard switch when you want to play multiple  
sounds layered together (Layer) or assign different sounds to  
different regions of the keyboard (Split). Conversely, you can  
turn off all keyboard switches when you are creating data, etc.  
fig.05-009_50  
To switch groups, press [F1 ()] [F2 ()].  
By pressing [F7 (Preview)] you can audition a patch using a  
preselected phrase appropriate for that type (category) of patch  
(Phrase Preview).  
4. Press [F8 (Select)] to select the patch.  
101  
         
Playing in Performance Mode  
A split performance is one application of a layer. Changing the  
key range of each part in the layer results in a split.  
Combining and Playing Sounds  
Together (Layer)  
1. Press [LAYER/SPLIT] to access the Layer screen.  
In Performance mode you can play the sounds of all parts whose  
Internal Switch is on, and all connected parts. Combining the parts  
2. Press  
or  
to select the part you want to play.  
will produce, thicker, fatter sounds.  
fig.08-009.e  
3. Press [F3 (Key Range)].  
Part 1  
(Rx ch.1)  
Part 2  
(Rx ch.2)  
Part 15  
(Rx ch.15)  
Part 16  
(Rx ch.16)  
4. Press [F3 (KBD)], move the cursor to the keyboard switch,  
and press [INC] to turn on the keyboard switch that is  
connected to the part you want to sound.  
5. To set the lower limit of the range, use [F4 (Lower)] to move  
the cursor to “Key Range Lower.” To set the lower limit of  
the range, use [F5 (Upper)] to move the cursor to “Key  
Range Upper.”  
KBD Switch:  
On  
Turn the VALUE dial or press [INC]/[DEC] to specify the  
range.  
The bar shown above the keyboard indicates the range of keys  
that will sound.  
1 (Tx ch.1)  
2 (Tx ch.2)  
15 (Tx ch.15)  
16(Tx ch.16)  
If you attempt to set the lower limit higher than the upper limit,  
or attempt to set the upper limit below the lower limit, the other  
Rx ch.: Receive Channel  
Tx ch.: Transmit Channel  
setting will change with the same value.  
fig.08-011_50  
1. Press [LAYER/SPLIT] to access the Layer screen.  
2. Press or to select the part you want to play.  
The Performance Edit screen appears.  
3. Press [INC] to add a check mark to the part that you want to  
sound.  
Pressing [DEC] will remove the check mark.  
The bar shown above the keyboard indicates the range of keys  
that will sound.  
When you play the keyboard, you will hear the current part and  
the parts whose keyboard switch has a check mark.  
Value:  
Key Range Lower: C-1–UPPER  
Key Range Upper: LOWER–G9  
4. Repeat steps 2. 3. to turn the Internal Switch on for all parts  
that are connected to the parts you want to play.  
By specifying sections for different parts so that they overlap  
each other, you can combine two or more parts only in a specific  
section.  
Playing Different Sounds in  
Different Areas of the Keyboard  
(Split)  
6. When you are finished making settings, press [F8 (Close)]  
to return to the Performance Layer screen, and begin  
playing.  
In Performance mode you can divide the keyboard and play a  
different patch in each area (this is called “split”). As the note range  
that plays each part can be specified individually, you can split the  
keyboard into a maximum of 16 sections.  
For instance, you can play strings in the lower range, piano in the  
upper range, and both sounds in the middle range.  
fig.08-010.e  
Part 1: Strings  
Part 1 + Part 2:  
(Strings + Piano)  
Part 2: Piano  
102  
       
Playing in Performance Mode  
Selecting the Sound for a Part  
Using the Mixer Screen  
You can switch the patch that is assigned to a part.  
Selecting Parts for a Layer or Split  
Selecting from a list display  
The currently selected part is called the “current part.”  
1. Select the part whose sound you want to switch.  
1. In the Mixer 2 screen, use  
or  
to select the part.  
2. Press [F1 (Patch List)].  
fig.08-012  
The Patch List screen will appear.  
fig.05-008_50  
Current Part  
*
To cancel, press [EXIT].  
*
Use [CURSOR] to move the “Part,” and turn VALUE dial or press  
3. Use or to select a patch.  
[INC] [DEC] to select the part.  
If you press [F4 (Patch Categ)], the list will show the categories.  
If you press [F5 (Patch)] or [F6 (Rhythm)], the list will show the  
patch groups.  
You can also select multiple parts in the Mixer screen.  
2. In the Mixer 2 screen, press  
to move the cursor to the  
bottom of the screen.  
fig.05-009_50  
3. Press [INC] to display “KBD,” and select the part that you  
want to sound.  
When you play the keyboard, you will hear the current part and  
the parts whose keyboard switch has a check mark.  
fig.08-013_50  
To switch groups, press [F1 ()] [F2 ()].  
By pressing [F7 (Preview)] you can audition a patch using a  
preselected phrase appropriate for that type (category) of patch  
(Phrase Preview).  
4. Press [F8 (Select)] to select the patch.  
About the keyboard switch  
Use the keyboard switch when you want to play multiple  
sounds layered together (Layer) or assign different sounds to  
different regions of the keyboard (Split). Conversely, you can  
turn off all keyboard switches when you are creating data, etc.  
103  
           
Playing in Performance Mode  
Selecting in the Mixer Screen  
Editing the Part Settings  
1. Press [MIXER] to access the MIXER screen.  
part.  
2. Use  
or  
to select a part.  
3. Use  
to move the cursor to the patch number.  
fig.08-014  
Shown in the Mixer screen  
as  
Parameter  
Part Level (p. 108)  
Part Pan (p. 108)  
Part Reverb Send (p. 108)  
Part Chorus Send (p. 108)  
Solo Switch (p. 105)  
Mute Switch (p. 105)  
Level  
Pan  
Rev  
M
4. Turn the VALUE dial or use [INC] [DEC] to select a patch.  
Shown in the Mixer screen  
Parameter  
as  
Keyboard Switch (p. 110)  
Arpeggio Part (p. 130)  
Pad Part (p. 161)  
K
A
P
Selecting the Rhythm Set  
1. Press [MIXER] to access the MIXER screen.  
Part Coarse Tune (p. 109)  
Output Assign (p. 108)  
Key  
Output Assign  
2. Use  
or  
to select a part.  
3. Use  
to move the cursor to the following location.  
1. Press [MIXER].  
fig.08-015  
The Performance Mixer 1 screen will appear.  
*
If you want to edit the parameters of the Performance Mixer 2 screen,  
press [F6] to switch screens.  
fig.04-016_50  
4. Turn the VALUE dial or press [INC] [DEC] to select “R.”  
The rhythm set will be selected.  
2. Use  
or  
to move the cursor to the parameter you  
to move the cursor to the part that you want  
want to edit.  
3. Use  
to edit.  
or  
4. Turn the VALUE dial or use [INC] [DEC] to set the desired  
value.  
The green border enclosing four parts corresponds to the four  
REALTIME CONTROL knobs.  
104  
 
Playing in Performance Mode  
Selecting a Part to Play  
Individually (Solo)  
Silencing the Playback of a Specific  
Part (Mute)  
When playing back a song, you can choose to hear just a specific part  
play by itself.  
When playing along with a song, you can turn off (i.e., mute) parts  
you don't want to hear. This allows you to turn off the melody part  
for karaoke applications or for practicing the muted part.  
1. Press [MIXER] to access the Mixer screen.  
1. Press [MIXER] to access the Mixer screen.  
2. Use  
to move the cursor to the solo switch.  
2. Use  
to move the cursor to the mute switch.  
3. Turn the VALUE dial or press [INC] or [DEC] to turn the  
SOLO switch on/off.  
fig.08-016_50  
3. Turn the VALUE dial or press [INC] or [DEC] to turn the  
MUTE switch on/off.  
fig.08-016a_50  
This setting is linked with the Solo Part Select parameter (Part  
View screen), and can be saved as a performance setting.  
Part Mute does not turn off the MIDI receive switch; rather, it  
sets the volume to the minimum setting to silence the sound.  
Therefore, MIDI messages are still received.  
Part Mute does not turn off the MIDI receive switch; rather, it  
sets the volume to the minimum setting to silence the sound.  
Therefore, MIDI messages are still received.  
Using pads to mute Parts  
You can use the pads to switch part muting on/off. Pad numbers 1–  
16 correspond to part numbers 1–16.  
1. Press [MIXER] to access the Mixer screen.  
2. Press [F3 (Mute)].  
The Muting Parts with Dynamic Pads screen will appear.  
At this time, the pads will function as mute on/off buttons; each  
time you press a pad, muting will be switched on or off.  
Pad lit:  
muted  
Pad unlit:  
not muted  
Pressing [F6 (All Mute)] will mute all parts. Pressing [F7 (All  
Play)] will un-mute all parts.  
105  
             
Playing in Performance Mode  
Viewing the Part Settings as a  
List (Performance Part View)  
Viewing MIDI messages for  
each Part (Part Information)  
In Performance mode you can view the part settings as a list. This is  
called the “Part View” screen. In this screen you can view a list that  
shows settings for all parts at once, such as the patch assigned to  
each part, and its volume and pan settings. You can also edit these  
settings here, and make detailed settings that cannot be made in the  
Layer screen or Mixer screen.  
In Performance mode, the reception status of MIDI messages that  
control various things can be viewed for each part. This is useful  
when you want to check whether the sound generator is responding  
correctly to the keyboard, or to operations from an external MIDI  
controller.  
1. Access the Performance Layer or Mixer screen (p. 97).  
1. Access the Performance Layer or Mixer screen.  
2. Hold down [SHIFT] and press [F2 (Part Info)].  
2. Press [F2 (Part View)].  
The Part Information window appears.  
fig.08-018_50  
The Part View screen will appear.  
For details on the setting, refer to “Viewing the Part Settings  
as a List (Performance Part View)” (p. 107).  
fig.08-017_50  
3. Turn VALUE dial or press [INC][DEC] to select the message  
that you want to check.  
Modulation: Modulation messages  
Breath:  
Breath messages  
Foot type messages  
Volume messages  
Panpot messages  
3. Press [F1 (Level/Pan)]–[F8 (MIDI Filter)] to select the screen.  
Foot Type:  
Volume:  
Panpot:  
4. Press [EXIT] to return to the Layer or Mixer screen.  
Expression: Expression messages  
Hold 1: Hold 1 messages  
Performing with the  
Pitch Bend: Pitch Bend messages  
Arpeggio/Rhythm function  
Aftertouch: Aftertouch messages  
For details on using the Arpeggio and Rhythm functions, refer to  
Voice messages (The number of voices used)  
“Playing Arpeggios” (p. 128),” and “Playing Rhythms” (p. 135).  
4. Press [F8 (Close)] to close the window.  
Performing with the  
Realtime Controllers and D  
Beam Controller  
Viewing the number of  
voices used by the sound  
For details on the setting, refer to “Make Settings for the Realtime  
For details, refer to “Viewing the number of voices used by the  
Controllers and D Beam Controller (Ctrl)” (p. 114).  
sound generator (Voice Monitor)” (p. 37).  
Adjusting the Master Level  
For details, refer to “How Do I Adjust the Volume?” (p. 229)  
106  
               
Creating a Performance  
With the Fantom-X, you have total control over a wide variety of  
settings. Each item that can be set is known as a parameter. When  
you change the values of parameters, you are doing what is referred  
to as Editing. This chapter explains the procedures used in creating  
Performances, and the functions of the Performance parameters.  
3. Use [CURSOR] to move the cursor to the parameter you  
want to change.  
4. Turn the VALUE dial or press [INC]/[DEC], set the value.  
*
The name of the parameter at the cursor location is displayed in the  
bottom line of the Part View screen.  
Viewing the Part Settings as a  
List (Performance Part View)  
[F1 (Level/Pan)]  
Patch Type  
In Performance mode you can view the part settings as a list. This is  
called the “Part View” screen. In this screen you can view a list that  
shows settings for all parts at once, such as the patch assigned to  
each part, and its volume and pan settings. You can also edit these  
settings here, and make detailed settings that cannot be made in the  
Layer screen, or Mixer screen.  
Sets the assignment of a patch (Patch) or rhythm set (Rhythm) to  
each of the parts.  
Patch Bank  
Selects the group to which the desired patch or rhythm set belongs.  
Value  
USER:  
PRA–H:  
GM:  
User  
1. Access the Performance Layer or Mixer screen.  
Preset A–H  
2. Press [F2 (Part View)].  
The Part View screen will appear.  
fig.08-017_50  
GM (GM2)  
CARD:  
XP-A–D:  
Card  
Wave Expansion Boards installed in EXP-A–D Slots  
Patch Number  
Selects the desired patch or rhythm set by its number.  
Value: 001–  
Keyboard Switch  
Specifies, for each part, whether or not the keyboard controller  
section will be connected to the internal sound generator.  
Value: OFF, ON ()  
3. When you have finished making settings, press [EXIT] to  
Solo Switch  
return to the LAYER/SPLIT or Mixer screen.  
Check “” this setting if you want to hear the part by itself; this is  
called “soloing” the part.  
When the cursor is at a patch group or patch number, you can  
press [ENTER] to open the Patch List screen and choose a patch  
from the list (p. 41).  
Value: OFF, ON ()  
Mute Switch  
Mutes () or un-mutes (OFF) each part.  
Use this setting when, for example, you want to use the instrument  
for karaoke by muting the part playing the melody, or when you  
want to play something using a separate sound module.  
Value: OFF, ON ()  
Adjusting the Parameters of Each  
Part  
1. Access the Part View screen.  
2. Press [F1 (Level/Pan]–[F8 (MIDI Filter)] to select the  
parameter.  
fig.09-001_50  
The Mute Switch parameter does not turn the part off, but sets  
the volume to minimum so that no sound is heard. Therefore,  
MIDI messages are still received.  
107  
                       
Creating a Performance  
Chorus and reverb are output in mono at all times.  
The output destination of the signal after passing through the  
chorus is set with the Chorus Output Select (p. 209) and the  
Chorus Output Assign (p. 209).  
Part Level  
Adjust the volume of each part. This setting’s main purpose is to  
adjust the volume balance between parts.  
Value: 0–127  
The output destination of the signal after passing through the  
reverb is set with the Reverb Output Assign (p. 209).  
Part Pan  
Adjust the pan of each part. “L64” is far left, “0” is center, and “63R”  
Part Output MFX Select (Part Output Multi-  
Effects Select)  
is far right.  
Value: L64–0–63R  
Of the three types of multi-effects that can be used simultaneously,  
specify which multi-effects will be used.  
[F2 (Output Effect)]  
Value: 1–3 (MFX-1–MFX-3)  
fig.09-002_50  
Part Output Level  
Set the level of the signal that is sent to the output destination  
specified by Part Output Assign.  
Value: 0–127  
Part Chorus Send Level  
Sets the level of the signal sent to chorus for each part.  
Value: 0–127  
Part Reverb Send Level  
Sets the level of the signal sent to reverb for each part.  
Value: 0–127  
For details on these settings, refer to “Adjusting the  
Parameters of Each Part” (p. 107).  
MFX1–3 Source  
Chorus Source  
Reverb Source  
Part Output Assign  
Specifies for each part how the direct sound will be output.  
Value  
The settings of a specific patch can be used as the settings for MFX1  
(1)–MFX3 (3), chorus (C), and reverb (R). This setting specifies the  
part to which this patch has been assigned.  
MFX:  
Output in stereo through multi-effects. You can also  
apply chorus or reverb to the sound that passes through  
multi-effects.  
If no part is selected, the settings of the Performance will be used.  
A, B:  
1–4:  
Output to the OUTPUT A (MIX) jack or OUTPUT B jack  
in stereo without passing through multi-effects.  
Output to the INDIVIDUAL 1–4 jacks in mono without  
passing through multi-effects.  
For the following parameters, settings can be made individually  
for each multi-effects (MFX1–MFX3) selected in Part Output  
MFX Select.  
PAT:  
The part’s output destination is determined by the  
settings of the patch or rhythm set assigned to the part.  
If you've made settings so that sounds are separately routed to  
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug  
is actually inserted in the INDIVIDUAL 2 jack, the sounds  
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed  
and output from the INDIVIDUAL 1 jack.  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
output from the OUTPUT A (MIX) jacks in stereo (p. 230).  
If you've set Tone Out Assign to “MFX,” set the MFX Output  
Assign parameter to specify the output destination of the sound  
that has passed through the multi-effects.  
108  
                   
Creating a Performance  
Part Mono/Poly  
[F3 (Pitch)]  
Set this parameter to “MONO” when the patch assigned to the part  
is to be played monophonically, or to “POLY” when the patch is to  
be played polyphonically. If you want to use the Mono/Poly setting  
of the patch assigned to the part (p. 77), set this to “PAT.”  
Value: MONO, POLY, PAT  
fig.09-003_50  
This setting is ignored for parts to which a rhythm set is  
assigned.  
Part Legato Switch  
You can add legato when performing monophonically. The term  
“legato” refers to a playing style in which notes are smoothly  
connected to create a flowing feel. This creates a smooth transition  
between notes, which is effective when you wish to simulate the  
hammering-on and pulling-off techniques used by a guitarist.  
Turn this parameter “ON” when you want to use the Legato feature  
and “OFF” when you don’t. If you want to use the Legato Switch  
setting of the patch assigned to the part (p. 77), set this to “PAT.”  
Value: OFF, ON, PAT  
For details on these settings, refer to “Adjusting the  
Parameters of Each Part” (p. 107).  
Part Octave Shift  
Adjusts the pitch of the part’s sound up or down in units of an  
octave (+/-3 octaves).  
Value: -3– +3  
Note that when a rhythm set is assigned to a part, you cannot  
modify the Octave Shift parameter.  
assigned.  
Part Coarse Tune  
Part Pitch Bend Range  
Adjusts the pitch of the part’s sound up or down in semitone steps  
Specifies the amount of pitch change in semitones (2 octaves) that  
will occur when the Pitch Bend Lever is moved. The amount of  
change when the lever is tilted is set to the same value for both left  
the patch assigned to the part (p. 67), set this to “PAT.”  
Value: 0–24, PAT  
(+/-4 octaves).  
Value: -48– +48  
Coarse Tune and Octave Shift  
The Coarse Tune and Fine Tune parameters, along with the  
Octave Shift parameter, can all be seen as doing the same thing  
to the sound, i.e., changing the pitch of the sound. For example,  
if C4 (Middle C) is played with the Coarse Tune parameter set  
to “+12,” the note produced is C5 (one octave above C4). For  
example, if C4 (Middle C) is played with the Octave Shift  
parameter set to “+1,” the note produced is C5 (one octave  
above C4).  
Part Portamento Switch  
Specify whether portamento will be applied. Turn this parameter  
“ON” when you want to apply Portamento and “OFF” when you  
assigned to the part (p. 77), set this to “PAT.”  
Value: OFF, ON, PAT  
However, internally these function very differently. When the  
Coarse Tune parameter is set to “+12,” the pitch itself is raised  
one octave. On the other hand, when the Octave Shift parameter  
is set to “+1,” it is the same as pressing the keys one octave up.  
In other words, use the Coarse Tune parameter when changing  
the pitch, and the Octave Shift parameter when you want to  
shift the entire keyboard, for example, when the number of keys  
is insufficient.  
Part Portamento Time  
When portamento is used, this specifies the time over which the  
pitch will change. Higher settings will cause the pitch change to the  
next note to take more time. If you want to use the Portamento Time  
setting of the patch assigned to the part (p. 78), set this to “PAT.”  
Value: 0–127, PAT  
This setting is ignored for parts to which a rhythm set is  
assigned.  
Part Fine Tune  
Adjusts the pitch of the part’s sound up or down in 1-cent steps (+/-  
50 cents).  
Value: -50– +50  
One cent is 1/100th of a semitone.  
109  
               
Creating a Performance  
Part Release Time Offset  
[F4 (Offset)]  
Adjusts the TVA/TVF Envelope Release Time for the patch or  
rhythm set assigned to a part.  
fig.09-004_50  
Value: -64– +63  
Patches also contain a Release Time Offset setting (p. 62). The  
final TVA Envelope release time value is therefore the sum of  
the tone’s TVA Envelope Time 4 setting, the patch’s Release  
Time Offset, and the part’s Release Time Offset. If the tone’s  
Time 4 parameter is set to “127” (maximum), there will be no  
change in the Release Time Offset, even when this is set to a  
positive value.The same applies to the TVF envelope.  
Part Decay Time Offset  
For details on these settings, refer to “Adjusting the  
Adjusts the TVA/TVF Envelope Decay Time for the patch or rhythm  
Parameters of Each Part” (p. 107).  
set assigned to a part.  
Part Cutoff Offset  
Value: -64– +63  
Adjusts the cutoff frequency for the patch or rhythm set assigned to  
a part.  
[F5 (Key Range)]  
Value: -64– +63  
fig.09-005_50  
Patches also have a Cutoff Offset setting (p. 61). The final Cutoff  
frequency value is the sum of the tone Cutoff Frequency value  
and the patch and part Cutoff Offset values. If the tone’s cutoff  
frequency is already set to “127” (maximum), there will be no  
change produced by setting the Cutoff Offset to a positive  
value.  
Part Resonance Offset  
Adjusts the Resonance for the patch or rhythm set assigned to a part.  
Value: -64– +63  
For details on these settings, refer to “Adjusting the  
Parameters of Each Part” (p. 107).  
Patches also have a Resonance Offset setting (p. 62). The final  
Resonance value is the sum of the tone Resonance value and the  
patch and part Resonance Offset values. If the tone’s resonance  
is already set to “127” (maximum), there will be no change  
produced by setting the resonance offset to a positive value.  
Specifies whether the controller (keyboard) section will be connected  
to the internal sound generator and MIDI OUT regardless of the  
current part. Normally, you will leave this off, but you can turn it on  
Value: ON, OFF  
Part Attack Time Offset  
Keyboard Switch  
Adjusts the TVA/TVF Envelope Attack Time for the patch or  
rhythm set assigned to a part.  
Specifies, for each part, whether or not the keyboard controller  
section will be connected to the internal sound generator.  
Value: On, OFF  
Value: -64– +63  
Patches also contain the Attack Time Offset setting (p. 62). The  
final TVA Envelope attack time value is therefore the sum of the  
tone’s TVA Envelope Time 1 setting, the patch’s Attack Time  
Offset, and the part’s Attack Time Offset. If the tone’s Time 1  
parameter is already set to “127” (maximum), there will be no  
change produced by setting the Attack Time Offset to a positive  
value.The same applies to the TVF envelope.  
Keyboard Range Lower (Part Keyboard Range  
Lower)  
Specifies the lowest note that the tone will sound for each part.  
Value: C-1–UPPER  
110  
             
Creating a Performance  
Keyboard Range Upper  
Voice Reserve  
(Part Keyboard Range Upper)  
This setting specifies the number of voices that will be reserved for  
each part when more than 128 voices are played simultaneously.  
Value: 0–63, FUL  
Specifies the highest note that the tone will sound for each part.  
Value: LOWER–G9  
When the Key Range (p. 65) is set for each individual tone in a  
patch, sounds are produced in the range where the Key Range  
It is not possible for the settings of all parts to total an amount  
greater than 128. The remaining number of available voices will  
be displayed at (rest=). Pay attention to this readout as you  
make Voice Reserve settings.  
of each tone and the Key Range for the part overlap.  
fig.09-006.e  
Key range specified for Performance  
Calculating the Number of Voices Being Used  
The Fantom-X is able to play up to 128 notes simultaneously.  
The polyphony, or the number of voices (sounds) does not refer  
only to the number of sounds actually being played, but  
changes according to the number of tones used in the patches,  
and the number of Waves used in the tones. The following  
method is used to calculate the number of sounds used for one  
patch being played.  
Key range specified for Patch  
The range in which notes will play  
If you attempt to raise the lower key higher than the upper key,  
or to lower the upper key below the lower key, the other value  
will be automatically modified to the same setting.  
(Number of Sounds Being Played) x (Number of Tones Used by  
Patches Being Played) x (Number of Waves Used in the Tones)  
Realtime Stretch requires twice the normal polyphony.  
Part Velocity Sensitivity Offset  
This changes the volume and cutoff frequency for each part  
according to the velocity with which the keys are pressed. If you  
want strongly played notes to raise the volume/cutoff frequency, set  
this parameter to positive (+) settings. If you want strongly played  
notes to lower the volume/cutoff frequency, use negative (-)  
settings. Set Velocity Sensitivity to “0” when you want sounds  
played at a fixed volume and cutoff frequency, regardless of the  
force with which the keys are played.  
fig.09-007_50  
Value: -63– +63  
Patches also contain a Velocity Sensitivity Offset setting (p. 62).  
The ultimate Velocity Sensitivity Offset value is the sum of the  
part’s and the patch’s Velocity Sensitivity Offsets. Accordingly,  
if the patch’s Velocity Sensitivity Offset parameter is set to  
“127” (maximum), there will be no change in the part’s Velocity  
Sensitivity Offset, even when this is set to a positive value.  
Part Vibrato Rate  
For details on these settings, refer to “Adjusting the  
Parameters of Each Part” (p. 107).  
For each part, adjust the vibrato speed (the rate at which the pitch is  
modulated). The pitch will be modulated more rapidly for higher  
settings, and more slowly with lower settings.  
Value: -64– +63  
Part Scale Tune C–B  
Make scale tune settings for each part.  
Value: -64– +63  
Part Vibrato Depth  
For each part, this adjusts the depth of the vibrato effect (the depth at  
which the pitch is modulated). The pitch will be modulated more  
greatly for higher settings, and less with lower settings.  
Value: -64– +63  
Scale Tune is switched on/off by means of the Scale Tune  
Switch parameter (p. 232).  
Part Vibrato Delay  
For each part, this adjusts the time delay until the vibrato (pitch  
modulation) effect begins. Higher settings will produce a longer  
delay time before vibrato begins, while lower settings produce a  
shorter time.  
Value: -64– +63  
111  
                 
Creating a Performance  
Receive Switch  
For each part, specify whether MIDI messages will be received (ON),  
or not (OFF).  
Equal Temperament  
This tuning divides the octave into 12 equal parts, and is the  
most widely used method of temperament used in Western  
music. The Fantom-X employs equal temperament when the  
Scale Tune Switch is set to “OFF.”  
If this is “OFF,” the part will not respond. Normally, you should  
leave this “ON,” but you can turn it “OFF” when you do not want a  
specific part to be playing during song playback.  
Value: OFF, ON  
Just Temperament (Tonic of C)  
Receive Channel  
Compared with equal temperament, the principle triads sound  
pure in this tuning. However, this effect is achieved only in one  
key, and the triads will become ambiguous if you transpose.  
Specifies the MIDI receive channel for each part  
Value: 1–16  
Ext Bank Select MSB (External Bank Select  
MSB)  
Arabian Scale  
In this scale, E and B are a quarter note lower and C#, F# and G#  
are a quarter-note higher compared to equal temperament. The  
intervals between G and B, C and E, F and G#, Bb and C#, and  
Eb and F# have a natural third—the interval between a major  
third and a minor third. On the Fantom-X, you can use Arabian  
temperament in the three keys of G, C and F.  
If you want a Bank Select number MSB (controller number 0) to also  
be transmitted when you switch Performances, specify the value that  
you want to transmit (0–127) for each part. If you do not want this  
message to be transmitted, set this to “OFF.”  
Value: 0–127, OFF  
<Example>  
The data of the part for which the Keyboard Switch is turned off  
will not be transmitted.  
Note name  
Equal tem-  
perament  
Just Tem-  
perament  
(tonic C)  
Arabian  
Scale  
Ext Bank Select LSB (External Bank Select LSB)  
C
C#  
D
Eb  
E
F
F#  
G
G#  
A
Bb  
B
0
0
0
0
0
0
0
0
0
0
0
0
0
-8  
-6  
+45  
-2  
-12  
-51  
-8  
+43  
-4  
+47  
0
-10  
-49  
If you want a Bank Select number LSB (controller number 32) to also  
be transmitted when you switch Performances, specify the value that  
you want to transmit (0–127) for each part.  
+4  
+16  
-14  
-2  
-10  
+2  
+14  
-16  
+14  
-12  
Value: 0–127  
The data of the part for which the Keyboard Switch is turned off  
will not be transmitted.  
Ext Program Number (External Program  
Change Number)  
If you want a Program Change number to also be transmitted when  
you switch Performances, specify the value that you want to  
transmit (0–128) for each part. If you do not want this message to be  
transmitted, set this to “OFF.”  
[F7 (External)]  
Value: 1–128, OFF  
fig.09-008_50  
The data of the part for which the Keyboard Switch is turned off  
will not be transmitted.  
Ext Level (External Level)  
If you want Volume messages to also be transmitted when you select  
a Performance, specify the desired value (0–127) for the part. If you  
do not want this message to be transmitted, set this to “OFF.”  
Value: 0–127, OFF  
The data of the part for which the Keyboard Switch is turned off  
will not be transmitted.  
For details on these settings, refer to “Adjusting the  
Parameters of Each Part” (p. 107).  
112  
                 
Creating a Performance  
Ext Pan (External Pan)  
Polyphonic Key Pressure (Receive Polyphonic  
Key Pressure Switch)  
If you want Pan messages to also be transmitted when you select a  
Performance, specify the desired value (L64–0–63R) for the part. If  
you do not want this message to be transmitted, set this to “OFF.”  
Value: L64–0–63R, OFF  
For each MIDI channel, specify whether MIDI polyphonic key  
pressure messages will be received (ON), or not (OFF). Assigning a  
check mark () will enable reception, and removing the check mark  
will disable reception.  
These messages will not be transmitted by parts whose  
Keyboard Switch is turned off.  
Modulation (Receive Modulation Switch)  
For each MIDI channel, specify whether MIDI Modulation messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
enable reception, and removing the check mark will disable  
reception.  
[F8 (MIDI Filter)]  
fig.09-009_50  
Volume (Receive Volume Switch)  
For each MIDI channel, specify whether MIDI Volume messages will  
be received (ON), or not (OFF). Assigning a check mark () will  
reception.  
Pan (Receive Pan Switch)  
For each MIDI channel, specify whether MIDI Pan messages will be  
received (ON), or not (OFF). Assigning a check mark () will enable  
reception, and removing the check mark will disable reception.  
For details on these settings, refer to “Adjusting the  
Expression (Receive Expression Switch)  
Parameters of Each Part” (p. 107).  
For each MIDI channel, specify whether MIDI Expression messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
enable reception, and removing the check mark will disable  
reception.  
MIDI Filter  
Program Change (Receive Program Change  
Switch)  
Hold-1 (Receive Hold 1 Switch)  
For each MIDI channel, specify whether MIDI Hold 1 messages will  
be received (ON), or not (OFF). Assigning a check mark () will  
enable reception, and removing the check mark will disable  
reception.  
For each MIDI channel, specify whether MIDI Program Change  
messages will be received (ON), or not (OFF). Assigning a check  
mark () will enable reception, and removing the check mark will  
disable reception.  
Phase Lock (Phase Lock Switch)  
Bank Select (Receive Bank Select Switch)  
Set Phase Lock to “” (ON) when you want to suppress  
discrepancies in timing of parts played on the same MIDI channel.  
For each MIDI channel, specify whether MIDI Bank Select messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
enable reception, and removing the check mark will disable  
reception.  
When the Phase Lock parameter is set to “ON,” parts on the  
same MIDI channel are put in a condition in which their timing  
is matched, enabling them to be played at the same time.  
Accordingly, a certain amount of time may elapse between  
reception of the Note messages and playing of the sounds. Turn  
this setting to “ON” only as needed.  
Pitch Bend (Receive Pitch Bend Switch)  
For each MIDI channel, specify whether MIDI Pitch Bend messages  
will be received (ON), or not (OFF). Assigning a check mark () will  
enable reception, and removing the check mark will disable  
reception.  
Velocity Curve  
Velocity Curve selects for each MIDI channel one of the four  
following Velocity Curve types that best matches the touch of the  
connected MIDI keyboard. Set this to “OFF” if you are using the  
MIDI keyboard’s own velocity curve.  
Channel Pressure (Receive Channel Pressure  
Switch)  
For each MIDI channel, specify whether MIDI Channel Pressure  
messages will be received (ON), or not (OFF). Assigning a check  
mark () will enable reception, and removing the check mark will  
disable reception.  
Value: OFF, 1–4  
fig.09-010  
1
2
3
4
113  
                         
Creating a Performance  
Make Settings for the Realtime  
Controllers and D Beam Controller  
(Ctrl)  
Selecting the Parameter  
Controlled by the Realtime  
Controllers or D Beam  
Controller (Control Setting)  
The Fantom-X lets you assign the parameters that will be affected  
when you operate the realtime control knobs, assignable switches, D  
sound in a variety of ways by operating the controllers.  
1. Access the Performance Layer or Mixer screen, and select  
the Performance whose settings you wish to modify (p. 99).  
If you want to create a performance from scratch (rather than  
starting from an existing performance), execute the Initialize  
operation (p. 119).  
For details on these settings, refer to “Selecting the Parameter  
Controlled by the Realtime Controllers or D Beam  
Controller (Control Setting)” (p. 114).  
2. Press [F4 (Ctrl Setting)].  
The Control Setting (Performance) screen appears.  
fig.09-011_50  
D Beam (Pad Trigger)  
Instead of striking the pads themselves, you can also use the D Beam  
controller to control the sounding of the pads.  
PAD trigger settings are saved independently for each  
performance as part of the performance settings. This lets you  
create performances that make effective use of controller  
settings.  
Pad Number  
3. The parameters are organized into several editing groups.  
Press [F1 ()] [F2 ()] to select the tab for the editing group  
that contains the parameter you wish to edit.  
Specifies the pad number affected by the D Beam.  
Value: 1–16  
4. Use [CURSOR] to move the cursor to the parameter you  
Pad Velocity  
wish to modify.  
Specifies the strength of the pad sound played by the D Beam  
5. Turn the VALUE dial or press [INC]/[DEC] to get the value  
controller.  
you want.  
Value: 1–127  
Pad Control Mode  
7. The settings for the Solo Synth are saved for the system  
settings. Press [F8 (System Write)] to execute the write  
operation.  
This specifies how the D Beam will behave when it is obstructed. If  
this is set to MOMENTARY, the parameter will be on only while the  
D Beam is obstructed, and will turn off when you stop obstructing it.  
If this is set to LATCH, the parameter will alternately be switched  
on/off each time you obstruct the D Beam.  
8. The settings in the Control Setting screen are saved  
independently for each performance. If you wish to save the  
changes you’ve made, press [WRITE] to perform the Save  
operation (p. 120). If you do not wish to save changes,  
press [EXIT] to return to the Performance Layer or Mixer  
screen.  
Value: MOMENTARY, LATCH  
If you return to the Performance PLAY screen without saving,  
the display will indicate “*,” reminding you that the  
Performance settings have been modified.  
If you turn off the power or select a different sound while the  
display indicates “*,” your edited Performance will be lost.  
114  
                     
Creating a Performance  
OSC1 Sync Switch  
D Beam (Solo Synth)  
Turning this switch on produces a complex sound with many  
harmonics. This is effective when the OSC1 pitch is higher than the  
OSC2 pitch.  
You can use the D Beam controller to perform in a way similar to on  
a mono synth.  
fig.09-014_50  
Value: OFF, ON  
Filter Type  
Selects the type of filter.  
No filter is used.  
Low Pass Filter. This reduces the volume of all  
frequencies above the cutoff frequency (Cutoff Freq) in  
order to round off, or un-brighten the sound. This is the  
most common filter used in synthesizers.  
BPF:  
HPF:  
PKG:  
Band Pass Filter. This leaves only the frequencies in the  
region of the cutoff frequency, and cuts the rest. This can  
be useful when creating distinctive sounds.  
For details on these settings, refer to “Selecting the Parameter  
Controlled by the Realtime Controllers or D Beam  
Controller (Control Setting)” (p. 114).  
High Pass Filter. This cuts the frequencies in the region  
below the cutoff frequency. This is suitable for creating  
percussive sounds emphasizing their higher tones.  
Peaking Filter. This emphasizes the frequencies in the  
region of the cutoff frequency. You can use this to create  
wah-wah effects by employing an LFO to change the  
cutoff frequency cyclically.  
When you press [F7 (Panel View)], the Panel View screen will  
appear, which displays the above parameters in graphical  
fashion, simulating an analog synthesizer. From the Panel View  
screen, you can press [F2 (Image View)] to open the Image View  
screen, where you can see a graphical indication of the D Beam  
output value. Press [EXIT] to leave this screen.To exit from this  
screen, press [EXIT].  
Cutoff  
Selects the frequency at which the filter begins to have an effect on  
the waveform’s frequency components.  
Value: 0–127  
Settings for the Solo Synth are saved for system settings.  
Resonance  
OSC 1/2 Waveform  
Emphasizes the portion of the sound in the region of the cutoff  
frequency, adding character to the sound. Excessively high settings  
can produce oscillation, causing the sound to distort.  
Value: 0–127  
Select the waveform. SAW is a sawtooth wave, and SQR is a square  
wave.  
OSC 1/2 Pulse Width  
Level  
Specifies the pulse width of the waveform. By cyclically modifying  
the pulse width you can create subtle changes in the tone.  
Sets the volume.  
Value: 0–127  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
Chorus Send Level  
Value: 0–127  
Sets the level of the signal sent to chorus.  
OSC 1/2 Coarse Tune  
Value: 0–127  
Adjusts the pitch of the tone’s sound up or down in semitone steps  
Reverb Send Level  
(+/-4 octaves).  
Sets the level of the signal sent to reverb.  
Value: -48–+48  
Value: 0–127  
OSC 1/2 Fine Tune  
LFO Rate  
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/-  
Adjusts the modulation rate, or speed, of the LFO.  
50 cents).  
Value: 0–127  
Value: -50–+50  
LFO Osc 1 Pitch Depth  
OSC2 Level  
Specifies the depth to which the LFO will modulate the OSC1 pitch.  
Adjust the level.  
Value: -63–+63  
Value: 0–127  
115  
                             
Creating a Performance  
LFO Osc 2 Pitch Depth  
Type (Assignable Type)  
Specifies the depth to which the LFO will modulate the OSC2 pitch.  
Specifies the function controlled by the D Beam controller.  
Value  
Value: -63–+63  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
LFO Osc 1 Pulse Width Depth  
Specifies the depth to which the LFO will modulate the pulse width  
of the OSC1 waveform.  
For more information about Control Change messages, please  
refer to “MIDI Implementation” (p. 298).  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
Bend Up:  
Controls the pitch as specified by the “Pitch  
Bend Range Up” setting (p. 67).  
Controls the pitch as specified by the “Pitch  
Bend Range Down” setting (p. 67).  
Starts/Stops the sequencer.  
Value: -63–+63  
Bend Down:  
LFO Osc 2 Pulse Width Depth  
Start/Stop:  
Specifies the depth to which the LFO will modulate the pulse width  
of the OSC2 waveform.  
TAP Tempo:  
Tap tempo (a tempo specified by the interval at  
which you move your hand over the D Beam  
controller).  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
Arp Grid:  
Arpeggio Grid  
Value: -63–+63  
Arp Duration:  
Arp Motif:  
Adjusts the duration of each arpeggiated note  
Arpeggio Motif  
Range (Solo synth range)  
Arp Oct Up:  
The range in which the arpeggio is sounded will  
rise in steps of an octave (maximum 3 octaves).  
The range in which the arpeggio is sounded will  
lower in steps of an octave (maximum 3  
octaves).  
Specifies the range in which the pitch of the solo synth will vary.  
Value: 2 OCTAVES, 4 OCTAVES, 8 OCTAVES  
Arp Oct Down:  
D Beam (Assignable)  
By assigning a variety of functions to the D Beam controller you can  
Range Min (D Beam Range Lower)  
apply different effects to the sound in real time.  
fig.09-015_50  
Specify the lower limit of the range of the D Beam controller.  
Value: 0–127  
Range Max (D Beam Range Upper)  
Specify the upper limit of the range of the D Beam controller. By  
Value: 0–127  
For details on these settings, refer to “Selecting the Parameter  
Controlled by the Realtime Controllers or D Beam  
Controller (Control Setting)” (p. 114).  
The settings for the ASSIGNABLE are saved independently for  
each performance as part of the performance settings. This lets  
you create performances that make effective use of controller  
settings.  
116  
               
Creating a Performance  
Knob  
Switch  
fig.09-016_50  
fig.09-017_50  
For details on these settings, refer to “Selecting the Parameter  
For details on these settings, refer to “Selecting the Parameter  
Controlled by the Realtime Controllers or D Beam  
Controller (Control Setting)” (p. 114).  
Controlled by the Realtime Controllers or D Beam  
Controller (Control Setting)” (p. 114).  
Switch 1/2 (Assignable Switch 1–2)  
Knob parameters are valid only when the REALTIME  
CONTROL button is set to “ASSIGNABLE.”  
Specify the functions that will be controlled by the [  
]/[  
]
buttons.  
Knob Assign 1–4  
Value  
Transpose Down: Lowers the key range in semitone steps (up to 5  
semitones lower).  
Specify the functions that will be controlled by the [  
Value  
] knobs.  
Transpose Up:  
Tap Tempo:  
Mono/poly:  
Raises the key range in semitone steps (up to 6  
semitones higher).  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
Tap tempo (a tempo specified by the interval at  
which you press the button).  
Pressed to toggle between polyphonic (POLY)  
and monophonic (MONO) play of a patch.  
Portamento On/Off  
For more information about Control Change messages, please  
refer to “MIDI Implementation” (p. 298).  
Pitch Bend:  
Aftertouch:  
Arp Style:  
Pitch Bend  
Portamento:  
Hold:  
Aftertouch  
Hold play On/Off  
Arpeggio Style  
MFX1–3 Sw:  
Chorus Sw:  
Reverb Sw:  
Mastering Sw:  
Loop:  
Multi-effect 1–3 switch  
Arp Grid:  
Arpeggio Grid  
Chorus switch  
Arp Duration:  
Arp Motif:  
Adjusts the duration of each arpeggiated note  
Arpeggio Motif  
Reverb switch  
Mastering switch  
Chord Form:  
Master Level:  
Chord form of the Chord Memory function  
The volume of the entire Fantom-X  
Loop play On/Off  
Rhythm Start/Stop: Rhythm pattern playback On/Off  
*
Master Level adjusts the volume both of the OUTPUT A jacks and the  
DIGITAL OUT jack. The panel VOLUME knob only adjusts the  
volume of the OUTPUT A jacks.  
Arp Step:  
Controls the playback position of the arpeggio  
pattern.  
Digital In:  
Input level from DIGITAL IN.  
117  
       
Creating a Performance  
Tempo  
Control Switch Settings (Ctrl Switch)  
fig.09-018_50  
You can change controller switch on/off settings for each patch in  
the performance.  
1. In the Control Setting (Performance) screen, press [F7 (Ctrl  
Switch)].  
fig.09-012_50  
For details on these settings, refer to “Selecting the Parameter  
Controller (Control Setting)” (p. 114).  
Recommended Tempo  
If you want the sequencer tempo to change when you switch  
Performances, specify the tempo that will follow this change. This  
setting is valid when the Seq Tempo Override parameter is “ON.” In  
order to enable this setting, turn on the Tempo Override parameter  
(p. 227).  
2. Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
3. Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
Value: 20–250  
4. Repeat steps 2-3 to set each parameter you want to edit.  
*
This value is specified independently for each performance. This means  
that when you switch performances, the tempo setting of the Fantom-  
X will change.  
5. Press [F8 (EXIT)] to return to the previous screen.  
Control Bender (Control Pitch Bend Switch)  
*
The sequencer tempo will be overwritten to the new tempo when you  
switch performances.  
For each part, specify whether MIDI Pitch Bend messages will be  
transmitted (ON), or not (OFF).  
Value: OFF, ON  
MFX Ctrl Ch  
Control Aftertouch (Control Aftertouch Switch)  
fig.09-019_50  
For each part, specify whether MIDI Aftertouch messages will be  
transmitted (ON), or not (OFF).  
Value: OFF, ON  
For each part, specify whether MIDI Modulation messages will be  
transmitted (ON), or not (OFF).  
Value: OFF, ON  
Control Hold Pedal (Control Hold Pedal Switch)  
For each part, you can specify whether control messages from a  
pedal connected to the HOLD PEDAL jacks will be transmitted  
(ON), or not (OFF).  
For details on these settings, refer to “Selecting the Parameter  
Controlled by the Realtime Controllers or D Beam  
Controller (Control Setting)” (p. 114).  
Value: OFF, ON  
MFX 1–3 Control Channel  
Control Pedal (Control Pedal Switch)  
Select the channel to which the multi-effect will be applied. Control  
to modify multi-effects parameters in realtime, when MFX1–3 Source  
parameter is set to “Prf.” Set to “OFF” when the Multi-effects  
Control is not being used.  
For each part, you can specify whether control messages from a  
pedal connected to the CONTROL PEDAL jacks will be transmitted  
(ON), or not (OFF).  
Value: OFF, ON  
Value: 1–16, OFF  
118  
                     
Creating a Performance  
Control D Beam (Control D Beam Switch)  
Specifies whether each part will be controlled by the D Beam.  
Initializing Performance  
Settings (Init)  
Value: OFF, ON  
Control Knob (Control Knob Switch)  
“Initialize” means to return the settings of the currently selected  
Specifies whether each part will be controlled by the control knob.  
sound to a standard set of values.  
Value: OFF, ON  
The Initialize operation will affect only the currently selected  
sound; the sounds that are stored in user memory will not be  
affected. If you wish to restore all of the Fantom-X’s settings to  
their factory values, perform a Factory Reset (p. 235).  
Changing the Settings of the  
Patch Assigned to a Part  
When using patches in Performance mode, some settings such as  
effects settings will be affected by Performance settings. If you wish  
to edit a patch while hearing how it will sound in the Performance,  
use this procedure:  
1. Select the Performance that you wish to initialize (p. 99).  
2. Hold down [SHIFT] and press [F1 (Init)].  
The Performance Initialize window will appear.  
3. Turn the VALUE dial or press  
or  
to select the  
*
Here we explain how to change the setting of a patch assigned to a  
part. The procedure for changing the settings of rhythm sets is the  
same. Substitute “rhythm set” wherever “patch” appears in a  
sentence.  
initialization type.  
DEFAULT:  
Resets the currently selected performance  
in the Temporary memory to the  
standard values. Use this setting when  
you wish to create a sound from scratch.  
1. Make sure the Performance mode is selected.  
SOUND CONTROL: Initializes the values of the following part  
parameters. Cutoff Offset, Resonance  
2. Press [PATCH EDIT].  
The patch assigned to the part is displayed in the Patch Edit  
Offset, Attack Time Offset, Release Time  
Offset, Decay Time Offset, Vibrato Rate,  
Vibrato, Depth, Vibrato Delay  
screen.  
fig.09-020_50  
4. Press [F8 (Select)].  
A message will ask you for confirmation.  
5. Press [F8 (Exec)].  
The initialization will be carried out, and you’ll be returned to  
the previous screen.  
To cancel, press [F7 (Cancel)].  
3. The rest of the procedure is the same as when making  
changes in Patch mode (p. 56).  
119  
         
Creating a Performance  
5. When you have finished inputting the name, press [F8  
(Write)].  
Saving a Performance  
You’ve Created (Write)  
A screen will appear, allowing you to select the write-  
destination performance.  
fig.09-023_50  
Changes you make to sound settings are temporary, and will be lost  
if you turn off the power or select another sound. If you want to keep  
the modified sound, you must save it in the User area or a memory  
card.  
When you modify the settings of a Performance, the Performance  
Layer screen will indicate “*.” Once you save the Performance into  
user area, the “*” indication goes away.  
6. Press [F1 ()] or [F2 ()] to select the write destination. Then  
the VALUE dial or use [INC] [DEC] to select the  
performance number.  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost.  
The write destination can be either the Fantom-X’s internal user  
area (User), or a memory card (Card).  
1. Make sure that the performance you wish to save is  
selected.  
7. Press [F8 (Write)].  
2. Press [WRITE].  
A message will ask you for confirmation.  
The Write Menu screen appears.  
fig.09-021_50  
Never switch off the Fantom-X while data is being saved.  
8. Press [F8 (Exec)] to execute the save operation.  
*
To cancel the operation, press [F7 (Cancel)].  
When Changing the Settings for the  
Patch or Rhythm Set Assigned to a  
Part in a Performance  
If you've edited a patch or rhythm set assigned to a part in a  
performance and then try to save the performance without first  
saving the edited patch or rhythm set, the following message  
3. Press [F1 (Perf)].  
*
Alternatively, you can use CURSOR  
“Performance,” and then press [ENTER].  
The Performance Write screen appears.  
or  
to select  
appears.  
fig.09-024_50  
fig.09-022_50  
In such cases, first save the patches and rhythm sets, and then save  
the performance.  
4. Assign a name to the performance.  
For details on assigning names, refer to “Assigning a Name”  
(p. 36)  
120  
     
Modifying the Sound in Real Time  
You can use the D Beam controller, realtime controllers, assignable  
switches or a pedal to modify the sound while you perform.  
4. To turn off the D Beam controller, once again press the  
button you pressed in step 2 so the indicator goes out.  
If Performance mode is selected, the D Beam controller on/off  
setting is saved for each performance as part of the performance  
settings.  
Here we will explain the procedures and settings for using these  
functions in Patch mode. The operations are the same in  
Performance mode.  
Waving Your Hand Over  
the D Beam to Modify the  
Sound (D Beam Controller)  
The usable range of the D Beam controller  
fig.10-003  
The D Beam controller can be used simply by waving your hand  
function that is assigned to it. You can also create effects in which the  
sound changes instantaneously, in a way that would not be possible  
by operating a knob or the bender lever. On the Fantom-X, the D  
Beam controller can be used not only to modify the sounds assigned  
to the Keyboard part or Pad part, but also to control the pitch of a  
monophonic (solo) synthesizer sound.  
The following diagram shows the usable range of the D Beam  
controller. Waving your hand outside this range will produce  
no effect.  
The response of the D Beam Controller can also be checked in  
the “D Beam” area of the display. This is displayed graphically  
as a bar that lengthens as you move your hand closer, and  
1. Access the Patch Play screen (p. 38).  
The following area of the screen is the D Beam controller  
shortens as you move your hand away.  
fig.10-002  
display area.  
fig.10-001  
The usable range of the D Beam controller will become  
extremely small when used under strong direct sunlight.  
Please be aware of this when using the D Beam controller  
outside.  
The sensitivity of the D Beam controller will change depending  
on the amount of light in the vicinity of the unit. If it does not  
function as you expect, adjust the sensitivity as appropriate for  
the brightness of your location. Increase this value will raise the  
sensitivity (p. 226).  
2. Press either the D BEAM [PAD TRIGGER], [SOLO SYNTH],  
or [ASSIGNABLE] button to turn on the D Beam controller.  
fig.10-002  
ASSIGNABLE button:Operates the function assigned to the D  
Beam controller.  
PAD TRIGGER button:Use the D Beam controller to play  
sounds instead of striking the pads.  
SOLO SYNTH button:Lets you use the D Beam as a  
monophonic synthesizer.  
3. While you play the keyboard or pads to produce sound,  
place your hand above the D Beam controller and move it  
slowly up and down.  
An effect will be applied to the sound, depending on the function  
that is assigned to the D Beam controller.  
121  
       
Modifying the Sound in Real Time  
Range Min (D Beam Range Lower)  
Specify the lower limit of the range of the D Beam controller.  
Making Settings for the D Beam  
Controller  
Value: 0–127  
Range Max (D Beam Range Upper)  
Assignable  
You can assign various functions to the D Beam controller and apply  
Specify the upper limit of the range of the D Beam controller.By  
setting Range Max below Range Min you can invert the range of  
change.  
a wide range of effects to the sound in real time.  
Value: 0–127  
1. Hold down [SHIFT] and press D BEAM [ASSIGNABLE].  
The Assignable screen appears.  
fig.10-004_50  
The settings for the ASSIGNABLE are saved independently for  
each performance as part of the performance settings. This lets  
you create performances that make effective use of controller  
settings.  
If Patch mode is selected, this is saved as part of the system  
settings. If you want to save the settings, press [F8 (System  
Write)].  
Pad Trigger (Pad-related settings)  
You can use the D Beam controller to control the pads as an  
2. Move the cursor to the parameter that you want to set, and  
turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
alternative to striking the pads themselves.  
1. Hold down [SHIFT] and press D BEAM [PAD TRIGGER].  
The Pad Trigger Screen appears.  
fig.10-005_50  
3. Press [EXIT] the Assignable screen will close.  
Type  
Specifies the function controlled by the D Beam controller.  
Value  
CC01–31, 33–95:  
Controller numbers 1–31, 33–95  
For more information about Control Change messages, please  
refer to “MIDI Implementation” (p. 298).  
Bend Up:  
Controls the pitch as specified by the “Pitch  
Bend Range Up” setting (p. 67).  
Controls the pitch as specified by the “Pitch  
Bend Range Down” setting (p. 67).  
Starts/Stops the sequencer.  
Tap tempo (a tempo specified by the interval  
at which you move your hand over the D  
Beam controller).  
Bend Down:  
2. Move the cursor to the parameter that you want to set, and  
turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
Start/stop:  
TAP Tempo:  
3. Press [EXIT] the Pad Trigger screen will close.  
Pad Number  
Arp Grid:  
Arpeggio Grid  
Specifies the pad number affected by the D Beam.  
When the cursor is located at this parameter, you can also make this  
setting by striking the desired pad.  
Arp Duration:  
Adjusts the duration of each arpeggiated  
note  
Arp Motif:  
Arpeggio Motif  
Value: 0–16  
Arp Oct Up:  
The range in which the arpeggio is sounded  
will rise in steps of an octave (maximum 3  
octaves).  
Pad Velocity  
Specifies the strength of the pad sound played by the D Beam  
Arp Oct Down:  
The range in which the arpeggio is sounded  
will lower in steps of an octave (maximum 3  
octaves).  
controller.  
Value: 1–127  
Arp Step:  
Controls the playback position of the  
arpeggio pattern.  
Aftertouch:  
Aftertouch  
122  
                   
Modifying the Sound in Real Time  
Pad Control Mode  
OSC 1/2 Waveform  
This specifies how the D Beam will behave when it is obstructed. If  
this is set to MOMENTARY, the parameter will be on only while the  
D Beam is obstructed, and will turn off when you stop obstructing it.  
If this is set to LATCH, the parameter will alternately be switched  
on/off each time you obstruct the D Beam.  
Select the waveform. SAW is a sawtooth wave, and SQR is a square  
wave.  
Value: SAW, SQR  
OSC 1/2 Pulse Width  
Value: MOMENTARY, LATCH  
Specifies the pulse width of the waveform. By cyclically modifying  
the pulse width you can create subtle changes in the tone.  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
PAD trigger settings are saved independently for each  
performance as part of the performance settings. This lets you  
create performances that make effective use of controller  
settings.  
Value: 0–127  
OSC 1/2 Coarse Tune  
Adjusts the pitch of the tone’s sound up or down in semitone steps  
If Patch mode is selected, this is saved as part of the system  
settings. If you want to save the settings, press [F8 (System  
Write)].  
(+/-4 octaves).  
Value: -48–+48  
OSC 1/2 Fine Tune  
Solo Synth  
On the Fantom-X you can play a monophonic synthesizer whose  
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/-  
50 cents).  
Value: -50–+50  
pitch is controlled by the D Beam.  
OSC2 Level  
1. Hold down [SHIFT] and press D BEAM [SOLO SYNTH].  
The Solo Synth screen appears.  
fig.10-006_50  
Adjust the OSC2 level.  
Value: 0–127  
OSC1 Sync Switch  
Turning this switch on produces a complex sound with many  
harmonics. This is effective when the OSC1 pitch is higher than the  
OSC2 pitch.  
Value: OFF, ON  
Filter Type  
Selects the type of filter.  
OFF:  
LPF:  
No filter is used.  
Low Pass Filter. This reduces the volume of all  
frequencies above the cutoff frequency (Cutoff Freq)  
in order to round off, or un-brighten the sound. This  
is the most common filter used in synthesizers.  
Band Pass Filter. This leaves only the frequencies in  
the region of the cutoff frequency, and cuts the rest.  
This can be useful when creating distinctive sounds.  
High Pass Filter. This cuts the frequencies in the  
region below the cutoff frequency. This is suitable  
for creating percussive sounds emphasizing their  
higher tones.  
When you press [F6 (Panel View)], the Panel View screen will  
appear, which displays the above parameters in graphical  
fashion, simulating an analog synthesizer. From the Panel View  
screen, you can press [F2 (Image View)] to open the Image View  
screen, where you can see a graphical indication of the D Beam  
output value. Press [EXIT] to return to the Control Setting  
screen.  
BPF:  
HPF:  
2. Move the cursor to the parameter that you want to set, and  
turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
PKG:  
Peaking Filter. This emphasizes the frequencies in  
the region of the cutoff frequency. You can use this  
to create wah-wah effects by employing an LFO to  
change the cutoff frequency cyclically.  
3. If you want to save the settings, press [F8 (System Write)].  
If you press [EXIT] the Assignable screen will close.  
Setting for the Solo Synth are saved for system settings.  
Cutoff  
Selects the frequency at which the filter begins to have an effect on  
the waveform’s frequency components.  
Value: 0–127  
123  
                   
Modifying the Sound in Real Time  
Resonance  
Emphasizes the portion of the sound in the region of the cutoff  
frequency, adding character to the sound. Excessively high settings  
can produce oscillation, causing the sound to distort.  
Value: 0–127  
Modify the Sound (Realtime  
Controller)  
Level  
You can use the REALTIME CONTROL knobs and ASSIGNABLE  
SW buttons to modify the sound in real time.  
Sets the volume.  
Value: 0–127  
1. Access the Patch Play screen (p. 38).  
The “Realtime Control” area shows the function that is assigned  
Chorus Send Level  
to each realtime controller knob and button. [  
] indicate the  
Sets the level of the signal sent to chorus.  
four knobs, and [ ], [ ] indicate the two buttons.  
fig.10-007.e  
Value: 0–127  
Reverb Send Level  
State of the controller settings  
The controller applies to the part whose display is visible  
Sets the level of the signal sent to reverb.  
Value: 0–127  
LFO Rate  
Adjusts the modulation rate, or speed, of the LFO.  
Value: 0–127  
LFO Osc 1 Pitch Depth  
Specifies the depth to which the LFO will modulate the OSC1 pitch.  
Value: -63–+63  
LFO Osc 2 Pitch Depth  
Parameters that will change  
when you turn a realtime controller knob  
Specifies the depth to which the LFO will modulate the OSC2 pitch.  
Parameters that will change when you press an assignable switch  
Value: -63–+63  
LFO Osc 1 Pulse Width Depth  
2. You can select the function of the knobs by pressing the  
button located at the right of the realtime control knobs.  
The parameter display at the bottom of the screen will also  
change.  
Specifies the depth to which the LFO will modulate the pulse width  
of the OSC1 waveform.  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
If the FILTER/ENV indicator is lit  
Turning the knobs will control Cutoff, Resonance, Attack, and  
Release.  
Value: -63–+63  
If the ARP/RHY indicator is lit  
LFO Osc 2 Pulse Width Depth  
Turning the knobs will control the arpeggio parameters Range  
and Accent, and the rhythm parameters Accent Rate and  
Tempo.  
Specifies the depth to which the LFO will modulate the pulse width  
of the OSC2 waveform.  
*
The Pulse Width is activated when “SQR” is selected with OSC1/2  
waveform.  
If the ASSIGNABLE indicator is lit  
Turning the knobs will control the assigned parameters. You  
can freely assign parameters.  
Value: -63–+63  
*
If the indicators are unlit, turning the knobs will not control any  
parameters.  
Range (Solo synth range)  
Specifies the range in which the pitch of the solo synth will vary.  
3. While playing the keyboard or pressing the pads to produce  
sound, operate the REALTIME CONTROL knobs and  
ASSIGNABLE SW buttons.  
Value:2 OCTAVES, 4 OCTAVES, 8 OCTAVES  
The sound will change according to the function assigned to  
each knob or button.  
124  
                                         
Modifying the Sound in Real Time  
Assignable Switch Settings  
Changing Realtime Controller Settings  
Realtime Controller Knob Settings  
1. Hold down [SHIFT] and press one of the ASSIGNABLE SW  
button.  
The Switch screen appears.  
fig.10-009_50  
1. Hold down [SHIFT] and rotate one of the REALTIME  
CONTROL knobs.  
The Knob screen appears.  
fig.10-008_50  
2. Move the cursor to the parameter that you want to set, and  
turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
3. If you want to save your settings, press [F8 (System Write)].  
2. Move the cursor to the parameter that you want to set, and  
Press [Exit] to return to the previous screen.  
turn the VALUE dial or press [INC]/[DEC] to set it.  
3. If you want to save your settings, press [F8 (System Write)].  
Realtime controller settings are saved independently for each  
performance as part of the performance settings. This lets you  
create performances that make effective use of controller  
settings.  
Press [Exit] to return to the previous screen.  
Realtime controller settings are saved independently for each  
performance as part of the performance settings. This lets you  
create performances that make effective use of controller  
settings.  
Switch Assign  
Specify the function that will be controlled by the assignable switch.  
Value  
Knob Assign 1–4 (Realtime Control Knob  
Assign 1–4)  
TRANSPOSE DOWN  
TRANSPOSE UP:  
TAP TEMPO:  
:
Lowers the key range in semitone steps (up  
to 5 semitones lower).  
Raises the key range in semitone steps (up to  
6 semitones higher).  
Specify the functions that will be controlled by the [  
Value  
] knobs.  
Tap tempo (a tempo specified by the interval  
at which you press the button).  
Pressed to toggle between polyphonic  
(POLY) and monophonic (MONO) play of a  
patch.  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
MONO/POLY:  
For more information about Control Change messages, please  
refer to “MIDI Implementation” (p. 298).  
PITCH BEND:  
Pitch Bend  
PORTAMENTO:  
HOLD:  
Portamento On/Off  
AFTERTOUCH:  
ARP STYLE:  
ARP GRID:  
Aftertouch  
Hold play On/Off  
Arpeggio Style  
Arpeggio Grid  
MFX1–3 SW:  
CHORUS SW:  
REVERB SW:  
MASTERING SW:  
LOOP:  
Multi-effect 1–3 switch  
Chorus switch  
ARP DURATION: Adjusts the duration of each arpeggiated note  
Reverb switch  
ARP MOTIF:  
Arpeggio Motif  
Mastering switch  
CHORD FORM:  
Chord form of the Chord Memory function  
Loop play On/Off  
MASTER LEVEL: The volume of the entire Fantom-X  
RHY START/STOP:  
Rhythm pattern playback On/Off  
*
Master Level adjusts the volume both of the OUTPUT A jacks and the  
DIGITAL OUT jack. The panel VOLUME knob only adjusts the  
volume of the OUTPUT A jacks.  
If Patch mode is selected, assignable switches are available  
when the keyboard part is selected.  
ARP STEP:  
Controls the playback position of the arpeggio  
pattern.  
DIGITAL IN:  
Input level from DIGITAL IN.  
125  
           
Modifying the Sound in Real Time  
BEND UP:  
Controls the pitch as specified by the “Pitch  
Bend Range Up” setting (p. 67).  
Controls the pitch as specified by the “Pitch  
Bend Range Down” setting (p. 67).  
Aftertouch  
Using a Pedal to Modify the  
Sound (Control Pedal)  
You can modify the sound by pressing a pedal that is connected to  
the rear panel PEDAL HOLD jack or PEDAL CONTROL jack.  
Pedal such as expression pedals (DP-8; available separately), pedal  
switches (DP series; available separately), or foot switches (BOSS FS-  
U; available separately) can be connected to the Fantom-X.  
BEND DOWN:  
AFTERTOUCH:  
OCT UP:  
Each pedal press raises the key range in  
octave steps (up to 3 octaves higher).  
Each pedal press lowers the key range in  
octave steps (up to 3 octaves lower).  
The sequencer will start/stop.  
Manual punch-in/out recording will start/  
stop.  
OCT DOWN:  
START/STOP:  
PUNCH IN/OUT:  
1. Access the Patch Play screen (p. 38).  
2. While playing the keyboard to produce sound, operate a  
TAP TEMPO:  
Tap tempo (a tempo specified by the interval  
at which you press the pedal).  
The next sound number will be selected.  
The previous sound number will be selected.  
The favorite patch/performance of the next  
number or bank will be selected.  
The favorite patch/performance of the  
previous number or bank will be selected.  
Switches the Arpeggio/Rhythm function  
on/off.  
pedal.  
The sound will change according to the function that is assigned  
to the control pedal.  
PROG UP:  
PROG DOWN:  
FAVORITE UP:  
Making Control Pedal Settings  
FAVORITE DOWN:  
ARP SW:  
1. Press [MENU].  
2. Use  
[ENTER].  
or  
to select “System,” and then press  
RHY START/STOP:  
CHORD SW:  
Switch Rhythm pattern playback on/off.  
Switches the Chord function on/off.  
Switches to the next step within a Live  
Setting list.  
The System Setup screen appears.  
3. Press [F1 ()] or [F2 ()] to select “Pedal/D Beam.”  
A screen like the following appears.  
fig.10-010_50  
LIVE SET UP:  
LIVE SET DOWN:  
LOOP:  
Switches to the previous step within a Live  
Setting list.  
Loop play On/Off  
Control Pedal Polarity  
Selects the polarity of the pedal. On some pedals, the electrical signal  
output by the pedal when it is pressed or released is the opposite of  
other pedals. If your pedal has an effect opposite of what you expect,  
set this parameter to “REVERSE.” If you are using a Roland pedal  
(that has no polarity switch), set this parameter to “STANDARD.”  
Value: STANDARD, REVERSE  
4. Turn the VALUE dial or press [INC]/[DEC] to make the  
Hold Pedal Polarity  
setting.  
Select the polarity of the Hold pedal. On some pedals, the electrical  
signal output by the pedal when it is pressed or released is the  
you expect, set this parameter to “REVERSE.” If you are using a  
Roland pedal (that has no polarity switch), set this parameter to  
“STANDARD.”  
5. If you want to save your settings, press [F8 (System Write)].  
Press [Exit] to return to the Patch Play screen.  
This specifies the function of each pedal connected to the PEDAL  
CONTROL jacks.  
Range: STANDARD, REVERSE  
Value  
CC01–31, 33–95:  
Controller numbers 1–31, 33–95  
Continuous Hold Pedal  
This setting determines whether the HOLD PEDAL jack will provide  
support for half-pedaling (ON), or not (OFF). When this is set to  
support use of half-pedaling techniques, you can then connect an  
optional expression pedal (DP-8, etc.), and employ pedal work to  
achieve even finer control in performances in which piano tones are  
used.  
For details on control change messages, refer to “MIDI  
Implementation” (p. 298).  
Value: OFF, ON  
126  
               
Modifying the Sound in Real Time  
127  
Playing Arpeggios  
About Arpeggio  
The Fantom-X’s Arpeggio function lets you produce arpeggios  
automatically; simply hold down some keys, and a corresponding  
arpeggio will be played automatically.  
Determining the Tempo for  
Arpeggio Performances  
This sets the arpeggio tempo. You can save the arpeggio tempo  
settings individually in each Patch, Rhythm Set, or Performance.  
Not only can you use the factory-set Arpeggio Styles, which  
determine the way the arpeggio is played, but you can also freely  
rewrite Styles and enjoy performing your own original arpeggios.  
An Arpeggio Style is not part of any Performance, but rather  
independent data; you can store up to 128 Arpeggio Styles.  
Therefore you can use a single Arpeggio Style in different Patches  
and Performances. Arpeggio settings can be saved independently for  
each performance. However, they cannot be saved as part of a patch.  
What’s more, you can perform in ensemble using these arpeggios  
and rhythm patterns (p. 135).  
1. Press [TEMPO].  
The current tempo value appears in the display.  
fig.11-002_50  
2. Press VALUE dial or [INC], [DEC] to set the tempo value (5–  
300), or set the value by tapping [F6 (Tap)] a number of  
times with the same rhythm (Tap Tempo).  
*
You cannot play the arpeggio from the pads.  
*
If you press [F7 (Click)] to light it in red, the click will sound.  
Playing Arpeggios  
3. When you have made the setting, press [F8 (Close)].  
Using a controller to adjust the playback tempo  
Since tempo control is assigned to one of the Fantom-X’s  
realtime control knobs, it’s easy to adjust the tempo while  
Turning Arpeggio On and Off  
1. Press [ARPEGGIO] to turn it on.  
The button will light.  
fig.11-001  
playing arpeggios.  
fig.11-003  
2. Play a chord on the keyboard.  
The Fantom-X will play an arpeggio, according to the notes  
forming the chord you have just voiced.  
Tempo  
1. Press the REALTIME CONTROL button so the ARP/  
3. To finish playing arpeggios, press [ARPEGGIO] again to  
turn it off.  
2. Play an arpeggio, and turn the realtime control knob.  
In arpeggio settings, the Style (Arpeggio Style) (p. 129) is  
particularly important. The playback pattern of the arpeggio is  
determined mainly by this selection.  
Holding an Arpeggio  
By using the following procedure, you can produce arpeggios even  
without continuing to press the keyboard.  
For details regarding each parameter, refer to“Arpeggio  
Settings” (p. 129).  
1. Press [ARP HOLD].  
The indicator will begin blinking.  
Using in Combination with the Chord  
Memory Function  
2. Play a chord on the keyboard.  
3. If you play a different chord or notes while the arpeggio is  
When performing with the Arpeggio, you can also use it along  
with the Chord Memory function (p. 133). After first storing  
complex Chord Forms in memory, you can then call them up  
when Arpeggio function is on, and you can easily play complex  
arpeggio sounds just by pressing a single key.  
being held, the arpeggio will change accordingly.  
4. To cancel Arpeggio Hold, press [ARP HOLD] once again.  
When Using a Hold Pedal  
If you play an arpeggio while pressing the hold pedal, the arpeggio  
will continue to be played even if you release the chord.  
128  
                         
Playing Arpeggios  
1. Connect an optional pedal switch (DP series etc.) to the  
HOLD PEDAL jack.  
About Arpeggio Styles  
2. Press [ARPEGGIO] to turn on the arpeggio.  
An Arpeggio Style is a series of data for basic arpeggio patterns  
and chord styles recorded in the form of a grid consisting of a  
3. Play a chord while pressing the hold pedal.  
maximum of 32 steps x 16 pitches.  
fig.11-005  
4. If you play a different chord or notes while the arpeggio is  
being held, the arpeggio will change accordingly.  
Note 16  
HIGH  
Playing Arpeggios Along  
When using arpeggios while the sequencer is playing, or when you  
want to record arpeggios into the sequencer in real time, you can  
synchronize the arpeggio with the start/stop timing of the  
sequencer.  
Note 06  
Note 05  
Note 04  
Note 03  
STEP  
Note 02  
Note 01  
1
8
10  
11 ....  
2
3
4
5
6
7
9
32  
Each grid contains one of the following kinds of data.  
For details, refer to “Arpeggio/Rhythm Sync Switch” (p. 227).  
ON:  
Note On (with Velocity data)  
Tie (hold of the previous note)  
Rest (no sound played)  
TIE:  
REST:  
Arpeggio Settings  
1. Hold down [SHIFT] and press [ARPEGGIO].  
A screen like the one below appears.  
The keys that are pressed along with the sequence in which they  
are pressed is referenced to the “lowest-pitched key during  
input.” Thus, you can use a single Arpeggio Style in different  
Patches and Performances at the same time.  
If Performance mode is selected, (Performance) will appear at  
A Arpeggio Style is not part of any patch or Performance, but  
rather independent data; you can store up to 64 Arpeggio  
Styles.  
the right of “Arpeggio.”  
fig.11-004_50  
Changing the Beat and Shuffle  
(Arp/Rhythm Grid)  
This sets the particular note division and resolution in a “single  
grid” used in creating the arpeggio in an Arpeggio Style, and how  
much of a “shuffle” syncopation is to be to applied (none/weak/  
strong) to it (grid type).  
2. Press [CURSOR] to move the cursor to each parameter, and  
either turn the VALUE dial or press [INC] or [DEC] to make  
the setting.  
*
Grid settings are shared with the rhythm pattern.  
Value:  
1/4:  
3. When you have made the setting, press [EXIT].  
Quarter note (one grid section = one beat)  
Eighth note (two grid sections = one beat)  
Eighth note shuffle Light (two grid sections = one beat,  
with a light shuffle)  
1/8:  
Selecting Styles for Arpeggio  
Performances (Arpeggio Style)  
1/8L:  
1/8H:  
Eighth note shuffle Heavy (two grid sections = one beat,  
with a heavy shuffle)  
This selects the arpeggio’s basic performance Style. The arpeggio  
styles are kept in preset memory and user memory.  
Value: U001–128 (User), P001–128 (Preset)  
1/12:  
1/16:  
1/16L:  
Eighth note triplet (three grid sections = one beat)  
Sixteenth note (four grid sections = one beat)  
Sixteenth note shuffle Light (four grid sections = one  
beat, with a light shuffle)  
1/16H:  
1/24:  
Sixteenth note shuffle Heavy (four grid sections = one  
beat, with a heavy shuffle)  
Sixteenth note triplet (six grid sections = one beat)  
129  
           
Playing Arpeggios  
RANDOM (L):  
RANDOM (_):  
PHRASE:  
Notes will be sounded randomly for the keys  
you press, with only the lowest key sounded  
each time.  
Applying Staccato and Tenuto  
(Arp/Rhythm Duration)  
Only the lowest of the keys pressed is sounded  
each time, the notes you press will be sounded  
randomly. No note will sound each time.  
Pressing just one key will play a phrase based on  
the pitch of that key. If you press more than one  
key, the key you press last will be used.  
This setting (duration) determines whether the sounds are played  
staccato (short and clipped), or tenuto (fully drawn out).  
*
Grid settings are shared with the rhythm pattern.  
Value:  
30, 40, 50, 60, 70, 80, 90, 100, 120, Full  
30–120:  
For example, when set to “30,” the length of the note  
in a grid (or when a series of grids is connected with  
ties, the final grid) is 30% of the full length of the  
note set in the grid type.  
<Example>  
Action of a Style starting from the lowest note, “1-2-3-2” when the  
keys “C-D-E-F-G” are played  
When “UP (L)” is selected as the motif:  
FUL (Full):  
Even if the linked grid is not connected with a tie,  
the same note continues to sound until the point at  
which the next new sound is specified.  
C-D-E-D -> C-E-F-E -> C-F-G-F (-> repeated)  
When “UP (_)” is selected as the motif:  
C-D-E-D -> D-E-F-E -> E-F-G-F (-> repeated)  
When “UP&DOWN (L&H)” is selected as the motif:  
C-D-G-D -> C-E-G-E -> C-F-G-F -> C-E-G-E (-> repeated)  
Selecting Ascending/Descending  
Variations (Different Ways of  
Playing the Sounds) (Arp Motif)  
Adjusting the Velocity of the  
Arpeggio (Arp Velocity)  
This selects the method used to play sounds (motif) when you have a  
greater number of notes than programmed for the Arpeggio Style.  
Specifies the loudness of the notes that you play.  
If you want the velocity value of each note to depend on how  
strongly you play the keyboard, set this parameter to REAL. If you  
want each note to have a fixed velocity regardless of how strongly  
you play the keyboard, set this parameter to the desired value (1–  
127).  
When the number of keys played is less than the number of  
notes in the Style, the highest-pitched of the pressed keys is  
played by default.  
Value:  
Value: REAL, 1–127  
UP (L):  
Only the lowest of the keys pressed is sounded  
each time, and the notes play in order from the  
lowest of the pressed keys.  
Selecting the Part that Will Play  
Arpeggios in Performance Mode  
(Arp Part)  
Here’s how to specify the part that will use the arpeggio in  
Performance mode. You can specify only one part for playing  
arpeggios.  
UP (L&H):  
Notes from both the lowest and highest pressed  
keys are sounded each time, and the notes play  
in order from the lowest of the pressed keys.  
The notes play in order from the lowest of the  
pressed keys. No one note is played every time.  
Only the lowest of the keys pressed is sounded  
each time, and the notes play in order from the  
highest of the pressed keys.  
UP (_):  
DOWN (L):  
If a rhythm set is assigned to a part in Performance mode, you can  
play a rhythm pattern along with the arpeggios.  
The part you select here functions for both the arpeggio and the  
chord memory functions.  
DOWN (L&H):  
Notes from both the lowest and highest pressed  
keys are sounded each time, and the notes play  
in order from the highest of the pressed keys.  
The notes play in order from the highest of the  
pressed keys. No note is played every time.  
Notes will be sounded from the lowest to the  
highest key you press and then back down to the  
lowest key, with only the lowest key sounded  
each time.  
Value: Part1–16  
DOWN (_):  
Changing the Accent Strength (Arp  
Accent)  
UP&DOWN (L):  
When you play arpeggios, the velocity of each arpeggiated note is  
determined by the velocity of the notes programmed within the  
arpeggio style. You can adjust the amount (“spread”) of this  
dynamic variation. With a setting of 100%, the arpeggiated notes will  
have the velocities that are programmed by the arpeggio style. With  
a setting of 0%, all arpeggiated notes will be sounded at a fixed  
velocity.  
UP&DOWN (L&H): Notes from both the lowest and highest pressed  
keys are sounded each time, and the notes play  
in order from the lowest of the pressed keys and  
then back again in the reverse order.  
UP&DOWN (_):  
The notes play in order from the lowest of the  
pressed keys, and then back again in the reverse  
order. No note is played every time.  
Value: 0-100%  
You can also use a REALTIME CONTROL knob to control this.  
130  
                     
Playing Arpeggios  
Hanging the Range of the Arpeggio  
(Oct Range)  
Step-recording  
In this method, you use the keyboard and pads to step-record your  
arpeggio. Each time you input a note, you will advance to the next  
step. This method is convenient when you want to create an  
arpeggio from scratch using a Style that contains no data.  
This adds an effect that shifts arpeggios one cycle at a time in octave  
units (octave range). You can set the shift range upwards or  
downwards (up to three octaves up or down).  
Value: -3–0–+3  
If you want to create “from scratch,” you’ll need to initialize the  
Style. In the Arpeggio Style Edit screen, hold down [SHIFT] and  
press [F1 (Init)]. A message will ask whether you want to  
initialize; press [F8 (Exec)] to execute initialization.  
You can also use a REALTIME CONTROL knob to control this.  
Using the Realtime Control Knobs  
to Edit the Arpeggio Settings  
1. Hold down [SHIFT] and press [ARPEGGIO].  
You can use the realtime control knobs to change the arpeggio  
settings by editing the parameters in real time.  
2. Press [F7 (Edit)].  
The Arpeggio Style Edit screen will appear.  
1. Play arpeggios.  
3. Press [F1 (Arp Setup)].  
The Arpeggio Setup screen will appear.  
2. Press the REALTIME CONTROL button to select “ARP/  
RHY.”  
4. Move the cursor to “End Step,” and specify the number of  
The “ARP/RHY” indicator will light.  
fig.11-006  
steps for the arpeggio style you want to create.  
5. Move the cursor to “Input Velocity,” and specify the  
With the “Real” setting, the velocity will depend on the strength  
with which you actually strike the keyboard or pads.  
With a numerical setting of “1–127,” the data will always be  
input with the specified velocity, regardless of how strongly  
you strike the keyboard or pads.  
Octave Range  
Accent Rate  
Tempo  
3. Turn the REALTIME CONTROL knobs.  
While arpeggios are playing, you can use the knobs to control  
the following parameters.  
Make the desired setting, and then press [F8 (Close)] to close the  
Arpeggio Setup screen.  
“Hanging the Range of the Arpeggio (Oct Range)” (p. 131)  
“Changing the Accent Strength (Arp Accent)” (p. 130)  
6. Press [F8 (Step Rec)] so it lights red.  
Now you’re ready to step-record. Play the keyboard or pads to  
input notes.  
Creating an Arpeggio Style  
(Arpeggio Style Edit)  
In addition to using the built-in arpeggio styles, you are free to create  
your own. After creating an original arpeggio style, you can store it  
in the internal user memory.  
*
*
*
To input a tie, press [F2 (TIE)].  
To input a rest, press [F3 (Rest (Clear))].  
You can use [F4 (Zoom In)]/[F5 (Zoom Out)] to zoom the display in  
or out.  
Broadly speaking, there are two ways to create an arpeggio style.  
*
You can press [F6 (Preview)] to audition the style you’ve input.  
fig.11-007_50  
131  
             
Playing Arpeggios  
Using the Dial or [INC][DEC] to  
Input Values  
Saving the Styles You Have  
Created (Write)  
The Styles you create are temporary; they are deleted as soon as you  
turn off the power or select some other Style. You can store 128  
arpeggio styles in the User memory.  
In this method, you’ll use the cursor to specify the step or pitch that  
you want to input, and use the dial or [INC][DEC] to input values.  
This method is convenient when you want to edit or modify  
previously input data.  
1. Hold down [SHIFT] and press [ARPEGGIO].  
Arpeggio style settings are saved as independent data, not  
as part of the data for each patch. The settings in Patch mode,  
it is not possible to save arpeggio parameters (e.g., arpeggio  
style, grid type, motif, duration, octave range).  
2. Press [F7 (Edit)].  
The Arpeggio Style Edit screen will appear.  
3. Press [F1 (Arp Setup)].  
It can be saved to individual in Performance mode. If you  
want to save your settings, press [WRITE] and save the  
performance.  
The Arpeggio Setup screen will appear.  
4. Move the cursor to “End Step,” and specify the number of  
steps for the arpeggio style you want to create.  
Make the desired setting, and then press [F8 (Close)] to close the  
Arpeggio Setup screen.  
1. Confirm that the current Style is the one you want to save.  
2. Press [F3 (Arp)].  
5. Use [CURSOR] to specify the step or pitch you want to  
3. Press [F8 (Write)].  
input.  
The Arpeggio name entry screen will appear (p. 36).  
*
When using this method of input, you can use the keyboard to specify  
the pitch of the note. (Unlike when step-recording, pressing the  
keyboard will not actually input the note.)  
4. When you have finished entering the name, press [F8  
(Write)].  
A screen in which you can select the destination for the write  
6. Input the velocity value, using either the VALUE dial or  
[INC][DEC].  
will appear.  
fig.11-008_50  
You can input a tie by turning VALUE all the way to the right  
(or using [INC] to raise the value all the way).  
*
*
*
You can also input a tie by pressing [F2 (TIE)].  
To input a rest, press [F3 (Rest (Clear))].  
You can use [F4 (Zoom In)]/[F5 (Zoom Out)] to zoom the display in  
or out.  
*
*
You can press [F6 (Preview)] to audition the style you’ve input.  
When using this method of input, you can use the pads to specify the  
velocity and finalize your input; after you’ve specified the step and  
pitch to be input, strike a pad to input it.  
(Higher-numbered pads produce higher velocity values; for example,  
striking pad 1 specifies a velocity value of 8, while striking pad 16  
specifies a velocity value of 127.)  
5. Turn the VALUE dial or use [INC] [DEC] to select the write  
destination.  
6. Press [F8 (Write)].  
A message will ask you for confirmation.  
A maximum of sixteen note numbers (pitches) can be used in a  
single style.  
7. To write the data, press [F8 (Exec)].  
Never switch off the Fantom-X while data is being saved.  
*
To cancel, press [F7 (Cancel)].  
132  
     
Using the Chord Memory Function (Chord Memory)  
About the Chord Memory  
Function  
Performing with the Chord  
Memory Function  
Chord Memory is a function that allows you to play chords based on  
pre-programmed Chord Forms, just by pressing a single key on the  
keyboard. The Fantom-X can store 64 preset chord forms and 64 user  
chord forms. If you wish, you can overwrite any of the 64 user  
(factory set) chord forms.  
Turning Chord Memory Function  
On and Off  
1. Press [CHORD MEMORY] to turn it on.  
The button will light.  
fig.11-001  
The chord memory function operates on the arpeggio part in  
Performance mode. If a rhythm set is selected for that part, you can  
also use this to play rhythms.  
*
You cannot use the chord memory function with the pads.  
2. Play the keyboard.  
When you use the Chord Memory function with a tone for  
which the Mono/Poly Parameters (p. 77) is Mono, only one  
sound in the chord is played. When using the Chord Memory  
function to turn Poly the Mono/Poly Parameters.  
A chord will sound according to the currently selected chord  
form.  
When you press the C4 key (Middle C), the chord is played  
using the exact chord structure recorded in the Chord Form.  
This is referenced to the C4 key; parallel chords are played by  
pressing other keys.  
Using in Combination with the Arpeggio  
Function  
When performing with the Chord Form function, you can also  
use it along with the Arpeggio function (p. 128). After first  
storing complex Chord Forms in memory, you can then call  
them up when Arpeggio is on, and you can easily create  
complex arpeggio sounds just by pressing a single key.  
3. To finish playing arpeggios, press [CHORD MEMORY] again  
to turn it off.  
Selecting Chord Forms  
Changing the chord form will change the notes in the chord.  
1. Hold down [SHIFT] and press [CHORD MEMORY].  
The following screen appears.  
If Performance mode is selected, (Performance) will appear at  
the right of “Chord Form.”  
fig.12-001_50  
2. Either turn the VALUE dial or use [INC]/[DEC] to select a  
Chord Form number.  
The notes of the chord will be displayed.  
3. When you have finished selecting a Chord Form, press [Exit].  
133  
                   
Using the Chord Memory Function (Chord Memory)  
4. Use the keyboard to input the chord that you want to play.  
When you press a key, the note will be added in the screen.  
If you input a note by mistake, press [F5 (Del Note)].  
You can also erase a note you input by pressing the same key.  
You can press [F6 (Preview)] to hear the chord that you are  
inputting.  
Sounding a chord in the order of  
its notes (Rolled Chord)  
This causes the notes within a chord to be sounded consecutively, rather  
than simultaneously. Since the playback speed will change according to  
the force with which you play the keyboard, you can vary your playing  
dynamics to create a realistic simulation of playing a guitar.  
5. If you want to save the chord form you created, proceed to  
step 3 of “Saving the Chord Forms You Have Created.” If  
you don’t want to save it, press [F7 (Exit)].  
1. Hold down [SHIFT] and press [CHORD MEMORY].  
The chord memory screen appears.  
Saving the Chord Forms You  
Have Created  
The Chord Form you create are temporary; they are deleted as soon  
as you turn off the power or select some other Style. If you want to  
keep a Chord Form you have made, save it to the Fantom-X’s user  
memory.  
2. Press [F1 (Rolled Chord)] so it lights red.  
With this setting, the notes of the chord will be sounded  
consecutively when you play the keyboard.  
Changing the order in which notes  
are sounded  
You can change the order in which the notes of a chord are sounded.  
1. Hold down [SHIFT] and press [CHORD MEMORY].  
A chord form is not part of any patch or performance, but rather  
independent data. Therefore you can use a single chord form in  
different Patches and Performances. In Performance mode you  
can save these settings individually for each performance. These  
settings cannot be saved in a patch.  
The chord memory screen appears.  
2. Use  
or  
to select “Rolled Chord Type.”  
3. Either turn the VALUE dial or use [INC]/[DEC] to change a  
value.  
If you want to save your settings, press [WRITE] and save the  
performance.  
Value  
UP:  
Notes will be sounded in order from bottom  
to top.  
DOWN:  
Notes will be sounded in order from top to  
bottom.  
The order in which the notes are sounded  
1. Hold down [SHIFT] and press [CHORD MEMORY].  
Confirm that the chord form the one you want to save.  
ALTERNATE:  
will change each time you play the  
keyboard.  
2. Press [F8 (Write)].  
The Chord Form name entry screen will appear (p. 36).  
3. When you have finished entering the name, press [F8  
(Write)].  
Creating Your Own Chord  
Forms  
Not only can you use the prepared internal Chord Forms, which  
determine the constituent notes of chords played using the Chord  
Memory function, but you can also freely create and rewrite them as  
well.  
A screen will appear, allowing you to select the write  
destination.  
fig.12-003_50  
1. Hold down [SHIFT] and press [CHORD MEMORY].  
2. Turn the VALUE dial to select a chord form.  
3. Press [F7 (Edit)].  
The Chord Form Edit screen appears.  
fig.12-002_50  
4. Use  
or  
to select the write destination.  
5. Press [F8 (Write)].  
A message will ask you confirm.  
6. To save the chord form, press [F8 (Exec)].  
Never switch off the Fantom-X while data is being saved.  
*
To cancel, press [F7 (Cancel)].  
134  
         
Playing Rhythms  
About Rhythm Patterns  
Playing Rhythm  
The Fantom-X contains 256 preset rhythm patterns. You can play a  
variety of rhythm patterns simply by pressing the pads. In addition  
to using these built-in rhythm patterns, you can also create your  
own.  
Turning Rhythm On and Off  
1. Press [RHYTHM] to turn it on.  
The 256 rhythm patterns are maintained as independent data; they  
are not part of a performance’s data. This means that any one  
rhythm pattern can be shared by various rhythm sets or  
performances. In Performance mode, a number by which a rhythm  
pattern is recalled can be stored as one of the performance  
parameters. This number cannot be stored in Patch mode.  
The button will light.  
fig.11-001  
2. Play a pad (9-16).  
According to the pad you pressed, the assigned rhythm pattern  
will begin playing.  
Rhythm Patterns and Rhythm Groups  
The volume of the rhythm pattern will also change according to  
how strongly you strike the pad.  
fig.13-001.e  
On the Fantom-X, a set of rhythm pattern numbers, percussion  
instrument sounds and a rhythm set assigned to the sixteen  
pads is stored as a Rhythm Group.  
Rhythm pattern number  
Rhythm Tone  
Using Rhythm Groups  
A “group” consists of settings for each of the sixteen pads, specifying  
A pattern will begin playing when you press any pad from 9–16  
that isn’t illuminated. A rhythm tone will sound when you  
press a pad that is blink. The pattern or rhythm tone that is  
sounded by each pad can be specified in Rhythm Group Edit (p.  
139).  
the pattern that each pad will play. The rhythm set used by that  
group is also stored as part of the settings.  
fig.13-001.e  
*
*
You can stop playback by pressing a blinking pad.  
Rhythm pattern number  
Rhythm Tone  
To stop rhythm pattern playback, press [RHYTHM] once again so the  
indicator goes out.  
Determining the Tempo for Rhythm  
Pattern Performances  
*
You are free to change how rhythm pattern numbers and rhythm  
sounds are assigned.  
Rhythm group data is not part of a rhythm set or performance; the  
32 rhythm groups are stored as independent data. This means that  
any one rhythm group can be shared by various patches or  
performances. In addition to using the built-in rhythm groups, you  
can also create your own.  
This sets the Rhythm Pattern tempo.  
Specify the tempo of the rhythm pattern.  
1. Play a rhythm pattern (p. 135).  
2. Press [TEMPO].  
Rhythm Group settings can be saved independently for each  
performance. However, they cannot be saved as part of a patch.  
The current tempo value appears in the display.  
fig.11-002_50  
3. Press VALUE dial or [INC], [DEC] to set the tempo value (5–  
300), or set the value by tapping [F6 (Tap)] a number of  
times with the same rhythm (Tap Tempo).  
*
When you press [F7 (Click)] to light it in red, the click will sound.  
135  
                       
Playing Rhythms  
4. When you have made the setting, press [F8 (Close)].  
Rhythm Pattern Settings  
1. Hold down [SHIFT] and press [RHYTHM].  
Using a controller to adjust the playback tempo  
Since tempo control is assigned to one of the Fantom-X’s  
realtime control knobs, it’s easy to adjust the tempo at which the  
2. Press [F2 (Rhythm)].  
rhythm pattern will play back.  
fig.11-003  
A screen like the one below appears.  
If Performance mode is selected, (PERFORMANCE) will appear  
at the right of “Rhythm Pattern.”  
fig.13-003_50  
Tempo  
1. Press the REALTIME CONTROL button so the ARP/  
RHY indicator lights.  
2. Play an Rhythm Pattern, and turn the realtime control  
knob.  
Select the Rhythm Group  
3. Press  
or  
to move the cursor to each parameter,  
and either turn the VALUE dial or press [INC] or [DEC] to  
make the setting.  
1. Hold down [SHIFT] and press [RHYTHM].  
2. Press [F1 (Rhythm Group)].  
A screen like the one below appears.  
You can audition the rhythm pattern by pressing [F6 (Preview)]  
so it lights in red. When you’ve finished auditioning the  
pattern, press [F6 (Preview)] once again to stop.  
If Performance mode is selected, (Performance) will appear at  
the right of “Rhythm Group.”  
fig.13-002_50  
4. When you have made the setting, press [EXIT].  
Selecting Rhythm Patterns  
Select the basic playing style of the rhythm.  
This selects the rhythm’s basic performance Style.  
Value: P001–256 (Preset), U001–256 (User)  
*
When you select the Rhythm group, the most suitable rhythm set is  
assigned to the Pad part. (In the screen, this is indicated by  
“Recommended Rhy (Recommended Rhythm set).”)  
3. Turn the VALUE dial or press [INC] or [DEC] to make the  
setting.  
This selects the Rhythm group’s basic performance Style.  
Value: P01–32 (Preset), U01–32 (User)  
4. When you have made the setting, press [EXIT].  
136  
           
Playing Rhythms  
Changing the Beat and Shuffle  
(Grid)  
Changing the Accent Strength  
(Rhythm Accent)  
This sets the particular note division and resolution in a “single  
grid” used in creating the pattern in an Rhythm Pattern, and how  
much of a “shuffle” syncopation is to be to applied (none/weak/  
strong) to it (grid type).  
When you play rhythm patterns, the velocity of each note is  
determined by the velocity of the notes programmed within the  
arpeggio style. You can adjust the amount (“spread”) of this  
dynamic variation. With a setting of 100%, the notes will have the  
velocities that are programmed by the rhythm pattern. With a setting  
of 0%, all notes will be sounded at a fixed velocity.  
Value: 0–100%  
*
Grid settings are shared with the arpeggio.  
Value:  
1/4:  
Quarter note (one grid section = one beat)  
Eighth note (two grid sections = one beat)  
Eighth note shuffle Light (two grid sections = one beat,  
with a light shuffle)  
1/8:  
1/8L:  
You can also use a REALTIME CONTROL knob to control this.  
1/8H:  
Eighth note shuffle Heavy (two grid sections = one beat,  
with a heavy shuffle)  
Using the Realtime Control Knobs  
to Control the Rhythm  
1/12:  
1/16:  
1/16L:  
Eighth note triplet (three grid sections = one beat)  
Sixteenth note (four grid sections = one beat)  
Sixteenth note shuffle Light (four grid sections = one  
beat, with a light shuffle)  
Here’s how you can use the realtime control knobs to control the  
rhythm in real time by adjusting the rhythm parameters.  
1. Play rhythm.  
1/16H:  
1/24:  
Sixteenth note shuffle Heavy (four grid sections = one  
beat, with a heavy shuffle)  
2. Press the REALTIME CONTROL button to select “ARP/  
Sixteenth note triplet (six grid sections = one beat)  
RHY.”  
The “ARP/RHY” indicator will light.  
fig.13-004  
Applying Staccato and Tenuity  
(Duration)  
This setting (duration) determines whether the sounds are played  
staccato (short and clipped), or tenuity (fully drawn out).  
Tempo  
Rhythm Accent  
*
Grid settings are shared with the arpeggio.  
Value:  
30, 40, 50, 60, 70, 80, 90, 100, 120, Full  
3. Turn the REALTIME CONTROL knobs.  
While Rhythm Pattern are playing, you can use the knobs to  
control the following parameters.  
30–120:  
For example, when set to “30,” the length of the note  
in a grid (or when a series of grids is connected with  
ties, the final grid) is 30% of the full length of the  
note set in the grid type.  
Rhythm Accent Rate -> p. 137  
TEMPO -> p. 135  
FUL (Full):  
Even if the linked grid is not connected with a tie,  
the same note continues to sound until the point at  
which the next new sound is specified.  
This has no effect if the Tone Env Mode parameter (p. 87) is set  
to “No Sus.”  
Changing the velocity of Rhythm  
Pattern (Rhythm Pattern Velocity)  
This specifies the strength with which the Pads you press will be  
sounded. If you want the velocity to change according to the force  
with which you press the Pads, set this to “REAL.” If you want the  
velocity to be a fixed value regardless of the force with which you  
press the Pads, specify the desired value (1–127).  
Value: REAL, 1–127  
137  
                 
Playing Rhythms  
*
*
*
To input a tie, press [F2 (TIE)].  
To input a rest, press [F3 (Rest (Clear))].  
Creating an Rhythm Pattern  
(Rhythm Pattern Edit)  
In addition to using the built-in Rhythm Patterns, you are free to  
create your own. After creating an original Rhythm Pattern, you can  
store it in the internal user memory.  
You can use [F4 (Zoom In)]/[F5 (Zoom Out)] to zoom the display in  
or out.  
*
You can press [F6 (Preview)] to audition the style you’ve input.  
Using the Dial or [INC][DEC] to  
Input Values  
Broadly speaking, there are two ways to create an Rhythm Pattern.  
fig.11-007_50  
In this method, you’ll use the cursor to specify the step or pitch that  
you want to input, and use the dial or [INC][DEC] to input values.  
This method is convenient when you want to edit or modify  
previously input data.  
1. Hold down [SHIFT] and press [RHYTHM].  
2. Press [F7 (Edit)].  
The Rhythm Pattern Edit screen will appear.  
3. Press [F1 (Rhythm Setup)].  
The Rhythm Setup screen will appear.  
Step-recording  
4. Move the cursor to “End Step,” and specify the number of  
steps for the Rhythm Pattern you want to create.  
Make the desired setting, and then press [F8 (Close)] to close the  
Rhythm Setup screen.  
In this method, you use the keyboard and pads to step-record your  
Rhythm pattern. Each time you input a note, you will advance to the  
next step. This method is convenient when you want to create a  
Rhythm pattern from scratch using a Style that contains no data.  
5. Use [CURSOR] to specify the step or pitch you want to  
input.  
*
When using this method of input, you can use the keyboard to specify  
the pitch of the note. (Unlike when step-recording, pressing the  
keyboard will not actually input the note.)  
If you want to create “from scratch,” you’ll need to initialize the  
Style. In the Rhythm Pattern Edit screen, hold down [SHIFT]  
and press [F1 (Init)]. A message will ask whether you want to  
initialize; press [F8 (Exec)] to execute initialization.  
6. Input the velocity value, using either the VALUE dial or  
[INC][DEC].  
1. Hold down [SHIFT] and press [RHYTHM].  
You can input a tie by turning VALUE all the way to the right  
(or using [INC] to raise the value all the way).  
2. Press [F2 (Rhythm)].  
*
*
*
You can also input a tie by pressing [F2 (TIE)].  
To input a rest, press [F3 (Rest (Clear))].  
3. Press [F7 (Edit)].  
The Rhythm Pattern Edit screen will appear.  
You can use [F4 (Zoom In)]/[F5 (Zoom Out)] to zoom the display in  
or out.  
4. Press [F1 (Rhythm Setup)].  
The Rhythm Setup screen will appear.  
*
*
You can press [F6 (Preview)] to audition the style you’ve input.  
5. Move the cursor to “End Step,” and specify the number of  
When using this method of input, you can use the pads to specify the  
velocity and finalize your input; after you’ve specified the step and  
pitch to be input, strike a pad to input it.  
steps for the Rhythm Pattern you want to create.  
6. Move the cursor to “Input Velocity,” and specify the  
(Higher-numbered pads produce higher velocity values; for example,  
striking pad 1 specifies a velocity value of 8, while striking pad 16  
specifies a velocity value of 127.)  
velocity setting for the data you will input.  
With the “Real” setting, the velocity will depend on the strength  
with which you actually strike the keyboard or pads.  
With a numerical setting of “1–127,” the data will always be  
input with the specified velocity, regardless of how strongly  
you strike the keyboard or pads.  
A maximum of sixteen note numbers (pitches) can be used in a  
single style.  
Make the desired setting, and then press [F8 (Close)] to close the  
Rhythm Setup screen.  
7. Press [F8 (Step Rec)] so it lights red.  
Now you’re ready to step-record. Play the keyboard or pads to  
input notes.  
138  
       
Playing Rhythms  
1. Hold down [SHIFT] and press [RHYTHM].  
2. Press [F1 (Rhythm Group)].  
Saving the Patterns You  
Have Created (Write)  
Turn the VALUE dial, or press [INC][DEC] to select a rhythm  
group you want to edit.  
The rhythm patterns you create are temporary; they are deleted as  
soon as you turn off the power or select some other rhythm patterns.  
You can store 256 rhythm patterns in the User memory.  
3. Press [F7 (Edit)].  
The Rhythm Group edit screen will appear.  
fig.13-007_50  
Rhythm pattern settings are saved as independent data,  
not as part of the data for each patch. The settings in Patch  
mode, it is not possible to save rhythm pattern parameters (e.g.,  
pattern, grid type).  
It can be saved to individual in Performance mode. If you  
want to save your settings, press [WRITE] and save the  
performance.  
1. Confirm that the current Pattern is the one you want to  
4. Use [CURSOR] to select a parameter, and turn the VALUE  
save.  
dial or use [INC][DEC] to set the value.  
2. In the Rhythm Pattern screen, press [F2 (Rhythm)].  
PAD  
Select the pad for which you want to make settings.  
3. Press [F8 (Write)].  
*
You can also choose the pad that you want to set by pressing that pad.  
Recommended Rhy (Recommended Rhythm Set)  
Specifies which rhythm set will be used.  
Pad Mode  
The name entry screen will appear (p. 36).  
4. When you have finished entering the name, press [F8  
(Write)].  
A screen in which you can select the destination for the write  
Specifies whether a rhythm tone or a rhythm pattern number  
will be assigned to the pad.  
will appear.  
fig.13-006_50  
Range: Pattern, Note, Off  
Rhythm Pattern (Rhythm Pattern Number)  
If Pad Mode is set to Pattern, specifies the pattern number that  
will sound when you press the pad.  
Range: U001–256, P001–256  
Rhythm Pattern Velocity  
Specifies the velocity of the rhythm pattern when the pad mode  
is set to “Pattern.”  
Range: REAL, 1–127  
Pad Note  
If Pad Mode is set to Note, specifies the note number that will  
sound when you press the pad.  
5. Turn the VALUE dial or use  
,
to select the write  
destination.  
Range:C-1 –G9  
6. Press [F8 (Write)].  
Pad Velocity  
A message will ask you for confirmation.  
Specifies the strength of the sound heard when you strike the  
pad. If this is set to REAL, you can add dynamics by varying the  
strength of your strike.  
7. To write the data, press [F8 (Exec)].  
Never switch off the Fantom-X while data is being saved.  
Range: REAL, 1–127  
*
To cancel, press [F7 (Cancel)].  
5. If you want to save the rhythm group you created, proceed  
to step 4 of “Saving the Rhythm Group You Have Created  
(Write)” (p. 140). If you don’t want to save it, press [F7  
(Exit)].  
Creating Your Own Styles  
(Rhythm Group Edit)  
Not only can you use the prepared internal Rhythm Groups that  
determine how rhythm are played, but you can also create them as  
well. This way, you can enjoy performing your own original rhythm  
group.  
139  
         
Playing Rhythms  
Saving the Rhythm Group  
You Have Created (Write)  
The Rhythm Group you create are temporary; they are deleted as  
soon as you turn off the power or select some other Style. You can  
store 32 Rhythm Groups in the User memory.  
Rhythm group settings are saved as independent data, not  
as part of the data for each patch. The settings in Patch mode,  
it is not possible to save rhythm group settings.  
It can be saved to individual in Performance mode. If you  
want to save your settings, press [WRITE] and save the  
performance.  
1. Confirm that the current Rhythm Group is the one you want  
to save.  
2. Hold down [SHIFT] and press [RHYTHM].  
3. Press [F1 (Rhythm Group)].  
4. Press [F8 (WRITE)].  
The name entry screen will appear (p. 36).  
5. When you have finished entering the name, press [WRITE].  
A screen in which you can select the destination for the write  
will appear.  
fig.13-008_50  
6. Turn the VALUE dial or use  
,
to select the write  
destination.  
7. Press [F8 (Write)].  
A message will ask you for confirmation.  
8. To write the data, press [F8 (Exec)].  
Never switch off the Fantom-X while data is being saved.  
*
To cancel, press [F7 (CANCEL)].  
140  
   
Sampling  
The Fantom-X lets you sample audio sources, such as an audio  
device, mic, or CD.  
Input Select  
Specifies the input source of the sound to be sampled.  
This section explains the sampling procedure and what the  
parameters do.  
Value  
DIGITAL IN:  
LINE IN L/R:  
LINE IN L:  
DIGITAL IN connector  
INPUT jacks L/R (stereo)  
INPUT jack L (mono)  
Switching external input  
on/off  
1. Press [MIX IN] to turn it on.  
The button will light.  
fig.11-000  
Digital Input Level  
If you’ve set Input Select to DIGITAL IN, this adjusts the input  
level from the DIGITAL IN connector.  
Value:  
0–127  
You can also control the Digital Input Level using an assignable  
knob (p. 125).  
Input Effect Type  
Selects the type of effect that will be applied to the external  
input source.  
Value:  
EQ, ENHANCER, COMPRESSOR, LIMITER, NOISE  
SUP, C CANCELLER  
2. To turn it off, press [MIX IN] again.  
When you press [F8 (In FX Setup)], the parameter setting screen  
for the currently selected input effect will be displayed “Making  
Input Source Settings (Input Setting)” (p. 141).  
Mix In Output Asgn (Mix In Output Assign)  
Output destination of the external input sound that is mixed in  
Value  
Making Input Source  
Settings (Input Setting)  
1. Connect your CD player, mic, or other audio source to the  
AUDIO INPUT jacks or to the DIGITAL IN connector located  
on the rear panel of the Fantom-X.  
DRY:  
Output to OUTPUT (A) jacks without passing  
through effects  
MFX:  
Output through multi-effects  
When you select “MFX,” selects which of the three multi-effects  
(1–3) will be used.  
Cautions when using a microphone  
Howling could be produced depending on the location of  
microphones relative to speakers. This can be remedied by:  
Mix In Output Level  
Volume level of the external input sound.  
1. Changing the orientation of the microphone(s).  
Value:  
0–127  
Mix In Chorus Send Level  
2. Relocating microphone(s) at a greater distance from  
speakers.  
Adjusts the depth of chorus that will be applied to the external  
input source. Set this to “0” if you do not want to apply chorus.  
3. Lowering volume levels.  
Value:  
0–127  
Mix In Reverb Send Level  
2. Hold down [SHIFT] and press [MIX IN].  
Depth of reverb applied to the external input sound. Set this to 0  
if you don’t want to apply reverb.  
fig.14-001_50  
Value:  
0–127  
Input Effect SW  
Specifies whether the external input sound will be sent through  
the effects processor (Input Effect). You can switch this on by  
pressing [F7 (In FX Sw)] so it lights red. Press it once again to  
turn it off.  
Value:  
ON, OFF  
5. Play back the external input source.  
3. Press  
or  
to select the parameter that you want to  
set.  
4. Turn the VALUE dial or press [INC]/[DEC] to set the value.  
141  
                             
