Nokia N GAGE QD User Manual

U S ER GU IDE  
Copyright © 2004 Nokia. All rights reserved.  
EXPORT CONTROLS  
This device may contain commodities, technology, or software subject to US export laws. Diversion  
contrary to law is prohibited.  
FCC/INDUSTRY CANADA NOTICE  
Your device may cause TV or radio interference (for example, when using a telephone in close  
proximity to receiving equipment). The FCC or Industry Canada can require you to stop using your  
telephone if such interference cannot be eliminated. If you require assistance, contact your local  
service facility. This device complies with part 15 of the FCC rules. Operation is subject to the  
condition that this device does not cause harmful interference.  
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Copyright © 2004 Nokia. All rights reserved.  
Patents  
Manufactured or sold under one or more of the following US Patents.  
Asterisk (*) indicates design patents pending.  
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Copyright © 2004 Nokia. All rights reserved.  
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Copyright © 2004 Nokia. All rights reserved.  
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Copyright © 2004 Nokia. All rights reserved.  
Contents  
1. For your safety . . . . . . . . . . . . . . . . . . . . . . . . . . 14  
About your device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16  
Network services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17  
Register your device. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17  
E-newsletters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17  
Chargers, batteries, and enhancements . . . . . . . . . . . . . . . . 18  
Shared memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19  
2. Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . 20  
Installing the SIM card and battery . . . . . . . . . . . . . . . . . . . 20  
Charging the battery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23  
Switch the game deck on. . . . . . . . . . . . . . . . . . . . . . . . . . . 24  
Keys and parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26  
About the display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28  
Accessing applications in the menu . . . . . . . . . . . . . . . . . . . . 28  
Keypad lock (Keyguard) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28  
Inserting a game or memory card. . . . . . . . . . . . . . . . . . . . . 29  
Ejecting a memory card . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31  
Playing a game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31  
Saving power when playing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32  
Starting a multiplayer game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33  
Tips for efficient use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33  
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Copyright © 2004 Nokia. All rights reserved.  
3. Your game deck. . . . . . . . . . . . . . . . . . . . . . . . . . 35  
Personalizing your game deck . . . . . . . . . . . . . . . . . . . . . . . 35  
Shortcuts in the standby mode. . . . . . . . . . . . . . . . . . . . . . . 36  
Volume control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39  
Loudspeaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39  
Installing software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40  
Removing software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41  
4. Your phone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42  
Making a call. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42  
Making a conference call (network service) . . . . . . . . . . . . . 43  
Answering or declining a call . . . . . . . . . . . . . . . . . . . . . . . . 44  
Call waiting (network service) . . . . . . . . . . . . . . . . . . . . . . . 45  
Options during a call . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45  
5. N-Gage QD Arena launcher . . . . . . . . . . . . . . . . . 47  
Connect to N-Gage Arena . . . . . . . . . . . . . . . . . . . . . . . . . . . 47  
Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48  
Connection settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48  
Updating Arena launcher . . . . . . . . . . . . . . . . . . . . . . . . . . . 49  
Registration and login . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49  
Registering from your game deck . . . . . . . . . . . . . . . . . . . . . . . . . 49  
Registering from your PC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50  
6. Contacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51  
Saving names and numbersCreating and editing  
contact cards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52  
Copying contacts between the SIM card  
and device memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53  
Adding a ringing tone for a contact card or group. . . . . . . . 53  
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Copyright © 2004 Nokia. All rights reserved.  
Voice dialing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54  
Adding a voice tag to a phone number . . . . . . . . . . . . . . . . . . . . . 55  
Creating contact groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57  
Removing members from a group . . . . . . . . . . . . . . . . . . . . . . . . . 57  
Creating calendar entries . . . . . . . . . . . . . . . . . . . . . . . . . . . 58  
Calendar view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59  
8. Instant messaging (IM) . . . . . . . . . . . . . . . . . . . . . 61  
Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62  
User ID and password . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62  
First login and service settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 62  
Chat sessions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65  
Chat history . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67  
IM contacts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68  
Group chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71  
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76  
Log off service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77  
9. Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79  
Writing text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80  
Traditional text input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80  
Predictive text input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82  
Copying text to clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84  
Writing and sending messages . . . . . . . . . . . . . . . . . . . . . . . . . . . 85  
Settings needed for multimedia messaging. . . . . . . . . . . . . . 88  
Settings needed for e-mail. . . . . . . . . . . . . . . . . . . . . . . . . . 89  
Inbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90  
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Copyright © 2004 Nokia. All rights reserved.  
Viewing multimedia objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90  
Receiving smart messages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91  
Receiving web messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92  
My folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92  
Mailbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93  
Opening the mailbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93  
Retrieving e-mail messages from the mailbox. . . . . . . . . . . . . . . . 94  
Disconnecting from mailbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96  
Outbox — messages waiting to be sent . . . . . . . . . . . . . . . . . . . . . 97  
Viewing messages on a SIM card. . . . . . . . . . . . . . . . . . . . . . . . . . 98  
Cell broadcast (network service) . . . . . . . . . . . . . . . . . . . . . 98  
Service command editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . 99  
Messaging settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99  
Settings for text messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99  
Settings for multimedia messages . . . . . . . . . . . . . . . . . . . . . . . 100  
10. Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107  
Basic steps for accessing Web . . . . . . . . . . . . . . . . . . . . . . . 107  
Receiving settings in a smart message . . . . . . . . . . . . . . . . . . . . 108  
Keying in the settings manually . . . . . . . . . . . . . . . . . . . . . . . . . 108  
Bookmarks view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108  
Making a connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109  
Connection security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110  
Browsing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110  
Ending a connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111  
Emptying the cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111  
Settings for Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112  
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Copyright © 2004 Nokia. All rights reserved.  
11. Extras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113  
ImagesViewing images. . . . . . . . . . . . . . . . . . . . . . . . . . . 113  
Screen capture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114  
Changing Screen capture settings. . . . . . . . . . . . . . . . . . . . . . . . 115  
Video player. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116  
Receive a video clip in a message . . . . . . . . . . . . . . . . . . . . . . . . 116  
Calculator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117  
Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118  
Setting an alarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118  
Turning off the alarm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118  
Notes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119  
Applications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119  
Applications (Java) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120  
Applications main view. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121  
Applications settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122  
Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123  
To-dotask list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124  
ConverterConverting measures . . . . . . . . . . . . . . . . . . . . . 124  
Setting a base currency and exchange rates . . . . . . . . . . . . . . . . 125  
Composer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126  
Go to . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129  
Adding shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129  
Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130  
12. Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131  
Game manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131  
Grouping and sorting files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132  
Check memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132  
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Copyright © 2004 Nokia. All rights reserved.  
Game file types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133  
Backing up and restoring game data. . . . . . . . . . . . . . . . . . . . . . 133  
Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134  
Installing and removing Symbian software . . . . . . . . . . . . . . . . . 134  
Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134  
Call forwarding (network service) . . . . . . . . . . . . . . . . . . . . . . . . 134  
Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135  
Changing the profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135  
Customizing profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136  
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138  
Changing settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138  
Device settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138  
Call settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140  
Connection settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141  
Date and time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148  
Security . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149  
Network . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154  
Enhancement settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154  
Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155  
Call log and general log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155  
Voice mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159  
Calling your voice mailbox (network service) . . . . . . . . . . . . . . . 159  
Bluetooth connection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160  
Bluetooth settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161  
Sending data using Bluetooth connectivity . . . . . . . . . . . . . . . . . 162  
Pairing devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164  
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Copyright © 2004 Nokia. All rights reserved.  
Receiving data using Bluetooth connectivity. . . . . . . . . . . . . . . . 165  
Disconnecting Bluetooth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165  
Connecting your game deck to a computer . . . . . . . . . . . . . . . . . 166  
Using the CD-ROM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166  
Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166  
View memory consumption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167  
Free memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167  
Memory card tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168  
Format a memory card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169  
Back up and restore information on a memory card . . . . . . . . . . 169  
Lock the memory card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170  
1-touch dialing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171  
SIM directory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171  
Fixed dial. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172  
Call restrictions (network service) . . . . . . . . . . . . . . . . . . . . 173  
Battery information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174  
Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175  
Nokia 90-Day Limited Warranty . . . . . . . . . . 187  
Appendix A Message from the CTIA . . . . . . . 194  
Appendix B Message from the FDA . . . . . . . . 198  
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205  
13  
Copyright © 2004 Nokia. All rights reserved.  
1. For your safety  
Read these simple guidelines. Not following them may be dangerous or illegal.  
Read the complete user guide for further information.  
SWITCH ON SAFELY  
Do not switch the device on when wireless phone use is prohibited or when  
it may cause interference or danger.  
ROAD SAFETY COMES FIRST  
Obey all local laws. Always keep your hands free to operate the vehicle  
while driving. Your first consideration while driving should be road safety.  
INTERFERENCE  
All wireless devices may be susceptible to interference, which could affect  
performance.  
SWITCH OFF IN HOSPITALS  
Follow any restrictions. Switch the device off near medical equipment.  
SWITCH OFF IN AIRCRAFT  
Follow any restrictions. Wireless devices can cause interference in aircraft.  
14  
Copyright © 2004 Nokia. All rights reserved.  
   
SWITCH OFF WHEN REFUELING  
Don't use the device at a refueling point. Don't use near fuel or chemicals.  
SWITCH OFF NEAR BLASTING  
Follow any restrictions. Don't use the device where blasting is in progress.  
USE SENSIBLY  
Use only in the normal position as explained in the product documentation.  
Don't touch the antenna unnecessarily.  
QUALIFIED SERVICE  
Only qualified personnel may install or repair this product.  
ENHANCEMENTS AND BATTERIES  
Use only approved enhancements and batteries. Do not connect  
incompatible products.  
BACKUP COPIES  
Remember to make backup copies or keep a written record of all  
important information.  
CONNECTING TO OTHER DEVICES  
When connecting to any other device, read its user guide for  
detailed safety instructions. Do not connect incompatible products.  
15  
Copyright © 2004 Nokia. All rights reserved.  
EMERGENCY CALLS  
Ensure the device is switched on and in service. Press  
as many  
times as needed to clear the display and return to the main screen.  
Enter the emergency number, then press . Give your location.  
Do not end the call until given permission to do so. Emergency calls  
cannot be made in Offline mode.  
About your device  
The wireless device described in this guide is approved for use on GSM 850  
and GSM 1900 networks. Contact your service provider for more information  
about networks.  
When using this features in this device, obey all laws and respect privacy and  
legitimate rights of others.  
Warning: To use any features in this device, other than the alarm  
clock, the device must be switched on. Do not switch the device on  
when wireless phone use may cause interference or danger.  
16  
Copyright © 2004 Nokia. All rights reserved.  
 
Network services  
To use the phone you must have service from a wireless service provider. Many  
of the features in this device depend on features in the wireless network to  
function. These network services may not be available on all networks or you  
may have to make specific arrangements with your service provider before  
you can utilize network services. Your service provider may need to give you  
additional instructions for their use and explain what charges will apply.  
Some networks may have limitations that affect how you can use network  
services. For instance, some networks may not support all  
language-dependent characters and services.  
Your service provider may have requested that certain features be disabled or  
not activated in your device. If so, they will not appear on your device menu.  
Contact your service provider for more information.  
Register your device  
Make sure to register your device at www.warranty.nokiausa.com or  
1-888-NOKIA-2U (1-888-665-4228) so that we can serve your needs better  
if you should need to call the center or have your device repaired.  
E-newsletters  
When you register your device, you can sign up for Nokia's e-newsletter Nokia  
Connections if you would like. You will receive tips and tricks on using your  
device, accessory information, and special offers.  
17  
Copyright © 2004 Nokia. All rights reserved.  
     
Chargers, batteries, and enhancements  
Check the model number of any charger before use with this device. This  
device is intended for use when supplied with power from the ACP-12 and  
LCH-12.  
Warning: Use only batteries, chargers and enhancements approved  
by Nokia for use with the particular model. The use of any other types  
may invalidate any approval or warranty, and may be dangerous.  
The BL-6C battery is the only battery approved by Nokia for use with  
this device.  
For availability of approved enhancements, please check with your dealer.  
When you disconnect the power cord of any enhancement, grasp and pull the  
plug, not the cord.  
18  
Copyright © 2004 Nokia. All rights reserved.  
 
Shared memory  
The following features in this device may share memory: games, contacts, text  
messages, multimedia messages, images and ringing tones, RealPlayer,  
calendar and to-do notes, and downloaded applications. Use of one or more of  
these features may reduce the memory available for the remaining features  
sharing memory. For example, saving many multimedia messages may use all of  
the available memory. Your phone may display a message that the memory is  
full when you try to use a shared memory feature. In this case, delete some of  
the information or entries stored in shared memory features before  
continuing. Some of the features, such as contacts, may have a certain  
amount of memory specifically allotted to them in addition to the amount of  
memory shared with other features.  
19  
Copyright © 2004 Nokia. All rights reserved.  
 
2. Getting started  
Installing the SIM card and battery  
Keep all SIM cards out of the reach of small children. For availability and  
information on using SIM card services, contact your SIM card vendor. This  
may be the service provider, network operator, or other vendor.  
Note: Before removing the covers, always switch off the power and  
disconnect the Nokia N-Gage QD™ mobile game deck from the  
charger or any other device. Avoid touching electronic components  
while changing the covers. Always store and use the game deck with  
the covers attached.  
1
With the back of the game  
deck facing you, press the  
release button (1) and slide the  
cover in the direction of the  
arrow.  
20  
Copyright © 2004 Nokia. All rights reserved.  
   
2
3
To release the SIM card holder, slide the holder in the direction of the  
arrow (2).  
Open it (3).  
4
Insert the SIM card into the  
holder (4). Make sure that  
the bevelled corner on the  
SIM card is facing outward  
from the holder and that  
the golden contact area on  
the card is facing  
downwards.  
21  
Copyright © 2004 Nokia. All rights reserved.  
5
6
Close the SIM card holder (5).  
Lock it into place (6).  
7
Insert the battery (7).  
Replace the back cover.  
22  
Copyright © 2004 Nokia. All rights reserved.  
Charging the battery  
1
Connect the charger to a wall outlet.  
2
Open the latch marked with  
.
Connect the charger plug into the  
jack in the game deck (1). The  
battery indicator bar starts scrolling.  
The game deck can be used while  
charging. If the battery is completely  
discharged, it may take up to a few  
minutes before the charging  
indicator is shown.  
3
When the battery is fully charged,  
the bar stops scrolling. Disconnect  
the charger from the game deck,  
then from the outlet.  
23  
Copyright © 2004 Nokia. All rights reserved.  
 
Switch the game deck on  
Warning: Do not switch on the game deck when wireless phone use  
is prohibited or when it may cause interference or danger.  
1
2
Press and hold the power key  
.
If the game deck requests a PIN code, key  
in the code (displayed as ****) and press  
OK. The PIN code is usually supplied  
with the SIM card  
3
If the game deck requests a lock code, key  
in the lock code (displayed as *****) and  
press  
OK. The factory setting for the  
lock code is 12345.  
See Device and SIM.  
24  
Copyright © 2004 Nokia. All rights reserved.  
 
TIPS ON EFFICIENT OPERATION: Your  
game deck has a built-in antenna (grey  
area shown in the picture). As with any  
other radio transmitting device, do not  
touch the antenna unnecessarily when the  
game deck is switched on. Contact with  
the antenna affects call quality and may  
cause the game deck to operate at a higher  
power level than otherwise needed.  
Avoiding contact with the antenna area  
when operating the phone optimizes the  
antenna performance and the battery life.  
NORMAL POSITION: Hold the game deck  
(as shown in the picture) with the antenna  
pointed up and over your shoulder.  
25  
Copyright © 2004 Nokia. All rights reserved.  
Keys and parts  
26  
Copyright © 2004 Nokia. All rights reserved.  
   
1
2
3
Microphone is on the back.  
Controller key for playing games and menu navigation.  
OK key selects, accepts, or activates. In standby mode, press this key  
to start a game.  
4
Menu key opens the main menu.  
Loudspeaker is on the back.  
5
6
Slot for memory or game cards.  
7
and  
Power key is at the side.  
Earpiece.  
Edit key opens a list of commands for text editing such as Copy, Cut,  
and Paste.  
Clear key for deleting text and items.  
are the main game keys.  
8
9
10  
11  
12 Charger connector.  
13 Headset connector.  
Warning: Using a dual-bud headset may affect your ability to hear  
sounds around you. Do not use headsets in situations that many  
endanger your safety.  
27  
Copyright © 2004 Nokia. All rights reserved.  
About the display  
A small number of missing, discolored, or bright dots may appear on the  
screen. This is a characteristic of this type of display. Some displays may  
contain pixels or dots that remain on or off. This is normal, not a fault.  
Accessing applications in the menu  
In standby mode, press the  
Menu key to open the main menu. Use the  
Controller key to navigate to different menu applications. To select and  
open a menu, press the  
other menus and folders.  
OK key. Use the same method to select and open  
To quickly return to standby mode and make a phone call, press  
.
Keypad lock (Keyguard)  
Use the keypad lock to prevent the keys from being accidentally pressed.  
To lock: In standby mode, first press  
keys are locked, appears on the display.  
Or, press once, select Lock keypad and press OK.  
and then press  
. When the  
To unlock: Press , and then press  
.
When the keyguard is on, to answer a call, press  
can be operated in the normal way.  
. During a call, the phone  
28  
Copyright © 2004 Nokia. All rights reserved.  
       
Note: When Keyguard is on, calls may be possible to the emergency  
number programed into your phone (for example, 911). Just key in the  
emergency number and press  
you have keyed in its last digit.  
. The number is displayed only after  
If you choose to start games automatically when you insert a game card, the  
keypad is unlocked when a game starts. Select  
Tools > Settings > Device > General > Game auto-start > On to set the  
auto-start.  
Inserting a game or memory card  
Important: Keep all game and memory cards out of the reach of small  
children.  
Important: Before inserting or removing a memory card, save all  
unsaved data. Inserting a memory card causes all open applications  
to close. Unsaved data is lost when applications are closed.  
Important: Use only MMC cards with this device. Other memory  
cards, such as secure digital (SD) cards, do not fit in the MMC card  
slot and are not compatible with this device.  
Your game deck supports compatible MMC cards with memory from 16 MB  
up to 1 GB.  
29  
Copyright © 2004 Nokia. All rights reserved.  
   
It is important not to add stickers or any type of adhesive to the MMC card.  
This may cause the MMC card not to fit the card slot and can corrupt the card  
or cause loss of data. See Memory card tool.  
If you do not want to be interrupted while playing, press  
in standby mode  
and switch to Offline profile. When Offline profile is active, all GSM wireless  
phone signals to and from the device are prevented. See Profiles and Call  
forwarding (network service).  
1
2
3
Open the card slot (1).  
Insert a game or a memory card (2).  
Close the card slot.  
If you inserted a game card, the game starts automatically. Also, the game  
icon is automatically added as the last item of the main menu. Information  
stored on a memory card is indicated with  
in different applications.  
30  
Copyright © 2004 Nokia. All rights reserved.  
Ejecting a memory card  
Important: Do not remove the card in the middle of an operation  
when the  
indicator is blinking. Before inserting or removing a  
memory card, close all applications by pressing Exit and save all  
unsaved data. All applications are closed when inserting or removing  
the card. Removing the card in the middle of an operation may cause  
data loss, or the card may become corrupted.  
Pressing the  
the background.  
key does not close applications, but allows them to run in  
Press the power key and select Remove mem. card (available only if a  
memory card is inserted).  
Wait until Memory card can be removed now text appears and remove the  
card.  
Visit www.n-gage.com for more information on available games and to get  
game service settings.  
Playing a game  
Insert a game card, see Inserting a game or memory card. When the device is  
switched on, the game starts automatically.  
Exit a game before removing a game card from the game deck.  
31  
Copyright © 2004 Nokia. All rights reserved.  
       
To start a game when a game card is inserted, press  
in standby mode. You  
can also start games by selecting the games icon in the menu.  
You can use the primary game keys and for playing games. Other  
keys may be used depending on the game. Follow the instructions supplied  
with the game.  
Games can usually be paused and unpaused with  
manual for details.  
. Check the game  
Playing games consumes power and the game decks operating time is  
reduced.  
You can purchase a variety of N-Gage QD games for your game deck. Each  
N-Gage QD game is supplied on a separate read-only game card (MMC). The  
game data, such as high scores, is saved to the game decks memory, not on  
the N-Gage QD game card. For availability of different games contact your  
Nokia approved Games supplier or visit www.n-gage.com.  
Saving power when playing  
Reduce display brightness:  
Select Tools > Settings > Device > Display > Brightness.  
Select Options > Change.  
Use the headset to listen to the game tones while playing.  
Switch off the Bluetooth connection when you are not using it.  
To save battery power, do not leave games running in the background  
while you are not playing.  
32  
Copyright © 2004 Nokia. All rights reserved.  
   
Starting a multiplayer game  
You can play some games with two or more players who have the same game  
on a compatible device. Playing is done using a Bluetooth connection. Before  
starting a multiplayer game, ensure that the Bluetooth settings of the devices  
are compatible. See Bluetooth connection. Refer to the instructions supplied  
with the game for details of how to start the game, different levels, additional  
features, etc.  
Tips for efficient use  
To change the profile, press  
, and select the profile you want. All  
profiles are included in the power key menu.  
To open a list of last dialed numbers, press  
.
To see which applications are open  
and to switch between applications  
that are open, press and hold  
.
To select an item, scroll to it and press  
.
To connect to Web services, press and  
hold  
.
To return to standby mode, press  
The applications you are using are not  
closed, but are running in the  
background.  
.
33  
Copyright © 2004 Nokia. All rights reserved.  
       
To select multiple items, press and hold  
and at the same time press  
or . A check mark is placed next to the selected items. To end the  
selection, stop the scrolling with the controller key and then release  
After you have selected all the items you want, you can move or delete  
them.  
.
In some situations, when you press the controller key, a shorter options  
list appears listing the main commands available in the view.  
Note: If memory is getting low, the game deck may close some  
applications. The game deck saves any unsaved data before an  
application is closed, unless power is lost abruptly.  
34  
Copyright © 2004 Nokia. All rights reserved.  
3. Your game deck  
Personalizing your game deck  
To change the ringing tones, select Tools > Profiles. You can define  
different ringing tones for each profile. The standard profile is Normal,  
and the current date is displayed instead of the profile name in the  
navigation bar. See Profiles.  
To change the image shown as the the  
standby mode background, select Tools >  
Settings > Device > Standby mode >  
Wallpaper.  
To change the color palette in your phone,  
select Tools > Settings > Device > Display >  
Color palette.  
To change shortcuts assigned for the  
selection keys in the standby mode, select  
Tools > Settings > Device > Standby mode  
> Left selection key or Right selection key.  
To change the clock shown in the standby mode, select Tools >  
Settings > Date and time settings > Clock type > Analog or Digital.  
35  
Copyright © 2004 Nokia. All rights reserved.  
     
