MacroSystem Digital Video SMART EDIT 5 User Manual

User manual  
SMART EDIT 5  
2nd edition  
Table of contents  
Chapter 1: Introduction ........................................................................................................... 5  
1.1 Congratulations!.............................................................................................. 5  
1.2 What is SMART EDIT?..................................................................................... 6  
1.3 HDV Video material......................................................................................... 6  
1.4 Structure of this user manual......................................................................... 6  
Chapter 2: Installation ............................................................................................................. 7  
2.1 Registration/Update service ........................................................................... 7  
2.2 Using the trackball .......................................................................................... 7  
2.3 Installing SMART EDIT.................................................................................... 9  
2.4 Unlocking software ......................................................................................... 12  
2.5 Initial operation ............................................................................................... 12  
Chapter 3: Basics ..................................................................................................................... 13  
3.1 Editing philosophy .......................................................................................... 13  
3.2 The user interface............................................................................................ 13  
3.3 Working with graphics tablets ....................................................................... 20  
3.4 The (integrated) Pro Pack software / available functions............................. 22  
Chapter 4: Tutorials ................................................................................................................. 23  
4.1 Tutorial 1: A small video project .................................................................... 23  
4.2 Tutorial 2: Insert editing.................................................................................. 32  
4.3 Tutorial 3: Audio mixing ................................................................................. 34  
4.4 Tutorial 4: Titling 1........................................................................................... 37  
4.5 Tutorial 5: Titling 2........................................................................................... 39  
Chapter 5: Reference ............................................................................................................... 41  
5.1 System settings............................................................................................... 41  
5.2 Project settings................................................................................................ 43  
5.3 Video settings.................................................................................................. 45  
5.4 Recording......................................................................................................... 46  
5.5 Editing .............................................................................................................. 47  
5.6 Finish................................................................................................................ 55  
5.7 Transition effects............................................................................................. 57  
5.8 Image processing effects................................................................................ 61  
5.9 Titling................................................................................................................ 66  
5.10 Audio recording/editing................................................................................ 73  
5.11 Audio mixing/Dubbing.................................................................................. 77  
5.12 Shutdown (OFF) ............................................................................................ 84  
Chapter 6: VGA Mode.............................................................................................................. 85  
6.1 Dual-monitor use (VGA as an extra monitor to the video monitor) ........... 85  
6.2 Single-monitor use (VGA as an alternative) ................................................. 86  
Chapter 7: Tips & Error Handling .......................................................................................... 87  
Chapter 8: HD Backup-System................................................................................................ 91  
8.1 What is a backup used for? ............................................................................ 91  
8.2 Starting the backup......................................................................................... 91  
Chapter 9: Ethernet-Transfer................................................................................................... 92  
The operating system VxWorks ® is used in license from Wind River Systems, Inc.  
For the IEEE 1394 interface (Firewire®, MiniDV®) a Firewire Stack from Intoto, Inc. is used.  
The module for converting graphics data in PNG format is the PNG Reference Library.  
The versions 0.97 - 1.0.5 are copyright © 1998, 1999 Glenn Randers-Pehrson.  
For JPEG conversion the library of the Independent JPEG Group is used, copyright © 1991 - 1998,  
Thomas G. Lane.  
GLIBC and other supplemental programs are used according to the license conditions of the Free  
Software Foundation. Detailed information can be found at the www.macrosystem.de web site.  
The FreeType Engine is used to render Truetype character fonts.  
Character fonts are used in license from enStep Incorporated.  
5
E-Mail  
Chapter 1: Introduction  
(Germany)  
(North America)  
Fax  
1.1 Congratulations!  
0 +49 (0)2335/960-100  
303-440-5322  
(Germany)  
(North America)  
Congratulations on the purchase of the software  
SMART EDIT! We thank you for the confidence  
and trust you have shown us, and we hope that  
it will meet your expectations.  
Up-to-date information on MacroSystem pro-  
ducts and our sales department can be found on  
the Internet.  
SMART EDIT follows a philosophy completely  
different from that of other video editing sys-  
tems, opening up new and remarkable possibi-  
lities for working with video to you and those  
who work with you.  
Please visit our Website:  
http://www.macrosystem.de (Germany)  
http://www.macrosystem.us (North America)  
If you are new to video editing, you will quickly  
and easily become acquainted with SMART EDIT  
and will soon enjoy the new creative realms it  
will open up for you.  
Phone Support  
If you have special technical questions, you can  
call our technical support hotline:  
(Germany)  
For those of you with prior experience with  
other systems, (for example with linear (analog)  
equipment or digital computer systems), it will  
be easy to make and you will be rewarded with  
the almost limitless possibilities that SMART  
EDIT offers.  
Monday -Thursday from 10.00 to 17.00 hours  
Friday 10.00 to 16.00 hours  
+49 (0)2335/960-112  
(North America)  
Monday - Friday 9a.m. - 5p.m. (Mountain Stan-  
dard Time)  
303-801-1010  
This manual will help you with installing and  
operating SMART EDIT. Feel free to contact us to  
ask further questions or to give us suggestions.  
Whenever you contact us, please have your  
customer number or the serial number of your  
device at hand so that we can help you more  
quickly.  
When calling, please have the serial number of  
your device at hand.  
Outside of these times you can email or fax us.  
Messages received in this way are handled du-  
ring business hours.  
Address :  
MacroSystem Digital Video AG  
Postfach 020240  
58290 Wetter  
E-Mail Support  
[email protected] (North America)  
(Germany)  
Germany  
MacroSystem US  
5485 Conestoga Court  
Boulder, Colorado  
Fax Support  
+49 (0)2335/960-110  
303-801-1058  
(Germany)  
(North America)  
USA  
80301  
Phone  
0 +49 (0)2335/960-0  
303-440-5311  
(Germany)  
(North America)  
6
SMART EDIT gives you two options to read your  
HDV material, which can be set in the record  
screen (see chapter 5.4, item (3)):  
1.2 What is SMART EDIT?  
The software is a non-linear editor. All video  
and audio data is stored on the system hard  
drive and can then be separated into individual  
scenes. These scenes can be trimmed as desired  
and added to a storyboard. It is possible to add  
many different transitions between the scenes.  
You can mix with six stereo tracks, mixing origi-  
nal sound, various pieces of music, and com-  
mentary. A large selection of fonts and effects  
makes our Titler powerful, yet easy to use.  
1. You load your video footage into the system,  
and there it is converted from HDV into DV. Or…  
2. You load your HDV video footage into the  
system, then you switch your camera to DV  
mode and load that DV stream into the system  
again.  
SMART EDIT 5 supports both currently popular  
formats: HDV 1440 x 1080 i and HDV 1280 x 720  
p.  
All of this is meant for the user who is not  
familiar with computers. Its goal is simplicity of  
use, even though the power and versatility of  
the system makes for almost endless creative  
possibilities. Also, SMART EDIT is not affected  
by limitations in recording duration that typically  
apply to computers.  
HDV rendering occurs (e.g.) when creating  
a new scene, importing using the clipboard,  
finishing a project or when using special effects.  
Note: We would like to point out the necessity  
of using HDV tapes when recording footage to  
the HDV Recorder and/or Smart Edit 5 editing  
software (which allows HDV editing)!  
1.3 HDV Video material  
SMART EDIT 5 allows for editing of both, DV  
projects (4:3 and 16:9) and HDV projects (16:9).  
The special surface coating of these tapes  
considerably reduces the drop-out rate. Drop-  
outs lead to evidently more problems in  
MPEG method in HDV recordings than during  
standard DV filming. Unlike the DV method,  
HDV recordings may loose an entire Group of  
Pictures (GOP) due to a drop-out.  
SMART EDIT 5 treats HDV projects as follows:  
HDV is processed in the background, whilst  
DV is processed directly on screen – this is the  
quality you are seeing. It requires continuous  
rendering to convert HDV material in DV  
and to display it in 16:9 anamorph format.  
In the background, `unseen´ by the user, the  
HDV material is edited and cut in parallel. All  
editing information is saved and stored. This  
information is later taken up, bit by bit, when  
outputting the finished video. The result is  
HDV quality with precisely the same editing  
decisions.  
This results clearly in more significant picture  
faults and problems during transfer and editing  
of such flawed footage.  
1.4 Structure of this user manual  
HDV stands for `High Definition Video´ and  
represents the HDTV (`High Definition TV´)  
standard for camcorders.  
This manual explains the SMART EDIT functions  
but refers to various hardware systems.  
As the units running SMART EDIT may have dif-  
ferent technical specifications, this may result in  
differing software functionality. Such differences  
are highlighted in the respective parts of this  
manual.  
To create HDV films, you require a high-  
resolution HDV camera – such cameras are  
today available from most manufacturers. Such  
a `switchable´ camcorder allows you to film not  
just normal DV videos, but also HDV.  
The high-definition format is stored in a more  
effective compression form (MPEG-2) directly on  
the DV tape.  
This manual is divided into two main parts and  
several appendices.  
7
The first part of this manual guides the user  
through Installation (Chapter 2), then through  
the Basics of device use (Chapter 3) and then  
through five Tutorials (Chapter 4). These sec-  
tions are designed to help new owners to begin  
editing right away.  
In the second main part, all screens, buttons  
and their functions are explained in a complete  
Reference section (Chapter 5). There you will  
find useful hints that will make your work easier.  
If there is a function that you do not completely  
understand, there you can read up on it to be-  
come more familiar.  
The chapters VGA Mode (Chapter 6), Tips &  
Error Handling (Chapter 7), HD Backup-System  
(chapter 8), Ethernet-Transfer (chapter 9) and  
Copyrights (Chapter 10) offer tips and tricks as  
well as background information. The table of  
contents completes this manual.  
Enjoy exploring SMART EDIT!  
We hope that you will be as satisfied as the  
many thousands of MacroSystem customers  
before you!  
8
2.2 Using the Trackball  
Chapter 2: Installation  
A trackball is used to work within the screens.  
Click on buttons to perform functions and access  
functions by moving the on-screen pointer.  
Because its handling is needed for the installati-  
on of the program, the trackball is explained in  
this part of the manual.  
2.1 Registration/Update service  
2.1.1 Registration  
Please take the time to register with us. There is  
a registration card in the package.  
Chapter 3 (3.2 The User interface) explains how  
to handle the user interface.  
When you register, your information will be put  
into our database. Your info will not be given  
to third parties, but it will allow us to give you  
better customer service.  
Note: the trackball shown here is only an examp-  
le. Another model may be supplied with your  
machine, but it will function in a similar manner.  
Depending on the system in use, the trackball  
may utilise two or four buttons.  
Please register, even if you are already regis-  
tered as the owner of another MacroSystem  
product!  
This registration allows us to offer you a better  
service.  
Your registration ensures that you are also  
automatically informed about new products,  
news, modifications, and updates to various  
MacroSystem products. As a token of our  
appreciation you will automatically receive free  
codes to unlock the bonus effects available on  
the included SmartMedia card. (see section 2.6  
“Unlocking software“)  
2.1.2 Update  
(The following information does not apply to  
North American Customers.)  
On the registration card you can apply for the  
automatic update service. This means that you  
declare yourself willing to buy every new up-  
date at a price reduction of approximately 20%.  
The automatic update service consists solely of  
new developments in the software.  
Update delivery, available earlier through this  
subscription than regular ordering, is by invoice  
with delivery free of charge.  
The trackball consists of three or alternatively  
five components:  
(1) Ball  
This is used to move the screen cursor or, in  
the Trim and Split screens, to scroll through the  
video.  
You can cancel your automatic update subscrip-  
tion at any time. You don't have to worry about  
being obligated by a long-term subscription.  
The new versions are announced ahead of time  
in well-known publications. You can also ask  
our dealers about new developments or visit  
our homepage on the Internet.  
(2) Large left button (selection button)  
This is used for selecting. You press a button on  
the screen by positioning the cursor over the  
on-screen button and pressing (clicking) the left  
trackball button.  
(3) The small left button  
The Photo Studio 2 software is an example for a  
product supporting this button. Please read the  
separate manual of that product for information  
on the function.  
8
9
(4) Large right button (cancel button)  
It is possible that the supplied software versi-  
on on the SmartMedia card or CD/DVD is more  
recent than the version already installed by your  
dealer (or at the factory). To check this, press the  
button on the front side of the machine to turn it  
on.  
This button returns you to the previous state,  
canceling or stopping the current operation.  
Pressing this button without having selected  
anything will return you to the previous screen.  
Pressing the cancel button when you are making  
settings cancels anything you have just set and  
reinstates the prior settings. If you are playing or  
recording video, then clicking the cancel button  
will cause playback or recording to stop.  
(Using this slider is explained in detail in the  
hardware manual of your system.)  
The Main menu appears after a greeting mes-  
sage and you can compare the version num-  
ber on the SmartMedia card or CD/DVD with  
the number displayed in the System Settings  
screen.  
(5) The small right button  
The Photo Studio 2 software is an example for a  
product supporting this button. Please read the  
separate manual of that product for information  
on the function.  
If your system runs a current version, you can  
start editing directly.  
If the version number of the SmartMedia card  
or CD/DVD is higher, then you should install the  
more recent version.  
What is a click?  
A click is simply when you press down and quik-  
kly release one of the trackball's buttons. You  
hear a quiet clicking sound. "Click on the ... but-  
ton" means that you position the cursor on the  
corresponding field on the screen with the ball  
and then press and release the large left track-  
ball button to select (click) the on-screen button.  
Computer users will please note that our sys-  
tems have neither a "double-click" nor a "drag"  
operation. These operations are not needed for  
our easy-to-use systems.  
You must carry out the installation procedure if  
you do not see the Main Menu screen once your  
system is turned on.  
You will know an installation is necessary if  
you see a SmartMedia symbol at the upper-left  
corner displaying a flashing arrow indicating  
that the SmartMedia card or CD/DVD should be  
inserted.  
Why use a trackball and not a mouse?  
Many users may ask this question. After all, a  
trackball is usually more expensive than a simp-  
le mouse, and the mouse is better when using  
a computer. The reason for our decision can be  
found in the editing philosophy of SMART EDIT.  
The trackball has the one big advantage that you  
can use it in your hand or lap without having  
to use a table. A mouse would also require too  
much space, especially when "scrolling" through  
the entire hour-long video for trimming or split-  
ting purposes.  
If the symbols displayed above appear, no  
system software will be found on your system  
and the installation can only be carried out from  
a SmartMedia card. Please continue reading  
chapter 2.3.2.  
If the version number on the SmartMedia card  
or CD/DVD is higher, you should install this  
version. There are two possible options now:  
It is possible to use a mouse instead of a track-  
ball. If you would rather use a mouse, please  
contact your dealer. Not every mouse model is  
compatible.  
(Warning: It is not possible to update from  
older system software versions without loosing  
current project data! An update is only possible  
if the full software version is the same, e.g. an  
update from SMART EDIT 3.3 to SMART EDIT 3.4  
You‘ll have to completely reinstall software 5.0,  
so any project data stored on the system will be  
lost!  
2.3 Installing SMART EDIT  
The software is loaded from the hard-drive once  
started.  
Thus, we recommend that you finish your cur-  
rent project with your current system software  
9
and (after recording out your film to another  
device) install the new software afterwards.)  
Yes”, the software will be updated.  
If you want to completely reinstall the software,  
click on “No” (bear in mind that if you choose  
this option all the project data stored on the  
system will be lost) . You are then given the  
option of canceling the operation (“No”) or  
carrying out the completely new installation  
(“Yes”).  
2.3.1 Installing from CD/DVD  
(The installation from CD requires SMART EDIT  
2.4 or higher and DVD-Arabesk 1.3 or higher)  
If your system software is on a CD/DVD, insert  
it into the drive (DVD burner), click on “Install  
Product” in the “System Settings” menu and  
select the relevant software (Smart Edit).  
• If you want to carry out a full installation of a  
new version (e.g. upgrading from SMART EDIT  
3.6 to 4.0), a message will inform you that it is  
not possible to upgrade the current software  
without losing projects and data.  
If you click on “Yes”, the system will display  
another query – if you confirm this query, a  
complete installation will be carried out and  
all the data that are already stored on the hard  
drive will be deleted.  
Since the CD/DVD also contains the complete  
range of add-on software currently available,  
you will also see a whole list of programs  
displayed. Please note that it can take several  
minutes before the list of programs is displayed.  
After you select the system software, click on  
activate”. The data are then copied and the  
system prepares to carry out the installation.  
After the progress bar disappears, a message is  
displayed informing you that the system is now  
ready to restart. After you confirm this message  
with “Ok”, the system might ask you to enter  
the license code (only if a new version is being  
installed, for instance, when upgrading from  
SMART EDIT 4.1 to 5.0).  
If you click on “No”, the installation process will  
be cancelled.  
Please note that you will have to reinstall your  
additional software after installing the system  
software SMART EDIT.  
When reinstalling DVD-Arabesk, please make  
sure that you select the correct version (1.x or  
2.x) - it has to be the same base version, which  
was istalled on your system before.  
Please make sure you enter the correct code!  
Once you have entered the correct license  
code and closed the window by pressing “Ok”,  
you should also confirm the “Install product”  
window by clicking on “Ok”. The system will  
then ask you to remove the CD/DVD. Once you  
have removed it by pressing on the drive’s  
button, the system restarts automatically and  
the actual installation process begins:  
2.3.2 Installing from SmartMedia card  
(Units without SmartMedia card drive or  
without a multi-card reader only support  
software installation from CD!)  
If the software is installed from a SmartMedia  
card, insert it into Smartcard Reader above the  
front inputs of the machine, which must be  
switched off. Viewing the machine, the gold con-  
tacts must be on the bottom side and the cut-off  
corner on the top side and to the left.  
Note for users with several hard drives: After  
choosing the language, the system offers a hard  
drive selection. Please choose the hard drive  
from which you activated the installation of  
SMART EDIT V 4.0” in the “Install Product”  
window before! Selecting the other hard drive  
will not lead to an installation!  
The SmartMedia card is very sensitive so please  
avoid bending it or touching the gold contacts  
on the card.  
• If you want to install an update (e.g. SMART  
EDIT 4.0 to 4.1), please proceed as follows:  
first of all, select the installation language. A  
message will then appear informing you that  
your projects will remain intact during and after  
the installation. You will be asked whether you  
want to carry out the installation. If you click on  
Now you can turn on the machine by lightly  
pressing the power switch on the front of the  
unit.  
EDIT 4.0), once you have selected a language,  
a message appears informing you that your  
projects will remain intact during and after the  
installation. You will be asked whether you want  
to carry out the installation. If you click on "Yes“,  
the software will be updated.  
If you want to completely reinstall the system  
software, click on "No“ (bear in mind that if you  
choose this option any project data stored on  
the system will be lost) . You will then be given  
the option to cancel the operation (by clicking on  
"No“) or carry out the new installation ("Yes“).  
If you insert an invalid SmartMedia card (a card  
other than the installation SmartMedia card),  
then the SmartMedia symbol appears (shown  
below), indicating that the correct installation  
SmartMedia card should be inserted.  
In case you have inserted an invalid SmartMedia  
card (not the installation SmartMedia card), but  
a system has already been installed previous-  
ly, then the system will start, but will display a  
question mark over the SmartMedia symbol.  
If the ambulance symbol appears, then an error  
has occurred, perhaps because of defective  
hardware e.g. due to defective hardware or be-  
cause of a missing hard-drive. An error code is  
usually also displayed. If this occurs, please con-  
tact your dealer, or MacroSystem Tech Support.  
The following symbol appears when the correct  
SmartMedia card has been inserted:  
After installation has been carried out, remove  
the SmartMedia card. Depending the system,  
you may need to either pull the card out of the  
slot or gently press it into the drive to unlock it  
– it then automatically jumps a little out of the  
slot and you may then pull it out. More informa-  
tion can be found in the hardware manual.  
A window will now open in which you can spe-  
cify the installation language.  
The system will now automatically re-start and  
you can continue. You should then see the follo-  
wing symbol:  
Then, specify the installation language and  
afterwards select a hard disk (if your system is  
provided with several hard disks). „IDE 0“ al-  
ways represents the top drawer and „IDE 1“ the  
bottom one.  
After that you‘ll be informed that it is not pos-  
sible to update the software without a loss of  
projects and data.  
After having clicked on "Yes“, a new warning  
appears. After confirming it, the software will be  
completely reinstalled.  
Note: Make sure to put the SmartMedia card  
back into its protective sleeve after use to avoid  
scratches.  
(Clicking on "No“ cancels the installation, so no  
changes will be made in the software.)  
To install the software, you have to enter the key  
code. Remove the SmartMedia card after this.  
Note: Should the system remain unused in the  
Main Menu for more than 30 minutes, the unit  
will switch off.  
If you wish to continue work, simply start the  
system again.  
If your system is already equipped with the  
same base version (e.g. if you want to install  
SMART EDIT 4.1 and already possess SMART  
12  
– (active): The products, effects, or fonts are  
unlocked and are available to the user without  
restriction.  
2.4 Unlocking software  
You have the option of "unlocking" the bonus  
effects contained on the installation SmartMedia  
card or (if your system is provided with a DVD-  
writer) on the installation CD/DVD. To do this  
you must register with MacroSystem. (Please  
read the earlier section 2.1.1 Registration).  
Additional software (more effects, fonts, supple-  
mental software packages, etc.) is available from  
your dealer.  
Now select the product or the desired bonus  
effect and click on "Activate". If the effect is  
not yet unlocked, a menu for entering the key  
code appears. You again see the name of the  
product you wish to unlock. After entering the  
code remove the SmartMedia card or the DVD  
and you can now use the new product without  
restriction. If you do not enter the key code, and  
instead cancel the procedure, then the software  
will only be installed as a demo version.  
If your system is equipped with a DVD writer,  
you should have an installation CD, which con-  
tains additional software, which can be unlocked  
or installed as a demo version, but the demo  
versions are overlaid with identifying Demo text.  
In order to use the effects (without the Demo  
overlay) you can give your dealer the serial  
number of your system machine (found in the  
System Settings menu, in the lower-left field).  
Your dealer can then charge you for the sup-  
plemental software and give you a key code for  
unlocking the software.  
If you are using more than one hard drive, then  
you must install and unlock the software on  
all of them. One key code will work for all hard  
drives.  
If you subsequently use one of the hard drives  
in another MacroSystem machine, then the  
unlocked software will run there only as a demo  
version.  
Once you have received the code, switch on  
either the system, insert the SmartMedia card  
into the card drive or insert the DVD into the  
DVD writer, after having opened the drawer and  
click on "Install product" in the System Settings  
menu.  
If you have a SmartMedia card containing additi-  
onal software, please insert it into the SmartMe-  
dia card reader as usual and click onto "Install  
product".  
2.5 Initial operation  
After you have turned on the machine by pres-  
sing the power switch, you are greeted with the  
message (the logo of your machine) on the tele-  
vision monitor. If this message does not appear,  
then check your cable connections and make  
sure that the television is set to the proper input.  
After the greeting the Main menu screen ap-  
pears automatically. After being turned on, the  
hard drive must first spin up before the OS pro-  
gram can be loaded. During this time you will be  
able to hear the hard drive spinning.  
The products contained on the medium are dis-  
played in a list.  
If you have inserted a DVD, you will have to wait  
for a while, before the products are displayed.  
During this time you'll hear a drive sound, which  
indicates that the DVD is being read by the sys-  
tem.  
The Main menu screen is the control center  
for accessing the individual control screens  
with which you will do your video editing. The  
startup process is now over, and you can start  
editing.  
The term after the product name indicates the  
status for your installation:  
– (hidden): This product and the corresponding  
effects/fonts are not displayed in the SMART  
EDIT list. This can be used to hide demos once  
they have been previewed. Hidden demo effects  
will not longer appear in the effects lists.  
– (demo): The products, effects, or fonts are  
displayed in the lists, but are labeled with a red  
flag in the effect list and are identified as demo  
effects when used in a scene.  
We recommend that you familiarize yourself  
with the system Basics (Chapter 3) and then  
work through the five Tutorials (Chapter 4) in  
order to become acquainted with SMART EDIT.  
In this way you will quickly learn the system  
principles and you can experiment before you  
begin working on your own video projects.  
13  
of video without affecting the original audio).  
Chapter 3: Basics  
5. Selection and use of Transition effects (e.g.  
crossfade, double exposure, etc.), many in real-  
time (no rendering is required)  
3.1 Editing philosophy  
6. Selection of Image Processing effects (e.g.  
solarize, sharpen, etc.) to add to scenes or entire  
sequences.  
Your system operates in a non-linear fashion.  
This means that every recorded scene can be  
accessed instantly. The system does not have  
to spool tape to access the desired scene. Direct  
access is achieved by recording the video onto  
a hard drive and not onto tape. On tape, scenes  
can only be accessed by time-consuming spoo-  
ling.  
7. Titling of the storyboard (the addition of text  
in different fonts, sizes, colors, and effects).  
8. Audio mixing with up to six tracks for origi-  
nal sound, commentary, background music and  
sound effects  
A hard drive is actually a storage device from  
the field of computers and it is used for storing  
programs (software) and data (video and audio).  
Hard drives store data differently than tape,  
because hard drives have a freely movable read/  
write head, which can move directly to any area  
of the drive similar to a record player needle, but  
in a very short period of time (approx. 10 millise-  
conds).  
This means that there is practically no waiting  
times, even when jumping from the beginning  
to the end of a video. This technique is called  
"random access" (you are probably familiar with  
the well-known abbreviation RAM – Random  
Access Memory).  
9. Recording of the finished project out to video  
tape or - if your system is provided with a DVD  
writer and with the software "DVD-Arabesk" - to  
DVD  
And of course, you can record and edit more  
footage at any time. There is no set sequence.  
This list serves only to outline the basic concepts  
involved.  
3.2 The user interface  
Random access (or direct access) is the fun-  
damental characteristic of a non-linear editing  
system. It makes possible direct and total control  
over the recorded data.  
Your system makes use of the SMART EDIT  
user-interface, which contains various elements.  
These elements are explained here, although  
they are fairly obvious.  
Light gray buttons can be selected (clicked). Dark  
gray buttons cannot be activated. Using certain  
functions may cause some buttons to de-activa-  
te, meaning they cannot be used.  
Editing is therefore somewhat different than  
with traditional analog devices. The following  
principles apply to SMART EDIT video editing:  
Some buttons may appear usable but at the mo-  
ment have no corresponding function. If they are  
clicked, a red, crossed-out circle appears indica-  
ting that no function is currently possible.  
1. Recording of the desired material (video  
and audio), either completely or in designated  
sequences, which is stored in up to ten indepen-  
dent projects.  
Buttons  
2. Splitting of the recorded material into indi-  
vidual scenes that can each be named as you  
choose.  
3. Trimming of the individual scenes (setting the  
In/Out points to ignore unwanted footage).  
Such buttons are simple gray fields containing  
a text caption that describes the function they  
perform. They cause something to happen when  
they are clicked on, and they are usually clearly  
labeled. (e.g. Clicking with the left trackball but-  
4. Sequential ordering of the trimmed scenes on  
the storyboard, in the order that you designate.  
You can also add Insert Scenes, (the overlapping  
14  
ton on the "Delete" button causes the selected  
scene to be deleted.)  
Name field  
Selection buttons  
By clicking on this button you cause an on-  
screen keyboard to appear showing the name of  
the currently selected scene. You can then use  
this keyboard to enter a new name.  
These buttons are indicated with three small,  
white horizontal bars in the upper right corner.  
Clicking with the left trackball button opens a list  
of different options. You then scroll through the  
options with the trackball, stopping on the desi-  
red option, which is highlighted in blue. Clicking  
on the left trackball button then activates the  
selected option. Clicking on the right trackball  
button cancels the operation.  
On-Screen keyboard  
Sliders  
Sliders can be either horizontal or vertical. After  
a slider has been clicked, the ball of the trackball  
is used to control movement of the slider. The  
cursor disappears and the trackball now controls  
the slider. Control of the slider is relinquished  
by again pressing one of the trackball's buttons.  
Clicking the left button accepts the current slider  
setting. Clicking the right button cancels any  
changes you have made and returns the slider  
to its previous position.  
You can use the arrow buttons (usually to the  
right of a horizontal slider or below a vertical  
slider) to step through footage one step at a  
time(e.g. from one frame to the next). The sym-  
bols |< and >| are used in the Edit menu to jump  
to the beginning or end of the storyboard.  
At certain points, such as in the text input menu  
for titling, SMART EDIT allows or requires  
text input, (for example when naming scenes,  
entering text for titles, and naming audio se-  
quences).  
Users who have installed the PowerKey option  
or who have connected a USB keyboard can  
enter the text with the external keyboard. (But  
only when the on-screen keyboard is display-  
ed). Otherwise the on-screen keyboard appears,  
allowing text entry with the trackball. The text  
is entered by using the trackball to click on each  
individual letter key. Some of the keys are espe-  
cially important:  
(1) Delete key (delete text letter-by-letter).  
(2) Newline key (start a new line).  
(3) Shift key (toggle between uppercase and  
lowercase).  
There are also sliders, which allow you to select  
numerical values such as effect options.  
(4) Single shift key (only the next key appears in  
uppercase).  
A special feature of SMART EDIT is that you can  
click onto the value to the right of the slider to  
revert to the to the preset value. For example, if  
you have set the value for the effect `Bars´ to 20  
and confirmed it, simply click onto the number  
20 to revert back to the original, preset value of  
10. The slider automatically jumps back to the  
original position and becomes active.  
(5) ALT key (special characters, such as @ and  
).  
(6) The S key to the left, used to display the spe-  
cial characters menu. In this menu you find all  
the available characters, including many letters  
used in foreign languages, (e.g. "ç") or letters  
with accents in French. If you want to enter the  
characters "é", "á", or "ô", you can either select  
them in the special characters menu or use the  
normal keyboard. Click first on the accent and  
then on the corresponding letter. The accent is  
15  
not displayed until you select the letter.  
frame. This behavior is found at several points  
in the program, for example when trimming,  
When the keyboard is displayed you will see that splitting, or using sliders within the effect lists.  
the entire current name of the scene is highligh-  
ted. This allows you to immediately delete the  
entire name. A new name can then be quickly  
entered.  
Symbols for recording, playback, pause, stop  
Several menus have buttons for recording, play-  
back, pause, and stop, with which you can play  
your video and audio material. You are probably  
familiar with these functions on other devices,  
such as your VCR.  
If you only want to change one letter within the  
word, click on the letter just after the letter to  
be changed or move the cursor (vertical bar) by  
using the arrow buttons to the right of the scene  
name. Press the delete key and then the key for  
the new letter. You can insert new characters  
into text in the same way. Simply click on the  
character just after the desired insert position  
and then type in the desired characters. Charac-  
ters are inserted just before the cursor.  
This is the symbol for Record and can be found  
in the recording menu. Clicking on it causes your  
system to start recording, at which time you can  
start your video input device. (For best results,  
be sure to start the input device first).  
IN and OUT Points  
This is the symbol for Play. Clicking it will play  
the video scenes or audio samples. In the recor-  
ding menu it starts the DV input device.  
These points are set to mark certain segments of  
a scene. This can be a Trim procedure, but also  
the placement of an Image Processing effect  
in the storyboard (using the Range function).  
When you click with the left trackball button on  
"IN" or "OUT", the trackball function changes.  
Rolling the trackball then causes the video to  
scroll forward or backward through the video  
scene with a speed depending on the speed the  
ball is rotated. An additional click with the left  
button sets the new beginning (IN) or end (OUT)  
point. A click with the right button reinstates the  
original setting.  
This button causes a Pause in the playback. Cli-  
cking on it again ends the pause and the video  
material is played from the point at which the  
pause was made.  
The Stop symbol stops playback/recording. If  
you initiate playback again, the video material  
will be replayed from the beginning. Playback  
can also be stopped by pressing the right track-  
ball button. If you are using a DV input device,  
then you can control it directly from the Record  
screen. (But please be aware that most DV de-  
vices are compatible, but some are not. If this is  
the case, the DV device can be started manually  
and should then input correctly.) In the recor-  
ding menu you will also find the three symbols  
listed above: stop, playback, and pause, plus the  
symbols rewind:  
The length of the scene is indicated as a 7 digit  
code. 001.15:03 means that the material will run  
for another 1 minute, 15 seconds, and 3 frames.  
Scene check  
These two buttons (see above) serve to quickly  
review the first and last few seconds of a scene  
or audio segment. The "|>" button plays the first  
3 seconds starting from the IN point. The ">|"  
button plays the 3 seconds just prior to the OUT  
point.  
Arrow buttons  
Stepping through individual frames (see slider)  
works by clicking on the ">" and "<" symbols.  
Clicking on ">" moves forward to the next frame.  
Clicking on "<" moves backward to the previous  
and forward:  
16  
Both of these buttons have a triple function.  
Fast rewind and fast forward are achieved while  
the DV source is in stop mode, viewable slow  
rewind and slow forward in playback mode, and  
frame-by-frame backward and forward in pause  
mode.  
upper color button (9).  
In many cases (e.g. when titling) the color box  
provides the Alpha option (7). Here you let the  
desired color shine through your motif displayed  
on the right (6), (the Eiffel tower is shown here  
as an example). You can specify the alpha value  
in percent by moving the scroll bar. The lower  
the percent value the more transparent your  
selected color and the more clearly your motif  
shines through.  
The color box  
Clicking on the "Pick color” button (11) opens  
the first frame of the scene that is selected in  
the scene bin (in the case of the “New” menu)  
or in the storyboard (in the case of the Effects  
menus). There is a toolbar in the foreground  
containing several buttons:  
If you have opened the color box from an  
effects menu, you can first of all use the top  
left selection button to specify whether the  
scene (“Effect”) that is currently selected in the  
storyboard or another freely selectable scene  
(“Choose") should be displayed.  
The color box enables you to select a color.  
Clicking on the palette arrow (1) enables you to  
choose a specific color. Scroll through the color  
palette (2) until your desired color is displayed  
in the color window below (3). After confirming  
this color by clicking the left trackball button you  
can define the color more precisely. Click in the  
large color window and use the upper arrow (4)  
Clicking on “Choose Scene” opens the scene  
bin and you can specify a scene from which  
you want to capture the color. If the upper  
selection button was previously set to “Effect”  
it will automatically switch to “Choose” after  
you select another scene. You can then use the  
selection button to jump easily back and forth  
between the two scenes.  
to scroll left or right in order to attain the desired (By activating the color box in the transition ef-  
saturation. Use the left arrow (5) to scroll up or  
fect menu, you can use the two „Left scene“ and  
down to set the color brightness. With a little  
Right scene“ buttons allowing you to switch  
practice you can specify your desired color by si- back and forth between the respective scenes.)  
multaneous use of both arrows. The intersection  
point of both arrows (if you imagine them exten-  
ding until they touch within the box) indicates  
the selected color, which is always displayed to  
the right in the rectangle (6). Clicking on the left  
trackball button confirms the setting. You can  
also click directly on the color you wish without  
having to use the arrow keys, by simply clicking  
on the desired color within the color window (3).  
The color that you selected is at the same time  
displayed in the top left color button (9) for as  
long as the button remains activated.  
Beneath it you will see five other color buttons/  
memory buttons (10), which allow you to select  
frequently-used colors quickly and conveniently.  
To assign your preferred colors to the memory  
buttons, first activate a memory button and then  
select a color in the big color window. Once  
the required color is assigned to the memory  
button, activate another memory button or the  
You can use the slider control or separate  
buttons at the bottom to roll through the  
selected scene frame-by-frame. (In the case of  
image-processing effects, you also have the  
option of rolling through the entire length of the  
effect, i.e. through several scenes.)  