Sampling  
6. If you use AUDIO INPUT, turn the EXT SOURCE LEVEL  
knob to adjust the volume.  
When you enter the Input Effect Setup screen, the indicator at  
the right of the Realtime Control knobs will go out, and the  
Realtime Control knobs can be used to edit the MFX  
parameters. If you once again press the button located at the  
knobs will control their original functions. When you exit the  
Input Effect Setup screen, the indicator will automatically  
return to its previous lit state.  
*
If you’re using DIGITAL IN, this adjustment is not necessary.  
fig.14-002  
*
If the volume of the external source is too high, the PEAK indicator  
5. Press [EXIT] to return to the previous screen.  
will light. If this occurs, turn down the LEVEL knob until the PEAK  
indicator no longer lights.  
For details on the parameters that can be edited, refer to the  
7. Press [EXIT] to return to the previous screen.  
section “Input Effect Parameters” (p. 294)  
Input Effect Setup Settings  
1. Hold down [SHIFT] and press [MIX IN].  
Sampling Procedure  
1. Press [SAMPLING] to access the Sampling Menu screen.  
fig.14-004  
2. Press [F8 (In FX Setup)].  
The Input Effect Setup screen appears.  
fig.14-003_50  
fig.14-005_50  
3. Press  
or  
to move the cursor.  
4. Turn the VALUE dial, or press [INC] /[DEC] to set the value.  
Type (Input Effect Type)  
The upper part of the screen will show the amount of free  
memory. If the free memory reaches 0%, no further sampling is  
possible.  
Selects the input effect type.  
Parameter  
Explanation  
1: Equalizer  
Adjusts the tone of the low-fre-  
quency and high-frequency ranges.  
2. Press [F1 (Sampling)]–[F5 (SOLO)] to select the sampling  
mode. The sampling-standby screen will appear.  
To cancel, press [F8 (Exit)].  
2: Enhancer  
3: Compressor  
4: Limiter  
Modifies the harmonic content of  
the high-frequency range to add  
sparkle to the sound.  
Restrains high levels and boosts  
low levels to make the overall vol-  
ume more consistent.  
Compresses the sound when it ex-  
ceeds a specified volume, to keep  
distortion from occurring.  
*
You cannot sample the sound that is output from the OUTPUT B  
jacks. You’ll need to set things up so that the sound you want to  
sample is output from the OUTPUT A (MIX) jacks.  
Sampling mode  
Sampling:[F1 (Sampling)]  
Sample a sound from an external input source.  
5: Noise Suppressor  
6: Center Canceler  
Suppresses noise during periods of  
silence.  
Removes the sounds that are local-  
ized at the center of the stereo in-  
put. This is a convenient way to  
eliminate a vocal.  
*
Operating the keyboards, pads, sequencer will not play the internal  
sound generator.  
In this settings screen, you can edit parameters for the type of  
input effect you selected.  
142  
             
Sampling  
Re-Sampling: [F2 (Re-Sampl)]  
Pre Sample Time  
Resample the sound of the internal sound generator. The sound  
of the external input will not be heard.  
The length of sound preceding the moment at which sampling  
was manually or automatically initiated that will be captured in  
the sample. This lets you prevent the attack portion of the  
sound from being omitted from the sample.  
Value: 0–1000 ms  
*
The volume of a phrase that you resample may be less than the volume  
of the original phrase. If necessary, execute the Normalize command  
(p. 156) to raise the volume.  
Stop Trigger  
Mix Sampling: [F3 (Mix)]  
Specifies how sampling will end.  
Sample the combined sounds of the internal sound generator  
and an external input source.  
Value  
MANUAL:  
BEAT:  
Continue sampling until you press [STOP].  
Stop sampling after the specified number of  
beats at the current tempo (BPM).  
Auto divide sampling: [F4 (Auto Divide)]  
Sample an extended source, and automatically divide it into  
several samples at silent regions. If the sample contains silence,  
it will be divided at that point, and the subsequent portion will  
be assigned to the next sample number.  
TIME:  
Sample the specified length of time.  
Sampling Length  
You can specify this if Stop Trigger is “BEAT” or “TIME.”  
Value  
*
Operating the keyboards, pads or D Beam controllers will not play the  
internal sound generator.  
Solo sampling: [F5 (Solo)]  
Sampling Length When Stop Trigger is “BEAT”:1–20000:  
Number of beats to continue sampling  
While playing the internal sound generator as usual, sample  
only the sound from the external input.  
When Stop Trigger is “TIME”:00’00”010–50’00”000:length of  
time to continue sampling.  
*
Effects cannot be applied to the external input sound.  
fig.14-006_50  
Auto Trigger Level  
Specifies the volume at which sampling will begin if you have  
pressed [F2 (Auto Trig)] to turn Auto Trig ON.  
Value: 0–7 (A setting of 0 is the minimum.)  
Gap Time  
Specifies the length of the silences at which the sample will be  
divided if the Sampling Mode is set to Auto Divide. Whenever  
will be divided at that point, and the next sample number will  
be assigned to the sound that follows.  
Value: 500, 1000, 1500, 2000 ms  
*
This parameter is valid only when you are using Auto Divide  
Sampling.  
3. Make the settings for things such as the input source of the  
sound to be sampled, and triggering.  
Input Select  
Input Setting: [F1 (INPUT SETTING)]  
Makes settings for the external input (p. 141).  
Auto Trigger: [F2 (AUTO TRIG)]  
Specifies the input source of the sound that is to be sampled.  
Value  
DIGITAL IN:  
LINE IN L/R:  
LINE IN L:  
DIGITAL IN connector  
INPUT jacks L/R (stereo)  
INPUT jack L (mono)  
sound is detected.  
MICROPHONE: INPUT jack L (mic level)  
Before you turn Auto Trig on, perform steps 4 and 5 to set the  
input level.  
*
This cannot be set when resampling.  
Stereo Switch  
Trim Sw: [F3 (TRIM SW)]  
Specifies whether the sound will be sampled in stereo or in  
monaural. Mono sampling uses half as much memory space.  
Value  
If this is turned on, the Start point and End point settings (p.  
149) will be automatically adjusted after sampling is performed,  
so any silent portions at the beginning or end of the sampled  
sound are excluded.  
MONO:  
The sound will be sampled as one wave. If  
the sound is stereo, the left and right signals  
will be mixed.  
4. Play the external input source.  
STEREO:  
The sound will be sampled as two waves, L  
and R.  
143  
                           
Sampling  
5. In the EXT SOURCE section of the panel, use LEVEL knob  
to adjust the input level of the external source.  
Dividing a Sample During  
Sampling  
*
If you’re using DIGITAL IN, this adjustment is not necessary.  
fig.14-002  
1. During sampling, press [F8 (Divide)].  
The sample will be divided at the point where you pressed the  
button, and the subsequent material will be sampled as a  
sample of the next number.  
*
When sampling in mono, you can divide the material into a maximum  
into a maximum of 128 samples (L/R total 256 samples).  
*
If the volume of the external source is too high, the PEAK indicator  
will light. If this occurs, turn down the LEVEL knob until the PEAK  
indicator no longer lights.  
*
*
If the level of the sound to be sampled is too high, the word “CLIP”  
Sampling time  
The Fantom-X contains 32 MB of memory, which allows about 6  
minutes of mono or about 3 minutes of stereo sampling. If you  
want to sample for a longer time than this, you must install  
separately sold memory (DIMM) (p. 244, p. 246).  
level to be low. Use a connection cable that does not contain a resistor.  
6. Press [F8 (Start)] to begin sampling.  
7. If Stop Trigger is set to MANUAL, press [F7 (Stop)] to stop  
sampling.  
The Sample Edit (p. 148) screen will appear.  
*
If you want to edit the sample, refer to p. 146.  
fig.14-007_50  
When you finish sampling, the sample will automatically be  
added to the sample list. Press [SAMPLE LIST] to view the  
sample list.  
Samples you record will be lost when you turn off the  
power. If you want to keep your sample, press [WRITE] to save  
it (p. 159). Samples shown as “NEW” in the sample list have not  
yet been saved.  
fig.14-008_50  
8. Press [EXIT] to go back to where you were before you  
entered the Sampling screen.  
144  
 
Sampling  
4. Press [F8 (Exec)]; now you can play the sample from the  
pad.  
Sampling Earlier in Time  
(Skip Back Sampling)  
If you want to edit the sampled sound or play it from the  
keyboard, press [SAMPLE EDIT] to access the Sample Edit  
screen.  
Sometimes you may want to preserve a nice phrase that you  
happened to play a bit earlier. In such cases, you can use the Skip  
Back Sampling function to sample sounds that were played earlier in  
time.  
Press [F3 (Sample Modify)] to edit the sample (p. 155 and  
following).  
Press [F6 (Assign KB/Pad)] to assign the sample to a keyboard  
part (p. 152).  
When you execute skip-back sampling, several beats of your prior  
performance are saved as a sample. You can assign this sample to a  
pad and play it from the pad.  
fig.14-009  
You can specify how far back sampling will occur when you  
perform skip-back sampling (5–40 seconds). With the factory  
settings this is set to 10 seconds.  
Samples captured by Skip Back Sampling will be lost when you  
turn off the power. If you want to keep the sample, perform the  
Save procedure (p. 159).  
Button lit:  
Skip-back sampling can be performed in this  
state.  
Button unlit:  
Skip-back sampling cannot be performed.Not  
operating. You cannot use skip-back sampling if  
there is insufficient free memory.  
Button blinking: The following screen will appear, and Skip Back  
Sampling will be executed.  
1. Play the Fantom-X’s keyboard or pads, or connect an  
instrument or some other device to the AUDIO IN jacks or  
DIGITAL IN and input sounds or phrases.  
2. Press [SKIP BACK SAMPLING].  
The following screen will appear, and Skip Back Sampling will  
be executed.  
fig.14-010_50  
When Skip Back Sampling ends, the Assign to Pad screen will  
appear. Now you can specify the pad that will play this sound.  
3. Specify the pad that you want to use; you can either turn  
the VALUE dial or use [INC] [DEC] to select the pad number,  
or simply strike the desired pad.  
If you want to time-stretch the sample to match the tempo,  
press [F1 (Tempo Sync)].  
145  
     
This section explains how you can edit a sample that you sampled/  
imported  
The sample list shows the current state of  
the samples.  
Editing is performed in sample memory—a memory area dedicated  
to samples (p. 32).  
fig.15-001  
Selecting a Sample (Sample  
List)  
Select a sample from the list.  
Selecting a Sample  
1. Press [SAMPLE LIST].  
The Sample List display appears.  
NEW:  
This is a sample that you sampled. It has not been  
saved, and will be lost when you turn off the power.  
The same is true for samples imported as WAV/  
AIFF.  
fig.14-008_50  
UNLOAD: The sample has been saved, but not loaded into  
sample memory.  
EDIT:  
This is a sample that you loaded or sampled and are  
editing. Your edits will be lost when you turn off  
the power. If you want to keep them, you must  
Write the sample. Save this data as necessary.  
The Fantom-X has a parameter (Load User Samples at Startup,  
(p. 234)) that specifies whether the samples in user memory, the  
samples in a memory card, or the preset samples will be  
automatically loaded into sample memory when you turn on  
the power. If Load User Samples at Startup is turned off,  
samples will not be loaded into memory when you turn on the  
power. In this case, you will need to load samples into memory  
yourself. If you have unload a sample from sample memory,  
you will also need to load it again before you can re-select that  
sample.  
2. Specify the group from which you want to select a sample.  
[F1 (Preset)]: Select from preset samples.  
[F2 (User)]: Select from user samples.  
[F3 (Card)]: Select from samples stored on a memory card.  
*
You cannot edit preset (Preset) samples.  
3. Use VALUE dial, [INC][DEC], or  
to select a sample.  
If you hold down [SHIFT] while you operate the above buttons,  
the sample number will change in steps of ten.  
You can press [F8 (Preview)] to audition the selected sample.  
4. Press [ENTER].  
The Sample Edit Screen appears.  
146  
               
Editing a Sample  
Loading a Sample  
Unloading a Sample  
Here’s how you can load a sample from the user area, a memory  
card, or a preset into sample memory.  
Here’s how you can unload a sample from sample memory. The  
saved sample file itself will not be deleted.  
1. Press [SAMPLE LIST].  
1. With the Sample List screen shown, choose [F1 (Preset)]–  
[F3 (Card)] to select the group that contains the sample you  
want to erase.  
The Sample List display appears.  
2. From [F1 (Preset)]–[F3 (Card)], select the bank that contains  
2. Use VALUE dial, [INC][DEC], or  
to select a sample.  
the desired sample.  
If you want to erase two or more samples, press [F5 (Mark Set)]  
to add a check mark () to the samples that you want to select.  
To remove the check mark, press [F4 (Mark Clear)].  
3. Use VALUE dial, [INC][DEC], or  
to select a sample.  
If you want to load two or more samples, press [F5 (Mark Set)]  
to add a check mark () to the samples that you want to select.  
To remove the check mark, press [F4 (Mark Clear)].  
If you hold down [SHIFT] and press [F5 (Mark Set All)], a check  
mark will be added to all samples of the selected bank. If you  
hold down [SHIFT] and press [F4 (Mark Clr All)], check marks  
will be removed from all selected samples.  
If you hold down [SHIFT] and press [F5 (Mark Set All)], a check  
mark will be added to all samples of the selected bank. If you  
hold down [SHIFT] and press [F4 (Mark Clr All)], check marks  
will be removed from all selected samples.  
The edit screen for the selected sample will appear.  
You can press [F8 (Preview)] to audition the selected sample.  
The edit screen for the selected sample will appear.  
3. Press [F7 (Load Utility)], and the press [F6 (Unload)].  
4. Press [F7 (Load Utility)], and then press [F7 (Load)].  
A message will ask you for confirmation.  
A message will ask you for confirmation.  
4. Press [F8 (Exec)] to unload the sample.  
5. Press [F8 (Exec)] to load the sample.  
To cancel, press [F7 (Cancel)].  
To cancel, press [F7 (Cancel)].  
*
You can also perform this operation from the Sample Edit screen by  
pressing [MENU] and selecting Unload Sample.  
*
You can also perform this operation from the Sample Edit or Sample  
List screen by pressing [MENU] and selecting Load Sample.  
Deleting a Sample  
Loading all Samples  
Here’s how to completely delete a sample file.  
Here’s all samples in the user memory and memory card can be  
loaded.  
*
You cannot delete the preset samples.  
1. With the Sample List screen shown, choose [F2 (User)]–[F3  
(Card)] to select the group that contains the sample you  
want to delete.  
When you execute Load All Samples, all unsaved samples will  
be erased.  
2. Turn the VALUE dial, or press  
or  
to select the  
sample.  
If the total size of the data in the user bank and card bank  
exceeds the size of memory, the samples of the user bank will be  
loaded first. At this time, as many card bank samples as  
possible will be loaded, starting from the lowest-numbered  
sample.  
If you want to delete two or more samples, press [F5 (Mark Set)]  
to add a check mark () to the samples that you want to select.  
To remove the check mark, press [F4 (Mark Clear)].  
If you hold down [SHIFT] and press [F5 (Mark Set All)], a check  
mark will be added to all samples of the selected bank. If you  
hold down [SHIFT] and press [F4 (Mark Clr All)], check marks  
will be removed from all selected samples.  
1. From the Sample List screen or Sample Edit Screen (p.  
148), press [MENU].  
The edit screen for the selected sample will appear.  
2. Press  
or  
to select “Load All Samples,” and then  
You can press [F8 (Preview)] to audition the selected sample.  
press [ENTER].  
A message will ask you for confirmation.  
3. Press [F7 (Load Utility)], and the press [F5 (Delete Sample)].  
*
If you press [SAVE/LOAD] and then press [F7 (Load All Smpl)]  
instead of performing steps 1–2, the same confirmation message will  
appear.  
A message will ask you for confirmation.  
4. Press [F8 (Exec)] to delete the sample.  
To cancel, press [F7 (Cancel)].  
3. Press [F8 (Exec)] to execute.  
*
You can also perform this operation from the Sample Edit or Sample  
List screen by pressing [MENU] and selecting Delete Sample File.  
To cancel, press [F7 (Cancel)].  
*
You can also perform this operation from the Sample Edit or Sample  
List screen by pressing [MENU] and selecting Load All Samples.  
147  
             
Editing a Sample  
Importing an Audio File  
Displaying Sample Edit  
Screen  
Here’s how an audio file (WAV/AIFF) can be loaded into memory  
as a sample.  
1. When you press [SAMPLE EDIT] in the sampling section.  
The Sample Edit screen will appear.  
fig.14-007_50  
Place the audio files in the “TMP/AUDIO_IMPORT” folder on  
the user memory or memory card. For details on how you can  
use your computer to copy a file into the user area or memory  
card, refer to p. 218.  
1. From the Sample List screen or Sample Edit screen (p. 148),  
press [MENU] to select “Import Audio,” and then press  
[ENTER].  
*
You can obtain the same result by pressing [SAVE/LOAD] and then  
pressing [F8 (Import Audio)] instead of performing step 1.  
2. Press [F1 (User)] or [F2 (Card)] to select the import-source  
area.  
User: Select a file from the user area.  
Samples that you edit will be lost when you turn off the power.  
If you want to keep them, you must Save them (p. 159).  
Card: Select a file from the memory card.  
3. Use [CURSOR] to move the cursor to the “TMP/  
AUDIO_IMPORT.”  
Magnifying/Shrinking the  
Waveform Display (Zoom In/Out)  
4. Press  
or  
, then select the file that you want to  
import.  
Here’s how to change the magnification of the sample display.  
If you want to select two or more samples, press [F5 (Mark Set)]  
to add a check mark () to the files that you want to select. To  
remove the check mark, press [F4 (Mark Clear)].  
1. In the Sample Edit screen, press [F7 (Zoom In/Out)].  
The Zoom In/Out sub-window will appear.  
fig.15-002_50  
If you hold down [SHIFT] and press [F5 (Mark Set All)], a check  
mark will be added to all files of the selected folder. If you hold  
down [SHIFT] and press [F4 (Mark Clr All)], check marks will  
be removed from all selected files.  
5. Press [F8 (Import Audio)].  
A message will ask you for confirmation.  
*
To cancel, press [F7 (Cancel)].  
6. Press [F8 (Exec)].  
The file will be imported, and the Sample List screen will  
appear.  
2. Use [CURSOR] to change the magnification of the display.  
*
To cancel, press [F7 (Cancel)].  
Horizontal axis (time axis): 1/1–1/65536  
Press  
Press  
to increase the display magnification.  
to decrease the display magnification.  
The imported file will be added to the sample list as a sample.  
This sample is temporary, and will be lost when you turn off the  
power. If you want to keep it, press [WRITE] to save the data.  
*
Either turn the VALUE dial or use [INC], [DEC] to adjust this  
setting.  
Vertical axis (waveform amplitude axis): x1–x128  
Press  
Press  
to increase the display magnification.  
to decrease the display magnification.  
3. Press [F8 (Close)] to close the sub-window.  
Even without displaying the Zoom In/Out sub-window, you  
can press CURSOR  
to expand/shrink the horizontal  
axis, or hold down [SHIFT] and press CURSOR  
expand/shrink the vertical axis.  
to  
148  
                 
Editing a Sample  
After specifying the start point and end point, you can execute  
Truncate (p. 155) to delete unwanted portions at the beginning  
and end of the sample.  
of the Sample  
You can specify the portion of the sample that will actually sound.  
You can also specify the region that is to be looped.  
About the beat  
1. Press [SAMPLE LIST] and select the sample that you want  
Samples contain beat data. Up to 100 beat locations are specified  
for one sample. If the sample contains more than 100 beats, fifty  
beat locations will be specified from the beginning and end of  
the sample, respectively.  
to edit (p. 146).  
2. Press [SAMPLE EDIT].  
fig.15-003_50  
*
The preset samples do not contain beat data.  
When you want to reset the beat indication  
(Reset Grid function)  
You can reassign the sample grid according to the specified  
start point and BPM. In the Sample Edit screen, specify the start  
point of the sample and press [F2 (Sample Param)] to access the  
Sample Prm screen. In the Sample Prm screen, specify the BPM  
and press [F7 (Reset Grid)]. To execute, press [F8 (Exec)].  
*
For details on how to select a sample, refer to Sample List (p. 146).  
3. Use  
or  
to select the point that you want to set.  
Start Point:  
This is the point at which playback will start. Set this so that any  
unwanted portion at the beginning of the sample will be  
skipped, and the sound will begin at the desired moment.  
Loop Start:  
Sample modify operations (Chop, Normalize, etc.) apply to the  
entire sample. Even if you specify a start point or end point,  
they will be ignored. If you want to apply the operation only to  
the region between the start point and end point, use Truncate  
to delete unwanted portions of the sample, and then perform  
the sample modifying operation.  
This is the point at which loop playback (second and  
subsequent times) will start. Set this if you want to loop the  
sound from a point other than the start point.  
End Point:  
Using the knobs to edit the points  
This is the point at which playback will end. Set this so that any  
unwanted portion at the end of the sample will not be heard.  
You can use the knobs to edit each point. Using the knobs is  
convenient when you need to make large changes to the value.  
By pressing [F8 (Preview)] you can audition the region between  
the start point and edit point.  
1. Make sure that the button indicators located at the right of  
the REALTIME CONTROL knobs are extinguished.  
If they are lit, press the button so the indicators go out.  
If you hold down [F8 (Preview)] and edit the start/loop/end  
point, the sample will play repeatedly across that point. Since  
the sound in the region you’re specifying will play repeatedly,  
2. Use the REALTIME CONTROL knobs to specify the  
following editing points.  
fig.15-003a  
(Zooming-in or zooming-out on the waveform will change the  
region that loops.)  
4. Either turn the VALUE dial or use [INC], [DEC] to move the  
point so it’s where you want it to be.  
You’ll probably find it convenient to zoom-in when making fine  
adjustments, and zoom-out when making major adjustments (p.  
148).  
1
2
3
4
: Start Point  
: Loop Start  
: End Point  
1
You can move the point in units of one beat by pressing [F4 ()]  
or [F5 ()].  
2
3
4
: Zoom-in/zoom-out the horizontal axis of the display  
The preset samples cannot be moved by beat.  
149  
               
Editing a Sample  
fig.15-007  
Loop  
Start P.  
Start P.  
End P.  
Making Settings for Sample  
(Sample Parameters)  
Here you can make various settings for the sample.  
REV-ONE (Reverse One-shot)  
1. Press [SAMPLE LIST] and select the sample that you want  
The sample will be played back only once from the End point to  
the Start point in the reverse direction.  
to edit (p. 146).  
2. Press [SAMPLE EDIT] to access the Sample Edit screen,  
fig.15-008  
Loop  
Start P.  
and press [F2 (Sample Param)].  
fig.15-004_50  
Start P.  
End P.  
Loop Tune  
Specifies the pitch of the loop region.  
Value: -50– +50  
*
Make fine adjustments in one-cent (1/100 semitone) increments.  
Original Key  
Note number that will play the sample at the pitch at which it  
was sampled.  
3. Press  
or  
to select a parameter.  
Value:  
0 (C-1)–127 (G9)  
4. Use VALUE dial or [INC], [DEC] to edit the value.  
BPM (TEMPO)  
Loop Mode  
Specifies the original tempo of the sample.  
Specifies how the sample will be played.  
Value  
Value:  
5.00–300.00  
*
*
In order to synchronize the tempo, Wave Temp Sync (p. 63) must be  
turned on.  
FWD (Forward)  
After the Sample played back from the Start point to the End  
point, it will then be repeatedly played back in the forward  
direction, from the Loop Start point to the End point.  
When setting the BPM (tempo) value, you can hold down [SHIFT]  
and turn the VALUE dial, or use [INC] [DEC] to adjust the value to  
the right of the decimal point.  
fig.15-005  
Time Stretch Type  
Loop  
Start P.  
Start P.  
End P.  
Specifies how the tempo will be synchronized. Decreasing this  
value will optimize the sound for more rapid phrases, and  
increasing this value will optimize the sound for slower  
phrases.  
Value:  
TYPE01–TYPE10  
ONE-SHOT  
Start Fine  
The sample will be played back only once, from the Start point  
to the End point.  
Fine adjustment of the Start point.  
Value: 0–255  
fig.15-006  
Loop  
Start P.  
Loop Start Fine  
Start P.  
End P.  
Fine adjustment of the Loop Start point.  
Value:  
0–255  
Loop End Fine  
Fine adjustment of the End point.  
REV (Reverse)  
Value:  
0–255  
When the sample has been played back from the End point to  
the Start point, it will be repeatedly played back in the reverse  
direction, from the Loop Start point to the Start point.  
*
By pressing [F7 (Reset Grid)] you can reassign the sample grid  
according to the specified start point and BPM. To execute, press [F8  
(Exec)].  
5. Press [EXIT] when you are finished.  
150  
                       
Editing a Sample  
From Performance Mode  
Assigning Samples to a Pad  
(Assign To Pad)  
Here’s how to assign samples as the rhythm tones of a rhythm set.  
For example, you can create an original rhythm set by replacing  
certain tones of a preset rhythm set with different samples.  
Before you continue with the procedure below, make sure you're in  
Performance mode, and select the patch or rhythm set to which you  
want to assign the sample.  
1. Press [SAMPLE LIST] to select a sample, and then press  
[SAMPLE EDIT] to access the Sample Edit screen.  
*
From the Sample List screen you can also press [F7 (Load Utility)]->  
[F2 (Assign to Pad)] to execute Assign To Pad.  
2. Press [F6 (Assign KB/Pad)].  
*
You cannot execute this with more than one sample selected.  
The Assign to Kbd/Pad screen will appear.  
3. Press [F7 (Assign to Pad)].  
From Patch Mode  
The Assign to Pad screen will appear.  
If a rhythm set is not assigned to the selected part, a message  
will ask “Change into Rhythm and Initialize?”, asking if you  
1. Press [SAMPLE LIST] to select a sample, and then press  
[SAMPLE EDIT] to access the Sample Edit screen.  
want to assign an initialized rhythm set to the selected part.  
fig.15-010_50  
2. Press [F6 (Assign KB/Pad)].  
The Assign to Kbd/Pad screen will appear.  
fig.15-009_50  
3. Press [F7 (Assign to Pad)].  
The Assign to Pad screen will appear.  
fig.15-010_50  
4. Select the desired pad by pressing it directly.  
If you press [F1 (Tempo Sync)] to light it into red, the Wave  
Tempo Sync parameter (p. 63) will be turned ON for the rhythm  
tone that is assigned.  
5. Press [F8 (Exec)].  
A message will ask your confirmation.  
6. Press [F8 (Exec)] to execute Assign to Pad.  
The sample will be assigned (as a rhythm tone) to the specified  
pad.  
To cancel, press [F7 (Cancel)].  
4. Select the desired pad by pressing it directly.  
If you press [F1 (Tempo Sync)] to light it into red, the Wave  
Tempo Sync parameter (p. 89) will be turned ON for the rhythm  
tone that is assigned.  
7. Press [EXIT] to return to the previous screen.  
If you select another rhythm set, the rhythm set you assigned  
will be replaced by that patch. If you want to keep the patch you  
created, press [WRITE] and save it.  
5. Press [F8 (Exec)].  
A message will ask your confirmation.  
6. Press [F8 (Exec)] to execute Assign to Pad.  
The sample will be assigned (as a rhythm tone) to the specified  
pad.  
To cancel, press [F7 (Cancel)].  
7. Press [EXIT] to return to the previous screen.  
151  
       
Editing a Sample  
3. Press [F6 (Assign to Kbd)].  
Assign to Keyboard window appears.  
fig.15-012_50  
Assigning a Sample as a  
Patch to a Part (Assign to  
Keyboard)  
Here’s how you can use the currently selected sample to create a  
patch, and assign it to a keyboard part.  
*
*
From the Sample List screen you can also press [F7 (Load Utility)]->  
[F2 (Assign to Pad)] to execute Assign To Pad.  
4. Press  
or  
to specify the part to which the new patch  
You cannot execute this with more than one sample selected.  
is to be assigned, and then press [F8 (Select)].  
The Assign to Keyboard window will appear, and you can  
verify the assignment for the part.  
From Patch Mode  
If you press [F2 (Tempo Sync)] to turn it into red, the Wave  
Tempo Sync parameter (p. 63) will be turned ON for the patch  
that is assigned.  
1. Press [SAMPLE LIST] to select a sample, and then press  
[SAMPLE EDIT] to access the Sample Edit screen.  
2. Press [F6 (Assign KB/Pad)].  
Assign to Kbd/Pad window appears.  
fig.15-009_50  
5. Press [F8 (Exec)]  
A message will ask you for confirmation.  
6. Press [F8 (Exec)].  
The sample will be assigned (as a patch) to the specified part.  
To cancel, press [F7 (Cancel)].  
7. Press [EXIT] to return to the previous screen.  
3. Press [F6 (Assign to Kbd)].  
If you select another patch, the patch you assigned will be  
replaced by that patch. If you want to keep the patch you  
created, press [WRITE] and save it.  
The Assign to Keyboard window will appear, and you can  
verify the assignment for the keyboard part.  
If you press [F2 (Tempo Sync)] to turn it into red, the Wave  
Tempo Sync parameter (p. 63) will be turned ON for the patch  
that is assigned.  
Create a Rhythm Set  
(Create Rhythm)  
4. Press [F8 (Exec)]  
A message will ask you for confirmation.  
Here’s how you can use the sample(s) to create a rhythm set. This  
5. Press [F8 (Exec)].  
operation is called Create Rhythm.  
The sample will be assigned (as a patch) to the specified  
keyboard part.  
When you execute Create Rhythm, the sample(s) will become a  
rhythm set and will be assigned to a part.  
To cancel, press [F7 (Cancel)].  
For example, you could record a sample, use the Chop function to  
divide it, and then use this Create Rhythm operation to assign the  
divided samples to a part as a rhythm set. Alternatively, you can  
assign a mark to two or more samples in the sample list, and execute  
Create Rhythm to assign the samples to a part as a rhythm set.  
The samples will be assigned consecutively from the C2 key.  
From Performance Mode  
1. Press [SAMPLE LIST] to select a sample, and then press  
[SAMPLE EDIT] to access the Sample Edit screen.  
2. Press [F6 (Assign KB/Pad)].  
1. Press [SAMPLE LIST] to access the Sample List screen.  
Assign to Kbd/Pad window appears.  
fig.15-009_50  
2. Select the samples.  
If you want to select two or more samples, press [F5 (Mark Set)]  
to add a check mark () to the samples that you want to select.  
To remove the check mark, press [F4 (Mark Clear)].  
You can press [F8 (Preview)] to audition the selected sample.  
152  
             
Editing a Sample  
3. Press [F7 (Load Utility)], and then press [F4 (Create  
Rhythm)].  
Creating a Multisample  
The Create Rhythm window will appear.  
(Create Multisample)  
Patch Mode  
fig.15-013_50  
Two or more samples assigned to different keys are collectively  
called a “multisample.” One multisample can assign up to 128  
samples divided (“split”) across the notes of the keyboard. A  
memory card can store 128 multisamples.  
In order to hear a multisample, you’ll need to assign it to a Part  
as a Patch. Choose the desired samples to create the  
multisample, and then assign it as a patch to a keyboard part for  
use.  
fig.04-012.e  
Performance Mode  
fig.15-014_50  
Multisample  
Multisample  
No.128  
A multisample is  
divided into 128  
Multisample No.001  
sample  
No.128  
sample  
No.127  
sample sample sample  
No.001 No.002 No.003  
Number in the sample list  
If, for example, only one note (e.g., the sound of the C4 key) is  
sampled from a wide-ranging instrument such as a piano, and  
assigned to the entire range of keys, it will sound unnatural  
when played significantly below or above its original pitch. If  
the instrument is sampled at several different pitches and  
assigned to different ranges of the keyboard, this unnatural  
4. Either turn the VALUE dial or use [INC] [DEC] to select the  
part that you want to assign.  
5. Press [F8 (Select)].  
The Create Rhythm window will appear.  
If you press [F1 (Tempo Sync)] to light it into red, the Wave  
Tempo Sync parameter (p. 89) will be turned ON for the rhythm  
effect can be minimized.  
fig.15-015.e  
tone that is assigned.  
fig.15-014_50a  
Multisample  
128 split  
(128 key)  
sample  
ogriginal key  
C5  
sample No.001  
original key  
C3  
original key  
C4  
: original key  
split point  
split point  
When you create a multisample, the split points are  
automatically determined according to the original key of each  
sample. Before you begin this process, you should set the  
original key of each sample to the range where you want it to be  
assigned. (“Assigning a multisample to the desired keys” (p.  
154))  
6. Press [F8 (Exec)]  
The sample will be assigned (as a patch) to the specified part.  
To cancel, press [F7 (Cancel)].  
A sample will not sound at a pitch higher than one octave above  
the original key.  
7. Press [EXIT] to return to the previous screen.  
*
If you select another rhythm set, the rhythm set you assigned will be  
replaced by that rhythm set. If you want to keep the rhythm set, press  
[WRITE] and save it.  
*
The sounds will be assigned in order starting at the C2 key.  
153  
     
Editing a Sample  
1. Press [SAMPLE LIST] to access the Sample List screen,  
and select the sample(s) that you want to include in your  
new multisample.  
8. When the data has been written, the Assign to Keyboard  
screen will appear.  
fig.15-015b  
If you want to select two or more samples from the sample list,  
press [F5 (Mark Set)] to add a check mark () to each sample.  
Pressing [F4 (Mark Clear)] will clear the check mark.  
You can press [F8 (Preview)] to audition the selected sample.  
If the total number of marks exceeds 128, the multisample will  
be created from the 128 lowest-numbered samples.  
You cannot create a multisample using samples from more than  
one group.  
2. Press [F7 (Load Utility)], and then press [F3 (Create Multi  
Sample)].  
The Create Multisample Name screen will appear.  
fig.15-xxx_50  
9. If you want to use the multisample as a patch, press [F8  
(Exec)].  
If you decide to cancel, press [F7 (Cancel)].  
Never turn off the power while data is being written.  
*
You can’t listen to a multisample unless it’s assigned to a part as a  
patch. If you press [F7 (Cancel)] at this point, the multisample will be  
saved, but you’ll need to perform the additional step of assigning the  
Assigning a multisample to the  
desired keys  
In order to assign a multisample to the desired keys, you’ll need to  
set the Original Key of each sample to the appropriate keys. Then,  
when you execute the Create Multisample operation, the Fantom-X  
will assign the samples to the keyboard and set the split points  
automatically.  
3. Assign a name.  
For details on assigning names, refer to “Assigning a Name”  
(p. 36)  
4. When you have finished inputting the name, press [F8  
1. Press [SAMPLE LIST] to access the Sample List screen,  
(Write)].  
and select one of the samples within the multisample.  
A screen will appear, allowing you to select the destination for  
the write.  
2. Press the [SAMPLE EDIT] button to access the Sample Edit  
screen.  
5. Either turn the VALUE dial or use [INC] [DEC] to select the  
write destination.  
3. Press [F2 (Sample Param)] to access the Sample Param  
screen.  
Multisamples consisting of user samples will be written to User,  
and multisamples consisting of card samples will be written to  
Card.  
4. Set the Original Key to the note number of the key to which  
you want to assign the sample.  
6. Press [F8 (Write)].  
You can also specify a note number by playing a note on the  
keyboard.  
A message will ask you to confirm the operation.  
7. If you are sure you want to write the multisample, press [F8  
(Exec)].  
5. Press the [SAMPLE EDIT] button to return to the Sample  
Edit screen, and set the Original Key for the other samples  
in the same way.  
If you decide to cancel, press [F7 (Cancel)].  
Never switch off the Fantom-X while data is being saved.  
When creating a multisample, you’ll need to change the  
Original Key of more than one sample. After you’ve made the  
setting for the first sample, you can simply press [SAMPLE  
LIST] to access the Sample List screen, select another sample  
and press [ENTER] to go directly to the Sample Param screen.  
*
The Original Key you specify here needs to be saved for each sample.  
154  
 
Editing a Sample  
6. When you’ve finished setting the Original Key of all  
samples, create the multisample as described in “Creating  
a Multisample (Create Multisample)” (p. 153).  
Boosting or Limiting the  
High-frequency Range of  
the Sample (Emphasis)  
Unloading a Sample  
(Unload)  
In some cases, the audio quality will be improved if you boost the  
high-frequency range of an imported sample. Also, the high-  
frequency range of the sample may be emphasized when you use a  
sampler made by another manufacturer. In this case, you can  
minimize the change in tonal character by attenuating the high-  
frequency range.  
In the Sample Edit screen you can press [F1 (Unload)] to unload the  
currently selected sample and return to the previous screen.  
Removing Unwanted  
Portions of a Sample  
(Truncate)  
*
You cannot execute this with more than one sample selected.  
1. Press [SAMPLE EDIT] to access the Sample Edit screen.  
2. Press [F3 (Sample Modify)] to access the Sample Modify  
This operation cuts the portions of the sample that are earlier than  
window.  
the Start Point and later than the Loop End Point.  
3. Press [F2 (Emphasis)].  
*
You cannot execute this with more than one sample selected.  
1. Press [SAMPLE EDIT] to access the Sample Edit screen.  
2. Press or to select the parameter.  
fig.15-017_50  
Start Point: Specifies the sample start point.  
End Point: Specifies the sample end point.  
3. Either turn the VALUE dial or use [INC] [DEC] to set the  
value.  
4. Press [F3 (Sample Modify)] to access the Sample Modify  
window.  
5. Press [F1 (Truncate)].  
4. Either turn the VALUE dial or use [INC] [DEC] to select the  
fig.15-016_50  
emphasis type.  
PreEmphasis: Emphasizes the high-frequency range.  
DeEmphasis: Attenuates the high-frequency range.  
5. If you want to replace the current sample with the  
emphasized sample, press [F6 (Over Write)] to display the  
” symbol.  
6. Press [F8 (Exec)].  
A message will ask you for confirmation.  
7. To execute, press [F8 (Exec)].  
*
To cancel, press [F7 (Cancel)].  
6. If you want to replace the current sample with the truncated  
sample, press [F6 (Over Write)] to display the “” symbol.  
7. Press [F8 (Exec)].  
A message will ask you for confirmation.  
8. To execute the Truncate operation, press [F8 (Exec)].  
*
If you want to cancel without executing, press [F7 (Cancel)].  
155  
               
Editing a Sample  
3. Press [F4 (Amp)].  
fig.15-019_50  
Maximizing the Volume of a  
Sample (Normalize)  
This operation raises the level of the entire sample as much as  
possible without exceeding the maximum level. In some cases, the  
volume of a phrase you resampled (p. 143) will be lower than the  
volume of the original phrase. In this case, it is a good idea to boost  
the volume by executing the Normalize operation.  
*
You cannot execute this with more than one sample selected.  
1. Press [SAMPLE EDIT] to access the Sample Edit screen.  
4. Use VALUE dial or [INC] [DEC] to set the value.  
2. Press [F3 (Sample Modify)] to access the Sample Modify  
Rate 1–4: Specifies the rate of volume boost.  
This specifies how much boost will be applied relative to the  
current volume. The entire sample you select will be boosted.  
Value: 0–400%  
window.  
3. Press [F3 (Normalize)].  
fig.15-018_50  
5. If you want to specify a point, press [F5 (Point)] to light it  
into red. Press or to select a parameter, and then  
use VALUE dial or [INC] [DEC] to set the value.  
Current Point:Specifies the currently selected point. Beginning  
near the start point, the points will be numbered 1, 2, 3, or 4.  
Point 1–4: Location of the current point  
Rate 1–4: Amplification ratio of the current point  
Specifies how the volume of each point is to be boosted relative  
to the current value.  
Value: 0–400%  
4. If you want to replace the current sample with the  
normalized sample, press [F6 (Over Write)] to display the  
” symbol.  
6. If you want the edited sample to replace the current sample,  
press [F6 (Over Write)] to display the “” mark.  
7. Press [F8 (Exec)].  
5. Press [F8 (Exec)].  
A message will ask you for confirmation.  
A message will ask you for confirmation.  
8. To execute, press [F8 (Exec)].  
6. To execute, press [F8 (Exec)].  
*
To cancel, press [F7 (Cancel)].  
*
To cancel, press [F7 (Cancel)].  
Stretching or Shrinking a  
Sample (Time Stretch)  
This operation stretches or shrinks the sample to modify the length  
or tempo. You can stretch or shrink the sample by a factor of one half  
to double the original length.  
Amp  
This operation applies an envelope (time-variant change) to the  
volume of the sample.You can also adjust the volume of the entire  
sample.  
*
You cannot execute this with more than one sample selected.  
*
You cannot execute this with more than one sample selected.  
1. Press [SAMPLE EDIT] to access the Sample Edit screen.  
1. Press [SAMPLE EDIT] to access the Sample Edit screen.  
2. Press [F3 (Sample Modify)] to access the Sample Modify  
2. Press [F3 (Sample Modify)] to access the Sample Modify  
window.  
window.  
156  
             
Editing a Sample  
3. Press [F5 (Time Strtch)].  
3. Press [F3 (Chop)].  
fig.15-020_50  
fig.15-021_50  
4. Press  
or  
to select the parameter.  
Procedure for Dividing a Sample  
You can freely specify the point(s) at which the sample is to be  
Edit Time Stretch  
BPM:  
Change the BPM of the sample to the BPM you  
specify.  
divided.  
Time:  
Rate:  
Specify the length of the sample as a time value.  
Specify the length relative to the current length of  
the sample.  
4. Press  
or  
to move the cursor to “Current Address.”  
5. Either turn the VALUE dial or use [INC], [DEC] to move the  
Value:  
Type  
50.0–200.0%  
point.  
6. At the location where you want to divide the sample, press  
[F4 (Add Point)].  
Lower settings of this value will make the sound more suitable  
for faster phrases, and higher settings will make the sound  
more suitable for slower phrases.  
The current location will be the dividing point.  
Value: TYPE01–TYPE10  
7. Repeat steps 5 and 6 to specify other dividing points as  
desired.  
Quality Adjust  
You can specify up to 15 locations at which to divide the  
sample; i.e., the sample will be divided into a maximum of 16  
pieces.  
Make fine adjustments to the tonal quality of the Time Stretch.  
Value: 1–10  
5. Use VALUE dial or [INC/DEC] to specify the tempo/length.  
When setting the BPM (tempo) value, you can hold down  
[SHIFT] and turn the VALUE dial, or use [INC] [DEC] to adjust  
the value to the right of the decimal point.  
8. Audition the sample as described in the section  
“Auditioning the divided samples.”  
If you want to re-make settings, press [F7 (Cancel)], and move  
or delete the point (p. 158).  
6. Press [F8 (Exec)].  
9. Press [F8 (Exec)].  
A message will ask you for confirmation.  
A message will ask you for confirmation.  
7. To execute, press [F8 (Exec)].  
The length of the sample will be changed as specified.  
*
To cancel, press [F7 (Cancel)].  
*
To cancel, press [F7 (Cancel)].  
When you execute the Chop operation, a message will ask  
whether you want to execute Create Rhythm.  
*
The divided samples will be added to the sample list.  
11. If you want to execute Create Rhythm, press [F8 (Exec)].  
For the rest of the procedure, refer to “Create a Rhythm Set  
(Create Rhythm)” (p. 152).  
Dividing a Sample into  
Notes (Chop)  
12. If you don’t want to execute Create Rhythm, press [F7  
(Cancel)].  
The chop function divides a sample waveform into separate notes.  
*
The Create Rhythm function (p. 152) makes it easy to create a rhythm  
set from a chopped sample.  
*
You cannot execute this with more than one sample selected.  
1. Press [SAMPLE EDIT] to access the Sample Edit screen.  
2. Press [F3 (Sample Modify)] to access the Sample Modify  
window.  
157  
   
Editing a Sample  
10. If you don’t want to execute Create Rhythm, press [F7  
(Cancel)].  
Automatically Dividing a Sample  
(Auto Chop)  
You will return to the Sample Edit screen.  
Here’s how you can automatically specify the points at which the  
sample is to be divided, and then divide the sample.  
Auditioning the Divided Samples  
After dividing the sample, you can press the pads to audition each of  
1. From step 3 of p. 157, press [F6 (Auto Chop)].  
The Auto Chop sub-window will appear.  
the divided samples.  
From the sample nearest to the start point, the samples will be  
played by pads [1], [2],...[16]  
2. Either turn the VALUE dial or use [INC] [DEC] to select the  
method by which the sample is to be divided.  
Chop Type  
Moving a Dividing Point  
Specify how the sample will be divided.  
Value  
1. Press  
or  
to move the cursor to “Point No.”  
Level:  
Beat:  
Divide according to volume.  
Divide at beats based on the BPM (p. 150) of the  
sample.  
2. Turn VALUE dial to select the point that you want to move.  
In order from the start point, the points are numbered 1, 2,...15.  
Divide x: Divide into ‘x’ number of equal lengths.  
3. Press  
.
3. Press  
.
4. Turn VALUE dial to move the dividing point.  
4. Either turn the VALUE dial or use [INC] [DEC] to set the  
value.  
Deleting a Dividing Point  
Level (If Chop Type is Level)  
Level at which the sample is to be divided. Lower settings of  
this value will cause the sample to be divided more finely.  
1. Press  
or  
to move the cursor to “Point No.”  
2. Turn VALUE dial to select the point that you want to delete.  
Value:  
1–10  
Beat (If Chop Type is Beat)  
3. Press [F5 (Clear Point)].  
The dividing point will be deleted.  
Beat interval at which the sample is to be divided.  
Value:  
1/32, 1/16T, 1/16, 1/8T, 1/8, 1/4T, 1/4, 1/2, 1/1, 2/  
1
Joining Two or More  
Samples (Combine)  
can combine as many as sixteen samples. You can also place silent  
Times (If Chop Type is Divide x)  
Number of samples into which the sample is to be divided  
Value:  
2–16  
5. Press [F8 (Exec)].  
settings, and the points will be specified. A maximum of 15  
division points will be set (16 regions).  
To cancel, press [F7 (Cancel)].  
1. Press [SAMPLE EDIT] to access the Sample Edit screen.  
2. Press [F3 (Sample Modify)] to access the Sample Modify  
window.  
6. Audition the sample as described in the section  
“Automatically Dividing a Sample (Auto Chop)” (p. 158)  
If you want to re-make settings, press [F7 (Cancel)], and move  
or delete the point “Moving a Dividing Point” (p. 158).  
3. Press [F7 (Combine)].  
fig.15-022_50  
7. Press [F8 (Exec)].  
A message will ask you for confirmation.  
8. To execute the division, press [F8 (Exec)].  
*
To cancel, press [F7 (Cancel)].  
When you execute Auto Chop, a message will ask you whether  
you want to execute Create Rhythm.  
9. If you want to execute Create Rhythm, press [F8 (Exec)].  
For the rest of the procedure, refer to “Create a Rhythm Set  
(Create Rhythm)” (p. 152).  
*
The divided samples will be added to the sample list.  
158  
                     
Editing a Sample  
4. Either turn the VALUE dial or use [INC][DEC] to set the  
4. Press [WRITE].  
value.  
The Write Menu screen will appear. Make sure that “Sample” is  
highlighted.  
1–16: The sample or silence to be combined  
TYPE  
fig.15-023_50  
Value  
Sample: sample, Time: silent region (specified as time), Beat:  
silent region (specified as a note value)  
BANK (Bank that contains the sample)  
Value U: user, C: card  
*
This will be displayed only if TYPE is set to Sample.  
PRM (Sample number, or the duration/note value of the silent  
region)  
Value:  
1–10000 ms (if TYPE is set to Time), note value: 1/  
32, 1/16T, 1/16, 1/8T, 1/8, 1/4T, 1/4, 1/2, 1/1, 2/1  
(if TYPE is set to Beat)  
5. Press [F3 (Sample)] or [ENTER].  
fig.15-024_50  
The note value is based on the BPM of the sample immediately  
before the silent region.  
*
If there is no sample immediately before the silent region, the current  
BPM will be used.  
5. Use [CURSOR] to select a parameter and repeat step 4.  
You can press [F6 (Preview)] to audition the selected sample.  
6. Press [F6 (Exec)].  
A message will ask you for confirmation.  
7. To execute, press [F8 (Exec)].  
*
To cancel, press [F7 (Cancel)].  
If you have selected more than one sample, a message will ask  
you to confirm the writing operation. Samples will be written  
into the identical number corresponding to each bank of the  
you want to write the samples, press [F8 (Exec)]. If you decide  
to cancel, press [F7 (Cancel)].  
Saving a Sample  
A newly loaded sample, as well as any changes you’ve made in the  
settings for a sample will be lost as soon as you turn off the power. If  
you want to keep such data, you must save it as follows.  
6. Assign a name to the sample.  
1. Press [SAMPLE EDIT].  
2. Press [F1 (Sample List)].  
For details on assigning names, refer to “Assigning a Name”  
Samples displayed as “NEW” or “EDIT” have not yet been  
saved.  
(p. 36)  
7. When you have finished inputting the name, press [F8 (Write)].  
A screen will appear allowing you to select the write-  
destination sample.  
3. Select the sample that you want to save.  
If you want to select two or more samples, press [F5 (Mark Set)]  
to add a check mark () to the samples that you want to select.  
To remove the check mark, press [F4 (Mark Clear)].  
8. Turn the VALUE dial, or use [INC][DEC] or [F2 (User)][F3  
(Card)] to select the write destination and sample number.  
The write destination can be either the Fantom-X’s internal user  
memory (User), or a memory card (Card).  
If you hold down [SHIFT] and press [F5 (Mark Set All)], a check  
mark will be added to all samples of the selected bank. If you  
hold down [SHIFT] and press [F4 (Mark Clr All)], check marks  
will be removed from all selected samples.  
9. Press [F8 (Write)].  
The edit screen for the selected sample will appear.  
A message will ask you for confirmation.  
You can press [F8 (Preview)] to audition the selected sample.  
Never switch off the Fantom-X while data is being saved.  
10. Press [F8 (Exec)] to execute the save operation.  
*
To cancel the operation, press [F7 (Cancel)].  
You can't save by overwriting another sample.  
Stereo samples must be saved to two consecutive sample  
numbers.  
159  
   
Using the Pads  
The pads of the Fantom-X function in the same way as the keyboard,  
and can also be used to play RPS and rhythm patterns. You can add  
dynamics to the sound by varying the force with which you strike  
the pads.  
Using the Roll Function to  
Play Sounds  
You can use the Roll function to play a “roll” (repeated notes at brief  
Using the Hold Function to  
Sustain a Sound  
You can use the Hold function to make the sound continue even  
after you take your finger off the pad. This is useful when you want  
a sound such as a looped (repeating) phrase to play continuously.  
intervals) as long as you continue holding the pad.  
1. Hold down [ROLL] and press a pad.  
*
*
If you press only [ROLL], a roll will continue sounding on all 16 pads.  
If you press only [ROLL], the Roll function will be turned on for all  
sixteen pads.  
fig.16-002  
To play other sounds while holding one sound  
1. Hold down a pad and press [HOLD].  
fig.16-001  
In this state, a roll will be played as long as you hold down a  
pad.  
2. Take your hand off the pad, and the sound will stop.  
The [HOLD] and the pad will blink.  
*
The resolution of the roll is set by the Roll Resolution parameter (p.  
162), which is displayed while you hold down [PAD SETTING].  
Hold will be turned on, and the sample will continue sounding  
even when you take your finger off the pad. In this state,  
pressing another pad will cause its sample to sound only as  
long as you continue pressing that pad.  
*
*
If you selected “Multi Velo” in Pad Setting Quick Setup, that setting  
will be used (p. 161).  
2. When you once again press the blinking [PAD] or [HOLD],  
the sound will stop.  
The Roll function will not work in the following cases:  
When you have made settings so that a pattern is played when  
you press a pad  
To hold two or more samples  
1. Press [HOLD] so the pad is lighted.  
When RPS is on (p. 203)  
2. Press a pad.  
press another pad in this state, its sample will also continue  
sounding in the same way.  
This cannot be used to switch images via V-Link.  
3. The sound will stop when you press a lit pad. When you  
press [HOLD], all samples will stop pad sounding.  
The Hold function will not work in the following cases:  
When RPS is on (p. 203)  
When the Tone Env Mode parameter (p. 87) is set to “NO-SUS”  
When the One Shot Mode parameter (p. 88) is on  
160  
           
Using the Pads  
Settings You Can Make for Each  
Pad  
Making Settings for the  
Pads (Pad Setting)  
Here you can make various settings for playing the pads; e.g., the  
note number that each pad will send to the sound generator section,  
the pad sensitivity, and the aftertouch sensitivity.  
First, select the pad for which you want to make settings. When you  
strike a pad, its parameters will appear. Alternatively, you can move  
the cursor to “Pad Number” in the screen, and select the pad you  
want to edit.  
1. Press [PAD SETTING].  
The Pad Setting screen will appear.  
fig.16-003.e  
Note (Pad Note)  
Specifies the note number transmitted by the selected pad.  
Patch/Rhythm Set Group  
Patch/Rhythm Set Number  
Velocity (Pad Velocity)  
Patch/  
Rhythm Set Type  
Specifies the strength of the sound when you strike the pad.  
With the “COMMON” setting, the Pad Common Sens (the  
overall velocity sensitivity setting for all pads) will be used.  
With a setting of “1–127,” the sound generator will be played  
with that velocity value.  
Pad Part  
Value:  
COMMON, 1–127  
Settings that Apply to All Pads  
Quick Setup  
2. Press  
parameter.  
or  
to move the cursor to the desired  
This lets you make basic pad settings. For the greatest efficiency, use  
Quick Setup to choose the settings that are closest to what you have  
in mind. Then make the necessary changes for each pad.  
3. Turn the VALUE dial or use [INC] [DEC] to make pad  
settings.  
1. In the Pad Setting screen, press [F7 (Quick Setup)].  
The Quick Setup window will appear.  
Specify the Currently Used Sound  
Generator  
*
This won’t work if the Rhythm Pattern function is turned on. In order  
to make these settings, you’ll need to press [RHYTHM] to turn off the  
Rhythm Pattern function.  
You can specify the current sound generator mode (Patch or  
Performance) from this screen.  
2. Move the cursor and make settings.  
Template Set  
Pad Part  
Value  
Specifies the Part that will be played by the pad. This parameter  
is available only in Performance mode.  
Value: 1–16  
Note:  
The sixteen consecutive note numbers starting at  
the Base Note will be automatically assigned to  
the pads.  
Rhythm:  
The note numbers will be arranged in the most  
suitable way for playing a rhythm set.  
*
If you make this setting, an indication of “PAD” will appear below the  
Part number in the Performance Layer and Mixer screens.  
Multi Velo: “Multi Velocity” is a special setting that assigns  
the very same note number to each of the sixteen  
pads—but with differing velocities. This is  
convenient if you need precise control of the  
velocity while you play.  
Patch/Rhythm Set Type  
Specifies whether Patch or Rhythm Set settings will be used for  
the pad part.  
Value: Patch, Rhythm  
Base Note (Pad Base Note)  
Patch/Rhythm Set Group  
Make this setting if you’ve selected Note or Multi Velo as the  
Template Set setting.  
Specifies the patch or rhythm set group.  
Value:  
USER, PR-A–H, GM, CARD, (XP-A–D)  
If you’ve selected Note, this specifies the location where the  
consecutive note numbers will begin (i.e., the lowest note).  
If you’ve specified Multi Velo, this specifies the note number  
that all pads will play.  
Patch/Rhythm Set Number  
Selects the patch or rhythm set number.  
Value:  
C-1–G9  
161  
                               
Using the Pads  
Setting the Velocity for All Sixteen Pads at  
Once  
Writing the Pad Settings  
Use this when you want to specify a common velocity for all sixteen  
pads. However if the pad velocity setting (of each pad) is set to other  
than Common, those settings will be used.  
You can save one set of settings as System settings for Patch mode.  
Press [F8 (System Write)] to save the settings.  
Pad Common Velo (Pad Common Velocity)  
If you make settings in Performance mode, the pad settings will also  
be saved when you save the performance. This means that in  
Performance mode, you can have separate pad settings for each  
performance.  
For all sixteen pads, this specifies the velocity (loudness) that is  
produced when you strike a pad. With the “REAL” setting,  
you’ll be able to produce dynamics by varying your striking  
force. With a setting of “1–127,” the pads will produce the  
specified velocity value regardless of your actual striking force.  
For details on how to save a performance, refer to“Saving a  
Performance You’ve Created (Write)” (p. 120).  
Value:  
REAL, 1–127  
Adjusting the Pad Sensitivity  
Mode  
Parameter  
Write procedure  
Pad Sens (Pad Sensitivity)  
Specifies the relation between your striking force and the  
velocity that is produced.  
Performance  
mode  
Pad Common Velo  
Pad Sens  
Aftertouch Sens  
Roll Resolution  
Pad settings other  
than the above  
Press [F8 (System  
Write)]  
* Save as System pa-  
rameters  
Press [WRITE].  
* Saved as perfor-  
mance parameters.  
Value  
LIGHT:  
It will be easy to produce the maximum velocity  
without having to strike very hard.  
Patch mode  
All pad settings  
Press [F8 (System  
Write)].  
* Saved as System pa-  
rameter.  
MEDIUM: This is the standard pad sensitivity setting.  
HEAVY: You will have to strike quite strongly to produce the  
maximum velocity.  
Adjusting the Aftertouch Sensitivity  
Aftertouch Sens (Aftertouch Sensitivity)  
Exchanging the Sound of Two  
Pads (Pad Exchange)  
“Aftertouch” means additional pressure that you apply on a  
pad after striking it. This setting adjusts the aftertouch  
sensitivity. Higher values make it easier to apply aftertouch.  
Normally you will leave this at a setting of “100.”  
Here’s how to exchange the sound of two selected pads.  
*
This setting exchanges the note numbers transmitted by the pads. This  
means that even if you execute this function, there’s no need to make a  
similar change for the sound generator settings.  
Value:  
0–100  
Settings for the ROLL Button  
Roll Resolution  
1. Press [F6 (Pad Exchg)].  
Specifies the rapidity of the repeated strikes when you use a  
pad to play a roll.  
2. Select the number of a pad you want to exchange.  
Use the VALUE dial or [INC][DEC], or strike a pad directly to  
Value:  
,
,
,
,
,
,
,
make your selection.  
fig.16-004e  
3. Press [F8 (EXEC)] to execute.  
*
If you decide to cancel, press [F7 (Cancel)].  
162  
             
Using the Pads  
Assigning a Pattern to a  
Pad (RPS Function)  
The Fantom-X lets you assign a previously recorded phrase to a pad  
as a pattern, and play it by pressing that pad. For details, refer to  
(“Playing a Phrase at the Touch of a Finger (RPS Function)” (p.  
203).  
Using the Pads to Play  
Rhythms  
The Fantom-X lets you assign rhythm patterns and/or rhythm  
sounds to the pads and play them by pressing the pads. For details,  
refer to “Playing Rhythms” (p. 135).  
163  
   
Playing Back a Song  
This chapter explains how you can use the Fantom-X’s sequencer to  
play back a song.  
3. Press [PLAY] to start playback.  
When the song finishes playing, it will stop automatically. If  
you want to stop playback midway through the song, press  
[STOP].  
When you play back a song, we recommend that you use the  
sound generator in Performance mode. In Performance mode,  
up to sixteen different sounds can be played separately by the  
sixteen parts, making this mode ideal for playing songs that are  
multi-instrument ensembles of drums, bass, piano, etc.  
If you have interrupted song playback, “+” may be displayed at  
the right of the measure number. This indicates that the song is  
stopped in mid measure.  
There will be no sound if samples have not been loaded for the  
patches used in the song. You must load the necessary samples  
beforehand (p. 202).  
Playing a Song Immediately  
(Quick Play)  
The Fantom-X is able to play a song from user memory and memory  
card immediately, without first loading the song into Temporary  
Area. This is called the Quick Play function.  
Playing Back Songs  
Quick Play can be used with MRC Pro songs (extension:.SVQ) and  
Standard MIDI Files (extension:.MID).  
Consecutively (Chain Play)  
The Chain Play function lets you consecutively play back (Quick  
1. Press [SONG EDIT].  
Play) songs on user memory and memory card.  
The Song Play screen appears.  
fig.17-001  
1. Press [MENU] to access the Menu window.  
2. Use  
[ENTER].  
or  
to select “Chain Play,” and then select  
The Chain Play screen appears.  
fig.17-003_50  
2. Press [F1 (Song List)].  
Turn the VALUE dial or press [INC] [DEC] to select the song  
that you want to play.  
fig.17-002_50  
3. Press [F1 (User)] if you want to choose from user memory,  
or press [F2 (Card)] if you want to choose from memory  
card.  
You cannot combine USER songs and CARD songs.  
By holding down [SHIFT] and pressing  
or  
you can  
jump to the beginning or end of the song list.  
If you want to perform Chain Play repeatedly, press [F7 (Repeat  
All)] to light it into red. If you press [F6 (Auto Step)] to light it  
into red, playback will ends, and the next song will begin  
playing automatically.  
[F1 (User)]:  
[F2 (Card)]:  
Songs in user memory  
Songs on a memory card  
*
By pressing  
or  
in the above screen, you can specify the type of  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
VIEW ALL:  
SVQ ONLY:  
SMF:  
all songs will be displayed  
only SVQ files will be displayed  
only Standard MIDI Files will be displayed  
only MRC files will be displayed  
MRC:  
164  
             
Playing Back a Song  
4. Press [PLAY] to start Chain Play.  
Starting from the song of step 1. If you want to stop playback  
before it is finished, press [STOP].  
Playing Back Correctly from the  
Middle of the Song (MIDI Update)  
When you play back from the middle of a song, for example after  
fast-forward or rewind, the correct patch may not be selected, or the  
pitch may be incorrect. This is because the MIDI messages in the area  
that you skipped have not been transmitted to the sound generator.  
In such cases, you can use the MIDI Update function. When you  
perform MIDI Update, the MIDI messages (other than Note  
messages) from the beginning of the song until the location to which  
you moved will be transmitted to the sound generator, ensuring that  
the sound generator will be in the correct state for the resumption of  
playback.  
If you want to begin playback from midway through the chain,  
use  
or  
to move to the desired step, and then press  
[PLAY].  
5. When you are finished with Chain Play, press [STOP].  
Chain Play cannot be started or stopped by a Start or Stop  
message from an external MIDI device. Nor will MIDI  
Continue, Song Position Pointer, Song Select, or Clock messages  
be received.  
1. Make sure that song playback is stopped.  
Various Playback Methods  
It is not possible to perform MIDI Update while the song is  
playing.  
Fast-Forward and Rewind During  
Playback  
2. Hold down [SHIFT] and press [PLAY].  
The display will indicate “MIDI Update...” while processing  
takes place, and when finished, will indicate “Completed!”  
Fast-forward, rewind, and jump can be performed during playback,  
as well as while stopped. Use the following procedures for each  
operation.  
Fast-forward:  
Press [FWD].  
Continuous fast-forward: Press and hold [FWD].  
If you want to silence the playback of a specific instrument, you can  
mute the phrase track that contains the sequencer data for that  
instrument.  
Rapid fast-forward:  
Rewind:  
Press [FWD] and then press [BWD].  
Press [BWD].  
Continuous rewind:  
Rapid rewind:  
Press and hold [BWD].  
Press [BWD] and then press [FWD].  
Jump to the previous locate position:  
Hold down [SHIFT] and press [BWD].  
Jump to the next locate position:  
Hold down [SHIFT] and press [FWD].  
Jump to the beginning of the song:  
Press [RESET].  
For details on the procedure, refer to “Silencing the Playback  
of a Track (Mute)” (p. 178)  
A certain amount of time may be required for fast-forward,  
rewind, or jump during Quick Play.  
Song playback will be interrupted if you jump to the beginning  
or end of the song while the song is playing.  
165  
             
Playing Back a Song  
Changing the Playback Tempo of a  
Song  
Playing a Song Back at a Fixed  
The tempo at which a song will play back is recorded on its tempo  
playback. The tempo at which the song actually plays is called the  
playback tempo.  
If the tempo changes while a song is being played back, this is  
because those tempo changes have been recorded in the Tempo  
track. If you want to override these tempo changes and play back at  
a fixed tempo, you can mute the Tempo track.  
The playback tempo is a temporary setting. It will be lost if you  
switch to another song or turn off the power. If you want the  
song to always play back at this tempo, you must re-save the  
song to disk (p. 198).  
For details on this operation, refer to “Silencing the Playback  
of a Track (Mute)” (p. 178).  
Playing Back a S-MRC Format  
Song  
1. Press [TEMPO].  
The Tempo window appears.  
fig.17-004_50  
the MC-50 in the same way as MRC Pro songs or Standard MIDI  
Files. However, S-MRC format songs cannot be Quick Played. You  
must first load them into Temporary Area and convert them to MRC  
Pro song format before playing them.  
2. Turn the VALUE dial or press [INC]/[DEC] to set the  
For details on the procedure, refer to “Loading a Song (Load)”  
playback tempo.  
(p. 201).  
If you press [F7 (Click)] to light it into red, a click will sound at  
the specified tempo. This will switch on/off each time you press  
the button.  
Playing Back a Song Repeatedly  
(Loop Play)  
By pressing [F6 (Tap)] you can set the tempo to the timing at  
which you press the button (Tap Tempo). Press the button three  
or more times at quarter-note intervals of the desired tempo.  
Use the Loop function when you want to repeatedly play back an  
entire song or just a specified portion of a song.  
3. When you have finished making settings, press [F8  
(Close)].  
1. Press [SONG EDIT].  
2. Press [F4 (Loop)].  
Using a Controller to Change the Playback  
Tempo  
The Loop window appears.  
according to the region and the number of times specified in the  
Loop window. To turn off the Loop switch, press [F7 (Loop)]  
once again.  
Since tempo control is assigned to the realtime control knob of  
the Fantom-X, it’s easy to change the playback tempo of the  
song.  
fig.11-003  
For details on making settings in the Loop window, refer to  
“Specifying the Area of a Song that will Repeat (Loop  
Points)” (p. 179).  
Tempo  
1. Press the REALTIME CONTROL button so the ARP/  
4. When you have finished making settings, press [F8 (Close)]  
RHY indicator lights.  
to close the Loop window.  
2. Play back the song, and turn the realtime control knob.  
You are also free to assign the Tempo Control function to  
the following controllers. For details on this setting, refer to  
the pages that discuss each controller.  
D Beam controller (p. 122)  
166  
                 
Playing Back a Song  
Using the D Beam Controller to  
Start/Stop Song Playback  
You can start/stop song playback by passing your hand over the D  
Beam controller.  
1. Select the song that you want to play back (p. 164).  
2. Hold down [SHIFT] and press D BEAM [ASSIGNABLE].  
The D Beam Assignable screen appears.  
fig.17-006_50  
3. Use [CURSOR] to move the cursor to “Type.”  
4. Turn the VALUE dial or press [INC]/[DEC] to set this to  
“START/STOP.”  
5. Press D BEAM [ASSIGNABLE] to turn on the D Beam  
controller.  
6. When you pass your hand across the D Beam controller,  
song playback will start. When you pass your hand across  
it once again, playback will stop.  
You can also start/stop song playback by using a pedal  
connected to the PEDAL CONTROL jack (p. 226).  
167  
 
Recording Songs  
This chapter explains the procedure for using the Fantom-X’s  
sequencer to record a song.  
With the factory settings, demo song data will automatically be  
loaded into Temporary Area when the Fantom-X is powered  
up. Here’s how to change this setting so that this automatic load  
does not occur (i.e., the song memory will remain empty).  
Before you begin this procedure, put the sound generator in  
Performance mode. Normally, when recording or playing back  
a song, you will put the sound generator in Performance  
the specified MIDI channel will be heard when you record  
while playing the keyboard of the Fantom-X, and that when the  
song is played back, the parts can independently play up to 16  
different sounds. Thus, Performance mode is suitable for  
recording and playing back a song that uses an ensemble of  
multiple instruments, such as drums, bass, and piano.  
1. Press [MENU].  
2. Press  
[ENTER].  
or  
to select “System,” and then press  
3. Press [F1 ()] or [F2 ()] to select “Startup.”  
4. Press [CURSOR] to select “Load Demo Song at  
Startup,” and turn the VALUE dial, or press [INC]/[DEC]  
to set it to “OFF.”  
In Performance mode, we recommend that you leave the  
keyboard switches (p. 101) turned off (unchecked). If any  
keyboard switches are on (checked), parts other than the current  
part will also sound when you play the keyboard; you probably  
don't want this to occur while you're creating a song.  
Select the Sound to be Used for  
Recording  
Two Recording Methods  
Before you record a song, select the sound that you want to use for  
recording. Select the recording method that is appropriate for your  
situation.  
You can use one of two methods of recording: realtime recording or  
step recording. Select the method that is appropriate for your  
situation.  
Performance  
Select a Performance when you want to record an ensemble  
performance using multiple instruments. When recording a song, we  
recommend that you normally select a Performance.  
Realtime Recording (p. 170)  
Realtime recording is the recording method in which your keyboard  
playing and controller operations are recorded just as you perform  
them.  
Patch/Rhythm set  
Select a patch or rhythm set if you want to use a single patch or  
rhythm set to record your playing.  
Step Recording (p. 174)  
Step recording is the recording method in which you can input notes  
and rests one by one. This method is suitable for inputting drums or  
bass with precise timing. In addition to using notes, you can also  
create a song by putting patterns together.  
Erasing the Song/Pattern from  
Temporary Song (Song Clear)  
When you record a song, the sequencer data is temporarily recorded  
in Temporary Area. If you want to record a new song, you must  
erase any existing sequencer data from Temporary Song.  
Before You Record a New  
Song  
If Temporary Song contains an important song that you want to  
card (p. 198).  
Overview of the Recording Process  
The work flow for recording a new song is as follows.  
1. Press [SONG EDIT] to access the Song Play screen.  
2. Clear the Temporary Song  
2. Press [F3 (Song Clear)].  
The Song Clear window appears.  
3. Specify the time signature of the song (p. 169)  
4. Set the tempo (p. 169)  
3. Press [F8 (Exec)] to execute the operation.  
When the operation has been completed, the display will briefly  
indicate “Completed!”  
5. Use realtime recording (p. 170) or step recording (p. 174) to  
record  
To cancel, press [F7 (Cancel)].  
6. Use track edit (p. 180) or micro edit (p. 192) to edit the song  
7. Save the song to user memory or memory card (p. 198)  
168  
             
Recording Songs  
Specifying the Time Signature of a  
Pattern  
Specify the Time Signature  
Each pattern has a Pattern Beat setting that manages the time  
signature of that pattern. The pattern beat acts as a guide when the  
pattern is played or recorded, and is handled independently of the  
time signature of the song (i.e., the time signature recorded in the  
beat track).  
Before you record a new song, you must specify the time signature.  
However, a time signature of 4/4 is automatically specified when  
you perform the Song Initialize operation or when the power is  
turned on, so you will need to make this setting only if you want to  
record a new song in a different time signature.  
The pattern beat is normally set to a time signature of 4/4, but you  
can change this setting when the song has a time signature other  
than 4/4, or when you want to record a pattern with a time signature  
different than that of the song.  
1. Press [SONG EDIT] to access the Song Play screen.  
2. Press [F8 (Micro Edit)].  
The Microscope screen appears.  
Only one pattern beat setting can be specified at the beginning of  
each pattern. This means that it is not possible to change time  
signatures midway through a pattern.  
3. Press [F7 (Trk/Ch)].  
The Trc/Ch Select window appears.  
4. Press  
or  
to move the cursor to “Track.”  
1. Press [SONG EDIT] to access the Song Play screen.  
5. Select “BEAT” (beat track).  
2. Press [F2 (Ptn)] to light it into red.  
The Microscope screen for the beat track appears.  
The Pattern Play screen appears.  
fig.18-001_50  
3. Turn the VALUE dial or press [INC][DEC] to select the pattern.  
4. Press [F5 (Ptn Beat)].  
fig.18-002_50  
5. Move the cursor, and set the time signature.  
Setting the tempo  
6. Move the cursor to “Beat Change,” and specify the time  
Set the tempo at which the song is to be recorded.  
signature.  
fig.17-004_50  
If you want to change time signatures midway through the  
song, refer to “Changing the Time Signature Midway  
Through the Song” (p. 196).  
7. Press [EXIT] to return to the previous screen.  
If you are recording to a phrase track, see “Recording Your  
2. Turn the VALUE dial or press [INC][DEC] to set the  
Performance as You Play It (Realtime Recording)” (p. 170).  
playback tempo.  
If you press [F7 (Click)] to light it into red, a click will sound at  
the specified tempo. This will switch on/off each time you press  
the button.  
By pressing [F6 (Tap)] you can set the tempo to the timing at  
which you press the button (Tap Tempo). Press the button three  
or more times at quarter-note intervals of the desired tempo.  
3. When you have finished making settings, press [F8  
(Close)].  
169  
           
Recording Songs  
Value  
MIX:  
Mix-recording will be carried out. Normally, you will  
Recording Your  
record using this method. If a performance has already been  
recorded on the recording-destination track, your newly recorded  
performance will be added to the existing performance without  
erasing it. By using this in conjunction with Loop-recording, you can  
record repeatedly over a specified area without erasing the  
previously recorded performance. For example, this is a convenient  
drum -> snare drum -> hi-hat, etc.  
Performance as You Play It  
(Realtime Recording)  
Realtime Recording is the recording method in which your keyboard  
playing and controller operations are recorded just as you perform  
REPLACE:  
Replace-recording will be carried out. If a  
performance has already been recorded on the  
recording-destination track, it will be erased as  
you record your new performance. Use this  
when you want to re-record.  
Basic Operation for Realtime  
Recording  
Count In  
Select how recording is to begin.  
1. Make sure that the preparations for recording have been  
completed as described in “Before You Record a New  
Song” (p. 168).  
Value  
OFF:  
Recording will begin immediately when you  
press [PLAY].  
1 MEAS:  
When you press [PLAY], a count (playback) will  
begin one measure before the recording-start  
location, and recording will begin when you  
reach the recording-start location.  
If you want to record into an existing song, load the desired  
song into Temporary Song (p. 177). Then press [FWD] or [BWD]  
to specify the measure at which you want to begin recording.  
The measure at which recording will begin is indicated by the  
“M=” in the upper part of each PLAY screen.  
2 MEAS:  
When you press [PLAY], a count (playback) will  
begin two measures before the recording-start  
location, and recording will begin when you  
reach the recording-start location.  
2. Press [REC].  
The [REC] indicator will blink, and the Realtime Rec Standby  
WAIT NOTE: As an alternative to pressing [PLAY], you can  
play the keyboard, strike a pad, or press the  
Hold pedal to start recording.  
window appears.  
fig.18-003_50  
4. When you are finished making settings in the Realtime Rec  
Standby window, press [PLAY] or [F8 (Start)].  
The Realtime Rec Standby window will close, the [REC]  
indicator will change from blinking to lit, and recording will  
begin.  
appear.  
fig.18-004_50  
This window lets you set various parameters for realtime  
recording.  
If you want to record a pattern, press [F2 (Ptn)] in the Song Edit  
screen so it lights red, and then press [REC].  
In this window you can perform the following operations.  
Specify the punch-in/out points (Punch In p. 171)  
Realtime Erase (Erase p. 173)  
Use [CURSOR] to move the cursor to each parameter, and  
turn the VALUE dial or press [INC]/[DEC] to make the setting.  
Rehearsal function (Rehearsal p. 173)  
For details on these operations, refer to the appropriate page.  
To close the Realtime Recording window, press [F8 (Close)] or  
[PLAY]. To open it once again, press [PLAY].  
Rec Track  
Specify the phrase track or pattern on which you want to record.  
*
You can also make settings so that the phrase track of the same number  
as the current part will be selected automatically. This is convenient  
when you are recording just one part on each track. For details on how  
to make this setting, refer to p. 234.  
5. When you are finished recording, press [STOP].  
The [REC] indicator will go dark.  
If you are not satisfied with the realtime recording you just  
made, you can press [MENU], and from the Menu window that  
appears, select “Undo/Redo” to return to the state prior to  
recording (Undo/Redo). After executing Undo, you can use  
Redo to revert to the previous state. After executing Undo, you  
can execute Redo by performing the above procedure the above  
procedure once again.  
Value:  
TRK 1–TRK 16,  
PTN001–PTN100 (* when recording on a pattern)  
Rec Mode (Recording Mode)  
Select how recording is to take place.  
170  
               
Recording Songs  
press a pedal or button, playback will switch to  
record mode, and will switch back to play  
mode when you press the pedal or button once  
again. By pressing the pedal or button, you can  
toggle between record and play modes.  
Song (Tempo Recording)  
If you want the tempo to change during the song, you can record  
those tempo changes in the Tempo track. If tempo changes have  
already been recorded in the tempo track, they will be rewritten.  
Set the following recording parameters in addition to the basic  
Start Point  
Specify the measure and beat at which loop recording or auto punch-  
in recording is to begin. It is not possible to specify the Tick.  
settings described in step 3 of “Basic Operation for Realtime  
End Point  
Recording” (p. 170).  
Specify the measure and beat at which loop recording or auto punch-  
in recording is to Stop. It is not possible to specify the Tick.  
Tempo Rec Sw (Tempo Recording Switch)  
Specify whether tempo changes will be recorded (ON), or not (OFF).  
Value: OFF, ON  
The minimum loop length is four quarter notes.  
You will be able to use realtime control knob ([  
movements to control the tempo easily (p. 140).  
])  
Using Auto Punch-In Recording  
1. In the Realtime Rec Standby window, set the Loop/Punch  
parameter to “AUTO PUNCH.”  
Loop Recording and Punch-In  
Recording  
2. Set the Start Point/End Point parameters to the desired  
punch points.  
You can record repeatedly over a specified area (Loop recording), or  
re-record just that area (Punch-in recording).  
3. Move to a measure earlier than the specified Start Point,  
and press [PLAY].  
Set the following recording parameters in addition to the basic  
settings described in step 3 of “Basic Operation for Realtime  
Recording” (p. 142).  
The song will begin playing. Recording will begin at the  
location specified by the Start Point parameter. Playback will  
resume at the location specified by the End Point parameter.  
4. Press [STOP] to stop playback.  
Loop/Punch  
Specify how loop recording or punch-in recording is to take place.  
Using Manual Punch-In Recording  
Value  
OFF:  
Loop recording or punch-in recording will  
not occur.  
If you want to use a pedal connected to the PEDAL CONTROL  
jack to specify the area for recording, you must first set the  
Pedal 1 or 2 Assign parameter to “PUNCH I/O” (p. 226).  
LOOP (POINT):  
LOOP (1 MEAS):  
LOOP (2 MEAS):  
LOOP (4 MEAS):  
LOOP (8 MEAS):  
LOOP (16 MEAS):  
LOOP SONG ALL:  
AUTO PUNCH:  
Recording takes place repeatedly, according  
to the loop point settings.  
The one-measure area starting at the record-  
start measure will be recorded repeatedly.  
The two-measure area starting at the record-  
start measure will be recorded repeatedly.  
The four-measure area starting at the record-  
start measure will be recorded repeatedly.  
The eight-measure area starting at the record-  
start measure will be recorded repeatedly.  
The sixteen-measure area starting at the record-  
start measure will be recorded repeatedly.  
The entire song from beginning to end will  
be recorded repeatedly.  
Auto punch-in recording will be performed.  
You must pre-specify the area (punch points)  
in which recording is to take place. This is  
convenient when you want to re-record over a  
mistake. The song will play back when you  
begin recording. When you reach the punch-  
in point, playback will switch to record mode.  
Manual punch-in recording will be performed.  
Recording takes place (erasing the existing  
data) in the area that you specify by pressing a  
pedal or button. This is convenient when you  
want to re-record more than one location in  
which you made a mistake. The song will play  
back when you begin recording. When you  
1. In the Realtime Rec Standby window, set the Loop/Punch  
parameter to “MANUAL PUNCH.”  
2. Press [PLAY].  
Song playback will begin, and the Realtime Recording window  
will appear.  
fig.18-004_50  
3. At the point where you want to begin recording, press [F5  
(Punch In)] or step on the pedal.  
Playback will switch to record mode.  
4. At the point where you want to stop recording, once again  
press [F5 (PUNCH OUT)] or step on the pedal.  
You will return to playback mode.  
MANUAL PUNCH:  
5. Press [STOP] to stop playback.  
171  
                       
Recording Songs  
Rate (Shuffle Quantize Rate)  
The Quantize function automatically corrects inaccuracies in the  
timing of your keyboard or pad performance, aligning the notes to  
accurate timing intervals. During realtime recording, you can  
quantize while you record.  
degree to which the backbeat will be separated from the downbeat  
specified by the Shuffle Resolution parameter. With a setting of  
“50%,” the backbeat will be exactly between adjacent downbeats.  
With a setting of “0%,” the backbeat will be moved to the same  
timing as the preceding downbeat. With a setting of “100%,” the  
backbeat will be moved to the same timing as the following  
downbeat.  
Set the following recording parameters in addition to the basic  
settings described in step 3 of “Basic Operation for Realtime  
Recording” (p. 170).  
Value: 0–100  
Input Quantize  
Selecting the Sequencer Data that  
will Be Recorded (Recording Select)  
Specify whether to quantize while recording.  
Value  
When you use realtime recording, all of your sequencer data will  
normally be recorded. If you want to avoid recording a specific type  
of data, you can turn its Recording Select setting “OFF.”  
OFF:  
Quantize will not be applied while recording.  
Grid Quantize will be applied while recording. Use  
this when you want the timing to be accurate, such  
as when recording drums or bass.  
GRID:  
1. Press [REC].  
fig.18-005.e  
2. Press [F7 (Rec Select)].  
The Recording Select window appears.  
Grid quantize with Resolution =  
fig.18-007_50  
SHUFFLE:  
Shuffle Quantize will be applied while recording.  
Use this when you want to give the rhythm a  
“shuffle” or “swing” character.  
fig.18-006.e  
3. Use  
or  
to select the sequencer data (MIDI  
messages) that will be recorded.  
Shuffle quantize with Rate = 75%  
Note:  
Note messages. These MIDI messages  
represent notes.  
Grid Resolution  
Poly Aftertouch:  
Polyphonic aftertouch. These MIDI  
messages apply aftertouch to individual  
keys.  
Make this setting when you are using Grid Quantize. Specify the  
quantization interval in terms of a note value. Select the shortest note  
value that will occur in the range to which Grid Quantize will be  
applied.  
Control Change:  
Control change messages. These MIDI  
messages apply various effects such as  
modulation or expression.  
Value:  
,
,
,
,
,
,
Program Change:  
Program change messages. These MIDI  
messages select sounds.  
Strength (Grid Quantize Strength)  
Channel Aftertouch:  
Channel aftertouch messages. These  
MIDI messages apply aftertouch to an  
entire MIDI channel.  
Make this setting when you are using Grid Quantize. It specifies the  
degree to which notes will be adjusted toward the timing intervals  
specified by the Grid Resolution parameter. With a setting of  
“100%,” the notes will be corrected precisely to the timing of the  
Grid Resolution parameter. As you lower this setting, the note  
timing will be corrected to a lesser extent, and with a setting of “0%”  
the timing will not be adjusted at all.  
Pitch Bend:  
Pitch bend messages. These MIDI  
messages change the pitch.  
System Exclusive:  
System exclusive messages. These MIDI  
messages are used to make settings  
unique to the Fantom-X, such as sound  
parameters.  
Value: 0–100  
Shuffle Resolution  
When you are using Shuffle Quantize, make this setting to specify  
the note value used for quantization.  
Value:  
,
172  
                 
Recording Songs  
4. Turn the VALUE dial or press [INC]/[DEC] to add a check  
mark.  
Recording Arpeggios Aligned to  
the Measures of the Sequencer  
The message will be recorded if you assign a check mark (),  
and will not be recorded if you remove the check mark.  
If you press [F6 (All Off)], no sequencer data will be recorded.  
If you press [F7 (All On)], all of the sequencer data will be  
recorded.  
When recording arpeggios in real time, you can synchronize the  
arpeggio with the sequencer start/stop timing.  
For details, refer to “Arpeggio/Rhythm Sync Switch” (p. 227).  
5. Press [F8 (Close)] to close the Recording Select window.  
Auditioning Sounds or Phrases  
Function)  
Erasing Unwanted Data While You  
Record (Realtime Erase)  
Realtime Erase is a function that erases unwanted data during  
realtime recording. This is particularly convenient during loop  
The Rehearsal function lets you temporarily suspend recording  
during realtime recording. This is convenient when you want to  
audition the sound that you will use next, or to practice the phrase  
that you will record next.  
Realtime Erase can be executed only if the Recording Mode is  
set to “MIX.”  
1. Begin realtime recording (p. 170).  
The Realtime Recording window appears.  
fig.18-004_50  
You can also erase the data of a specific channel.  
1. Begin realtime recording (p. 170).  
The Realtime Recording window appears.  
fig.18-004_50  
2. Press [F7 (Rehearsal)] or [REC].  
The [REC] indicator will blink, indicating that you are in  
rehearsal mode. In this state, nothing will be recorded when  
you play the keyboard.  
3. To return to record mode, press [F7 (Rehearsal)] or [REC]  
2. Press [F6 (Erase)].  
once again.  
The Realtime Erase window appears.  
fig.18-008_50  
3. Erase unwanted data.  
To erase all data (except for Pattern Call messages), press [F7  
(Erase All)]. Data will be erased for as long as you hold down  
the button.  
To erase notes of a specific key, hold down that key. Data for  
that note will be erased for as long as you hold down that key.  
To erase notes of a specific key range, hold down the top and  
bottom keys of that range. Data for that range will be erased for  
as long as you hold down those keys.  
4. Press [F8 (Close)] to close the Realtime Erase window.  
You will return to the normal recording state.  
*
You can also erase the data of a specific channel.  
173  
           
Recording Songs  
4. Press [F8 (Note)] or [PLAY].  
The [REC] indicator will light, and the Step Rec (Note) screen  
Inputting Data One Step at  
a Time (Step Recording)  
appears.  
fig.18-010_50  
addition to inputting notes, this method can also be used to create a  
song by joining patterns.  
Inputting Notes and Rests  
1. Make sure that the preparations for recording have been  
performed as described in “Before You Record a New  
Song” (p. 168).  
5. Specify the note that you want to input. Use  
or  
to  
select the desired parameter.  
If you will be recording into an existing song, load the desired  
song into Temporary Song (p. 177). Then use [FWD] or [BWD]  
to specify the measure at which you want to start recording.  
The recording-start measure is indicated by “M=” at the top of  
each PLAY screen.  
Note Type  
Specify the length of the notes that you want to input, in terms  
of a note value. The length of the note value indicates the length  
from one note-on to the next note-on.  
Value:  
,
,
,
,
,
,
,
,
,
,
,
,
2. Press [REC], and then [F6 (Step Rec)].  
,
,
,
,
,
The [REC] indicator will blink, and the Step Recording Standby  
Gate Time  
window appears.  
fig.18-009_50  
Specify the proportion of the gate time relative to the Note  
Type. The gate time is the length between note-on and note-off.  
Specify a lower value if you want the notes to be played  
staccato, or a higher value if you want the notes to be played  
tenuto, or as a slur. Normally, you will set this to about “80%.”  
Value: 1–100%  
3. Make settings for step recording. Use [CURSOR] to move  
the cursor to the desired parameter, and turn the VALUE  
dial or press [INC]/[DEC] to set it.  
Input Velo  
Specify the strength with which the note will be played. If you  
want this to be the strength with which you actually pressed the  
key, select “REAL.” Otherwise, use settings of p (piano)=60, mf  
(mezzo forte)=90, or f (forte)=120 as general guidelines.  
Value: 1–127  
Rec Tracks  
Specify the phrase track or pattern on which you want to  
record.  
*
You can also make settings so that the phrase track of the same number  
as the current part will be selected automatically. This is convenient  
when you are recording just one part on each track. For details on how  
to make this setting, refer to p. 234.  
6. Turn the VALUE dial or press [INC]/[DEC] to make the  
setting.  
7. Press [F7 ()] or [F8 ()] to move to the desired input  
location, and press a note on the keyboard or a pad.  
When you press a key or a pad, the input position will advance  
by the value of the Note Type you specified. The velocities are  
Value:  
TRK 1–TRK 16,  
PTN001–PTN100 (* when recording on a pattern)  
Rec Mode (Recording Mode)  
Select how recording is to take place.  
Value  
displayed as a bar graph.  
fig.18-011_50  
MIX:  
Mix-recording will be carried out. Normally, you  
will record using this method. If a performance has  
already been recorded on the recording-destination  
track, your newly recorded performance will be  
added to the existing performance without erasing  
it.  
REPLACE:Replace-recording will be carried out. If a  
performance has already been recorded on the recording-  
destination track, it will be erased as you record your new  
performance. Use this when you want to re-record.  
Start Point  
You can use the function buttons ([F1][F2][F3][F4][F5]) to  
perform the following operations.  
Specify the location (measure-beat-tick) at which recording will  
begin.  
174  
                     
Recording Songs  
Step Back  
Moving the display region  
Cancel the previously input note.  
Pressing  
or  
will move the displayed region of notes  
Tie  
upward or downward.  
Extend the length of the previously input note by the current  
setting.  
Rest  
The Relation between Note Value Length  
and Gate Time  
Inputs a rest. First set the Note Type parameter to a length that  
is the same as the rest you want to input, and then press [F3  
(Rest)].  
The relation between the length of the note value and the gate  
time is shown below. Since the Fantom-X’s sequencer uses a  
TPQN (Ticks Per Quarter Note; i.e., resolution) of 480, a quarter  
note gate time is 480 ticks.  
Zoom In  
Narrow the range of keys shown in the display. Use this when  
you want to view certain notes at greater magnification.  
Zoom Out  
Note  
Gate time  
Expand the range of notes shown in the display. Use this when  
you want to see which notes have been input.  
30  
40  
45  
8. Repeat the above steps to continue inputting.  
60  
80  
The previous value of each parameter is remembered. This  
means that if you want to use the same settings as the  
previously input note, there is no need to change the settings.  
Once you have set the Gate Time parameter and Input Velocity  
parameter, it is not normally necessary to change them, so all  
you have to do is set the Step Time parameter and specify the  
pitch (note) of each note.  
90  
120  
160  
180  
240  
320  
360  
480  
640  
720  
960  
The note will not be finalized as long as you hold down the key.  
This means that you will be able to modify the various  
parameters of the note (Step Time, Gate Ratio, Velocity).  
1920  
3840  
9. When you are finished step recording, press [STOP].  
The [REC] indicator will go dark.  
If you are not happy with the results of the previous step  
recording, you can press [MENU], and from the Menu window  
that appears, select “Undo/Redo” to return to the state prior to  
recording (Undo/Redo).After executing Undo, you can use  
Redo to revert to the previous state. After executing Undo, you  
can execute Redo by performing the above procedure the above  
procedure once again.  
The gate time that is recorded in step recording will be the  
original gate time value multiplied by the value of the Gate  
Ratio parameter. For example, if the Gate Ratio parameter  
is set to “80%,” inputting a quarter note will mean that the  
gate time is 480 x 0.8=384.  
Inputting a Chord  
Press the chord. The cursor will move to the next step when you  
release all keys or pads.  
Moving the input location  
Pressing [F8 ()] will move the input location forward by the  
current Note Type value.  
Pressing [F7 ()] will move the input location backward by the  
current Note Type value.  
Hold down [SHIFT] and press [F8 ()] will advance the input  
location by one measure.  
Hold down [SHIFT] and press [F7 ()] will return the input  
location by one measure.  
175  
           
Recording Songs  
4. Press [F7 (Ptn Call)].  
Assigning a Pattern to a Phrase  
Track  
5. Turn the VALUE dial or press [INC]/[DEC] to select the  
pattern number (1–100) that you want to assign to the  
phrase track.  
The pattern name of the selected pattern is displayed in  
“Pattern.” “Length” shows the number of measures in the  
pattern.  
You can create a song by combining previously recorded patterns.  
This is done using step recording to assign patterns to a phrase track.  
However, please be aware that the patterns themselves are not  
placed in the phrase track. Rather, Pattern Call messages are  
placed in the phrase track to specify which pattern should be played  
back. This means that if you later modify the contents of a pattern,  
the song playback will also be affected.  
6. Press [F8 (Put Ptn)].  
A Pattern Call message for the pattern selected by the Pattern  
parameter will be recorded. You will advance by the length of  
the measures in that pattern, and will be ready to input the next  
pattern.  
beat track. If the pattern beat and the beat track have different  
settings, the length of the measures will not match, and the  
playback may become incorrectly aligned. If this occurs, re-  
specify the time signature of the beat track (p. 169).  
If you input the wrong pattern, you can press [BWD] or [F1  
(Step Back)] to delete the previously input Pattern Call message.  
7. Repeat the above steps to assign additional patterns.  
8. When you are finished with step recording, press [EXIT] or  
1. Make sure that the preparations for recording have been  
performed as described in “Before You Record a New  
Song” (p. 168).  
[STOP].  
The [REC] indicator will go dark.  
2. Press [REC], and then [F6 (Step Rec)].  
If you are not satisfied with the step recording that you just  
performed, press [MENU], and from the Menu window that  
appears, select “Undo/Redo” to return to the state prior to  
recording (Undo/Redo).After executing Undo, you can use  
Redo to revert to the previous state. After executing Undo, you  
can execute Redo by performing the above procedure the above  
procedure once again.  
The [REC] indicator will blink, and the Step Rec Standby  
window appears.  
fig.18-009_50  
3. Make settings for step recording. Use [CURSOR] to move  
the cursor to the desired parameter, and turn the VALUE  
dial or press [INC]/[DEC] to set it.  
Rec Track  
Specify the phrase track or pattern on which you want to  
record. “TRK” will appear if you press [F1 (Song List)], and  
“PTN” will appear if you press [F2 (PTN)].  
Value:  
AUTO, TRK 1–TRK 16  
Rec Mode (Recording Mode)  
Select how recording is to take place.  
Value  
MIX:  
Mix-recording will be carried out. Normally, you  
will record using this method. If a performance has  
already been recorded on the recording-destination  
track, your newly recorded performance will be  
added to the existing performance without erasing  
it.  
REPLACE:Replace-recording will be carried out. If a  
performance has already been recorded on the  
recording-destination track, it will be erased as you  
record your new performance. Use this when you  
want to re-record.  
Start Point  
Specify the location (measure-beat-tick) at which recording will  
begin.  
176  
         
Editing Songs  
This chapter explains the procedure for editing songs.  
6. Press [F8 (Exec)].  
When the song has finished loading, the performance data of  
the loaded song will be displayed in the Song Edit screen.  
Loading the Song You Want  
to Edit  
*
You can also load a song by pressing [SAVE/LOAD] (p. 201).  
fig.19-002.e  
Indicates the name of the currently  
When you edit a song, you’re modifying a song that’s already  
saved to user memory or memory card, you have to first load it into  
the Temporary Area.  
selected song, the measure location,  
the time signature, and the sequencer status.  
Track number  
Output destination  
of each track  
Measure  
number  
Status of each track  
Indicates Loop Play  
and Loop Recording  
on/off (LOOP).  
Indicates the song’s  
playback tempo.  
The Temporary Song will be lost if you turn power off or load  
another song into Temporary Area. If Temporary Area contains  
a song you wish to keep, you must save that song to user  
memory or memory card (p. 198).  
Measures  
containing  
sequencer data  
Measures  
containing no  
sequencer data  
1. Press [SONG EDIT].  
The Song Edit screen appears.  
fig.17-001.eps_50  
If you play back the song while the Song Edit screen is displayed,  
the screen will scroll in keeping with the song playback location.  
2. Press [F1 (Song List)].  
The Song List screen appears.  
fig.19-001_50  
*
By pressing  
or  
in the above screen, you can specify the type of  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
VIEW ALL: all songs will be displayed  
SVQ ONLY: only SVQ files will be displayed  
SMF: only Standard MIDI Files will be displayed  
MRC: only MRC files will be displayed  
3. Press [F1 (User)] or [F2 (Card)] to select the loading  
destination.  
4. Use  
or  
to select the song that you want to edit.  
5. Press [F8 (Load)].  
A Message will ask you for confirmation.  
177  
       
Editing Songs  
3. By turning the VALUE dial or by pressing [INC]/[DEC], set  
the value.  
Viewing the data within a track  
The Fantom-X can record data for multiple MIDI channels in a single  
track. From the Song Edit screen, press [F6 (Track View)] to see  
which channel(s) of data are found in each track.  
OFF:  
INT:  
The track will not be sounded.  
The track will be sounded by the Fantom-X’s  
internal sound generator.  
MIDI:  
The track will be sounded by an external sound  
generator connected to the MIDI OUT connector.  
The track will be sounded by both the internal and  
external sound generators.  
This screen graphically shows the note data of each channel. The  
height of the bar indicates the note pitch, and the length of the bar  
indicates the duration.  
BOTH:  
Press [F6] once again to return to the previous screen.  
fig.19-002a.e  
Loading Individual Tracks/Patterns  
of Song Data  
If you have selected a song file (extension “.SVQ”) or Standard MIDI  
File (extension “.MID”), you can load individual phrase tracks or  
patterns.  
1. After step 4 of “Loading the Song You Want to Edit,” press  
[F7 (Load Track)].  
The Load Track window appears.  
2. Move the cursor to the left of “Source” (load source), and  
select the track (TRK 1–16) or pattern (PTN001–100) that  
you want to load.  
Indicates the track  
Indicates the patch  
whose contents are  
assigned to each part.  
shown.  
*
If you are loading from a Standard MIDI File, it is not possible to  
select patterns (PTN001–100). Also, if you are loading from a Format  
0 Standard MIDI File, this will be fixed at “TRK ALL,” and  
individual tracks cannot be selected.  
3. Move the cursor to the right of “Destination” (load  
destination), and select the load-destination track (TRK 1–  
16) or pattern (PTN001–100).  
4. Press [F8 (Exec)] to execute the operation.  
Silencing the Playback of a Track  
(Mute)  
Displays the data of each part.  
Using Different Sound Generators  
for Each Track  
If you wish to silence specific track during playback, you can mute  
the appropriate Phrase track containing that sequencer data.  
1. Press [SONG EDIT] to access the Song Edit screen.  
By specifying the output destination for each track, you can use a  
variety of sound generators when playing back a song.  
2. Use [CURSOR] to move the cursor for the track that you  
want to silence.  
fig.19-004  
1. Press [SONG EDIT] to access the Song Edit screen.  
2. Use [CURSOR] to move the cursor for the track whose  
output destination you want to specify.  
fig.19-003  
Tracks in which no sequencer data has been recorded are  
displayed as “—-.”  
178  
           
Editing Songs  
3. Turn the VALUE dial or press [DEC] to select “MUTE.”  
Moving to a Locate Position  
Use the following procedure to change the song location to a Locate  
Note that if you save a song with a Phrase track muted in the  
Standard MIDI File format, that Phrase track’s data will not be  
saved. If you save a song that has a muted Phrase track in the  
MRC Pro song format, the mute status of the track will also be  
saved.  
Position.  
1. Access the Locate window.  
2. If [F7 (Set)] is lit red, press it to turn off the illumination.  
3. Press [F3 (Jump1)] – [F6 (Jump4)].  
You will move to the specified locate position.  
If you set the tempo track (Tempo) “Status” to “MUTE,” the  
tempo track will be muted. If tempo changes have been  
recorded in a song, but you want to play the song at a fixed  
tempo, you can mute the tempo track.  
You can hold down [SHIFT] and press [BWD] to jump to the  
preceding location position, or hold down [SHIFT] and press  
[FWD] to jump to the next locate position.  
Assigning Markers (Locate  
Positions) to a Song  
Specifying the Area of a Song that  
will Repeat (Loop Points)  
Markers can be assigned to any location in a song. These are called  
Locate Positions. Normally, locations in a song are indicated as  
“measure-beat-tick,” but a locate position is also displayed as an  
absolute time of “hours:minutes:seconds:frames.”  
When using Loop Play or Loop Recording, you can use the loop  
points you specify here to specify the repeated area, as an alternative  
to repeating the specified number of measures.  
It is not possible to assign a locate position to a pattern.  
It is not possible to assign a loop point to a pattern.  
1. Press [SONG EDIT].  
Assigning a Locate Position  
Up to four locate positions can be assigned in each song.  
2. Press [F5 (Loop / Locate)].  
The Loop window appears.  
fig.19-006_50  
1. Press [SONG EDIT].  
2. Press [F5 (Loop / Locate)].  
The Loop window appears.  
3. Press [F2 (Locate)].  
The Locate window appears.  
fig.19-005_50  
3. Move the cursor to the desired parameter, and turn the  
VALUE dial or press [INC]/[DEC] to make the setting.  
Repeat  
Select the number of repeats (1–99). If you want repetition to  
continue until you press [STOP], set this to “INF.”  
Start Point  
Specify the location at which repetition is to begin.  
4. Press [F7 (Set)]; then press [F3 (Set1) – [F6 (Set4)] to assign  
the current location of the song as a locate position.  
You can assign a locate position in this way even while listening  
to the song play back.  
If you press [F5 (Set Start)], the current location of the song will be  
set as the starting location.  
End Point  
Specify the location at which repetition will end. The location  
you specify here will not be included in the repeated area.  
If you press [F6 (Set End)], the current location of the song will  
be set as the ending location.  
*
You can also adjust the locate position by moving the cursor to the  
“measure” or “beat” value of the locate number and turning the  
VALUE dial or pressing [INC]/[DEC] to set each value.  
4. If you press [F7 (Loop)] to light it into red, looping will be  
turned on.  
179  
               
Editing Songs  
*
Quantize->p. 181  
Editing Sequencer Data  
Over the Specified Range  
(Track Edit)  
Erase->p. 183  
Delete->p. 184  
Copy->p. 184  
Track Edit lets you edit areas of sequencer data that you specify.  
Insert Measure->p. 185  
Transpose->p. 185  
Change Velocity->p. 186  
Change Channel->p. 186  
Change Duration->p. 187  
Merge->p. 188  
Basic Operation for Track Editing  
1. Access the Song Edit screen, and then load the song you  
want to edit (p. 177).  
Extract->p. 188  
Shift Clock->p. 189  
Data Thin->p. 190  
Exchange->p. 191  
While editing a pattern, press [SONG EDIT] and then press [F2  
(PTN)] to access the Pattern Edit screen.  
fig.19-007.e  
Indicates Loop Play and  
Loop Recording  
on/off (LOOP).  
Indicates the song’s  
playback tempo.  
Indicates the name of the currently  
selected song, the measure location,  
the time signature, and the sequencer status.  
Time Fit->p. 191  
Truncate->p. 191  
Measure number  
For details on the setting windows of each track editing  
function, refer to the following explanations of each function.  
4. Set the parameters for each function. Use [CURSOR] to  
move the cursor to the desired parameter, and turn the  
VALUE dial or press [INC]/[DEC] to set the value. First  
check the region that is to be affected by the editing  
operation, and then make corrections if you want to change  
it.  
Measures  
containing  
sequencer data  
Measures  
containing no  
sequencer data  
5. Press [F8 (Exec)] to execute the operation.  
When the operation is completed, the display will briefly  
indicate “Completed!”  
Current location  
If you decide not to execute the operation, press [F7 (Cancel)].  
If the Song Edit screen shows “QUICK PLAY,” the song has not  
been loaded. If you want to edit this song, press [F8 (Load)] to  
load the song.  
If you are not satisfied with the results of executing the  
function, you can press [MENU], and from the Menu window  
that appears, select “Undo Track Edit” to return to the state  
prior to executing the operation (Undo/Redo).After executing  
Undo, you can use Redo to revert to the previous state. After  
executing Undo, you can execute Redo by performing the above  
procedure the above procedure once again.  
*
Press [F7 (Temp Song)] to return to the temporary song display.  
2. Press [SONG EDIT] and then press [F8 (Track Edit)].  
The Track Edit window appears.  
fig.19-008_50  
180  
       
Editing Songs  
Quantize Type  
Specifies the Quantize range.  
Aligning a Song’s Timing  
(Quantize)  
Value  
GRID:  
Grid Quantize will be applied to recording. Since the  
notes will be adjusted to the timing of the specified  
note value, you can use this when you want drums  
or bass (for example) to play in an accurate rhythm.  
In the chapter “Recording Songs” (p. 168), we explained  
Recording Quantize, which lets you quantize during realtime  
recording. Alternatively, it is also possible to quantize a song that  
has already been recorded.  
fig.18-005.e  
The Fantom-X has a Preview function that allows playing back the  
results of a Quantize operation while you are still setting parameters  
(before actual execution). This helps to make optimal Quantize  
settings.  
Grid quantize with Resolution = ꢀ  
SHUFFLE:  
Shuffle Quantize will be applied to recording. Use  
this when you want to produce a “shuffle” or  
“swing” rhythmic feel.  
The Quantize operation will correct only the timing at which  
notes were pressed (note-on) and released (note-off), and will  
not correct any other sequencer data. This means that if you  
record MIDI messages such as bend range or modulation along  
with notes, quantization can cause the notes to go out of sync  
with the MIDI messages, skewing timing. To avoid such  
problems it is better to record non-keyboard data afterward,  
fig.18-006.e  
Shuffle quantize with Rate = 75%  
using mix recording, etc.  
fig.19-009_50  
TEMPLATE: The Fantom-X provides 71 quantize templates.  
These templates contain various quantize settings  
for applying rhythmic ‘feels’ of many different  
musical categories. Select the template you want for  
quantization.  
*
If your sequencer data notes are too far off from accurate time,  
Template Quantize may not work that efficiently so you won’t achieve  
the desired results. If this is the case, apply Grid Quantize to your  
sequencer data first to lose timing mistakes.  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
Resolution (Grid Quantize Resolution)  
This parameter is used when Grid Quantize is selected. Specifies  
quantization time interval as a note value. Choose a Resolution that  
matches the smallest note in the area you’re quantizing.  
Track / Pattern  
Sets the phrase track(s) or pattern that is to be quantized.  
Value  
Value:  
,
,
,
,
,
,
TRK ALL:  
Phrase tracks 1–16  
Strength (Grid Quantize Strength)  
TRK 1–TRK 16:  
The specified phrase track  
PTN001–PTN100: The specified pattern  
This parameter is used when Grid Quantize is selected. This  
parameter specifies a percentage of how note timing will be  
corrected toward the timing interval that is specified by the  
Resolution parameter. With a setting of “100%,” the note will move  
all the way to the nearest timing interval of the Grid Resolution  
setting. A setting of “0%” will not change note timing at all.  
Ch / Part  
Specifies the MIDI channel(s) of the notes to be quantized.  
If you wish to quantize all notes, set this parameter to “ALL.” When  
quantizing only the notes of a specific MIDI channel, select that  
channel.  
Resolution (Shuffle Quantize Resolution)  
Value:  
ALL, Ch1–Ch16  
This parameter is used when Shuffle Quantize is selected. Specifies  
quantization time interval as a note value.  
Measure, For (Edit Range)  
Sets the range of measures that are to be quantized. If you set “For”  
to “ALL,” all measures will be specified.  
Value:  
,
181  
               
