ARM RealView Debugger Version 16 User Manual

RealView Debugger  
Version 1.6  
Essentials Guide  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Contents  
RealView Debugger Essentials Guide  
Preface  
1.1  
1.2  
1.3  
Debugging mode ......................................................................................... 1-6  
Chapter 2  
Chapter 3  
2.1  
2.2  
Getting Started with RealView Debugger  
3.1  
3.2  
3.3  
3.4  
3.5  
Starting RealView Debugger ....................................................................... 3-2  
Connecting to a target ................................................................................. 3-4  
Working with memory .................................................................................. 3-7  
Loading an image ..................................................................................... 3-10  
Debugging an image ................................................................................. 3-14  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
iii  
Contents  
Chapter 4  
4.1  
4.3  
4.4  
4.5  
4.6  
How to use the tutorial ................................................................................ 4-2  
Completing the tutorial .............................................................................. 4-35  
Chapter 5  
Chapter 6  
5.1  
5.2  
5.3  
6.1  
6.2  
6.4  
6.5  
6.6  
6.7  
About the desktop ....................................................................................... 6-2  
Finding options on the main menu ........................................................... 6-11  
Analysis window ....................................................................................... 6-26  
Appendix A  
Configuration Files Reference  
A.1  
A.2  
A.3  
Overview ..................................................................................................... A-2  
Files in the etc directory .............................................................................. A-3  
Files in the home directory ......................................................................... A-5  
Glossary  
iv  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Preface  
This preface introduces the RealView Debugger Essentials Guide. This guide shows  
you how to start using RealView Debugger to manage software projects and to debug  
your application programs. It contains the following sections:  
About this book on page vi  
Feedback on page xi.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
v
 
Preface  
About this book  
RealView Debugger provides a powerful tool for debugging and managing software  
projects. This book contains:  
an introduction to the software components that make up RealView Debugger  
a tutorial to create a project and build an executable image  
a step-by-step guide to getting started, making a connection to a target, and  
loading an image to start a debugging session  
details about ending a debugging session  
a description of the RealView Debugger desktop  
a glossary of terms for users new to RealView Debugger.  
Intended audience  
Using this book  
This book is written for developers who are using RealView Debugger to manage  
ARM-targeted development projects. It assumes that you are an experienced software  
developer, and that you are familiar with the ARM development tools. It does not  
This book is organized into the following chapters:  
Chapter 1 About RealView Debugger  
Read this chapter for an introduction to RealView Debugger. This chapter  
describes the underlying debugger concepts and explains terminology  
Chapter 2 Features of RealView Debugger  
Read this chapter for a description of the features of RealView Debugger,  
including details about those that are new in RealView Debugger v1.6.  
Chapter 3 Getting Started with RealView Debugger  
This chapter explains how to begin using RealView Debugger for the first  
time. This describes how to start RealView Debugger, make a connection,  
and load an image ready to start debugging.  
vi  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
         
Preface  
Chapter 4 Quick-start Tutorial  
Read this chapter when you have access to a workstation. Follow the  
step-by-step instructions to gain some experience of using RealView  
Chapter 5 Ending your RealView Debugger Session  
This chapter describes how to end your RealView Debugger session and  
exit the debugger.  
Chapter 6 RealView Debugger Desktop  
Read this chapter for a detailed description of the contents of the  
RealView Debugger desktop.  
Glossary  
An alphabetically arranged glossary defines the special terms used.  
Typographical conventions  
The following typographical conventions are used in this book:  
italic  
Highlights important notes, introduces special terminology,  
denotes internal cross-references, and citations.  
bold  
Highlights interface elements, such as menu names. Denotes  
ARM processor signal names. Also used for terms in descriptive  
lists, where appropriate.  
monospace  
monospace  
Denotes text that can be entered at the keyboard, such as  
commands, file and program names, and source code.  
Denotes a permitted abbreviation for a command or option. The  
underlined text can be entered instead of the full command or  
option name.  
monospace italic  
Denotes arguments to commands and functions where the  
argument is to be replaced by a specific value.  
monospace bold  
Denotes language keywords when used outside example code.  
Further reading  
This section lists publications from both ARM Limited and third parties that provide  
additional information.  
ARM periodically provides updates and corrections to its documentation. See  
http://www.arm.comfor current errata, addenda, and Frequently Asked Questions.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
vii  
Preface  
ARM publications  
This book is part of the RealView Debugger documentation suite. Other books in this  
suite include:  
RealView Debugger v1.6 User Guide (ARM DUI 0153)  
RealView Debugger v1.6 Target Configuration Guide (ARM DUI 0182)  
RealView Debugger v1.6 Command Line Reference Guide (ARM DUI 0175)  
RealView Debugger v1.6 Extensions User Guide (ARM DUI 0174).  
If you are using RealView Debugger with the ARM Developer Suite (ADS) v1.2, refer  
to the following books in the ADS document suite for more information:  
Getting Started (ARM DUI 0064)  
ADS Compilers and Libraries Guide (ARM DUI 0067)  
ADS Linker and Utilities Guide (ARM DUI 0151)  
CodeWarrior IDE Guide (ARM DUI 0065)  
AXD and armsd Debuggers Guide (ARM DUI 0066)  
ADS Assembler Guide (ARM DUI 0068)  
ADS Debug Target Guide (ARM DUI 0058)  
ADS Developer Guide (ARM DUI 0056).  
If you are using RealView Debugger with the RealView Compilation Tools (RVCT)  
v1.2, refer to the following books in the RVCT document suite for more information:  
RealView Compilation Tools v1.2 Getting Started Guide (ARM DUI 0202)  
RealView Compilation Tools v1.2 Compilers and Libraries Guide (ARM DUI  
0205)  
RealView Compilation Tools v1.2 Linker and Utilities Guide (ARM DUI 0206)  
RealView Compilation Tools v1.2 Assembler Guide (ARM DUI 0204)  
RealView Compilation Tools v1.2 Developer Guide (ARM DUI 0203).  
The following documentation provides general information on the ARM architecture,  
processors, associated devices, and software interfaces:  
ARM Architecture Reference Manual (ARM DUI 0100). This is provided in  
electronic form with ADS and is also available as a printed book:  
David Seal, ARM Architecture Reference Manual, Second Edition, 2001, Addison  
Wesley. ISBN 0-201-73719-1  
ARM Reference Peripheral Specification (ARM DDI 0062)  
viii  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Preface  
ARM-Thumb® Procedure Call Standard (ATPCS) Specification (SWS ESPC  
0002).  
Refer to the following documentation for information relating to the ARM debug  
interfaces suitable for use with RealView Debugger:  
ARM Agilent Debug Interface v1.0 User Guide (ARM DUI 0158)  
Multi-ICE version 2.2.2 User Guide (ARM DUI 0048).  
Refer to the following documentation for information relating to specific ARM Limited  
processors:  
ARM7TDMI (Rev 4) Technical Reference Manual (ARM DDI 0210)  
ARM7EJ-S (Rev 1) Technical Reference Manual (ARM DDI 0214)  
ARM9TDMI (Rev 3) Technical Reference Manual (ARM DDI 0180)  
ARM920T (Rev 1) Technical Reference Manual (ARM DDI 0151)  
ARM922T (Rev 0) Technical Reference Manual (ARM DDI 0184)  
ARM9EJ-S (Rev 1) Technical Reference Manual (ARM DDI 0222)  
ARM926EJ-S (Rev 0) Technical Reference Manual (ARM DDI 0198)  
ARM940T (Rev 2) Technical Reference Manual (ARM DDI 0144)  
ARM946E-S (Rev 1) Technical Reference Manual (ARM DDI 0201)  
ARM966E-S (Rev 2) Technical Reference Manual (ARM DDI 0213)  
ARM1020E Technical Reference Manual (ARM DDI 0177)  
ARM1022E Technical Reference Manual (ARM DDI 0237).  
Refer to the following documentation for details on the FLEXlm® license management  
system, supplied by GLOBEtrotter Inc., that controls the use of ARM applications:  
ARM FLEXlm License Management Guide (ARM DUI 0209).  
Other publications  
For a comprehensive introduction to ARM architecture see:  
Steve Furber, ARM system-on-chip architecture (2nd edition, 2000). Addison Wesley,  
ISBN 0-201-67519-6.  
For the definitive guide to the C programming language, on which the RealView  
Debugger macro and expression language is based, see:  
Brian W. Kernighan, Dennis M. Ritchie, The C Programming Language (2nd edition,  
1989). Prentice-Hall, ISBN 0-13-110362-8.  
For more information about Oak and TeakLite processors from the DSP Group see:  
http://www.dspg.com.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
ix  
Preface  
Contact information for MaxCore from AXYS is available at:  
http://www.axysdesign.com.  
x
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Preface  
Feedback  
ARM Limited welcomes feedback on both RealView Debugger and its documentation.  
Feedback on RealView Debugger  
If you have any problems with RealView Debugger, please submit a Software Problem  
Report:  
1.  
Select Help Send a Problem Report... from the RealView Debugger main  
menu.  
2.  
3.  
Complete all sections of the Software Problem Report.  
To get a rapid and useful response, please give:  
a small standalone sample of code that reproduces the problem, if  
applicable  
a clear explanation of what you expected to happen, and what actually  
happened  
the commands you used, including any command-line options  
sample output illustrating the problem.  
4.  
Email the report to your supplier.  
Feedback on this book  
If you have any comments on this book, please send email to [email protected]mgiving:  
the document title  
the document number  
the page number(s) to which your comments apply  
a concise explanation of your comments.  
General suggestions for additions and improvements are also welcome.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
xi  
     
Preface  
xii  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Chapter 1  
About RealView Debugger  
development environment for embedded systems applications using the ARM family of  
processors.  
This chapter contains the following sections:  
RealView Debugger on page 1-2  
About the debugging environment on page 1-4  
Debugging mode on page 1-6  
Using the documentation suite on page 1-7.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
1-1  
   
About RealView Debugger  
1.1  
RealView Debugger  
RealView Debugger enables you to debug your embedded application programs and  
have complete control over the flow of the program execution so that you can quickly  
isolate and correct errors.  
1.1.1  
RealView Debugger concepts and terminology  
The following terminology is used throughout the RealView Debugger documentation  
suite to describe debugging concepts:  
Debug target  
A piece of hardware or simulator that runs your application program. A  
hardware debug target might be a single processor, or a development  
board containing a number of processors.  
Connection The link between the debugger program and the debug target.  
Single connection access  
The base installation of RealView Debugger enables you to carry out  
debugging tasks in single-processor debugging mode, that is where there  
is only one target connection.  
Multiprocessor access  
RealView Debugger has been developed as a fully-featured debugger for  
working with multiprocessor debug target systems. Multiprocessor  
access enables you to maintain one or more connections to debug targets.  
Multiprocessor access is a separately licensed feature of RealView  
Debugger.  
DSP  
RealView Debugger has been developed to provide full debugging  
functions when working with a range of debug target systems including  
Digital Signal Processors (DSPs). DSP-based debugging is a separately  
licensed feature of RealView Debugger.  
RTOS  
Operating systems provide software support for application programs  
running on a target. Real Time Operating Systems (RTOSs) are operating  
systems that are designed for systems that interact with real-world  
activities where time is critical.  
1-2  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
             
About RealView Debugger  
Multithreaded operation  
RTOS processes can share the memory of the processor so that each can  
share all the data and code of the others. These are called threads.  
RealView Debugger enables you to:  
attach Code windows to threads to monitor one or more threads  
select individual threads to display the registers, variables, and  
code related to that thread  
change the register and variable values for individual threads.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
1-3  
   
About RealView Debugger  
1.2  
About the debugging environment  
RealView Debugger uses a three-tier environment to debug application programs:  
the debugger software  
the debug interface layer, incorporating the execution vehicles  
the debug target.  
RealView Debugger uses connection information to describe:  
how the debugger connects to the debug target  
information required to use that connection  
what kind of processor the target is using.  
It might also include cached copies of processor registers or memory.  
This approach means that you can switch between debug targets without having to start  
a second or third instance of the debugger program.  
This section describes the RealView Debugger debugging environment:  
Components of RealView Debugger  
Debug target interface on page 1-5  
Persistence information on page 1-5.  
1.2.1  
Components of RealView Debugger  
RealView Debugger comprises:  
GUI  
The Graphical User Interface (GUI) gives access to the main features of  
the debugger, command processing, and the Code windows.  
Target Vehicle Server (TVS)  
RealView Debugger maintains connections through the TVS and plugins  
that support each combination of target processor and execution vehicle.  
Using plugins, for example a board file (*.brd), and board-chip definition  
files (*.bcd), enables RealView Debugger to enumerate advanced  
information about your target hardware or processor.  
The TVS contains the basic debugging functionality and forms most of  
the software making up RealView Debugger. If you have the appropriate  
licenses, the TVS provides multiprocessor debugging, supports  
multithreaded operation under an RTOS, and enables tracing and  
performance profiling.  
1-4  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
             
About RealView Debugger  
RealView Connection Broker  
RealView Connection Broker operates in two modes:  
Local  
Operating as RealView Connection Broker, this runs on your  
local workstation and enables you to access local targets.  
Remote Operating as RealView Network Broker, this runs on a remote  
workstation and makes specified targets on that workstation  
available to other workstations connected to the same network.  
1.2.2  
Debug target interface  
RealView Debugger works with either a hardware or a software debug target. An ARM  
development board communicating through Multi-ICE® is an example of a hardware  
debug target system. ARMulator is an example of a software debug target system.  
The debug target interface contains the execution vehicles that process requests from the  
client tools to the target. A debug interface might be a JTAG interface unit such as  
Multi-ICE, a simulator, or a ROM monitor.  
1.2.3  
Persistence information  
RealView Debugger maintains persistence information to enable you to halt a  
debugging session and resume at a later date. This means that RealView Debugger can  
remember your working environment including:  
current target connections  
loaded images  
open projects  
desktop settings, for example pane selections and window positions.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
1-5  
           
About RealView Debugger  
1.3  
Debugging mode  
The base installation of RealView Debugger enables you to debug your images in single  
connection mode, that is, where there is only one connection.  
If you have the appropriate license, you can also debug multiprocessor applications.  
RealView Debugger supports such multiprocessor debugging by maintaining  
connections to multiple debug targets through one or more Code windows. When  
working in multiprocessor debugging mode, you can use one Code window to cycle  
through the connected targets, or multiple Code windows to view different targets.  
Multiprocessor debugging mode is a separately licensed feature of RealView Debugger  
and is described in detail in RealView Debugger v1.6 Extensions User Guide.  
1-6  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
     
About RealView Debugger  
1.4  
Using the documentation suite  
The RealView Debugger documentation suite consists of five books:  
RealView Debugger v1.6 Essentials Guide  
RealView Debugger v1.6 User Guide  
RealView Debugger v1.6 Target Configuration Guide  
RealView Debugger v1.6 Command Line Reference Guide  
RealView Debugger v1.6 Extensions User Guide.  
At the front of each book is a Preface describing how the contents are organized and  
how information is presented in the chapters. The following description explains how  
you might use the books:  
1.  
You are recommended to read the chapters in this book, RealView Debugger v1.6  
Essentials Guide, to start debugging your images and to learn how to use  
RealView Debugger quickly. This book describes the minimum needed for the  
new user.  
2.  
For a comprehensive description of the features available in RealView Debugger,  
see RealView Debugger v1.6 User Guide. This describes, in detail, how to debug  
your images, how to work with projects, and how to configure RealView  
Debugger to customize your working environment. This book also contains  
examples of debugging software and details shortcuts, and tips, for the developer.  
3.  
4.  
RealView Debugger v1.6 Target Configuration Guide describes how to connect to  
targets, how to amend existing targets that are set up in the base installation, and  
how to customize your own targets.  
If you want to use the RealView Debugger Command Line Interface (CLI) to  
control your debugging tasks, RealView Debugger v1.6 Command Line Reference  
Guide provides a detailed description of every CLI command and includes  
examples of their use.  
5.  
If you have the appropriate licenses, you can access RealView Debugger  
extensions, for example multiprocessor debugging mode and Trace. These  
features are described in RealView Debugger v1.6 Extensions User Guide.  
Refer to ARM FLEXlm License Management Guide for details on the license  
management system that controls the use of ARM applications.  
See the installation notes delivered with your product for details on installing RealView  
Debugger.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
1-7  
     