The “Position” and “Size” buttons allow you  
to adjust further settings for the color capture  
function. The smaller the little selection box is,  
the more precisely you can specify the color. In  
the little “Color” box, you can view the color  
over which the box is currently placed. If there  
are several colors contained within the area  
of the selection box, an average color value is  
taken.  
After you click on “Ok” you will see that your  
selection is applied to the color window of the  
color box. If you click on “Cancel”, you will  
close the menu without applying any settings  
changes.  
17  
You can use the Archive function (8) to save the  
colors you specify for later use (see „Archive  
function“).  
When you have finished making all the settings  
you want, click on "Ok" to confirm and to exit  
the color box.  
on", "/>", or ">/" is clicked and the trackball is  
held motionless for approximately 0.5 seconds.  
A movable, vertical white-hatch bar indicates the  
actual playback position.  
When trimming the beginning of a scene (In) the  
black position marker can be seen to the left on  
the curve. When trimming the end of a scene  
Note: If you are not using a professional video  
system (e.g. Betacom SP), avoid using high satu- (Out), it can be seen to the right.  
ration values. Otherwise "color drain" or "jagge-  
dness" might occur that is only visible after  
recording out to tape. A simultaneous reduction  
of color saturation and brightness results in a  
similar color with a better recording quality for  
VHS, SVHS and DV.  
As you scroll through the scene you hear the  
corresponding audio. Depending on the scrol-  
ling speed you hear the audio faster or slower  
(often referred to as "scrub audio”).  
The wave form has two different display forms.  
When scrolling through the scene you see a de-  
tailed wave form or a segment of the wave form.  
As soon as you receive a preview of the last  
second the wave form for the entire playback  
time is shown.  
Tip: If you would also like to use a color in titling  
that has already been used for an effect (e.g. pic-  
ture-in-picture), archive the effect color, change  
to Titling and reload the color. You can access  
archived colors from all projects!  
If you don't need the wave form then you can  
make it go away by clicking on the loudspeaker  
symbol so that it becomes brown and the frame  
disappears. To bring back the wave form simply  
click on the symbol again.  
The symbols for direct menu change  
Most of the SMART EDIT screens are represen-  
ted by symbols.  
You will find these symbols on small buttons at  
many places and they serve to directly switch  
from one menu to another. It is always possible  
to return to the Main menu and go from there to  
the individual menus, but the experienced user  
will save time by using the symbols to access  
menus directly. You will become used to the  
symbols while doing some editing. Instant me-  
morization of their uses is not necessary.  
i-buttons:  
The Transition effects, Image Processing Effects,  
and Titling screens all have an "i" button. This is  
a button for obtaining information but it current-  
ly works only for some of the effects.  
If you have selected supplementary or bonus ef-  
fects and click on this button, a Product informa-  
tion menu opens and gives you an explanation  
or summary instructions for the selected effect.  
This button is inactive for those effects for which  
no information is provided.  
Wave form and audio scrubbing  
The menus Insert, Range, Split, and Trim (video  
and audio) contain a loudspeaker symbol in  
the operating panel. When this symbol is active  
(blue) a small box containing the Audio Wave  
Form is displayed at the other side of the opera-  
ting panel. The wave form graphically displays  
the volume over time. The height of the curve  
represents loudness (the higher, the louder) and  
the width is a measure of time.  
The "i” button is also present in the Install pro-  
duct menu in the System Settings screen.  
There you can bring up information on the  
products selected in the list (e.g. effect modules,  
font packages, etc.). You will also find informa-  
tion and summary instructions for products that  
are only installed as demo versions, if available.  
In the wave form you see a vertical, black  
position marker indicating your current picture  
position. This position marker is also shown  
when you scroll through the scene or the audio  
segment.  
The info button of the edit menu is available  
both in the "Storyboard" part (displays infor-  
mation about the storyboard) as well as in the  
"Scene Bin" (displays information about the  
activated scene).  
The Audio Wave Form is automatically played  
when one of the buttons "In", "Out", "Split Positi-  
18  
Archive function  
the right. You can click on that to open the Select  
pattern screen which offers you a number of pat-  
terns to choose from.  
You will see the "Archive" button in various me-  
nus and screens (e.g. titling, color box).  
Clicking on this button opens a screen in which  
there are four buttons: "Load", "Save", "Delete",  
and "Cancel".  
Clicking on "Load" displays a list of the titles,  
effects, or settings that have previously been  
saved. You can then directly select or scroll to an  
entry in this list and confirm.  
A click on "Save" displays the same list. There  
are now two possible courses of action:  
1. You can click on the gray rectangle directly be-  
low the list so that the keyboard is called up and  
you can type in a name, after which you click  
on "Ok" in the keyboard and in the text archive  
field. This creates a new archive entry.  
2. You can select an entry from the list and then  
click on the gray rectangle in which the name of  
the selected entry is now visible. Now you can  
use the keyboard field to overwrite this name  
with another name of your choice. This differs  
from the first option in that here you not only  
change the name, but you also overwrite the  
entry itself, so that the original entry is perma-  
nently deleted.  
In the area to the above-left you see the  
selection button "Product" offering you a list  
of the main program "SMART EDIT", "DVD  
Arabesk" (if it is installed), different additional  
programs and the option „Custom Images“.  
The next selection button "Type" offers you up  
to four different types of graphics:  
- Masks  
If you click on "Delete", a list of the saved entries  
is displayed in which you can select an entry to  
delete and confirm with "Ok".  
Clicking on "Cancel" exits the window without  
making any changes.  
With the help of archiving you can save fre-  
quently used standard text and reuse the text at  
any time in any of the projects.  
Masks are used principally by programs such as  
Liquid Images and Video SpiceRack.  
The masks are gray pictures whose form is used  
by the programs to specify the course of effects.  
But the masks can also be used for other purpo-  
ses. For example, they can be colored and used  
to achieve variety in backgrounds for titling.  
- Monochrome  
Image Pool  
Monochrome (gray) patterns (also called "tex-  
tures") are listed here. These can be colored  
and used as background elsewhere. Because  
the patterns are usually smaller than the screen,  
they are automatically tiled on the screen, until  
the desired surface is completely covered.  
An additional function is the Image Pool. This is  
a ‘global’ area for storing graphics; this means  
that the image can also be exchanged between  
different program packages and projects or sa-  
ved directly from your footage.  
The main program and almost all supplemental  
programs use the Image Pool. In this way, gra-  
phics brought into the system by one program  
- Color  
The multi-colored patterns are used in the same  
way as the monochrome patterns. No further co-  
can automatically be used by all other programs. loring is possible as the patterns already contain  
color.  
The Image Pool is used in many areas of the  
system, e.g. titling, when creating new scenes,  
in the edit screen or in conjunction with DVD-  
Arabesk.  
If you select the scene "Pattern" in the menu  
"New", the option "Select Pattern" appears to  
- Pictures  
Complex pictures can be found in this catego-  
ry, (e.g. you see here the maps of the program  
Columbus“ (if it is installed) or the background  
pictures for DVD Arabesk). Although they are in-  
19  
tended to be used as background for DVD titles,  
the pictures can also be used elsewhere in the  
system.  
window.  
Original: There is no coloring and the pattern  
remains in its original color or monochrome.  
Additionally, you can use this function to return  
to the original color of the pattern.  
You'll find "SMART EDIT" under “Product“.  
From here, you can also find logos of the sin-  
gle systems as well as the MacroSystem logo.  
These can be used as background pictures when  
creating your own text panel in the titling screen  
and are therefore very useful for credits.  
In addition, you will find many pictures  
1 Color: The pattern brightness remains; yet one  
color is added according to the color you choose  
in “Color 1”. The brightness chosen in the color  
box is ignored as this is controlled by the mono-  
chrome part of the pattern.  
2 Colors: You can create a shift from one color  
to another. "Color 1" is added in the parts used  
by the monochrome image. "Color 3" replaces  
white. Depending on the pattern, instead of the  
black and white parts, the most bright and dark  
parts of the pattern are used. Between the two  
colors, all previously monochrome tones are  
replaced by the respective color tones and a soft  
color shift is created.  
3 Colors: In comparison with the shift between  
two colors, a third color is added: “Color 2”. This  
color replaces the gray tone found in the middle  
of the original monochrome shift. The result is a  
shift from Color 1 to Color 2 and from there, to  
Color 3.  
Tint: This mode is only provided for color masks.  
If you select this function, the "Color 1” button is  
activated, which you should then click. Specify  
a color and confirm with “Ok”. All the colors  
of the mask are then replaced by the one you  
selected. The entire picture is then filled with  
one shade of color, though the saturation and  
brightness are retained.  
Hue: This option is likewise only provided for  
color masks. If you click on this button, the  
system first of all determines which is the  
dominant color in the mask and then displays  
it as “Color 1”. You cannot select this button.  
Now click on “Color 2” and use the upper  
palette arrow to select any color shade that you  
want to replace the dominant color with. All the  
colors in this mask are thus replaced with a new  
one, whereby the distance in the color palette  
between the original and replacement color is  
equal to the distance between the dominant  
color and Color 2.  
provided here (e.g. stars) – they have many uses  
particularly when creating titles.  
In the bottom left corner of the image pool  
you will see the i-button described earlier. This  
button allows you to access information on the  
currently selected "Product”.  
If you click on the "Save Image” button, the  
Product” selection will change to “Custom  
Images” and the “Type” selection will change to  
Images”. The system will also ask you to select  
an entry. Confirm this notification with “Ok”  
and select a free (black) image from the list.  
Then click on “Save Image” again to open the  
scene bin so you can select the starting frame  
of a scene that you want from the bin. After  
you confirm with “Ok” it appears in the image  
collection and in a large preview (right). You  
can store a total of 18 of your own images here,  
which you can later use anywhere in your video  
editing work.  
You can of course also readjust the “Product”  
selection and “Type” selection manually before  
saving a picture.  
All patterns can also be used as texture for fonts  
in the Titling menu.  
In the list to the left you can select the desired  
mask, which is then displayed to the right in  
large format. You can also see the names of the  
selected mask above and to the right.  
Below this window you find several buttons:  
The “Colorize“ button allows you to colorize all  
patterns - even colored ones.  
If you click onto the “Colorize” button, a menu  
with several buttons will appear. Use “Mode” to  
select how many colors are to be used. This will  
then lead to the respective amount of palette  
buttons appearing.  
Hue 2: This option functions in a similar way  
to “Hue”, and is therefore only displayed for  
colored masks. Though in this case you can  
freely select the color that is to be replaced by  
capturing it from the image (see Color box).  
Your coloring will be displayed in the preview  
20  
You can customize the settings for your  
mask still further by using the “Brightness”,  
Contrast” and “Color” buttons that are located  
in the bottom area of the window.  
on "Display".  
The selected software is then activated as demo  
version, as you can tell by the caption "(Demo)”.  
You can use this program without restriction, i.e.  
you can insert effects, calculate them and view  
them, but each effect is superimposed with the  
red text "Demo". To purchase a code to unlock  
For simple, soft shifts, it is recommended that  
you use the “Linear H” (horizontal shift), “Linear  
V” (vertical shift) and “Linear D” (diagonal shift). the supplemental program, please contact your  
The direction of the color shift can be altered  
Dealer.  
using the “Mode” button.  
The little box next to the "Colorize” button can  
be used to activate or deactivate the colorization  
of the pattern displayed in the upper preview  
window. If a dash appears in the little box,  
you can see the original color. If a check mark  
is shown, you can see the pattern with the  
colorization that you set. You do not have to  
activate the check mark in order to colorize  
a pattern – all you need do is click on the  
Colorize” button!  
3.3 Working with Graphics Tablets  
You also have the option of connecting an  
Intuos graphics tablet or, if your system has a  
VGA port, a VGA tablet.  
Further information on available and supported  
tablets can be obtained from your dealer.  
You can find out how to connect and calibrate  
both tablets below. For further steps on  
operating your tablet, please refer to the  
instructions that came with it.  
With "Mode" you can choose from eight diffe-  
rent positive and negative inverses.  
To select a color, you can access the color box  
directly using the little color box in the bottom  
left corner of the right-hand image pool area (on  
the left next to "Ok"). If, for example, you click  
on the "Color/Pattern" button when selecting a  
border for the titles, you will first of all see the  
image pool in which you can either select (using  
the button described here) a mask or a color as  
desired.  
3.3.1 Intuos tablet  
Connecting  
Plug in the cable of the graphics tablet into an  
available USB port on the back of your machine,  
which can remain switched on when you plug in  
the cable.  
Calibration  
The pattern chosen, with its chosen settings (e.g.  
direction, color), can be saved and used again at  
a later stage. For this purpose, use the “Archi-  
ves” button. Included, you’ll find a number of  
pre-set examples (“Granite dark”, “Wood”,…).  
In order to be able to control the SMART EDIT  
user interface precisely, you must first calibrate  
the graphics tablet before using it for the first  
time.  
To do this, enter the “System Settings” and click  
onto the “Calibrate Graphics Tablet” button.  
A menu appears, displaying the name of the  
connected tablet.  
Below this window you find the buttons "Co-  
lor" (the color box can be accessed from many  
masks) and  
You can now set the “Pressure Sensitivity” of  
the tablet’s pen. A higher value means that you  
have to press harder to reach an effect. Push the  
slider to the entire right (“Off”) to deactivate the  
pen point totally – instead you will have to press  
the lower positioned button on the side of the  
pen itself (see Intuos manual for more details).  
Demo software  
Most supplemental programs can be installed as  
demo versions. This means that you can let your  
dealer transfer these versions to your SmartMe-  
dia card or CD/DVD, so they can be previewed at  
your leisure. To do this, insert the SmartMedia  
card or CD/DVD and click on the button "Install  
Product" in the System Settings screen. Select  
as accustomed the program in the list and click  
The "max. Distance" button allows you to  
21  
specify how big the distance between the stylus  
and the tablet can be for the system to still react.  
A distance of 0 only allows for a very close  
proximity to the tablet. A value of 100 allows for  
a large distance. It is best if you simply try out  
values to find the one that suits you.  
another computer monitor so that you can “feed  
through” the video picture and thus work on a  
total of three monitors.  
Switching on  
After you have made the cable connections,  
switch on your system by operating the front  
switch and switch on the VGA tablet by pressing  
the button at the top right.  
Press “Calibrate” and you will see a requester,  
prompting you to “Please click the top left  
corner of the tablet”. Having done this, you will  
have to repeat it for the lower right corner of the  
tablet. The coordinates of the tablet now corre-  
spond to the screen.  
Once your system has started you will still see  
the menu displayed on the TV monitor since you  
first have to switch over to the VGA setting. To  
do so, open the “System Settings” menu and  
set the “Screen” button to the required “VGA”  
option. A notification appears informing you that  
a computer monitor is required for this. You are  
then asked whether you want to continue – you  
should answer by clicking on “Yes”. The system  
is then restarted.  
Afterwards you will see the main SMART EDIT  
menu on the VGA tablet. Now, within the next  
15 seconds, confirm the notification that informs  
you that the screen display has been switched  
over. To do so, click on “Yes” in the usual way  
using the trackball.  
Working with the pen  
To work with the pen, you have to move it  
across the tablet without actually touching the  
surface – as if the pen is “floating” slightly. To  
“click”; either press the pen point onto the tablet  
surface or press the lower button on the pen’s  
side. Doing this represents the standard “left  
click”.  
To simulate a click of the right Trackball button  
(such as for cancelling), make sure that the pen  
is floating slightly above the tablet and press the  
top button on the pen’s side.  
Calibration  
3.3.2 VGA tablet  
In order to now operate the VGA tablet with  
the accompanying stylus, open the "System  
Settings" menu and click (using the trackball)  
on the “Calibrate Graphics Tablet" button in the  
Settings” section.  
Connecting  
Unpack the VGA tablet and connect it to your  
system. To do so, plug one end of the VGA cable  
into the “VGA IN” input on the tablet and the  
other end into the VGA port of your system.  
Then connect up the USB cable by plugging one  
end of the cable that is supplied with the tablet  
into the USB port on the tablet and the other end  
into a free USB port on your system.  
You must now provide the tablet with electrical  
power by connecting the power supply cable  
to the adapter and plugging the cable into an  
electrical socket. Now plug the adapter cable  
into the 12 V connection of the tablet.  
Note: Although the menus are subsequently  
displayed on the VGA monitor, you will still of  
course need a TV monitor for playing your video  
footage.  
You can connect an additional VGA cable to  
the “VGA OUT” port on the VGA tablet. The  
other end of this cable can be connected to  
A menu appears, displaying the name of the  
connected tablet.  
You can now set the “Pressure Sensitivity” of  
the tablet’s pen. A higher value means that you  
have to press harder to reach an effect. Push the  
slider to the entire right (“Off”) to deactivate the  
pen point totally – instead you will have to press  
the lower positioned button on the side of the  
pen itself (see Intuos manual for more details).  
We recommend a pressure sensitivity of 35-40.  
You can place a check mark in the little box  
next to the "Mousepointer" option to activate it  
so that you always see a red arrow on-screen  
wherever the tip of the stylus is positioned. If  
you deactivate the function (dash), the arrow is  
22  
no longer displayed.  
mode off some camcorders (`Format´ button in  
the record screen)  
Press “Calibrate” and you will see a requester,  
prompting you to “Please click into the center  
of the cross in the top left corner”. Having done  
this, you will have to repeat it for center of the  
cross in the lower right corner of the tablet. The  
coordinates of the tablet now correspond to the  
screen.  
• Setting record time for loading footage into  
the system and create stills during a recording  
(`Mode´ button in the record screen)  
• Graphical display of sound envelope to help  
with editing music or original sounds (audio-  
scrubbing with envelope display found in the  
Split, Trim or Insert screens)  
Working with the pen  
• Selection of 6 audio tracks  
To work with the pen, you have to move it  
across the tablet without actually touching the  
surface – as if the pen is “floating” slightly. To  
“click”; either press the pen point onto the tablet  
surface or press the lower button on the pen’s  
side. Doing this represents the standard “left  
click”.  
• Copying video scenes or samples into other  
projects (`Clipboard´ button in the `Special´  
screen)  
• Splitting a scene according to rhythm (`Index´  
button in the `Split´ screen)  
To simulate a click of the right Trackball button  
(such as for cancelling), make sure that the pen  
is floating slightly above the tablet and press the  
top button on the pen’s side.  
3.4 The (integrated) Pro Pack software /  
available functions  
On some hardware variants, optional software  
functions may already be available or may differ  
slightly from the function described in this text.  
On system variants, the software functions need  
to be purchased separately.  
The following functions are available if the Pro  
Pack software has been installed or if it is part of  
the included software:  
• Up to 10 projects  
• Scene function (`Scene´ button in the transition,  
image processing and titling effect menus)  
• Extended titling (`Line´ button)  
• Single frame preview (`Single frame´ button  
in the transition, image processing and titling  
effect menus)  
• Option for switching 4:3 format to 16:9 mode  
to be able to use the anamorph 16:9 recording  
23  
Chapter 4: Tutorials  
We recommend working through the five tuto-  
rials in the order given here. This offers you an  
introduction to video editing followed by the  
more specialized techniques of SMART EDIT  
(insert editing, audio mixing, titling, etc.).  
For these tutorials we assume you are using  
only one monitor (video mode). If you are  
working in VGA mode, then you can read about  
eventual changes to the user interface in  
chapter 6: VGA Mode.  
(1) Settings (above right)  
Here you select settings such as trackball speed,  
desired audio quality, or the current project.  
Please note that depending on the system  
model, the functions explained in this text may  
vary slightly or may be missing.  
(2) Video (center)  
Here you will record your raw footage onto the  
hard drive and then divide (split) it into editab-  
le scenes. You will then edit (trim) the scenes  
and finally put them into a new sequence in the  
storyboard. You will put transition effects bet-  
ween the individual scenes and apply an Image  
Processing effect (or filter) to one of the scenes.  
You will then create a title and then finish your  
video project.  
4.1 Tutorial 1: A small video project  
This example introduces you to the basic con-  
cepts of editing with SMART EDIT. Special ap-  
plications and procedures are not explained yet.  
In this example you will create a simple video  
project. A "project" is the creation of a complete  
video starting with raw footage and ending with  
a finished film.  
(3) Audio (below left)  
Here you score your video with music, sound  
effects or spoken commentary.  
Step 1: Selecting raw footage  
For this example you will use your own raw  
footage. Set aside a cassette with raw footage  
(e.g. video from your last vacation), be it in DV  
or HDV format. You will only need a few sce-  
nes that last a total of about 3 minutes. Try and  
select interesting material so that the project will  
be more fun!  
This division into logical steps makes for a  
clearly structured work plan. If you should have  
any questions during the course of work, then  
simply check the Reference Section(Chapter 5)  
of this manual – all buttons are explained there  
in detail.  
Put the cassette in your video input device (e.g.  
camcorder, VCR, etc.) and rewind it to the positi-  
on where your selected footage begins.  
How do you access the individual work screens?  
Position the screen cursor onto the correspon-  
ding field. Then click on it with the left trackball  
button. The right trackball button cancels, or  
returns you to the previous screen.  
Step 2: Orientation in the Main Menu screen  
This operation requires a certain familiarity with  
the user interface. If these instructions are unfa-  
miliar to you, please read about the trackball in  
section 2.2 and then the operating elements in  
section 3.2.  
Turn on the machine and wait until the hard  
drive is ready. The Main Menu now appears  
offering several options for selection. There are  
three main areas:  
24  
Step 3: Settings  
effects, and number of scenes contained in the  
scene bin.  
Before you begin editing, you should make your  
own personal settings.  
Now, you must define the "Format" of the  
project. Of you whish to playback DV footage,  
you must opt for either a 4:3 or a 16:9 project. If  
you video is recorded in HDV quality, you must  
select the setting "HDV".  
System settings  
Click on the "System Settings" button to view  
the System Settings screen. Here you can select  
the "Trackball Speed" appropriate for you. There  
is a choice of three different speeds.  
At this point we don‘t want to go into too much  
detail on the functions and meanings of all the  
settings. These will be explained in more detail  
later! For now, set the Image size to "Normal".  
Now exit this menu either by clicking the right  
trackball button or by clicking on the Main menu  
symbol (bottom right) with the left trackball  
button:  
The display, "Used Capacity" gives information  
on the space used on the hard drive (dark blue),  
and on the total remaining time (light blue). A  
display for individual projects is not possible be-  
cause this display refers to the entire hard drive.  
Project settings  
Now exit this menu.  
Now you can make the settings for your project.  
A click on the Project Settings button leads you  
to the corresponding menu.  
Video settings  
Enter the Video settings (if supported) screen  
and turn on your video input device. Here you  
At the upper edge you will see the the hard-drive can select the appropriate input. If you using  
"Name" button. By clicking on the gray rectangle  
the keyboard is displayed and you can enter the  
name of the inserted hard drive. You can also  
see which hard drive is currently in the machine  
(the label on the hard drive itself is not visible  
because the hard drive is contained within the  
machine).  
a VCR as input device, then you will usually  
use the SCART input (in Europe,) or you will  
use CVBS (RCA) or YC (S-video). Of course, for  
optimum quality you can use the DV input for  
digital devices, if your system is provided with a  
DV interface.  
You will have the option to select between the  
Front or Rear inputs: be sure to set this accor-  
ding to how you are physically cabled from your  
input device. Your Prestige will automatically  
detect which DV input you are using. We recom-  
mend that you only connect one DV device at a  
time, or errors may occur.  
The field "Used Capacity" gives information on  
how much of the hard drive has been filled (in  
percentage) and how much space is left. Audio  
and video are not distinguished.  
Further below you see the "Select" button. After  
clicking this button you see a list of several pro-  
jects contained on the hard drive. Each project  
can be worked on independently of the others.  
But for now, click on project 1 ("P 1") and con-  
firm with "OK".  
Press Play on your input device, so the video  
will start. If your video signal is now viewable  
underneath the menu bar , you can continue by  
adjusting the Brightness, Contrast, and Saturati-  
on if necessary. These settings are not accessib-  
le if the DV input is being used. If your DV signal  
requires correction during input, use the YC  
setting and cable in via S-Video and RCA audio.  
Exit the menu when you are satisfied with the  
picture quality.  
Next to "Select" you see the field "P 1", which  
you should now rename. Click on it to bring up  
the keyboard (section 3.2: On-screen keyboard).  
Delete the default name and enter instead "First  
tutorial".  
The button "Information" will bring up a menu  
that gives information on the project name, sto-  
ryboard length, scenes in the storyboard, chosen  
25  
Step 4: Recording and editing  
ding because of the changing recording time.  
Recording  
Now record a few minutes of video, preferably  
containing 4 or 5 different scenes. Then press  
the stop symbol. Your first recording is now  
stored on the hard drive.  
Now select "Record" to enter the Record screen.  
In the background you will see your video. An  
operating panel in the foreground displays (after  
the recording is stopped) the name of the scene,  
the recording time, and the approximate remai-  
ning time available on the hard drive.  
If you are recording an HDV project, the HDV  
video footage will be loaded into your system  
once you have clicked onto the record button. It  
will be automatically converted from HDV to DV  
format. Of course, in parallel, the HDV material  
is saved and edited in the background. This  
takes some time.  
If you have connected a DV device for input  
through the i-Link interface (if your system is  
provided with this interface), then you can use  
the five buttons in the lower part of the opera-  
ting panel for DV control. Note that not every DV  
device is compatible, but you will find that most  
are.  
Seen from left to right on the DV control panel,  
you can: stop playing the DV tape, play the DV  
tape, pause, rewind, and fast forward.  
Rewind and fast forward each have three diffe-  
rent modes. Fast rewind or fast forward results  
if the button is pressed while the recorder is  
stopped. Viewable slow rewind or slow forward  
results if the button is pressed while DV unit is  
playing. Clicking the button while the DV unit is  
in pause mode moves a single frame backward  
or forward.  
Now record a few more scenes. Do this as  
described above. The recorded scenes are at  
first automatically titled with "S 1", "S 2", etc. To  
change the name (e.g. to "vacation") click on this  
field immediately after recording to bring up the  
keyboard where you can enter your text.  
Stop the input device and then exit the "Record"  
menu.  
Editing  
Now go to the Edit screen. Here you see the  
Scene Bin in the lower half of the screen. The  
Scene Bin contains a sequence of small pictures  
("thumbnails") showing your recorded scenes.  
To the right and above the scenes, you can see  
the name of your project – if it has been named.  
The selection button "Mode" (if supported)  
offers three options in a DV project, but for this  
exercise leave it set to "Normal".  
If you are editing an HDV project, set the "Mode"  
accordingly so that only one recording is made.  
Only one HDV recording button will be active.  
All created individual scenes that are ready for  
editing are stored in this bin. You can see up  
to eleven entire scenes at one glance in video  
mode. For more you must scroll the horizontal  
slider below the scene bin to access following  
scenes.  
With the button in the lower-left corner (arrows  
facing each other) you have the option to move  
the panel to the lower screen edge . With the  
button on top of that you can reduce the panel  
size to the functions for reinstating the larger  
panel (the Record menu symbol) and for moving  
the panel.  
The four menu symbols in the lower right corner  
take you to the Edit, Record/Edit, Video settings,  
and to the Main menu screens.  
You can also use the arrow buttons next to the  
slider to step through the scenes forward or  
backward one by one, or to jump to the begin-  
ning or end of the scene bin.  
In case you have not already renamed the sce-  
nes in the "Record" menu, then you again have  
the chance here to give the scenes your own  
names. To do this, position the desired scene in  
the center of the panel so that is displayed larger  
than the rest and the length of the scene can be  
seen displayed directly above it. (Scroll through  
the scene bin or click directly on the desired  
scene so that it is moved directly to the middle  
"selected" position.)  
Now wait until an scene you wish to load is  
reached. Clicking the record symbol causes the  
Prestige to begin recording.  
As soon as recording begins, the current panel  
is replaced with a smaller one that displays only  
the elapsed recording time and a stop symbol.  
You can see that your system is actually recor-  
26  
Now click on the button below the scene to call  
up the keyboard.  
split position, set the Split position at the last  
frame of the first take. Clicking on the ">" key  
will display the first frame of the next take, cli-  
cking on "<" will display the previous one. After  
you have done this, you can play the selected  
portion (by clicking on the play button).  
Each scene can now be viewed or edited from  
this menu as soon as it has been brought to  
the middle of the Scene bin. Once there it is the  
selected scene, and it is slightly larger than the  
other scenes in the Scene Bin.  
If you want to keep this scene, select "Use". If  
you do not plan to use the selected portion of  
video, click "Drop". If you have decided to use  
part of the scene, the rest of the scene is given  
a name with an additional suffix, (e.g. "vacati-  
on.1", "vacation.2", etc.).  
Click on the play symbol (next to the slider) to  
begin playing the video. Playback can be halted  
at any time with the stop button, pause button,  
or with the right trackball button.  
Your video is now played from the hard drive.  
(This lets you know that the footage has been  
properly digitized.) If video and audio are suc-  
cessfully played, then you know that the instal-  
lation was successful, the cables are correctly  
connected and the hard drive is communicating  
properly.  
After you have completed this step, you still  
have the rest of the non-edited raw footage.  
Continue as above until you have Used or Drop-  
ped the rest of the footage.  
Now you can return to the Edit menu (click on  
right button).  
Your recorded scenes will probably consist of  
several different camera perspectives. In order  
to be able to separately edit and arrange them,  
they must first be divided up into individual  
scenes.  
All takes marked as used are now displayed as  
individual scenes ("vacation.1", "vacation.2" etc).  
These split copies require no additional space  
on the hard drive. The original scene ("vacation")  
is still present.  
Click on the menu item "Split" in the bottom line  
of the Scene Bin menu. The first frame of the  
selected scene (in the center of the Scene Bin)  
appears with the Split menu, which is displayed  
in the lower third of the picture. The top line of  
this menu displays the name of the scene (e.g.  
"vacation"). Next to that you see a time indica-  
ting the length of the selected splitting position  
(initially 000.00:01).  
You can now play the individual scenes. Sim-  
ply click on the scene. The scene will move to  
the center of the scene bin and then becomes  
the selected scene. The duration of the selec-  
ted scene is displayed above it. If you want to  
play the selected scene simply click on the Play  
button.  
Tip: At this point, if you select the original scene  
"vacation” in the scene bin and click "Delete”,  
you will regain space on the hard drive – equiva-  
lent to the amount of footage that was dropped  
when the scene was split up into pieces. This  
footage cannot be recovered, so only do this if  
you need additional drive space. However, if all  
of the footage was used, then deleting the origi-  
nal scene "vacation” will have no benefit.  
Here you must find the exact positions where  
one shot ends and another begins – the so-  
called scene changes. Press the "Split position"  
button to obtain a new, narrower control panel.  
Now you can scroll through the scene. Look for  
the first perspective change and scroll slowly to  
the desired split position. Confirm this position  
Trimming scenes  
Now that the raw footage has been divided up  
into scenes, we can begin to trim them. Trim-  
by clicking the left trackball button, which causes ming means that the beginning of the scene  
the selection menu to be displayed again. There  
you can adjust the split position by using the"<"  
and ">" keys to move forward or backward one  
frame at a time.  
can be advanced or the end of the scene can be  
shortened. The result should be a scene with  
proper In/Out points that make the scene start  
and stop when you choose.  
To check that you have correctly selected the  
Clicking on "Trim" calls up the corresponding  
27  
Trim screen. In the background you see the first  
frame of your video. The trim panel is in the  
foreground and covers one third of the picture.  
Select the scene in the Scene Bin that you want  
to be the first scene in your video project. Click  
on "Add" (in the upper screen area, below the  
The name of the scene appears in the upper line, storyboard itself). The scene then appears in the  
and next to that its length is displayed. For this  
tutorial a time between 3 and 10 seconds is sui-  
table. (If the currently selected scene is shorter  
than that, exit the Trim screen and select ano-  
ther scene. If it is longer, trim the scene down to  
10 seconds)  
horizontal panel (the storyboard) directly in the  
center.  
The storyboard contains the finished video pro-  
ject (which right now only consists of 1 scene).  
Of course, changes can be made to the story-  
board at any time.  
Now trim the In point, (the point at which the  
scene will begin playing). Clicking on "IN"  
replaces the displayed panel with a narrower  
one, in which you can scroll with the trackball  
and adjust the In point. Rolling the ball to the  
right causes the scene to be shortened from the  
beginning. Rolling to the left increases it again.  
Clicking the left trackball button confirms your  
setting and you are returned to the Trim menu.  
There you can make a frame-by-frame adjust-  
ment using the arrow keys "<" and ">" located  
below the "IN" button.  
Now select the second scene and click again on  
"Add". You are asked whether the scene should  
be added before or after the scene in the story-  
board. This question appears only when the first  
scene is the active scene in the storyboard (in  
the center, with its length displayed above).  
Normally, SMART EDIT will add a scene after the  
active scene in the Storyboard. The query in this  
case makes it possible to insert a scene in front  
of the first scene. For now, select "behind".  
Now you already have two scenes in the story-  
board. Add the rest of the scenes in this manner.  
When you are finished, all the scenes that make  
up your video should be in the storyboard.  
In the scene bin every scene that has been ad-  
ded to the storyboard is indicated with a white  
point in the upper right corner.  
You can adjust the Out point by clicking on  
"OUT" and proceeding as explained above. Rol-  
ling to the left shortens the scene from the end  
and rolling to the right increases it again. The  
arrow keys located below the "OUT" button are  
also available for frame-by-frame adjustment.  
Now you can view the finished video in its  
"rough draft” version. First you must make the  
first scene in the storyboard the active scene.  
There are four ways to do this:  
At the top of the Trim panel you see the new  
scene length next to its name. The time infor-  
mation for the first frame is displayed next to  
the "IN" button – 000.00:14 means, for example,  
that the scene has been shortened by fourteen  
frames. The time information for the last frame  
appears next to the "OUT" button.  
Click on the right button to leave the Trim menu.  
Select the next scene and trim it as explained  
above. Continue until all scenes have been trim-  
med.  
(1) Click with the left button on the arrow button  
"|<" beneath the storyboard. The first scene of  
the project is now the active scene in the center  
of the storyboard.  
You should now have a series of scenes in the  
scene bin that are all free of bad properties (e.g.  
blurred video, bad frames, scene breaks, etc.)  
and each last from 3 to 10 seconds.  
(2) The slider under the storyboard is used to  
scroll through the Storyboard scenes (using the  
trackball). Move the slider all the way to the left.  
(3) Using the "<" button you can move one scene  
at a time toward the first scene.  
The Storyboard  
(4) You can also click directly on the desired  
scene, causing it to be put in the center.  
Now the scenes are ready to be put into proper  
sequence. SMART EDIT lets you sequentiallly  
order the scenes in the storyboard. It doesn‘t  
matter in what order they appear in the Scene  
Bin.  
Clicking on the Play symbol below the story-  
board to the left causes the video to play from  
the beginning of the active scene (in this case,  
28  
the first scene). All scenes are played in the or-  
der you have defined, from left to right through  
the storyboard.  
If your system does not support real-time ef-  
fects, all effects must therefore be rendered. The  
blue symbol will appear after rendering.  
If you want to change the sequence, (for examp-  
le move a scene from the end of the storyboard  
to the beginning), select the scene in the Scene  
bin. Now click in the storyboard on the scene  
after which the selected scene is to appear. Click  
on "Add". Finally, select the old scene in the sto-  
ryboard and remove it by clicking on "Remove".  