Editing Songs  
Rate (Shuffle Quantize Rate)  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
Reggae (dragging beats, light swing)  
Reggae (dragging beats, heavy swing)  
Reggae (pushing beats, small dynamics)  
Reggae (pushing beats, large dynamics)  
Reggae (pushing beats, light swing)  
Reggae (pushing beats, heavy swing)  
Pops (small dynamics)  
Pops (large dynamics)  
Pops (light swing)  
Pops (heavy swing)  
Pops (dragging beats, small dynamics)  
Pops (dragging beats, large dynamics)  
Pops (dragging beats, light swing)  
Pops (dragging beats, heavy swing)  
Pops (pushing beats, small dynamics)  
Pops (pushing beats, large dynamics)  
Pops (pushing beats, light swing)  
Pops (pushing beats, heavy swing)  
Rhumba (small dynamics)  
This parameter is used when Shuffle Quantize is selected. Specifies  
how far apart you want a down-beat specified by the Shuffle  
Resolution parameter to be from the up-beat that immediately  
follows. By shifting the timing of an up-beat, you can create a  
“swing” feel. A setting of “50%” will place the timing of the up-beat  
note at the exact mid point between the down-beat and the next  
down-beat. A setting of “0%” will move the up-beat note to the same  
timing as the previous down-beat. A setting of “100%” will move it  
to the same timing as the following down-beat.  
Value:  
0–100%  
fig.19-010.e  
Original performance data  
Rate= 25%  
Rate= 50%  
Rate= 75%  
Rhumba (large dynamics)  
Rhumba (light swing)  
Rhumba (heavy swing)  
Rate=100%  
Rhumba (dragging beats, small dynamics)  
Rhumba (dragging beats, large dynamics)  
Rhumba (dragging beats, light swing)  
Rhumba (dragging beats, heavy swing)  
Rhumba (pushing beats, small dynamics)  
Rhumba (pushing beats, large dynamics)  
Rhumba (pushing beats, light swing)  
Rhumba (pushing beats, heavy swing)  
Samba (for Pandeiro, etc.)  
Samba (for Surdo, Timbale)  
Axe (for Caixa)  
Axe (for Surdo)  
Salsa (for Cascala)  
Salsa (for Conga)  
Up  
beat  
Up  
beat  
Up  
beat  
Up  
beat  
Quantize Template (Quantize Template)  
Specifies the template you wish to use.  
Here is a list of preset groove templates.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
Dance (small dynamics)  
Dance (large dynamics)  
Dance (light swing)  
Dance (heavy swing)  
Dance (dragging beats, small dynamics)  
Dance (dragging beats, large dynamics)  
Dance (dragging beats, light swing)  
Dance (dragging beats, heavy swing)  
Dance (pushing beats, small dynamics)  
Dance (pushing beats, large dynamics)  
Dance (pushing beats, light swing)  
Dance (pushing beats, heavy swing)  
Fusion (small dynamics)  
Triplets  
Quintuplets  
Sextuplets  
Septuplets over two beats  
Lagging triplets  
*
*
The templates are designed for a 4/4 time signature. Applying them to  
a performance of a different time signature may not produce the  
desired result.  
Fusion (large dynamics)  
Fusion (light swing)  
Fusion (heavy swing)  
The style names shown here are only for your convenience; they are  
not intended to imply that the templates are usable only for the named  
style. You can certainly try them with other styles of music.  
Fusion (dragging beats, small dynamics)  
Fusion (dragging beats, large dynamics)  
Fusion (dragging beats, light swing)  
Fusion (dragging beats, heavy swing)  
Fusion (pushing beats, small dynamics)  
Fusion (pushing beats, large dynamics)  
Fusion (pushing beats, light swing)  
Fusion (pushing beats, heavy swing)  
Reggae (small dynamics)  
Reggae (large dynamics)  
Reggae (light swing)  
Reggae (heavy swing)  
Reggae (dragging beats, small dynamics)  
Reggae (dragging beats, large dynamics)  
Timing (Quantize Timing)  
This specifies how much a note will move toward the timing  
interval of the template you pick. At a setting of 100%, the  
note will be perfectly timed with the template. At a setting of  
0%, the note will not move at all.  
182  
     
Editing Songs  
Range Min, Range Max  
Ch / Part  
Specifies the range of note numbers to be quantized.  
For example, if you want to quantize the range between C3 and C4,  
set “Note Min” to “C3,” and set “Note Max” to “C4.”  
You can also specify the key range by pressing keys on the  
keyboard.  
Selects the MIDI channel of the data to be erased.  
When you want to erase all sequencer data, set this parameter to  
“ALL.” To erase sequencer data of one specific MIDI channel only,  
select that MIDI channel.  
Value: ALL, Ch1–Ch16  
If you set the Track parameter to “TEMPO,” or if the Status  
parameter is set to “System Exclusive,” “Tune Request” or “Pattern  
Call,” the Channel parameter will not be available.  
Preview Function  
The Preview function allows you to hear how quantizing will  
work while you are still setting Quantize parameters (before  
you execute operation). This is called the Preview function. If  
you modify parameter values during preview playback, the  
next preview playback will include those latest value changes.  
Try various parameter settings to find the one that works best.  
Measure, For (Edit Range)  
Specifies the range of measures that are to be erased. If you set “For”  
to “ALL,” all measures will be specified.  
Status  
Selects the type of data to be erased.  
Value  
Pattern Call events assigned to a phrase track or muted  
phrase tracks cannot be previewed.  
ALL  
NOTE  
Pressing [PLAY] when the Track Edit (Quantize) window is  
displayed selects Preview mode. The two measures from the  
current location of the song will play back repeatedly. The  
preview start location can also be specified by pressing [FWD]  
or [BWD]. To exit Preview mode, press [STOP].  
Poly Aftertouch  
Control Change  
Program Change  
Channel Aftertouch  
Pitch Bend  
System Exclusive  
Tune Request  
Pattern Call  
Erasing Unwanted Performance  
Data (Erase)  
If the Track parameter is set to “TEMPO,” the Status parameter  
will not be available.  
This function erases all the sequencer data inside the specified area.  
As the erased data is replaced by rests, the original measures will  
Range Min, Range Max  
remain.  
fig.19-011_50  
“PROG,” specify the range. Set “Range Min” to the lowest value of  
the range, and “Range Max” to the highest value of the range.  
To erase all notes or polyphonic aftertouch data, set “Range  
Min” to “C -1” and “Range Max” to “G9.” To erase C4, set  
“Range Min” and “Range Max” to “C4.” To erase C3 through  
C4, set “Range Min” to “C 3” and “Range Max” to “C4.”  
For details on the settings, refer to “Basic Operation for Track  
To erase all controller numbers, set “Range Min” to “0” and  
“Range Max” to “127.” To erase all program numbers, set  
“Range Min” to “1” and “Range Max” to “128.” To erase  
number 4, set “Range Min” and “Range Max” to “4.” To erase  
numbers 3 through 14, set “Range Min” to “3” and “Range  
Max” to “14.”  
Editing” (p. 180)  
Track / Pattern  
Specifies the track(s) or pattern that is to be erased.  
Value  
ALL:  
Phrase tracks 1–16, the beat track, and the tempo  
track  
TRK 1–TRK 16:  
TEMPO:  
The specified phrase track  
Tempo track  
PTN001–PTN100: The specified pattern  
183  
               
Editing Songs  
Ch / Part  
Selects the MIDI channel of the data to be copied.  
When you want to copy all the sequencer data, set this parameter to  
“ALL.” To copy only the sequencer data of a specific MIDI channel,  
select the MIDI channel.  
Deleting Unwanted Measures  
(Delete)  
This function deletes a specified area of sequencer data, and moves  
fig.19-012_50  
If you set the source track to “TEMPO,” or if the Status  
parameter is set to “System Exclusive,” “Tune Request” or  
“Pattern Call,” the Channel parameter will not be available.  
Src Measure, For (Edit Range)  
Specifies the range of copy-source measures. If you set “For” to  
“ALL,” all measures will be specified.  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
Dst Track/ Pattern (Destination Track/Pattern)  
Track / Pattern  
Check/modify the copy-destination track or pattern.  
Specifies the track(s) or pattern that is to be deleted.  
Value  
Value  
ALL:  
Phrase tracks 1–16, the beat track, and the tempo  
ALL:  
Phrase tracks 1–16, the beat track, and the tempo  
track  
track  
TRK 1–TRK 16:  
TEMPO:  
The specified phrase track  
TRK 1–TRK 16:  
TEMPO:  
The specified phrase track  
Tempo track  
Tempo track  
PTN001–PTN100: The specified pattern  
PTN001–PTN100: The specified pattern  
If you set the source track to “ALL,” the destination track can be  
set to either “ALL” or “PTN001–PTN100.” If you select  
“PTN001–PTN100,” the data from the 16 phrase tracks will be  
merged as it is copied.  
Measure, For (Edit Range)  
Specifies the range of measures that are to be deleted. If you set  
“For” to “ALL,” all measures will be specified.  
If “TEMPO” is selected as the source track, then only “Tempo”  
can be selected for the destination track.  
Copying Phrases (Copy)  
This function copies a specified area of sequencer data. It is  
convenient for repeating the same phrase several times. You can  
copy patterns to a phrase track, or copy data from a phrase track to a  
Dst Measure (Destination Measure)  
Specifies the copy-destination measure.  
If you want the copy destination to be right after the last measure of  
a song, set this parameter to “END.”  
pattern.  
fig.19-013_50  
Copy Mode  
destination when copying.  
Value  
MIX:  
Combines the data from the copy source with the  
existing data in the copy destination.  
REPLACE:  
Musical data in the copy destination will be erased  
(i.e., overwritten) when the copy takes place. Only  
the sequencer data of the MIDI channels specified by  
the Channel parameter will be overwritten, and data  
of other MIDI channels will remain.  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
Copy Times  
Specifies the number of times that the data will be copied to the copy  
destination.  
Src Track / Pattern (Source Track / Pattern)  
Specifies the copy-source track(s) or pattern.  
Value  
ALL:  
Phrase tracks 1–16, the beat track, and the tempo  
track  
TRK 1–TRK 16:  
TEMPO:  
The specified phrase track  
Tempo track  
PTN001–PTN100: The specified pattern  
184  
                           
Editing Songs  
Value  
ALL:  
Status  
Phrase tracks 1–16, the beat track, and the tempo  
Selects the type of data to be copied.  
Value  
track  
TRK 1–TRK 16:  
TEMPO:  
The specified phrase track  
Tempo track  
ALL  
NOTE  
PTN001–PTN100: The specified pattern  
Poly Aftertouch  
Control Change  
Program Change  
Channel Aftertouch  
Pitch Bend  
Measure, For (Edit Range)  
Specifies the measure location at which the blank measures are to be  
inserted, and the number of blank measures to be inserted.  
System Exclusive  
Tune Request  
Pattern Call  
Beat  
In general, the time signature of the measure immediately before  
insertion will be used for the blank measures. To change the time  
signature of the blank measures to be inserted, use the Beat  
parameter.  
If the source track is set to “TEMPO,” the Status parameter will  
not be available.  
Beat can be specified only when you have set the Track  
parameter to “ALL.”  
Range Min, Range Max  
If you have selected “NOTE,” “P.AFT,” “C.C,” or “PROG” for the  
Status parameter, specify the range. Set “Range Min” to the lowest  
value of the range, and “Range Max” to the highest value of the  
range.  
Transpose the Key (Transpose)  
To copy all notes or polyphonic aftertouch data, set “Range  
Min” to “C-1” and “Range Max” to“G9.” To copy C4, set  
“Range Min” and “Range Max” to “C4.” To copy C3 through  
C4, set “Range Min” to “C3” and “Range Max” to “C4.”  
This transposes the pitch of notes within a specified area, over a +/-  
127 semitone range. Use this function to modulate from one key to  
another in a song, or to transpose the entire song.  
fig.19-015_50  
To copy all controller numbers, set “Range Min” to “0” and  
“Range Max” to “127.” To copy all program numbers, set  
“Range Min” to “1” and “Range Max” to “128.” To copy  
number 4, set “Range Min” and “Range Max” to “4.” To copy  
numbers 3 through 14, set “Range Min” to “3” and “Range  
Max” to “14.”  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
Inserting a Blank Measure (Insert)  
Track / Pattern (Source Track)  
This function inserts blank measures into a specified song position.  
As you can set the time signature of the blank measures, this is  
convenient when inserting a phrase having a different time signature  
Sets the phrase track(s) or pattern that is to be transposed.  
Value  
ALL:  
Phrase Tracks 1–16  
in the middle of a song.  
fig.19-014_50  
TRK 1–TRK 16:  
The specified phrase track  
PTN001–PTN100: The specified pattern  
Ch / Part  
Specifies the MIDI channel(s) of the notes to be transposed.  
Set this parameter to “ALL” for transposing all notes. When  
transposing only the notes of specific MIDI channel(s), select the  
MIDI channel(s) using this parameter.  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
Value: ALL, Ch1–Ch16  
Track / Pattern (Source Track)  
Measure, For (Edit Range)  
Specifies the track(s) or pattern into which blank measures will be  
inserted.  
Sets the range of measures that are to be transposed. If you set “For”  
to “ALL,” all measures will be specified.  
185  
                       
Editing Songs  
Range Min, Range Max  
Ch / Part  
Specifies the range of note numbers to be transposed. For example, if  
you want to transpose notes in the range of C3 through C4, set  
“Range Min” to “C3” and “Range Max” to “C4.” You can also  
specify the key range by pressing keys on the keyboard.  
Specifies the MIDI channel(s) of notes for which velocity will be  
modified.  
To modify velocity for all notes, set this parameter to “ALL.” When  
modifying the velocity for only the notes of a specific MIDI channel,  
select that MIDI channel using this parameter.  
Bias  
Value: ALL, Ch1–Ch16  
Specifies the transpose amount in semitone steps. Set a “+” (positive)  
value to raise the pitch, or a “-” (negative) value to lower the pitch. If  
you do not want to transpose, set this to “0.”  
Measure, For (Edit Range)  
Specifies the range of measures whose velocity will be changed. If  
you set “For” to “ALL,” all measures will be specified.  
Value: -127– +127  
Bias  
If You Want to Lower the Bass Sound One  
Octave...  
Use this parameter to add a fixed bias amount to all velocities. If you  
want to increase the velocity values by 10, set this to “+10.”  
Value: -99– +99  
If your bass is played one octave higher than the staff notation,  
use the Transpose function to lower it one octave.  
To lower the bass sound one octave, set the Range parameter to  
“Lowest–Highest” for the bass part, and set the Bias parameter  
to “-12.”  
Magnify  
Set this parameter if increases or decreases in velocity variations are  
desired. For less velocity variation, use settings of “99%” or less. For  
more velocity variation, set it to “101%” or greater. With a setting of  
“100%,” velocity values do not change.  
When You Want to Change Percussion  
Sounds...  
Value: 0–200%  
You can also use the Transpose function to change percussion  
sounds.  
Range Min, Range Max  
Suppose you want to change conga to tom. If the conga sound is  
assigned to the D4 key, and the tom sound is assigned to the C3  
key, set the Range parameter to “D4–D4” and the Bias  
parameter to “-14.”  
Specifies the range of note numbers for which velocity will be  
modified. For example, if you want to modify the velocity of notes in  
the range of C3 through C4, set “Range Min” to “C3” and “Range  
Max” to “C4.” You can also specify the key range by pressing keys  
on the keyboard.  
Changing the MIDI Channel  
(Change Channel)  
Changing the Velocity (Volume)  
(Change Velocity)  
This function transfers the MIDI channel of a specified area of  
This function modifies the keyboard playing dynamics (velocity) of a  
sequencer data into a different MIDI channel.  
fig.19-017_50  
specified note area.  
fig.19-016_50  
For details on the settings, refer to “Basic Operation for Track  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
Editing” (p. 180)  
Track / Pattern (Source Track)  
Track / Pattern (Source Track)  
Specifies the phrase track(s) or pattern in which the MIDI channel  
Specifies the phrase track(s) or pattern whose velocity will be  
will be changed.  
changed.  
Value  
Value  
ALL:  
Phrase Tracks 1–16  
ALL:  
Phrase Tracks 1–16  
TRK 1–TRK 16:  
The specified phrase track  
TRK 1–TRK 16:  
The specified phrase track  
PTN001–PTN100: The specified pattern  
PTN001–PTN100: The specified pattern  
186  
                       
Editing Songs  
fig.19-018_50  
Measure, For (Edit Range)  
Specifies the range of measures in which the MIDI channel will be  
changed. If you set “For” to “ALL,” all measures will be specified.  
Status  
Selects the type of data for which you wish to change the MIDI  
channel.  
Value  
ALL  
For details on the settings, refer to “Basic Operation for Track  
NOTE  
Editing” (p. 180)  
Polyphonic Aftertouch  
Control Change  
Program Change  
Channel Aftertouch  
Pitch Bend  
Track / Pattern (Source Track)  
Specifies the phrase track(s) or pattern whose durations will be  
changed.  
Value  
ALL:  
Phrase Tracks 1–16  
Range Min, Range Max  
TRK 1–TRK 16:  
The specified phrase track  
If you have set the Status parameter to “NOTE,” “P.AFT,” “C.C,” or  
“PROG,” you can specify the range of data. Set “Range Min” to the  
lowest value of the range, and “Range Max” to the highest value of  
the range.  
PTN001–PTN100: The specified pattern  
Ch / Part  
Specifies the MIDI channel(s) of notes for which duration will be  
modified.  
If you wish to modify the duration for notes of all MIDI channels, set  
this parameter to ALL. When changing the duration for notes of a  
specific MIDI channel only, select that MIDI channel using this  
parameter.  
To change the MIDI channel of all notes or polyphonic  
aftertouch data, set “Range Min” to “C -1” and “Range Max” to  
“G9.” To change the MIDI channel of C4, set “Range Min” and  
“Range Max” to “C4.” To change C3 through C4,” set “Range  
Min” to “C3” and “Range Max” to “C4.”  
Value: ALL, Ch1–Ch16  
To change the MIDI channel of all controller numbers, set  
“Range Min” to “0” and “Range Max” to “127.” To change the  
MIDI channel of all program numbers, set “Range Min” to “1”  
and “Range Max” to “128.” To change number 4, set “Range  
Min” and “Range Max” to “4.” To change numbers 3 through  
14, set “Range Min” to “3” and “Range Max” to “14.”  
Measure, For (Edit Range)  
Specifies the range of measures whose durations will be changed. If  
you set “For” to “ALL,” all measures will be specified.  
Bias  
Set this parameter if you wish to increase or decrease all durations  
by a fixed amount. If you want to extend all duration by 10, set this  
to “+10.”  
Src Channel, Dst Channel (MIDI Channel)  
Set Src Channel to the MIDI channel that you want to change, and  
set Dst Channel to the MIDI channel to which it will be changed.  
If you have selected ALL for the source MIDI channel, the sequencer  
data of all MIDI channels will be combined into the destination MIDI  
channel.  
Value: -4800– +4800  
Magnify  
Set this parameter if you wish to increase or decrease durations by a  
specified ratio. When set to “100%,” no change is made. A value of  
“101%” or higher increases the duration; values of “99%” or lower  
decrease the duration. For example, to halve duration, set this  
parameter to “50%.” To double durations, set this parameter to  
“200%.”  
Value: ALL, 1–16  
It is not possible to select “ALL” for the destination MIDI  
channel.  
Value: 0–200%  
Modifying the Length of Notes  
(Change Duration)  
Range Min, Range Max  
Specifies the range of note numbers for which duration will be  
modified. For example, if you want to change the duration of notes  
in the range of C3 to C4, set “Range Min” to “C3” and “Range Min”  
to “C4.” You can also specify the key range by pressing keys on the  
keyboard.  
This function modifies the duration (time from note-on to note-off)  
of notes within a specified area. Depending on the setting, you can  
also create staccato or tenuto.  
187  
                     
Editing Songs  
Combining Two Phrase Tracks or  
Patterns into One (Merge)  
Extracting and Moving a Part of  
Sequencer Data (Extract)  
track or pattern and moves it to the same Song position of another  
phrase track or pattern. Additionally, just as with Standard MIDI  
File Format 0, when sequencer data from multiple MIDI channels is  
recorded on one track, you can also assign one MIDI channel to a  
fig.19-019_50  
single phrase track.  
fig.19-020_50  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
Src Track / Src Pattern (Source Track)  
Specifies the phrase track or pattern that is to be merged. After the  
Merge operation has been executed, no sequencer data will remain  
in this track.  
For details on the settings, refer to “Basic Operation for Track  
Value  
Editing” (p. 180)  
TRK 1–TRK 16:  
The specified phrase track  
PTN001–PTN100: The specified pattern  
Src Track / Src Pattern (Source Track)  
Specifies the phrase track or pattern from which the sequencer data  
will be extracted. After Extract is executed, the selected sequencer  
data no longer remains on this phrase track or pattern.  
Value  
Dst Track / Pattern (Destination Track/Pattern)  
Specifies the merge-destination phrase track or pattern. After the  
Merge operation has been executed, the sequencer data will be  
combined into this track.  
TRK 1–TRK 16:  
The specified phrase track  
Value  
PTN001–PTN100: The specified pattern  
TRK 1–TRK 16:  
The specified phrase track  
PTN001–PTN100: The specified pattern  
Ch / Part  
Selects the MIDI channel(s) of the data to be extracted.  
To extract all sequencer data, set this parameter to ALL. To extract  
just the sequencer data of a specific MIDI channel, select that MIDI  
channel.  
Value: ALL, Ch1–Ch16  
If you set the Status parameter to “System Exclusive,” “Tune  
Request” or “Pattern Call,” the Channel parameter will not be  
available.  
Measure, For (Edit Range)  
Specifies the range of measures from which sequencer data will be  
extracted. If you set “for” to “ALL,” all measures will be specified.  
Dst Track / Pattern (Destination Track/Pattern)  
Specifies the move-destination track or pattern.  
Value  
ALL:  
According to its MIDI channel, the sequencer  
data will be divided among phrase tracks 1–16.  
The specified phrase track  
TRK 1–TRK 16:  
PTN001–PTN100: The specified pattern  
188  
                 
Editing Songs  
Extract Mode  
Specifies whether you want to keep the sequencer data at the  
Shifting Performance Data  
destination.  
Forward and Back (Shift Clock)  
Value  
This function shifts the timing of sequencer data backward or  
forward in time within a specified area in steps of 1 tick. Slight shifts  
of timing can speed up or drag performance.  
MIX:  
The data at the destination will combine with the  
extracted data.  
REPLACE:  
The data at the destination will be erased and  
replaced by the extracted data.  
When this function is executed, data that would be moved to a  
point before the beginning of the song will automatically shift  
to the beginning of the song. If data would be moved to a point  
past the end of the song, additional new measures will be  
created automatically as needed. The time signature of the  
newly created measures will be the same as that of the measure  
If you select “REPLACE,” only the sequencer data on the MIDI  
channel specified by the Channel parameter will be the object of  
the operation. Sequencer data of all other MIDI channels will be  
unaffected.  
Status  
immediately preceding.  
fig.19-021_50  
Selects the type of data to be extracted.  
Value  
ALL  
NOTE  
Poly Aftertouch  
Control Change  
Program Change  
Channel Aftertouch  
Pitch Bend  
For details on the settings, refer to “Basic Operation for Track  
System Exclusive  
Tune Request  
Pattern Call  
Editing” (p. 180)  
Track / Pattern (Source Track)  
Specifies the track(s) or pattern whose sequencer data will be moved  
Range Min, Range Max  
in units of one tick.  
If you set the Status parameter to “NOTE,” “P.AFT,” “C.C,” or  
“PROG,” specify the range of data. Set “Range Min” to the lowest  
value of the range, and “Range Max” to the highest value of the  
range.  
Value  
ALL:  
Phrase tracks 1–16, the beat track, and the tempo  
track  
TRK 1–TRK 16:  
TEMPO:  
The specified phrase track  
Tempo track  
To extract all notes or polyphonic aftertouch data, set “Range  
Min” to “C -1,” and “Range Max” to “G9.” To extract C4, set  
“Range Min” and “Range Max” to “C4.” To extract C3 through  
C4, set “Range Min” to “C3” and “Range Max” to “C4.”  
PTN001–PTN100: The specified pattern  
Ch / Part  
Selects the MIDI channel of the data to be shifted in time.  
To shift ticks of all sequencer data, set this parameter to ALL. To  
shift the sequencer data tick of just one specific MIDI channel, select  
that MIDI channel.  
To extract all controller numbers, set “Range Min” to “0” and  
“Range Max” to “127.” To extract all program numbers, set  
“Range Min” to “1” and “Range Max” to “128.” To extract  
number 4, set “Range Min” and “Range Max” to “4.” To extract  
numbers 3 through 14, set “Range Min” to “3” and “Range  
Max” to “14.”  
Value: ALL, Ch1–Ch16  
If you set the Track parameter to “TEMPO,” or if the Status  
parameter is set to “System Exclusive,” “Tune Request” or  
“Pattern Call,” the Channel parameter will not be available.  
Measure, For (Edit Range)  
Specifies the range of measures in which the sequencer data will be  
moved in units of one tick. If you set “For” to “ALL,” all measures  
will be specified.  
189  
             
Editing Songs  
Bias  
Specify the amount (number of ticks) by which the sequencer data  
Thinning Out the Sequencer Data  
(Data Thin)  
will be moved.  
Value: -4800– +4800  
Continuously variable controllers such as aftertouch, pitch bend, and  
expression tend to create unexpectedly large amounts of data when  
operated. Data Thin will strip out redundant data to increase the  
Status  
Selects the type of data to be shifted in time.  
Value  
amount of memory available for the sequencer.  
fig.19-022_50  
ALL  
NOTE  
Polyphonic Aftertouch  
Control Change  
Program Change  
Channel Aftertouch  
Pitch Bend  
System Exclusive  
Tune Request  
For details on the settings, refer to “Basic Operation for Track  
Pattern Call  
Editing” (p. 180)  
Track / Pattern (Source Track)  
If the Track parameter is set to “TEMPO,” the Status parameter  
will not be available.  
Specifies the track(s) or pattern whose sequencer data will be  
thinned.  
Value  
Range Min, Range Max  
ALL:  
Phrase tracks 1–16, the beat track, and the tempo  
If you set the Status parameter to “NOTE,” “P.AFT,” “C.C,” or  
“PROG,” specify the range of data. Set “Range Min” to the lowest  
value of the range, and “Range Max” to the highest value of the  
range.  
track  
TRK 1–TRK 16:  
The specified phrase track  
PTN001–PTN100: The specified pattern  
Ch / Part  
To shift all notes or polyphonic aftertouch data, set “Range  
Min” to “C -1” and “Range Max” to “G9.” To shift C4, set  
“Range Min” and “Range Max” to “C4.” To shift C3 through  
C4, set “Range Min” to “C3” and “Range Max” to “C4.”  
Selects MIDI channel of the data to be thinned.  
To thin all sequencer data, set this parameter to ALL. To thin  
sequencer data of just one specific MIDI channel, select that MIDI  
channel.  
To shift all controller numbers, set “Range Min” to “0” and  
“Range Max” to “127.” To shift all program numbers, set  
“Range Min” to “1” and “Range Max” to “128.” To shift number  
4, set “Range Min” and “Range Max” to “4.” To shift numbers 3  
through 14, set “Range Min” to “3” and “Range Max” to “14.”  
Value: ALL, Ch1–Ch16  
Measure, For (Edit Range)  
Specifies the range of measures whose sequencer data will be  
thinned. If you set “For” to “ALL,” all measures will be specified.  
Data Thin Value  
For thinning data which incorporates rapid changes, use higher  
settings. If you don’t want to thin that much data even though it is  
subject to rapid change, use lower settings.  
Data Thin Time  
If you are thinning data that changes gradually over time, use higher  
settings. If you don’t want to thin that much data even though the  
changes are gradual, use lower settings.  
190  
                   
Editing Songs  
Status  
Measure, For (Edit Range)  
Selects the type of data to be thinned.  
Value  
Measure the playback time, or check/modify the range of measures  
that are to be adjusted. If you set “For” to “ALL,” all measures will  
be specified.  
ALL  
Polyphonic Aftertouch  
Control Change  
Channel Aftertouch  
Pitch Bend  
Time H/M/S  
The playback time will be displayed. From left to right, the time  
display indicates “hours: minutes: seconds.”  
Time Original H/M/S  
Range Min, Range Max  
The current playback time will be displayed.  
If you set the Status parameter to “P.AFT” or “C.C,” specify the  
range of data. Set “Range Min” to the lowest value of the range, and  
“Range Max” to the highest value of the range.  
Deleting Blank Measures  
(Truncate)  
To thin out all polyphonic aftertouch data, set “Range Min” to  
“C -1” and “Range Max” to “G9.” To thin out C4, set “Range  
Min” and “Range Max” to “C4.” To thin out C3 through C4, set  
“Range Min” to “C3” and “Range Max” to “C4.”  
Copying or merging may sometimes create blank measures at the  
beginning of a phrase track or pattern. Truncate deletes silent  
portions from the beginning of the specified phrase track to the first  
note-on.  
To thin out all controller numbers, set “Range Min” to “0” and  
“Range Max” to “127.” To thin out number 4, set “Range Min”  
and “Range Max” to “4.” To thin out numbers 3 through 14, set  
“Range Min” to “3” and “Range Max” to “14.”  
If other sequencer data (such as program changes or control  
changes) is recorded between the beginning and the first note-  
on of the specified phrase track, only the last data event of each  
type will be placed before the note-on.  
fig.19-025_50  
Swapping Two Phrase Tracks or  
Patterns (Exchange)  
The phrase tracks or patterns will be exchanged in their entirety.  
Value  
TRK 1–TRK 16:  
The specified phrase track  
PTN001–PTN100: The specified pattern  
fig.19-023_50  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
Track / Pattern (Source Track)  
Specifies the phrase track or pattern from which blank measures will  
be deleted.  
For details on the settings, refer to “Basic Operation for Track  
Value  
Editing” (p. 180)  
TRK 1–TRK 16:  
The specified phrase track  
PTN001–PTN100: The specified pattern  
Adjusting the Song’s Playback  
Time (Time Fit)  
Below the Track parameter is displayed the location of the beginning  
of the specified track, and the position of the first note-on.  
This function calculates the playback time of a song or allows you to  
modify the tempo track data so that the song will play back in a  
specified time.  
fig.19-024_50  
For details on the settings, refer to “Basic Operation for Track  
Editing” (p. 180)  
191  
                       
Editing Songs  
5. Move to the cursor to “Ch/Part,” and select the MIDI  
channel of the sequencer data that you want to view.  
Editing Individual Items of  
Sequencer Data (Micro Edit)  
6. Press [F8 (Close)] to close the screen.  
7. Press  
or  
to select the performance data that you  
Micro Edit lets you edit individual items of sequencer data recorded  
want to edit.  
in a song, such as MIDI messages and tempo data.  
8. Press  
or  
to select the parameter that you want to  
edit.  
Editing Sequencer Data (Basic  
9. Turn the VALUE dial or press [INC]/[DEC] to set the value.  
Access the Microscope screen when you want to view the sequencer  
data recorded in a song. Each line indicates the location (measure-  
beat-tick) at which the sequencer data is recorded, and the data  
recorded at that location.  
When editing the Note Number of note or polyphonic  
aftertouch data, or the On Velocity or Off Velocity of a note, you  
can also specify the value by playing a key on the keyboard.  
When you press [ENTER], the sequencer data currently shown  
at the “ ” will be transmitted from the MIDI OUT connector.  
In the case of a note message, the note will sound when you  
press [ENTER].  
1. Load the song that contains the sequencer data you want to  
view/edit (p. 177).  
2. Press [F8 (Micro Edit)].  
The Microscope screen appears.  
If you want to edit a system exclusive message, refer to  
Press  
or  
to view sequencer data.  
“Editing a System Exclusive Message,” below.  
fig.19-026.e  
Select the track or pattern  
Displays the parameter data at the cursor location  
MIDI channel  
10. Repeat steps 3–6 to set each parameter you want to edit.  
11. To close the Microscope screen, press [EXIT].  
Editing a System Exclusive Message  
1. Use  
or  
to move the cursor to the location of the  
system exclusive message that you want to edit.  
2. Press  
.
The System Exclusive Edit window appears.  
fig.19-027_50  
Sequencer data  
Location of the sequencer data (measure-beat-tick)  
3. Press [F6] to switch the screen.  
Each time you press [F6] you will switch between the two  
screens.  
3. Press  
or  
to move the cursor to the data that you  
4. Press [F7 (Trk/Ch Select)] to move the cursor to “Track,”  
and select the track or pattern whose sequencer data you  
want to view/edit.  
want to edit.  
4. Turn the VALUE dial or press [INC]/[DEC] to edit the value.  
If you want to add data between “F0:” and “:F7,” move the  
cursor to that location and press [F3 (Insert)]. A value of “00”  
will be inserted. Change this to the desired value.  
To delete data, move the cursor to the relevant location and  
press [F2 (Delete)].  
TRK 1–TRK 16: The specified phrase track  
TEMPO:  
BEAT:  
Tempo track  
Beat track  
PTN001–PTN100: The specified pattern (pattern mode only)  
In order to make efficient use of screen space, display is  
normally omitted for locations in which no sequencer data is  
recorded.  
For an explanation of each type of sequencer data, refer to  
“Sequencer Data Handled by a Phrase Track/Pattern,”  
below.  
192  
         
Editing Songs  
5. When you are finished editing, press [F8 (Exec)] to finalize  
the values of the system exclusive message.  
To cancel, press [F7 (Cancel)].  
Channel Aftertouch  
This MIDI message applies aftertouch to an entire MIDI channel.  
Value specifies the depth of the aftertouch.  
System Exclusive messages  
If you decide to discard the changes you made to the system  
exclusive message and return to the Microscope screen, press  
[EXIT].  
These are MIDI messages used to make settings unique to the  
Fantom-X, such as sound settings. Input the data between “F0” and  
“F7.”  
In the case of a Roland type IV system exclusive message, the  
checksum can be calculated automatically when you finalize the  
values. If you do not want to calculate the checksum  
For details on system exclusive messages, refer to “MIDI  
automatically, press [F1 (Auto Sum)] to turn off the light.  
When you press [F4 (Test)], the system exclusive message you  
are editing will be transmitted from the MIDI OUT connector.  
Implementation” (p. 298).  
Tune Request  
This MIDI message causes an analog synthesizer to tune itself.  
Ptn (Pattern Call message)  
This is data that causes a pattern to play back. Use the Number  
parameter to select the pattern number. The pattern name is shown  
in parentheses ( ), and the location at which the pattern will finish  
playing is shown at the right of the “->” symbol.  
Sequencer Data Handled by a  
Phrase Track/Pattern  
Phrase tracks or patterns can record the following nine types of  
sequencer data. The recorded location (measure-beat-tick) is  
displayed at the far left of each data item, and the MIDI channel  
number is displayed beside it.  
If the pattern called by the Pattern Call message extends beyond  
the last measure of the song, the pattern playback will be  
interrupted at that point.  
Note  
Only one pattern can be played at a time by Pattern Call  
messages in a given phrase track. This means that if a Pattern  
Call message is recorded at a location before the previous  
pattern has finished playing, the pattern that was playing will  
be interrupted, and the next pattern will begin playing. If more  
than one Pattern Call message is recorded at the same location,  
the message that is displayed last in the Microscope screen will  
be played.  
These MIDI messages represent notes. From the left, the parameters  
are Note Number, which indicates the name of the note; On Velocity,  
which specifies the force with which the key is pressed; Duration,  
which specifies the duration of the note; and Off Velocity, which  
determines the speed with which the key is released.  
Program Change  
This MIDI message switches sounds. The program number (PC#)  
selects the sound.  
Although it is possible to record Pattern Call messages in a  
pattern, they will not be played. If you want to place the data of  
another pattern into a pattern, use Track Edit to copy the data.  
Control Change  
This MIDI message applies various effects such as modulation or  
expression. The controller number (CC#) selects the function, and  
Value specifies the depth of the effect.  
Data Handled by the Tempo Track  
The Tempo track records tempo data for the song.  
Tempo Change  
For the function corresponding to each controller number, refer  
This data specifies the tempo. The song will play back according to  
the “Value” of the tempo change.  
to “MIDI Implementation” (p. 298).  
Pitch Bend  
The value displayed in “ =**” is the tempo at which the song will  
actually play (the playback tempo), and can be changed only in the  
PLAY screen of each mode.  
This MIDI message changes the pitch. The value specifies the  
amount of pitch change.  
If the tempo change value differs from the playback tempo, this  
means that the playback tempo has been changed temporarily. In  
other words, since the tempo change value has not been rewritten,  
this setting will be lost if you select another song or turn off the  
power. If you want to play back at this tempo the next time as well,  
you must re-save the song to disk. This will rewrite the tempo  
change value so that it matches the playback tempo.  
Polyphonic Aftertouch  
This MIDI messages applies aftertouch to an individual note. From  
the left, the parameters are Note Number which specifies the key,  
and Value which specifies the depth of the aftertouch.  
193  
   
Editing Songs  
4. Press [INC] or [DEC] to switch.  
The message will be displayed if the check mark () is  
assigned, and will not be displayed if the check mark is  
removed.  
Data Handled by the Beat Track  
The Beat track records time signature data.  
Beat Change  
If you press [F6 (ALL OFF)], none of the sequencer data will be  
displayed.  
This specifies the time signature (Beat).  
If you press [F7 (ALL ON)], all of the sequencer data will be  
displayed.  
Viewing Sequencer Data (View)  
5. Press [F8 (Close)] to close the View Select window.  
Since a phrase track or pattern contains a large amount of sequencer  
data, the display may be cluttered and difficult to read. For this  
reason, the Fantom-X lets you specify the type(s) of sequencer data  
that will be displayed in the screen. This is convenient when you  
want to check or edit only a specific type of sequencer data.  
track or pattern.  
1. Access the Microscope screen.  
2. Press [F8 (View)].  
The View Select window appears.  
fig.19-028_50  
For details on the sequencer data that can be inserted, refer to  
“Sequencer Data Handled by a Phrase Track/Pattern” (p.  
193).  
1. Access the Microscope screen for the track or pattern into  
which you want to insert sequencer data (p. 192).  
2. Press [F1 (CREATE)].  
The Create Event window appears.  
fig.19-029_50  
3. Use  
or  
to select the sequencer data that will be  
displayed.  
Note:  
Note messages. These MIDI messages  
represent notes.  
Poly Aftertouch:  
Polyphonic aftertouch. These MIDI  
messages apply aftertouch to individual  
keys.  
Control Change:  
Control change messages. These MIDI  
messages apply various effects such as  
modulation or expression.  
3. Press  
inserted.  
or  
to select the sequencer data that will be  
Program Change:  
Program change messages. These MIDI  
messages select sounds.  
4. Press [F8 (Exec)] to insert the performance data.  
5. The sequencer data that was inserted will have the default  
Channel Aftertouch: Channel aftertouch messages. These  
MIDI messages apply aftertouch to an  
entire MIDI channel.  
parameter values, so edit them as necessary.  
If you are not satisfied with the results of executing this  
operation, from the Song Edit screen, press [MENU], and from  
the Menu window that appears, select “Undo/Redo” to return  
to the state prior to execution (Undo/Redo).After executing  
Undo, you can use Redo to revert to the previous state. After  
executing Undo, you can execute Redo by performing the above  
procedure the above procedure once again.  
Pitch Bend:  
Pitch bend messages. These MIDI  
messages change the pitch.  
System Exclusive: System exclusive messages. These MIDI  
messages are used to make settings  
unique to the Fantom-X, such as those  
for the sound parameters.  
Pattern Call:  
Pattern Call messages. This data causes  
a pattern to play back.  
Tune Request:  
This MIDI Message cause an analog  
synthesizer to tune it self.  
194  
         
Editing Songs  
4. Press  
or  
to move the cursor to the “measure,”  
“beat,” and “tick” fields.  
Erasing Sequencer Data (Erase)  
5. Turn the VALUE dial or Press [INC]/[DEC] to specify the  
If desired, you can erase just an individual event of sequencer data.  
from the tempo track or beat track.  
location to which the data will be moved.  
6. Press [F8 (Exec)] to move the sequencer data.  
If you are not satisfied with the results of executing this  
operation, from the Song Edit screen, press [MENU], and from  
the Menu window that appears, select “Undo/Redo” to return  
to the state prior to execution (Undo).After executing Undo, you  
can use Redo to revert to the previous state. After executing  
Undo, you can execute Redo by performing the above  
procedure the above procedure once again.  
It is not possible to erase the tempo change located at the  
beginning of the tempo track, the beat change located at the  
beginning of the beat track, or the pattern beat.  
1. Access the Microscope screen for the track or pattern from  
which you want to erase sequencer data (p. 192).  
2. Press  
or  
to move the cursor to the sequencer data  
that you want to erase.  
Copying Sequencer Data (Copy)  
To erase a multiple consecutive data, hold down [SHIFT] and  
Sequencer data can be copied to the desired location. This is  
convenient when you want to use the same sequencer data at  
multiple locations. Data recorded in the tempo track or beat track  
can also be copied in this way.  
press  
or  
to select the sequencer data.  
3. Press [F2 (Erase)] to erase the sequencer data.  
If you are not satisfied with the results of executing this  
operation, from the Song Edit screen, press [MENU], and from  
the Menu window that appears, select “Undo/Redo” to return  
to the state prior to execution (Undo/Redo).After executing  
Undo, you can use Redo to revert to the previous state. After  
executing Undo, you can execute Redo by performing the above  
procedure the above procedure once again.  
1. Access the Microscope screen for the track or pattern  
whose sequencer data you want to copy (p. 192).  
2. Press  
or  
to move the cursor to the sequencer data  
that you want to copy  
3. Press [F3 (COPY)].  
4. Press [F4 (PLACE)].  
The Place Event window appears.  
fig.19-031_50  
Moving Sequencer Data (Move)  
You can move an individual item of sequencer data to a different  
moved in the same way.  
5. Press  
or  
to move the cursor to the “measure,”  
“beat,” and “tick” fields.  
It is not possible to move the tempo change located at the  
beginning of the tempo track, the beat change and key signature  
located at the beginning of the beat track, or the pattern beat.  
6. Turn the VALUE dial or Press [INC]/[DEC] to specify the  
location to which the data will be copied.  
1. Access the Microscope screen for the track or pattern  
7. Press [F8 (Exec)] to paste the data.  
whose data you want to move (p. 192).  
2. Press  
or  
to move the cursor to the sequencer data  
If you are not satisfied with the results of executing this  
operation, from the Song Edit screen, press [MENU], and from  
the Menu window that appears, select “Undo/Redo” to return  
to the state prior to execution (Undo/Redo).After executing  
Undo, you can use Redo to revert to the previous state. After  
executing Undo, you can execute Redo by performing the above  
procedure the above procedure once again.  
that you want to move.  
To move a multiple consecutive data, hold down [SHIFT] and  
press  
or  
to select the sequencer data.  
3. Press [F3 (Move)].  
The Move Event window appears.  
fig.19-030_50  
195  
           
Editing Songs  
Through the Song  
Changing the Time Signature  
Midway Through the Song  
If you want to change the tempo midway through the song, insert a  
new Tempo Change into the tempo track. The song will play back at  
inserted. However, if you want to create gradual tempo changes  
such as ritardando or accelerando, it is more convenient to use  
Tempo Recording (p. 171).  
If you want to change the time signature midway through the song,  
signature for measures following the inserted beat change.  
It is not possible to change the time signature in the middle of a  
measure. You must change the time signature at the beginning  
of a measure.  
If you want to make the entire song faster or slower, modify the  
playback tempo in one of the PLAY screens.  
If the time signature of the beat track differs from the pattern  
beat (p. 169) setting, the setting of the beat track will be used.  
For example, if a pattern with a 3/4 time signature is assigned  
in the middle of a 4/4 song, the pattern will not be aligned  
correctly with the other phrase tracks. To make this play back  
measure that follows the last measure of the pattern.  
1. Access the Microscope screen (p. 192).Press [F7 (Trk/Ch  
Select)], select “TEMPO” to “Track.”  
2. Press [F1 (Create)].  
The Create Event window appears.  
fig.19-032_50  
If you want to change the time signature from a measure that is  
later than the end of the song, or if it is ok to change the length  
of the song, you will find it more convenient to use the track  
edit Insert Measure function (p. 185).  
1. Access the Microscope screen (p. 192).Press [F7 (Trk/Ch  
Select)], select “BEAT” to “Track.”  
2. Press [F1 (Create)].  
The Create Event window appears.  
fig.19-033_50  
3. Press [F8 (Exec)].  
The Create Position window will appear.  
4. Use  
or  
to move the cursor to the “measure,” “beat,”  
and “tick” fields,  
5. Turn the VALUE dial or Press [INC]/[DEC] to specify the  
location at which the data will be inserted.  
6. Press [F8 (Exec)] to insert the tempo change data.  
7. The inserted tempo change will have the default value, so  
3. Press [F8 (Exec)].  
modify it as necessary.  
The Create Position window will appear.  
If you are not satisfied with the results of executing this  
operation, from the Song Edit screen, press [MENU], and from  
the Menu window that appears, select “Undo/Redo” to return  
to the state prior to execution (Undo/Redo).After executing  
Undo, you can use Redo to revert to the previous state. After  
executing Undo, you can execute Redo by performing the above  
procedure the above procedure once again.  
4. Use  
or  
to move the cursor to the “measure,” “beat,”  
and “tick” fields,  
5. Turn the VALUE dial or Press [INC]/[DEC] to specify the  
location at which the data will be inserted.  
6. Press [F8 (OK)] to insert the beat change data.  
7. The inserted beat change will have the default values, so  
edit it as necessary.  
If you are not satisfied with the results of executing this  
operation, from the Song Edit screen, press [MENU], and from  
the Menu window that appears, select “Undo/Redo” to return  
to the state prior to execution (Undo/Redo).After executing  
Undo, you can use Redo to revert to the previous state. After  
executing Undo, you can execute Redo by performing the above  
procedure the above procedure once again.  
196  
         
Editing Songs  
Assigning a Name to a  
Song (Song Name)  
You can assign a song name to a song, or edit the song name. This  
song name is independent of the file name assigned when saving a  
song to user memory or memory card. Although you are not  
required to assign a song name, you can assign one using up to 15  
memo that will help you organize your songs.  
Some commercially available Standard MIDI Files contain  
copyright data. It is not possible to assign or modify the song  
name for such songs.  
1. Access the Song Edit screen, and then load the song  
whose song name you want to assign (p. 177).  
2. Press [F4 (Song Name)].  
The Song Name screen appears.  
fig.19-034_50  
3. Assign a song name to the song. (up to 15 characters).  
For details on assigning names, refer to “Assigning a Name”  
(p. 36)  
4. After you have assigned a name, press [Write].  
If you decide to cancel, press [F7 (Cancel)].  
197  
     
Songs you record are initially held in Temporary Area. A song in  
Temporary Area will be lost when you turn off the power or when  
Data saved together with a song  
you load a different song. If you want to keep the song, you must  
save it to user memory or a memory card.  
The performances, patches, and system setup you are using at that  
Conversely in order to edit a song (p. 177), you must first load it into  
time are saved together with the sequencer data.  
Temporary Area.  
The performances and patches saved along with the song are special  
data used to reproduce the song; they are separate from the user  
performances and user patches.  
Saving a Song (Save)  
*
*
If you want to use these performances or patches in a different song, or  
without reference to a song, you’ll need to save them in the user area.  
Basic Procedure  
Mastering Effect settings are not included in the data saved with a  
song. In order to completely reproduce the way in which the song  
played back at the time it was saved, you will also need to check the  
mastering settings.  
1. Press [SAVE/LOAD].  
The Save/Load Menu screen will appear.  
fig.20-001_50  
Parameters included in System Setup  
Sound generator mode (Patch/Performance) and Patch/  
Performance numbers  
MFX 1–3/Chorus/Reverb switch  
The selection of whether Patch mode chorus/reverb will use the  
sound settings of the keyboard or of the pads  
Transpose and Octave Shift values  
The selection of the function controlled by D Beam  
All settings in the Arpeggio screen and the Arpeggio on/off  
setting  
2. Press [F1 (Save S+S)]–[F3 (Save AllSmpl)] to select the  
All settings in the Rhythm Group screen and the Rhythm  
Pattern on/off setting  
format in which you want to save the song.  
Save Song+Samples:  
The Temporary Song will be saved  
in MRC Pro song format. A file  
name extension of “.SVQ” will  
automatically be added to the song.  
The song will include the data of the  
temporary area. All samples in  
sample memory will be saved.  
The Temporary Song will be saved  
in MRC Pro song format. A filename  
extension of “.SVQ” will  
All settings in the Chord Memory screen and the Chord  
Memory on/off setting  
The selection of whether the bender, modulation, D Beam, and  
knobs will be used with the keyboard or with the pads  
Save Song:  
automatically be added. The song  
will include the data of the  
temporary area.  
Save all Samples:  
All samples in sample memory will  
be saved.  
Parameter  
Function  
Song  
ALL-  
buttons  
Samples  
Save Song+Samples  
Save Song  
Save all Samples  
[F1]  
[F2]  
[F3]  
: Saving is possible  
198  
           
Saving/Loading a song (Save/Load)  
Saving a Song with Samples  
(Save Song+Samples)  
File Name and Song Name  
MRC Pro songs and Standard MIDI Files have a song name in  
addition to a file name. The file name is used to distinguish  
between files, and must be assigned when you save a file. It will  
help you manage songs if you use the file name to distinguish  
between types of song, and use the song name to assign a title.  
Use the Song Name screen to assign a song name (p. 197).  
Here’s how to save the Temporary Song along with all samples in  
sample memory and the current sound generator settings.  
1. From the Save/Load Menu screen, press [F1 (Save S+S)].  
The Song File Name screen will appear.  
fig.20-002_50  
If you assign a file name that is identical to a file name already  
message of “File “****” Already Exists! Over Write OK?” will  
appear, asking you for confirmation. If it is OK to overwrite the  
existing file, press [F8 (OK)]. If you decide to cancel the Save  
If you attempt to save data on a memory that was not formatted  
by the Fantom-X, a message of “Unformatted!” (memory card  
has not been formatted) will appear. Please format the memory  
card on the Fantom-X (p. 224).  
2. Assign a file name to the song (up to 8 characters). A file  
name extension of “.SVQ” will automatically be added to  
the song.  
For details on assigning names, refer to “Assigning a Name”  
Saving a Song (Save Song)  
(p. 36)  
Here’s how to save the Temporary Song with the current sound  
generator settings.  
Song file names may not contain lowercase characters or certain  
symbols (“ * + , . / : ; < = > ? [ \ ] |).  
3. After you have assigned a name, press [F8 (Write)].  
The Song File Name screen will appear.  
fig.20-003_50  
2. Assign a file name to the song (up to 8 characters). A file  
name extension of “.SVQ” will automatically be added to  
the song.  
For details on assigning names, refer to “Assigning a Name”  
(p. 36)  
Song file names may not contain lowercase characters or certain  
symbols (“ * + , . / : ; < = > ? [ \ ] |).  
3. After you have assigned a name, press [F8 (Write)].  
4. Press [F1 (User)] (User memory) or [F2 (Card)] (Memory  
card) to select the location where you want to save the  
song.  
fig.20-004_50  
If you decide to cancel, press [F7 (Cancel)].  
5. Press [F8 (Save)].  
A screen will ask you for confirmation.  
6. Press [F8 (Exec)] to execute.  
*
When samples are saved, they will automatically be overwritten onto  
the same numbers of the same bank in the sample list. The samples will  
be saved with a file name of “smpl****.wav (aif)” in the “Roland/Smpl  
folder” of user memory or memory card. The number of the file name  
will correspond to the number in the sample list.  
199  
                 
Saving/Loading a song (Save/Load)  
4. Press [F1 (User)] (User memory) or [F2 (Card)] (Memory  
card) to select the location where you want to save the  
song.  
Saving a Song as an SMF  
File (Save as SMF)  
If you decide to cancel, press [F7 (Cancel)].  
5. Press [F8 (Save)].  
A screen will ask you for confirmation.  
If you decide to cancel, press [F7 (Cancel)].  
1. From the Save/Load Menu screen, press [F4 (Save as  
SMF)].  
6. Press [F8 (Exec)] to execute.  
The Save As SMF screen will appear.  
2. Assign a file name to the song.  
Even if you save your song using “Save,” it cannot be played  
back by a sequencer other than the Fantom-X’s own sequencer.  
If you want to play back your song on a sequencer other than  
the Fantom-X’s sequencer, you must save the song as an SMF  
file. Also at this time, you must record the appropriate bank  
selects and program numbers so that the correct sounds will be  
played.  
For details on assigning names, refer to “Assigning a Name”  
(p. 36)  
Song file names may not contain lowercase characters or certain  
symbols (“ * + , . / : ; < = > ? [ \ ] |).  
The performance settings will be saved in the state they were in  
when you executed Save. This means that if the performance  
changed during the song, and you saved the song in that state  
when you finished recording, the state in which recording  
began will not be saved. In other words when you play back the  
song from the beginning, it will begin with the performance  
sounds that were being used at the point where you saved. If  
you change the performance during the song, you must use the  
Microscope screen etc. to insert the appropriate bank select and  
program number at the beginning of the song to specify the  
performance with which you began recording it (p. 192).  
3. After you have assigned a name, press [F8 (Write)].  
4. Press either [F1 (User)] (user memory) or [F2 (Card)]  
(memory card) to select the save-destination.  
fig.20-005_50  
Saving Samples (Save All Samples)  
Here’s how to save all samples from sample memory into user  
memory or a memory card.  
5. Press either [F5 (Format 0)] or [F6 (Format 1)] to select the  
format for saving.  
Format 0: Convert the song to a Format 0 Standard MIDI File  
(all performance data is saved in one phrase track)  
and save it to disk. An extension of “.MID” will be  
added automatically.  
1. From the Save/Load Menu screen, press [F3 (Save  
AllSmpl)].  
A screen will ask you for confirmation.  
If you decide to cancel, press [F7 (Cancel)].  
Format 1: Convert the song to a Format 1 Standard MIDI File  
(performance data is saved in more than one phrase  
track) and save it to disk. An extension of “.MID”  
will be added automatically.  
2. Press [F8 (Exec)] to execute.  
*
When samples are saved, they will automatically be overwritten onto  
the same number of the same bank in the sample list.  
6. Press [F8 (Save As SMF)].  
A screen will ask for confirmation.  
7. Press [F8 (Exec)] to execute.  
*
(Format 0)” or “Save SMF (Format 1).” The two cannot be  
distinguished in this way.  
When you save data in SMF format, the sound setup data will  
not be saved. In order to ensure that the correct sounds are  
played, you must record the appropriate bank select and  
program numbers (p. 192).  
200  
           
Saving/Loading a song (Save/Load)  
Loading a Song with Samples  
(Load Song+Samples)  
If you assign a file name that is identical to one already existing  
in the user area or the memory card, a message of “File “****”  
Already Exists! Over Write OK?” will ask you for confirmation  
when you attempt to save the file. If it is OK to overwrite the  
existing file, press [F8 (OK)]. If you decide not to save the file,  
press [F7 (Cancel)].  
Here’s how you can load a song into Temporary Area and all  
samples into sample memory.  
1. From the Save /Load Menu screen, press [F5 (Load S+S)].  
fig.20-006_50  
If you attempt to save data to a memory card that was not  
formatted on the Fantom-X, a message of “Unformatted!” (the  
memory card has not been formatted) will appear. Please  
format the memory card on the Fantom-X (p. 224).  
Loading a Song (Load)  
Basic Procedure  
*
By pressing  
or  
in the above screen, you can specify the type of  
1. Press [SAVE/LOAD].  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
The Save/Load Menu screen will appear.  
fig.20-001_50  
VIEW ALL: all songs will be displayed  
SVQ ONLY: only SVQ files will be displayed  
SMF: only Standard MIDI Files will be displayed  
MRC: only MRC files will be displayed  
2. Press either [F1 (User)] or [F2 (Card)] to select the load-  
destination, and use to select a song.  
If you decide to cancel, press [F7 (Cancel)].  
3. Press [F8 (Load)].  
A screen will ask you for confirmation.  
2. Press [F5 (Load S+S)]–[F7 (Load AllSmpl)] to select the  
format in which you want to load the song.  
Load Song+Samples: Loads a song into Temporary Area. All  
samples will be loaded into sample  
4. Press [F8 (Exec)] to execute.  
memory.  
Load Song:  
Loads a song into Temporary Area.  
Load all Samples:  
Loads all samples into sample memory.  
Parameter  
Function  
buttons  
Song  
ALL-  
Samples  
Load Song+Samples  
Load Song  
Load all Samples  
[F5]  
[F6]  
[F7]  
: Loading is possible  
*
A song saved on the Fantom-X (.SVQ) also includes the data for the  
sound generator’s temporary area.  
201  
             
Saving/Loading a song (Save/Load)  
Loading a song (Load Song)  
Importing a WAV/AIFF File  
(Import Audio)  
Here’s how you can load a song into Temporary Area.  
Here’s how you can load an audio file (WAV/AIFF) into sample  
1. From the Save/Load Menu screen, press [F6 (Load Song)].  
fig.20-007_50  
memory as a sample.  
In order for audio data to be imported, the data (WAV/AIFF)  
must be in the following location of user memory or a memory  
card.  
/TMP/AUDIO_IMPORT folder  
*
“/” indicates a directory level.  
Use USB storage mode (p. 219) to place the files from the  
computer in the above location. Alternatively, you can place the  
data in a memory card and use a card reader.  
*
By pressing  
or  
in the above screen, you can specify the type of  
songs that will be displayed. If various types of songs are saved  
together, it will be easier to find the desired song if you restrict the  
displayed file types in this way.  
1. Press [Save/Load].  
VIEW ALL: all songs will be displayed  
2. Press [F8 (Import Audio)].  
SVQ ONLY: only SVQ files will be displayed  
SMF: only Standard MIDI Files will be displayed  
MRC: only MRC files will be displayed  
3. Press [F1 (User)] or [F2 (Card)] to select the import-  
destination area.  
[F1 (User)]: Import from user memory.  
2. Press either [F1 (User)] or [F2 (Card)] to select the load-  
destination, and use to select a song.  
[F2 (CARD)]: Import from a memory card.  
4. Press  
or  
, then select the file that you want to  
If you decide to cancel, press [F7 (Cancel)].  
import.  
3. Press [F8 (Load)].  
If you want to select two or more samples, press [F5 (Mark Set)]  
to add a check mark () to the files that you want to select. To  
remove the check mark, press [F4 (Mark Clear)].  
A screen will ask you for confirmation.  
4. Press [F8 (Exec)] to execute.  
If you hold down [SHIFT] and press [F5 (Mark Set All)], a check  
mark will be added to all files of the selected bank. If you hold  
down [SHIFT] and press [F4 (Mark Clr All)], check marks will  
be removed from all selected files.  
Loading Samples (Load All  
Samples)  
5. Press [F8 (Import)].  
Here’s how you can load all samples from user memory or memory  
card into sample memory.  
A message will ask you for confirmation.  
*
To cancel, press [F7 (Cancel)].  
1. From the Save/Load Menu screen, press [F7 (Load  
AllSmpl)].  
6. Press [F8 (Exec)].  
The file will be imported, and the Sample List screen will  
appear.  
A screen will ask you for confirmation.  
If you decide to cancel, press [F7 (Cancel)].  
*
To cancel, press [F7 (Cancel)].  
2. Press [F8 (Exec)] to execute.  
The imported file will be added to the sample list as a sample.  
This sample is temporary, and will be lost when you turn off the  
power. If you want to keep it, press [WRITE] to save the data.  
202  
                     
Playing a Phrase at the Touch of a Finger (RPS Function)  
The RPS (Realtime Phrase Sequence) function lets you assign  
patterns to the keyboard or Pad, and play a pattern by pressing a  
Settings for the RPS Function  
single note.  
For example, a complex phrase that would be difficult to play live  
You can assign a pattern to each note of the keyboard, and specify  
can be assigned to a note of the keyboard, and played with one  
how the pattern will be played. These settings are made  
finger at the appropriate moment.  
independently for each song, and will be saved when you save the  
Since up to eight patterns can be playing at once, you can create  
patterns for separate instruments such as drums, bass, and  
keyboard, and combine them to create a new song. This performance  
can also be recorded, allowing you to use it in a way similar to  
song in MRC Pro song format.  
In order to make RPS settings, you must first load a song into  
Temporary Area.  
phrase sampling.  
fig.21-001.e  
1. Holding down [SHIFT] and pressing [RPS].  
The RPS Setup screen appears.  
fig.21-002_50  
Phrase track 16  
Song  
Phrase track 15  
Phrase track 2  
Phrase track 1  
Pattern track  
Pattern  
1
Pattern  
2
Pattern  
99  
Pattern  
100  
In this screen you can set various parameters related to the RPS  
function.  
2. Use [CURSOR] to move the cursor to each parameter, and  
setting.  
Before You Use the RPS  
Pattern parameter, Playback Mode parameter, and Mute Group  
parameter are set for each key. Although the Fantom-X6 has a  
61-note keyboard and the Fantom-X7 has a 76-note keyboard,  
you can also make settings for all keys in the range of E0 to G9.  
Settings for the Trigger Quantize parameter and Velocity Sens  
parameter are for the entire song.  
Record a Pattern  
Before you use the RPS function, you must record the desired phrase  
in a pattern. For details on recording, refer to “Recording Your  
Performance as You Play It (Realtime Recording)” (p. 170) or  
“Inputting Data One Step at a Time (Step Recording)” (p. 174).  
Trigger Quantize  
This parameter specifies how pattern playback is to begin when  
a key is pressed during song playback or recording.  
Value  
Only note messages should be recorded in a pattern. If a large  
amount of MIDI data is recorded in a pattern, using RPS to play  
back the pattern can cause notes to be delayed. MIDI messages  
other than note messages should be recorded in a phrase track.  
REAL:  
The pattern will begin playing at the moment  
you press the key.  
BEAT:  
If the song is being played or recorded, the  
pattern will begin playing at the beginning of  
the next beat if you press the key in the middle  
of the beat.  
MEASURE: If the song is being played or recorded, the  
pattern will begin playing at the beginning of  
the next measure if you press the key in the  
middle of the measure.  
203  
                 
Playing a Phrase at the Touch of a Finger (RPS Function)  
Velocity Sens (Velocity Sensitivity)  
Turn this “OFF” if you want the pattern to play back at the  
volume at which it was recorded.  
Using the RPS Function  
While You Perform  
Normally, when playing patterns individually, the song containing  
the patterns must be loaded into Temporary Area. However, when  
using the RPS function to play back patterns, you can use Quick  
Play.  
If you want to vary the pattern playback volume according to  
the strength with which you pressed the key, select either  
“LOW,” “MID,” or “HIGH.”  
Value:  
OFF, LOW, MID, HIGH  
PAD Number  
Specify the pad number to which the pattern is to be assigned.  
You can also specify a pad directly by pressing it.  
Keyboard Note  
1. Make sure that the preparations for using the RPS function  
have been made correctly.  
Specify the key to which the pattern will be assigned. You can  
also specify this by pressing a key on the keyboard.  
KBD/PAD Pattern  
2. Access the PLAY screen for the mode in which you want to  
perform.  
3. Press [RPS] so the button is lit.  
Select the pattern number that will be assigned to the key/pad.  
The name of the selected pattern will be displayed below the  
pattern number.  
The RPS function will be turned on, and you will be able to  
perform using RPS.  
fig.21-003  
Select “OFF” for keys to which you do not want to assign a  
pattern. If you select “STOP,” that key will be a Stop Trigger  
key/pad that stops the currently playing patterns.  
When assigning a number to a pad, simply press PAD and the  
cursor will move to “Pattern.”  
If you save the song in MRC Pro song format when the RPS  
function is turned on, this state will also be saved. This means  
that you will always be able to perform using RPS simply by  
selecting that song.  
Valid Settings:  
STOP, OFF, PTN001–PTN100  
KBD/PAD Playback Mode  
Specify how the pattern will be played.  
Value  
4. Press [PLAY] to play back the song.  
LOOP1:  
The pattern will play back repeatedly as long as  
the key is held down.  
LOOP2:  
The pattern will play back repeatedly. To stop  
playback, press a Stop Trigger key or press the  
same key once again.  
You must play back the song if you want patterns to play back  
in synchronization with the song, or if you want multiple  
patterns to play in synchronization.  
ONCE:  
The pattern will play back once.  
If the song is not playing, the pattern will begin playing the  
instant you press the key, regardless of the Trigger Quantize  
parameter setting.  
KBD/PAD Mute Group  
This function lets you prevent patterns of the same group from  
sounding together. For example, a fill-in and bridge should  
never be played at the same time, and to ensure that this does  
not occur, you can set the fill-in and bridge to the same mute  
group number.  
The pattern will be played back according to the time signature  
of the song (beat track). This means that if the phrase track  
contains no sequencer data, the song will not play, and it will  
not be possible to play back patterns in synchronization. In such  
cases, you can insert several blank measures into a phrase track,  
and play them as a loop.  
Thirty-one mute groups can be specified. Select “OFF” if you do  
not want to use a mute group for a pattern.  
Value: OFF, 1–31  
5. Press a key or pad to which a pattern is assigned, making  
the pattern play.  
3. When you are finished making settings, press [F8 (Exit)] to  
If you want to stop playback midway through the pattern, press  
the Stop Trigger key. Alternatively if the Playback Mode  
parameter is set to “LOOP2,” you can stop the pattern playback  
by pressing the same key once again.  
return to the Song Play screen.  
Up to eight patterns can play back simultaneously.  
204  
             
Playing a Phrase at the Touch of a Finger (RPS Function)  
Recording a Performance Using  
the RPS Function  
A performance that uses the RPS function can be recorded in real  
time in the same way as a conventional performance. This provides  
an easy way to remix patterns and create a song.  
If you use the RPS function during realtime recording, the  
pattern performance will be recorded just as it occurs.  
1. Make sure that preparations for the RPS function have been  
made correctly.  
2. Access the PLAY screen for the mode in which you want to  
perform.  
3. Press [RPS] to turn on the RPS function.  
4. Press [REC].  
The [REC] indicator will blink, and the Realtime Rec Standby  
window appears. In this window you can make various settings  
for realtime recording.  
fig.18-003_50  
5. Specify how recording is to take place.  
For details on these settings, refer to “Recording Your  
Performance as You Play It (Realtime Recording)” (p. 170).  
6. Press [PLAY].  
The Recording Standby window will close, the [REC] indicator  
will change from blinking to lit, and recording will begin.  
7. Press a key or pad to which a pattern is assigned.  
The assigned patterns will be played back according to the keys  
or pads you press, and their performances will be recorded.  
If the Count In parameter is set to “WAIT NOTE” in the  
Recording Standby window, recording will not begin even if  
you press a key that is assigned to a pattern, or a key that is  
assigned as a Stop Trigger key.  
8. When you are finished recording, press [STOP].  
The [REC] indicator will go dark.  
205  
 
This section explains the procedures and settings for applying effects  
in each mode.  
4. Press [F8 (Close)] to return to the previous screen.  
When you return to the Play screen, the settings will be  
displayed in the following area.  
fig.22-003  
For details of the Fantom-X’s onboard effects, refer to “About  
the Onboard Effects” (p. 29).  
Turning Effects On and Off  
The Fantom-X’s onboard effects can be turned on/off as a whole.  
Turn these settings OFF when you wish to listen to the unprocessed  
sound as you create a sound, or when you wish to use external  
effects processors instead of the built-in effects.  
Effect ON/OFF settings are global Fantom-X settings. These  
settings cannot be made for each Patch or Performance  
individually.  
Making Effect Settings  
1. In the appropriate mode, select the sound to which you  
1. Press [EFFECTS] to access the Effects screen.  
want to apply effects.  
fig.22-001_50  
2. Press [EFFECTS] to access the Effects screen.  
3. Press one of the [F1 (Routing)]–-[F7 (Mastering)] tabs to  
select the effect that you want to edit.  
*
You can also do this by pressing [MENU] from the Effect screen.  
fig.22-001_50  
2. Press [F8 (Effect Sw)].  
The Effect Sw window appears.  
fig.22-002_50  
In Performance mode, each time you press the [F3 (MFX1/2/3)]  
button, it will alternate between 1, 2, and 3. In Patch mode, each  
time you press the [F3 (MFX1/2)] button, it will alternate  
between 1 and 2.  
4. Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
5. Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
3. Use [F1 (MFX1)]–[F6 (MASTER)] to turn each effect switch  
on/off. The switch will turn on/off each time you press the  
button.  
6. Press [EXIT] to return to the previous screen.  
*
You cannot edit the effect settings for patches of the GM group.  
206  
             
Adding Effects  
Signal Flow Diagram and  
Applying Effects in Patch  
Mode  
Parameters  
fig.22-005  
In Patch mode you can use two multi-effects (MFX1, MFX2), one  
chorus, and one reverb. Multi-effect 1 (MFX1) will operate according  
to the effect settings of the patch or rhythm set assigned to the  
Keyboard part. Multi-effect 2 (MFX2) will operate according to the  
effect settings of the patch or rhythm set assigned to the Pad part.  
Chorus and reverb will both operate according to the settings of the  
patch or rhythm set assigned to either the Keyboard part or the Pad  
part.  
1
19  
20  
2
3
8
11  
7
9
10  
13  
4
12  
16  
15  
14  
Specifying How the Sound Will Be  
Output (Routing)  
5
6
18  
17  
Here you can make overall settings for effects, and the output  
destination and level of each signal.  
fig.22-004_50  
1
Part Select  
Select the part for which you want to make settings.  
Value: KBD, PAD  
Select the tone for which you want to make settings.  
Value: 1–4  
*
This parameter is Rhythm Key Select when a rhythm set is being  
selected. You can select the rhythm tone (A0–C8) for which you want  
to make settings.  
For details on these settings, refer to “Making Effect Settings”  
2
Patch Output Assign  
(p. 206).  
Specifies how the direct sound of each patch will be output.  
Value:  
MFX:  
Output in stereo through multi-effects. You can also  
apply chorus or reverb to the sound that passes  
through multi-effects.  
A, B:  
1–4:  
Output to the OUTPUT A (MIX) jack or OUTPUT B  
jack in stereo without passing through multi-effects.  
Output to the INDIVIDUAL 1–4 jacks in mono  
without passing through multi-effects.  
TONE:  
Outputs according to the settings for each tone.  
If you've made settings so that sounds are separately routed to  
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug  
is actually inserted in the INDIVIDUAL 2 jack, the sounds  
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed  
and output from the INDIVIDUAL 1 jack.  
This parameter is Rhythm Output Assign when a rhythm set is  
being selected. You can specifies for each rhythm set how the  
direct sound will be output.  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
output from the OUTPUT A (MIX) jacks in stereo (p. 230).  
207  
                   
Adding Effects  
3
7
8
Tone Output Assign  
MFX Type (Multi-Effects Type)  
Specifies how the direct sound of each tone will be output.  
Use this parameter to select from among the 78 available multi-  
effects. For details on multi-effects parameters, refer to “Multi-  
Effects Parameter” (p. 270).  
Value:  
MFX:  
Output in stereo through multi-effects. You can also  
apply chorus or reverb to the sound that passes  
through multi-effects.  
Value: 0 (Through)–78  
MFX Output Level (Multi-Effects Output  
A, B:  
1–4:  
Output to the OUTPUT A (MIX) jack or OUTPUT B  
jack in stereo without passing through multi-effects.  
Output to the INDIVIDUAL 1–4 jacks in mono  
without passing through multi-effects.  
Level)  
Adjusts the volume of the sound that has passed through the  
multi-effects.  
Value: 0–127  
2
If the Patch Output Assign (  
) is set to anything other than  
9
MFX Chorus Send Level (Multi-Effects  
“TONE,” these settings will be ignored.  
Chorus Send Level)  
When the Structure Type parameter has a setting of Type “2”–  
”10,” the outputs of tones 1 and 2 will be combined with tone 2,  
and the outputs of tones 3 and 4 will be combined with tone 4.  
For this reason, tone 1 will follow the settings of tone 2, and  
tone 3 will follow the settings of tone 4 (p. 63).  
Adjusts the amount of chorus for the sound that passes through  
multi-effects. If you don’t want to add the Chorus effect, set it to  
“0.”  
Value: 0–127  
If you've made settings so that sounds are separately routed to  
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug  
is actually inserted in the INDIVIDUAL 2 jack, the sounds  
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed  
and output from the INDIVIDUAL 1 jack.  
10  
MFX Reverb Send Level (Multi-Effects  
Reverb Send Level)  
Adjusts the amount of reverb for the sound that passes through  
multi-effects. If you don’t want to add the Reverb effect, set it to  
“0.”  
Value: 0–127  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
output from the OUTPUT A (MIX) jacks in stereo (p. 230).  
11  
MFX Output Assign (Multi-Effects Output  
Assign)  
If you've set Tone Out Assign to “MFX,” set the MFX Output  
Assign parameter ( 11 ) to specify the output destination of the  
sound that has passed through the multi-effects.  
Adjusts the output destination of the sound that has passed  
through the multi-effects.  
Value  
Chorus and reverb are output in mono at all times.  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
The output destination of the signal after passing through the  
13  
chorus is set with the Chorus Output Select (  
15  
) and the  
Chorus Output Assign (  
).  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
output from the OUTPUT A (MIX) jacks in stereo (p. 230).  
The output destination of the signal after passing through the  
18  
reverb is set with the Reverb Output Assign (  
).  
12  
Chorus Type  
4
Selects either chorus or delay.  
Tone Output Level  
Value  
Set the level of the signal that is sent to the output destination  
0 (Off):  
Neither chorus or delay is used.  
2
3
specified by Output Assign (  
Value: 0–127  
,
).  
1 (Chorus):Chorus is used.  
2 (Delay): Delay is used.  
3 (GM2 Chorus):General MIDI 2 chorus  
5
6
Tone Chorus Send Level  
Sets the level of the signal sent to chorus for each tone.  
Value: 0–127  
Tone Reverb Send Level  
Sets the level of the signal sent to reverb for each tone.  
Value: 0–127  
208  
                     
Adding Effects  
13  
18  
Chorus Output Select  
Reverb Output Assign  
Specifies how the sound routed through chorus will be output.  
Specifies how the sound routed through reverb will be output.  
Value  
Value  
MAIN:  
REV:  
M+R:  
Output to the OUTPUT jacks in stereo.  
Output to reverb in mono.  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
Output to the OUTPUT jacks in stereo, and to reverb  
in mono.  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
output from the OUTPUT A (MIX) jacks in stereo (p. 230).  
When set to “MAIN” or “M+R,” the OUTPUT jack from which  
19  
20  
Chorus Source  
15  
the sound is output is set in Chorus Output Assign (  
).  
Selects chorus parameter settings. If you want to use the  
settings of the patch or rhythm set assigned to the Keyboard  
part, select “KBD.” If you want to use the settings of the patch  
or rhythm set assigned to the Pad part, select “PAD.”  
Value: KBD, PAD  
14  
15  
Chorus Level  
Adjusts the volume of the sound that has passed through  
chorus.  
Value: 0–127  
Reverb Source  
Chorus Output Assign  
Selects reverb parameter settings. If you want to use the settings  
of the patch or rhythm set assigned to the Keyboard part, select  
“KBD.” If you want to use the settings of the patch or rhythm  
set assigned to the Pad part, select “PAD.”  
Selects the pair of OUTPUT jacks to which the chorus sound is  
13  
routed when Chorus Output Select (  
) is set to “MAIN” or  
“M+R.”  
Value  
Value: KBD, PAD  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
13  
When Chorus Output Select (  
will have no effect.  
) is set to “REV,” this setting  
16  
Reverb Type  
Selects the type of reverb.  
Value  
0 (Off):  
Reverb is not used.  
1 (Reverb):  
2 (SRV Room):  
Normal reverb  
This reverb simulates typical room acoustic  
reflections.  
3 (SRV Hall):  
4 (SRV Plate):  
This reverb simulates typical concert hall  
acoustic reflections.  
This reverb simulates a reverb plate, a  
popular type of artificial reverb unit that  
derives its sound from the vibration of a  
metallic plate. You can also achieve unusual  
metallic-sounding reverbs using “SRV  
Plate.”  
5 (GM2 Reverb): General MIDI 2 reverb  
17  
Reverb Level  
Adjusts the volume of the sound that has passed through  
reverb.  
Value: 0–127  
209  
                     
Adding Effects  
2
Part Output Assign  
Applying Effects in  
Performance Mode  
In Performance mode you can use three multi-effects (MFX1, MFX2,  
MFX3), one chorus, and one reverb. For each of the three multi-  
effects, the chorus, and the reverb, you can specify whether it will  
operate according to the effect settings of the performance, or  
according to the effect settings of the patch or rhythm set assigned to  
the part you specify. The three multi-effects can be used  
Specifies for each part how the direct sound will be output.  
Value  
MFX:  
Output in stereo through multi-effects. You can also  
apply chorus or reverb to the sound that passes  
through multi-effects.  
A, B:  
1–4:  
Output to the OUTPUT A (MIX) jack or OUTPUT B  
jack in stereo without passing through multi-effects.  
Output to the INDIVIDUAL 1–4 jacks in mono  
without passing through multi-effects.  
The part’s output destination is determined by the  
settings of the patch or rhythm set assigned to the  
part.  
independently, or you can connect two or three of them in series.  
PAT:  
Specifying How the Sound Will Be  
Output (Routing)  
If you've made settings so that sounds are separately routed to  
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug  
is actually inserted in the INDIVIDUAL 2 jack, the sounds  
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed  
and output from the INDIVIDUAL 1 jack.  
Here you can make overall settings for effects, and the output  
destination and level of each signal.  
fig.22-006.eps_50  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
If you've set Tone Out Assign to “MFX,” set the MFX Output  
Assign parameter ( 11 ) to specify the output destination of the  
sound that has passed through the multi-effects.  
Chorus and reverb are output in mono at all times.  
The output destination of the signal after passing through the  
For details on these settings, refer to “Making Effect Settings”  
13  
chorus is set with the Chorus Output Select (  
15  
) and the  
(p. 206).  
Chorus Output Assign (  
The output destination of the signal after passing through the  
18  
).  
Signal Flow Diagram and  
Parameters  
reverb is set with the reverb Output Assign (  
).  
3
Part Output MFX Select (Part Output Multi-  
fig.22-007  
Effects Select)  
Of the three systems of multi-effects that can be used  
simultaneously, specify which multi-effects will be used.  
Value: 1–3(MFX-1–MFX-3)  
19  
1
21  
20  
11  
11  
11  
8
8
9
2
3
10  
10  
10  
7
7
7
9
4
Part Output Level  
8
4
Set the level of the signal that is sent to the output destination  
9
2
specified by Part Output Assign (  
).  
13  
14  
17  
15  
18  
Value: 0–127  
12  
16  
5
5
Part Chorus Send Level  
6
Sets the level of the signal sent to chorus for each part.  
Value: 0–127  
1
Part Select  
Select the part for which you want to make settings.  
Value: 1–16  
210  
                     
Adding Effects  
6
12  
13  
Part Reverb Send Level  
Chorus Type  
Sets the level of the signal sent to reverb for each part.  
Selects either chorus or delay.  
Value: 0–127  
Value  
0 (Off):  
Neither chorus or delay is used.  
1 (Chorus):  
2 (Delay):  
Chorus is used.  
Delay is used.  
7
11  
, settings can be made  
For the following parameters  
individually for three systems multi-effects (MFX1–MFX3).  
3 (GM2 Chorus): General MIDI 2 chorus  
7
8
MFX Type (Multi-Effects Type)  
Chorus Output Select  
Use this parameter to select from among the 78 available multi-  
effects. For details on multi-effects parameters, refer to “Multi-  
Effects Parameter” (p. 270).  
Specifies how the sound routed through chorus will be output.  
Value  
MAIN:  
REV:  
M+R:  
Output to the OUTPUT jacks in stereo.  
Output to reverb in mono.  
Value: 0 (Through)–78  
Output to the OUTPUT jacks in stereo, and to reverb  
in mono.  
MFX Output Level (Multi-Effects Output  
Level)  
Adjusts the volume of the sound that has passed through the  
When set to “MAIN” or “M+R,” the OUTPUT jack from which  
multi-effects.  
Value: 0–127  
15  
).  
the sound is output is set in Chorus Output Assign (  
9
MFX Chorus Send Level (Multi-Effects  
14  
15  
Chorus Level  
Chorus Send Level)  
Adjusts the volume of the sound that has passed through  
Adjusts the amount of chorus for the sound that passes through  
chorus.  
multi-effects. If you don’t want to add the Chorus effect, set it to  
Value: 0–127  
“0.”  
Value: 0–127  
Chorus Output Assign  
Selects the pair of OUTPUT jacks to which the chorus sound is  
10  
MFX Reverb Send Level (Multi-Effects  
13  
routed when Chorus Output Select (  
) is set to “MAIN” or  
Reverb Send Level)  
“M+R.”  
Adjusts the amount of reverb for the sound that passes through  
Value  
multi-effects. If you don’t want to add the Reverb effect, set it to  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
“0.”  
B: Output to the OUTPUT B jacks in stereo.  
Value: 0–127  
11  
MFX Output Assign (Multi-Effects Output  
13  
When Chorus Output Select (  
will have no effect.  
) is set to “REV,” this setting  
Assign)  
Adjusts the output destination of the sound that has passed  
through the multi-effects.  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
output from the OUTPUT A (MIX) jacks in stereo (p. 230).  
Value  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
If the Mix/Parallel parameter is set to “MIX,” all sounds are  
output from the OUTPUT A (MIX) jacks in stereo (p. 230).  
For some settings of MFX Structure, the sound that passes  
through the multi-effect will be sent to a different multi-effect,  
and the MFX Output Assign setting will be ignored.  
211  
                   
Adding Effects  
16  
20  
Reverb Type  
Chorus Source  
Selects the type of reverb.  
Selects the chorus parameter settings that will be used by the  
performance. If you wish to use the performance settings, select  
“PRF.” If you wish to use the settings of the patch/rhythm set  
assigned to one of the parts, select the part number.  
Value: PRF, P1–P16  
Value  
0 (Off):  
Reverb is not used.  
1 (Reverb):  
2 (SRV Room):  
Normal reverb  
This reverb simulates typical room acoustic  
reflections.  
3 (SRV Hall):  
4 (SRV Plate):  
This reverb simulates typical concert hall  
acoustic reflections.  
When Patch or Rhythm Set Settings Are  
Selected  
This reverb simulates a reverb plate, a  
popular type of artificial reverb unit that  
derives its sound from the vibration of a  
metallic plate. You can also achieve unusual  
metallic-sounding reverbs using “SRV  
Plate.”  
When the patch or rhythm set’s chorus settings are selected,  
those settings are shown in each of the performance’s chorus  
setting screens, and the settings can be then be changed as well.  
Changes to patch or rhythm set chorus parameter settings are  
lost when another patch or rhythm set is selected. To keep the  
modified settings, save the patch/rhythm set settings (p. 59, p.  
86).  
5 (GM2 Reverb): General MIDI 2 reverb  
17  
18  
Reverb Level  
Adjusts the volume of the sound that has passed through  
21  
Reverb Source  
reverb.  
Selects the reverb parameter settings that will be used by the  
performance. If you wish to use the performance settings, select  
“PRF.” If you wish to use the settings of the patch/rhythm set  
assigned to one of the parts, select the part number.  
Value: PRF, P1–P16  
Value: 0–127  
Reverb Output Assign  
Specifies how the sound routed through reverb will be output.  
Value  
A: Output to the OUTPUT A (MIX) jacks in stereo.  
B: Output to the OUTPUT B jacks in stereo.  
Selected  
19  
MFX1–3 Source (Multi-Effects 1 Source)  
When the patch or rhythm set’s reverb settings are selected,  
those settings are shown in each of the performance’s reverb  
setting screens, and the settings can be then be changed as well.  
Changes to patch or rhythm set reverb parameter settings are  
lost when another patch or rhythm set is selected. To keep the  
modified settings, save the patch/rhythm set settings (p. 59, p.  
86).  
Selects the multi-effects parameter settings that will be used by  
the performance. If you wish to use the performance settings,  
select “PRF.” If you wish to use the settings of the patch/  
rhythm set assigned to one of the parts, select the part number.  
Value: PRF, P1–P16  
When Patch or Rhythm Set Settings Are  
Selected  
When the patch or rhythm set’s multi-effects settings are  
selected, those settings are shown in each of the performance’s  
multi-effects setting screens, and the settings can be then be  
changed as well. Changes to patch or rhythm set multi-effects  
parameter settings are lost when another patch or rhythm set is  
selected. To keep the modified settings, save the patch/rhythm  
set settings (p. 59, p. 86).  
212  
               
Adding Effects  
Making Multi-Effects  
Settings (MFX1–3)  
Making Multi-Effects  
Settings (MFX Control)  
fig.22-009_50  
Here we will explain how to make multi-effects settings in  
Performance mode.  
fig.22-008_50  
For details on these settings, refer to “Making Effect Settings”  
Each time you press the [F3 (MFX1/2/3)] button, it will  
alternate between 1, 2, and 3.  
Source 1–4 (Multi-Effects Control Source 1–4)  
For details on these settings, refer to “Making Effect Settings”  
(p. 206)  
with the multi-effects control.  
Value  
Type (Multi-Effects Type)  
Multi-effects control will not be used.  
Controller numbers 1–31, 33–95  
effects. For details on multi-effects parameters, refer to “Multi-  
Effects Parameter” (p. 270).  
CC01–31, 33–95:  
For more information about Control Change messages, please  
Value:  
00 THROUGH– 78 SYNPATHETHIC RESONANCE  
In this setting screen, you can edit the parameters of  
the multi-effects that is selected by the Multi-effects  
Type setting. For details on the parameters that can  
be edited, refer to “Multi-Effects Parameter” (p.  
270).  
refer to “MIDI Implementation” (p. 298).  
PITCH BEND:  
AFTERTOUCH:  
Pitch Bend  
SYS CTRL1–SYS CTRL4: MIDI messages used as common multi-  
effects controls.  
If you want to use common controllers for the entire Fantom-X,  
System Control 1–4 are set with the Sys Ctrl 1–4 Source  
parameters (p. 233).  
You can use the REALTIME CONTROL knobs to edit up to four  
of the most important parameters, which have been pre-selected  
for each type of multi-effect. The knobs shown in the screen  
correspond to the Realtime Control knobs. When you enter the  
MFX 1–3 screen, the indicator at the right of the Realtime  
Control knobs will go out, and the Realtime Control knobs can  
button located at the right of the Realtime Control knobs so the  
indicator is lit, the knobs will control their original functions.  
When you exit the MFX 1–3 screen, the indicator will  
In patch/rhythm set mode, there are parameters that determine,  
for each tone/rhythm tone, whether or not Pitch Bend,  
Controller Number 11 (Expression) and Controller Number 64  
(Hold 1) are received (p. 79). When these settings are “ON,” and  
the MIDI messages are received, then when any change is made  
in the settings of the desired parameter, the Pitch Bend,  
Expression, and Hold1 settings also change simultaneously. If  
you want to change the targeted parameters only, then set these  
to “OFF.”  
automatically return to its previous lit state.  
Parameters marked by  
can be selected as a multi-effect  
control destination parameter (p. 214).  
There are parameters that determine whether or not specific  
MIDI messages are received for each MIDI channel (p. 79).  
When using the multi-effects control, confirm that any MIDI  
messages used for the multi-effects control will be received. If  
the Fantom-X is set up such that reception of MIDI messages is  
disabled, then the multi-effects control will not function.  
In Patch mode, the Keyboard part can use MFX1 and the Pad  
part can use MFX2.  
213  
                 
Adding Effects  
Destination 1–4 (Multi-Effects Control  
Destination 1–4)  
Multi-Effects Control  
Sets the multi-effects parameters to be controlled with the multi-  
effects control. The multi-effects parameters available for control will  
depend on the multi-effects type. For details, refer to “Multi-Effects  
Parameter” (p. 270).  
If you wanted to change the volume of multi-effects sounds, the  
delay time of Delay, and the like, using an external MIDI device,  
you would need to send System Exclusive messages-MIDI  
messages designed exclusively for the Fantom-X. However,  
System Exclusive messages tend to be complicated, and the  
amount of data that needs to be transmitted can get quite large.  
multi-effects parameters have been designed so they accept the  
use of Control Change (or other) MIDI messages for the  
purpose of making changes in their values. For example, you  
can use the Pitch Bend lever to change the amount of distortion,  
or use the keyboard’s touch to change the delay time of Delay.  
The parameters that can be changed are predetermined for each  
type of multi-effect; among the parameters described in “Multi-  
Effects Parameter” (p. 270), these are indicated by a “#.”  
In the multi-effect setting screen, a “c” symbol will be shown at  
the left of the parameter.  
Sens 1–4 (Multi-Effects Control Sensitivity 1–4)  
Sets the amount of the multi-effects control’s effect that is applied.  
To make an increase in the currently selected value (to get higher  
values, move to the right, increase rates, and so on), select a positive  
value; to make a decrease in the currently selected value (to get  
lower values, move to the left, decrease rates, and so on), select a  
negative value. For either positive or negative settings, greater  
absolute values will allow greater amounts of change. Set this to “0”  
if you don't want to apply the effect.  
Value: -63–+63  
MFX Control Channel (Multi-Effects Control  
Channel)  
The function that allows you use MIDI messages to make these  
changes in realtime to the multi-effects parameters is called the  
Multi-effects Control. Up to four multi-effects controls can be  
used in a single patch/rhythm set/performance.  
This determines the channel that will be used for reception when  
using the Multi-effects Control to modify multi-effects parameters in  
real time, when the MFX1–3 Source parameter (p. 212) is set to  
“PRF.” Set this to “OFF” when the Multi-effects Control is not being  
used.  
When the multi-effects control is used, you can select the  
amount of control (Sens parameter) applied, the parameter  
selected (Destination parameter), and the MIDI message used  
(Source parameter).  
Value: 1–16, OFF  
*
This parameter is not found in Patch mode.  
By using the Matrix Control instead of the Multi-effects  
Control, you can also change the parameters of some  
popular multi-effects in realtime (p. 80).  
214  
           
Adding Effects  
Specifying the multi-effect  
structure (MFX Structure)  
Making Chorus Settings  
(Chorus)  
Here’s how to specify how MFX 1–3 will be connected.  
Here we will explain how to make chorus settings in Performance  
mode. The procedure is the same when making settings in Patch  
*
This parameter is not found in Patch mode.  
mode.  
fig.22-010_50  
fig.22-011_50  
For details on these settings, refer to “Making Effect Settings”  
For details on these settings, refer to “Making Effect Settings”  
(p. 206)  
(p. 206)  
Structure Type  
Type (Chorus Type)  
Specify how MFX1–3 will be connected.  
Selects either chorus or delay.  
Value: Type 01–Type 16  
Value  
MFX1–3 TYPE  
0 OFF:  
Chorus is used.  
1 CHORUS:  
2 DELAY:  
Selects the multi-effect type of MFX1–3.  
Delay is used.  
Value: 0 (Through)–78  
3 GM2 CHORUS: General MIDI 2 chorus  
*
In this setting screen, you can edit the parameters of the chorus/delay  
that is selected by the Chorus Type setting. For details on the  
parameters that can be edited, refer to “Chorus Parameters” (p.  
293).  
If a number (  
) is shown for a parameter in the screen, you  
can use the corresponding Realtime Control knob (far left knob  
is – far right knob is ) to adjust the value of that parameter.  
When you enter the Chorus screen, the indicator at the right of  
the Realtime Control knobs will go out, and the Realtime  
Control knobs can be used to edit the Chorus parameters. If you  
once again press the button located at the right of the Realtime  
Control knobs so the indicator is lit, the knobs will control their  
original functions. When you exit the Chorus screen, the  
indicator will automatically return to its previous lit state.  
215  
               
Adding Effects  
Making Reverb Settings  
(Reverb)  
Here we will explain how to make reverb settings in Performance  
mode. The procedure is the same when making settings in Patch  
mode.  
fig.22-012_50  
For details on these settings, refer to “Making Effect Settings”  
(p. 206)  
Type (Reverb Type)  
Selects the type of Reverb.  
Value  
0 OFF:  
Reverb is not used.  
1 REVERB:  
2 SRV ROOM:  
Normal Reverb  
This reverb simulates typical room acoustic  
reflections.  
3 SRV HALL:  
4 SRV PLATE:  
This reverb simulates typical concert hall  
acoustic reflections.  
This reverb simulates a reverb plate, a popular  
type of artificial reverb unit that derives its  
sound from the vibration of a metallic plate. You  
can also achieve unusual metallic-sounding  
reverbs using “SRV PLATE.”  
5 GM2 REVERB: General MIDI 2 reverb  
*
In this setting screen, you can edit the parameters of the reverb that is  
selected by the Reverb Type setting. For details on the parameters that  
can be edited, refer to “Reverb Parameters” (p. 294).  
If a number (  
) is shown for a parameter in the screen, you  
can use the corresponding Realtime Control knob (far left knob  
is – far right knob is ) to adjust the value of that parameter.  
When you enter the Reverb screen, the indicator at the right of  
the Realtime Control knobs will go out, and the Realtime  
Control knobs can be used to edit the Reverb parameters. If you  
once again press the button located at the right of the Realtime  
Control knobs so the indicator is lit, the knobs will control their  
original functions. When you exit the Reverb screen, the  
indicator will automatically return to its previous lit state.  
216  
       
Adding Effects  
ATTACK  
Time from when the volume goes up the threshold level until the  
compressor effect applies  
Mastering Effect  
This is a stereo compressor (limiter) that is applied to the final  
output of the Fantom-X. It has independent high, mid, and low  
ranges. Independently for the high-frequency, mid-frequency, and  
low-frequency regions, this compresses any sounds that exceed the  
specified level, making the volume more consistent. When mixing  
down to MD, or DAT, or when you procedure your own original  
audio CD, this lets you master at an optimized level.  
Value: 0-100 ms  
RELEASE  
Time from when the volume falls below the threshold level until the  
compressor effect no longer applies  
Value: 50-5000 ms  
THRESHOLD  
*
Mastering effect settings apply to the entire Fantom-X. These settings  
are not for individual patches or performances.  
Volume level at which compression begins  
Value: -36-0 dB  
*
The mastering effect is applied to the sound that is output from the  
OUTPUT A (MIX) jacks. It will not be applied to the sound that is  
output from the OUTPUT B jacks.  
RATIO  
fig.22-013_50  
Compression ratio  
Value: 1.00:1-INF:1 (INF: infinity)  
LEVEL  
Output volume  
Value: 0-24 dB  
Split Frequency High  
Frequency at which the high-frequency (HI) and mid-frequency  
(MID) bands are split  
Value: 2000-8000 Hz  
Split Frequency Low  
For details on these settings, refer to “Making Effect Settings”  
Frequency at which the low-frequency (LO) and mid-frequency  
(MID) bands are split  
(p. 206)  
Value: 200-800 Hz  
Function Buttons  
[F1]–[F5]  
[F6 (User)]  
Explanation  
Recall preset settings for each type.  
Recall saved user settings.  
About THRESHOLD and RATIO  
[F7 (System Write)]  
Save the current settings as user set-  
tings. Only one set of user settings  
can be saved.  
You can press this to open the Effect  
Sw window and turn each effect  
on/off. Turn [F6 (Mastering Sw)]  
on/off to hear the result of the mas-  
tering effect.  
As shown in the diagram below, these parameters determine  
how the volume is to be compressed.  
fig.22-014.e  
[F8 (Effect Sw]  
1:1  
RATIO  
2:1  
4:1  
INF:1  
THRESHOLD  
Input Level  
217  
                 
Connecting to Your Computer via USB (USB Mode)  
Selecting MIDI Mode  
About USB Functions  
The Fantom-X has two modes of USB functionality: storage mode for  
You must switch the Fantom-X to MIDI mode before you  
connect the Fantom-X and your computer with a USB cable.  
transferring files, and MIDI mode for sending and receiving MIDI  
messages. You must switch between these two modes on the  
Fantom-X; they cannot be used simultaneously.  
If you've selected USB MIDI mode, nothing can be received  
from the MIDI IN connector.  
The USB mode (file transfer/MIDI communication) must be  
switched before you connect the Fantom-X with your computer.  
1. Press [MENU].  
2. Press  
[ENTER].  
or  
to select “System,” and then press  
Each mode can be used with the following operating systems.  
3. Press [F1 ()] or [F2 ()] to select “USB.”  
Operating System  
Windows XP/2000/Me or later  
Windows 98/98SE  
Mac OS 9 (9.04 or later)  
Mac OS X  
Storage Mode  
MIDI Mode  
The USB screen will appear.  
not supported  
4. Press  
or  
to select “USB Mode.”  
5. Turn the VALUE dial or use [INC] [DEC] to select “MIDI.”  
A confirmation dialog box will appear.  
*
This may not work correctly with some types of computer.  
6. To switch the USB mode, press [F8 (OK)]. If you decide not  
to switch, press [F7 (Cancel)].  
Switching the Storage Mode  
and the MIDI Mode  
MIDI mode will be selected.  
7. Press  
or  
to select “USB MIDI-Thru.”  
8. Turn the VALUE dial or use [INC] [DEC] to make settings for  
USB-MIDI Thru Switch.  
Selecting USB Storage Mode  
This switch specifies whether MIDI messages received at the  
USB connector or the MIDI IN connector will be retransmitted  
not (OFF).  
You must switch the Fantom-X to USB Storage mode before you  
connect the Fantom-X and your computer with a USB cable.  
1. Press [MENU].  
9. If you want the Fantom-X to start up in MIDI mode the next  
time it is powered up, press [F8 (System Write)] to save the  
System settings.  
2. Press  
[ENTER].  
or  
to select “System,” and then press  
3. Press [F1 ()] or [F2 ()] to select “USB.”  
For details on operations in MIDI mode, refer to “Exchanging  
The USB screen will appear.  
MIDI Messages with Your Computer (MIDI Mode)” (p. 222).  
4. Press  
or  
to select “USB Mode.”  
5. Turn the VALUE dial or use [INC] [DEC] to select  
“STORAGE.”  
A confirmation dialog box will appear.  
6. To switch the USB mode, press [F8 (OK)]. If you decide not  
7. If you want the Fantom-X to start up in USB Storage mode  
the next time it is powered up, press [F8 (System Write)] to  
save the System settings.  
For details on operations in USB Storage mode, refer to  
“Transferring Files to or from Your Computer (Storage  
Mode)” (p. 219).  
218  
                 
Connecting to Your Computer via USB (USB Mode)  
Specify the Connection-Destination  
Transferring Files to or from  
Your Computer (Storage Mode)  
When the Fantom-X is connected to your computer, you can select  
the area on the Fantom-X to which a connection is to be made; either  
the internal user area or the memory card.  
By connecting the Fantom-X with your computer via a USB cable,  
you can transfer files from Internal user area or a memory card to  
and from the hard disk or other media of your computer, in order to  
back up your data.  
1. Press [MENU].  
2. Press  
or  
to select “USB,” and then press [ENTER].  
You can use software on your computer to edit wave data you’ve  
created on the Fantom-X. Conversely, wave data that you’ve created  
on your computer can be used on the Fantom-X.  
The USB screen will appear.  
*
If USB is not set to Storage mode, a warning of “The USB is in MIDI  
Mode!!” will appear when you press [ENTER] in step 2. Press [F8  
(Exec)] if you want to switch to USB Storage mode (the USB settings  
screen will appear). If you decide to cancel, press [F7 (Cancel)].  
In this way, USB Storage mode lets you transfer files such as patch  
and waves to or from a connected computer.  
fig.23-001_50  
Connect or disconnect the USB cable only when the Fantom-X is  
powered-off. Never connect or disconnect the USB cable or turn  
off the power while in USB mode or while data is being  
transferred.  
Connections  
1. With the Fantom-X not connected, start up your computer.  
2. Use a USB cable to connect the Fantom-X to your  
computer.  
3. Press [F3 (Internal)] or [F6 (Memory Card)] to connect with  
your computer.  
3. Turn on the power (POWER switch) of the Fantom-X.  
[F3 (Internal)]: Connect to the user memory  
[F6 (Memory Card)]: Connect to the memory card  
*
To cancel the connection, press [Exit].  
4. The display will differ as follows, depending on the  
computer you’re using.  
Windows Me/2000 users  
A drive named “Removable disk” will be displayed within My  
Computer.  
Below that drive there will be folders named “ROLAND” and  
“TMP.”  
Macintosh, Windows XP users  
A drive icon named “FANX USER” will appear on the desktop.  
If a memory card is connected, the volume name of the memory  
card will be displayed.  
Below it will be folders named “ROLAND” and “TMP.”  
219  
         
Connecting to Your Computer via USB (USB Mode)  
Canceling USB Communication  
Cautions Regarding Folders and  
Files  
If you want to power off the Fantom-X when it is connected to your  
computer in Storage mode, you must first cancel USB  
communication on your computer as described here.  
You must observe the following points when the Fantom-X is  
connected to your computer via USB.  
Don’t use your computer to move or delete folders within the  
Fantom-X.  
Windows Me/2000/XP Users  
1. Use the device eject button shown in the taskbar at the  
lower right of your computer screen to cancel the  
connection with the Fantom-X.  
Don’t use your computer to format or optimize the Fantom-X’s  
user memory or memory card, or execute operations such as  
Scan Disk.  
Macintosh Users  
1. Make sure that the Fantom-X drive icon is not on your desktop.  
The Fantom-X can only handle filenames consisting of single-  
byte alphanumeric characters.  
Only the following types of files can be transferred between the  
Fantom-X and your computer.  
Examples of Using Storage Mode  
Song files (.SVQ) (MRC PRO songs)  
Standard MIDI Files  
Importing Audio file (Import Audio)  
Audio files (.WAV/AIFF)  
Here’s how to import an audio file (WAV/AIFF).  
Bitmap files (.BMP) (320 x 240 pixels)  
Text file (.TXT)  
To handle these files, use the appropriate method described  
below.  
In order to import a file, it must be located in the following  
folder found on your computer.  
Windows Me/2000 users  
Song files, Stan-  
dard MIDI Files  
Place the files in the following folder.  
ROLAND/SEQ/SNG  
Removable disk/TMP/AUDIO_IMPORT folder  
Macintosh, Windows XP users  
Audio files  
When placing the files from your computer,  
place them in the following location.  
TMP/AUDIO_IMPORT folder  
FANS USER/TMP/AUDIO_IMPORT folder  
*
“/” indicates a directory level.  
Then import the audio files.  
If you want to use your computer to read  
samples that were written by the Fantom-X,  
load the files from the ROLAND/SMPL  
folder into your computer.  
1. Press [Save/Load].  
2. Press [F8 (Import Audio)].  
BMP files  
Text files  
When placing the files from your computer,  
place them in the following location.  
TMP/BMP folder  
3. Press [F1 (User)] or [F2 (Card)] to select the import-  
destination area.  
When placing the files from your computer,  
place them in the following location.  
TMP/TEXT folder  
[F1 (User)]: Import from user memory.  
[F2 (CARD)]: Import from a memory card.  
Then import the text file.  
4. Press  
or  
, then select the file that you want to import.  
Do not use your USB-connected computer to delete or rewrite  
any files placed in the ROLAND/SND folder.  
If you want to select two or more samples, press [F5 (Mark Set)]  
to add a check mark () to the files that you want to select. To  
remove the check mark, press [F4 (Mark Clear)].  
If you hold down [SHIFT] and press [F5 (Mark Set All)], a check  
mark will be added to all files of the selected bank. If you hold  
down [SHIFT] and press [F4 (Mark Clr All)], check marks will  
be removed from all selected files.  
Exiting Storage Mode  
Windows Me/2000/XP Users  
1. In My Computer, right-click the “removable hard disk” icon  
5. Press [F8 (Import Audio)].  
and execute “Remove.”  
A message will ask you for confirmation.  
*
To cancel, press [F7 (Cancel)].  
Macintosh Users  
6. Press [F8 (Exec)].  
1. Drag the Fantom-X drive icon into the trash.  
The file will be imported, and the Sample List screen will appear.  
*
To cancel, press [F7 (Cancel)].  
The imported file will be added to the sample list as a sample.  
This sample is temporary, and will be lost when you turn off the  
power. If you want to keep it, press [WRITE] to save the data.  
220  
           
Connecting to Your Computer via USB (USB Mode)  
Using a Bitmap File as a  
Background in the Display  
Displaying text memos in the Live  
Setting screen (Import Text)  
For example, you can import a favorite bitmap file into the Fantom-  
You can create a text file on your computer and display it in the Live  
Setting screen (p. 42). Since this lets you add a note to each bank, it’s  
a convenient way to provide reminders, such as an explanation of  
each screen.  
X, and use it as a background in the display screen.  
*
The only files that can be transferred between the Fantom-X and your  
computer are bitmaps (320 x 240 pixels).  
1. Create a text file on your computer, and save it with a  
filename extension of “.TXT”.  
In order to import a file, it must be located in the following  
folder on your computer.  
2. Place the text file you created in step 1 in the following  
Windows Me/2000 users  
location of the Fantom-X.  
Removable disk/TMP/BMP folder  
Macintosh, Windows XP users  
FANS USER/TMP/BMP folder  
Removable Disk/ROLAND/SNG folder  
Macintosh users  
FANX USER/ROLAND/SNG folder  
*
“/” indicates a directory level.  
*
“/” indicates the levels of the directory structure.  
3. Execute Importing TEXT.  
Importing a Bitmap File (Import BMP)  
Here’s how to import a copied file and use it as the background in  
For details on how to import, refer to “Importing a Text File  
(Import Text)” (p. 43).  
the Fantom-X’s display.  
1. Press [MENU].  
2. Press  
[ENTER].  
or  
to select “System,” and then press  
3. Press [F1 ()] or [F2 ()] to select “Background.”  
fig.23-002_50  
The Fantom-X has 16 pictures that can be displayed for the  
background. When you import a file, it replaces the currently  
selected picture.  
4. Press [F7 (Import BMP)].  
5. Press [F1 (User)] or [F2 (Card)] to select the import-  
destination area (user memory or card).  
6. Press  
or  
, then select the file that you want to  
import.  
7. Press [F8 (Import BMP)].  
The file you want to import will be displayed.  
*
To cancel, press [F7 (Cancel)].  
8. Press [F8 (Exec)].  
The file will be imported.  
*
To cancel, press [F7 (Cancel)].  
9. Press [EXIT].  
221  
         