About RealView Debugger  
1-8  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Chapter 2  
Features of RealView Debugger  
This chapter describes the features of RealView Debugger and highlights new  
functionality in RealView Debugger v1.6. It contains the following sections:  
RealView Debugger v1.6 on page 2-2  
Getting more information online on page 2-5.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
2-1  
   
Features of RealView Debugger  
2.1  
RealView Debugger v1.6  
OS awareness  
Extended Target Visibility (ETV)  
Advanced debugging facilities  
Trace, Analysis, and Profiling on page 2-3  
Project manager on page 2-4  
RealView Debugger downloads on page 2-4.  
2.1.1  
2.1.2  
Multi-core debugging  
RealView Debugger v1.6 provides a single debug kernel for mixed ARM and DSP  
debugging. The debugger provides full support for synchronized start and stop,  
stepping, and cross triggering of breakpoints.  
OS awareness  
RealView Debugger v1.6 enables you to:  
use RTOS debug including Halted System Debug (HSD)  
interrogate and display resources after execution has halted  
access semaphores and queues  
view the status of the current thread or other threads  
customize views of application threads.  
2.1.3  
2.1.4  
Extended Target Visibility (ETV)  
RealView Debugger v1.6 provides visibility of targets such as boards and SoC. Users  
can configure targets using board-chip definition files and preconfigured files are  
available:  
ARM family files provided as part of the installation  
customer/partner board files provided through ARM DevZone®.  
Advanced debugging facilities  
RealView Debugger v1.6 provides standard debug views and advanced debugging  
features:  
RealView Debugger supports variables of 64-bit type ‘long long’ throughout the  
user interface (new in v1.6).  
2-2  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
           
Features of RealView Debugger  
There is now support for module statics, that is static variables of non-local scope,  
in the Call Stack pane (new in v1.6).  
RealView Debugger offers a powerful command-line interface and scripting  
capability that includes macros support, conversion from ARM AXD and armsd,  
and history lists to record previous actions.  
Users can access a console (headless debugger) driven from the command line or  
from scripts (new in v1.6).  
RealView Debugger includes an editing control called Tooltip Evaluation that  
provides hover-style evaluation in different code views (new in v1.6).  
RealView Debugger enables you to position a Memory pane to display a memory  
region based on the contents of a variable or register in the Register or Watch  
panes, or in the Src tab (new in v1.6).  
Users now have greater control over panes in the Code window and the debug  
views displayed. RealView Debugger provides the option of using a single Code  
window to display a wide range of data views during debugging (new in v1.6).  
Programming Flash modules are available as standard.  
Memory mapping is enabled if required.  
Colored memory views indicate the type of memory according to memory map  
settings.  
2.1.5  
Trace, Analysis, and Profiling  
New in RealView Debugger v1.6, Trace, Analysis, and Profiling is enabled by a Trace  
debug license. Trace support is available for:  
ARM ETM v1.0 (ETM7 and ETM9), including On-Chip Trace  
ARM ETM v2.0 (ETM10) (beta)  
ARMulator ETM simulator  
AXYS Oak and TeakLite MaxSim simulators  
DSP Group On-Chip Trace (Oak and TeakLite)  
Motorola 56600 On-Chip Trace  
Intel XScale On-Chip Trace.  
Trace and Profiling provides full trace support including simple and complex  
tracepoints and data filtering:  
viewing raw trace  
viewing code trace  
viewing data trace  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
2-3  
 
Features of RealView Debugger  
viewing disassembly trace  
tracing of function calls  
the profiling of time spent in each function  
the ability to filter captured trace data by field  
the ability to sort captured trace data by field.  
You can set tracepoints directly in the source-level view and/or the disassembly-level  
view. The same functionality is available in the Memory pane so that you can select  
regions in memory to trace, or trace a specific memory value when it changes.  
2.1.6  
2.1.7  
Project manager  
RealView Debugger v1.6 is a fully-featured Integrated Development Environment  
(IDE) including a project manager and build system.  
New in v1.6, the project manager includes a Configuration Summary window to display  
the switch string passed to the compiler tools for build target configurations in the  
current project.  
RealView Debugger downloads  
ARM provides a range of services to support developers using RealView Debugger.  
Among the downloads available are OS awareness modules to support RTOS  
developers and enhanced support for different hardware platforms through technical  
information and board description files. See http://www.arm.comto access these  
resources from ARM DevZone.  
2-4  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
   
Features of RealView Debugger  
2.2  
Getting more information online  
The full documentation suite is available online as DynaText, XML, and PDF files.  
Select Start Programs RealView Debugger v1.6 from the Windows Start  
menu. From here:  
select Online Books to view the DynaText files  
select XML Documentation to see the XML version.  
You can also access the DynaText files from the Help menu when RealView Debugger  
is running.  
For a Typical installation, the DynaText and XML files are installed in:  
C:\Program Files\ARM\Documentation  
To access the XML documentation, you must use either:  
Netscape 6.2  
Mozilla 1.0.  
The PDF files are installed, as part of the base installation, in install_directory\PDF  
.
Note  
The DynaText, XML, and PDF files contain the same information.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
2-5  
     
Features of RealView Debugger  
2-6  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Chapter 3  
Getting Started with RealView Debugger  
This chapter gives step-by-step instructions to get started with RealView Debugger,  
including making a connection and loading an image for debugging. It also covers the  
main tasks that you might carry out in a debugging session.  
Starting RealView Debugger on page 3-2  
Connecting to a target on page 3-4  
Working with memory on page 3-7  
Loading an image on page 3-10  
Debugging an image on page 3-14.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
3-1  
   
Getting Started with RealView Debugger  
3.1  
Starting RealView Debugger  
To start your debugging session, you must complete the following steps:  
1.  
2.  
3.  
Start RealView Debugger.  
Connect to your chosen debug target.  
Load an image for debugging.  
This section describes how to start RealView Debugger and display the default Code  
window. It contains the following sections:  
Starting RealView Debugger  
The Code window.  
3.1.1  
Starting RealView Debugger  
To start RealView Debugger:  
1.  
Select Start Programs RealView Debugger v1.6 from the Windows Start  
menu.  
2.  
Select RealView Debugger from the menu.  
The first time you run RealView Debugger after installation, it creates a unique working  
directory, in your RealView Debugger home directory, for you to store your personal  
files, debugger settings, and target configuration files. RealView Debugger then creates  
or copies files into this directory ready for your first debugging session.  
If a user ID is not specified then RealView Debugger creates a general-purpose working  
directory called install_directory\home\owner  
.
3.1.2  
The Code window  
Starting RealView Debugger immediately after installation displays the default Code  
window to provide a starting point for all debugging tasks. The Code window is your  
main debugging and editing window. This is shown in Figure 3-1 on page 3-3.  
3-2  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
               
Getting Started with RealView Debugger  
Color Box  
Title bar  
Toolbars Pane Management Build controls  
Processor  
State  
controls  
Side pane  
File Editor pane  
Output pane  
Keyboard  
status  
Cursor location field  
Status  
line  
Pane  
title bar  
Command line  
The appearance of the Code window depends on your licenses. For example, the base  
installation enables you to debug your images in single connection mode, that is where  
there is only one connection. If you are working in this mode, the title bar does not show  
[Unattached]  
.
For a full description of the contents of this window, see Chapter 6 RealView Debugger  
Desktop.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
3-3  
 