To change the welcome note, image, or animation, select Tools >  
Settings > Device > General > Welcome note or logo.  
To change what is shown in the screen saver, select Tools > Settings >  
Device > Display > Screen saver.  
To adjust the volume of the ringing tone, select Audio volume in the  
profile.  
To give an individual ringing tone to a friend, select Contacts >  
Options > Open > Options > Ringing tone.  
To rearrange the main menu, in the main menu, select Options > Move,  
New folder, or Move to folder. You can move more rarely used  
applications in folders and place applications that you use more often to  
the main menu.  
Shortcuts in the standby mode  
To switch between applications that are open, press and hold  
.
To change the profile, press  
To lock the keypad, first press  
and select a profile.  
and then press  
.
To start a game when a game card is inserted, press  
To open the last dialed numbers list, press once.  
.
To start a connection to the Web, press and hold . See Basic steps for  
accessing Web  
36  
Copyright © 2004 Nokia. All rights reserved.  
       
Essential indicators in the standby mode  
Offline profile  
You have received one or several messages to the Inbox in  
Messaging.  
You have received one or several voice messages. See Calling  
your voice mailbox (network service)  
There are messages waiting to be sent in Outbox.  
Shown if Ringing options is set to Silent and Message alert  
tone to Off. See Profiles.  
The game decks keypad is locked. See Keypad lock (Keyguard).  
You have an active alarm. See Setting an alarm.  
You can make calls using phone line 2 only (network service).  
37  
Copyright © 2004 Nokia. All rights reserved.  
 
Essential indicators in the standby mode  
All calls to the game deck are forwarded to another number. If  
you have two phone lines, the forward indicator for the first  
line is  
and for the second line  
.
A memory card is being read or written to.  
or  
A headset or loopset is connected to the phone.  
A data call is active.  
Shown instead of the signal strength indicator (shown in the  
top left corner in the standby mode) when there is an active  
GPRS connection. See GPRS.  
Shown when the GPRS connection is on hold, for example,  
during voice calls.  
A fax call is active.  
Bluetooth is active. Note that, when data is transmitted using  
Bluetooth,  
is shown.  
38  
Copyright © 2004 Nokia. All rights reserved.  
Volume control  
When you have an active call or are listening to a sound, press  
or  
to  
increase or decrease the volume level, respectively.  
Loudspeaker  
The loudspeaker allows you to speak and listen to the  
game deck from a short distance without having to hold  
the game deck to your ear, for example, having it on a  
table nearby. The navigation bar shows which speaker is in use. To locate the  
loudspeaker, see Keys and parts.  
To start using the loudspeaker during an already active call, select  
Options > Activate loudsp.. Sound applications such as Composer and  
Recorder use the loudspeaker by default.  
Important: Do not hold the game deck near to your ear while using  
the loudspeaker because the volume may be extremely loud.  
To turn off the loudspeaker, when you have an active call or audio  
application playing, select Options > Activate handset.  
39  
Copyright © 2004 Nokia. All rights reserved.  
           
Installing software  
Select Options > View log to see what software packages have been installed  
or removed and when.  
See Manager and Applications (Java).  
Important: If you install a file that contains an update or repair to  
an existing application, you can only restore the original application  
if you have the original installation file or a full back-up copy of the  
removed software package. To restore the original application, first  
remove the application and then install the application again from  
the original installation file or the back-up copy.  
1
2
Open Manager, scroll to an installation package, and select:  
Options > View details to view information such as the type, version  
number and the supplier or manufacturer of the application.  
Options > View certificate to display the security certificate details  
of the application. See Certificate management.  
Select Options > Install to start installation.  
To send your installation log to a help desk so that they can see what has  
been installed or removed, select Options > Send log > Via text message  
or  
Via e-mail (available only if the correct e-mail settings are in place).  
40  
Copyright © 2004 Nokia. All rights reserved.  
 
3
When the game deck asks whether to install or update the application or  
software, press Yes to proceed with installation.  
If the game deck displays a security warning and you choose to continue  
installation, you are given the option to view the details and the security  
certificate of the software package.  
During installation, you may be able to choose the installation language  
and select which components of the software package you want to  
install.  
4
The game deck informs you when installation is complete.  
Removing software  
Scroll to a software package and select Options > Remove. Press Yes to  
confirm.  
If you remove software, you can only re-install it if you have the original  
software package or a full back-up of the removed software package. If you  
remove a software package, you may no longer be able to open documents  
created with that software.  
If another software package depends on the software package that you  
removed, the other software package may stop working. Refer to the  
documentation of the installed software package for details.  
41  
Copyright © 2004 Nokia. All rights reserved.  
 
4. Your phone  
Making a call  
To adjust the volume during a call, press  
to increase and  
to decrease  
the volume level.  
1
In standby mode, key in the phone number, including the area code. Press  
to remove a number. For international calls, press  
twice for the  
international prefix (the + character replaces the international access  
code) and then key in the country code, the area code without 0, and the  
phone number.  
Note: Calls described here as international may in some cases be  
made between regions of the same nation.  
2
3
Press  
Press  
to call the number.  
to end the call (or to cancel the call attempt).  
will always end a call, even if another application is active.  
Pressing  
In standby mode, press  
once, to access a list of the 20 last numbers you  
called or attempted to call. Scroll to the number you want and press  
call the number.  
to  
To change the phone number of your voice mailbox, press  
and select  
Tools > Voice mailbox and select Options > Change number. Key in the  
number (obtained from your service provider) and press OK.  
42  
Copyright © 2004 Nokia. All rights reserved.  
       
Making a call using Contacts  
Press  
and select Contacts. Scroll to the desired name. Or, key in the first  
letters of the name to the Search field. Matching contacts are listed. Press  
to call. See 1-touch dialing.  
Making a conference call (network service)  
1
Make a call to the first participant.  
2
Make a call to another participant, select  
Options > New call. Key in or search for  
the phone number and press OK. The  
first call is automatically put on hold.  
3
When the new call has been answered,  
join the first participant in the  
conference call. Select Options >  
Conference.  
To add a new person to the call,  
repeat step 2 and then select  
Options > Conference > Add to  
conference. You can make a conference call with a maximum of six  
participants, including yourself.  
43  
Copyright © 2004 Nokia. All rights reserved.  
 
To have a private conversation with one of the participants: Select  
Options > Conference > Private. Scroll to the desired participant  
and press Private. The conference call is put on hold on your game  
deck. The other participants can still continue the conference call.  
Once you have finished the private conversation, select Options >  
Add to conference to return to the conference call.  
To drop a participant, select Options > Conference > Drop  
participant, then scroll to the participant and press Drop.  
4
To end the active conference call, press  
.
Answering or declining a call  
To answer an incoming call, press  
and press  
to end the call.  
If you do not want to answer a call, press  
busy” tone.  
. The caller will hear a “line  
If a compatible headset is connected to the phone, you can answer and end a  
call by pressing the headset key.  
If you press Silence, only the ringing tone is muted. Then either answer or  
decline the call.  
If you have activated the Call forward > If busy function to forward calls, for  
example, to your voice mailbox, declining an incoming call will also forward  
the call. See Call forwarding (network service).  
44  
Copyright © 2004 Nokia. All rights reserved.  
   
Call waiting (network service)  
If you have activated the Call waiting service, the network will notify you of  
a new incoming call while you have a call in progress. To change the settings,  
Press  
and select Tools > Settings > Call > Call waiting.  
To adjust the game deck tones for different environments and events, for  
example, when you want your game deck to be silent, see Profiles.  
1
2
During a call, press  
on hold.  
to answer the waiting call. The first call is put  
To switch between the two calls, press Swap.  
To end the active call, press  
.
Options during a call  
Many of the options that you can use during a call are network services. Press  
Options during a call for some of the following options: Mute or Unmute,  
End active call, End all calls, Hold or Unhold, New call, Conference, Private,  
Drop participant, Send touch tones, Answer, and Decline.  
Swap to switch between the active call and the call on hold, Transfer to  
connect an incoming call or a call on hold with an active call and to  
disconnect yourself from the calls.  
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You can add touch tones to the Phone number or Touch tones fields in a  
contact card.  
Send touch tones to send touch tone strings, for example, passwords or bank  
account numbers. Key in the touch tone string or search for it in Contacts.  
Press  
repeatedly to produce: *, p (pause), or w (wait). Press  
to  
produce #. Press OK to send the tone.  
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5. N-Gage QD Arena launcher  
Arena launcher is an application on your game deck that allows you to  
connect to N-Gage Arena, an online, world-wide community for gaming. In  
N-Gage Arena, you can compete with other gamers in global rankings and  
tournaments, and communicate with gamers across the globe. N-Gage Arena  
also has additional content for your games such as background images, game  
movies, and news about events and new games.  
Connect to N-Gage Arena  
Before you can start the N-Gage Arena, you must choose a service provider  
and make sure that your game deck can establish a mobile Internet  
connection.  
Check the availability of services, pricing, and tariffs with your network  
operator and service provider. Service providers will also give you instructions  
on how to use their network services.  
You must also register with the N-Gage Arena to set up your account.  
There are three ways to connect to N-Gage Arena:  
Use the Arena launcher on your game deck.  
Press and select Arena.  
Select the N-Gage Arena website from your PC.  
http://arena.n-gage.com  
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While you are playing a game, select N-Gage Arena from the game  
menu.  
The in-game menus provide access to select features and content specific to  
the game you are playing.  
Getting started  
Note: To connect to N-Gage Arena with your game deck, you must  
subscribe to GPRS service. Check with your service provider for  
availability of service.  
Connection settings  
Your Internet access point must be configured to connect to N-Gage Arena.  
Your service provider may have preconfigured the access point.  
1
You can check the settings by selecting  
Tools > Settings > Connection > Access points.  
If there is no predefined Internet access point, you can order the Internet  
settings on the N-Gage website.  
2
3
Select http://support.n-gage.com and use the Settings Configurator.  
Choose the Internet settings for your service provider. The settings are  
sent to your game deck in a text message.  
Note: Accessing N-Gage Arena from your game deck uses GPRS  
service. Check with your service provider about costs for service.  
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Updating Arena launcher  
N-Gage Arena launcher is pre-installed on your game deck, but updates to the  
application are released regularly. Each time you open Arena launcher, the  
application version is checked. If there is a optional update available, you will  
be asked if you want to download the update. Some updates to Arena  
launcher are not optional, but must be downloaded to continue using Arena  
launcher. You are notified when the update is required.  
If you do not download the new version, Arena launcher still operates, but you  
are not able to use the latest functions.  
When you choose to update, only the files necessary to update the application  
are downloaded on your game deck.  
Registration and login  
To use the Arena launcher application on your game deck, you must choose a  
service provider and make sure that your game deck can establish a mobile  
Internet connection before you create an account. You can register as a  
member of the N-Gage Arena community by creating an account on your  
game deck, or on your PC.  
Registering from your game deck  
1
To use your game deck for registration, press  
and select Arena. If you  
are already a member of the N-Gage Arena community, login by entering  
your username and password.  
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2
If you are not a member, login and register by entering your date of birth,  
a username, password, e-mail address, and other personal date in the  
appropriate fields.  
You cannot create an account without an e-mail address.  
The username you choose is the name that appears in your rankings and other  
N-Gage Arena community listings.  
Registering from your PC  
1
Connect to http://arena.n-gage.com from your PC.  
2
Select Register and enter your date of birth, a username, password,  
e-mail address, and other personal date in the appropriate fields.  
You cannot create an account without an e-mail address.  
The username you choose is the name that appears in your rankings and other  
N-Gage Arena community listings.  
Tip: When you login to N-Gage Arena, you can save your password.  
Highlight the Save password? button. You can toggle between Yes  
and No by pressing the OK key.  
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6. Contacts  
Options in the Contacts directory: Open, Call, Create message, New  
contact, Edit, Delete, Duplicate, Add to group, Belongs to groups, Mark/  
Unmark, Send, Contacts info, Help, and Exit.  
You can add a personal ringing tone, voice tag, or a thumbnail image to a  
contact card. You can also create contact groups, which allow you to send  
text messages or e-mail to many recipients at the same time. You can add  
received contact information (business cards) to your Contacts directory.  
See Receiving smart messages.  
Contact information can only be sent to or received from compatible devices.  
You can move contacts from many different Nokia phones to your game deck  
using the Data Import application of the PC Suite for Nokia N-Gage. To use  
PC Suite, your PC must support Bluetooth. Refer to the PC Suite help function  
for instructions.  
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Saving names and numbersCreating and  
editing contact cards  
Options when editing a contact card: Add thumbnail / Remove thumbnail,  
Add detail, Delete detail, Edit label, Help, and Exit.  
1
2
Press  
and select Contacts > Options > New contact.  
Fill in the fields that you want and press Done.  
To edit contact cards, in the Contacts directory, scroll to the contact card  
and press  
.
To change the information on the card, select Options > Edit.  
To delete contact cards, in the Contacts directory, scroll to the contact  
card and select Options > Delete.  
See ImagesViewing images for more information on how to store  
pictures.  
To attach a small thumbnail image to a contact card, open the contact  
card, select Options > Edit and then select Options > Add thumbnail.  
The thumbnail image is shown when the contact calls.  
To add an image to a contact card, open a contact card, and press  
to open the Image view  
. To attach an image, select Options > Add  
image.  
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device memory  
To copy names and numbers from a SIM card to your game deck, press  
and select Tools > SIM directory. Select the names you want to  
copy and select Options > Copy to Contacts.  
To copy a telephone, fax, or pager number from Contacts to your SIM  
card, select Contacts and open a contact card. Scroll to the number, and  
select Options > Copy to SIM direct.  
Tip: To send contact information, in the Contacts directory, scroll to  
the card you want to send. Select Options > Send > Via text message,  
Via e-mail (available only if the correct e-mail settings are in place)  
or Via Bluetooth. See the Messaging chapter, and Sending data using  
Bluetooth connectivity.  
Adding a ringing tone for a contact card or  
group  
When a contact or group member calls you, the game deck plays the chosen  
ringing tone (if the callers telephone number is sent with the call and your  
game deck recognizes it).  
1
Press  
to open a contact card or select the Groups list and select a  
contact group.  
2
Select Options > Ringing tone. A list of ringing tones opens.  
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3
Scroll to the ringing tone you wish to use for the contact or group and  
press Select.  
To remove the ringing tone, select Default tone from the list of ringing  
tones.  
For an individual contact, the game deck uses the ringing tone that was  
assigned last. So, if you first change a group ringing tone and then the ringing  
tone of a single contact that belongs to that group, the ringing tone of the  
single contact is used.  
Voice dialing  
You can make a phone call by saying a voice tag that has been added to a  
contact card. Any spoken word(s) can be a voice tag. Before using voice  
dialing, note that:  
Voice tags are not language dependent. They are dependent on the  
speaker's voice.  
Voice tags are sensitive to background noise. Record them and make calls  
in a quiet environment.  
Very short names are not accepted. Use long names and avoid similar  
names for different numbers.  
Note: You must say the name exactly as you said it when you recorded  
it. This may be difficult in, for example, a noisy environment or during  
an emergency, so you should not rely solely upon voice dialing in all  
circumstances.  
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Adding a voice tag to a phone number  
1
In the Contacts directory, open the contact card to which you want to  
add a voice tag. You can have only one voice tag per contact card.  
2
Scroll to the number to which you want to add the voice tag and select  
Options > Add voice tag.  
Example: You can use a persons name for a voice tag, for example,  
Johns cell.’  
3
Press Start to record a voice tag. After the starting tone, say clearly the  
word(s) you want to record as a voice tag. Wait until the game deck plays  
the recorded tag and saves it. A symbol  
can be seen next to the  
number in the contact card indicating that a voice tag has been added to  
it.  
To view a list of voice tags you have defined, select Options >  
Contacts info > Voice tags in the Contacts directory.  
You can add a voice tag to up to 25 phone numbers.  
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Making a call by saying a voice tag  
You must say the voice tag exactly as you said it when you recorded it.  
To listen to, change, or delete a voice tag, open a contact card and scroll to  
the number that has a voice tag (indicated by ) and select  
Options > Voice tags. Then select either Playback, Change, or Delete.  
1
2
In the standby mode, press and hold  
note Speak now is displayed.  
. A short tone is played and the  
When you are making a call by saying a voice tag, the loudspeaker is in  
use. Hold the game deck at a short distance away and say the voice tag  
clearly.  
3
The game deck plays the original voice tag, displays the name and  
number, and dials the number of the recognized voice tag.  
If the game deck plays the wrong voice tag, or to retry voice dialing, press  
Retry.  
Voice dialing cannot be used when a data call or a GPRS connection is active.  
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Creating contact groups  
1
In the Contacts directory, press  
to  
open the Groups list.  
2
3
Select Options > New group.  
Write a name for the group or use the  
default name Group and press OK.  
4
5
Open the group and select Options >  
Add members.  
Scroll to a contact and press  
to  
mark it. To add multiple members at a  
time, repeat this action on all the  
contacts you want to add.  
6
Press OK to add the contacts to the group.  
Removing members from a group  
1
2
3
In the Groups list, open the group you want to modify.  
Scroll to the contact and select Options > Remove from group.  
Press Yes to remove the contact from the group.  
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7. Calendar  
Creating calendar entries  
1
2
Press  
and select Calendar.  
Select Options > New entry and select:  
Meeting to remind you of an appointment that has a specific date and  
time.  
Memo to write a general entry for a day.  
Anniversary to remind you of birthdays or special dates. Anniversary  
entries are repeated every year.  
3
Fill in the fields. Use the Controller key to move between fields.  
You can move calendar and to-do data from many different Nokia phones  
to your game deck or synchronize your calendar to a PC using the PC Suite  
for Nokia N-Gage. To use PC Suite, your PC must support Bluetooth. See  
the PC Suite online help.  
Shortcut: Press any key (  
) in any calendar view. A Meeting entry is  
opened and the characters you keyed in are added to the Subject field.  
AlarmSelect On and press to fill in the Alarm time and Alarm date  
fields. Alarm is shown with in the Day view.  
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Copyright © 2004 Nokia. All rights reserved.  
       