Connecting to Your Computer via USB (USB Mode)  
Exchanging MIDI Messages  
What is the USB MIDI Driver?  
with Your Computer  
(MIDI Mode)  
The USB MIDI Driver is a software which passes data between  
the Fantom-X and the application (sequencer software, etc.) that  
is running on the USB-connected computer.  
The USB MIDI Driver sends data from the application to the  
Fantom-X, and passes data from the Fantom-X to the  
Driver Installation and Settings  
application.  
fig.23-001_50  
In order to use the Fantom-X as a USB MIDI device from your  
computer, you must first install the USB MIDI driver. The USB MIDI  
driver is on the included “Fantom-X Driver CD-ROM.”  
In order to use USB in MIDI mode, you must install the driver from  
the included CD-ROM into your computer.  
Application  
The correct driver and the installation procedure will depend on  
your system and on the other programs you are using. Be sure to  
read the Readme file on the CD-ROM before installation.  
USB connector  
USB  
Driver  
Windows XP/2000  
\Win2kXP\Readme_e.htm  
Windows Me/98/98SE  
USB cable  
Computer  
\Win98Me\Readme_e.htm  
Mac OS 9 (9.04 or later)  
\Fantom-X Driver OS9 (E)\Readme_e.htm  
Mac OS X  
USB connector  
\Fantom-X Driver OSX (E)\Readme_e.htm  
Caution when  
disconnecting the USB cable  
You must shut down your computer before disconnecting  
the USB cable. Disconnecting the cable while your  
computer’s power is on may destabilize its operation.  
Fantom-X  
222  
   
File-Related Functions (File Utility)  
Here you can perform a variety of operations related to the files  
stored in the Fantom-X’s user memory, and on memory cards. You  
Basic Procedure  
1. Press [MENU].  
can copy, delete, or move files, as well as format memory cards.  
The folder structure of the user area and memory card is as follows.  
fig.24-000  
(User, Card)  
2. Press  
[ENTER].  
The File Utility screen will appear.  
or  
to select “File Utility,” and then press  
ROLAND  
TMP  
PNL  
SEQ  
fig.24-001_50  
SNG  
SMPL  
SND  
AUDIO_IMPORT  
BMP  
TEXT  
You must observe the following points when managing files  
with the Fantom-X connected to your computer via USB.  
Don’t use your computer to move or delete folders within  
the Fantom-X.  
3. Press the function buttons to select the operation you want  
to carry out.  
Don’t use your computer to format or optimize the Fantom-  
X’s user memory or memory card, or execute operations  
such as Scan Disk.  
[F1 (User)]:  
[F2 (Card)]:  
Select a file in user memory.  
Select a file on the memory card.  
[F3 (Card Format)]:Format (initialize) a memory card.  
[F4 (Mark Clear)]: Remove check marks from the files. If you  
hold down [SHIFT] and press [F4 (Mark Clr  
All)], check marks will be removed from all  
files.  
The Fantom-X can only handle filenames consisting of  
single-byte alphanumeric characters.  
Don’t use your computer to delete or overwrite the files  
located in the ROLAND/SND folder.  
When copying files from your computer into the Fantom-X’s user  
area or memory card, place them in the following folders.  
[F5 (Mark Set)]:  
If you want to select two or more files, add a  
check mark () to the files. If you hold down  
[SHIFT] and press [F5 (Mark Set All)], check  
marks will be added to all files.  
Delete a selected file or files with check  
marks.  
Computer  
SONG file (.SVQ)  
(MRC PRO song)  
Standard MIDI file  
(SMF format 0, 1)  
Audio file (WAV/AIFF)  
Bitmap file  
(320 x 240 pixels)  
Text file (.TXT)  
Fantom-X  
ROLAND/SEQ/SNG  
[F6 (Delete)]:  
[F7 (Move)]:  
[F8 (Copy)]:  
ROLAND/SEQ/SNG  
Move a file or files with check marks to a  
different folder.  
TMP/AUDIO_IMPORT folder  
TMP/BMP  
Copy a file or files with check marks to a  
different folder.  
TMP/TEXT  
,
:
Select the folder.  
Don’t place files of any other format in the user memory or memory  
card.  
,
:
Move between folder levels.  
223  
                   
File-Related Functions (File Utility)  
Copying a File (Copy)  
Moving a File (Move)  
Here’s how you can copy a file to a different folder.  
Here’s how you can move a file to a different folder.  
1. As described in the basic procedure, select the file that you  
1. As described in the basic procedure, select the file that you  
want to copy.  
want to move.  
[F1 (User)] [F2 (Card)]:  
Select the memory  
Select the folder  
[F1 (User)] [F2 (Card)]:  
Select the memory  
Select the folder  
,
:
,
:
,
:
Move between folder levels  
,
:
Move between folder levels  
2. Press [F8 (Copy)].  
2. Press [F7 (Move)].  
A screen will appear, allowing you to select the folder to which  
the file is to be copied.  
A screen will appear, allowing you to select the folder to which  
the file is to be moved.  
3. View the contents of the copy-destination folder.  
3. View the contents of the move-destination folder.  
[F1 (User)] [F2 (Card)]:  
Select the memory  
[F1 (User)] [F2 (Card)]:  
Select the copy destination  
,
:
Select the folder  
,
:
Select the folder  
,
:
Move between folder levels  
,
:
Move between folder levels  
4. To copy the file, press [F8 (Exec)].  
To cancel, press [F7 (Cancel)].  
4. To move the file, press [F8 (Exec)].  
To cancel, press [F7 (Cancel)].  
*
*
Deleting a File (Delete)  
Here’s how you can delete an unwanted file from a folder.  
Initializing a Memory Card  
(Card Format)  
Here’s how to initialize a memory card. When you execute the  
Format operation, the contents of the memory card will be  
completely erased.  
1. As described in the basic procedure, select the file that you  
want to delete.  
[F1 (User)] [F2 (Card)]:  
Select the memory  
Select the folder  
,
:
1. From the file Utility screen, press [F3 (Card Format)].  
,
:
Move between folder levels  
A message will ask you for confirmation.  
2. Press [F6 (Delete)].  
2. To format the card, press [F8 (Exec)].  
A message will ask you for confirmation.  
*
To cancel, press [F7 (Cancel)].  
3. To delete the file, press [F8 (Exec)].  
*
To cancel, press [F7 (Cancel)].  
224  
                       
Settings Common to All Modes (System Function)  
Settings that affect the entire operating environment of the Fantom-  
X, such as tuning and MIDI message reception, are referred to as  
Saving the System Settings  
system functions. This section explains how to make settings for  
the System functions and describes the functions of the different  
(System Write)  
System parameters.  
Changes you make to the System function settings are only  
temporary—they will be discarded as soon as the power is turned  
How to Make System  
off. If you want to keep any changes you’ve made in the system  
settings, you must save them in internal system memory.  
Function Settings  
1. Press [MENU] to open the Menu window.  
When you perform the save procedure, the data that previously  
occupied the save destination will be lost. However, the factory  
2. Press  
[ENTER].  
The System Setup screen appears.  
or  
to select “System,” and then press  
setting data can be recovered by performing the Factory Reset  
procedure.  
fig.25-001_50  
1. Change the system function settings, and press [F8  
(System Write)].  
fig.25-002_50  
3. Press Function button [F3], [F4] to select the tab of the edit  
group.  
The display will indicate “System Write Completed!” The data  
will be saved, and you’re returned to the System Setup screen.  
[F3 (Setup)]  
Set system parameters (p. 226).  
[F4 (Info)]  
View system information (p. 234).  
4. The parameters are organized into several edit groups. Use  
[F1 ()][F2 ()] to switch tabs.  
5. Use [CURSOR] to move the cursor to the parameter you  
wish to modify.  
When the cursor is located at a parameter value, you can press  
[ENTER] to access a window for setting the value.  
When all the parameters cannot be shown within a single  
settings screen, a scroll bar will be displayed at the right side of  
the screen. In such cases, press  
downward.  
to scroll the screen  
6. Turn the VALUE dial or press [INC]/[DEC] to get the value  
you want.  
7. Repeat steps 4–6 to set each System parameter you want to  
edit.  
8. To save the settings you modified, press [F8 (System  
Write)] and perform the Write operation. If you do not want  
to save, press [EXIT] to return to the previous screen.  
225  
           
Settings Common to All Modes (System Function)  
LIVE SET DOWN:  
LOOP:  
Switches to the previous step within a Live  
Setting list.  
Parameters  
Loop play On/Off  
Control Pedal Polarity  
This section explains what the different System parameters do, and  
Selects the polarity of the pedal. On some pedals, the electrical signal  
output by the pedal when it is pressed or released is the opposite of  
other pedals. If your pedal has an effect opposite of what you expect,  
set this parameter to “REVERSE.” If you are using a Roland pedal  
(that has no polarity switch), set this parameter to “STANDARD.”  
Value: STANDARD, REVERSE  
also how these parameters are organized.  
For details on these settings, refer to “How to Make System  
Function Settings” (p. 225).  
Hold Pedal Polarity  
Pedal/D Beam  
Select the polarity of the Hold pedal. On some pedals, the electrical  
signal output by the pedal when it is pressed or released is the  
opposite of other pedals. If your pedal has an effect opposite of what  
you expect, set this parameter to “REVERSE.” If you are using a  
Roland pedal (that has no polarity switch), set this parameter to  
D Beam Sens (D Beam Sensitivity)  
This sets the D Beam controller’s sensitivity. Increasing this value  
will raise the sensitivity.  
Value: 0–127  
Range: STANDARD, REVERSE  
This specifies the function of each pedal connected to the PEDAL  
Continuous Hold Pedal  
CONTROL jacks.  
This setting determines whether the HOLD PEDAL jack will provide  
support for half-pedaling (ON), or not (OFF). When this is set to  
support use of half-pedaling techniques, you can then connect an  
optional expression pedal (DP-8, etc.), and employ pedal work to  
achieve even finer control in performances in which piano tones are  
used.  
Value  
CC01–31, 33–95:  
Controller numbers 1–31, 33–95  
For details on control change messages, refer to “MIDI  
Implementation” (p. 298).  
BEND UP:  
The pitch will rise in semitone steps  
(maximum 4 octaves) each time you press  
the pedal.  
Value: OFF, ON  
Keyboard  
BEND DOWN:  
The pitch will fall in semitone steps  
(maximum 4 octaves) each time you press  
the pedal.  
Keyboard Velocity  
AFTERTOUCH:  
OCT UP:  
Aftertouch  
Specifies the velocity value that will be transmitted when you play  
the keyboard. If you want actual keyboard velocity to be  
transmitted, set this to “REAL.” If you want a fixed velocity value to  
be transmitted regardless of how you play, specify the desired value  
(1–127).  
Each pedal press raises the key range in  
octave steps (up to 3 octaves higher).  
Each pedal press lowers the key range in  
octave steps (up to 3 octaves lower).  
The sequencer will start/stop.  
Manual punch-in/out recording will start/  
stop.  
OCT DOWN:  
Value: REAL, 1–127  
START/STOP:  
PUNCH IN/OUT:  
Keyboard Sens (Keyboard Sensitivity)  
Adjusts the keyboard’s touch.  
TAP TEMPO:  
Tap tempo (a tempo specified by the interval  
at which you press the pedal).  
The next sound number will be selected.  
The previous sound number will be selected.  
The favorite patch/performance of the next  
number or bank will be selected.  
The favorite patch/performance of the  
previous number or bank will be selected.  
Switches the Arpeggio/Rhythm function  
on/off.  
Value  
LIGHT:  
Light weight synthesizer keyboard like  
Standard  
PROG UP:  
MEDIUM:  
HEAVY:  
PROG DOWN:  
FAVORITE UP:  
Acoustic piano simulation  
Aftertouch Sens (Aftertouch Sensitivity)  
FAVORITE DOWN:  
ARP SW:  
Specifies the Aftertouch sensitivity. Higher values will allow  
Aftertouch to be applied more easily. Normally you will leave this at  
“100.”  
Value: 0–100%  
RHY START/STOP:  
CHORD SW:  
Switch Rhythm pattern playback on/off.  
Chord function on/off.  
LIVE SET UP:  
Switches to the next step within a Live  
Setting list.  
226  
                             
Settings Common to All Modes (System Function)  
Arpeggio/Rhythm Sync Switch  
Specifies whether the arpeggio or rhythm pattern will start/stop in  
synchronization with the sequencer. This parameter does nothing if  
the sequencer is stopped.  
Sync/Temp  
Sync Mode  
Value  
Specify the synchronization message that the Fantom-X’s sequencer  
OFF:  
ON:  
Start/stop will not synchronize to the synthesizer.  
While the sequencer is running, the arpeggio will  
start at the beginning of the next measure. When you  
stop the sequencer, the arpeggios will also stop.  
will use for operation.  
Value  
MASTER:  
The Fantom-X will be the master. Choose this setting  
when using the Fantom-X by itself without  
synchronizing to another device, or when you want  
other MIDI devices to synchronize to the Fantom-X.  
MMC Mode  
When synchronizing the Fantom-X with a hard disk recorder, such  
as one from the Roland VS series, specify which synchronization  
signal the Fantom-X’s sequencer will use for operation.  
Value  
SLAVE-MIDI: The Fantom-X will be the slave. Choose this setting  
when you want the Fantom-X to synchronize to  
MIDI Clock messages received from another MIDI  
device.  
MASTER:  
The Fantom-X will be the master. Use this setting  
when you want other devices to follow the operation  
of the Fantom-X.  
SLAVE-MTC: The Fantom-X will be the slave. Choose this setting  
when you want the Fantom-X to synchronize to  
MTC (MIDI Time Code) received from an external  
device.  
SLAVE:  
The Fantom-X will be the slave. Use this setting  
when you want the Fantom-X to receive MMC  
(MIDI Machine Control) from an external device and  
operate accordingly.  
REMOTE:  
Use this setting when you wish an external MIDI  
device to have remote start/stop control. The tempo  
will be in accord with what has been set on the  
Fantom-X.  
MMC (MIDI Machine Control) is a specification that allows  
MIDI messages to be used to control devices such as tape  
recorders, VTR’s, and digital recording systems. Thirty-seven  
MMC commands are available, including Stop and Play.  
MIDI Clock and MTC  
MIDI Clock and MTC (MIDI Time Code) are both messages  
used for synchronization. Select either of them depending on  
the application.  
MMC Output (MMC Output Switch)  
Turn this “ON” if you want to synchronize with a hard disk  
recorder, such as one from the Roland VS series. When set “ON,”  
MMC (MIDI Machine Control) related commands (Play, Stop and  
Locate) will be transmitted.  
MIDI Clock transmits and synchronizes operations to a  
sequencer’s performance tempo, whereas MTC synchronizes  
operations between devices based on an absolute time. Since  
Roland VS Series workstations are hard disk recorders, they  
cannot send MIDI Clock. Therefore, using a MTC is convenient  
for synchronization of the hard disk recorder and the Fantom-X.  
However, VS Series devices also feature specialized tracks for  
recording MIDI Clock, so with the Fantom-X’s MIDI Clock  
recorded in this manner, we have another synchronizing  
technique in which the VS device appears to be sending MIDI  
Clock (although it is actually playing back tracks to which MIDI  
Clock has been recorded). However, since the tempo must be  
recorded to the VS sync track beforehand, MTC is only  
convenient in synchronizing with songs that do not contain  
great amounts of tempo data.  
Value: OFF, ON  
MTC Sync Output (MTC Sync Output Switch)  
Set this parameter ON when you want MTC (MIDI Time Code) to be  
transmitted to an external MIDI device. If not, set it OFF.  
Value: OFF, ON  
MTC Frame Rate  
Specify the MTC frame rate. Make sure that the same mode is set in  
both master and slave devices.  
Value  
24:  
25:  
24 frames per second  
25 frames per second  
Sync Output (Sync Output Switch)  
29N: 29 frames per second  
Set this parameter ON when you want synchronization related MIDI  
messages (MIDI Clock, Start, Continue, Stop, Song Position Pointer  
and Song Select) to be transmitted to an external MIDI device. If not,  
set it OFF.  
29D: 29 frames per second  
30:  
30 frames per second  
Value: OFF, ON  
When synchronizing with a hard disk recorder such as the  
Roland VS series, any frame rate is all right—as long as the  
setting matches that of the Fantom-X. However, when  
synchronizing operation with video devices such as video  
decks, the video device’s frame rate is fixed, so the Fantom-X’s  
setting must correspond to that frame rate.  
Tempo Override  
Specify whether the sequencer tempo will change (ON), or will not  
change (OFF) when you switch performance.  
Value: ON, OFF  
227  
                       
Settings Common to All Modes (System Function)  
MTC Error Level  
Determines how often the reception status is checked when MTC is  
being received from an external device. Stop synchronization if a  
problem becomes apparent with the check.  
Types of MTC  
The types of MTC that can be selected by the Fantom-X are  
shown below. Select the same frame rate as that set for the  
external device. When not using a video device, then any frame  
rate may be selected as long as the rates are the same on both  
devices being synchronized.  
Value: 0–10 (the checking interval will be longer for larger values)  
In strict terms, the lower the numerical value set, the more  
accurate the check is. However, playback may be stopped  
overly frequently if too rigorous a check is made, and this soon  
becomes inconvenient. By raising the Error Level setting, then  
even if problems with the reception of MTC do occur,  
synchronization can then continue as long as such problems  
remain at a level that does not cause undue problems.  
30:  
This is 30 frames per second, non-drop format. This is  
used by audio devices such as analog tape recorders,  
and for NTSC format black and white video (used in  
Japan and the U.S.).  
29N: This is 29.97 frames per second, non-drop format. This  
is used for NTSC format color video (used in Japan and  
the U.S.).  
29D: 29.97 frames per second drop format. This is used for  
NTSC format color video (used in Japan and the U.S.).  
Metronome  
25:  
25 frame per second frame rate. This is used for SECAM  
or PAL format video, audio equipment, and film (used  
in Europe and elsewhere).  
Metronome Mode  
Specifies when you want the metronome to sound.  
*
If [F7 (Click)] in the Tempo window which appears when you press  
[TEMPO] is lit in red, the metronome will always sound.  
24:  
24 frame per second frame rate. This is used for video,  
audio devices, and film in the US.  
Value  
OFF:  
Will not sound.  
Non-Drop Format and Drop Format  
PLAY ONLY: Will sound only during playback.  
REC ONLY: Metronome will sound only for recording.  
PLAY&REC: Metronome will sound for playback and recording.  
ALWAYS: Metronome will always sound.  
There are two types of format used by NTSC video cassette  
recorders, non-drop and drop. Non-drop format features  
continuous time code, whereas in drop format, which is used  
for NTSC color video format, the first two frames of every  
minute are dropped, except for those at ten-minute intervals. In  
most video and audio production, since formats with  
Metronome Level  
continuous frames are easier to deal with, non-drop is generally  
used. In contrast, in situations such as in broadcast, where the  
time code must match actual clock time, drop is used.  
You can adjust the volume of the metronome.  
Value: 0–10  
Metronome Sound  
Selects the metronome sound.  
MTC Offset Time Hour  
Value  
Coordinates the playback timing of the Fantom-X and the external  
device in an hour units.  
TYPE 1:  
A conventional metronome sound will be heard. A  
bell will sound on the first beat.  
Clicks will sound.  
Value: 00–23 hours  
TYPE 2:  
TYPE 3:  
TYPE 4:  
Beeps will sound.  
MTC Offset Time Minute  
Cowbell will sound.  
Coordinates the playback timing of the Fantom-X and the external  
device in a minute units.  
Beat Indicator Mode  
Value: 00–59 minutes  
You can specify how the beat indicator on the panel will blink.  
Value  
MTC Offset Time Second  
ALWAYS (always blinks at the specified tempo)  
PLAY&REC (blinks only during playback and recording)  
Coordinates the playback timing of the Fantom-X and the external  
device in a second units.  
Value: 00–59 seconds  
MTC Offset Time Frame  
Coordinates the playback timing of the Fantom-X and the external  
device in a frame units.  
Value: 00–29 frames  
228  
                         
Settings Common to All Modes (System Function)  
How Do I Adjust the Volume?  
Sound  
Local Switch  
MASTER LEVEL adjusts the volume of both the OUTPUT A  
jacks and the DIGITAL OUT jack. The front panel VOLUME  
The Local Switch determines whether the internal sound generator is  
disconnected (OFF) from the controller section (keyboard, Pad, pitch  
bend/modulation lever, knobs, buttons, D Beam controller, pedal,  
and so on); or not disconnected (ON). Normally this is left “ON,” but  
if you wish to use the Fantom-X’s keyboard and controllers to  
control only external sound modules, set it to “OFF.”  
Value: OFF, ON  
knob adjusts only the volume of the OUTPUT A jacks. Here’s an  
explanation of what you need to adjust depending on the  
output jacks you’re using.  
fig.25-003_50  
Sound Generator  
(OUTPUT A  
in the Routing screen)  
Master Level  
Using the Local Switch  
When you're using the Fantom-X with external sequencer  
software, leave the Local Switch turned off. Read the following  
for details.  
Volume knob  
OUTPUT A (MIX)/PHONES  
DIGITAL OUT  
When using the OUTPUT A jacks: adjust  
using the VOLUME knob  
Connecting the Fantom-X to an external  
sequencer  
The front panel VOLUME knob controls the volume of the  
OUTPUT A jacks. This means that if you’re outputting from the  
OUTPUT A jacks, the simplest way is to leave the Master Level  
fixed at 127 (the default setting), and use the VOLUME knob to  
control the volume.  
fig.25-003b_50  
Local Off  
Fantom-X  
Keyboard  
Fantom-X  
Sound Generator  
When using the DIGITAL OUT jack: adjust  
using Master Level  
Master Level controls both the OUTPUT A jacks and the  
DIGITAL OUT jack. This means that if you’re outputting from  
DIGITAL OUT, use Master Level to adjust the volume.  
(External)  
Sequencer  
Typically, things are hooked up so the data travels as follows:  
the Fantom-X's keyboard your external sequencer software  
the Fantom-X's sound generator. Normally, the Fantom-X's  
keyboard section is internally connected to its sound generator  
section; this internal connection is controlled by the Local  
Switch. If you turn the Local Switch off, the Fantom-X's  
keyboard and sound generator sections will be independent,  
allowing you to use the connection described above with your  
external sequencer software.  
Adjusting the Master Level: method 1  
1. In the Patch or Performance screen, hold down [SHIFT]  
and press [F3 (Master Level)].  
2. Turn the VALUE dial or use [DEC][INC] to adjust the  
master level.  
Adjusting the Master Level: method 2  
With the factory settings, Master Level can be controlled by  
REALTIME CONTROL “ASSIGNABLE” knob number 1 (p.  
122). This makes it easy to adjust the level using the knob.  
Master Tune  
Adjusts the overall tuning of the Fantom-X. The display shows the  
frequency of the A4 note (center A).  
*
Value: 415.3–466.2 Hz  
Master Level  
Adjusts the volume of the entire Fantom-X.  
The Master Level setting is temporary, and will be lost  
when you turn off the power. If you want to keep the  
Master Level setting you edited, save the master level in  
the internal system memory. “Saving the System  
Value: 0–127  
Settings (System Write)” (p. 225)  
229  
           
Settings Common to All Modes (System Function)  
Output Gain  
This adjusts the output gain from the Fantom-X’s Analog Out and  
MIDI  
Digital Out. When, for example, there are relatively few voices being  
sounded, boosting the output gain can let you attain the most  
Device ID (Device ID Number)  
suitable output level for recording and other purposes.  
When you want to transmit or receive System Exclusive messages,  
Value: -12–+12  
set this parameter to match the Device ID number of the other MIDI  
device.  
Mix/Parallel  
Value: 17–32  
Specifies how the sound of the entire Fantom-X will be output.  
Value  
Performance Control Channel  
MIX: Set this to have the collective output of all sounds output from  
the OUTPUT A (MIX) jacks. When you want to check the final  
overall sound being output, set to MIX.  
Performance Ctrl Ch selects the MIDI receive channel used during  
switching of performances when MIDI messages (Program Change/  
Bank Select) are sent from an external MIDI device. Set this to “OFF”  
if performances are not to be switched from an external MIDI device.  
Value: 1–16, OFF  
Sounds which are set in the respective Output Assign to be  
output from the INDIVIDUAL 3 jack are output from the left  
OUTPUT A (MIX) jack; sounds which are set to be output from  
the INDIVIDUAL 4 jack are output from the right OUTPUT A  
(MIX) jack.  
If only a program change is received, and if the Performance  
Ctrl Ch parameter setting coincides with the MIDI receive  
channel of a part, priority will be given to switching the  
performance.  
Sounds output from the PHONES jack are the same as those  
output from the OUTPUT A (MIX) jacks. Therefore, any sounds  
set with Output Assign to be output from the OUTPUT B jacks  
is not output from the PHONES jack. Be sure to have any sound  
you want to hear through the headphones set to “MIX.”  
Kbd Patch Rx/Tx Ch (Keyboard Patch Receive/  
Transmit Channel)  
Specifies the channel used to transmit and receive MIDI messages  
for the Keyboard part in Patch mode.  
Value: 1–16  
PARALLEL: Output according to each Output Assign settings.  
Pad Patch Rx/Tx Ch (Pad Patch Receive/  
Transmit Channel)  
Master Key Shift  
Shifts the overall pitch of the Fantom-X in semitone steps.  
Specifies the channel used to transmit and receive MIDI messages  
for the Pad part in Patch mode.  
Value: -24– +24  
Patch Remain (Patch Remain Switch)  
Value: 1–16  
Specifies whether currently sounding notes will continue sounding  
when another patch or rhythm set is selected (ON), or not (OFF).  
Also, when this is “ON,” changes produced by incoming MIDI  
messages such as Volume or Pan (CC 5, 7, 10, 65, 68, 71–74, RPN 0, 1,  
2, MONO ON, POLY ON), as well as tonal quality and volume  
changes produced by the various controllers will be inherited.  
Value: OFF, ON  
Transmit Program Change (Transmit Program  
Change Switch)  
Specifies whether Program Change messages will be transmitted  
(ON) or not (OFF).  
Value: OFF, ON  
Transmit Bank Select (Transmit Bank Select  
Switch)  
Effects settings change as soon as you switch to a new patch or  
rhythm set, without being influenced by the Patch Remain  
setting. Because of this, certain effects settings can cause notes  
that were until then sounding to no longer be heard, even  
though Patch Remain has been set to on.  
Specifies whether Bank Select messages will be transmitted (ON) or  
not (OFF).  
Value: OFF, ON  
Transmit Active Sensing (Transmit Active  
Sensing Switch)  
Specifies whether Active Sensing messages will be transmitted (ON)  
or not (OFF).  
Value: OFF, ON  
Transmit Edit Data (Transmit Edit Data Switch)  
Specify whether changes you make in the settings of a patch,  
performance will be transmitted as system exclusive messages (ON),  
or will not be transmitted (OFF).  
Value: OFF, ON  
230  
                           
Settings Common to All Modes (System Function)  
Soft Through (Soft Through Switch)  
Thru function re-transmits all messages received at the MIDI IN  
USB  
connector to the MIDI OUT connector without modifying them in  
any way.  
USB Mode  
Value: OFF, ON  
Selects the mode in which the USB connector will be used.  
Value:  
Remote Keyboard Sw (Remote Keyboard  
Switch)  
Storage: Storage mode. Select this if you want to transfer files.  
MIDI:  
MIDI mode. Select this if you want to exchange MIDI  
messages with a sequencer or other program.  
Set this parameter “ON” when you want to use an external MIDI  
keyboard instead of the Fantom-X’s keyboard. In this case, the MIDI  
transmit channel of the external MIDI keyboard can be set to any  
channel. Normally you will leave this parameter “OFF.”  
Value: OFF, ON  
You must switch the USB Mode before you connect the Fantom-  
X to your computer via the USB cable. If you change this setting  
while the Fantom-X is connected, the computer may fail to  
recognize it correctly.  
Turn this “ON” when you want to control the Fantom-X from  
an external MIDI device when performing with the Arpeggio or  
RPS function.  
For details on connections to your computer in each USB Mode,  
refer to “Connections” (p. 219)  
Receive Program Change (Receive Program  
Change Switch)  
USB-MIDI Thru Sw (USB-MIDI Thru Switch)  
When USB Mode is set to “MIDI,” this switch specifies whether  
MIDI messages received at the MIDI connector will be retransmitted  
from the MIDI OUT connector (ON) or not (OFF).  
Value: OFF, ON  
Specifies whether Program Change messages will be received (ON)  
or not (OFF).  
Value: OFF, ON  
Receive Bank Select (Receive Bank Select  
Switch)  
Specifies whether Bank Select messages will be received (ON) or not  
(OFF).  
Value: OFF, ON  
Receive Exclusive (Receive System Exclusive  
Switch)  
Specifies whether System Exclusive messages will be received (ON)  
or not (OFF).  
Value: OFF, ON  
Receive GM System On (Receive GM System  
On Switch)  
Specifies whether General MIDI System On messages will be  
received (ON) or not (OFF).  
Value: OFF, ON  
Receive GM2 System On (Receive GM2 System  
On Switch)  
Specifies whether General MIDI 2 System On messages will be  
received (ON) or not (OFF).  
Value: OFF, ON  
Receive GS Reset (Receive GS Reset Switch)  
Specifies whether GS Reset messages will be received (ON) or not  
(OFF).  
Value: OFF, ON  
231  
                       
Settings Common to All Modes (System Function)  
Patch Scale Tune for C–B  
Make scale tune settings for Patch mode.  
Scale Tune  
Value: -64– +63  
Scale Tune Switch  
Turn this on when you wish to use a tuning scale other than equal  
temperament.  
Preview  
Value: OFF, ON  
Preview Mode  
One set of Scale Tune settings can be created in Patch mode. In  
Performance mode, this can be set for each part of the performance  
(p. 111).  
SINGLE:  
CHORD:  
PHRASE:  
The notes specified by Note Number 1–4 parameter  
will sound successively one by one.  
The notes specified by Note Number 1–4 parameter  
will sound simultaneously.  
In Patch mode, this is valid only for the keyboard part.  
The Fantom-X allows you to play the keyboard using temperaments  
other than equal temperament. The pitch is specified in one-cent  
units relative to the equal tempered pitch.  
The Phrase associated with the patch’s type/  
category is played.  
Preview 1–4 Note Number  
Specify the pitch of the four notes that will sound when the Preview  
Mode parameter is set to “SINGLE” or “CHORD.”  
Value: C-1–G9  
One-cent is 1/100th of a semitone.  
The selected scale applies to MIDI messages received from an  
external MIDI device.  
If “PHRASE” is selected for the Preview Mode parameter, these  
settings will have no effect.  
Equal Temperament  
This tuning divides the octave into 12 equal parts, and is the  
most widely used method of temperament used in Western  
music. The Fantom-X employs equal temperament when the  
Scale Tune Switch is set to “OFF.”  
Preview 1–4 Velocity  
Specify the velocity of the four notes that will sound when the  
Preview Mode parameter is set to “SINGLE” or “CHORD.”  
Value: 0–127  
Just Temperament (Tonic of C)  
Compared with equal temperament, the principle triads sound  
pure in this tuning. However, this effect is achieved only in one  
key, and the triads will become ambiguous if you transpose.  
If “PHRASE” is selected for the Preview Mode parameter, these  
settings will have no effect.  
Arabian Scale  
In this scale, E and B are a quarter note lower and C#, F# and G#  
are a quarter-note higher compared to equal temperament. The  
intervals between G and B, C and E, F and G#, Bb and C#, and  
Eb and F# have a natural third—the interval between a major  
third and a minor third. On the Fantom-X, you can use Arabian  
temperament in the three keys of G, C and F.  
<Example>  
Note name  
Equal tem-  
perament  
Just Tem-  
perament  
(tonic C)  
Arabian  
Scale  
C
C#  
D
Eb  
E
F
F#  
G
G#  
A
Bb  
B
0
0
0
0
0
0
0
0
0
0
0
0
0
-8  
-6  
+45  
-2  
-12  
-51  
-8  
+43  
-4  
+47  
0
-10  
-49  
+4  
+16  
-14  
-2  
-10  
+2  
+14  
-16  
+14  
-12  
232  
                       
Settings Common to All Modes (System Function)  
System Ctrl  
Sampling  
Sys Ctrl 1–4 Source  
Default File Type  
System Control Assign selects the MIDI message used as the System  
Control.  
Specifies the file format used when saving a sample.  
Value: WAV, AIFF  
Pre Sample Time  
System Control  
The length of sound preceding the moment at which sampling was  
manually or automatically initiated that will be captured in the  
sample. This lets you prevent the attack portion of the sound from  
being omitted from the sample.  
This function, which departs from previously used methods,  
and instead allows you to use MIDI messages to change tone  
settings in realtime, is called the Matrix Control (p. 80).  
Similarly, the function allowing you to use MIDI messages to  
change multi-effects settings in realtime is called the Multi-  
effects Control (p. 214).  
Value: 0–1000 ms  
Trigger Level  
Volume level at which sampling will begin when Auto Trig is ON  
A setting of 0 is the minimum.  
Normally, the Matrix Control is used for making patch settings,  
and the Multi-effects Control for making settings to patches,  
rhythm sets, and performances. However, if you do not need to  
change the MIDI messages used for matrix control or multi-  
effects control by each patch/rhythm set/performance, or if  
you want to use a specific MIDI message for matrix control or  
multi-effects control, you will want to make use of System  
Control. In other words, you could call the System Controls  
global Matrix Control/Multi-effects Control for the entire  
Fantom-X.  
Value: 0–7  
Gap Time  
Length of silence at which the sample will be divided  
Whenever there is a silent region longer than the specified time, the  
sample will be divided at that point, and the next sample number  
will be assigned to the sound that follows. This parameter is valid  
Value: 500, 1000, 1500, 2000 ms  
Input Select  
Value  
Input source of the external input sound  
Value  
OFF:  
The system control knob will not be used.  
Controller numbers 1–31, 33–95  
CC01–31, 33–95:  
DIGITAL IN: DIGITAL INPUT jack  
LINE-L-R:  
LINE-L:  
MIC:  
INPUT jacks L/R (stereo)  
INPUT jack L (mono)  
For details on control change messages, refer to “MIDI  
Implementation” (p. 298).  
INPUT jack (mono, mic level)  
PITCH BEND:  
Pitch Bend  
Aftertouch  
AFTERTOUCH:  
Trimming Switch  
If this is turned on, the Start point and End point settings will be  
automatically adjusted after sampling is performed, so any silent  
portions at the beginning or end of the sampled sound are excluded.  
Value: OFF, ON  
Background  
Background Picture  
Select the file that is to be displayed as the screen background.  
Skip Back Time  
Value:1–16  
Specifies how much earlier in time that you want sampling to take  
place when you use Skip Back Sampling. If “OFF” selected, skip-  
back sampling cannot be performed.  
Screen Saver  
Value: OFF, 5s–40s  
Screen Saver Type  
Select the type of screen saver.  
Value: 1–16  
Screen Saver Time  
Set the time (minutes) until the screen saver begins working.  
If this is OFF, the screen saver will not appear.  
Value: OFF, 5–60 min.  
233  
                                       
Settings Common to All Modes (System Function)  
Start up  
System Information  
Load Preset Samples at Startup  
Specifies whether the preset samples will be loaded into memory at  
power-on (ON) or not (OFF).  
For details on the indicating, refer to “How to Make System  
Function Settings” (p. 225).  
Value: OFF, ON  
Features  
Load User Samples at Startup  
Displays the main features of the Fantom-X.  
Specifies whether the samples of the user area and memory card will  
be loaded into memory at power-on (ON) or not (OFF).  
Value: OFF, ON  
Memory Info (Memory Information)  
Displays the amount of memory installed.  
SRX Info (SRX Information)  
Load Demo Song at Startup  
Displays the name of the wave expansion board that is installed.  
Specifies whether the demo song will be loaded into the temporary  
area when you power up the Fantom-X (ON), or will not be loaded  
(OFF).  
Version Info (Version Information)  
Displays the version of the Fantom-X.  
Rec Track Select (Recording Track Select)  
This specifies whether track selection will be automatic or manual  
when recording on the sequencer.  
Value  
Manual:  
You’ll be able to select the track number manually. This  
is convenient when you want to record a performance  
that consists of more than one channel.  
Auto:  
The phrase track of the same number as the current part  
will be selected automatically. This is convenient when  
you want to record only one channel in a track.  
Power Up Mode  
This setting allows you to choose the mode that you want the  
Fantom-X to be in when it is powered up.  
Value  
PATCH:  
The Fantom-X will be in Patch mode when you  
turn on the power.  
PERFORMANCE: The Fantom-X will be in Performance mode  
when you turn on the power.  
234  
                         
Data Management Functions  
Reset to Default Factory Settings (Factory Reset)  
Fantom-X backup data must not be used to perform a Restore  
Basic Procedure  
into other models in the Fantom-X series (i.e., models other than  
the Fantom-X6/X7/X8).  
1. Press [MENU].  
2. Press  
or  
to select “Utility.”  
Restoring User Data that You  
Backed Up (User Restore)  
3. Press [ENTER].  
The Utility menu screen will appear.  
fig.26-001_50  
Here’s how user data saved on a memory card by the User Backup  
operation can be reloaded back into the user memory of the Fantom-X.  
When you execute User Restore, the current contents of the user area  
will be completely erased.  
1. Into the slot, insert the memory card on which user data has  
been saved.  
2. In the Utility screen, press [F2 (User Restre)].  
A message will ask you for confirmation.  
3. To proceed with the restoration, press [F8 (Exec)].  
4. Press [F1]–[F4] to select the operation that you want to  
*
To cancel, press [F7 (Cancel)].  
execute.  
4. When the display indicates “Please Power Off,” turn the  
[F1 (User Backup)]  
power off, then on again.  
Save user data to a memory card.  
[F2 (User Restre)]  
Load user data from a memory card.  
[F3 (Factry Reset)]  
If you have added files to the Fantom-X's internal memory (such  
as the TMP folder) after executing the User Backup operation,  
the "User Area Full!!" message may appear when you attempt to  
execute the User Restore operation, and the Restore may not be  
successful. If this occurs, delete the files you added after the  
backup (p. 224), and then try the Restore operation again.  
Restore the factory settings.  
[F4 (Librarian)]  
When you want to use the included Fantom-X Librarian  
software, or when you want to receive system exclusive  
messages from an external device to rewrite the user memory,  
press [F4 (Librarian)] to put the Fantom-X in Librarian mode.  
Factory Reset  
*
For details on using Fantom-X Librarian, refer to “Using Fantom-X  
Librarian” (p. 236).  
(Factory Reset).  
Backing Up User Data  
(User Backup)  
If there is important data you’ve created that’s stored in the  
Fantom-X’s User memory, all such data is discarded when a  
Factory Reset is performed (the data of the internal user  
memory will be lost). If you want to keep the existing data,  
save it on a memory card (p. 235) or save it via USB to your  
computer (Using Fantom-X Librarian (p. 236)).  
Here’s how all user data in the user area can be saved on a memory  
card.  
The following user data will be saved.  
Performances  
Patches  
Rhythm Groups  
Multisamples  
Songs  
Arpeggio styles  
Chord forms  
1. Press [MENU] to open the Menu window.  
Rhythm sets  
System settings  
2. Press  
[ENTER].  
or  
to select “Utility,” and then press  
Rhythm Patterns • Samples  
*
In order to execute User Backup, the memory card must have  
approximately 32MB or more free area.  
3. Press [F3 (Factry Reset)].  
A message will ask confirmation.  
1. Insert a memory card into the slot.  
4. Press [F8 (Exec)] to execute the Factory Reset.  
2. In the Utility screen, press [F1 (User Backup)].  
*
To cancel, press [F7 (Cancel)].  
A message will ask you for confirmation.  
5. When the display indicates “Please Power Off,” turn the  
3. To execute the backup, press [F8 (Exec)].  
power off, then on again.  
*
To cancel, press [F7 (Cancel)].  
235  
             
Using Fantom-X Editor  
To help you take even greater advantage of its functionality, the  
Fantom-X comes with Fantom-X Editor software. Fantom-X Editor  
Using Fantom-X Librarian  
Fantom-X Librarian is software that lets you manage libraries of  
Fantom-X parameter data on your computer. It provides an efficient  
way to manage patch, rhythm set, and performance data.  
assigns parameters to sliders and knobs in the computer screen,  
allowing you to work efficiently in a graphical editing environment.  
Installing Fantom-X Editor  
into Your Computer  
In order to use the librarian included on the “Fantom-X Editor” CD-  
ROM, you will need to put the Fantom-X in Librarian mode.  
*
The same is true when you want to use a separately sold librarian.  
1. Press [MENU].  
2. Use or  
Detailed instructions on installing the software can be found in the  
online manual contained on the Fantom-X Editor CD-ROM.  
Windows users  
to select “Utility” and then press [ENTER].  
In the Fantom-X Editor CD-ROM, open the Readme_E.txt.  
Macintosh users  
3. Press [F4 (Librarian)].  
In the Fantom-X Editor CD-ROM, open the  
Readme(English).txt.  
fig.28-002_50  
Making Connections  
1. Make sure that the System USB setting is set to MIDI.  
Refer to Selecting MIDI Mode (p. 218).  
*
If it is set to Storage, you cannot use the editor via a USB connection.  
2. In order to use Fantom-X Editor, use an USB cable (sold  
separately) to connect the Fantom-X and your computer.  
fig.28-001  
Librarian mode will be selected. In Librarian mode, system  
exclusive messages sent from an external MIDI device can  
overwrite the settings in user memory. You will be unable to  
operate the panel of the Fantom-X.  
Fantom-X  
4. Press [EXIT] or [F8 (EXIT)] to exit Librarian mode and return  
to the normal state.  
USB  
USB  
Windows  
Macintosh  
236  
             
Using Fantom-X Editor  
System Requirements (Mac OS)  
Fantom-X Editor System  
Requirements  
Operating System  
Mac OS (Classic) 8.6 and 9.x  
Mac OS (X) 10.2 or later  
CPU/Clock  
System Requirements (Windows)  
PowerPC G3 233 MHz or higher (Classic)  
PowerPC G3 500 MHz or higher (Mac OS X)  
Memory (RAM)  
Operating System  
Microsoft® Windows® XP  
Microsoft® Windows® Me  
Microsoft® Windows® 2000 Professional  
Microsoft® Windows® 98  
128 MB or more  
256 MB or more (recommended)  
Display/Colors  
CPU/Clock  
800 x 600 or higher/32,000 colors or more  
1024 x 768 or higher (recommended)  
Hard Disk  
Pentium®/Celeron™ processor 400 MHz or higher  
Pentium® III 500 MHz or higher (recommended)  
Memory (RAM)  
120 M bytes or more  
128 M bytes or more  
Others  
256 M bytes or more (recommended)  
Display/Colors  
OMS 2.0 or later (Classic)  
*
Apple and Macintosh are registered trademark of Apple Computer,  
Inc.  
800 x 600 or higher/65,536 colors (16 bit High Color) or more  
1024 x 768 or higher (recommended)  
Hard Disk  
*
*
MacOS is a trademark of Apple Computer, Inc.  
OMS is a registered trademark of Opcode Systems, Inc.  
120 MB or more  
204  
*
Microsoft and Windows are registered trademarks of Microsoft  
Corporation.  
*
*
Windows® is known officially as: “Microsoft® Windows® operating  
system.”  
Pentium is a registered trademark of Intel Corporation.  
237  
     
About V-LINK  
What is V-LINK?  
Turning the V-LINK ON/OFF  
1. In the left of the panel, press [V-LINK] so the indicator is  
V-LINK (  
) is a function that allows music and images to  
lighted.  
be performed together. By using MIDI to connect two or more V-LINK  
compatible devices, you can easily enjoy performing a wide range of visual  
effects that are linked to the expressive elements of a music performance.  
(Examples)  
The V-LINK setting will be on.  
In this state, you can operate the Fantom-X to manipulate  
images in sync with your performance.  
By using the Fantom-X and Edirol DV-7PR together, you can:  
Make Edirol DV-7PR playback settings remotely from the  
Each mode will function as usual even if V-LINK is on.  
Fantom-X.  
2. Press [V-LINK] again.  
Use the Fantom-X’s sequencer to enjoy synchronized music and  
The V-LINK button will go out, and the V-LINK setting will be  
off.  
video.  
Use the Fantom-X to switch the Edirol DV-7PR’s images (clips/  
palettes).  
Use the Fantom-X’s knobs to adjust the brightness or color of  
the image.  
*
In order to use V-LINK with the Fantom-X and Edirol DV-7PR, you will  
need to make connections using an Edirol UM1/UM-1S (sold separately).  
V-LINK Settings  
1. Holding down [SHIFT] and pressing [V-LINK] to access the  
Connection Examples  
Use a UM-1 to connect the Fantom-X’s MIDI OUT connector to the  
V-LINK SETUP screen.  
DV-7PR’s remote jack.  
2. Press [CURSOR] to move the cursor to a parameter, and  
turn the VALUE dial or use [INC][DEC] to set the value.  
fig.29-002_50  
Before connecting this unit to other devices, turn off the power  
to all units. This will help prevent malfunctions and/or damage  
to speakers or other devices.  
fig.29-001.e  
Fantom-X  
MIDI OUT  
*
Specify the Pad Mode by pressing [F1 (Clip)] or [F2 (Palett)].  
3. If you want to keep your settings, press [F8 (System Write)].  
Edirol UM-1  
4. Press [F7 (Exit)] or [EXIT].  
You’re returned to the previous screen.  
REMOTE  
Edirol DV-7PR  
Projector  
Display  
238  
               
About V-LINK  
PAD MODE  
Selects whether the pads will switch clips or palettes.  
Value: CLIP, PALETT  
V-LINK Parameters  
Note Tx Ch  
Press [F1 (Clip)]: switch clips  
Press [F2 (Palett)]: switch palettes  
Value:  
1-16  
MIDI channel that will switch Edirol DV-7PR clips/palettes and will  
control dissolve time.  
Local Sw  
Specifies whether the internal sound generator is disconnected (OFF)  
from the pads, or not (OFF).  
Clip 1 Note No.  
Procedure:  
Value:  
Press [F5 (Local Sw)].  
OFF, ON  
Pads 1–16 correspond to Edirol DV-7PR clips (or palettes). We  
recommend that you press [PAD SETTING] to access the Pad setting  
screen, and set to “Note,” using Quick Setup (p. 161) and set Clip1  
Note No. to the same value as the “Pad Base Note” setting.  
Clip filter  
Value:  
0(C-1)-127(G9)  
(check boxes 1-32)  
Clips that are checked can be switched. Enable/disable switching for  
each clip  
Dissolve Time  
Control change number that controls the dissolve time (time over  
which the image switches)  
Value:  
OFF, ON  
Value:  
OFF, CC1, CC5, CC7, CC10, CC11, CC71-74, CC91-  
93, Channel Aftertouch  
Using the Clip Filter  
For example, suppose that of the rhythm set you input in the  
part used for V-LINK (i.e., the part of the same number as the  
Note Tx Channel), you want only the kick and snare to switch  
clips. In this case, check only the clips that correspond to the  
note numbers of the kick and snare. The clips will switch when  
the kick or snare plays.  
Ctrl Tx Ch  
MIDI channel that will control the Edirol DV-7PR color Cb/Cr,  
brightness, and video effect switching  
Value:  
1-16  
Play Speed Ctrl  
Range of video playback speed The three values are the playback  
speeds (multiples of normal speed) at the left, center, and right  
positions of the pitch bend.  
Resetting the Image  
Value:  
0.0-1.0-2.0, 0.5-1.0-2.0, 0.0-1.0-4.0, 0.5-1.0-4.0, 0.0-1.0-  
8.0, 0.5-1.0-8.0, 0.0-1.0-16.0, 0.5-1.0-16.0, 0.0-1.0-32.0,  
0.5-1.0-32.0,0.0-2.0-4.0, 0.0-4.0-8.0, 0.0-8.0-16.0, 0.0-  
16.0-32.0, -2.0-1.0-4.0, -6.0-1.0-8.0  
Clip Reset  
Turn off the image (solid black).  
Procedure:  
Press [F3 (Clip Reset)].  
Color Cb Ctrl  
All Reset  
Control change number that controls the Cb color of the image  
The effect applied to the image will be reset, and brightness, color  
difference, etc. will all return to the default value.  
Color Cr Ctrl  
Procedure:  
Press [F4 (All Reset)].  
Control change number that controls the Cr color of the image  
*
For details on clips/palettes, dissolve time, color difference signals (Cb/  
Cr), refer to the Edirol DV-7PR manual.  
Brightness Ctrl  
Control change number that controls the brightness of the image  
The Fantom-X does not support the Edirol DV-7PR’s dual  
stream mode.  
VFX1–4 Ctrl  
Control change number that controls the video effect  
*
VFX2–4 are not supported by the Edirol DV-7PR.  
Fade Ctrl  
Control change number that controls the output fade  
Value:  
OFF, CC1, CC5, CC7,CC10, CC11, CC71-74, CC91-  
93, Channel Aftertouch  
239  
                                   
Installing the Wave Expansion Board  
Up to four optional Wave Expansion Boards (SRX series; sold  
separately) can be installed in the Fantom-X.  
How to Install a Wave  
Wave Expansion Boards store Wave data, patches, and rhythm sets,  
Expansion Board  
and by equipping the Fantom-X with these boards, you can greatly  
expand your sound palette.  
Install the Wave Expansion Boards after removing the panel cover.  
Boards can be installed in the EXP A–EXP D slots. These slots  
Cautions When Installing an  
correspond with the Wave Expansion Board groups (XP-A–XP-D)  
when the expansion Wave, patches, and rhythm sets are used.  
Wave Expansion Board  
1. Before installing the Wave Expansion Board, turn off the  
901  
power of the Fantom-X and all connected devices, and  
disconnect all cables, including the Power cable, from the  
Fantom-X.  
To avoid the risk of damage to internal components that can be  
caused by static electricity, please carefully observe the  
following whenever you handle the board.  
1
Before you touch the board, always first grasp a metal object  
(such as a water pipe), so you are sure that any static  
electricity you might have been carrying has been  
discharged.  
2. From the Fantom-X, remove only the screws shown in the  
following diagram, and detach the cover. On the Fantom-  
X6/X7, the cover is located on the bottom panel. On the  
Fantom-X8, it is located on the front panel.  
2
5
When handling the board, grasp it only by its edges. Avoid  
touching any of the electronic components or connectors.  
Save the bag in which the board was originally shipped, and  
put the board back into it whenever you need to store or  
transport it.  
*
A hex wrench is included with the Fantom-X8. When removing  
screws, you must use this hex wrench.  
fig.30-002.e  
Fantom-X6/X7 : bottom  
Screws to be removed  
Use a Phillips screwdriver that is suitable for the size of the  
screw (a number 2 screwdriver, Fantom-X6/X7 only). If an  
unsuitable screwdriver is used, the head of the screw may be  
stripped.  
To remove a screw, rotate the screwdriver counter-clockwise.  
To tighten the screws, rotate the screwdriver clockwise.  
fig.30-001.e  
loosen  
tighten  
fig.30-003.e  
Fantom-X8 : Front  
Screws to be removed  
When installing Wave Expansion Boards, remove only the  
specified screws.  
Be careful that the screws you remove do not drop into the  
interior of the Fantom-X.  
Do not leave the bottom cover removed. After installation of the  
Wave Expansion Boards is complete, be sure to replace the  
cover.  
5mm Hexagonal Wrench  
Be careful not to cut your hand on the opening for installing the  
board.  
Do not touch any of the printed circuit pathways or connection  
terminals.  
911  
When turning the unit upside-down, get a bunch of newspapers  
or magazines, and place them under the four corners or at both  
ends to prevent damage to the buttons and controls. Also, you  
should try to orient the unit so no buttons or controls get  
damaged.  
Do not touch any of the printed circuit pathways or connection  
terminals.  
912  
Never use excessive force when installing a circuit board. If it  
doesn’t fit properly on the first attempt, remove the board and  
try again.  
When turning the unit upside-down, handle with care to avoid  
dropping it, or allowing it to fall or tip over.  
913  
When circuit board installation is complete, double-check your  
work.  
914  
Always turn the unit off and unplug the power cord before  
attempting installation of the circuit board (SRX series).  
915  
Install only the specified circuit board(s) (SRX series). Remove  
only the specified screws.  
240  
         
Installing the Wave Expansion Board  
fig.30-004  
Expansion Boards  
After installation of the Wave Expansion Boards has been  
completed, check to confirm that the installed boards are being  
recognized correctly.  
3. There are four slots inside. As shown in the following  
illustration, plug the connector of the Wave Expansion  
Board into the connector of the relevant slot, and at the  
same time insert the board holder through the hole of the  
1. Turn on the power, as described in “Turning On the Power”  
(p. 21).  
2. Press [MENU] to open the Menu window.  
Wave Expansion Board.  
fig.30-005.e  
3. Press  
[ENTER].  
or  
to select “System,” and then press  
Wave Expansion Board (SRX series)  
4. Press [F4 (System Info)].  
5. Press [F1 ()] or [F2 ()] to select “SRX Info.”  
The System screen appears. Verify that the name of the installed  
Wave Expansion Board is displayed.  
fig.30-007_50  
Board holder  
Position them as shown  
before you install the board.  
Connector  
If an indication of “NOT INSTALLED” appears for a slot in  
which you installed a wave expansion board, it is possible that  
the board is not being recognized correctly. Re-install the Wave  
Expansion Board correctly.  
If you install expansion boards of the same type, only one board  
will be detected.  
4. Use the Installation Tool supplied with the Wave Expansion  
Board to turn the holders in the LOCK direction, so the  
board will be fastened in place.  
6. Press [EXIT] to exit the System Menu screen.  
fig.30-006.e  
LOCK  
Installation tool  
5. Use the screws that you removed in step 2 to fasten the  
cover back in place.  
241  
 
Installation de la carte  
d’expansion Wave  
(French Language for Canadian Safety Standard)  
Un maximum de trois cartes d’expansion Wave (quatre cartes SRX)  
peuvent être installées dans le Fantom-X.  
Installation d’une carte  
d’expansion Wave  
Avant d’installer la carte d’expansion Wave, retirez le panneau  
inférieur. Les cartes peuvent être installées dans les emplacements  
SRX-A– SRX-D. Ces fentes correspondent aux groupes de cartes  
d’expansion Wave (XP-A– XP-D) lorsque l’expansion Wave, les  
correctifs et rythmes sont utilisés.  
Les cartes d’expansion Wave emmagasinent des données Wave,  
correctifs et rythmes, et en ajoutant ces cartes au Fantom-X, il est  
possible d’élargir considérablement la palette de sons.  
Précautions à prendre lors  
de l’installation d’une carte  
d’expansion Wave  
1. Avant d’installer la carte d’expansion Wave, coupez  
l’alimentation du Fantom-X et de tous les appareils  
branchés, et débranchez tous les câbles du Fantom-X, y  
compris le câble d’alimentation.  
901  
Veuillez suivre attentivement les instructions suivantes quand  
vous manipulez la carte afin d’éviter tout risque  
2. Sur les modèles Fantom-X, retirer uniquement les vis  
illustrées dans le schéma ci-dessous et retirer le couvercle.  
Sur le modèle Fantom-X6/X7, le couvercle est situé sur le  
panneau inférieur. Sur le modèle Fantom-X8, il est placé sur  
le panneau avant.  
d’endommagement des pièces internes par l’électricité statique.  
1
Toujours toucher un objet métallique relié à la terre (comme  
un tuyau par exemple) avant de manipuler la carte pour  
vous décharger de l’électricité statique que vous auriez pu  
accumuler.  
*
Une clé hexagonale est fournie avec le Fantom-X8. Il faut utiliser cette  
clé pour retirer les vis.  
2
5
Lorsque vous manipulez la carte, la tenir par les côtés.  
Évitez de toucher aux composants ou aux connecteurs.  
Conservez le sachet d’origine dans lequel était la carte lors  
de l’envoi et remettez la carte dedans si vous devez la ranger  
ou la transporter.  
fig.30-002.f  
Fantom-X6/X7 : Panneau inférieur  
Vis à enlever  
Utilisez un tournevis de type Phillips de la taille adaptée à celle  
des vis (tournevis numéro 2, Fantom-X6/X7 uniquement). Un  
tournevis inadéquat peut endommager la tête de la vis.  
Pour retirer une vis, tourner le tournevis dans le sens contraire  
des aiguilles d’une montre. Pour serrer les vis, tourner le  
tournevis dans le sens des aiguilles d’une montre.  
fig.30-001.f  
fig.30-003.f  
desserrer  
resserrer  
Fantom-X8 : Panneau avant  
Vis à enlever  
Pour installer les cartes d’expansion Wave, retirer uniquement  
les vis mentionnées.  
Assurez-vous que les vis retirées ne tombent pas dans le  
Fantom-X.  
Clé hexagonale 5 mm  
Ne pas laisser le panneau de protection avant detache. S’assurer  
de l’avoir rattacher apres avoir installe le disque dur.  
Faites attention de ne pas vous couper sur l’ouverture  
d’installation de la carte.  
911(F)  
Ne pas toucher aux circuits imprimés ou aux connecteurs.  
912(F)  
Ne jamais forcer lors de l’installation de la carte de circuits  
imprimés. Si la carte s’ajuste mal au premier essai, enlevez la  
carte et recommencez l’installation.  
Lorsque vous déposez le Fantom-X face vers le bas, placez des  
piles de journaux ou de magazines sous les quatre coins (ou des  
deux côtés) pour le soutenir. Ainsi, les boutons, manettes et  
autres pièces ne seront pas endommagés.  
913(F)  
Quand l’installation de la carte de circuits imprimés est  
terminée, revérifiez si tout est bien installé.  
En plaçant l’appareil sens dessus dessous, manipulez-le avec  
soin pour éviter de l’échapper, de le laisser tomber ou de se  
renverser.  
914(F)  
Toujours éteindre et débrancher l’appareil avant de commencer  
l’installation de la carte. (SRX series).  
915(F)  
N’installez que les cartes de circuits imprimes spécifiées (SRX  
series). Enlevez seulement les vis indiquées.  
242  
       
Installation de la carte d’expansion Wave  
fig.30-004  
Vérification des cartes  
installation  
Lorsque l’installation des cartes d’extension audio est terminée,  
procéder à une vérification pour s’assurer que l’ordinateur les  
identifie correctement.  
3. Il y a quatre emplacements à l’intérieur. Comme le montre  
l’illustration ci-dessous, branchez le connecteur de la carte  
d’expansion Wave dans la fente appropriée et, en même  
temps, insérez le support de carte de circuits imprimés  
1. Mettre sous tension de la façon décrite sous “Turning On  
the Power” (p. 21).  
dans l’ouverture de la carte d’expansion Wave.  
fig.30-005.f  
2. Appuyez sur la touche [MENU] pour ouvrir la fenêtre Menu.  
3. Appuyer sur  
ou sur  
pour sélectionner “System” et  
Carte d’extension Wave (serie SRX)  
appuyer ensuite sur [ENTER].  
4. Appuyer sur [F4 (System Info)].  
5. Appuyer sur [F1 ()] ou sur [F2 ()] pour sélectionner “SRX  
Info.”  
L’écran System Edit s’affiche. Vérifiez que le nom de la carte  
d’expansion Wave installeé s’est affiché.  
fig.30-007_50  
Support à carte  
Avant l’installation,  
orienter les supports à carte  
tel qu’indiqué sur le schéma.  
Connecteur  
Si plusieurs cartes d’expansion du même type sont installées,  
une seule sera détectée.  
Si “NOT CONNECTED“ est affiché à côté du nom de la fente  
dans laquelle la carte est installée, il est possible que la carte  
d’extension audio installée ne soit pas reconnue correctement.  
Réinstaller correctement la carte d’extension audio.  
4. Utilisez l’outil d’installation fourni avec la carte d’expansion  
Wave pour tourner les supports en position LOCK  
(verrouillé) afin de retenir la carte en place.  
fig.30-006.f  
6. Appuyer sur [EXIT] pour quitter la fenêtre du menu du  
système.  
LOCK  
Outil d’installation  
5. Remettez le couvercle en place à l’aide des vis retirées à  
l’étape 2.  
243  
 
Expanding the Memory  
The Fantom-X comes with 32 MB of memory into which audio  
samples can be loaded. However, in some cases, 32 MB of memory  
How to Expand the Memory  
will be insufficient for loading large amounts of data. In such a case,  
you will have to add separately sold memory (DIMM). Memory can  
be expanded up to 64/128/256/512 MB.  
Install the memory module after removing the bottom panel cover.  
1. Before expanding the memory, turn off the power of the  
Fantom-X and all connected devices, and disconnect all  
cables, including the Power cable, from the Fantom-X.  
Before expanding the memory, consult with your retailer, the nearest  
Roland Service Center, or an authorized Roland distributor.  
2. From the Fantom-X, remove only the screws shown in the  
following diagram, and detach the cover. On the Fantom-  
X6/X7, the cover is located on the bottom panel. On the  
Fantom-X8, it is located on the front panel. From the  
Fantom-X, remove only the screws shown in the following  
diagram, and detach the cover.  
Precautions for Expanding  
Memory  
901  
To avoid the risk of damage to internal components that can be  
caused by static electricity, please carefully observe the  
following whenever you handle the board.  
*
A hex wrench is included with the Fantom-X8. When removing  
screws, you must use this hex wrench.  
1
Before you touch the board, always first grasp a metal object  
(such as a water pipe), so you are sure that any static electricity  
you might have been carrying has been discharged.  
When handling the board, grasp it only by its edges. Avoid  
touching any of the electronic components or connectors.  
Save the bag in which the board was originally shipped, and  
put the board back into it whenever you need to store or  
transport it.  
fig.30-002.e  
Fantom-X6/X7 : bottom  
Screws to be removed  
2
5
Use a Phillips screwdriver that is suitable for the size of the  
screw (a number 2 screwdriver, Fantom-X6/X7 only). If an  
unsuitable screwdriver is used, the head of the screw may be  
stripped.  
f
Fantom-X8 : Panneau avant  
To remove a screw, rotate the screwdriver counter-clockwise.  
To tighten the screws, rotate the screwdriver clockwise.  
Vis à enlever  
loosen  
tighten  
Clé hexagonale 5 mm  
Be careful that the screws you remove do not drop into the  
interior of the Fantom-X.  
Be careful not to cut your hand on the edge of the cover or the  
opening edge while removing the cover.  
Do not touch any of the printed circuit pathways or connection  
terminals.  
f
Never use excessive force when installing a circuit board. If it doesn’t  
fit properly on the first attempt, remove the board and try again.  
When circuit board installation is complete, double-check your  
work.  
Always turn the unit off and unplug the power cord before  
attempting installation of the memory DIMM board.  
Install only the specified memory DIMM board. Remove only  
the specified screws.  
3. Press outward the white clips at either end of the socket  
should be in the downward position.  
fig.31-003  
When turning the unit upside-down, get a bunch of newspapers  
or magazines, and place them under the four corners or at both  
ends to prevent damage to the buttons and controls. Also, you  
should try to orient the unit so no buttons or controls get  
damaged.  
When turning the unit upside-down, handle with care to avoid  
dropping it, or allowing it to fall or tip over.  
Do not leave the bottom cover removed. After installation of the  
memory module is complete, be sure to replace the cover.  
244  
         
Expanding the Memory  
4. Paying attention to the location of the notch on the memory  
module and the orientation, insert it vertically within the  
guides at either side of the socket.  
Checking that memory is  
installed correctly  
fig.31-004  
1. Turn on the power, as described in “Turning On the Power”  
(p. 21).  
2. Press [MENU] to open the Menu window.  
3. Press  
[ENTER].  
or  
to select “System,” and then press  
4. Press [ENTER].  
5. Press [F4 (System Info)].  
6. Press [F1 ()] or [F2 ()] to select “SRX Info.”  
Verify that the screen correctly shows the amount of memory  
you installed.  
fig.31-007_50  
If you have difficulty inserting the memory module, try tilting it  
a bit and inserting one end at a time.  
5. Move the white clips upward, and press them until the  
memory module is locked in place.  
fig.31-005  
7. Press [EXIT] to exit the System screen.  
*
If the correct amount of memory is not shown, it is possible that the  
memory is not being recognized properly. Turn off the power as  
described in “Turning Off the Power” (p. 22), and re-install the  
memory correctly.  
6. Use the screws that you removed in step 2 to fasten the  
cover back in place.  
Specifications of the expansion memory  
(DIMM) that can be used  
Removing the Memory  
Number of pins:  
Speed:  
168-pin  
To remove the memory module, reverse the installation procedure.  
100 MHz (PC100 CL=2)  
133 MHz (PC133 CL=3)  
3.3 V  
1. Simultaneously press outward the white clips located at  
either end of the socket.  
fig.31-006  
Voltage:  
Capacity:  
64/128/256/512 MB  
38 mm or less  
Board height:  
The Fantom-X has been confirmed to work with standard  
memory that meets the above specifications. However, we  
cannot guarantee that all memory of these specifications will  
work correctly. Please be aware that even with identical  
specifications, differences in the design of the memory module  
or the conditions of use may mean that a memory module may  
not be usable.  
2. Remove the memory module from the socket.  
245  
   
Ajouter de la mémoire  
(French Language for Canadian Safety Standard)  
Le Fantom-X est livré avec une mémoire de 32 Mo dans laquelle les  
Installation du module de  
échantillons audio peuvent être chargés. Toutefois, dans certains cas,  
une mémoire de 32 Mo sera insuffisante pour charger de grandes  
quantités de données. Il faudra alors ajouter des modules de  
mémoire vendus séparément (DIMM). La mémoire est extensible  
jusqu’à 64/128/256/512 Mo.  
mémoire  
Installez le module de mémoire après avoir retiré le couvercle  
inférieur.  
Avant d’ajouter de la mémoire, consulter le détaillant, le centre de  
1. Avant d’installer la mémoire additionnelle, mettez hors  
tension le Fantom-X et tous les périphériques connectés et  
débranchez tous les câbles, y compris le câble  
d’alimentation du Fantom-X.  
service Roland le plus proche ou un distributeur autorisé Roland.  
fig.French-CSA  
Précautions à prendre lors  
de l’ajout de mémoire  
2. Sur les modèles Fantom-X, retirer uniquement les vis  
illustrées dans le schéma ci-dessous et retirer le couvercle.  
Sur le modèle Fantom-X6/X7, le couvercle est situé sur le  
panneau inférieur. Sur le modèle Fantom-X8, il est placé sur  
le panneau avant.  
901 (F)  
Veuillez suivre attentivement les instructions suivantes quand  
vous manipulez la carte afin d’éviter tout risque  
d’endommagement des pièces internes par l’électricité statique.  
Toujours toucher un objet métallique relié à la terre (comme un  
tuyau par exemple) avant de manipuler la carte pour vous  
décharger de l’électricité statique que vous auriez pu accumuler.  
Lorsque vous manipulez la carte, la tenir par les côtés. Évitez de  
toucher aux composants ou aux connecteurs.  
*
Une clé hexagonale est fournie avec le Fantom-X8. Il faut utiliser cette  
clé pour retirer les vis.  
1
fig.30-002.f  
Fantom-X6/X7 : Panneau inférieur  
Vis à enlever  
2
5
Conservez le sachet d’origine dans lequel était la carte lors de l’envoi  
et remettez la carte dedans si vous devez la ranger ou la transporter.  
Utilisez un tournevis de type Phillips de la taille adaptée à celle  
des vis (tournevis numéro 2, Fantom-X6/X7 uniquement). Un  
tournevis inadéquat peut endommager la tête de la vis.  
Pour retirer une vis, tourner le tournevis dans le sens contraire  
des aiguilles d’une montre. Pour serrer les vis, tourner le  
tournevis dans le sens des aiguilles d’une montre.  
fig.30-003.f  
fig.31-001.f  
Fantom-X8 : Panneau avant  
desserrer  
resserrer  
Vis à enlever  
Assurez-vous que les vis que vous retirez ne tombent pas à  
l’intérieur du Fantom-X.  
Faites attention de ne pas vous couper sur le bord du couvercle  
ou de l’ouverture lorsque vous retirez le couvercle.  
Clé hexagonale 5 mm  
911(F) Ne pas toucher aux circuits imprimés ou aux connecteurs.  
912(F) Ne jamais forcer lors de l’installation de la carte de circuits  
imprimés. Si la carte s’ajuste mal au premier essai, enlevez la  
carte et recommencez l’installation.  
913(F) Quand l’installation de la carte de circuits imprimés est  
3. Appuyez sur les clips blancs à l’extrémité de la prise qui  
terminée, revérifiez si tout est bien installé.  
devraient être orientés vers le bas.  
fig.31-003  
914(F-Modified)  
Avant de procéder à l’installation d’un module DIMM, il faut toujours  
mettre l’unité hors tension et débrancher le câble d’alimentation.  
915(F-Modified)  
Installez uniquement le module DIMM spécifié. Retirez  
uniquement les vis spécifiées.  
928(F) Lorsque vous déposez le Fantom-X face vers le bas, placez des  
piles de journaux ou de magazines sous les quatre coins (ou des  
deux côtés) pour le soutenir. Ainsi, les boutons, manettes et  
autres pièces ne seront pas endommagés.  
929(F) En plaçant l’appareil sens dessus dessous, manipulez-le avec soin  
pour éviter de l’échapper, de le laisser tomber ou de se renverser.  
Une fois l’installation du module terminée, remettez le  
couvercle en place.  
246  
       
Ajouter de la mémoire  
4. Prenez bien note de l’emplacement et de l’orientation de  
l’encoche du module de mémoire et insérez-le  
Vérifier que la mémoire est  
installée correctement  
verticalement à l’intérieur des guides qui se trouvent de  
chaque côté de la prise.  
fig.31-004  
1. Mettre sous tension de la façon décrite sous “Turning On  
the Power” (p. 21).  
2. Appuyez sur la touche [MENU] pour ouvrir la fenêtre Menu.  
3. Appuyer sur  
ou sur  
pour sélectionner “System” et  
appuyer ensuite sur [ENTER].  
4. Appuyer sur [ENTER].  
5. Appuyer sur [F4 (System Info)].  
6. Appuyer sur [F1 ()] ou sur [F2 ()] pour sélectionner “SRX  
Info.”  
*
Si vous éprouvez de la difficulté à insérer le module de mémoire,  
inclinez-le légèrement et insérez une extrémité à la fois.  
S’assurer de lire dans la fenêtre la taille de la mémoire que vous  
avez installée.  
fig.31-007_50  
5. Ramenez les clips blancs vers le haut et appuyez dessus  
jusqu’à ce que le module de mémoire soit verrouillé en  
place.  
fig.31-005  
7. Appuyer sur [EXIT] pour quitter la fenêtre du menu du  
système.  
*
Si la taille de la mémoire dans la fenêtre n’est pas exacte, il est possible  
que la mémoire n’ait pas été détectée correctement. Éteindre tel que  
décrit sous “Turning Off the Power” (p. 22), et réinstaller la  
mémoire conformément aux instructions.  
6. À l’aide des vis retirées à l’étape 2, remettez le couvercle en  
place.  
Retrait du module de mémoire  
Spécifications des modules de mémoire  
(DIMM) qui peuvent être utilisés  
Pour retirer le module de mémoire, procédez à l’inverse de la  
procédure d’installation.  
Nombre de broches:  
Vitesse:  
168-pin  
100 MHz (PC100 CL=2)  
133 MHz (PC133 CL=3)  
3.3 V  
1. Appuyez simultanément, vers l’extérieur, sur les clips  
blancs situés aux extrémités de la prise.  
fig.31-006  
Tension:  
Capacité:  
64/128/256/512 MB  
38 mm ou moins  
Hauteur de la carte:  
Il a été confirmé que le Fantom-X fonctionne avec la mémoire  
standard possédant les spécifications ci-dessus. Nous ne  
pouvons toutefois pas certifier que toutes les mémoires  
possédant ces spécifications fonctionneront correctement. Il faut  
se rappeler que même si les spécifications sont identiques, des  
différences dans la conception du module de mémoire ou les  
conditions d’utilisation peuvent faire en sorte qu’il n’est pas  
possible d’utiliser le module de mémoire.  
2. Retirez le module de mémoire de la prise.  
247  
   
Using a Memory Card  
The Fantom-X features a PC card slot, allowing you to use not only  
PC card type memory cards, but also other types of media, such as  
Installing the PC Card  
CompactFlash and Smart Media, via the appropriate PC card  
adaptor.  
Protector  
The Fantom-X provides a PC card protector to prevent theft of the  
memory card. To install the PC card protector, use the following  
procedure.  
Before Using the Memory  
Card  
1. Use a screwdriver to remove both of the screws from the  
Make sure that the correct side of the card is facing upward, and  
bottom side of the PC CARD slot.  
insert it into the Fantom-X's PC card slot. When you need to remove  
the card, press the eject button located beside the card.  
fig.31a-001  
2. Insert the memory card into the PC CARD card slot.  
3. Use the screws to fasten the PC card protector as shown  
below.  
fig.31a-002  
Eject  
Memory card  
memory  
card  
Writing data to the card  
PC card protector  
Patches, rhythm sets, performances, samples, and song data can be  
written to the card. For details on the writing procedure, refer to the  
explanation for the corresponding parameters.  
248  
               
If the Fantom-X does not function in the way you expect, first check  
the following points. If this does not resolve the problem, consult  
your dealer or a nearby Roland Service Station.  
messages (volume messages or expression messages) received  
from an external MIDI device?  
*
If any sort of message is being displayed on the screen during an  
operation, refer to Error Messages (p. 296).  
In the case of Performance mode, the value of volume messages  
(Volume) and expression messages (Expression) can be viewed  
Problems Concerning the Entire  
Fantom-X  
Have the samples been loaded correctly? (p. 201)  
A specific Part does not sound  
Check the following points.  
The power does not turn on.  
Make sure that the Fantom-X’s AC cord is connected correctly  
to its power inlet and to the AC outlet (p. 19).  
Has the volume level of the part been lowered?  
Adjust the Level parameter to raise the volume of the part that  
is not heard (p. 108).  
Is the part being muted?  
Issues Related to Sound  
Set the Mute Switch parameter to “OFF” (p. 107).  
Specific pitch ranges do not sound  
Turning the VOLUME knob doesn’t change the volume.  
Has a restricted range of notes been set?  
If you’re using the DIGITAL OUT, the VOLUME knob will not  
change the volume. Adjust the “Master Level” (p. 229).  
If a specific range of notes does not sound, check the Key Range  
settings for the Patch Tone, the Performance Part.  
Tone Key Range  
There is no sound.  
Key Range Lower/Upper parameter (p. 65)  
Part Key Range  
Check the following points.  
Is the power for connected amps and speakers turned on? Is the  
volume turned all the way down?  
Key Range Lower/Upper parameter (p. 111)  
Is the VOLUME knob turned all the way down?  
Have connections been made correctly?  
The sound is distorted.  
Can you hear sound through headphones?  
If there is sound in the headphones, it is possible that the  
connection cables are broken, or that your amp/mixer has  
malfunctioned. Check your cables and amp/mixer system once  
again.  
Is an effect which distorts the sound being applied?  
If the sound for a specific patch or part is distorted, lower the  
volume level on that part.  
volume level.  
If you do not hear sound when you play the keyboard, check  
whether the Local Switch is turned OFF.  
Could the Output Gain be excessively high?  
In “System,” check the “Sound” parameter.  
Make sure that the Local Switch parameter is turned on (p. 229).  
Turn on “Tone Switch.”  
Pitch is incorrect.  
The Part level settings may be too low.  
Check the following points.  
Access the Level parameter, and check the level of each part (p.  
108).  
Check the Master Tune parameter setting (p. 229).  
Bend messages received from an external MIDI device?  
Are the Effect settings correct?  
Check the Effect settings ON or OFF, the Effect Balance or  
Level. (p. 206)]  
Are the settings for the output destination correct?  
Check the various output assign settings (p. 108).  
Is the Wave Expansion Board properly installed?  
When selecting the settings that stipulate the use of EXP-A–D  
waves, Patches, or Rhythm Sets, check that the specified Wave  
Expansion Board is installed properly in the specified slot (p.  
240, p. 242).  
In the case of Performance mode, the value of Pitch Bend  
messages (Pitch Bend) can be viewed in the Part Information  
window (p. 106).  
Have the Coarse Tune or Fine Tune parameters been set for  
specific Parts?  
Check the Coarse Tune parameter and Fine Tune parameter  
settings (p. 109).  
249  
     
Troubleshooting  
The sound is interrupted.  
Even when I set the Pan for a Patch completely to one side,  
sound still comes from the other channel...  
Sounds will be interrupted if more than 128 voices are used  
simultaneously.  
The Fantom-X’s internal effects are in stereo, so if you have  
one side, you will still be able to hear sounds of the effect  
component from the other channel.  
Reduce the number of Tones that you are using.  
Increase the Voice Reserve setting for parts that must not drop  
out. (p. 111)  
Sometimes, when playing legato, the pitch won’t rise. Why is  
this?  
When I play the keyboard, notes do not stop.  
Is the pedal polarity of the Hold Pedal reversed?  
When the Legato Switch parameter (p. 77) is “ON,” and the  
Check the Hold Pedal Polarity parameter setting (p. 226).  
Legato Retrigger parameter (p. 77) is “OFF,” and you hold  
down keys in the high register to play legato, the upper pitch  
limit of the wave may be exceeded, so that the pitch does not  
rise as far as you expect, but will stop rising at a certain point.  
Additionally, if differing upper pitch limits are used for the  
waves of a Patch that uses multiple tones, it may stop being  
heard in MONO. When making large pitch changes, set the  
Legato Retrigger parameter to “ON.”  
When I press a pad, the sound does not stop sounding.  
Could the [HOLD] pad be lit?  
Press the [HOLD] pad once again so the light goes out.  
The sound cuts off when I switch Patches in Patch mode...  
Although you can apply a wide variety of multi-effects with the  
type of multi-effects used.  
The notes sound strange in the upper registers of the keyboard.  
Sometimes when playing the keys in the upper part of the  
In such instances, discrepancies between the sound being  
produced and the multi-effects type can arise, which may result  
in sounds being different than intended, so sounds produced  
are in effect. In certain situations, such as when not using multi-  
effects that have a great influence on the sound, remembering to  
set Patch Remain parameter (p. 230) to “ON” allows you to  
switch Patches without sounds being muted.  
Fantom-X’s keyboard, the sound may stop, or the pitch may  
stop rising; or with certain keys, there may be intermittent  
noise. This occurs mainly when the Fantom-X’s upper pitch  
limit is exceeded, so this issue doesn’t arise in the ranges  
normally used. But, in any case, it does not indicate a  
malfunction.  
Although the same Patch is selected, it sounds different when I  
listen to it in the Performance.  
When switching Patches in Patch mode, the volume and other  
parameters set with Control Changes end up being reset.  
In Performance mode, the parameters of each part of the  
Set Patch Remain parameter (p. 230) to “ON.” Even once they  
performance can apply further modification to parameters such  
as pan, octave, and filter, relative to the settings specified by the  
patch. Thus, Patches in a Performance may sound different than  
they do when heard in Patch mode. To return these settings to  
their initial conditions, select the Patch after execute Factory  
Reset Temporary for the Performance. (p. 235)  
have switched Patches, Control Change messages that have  
been received are carried forward, so even when switching a  
Change volume message, the level remains unchanged.  
If the Tone Delay time value is set to the note, then does the  
Additionally, although a Patch may comprise tones created  
with the use of the multi-effects, the multi-effects used in the  
Performance may differ from the multi-effects selected by the  
Patch. Check the multi-effect settings of the performance. Also  
do the same for the Chorus and Reverb settings.  
delay time not change beyond a fixed length when the tempo is  
slowed down?  
There is a maximum permissible value for the Delay Time  
parameter (p. 75). So, if the time setting is specified in terms of a  
note value, and the tempo is slowed down, this maximum  
permissible value will be reached, and it cannot be increased  
further. The upper time limit for each is the maximum value  
that can be set other than the numerical value for the beat.  
The volume level of the instrument connected to Fantom-X is  
too low.  
Could you be using a connection cable that contains a resistor?  
Use a connection cable that does not contain a resistor  
250  
Troubleshooting  
Multi-effect 43: TAP DELAY or other delay time value is set to  
the note, and then the tempo is slowed down, does the delay  
time not change beyond a fixed length?  
Issues Related to Effects  
Such Delay time settings have an upper limit, so if the upper  
limit of a value set to the note is exceeded when the tempo is  
retarded, that upper value cannot rise any further. The upper  
time limit for each is the maximum value that can be set other  
than the numerical value for the beat.  
Effects not applied.  
Check the following points.  
The “MFX,” “CHO,” “REV” or “MASTER” effect switches  
located in the upper part of the PLAY screen may have been  
turned off.  
Issues Related to Saving Data  
Press [EFFECTS]/[F8 (Effect Sw)] to turn them on.  
Are the various effect settings correct? (p. 206)  
If the send level of each effect is set to 0, the effect will not be  
applied. Check the settings.  
The Performance sounds different than when it was written.  
Check the following points.  
Even with send levels to each effect set at 0, effects are not  
applied if the Multi-effects Output Level, the Chorus Level, or  
the Reverb Level is set to 0. Check each setting.  
If Output Assign is set to other than “MFX,” the Multi-effects  
sound will not be output.  
performance, or if the temporary patch of the performance has  
been modified by an external MIDI device, these patches must  
also be saved.  
If patches used by a performance have been edited when you  
write that performance, the Fantom-X will display a message  
asking whether you want to discard these patches. In such  
cases, first save the patch (p. 59) or rhythm set (p. 86), and then  
save the performance (p. 120) again.  
If Output Assign is set to “PATCH” for each Part of the  
Performance, the sound will be output according to the Output  
Assign settings of the Patch (for each Tone) which is assigned to  
those Parts. This means that if Output Assign for the Patch  
(each Tone) is set to other than “MFX,” the Multi-effects sound  
will not be output.  
The Mastering Effect settings may have changed. (These  
settings are not stored as part of a performance.)  
The Modulation or other controller is always on.  
Check the Matrix Controller settings. (p. 80)  
Patches sound different than when written.  
Check the following points.  
The write operation cannot be used to save Patches as changed  
in Patch mode using Control Change messages from an external  
MIDI device.  
The Fantom-X allows you to use the Matrix Control to control  
Patches in real time. The Matrix Control functions as the control  
source for the Control Change and other MIDI messages  
received by the Fantom-X, and makes changes to the various  
Patch parameters based on these messages.  
Refer to MIDI Implementation (p. 298) for more on the Control  
Change messages that are received.  
Depending on these settings, the Fantom-X may be responding  
to MIDI messages sent from external MIDI devices, and may  
result the Patches sounding different than intended.  
Raising the chorus or reverb send level for each part of a  
performance still does not cause the effect to be applied  
sufficiently.  
The Mastering Effect settings may have changed. (These  
settings are not stored as part of a patch.)  
The Arpeggio and D Beam controller settings in the  
Performance are different than those for the Patch.  
Since the Fantom-X stores arpeggio and D Beam controller  
Although you can make Send level settings to the Chorus and  
settings for each performance, it will operate according to the  
arpeggio and D Beam controller settings that were specified for  
each performance.  
Reverb for each individual Part in a Performance, these values  
only set the upper limit of the Chorus and Reverb Send levels  
for the Patch used. Accordingly, even when the value is set to  
the maximum of 127, if the Send level is lowered in the Patch  
being used, there will be no effect. In addition, different Patch  
Chorus and Reverb Send level settings can be used according to  
whether or not the multi-effects are used.  
Using the Matrix Control or other such means to control the  
LFO results in noise when the Pan is changed suddenly.  
Lower the change in speed (LFO Rate).  
Due to the specialized processing used for the Pan, which alters  
the volume level in each of the left and right sides, sudden Pan  
movements causing rapid changes in these levels creates large  
changes in volume, and noise from this may be audible as a  
result.  
251  
   
Troubleshooting  
After using a MIDI sequencer to play a song, sounds stopped  
Issues Related to Sequencer  
playing, and no sound is played even when Program Changes  
are sent.  
Song data does not play back correctly  
Check the following points.  
It could be that a Bank Select in the song data that is not  
specified by the Fantom-X was encountered in the song. No  
sound is played if the tone group is not one designated by the  
Fantom-X with Bank Select MSB/LSB. Note that if you omit the  
Bank Select, and send only the Program Change, the tone in the  
currently selected group that has the specified Program Change  
number will play. Try reselecting the tone using the panel  
controls. Furthermore, when selecting tones from an external  
Program Change as a single set for reliable reproduction. First  
sending the MSB and LSB (the order in which these are sent  
does not matter), followed by the Program Change.  
Has the Receive General MIDI/General MIDI 2 System On  
Switch been turned ON?  
Set the Rx GM System ON/Rx GM2 System ON parameter  
(SYSTEM/MIDI) to “ON” (p. 231).  
Are you trying to start playback from midway through the  
song?  
The beginning of a GM score song contains a General MIDI/  
General MIDI 2 System On message. In some cases, a GM Score  
cannot be played back correctly unless this message is received.  
Are you trying to play song data designed for the GS Format?  
When the Fantom-X receives a GS Reset message, the Fantom-X  
data bearing the GS logo (GS music data). However, data  
created exclusively for the Sound Canvas Series may not play  
back properly on the Fantom-X.  
For more about the relationship between the Bank Select MSB/  
LSB and corresponding tone groups, refer to <Bank Select and  
Program Change Correspondence Chart> (p. 330).  
In some cases, you may be unable to hear any sound after  
playing the last song that was faded-out. This may be because  
the volume has been lowered by volume messages or  
expression messages. Check the value of these messages, and  
set them to appropriate values.  
After recording, the song does not sound when I play it back.  
Have the tracks been muted?  
Defeat muting (p. 107).  
Performances are sluggish, or have interruptions.  
The tempo is different than the last time I played back the song.  
Problems of sluggish and interrupted performances can crop up  
If a song is played back after the tempo is changed, then the  
very easily when the sequencer or sound generator used for the  
performance has to handle heavy data loads.  
new tempo is not saved unless the song is saved to the user  
memory or memory card. Conversely, the previous tempo will  
be erased when you save the song. When saving songs,  
carefully check the current tempo.  
Main causes and possible corrective measures are considered  
below.  
Are more than 128 voices playing simultaneously?  
Reduce the number of voices. The composition of Fantom-X  
Patches is such that up to eight Waves may be used for one  
Patch. When using such Patches, even though only one sound  
may be heard, it is actually eight sounds that are being played  
simultaneously. In addition, with certain sounds like  
continuous sounds with long releases, even though the actual  
sound may not be audible to you, processing for playing the  
sound is still underway, so in these cases as well, the  
performance data can differ from the actual number of voices  
being played.  
Locate Positions set in song have disappeared.  
Check the following points.  
Was the disk saved in a format other than MRC-Pro format  
(SMF 0 or 1)? Locate positions will be saved with the song data  
only when saving in MRC-Pro format.  
Are you using Quick Play? In order to use locate positions, the  
song must be loaded into the Fantom-X.  
Sound Device Tones Are Switched Arbitrarily  
Use the Microscope (p. 192) to check the following points.  
In the Part Information window you can check the number of  
notes for which sound is actually being processed (p. 106).  
Are you using a Patch that uses a lot of LFO?  
Has an unneeded program change been input? Or are there  
duplicate program changes?  
Were any mistakes made in setting the data MIDI channels  
when Program Change messages were input?  
Try changing to a different Patch. LFO processing invariably  
places a big load on the machine, so heavy use of the LFO slows  
down processing for the Fantom-X overall, which can end up  
having affecting the expression of sounds themselves.  
Data supposed to be present does not appear in microscope.  
Check the following points.  
Are the wrong tracks selected?  
In View Select (p. 194), is any data set not to be displayed?  
252  
 
Troubleshooting  
Is the data concentrated at the beginning of the beats in the  
sequence data?  
Exclusive messages are not received.  
Avoid overlapping data with the same timing by setting an  
offset of 1–2 clocks instead. Data may easily become  
concentrated at the beginning of the beats in the song data  
when, for example, the song data is input using Step Recording,  
or if the data is quantized after being input with a keyboard in  
real time. Because of this, large amounts of data are sent to the  
Fantom-X, and the processing for expressing sounds becomes  
bogged down.  
Check the following points.  
Is the instrument set to receive Exclusive messages?  
Set the Rx Exclusive parameter to “ON” (p. 231).  
Does the Device ID number of the transmitting device match  
the Device ID number of the Fantom-X?  
Check the Device ID parameter (p. 230).  
Are you attempting to write to the User area? Data can be  
written to the User area only in Librarian mode.  
Is there a Program Change at the point where the song  
performance is sluggish?  
I connected an external sequencer or MIDI keyboard to the  
Change the position of the Program Change. When Program  
Changes are inserted in songs, processing time for switching  
patches increases, which may then cause the performance to  
become sluggish.  
MIDI IN connector, and attempted to play a Fantom-X rhythm  
set, but there was no sound. Why?  
Check to make sure that the MIDI Transmit channel of the  
external MIDI device and the Fantom-X’s MIDI Receive channel  
are matched. The MIDI Receive channel used by the Fantom-X  
parameter (keyboard part) and Pad Patch RX/TX Channel  
parameter (pad part). Rhythm Set performance data is generally  
received on MIDI Channel 10.  
Is there a System Exclusive message at the point where the song  
performance is sluggish?  
Move the location of the data. System Exclusive messages  
contain large amounts of data, thus placing a heavy burden on  
sequencers and sound modules. Try repositioning data and  
changing System Exclusive messages to Control Changes for  
any data for which Control Changes can be substituted.  
Is there an Aftertouch or other such large Control Change at the  
point where the song performance is sluggish?  
Messages from MIDI IN are not being received.  
Additionally, the MIDI IN connector cannot be used if USB  
mode (p. 218) is set to MIDI. Set the USB mode to Storage.  
Move the location of the data. If the data is no longer needed,  
delete the data. In some cases, when using a keyboard that  
features aftertouch to input data, you may end up inputting  
huge amounts of data before realizing this is happening. Such  
large amounts of data can place an excessive load on your  
sequencer and sound module.  
controls does not affect the sound.  
not transmitted by the Thru function. If you are using such  
sequencer software and want to record system exclusive  
messages, turn on the following parameters.  
In Patch Mode  
You can use the Track Edit operation Data Thin (p. 190) to thin  
out unwanted messages.  
Local Switch parameter (p. 229).  
In Performance Mode  
Issues Related to MIDI and  
External Devices  
When the Bend Range for a Patch is increased (48), the pitch  
No Sound from connected MIDI device.  
Check the following points.  
does not rise sufficiently, even when a MIDI Pitch Bend  
message is received.  
While Patch Bend Ranges can be set anywhere between 0 and  
Is the instrument set to transmit MIDI messages?  
In Patch Mode  
48, when certain Waves in which the pitch is raised (in the +  
direction) are used, the pitch may stop rising at a fixed point,  
rather than continuing to go up. Although a value of 12 is  
ensured for the upper limit of raised pitches, use caution when  
setting the Bend Range above this figure.  
Kbd Patch Rx/Tx Channel parameter (Keyboard part) (p. 230)  
Pad Patch Rx/Tx Channel (Pad part) (p. 230)  
In Performance Mode  
KBD switch -> Performance Layer, Mixer screen/KBD  
253  
 
Troubleshooting  
Sampled sound contains excessive noise or distortion  
Check the following points.  
Issues Related to Sampling  
Is the input level appropriate? If the input level is too high, the  
sampled sound will be distorted. If it is too low, noise will be  
heard. When sampling, turn the LEVEL knob in the Sampling  
Standby screen (p. 142) to adjust the level while watching the  
level meter displayed in the upper part of the display. Adjust  
the level so that the “CLIP” indication in the upper right of the  
display does not appear.  
External input sound cannot be heard/volume is too low  
Check the following points.  
Could [MIX IN] be unlit?  
Press [MIX IN] so it is lit.  
The level of the external input may be lowered.  
When you sample, use the EXT SOURCE “VOLUME” knob to  
adjust the level appropriately.  
Are the effect settings appropriate?  
Some types of effect may increase the level louder than the  
original sample, or may intentionally distort the sound. Some  
effects will also cause noise to be emphasized.  
Hold down [SHIFT] and press [MIX IN] to access the Input  
Setting screen, and check the Level settings.  
The volume of the device connected to AUDIO INPUT may be  
lowered.  
Temporarily turn off effects, and check whether the sample  
itself contains noise or distortion. Then adjust the effect settings  
appropriately.  
Adjust it to an appropriate level.  
Are the audio cables connected correctly?  
Check the connections.  
Are multiple samples being played simultaneously?  
Even if the level of each individual sample is appropriate,  
simultaneously playing multiple samples may cause the overall  
level to be excessively high, causing distortion. Lower the level  
of each sample so that the sound is not distorted.  
An audio cable may be broken.  
Could you be using an audio cable with a built-in resistor?  
Use a connection cable that does not contain a resistor (e.g.,  
Roland PCS series).  
External input sound is not stereo/is not monaural  
Check the following points.  
Issues Related to a Memory Card  
Can’t select data from a memory card  
Check the following points.  
Stereo Switch parameter (p. 143) may be set to monaural  
(stereo).  
Could the Input Select parameter be set to “LINE IN L,” or  
“Microphone”?  
Is the memory card inserted correctly?  
Turn off the power, remove the memory card, then re-insert the  
memory card correctly.  
Hold down [SHIFT] and press [MIX IN] to access the Input  
Setting screen, and set “Input Select” to “LINE IN L/R.”  
Is the memory card an appropriate type?  
Mic sound is not output/is too weak  
Check the following points.  
The Fantom-X can use either PC card type memory cards, or  
another type of memory card via a PC card adaptor.  
I can’t use a memory card  
Is the mic cable connected correctly?  
Check the connection.  
Is the memory card formatted?  
The mic cable may be broken.  
An unformatted floppy disk cannot be used. Perform the  
Format procedure.  
The input source may be set to something other than mic.  
Hold down [SHIFT] and press [MIX IN] to access the Input  
Setting screen, and set “Input Select” to “Microphone.”  
The mic level may have been lowered.  
When sampling, use the EXT SOURCE “LEVEL” knob to adjust  
Can’t record a sample  
Check the following points.  
Is there enough memory capacity?  
If there is insufficient sample memory, a message of “Sample  
Memory Full!” will appear when you attempt to sample. (p.  
147)  
Erase unneeded samples to increase the amount of free space.  
If there is still not enough, install additional memory (DIMM  
modules). (p. 244, p. 246)  
254  
   
Patch Parameter  
General Group (P.60)  
Parameter  
Value  
Patch Name  
* Specify when writing.  
space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ?  
@ [ \ ] ^ _ ` { | }  
Patch Category  
Patch Level  
0–127  
Patch Pan  
Patch Priority  
Octave Shift  
L64–0–63R  
LAST, LOUDEST  
-3– +3  
Patch Coarse Tune  
Patch Fine Tune  
Stretch Tune Depth  
Analog Feel  
-48– +48  
-50– +50  
OFF, 1–3  
0–127  
Analog Feel Depth  
Cutoff Offset  
-63– +63  
-63– +63  
-63– +63  
-63– +63  
-63– +63  
Resonance Offset  
Attack Time Offset  
Release Time Offset  
Velocity Sens Offset  
Wave Group (P.62)  
Parameter  
Wave Group  
Wave Bank  
Value  
INT, EXP, SAMP, MSAM  
When the wave group is INT: A or B, EXP: A–D, When  
the wave group is SAMP: PRST, USER, CARD, When  
the wave group is MSAM: USER, CARD  
Wave No. L (Mono)  
Wave No. R  
Wave Number L (Mono)  
----, 1–1228 (The upper limit will depend on the wave  
group.)  
----, 1–1228 (The upper limit will depend on the wave  
group.)  
Wave Number R  
Wave Gain  
-6, 0, +6, +12  
OFF, ON  
OFF, ON  
1–4  
Wave Tempo Sync  
FXM Switch  
FXM Color  
FXM Depth  
0–16  
TMT Group (P.63)  
Parameter  
Value  
Structure Type 1 & 2, 3 & 4  
Booster 1 & 2, 3 & 4  
Key Fade Lower  
Key Range Lower  
Key Range Upper  
Key Fade Upper  
TMT Velocity Control  
Velo Fade Lower  
Velo Range Lower  
Velo Range Upper  
Velo Fade Upper  
TMT Control Sw  
1–10  
0, +6, +12, +18  
0–127  
C-1–UPPER  
LOWER–G9  
0–127  
OFF, ON, RANDOM, CYCLE  
0–127  
Booster Gain 1 & 2, 3 & 4  
Keyboard Fade Width Lower  
Keyboard Range Lower  
Keyboard Range Upper  
Keyboard Fade Width Upper  
TMT Velocity Control Switch  
Velocity Fade Width Lower  
Velocity Range Lower  
1–UPPER  
LOWER–127  
0–127  
Velocity Range Upper  
Velocity Fade Width Upper  
TMT Control Switch  
OFF, ON  
255  
     
Parameter List  
Pitch Group (P.67)  
Parameter  
Value  
Tone Coarse Tune  
Tone Fine Tune  
Random Pitch Depth  
-48– +48  
-50– +50  
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100,  
200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200  
Pitch Key Follow  
-200, -190, -180, -170, -160, -150, -140, -130, -120, -110,  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20,  
+30, +40, +50, +60, +70, +80, +90, +100, +110, +120, +130,  
+140, +150, +160, +170, +180, +190, +200  
Bend Range Up  
Bend Range Down  
P-Env V-Sens  
P-Env T1 V-Sens  
P-Env T4 V-Sens  
P-Env Time KF  
Pitch Bend Range Up  
Pitch Bend Range Down  
Pitch Envelope Velocity Sensitivity  
Pitch Envelope Time 1 Velocity Sensitivity  
Pitch Envelope Time 4 Velocity Sensitivity  
Pitch Envelope Time Key Follow  
0– +48  
-48–0  
-63– +63  
-63– +63  
-63– +63  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20,  
+30, +40, +50, +60, +70, +80, +90, +100  
Pitch Env Group (P.68)  
Parameter  
Value  
-12– +12  
0–127  
P-Env Depth  
Pitch Envelope Depth  
P-Env Time1–4  
P-Env Level0–4  
Pitch Envelope Time 1–4  
Pitch Envelope Level 0–4  
-63– +63  
TVF Group (P.69)  
Parameter  
Value  
Filter Type  
OFF, LPF BPF, HPF, PKG, LPF2, LPF3  
Cutoff Frequency  
Resonance  
0–127  
0–127  
Cutoff Key Follow  
Cutoff Frequency Key follow  
-200, -190, -180, -170, -160, -150, -140, -130, -120, -110,  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20,  
+30, +40, +50, +60, +70, +80, +90, +100, +110, +120, +130,  
+140, +150, +160, +170, +180, +190, +200  
Cutoff V-Curve  
Cutoff V-Sens  
Resonance V-Sens  
F-Env V-Curve  
F-Env V-Sens  
Cutoff Frequency Velocity Curve  
Cutoff Velocity Sensitivity  
Resonance Velocity Sensitivity  
FIXED, 1–7  
-63– +63  
-63– +63  
FIXED, 1–7  
-63– +63  
-63– +63  
-63– +63  
TVF Envelope Velocity Curve  
TVF Envelope Velocity Sensitivity  
TVF Envelope Time 1 Velocity Sensitivity  
TVF Envelope Time 4 Velocity Sensitivity  
F-Env T1 V-Sens  
F-Env T4 V-Sens  
TVF Env Group (P.71)  
Parameter  
Value  
F-Env Depth  
TVF Envelope Depth  
-63– +63  
F-Env Time KF  
TVF Envelope Time Key Follow  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20,  
+30, +40, +50, +60, +70, +80, +90, +100  
F-Env Time1–4  
F-Env Level 0–4  
TVF Envelope Time 1–4  
TVF Envelope Level 0–4  
0–127  
0–127  
TVA Group (P.71)  
Parameter  
Tone Level  
Value  
0–127  
Level V-Curve  
Level V-Sens  
Bias Level  
TVA Level Velocity Curve  
TVA Level Velocity Sensitivity  
FIXED, 1–7  
-63– +63  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20,  
+30, +40, +50, +60, +70, +80, +90, +100  
Bias Position  
C-1–G9  
Bias Direction  
Tone Pan  
Pan Key follow  
Random Pan Depth  
Alter Pan Depth  
LOWER, UPPER, LO&UP, ALL  
L64–0–63R  
-100– +100  
0–63  
Alternate Pan Depth  
L63–0–63R  
256  
Parameter List  
TVA Env Group (P.72)  
Parameter  
Value  
A-Env T1 V-Sens  
A-Env T4 V-Sens  
A-Env Time KF  
TVA Envelope Time 1 Velocity Sensitivity  
TVA Envelope Time 4 Velocity Sensitivity  
TVA Envelope Time Key Follow  
-63– +63  
-63– +63  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20,  
+30, +40, +50, +60, +70, +80, +90, +100  
A-Env Time1–4  
A-Env Level1–3  
TVA Envelope Time 1–4  
TVA Envelope Level 1–3  
0–127  
0–127  
Output Group (P.73)  
Parameter  
Value  
Patch Out Assign  
Tone Out Assign  
Tone Out Level  
Patch Output Assign  
Tone Output Assign  
MFX, A, B, 1–4, TONE  
MFX, A, B, 1–4  
0–127  
Tone Chorus Send (Send Level  
(Output=MFX))  
Tone Chorus Send Level  
0–127  
Tone Reverb Send (Send Level  
(Output=MFX))  
Tone Chorus Send (Send Level  
(Output=non MFX))  
Tone Reverb Send (Send Level  
(Output=non MFX))  
Tone Reverb Send Level  
Tone Chorus Send Level  
Tone Reverb Send Level  
0–127  
0–127  
0–127  
LFO1/2 Group (P.74)  
Parameter  
Value  
Waveform  
LFO1/LFO2 Waveform  
SIN, TRI, SAW-U, SAW-D, SQR, RND, BND-U, BND-D,  
TRP S&H, CHAOS, VSIN, STEP  
Rate  
Rate Detune  
Offset  
Delay Time  
Delay Time KF  
LFO1/LFO2 Rate  
LFO1/LFO2 Rate Detune  
LFO1/LFO2 Offset  
LFO1/LFO2 Delay Time  
LFO1/LFO2 Delay Time Key Follow  
0–127, Note  
0–127  
-100, -50, 0, +50, +100  
0–127  
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20,  
+30, +40, +50, +60, +70, +80, +90, +100  
Fade Mode  
Fade Time  
Key Trigger  
Pitch Depth  
TVF Depth  
TVA Depth  
Pan Depth  
LFO1/LFO2 Fade Mode  
LFO1/LFO2 Fade Time  
LFO1/LFO2 Key Trigger  
LFO1/LFO2 Pitch Depth  
LFO1/LFO2 TVF Depth  
LFO1/LFO2 TVA Depth  
LFO1/LFO2 Pan Depth  
ON <, ON >, OFF <, OFF >  
0–127  
OFF, ON  
-63– +63  
-63– +63  
-63– +63  
-63– +63  
Step LFO Group (P.76)  
Parameter  
Value  
Step Type  
Step 1–16  
LFO Step Type  
LFO Step1–16  
TYPE 1, TYPE 2  
-36– +36  
Solo/Porta Group (P.77)  
Parameter  
Value  
Mono (Solo) /Poly  
MONO (SOLO), POLY  
Legato Switch  
OFF, ON  
Legato Retrigger  
Portamento Switch  
Portamento Mode  
Portamento Type  
Portamento Start  
Portamento Time  
Legato Retrigger Switch  
OFF, ON  
OFF, ON  
NORMAL, LEGATO  
RATE, TIME  
PITCH, NOTE  
0–127  
257  
Parameter List  
Misc Group (P.78)  
Parameter  
Value  
Tone Delay Mode  
Tone Delay Time  
Tone Env Mode  
Tone Rx Bender  
Tone Rx Expression  
Tone Rx Hold-1  
Tone Rx Pan Mode  
Tone Redamper Sw  
NORM, HOLD, OFF-N, OFF-D  
0–127, Note  
NO SUS, SUST  
OFF, ON  
OFF, ON  
OFF, ON  
Tone Receive Pitch Bend Switch  
Tone Receive Expression Switch  
Tone Receive Hold Switch  
Tone Receive Pan Mode  
CONT, K-ON  
OFF, ON  
Tone Redamper Switch  
CTRL 1–4 Group (P.81)  
Parameter  
Value  
Matrix Control 1–4 Source  
OFF, CC01–31, 33–95, PITCH BEND, AFTERTOUCH,  
SYS CTRL1–SYS CTRL4, VELOCITY, KEYFOLLOW,  
TEMPO, LFO1, LFO2, PITCH ENV, TVF ENV, TVA  
ENV  
CTRL Destination 1–4  
Matrix Control Destination 1–4  
OFF, PITCH, CUTOFF, RESONANCE, LEVEL, PAN,  
OUTPUT LEVEL, CHORUS SEND, REVERB SEND,  
LFO1 PITCH DEPTH, LFO2 PITCH DEPTH, LFO1 TVF  
DEPTH, LFO2 TVF DEPTH, LFO1 TVA DEPTH, LFO2  
TVA DEPTH, LFO1 PAN DEPTH, LFO2 PAN DEPTH,  
LFO1 RATE, LFO2 RATE, PIT ENV A-TIME, PIT ENV  
D-TIME, PIT ENV R-TIME, TVF ENV A-TIME, TVF  
ENV D-TIME, TVF ENV R-TIME, TVA ENV A-TIME,  
TVA ENV D-TIME, TVA ENV R-TIME, TMT, FXM  
DEPTH, MFX CTRL1, MFX CTRL2, MFX CTRL3, MFX  
CTRL4, TIME  
CTRL Sens 1–4  
CTRL Switch 1–4  
Matrix Control Sens 1–4  
Tone Control Switch 1–4  
-63– +63  
OFF, ON, REVERSE  
Effect Group (P.207)  
Parameter  
MFX  
Value  
Type  
Multi-Effects Type  
00 THROUGH–78 SYMPATHETIC RESONANCE  
MFX Output Level  
MFX Chorus Send Level  
MFX Reverb Send Level  
MFX Output Assign  
Source 1–4  
Multi-Effects Output Level  
0–127  
0–127  
0–127  
A, B  
Multi-Effects Chorus Send Level  
Multi-Effects Reverb Send Level  
Multi-Effects Output Assign  
Multi-Effects Control Source 1–4  
OFF, CC01–31, 33–95, PITCH BEND, AFTERTOUCH,  
SYS CTRL1–SYS CTRL4  
Destination 1–4  
Sens 1–4  
Multi-Effects Control Destination 1–4  
Multi-Effects Control Sens 1–4  
-63– +63  
Chorus  
Chorus Type  
Chorus Output Select  
Chorus Level  
Chorus Output Assign  
Reverb  
0 (Off), 1 (Chorus), 2 (Delay), 3 (GM2 Chorus)  
MAIN, REV, M+R  
0–127  
A, B  
Reverb Type  
0 (Off), 1 (Reverb), 2 (SRV Room), 3 (SRV Hall), 4 (SRV  
Plate), 5 (GM2 Reverb)  
Reverb Level  
Reverb Output Assign  
0–127  
A, B  
258  
Parameter List  
Rhythm Set Parameter  
General Group (P.87)  
Parameter  
Value  
Rhythm Set Name  
* Specify when writing.  
space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ?  
@ [ \ ] ^ _ ` { | }  
Rhythm Tone Name  
space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ?  
@ [ \ ] ^ _ ` { | }  
Rhythm Level  
Rhythm Set Level  
0–127  
Assign Type  
Mute Group  
MULTI, SINGLE  
OFF, 1–31  
Tone Env Mode  
Rhythm Tone Envelope Mode  
NO-SUS, SUSTAIN  
0–48  
OFF, ON  
OFF, ON  
CONTINUOUS, KEY-ON  
OFF, ON  
Tone Pitch Bend Range  
Tone Receive Expression  
Tone Receive Hold-1  
Tone Receive Pan Mode  
One Shot Mode  
Rhythm Tone Pitch Bend Range  
Rhythm Tone Receive Expression Switch  
Rhythm Tone Receive Hold-1 Switch  
Rhythm Tone Receive Pan Mode  
Aftertouch Time Ctrl Sens  
Aftertouch Time Control Sensitivity  
-63– +63  
Wave Group (P.88)  
Parameter  
Wave Group  
Wave Bank  
Value  
INT, EXP, SAMP, MSAM  
When the wave group is INT: A or B, EXP: A–D, When  
the wave group is SAMP: PRST, USER, CARD, When  
the wave group is MSAM: USER, CARD  
Wave No. L (Mono)  
Wave No. R  
Wave Number L (Mono)  
Wave Number R  
----, 1–1228 (The upper limit will depend on the wave  
group.)  
----, 1–1228 (The upper limit will depend on the wave  
group.)  
Wave Gain  
-6, 0, +6, +12  
OFF, ON  
OFF, ON  
1–4  
Wave Tempo Sync  
FXM Switch  
FXM Color  
FXM Depth  
0–16  
WMT Group (P.89)  
Parameter  
Value  
Wave Coarse Tune  
Wave Fine Tune  
Wave Level  
-48– +48  
-50– +50  
0–127  
Wave Pan  
L64–0–63R  
OFF, ON  
OFF, ON, REVS  
OFF, ON, RANDOM  
0–127  
1–UPPER  
LOWER–127  
0–127  
Wave Rnd Pan Sw  
Wave Alter Pan Sw  
WMT Velocity Control  
Velo Fade Lower  
Velo Range Lower  
Velo Range Upper  
Velo Fade Upper  
Wave Random Pan Switch  
Wave Alternate Pan Switch  
Velocity Control Switch  
Velocity Fade Width Lower  
Velocity Range Lower  
Velocity Range Upper  
Velocity Fade Width Upper  
Pitch Group (P.91)  
Parameter  
Value  
C-1–G9  
-50– +50  
Tone Coarse Tune  
Rhythm Tone Coarse Tune  
Rhythm Tone Fine Tune  
Tone Fine Tune  
Tone Random Pitch Depth  
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100,  
200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200  
259  
   