Getting Started with RealView Debugger  
3.2  
Connecting to a target  
The next stage in your debugging session is to connect to your debug target. The base  
installation of RealView Debugger includes built-in configuration files to enable you to  
make a connection without having to modify any configuration details.  
This section introduces target configuration and how to make a connection:  
Target configuration  
Working with connections  
Making a connection on page 3-5  
Setting connect mode on page 3-6.  
3.2.1  
Target configuration  
RealView Debugger uses a board file to access information about the debugging  
environment and the debug targets available to you, for example how memory is  
mapped. See RealView Debugger v1.6 Target Configuration Guide for details of how to  
customize your targets.  
You can start to use RealView Debugger with the default board file installed as part of  
the base installation without making any further changes.  
3.2.2  
Working with connections  
RealView Debugger makes a distinction between target configuration, and how a target  
is accessed, that is the connection.  
Select File Connection Connect to Target... from the main menu to display the  
Connection Control window ready to make your first connection. This is shown in  
Figure 3-2 on page 3-5.  
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Check box to make  
a connection  
RDI execution vehicle  
Connections  
available  
for this vehicle  
Execution vehicles  
Figure 3-2 Connection Control window  
This window dynamically details all your connections during a debugging session.  
Note  
If you are licensed to use RealView Debugger extensions, the Connection Control  
window includes tabs, not shown here. For example, in multiprocessor debugging  
mode, the window includes a Connect tab and a Synch tab.  
3.2.3  
Making a connection  
If you have ADS 1.2 or RVCT 1.2 installed the top-level entry ARM-A-RRis the execution  
vehicle that supports connections to ARM RDI targets, as shown in Figure 3-2. Expand  
this to show the ARMulatorconnection that uses the ARMulator instruction set simulator.  
The default configuration files installed as part of the base installation enable you to  
connect to an ARM7TDMIcore using ARMulator on your local workstation. The  
Connection Control window shows this default target connection.  
Select the ARM7TDMIcheck box so that it is checked to make the connection.  
With the connection established, your Code window is updated:  
the Code window title bar is updated with the name of the current connection  
the hyperlink in the File Editor pane changes to enable you to load an image  
the Output pane displays details of the connection  
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Getting Started with RealView Debugger  
panes are updated with debug information, for example the Register pane shows  
the core registers for the connected target.  
Where you are always debugging code on the same target you can configure RealView  
Debugger to make the same connection automatically each time it starts. See the chapter  
describing connecting to targets in RealView Debugger v1.6 Target Configuration  
Guide for details of how to set this option.  
RDI connection details  
RealView Debugger displays RDI connection details in different tabs depending on the  
startup conditions and the Code windows you are using. Because this is the first time  
you connected to an RDI target from the default Code window, the startup connection  
details are displayed in the Log tab and the Cmd tab of the Output pane. In future  
debugging sessions, this information is displayed in the Cmd tab.  
3.2.4  
Setting connect mode  
You can control the way a target processor starts when you connect. This is particularly  
useful when debugging multiprocessor debug targets and working with multiple  
threads. In single processor debugging mode, you might want to leave an image  
executing while RealView Debugger closes down and then restart at a later date.  
If you are not connected, you can set connect mode when you make a new connection:  
1.  
2.  
3.  
Select File Connection Connect to Target... to display the Connection  
Control window.  
Right-click on the connection entry and select Connect (Defining Mode)... from  
the Connection context menu.  
Select the required state from the selection box.  
The options listed depend on your execution vehicle.  
4.  
Click OK to make the connection with the processor in the required state.  
If you set connect mode from the Connection Control window, this temporarily  
overrides any setting in your target configuration file. See the chapter describing  
connecting in RealView Debugger v1.6 Target Configuration Guide for full details on  
setting connect mode for your debug target.  
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3.3  
Working with memory  
Before you load an image, you might have to define memory settings. This depends on  
the debug target you are using to run your image. For example, if you are using the  
default ARMulator to simulate an ARM processor, setting the value of top of memory  
is not appropriate.  
Where appropriate, defining memory gives you full access to all the memory on your  
debug target. RealView Debugger enables you to do this in different ways, for example  
using an include file, or defining the memory map as part of your target configuration  
settings. These options are described in detail in RealView Debugger v1.6 User Guide.  
Note  
In the example in this section, you set up memory manually for the current session.  
Target memory settings defined in this way are only temporary and are lost when you  
exit RealView Debugger.  
This section describes how to set up memory:  
Setting top of memory and stack values  
Setting top of memory for a session on page 3-8.  
3.3.1  
Setting top of memory and stack values  
The top of memory variable is used to enable the semihosting mechanism to return the  
top of stack and heap. If you are not using an ARM-based target, or if your target does  
not use semihosting, this is ignored.  
If you do not set these values, RealView Debugger uses default settings that are  
dependent on the debug target. For ARM processors the default value used for top of  
memory is 0x20000  
.
When you first connect to an ARM-based target, RealView Debugger displays a  
warning message in the Cmd tab:  
Warning: No stack/heap or top of memory defined - using defaults.  
You can set permanent values for top of memory, stack, and heap, using the Connection  
Properties window. Configure your debug target and define these settings so that they  
are used whenever you connect. See the chapter describing configuring custom targets  
in RealView Debugger v1.6 Target Configuration Guide for an example of how to do  
this.  
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3.3.2  
Setting top of memory for a session  
If you are working with an appropriate debug target, you can set the value of top of  
memory on a temporary basis, that is for the current session, using the @top_of_memory  
register.  
Note  
If you are using the default ARMulator to simulate an ARM processor, this is not a  
suitable target for setting top of memory in this way because top of memory is set from  
an ARMulator configuration file rather than from within RealView Debugger.  
To set the value of top of memory for an ARM Integrator/AP board and ARM940Tcore,  
using Multi-ICE:  
1.  
Select Debug Memory/Register Operations Set Register... to display the  
Interactive Register Setting dialog box.  
2.  
Specify the register to be changed, @top_of_memory, and enter the required value,  
for example 0x40000, as shown in Figure 3-3.  
Figure 3-3 Setting top of memory for session  
3.  
4.  
Click Set to update the register contents. The Log display is updated to record the  
change.  
Click Close to close the dialog box.  
The Debug tab, in the Register pane, displays the updated value, as shown in the  
example in Figure 3-4 on page 3-9.  
3-8  
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Figure 3-4 Changed settings in the Register pane  
The value of top of memory might be displayed in dark blue to show that it has changed  
since the last update.  
If you set this value too low, loading an image to your target might generate a warning  
message in the Cmd tab:  
Warning: No room for heap - could cause unpredictable behavior.  
For full details on setting top of memory for an ARM-based target, see the chapter  
describing memory mapping in RealView Debugger v1.6 User Guide.  
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Getting Started with RealView Debugger  
3.4  
Loading an image  
When you have connected to a suitably configured debug target you are ready to load  
your image for debugging:  
Loading an image  
What is shown in the title bar? on page 3-12  
Reloading an image on page 3-12  
Unloading an image on page 3-13.  
3.4.1  
Loading an image  
In this example, you load the image dhrystone.axfinstalled as part of the base  
installation. By default this is located in the ARM examples directory in  
install_directory\examples\demo_ARM\dhrystone\Debug.  
Select File Load Image... to load your image. This displays the Load File to Target  
dialog box where you can locate the required image and specify the way in which it is  
loaded.  
Note  
Do not change any default settings in the Load File to Target dialog box.  
Your Code window looks like Figure 3-5 on page 3-11.  
3-10  
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Figure 3-5 Code window with an image loaded  
In this Code window Text Coloring is enabled by default and line numbering is turned  
on by selecting Edit Editing Controls Show Line Numbers.  
When you load an image, the debugger:  
inserts the source filename, for the current context, in the File field at the top of  
the File Editor pane  
highlights the location of the Program Counter (PC) at the entry point with a red  
box  
moves the text insertion point to the current location of the PC  
updates the Code window panes as appropriate  
updates the Code window title bar to show the name of the project associated with  
the image  
displays the load line in the Cmd tab in the Output pane.  
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Getting Started with RealView Debugger  
3.4.2  
What is shown in the title bar?  
The Code window title bar gives details of the connection and any processes running on  
your debug target. If you connect to a target and load an image, your title bar looks like  
the one shown in Figure 3-6.  
Figure 3-6 Code window title bar  
In addition to the application icon, you can see (from left to right):  
RVDEBUG Identifies the Code window. This changes to identify each new Code  
window that you open, for example RVDEBUG_1, or RVDEBUG_2.  
(dhrystone) The project associated with the loaded image.  
@ARM...  
The connection, including the target processor, the connection number,  
and the execution vehicle.  
[Unattached]  
If you are working in multiprocessor debugging mode, this shows the  
attachment of the window to a specified connection. A Code window is  
unattached by default, shown by [Unattached]  
.
If you float a pane, the pane title bar reflects the title bar of the calling Code window.  
Note  
The contents of your title bar might be different from the one shown in Figure 3-6  
depending on your licenses, the current connection (if any), open projects and windows  
attachment. For a full description of the contents, see Chapter 6 RealView Debugger  
Desktop.  
3.4.3  
Reloading an image  
During your debugging session you might have to amend your source code and then  
recompile. Select File Reload Image to Target from the Code window to reload an  
image following these changes.  
Reloading an image refreshes any window displays and updates debugger resources.  
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3.4.4  
Unloading an image  
You do not have to unload an image from a debug target before loading a new image for  
execution. Display the Load File to Target dialog box and ensure that the Replace  
Existing File(s) check box is selected ready to load the next image.  
However, you might want to unload an image explicitly as part of your debugging  
session, for example if you correct coding errors and then rebuild outside RealView  
Debugger. You can do this using the Process Control pane:  
1.  
2.  
3.  
Select View Pane Views Process Control Pane from the default Code  
window main menu.  
Right-click on the Imageentry, for example dhrystone.axf, or on the Load entry,  
Image+Symbols, to display the Image context menu.  
Select Unload.  
You can also unload an image by clicking on the check box associated with the Load  
entry so that it is unselected.  
Unloading an image does not affect target memory. It unloads the symbols and removes  
most of the image details from RealView Debugger. However, the image name is  
retained.  
Note  
To remove image details completely, right-click on the Imageentry in the Process  
Control pane and select Delete Entry.  
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3.5  
Debugging an image  
Chapter 4 Quick-start Tutorial provides details on using the features of RealView  
Debugger with your images. This section summarizes how to start debugging with  
RealView Debugger:  
Getting started  
Code views on page 3-15  
Viewing target status on page 3-15.  
3.5.1  
Getting started  
You can start debugging your image when you have completed the following steps:  
1.  
2.  
3.  
Start RealView Debugger, see Starting RealView Debugger on page 3-2.  
Connect to your target, see Making a connection on page 3-5.  
Set top of memory, if appropriate, see Setting top of memory for a session on  
page 3-8.  
4.  
Load your image, see Loading an image on page 3-10.  
To start your debugging session:  
1.  
2.  
Select Edit Editing Controls Show Line Numbers to display line  
numbers.  
This is not necessary but might help you to follow the examples.  
Right-click in the first entry in the Memory pane, <NoAddr>, and select Set New  
Start Address... from the context menu.  
3.  
4.  
5.  
6.  
Enter a value as the start address for the area of interest, for example 0x8008  
Click Set to confirm the setting and close the dialog box.  
Click on the Src tab in the File Editor pane.  
.
Set a simple, unconditional breakpoint at line 149 in dhry_1.c Proc_5();, by  
,
double-clicking on the line number.  
If the line number is not visible, then double-click inside the gray area at the left  
of the required statement in the File Editor pane to set the breakpoint.  
7.  
Set a watch by right-clicking on the variable Int_1_Locat line 152 in dhry_1.cso  
that it is underlined in red. Select Watch from the context menu.  
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8.  
9.  
To start execution either:  
Select Debug Execution Control Go (Start Execution) from the  
main menu.  
Click the Go button on the Actions toolbar.  
Enter the required number of runs, for example 50000  
.
10. Monitor execution until the breakpoint is reached.  
11. Click Go again and monitor the programas execution continues.  
3.5.2  
Code views  
Use the File Editor pane to view source code during your debugging session. In the  
example shown in Figure 3-5 on page 3-11, the File Editor pane contains three tabs:  
the Dsm tab enables you to track program execution in the disassembly-level  
view  
the Src tab enables you to track program execution in the source-level view  
the file tab dhry_1.cshows the name of the current source file in the editing, or  
non-execution, view.  
Click on the relevant tab to toggle between the different code views.  
3.5.3  
Viewing target status  
The State group, on the Actions toolbar, shown in Figure 3-5 on page 3-11, enables you  
to see the current state of your debug target:  
Unknown  
Shows that the current state of the target is unknown to the debugger. For  
example it might have been running when the connection was established  
or it might be disconnected.  
Stopped  
Running  
Shows that the target is connected but any image loaded is not executing.  
Shows that an image is executing. In this case, a running progress  
indicator is also included.  
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Chapter 4  
Quick-start Tutorial  
This chapter provides a step-by-step tutorial using RealView Debugger to debug your  
Setting up your first project on page 4-3  
Debugging with RealView Debugger on page 4-13  
Working with custom panes on page 4-27  
More about projects on page 4-29  
Completing the tutorial on page 4-35.  
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Quick-start Tutorial  
4.1  
How to use the tutorial  
The tutorial starts by setting up a user-defined project to build an image for debugging.  
A user-defined project in RealView Debugger is not required for debugging, but it can  
provide a powerful aid to development. A project enables RealView Debugger to save  
your list of files, understand your build model, and maintain a record of your  
project-level preferences. In this tutorial, you build source files installed as part of the  
base installation and then debug the executable.  
If you do not set up your own project, you can follow the tutorial using the supplied  
project, named dhrystone.prj, installed in the ARM examples directory. This sample  
project comes with a ready-built image, named dhrystone.axf, installed in the directory  
install_directory\examples\demo_ARM\dhrystone\Debug  
.
4.1.1  
Getting started  
Begin by making a copy of the source files provided so that the tutorial is self-contained  
and the installed example files are untouched:  
1.  
Create a new directory called install_directory\Tutorial. This is the tutorial  
project base directory.  
2.  
Copy the required files, dhry.h dhry_1.c, and dhry_2.c, from the examples  
,
directory, that is install_directory\examples\demo_ARM\dhrystone, into the new  
tutorial directory.  
Start your session so that you can follow the tutorial:  
1.  
Start RealView Debugger, as described in Starting RealView Debugger on  
page 3-2.  
2.  
Connect to the ARM7TDMIcore processor using ARMulator, as described in Making  
a connection on page 3-5.  
You can complete the tutorial using the default files provided in the base installation. It  
is not necessary to change any of these files or to amend any configuration files.  
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4.2  
Setting up your first project  
RealView Debugger enables you to set up different types of user-defined projects:  
Standard project, including Compile/Assemble/Link  
Library project, including Compile/Assemble/Add to library  
Custom project, using your makefile or defining a no-build project to hold only  
image and properties  
Container project, composed of existing projects  
Copy, created by copying existing projects.  
When you create a new project, you can also merge a saved auto-project to create a  
user-defined project.  
For full details on creating different types of project, merging project settings, and  
accessing the project management features of RealView Debugger, see the chapter  
describing managing projects in RealView Debugger v1.6 User Guide.  
This section takes you through the basic steps to set up a Standard user-defined project  
based on a set of example source files in the base installation. Follow this section to  
specify the default behavior for your C, C++, or assembly language programs, and build  
an image. This section describes:  
Defining a Standard Project on page 4-5  
Setting up compiler options on page 4-7  
Project base directory on page 4-9  
Building the application on page 4-9  
Project files on page 4-10  
Closing the project on page 4-11.  
Note  
This section introduces the Build-Tool Properties window and the Project Properties  
window to set up your first development project. There are full descriptions of the  
general layout and controls of these Settings windows in the RealView Debugger online  
help topic Changing Settings.  
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4.2.1  
Defining your build tools  
RealView Debugger provides support for multiple toolchains. The debugger can locate  
your build tools automatically based on your environment variables or Registry entries.  
You can use the default build tools in every project you create or to build source files  
outside a project. However, you can override these settings for specific projects if  
required.  
To see the default toolchain:  
1.  
Select Project Build-Tool Properties... from the Code window main menu.  
This displays the Build-Tool Properties window shown in Figure 4-1.  
Figure 4-1 Build-Tool Properties for a Typical installation  
This shows a Typical installation where the ADS 1.2 toolchain is installed. If you  
have installed a Custom configuration your window looks different.  
When you are working with the Build-Tool Properties window, click on an entry  
in the left or right pane to see a one-line text explanation in the Description field  
at the top of the window. Right-click on an entry and select Detailed  
Description... to see extended online help.  
2.  
Select File Close window to close the Build-Tool Properties window.  
The first time you open the Build-Tool Properties window, RealView Debugger copies  
the file install_directory\etc\genmake.locinto your home directory ready for building  
operations during your debugging sessions. This is updated each time you amend your  
Build-Tool Properties window settings. You are warned before changes are saved in this  
file, but you can restore all entries to the installation defaults if required.  
This is all that is required to start your first project.  
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Note  
For details on how to change your build tools see Changing build tools on page 4-29.  
4.2.2  
Creating a new project  
To set up the new project:  
1.  
Select Project New Project... from the default Code window main menu.  
This displays the Create New Project dialog box. The Project Base field might be  
prefilled with your RealView Debugger installation directory name as defined by  
your environment variable. You can override this.  
2.  
Enter the project details as shown in Figure 4-2.  
2. Click the folder icon and choose <Select Dir>  
to locate the project base directory  
1. Enter project name  
3. Select  
Standard Project  
4. Click OK  
Figure 4-2 Creating a new project  
RealView Debugger confirms that the specified project base directory exists. If the  
directory does not exist, you are given the option to create the directory ready for your  
project files.  
4.2.3  
Defining a Standard Project  
When you close the Create New Project dialog box, RealView Debugger displays the  
Create Standard Project dialog box where you specify the:  
processor family and toolchain you are using  
source files to include in the build process  
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image name.  
To define the project:  
1.  
2.  
Click on the down arrow to specify the Processor Type that you are using to run  
your images and the toolchain. In this example, that is ARM-ADS  
.
Click the folder icon to open the project base directory, defined previously, and  
specify the source files to use in the build process. This displays the Select source  
files for Project dialog box where you can highlight one or more files. Use the  
Shift or Ctrl keys to select the files dhry_1.cand dhry_2.c  
.
3.  
Click Open and add the required source files to your project.  
The Create Standard Project dialog box looks like Figure 4-3.  
Figure 4-3 Create Standard Project dialog box  
The Executable field contains the image name, that is tutorial.axf. Do not  
change this so that you can follow the rest of the tutorial.  
You do not have to change the project Description field.  
4.  
Click OK to confirm your entries and close the Create Standard Project dialog  
box.  
Closing the dialog box creates the project settings file in the project base directory and  
opens the project into the debugger, shown in the Code window title bar.  
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4.2.4  
Viewing the project settings  
When you close the Create Standard Project dialog box, RealView Debugger displays  
the Project Properties window, shown in Figure 4-4.  
Figure 4-4 Project Properties window  
The Project Properties window enables you to view project settings as defined in the  
project file. Click on the entry ...\tutorial.prjat the top of the list of entries in the left  
pane of the window. This displays the full path of the project settings file in the  
Description field at the top of the window. In this new standard project this is identified  
as install_directory\Tutorial\tutorial.prj  
.
Most entries in the Project Properties window are filled automatically from the Create  
Standard Project dialog box. You do not have to change any entries. Select File Close  
Window from the menu to close the Project Properties window.  
When you examine your project settings and then close the Project Properties window,  
RealView Debugger regenerates the makefiles. The Build tab in the Output pane  
displays information about the generation process. You must wait for this to complete  
before making the next change. See Generated makefiles on page 4-32 for more details.  
4.2.5  
Setting up compiler options  
For this tutorial, you must specify a preprocessor macro that is included as part of the  
build model. You have to set the -Dcompiler switch to specify how the compiler  
processes #ifdirectives. You must set this to MSC_CLOCKto specify the C function library  
to control how timing measurements are made.  
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To do this you must change a project setting:  
1.  
Select Project Project Properties... from the default Code window main  
menu to display the Project Properties window.  
2.  
3.  
4.  
Click on *COMPILE=arm in the left pane to see the contents.  
Double-click on Preprocessorin the right pane to see the contents.  
Right-click on Definein the right pane and select Edit Value from the context  
menu.  
5.  
6.  
Type MSC_CLOCK and press Enter.  
An asterisk is placed at the front of the setting to show that it has changed from  
the default.  
Select File Save and Close from the menu to close the Project Properties  
window.  
RealView Debugger regenerates the makefiles, as shown in the Build tab in the Output  
pane. You must wait for this to complete before making more changes.  
Customizing your project  
You can also make other changes to the project to specify the build model, for example  
to suppress compiler warning messages. To do this you must change a project setting:  
1.  
Select Project Project Properties... from the default Code window main  
menu to display the Project Properties window.  
2.  
3.  
4.  
5.  
Click on *COMPILE=arm in the left pane to see the contents.  
Double-click on Messagesin the right pane to see the contents.  
Double-click on Warningin the right pane to see the contents.  
Right-click on Suppress_warningsin the right pane and select enabled from the  
context menu.  
6.  
Select File Save and Close from the menu to close the Project Properties  
window.  
RealView Debugger regenerates the makefiles, as shown in the Build tab in the Output  
pane. You must wait for this to complete before making more changes.  
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4.2.6  
Project base directory  
When the new project setup is complete, your project base directory is updated with the  
files required to manage your new project. These are the:  
project file tutorial.prj  
build target configuration directories Debug Release, and DebugRel  
,
generated makefiles for each build target configuration, for example  
tutorial_Debug.mk  
.
Note  
The project source files do not have to be in the project base directory, although this is  
recommended for single-user, self-contained projects.  
4.2.7  
Building the application  
If you have the ARM C compiler installed on your workstation, you can now build the  
application defined by the example project tutorial.prj. If you do not have the  
compiler installed, you can follow the steps to complete the tutorial but you cannot build  
an executable.  
To build the executable for the example project:  
1.  
2.  
Select Tools Build... from the default Code window main menu.  
If you have made any changes to the Project Properties, or to the Build-Tool  
Properties, you are prompted to rebuild all project files.  
Click Yes to confirm the rebuild.  
The build, or rebuild, completes and RealView Debugger displays the Build tab, in the  
Output pane, to report successful completion. The Build tab also displays any errors or  
warnings generated during the build.  
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4.2.8  
Project files  
The project you have just created is a single-user, self-contained project. This means  
that the project base directory now contains all the files associated with the tutorial  
project, as described in Table 4-1.  
Table 4-1 Tutorial project files  
Project  
contains  
Directory/filename  
Description  
Debug  
directory  
Debug  
This area contains the object files and the  
executable ready for debugging or execution.  
By default, Debug is specified as the active  
configuration for this project. This means that  
this is the build target configuration that is built  
and loaded. Change this using the Project  
Properties window to view, and amend, the  
CONFIGURATIONgroup, shown in Figure 4-4 on  
page 4-7.  
DebugRel  
directory  
DebugRel  
Release  
This area is empty.  
Release  
This area is empty.  
directory  
Source files  
Project file  
dhry_1.c  
dhry_2.c  
dhry.h  
The original source files and headers for the  
project. If any files have been edited, this area  
also includes the backup files (see Backup files  
on page 4-11).  
tutorial.prj  
The project settings file, using the project name  
specified when the project was created. This is  
identified as the first entry in the project settings,  
If the project settings have been edited, this area  
also includes the backup file (see Backup files on  
page 4-11).  
makefiles  
tutorial_Debug.mk  
tutorial_DebugRel.mk  
tutorial_Release.mk  
The makefiles generated by RealView Debugger  
for each build target configuration (see  
Generated makefiles on page 4-32).  
The filenames and the rules can be changed in  
the project settings using the Project Properties  
window to view, and amend, the BUILDgroup,  
shown in Figure 4-4 on page 4-7.  
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Executable files  
By default, the executable image created in this project is saved in  
install_directory\Tutorial\Debug\tutorial.axf. You can copy this file to another  
location or share it with others in your development team. You can load the image to a  
target processor without opening the project first. However, where you have created a  
user-defined project, it is recommended that you open the project first to load and debug  
the associated image. Opening the project enables you to access the project properties,  
save new settings, or make changes to the build model.  
Backup files  
If you make any changes to the project during your current session, a backup file is  
automatically created to enable you to recover from any accidental editing or to restore  
previous settings. Similarly, changing a source file in the File Editor pane also creates a  
backup file for safety. These files are given the .bakextension by default, for example  
dhry_1.c.bak, and tutorial.prj.bak, and are located in the project base directory.  
4.2.9  
Closing the project  
The default Code window title bar shows the name of your new project:  
RVDEBUG(tutorial) = @ARM7TDMI_0:ARM-A-RR [Unattached]  
The project is automatically associated with the connection. This is called project  
binding. The project name, tutorial, is enclosed in round brackets to show that it is  
bound to the connection.  
Note  
If several projects are open, the title bar shows the name of the active project. See the  
chapter describing managing projects in RealView Debugger v1.6 User Guide for  
details on controlling projects.  
You can keep projects open while you are debugging. This might be useful to add new  
files to the project or if source files change. It is not necessary to keep the project open  
to debug the executable you just created.  
To close the project, select Project Close Project... from the Code window main  
menu. Because there is only one open project, it closes immediately.  
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Note  
If you have loaded the image created by your project, RealView Debugger gives you the  
option to unload the image. Unload the image associated with the project to avoid the  
creation of an auto-project (see Working with images on page 4-16 for more details).  
The Code window title bar shows that the project is no longer open.  
Any files displayed in the File Editor pane remain after the parent project closes. To  
close the file shown on the top tab, either:  
select File Close from the Code window main menu  
right-click on the file tab and select Close from the context menu.  
If any file has been edited, you are warned and given the option to save the file before  
it closes. A backup copy of the previous version is saved by default, unless you have  
changed this in your workspace.  
If you have several files displayed in the File Editor pane, the next tab is brought to the  
top and you can then close this one in the same way.  
In the next part of the tutorial you use the debugging features of RealView Debugger to  
load an executable image and monitor execution. It is not necessary to exit RealView  
Debugger at this stage.  
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4.3  
Debugging with RealView Debugger  
This section gives you step-by-step instructions to carry out some basic debugging  
tasks. These examples use the sample project dhrystone.prj, supplied as part of the  
RealView Debugger base installation. If you prefer, you can use the executable built in  
Setting up your first project on page 4-3 and saved in the tutorial project, tutorial.prj  
.
If you are not licensed to use RealView Debugger extensions, your Code window might  
look different to the one shown in the rest of this tutorial. This does not affect the  
tutorial.  
This section contains the following subsections:  
Getting started  
Basic debugging tasks on page 4-14  
Using breakpoints on page 4-22.  
4.3.1  
Getting started  
Complete these steps so that you can follow the rest of the tutorial:  
1.  
2.  
3.  
4.  
Start RealView Debugger, as described in Starting RealView Debugger on  
page 3-2.  
Connect to the ARM7TDMIcore processor using ARMulator, as described in Making  
a connection on page 3-5.  
Select Project Open Project... to open the required project, for example  
install_directory\examples\demo_ARM\dhrystone\dhrystone.prj  
.
Click on the hyperlink in the File Editor pane to load the associated image, for  
example install_directory\examples\demo_ARM\dhrystone\Debug\dhrystone.axf  
.
This location has been derived automatically from the project information.  
The default Code window title bar shows the name of your open project:  
RVDEBUG(dhrystone) = @ARM7TDMI_0:ARM-A-RR [Unattached]  
Note  
If you are using the supplied source files, RealView Debugger might warn that the  
source is more recent than the executable. This message can be ignored.  
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4.3.2  
Basic debugging tasks  
In your debugging session RealView Debugger enables you to examine registers,  
Displaying variables on page 4-19  
Tooltip evaluation on page 4-19  
Using the call stack on page 4-20  
Using browsers and lists on page 4-21  
Setting watches on page 4-21.  
Displaying register contents  
To display register contents for the loaded image:  
1.  
Select View Pane Views Registers from the default Code window to  
display the Register pane. It looks like the example in Figure 4-5.  
Pane Content menu,  
click here to change the pane view  
Pane Menu,  
click here to work with pane data  
Select a tab to view target details  
Figure 4-5 Register pane  
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The Register pane displays tabs appropriate to the target processor running your  
image and the target vehicle used to make the connection. For the ARM7TDMIcore  
using ARMulator, the pane includes the Core tab, showing the base registers for  
the connected target processor, and the Debug tab, showing internal debugger  
variables. For full details on the contents of this tab see the chapter describing  
monitoring execution in RealView Debugger v1.6 User Guide.  
2.  
3.  
Click the Pane menu and select Show Enumerations as Values from the  
available options. This displays the register contents as values rather than  
enumerated strings. The Register pane is refreshed.  
Click the Pane menu and unselect Show Enumerations as Values.  
Changing register contents  
To change the contents of registers:  
1.  
2.  
Click on the Core tab in the Register pane.  
Right-click in the Mode field of the Current Program Status Register (CPSR)  
register (SVC) to display the context menu shown in Figure 4-6.  
Figure 4-6 Changing register contents  
3.  
4.  
Select Set Enumeration.... This opens a selection box where you can specify the  
context-sensitive value to modify the selected register entry.  
Select FIQfrom the list of available options and click OK to change the Mode  
field of the CPSR from SVC  
(
0013) to FIQ(0011). This updates the contents of the  
ARM banked registers, R8to R14, shown in the pane. Similarly, if you are in SVC  
mode and you change the contents of R13in the SVCbank (SP), the contents of R13  
(
SP) change to match.  
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In this example, the value can also be changed by selecting FIQ from the list of  
values from the context menu shown in Figure 4-6 on page 4-15.  
Process control  
To display the Process Control pane:  
1.  
Select View Pane Views Process Control Pane from the default Code  
window. It looks like the example in Figure 4-7.  
Figure 4-7 Process Control pane  
The Process tab shows details about your current process. If you are debugging a  
single process application, this is the same as viewing the processor details. In this  
example, you can identify the target processor and see details about your project  
and the loaded image.  
2.  
Right-click on an entry in this pane, for example dhrystone.axf, and select  
Properties from the context menu. This displays a text box giving more  
information on the chosen item.  
Working with images  
Where you have created a user-defined project, it is recommended that you open this  
first to load and debug the associated image, or images. This enables you to access the  
project properties, save new settings, or make changes to the build model. In this  
example, the user-defined project is open so project settings have been used to populate  
entries in the Process tab.  
When an image is loaded directly to a debug target, RealView Debugger checks to see  
if an auto-project exists for that image in the same location. Where no auto-project  
exists, RealView Debugger creates an in-memory project to use in the current session.  
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An auto-project is a custom, image control, project that holds project settings where the  
build model is unknown. You can view these settings using the Project Properties  
window. Using an auto-project enables you to amend and save image load parameters  
where you do not have a user-defined project or where you have no control over the  
build model. You also have the option to use the saved auto-project as the basis of a  
user-defined project.  
Note  
If you load an image built as part of a user-defined project without opening the project  
you cannot access all the project properties because these are unknown to RealView  
Debugger. In this case, RealView Debugger creates an in-memory project, or uses the  
saved auto-project file.  
See the chapter on working with images in RealView Debugger v1.6 User Guide for  
details on using auto-projects in RealView Debugger.  
Displaying memory contents  
To display an area of memory:  
1.  
Select View Pane Views Memory from the default Code window to  
display the Memory pane.  
2.  
Right-click on an entry <NoAddr>to display the context menu shown in Figure 4-8.  
Figure 4-8 Memory address menu  
3.  
4.  
Select Set New Start Address... to display the address prompt box.  
Enter 0x8000as the new start address and click Set to confirm your choice and  
close the prompt.  
5.  
Click on the Memory pane Pane menu and select Show ASCII to display the  
updated memory contents, shown in Figure 4-9 on page 4-18.  
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Figure 4-9 Updated memory contents  
Click on the Pane menu again and select Set Number of Columns to show... to  
choose how many columns are used in the memory display, for example 12. If you  
do not specify the number used (or specify zero), RealView Debugger displays as  
many columns as it can fit into the pane.  
6.  
7.  
Click the Go button on the Actions toolbar to execute the image. Enter a large  
number of runs, for example 50000  
.
Click Stop Execution to stop the program before it finishes and view the updated  
memory contents, shown in dark blue in the Memory pane.  
At the next update, memory contents might be colored light blue. This shows that  
they changed at the previous update. Seeing the update depends on the memory  
contents that you can see and where execution stops.  
8.  
9.  
Click on the file tab for the source file dhry_1.cand locate scanfat line 124.  
Double-click on scanf so that it is highlighted and then drag it to the Memory  
pane where you can drop it into the display. This is a quick way to display a  
chosen location in the Memory pane,  
Use the Pane menu, or right-click in an address entry in the Memory pane, to  
select the display format and modify the address range of the memory area that  
you want to see.  
You can change memory contents displayed in the Memory pane using in-place editing.  
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Displaying variables  
To display the value of a variable from your source code:  
1.  
2.  
Select File Reload Image to Target to reload the image.  
Click the Go button on the toolbar to execute the image for a number of runs, for  
example 5000  
.
3.  
Select the required variable in the current context, for example click on the file  
tab for the source file dhry_1.c and move to line 301. Highlight the variable  
Ptr_Globin the expression:  
structassign (*Ptr_Val_Par->Ptr_Comp, *Ptr_Glob);  
4.  
Right-click to display the Source Variable Name menu, shown in Figure 4-10.  
Figure 4-10 Source Variable Name menu  
5.  
6.  
Select Print to view the value of the chosen variable in the current context. This  
is displayed in the Cmd tab of the Output pane.  
Select View Memory At Value to display the memory view at this location.  
Tooltip evaluation  
Use Tooltip Evaluation to see hover-style evaluation when you hold your mouse  
pointer, for two seconds, over a variable in the Src tab, or a register in the Dsm tab.  
This option is enabled by default. Select Edit Editing Controls Tooltip  
Evaluation to disable this for the current Code window.  
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Using the call stack  
The Call Stack pane enables you to follow the flow of your program by examining the  
current status of functions and variables. This pane shows you the path that leads from  
the main entry point to the currently executing function.  
To monitor your execution path:  
1.  
Select View Pane Views Call Stack from the default Code window to  
display the Call Stack pane.  
2.  
3.  
Select File Reload Image to Target to reload the image.  
Click the Go button on the Actions toolbar to execute the image. Enter a large  
number of runs, for example 50000  
.
4.  
5.  
6.  
Click Stop Execution to stop the program before it finishes.  
The Call Stack tab, in the Call Stack pane, displays details of the functions  
currently on the stack and awaiting execution.  
Right-click on an entry in the Call Stack pane, to see the Function context menu.  
This menu enables you to carry out operations on the chosen function in the stack,  
for example to scope to that function.  
Click on the Locals tab in the Call Stack pane. This displays a list of the variables  
that are local to the current function, shown in the example in Figure 4-11.  
Figure 4-11 Local variables in the Call Stack pane  
If a variable is a structure or an array, a plus sign is added to the entry in the Call  
Stack pane. You can click on this to expand the variable to see all elements of the  
structure or array.  
7.  
8.  
Right-click on an entry in the Locals tab, to see the Variables context menu.  
Click on the Statics tab, to see non-local variables, that is module statics.  
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Using browsers and lists  
RealView Debugger provides lists browsers and lists to help with debugging tasks.  
These enable you to search through your source files to look for specific structures and  
to monitor their status during program execution. Browsers are available for:  
project modules and files  
functions  
variables  
C++ classes.  
To access the browsers:  
1.  
Select Find from the default Code window main menu to display the Find menu.  
The list of available lists is at the bottom of the menu.  
Select Function List... to display the Function List.  
Highlight the required function in the list.  
2.  
3.  
4.  
Use the controls in the dialog box to:  
view details about the function  
perform actions, for example scoping to the function or setting a breakpoint  
display the source-level view or the disassembly-level view.  
5.  
Click Close to close the Function List.  
See the chapter describing working with browsers in RealView Debugger v1.6 User  
Guide for full details on using browsers and lists.  
Setting watches  
Watches monitor variables during execution of your image.  
To set a series of watches and to monitor their value during execution of the image:  
1.  
2.  
Select File Reload Image to Target to reload the image.  
Click the Go button on the Actions toolbar to execute the image. Enter a large  
number of runs, for example 50000  
.
3.  
4.  
Click Stop Execution to stop the program before it finishes.  
Select View Pane Views Watch from the default Code window to display  
the Watch pane.  
5.  
Highlight the required variable in the current context.  
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6.  
7.  
Right-click to display the Source Variable Name menu, shown in Figure 4-10 on  
page 4-19.  
Select Watch from the menu. This adds the chosen variable to the Watch pane and  
displays the current value, if known.  
8.  
9.  
Click the Go button on the toolbar to execute the image.  
Click the Stop Execution button to stop the program before it finishes.  
With the processor halted, monitor changes in the variables in the Watch pane.  
Depending on where you halted execution, values that changed at the last pane  
update are displayed in dark blue. Values that changed at a previous pane update  
are displayed in light blue.  
You can remove variables from the Watch pane. Highlight the entry and press  
Delete. The values list is refreshed after the entry has been removed.  
4.3.3  
Using breakpoints  
Breakpoints are specified locations where execution should stop. The breakpoint is  
triggered either by:  
execution reaching the specified address  
data values at the specified location, in the current context, changing or becoming  
Breakpoints let you suspend program execution when the program accesses specific  
memory locations, variables, or functions. You can define conditions that are tested or  
qualify the breakpoint to define when execution stops. This section describes:  
Breakpoint types  
Actions and qualifiers on page 4-23  
Managing breakpoints on page 4-25.  
Breakpoint types  
RealView Debugger enables you to use different types of breakpoint when you are  
debugging your image. Breakpoint types are dependent on the hardware support  
provided by your debug target:  
Simple  
These breakpoints enable you to test address-specific data values. These  
breakpoints can be either hardware or software breakpoints.  
Simple breakpoints are supported by all ARM processors.  
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Complex  
These breakpoints use advanced hardware support on your target  
processor, or as implemented by your simulator software.  
Check your hardware characteristics, and your vendor-supplied  
documentation, to determine the level of support for complex  
breakpoints.  
RealView Debugger provides the Set Address/Data Break/Tracepoint dialog box that  
enables you to specify your breakpoint details and to define how execution continues  
after the breakpoint triggers. This is described in full in the chapter describing working  
with breakpoints in RealView Debugger v1.6 User Guide.  
Viewing your hardware characteristics  
To see your hardware support for complex breakpoints select Debug Complex  
Breakpoints Show Break Capabilities of HW... from the default Code window  
main menu. This displays an information box describing the support available for your  
target processor.  
Note  
If you are using the default ARMulator to simulate an ARM processor, this does not  
support the use of complex breakpoints.  
Actions and qualifiers  
Breakpoints are also classified depending on the action taken by RealView Debugger to  
trigger the breakpoint:  
Unconditional  
The program stops if execution reaches the specified location.  
Conditional The program stops if execution reaches the specified location and one or  
more predefined conditions are met. The conditions that must be satisfied  
can be defined based on data values or on counters.  
Setting conditional breakpoints  
Use the Set Address/Data Break/Tracepoint dialog box to set a simple, conditional  
breakpoint:  
1.  
2.  
Select File Reload Image to Target to reload the image.  
Select File Open... and open the source file dhry_2.cso that it is displayed in  
the File Editor pane.  
3.  
Scroll through the source file dhry_2.cand locate the line:  
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81 }/* Proc_7 */  
4.  
Right-click on the line number and select Set Break... from the context menu to  
display the Set Address/Data Break/Tracepoint dialog box shown in Figure 4-12.  
If the line number is not visible, then right-click inside the gray area at the left of  
the required statement or on the line of code to display the context menu.  
Figure 4-12 Set Address/Data Break/Tracepoint dialog box  
Because you are using ARMulator to simulate an ARM7TDMIprocessor, the  
breakpoint types available are limited. A software instruction breakpoint is  
highlighted and the Location field is prefilled.  
Depending on the Break/Tracepoint Type you select, the Location or the Value  
Match field might be unavailable. In this case, the field is grayed out.  
5.  
Click New to specify the Qualifiers or conditions for the new breakpoint. This  
displays the New Qualifiers menu.  
6.  
7.  
8.  
Select When Expression True... from the menu.  
Enter the condition Int_Glob==5in the prompt.  
Click Set to confirm the entry and close the prompt box.  
The breakpoint condition is shown in the Qualifiers group display.  
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9.  
Click OK to close the Set Address/Data Break/Tracepoint dialog box. The code  
view is updated and a yellow disc appears to show that a conditional breakpoint  
has been set. The Cmd tab, in the Output pane, shows the RealView Debugger  
command used to set the breakpoint.  
10. Click the Go button on the toolbar to execute the image. When the breakpoint is  
reached, execution stops and RealView Debugger displays a message in the Cmd  
tab of the Output pane to identify the point in the source code where the program  
stopped.  
11. Click Go again to complete execution.  
If you try to set a breakpoint on a non-executable line, RealView Debugger looks for the  
first executable line immediately following and places the breakpoint there. If the lines  
preceding the breakpointed instruction are comments, declarations, or other  
non-executable code, they are marked with black, downward pointing arrows. Lines  
marked in this way are regarded as part of the breakpoint. You cannot place two  
unconditional breakpoints on the same line, or on lines marked by the downward  
pointing arrows.  
Managing breakpoints  
To display the current breakpoint details:  
1.  
Select View Pane Views Break/Tracepoints Pane from the default Code  
window to display the Break/Tracepoints pane, shown in Figure 4-13.  
Figure 4-13 Break/Tracepoints pane  
This shows the conditional breakpoint you set previously, the address, and the  
RealView Debugger command used to create it. The check box is selected to show  
that the breakpoint is enabled.  
2.  
Right-click anywhere on the breakpoint entry, in the Break/Tracepoints pane, to  
display the Break/Tracepoints menu.  
From here, you can examine the breakpoint, edit or copy it, or disable it so that it  
is ignored the next time the program runs.  
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You can remove entries from the Break/Tracepoints pane. Highlight the entry and  
select Clear from the Break/Tracepoint menu. The breakpoints list is refreshed  
after the entry has been removed.  
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4.4  
Working with custom panes  
If you are working in single-processor debugging mode, the default Code window gives  
you full access to your code views and all debugging operations. However, you might  
want to display multiple memory views for your debug target, or to view multiple panes  
at the same time. You can customize your desktop to get the views you want.  
full details on working with panes  
a description of the controls used in the rest of this section.  
This section describes:  
Customizing your debug views  
Hiding panes on page 4-28.  
4.4.1  
Customizing your debug views  
To set up the default Code window and customize the panes:  
1.  
2.  
Select View Pane Views Registers to view the Register pane, Core tab.  
Click the Pane Content menu in the Register pane and select Switch Side to  
reposition the pane.  
3.  
4.  
Select View Pane Views Call Stack to view the Call Stack pane, Call  
Stack tab.  
Click the Pane Content menu in the Call Stack pane and select Process Control  
to change the debug view.  
Your default Code window looks like the example shown in Figure 4-14 on page 4-28.  
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Figure 4-14 Example Code window  