Stopping a calendar alarmPress Stop to end the calendar alarm. If you  
press any other key, the alarm is set to snooze.  
RepeatPress  
to change the entry to be repeating ( is shown in the  
Day view).  
Repeat untilYou can set an ending date for the repeated entry.  
SynchronizationPrivateafter synchronization the calendar entry can be  
seen only by you and it will not be shown to others with online access to view  
the calendar. Publicthe calendar entry is shown to others who have access  
to view your calendar online. Nonethe calendar entry will not be copied to  
your PC when you synchronize.  
You can send calendar entries to a compatible phone. See the Messaging and  
Sending data using Bluetooth connectivity.  
4
To save the entry, press Done.  
If you are editing or deleting a repeated entry, choose how you want the  
change to take effect: All occurrencesall repeated entries are deleted / This  
entry onlyonly the current entry will be deleted.  
Example: Your weekly class has been canceled. You have set the calendar to  
remind you every week. Choose This entry only and the calendar will remind  
you again next week.  
Calendar views  
Select Options > Settings to change the view that is shown when you open  
the calendar or the starting day of the week.  
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In the Month view, dates that have calendar entries are marked with a small  
triangle at the right bottom corner. Memos and Anniversaries are placed  
before 8 a.m.  
In the Month view, the number of the week shows in the far left column if  
Monday is selected as the day the week starts on. Select Options >  
Settings > Week starts on > Monday to see the week number displayed.  
To select a certain date, select Options > Go to date. Write the date and  
press OK.  
Icons in Day and Week views:  
Meeting,  
Memo, and  
Anniversary.  
Press  
to jump to today.  
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8. Instant messaging (IM)  
You can now take text messaging to the next level by experiencing IM in a  
wireless environment. You can engage in IM with friends and family, even if  
they are on different mobile systems (compatible with your phone) or on the  
Internet, as long as you all use the same IM service. Check with your wireless  
service provider for availability.  
IM is different from using SMS or e-mail because you can have a two-way or  
group conversation where all messages within the conversation are displayed  
in one screen as an ongoing dialogue. The contact list feature shows you  
when your friends, family members, and colleagues are online and available  
to exchange instant messages. Simply select the name, write the message,  
and send it. Your message stays on the screen. The reply appears on the screen  
below your original message so that you can track the conversation. As new  
messages appear and the screen fills up, the older messages disappear.  
Note: If IM is not available from your wireless service provider, it may  
not appear in your phone menu. Contact your service provider for  
more information about signing up for IM services and costs for  
services.  
Note: Due to variations in IM and wireless service providers, you may  
not have access to all of the features described in this guide.  
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Getting started  
Before you can start using IM, you must obtain a user ID and password. See  
User ID and password and ensure that your default GPRS connection is set up.  
User ID and password  
Before you can use IM, you must get a user ID and password by registering  
over the Internet (through your computer) with the IM service provider you  
selected. During the registration process you can create your user ID and  
password.  
First login and service settings  
The first time you log in to IM, you must enter the server settings. Contact  
your service provider for the settings.  
1
From the main phone menu, select Instant messaging.  
A message displays asking you to define an instant messaging server.  
Select Yes.  
2
3
In the New IM Server screen, scroll to each of the options and enter the  
information supplied by your service provider server name, access point  
in use, URL address, user ID, and password.  
4
Select Back.  
The login screen displays your user ID and password.  
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5
Select OK.  
Connecting appears; then Login completed and the Instant messaging  
menu follow.  
Set manual or automatic login  
After you first log in, you can use either a manual or an automatic login. If  
you log in manually, you will receive a screen prompt for your user ID and  
password each time. The user ID and password you entered previously appear  
on the login screen (the password is represented by asterisks).  
From the Instant messaging menu, select Options > Settings > IM  
Settings > Open > Login type > Change and one of the following options:  
Automatic When you select the IM application, you are automatically  
connected to the IM service without entering your user ID and password.  
Manual When you select the IM application, you are prompted for your  
user ID and password before being connected to the IM service.  
Set Availability  
You can determine whether other users can know if you are online or not. To  
set your IM presence, perform the following steps:  
From the Instant messaging menu, select Options > Settings > IM  
Settings > Availability and one of the following options:  
Available Others see your status as online, and you receive availability  
information and messages from others.  
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Not active Even though others see your status as offline, you receive  
availability information and messages from others.  
Display and icons  
Note: Since each IM service has its own display text and icons, the  
display on your phone may appear different from this user guide. If  
you have questions about the various display texts and icons, contact  
your IM service provider.  
The following list shows the IM icons and their descriptions. The icons and  
display text may appear different for your IM service.  
Contact online  
Contact offline  
Tracking set for contact  
New unread message  
IM connected  
IM disconnected  
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Chat sessions  
When you send an instant message to another person you initiate a  
chat session. You can send instant messages to anyone if you have their user  
ID. You can also add that person to your contact list during an IM session. See  
Add a new contact during a chat session.  
Start a chat session  
1
In the Instant messaging menu, select Conversations > Options > New  
conversation > Select recipient.  
2
Scroll to the desired contact, and select OK.  
OR  
Select Enter user ID; then enter the recipient user ID, and select OK.  
The conversation view appears with the contact nickname (if available) or  
user ID at the top. For the first message in the IM session, the  
conversation view will be empty.  
3
4
Enter your message in the text entry area; then select Options > Send, or  
press OK.  
The message is sent and displayed at the top of the conversation view.  
After your contact replies, repeat step 3 to continue your chat session.  
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Start a Chat session from IM contacts  
1
2
In the Instant messaging menu, select IM contacts.  
Scroll to the desired contact, and select Options > View conversation.  
The conversation view appears with the contact name at the top. For the  
first message in the IM session, the conversation view will be empty.  
3
4
Enter a message in the text entry area; then select Options > Send, or  
press OK.  
The message is sent and displayed in the conversation view.  
After your contact replies, repeat step 3 to continue your chat session.  
Receive and reply to instant messages  
When you receive an instant message, a tiny balloon icon  
upper right corner of the screen.  
appears in the  
Perform the following steps to access and reply to the message:  
1
2
In the Instant messaging menu, select Conversations.  
Scroll to the sender name, and select Options > Open.  
The conversation view appears with the contact name or user ID at the  
top.  
3
Enter a reply to the message, and select Options > Send.  
The reply is sent and displayed in the conversation view.  
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Quit chat session  
To end your chat session, perform the following steps:  
1
2
In the conversation view, select Options > End convers.  
At the confirmation message, select Yes.  
Chat history  
You can keep a record of your conversation or group chat session.  
Save chat history  
To save your conversation or group chat, perform the following steps:  
1
2
From the conversation view or group conversation view, select Options >  
Record convers.  
In the Conversation name screen, enter a name for the conversation, and  
select OK.  
The conversation is saved as a note under the Extras phone menu.  
3
To stop recording the conversation, select Options > Stop recording.  
View or delete chat history  
1
2
3
In the phone main menu, select Extras > Notes; then scroll to the desired  
conversation.  
To view the conversation, select Options > Open, and scroll to view the  
entire conversation.  
To delete the conversation, select Options > Delete.  
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4
At the confirmation message, select Yes.  
IM contacts  
You can add to your contact list the names of other IM users with whom you  
will be chatting frequently.  
Add a new contact  
1
In the Instant messaging menu, select IM contacts > Options > New  
IM contact.  
2
3
4
5
Enter the contact nickname in the Nickname entry area.  
Scroll to the Name entry area, and enter the contact name.  
Scroll to the User ID entry area, and enter the contact user ID.  
Select Done.  
The new contact is added to the contact list.  
Add a new contact during a chat session  
1
In the conversation view, select Options > Add to IM contacts.  
The New IM contact screen opens, with the user ID already filled in.  
Enter the contact nickname in the Nickname entry area  
Scroll to the Name entry area, and enter the contact name.  
Select Done.  
2
3
4
The new contact is added to the contact list.  
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Search for a user  
1
In the Instant messaging menu, select IM contacts > Options >  
Search > Users.  
2
Select one of the following:  
Users name Enter the first few characters of the contact first and last  
name, and select OK.  
User ID Enter the first few characters of the contact user ID, and select  
OK.  
Phone number Enter the first few numbers of contact phone number,  
then select OK.  
E-mail Enter the first few characters of the contact e-mail address,  
then select OK.  
Search for a group  
1
In the Instant messaging menu, select IM contacts > Options >  
Search > Groups.  
2
Select one of the following:  
Group name Enter the first few characters of a group name, and select  
OK.  
Topic Enter the first few characters of the group topic, and select OK.  
Members Enter the first few characters of the user ID of a group  
member, and select OK.  
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Remove a contact from the contact list  
1
2
In the Instant messaging menu, select IM contacts.  
Scroll to the contact name you want to remove and select Options >  
Delete.  
3
At the confirmation message, select Yes.  
Block messages from a contact  
1
2
3
In the Instant messaging menu, select IM contacts.  
Scroll to the contact you want to block.  
Select Options > Blocking options > Add to blocked list.  
Unblock messages from a contact  
1
In the Instant messaging menu, select IM contacts > Options >  
Blocking options > Unblock.  
A list of blocked contacts is displayed.  
2
Scroll to the contact that you want to unblock, and select OK.  
Set and release tracking for a contact  
You can keep track of whether a contact is online or offline. If the IM setting  
Reload user status is set to Automatically, and you have tracking set on for  
a contact, you will receive a notification whenever that contacts availability  
changes. See IM settings for more information.  
1
In the Instant messaging menu, select IM contacts.  
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2
3
Scroll to the desired contact, and select Options.  
Select Switch tracking on to set tracking or Switch tracking off to  
release tracking.  
Group chat  
The group chat feature allows you to chat with multiple participants  
simultaneously. You can create your own private chat groups or be invited to  
join a live chat in progress. During a group chat, all messages are displayed in  
one group conversation view screen. You can also save a group chat history.  
See Chat history.  
Create chat group  
1
In the Instant messaging menu, select IM groups > Options > Create  
new group.  
2
Select from the following options, and follow the prompts:  
Group name Enter a name for the new group, and select OK.  
Group topic Enter a conversation topic for the group, and select OK.  
The default topic is General.  
Welcome note Enter a welcome note of up to 100 characters, and  
select OK. The welcome note is displayed to any group member who logs  
in to the group.  
Group size Enter the maximum group size, and select OK. The default  
size is 100 members.  
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Allow search Determine whether search engines are allowed to show  
the chat group as a search result. Select either Yes or No.  
Editing rights Determine which group members should have editing  
rights to the group list. To give a member editing rights, scroll to that  
member name and press the OK key in the middle to mark the name.  
When you are finished, select OK. The Group creator always has editing  
rights and cannot be unmarked.  
Group members Determine whether to restrict the chat group to a list  
of members or to allow anyone to participate. Select either Selected only  
(chat group is restricted to a list of members) or All (anyone can join the  
chat group). See Add and remove group members for more information.  
Allow private msgs. Determine whether participants in the chat group  
are allowed to send private messages during a group chat. Select either  
Yes or No.  
3
4
Select Done.  
Enter your screen name, and select OK.  
You are connected to the new group conversation in the group  
conversation view.  
Join an existing chat group  
1
In the Instant messaging menu, select IM groups, scroll to the group you  
want to join, and select Options > Open.  
2
Enter your screen name and select OK.  
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You are connected to the group conversation in the group conversation  
view. The name of the chat group is displayed at the top of the screen.  
Add and remove group members  
For a chat group that is restricted to a list of selected members, you can add  
members to the group and remove members from the group.  
1
2
In the group conversation view, select Options > IM group > IM group  
settings > Group members.  
Scroll to Selected only, and select OK.  
Add member  
3
In the Group members screen, select Options > Add member.  
4
Select IM Contact; then scroll to the desired name in the contact list, and  
select OK.  
OR  
Select Enter user ID; then enter the user ID and select OK.  
5
Repeat steps 3–4 to add more members to the group.  
Remove member  
6
In the Group members screen, scroll to the member you want to remove  
and select Options > Remove.  
7
8
At the confirmation message, select Yes.  
Repeat steps 6–7 to remove more members from the group.  
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9
To remove all group members at the Group members screen, select  
Options > Remove all.  
Send an invitation to a group chat  
Members must be online before you can invite them to a group chat.  
1
2
From the group conversation view, select Options > Send invitation.  
Scroll to the contact whom you want to invite to the group chat, and  
select OK.  
3
4
Enter an invitation message, and select Done.  
The invitation is sent.  
To add other members to the group, repeat steps 2–3.  
When a member accepts an invitation, a message is displayed in the  
group conversation view announcing that the member has joined.  
Accept or reject invitations to group chat  
When you receive an invitation to a group chat, the New invitation received  
screen appears with the user ID (or nickname, if available in contacts) and  
message of the sender displayed.  
To accept  
1
2
Select Accept.  
The Screen name screen appears.  
Enter your screen name, and Select OK.  
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The group conversation view appears with the name of the chat group at  
the top.  
To reject  
Select Cancel.  
Chat with group members  
All group chat messages are displayed in the group conversation view. The  
sender name is displayed in front of each message.  
Enter a message in the text entry area; then select Options > Send, or press  
the OK key in the middle.  
Your message is displayed in the group conversation view under the last  
message received.  
If you exit from the group conversation view while the group chat is still  
active, you can return to the chat. In the Instant messaging menu, select IM  
groups; then select the name of the chat group.  
Send a private message  
While you are in a group chat, you can send a private message to one member  
of the group. The message cannot be seen by other group members.  
1
2
3
From the group conversation view, select Options > Send private msg.  
Select the contact to whom you want to send the private message.  
Enter the message; then select Options > Send, or press the OK key in  
the middle.  
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Leave a group chat  
From the group conversation view, select Options > Leave IM group.  
Settings  
You can customize your IM and server settings, depending upon the IM service  
you have selected.  
IM settings  
1
From the Instant messaging menu, select Options > Settings > IM  
settings > Open.  
2
Select from the following options, and follow the prompts:  
Use screen name — Select either Yes or No. If you select Yes, enter your  
screen name (up to 10 characters) and select OK.  
IM presence — Select either Active for all or Not active. See Set  
Availability for more information.  
Message speed Use the left and right selection keys to move the  
indicator between Slow and Fast on the speed bar; then select OK.  
Reload user status — Select either Automatically or Manually. If you  
select Automatically, the online/offline status of your contacts is  
updated automatically whenever a status changes. If you select  
Manually, you must update the status by selecting IM Contacts >  
Options > Reload user status from the Instant messaging menu.  
Block invitations — Select Yes to prevent invitations to group chat from  
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appearing or No to allow invitations to appear.  
Login type — Select either Automatic or Manual. If you select  
Automatic, IM will log you in automatically each time you start the  
application.  
3
When you are finished, select Back to save your changes.  
Server settings  
1
From the Instant messaging menu, select Options > Settings > Server  
settings > Open.  
2
Select from the following options, and follow the prompts:  
IM server Edit the settings for an existing server, create a new server,  
or delete a server. Contact your service provider for more information.  
Server in use — Select the server you want to use.  
Log off service  
When you log out of the IM service, you can exit the Instant messaging menu  
and return to the phone main menu, or you can remain in the Instant  
messaging menu without an active connection. You can also remain logged  
in, but return to the phone main menu. This enables you to receive instant  
messages and chat invitations from your contacts even when using your  
phone for other purposes, such as making a call or playing a game.  
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Once you are logged in to the IM service, your phone will keep you logged in  
even if you have not used your IM application for some time. However, if your  
GPRS connection is put on hold for more than a few minutes (for example,  
during a phone call), GPRS is disconnected and your IM connection is lost. The  
next time you open the IM application, you will need to log in again.  
Log out and return to main menu  
In the Instant messaging menu, select Options > Exit.  
Logging out appears, followed by a confirmation note. The phone main menu  
appears in the display.  
Log out and remain in instant messaging menu  
From the Instant messaging menu, select Options > Logout.  
Logging out appears, followed by a confirmation note. The Instant  
messaging menu remains in the display, and the IM logo changes to  
disconnected mode.  
Return to main menu while remaining connected  
Press the  
key.  
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9. Messaging  
In Messaging, you can create, send, receive, view, edit, and organize text  
messages, multimedia messages, e-mail messages, smart messages, and  
special text messages containing data. You can also receive Bluetooth  
messages and data, WAP service messages, cell broadcast messages as well as  
send service commands.  
Options in the Messaging main view are Create message, Connect (shown if  
you have defined mailbox settings)/Disconnect (shown if a connection to  
mailbox is active), SIM messages, Cell broadcast, Service command,  
Settings, Help, and Exit.  
When you open Messaging, you can see the New message function and a list  
of folders:  
Inbox — contains received messages except e-mail and cell broadcast  
messages. e-mail messages are stored in the Mailbox.  
My folders — for organizing your messages into folders. Organize your  
messages by adding new folders under My folders.  
Mailbox When you open this folder, you can e-mail connect to your  
remotemailboxtoretrieveyournewe-mailmessagesorviewyour  
previously retrieved e-mail messages offline. See Settings for e-mail.  
Drafts — stores draft messages that have not been sent.  
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Sent — stores the last 20 messages that have been sent. To change the  
number of messages to be saved, see Settings for the Other folder.  
Messages or data that have been sent using Bluetooth connection are  
not saved.  
Outbox — is a temporary storage place for messages waiting to be sent.  
Reports — you can request the network to send you a delivery report of  
the text messages, smart messages, and multimedia messages you have  
sent.  
Receiving a delivery report of a multimedia message that has been sent  
to an e-mail address might not be possible.  
When you have opened any of the default folders, you can switch between  
the folders by pressing  
or  
.
Writing text  
Traditional text input  
is shown on the top right of the display when you are writing text  
using traditional text input.  
and indicate the selected case.  
letter of the word, is written in upper case, and all the other letters will  
automatically be written in lower case. indicates number mode.  
means that the first  
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Press a number key (  
) repeatedly until the desired character  
appears. Note, that there are more characters available for a number key  
than are printed on the key.  
To insert a number, press and hold the number key.  
To switch between letter and number mode, press and hold  
.
If the next letter is located on the same key as the present one, wait until  
the cursor appears (or press  
the letter.  
to end the time-out period), and key in  
to remove a character. Press and hold  
If you make a mistake, press  
to clear more than one character.  
The most common punctuation marks are available under  
repeatedly to reach the desired punctuation mark.  
. Press  
Press  
to open a list of special characters. Use the controller key  
to move through the list and press Select to select a character.  
To insert a space, press  
three times.  
. To move the cursor to the next line, press  
To switch between the different character cases Abc, abc, and ABC, press  
.
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Predictive text input  
Tip: To set predictive text input on or off, press  
twice quickly  
when writing text.  
You can key in any letter with a single keypress. The predictive text input is  
based on a built-in dictionary to which you can also add new words. When  
the dictionary becomes full, a new word replaces the oldest added one.  
1
To activate predictive text input, press  
Predictive text > On. This will activate predictive text input for all editors  
in the game deck. is shown on the top right of the display when  
and select  
you are writing text using predictive text input.  
2
Write the desired word by pressing the keys  
. Press each key only once for one  
letter. For example, to write Nokia’ when  
English dictionary is selected, press  
for N  
for o  
for k  
for i  
for a.  
The word match is evolving. Wait to key in the whole word before you check  
for results. The word suggestion changes after each key press.  
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1
When you have finished writing the correct word, confirm it by pressing  
or adding a space by pressing  
.
If the word is not correct, press  
repeatedly to view the matching  
words the dictionary has found one by one, or press  
and select  
Predictive text > Matches.  
If ? is shown after the word, the word you intended to write is not in the  
dictionary. To add a word to the dictionary, press Spell, key in the word  
(up to 32 letters) using traditional text input, and press OK. The word is  
added to the dictionary. When the dictionary becomes full, a new word  
replaces the oldest added word.  
2
Start writing the next word.  
When you press  
, the following options appear (depending on the  
editing mode selected):  
Predictive text, Alpha mode — traditional text input  
Number mode, Cut — if text has been selected  
Copy — if text has been selected  
Paste — when text has been cut or copied first  
Insert number, Insert symbol, and Writing language — changes the  
input language for all editors in the game deck  
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Writing compound words  
Write the first half of a compound word, and confirm it by pressing  
. Write  
the last part of the compound word, and complete the compound word by  
pressing to add a space.  
Turning predictive text input off  
Press , and select Predictive text > Off to turn predictive text input off  
for all editors in the game deck.  
Copying text to clipboard  
1
To select letters and words, press and hold  
or  
. At the same time, press  
.
As the selection moves, text is highlighted.  
2
3
4
To end the selection, stop pressing the controller key.  
To copy the text to clipboard while still holding , press Copy.  
To insert the text into a document, press and hold  
press once, and select Paste.  
, and press Paste;  
To select lines of text, press and hold . At the same time press  
or  
.
If you want to remove the selected text from the document,  
press  
.
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Writing and sending messages  
Note: This function can be used only if it is supported by your network  
operator or service provider. Only devices that offer compatible picture  
message, multimedia message, or e-mail features can receive and  
display these messages. Devices that do not have multimedia features  
may receive details of a link to a web page.  
Before you can create a multimedia message, or write an  
e-mail, or connect to your remote mailbox, you must have the correct  
connection settings in place. See Settings for e-mail and Settings for  
multimedia messages.  
You can start to create a message from any application that has the option  
Send. Choose a file (an image, text) to be added to the message, and select  
Options > Send.  
1
2
Select New message. A list of message options opens.  
Select Create: Text message if you want to create a text message.  
Sending a multimedia message  
1
2
To send a picture message, select Options > Insert > Picture.  
Select Create: Multimedia message if you want to send a multimedia  
message (MMS).  
Note: Each picture message is made up of several text messages.  
Therefore, sending one picture message may cost more than sending  
one text message.  
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Options in the message editor are: Send, Add recipient, Insert, Attachments  
(e-mail), Preview message (MMS), Objects (MMS), Remove (MMS), Delete,  
Message details, Sending options, Help, and Exit.  
When you are sending a multimedia message to any compatible device other  
than a Nokia N-Gage game deck, it is recommended to use a smaller image  
size and a sound clip that is no longer than 15 seconds. The default setting is  
Image size: Small. When you are sending a multimedia message to an e-mail  
address or another Nokia N-Gage game deck, if possible, use the larger  
(Large) image size (network dependent). To change the image size setting,  
select Options > Sending options > Image size when you are creating a  
multimedia message.  
Important: Copy protections may prevent some images, ringing tones,  
and other content from being copied, modified, transferred, or  
forwarded.  
Sending e-mail  
1
Select Create: e-mail to send e-mail. If you have not set up your e-mail  
account, you will be prompted to do so.  
Scroll to a contact, and press  
recipients at a time.  
to mark it. You can mark several  
2
Press  
to select recipients from the contacts directory or write the  
recipients phone number or e-mail address if you are sending an MMS or  
e-mail.  
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3
If you want to send a copy of your e-mail to someone, write the address  
in the Cc field. Press to add a semicolon (;) to separate each recipient.  
4
5
Press  
to move to the message field.  
Write the message.  
You can send multiple text messages at the same time. Therefore, the normal  
160 characters limit for one text message can be exceeded. If your text  
exceeds 160 characters, it will be sent in two or more messages, and message  
sending may cost you more.  
6
To add a media object to a multimedia  
message, select Options > Insert > Image,  
Sound clip, Video clip, or Template. Select  
the item you wish to add.  
When sound has been added,  
is shown in  
the navigation bar. If you select Insert > New  
sound clip, the recorder opens and you can  
record a new sound. The new sound is  
automatically saved and a copy is inserted in  
the message.  
A multimedia message can contain only one image and one sound clip.  
7
To preview the multimedia message, select  
Options > Preview message.  
8
To remove a multimedia object, select Options > Remove > Image, Video  
clip, or Sound clip; press  
to remove text.  
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9
If you want to add an attachment to the e-mail, select Options >  
Insert > Image, Sound clip, Video clip or Note.  
will appear in the navigation bar to indicate that the e-mail has an  
attachment. Template adds prewritten text to the e-mail.  
10 To send the message, select Options > Send, or press  
.
E-mail messages are automatically placed in the outbox before being sent. If  
something goes wrong while the game deck is sending the e-mail, the e-mail  
is left in the outbox with the Failed status displayed.  
Settings needed for multimedia messaging  
You may receive the settings as a smart message from your network operator  
or service provider. See Receiving smart messages. For availability of and  
subscription to data services, please contact your network operator or service  
provider.  
1
Select Tools > Settings > Connection > Access points, and define the  
settings for a multimedia messaging access point:  
Connection name Give a descriptive name for the connection.  
Data bearer — Select a data connection type: GPRS or Data call.  
Gateway IP address Enter the address.  
Example: Domain names such as www.nokia.com can be translated into  
IP addresses like 192.100.124.195.  
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Homepage Enter the address of the multimedia messaging center.  
If you selected Data call, fill in Dial-up number, a phone number for  
the data call.  
If you selected GPRS, fill in Access point name, the name given to  
you by your service provider.  
See Connection settings.  
2
Select Messaging > Options > Settings > Multimedia message. Open  
Access point in use, and select the access point you created to be used  
as the connection. See Settings for multimedia messages.  
Settings needed for e-mail  
To send files other than sounds and notes as attachments, open the  
appropriate application and select Send > Via e-mail, if available.  
Before you can send, receive, retrieve, reply to, and forward e-mail, you must  
do the following:  
Configure an Internet access point (IAP) correctly. See Connection  
settings.  
Define your e-mail settings correctly. See Settings needed for e-mail.  
Follow the instructions given by your remote mailbox and Internet service  
provider.  
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Inbox  
To determine the status of your inbox refer to these icons:  
Unread text message  
Unread multimedia message  
Data received using Bluetooth technology  
When there are unread messages in the inbox, the icon changes to  
.
When you receive a message,  
the standby mode. Press Show to open the message. To open a message in the  
inbox, scroll to it, and press  
and the note 1 new message is shown in  
.
When you open a multimedia message ( ), you can see an image, read a  
message, and hear a sound through the loudspeaker simultaneously. is  
shown if the sound is included). If there is sound, press or to increase  
or decrease the sound volume. To mute the sound, press Stop. To listen to a  
sound again, select Options > Play sound clip.  
Viewing multimedia objects  
Options in the objects view are Open, Save, Send, Help, and Exit.  
To see what kinds of media objects have been included in the multimedia  
message, open the message, and select Options > Objects. You can choose to  
save a multimedia object file in your game deck or send it, for example, using  
Bluetooth connectivity technology to another compatible device.  
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Important: Multimedia message objects may contain viruses or  
otherwise be harmful to your game deck or PC. Do not open any  
attachment if you are not sure of the trustworthiness of the sender.  
See Certificate management.  
Receiving smart messages  
If you receive a vCard file that has a picture attached, the picture will be saved  
to Contacts as well.  
Your game deck can receive many kinds of smart messages (  
), that is, text  
messages that contain data, also called over-the-air (OTA) messages:  
Picture message To save the picture for later use in Extras > Images >  
Picture msgs., select Options > Save picture.  
Business card To save the contact information, select Options > Save  
business card.  
If certificates or sound files are attached, they will not be saved.  
Ringing tone To save the ringing tone to Composer, select  
Options > Save.  
Operator logo For the logo to be shown in the standby mode instead of the  
network operators own identification, select Options > Save.  
To change the default access point settings for multimedia messaging, select  
Messaging > Options > Settings > Multimedia message > Access point in  
use.  
Calendar entry To save the invitation, select Options > Save to Calendar.  
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WAP message To save the bookmark to the Bookmarks list in Web, select  
Options > Save to bookmarks. If the message contains both access point  
settings and bookmarks, to save the data select Options > Save all.  
E-mail notification Tells you how many new e-mail messages you have in  
your remote mailbox. An extended notification may list more detailed  
information.  
In addition, you can receive a text message service number, voice mailbox  
number, profile settings for remote synchronization, access point settings for  
Web, multimedia messaging or e-mail, access point login script settings, or  
e-mail settings.  
Receiving web messages  
Web messages ( ) are notifications of, for example, news headlines, and  
may contain a text message or a link. For availability and subscription, contact  
your service provider.  
My folders  
You can use texts in the templates folder to avoid rewriting  
messages that you send often.  
In My folders, you can organize your messages into folders, create new  
folders, and rename and delete folders. Select Options > Move to folder,  
New folder, or Rename folder.  
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Mailbox  
If you select Mailbox and have not set up your e-mail account, you  
will be prompted to do so. See Settings for e-mail.  
When you create a new mailbox, the name you give to the mailbox replaces  
Mailbox in Messaging. You can have several mailboxes (up to six).  
Opening the mailbox  
When you open the mailbox, you can choose whether you want to view the  
previously retrieved e-mail messages and e-mail headings offline or connect  
to the e-mail server.  
When you scroll to your mailbox and press  
, the game deck asks you if you  
want to Connect to mailbox?  
Select Yes to connect to your mailbox and retrieve new e-mail headings  
or messages. When you view messages online, you are continuously  
connected to a remote mailbox using a data call or a GPRS connection.  
See also Essential indicators in the standby mode and Connection  
settings.  
Select No to view previously retrieved e-mail messages offline. When you  
view e-mail messages offline, your game deck is not connected to the  
remote mailbox.  
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Retrieving e-mail messages from the mailbox  
If you are offline, select Options > Connect to start a connection to a remote  
mailbox.  
You can use the PC Suite for Nokia N-Gage to configure access point and  
mailbox settings. See the CD-ROM supplied in the sales package.  
1
When you have an open connection to a remote mailbox, select  
Options > Retrieve e-mail and one of the following options:  
New — to retrieve all new e-mail messages to your game deck.  
Selected — to retrieve only the e-mail messages that have been marked.  
All — to retrieve all messages from the mailbox.  
To cancel retrieving, press Cancel.  
2
After you have retrieved the e-mail messages, you can continue viewing  
them online, or select Options > Disconnect to close the connection and  
view the e-mail messages offline.  
View the E-mail status using these icons:  
new e-mail (offline or online mode), the content has not been retrieved  
to your game deck (arrow outwards).  
new e-mail, the content has been retrieved to your game deck  
(arrow inwards).  
e-mail message has been read.  
e-mail heading that has been read and the message content has been  
deleted from the game deck.  
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3
4
To open an e-mail message, press  
. If the e-mail message has not  
been retrieved (arrow in the icon is pointing outwards) and you are  
offline, you will be asked if you want to retrieve this message from the  
mailbox.  
To view e-mail attachments, open a message that has the attachment  
indicator , and select Options > Attachments. If the attachment has  
a dimmed indicator, it has not been retrieved to the game deck, select  
Options > Retrieve. In the attachments view, you can retrieve, open, or  
save attachments. You can also send attachments using Bluetooth  
connectivity.  
Important: E-mail attachments may contain viruses or otherwise be  
harmful to your game deck or PC. Do not open any attachment if you  
are not sure of the trustworthiness of the sender. See Certificate  
management.  
Your mailbox uses the IMAP4 protocol, you can decide whether to retrieve  
e-mail headings only, messages only, or messages and attachments. With the  
POP3 protocol, the options are e-mail headings only or messages and  
attachments. See Settings for e-mail.  
Deleting e-mail messages  
To delete an e-mail from the game deck while still retaining it in the remote  
mailbox.  
Select Options > Delete > Device only.  
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To delete an e-mail from both the game deck as well as from the remote  
mailbox.  
To cancel deleting an e-mail from both the game deck and server, scroll  
to an e-mail that has been marked to be deleted during the next  
connection (  
), and select Options > Undelete.  
The game deck mirrors the e-mail headings in the remote mailbox. So,  
although you delete the message content, the e-mail heading stays in your  
game deck. If you want to remove the heading as well, you have to delete the  
e-mail message from your remote mailbox and make a connection from your  
game deck to the remote mailbox again to update the status.  
To copy an e-mail from the remote mailbox to a folder under My folders,  
select Options > Copy to folder. Select a folder from the list, and press  
OK. Select Options > Delete > Device and server to delete the e-mail.  
If you are offline, the e-mail will be deleted from your game deck. During the  
next connection to the remote mailbox, it will be automatically deleted from  
the remote mailbox. If you are using the POP3 protocol, messages marked to  
be deleted are removed only after you have closed the connection to the  
remote mailbox.  
Disconnecting from mailbox  
When you are online, select Options > Disconnect to end the data call or  
GPRS connection to the remote mailbox. See also Essential indicators in the  
standby mode.  
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Viewing e-mail messages when offline  
When you open Mailbox the next time and you want to view and read the  
e-mail messages offline, answer No to the Connect to mailbox? query. You  
can read the previously retrieved e-mail headings and the retrieved e-mail  
messages. You can also write new, reply to, or forward e-mail to be sent the  
next time you connect to the mailbox.  
Outbox — messages waiting to be sent  
Status of the messages in the outbox: Sending, Waiting/Queued,  
Resend at, Deferred, and Failed.  
Resend at (time) — The game deck will try to send the message again after a  
time-out period. Press Send to restart the sending immediately.  
Deferred You can set documents to be on hold while they are in the outbox.  
Scroll to a message that is being sent, and select Options > Defer sending.  
Failed The maximum number of sending attempts has been reached.  
Sending has failed. If you are trying to send a text message, open the message,  
and check that the sending options are correct.  
Example: Messages are placed to the outbox, for example, when your game  
deck is outside network coverage. You can also schedule e-mail messages to  
be sent the next time you connect to your remote mailbox.  
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Viewing messages on a SIM card  
Before you can view SIM messages, you need to copy them to a folder in your  
game deck.  
1
2
3
4
In the messaging main view, select Options > SIM messages.  
Select Options > Mark/Unmark > Mark or Mark all to mark messages.  
Select Options > Copy. A list of folders opens.  
Select a folder, and press OK. Select the folder to view the messages.  
Cell broadcast (network service)  
You can receive messages on various topics, such as weather or traffic  
conditions from your service provider. For available topics and relevant topic  
numbers, contact your service provider. In Messaging, select Options > Cell  
broadcast. In the main view you can see the status of a topic, a topic number,  
name, and whether it has been flagged ( ) for follow-up.  
The options in Cell broadcast are Open, Subscribe/Unsubscribe,  
Hotmark/Unhotmark, Topic, Settings, Help, and Exit.  
In Settings, you can set Reception to On/Off, select the Language, and set  
Topic detection to On/Off.  
A GPRS connection may prevent cell broadcast reception. Contact your  
network operator for the correct GPRS settings. See Connection settings.  
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Service command editor  
Select Messaging > Options > Service command. Key in and send  
service requests (also known as USSD commands), such as activation  
commands for network services, to your service provider.  
Messaging settings  
Settings for text messages  
Options when editing text message center settings are New msg. center,  
Edit, Delete, Help, and Exit.  
Select Messaging > Options > Settings > Text message.  
Message centers Lists all the text message service centers that have been  
defined. See Adding a new text message center.  
Msg. center in use — Select which message center is used for delivering text  
messages.  
Receive report (network service) — To request the network to send delivery  
reports on your messages. When set to No, only the status Sent is shown in  
Log. See Log settings.  
Message validity — If the recipient of a message cannot be reached within  
the validity period, the message is removed from the text message service  
center. Note that the network must support this feature. Maximum time is  
the maximum amount of time allowed by the network.  
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Message sent as Change this option only if you are sure that your service  
center is able to convert text messages into these other formats. Contact your  
network operator.  
Preferred connection You can send text messages using the normal GSM  
network or using GPRS, if supported by the network. See GPRS.  
Reply via same ctr. (network service) — Choose Yes, if you want the reply  
message to be sent using the same text message service center number.  
Adding a new text message center  
1
2
3
Open Message centers, and select Options > New msg. center.  
Press  
, write a name for the service center, and press OK.  
Press  
, and , and write the number of the text message service  
center. You receive the number from your service provider.  
Press OK.  
4
5
To take the new settings into use, go back to the settings view; scroll to  
Msg. center in use, press  
, and select the new service center.  
Settings for multimedia messages  
Select Messaging > Options > Settings > Multimedia message.  
Access point in use — Select which access point is used as the connection  
(must be defined) for the multimedia message center. See Settings needed for  
multimedia messaging.  
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Example: If your Access point in use uses GPRS, you may want to use GSM  
data call for the secondary connection. This enables you to send and receive  
multimedia messages even when you are not in a network that supports  
GPRS. Contact your network operator or service provider. See About data  
connections and access points.  
If you receive multimedia message settings in a smart message and save  
them, the received settings are automatically used for the Access point in  
use. See Receiving smart messages.  
Secondary conn. — Select which access point is used as the secondary  
connection for the multimedia message center.  
Both Access point in use and Secondary conn. must have the same  
Homepage setting pointing to the same multimedia service center. Only the  
data connection is different.  
Multimedia reception — Select Only in home net. if you want to receive  
multimedia messages only when you are in your home network.  
Important: If the settings Only in home net. or Always on have been  
selected, your game deck can make an active data call or GPRS  
connection without your knowledge.  
When you are outside your home network, multimedia message reception is  
turned off. Select Always on if you want to receive multimedia messages  
always. Select Off if you do not want to receive multimedia messages or  
advertisements at all.  
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On receiving msg. — Select from the following options:  
Retr. immediately Retrieve multimedia messages instantly. If there are  
messages with deferred status, they will be retrieved as well.  
Defer retrieval Save the message to be retrieved later. Set On receiving  
msg. to Defer retrieval.  
Decline message Decline multimedia messages. The multimedia  
messaging center will delete the messages.  
Allow anon. messages — Select No, if you want to decline messages coming  
from an anonymous sender.  
Receive ads Define whether you want to receive multimedia message  
advertisements or not.  
Receive report — Set to Yes, if you want the status of the sent message to be  
shown in the Log.  
Receiving a delivery report of a multimedia message that has been sent to an  
e-mail address might not be possible.  
Deny report sending Choose Yes, if you do not want your game deck to  
send delivery reports of received multimedia messages.  
Message validity — If the recipient of a message cannot be reached within  
the validity period, the message is removed from the multimedia messaging  
center. Note that the network must support this feature. Maximum time is  
the maximum amount of time allowed by the network.  
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Image size Define the size of the image in a multimedia message. The  
options are Small (up to 160x120 pixels) and Large (up to 640x480  
pixels).  
Default speaker Choose Loudspeaker or Handset, if you want the  
sounds in a multimedia message to be played through the loudspeaker or  