Parameter List  
Pitch Env Group (P.91)  
Parameter  
Value  
P-Env Depth  
P-Env V-Sens  
P-Env T1 V-Sens  
P-Env T4 V-Sens  
P-Env Time1–4  
P-Env Level 0–4  
Pitch Envelope Depth  
-12– +12  
-63– +63  
-63– +63  
-63– +63  
0–127  
Pitch Envelope Velocity Sensitivity  
Pitch Envelope Time 1 Velocity Sensitivity  
Pitch Envelope Time 4 Velocity Sensitivity  
Pitch Envelope Time 1–4  
Pitch Envelope Level 0–4  
-63– +63  
TVF Group (P.92)  
Parameter  
Value  
Filter Type  
OFF, LPF BPF, HPF, PKG, LPF2, LPF3  
Cutoff Frequency  
Resonance  
0–127  
0–127  
Cutoff V-Curve  
Cutoff V-Sens  
Resonance V-Sens  
Cutoff Frequency Velocity Curve  
Cutoff Velocity Sensitivity  
Resonance Velocity Sensitivity  
FIXED, 1–7  
-63– +63  
-63– +63  
TVF Env Group (P.93)  
Parameter  
Value  
-63– +63  
FIX, 1–7  
-63– +63  
-63– +63  
-63– +63  
0–127  
F-Env Depth  
TVF Envelope Depth  
F-Env V-Curve  
F-Env V-Sens  
F-Env T1 V-Sens  
F-Env T4 V-Sens  
F-Env Time1–4  
F-Env Level0–4  
TVF Envelope Velocity Curve  
TVF Envelope Velocity Sensitivity  
TVF Envelope Time 1 Velocity Sensitivity  
TVF Envelope Time 4 Velocity Sensitivity  
TVF Envelope Time 1–4  
TVF Envelope Level 0–4  
0–127  
TVA Group (P.94)  
Parameter  
Value  
Tone Level  
Level V-Curve  
Level V-Sens  
Tone Pan  
Random Pan Depth  
Alternate Pan Depth  
Rhythm Tone level  
Level Velocity Curve  
Level Velocity Sensitivity  
Rhythm Tone Pan  
0–127  
FIXED, 1–7  
-63– +63  
L64–0–63R  
0–63  
L63–0–63R  
TVA Env Group (P.94)  
Parameter  
Value  
-63– +63  
-63– +63  
0–127  
A-Env T1 V-Sens  
A-Env T4 V-Sens  
A-Env Time1–4  
A-Env Level1–3  
TVA Envelope Time 1 Velocity Sensitivity  
TVA Envelope Time 4 Velocity Sensitivity  
TVA Envelope Time 1–4  
TVA Envelope Level 1–3  
0–127  
Output Group (P.95)  
Parameter  
Value  
Rhythm Out Assign  
Tone Out Assign  
Tone Out Level  
Rhythm Output Assign  
Tone Output Assign  
Tone Output Level  
MFX, A, B, 1–4, TONE  
MFX, A, B, 1–4  
0–127  
Tone Chorus Send (Send Level  
(Output=MFX))  
Tone Chorus Send Level  
0–127  
Tone Reverb Send (Send Level  
(Output=MFX))  
Tone Chorus Send (Send Level  
(Output=non MFX))  
Tone Reverb Send (Send Level  
(Output=non MFX))  
Tone Reverb Send Level  
Tone Chorus Send Level  
Tone Reverb Send Level  
0–127  
0–127  
0–127  
260  
Parameter List  
Effect Group (P.207)  
Parameter  
MFX  
Value  
Type  
Multi-Effects Type  
00 THROUGH–78 SYMPATHETIC RESONANCE  
MFX Output Level  
MFX Chorus Send Level  
MFX Reverb Send Level  
MFX Output Assign  
Source 1–4  
Multi-Effects Output Level  
0–127  
0–127  
0–127  
A, B  
Multi-Effects Chorus Send Level  
Multi-Effects Reverb Send Level  
Multi-Effects Output Assign  
Multi-Effects Control Source 1–4  
OFF, CC01–31, 33–95, PITCH BEND, AFTERTOUCH,  
SYS CTRL1–SYS CTRL4  
Destination 1–4  
Sens 1–4  
Multi-Effects Control Destination 1–4  
Multi-Effects Control Sens 1–4  
-63– +63  
Chorus  
Chorus Type  
Chorus Output Select  
Chorus Level  
Chorus Output Assign  
Reverb  
0 (Off), 1 (Chorus), 2 (Delay), 3 (GM2 Chorus)  
MAIN, REV, M+R  
0–127  
A, B  
Reverb Type  
0 (Off), 1 (Reverb), 2 (SRV Room), 3 (SRV Hall), 4 (SRV  
Plate), 5 (GM2 Reverb)  
Reverb Level  
Reverb Output Assign  
0–127  
A, B  
261  
Parameter List  
General Group (P.120)  
Parameter  
Value  
Performance Name  
* Specify when writing.  
space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ?  
@ [ \ ] ^ _ ` { | }  
Part View Group (P.107)  
Parameter  
Value  
[F1 (Level/Pan)]  
Patch Type  
Patch, Rhythm  
Patch Bank  
USER, PRST, GM, CARD, XP-A–D  
Patch Number  
001–  
Keyboard Switch  
Solo Switch  
Mute Switch  
OFF, ON  
OFF, ON  
OFF, ON  
0–127  
Part Level  
Part Pan  
L64–0–63R  
[F2 (Output Effect)]  
Part Output Assign  
Part Output MFX Select  
Part Output Level  
Part Chorus Send Level  
Part Reverb Send Level  
MFX1–3 Source  
MFX, A, B, 1–4, PATCH  
1–3 (MFX-1–MFX-3)  
0–127  
0–127  
0–127  
OFF, ON  
Chorus Source  
OFF, ON  
Reverb Source  
OFF, ON  
[F3 (Pitch)]  
Part Octave Shift  
Part Coarse Tune  
Part Fine Tune  
-3– +3  
-48– +48  
-50– +50  
Part Mono/Poly  
Part Legato Switch  
Part Pitch Bend Range  
Part Portamento Switch  
Part Portamento Time  
[F4 (Offset)]  
MONO, POLY, PATCH  
OFF, ON, PATCH  
0–24, PATCH  
OFF, ON, PATCH  
0–127, PATCH  
Part Cutoff Offset  
Part Resonance Offset  
Part Attack Time Offset  
Part Release Time Offset  
Part Decay Time Offset  
[F5 (Key Range)]  
Keyboard Switch  
Keyboard Range Lower  
Keyboard Range Upper  
Part Velocity Sens Offset  
Part Vibrato Rate  
Part Vibrato Depth  
Part Vibrato Delay  
Voice Reserve  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
-64– +63  
OFF, ON  
C-1–UPPER  
LOWER–G9  
-63– +63  
-64– +63  
-64– +63  
-64– +63  
0–63, FULL  
[F6 (Scale Tune)]  
C–B  
Part Scale Tune C–B  
-64– +63  
[F7 (External)]  
Receive Switch  
OFF, ON  
1–16  
0–127, OFF  
0–127  
1–128, OFF  
0–127, OFF  
L64–0–63R, OFF  
Receive Channel  
External Bank Select MSB  
External Bank Select LSB  
External Program Number  
External Level  
External Program Change Number  
External Pan  
262  
 
Parameter List  
Parameter  
[F8 (MIDI Filter)]  
Program Change  
Bank Select  
Value  
Receive Program Change Switch  
Receive Bank Select Switch  
Receive Pitch Bend Switch  
Receive Polyphonic Key Pressure Switch  
Receive Channel Pressure Switch  
Receive Modulation Switch  
Receive Volume Switch  
Receive Pan Switch  
Receive Expression Switch  
Receive Hold 1 Switch  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, 1–4  
Pitch Bend  
Polyphonic Key Pressure  
Channel Pressure  
Modulation  
Volume  
Pan  
Expression  
Hold-1  
Phase Lock  
Velocity Curve  
Phase Lock Switch  
Control Setting Group (P.114)  
Parameter  
Ctrl Switch  
Value  
Control Bender  
Control Aftertouch  
Control Modulation  
Control Hold Pedal  
Control Pedal  
Control D Beam  
Control Knob 1–4  
D Beam (Pad Trigger)  
Pad Number  
Control Pitch Bend Switch  
Control Aftertouch Switch  
Control Modulation Switch  
Control Hold Pedal Switch  
Control Pedal Switch  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
Control D Beam Switch  
Control Knob Switch  
1–16  
Pad Velocity  
1–127  
Pad Control Mode  
D Beam (Assignable)  
Type  
MOMENTARY, LATCH  
Assignable Type  
CC01–31, 33–95, Bend Up, Bend Down, Start/Stop, Tap  
Tempo, Arp Grid, Arp Duration, Arp Motif, Arp Octave  
Up, Arp Octave Down, Arp Step, Aftertouch  
Range Min  
Range Max  
Knob  
0–127  
0–127  
Knob 1–4 Assign  
Realtime Control Knob Assign 1–4  
Assignable Switch 1/2  
CC01–31, 33–95, Pitch Bend, Aftertouch, Arp Style, Arp  
Grid, Arp Duration, Arp Motif, Chord Form, Master  
Level, Arp Step, Digital IN  
Switch  
Switch 1/2 Assign  
Transpose Down, Transpose Up, Tap Tempo, Mono  
(Solo) /Poly, Portamento, Hold, MFX1–3 Sw, Chorus  
Sw, Reverb Sw, Mastering Sw, Loop, Rhythm Start/  
Stop  
Tempo  
Recommended Tempo  
MFX Ctrl Ch  
20–250  
MFX1–3 Control Channel  
1–16, OFF  
Pad Setting Group (P.161)  
Parameter  
Value  
Note  
Pad Note  
C-1–G9  
Velocity  
Pad Velocity  
COMMON, 1–127  
Pad Common Velo  
Pad Sens  
Aftertouch Sens  
Roll Resolution  
Pad Common Velocity  
Pad Sensitivity  
Aftertouch Sensitivity  
REAL, 1-127  
LIGHT, MEDIUM, HEAVY  
1–100  
1/4 ( ), 1/6 ( ), 1/8 ( ), 1/12 ( ), 1/16 ( ),  
1/24 ( ), 1/32 ( ), 1/48 (  
)
Quick Setup  
Template Set  
Base Note  
Note, Rhythm, Multi Velo  
C-1–G9  
Pad Base Note  
263  
Parameter List  
Arpeggio Group (P.128)  
Parameter  
Value  
Arp Switch  
Arp Grid  
Arpeggio Switch  
Arpeggio Grid  
OFF, ON  
1/4 ( ), 1/8 ( ), 1/8 ( ) L, 1/8 ( ) H, 1/12 ( ),  
1/16 ( ), 1/16 ( ) L, 1/16 ( ) H, 1/24 (  
30, 40, 50, 60, 70, 80, 90,100, 120, FULL  
OFF, ON  
OFF, ON  
U001–U128, P001–P128  
Up (L), Up (L&H), Up (_), Down (L), Down (L&H),  
Down (_), Up&Down, Up&Down (L&H),  
Up&Down (_), Random (L), Random (_), Phrase  
)
Arp Duration  
Arpeggio Duration  
Arpeggio Switch  
Arpeggio Hold  
Arpeggio Style  
Arpeggio Motif  
Arpeggio Velocity  
Arpeggio Part  
REAL, 1–127  
1–16  
Arpeggio Octave Range  
Arpeggio Accent Rate  
-3– +3  
0–100  
Rhythm Group (P.135)  
Parameter  
Value  
Rhy Switch  
Rhythm Switch  
OFF, ON  
Rhythm Pattern Grid  
1/4 ( ), 1/8 ( ), 1/8 ( ) L, 1/8 ( ) H, 1/12 ( ),  
1/16 ( ), 1/16 ( ) L, 1/16 ( ) H, 1/24 (  
)
Rhythm Pattern Duration  
Rhythm Pattern Switch  
Rhythm Pattern Velocity  
Rhythm Pattern Accent Rate  
Rhythm Group Number  
30, 40, 50, 60, 70, 80, 90, 100, 120, FULL  
OFF, ON  
REAL, 1–127  
0–100  
U01–U32, P01–P32  
Chord Memory Group (P.133)  
Parameter  
Value  
Chord Switch  
OFF, ON  
Chord Form  
Rolled Chord Switch  
Rolled Chord Type  
U01–U64, P01–P64  
OFF, ON  
UP, DOWN, ALTENATE  
Effect Group (P.210)  
Parameter  
MFX  
Value  
Structure Type  
1–16  
MFX Type  
Multi-Effects Type  
0–78  
MFX Output Level  
MFX Chorus Send Level  
MFX Reverb Send Level  
MFX Output Assign  
Source 1–4  
Multi-Effects Output Level  
Multi-Effects Chorus Send Level  
Multi-Effects Reverb Send Level  
Multi-Effects Output Assign  
Multi-Effects Control Source 1–4  
0–127  
0–127  
0–127  
A, B  
OFF, CC01–31, 33–95, PITCH BEND, AFTERTOUCH,  
SYS CTRL1–SYS CTRL4  
Destination 1–4  
Sens 1–4  
MFX Control Channel  
MFX-1–3 Source  
Chorus  
Multi-Effects Control Destination 1–4  
Multi-Effects Control Sens 1–4  
Multi-Effects Control Channel  
Multi-Effects 1–3 Source  
-63– +63  
1–16, OFF  
PRF, P1–P16  
Chorus Type  
0 (Off), 1 (Chorus), 2 (Delay), 3 (GM2 Chorus)  
Chorus Output Select  
Chorus Level  
Chorus Output Assign  
Chorus Source  
Reverb  
MAIN, REV, MAIN+REV  
0–127  
A, B  
PRF, P1–P16  
Reverb Type  
0 (Off), 1 (Reverb) 2 (SRV Room), 3 (SRV Hall) 4 (SRV  
Plate), 5 (GM2 Reverb)  
Reverb Level  
0–127  
Reverb Output Assign  
Reverb Source  
A, B  
PRF, P1–P16  
264  
Parameter List  
Rhythm Group Parameter  
Rhythm Group Group (P.139)  
Parameter  
Value  
Recommended Rhy  
Pad Mode  
Rhy Ptn Number  
Rhy Ptn Velocity  
Pad Note  
Recommended Rhythm Set  
USER, PRST, GM, CARD, XP-A–D  
OFF, NOTE, PATTERN  
U001–U256, P001–P256  
REAL, 1–127  
Rhythm Pattern Velocity  
C-1–G9  
Pad Velocity  
REAL, 1–127  
Sample Parameters  
Sample Group (P.150)  
Parameter  
Value  
Sample Name  
space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ?  
@ [ \ ] ^ _ ` { | }  
Loop Mode  
Loop Tune  
Original Key  
BPM  
Time Stretch Type  
Start Fine  
FWD, ONE-SHOT, REV, REV-ONE  
-50– +50  
0 (C-1) –127 (G9)  
5.00–300.00  
TYPE01–TYPE10  
0–255  
tempo  
Loop Start Fine  
Loop End Fine  
0–255  
0–255  
265  
   
Parameter List  
System Parameters  
Pedal/D Beam Group (P.226)  
Parameter  
Value  
D Beam Sens  
D Beam Sensitivity  
0–127  
Control Pedal Assign  
CC01–31, 33–95, BEND-UP, BEND-DOWN, AFTER-  
TOUCH, OCT UP, OCT DOWN, START/STOP,  
PUNCH IN/OUT, TAP TEMPO, PROG UP, PROG  
DOWN, FAVORITE UP, FAVORITE DOWN, ARP /  
RHY SW, RHY START/STOP, CHORD SW, LIVE SET  
UP, LIVE SET DOWN, LOOP  
Control Pedal Polarity  
Hold Pedal Polarity  
Continuous Hold Pedal  
STANDARD, REVERSE  
STANDARD, REVERSE  
OFF, ON  
Keyboard Group (P.226)  
Parameter  
Value  
Keyboard Velocity  
REAL, 1–127  
Keyboard Sens  
Aftertouch Sens  
Keyboard Sensitivity  
Aftertouch Sensitivity  
LIGHT, MEDIUM, HEAVY  
0–100  
Sync/Tempo Group (P.227)  
Parameter  
Value  
Sync Mode  
MASTER, SLAVE-MIDI, SLAVE-MTC, REMOTE  
Sync Output  
Sync Output switch  
OFF, ON  
Tempo Override  
OFF, ON  
Arp/Rhythm Sync Switch  
MMC Mode  
MMC Output  
Arpeggio/Rhythm Sync Switch  
OFF, ON  
MASTER, SLAVE  
OFF, ON  
MMC Output switch  
MTC Sync Output  
MTC Frame Rate  
MTC Sync Output switch  
OFF, ON  
24, 25, 29N, 29D, 30  
0–23 hours  
0–59 minutes  
0–59 seconds  
0–29 frames  
0 –10  
MTC Offset Time Hour  
MTC Offset Time Minute  
MTC Offset Time Second  
MTC Offset Time Frame  
MTC Error Level  
Parameter  
Value  
Metronome Mode  
OFF, PLAY-ONLY, REC-ONLY, PLAY&REC, AL-  
WAYS  
Metronome Level  
Metronome Sound  
Beat Indicator Mode  
0–10  
TYPE 1, TYPE 2, TYPE 3, TYPE 4  
REC&PLAY, ALWAYS  
Sound (P.229)  
Parameter  
Local Switch  
Master Tune  
Master Level  
Output Gain  
Mix/Parallel  
Master Key Shift  
Value  
OFF, ON  
415.3–466.2 Hz  
0–127  
-12– +12 dB  
MIX, PARALLEL  
-24– +24  
Patch Remain  
Patch Remain Switch  
OFF, ON  
266  
 
Parameter List  
MIDI Group (P.230)  
Parameter  
Value  
Device ID  
Device ID Number  
17–32  
Performance Control Channel  
Kbd Patch Rx/Tx Ch  
Pad Patch Rx/Tx Ch  
Transmit Program Change  
Transmit Bank Select  
Transmit Active Sensing  
Transmit Edit Data  
Soft Through  
Remote Keyboard Sw  
Receive Program Change  
Receive Bank Select  
Receive Exclusive  
1–16, OFF  
1–16  
1–16  
Keyboard Patch Receive/Transmit Channel  
Pad Patch Receive/Transmit Channel  
Transmit Program Change Switch  
Transmit Bank Select Switch  
Transmit Active Sensing Switch  
Transmit Edit Data Switch  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
OFF, ON  
Remote Keyboard Switch  
Receive Program Change Switch  
Receive Bank Select Switch  
Receive System Exclusive Switch  
Receive GM System On Switch  
Receive GS Reset Switch  
Receive GM System On  
Receive GM2 System On  
Receive GS Reset  
USB (P.231)  
Parameter  
USB Mode  
Value  
MIDI, STORAGE  
USB-MIDI Thru  
OFF, ON  
Scale Tune Group (P.232)  
Parameter  
Value  
Scale Tune Switch  
OFF, ON  
Patch Scale Tune for C–B  
-64– +63  
Preview Group (P.232)  
Parameter  
Value  
Preview Mode  
SINGLE, CHORD, PHRASE  
Preview 1–4 Note Number  
Preview 1–4 Velocity  
C-1–G9  
OFF, 1–127  
System Ctrl Group (P.233)  
Parameter  
Value  
Sys Ctrl 1–4 Source  
System Control1–4 Source  
OFF, CC01–31, 33–95, BEND, AFT  
Background Group (P.233)  
Parameter  
Value  
Background Picture  
1–16  
Screen Saver Group (P.233)  
Parameter  
Value  
Screen Saver Type  
1–16  
Screen Saver Time  
OFF, 5–60 min  
Sampling Group (P.233)  
Parameter  
Value  
Default File Type  
Pre Sample Time  
Trigger Level  
Gap Time  
Input Select  
Trimming Switch  
Skip Back Time  
WAV, AIFF  
0–1000 ms  
0–7  
500, 1000, 1500, 2000 ms  
DIGITAL LINE-L-R, LINE-L, MIC  
OFF, ON  
5s–40s  
267  
Parameter List  
Startup Group (P.234)  
Parameter  
Value  
Load Preset Samples at Startup  
Load User Samples at Startup  
Load Demo Song at Startup  
Rec Track Sellect  
OFF, ON  
OFF, ON  
OFF, ON  
Manual, Auto  
PATCH, PERFORMANCE  
Power Up Mode  
System Information Group (P.234)  
Parameter  
Features  
Memory Info  
SRX Info  
Displays the main features of the Fantom-X.  
Memory Information  
SRX Information  
Version Info  
Version Information  
D Beam (Solo Synth) Group (P.123)  
Parameter  
Value  
OSC1/2 Waveform  
OSC1/2 Pulse Width  
OSC1/2 Coarse Tune  
OSC1/2 Fine Tune  
OSC2 Level  
SAW, SQR  
0–127  
-48– +48  
-50– +50  
0–127  
OSC Sync Switch  
Filter Type  
OFF, ON  
OFF, LPF, BPF, HPF, PKG  
Cutoff  
0–127  
Resonance  
0–127  
Level  
0–127  
Chorus Send Level  
Reverb Send Level  
LFO Rate  
0–127  
0–127  
0–127  
LFO Osc 1 Pitch Depth  
LFO Osc 2 Pitch Depth  
LFO Osc 1 Pulse Width Depth  
LFO Osc 2 Pulse Width Depth  
-63– +63  
-63– +63  
-63– +63  
-63– +63  
Range  
Solo Synth Range  
2 OCTAVE, 4 OCTAVE, 8 OCTAVE  
Mastering Effect Group (P.217)  
Parameter  
Value  
HIGH/MID/LOW ATTACK  
HIGH/MID/LOW RELEASE  
HIGH/MID/LOW THRESHOLD  
HIGH/MID/LOW RATIO  
HIGH/MID/LOW LEVEL  
Split Frequency High  
0–100 ms  
50–5000 ms  
-36–0 dB  
1.00:1–INF:1 (INF: Infinity)  
0–24 dB  
2000–8000 Hz  
200–800 Hz  
Split Frequency Low  
Input Setting Group (P.141)  
Parameter  
Value  
Input Select  
DIGITAL IN, LINE IN L/R, LINE IN L, MICROPHONE  
Mix-In  
ON, OFF  
DRY, MFX  
0–127  
0–127  
0–127  
Mix In Output Assign  
Mix In Output Level  
Mix In Chorus Send Level  
Mix In Reverb Send Level  
Input Effect Switch  
Input Effect Type  
ON, OFF  
EQ, ENHANCER, COMP, LIMITER, NOISE SUP, C  
CANCELER  
268  
Parameter List  
V-LINK Group (P.239)  
Parameter  
Value  
Note Tx Ch  
Note Transmit Channel  
1–16  
Clip 1 Note No.  
Play Speed Ctrl  
Clip 1 Note Number  
Play Speed Control  
0 (C-1)–127 (G9)  
0.0-1.0-2.0, 0.5-1.0-2.0, 0.0-1.0-4.0, 0.5-1.0-4.0, 0.0-1.0-8.0,  
0.5-1.0-8.0, 0.0-1.0-16.0, 0.5-1.0-16.0, 0.0-1.0-32.0, 0.5-1.0-  
32.0, 0.0-2.0-4.0, 0.0-4.0-8.0, 0.0 8.0-16.0, 0.0-16.0-32.0, -  
2.0-1.0-4.0, -6.0-1.0-8.0  
Dissolve Time  
OFF, CC1, CC5, CC7, CC10, CC11, CC71–74, CC91–93,  
Channel Aftertouch  
Ctrl Tx Ch  
Color Cb Ctrl  
Control Transmit Channel  
Color Cb Control  
1–16  
OFF, CC1, CC5, CC7, CC10, CC11, CC71–74, CC91–93,  
Channel Aftertouch  
Color Cr Ctrl  
Brightness Ctrl  
VFX Ctrl  
Color Cr Control  
Brightness Control  
VFX Control  
OFF, CC1, CC5, CC7, CC10, CC11, CC71–74, CC91–93,  
Channel Aftertouch  
OFF, CC1, CC5, CC7, CC10, CC11, CC71–74, CC91–93,  
Channel Aftertouch  
OFF, CC1, CC5, CC7, CC10, CC11, CC71–74, CC91–93,  
Channel Aftertouch  
PAD MODE  
Local Sw  
CLIP, PALETT  
OFF, ON  
Local Switch  
CLIP FILTER 1–32  
OFF, ON  
D Beam (Assignable) Group (P.50)  
* If Patch mode is selected, this is saved as part of the system settings.  
Parameter  
Value  
Type  
Assignable Type  
CC01–31, 33–95, Bend Up, Bend Down, Start/Stop, Tap  
Tempo, Arp Grid, Arp Duration, Arp Motif, Arp Octave  
Up, Arp Octave Down  
Range Min  
Range Max  
0–127  
0–127  
Knob Group (P.51)  
* If Patch mode is selected, this is saved as part of the system settings.  
Parameter  
Value  
Knob 1–4 Assign  
Realtime Control Knob Assign 1–4  
CC01–31, 33–95, Pitch Bend, Aftertouch, Arp Style, Arp  
Grid, Arp Duration, Arp Motif, Chord Form, Master  
Level  
Switch Group (P.51)  
* If Patch mode is selected, this is saved as part of the system settings.  
Parameter  
Value  
Switch 1/2 Assign  
Assignable Switch 1/2  
Transpose Down, Transpose¬ Up, Tap Tempo, Mono  
(Solo)/Poly, Portamento, Hold, MFX1–3 Sw, Chorus  
Sw, Reverb Sw, Mastering Sw, Loop, Rhythm Start/  
Stop  
Pad Setting Group (P.161)  
Parameter  
Value  
Pad Common Velo  
Pad Sens  
Aftertouch Sens  
Roll Resolution  
Pad Common Velocity  
Pad Sensitivity  
Aftertouch Sensitivity  
REAL, 1–127  
LIGHT, MEDIUM, HEAVY  
0–100  
1/4 ( ), 1/6 ( ), 1/8 ( ), 1/12 ( ), 1/16 ( ),  
1/24 ( ), 1/32 ( ), 1/48 (  
)
* If Patch mode is selected, this is saved as part of the system settings.  
Parameter  
Value  
Pad Set  
User, Note, Rhythm  
Base  
Note  
Pad Base Note  
Pad Note  
C-1–G9  
C-1–G9  
Velocity  
Pad Velocity  
REAL, 1–127  
269  
Effects List  
52  
53  
54  
55  
3D DELAY  
P.285  
P.285  
P.286  
P.286  
TIME CTRL DELAY  
LONG TIME CTRL DELAY  
TAPE ECHO  
Multi-Effects Parameter  
The multi-effects feature 78 different kinds of effects. Some of the  
effects consist of two or more different effects connected in series.  
Parameters marked with a sharp “#” can be controlled using a  
specified controller (Two setting items will change simultaneously  
for “#1” and “#2”).  
LO-FI (5 types)  
56  
57  
58  
59  
60  
LOFI NOISE  
P.286  
P.287  
P.287  
P.287  
P.287  
LOFI COMPRESS  
LOFI RADIO  
TELEPHONE  
PHONOGRAPH  
PITCH (3 types)  
61  
62  
63  
PITCH SHIFTER  
P.288  
P.288  
P.288  
FILTER (10 types)  
2VOICE PITCH SHIFTER  
STEP PITCH SHIFTER  
01  
02  
03  
04  
05  
06  
07  
08  
09  
10  
EQUALIZER  
SPECTRUM  
P.271  
P.271  
P.271  
P.271  
P.272  
P.272  
P.272  
P.273  
P.273  
P.273  
ISOLATOR  
REVERB (2 types)  
LOW BOOST  
SUPER FILTER  
STEP FILTER  
ENHANCER  
AUTO WAH  
64  
65  
REVERB  
GATED REVERB  
P.288  
P.289  
COMBINATION (12 types)  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
OVERDRIVE CHORUS  
OVERDRIVE FLANGER  
OVERDRIVE DELAY  
DISTORTION CHORUS  
DISTORTION FLANGER  
DISTORTION DELAY  
ENHANCER CHORUS  
ENHANCER FLANGER  
ENHANCER DELAY  
CHORUS DELAY  
P.289  
P.289  
P.290  
P.290  
P.290  
P.290  
P.290  
P.290  
P.291  
P.291  
P.291  
P.292  
HUMANIZER  
SPEAKER SIMULATOR  
MODULATION (12 types)  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
PHASER  
P.274  
P.274  
P.274  
P.274  
P.275  
P.275  
P.275  
P.275  
P.275  
P.276  
P.276  
P.276  
STEP PHASER  
MULTI STAGE PHASER  
INFINITE PHASER  
RING MODULATOR  
STEP RING MODULATOR  
TREMOLO  
AUTO PAN  
STEP PAN  
SLICER  
ROTARY  
FLANGER DELAY  
CHORUS FLANGER  
PIANO (1 type)  
78  
SYMPATHETIC RESONANCE  
P.292  
About Note  
VK ROTARY  
Some effect parameters (such as Rate or Delay Time) can be set in  
terms of a note value.  
CHORUS  
P.277  
P.277  
P.277  
P.278  
P.278  
P.278  
P.278  
P.279  
P.279  
P.279  
P.280  
P.280  
Such parameters have a num/note switch that lets you specify  
whether you will set the value as a note value or as a numerical  
value.  
If you want to set Rate (Delay Time) as a numerical value, set the  
num/note switch to “Hz” (“msec”). If you want to set it as a note  
value, set the num/note switch to “NOTE.”  
DYNAMICS (8 types)  
35  
36  
37  
38  
39  
40  
41  
42  
OVERDRIVE  
P.281  
P.281  
P.281  
P.281  
P.281  
P.282  
P.282  
P.282  
DISTORTION  
VS OVERDRIVE  
VS DISTORTION  
GUITAR AMP SIMULATOR  
COMPRESSOR  
LIMITER  
num/note switch  
GATE  
DELAY (13 types)  
43  
44  
45  
46  
47  
48  
49  
50  
51  
DELAY  
P.282  
P.283  
P.283  
P.283  
P.284  
P.284  
P.284  
P.284  
P.285  
If a parameter whose num/note switch is set to “NOTE” is  
specified as a destination for multi-effect control, you will not be  
able to use multi-effect control to control that parameter.  
LONG DELAY  
SERIAL DELAY  
MODULATION DELAY  
3TAP PAN DELAY  
4TAP PAN DELAY  
MULTI TAP DELAY  
REVERSE DELAY  
SHUFFLE DELAY  
270  
     
Effects List  
01: EQUALIZER  
03: ISOLATOR  
This is a four-band stereo equalizer (low, mid x 2, high).  
This is an equalizer which cuts the volume greatly, allowing you to  
fig.MFX-01  
add a special effect to the sound by cutting the volume in varying  
ranges.  
fig.MFX-03  
L in  
L out  
4-Band EQ  
4-Band EQ  
L in  
L out  
R out  
Isolator  
Isolator  
Low Boost  
Low Boost  
R in  
R out  
R in  
Parameter  
Low Freq  
Low Gain #  
Mid1 Freq  
Value  
Description  
200, 400 Hz  
-15– +15 dB  
200–8000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle  
range 1  
Gain of the middle range 1  
Width of the middle range 1  
Set a higher value for Q to  
narrow the range to be af-  
fected.  
Parameter  
Value  
-60– +4 dB  
Description  
Boost/  
Cut Low #  
Boost/  
Cut Mid #  
Boost/  
Cut High #  
Anti Phase  
Low Sw  
These boost and cut each of the High,  
Middle, and Low frequency ranges.  
At -60 dB, the sound becomes in-  
audible. 0 dB is equivalent to the  
input level of the sound.  
Mid1 Gain  
Mid1 Q  
-15– +15 dB  
0.5, 1.0, 2.0, 4.0, 8.0  
OFF, ON  
0–127  
Turns the Anti-Phase function on and  
off for the Low frequency ranges.  
When turned on, the counter-  
channel of stereo sound is inverted  
and added to the signal.  
Adjusts the level settings for the Low  
frequency ranges.  
Adjusting this level for certain fre-  
quencies allows you to lend em-  
phasis to specific parts. (This is  
effective only for stereo source.)  
Settings of the Anti-Phase function  
for the Middle frequency ranges  
The parameters are the same as for  
the Low frequency ranges.  
Turns Low Booster on/off.  
This emphasizes the bottom to cre-  
ate a heavy bass sound.  
Increasing this value gives you a  
heavier low end.  
Depending on the Isolator and fil-  
ter settings this effect may be hard  
to distinguish.  
Mid2 Freq  
200–8000 Hz  
Frequency of the middle  
range 2  
Mid2 Gain  
Mid2 Q  
-15– +15 dB  
0.5, 1.0, 2.0, 4.0, 8.0  
Gain of the middle range 2  
Width of the middle range 2  
Set a higher value for Q to  
narrow the range to be af-  
fected.  
Frequency of the high range  
Gain of the high range  
Output Level  
Anti Phase  
Low Level  
High Freq  
High Gain #  
Level #  
2000, 4000, 8000 Hz  
-15– +15 dB  
0–127  
Anti Phase  
Mid Sw  
OFF, ON  
0–127  
02: SPECTRUM  
This is a stereo spectrum. Spectrum is a type of filter which modifies  
Anti Phase  
Mid Level  
Low Boost Sw  
OFF, ON  
the timbre by boosting or cutting the level at specific frequencies.  
fig.MFX-02  
Low Boost  
Level  
0–127  
0–127  
L in  
L out  
R out  
Spectrum  
Spectrum  
*
Level  
Output Level  
R in  
04: LOW BOOST  
Boosts the volume of the lower range, creating powerful lows.  
Parameter  
Value  
-15– +15 dB  
Description  
Gain of each frequency band  
Band1 (250Hz)  
Band2 (500Hz)  
Band3 (1000Hz)  
Band4 (1250Hz)  
Band5 (2000Hz)  
Band6 (3150Hz)  
Band7 (4000Hz)  
Band8 (8000Hz)  
Q
fig.MFX-04  
L in  
L out  
R out  
Low Boost  
Low Boost  
2-Band EQ  
2-Band EQ  
R in  
0.5, 1.0, 2.0, 4.0, 8.0  
0–127  
Simultaneously adjusts the  
width of the adjusted ranges for  
all the frequency bands.  
Output Level  
Parameter  
Boost  
Value  
50–125 Hz  
Description  
Center frequency at which the lower  
range will be boosted  
Amount by which the lower range  
will be boosted  
Level #  
Frequency #  
Boost Gain #  
0– +12 dB  
Boost Width  
WIDE, MID,  
NARROW  
-15– +15 dB  
-15– +15 dB  
0–127  
Width of the lower range that will be  
boosted  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Low Gain  
High Gain  
Level  
271  
       
Effects List  
05: SUPER FILTER  
06: STEP FILTER  
This is a filter with an extremely sharp slope. The cutoff frequency  
This is a filter whose cutoff frequency can be modulated in steps.  
can be varied cyclically.  
You can specify the pattern by which the cutoff frequency will  
fig.MFX-05  
change.  
fig.MFX-06  
L in  
L out  
R out  
Super Filter  
Super Filter  
L in  
L out  
R out  
Step Filter  
Step Filter  
R in  
R in  
Parameter  
Filter Type  
Value  
LPF, BPF,  
HPF, NOTCH  
Description  
Filter type  
Frequency range that will pass  
through each filter  
Parameter  
Step 01–16  
Rate #  
Value  
0–127  
0.05–10.00 Hz,  
note  
0–127  
Description  
Cutoff frequency at each step  
Rate of modulation  
LPF: frequencies below the cutoff  
BPF: frequencies in the region of the  
cutoff  
HPF: frequencies above the cutoff  
NOTCH: frequencies other than the  
region of the cutoff  
Amount of attenuation per octave  
-36 dB: extremely steep  
-24 dB: steep  
-12 dB: gentle  
Attack #  
Speed at which the cutoff frequency  
changes between steps  
Filter type  
Frequency range that will pass  
through each filter  
LPF: frequencies below the cutoff  
BPF: frequencies in the region of the  
cutoff  
HPF: frequencies above the cutoff  
NOTCH: frequencies other than the  
region of the cutoff  
Amount of attenuation per octave  
-12 dB: gentle  
-24 dB: steep  
-36 dB: extremely steep  
Filter resonance level  
Increasing this value will emphasize  
the region near the cutoff frequency.  
Amount of boost for the filter output  
Output level  
Filter Type  
LPF, BPF,  
HPF, NOTCH  
Filter Slope  
-12, -24, -36 dB  
Filter  
0–127  
0–127  
Cutoff frequency of the filter  
Increasing this value will raise the  
cutoff frequency.  
Cutoff #  
Filter Slope  
-12, -24, -36 dB  
0–127  
Filter  
Resonance #  
Filter resonance level  
Increasing this value will emphasize  
the region near the cutoff frequency.  
Amount of boost for the filter output  
On/off switch for cyclic change  
Filter Gain  
Modulation  
Sw  
0– +12 dB  
OFF,ON  
Filter  
Resonance #  
Modulation  
Wave  
TRI, SQR,  
SIN, SAW1,  
SAW2  
How the cutoff frequency will be mod-  
ulated  
Filter Gain  
Level  
0– +12 dB  
0–127  
TRI: triangle wave  
SQR: square wave  
SIN: sine wave  
SAW1: sawtooth wave (upward)  
SAW2: sawtooth wave (downward)  
07: ENHANCER  
Controls the overtone structure of the high frequencies, adding  
SAW1  
SAW2  
sparkle and tightness to the sound.  
fig.MFX-07  
2-Band  
EQ  
L in  
L out  
R out  
Enhancer  
Enhancer  
Rate #  
0.05–10.00 Hz,  
note  
Rate of modulation  
Mix  
Mix  
Depth  
0–127  
Depth of modulation  
2-Band  
EQ  
R in  
Attack #  
0–127  
Speed at which the cutoff frequency  
will change  
This is effective if Modulation Wave  
is SQR, SAW1, or SAW2.  
Output level  
Parameter  
Sens #  
Mix #  
Value  
0–127  
0–127  
Description  
Level  
0–127  
Sensitivity of the enhancer  
Level of the overtones gen-  
erated by the enhancer  
Gain of the low range  
Gain of the high range  
Output Level  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
272  
     
Effects List  
08: AUTO WAH  
10: SPEAKER SIMULATOR  
Simulates the speaker type and mic settings used to record the  
Cyclically controls a filter to create cyclic change in timbre.  
fig.MFX-08  
speaker sound.  
fig.MFX-10  
L in  
L out  
R out  
Auto Wah  
Auto Wah  
2-Band EQ  
2-Band EQ  
L in  
L out  
Speaker  
Speaker  
R in  
R in  
R out  
Parameter  
Filter Type  
Value  
LPF, BPF  
Description  
Type of filter  
Parameter  
Speaker Type  
Mic Setting  
Value  
(See the table right.)  
1, 2, 3  
Description  
Type of speaker  
LPF: The wah effect will be applied  
over a wide frequency range.  
BPF: The wah effect will be applied  
over a narrow frequency range.  
Adjusts the center frequency at which  
the effect is applied.  
Adjusts the amount of the wah effect  
that will occur in the range of the center  
frequency.  
Set a higher value for Q to narrow  
the range to be affected.  
Adjusts the sensitivity with which the  
filter is controlled.  
Adjusts the location of the mic  
that is recording the sound of  
the speaker.  
This can be adjusted in  
three steps, with the mic  
becoming more distant in  
the order of 1, 2, and 3.  
Volume of the microphone  
Volume of the direct sound  
Output Level  
Manual #  
Peak  
0–127  
0–127  
Mic Level #  
Direct Level #  
Level #  
0–127  
0–127  
0–127  
Sens #  
0–127  
Polarity  
UP, DOWN  
Sets the direction in which the frequen-  
cy will change when the auto-wah filter  
is modulated.  
UP: The filter will change toward a  
higher frequency.  
Specifications of each Speaker Type  
The speaker column indicates the diameter of each speaker unit (in  
inches) and the number of units.  
DOWN: The filter will change to-  
ward a lower frequency.  
Frequency of modulation  
Type  
Cabinet  
Speaker  
Micro-  
phone  
Rate #  
0.05–10.00 Hz,  
note  
SMALL 1  
SMALL 2  
MIDDLE  
JC-120  
small open-back enclosure  
small open-back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
sealed enclosure  
large sealed enclosure  
large sealed enclosure  
large sealed enclosure  
large double stack  
large double stack  
large triple stack  
10  
10  
dynamic  
dynamic  
dynamic  
dynamic  
dynamic  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
Depth #  
Phase #  
0–127  
0–180 deg  
Depth of modulation  
Adjusts the degree of phase shift of the  
left and right sounds when the wah ef-  
fect is applied.  
Gain of the low range  
Gain of the high range  
Output Level  
12 x 1  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
BUILT-IN 1  
BUILT-IN 2  
BUILT-IN 3  
BUILT-IN 4  
BUILT-IN 5  
BG STACK 1  
BG STACK 2  
MS STACK 1  
MS STACK 2  
METAL STACK  
2-STACK  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
09: HUMANIZER  
Adds a vowel character to the sound, making it similar to a human  
voice.  
fig.MFX-09  
L in  
L out  
Pan L  
3-STACK  
2-Band  
EQ  
Overdrive  
Formant  
Pan R  
R in  
R out  
Parameter  
Drive Sw  
Drive #  
Value  
OFF, ON  
0–127  
Description  
Turns Drive on/off.  
Degree of distortion  
Also changes the volume.  
Selects the vowel.  
Vowel1  
Vowel2  
Rate #  
a, e, i, o, u  
a, e, i, o, u  
0.05–10.00 Hz,  
note  
Frequency at which the two vowels  
switch  
Depth #  
Input Sync  
Sw  
0–127  
OFF, ON  
Effect depth  
Determines whether the LFO for  
switching the vowels is reset by the in-  
put signal (ON) or not (OFF).  
Volume level at which reset is applied  
Input Sync  
Threshold  
Manual #  
0–127  
0–100  
Point at which Vowel 1/2 switch  
49 or less: Vowel 1 will have a long-  
er duration.  
50: Vowel 1 and 2 will be of equal  
duration.  
51 or more: Vowel 2 will have a  
longer duration.  
Low Gain  
High Gain  
Pan #  
-15– +15 dB  
-15– +15 dB  
L64–63R  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Stereo location of the output  
Output level  
Level  
273  
       
Effects List  
Parameter  
Cross  
Feedback  
Value  
-98– +98 %  
Description  
11: PHASER  
Adjusts the proportion of the  
phaser sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Rate of the step-wise change in  
the phaser effect  
A phase-shifted sound is added to the original sound and  
modulated.  
fig.MFX-11  
Step Rate #  
0.10–20.00 Hz, note  
2-Band  
EQ  
Mix #  
0–127  
Level of the phase-shifted sound  
Gain of the low range  
Gain of the high range  
L in  
L out  
R out  
Phaser  
Phaser  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
Mix  
Mix  
Output Level  
2-Band  
EQ  
R in  
13: MULTI STAGE PHASER  
Extremely high settings of the phase difference produce a deep  
phaser effect.  
fig.MFX-13  
Parameter  
Mode  
Value  
4-STAGE, 8-  
Description  
Number of stages in the phaser  
STAGE, 12-STAGE  
0–127  
L in  
L out  
Pan L  
Manual #  
Adjusts the basic frequency from  
which the sound will be modu-  
lated.  
Frequency of modulation  
Depth of modulation  
Selects whether the left and right  
phase of the modulation will be  
the same or the opposite.  
INVERSE: The left and right  
phase will be opposite. When  
using a mono source, this  
spreads the sound.  
SYNCHRO: The left and right  
phase will be the same. Select  
this when inputting a stereo  
source.  
Multi Stage  
Phaser  
2-Band  
EQ  
Mix  
Pan R  
Rate #  
Depth  
Polarity  
0.05–10.00Hz,note  
0–127  
INVERSE,  
SYNCHRO  
R in  
R out  
Resonance  
Parameter  
Mode  
Value  
4-STAGE, 8-  
STAGE,  
12-STAGE, 16-  
STAGE, 20-  
STAGE, 24-STAGE  
0–127  
Description  
Number of phaser stages  
Manual #  
Adjusts the basic frequency from  
which the sound will be modu-  
lated.  
Frequency of modulation  
Depth of modulation  
Amount of feedback  
Level of the phase-shifted sound  
Stereo location of the output  
sound  
Resonance #  
Cross  
Feedback  
0–127  
-98– +98 %  
Amount of feedback  
Rate #  
Depth  
Resonance #  
Mix #  
Pan #  
0.05–10.00 Hz, note  
0–127  
0–127  
0–127  
L64–63R  
Adjusts the proportion of the  
phaser sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Level of the phase-shifted sound  
Gain of the low range  
Mix #  
0–127  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
Low Gain  
High Gain  
Level  
-15– +15 dB  
-15– +15 dB  
0–127  
Gain of the low range  
Gain of the high range  
Output Level  
Gain of the high range  
Output Level  
12: STEP PHASER  
14: INFINITE PHASER  
The phaser effect will be varied gradually.  
fig.MFX-12  
A phaser that continues raising/lowering the frequency at which the  
sound is modulated.  
fig.MFX-14  
2-Band  
EQ  
L in  
L out  
R out  
Step Phaser  
Mix  
Mix  
L in  
L out  
Pan L  
Infinite Phaser  
2-Band EQ  
2-Band  
EQ  
Pan R  
Step Phaser  
R in  
R in  
R out  
Parameter  
Mode  
Range  
1, 2, 3, 4  
Explanation  
Higher values will produce a  
deeper phaser effect.  
Parameter  
Mode  
Value  
Description  
Number of stages in the phaser  
4-STAGE, 8-  
STAGE, 12-STAGE  
0–127  
Speed #  
-100– +100  
Speed at which to raise or lower  
the frequency at which the sound  
is modulated  
(+: upward / -: downward)  
Amount of feedback  
Volume of the phase-shifted  
sound  
Panning of the output sound  
Amount of boost/cut for the  
low-frequency range  
Manual #  
Adjusts the basic frequency from  
which the sound will be modu-  
lated.  
Frequency of modulation  
Depth of modulation  
Selects whether the left and right  
phase of the modulation will be  
the same or the opposite.  
INVERSE: The left and right  
phase will be opposite. When  
using a mono source, this  
spreads the sound.  
SYNCHRO: The left and right  
phase will be the same. Select  
this when inputting a stereo  
source.  
Resonance #  
Mix #  
0–127  
0–127  
Rate #  
Depth  
Polarity  
0.05–10.00Hz,note  
0–127  
INVERSE,  
SYNCHRO  
Pan #  
Low Gain  
L64–63R  
-15– +15 dB  
High Gain  
Level  
-15– +15 dB  
0–127  
Amount of boost/cut for the  
high-frequency range  
Output volume  
Resonance #  
0–127  
Amount of feedback  
274  
       
Effects List  
15: RING MODULATOR  
This is an effect that applies amplitude modulation (AM) to the input  
signal, producing bell-like sounds. You can also change the  
modulation frequency in response to changes in the volume of the  
Parame-  
ter  
Mod Wave  
Value  
Description  
TRI, SQR, SIN,  
SAW1, SAW2  
Modulation Wave  
TRI: triangle wave  
SQR: square wave  
SIN: sine wave  
sound sent into the effect.  
fig.MFX-15  
SAW1/2: sawtooth wave  
SAW1  
SAW2  
L in  
L out  
R out  
Ring Mod  
Ring Mod  
2-Band EQ  
R in  
2-Band EQ  
Rate #  
0.05–10.00Hz,note  
0–127  
-15– +15 dB  
-15– +15 dB  
0–127  
Frequency of the change  
Depth to which the effect is applied  
Gain of the low range  
Gain of the high range  
Output Level  
Depth #  
Low Gain  
High Gain  
Level  
Parameter  
Frequency #  
Value  
0–127  
Description  
Adjusts the frequency at which modula-  
tion is applied.  
Sens #  
0–127  
Adjusts the amount of frequency modu-  
lation applied.  
Polarity  
UP, DOWN  
Determines whether the frequency mod-  
ulation moves towards higher frequen-  
cies (UP) or lower frequencies (DOWN).  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
18: AUTO PAN  
Cyclically modulates the stereo location of the sound.  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
fig.MFX-18a  
L in  
L out  
R out  
Auto Pan  
Auto Pan  
2-Band EQ  
2-Band EQ  
Level  
R in  
16: STEP RING MODULATOR  
This is a ring modulator that uses a 16-step sequence to vary the  
Parame-  
ter  
Mod Wave  
Value  
Description  
TRI, SQR, SIN,  
SAW1, SAW2  
Modulation Wave  
TRI: triangle wave  
SQR: square wave  
SIN: sine wave  
frequency at which modulation is applied.  
fig.MFX-16  
L in  
L out  
R out  
Step Ring Mod  
Step Ring Mod  
2-Band EQ  
2-Band EQ  
SAW1/2: sawtooth wave  
SAW1  
R
SAW2  
R
R in  
Parameter  
Step 01–16  
Range  
0–127  
Explanation  
Frequency of ring modulation at  
each step  
Rate at which the 16-step se-  
quence will cycle  
Speed at which the modulation  
frequency changes between  
steps  
L
L
Rate #  
0.05–10.00Hz,note  
0–127  
-15– +15 dB  
-15– +15 dB  
0–127  
Frequency of the change  
Depth to which the effect is applied  
Gain of the low range  
Gain of the high range  
Output Level  
Rate #  
0.05–10.00 Hz, note  
0–127  
Depth #  
Low Gain  
High Gain  
Level  
Attack #  
Low Gain  
High Gain  
Balance #  
Level  
-15– +15 dB  
-15– +15 dB  
Amount of boost/cut for the  
low-frequency range  
19: STEP PAN  
This uses a 16-step sequence to vary the panning of the sound.  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the original  
sound (D) and effect sound (W)  
Output volume  
D100:0W–  
D0:100W  
0–127  
fig.MFX-19  
L in  
L out  
R out  
Step Pan  
Step Pan  
R in  
Parameter  
Step 01–16  
Rate #  
Range  
L64–63R  
0.05–10.00 Hz, note  
Explanation  
Pan at each step  
Rate at which the 16-step se-  
quence will cycle  
17: TREMOLO  
Cyclically modulates the volume to add tremolo effect to the sound.  
fig.MFX-17a  
Attack #  
0–127  
Speed at which the pan changes  
between steps  
L in  
L out  
R out  
Tremolo  
Tremolo  
2-Band EQ  
2-Band EQ  
Input Sync  
Sw  
OFF, ON  
Specifies whether an input note  
will cause the sequence to re-  
sume from the first step of the se-  
quence (ON) or not (OFF)  
Volume at which an input note  
will be detected  
R in  
Input Sync  
Threshold  
Level  
0–127  
0–127  
Output volume  
275  
           
Effects List  
20: SLICER  
By applying successive cuts to the sound, this effect turns a  
conventional sound into a sound that appears to be played as a  
backing phrase. This is especially effective when applied to sustain-  
Parameter  
Woofer  
Acceleration  
Value  
0–15  
Description  
Adjusts the time it takes the low  
frequency rotor to reach the new-  
ly selected speed when switch-  
ing from fast to slow (or slow to  
fast) speed. Lower values will re-  
quire longer times.  
type sounds.  
fig.MFX-20  
Woofer Level  
0–127  
Volume of the low frequency ro-  
tor  
Tweeter Slow  
Speed  
Tweeter Fast  
Speed  
0.05–10.00 Hz  
0.05–10.00 Hz  
0–15  
Settings of the high frequency ro-  
tor  
The parameters are the same  
as for the low frequency rotor  
L in  
L out  
R out  
Slicer  
Slicer  
Tweeter  
R in  
Acceleration  
Tweeter Level  
Separation  
Level #  
0–127  
0–127  
0–127  
Spatial dispersion of the sound  
Output Level  
Parameter  
Step 01–16  
Rate #  
Value  
Description  
Level at each step  
L64–63R  
0.05–10.00  
Hz, note  
0–127  
Rate at which the 16-step sequence will  
cycle  
Speed at which the level changes be-  
tween steps  
Specifies whether an input note will  
cause the sequence to resume from the  
first step of the sequence (ON) or not  
(OFF)  
Volume at which an input note will be  
detected  
22: VK ROTARY  
This type provides modified response for the rotary speaker, with  
Attack #  
Input Sync  
Sw  
OFF, ON  
the low end boosted further.  
This effect features the same specifications as the VK-7’s built-in  
rotary speaker.  
fig.MFX-22  
Input Sync  
Threshold  
Mode  
0–127  
LEGATO,  
SLASH  
Sets the manner in which the volume  
changes as one step progresses to the  
next.  
L in  
2-Band EQ  
L out  
R out  
Rotary  
LEGATO: The change in volume from  
one step’s level to the next remains  
unaltered. If the level of a following  
step is the same as the one preceding  
it, there is no change in volume.  
SLASH: The level is momentarily set  
to 0 before progressing to the level of  
the next step. This change in volume  
occurs even if the level of the follow-  
ing step is the same as the preceding  
step.  
Timing of volume changes in levels for  
even-numbered steps (step 2, step 4, step  
6...).  
The higher the value, the later the beat  
progresses.  
R in  
2-Band EQ  
Parameter  
Speed #  
Value  
SLOW, FAST  
Description  
Rotational speed of the rotat-  
ing speaker  
Brake #  
OFF, ON  
Switches the rotation of the  
rotary speaker.  
When this is turned on, the  
rotation will gradually  
stop. When it is turned off,  
the rotation will gradually  
resume.  
Low-speed rotation speed of  
the woofer  
High-speed rotation speed of  
the woofer  
Adjusts the rate at which the  
woofer rotation speeds up  
when the rotation is switched  
from Slow to Fast.  
Adjusts the rate at which the  
woofer rotation speeds up  
when the rotation is switched  
from Fast to Slow.  
Volume of the woofer  
Settings of the tweeter  
The parameters are the  
same as for the woofer.  
Shuffle #  
Level  
0–127  
0–127  
Woofer Slow  
Speed  
Woofer Fast  
Speed  
Woofer Trans  
Up  
0.05–10.00 Hz  
0.05–10.00 Hz  
0–127  
Output level  
21: ROTARY  
The Rotary effect simulates the sound of the rotary speakers often  
used with the electric organs of the past. Since the movement of the  
high range and low range rotors can be set independently, the  
unique type of modulation characteristic of these speakers can be  
simulated quite closely. This effect is most suitable for electric organ  
Woofer Trans  
Down  
0–127  
Woofer Level  
Tweeter Slow  
Speed  
Tweeter Fast  
Speed  
Tweeter Trans  
Up  
Tweeter Trans  
Down  
0–127  
0.05–10.00 Hz  
Patches.  
fig.MFX-21  
0.05–10.00 Hz  
0–127  
L in  
L out  
Rotary  
0–127  
R in  
R out  
Tweeter Level  
Spread  
0–127  
0–10  
Sets the rotary speaker stereo  
image. The higher the value  
set, the wider the sound is  
spread out.  
Gain of the low range  
Gain of the high range  
Output Level  
Parameter  
Speed #  
Value  
SLOW, FAST  
Description  
Simultaneously switch the rota-  
tional speed of the low frequency  
rotor and high frequency rotor.  
SLOW: Slows down the rota-  
tion to the Slow Rate.  
Low Gain  
High Gain  
Level #  
-15– +15 dB  
-15– +15 dB  
0–127  
FAST: Speeds up the rotation  
to the Fast Rate.  
Woofer Slow  
Speed  
Woofer Fast  
Speed  
0.05–10.00 Hz  
0.05–10.00 Hz  
Slow speed (SLOW) of the low  
frequency rotor  
Fast speed (FAST) of the low fre-  
quency rotor  
276  
     
Effects List  
Parameter  
High Gain  
Balance #  
Value  
Description  
23: CHORUS  
This is a stereo chorus. A filter is provided so that you can adjust the  
-15– +15 dB  
D100:0W–  
D0:100W  
Gain of the high range  
Volume balance between the di-  
rect sound (D) and the flanger  
sound (W)  
timbre of the chorus sound.  
fig.MFX-23  
Level  
0–127  
Output Level  
Balance D  
2-Band  
L in  
L out  
R out  
EQ  
25: STEP FLANGER  
This is a flanger in which the flanger pitch changes in steps. The  
Balance W  
Chorus  
Chorus  
Balance W  
speed at which the pitch changes can also be specified in terms of a  
note-value of a specified tempo.  
fig.MFX-25  
2-Band  
EQ  
R in  
Balance D  
Balance D  
2-Band  
L in  
L out  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Description  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff Freq  
HPF: cuts the frequency range  
below the Cutoff Freq  
EQ  
Step Flanger  
Balance W  
Feedback  
Feedback  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
Basic frequency of the filter  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Frequency of modulation  
Depth of modulation  
Spatial spread of the sound  
Gain of the low range  
Gain of the high range  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
Balance W  
Step Flanger  
2-Band  
EQ  
R in  
R out  
Balance D  
Rate #  
Depth  
Phase  
Low Gain  
High Gain  
Balance #  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Description  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency  
range above the Cutoff Freq  
HPF: cuts the frequency  
range below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is  
heard.  
Level  
0–127  
Output Level  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
24: FLANGER  
This is a stereo flanger. (The LFO has the same phase for left and  
right.) It produces a metallic resonance that rises and falls like a jet  
airplane taking off or landing. A filter is provided so that you can  
Rate #  
Depth  
Phase  
Feedback #  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
Frequency of modulation  
Depth of modulation  
Spatial spread of the sound  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Rate (period) of pitch change  
Gain of the low range  
-98– +98 %  
adjust the timbre of the flanged sound.  
fig.MFX-24  
Balance D  
2-Band  
Step Rate #  
Low Gain  
High Gain  
Balance #  
0.10–20.00 Hz, note  
-15– +15 dB  
-15– +15 dB  
L in  
L out  
EQ  
Gain of the high range  
Flanger  
Balance W  
D100:0W–D0:100W  
Volume balance between the  
direct sound (D) and the  
flanger sound (W)  
Feedback  
Feedback  
Level  
0–127  
Output Level  
Balance W  
Flanger  
2-Band  
EQ  
R in  
R out  
Balance D  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Description  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff Freq  
HPF:cuts the frequency range  
below the Cutoff Freq  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
Basic frequency of the filter  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is heard.  
Frequency of modulation  
Depth of modulation  
Rate #  
Depth  
0.05–10.00 Hz, note  
0–127  
Phase  
Feedback #  
0–180 deg  
-98– +98 %  
Spatial spread of the sound  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Gain of the low range  
Low Gain  
-15– +15 dB  
277  
     
Effects List  
26: HEXA-CHORUS  
28: SPACE-D  
Uses a six-phase chorus (six layers of chorused sound) to give  
This is a multiple chorus that applies two-phase modulation in  
richness and spatial spread to the sound.  
stereo. It gives no impression of modulation, but produces a  
fig.MFX-26  
transparent chorus effect.  
fig.MFX-28  
L in  
L out  
Balance D  
Balance D  
2-Band  
Balance W  
L in  
L out  
R out  
EQ  
Hexa Chorus  
Balance W  
Balance W  
Space D  
Space D  
R in  
R out  
Balance W  
Balance D  
2-Band  
R in  
EQ  
Balance D  
Parameter  
Pre Delay  
Value  
0.0–100.0 ms  
Description  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Parameter  
Pre Delay  
Value  
0.0–100.0 ms  
Description  
Adjusts the delay time from  
the direct sound until the  
chorus sound is heard.  
Frequency of modulation  
Depth of modulation  
Spatial spread of the sound  
Gain of the low range  
Gain of the high range  
Volume balance between  
the direct sound (D) and the  
chorus sound (W)  
Rate #  
Depth  
Pre Delay  
Deviation  
0.05–10.00 Hz, note  
0–127  
0–20  
Frequency of modulation  
Depth of modulation  
Adjusts the differences in Pre  
Delay between each chorus  
sound.  
Rate #  
Depth  
Phase  
Low Gain  
High Gain  
Balance #  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
-15– +15 dB  
-15– +15 dB  
Depth  
-20– +20  
0–20  
Adjusts the difference in modu-  
lation depth between each cho-  
rus sound.  
Adjusts the difference in stereo  
location between each chorus  
sound.  
Deviation  
D100:0W–D0:100W  
Pan Deviation  
Level  
0–127  
Output Level  
0: All chorus sounds will be in  
the center.  
20: Each chorus sound will be  
spaced at 60 degree intervals  
relative to the center.  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
29: 3D CHORUS  
This applies a 3D effect to the chorus sound. The chorus sound will  
Balance #  
Level  
D100:0W–D0:100W  
0–127  
be positioned 90 degrees left and 90 degrees right.  
fig.MFX-29  
Output Level  
2-Band  
EQ  
L
L out  
R out  
27: TREMOLO CHORUS  
This is a chorus effect with added Tremolo (cyclic modulation of  
3D Chorus  
2-Band  
EQ  
R
volume).  
fig.MFX-27  
L in  
L out  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Description  
Type of filter  
Balance D  
Balance W  
OFF: no filter is used  
LPF: cuts the frequency  
range above the Cutoff Freq  
HPF: cuts the frequency  
range below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Tremolo Chorus  
Balance W  
R in  
R out  
Balance D  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
Parameter  
Pre Delay  
Value  
0.0–100.0 ms  
Description  
Adjusts the delay time from  
the direct sound until the cho-  
rus sound is heard.  
Modulation frequency of the  
chorus effect  
Modulation depth of the cho-  
rus effect  
Modulation frequency of the  
tremolo effect  
Rate #  
Depth  
0.05–10.00 Hz, note  
0–127  
Frequency of modulation  
Modulation depth of the chorus  
effect  
Chorus Rate #  
Chorus Depth  
Tremolo Rate #  
0.05–10.00 Hz, note  
0–127  
Phase  
Output Mode  
0–180 deg  
SPEAKER, PHONES  
Spatial spread of the sound  
Adjusts the method that will be  
used to hear the sound that is  
output to the OUTPUT jacks.  
The optimal 3D effect will be  
achieved if you select SPEAK-  
ER when using speakers, or  
PHONES when using head-  
phones.  
0.05–10.00 Hz, note  
0–127  
Tremolo  
Spread of the tremolo effect  
Separation  
Tremolo Phase  
Balance #  
0–180 deg  
D100:0W–D0:100W  
Spread of the tremolo effect  
Volume balance between the  
direct sound (D) and the trem-  
olo chorus sound (W)  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the chorus  
sound (W)  
Level  
0–127  
Output Level  
Level  
0–127  
Output Level  
278  
       
Effects List  
Parameter  
Feedback #  
Value  
-98– +98 %  
Description  
30: 3D FLANGER  
This applies a 3D effect to the flanger sound. The flanger sound will  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Rate (period) of pitch change  
Adjusts the method that will be  
used to hear the sound that is  
output to the OUTPUT jacks.  
The optimal 3D effect will be  
achieved if you select SPEAK-  
ER when using speakers, or  
PHONES when using head-  
phones.  
be positioned 90 degrees left and 90 degrees right.  
fig.MFX-30  
Step Rate #  
Output Mode  
0.10–20.00 Hz, note  
SPEAKER, PHONES  
2-Band  
EQ  
L
L out  
R out  
3D Flanger  
2-Band  
EQ  
R
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the  
flanger sound (W)  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Description  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency  
range above the Cutoff Freq  
HPF: cuts the frequency  
range below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is  
heard.  
Level  
0–127  
Output Level  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
32: 2BAND CHORUS  
A chorus effect that lets you apply an effect independently to the  
low-frequency and high-frequency ranges.  
fig.MFX-32  
Rate #  
Depth  
Phase  
Feedback #  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
Frequency of modulation  
Depth of modulation  
L in  
L out  
Spatial spread of the sound  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the method that will be  
used to hear the sound that is  
output to the OUTPUT jacks.  
The optimal 3D effect will be  
achieved if you select SPEAK-  
ER when using speakers, or  
PHONES when using head-  
phones.  
High Band Chorus  
-98– +98 %  
Split  
Split  
Low Band Chorus  
High Band Chorus  
Output Mode  
SPEAKER, PHONES  
Low Band Chorus  
R in  
R out  
Parameter  
Split Freq  
Range  
200–8000 Hz  
Explanation  
Frequency at which the low  
and high ranges will be divid-  
ed  
Delay time from when the  
original sound is heard to  
when the low-range chorus  
sound is heard  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the  
flanger sound (W)  
Low Pre Delay  
0.0–100.0 ms  
Level  
0–127  
Output Level  
Low Rate #  
Low Depth  
Low Phase  
0.05–10.00 Hz, note  
0–127  
Rate at which the low-range  
chorus sound is modulated  
Modulation depth for the low-  
range chorus sound  
Spaciousness of the low-range  
chorus sound  
Delay time from when the  
original sound is heard to  
when the high-range chorus  
sound is heard  
31: 3D STEP FLANGER  
This applies a 3D effect to the step flanger sound. The flanger sound  
0–180 deg  
High Pre Delay  
0.0–100.0 ms  
will be positioned 90 degrees left and 90 degrees right.  
fig.MFX-31  
High Rate #  
High Depth  
High Phase  
Balance #  
0.05–10.00 Hz, note  
0–127  
Rate at which the low-range  
chorus sound is modulated  
Modulation depth for the  
high-range chorus sound  
Spaciousness of the high-  
range chorus sound  
Volume balance of the origi-  
nal sound (D) and chorus  
sound (W)  
2-Band  
EQ  
L
L out  
R out  
3D Step Flanger  
0–180 deg  
2-Band  
EQ  
R
D100:0W–D0:100W  
Parameter  
Filter Type  
Value  
OFF, LPF, HPF  
Description  
Type of filter  
Level  
0–127  
Output volume  
OFF: no filter is used  
LPF: cuts the frequency  
range above the Cutoff Freq  
HPF: cuts the frequency  
range below the Cutoff Freq  
Basic frequency of the filter  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is  
heard.  
Cutoff Freq  
Pre Delay  
200–8000 Hz  
0.0–100.0 ms  
Rate #  
Depth  
Phase  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
Frequency of modulation  
Depth of modulation  
Spatial spread of the sound  
279  
     
Effects List  
33: 2BAND FLANGER  
34: 2BAND STEP FLANGER  
A flanger that lets you apply an effect independently to the low-  
A step flanger that lets you apply an effect independently to the low-  
frequency and high-frequency ranges.  
frequency and high-frequency ranges.  
fig.MFX-33  
fig.MFX-34  
L in  
L in  
L out  
L out  
High Band Flanger  
High Band Step Flanger  
Split  
Split  
Split  
Split  
High Band Feedback  
Low Band Flanger  
High Band Feedback  
Low Band Step Flanger  
Low Band Feedback  
High Band Feedback  
Low Band Feedback  
High Band Feedback  
High Band Flanger  
Low Band Feedback  
High Band Step Flanger  
Low Band Feedback  
Low Band Flanger  
Low Band Step Flanger  
R in  
R in  
R out  
R out  
Parameter  
Split Freq  
Range  
200–8000 Hz  
Explanation  
Parameter  
Split Freq  
Range  
200–8000 Hz  
Explanation  
Frequency at which the low  
and high ranges will be divid-  
ed  
Frequency at which the low  
and high ranges will be divid-  
ed  
Low Pre Delay  
0.0–100.0 ms  
Delay time from when the  
original sound is heard to  
when the low-range flanger  
sound is heard  
Low Pre Delay  
0.0–100.0 ms  
Delay time from when the  
original sound is heard to  
when the low-range flanger  
sound is heard  
Low Rate #  
Low Depth  
Low Phase  
0.05–10.00 Hz, note  
0–127  
Rate at which the low-range  
flanger sound is modulated  
Modulation depth for the low-  
range flanger sound  
Spaciousness of the low-range  
flanger sound  
Low Rate #  
Low Depth  
Low Phase  
0.05–10.00 Hz, note  
0–127  
Rate at which the low-range  
flanger sound is modulated  
Modulation depth for the low-  
range flanger sound  
Spaciousness of the low-range  
flanger sound  
0–180 deg  
0–180 deg  
Low  
-98– +98%  
Proportion of the low-range  
flanger sound that is to be re-  
turned to the input (negative  
values invert the phase)  
Delay time from when the  
original sound is heard to  
when the high-range flanger  
sound is heard  
Rate at which the high-range  
flanger sound is modulated  
Modulation depth for the  
high-range flanger sound  
Spaciousness of the high-  
range flanger sound  
Proportion of the high-range  
flanger sound that is to be re-  
turned to the input (negative  
values invert the phase)  
Volume balance of the origi-  
nal sound (D) and flanger  
sound (W)  
Low  
-98– +98%  
Proportion of the low-range  
flanger sound that is to be re-  
turned to the input (negative  
values invert the phase)  
Rate at which the steps will  
cycle for the low-range  
flanger sound  
Delay time from when the  
original sound is heard to  
when the high-range flanger  
sound is heard  
Rate at which the high-range  
flanger sound is modulated  
Modulation depth for the  
high-range flanger sound  
Spaciousness of the high-  
range flanger sound  
Proportion of the high-range  
flanger sound that is to be re-  
turned to the input (negative  
values invert the phase)  
Rate at which the steps will  
cycle for the high-range  
flanger sound  
Feedback #  
Feedback #  
High Pre Delay  
0.0–100.0 ms  
Low Step  
Rate #  
0.10–20.00 Hz, note  
0.0–100.0 ms  
High Pre Delay  
High Rate #  
High Depth  
High Phase  
0.05–10.00 Hz, note  
0–127  
High Rate #  
High Depth  
High Phase  
0.05–10.00 Hz, note  
0–127  
0–180 deg  
High  
Feedback #  
-98– +98%  
0–180 deg  
High  
Feedback #  
-98– +98%  
Balance #  
Level  
D100:0W–D0:100W  
0–127  
Output volume  
High Step  
Rate #  
0.10–20.00 Hz, note  
D100:0W–D0:100W  
0–127  
Balance #  
Level  
Volume balance of the origi-  
nal sound (D) and flanger  
sound (W)  
Output volume  
280  
   
Effects List  
39: GUITAR AMP SIMULATOR  
35: OVERDRIVE  
Creates a soft distortion similar to that produced by vacuum tube  
This is an effect that simulates the sound of a guitar amplifier.  
fig.MFX-39  
amplifiers.  
fig.MFX-35  
L in  
L out  
Pan L  
Pre Amp  
Speaker  
L in  
L out  
Pan L  
Pan R  
Over  
drive  
Amp  
Simulator  
2-Band  
EQ  
R in  
R out  
Pan R  
Parameter  
Value  
OFF, ON  
JC-120, CLEAN TWIN,  
MATCH DRIVE,  
BG LEAD, MS1959I,  
MS1959II, MS1959I+II,  
SLDN LEAD,  
METAL5150,  
METAL LEAD, OD-1,  
OD-2 TURBO,  
DISTORTION, FUZZ  
0–127  
Description  
R in  
R out  
Pre Amp Sw  
Pre Amp  
Type  
Turns the amp switch on/off.  
Type of guitar amp  
Parameter  
Drive #  
Value  
0–127  
Description  
Degree of distortion  
Also changes the volume.  
Type of guitar amp  
SMALL: small amp  
Amp Type  
SMALL,  
BUILT-IN,  
2-STACK,  
3-STACK  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
Gain of the low range  
Pre Amp  
Volume #  
Pre Amp  
Master #  
Pre Amp  
Gain  
Pre Amp  
Bass  
Pre Amp  
Middle  
Volume and amount of distor-  
tion of the amp  
Volume of the entire pre-amp  
Low Gain  
High Gain  
Pan #  
-15– +15 dB  
-15– +15 dB  
L64–63R  
0–127  
Gain of the high range  
0–127  
Stereo location of the output sound  
Output Level  
Level  
LOW, MIDDLE, HIGH  
0–127  
Amount of pre-amp distortion  
Tone of the bass/mid/treble  
frequency range  
Middle cannot be set if  
“Match Drive” is selected as  
the Pre Amp Type.  
36: DISTORTION  
Produces a more intense distortion than Overdrive. The parameters  
*
Pre Amp  
Treble  
are the same as for “35: OVERDRIVE.”  
fig.MFX-36  
Pre Amp  
Presence  
0–127  
(MATCH DRIVE:  
-127 - 0)  
Tone for the ultra-high fre-  
quency range  
L in  
L out  
Pan L  
Amp  
Simulator  
2-Band  
EQ  
Distortion  
Pre Amp  
Bright  
OFF, ON  
Turning this “On” produces a  
sharper and brighter sound.  
Pan R  
R in  
R out  
*
This parameter applies to  
the “JC-120,” “Clean Twin,”  
and “BG Lead” Pre Amp  
Types.  
37: VS OVERDRIVE  
This is an overdrive that provides heavy distortion.  
Speaker Sw  
OFF, ON  
Determines whether the signal  
passes through the speaker  
(ON), or not (OFF).  
fig.MFX-37  
Speaker  
Type  
Mic Setting  
(See the table below.)  
1, 2, 3  
Type of speaker  
L in  
L out  
Pan L  
Adjusts the location of the mic  
that’s capturing the sound of  
the speaker.  
This can be adjusted in three  
steps, from 1 to 3, with the  
mic becoming more distant  
as the value increases.  
Amp  
Simulator  
2-Band  
EQ  
Overdrive  
Pan R  
R in  
R out  
Parameter  
Value  
Description  
Drive #  
0–127  
Degree of distortion  
Mic Level  
Direct Level  
Pan #  
0–127  
0–127  
L64–63R  
0–127  
Volume of the microphone  
Volume of the direct sound  
Stereo location of the output  
Output level  
Also changes the volume.  
Tone #  
Amp Sw  
Amp Type  
0–127  
Sound quality of the Overdrive effect  
Turns the Amp Simulator on/off.  
Type of guitar amp  
OFF, ON  
SMALL,  
BUILT-IN,  
2-STACK,  
3-STACK  
Level #  
Specifications for each Speaker Type  
The speaker column indicates the diameter of each speaker unit (in  
inches) and the number of units.  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
Gain of the low range  
Low Gain  
High Gain  
Pan #  
-15– +15 dB  
-15– +15 dB  
L64–63R  
0–127  
Type  
Cabinet  
Speaker  
10  
Microphone  
dynamic  
Gain of the high range  
Stereo location of the output sound  
Output Level  
SMALL 1  
SMALL 2  
MIDDLE  
small open-back enclosure  
small open-back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
sealed enclosure  
10  
dynamic  
Level  
12 x 1  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 4  
12 x 4  
12 x 4  
dynamic  
dynamic  
dynamic  
JC-120  
BUILT-IN 1  
BUILT-IN 2  
BUILT-IN 3  
BUILT-IN 4  
BUILT-IN 5  
BG STACK 1  
BG STACK 2  
MS STACK 1  
MS STACK 2  
METAL  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
38: VS DISTORTION  
This is a distortion effect that provides heavy distortion. The  
parameters are the same as for “37: VS OVERDRIVE.”  
fig.MFX-38  
large sealed enclosure  
large sealed enclosure  
large sealed enclosure  
large double stack  
L in  
L out  
Pan L  
Amp  
2-Band  
EQ  
Distortion  
Simulator  
Pan R  
STACK  
R in  
2-STACK  
3-STACK  
large double stack  
large triple stack  
12 x 4  
12 x 4  
condenser  
condenser  
R out  
281  
         
Effects List  
Parameter  
Hold  
Value  
0–127  
Description  
40: COMPRESSOR  
Flattens out high levels and boosts low levels, smoothing out  
Adjusts the time it takes for the gate to  
start closing after the source sound falls  
beneath the Threshold.  
Adjusts the time it takes the gate to fully  
close after the hold time.  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
fluctuations in volume.  
fig.MFX-40  
Release  
Balance #  
Level  
0–127  
D100:0W–  
D0:100W  
0–127  
L in  
L out  
R out  
Compressor  
Compressor  
2-Band EQ  
R in  
2-Band EQ  
43: DELAY  
This is a stereo delay.  
Parameter  
Value  
Description  
When Feedback Mode is NORMAL:  
fig.MFX-43a  
Attack #  
0–127  
Sets the speed at which compression  
starts  
Threshold #  
0–127  
Adjusts the volume at which compres-  
sion begins  
Adjusts the output gain.  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Balance D  
2-Band  
EQ  
L in  
L out  
Post Gain  
Low Gain  
High Gain  
Level #  
0– +18 dB  
-15– +15 dB  
-15– +15 dB  
0–127  
Balance W  
Delay  
Feedback  
Feedback  
41: LIMITER  
Balance W  
Delay  
Compresses signals that exceed a specified volume level, preventing  
2-Band  
EQ  
R in  
R out  
L out  
distortion from occurring.  
fig.MFX-41  
Balance D  
When Feedback Mode is CROSS:  
fig.MFX-43b  
L in  
L out  
R out  
Limiter  
Limiter  
2-Band EQ  
Balance D  
2-Band  
EQ  
Balance W  
L in  
R in  
2-Band EQ  
Delay  
Parameter  
Release #  
Value  
0–127  
Description  
Feedback  
Feedback  
Adjusts the time after the signal volume  
falls below the Threshold Level until  
compression is no longer applied.  
Adjusts the volume at which compres-  
sion begins  
Balance W  
Delay  
Threshold #  
Ratio  
0–127  
2-Band  
EQ  
R in  
R out  
1.5:1, 2:1, 4:1,  
100:1  
Compression ratio  
Balance D  
Post Gain  
Low Gain  
High Gain  
Level #  
0– +18 dB  
-15– +15 dB  
-15– +15 dB  
0–127  
Adjusts the output gain.  
Gain of the low frequency range  
Gain of the high frequency range  
Output level  
Parameter  
Value  
0–1300 ms,  
note  
NORMAL,  
INVERSE  
NORMAL,  
CROSS  
Description  
Adjusts the time until the delay sound is  
heard.  
Delay Left  
Delay Right  
Phase Left  
Phase Right  
Feedback  
Mode  
Phase of the delay sound  
Selects the way in which delay sound is  
fed back into the effect. (See the figures  
above.)  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which sound  
fed back to the effect is filtered out. If you  
don’t want to filter out any high frequen-  
cies, set this parameter to BYPASS.  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
42: GATE  
Cuts the reverb’s delay according to the volume of the sound sent  
Feedback #  
HF Damp  
-98– +98 %  
into the effect. Use this when you want to create an artificial-  
sounding decrease in the reverb’s decay.  
fig.MFX-42  
200–8000Hz,  
BYPASS  
L in  
L out  
R out  
Gate  
Gate  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
R in  
Level  
Parameter  
Value  
Description  
Threshold #  
0–127  
Volume level at which the gate begins to  
close  
Mode  
GATE,  
DUCK  
Type of gate  
GATE: The gate will close when the  
volume of the original sound decreas-  
es, cutting the original sound.  
DUCK (Ducking): The gate will close  
when the volume of the original  
sound increases, cutting the original  
sound.  
Attack  
0–127  
Adjusts the time it takes for the gate to  
fully open after being triggered.  
282  
       
Effects List  
Parameter  
Delay2 HF  
Damp  
Range  
200–8000 Hz,  
BYPASS  
Explanation  
44: LONG DELAY  
A delay that provides a long delay time.  
Frequency at which the high-  
frequency content of the de-  
layed sound of delay 2 will be  
cut (BYPASS: no cut)  
fig.MFX-44  
2-Band  
EQ  
Pan L  
Pan #  
Low Gain  
L64–63R  
-15– +15 dB  
Panning of the delay sound  
Amount of boost/cut for the  
low-frequency range  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the origi-  
nal sound (D) and delay  
sound (W)  
L in  
L out  
R out  
High Gain  
Balance #  
-15– +15 dB  
Long Delay  
Pan R  
D100:0W–D0:100W  
Feedback  
R in  
2-Band  
EQ  
Level  
0–127  
Output volume  
Parameter  
Delay Time  
Range  
0–2600 ms, note  
Explanation  
46: MODULATION DELAY  
Adds modulation to the delayed sound.  
Delay time from when the  
original sound is heard to  
when the delay sound is  
heard  
Phase of the delay (NORMAL:  
non-inverted, INVERT: in-  
verted)  
Proportion of the delay sound  
that is to be returned to the in-  
put (negative values invert  
the phase)  
When Feedback Mode is NORMAL:  
fig.MFX-46a  
Phase  
NORMAL, INVERSE  
-98– +98%  
Balance D  
2-Band  
Feedback #  
L in  
L out  
EQ  
Balance W  
Delay  
Modulation  
HF Damp  
200–8000 Hz,  
BYPASS  
Frequency at which the high-  
frequency content of the de-  
layed sound will be cut (BY-  
PASS: no cut)  
Panning of the delay sound  
Amount of boost/cut for the  
high-frequency range  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the origi-  
nal sound (D) and delay  
sound (W)  
Feedback  
Feedback  
Balance W  
Delay  
Modulation  
Balance D  
Pan #  
Low Gain  
L64–63R  
-15– +15 dB  
2-Band  
EQ  
R in  
R out  
L out  
High Gain  
Balance #  
-15– +15 dB  
When Feedback Mode is CROSS:  
D100:0W–D0:100W  
fig.MFX-46b  
Balance D  
2-Band  
EQ  
Level  
0–127  
Output volume  
L in  
Delay  
Modulation  
Balance W  
45: SERIAL DELAY  
This delay connects two delay units in series. Feedback can be  
Feedback  
Feedback  
applied independently to each delay unit, allowing you to produce  
Delay  
Modulation  
Balance D  
Balance W  
complex delay sounds.  
fig.MFX-45  
2-Band  
EQ  
R in  
R out  
L in  
L out  
Pan L  
Parameter  
Value  
0–1300 ms,  
note  
NORMAL,  
CROSS  
Description  
Adjusts the time until the delay sound  
is heard.  
Selects the way in which delay sound is  
fed back into the effect (See the figures  
above.)  
Delay 1  
Delay 2  
Delay Left  
Delay Right  
Feedback  
Mode  
Pan R  
Feedback 1  
Feedback 2  
R in  
R out  
Feedback #  
HF Damp  
-98– +98 %  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you don’t want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Parameter  
Delay1 Time  
Range  
0–1300 ms, note  
Explanation  
Delay time from when sound  
is input to delay 1 until the de-  
lay sound is heard  
Proportion of the delay sound  
that is to be returned to the in-  
put of delay 1 (negative values  
invert the phase)  
Frequency at which the high-  
frequency content of the de-  
layed sound of delay 1 will be  
cut (BYPASS: no cut)  
Delay time from when sound  
is input to delay 2 until the de-  
lay sound is heard  
200–8000 Hz,  
BYPASS  
Delay1  
Feedback #  
-98– +98%  
Rate #  
0.05–10.00 Hz,  
note  
0–127  
0-180 deg  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Frequency of modulation  
Delay1 HF  
Damp  
200–8000 Hz,  
BYPASS  
Depth  
Phase  
Low Gain  
High Gain  
Balance #  
Depth of modulation  
Spatial spread of the sound  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Delay2 Time  
0–1300 ms, note  
-98– +98%  
Delay2  
Feedback #  
Proportion of the delay sound  
that is to be returned to the in-  
put of delay 2 (negative values  
invert the phase)  
Level  
283  
     
Effects List  
47: 3TAP PAN DELAY  
49: MULTI TAP DELAY  
Produces three delay sounds; center, left and right.  
This effect provides four delays. Each of the Delay Time parameters  
fig.MFX-47  
can be set to a note length based on the selected tempo. You can also  
Balance D  
set the panning and level of each delay sound.  
fig.MFX-49  
2-Band  
EQ  
L in  
L out  
Balance D  
2-Band  
Balance W  
Left Tap  
L in  
L out  
EQ  
Feed  
back  
Delay 1  
Delay 3  
Triple Tap Delay  
Feedback  
Center Tap  
Balance W  
Balance W  
Right Tap  
Multi Tap Delay  
Delay 4  
2-Band  
EQ  
Balance W  
R in  
R out  
Balance D  
Delay 2  
2-Band  
EQ  
R in  
R out  
Balance D  
Parameter  
Value  
Description  
Delay Left/  
Right/Center  
Center  
0–2600 ms,  
Adjusts the time until the delay sound  
note  
is heard.  
Parameter  
Delay 1–4  
Time  
Delay 1  
Feedback #  
Value  
0–2600 ms,  
note  
Description  
Adjusts the time until Delays 1–4 are  
heard.  
-98– +98 %  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you do not want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Feedback #  
-98– +98 %  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you don’t want to filter out any  
the high frequencies, set this parameter  
to BYPASS.  
HF Damp  
200–8000 Hz,  
BYPASS  
HF Damp  
200–8000 Hz,  
BYPASS  
Left/Right/  
Center Level  
Low Gain  
High Gain  
Balance #  
0–127  
Volume of each delay  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Delay 1–4  
Pan  
Delay 1–4  
Level  
Low Gain  
High Gain  
Balance #  
L64–63R  
0–127  
Stereo location of Delays 1–4  
Output level of Delays 1–4  
Level  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
48: 4TAP PAN DELAY  
Level  
This effect has four delays.  
fig.MFX-48a  
Balance D  
50: REVERSE DELAY  
L in  
L out  
This is a reverse delay that adds a reversed and delayed sound to the  
input sound. A tap delay is connected immediately after the reverse  
Delay 1  
Feedback  
Balance W  
Delay 2  
delay.  
fig.MFX-50  
Quadruple Tap Delay  
Delay 3  
2-Band  
EQ  
L out  
R out  
L in  
Balance W  
R out  
Feedback  
Rev  
Delay 4  
D1  
R in  
Rev. Delay  
Delay  
Balance D  
D2  
fig.MFX-48b  
D3  
Stereo location of each delay  
2
3
2-Band  
EQ  
R in  
4
1
R
L
Parameter  
Range  
Explanation  
Threshold  
0–127  
Volume at which the reverse  
delay will begin to be applied  
Delay time from when sound  
is input into the reverse delay  
until the delay sound is heard  
Proportion of the delay sound  
that is to be returned to the in-  
put of the reverse delay (nega-  
tive values invert the phase)  
Frequency at which the high-  
frequency content of the re-  
verse-delayed sound will be  
cut (BYPASS: no cut)  
Panning of the reverse delay  
sound  
Volume of the reverse delay  
sound  
Delay time from when sound  
is input into the tap delay un-  
til the delay sound is heard  
Parameter  
Delay 1–4  
Time  
Delay 1  
Feedback #  
Value  
0–2600 ms,  
note  
Description  
Adjusts the time until the delay sound  
is heard.  
Rev Delay  
Time  
0–1300 ms, note  
-98– +98%  
-98– +98 %  
Adjusts the amount of the delay sound  
that’s fed back into the effect. Negative  
(-) settings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you do not want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Rev Delay  
Feedback #  
HF Damp  
200–8000 Hz,  
BYPASS  
Rev Delay HF  
Damp  
200–8000 Hz,  
BYPASS  
Delay 1–4  
Level  
Low Gain  
High Gain  
Balance #  
0–127  
Volume of each delay  
Rev Delay Pan  
L64–63R  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Rev Delay  
Level  
Delay 1 – 3  
Time  
0–127  
0–1300 ms, note  
Level  
284  
       
Effects List  
Parameter  
Delay 3 Feed-  
back #  
Range  
-98– +98%  
Explanation  
Proportion of the delay sound  
that is to be returned to the in-  
put of the tap delay (negative  
values invert the phase)  
Frequency at which the low-  
frequency content of the tap  
delay sound will be cut (BY-  
PASS: no cut)  
Parameter  
Value  
0–2600 ms, note  
Description  
Delay Left  
Delay Right  
Delay Center  
Center  
Adjusts the delay time from  
the direct sound until the de-  
lay sound is heard.  
Delay HF  
Damp  
200–8000 Hz, BY-  
PASS  
-98– +98 %  
Adjusts the proportion of the  
delay sound that is fed back  
into the effect. Negative (-)  
settings will invert the phase.  
Adjusts the frequency above  
which sound fed back to the  
effect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Feedback #  
Delay 1 Pan’,  
‘Delay 2 Pan  
Delay 1 Level’,  
‘Delay 2 Level  
Low Gain  
L64–63R  
Panning of the tap delay  
sounds  
Volume of the tap delay  
sounds  
Amount of boost/cut for the  
low-frequency range  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the origi-  
nal sound (D) and delay  
sound (W)  
HF Damp  
200–8000 Hz, BYPASS  
0–127  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
High Gain  
Balance #  
Left Level  
0–127  
Output level of the delay  
sound  
Right Level  
Center Level  
Output Mode  
SPEAKER, PHONES  
Adjusts the method that will  
be used to hear the sound that  
is output to the OUTPUT  
jacks. The optimal 3D effect  
will be achieved if you select  
SPEAKER when using speak-  
ers, or PHONES when using  
headphones.  
Level  
0–127  
Output volume  
51: SHUFFLE DELAY  
Adds a shuffle to the delay sound, giving the sound a bouncy delay  
effect with a swing feel.  
fig.MFX-51  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Gain of the low range  
2-Band  
EQ  
Gain of the high range  
Volume balance between the  
direct sound (D) and the effect  
sound (W)  
L out  
L in  
Feedback  
Delay  
Delay A  
Delay B  
A
Level  
0–127  
Output Level  
B
2-Band  
EQ  
R in  
R out  
53: TIME CTRL DELAY  
A stereo delay in which the delay time can be varied smoothly.  
fig.MFX-53  
Parameter  
Delay Time #  
Value  
0–2600 ms,  
note  
Description  
Adjusts the time until the delay sound is  
heard.  
Adjusts the ratio (as a percentage) of the  
time that elapses before Delay B sounds  
relative to the time that elapses before the  
Delay A sounds.  
L in  
2-Band EQ  
L out  
Shuffle  
Rate #  
0–100 %  
Pan L  
Time Ctrl Delay  
When set to 100%, the delay times are  
the same.  
Feedback  
Feedback  
Acceleration  
Feedback #  
HF Damp  
0–15  
Adjusts the time over which the Delay  
Time changes from the current setting to  
its specified new setting.  
Adjusts the amount of the delay that’s  
fed back into the effect. Negative (-) set-  
tings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you don’t want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Stereo location of Delay A/B  
Volume of delay A/B  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Pan R  
Time Ctrl Delay  
-98– +98 %  
R in  
2-Band EQ  
R out  
200–8000Hz,  
BYPASS  
Parameter  
Delay Time #  
Value  
0–1300 ms, note  
Description  
Adjusts the time until the delay  
is heard.  
Acceleration  
0–15  
Adjusts the time over which the  
Delay Time changes from the  
current setting to a specified new  
setting.  
The rate of change for the Delay  
Time directly affects the rate of  
pitch change.  
Adjusts the amount of the delay  
that’s fed back into the effect.  
Negative (-) settings invert the  
phase.  
Adjusts the frequency above  
which sound fed back to the ef-  
fect is filtered out. If you do not  
want to filter out any high fre-  
quencies, set this parameter to  
BYPASS.  
Pan A/B  
0–127  
0–127  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Level A/B  
Low Gain  
High Gain  
Balance #  
Feedback #  
HF Damp  
-98– +98 %  
Level  
52: 3D DELAY  
This applies a 3D effect to the delay sound. The delay sound will be  
200–8000 Hz,  
BYPASS  
positioned 90 degrees left and 90 degrees right.  
fig.MFX-52  
2-Band  
EQ  
L out  
L
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the di-  
rect sound (D) and the delay  
sound (W)  
Level  
3D Delay L  
3D Delay C  
Level  
0–127  
Output level  
Feedback  
3D Delay R  
2-Band  
EQ  
R
R out  
285  
     
Effects List  
Parameter  
Wow/Flutter  
Rate  
Value  
0–127  
Description  
54: LONG TIME CTRL DELAY  
A delay in which the delay time can be varied smoothly, and  
Speed of wow/flutter (complex variation  
in pitch caused by tape wear and rota-  
tional irregularity)  
allowing an extended delay to be produced.  
fig.MFX-54  
Wow/Flutter  
Depth  
0–127  
Depth of wow/flutter  
Echo Level #  
Direct Level #  
Level  
0–127  
0–127  
0–127  
Volume of the echo sound  
Volume of the original sound  
Output level  
2-Band  
EQ  
Balance W  
L in  
L out  
Balance D  
Time Control Delay  
Balance W  
56: LOFI NOISE  
In addition to a lo-fi effect, this adds various types of noise such as  
Feedback  
2-Band  
EQ  
R in  
R out  
Balance D  
white noise and disc noise.  
fig.MFX-56  
Parameter  
Delay Time #  
Value  
0–2600 ms,  
note  
Description  
Adjusts the time until the delay is heard.  
2-Band  
EQ  
L in  
L out  
Acceleration  
0–15  
Adjusts the time over which the Delay  
Time changes from the current setting to  
a specified new setting.  
Lo-Fi  
Noise Gen.  
Lo-Fi  
The rate of change for the Delay Time  
directly affects the rate of pitch  
change.  
Adjusts the amount of the delay that’s  
fed back into the effect. Negative (-) set-  
tings invert the phase.  
Adjusts the frequency above which  
sound fed back to the effect is filtered  
out. If you do not want to filter out any  
high frequencies, set this parameter to  
BYPASS.  
Feedback #  
HF Damp  
-98– +98 %  
2-Band  
EQ  
R in  
R out  
200–8000Hz,  
BYPASS  
Parameter  
LoFi Type  
Value  
1–9  
Description  
Degrades the sound quality. The sound  
quality grows poorer as this value is in-  
creased.  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range above  
the Cutoff  
HPF: cuts the frequency range below  
the Cutoff  
Pan #  
L64–63R  
Stereo location of the delay  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low frequency range  
Gain of the high frequency range  
Volume balance between the direct  
sound (D) and the delay sound (W)  
Output level  
Post Filter  
Type  
OFF, LPF,  
HPF  
Level  
Post Filter  
Cutoff  
W/P Noise  
Type  
W/P Noise  
LPF  
200–8000 Hz  
Center frequency of the filter  
55: TAPE ECHO  
A virtual tape echo that produces a realistic tape delay sound. This  
WHITE,  
PINK  
200–8000Hz,  
BYPASS  
Switch between white noise and pink  
noise.  
Center frequency of the low pass filter  
applied to the white/pink noise (BY-  
PASS: no cut)  
simulates the tape echo section of a Roland RE-201 Space Echo.  
fig.MFX-55  
W/P Noise  
Level #  
Disc Noise  
Type  
0–127  
Volume of the white/pink noise  
L in  
L out  
Direct Level  
Echo Level  
LP, EP, SP,  
RND  
Type of record noise  
The frequency at which the noise is  
heard depends on the selected type.  
Adjusts the cutoff frequency of the low  
pass filter applied to the record noise. If  
you don’t want to filter out any high fre-  
quencies, set this parameter to BYPASS.  
Volume of the record noise  
Tape Echo  
Echo Level  
R out  
Disc Noise  
LPF  
200–8000Hz,  
BYPASS  
R in  
Direct Level  
Disc Noise  
Level #  
Hum Noise  
Type  
Hum Noise  
LPF  
0–127  
Parameter  
Mode  
Value  
Description  
50 Hz, 60 Hz  
Frequency of the hum noise  
S, M, L,  
S+M, S+L,  
M+L,  
S+M+L  
0–127  
Combination of playback heads to use  
Select from three different heads with  
different delay times.  
S: short M: middle L: long  
Tape speed  
Increasing this value will shorten the  
spacing of the delayed sounds.  
Amount of delay repeats  
Boost/cut for the lower range of the echo  
sound  
Boost/cut for the upper range of the echo  
sound  
Independent panning for the short, mid-  
dle, and long playback heads  
200–8000Hz,  
BYPASS  
Center frequency of the low pass filter  
applied to the hum noise (BYPASS: no  
cut)  
Repeat Rate #  
Hum Noise  
Level #  
Low Gain  
High Gain  
Balance #  
0–127  
Volume of the hum noise  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low range  
Gain of the high range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Intensity #  
Bass  
0–127  
-15– +15 dB  
Treble  
-15– +15 dB  
L64–63R  
Level  
Head S Pan  
Head M Pan  
Head L Pan  
Tape Distor-  
tion  
0–5  
Amount of tape-dependent distortion to  
be added  
This simulates the slight tonal changes  
that can be detected by signal-analysis  
equipment. Increasing this value will  
increase the distortion.  
286  
     
Effects List  
57: LOFI COMPRESS  
This is an effect that intentionally degrades the sound quality for  
59: TELEPHONE  
fig.MFX-59  
creative purposes.  
fig.MFX-57  
L in  
L out  
R out  
Telephone  
Telephone  
R in  
2-Band  
EQ  
L in  
L out  
R out  
Compressor  
Compressor  
Lo-Fi  
Parameter  
Voice  
Quality #  
Treble  
Balance #  
Value  
0–15  
Description  
2-Band  
EQ  
Audio quality of the telephone voice  
R in  
Lo-Fi  
-15– +15 dB  
D100:0–  
D0:100W  
0–127  
Bandwidth of the telephone voice  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Parameter  
Pre Filter  
Type  
Value  
1–6  
Description  
Selects the type of filter applied to the  
sound before it passes through the Lo-Fi  
effect.  
Level  
LoFi Type  
1–9  
Degrades the sound quality. The sound  
quality grows poorer as this value is in-  
creased.  
60: PHONOGRAPH  
Simulates a sound recorded on an analog record and played back on  
a record player. This effect also simulates the various types of noise  
that are typical of a record, and even the rotational irregularities of  
Post Filter  
Type  
OFF, LPF,  
HPF  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range above  
the Cutoff  
HPF: cuts the frequency range below  
the Cutoff  
an old turntable.  
fig.MFX-60  
Post Filter  
Cutoff  
Low Gain  
High Gain  
Balance #  
200–8000 Hz  
Basic frequency of the Post Filter  
Balance D  
L in  
L out  
R out  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
0–127  
Gain of the low range  
Gain of the high range  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Balance W  
Balance W  
Phonograph  
Phonograph  
Level #  
R in  
Balance D  
58: LOFI RADIO  
In addition to a Lo-Fi effect, this effect also generates radio noise.  
fig.MFX-58  
Parameter  
Signal  
Value  
0–127  
Description  
Depth of distortion  
Distortion  
Frequency  
Range  
2-Band  
EQ  
0–127  
Frequency response of the playback sys-  
tem  
L in  
L out  
Decreasing this value will produce the  
impression of an old system with a  
poor frequency response.  
Rotational speed of the turntable  
This will affect the frequency of the  
scratch noise.  
Amount of noise due to scratches on the  
record  
Volume of noise due to dust on the  
record  
Lo-Fi  
Lo-Fi  
Radio  
Disc Type  
LP, EP, SP  
Scratch  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
0–127  
Noise Level  
Dust Noise  
Level  
2-Band  
EQ  
R in  
R out  
Hiss Noise  
Level  
Total Noise  
Level #  
Volume of continuous “hiss”  
Parameter  
LoFi Type  
Value  
Description  
Volume of overall noise  
1–9  
Degrades the sound quality. The sound  
quality grows poorer as this value is in-  
creased.  
Type of filter  
OFF: no filter is used  
LPF: cuts the frequency range above  
the Cutoff  
HPF: cuts the frequency range below  
the Cutoff  
Wow  
Depth of long-cycle rotational irregulari-  
ty  
Depth of short-cycle rotational irregular-  
ity  
Depth of indefinite-cycle rotational irreg-  
ularity  
Depth of overall rotational irregularity  
Post Filter  
Type  
OFF, LPF,  
HPF  
Flutter  
Random  
Total Wow/  
Flutter #  
Balance #  
Post Filter  
Cutoff  
Radio  
Detune #  
200–8000 Hz  
0–127  
Basic frequency of the Post Filter  
D100:0W–  
D0:100W  
0–127  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Simulates the tuning noise of a radio. As  
this value is raised, the tuning drifts fur-  
ther.  
Level  
Radio Noise  
Level #  
0–127  
Volume of the radio noise  
Balance #  
D100:0W–  
D0:100W  
0–127  
Volume balance between the direct  
sound (D) and the effect sound (W)  
Output level  
Level  
287  
       
Effects List  
Parameter  
High Gain  
Level Balance  
Value  
-15– +15 dB  
A100:0B-A0:100B  
Description  
61: PITCH SHIFTER  
Gain of the high range  
Volume balance between the  
Pitch Shift 1 and Pitch Shift 2  
sounds  
Volume balance between the di-  
rect sound (D) and the pitch  
shifted sound (W)  
(Feedback Pitch Shifter)  
A stereo pitch shifter.  
fig.MFX-61  
Balance  
Level  
D100:0W-D0:100W  
0-127  
L in  
2-Band EQ  
2-Band EQ  
L out  
R out  
Output Level  
Pitch Shifter  
Pitch Shifter  
R in  
63: STEP PITCH SHIFTER  
A pitch shifter in which the amount of pitch shift is varied by a 16-  
step sequence.  
fig.MFX-63  
Parameter  
Value  
Description  
2-Band  
EQ  
Coarse #1  
-24– +12 semi  
Adjusts the pitch of the pitch  
shifted sound in semitone steps.  
Adjusts the pitch of the pitch  
shifted sound in 2-cent steps.  
Adjusts the delay time from the  
direct sound until the pitch shift-  
ed sound is heard.  
Adjusts the proportion of the  
pitch shifted sound that is fed  
back into the effect. Negative (-)  
settings will invert the phase.  
Gain of the low range  
L in  
L out  
R out  
Fine #1  
-100– +100 cent  
0–1300 ms, note  
Step Pitch Shifter  
Step Pitch Shifter  
Delay Time  
2-Band  
EQ  
R in  
Feedback #  
-98– +98 %  
Parameter  
Step 01–16  
Range  
-24–+12 semi  
Explanation  
Amount of pitch shift at each  
step (semitone units)  
Rate at which the 16-step se-  
quence will cycle  
Speed at which the amount of  
pitch shift changes between  
steps  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Gain of the high range  
Volume balance between the di-  
rect sound (D) and the pitch  
shifted sound (W)  
Rate #  
0.05–10.00 Hz, note  
0–127  
Attack #  
Level  
0–127  
Output Level  
Gate Time #  
Fine  
0–127  
Duration of the pitch shifted  
sound at each step  
Pitch shift adjustment for all  
steps (2-cent units)  
Delay time from the original  
sound until the pitch-shifted  
sound is heard  
Proportion of the pitch-shift-  
ed sound that is to be returned  
to the input (negative values  
invert the phase)  
62: 2VOICE PITCH SHIFTER  
Shifts the pitch of the original sound. This 2-voice pitch shifter has  
-100– +100 cent  
0–1300 ms, note  
Delay Time  
two pitch shifters, and can add two pitch shifted sounds to the  
original sound.  
fig.MFX-62  
Feedback #  
-98– +98%  
Balance D  
L in  
L out  
Level 1  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
Amount of boost/cut for the  
low-frequency range  
Pan 1 L  
Pan 1 R  
Balance W  
-15– +15 dB  
Amount of boost/cut for the  
high-frequency range  
Volume balance of the origi-  
nal sound (D) and pitch-shift-  
ed sound (W)  
2Voice Pitch Shifter  
Level 1  
Pan 2 L  
D100:0W–D0:100W  
Balance W  
R out  
Pan 2 R  
Level  
0–127  
Output volume  
R in  
Balance D  
64: REVERB  
Adds reverberation to the sound, simulating an acoustic space.  
Parameter  
Pitch 1:  
Coarse #1  
Value  
-24-+12 semi  
Description  
Adjusts the pitch of Pitch Shift 1  
in semitone steps.  
fig.MFX-64  
Pitch 1:Fine #1  
Pitch 1:Delay  
-100-+100 cent  
Adjusts the pitch of Pitch Shift  
Pitch 1 in 2-cent steps.  
Adjusts the delay time from the  
direct sound until the Pitch Shift  
1 sound is heard.  
Adjusts the proportion of the  
pitch shifted sound that is fed  
back into the effect. Negative (-)  
settings will invert the phase.  
Stereo location of the Pitch Shift 1  
sound  
2-Band  
EQ  
Balance W  
L in  
L out  
0–1300 ms, note  
Balance D  
Reverb  
Pitch 1:Feed-  
back #  
-98– +98 %  
L64-63R  
Balance W  
2-Band  
EQ  
R in  
R out  
Balance D  
Pitch 1:Pan #  
Pitch 1:Level  
Pitch 2:  
Coarse #2  
0–127  
-24-+12 semi  
Volume of the Pitch Shift1 sound  
Settings of the Pitch Shift 2  
sound.  
The parameters are the same as  
for the Pitch Shift 1 sound.  
Pitch 2:Fine #2  
Pitch 2:Delay  
Pitch 2:Feed-  
back #  
-100-+100 cent  
0–1300 ms, note  
-98– +98 %  
Pitch 2:Pan #  
Pitch 2:Level  
Low Gain  
L64-63R  
0–127  
-15– +15 dB  
Gain of the low range  
288  
       