In Figure 4-14, line numbering is turned on by selecting Edit Editing Controls →  
Show Line Numbers.  
4.4.2  
Hiding panes  
You can use the Pane Management controls, on the Actions toolbar, to define which  
panes are visible in your Code windows, for example click Hide Bottom Pane from the  
Pane Management controls to hide the Output pane in the Code window shown in  
Figure 4-14.  
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4.5  
More about projects  
This section gives more detail on how to manage your projects in RealView Debugger  
and enables you to make more changes to the tutorial project, if required. It contains the  
following sections:  
Viewing build settings on page 4-30  
Adding files to your project on page 4-31  
Generated makefiles on page 4-32  
Building an application on page 4-33  
Finding build errors on page 4-33.  
4.5.1  
Changing build tools  
You can specify the location of a default toolchain to use when building applications and  
images. You can set up a tools location at any time but it is recommended that you do  
this before creating your first project.  
To set up a different build tools location:  
1.  
Select Project Build-Tool Properties... from the Code window main menu.  
This displays the Build-Tool Properties window shown in Figure 4-15.  
Figure 4-15 Setting the build tools location for a Custom installation  
2.  
Double-click on a group, in the left pane, to specify the toolchain to use. This  
displays the contents in the right pane. This is shown in the example in  
Figure 4-15.  
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Quick-start Tutorial  
3.  
4.  
Right-click on the Tool_dir entry and select Edit as Directory Name from the  
context menu. This displays the Enter New Directory dialog box where you can  
specify the location of the toolchain you want to use. This forms the base  
directory for the executable tools for this family of processors.  
Select File Save and Close to save your changes and close the Build-Tool  
Properties window.  
If you have a common linker command file or your own runtime libraries, for example  
kernel, ASIC (Application Specific Integrated Circuit), and peripheral drivers, you can  
specify them for all projects at this stage. To make the changes:  
1.  
2.  
3.  
4.  
Select Project Build-Tool Properties... from the Code window main menu.  
Double-click on the *PROC=ARM_ADS group in the left pane to expand the tree.  
Double-click on C_codein the right pane.  
Right-click on Def_cmd_fileand select Edit as Filename from the context menu.  
This displays the Enter New Filename dialog box where you can specify the  
location of the linker command file.  
5.  
6.  
Right-click on Def_lib_cmd_fileand select Edit as Filename from the context  
menu. This displays the Enter New Filename dialog box where you can specify  
the location of the librarian command file.  
Select File Save and Close to save your changes and close the Build-Tool  
Properties window.  
4.5.2  
Viewing build settings  
The Project Properties window includes another window that enables you to see a  
summary of the compiler, assembler, and linker command lines generated by the current  
project settings. This window provides a read-only display of the command-line  
switches for each of the current build target configurations.  
To view your current compiler settings:  
1.  
Select Project Open Project... to open the required project, for example  
install_directory\examples\demo_ARM\dhrystone\dhrystone.prj  
.
2.  
3.  
Select Project Project Properties... to display the Project Properties window.  
Click on *COMPILE=armin the left pane of the Project Properties window to see the  
ARM C compiler (armcc) command line.  
4.  
Select View Configuration Summary to display the Configuration Summary  
window, shown in Figure 4-16 on page 4-31.  
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Quick-startTutorial  
Figure 4-16 Configuration Summary window  
This window contains one tab for each of the build target configurations specified  
for the chosen group, that is Debug Release, and DebugRel.  
,
If you change a compiler setting, the Configuration Summary window updates  
automatically.  
5.  
6.  
Click on *ASSEMBLE=armin the left pane of the Project Properties window to see the  
ARM assembler (armasm) command line in the Configuration Summary window.  
Select File Close Window from the menu to close the Project Properties  
window without making any changes.  
If you select an entry in the left pane that does not contain compiler, assembler, or linker  
settings, for example *CONFIGURATION, the Configuration Summary window displays the  
message:  
NO COMPILE, ASSEMBLE or BUILD group is selected.  
If you close the Project Properties window without closing the Configuration Summary  
window first, RealView Debugger displays both windows automatically when you next  
open the Project Properties window in this session.  
4.5.3  
Adding files to your project  
You can change your project properties at any time after creation, for example you can  
add source files, add object files, delete files, or exclude files from the build.  
Adding source files to a project  
With a project open, you can add source files and so update the project properties  
automatically. There are two ways to do this, depending on the location of the file you  
want to add:  
Select Project Add This File to Project to add the file currently displayed in  
the topmost tab in the File Editor pane to the list of project sources.  
Select Project Add Files to Project... to display the Select File(s) to Add  
dialog box where one or more files can be added to the project.  
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Quick-start Tutorial  
Note  
Make sure that the Project Properties window is not open when adding source files from  
the Project menu. Also ensure that any rebuild is complete.  
Adding object files to a project  
If you want to add object files to your project you must use the Project Properties  
window, shown in Figure 4-4 on page 4-7. For full details of how to do this, see the  
chapter describing managing projects in RealView Debugger v1.6 User Guide.  
4.5.4  
Generated makefiles  
RealView Debugger uses the template gen_***.mkto generate makefiles for all projects.  
The ***is replaced depending on your default processor family and toolchain. In this  
tutorial project, RealView Debugger uses the template gen_arx.mklocated in the  
directory install_directory\etc  
.
The makefiles are generated when you do any of the following:  
create a new project  
edit and save an existing project  
edit and close the Build-Tool Properties window  
update the Project Properties window, for example doing an edit and save.  
Details about the makefile generation process are given in the Build tab of the Output  
pane.  
Note  
You can also force the makefiles to be regenerated if necessary. This is explained in the  
chapter describing managing projects in RealView Debugger v1.6 User Guide.  
Viewing the makefile  
You can view the makefile that is generated using RealView Debugger, for example  
either:  
Select File Open... from the default Code window main menu to display the  
Select File to Open dialog box where you can locate the makefile and open it in  
the File Editor pane for viewing.  
Open Windows Explorer and navigate to the project base directory. Drag the  
makefile and drop it into the File Editor pane where it opens for viewing.  
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Do not make any changes to the generated makefiles as these are overridden when the  
files are next generated. It is recommended that you always use the Project Properties  
window to set up your preferences.  
4.5.5  
Building an application  
To build the executable for a project:  
1.  
2.  
3.  
Select Project Open Project... to open the required project.  
Select Tools Build... from the default Code window main menu.  
If you have made any changes to the Project Properties, or to the Build-Tool  
Properties, you are prompted to rebuild all project files.  
Click Yes to confirm the rebuild.  
The build, or rebuild, completes and RealView Debugger displays the Build tab, in the  
Output pane, to report successful completion. If the build process fails, the Build tab  
reports any errors.  
In the build process:  
RealView Debugger builds the executable as a background task. This is shown by  
an exclamation mark in the Build tab. You can still submit commands or use  
RealView Debugger during the build.  
The Debugbuild target configuration is built by default.  
The -fflag forces the makeutility to read the specified file, tutorial_Debug.mk, as  
a makefile.  
The allflag forces a rebuild of all project files.  
You can click the Stop Build button on the Actions toolbar to halt a build.  
4.5.6  
Finding build errors  
Errors in your source code always result in a failed build and the executable is not built.  
In these cases, you must locate and correct these errors. RealView Debugger includes  
features to help locate errors in the source files when the build process fails.  
Build error reporting  
The error reporting system:  
highlights the error text in the Output pane Build tab  
scrolls the file in the File Editor pane to the location of the error  
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places a blue pointer at the error  
places the flashing text cursor in the source file after the error.  
If RealView Debugger finds more than one error, it highlights the first error. Select  
Tools Next Line/Error to move through the error list after correcting an error.  
Alternatively, you can go directly to an error by double-clicking on the line number,  
shown in the Output pane Build tab.  
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Quick-startTutorial  
4.6  
Completing the tutorial  
Because the tutorial project is self-contained, follow these steps if you want to tidy up  
the install_directory\Tutorialdirectory after you close down RealView Debugger.  
4.6.1  
Removing tutorial project files  
To remove the files associated with the project:  
1.  
2.  
Delete the project file install_directory\Tutorial\tutorial.prj.  
Delete the build target configuration directories, for example:  
install_directory\Tutorial\Debug  
3.  
4.  
Delete the target generated makefiles, for example:  
install_directory\Tutorial\tutorial_Debug.mk  
Delete any backup files with the .bakextension.  
The project is now deleted from your workstation.  
4.6.2  
Removing the tutorial project  
If you do not want to keep the files copied at the start, or the executable image, you can  
delete the entire tutorial project base directory, that is install_directory\Tutorial  
.
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Chapter 5  
Ending your RealView Debugger Session  
This chapter describes how to end your debugging session and how to exit RealView  
Debugger. It contains the following sections:  
Saving the session on page 5-2  
Disconnecting from a target on page 5-5  
Exiting RealView Debugger on page 5-7.  
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Ending your RealView Debugger Session  
5.1  
Saving the session  
RealView Debugger stores session details by default when you end your debugging  
session. Saving the session enables you to start your next session using the same  
working environment, connecting automatically to a specified target, and opening  
projects.  
RealView Debugger stores session details using your:  
Workspace  
Startup file on page 5-3  
History file on page 5-3  
Settings options on page 5-4.  
5.1.1  
Workspace  
The RealView Debugger workspace is used for visualization and control of default  
values, and storing persistence information. It includes:  
user-defined options and settings  
connection details  
details about open windows and, in some cases, their contents  
user-defined projects or auto-projects to open on startup.  
The first time that you run RealView Debugger, the default workspace settings file  
rvdebug.awsis created in your home directory. Each time you start RealView Debugger  
after this, it loads this workspace automatically, but you can change the defaults or  
create a new workspace of your own.  
To change your workspace, select File Workspace from the main menu to display  
the Workspace menu shown in Figure 5-1.  
Figure 5-1 Workspace menu  
Alternatively, you can run RealView Debugger from the command line without loading  
a workspace, for example:  
"C:\Program Files\ARM\RealView Debugger v1_6\bin\rvdebug.exe" -aws=-  
5-2  
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Ending your RealView Debugger Session  
For full details on amending your workspace settings to define how session details are  
saved and where, see the chapter describing configuring workspaces in RealView  
Debugger v1.6 User Guide.  
5.1.2  
Startup file  
The startup file contains a record of your last debugging session including:  
images and files loaded into RealView Debugger  
the list of all recently loaded files, for example source files  
the recent workspaces list  
the workspace to be used on startup, if specified  
workspace save and restart settings  
user-defined menu settings, for example pane format options  
the recent projects list.  
By default, this file is called rvdebug.sav. The first time you close down RealView  
Debugger after performing an operation in the default Code window a startup file is  
created in your home directory. From this point on, every time you close down  
RealView Debugger and exit, this startup file is updated. You can specify a different  
startup file, or none at all, by changing your workspace settings.  
5.1.3  
History file  
The history file contains a record of:  
commands submitted during a debugging session, for example, changing  
directory, loading source files, loading an image for execution, or setting  
breakpoints  
data entries examined in the Code window during debugging  
the Set Directory and Set File lists used in Open dialog boxes, for example Select  
File to Open, or Select File to Include Commands from  
personal favorites such as variables, data values, watches, and breakpoints.  
The first time you run RealView Debugger, carry out an operation, and then exit, a  
history file is created in your home directory. By default, this is called exphist.savand  
is updated at the end of all subsequent debugging sessions.  
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Ending your RealView Debugger Session  
5.1.4  
Settings options  
By default, RealView Debugger writes your current settings to your startup file ready  
for re-use, saves your current workspace, and reloads this workspace at the next  
start-up.  
To change these defaults, select File Workspace from the main menu to display the  
Workspace menu shown in Figure 5-1 on page 5-2.  
At the bottom of this menu are your current settings options. Enable or disable the  
required options to decide how your next RealView Debugger session starts. For  
example, if Same Workspace on Startup is unselected, RealView Debugger does not  
use the current workspace at the next start-up. This means that, unless another  
workspace is specified on the command line, RealView Debugger opens the default  
workspace.  
These options are saved in your startup file when you exit RealView Debugger.  
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Ending your RealView Debugger Session  
5.2  
Disconnecting from a target  
You can disconnect from the current target quickly, depending on your current  
debugging mode. Either:  
Select File Connection Disconnect from the Code window main menu.  
This immediately disconnects the connection.  
Select File Connection Connect to Target... from the Code window main  
menu to display the Connection Control window, and unselect the check box to  
disconnect the connection.  
RealView Debugger Code windows do not close when you disconnect from a target.  
However, if you have an image loaded, disconnecting removes all the debug  
Disconnecting does not close any open projects.  
Note  
It is not necessary to disconnect from a target before you close down RealView  
Debugger, see Exiting RealView Debugger on page 5-7 for more details.  
5.2.1  
Setting disconnect mode  
You can control the way a target processor is left after you disconnect. This is  
particularly useful when debugging multiprocessor debug targets and working with  
multiple threads. In single processor debugging mode, you might want to leave an  
image executing but close down RealView Debugger.  
If you are connected, you can set disconnect mode:  
1.  
2.  
3.  
Select File Connection Connect to Target... to display the Connection  
Control window.  
Right-click on the connection entry and select Disconnect (Defining Mode)...  
from the Connection context menu.  
Select the required state from the selection box.  
The options listed depend on your execution vehicle.  
4.  
Click OK to disconnect and leave the processor in the required state.  
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Ending your RealView Debugger Session  
If you set disconnect mode from the Connection Control window, this temporarily  
overrides any setting in your target configuration file. See the chapter describing  
connecting (and disconnecting) in RealView Debugger v1.6 Target Configuration Guide  
for full details on setting disconnect mode for your debug target.  
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Ending your RealView Debugger Session  
5.3  
Exiting RealView Debugger  
This section describes the options available when you exit RealView Debugger:  
Closing down without a connection  
Closing down with a connection  
Reconnecting to a target on page 5-8.  
5.3.1  
5.3.2  
Closing down without a connection  
Disconnect from your target, as described in Disconnecting from a target on page 5-5,  
and select File Exit to display the Exit dialog box.  
Click Yes to close the Exit dialog box and close down RealView Debugger.  
Closing down with a connection  
If you are connected to your target and you select File Exit, the Exit dialog box  
includes the Disconnect Connection check box, shown in Figure 5-2.  
Figure 5-2 Exit dialog box, connected  
Use the check box to specify your disconnect options:  
Maintaining the connection  
Terminating the connection on page 5-8.  
Maintaining the connection  
To close down and maintain the connection:  
1.  
2.  
Unselect the Disconnect Connection check box shown in Figure 5-2.  
Click Yes to close the Exit dialog box and close down RealView Debugger.  
RealView Debugger exits but the connection is maintained for future sessions, that is  
the Target Vehicle Server (TVS) is left running. If you are connected to a remote debug  
target and you close down this way, the remote RealView Debugger Connection Broker  
is also left running.  
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Ending your RealView Debugger Session  
Terminating the connection  
To close down and terminate the connection:  
1.  
Leave the Disconnect Connection check box, shown in Figure 5-2 on page 5-7,  
so that it is selected.  
2.  
Click Yes to close the Exit dialog box and close down RealView Debugger.  
RealView Debugger exits and terminates any connections to debug targets, that is TVS  
stops. If you are connected to a remote debug target and you close down this way, you  
must stop the remote RealView Debugger Connection Broker manually.  
Note  
See Components of RealView Debugger on page 1-4 for details on TVS and RealView  
Debugger Connection Broker.  
5.3.3  
Reconnecting to a target  
RealView Debugger saves all open connections in the current workspace if you close  
down without disconnecting first. This default behavior is independent of the status of  
the Disconnect Connection check box shown in Figure 5-2 on page 5-7.  
If you exit a session when still connected to a debug target, RealView Debugger tries to  
reconnect when you next open the workspace. However, this might fail if the connection  
or vehicle status has changed, for example if your Multi-ICE server has stopped.  
If RealView Debugger reconnects successfully, the connection mode specified in the  
target configuration file is used by default. See the chapter describing connecting in  
RealView Debugger v1.6 Target Configuration Guide for full details on defining the  
connect mode for your debug target.  
Note  
Use your settings options to change the way RealView Debugger closes down, see  
Settings options on page 5-4 for details.  
5-8  
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Chapter 6  
RealView Debugger Desktop  
This chapter describes, in detail, the RealView Debugger desktop. It describes the  
contents of the default Code window, and explains how to change them. This chapter  
describes items and options available from the main menu and the toolbars.  
Working with button toolbars on page 6-15  
Working in the Code window on page 6-19  
Editor window on page 6-22  
Resource Viewer window on page 6-23  
Analysis window on page 6-26.  
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RealView Debugger Desktop  
6.1  
About the desktop  
This section describes the default Windows desktop that you see when you run  
RealView Debugger for the first time after installation and highlights any key features  
that might be different. It contains the following sections:  
Splash screen  
Code window  
Default windows and panes on page 6-5  
Pane controls on page 6-8  
Button toolbars on page 6-8  
Color Box on page 6-9  
Other window elements on page 6-10.  
6.1.1  
6.1.2  
Splash screen  
Run the debugger from the Windows Start menu to display the RealView Debugger  
splash screen. During this time, the debugger is checking your environment and creating  
(or updating) configuration files and a working directory.  
Use the -nologoflag to run RealView Debugger from the command line without a  
splash screen.  
Code window  
The Windows splash screen is replaced by the default Code window when you run  
RealView Debugger for the first time after installation, shown in Figure 6-1 on  
page 6-3.  
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RealView Debugger Desktop  
Color Box  
Title bar  
Toolbars Pane Management Build controls  
Processor  
State  
controls  
Side pane  
File Editor pane  
Output pane  
Keyboard  
status  
Cursor location field  
Status  
line  
Pane  
title bar  
Command line  
Figure 6-1 Default Code window  
The Code window is your main debugging and editing window. The contents of this  
window change as you:  
connect to targets  
load and unload application programs or files  
configure and customize your working environment.  
The toolbar buttons displayed, and the options available from window and pane menus  
also change depending on the licenses you have.  
Title bar  
The Code window title bar gives details of the connection and any processes running on  
your debug target. If you connect to a target and load an image, your title bar looks like  
the one shown in Figure 6-2 on page 6-4.  
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RealView Debugger Desktop  
Figure 6-2 Title bar  
In addition to the application icon, the title bar contains (from left to right):  
RVDEBUG Identifies the Code window. This changes as you open new windows, for  
example RVDEBUG_1, or RVDEBUG_2.  
(dhrystone) The project associated with the image that you loaded.  
In RealView Debugger, a project can be associated with a connection,  
that is it is bound to that connection, shown in Figure 6-2.  
Where a project is not associated with a particular connection, it is  
unbound. In this case, the project name is enclosed in angled brackets, for  
example <my_project>  
.
See the chapter describing managing projects in RealView Debugger v1.6  
User Guide for details on project binding.  
@ARM...  
The connection, including the target processor, the connection number,  
and the execution vehicle.  
[Unattached]  
The attachment of the window to a specified connection.  
If you are working in multiprocessor mode, the default Code window is  
unattached. You can attach a Code window to a specified connection,  
shown by [Board]. See the chapter describing working with multiple  
targets in RealView Debugger v1.6 Extensions User Guide for details.  
If you are using an RTOS, you can attach a Code window to a thread to  
display debug information for that thread. This is shown by [Thread]. See  
the chapter describing RTOS support in RealView Debugger v1.6  
Extensions User Guide for details.  
If you are working in single processor debugging mode, the option to  
attach windows to your connection is not available.  
If you float a pane, the pane title bar reflects the title bar of the calling Code window.  
Note  
The contents of your title bar might be different from the one shown in Figure 6-2  
depending on your connection (if any), open projects, and windows attachment.  
6-4  
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RealView Debugger Desktop  
6.1.3  
Default windows and panes  
RealView Debugger provides a range of debug views:  
Registers  
Stack  
Process Control  
Symbol Browser  
Watch  
Call Stack and Locals  
Memory and Memory Map  
Threads (with the appropriate RTOS support package)  
Break/Tracepoints.  
The default Code window, shown in Figure 6-1 on page 6-3, contains:  
File Editor pane  
The File Editor pane is always visible when working with RealView  
Debugger.  
Use this area of the Code window to:  
use a shortcut to connect to a target or load an image  
enter text to create project files  
open source files for editing and resaving  
view disassembly  
set breakpoints to control execution  
use the available menu options to search for specific text as part of  
debugging  
follow execution through a sequence of source-level and  
disassembly-level views.  
The File Editor pane contains a hyperlink to make your first connection  
to a debug target. When a connection is made, this link changes to give  
you a quick way to load an image.  
When RealView Debugger first starts, the File Editor pane contains tabs  
to track program execution:  
the Src tab shows the current context in the source view  
the Dsm tab displays disassembled code with intermixed C/C++  
source lines.  
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RealView Debugger Desktop  
If you load an image, or when you are working with source files, more  
tabs are displayed, for example dhry_1.c. In this case, click on the Src tab  
to see the location of the PC.  
Side pane  
By default, this contains the Register pane view that displays grouped  
processor registers for the current target processor. When you first run  
RealView Debugger, this pane is positioned to the right of the File Editor  
pane but you can switch this pane to the left, using the Switch Side option  
from the Pane Content menu.  
The Register pane displays different tabs depending on the target  
processor and the connection mechanism. For example, if you are using  
ARMulator to simulate an ARM processor, the Debug tab displays  
debugger internals. However, if the target processor is a DSP, a Status tab  
is available displaying details of the status flags.  
Middle pane row  
The middle pane row can contain one, two, or three pane views, but you  
can specify which panes are visible. By default this row contains:  
Call Stack pane  
Use this pane to:  
display the procedure calling chain from the entry point  
to the current procedure  
monitor local variables.  
The Call Stack pane contains tabs:  
Call Stack  
Displays the stack functions call chain.  
Locals Shows variables local to the current function.  
Statics Displays a list of static variables local to the current  
module.  
This  
Shows objects located by the C++ specific this  
pointer.  
Watch pane  
Use this pane to:  
set up variables or expressions to watch  
display current watches  
modify watches already set  
delete existing watches.  
The Watch pane contains tabs to display sets of watched  
values. The first tab, Watch1, is selected by default.  
6-6  
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RealView Debugger Desktop  
Memory pane  
Use this pane to:  
display the contents of a range of memory locations on  
the target  
edit the values stored by the application.  
Bottom pane  
The bottom pane of the Code window always contains the Output pane.  
Select the different tabs to:  
enter commands during a debugging session (Cmd)  
handle I/O with your application (StdIO)  
see the progress of builds (Build)  
see the results of Find in Files operations (FileFind)  
see the results of operations using your version control tool  
(SrcCtrl)  
view the results of commands and track events during debugging  
(Log).  
The command line is located at the bottom of the Output pane. This  
shows the status of the current process, for example, Stop Run, or None(no  
,
process). You can also enter debugger commands at the  
>
prompt.  
During your debugging session, you can use the Pane Content menu to define which  
view is displayed in a chosen pane (see Pane controls on page 6-8 for details). At the  
end of your first session, you can configure RealView Debugger to start next time with  
a different set of panes or views if required by saving the customized setup in your  
workspace.  
Changing panes  
Select View Pane Views to change what is displayed in a pane view or to restore the  
default views. You can also use this menu to display any window or pane that is hidden,  
without changing the view it displays. If a pane is hidden and you use the Pane Views  
menu to change the pane contents, it is automatically displayed to show the new view.  
Formatting pane views  
The contents of the File Editor pane and the Output pane cannot be changed. However,  
you can define how the view is formatted, for example change the size of text displayed  
in the File Editor pane or the number of lines displayed in the Output pane. See the  
chapter describing configuring workspaces in RealView Debugger v1.6 User Guide for  
details of how to do this.  
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RealView Debugger Desktop  
6.1.4  
Pane controls  
Each configurable pane in the Code window, shown in Figure 6-1 on page 6-3, includes  
a title bar and pane controls. In the side pane, the pane title bar is displayed horizontally  
at the top of the pane. In the middle and bottom panes, the title bar is displayed vertically  
at the left side of the pane.  
If you float a pane, the title bar is displayed horizontally at the top of the window.  
A pane contains the controls:  
Pane Content  
Click this button to display the Pane Content menu where you can  
change the debug view in the pane.  
The selected option in the menu indicates the current view.  
Visual controls  
The visual controls are at the bottom of the Pane Content  
menu. Use these to float or hide the pane.  
In the side pane, use the option Switch Side to move the pane  
from the right side of the Code window so that it is positioned  
to the left of the code view.  
Expand/Collapse Pane  
Click this button to collapse the currently selected view. Other panes are  
expanded to fill the empty area.  
Click the Expand Pane button to restore the view.  
There is no option to collapse, or expand, a floating pane.  
Pane Menu Click this button to display the Pane menu.  
Use this to:  
change the display format  
change how pane contents are updated  
extract data from the pane.  
The options available from this menu depend on the pane.  
6.1.5  
Button toolbars  
There are two toolbars, below the Code window main menu, that provide quick access  
to many of the features available from menu options:  
Actions toolbar, shown in Figure 6-3 on page 6-9  
Editing toolbar, shown in Figure 6-4 on page 6-9.  
6-8  
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RealView Debugger Desktop  
Figure 6-3 Actions toolbar  
Figure 6-4 Editing toolbar  
To disable a toolbar, select View Toolbars from the main menu. This displays the  
Toolbars menu where you can specify which toolbars are visible.  
You can move a toolbar from the default position in the Code window so that it floats  
on your desktop. To restore the floating toolbar, double-click anywhere on the toolbar  
title bar.  
Note  
Repositioning a toolbar in this way applies only to the calling Code window. If you  
create a new Code window the toolbars are in the default positions on opening.  
See Working with button toolbars on page 6-15 for details on the buttons available from  
the Actions toolbar and the Editing toolbar, and how to customize toolbar groups.  
6.1.6  
Color Box  
Code windows in RealView Debugger are color-coded to help with navigation. This is  
particularly useful when debugging multiprocessor debug targets and working with  
multiple threads.  
When connected to a single target processor, the Color Box identifies the connection  
associated with the window. This is located on the main menu toolbar next to File,  
shown in Figure 6-5.  
Color Box  
Figure 6-5 Color Box  
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RealView Debugger Desktop  
When you first start RealView Debugger the Code window is not associated with any  
target or process. The Color Box changes when you make your first connection. As you  
create new Code windows, these are also color-coded. Closing your connection changes  
the Color Box to show that there is no connection associated with the window. Any  
other Code windows attached to that connection are also updated to match. Notice that:  
connection-independent windows, or controls, do not contain a Color Box  
floating panes contain a Color Box that matches the calling window.  
6.1.7  
Other window elements  
There are status display areas at the bottom of the Code window:  
Status line As you move through menu options, or when you view button tooltips,  
this line shows a more detailed explanation of the option or button under  
the cursor.  
Cursor location field  
As you move through files within the File Editor pane, the current  
location of the text insertion point is displayed in the Cursor location field  
at the bottom right of the Code window.  
LOG  
JOU  
Shows that output is being written to a log file.  
Shows that output is being written to a journal file.  
STDIOlog Shows that output is being written to an STDIOlog file.  
NUM  
CAP  
Shows that you can use the numeric keypad to enter numbers.  
Shows that Caps Lock is selected.  
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6.2  
Finding options on the main menu  
This section provides a summary of the main menu options available from the Code  
window that enable you to:  
open and close files within the File Editor pane  
manage target images, projects, and workspaces  
navigate, search, and edit source files  
manage new windows and change pane contents  
work with projects and build images  
debug your images  
access the online help system.  
The submenus available from the main menu bar are:  
File  
Displays the File menu shown in Figure 6-6.  
Figure 6-6 File menu  
Note  
The menu option Close Window is not enabled when the default Code  
window is the only window. This is the main debugging and editing  
window, and it must be open throughout your debugging session. Close  
the Code window to close down RealView Debugger.  
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RealView Debugger Desktop  
Edit  
Displays the Edit menu shown in Figure 6-7. This menu enables you to  
work with source files as you develop your application. It includes  
options to define how source code is displayed in the File Editor pane.  
Figure 6-7 Edit menu  
Find  
Displays the Find menu shown in Figure 6-8. This menu enables you to  
work with source files and to perform searches on those files as you  
debug your image. This also gives access to the browsers in RealView  
Debugger.  
Figure 6-8 Find menu  
View  
Displays the View menu shown in Figure 6-9. This menu enables you to  
set up new windows and panes as you are working with target  
connections. It also includes options to customize toolbar groups.  
Figure 6-9 View menu  
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RealView Debugger Desktop  
Note  
Custom windows are not available in this release.  
Project  
Displays the Project menu shown in Figure 6-10. This menu enables you  
to work with projects so that you can organize your source files, model  
your build process, and share files with other developers. This can be  
used in conjunction with the Tools menu to rebuild images.  
Figure 6-10 Project menu  
Tools  
Displays the Tools menu shown in Figure 6-11.  
Figure 6-11 Tools menu  
This menu enables you to build files, or groups of files, to create your  
image ready for loading to a target. It also enables you to examine, and  
change, your workspace settings and global configuration options.  
If you have the appropriate licenses, you can access RealView Debugger  
extensions for Trace, Analysis, and Profiling. These features are  
described fully in RealView Debugger v1.6 Extensions User Guide.  
Note  
Supported by selected simulators from the DSP Group, the Simulation  
Control option is not available in this release.  
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RealView Debugger Desktop  
Debug  
Displays the Debug menu shown in Figure 6-12.  
Figure 6-12 Debug menu  
This menu includes the main facilities you use during a debugging  
session.  
Help  
Displays the Help menu shown in Figure 6-13.  
Figure 6-13 Help menu  
This menu gives you access to the RealView Debugger online help, to  
web downloads pages, and displays details of your version of RealView  
Debugger. You can also use this menu to create and submit a Software  
Problem Report (SPR).  
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RealView Debugger Desktop  
6.3  
Working with button toolbars  
The Code window toolbars give access to many of the features available from the main  
menu and to additional debugging controls. By default, the Code window shows both  
toolbars but you can customize which controls are available. This section describes:  
Actions toolbar  
Editing toolbar on page 6-16  
Customizing the Actions toolbar on page 6-17.  
6.3.1  
Actions toolbar  
The Actions toolbar, see Figure 6-3 on page 6-9, contains buttons used during  
debugging sessions and when working with source code:  
File group Use these buttons when developing applications to open files and to save  
changed files in the File Editor pane. They replicate selected options from  
the File menu.  
Edit group Use these buttons to edit source files in the File Editor pane. They  
replicate selected options from the Edit menu.  
Execution group  
Use these buttons to control program execution, for example starting and  
stopping execution, and stepping.  
These buttons are enabled when an image has been loaded. They replicate  
selected options from the Debug menu.  
Context controls  
Use these buttons to move up and down the stack levels during program  
execution. These buttons are enabled when an image has been loaded.  
Command cancel  
Commands submitted to RealView Debugger are queued for execution.  
Click this button to cancel the last command entered onto the queue.  
This does not take effect until the previous command has completed.  
Image load group  
Use these buttons to control images. They replicate selected options from  
the File menu.  
Connection button  
This button is disabled unless you have the appropriate license.  
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RealView Debugger Desktop  
Used during a multiprocessor debugging session, click this button to  
connect to the next available active connection. Click on the drop-down  
arrow to display the list of active connections with the current connection  
marked with an asterisk.  
The list also shows if the Code window is attached by adding a check  
mark.  
Threads button  
Used during a multithreading debugging session, click this button to  
change to the next active thread. Click on the drop-down arrow to display  
the list of active threads where you can identify the current thread.  
This button is only enabled when an underlying operating system is  
supported.  
Pane Management controls  
Use these buttons to control the panes displayed in the Code window.  
Build group Use these buttons to control the build process during your debugging  
session. They replicate selected options from the Tools menu.  
Processor State group  
This field indicates the runtime state of the debug target. This contains:  
Unknown  
Shows that the target state is not known to the debugger.  
Stopped Shows that the target is connected but not active.  
Running Shows that an image is currently running. In this case, a  
running progress indicator is also included.  
6.3.2  
Editing toolbar  
The Editing toolbar, see Figure 6-4 on page 6-9, contains:  
File:  
This read-only field shows the name of the file currently displayed in the  
File Editor pane. If you have changed the file since loading or saving, an  
asterisk, * , is appended to the end of the filename. Hold your mouse  
pointer over the field to see the full pathname.  
If you are working on several files in the File Editor pane, the File field  
shows the name displayed on the topmost file tab.  
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Find:  
Line:  
This field enables you to perform a quick text search on the file currently  
displayed in the File Editor pane. Type the required string into the Find  
field and then press Enter. If you are working on several files in the File  
Editor pane, the search examines only the file in the topmost file tab.  
Click on the drop-down arrow to display a list of recently-used search  
strings.  
Use the Line number field to enter the number of the line where the text  
insertion point is to be moved.  
If the Line number field is empty, click inside this field and press Enter  
to display the line number where the text insertion point is currently  
located. Click inside the field again and press Enter to scroll to this  
location.  
Source control button  
This button indicates the read/write status of the current file. Click this  
button to change the status of a file.  
You can edit a file only if the Read-Write icon is displayed.  
Click on the drop-down arrow to access the source control commands (if  
enabled).  
6.3.3  
Customizing the Actions toolbar  
To customize your Actions toolbar, select View Toolbars Customize... from the  
Code window main menu to display the selection box shown in Figure 6-14.  
Figure 6-14 Toolbar groups selection box  
Check boxes show which toolbar groups are currently enabled on the Actions toolbar.  
Click a selected check box to disable the associated group. Click OK to close the  
selection box and return to the Code window where the disabled groups have been  
removed from the button toolbar. To re-enable button groups, display the selection box  
and click on the check boxes so that they are selected.  
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RealView Debugger Desktop  
If you customize a toolbar, this persists to any new Code windows that you open from  
this calling window. However, you cannot customize the toolbars shown in a standalone  
Editor window (see Editor window on page 6-22).  
Note  
Custom toolbar groups are not available in this release.  
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RealView Debugger Desktop  
6.4  
Working in the Code window  
This section describes how to work with the Code window:  
Floating, docking, and resizing windows and panes  
Changing the focus  
In-place editing on page 6-20  
Working with tabs on page 6-21.  
6.4.1  
Floating, docking, and resizing windows and panes  
Panes are docked to default positions in the Code window when RealView Debugger  
starts in the default state. You can resize the middle pane row by dragging the upper  
boundary to the required height. Similarly, drag the left boundary to a new position to  
enlarge the side pane. You can enlarge the Output pane by dragging the upper boundary.  
A pane is floating when it is displayed separately from the calling window and can be  
moved around the desktop. To float a pane either:  
select Float from the Pane Content menu  
double-click on the pane title bar.  
A floating pane is still tied to the calling window. If, for example, you float a pane from  
the middle pane row and then click the Show/Hide Middle Pane control in the Code  
window, the floating pane is also hidden. To restore the pane, click the Show/Hide  
Middle Pane control again.  
To dock a floating pane, select Dock from the Pane Content menu or double-click on  
the pane title bar.  
6.4.2  
Changing the focus  
In RealView Debugger, the focus indicates the window, or pane, where the next  
keyboard input takes effect. Use a single left-click on the title bar to move the focus to  
the Code window, or the pane, where you want to work. You can also move between the  
File Editor pane and the Output pane using Ctrl+Tab or Shift+Ctrl+Tab.  
When working with several Code windows, left-click inside a pane entry to change the  
focus. The pane title bar changes color to show that it now has the focus, and the title  
bar of the calling Code window is also highlighted.  
If you switch to another Code window by clicking on the title bar, the focus moves to  
that window and the text insertion point is located inside the File Editor pane. If the  
context of the Code window is unknown, the text insertion point is located at the  
command-line prompt.  
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RealView Debugger Desktop  
If you double left-click in a pane entry, for example on the contents of a register in the  
Register pane, this moves the focus to this pane and highlights the entry ready for  
editing.  
If you right-click in a pane that does not have the focus, the focus does not move to this  
pane. This action does, however, highlight the chosen entry in the new pane. In this case,  
use the Code window title bar to see where the focus is currently located.  
6.4.3  
In-place editing  
In-place editing enables you to change a stored value and to see the results of that  
change instantly. RealView Debugger offers in-pace editing whenever possible. For  
example, if you are displaying the contents of memory or registers, and you want to  
change a stored value:  
1.  
Double-click in the value you want to change, or press Enter if the item is already  
selected. The value is enclosed in a box with the characters highlighted to show  
they are selected (pending deletion).  
2.  
Either:  
enter data to overwrite the highlighted content  
press the left or right arrow keys to deselect the existing data and position  
the insertion point where you want to make a change.  
3.  
Press Enter to store the new value in the selected location.  
If you press Escape before you press Enter, any changes you have made in the  
highlighted field are ignored.  
In-place editing is not suitable for:  
editing complex data where some prompting is helpful  
editing groups of related items  
selecting values from predefined lists.  
In these cases, an appropriate dialog box is displayed.  
Note  
When using in-place editing, you must either complete the entry and press Enter, or  
press Escape to cancel the operation. If you move the focus to another pane, RealView  
Debugger suspends the current editing operation so that you can complete it when focus  
returns. Similarly, if you click inside another pane, or change the current view,  
RealView Debugger cancels the current editing operation.  
6-20  
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RealView Debugger Desktop  
6.4.4  
Working with tabs  
You can access RealView Debugger debugging features using tabbed pages or tabs. In  
the Watch pane, for example, there are multiple tabs and each shows a different set of  
watched variables. The Output pane contains tabs enabling you to select the view that  
suits your debugging task.  
Right-click on a tab to display text that explains the function of the tab or the content.  
If you are using the default Windows display settings and you right-click on a tab that  
is not at the front, the tab name being referenced is colored red for easy identification.  
If you right-click over a blank area of the tab bar at the bottom of a window or pane, a  
context menu enables you to select a tab from a list. You can also display this menu by  
right-clicking on the left, or right, scroll arrow on the left-hand side of the tab bar.  
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RealView Debugger Desktop  
6.5  
Editor window  
RealView Debugger includes a range of editing features to help you work with source  
code and projects. Use a standalone Editor window to access these editing features so  
that you can edit files independently of the debugging session or to include these files  
within your project.  
To display a standalone Editor window, select View Editor Window from the Code  
window main menu. This displays a floating Editor window shown in Figure 6-15.  
Figure 6-15 Editor Window  
In this example, the window is already loaded with the file displayed in the topmost tab  
in the parent File Editor pane.  
A quick way to display an empty Editor window is to click on the Dsm tab and then  
select View Editor Window from the Code window main menu.  
Note  
You can also display standalone Editor windows from the Tools menu.  
6-22  
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RealView Debugger Desktop  
6.6  
Resource Viewer window  
The Resource Viewer gives access to all the debugger resources as your debugging  
session progresses. With the appropriate OS support package, the Resource Viewer  
window also gives access to RTOS resources including lists of timers, threads, queues,  
event flags, and memory in byte and block pools. In this mode, additional tabs are  
displayed.  
To display the Resource Viewer window shown in Figure 6-16, start RealView  
Debugger in the usual way and select View Resource Viewer Window from the  
Code window main menu.  
Figure 6-16 Resource Viewer window  
Because RealView Debugger is running, this window displays the starting state of the  
debugger. The contents of this window change as you establish new target connections,  
start applications, and debug your images.  
The title bar shows the connection, and the Color Box at the left of the window menu  
bar shows the attachment status of the calling window.  
The Resource Viewer window includes:  
File menu on page 6-24  
Help menu on page 6-24  
Resources list on page 6-25  
Details area on page 6-25.  
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RealView Debugger Desktop  
6.6.1  
File menu  
This menu contains:  
Update List Rereads the board file and updates the items displayed in the Resources  
list. This might be necessary if you change your connection without  
closing the Resource Viewer window.  
Display Details  
Displays details about a selected entry in the Resources list. A short  
description is shown in the Details area in the window. You can also  
display details about an item by double-clicking on the entry in the  
Resources list.  
This is the default display format when you open the Resource Viewer  
window.  
Display Details as Property  
Select this option to display details information in a properties box.  
Select this option to change the default display format while the window  
is open. Close the Resource Viewer window to restore the default, that is  
a description is shown in the Details area.  
Clear Log Clears messages and information displayed in the Details area.  
Auto Update Details on Stop  
Automatically updates the Details area when any image running on the  
connection stops. This gives you information about the state of the  
connection when the process terminated. In multiprocessor debugging  
mode, this applies across all connections.  
Auto Update Automatically updates the Resources list as you change debugger  
resources. Selected by default.  
Close Window  
Closes the Resource Viewer window.  
6.6.2  
Help menu  
Select Help from the Resource Viewer window menu bar to display the Help menu.  
This menu gives you access to the RealView Debugger online help and displays details  
of your version of RealView Debugger. You can also use this menu to create and submit  
a problem report.  
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6.6.3  
Resources list  
The Resources list box displays all the resources available to RealView Debugger. In  
single-processor debugging mode, it contains only the Conn tab showing the  
connection.  
In multiprocessor debugging mode, the Conn tab shows all active connections. An  
asterisk (*) indicates the current connection.  
If you are debugging a multithreaded application, the Resources list box displays a  
series of tabs, see the chapter describing RTOS support in RealView Debugger v1.6  
Extensions User Guide for details.  
6.6.4  
Details area  
The bottom half of the Resource Viewer window displays information about a chosen  
entry.  
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6.7  
Analysis window  
RealView Debugger includes Trace, Analysis and Profiling for use when debugging  
either single targets or multiple processes. If you have a Trace license, the Analysis  
window gives you access to these features.  
You can set tracepoints for a trace capture from the Code window and then use the  
Analysis window to view and analyze the results of the capture. The Analysis window  
provides access to most of the tracing functionality and enables you to view the captured  
trace information using the available tabs.  
If you are connected to an appropriate debug target, for example an ETM-enabled  
ARM966core, select View Analysis Window from the Code window main menu. This  
displays the Analysis window shown in Figure 6-17.  
Figure 6-17 Analysis window  
This example shows the results of a trace capture between two tracepoints during  
execution of the dhrystone.axfimage. The Profile tab shows execution times for  
functions along with a graphical representation in the Histogramcolumn.  
To see this display, you must first configure the ETM, set up your trace options and then  
execute your image. For full details on accessing Trace, Analysis and Profiling options,  
and using the Analysis window, see the chapter describing tracing in RealView  
Debugger v1.6 Extensions User Guide.  
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Appendix A  
Configuration Files Reference  
This appendix describes the files set up for a new installation of RealView Debugger  
v1.6, where they are stored, and what information each file holds. This appendix  
assumes that you have chosen a Typical installation. It contains the following sections:  
Overview on page A-2  
Files in the etc directory on page A-3  
Files in the home directory on page A-5.  
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A-1  
 