the earpiece. See Loudspeaker.  
Settings for e-mail  
Options when editing e-mail settings are Edit, New mailbox, Delete, Help,  
and Exit.  
Select Messaging > Options > Settings > e-mail and select from the  
following settings:  
Mailbox in use selects which mailbox you want to use for sending e-mail.  
Mailboxes opens a list of mailboxes that have been defined. If no mailboxes  
have been defined, you will be prompted to do so. Select a mailbox to change  
the settings:  
Mailbox name Write a descriptive name for the mailbox.  
Access point in use To choose an Internet Access Point (IAP) for the  
mailbox (must be defined). See Connection settings.  
My mail address Write the e-mail address (must be defined) given to  
you by your service provider. Replies to your messages are sent to this  
address.  
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Outgoing mail server Write the IP address or host name of the  
computer (must be defined) that sends your e-mail.  
Send message Define how e-mail is sent from your game deck.  
Immediately — A connection to the mailbox is started after you have  
selected Send. During next conn. sends e-mail when you connect to your  
remote mailbox the next time.  
Send copy to self — Select Yes to save a copy of the e-mail to your  
remote mailbox and to the address defined in My mail address.  
Include signature — Select Yes if you want to attach a signature to your  
e-mail message and to start to write or edit a signature text.  
User name Write your user name, given to you by your service provider.  
Password Write your password. If you leave this field blank, you will be  
prompted for the password when you try to connect to your remote  
mailbox.  
Incoming mail server The IP address or host name of the computer  
(must be defined) that receives your e-mail.  
Mailbox type Defines the e-mail protocol your remote mailbox service  
provider recommends. The options are POP3 and IMAP4.  
This setting can be selected only once and cannot be changed if you have  
saved or exited from the mailbox settings.  
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If you are using the POP3 protocol, e-mail messages are not updated  
automatically in online mode. To see the newest e-mail messages, you  
need to disconnect and then make a new connection to your mailbox.  
Security Used with the POP3, IMAP4, and SMTP protocols to secure the  
connection to the remote mailbox.  
APOP secure login Used with the POP3 protocol to encrypt the sending  
of passwords to the remote e-mail server (not shown if IMAP4 is selected  
for Mailbox type).  
Retrieve attachment To retrieve e-mail with or without attachments  
(not shown if the e-mail protocol is set to POP3).  
Retrieve headers To limit the number of e-mail headers you want to  
retrieve to your game deck. The options are All and User defined (can  
only be used with the IMAP4 protocol).  
Settings for service messages  
Select Messaging > Options > Settings > Service message. Choose whether  
or not you want to receive service messages. Authentic. needed receives  
service messages only from authorized sources.  
Settings for Cell broadcast (network service)  
Check with your service provider to obtain the available topics and related  
topic numbers, and select Messaging > Options > Settings > Cell broadcast  
to change the settings.  
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Language All allows you to receive cell broadcast messages in all supported  
languages. Selected allows you to choose in which languages you wish to  
receive cell broadcast messages. If you cannot find the desired language,  
select Other.  
Topic detection — If you receive a message that does not belong to any of  
the existing topics, Topic detection > On allows you to save the topic number  
automatically. The topic number is saved to the topic list and shown without  
a name. Choose Off if you do not want to save new topic numbers  
automatically.  
Settings for the Other folder  
Select Messaging and select Options > Settings > Other.  
Save sent messages Choose if you want to save a copy of every text  
message, multimedia message, or e-mail that you have sent to the Sent items  
folder.  
No. of saved msgs. Define how many sent messages will be saved to the  
Sent items folder at a time. The default limit is 20 messages. When the limit  
is reached, the oldest message is deleted.  
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10. Web  
Various service providers maintain pages specifically designed for mobile  
devices. To access these pages, press  
and select Web. These pages use the  
Wireless Markup Language (WML) or Extensible Hypertext Markup Language  
(XHTML). Web pages using the Hypertext Markup Language (HTML) cannot be  
viewed on your phone.  
The Web icon may not be seen in all phones. Some service providers may  
replace the icon in the main menu with a shortcut to a specific XHTML page.  
Check with your service provider for details.  
Check the availability of services, pricing, and tariffs with your network  
operator and/or service provider. Service providers will also give you  
instructions on how to use their services.  
Basic steps for accessing Web  
Save the settings that are needed to access the service that you want to  
use. See the sections Receiving settings in a smart message and Keying in  
the settings manually.  
Make a connection to the Web. See Making a connection.  
Start browsing the pages. See Browsing.  
End the connection to Web. See Ending a connection.  
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Receiving settings in a smart message  
Settings may be available, for example, on the web site of a network operator  
or service provider.  
You may receive Web service settings in a special text message, a so-called  
smart message, from the network operator or service provider that offers the  
Web page. See Receiving smart messages. For more information, contact your  
network operator or service provider.  
Keying in the settings manually  
Follow the instructions given to you by your service provider.  
1
2
Select Tools > Settings > Connection > Access points and define the  
settings for an access point. See Connection settings.  
Select Web > Options > Add bookmark. Write a name for the bookmark  
and the address of the page defined for the current access point.  
Bookmarks view  
Glossary: A bookmark consists of an Internet address (mandatory), bookmark  
title, access point, and if the Web page requires, a user name and password.  
Note: Your phone may have some pre-installed bookmarks for sites  
not affiliated with Nokia. Nokia does not warrant or endorse these  
sites. If you choose to access them, you should take the same  
precautions, for security or content, as you would with any site.  
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The starting page defined for the access point. If you use another access  
point for browsing, the starting page is changed accordingly.  
The last visited page. When the phone is disconnected from Web, the  
address of the last visited page is kept in memory until a new page is visited  
during the next connection.  
Any bookmark showing the title or Internet address of the bookmark.  
Options in the Bookmarks view: Open, Download, Back to page, Send, Go to  
web address / Find bookmark, Add bookmark, Edit, Delete, Read service  
msgs., Disconnect, Move to folder, New folder, Mark/Unmark, Rename,  
Clear cache, Details, Add to Go to, Settings, Help and Exit.  
Making a connection  
Shortcut: To start a connection, press and hold  
in standby mode.  
Once you have stored all the required connection settings, you can access the  
pages.  
Select a page or a bookmark, or write the address, press  
download the page.  
to start to  
To send a bookmark, scroll to it and select Options > Send > Via text  
message.  
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Connection security  
If the security indicator  
is displayed during a connection, the data  
transmission between the phone and the internet gateway or server is  
encrypted and secure.  
Options when browsing: Open, Service options, Bookmarks, History, Go to  
web address, View image, Read service msgs., Save as bookmark, Send  
bookmark, Reload, Disconnect, Show images, Clear cache, Save page, Find,  
Details, Session, Security, Settings, Help, and Exit.  
The security icon does not indicate that data transmission between the  
gateway and the content server (place where the requested resource is stored)  
is secure. It is up to the service provider to secure data transmission between  
the gateway and the content server.  
Browsing  
To go to the previous page while browsing, press Back. If Back is not  
available, select Options > History to view a chronological list of the  
pages you have visited during a browsing session. The history list is  
cleared each time a session is closed.  
To retrieve the latest content from the server, select Options > Reload.  
To save a bookmark, select Options >Save as bookmark.  
To save a page, while browsing select Options > Save page. You can save  
pages either to the game decks memory or on a memory card and browse  
them when offline. To access the pages later, press  
view.  
in the Bookmarks  
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To access the Bookmarks view while browsing, press and hold down  
.
To return to the browser view again, select Options > Back to page.  
To open a sublist of commands or actions for the currently open page,  
select Options > Service options.  
You can download items such as ringing tones, images, operator logos  
and video clips. Downloaded items are saved in the respective  
applications on your game deck, for example, a downloaded image is  
saved in Images.  
Note: Copy protections may prevent some images, ringtones and  
other content from being copied, modified, transferred or forwarded.  
To download and view new service messages while browsing, select  
Options > Read service msgs. (shown only if there are new messages).  
See also Receiving smart messages.  
Ending a connection  
Select Options > Disconnect, or press and hold  
to quit browsing and  
to return to standby mode.  
Emptying the cache  
The information or services you have accessed are stored in the cache memory  
of the game deck. A cache is a buffer memory that is used to store data  
temporarily.  
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If you have tried to access or have accessed confidential information requiring  
passwords (for example, your bank account), empty the cache of your game  
deck after each use. To empty the cache, select Options > Clear cache.  
Settings for Web  
Default access pointTo change the default access point, press  
to open  
a list of available access points. See Connection settings.  
Show imagesIf you choose No, you can later load images during browsing  
by selecting Options > Show images.  
Text wrappingChoose Off if you dont want the text in a paragraph to  
automatically wrap, or On if you do.  
Font sizeChoose text size.  
CookiesEnable or disable the receiving and sending of cookies.  
Default encodingTo make sure your browser displays text characters  
correctly, select the appropriate language type.  
Conf. touch tone sendingChoose whether you want to confirm before the  
game deck sends touch tones during a voice call.  
See Options during a call.  
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11. Extras  
ImagesViewing images  
Options in Images: Open, Image uploader, New folder, Update  
thumbnails, Help, and Exit.  
Images can be saved from Screen capture or sent to you in a multimedia or  
picture message, as an e-mail attachment, or using Bluetooth connectivity.  
After receiving an image in Inbox, you need to save it in the phone memory  
or on a memory card. You can save graphics sent to you in picture messages  
to the Picture messages folder.  
1
Press  
and select Extras > Images. Press  
or  
to move from  
and  
one memory tab to another. To browse the images, press  
.
2
Press  
, to open an image. When the image is open, you can see the  
name of the image and the number of images in the folder on the top of  
the display.  
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Keyboard shortcuts  
Rotate:  
Scroll:  
counterclockwise,  
clockwise.  
left, right.  
out, and press and hold to return to the normal  
up,  
in,  
down,  
Zoom:  
view.  
View:  
change between full screen and normal view.  
You can send images using different messaging services to compatible  
devices.  
Screen capture  
You can capture images from the screen of your game deck. Screen  
capture runs in the background and captures the screen contents when you  
press the designated key combination.  
1
2
Press  
and select Extras > Screen Capture.  
Select Options > Background. The application disappears from the  
screen. Screen capture remains active. It has no effect on any application  
you want to run, and it lets you capture the screen contents anytime, for  
example, when you are playing a game.  
3
Press  
+ to capture a Screen Capture.  
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You can capture a screen while playing a game, or start Screen Capture  
before you start the game. If you have already started playing a game, press  
to return to the standby mode. Open the Screen Capture application and  
return to the game by pressing and holding  
Select the game you have open and press  
.
+
.
Note: If memory is getting low, the game deck may close some  
applications. The game deck saves any unsaved data before an  
application is closed, unless power is lost abruptly.  
Changing Screen capture settings  
Select Options > Settings to change:  
Shot shortcutSelect a key combination to take Screen captures with.  
Folder name, Image name, Save as,  
Ask for image nameSelect Yes if you want to save the image using the  
name you entered in the Image name option. Select No to set an  
individual name for every image (the name you entered in the Image  
name option is displayed by default).  
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Video player  
Options in the main view: Open, Delete, Edit clip name, Move to mem. card,  
Send, Add to Go to, Settings, and Exit.  
Press  
and select Extras > Video player to play video clips stored on your  
phone or on a memory card. The file types supported are 3GP and NIM.  
To play a video clip, scroll to it and press  
To adjust the volume, press or  
or select Options > Open.  
.
To send a video clip, scroll to the video clip you want to send and select  
Options > Send > Via multimedia or Via Bluetooth. Select a recipient.  
The video clip is moved to Outbox for sending. Because of the maximum  
size of the multimedia message is 95 KB, the length of the recorded video  
clip is limited to 95 KB which usually means approximately 15 seconds.  
Receive a video clip in a message  
When you receive a video clip in a supported format in a multimedia  
message, go to Messaging and open the multimedia message. To view the  
message as text and to play the video or save it, select Options > Objects.  
When you receive a video clip in a supported format as an e-mail  
attachment, open the message and select Options > Attachments if you  
want to play the video or save it.  
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The MMS-related services are dependent on the network as well as on the  
compatibility of the devices used and the content formats supported. There  
are several video recorder applications for mobile phones in use and therefore  
the appearance of multimedia messages containing video clips may vary even  
when sent from one compatible phone to another. Network restrictions may  
apply for sending and receiving video clips, contact your service provider for  
more information and availability.  
Calculator  
To add, subtract, multiply, and divide, press  
and select  
Extras > Calculator.  
Options in Calculator: Last result, Memory, Clear screen, Help, and Exit.  
Note: The Calculator has limited accuracy and rounding errors may  
occur, especially in long divisions.  
Select  
to save a number in the memory, indicated by M. To retrieve the  
number, select  
. To clear a number in memory, select Options >  
Clear screen.  
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Clock  
Options in Clock: Set alarm, Reset alarm, Remove alarm,  
Settings, Help, and Exit.  
Press  
and select Extras > Clock. To change the time or date, select  
Options > Settings in Clock. To change the clock shown in the standby mode,  
scroll down in the Date and time settings and select Clock type > Analog or  
Digital.  
Setting an alarm  
1
To set a new alarm, select Options > Set alarm.  
2
Enter the alarm time and press OK. When the alarm is active, the  
indicator is shown.  
The alarm clock works even if the game deck is switched off.  
To cancel an alarm, go to clock and select Options > Remove alarm.  
Turning off the alarm  
Press Stop to turn off the alarm.  
When the alarm tone sounds, press any key or Snooze to stop the alarm for  
five minutes, after which it will resume. You can do this a maximum of five  
times.  
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If the alarm time is reached while the game deck is switched off, the game  
deck switches itself on and starts sounding the alarm tone. If you press Stop,  
the game deck asks whether you want to activate the game deck for calls.  
Press No to switch off the game deck or Yes to make and receive calls. Do not  
press Yes when wireless device use is prohibited or when it may cause  
interference or danger.  
Notes  
Press  
and select Extras > Notes. You can link notes to Go to’  
and send them to other compatible devices. Plain text files (TXT format) that  
you receive can be saved to Notes.  
Press (  
) to start to write. Press  
to clear letters. Press Done to  
save. See Writing text.  
Applications  
You can install two types of applications and software to your game deck:  
Java™ applications are installed in Applications. Your game deck  
supports J2Micro Edition™ Java applications with the extension .JAD or  
.JAR. Do not download PersonalJava™ applications to your game deck as  
they cannot be installed. See Applications (Java).  
Example: If you have received the installation file as an e-mail  
attachment, go to your mailbox, open the e-mail, open the Attachments  
view, scroll to the installation file, and press  
to start installation.  
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Symbian applications specifically intended for the Nokia  
N-Gage QD game deck or suitable for the Symbian operating system.  
These applications are installed in Manager, and their installation files  
have the extension .SIS. See Installing and removing Symbian software.  
Installation files may be transferred to your game deck from a compatible  
computer, downloaded during browsing, or sent to you in a multimedia  
message, as an e-mail attachment, or using Bluetooth connectivity.  
Important: Only install software from sources that offer adequate  
protection against viruses and other harmful software.  
During installation, the game deck checks the integrity of the package to be  
installed. The game deck shows information about the checks being carried  
out, and you are given options whether to continue with or cancel the  
installation.  
If you are installing an application without a digital signature or certification,  
the game deck displays a warning. Continue installation only if you are sure  
of the origins and content of the application.  
Applications (Java)  
Installing a Java application  
Options in the Install view: Install, Delete, View details, Settings, Help, and  
Exit.  
1
Press  
and select Extras > Applications. Press  
to open the Install  
view with a list of Java installation files.  
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2
3
Scroll to an installation file and select Options > Install.  
When the game deck asks whether to install or update the application,  
press Yes to proceed with installation.  
The .JAR file is required for installation. If it is missing, the game deck may  
ask you to download it. If there is no access point defined for  
Applications, you will be asked to select one. When you are downloading  
the JAR file, you may need to enter a user name and password to access  
the server. You obtain these from the supplier or manufacturer of the  
application.  
While browsing, you can download an installation file and install it  
without closing the connection.  
4
The game deck informs you when installation is complete.  
Applications main view  
Options in the Applications main view: Open, Remove, Update, Go to URL  
address, View details, Settings, Help, and Exit.  
To start an application, scroll to it and press  
.
To uninstall an application, scroll to it and select Options > Remove.  
To start a network connection and to check if there is an update available  
for the application, scroll to it and select Options > Update.  
To start a network connection and to view extra information about the  
application, scroll to it and select Options > Go to URL address, if  
available.  
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To view information such as the type, version number and the supplier or  
manufacturer of an application, scroll to it and select Options > View  
details.  
Applications settings  
To define a default access point for downloading applications and application  
components, select the Install view and select Options > Settings > Default  
access point.  
Some Java applications may require a network connection to be made to a  
specific access point for downloading extra data or components. In the  
Applications main view, scroll to an application and select  
Options > Settings > Settings, and then select:  
For more information on creating access points, see the Access points.  
Access point to select an access point to be used by the application.  
Network connectionThe options are:  
AllowedConnections for the application are allowed without a  
notification.  
Ask firstYou will be asked before the application makes a  
connection.  
Not allowedConnections for the application are not allowed.  
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Recorder  
Options in Recorder: Open, Record sound clip, Delete, Move to  
device mem/Move to mem. card, Mark/Unmark, Rename sound clip, Send,  
Add to Go to, Settings, Help, and Exit.  
1
2
3
Press  
and select Extras > Recorder. You can record telephone  
conversations and voice memos, and listen to your recordings. If you are  
recording a telephone conversation, both parties will hear a tone every  
five seconds during recording.  
Select Options > Record sound clip or Open. Scroll to a function and  
press  
to select it. Use:  
to record,  
to pause,  
to stop,  
— to fast forward,  
to rewind, or  
to play an opened sound  
file.  
To change the volume, press  
or  
.
Recorder cannot be used when a data call or a GPRS connection is active.  
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To-dotask list  
1
Press  
and select Extras > To-do.  
2
Press any key to start to write the task in the  
Subject field.  
To set the due date for the task, scroll to the  
Due date field and key in a date.  
To set a priority for the to-do note, scroll to  
the Priority field and press  
. The priority  
icons are: for High, for Low, and no icon  
for Normal.  
3
To save the to-do note, press Done.  
To mark a task as completed, scroll to it and select Options > Mark as done  
). To restore a task, select Options > Mark as not done ( ).  
(
ConverterConverting measures  
Options in Converter: Select unit / Change currency, Conversion  
type, Currency rates, Help, and Exit.  
1
To convert measures such as Length from one unit (Yards) to another  
(Meters), press and select Extras > Converter.  
Note: The Converter has limited accuracy and rounding errors may  
occur.  
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2
3
Scroll to the Type field and press  
the measure you want to use and press OK.  
to open a list of measures. Scroll to  
Scroll to the first Unit field and press  
. Select the unit from which you  
want to convert and press OK. Scroll to the next Unit field and select the  
unit to which you want to convert.  
4
5
Scroll to the first Amount field and key in the value you want to convert.  
The other Amount field changes automatically to show the converted  
value.  
Press  
to add a decimal and press  
for the +, - (for temperature),  
and E (exponent) symbols.  
Setting a base currency and exchange rates  
To change the conversion order, write the value in the second Amount field.  
The result is shown in the first Amount field.  
Before you can make currency conversions, you need to choose a base  
currency and add exchange rates. The rate of the base currency is always 1.  
The base currency determines the conversion rates of the other currencies.  
1
Select Currency as the measure type and select  
Options > Currency rates. A list of currencies opens and you can see the  
current base currency at the top.  
2
To change the base currency, scroll to the currency, and select  
Options > Set as base curr..  
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To rename a currency, select the Currency rates view, scroll to the currency,  
and select Options > Rename currency.  
Note: When you change the base currency, all previously set  
exchange rates are set to 0 and you need to key in new rates.  
3
4
Add exchange rates. Scroll to the currency, and key in a new rate, that is,  
how many units of the currency equal one unit of the base currency you  
have selected.  
After you have inserted all the needed exchange rates, you can make  
currency conversions.  
Composer  
Options in the Composer main view: Open, New tone, Delete,  
Mark/Unmark, Rename, Duplicate, Help, and Exit.  
1
2
3
To create your own, customized ringing tones, press  
Extras > Composer. Note that it is not possible to edit a pre-installed  
ringing tone.  
and select  
Select Options > New tone to open the editor and to start composing.  
Use the keys to add notes and rests (see the table below), or select  
Options > Insert symbol. The default duration for a note is 1/4.  
To listen to the tone, select Options > Play. To adjust the volume select  
Options > Volume before you start to play the tone.  
Options when composing are: Play, Insert symbol, Style, Tempo, Volume,  
Help, and Exit.  
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To adjust the tempo, select Options > Tempo. To increase or decrease the  
tempo gradually, press  
beats per minute.  
or  
, respectively. Tempo is measured in  
To apply different playing styles, select Options > Style > Legatonotes  
are played in a smooth and even manner or Staccatonotes are played  
separately to produce short sharp sounds.  
To select many notes or rests at the same time, press and hold  
press and hold or at the same time.  
and  
To move note(s) up or down on the staff by a half step, scroll to the note  
and press or  
.
To produce C#, press and hold  
together with  
.
4
Press Back to save the tone.  
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Key  
Note  
c
Key and function  
Shortens the duration of the selected  
notes/rests in steps.  
Lengthens the duration of the selected  
notes/rests in steps.  
d
e
f
Inserts a rest.  
Press  
to open a list of notes and rests.  
Switches octaves, all selected notes or rests  
are moved to the next octave.  
g
a
b
Deletes selected notes.  
A long press of  
produces a lengthened (dotted)  
note or rest or shortens a lengthened note.  
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Go to  
Default shortcuts:  
opens Calendar  
opens Inbox  
opens Notes  
To select shortcuts, links to your favorite images, notes, bookmarks, and so on,  
press  
and select Extras > Go to.  
Options in Go to: Open, Edit shortcut name, Move, Grid view, Help, and  
Exit.  
Adding shortcuts  
Shortcuts can be added only from the individual applications, like Images. Not  
all applications have this functionality.  
1
2
3
Open an application.  
Select the item you want to add as a shortcut.  
Select Options > Add to Go to.  
A shortcut in Go to is automatically updated if you move the item it is  
pointing to, for example, from one folder to another.  
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Help  
Your game deck has a help function that you can access from any  
application by selecting Options > Help.  
Example: To view instructions on how to create a contact card, press  
and select Extras > Help > Contacts > Creating contact cards. You can  
access the same Help topic when you start to create a contact card and select  
Options > Help.  
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12. Tools  
Game manager  
Options in Game manager main view: File details, Delete, Send, Backup,  
Restore from card, Mark/Unmark, Settings, Help, and Exit.  
Press  
, and select Tools > Game mgr. to view and manage game-related  
files. You can delete files that you no longer need to free memory, send files  
to other compatible devices using Bluetooth connectivity, and back up and  
restore files to and from a memory card.  
To view game data file details such as the file type and size, scroll to the  
desired file and select Options > File details, or press  
and  
to  
scroll through the details.  
To delete a file, scroll to the file and select Options >Delete.  
To send a file to a compatible device using Bluetooth connectivity, scroll  
to the file, and select Options >Send >Via Bluetooth.  
Copy protections may prevent some images, ringing tones, and other  
content from being copied, modified, transferred, or forwarded.  
Some copy-protected files are marked as Not portable in the file details  
and cannot be used on other devices. Portable files may be used on other  
compatible devices.  
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To change the appearance of Game manager and choose how files are  
grouped and sorted, press Options > Settings.  
Grouping and sorting files  
You can manage game files by grouping and sorting them in several ways.  
1
2
3
To free memory, sort files by size: Select Options > Settings > Sort by >  
File size.  
If you want to know which files are the oldest, select Options >  
Settings > Sort by > Date and time.  
If you want to see which files belong to one game, select Options >  
Settings > Sort by > Similar games.  
Tip: Select Game manager > Style > N-Gage to see two icons on  
the bottom right of the status bar that show how your files are  
grouped and sorted. The same icons are used as attributes in the list  
of files. Press 5 to switch on grouping and sorting, or press 7 to switch  
off grouping and sorting.  
Check memory  
Select Game manager > Style > N-Gage to check memory left on the game  
deck and the memory card. Icons on the top of the status bar to the right show  
device memory and memory card memory. The bar at the bottom shows how  
much memory is free and how much is used.  
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Information about the device memory is shown when you are in your list of  
game-related files. Information about the memory on the card is shown when  
you select Options > Restore from card.  
Select Style > Standard to show how much memory is still free on your  
device. Information about free memory on the card appears in the header  
when you select Options > Restore from card.  
Game file types  
Game data — Files required to play a game, such as game sounds.  
Game extensions — Optional game files, such as extra levels.  
User data — Files saved when playing, such as high scores and  
checkpoints you have reached.  
Backing up and restoring game data  
To back up game data from your game deck memory to a memory card,  
scroll to the file that you want to back up, and select Options > Backup.  
To restore game data from the memory card to the game deck memory,  
select Options > Restore from the card. Scroll to the file that you want  
to restore, and select Options > Restore.  
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Manager  
Installing and removing Symbian software  
Options in Manager are: View details, View certificate, Install, Remove,  
View log, Send log, Device memory, Help, and Exit.  
Press  
, and select Tools > Manager to see the following lists:  
Applications and software that you can install (no indicator icon)  
Installed applications and software that you can remove, indicated by  
Applications and software whose installation was canceled or  
interrupted, indicated by . You cannot use these applications. You  
should either remove them or try to re-install them.  
Forward  
Call forwarding (network service)  
1
To direct your incoming calls to another number, press  
, and select  
Tools > Forward. For details, contact your service provider.  
2
Select one of the forward options, for example, If busy, to forward voice  
calls when your number is busy or when you decline incoming calls.  
3
Select Options > Activate to set the forward setting on, Cancel to set  
the forward setting off, Check status to check whether the forward is  
activated or not, or Cancel all forwards to cancel all active forwards. See  
Essential indicators in the standby mode.  
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You can forward calls to your voice mailbox number.  
You cannot have restrictions on incoming calls and have call forwarding  
active at the same time. See Call restrictions (network service).  
Profiles  
To adjust and customize the tones for different  
events, environments, or caller groups, press  
,
and select Tools > Profiles. You can see the  
currently selected profile at the top of the display  
in the standby mode. If the Normal profile is in  
use, only the current date is shown.  
Changing the profile  
To change the profile (shortcut), press  
in the  
standby mode. Scroll to the profile you want to  
activate, and press OK. You can also use this  
method:  
1
2
Press  
, and select Tools > Profiles. A list of profiles opens.  
In the profiles list, scroll to a profile, and select Options > Activate.  
Incoming phone calls will sound a ringing tone if set to ring in the profile  
settings.  
Offline profile lets you use the game deck without connecting to the GSM  
wireless network.  
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Warning: In the Offline profile you cannot make any calls, including  
emergency calls, or use other features that require network coverage.  
When you activate the Offline profile, the game deck restarts, and the GSM  
is turned off, as indicated by the in the signal strength indicator. All GSM  
wireless phone signals to and from the device are prevented.  
Note: There may be restrictions on using Bluetooth devices in some  
locations. Check with your local authorities or service provider.  
To leave the Offline profile, select some other profile, and Options >  
Activate. > Yes. The game deck restarts and re-enables GSM wireless  
transmissions (providing there is sufficient signal strength).  
If Bluetooth connectivity is turned off as a result of entering the Offline  
profile you must re-enable Bluetooth connectivity manually. See Bluetooth  
settings.  
Customizing profiles  
1
To modify a profile, scroll to the profile in the profiles list, and select  
Options > Customize. A list of profile settings opens.  
2
Scroll to the setting you want to change, and press  
choices:  
to open the  
Ringing tone To set the ringing tone for voice calls, choose a ringing  
tone from the list. Tones stored on a memory card have the  
to the tone name.  
icon next  
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When you scroll through the ringing tone list, you can stop on a tone to  
listen to it before you make your selection. Press any key to stop the  
sound.  
You can change ringing tones in two places: Profiles or Contacts. See Adding  
a ringing tone for a contact card or group.  
Ringing options When Ascending is selected, the ringing volume starts  
from level one and increases level by level to the set volume level.  
Sound volume To set the volume level for the ringing and message  
alert tones.  
Message alert tone To set the tone for messages.  
Vibrating alert To set the game deck to vibrate at incoming voice calls  
and messages.  
Keypad tones To set the volume level for keypad tones.  
Warning tones The game deck sounds a warning tone, for example,  
when the battery is running out of power.  
Alert for To set the game deck to ring only upon calls from phone  
numbers that belong to a selected contact group. Phone calls coming  
from people outside the selected group will have a silent alert. The  
choices are All calls (list of contact groups, if you have created them). See  
Creating contact groups.  
Profile name To rename a profile. The Normal and Offline profiles  
cannot be renamed.  
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Settings  
Changing settings  
1
2
3
Press  
Scroll to a setting group, and press  
Scroll to a setting you want to change, and press  
, and select Tools > Settings.  
to open it.  
.
Device settings  
General  
Game auto-start To allow a game to start automatically when a  
compatible read-only game card is inserted in the game deck, select On.  
Device language Changing the language of the display texts in your game  
deck will also affect the format used for date and time and the separators  
used, for example, in calculations. Automatic selects the language according  
to the information on your SIM card. After you have changed the display text  
language, the game deck restarts.  
Changing the settings for Device language or Writing language affects  
every application in your game deck, and the change remains effective until  
you change these settings again.  
Writing language Changing the language affects the characters and  
special characters available when writing text and the predictive text  
dictionary used.  
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Predictive text To set the predictive text input On or Off for all editors in  
the game deck.  
The predictive text dictionary is not available for all languages.  
Welcome note or logo The welcome note or logo is displayed briefly each  
time you switch on the game deck. Select Default to use the default image,  
Text to write a welcome note (up to 50 letters), or Image to select a photo or  
picture from Images.  
Orig. device settings You can reset some of the settings to their original  
values. To do this, you need the lock code. After resetting the settings, the  
game deck may take a longer time to power on.  
See PIN code/PIN2 code/Lock code.  
All documents and files that you have created are left as they are.  
Standby mode  
Wallpaper — Select Yes to set a background image for the standby mode.  
Left selection key and Right selection key To change the shortcuts that  
appear over the left  
and right  
selection keys in the standby mode.  
Note that you cannot have a shortcut to an application that you have  
installed.  
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Display brightness To change the  
Color palette To change the color palette used  
on the display.  
Screen saver time-out The screen saver is  
activated after the time-out period is over. The  
screen saver changes to indicate the number of  
new messages or missed calls.  
Screen saver — Select what is shown on the  
screen saver bar: Date and time or Text that you  
have written.  
Call settings  
Send my caller ID (network service) — To set your phone number to be  
displayed (Yes) or hidden (No) from the person whom you are calling. The  
value may be set by your network operator or service provider when you  
subscribe (Set by network).  
Call waiting (network service) — Select Activate to request the network to  
activate call waiting, Cancel to request the network to deactivate call  
waiting, or Check status to check if the function is active or not.  
To change the settings for call forwarding, press  
, and select Tools > Call  
forward. See Call forwarding (network service).  
Automatic redial — Select On and your game deck will make a maximum of  
10 attempts to connect the call after an unsuccessful call attempt. Press  
to stop automatic redialing.  
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Summary after call Activate this setting if you want the game deck to  
briefly display the duration of the last call. To show costs, the Call cost limit  
needs to be activated for your SIM card. See Call costs (network service).  
1-touch dialing — Select On, and the numbers assigned to the 1-touch  
dialing keys (  
Anykey answer — Select On, and you can answer an incoming call by briefly  
pressing any key, except , and  
) can be dialed by pressing and holding the key.  
,
.
Line in use (network service) — This setting is shown only if the SIM card  
supports two subscriber numbers, that is, two phone lines. Select which  
phone line you want to use for making calls and sending text messages. Calls  
on both lines can be answered irrespective of the selected line.  
To prevent line selection, select Line change > Disable if supported by your  
SIM card. To change this setting, you need the PIN2 code.  
To switch between the phone lines, press and hold  
in the standby mode.  
You will not be able to make calls if you select Line 2 and have not subscribed  
to this network service.  
Connection settings  
A GSM data call enables data transmission rates to a maximum of 14.4 Kb/s.  
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About data connections and access points  
Your game deck supports two kinds of data connections: a GSM data call (  
)
and GPRS connection ( ). See also Essential indicators in the standby mode.  
A data connection is required to connect to an access point. There are three  
different kinds of access points that you can define:  
MMS access point to send and receive multimedia messages  
Access point for Web to view WML or XHTML pages  
Internet access point (IAP) to send and receive e-mail or use N-Gage  
Arena for games services. See N-Gage QD Arena launcher.  
Check with your service provider to determine the kind of an access point  
needed for the service you wish to access. For availability and subscription to  
data call and GPRS connection services, contact your network operator or  
service provider. Most setting are available on http://support.n-gage.com and  
can be sent to your game deck as a text message.  
Settings to make a data call  
To insert a set of very basic GSM data call settings, select Tools > Settings >  
Connection > Access points > Options > New access point. Fill in the  
following information: Data bearer: Data call, Dial-up number: obtained  
from service provider, User name, Data call type: Analog, and Maximum  
data speed: Automatic.  
Settings to make a GPRS connection  
You need to subscribe to the GPRS service. For availability and subscription to  
GPRS, contact your network operator or service provider.  
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Select Tools > Settings > Connection > Access points > Options > New  
access point.  
Fill in the following information: Data bearer: GPRS and Access point name:  
(enter the name given to you by your service provider). See Creating an access  
point.  
Pricing for GPRS and applications  
The settings wizard program included in the PC Suite for Nokia N-Gage QD  
can help you to configure access point and mailbox settings. You can also  
copy existing settings, for example, from your compatible computer to your  
game deck. See the CD-ROM supplied in the sales package.  
Both the active GPRS connection and the applications used over GPRS require  
a fee, for example, when using services, sending and receiving data, and text  
messages. For more detailed information on fees, contact your network  
operator or service provider. See also GPRS counter.  
Creating an access point  
You may receive access point settings in a smart message from a service  
provider, or you may have preset access point settings in your game deck. You  
can also receive settings from  
http://support.n-gage.com. See Receiving smart messages.  
To create a new access point, select Tools > Settings > Connection > Access  
points.  
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If you already have access points, to create a new one, select Options > New  
access point > Use default settings or Use existing settings, make the  
needed changes, and press Back to save the settings.  
Options in Access points list are: Edit, New access point, Delete, Help, and  
Exit.  
Access points  
Start to fill in the settings from the top because depending on what data  
connection you select (Data bearer) or whether you need to insert a Gateway  
IP address, only certain setting fields are available.  
Options when editing access point settings are: Change, Advanced settings,  
Help, and Exit.  
Follow the instructions given to you by your service provider.  
Connection name Give a descriptive name for the connection.  
Data bearer Depending on what data connection you select, only certain  
setting fields are available. Fill in all fields marked with Must be defined or  
with a red asterisk. Other fields can be left empty, unless you have been  
instructed otherwise by your service provider.  
To be able to use a data connection, the network service provider must  
support this feature, and if necessary, activate it for your SIM card.  
Access point name (for GPRS only) — The access point name is needed to  
establish a connection to the GPRS network. You obtain the access point  
name from your network operator or service provider.  
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Dial-up number (for GSM data and high speed data only) The modem  
telephone number of the access point. This option is shown when Data call is  
selected as the Data bearer.  
See also Settings needed for multimedia messaging,  
Settings needed for e-mail, and Basic steps for accessing Web.  
User name The user name may be needed to make a data connection and  
is usually provided by the service provider. The user name is often  
case-sensitive.  
Prompt password — If you must key in a new password every time you log on  
to a server, or if you do not want to save your password to the game deck,  
choose Yes.  
Password — A password may be needed to make a data connection, and is  
usually provided by the service provider. The password is often case-sensitive.  
Authentication Normal / Secure.  
Homepage Depending on what you are setting up, write either the service  
address, or the address of the multimedia messaging center.  
Gateway IP address The IP address that the required WAP gateway uses.  
Connection security Choose whether transport layer security (TLS) is used  
for the connection. Use the TLS protocol anytime you need to connect to a  
secure site, for example, your bank, or an online merchant.  
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Data call type (for GSM data) - Defines whether the game deck uses an  
analog or digital connection. This setting depends on both your GSM network  
operator and Internet Service Provider (ISP), because some GSM networks do  
not support certain types of ISDN connections. For details, contact your ISP.  
ISDN connections are a way to establish a data call between your game deck  
and your access point. ISDN connections are digital from end to end and as  
such offer quicker set-up times and faster data rates than analog  
connections.  
Maximum data speed The options for GSM data depend on what you have  
chosen in Session mode and Data call type.  
Network conditions can affect operating speed of your connection.  
Advanced settings  
DNS - domain name service. is an Internet service that translates domain  
names such as www.nokia.com into IP addresses like 192.100.124.195  
Device IP address The IP address of your game deck. Primary name server  
is the IP address of the primary DNS server. Second. name server is the IP  
address of the secondary DNS server.  
If you need to enter the Device IP address, Primary name server, or Second.  
name server, contact your Internet service provider to obtain these addresses.  
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The following settings are shown if you have selected GSM data as the Data  
bearer when starting to create the access point:  
Use callback This option allows a server to call you back once you have  
made the initial call. Contact your service provider to subscribe to this service.  
Callback type Ask your service provider for the correct setting to use.  
Callback number Key in your game deck data phone number which the dial  
back server uses. Usually this number is the data call phone number of your  
game deck.  
Use PPP compression When set to Yes, this option speeds up the data  
transfer, if supported by the remote PPP server. If you have problems with  
establishing a connection, try setting this to No. Contact your service provider  
for guidance.  
To insert a login script, select Use login script > Yes. Insert the login script in  
Login script.  
PPP (point-to-point protocol) is a common networking software protocol that  
enables any computer with a modem and a phone line to connect directly to  
the Internet.  
Modem initialization Modem initialization string controls your game deck  
using modem AT commands. If required, enter characters specified by your  
GSM network service provider or Internet service provider.  
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GPRS  
The GPRS settings affect all access points using a GPRS connection.  
GPRS connection — If you select When available and you are in a network  
that supports GPRS, the game deck registers to the GPRS network and sending  