Now you can check the effect by clicking the  
Play symbol. This plays one second of the video  
before the effect, the effect itself, and one se-  
cond after the effect.  
Now select the next transition point in the story-  
board. To do this click on the ">" arrow button or  
click directly on the next scene in the storyboard.  
Now you can select another transition effect, (for  
example the effect Bars). In the field to the right  
you have three options to change how this tran-  
sition performs: Type (Move or Over), Direction  
(6 different directions, represented by arrows),  
and Bars (2-200).  
This time the effect symbol placed in the story-  
board is outlined in red after a click on "Add".  
This means that the effect has to be created  
before it can be viewed.  
Step 5: Effects  
Transition effects  
The basic footage of your video is finished. Now  
some effects can be added. Return to the Main  
menu. Select Transitions. Alternatively, you can  
simply click the menu symbol at the bottom  
right of the Edit menu:  
We recommend that you activate the "Smart  
Rendering" function, so that added effects  
can be rendered in the background while you  
continue to work.  
In the Transitions screen you see the storyboard  
above in its usual place, but in the center you  
However, you can preview the effect to decide if  
now find the active scene area now has room for you really want to use it. Click on the "Preview"  
two scenes. Bring the two scenes that you would button below the storyboard. A screen will open  
like to connect with a transition into the center.  
Click on the Play button below the storyboard  
to play the last second of the first scene and the  
first second of the second scene so that you can  
observe the hard cut between the two scenes.  
Now select a transition to be placed between the  
scenes. SMART EDIT offers you many possibi-  
lities from a simple crossfade to complex 3D  
effects.  
in which one second before the effect, the effect  
itself, and one second after the effect is played.  
For a few of the complex effects, the preview  
may wobble a bit, because the number frames  
per second is reduced. However, this will not  
occur in the actual transition once created.  
For some of the special effects (e.g. "Backward")  
the preview may be slower than the final calcu-  
lated effect. Of course, you can also choose the  
other settings for type, direction, and number,  
and observe these with the preview.  
Below left in the menu you find a list of the indi-  
vidual effects, where a maximum of 7 effects are  
displayed at one time in the list; use the slider to  
access the rest. Every effect is represented by a  
name and a symbol. Simply click on the desired  
effect to highlight it in gray.  
When you are satisfied with the effect, click on  
the "Create" button below the storyboard to the  
right. A screen opens so that you can follow the  
creation (with a blue progress bar and actual  
video preview).  
You can activate the option „Smart Rendering“  
in the „System Settings“. Now the inserted  
effect will be rendered in the background, while  
it is possible to insert more effects.  
For example, select the effect "Crossfade" (or  
any other effect, if this effect is not available),  
which causes the first scene in the center of the  
storyboard to change gently into the second.  
In this case the effect is a real-time effect, so its  
symbol, outlined in blue, is displayed immedi-  
ately between the two scenes in the storyboard  
after you have clicked on "Add".  
After a few seconds the effect has been created.  
The outline of the effect symbol in the story-  
board now appears blue instead of red. Now  
29  
the effect can be viewed by clicking on the Play  
symbol. One second before the effect, the effect  
itself, and one second after the effect is played.  
If the effect appears to you to be too fast or too  
slow, then you can change its speed by chan-  
ging its duration. The default setting is 1 second,  
but you can click to the left above on the button  
displaying the effect duration. This opens a  
screen in which you can set the effect duration  
exactly with a slider. The effect must then be  
recreated.  
higher the contrast, the stronger the difference  
between light and dark portions of the scene.)  
Once you have done this, click on "Add".  
Now you can observe the scene with the inser-  
ted effect by clicking on "Preview". It will now  
look like a moving charcoal drawing!  
Click on the duration display after the effect has  
been added, and you will see a screen in which  
you can specify the desired duration of the  
effect. For more information see Reference 5.9  
(Image Processing effects).  
Image Processing effects  
After all transition effects have been inserted  
and created (all symbols are outlined in blue),  
you can move on to Image Processing effects.  
(Having activated "Smart Rendering", you can  
switch between menus while your system  
creates effects in the background.)These effects  
change an individual scene partially or over its  
entire duration. Exit the Transitions screen and  
If you like the effect, you can create it. Clicking  
on the Play button below the storyboard causes  
the exact length of the effect to be played.  
Now exit this menu by clicking on the right  
trackball button.  
go to the Image Processing screen by clicking on Step 6: Audio mixing  
the following menu symbol:  
You now can begin audio mixing. Call up the  
"Audio Record, Edit" screen. Here you will add  
commentary and a piece of music to your short  
film. To do this you must - if your system sports  
a CD/DVD drive, use a CD with suitable music.  
If you do not have a CD drive, connect an audio  
source (e.g. CD player or your camera with a  
microphone).  
At first glance everything looks just as it did in  
the Transitions screen. But now you find only  
one active scene in the center of the storyboard,  
exactly as in the Edit screen. This scene repre-  
sents, approximately, that portion of the sto-  
ryboard to which you want to apply the Image  
Processing effect. When initially added to the  
scene, the effect will last the duration of the enti-  
Recording audio  
In the Audio Record, Edit screen, the first thing  
re scene. You may make frame-accurate changes you see is the Input selection button.  
to the range of the effect, if desired.  
If available, select the option "Microphone".  
You should then already hear the microphone  
and view the volume level in the above left  
meter.  
If your system does not feature this input, select  
another available input.  
Image Processing effects modify a freely defi-  
nable section of the storyboard. For example,  
the entire scene may be to be brightened. In the  
following tutorial you will transform a scene in  
the storyboard into a moving charcoal drawing.  
First, select a scene in the storyboard to which  
you would like to add the effect. The scene  
should not contain any transition effects.  
In principle audio recording works just like video  
recording. This means that you start with your  
music source, (e.g. a tape deck), or you speak  
your commentary into a microphone.  
Click on the effect list and scroll to the desired  
effect (exactly as with transition effects). For  
this tutorial select the effect Lineart. This effect  
causes the video picture to appear as a black-  
and-white drawing. In the field to the right next  
to the selection list you can specify the desired  
Contrast with values between 1 and 8. (The  
To record this material on the hard drive you  
must first click on the red Record button at the  
bottom right in the menu. The counter to the  
left begins to count (just as when recording  
video) and displays real time. Now speak a short  
commentary into the microphone, (e.g. "My first  
30  
video with SMART EDIT").  
seconds, clicking on the ">|" symbol plays the  
last 3 seconds before the Out point. This makes  
it much easier to find the exact end of the audio,  
because it is not necessary to play the entire  
piece in order to check the Out point. This is es-  
pecially helpful when dealing with longer audio  
samples.  
Next, record some music of your choice into the  
machine. This can come from any audio source  
than can be connected via RCA cables.  
Direct audio conversion from CD.  
To quickly load in music from a cd, open the  
DVD writer tray and put in a cd and close the  
tray.  
Now give your music sample and your com-  
mentary sample a name. Simply click to the left  
below on the gray rectangle with the default  
name suggested by the system (A1, A2, CD  
Audio, CD Audio2 etc.) to bring up the on-screen  
keyboard with which you can change the name  
of the sample.  
Go to the Audio Record, Edit screen and click  
"CD Import" .  
You will now see the CD Audio menu. Click on  
the "CD Contents" button, and a list of the songs  
on the CD will appear to the left. Select the song  
you wish to convert and click "OK". After a  
moment, the song will now appear in the list of  
audio samples. It is a good idea to rename the  
sample at this point.  
To prevent confusion, we will wait until tutorial 3  
before discussing the many special functions of  
this screen.  
Now exit the recording menu and switch to the  
"Audio Mix" screen.  
(Detailed explanation of this screen can be found  
in chapter 5.10, item (15).)  
You can hear the result of your audio recording  
by clicking the Play button. With the Trim func-  
tion you can set precisely the beginning and end  
of the audio sample. You may wish to split the  
recording into individual parts by clicking on the  
Split button.  
Audio mixing  
Here you see the storyboard again.  
Below it are several horizon-  
tal bands: these are the audio tracks.  
Audio trimming works almost like video trim-  
ming. Click on "Trim" and the following menu  
appears:  
The topmost track is reserved for the original  
sound of the video whereas the Commentary  
track (microphone symbol), the track(s) for back-  
ground music (musical note symbol) and effect  
track(s) are free for further use.  
You can click either the "IN" or "OUT" button  
(depending on whether you want to shorten  
the audio from the beginning or from the end)  
and then scroll through the recording to set the  
position of the In or Out point. Alternatively, you  
can use the arrow buttons for trimming frame-  
by-frame.  
Of course, you can use the remaining 5 (or 2)  
tracks according to your needs – the names of  
the tracks /symbols to the right are merely inten-  
ded as a guide.  
If audio must be created, then you will see a  
color control band (directly below the scenes,  
but above the audio tracks). The band is either  
red, yellow or blue (sized in sections correspon-  
Clicking on the "|>" symbol plays the first 3  
31  
ding to the length of a scene in the storyboard).  
A red band means over-modulation, a yellow  
band means "must be created" and a blue band  
means the audio has already been created, and  
it is ready to play.  
You can also change the audio volume in case  
your commentary is too quiet and the music  
too loud, (if you haven't already done so in the  
recording menu).  
Select the audio sample you placed in the com-  
mentary audio track so that it is highlighted in  
blue. Scroll the volume slider to the right so that  
the displayed dB value to the right is increased.  
Increase about 5 dB.  
Activate the commentary audio track by clicking  
either on the microphone symbol or on the track  
itself. The track turns from gray to blue when  
selected.  
Then click the audio sample on the background  
music audio track so that it is highlighted. Scroll  
the volume slider to decrease the dB by –5.  
Then click on the "Add" button and select the  
commentary that you have spoken and named  
from the audio list now displayed. Confirm with  
"OK" and the commentary is now placed as a  
light/dark blue band below the scene you have  
selected in the storyboard, on the track you desi-  
gnated, (in this case, the commentary track). The  
audio sample will be placed at the beginning of  
the scene currently selected in the middle of the  
storyboard. It can be moved using the "Range”  
function (see below).  
Click "Create" and the overall soundtrack will  
be created. With the above changes finished,  
the commentary becomes louder and the music  
quieter so that the commentary can be heard  
more clearly.  
Clicking on the Play button plays the storyboard  
from the active video scene with audio. The  
audio level is displayed.  
The light/dark blue in the audio sample repre-  
sents its volume level. Raising or lowering of the  
volume will change the ratio of light blue to dark  
blue. This will also show fade-ins and fade-outs,  
once they are added. (When the sample is no  
longer the highlighted sample, these bands will  
appear light/dark gray.)  
There are many more options in fine-tuning the  
audio portion of your project but they will be co-  
vered in subsequent tutorials. You can also read  
more on audio mixing in the reference (Chapter  
5).  
Remember that all of the functions in this screen  
affect only the highlighted audio sample. Only  
one sample can be highlighted at any time.  
Now you can exit the Audio mix screen.  
Step 7: Finishing your first video  
In case you made a mistake and the commen-  
tary should begin in the next scene, delete the  
audio sample by clicking on "Remove".  
So, now your first video project is almost fini-  
shed. In the Main menu, click on "Finish".  
If the audio does not yet have the desired length, If you have already created all the effects and  
then it can be corrected with the "Range" button.  
You can read more on this in tutorial 4.3 (audio  
mixing, step 3).  
audio segments in the various submenus, then  
only the function "Choose Range" and the button  
"Record to VCR" can be clicked in a DV project.  
Otherwise (also in already rendered effects of  
an HDV project), the function "Create" is also  
available, which we will discuss below.  
You also see that the color band under the  
storyboard is now partially yellow, because the  
audio has not yet been created. Click on "Create"  
to mix the audio on the original track with the  
commentary. After creation you can check your  
results by clicking on the Play button.  
Decide how you would like to output. If you  
choose "Analog" and your effects have not been  
completely created, then click on the button  
"Create" and the system then takes care of all  
the remaining necessary creation of effects/  
audio. You can follow the progress in a preview  
window that displays a blue progress bar and a  
list of the effects as they are created.  
Do the same with your music recording, which  
you will put onto the third track (the background  
music track).  
32  
After the calculation is finished you may click  
on "Choose Range" so that the Range menu is  
opened and – in case you don‘t want to record  
out the entire storyboard – you can use the IN  
and OUT buttons to specify the segment to be  
recorded.  
or a film created using DVD Arabesk. In that  
case, you can therefore ignore the playback  
functions described in Chapter 3.2 of the DVD  
Arabesk manual.  
So, this short tutorial is over. The examples that  
follow, "Insert editing", "Audio mixing", and  
"Titling 1 and 2", will explore some of the things  
Finally, click on the Play button next to the  
"Analog" button. You are requested to switch the that we have only mentioned up to now.  
video recorder to recording mode. Clicking on  
"Ok" activates recording out.  
If you want to record out to a DV device, choose 4.2 Tutorial 2: Insert editing  
"DV" next to "Record to VCR”. After you have  
created all effects (see above) – click on the but-  
ton "DV Recorder Controls" causing the corres-  
ponding DV operating panel to appear.  
Now that you have become familiar with basic  
editing with SMART EDIT, you can continue with  
more specialized tutorials.  
The top row of buttons control the DV device,  
the lower Play button makes the Prestige start  
playing your video project and start the DV  
device recording. Now select the desired posi-  
tion on the DV tape before starting recording  
out with a click on the lower "Play" button. No  
picture is displayed while recording out!  
What is the essence of modern music videos?  
You hear a complete musical composition from  
beginning to end. The camera is sometimes  
focussed on the artist, but at other times you see  
completely different scenes.  
The same situation occurs for lectures, inter-  
views, speeches at wedding celebrations, etc.  
If you select "HDV" output (only available if  
you have created an HDV project), the footage  
must be rendered again (see above), even if the  
effects have already been rendered in for DV.  
This may take some time.  
The exercises in this chapter assume that you  
are somewhat familiar with the SMART EDIT  
user interface. The instructions given are there-  
fore not as detailed as before.  
In the end, you can output the material just like  
with DV projects.  
You will create a music video such as those  
shown by various television music channels.  
The main function you will be using is Insert-edi-  
ting, which you will learn about here.  
Of course, you can burn your finished video  
directly to DVD if you are using a system with  
DVD writer. Select the program "DVD Arabesk"  
in the list in the lower-left screen and click to  
the right on the option "Launch program". You  
then enter the DVD menu whose operation you  
can read about in the separate manual you  
have obtained after buying the program "DVD  
Arabesk".  
Step 1: Preparations  
At first you require the raw footage. You need a  
fairly long scene, preferably a continuous one,  
where the music is always synchronized with  
the artist‘s lips. A singer friend of yours filmed  
with a camcorder will suffice. A television news  
speaker or commentator will also do.  
Note: The DVD-Arabesk software may differ  
slightly from the description below on some  
systems.  
In the “Image quality” section, you may see  
the “Rendering” button, which provides you  
with three options, namely, “fast”, “normal”  
and “intensive”. These options allow you to  
influence the picture quality of the computed  
film.  
The complete raw footage (your "background")  
should ideally be 30 seconds long or longer.  
Now you need some scenes that you will over-  
lay onto the background with Insert-editing.  
Such scenes can contain much more than the  
background video, (for example a sunset, a car  
race, etc.).  
In some cases you cannot play an inserted DVD  
33  
Trim these Insert scenes so that each one is  
about 5 seconds in length. For three inserts you  
will need at least 30 seconds of original video.  
three scenes in the storyboard – the one in the  
center contains an Insert symbol. First the 2-3  
seconds background, then the insert scene, then  
the rest of the background. The insert scene has  
been marked with the Insert symbol. The overall  
length of the storyboard is still 30 seconds.  
Step 2: Edit  
Now go to the "Edit" menu. Put the background  
scene from the scene bin into the storyboard  
with "Add".  
This division into two background scenes (which  
would become one again if you were to remove  
the insert scene from the storyboard) makes it  
possible to overlay additional insert scenes onto  
the same background.  
Select the first short scene to insert from the  
scene bin and click on the "Insert" button. You  
are now in a time-setting menu in which you can Play the storyboard from the first scene. You will  
freely place the pictures (not the audio) of the in-  
sert scene onto the background (the background  
video is displayed on the screen)  
see the background scene, then a hard cut to  
the insert scene, and then the background scene  
again. The audio from the background scene is  
heard the entire time.  
This menu is the same as the Range menu. At  
the moment, the insert scene is positioned at the Now shift the Insert scene forward a little. Click  
very beginning of the background scene.  
on the Insert scene in the storyboard and select  
"Range" (to the right of the "Insert" button) so  
that you are again in the time-setting menu and  
the background scene is visible. Notice that you  
once again have three modes to choose from:  
"Position" to change its placement in the back-  
ground scene, "Trim” to shorten the Insert scene  
or "Trim E" to shorten the insert scene while  
monitoring the insert scene itself.  
You will see that there are two functions here,  
"Trim" and "Position".  
"Trim" allows you to trim the scene being In-  
serted. (This can also be done in the main Edit  
screen).  
"Position" lets you designate the start point  
where the Insert scene will appear in the overall  
30-second background scene.  
Now click on Start and scroll forward (to about 4  
seconds). You can now exit the menu.  
Now you can begin with the second insert pro-  
cedure. Click on the last scene in the storyboard  
(last part of the background scene). Then click in  
the scene bin on the second scene you wish to  
insert and select "Insert" so that you are again in  
the "Range" menu.  
You will let 3 seconds of the background scene  
run before the first insert scene appears. Set the  
selection button in the panel above-left to "Posi-  
tion" so that the option "Start" appears below it,  
which you should now click.  
With Start you can specify which frame of the  
background will be the first to be overlaid by the  
Insert scene.  
The default starting point is again the beginning  
of the scene. If you do not Position it, the second  
insert would then follow directly after the first.  
But this is not what you want. There should be  
several seconds of background between the two  
inserts. So you now click on "Position" then on  
"Start" and now you move the beginning of the  
insert to the right; 3 to 4 seconds is enough time.  
Now exit the menu.  
Scroll to 3 seconds (the time is displayed to  
the right in the menu) and confirm with the left  
trackball button. The "<” and ">” buttons below  
Start allow frame-by-frame changes, if needed.  
Click on the right trackball button in order to  
return to the "Edit" menu.  
Five scenes can now be recognized in the story-  
board in the "Edit" screen. The two inserts have  
divided the background scene into the following  
five segments:  
Now look at the storyboard. There are now  
1. the background scene before the first insert  
34  
2. the first insert  
3. the background scene between the first and  
second insert  
– The duration of the effect is limited by the du-  
ration of the insert scene.  
4. the second insert  
5. and finally the rest of the background scene  
after the second insert.  
Now your music video should be finished! It  
will probably not be a candidate for "MTV", but  
you have learned the possibilities that the Insert  
function offers you.  
Now you can add the third insert to the remai-  
ning segment at the end of the storyboard. Use  
the procedure described above. Click on the last  
scene in the storyboard, select the third insert  
For example, you can show different camera  
shots of a wedding ceremony without cutting off  
the flow of the audio of the ceremony. You can  
mask distorted segments, and you can achieve  
scene in the scene bin, then click on "Insert", and picture-in-picture effects without affecting the  
finally shift the starting point appropriately.  
The music video is now practically finished. The  
background audio. There are many possibilities  
that you will certainly take advantage of in the  
draft version can be played. The background and future.  
the insert segments alternate, and the music is  
played in its entirety.  
4.3 Tutorial 3: Audio mixing  
Step 3: Effects and finish  
This exercise will acquaint you in detail with the  
possibilities of audio mixing. This exercise assu-  
mes that you are already familiar with exercises  
1 and 2.  
The goal of this exercise is the perfect audio  
mixing of a video with corrections to the original  
sound, and with the addition of commentary and  
background music.  
Now some transition effects will be added. This  
is done the same as with the normal storyboard  
created with "Add" (tutorial 1). Add some tran-  
sition or image processing effects to your Insert  
scenes. Lip synchronization is not affected.  
Then go to the "Finish" screen from the Main  
menu and click on "Create", but only after you  
have selected the type of recording out (DV,  
HDV or analog), if possible. This saves you from  
being asked in every menu whether you have  
already calculated everything. To the left of this  
button you are informed whether effects and  
audio in this menu have been created or not.  
Step 1: Preparations  
You have already successfully made the various  
connections.  
Now you need some video. This you can easily  
create after having worked through the previous  
Tips:  
We would like to call your attention now to some exercises. The video should be 2 to 4 minutes  
specific issues regarding transitions placed on  
Insert scenes:  
long. All effects should be calculated. One of the  
most important principles of audio mixing is that  
the video itself should be completely finished.  
Any changes to the video material can destroy  
all the work you put into audio mixing!  
Transitions reveal a part of background mate-  
rial that was completely masked by the Insert.  
This is used to prevent an immediate "hard" cut  
to the next scene. You may want to use an insert  
clip to "mask" a distorted (e.g. jittery) video  
segment. But if so, consider that the insert clip  
should have some extra length if you wish to  
use transition effects.  
After completion of video and audio mixing, it  
is still possible to add scenes to the beginning  
and end of the storyboard, or to delete scenes.  
Depending on what you do you are given an  
appropriate warning and you can then decide if  
you want to go ahead with the action.  
You have the possibility to fade two insert  
scenes into each other by connecting them with  
a transition effect.  
Insert scenes can be added without danger after  
audio mixing, because they don't make any  
changes in timing or audio.  
35  
Step 2: Recording  
sample list that appears, and confirm with "OK".  
In case the music piece is too long in spite of  
trimming and the end of the audio track lies  
beyond the storyboard, simply shorten the end  
of the audio scene: go back to the Record, Edit  
screen and trim the music segment or trim it  
In the audio section go to the Record, Edit  
screen. At the above-right you can specify the  
input for your audio source. You can choose  
several options, depending on the audio source.  
Note: If you connect a mono microphone keep in using the Range function.  
mind to select the option Mono under Mode so  
that you can still hear the sound in stereo.  
If you are not certain how long your storyboard  
is altogether (including effects), then simply look  
under "Storyboard length" in the Finish menu.  
Shorten your music segment to the same length.  
You need some music to add to the video men-  
tioned in step 1 (e.g. from a CD or from a music  
TV channel), and you need several commentari-  
es.  
Important note: Important note: Do not set the  
volume levels for your audio recordings too  
high (the audio level meter should not hit the  
red area!)  
If the music piece is too short to fill the entire  
storyboard, either select the scene in which the  
music ends, or select the music directly, and  
then click again on "Add". The audio recording  
is now repeated starting exactly where the first  
music segment ends.  
If you do very little audio work, use the yellow  
area of the meter so that quality does not suffer  
(Of course, it is also possible to replace mu-  
and so that audio is not too soft during playback. sic scenes. Simply click on the inserted music  
If you are planning on doing a lot of audio mix  
work, make sure to set the meter to a low level.  
Over-modulation can occur even if two audio  
tracks both use the yellow level of the meter.  
The audio volume meter has a peak display. The  
highest value is shown for a short time using a  
little mark. This way, even short level peaks can  
be seen and over-modulation can be prevented.  
Although lowering the level can later reduce  
over-modulation, it is far easier to monitor the  
volume levels even before recording.  
segment, select "Remove" and add, as above, a  
different piece of music.)  
Now we can insert the commentaries. Click on  
the second track (commentary track) to make it  
active.  
Now look for the scene in the storyboard where  
you want to insert your commentary and put it  
in the center. Click on "Add" and then select the  
first commentary sample in the audio list and  
confirm with "OK". The commentary sample  
then appears on the commentary track at the  
beginning of the selected scene.  
Now record the audio segments and the com-  
mentaries. Give the segments names, as you  
have already done in earlier exercises.  
You will want to trim the music recording at the  
beginning and the end because the starting ti-  
mes of the music source (e.g. from radio) and of  
recording will almost certainly not be exactly the  
same. Do this as described in the first tutorial.  
Now we come to the fine adjustments – to the  
proper placing of the commentary sample.  
At first, play the video from the commentary  
position (click the Play symbol to the left of the  
storyboard scroll bar). You should see the video  
and hear the commentary. You can also obser-  
ve the volume level displayed within the audio  
sample graphic.  
Step 3: Placement and mixing  
Afterward call up the menu "Audio mixing". Here Then click on "Range", select "Position", and  
you will arrange and digitally mix the recorded  
audio segments.  
shift the Start point, so that the commentary  
begins earlier or later. Scroll to the ideal positi-  
on and check again by replaying. When you are  
satisfied with the commentary placement, return  
to the menu Audio mix screen.  
Select the first scene in the storyboard so that it  
appears in the center. Then select the (first) mu-  
sic track by clicking on either the musical-note  
symbol or directly on the track itself. Now click  
on "Add", select the music piece from the audio  
Now it is time for the first creation! Click on the  
commentary in the commentary track and then  
36  
select "Create". The system computes the audio  
tracks affected by the commentary. When the  
calculation is finished, replay the storyboard  
(Play symbol to the right of the scroll bar).  
second and 10 seconds.  
A fade-in value zero seconds means an abrupt  
volume change. A value of one second means  
that all volume changes take place gradually  
over the course of one second. This applies to  
the volume of the affected track (in this case the  
commentary track) and also to its correction of  
Pay close attention to the volumes of commen-  
tary, original sound, and background music in  
relation to each other. It is highly likely that there all neighboring tracks.  
is a mismatch. Often the commentary is not loud  
enough and is masked by the background mu-  
sic. You can now match the volumes to obtain  
the proper audio relationship.  
Set the values for both fade-in and fade-out to  
one second. This achieves an smooth volume  
transition. After the renewed creation you can  
check the result.  
At the moment the audio in the commentary  
track is selected. The "Volume" slider applies  
to the entire length of the highlighted audio  
sample. You can set the volume lower (negative  
dB values) or higher (positive dB values). After  
creation you can immediately check the result.  
Within the audio track you also see the volume  
displayed as a 2-tone-blue wave form.  
The first commentary sample is now complete.  
Find the position for the second commentary  
and repeat the above procedure.  
After all commentaries have been mixed, you  
set the volume of the original audio and the  
background music. Select the first piece of back-  
ground music in the storyboard and play it. In  
case the original audio cannot be heard and the  
background music is too loud, you can adjust  
the volumes using the volume control. You have  
already learned earlier in this chapter how to do  
this.  
It will often be necessary to lower the volume of  
the background music and/or the original audio  
in order to hear the commentary sample. Here  
you want to correct the volume of the "neighbo-  
ring tracks" for the duration of the highlighted  
sample. Click on the commentary sample to  
highlight it. Then click the "Correction" button  
and select the camera symbol (representing the  
original audio track) from the list. Now use the  
dB slider to the right (NOT the Volume slider  
above) to correct the original audio track's volu-  
me for the duration of the commentary sample.  
With audio mixing it is even possible to remove  
disturbing sounds, for example coughing on the  
original source audio.  
The wave form is the suitable tool for this purpo-  
se.  
Left-click on the desired audio sample to high-  
light it in blue, then select the "Wave Form"  
menu item. In the "Wave Form" dialog, first  
insert three anchor points by means of "Add"  
in the volume display beneath the wave form.  
Then activate the leftmost of the three new  
Next select the musical-note symbol in the  
"Correction" list and use the control to the right  
to lower the volume by 10 dB. The music volu-  
me is lowered by 10 dB during the commentary  
sample, and and when the sample ends--so does points by clicking on it. The colour of the acti-  
its correction to the other tracks. They will then  
return to their original volume levels.  
Use these controls until you have found your  
ideal audio mix.  
vated point changes from red to green. You can  
now change its position, either by clicking on  
it again and then dragging it with the trackball  
to the desired position, or by clicking on the  
"Range" button. If the "Range" function is used,  
the associated video frame is displayed in the  
background, and the position of the point can be  
determined according to its location within the  
video.  
If you would like the volume change not to be  
abrupt, but gradual so that it sounds as if you  
are controlling the change by hand with an au-  
dio mixer, click on the button "Fade" (while the  
commentary is active). In the following menu  
you see two possible settings, Fade-in and Fade-  
out.  
Place the first point horizontally ahead of the  
unwanted noise to be eliminated, without ho-  
wever modifying its vertical position. Position  
the second point horizontally in the middle of  
Two sliders appear, i.e. for fade-in and fade-out,  
together with several default values between 1/2  
37  
the unwanted noise and drag it at the same time  
vertically downwards to dampen the sound. The  
third point marks the end of the unwanted noise:  
it should therefore also be at the same level  
horizontally as the first, but beyond the noise.  
Click on "Create" to reduce the volume of the  
unwanted noise substantially without changing  
the remainder of the audio sample.  
Now you are in the actual titling menu. The first  
frame of the scene appears in the background  
Audio mixing is now finished. Play the entire  
film from the Finish screen. If necessary, you can of an operation panel. This screen serves as  
make further corrections.  
orientation for text placement, font style, color  
selection, and type size. Here you can immedia-  
tely check how your title looks over the selected  
scene, because the title is automatically updated  
after every adjustment.  
4.4 Tutorial 4: Titling 1  
SMART EDIT provides high-performance titling  
with which you can insert opening titles, end  
credits, subtitles, etc. into your video project.  
You will see some pre-loaded text already dis-  
played on the Titling display. Delete this text by  
placing the vertical bar (called cursor) after the  
last word and pressing the delete key of your  
external keyboard as many times as necessary  
until all of the text is deleted.  
Again, you need an edited video to do this. This  
can be a complete video film project, but for this  
exercise it is sufficient to have 3 or 4 scenes with  
a length of about 10 seconds each.  
If you aren't working with an external keyoard,  
click onto "Text" to call up the on-screen key-  
board. Now you can delete the given text by  
clicking on the "Delete" key several times. Alter-  
natively, you can click onto "Boxes" and select  
"Delete", so that the panel with the default text  
is deleted. Another box will be available for text  
entry.  
Click on "Titling". This screen is very similar to  
the "Image Processing" screen, because titling is  
a similar task. A segment of the storyboard will  
be modified, only in this case the modification is  
an inserted text and not an effect.  
As you have done when practicing image pro-  
cessing effects, select a scene in the storyboard  
for your first title. You can simply take the first  
scene.  
If you have deleted the box with the help of the  
"Delete" button or with the on-screen keyboard,  
click onto the "TE" ("Text Editor") button in the  
lower right corner or onto the right trackball  
button, to call up the main menu bar.  
Step 1: Adding an Opening title  
First, select a font. Click onto "Text" in the main  
operation panel and then select "Font" to bring  
up a selection window. The text MacroSystem  
appears in the previously selected font. Select  
the font Floyd for which you can then set the  
size. Set the size to 130 and confirm your set-  
tings by clicking on "OK".  
You will now insert an opening title to your  
video project. This title will display the name of  
the video on three fixed text pages. From the  
Main Menu, Click "Titling”. Once in the Titling  
menu, select "Pages" and add this title effect  
onto the storyboard.  
The cursor over the display screen indicates the  
current text position.  
Then click the "Enter/edit text" button in the  
lower-right corner of the screen.  
Use the keyboard to enter the text "Video title".  
Remember, you can use the on-screen keyboard,  
or the external Powerkey or USB keyboard.  
Now you can go on to other settings using the  
Style” button. A screen appears, in which you  
38  
can see the video screen in the top right corner  
– with an enlarged part of your title. In the top  
left corner, you can first decide if the letters ap-  
Centered” and close the menu bar by pressing  
the "TE" button.  
pear as “Color” (single color) or as a "Pattern". If Note: If the text box displays a background, then  
you choose “Color”, the color box opens so that  
you can choose the color, for example yellow.  
click on the button "Graphics" in the main task  
bar. Then click the checkmark next to "Choose  
background", so that the checkmark turns into a  
hyphen.  
After you have confirmed your color box set-  
tings by clicking "OK", you can decide to add  
an outline. You can define the strength of the  
letters’ outline by moving the slider next to it (0  
= no frame, 6 = strongest outline). Set it to 4 for  
Now you can add another page by pressing  
the “Pages” button. Another operation panel  
appears. Here, you should press “Insert” and  
example. Now you can click onto the “Color/Pat- answer the posed question “Insert where?” by  
tern” button to call up the imagepool, in which  
you can click onto the color button in the lower  
right area (left to "Ok") to call up the color box.  
Choose a color, for example red.  
selecting “Behind”.  
The top display of the operation panel should  
now say “Page 2/2” meaning that the second of  
two pages has been added.  
Enter the word "with" on this page. The settings  
you have made for color, frame, position, etc.  
are still valid.  
In the "Pages" menu click onto “Insert” again  
and add another page (the third). On this page,  
enter the word “SMART EDIT”.  
Step 2: Archive titles  
Now the text "Video title with SMART EDIT" is  
contained on the three pages of the scene.  
You can save this text for future projects. In the  
main operation panel, click on "Archive" and  
then on "Save". A list appears containing only  
the word "MacroSystem". This demo text is a  
short, predefined text that we have provided  
you. Click on the gray rectangular name field  
(above the buttons "OK" and "Cancel"). The  
keyboard appears and you can enter a name for  
your title. Enter the name "exercise".  
After you have closed the image pool you can  
specify the intensity of the "Shadow" by using  
the slider in the "Style" window.  
Choose setting 6 for instance. Now use the  
arrow directions to determine the "Direction" of  
the shadow and its "Color", e.g. black.  
The remaining buttons in the “Style” screen can  
be ignored for this example  
After you have closed the "Style" window  
by clicking on "Ok", you can specify the  
"Alignment" of the text under "Line".You have  
the choice of left, centered, and right. For this  
example it should be "centered".  
Using the archive you can save frequently used  
standard text for future use in any project. Con-  
firm the name change ("OK") and then the save  
action ("OK"), after which the "Save text” menu  
closes.  
After you are finished, click "OK" in the main  
operation panel. You are returned to the main  
titling screen.  
You exit text entry by a final click on the "TE"  
symbol and you can call up a new operations  
panel with the button "Boxes". Here under "Text"  
you can use "top", "centered" or "bottom" to  
place your text accordingly on the page. Choose  
Here you can set the range, (the beginning and  
end of text appearance). Click on the duration  
value to the left of the Play button under the  
storyboard. Currently, the title you have added  
is visible during the entire scene with gradual  
39  
transitions between the pages. Using the durati-  
on value you can extend the text to other scenes  
or shorten it (e.g. limit it to one second at the  
beginning or at the end).  
page has scrolled off the screen at the top.  
Change the text "Video title" to "End Credits V-  
Scroll". To do this, move the cursor to the end of  
the text (after "title") and click on the left track-  
ball button to position the cursor there. Now  
Now you can check your title by clicking on "Full  
size", if your system is provided with this button. press the button "Text" and then the delete key  
In the window that appears you can use the con-  
trol next to "Frame" to scroll through the entire  
range of the title effect.  
of the on-screen keyboard (long arrow pointing  
to the left, to be found above the new-line key)  
as many times as necessary to delete the text.  
Then enter the text "End Credits".  
Finally, create the title so that you can view it in  
the finished video.  
Calculation occurs automatically if you have  
activated the option "Smart Rendering" in  
"System Settings".  
Confirm your entered text with "OK". Exit the  
text entering menu with the "TE" button and  
then the main operation panel with „Ok“. You  
are now again in the main Titling menu. Now  
you can use "Preview" to observe the effect.  
Step 3: Adding credits  
If the text scrolls too slowly or too quickly, then  
you can change the scroll speed accordingly. In  
this case the text must travel the distance from  
bottom to top – a longer running time means  
more time for this and movement is slower.  