Configuration Files Reference  
A.1  
Overview  
RealView Debugger v1.6 creates files containing default settings and target  
configuration information when you first install. The files created (or modified) depend  
on whether you have chosen a Typical installation or a Custom installation. If you are  
upgrading from an earlier version of RealView Debugger, some files are modified so  
that previous configuration information is not lost.  
When you run the debugger for the first time, some of this information is copied into  
the RealView Debugger v1.6 default home directory. This is an empty directory created  
by the installation process. If you are upgrading from an earlier version of RealView  
Debugger, the installer creates the home directory and copies your existing  
configuration details into it. This means that this area is not empty when you run the  
debugger for the first time.  
A-2  
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Configuration Files Reference  
A.2  
Files in the etc directory  
When you install RealView Debugger v1.6, files containing default settings and target  
configuration details are installed in install_directory\etc. What files are installed,  
and their contents, depend on what other software is detected during the installation, for  
example ADS 1.2:  
armul.var  
A list of ARMulator variants used by RealView Debugger.  
You can edit this file to add hand-made variants.  
arm.brd  
Processor-specific target configuration settings used in the default board  
file.  
Do not edit this file manually.  
genmake.loc Specifies the location of the development toolchain used when working  
with projects. RealView Debugger copies this file into the default home  
directory (when you first create a project) or merges project details (when  
you first work with an existing project).  
Do not edit this file manually.  
gen_arx.mk  
Toolchain-specific template used by the genmakeprogram to generate  
makefiles.  
You can edit this file to modify the input/output of the genmakeprogram.  
genmake_ARM_ADS.loc  
Toolchain-specific makefile template used to define the location of  
development tools.  
Do not edit these files manually.  
pARM.prc  
Processor-specific information files used to define support for emulators  
and simulators, and for project information.  
Do not edit these files manually.  
rvdebug.brd The default board file containing target configuration settings. This file  
references .bcd and .jtgfiles.  
rvdebug.tpl Template file containing standard templates for editing and using in  
source files.  
startup.mk  
MSDOS DMAKEstartup file.  
You can edit this file if required.  
targ_ARM.aco Processor-specific instruction format files used by RealView Debugger to  
color assembler code in the File Editor.  
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A-3  
                         