text messages will be done using GPRS. Also, starting an active GPRS  
connection is quicker, for example, to send and receive e-mail If you select  
When needed, the game deck will use a GPRS connection only if you start an  
application or action that needs it.  
If there is no GPRS coverage and you have chosen When available, the game  
deck will periodically try to establish a GPRS connection.  
Access point The access point name is needed when you want to use your  
game deck as a GPRS modem to your computer.  
Data call  
The data call settings affect all access points using a data call.  
Online time — If there are no actions, the data call is dropped automatically  
after a time-out period. The options are User defined (you enter a time) or  
Unlimited.  
Date and time  
The date and time settings allow you to define the date and time used in your  
game deck, as well as change the date and time format and separators. Select  
Clock type > Analog or Digital to change the clock shown in the standby  
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mode. Select Auto time update if you want the mobile phone network to  
update time, date, and time zone information to your game deck (network  
service).  
For the Auto time update setting to take effect, the game deck restarts.  
Security  
Device and SIM  
PIN (personal identification number) code (4 to 8 digits) protects your SIM  
card against unauthorized use. The PIN code is usually supplied with the SIM  
card. After three consecutive incorrect PIN code entries, the PIN code is  
blocked, and you must unblock it before you can use the SIM card again. See  
the information about the PUK code.  
PIN2 code (4 to 8 digits) supplied with some SIM cards, is required to access  
some functions, such as call cost counters.  
Lock code (5 digits) can be used to lock the game deck to avoid unauthorized  
use.  
The factory setting for the lock code is 12345. To avoid unauthorized use of  
your game deck, change the lock code. Keep the new code secret and in a safe  
place separate from your game deck.  
PUK (personal unblocking key) and PUK2 codes (8 digits) are required to  
change a blocked PIN code or PIN2 code, respectively. If the codes are not  
supplied with the SIM card, contact the operator whose SIM card is in your  
game deck.  
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The PUK and PUK2 codes are not seen in the menu unless the PIN or PIN2  
code is blocked.  
PIN code request  
When active, the code is requested each time the game deck is switched on.  
Deactivating the PIN code request may not be allowed by some SIM cards.  
PIN code/PIN2 code/Lock code  
You can change the lock code, PIN code, and PIN2 code. These codes can only  
include the numbers from 0 to 9.  
Avoid using access codes similar to the emergency numbers, such as 911, to  
prevent accidental dialing of the emergency number.  
Autolock period  
You can set an autolock period, a time-out after which the game deck is  
automatically locked, that is used only if the correct lock code is entered. Key  
in a number for the time-out (in minutes), or select None to turn off the  
autolock period.  
To lock the game deck manually, press  
. A list of commands opens. Select  
Lock device.  
Lock keys appears in the list of commands after Lock device. Locking the keys  
does not require a code. Select Lock device to make sure your game deck is  
secure.  
To unlock the game deck, key in the lock code.  
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Note: When the game deck is locked, calls may be possible to the  
emergency number programed into your game deck (for example, 911).  
Lock if SIM changed  
The game deck maintains a list of SIM cards that are recognized as the  
owners cards. Set the game deck to ask for the lock code when a new SIM  
card is inserted into your game deck.  
Closed user group (network service)  
To specify a group of people to whom you can call and who can call you, select  
Default to activate the specified group with the network operator, On to use  
another group (you need to know the group index number), or Off.  
Note: When calls are limited to Closed User Groups, calls may be  
possible to certain emergency numbers in some networks (for  
example, 911).  
Confirm SIM services (network service)  
Set the game deck to display confirmation messages when you are using a  
SIM card service.  
Certificate management  
Options in Certificate management are: Certificate details, Delete, Trust  
settings, Mark/Unmark, Help, and Exit.  
Digital certificates are used to verify the origin of the XHTML or WML pages  
and installed software. However, they can only be trusted if the origin of the  
certificate is known to be authentic.  
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In the Certificate management main view, you can see a list of authority  
certificates that have been stored in your game deck. Press  
of personal certificates, if available.  
to see a list  
Digital certificates should be used if you want to connect to an online bank  
or another site or remote server for actions that involve transferring  
confidential information, or want to reduce the risk of viruses or other  
malicious software and be sure of the authenticity of software when  
downloading and installing software.  
The existence of a certificate does not offer any protection by itself; the  
certificate manager must contain correct, authentic, or trusted certificates  
for increased security to be available.  
Certificate details and authenticity  
You can only be sure of the correct identity of a WAP gateway or a server  
when the signature and the period of validity of a gateway or server  
certificate have been checked.  
You will be notified on the game deck display if the identity of the server or  
gateway is not authentic, or if you do not have the correct security certificate  
in your game deck.  
To check certificate details, scroll to a certificate, and select Options >  
Certificate details. When you open certificate details, Certificate  
management checks the validity of the certificate and one of the following  
notes may appear:  
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Certificate not trusted You have not set any application to use the  
certificate. See Changing the trust settings.  
Expired certificate The period of validity has ended for the selected  
certificate.  
Certificate not valid yet The period of validity has not yet begun for  
the selected certificate.  
Certificate corrupted The certificate cannot be used. Contact the  
certificate issuer.  
Certificates have a restricted lifetime. If Expired certificate or Certificate  
not valid yet is shown, even if the certificate should be valid, check that the  
current date and time in your game deck are correct.  
Changing the trust settings  
Scroll to an authority certificate, and select Options > Trust settings.  
Depending on the certificate, a list of the applications that can use the  
selected certificate is shown and include the following:  
Services: Yes — the certificate is able to certify sites.  
Application manager: Yes — the certificate is able to certify the origin of new  
software.  
Internet: Yes — the certificate is able to certify e-mail and imaging servers.  
Important: Before changing these settings, you must make sure that  
you trust the owner of the certificate and that the certificate belongs  
to the listed owner.  
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Network  
A roaming agreement is an agreement between two or more network service  
providers to enable the users of one service provider to use the services of  
other service providers.  
Network selection — Select Automatic to set the game deck to search for,  
and select one of the networks available, or Manual to select the network  
manually from a list of networks. If the connection to the manually selected  
network is lost, the game deck will sound an error tone and ask you to select  
a network again. The selected network must have a roaming agreement with  
your home network, that is, the operator whose SIM card is in your game deck.  
Cell info display — Select On to set the game deck to indicate when it is used  
in a cellular network based on micro cellular network (MCN) technology and  
to activate cell info reception.  
Enhancement settings  
Indicators shown in the standby mode:  
A headset is connected.  
A loopset is connected.  
Enhancement in use — Select the enhancement you are using.  
Headset/ Loopset/ TTY/ Handsfree — Select Default profile to set the profile  
you want to be activated each time when you connect a certain enhancement  
to your game deck. See Profiles. Select Automatic answer to set the game  
deck to answer an incoming call automatically after 5 seconds. If the Ringing  
options is set to Beep once or Silent, automatic answer cannot be in use.  
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Log  
Call log and general log  
To view a list of sent messages, press  
, and select Messaging > Sent.  
To monitor phone calls, text messages, or data connections registered by the  
game deck, press , select Log, and press . You can filter the general  
log to view just one type of event, and create new contact cards based on the  
log information.  
Connections to your remote mailbox, multimedia messaging center, or XHTML  
or WML pages are shown as data calls or GPRS connections in the general  
communications log.  
When you see a note in the standby mode about missed calls, press Show to  
access the list of missed calls. To call back, scroll to a name or number, and  
press  
.
Indicators shown in the standby mode:  
incoming calls  
outgoing calls  
missed communication events  
To open the general log, press  
, select Tools > Log, and press  
. In the  
general log, for each communication event, you can see the sender or  
recipient name, phone number, name of the service provider, or access point.  
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Recent calls register  
To monitor the phone numbers of missed, received, and dialed calls, press  
, and select Tools > Log > Recent calls. The game deck registers missed  
and received calls only if the network supports these functions, and when the  
game deck is on and located within the network service area.  
Erasing recent call lists  
To clear all recent call lists, select Options > Clear recent calls in the recent  
calls main view. To clear one of the call logs, open the register you want to  
erase, and select Options > Clear list. To clear an individual event, open a  
register, scroll to the event, and press  
.
Call duration  
If you want to see the call duration timer while you have an active call, select  
Options > Settings > Show call duration > Yes.  
To monitor the approximate duration of your incoming and outgoing calls,  
press  
, and select Tools > Log > Call timers.  
Note: The actual time invoiced for calls by your service provider may  
vary, depending upon network features, rounding-off for billing, and  
so forth.  
Clearing call duration timers  
Select Options > Clear timers. For this activity, you need the lock code. See  
Security. To clear an individual event, scroll to it, and press  
.
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Call cost limit is the preset credit limit. Calls can only be made as long as that  
limit is not exceeded and you are in a network that supports call cost limit.  
The number of remaining units is shown during a call and in the standby  
mode. When the charging units have expired, Call cost limit reached is  
displayed.  
Call costs (network service)  
To check the cost of the last call or all calls, press  
, and select  
Tools > Log > Call costs. The call costs are displayed separately for each SIM  
card.  
Note: The actual invoice for calls and services from your service  
provider may vary, depending upon network features, rounding-off for  
billing, taxes, and so forth.  
Call costs limit set by a service provider  
Your service provider can limit the cost of your calls to a certain amount of  
charging units or currency. Contact your service provider for information on  
the limited charging mode and charging unit prices. To change the  
Show costs in setting, you may need the PIN2 code.  
Setting a call cost limit for yourself  
1
Select Options > Settings > Call cost limit > On.  
2
Enter the limit in units. For this you may need the PIN2 code.  
When the charging limit you have set yourself is reached, the counter  
stops at its maximum value, and Reset all calls' cost counter is  
displayed.  
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3
To be able to make calls, select Options > Settings > Call cost limit >  
Off. For this you need the PIN2 code.  
Clearing call cost counters  
Select Options > Clear counters. For this you need the PIN2 code. To clear  
an individual event, scroll to it, and press  
.
Note: When no more charging units or currency units are left, calls  
may only be possible to the emergency number programed into your  
game deck (for example, 911).  
GPRS counter  
To check the amount of data sent and received during GPRS connections,  
press , and select Tools > Log > GPRS counter. For example, you may be  
charged for your GPRS connections by the amount of data sent and received.  
Subevents, such as a text message sent in more than one part and GPRS  
connections are logged as one communication event.  
Note: When sending messages, your game deck may display Sent.  
This is an indication that the message has been sent by your game deck  
to the message center number programed into your game deck. This is  
not an indication that the message has been received at the intended  
destination. For more details about messaging services, check with  
your service provider.  
To filter the log, select Options > Filter. Scroll to a filter, and press Select.  
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To erase all the log contents, recent calls register, and messaging delivery  
reports permanently, select Options > Clear log. Press Yes to confirm.  
GPRS counter and connection timer  
To view how much data, measured in kilobytes, has been transferred and how  
long a certain GPRS connection has lasted, scroll to an incoming or outgoing  
event with the access point icon , and select Options > View details.  
Log settings  
Select Options > Settings.  
Log duration The log events remain in the game deck memory for a set  
number of days after which they are automatically erased to free memory.  
For Call duration, Show costs in, Call cost limit, see Call duration and Call  
costs (network service).  
Note: If you select No log, all the log contents, recent calls register,  
and messaging delivery reports are permanently deleted.  
Voice mail  
Calling your voice mailbox (network service)  
To call your voice mailbox, press and hold  
in the standby mode.  
If the game deck asks for the voice mailbox number (obtained from your  
service provider), key it in, and press OK. See Call forwarding (network  
service). Each phone line may have its own voice mailbox number.  
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Bluetooth connection  
Note: The Nokia N-Gage game deck is compliant with and  
adopts Bluetooth Specification 1.1. However, interoperability between  
the game deck and other products with Bluetooth wireless technology  
is not guaranteed and depends on compatibility. For more information  
on the compatibility between Bluetooth devices, please review each  
product's user information or check with the manufacturer.  
Bluetooth connectivity in the Nokia N-Gage QD can be used in device-to-PC  
connectivity (dial-up or data synchronization) and object exchange between  
two enabled terminals (business cards, images, and game playing). Bluetooth  
profiles supported by the Nokia N-Gage QD are:  
generic access profile  
serial port profile  
dial-up networking profile  
fax profile  
generic object exchange profile  
object push profile  
file transfer profile  
hands-free profile  
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Bluetooth connectivity enables cost-free wireless  
connections for playing games, sending images,  
texts, or to connect wirelessly to other compatible  
devices with Bluetooth technology.  
Since Bluetooth devices communicate using radio  
waves, your game deck, and the other Bluetooth  
device do not need to be in direct line-of-sight. The  
two devices only need to be within a radius of 32  
feet (10 meters), although the connection can be  
subject to interference from obstructions such as  
walls or from other electronic devices. Using  
Bluetooth connectivity consumes the battery and  
the game deck operating time will be reduced. Take this into account when  
performing other operations with your game deck. There may be restrictions  
on using Bluetooth devices. Check with your local authorities.  
Press  
, and select Tools > Bluetooth. You are asked to give a name to you  
device.  
Bluetooth settings  
Bluetooth — Select On or Off.  
My device's visibility — Select Shown to all so your game deck can be found  
by other Bluetooth devices, or Hidden so your game deck cannot be found by  
other devices.  
My devices name Define a name for your game deck.  
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When searching for devices, some devices may show only the unique  
addresses (device addresses). To find out what the unique address of your  
game deck is, enter *#2820# in the standby mode.  
After you have activated Bluetooth connectivity and changed My device's  
visibility to Shown to all, your game deck and this name can be seen by other  
Bluetooth device users.  
Sending data using Bluetooth connectivity  
There can be only one active Bluetooth connection at a time.  
Icons for different Bluetooth connectivity devices are:  
Computer  
Phone  
Headset  
Carkit  
Other  
Unknown  
1
2
Open an application where the item you wish to send is stored.  
For example, to send an image to another compatible device, open the  
Images application.  
Select the item (for example, an image), and Options > Send > Via  
Bluetooth.  
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To send text using Bluetooth connectivity (instead of text messages),  
select Notes, write the text, and select Options > Send > via Bluetooth.  
The game deck starts to search for devices within range. Enabled devices  
that are within range start to appear on the display one by one. You can  
see a device icon, the devices name, the device type, or a short name.  
3
To interrupt the search, press Stop. The device list freezes, and you can  
start to form a connection to one of the devices already found.  
If you have searched for Bluetooth connectivity devices earlier, a list of  
the devices that were found previously is shown first. To start a new  
search, select More devices. If you switch off the game deck, the list is  
cleared.  
4
5
Scroll to the device with which you want to connect, and press Select.  
Pairing (if not required by the other device, see step 6).  
Pairing means authentication. The users of the enabled devices should  
agree together what the passcode is and use the same passcode for both  
devices in order to pair them. Devices that do not have a user interface  
have a factory set passcode.  
If the other device requires pairing before data can be transmitted, a  
tone sounds, and you are asked to enter a passcode.  
Create your own passcode (1–16 numeric characters), and agree with  
the owner of the other Bluetooth device to use the same code. A  
passcode is used only once.  
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After pairing, the device is saved to the paired devices view.  
6
When the connection has been established, Sending data is shown.  
If sending fails, the message or data will be deleted. The Drafts folder in  
Messaging does not store messages sent using Bluetooth connectivity.  
Check the status of the Bluetooth connection by looking for these  
indicators:  
When is shown in the standby mode, Bluetooth connectivity is active.  
When  
is blinking, your game deck is trying to connect to the other  
device.  
When  
is shown continuously, the Bluetooth connection is active.  
Pairing devices  
To define a short name (nickname or alias) to help you recognize a certain  
device during device search or when a device is requesting a connection, scroll  
to the device, and select Options > Assign short name in the paired devices  
view.  
Paired devices are easier to recognize because, they are indicated by  
the device search. In the Bluetooth main view, press to open a list of  
paired devices ( ).  
in  
To pair with a device, select Options > New paired device. The game deck  
starts a device search. Scroll to the device, and press Select. Exchange  
passcodes, see step 5 (Pairing).  
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To cancel a pairing, scroll to the device, and select Options > Delete. If  
you want to cancel all pairings, select Options > Delete all.  
Note: If you are currently connected to a device and delete the pairing  
with that device, pairing is removed immediately but the connection  
will remain active.  
To set a device to be authorized or unauthorized, scroll to a device, and  
select Options > Set as authorized. Connections between your game  
deck and this device can be made without your knowledge. No separate  
acceptance or authorization is needed. Use this status for your own  
devices, for example, your PC or devices that belong to someone you trust.  
The icon is added next to authorized devices in the Paired devices view.  
Set as unauthorized requires that connection requests from this device  
must be accepted separately every time.  
Receiving data using Bluetooth connectivity  
When you receive data using Bluetooth connectivity, a tone sounds, and you  
are asked if you want to accept the message. If you accept,  
is shown, and  
the item is placed in the Inbox folder in Messaging. Messages sent through  
Bluetooth connectivity are indicated by  
. See Inbox.  
Disconnecting Bluetooth  
A Bluetooth connection is disconnected automatically after sending or  
receiving data.  
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Connecting your game deck to a computer  
For further information on how to install the PC Suite for Nokia N-Gage, make  
a connection to a compatible computer using Bluetooth connectivity, and use  
the PC Suite for Nokia N-Gage QD, see the Installation Guide for PC Suite  
on the CD-ROM in the Install’ section and the PC suite Help.  
Using the CD-ROM  
The CD-ROM launches itself after you have inserted it into the CD-ROM drive  
of your compatible PC. If not, proceed as follows: Open Windows Explorer,  
right-click the CD-ROM drive, and select Autorun.  
Memory  
Many features of the game deck consume memory as they store data.  
These features include games, contacts, messages, images and ringing tones,  
calendar and to-do notes, documents, and downloaded applications. The  
amount of free memory available depends on how much data is already saved  
on the game deck memory.  
You can use a memory card as extra storage space. Memory cards are  
rewritable, so you can delete and save data on a memory card. If the game  
deck memory is getting low, you can move different files to a memory card.  
You cannot save any data on a game card as they are read-only. Game cards  
contain data that cannot be overwritten.  
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View memory consumption  
To view what kind of data you have in the game  
deck and how much memory the different data  
groups consume, select Tools > Manager >  
Options > Device memory. Select Free memory  
to view the amount of free memory in the game  
deck.  
If you have a memory card inserted in the game  
deck, select Tools > Memory > Options >  
Memory details to view the memory  
consumption of different data groups and the  
amount of free memory on the card.  
Free memory  
Installing many games or saving many images can use a large amount of the  
available memory. The game deck notifies you when memory is getting low.  
In this case, additional data may not be saved until you delete some of the  
games, images, or other entries to free memory. To avoid memory getting low,  
you should regularly delete or transfer data to a memory card.  
You can delete contact information, calendar notes, call timers, call cost  
timers, game scores, or any other data. Select the respective application to  
remove the data.  
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Other items that you can delete to free memory are as follows:  
Installed applications that are no longer required  
Messages from the inbox, drafts, and sent folders in Messaging  
Retrieved e-mail messages from the game deck memory  
Saved game data in Game manager  
Saved XHTML or WML pages and images in Images  
Memory card tool  
Options in Memory card are: Backup device mem., Format mem.  
card, Memory card name, Set password, Memory details, Help, and  
Exit.  
The memory card tool is valid only for the MMC cards (not game cards).  
Press  
, and select Tools > Memory. You can use a memory card to store  
your downloaded games and applications. You can also back up information  
from your game deck memory, and restore the information to the game deck  
later. See Inserting a game or memory card, and Ejecting a memory card.  
Warning: Keep all memory cards out of the reach of small children.  
Important: Do not remove the card in the middle of an operation  
when the  
indicator is blinking. Before inserting or removing a  
memory card, save all unsaved data. All applications are closed when  
inserting or removing the card. Removing the card in the middle of an  
operation may cause data loss, or the card may become corrupted.  
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Note: Use only compatible multimedia cards (MMC) with this device.  
Other memory cards, such as secure digital (SD) cards, do not fit in the  
MMC card slot and are not compatible with this device. Using an  
incompatible memory card may damage the memory card as well as  
the device, and data stored on the incompatible card may be  
corrupted.  
Format a memory card  
When a memory card is formatted, all data on the card is permanently lost.  
Some memory cards are supplied preformatted, while others require  
formatting. Consult your retailer to find out if you must format the memory  
card before you can use it.  
Select Options > Format mem. card > Yes to confirm. When formatting is  
complete, key a name for the memory card, and press OK.  
To rename a memory card, select Options > Memory card name in Memory  
card.  
Back up and restore information on a memory card  
To backup information from your game deck memory to a memory card,  
select Options > Backup device mem.  
To restore information from the memory card to the game deck memory,  
select Options > Restore from card.  
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Lock the memory card  
You can set a password to protect your memory card against unauthorized  
use.  
The password is stored in your game deck, and you do not have to enter it  
again while you are using the memory card on the same game deck. If you  
want to use the memory card on another game deck, you will be asked for the  
password.  
Select Options > Set password, Change password, or Remove password. For  
every option you are asked to enter and confirm your password (up to 8  
characters).  
Important: Once the password is removed, the memory card is  
unlocked and can be used on another game deck without a password.  
Unlocking a memory card  
If you insert another password protected memory card in your game deck, you  
will be prompted to enter the password of the card.  
To unlock the card, select Options > Unlock memory card.  
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1-touch dialing  
1-touch dialing is a quick way to call frequently called numbers. You  
can assign 1-touch dialing keys to eight phone numbers.  
1
Press  
, select Tools > 1-touch, and assign a phone number to one of  
the 1-touch dialing keys (  
mailbox.  
). Number 1 is reserved for the voice  
2
3
Select Tools > Settings > Call, and set 1-touch dialing to On.  
To call in the standby mode, press and hold the 1-touch dialing key until  
the call is started.  
SIM directory  
Options in the SIM directory are Open, Call, New SIM contact,  
Edit, Delete, Copy to Contacts, My numbers, SIM details, Help, and Exit.  
For availability, rates, and information on using SIM services, contact your  
SIM card vendor, for example, your network operator, or service provider.  
Press  
, and select Tools > SIM directory to see the names and numbers  
stored on the SIM card. In SIM directory you can add, edit, or copy numbers  
to Contacts, and you can make calls.  
To access additional services that your SIM card may provide, press  
, and  
select Tools. See also: Copying contacts between the SIM card and device  
memory, Confirm SIM services (network service), Memory card tool, and  
Viewing messages on a SIM card.  
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Fixed dial  
Options in Fixed dialing are Open, Call, New contact, Edit,  
Delete, Add to Contacts, Add from Contacts, Help, and Exit.  
You can restrict outgoing calls to selected phone numbers if supported by  
your SIM card. You need the PIN2 code for this function. When this function  
is active, you can only call those phone numbers that are included in the fixed  
dialing list or begin with the same digits as a phone number on the list.  
Note: When Fixed Dialing is set on, calls may be possible to certain  
emergency numbers in some networks (for example, 911).  
To view the list of fixed dialing numbers, press  
, and select  
Tools > Fixed dialing. To add new numbers to the fixed dialing list, select  
Options > New contact or Add from Contacts.  
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Call restrictions (network service)  
Call restrictions allows you to restrict the making and receiving of calls with  
your game deck. For this function, you need the restriction password from  
your service provider.  
Call restriction affects all calls, including data calls.  
You cannot have restriction of incoming calls and call forwarding or have  
fixed dialing active at the same time. See Call forwarding (network service)  
Fixed dial.  
Scroll to one of the restriction options, and select Options > Activate to  
request the network to set call restriction on, Cancel to set the selected  
call restriction off, or Check status to check if the calls are restricted or  
not.  
Select Options > Edit restrictions passw. to change the restriction  
password.  
Select Options > Cancel all restrictions to cancel all active call  
restrictions.  
Note: When calls are restricted, calls may be possible to certain  
emergency numbers in some networks (for example, 911).  
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Reference Information  
Battery information  
Charging and discharging  
Your game deck is powered by a rechargeable battery. The full performance of a new  
battery is achieved only after two or three complete charge and discharge cycles. The  
battery can be charged and discharged hundreds of times but it will eventually wear  
out. When the talk and standby times are noticeably shorter than normal, buy a new  
battery. Use only Nokia approved batteries, and recharge your battery only with Nokia  
approved chargers designated for this game deck.  
Unplug the charger from the electrical plug and the game deck when not in use. Do not  
leave the battery connected to a charger. Overcharging may shorten its lifetime. If left  
unused, a fully charged battery will lose its charge over time. Temperature extremes can  
affect the ability of your battery to charge.  
Use the battery only for its intended purpose. Never use any charger or battery that is  
damaged.  
Do not short-circuit the battery. Accidental short-circuiting can occur when a metallic  
object such as a coin, clip, or pen causes direct connection of the positive (+) and  
negative (-) terminals of the battery. (These look like metal strips on the battery.) This  
might happen, for example, when you carry a spare battery in your pocket or purse.  
Short-circuiting the terminals may damage the battery or the connecting object.  
Leaving the battery in hot or cold places, such as in a closed car in summer or winter  
conditions, will reduce the capacity and lifetime of the battery. Always try to keep the  
battery between 59°F and 77°F (15°C and 25°C). A game deck with a hot or cold battery  
may not work temporarily, even when the battery is fully charged. Battery performance  
is particularly limited in temperatures well below freezing.  
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Do not dispose of batteries in a fire! Dispose of batteries according to local regulations.  
Please recycle when possible. Do not dispose as household waste.  
Enhancements  
A few practical rules about accessories and enhancements:  
Keep all accessories and enhancements out of the  
reach of small children.  
When you disconnect the power cord of any accessory  
or enhancement, grasp and pull the plug, not the cord.  
Check regularly that enhancements installed in a vehicle are mounted and are  
operating properly.  
Installation of any complex car enhancements must be made by qualified  
personnel only.  
If you want to enhance phone functionality, a range of enhancements are available for  
you. You can select any of these items to help accommodate your specific  
communication needs. For availability of these and other enhancements, contact your  
dealer.  
Miscellaneous  
N-Gage game cards  
X-press-onTM Cover (Black, Light Blue)  
Carry cases  
Phone adapter (HDA-9)  
Power  
Extended 1070 mAh Li-Ion Battery (BL-6C)  
Travel charger (ACP-12)  
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Mobile charger (LCH-12)  
Car  
Wireless car kit (CK-1W)  
Headrest handsfree (BHF-2)  
Hands free microphone (HFM-8)  
Audio  
Dual mono headset (HS-7)  
Wireless clip-on headset (HS-3W)  
Headset kit (HDC-5)  
Loopset (LPS-3)  
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CARE AND MAINTENANCE  
Your game deck is a product of superior design and craftsmanship and should be  
treated with care. The suggestions below will help you protect your warranty coverage  
and enjoy your device for many years.  
Keep the game deck and all its parts and enhancements out of the reach of small  
children.  
Keep the game deck dry. Precipitation, humidity, and all types of liquids or moisture  
can contain minerals that will corrode electronic circuits. If your device does get  
wet, remove the battery and allow the device to dry completely before replacing it.  
Do not use or store the game deck in dusty, dirty areas. Its moving parts and  
electronic components can be damaged.  
Do not store the game deck in hot areas. High temperatures can shorten the life of  
electronic devices, damage batteries, and warp or melt certain plastics.  
Do not store the game deck in cold areas. When it warms up (to its normal  
temperature), moisture can form inside which may damage electronic circuit  
boards.  
Do not attempt to open the game deck other than as instructed in this guide.  
Do not drop, knock, or shake the game deck. Rough handling can break internal  
circuit boards and fine mechanics.  
Do not use harsh chemicals, cleaning solvents, or strong detergents to clean the  
game deck.  
Do not paint the game deck. Paint can clog the moving parts and prevent proper  
operation.  
Use only the supplied or an approved replacement antenna. Unauthorized  
antennas, modifications, or attachments could damage the game deck and may  
violate regulations governing radio devices.  
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All of the above suggestions apply equally to your device, battery, charger, or any  
enhancement. If any device is not working properly, take it to the nearest authorized  
service facility for service.  
Note: Before sending your device to a service facility, create a backup  
of data you want to keep such as contacts and calendar notes.  
ADDITIONAL SAFETY INFORMATION  
Operating environment  
Remember to follow any special regulations in force in any area and always switch off  
your game deck when its use is prohibited or when it may cause interference or danger.  
Use the game deck only in its normal operating positions. To maintain compliance with  
radio frequency exposure guidelines only use accessories approved by Nokia for use  
with this game deck. When the game deck is on and being worn on the body, always  
use an approved carrying case.  
Medical devices  
Operation of any radio transmitting equipment, including wireless devices, may  
interfere with the functionality of inadequately protected medical devices. Consult a  
physician or the manufacturer of the medical device to determine if they are adequately  
shielded from external RF energy or if you have any questions. Switch off your device  
in health care facilities when any regulations posted in these areas instruct you to do  
so. Hospitals or health care facilities may be using equipment that could be sensitive  
to external RF energy.  
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PACEMAKERS  
Pacemaker manufacturers recommend that a minimum separation of 6 in (15.3 cm) be  
maintained between a wireless device and a pacemaker to avoid potential interference  
with the pacemaker. These recommendations are consistent with the independent  
research by and recommendations of Wireless Technology Research. To minimize the  
potential for interference, persons with pacemakers should  
Always keep the game deck more than 6 in (15.3 cm) from their pacemaker when  
the game deck is switched on  
Not carry the game deck in a breast pocket  
Hold the game deck to the ear opposite the pacemaker  
If you have any reason to suspect that interference is taking place, switch off your game  
deck immediately.  
HEARING AID  
Some digital wireless game decks may interfere with some hearing aids. If interference  
occurs, consult your service provider.  
Vehicles  
RF signals may affect improperly installed or inadequately shielded electronic systems  
in motor vehicles such as electronic fuel injection systems, electronic antiskid (antilock)  
braking systems, electronic speed control systems, air bag systems. For more  
information, check with the manufacturer or its representative of your vehicle or any  
equipment that has been added.  
Only qualified personnel should service the game deck, or install the game deck in a  
vehicle. Faulty installation or service may be dangerous and may invalidate any  
warranty that may apply to the game deck. Check regularly that all wireless device  
equipment in your vehicle is mounted and operating properly. Do not store or carry  
flammable liquids, gases, or explosive materials in the same compartment as the game  
deck, its parts, or enhancements. For vehicles equipped with an air bag, remember that  
an air bags inflate with great force. Do not place objects, including installed or portable  
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wireless equipment in the area over the air bag or in the air bag deployment area. If  
in-vehicle wireless equipment is improperly installed and the air bag inflates, serious  
injury could result.  
Safety information about video games  
About photosensitive seizures  
A very small percentage of people may experience a seizure when exposed to certain  
visual images, including flashing lights or patterns that may appear in video games.  
Even people who have no history of seizures or epilepsy may have an undiagnosed  
condition that can cause photosensitive epileptic seizures while watching video games.  
These seizures may have a variety of symptoms, including lightheadedness, altered  
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,  
confusion, or momentary loss of awareness. Seizures may also cause loss of  
consciousness or convulsions that can lead to injury from falling down or striking  
nearby objects.  
Immediately stop playing and consult a doctor if you experience any of these  
symptoms. Adults who allow teenagers (or children) to play the games should watch  
for or ask their children about these symptoms as they are more likely than adults to  
experience these seizures. The risk of photosensitive epileptic seizures may be reduced  
by playing in a well-lit room and by not playing when you are drowsy or fatigued. If you  
or any of your relatives have a history of seizures or epilepsy, consult a doctor before  
playing.  
Play safely. Take a break from playing games at least every half hour. Stop playing  
immediately if you begin to feel tired of if you experience an unpleasant sensation or  
pain in your hands and/or arms. If the condition persists, consult a doctor. Use of  
vibration can aggravate injuries. Do not turn vibration on if you have any ailment in the  
bones or joints of your fingers, hands, wrists, or arms.  
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Potentially explosive environments  
Switch off your game deck when in any area with a potentially explosive atmosphere  
and obey all signs and instructions. Potentially explosive atmospheres include areas  
where you would normally be advised to turn off your vehicle engine. Sparks in such  
areas could cause an explosion or fire resulting in bodily injury or even death. Switch  
off the game deck at refueling points such as near gas pumps at service stations.  
Observe restrictions on the use of radio equipment in fuel depots, storage, and  
distribution areas, chemical plants or where blasting operations are in progress. Areas  
with a potentially explosive atmosphere are often but not always clearly marked. They  
include below deck on boats, chemical transfer or storage facilities, vehicles using  
liquefied petroleum gas (such as propane or butane), and areas where the air contains  
chemicals or particles such as grain, dust or metal powders.  
FCC regulations prohibit using your wireless game deck while in the air. The use of  
wireless telephones in an aircraft may be dangerous to the operation of the aircraft,  
disrupt the wireless telephone network, and may be illegal.  
Failure to observe these instructions may lead to suspension or denial of telephone  
services to the offender, legal action, or both.  
EMERGENCY CALLS  
Important: Wireless phones, including this device, operate using radio  
signals, wireless networks, landline networks, and user-programmed  
functions. Because of this, connections in all conditions cannot be  
guaranteed. You should never rely solely on any wireless phone for essential  
communications like medical emergencies.  
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To make an emergency call:  
1
2
3
4
If the device is not on, switch it on. Check for adequate signal strength. Some  
networks may require that a valid SIM card is properly inserted in the device.  
Press the  
key as many times as needed to clear the display and ready the  
device for calls.  
Key in the official emergency number for your present location. Emergency  
numbers vary by location.  
Press the  
key.  
If certain features are in use, you may first need to turn those features off before you  
can make an emergency call. Consult this guide or your service provider. When making  
an emergency call, give all the necessary information as accurately as possible. Your  
wireless phone may be the only means of communication at the scene of an accident.  
Do not end the call until given permission to do so.  
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CERTIFICATION INFORMATION (SAR)  
THIS MODEL DEVICE MEETS THE GOVERNMENT'S REQUIREMENTS FOR EXPOSURE TO  
RADIO WAVES.  
Your wireless device is a radio transmitter and receiver. It is designed and manufactured  
not to exceed the emission limits for exposure to radio frequency (RF) energy set by the  
Federal Communications Commission of the U.S. Government. These limits are part of  
comprehensive guidelines and establish permitted levels of RF energy for the general  
population. The guidelines are based on standards that were developed by independent  
scientific organizations through periodic and thorough evaluation of scientific studies.  
The standards include a substantial safety margin designed to assure the safety of all  
persons, regardless of age and health.  
The exposure standard for wireless mobile devices employs a unit of measurement  
known as the Specific Absorption Rate, or SAR. The SAR limit set by the FCC is 1.6W/  
kg.* Tests for SAR are conducted using standard operating positions accepted by the  
FCC with the device transmitting at its highest certified power level in all tested  
frequency bands. Although the SAR is determined at the highest certified power level,  
the actual SAR level of the device while operating can be well below the maximum  
value. This is because the device is designed to operate at multiple power levels so as  
to use only the power required to reach the network. In general, the closer you are to  
a wireless base station antenna, the lower the power output.  
Before a device model is available for sale to the public, it must be tested and certified  
to the FCC that it does not exceed the limit established by the government-adopted  
requirement for safe exposure. The tests are performed in positions and locations (for  
example, at the ear and worn on the body) as required by the FCC for each model.  
The highest SAR value for this model device as reported to the FCC when tested for use  
with GSM 850 at the ear is 0.60 W/kg, and when worn on the body, as described in this  
user guide, is 1.03 W/kg. (Body-worn measurements differ among device models,  
depending upon available enhancements and FCC requirements).  
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While there may be differences between the SAR levels of various devices and at  
various positions, they all meet the government requirement. The FCC has granted an  
Equipment Authorization for this model device with all reported SAR levels evaluated  
as in compliance with the FCC RF exposure guidelines. SAR information on this model  
device is on file with the FCC and can be found under the Display Grant section of  
http://www.fcc.gov/oet/fccid after searching on FCC ID OW3RH-47.  
For body worn operation, this device has been tested and meets the FCC RF exposure  
guidelines for use with a carry case, belt clip, or holder that contains no metal and that  
positions the handset a minimum of 7/8 inch (2.2 cm) from the body. Use of other carry  
cases, belt clips, or holders may not ensure compliance with FCC RF exposure  
guidelines. If you do not use a body-worn accessory and are not holding the device at  
the ear, position the handset a minimum of 7/8 inch (2.2 cm) from your body when the  
device is switched on.  
*In the United States and Canada, the SAR limit for mobile devices used by the public  
is 1.6 watts/kilogram (W/kg) averaged over one gram of tissue. The standard  
incorporates a substantial margin of safety to give additional protection for the public  
and to account for any variations in measurements. SAR values may vary depending on  
national reporting requirements and the network band. For SAR information in other  
regions please look under product information at www.nokia.com.  
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TECHNICAL INFORMATION  
Feature  
Specification  
Weight  
5.0 oz with BL-6C 1070 mAh Li-lon  
battery  
Size  
124 cc  
Frequency Range  
Lowband  
824849 MHz (TX)  
869894 MHz (RX)  
Highband  
18501910 MHz (TX)  
19301990 MHz (RX)  
Transmitter Output  
Power  
850 MHz Up to 2 W/33dBm  
1900 MHz Up to 1 W/30 dBm  
Battery Voltage  
3.7 V nominal  
Operating Temperature 14°F to + 131°F  
-10°C to + 55°C  
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Feature  
Talk time  
Specification  
Up to 5 hours  
Up to 11 days  
Standby time  
Game time  
Up to 10 hours  
Phone numbers  
Up to 500 contacts with multiple phone  
numbers and text entries per contact  
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Copyright © 2004 Nokia. All rights reserved.  
Nokia 90-Day Limited Warranty  
Nokia Inc. (“Nokia”) warrants that this cellular device (“Product”) is free from  
defects in material and workmanship that result in Product failure during  
normal usage, according to the following terms and conditions:  
1
The limited warranty for the Product extends for 90 days beginning on the  
date of the purchase of the Product. This 90-day period is extended by  
each whole day that the Product is out of your possession for repair under  
this warranty.  
2
The limited warranty extends only to the original purchaser (“Consumer”) of  
the Product and is not assignable or transferable to any subsequent  
purchaser/end-user.  
3
4
The limited warranty extends only to Consumers who purchase the  
Product in the United States of America.  
During the limited warranty period, Nokia will repair, or replace, at  
Nokias sole option, any defective parts, or any parts that will not properly  
operate for their intended use with new or refurbished replacement items  
if such repair or replacement is needed because  
of product malfunction or failure during normal usage. No charge  
will be made to the Consumer for any such parts. Nokia will also  
pay for the labor charges incurred by Nokia in repairing or replacing the  
defective parts. The limited warranty does not cover defects in  
appearance, cosmetic, decorative or structural items, including framing,  
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Copyright © 2004 Nokia. All rights reserved.  
 