You can add an additional title later in the story-  
board, e.g. as end credits or to explain a picture  
scene.  
Select in the storyboard a scene that does not  
yet have a title symbol, and select the effect  
"V-Scroll". This is a vertical scroll, (a text that  
moves from bottom to top over the screen). You  
have probably seen this frequently. Add this  
effect to the scene in the storyboard.  
To change the running time click again on the  
duration value. Now create the title and play it.  
Now that you have some experience in using  
titling you can create additional titles using  
the many available functions (e.g. several text  
panels, different panel sizes, textured type). And  
the following exercise will provide you with  
even more help.  
Now click on "Enter/edit text" and you are again  
in the main operation panel of the titler menu.  
The doubly spaced text appears again in the  
preview window.  
Now call up the title you entered previously  
by clicking on "Archives" and then on "Load",  
after which you select the Text "Exercise" (see  
"Archive titles").  
(All of the remaining titling functions are explai-  
ned in the reference, section 5.10.)  
After confirming with "OK" the text "Video title"  
appears in the text window.  
4.5 Tutorial 5: Titling 2  
In this exercise you will create a title that ex-  
The words "with SMART EDIT" are not displayed tends over five text pages and is faded in and  
here, because they are not on the same page.  
In order to see these entries, you can use the ">"  
button in the "Pages" operating panel to display  
the next pages.  
A further page for the scroll title means that the  
second page does not scroll into the screen until  
the first page has completey disappeared at the  
top of the screen.  
out.  
You need a scene of about 15 seconds that has a  
significant border between the upper and lower  
screen halves. (This means that the bottom half  
contains the events of interest and the top half  
should be a light background, such as the sky).  
Enter the Titling menu, select the title effect  
"In/Out Fading pages" and add it. Then click on  
"Enter/Edit Text" to enter the main operation  
panel of the titler.  
The next page for a V-Scroll means that the next  
page appears on the screen when the previous  
40  
There you see your video. Delete the given text  
(as explained in the previous exercise) and any  
other available pages by clicking on the ">" but-  
ton in the upper panel of the "Pages" operation  
panel and then choosing "Delete". Repeat this  
procedure until only one page is left.  
"Archive" and save this titling, as you learned to  
do in the previous exercise.  
Then exit the main operation panel of the titler  
by clicking on "OK". You are returned to the  
titling screen.  
There you will see that there are further effect  
options for the effect "In/Out Fading Pages".  
Now enter the two words "You see" so that these  
appear on top of the video. Then click on the  
button "Font" in the "Text" menu to select the  
typeface "Lynn" in size 90.  
For this title effect the options are Fade (indi-  
cates when the title should appear)and Pause,  
(indicates the length of time between two pages.  
Now click onto “Style” and choose “Pattern”.  
The window "Select pattern" appears and you  
can select, for example, the pattern "confetti"  
under Product: SMART EDIT and Type: polychro-  
matic.  
Retain the default time of 1 second (000.01:00)  
under Fade. For Pause, scroll all the way to the  
left so that you see the time display 000.00:00.  
Now create the new title.  
In addition, set an "Alpha" value of 80% and  
close the window by clicking on "OK".  
Now you know how to use a professional titler  
that you can vary in many ways and combine  
with different backgrounds. The different effects  
can serve you as opening titles, credits, or de-  
scriptive text during the film.  
Under “Outline”, choose “0” as value, so that it  
is deactivated.  
Make the same setting for “Shadow”, because  
you don‘t use it in this exercise.  
You can learn about additional titling functions  
in the reference, section 5.10.  
Activate the empty box next to “Italic” by cli-  
cking onto it. Next, make the text appear in 3D  
form by moving the “3D” option slider to “8”.  
For “Direction”, choose the top arrow (pointing  
to the top right). Under "Color/Pattern" call up  
the image pool in order to set a light green. Con-  
firm your settings by pressing "OK".  
In the "Line" window under "Alignment" you  
have left the setting "centered" as it was and  
now you can click on the button "Boxes" in order  
to call up the corresponding task bar.  
And under "Text" select the option "top".  
Now, add another page. (“Pages” operation  
panel, “Insert”, “Behind”.)  
On this new page, enter the words “the title  
effect”, all previously made settings are auto-  
matically used.  
Add another page and enter the words "In/out  
fading pages" (with quote marks) as two lines.  
The next inserted page contains only the word  
"from", and the last (fifth) page contains the text  
"SMART EDIT".  
After you have created these five pages, click on  
41  
purchase the code for the software.  
Chapter 5: Reference  
By clicking on "delete", you can remove the  
program which is activated in the list above.  
After having clicked on "delete" a warning ap-  
pears. If you confirm it by clicking on "yes", the  
corresponding software will be removed. It is  
certainly possible to install it anew afterwards.  
As an example this function can be used in order  
to delete demo software which is not required  
any longer.  
This part of the manual serves as a reference to  
the individual menus. Look here for information  
on individual functions or menu items you may  
be unsure about, as well as additional features  
not explained in earlier tutorials.  
Another function in this window is the "i" button.  
Clicking on this button displays additional infor-  
mation on the selected software (see section 3.2  
"i buttons").  
Please note that depending on the system  
model, the functions explained in this text may  
vary slightly or may be missing.  
(2) The "Trackball Speed" can be set here. There  
are three possible speeds.  
VIDEO  
5.1 System settings  
This menu is used to make general settings.  
(3) If your system is provided with the button  
"video output", you can choose between "CVBS"  
or "YC". If your video recorder supports a YC  
signal, please choose this option.  
(4) Click onto the button "Screen". Here, first set  
the option "Screen". You can choose between  
Video and different VGA screen resolutions.  
The available modes depend on your system  
model.  
Video means that you can use your TV to access  
the user interface.  
The other possibilities are used to connect a  
computer monitor to be used as a second screen  
or as an alternative screen (depends again on  
the system model used).  
You can read more on this in the chapter 6 :  
"VGA mode". The system is automatically restar-  
ted after being switched to another mode.  
After this, you have 15 seconds time to confirm  
the request with "Yes", otherwise the system  
reverts to the previously used mode.  
(1) Clicking on the "Install Product" button  
displays a window that gives you three options.  
You can use the "activate" function to activate  
software contained on the SmartMedia card or  
CD/DVD. You do this by first selecting the desi-  
red software, after which a window is displayed  
in which you then enter (through the keyboard)  
the code obtained from your dealer. The pro-  
duct is displayed in the corresponding selection  
menu and can now be used. Software demo  
versions are installed by activating the product  
without entering a code (see section 3.2 "Demo  
Software").  
Once you have made a "Video" selection, the  
buttons below will no longer be selectable. The  
user interface and video footage are displayed  
on the TV monitor.  
If you have opted for one of the VGA modes,  
you can (depending on the system) select  
between "One monitor" and "Two monitor" use.  
A one monitor set-up shows the user-interface  
and video footage on the VGA screen, in two  
monitor mode, the user interface and video foot-  
age are split: Interface in VGA, video on the TV  
screen.  
The "Hide" button prevents display of the pro-  
duct and thus also prevents its use.  
You can activate the software by telling your  
dealer the serial number of your system (be-  
low left in this menu, item 9) so that you can  
If you use the "One monitor" mode, the "VGA  
42  
play" button beneath is activated and you can  
use it to choose the format for playback: "Vi-  
deo" or "Field" are the two options. The "Field"“  
option has an advantage in that unlike "Video",  
there are no movement artefacts -- however, the  
resolution is lower.  
(7) Here you can see the "Render Border"  
function that can be activated by placing a mark  
next to it. This creates a black border around  
the edges of the screen, covering any unwanted  
disturbances during playback.  
Please note that the affected border is so thin  
that is normally not visible on a normal video  
monitor. Usually, it is only possible to see  
it during a presentation on a video beamer/  
projector for instance.  
(5) The button "Set time" offers the possibility to  
set date and time of your machine. This function  
is required in order to let the system start  
recording automatically (item (10)).  
Clicking on the button opens a window in which  
you can choose the "Year". Click onto the year,  
so that a window is displayed in which you can  
select the year by moving the slider. Afterwards  
confirm it with "Ok".  
(8) Click the selection button "language" to open  
a separate menu with items to select. Select the  
desired language and the switch takes place  
immediately.  
(9) By clicking on the selection button "Keymap",  
a list is called up in which you can choose  
the language of the keyboard (also possible  
for external keyboards). The selection "As  
language" copies the settings chosen in the  
"language" window. But it is also possible to  
set an independent keymap from the system  
language.  
(10) Clicking on "Record Times" opens a window  
in which you can enter dates and times, so that  
your system starts or stops recording at the  
given time.  
By clicking onto "Month", a menu is displayed  
allowing you to choose the current month.  
Afterwards, the dates which are displayed  
underneath change, so that they correspond  
to the weekdays of the selected month. Now  
choose the current date. Then you can set the  
time by moving the sliders and finally confirm  
your settings by clicking on "Ok".  
(6) After clicking on the button "Smart Rende-  
ring“ a window appears, in which you can ac-  
tivate the background rendering for the effects.  
Just checkmark the box (next to "Smart Rende-  
ring") to do this.  
Click on it again to deactivate the background  
rendering function. Next, you can see the func-  
tion "Cancel Rendering", which offers the possi-  
bility to cancel the current rendering process.  
Underneath, you can see the number of effects  
and their total time.  
In addition, you can decide how the current  
effect is to be rendered. For the "last inserted"  
effect, you can choose between "first" and "last".  
Confirm your settings and close the window  
with "Ok".  
Thus your system acts as a harddisk video  
recorder. You can start as many recordings as  
you like via time control.  
A click on the button "new" opens the window  
"Record start". Enter the starting time of the  
recording as described in item (5). After having  
clicked on "Ok", the window "Record end" opens  
which is used to set the time for stopping the  
recording. After confirming it with "Ok", the set  
time appears in the upper part of this window.  
If you define several recording dates and times,  
they will be displayed in a list. If the recording  
43  
time is too long, a warning will be displayed.  
By clicking on "delete" you can remove the  
recording time activated in the upper list. Be  
careful, no warning appears!  
load. Afterwards, the HDV material is converted  
(rendered) into DV automatically.  
If you select "DV + HDV", the record screen will  
allow for two load passes.  
If you want to correct the times, you can enter  
the time setting anew by activating the buttons  
"change start" or "Change end".  
Your footage is first loaded as HDV footage, then  
in DV quality. More information about this can  
be found in chapter 5.4, item (2).  
The button for "Input" in this menu allows you to  
comfortably select the source for your system.  
For example, you could have different sources  
for different recordings.  
5.2 Project settings  
After setting the time and having clicked on  
"Ok", your system can be switched off. It will  
start the recording at the time you have set.  
Please make sure that your system is not  
without power after setting the time.  
Please choose the correct video input (menu  
"Video settings") and connect a player, e.g. a TV  
or receiver. Thus you can record TV scenes for  
instance.  
In this menu you make the settings for your cur-  
rent or next project. This affects, for example,  
the project name, image size, and audio quality.  
(11) Should your system feature the "Hard-drive  
backup" button select it. This brings up a selec-  
tion menu, where you can choose to do a "Back-  
up" (Copying the video found on the system  
drive to the backup drive) or a "Restore" (Sen-  
ding the data saved on the backup disk to the  
system disk).  
After chosing one of these options the process  
begins.  
You can cancel it at anytime.  
Note: The function "Backup" allows you to save  
your video material regularly to avoid a possib-  
le loss of data (e.g. if the system hard drive is  
damaged during transport).  
The function "Restore" allows you to copy the  
video material saved on the backup drive to a  
system hard drive. For further information  
please see Chapter 8 "HD Backup-System".  
(1) On the upper edge (the "Hard-drive" section)  
you see the "Name" button. Clicking on the gray  
name-field brings up the keyboard with which  
you can enter the desired name for the hard dri-  
ve. You can also see which hard drive is current-  
ly in the system. This is otherwise not possible  
because the label on the hard drive is not visible  
when the hard drive has been inserted into the  
machine.  
(2) The display, "Used Capacity" gives informa-  
tion on the space used on the hard drive (dark  
blue), and on the total remaining time (light  
blue). A display for individual projects is not  
possible because this display refers to the entire  
hard drive.  
(12) This information field displays the OS versi-  
on and the device serial number.  
(13) Clicking on the menu symbol returns you  
to the Main menu. Clicking the right trackball  
button does the same.  
(3) Clicking on the "Select" button brings up the  
Select Project menu, in which you can select  
several different projects.  
(14) You can now see the "HDV-Recording"  
button, giving you the choice between "Only  
HDV" and "DV + HDV". This button is only of  
importance if you need to load HDV footage into  
If some projects already contain scenes, the  
corresponding projects are marked to the right  
of the project name (with a little dot).  
After you press "OK", the project you have selec-  
your project. If you select the "Only HDV" option, ted is displayed next to the selection button (e.g.  
the record screen merely requires a one-pass "P 1"). If you want to rename the project, click  
44  
on "P 1" (or "P 2", etc.). The on-screen keyboard  
appears so that you can enter another project  
name. The chosen project name is also display-  
ed in the edit screen above the scene bin.  
Only the currently active project can be edited!  
Exchanging video data between different pro-  
jects is possible using the Clipboard feature in  
the Edit screen. You always have access to archi-  
ved titles and colors.  
(NTSC: 30) instead of 50 fields (NTSC: 60) per  
second. If you activate one of the Progressive  
formats, a warning is displayed saying that you  
should only use this setting in combination with  
a Progressive Scan camera. Otherwise you could  
limit the effect use.  
If you have chosen a progressive format for your  
project, you can proceed to trim, split, etc., with  
a progressive (full frame) display.  
Furthermore, you can use the "HDV" format,  
which is of course ideal for HDV video footage  
recorded with such a camcorder.  
If you choose to work on an HDV project, once  
you have started editing, it is not possible to  
revert back to another format for that project.  
If you decide to work on a 4:3 or 16:9 project,  
once started, it is not possible to select a the  
HDV format any longer.  
(4) Under "Image size" you have the choice  
among Small, Normal, and Large. This setting  
applies only when effects are applied.  
We recommend using the default setting Nor-  
mal. This will usually prevent black margins  
from appearing when using effects.  
The image size can be changed at anytime in the  
current project. It takes effect only when app-  
lying effects and titles.  
(6) The field "Audio settings" refers to the menu  
For technically interested users: A video signal  
conforming to the studio standard CCIR 601  
enables the use of 720 samples and 576 picture  
lines. The real resolution is even higher, but a  
video picture requires certain portions for syn-  
chronization signals, videotext, timecodes, etc.  
The resolution of 720 x 576 pixels is the maxi-  
mum allowed area for real video information.  
But many video sources do not make use of  
this resolution. This is true for camcorders,  
laserdiscs, and even for studio devices. A much  
smaller portion is often used in the assumption  
that most televisions will not be able to render  
the entire signal.  
Mix” and consists of two parts:  
In the upper area you can specify whether the  
Transitions” for the inserted transition effects  
should be “constant” or “lowered”.  
A continuous (linear) audio fade means that the  
audio of both scenes is faded in and out without  
reducing the volume. This function should be  
used, for example, when both scenes have  
similar volume.  
A lowered (logarithmic) audio fade means that  
for monotone background audio in both scenes  
(e.g. sea shore, traffic) the impression is that the  
first scene audio is quietly faded out before the  
second scene audio is faded in with increasing  
volume.  
A continuous fade can sometimes have the  
disadvantage that between different soundtracks  
“acoustic confusion” can arise. Depending on  
the audio of the scenes in question, it will be  
advantageous to use either the constant or the  
lowered method.  
(5) The "Format" button provides different set-  
tings.  
In addition to the normal “4:3” formats, the sys-  
tem also offers a “16:9 Anamorphic” mode.  
The option means the 16:9 mode anamorphic  
and contains 576 picture lines.  
16:9 is set when starting the project.  
This special mode works only if both camcorder  
and TV conform to the 16:9 standard.  
It might be necessary to manually switch the TV  
monitor to 16:9. If the TV is not switched, then  
SMART EDIT uses the standard display 4:3.  
16:9 display is possible regardless of the format  
in which the video source has been recorded.  
Note: The 16:9 format is not available for NTSC  
machines.  
Note: If you have selected the audio fade after  
the fact, transitions will not automatically be  
newly calculated. But you can change each  
individual transition afterward in the menu  
Mix”. There you activate the left scene and  
the corresponding sound clip. Then click on the  
button “Fade” and in the window then displayed  
under “Transition” set the desired option  
(“constant” or “lowered”).  
Further, note the formats "4:3 Progressive" and  
"16:9 Progressive". Cameras which support the  
"Progressive" function only work with 25 frames  
In the lower area of the window you can specify  
the behavior of the scene soundtracks.  
45  
If you set the button “Audio tracks” to  
normal”, then the buttons positioned below are  
disabled. In the gray fields you can see whether  
the corresponding soundtracks are free or fixed  
to the scene.  
If you select the option “Selection” under  
Audio tracks”, then the original audio is fixed  
to the scene and the behavior of the other  
soundtracks can be set at will.  
5.3 Video settings  
This screen (only available on some system  
models) allows you to correct the levels of the  
incoming video signal (in terms of brightness,  
contrast and saturation), and it is used for selec-  
ting the video input.  
These are settings that you can change at any  
time when recording analog footage – even  
after the project has been edited.  
Note: Some systems automatically select the  
best audio sampling frequency (48 KHz). If your  
system does not support this, there is a manu-  
al audio selection within the "Audio settings",  
called "Audio quality". Use it to avoid compatibi-  
lity issues with connected DV equipment.  
(1) You can specify here the brightness, contrast,  
and color of the video material before recording.  
This allows you to see the footage as it will be  
digitized.  
It is possible, of course, to use Image Processing  
effects to make corrections to recorded video  
material after input, but this involves rendering  
time.  
Note: The better the material has been recorded,  
the better the result will be. Corrections after-  
the-fact have their limits – a picture that is too  
dark can never be as radiant as a picture digi-  
tized with the correct lighting, even after using  
brightening effects. Simply modify the settings  
until you have attained the desired levels. When  
your source material changes, e.g. when bad-  
weather pictures appear, then you can simply  
readjust the settings.  
(7) Clicking on "Delete" opens a window which  
offers the possibility to determine which areas of  
the selected project can be deleted.  
You have three options: "Delete Storyboard",  
"Delete scenes" and "Delete samples". It is  
possible to select two or even all three options  
at the same time. A click on the box next to the  
option activates or deactivates that particular  
function.  
If you choose all options, all data (video and  
audio, and all effects) within the currently active  
project are deleted.  
All project settings can now be reset. Project  
settings are fixed only after video recording or  
creation has begun.  
The following are not deleted:  
– other edited projects  
– scenes in the clipboard  
– archived colors and titles  
– effect modules, including those that have been  
installed later  
Note: The settings "Brightness", "Contrast" and  
"Saturation" cannot be changed, if you chose  
the input "DV".  
(2) You can use "Input" to switch the video input.  
(Please note that DV input is only available if the  
hardware you use actually features a DV port).  
You can also add analog material, which is then  
converted by SMART EDIT to DV data. Digital  
and analog material can be combined in the  
same project.  
– installed fonts  
– other supplementary programs  
If you choose only one function, merely this part  
of the project will be deleted.  
The DV input device is automatically recognized  
and marked. After you have connected the DV  
recorder, you see that the input, e.g. is titled with  
"DV Sony". In this way you can determine quick-  
ly that the connection has been made.  
(8) The "Information" button gives information  
on project name, storyboard length, scenes and  
effects inserted into the storyboard, and on the  
total number of existing scenes and samples.  
(9) This menu symbol returns you to the Main  
menu, the same as clicking the right trackball  
button.  
(3) This button allows you to move the Input  
menu bar from the bottom of the screen to the  
top, if needed. Click again to return to the bot-  
tom.  
46  
(4) In case you want to check your video material some time.  
and don't intend to change settings at the same  
time, then you can use the button to reduce the  
menu to a much smaller panel. In this reduced  
menu only the buttons described under item (3)  
and the button ("video settings" menu symbol)  
to redisplay the entire menu are visible.  
If you select "DV + HDV", two load passes are  
required. You can see that this also activates the  
DV record button.  
Now you can output your video material via  
HDV and record it using the HDV record button.  
After that, switch the camera to DV and record  
the DV video stream using the DV record button.  
(5) Clicking on these menu symbols takes you to  
the Recording menu or to the Main menu.  
Please note that during the recording of source  
HDV footage, neither picture nor sound can be  
monitored. The screen displays a grey picture  
with the running time.  
5.4 Recording  
This screen is used to record your video footage  
from your camera or deck onto the system.  
Note that once the project settings are set to a  
mode other than HDV, there will only be one  
record button you can see.  
During recording a click on the trackball right  
button has the same effect as pressing the stop  
button in the small display You can start and  
stop recording to not waste drive space with  
unwanted video. If you want to divide up your  
recorded video material, after recording proceed  
to the Edit screen. You can find more informati-  
on in section "5.5 Editing" under splitting.  
(1) By clicking on the volume display button you  
can call up a volume display on the opposite  
screen edge which serves to adjust the decibel  
(dB) level before or during recording (not  
available in HDV projects). Try to set the level  
as high as possible in order to achieve the best  
audio quality, but do not overdrive it (stay out  
of the red area!). You can change the level by  
clicking on the dB slider below it. The sound  
becomes quieter (up to –30 dB) or louder (up  
to 20 dB), depending on whether you move the  
slider toward the left or right.  
(3) The selection button "Mode" offers you three  
possibilities:  
"Normal": means a normal recording.  
The setting "Time" activates the "Time" slider  
(see item (4)), with which you can set the recor-  
ding duration exactly. After this time, recording  
is automatically stopped.  
The setting "Photo" is appropriate for single  
flicker-free pictures. Casablanca records about a  
half second of material that is then extended as  
a single image to the duration you have set (see  
(4) "Time").  
Flashing blue or yellow means there are no  
problems and flashing red represents overmod-  
ulation. Clicking on the volume display button  
again closes the volume display.  
(4) The "Time" slider is activated by the modes  
Time and Photo.  
The Time mode allows setting the duration for  
the still scene up to 100 minutes.  
In Photo mode you can set the duration of the  
still scene up to one minute.  
(2) Once you select the HDV format in the Project  
Settings, there will be two, round record sym-  
bols (one for HDV and one for DV):  
You can always stop recording with the stop but-  
ton, regardless of the time that has been set.  
If you set the "HDV recording" slider to "Only  
HDV" in the System Settings, only one pass is  
necessary. This activates one record button.  
Click on this button to begin loading your HDV  
footage into your system and automatically con-  
vert the HDV stream into DV material. This takes  
(5) When a new scene is recorded, the system  
will automatically name it (S1, S2 etc.). Its name  
is displayed under the record button. Clicking on  
the name brings up the keyboard which allows  
47  
you to give scenes the name you choose.  
5.5 Editing  
(6) This fields shows you how long the recorded  
scene is.  
This screen is used for most of your editing  
work, and for sequencing of trimmed scenes.  
This is the most important menu.  
(7) The field Rem. shows you how much time  
remains, meaning how much video can still be  
recorded. This is not displayed during recording;  
it is switched to a smaller display. This amount  
is an estimate. The system calculates the remai-  
ning time on the basis of the level of detail of the  
material already recorded. The value is not recal-  
culated until the current recording is finished.  
If the quality settings change, the actual space  
may be slightly more or less than this estimate.  
(8) Just like the video settings, this menu is  
superimposed over the video. You can see the  
video during recording and thus always decide  
whether you want to digitize a sequence or not.  
The symbol at the lower left with the two trian-  
gles moves the panel to the upper edge. This  
is useful if the panel happens to be covering  
important parts of your material.  
(1) Here you see the storyboard. This is a tool  
that has been used since movies were invented.  
The idea is to clearly lay out all the scenes of a  
production in order to more easily implement  
editing principles. A single frame, (the first pic-  
tures of a scene), are used as symbols ("thumb-  
nails") to represent the scene.  
A glimpse at the storyboard allows you to grasp  
the whole story without having to review all of  
the material. Traditionally, the storyboard was a  
large board composed of hand-drawn pictures.  
(9) If you don't need this menu during recording  
(e.g. DV control) then you can minimize it with  
this button to a much smaller panel. Then the  
only buttons available are the buttons described  
under (8) and the button to return the normal  
size record menu.  
(10) "DV control" is done with these five buttons.  
You can directly control the connected DV device  
through the i-Link interface. Please note, howe-  
ver, that not every DV device is compatible, but  
you will find that most of them are.  
Seen from left to right, the buttons are used to:  
stop the recorder, play, pause, rewind, and fast  
forward.  
Rewind and fast forward have three different  
effects. Fast rewind or fast forward results if the  
button is pressed while the recorder is in stop  
mode. Slow rewind or slow forward results if the  
button is pressed while the recorder is playing.  
Clicking the button while the recorder is in pause  
mode causes movement of a single frame back-  
ward or forward.  
Your system uses an electronic storyboard.  
Scenes are selected from the scene bin (item  
(7)) and put into order on the storyboard, lo-  
cated in the upper section of the screen. In the  
storyboard the selected scene is in the center.  
The selected scene length (duration) is display-  
ed above the scene to highlight it. Clicking on a  
scene in the storyboard causes it to be moved to  
the center (often referred to as the "selected" or  
"active" scene).  
Seven scenes can appear in the visible portion  
of the storyboard. But there is no limit to the  
number of scenes that may actually be pre-  
sent on the storyboard. The storyboard can be  
scrolled to the left or right. The starting point is  
to the left, and scenes are played sequentially  
from left to right.  
(11) The four menu symbols bring you directly  
to the Edit, Record/Edit, Video settings, and to  
the Main menu screens.  
(2) To scroll through the storyboard click on the  
slider below the storyboard and roll the ball on  
the trackball to the right or left.  
48  
(3) The buttons next to the slider can be used to  
move from one scene to the next in the story-  
board one scene at a time.  
Stop and Pause buttons are also available.  
(10) Clicking on this "i" button displays a window  
showing information about the activated scene  
in the scene bin. In the upper part of this win-  
dow you’ll see the timecode, the recording date,  
the recording time and the format.  
(4) The buttons "|<" and ">|" move you to the  
beginning or end of the storyboard.  
(5) You can use the Play button to the right of  
the slider to play the storyboard beginning with  
the selected scene until the end of the story-  
board (or until you stop playing either by pres-  
sing the Stop button which is now visible, or by  
clicking the right trackball button.)  
You also have a Pause button which you can use  
to stop the playback until you press the Pause  
button again (or press the Play button). The last  
frame appearing before the Pause button was  
pressed remains as a single picture on the moni-  
tor until playback is resumed.  
Further, you can call up the keyboard by click-  
ing on "Enter/change comment" in order to  
add your notes to this scene, which then will be  
displayed in the lower box.  
Clicking on "Ok" confirms the notes, so that it  
will be displayed in this information window  
when it is called up again.  
(11) In case you have not yet renamed the sce-  
nes in the Record screen, you again have the  
chance here to give the scenes your own names.  
Simply select the desired scene in the scene  
bin and then click on this button to bring up the  
on-screen keyboard. If you have the PowerKey  
option, then you can use this keyboard to clear  
the old name and enter a new name.  
(6) Clicking on the "i" button, a window is called  
up showing information about the storyboard.  
You’ll see the project name, the current position  
of the storyboard (the time is displayed), the  
length of the whole storyboard and the remain-  
ing length (after the current position).  
(12) Many users require "overlapping" of cer-  
tain video sequences with other scenes without  
changing the original audio. Example: a music  
video (see Chapter 4, Tutorial 2). A complete  
recording of the singer is available. Certain porti-  
ons of this recording are to be substituted with  
other scenes, but the view of the artist singing  
is to reappear several times. The movement of  
the singer's lips should always be synchronized  
with the music. This means that the original  
audio does not change, even though scenes are  
changed.  
(7) Recorded scenes appear automatically in  
the Scene bin in the lower section of the screen.  
They are represented as small thumbnails (the  
first frame of the video scene). In video mode  
(not VGA) up to eleven scenes can be viewed  
simultaneously in the Scene bin. For more than  
eleven, the slider (item (8)) is then used to scroll  
to the desired scene. Scenes from the scene bin  
that have been inserted into the storyboard are  
indicated by a small white point in the upper  
right corner of the scene.  
SMART EDIT offers an easy way to do this: With  
an Insert-edit, the selected scene in the scene  
bin is overlaid onto the storyboard. Only the  
video, not the audio of the scene is overlaid.  
Clicking on "Insert" overlays the selected scene  
in the storyboard with the selected scene from  
the scene bin. The scene in the storyboard (back-  
ground) is then partially or completely covered  
with the insert scene (foreground). The back-  
ground scene must, of course, be longer than  
the foreground scene.  
The range (start position, length) can be set free-  
ly and changed at any time, even after the Insert  
is placed. Every click on "Insert" leads automati-  
cally to a Range menu.  
The starting point, which is by default set to the  
first frame of the insert, can be moved towards  
In the scene bin (right), you can see the project  
name you chose.  
(8) The slider below the scene bin is used to se-  
lect the scenes to be displayed. The buttons next  
to the slider can also be used to move through  
the Scene bin one scene at a time.  
The buttons "|<" and ">|" are used to jump to the  
beginning or the end of the scene bin. The "<"  
and ">" buttons will move through the scene bin  
one scene at a time.  
(9) The Playback button is to the right of the sto-  
ryboard slider. This button is used to playback  
the scene displayed in the center of the scene  
bin.  
49  
the end ("Start" button).  
desired position by the help of the button "Posi-  
tion" or with the arrow buttons – the slider to the  
right shows the current position in relation to  
the complete storyboard. The position can also  
be changed by clicking the play button; the stop  
button stops playback. If you exit the "Range"  
menu by clicking on "Ok", the new position is  
confirmed.  
To do this, you have to select “Position”. Now  
you can see the background scene. To trim the  
insert-scene either from the front or from be-  
hind, switch the selection button to “Trim” so  
that you can see the “IN” and “OUT” buttons.  
During this setting, you can see the background  
scene. Set the selection button to “Trim E” so  
that you can see the insert-scene instead.  
(14) Scenes are added to the storyboard from  
the scene bin. The selected scene in the scene  
bin is added to the storyboard by clicking the  
"Add" button.  
The so-called “background scene”, in other  
words the story board, can be split in three  
parts:  
The added scene always appears after the cur-  
rently selected scene in the storyboard.  
There is one exception. When the very first  
scene is the current scene in the storyboard, the  
user is asked by the system whether the scene  
to add should be put In front or Behind the first  
scene.  
There also exists the possibility to cancel.  
If you add the scene before the first scene then  
you will be asked – if there is audio on a music  
track – whether the music track should be shifted  
backward. Answering Yes causes all audio tracks  
to be shifted, No causes the music tracks 1 and  
1. the background scene before the insert  
2. the Insert scene  
3. the rest of the background scene after the  
insert  
This division allows you to place any number  
of insert sequences onto a single background  
scene.  
Inserts are indicated in the storyboard by a sym-  
bol (two overlapping rectangles) in the upper  
part of the scene in the storyboard and can be  
Removed at any time.  
The button "Remove" offers the possibility to de- 2 (thus the sound tracks 3 and 4) to stay at their  
lete the first and the last part of the background  
scene in front of or behind the insert scene.  
Overlapped background sequences are auto-  
matically put back together.  
Neighboured insert scenes can certainly be con-  
nected with a transition effect.  
time position, and this causes them to slip under  
another previous scene.  
When the scene has been inserted, the original  
in the scene bin can be deleted or trimmed wit-  
hout affecting the storyboard scene.  
(15) The function "Remove" deletes the scene  
located in the center of the storyboard from the  
storyboard. An "Insert" scene can also deleted,  
and this uncovers the background. If you have  
already created audio and the scene to be dele-  
ted is affected, then you will receive a warning  
message telling you that an audio sample will  
(13) After you have added an insert and the  
scene is still selected in the storyboard, you  
can use the "Range" button to modify inserted  
scenes.  
These scenes can either be shifted (Set the  
mode to "Position”, and then click "Start”.) The  
Insert scene can also be re-trimmed at the begin- be deleted.  
ning or at the end (using the "IN/OUT" buttons  
in Trim mode). The function “Trim E” allows you  
to see the insert-scene while trimming.  
(16) Clicking on "Replace" causes the selected  
scene in the center of the storyboard to be re-  
For Insert scenes the user is brought to the usual placed by the active scene in the scene bin.  
Range menu. Here also you can display and hide This can be a completely different scene, or the  
the audio wave form with the loudspeaker sym-  
same scene with different In and Out points.  
bols (section 3.2).  
If you click on the "Range" button while no insert (17) The "Search" button makes it possible to  
scene is activated, you can reach every position  
of the activated scene or of the entire story-  
board. This function is helpful if you have added  
a very long scene to the storyboard and want  
to view its middle position. You can reach the  
find the same scene in the scene bin that is  
currently selected in the storyboard (assuming  
it has not been deleted or renamed). After  
clicking on "Search" the scene in the scene bin  
is activated and can, for example, be trimmed  
50  
or split. (This cannot be done to a scene in the  
storyboard). Finally, the scene in the storyboard  
can be replaced with the newly trimmed scene.  
If you have deleted the scene from the scene  
bin, then after you click on "Search" the mes-  
sage "The scene was not found. Should it be  
re-created?" appears. If you then click on "Yes"  
and the scene will again appear in the scene bin.  
This function can be activated at any time, even  
after restart, after which a deleted scene cannot  
normally be re-created.  
c) Color  
This option creates a one-color scene that is  
mainly used as background for titling. Selecting  
the option "Color" opens the color box so that  
you may select the color.  
d) Pattern  
After you select this button, you see the "Select  
pattern" button to the right. Click on this but-  
ton to open a screen in which you can select a  
pattern from the Image Pool. More information  
on this image pool can be found in section 3.3 of  
this manual.  
The special effect called "Pattern" applies the  
aspect ratio of the used pictures and patterns  
to the 16:9 format (in PAL and HDV). Activate  
the function "Enable distortion" to stop this  
correction.  
(18) "New" creates a scene whose duration  
("Length") can be set up to 1 minute and whose  
contents can be set from a selection list.  
This is very interesting for leaders and trailers  
(black video), but also for certain crossfade  
effects.  
Clicking on this button causes a list of various  
options to appear. The following new scenes are  
available in the standard version:  
e) Black  
This mode creates black video that can be used  
as background for titles or combined with the  
transition effect Crossfade for fading into and  
out of a video.  
Below the selection list you find the "Preview"  
button. This allows you to view a moving video  
preview.  
Clicking on the button "Full size" (if your system  
is provided with this button) brings up another  
menu that again displays the effect options in  
Further effects are available on additional Smart- the area to the right.  
Media cards or CDs/DVDs that you can obtain  
either as full or demo versions from your dealer.  
In the left area you see the "Frame" slider under  
the effect name. With this slider you can set the  
point in time in the new scene you wish to see.  
You can select a new scene simply by clicking on Below you see the button "Display" which you  
it or by activating the slider control.  
use to select either "Original" (the representation  
of the new scene you have just selected) and  
"Compare". The last option divides the screen  
into two parts. Part of your new scene is  
displayed in the right half of the screen. In the  
left half of the screen a scene is displayed that  
you can freely choose from the scene bin with  
the button "Choose scene" positioned below.  