Effects List  
66: OVERDRIVE CHORUS  
Parameter  
Type  
Value  
Description  
Type of reverb  
ROOM1: dense reverb with  
short decay  
ROOM2: sparse reverb with  
short decay  
fig.MFX-66  
ROOM1,  
ROOM2,  
L out  
L in  
STAGE1,  
Balance D  
STAGE2,  
Balance W  
Balance W  
HALL1, HALL2  
Overdrive  
Chorus  
STAGE1: reverb with greater  
late reverberation  
STAGE2: reverb with strong  
early reflections  
HALL1: reverb with clear rever-  
berance  
R in  
R out  
Balance D  
HALL2: reverb with rich rever-  
berance  
Adjusts the delay time from the di-  
rect sound until the reverb sound  
is heard.  
Time length of reverberation  
Adjusts the frequency above  
which the reverberant sound will  
be cut.  
As the frequency is set lower,  
more of the high frequencies  
will be cut, resulting in a softer  
and more muted reverberance.  
If you do not want to cut the  
high frequencies, set this pa-  
rameter to BYPASS.  
Parameter  
Overdrive  
Drive #  
Overdrive  
Pan #  
Chorus Pre  
Delay  
Value  
0–127  
Description  
Degree of distortion  
Pre Delay  
0.0–100.0 ms  
Also changes the volume.  
Stereo location of the overdrive  
sound  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Frequency of modulation  
Depth of modulation  
Adjusts the volume balance be-  
tween the sound that is sent  
through the chorus (W) and the  
sound that is not sent through  
the chorus (D).  
L64–63R  
Time #  
0–127  
0.0–100.0 ms  
HF Damp  
200–8000 Hz,  
BYPASS  
Chorus Rate #  
Chorus Depth  
Chorus  
0.05–10.00 Hz, note  
0–127  
D100:0W–D0:100W  
Balance #  
Level  
0–127  
Output Level  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–  
D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the direct  
sound (D) and the reverb sound  
(W)  
67: OVERDRIVE FLANGER  
fig.MFX-67  
Level  
0–127  
Output Level  
Balance D  
L out  
L in  
65: GATED REVERB  
Feedback  
Balance W  
This is a special type of reverb in which the reverberant sound is cut  
Overdrive  
Flanger  
off before its natural length.  
fig.MFX-65  
Balance W  
R out  
R in  
2-Band  
EQ  
Balance W  
Balance D  
L in  
L out  
R out  
Balance D  
Parameter  
Overdrive  
Drive #  
Overdrive  
Pan #  
Flanger Pre  
Delay  
Value  
0–127  
Description  
Degree of distortion  
Gated Reverb  
Balance W  
Also changes the volume.  
Stereo location of the overdrive  
sound  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is heard.  
Frequency of modulation  
Depth of modulation  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the volume balance be-  
tween the sound that is sent  
through the flanger (W) and the  
sound that is not sent through  
the flanger (D).  
2-Band  
EQ  
L64–63R  
R in  
Balance D  
0.0–100.0 ms  
Parameter  
Type  
Value  
NORMAL, REVERSE,  
SWEEP1, SWEEP2  
Description  
Type of reverb  
NORMAL: conventional  
gated reverb  
REVERSE: backwards re-  
verb  
SWEEP1: the reverberant  
sound moves from right to  
left  
SWEEP2: the reverberant  
sound moves from left to  
right  
Adjusts the delay time from  
the direct sound until the re-  
verb sound is heard.  
Adjusts the time from when  
the reverb is heard until it  
disappears.  
Flanger Rate #  
Flanger Depth  
Flanger  
0.05–10.00 Hz, note  
0–127  
-98– +98 %  
Feedback #  
Flanger  
Balance #  
D100:0W–D0:100W  
0–127  
Pre Delay  
Gate Time  
0.0–100.0 ms  
5–500 ms  
Level  
Output Level  
Low Gain  
High Gain  
Balance #  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
Gain of the low range  
Gain of the high range  
Volume balance between the  
direct sound (D) and the re-  
verb sound (W)  
Level #  
0–127  
Output Level  
289  
     
Effects List  
DELAY,” with the exception of the following two.  
68: OVERDRIVE DELAY  
Overdrive Drive  
Distortion Drive, Overdrive Pan  
Distortion Pan  
fig.MFX-68  
fig.MFX-71  
L out  
L in  
L out  
L in  
Balance D  
Balance D  
Balance W  
Balance W  
Overdrive  
Delay  
Distortion  
Delay  
Balance W  
R out  
Balance W  
R out  
Feedback  
Feedback  
R in  
R in  
Balance D  
Balance D  
Parameter  
Overdrive  
Drive #  
Overdrive Pan #  
Delay Time  
Value  
0–127  
Description  
Degree of distortion  
72: ENHANCER CHORUS  
Also changes the volume.  
Stereo location of the over-  
drive sound  
Adjusts the delay time from  
the direct sound until the de-  
lay sound is heard.  
L64–63R  
fig.MFX-72  
0–2600 ms, note  
L in  
L out  
Enhancer  
Balance D  
Chorus  
Mix  
Balance W  
Delay  
-98– +98 %  
Adjusts the proportion of the  
delay sound that is fed back  
into the effect. Negative (-)  
settings will invert the phase.  
Adjusts the frequency above  
which sound fed back to the  
effect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Feedback #  
Balance W  
R out  
R in  
Enhancer  
Delay HF Damp  
200–8000 Hz,  
BYPASS  
Balance D  
Mix  
Parameter  
Enhancer Sens #  
Enhancer Mix #  
Value  
0–127  
0–127  
Description  
Sensitivity of the enhancer  
Level of the overtones generat-  
ed by the enhancer  
Delay Balance #  
Level  
D100:0W–D0:100W  
0–127  
Adjusts the volume balance  
between the sound that is sent  
through the delay (W) and the  
sound that is not sent through  
the delay (D).  
Chorus Pre  
Delay  
0.0–100.0 ms  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Frequency of modulation  
Depth of modulation  
Adjusts the volume balance be-  
tween the sound that is sent  
through the chorus (W) and the  
sound that is not sent through  
the chorus (D).  
Chorus Rate #  
Chorus Depth  
Chorus  
0.05–10.00 Hz, note  
0–127  
D100:0W–  
D0:100W  
Output Level  
Balance #  
69: DISTORTION CHORUS  
The parameters are essentially the same as in “66: OVERDRIVE →  
Level  
0–127  
Output Level  
CHORUS,” with the exception of the following two.  
Overdrive Drive  
Distortion Drive, Overdrive Pan  
Distortion Pan  
fig.MFX-69  
73: ENHANCER FLANGER  
L out  
L in  
fig.MFX-73  
Balance D  
Chorus  
Balance W  
Balance D  
L in  
L out  
Distortion  
Enhancer  
Mix  
Feedback  
Flanger  
Balance W  
R out  
Balance W  
R in  
Balance D  
Balance W  
R out  
R in  
Enhancer  
Balance D  
Mix  
70: DISTORTION FLANGER  
The parameters are essentially the same as in “67: OVERDRIVE →  
Parameter  
Enhancer Sens #  
Enhancer Mix #  
Value  
0–127  
0–127  
Description  
Sensitivity of the enhancer  
Level of the overtones generat-  
ed by the enhancer  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is heard.  
Frequency of modulation  
Depth of modulation  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the volume balance be-  
tween the sound that is sent  
through the flanger (W) and the  
sound that is not sent through  
the flanger (D).  
FLANGER,” with the exception of the following two.  
Overdrive Drive  
Distortion Drive, Overdrive Pan  
Distortion Pan  
fig.MFX-70  
Flanger Pre  
Delay  
0.0–100.0 ms  
Balance D  
Feedback  
L out  
L in  
Flanger Rate #  
Flanger Depth  
Flanger  
0.05–10.00 Hz, note  
0–127  
-98– +98 %  
Balance W  
Distortion  
Flanger  
Feedback #  
Balance W  
R out  
R in  
Flanger  
Balance #  
D100:0W–  
D0:100W  
Balance D  
71: DISTORTION DELAY  
Level  
0–127  
Output Level  
The parameters are essentially the same as in “68: OVERDRIVE →  
290  
           
Effects List  
74: ENHANCER DELAY  
76: FLANGER DELAY  
fig.MFX-76  
fig.MFX-74  
Balance D  
L in  
L out  
Enhancer  
L in  
L out  
Balance D  
Mix  
Balance D  
Feedback  
Balance W  
Balance W  
Balance W  
Flanger  
Delay  
Feedback  
Balance D  
Delay  
Feedback  
Balance D  
Balance W  
R out  
Balance W  
R out  
Balance W  
R in  
Enhancer  
R in  
Mix  
Balance D  
Parameter  
Enhancer Sens #  
Enhancer Mix #  
Value  
0–127  
0–127  
Description  
Parameter  
Flanger Pre  
Delay  
Value  
0.0–100.0 ms  
Description  
Sensitivity of the enhancer  
Level of the overtones gener-  
ated by the enhancer  
Adjusts the delay time from  
the direct sound until the de-  
lay sound is heard.  
Adjusts the proportion of the  
delay sound that is fed back  
into the effect. Negative (-)  
settings will invert the phase.  
Adjusts the frequency above  
which sound fed back to the  
effect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Adjusts the volume balance  
between the sound that is sent  
through the delay (W) and the  
sound that is not sent through  
the delay (D).  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is  
heard.  
Frequency of modulation  
Depth of modulation  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Volume balance between the  
direct sound (D) and the  
flanger sound (W)  
Adjusts the delay time from  
the direct sound until the delay  
sound is heard.  
Adjusts the proportion of the  
delay sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Adjusts the volume balance be-  
tween the sound that is sent  
through the delay (W) and the  
sound that is not sent through  
the delay (D).  
Delay Time  
0–2600 ms, note  
-98– +98 %  
Flanger Rate #  
Flanger Depth  
Flanger  
0.05–10.00 Hz, note  
0–127  
-98– +98 %  
Delay  
Feedback #  
Feedback #  
Delay HF Damp  
200–8000 Hz,  
BYPASS  
Flanger  
Balance #  
D100:0W–D0:100W  
0–2600 ms, note  
-98– +98 %  
Delay Time  
Delay Balance #  
Level  
D100:0W–D0:100W  
Delay  
Feedback #  
Delay HF  
Damp  
200–8000 Hz,  
BYPASS  
0–127  
Output Level  
75: CHORUS DELAY  
fig.MFX-75  
Delay  
Balance #  
D100:0W–D0:100W  
0–127  
Balance D  
L in  
L out  
Balance D  
Balance W  
Chorus  
Balance W  
Level  
Output Level  
Delay  
Balance W  
Balance W  
Feedback  
R in  
R out  
Balance D  
Balance D  
Parameter  
Chorus Pre  
Delay  
Value  
0.0–100.0 ms  
Description  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Chorus Rate #  
Chorus Depth  
Chorus  
0.05–10.00 Hz, note  
0–127  
D100:0W–D0:100W  
Frequency of modulation  
Depth of modulation  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
Balance #  
Delay Time  
0–2600 ms, note  
-98– +98 %  
Adjusts the delay time from the  
direct sound until the delay  
sound is heard.  
Adjusts the proportion of the  
delay sound that is fed back into  
the effect. Negative (-) settings  
will invert the phase.  
Delay  
Feedback #  
Delay HF  
Damp  
200–8000 Hz,  
BYPASS  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut. If you do not  
want to cut the high frequen-  
cies, set this parameter to BY-  
PASS.  
Delay  
D100:0W–D0:100W  
0–127  
Adjusts the volume balance be-  
tween the sound that is sent  
through the delay (W) and the  
sound that is not sent through  
the delay (D).  
Balance #  
Level  
Output Level  
291  
     
Effects List  
Parameter  
Peaking Q  
Range  
0.5, 1.0, 2.0, 4.0, 8.0  
Explanation  
77: CHORUS FLANGER  
Width of the frequency region  
boosted/cut by the ‘Peaking  
Gain’ parameter (larger values  
make the region narrower)  
Frequency at which the high-fre-  
quency content of the resonant  
sound will be cut (BYPASS: no  
cut)  
Frequency at which the low-fre-  
quency content of the resonant  
sound will be cut (BYPASS: no  
cut)  
This simulates the actual chang-  
es in sound that occur when the  
lid of a grand piano is set at dif-  
ferent heights.  
Frequency of the low-range EQ  
Amount of low-range boost/cut  
Frequency of the midrange EQ  
Amount of midrange boost/cut  
Width of midrange (larger val-  
ues make the region narrower)  
Frequency of the high-range EQ  
Amount of high-range boost/cut  
Output Level  
fig.MFX-77  
Balance D  
Balance D  
L in  
L out  
Feedback  
Flanger  
HF Damp  
LF Damp  
Lid  
16–15000 Hz,  
BYPASS  
Balance W  
Chorus  
Balance W  
Balance W  
R out  
Balance W  
BYPASS,  
16–15000 Hz  
R in  
Balance D  
Balance D  
1–6  
Parameter  
Chorus Pre  
Delay  
Value  
0.0–100.0 ms  
Description  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
EQ Low Freq  
EQ Low Gain  
EQ Mid Freq  
EQ Mid Gain  
EQ Mid Q  
200, 400 Hz  
-15– +15 dB  
200–8000 Hz  
-15– +15 dB  
0.5, 1.0, 2.0, 4.0, 8.0  
Chorus Rate #  
Chorus Depth  
0.05–10.00 Hz, note  
0–127  
Modulation frequency of the  
chorus effect  
Modulation depth of the chorus  
effect  
Chorus  
Balance #  
D100:0W–D0:100W  
Volume balance between the di-  
rect sound (D) and the chorus  
sound (W)  
EQ High Freq  
EQ High Gain  
Level  
2000, 4000, 8000 Hz  
-15–+15 dB  
0–127  
Flanger Pre  
Delay  
0.0–100.0 ms  
Adjusts the delay time from  
when the direct sound begins  
until the flanger sound is heard.  
Modulation frequency of the  
flanger effect  
Flanger Rate #  
Flanger Depth  
0.05–10.00 Hz, note  
0–127  
When Using 3D Effects  
Modulation depth of the flanger  
effect  
The following 3D effects utilize RSS (Roland Sound Space)  
technology to create a spaciousness that cannot be produced by  
delay, reverb, chorus, etc.  
Flanger  
-98– +98 %  
Adjusts the proportion of the  
flanger sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Adjusts the volume balance be-  
tween the sound that is sent  
through the flanger (W) and the  
sound that is not sent through  
the flanger (D).  
Feedback #  
52: 3D DELAY  
Flanger  
Balance #  
D100:0W–D0:100W  
29: 3D CHORUS  
30: 3D FLANGER  
31: 3D STEP FLANGER  
Level  
0–127  
Output Level  
When using these effects, we recommend that you place your  
speakers as follows. Also, make sure that the speakers are at a  
78: SYMPATHETIC RESONANCE  
On an acoustic piano, holding down the damper pedal allows other  
strings to resonate in sympathy with the notes you play, creating  
rich and spacious resonances. This effect simulates these  
sufficient distance from the walls on either side.  
fig.33-002  
sympathetic resonances.  
fig.MFX-78  
3-Band  
EQ  
30˚ 30˚  
L in  
L out  
R out  
Syn. Resonance  
3-Band  
EQ  
R in  
If the left and right speakers are too far apart, or if there is too  
much reverberation, the full 3D effect may not appear.  
Each of these effects has an “Output Mode” parameter. If the  
sound from the OUTPUT jacks is to be heard through speakers,  
set this parameter to “SPEAKER.” If the sound is to be heard  
through headphones, set it to “PHONES.” This will ensure that  
the optimal 3D effect will be heard. If this parameter is not set  
correctly, the full 3D effect may not appear.  
Parameter  
Depth #  
Damper #  
Range  
0–127  
0–127  
Explanation  
Depth of the effect  
Depth to which the damper ped-  
al is pressed (controls the reso-  
nant sound)  
Frequency of the filter that cuts  
the high-frequency content of the  
input sound (BYPASS: no cut)  
Frequency of the filter that cuts  
the low-frequency content of the  
input sound (BYPASS: no cut)  
Frequency of the filter that  
boosts/cuts a specific frequency  
region of the input sound  
Amount of boost/cut produced  
by the filter at the specified fre-  
quency region of the input sound  
Pre LPF  
16–15000 Hz,  
BYPASS  
Pre HPF  
BYPASS,  
16–15000 Hz  
Peaking Freq  
Peaking Gain  
200–8000 Hz  
-15– +15 dB  
292  
   
Effects List  
Chorus Parameters  
The Fantom-X’s Chorus effect unit can also be used as a stereo delay  
About the STEP RESET function  
06: STEP FILTER  
16: STEP RING MODULATOR  
19: STEP PAN  
unit.  
These settings allow you to select chorus or delay, and the  
characteristics of the selected effect type.  
20: SLICER  
63: STEP PITCH SHIFTER  
Parameter  
Chorus  
Type  
Value  
0 (OFF),  
1 (CHORUS),  
2 (DELAY),  
3 (GM2 CHORUS)  
Description  
Selects either Chorus or Delay.  
0 (OFF): Neither Chorus or Delay  
is used.  
1 (CHORUS): Chorus is used.  
2 (DELAY): Delay is used.  
3 (GM2 CHORUS): GM2 Chorus  
is used.  
The above five types contain a sixteen-step sequencer.  
For these types, you can use a multi-effect control to reset the  
sequence to play from the first step.  
To do this, set the multi-effect control Destination to “Step  
Reset.”  
Type: 1 (CHORUS)  
Rate  
Depth  
Pre Delay  
0.05–10.00 Hz, note  
0–127  
0.0–100.0 ms  
Frequency of modulation  
Depth of modulation  
Adjusts the delay time from the direct  
sound until the chorus sound is heard.  
For example if you are using the modulation lever to control the  
effect, you would make the following settings.  
Source: CC01: MODULATION  
Feedback  
0–127  
Adjusts the amount of the chorus  
sound that is fed back into the effect.  
Type of filter  
Filter Type  
OFF, LPF, HPF  
Destination: Step Reset  
OFF: no filter is used  
LPF: cuts the frequency range  
above the Cutoff Freq  
Sens: +63  
HPF: cuts the frequency range  
below the Cutoff Freq  
Basic frequency of the filter  
Spatial spread of the sound  
With these settings, the sequence will play back from the first  
step whenever you operate the modulation lever.  
Cutoff Freq  
Phase  
200–8000 Hz  
0–180˚  
Type: 2 (DELAY)  
Delay Left  
Delay Right  
Delay Center  
Center  
0–1000 ms, note  
Adjusts the delay time from the di-  
rect sound until the delay sound is  
heard.  
note:  
fig.MFX-note2.e_88  
-98–+98 %  
Adjusts the proportion of the delay  
sound that is fed back into the ef-  
fect. Negative (-) settings will invert  
the phase.  
Adjusts the frequency above which  
sound fed back to the effect will be  
cut. If you do not want to cut the  
high frequencies, set this parameter  
to BYPASS.  
(Sixty-fourth-note triplet),  
(Sixty-fourth note),  
(Thirty-second-note triplet),  
(Dotted thirty-second note),  
(Dotted sixteenth note),  
Feedback  
(Thirty-second note),  
(Sixteenth-note triplet),  
HF Damp  
200–8000 Hz,  
BYPASS  
(Eighth-note triplet),  
(Quarter-note triplet),  
(Half-note triplet),  
(Sixteenth note),  
(Eighth note),  
(Dotted eighth note),  
(Quarter note),  
(Dotted quarter note),  
(Half note),  
Left Level  
0–127  
Volume of each delay sound  
(Whole-note triplet),  
(Double-note triplet),  
(Dotted half note),  
(Whole note),  
(Double note)  
Right Level  
Center Level  
Type: 3 (GM2 CHORUS)  
(Dotted whole note),  
Pre-LPF  
0–7  
Cuts the high frequency range of  
the sound coming into the chorus.  
Higher values will cut more of  
the high frequencies.  
Level  
Feedback  
0–127  
0–127  
Volume of the chorus sound  
Adjusts the amount of the chorus  
sound that is fed back into the effect.  
Adjusts the delay time from the di-  
rect sound until the chorus sound is  
heard.  
Delay  
0–127  
Rate  
Depth  
Send Level  
To Reverb  
0–127  
0–127  
0–127  
Frequency of modulation  
Depth of modulation  
Adjusts the amount of chorus sound  
that will be sent to the reverb.  
note:  
fig.MFX-note2.e  
(Sixty-fourth-note triplet),  
(Thirty-second note),  
(Sixty-fourth note),  
(Thirty-second-note triplet),  
(Dotted thirty-second note),  
(Dotted sixteenth note),  
(Sixteenth-note triplet),  
(Eighth-note triplet),  
(Quarter-note triplet),  
(Half-note triplet),  
(Sixteenth note),  
(Eighth note),  
(Dotted eighth note),  
(Quarter note),  
(Dotted quarter note),  
(Half note),  
(Whole-note triplet),  
(Double-note triplet),  
(Dotted half note),  
(Whole note),  
(Double note)  
(Dotted whole note),  
293  
   
Effects List  
Reverb Parameters  
These settings allow you to select the desired type of reverb, and its  
characteristics.  
Input Effect Parameters  
Selects the type of effect that will be applied to the external input  
source.  
Parameter Value  
Description  
Reverb  
Type  
0 (OFF),  
Type of reverb  
01: EQUALIZER  
Adjusts the tone of the low-frequency and high-frequency ranges.  
1 (REVERB),  
0 (OFF): Reverb is not used.  
1 (REVERB): Normal reverb  
2 (SRV ROOM): This simulates typical  
room acoustic reflections.  
2 (SRV ROOM),  
3 (SRV HALL),  
4 (SRV PLATE),  
5 (GM2 REVERB)  
3 (SRV HALL): This simulates typical con-  
cert hall acoustic reflections.  
4 (SRV PLATE): This simulates a reverb  
plate, a popular type of artificial reverb  
unit that derives its sound from the vibra-  
tion of a metallic plate.  
Parameter  
Low Freq  
Range  
200, 400 Hz  
Explanation  
Center frequency of the low-fre-  
quency range  
Amount of low-frequency  
boost/cut  
Center frequency of the high-  
frequency range  
Amount of high-frequency  
boost/cut  
Low Gain  
High Freq  
High Gain  
-15–+15 dB  
5 (GM2 REVERB): GM2 Reverb  
2000, 4000, 8000 Hz  
-15–+15 dB  
Type: 1 (REVERB)  
Type  
ROOM1,  
Type of reverb/delay  
ROOM2,  
ROOM1: short reverb with high density  
ROOM2: short reverb with low density  
STAGE1: reverb with greater late rever-  
beration  
STAGE2: reverb with strong early reflections  
HALL1: very clear-sounding reverb  
HALL2: rich reverb  
STAGE1,  
STAGE2,  
HALL1, HALL2,  
DELAY,  
02: ENHANCER  
Modifies the harmonic content of the high-frequency range to add  
PAN-DELAY  
DELAY: conventional delay effect  
PAN-DELAY: delay effect with echoes  
that pan left and right  
sparkle to the sound.  
Time  
0–127  
Time length of reverberation  
Parameter  
Sens  
Mix  
Range  
0–127  
0–127  
Explanation  
(Type: ROOM1–HALL2)  
Depth of the enhancer effect  
Volume of the harmonics that  
are generated  
Delay time  
(Type: DELAY, PAN-DELAY)  
HF Damp 200–8000 Hz,  
BYPASS  
Adjusts the frequency above which the high-  
frequency content of the reverb sound will be  
cut, or “damped.” If you do not want to cut the  
high frequencies, set this parameter to BYPASS.  
Adjusts the amount of delay feedback when  
the Type setting is DELAY or PAN-DELAY.  
03: COMPRESSOR  
Restrains high levels and boosts low levels to make the overall  
Delay  
Feedback  
0–127  
Type: 2 (SRV ROOM)/3 (SRV HALL)/4 (SRV PLATE)  
volume more consistent.  
Pre  
0.0–100.0 ms  
Adjusts the delay time from the direct sound  
until the reverb sound is heard.  
Delay  
Time  
Size  
Parameter  
Range  
0–127  
Explanation  
0–127  
1–8  
Time length of reverberation  
Size of the simulated room or hall  
Attack  
Time from when the input ex-  
ceeds the Threshold until the  
volume begins to be com-  
pressed  
Volume level at which compres-  
sion will begin  
High Cut  
160Hz–12.5kHz, Adjusts the frequency above which the high-  
BYPASS  
frequency content of the reverb will be re-  
duced. If you do not want to reduce the high  
frequencies, set this parameter to BYPASS.  
Density of reverb  
Threshold  
Post Gain  
0–127  
Density  
Diffusion 0–127  
0–127  
0–+18 dB  
Level of the output sound  
Adjusts the change in the density of the reverb  
over time. The higher the value, the more the den-  
sity increases with time. (The effect of this setting  
is most pronounced with long reverb times.)  
Adjusts the frequency below which the low-  
frequency content of the reverb sound will be  
reduced, or “damped.”  
Adjusts the amount of damping applied to  
the frequency range selected with LF Damp.  
With a setting of “0,” there will be no reduc-  
tion of the reverb’s low-frequency content.  
04: LIMITER  
LF Damp 50–4000 Hz  
Freq  
Compresses the sound when it exceeds a specified volume, to keep  
distortion from occurring.  
LF Damp -36–0 dB  
Gain  
Parameter  
Release  
Range  
0–127  
Explanation  
Time from when the input falls  
below the Threshold until com-  
pression ceases  
Volume level at which compres-  
sion will begin  
HF Damp 4000 Hz–12.5 kHz Adjusts the frequency above which the high-  
Freq  
frequency content of the reverb sound will be  
reduced, or “damped.”  
Adjusts the amount of damping applied to  
the frequency range selected with HF Damp.  
With a setting of “0,” there will be no reduc-  
tion of the reverb’s high-frequency content.  
Threshold  
Post Gain  
0–127  
HF Damp -36–0 dB  
Gain  
0–+18 dB  
Level of the output sound  
Type: 5 (GM2 REVERB)  
Character 0–7  
Type of reverb  
0–5: reverb  
6, 7: delay  
Pre-LPF  
0–7  
Cuts the high frequency range of the sound  
coming into the reverb.  
Higher values will cut more of the high  
frequencies.  
Level  
Time  
Delay  
Feedback  
0–127  
0–127  
0–127  
Output level of reverbration  
Time length of reverberation  
Adjusts the amount of the delay sound that is  
fed back into the effect when the Reverb  
Character setting is 6 or 7.  
294  
       
Effects List  
05: NOISE SUPPRESSOR  
Suppresses noise during periods of silence.  
Parameter  
Threshold  
Range  
0–127  
Explanation  
Volume at which noise suppres-  
sion will begin  
Release  
0–127  
Time from when noise suppres-  
sion begins until the volume  
reaches zero.  
06: CENTER CANCELER  
Removes the sounds that are localized at the center of the stereo  
input. This is a convenient way to eliminate a vocal.  
Parameter  
Ch Balance  
Range  
-50– +50  
Explanation  
Volume balance of the L (left)  
and R (right) channels for re-  
moving the sound  
Range Low  
Range High  
16–15000 Hz  
16–15000 Hz1  
Lower frequency limit of the  
band to be removed  
Upper frequency limit of the  
band to be removed  
295  
Error Messages  
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer to the  
explanation for the error message that appears, and take the appropriate action.  
Message  
Meaning  
Action  
Cannot Edit Preset Sample!  
Card Not Ready!  
Data not found  
This is a preset sample, and therefore cannot be edited.  
A memory card is not inserted in the slot.  
The data for placement is not specified.  
The Pattern has no data in it, so the Pattern Call message  
cannot be recorded in Step Recording.  
The sample contains no data.  
Insert a memory card into the slot.  
Empty Pattern  
Empty Sample!  
Empty Song!  
Select a sample that contains data.  
Select a song that contains data.  
The song has not been recorded, and therefore cannot be  
played.  
File Name Duplicate  
A file with the same name already exists.  
Delete the file bearing the same name from the disk,  
and if overwriting and saving the data, merely save  
the file. If you do not want to delete the file with the  
same name from the disk, either save the file with a  
different name.  
Illegal File!  
The Fantom-X cannot use this file.  
Memory Damaged!  
The contents of memory may have been damaged.  
Please perform the Factory Reset operation.  
If this does not resolve the problem, please contact  
your dealer or the nearest Roland Service Center.  
Delete unneeded data.  
Memory Full!  
Saving is not possible because there is insufficient space  
in the user area or memory card.  
MIDI Offline!  
There is a problem with the MIDI cable connection.  
Check that the MIDI cable has not been disconnect-  
ed or broken.  
No More Note Numbers!  
No More Sample Numbers!  
A maximum of 16 different note numbers can be used in  
one style of the arpeggio/rhythm function.  
The sample cannot be divided any further.  
Since fewer than 256 consecutive sample numbers are  
vacant, no further sampling is possible.  
No more songs can be saved. A maximum of 256 songs  
can be handled simultaneously for both the user bank  
and card bank.  
Please delete unneeded notes.  
Erase unneeded samples in order to allocate 256 or  
more consecutive sample numbers.  
No More Song Numbers!  
Now Playing!  
Please delete unneeded songs.  
Since the Fantom-X is playing, this operation cannot be  
executed.  
Stop playback before you execute the operation.  
Permission Denied!  
Playback Tempo Range Over  
The file is protected.  
Tempo values exceed the allowable limit, and data is  
created in which the closest time available within the al-  
lowable range is specified.  
Recording Parameter Error  
Rec Over Flow  
You are attempting to begin recording after a looped  
segment.  
Since a large amount of recorded data was input all at  
once, it could not be processed correctly.  
The sample is too short, and cannot be edited correctly.  
You are attempting to begin recording within or be-  
fore a looped segment.  
Reduce the amount of recorded data.  
Sample Length Too Short!  
Sample Memory Full!  
Song Full  
If the sample is extremely short, editing may not  
produce the desired result.  
Erase unneeded samples.  
Since there is insufficient sample memory, no further  
sampling or sample editing is possible.  
Since the maximum number of notes that can be record-  
ed in a song or pattern has been exceeded, no further re-  
cording/editing is possible.  
Use the track edit Delete or Erase commands to re-  
move unneeded data from the song/pattern that  
you are recording/editing.  
Song Format Error  
This song is damaged.  
This song cannot be used.  
Song Not Found  
The selected song cannot be found.  
Too Many Sample Selected!  
The operation cannot be executed, since marks are as-  
signed to more than one sample.  
Either clear the marks, or mark only one sample.  
Unformatted!  
You Cannot Assign  
The memory card is in an unsupported format.  
The sample cannot be assigned to a pad.  
Format the memory card.  
Assign To Pad requires that all pads be playing a  
rhythm set.  
Assign a rhythm set to the Pad part.  
Turn off the RPS function.  
Turn off the rhythm switch.  
Turn off the ARPEGGIO/RHYTHM function.  
You Cannot Copy This Message  
You Cannot Erase This Message  
You Cannot Move This Message  
You Cannot Quick Play S-MRC  
Song  
This message cannot be copied.  
This message cannot be erased.  
This message cannot be moved.  
This is a SuperMRC song; it cannot be played back in  
Quick Play.  
Save the data as an MRC Pro song.  
Rhythm Note Range Over!  
The pad selected for Assign To Pad is outside the range  
of the rhythm set.  
Select a pad that is within the range of the rhythm  
set.  
296  
   
About MIDI  
fig.33-004.e  
MIDI (Musical Instruments Digital Interface) is a standard  
specification that allows musical data to be exchanged between  
electronic musical instruments and computers. MIDI With a MIDI  
cable connecting MIDI devices that are equipped with MIDI  
connectors, you can play multiple instruments with a single  
keyboard, have multiple MIDI instruments perform in ensemble,  
program the settings to change automatically to match the  
performance as the song progresses, and more.  
The cable from the antenna carries the TV  
signals from many broadcast stations.  
Station A  
Station B  
Station C  
The TV is set to the channel of the station  
you wish to watch.  
If you mainly use the Fantom-X as a standalone keyboard  
instrument, you may really not need to know much at all about  
MIDI.  
MIDI uses sixteen channels; 1 through 16. Set the receiving device so  
that it will receive only the channel that it needs to receive.  
However, the following MIDI-related information is provided so  
you can play the Fantom-X using an external MIDI device, or master  
other advanced techniques.  
Example:  
Set the Fantom-X to send Channel 1 and Channel 2, then set sound  
module A to receive only Channel 1 and sound module B only  
Channel 2. With this setup, you can get an ensemble performance,  
with, for example, a guitar sound from sound module A and bass  
About MIDI Connectors  
The Fantom-X is equipped with the three types of MIDI connectors,  
each which works differently.  
fig.33-003  
from sound module B.  
fig.33-005.e  
MIDI OUT  
MIDI IN  
MIDI THRU  
Transmit channel: 1, 2  
Receive channel: 1  
Sound  
Module  
A
Receive channel: 2  
MIDI IN  
MIDI keyboard  
Sound  
Module  
B
MIDI IN Connector  
This connector receives MIDI messages that are transmitted from  
external MIDI devices. The Fantom-X can receive these messages to  
play notes or select sounds, etc.  
When used as a sound module, the Fantom-X can receive on up to  
sixteen MIDI channels. Sound modules like the Fantom-X which can  
receive multiple MIDI channels simultaneously to play different  
sounds on each channel are called multi-timbral sound modules.  
MIDI OUT Connector  
This connector transmits MIDI messages to external MIDI devices.  
The Fantom-X’s MIDI OUT connector is used for sending the  
performance data of the keyboard controller section as well as data  
used for saving various settings and patterns.  
General MIDI  
General MIDI is a set of recommendations which seeks to  
provide a way to go beyond the limitations of proprietary  
designs, and standardize the MIDI capabilities of sound  
generating devices. Sound generating devices and music files  
that meet the General MIDI standard bear the General MIDI  
MIDI THRU Connector  
logo (  
). Music files bearing the General MIDI logo can be  
MIDI messages received at MIDI IN are re-transmitted without  
change from this connector to an external MIDI device. Use this in  
situations such as when you use multiple MIDI devices  
simultaneously.  
played back using any General MIDI sound generating unit to  
produce essentially the same musical performance.  
General MIDI 2  
The upwardly compatible General MIDI 2 (  
)
MIDI Channels and Multi-timbral  
recommendations pick up where the original General MIDI left  
off, offering enhanced expressive capabilities, and even greater  
compatibility. Issues that were not covered by the original  
General MIDI recommendations, such as how sounds are to be  
edited, and how effects should be handled, have now been  
precisely defined. Moreover, the available sounds have been  
expanded. General MIDI 2 compliant sound generators are  
capable of reliably playing back music files that carry either the  
General MIDI or General MIDI 2 logo.  
Sound Generators  
MIDI transmits many types of data over a single MIDI cable. This is  
made possible by the concept of MIDI channels. MIDI channels  
allow messages intended for a given instrument to be distinguished  
from messages intended for another instrument. In some ways,  
MIDI channels are similar to television channels. By changing the  
channel on a television set, you can view the programs that are being  
broadcast by different stations. In the same way, MIDI also allows a  
device to select the information intended for that device out of the  
variety of information that is being transmitted to it.  
In some cases, the conventional form of General MIDI, which  
does not include the new enhancements, is referred to as  
“General MIDI 1” as a way of distinguishing it from General  
MIDI 2.  
297  
     
MIDI Implementation  
Modulation (Controller number 1)  
1. Receive Data (Sound Source Section)  
Status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
Channel Voice Messages  
n = MIDI channel number:  
vv = Modulation depth:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
Not received in Performance mode when the Receive Switch parameter (PERFORM/  
MIDI) is OFF.  
*
Not received in Performance mode when the Receive Modulation parameter  
(PERFORM/MIDI) is OFF.  
Note off  
Breath type (Controller number 2)  
Status  
2nd byte  
kkH  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
02H  
3rd byte  
vvH  
8nH  
9nH  
kkH  
00H  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
vv = note off velocity:  
Foot type (Controller number 4)  
Status  
BnH  
2nd byte  
04H  
3rd byte  
vvH  
*
Not received when the Envelope Mode parameter (PATCH/MISC and RHYTHM/  
GENERAL) is NO-SUS.  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Note on  
Status  
2nd byte  
kkH  
3rd byte  
vvH  
Portamento Time (Controller number 5)  
9nH  
Status  
BnH  
2nd byte  
05H  
3rd byte  
vvH  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
n = MIDI channel number:  
vv = Portamento Time:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
vv = note on velocity:  
Polyphonic Key Pressure  
*
In Performance mode the Part Portament Time parameter (PERFORM/PART) will  
change.  
Status  
2nd byte  
3rd byte  
AnH  
kkH  
vvH  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Data Entry (Controller number 6, 38)  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
llH  
vv = Polyphonic Key Pressure: 00H - 7FH (0 - 127)  
BnH  
26H  
*
Not received in Performance mode when the Receive Poly Key Pressure parameter  
(PERFORM/MIDI) is OFF.  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm, ll = the value of the parameter specified by RPN/NRPN  
mm = MSB, ll = LSB  
Control Change  
*
If the corresponding Controller number is selected for the Patch Control Source 1, 2, 3 or  
Volume (Controller number 7)  
4 parameter (PATCH/CTRL1-4), the corresponding effect will occur.  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
*
If a Controller number that corresponds to the System Control Source 1, 2, 3 or 4  
parameter (SYSTEM/SYSTEM CONTROL) is selected, the specified effect will apply if  
Patch Control Source 1, 2, 3 or 4 parameter (PATCH/CTRL1–4) is set to SYS-CTRL1,  
SYS-CTRL2, SYS-CTRL3 or SYS-CTRL4.  
n = MIDI channel number:  
vv = Volume:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
*
Not received in Performance mode when the Receive Volume parameter (PERFORM/  
MIDI) is OFF.  
Bank Select (Controller number 0, 32)  
Status  
BnH  
2nd byte  
00H  
3rd byte  
In Performance mode the Part Level parameter (PERFORM/PART) will change.  
mmH  
BnH  
20H  
llH  
Balance (Controller number 8)  
n = MIDI channel number:  
mm, ll = Bank number:  
0H - FH (ch.1 - 16)  
Status  
BnH  
2nd byte  
08H  
3rd byte  
vvH  
00 00H - 7F 7FH (bank.1 - bank.16384)  
n = MIDI channel number:  
vv = Balance:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
*
*
Not received in Performance mode when the Receive Bank Select (PERFORM/MIDI) is  
OFF.  
The Performances, Patches, and Rhythms corresponding to each Bank Select are as  
Panpot (Controller number 10)  
follows.  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
vvH  
The SRX series corresponding to each Bank Select are to see the SRX series owner’s  
manual.  
n = MIDI channel number:  
vv = Panpot:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (Left - Center - Right),  
BANK SELECT  
MSB | LSB  
| PROGRAM  
| NUMBER  
| GROUP  
|
| NUMBER  
|
-----+-----------+-----------+----------------------+-----------  
*
*
Not received in Performance mode when the Receive Pan parameter (PERFORM/MIDI)  
is OFF.  
000 |  
| 001 - 128 | GM Patch  
| 001 - 256  
|
: |  
|
|
063 |  
| 001 - 128 | GM Patch  
| 001 - 256  
| 001 - 064  
| 001 - 064  
| 001 - 064  
| 001 - 032  
| 001 - 032  
| 001 - 032  
| 001 - 128  
| 129 - 256  
| 001 - 128  
| 129 - 256  
| 001 - 128  
| 001 - 128  
|
In Performance mode the Part Pan parameter (PERFORM/PART) will change.  
085 | 000  
| 032  
| 001 - 064 | User Performance  
| 001 - 064 | Card Performance  
| 001 - 064 | Preset Performance  
| 001 - 032 | User Rhythm  
| 001 - 032 | Card Rhythm  
| 001 - 032 | Preset Rhythm  
| 001 - 128 | User Patch  
| 001 - 128 | User Patch  
| 001 - 128 | Card Patch  
| 001 - 128 | Card Patch  
| 001 - 128 | Preset Patch A  
| 001 - 128 | Preset Patch B  
| 064  
Expression (Controller number 11)  
086 | 000  
| 032  
Status  
BnH  
2nd byte  
0BH  
3rd byte  
vvH  
| 064  
087 | 000  
| 001  
n = MIDI channel number:  
vv = Expression:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
| 032  
| 033  
| 064  
| 065  
*
*
Not received when Tone Receive Expression parameter (PATCH/MISC or RHYTHM/  
| :  
|
| :  
| SRX Rhythm  
| :  
GENERAL) is OFF.  
092 | 000 -  
| :  
| 001 -  
| 001 -  
|
|
Not received in Performance mode when Receive Expression parameter (PERFORM/  
MIDI) is OFF.  
093 | 000 -  
| :  
120 |  
121 | 000 -  
| 001 -  
|
| SRX Patch  
| :  
| 001 -  
|
| 001 - 057 | GM Rhythm  
| 001 - 128 | GM Patch  
| 001 - 009  
| 001 - 256  
298  
   
MIDI Implementation  
Hold 1 (Controller number 64)  
Cutoff (Controller number 74)  
Status  
BnH  
2nd byte  
40H  
3rd byte  
Status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON  
vv = Cutoff value (relative change):  
*
*
*
Not received when Tone Receive Hold-1 parameter (PATCH/MISC or RHYTHM/  
GENERAL) is OFF.  
*
In Performance mode the Part Cutoff Offset parameter (PERFORM/PART) will change.  
Not received in Performance mode when Receive Hold-1 parameter (PERFORM/MIDI)  
is OFF.  
Decay Time (Controller number 75)  
Status  
BnH  
2nd byte  
4BH  
3rd byte  
vvH  
When the Tone Redamper Switch parameter (PATCH/CONTROL) is turned ON, 128  
discrete steps are recognized for the value.  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
vv = Decay Time value (relative change):  
Portamento (Controller number 65)  
Status  
BnH  
2nd byte  
41H  
3rd byte  
*
In Performance mode the Part Decay Time Offset parameter (PERFORM/PART) will  
change.  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Vibrato Rate (Controller number 76)  
Status  
BnH  
2nd byte  
4CH  
3rd byte  
vvH  
*
In Performance mode the Part Portamento Switch parameter (PERFORM/PART) will  
change.  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
vv = Vibrato Rate value (relative change):  
Sostenuto (Controller number 66)  
Status  
BnH  
2nd byte  
42H  
3rd byte  
*
In Performance mode the Part Vibrato Rate parameter (PERFORM/PART) will change.  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
Vibrato Depth (Controller number 77)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Status  
BnH  
2nd byte  
4DH  
3rd byte  
vvH  
Soft (Controller number 67)  
n = MIDI channel number:  
vv = Vibrato Depth Value (relative change):  
0H - FH (ch.1 - 16)  
Status  
BnH  
2nd byte  
43H  
3rd byte  
00H - 40H - 7FH (-64 - 0 - +63)  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
*
In Performance mode the Part Vibrato Depth parameter (PERFORM/PART) will change.  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Vibrato Delay (Controller number 78)  
Legato Foot Switch (Controller number 68)  
Status  
BnH  
2nd byte  
4EH  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
44H  
3rd byte  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
vv = Vibrato Delay value (relative change):  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
*
In Performance mode the Part Vibrato Delay parameter (PERFORM/PART) will change.  
*
In Performance mode the Part Legato Switch parameter (PERFORM/PART) will change.  
General Purpose Controller 5 (Controller number 80)  
Hold-2 (Controller number 69)  
Status  
BnH  
2nd byte  
50H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
45H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
A hold movement isn’t done.  
*
The Tone Level parameter (PATCH/TVA) of Tone 1 will change.  
Resonance (Controller number 71)  
General Purpose Controller 6 (Controller number 81)  
Status  
BnH  
2nd byte  
47H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
51H  
3rd byte  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63),  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
vv= Resonance value (relative change):  
*
In Performance mode the Part Resonance Offset parameter (PERFORM/PART) will  
change.  
*
The Tone Level parameter (PATCH/TVA) of Tone 2 will change.  
General Purpose Controller 7 (Controller number 82)  
Release Time (Controller number 72)  
Status  
BnH  
2nd byte  
52H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
48H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63),  
vv = Release Time value (relative change):  
*
The Tone Level parameter (PATCH/TVA) of Tone 3 will change.  
*
In Performance mode the Part Release Time Offset parameter (PERFORM/PART) will  
change.  
General Purpose Controller 8 (Controller number 83)  
Status  
BnH  
2nd byte  
53H  
3rd byte  
vvH  
Attack time (Controller number 73)  
Status  
BnH  
2nd byte  
49H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63),  
vv = Attack time value (relative change):  
*
The Tone Level parameter (PATCH/TVA) of Tone 4 will change.  
*
In Performance mode the Part Attack Time Offset parameter (PERFORM/PART) will  
change.  
299  
MIDI Implementation  
Portamento control (Controller number 84)  
Program Change  
Status  
BnH  
2nd byte  
54H  
3rd byte  
kkH  
Status  
2nd byte  
CnH  
ppH  
n = MIDI channel number:  
kk = source note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - 16)  
00H - 7FH (prog.1 - prog.128)  
*
*
A
Note-on received immediately after  
a
Portamento Control message will change  
*
Not received in Performance mode when the Receive Program Change parameter  
(PERFORM/MIDI) is OFF.  
continuously in pitch, starting from the pitch of the Source Note Number.  
If a voice is already sounding for a note number identical to the Source Note Number,  
this voice will continue sounding (i.e., legato) and will, when the next Note-on is  
received, smoothly change to the pitch of that Note-on.  
Channel Pressure  
Status  
2nd byte  
*
The rate of the pitch change caused by Portamento Control is determined by the  
Portamento Time value.  
DnH  
vvH  
n = MIDI channel number:  
vv = Channel Pressure:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Effect 1 (Reverb Send Level) (Controller number 91)  
Status  
BnH  
2nd byte  
5BH  
3rd byte  
vvH  
*
Not received in Performance mode when the Receive Channel Pressure parameter  
(PERFORM/MIDI) is OFF.  
n = MIDI channel number:  
vv = Reverb Send Level:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Pitch Bend Change  
Status  
2nd byte  
3rd byte  
*
In Performance mode the Part Reverb Send Level parameter (PERFORM/PART) will  
change.  
EnH  
llH  
mmH  
n = MIDI channel number:  
mm, ll = Pitch Bend value:  
0H - FH (ch.1 - 16)  
Effect 3 (Chorus Send Level) (Controller number 93)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
Status  
BnH  
2nd byte  
5DH  
3rd byte  
vvH  
*
*
Not received when the Tone Receive Bender parameter (PATCH/MISC) is OFF.  
Not received in Performance mode when the Receive Pitch Bend parameter  
(PERFORM/MIDI) is OFF.  
n = MIDI channel number:  
vv = Chorus Send Level:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
In Performance mode the Part Chorus Send Level parameter (PERFORM/PART) will  
change.  
RPN MSB/LSB (Controller number 100, 101)  
Status  
2nd byte  
3rd byte  
BnH  
BnH  
65H  
64H  
mmH  
llH  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm = upper byte (MSB) of parameter number specified by RPN  
ll = lower byte (LSB) of parameter number specified by RPN  
<<< RPN >>>  
Control Changes include RPN (Registered Parameter Numbers), which are extended.  
When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any order)  
should be sent in order to select the parameter, then  
Data Entry (Controller numbers 6 and 38) should be sent to set the value. Once RPN  
messages are received, Data Entry messages that is received at the same MIDI channel after  
that are recognized as changing toward the value of the RPN messages. In order not to make  
any mistakes, transmitting RPN Null is recommended after setting parameters you need.  
This device receives the following RPNs.  
RPN  
Data entry  
MSB, LSB  
mmH, llH  
MSB, LSB  
00H, 00H  
Notes  
Pitch Bend Sensitivity  
mm: 00H - 18H (0 - 24 semitones)  
ll: ignored (processed as 00H)  
Up to 2 octave can be specified in semitone steps.  
*
In Performance mode, the Part Bend Range parameter (PERFORM/PART) will change.  
00H, 01H  
mmH, llH  
Channel Fine Tuning  
mm, ll: 20 00H - 40 00H - 60 00H  
(-4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent)  
*
In Performance mode, the Part Fine Tune parameter (PERFORM/PART) will change.  
00H, 02H  
mmH, llH  
Channel Coarse Tuning  
mm: 10H - 40H - 70H (-48 - 0 - +48 semitones)  
ll: ignored (processed as 00H)  
*
In Performance mode, the Part Coarse Tune parameter (PERFORM/PART) will change.  
00H, 05H  
mmH, llH  
Modulation Depth Range  
mm, ll: 00 00H - 00 06H  
(0 - 16384*600 / 16384 cent)  
*
Not received in Patch mode.  
7FH, 7FH  
---, ---  
RPN null  
RPN and NRPN will be set as “unspecified.”  
Once this setting has been made, subsequent  
Parameter values that were previously set will  
not change.  
mm, ll: ignored  
300  
MIDI Implementation  
Channel Mode Messages  
System Realtime Message  
*
Not received in Performance mode when the Receive Switch parameter (PERFORM/  
MIDI) is OFF.  
Active Sensing  
Status  
All Sounds Off (Controller number 120)  
FEH  
Status  
2nd byte  
3rd byte  
BnH  
78H  
00H  
*
When Active Sensing is received, the unit will begin monitoring the intervals of all  
further messages. While monitoring, if the interval between messages exceeds 420 ms,  
the same processing will be carried out as when All Sounds Off, All Notes Off and Reset  
All Controllers are received, and message interval monitoring will be halted.  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
When this message is received, all notes currently sounding on the corresponding  
channel will be turned off.  
System Exclusive Message  
Reset All Controllers (Controller number 121)  
Status  
F0H  
Data byte  
Status  
Status  
2nd byte  
3rd byte  
iiH, ddH, ......,eeH F7H  
BnH  
79H  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
When this message is received, the following controllers will be set to their reset values.  
F0H:  
System Exclusive Message status  
ii = ID number:  
an ID number (manufacturer ID) to indicate the manufacturer whose  
Exclusive message this is. Roland’s manufacturer ID is 41H.  
ID numbers 7EH and 7FH are extensions of the MIDI standard;  
Universal Non-realtime Messages (7EH) and Universal Realtime  
Messages (7FH).  
*
Controller  
Reset value  
Pitch Bend Change  
Polyphonic Key Pressure  
Channel Pressure  
Modulation  
+/-0 (center)  
0 (off)  
dd,...,ee = data:  
F7H:  
00H - 7FH (0 - 127)  
0 (off)  
EOX (End Of Exclusive)  
0 (off)  
Breath Type  
0 (min)  
Of the System Exclusive messages received by this device, the Universal Non-realtime  
messages and the Universal Realtime messages and the Data Request (RQ1) messages and  
the Data Set (DT1) messages will be set automatically.  
Expression  
127 (max)  
However the controller will be at minimum.  
Hold 1  
Sostenuto  
Soft  
0 (off)  
0 (off)  
Universal Non-realtime System Exclusive Messages  
0 (off)  
Hold 2  
RPN  
0 (off)  
Identity Request Message  
unset; previously set data will not change  
unset; previously set data will not change  
Status  
F0H  
Data byte  
Status  
NRPN  
7EH, dev, 06H, 01H F7H  
All Notes Off (Controller number 123)  
Byte  
F0H  
7EH  
dev  
Explanation  
Status  
2nd byte  
3rd byte  
Exclusive status  
BnH  
7BH  
00H  
ID number (Universal Non-realtime Message)  
Device ID (dev: 10H - 1FH, 7FH)  
Sub ID#1 (General Information)  
Sub ID#2 (Identity Request)  
EOX (End Of Exclusive)  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
06H  
01H  
F7H  
*
When All Notes Off is received, all notes on the corresponding channel will be turned  
off. However, if Hold 1 or Sostenuto is ON, the sound will be continued until these are  
turned off.  
*
When this message is received, Identity Reply message (P.306) will be transmitted.  
OMNI OFF (Controller number 124)  
GM1 System On  
Status  
2nd byte  
3rd byte  
BnH  
7CH  
00H  
Status  
F0H  
Data byte  
Status  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
The same processing will be carried out as when All Notes Off is received.  
7EH, 7FH, 09H, 01H F7H  
*
Byte  
F0H  
7EH  
7FH  
09H  
01H  
F7H  
Explanation  
Exclusive status  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
OMNI ON (Controller number 125)  
Status  
2nd byte  
3rd byte  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI 1 On)  
EOX (End Of Exclusive)  
BnH  
7DH  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
The same processing will be carried out as when All Notes Off is received. OMNI ON  
will not be turned on.  
*
*
When this messages is received, this instrument will turn to the Performance mode.  
Not received when the Receive GM1 System On parameter (SYSTEM/MIDI) is OFF.  
MONO (Controller number 126)  
GM2 System On  
Status  
2nd byte  
3rd byte  
Status  
F0H  
Data byte  
Status  
BnH  
7EH  
mmH  
7EH 7FH 09H 03H F7H  
n = MIDI channel number:  
mm = mono number:  
0H - FH (ch.1 - 16)  
00H - 10H (0 - 16)  
Byte  
F0H  
7EH  
7FH  
09H  
03H  
F7H  
Explanation  
Exclusive status  
*
*
The same processing will be carried out as when All Notes Off is received.  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
In Performance mode, the Part Mono/Poly parameter (PERFORM/PART) will change.  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI 2 On)  
EOX (End Of Exclusive)  
POLY (Controller number 127)  
Status  
2nd byte  
3rd byte  
BnH  
7FH  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
*
When this messages is received, this instrument will turn to the Performance mode.  
Not received when the Receive GM2 System On parameter (SYSTEM/MIDI) is OFF.  
*
*
The same processing will be carried out as when All Notes Off is received.  
In Performance mode, the Part Mono/Poly parameter (PERFORM/PART) will change.  
301  
MIDI Implementation  
GM System Off  
Status  
F0H  
Global Parameter Control  
Data byte  
Status  
*
Not received in Patch mode and Piano mode.  
7EH, 7F, 09H, 02H F7H  
Reverb Parameters  
Byte  
F0H  
7EH  
7FH  
09H  
02H  
F7H  
Explanation  
Status  
F0H  
Data byte  
Status  
F7H  
Exclusive status  
7FH, 7FH, 04H, 05H, 01H, 01H,  
01H, 01H, 01H, ppH, vvH  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI Off)  
EOX (End Of Exclusive)  
Byte  
F0H  
7FH  
7FH  
04H  
05H  
01H  
01H  
01H  
01H  
01H  
ppH  
vvH  
Explanation  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Device Control)  
Sub ID#2 (Global Parameter Control)  
Slot path length  
*
When this messages is received, this instrument will return to the Performance mode.  
Universal Realtime System Exclusive Messages  
Master Volume  
Status  
F0H  
Parameter ID width  
Data byte  
Status  
F7H  
Value width  
7FH, 7FH, 04H, 01H, llH, mmH  
Slot path MSB  
Slot path LSB (Effect 0101: Reverb)  
Parameter to be controlled.  
Value for the parameter.  
pp=0 Reverb Type  
Byte  
F0H  
7FH  
7FH  
04H  
01H  
llH  
Explanation  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
vv = 00H Small Room  
vv = 01H Medium Room  
vv = 02H Large Room  
vv = 03H Medium Hall  
vv = 04H Large Hall  
vv = 08H Plate  
Sub ID#1 (Device Control)  
Sub ID#2 (Master Volume)  
Master Volume lower byte  
Master Volume upper byte  
EOX (End Of Exclusive)  
mmH  
F7H  
pp=1 Reverb Time  
*
*
The lower byte (llH) of Master Volume will be handled as 00H.  
The Master Level parameter (SYSTEM/SOUND) will change.  
vv = 00H - 7FH 0 - 127  
EOX (End Of Exclusive)  
F7H  
Master Fine Tuning  
Chorus Parameters  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
F0H  
Data byte  
Status  
F7H  
7FH, 7FH, 04H, 03H, llH, mmH  
7FH, 7FH, 04H, 05H, 01H, 01H,  
01H, 01H, 02H, ppH, vvH  
Byte  
F0H  
7FH  
7FH  
04H  
03H  
llH  
Explanation  
Exclusive status  
Byte  
F0H  
7FH  
7FH  
04H  
05H  
01H  
01H  
01H  
01H  
02H  
ppH  
vvH  
Explanation  
ID number (universal realtime message)  
Device ID (Broadcast)  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Device Control)  
Sub ID#2 (Global Parameter Control)  
Slot path length  
Sub ID#1 (Device Control)  
Sub ID#2 (Master Fine Tuning)  
Master Fine Tuning LSB  
Master Fine Tuning MSB  
EOX (End Of Exclusive)  
mmH  
F7H  
Parameter ID width  
Value width  
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents])  
The Master Tune parameter (SYSTEM/SOUND) will change.  
Slot path MSB  
Slot path LSB (Effect 0102: Chorus)  
Parameter to be controlled.  
Value for the parameter.  
pp=0 Chorus Type  
vv=0 Chorus1  
*
Master Coarse Tuning  
Status  
F0H  
Data byte  
Status  
F7  
7FH, 7FH, 04H, 04H, llH, mmH  
vv=1 Chorus2  
vv=2 Chorus3  
Byte  
F0H  
7FH  
7FH  
04H  
04H  
llH  
Explanation  
vv=3 Chorus4  
Exclusive status  
vv=4 FB Chorus  
ID number (universal realtime message)  
Device ID (Broadcast)  
vv=5 Flanger  
pp=1 Mod Rate  
Sub ID#1 (Device Control)  
Sub ID#2 (Master Coarse Tuning)  
Master Coarse Tuning LSB  
Master Coarse Tuning MSB  
EOX (End Of Exclusive)  
vv= 00H - 7FH 0 - 127  
pp=2 Mod Depth  
vv = 00H - 7FH 0 - 127  
pp=3 Feedback  
mmH  
F7H  
vv = 00H - 7FH 0 - 127  
pp=4 Send To Reverb  
vv = 00H - 7FH 0 - 127  
EOX (End Of Exclusive)  
llH:  
ignored (processed as 00H)  
mmH:  
28H - 40H - 58H (-24 - 0 - +24 [semitones])  
F7H  
*
The Master Key Shift parameter (SYSTEM/SOUND) will change.  
302  
MIDI Implementation  
Channel Pressure  
Key-based Instrument Controllers  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
F0H  
Data byte  
Status  
F7H  
7FH, 7FH, 09H, 01H, 0nH, ppH, rrH  
7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH  
Byte  
F0H  
7FH  
7FH  
09H  
01H  
0nH  
ppH  
rrH  
Explanation  
Byte  
F0H  
7FH  
7FH  
0AH  
01H  
0nH  
kkH  
nnH  
vvH  
Explanation  
Exclusive status  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Key-Based Instrument Control)  
Sub ID#2 (Controller)  
MIDI Channel (00 - 0FH)  
Key Number  
Sub ID#1 (Controller Destination Setting)  
Sub ID#2 (Channel Pressure)  
MIDI Channel (00 - 0F)  
Controlled parameter  
Controlled range  
Control Number  
pp=0 Pitch Control  
Value  
rr = 28H - 58H -24 - +24 [semitones]  
pp=1 Filter Cutoff Control  
rr = 00H - 7FH -9600 - +9450 [cents]  
pp=2 Amplitude Control  
rr = 00H - 7FH 0 - 200%  
pp=3 LFO Pitch Depth  
nn=07H Level  
vv = 00H - 7FH  
nn=0AH  
0 - 200% (Relative)  
Pan  
vv = 00H - 7FH  
nn=5BH  
Left - Right (Absolute)  
Reverb Send  
vv = 00H - 7FH  
nn=5D  
0 - 127 (Absolute)  
Chorus Send  
rr = 00H - 7FH 0 - 600 [cents]  
pp=4 LFO Filter Depth  
vv = 00H - 7FH  
:
0 - 127 (Absolute)  
rr = 00H - 7FH 0 - 2400 [cents]  
pp=5 LFO Amplitude Depth  
rr = 00H - 7FH 0 - 100%  
EOX (End Of Exclusive)  
:
F7  
EOX (End Of Exclusive)  
*
This parameter affects drum instruments only.  
F7H  
Data Transmission  
Controller  
Status  
This instrument can use exclusive messages to exchange many varieties of internal settings  
Data byte  
Status  
with other devices.  
F0H  
7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH F7H  
The model ID of the exclusive messages used by this instrument is 00H 6BH.  
Byte  
F0H  
7FH  
7FH  
09H  
03H  
0nH  
ccH  
ppH  
rrH  
Explanation  
Data Request 1  
RQ1  
Exclusive status  
This message requests the other device to transmit data. The address and size indicate the  
type and amount of data that is requested.  
ID number (universal realtime message)  
Device ID (Broadcast)  
When a Data Request message is received, if the device is in a state in which it is able to  
transmit data, and if the address and size are appropriate, the requested data is transmitted  
as a Data Set 1 (DT1) message. If the conditions are not met, nothing is transmitted.  
Sub ID#1 (Controller Destination Setting)  
Sub ID#2 (Control Change)  
MIDI Channel (00 - 0F)  
Controller number (01 - 1F, 40 - 5F)  
Controlled parameter  
Status  
F0H  
data byte  
status  
41H, dev, 00H, 6BH, 11H, aaH, bbH, ccH, F7H  
ddH, ssH, ttH, uuH, vvH, sum  
Controlled range  
pp=0 Pitch Control  
rr = 28H - 58H -24 - +24 [semitones]  
pp=1 Filter Cutoff Control  
rr = 00H - 7FH -9600 - +9450 [cents]  
pp=2 Amplitude Control  
rr = 00H - 7FH 0 - 200%  
Byte  
F0H  
41H  
dev  
Remarks  
Exclusive status  
ID number (Roland)  
device ID (dev: 10H - 1FH, 7FH)  
model ID #1 (Fantom-X6/X7/X8)  
model ID #2 (Fantom-X6/X7/X8)  
command ID (RQ1)  
address MSB  
00H  
6BH  
11H  
aaH  
bbH  
ccH  
ddH  
ssH  
pp=3 LFO Pitch Depth  
rr = 00H - 7FH 0 - 600 [cents]  
pp=4 LFO Filter Depth  
rr = 00H - 7FH 0 - 2400 [cents]  
pp=5 LFO Amplitude Depth  
rr = 00H - 7FH 0 - 100%  
address  
address  
address LSB  
F7H  
EOX (End Of Exclusive)  
size MSB  
ttH  
size  
Scale/Octave Tuning Adjust  
uuH  
vvH  
sum  
F7H  
size  
Status  
F0H  
Data byte  
Status  
size LSB  
7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH... F7  
checksum  
EOX (End Of Exclusive)  
Byte  
F0H  
7EH  
7FH  
08H  
08H  
ffH  
Explanation  
Exclusive status  
*
The size of data that can be transmitted at one time is fixed for each type of data. And  
data requests must be made with a fixed starting address and size. Refer to the address  
and size given in Parameter Address Map (P.311).  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
Sub ID#1 (MIDI Tuning Standard)  
Sub ID#2 (scale/octave tuning 1-byte form)  
Channel/Option byte 1  
*
*
For the checksum, refer to P.329.  
Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.  
bits 0 to 1 = channel 15 to 16  
bit 2 to 6 = Undefined  
ggH  
hhH  
ssH  
Channel byte 2  
bits 0 to 6 = channel 8 to 14  
Channel byte 3  
bits 0 to 6 = channel 1 to 7  
12 byte tuning offset of 12 semitones from C to B  
00H = -64 [cents]  
40H = 0 [cents] (equal temperament)  
7FH = +63 [cents]  
F7H  
EOX (End Of Exclusive)  
303  
MIDI Implementation  
Data set 1  
Status  
DT1  
Data byte  
2. Data Transmission  
Channel Voice Messages  
Note off  
Status  
F7H  
F0H  
41H, dev, 00H, 6BH, 12H, aaH, bbH,  
ccH, ddH, eeH, ... ffH, sum  
Byte  
F0H  
41H  
dev  
Explanation  
Exclusive status  
Status  
2nd byte  
3rd byte  
ID number (Roland)  
8nH  
kkH  
vvH  
Device ID (dev: 00H - 1FH, 7FH)  
Model ID #1 (Fantom-X6/X7/X8)  
Model ID #2 (Fantom-X6/X7/X8)  
Command ID (DT1)  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
00H  
6BH  
12H  
aaH  
vv = note off velocity:  
Address MSB: upper byte of the starting address of the data to be  
sent  
Note on  
Status  
2nd byte  
kkH  
3rd byte  
vvH  
bbH  
ccH  
ddH  
eeH  
Address:  
upper middle byte of the starting address of the data  
9nH  
to be sent  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
Address:  
lower middle byte of the starting address of the data  
to be sent  
vv = note on velocity:  
Address LSB: lower byte of the starting address of the data to be  
sent.  
Polyphonic Key Pressure  
Data:  
the actual data to be sent. Multiple bytes of data are  
transmitted in order starting from the address.  
Status  
2nd byte  
3rd byte  
:
:
AnH  
kkH  
vvH  
ffH  
sum  
F7H  
Data  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Checksum  
EOX (End Of Exclusive)  
vv = Polyphonic Key Pressure: 00H - 7FH (0 - 127)  
*
*
The amount of data that can be transmitted at one time depends on the type of data, and  
Control Change  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in Parameter Address Map (P.311).  
*
By selecting  
a
controller number that corresponds to the setting of parameters of  
controllers (REALTIME CONTROL knob, and so on), the Fantom-X can transmit any  
control change message.  
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
*
*
Regarding the checksum, please refer to P.329.  
Bank Select (Controller number 0, 32)  
Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.  
Status  
BnH  
2nd byte  
00H  
3rd byte  
mmH  
Status  
F0H  
Data byte  
Status  
F7H  
BnH  
20H  
llH  
41H, dev, 42H, 12H, aaH, bbH, ccH,  
ddH, ... eeH, sum  
n = MIDI channel number:  
mm, ll = Bank number:  
0H - FH (ch.1 - 16)  
00 00H - 7F 7FH (bank.1 - bank.16384)  
Byte  
F0H  
41H  
dev  
Explanation  
*
These messages are transmitted when Patch, Rhythm Set or Performance is selected. But  
not transmitted when Transmit Program Change or Transmit Bank Select parameter  
(SYSTEM/MIDI) is OFF.  
Exclusive status  
ID number (Roland)  
Device ID (dev: 10H - 1FH, 7FH)  
Model ID (GS)  
*
*
In Performance mode, these messages are not transmitted when External Bank Select  
MSB or External PC Number parameter (PERFORMANCE/PART) is OFF.  
Although with the Fantom-X you can select the Bank Select messages to be transmitted,  
be sure to refer to the Program Change Map on P.330 for the Bank Select messages  
transmitted when the Fantom-X is select a Patch, Rhythm Set or Performance.  
The Bank Select Numbers corresponding to SRX series should be referred to the SRX  
series owner’s manual.  
42H  
12H  
aaH  
Command ID (DT1)  
Address MSB: upper byte of the starting address of the transmitted  
data  
bbH  
ccH  
Address:  
middle byte of the starting address of the transmitted  
data  
*
Address LSB: lower byte of the starting address of the transmitted  
data  
Modulation (Controller number 1)  
Status  
BnH  
ddH  
Data:  
the actual data to be transmitted. Multiple bytes of  
data are transmitted starting from the address.  
2nd byte  
01H  
3rd byte  
vvH  
:
:
n = MIDI channel number:  
vv = Modulation depth:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
eeH  
sum  
F7H  
Data  
Checksum  
EOX (End Of Exclusive)  
Breath type (Controller number 2)  
Status  
BnH  
2nd byte  
02H  
3rd byte  
vvH  
*
*
The amount of data that can be transmitted at one time depends on the type of data, and  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in Parameter Address Map (P.311).  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
Portamento Time (Controller number 5)  
Status  
BnH  
*
*
Regarding the checksum, please refer to P.329.  
2nd byte  
05H  
3rd byte  
vvH  
Not received when the Receive Exclusive parameter (SYSTEM/MIDI) is OFF.  
n = MIDI channel number:  
vv = Portamento Time:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Data Entry (Controller number 6, 38)  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
llH  
BnH  
26H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm, ll = the value of the parameter specified by RPN/NRPN  
mm = MSB, ll = LSB  
304  
MIDI Implementation  
Volume (Controller number 7)  
General Purpose Controller 7 (Controller number 82)  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
52H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Volume:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
In Performance mode, these messages are not transmitted when External Level  
parameter (PERFORMANCE/PART) is OFF.  
General Purpose Controller 8 (Controller number 83)  
Status  
BnH  
2nd byte  
53H  
3rd byte  
vvH  
Panpot (Controller number 10)  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Panpot:  
0H - FH (ch.1 - 16)  
Portamento control (Controller number 84)  
00H - 40H - 7FH (Left - Center - Right),  
Status  
BnH  
2nd byte  
54H  
3rd byte  
kkH  
*
In Performance mode, these messages are not transmitted when External Pan parameter  
(PERFORMANCE/PART) is OFF.  
n = MIDI channel number:  
kk = source note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Expression (Controller number 11)  
Program Change  
Status  
BnH  
2nd byte  
0BH  
3rd byte  
vvH  
Status  
2nd byte  
CnH  
ppH  
n = MIDI channel number:  
vv = Expression:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - 16)  
00H - 7FH (prog.1 - prog.128)  
Hold 1 (Controller number 64)  
*
*
These messages are transmitted when Patch, Rhythm Set or Performance is selected. But  
not transmitted when Transmit Program Change parameter (SYSTEM/MIDI) is OFF.  
In Performance mode, these messages are not transmitted when External PC Num  
parameter (PERFORMANCE/PART) is OFF.  
Status  
BnH  
2nd byte  
40H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON  
Channel Pressure  
*
When Continuous Hold Pedal parameter (SYSTEM/PEDAL) is OFF, just only 00H (0FF)  
and 7FH (0N) can be send as the control value.  
Status  
2nd byte  
DnH  
vvH  
n = MIDI channel number:  
vv = Channel Pressure:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Portamento (Controller number 65)  
Status  
BnH  
2nd byte  
41H  
3rd byte  
vvH  
Pitch Bend Change  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
Status  
2nd byte  
3rd byte  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
EnH  
llH  
mmH  
n = MIDI channel number:  
mm, ll = Pitch Bend value:  
0H - FH (ch.1 - 16)  
Resonance (Controller number 71)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
Status  
BnH  
2nd byte  
47H  
3rd byte  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
Channel Mode Messages  
vv= Resonance value (relative change):  
Release Time (Controller number 72)  
MONO (Controller number 126)  
Status  
BnH  
2nd byte  
48H  
3rd byte  
vvH  
Status  
2nd byte  
3rd byte  
BnH  
7EH  
mmH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
mm = mono number:  
0H - FH (ch.1 - 16)  
00H - 10H (0 - 16)  
vv = Release Time value (relative change):  
00H - 40H - 7FH (-64 - 0 - +63)  
Attack time (Controller number 73)  
POLY (Controller number 127)  
Status  
BnH  
2nd byte  
49H  
3rd byte  
vvH  
Status  
2nd byte  
3rd byte  
BnH  
7FH  
00H  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Attack time value (relative change):  
00H - 40H - 7FH (-64 - 0 - +63)  
System Realtime Messages  
Cutoff (Controller number 74)  
Status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
Active Sensing  
Status  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (-64 - 0 - +63)  
vv = Cutoff value (relative change):  
FEH  
General Purpose Controller 5 (Controller number 80)  
*
*
This message is transmitted at intervals of approximately 250 msec.  
Status  
BnH  
2nd byte  
50H  
3rd byte  
vvH  
This message is not sent when Transmit Active Sensing parameter (SYSTEM/MIDI) is  
OFF.  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
General Purpose Controller 6 (Controller number 81)  
Status  
BnH  
2nd byte  
51H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
305  
MIDI Implementation  
Data Transmission  
System Exclusive Messages  
Universal Non-realtime System Exclusive Message” and Data Set 1 (DT1) are the only  
System Exclusive messages transmitted by the Fantom-X.  
Data set 1  
Status  
DT1  
Data byte  
Status  
F7H  
F0H  
41H, dev, 00H, 6BH, 12H, aaH, bbH,  
ccH, ddH, eeH, ... ffH, sum  
Universal Non-realtime System Exclusive Message  
Identity Reply Message (Fantom-X6)  
Receiving Identity Request Message, the Fantom-X6 send this message.  
Byte  
F0H  
41H  
dev  
Explanation  
Exclusive status  
ID number (Roland)  
Status  
F0H  
Data byte  
Status  
F7H  
Device ID (dev: 00H - 1FH, 7FH)  
Model ID #1 (Fantom-X6/X7/X8)  
Model ID #2 (Fantom-X6/X7/X8)  
Command ID (DT1)  
7EH, dev, 06H, 02H, 41H, 6BH, 01H,  
00H, 01H, 00H, 03H, 00H, 00H  
00H  
6BH  
12H  
aaH  
Byte  
Explanation  
Address MSB: upper byte of the starting address of the data to be  
sent  
F0H  
Exclusive status  
7EH  
ID number (Universal Non-realtime Message)  
Device ID (dev: 10H - 1FH)  
Sub ID#1 (General Information)  
Sub ID#2 (Identity Reply)  
bbH  
ccH  
ddH  
eeH  
Address:  
upper middle byte of the starting address of the data  
dev  
to be sent  
06H  
Address:  
lower middle byte of the starting address of the data  
to be sent  
02H  
41H  
ID number (Roland)  
Address LSB: lower byte of the starting address of the data to be  
sent.  
6BH 01H  
00H 01H  
Device family code  
Device family number code  
Data:  
the actual data to be sent. Multiple bytes of data are  
transmitted in order starting from the address.  
00H 03H 00H 00H Software revision level  
F7H EOX (End of Exclusive)  
:
:
ffH  
sum  
F7H  
Data  
Identity Reply Message (Fantom-X7)  
Receiving Identity Request Message, the Fantom-X7 send this message.  
Checksum  
EOX (End Of Exclusive)  
Status  
F0H  
Data byte  
Status  
F7H  
*
*
The amount of data that can be transmitted at one time depends on the type of data, and  
7EH, dev, 06H, 02H, 41H, 6BH, 01H,  
00H, 01H, 01H, 03H, 00H, 00H  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in Parameter Address Map (P.311).  
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
Byte  
Explanation  
F0H  
Exclusive status  
7EH  
ID number (Universal Non-realtime Message)  
Device ID (dev: 10H - 1FH)  
Sub ID#1 (General Information)  
Sub ID#2 (Identity Reply)  
dev  
06H  
02H  
41H  
ID number (Roland)  
6BH 01H  
00H 01H  
Device family code  
Device family number code  
01H 03H 00H 00H Software revision level  
F7H EOX (End of Exclusive)  
Identity Reply Message (Fantom-X8)  
Receiving Identity Request Message, the Fantom-X8 send this message.  
Status  
F0H  
Data byte  
Status  
F7H  
7EH, dev, 06H, 02H, 41H, 6BH, 01H,  
00H, 01H, 02H, 03H, 00H, 00H  
Byte  
Explanation  
F0H  
Exclusive status  
7EH  
ID number (Universal Non-realtime Message)  
Device ID (dev: 10H - 1FH)  
Sub ID#1 (General Information)  
Sub ID#2 (Identity Reply)  
dev  
06H  
02H  
41H  
ID number (Roland)  
6BH 01H  
00H 01H  
Device family code  
Device family number code  
02H 03H 00H 00H Software revision level  
F7H  
EOX (End of Exclusive)  
306  
 
MIDI Implementation  
Channel Mode messages  
3. Data reception (Sequencer Section)  
All Sound Off (Controller number 120)  
3.1 Messages recorded during recording  
Status  
2nd byte  
3rd byte  
Channel Voice Messages  
BnH  
78H  
00H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
Note Off  
Status  
2nd byte  
kkH  
3rd byte  
vvH  
Reset All Controller (Controller number 121)  
8nH  
Status  
2nd byte  
3rd byte  
9nH  
kkH  
00H  
BnH  
79H  
00H  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
vv=note off velocity:  
Omni Off (Controller number 124)  
Status  
*
Not received when the Note parameter (Recording Select window) is OFF.  
2nd byte  
3rd byte  
BnH  
7CH  
00H  
Note on  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
Status  
2nd byte  
kkH  
3rd byte  
9nH  
vvH  
*
The same processing will be done as when an All Note Off message is received.  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
Omni On (Controller number 125)  
vv=note on velocity:  
Status  
2nd byte  
3rd byte  
BnH  
7DH  
00H  
*
Not received when the Note parameter (Recording Select window) is OFF.  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
Polyphonic Aftertouch  
*
The same processing will be done as when an All Note Off message is received.  
Status  
2nd byte  
3rd byte  
AnH  
kkH  
vvH  
Mono (Controller number 126)  
n=MIDI channel number:  
kk=note number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
Status  
2nd byte  
3rd byte  
BnH  
7EH  
mmH  
vv=Polyphonic Aftertouch:  
n=MIDI channel number:  
mm=mono number:  
0H - FH (ch.1 - ch.16)  
00H - 10H (0 - 16)  
*
Not received when the Poly Afertouch parameter (Recording Select window) is OFF.  
Control Change  
*
The same processing will be done as when an All Note Off message is received.  
Status  
2nd byte  
3rd byte  
BnH  
kkH  
vvH  
Poly (Controller number 127)  
n=MIDI channel number:  
kk=Control number:  
vv=value:  
0H - FH (ch.1 - ch.16)  
00H - 78H (0 - 120)  
00H - 7FH (0 - 127)  
Status  
2nd byte  
3rd byte  
BnH  
7FH  
00H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
*
Not received when the Control Change parameter (Recording Select window) is OFF.  
*
The same processing will be done as when an All Note Off message is received.  
Program Change  
Status  
2nd byte  
CnH  
ppH  
n=MIDI channel number:  
pp=Program number:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (prog.1 - prog.128)  
*
Not received when the Program Change parameter (Recording Select window) is OFF.  
Channel Aftertouch  
Status  
2nd byte  
DnH  
vvH  
n=MIDI channel number:  
vv=Channel Aftertouch:  
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127)  
*
Not received when the Channel Aftertouch parameter (Recording Select window) is  
OFF.  
Pitch Bend Change  
Status  
2nd byte  
3rd byte  
EnH  
llH  
mmH  
n=MIDI channel number:  
mm, ll=Pitch Bend value:  
0H - FH (ch.1 - ch.16)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
*
Not received when the Pitch Bend parameter (Recording Select window) is OFF.  
307  
MIDI Implementation  
System Exclusive Messages  
3.2 Messages not recorded during recording  
Channel mode messages  
Status  
Data byte  
Status  
F0H  
iiH, ddH, ......, eeH F7H  
F0H:  
System Exclusive message status  
ii=ID number:  
This is the ID number (manufacturer ID) that specifies the  
manufacturer whose exclusive message this is. Roland’s manufacturer  
ID is 41H. ID numbers 7EH and 7FH are defined in an expansion of  
the MIDI standard as Universal Non-real-time messages (7EH) and  
Universal Realtime Messages (7FH).  
Local On/Off (Controller number 122)  
Status  
2nd byte  
3rd byte  
BnH  
7AH  
vvH  
n=MIDI channel number:  
vv=Value:  
0H - FH (ch.1 - ch.16)  
00H, 7FH (Local Off, Local On)  
dd,..., ee = data:  
F7H:  
00H - 7FH (0 - 127)  
EOX (End of System Exclusive)  
All notes off (Controller number 123)  
*
*
Not received when the System Exclusive parameter (Recording Select window) is OFF.  
Status  
2nd byte  
3rd byte  
MIDI Machine Control and MIDI Time code is not recorded. (Refer to “3.3 Messages  
acknowledged for synchronization”)  
BnH  
7BH  
00H  
n=MIDI channel number:  
0H - FH (ch.1 - ch.16)  
*
When an All Note Off message is received, all notes of the corresponding channel that  
are on will be sent Note Off’s, and the resulting Note Off messages will be recorded.  
3.3 Messages acknowledged for synchronization  
System Common messages  
Tune Request  
Status  
F6H  
MIDI Time Code Quarter Frame Messages  
MIDI Time Code Quarter Frame Messages can be transmitted while the sequencer is  
running (Playing or Recording) if the Sync Mode parameter (System/Sync/Tempo) is  
MASTER and MTC Sync Output parameter (System/Sync/Tempo) is ON. The transmitted  
time counts are summed to MTC Offset Time parameter (System/Sync/Tempo) as the song  
top is “00:00:00:00.”  
The sequencer synchronizes with the time counts which are summed to MTC Offset Time  
parameter (System/Sync/Tempo) as the song top is “00:00:00:00” if the Sync Mode  
parameter (System/Sync/Tempo) is SLAVE(MTC).  
Status  
Second  
F1H  
mmH (= 0nnndddd)  
nnn = Message type :  
0 = Frame count LS nibble  
1 = Frame count MS nibble  
2 = Seconds count LS nibble  
3 = Seconds count MS nibble  
4 = Minutes count LS nibble  
5 = Minutes count MS nibble  
6 = Hours count LS nibble  
7 = Hours count MS nibble  
dddd = 4 bit nibble data : h - FH (0 - 15)  
Bit Field is assigned as follows.  
Frame Count  
xxx  
xxxyyyyy  
Reserved (000)  
Frame No.(0-29)  
xxyyyyyy  
xx  
yyyyy  
Seconds Count  
Reserved (00)  
Seconds (0-59)  
yyyyyy  
Minutes Count  
Hours Count  
xxyyyyyy  
xx  
Reserved (00)  
yyyyyy  
Minutes (0-59)  
xyyzzzzz  
x
Reserved (0)  
yy  
Time Code type  
0 = 24 Frames / Sec  
1 = 25 Frames / Sec  
2 = 30 Frames / Sec (Drop Frame)  
3 = 30 Frames / Sec (Non Drop Frame  
zzzzz  
Hours (0-23)  
Song Position Pointer  
Status  
2nd byte  
3rd byte  
llH  
F2H  
mmH  
mm, ll=value:  
00 00H - 7F 7FH (0 - 16383)  
308  
MIDI Implementation  
System Realtime Messages  
System Exclusive Message  
Timing Clock  
Status  
MIDI Machine Control (MMC)  
F8H  
*
Received when the MMC Mode parameter (System/Sync/Tempo) is SLAVE.  
*
Received when Sync Mode parameter (System/Sync/Tempo) is set to SLAVE-MIDI.  
STOP (MCS)  
Status  
Data byte  
Status  
F7H  
F0H  
7FH, dev, 06H, 01H  
Start  
Status  
Byte  
F0H  
7FH  
7FH  
06H  
01H  
F7H  
Remarks  
FAH  
Exclusive status  
Universal System Exclusive Realtime Header  
Device ID  
*
Received when Sync Mode parameter (System/Sync/Tempo) is set to SLAVE-MIDI or  
REMOTE.  
MMC command message  
STOP (MCS)  
Continue  
Status  
EOX (End of Exclusive)  
FBH  
DEFERRED PLAY (MCS)  
Status  
F0H  
Data byte  
Status  
F7H  
*
Received when Sync Mode parameter (System/Sync/Tempo) is set to SLAVE-MIDI or  
REMOTE.  
7FH, dev, 06H, 03H  
Byte  
F0H  
7FH  
7FH  
06H  
03H  
F7H  
Remarks  
Stop  
Exclusive status  
Status  
Universal System Exclusive Realtime Header  
Device ID  
FCH  
MMC command message  
DEFERRED PLAY (MCS)  
EOX (End of Exclusive)  
*
Received when Sync Mode parameter (System/Sync/Tempo) is set to SLAVE-MIDI or  
REMOTE.  
LOCATE (MCP)  
Format2—LOCATE [TARGET]  
Status  
F0H  
Data byte  
Status  
F7H  
7FH, dev, 06H, 44H, 06H, 01H,  
hrH, mnH, scH, frH, ffH  
Byte  
F0H  
7FH  
7FH  
06H  
44H  
06H  
01H  
hrH  
mnH  
scH  
frH  
Remarks  
Exclusive status  
Universal System Exclusive Realtime Header  
Device ID  
MMC command message  
LOCATE (MCP)  
Byte count  
“TARGET” sub-Command  
Standard Time Specification with subframes  
ffH  
F7H  
EOX (End of Exclusive)  
309  
MIDI Implementation  
System Exclusive Message  
4. Data transmission (Sequencer Section)  
MIDI Time code  
4.1 Messages transmitted during playing  
Recorded messages are transmitted during playback.  
Full Message  
Full Messages are used, which encode the complete time into a single message.  
This message transmitted when the song position moves.  
4.2 Soft Thru setting  
Messages (except System Common and System Realtime Messages) that are received are  
then sent out when Soft Thru parameter (System/Sync/Tempo) is switched to ON.  
Status  
Data Byte  
Status  
F7H  
F0H, 7FH xxH, 01H, 01H, hrH, mnH, scH, frH  
F0H, 7FH : Realtime Universal System Exclusive Header  
4.3 Messages that are generated and transmitted  
xxH :  
01H :  
7F (Device ID)  
sub-ID #1 (MIDI Time code)  
sub-ID #2 (Full Message)  
hours and type: 0 yy zzzzz  
4.3.1 Messages Appearing When Synchronizing  
with Other Devices  
01H :  
hrH :  
yy type:  
00 = 24 Flame/sec  
01 = 25 Flame/sec  
10 = 30 Flame/sec  
11 = 30 Flame/sec  
Hours (00 - 23)  
System Common Messages  
*
Sent when Sync Output parameter (System/Sync/Tempo) is set to ON.  
Song Position Pointer  
zzzzz :  
mnH :  
scH :  
Minutes (00 - 59)  
Seconds (00 - 59)  
Frames (00 - 29)  
Status  
2nd byte  
3rd byte  
llH  
F2H  
mmH  
frH :  
mm, ll=value:  
00 00H - 7F 7FH (0 - 16383)  
F7H :  
EOX (End of Exclusive)  
System Realtime Messages  
MIDI Machine Control (MMC)  
*
Sent when Sync Output parameter (System/Sync/Tempo) is set to ON.  
*
Not received when the MMC Mode parameter (System/Sync/Tempo) is Master.  
Timing Clock  
STOP (MCS)  
Status  
Status  
Data byte  
Status  
F8H  
F0H  
7FH, dev, 06H, 01H F7H  
Start  
Byte  
F0H  
7FH  
7FH  
06H  
01H  
F7H  
Remarks  
Status  
Exclusive status  
FAH  
Universal System Exclusive Realtime Header  
Device ID  
Continue  
Status  
MMC command message  
STOP (MCS)  
FBH  
EOX (End of Exclusive)  
DEFFERRED PLAY (MCS)  
Stop  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
7FH, dev, 06H, 03H  
FCH  
Byte  
F0H  
7FH  
7FH  
06H  
03H  
F7H  
Remarks  
Quarter Frame Messages  
Exclusive status  
Status  
2nd byte  
Universal System Exclusive Realtime Header  
Device ID  
F1H  
mmH (= 0nnndddd)  
MMC command message  
DEFERRED PLAY (MCS)  
EOX (End of Exclusive)  
*
Sent when Sync Mode parameter (System/Sync/Tempo) is set to MASTER and MTC  
Sync Output parameter (System/Sync/Tempo) is set to ON. Furthermore, sending a  
Quarter Frame Message with “00h00m00s00f00” at the beginning of the song adds the  
MTC Offset Time parameter (System/Sync/Tempo).  
LOCATE (MCP)  
Format2—LOCATE [TARGET]  
Status  
F0H  
Data byte  
Status  
7FH, dev, 06H, 44H, 06H, 01H, hrH, mnH, scH, frH, ffH F7H  
Byte  
F0H  
7FH  
7FH  
06H  
44H  
06H  
01H  
hrH  
mnH  
scH  
frH  
Remarks  
Exclusive status  
Universal System Exclusive Realtime Header  
Device ID  
MMC command message  
LOCATE (MCP)  
Byte count  
“TARGET” sub-Command  
Standard Time Specification with subframes  
ffH  
F7H  
EOX (End of Exclusive)  
310  
MIDI Implementation  
|
Address |  
Description  
|
5. Parameter Address Map  
|—————————————+————————————————————————————————————————————————————————————————|  
|
00 00 00 | Chord Pattern  
|
+——————————————————————————————————————————————————————————————————————————————+  
*
Transmission of “#” marked address is divided to some packets. For example, ABH in  
hexadecimal notation will be divided to 0AH and 0BH, and is sent/received in this order.  
“<*>” marked address or parameters are ignored when the Fantom-X6/X7/X8 received  
them.  
Rhythm Group  
+——————————————————————————————————————————————————————————————————————————————+  
*
| Offset  
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
00 00 00 | Rhythm Group  
|
+——————————————————————————————————————————————————————————————————————————————+  
1. Fantom-X6/X7/X8 (ModelID = 00H 6BH)  
Setup  
+——————————————————————————————————————————————————————————————————————————————+  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
| Start  
|
|
|
|
|
|
|
Address |  
Description  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
| 01 00 00 00 | Setup  
|—————————————+————————————————————————————————————————————————————————————————|  
| 02 00 00 00 | System  
|—————————————+————————————————————————————————————————————————————————————————|  
| 10 00 00 00 | Temporary Performance  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
00 00 | 0000 0aaa | Sound Mode  
(0 - 5) |  
PATCH, PERFORM, GM1, GM2, GS, PIANO<*> |  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
00 01 | 0aaa aaaa | Performance Bank Select MSB (CC# 0)  
00 02 | 0aaa aaaa | Performance Bank Select LSB (CC# 32)  
00 03 | 0aaa aaaa | Performance Program Number (PC)  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 11 00 00 00 | Temporary Patch/Rhythm (Performance Mode Part 1)  
| 11 20 00 00 | Temporary Patch/Rhythm (Performance Mode Part 2)  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
:
|
|
|
|
|
|
|
00 04 | 0aaa aaaa | Kbd Patch Bank Select MSB (CC# 0)  
00 05 | 0aaa aaaa | Kbd Patch Bank Select LSB (CC# 32)  
00 06 | 0aaa aaaa | Kbd Patch Program Number (PC)  
00 07 | 0aaa aaaa | Pad Patch Bank Select MSB (CC# 0)  
00 08 | 0aaa aaaa | Pad Patch Bank Select LSB (CC# 32)  
00 09 | 0aaa aaaa | Pad Patch Program Number (PC)  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
| 14 60 00 00 | Temporary Patch/Rhythm (Performance Mode Part 16)  
| 1E 00 00 00 | Temporary Rhythm Pattern  
| 1E 01 00 00 | Temporary Arpeggio (Performance Mode)  
| 1E 02 00 00 | Temporary Chord (Performance Mode)  
| 1E 03 00 00 | Temporary Rhythm Group (Performance Mode)  
| 1E 11 00 00 | Temporary Arpeggio (Patch Mode)  
|—————————————+———————————+————————————————————————————————————————————————————|  
| 1E 12 00 00 | Temporary Chord (Patch Mode)  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 0A | 0000 000a | MFX1 Switch  
(0 - 1) |  
| 1E 13 00 00 | Temporary Rhythm Group (Patch Mode)  
| 1F 00 00 00 | Temporary Patch/Rhythm (Patch Mode Part 1)  
| 1F 20 00 00 | Temporary Patch/Rhythm (Patch Mode Part 2)  
|
|
BYPASS, ON  
|
00 0B | 0000 000a | MFX2 Switch  
(0 - 1) |  
|
|
BYPASS, ON  
|
+——————————————————————————————————————————————————————————————————————————————+  
00 0C | 0000 000a | MFX3 Switch  
(0 - 1) |  
|
|
BYPASS, ON  
|
System  
00 0D | 0000 000a | Chorus Switch  
(0 - 1) |  
|
|
OFF, ON  
|
+——————————————————————————————————————————————————————————————————————————————+  
00 0E | 0000 000a | Reverb Switch  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON |  
| Offset  
|
|
|
|
|
|
|
Address |  
Description  
00 0F | 0000 000a | Input Effect Switch  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 00 00 | System Common  
|
|
|
|
00 10 | 0000 000a | Patch Mode Chorus Source  
(0 - 1) |  
00 02 00 | System Mastering  
00 03 00 | System External Input  
00 40 00 | System Controller  
|
|
KBD, PAD  
|
00 11 | 0000 000a | Patch Mode Reverb Source  
(0 - 1) |  
|
|
KBD, PAD  
|
+——————————————————————————————————————————————————————————————————————————————+  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
00 12 | 0000 aaaa | Transpose Value  
(59 - 70) |  
-5 - +6  
(61 - 67) |  
-3 - +3 |  
Temporary Patch/Rhythm  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
00 13 | 0000 0aaa | Octave Shift  
|
|
| Offset  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
Address |  
Description  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
|
|
|
|
|
|
|
|
00 14 | 0000 0aaa | D Beam Select  
(0 - 3) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
OFF, PAD-TRIG, SOLO-SYN, ASGN  
|
|
|
00 00 00 | Temporary Patch  
10 00 00 | Temporary Rhythm  
|
|
00 15 | 0000 00aa | Knob Select  
(0 - 3) |  
|
|
OFF, FLT-ENV, ARP-RHY, ASGN  
|
+——————————————————————————————————————————————————————————————————————————————+  
00 16 | 0000 000a | (reserve) <*>  
00 17 | 0aaa aaaa | Arp/Ptn Grid  
|
(0 - 8) |  
Performance  
|
|
|
|
04_, 08_, 08L, 08H, 08t, |  
16_, 16L, 16H, 16t  
|
+——————————————————————————————————————————————————————————————————————————————+  
00 18 | 0aaa aaaa | Arp/Ptn Duration  
(0 - 9) |  
| Offset  
|
|
|
|
|
|
|
30, 40, 50, 60, 70, 80, 90, |  
|
Address |  
Description  
100, 120, FUL  
(0 - 1) |  
OFF, ON |  
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 19 | 0000 000a | Arpeggio Switch  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 00 | Performance Common  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 02 00 | Performance Common MFX1  
00 04 00 | Performance Common Chorus  
00 06 00 | Performance Common Reverb  
00 08 00 | Performance Common MFX2  
00 0A 00 | Performance Common MFX3  
00 10 00 | Performance MIDI (Channel 1)  
00 11 00 | Performance MIDI (Channel 2)  
00 1A | 0aaa aaaa | Arpeggio Bank  
(0 - 1) |  
|
|
USER, PRESET  
|
00 1B | 0aaa aaaa | Arpeggio Style  
(0 - 127) |  
|
|
1 - 128  
|
00 1C | 0aaa aaaa | Arpeggio Motif  
(0 - 11) |  
UP/L, UP/H, UP/_, dn/L, dn/H, |  
dn/_, Ud/L, Ud/H, Ud/_, rn/L, |  
|
|
|
|
|
|
:
|
rn/_, PHRASE  
(61 - 67) |  
-3 - +3  
(0 - 1) |  
OFF, ON |  
|
00 1F 00 | Performance MIDI (Channel 16)  
00 20 00 | Performance Part (Part 1)  
00 21 00 | Performance Part (Part 2)  
00 1D | 0000 0aaa | Arpeggio Octave Range  
|
|
|
00 1E | 0000 000a | Arpeggio Hold  
:
|
|
|
00 2F 00 | Performance Part (Part 16)  
00 50 00 | Performance Zone (Channel 1)  
00 51 00 | Performance Zone (Channel 2)  
00 1F | 0aaa aaaa | Arpeggio Accent Rate  
00 20 | 0aaa aaaa | Arpeggio Velocity  
(0 - 100) |  
(0 - 127) |  
|
|
REAL, 1 - 127  
|
:
|
00 21 | 0000 000a | Rhythm Pattern Switch  
(0 - 1) |  
00 5F 00 | Performance Zone (Channel 16)  
00 60 00 | Performance Controller  
|
|
OFF, ON  
|
00 22 | 0aaa aaaa | Rhythm Pattern Bank  
(0 - 1) |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
USER, PRESET  
|
|
00 23 | 0000 aaaa |  
| 0000 bbbb | Rhythm Pattern Style  
Patch  
(0 - 255) |  
|
|
1 - 256  
|
+——————————————————————————————————————————————————————————————————————————————+  
00 25 | 0000 000a | Rhythm Pattern Group Bank  
(0 - 1) |  
| Offset  
|
|
|
|
|
USER, PRESET  
|
|
Address |  
Description  
00 26 | 0aaa aaaa | Rhythm Pattern Group Number  
(0 - 31) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
1 - 32  
|
|
|
|
|
|
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|
|
00 00 00 | Patch Common  
|
|
|
|
|
|
|
|
|
00 27 | 0aaa aaaa | Rhythm Pattern Accent Rate  
00 28 | 0aaa aaaa | Rhythm Pattern Velocity  
(0 - 100) |  
(0 - 127) |  
00 02 00 | Patch Common MFX  
00 04 00 | Patch Common Chorus  
00 06 00 | Patch Common Reverb  
00 10 00 | Patch TMT (Tone Mix Table)  
00 20 00 | Patch Tone (Tone 1)  
00 22 00 | Patch Tone (Tone 2)  
00 24 00 | Patch Tone (Tone 3)  
00 26 00 | Patch Tone (Tone 4)  
|
|
REAL, 1 - 127  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
00 29 | 0000 000a | Chord Switch  
(0 - 1) |  
OFF, ON |  
|
|
00 2A | 0aaa aaaa | Chord Bank  
(0 - 1) |  
|
|
USER, PRESET  
|
00 2B | 00aa aaaa | Chord Form  
(0 - 63) |  
+——————————————————————————————————————————————————————————————————————————————+  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 2C | 0000 000a | Bender and Modulation Part Select  
(0 - 1) |  
Rhythm  
|
|
KBD, PAD  
|
00 2D | 0000 000a | Beam Part Select  
(0 - 1) |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
KBD, PAD  
|
| Offset  
|
|
|
00 2E | 0000 000a | Knob Part Select  
(0 - 1) |  
|
Address |  
Description  
|
|
KBD, PAD  
|
|—————————————+————————————————————————————————————————————————————————————————|  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
00 00 00 | Rhythm Common  
|
|
|
|
|
|
|
|
|
|
|
|
00 2F | 0000 000a | (reserve) <*>  
|
|
|
|
00 02 00 | Rhythm Common MFX  
00 04 00 | Rhythm Common Chorus  
00 06 00 | Rhythm Common Reverb  
00 10 00 | Rhythm Tone (Key # 21)  
00 12 00 | Rhythm Tone (Key # 22)  
|
|
00 30 | 0aaa aaaa | (reserve) <*>  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 31 | 0000 000a | Rolled Chord  
(0 - 1) |  
OFF, ON |  
:
|
|
|
01 3E 00 | Rhythm Tone (Key # 108)  
00 32 | 0000 00aa | Rolled Chord Type  
(0 - 2) |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
UP, DOWN, ALTERNATE  
|
00 33 | 00aa aaaa | Arpeggio Step  
(0 - 32) |  
Arpeggio  
|
|
AUTO, 1 - 32  
|
|—————————————+————————————————————————————————————————————————————————————————|  
+——————————————————————————————————————————————————————————————————————————————+  
| 00 00 00 34 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
| Offset  
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
System Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
|
00 00 00 | Arpeggio Common  
|
|
|
|
|
00 10 00 | Arpeggio Pattern (Note 1)  
00 11 00 | Arpeggio Pattern (Note 2)  
|
|
|
:
|
|
Address |  
Description  
00 1F 00 | Arpeggio Pattern (Note 16)  
|—————————————+————————————————————————————————————————————————————————————————|  
+——————————————————————————————————————————————————————————————————————————————+  
|#  
|
00 00 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
Chord  
|
| 0000 cccc |  
|
|
| 0000 dddd | Master Tune  
(24 - 2024) |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
-100.0 - 100.0 [cent]  
|
| Offset  
|
|
311  
 