and any non-operative parts. Nokias limit of liability under the limited  
warranty shall be the actual cash value of the Product at the time the  
Consumer returns the Product for repair, determined by the price paid by  
the Consumer for the Product less a reasonable amount for usage. Nokia  
shall not be liable for any other losses or damages. These remedies are the  
Consumers exclusive remedies for breach of warranty.  
5
6
Upon request from Nokia, the Consumer must prove the date of the  
original purchase of the Product by a dated bill of sale or dated itemized  
receipt.  
The Consumer shall bear the cost of shipping the Product to Nokia in  
Melbourne, Florida. Nokia shall bear the cost of shipping the Product back  
to the Consumer after the completion of service under this limited  
warranty.  
7
The Consumer shall have no coverage or benefits under this limited  
warranty if any of the following conditions are applicable:  
a) The Product has been subjected to abnormal use, abnormal  
conditions, improper storage, exposure to moisture or dampness,  
unauthorized modifications, unauthorized connections, unauthorized  
repair, misuse, neglect, abuse, accident, alteration, improper  
installation, or other acts which are not the fault of Nokia, including  
damage caused by shipping.  
b) The Product has been damaged from external causes such as collision  
with an object, or from fire, flooding, sand, dirt, windstorm, lightning,  
earthquake or damage from exposure to weather conditions, an Act  
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Copyright © 2004 Nokia. All rights reserved.  
of God, or battery leakage, theft, blown fuse, or improper use of any  
electrical source, damage caused by computer or internet viruses,  
bugs, worms, Trojan Horses, cancelbots or damage caused by the  
connection to other products not recommended for interconnection  
by Nokia.  
c) Nokia was not advised in writing by the Consumer of the alleged  
defect or malfunction of the Product within fourteen (14) days after  
the expiration of the applicable limited warranty period.  
d) The Product serial number plate or the accessory data code has been  
removed, defaced or altered.  
e) The defect or damage was caused by the defective function of the  
cellular system or by inadequate signal reception by the external  
antenna, or viruses or other software problems introduced into the  
Product.  
8
Nokia does not warrant uninterrupted or error-free operation of the  
Product. If a problem develops during the limited warranty period, the  
Consumer shall take the following step-by-step procedure:  
a) The Consumer shall return the Product to the place of purchase for  
repair or replacement processing.  
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Copyright © 2004 Nokia. All rights reserved.  
b) If “a” is not convenient because of distance (more than 50 miles) or  
for other good cause, the Consumer shall ship the Product prepaid  
and insured to:  
Nokia Inc., Attn: Repair Department  
5650 Alliance Gateway  
Zone 4  
Ft. Worth, TX. 76177  
c) The Consumer shall include a return address, daytime phone number  
and/or fax number, complete description of the problem, proof of  
purchase and service agreement (if applicable). Expenses related to  
removing the Product from an installation are not covered under this  
limited warranty.  
d) The Consumer will be billed for any parts or labor charges not covered  
by this limited warranty. The Consumer will be responsible for any  
expenses related to reinstallation of the Product.  
e) Nokia will repair the Product under the limited warranty within 30  
days after receipt of the Product. If Nokia cannot perform repairs  
covered under this limited warranty within 30 days, or after a  
reasonable number of attempts to repair the same defect, Nokia at its  
option, will provide a replacement Product or refund the purchase  
price of the Product less a reasonable amount for usage. In some  
states the Consumer may have the right to a loaner if the repair of  
the Product takes more than ten (10) days. Please contact the  
Customer Service Center at Nokia at the telephone number listed at  
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Copyright © 2004 Nokia. All rights reserved.  
the end of this warranty if you need a loaner and the repair of the  
Product has taken or is estimated to take more than ten (10) days.  
f) If the Product is returned during the limited warranty period, but the  
problem with the Product is not covered under the terms and  
conditions of this limited warranty, the Consumer will be notified and  
given an estimate of the charges the Consumer must pay to have the  
Product repaired, with all shipping charges billed to the Consumer. If  
the estimate is refused, the Product will be returned freight collect. If  
the Product is returned after the expiration of the limited warranty  
period, Nokias normal service policies shall apply and the Consumer  
will be responsible for all shipping charges.  
9
You (the Consumer) understand that the product may consist of refurbished  
equipment that contains used components, some of which have been  
reprocessed. The used components comply with Product performance and  
reliability specifications.  
10 ANY IMPLIED WARRANTY OF MERCHANTABILITY, OR FITNESS FOR A  
PARTICULAR PURPOSE OR USE, SHALL BE LIMITED TO THE DURATION OF  
THE FOREGOING LIMITED WRITTEN WARRANTY. OTHERWISE, THE  
FOREGOING LIMITED WARRANTY IS THE CONSUMER’S SOLE AND  
EXCLUSIVE REMEDY AND IS IN LIEU OF ALL OTHER WARRANTIES,  
EXPRESS OR IMPLIED. NOKIA SHALL NOT BE LIABLE FOR SPECIAL,  
INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, INCLUDING BUT  
NOT LIMITED TO LOSS OF ANTICIPATED BENEFITS OR PROFITS, LOSS OF  
SAVINGS OR REVENUE, LOSS OF DATA, PUNITIVE DAMAGES, LOSS OF USE  
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OF THE PRODUCT OR ANY ASSOCIATED EQUIPMENT, COST OF CAPITAL,  
COST OF ANY SUBSTITUTE EQUIPMENT OR FACILITIES, DOWNTIME, THE  
CLAIMS OF ANY THIRD PARTIES, INCLUDING CUSTOMERS, AND INJURY  
TO PROPERTY, RESULTING FROM THE PURCHASE OR USE OF THE  
PRODUCT OR ARISING FROM BREACH OF THE WARRANTY, BREACH OF  
CONTRACT, NEGLIGENCE, STRICT TORT, OR ANY OTHER LEGAL OR  
EQUITABLE THEORY, EVEN IF NOKIA KNEW OF THE LIKELIHOOD OF SUCH  
DAMAGES. NOKIA SHALL NOT BE LIABLE FOR DELAY IN RENDERING  
SERVICE UNDER THE LIMITED WARRANTY, OR LOSS OF USE DURING THE  
PERIOD THAT THE PRODUCT IS BEING REPAIRED.  
11 Some states do not allow limitation of how long an implied warranty  
lasts, so the 90 day warranty limitation may not apply to you (the  
Consumer). Some states do not allow the exclusion or limitation of  
incidental and consequential damages, so certain of the above limitations  
or exclusions may not apply to you (the Consumer). This limited warranty  
gives the Consumer specific legal rights and the Consumer may also have  
other rights which vary from state to state.  
12 Nokia neither assumes nor authorizes any authorized service center or  
any other person or entity to assume for it any other obligation or liability  
beyond that which is expressly provided for in this limited warranty  
including the provider or seller of any extended warranty or service  
agreement.  
13 This is the entire warranty between Nokia and the Consumer, and  
supersedes all prior and contemporaneous agreements or understandings,  
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Copyright © 2004 Nokia. All rights reserved.  
oral or written, relating to the Product, and no representation, promise or  
condition not contained herein shall modify these terms.  
14 This limited warranty allocates the risk of failure of the Product between  
the Consumer and Nokia. The allocation is recognized by  
the Consumer and is reflected in the purchase price.  
15 Any action or lawsuit for breach of warranty must be commenced within  
eighteen (18) months following purchase of the Product.  
16 Questions concerning this limited warranty may be directed to:  
Nokia Inc.  
Attn: Customer Service  
7725 Woodland Center Blvd., Ste. 150  
Tampa, FL 33614  
Telephone: 1-888-NOKIA-2U (1-888-665-4228)  
Facsimile: (813) 249-9619  
TTY/TDD Users Only: 1-800-24-NOKIA (1-800-246-6542)  
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Appendix A  
Message from the CTIA  
(Cellular Telecommunications &  
Internet Association)  
to all users of mobile phones.  
© 2001 Cellular Telecommunications & Internet Association. All Rights  
Reserved.1250 Connecticut Avenue, NW Suite 800, Washington, DC 20036. Phone:  
(202) 785-0081  
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Safety is the most important call you will ever make.  
A Guide to Safe and Responsible Wireless Phone Use  
Tens of millions of people in the U.S. today take advantage of the unique combination  
of convenience, safety and value delivered by the wireless telephone. Quite simply, the  
wireless phone gives people the powerful ability to communicate by voice--almost  
anywhere, anytime--with the boss, with a client, with the kids, with emergency  
personnel or even with the police. Each year, Americans make billions of calls from their  
wireless phones, and the numbers are rapidly growing.  
But an important responsibility accompanies those benefits, one that every wireless  
phone user must uphold. When driving a car, driving is your first responsibility. A  
wireless phone can be an invaluable tool, but good judgment must be exercised at all  
times while driving a motor vehicle--whether on the phone or not.  
The basic lessons are ones we all learned as teenagers. Driving requires alertness,  
caution and courtesy. It requires a heavy dose of basic common sense---keep your head  
up, keep your eyes on the road, check your mirrors frequently and watch out for other  
drivers. It requires obeying all traffic signs and signals and staying within the speed limit.  
It means using seatbelts and requiring other passengers to do the same.  
But with wireless phone use, driving safely means a little more. This brochure is a call  
to wireless phone users everywhere to make safety their first priority when behind the  
wheel of a car. Wireless telecommunications is keeping us in touch, simplifying our lives,  
protecting us in emergencies and providing opportunities to help others in need.  
When it comes to the use of wireless phones, safety is your most important call.  
Wireless Phone "Safety Tips"  
Below are safety tips to follow while driving and using a wireless phone which should be  
easy to remember.  
1
Get to know your wireless phone and its features such as speed dial and redial.  
Carefully read your instruction manual and learn to take advantage of valuable  
features most phones offer, including automatic redial and memory. Also, work to  
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memorize the phone keypad so you can use the speed dial function without taking  
your attention off the road.  
When available, use a hands free device. A number of hands free wireless phone  
accessories are readily available today. Whether you choose an installed mounted  
device for your wireless phone or a speaker phone accessory, take advantage of these  
devices if available to you.  
Position your wireless phone within easy reach. Make sure you place your wireless  
phone within easy reach and where you can grab it without removing your eyes from  
the road. If you get an incoming call at an inconvenient time, if possible, let your  
voice mail answer it for you.  
Suspend conversations during hazardous driving conditions or situations. Let the  
person you are speaking with know you are driving; if necessary, suspend the call in  
heavy traffic or hazardous weather conditions. Rain, sleet, snow and ice can be  
hazardous, but so is heavy traffic. As a driver, your first responsibility is to pay  
attention to the road.  
2
3
4
5
6
7
8
Do not take notes or look up phone numbers while driving. If you are reading an  
address book or business card, or writing a "to do" list while driving a car, you are  
not watching where you are going. It’s common sense. Don’t get caught in a  
dangerous situation because you are reading or writing and not paying attention to  
the road or nearby vehicles.  
Dial sensibly and assess the traffic; if possible, place calls when you are not moving  
or before pulling into traffic. Try to plan your calls before you begin your trip or  
attempt to coincide your calls with times you may be stopped at a stop sign, red light  
or otherwise stationary. But if you need to dial while driving, follow this simple tip-  
-dial only a few numbers, check the road and your mirrors, then continue.  
Do not engage in stressful or emotional conversations that may be distracting.  
Stressful or emotional conversations and driving do not mix--they are distracting  
and even dangerous when you are behind the wheel of a car. Make people you are  
talking with aware you are driving and if necessary, suspend conversations which  
have the potential to divert your attention from the road.  
Use your wireless phone to call for help. Your wireless phone is one of the greatest  
tools you can own to protect yourself and your family in dangerous situations--with  
your phone at your side, help is only three numbers away. Dial 9-1-1 or other local  
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Copyright © 2004 Nokia. All rights reserved.  
emergency number in the case of fire, traffic accident, road hazard or medical  
emergency. Remember, it is a free call on your wireless phone!  
Use your wireless phone to help others in emergencies. Your wireless phone provides  
you a perfect opportunity to be a "Good Samaritan" in your community. If you see  
an auto accident, crime in progress or other serious emergency where lives are in  
danger, call 9-1-1 or other local emergency number, as you would want others to do  
for you.  
9
10 Call roadside assistance or a special wireless non-emergency assistance number  
when necessary. Certain situations you encounter while driving may require  
attention, but are not urgent enough to merit a call for emergency services. But you  
still can use your wireless phone to lend a hand. If you see a broken-down vehicle  
posing no serious hazard, a broken traffic signal, a minor traffic accident where no  
one appears injured or a vehicle you know to be stolen, call roadside assistance or  
other special non-emergency wireless number.  
Careless, distracted individuals and people driving irresponsibly represent a hazard to  
everyone on the road. Since 1984, the Cellular Telecommunications Industry  
Association and the wireless industry have conducted educational outreach to inform  
wireless phone users of their responsibilities as safe drivers and good citizens. As we  
approach a new century, more and more of us will take advantage of the benefits of  
wireless telephones. And, as we take to the roads, we all have a responsibility to drive  
safely.  
The wireless industry reminds you to use your phone safely when driving.  
For more information, please call 1-888-901-SAFE.  
For updates: http://www.wow-com.com/consumer/issues/driving/articles.cfm?ID=85  
© 2001 Cellular Telecommunications & Internet Association. All Rights Reserved.1250  
Connecticut Avenue, NW Suite 800, Washington, DC 20036. Phone: (202) 785-0081  
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Appendix B Message from the FDA (U.S.  
Food and Drug Administration) to all  
users of mobile phones.  
July 18, 2001.......... For updates: http://www.fda.gov/cdrh/phones  
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Copyright © 2004 Nokia. All rights reserved.  
 