This comparison function lets you correct  
images (adjust coloring).  
a) Countdown  
This new scene creates a countdown, the dura-  
tion of which you can set. A countdown number  
is shown each second. You can also specify the  
numbers and background color with the help of  
the color box.  
b) Color bars  
This scene creates a striped test image accor-  
With "OK" the settings for the effect options in  
ding to the standard IRE 100 (for PAL) or IRE 92.5 this menu are accepted and you are returned to  
(for NTSC) with changeable duration. In pro-  
fessional usage, it is normal to have a colorbar  
test image several seconds before each video  
project.  
the "New scene" window. With "Cancel" you exit  
the "Single image" menu without having made  
any changes.  
The arrow button serves to move the single-  
image menu to the upper screen edge.  
You also have the option to reduce the panel  
51  
with the button located above it.  
Here, too, several effects have a "Preview" and  
(if your system supports this function) a "Full  
Size" preview option. To the right you find the  
effect options, to the left you see the "Frame"  
button under the effect name. You use this but-  
ton to set the exact frame of the scene you want  
to view.  
To the right of the preview buttons is the scene  
duration, which you can set for up to 1 minute.  
Clicking on "OK" returns you to the Edit menu.  
The new scene, (named after the effect chosen),  
is now available in the Scene bin.  
The selection button displayed underneath  
the "Preview" button offers three settings. The  
function "All" shows all possible "New scenes",  
which can be found in the system. "Default"  
shows the scenes, which are integrated in the  
system and "Optional" shows only the scenes,  
which have been installed afterwards.  
The button "View" provides four options. With  
"Original" you can view your original scene,  
with "Effect" you can view your scene with the  
special effect applied, and "Orig. + Effect" puts  
the original scene on the left screen half and the  
applied effect on the right half, so that you can  
directly compare them.  
The option "Compare" divides the screen into  
two parts. To the right you see your new scene  
(with effect) and to the left a scene that you  
can freely choose from the scene bin using the  
button "Choose scene" positioned below. This  
enables, for example, an exact color adjustment.  
The effect options can be set directly in this  
window. You’ll even get a real-time preview  
without having to confirm the selection with the  
slider.  
(19) In the "Special" menu you find various spe-  
cial effects and all image processing effects.  
You accept the settings you have made for the  
effect options by clicking "OK" and you are  
returned to the Special screen. Clicking "Cancel"  
returns you from the full-size menu, but without  
accepting any new settings you may have made.  
Further on you’ll see a selection button under-  
neath the "Preview" button, which offers the  
following three functions:  
The function "All" shows all programs which are  
to be found in the system. "Default" shows the  
programs, which are integrated in the system  
and "Optional" shows the programs, which have  
been installed separately only, e.g. the additional  
software. You also have the possibility to let just  
one program be displayed in the effect list. This  
function is helpful if you have installed several  
effect packages, but only want to work with one  
at a time.  
Listing of all Image Processing effects under this  
item has a special reason: multi-layering.  
If you want to edit a scene with several Image  
Processing effects then you must first activa-  
te the scene in the scene bin. Then select the  
Image Processing effect from the list in the  
"Special" menu, (not in the Image Processing  
effects screen). The Image Processing effects  
listed in the "Special” menu are not applied to a  
scene in the storyboard, instead a copy is made  
of the active scene in the scene bin. The copy  
incorporates the effect, and its name is supple-  
mented with SP, SP 2, etc. You can repeat this  
procedure at will.  
(see also section 5.8 Image Processing effects,  
item (12))  
The arrow buttons serve to move the single-  
image menu to the upper screen edge.  
Some of the special effects (the ones listed in  
the upper part of the list—above the line) are  
only available here. These include: Backwards,  
– Backwards  
Clipboard (availability depends on system used), Clicking on the button "Backwards" creates a  
Copy, Ethernet-Transfer (availability depends on  
system used), Jitter, Photo-Transfer (availability  
depends on system used), Quick motion, Scene  
scene with the extension "RW" which has the  
same length as the original, but runs backwards.  
The audio is also run backward. You can mute  
--> audio Sample, Slow motion, and Still Scene. the audio in the "Audio Mix" screen if you don't  
These effects do not appear in the Image Proces- want to hear it.  
sing screen.  
52  
– Clipboard (availability depends on system  
used)  
transported in the clipboard. Now you can click  
on "Clipboard --> Project", so that a window ap-  
pears in which you can mark the scene you just  
exported. After confirming with "Ok", the scene  
will be imported into the scene bin of your cur-  
rent project.  
This is a function for temporary storage that  
allows you to move scenes to tother projects.  
If you click here, you see on the right of the  
window the four buttons: "Clipboard -> Pro-  
ject", "Scene -> Clipboard", "Remove scene" and  
"Scene from project --> Clipboard".  
The clipboard serves principally to store video  
scenes temporarily in order to use them in other  
projects. The clipboard can be accessed from  
any project.  
Of course, it is also possible to copy DV  
material into an HDV project with the aid of the  
Clipboard.  
If you click on "Scene -> Clipboard", the scene  
previously selected in the scene bin is automati-  
cally inserted onto the clipboard.  
If there is no active scene in the scene bin, the  
message "No active scene!" is displayed.  
If you switch projects and use new project set-  
tings, then the scenes already contained in the  
clipboard are marked with an asterisk and may  
not be usable. If you select one of these scenes  
in order to insert it into the scene bin, the "These  
scene properties do not conform to project set-  
tings!" message appears.  
If you want to load a scene from the clipboard,  
then first select the scene in the scene bin after  
which the retrieved scene should be positioned.  
Then click on "Special", then on "Clipboard" and  
select "Clipboard -> Project". The "Get scene  
from clipboard" menu is opened. There you can  
select the desired scene, and exit the Special  
menu (with "OK" or "Cancel"). You then see the  
inserted Clipboard scene in the scene bin. The  
scene might have a new number if the scene or  
scene name is already present in the scene bin.  
Note: The scenes contained in the clipboard are  
deleted when you turn off your machine.  
– Copy  
A scene can be copied as often as desired within  
the "Edit" menu without requiring additional  
space on the hard drive. Copying also requires  
no time.  
You can simply select one of the scenes by cli-  
cking on it. The outline of this scene changes to  
blue. Clicking on "Copy" creates a copy immedi-  
ately.  
If you click (in the clipboard) on the function  
"Remove scene", the "Remove scene from clip-  
board" menu is opened and you can select the  
scene to be deleted from the clipboard. You only  
have to click on "OK" and the scene is deleted.  
Note: If you click on "Remove scene" you see  
that in the window displayed the "OK" button is  
disabled (appears in dark gray) and thus cannot  
be clicked. This is a safety measure so that you  
don't accidentally delete a scene. If you really  
want to delete a scene, then click twice on the  
scene to be deleted (even if it appears in gray)  
and then click on the "OK" button that is now  
enabled.  
The reason for copying is so that you can trim a  
copy independently of the original.  
For example, you can use several seconds of a  
long take in the opening title and then insert the  
complete scene later at a different point in the  
storyboard.  
SMART EDIT frequently creates copies auto-  
matically, (for example when splitting, inserting  
into the storyboard, and when creating a special  
effect (e.g. "slow motion").  
The function "Scene from project --> Clipboard"  
is used to choose scenes in other projects with-  
out entering the project settings.  
Clicking on the button "Scene from project -->  
Clipboard" opens the screen "Select project", in  
which you can choose one of your Projects, from  
which you want to export a scene.  
After marking a project and having clicked on  
"Ok", the scene bin of the activated project  
opens from which you can choose the desired  
scene. After confirming with "Ok" the scene is  
The "Copy" button is therefore meant only for  
the purpose described above.  
The copy appears in the scene bin and receives  
the name of the original scene extended with  
".K", for example "vacation.K".  
– Ethernet-Transfer (availability depends on  
system used)  
This is a program which is part of the SMART  
EDIT system software. Further information can  
be found in chapter 9 „Ethernet Transfer“.  
53  
– Jitter  
If you click on the "Preview" button a white,  
crossed-out circle appears meaning that preview  
is not possible.  
Have no fear – SMART EDIT processes your best  
and most detailed material without jitter. But so-  
metimes a jitter or stroboscope effect is desired  
to attain a change of pace or to give your video  
an artistic note.  
– Slow motion  
"Slow motion" creates a scene that is a copy of  
the original but which runs more slowly. You can  
specify the delay factor with a slider. The higher  
the delay factor, the slower the scene. A value of  
2 (the smallest possible value) creates a scene  
that runs at only half the speed of the original. If  
the original scene was, for example, 4 seconds  
long, then the scene in slow motion is 8 seconds  
long. To calculate the length of what the new  
scene will be, multiply the scene length with the  
delay factor).  
The finished scene with the extension "ZL", can  
be trimmed like any other scene and placed in  
the storyboard. Effects can also be applied if  
needed.  
SMART EDIT plays the scene more slowly than  
the normal frame rate. Movement can be jumpy.  
The extreme slow motion known from sports  
transmissions is only possible with the use of  
expensive special cameras that can film at a  
much higher frame rate per second.  
Simply pick a scene, select "Special", click on  
"Jitter", then set the Still time (still time 000.00:  
04 = one image remains as it is for a length  
of time corresponding to four frames), and in  
"Type" select between "Half frame" and "Full  
frame". Now you have created a stroboscopic  
scene that has an extension "RU". The option  
"Full Frame" has an improved picture quality  
and is recommended for scenes with little mo-  
tion. For scenes with considerable motion the  
option "Half Frame" is recommended.  
Audio is not affected by Jitter and remains syn-  
chronized.  
A preview of this effect is not possible. If you  
click on the "Preview" button, a white, crossed-  
out circle appears.  
– Photo-Transfer (availability depends on sys-  
tem used, optionally available for other models)  
This is a program used for importing and expor-  
ting images to and from photo storage cards (so  
that they may be used in other software). Please  
read the online help (i-button) or download the  
respective pdf file from our website for more  
information.  
A preview of this effect is not possible. If you  
click on the "Preview" button a red, crossed-out  
circle appears indicating that preview is not  
possible.  
– Still Scene  
– Quick motion  
Frequently a still scene is required in a video.  
For example, when introducing "actors". SMART  
EDIT can quickly create such stills.  
"Quick motion" works principally the same way  
as slow motion, but creates a new scene that  
runs faster than the original. Here you can spe-  
cify a speed-up factor between 2 and 10. Uneven  
values are recommended in order to obtain full  
resolution. The new scene has the suffix "ZR".  
You calculate the length by dividing the time  
of the original scene by the specified speed-up  
factor.  
Here, too, a preview of this effect is not possib-  
le. If you click on the "Preview" button a white,  
crossed-out circle appears indicating that pre-  
view is not possible.  
The selected scene in the Scene Bin is simply  
frozen at its first frame for the Length of time  
set (up to 1 minute), using the slider to the right.  
Any remaining part of the scene after the first  
frame is not used to create the still image.  
If you want to have a specific still image that is  
not the first frame in the scene, then simply copy  
the scene and trim it down to where the first fra-  
me is the desired one, then apply the Still Scene  
function. The created scene has the extension  
"SC".  
Under Type you have the choice between Half  
Frame and Full Frame, whereby Full Frame has  
a better quality and is recommended for sce-  
nes without too much motion. “Frame” means  
that SMSRT EDIT tries to remove unwanted  
“artifacts” which occur during fast movements  
or also during quick camera pans. If the move-  
ments are not as dramatic, you will gain better  
– Scene --> Sample  
This function copies the original audio of the  
active scene contained in the scene bin to the  
audio sample list of the audio menu. The new  
audio sample is named the same as the video  
scene it was created from. In this way you can  
use the audio of one scene for other scenes.  
54  
results and a very calm still by choosing “Fra-  
me”. In some rare cases, it may be better to  
use the “field” option. There is no audio for still  
images.  
The remaining effects in the Special menu are  
the same as the Image Processing effects (The  
individual Image Processing effects are explai-  
ned in chapter 5.8).  
mains unchanged until it is intentionally deleted  
in the Edit menu.  
After clicking on "Use" or "Drop" you continue to  
work with the rest of the roll. Another strip must  
be taken out and judged either as good ("Use")  
or bad ("Drop"). The last scene is automatical-  
ly displayed as ".Rest" in the scene bin. This  
enables you to easily interrupt your work and to  
continue later with the ".Rest".  
(20) In general, you will record scenes that have  
more than one camera setting (take). These  
scenes must usually be split up in order to make  
the video you intend. You can skip this step only  
if you want to keep the complete footage as is  
without transition effects.  
An additional function is splitting a scene in  
series through the "Index" button. Click (in the  
splitting menu) on the Play button so that you  
see the "Index" button. While the video is run-  
ning with audio, each time you click on the "In-  
dex" button a split position is set. Afterward the  
split segments are positioned after the original  
scene in the scene bin. This function serves to  
roughly split up a scene before you begin with  
final editing.  
Clicking on the "Split" button brings you to the  
Split menu:  
In addition, you can make use of the automatic  
splitting function if the video material has been  
recorded via DV.  
Splitting can be compared to cutting a roll of  
film.  
The film is still on the roll. A segment of film,  
(the first take in the scene selected in the scene  
bin), is pulled out of the roll. This happens by  
clicking on "Split position".  
Click on the "Auto" button to cause your footage  
to be automatically split. The video scene that  
you have filmed most recently is split up very  
quickly according to shot changes. (If there are  
no camera changes, no splits will be made.)  
(21) Scenes must generally be trimmed before  
they are suitable for production. Jittery and  
blurred images can be removed down to the last  
unsuitable frame.  
The trackball can be used to scroll through the  
entire scene. Select the last frame of the first  
take and click on the left trackball button. Check  
(and correct if necessary) with the arrow buttons  
("<,>") that you have hit the exact split points.  
The audio wave form (section 3.2) can help you.  
You can turn if on and off with the loudspeaker  
symbol. Audio "scrubbing" can help you with  
splitting by allowing you to make splits accor-  
ding to specific moments in the audio.  
Clicking on "Trim" brings up the trim menu.  
Now you have isolated the first take. The seg-  
ment is highlighted in light blue. You can play-  
Here you can do fine editing for each scene. You  
can set the scene's In point (start, first image)  
back the segment (and rename it, if desired). You and Out point (end, last image) anywhere you  
must now decide whether the segment is valu-  
able or can be deleted. Clicking on "Use" causes  
the segment to be "cut" and placed into the  
scene bin, where you can access it later. "Drop"  
skips the segment and moves on to set the next  
the split position in the scene.  
want. This is similar to an analog cutting board,  
but without any waiting time.  
Clicking on "IN" displays a much smaller strip  
that enables you to scroll through the scene and  
set the new In point. The blue area shows how  
much of the scene is still active, the gray area to  
the left shows the "trimmed away" part.  
SMART EDIT does not delete any video material  
during this procedure. The individual scenes are  
only copied ("Use") or not copied ("Drop"). The  
original scene with all takes (the "film roll") re-  
The time display to the right of the blue bar  
shows the length of the scene. Once you have  
found the correct starting image, confirm by  
clicking on the left button and the "Trim" menu  
55  
appears again.  
(24) As soon as you insert effects (which need  
to be rendered) into the storyboard or activate  
them in the "Special" menu, you'll see one dot  
per effect in the upper right corner of the screen.  
If the background rendering is activated, the  
inserted effects will be rendered one after the  
You proceed in the same manner with the Out  
point. You can carry out fine editing by using the  
arrow keys (below the "IN" and "OUT" buttons)  
to step through the individual frames one at a  
time. You can play the trimmed scene to check it  
by clicking on the Play symbol (all the way to the other. The dot of the currently rendered effect  
right).  
flashes.  
You can display the audio wave form and use  
audio scrubbing (section 3.2).  
This procedure simplifies the creation of clean  
splits.  
In the System Settings, you can determine if  
rendering should start with the last placed effect  
or if the effect is to be rendered at the end.  
The rendering will be activated either with the  
button "Smart Rendering" in the "System set-  
tings" (see chapter 5.1, item (6)) or by clicking  
onto this display in the upper right corner (as-  
well as in other menus, which support inserting  
effects), which also opens the window.  
After rendering was started, you can continue  
editing - the rendering will be done in the back-  
ground.  
Note: When trimming the IN-point, the system  
always displays the first available even field.  
When trimming the OUT-point, the system  
shows the odd (later) field.  
When splitting, the first field is even, when  
positioning, it’s an odd field. This serves a more  
clean way of cutting.  
The scene with the rendered special effect is  
automatically placed right behind the original  
scene in the scene bin.  
With the two buttons next to the time displays  
for the start and end images you can play the  
first and last 3 seconds of the scene.  
Note that segments of a scene removed by trim-  
ming can be reinstated at any time by repeated  
trimming.  
To the right and below you can directly activa-  
te the Edit screen and the Main menu with the  
menu symbols.  
Note: The display allows a maximum of 10 dots.  
If there are more than 10 effects (which have to  
be rendered) inserted, you'll see three little dots,  
which means that further effects are waiting to  
be rendered.  
(25) To the right below you see six menu sym-  
bols for the following menus: Recording, Tran-  
sition effects, Image Processing effects, Titling,  
Audio mix, and Main menu.  
(22) You can delete a scene at any time. Clicking  
on the "Delete" button deletes the currently se-  
lected scene in the scene bin.  
(23) In case you want to retrieve deleted scenes,  
you can use the UnDo button (curved arrow) to  
be found to the right of the "Delete" button. With 5.6 Finish  
the UnDo button you can retrieve the last ten  
most recently deleted scenes. Deleted scenes  
are lost permanently when the system is re-  
started, when switching between two projects,  
and when there is no more space for recording  
(video or audio).  
This button can be used to reinstate scenes  
that you deleted in the scene bin and now have  
removed from the storyboard.  
In the Finish menu a completely finished project  
is recorded out to a DV or video recorder. If your  
system is provided with a DVD writer and the  
software "DVD-Arabesk", you can record your  
finished video to DVD (to read more, go to chap-  
ter 5.6 in the "Smart Edit - 2nd edition" manual  
or in the separate manual that is included with  
"DVD-Arabesk".)  
Tip: You can use the "Delete" and UnDo func-  
tions to easily sort scenes in the scene bin. Dele-  
te the active scene, activate another scene, and  
then click on UnDo. The scene removed from the  
scene bin is now reinserted just after the activa-  
ted scene.  
You can finish creating all video and audio.  
56  
(5) The Record to VCR function serves to record  
your video project out to another device.  
If you want to record your material on a VCR,  
then select Analog and then click on the Play  
button next to it. Your video plays and is recor-  
ded out to the VCR.  
If you want to record your material to DV, select  
the option "DV" and use the DV Controls (6).  
Of course you can record video material with the  
aid of suitable capture programs to your PC’s  
hard-drive and edit it there.  
If you are editing an HDV project, you can  
now also output your video in HDV. Before  
outputting, the system must however first  
render the effects (even if already rendered in  
DV).  
Depending on the system you are using, the  
high resolution of the video and the sheer data  
size can result in a longer rendering period.  
(1) The counter at the upper right displays the  
length of the storyboard, which is the total  
length of your video project. The total length in-  
cludes not only the scenes you have taken from  
the scene bin but also all additions such as color  
scenes, black intro scenes, etc. You now know  
how much storage capacity you will need for  
your output media (VHS, DV, etc.).  
(6) If you would like to control your DV device  
(camera, deck, etc.) from your system, click on  
the button "DV Recorder Controls". You can con-  
trol your DV device using the control panel now  
displayed.  
When you are ready click the "Record to VCR"  
button located below the control to start recor-  
ding of your footage on DV tape. This process is  
not shown on the monitor.  
We recommend putting a few seconds of empty  
scene at the beginning of the storyboard. The  
recorder can then begin recording while the  
empty scene is being played. This is also re-  
commended for the end of the storyboard – this  
avoids accidental recording the SMART EDIT  
user interface.  
(2) This field indicates whether the effects and  
audio samples are "Created" or still "Unrende-  
red". Even if all effects except one have been  
calculated, the display will show "Unrendered".  
If all effects have been created, this button will  
be inactive.  
(3) It is often easier to let all effects and audio  
mixing be created overnight or during work  
breaks. You can use the "Create" button to carry  
out pending calculations in order automatically.  
(This is commonly referred to as Batch-Rende-  
ring.)  
A display tells you which effect of the total  
is currently being created and the light-blue  
progress bar shows the progress of the entire  
creation process. Please note that this is an  
approximation because the calculation times for  
different effects may be different. Some effects  
(e.g. the 3D effects) need more calculation time  
for every frame and this may lead to a certain  
imprecision in the remaining time displayed.  
Tip: If you turn off the machine while creation  
of an effect is in progress, the calculation will  
be finished before the machine actually powers  
down.  
The record-out function works only when all  
effects and audio tracks have been completely  
created (also read item (3): "Create").  
(7) In the bottom area of the Finish screen you  
see a window with a selection list in which the  
program DVD Arabesk is listed, if you are using  
a DVD writer.  
(8) After you have created the complete video  
project, you can click on the "Launch program"  
(4) Clicking on the "Choose Range" button brings button in the area to the right in order to run  
up a menu in which you can specify a segment  
of the storyboard (using the "IN" and "OUT" but-  
tons and the arrow buttons) to be recorded out.  
Here you can also use the wave form (section  
3.2) to help you in deciding on the segment.  
DVD-Arabesk.  
If you have installed SMART EDIT as an update,  
you probably have version 1 of "DVD-Arabesk"  
installed. Please see the "SMART EDIT – second  
57  
edition" manual, chapter 5.6 for the relevant  
description. The programs "DVD-Arabesk 2" and  
"DVD-Arabesk 3" come with a separate manual.  
(1) The "Transitions" screen shown above dis-  
plays the storyboard you are already familiar  
with. But here, two scenes instead of one are  
displayed in the center.  
You thus see two time displays in the upper pa-  
nel. You can now move the scenes meant for the  
transition to the middle.  
Note: The DVD-Arabesk software may differ  
slightly from the description below on some  
systems.  
A further difference is the Play button which in  
this menu only plays the effect with 1 second  
before and after, and not the entire storyboard. If  
you have not already inserted an effect, clicking  
on this button plays the last second of the first  
scene and the first second of the second scene.  
This enables you to view hard cuts even bet-  
ween very long scenes.  
In the “Image quality” section, you may see  
the “Rendering” button, which provides you  
with three options, namely, “fast”, “normal”  
and “intensive”. These options allow you to  
influence the picture quality of the computed  
film.  
In some cases, you cannot play an inserted  
DVD or a film created using DVD Arabesk. In  
that case, you can therefore ignore the playback  
functions described in Chapter 3.2 of the DVD  
Arabesk manual.  
The slider and the arrow buttons are used in the  
same way as in the Edit menu.  
(2) You can choose the desired transition effect  
in the effect list by selecting directly or using the  
slider. Some of the effect symbols are mar-  
ked in the list with a blue flag in the upper-left  
corner. This means that the effect is real-time  
affected (availability depends on system used)  
and normally does not have to be rendered in  
DV projects. A red flag identifies a demo effect,  
(real-time or not), that must be calculated and  
is played with a superimposed "demo" text.  
To purchase and unlock an effect, contact your  
Dealer.  
(9) Clicking on the menu symbol brings you  
directly to the Main menu screen.  
5.7 Transition effects  
When your project has been completely arran-  
ged in the Edit screen, and you are pleased with  
the results (but with hard cuts between the  
scenes), then you can apply transition effects.  
Transition effects are transformations from one  
scene to the next. In traditional film editing the-  
se transitions are known as A/B roll cuts.  
You can carry out crossfades, wipe fades, and  
color fades, but also trick transitions only pos-  
sible in digital systems. The transition effects  
are always inserted between two scenes in the  
storyboard. Some complex transition effects  
must be created. Creation can be time-consu-  
ming, depending on the effect desired. For this  
reason it is possible to preview the effect in a  
small window. You can then "batch-render" in  
the Finish menu (see 5.6, item (3): "Create").  
Note: In going to print, not all effects were  
HDV capable and could therefore not be made  
available in HDV projects. Additionally, in HDV  
projects, no real-time effects are available.  
(3) After you have selected an effect that has  
further options, the effect options are displayed  
in the field to the right of the effect list. There  
you can, for example, define colors and effect  
directions, and other parameters specific to the  
individual effects.  
(4) This button allows you to switch the effect  
list to single points. The button offers the follow-  
ing three functions.  
The function "All" shows all transition effects  
which are to be found in the system. "Default"  
shows the transition effects, which are inte-  
grated in the system and "Optional" only shows  
the transition effects which have been installed  
afterwards.  
If you have installed additional transition effects,  
they are also shown in this list (underneath the  
three settings listed above). Thus it is possible  
58  
just to see only one effect type in the list.  
with the previous scene and next scene cannot  
be longer than 5 seconds. For effects where an  
insert scene is present, the duration of the insert  
scene is the maximum limit.  
Audio is automatically cross-faded. This means  
that the audio of the previous scene becomes  
quieter and the audio of the next scene beco-  
mes louder. If a scene's audio is too quiet or too  
loud, then you should correct the volume when  
dubbing (audio mix).  
(5) Clicking on the "i" button, you’ll get informa-  
tion about the transition effect activated in the  
effect list. If it is an additional effect, the window  
"product information" appears, which offers a  
description of the effect. Is the effect to be found  
a standard effect, the product information refers  
to the manual.  
(6) You use the "Add" button to apply the selec-  
ted and defined effect between the scenes in  
the storyboard middle. The effect symbol then  
appears between the two scenes with a blue  
(real-time) or a red flag (must be created). The  
effect duration corresponds to the duration that  
was last used. This enables you to insert many  
effects with the same duration between different  
scenes.  
If an insert scene is involved with the effect, the  
audio is not changed because Inserts do not af-  
fect the original audio of the background scene.  
(9) The "Preview" button can only be clicked  
when the inserted effect is an effect that must  
be created (indicated with red outline). A screen  
opens in which the last second of the first scene,  
the effect, and the first second of the following  
scene are displayed, so that you can view the  
transition and perhaps make further corrections  
If you select an new transition effect although  
there already is one between the two scenes,  
then the new effect replaces the old, without you (concerning color, direction, time, etc.), before  
having to click again on "Add".  
you finally create the transition effect.  
The duration of the preview is approximately  
that of the final version. The preview may be a  
little "jittery" because it does not work at the nor-  
mal frame rate. This will not occur in the created  
effect. For complex effects a certain wait time  
even for preview may be necessary.  
(7) A click on the "Remove" button removes the  
added effect from the storyboard. If you would  
like to replace the current effect with another,  
then you can simply select the new effect and it  
automatically replaces the current effect in the  
storyboard. In this case you don't have to click  
on the "Remove" button.  
A preview does not require any hard-drive  
space.  
(8) With this button you can set the duration of  
the effect.  
(10) After you have added a transition effect  
and perhaps defined its duration, you can click  
on the "Full Size" button and bring up a further  
preview menu, if your system supports this  
function. There you see the middle frame of the  
transition effect. The video image is superim-  
posed by an operating panel in which you can  
see the effect options (if available) on the right  
side.  
On the left side you see the button "Frame" be-  
low the effect name. You can use this button to  
specify the point in time of the transition effect  
you want to see.  
This button is enabled after you have inserted  
an effect between two scenes. The duration then  
shown is 1 second (assuming that neither of the  
two scenes lasts less than 1 second). Clicking on  
this button displays a window in which you use  
a slider to set the time exactly. Also provided  
are the durations 1/2 sec, 1 sec and 2 sec, which  
you can click directly, or use the slider to set the  
duration to its maximum limit - the length of the  
shorter of the 2 scenes used.  
An effect between two normal scenes shortens  
the total storyboard length by the running time  
of the transition effect. An effect between a  
normal scene (background) and an Insert scene  
(foreground) does not shorten the length of the  
storyboard.  
In this way you can observe the applied effect at  
any point in time of the scene. The button does  
not have to be confirmed – you can scroll slowly  
through this part of the scene and view it at the  
same time.  
The button "Display" positioned below  
offers you the choice between "Original"  
(representation of the new scene you have just  
chosen) and "Compare". The last option divides  
Transition effects may not overlap. For example,  
if a scene is 5 seconds long then the total du-  
ration of the two effects connecting this scene  
59  
the screen into two parts. Your new scene is  
displayed in the right half of the screen. In the  
left half of the screen a scene is displayed that  
you can freely choose from the scene bin with  
the button "Choose scene" positioned below.  
This comparison function lets you, for example,  
adjust the color to correspond to an existing  
scene.  
You can also change the effect options to direct-  
ly compare different colors or directions.  
Here you’ll also get a real-time preview, too.  
Therefore the selection of the sliders does not  
have to be confirmed.  
"yes" makes both scenes in the Storyboard be  
replaced by a new one, containing the inserted  
effect. This change can be seen directly in this  
menu. (However, this function cannot be used if  
the beginning of the first and the end of the last  
scene features a transition effect).  
Choosing "No" causes the scene to be created  
and to appear in the scene bin of the "Edit"  
menu.  
Alternatively, you can create the scene from the  
entire length of or from a portion of the story-  
board. Click on "Range" and confirm with "OK".  
Use the IN and OUT points (in the now familiar  
Range menu) to select the range of the new  
scene. The wave form can help you to do this  
(section 3.3). The wave form can be displayed/  
hidden with the loudspeaker symbol.  
The settings made in this menu are confirmed  
with "OK" and you are returned to the Edit  
menu. With "Cancel" you leave the "Full Size"  
menu without saving any changes.  
The arrow button serves to move the menu bar  
to the upper screen edge.  
Then click on "OK" in the Range menu and the  
scene is created and stored in the Edit menu.  
Of course, you can also create a separate scene  
from a portion of the storyboard in which there  
is no effect. Simply select a point in the story-  
board and click on "Scene". In the window that is  
displayed only the function "Range" is enabled.  
Specify a range and click on "OK". Then you can  
view the new scene in the Edit menu.  
(11) If the inserted effect shows a symbol outli-  
ned in red, then it must be created. When you  
click on the "Create" button a screen appears in  
which the course of the effect can be seen as it  
is created. After the creation is completed the  
symbol's outline is blue.  
(12) If your system supports the function "scene"  
you can make use of the multi-layer technique.  
If you want to overlap several transition effects,  
you at first add one effect between two scenes  
and create it. Then you create a single scene  
from the two scenes and the inserted effect. To  
do this you click on the "Scene" button so that  
a window appears in which you can select the  
range for the new scene. The name of the used  
transition effect appears next to "Name" and is  
given as default name for the new scene. If desi-  
red, you can enter another name by clicking and  
using the keyboard that appears.  
(13) Clicking on the menu symbols brings you  
directly to the Edit, Image Processing effects,  
Titling, and to the Main menu screens.  
Keep in mind: If you change a setting for an  
effect that has already been created, change the  
duration, or even replace the effect with another,  
the effect must then be created again. Be care-  
ful!  
The transition effects in detail  
The following transition effects belong to the  
basic package on the CD/DVD or SmartMedia  
card.  
You also see the three options "Effect", "Effect  
+ scene(s)", and "Range". If you only want to  
convert the effect with the previously set range  
into a new scene, then click on "Effect" and then  
on "OK". This causes the effect to be converted  
into a scene and to be put into the scene bin of  
the Edit menu.  
You can also let the length of the new scene  
extend beyond the range of the two previous  
scenes (with inserted effect). In this case click on  
"Effect + scene(s)" and then on "OK".  
1. 3D Mosaic: The first scene is divided into  
small squares, the number of which you can set  
in the effect options under "Number of Squares"  
(between 1 and 15). The squares "fly" out of the  
picture and reveal the second scene.  
2. 3D Stripes: The second scene is pushed into  
the picture in the "Direction" you choose (from  
top to bottom, or from bottom to top) with from  
2 to 30 stripes ("Number of stripes").  
Then you’ll be asked with the question, if the  
scene should replace the effect. Clicking on  
60  
3. Bars: The new picture either pushes ("Type"  
"Push") the old with from 2 to 200 "Bars" out  
of view or superimposes itself ("Type" "Inset").  
Under "Direction" you have a choice of six. Two  
are interlocked (come from two sides). Recom-  
mended duration: 0.5 to 2 seconds.  
second scene is visible.  
With "Out" the first scene is in a circle covering  
the screen but which then becomes steadily  
smaller until it disappears, having been replaced  
by the second scene. The well-known end to car-  
toon films can be replicated by using the "Black"  
effect from the "New scene" list and the mode  
"Out".  
4. Blue box: With this effect you can remove  
undesirable elements from a foreground scene  
and place the remaining motif on another back-  
ground. (This is also commonly called a "chro-  
ma-key" effect) You are probably familiar with  
this effect, it is used by weather forecasters on  
television. The speaker actually stands in front  
of a blue wall and is projected onto the weather  
map.  
The background scene can be any motif. The  
foreground scene, located in the storyboard di-  
rectly after the background scene, should show  
an object (thing or person) in front of a sing-  
le-colored (blue is very suitable) background.  
You can choose any color, but avoid using pale  
colors, black, or white.  
6. Color fade: With this effect the first scene fa-  
des into a specifiable color and from there fades  
into the second scene. Such a fade is popular,  
for example, with edited interviews, where a  
hard cut or other transition emphasizes the  
participant's movement. The usual color box is  
used here to set the "Color". For this effect black  
or white is the usual choice.  
7. Crossfade: This effect is the classical fade.  
Next to the hard cut, this is certainly the most  
frequently used type of scene transition. The  
first scene is transformed gradually into the  
second, whereby with increasing time the first  
scene becomes less and less visible and the  
second more and more. As with all transition  
effects both scenes remain in movement. Simply  
freezing a scene is not attractive and is no longer  
With "Color Choice" you can set the largest  
possible box that defines the color range of the  
foreground scene to be masked.  
In case the (blue) surface of the foreground  
scene (because of illumination) is not completely supported by SMART EDIT.  
single-colored, then you can use "Color span" to  
set the range in percent that the color may devi-  
ate from the selected box ("Color choice").  
If you click "Include area", the foreground scene  
appears, but with the help of a box you select  
here the portion of the background scene to be  
used for this effect. If you want to see your ob-  
8. Double exposure: This effect is the classical  
double exposure as it has been used in film  
for the last hundred years, and leads to a very  
atmospheric picture transition. In essence, it is  
an extended fade. With "Mode" you can choose  
between "Crossfade" (normal usage) and "Fade  
ject in front of the entire background, set the box In/Out" (recommended for inserts). The "Fade  
to be as large as possible.  
time" (sum of fade-in and fade-out) can be set  
for up to 12 seconds. Under "Mix" you can set  
the proportion of the scenes involved up to  
100%. If the control for the mix proportion is set  
to 0%, then the first scene is shown in full. For  
100% you see only the second scene. With 50%  
both scenes are shown with the same intensity.  
This is suitable for normal transitions. Don't for-  
get to specify the duration of the effect with the  
corresponding buttons. You will usually use the  
"x s" button to set the duration to the maximum  
so that the transition takes effect throughout the  
entire double scene. For this case you should  
trim both scenes to the same length beforehand.  
The "Exclude Area" button specifies the portion  
of the background that should remain in a single  
color. If you don't want to use this portion in  
your video material, then make the box smaller  
and move it out of the picture.  
Keep in mind before calculating to adjust the  
running time of the effect to the duration of both  
scenes by using the button "x s". Ideally, both  
scenes will be the same length.  
5. Circle wipe: This effect changes from one  
scene to another with a circle containing a scene  
and which becomes steadily larger or smaller.  