MIDI Implementation  
|
|
|
|
|
|
|
|
|
00 04 | 00aa aaaa | Master Key Shift  
(40 - 88) |  
-24 - +24 |  
System External Input  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
00 05 | 0aaa aaaa | Master Level  
(0 - 127) |  
(0 - 1) |  
00 06 | 0000 000a | Scale Tune Switch  
| Offset  
|
|
|
|
|
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
MIX, PARALLEL |  
|
|
Address |  
Description  
00 07 | 0000 000a | Patch Remain  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
00 00 | 0aaa aaaa | External Dry Send Level  
00 01 | 0aaa aaaa | External Chorus Send Level  
00 02 | 0aaa aaaa | External Reverb Send Level  
00 03 | 0000 aaaa | External Output Assign  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
00 08 | 0000 000a | Mix/Parallel  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 09 | 000a aaaa | Performance Control Channel  
(0 - 16) |  
|
|
MFX, DRY  
(0 - 2) |  
MFX1, MFX2, MFX3 |  
|
|
|
1 - 16, OFF  
|
00 04 | 0000 00aa | External Output MFX Select  
00 0A | 0000 aaaa | Kbd Patch Rx/Tx Channel  
(0 - 15) |  
|
|
|
|
1 - 16  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
| 00 05 | 0000 aaaa | Input Effect Type (1 - 6) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
00 0B | 0000 aaaa | Pad Patch Rx/Tx Channel  
(0 - 15) |  
1 - 16  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 0C | 0aaa aaaa | Patch Scale Tune for C (0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
|
00 06 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 0000 cccc |  
00 0D | 0aaa aaaa | Patch Scale Tune for C#  
|
|
| 0000 dddd | Input Effect Parameter 1  
(12768 - 52768) |  
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 0E | 0aaa aaaa | Patch Scale Tune for D  
|#  
|
00 0A | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 0F | 0aaa aaaa | Patch Scale Tune for D#  
|
| 0000 cccc |  
|
|
|
|
|
| 0000 dddd | Input Effect Parameter 2  
(12768 - 52768) |  
00 10 | 0aaa aaaa | Patch Scale Tune for E  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 0E | 0000 aaaa |  
| 0000 bbbb |  
00 11 | 0aaa aaaa | Patch Scale Tune for F  
|
|
|
|
| 0000 cccc |  
00 12 | 0aaa aaaa | Patch Scale Tune for F#  
|
|
| 0000 dddd | Input Effect Parameter 3  
(12768 - 52768) |  
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 13 | 0aaa aaaa | Patch Scale Tune for G  
|#  
|
00 12 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 14 | 0aaa aaaa | Patch Scale Tune for G#  
|
| 0000 cccc |  
|
|
|
|
|
| 0000 dddd | Input Effect Parameter 4  
(12768 - 52768) |  
00 15 | 0aaa aaaa | Patch Scale Tune for A  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 16 | 0000 aaaa |  
| 0000 bbbb |  
00 16 | 0aaa aaaa | Patch Scale Tune for A#  
|
|
|
|
| 0000 cccc |  
00 17 | 0aaa aaaa | Patch Scale Tune for B  
|
|
| 0000 dddd | Input Effect Parameter 5  
(12768 - 52768) |  
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 1A | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
00 18 | 0aaa aaaa | System Control 1 Source  
(0 - 97) |  
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT  
(0 - 97) |  
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT  
(0 - 97) |  
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT  
(0 - 97) |  
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT  
|
|
|
|
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Input Effect Parameter 6  
(12768 - 52768) |  
00 19 | 0aaa aaaa | System Control 2 Source  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|#  
|
00 1E | 0000 aaaa |  
| 0000 bbbb |  
|
00 1A | 0aaa aaaa | System Control 3 Source  
|
| 0000 cccc |  
|
|
|
|
|
|
| 0000 dddd | Input Effect Parameter 7  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
00 1B | 0aaa aaaa | System Control 4 Source  
|#  
|
00 22 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
| 0000 cccc |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
| 0000 dddd | Input Effect Parameter 8  
(12768 - 52768) |  
|
|
|
|
00 1C | 0000 000a | Receive Program Change  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 26 | 0000 aaaa |  
| 0000 bbbb |  
00 1D | 0000 000a | Receive Bank Select  
|
|
|
|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
| 0000 dddd | Input Effect Parameter 9  
(12768 - 52768) |  
| 00 00 00 1E | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 2A | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
System Mastering  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
| 0000 dddd | Input Effect Parameter 10  
(12768 - 52768) |  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 2E | 0000 aaaa |  
| 0000 bbbb |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
00 00 | 0000 000a | Mastering Switch (0 - 1) |  
OFF, ON  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 0000 dddd | Input Effect Parameter 11  
(12768 - 52768) |  
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 01 | 0aaa aaaa | Low band Attack time  
00 02 | 0aaa aaaa | Low band Release time  
00 03 | 00aa aaaa | Low band Threshold  
(0 - 100) |  
(0 - 100) |  
|#  
|
00 32 | 0000 aaaa |  
| 0000 bbbb |  
(0 - 36) |  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
|
|
|
-36, -35, -34, -33, -32, -31, |  
-30, -29, -28, -27, -26, -25, |  
-24, -23, -22, -21, -20, -19, |  
-18, -17, -16, -15, -14, -13, |  
-12, -11, -10, -9, -8, -7, |  
|
|
| 0000 dddd | Input Effect Parameter 12  
(12768 - 52768) |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 36 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
-6, -5, -4, -3, -2, -1, 0 [dB]  
|
|
|
| 0000 dddd | Input Effect Parameter 13  
(12768 - 52768) |  
00 04 | 0000 aaaa | Low band Ratio  
(0 - 13) |  
1:1.0, 1:1.1, 1:1.2, 1:1.4, |  
1:1.6, 1:1.8, 1:2.0, 1:2.5, |  
1:3.2, 1:4.0, 1:5.6, 1:8.0, |  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 3A | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
1:16, 1:INF  
|
|
|
| 0000 dddd | Input Effect Parameter 14  
(12768 - 52768) |  
00 05 | 000a aaaa | Low band Level  
(0 - 24) |  
0, 1, 2, 3, 4, 5, 6, 7, 8, |  
9, 10, 11, 12, 13, 14, 15, |  
16, 17, 18, 19, 20, 21, 22, |  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 3E | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
23, 24 [dB]  
|
|
|
| 0000 dddd | Input Effect Parameter 15  
(12768 - 52768) |  
00 06 | 0aaa aaaa | Mid band Attack time  
00 07 | 0aaa aaaa | Mid band Release time  
00 08 | 00aa aaaa | Mid band Threshold  
(0 - 100) |  
(0 - 100) |  
(0 - 36) |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 42 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
-36, -35, -34, -33, -32, -31, |  
-30, -29, -28, -27, -26, -25, |  
-24, -23, -22, -21, -20, -19, |  
-18, -17, -16, -15, -14, -13, |  
-12, -11, -10, -9, -8, -7, |  
|
| 0000 cccc |  
|
|
| 0000 dddd | Input Effect Parameter 16  
(12768 - 52768) |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 46 | 0000 aaaa |  
| 0000 bbbb |  
-6, -5, -4, -3, -2, -1, 0 [dB]  
|
|
| 0000 cccc |  
00 09 | 0000 aaaa | Mid band Ratio  
(0 - 13) |  
1:1.0, 1:1.1, 1:1.2, 1:1.4, |  
1:1.6, 1:1.8, 1:2.0, 1:2.5, |  
1:3.2, 1:4.0, 1:5.6, 1:8.0, |  
|
|
| 0000 dddd | Input Effect Parameter 17  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 4A | 0000 aaaa |  
| 0000 bbbb |  
1:16, 1:INF  
|
|
| 0000 cccc |  
00 0A | 000a aaaa | Mid band Level  
(0 - 24) |  
0, 1, 2, 3, 4, 5, 6, 7, 8, |  
9, 10, 11, 12, 13, 14, 15, |  
16, 17, 18, 19, 20, 21, 22, |  
|
|
| 0000 dddd | Input Effect Parameter 18  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 4E | 0000 aaaa |  
| 0000 bbbb |  
23, 24 [dB]  
|
|
| 0000 cccc |  
00 0B | 0aaa aaaa | High band Attack time  
00 0C | 0aaa aaaa | High band Release time  
00 0D | 00aa aaaa | High band Threshold  
(0 - 100) |  
(0 - 100) |  
(0 - 36) |  
|
|
| 0000 dddd | Input Effect Parameter 19  
(12768 - 52768) |  
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 52 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
-36, -35, -34, -33, -32, -31, |  
-30, -29, -28, -27, -26, -25, |  
-24, -23, -22, -21, -20, -19, |  
-18, -17, -16, -15, -14, -13, |  
-12, -11, -10, -9, -8, -7, |  
|
| 0000 cccc |  
|
|
| 0000 dddd | Input Effect Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
-6, -5, -4, -3, -2, -1, 0 [dB]  
|
| 00 00 00 56 | Total Size  
|
00 0E | 0000 aaaa | High band Ratio  
(0 - 13) |  
1:1.0, 1:1.1, 1:1.2, 1:1.4, |  
1:1.6, 1:1.8, 1:2.0, 1:2.5, |  
1:3.2, 1:4.0, 1:5.6, 1:8.0, |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
|
|
|
|
System Controller  
+——————————————————————————————————————————————————————————————————————————————+  
1:16, 1:INF  
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00 0F | 000a aaaa | High band Level  
(0 - 24) |  
0, 1, 2, 3, 4, 5, 6, 7, 8, |  
9, 10, 11, 12, 13, 14, 15, |  
16, 17, 18, 19, 20, 21, 22, |  
| Offset  
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Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
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00 00 | 0000 000a | Transmit Program Change  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON |  
23, 24 [dB]  
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00 10 | 0000 0aaa | Split Freq Low  
(0 - 6) |  
00 01 | 0000 000a | Transmit Bank Select  
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200, 250, 315, 400, 500, |  
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630, 800 [Hz]  
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00 02 | 0aaa aaaa | Keyboard Velocity  
(0 - 127) |  
00 11 | 0000 0aaa | Split Freq High  
(0 - 6) |  
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REAL, 1 - 127  
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2000, 2500, 3150, 4000, 5000, |  
00 03 | 0000 00aa | Keyboard Sens  
(0 - 2) |  
6300, 8000 [Hz]  
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LIGHT, MEDIUM, HEAVY  
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|—————————————+————————————————————————————————————————————————————————————————|  
00 04 | 0aaa aaaa | Aftertouch Sens  
(0 - 100) |  
| 00 00 00 12 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
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00 05 | 0000 0aaa | Hold Pedal Polarity  
(0 - 1) |  
STANDARD, REVERSE |  
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312  
MIDI Implementation  
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00 06 | 0000 000a | Continuous Hold Pedal  
(0 - 1) |  
OFF, ON  
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00 42 | 0aaa aaaa | Pad 13 Velocity  
(0 - 127) |  
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REAL, 1 - 127  
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|—————————————+———————————+————————————————————————————————————————————————————|  
00 43 | 0aaa aaaa | (reserve) <*>  
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00 07 | 0aaa aaaa | Pedal Assign  
(0 - 111) |  
CC01 - CC31, CC33 - CC95, |  
BEND-UP, BEND-DOWN, AFT, |  
OCT-UP, OCT-DOWN, |  
00 44 | 0aaa aaaa | Pad 14 Note Number  
(0 - 127) |  
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C-1 - G9  
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00 45 | 0aaa aaaa | Pad 14 Velocity  
(0 - 127) |  
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REAL, 1 - 127  
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START/STOP, PUNCH-I/O, TAP-TEMPO, |  
PROG-UP, PROG-DOWN, |  
00 46 | 0aaa aaaa | (reserve) <*>  
00 47 | 0aaa aaaa | Pad 15 Note Number  
(0 - 127) |  
FAV-UP, FAV-DOWN, ARP-RHY-SW, |  
RHY-START/STOP, CHD-SW, |  
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C-1 - G9  
|
00 48 | 0aaa aaaa | Pad 15 Velocity  
(0 - 127) |  
AFAV-UP, AFAV-DOWN, SEQ-LOOP  
(0 - 1) |  
STANDARD, REVERSE  
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REAL, 1 - 127  
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00 08 | 0000 0aaa | Pedal Polarity  
00 49 | 0aaa aaaa | (reserve) <*>  
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00 4A | 0aaa aaaa | Pad 16 Note Number  
(0 - 127) |  
C-1 - G9  
|—————————————+———————————+————————————————————————————————————————————————————|  
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00 09 | 0000 aaaa | Beam Sens  
00 0A | 0aaa aaaa | Beam Assign  
(1 - 10) |  
(0 - 104) |  
CC01 - CC31, CC33 - CC95, |  
BEND-UP, BEND-DOWN, |  
00 4B | 0aaa aaaa | Pad 16 Velocity  
(0 - 127) |  
REAL, 1 - 127 |  
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|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 4C | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
START/STOP, TAP-TEMPO, |  
ARP-GRID, ARP-DUR, ARP-MOTIF, |  
ARP-OCT-UP, ARP-OCT-DW, ARP-STEP, |  
Performance Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
AFT  
|
00 0B | 0aaa aaaa | Beam Range Lower  
(0 - 127) |  
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00 0C | 0aaa aaaa | Beam Range Upper  
00 0D | 0000 aaaa | Beam Trigger Pad  
(0 - 127) |  
(0 - 15) |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
00 00 | 0aaa aaaa | Performance Name 1 (32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
|—————————————+———————————+————————————————————————————————————————————————————|  
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1 - 16  
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00 0E | 0aaa aaaa | Beam Trigger Velo  
00 0F | 0aaa aaaa | Beam Trigger Mode  
(1 - 127) |  
(0 - 1) |  
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00 01 | 0aaa aaaa | Performance Name 2  
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MOMENTARY, LATCH  
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|—————————————+———————————+————————————————————————————————————————————————————|  
00 02 | 0aaa aaaa | Performance Name 3  
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00 10 | 0aaa aaaa | Knob 1 Assign  
(0 - 103) |  
CC01 - CC31, CC33 - CC95, |  
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00 03 | 0aaa aaaa | Performance Name 4  
BEND, AFT, ARP-STYLE, ARP-GRID, |  
ARP-DUR, ARP-MOTIF, CHORD-FORM, |  
MASTER-LEVEL, ARP-STEP, DIGI-IN  
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00 04 | 0aaa aaaa | Performance Name 5  
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00 11 | 0aaa aaaa | Knob 2 Assign  
(0 - 103) |  
CC01 - CC31, CC33 - CC95, |  
00 05 | 0aaa aaaa | Performance Name 6  
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BEND, AFT, ARP-STYLE, ARP-GRID, |  
ARP-DUR, ARP-MOTIF, CHORD-FORM, |  
MASTER-LEVEL, ARP-STEP, DIGI-IN  
00 06 | 0aaa aaaa | Performance Name 7  
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00 07 | 0aaa aaaa | Performance Name 8  
00 12 | 0aaa aaaa | Knob 3 Assign  
(0 - 103) |  
CC01 - CC31, CC33 - CC95, |  
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00 08 | 0aaa aaaa | Performance Name 9  
BEND, AFT, ARP-STYLE, ARP-GRID, |  
ARP-DUR, ARP-MOTIF, CHORD-FORM, |  
MASTER-LEVEL, ARP-STEP, DIGI-IN  
|
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00 09 | 0aaa aaaa | Performance Name 10  
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00 13 | 0aaa aaaa | Knob 4 Assign  
(0 - 103) |  
CC01 - CC31, CC33 - CC95, |  
00 0A | 0aaa aaaa | Performance Name 11  
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BEND, AFT, ARP-STYLE, ARP-GRID, |  
ARP-DUR, ARP-MOTIF, CHORD-FORM, |  
MASTER-LEVEL, ARP-STEP, DIGI-IN  
00 0B | 0aaa aaaa | Performance Name 12  
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|—————————————+———————————+————————————————————————————————————————————————————|  
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00 0C | 00aa aaaa | Solo Part Select  
(0 - 16) |  
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00 14 | 0aaa aaaa | Switch 1 Assign  
(0 - 13) |  
TRNS-DW, TRNS-UP, TAP-TEMPO, |  
MONO/POLY, PORTAMENTO, HOLD1, |  
MFX1-SW, MFX2-SW, MFX3-SW, |  
CHO-SW, REV-SW, MAS-SW, |  
|
|
OFF, 1 - 16  
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00 0D | 000a aaaa | MFX1 Control Channel  
(0 - 16) |  
|
|
1 - 16, OFF  
|
00 0E | 0000 000a | (reserve) <*>  
(1 - 0) |  
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|
(1 - 0) |  
|
SEQ-LOOP, RHY-START/STOP  
|
00 0F | 0000 000a | (reserve) <*>  
00 15 | 0aaa aaaa | Switch 2 Assign  
(0 - 13) |  
TRNS-DW, TRNS-UP, TAP-TEMPO, |  
MONO/POLY, PORTAMENTO, HOLD1, |  
MFX1-SW, MFX2-SW, MFX3-SW, |  
CHO-SW, REV-SW, MAS-SW, |  
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|—————————————+———————————+————————————————————————————————————————————————————|  
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00 10 | 0aaa aaaa | Voice Reserve 1  
(0 - 64) |  
|
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0 - 63, FULL  
|
00 11 | 0aaa aaaa | Voice Reserve 2  
(0 - 64) |  
SEQ-LOOP, RHY-START/STOP  
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0 - 63, FULL  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 12 | 0aaa aaaa | Voice Reserve 3  
(0 - 64) |  
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00 16 | 0aaa aaaa | Pad Velocity  
(0 - 127) |  
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0 - 63, FULL  
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REAL, 1 - 127  
|
00 13 | 0aaa aaaa | Voice Reserve 4  
(0 - 64) |  
00 17 | 0000 00aa | Pad Sens  
(0 - 2) |  
|
|
0 - 63, FULL  
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LIGHT, MEDIUM, HEAVY  
|
(0 - 100) |  
(0 - 7) |  
00 14 | 0aaa aaaa | Voice Reserve 5  
(0 - 64) |  
00 18 | 0aaa aaaa | Pad Aftertouch Sens  
00 19 | 0000 aaaa | Pad Roll Resolution  
|
|
0 - 63, FULL  
|
00 15 | 0aaa aaaa | Voice Reserve 6  
(0 - 64) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
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0 - 63, FULL  
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00 1A | 0aaa aaaa | (reserve) <*>  
00 1B | 0aaa aaaa | (reserve) <*>  
00 1C | 0aaa aaaa | (reserve) <*>  
00 1D | 0aaa aaaa | Pad 1 Note Number  
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00 16 | 0aaa aaaa | Voice Reserve 7  
(0 - 64) |  
|
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0 - 63, FULL  
|
00 17 | 0aaa aaaa | Voice Reserve 8  
(0 - 64) |  
(0 - 127) |  
|
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0 - 63, FULL  
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C-1 - G9  
|
00 18 | 0aaa aaaa | Voice Reserve 9  
(0 - 64) |  
00 1E | 0aaa aaaa | Pad 1 Velocity  
(0 - 127) |  
|
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0 - 63, FULL  
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REAL, 1 - 127  
|
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00 19 | 0aaa aaaa | Voice Reserve 10  
(0 - 64) |  
00 1F | 0aaa aaaa | (reserve) <*>  
|
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0 - 63, FULL  
|
00 20 | 0aaa aaaa | Pad 2 Note Number  
(0 - 127) |  
00 1A | 0aaa aaaa | Voice Reserve 11  
(0 - 64) |  
|
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C-1 - G9  
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0 - 63, FULL  
|
00 21 | 0aaa aaaa | Pad 2 Velocity  
(0 - 127) |  
00 1B | 0aaa aaaa | Voice Reserve 12  
(0 - 64) |  
|
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REAL, 1 - 127  
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0 - 63, FULL  
|
00 22 | 0aaa aaaa | (reserve) <*>  
00 1C | 0aaa aaaa | Voice Reserve 13  
(0 - 64) |  
00 23 | 0aaa aaaa | Pad 3 Note Number  
(0 - 127) |  
|
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0 - 63, FULL  
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C-1 - G9  
|
00 1D | 0aaa aaaa | Voice Reserve 14  
(0 - 64) |  
00 24 | 0aaa aaaa | Pad 3 Velocity  
(0 - 127) |  
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0 - 63, FULL  
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REAL, 1 - 127  
|
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00 1E | 0aaa aaaa | Voice Reserve 15  
(0 - 64) |  
00 25 | 0aaa aaaa | (reserve) <*>  
|
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0 - 63, FULL  
|
00 26 | 0aaa aaaa | Pad 4 Note Number  
(0 - 127) |  
00 1F | 0aaa aaaa | Voice Reserve 16  
(0 - 64) |  
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C-1 - G9  
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0 - 63, FULL  
|
00 27 | 0aaa aaaa | Pad 4 Velocity  
(0 - 127) |  
00 20 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
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REAL, 1 - 127  
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00 28 | 0aaa aaaa | (reserve) <*>  
00 21 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 29 | 0aaa aaaa | Pad 5 Note Number  
(0 - 127) |  
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C-1 - G9  
|
00 22 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 2A | 0aaa aaaa | Pad 5 Velocity  
(0 - 127) |  
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REAL, 1 - 127  
|
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00 23 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 2B | 0aaa aaaa | (reserve) <*>  
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00 2C | 0aaa aaaa | Pad 6 Note Number  
(0 - 127) |  
00 24 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
|
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C-1 - G9  
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00 2D | 0aaa aaaa | Pad 6 Velocity  
(0 - 127) |  
00 25 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
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REAL, 1 - 127  
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00 2E | 0aaa aaaa | (reserve) <*>  
00 26 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 2F | 0aaa aaaa | Pad 7 Note Number  
(0 - 127) |  
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C-1 - G9  
|
00 27 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 30 | 0aaa aaaa | Pad 7 Velocity  
(0 - 127) |  
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REAL, 1 - 127  
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00 28 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 31 | 0aaa aaaa | (reserve) <*>  
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00 32 | 0aaa aaaa | Pad 8 Note Number  
(0 - 127) |  
00 29 | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
|
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C-1 - G9  
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00 33 | 0aaa aaaa | Pad 8 Velocity  
(0 - 127) |  
00 2A | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
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REAL, 1 - 127  
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00 34 | 0aaa aaaa | (reserve) <*>  
00 2B | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 35 | 0aaa aaaa | Pad 9 Note Number  
(0 - 127) |  
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C-1 - G9  
|
00 2C | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 36 | 0aaa aaaa | Pad 9 Velocity  
(0 - 127) |  
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REAL, 1 - 127  
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00 2D | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
00 37 | 0aaa aaaa | (reserve) <*>  
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00 38 | 0aaa aaaa | Pad 10 Note Number  
(0 - 127) |  
00 2E | 0aaa aaaa | (reserve) <*>  
(0 - 64) |  
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C-1 - G9  
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(0 - 64) |  
|
00 39 | 0aaa aaaa | Pad 10 Velocity  
(0 - 127) |  
00 2F | 0aaa aaaa | (reserve) <*>  
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REAL, 1 - 127  
|
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|
00 3A | 0aaa aaaa | (reserve) <*>  
|—————————————+———————————+————————————————————————————————————————————————————|  
00 3B | 0aaa aaaa | Pad 11 Note Number  
(0 - 127) |  
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00 30 | 00aa aaaa | MFX1 Source  
(0 - 16) |  
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C-1 - G9  
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PERFORM, 1 - 16  
|
00 3C | 0aaa aaaa | Pad 11 Velocity  
(0 - 127) |  
00 31 | 00aa aaaa | MFX2 Source  
(0 - 16) |  
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REAL, 1 - 127  
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PERFORM, 1 - 16  
|
00 3D | 0aaa aaaa | (reserve) <*>  
00 32 | 00aa aaaa | MFX3 Source  
(0 - 16) |  
00 3E | 0aaa aaaa | Pad 12 Note Number  
(0 - 127) |  
|
|
PERFORM, 1 - 16  
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C-1 - G9  
|
00 33 | 00aa aaaa | Chorus Source  
(0 - 16) |  
00 3F | 0aaa aaaa | Pad 12 Velocity  
(0 - 127) |  
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PERFORM, 1 - 16  
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REAL, 1 - 127  
|
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00 34 | 00aa aaaa | Reverb Source  
(0 - 16) |  
00 40 | 0aaa aaaa | (reserve) <*>  
|
|
PERFORM, 1 - 16  
|
00 41 | 0aaa aaaa | Pad 13 Note Number  
(0 - 127) |  
C-1 - G9  
|—————————————+———————————+————————————————————————————————————————————————————|  
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00 35 | 00aa aaaa | MFX2 Control Channel  
(0 - 16) |  
313  
MIDI Implementation  
|
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|
1 - 16, OFF  
|
|
| 0000 bbbb |  
|
|
00 36 | 00aa aaaa | MFX3 Control Channel  
(0 - 16) |  
|
| 0000 cccc |  
|
|
1 - 16, OFF  
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| 0000 dddd | MFX Parameter 18  
(12768 - 52768) |  
00 37 | 0000 aaaa | MFX Structure  
(0 - 15) |  
1 - 16  
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-20000 - +20000  
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|#  
|
00 59 | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 38 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 19  
(12768 - 52768) |  
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-20000 - +20000  
|
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|#  
|
00 5D | 0000 aaaa |  
| 0000 bbbb |  
Performance Common MFX  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | MFX Parameter 20  
(12768 - 52768) |  
|
Address |  
Description  
|
|
|
-20000 - +20000  
|
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|
|—————————————+————————————————————————————————————————————————————————————————|  
|#  
|
00 61 | 0000 aaaa |  
| 0000 bbbb |  
|
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|
00 00 | 0aaa aaaa | MFX Type  
(0 - 78) |  
0 - 127  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 3) |  
|
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|
| 0000 cccc |  
00 01 | 0aaa aaaa | MFX Dry Send Level  
00 02 | 0aaa aaaa | MFX Chorus Send Level  
00 03 | 0aaa aaaa | MFX Reverb Send Level  
00 04 | 0000 00aa | MFX Output Assign  
|
| 0000 dddd | MFX Parameter 21  
(12768 - 52768) |  
|
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|
-20000 - +20000  
|
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|
|#  
|
00 65 | 0000 aaaa |  
| 0000 bbbb |  
|
|
A, B, ---, ---  
|
|
| 0000 cccc |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 dddd | MFX Parameter 22  
(12768 - 52768) |  
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00 05 | 0aaa aaaa | MFX Control 1 Source  
(0 - 101) |  
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-20000 - +20000  
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|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|#  
|
00 69 | 0000 aaaa |  
| 0000 bbbb |  
BEND, AFT, SYS1 - SYS4  
|
00 06 | 0aaa aaaa | MFX Control 1 Sens  
(1 - 127) |  
|
| 0000 cccc |  
|
|
-63 - +63  
|
|
| 0000 dddd | MFX Parameter 23  
(12768 - 52768) |  
00 07 | 0aaa aaaa | MFX Control 2 Source  
(0 - 101) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|#  
|
00 6D | 0000 aaaa |  
| 0000 bbbb |  
BEND, AFT, SYS1 - SYS4  
|
00 08 | 0aaa aaaa | MFX Control 2 Sens  
(1 - 127) |  
|
| 0000 cccc |  
|
|
-63 - +63  
|
|
| 0000 dddd | MFX Parameter 24  
(12768 - 52768) |  
00 09 | 0aaa aaaa | MFX Control 3 Source  
(0 - 101) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|#  
|
00 71 | 0000 aaaa |  
| 0000 bbbb |  
BEND, AFT, SYS1 - SYS4  
|
00 0A | 0aaa aaaa | MFX Control 3 Sens  
(1 - 127) |  
|
| 0000 cccc |  
|
|
-63 - +63  
|
|
| 0000 dddd | MFX Parameter 25  
(12768 - 52768) |  
00 0B | 0aaa aaaa | MFX Control 4 Source  
(0 - 101) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|#  
|
00 75 | 0000 aaaa |  
| 0000 bbbb |  
BEND, AFT, SYS1 - SYS4  
(1 - 127) |  
-63 - +63  
|
00 0C | 0aaa aaaa | MFX Control 4 Sens  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | MFX Parameter 26  
(12768 - 52768) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
-20000 - +20000  
|
|
|
|
|
00 0D | 000a aaaa | MFX Control Assign 1  
(0 - 16) |  
|#  
|
00 79 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
OFF, 1 - 16  
|
|
00 0E | 000a aaaa | MFX Control Assign 2  
(0 - 16) |  
|
| 0000 cccc |  
|
|
|
OFF, 1 - 16  
|
|
| 0000 dddd | MFX Parameter 27  
(12768 - 52768) |  
|
00 0F | 000a aaaa | MFX Control Assign 3  
(0 - 16) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
OFF, 1 - 16  
|
|#  
|
00 7D | 0000 aaaa |  
| 0000 bbbb |  
|
00 10 | 000a aaaa | MFX Control Assign 4  
(0 - 16) |  
|
|
|
OFF, 1 - 16  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 11 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 28  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 01 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 1  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 15 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 29  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 05 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 2  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 19 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 30  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 09 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 31  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
01 0D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 21 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | MFX Parameter 32  
(12768 - 52768) |  
-20000 - +20000 |  
|
|
|
|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 dddd | MFX Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
| 00 00 01 11 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
|
|
|
|
|#  
|
00 25 | 0000 aaaa |  
| 0000 bbbb |  
Performance Common Chorus  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 6  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 29 | 0000 aaaa |  
| 0000 bbbb |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
|
|
00 00 | 0000 aaaa | Chorus Type  
(0 - 3) |  
(0 - 127) |  
(0 - 3) |  
|
| 0000 dddd | MFX Parameter 7  
(12768 - 52768) |  
-20000 - +20000  
00 01 | 0aaa aaaa | Chorus Level  
00 02 | 0000 00aa | Chorus Output Assign  
|
|
|
|
|
|
|
|#  
|
00 2D | 0000 aaaa |  
| 0000 bbbb |  
|
|
A, B, ---, ---  
|
00 03 | 0000 00aa | Chorus Output Select  
(0 - 2) |  
|
| 0000 cccc |  
|
|
MAIN, REV, MAIN+REV  
|
|
| 0000 dddd | MFX Parameter 8  
(12768 - 52768) |  
-20000 - +20000  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|#  
|
00 04 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|#  
|
00 31 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 1  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 9  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 08 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 35 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 2  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 10  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 0C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 39 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 3  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 11  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 10 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 3D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 4  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 12  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 14 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 41 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 5  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 13  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 18 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 45 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 6  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 1C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 49 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 7  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 15  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 20 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 4D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 8  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 16  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 24 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 51 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 9  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 17  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|#  
|
00 28 | 0000 aaaa |  
| 0000 bbbb |  
|#  
00 55 | 0000 aaaa |  
314  
MIDI Implementation  
|
| 0000 cccc |  
|
|#  
|
00 3B | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 dddd | Chorus Parameter 10  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2C | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 dddd | Reverb Parameter 15  
(12768 - 52768) |  
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 3F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 11  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 30 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 16  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 43 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 12  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 34 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 17  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 47 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 13  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 38 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 18  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 4B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 14  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 3C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 19  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 4F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 15  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 40 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | Reverb Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
|
|
|
|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 dddd | Chorus Parameter 16  
(12768 - 52768) |  
| 00 00 00 53 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 44 | 0000 aaaa |  
| 0000 bbbb |  
Performance MIDI  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 17  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 48 | 0000 aaaa |  
| 0000 bbbb |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0000 000a | Receive Program Change  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
|
| 0000 dddd | Chorus Parameter 18  
(12768 - 52768) |  
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 01 | 0000 000a | Receive Bank Select  
|#  
|
00 4C | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 02 | 0000 000a | Receive Bender  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Chorus Parameter 19  
(12768 - 52768) |  
00 03 | 0000 000a | Receive Polyphonic Key Pressure  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 50 | 0000 aaaa |  
| 0000 bbbb |  
00 04 | 0000 000a | Receive Channel Pressure  
|
|
|
|
|
| 0000 cccc |  
00 05 | 0000 000a | Receive Modulation  
| 0000 dddd | Chorus Parameter 20  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
00 06 | 0000 000a | Receive Volume  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
| 00 00 00 54 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
00 07 | 0000 000a | Receive Pan  
|
|
|
00 08 | 0000 000a | Receive Expression  
|
|
|
Performance Common Reverb  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
00 09 | 0000 000a | Receive Hold-1  
|
|
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
Address |  
Description  
|
|
|
|
00 0A | 0000 000a | Phase Lock  
(0 - 1) |  
OFF, ON  
(0 - 4) |  
OFF, 1 - 4 |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
00 00 | 0000 aaaa | Reverb Type  
(0 - 5) |  
(0 - 127) |  
(0 - 3) |  
00 0B | 0000 0aaa | Velocity Curve Type  
00 01 | 0aaa aaaa | Reverb Level  
00 02 | 0000 00aa | Reverb Output Assign  
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
A, B, ---, ---  
|
| 00 00 00 0C | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
|
00 03 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
Performance Part  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 1  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 07 | 0000 aaaa |  
| 0000 bbbb |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
00 00 | 0000 aaaa | Receive Channel  
(0 - 15) |  
1 - 16  
(0 - 1) |  
|
| 0000 dddd | Reverb Parameter 2  
(12768 - 52768) |  
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 01 | 0000 000a | Receive Switch  
|#  
|
00 0B | 0000 aaaa |  
| 0000 bbbb |  
|
|
OFF, ON  
|
00 02 | 0000 0000 | (reserve) <*>  
(1 - 0) |  
|
| 0000 cccc |  
|
|
|
(1 - 0) |  
|
|
| 0000 dddd | Reverb Parameter 3  
(12768 - 52768) |  
00 03 | 0000 0000 | (reserve) <*>  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|#  
|
00 0F | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
00 04 | 0aaa aaaa | Patch Bank Select MSB (CC# 0)  
00 05 | 0aaa aaaa | Patch Bank Select LSB (CC# 32)  
00 06 | 0aaa aaaa | Patch Program Number (PC)  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 4  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
|
00 13 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
|
|
|
|
|
|
|
|
|
00 07 | 0aaa aaaa | Part Level (CC# 7)  
00 08 | 0aaa aaaa | Part Pan (CC# 10)  
(0 - 127) |  
(0 - 127) |  
|
| 0000 cccc |  
|
|
L64 - 63R  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50 |  
|
|
| 0000 dddd | Reverb Parameter 5  
(12768 - 52768) |  
00 09 | 0aaa aaaa | Part Coarse Tune (RPN# 2)  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 17 | 0000 aaaa |  
| 0000 bbbb |  
00 0A | 0aaa aaaa | Part Fine Tune (RPN# 1)  
|
|
|
| 0000 cccc |  
00 0B | 0000 00aa | Part Mono/Poly (MONO ON/POLY ON)  
(0 - 2) |  
|
| 0000 dddd | Reverb Parameter 6  
(12768 - 52768) |  
|
|
MONO, POLY, PATCH  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 0C | 0000 00aa | Part Legato Switch (CC# 68)  
(0 - 2) |  
|#  
|
00 1B | 0000 aaaa |  
| 0000 bbbb |  
|
|
OFF, ON, PATCH  
|
00 0D | 000a aaaa | Part Pitch Bend Range (RPN# 0)  
(0 - 25) |  
|
| 0000 cccc |  
|
|
0 - 24, PATCH  
|
|
| 0000 dddd | Reverb Parameter 7  
(12768 - 52768) |  
00 0E | 0000 00aa | Part Portamento Switch (CC# 65)  
(0 - 2) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
OFF, ON, PATCH  
|
|
|#  
|
00 1F | 0000 aaaa |  
| 0000 bbbb |  
00 0F | 0000 aaaa |  
| 0000 bbbb | Part Portamento Time (CC# 5)  
(0 - 128) |  
|
| 0000 cccc |  
|
|
0 - 127, PATCH  
|
|
| 0000 dddd | Reverb Parameter 8  
(12768 - 52768) |  
00 11 | 0aaa aaaa | Part Cutoff Offset (CC# 74)  
(0 - 127) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
-64 - +63  
|
|#  
|
00 23 | 0000 aaaa |  
| 0000 bbbb |  
00 12 | 0aaa aaaa | Part Resonance Offset (CC# 71)  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
| 0000 cccc |  
00 13 | 0aaa aaaa | Part Attack Time Offset (CC# 73)  
|
| 0000 dddd | Reverb Parameter 9  
(12768 - 52768) |  
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 14 | 0aaa aaaa | Part Release Time Offset (CC# 72)  
|#  
|
00 27 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
|
|
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|
|
|
00 15 | 0000 0aaa | Part Octave Shift  
(61 - 67) |  
-3 - +3  
(1 - 127) |  
|
| 0000 dddd | Reverb Parameter 10  
(12768 - 52768) |  
|
|
|
|
|
|
-20000 - +20000  
|
|
|
|
00 16 | 0aaa aaaa | Part Velocity Sens Offset  
|#  
|
00 2B | 0000 aaaa |  
| 0000 bbbb |  
|
|
-63 - +63  
|
|
|
|
|
00 17 | 0aaa aaaa | (reserve) <*>  
00 18 | 0aaa aaaa | (reserve) <*>  
00 19 | 0aaa aaaa | (reserve) <*>  
00 1A | 0aaa aaaa | (reserve) <*>  
00 1B | 0000 000a | Mute Switch  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 11  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 2F | 0000 aaaa |  
| 0000 bbbb |  
(0 - 1) |  
OFF, MUTE |  
|
|
|
| 0000 cccc |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 dddd | Reverb Parameter 12  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
00 1C | 0aaa aaaa | Part Dry Send Level  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 13) |  
|
|
|
-20000 - +20000  
|
|
|
|
00 1D | 0aaa aaaa | Part Chorus Send Level (CC# 93)  
00 1E | 0aaa aaaa | Part Reverb Send Level (CC# 91)  
00 1F | 0000 aaaa | Part Output Assign  
|#  
|
00 33 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
|
|
|
|
|
MFX, A, B, ---, ---, |  
1, 2, 3, 4, ---, ---, ---, ---, |  
|
| 0000 dddd | Reverb Parameter 13  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
PATCH  
(0 - 2) |  
MFX1, MFX2, MFX3 |  
|
|#  
|
00 37 | 0000 aaaa |  
| 0000 bbbb |  
00 20 | 0000 00aa | Part Output MFX Select  
|
|
|
| 0000 cccc |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 dddd | Reverb Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
|
|
00 21 | 0aaa aaaa | Part Decay Time Offset (CC# 75)  
(0 - 127) |  
-64 - +63 |  
|
|
|
|
|
|
315  
MIDI Implementation  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MONO/POLY, PORTAMENTO, HOLD1, |  
MFX1-SW, MFX2-SW, MFX3-SW, |  
CHO-SW, REV-SW, MAS-SW, |  
|
|
|
|
|
|
00 22 | 0aaa aaaa | Part Vibrato Rate (CC# 76)  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63 |  
|
|
|
00 23 | 0aaa aaaa | Part Vibrato Depth (CC# 77)  
SEQ-LOOP, RHY-START/STOP  
|
|
|
|
00 0C | 0aaa aaaa | Switch 2 Assign  
(0 - 13) |  
TRNS-DW, TRNS-UP, TAP-TEMPO, |  
MONO/POLY, PORTAMENTO, HOLD1, |  
MFX1-SW, MFX2-SW, MFX3-SW, |  
CHO-SW, REV-SW, MAS-SW, |  
00 24 | 0aaa aaaa | Part Vibrato Delay (CC# 78)  
|
|
|
|
|
|
|
|
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 25 | 0aaa aaaa | Part Scale Tune for C (0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SEQ-LOOP, RHY-START/STOP  
|
00 26 | 0aaa aaaa | Part Scale Tune for C#  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
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|
|
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|
|
|
|
|
|
00 0D | 0000 000a | (reserve) <*>  
00 0E | 0aaa aaaa | Arp/Ptn Grid  
|
(0 - 8) |  
04_, 08_, 08L, 08H, 08t, |  
00 27 | 0aaa aaaa | Part Scale Tune for D  
|
|
|
|
|
|
|
00 28 | 0aaa aaaa | Part Scale Tune for D#  
16_, 16L, 16H, 16t  
|
|
|
|
00 0F | 0aaa aaaa | Arp/Ptn Duration  
(0 - 9) |  
00 29 | 0aaa aaaa | Part Scale Tune for E  
|
|
|
|
30, 40, 50, 60, 70, 80, 90, |  
|
|
|
100, 120, FUL  
(0 - 1) |  
OFF, ON |  
|
00 2A | 0aaa aaaa | Part Scale Tune for F  
00 10 | 0000 000a | Arpeggio Switch  
|
|
|
|
|
00 2B | 0aaa aaaa | Part Scale Tune for F#  
00 11 | 0aaa aaaa | Arpeggio Bank  
(0 - 1) |  
|
|
|
|
|
USER, PRESET  
|
00 2C | 0aaa aaaa | Part Scale Tune for G  
00 12 | 0aaa aaaa | Arpeggio Style  
(0 - 127) |  
|
|
|
|
|
1 - 128  
|
00 2D | 0aaa aaaa | Part Scale Tune for G#  
00 13 | 0aaa aaaa | Arpeggio Motif  
(0 - 11) |  
UP/L, UP/H, UP/_, dn/L, dn/H, |  
dn/_, Ud/L, Ud/H, Ud/_, rn/L, |  
|
|
|
|
|
|
|
|
|
00 2E | 0aaa aaaa | Part Scale Tune for A  
|
|
|
rn/_, PHRASE  
(61 - 67) |  
-3 - +3  
(0 - 1) |  
OFF, ON |  
|
00 2F | 0aaa aaaa | Part Scale Tune for A#  
00 14 | 0000 0aaa | Arpeggio Octave Range  
|
|
|
|
|
|
00 30 | 0aaa aaaa | Part Scale Tune for B  
00 15 | 0000 000a | Arpeggio Hold  
|
|
|
|
|
00 16 | 0aaa aaaa | Arpeggio Accent Rate  
00 17 | 0aaa aaaa | Arpeggio Velocity  
(0 - 100) |  
(0 - 127) |  
| 00 00 00 31 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
REAL, 1 - 127  
|
00 18 | 0000 aaaa | Arpeggio Zone Number  
(0 - 15) |  
|
|
ZONE1 - ZONE16  
|
Performance Zone  
+——————————————————————————————————————————————————————————————————————————————+  
00 19 | 0000 000a | Rhythm Pattern Switch  
(0 - 1) |  
|
|
OFF, ON  
|
| Offset  
|
|
|
00 1A | 0aaa aaaa | Rhythm Pattern Group Bank  
(0 - 1) |  
|
Address |  
Description  
|
|
USER, PRESET  
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 1B | 0aaa aaaa | Rhythm Pattern Group Number  
(0 - 31) |  
1 - 32  
|
|
|
|
00 00 | 000a aaaa | (reserve) <*>  
00 01 | 0000 000a | Zone Switch  
|
|
|
|
(0 - 1) |  
00 1C | 0aaa aaaa | Rhythm Pattern Accent Rate  
00 1D | 0aaa aaaa | Rhythm Pattern Velocity  
(0 - 100) |  
(0 - 127) |  
|
|
OFF, ON  
|
|
00 02 | 0000 000a | (reserve) <*>  
|
|
REAL, 1 - 127  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
|
|
|
|#  
|
|
|#  
|
|
00 03 | 0000 aaaa |  
| 0000 bbbb | External Bank Select MSB (CC# 0)  
|
|
|
|
|
|
00 1E | 0000 000a | Chord Switch  
(0 - 1) |  
OFF, ON |  
(0 - 1) |  
(0 - 128) |  
|
|
|
|
0 - 127, NO-SEND  
|
(0 - 127) |  
|
00 1F | 0aaa aaaa | Chord Group  
00 05 | 0aaa aaaa | External Bank Select LSB (CC# 32)  
00 06 | 0000 aaaa |  
|
|
USER, PRESET  
|
00 20 | 00aa aaaa | Chord Form  
(0 - 63) |  
| 0000 bbbb | External Program Number (PC)  
|
(0 - 128) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
0 - 127, NO-SEND  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
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|
|
|
00 21 | 0aaa aaaa | (reserve) <*>  
00 22 | 0aaa aaaa | (reserve) <*>  
00 23 | 000a aaaa | Pad Transmit Channel  
|
|
00 08 | 0000 aaaa |  
| 0000 bbbb | External Level (CC# 7)  
(0 - 128) |  
(0 - 15) |  
|
|
0 - 127, NO-SEND  
|
|
|
|
1 - 16  
|
|
|#  
|
00 0A | 0000 aaaa |  
| 0000 bbbb | External Pan (CC# 10)  
00 24 | 0aaa aaaa | (reserve) <*>  
(0 - 128) |  
00 25 | 0aaa aaaa | Pad 1 Note Number  
(0 - 127) |  
C-1 - G9  
(0 - 127) |  
|
|
|
L64 - 63R, NO-SEND  
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 26 | 0aaa aaaa | Pad 1 Velocity  
|
|
|
|
00 0C | 0aaa aaaa | Keyboard Range Lower  
(0 - 127) |  
|
|
REAL, 1 - 127  
|
|
|
|
C-1 - UPPER  
|
00 27 | 0aaa aaaa | (reserve) <*>  
00 0D | 0aaa aaaa | Keyboard Range Upper  
(0 - 127) |  
00 28 | 0aaa aaaa | Pad 2 Note Number  
(0 - 127) |  
|
|
LOWER - G9  
|
|
|
C-1 - G9  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 0E | 0000 000a | Control Bender (0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
00 29 | 0aaa aaaa | Pad 2 Velocity  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REAL, 1 - 127  
|
|
|
|
|
00 2A | 0aaa aaaa | (reserve) <*>  
00 0F | 0000 000a | Control Aftertouch  
00 2B | 0aaa aaaa | Pad 3 Note Number  
(0 - 127) |  
|
|
|
|
|
C-1 - G9  
|
00 10 | 0000 000a | Control Modulation  
00 2C | 0aaa aaaa | Pad 3 Velocity  
(0 - 127) |  
|
|
|
|
|
REAL, 1 - 127  
|
|
00 11 | 0000 000a | Control Hold Pedal  
00 2D | 0aaa aaaa | (reserve) <*>  
|
|
|
00 2E | 0aaa aaaa | Pad 4 Note Number  
(0 - 127) |  
00 12 | 0000 000a | Control Pedal  
|
|
C-1 - G9  
|
|
|
OFF, ON  
|
|
00 2F | 0aaa aaaa | Pad 4 Velocity  
(0 - 127) |  
00 13 | 0000 000a | (reserve) <*>  
00 14 | 0000 000a | Control D Beam  
|
|
REAL, 1 - 127  
|
|
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
00 30 | 0aaa aaaa | (reserve) <*>  
|
|
|
00 31 | 0aaa aaaa | Pad 5 Note Number  
(0 - 127) |  
00 15 | 0000 000a | Control Knob 1  
|
|
C-1 - G9  
|
|
|
|
00 32 | 0aaa aaaa | Pad 5 Velocity  
(0 - 127) |  
00 16 | 0000 000a | Control Knob 2  
|
|
REAL, 1 - 127  
|
|
|
|
|
00 33 | 0aaa aaaa | (reserve) <*>  
00 17 | 0000 000a | Control Knob 3  
00 34 | 0aaa aaaa | Pad 6 Note Number  
(0 - 127) |  
|
|
|
|
|
C-1 - G9  
|
00 18 | 0000 000a | Control Knob 4  
00 35 | 0aaa aaaa | Pad 6 Velocity  
(0 - 127) |  
|
|
OFF, ON  
|
|
|
|
|
REAL, 1 - 127  
|
|
00 19 | 0000 000a | (reserve) <*>  
00 1A | 0000 000a | (reserve) <*>  
00 36 | 0aaa aaaa | (reserve) <*>  
00 37 | 0aaa aaaa | Pad 7 Note Number  
(0 - 127) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
C-1 - G9  
|
| 00 00 00 1B | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
00 38 | 0aaa aaaa | Pad 7 Velocity  
(0 - 127) |  
|
|
REAL, 1 - 127  
|
|
00 39 | 0aaa aaaa | (reserve) <*>  
00 3A | 0aaa aaaa | Pad 8 Note Number  
(0 - 127) |  
Performance Controller  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
C-1 - G9  
|
00 3B | 0aaa aaaa | Pad 8 Velocity  
(0 - 127) |  
| Offset  
|
|
|
|
|
REAL, 1 - 127  
|
|
|
Address |  
Description  
00 3C | 0aaa aaaa | (reserve) <*>  
|—————————————+————————————————————————————————————————————————————————————————|  
00 3D | 0aaa aaaa | Pad 9 Note Number  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0000 000a | (reserve) <*>  
00 01 | 0aaa aaaa | Beam Assign  
|
(0 - 104) |  
CC01 - CC31, CC33 - CC95, |  
BEND-UP, BEND-DOWN, |  
|
|
C-1 - G9  
|
00 3E | 0aaa aaaa | Pad 9 Velocity  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
REAL, 1 - 127  
|
|
00 3F | 0aaa aaaa | (reserve) <*>  
START/STOP, TAP-TEMPO, |  
ARP-GRID, ARP-DUR, ARP-MOTIF, |  
ARP-OCT-UP, ARP-OCT-DW, ARP_STEP, |  
00 40 | 0aaa aaaa | Pad 10 Note Number  
(0 - 127) |  
|
|
C-1 - G9  
|
00 41 | 0aaa aaaa | Pad 10 Velocity  
(0 - 127) |  
AFT  
|
|
|
REAL, 1 - 127  
|
|
00 02 | 0aaa aaaa | Beam Range Lower  
00 03 | 0aaa aaaa | Beam Range Upper  
00 04 | 0000 aaaa | Beam Trigger Pad  
(0 - 127) |  
(0 - 127) |  
(0 - 15) |  
00 42 | 0aaa aaaa | (reserve) <*>  
00 43 | 0aaa aaaa | Pad 11 Note Number  
(0 - 127) |  
|
|
C-1 - G9  
|
|
|
1 - 15  
|
00 44 | 0aaa aaaa | Pad 11 Velocity  
(0 - 127) |  
00 05 | 0aaa aaaa | Beam Trigger Velo  
00 06 | 0aaa aaaa | Beam Trigger Mode  
(1 - 127) |  
(0 - 1) |  
|
|
REAL, 1 - 127  
|
|
00 45 | 0aaa aaaa | (reserve) <*>  
|
|
MOMENTARY, LATCH  
|
00 46 | 0aaa aaaa | Pad 12 Note Number  
(0 - 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
C-1 - G9  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 07 | 0aaa aaaa | Knob 1 Assign  
(0 - 103) |  
CC01 - CC31, CC33 - CC95, |  
00 47 | 0aaa aaaa | Pad 12 Velocity  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
REAL, 1 - 127  
|
|
BEND, AFT, ARP-STYLE, ARP-GRID, |  
ARP-DUR, ARP-MOTIF, CHORD-FORM, |  
00 48 | 0aaa aaaa | (reserve) <*>  
00 49 | 0aaa aaaa | Pad 13 Note Number  
(0 - 127) |  
MASTER-LEVEL, ARP-STEP, DIGI-IN  
|
|
|
C-1 - G9  
|
00 08 | 0aaa aaaa | Knob 2 Assign  
(0 - 103) |  
CC01 - CC31, CC33 - CC95, |  
00 4A | 0aaa aaaa | Pad 13 Velocity  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
REAL, 1 - 127  
|
|
BEND, AFT, ARP-STYLE, ARP-GRID, |  
ARP-DUR, ARP-MOTIF, CHORD-FORM, |  
00 4B | 0aaa aaaa | (reserve) <*>  
00 4C | 0aaa aaaa | Pad 14 Note Number  
(0 - 127) |  
MASTER-LEVEL, ARP-STEP, DIGI-IN  
|
|
|
C-1 - G9  
|
00 09 | 0aaa aaaa | Knob 3 Assign  
(0 - 103) |  
CC01 - CC31, CC33 - CC95, |  
00 4D | 0aaa aaaa | Pad 14 Velocity  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
REAL, 1 - 127  
|
|
BEND, AFT, ARP-STYLE, ARP-GRID, |  
ARP-DUR, ARP-MOTIF, CHORD-FORM, |  
00 4E | 0aaa aaaa | (reserve) <*>  
00 4F | 0aaa aaaa | Pad 15 Note Number  
(0 - 127) |  
MASTER-LEVEL, ARP-STEP, DIGI-IN  
|
|
|
C-1 - G9  
|
00 0A | 0aaa aaaa | Knob 4 Assign  
(0 - 103) |  
CC01 - CC31, CC33 - CC95, |  
00 50 | 0aaa aaaa | Pad 15 Velocity  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
REAL, 1 - 127  
|
|
BEND, AFT, ARP-STYLE, ARP-GRID, |  
ARP-DUR, ARP-MOTIF, CHORD-FORM, |  
00 51 | 0aaa aaaa | (reserve) <*>  
00 52 | 0aaa aaaa | Pad 16 Note Number  
(0 - 127) |  
C-1 - G9  
MASTER-LEVEL, ARP-STEP, DIGI-IN  
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|—————————————+———————————+————————————————————————————————————————————————————|  
00 53 | 0aaa aaaa | Pad 16 Velocity  
(0 - 127) |  
REAL, 1 - 127  
|—————————————+———————————+————————————————————————————————————————————————————|  
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00 0B | 0aaa aaaa | Switch 1 Assign  
(0 - 13) |  
TRNS-DW, TRNS-UP, TAP-TEMPO, |  
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316  
MIDI Implementation  
|#  
|
00 54 | 0000 aaaa |  
| 0000 bbbb | Recommended Tempo  
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|—————————————+————————————————————————————————————————————————————————————————|  
(20 - 250) |  
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00 00 | 0000 000a | Chord Note1  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
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00 56 | 0000 000a | Rolled Chord  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
UP, DOWN, ALTERNATE  
00 01 | 0000 000a | Chord Note2  
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00 57 | 0000 00aa | Rolled Chord Type  
00 02 | 0000 000a | Chord Note3  
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|—————————————+————————————————————————————————————————————————————————————————|  
00 03 | 0000 000a | Chord Note4  
| 00 00 00 58 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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00 04 | 0000 000a | Chord Note5  
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00 05 | 0000 000a | Chord Note6  
Arpeggio Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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00 06 | 0000 000a | Chord Note7  
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|
Address |  
Description  
00 07 | 0000 000a | Chord Note8  
|—————————————+————————————————————————————————————————————————————————————————|  
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|#  
|
00 00 | 0000 aaaa |  
| 0000 bbbb | End Step  
|
00 08 | 0000 000a | Chord Note9  
(1 - 32) |  
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|—————————————+———————————+————————————————————————————————————————————————————|  
00 09 | 0000 000a | Chord Note10  
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00 02 | 0aaa aaaa | Arpeggio Name 1  
(32 - 127) |  
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00 0A | 0000 000a | Chord Note11  
00 03 | 0aaa aaaa | Arpeggio Name 2  
(32 - 127) |  
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00 0B | 0000 000a | Chord Note12  
00 04 | 0aaa aaaa | Arpeggio Name 3  
(32 - 127) |  
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00 0C | 0000 000a | Chord Note13  
00 05 | 0aaa aaaa | Arpeggio Name 4  
(32 - 127) |  
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00 0D | 0000 000a | Chord Note14  
00 06 | 0aaa aaaa | Arpeggio Name 5  
(32 - 127) |  
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00 0E | 0000 000a | Chord Note15  
00 07 | 0aaa aaaa | Arpeggio Name 6  
(32 - 127) |  
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00 0F | 0000 000a | Chord Note16  
00 08 | 0aaa aaaa | Arpeggio Name 7  
(32 - 127) |  
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00 10 | 0000 000a | Chord Note17  
00 09 | 0aaa aaaa | Arpeggio Name 8  
(32 - 127) |  
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00 11 | 0000 000a | Chord Note18  
00 0A | 0aaa aaaa | Arpeggio Name 9  
(32 - 127) |  
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00 12 | 0000 000a | Chord Note19  
00 0B | 0aaa aaaa | Arpeggio Name 10  
(32 - 127) |  
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00 13 | 0000 000a | Chord Note20  
00 0C | 0aaa aaaa | Arpeggio Name 11  
(32 - 127) |  
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00 14 | 0000 000a | Chord Note21  
00 0D | 0aaa aaaa | Arpeggio Name 12  
(32 - 127) |  
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00 15 | 0000 000a | Chord Note22  
00 0E | 0aaa aaaa | Arpeggio Name 13  
(32 - 127) |  
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00 16 | 0000 000a | Chord Note23  
00 0F | 0aaa aaaa | Arpeggio Name 14  
(32 - 127) |  
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00 17 | 0000 000a | Chord Note24  
00 10 | 0aaa aaaa | Arpeggio Name 15  
(32 - 127) |  
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(32 - 127) |  
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00 18 | 0000 000a | Chord Note25  
00 11 | 0aaa aaaa | Arpeggio Name 16  
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00 19 | 0000 000a | Chord Note26  
|—————————————+————————————————————————————————————————————————————————————————|  
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| 00 00 00 12 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
00 1A | 0000 000a | Chord Note27  
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00 1B | 0000 000a | Chord Note28  
|
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|
Arpeggio Pattern  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
00 1C | 0000 000a | Chord Note29  
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00 1D | 0000 000a | Chord Note30  
|
Address |  
Description  
|
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|—————————————+————————————————————————————————————————————————————————————————|  
00 1E | 0000 000a | Chord Note31  
|#  
|
00 00 | 0000 aaaa |  
| 0000 bbbb | Original Note  
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(0 - 128) |  
00 1F | 0000 000a | Chord Note32  
|—————————————+———————————+————————————————————————————————————————————————————|  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
|
00 02 | 0000 aaaa |  
| 0000 bbbb | Step1 Data  
00 04 | 0000 aaaa |  
| 0000 bbbb | Step2 Data  
00 06 | 0000 aaaa |  
| 0000 bbbb | Step3 Data  
00 08 | 0000 aaaa |  
| 0000 bbbb | Step4 Data  
00 0A | 0000 aaaa |  
| 0000 bbbb | Step5 Data  
00 0C | 0000 aaaa |  
| 0000 bbbb | Step6 Data  
00 0E | 0000 aaaa |  
| 0000 bbbb | Step7 Data  
00 10 | 0000 aaaa |  
| 0000 bbbb | Step8 Data  
00 12 | 0000 aaaa |  
| 0000 bbbb | Step9 Data  
00 14 | 0000 aaaa |  
| 0000 bbbb | Step10 Data  
00 16 | 0000 aaaa |  
| 0000 bbbb | Step11 Data  
00 18 | 0000 aaaa |  
| 0000 bbbb | Step12 Data  
00 1A | 0000 aaaa |  
| 0000 bbbb | Step13 Data  
00 1C | 0000 aaaa |  
| 0000 bbbb | Step14 Data  
00 1E | 0000 aaaa |  
| 0000 bbbb | Step15 Data  
00 20 | 0000 aaaa |  
| 0000 bbbb | Step16 Data  
00 22 | 0000 aaaa |  
| 0000 bbbb | Step17 Data  
00 24 | 0000 aaaa |  
| 0000 bbbb | Step18 Data  
00 26 | 0000 aaaa |  
| 0000 bbbb | Step19 Data  
00 28 | 0000 aaaa |  
| 0000 bbbb | Step20 Data  
00 2A | 0000 aaaa |  
| 0000 bbbb | Step21 Data  
00 2C | 0000 aaaa |  
| 0000 bbbb | Step22 Data  
00 2E | 0000 aaaa |  
| 0000 bbbb | Step23 Data  
00 30 | 0000 aaaa |  
| 0000 bbbb | Step24 Data  
00 32 | 0000 aaaa |  
| 0000 bbbb | Step25 Data  
00 34 | 0000 aaaa |  
| 0000 bbbb | Step26 Data  
00 36 | 0000 aaaa |  
| 0000 bbbb | Step27 Data  
00 38 | 0000 aaaa |  
| 0000 bbbb | Step28 Data  
00 3A | 0000 aaaa |  
| 0000 bbbb | Step29 Data  
00 3C | 0000 aaaa |  
| 0000 bbbb | Step30 Data  
00 3E | 0000 aaaa |  
| 0000 bbbb | Step31 Data  
00 40 | 0000 aaaa |  
| 0000 bbbb | Step32 Data  
|
00 20 | 0000 000a | Chord Note33  
(0 - 128) |  
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00 21 | 0000 000a | Chord Note34  
(0 - 128) |  
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00 22 | 0000 000a | Chord Note35  
(0 - 128) |  
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|
00 23 | 0000 000a | Chord Note36  
(0 - 128) |  
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00 24 | 0000 000a | Chord Note37  
(0 - 128) |  
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00 25 | 0000 000a | Chord Note38  
(0 - 128) |  
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00 26 | 0000 000a | Chord Note39  
(0 - 128) |  
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00 27 | 0000 000a | Chord Note40  
(0 - 128) |  
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00 28 | 0000 000a | Chord Note41  
(0 - 128) |  
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00 29 | 0000 000a | Chord Note42  
(0 - 128) |  
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00 2A | 0000 000a | Chord Note43  
(0 - 128) |  
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00 2B | 0000 000a | Chord Note44  
(0 - 128) |  
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00 2C | 0000 000a | Chord Note45  
(0 - 128) |  
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00 2D | 0000 000a | Chord Note46  
(0 - 128) |  
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00 2E | 0000 000a | Chord Note47  
(0 - 128) |  
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00 2F | 0000 000a | Chord Note48  
(0 - 128) |  
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00 30 | 0000 000a | Chord Note49  
(0 - 128) |  
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00 31 | 0000 000a | Chord Note50  
(0 - 128) |  
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|
00 32 | 0000 000a | Chord Note51  
(0 - 128) |  
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|
00 33 | 0000 000a | Chord Note52  
(0 - 128) |  
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00 34 | 0000 000a | Chord Note53  
(0 - 128) |  
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00 35 | 0000 000a | Chord Note54  
(0 - 128) |  
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00 36 | 0000 000a | Chord Note55  
(0 - 128) |  
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|
00 37 | 0000 000a | Chord Note56  
(0 - 128) |  
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|
00 38 | 0000 000a | Chord Note57  
(0 - 128) |  
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00 39 | 0000 000a | Chord Note58  
(0 - 128) |  
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00 3A | 0000 000a | Chord Note59  
(0 - 128) |  
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00 3B | 0000 000a | Chord Note60  
(0 - 128) |  
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00 3C | 0000 000a | Chord Note61  
(0 - 128) |  
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|
(0 - 128) |  
|
00 3D | 0000 000a | Chord Note62  
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00 3E | 0000 000a | Chord Note63  
(0 - 128) |  
|
(0 - 128) |  
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|#  
|
00 3F | 0000 000a | Chord Note64  
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|—————————————+————————————————————————————————————————————————————————————————|  
00 40 | 0000 000a | Chord Note65  
| 00 00 00 42 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
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00 41 | 0000 000a | Chord Note66  
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00 42 | 0000 000a | Chord Note67  
Chord Pattern  
|
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|
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
00 43 | 0000 000a | Chord Note68  
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|
OFF, ON  
|
Address |  
Description  
00 44 | 0000 000a | Chord Note69  
(0 - 1) |  
317  
MIDI Implementation  
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OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
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01 09 | 0aaa aaaa | Chord Pattern Name 10  
(32 - 127) |  
00 45 | 0000 000a | Chord Note70  
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01 0A | 0aaa aaaa | Chord Pattern Name 11  
(32 - 127) |  
00 46 | 0000 000a | Chord Note71  
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01 0B | 0aaa aaaa | Chord Pattern Name 12  
(32 - 127) |  
00 47 | 0000 000a | Chord Note72  
|
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01 0C | 0aaa aaaa | Chord Pattern Name 13  
(32 - 127) |  
00 48 | 0000 000a | Chord Note73  
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01 0D | 0aaa aaaa | Chord Pattern Name 14  
(32 - 127) |  
00 49 | 0000 000a | Chord Note74  
|
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01 0E | 0aaa aaaa | Chord Pattern Name 15  
(32 - 127) |  
00 4A | 0000 000a | Chord Note75  
|
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(32 - 127) |  
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|
01 0F | 0aaa aaaa | Chord Pattern Name 16  
00 4B | 0000 000a | Chord Note76  
|
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|
|—————————————+————————————————————————————————————————————————————————————————|  
00 4C | 0000 000a | Chord Note77  
| 00 00 01 10 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
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|
00 4D | 0000 000a | Chord Note78  
|
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|
Rhythm Group  
00 4E | 0000 000a | Chord Note79  
|
|
|
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
00 4F | 0000 000a | Chord Note80  
|
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|
Address |  
Description  
00 50 | 0000 000a | Chord Note81  
|—————————————+————————————————————————————————————————————————————————————————|  
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00 00 | 0aaa aaaa | Rhythm Group Name 1  
(32 - 127) |  
00 51 | 0000 000a | Chord Note82  
|
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00 01 | 0aaa aaaa | Rhythm Group Name 2  
(32 - 127) |  
00 52 | 0000 000a | Chord Note83  
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00 02 | 0aaa aaaa | Rhythm Group Name 3  
(32 - 127) |  
00 53 | 0000 000a | Chord Note84  
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00 03 | 0aaa aaaa | Rhythm Group Name 4  
(32 - 127) |  
00 54 | 0000 000a | Chord Note85  
|
|
|
|
|
|
00 04 | 0aaa aaaa | Rhythm Group Name 5  
(32 - 127) |  
00 55 | 0000 000a | Chord Note86  
|
|
|
|
|
|
00 05 | 0aaa aaaa | Rhythm Group Name 6  
(32 - 127) |  
00 56 | 0000 000a | Chord Note87  
|
|
|
|
|
|
00 06 | 0aaa aaaa | Rhythm Group Name 7  
(32 - 127) |  
00 57 | 0000 000a | Chord Note88  
|
|
|
|
|
|
00 07 | 0aaa aaaa | Rhythm Group Name 8  
(32 - 127) |  
00 58 | 0000 000a | Chord Note89  
|
|
|
|
|
|
00 08 | 0aaa aaaa | Rhythm Group Name 9  
(32 - 127) |  
00 59 | 0000 000a | Chord Note90  
|
|
|
|
|
|
00 09 | 0aaa aaaa | Rhythm Group Name 10  
(32 - 127) |  
00 5A | 0000 000a | Chord Note91  
|
|
|
|
|
|
00 0A | 0aaa aaaa | Rhythm Group Name 11  
(32 - 127) |  
00 5B | 0000 000a | Chord Note92  
|
|
|
|
|
|
00 0B | 0aaa aaaa | Rhythm Group Name 12  
(32 - 127) |  
00 5C | 0000 000a | Chord Note93  
|
|
|
|
|
|
00 0C | 0aaa aaaa | Rhythm Group Name 13  
(32 - 127) |  
00 5D | 0000 000a | Chord Note94  
|
|
|
|
|
|
00 0D | 0aaa aaaa | Rhythm Group Name 14  
(32 - 127) |  
00 5E | 0000 000a | Chord Note95  
|
|
|
|
|
|
00 0E | 0aaa aaaa | Rhythm Group Name 15  
(32 - 127) |  
00 5F | 0000 000a | Chord Note96  
|
|
|
(32 - 127) |  
|
|
|
|
00 0F | 0aaa aaaa | Rhythm Group Name 16  
00 60 | 0000 000a | Chord Note97  
|
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 61 | 0000 000a | Chord Note98  
|
|
|
00 10 | 0aaa aaaa | Recommended Rhythm Bank Select MSB  
00 11 | 0aaa aaaa | Recommended Rhythm Bank Select LSB  
00 12 | 0aaa aaaa | Recommended Rhythm Program Number  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|
|
|
00 62 | 0000 000a | Chord Note99  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 63 | 0000 000a | Chord Note100  
|
|
|
|
|
|
|
|
|#  
|
|
|
|
|
|
|
|
|
|#  
|
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|
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|
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|
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|
|#  
|
|
|
|
|
|
|
|
|
|#  
|
|
|
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|
|
|
|#  
|
|
|
|
|
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|
|#  
|
|
|
|
|
|
|
|
|
|#  
|
|
|
|
|
|
|
|
00 13 | 0aaa aaaa | Pad 1 Mode  
(0 - 2) |  
|
|
|
|
|
OFF, NOTE, PTN  
|
00 64 | 0000 000a | Chord Note101  
00 14 | 0aaa aaaa | Pad 1 Note Number  
(0 - 127) |  
|
|
|
|
|
C-1 - G9  
(0 - 127) |  
REAL, 1 - 127  
(0 - 1) |  
USER, PRESET  
|
00 65 | 0000 000a | Chord Note102  
00 15 | 0aaa aaaa | Pad 1 Velocity  
|
|
|
|
|
|
00 66 | 0000 000a | Chord Note103  
00 16 | 0000 000a | Pad 1 Rhythm Pattern Group  
|
|
|
|
|
|
|
00 67 | 0000 000a | Chord Note104  
00 17 | 0000 aaaa |  
| 0000 bbbb | Pad 1 Rhythm Pattern Number  
00 19 | 0aaa aaaa | Pad 2 Mode  
|
|
|
(0 - 255) |  
(0 - 2) |  
00 68 | 0000 000a | Chord Note105  
|
|
|
|
|
OFF, NOTE, PTN  
|
00 69 | 0000 000a | Chord Note106  
00 1A | 0aaa aaaa | Pad 2 Note Number  
(0 - 127) |  
|
|
|
|
|
C-1 - G9  
(0 - 127) |  
REAL, 1 - 127  
(0 - 1) |  
USER, PRESET  
|
00 6A | 0000 000a | Chord Note107  
00 1B | 0aaa aaaa | Pad 2 Velocity  
|
|
|
|
|
|
00 6B | 0000 000a | Chord Note108  
00 1C | 0000 000a | Pad 2 Rhythm Pattern Group  
|
|
|
|
|
|
|
00 6C | 0000 000a | Chord Note109  
00 1D | 0000 aaaa |  
| 0000 bbbb | Pad 2 Rhythm Pattern Number  
00 1F | 0aaa aaaa | Pad 3 Mode  
|
|
|
(0 - 255) |  
(0 - 2) |  
00 6D | 0000 000a | Chord Note110  
|
|
|
|
|
OFF, NOTE, PTN  
|
00 6E | 0000 000a | Chord Note111  
00 20 | 0aaa aaaa | Pad 3 Note Number  
(0 - 127) |  
|
|
|
|
|
C-1 - G9  
(0 - 127) |  
REAL, 1 - 127  
(0 - 1) |  
USER, PRESET  
|
00 6F | 0000 000a | Chord Note112  
00 21 | 0aaa aaaa | Pad 3 Velocity  
|
|
|
|
|
|
00 70 | 0000 000a | Chord Note113  
00 22 | 0000 000a | Pad 3 Rhythm Pattern Group  
|
|
|
|
|
|
|
00 71 | 0000 000a | Chord Note114  
00 23 | 0000 aaaa |  
| 0000 bbbb | Pad 3 Rhythm Pattern Number  
00 25 | 0aaa aaaa | Pad 4 Mode  
|
|
|
(0 - 255) |  
(0 - 2) |  
00 72 | 0000 000a | Chord Note115  
|
|
|
|
|
OFF, NOTE, PTN  
|
00 73 | 0000 000a | Chord Note116  
00 26 | 0aaa aaaa | Pad 4 Note Number  
(0 - 127) |  
|
|
|
|
|
C-1 - G9  
(0 - 127) |  
REAL, 1 - 127  
(0 - 1) |  
USER, PRESET  
|
00 74 | 0000 000a | Chord Note117  
00 27 | 0aaa aaaa | Pad 4 Velocity  
|
|
|
|
|
|
00 75 | 0000 000a | Chord Note118  
00 28 | 0000 000a | Pad 4 Rhythm Pattern Group  
|
|
|
|
|
|
|
00 76 | 0000 000a | Chord Note119  
00 29 | 0000 aaaa |  
| 0000 bbbb | Pad 4 Rhythm Pattern Number  
00 2B | 0aaa aaaa | Pad 5 Mode  
|
|
|
(0 - 255) |  
(0 - 2) |  
00 77 | 0000 000a | Chord Note120  
|
|
|
|
|
OFF, NOTE, PTN  
|
00 78 | 0000 000a | Chord Note121  
00 2C | 0aaa aaaa | Pad 5 Note Number  
(0 - 127) |  
|
|
|
|
|
C-1 - G9  
(0 - 127) |  
REAL, 1 - 127  
(0 - 1) |  
USER, PRESET  
|
00 79 | 0000 000a | Chord Note122  
00 2D | 0aaa aaaa | Pad 5 Velocity  
|
|
|
|
|
|
00 7A | 0000 000a | Chord Note123  
00 2E | 0000 000a | Pad 5 Rhythm Pattern Group  
|
|
|
|
|
|
|
00 7B | 0000 000a | Chord Note124  
00 2F | 0000 aaaa |  
| 0000 bbbb | Pad 5 Rhythm Pattern Number  
00 31 | 0aaa aaaa | Pad 6 Mode  
|
|
|
(0 - 255) |  
(0 - 2) |  
00 7C | 0000 000a | Chord Note125  
|
|
|
|
|
OFF, NOTE, PTN  
|
00 7D | 0000 000a | Chord Note126  
00 32 | 0aaa aaaa | Pad 6 Note Number  
(0 - 127) |  
|
|
|
|
|
C-1 - G9  
(0 - 127) |  
REAL, 1 - 127  
(0 - 1) |  
USER, PRESET  
|
00 7E | 0000 000a | Chord Note127  
00 33 | 0aaa aaaa | Pad 6 Velocity  
|
|
|
|
|
|
00 7F | 0000 000a | Chord Note128  
00 34 | 0000 000a | Pad 6 Rhythm Pattern Group  
|
|
|
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 35 | 0000 aaaa |  
| 0000 bbbb | Pad 6 Rhythm Pattern Number  
00 37 | 0aaa aaaa | Pad 7 Mode  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
01 00 | 0aaa aaaa | Chord Pattern Name 1  
(32 - 127) |  
(0 - 255) |  
(0 - 2) |  
|
|
|
01 01 | 0aaa aaaa | Chord Pattern Name 2  
(32 - 127) |  
|
|
OFF, NOTE, PTN  
|
|
|
|
00 38 | 0aaa aaaa | Pad 7 Note Number  
(0 - 127) |  
01 02 | 0aaa aaaa | Chord Pattern Name 3  
(32 - 127) |  
|
|
C-1 - G9  
(0 - 127) |  
REAL, 1 - 127  
(0 - 1) |  
USER, PRESET  
|
|
|
|
00 39 | 0aaa aaaa | Pad 7 Velocity  
01 03 | 0aaa aaaa | Chord Pattern Name 4  
(32 - 127) |  
|
|
|
|
|
|
00 3A | 0000 000a | Pad 7 Rhythm Pattern Group  
01 04 | 0aaa aaaa | Chord Pattern Name 5  
(32 - 127) |  
|
|
|
|
|
|
|
00 3B | 0000 aaaa |  
| 0000 bbbb | Pad 7 Rhythm Pattern Number  
00 3D | 0aaa aaaa | Pad 8 Mode  
01 05 | 0aaa aaaa | Chord Pattern Name 6  
(32 - 127) |  
(0 - 255) |  
(0 - 2) |  
|
|
|
01 06 | 0aaa aaaa | Chord Pattern Name 7  
(32 - 127) |  
|
|
OFF, NOTE, PTN  
|
|
|
|
00 3E | 0aaa aaaa | Pad 8 Note Number  
(0 - 127) |  
01 07 | 0aaa aaaa | Chord Pattern Name 8  
(32 - 127) |  
|
|
C-1 - G9  
(0 - 127) |  
|
|
|
|
(32 - 127) |  
|
00 3F | 0aaa aaaa | Pad 8 Velocity  
01 08 | 0aaa aaaa | Chord Pattern Name 9  
|
|
REAL, 1 - 127  
|
|
|
00 40 | 0000 000a | Pad 8 Rhythm Pattern Group  
(0 - 1) |  
318  
MIDI Implementation  
|
|
|
USER, PRESET  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
|
|
|
OFF, ON  
|
|#  
|
00 41 | 0000 aaaa |  
| 0000 bbbb | Pad 8 Rhythm Pattern Number  
00 43 | 0aaa aaaa | Pad 9 Mode  
00 18 | 0000 000a | Legato Retrigger  
(0 - 1) |  
(0 - 255) |  
(0 - 2) |  
|
|
OFF, ON  
|
|
00 19 | 0000 000a | Portamento Switch  
(0 - 1) |  
OFF, ON |  
|
|
|
OFF, NOTE, PTN  
|
|
|
|
00 44 | 0aaa aaaa | Pad 9 Note Number  
(0 - 127) |  
00 1A | 0000 000a | Portamento Mode  
(0 - 1) |  
|
|
|
C-1 - G9  
|
|
|
NORMAL, LEGATO  
|
|
00 45 | 0aaa aaaa | Pad 9 Velocity  
(0 - 127) |  
00 1B | 0000 000a | Portamento Type  
(0 - 1) |  
|
|
|
REAL, 1 - 127  
|
|
|
RATE, TIME  
|
|
00 46 | 0000 000a | Pad 9 Rhythm Pattern Group  
(0 - 1) |  
USER, PRESET  
00 1C | 0000 000a | Portamento Start  
(0 - 1) |  
|
|
|
|
|
|
|
PITCH, NOTE  
|
|#  
|
00 47 | 0000 aaaa |  
| 0000 bbbb | Pad 9 Rhythm Pattern Number  
00 49 | 0aaa aaaa | Pad 10 Mode  
00 1D | 0aaa aaaa | Portamento Time  
00 1E | 0000 000a | (reserve) <*>  
00 1F | 0000 aaaa |  
(0 - 127) |  
(0 - 255) |  
(0 - 2) |  
|
|
|
|
|
|
|
|
OFF, NOTE, PTN  
|
| 0000 bbbb | (reserve) <*>  
00 21 | 0000 000a | (reserve) <*>  
|
00 4A | 0aaa aaaa | Pad 10 Note Number  
(0 - 127) |  
|
|
|
C-1 - G9  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
00 4B | 0aaa aaaa | Pad 10 Velocity  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
00 22 | 0aaa aaaa | Cutoff Offset  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
|
|
REAL, 1 - 127  
|
|
|
|
|
00 4C | 0000 000a | Pad 10 Rhythm Pattern Group  
(0 - 1) |  
USER, PRESET  
00 23 | 0aaa aaaa | Resonance Offset  
|
|
|
|
|
|
|
|
|#  
|
00 4D | 0000 aaaa |  
| 0000 bbbb | Pad 10 Rhythm Pattern Number  
00 4F | 0aaa aaaa | Pad 11 Mode  
00 24 | 0aaa aaaa | Attack Time Offset  
(0 - 255) |  
(0 - 2) |  
|
|
|
|
00 25 | 0aaa aaaa | Release Time Offset  
|
|
|
OFF, NOTE, PTN  
|
|
|
|
|
00 50 | 0aaa aaaa | Pad 11 Note Number  
(0 - 127) |  
00 26 | 0aaa aaaa | Velocity Sens Offset  
|
|
|
C-1 - G9  
|
|
|
|
|
00 51 | 0aaa aaaa | Pad 11 Velocity  
(0 - 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
REAL, 1 - 127  
|
|
|
|
|
00 27 | 0000 aaaa | Patch Output Assign  
(0 - 13) |  
MFX, A, B, ---, ---, |  
|
00 52 | 0000 000a | Pad 11 Rhythm Pattern Group  
(0 - 1) |  
USER, PRESET  
|
|
|
|
|
|
|
|
|
|
|
1, 2, 3, 4, ---, ---, ---, ---, |  
|#  
|
00 53 | 0000 aaaa |  
| 0000 bbbb | Pad 11 Rhythm Pattern Number  
00 55 | 0aaa aaaa | Pad 12 Mode  
TONE  
|
(0 - 255) |  
(0 - 2) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
00 28 | 0000 000a | TMT Control Switch  
(0 - 1) |  
OFF, ON |  
(0 - 48) |  
(0 - 48) |  
|
|
|
OFF, NOTE, PTN  
|
|
|
|
00 56 | 0aaa aaaa | Pad 12 Note Number  
(0 - 127) |  
00 29 | 00aa aaaa | Pitch Bend Range Up  
00 2A | 00aa aaaa | Pitch Bend Range Down  
|
|
|
C-1 - G9  
|
|
00 57 | 0aaa aaaa | Pad 12 Velocity  
(0 - 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
00 2B | 0aaa aaaa | Matrix Control 1 Source (0 - 109) |  
|
|
|
REAL, 1 - 127  
|
|
|
|
|
|
|
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|
|
|
|
00 58 | 0000 000a | Pad 12 Rhythm Pattern Group  
(0 - 1) |  
USER, PRESET  
|
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4, VELOCITY, |  
KEYFOLLOW, TEMPO, LFO1, LFO2, |  
|
|
|
|
|
|#  
|
00 59 | 0000 aaaa |  
| 0000 bbbb | Pad 12 Rhythm Pattern Number  
00 5B | 0aaa aaaa | Pad 13 Mode  
(0 - 255) |  
(0 - 2) |  
PIT-ENV, TVF-ENV, TVA-ENV  
|
|
00 2C | 00aa aaaa | Matrix Control 1 Destination 1  
(0 - 34) |  
|
|
|
OFF, NOTE, PTN  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
00 5C | 0aaa aaaa | Pad 13 Note Number  
(0 - 127) |  
|
|
|
C-1 - G9  
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
00 5D | 0aaa aaaa | Pad 13 Velocity  
(0 - 127) |  
|
|
|
REAL, 1 - 127  
|
|
00 5E | 0000 000a | Pad 13 Rhythm Pattern Group  
(0 - 1) |  
USER, PRESET  
|
|
|
|
|
|#  
|
00 5F | 0000 aaaa |  
| 0000 bbbb | Pad 13 Rhythm Pattern Number  
00 61 | 0aaa aaaa | Pad 14 Mode  
(0 - 255) |  
(0 - 2) |  
|
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
|
|
OFF, NOTE, PTN  
|
00 2D | 0aaa aaaa | Matrix Control 1 Sens 1  
|
00 62 | 0aaa aaaa | Pad 14 Note Number  
(0 - 127) |  
|
|
|
|
|
|
C-1 - G9  
|
00 2E | 00aa aaaa | Matrix Control 1 Destination 2  
|
00 63 | 0aaa aaaa | Pad 14 Velocity  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
|
|
REAL, 1 - 127  
|
|
00 64 | 0000 000a | Pad 14 Rhythm Pattern Group  
(0 - 1) |  
USER, PRESET  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
|
|
|
|
|#  
|
00 65 | 0000 aaaa |  
| 0000 bbbb | Pad 14 Rhythm Pattern Number  
00 67 | 0aaa aaaa | Pad 15 Mode  
(0 - 255) |  
(0 - 2) |  
|
|
|
|
OFF, NOTE, PTN  
|
|
00 68 | 0aaa aaaa | Pad 15 Note Number  
(0 - 127) |  
|
|
|
C-1 - G9  
|
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
00 69 | 0aaa aaaa | Pad 15 Velocity  
(0 - 127) |  
00 2F | 0aaa aaaa | Matrix Control 1 Sens 2  
|
|
|
REAL, 1 - 127  
|
|
|
|
|
00 6A | 0000 000a | Pad 15 Rhythm Pattern Group  
(0 - 1) |  
USER, PRESET  
00 30 | 00aa aaaa | Matrix Control 1 Destination 3  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|#  
|
00 6B | 0000 aaaa |  
| 0000 bbbb | Pad 15 Rhythm Pattern Number  
00 6D | 0aaa aaaa | Pad 16 Mode  
(0 - 255) |  
(0 - 2) |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
|
|
|
OFF, NOTE, PTN  
|
|
00 6E | 0aaa aaaa | Pad 16 Note Number  
(0 - 127) |  
|
|
|
C-1 - G9  
|
|
00 6F | 0aaa aaaa | Pad 16 Velocity  
(0 - 127) |  
|
|
|
REAL, 1 - 127  
|
|
00 70 | 0000 000a | Pad 16 Rhythm Pattern Group  
(0 - 1) |  
USER, PRESET  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
|
|
|
|
00 31 | 0aaa aaaa | Matrix Control 1 Sens 3  
|#  
|
00 71 | 0000 aaaa |  
| 0000 bbbb | Pad 16 Rhythm Pattern Number  
|
|
|
(0 - 255) |  
00 32 | 00aa aaaa | Matrix Control 1 Destination 4  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
| 00 00 00 73 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
Patch Common  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
TIME  
(1 - 127) |  
-63 - +63  
|—————————————+———————————+————————————————————————————————————————————————————|  
00 34 | 0aaa aaaa | Matrix Control 2 Source (0 - 109) |  
|
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|
00 00 | 0aaa aaaa | Patch Name 1  
(32 - 127) |  
00 33 | 0aaa aaaa | Matrix Control 1 Sens 4  
|
|
32 - 127 [ASCII]  
|
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|
|
00 01 | 0aaa aaaa | Patch Name 2  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
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|
00 02 | 0aaa aaaa | Patch Name 3  
(32 - 127) |  
|
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|
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4, VELOCITY, |  
KEYFOLLOW, TEMPO, LFO1, LFO2, |  
|
|
32 - 127 [ASCII]  
|
00 03 | 0aaa aaaa | Patch Name 4  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
PIT-ENV, TVF-ENV, TVA-ENV  
|
00 04 | 0aaa aaaa | Patch Name 5  
(32 - 127) |  
00 35 | 00aa aaaa | Matrix Control 2 Destination 1  
(0 - 34) |  
|
|
32 - 127 [ASCII]  
|
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|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
00 05 | 0aaa aaaa | Patch Name 6  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
00 06 | 0aaa aaaa | Patch Name 7  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
00 07 | 0aaa aaaa | Patch Name 8  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
00 08 | 0aaa aaaa | Patch Name 9  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
00 09 | 0aaa aaaa | Patch Name 10  
(32 - 127) |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
|
32 - 127 [ASCII]  
|
00 36 | 0aaa aaaa | Matrix Control 2 Sens 1  
00 0A | 0aaa aaaa | Patch Name 11  
(32 - 127) |  
|
|
|
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|
32 - 127 [ASCII]  
|
00 37 | 00aa aaaa | Matrix Control 2 Destination 2  
00 0B | 0aaa aaaa | Patch Name 12  
(32 - 127) |  
|
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|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
|
32 - 127 [ASCII]  
|
00 0C | 0aaa aaaa | Patch Category  
(0 - 127) |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
00 0D | 0000 000a | (reserve) <*>  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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|
00 0E | 0aaa aaaa | Patch Level  
00 0F | 0aaa aaaa | Patch Pan  
(0 - 127) |  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
|
|
|
00 10 | 0000 000a | Patch Priority  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
|
LAST, LOUDEST  
|
00 38 | 0aaa aaaa | Matrix Control 2 Sens 2  
00 11 | 0aaa aaaa | Patch Coarse Tune  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(61 - 67) |  
-3 - +3  
(0 - 3) |  
|
|
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|
00 39 | 00aa aaaa | Matrix Control 2 Destination 3  
00 12 | 0aaa aaaa | Patch Fine Tune  
|
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|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
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|
00 13 | 0000 0aaa | Octave Shift  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
|
|
00 14 | 0000 00aa | Stretch Tune Depth  
|
|
OFF, 1 - 3  
|
(0 - 127) |  
(0 - 1) |  
00 15 | 0aaa aaaa | Analog Feel  
00 16 | 0000 000a | Mono/Poly  
|
|
MONO, POLY  
|
00 17 | 0000 000a | Legato Switch  
(0 - 1) |  
TIME  
|
319  
MIDI Implementation  
|
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|
00 3A | 0aaa aaaa | Matrix Control 2 Sens 3  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
| Offset  
|
|
|
|
|
|
|
Address |  
Description  
00 3B | 00aa aaaa | Matrix Control 2 Destination 4  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
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|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
|
|
|
|
|
00 00 | 0aaa aaaa | MFX Type  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 3) |  
00 01 | 0aaa aaaa | MFX Dry Send Level  
00 02 | 0aaa aaaa | MFX Chorus Send Level  
00 03 | 0aaa aaaa | MFX Reverb Send Level  
00 04 | 0000 00aa | MFX Output Assign  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
|
A, B, ---, ---  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 05 | 0aaa aaaa | MFX Control 1 Source  
(0 - 101) |  
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
TIME  
(1 - 127) |  
-63 - +63  
|
BEND, AFT, SYS1 - SYS4  
|
00 3C | 0aaa aaaa | Matrix Control 2 Sens 4  
00 06 | 0aaa aaaa | MFX Control 1 Sens  
(1 - 127) |  
|
|
|
|
|
-63 - +63  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 3D | 0aaa aaaa | Matrix Control 3 Source (0 - 109) |  
00 07 | 0aaa aaaa | MFX Control 2 Source  
(0 - 101) |  
|
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|
OFF, CC01 - CC31, CC33 - CC95, |  
|
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4, VELOCITY, |  
KEYFOLLOW, TEMPO, LFO1, LFO2, |  
BEND, AFT, SYS1 - SYS4  
|
00 08 | 0aaa aaaa | MFX Control 2 Sens  
(1 - 127) |  
|
|
-63 - +63  
|
PIT-ENV, TVF-ENV, TVA-ENV  
|
00 09 | 0aaa aaaa | MFX Control 3 Source  
(0 - 101) |  
00 3E | 00aa aaaa | Matrix Control 3 Destination 1  
(0 - 34) |  
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
BEND, AFT, SYS1 - SYS4  
|
00 0A | 0aaa aaaa | MFX Control 3 Sens  
(1 - 127) |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
|
-63 - +63  
|
00 0B | 0aaa aaaa | MFX Control 4 Source  
(0 - 101) |  
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4  
(1 - 127) |  
-63 - +63 |  
|
00 0C | 0aaa aaaa | MFX Control 4 Sens  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
00 0D | 000a aaaa | MFX Control Assign 1  
(0 - 16) |  
00 3F | 0aaa aaaa | Matrix Control 3 Sens 1  
|
|
|
OFF, 1 - 16  
|
|
|
|
|
00 0E | 000a aaaa | MFX Control Assign 2  
(0 - 16) |  
00 40 | 00aa aaaa | Matrix Control 3 Destination 2  
|
|
|
OFF, 1 - 16  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
00 0F | 000a aaaa | MFX Control Assign 3  
(0 - 16) |  
|
|
|
OFF, 1 - 16  
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
00 10 | 000a aaaa | MFX Control Assign 4  
(0 - 16) |  
|
|
|
OFF, 1 - 16  
|
|
|
|
|#  
|
00 11 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 1  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|#  
|
00 15 | 0000 aaaa |  
| 0000 bbbb |  
00 41 | 0aaa aaaa | Matrix Control 3 Sens 2  
|
|
|
|
| 0000 cccc |  
00 42 | 00aa aaaa | Matrix Control 3 Destination 3  
|
| 0000 dddd | MFX Parameter 2  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 19 | 0000 aaaa |  
| 0000 bbbb |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 3  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 1D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
| 0000 dddd | MFX Parameter 4  
(12768 - 52768) |  
00 43 | 0aaa aaaa | Matrix Control 3 Sens 3  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 21 | 0000 aaaa |  
| 0000 bbbb |  
00 44 | 00aa aaaa | Matrix Control 3 Destination 4  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 5  
(12768 - 52768) |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 25 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 6  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 29 | 0000 aaaa |  
| 0000 bbbb |  
TIME  
(1 - 127) |  
-63 - +63  
|—————————————+———————————+————————————————————————————————————————————————————|  
00 46 | 0aaa aaaa | Matrix Control 4 Source (0 - 109) |  
|
00 45 | 0aaa aaaa | Matrix Control 3 Sens 4  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | MFX Parameter 7  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
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|
|#  
|
00 2D | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
BEND, AFT, SYS1 - SYS4, VELOCITY, |  
KEYFOLLOW, TEMPO, LFO1, LFO2, |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 8  
(12768 - 52768) |  
PIT-ENV, TVF-ENV, TVA-ENV  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 47 | 00aa aaaa | Matrix Control 4 Destination 1  
(0 - 34) |  
|#  
|
00 31 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
| 0000 cccc |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
| 0000 dddd | MFX Parameter 9  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 35 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 10  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|#  
|
00 39 | 0000 aaaa |  
| 0000 bbbb |  
00 48 | 0aaa aaaa | Matrix Control 4 Sens 1  
|
|
|
|
| 0000 cccc |  
00 49 | 00aa aaaa | Matrix Control 4 Destination 2  
|
| 0000 dddd | MFX Parameter 11  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 3D | 0000 aaaa |  
| 0000 bbbb |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 12  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 41 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
|
| 0000 dddd | MFX Parameter 13  
(12768 - 52768) |  
00 4A | 0aaa aaaa | Matrix Control 4 Sens 2  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 45 | 0000 aaaa |  
| 0000 bbbb |  
00 4B | 00aa aaaa | Matrix Control 4 Destination 3  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 14  
(12768 - 52768) |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 49 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 15  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 4D | 0000 aaaa |  
| 0000 bbbb |  
TIME  
(1 - 127) |  
-63 - +63  
(0 - 34) |  
|
00 4C | 0aaa aaaa | Matrix Control 4 Sens 3  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | MFX Parameter 16  
(12768 - 52768) |  
00 4D | 00aa aaaa | Matrix Control 4 Destination 4  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |  
DRY, CHO, REV, PIT-LFO1, |  
|#  
|
00 51 | 0000 aaaa |  
| 0000 bbbb |  
PIT-LFO2, TVF-LFO1, TVF-LFO2, |  
TVA-LFO1, TVA-LFO2, PAN-LFO1, |  
PAN-LFO2, LFO1-RATE, LFO2-RATE, |  
PIT-ATK, PIT-DCY, PIT-REL, |  
TVF-ATK, TVF-DCY, TVF-REL, |  
TVA-ATK, TVA-DCY, TVA-REL, |  
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 17  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 55 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 18  
(12768 - 52768) |  
TIME  
(1 - 127) |  
-63 - +63  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 4E | 0aaa aaaa | Matrix Control 4 Sens 4  
|#  
|
00 59 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
| 00 00 00 4F | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 dddd | MFX Parameter 19  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 5D | 0000 aaaa |  
| 0000 bbbb |  
Patch Common MFX  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 cccc |  
| 0000 dddd | MFX Parameter 20  
(12768 - 52768) |  
320  
MIDI Implementation  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 34 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|#  
|
00 61 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
|
| 0000 dddd | Chorus Parameter 13  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 21  
(12768 - 52768) |  
-20000 - +20000  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 38 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 65 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 14  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 22  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 3C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 69 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 15  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 23  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 40 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 6D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 16  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 24  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 44 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 71 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 17  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 25  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 48 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 75 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 18  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 26  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 4C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 79 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 19  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 27  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 50 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 7D | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 cccc |  
|
| 0000 cccc |  
| 0000 dddd | Chorus Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
|
| 0000 dddd | MFX Parameter 28  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|#  
|
01 01 | 0000 aaaa |  
| 0000 bbbb |  
| 00 00 00 54 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 29  
(12768 - 52768) |  
-20000 - +20000  
Patch Common Reverb  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
|
|
|
|#  
|
01 05 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
Address |  
Description  
|
| 0000 dddd | MFX Parameter 30  
(12768 - 52768) |  
-20000 - +20000  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0000 aaaa | Reverb Type  
(0 - 5) |  
(0 - 127) |  
(0 - 3) |  
|#  
|
01 09 | 0000 aaaa |  
| 0000 bbbb |  
00 01 | 0aaa aaaa | Reverb Level  
00 02 | 0000 00aa | Reverb Output Assign  
|
| 0000 cccc |  
|
|
A, B, ---, ---  
|
|
| 0000 dddd | MFX Parameter 31  
(12768 - 52768) |  
-20000 - +20000  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|#  
|
00 03 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|#  
|
01 0D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 1  
(12768 - 52768) |  
| 0000 dddd | MFX Parameter 32  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|#  
|
00 07 | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 01 11 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 2  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 0B | 0000 aaaa |  
| 0000 bbbb |  
Patch Common Chorus  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 3  
(12768 - 52768) |  
|
Address |  
Description  
|
|
|
-20000 - +20000  
|
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|#  
|
00 0F | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
00 00 | 0000 aaaa | Chorus Type  
(0 - 3) |  
(0 - 127) |  
(0 - 3) |  
00 01 | 0aaa aaaa | Chorus Level  
00 02 | 0000 00aa | Chorus Output Assign  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 4  
(12768 - 52768) |  
|
|
A, B, ---, ---  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 03 | 0000 00aa | Chorus Output Select  
(0 - 2) |  
|#  
|
00 13 | 0000 aaaa |  
| 0000 bbbb |  
|
|
MAIN, REV, MAIN+REV  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|#  
|
00 04 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 dddd | Reverb Parameter 5  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 17 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 1  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 08 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 6  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 2  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 0C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 7  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 10 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 8  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 23 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 14 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 9  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 27 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 18 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 10  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 6  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 11  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 7  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 20 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 12  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 33 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 8  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 24 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 13  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 37 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 9  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 28 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 14  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 3B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 10  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 15  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 3F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 11  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 30 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 16  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 43 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 12  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
321  
MIDI Implementation  
|
| 0000 dddd | Reverb Parameter 17  
(12768 - 52768) |  
|
|
|
|
|
00 0F | 0aaa aaaa | Tone Chorus Send Level (non MFX)  
00 10 | 0aaa aaaa | Tone Reverb Send Level (non MFX)  
00 11 | 0000 aaaa | Tone Output Assign  
(0 - 127) |  
(0 - 127) |  
(0 - 12) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 47 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
MFX, A, B, ---, ---, |  
1, 2, 3, 4, ---, ---, ---, --- |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 18  
(12768 - 52768) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 12 | 0000 000a | Tone Receive Bender  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON |  
|#  
|
00 4B | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 13 | 0000 000a | Tone Receive Expression  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 19  
(12768 - 52768) |  
-20000 - +20000  
00 14 | 0000 000a | Tone Receive Hold-1  
|
|
|
|
|
|
|
|
|
|#  
|
00 4F | 0000 aaaa |  
| 0000 bbbb |  
00 15 | 0000 000a | Tone Receive Pan Mode  
(0 - 1) |  
|
|
CONTINUOUS, KEY-ON  
|
|
|
| 0000 cccc |  
00 16 | 0000 000a | Tone Redamper Switch  
(0 - 1) |  
| 0000 dddd | Reverb Parameter 20  
(12768 - 52768) |  
-20000 - +20000  
|
|
OFF, ON  
|
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 17 | 0000 00aa | Tone Control 1 Switch 1  
(0 - 2) |  
| 00 00 00 53 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
OFF, ON, REVERSE  
|
00 18 | 0000 00aa | Tone Control 1 Switch 2  
(0 - 2) |  
|
|
OFF, ON, REVERSE  
|
00 19 | 0000 00aa | Tone Control 1 Switch 3  
(0 - 2) |  
Patch TMT (Tone Mix Table)  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
OFF, ON, REVERSE  
|
00 1A | 0000 00aa | Tone Control 1 Switch 4  
(0 - 2) |  
|
|
|
|
|
OFF, ON, REVERSE  
|
|
Address |  
Description  
00 1B | 0000 00aa | Tone Control 2 Switch 1  
(0 - 2) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
OFF, ON, REVERSE  
|
|
|
|
|
|
|
|
|
00 00 | 0000 aaaa | Structure Type 1 & 2  
(0 - 9) |  
1 - 10  
00 1C | 0000 00aa | Tone Control 2 Switch 2  
(0 - 2) |  
|
|
|
|
|
OFF, ON, REVERSE  
|
00 01 | 0000 00aa | Booster 1 & 2  
(0 - 3) |  
00 1D | 0000 00aa | Tone Control 2 Switch 3  
(0 - 2) |  
|
|
0, +6, +12, +18 [dB]  
|
|
|
OFF, ON, REVERSE  
|
00 02 | 0000 aaaa | Structure Type 3 & 4  
(0 - 9) |  
00 1E | 0000 00aa | Tone Control 2 Switch 4  
(0 - 2) |  
|
|
1 - 10  
|
|
|
OFF, ON, REVERSE  
|
00 03 | 0000 00aa | Booster 3 & 4  
(0 - 3) |  
0, +6, +12, +18 [dB]  
00 1F | 0000 00aa | Tone Control 3 Switch 1  
(0 - 2) |  
|
|
|
|
|
OFF, ON, REVERSE  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 20 | 0000 00aa | Tone Control 3 Switch 2  
(0 - 2) |  
|
|
00 04 | 0000 00aa | TMT Velocity Control  
(0 - 3) |  
OFF, ON, RANDOM, CYCLE  
|
|
OFF, ON, REVERSE  
|
|
|
|
00 21 | 0000 00aa | Tone Control 3 Switch 3  
(0 - 2) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
OFF, ON, REVERSE  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 05 | 0000 000a | TMT1 Tone Switch  
(0 - 1) |  
OFF, ON  
00 22 | 0000 00aa | Tone Control 3 Switch 4  
(0 - 2) |  
|
|
|
|
|
OFF, ON, REVERSE  
|
00 06 | 0aaa aaaa | TMT1 Keyboard Range Lower  
(0 - 127) |  
00 23 | 0000 00aa | Tone Control 4 Switch 1  
(0 - 2) |  
|
|
C-1 - UPPER  
|
|
|
OFF, ON, REVERSE  
|
00 07 | 0aaa aaaa | TMT1 Keyboard Range Upper  
(0 - 127) |  
00 24 | 0000 00aa | Tone Control 4 Switch 2  
(0 - 2) |  
|
|
LOWER - G9  
|
|
|
OFF, ON, REVERSE  
|
00 08 | 0aaa aaaa | TMT1 Keyboard Fade Width Lower  
00 09 | 0aaa aaaa | TMT1 Keyboard Fade Width Upper  
00 0A | 0aaa aaaa | TMT1 Velocity Range Lower  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
00 25 | 0000 00aa | Tone Control 4 Switch 3  
(0 - 2) |  
|
|
OFF, ON, REVERSE  
|
00 26 | 0000 00aa | Tone Control 4 Switch 4  
(0 - 2) |  
|
|
1 - UPPER  
|
|
|
OFF, ON, REVERSE  
|
00 0B | 0aaa aaaa | TMT1 Velocity Range Upper  
(1 - 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
|
|
00 27 | 0000 00aa | Wave Group Type  
(0 - 3) |  
00 0C | 0aaa aaaa | TMT1 Velocity Fade Width Lower  
00 0D | 0aaa aaaa | TMT1 Velocity Fade Width Upper  
|
|
INT, SRX, SAMPLE, MULTISAMPLE  
|
|
|
|
|#  
|
00 28 | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 0E | 0000 000a | TMT2 Tone Switch  
(0 - 1) |  
OFF, ON  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Wave Group ID  
(0 - 16384) |  
00 0F | 0aaa aaaa | TMT2 Keyboard Range Lower  
(0 - 127) |  
|
|
|
OFF, 1 - 16384  
|
|
|
|
|
|
C-1 - UPPER  
|
|#  
|
00 2C | 0000 aaaa |  
| 0000 bbbb |  
00 10 | 0aaa aaaa | TMT2 Keyboard Range Upper  
(0 - 127) |  
|
|
LOWER - G9  
|
|
| 0000 cccc |  
00 11 | 0aaa aaaa | TMT2 Keyboard Fade Width Lower  
00 12 | 0aaa aaaa | TMT2 Keyboard Fade Width Upper  
00 13 | 0aaa aaaa | TMT2 Velocity Range Lower  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
|
| 0000 dddd | Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
|
|
|
|
|#  
|
00 30 | 0000 aaaa |  
| 0000 bbbb |  
|
|
1 - UPPER  
|
00 14 | 0aaa aaaa | TMT2 Velocity Range Upper  
(1 - 127) |  
|
| 0000 cccc |  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
|
| 0000 dddd | Wave Number R  
(0 - 16384) |  
OFF, 1 - 16384 |  
00 15 | 0aaa aaaa | TMT2 Velocity Fade Width Lower  
00 16 | 0aaa aaaa | TMT2 Velocity Fade Width Upper  
|
|
|
|
00 34 | 0000 00aa | Wave Gain  
(0 - 3) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
-6, 0, +6, +12 [dB]  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 17 | 0000 000a | TMT3 Tone Switch  
(0 - 1) |  
OFF, ON  
|
00 35 | 0000 000a | Wave FXM Switch  
(0 - 1) |  
|
|
|
|
|
|
OFF, ON  
|
00 18 | 0aaa aaaa | TMT3 Keyboard Range Lower  
(0 - 127) |  
|
00 36 | 0000 00aa | Wave FXM Color  
(0 - 3) |  
1 - 4 |  
|
|
C-1 - UPPER  
|
|
|
|
00 19 | 0aaa aaaa | TMT3 Keyboard Range Upper  
(0 - 127) |  
|
00 37 | 000a aaaa | Wave FXM Depth  
00 38 | 0000 000a | Wave Tempo Sync  
(0 - 16) |  
(0 - 1) |  
|
|
LOWER - G9  
|
|
00 1A | 0aaa aaaa | TMT3 Keyboard Fade Width Lower  
00 1B | 0aaa aaaa | TMT3 Keyboard Fade Width Upper  
00 1C | 0aaa aaaa | TMT3 Velocity Range Lower  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
|
|
|
OFF, ON  
(44 - 84) |  
-200 - +200 |  
|
|
00 39 | 00aa aaaa | Wave Pitch Keyfollow  
|
|
|
|
|
1 - UPPER  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 1D | 0aaa aaaa | TMT3 Velocity Range Upper  
(1 - 127) |  
|
|
|
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|
|
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|
|
|
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|
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|
|
00 3A | 000a aaaa | Pitch Env Depth  
(52 - 76) |  
-12 - +12  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(54 - 74) |  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
|
|
|
00 1E | 0aaa aaaa | TMT3 Velocity Fade Width Lower  
00 1F | 0aaa aaaa | TMT3 Velocity Fade Width Upper  
00 3B | 0aaa aaaa | Pitch Env Velocity Sens  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 3C | 0aaa aaaa | Pitch Env Time 1 Velocity Sens  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 20 | 0000 000a | TMT4 Tone Switch  
(0 - 1) |  
OFF, ON  
|
|
|
|
|
|
00 3D | 0aaa aaaa | Pitch Env Time 4 Velocity Sens  
00 21 | 0aaa aaaa | TMT4 Keyboard Range Lower  
(0 - 127) |  
|
|
|
|
|
C-1 - UPPER  
|
00 3E | 000a aaaa | Pitch Env Time Keyfollow  
00 22 | 0aaa aaaa | TMT4 Keyboard Range Upper  
(0 - 127) |  
|
|
-100 - +100  
|
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
|
|
LOWER - G9  
|
00 3F | 0aaa aaaa | Pitch Env Time 1  
00 40 | 0aaa aaaa | Pitch Env Time 2  
00 41 | 0aaa aaaa | Pitch Env Time 3  
00 42 | 0aaa aaaa | Pitch Env Time 4  
00 43 | 0aaa aaaa | Pitch Env Level 0  
00 23 | 0aaa aaaa | TMT4 Keyboard Fade Width Lower  
00 24 | 0aaa aaaa | TMT4 Keyboard Fade Width Upper  
00 25 | 0aaa aaaa | TMT4 Velocity Range Lower  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
|
|
1 - UPPER  
|
00 26 | 0aaa aaaa | TMT4 Velocity Range Upper  
(1 - 127) |  
|
|
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
00 44 | 0aaa aaaa | Pitch Env Level 1  
00 27 | 0aaa aaaa | TMT4 Velocity Fade Width Lower  
00 28 | 0aaa aaaa | TMT4 Velocity Fade Width Upper  
|
|
|
00 45 | 0aaa aaaa | Pitch Env Level 2  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
| 00 00 00 29 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
00 46 | 0aaa aaaa | Pitch Env Level 3  
|
|
|
00 47 | 0aaa aaaa | Pitch Env Level 4  
|
|
|
Patch Tone  
|—————————————+———————————+————————————————————————————————————————————————————|  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
|
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|
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|
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|
|
00 48 | 0000 0aaa | TVF Filter Type  
(0 - 6) |  
|
|
|
|
|
|
|
OFF, LPF, BPF, HPF, PKG, LPF2, |  
|
Address |  
Description  
LPF3  
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 49 | 0aaa aaaa | TVF Cutoff Frequency  
00 4A | 00aa aaaa | TVF Cutoff Keyfollow  
(0 - 127) |  
(44 - 84) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#  
|
|
00 00 | 0aaa aaaa | Tone Level  
(0 - 127) |  
(16 - 112) |  
00 01 | 0aaa aaaa | Tone Coarse Tune  
|
|
-200 - +200  
|
|
|
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 30) |  
|
00 4B | 0000 0aaa | TVF Cutoff Velocity Curve  
(0 - 7) |  
00 02 | 0aaa aaaa | Tone Fine Tune  
|
|
FIXED, 1 - 7  
(1 - 127) |  
-63 - +63  
|
|
|
|
00 4C | 0aaa aaaa | TVF Cutoff Velocity Sens  
00 03 | 000a aaaa | Tone Random Pitch Depth  
|
|
|
|
|
|
|
|
|
|
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |  
10, 20, 30, 40, 50, 60, 70, 80, |  
90, 100, 200, 300, 400, 500, |  
600, 700, 800, 900, 1000, 1100, |  
00 4D | 0aaa aaaa | TVF Resonance  
(0 - 127) |  
(1 - 127) |  
00 4E | 0aaa aaaa | TVF Resonance Velocity Sens  
|
|
-63 - +63  
(1 - 127) |  
-63 - +63 |  
|
00 4F | 0aaa aaaa | TVF Env Depth  
1200  
(0 - 127) |  
L64 - 63R  
(54 - 74) |  
|
|
|
00 04 | 0aaa aaaa | Tone Pan  
00 50 | 0000 0aaa | TVF Env Velocity Curve  
(0 - 7) |  
|
|
|
|
|
FIXED, 1 - 7  
|
00 05 | 000a aaaa | Tone Pan Keyfollow  
00 51 | 0aaa aaaa | TVF Env Velocity Sens  
(1 - 127) |  
|
|
-100 - +100  
|
(0 - 63) |  
(1 - 127) |  
|
|
-63 - +63  
|
00 06 | 00aa aaaa | Tone Random Pan Depth  
00 07 | 0aaa aaaa | Tone Alternate Pan Depth  
00 52 | 0aaa aaaa | TVF Env Time 1 Velocity Sens  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(54 - 74) |  
|
|
|
|
|
L63 - 63R  
|
00 53 | 0aaa aaaa | TVF Env Time 4 Velocity Sens  
00 08 | 0000 000a | Tone Env Mode  
(0 - 1) |  
|
|
|
|
|
NO-SUS, SUSTAIN  
|
00 54 | 000a aaaa | TVF Env Time Keyfollow  
00 09 | 0000 00aa | Tone Delay Mode  
(0 - 3) |  
|
|
-100 - +100  
|
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|
|
|
|
NORMAL, HOLD, KEY-OFF-NORMAL, |  
00 55 | 0aaa aaaa | TVF Env Time 1  
00 56 | 0aaa aaaa | TVF Env Time 2  
00 57 | 0aaa aaaa | TVF Env Time 3  
00 58 | 0aaa aaaa | TVF Env Time 4  
00 59 | 0aaa aaaa | TVF Env Level 0  
00 5A | 0aaa aaaa | TVF Env Level 1  
00 5B | 0aaa aaaa | TVF Env Level 2  
00 5C | 0aaa aaaa | TVF Env Level 3  
00 5D | 0aaa aaaa | TVF Env Level 4  
KEY-OFF-DECAY  
|
|
00 0A | 0000 aaaa |  
| 0000 bbbb | Tone Delay Time  
(0 - 149) |  
0 - 127, MUSICAL-NOTES |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
00 0C | 0aaa aaaa | Tone Dry Send Level  
00 0D | 0aaa aaaa | Tone Chorus Send Level (MFX)  
00 0E | 0aaa aaaa | Tone Reverb Send Level (MFX)  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
322  
MIDI Implementation  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
32 - 127 [ASCII]  
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
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|
|
|
00 5E | 000a aaaa | Bias Level  
(54 - 74) |  
00 09 | 0aaa aaaa | Rhythm Name 10  
(32 - 127) |  
|
|
-100 - +100  
|
|
|
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII] |  
|
00 5F | 0aaa aaaa | Bias Position  
(0 - 127) |  
00 0A | 0aaa aaaa | Rhythm Name 11  
|
|
C-1 - G9  
(0 - 3) |  
LOWER, UPPER, LOWER&UPPER, ALL  
|
|
|
|
00 60 | 0000 00aa | Bias Direction  
00 0B | 0aaa aaaa | Rhythm Name 12  
|
|
|
|
|
00 61 | 0000 0aaa | TVA Level Velocity Curve  
(0 - 7) |  
FIXED, 1 - 7  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|#  
|
00 0C | 0aaa aaaa | Rhythm Level  
00 0D | 0000 000a | (reserve) <*>  
00 0E | 0000 aaaa |  
| 0000 bbbb | (reserve) <*>  
00 10 | 0000 000a | (reserve) <*>  
(0 - 127) |  
00 62 | 0aaa aaaa | TVA Level Velocity Sens  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(54 - 74) |  
|
|
|
|
|
|
|
00 63 | 0aaa aaaa | TVA Env Time 1 Velocity Sens  
|
|
|
|
00 64 | 0aaa aaaa | TVA Env Time 4 Velocity Sens  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
00 11 | 0000 aaaa | Rhythm Output Assign  
(0 - 13) |  
MFX, A, B, ---, ---, |  
00 65 | 000a aaaa | TVA Env Time Keyfollow  
|
|
|
|
|
|
|
|
-100 - +100  
|
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
1, 2, 3, 4, ---, ---, ---, ---, |  
00 66 | 0aaa aaaa | TVA Env Time 1  
00 67 | 0aaa aaaa | TVA Env Time 2  
00 68 | 0aaa aaaa | TVA Env Time 3  
00 69 | 0aaa aaaa | TVA Env Time 4  
00 6A | 0aaa aaaa | TVA Env Level 1  
00 6B | 0aaa aaaa | TVA Env Level 2  
00 6C | 0aaa aaaa | TVA Env Level 3  
TONE  
|
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 12 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
Rhythm Common MFX  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|#  
|
|
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|
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|
|
|
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|
|
|#  
|
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|
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|
|
00 6D | 0000 aaaa | LFO1 Waveform  
(0 - 12) |  
SIN, TRI, SAW-UP, SAW-DW, SQR, |  
RND, BEND-UP, BEND-DW, TRP, S&H, |  
|
|
|
|
|
|
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
CHS, VSIN, STEP  
|
|
|
|
|
|
|
|
00 00 | 0aaa aaaa | MFX Type  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 3) |  
00 6E | 0000 aaaa |  
| 0000 bbbb | LFO1 Rate  
00 01 | 0aaa aaaa | MFX Dry Send Level  
00 02 | 0aaa aaaa | MFX Chorus Send Level  
00 03 | 0aaa aaaa | MFX Reverb Send Level  
00 04 | 0000 00aa | MFX Output Assign  
(0 - 149) |  
|
|
0 - 127, MUSICAL-NOTES  
|
00 70 | 0000 0aaa | LFO1 Offset  
(0 - 4) |  
|
|
-100, -50, 0, +50, +100  
|
(0 - 127) |  
(0 - 127) |  
(54 - 74) |  
|
|
A, B, ---, ---  
|
00 71 | 0aaa aaaa | LFO1 Rate Detune  
00 72 | 0aaa aaaa | LFO1 Delay Time  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 05 | 0aaa aaaa | MFX Control 1 Source  
(0 - 101) |  
00 73 | 000a aaaa | LFO1 Delay Time Keyfollow  
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|
|
-100 - +100  
|
BEND, AFT, SYS1 - SYS4  
|
00 74 | 0000 00aa | LFO1 Fade Mode  
(0 - 3) |  
00 06 | 0aaa aaaa | MFX Control 1 Sens  
(1 - 127) |  
|
|
ON-IN, ON-OUT, OFF-IN, OFF-OUT  
|
(0 - 127) |  
(0 - 1) |  
|
|
-63 - +63  
|
00 75 | 0aaa aaaa | LFO1 Fade Time  
00 76 | 0000 000a | LFO1 Key Trigger  
00 07 | 0aaa aaaa | MFX Control 2 Source  
(0 - 101) |  
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|
|
OFF, ON  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
BEND, AFT, SYS1 - SYS4  
|
00 77 | 0aaa aaaa | LFO1 Pitch Depth  
00 08 | 0aaa aaaa | MFX Control 2 Sens  
(1 - 127) |  
|
|
|
|
|
-63 - +63  
|
00 78 | 0aaa aaaa | LFO1 TVF Depth  
00 09 | 0aaa aaaa | MFX Control 3 Source  
(0 - 101) |  
|
|
|
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
00 79 | 0aaa aaaa | LFO1 TVA Depth  
BEND, AFT, SYS1 - SYS4  
|
|
|
|
00 0A | 0aaa aaaa | MFX Control 3 Sens  
(1 - 127) |  
00 7A | 0aaa aaaa | LFO1 Pan Depth  
|
|
-63 - +63  
|
|
|
|
00 0B | 0aaa aaaa | MFX Control 4 Source  
(0 - 101) |  
00 7B | 0000 aaaa | LFO2 Waveform  
(0 - 12) |  
SIN, TRI, SAW-UP, SAW-DW, SQR, |  
RND, BEND-UP, BEND-DW, TRP, S&H, |  
|
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |  
|
|
|
|
|
|
BEND, AFT, SYS1 - SYS4  
(1 - 127) |  
-63 - +63 |  
|
00 0C | 0aaa aaaa | MFX Control 4 Sens  
CHS, VSIN, STEP  
|
|
|
|
00 7C | 0000 aaaa |  
| 0000 bbbb | LFO2 Rate  
|—————————————+———————————+————————————————————————————————————————————————————|  
(0 - 149) |  
|
00 0D | 000a aaaa | MFX Control Assign 1  
(0 - 16) |  
|
|
0 - 127, MUSICAL-NOTES  
|
|
|
|
OFF, 1 - 16  
|
00 7E | 0000 0aaa | LFO2 Offset  
(0 - 4) |  
|
00 0E | 000a aaaa | MFX Control Assign 2  
(0 - 16) |  
|
|
-100, -50, 0, +50, +100  
|
(0 - 127) |  
(0 - 127) |  
(54 - 74) |  
|
|
|
OFF, 1 - 16  
|
00 7F | 0aaa aaaa | LFO2 Rate Detune  
01 00 | 0aaa aaaa | LFO2 Delay Time  
|
00 0F | 000a aaaa | MFX Control Assign 3  
(0 - 16) |  
|
|
|
OFF, 1 - 16  
|
01 01 | 000a aaaa | LFO2 Delay Time Keyfollow  
|
00 10 | 000a aaaa | MFX Control Assign 4  
(0 - 16) |  
|
|
-100 - +100  
|
|
|
|
OFF, 1 - 16  
|
|
|
|
01 02 | 0000 00aa | LFO2 Fade Mode  
(0 - 3) |  
|#  
|
00 11 | 0000 aaaa |  
| 0000 bbbb |  
|
|
ON-IN, ON-OUT, OFF-IN, OFF-OUT  
|
(0 - 127) |  
(0 - 1) |  
01 03 | 0aaa aaaa | LFO2 Fade Time  
01 04 | 0000 000a | LFO2 Key Trigger  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 1  
(12768 - 52768) |  
-20000 - +20000  
|
|
OFF, ON  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
|
|
|
|
|
|
|
01 05 | 0aaa aaaa | LFO2 Pitch Depth  
|#  
|
00 15 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
01 06 | 0aaa aaaa | LFO2 TVF Depth  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | MFX Parameter 2  
(12768 - 52768) |  
-20000 - +20000  
01 07 | 0aaa aaaa | LFO2 TVA Depth  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 19 | 0000 aaaa |  
| 0000 bbbb |  
01 08 | 0aaa aaaa | LFO2 Pan Depth  
|
|
|
|
| 0000 cccc |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 dddd | MFX Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
01 09 | 0000 aaaa | LFO Step Type  
01 0A | 0aaa aaaa | LFO Step1  
(0 - 1) |  
|
|
|
|
|
|
|
(28 - 100) |  
|#  
|
00 1D | 0000 aaaa |  
| 0000 bbbb |  
|
|
-36 - +36  
|
01 0B | 0aaa aaaa | LFO Step2  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
(28 - 100) |  
-36 - +36  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | MFX Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
01 0C | 0aaa aaaa | LFO Step3  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 21 | 0000 aaaa |  
| 0000 bbbb |  
01 0D | 0aaa aaaa | LFO Step4  
|
|
|
|
| 0000 cccc |  
01 0E | 0aaa aaaa | LFO Step5  
|
| 0000 dddd | MFX Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
01 0F | 0aaa aaaa | LFO Step6  
|#  
|
00 25 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
01 10 | 0aaa aaaa | LFO Step7  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | MFX Parameter 6  
(12768 - 52768) |  
-20000 - +20000  
01 11 | 0aaa aaaa | LFO Step8  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 29 | 0000 aaaa |  
| 0000 bbbb |  
01 12 | 0aaa aaaa | LFO Step9  
|
|
|
|
| 0000 cccc |  
01 13 | 0aaa aaaa | LFO Step10  
|
| 0000 dddd | MFX Parameter 7  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
01 14 | 0aaa aaaa | LFO Step11  
|#  
|
00 2D | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
01 15 | 0aaa aaaa | LFO Step12  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | MFX Parameter 8  
(12768 - 52768) |  
-20000 - +20000  
01 16 | 0aaa aaaa | LFO Step13  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 31 | 0000 aaaa |  
| 0000 bbbb |  
01 17 | 0aaa aaaa | LFO Step14  
|
|
|
|
| 0000 cccc |  
01 18 | 0aaa aaaa | LFO Step15  
|
| 0000 dddd | MFX Parameter 9  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
01 19 | 0aaa aaaa | LFO Step16  
|#  
|
00 35 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
| 00 00 01 1A | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 dddd | MFX Parameter 10  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|#  
|
00 39 | 0000 aaaa |  
| 0000 bbbb |  
Rhythm Common  
+——————————————————————————————————————————————————————————————————————————————+  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 11  
(12768 - 52768) |  
-20000 - +20000  
| Offset  
|
|
|
|
|
|
|
|
|
|
|
Address |  
Description  
|#  
|
00 3D | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0aaa aaaa | Rhythm Name 1  
(32 - 127) |  
|
| 0000 cccc |  
|
|
32 - 127 [ASCII]  
|
|
| 0000 dddd | MFX Parameter 12  
(12768 - 52768) |  
-20000 - +20000  
00 01 | 0aaa aaaa | Rhythm Name 2  
(32 - 127) |  
|
|
|
|
|
|
|
|
|
32 - 127 [ASCII]  
|
|#  
|
00 41 | 0000 aaaa |  
| 0000 bbbb |  
00 02 | 0aaa aaaa | Rhythm Name 3  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
|
| 0000 cccc |  
00 03 | 0aaa aaaa | Rhythm Name 4  
(32 - 127) |  
|
| 0000 dddd | MFX Parameter 13  
(12768 - 52768) |  
-20000 - +20000  
|
|
32 - 127 [ASCII]  
|
|
|
|
|
|
|
|
00 04 | 0aaa aaaa | Rhythm Name 5  
(32 - 127) |  
|#  
|
00 45 | 0000 aaaa |  
| 0000 bbbb |  
|
|
32 - 127 [ASCII]  
|
00 05 | 0aaa aaaa | Rhythm Name 6  
(32 - 127) |  
|
| 0000 cccc |  
|
|
32 - 127 [ASCII]  
|
|
| 0000 dddd | MFX Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
00 06 | 0aaa aaaa | Rhythm Name 7  
(32 - 127) |  
|
|
|
|
|
|
|
|
|
32 - 127 [ASCII]  
|
|#  
|
00 49 | 0000 aaaa |  
| 0000 bbbb |  
00 07 | 0aaa aaaa | Rhythm Name 8  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
|
|
| 0000 cccc |  
| 0000 dddd | MFX Parameter 15  
00 08 | 0aaa aaaa | Rhythm Name 9  
(32 - 127) |  
(12768 - 52768) |  
323  
MIDI Implementation  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 20 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|#  
|
00 4D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
|
| 0000 dddd | Chorus Parameter 8  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 16  
(12768 - 52768) |  
-20000 - +20000  
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 24 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 51 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 9  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 17  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 28 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 55 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 10  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 18  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 2C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 59 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 11  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 19  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 30 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 5D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 12  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 20  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 34 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 61 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 13  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 21  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 38 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 65 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 14  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 22  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 3C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 69 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 15  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 23  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 40 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 6D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 16  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 24  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 44 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 71 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 17  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 25  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 48 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 75 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 18  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 26  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 4C | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 79 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 cccc |  
|
| 0000 dddd | Chorus Parameter 19  
(12768 - 52768) |  
|
| 0000 dddd | MFX Parameter 27  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|
|#  
|
00 50 | 0000 aaaa |  
| 0000 bbbb |  
|#  
|
00 7D | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 cccc |  
|
| 0000 cccc |  
| 0000 dddd | Chorus Parameter 20  
(12768 - 52768) |  
-20000 - +20000 |  
|
| 0000 dddd | MFX Parameter 28  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|#  
|
01 01 | 0000 aaaa |  
| 0000 bbbb |  
| 00 00 00 54 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 29  
(12768 - 52768) |  
-20000 - +20000  
Rhythm Common Reverb  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
|
|
|
|#  
|
01 05 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
Address |  
Description  
|
| 0000 dddd | MFX Parameter 30  
(12768 - 52768) |  
-20000 - +20000  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0000 aaaa | Reverb Type  
(0 - 5) |  
(0 - 127) |  
(0 - 3) |  
|#  
|
01 09 | 0000 aaaa |  
| 0000 bbbb |  
00 01 | 0aaa aaaa | Reverb Level  
00 02 | 0000 00aa | Reverb Output Assign  
|
| 0000 cccc |  
|
|
A, B, ---, ---  
|
|
| 0000 dddd | MFX Parameter 31  
(12768 - 52768) |  
-20000 - +20000  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|#  
|
00 03 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|#  
|
01 0D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 1  
(12768 - 52768) |  
| 0000 dddd | MFX Parameter 32  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|
|
|#  
|
00 07 | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 01 11 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 2  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|#  
|
00 0B | 0000 aaaa |  
| 0000 bbbb |  
Rhythm Common Chorus  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 3  
(12768 - 52768) |  
|
Address |  
Description  
|
|
|
-20000 - +20000  
|
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|#  
|
00 0F | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
00 00 | 0000 aaaa | Chorus Type  
(0 - 3) |  
(0 - 127) |  
(0 - 3) |  
00 01 | 0aaa aaaa | Chorus Level  
00 02 | 0000 00aa | Chorus Output Assign  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 4  
(12768 - 52768) |  
|
|
A, B, ---, ---  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 03 | 0000 00aa | Chorus Output Select  
(0 - 2) |  
|#  
|
00 13 | 0000 aaaa |  
| 0000 bbbb |  
|
|
MAIN, REV, MAIN+REV  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|#  
|
00 04 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 dddd | Reverb Parameter 5  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 17 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 1  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 08 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 6  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 2  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 0C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 7  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 3  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 10 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 8  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 23 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 4  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 14 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 9  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 27 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 5  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 18 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 10  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 6  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1C | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Reverb Parameter 11  
(12768 - 52768) |  
|
|
|
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 7  
(12768 - 52768) |  
-20000 - +20000  
|
|
|
|
|
| 0000 cccc |  
324  
MIDI Implementation  
|
| 0000 dddd | Reverb Parameter 12  
(12768 - 52768) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
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|#  
|
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|
| 0000 dddd | WMT1 Wave Number R  
(0 - 16384) |  
OFF, 1 - 16384 |  
|
|
|
-20000 - +20000  
|
|
|
|
|
|
|#  
|
00 33 | 0000 aaaa |  
| 0000 bbbb |  
00 2F | 0000 00aa | WMT1 Wave Gain  
(0 - 3) |  
|
|
-6, 0, +6, +12 [dB]  
|
|
| 0000 cccc |  
00 30 | 0000 000a | WMT1 Wave FXM Switch  
(0 - 1) |  
|
| 0000 dddd | Reverb Parameter 13  
(12768 - 52768) |  
|
|
OFF, ON  
|
|
|
|
-20000 - +20000  
|
|
|
|
00 31 | 0000 00aa | WMT1 Wave FXM Color  
(0 - 3) |  
1 - 4 |  
|#  
|
00 37 | 0000 aaaa |  
| 0000 bbbb |  
|
|
00 32 | 000a aaaa | WMT1 Wave FXM Depth  
00 33 | 0000 000a | WMT1 Wave Tempo Sync  
(0 - 16) |  
(0 - 1) |  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 14  
(12768 - 52768) |  
-20000 - +20000  
|
|
OFF, ON  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
|
|
|
|
|
|
|
|
00 34 | 0aaa aaaa | WMT1 Wave Coarse Tune  
|#  
|
00 3B | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 35 | 0aaa aaaa | WMT1 Wave Fine Tune  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 15  
(12768 - 52768) |  
-20000 - +20000  
00 36 | 0aaa aaaa | WMT1 Wave Pan  
|
|
|
|
|
|
|
|
|
|
|#  
|
00 3F | 0000 aaaa |  
| 0000 bbbb |  
00 37 | 0000 000a | WMT1 Wave Random Pan Switch  
|
|
|
|
| 0000 cccc |  
00 38 | 0000 00aa | WMT1 Wave Alternate Pan Switch  
|
| 0000 dddd | Reverb Parameter 16  
(12768 - 52768) |  
-20000 - +20000  
|
|
OFF, ON, REVERSE  
|
(0 - 127) |  
(1 - 127) |  
|
|
|
|
|
|
|
00 39 | 0aaa aaaa | WMT1 Wave Level  
|#  
|
00 43 | 0000 aaaa |  
| 0000 bbbb |  
00 3A | 0aaa aaaa | WMT1 Velocity Range Lower  
|
|
1 - UPPER  
|
|
| 0000 cccc |  
00 3B | 0aaa aaaa | WMT1 Velocity Range Upper  
(1 - 127) |  
|
| 0000 dddd | Reverb Parameter 17  
(12768 - 52768) |  
-20000 - +20000  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
|
|
|
|
|
|
|
00 3C | 0aaa aaaa | WMT1 Velocity Fade Width Lower  
00 3D | 0aaa aaaa | WMT1 Velocity Fade Width Upper  
00 3E | 0000 000a | WMT2 Wave Switch  
|#  
|
00 47 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
|
OFF, ON  
|
|
| 0000 dddd | Reverb Parameter 18  
(12768 - 52768) |  
-20000 - +20000  
00 3F | 0000 00aa | WMT2 Wave Group Type  
(0 - 3) |  
|
|
|
|
|
|
|
|
|
INT, SRX, SAMPLE, MULTISAMPLE  
|
|
|#  
|
00 4B | 0000 aaaa |  
| 0000 bbbb |  
00 40 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
| 0000 cccc |  
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 19  
(12768 - 52768) |  
-20000 - +20000  
| 0000 dddd | WMT2 Wave Group ID  
(0 - 16384) |  
|
|
|
|
|
|
|
|
|
OFF, 1 - 16384  
|
|
|
|
|#  
|
00 4F | 0000 aaaa |  
| 0000 bbbb |  
00 44 | 0000 aaaa |  
| 0000 bbbb |  
|
|
| 0000 cccc |  
| 0000 cccc |  
| 0000 dddd | Reverb Parameter 20  
(12768 - 52768) |  
-20000 - +20000  
| 0000 dddd | WMT2 Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
|
|
|
|
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 48 | 0000 aaaa |  
| 0000 bbbb |  
| 00 00 00 53 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
| 0000 cccc |  
| 0000 dddd | WMT2 Wave Number R  
(0 - 16384) |  
OFF, 1 - 16384 |  
|
|
Rhythm Tone  
00 4C | 0000 00aa | WMT2 Wave Gain  
(0 - 3) |  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
-6, 0, +6, +12 [dB]  
|
|
|
|
00 4D | 0000 000a | WMT2 Wave FXM Switch  
(0 - 1) |  
|
Address |  
Description  
|
|
OFF, ON  
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 4E | 0000 00aa | WMT2 Wave FXM Color  
(0 - 3) |  
1 - 4 |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0aaa aaaa | Tone Name 1  
(32 - 127) |  
|
|
|
|
32 - 127 [ASCII]  
|
00 4F | 000a aaaa | WMT2 Wave FXM Depth  
00 50 | 0000 000a | WMT2 Wave Tempo Sync  
(0 - 16) |  
(0 - 1) |  
00 01 | 0aaa aaaa | Tone Name 2  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
|
|
OFF, ON  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
|
00 02 | 0aaa aaaa | Tone Name 3  
(32 - 127) |  
00 51 | 0aaa aaaa | WMT2 Wave Coarse Tune  
|
|
32 - 127 [ASCII]  
|
|
|
|
00 03 | 0aaa aaaa | Tone Name 4  
(32 - 127) |  
00 52 | 0aaa aaaa | WMT2 Wave Fine Tune  
|
|
32 - 127 [ASCII]  
|
|
|
|
00 04 | 0aaa aaaa | Tone Name 5  
(32 - 127) |  
00 53 | 0aaa aaaa | WMT2 Wave Pan  
|
|
32 - 127 [ASCII]  
|
|
|
|
00 05 | 0aaa aaaa | Tone Name 6  
(32 - 127) |  
00 54 | 0000 000a | WMT2 Wave Random Pan Switch  
|
|
32 - 127 [ASCII]  
|
|
|
|
00 06 | 0aaa aaaa | Tone Name 7  
(32 - 127) |  
00 55 | 0000 00aa | WMT2 Wave Alternate Pan Switch  
|
|
32 - 127 [ASCII]  
|
|
|
OFF, ON, REVERSE  
|
(0 - 127) |  
(1 - 127) |  
00 07 | 0aaa aaaa | Tone Name 8  
(32 - 127) |  
00 56 | 0aaa aaaa | WMT2 Wave Level  
|
|
32 - 127 [ASCII]  
|
00 57 | 0aaa aaaa | WMT2 Velocity Range Lower  
00 08 | 0aaa aaaa | Tone Name 9  
(32 - 127) |  
|
|
1 - UPPER  
|
|
|
32 - 127 [ASCII]  
|
00 58 | 0aaa aaaa | WMT2 Velocity Range Upper  
(1 - 127) |  
00 09 | 0aaa aaaa | Tone Name 10  
(32 - 127) |  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
|
|
32 - 127 [ASCII]  
|
00 59 | 0aaa aaaa | WMT2 Velocity Fade Width Lower  
00 5A | 0aaa aaaa | WMT2 Velocity Fade Width Upper  
00 5B | 0000 000a | WMT3 Wave Switch  
00 0A | 0aaa aaaa | Tone Name 11  
(32 - 127) |  
|
|
32 - 127 [ASCII]  
|
00 0B | 0aaa aaaa | Tone Name 12  
(32 - 127) |  
|
|
OFF, ON  
|
|
|
32 - 127 [ASCII]  
|
00 5C | 0000 00aa | WMT3 Wave Group Type  
(0 - 3) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
INT, SRX, SAMPLE, MULTISAMPLE  
|
|
|
|
|
|
00 0C | 0000 000a | Assign Type  
(0 - 1) |  
00 5D | 0000 aaaa |  
| 0000 bbbb |  
|
|
MULTI, SINGLE  
|
|
|
00 0D | 000a aaaa | Mute Group  
(0 - 31) |  
| 0000 cccc |  
|
|
OFF, 1 - 31  
|
| 0000 dddd | WMT3 Wave Group ID  
(0 - 16384) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
OFF, 1 - 16384  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 0E | 0aaa aaaa | Tone Level  
(0 - 127) |  
(0 - 127) |  
00 61 | 0000 aaaa |  
| 0000 bbbb |  
00 0F | 0aaa aaaa | Tone Coarse Tune  
|
|
C-1 - G9  
(14 - 114) |  
-50 - +50  
(0 - 30) |  
|
| 0000 cccc |  
00 10 | 0aaa aaaa | Tone Fine Tune  
| 0000 dddd | WMT3 Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
|
|
|
|
|
|
00 11 | 000a aaaa | Tone Random Pitch Depth  
00 65 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |  
10, 20, 30, 40, 50, 60, 70, 80, |  
90, 100, 200, 300, 400, 500, |  
600, 700, 800, 900, 1000, 1100, |  
| 0000 cccc |  
| 0000 dddd | WMT3 Wave Number R  
(0 - 16384) |  
OFF, 1 - 16384 |  
|
|
1200  
(0 - 127) |  
L64 - 63R  
|
00 69 | 0000 00aa | WMT3 Wave Gain  
(0 - 3) |  
00 12 | 0aaa aaaa | Tone Pan  
|
|
-6, 0, +6, +12 [dB]  
|
|
|
|
00 6A | 0000 000a | WMT3 Wave FXM Switch  
(0 - 1) |  
00 13 | 00aa aaaa | Tone Random Pan Depth  
00 14 | 0aaa aaaa | Tone Alternate Pan Depth  
(0 - 63) |  
(1 - 127) |  
|
|
OFF, ON  
|
00 6B | 0000 00aa | WMT3 Wave FXM Color  
(0 - 3) |  
1 - 4 |  
|
|
L63 - 63R  
(0 - 1) |  
NO-SUS, SUSTAIN |  
|
|
|
00 15 | 0000 000a | Tone Env Mode  
00 6C | 000a aaaa | WMT3 Wave FXM Depth  
00 6D | 0000 000a | WMT3 Wave Tempo Sync  
(0 - 16) |  
(0 - 1) |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
OFF, ON  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
|
|
|
|
|
|
|
|
|
00 16 | 0aaa aaaa | Tone Dry Send Level  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 12) |  
00 6E | 0aaa aaaa | WMT3 Wave Coarse Tune  
00 17 | 0aaa aaaa | Tone Chorus Send Level  
00 18 | 0aaa aaaa | Tone Reverb Send Level  
00 19 | 0aaa aaaa | Tone Chorus Send Level (non MFX)  
00 1A | 0aaa aaaa | Tone Reverb Send Level (non MFX)  
00 1B | 0000 aaaa | Tone Output Assign  
|
|
|
00 6F | 0aaa aaaa | WMT3 Wave Fine Tune  
|
|
|
00 70 | 0aaa aaaa | WMT3 Wave Pan  
|
|
|
|
|
|
|
MFX, A, B, ---, ---, |  
1, 2, 3, 4, ---, ---, ---, ---  
00 71 | 0000 000a | WMT3 Wave Random Pan Switch  
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 72 | 0000 00aa | WMT3 Wave Alternate Pan Switch  
|
|
|
|
|
|
|
00 1C | 00aa aaaa | Tone Pitch Bend Range  
00 1D | 0000 000a | Tone Receive Expression  
(0 - 48) |  
(0 - 1) |  
|
|
OFF, ON, REVERSE  
|
(0 - 127) |  
(1 - 127) |  
00 73 | 0aaa aaaa | WMT3 Wave Level  
|
|
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
CONTINUOUS, KEY-ON  
|
00 74 | 0aaa aaaa | WMT3 Velocity Range Lower  
00 1E | 0000 000a | Tone Receive Hold-1  
|
|
1 - UPPER  
|
|
|
|
00 75 | 0aaa aaaa | WMT3 Velocity Range Upper  
(1 - 127) |  
00 1F | 0000 000a | Tone Receive Pan Mode  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
|
|
|
00 76 | 0aaa aaaa | WMT3 Velocity Fade Width Lower  
00 77 | 0aaa aaaa | WMT3 Velocity Fade Width Upper  
00 78 | 0000 000a | WMT4 Wave Switch  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 20 | 0000 00aa | WMT Velocity Control  
(0 - 2) |  
OFF, ON, RANDOM  
|
|
|
|
|
OFF, ON  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 79 | 0000 00aa | WMT4 Wave Group Type  
(0 - 3) |  
|
00 21 | 0000 000a | WMT1 Wave Switch  
(0 - 1) |  
OFF, ON  
|
|
INT, SRX, SAMPLE, MULTISAMPLE  
|
|
|
|
|
|
00 7A | 0000 aaaa |  
| 0000 bbbb |  
|
00 22 | 0000 00aa | WMT1 Wave Group Type  
(0 - 3) |  
|
|
|
|
|
INT, SRX, SAMPLE, MULTISAMPLE  
|
|
| 0000 cccc |  
|#  
|
00 23 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | WMT4 Wave Group ID  
(0 - 16384) |  
|
|
|
|
OFF, 1 - 16384  
|
|
|
|
|
| 0000 cccc |  
00 7E | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | WMT1 Wave Group ID  
(0 - 16384) |  
|
|
|
OFF, 1 - 16384  
|
|
|
|
| 0000 cccc |  
|#  
|
00 27 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | WMT4 Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
|
|
|
|
| 0000 cccc |  
01 02 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | WMT1 Wave Number L (Mono)  
(0 - 16384) |  
OFF, 1 - 16384  
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2B | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | WMT4 Wave Number R  
(0 - 16384) |  
|
|
OFF, 1 - 16384  
|
|
| 0000 cccc |  
01 06 | 0000 00aa | WMT4 Wave Gain  
(0 - 3) |  
325  
MIDI Implementation  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-6, 0, +6, +12 [dB]  
(0 - 1) |  
OFF, ON  
(0 - 3) |  
1 - 4 |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
40 01 12 | 0aaa aaaa | Voice Reserve 3  
40 01 13 | 0aaa aaaa | Voice Reserve 4  
40 01 14 | 0aaa aaaa | Voice Reserve 5  
40 01 15 | 0aaa aaaa | Voice Reserve 6  
40 01 16 | 0aaa aaaa | Voice Reserve 7  
40 01 17 | 0aaa aaaa | Voice Reserve 8  
40 01 18 | 0aaa aaaa | Voice Reserve 9  
40 01 19 | 0aaa aaaa | Voice Reserve 10  
40 01 1A | 0aaa aaaa | Voice Reserve 11  
40 01 1B | 0aaa aaaa | Voice Reserve 12  
40 01 1C | 0aaa aaaa | Voice Reserve 13  
40 01 1D | 0aaa aaaa | Voice Reserve 14  
40 01 1E | 0aaa aaaa | Voice Reserve 15  
40 01 1F | 0aaa aaaa | Voice Reserve 16  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
(0 - 24) |  
01 07 | 0000 000a | WMT4 Wave FXM Switch  
|
|
|
01 08 | 0000 00aa | WMT4 Wave FXM Color  
|
|
01 09 | 000a aaaa | WMT4 Wave FXM Depth  
01 0A | 0000 000a | WMT4 Wave Tempo Sync  
(0 - 16) |  
(0 - 1) |  
|
|
OFF, ON  
(16 - 112) |  
-48 - +48  
(14 - 114) |  
-50 - +50  
(0 - 127) |  
L64 - 63R  
(0 - 1) |  
OFF, ON  
(0 - 2) |  
|
01 0B | 0aaa aaaa | WMT4 Wave Coarse Tune  
|
|
|
01 0C | 0aaa aaaa | WMT4 Wave Fine Tune  
|
|
|
01 0D | 0aaa aaaa | WMT4 Wave Pan  
|
|
|
01 0E | 0000 000a | WMT4 Wave Random Pan Switch  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
40 01 30 | 0aaa aaaa | Reverb Macro  
(0 - 7) |  
(0 - 7) |  
(0 - 7) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
01 0F | 0000 00aa | WMT4 Wave Alternate Pan Switch  
40 01 31 | 0aaa aaaa | Reverb Character  
40 01 32 | 0aaa aaaa | Reverb Pre-LPF  
40 01 33 | 0aaa aaaa | Reverb Level  
|
|
OFF, ON, REVERSE  
|
(0 - 127) |  
(1 - 127) |  
01 10 | 0aaa aaaa | WMT4 Wave Level  
01 11 | 0aaa aaaa | WMT4 Velocity Range Lower  
40 01 34 | 0aaa aaaa | Reverb Time  
40 01 35 | 0aaa aaaa | Reverb Delay Feedback  
40 01 36 | 0aaa aaaa | Reverb Send Level to Chorus<*>  
|
|
1 - UPPER  
|
01 12 | 0aaa aaaa | WMT4 Velocity Range Upper  
(1 - 127) |  
|
|
LOWER - 127  
|
(0 - 127) |  
(0 - 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
01 13 | 0aaa aaaa | WMT4 Velocity Fade Width Lower  
01 14 | 0aaa aaaa | WMT4 Velocity Fade Width Upper  
|
|
|
|
|
|
|
|
40 01 38 | 0aaa aaaa | Chorus Macro  
40 01 39 | 0aaa aaaa | Chorus Pre-LPF  
40 01 3A | 0aaa aaaa | Chorus Level  
40 01 3B | 0aaa aaaa | Chorus Feedback  
40 01 3C | 0aaa aaaa | Chorus Delay  
40 01 3D | 0aaa aaaa | Chorus Rate  
40 01 3E | 0aaa aaaa | Chorus Depth  
40 01 3F | 0aaa aaaa | Chorus Send Level to Reverb  
(0 - 7) |  
(0 - 7) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
01 15 | 000a aaaa | Pitch Env Depth (52 - 76) |  
-12 - +12  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
01 16 | 0aaa aaaa | Pitch Env Velocity Sens  
|
|
|
01 17 | 0aaa aaaa | Pitch Env Time 1 Velocity Sens  
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
01 18 | 0aaa aaaa | Pitch Env Time 4 Velocity Sens  
|
|
|
Part Parameter  
01 19 | 0aaa aaaa | Pitch Env Time 1  
01 1A | 0aaa aaaa | Pitch Env Time 2  
01 1B | 0aaa aaaa | Pitch Env Time 3  
01 1C | 0aaa aaaa | Pitch Env Time 4  
01 1D | 0aaa aaaa | Pitch Env Level 0  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(1 - 127) |  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|
|#  
|
40 1x 00 | 0aaa aaaa | Tone Number CC#00 Value  
| 0aaa aaaa | Tone Number PC Value  
(0 - 127) |  
(0 - 127) |  
01 1E | 0aaa aaaa | Pitch Env Level 1  
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|—————————————+———————————+————————————————————————————————————————————————————|  
01 1F | 0aaa aaaa | Pitch Env Level 2  
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40 1x 02 | 0aaa aaaa | Rx. Channel  
(0 - 16) |  
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1 - 16, OFF  
|
01 20 | 0aaa aaaa | Pitch Env Level 3  
40 1x 03 | 0000 000a | Rx. Pitch Bend  
(0 - 1) |  
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OFF, ON  
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01 21 | 0aaa aaaa | Pitch Env Level 4  
40 1x 04 | 0000 000a | Rx. Channel Pressure  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON  
|—————————————+———————————+————————————————————————————————————————————————————|  
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|—————————————+———————————+————————————————————————————————————————————————————|  
40 1x 05 | 0000 000a | Rx. Program Change  
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01 22 | 0000 0aaa | TVF Filter Type  
(0 - 6) |  
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OFF, LPF, BPF, HPF, PKG, LPF2, |  
40 1x 06 | 0000 000a | Rx. Control Change  
LPF3  
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01 23 | 0aaa aaaa | TVF Cutoff Frequency  
(0 - 127) |  
(0 - 7) |  
40 1x 07 | 0000 000a | Rx. Poly Pressure  
01 24 | 0000 0aaa | TVF Cutoff Velocity Curve  
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FIXED, 1 - 7  
|
40 1x 08 | 0000 000a | Rx. Note Message  
01 25 | 0aaa aaaa | TVF Cutoff Velocity Sens  
(1 - 127) |  
|
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-63 - +63  
|
40 1x 09 | 0000 000a | Rx. RPN  
01 26 | 0aaa aaaa | TVF Resonance  
(0 - 127) |  
(1 - 127) |  
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01 27 | 0aaa aaaa | TVF Resonance Velocity Sens  
40 1x 0A | 0000 000a | Rx. NRPN  
|
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-63 - +63  
(1 - 127) |  
-63 - +63  
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01 28 | 0aaa aaaa | TVF Env Depth  
40 1x 0B | 0000 000a | Rx. Modulation  
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01 29 | 0000 0aaa | TVF Env Velocity Curve Type  
(0 - 7) |  
40 1x 0C | 0000 000a | Rx. Volume  
|
|
FIXED, 1 - 7  
|
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|
01 2A | 0aaa aaaa | TVF Env Velocity Sens  
(1 - 127) |  
40 1x 0D | 0000 000a | Rx. Panpot  
|
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-63 - +63  
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01 2B | 0aaa aaaa | TVF Env Time 1 Velocity Sens  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
40 1x 0E | 0000 000a | Rx. Expression  
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01 2C | 0aaa aaaa | TVF Env Time 4 Velocity Sens  
40 1x 0F | 0000 000a | Rx. Hold-1  
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01 2D | 0aaa aaaa | TVF Env Time 1  
01 2E | 0aaa aaaa | TVF Env Time 2  
01 2F | 0aaa aaaa | TVF Env Time 3  
01 30 | 0aaa aaaa | TVF Env Time 4  
01 31 | 0aaa aaaa | TVF Env Level 0  
01 32 | 0aaa aaaa | TVF Env Level 1  
01 33 | 0aaa aaaa | TVF Env Level 2  
01 34 | 0aaa aaaa | TVF Env Level 3  
01 35 | 0aaa aaaa | TVF Env Level 4  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
40 1x 10 | 0000 000a | Rx. Portamento  
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40 1x 11 | 0000 000a | Rx. Sostenuto  
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40 1x 12 | 0000 000a | Rx. Soft  
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40 1x 13 | 0aaa aaaa | Mono / Poly Mode  
(0 - 1) |  
|
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MODE, POLY  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
40 1x 14 | 0aaa aaaa | Assign Mode<*>  
(0 - 2) |  
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01 36 | 0000 0aaa | TVA Level Velocity Curve  
(0 - 7) |  
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SINGLE, LIMITED-MULTI, |  
|
|
FIXED, 1 - 7  
|
FULL-MULTI  
(0 - 2) |  
OFF, MAP1, MAP2 |  
|
01 37 | 0aaa aaaa | TVA Level Velocity Sens  
(1 - 127) |  
40 1x 15 | 0aaa aaaa | Use for Rhythm Part  
|
|
-63 - +63  
|
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|
01 38 | 0aaa aaaa | TVA Env Time 1 Velocity Sens  
(1 - 127) |  
-63 - +63  
(1 - 127) |  
-63 - +63  
|—————————————+———————————+————————————————————————————————————————————————————|  
40 1x 16 | 0aaa aaaa | Pitch Key Shift (40 - 88) |  
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|#  
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01 39 | 0aaa aaaa | TVA Env Time 4 Velocity Sens  
|
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-24 - +24 [semitone]  
|
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|
40 1x 17 | 0000 aaaa |  
| 0000 bbbb | Pitch Offset Fine  
01 3A | 0aaa aaaa | TVA Env Time 1  
01 3B | 0aaa aaaa | TVA Env Time 2  
01 3C | 0aaa aaaa | TVA Env Time 3  
01 3D | 0aaa aaaa | TVA Env Time 4  
01 3E | 0aaa aaaa | TVA Env Level 1  
01 3F | 0aaa aaaa | TVA Env Level 2  
01 40 | 0aaa aaaa | TVA Env Level 3  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
(8 - 248) |  
|
|
-12.0 - +12.0 [Hz]  
|
(0 - 127) |  
(0 - 127) |  
40 1x 19 | 0aaa aaaa | Part Level (CC# 7)  
40 1x 1A | 0aaa aaaa | Velocity Sens Depth  
|
|
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
|
40 1x 1B | 0aaa aaaa | Velocity Sens Offset  
|
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|
|—————————————+———————————+————————————————————————————————————————————————————|  
40 1x 1C | 0aaa aaaa | Part Panpot (CC# 10)  
|
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|
01 41 | 0000 000a | One Shot Mode  
(0 - 1) |  
OFF, ON  
(1 - 127) |  
-63 - +63 |  
|
|
RANDOM, L63 - 63R  
|
(0 - 127) |  
(0 - 127) |  
(0 - 95) |  
(0 - 95) |  
(0 - 127) |  
(0 - 127) |  
(0 - 1) |  
|
|
|
40 1x 1D | 0aaa aaaa | Keyboard Range Low  
40 1x 1E | 0aaa aaaa | Keyboard Range High  
40 1x 1F | 0aaa aaaa | CC1 Controller Number  
40 1x 20 | 0aaa aaaa | CC2 Controller Number  
40 1x 21 | 0aaa aaaa | Chorus Send Level (CC# 93)  
40 1x 22 | 0aaa aaaa | Reverb Send Level (CC# 93)  
40 1x 23 | 0000 000a | Rx. Bank Select<*>  
01 42 | 0aaa aaaa | Aftertouch Time Ctrl Sens  
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 01 43 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
OFF, ON  
(0 - 1) |  
OFF, ON  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
40 1x 24 | 0000 000a | Rx. Bank Select LSB<*>  
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2. GS (Model ID = 42H)  
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40 1x 30 | 0aaa aaaa | Tone Modify 1 (Vibrato Rate)  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
(0 - 127) |  
-64 - +63  
|
|
|
System Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
40 1x 31 | 0aaa aaaa | Tone Modify 2 (Vibrato Depth)  
|
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|
40 1x 32 | 0aaa aaaa | Tone Modify 3 (TVF Cutoff Freq.)  
|
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|
Address |  
Description  
40 1x 33 | 0aaa aaaa | Tone Modify 4 (TVF Resonance)  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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|#  
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40 00 00 | 0000 aaaa |  
| 0000 bbbb |  
|
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|
40 1x 34 | 0aaa aaaa | Tone Modify 5 (TVF&TVA Env. Attack)  
|
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|
| 0000 cccc |  
40 1x 35 | 0aaa aaaa | Tone Modify 6 (TVF&TVA Env. Decay)  
| 0000 dddd | Master Tune  
(24 - 2024) |  
|
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|
|
-100.0 - 100.0 [cent]  
|
40 1x 36 | 0aaa aaaa | Tone Modify 7 (TVF&TVA ENv. Release)  
40 00 04 | 0aaa aaaa | Master Volume  
40 00 05 | 0aaa aaaa | Master Key Shift  
(0 - 127) |  
(40 - 88) |  
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40 1x 37 | 0aaa aaaa | Tone Modify 8 (Vibrato Delay)  
|
|
-24 - +24 [semitone]  
|
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40 00 06 | 0aaa aaaa | Master Pan  
(1 - 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
L63 - 63R  
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40 1x 40 | 0aaa aaaa | Scale Tuning C  
(0 - 127) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
-64 - +63 [cent]  
|
|
|
40 00 7F | 0aaa aaaa | Mode Set  
(0, 127) |  
GS-RESET, GS-EXIT |  
40 1x 41 | 0aaa aaaa | Scale Tuning C#  
(0 - 127) |  
|
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|
-64 - +63 [cent]  
|
|—————————————+————————————————————————————————————————————————————————————————|  
40 1x 42 | 0aaa aaaa | Scale Tuning D  
(0 - 127) |  
|
|
-64 - +63 [cent]  
|
Common Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
40 1x 43 | 0aaa aaaa | Scale Tuning D#  
(0 - 127) |  
|
|
-64 - +63 [cent]  
|
40 1x 44 | 0aaa aaaa | Scale Tuning E  
(0 - 127) |  
|
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|
-64 - +63 [cent]  
|
|
Address |  
Description  
40 1x 45 | 0aaa aaaa | Scale Tuning F  
(0 - 127) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
-64 - +63 [cent]  
|
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|
40 01 10 | 0aaa aaaa | Voice Reserve 1  
40 01 11 | 0aaa aaaa | Voice Reserve 2  
(0 - 24) |  
(0 - 24) |  
40 1x 46 | 0aaa aaaa | Scale Tuning F#  
(0 - 127) |  
326  
MIDI Implementation  
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-64 - +63 [cent]  
|
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0 - 2400 [cent]  
(0 - 127) |  
0 - 100.0 [%] |  
|
40 1x 47 | 0aaa aaaa | Scale Tuning G  
(0 - 127) |  
40 2x 56 | 0aaa aaaa | CC2 LFO1 TVA Depth  
|
|
-64 - +63 [cent]  
|
|
|
40 1x 48 | 0aaa aaaa | Scale Tuning G#  
(0 - 127) |  
40 2x 57 | 0aaa aaaa | CC2 LFO2 Rate Control  
(0 - 127) |  
|
|
-64 - +63 [cent]  
|
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|
-10.0 - +10.0 [Hz]  
|
40 1x 49 | 0aaa aaaa | Scale Tuning A  
(0 - 127) |  
40 2x 58 | 0aaa aaaa | CC2 LFO2 Pitch Control  
(0 - 127) |  
|
|
-64 - +63 [cent]  
|
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|
0 - 600 [cent]  
|
40 1x 4A | 0aaa aaaa | Scale Tuning A#  
(0 - 127) |  
40 2x 59 | 0aaa aaaa | CC2 LFO2 TVF Depth  
(0 - 127) |  
|
|
-64 - +63 [cent]  
|
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|
0 - 2400 [cent]  
|
40 1x 4B | 0aaa aaaa | Scale Tuning B  
(0 - 127) |  
40 2x 5A | 0aaa aaaa | CC2 LFO2 TVA Depth  
(0 - 127) |  
0 - 100.0 [%]  
|
|
-64 - +63 [cent]  
|
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|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
+——————————————————————————————————————————————————————————————————————————————+  
x: BLOCK NUMBER (0-F)  
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40 2x 00 | 0aaa aaaa | Mod Pitch Control  
(40 - 88) |  
|
|
-24 - +24 [semitone]  
|
Part 1 (MIDI ch = 1) x = 1  
Part 2 (MIDI ch = 2) x = 2  
40 2x 01 | 0aaa aaaa | Mod TVF Cutoff Control  
(0 - 127) |  
|
|
-9600 - +9600 [cent]  
|
:
:
:
40 2x 02 | 0aaa aaaa | Mod Amplitude Control  
(0 - 127) |  
Part 9 (MIDI ch = 9) x = 9  
Part10 (MIDI ch = 10) x = 0  
Part11 (MIDI ch = 11) x = A  
Part12 (MIDI ch = 12) x = B  
|
|
-100.0 - +100.0 [%]  
|
40 2x 03 | 0aaa aaaa | Mod LFO1 Rate Control  
(0 - 127) |  
|
|
-10.0 - +10.0 [Hz]  
|
40 2x 04 | 0aaa aaaa | Mod LFO1 Pitch Control  
(0 - 127) |  
:
:
:
|
|
0 - 600 [cent]  
|
Part16 (MIDI ch = 16) x = F  
40 2x 05 | 0aaa aaaa | Mod LFO1 TVF Depth  
(0 - 127) |  
|
|
0 - 2400 [cent]  
|
Drum Setup Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
40 2x 06 | 0aaa aaaa | Mod LFO1 TVA Depth  
(0 - 127) |  
|
|
0 - 100.0 [%]  
|
40 2x 07 | 0aaa aaaa | Mod LFO2 Rate Control  
(0 - 127) |  
|
|
|
|
|
-10.0 - +10.0 [Hz]  
|
|
Address |  
Description  
40 2x 08 | 0aaa aaaa | Mod LFO2 Pitch Control  
(0 - 127) |  
|—————————————+————————————————————————————————————————————————————————————————|  
41 m0 00 | 0aaa aaaa | Drum Map Name 1 (32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
(32 - 127) |  
32 - 127 [ASCII]  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
0 - 600 [cent]  
|
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40 2x 09 | 0aaa aaaa | Mod LFO2 TVF Depth  
(0 - 127) |  
|
|
|
|
|
0 - 2400 [cent]  
|
41 m0 01 | 0aaa aaaa | Drum Map Name 2  
40 2x 0A | 0aaa aaaa | Mod LFO2 TVA Depth  
(0 - 127) |  
0 - 100.0 [%]  
|
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|
|
41 m0 02 | 0aaa aaaa | Drum Map Name 3  
|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 10 | 0aaa aaaa | Bend Pitch Control  
(64 - 88) |  
41 m0 03 | 0aaa aaaa | Drum Map Name 4  
|
|
0 - 24 [semitone]  
|
|
|
|
40 2x 11 | 0aaa aaaa | Bend TVF Cutoff Control  
(0 - 127) |  
41 m0 04 | 0aaa aaaa | Drum Map Name 5  
|
|
-9600 - +9600 [cent]  
|
|
|
|
40 2x 12 | 0aaa aaaa | Bend Amplitude Control  
(0 - 127) |  
41 m0 05 | 0aaa aaaa | Drum Map Name 6  
|
|
-100.0 - +100.0 [%]  
|
|
|
|
40 2x 13 | 0aaa aaaa | Bend LFO1 Rate Control  
(0 - 127) |  
41 m0 06 | 0aaa aaaa | Drum Map Name 7  
|
|
-10.0 - +10.0 [Hz]  
|
|
|
|
40 2x 14 | 0aaa aaaa | Bend LFO1 Pitch Control  
(0 - 127) |  
41 m0 07 | 0aaa aaaa | Drum Map Name 8  
|
|
0 - 600 [cent]  
|
|
|
|
40 2x 15 | 0aaa aaaa | Bend LFO1 TVF Depth  
(0 - 127) |  
41 m0 08 | 0aaa aaaa | Drum Map Name 9  
|
|
0 - 2400 [cent]  
|
|
|
|
40 2x 16 | 0aaa aaaa | Bend LFO1 TVA Depth  
(0 - 127) |  
41 m0 09 | 0aaa aaaa | Drum Map Name 10  
|
|
0 - 100.0 [%]  
|
|
|
|
40 2x 17 | 0aaa aaaa | Bend LFO2 Rate Control  
(0 - 127) |  
41 m0 0A | 0aaa aaaa | Drum Map Name 11  
|
|
-10.0 - +10.0 [Hz]  
|
|
|
|
40 2x 18 | 0aaa aaaa | Bend LFO2 Pitch Control  
(0 - 127) |  
41 m0 0B | 0aaa aaaa | Drum Map Name 12  
|
|
0 - 600 [cent]  
|
|
|
|
40 2x 19 | 0aaa aaaa | Bend LFO2 TVF Depth  
(0 - 127) |  
|
|
0 - 2400 [cent]  
|
|
|
|
|
|
|
|
|
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|
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|
|
|
41 m1 rr | 0aaa aaaa | Play Note Number  
41 m2 rr | 0aaa aaaa | Level  
(0 - 127) |  
(0 - 127) |  
(0 - 127) |  
40 2x 1A | 0aaa aaaa | Bend LFO2 TVA Depth  
(0 - 127) |  
0 - 100.0 [%]  
|
|
|
41 m3 rr | 0aaa aaaa | Assign Group Number  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
NON, 1 - 127  
|
|
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|
|
40 2x 20 | 0aaa aaaa | CAf Pitch Control  
(40 - 88) |  
41 m4 rr | 0aaa aaaa | Panpot  
(0 - 127) |  
|
|
-24 - +24 [semitone]  
|
|
|
RAMDOM, L63 - 63R  
|
40 2x 21 | 0aaa aaaa | CAf TVF Cutoff Control  
(0 - 127) |  
41 m5 rr | 0aaa aaaa | Reverb Send Level  
(0 - 127) |  
0.0 - 1.0  
|
|
-9600 - +9600 [cent]  
|
|
|
|
40 2x 22 | 0aaa aaaa | CAf Amplitude Control  
(0 - 127) |  
41 m6 rr | 0aaa aaaa | Chorus Send Level  
(0 - 127) |  
0.0 - 1.0  
(0 - 1) |  
OFF, ON  
(0 - 1) |  
OFF, ON |  
|
|
-100.0 - +100.0 [%]  
|
|
|
|
40 2x 23 | 0aaa aaaa | CAf LFO1 Rate Control  
(0 - 127) |  
41 m7 rr | 0000 000a | Rx. Note Off  
|
|
-10.0 - +10.0 [Hz]  
|
|
|
|
40 2x 24 | 0aaa aaaa | CAf LFO1 Pitch Control  
(0 - 127) |  
41 m8 rr | 0000 000a | Rx. Note On  
|
|
0 - 600 [cent]  
|
|
|
40 2x 25 | 0aaa aaaa | CAf LFO1 TVF Depth  
(0 - 127) |  
|—————————————+————————————————————————————————————————————————————————————————|  
m: Map number (0 = MAP1, 1 = MAP2)  
|
|
0 - 2400 [cent]  
|
40 2x 26 | 0aaa aaaa | CAf LFO1 TVA Depth  
(0 - 127) |  
rr: drum part note number (00H-7FH)  
|
|
0 - 100.0 [%]  
|
40 2x 27 | 0aaa aaaa | CAf LFO2 Rate Control  
(0 - 127) |  
|
|
-10.0 - +10.0 [Hz]  
|
40 2x 28 | 0aaa aaaa | CAf LFO2 Pitch Control  
(0 - 127) |  
|
|
0 - 600 [cent]  
|
40 2x 29 | 0aaa aaaa | CAf LFO2 TVF Depth  
(0 - 127) |  
|
|
0 - 2400 [cent]  
|
40 2x 2A | 0aaa aaaa | CAf LFO2 TVA Depth  
(0 - 127) |  
0 - 100.0 [%]  
|
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|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 30 | 0aaa aaaa | PAf Pitch Control  
(40 - 88) |  
|
|
-24 - +24 [semitone]  
|
40 2x 31 | 0aaa aaaa | PAf TVF Cutoff Control  
(0 - 127) |  
|
|
-9600 - +9600 [cent]  
|
40 2x 32 | 0aaa aaaa | PAf Amplitude Control  
(0 - 127) |  
|
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-100.0 - +100.0 [%]  
|
40 2x 33 | 0aaa aaaa | PAf LFO1 Rate Control  
(0 - 127) |  
|
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-10.0 - +10.0 [Hz]  
|
40 2x 34 | 0aaa aaaa | PAf LFO1 Pitch Control  
(0 - 127) |  
|
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0 - 600 [cent]  
|
40 2x 35 | 0aaa aaaa | PAf LFO1 TVF Depth  
(0 - 127) |  
|
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0 - 2400 [cent]  
|
40 2x 36 | 0aaa aaaa | PAf LFO1 TVA Depth  
(0 - 127) |  
|
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0 - 100.0 [%]  
|
40 2x 37 | 0aaa aaaa | PAf LFO2 Rate Control  
(0 - 127) |  
|
|
-10.0 - +10.0 [Hz]  
|
40 2x 38 | 0aaa aaaa | PAf LFO2 Pitch Control  
(0 - 127) |  
|
|
0 - 600 [cent]  
|
40 2x 39 | 0aaa aaaa | PAf LFO2 TVF Depth  
(0 - 127) |  
|
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0 - 2400 [cent]  
|
40 2x 3A | 0aaa aaaa | PAf LFO2 TVA Depth  
(0 - 127) |  
0 - 100.0 [%]  
|
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|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 40 | 0aaa aaaa | CC1 Pitch Control  
(40 - 88) |  
|
|
-24 - +24 [semitone]  
|
40 2x 41 | 0aaa aaaa | CC1 TVF Cutoff Control  
(0 - 127) |  
|
|
-9600 - +9600 [cent]  
|
40 2x 42 | 0aaa aaaa | CC1 Amplitude Control  
(0 - 127) |  
|
|
-100.0 - +100.0 [%]  
|
40 2x 43 | 0aaa aaaa | CC1 LFO1 Rate Control  
(0 - 127) |  
|
|
-10.0 - +10.0 [Hz]  
|
40 2x 44 | 0aaa aaaa | CC1 LFO1 Pitch Control  
(0 - 127) |  
|
|
0 - 600 [cent]  
|
40 2x 45 | 0aaa aaaa | CC1 LFO1 TVF Depth  
(0 - 127) |  
|
|
0 - 2400 [cent]  
|
40 2x 46 | 0aaa aaaa | CC1 LFO1 TVA Depth  
(0 - 127) |  
|
|
0 - 100.0 [%]  
|
40 2x 47 | 0aaa aaaa | CC1 LFO2 Rate Control  
(0 - 127) |  
|
|
-10.0 - +10.0 [Hz]  
|
40 2x 48 | 0aaa aaaa | CC1 LFO2 Pitch Control  
(0 - 127) |  
|
|
0 - 600 [cent]  
|
40 2x 49 | 0aaa aaaa | CC1 LFO2 TVF Depth  
(0 - 127) |  
|
|
0 - 2400 [cent]  
|
40 2x 4A | 0aaa aaaa | CC1 LFO2 TVA Depth  
(0 - 127) |  
0 - 100.0 [%]  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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40 2x 50 | 0aaa aaaa | CC2 Pitch Control  
(40 - 88) |  
|
|
-24 - +24 [semitone]  
|
40 2x 51 | 0aaa aaaa | CC2 TVF Cutoff Control  
(0 - 127) |  
|
|
-9600 - +9600 [cent]  
|
40 2x 52 | 0aaa aaaa | CC2 Amplitude Control  
(0 - 127) |  
|
|
-100.0 - +100.0 [%]  
|
40 2x 53 | 0aaa aaaa | CC2 LFO1 Rate Control  
(0 - 127) |  
|
|
-10.0 - +10.0 [Hz]  
|
40 2x 54 | 0aaa aaaa | CC2 LFO1 Pitch Control  
(0 - 127) |  
|
|
0 - 600 [cent]  
|
40 2x 55 | 0aaa aaaa | CC2 LFO1 TVF Depth  
(0 - 127) |  
327  
MIDI Implementation  
Examples of Actual MIDI Messages  
6. Supplementary Material  
<Example1> 92 3E 5F  
Decimal and Hexadecimal Table  
(An “H” is appended to the end of numbers in hexadecimal notation.)  
In MIDI documentation, data values and addresses/sizes of Exclusive messages, etc. are  
expressed as hexadecimal values for each 7 bits.  
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and  
5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4),  
and velocity 95.  
The following table shows how these correspond to decimal numbers.  
<Example2> CE 49  
+——————+——————++——————+——————++——————+——————++——————+——————+  
CnH is the Program Change status, and n is the MIDI channel number. Since EH = 14 and  
49H = 73, this is a Program Change message with MIDI CH = 15, program number 74.  
| D  
| H  
|| D  
| H  
|| D  
| H  
|| D  
| H  
|
+——————+——————++——————+——————++——————+——————++——————+——————+  
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0 | 00H ||  
1 | 01H ||  
2 | 02H ||  
3 | 03H ||  
4 | 04H ||  
5 | 05H ||  
6 | 06H ||  
7 | 07H ||  
8 | 08H ||  
9 | 09H ||  
10 | 0AH ||  
11 | 0BH ||  
12 | 0CH ||  
13 | 0DH ||  
14 | 0EH ||  
15 | 0FH ||  
16 | 10H ||  
17 | 11H ||  
18 | 12H ||  
19 | 13H ||  
20 | 14H ||  
21 | 15H ||  
22 | 16H ||  
23 | 17H ||  
24 | 18H ||  
25 | 19H ||  
26 | 1AH ||  
27 | 1BH ||  
28 | 1CH ||  
29 | 1DH ||  
30 | 1EH ||  
31 | 1FH ||  
32 | 20H ||  
33 | 21H ||  
34 | 22H ||  
35 | 23H ||  
36 | 24H ||  
37 | 25H ||  
38 | 26H ||  
39 | 27H ||  
40 | 28H ||  
41 | 29H ||  
42 | 2AH ||  
43 | 2BH ||  
44 | 2CH ||  
45 | 2DH ||  
46 | 2EH ||  
47 | 2FH ||  
48 | 30H ||  
49 | 31H ||  
50 | 32H ||  
51 | 33H ||  
52 | 34H ||  
53 | 35H ||  
54 | 36H ||  
55 | 37H ||  
56 | 38H ||  
57 | 39H ||  
58 | 3AH ||  
59 | 3BH ||  
60 | 3CH ||  
61 | 3DH ||  
62 | 3EH ||  
63 | 3FH ||  
64 | 40H ||  
65 | 41H ||  
66 | 42H ||  
67 | 43H ||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
<Example3> EA 00 28  
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte (00H  
= 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend Value is a signed  
number in which 40 00H (= 64 x 12+80 = 8192) is 0, so this Pitch Bend Value is  
28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072  
68 | 44H || 100 | 64H |  
69 | 45H || 101 | 65H |  
70 | 46H || 102 | 66H |  
71 | 47H || 103 | 67H |  
72 | 48H || 104 | 68H |  
73 | 49H || 105 | 69H |  
74 | 4AH || 106 | 6AH |  
75 | 4BH || 107 | 6BH |  
76 | 4CH || 108 | 6CH |  
77 | 4DH || 109 | 6DH |  
78 | 4EH || 110 | 6EH |  
79 | 4FH || 111 | 6FH |  
80 | 50H || 112 | 70H |  
81 | 51H || 113 | 71H |  
82 | 52H || 114 | 72H |  
83 | 53H || 115 | 73H |  
84 | 54H || 116 | 74H |  
85 | 55H || 117 | 75H |  
86 | 56H || 118 | 76H |  
87 | 57H || 119 | 77H |  
88 | 58H || 120 | 78H |  
89 | 59H || 121 | 79H |  
90 | 5AH || 122 | 7AH |  
91 | 5BH || 123 | 7BH |  
92 | 5CH || 124 | 7CH |  
93 | 5DH || 125 | 7DH |  
94 | 5EH || 126 | 7EH |  
95 | 5FH || 127 | 7FH |  
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to  
change -200 cents, so in this case -200 x (-3072) é÷ (-8192) = -75 cents of Pitch Bend is being  
applied to MIDI channel 11.  
<Example4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F  
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes,  
the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or  
more messages consecutive messages have the same status, MIDI has a provision called  
“running status” which allows the status byte of the second and following messages to be  
omitted. Thus, the above messages have the following meaning.  
B3 64 00  
(B3) 65 00  
(B3) 06 0C  
(B3) 26 00  
(B3) 64 7F  
(B3) 65 7F  
MIDI ch.4, lower byte of RPN parameter number:  
(MIDI ch.4) upper byte of RPN parameter number:  
(MIDI ch.4) upper byte of parameter value:  
00H  
00H  
0CH  
00H  
7FH  
7FH  
+——————+——————++——————+——————++——————+——————++——————+——————+  
(MIDI ch.4) lower byte of parameter value:  
D: decimal  
(MIDI ch.4) lower byte of RPN parameter number:  
(MIDI ch.4) upper byte of RPN parameter number:  
H: hexadecimal  
*
*
Decimal values such as MIDI channel, bank select, and program change are listed as one  
greater than the values given in the above table.  
In other words, the above messages specify a value of 0C 00H for RPN parameter number  
00 00H on MIDI channel 4, and then set the RPN parameter number to 7F 7FH.  
A 7-bit byte can express data in the range of 128 steps. For data where greater precision  
is required, we must use two or more bytes. For example, two hexadecimal numbers aa  
bbH expressing two 7-bit bytes would indicate a value of aa x 128+bb.  
In the case of values which have a +/- sign, 00H = -64, 40H = +/-0, and 7FH = +63, so  
that the decimal expression would be 64 less than the value given in the above chart. In  
the case of two types, 00 00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example, if  
aa bbH were expressed as decimal, this would be aa bbH - 40 00H = aa x 128+bb - 64 x  
128.  
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates  
semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to +/-12  
semitones (1 octave). (On GS sound generators the LSB of Pitch Bend Sensitivity is ignored,  
but the LSB should be transmitted anyway (with a value of 0) so that operation will be  
correct on any device.)  
*
*
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages  
transmitted on that same channel will be valid, so after the desired value has been  
transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents.  
This is the reason for the (B3) 64 7F (B3) 65 7F at the end.  
Data marked “Use nibbled data” is expressed in hexadecimal in 4-bit units. A value  
expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.  
<Example1> What is the decimal expression of 5AH?  
From the preceding table, 5AH = 90  
It is not desirable for performance data (such as Standard MIDI File data) to contain many  
events with running status as given in <Example 4>. This is because if playback is halted  
during the song and then rewound or fast-forwarded, the sequencer may not be able to  
transmit the correct status, and the sound generator will then misinterpret the data. Take  
care to give each event its own status.  
<Example2> What is the decimal expression of the value 12 34H given as  
hexadecimal for each 7 bits?  
From the preceding table, since 12H = 18 and 34H = 52  
18 x 128+52 = 2356  
It is also necessary that the RPN or NRPN parameter number setting and the value setting  
be done in the proper order. On some sequencers, events occurring in the same (or  
consecutive) clock may be transmitted in an order different than the order in which they  
were received. For this reason it is a good idea to slightly skew the time of each event (about  
1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).  
<Example3> What is the decimal expression of the nibbled value 0A 03  
09 0D?  
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13  
((10 x 16+3) x 16+9) x 16+13 = 41885  
*
TPQN: Ticks Per Quarter Note  
<Example4> What is the nibbled expression of the decimal value 1258?  
16 ) 1258  
16 )  
16 )  
78 ...10  
4 ...14  
0 ... 4  
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is: 00 04 0E  
0AH.  
328  
MIDI Implementation  
Example of an Exclusive Message and  
Calculating a Checksum  
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before  
F7) to make sure that the message was correctly received. The value of the checksum is  
determined by the address and data (or size) of the transmitted Exclusive message.  
The Scale Tune Feature (address: 40 1x 40)  
The scale tune feature allows you to finely adjust the individual pitch of the notes from C  
through B. Though the settings are made while working with one octave, the fine  
adjustments will affect all octaves. By making the appropriate Scale Tune settings, you can  
obtain a complete variety of tuning methods other than equal temperament. As examples,  
three possible types of scale setting are explained below.  
*
The scale tune value received by the part 1 is used in Patch mode and Piano mode.  
How to calculate the checksum  
(hexadecimal numbers are indicated by “H”)  
Equal Temperament  
The checksum is a value derived by adding the address, size, and checksum itself and  
This method of tuning divides the octave into 12 equal parts. It is currently the most widely  
used form of tuning, especially in occidental music. On the Fantom, the default settings for  
the Scale Tune feature produce equal temperament.  
inverting the lower 7 bits.  
Here’s an example of how the checksum is calculated. We will assume that in the Exclusive  
message we are transmitting, the address is aabbccddH and the data or size is eeffH.  
Just Temperament (Tonic of C)  
aa + bb + cc + dd + ee + ff = sum  
sum ÷ 128 = quotient ... remainder  
128 - remainder = checksum  
The principal triads resound much more beautifully than with equal temperament, but this  
benefit can only be obtained in one key. If transposed, the chords tend to become  
ambiguous. The example given involves settings for a key in which C is the keynote.  
<Example> Setting CHORUS TYPE of PERFORMANCE COMMON to  
DELAY (DT1)  
Arabian Scale  
By altering the setting for Scale Tune, you can obtain a variety of other tunings suited for  
ethnic music. For example, the settings introduced below will set the unit to use the Arabian  
Scale.  
According to the Parameter Address Map (P.311), the start address of Temporary  
Performance is 10 00 00 00H, the offset address of CHORUS at PERFORMANCE COMMON  
is 04 00H, and the address of CHORUS TYPE is 00 00H. Therefore the address of CHORUS  
TYPE of PERFORMANCE COMMON is;  
Example Settings  
Note name  
Equal Temperament Just Temperament (Key-tone C)  
Arabian Scale  
C
C#  
D
0
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
10 00 00 00H  
04 00H  
-8  
+)  
00 00H  
+4  
10 00 04 00H  
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
DELAY has the value of 02H.  
F
So the system exclusive message should be sent is;  
F#  
G
-10  
+2  
+43  
-4  
F0  
41  
10  
00 6B  
(4)  
12  
10 00 04 00  
address  
02  
??  
F7  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
(1)  
(2)  
(3)  
(5)  
data  
checksum  
(6)  
Bb  
B
-10  
-49  
(1) Exclusive Status  
(2) ID (Roland)  
(3) Device ID (17)  
(4) Model ID (Fantom-X6/X7/X8)  
(5) Command ID (DT1)  
(6) End of Exclusive  
The values in the table are given in cents. Convert these values to hexadecimal, and transmit  
them as Exclusive data.  
Then calculate the checksum.  
For example, to set the tune (C-B) of the Part 1 Arabian Scale, send the following data:  
10H + 00H + 04H + 00H + 02H = 16 + 0 + 4 + 0 + 2 = 22 (sum)  
22 (sum) ÷ 128 = 0 (quotient) ... 22 (remainder)  
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7  
checksum = 128 - 22 (remainder) = 106 = 6AH  
This means that F0 41 10 00 6B 12 10 00 04 00 02 6A F7 is the message should be sent.  
ASCII Code Table  
Patch Name and Performance Name, etc., of MIDI data are described the ASCII  
code in the table below.  
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
| D  
| H  
| Char || D  
| H  
| Char || D  
| H  
| Char |  
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
|
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32 | 20H | SP ||  
64 | 40H |  
65 | 41H |  
66 | 42H |  
67 | 43H |  
68 | 44H |  
69 | 45H |  
70 | 46H |  
71 | 47H |  
72 | 48H |  
73 | 49H |  
74 | 4AH |  
75 | 4BH |  
76 | 4CH |  
77 | 4DH |  
78 | 4EH |  
79 | 4FH |  
80 | 50H |  
81 | 51H |  
82 | 52H |  
83 | 53H |  
84 | 54H |  
85 | 55H |  
86 | 56H |  
87 | 57H |  
88 | 58H |  
89 | 59H |  
90 | 5AH |  
91 | 5BH |  
92 | 5CH |  
93 | 5DH |  
94 | 5EH |  
95 | 5FH |  
@ ||  
A ||  
B ||  
C ||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
` |  
a |  
b |  
c |  
d |  
e |  
f |  
g |  
h |  
i |  
j |  
k |  
l |  
m |  
n |  
o |  
p |  
q |  
r |  
s |  
t |  
u |  
v |  
w |  
x |  
y |  
z |  
{ |  
| |  
} |  
33 | 21H |  
34 | 22H |  
35 | 23H |  
36 | 24H |  
37 | 25H |  
38 | 26H |  
39 | 27H |  
40 | 28H |  
41 | 29H |  
42 | 2AH |  
43 | 2BH |  
44 | 2CH |  
45 | 2DH |  
46 | 2EH |  
47 | 2FH |  
48 | 30H |  
49 | 31H |  
50 | 32H |  
51 | 33H |  
52 | 34H |  
53 | 35H |  
54 | 36H |  
55 | 37H |  
56 | 38H |  
57 | 39H |  
58 | 3AH |  
59 | 3BH |  
60 | 3CH |  
61 | 3DH |  
62 | 3EH |  
63 | 3FH |  
! ||  
" ||  
# ||  
$ ||  
% ||  
& ||  
` ||  
( ||  
) ||  
* ||  
+ ||  
, ||  
— ||  
. ||  
/ ||  
0 ||  
1 ||  
2 ||  
3 ||  
4 ||  
5 ||  
6 ||  
7 ||  
8 ||  
9 ||  
: ||  
; ||  
< ||  
= ||  
> ||  
? ||  
D || 100 | 64H |  
E || 101 | 65H |  
F || 102 | 66H |  
G || 103 | 67H |  
H || 104 | 68H |  
I || 105 | 69H |  
J || 106 | 6AH |  
K || 107 | 6BH |  
L || 108 | 6CH |  
M || 109 | 6DH |  
N || 110 | 6EH |  
O || 111 | 6FH |  
P || 112 | 70H |  
Q || 113 | 71H |  
R || 114 | 72H |  
S || 115 | 73H |  
T || 116 | 74H |  
U || 117 | 75H |  
V || 118 | 76H |  
W || 119 | 77H |  
X || 120 | 78H |  
Y || 121 | 79H |  
Z || 122 | 7AH |  
[ || 123 | 7BH |  
\ || 124 | 7CH |  
] || 125 | 7DH |  
^ ||——————+——————+——————+  
_ |  
+——————+——————+——————++——————+——————+——————+  
D: decimal  
H: hexadecimal  
*
“SP” is space.  
329  
 