Configuration Files Reference  
Do not edit this file manually.  
template.spr SPR template used by RealView Debugger.  
Do not edit this file manually.  
*.bcd  
Board/chip definition files supplied by hardware manufacturers.  
If you want to make changes to these files, copy them into your default  
home directory and edit them using the Connection Properties window.  
*.jtg  
*.stp  
JTAG configuration files for non-RDI targets.  
RealView Debugger internal template files containing debugger defaults.  
These are used as internal support files or as template files for settings.  
For example, to support project properties and define options such as  
workspace settings.  
Do not edit these files manually.  
For a new installation, some of these files are copied into your RealView Debugger  
default home directory when the debugger runs for the first time.  
A-4  
Copyright © 2002 ARM Limited. All rights reserved.  
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Configuration Files Reference  
A.3  
Files in the home directory  
When you install and run RealView Debugger v1.6 for the first time, files containing  
default settings and target configuration details are copied into your RealView  
Debugger default home directory where they can be maintained.  
If you are upgrading from an earlier version of RealView Debugger, the installer creates  
the home directory and copies your existing configuration details into it. This means  
that this area is not empty when you run the debugger for the first time:  
armreg.sig  
An internal settings file that is created or updated each time you run  
RealView Debugger.  
Do not edit this file manually.  
exphist.sav Your personal history file. This file keeps a record of each session and  
stores your personal favorites, for example breakpoints. This file is  
updated at the end of each debugging session.  
genmake.loc Specifies the location of the development toolchain used when working  
with projects. RealView Debugger copies this file into the default home  
directory when you first create a project.  
rvdebug.aws Your default workspace settings file. For a new installation, RealView  
Debugger creates this file when it runs for the first time. By default, this  
file is updated at the end of each debugging session.  
rvdebug.brd Your board file containing target configuration settings. For a new  
installation, this is a duplicate of the file installed in  
install_directory\etc  
.
This file references .rbefiles and .bcdfiles.  
rvdebug.ini Specifies global configuration settings used across all workspaces or  
when working without a workspace. For a new installation, RealView  
Debugger creates this file when it runs for the first time.  
rvdebug.sav This file specifies how each RealView Debugger session starts. For a new  
installation, RealView Debugger creates this file the first time you close  
down after performing an operation. By default, this file is updated at the  
end of each debugging session.  
*.auc  
These are default target configuration settings files that are created when  
you first run RealView Debugger, for example default.auc.  
These files are referenced by the .rbefiles.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
A-5  
                   