The direction can be chosen with "Mode". "In"  
means that the second scene overlays the first  
scene with a circle that begins in the center of  
the screen and grows outward until only the  
9. Field changer: The scenes in this effect are  
alternated in half images with each other so that  
a strobing effect ensues keeping both scenes in  
61  
movement.  
only the second scene is visible. With "Out" the  
first scene is in a rectangle covering the screen  
but which then becomes steadily smaller until it  
10. Gate: With this effect you can call up the  
color box with the button "Color" in order to spe- disappears, having been replaced by the second  
cify which color the gate should have. The gate  
closes from opposite sides of the screen over  
the first scene. Under "Direction" you specify  
whether the opposite sides are top and bottom,  
or left and right. After the bars have met at  
scene.  
15. Scale: Under "Position" you can set the  
"Location" and "Size" of a rectangle where the  
sides always increase or decrease in proportion  
screen center, they reverse direction, moving out to each other. If you choose the option "Grow"  
of the picture and revealing the second scene.  
under "Type", the second scene is zoomed into  
the first scene. The scene is scaled to fit pro-  
portionately into the rectangle and increases or  
decreases in size according to the sides of the  
rectangle. If you choose the option "Shrink" the  
opposite occurs. The first scene is in the rectang-  
le covering the screen and gradually becomes  
smaller until it disappears, having been replaced  
by the second scene.  
11. Pattern fade: This effect fades the second  
scene by using the pattern you have selected  
from the Image Pool. You can choose between  
“Wipe” and “Split Screen” to achive the ffect  
you want. In addition, select the color for the  
border: “None“(no border), “Soft” or “Color”.  
12. Picture in picture: This is not really a true  
transition effect. But SMART EDIT handles it as  
an effect because it affects two scenes simul-  
taneously. The first of the two scenes fills the  
entire screen in the background. The second  
scene is inset on it as a reduced image. The  
position of the small image can be set in the  
effect options with the button "Location". The  
buttons "Shadow" and "Frame" are used to set a  
value from 0-50. The frame color can be set with  
the color box through the button "Frame Color".  
Avoid using very strong colors, because this  
can lead to jaggedness in the upper-right and  
lower-right corners. For the picture-in-picture  
effect audio is not crossfaded, as is the case with  
all other effects, but instead only the audio of  
the first scene (background video) is used. You  
can change this default setting by using audio  
mixing.  
16. Stripe fade: This effect changes from one  
scene to another by dividing the first scene  
into stripes which are then faded out while the  
second scene can already be seen in the back-  
ground. You can specify the number of "Stripes"  
from 2-32. Under "Mode" you can specify the  
direction of the stripes (you have the choice  
between "Horizontal" and "Vertical").  
17. ZI Page turn: This effect lets the first scene  
fold over like a book page, revealing the second  
scene. You can specify the "Direction", the direc-  
tion of the "Fixed corners", and the "Quality".  
Note: Since this manual was printed, the softwa-  
re version may have been changed. The stan-  
dard effects in your system may vary from the  
ones listed here.  
13. Random lines: This effect transforms the first  
scene to the second by continuously covering  
the first scene with randomly positioned lines  
from the second scene.  
5.8 Image Processing effects  
Apart from transition effects there are also the  
Image Processing effects.  
14. Rectangle wipe: This effect changes from  
one scene to another with a rectangle contai-  
ning a scene and which becomes steadily larger  
or smaller. Under "Position" you can set the  
"Location" and "Size" of a rectangle where the  
sides increase or decrease in proportion to each  
other. The direction can be chosen with "Mode".  
"In" means that the second scene overlays the  
first scene with a rectangle that begins in the  
center of the screen and grows outward until  
In contrast to transition effects, Image Proces-  
sing effects are applied to entire scenes or seg-  
ments of the storyboard. You can make a part  
of your video brighter or invert it, or convert  
it into a charcoal drawing or relief. These are  
sometimes referred to as "filters" in old analog  
editing systems. In the same way, for example,  
as a yellow filter on a camera lens modifies the  
color of pictures taken, an Image Processing  
62  
effect is applied to a particular segment of the  
storyboard.  
effects, which are to be found in the system.  
"Default" shows the image processing effects,  
which are integrated in the system, and "Op-  
tional" only shows the image processing effects,  
which have been installed afterwards.  
If you have installed additional image process-  
ing effects, they are also shown in this list (un-  
derneath the three settings listed above). Thus it  
is possible just to see only one image process-  
ing effect type in the list.  
In the Image Processing effects screen only one  
scene is selected. The selected scene represents  
the approximate range for the intended effect.  
You can process just one image, or an entire  
scene, or in the extreme case the entire story-  
board.  
(5) Clicking on the "i" button, you’ll get informa-  
tion about the image processing effect activated  
in the effect list. If it is an additional effect, the  
window "product information" opens, which of-  
fers a description of the effect. Is the effect to be  
found a standard effect, the product information  
refers to the manual.  
(6) With the "Add" button you can apply the  
selected and configured effect to the scene  
located in the center. The effect symbol appears  
in the scene outlined in red. If you select a new  
long-term effect even though there is already  
one in the scene, the new effect replaces the old,  
without you having to click again on "Add". The  
length of the newly inserted effect corresponds  
at first to the length of the actual scene, but can  
be changed with the button located to the abo-  
ve-left (item(8)).  
(1) The long-term effects menu displays the  
familiar storyboard. You now bring the scene  
(to which you would like to add effect) into the  
center of the storyboard.  
A difference to the storyboard from the "Edit"  
menu is the Play button. In the Image Proces-  
sing effects screen the Play button does not play  
the entire storyboard, only the selected scene in  
the center. If an effect has been added, then the  
length of the entire effect is played.  
(7) A click on the "Remove" button removes the  
inserted effect from the storyboard. If you want  
to replace the current effect with another, simply  
select the new effect and it will replace the one  
in the storyboard. In this case you don't have to  
click on the "Remove" button.  
(2) You can select an effect in the effect list. Eit-  
her click on the effect directly so that it is high-  
lighted by the dark-gray bar, or use the slider  
or arrow buttons in order to move the desired  
effect to the correct position. If you do use the  
slider, then after selecting the effect you must  
press the left trackball button so that the light-  
blue bar again changes to dark-blue.  
(8) After you have inserted a scene the scene  
length is displayed in this button (and thus the  
maximum length of the effect). Click this button  
so that the "Specify Range" menu opens and  
you are given four selection options. You can  
let the effect run "1 sec at beginning", "1 sec at  
end", over the "complete scene", or over a speci-  
fiable "Range".  
Note: In going to print, not all effects were HDV  
capable and could therefore not be made avail-  
able in HDV projects.  
(3) After you have chosen an effect that is avai-  
lable with further options, the corresponding ef-  
fect options are displayed in the field to the right Choosing the function "Range" opens a Trim  
next to the effect list. There you can define, for  
example, the colors and intensity of the effect.  
menu, similar to "Trim" from the "Edit" menu,  
in which you can set the applicable range for  
the effect. The effect will begin at the In point  
(first frame of the scene), and end at the Out  
point (the last frame). Some segments of the  
storyboard cannot be selected. The reason is  
that other effects are already defined. Overlap-  
(4) This button allows you to switch the effect  
list to single points. The button offers the  
following three functions.  
The function "All" shows all image processing  
63  
ping between long-term effects and titling is not  
possible. (However, you can do this by using the  
Special function in the Edit screen to create new  
scenes with included IP effects.)  
You can also choose between the "Trim“ and  
"Position“ functions here as well. For further  
information, please refer to the notes regarding  
"Insert“ (Chapter 5.5, Point (12))  
When you have set the range of your choice,  
return to the "Image Processing" screen (click on  
the right button).  
If you have extended the effect to other scenes,  
then you will also see the effect symbol in these  
scenes. (By choosing the option "complete  
scene" you can remove the selected effect from  
the other scenes.) The range that you just set is  
displayed in this button.  
button "Choose scene" positioned below. This  
lets you, for example, exactly adjust the color to  
correspond to another scene.  
Above the function "Display" you see the "Fra-  
me" slider with which you can set the point in  
time of the long-term effect that you want to  
view.  
In this way you can view the inserted effect at  
any point in time of the scene. The button does  
not have to be confirmed, so that you can scroll  
slowly through the scene and view the effect at  
the same time.  
Of course, you can change the effect options as  
you wish and thus have the possibility of directly  
comparing various colors and directions.  
The effect options can be set directly in this  
window, while watching a real-time preview.  
The selection of the sliders does not have to be  
confirmed.  
(9) Clicking on the "Preview" button opens a  
small screen in which the video plus the effect  
runs. In this way you can judge and perhaps  
make corrections (for color, intensity, time, etc.)  
to the effect before creating it.  
The effect options set in this menu are accep-  
ted with "OK" and you are returned to the Edit  
menu. With "Cancel" you exit the "Full Size"  
menu without changes.  
The running time of the preview will correspond  
approximately to the time of the calculated ef-  
fect. The preview may be a little "jittery", becau-  
se it does not run at the normal frame rate. This  
will not occur in the created effect. A preview  
requires no space on the hard-drive.  
The arrow button serves to move the Single-  
image menu to the upper screen edge.  
(11) When you click on the "Create" button a  
window appears in which the effect can be view-  
ed as it is created. After completed calculation  
the outline of the effect symbol is blue.  
(10) After you have inserted an Image Proces-  
sing effect and perhaps specified its range, you  
can click on "Full Size" (if your system is provi-  
ded with this function) to bring up an additional  
menu. In the background you see the middle fra-  
me of the entire segment for the inserted Image  
Processing effect (if the effect is applied on the  
entire scene, then you will see the middle frame  
of the video scene).  
When you calculate an effect SMART EDIT reads  
all individual images from the scene in question  
and applies the effect to it. The result is stored  
on the hard drive. This procedure takes time and  
consumes hard-drive capacity.  
When recording data you should always leave a  
small amount of hard drive capacity in reserve.  
Depending on how often effects are used, this  
should be between 2% and 10% of the video  
playing time.  
Although it is theoretically possible to apply  
an effect to the entire video material, it is usu-  
ally not meaningful to apply a general color or  
brightness correction to all the footage. This  
would require extensive hard-drive capacity  
and would take a long time to be calculated. It is  
better to make such corrections when recording  
from the video input device using the sliders in  
the "Video settings" screen.  
An operating panel with effect options (to the  
right, if there are any for the selected effect),  
overlays the video.  
To the left you see the button "Display" with  
four available possibilities. With "Original" you  
can view your original scene. With "Effect" you  
can observe your scene with the applied effect.  
"Orig. + Effect" displays the original scene in the  
left screen half and the applied effect in the right  
half. In this way you can easily compare the  
original with the applied effect.  
The option "Compare" divides the screen into  
two parts. To the right you see your new scene  
(with effect) and to the left a scene that you  
can freely choose from the scene bin using the  
(12) If the "Scene" button is available on your  
system, you cam make use of the Multi-layer  
technique.  
If you would like to overlay several long-term ef-  
64  
fects, you at first insert an effect into a scene and Keep in mind: If you change a setting for an ef-  
create it. Then you convert the scene with the  
inserted effect into a separate scene. To do this  
click on the button "Scene". A window appears  
in which you can select the range for the new  
scene. The name of the effect applied appears  
under "Name" as default name for the new  
scene. You can change this name by clicking on  
it and calling up the keyboard.  
fect that has already been calculated, or change  
the duration, or even replace the effect with  
another, the effect must then be re-created. Be  
careful!  
The Image Processing effects in detail  
You also have the three options "Effect", "Effect  
+ Scene(s)", and "Range". In order to make a  
The following Image Processing effects are avai-  
new scene just from the effect with the previous- lable in the standard package:  
ly set range, click on "Effect" and then on "OK".  
The effect is turned into a scene and put into the  
scene bin of the Edit menu.  
1. Binarizer: The scene is divided into two colors  
according to brightness. With "Color 0" you  
bring up the color box in which you select a  
color that replaces the darker areas. "Color 1"  
replaces the brighter areas. The "Threshold" of  
the transition from light to dark can be set from  
0-100%. And you can set "Transition" between  
the two colors from 0-100% in order to prevent  
"edge shimmer".  
You can also adjust the length of the new scene  
to the range of the previous scene (with inserted  
effect). In this case click on "Effect + Scene(s)"  
and then on "OK". The new scene is created and  
appears in the scene bin.  
Alternatively, you can create the new scene from  
the entire length or a segment of the storyboard.  
Click on "Range", confirm with "OK", and use the  
IN and OUT points in the familiar Range menu to 2. Color depth: A very frequently seen effect can  
select the range containing the new scene. The  
wave form can be of help (section 3.2) and can  
be toggled on/off with the loudspeaker symbol.  
Then click in the Range menu on "OK" and the  
scene is created and put into the Edit menu in  
the Scene Bin.  
be achieved with this. The number of colors in  
the picture is reduced. The "Depth" can be set  
from 2-50. The "Transition" can be set from 0-  
100% in order to prevent "edge shimmer".  
Tip: Up to 16 million different shades of color  
can appear in a video image. This allows fluid  
transitions. For each color component (there  
Of course, you can create a separate scene from  
a storyboard segment in which there is no effect. are a total of three color components) there are  
Simply select a scene in the storyboard and click  
on "Scene". In the window displayed only the  
function "Range" is active. Specify a new range  
and click on "OK". Now you can view the new  
scene in the Edit menu.  
about 256 possible levels.  
3. Color to Grey: Usually the video material is in  
color. This effect can convert the video to black-  
and-white. If you want to convert long seg-  
ments, or perhaps even the entire video to black-  
and-white, then you can set the color saturation  
in the Video settings menu to 0% when initially  
recording the material. This might save you long  
calculation times.  
The multi-layering technique for Image Proces-  
sing effects can also be applied by using the Edit  
menu to activate a scene in the scene bin and  
then clicking the "Special" button. All Image Pro-  
cessing effects are listed there. The effect you  
select is not applied into the storyboard. Instead  
a copy is made of the active scene in the scene  
bin with the Image Processing effect added to  
it. The copy is then identified with the extension  
"SP", "SP 2", etc., as the case may be. You can  
carry out this procedure any number of times.  
(See section 5.5 Editing, item (19))  
4. Control Color: With this effect you can cor-  
rect the colors "Red", "Green", and "Blue" in the  
scene (later adjustment). You can set the color  
from 0-200%, where 100% corresponds to the  
regular color.  
5. Control Image: With this effect you can  
change "Brightness", "Contrast", "Saturation",  
and "Gamma".  
(13) Clicking on the menu symbols brings you  
directly to the Edit, Transition effects, Titling,  
and to the Main menu screens.  
6. CVBS filter: This effect can be used to reduce  
65  
edge shimmer which sometimes arises when  
using an CVBS (RCA) connection. This shimmer  
can appear at very fine, high-contrast edges  
arises to a much lesser extent or not at all when  
using a S-Video connection. Using the filter  
causes a weak blurring of the image. The filter  
should therefore only be used when absolutely  
necessary.  
11. Flip: This effect flips the scene. If you set  
the "Direction" to "Horizontal", then you see the  
scene with the left and right halves exchanged. If  
you set "Vertical", then the scene is seen upside-  
down. The setting "Horizontal + Vertical" combi-  
nes these two effects.  
12. LineArt: With this effect the video is turned  
into a sort of moving charcoal drawing. All  
edges and sharp contours look like they have  
been redrawn with a charcoal pencil on a piece  
of white paper. The "Contrast" control is used  
to set the blackness of the lines from 1-8 depen-  
ding on the contrast of the original scene.  
You can set the "Strength" from 1-3.  
Tip: With a CVBS connection the signals for  
brightness and color, which are normally sepa-  
rate, are mixed. This causes considerable loss  
in the video bandwidth, especially for color. The  
"CVBS filter" reduces the video bandwidth and  
thus reduces the extent of the undesired effect  
described above.  
13. Mirror: A scene is mirrored. Under "Type"  
the following directions can be given: "Horizon-  
tal Left-Left", "Horizontal Right-Right", "Vertical  
Top-Top", and "Vertical Bottom-Bottom". You  
also have the possibility to mirror the two upper  
or the two lower image halves, whereby you  
can also specify which image half (left or right)  
should be mirrored.  
7. Doubler: This effect blurs the scene by over-  
laying the image with itself so that a light colo-  
red shadow appears.  
8. Dynamic range: This effect is used to limit the  
extent of brightness and contrast. This makes  
possible interesting estrangement effects.  
Experiment a little with the settings! The pre-  
view offers a good approximation so that you  
don't have to make time-intensive calculations.  
All image information is retained under "Type".  
"Clip". The controls "Min" and "Max" are used to  
change brightness and contrast. Under "Com-  
press", however, image information is lost for  
areas brighter than maximum or darker than mi-  
nimum, which are set to maximum or minimum,  
respectively. You lose the details in the bright  
and dark areas. Other areas are unaffected.  
14. Mosaic: With this effect you make a mosaic  
out of your scene. The scene is divided up into  
individual squares that become larger. You spe-  
cify the "Size" of the squares from 2-200. You  
specify the beginning and end points for the  
effect within the scene with the "In" and "Out"  
points. Time can be up to 10 seconds.  
15. Negative: This is the negative effect known  
from photography. It is often used for special  
effects, but also has a practical application. With  
the macro function of some video cameras it  
is possible to film a slide or a negative in full-  
screen format. The Negative effect can then be  
used to create a positive image for use in the  
video.  
For this effect you also have (under "Type") the  
choice between "Brightness" and "Brightness  
+ Color". There is an interesting effect for ex-  
ample, if you invert the "Brightness". The video  
seems like a negative, but the colors are correct.  
9. Fade in: This effect helps you to fade in the  
scene, e.g. at the beginning of your film. Choose  
the desired color with the effect options and see  
how the color becomes less and less dominant  
until the scene is completely revealed and the  
color no longer visible. This effect fades in only  
the picture material, not the audio!  
10. Fade out: This effect helps you to fade out  
the scene, e.g. at the end of your film. Use the  
"Color" option to select the desired color to  
which the scene is faded. At first, the effect over-  
lays your scene very lightly with the color so  
that the scene is still clearly visible. In the course  
of the effect the color becomes more and more  
dominant until the scene is completely overlaid  
and no longer visible. This effect fades out only  
the picture material, not the audio!  
16. NOP: You can ignore this effect. It is listed in  
the regular effect list but doesn't do anything.  
This function causes no change to your video  
material but is used by MacroSystem technici-  
ans to help find software and hardware errors so  
that we can help you with problems by telepho-  
ne. NOP is an abbreviation for "No OPeration".  
66  
17. Out of focus: With this effect you can make  
a scene appear blurred. You can set the blur  
"Intensity" from 2-20. Under "In" and "Out" you  
set the start and end points of the effect (up to  
12 seconds).  
within a circle (which you set with "Step" 1-10)  
containing the original pixel.  
23. White balance: In case recording has led to  
erroneous white matching resulting in white  
and gray surfaces that look wrong but the color  
is OK, you can specify the location and size of  
a rectangle with the button "Reference Color".  
Then the color fault within the rectangle is  
averaged and the deviations in the entire image  
are canceled out. Note that only light color faults  
can be improved. You can turn a red surface  
into a gray one, but the effects on the rest of the  
image are extreme (color distortion).  
18. Rectangle: A rectangle is inserted into your  
video. You can set the "Position/Size" and the  
"Color".  
19. Relief: The video image is transformed into  
a sort of 3-dimensional relief. It looks as if it has  
been chiseled in stone – a single gray tone with  
light and shadow at the edges. Edges appear  
where the original has strongly contrasting  
edges. The button "Direction" can be used to  
In the case that there is no colorless surface in  
the image, then a color correction can only be  
change the illumination source in order to obtain done with the effect "Control Color".  
different effects. The arrow shows the direction  
in which the light shines from.  
24. Zoom: A defined image area can be zoomed  
in. Under "Position" you give the location and  
size of the rectangle area. Under "Zoom In" and  
"Zoom Out" you specify the start and end time  
of the effect (up to 12 seconds).  
20. Sharpen: Sometimes you may want to  
improve a blurred segment of a scene (e.g. old  
archive material). The degree of sharpness can  
be set from 1-8 with the "Strength" control. The  
preview does not do full justice to the result, so  
you should experiment beforehand with a shor-  
tened version (Edit/Copy, Trim) of the scene you  
would like to correct.  
5.9 Titling  
Titling functions much the same as if it were an  
Image Processing effect. Titling is actually done  
as a picture-editing effect. Instead of a "filter”,  
digital text is added to your video.  
21. Solarize: The video is strongly altered with  
this effect. The original colors are ignored and  
new colors are created that are dependent on  
the brightness. Black is replaced by blue, gray  
values are converted to orange, yellow, green,  
cyan, and even blue where the very brightest  
image areas were. You can sometimes see simi-  
lar images in TV science programs or in crime  
movies as so-called "heat images". Hard transi-  
tions may lead to shimmering edges, especially  
for VHS or when using the CVBS connection.  
The effect "CVBS filter" can be used to alleviate  
this (before or after.)  
Titling has two menus:  
The settings in the "Titling" menu correspond  
closely to those of the image processing effects  
menu. You can read the corresponding descrip-  
tion there for information about functions such  
as Insert, Delete, Range, Preview, Single image,  
Calculate, and Scene.  
After you have selected a desired title effect, and  
perhaps set further Options in the field to the  
right of the effect list, you must first Add the ef-  
fect into the storyboard. You can then enter the  
Titler menu by clicking on the button "Enter/edit  
Text" below the effect options.  
You can set the "Saturation" from 0-100%. The  
higher the percent number, the more color the  
image has. For 0% you have a black-and-white  
picture.  
Tip: False colors are frequently used in science  
to highlight small differences in brightness for  
the human eye. The human eye can distinguish  
only about 100 different levels of brightness, but  
about 100,000 different colors.  
22. Spread: Here you create a "shimmering"  
image. This is achieved by distributing the pixels  
67  
• A click on the button "Font" opens a window in  
which you have a choice of fonts and many type  
sizes (10-500 points). The font can be selected  
by clicking on its name or with the slider, as you  
already know from the effect list.  
In the list you may also see various symbols  
next to the fonts. Most of the supplied fonts are  
marked with an "A" (this font contains all the  
usual Western European characters).  
A font marked with a happy face (there is one  
supplied in the standard package) contains  
pictures and/or symbols instead of letters and  
punctuation. Fonts marked with an "A+" also  
contain Eastern European characters. These  
fonts can be purchased separately.  
Fonts marked with an "A-" are not always com-  
plete or deviate from the norm. These fonts are  
not sold, but can be obtained free of charge in  
appropriate instances.  
Note: The Carolann font supplied with the stan-  
dard package has two different forms for "s", in  
addition to "ß". The "s" key on the keyboard is  
the more frequently used long "s", that is some-  
thing like an "f" without the horizontal stroke.  
The small, round "s" is mapped to the "#" key.  
Font size is specified with the slider. The font  
and size are displayed with the text "MacroSys-  
tem".  
(1) In the background you see the first frame of  
your video scene.  
This full frame display serves as orientation for  
adding text. This lets you immediately see how  
the text looks overlaid on the particular scene  
you are editing.  
At the vertical or horizontal edge of the window  
you may see - according to effect - a scroll bar,  
with which you can scroll through the text box.  
If text boxes are already present in the video  
image, then you can use this menu to enter text  
with the help of an external keyboard.  
(2) If you click on the button “Text”, you will  
continue to see the first image of your scene.  
There is a task bar in the foreground. This task  
bar provides you with several components that  
are described in the following:  
• A click onto the “Style” button opens another  
screen. Here, you can see a preview to the right  
displaying a smaller version of your video. The  
text part and background are related to the posi-  
tion of the text cursor. If you have not yet ente-  
red text, the system displays some other letters.  
With the keyboard you can enter the text of  
your choice. It is also possible to connect an  
external keyboard (e.g. PowerKey option) to  
enter the text. Any adjustments you make to the  
settings will automatically be applied to the next  
line of text entry.  
If you want, you can enter the text later, but it is  
recommended that you enter some letters now  
in order to better judge the results later.  
If you would like to format every line with its  
own settings (e.g. font, size, color), then click  
on the newline key after every line you enter  
and then specify the desired format. Separate  
formatting for individual words or letters in the  
same line is not possible.  
In the top left corner, decide which pattern is to  
be used for the text. Press “Color” for the color  
68  
box or “Pattern” to open the “Select pattern”  
screen.  
"Alignment", "Line space" and "Delete active  
line" are listed.  
In this screen you can select a pattern of your  
choice, just as described in section 3.2 under  
"Image pool". The mode (positive/negative) and  
alpha value can also be specified.  
You can see that the settings of the buttons with  
percent values lie between 50% and 200%, whe-  
reby 100% corresponds to the default setting.  
Clicking on "OK" in "Select pattern" confirms  
your settings and you are returned to the "Style"  
menu.  
Now you can see the “Outline” button. With the  
aid of the slider next to it, define the strength of  
the outline with values between 0 (not active)  
and 6 (strong). The “Color/Pattern” button leads  
you to the image pool, in which you can decide  
if the outline is to consist of a pattern or color.  
In the box beneath, you should see the  
Shadow” button. Use it to determine a width  
between even values of 0 to 20.  
The “Direction” and “Color” of the shadow can  
now also be determined.  
In the Enter/edit text screen, click anywhere  
in the line of text to be edited. Then select the  
button "Line” and under "Character width" enter  
the desired percent. Click on "OK" to observe the  
result. The letters have become wider (> 100%)  
or narrower (< 100%), depending on the percent  
given, and the entire line has become either  
longer or shorter.  
In the right area of the screen, you can see the  
function “Italic”. You can activate it by selecting  
the empty box next to it.  
The individual words in a line cannot be format-  
ted separately. The settings apply only to the  
entire line.  
The function "Character space" increases or  
decreases the space between the letters. In the  
Enter/edit text screen, click anywhere in the line  
of text to be edited and select the button "Line”.  
Underneath, you can see the “3D” option. The  
strength of the three-dimensional effect can be  
set with even values between 0 and 20 by mo-  
ving the slider. The effect makes the letter look  
as if they had a certain depth. If you use higher  
values, make sure to set a character space of  
around 120% so that the 3D effect does not inter- Use the "Character space" slider to enter the  
fere with the letters themselves.  
desired percent of the distance.  
The “direction” can be set to four different pos-  
sibilities. The arrow pointing towards the left top  
direction is recommended.  
The structure of the effect can be set using the  
Color/Pattern” button. It is recommended  
to use a tone similar to the text color, yet with  
brightness between this and the background  
color’s.  
The line is stretched (> 100%) or narrowed (<  
100%), depending on the percent value given.  
The individual words in a line cannot be format-  
ted separately. The settings apply only to the  
entire line.  
Under the selection button "Alignment" you can  
specify whether the line should be formatted  
"left", "centered" or "right".  
Below left, in the "Style" screen, you can see the  
Archives” button. The Archives allow you to  
save the styles you have created. You will also  
find some examples of styles in the archives.  
The Style screen can be closed by pressing the  
OK” button (meaning that you confirm the set-  
tings made) or by pressing “Cancel”.  
With the function "Line space" you can specify  
the distance between the selected line and the  
line below it. In the Enter/edit text screen, click  
on the line that lies above the line to be chan-  
ged. Now select "Line” and under "Line space"  
change the default value (=100%) to another  
value.  
If your percent number is smaller, then the line  
below moves closer to the selected line. If your  
percent number is larger, then the line slides  
farther away toward the bottom from the se-  
Clicking in the text entry operation panel on  
the "Line” button opens a window in which the  
functions "Character width", "Character space",  
69  
lected line. The lines below the moved line are  
moved along with it, but keep their respective  
distances.  
corner of the video image. You now use the  
trackball to position the box. After the upper  
left corner of the box has reached the desired  
position, confirm by clicking the left trackball  
button. Rolling the trackball now determines  
the size of the box. Clicking on the left trackball  
button again confirms the setting.  
You can define any number of text boxes. The  
last text box to be added is indicated with a  
dashed frame.  
You can also make several settings together in  
the "Line" window before clicking on "OK". Note  
that the settings always apply to the line selec-  
ted beforehand!  
The percent values you have set are retained.  
You can view the settings and changes for the  
line you have selected by activating the "Line"  
window. Here you can also modify the percent  
values.  
(If you have made changes but still see the  
default values of 100% in the "Line" screen, then  
you have selected the wrong line before clicking  
on "Line".)  
When a text panel is hidden by others you can  
make it visible either by resizing or moving the  
overlying panel, or by clicking repeatedly the  
TAB key on the keyboard (to the left of the letter  
q) until the text panel you want appears.  
Note: Please note that after calculation the text  
boxes are ordered in the same sequence as they  
were created. The sequence that you used to  
place the boxes on top of each other is irrelevant  
for the calculation!  
Clicking on "Delete active line" causes the line  
containing the position marker to be deleted.  
The window disappears.  
With the buttons on the left in the menu "Text"  
you can reduce the task bar to these buttons or  
move it to the opposite screen edge.  
With the "TE" button you return to the titler  
menu.  
• Clicking on "Delete" causes the active (outli-  
ned) panel to be deleted. The previously inserted  
panel now becomes the active panel.  
• Both the coordinates and the size of the  
currently active text box are displayed at the  
lower left edge of the task bar.  
(3) Clicking on the button "Boxes" calls up an  
additional task bar, with which you can create  
and edit text boxes.  
• With "Move" you can change the position of  
the active text box. You drag it with the track-  
ball and confirm the new position with the left  
trackball button. Alternatively, you can position  
the trackball cursor on the upper left corner of  
the text box so that a symbol (four spearheads)  
appears. Then click on the left trackball key so  
that the task bar is hidden and you can move the  
selected text box. After you have reached the  
desired position, click again on the left trackball  
key.  
To the above left you at first see the label “Box  
1/1”. You see the display “Box 1/2” after you  
have added a text box. After adding still another  
text box “Box 1/3” is displayed, and so on.  
With the help of the right arrow key you can  
move forward through the boxes. The left arrow  
key is used to display the previous box.  
• After clicking "Size" you use the trackball to  
resize the panel at the upper and right edges and  
fix the new size by clicking on the left trackball  
button. Alternatively, you can change the box  
Note: You can toggle between the text boxes by  
clicking directly on the corresponding spot in the size by clicking directly. Point the screen cursor  
preview screen. The box is then marked with a  
broken line.  
to the upper or lower edge so that an arrow  
symbol appears, click on the left trackball key  
and drag the edge up or down by rolling the  
trackball. Moving the left or right edge functions  
in the same way.  
• Use the button “Add” to put an additional text  
box onto the video image. When you click the  
button a dashed box appears in the upper left  
If you point the cursor to the lower right edge,  
70  
a diagonal arrow symbol appears. Click on the  
left trackball key and then roll the trackball to  
change box height and width simultaneously.  
The "Grid" slider allows you to set the size of the  
invisible grid. The box edges are aligned with  
this grid so that positioning is easier.  
With the "Border" slider you set the distance of  
the text box to the screen edge.  
• Clicking on the button “Extended” calls up a  
display in which you have several options:  
It is also possible to move the text box using the  
cursor keys of an external keyboard.  
(4) After clicking on the button “Pages” a new  
task bar appears in which you can create and  
edit pages.  
• There you see at the above left (according to  
the effect) the label “Page 1/1”. After you have  
added a page (see below) you see the label  
Page 1/2”. After an additionally added page  
Page 1/3” appears, etc.  
With the help of the right arrow you can move  
forward through the pages. The left arrow  
displays the previous page.  
- The function "Copy style to all lines" offers  
the possibility to copy the settings made in  
the window "Style" from one single line to all  
other lines on this page. Before you call up the  
window "Extended" again, mark the line (place  
the cursor in this line) which contains the style  
you want to copy. After selecting "Style for all  
lines", the settings will be copied.  
• By pressing the “Insert” button, you can insert  
a new text page. Inserting a new page prompts  
SMART EDIT to question if the page is to be in-  
serted before or after the current (first) page. All  
pages will automatically be added after the cho-  
sen page. A page can only be inserted (added) if  
it contains text.  
Similarly to the function mentioned above, you  
can copy the font of one line to the other lines  
by clicking on "Copy font to all lines". Mark the  
line which contains the desired font and choose  
the function "Copy font to all lines".  
• Pressing “Delete” deletes the current page  
and you will see the next available page on the  
screen. If you have deleted the last available  
page, the previous page will be seen.  
Selecting the “min. Size” button reduces the  
text panel to a minimum, meaning that a narrow  
border encloses the text inside.  
• The selection button “All lines” offers three  
possibilities: “Top”, “Centered” and “Bottom”.  
With these options, you can select the vertical  
position of the text lines of all text panels on the  
current page.  
Clicking onto “Visible Size” sets the text panel  
to a size visible on a television set.  
• The button “Background to all boxes” copies  
the background of the current box to all other  
panels on this page. The button has no effect if  
you are working with just one box.  
If you click on the button "max. size" the active  
box enlarges beyond the screen edge. This  
function is helpful, for example, if you would  
like to fill the box background with a transparent  
color or pattern.  
(5) Clicking on the button "Graphics" causes an  
additional task bar to appear.  
Clicking on the button "Settings" causes a  
display to appear in which you can set "Grid"  
and "Border".  
71  
trackball pointer will display a little cross when  
trying to press “Preview”.  
(7) A click on "Archive" opens a field displaying  
four buttons: "Load", "Save", "Delete", and "Can-  
cel".  
Clicking on "Load" displays a list of the previous-  
ly saved titles. In this list you select a title, either  
directly or with the slider, and confirm ("OK").  
Clicking on "Save" displays the same list. Now  
you have two possibilities:  
• At first you can decide whether your text box  
should be provided with a background. Next  
to the function “Choose background” there  
is a checkbox. If you see a checkmark in the  
checkbox then the background for the active text  
box is transparent. If you activate the checkbox  
so that a checkmark appears, then the active text  
box is filled with a background.  
1. You can click the gray rectangle below the list  
so that the keyboard is displayed and you can  
assign a name to the previously created title,  
followed by clicking on "OK" within the keyboard  
and in the text archive field.  
• In order to specify the box background, click  
on the button “Choose background“. This opens  
the image pool.  
There you can specify the desired pattern or  
color - also with transparency percentage.  
2. You can select a title from the list and then  
click on the gray line which now contains the  
name of the selected effect. Within the keyboard  
field you now overwrite this name with another  
of your choice. The difference to the first possi-  
bility is that you overwrite not only the name,  
but also the archived title, which is then irrevo-  
cably lost. Alternatively, you can select a title  
without clicking on the yellow line. If you then  
confirm with "OK", the selected title is replaced  
by the previously created title, but retains its  
name. With the help of archiving you can save  
your frequently used standard text independent-  
ly of projects and reuse them at any time.  
If you click on "Delete", a list of saved titles is  
displayed in which you can now select the title  
to be deleted and confirm with "OK".  
• A click on the button “Add graphics box”  
opens the image pool, in which you can select  
a graphic (Product: SMART EDIT, Type: Images).  
After clicking on “Ok” you can position the box  
in the desired size on the screen.  
• The selection button “Mode” provides you  
with several possibilities to render the box  
background and the graphic in the text box.  
The option “free scaled” means that the pattern/  
graphic is adjusted to the size of the text box.  
Under some conditions the proportions may be  
distorted.  
The option “fix scaled” uses the original  
proportions of the pattern/graphic, meaning that  
adjustment is made in reference to one edge of  
the box. This may result in black streaks at the  
edge of the text box. With the option “Original”  
you use the pattern/graphic in original size. This  
means that for a small text box only a part of the  
pattern can be seen. A large text box is then not  
completely filled with the pattern.  