MIDI Implementation  
<Bank Select and Program Change Correspondence Chart>  
Patch  
Group  
Number  
Bank Select  
MSB LSB  
Program  
Number  
USER  
001–128  
129–256  
001–128  
129–256  
001–128  
001–128  
001–128  
001–128  
001–128  
001–128  
001–128  
001–128  
001–256  
001–  
87  
0
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–128  
1–  
87  
87  
87  
87  
87  
87  
87  
87  
87  
87  
87  
121  
93  
93  
:
1
32  
33  
64  
65  
66  
67  
68  
69  
70  
71  
0–  
0
CARD  
PR-A  
PR-B  
PR-C  
PR-D  
PR-E  
PR-F  
PR-G  
PR-H  
GM(2)  
XP-A  
(SRX-01)  
(SRX-02)  
:
001–  
1
:
1–  
:
:
XP-B  
XP-C  
XP-D  
(SRX-01)  
(SRX-02)  
:
(SRX-01)  
(SRX-02)  
:
(SRX-01)  
(SRX-02)  
:
001–  
93  
93  
:
93  
93  
:
93  
93  
:
0
1–  
001–  
1
1–  
:
:
:
001–  
0
1–  
001–  
1
1–  
:
:
:
001–  
0
1–  
001–  
1
1–  
:
:
:
* The XP groups vary depending on the Wave Expansion Board(s) you’ve  
installed. For information about an SRX series board, refer to the Owner’s  
Manual that came with it.  
Rhythm Set  
Group  
Number  
Bank Select  
MSB LSB  
Program  
Number  
USER  
CARD  
PRST  
GM(2)  
XP-A  
001–032  
001–032  
001–040  
001–009  
001–  
001–  
:
86  
0
1–32  
1–32  
1–40  
1–57  
1–  
1–  
:
86  
86  
120  
92  
92  
:
32  
64  
---  
0
1
:
(SRX-01)  
(SRX-02)  
:
XP-B  
XP-C  
XP-D  
(SRX-01)  
(SRX-02)  
:
(SRX-01)  
(SRX-02)  
:
(SRX-01)  
(SRX-02)  
:
001–  
001–  
:
001–  
001–  
:
001–  
001–  
:
92  
92  
:
92  
92  
:
92  
92  
:
0
1
:
0
1
:
0
1
:
1–  
1–  
:
1–  
1–  
:
1–  
1–  
:
* The XP groups vary depending on the Wave Expansion Board(s) you’ve  
installed. For information about an SRX series board, refer to the Owner’s  
Manual that came with it.  
Performance  
Group  
Number  
Bank Select  
Program  
Number  
1–64  
1–64  
1–64  
MSB  
LSB  
0
USER  
CARD  
PRST  
01–64  
01–64  
01–64  
85  
85  
85  
32  
64  
* To switch multitimbres, the external MIDI device’s transmit channel needs to  
be matched up with the Control Channel of the Fantom-X. (P.230)  
330  
   
Date : Feb. 2, 2004  
Version : 1.00  
(MSooduenldFGanetnoemra-Xto6r/XS7e/cXti8on) MIDI Implementation Chart  
Function...  
Transmitted  
Recognized  
Remarks  
Basic  
Channel Changed  
Default  
1–16  
1–16  
1–16  
1–16  
Memorized  
Default  
Messages  
Altered  
Mode 3  
Mono, Poly  
Mode 3  
Mode 3, 4 (M = 1)  
* 2  
Mode  
**************  
Note  
Number :  
0–127  
**************  
0–127  
0–127  
True Voice  
Note On  
Note Off  
O
O
O
O
Velocity  
After  
Touch  
Key's  
Channel's  
O
O
O
O
*1  
*1  
Pitch Bend  
O
O
*1  
0, 32  
1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
*1  
O
O
O
O
O
O
O
X
*1  
*1  
Bank select  
Modulation  
2
Breath type  
4
5
Foot type  
Portamento time  
Data entry  
6, 38  
7
*1  
Volume  
8
Balance  
10  
11  
16  
17  
18  
19  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
80  
81  
82  
83  
84  
91  
92  
93  
94  
95  
O
O
X
*1  
*1  
Panpot  
Expression  
General purpose controller 1  
General purpose controller 2  
General purpose controller 3  
General purpose controller 4  
Hold 1  
X
X
Control  
Change  
X
O
O
O
O
O
O
X
*1  
Portamento  
Sostenuto  
Soft  
Legato foot switch  
Hold 2  
Sound variation  
Resonance  
O
O
O
O
O
O
O
O
Release time  
Attack time  
Cutoff  
Decay time  
Vibrato rate  
Vibrato depth  
Vibrato delay  
O
O
O
O
O
O
X
(Tone 1 Level)  
(Tone 2 Level)  
(Tone 3 Level)  
(Tone 4 Level)  
General purpose controller 5  
General purpose controller 6  
General purpose controller 7  
General purpose controller 8  
Portamento control  
General purpose effects 1  
Tremolo  
(Reverb)  
(Chorus)  
O
X
General purpose effects 3  
Celeste  
X
Phaser  
1–31, 64–95  
98, 99  
100, 101  
O
X
Pedal, Knob, D Beam  
NRPN LSB, MSB  
RPN LSB, MSB  
X
O
Program  
Change  
O
*1  
O
0–127  
*1  
*1  
**************  
: True Number  
Program No. 1–128  
System Exclusive  
O
O
: Song Position  
: Song Select  
: Tune Request  
X
X
X
X
X
X
System  
Common  
System  
Real Time : Commands  
: Clock  
X
X
X
X
X
O
X
O
O
X
O
: All Sound Off  
*3  
O
: Reset All Controllers  
Aux  
Messages  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
*3  
*1  
O (123–127)  
O
X
* 1 O X is selectable.  
* 2 Recognized as M=1 even if M1.  
* 3 Transmitted only when V-LINK is ON.  
Notes  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
331  
(Sequencer Section)  
Date : Feb. 2, 2004  
Version : 1.00  
Model Fantom-X6/X7/X8 MIDI Implementation Chart  
Function...  
Transmitted  
Recognized  
Remarks  
Basic  
Channel Changed  
Default  
All channel  
X
All channel  
1–16  
There is no specific  
basic channel.  
Default  
Messages  
Altered  
X
X
X
X
Mode  
**************  
Note  
Number :  
0–127  
**************  
0–127  
0–127  
True Voice  
Note On  
Note Off  
O
O
O
O
Velocity  
After  
Touch  
Key's  
Channel's  
O
O
O
O
*1  
*1  
Pitch Bend  
O
O
O
O
*1  
*1  
0–119  
Control  
Change  
Program  
Change  
O
O
0–127  
*1  
*1  
**************  
: True Number  
System Exclusive  
: Quarter Frames  
System  
Common : Song Select  
: Tune Request  
O
O
O
O
X
*1  
*1  
O
O
X
*2  
*1  
: Song Position  
O
O
System  
Real Time : Commands  
: Clock  
O
O
*1  
*1  
O
O
*1  
*1  
O
O
X
O
: All Sound Off  
O
: Reset All Controllers  
Aux  
Messages  
*2  
*3  
X
: Local On/Off  
: All Notes Off  
: Active Sensing  
: System Reset  
O
O
X
O (123–127)  
*3  
O
X
*1 O X is selectable.  
*2 Not stored/transmitted when received, but can be created and transmitted using Microscope.  
*3 Mode Messages (123–127) are recorded and transmitted, after all currently sounding notes  
are turned off. The All Note Message itself is not recorded or transmitted. However, it can be  
created in Microscope and transmitted.  
Notes  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
332  
Specifications  
Fantom-X6/X7/X8:  
Sampling Section  
Synthesizer Keyboard (Conforms to General MIDI 2 System)  
Data Format  
Keyboard  
16-bit linear (File Type: .WAV/.AIFF)  
[X6] 61 keys  
[X7] 76 keys  
[X8] 88 keys  
(with velocity and channel aftertouch)  
(with velocity and channel aftertouch)  
(Progressive Hammer action Mechanism and  
channel aftertouch)  
Sampling Frequency  
44.1 kHz (fixed)  
Maximum Sampling Time  
When sampling memory isn’t expanded (32 MB)  
mono: 360 sec. approx., stereo: 180 sec. approx.  
When sampling memory is expanded with DIMM (544 MB)  
mono: 107 min. approx., stereo: 53 min. approx.  
Sound Generator Section  
Maximum Polyphony  
128 voices (shared with the sampling section)  
Parts  
Number of Samples  
16 parts  
User memory: 2,000 (maximum total approximately 32 MB)  
Card memory: 7,000 (PC card)  
Wave Memory  
128 M bytes (16-bit linear equivalent)  
Sequencer Section  
Waveforms  
Tracks  
1,480  
Phrase tracks (16 MIDI channels per track): 16  
Tempo track: 1  
Preset Memory  
Beat track: 1  
Patches:  
1,024 + 256 (GM2)  
Rhythm Sets: 40 + 9 (GM2)  
Performances: 64  
Patterns  
100  
*
Up to one hundred patterns can be created in a song  
User Memory  
Patches:  
256  
32  
Resolution  
Rhythm Sets:  
Performances:  
480 TPQN  
64  
Tempo  
Card Memory (PC card)  
5–300  
Patches:  
256  
32  
Rhythm Sets:  
Performances:  
Note Capacity  
64  
approx. 400,000 notes  
Effects  
Song Length  
Multi-Effects:  
Chorus:  
3 systems, 78 types  
3 types  
9,998 measures  
Reverb:  
5 types  
Recording Method  
Input Effects:  
6 types  
Realtime recording, Step recording  
Mastering Effects: 3-band compressor  
Others  
Arpeggio  
Preset:  
User:  
128  
128  
Rhythm Pattern  
Preset:  
User:  
256 (32 groups)  
256 (32 groups)  
333  
 
Specifications  
Chord Memory  
Weight  
Preset:  
User:  
64  
64  
[X6] 12.5 kg / 27 lbs 9 oz  
[X7] 14.5 kg / 32 lbs  
[X8] 29.5 kg / 65 lbs 1 oz  
Display  
Accessories  
Graphic 320 x 240 dots backlit LCD (Color)  
Handbook  
Pads  
Owner’s Manual  
16 pads, Velocity and Aftertouch sensitive  
Sample Data (Audio) CD  
CD-ROM (Editor, USB MIDI driver)  
PC Card Protector  
Power Cord  
Controllers  
Pitch Bend/Modulation Lever  
Control Knob x 4  
Options  
Assignable Switch x 2  
D Beam Controller  
Wave Expansion Board: SRX Series  
Keyboard Stand: [X6] [X7] KS-12 / [X8] KS-17  
Pedal Switch: DP series  
Connectors  
Headphones Jack  
Foot Switch: BOSS FS-5U  
A (MIX) Output Jacks (L/MONO, R): 1/4 inch TRS phone type  
B Output Jacks (L, R): 1/4 inch phone type  
Input Jacks (L/MONO/MIC, R): 1/4 inch phone type  
Hold Pedal Jack (Half Pedal recognition)  
Control Pedal Jack (assignable)  
Expression Pedal: EV-5  
*
In the interest of product improvement, the specifications and/or  
appearance of this unit are subject to change without prior notice.  
MIDI Connectors (IN, OUT, THRU)  
USB Connector (supports file transfer (mass storage class) and  
MIDI)  
Digital Audio Interface (COAXIAL INPUT/OUTPUT)  
AC Inlet  
Expansion Slots  
Expansion of waveforms and patches for the internal sound  
generator  
SRX expansion boards: 4 slots  
Expansion of sampling memory  
DIMM: 1 slot (supports 128 MB, 256 MB, 512 MB (3.3 V))  
External Storage Device  
PC card: 1 slot (supports SmartMedia and CompactFlash using  
a PC card adapter)  
Power Supply  
AC 117 V, AC 230 V, AC 240 V (50/60 Hz)  
AC 220 V (60 Hz)  
Power Consumption  
17 W  
Dimensions  
[X6] 1,050 (W) x 358 (D) x 125 (H) mm  
41-3/8 (W) x 14-1/8 (D) x 4-15/16 (H) inches  
[X7] 1,262 (W) 358 (D) x 125 (H) mm  
49-11/16 (W) x 14-1/8 (D) x 4-15/16 (H) inches  
[X8] 1,408 (W) 455 (D) x 165 (H) mm  
55-7/16 (W) x 17-15/16 (D) x 6-1/2 (H) inches  
334  
Attack Time Offset ........................................................ 62  
Auto divide sampling ................................................. 143  
Auto Trigger Level ...................................................... 143  
Symbols  
+OCT/-OCT ................................................................... 24  
.SVQ ........................................................................ 31, 223  
A
Patch .......................................................................... 73  
User Data ................................................................ 235  
Track Edit ................................................ 186–187, 190  
Bias Position ................................................................... 72  
Bitmap File ................................................................... 221  
Booster 1&2, 3&4 ........................................................... 65  
Patch .......................................................................... 73  
Aftertouch Time Ctrl Sens ........................................... 88  
Arabian Scale  
Arp/Rhythm Duration ............................................... 130  
Assign a Name  
Brightness Ctrl ............................................................. 239  
Rhythm Tone Name ................................................ 87  
Assign to Keyboard .................................................... 152  
Assign To Pad .............................................................. 151  
Assign Type ................................................................... 87  
Assignable ...................................................................... 50  
Control Setting ....................................................... 114  
D Beam ...................................................... 50, 116, 122  
Assignable Sw ................................................................ 51  
335  
 
Index  
Control Setting ....................................................... 47, 114  
CTRL Sens 1–4 ............................................................... 82  
Current Part .................................................................. 100  
C
Card  
Patch .......................................................................... 39  
Ch/Part  
Shift Clock ............................................................... 189  
Chord  
Clip filter ....................................................................... 239  
Color Cb Ctrl ................................................................ 239  
Cutoff Key follow .......................................................... 70  
Cutoff Offset ................................................................... 61  
D
Data Thin ...................................................................... 190  
Data Thin Time ............................................................ 190  
Data Thin Value ........................................................... 190  
DEC ................................................................................. 35  
Default File Type ......................................................... 233  
Delay Time ..................................................................... 75  
Delay Time KF ............................................................... 75  
Delete .................................................................... 184, 224  
Rhythm Set ............................................................... 85  
Connecting  
Amp and Speaker System ...................................... 19  
Continuous Hold Pedal ...................................... 126, 226  
Control Aftertouch ...................................................... 118  
Control Bender ............................................................ 118  
Control D Beam ........................................................... 119  
Control Hold Pedal ..................................................... 118  
336  
Deleting  
Rhythm Set ............................................................... 93  
Rhythm Set ............................................................... 93  
Rhythm Set ............................................................... 93  
Demo Song ..................................................................... 23  
Digital Input Level ...................................................... 141  
Dissolve Time .............................................................. 239  
Drop Format ................................................................. 228  
File Name ...................................................................... 199  
Filter Type ...................................................... 49, 115, 123  
Function Button ............................................................. 34  
FXM Color  
E
Editing  
Sample ..................................................................... 146  
Patch Mode ............................................................. 207  
End Point  
Selecting .................................................................. 149  
Expanding  
Rhythm Set ............................................................... 89  
Rhythm Set ............................................................... 89  
Rhythm Set ............................................................... 89  
Memory ................................................................... 244  
Gap Time .............................................................. 143, 233  
GM  
Patch .......................................................................... 39  
Rhythm Set ............................................................... 52  
GM2  
Patch .......................................................................... 39  
Rhythm Set ............................................................... 52  
Grid ................................................................................ 137  
Grid Resolution ............................................................ 172  
F
Factory Reset ................................................................ 235  
Fade Ctrl ....................................................................... 239  
Fade Mode ...................................................................... 75  
Fade Time ....................................................................... 75  
Fantom-X Editor .......................................................... 236  
Fantom-X Librarian ..................................................... 236  
337  
Index  
H
I
Legato Retrigger ............................................................ 77  
Import  
Import Audio ............................................... 148, 202, 220  
Importing  
Initializing  
Input Effect SW ............................................................ 141  
Input Effect Type ......................................................... 141  
Input Setting ........................................................ 141, 143  
Input Source ................................................................. 141  
Live Setting function ..................................................... 99  
J
K
Keyboard ...................................................................... 226  
Keyboard Note ............................................................ 204  
Keyboard Range Lower .............................................. 110  
Keyboard Range Upper .............................................. 111  
Keyboard Sens ............................................................. 226  
Keyboard Switch ................................. 101, 103, 107, 110  
Keyboard Velocity ....................................................... 226  
Knob .................................................. 47, 51, 117, 124–125  
Loop Play ...................................................................... 166  
Loop Point .................................................................... 179  
Loop Recording ........................................................... 171  
Loop Start ..................................................................... 149  
Loop Start Fine ............................................................. 150  
Loop Tune .................................................................... 150  
Loop/Punch ................................................................. 171  
Low Frequency Oscillator ............................................ 27  
338  
Mix In Output Level ................................................... 141  
Mixer ................................................................. 33, 97, 103  
M
Manual Punch-In ......................................................... 171  
Measure, For  
Delete ....................................................................... 184  
Memo  
Multi-Effects Reverb Send Level ....................... 208, 211  
Multi-Effects Type ............................................... 208, 211  
Multisample ........................................................... 32, 153  
Mute Group .................................................................... 87  
Mute Part ...................................................................... 105  
Mute Switch ................................................................. 107  
Muting  
Patch .......................................................................... 39  
MFX  
MFX1–3 TYPE .............................................................. 215  
Micro Edit ..................................................................... 192  
MIDI ...................................................................... 222, 230  
MIDI Channel .............................................................. 186  
Change Duration ................................................... 187  
Change Velocity ..................................................... 186  
Copy ........................................................................ 184  
Data Thin ................................................................ 190  
Tempo Track ........................................................... 166  
339  
Index  
Patch/Rhythm Set Group .......................................... 161  
Patch/Rhythm Set Number ....................................... 161  
Patch/Rhythm Set Type ............................................. 161  
Patches ............................................................................ 27  
Pattern ............................................................................. 31  
PC Card Protector ....................................................... 248  
PC card slot .................................................................. 248  
Pedal/D Beam ............................................................. 226  
N
File Name ................................................................ 199  
Song Name ............................................................. 197  
Note Tx Ch ................................................................... 239  
O
On/Off  
OSC 1/2 Fine Tune ....................................... 49, 115, 123  
OSC 1/2 Pulse Width ................................... 49, 115, 123  
P
Pad Number ................................................... 48, 114, 122  
Pad Velocity ................................................... 48, 114, 122  
Pan Depth ....................................................................... 76  
Pan Key Follow  
Patch .......................................................................... 72  
Part .................................................................................. 27  
Part Attack Time Offset .............................................. 110  
Part Chorus Send Level ...................................... 108, 210  
Part Coarse Tune ......................................................... 109  
340  
P-Env Depth  
Preset A–H  
Patch .......................................................................... 68  
Patch .......................................................................... 68  
Rhythm Set ............................................................... 91  
Preview ......................................................................... 232  
Preview 1–4 Note Number ........................................ 232  
P-Env V-Sens  
Punch-In Recording .................................................... 171  
Performance Mixer Screen ..................................... 97–98  
Phase Lock .................................................................... 113  
Phrase Preview .............................................................. 42  
Pitch  
Patch .......................................................................... 67  
Rhythm Set ............................................................... 91  
Pitch Env  
Playing Back  
Portamento Switch ........................................................ 77  
Portamento Time ........................................................... 78  
Portamento Type ........................................................... 77  
Power .............................................................................. 21  
Power Up Mode .......................................................... 234  
PR-A–H ........................................................................... 39  
Pre Sample Time .................................................. 143, 233  
Preset ............................................................................... 52  
Realtime Controller ..................................................... 124  
Realtime Recording ..................................................... 170  
System Function ..................................................... 231  
Receive Channel .......................................................... 112  
Receive Channel Pressure .......................................... 113  
Receive Exclusive ........................................................ 231  
Receive Expression ...................................................... 113  
Receive GM System On .............................................. 231  
Receive GM2 System On ............................................ 231  
Receive GS Reset .......................................................... 231  
341  
Index  
Receive Modulation .................................................... 113  
Receive Pitch Bend ...................................................... 113  
Record  
Recording  
Reset Grid function ..................................................... 149  
Rhy Accent ................................................................... 124  
Rhythm Set  
Scale Tune Switch ........................................................ 232  
Skip Back Sampling ..................................................... 145  
Skip Back Time ............................................................ 233  
S-MRC Format ............................................................. 166  
Soft Through ................................................................ 231  
Solo ................................................................................ 105  
Solo sampling ............................................................... 143  
Solo Switch ................................................................... 107  
Solo Synth ..................................................................... 123  
Wave Expansion Board ........................................... 52  
XP-A–D ..................................................................... 52  
Rhythm Set Parameter .................................................. 87  
Rhythm Sets ................................................................... 27  
Ring Modulator ............................................................. 65  
Roll Function ................................................................ 160  
Roll Resolution ............................................................ 162  
Rolled Chord ................................................................ 134  
342  
Song Name ........................................................... 197, 199  
Source 1–4 ..................................................................... 213  
System Exclusive Message ......................................... 192  
Rhythm Pattern ...................................................... 135  
Time Stretch Type ....................................................... 150  
Merge ....................................................................... 188  
Status  
Step 1–16 ......................................................................... 76  
Strength  
Tone Delay Mode .......................................................... 78  
Patch .......................................................................... 79  
Rhythm Set ............................................................... 87  
Tone Fine Tune  
Patch .......................................................................... 67  
Rhythm Set ............................................................... 91  
Tone Level  
Patch .......................................................................... 51  
Switch Assign .............................................................. 125  
Sync Mode .................................................................... 227  
Sync Output ................................................................. 227  
Sync/Temp .................................................................. 227  
Sys Ctrl 1–4 Source ...................................................... 233  
System Control ............................................................ 233  
System Ctrl ................................................................... 233  
Patch .......................................................................... 71  
Rhythm Set ............................................................... 94  
343  
Index  
Tone Out Assign  
Rhythm Set ............................................................... 93  
TXT ........................................................................ 220, 223  
Tone Pan  
Patch .......................................................................... 72  
USB-MIDI Thru Sw ..................................................... 231  
Rhythm Set ............................................................... 52  
User Restore ................................................................. 235  
Tone Reverb Send Level ............................................. 208  
Trigger Quantize ......................................................... 203  
Trim Sw ........................................................................ 143  
Trimming Switch ......................................................... 233  
Truncate ................................................................ 155, 191  
TVA ................................................................................. 26  
Patch .......................................................................... 71  
Rhythm Set ............................................................... 94  
TVA Depth ..................................................................... 75  
Velocity ................................................................... 24, 161  
Velocity Curve ............................................................. 113  
Velocity Sens ................................................................ 204  
Velocity Sens Offset ...................................................... 62  
Version Info .................................................................. 234  
VFX1–4 Ctrl .................................................................. 239  
View .............................................................................. 194  
V-LINK .......................................................................... 238  
344  
Index  
Voice Reserve ......................................................... 28, 111  
W
Wave Bank  
Wave Expansion Board .............................................. 240  
Wave Gain  
Wave Generator ............................................................. 26  
Wave Group  
Wave No. L (Mono)  
Wave No. R  
Wave Rnd Pan Sw ......................................................... 90  
WG ................................................................................... 26  
Window .......................................................................... 34  
WMT ............................................................................... 89  
Write  
Patch .......................................................................... 59  
Performance ........................................................... 120  
Rhythm Set ............................................................... 86  
X
XP-A–D  
Z
Zoom Edit  
Patch .......................................................................... 57  
Rhythm Set ............................................................... 84  
Zoom In ........................................................................ 175  
Zoom In/Out ............................................................... 148  
Zoom Out ..................................................................... 175  
345  
MEMO  
For the USA  
DECLARATION OF CONFORMITY  
Compliance Information Statement  
Model Name :  
Type of Equipment :  
Responsible Party :  
Fantom-X6/X7/X8  
Synthesizer Keyboard  
Roland Corporation U.S.  
Address : 5100 S. Eastern Avenue, Los Angeles, CA 90040-2938  
(323) 890-3700  
Telephone :  
For EU Countries  
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.  
For the USA  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:  
(1) This device may not cause harmful interference, and  
(2) This device must accept any interference received, including interference that may cause undesired operation.  
Tested To Comply With FCC Standards  
FOR HOME OR OFFICE USE  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.  
AVIS  
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.  
Information  
When you need repair service, call your nearest Roland Service Center or authorized Roland  
distributor in your country as shown below.  
PHILIPPINES  
COSTA RICA  
TRINIDAD  
NORWAY  
JORDAN  
AFRICA  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
JUAN Bansbach Instrumentos  
Musicales  
AMR Ltd  
Roland Scandinavia Avd.  
AMMAN Trading Agency  
245 Prince Mohammad St.,  
Amman 1118, JORDAN  
TEL: (06) 464-1200  
Ground Floor  
Kontor Norge  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany  
Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
TEL: 20-2-417-1828  
Maritime Plaza  
Barataria Trinidad W.I.  
TEL: (868)638 6385  
Ave.1. Calle 11, Apartado 10237,  
San Jose, COSTA RICA  
TEL: 258-0211  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
TEL: (02) 899 9801  
KUWAIT  
EASA HUSAIN AL-YOUSIFI  
& SONS CO.  
Abdullah Salem Street,  
Safat, KUWAIT  
TEL: 2273 0074  
SINGAPORE  
SWEE LEE MUSIC  
COMPANY PTE. LTD.  
150 Sims Drive,  
SINGAPORE 387381  
TEL: 6846-3676  
URUGUAY  
Todo Musica S.A.  
Francisco Acuna de Figueroa  
1771  
C.P.: 11.800  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
CURACAO  
Zeelandia Music Center Inc.  
Orionweg 30  
Curacao, Netherland Antilles  
TEL:(305)5926866  
POLAND  
MX MUSIC SP.Z.O.O.  
UL. Gibraltarska 4.  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
REUNION  
TEL: 243-6399  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
LEBANON  
Chahine S.A.L.  
Gerge Zeidan St., Chahine  
Bldg., Achrafieh, P.O.Box: 16-  
5857  
Beirut, LEBANON  
TEL: (01) 20-1441  
DOMINICAN REPUBLIC  
Instrumentos Fernando Giraldez  
Calle Proyecto Central No.3  
Ens.La Esperilla  
Santo Domingo,  
Dominican Republic  
TEL:(809) 683 0305  
PORTUGAL  
Roland Iberia, S.L.  
Portugal Office  
Cais das Pedras, 8/9-1 Dto  
4050-465, Porto, PORTUGAL  
TEL: 22 608 00 60  
CRISTOFORI MUSIC PTE LTD  
Blk 3014, Bedok Industrial Park E,  
#02-2148, SINGAPORE 489980  
TEL: 6243-9555  
VENEZUELA  
Instrumentos Musicales  
Allegro,C.A.  
Av.las industrias edf.Guitar  
REUNION ISLAND  
TEL: (0262) 218-429  
SOUTH AFRICA  
That Other Music Shop(PTY)Ltd.  
11 Melle St., Braamfontein,  
Johannesbourg,  
SOUTH AFRICA  
TEL: (011) 403 4105  
TAIWAN  
ROLAND TAIWAN  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung  
Shan N.Road Sec.2, Taipei,  
TAIWAN, R.O.C.  
import  
#7 zona Industrial de Turumo  
Caracas, Venezuela  
TEL: (212) 244-1122  
ROMANIA  
FBS LINES  
Piata Libertatii 1,  
535500 Gheorgheni,  
ROMANIA  
OMAN  
ECUADOR  
Mas Musika  
Rumichaca 822 y Zaruma  
Guayaquil - Ecuador  
TALENTZ CENTRE L.L.C.  
P.O. BOX 37, MUSCAT,  
POSTAL CODE 113  
TEL: 931-3705  
FAX: (011) 403 1234  
EUROPE  
TEL:(593-4)2302364  
TEL: (02) 2561 3339  
TEL: (266) 364 609  
Paul Bothner(PTY)Ltd.  
17 Werdmuller Centre,  
Main Road, Claremont 7708  
SOUTH AFRICA  
QATAR  
Al Emadi Co. (Badie Studio &  
Stores)  
P.O. Box 62, Doha, QATAR  
TEL: 4423-554  
EL SALVADOR  
OMNI MUSIC  
75 Avenida Norte y Final  
Alameda Juan Pablo II,  
Edificio No.4010 San Salvador,  
EL SALVADOR  
THAILAND  
AUSTRIA  
Roland Elektronische  
Musikinstrumente HmbH.  
RUSSIA  
MuTek  
3-Bogatyrskaya Str. 1.k.l  
107 564 Moscow, RUSSIA  
TEL: (095) 169 5043  
Theera Music Co. , Ltd.  
330 Verng NakornKasem, Soi 2,  
Bangkok 10100, THAILAND  
TEL: (02) 2248821  
TEL: (021) 674 4030  
Austrian Office  
Eduard-Bodem-Gasse 8,  
A-6020 Innsbruck, AUSTRIA  
TEL: (0512) 26 44 260  
SAUDI ARABIA  
aDawliah Universal  
Electronics APL  
Corniche Road, Aldossary  
Bldg., 1st Floor, Alkhobar,  
SAUDI ARABIA  
VIETNAM  
Saigon Music  
Suite DP-8  
40 Ba Huyen Thanh Quan Street  
Hochiminh City, VIETNAM  
TEL: (08) 930-1969  
TEL: 262-0788  
SPAIN  
ASIA  
Roland Iberia, S.L.  
Paseo García Faria, 33-35  
08005 Barcelona SPAIN  
TEL: 93 493 91 00  
GUATEMALA  
BELGIUM/FRANCE/  
HOLLAND/  
LUXEMBOURG  
Roland Central Europe N.V.  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
CHINA  
Roland Shanghai Electronics  
Co.,Ltd.  
5F. No.1500 Pingliang Road  
Shanghai 200090, CHINA  
TEL: (021) 5580-0800  
Casa Instrumental  
Calzada Roosevelt 34-01,zona 11  
Ciudad de Guatemala  
Guatemala  
SWEDEN  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
TEL:(502) 599-2888  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
S-131 30 Nacka SWEDEN  
TEL: (0)8 702 00 20  
HONDURAS  
Almacen Pajaro Azul S.A. de C.V.  
BO.Paz Barahona  
3 Ave.11 Calle S.O  
San Pedro Sula, Honduras  
TEL: (504) 553-2029  
AUSTRALIA/  
NEW ZEALAND  
TEL: (014) 575811  
Roland Shanghai Electronics  
Co.,Ltd.  
(BEIJING OFFICE)  
10F. No.18 3 Section Anhuaxili  
Chaoyang District Beijing  
100011 CHINA  
SYRIA  
Technical Light & Sound  
Center  
Rawda, Abdul Qader Jazairi St.  
Bldg. No. 21, P.O.BOX 13520,  
Damascus, SYRIA  
CZECH REP.  
K-AUDIO  
Kardasovska 626.  
CZ-198 00 Praha 9,  
CZECH REP.  
AUSTRALIA/  
SWITZERLAND  
Roland (Switzerland) AG  
Landstrasse 5, Postfach,  
CH-4452 Itingen,  
SWITZERLAND  
TEL: (061) 927-8383  
NEW ZEALAND  
Roland Corporation  
Australia Pty.,Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
MARTINIQUE  
Musique & Son  
Z.I.Les Mangle  
97232 Le Lamantin  
Martinique F.W.I.  
TEL: 596 596 426860  
TEL: (2) 666 10529  
TEL: (010) 6426-5050  
TEL: (011) 223-5384  
DENMARK  
Roland Shanghai Electronics  
Co.,Ltd.  
(GUANGZHOU OFFICE)  
2/F., No.30 Si You Nan Er Jie  
Yi Xiang, Wu Yang Xin Cheng,  
Guangzhou 510600, CHINA  
TEL: (020) 8736-0428  
TURKEY  
Ant Muzik Aletleri Ithalat Ve  
Ihracat Ltd Sti  
Siraselviler Caddesi  
Siraselviler Pasaji No:74/20  
Taksim - Istanbul, TURKEY  
TEL: (0212) 2449624  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
UKRAINE  
TIC-TAC  
Mira Str. 19/108  
P.O. Box 180  
295400 Munkachevo,  
UKRAINE  
TEL: (03131) 414-40  
For Australia  
Tel: (02) 9982 8266  
For New Zealand  
Tel: (09) 3098 715  
Gigamusic SARL  
10 Rte De La Folie  
97200 Fort De France  
Martinique F.W.I.  
TEL: 596 596 715222  
TEL: 3916 6200  
FINLAND  
Roland Scandinavia As, Filial  
Finland  
Elannontie 5  
FIN-01510 Vantaa, FINLAND  
TEL: (0)9 68 24 020  
HONG KONG  
Tom Lee Music Co., Ltd.  
Service Division  
22-32 Pun Shan Street, Tsuen  
Wan, New Territories,  
HONG KONG  
U.A.E.  
Zak Electronics & Musical  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai,  
U.A.E.  
CENTRAL/LATIN  
AMERICA  
UNITED KINGDOM  
MEXICO  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico  
D.F. MEXICO  
ARGENTINA  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
GERMANY  
Roland Elektronische  
Musikinstrumente HmbH.  
Oststrasse 96, 22844  
Norderstedt, GERMANY  
TEL: (040) 52 60090  
TEL: 2415 0911  
TEL: (04) 3360715  
UNITED KINGDOM  
TEL: (01792) 702701  
TEL: (55) 5668-6699  
Parsons Music Ltd.  
NICARAGUA  
Bansbach Instrumentos  
Musicales Nicaragua  
Altamira D'Este Calle Principal  
de la Farmacia 5ta.Avenida  
1 Cuadra al Lago.#503  
Managua, Nicaragua  
8th Floor, Railway Plaza, 39  
Chatham Road South, T.S.T,  
Kowloon, HONG KONG  
TEL: 2333 1863  
NORTH AMERICA  
MIDDLE EAST  
BARBADOS  
GREECE  
STOLLAS S.A.  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: 2610 435400  
CANADA  
Roland Canada Music Ltd.  
(Head Office)  
5480 Parkwood Way  
Richmond B. C., V6V 2M4  
CANADA  
A&B Music Supplies LTD  
12 Webster Industrial Park  
Wildey, St.Michael, Barbados  
TEL: (246)430-1100  
INDIA  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra  
Mahalaxmi Flats Compound  
Off. Dr. Edwin Moses Road,  
Mumbai-400011, INDIA  
TEL: (022) 2493 9051  
BAHRAIN  
Moon Stores  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
TEL: (505)277-2557  
BRAZIL  
Roland Brasil Ltda.  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
PANAMA  
TEL: (604) 270 6626  
SUPRO MUNDIAL, S.A.  
Boulevard Andrews, Albrook,  
Panama City, REP. DE  
PANAMA  
TEL: 17 211 005  
HUNGARY  
Roland East Europe Ltd.  
Warehouse Area ‘DEPO’ Pf.83  
H-2046 Torokbalint,  
HUNGARY  
CYPRUS  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
Roland Canada Music Ltd.  
(Toronto Office)  
170 Admiral Boulevard  
Mississauga On L5T 2N6  
CANADA  
INDONESIA  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
INDONESIA  
TEL: (021) 6324170  
TEL: 315-0101  
TEL: (23) 511011  
CHILE  
Comercial Fancy II S.A.  
Rut.: 96.919.420-1  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
PARAGUAY  
Distribuidora De  
Instrumentos Musicales  
J.E. Olear y ESQ. Manduvira  
Asuncion PARAGUAY  
TEL: (595) 21 492147  
TEL: (022) 66-9426  
TEL: (905) 362 9707  
IRELAND  
Roland Ireland  
G2 Calmount Park, Calmount  
Avenue, Dublin 12  
Republic of IRELAND  
TEL: (01) 4294444  
IRAN  
MOCO INC.  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
U. S. A.  
KOREA  
Roland Corporation U.S.  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
COLOMBIA  
Centro Musical Ltda.  
Cra 43 B No 25 A 41 Bododega 9  
Medellin, Colombia  
PERU  
Audionet  
Distribuciones Musicales SAC  
Juan Fanning 530  
Miraflores  
TEL: (021) 285-4169  
TEL: (323) 890 3700  
ITALY  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
ISRAEL  
Halilit P. Greenspoon & Sons  
Ltd.  
8 Retzif Ha'aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
MALAYSIA  
Roland Asia Pacific Sdn. Bhd.  
45-1, Block C2, Jalan PJU 1/39,  
Dataran Prima, 47301 Petaling  
Jaya, Selangor, MALAYSIA  
TEL: (03) 7805-3263  
TEL: (574)3812529  
Lima - Peru  
TEL: (511) 4461388  
As of January 15, 2005 (ROLAND)  
03569901  
’05-6-6N  

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