Consumer Update on Wireless Phones  
U.S. Food and Drug Administration  
1. Do wireless phones pose a health hazard?  
The available scientific evidence does not show that any health problems are associated with using  
wireless phones. There is no proof, however, that wireless phones are absolutely safe. Wireless phones  
emit low levels of radio frequency energy (RF) in the microwave range while being used. They also  
emit very low levels of RF when in the stand-by mode. Whereas high levels of RF can produce health  
effects (by heating tissue), exposure to low level RF that does not produce heating effects causes no  
known adverse health effects. Many studies of low level RF exposures have not found any biological  
effects. Some studies have suggested that some biological effects may occur, but such findings have  
not been confirmed by additional research. In some cases, other researchers have had difficulty in  
reproducing those studies, or in determining the reasons for inconsistent results.  
2. What is FDA's role concerning the safety of wireless phones?  
Under the law, FDA does not review the safety of radiation-emitting consumer products such as  
wireless phones before they can be sold, as it does with new drugs or medical devices. However, the  
agency has authority to take action if wireless phones are shown to emit radio frequency energy (RF)  
at a level that is hazardous to the user. In such a case, FDA could require the manufacturers of wireless  
phones to notify users of the health hazard and to repair, replace or recall the phones so that the hazard  
no longer exists.  
Although the existing scientific data do not justify FDA regulatory actions, FDA has urged the wireless  
phone industry to take a number of steps, including the following:  
Support needed research into possible biological effects of RF of the type emitted by wireless  
phones;  
Design wireless phones in a way that minimizes any RF exposure to the user that is not necessary  
for device function; and  
Cooperate in providing users of wireless phones with the best possible information on possible  
effects of wireless phone use on human health.  
FDA belongs to an interagency working group of the federal agencies that have responsibility for  
different aspects of RF safety to ensure coordinated efforts at the federal level. The following agencies  
belong to this working group:  
National Institute for Occupational Safety and Health  
Environmental Protection Agency  
Federal Communications Commission  
Occupational Safety and Health Administration  
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National Telecommunications and Information Administration  
The National Institutes of Health participates in some interagency working group activities, as well.  
FDA shares regulatory responsibilities for wireless phones with the Federal Communications  
Commission (FCC). All phones that are sold in the United States must comply with FCC safety  
guidelines that limit RF exposure. FCC relies on FDA and other health agencies for safety questions  
about wireless phones. FCC also regulates the base stations that the wireless phone networks rely upon.  
While these base stations operate at higher power than do the wireless phones themselves, the RF  
exposures that people get from these base stations are typically thousands of times lower than those  
they can get from wireless phones. Base stations are thus not the subject of the safety questions  
discussed in this document.  
3. What kinds of phones are the subject of this update?  
The term wireless phone refers here to hand-held wireless phones with built-in antennas, often called  
cell mobile or PCS phones. These types of wireless phones can expose the user to measurable radio  
frequency energy (RF) because of the short distance between the phone and the user’s head. These RF  
exposures are limited by Federal Communications Commission safety guidelines that were developed  
with the advice of FDA and other federal health and safety agencies. When the phone is located at  
greater distances from the user, the exposure to RF is drastically lower because a person's RF exposure  
decreases rapidly with increasing distance from the source. The so-called cordless phones; which have  
a base unit connected to the telephone wiring in a house, typically operate at far lower power levels,  
and thus produce RF exposures far below the FCC safety limits.  
4. What are the results of the research done already?  
The research done thus far has produced conflicting results, and many studies have suffered from flaws  
in their research methods. Animal experiments investigating the effects of radio frequency energy (RF)  
exposures characteristic of wireless phones have yielded conflicting results that often cannot be  
repeated in other laboratories. A few animal studies, however, have suggested that low levels of RF  
could accelerate the development of cancer in laboratory animals. However, many of the studies that  
showed increased tumor development used animals that had been genetically engineered or treated  
with cancer-causing chemicals so as to be pre-disposed to develop cancer in the absence of RF  
exposure. Other studies exposed the animals to RF for up to 22 hours per day. These conditions are not  
similar to the conditions under which people use wireless phones, so we don’t know with certainty  
what the results of such studies mean for human health.  
Three large epidemiology studies have been published since December 2000. Between them, the  
studies investigated any possible association between the use of wireless phones and primary brain  
cancer, glioma, meningioma, or acoustic neuroma, tumors of the brain or salivary gland, leukemia, or  
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other cancers. None of the studies demonstrated the existence of any harmful health effects from  
wireless phone RF exposures. However, none of the studies can answer questions about long-term  
exposures, since the average period of phone use in these studies was around three years.  
5.What research is needed to decide whether RF exposure from wireless  
phones poses a health risk?  
A combination of laboratory studies and epidemiological studies of people actually using wireless  
phones would provide some of the data that are needed. Lifetime animal exposure studies could be  
completed in a few years. However, very large numbers of animals would be needed to provide reliable  
proof of a cancer promoting effect if one exists. Epidemiological studies can provide data that is  
directly applicable to human populations, but 10 or more years follow-up may be needed to provide  
answers about some health effects, such as cancer. This is because the interval between the time of  
exposure to a cancer-causing agent and the time tumors develop - if they do - may be many, many  
years. The interpretation of epidemiological studies is hampered by difficulties in measuring actual RF  
exposure during day-to-day use of wireless phones. Many factors affect this measurement, such as the  
angle at which the phone is held, or which model of phone is used.  
6.What is FDA doing to find out more about the possible health effects of  
wireless phone RF?  
FDA is working with the U.S. National Toxicology Program and with groups of investigators around  
the world to ensure that high priority animal studies are conducted to address important questions about  
the effects of exposure to radio frequency energy (RF).  
FDA has been a leading participant in the World Health Organization International Electromagnetic  
Fields (EMF) Project since its inception in 1996. An influential result of this work has been the  
development of a detailed agenda of research needs that has driven the establishment of new research  
programs around the world. The Project has also helped develop a series of public information  
documents on EMF issues.  
FDA and the Cellular Telecommunications & Internet Association (CTIA) have a formal Cooperative  
Research and Development Agreement (CRADA) to do research on wireless phone safety. FDA  
provides the scientific oversight, obtaining input from experts in government, industry, and academic  
organizations. CTIA-funded research is conducted through contracts to independent investigators. The  
initial research will include both laboratory studies and studies of wireless phone users. The CRADA  
will also include a broad assessment of additional research needs in the context of the latest research  
developments around the world.  
7. How can I find out how much radio frequency energy exposure I can get  
by using my wireless phone?  
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Copyright © 2004 Nokia. All rights reserved.  
All phones sold in the United States must comply with Federal Communications Commission (FCC)  
guidelines that limit radio frequency energy (RF) exposures. FCC established these guidelines in  
consultation with FDA and the other federal health and safety agencies. The FCC limit for RF exposure  
from wireless telephones is set at a Specific Absorption Rate (SAR) of 1.6 watts per kilogram (1.6 W/  
kg). The FCC limit is consistent with the safety standards developed by the Institute of Electrical and  
Electronic Engineering (IEEE) and the National Council on Radiation Protection and Measurement.  
The exposure limit takes into consideration the body’s ability to remove heat from the tissues that  
absorb energy from the wireless phone and is set well below levels known to have effects.  
Manufacturers of wireless phones must report the RF exposure level for each model of phone to the  
FCC. The FCC website (http://www.fcc.gov/oet/rfsafety) gives directions for locating the FCC  
identification number on your phone so you can find your phone’s RF exposure level in the online  
listing.  
8. What has FDA done to measure the radio frequency energy coming from  
wireless phones?  
The Institute of Electrical and Electronic Engineers (IEEE) is developing a technical standard for  
measuring the radio frequency energy (RF) exposure from wireless phones and other wireless handsets  
with the participation and leadership of FDA scientists and engineers. The standard, Recommended  
Practice for Determining the Spatial-Peak Specific Absorption Rate (SAR) in the Human Body Due to  
Wireless Communications Devices: Experimental Techniques, sets forth the first consistent test  
methodology for measuring the rate at which RF is deposited in the heads of wireless phone users. The  
test method uses a tissue-simulating model of the human head. Standardized SAR test methodology is  
expected to greatly improve the consistency of measurements made at different laboratories on the  
same phone. SAR is the measurement of the amount of energy absorbed in tissue, either by the whole  
body or a small part of the body. It is measured in watts/kg (or milliwatts/g) of matter. This  
measurement is used to determine whether a wireless phone complies with safety guidelines.  
9. What steps can I take to reduce my exposure to radio frequency energy  
from my wireless phone?  
If there is a risk from these products--and at this point we do not know that there is--it is probably very  
small. But if you are concerned about avoiding even potential risks, you can take a few simple steps to  
minimize your exposure to radio frequency energy (RF). Since time is a key factor in how much  
exposure a person receives, reducing the amount of time spent using a wireless phone will reduce RF  
exposure.  
If you must conduct extended conversations by wireless phone every day, you could place more  
distance between your body and the source of the RF, since the exposure level drops off dramatically  
with distance. For example, you could use a headset and carry the wireless phone away from your body  
or use a wireless phone connected to a remote antenna.  
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Copyright © 2004 Nokia. All rights reserved.  
Again, the scientific data do not demonstrate that wireless phones are harmful. But if you are concerned  
about the RF exposure from these products, you can use measures like those described above to reduce  
your RF exposure from wireless phone use.  
10. What about children using wireless phones?  
The scientific evidence does not show a danger to users of wireless phones, including children and  
teenagers. If you want to take steps to lower exposure to radio frequency energy (RF), the measures  
described above would apply to children and teenagers using wireless phones. Reducing the time of  
wireless phone use and increasing the distance between the user and the RF source will reduce RF  
exposure.Some groups sponsored by other national governments have advised that children be  
discouraged from using wireless phones at all. For example, the government in the United Kingdom  
distributed leaflets containing such a recommendation in December 2000. They noted that no evidence  
exists that using a wireless phone causes brain tumors or other ill effects. Their recommendation to  
limit wireless phone use by children was strictly precautionary; it was not based on scientific evidence  
that any health hazard exists.  
11. What about wireless phone interference with medical equipment?  
Radio frequency energy (RF) from wireless phones can interact with some electronic devices. For this  
reason, FDA helped develop a detailed test method to measure electromagnetic interference (EMI) of  
implanted cardiac pacemakers and defibrillators from wireless telephones. This test method is now part  
of a standard sponsored by the Association for the Advancement of Medical instrumentation (AAMI).  
The final draft, a joint effort by FDA, medical device manufacturers, and many other groups, was  
completed in late 2000. This standard will allow manufacturers to ensure that cardiac pacemakers and  
defibrillators are safe from wireless phone EMI. FDA has tested hearing aids for interference from  
handheld wireless phones and helped develop a voluntary standard sponsored by the Institute of  
Electrical and Electronic Engineers (IEEE). This standard specifies test methods and performance  
requirements for hearing aids and wireless phones so that no interference occurs when a person uses a  
compatible phone and a accompanied hearing aid at the same time. This standard was approved by the  
IEEE in 2000.  
FDA continues to monitor the use of wireless phones for possible interactions with other medical  
devices. Should harmful interference be found to occur, FDA will conduct testing to assess the  
interference and work to resolve the problem.  
12. Where can I find additional information?  
For additional information, please refer to the following resources:  
FDA web page on wireless phones  
http://www.fda.gov/cdrh/phones/index.html  
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Copyright © 2004 Nokia. All rights reserved.  
Federal Communications Commission (FCC) RF Safety Program  
http://www.fcc.gov/oet/rfsafety  
International Commission on Non-Ionizing Radiation Protection  
http://www.icnirp.de  
World Health Organization (WHO) International EMF Project  
http://www.who.int/emf  
National Radiological Protection Board (UK)  
http://www.nrpb.org.uk/  
July 18, 2001For updates: http://www.fda.gov/cdrh/phones  
204  
Copyright © 2004 Nokia. All rights reserved.  
Index  
Factory set passcode 163  
Pairing 163  
A
Access codes 149  
Access points 141  
Settings 144  
Settings, Advanced 146  
Alarms  
Alarm clock 118  
Calendar alarms 59  
Applications, Java 119, 120  
Arena launcher  
Getting started 48  
Registration and login 49  
B
Pairing requests 163  
Pairing, glossary  
explanation 163  
Passcode, glossary  
explanation 163  
Bookmark, glossary  
explanation 108  
C
Cache 111  
Calendar  
Alarm 58  
Sending entries 59  
Stopping a calendar  
alarm 59  
Backingupandrestoringgame  
data 133  
Bluetooth  
Using PC Suite 58  
Call register  
See Log  
Calls  
Connection requests 163  
Connection status  
indicators 164  
Device address 162  
Disconnecting 165  
Cost limit 157  
Copyright © 2004 Nokia. All rights reserved.  
205  
 