Configuration Files Reference  
*.bcd  
Board/chip definition files that you might have copied into your home  
directory, from install_directory\etc, to make changes. Making copies  
means that the installation files are not changed.  
*.cnf  
*.rbe  
These are default target configuration settings files that are created when  
you first run RealView Debugger, for example armulator.cnf.  
These files are referenced by the .rbefiles.  
There is one .rbeconfiguration file for each available RDI target, for  
example armulator.rbe. This file is updated when you make changes to  
the RDI settings.  
A.3.1  
Backup files  
When you change a configuration file, RealView Debugger makes a backup copy of the  
current version to enable you to restore your previous settings, for example  
rvdebug.aws.bakand rvdebug.brd.bak. By default, backup files are given the .bak  
extension and are stored in the same location as the original file. You can change this  
behavior in your workspace.  
A-6  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
       
Glossary  
The items in this glossary are listed in alphabetical order, with any symbols and  
numerics appearing at the end.  
Address breakpoint  
A type of breakpoint.  
See also Breakpoint.  
ADS  
See ARM Developer Suite.  
Angel  
Angel is a software debug monitor that runs on the target and enables you to debug  
applications running on ARM-based hardware. Angel is commonly used where a JTAG  
emulator is not available.  
ARM Developer Suite (ADS)  
A suite of software development applications, together with supporting documentation  
and examples, that enable you to write and debug applications for the ARM family of  
RISC processors.  
ARMulator  
ATPCS  
ARMulator is an instruction set simulator. It is a collection of modules that simulate the  
instruction sets and architecture of various ARM processors.  
ARM-Thumb Procedure Call Standard.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
Glossary-1  
   