The option “tile” fills the entire text box with the  
selected graphic. If you have selected a normal  
large pattern, then you will see no difference to  
the option “Original”. If the graphic is smaller  
than the text box, then it it is set in original size  
tiled behind each other, so that the entire box is  
filled with one and the same graphic.  
A click on "Cancel" closes the menu without  
accepting any settings.  
(8) A click on the „i” button displays information  
on the selected title effect, the length of the  
effect (in the case that you have already placed  
it in the storyboard), and whether you have  
applied the typefaces installed only in the demo  
version to your text boxes.  
(9) With the "OK" button you confirm again all  
settings made and are returned to the "Titling"  
menu.  
(10) With "Cancel" you exit the Text-entry menu  
without accepting any settings made for the  
"Titling" menu.  
(6) The “Preview” button can be used to (if you  
have already added a title effect to the story-  
board) see a preview of the effect you have  
selected. If you have not yet added an effect, the  
In the "Titling" menu you can then insert the title  
effect and calculate it, or set the range before-  
72  
hand, as is done with the "Image processing”  
effects screen.  
the top through the picture. The scroll speed  
depends on the scene length and the text length.  
The text scrolls at a speed so that it scrolls en-  
tirely over the screen within the duration of the  
scene. Several pages can be inserted.  
The title effects in detail  
The title effects can be selected in the effect  
list. This list contains several effect options. For  
many of them additional attributes can be modi-  
fied, as will be shown in the following:  
Audio  
You should not begin audio mixing until you  
have finished editing the video. Effects and titling  
should already be completed. Editing video or  
adding effects after audio mixing has been com-  
pleted can damage the careful editing work which  
you have already done on the sound track.  
1. Fading V-Scroll: The text scrolls from the  
bottom to the top through the picture. The scroll  
speed depends on the scene length and the text  
length (the text scrolls fast enough so that it  
moves entirely over the screen within the dura-  
tion of the scene). The title enters the screen in  
a transparent state, becomes clear (solid) in the  
center of the screen, and again more and more  
transparent as it scrolls out of view. You can set  
the height "Fading height" of this fade-in and  
fade-out from 10-200 pixels.  
When you edit video in SMART EDIT you also  
change the audio. Transition effects in the video  
are also applied to the audio. This section deals  
with audio mixing, which involves adding addi-  
tional audio tracks overlaying or supplementing  
the original audio.  
2. Horizontal Scroller: The text moves across  
the screen from right to left at the bottom of the  
screen. In the Text-entry menu you can enter as  
many letters as you wish for the text. There is a  
slider below the video you can use to move the  
text further.  
SmartEdit provides a number of interesting  
features:  
• The volume may be corrected during video  
recording, i.e. with video recording running.  
3. In/out fading pages: All pages are faded in  
and out in sequence. The "Fade" indicates when  
the title should be faded in (up to 12 seconds)  
and the "Pause" indicates the duration between  
two pages.  
• Audio effects can be added directly to an audio  
sample, in a similar way to image processing  
effects. It is not necessary to create a new au-  
dio sample with the desired effect.  
• Used in conjunction with suitable surround  
systems, the surround audio effect creates inte-  
resting three-dimensional sound effects.  
4. Moving pages: The direction in which the  
title is scrolled (over one or more pages) into  
("into") or out of ("out of") the page is specified  
here. Any one of eight directions can be given.  
In addition, the "Movement" can be set up to 12  
seconds.  
• An audio wave form enables the volume to be  
influenced by means of the rubber band func-  
tion. The volume of each audio sample can be  
increased or reduced selectively at any desired  
point.  
5. Pages: All document pages are displayed in  
sequence. Display is done without fading and  
pauses. The display time is such so that the enti-  
re scene is affected.  
• Within the extended timeline display, you can  
toggle between individual audio samples of  
an audio track and between the audio tracks  
themselves.  
6. Through fading pages: All document pages  
are crossfaded one after another in sequence.  
The speed can be set from 0-12 seconds in  
"Fade".  
• Practical default times have been added to the  
fading function.  
7. V-Scroll: The text scrolls from the bottom to  
73  
• Video transition effects are also displayed in  
the Storyboard display of the Audio-Mix menu  
in the form of an intermediate scene.  
• Audio splitting by the bar. Audio samples can  
be split at the touch of a button during play.  
Audio mixing employs the same principle as  
video editing:  
1. Recording of the raw (audio) data.  
2. Splitting of the audio sample into a number of  
discrete passages (if desired).  
3. Trimming of these data, i.e. cutting out of un-  
desired components such as coughing, residual  
material from adjacent CD tracks, etc.  
(1) Use the volume display to adjust the volume  
level. Try to set the recording volume level as  
high as possible so as to obtain optimum sound  
quality, but do not over-modulate it. Click on the  
scrollbar below the volume display to change  
the volume level. Move the scrollbar to the left  
or right to reduce (to a minimum of -30 dB) or  
increase (to a maximum of 20 dB) the volume  
respectively. Flashing blue indicates that ever-  
ything is in order, flashing yellow indicates a risk  
of over-modulation during audio mixing (only if  
several over-modulated segments are mixed),  
and flashing red indicates over-modulation.  
4. Special processing of the audio sample or of a  
part of it (e.g. interchanging of stereo tracks).  
5. Insertion of these audio samples into the  
storyboard.  
6. Adjustment of the volume of the original  
audio and of any commentaries and the back-  
ground music to each other, and adjustment of  
any fading.  
(2) If your system supports the "Sound" button,  
it can be used if an analogue input has been se-  
lected, i.e. Microphone, Front and Rear. Before  
recording audio material, click on the button. A  
window is opened in which you can select the  
Treble and Bass from -12 to 12 dB.  
7. Addition of audio effects (if desired).  
8. Fine adjustment of the volume of individual  
audio samples by means of wave form (if desi-  
red).  
9. Creation (if necessary) of the complete sound  
track (all stereo tracks are mixed on a single  
stereo track).  
(3) Here you can see the audio input. The opti-  
ons available differ of course according to your  
particular model.  
10. This just leaves recording to tape, and your  
video is finished.  
(4) Select between Mono and Stereo modes.  
When using a mono microphone, check that  
Mono is actually selected. If DV is selected as the  
input, you can also select Stereo B. In this case,  
the sound is recorded from a second stereo audio  
track of the input device, provided the input is  
in 12-bit, 32 kHz mode. Not all DV input devices  
offer a facility for selecting this mode, however.  
5.10 Audio Record, Edit.  
Use this menu to record your audio material  
by clicking on the round red Record button.  
You can also use this function to split, trim and  
name recordings.  
(5) This field displays the remaining capacity of  
the audio partition as a function of the selected  
quality (the higher the quality, the shorter the  
running time).  
(6) The audio samples which you have recorded  
are automatically assigned a label (A 1, A 2, etc)  
74  
in the audio list, and their length displayed. If  
you have added an audio sample to one of the  
sound tracks of the Audio-Mix menu, it is mar-  
ked with a small white point next to the length.  
and right) of an audio sample separately. Here  
too, you can select within a range from -20 to 6  
dB. Mono switches the stereo signal to mono.  
- NOP  
(7) The New Sample button opens a dialog in  
which the Silence and Sine Wave Sound func-  
tions can be configured and launched by means  
of the respective buttons.  
This function cannot be used to make any chan-  
ges to your audio sample. As with the image  
processing effects, it is used by MacroSystem  
for internal debugging.  
• The Silence button creates a completely silent  
audio sample with which, for example, you  
can influence parts of another audio sample  
indirectly for the duration of the silence (see  
Audio-Mix - indirect volume control).  
- Mute  
This function mutes either the left-hand and/or  
the right-hand channel as desired. In addition,  
you can also deactivate the function using the `--  
-´ button so that the audio track is only muted for  
a specific period of time and so that you need  
not remove the effect.  
• Use Sine Wave Sound to create a tone the  
frequency (440 Hz or 1 kHz) and volume (-20 to  
0 dB) of which you can define. Soft crackling  
may be audible at the beginning and/or end of  
the sinusoidal tone. This cannot be eliminated  
entirely during playback.  
- Surround  
The surround effect is used in conjunction with  
a surround receiver or amplifier to assign the  
sound of an audio sample to a certain channel,  
i.e. to a certain loudspeaker. It can be used to  
create interesting acoustic impressions, in par-  
ticular during audio mixing with commentaries.  
On a normal mono or stereo television set, sur-  
round audio is reproduced as „ordinary“ audio,  
i.e. without surround effects, through a single or  
two loudspeaker(s). A film containing surround  
effects is thus suitable for playing over any set.  
Once the surround effect has been selected, the  
following options are available:  
(8) Special can be used to apply a number of  
special effects to the audio sample, many of  
which are however only available or worthwhile  
on stereo audio samples. With these functions,  
SMART EDIT creates a copy which includes the  
desired changes, i.e. the original audio sample  
is preserved unchanged. The following special  
functions are included as standard:  
- Width  
This function artificially increases the distance  
between the loudspeakers. This increase is  
achieved by negative channel crosstalk. You can  
select a width of between 0 and 175%.  
• front left  
Sound is played through the front left-hand  
loudspeaker only.  
• front centre  
Sound is played through the front centre  
loudspeaker only.  
- Copy Channel  
As can be seen under Mode, this function copies  
the left-hand channel to the right-hand channel  
or vice-versa, as desired.  
• front right  
Sound is played through the front right-hand  
loudspeaker only.  
- Swap Channels  
This function interchanges the left-hand and  
right-hand channels.  
• rear  
The sound is played through both rear  
loudspeakers.  
- Volume  
Use this function to increase or reduce the volu-  
me for the audio sample in question from -20 to  
6 dB.  
• rear left  
Sound is played over the rear left-hand channel  
only. This is possible only with a receiver/amp-  
lifier which supports Pro Logic II (trademark of  
Dolby Laboratories). Without Pro Logic II, sound  
is played simultaneously over the two rear  
- Volume LR  
Use this function to adjust the two channels (left  
75  
channels and the front left-hand channel, crea-  
ting an effect which is similar but not as clear.  
Should the samples list contain no samples, the  
message No active audio sample available is  
displayed.  
• rear right  
The main purpose of the clipboard is temporary  
storage of audio samples before they are used  
in other menus. The clipboard is thus available  
across projects.  
Rear right functions in a similar manner to rear  
left, but for the right-hand rear channel.  
In all cases, a mono audio sample is first genera-  
ted from the original stereo sample, as playback  
is ultimately through a single loudspeaker only.  
Any audio samples placed on the clipboard are  
deleted when the system is switched off.  
- Sample -> Scene  
Also in this menu you see the button "Pre-listen"  
under the effect options.  
Clicking on the Sample -> Scene button crea-  
tes a video sequence with black background  
from your audio sample. You can use this video  
sequence as a basis for further video operations  
(e.g. insert editing). This function can greatly  
simplify audio-based editing. Please read Chap-  
ter 4.3 for further details.  
Here, you have the option of either deactivating  
the function ("off"), i.e. either hearing the effect  
or the original. Once you select either Effect  
or Original, this will loop-play several seconds  
of the effect selected in the list (applied to the  
music selected in the list of sound clips) or some  
seconds of the original sound piece. This option  
can save you a lot of time, because the audio  
effects can be heard and compared with the  
original without being rendered.  
- Copy Sample  
Clicking on the Copy Sample button creates  
an identical copy of the the previously clicked  
sample in the list of audio samples on the right.  
This function is useful when you wish to use  
both the original material and a modified versi-  
This function also displays signal amplitude as a  
control.  
Flashing blue indicates that everything is in  
on. The copy appears in the samples list with the order, flashing yellow indicates a risk of over-  
same name as the original, but is identified with  
the suffix .K (e.g. A1.K).  
modulation during audio mixing (only if several  
over-modulated segments are mixed), and flas-  
hing red indicates over-modulation.  
- Clipboard  
If your system supports this function, you can  
place the audio sample onto a clipboard. Clicking  
on Clipboard calls up four buttons: Clipboard ->  
Project, Sample -> Clipboard, Remove sample  
and Sample from project -> Clipboard. These  
buttons have the same functions as in the video  
menu.  
(9) Click on the Split button to access the Split  
Sample menu. You can then split audio scenes  
in the same way as video scenes. The name of  
the audio sample is displayed at the top on the  
right-hand side. The name is followed by .1 or  
.2 etc. (e.g. A 1.1 or A 1.2). You can of course  
click in this field to call up the keyboard again,  
and rename the audio sample. Clicking on the  
Split Position button now enables you to split  
the audio sample. A graphical display of the part  
to be split off is shown in the bar at the bottom.  
In addition, the wave form and audio scrubbing  
(Chapter 3.2), which cannot be disabled in this  
menu, show the point of the audio sample at  
Note: If you click on Delete Sample you will  
observe that the OK button in the dialog which  
appears is disabled (grayed out) and cannot be  
activated. This is a safety measure to prevent  
you from accidentally deleting an audio sample.  
If you really wish to delete an audio sample, first  
click on the audio sample to be deleted (even if it which you are located.  
is greyed out) and then on the OK button (which  
is now enabled). The audio samples are stored  
in the samples list and can be inserted into an  
audio track in the Audio-Mix menu.  
The Use and Drop buttons and the arrow  
buttons have the same function as in the Split  
Sample menu of the image material.  
Click on the Play button to start playback of the  
audio sample currently being edited. During  
playback you can split the sample for example at  
a bar by clicking on Use at a suitable point. Your  
In the same way, first mark the audio samples in  
the samples list which you wish to place on the  
clipboard.  
76  
audio sample will be split at this point without  
playback being stopped.  
the name field. The name can be changed in the  
manner familiar from video. Click in the name  
field to call up the keyboard. The length of the  
audio sample is displayed in the adjacent field.  
If you whish to copy the split audio pieces into  
the Storyboard in the Edit screen, you need to  
first activate the "Insert as scenes in storyboard"  
by marking the little box.  
After splitting the sample and confirming with  
"Ok" or waiting until the end of the sound, the  
video data will be created.  
The sample parts are automatically copied in the  
form of empty scenes, containing the respective  
parts of the sound. These empty scenes are  
placed into the Storyboard in the Edit screen  
– they’ll be easy to spot: Black scenes with a  
little music note symbol.  
(14) Use these buttons to control the Stop/  
Record/Play functions for the audio sample  
highlighted in colour in the audio list. You can  
make corrections to the volume with the aid of  
the scrollbar below the volume display (1) whilst  
recording is running.  
(15) Click on the CD Recording button (only on  
models with integral DVD drive)  
Additionally, you can now press the "Replace"  
(or "Insert") button (see chapter 5.5, item (16)  
/ (12)), so that the selected empty audio scene  
takes the place of the selected scene in the  
Storyboard. If the video scene is too long, it is  
trimmed to the right length at the end.  
This function is great for audio pre-editing as  
you can comfortably make your cuts and then  
implement the rhythmically cut up audio piece  
to any video material.  
to the left of Record/Stop/Play to call up the CD  
Import. Click on this open symbol,  
to open the drive drawer in which you can put  
an audio CD. then press the button on the drive  
(or press against the drawer) in order to close it  
again.  
Now click on the Display CD contents button to  
read all available tracks on the audio CD inserted  
beforehand into the DVD-RW drive. To sample  
your tracks, check the box next to Play track in  
order to play the audio sample automatically for  
approximately 5 seconds as soon as it is selec-  
ted in the list. You can switch to a different track  
or start import with OK at any time during play.  
You have the following possibilities to enter  
titles:  
To import only one track at this stage, mark it  
in the list and confirm with OK.  
After entry the window "CD Import" closes  
automatically and you see the title displayed in  
the list of sound clips.  
• If you would like to read in several titles  
present on the CD, then select the first desired  
title and begin reading by clicking on “Import  
track”. The window remains open so that you  
can then select a further title, click on “Import  
track”, etc.  
When the audio track has been read in, click  
onto "Ok" to enter the Audio Record, Edit menu.  
The tracks read in beforehand are now displayed  
in the list of audio samples.  
Once you have split your audio sample, the  
sample list shows that copies of it have been  
made and that your original sample is still avai-  
lable.  
(10) Use the Trim function to remove unwan-  
ted components at the beginning or end of the  
recorded or split audio material. Coughing in  
the commentaries and residual material from  
adjacent CD tracks can thus be eliminated. The  
Trim function is also familiar to you from video  
editing, and functions in the same way with  
audio. The wave form and audio scrubbing (see  
Chapter 3.2) cannot however be disabled in this  
menu.  
(11) Click on the Delete button to delete the  
selected audio sample.  
(12) Click on the Undo button to undo deletion  
of an audio sample. The last ten samples dele-  
ted can be recovered in this way. Deleted scenes  
cannot be reactivated following a restart.  
(13) The name of the audio sample clicked on  
in the sample list is displayed automatically in  
• If you would like to read in all the titles on the  
CD, then click the button “All”. It is unimportant  
77  
which title in the list has already been selected.  
If you cancel the operation while the titles  
are being read, then all titles that have been  
successfully read are displayed in the list.  
The window “CD Import” closes automatically  
after the audio titles have been read and you  
then see the titles displayed in the list of sound  
clips.  
of the Edit menu, transition effects are however  
displayed as discrete scenes in the storyboard.  
This display mode is advantageous, as it enab-  
les other audio samples to be situated exactly  
within the duration of the effect.  
Below the storyboard are several horizontal  
bands, the sound tracks.  
(16) Here, you can see a CD symbol. Click on  
this button and a screen called "CD compilation"  
appears. This screen allows you to select  
samples for your audio CD. You could burn your  
audio comments or extracted original sounds to  
If you have set the control “Audio tracks” to  
normal” in “Project settings” under “Audio  
settings”, the specific differences between the  
sound tracks are as follows:  
CD or even load a music CD and re-burn it with a Audio samples from the original sound track,  
different track order.  
the commentary track and the effect track(s) are  
On the left you can see a list with sound samples bound to the scene(s) above them. Where chan-  
("All samples"). Select the desired sample and  
press "Add". The sample should now appear  
in the right list ("Selected samples"). This way,  
you can continue adding sounds to your CD.  
Any samples selected from the left list are  
highlighted with a little dot.  
Take care not to overstep the maximum length  
of 72 minutes for the CD. The "Estimated usage"  
of the CD can be monitored on the top of the  
screen. Of course, you can remove any tracks  
ges are subsequently made to scenes before  
and after the audio samples, the sample remains  
synchronized with its previous position. Where  
changes are made to scenes which overlap the  
audio sample in time, the latter must be deleted  
(following a prompt). Audio samples in the mu-  
sic tracks are not bound to a scene; instead, they  
retain their position in relation to the starting  
point of the storyboard. Changes to the video  
before or during the audio sample result in shifts  
from the list again by simply pressing "Remove". which are, however, generally uncritical in the  
Once you have finished assembling the list  
of tracks for your CD, press "Ok" and insert  
an empty CD into the disc tray. A CD-RW, the  
system can optionally delete the contents first,  
before the tracks are burned. Please wait with  
removing the CD until the system tells you the  
CD was burned successfully.  
case of background music etc.  
Owing to this difference in behaviour, the tracks  
bound to the video material are particularly  
suitable for commentaries or for sound effect  
dubbing.  
The music track is intended for background mu-  
sic and similar audio. Provided the differences  
between tracks are observed, it can of course be  
used for any other purpose.  
(17) Click on one of the menu symbols to access  
the menus Edit, Audio-Mix and the main menu  
directly from this menu.  
If you set the control "Audio tracks" (in "Project  
Setttings") to "Selection", then you can freely  
specify the behavior of each soundtrack (except  
the original soundtrack).  
5.11 Audio-Mix  
In the audio editing menu the symbols next  
to the soundtracks change into numbers and  
arrows, indicating to you the setting for each  
soundtrack.  
Use this function to arrange recorded com-  
mentaries and the background sound in the  
storyboard, add audio effects, and fine-tune the  
volume for the sound tracks.  
The following procedure must be followed for  
audio mixing:  
Audio mixing is similar in principle to video  
editing.  
1. Add audio samples to a sound track  
• Select the desired sound track by activating the  
symbol to the right of the track or by clicking  
The storyboard with the scenes and video ef-  
fects which you have added to it is visible at the  
top of the screen. Unlike the storyboard view  
78  
on the track itself (selected track turns blue).  
correct it if necessary.  
Select the scene in the storyboard approxima-  
tely at which the audio sample is to begin.  
Indirect volume control. To emphasize a particu-  
lar audio sample by reducing the volume of ad-  
jacent tracks, use the Correction function. Click  
on the sample to be emphasized, which is then  
highlighted in blue. Now use the Correction  
button and the slider adjacent to it to adjust the  
volume of all six tracks. This procedure modifies  
only the part of the adjacent sample selected  
using Correction which is parallel to the selected  
sample. The volume levels before and after the  
selected sample remain unchanged.  
• Click on the Add button and select an audio  
sample from the list displayed.  
• The sample now appears in the track provided  
for it exactly at the beginning of the active  
scene in the storyboard.  
2. Moving and trimming audio samples  
To define the starting point exactly, select Range.  
The Range menu is called up, with which you can  
move the sample completely (Start ; select  
Position) or  
Volume control by means of wave form.The  
wave form is the tool to use to increase or  
reduce the volume of an audio segment within  
an audio sample, for example in order to  
eliminate a loud unwanted noise. Click on the  
desired audio sample to highlight it in blue,  
then select the Envelop menu item. First use  
Add to insert three anchor points into the volu-  
me display beneath the wave form. In the area  
above all soundtracks are displayed to give you  
a better overview.  
• shorten the sound at the beginning or end (In  
and Out ; select Trim).  
The corresponding image is also displayed, and  
you can also hit the Play button to play the full  
segment of video with the selected sound.  
3. Creating and checking audio.  
• Return to the Audio-Mix menu and select Create.  
Then click on the leftmost of these three points  
in order to activate it. The colour of the activa-  
ted point changes from red to green. You can  
now move it to the desired position either by  
clicking on it again and dragging it with the  
trackball, by means of the Position slider, or  
by clicking on the Range button. Range causes  
the associated video still to be displayed in the  
background, enabling the position of the point  
to be selected according to its position within  
the video.  
• From the colour of the horizontal colour con-  
trol bar between the original sound track and  
the storyboard, you can ascertain whether the  
overall volume of all audio samples is faultless  
(blue) or over-modulated (red). Correct any  
over-modulated passages with the aid of the  
volume control or the wave form as described  
under Point 4.  
• Click on the Play symbol. The sound is now  
played in mixed form with the sound from the  
other scenes. The video material concerned is  
played at the same time, and a volume level  
indicator is displayed.  
Place the first point horizontally ahead of the  
noise to be eliminated, without however mo-  
difying the vertical position of the point. Positi-  
on the second point horizontally in the middle  
of the noise and drag it at the same time  
vertically downwards to dampen the sound.  
The third point marks the end of the noise: it  
should therefore also be at the same horizontal  
level as the first, but beyond the noise. Click  
on Create to reduce the volume of the noise  
substantially without changing the remainder  
of the audio sample.  
4. Adjusting the volume.  
SmartEdit offers a total of three methods of  
volume control:  
Direct volume control. Should one of the  
samples concerned be too loud or too soft,  
click on it. It is highlighted in blue. Now move  
the Volume control to adjust the volume. The  
volume characteristic is displayed in light blue  
in the background of the audio sample. Follo-  
wing recreation, you can play it back again and  
To reduce the volume of longer ranges, use  
four points and drag the middle two points  
down.  
79  
The method of volume control employed in  
each case is therefore determined primarily by  
the task concerned:  
te sound track, i.e. to all audio samples of a  
sound track, click on the fx symbol on the left  
of the sound track concerned. Select an effect  
from the list presented. Make any effect adjus-  
tments required, then confirm your selection  
with Insert/Change. A white point on the left-  
hand button indicates the presence of one or  
more effects in the sound track concerned.  
• If the volume of a complete audio sample  
is simply to be increased or reduced, direct  
volume control is the solution. Using the wave  
form for this purpose would be to use a sledge-  
hammer to crack a nut.  
To delete an audio effect again from a sound  
track or an audio sample, call up the audio ef-  
fect menu again (as described above) and click  
on Remove. Remove functions irrespective of  
the effect selected, leaving an effect-free audio  
sample or effect-free sound track.  
• If an audio sample is to be dampened whilst  
another audio sample is playing, for examp-  
le the background music is to be softened for  
the duration of a commentary, indirect volume  
control is the most convenient solution. Mo-  
difying the audio samples by means of the wave  
form or splitting the music manually would also  
entail a disproportionate amount of work.  
• If unwanted noises are to be eliminated from  
a audio sample or over-modulated passages of  
an audio sample adjusted to the general volu-  
me level, the wave form represents a powerful  
tool, albeit one which is not particularly easy  
to use. Once an audio sample has been edited  
by means of the Wave Form function, indirect  
volume control is however subject to certain  
limitations.  
7. Checking audio mixing.  
• Add the remaining audio samples in turn and  
adjust the volume, fading and effects as required.  
To check an individual audio sample in detail,  
first select the desired audio sample, then  
click on the Timeline menu item. The timeline  
display shows all audio tracks in relation to the  
selected audio sample. You can use the scroll-  
bar beneath the timeline display to move the  
displayed passage, click to move the sound  
track to a different audio sample, and call up  
the functions Fade and Envelop from within the  
timeline display.  
5. Fading audio samples in and out.  
To fade specific audio samples in and out gently,  
click on the sample concerned to highlight it in  
blue. Now click on Fade to call up a dialog in  
which you can bind fading in and out to specific  
images, either by selecting a predefined time  
value, or by clicking on and moving the approp-  
riate fader.  
8. Creating audio.  
Create the sound. The colour control bar imme-  
diately beneath the storyboard should no longer  
contain any yellow components.  
6. Adding audio effects.  
The Audio-Mix Menu  
Audio effects (standard effects, surround effect,  
supplementary effects) can be added to individu-  
al audio samples in the same way as to comple-  
te sound tracks.  
To add an audio effect to an individual audio  
sample, first select the desired sample, high-  
lighting it in blue. Then click on Effects and se-  
lect an effect from the list. If necessary, adjust  
the effect. Then confirm your selection with  
Insert/Change. A small fx at the right-hand end  
of the audio sample concerned now indicates  
the presence of an audio effect in the overview  
of all sound tracks.  
(1) The storyboard and its operation is familiar  
to you from other menus. You can use the slider  
To add an audio effect throughout a comple-  
80  
to move very quickly through the storyboard  
scene by scene.  
when you wish only to check the position of the  
commentary. Video is generally played at the  
same time. During play, a volume level indicator  
is displayed, showing any over-modulation. The  
volume level indicator has a peak-level indicator,  
i.e. the maximum level is displayed continuously  
until it is exceeded once again.  
Use the arrow buttons to click either through  
the video scene by scene, or from one audio  
sample to another when there are several audio  
samples below a single video scene. The audio  
samples of the currently activated sound track  
are selected in this case. This function is very  
helpful when a large number of audio samples  
are located below a single video scene, as the  
samples are displayed only very briefly during  
normal playback.  
By contrast, the Play switch at the bottom of the  
screen plays back the current active audio samp-  
le. Only audio is played back here, of course  
there is no video here. Here too, a volume level  
indicator is displayed, indicating any over-modu-  
lation.  
Select the desired sound track either directly or  
by clicking on the corresponding symbol on the  
right-hand side of the screen.  
The name of the sample to be played back  
appears on the left of the Play symbol and the  
counter. Click on Stop or the right-hand trackball  
button to stop play.  
(2) This colour control bar directly beneath the  
storyboard shows the range of the original video  
scenes in which the audio has not been created  
(yellow) or has already been completely created  
(blue). Over-modulation is indicated in red.  
(6) Click on the Add button to call up a dialog  
showing the list of audio samples. Select the au-  
dio sample of your choice here, either directly or  
with the aid of the slider with which you are al-  
ready familiar. The audio samples already added  
are marked with a point next to the length. Bene-  
ath the audio samples is a Play button which you  
can use to listen to the selected audio sample  
again in order to check it before adding it.  
(3) Select a button with the fx symbol to the  
left of the sound tracks to add an effect for the  
complete sound track. Effect selection in the  
Audio-Mix menu is described under Point (13)  
Effects. A further point in the associated button  
indicates the presence of an effect in the sound  
track concerned.  
Confirm with OK to close the Add dialog. The  
selected audio sample is added to the active  
sound track.  
(4) Click on the Record button to play the sto-  
ryboard (from the current scene onwards).  
Simultaneous recording is possible through the  
selected audio input. For instance, if you have  
selected the microphone input, you can record  
a commentary for your video. During audio  
recording, a volume level indicator is overlaid  
over your video material at the lower edge of  
the screen. The recorded commentary is subse-  
quently added automatically to the sample list.  
If the commentary track is active and provides  
sufficient capacity for the audio sample, it is au-  
tomatically placed in the commentary track.  
The audio sample is placed by default in the sto-  
ryboard at the very beginning of the active scene  
(the scene in the frame). Use the Range button  
to move it again (see Point (9)).  
Should an audio sample already be present at  
the current point in the selected sound track,  
the Add function inserts the sample after the  
material which is already present. Should there  
be insufficient space, i.e. the audio sample be  
longer than the gap, the sample is shortened at  
the end such that it fills the gap exactly.  
(5) Click on the Play button next to the scroll-  
bar of the storyboard to play from the scene  
currently located in the centre of the video. The  
other simultaneous tracks are played provided  
they have been created. Should the other tracks  
not have been created, only the currently selec-  
ted track is played back. This saves you from  
having to repeatedly create tracks, for example  
If an audio sample is inserted at the end of the  
storyboard and is longer than the last scene, it  
is automatically trimmed in to the length of the  
scene. Click on the audio sample to read the new  
length in the bottom left-hand corner.  
If the storyboard is subsequently lengthened,  
the audio sample is trimmed out again (up to a  
maximum of its original length).  
81  
(7) Hit the Remove button to delete the active  
audio sample. This function has no effect upon  
the original track, as only audio samples from  
the supplementary tracks can be deleted. Re-  
member that removing a audio sample may  
necessitate recreation.  
ristic or any fades can be viewed more easily.  
This window displaying the time data serves  
mainly to provide a better overview. You can  
however also use it to move the displayed part  
below the timeline display with the aid of the  
scrollbar, to change the sound track to a diffe-  
rent audio sample by clicking on it, and to call  
up the functions Fade and Envelop from the  
timeline display.  
(8) Clicking on "Replace" opens the list of sound  
clips and you can select a clip that now replaces  
the previously active clip on the soundtrack.  
The symbols >> and << indicate that the audio  
sample does not end at the edge of the timeline,  
but continues.  
(9) The Range function is used for adjusting the  
position and the IN and OUT points of a audio  
sample. The Range button can be selected when  
an audio sample is clicked upon and thus acti-  
vated. A Trim menu is called up similar to that  
for the trimming of video scenes. Once you have  
selected Position, you can move the entire audio  
sample with the aid of the Start button. Should  
the audio sample be too long, you can also  
shorten it at the beginning and end. Select the  
Trim function and then the IN and OUT buttons  
in this case. The sound characteristic is display-  
ed by the wave form (Chapter 3.3). Play back  
again to check any changes. The new position is  
also shown graphically when you return to the  
Audio-Mix menu.  
The original sound track is displayed twice, one  
display above the other. The reason is as follows:  
if for example you have inserted a transition  
effect, two audio samples overlap. In the timeline  
display, these two audio samples are then display-  
ed in two lines (in both original sound tracks).  
(12) Click on the Fade button to call up a dialog in  
which you can adjust fade-in and fade-out of the  
currently active audio sample. The audio volu-  
me is consequently reduced or increased for the  
selected duration (which of course cannot exceed  
the length of the audio sample), reaching the  
selected baseline volume at the end of fading.  
(10) SMART EDIT is able to play back several  
audio tracks simultaneously only if they have  
first been created (if necessary by clicking on  
Create). Portions which have not been created  
are displayed by yellow regions in the colour  
control bar at the top. The entire audio visible in  
the active image size is generally created toge-  
ther with the active audio sample (highlighted  
in blue), even if it lies outside the window. If the  
entire storyboard is to be created, launch creati-  
on from the Finish menu.  
You also will find the control "Audio Settings" in  
Project Settings”, with which you can specify  
whether the audio fade should be “constant” or  
lowered”.  
Certain practical time values for fading in and  
out are already provided as defaults. Should you  
therefore wish to fade a commentary in softly,  
you can for example select a fade-in time of 1  
second (1 s), and thereby prevent the sound  
from being clipped.  
(11) Click on the Timeline button to call up a new  
window in which the active audio sample is dis-  
played in full and which shows the other samples  
in relation to it. The active audio sample thus  
serves as the dimension for the full width of the  
new window. This permits a larger (full-screen)  
display of very short audio samples (which would  
otherwise appear only as a narrow line in the  
storyboard), whereas the full length of very long  
audio samples (which would otherwise run over  
the limits of the visible region in the storyboard)  
is displayed with all audio samples of adjacent  
sound tracks. The timeline thus offers a scaled  
Should you wish to fade out an audio sample,  
the volume is gently reduced towards the end of  
the sample and is completely silent at the end of  
fading.  
The fade-in and fade-out times act upon all  
selected changes, i.e. including any changes to  
volume of the adjacent tracks. For example, as  
the commentary volume is being increased, the  
background music is gently reduced to the selec-  
ted value.  
The volume characteristic is displayed clearly in  
view by which, for example, the volume characte- the audio samples.  
82  
If you then trim a sample or move it, the fade in  
and fade out times remain.  
(a) The volume of the selected audio sample is  
displayed as a wave form at the top of the En-  
velop window. Above you see a representation  
(13) The Effects button calls up the Audio Effects of all soundtracks for a better overview.  
menu. Audio effects can be applied to either a  
single audio sample or a complete sound track.  
(b) The volume of the selected audio sample  
can be increased or reduced selectively in the  
volume display directly beneath the wave form  
display by means of the rubber-band function.  
In this case, first specify the editing points within  
the audio sample at which the volume is to be  
increased or reduced. Insert these points either  
by left-clicking in the volume display close to  
the desired position, or by clicking on the Add  
button beneath the volume display.  
Now activate one of the new points either by  
clicking on it directly, or by selecting it with the  
aid of the scrollbar and the function for stepping  
through individual frames on the right-hand side  
beneath the volume display. The colour of the  
active point changes from r  
To add an audio effect to an audio sample, first  
select the desired audio sample, which is then  
highlighted in blue. Then click on Effects.  
To add an audio effect to a sound track, call  
up the Audio Effects menu as described under  
Point (3) by means of the fx button to the left  
of the sound tracks.  
The audio effects are divided into several cate-  
gories:  
• All  
All effects are displayed.  
• Standard  
Only the effects contained in the SmartEdit  
software are displayed.  
ed to green. The point can then be positioned  
exactly as follows.  
• Optional  
• Positioning in the volume display  
Only the effects from any supplementary soft-  
ware packages are displayed.  
• [Effect package]  
Only the effects from the [effect package] con-  
cerned are displayed.  
Click on the activated (green) point again. It  
changes colour from green to blue. Drag the  
point horizontally to the desired time position  
in the volume display. To increase or reduce  
the volume, move the point upwards (louder)  
or downwards (softer). Note that the first and  
last points in the volume display cannot be  
moved horizontally, i.e. against time. Left-click  
again to confirm the position of the point.  
To combine several audio effects in a single  
audio sample, use the Special item under Audio  
Record, Edit.  
(14) The Envelop (audio wave form) of an audio  
sample can be edited directly with the Rubber  
Band function by means of the Envelop button.  