Dialed numbers 156  
Duration 156  
International 42  
Received 156  
GSM data call 36  
Connections settings 48  
Contact cards  
Settings 140  
Settings for call  
Inserting pictures 52  
Removing ringing tones 54  
Storing Touch tones 46  
Copying  
forwarding 134  
Transferring 45  
CD-ROM 166  
Cell broadcast messages  
Certificates 151  
Changing between  
applications 33  
Clear screen  
Contacts between the SIM  
card and phone  
memory 53  
Text 84  
Cutting  
Text 84  
See Standby mode  
Clock  
D
Data connections  
Indicators 36  
Date  
Alarm 118  
Settings 118  
Snooze 118  
Settings 148  
Computer connections 166  
Connection indicators  
Bluetooth 164  
GPRS 36  
Definition of terms 185  
DNS, Domain Name Service,  
Glossary explanation 146  
Copyright © 2004 Nokia. All rights reserved.  
206  
Data counter 159  
Pricing 143  
Settings 148  
E
E-mail 86  
Offline 97  
H
Remote mailbox 93  
Retrieving from mailbox  
94  
Handsfree  
See Loudspeaker  
Viewing attachments 95  
I
F
Idle state  
File formats  
SIS file 120  
Fixed dialing 172  
See Standby mode  
Images  
Adding to a contact card  
52  
Indicators and icons in standby  
mode 36  
G
Game card 32  
Game file types 133  
Game manager 131  
Grouping and sorting files  
132  
Info service  
See Cell broadcast  
messages.  
Instant messaging (IM)  
chat sessions 65  
definition 61  
Games  
Multiple players 33  
Offline profile 135  
Starting a game 31  
Glossary 185  
group chat 71  
logout 77  
settings 76  
GPRS  
Copyright © 2004 Nokia. All rights reserved.  
207  
Internet access points (IAP)  
See Access points  
IP address, glossary  
explanation 146  
ISDN, glossary explanation 146  
J
Password 170  
Memory low  
Viewing memory  
consumption 167  
Rearranging 36  
Messaging  
Java  
See Applications.  
Multimedia messages 85  
Writing e-mail 86  
Multimedia messages 85  
Playing sounds 90  
Re-playing sounds 90  
N
L
Lock code 149  
Log  
Erasing contents 159  
Filtering 158  
Loudspeaker 39  
Activating 39  
Turning off 39  
M
N-Gage Arena 48  
connecting to 47  
P
Pasting  
Mailbox 93  
Manager  
Text 84  
PC  
Installing and removing  
Symbian software  
134  
Connecting 166  
PC Suite  
Calendar data 58  
Memory card 32, 168  
Copyright © 2004 Nokia. All rights reserved.  
208  
Pictures  
Viewing 113  
PIN code 149  
Prepaid SIM cards 157  
R
Access codes 149  
Applications (Java) 122  
Bluetooth 161  
Calendar 59  
Call forwarding 134  
Call restrictions 173  
Certificates 151  
Data connections 141  
Date and time 148  
Display 140  
Language 138  
Lock code 149  
Log 159  
Recording voice tags 55  
Reminder  
See Calendar, Alarm  
Remote mailbox 93  
Ringing tones  
Adding a personal ringing  
tone 53  
Receiving in a smart mes-  
sage 91  
Original settings 139  
Personalizing the game  
deck  
PIN code 149  
Screen saver 140  
Sounds 135  
Settings 135  
S
Safety 14  
Safety information  
Video games 180  
Services  
Access points, see Access  
points  
Settings  
Short message service center  
100  
Shortcuts  
Copyright © 2004 Nokia. All rights reserved.  
209  
in Favorites 129  
in Images 114  
in Standby mode 36  
Adding new 100  
In a contact card 52  
Time  
Settings 148  
SIM card  
Copying names and  
numbers 53  
Messages 98  
U
USSD commands 99  
Messages on SIM 171  
Names and numbers 171  
SIS file 120  
SMS center 100  
Snooze  
Alarm clock 118  
Calendar alarm 59  
Sounds  
V
Video recorder 116  
Viewing images 113  
Voice dialing 54  
Voice mailbox 159  
Forwarding calls to voice  
mailbox 134  
Voice messages 159  
Voice tags 54  
Muting a ringing tone 44  
Recording sounds 123  
Removing a personal  
ringing tone 54  
Adding 55  
Making calls 56  
Volume control  
During a call 42  
Loudspeaker 39  
Settings 135  
Standby mode 35  
T
Text message service center  
Copyright © 2004 Nokia. All rights reserved.  
210  

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