Glossary  
AXYS Oaksimulator  
The AXYS Oak MaxSim simulator provides a high-end hardware/software model for  
the Oak DSP Core from the DSP Group Inc. It is available from the RealView Debugger  
Connection Control window if an Oak DSP license has been obtained.  
Backtracing  
Big-endian  
See Stack Traceback.  
Memory organization where the least significant byte of a word is at the highest address  
and the most significant byte is at the lowest address in the word.  
See also Little-endian.  
Board  
RealView Debugger uses the term board to refer to a target processor, memory,  
peripherals, and debugger connection method.  
Board file  
Breakpoint  
The board file is the top-level configuration file, normally called rvdebug.brd, that  
references one or more other files.  
A user defined point at which execution stops in order that a debugger can examine the  
state of memory and registers.  
See also Hardware breakpoint and Software breakpoint.  
Conditional breakpoint  
A breakpoint that halts execution when a particular condition becomes true. The  
condition normally references the values of program variables that are in scope at the  
breakpoint location.  
Context menu  
Core module  
See Pop-up menu.  
In the context of Integrator, an add-on development board that contains an ARM  
processor and local memory. Core modules can run stand-alone, or can be stacked onto  
Integrator motherboards.  
See also Integrator.  
Deprecated  
Doubleword  
A deprecated option or feature is one that you are strongly discouraged from using.  
Deprecated options and features will not be supported in future versions of the product.  
A 64-bit unit of information.  
Embedded Trace Macrocell (ETM)  
A block of logic, embedded in the hardware, that is connected to the address, data, and  
status signals of the processor. It broadcasts branch addresses, and data and status  
information in a compressed protocol through the trace port. It contains the resources  
used to trigger and filter the trace output.  
ETM  
See Embedded Trace Macrocell.  
Halfword  
A 16-bit unit of information.  
Glossary-2  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Glossary  
Hardware breakpoint  
A breakpoint that is implemented using non-intrusive additional hardware. Hardware  
breakpoints are the only method of halting execution when the location is in Read Only  
Memory (ROM). Using a hardware breakpoint often results in the processor halting  
completely. This is usually undesirable for a real-time system.  
See also Breakpoint and Software breakpoint.  
IEEE 1149.1  
Integrator  
The IEEE Standard that defines TAP. Commonly (but incorrectly) referred to as JTAG.  
See also Test Access Port  
A range of ARM hardware development platforms. Core modules are available that  
contain the processor and local memory.  
Joint Test Action Group (JTAG)  
An IEEE group focussed on silicon chip testing methods. Many debug and  
programming tools use a Joint Test Action Group (JTAG) interface port to communicate  
with processors. For further information refer to IEEE Standard, Test Access Port and  
Boundary-Scan Architecture specification 1149.1 (JTAG).  
JTAG  
See Joint Test Action Group.  
JTAG interface unit  
A protocol converter that converts low-level commands from RealView Debugger into  
JTAG signals to the EmbeddedICE logic and the ETM.  
Little-endian  
Memory organization where the least significant byte of a word is at the lowest address  
and the most significant byte is at the highest address of the word.  
See also Big-endian.  
Multi-ICE  
A JTAG-based tool for debugging embedded systems.  
Pop-up menu  
Also known as Context menu. A menu that is displayed temporarily, offering options  
relevant to your current situation. Obtainable in most RealView Debugger windows or  
panes by right-clicking with the mouse pointer inside the window. In some windows the  
pop-up menu can vary according to the line the mouse pointer is on and the tabbed page  
that is currently selected.  
Processor core  
The part of a microprocessor that reads instructions from memory and executes them,  
including the instruction fetch unit, arithmetic and logic unit and the register bank. It  
excludes optional coprocessors, caches, and the memory management unit.  
Profiling  
RDI  
Accumulation of statistics during execution of a program being debugged, to measure  
performance or to determine critical areas of code.  
See Remote Debug Interface.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
Glossary-3  
Glossary  
RealView Compilation Tools  
RealView Compilation Tools is a suite of tools, together with supporting documentation  
and examples, that enables you to write and build applications for the ARM family of  
RISC processors.  
RealView Debugger Trace  
A software product add-on to RealView Debugger that extends the debugging capability  
with the addition of real-time program and data tracing.  
Remote Debug Interface (RDI)  
The Remote Debug Interface (RDI) is an ARM standard procedural interface between  
a debugger and the debug agent. RDI gives the debugger a uniform way to communicate  
with:  
a simulator running on the host (for example, ARMulator)  
a debug monitor running on ARM-based hardware accessed through a  
communication link (for example, Angel)  
a debug agent controlling an ARM processor through hardware debug support  
(for example, Multi-ICE).  
Remote_A  
Remote_A is a software protocol converter and configuration interface. It converts  
between the RDI 1.5 software interface of a debugger and the Angel Debug Protocol  
used by Angel targets. It can communicate over a serial or Ethernet interface.  
RTOS  
Real Time Operating System.  
RVCT  
See RealView Compilation Tools.  
Scan chain  
A scan chain is made up of serially-connected devices that implement boundary-scan  
technology using a standard JTAG TAP interface. Each device contains at least one TAP  
controller containing shift registers that form the chain. Processors might contain  
several shift registers to enable you to access selected parts of the device.  
Scope  
The range within which it is valid to access such items as a variable or a function.  
Semihosting  
A mechanism whereby I/O requests made in the application code are communicated to  
the host system, rather than being executed on the target.  
Simulator  
A simulator executes non-native instructions in software (simulating a core).  
Softwarebreakpoint  
A breakpoint that is implemented by replacing an instruction in memory with one that  
causes the processor to take exceptional action. Because instruction memory must be  
altered software breakpoints cannot be used where instructions are stored in read-only  
memory. Using software breakpoints can enable interrupt processing to continue during  
the breakpoint, making them more suitable for use in real-time systems.  
See also Breakpoint and Hardware breakpoint.  
Glossary-4  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Glossary  
Software Interrupt (SWI)  
Stack traceback  
An instruction that causes the processor to call a programmer-specified subroutine.  
Used by the ARM standard C library to handle semihosting.  
Also called a stack backtrace, this a list of procedure or function call instances on the  
current program stack. It might also include information about call parameters and local  
variables for each instance.  
SWI  
See Software Interrupt.  
TAP  
See Test Access Port.  
TAP Controller  
Logic on a device which enables access to some or all of that device for test purposes.  
The circuit functionality is defined in IEEE1149.1.  
See also Test Access Port and IEEE1149.1.  
Target  
The target hardware, including processor, memory, and peripherals, real or simulated,  
on which the target application is running.  
Target Vehicle Server (TVS)  
Essentially the debugger itself, this contains the basic debugging functionality. TVS  
contains the run control, base multitasking support, much of the command handling,  
target knowledge, such as memory mapping, lists, rule processing, board-files and .bcd  
files, and data structures to track the target environment.  
Test Access Port (TAP)  
Tracepoint  
The port used to access the TAP Controller for a given device. Comprises TCK, TMS,  
TDI, TDO, and nTRST (optional).  
A tracepoint can be a line of source code, a line of assembly code, or a memory address.  
In RealView Debugger, you can set a variety of tracepoints to determine exactly what  
program information is traced.  
Tracing  
The real-time recording of processor activity (including instructions and data accesses)  
that occurs during program execution. Trace information can be stored either in a trace  
buffer of a processor, or in an external trace hardware unit. Captured trace information  
is returned to the Analysis window in RealView Debugger where it can be analyzed to  
help identify a defect in program code.  
Trigger  
In the context of breakpoints, a trigger is the action of noticing that the breakpoint has  
been reached by the target and that any associated conditions are met.  
In the context of tracing, a trigger is an event that instructs the debugger to stop  
collecting trace and display the trace information around the trigger position, without  
halting the processor. The exact information that is displayed depends on the position  
of the trigger within the buffer.  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
Glossary-5  
Glossary  
TVS  
See Target Vehicle Server.  
Watch  
A watch is a variable or expression that you require the debugger to display at every step  
or breakpoint so that you can see how its value changes. The Watch pane is part of the  
RealView Debugger Code window that displays the watches you have defined.  
Word  
A 32-bit unit of information.  
Glossary-6  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Index  
references given are to page numbers.  
setting simple 3-14  
simple 4-22  
Browsers 4-21  
Build 4-9  
A
About this book vi  
Active  
projects 4-11  
CAPS 6-10  
Analysis  
viewing results 6-26  
Analysis window 6-26  
Audience, intended vi  
Auto-projects  
finding errors 4-33  
creating for images 4-17  
see also Projects  
C
Editing toolbar 6-8, 6-15, 6-16  
Editor Window 6-22  
File Editor pane 6-5  
floating panes 6-19  
focus control 6-19  
in-place editing 6-20  
JOU 6-10  
B
connected 5-7  
Base directory  
disconnected 5-7  
Code views 3-15, 6-5  
disassembly tab 3-15  
Dsm tab 3-15  
projects 4-9  
Binding  
projects 4-11  
Board file 1-4, 3-4  
Board-chip definition file 1-4  
source code tab 3-15  
Src tab 3-15  
LOG 6-10  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
Index-1  
Index  
Main menu 6-11  
panes 6-5  
Debug target interface 1-5  
Debugging  
Status line 6-10  
View menu 6-12  
Watch pane 6-6  
STDIOlog 6-10  
Color Box 6-9  
Comments  
on RealView Debugger xi  
Concepts  
4-24  
DSP 1-2  
RTOS 1-2  
Connect mode 3-6  
and close down 5-7  
Connection Broker  
Remote mode 1-5  
dialog 4-5  
DynaText 2-5  
PDF 2-5  
structure of this book vi  
using the suite 1-7  
XML 2-5  
Create Standard Project  
dialog 4-6  
Customizing  
concept 1-2  
panes 4-27  
Editor Window 6-22  
Enquiries xi  
Execution vehicle  
see Debug target  
D
Debug target  
middle row pane 6-6  
NUM 6-10  
Pane Content menu 6-8  
pane controls 6-8  
Pane Menu 6-8  
RealView Debugger 5-7  
concept 1-2  
configuration 3-4  
Connect mode 3-6  
connecting 3-4, 3-5  
Disconnect mode 5-5  
disconnecting 5-5  
displaying target status 3-15  
F
Favorites  
persistence info 5-3  
Feedback  
Processor State 6-16  
Project menu 6-13  
Index-2  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Index  
File Editor  
Files  
MSC_CLOCK  
Multithreading  
concept 1-3  
project 4-10  
rvdebug.brd A-3  
rvdebug.tpl A-3  
startup.mk A-3  
*.cnf A-6  
*.jtg A-4  
*.loc A-5  
*.mk 4-9  
reloading 3-12  
unloading 3-13  
P
Panes  
In-place editing 6-20  
focus 6-20  
Intended audience vi  
dialog 3-8  
bottom 6-7  
changing 6-7  
docking 6-19  
in Code window 3-2  
Makefiles  
Menus  
*.prj 4-9  
*.rbe A-6  
*.sav 5-3, A-5  
*.sig A-5  
Persistence info 1-5, 5-2, 5-4  
Edit 6-12  
File 6-11  
*.stp A-4  
Focus  
in Code window 6-19  
Help 6-14  
Main 6-11  
Product feedback xi  
Projects  
Pane Content 6-8  
Pane Views 6-7  
Project 6-13  
Tools 6-13  
G
active 4-11  
adding files 4-31  
Glossary Glossary-1  
View 6-12  
Workspace 5-2  
Mode  
assembler settings summary 4-30  
associated images 4-16  
auto-projects 4-17  
debugging 1-6  
base directory 4-9  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
Index-3  
Index  
build tools 4-4, 4-29  
files 4-10  
images 3-12  
Resource Viewer 6-23  
RTOS 1-2  
concept 1-2  
generated makefiles 4-32  
getting started 4-3, 4-29  
linker settings summary 4-30  
threads 1-3  
properties 4-7  
unbound 6-4  
S
Save  
Line number field 6-17  
Source control button 6-17  
Top of memory 3-7  
Trace  
session 5-2  
Settings options 5-4  
Q
Queries xi  
Settings options 5-4  
startup file 5-3  
Set Address/Data Break/Tracepoint  
R
RDI  
environment 1-4  
exiting 5-7  
persistence info 1-5  
projects 4-3, 4-29  
start debugging 3-14  
starting 3-2  
debugging 3-14  
RealView Debugger 3-2  
Starting the tutorial 4-2  
Structure of this book vi  
multiple panes 4-27  
process control 4-16  
project base directory 4-9  
project files 4-10  
Tabbed pages 6-21  
Tabs 6-21  
Target  
see Debug target  
stopping 5-7  
target configuration 3-4  
tutorial 4-2  
Target Vehicle Server (TVS) 1-4  
Terminology Glossary-1  
Terminology and concepts 1-2  
project properties 4-7, 4-30  
setting compiler options 4-7, 4-8  
setting up a project 4-3, 4-29  
Index-4  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  
Index  
setting watches 4-21  
using browsers 4-21  
using tooltip evaluation 4-19  
U
Unloading  
images 3-13  
V
Views  
code 3-15  
W
Watches 4-21  
Windows  
Code 3-2  
Connection Control 3-4  
docking 6-19  
floating 6-19  
focus 6-19  
Project Properties 4-7  
Resource Viewer 6-23  
Workspace  
connection details 5-5, 5-7, 5-8  
saving 5-2  
ARM DUI 0181B  
Copyright © 2002 ARM Limited. All rights reserved.  
Index-5  
Index  
Index-6  
Copyright © 2002 ARM Limited. All rights reserved.  
ARM DUI 0181B  

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