First select the desired audio sample, after which  
it is highlighted in blue. Then click on Envelop  
• Positioning by means of the Level slider  
After clicking on Position, the active point can  
be moved horizontally to the desired time po-  
sition. Next drag the Level slider to the right to  
increase the volume or to the left to reduce it.  
• Positioning against the video background  
To determine the position of a point according  
to its location within the video, click on Range  
The start position can be determined either  
by Position or by stepping through individual  
frames. Click on the right-hand trackball button  
to adopt the selected setting. Use the Level  
slider to select the volume at the desired point  
in time.  
The Envelope (Wave Form) Menu  
Follow the same procedure with the remaining  
points in the volume display until the desired  
result is achieved. Then create the result.  
83  
(c) Using the Add button, insert an editing point  
after the currently selected (green) point in the  
volume display. Note that a point cannot be  
inserted between two points located very close  
to each other.  
dividual point, the following menu is displayed  
against the background of the current video:  
(d) Use the Remove button to delete the selec-  
ted editing point from the volume display.  
(e) The Range button can be used to group seve-  
ral adjacent editing points to form a range, i.e. a  
common group:  
Determine the position of the selected point eit-  
her using the scrollbar following activation of  
the Position switch, or by means of the arrow  
buttons < and >.  
• Mark the outer left-hand (first) point of the  
desired range by left-clicking it or by stepping  
through individual frames.  
• When determining the position for a range, the  
following menu is displayed against the back-  
ground of the current video:  
• Click on Range.  
• Mark the outer right-hand (last) point of the  
desired range by left-clicking it.  
The position of a range is determined either  
from the start point (Start) or the end point  
(End), or by means of the arrow buttons < and >.  
All points within the marked range also change  
to green and are thus marked as active. The fol-  
lowing functions can now be used on this range:  
(j) Use the Play button to play the audio sample  
• Increase or reduce the volume level for the en-  
currently shown in the wave form display, provi-  
tire range. Use the Level slider for this purpose. ded it has been calculated. The play position in  
terms of time is shown next to the Play button  
• Move the position. Use either the Position sli-  
der, or select the position by means of Range.  
in minutes:seconds:frames. The instantaneous  
play volume is shown on the volume display.  
Play can be stopped at any time by means of the  
Stop button.  
• Delete all points in the selected range. Click on  
Remove in this case.  
Click in the scrollbar beneath the volume display  
or on any point to terminate selection of the  
range.  
Click on OK to terminate editing of the wave form  
and to accept the settings. Note the following:  
• The Volume and Correction controls are no  
longer available for the edited audio sample  
following editing of the wave forms. You can  
therefore no longer modify the volume of the  
wave form audio sample by means of the Volu-  
me control, nor the volume of a parallel audio  
sample in relation to the wave form audio  
sample by means of the Correction control.  
(f) The Level determines the volume of the active  
(green) editing point or of the selected range.  
The volume can be selected in steps of 1 dB  
from -30 dB to +30 dB.  
(g) Use Position to determine the position (in  
time) of a point or a range in the volume display.  
(h) Use the Create button to launch creation of  
the complete audio sample shown in the volume  
display.  
• Insertion of a fade into a wave form audio  
sample deletes the edited wave form (following  
a prompt). All changes to the wave form audio  
sample are then lost.  
(i) Use Range to determine the position of an  
editing point or a range according to its location  
within the video.  
• Indirect volume control of a wave form audio  
sample is still possible by Correction from  
another audio sample. Creation must however  
be repeated.  
• During determination of the position of an in-  
84  
•Audio effects may be inserted into wave form  
audio samples.  
the piece of music. You can now hear the music  
at this point of the video without being disturbed  
by the original sound. The second track contains  
a commentary which begins in the middle of the  
piece of music and does not end until some time  
after the music has ended. Select the commenta-  
• The sample envelope remains if you have  
trimmed or moved the audio sample.  
(15) Use the Volume button to adjust the volume ry. You can then reduce the volume of the music  
of the active video scene. You can reduce the  
volume of the scene (negative dB value), mute  
it (slider fully to the left), or increase the volume  
(positive values up to 30 dB).  
for the complete duration of the commentary by  
clicking on Correction, selecting the music track,  
and reducing the volume by means of the right-  
hand control.  
The original sound, which was muted for the  
duration of the piece of music, must now also be  
switched off for the remainder of the commentary.  
For this purpose, create a new piece of music:  
silence. Create a generous length. Insert it after  
the piece of music, and trim it using the Range  
button up to the point in the video at which the  
commentary ends. If you cannot find the point in  
the video easily from the material, calculate the  
correct position if necessary.  
Use this control for example to prevent a soft  
sound from being drowned by another sound  
which is too loud (e.g. piece of music on the  
background track).  
A change in volume is shown in the light-blue  
bar which forms the background to the audio  
samples. If the volume is reduced, the bar at the  
lower edge of the audio sample is also dis-  
placed. The longer the audio sample, the more  
clearly of course the characteristic is displayed.  
The volume control for the track in which the  
audio sample is activated is of course not selec-  
table under Correction, as changes affecting the  
volume must be made by means of the Volume  
button.  
(16) The Correction button modifies the volume  
of an audio sample for the complete duration of  
another audio sample. The change is shown by  
the blue bar in the audio sample.  
Once you have selected an audio sample (e.g.  
music) in one of its sound tracks (e.g. music  
sound track), you can then click on the Correction  
button. A list is displayed containing all six sound  
tracks. From this list, select the sound track (e.g.  
original sound track) in which you wish to modify  
(17) Click on one of these menu symbols to jump  
from this menu directly to the Audio Record,  
Edit menu and to the main menu.  
the volume of an audio sample (e.g. vocals). Then 5.12 Shutdown (OFF)  
slide the control located on the right of it to the  
left or right (to reduce or increase the volume  
respectively). This changes the sound in the track  
which you previously selected (under Correction)  
for the complete duration of the audio sample  
activated in another track.  
By way of explanation, consider the following  
example. You have assigned audio to three  
tracks. The first contains the original sound,  
which extends throughout the storyboard. The  
third track contains a piece of music which  
begins whilst the original sound is running and  
which ends during a further original sound.  
Select this piece of music. Then click on the Cor-  
rection button to call up a list of all sound tracks.  
From this list, select the original sound track and  
reduce the volume by means of the button adja-  
This button turns off the system. Clicking it does  
exactly the same as pushing the manual switch  
on the front.  
The power-down procedure saves all settings,  
so that after turning on the machine later you  
can continue your project where you left off.  
The project is saved and then the system is shut  
down.  
You can then turn on the machine only by using  
the manual switch on the front of the unit.  
We warn against shutting down the machine by  
pulling the power plug or cutting power to the  
machine!  
cent to Correction until it is muted You now have You should always turn off your system with the  
no original sound for the complete duration of  
"Off” button or the front switch. Data loss may  
otherwise occur!  
85  
menu overlays.  
Chapter 6: VGA Mode  
Splitting: If you click on this button, then the  
Split menu appears on top of the Edit menu. On  
the TV monitor you see the actual video. Now  
you can use the Split menu to cut your video  
scene while you observe the exact playback on  
the TV monitor.  
It is possible to connect a VGA screen to your  
system.  
In the System Settings, you can use the "Screen"  
button to select the required mode – there are  
several modes available, depending on the  
hardware you are using (single-monitor use or  
dual-monitor use).  
Trim: This menu is displayed on top of the Edit  
menu, just like the Split menu. Here, too, you  
observe your video on the TV monitor.  
Transition effects: If you playback the storyboard  
from this menu in order to view an inserted ef-  
fect, then the Transition-effects menu is overlaid  
by the play indicator on the VGA monitor. Your  
video is displayed on the TV monitor without  
any overlaid controls.  
6.1 Dual-monitor use (VGA as extra mo-  
nitor to the video monitor)  
Please read this chapter carefully if you have  
connected a VGA (computer) monitor to your  
system in addition to your TV monitor.  
Usually, the VGA option is included with your  
system. If you are using an older hardware  
variant, you may need to purchase this option  
separately.  
Image Processing effects: Just as with transition  
effects, the playback display is shown in the  
Long-term effects menu and the video shown  
separately.  
You can use the VGA monitor to work in two-  
monitor mode. This means that you see the user  
interface on the computer monitor and your  
video material on the TV monitor.  
The button "Screen“ offers the following four  
settings options:  
Which mode you choose to select will depend  
on your existing equipment, and your personal  
editing style.  
This setup is fixed. You cannot view your video  
material on the computer monitor! Working with  
just the VGA monitor without the TV monitor is  
not possible in dual-monitor use!  
Video mode:  
Both the user interface and your video material  
are shown on the TV monitor. Eleven scenes are  
shown in the scene bin. You see seven effects in  
the effects list, and in the storyboard you see se-  
ven scenes at a glance (without having to scroll).  
You see differences between Video mode and  
VGA 1-3 in the following menus:  
VGA 1 (800 x 600, 60 Hz):  
Video settings: In this menu you see only the  
operating panel for making settings on the com-  
puter monitor. Your video material is displayed  
on the TV monitor.  
The user interface is rendered on the computer  
monitor at a resolution of 800 x 600. This means  
that the entire rendering is smaller than in video  
mode and that more scenes in the scene bin,  
and more entries in the effects list can be dis-  
played. The setting 60 Hz means that the screen  
image is repeated 60 times per second. The  
higher the Hertz frequency, the higher the image  
repetition rate and the less the picture flickers.  
Recording: The operating panel for recording is  
shown on the VGA monitor. You see the recor-  
ded video on the TV monitor.  
Editing: When you play the storyboard from this  
menu, the playback duration is displayed on  
the VGA monitor on top of the Edit menu. Your  
video is shown on the TV monitor without any  
The following two settings are not supported by  
all hardware variants:  
86  
VGA 2 (800 x 600, 75 Hz):  
• Since the screen refresh rate of a VGA monitor  
is not the same as a television’s refresh rate (50  
Hz), the video footage will appear jerky when  
played – though this of course has no effect on  
the video output via the DV interface. If your  
VGA monitor supports a frequency of 75 Hz, we  
recommend you use a VGA resolution of 2 or  
4 for PAL in order to minimize picture jerkiness  
during playback. For NTSC, we recommend you  
use the 60 Hz modes, VGA 1 or VGA 3.  
If your VGA monitor supports this setting then  
you can also use it with SMART EDIT. The only  
difference to the setting above is the frequency.  
The picture flickers less.  
VGA 3 (1024 x 768, 70 Hz):  
This setting also enables rendering of more  
scenes and entries. In addition, flicker is as little  
as with VGA 2.  
• Compared to video mode, VGA mode handles  
complete pictures (non-interlaced). This results  
6.2 Single-monitor use (VGA as an alter- in a comb effect appearing on moving objects  
native)  
(e.g. camera sweeps or cars driving by) so that  
the edges no longer look sharp (fringed). This  
limitation is of course only of relevance when  
displaying footage on a VGA monitor and is not  
Instead of using a television you can use the  
VGA port to connect a computer monitor (also a  
flat screen). However, you cannot run the system included in the actual video itself.  
with both screens at the same time in single-  
monitor-use.  
To change this, go to the "System Settings",  
press the "Screen" button and select the "Field"  
option. This way, playback is exempt from  
artefacts.  
A VGA monitor will provide a calmer picture of  
the menus and video footage.  
You must adjust the “Screen” setting  
accordingly in the “System settings” menu to  
the desired VGA mode. You can choose from  
several VGA options. Some examples:  
• The color saturation and contrast properties of  
the picture displayed on a VGA monitor are very  
weak but they are displayed correctly in “Video”  
mode (television). Therefore, please avoid  
increasing the saturation or contrast since this  
could lead to color bleed or distortion that is not  
visible on the VGA monitor.  
The picture sharpness is also displayed  
differently in VGA mode than it appears in the  
final video. After you finish editing the video, we  
recommend you check the saturation, contrast  
and picture sharpness of the footage on a  
television in video mode.  
VGA 1 (800 x 600, 60 Hz)  
VGA 2 (800 x 600, 75 Hz)  
VGA 3 (1024 x 768, 60 Hz)  
VGA 4 (1024 x 768, 75 Hz)  
But take caution: If you want to use a VGA  
monitor, you must connect both a television  
and a VGA monitor to the system when you  
start up the system for the first time! Once you  
have started the system, you will see the menu  
displayed on the television. After you set the  
Screen” button to the desired VGA mode, the  
system restarts automatically and then displays  
the user interface on the VGA monitor. You can  
now disconnect the television from the system  
– the television was only needed in order to start  
up the system the first time.  
• The entire video picture including the overscan  
area is displayed when working with various  
menus in VGA mode (e.g. when playing,  
trimming or splitting a video). This area  
sometimes contains image distortion that is no  
longer visible when the video is later exported  
or viewed on the television. When you are  
positioning titles, we therefore recommend you  
do not place them too far into the area around  
the edges of the picture or else the letters  
will no longer be visible later on. In any case,  
please make sure you carry out a final check by  
watching the video footage on a television.  
A few limitations apply when running the  
system with a VGA monitor but these are not  
relevant to the final results of the film. In the  
following we would like to give you a few tips on  
how to work with VGA mode.  
87  
CONNECTION OPTIONS  
Chapter 7: Tips & Error Handling  
Problem: Can I connect other input devices?  
Solution: Yes. You can connect most types of  
USB mice and trackballs that are available on  
the market. You can also use USB keyboards  
(PowerKey Option) or the Twister input device.  
This collection "Tips and Error Handling" will  
continue to grow. We are always happy to recei-  
ve your ideas and suggestions! In the following  
pages you will find some of the most frequently  
occurring problems and tips for handling them.  
Please become familiar with the following tips  
and help on errors. If you can't find the solution  
to your problem here, then contact your dealer.  
He or she will gladly answer your questions con-  
cerning operation of your machine. The Macro-  
System hotline can only help you with technical  
problems.  
TRACKBALL  
Problem: The trackball makes a grinding sound  
and/or cursor movement is jumpy or works only  
in one direction.  
Solution: The trackball is probably dirty. Careful-  
ly remove the ball and clean it.  
More support information can be found at:  
www.macrosystem.de (Europe)  
www.macrosystem.us (North America)  
PICTURE AND SOUND  
Tips:  
Problem: There is no video picture when I am  
trying to input from my VCR or camera. When  
I bring up the "Video settings" menu I see the  
menu but the screen is otherwise black.  
If you have installed the Power-Key Option, you  
have the possibility to arrange the scenes within  
the storyboard. The key combination  
SB, Ctrl, c  
allows you to copy a scene and position it at  
another place by clicking the key combination  
SB, Ctrl, v.  
If you wish that the scene won’t be shown at its  
original position, copy it with the combination  
SB, Ctrl, x  
and place it at another position.  
If you wish to trim a scene which is to be found  
in the storyboard, call up the trim menu by pres-  
sing the combination  
Solution: Check to be sure that:  
– you have connected and activated the video  
input device. Are all the cables connected pro-  
perly?  
– you have activated the correct input.  
– the video input device is actually sending a  
signal, meaning that it is playing a cassette with  
recorded material.  
SB, t.  
Problem: During titling letters appear correctly  
on the screen but after being recorded out or  
even during transfer "jaggedness" and "blee-  
ding" are seen.  
SWITCHING ON THE MACHINE  
Solution: This is a problem to colors being too  
"hot", meaning that they are over-saturated.  
SMART EDIT can create colors that can only be  
processed by professional video machines and  
that lead to distortions when using VHS, SVHS,  
or even DV devices. In such a case simply redu-  
ce the color saturation and brightness (section  
3.2, Color box). You will retain almost the same  
color shade but can record it without distortion.  
Problem: Every time the machine is turned on  
the installation query appears.  
Solution: After successful installation you must  
remove the SmartMedia card or CD/DVD from  
the machine (and store in a safe place). The  
system then starts and displays the Main menu  
of the user interface.  
88  
Problem: There is no picture when I record from  
the video input device. The message "No video  
signal" appears.  
tain the additional effects. You can also use the  
multi-layering technique through the "Scene"  
button.  
Solution: Read the corresponding information  
in the hardware manual.  
Problem: The television picture is unsteady and  
flickers strongly.  
Problem: When recording the video material I  
hear no sound.  
Solution: Reduce the contrast on your TV, which  
is usually set too high at the factory. You might  
also want to use a 100 Hz monitor.  
Solution: Set the correct input in menu "Audio  
recording/editing" so that the volume level is  
visible. Read the information in section 4.3, step  
2 (recording).  
OPERATING THE SYSTEM  
Problem: I want to exit the main operating panel  
for titling and the DVD Arabesk menu but cli-  
cking on the right trackball button doesn't work.  
Problem: The audio is distorted.  
Solution: Before recording, set the volume level  
so that overdriving (red appears in level display)  
does not occur.  
Solution: If you want to exit the main operating  
panel in order to enter the titling menu, you  
must click on "OK" (to save your settings) or  
"Cancel". If the right trackball button could be  
used to cancel, then you might unintentionally  
lose the text you entered.  
Problem: The volume keeps changing when I  
play my storyboard.  
For the DVD Arabesk menu you must click on  
the symbol for the Finish menu.  
Solution: Take care when dubbing that the volu-  
me of a track is not affected unintentionally by  
the settings for other tracks.  
Problem: The screen cursor won't move, or it  
can be moved but not used to do anything.  
Problem: My video is off to the side. I can't see  
part of the menu.  
Solution: Your machine has "crashed". This is  
probably not a major problem. Press the switch  
on the front side and hold it down for about 4-5  
seconds until the greeting message appears.  
Solution: The screen position depends on the  
monitor used. Screen positioning is configured  
according to the studio norm. It is possible that  
the display area is different for some non-profes-  
sional monitors. Unfortunately, a simple solution Problem: Creating individual effects is taking too  
to this is not possible. If you only use the moni-  
tor for your system, then it might make sense to  
have the monitor configured specially for it. In  
this case, contact your Dealer.  
long!  
Solution: Create the effects in the "Finish" screen  
(click "Create"). This will create all remaining  
effects and audio.  
If your system is equipped with 64 MB RAM,  
you can activate the background rendering (by  
clicking onto "Smart Rendering" in the "system  
settings" menu or by clicking on the dots in the  
upper right corner of the corresponding menus).  
This way, you can continue to work on your  
video project, while the rendering of the inserted  
effects is done in the background.  
Problem: The camera supplies a picture that has  
too much of a blue tone.  
Solution: Use the long-term effect "White balan-  
ce" or "Control Color". If you wish to use other  
Image Processing effects in the same portion of  
the video, then select these from the "Special"  
menu so that new scenes are created which con-  
Please read the corresponding sections in  
89  
chapter 5:  
ERROR MESSAGES  
chapter 5.1, item (10)  
chapter 5.5, item (24)  
Problem: The crossed-out SmartMedia card  
symbol appears on the screen.  
Problem: I have a lot of scenes in the Scene bin  
and am having trouble finding the scenes that I  
am looking for.  
Solution: This symbol means that you should  
insert the installation SmartMedia card, because  
the card currently in the drive is invalid.  
Solution: Be sure to rename the scenes in chap-  
ters and sections when splitting or recording.  
You can also sort the scenes in the scene bin. To  
do this, delete a scene, select another, and then  
click on the Undo button, causing the deleted  
scene to be reinserted just after the selected  
scene.  
Problem: The ambulance symbol and a number  
code appear on the screen.  
Solution: This symbol indicates a serious error  
(e.g. defective hardware). In this case, contact  
your dealer.  
Problem: Sometimes I can't insert a transition  
effect.  
TURNING OFF  
Solution: Transition effects cannot overlap! If  
an effect has already been assigned to an entire  
scene (can happen with very short scenes), then  
it is not possible to insert another effect.  
Problem: The machine won't turn all the way off  
-- the red light always lit.  
Solution: The machine is in stand-by mode mea-  
ning that the red light is always on. This mode of  
operation saves electricity if you use the machi-  
ne often. If you don't plan on using your system  
for an extended period of time, then you should  
pull the power plug (after having turned off the  
machine).  
Problem: I have already recorded a lot of ma-  
terial and would like to know how many more  
minutes I can record.  
Solution: The remaining time (available space  
for video) is displayed in the "Recording" menu.  
Problem: Is data lost if I pull the power plug for  
an extended period of time?  
Problem: I've finished a project and would like to  
start another. How do I start?  
Solution: No, your data is stored on the internal  
hard drive. However, before pulling the plug  
Solution: If you want to keep your video material you should power-down the machine correctly  
on the system, then you can start a new project  
in menu "Project settings". Otherwise you can  
choose the option "Delete", which after a con-  
firmation request will delete all the data of your  
current project.  
by pressing the power switch on the front of  
the machine or by clicking on the "OFF" button  
in the Main Menu screen. This also applies to  
all other cables. Never disconnect a cable from  
your system while the machine is operating!  
Problem: I can't find my project data!  
Problem: The machine does not turn off right  
away. It takes awhile.  
Solution: Check the System settings screen.  
Perhaps you have activated the wrong project  
by accident.  
Solution: This is normal behavior for your sys-  
tem. Before the machine is actually turned off  
the current project is automatically saved, and  
this can last several seconds. Only then does the  
machine actually turn off. Even if the shutdown  
90  
program receives no message from the machi-  
ne, it will turn the machine off, but only after  
several seconds.  
Problem: I have a problem not contained in this  
list.  
Solution: If you have access to the Internet,  
check out the following Web site:  
http://www.macrosystem.de (Germany)  
http://www.macrosystem.us (North America)  
Here ("Support", "FAQ") you will find an updated  
list of FAQs (Frequently Asked Questions) that  
may help you. You can also call your dealer, or  
call our hotline if you have technical questions.  
91  
the “System settings” menu and click on the  
Hard-drive backup” button.  
Chapter 8: HD Backup-System  
A selection dialog then appears. In this dialog,  
click on the ”Backup” function. A dialog is then  
displayed showing information on your source  
and target (backup) drives. Click on ”Begin back-  
up”. The application asks you whether the last  
backup should be overwritten. Answer by clicking  
on ”Yes”. The system then begins copying your  
data from the system drive to the backup drive,  
and displays a progress bar showing the estimat-  
ed remaining time.  
Important: Should you click on ”Cancel”, the  
backup currently in progress will be aborted  
and the video material on the backup drive will  
remain incomplete. As soon as the backup has  
been completed, the progress bar is cleared and  
the information menu called up once again. Click  
on ”Quick” to return to ”System settings”.  
The saved material now remains on the backup  
drive until you overwrite it again. You can now  
replace the defective or full system drive with a  
new drive.  
8.1 What is a backup used for?  
Some hardware variants support the backup  
functionality:  
In addition to the exchangeable system hard  
drive, the system is supplied with an integrated  
hard drive, found in the inside of the unit.  
This backup hard drive allows you to save your  
current project. It offers the same capacity as  
your system hard drive.  
You can also make use of the HD Backup-System  
on other systems by upgrading your system.  
Further information can be obtained from your  
dealer or MacroSystem.  
A backup can be helpful to save the edited mate-  
rial from time to time in order to avoid a pos-  
sible loss of data, in case of a damaged system  
hard drive (e.g. during transport).  
You do not need to wipe or reinstall the system  
drive in order to transfer data back to it. The  
material present on the backup drive automatically  
overwrites the data on the system drive.  
The backup drive is also helpful if you wish to  
do some “experiments“ with some effects and  
would like to get back to the former version of  
your project back afterwards.  
Click once more on the ”Hard-drive backup”  
button in the ”System settings” menu. After  
confirming the ”Restore” prompt, you will be  
presented with a dialog showing information on  
your source (backup) and target drives. Click on  
Begin restore”. The system begins copying the  
data you have saved on the backup drive to your  
(new) system drive. A progress bar showing the  
estimated remaining time is displayed.  
Important: clicking on the ”Cancel” button causes  
the active restore operation to be aborted. In this  
case you must completely re-install your system  
software. As soon as the restore operation  
is complete, the progress bar closes and the  
information menu is called up. Click on ”Quick”  
to return to ”System settings”. Following a  
successful restore operation, you can record and  
edit further material. It goes without saying that  
this also restores access to all scenes and effects.  
Another way to use the backup system is to  
save your data in order to exchange the full  
(complete) system hard drive with a bigger one,  
to copy the saved material onto it and continue  
working with it again (exchanging a hard drive is  
explained in the hardware manual).  
You can make a copy of your footage in order to  
create two variations of a film (e.g. with different  
endings).  
8.2 Starting the backup  
If you want to do a backup of your video foot-  
age, please touch the “Backup“ button (if avail-  
able) at the front of the unit softly. This issues a  
warning from the user interface - confirm it.  
(This warning may appear in any menu you are  
working in.)  
Important: During backup and restoring of your  
video material, only data actually occupying space  
on the hard drive are copied. Unneeded copies  
are not therefore made of empty drive space. This  
reduces the time required for copying.  
On other systems with a backup option, which  
may however not feature the front button, enter  
92  
Chapter 9: Ethernet-Transfer  
9.1 General information  
Since the installation of version 4 of SMART EDIT, Ethernet Transfer software is automatically  
installed on many SMART EDIT compatible hardware systems. This program enables you to connect  
your device to a TCP/IP network. You can then exchange video data (incl. original soundtrack) at high  
speed with PCs on the network and use other programs installed on the PCs to edit your video data,  
print images, send footage via email, etc.  
The edited video footage can subsequently be transferred back to the system. (This is only possible  
with a machine that is already equipped with an Ethernet port. Some Avio devices do not have this  
kind of interface.)  
Since it is not possible to transfer individual images (e.g. BMP, JPG, etc.) to the system, we  
recommend you create a scene from the image and then transfer the scene as an AVI file.  
Your PC must fulfill the following software requirements: Windows (XP, 95, 98, 2000 or ME), Internet  
Explorer version 6.0 or higher and applications for editing the DV data (DV codec, Windows Media  
Player version 9.0 or higher, programs such as Adobe Premiere, etc.) The DV data are transferred as  
type-2 AVI files (see “Disk Transfer”).  
Please note: The following instructions describe how to use Ethernet Transfer with a PC that is  
installed with the Windows XP operating system. The various settings might be slightly different  
for the other operating systems – if necessary, please refer to the instructions for your operating  
system.  
9.2 Cable connections  
The easiest way to connect two devices (e.g. a PC and your system) is by plugging one end of an  
Ethernet crossover cable into your PC’s Ethernet port and the other end into your system’s Ethernet  
port (see hardware manual). You will need a Cat 5 type cable (or better) – you cannot use a Cat 3 or  
Cat 4 cable.  
If you want to connect several devices to one another (e.g. two PCs and your system) you should  
connect the devices via a hub or switch. We recommend using 100 Mbit hubs or switches in order to  
achieve an optimum speed.  
9.3 Ethernet Transfer on your system  
You can start the program by clicking on the “Special” button in the Edit menu. You will see the  
Ethernet Transfer program listed there alphabetically in the upper effects section of the Window.  
After you have selected it, click on the “Start Ethernet-Transfer” function in the effect options  
section (right).  
The following window then opens:  
93  
9.3.1 Manual configuration  
In the “IP” field, specify a free (!) IP address on your network for your machine (e.g. 192.168.1.10).  
The check mark for the DHCP setting must remain deactivated –the name, in this case, also remains  
deactivated.  
192.168.1.10  
192.168.1.20  
Direct connection between a PC and system (via a crossover Ethernet cable)  
192.168.1.10  
192.168.1.20  
192.168.1.40  
192.168.1.30  
Star-shaped network (switch, hub)  
94  
9.3.2 Automatic configuration via DHCP  
Via DHCP  
Via DHCP  
DHCP Server / DNS Server  
Via DHCP  
Via DHCP  
In the “DHCP” section, you can first of all decide whether your system should be assigned a network  
address automatically. This function can only be used if a DHCP server exists on the network. If this  
is the case, activate the check box so that a check mark appears. You will then see a window appear  
for a while that indicates that a network connection is being started. This might take a little time  
depending on the size of the network.  
Afterwards, a number will appear in the “IP” field below and you can begin transferring data using  
Ethernet Transfer by starting “Internet Explorer” on your PC (see below).  
If the automatic configuration (connection to the network) has failed or was not possible or if you  
decide to assign an address to your system manually, you can specify a free (!) IP address within  
your network for your system in the “IP” field.  
Only applies to DHCP:  
If you prefer to work with the name of the device instead of its IP address and if there is a Domain  
Name Server (DNS) present on your network, a hostname will be configured automatically for your  
device (default value: casablanca-“S/N”). The PC should then also have been configured with DHCP  
or should be present in the same domain.  
In any case, the PC that is supposed to communicate with the system over the network should have  
an IP address from the same “address space”. The safest way of doing this when assigning an  
address manually is to change only the last segment of the IP address.  
Examples:  
If you are using a domain server and it is configured in the “mynet.com” domain, your system could  
then, for instance, be called “Solitaire.mynet.com”.  
In this case, the “Name” field on the system is activated. (Capitalization is ignored when used in the  
browser):  
95  
“Solitaire”= Solitaire.mynet.com  
PC.mynet.com  
The PC being used must also use the same domain server or be logged on to the same domain.  
(Manual login via: Control Panel->System->Computer Name->Change)  
Access via “http://solitaire”.  
9.4 Ethernet Transfer on the PC  
Now, on your PC, start the “Internet Explorer” browser (at least version 6.0 or higher). Once you  
have entered the IP address of your system (e.g. 192.168.1.10) or the configured hostname (e.g.  
Solitaire.mynet.com”) in the “Address” field you will be given access to your system. You will now  
see the following window of the “Ethernet Transfer” program:  
96  
1.) PC -> System  
If you want to transfer your video data from the PC to the system, click on the “PC --> Casablanca”  
button.  
A window opens in which you can first of all specify the name that you want the scene to have in the  
SMART EDIT scene bin after it is transferred. If you do not choose a name here, the system will call  
the scene “New Scene”.  
Beneath this is a little check box that you can activate if you want to overwrite an old scene that  
already has the same scene name.  
Afterwards, press the “Search” button to enter the path of the AVI file that you want to transfer. A  
file browser will subsequently open in which you should select the AVI file that you want and then  
click on “Open”. The path then appears in the window provided for this purpose and you can then  
click on “Start Transfer”.  
If a file transfer is unsuccessful, an error message will inform you of this. Please try again (or with  
another file) by clicking on the “Further transfer PC --> Casablanca” button.  
If the transfer was successful, a message will inform you that the file has been saved on the system  
under its name.  
If you want to transfer further files from the PC to the system, click on the “Further transfer PC -->  
Casablanca” button.  
Note: The file size is restricted to a maximum of 1 GB when transferring data from a PC --> system.  
2.) System --> PC  
Playing a scene  
97  
If you want to transfer video footage from the systemto the PC, click on the “Casablanca --> PC”  
menu item. You will see a list of all the scenes that are available in the SMART EDIT scene bin.  
Fifteen scenes are displayed per page. There is a bar at the bottom edge of the window that you can  
use to display the subsequent pages (“Jump to...”). The scenes are displayed with their names and  
the first frame of the scene.  
Now click the left mouse button on the file that you want – this action directly opens the Windows  
Media Player and plays the file. In order to be able to play the video, a DV codec must of course be  
installed. Before you can play the video footage using Media Player, it must first be transferred to  
the PC as a temporary AVI file. This process might take a few seconds to complete (depending on  
the length of the scene). You will see a progress bar on the SMART EDIT screen during the transfer.  
After your video has been played you have the option of saving the file on the PC by pressing the  
File” button and then “Save as”. (You might first have to press the “Show menu” button that is  
located at the top left before you can access the “Save as” button in the “File” menu.  
If you click on the “Save as” button, a file browser opens in which you can select the location that  
you want to save the file as well as change the name if you wish. Finally, save the file by clicking on  
Save”.  
Please note: If Media Player is not installed or you are prohibited from opening AVI files directly, the  
left click will cause the file to be downloaded!  
Saving a scene  
If you do not want to play the scene but instead transfer the scene immediately to the PC and save it  
there, you can avoid playing it by clicking the right mouse button on the file name or on the scene’s  
thumbnail image so that a menu opens. In this menu, use the left mouse button to select the “Save  
target as” option so that a file browser opens in which you can select the location that you want to  
save the file to as well as change the name if you wish. Finally, save the file by clicking on “Save”.  
You will see a file transfer window that informs you about the approximate length of time required,  
the location where you are saving the file and the transfer rate.  
Special case: If you want to transfer a scene from the system to the PC that exceeds a length of 4:43  
minutes or has a file size greater than 1 Gbyte you must transfer the scene manually in sections of  
1 Gbyte (+ the remaining portion of the scene). The scene sections are indicated accordingly in the  
web browser with [2], [3], [4], etc. The first section can be opened via the scene’s name and via its  
thumbnail image.  
98  
3.) Info  
If you click on the “Info” button you will be provided with information on both transfer directions  
(“PC --> Casablanca” and “Casablanca --> PC”).  
9.5 Background knowledge  
DHCP stands for “Dynamic Host Configuration Protocol”  
-> Automatic connection to the network through a DHCP server (e.g. present in the local DSL router)  
upon request by the DHCP client (system, PC)  
Basic functioning: when a network connection is initialized and DHCP is activated, the client (i.e.  
the PC or in our case the system) sends a query to the network asking whether a server exists that  
can assign an IP address to the client. If this kind of server exists, additional data can then also be  
assigned such as the hostname, the address of the relevant DNS server, etc.  
DNS stands for “Domain Name System”  
-> Management and resolution of “Names<->IP” allocations by the DNS server (e.g. present in the  
local DSL router)  
The DNS server is like a telephone directory on the network. Since it is easier to remember a name  
(like “Solitaire.mynet.com”) rather than an address (like “123.456.7.890”) DNS servers are used on  
networks to simplify our work.  
IP network classes and subnet masks:  
Version 4 IP addresses (IPv4) are made up of 32 bits that are generally written in decimal form in  
four segments of 8 bits each. The classical subdivision of the address space that arises from the  
32-bit addresses (a total of 4,294,967,296 computers can be addressed) provides for three network  
99  
classes that are differentiated by way of the first segment of the address.  
For a “normal home network” all you need to know is that there are private address ranges  
that are not and cannot be used on the internet and are therefore “free to use”). Under normal  
circumstances, it is sufficient if you assign, for instance, the IP address 192.168.0.1 to the PC and the  
IP address 192.168.0.2 to the system. Further PCs, devices, etc. can then be assigned addresses that  
differ in the last segment of the address.  
Then, in order to display the SMART EDIT user interface, all you need do is enter “http://192.168.0.2”  
in the web browser on the PC.  
Further notes:  
The PC might only react very slowly whilst large files are being transferred from the system  
to the PC or from the PC to the system. We therefore recommend you do not work with other  
programs during a file transfer and that you close these programs beforehand.  
When starting Ethernet Transfer, there might be a delay if the DHCP function was used  
beforehand. The program should start immediately if the IP address has been assigned  
manually.  
File transfers via Ethernet are only possible if the Ethernet Transfer program has been  
started on the system. It is not possible to work with the system during an active transfer/  
connection.  
Audio files cannot be transferred using Ethernet Transfer. If you want to transfer an audio file  
from the system to the PC, you must first of all use the special “Sample->Scene” function to  
create a black scene from the audio file that you can then transfer to the PC using Ethernet  
Transfer.  
If a file is transferred from the PC to the system, the progress bar is run through twice. The  
scene is transferred during the first step and in the second step it is converted for the SMART  
EDIT scene bin.  
In order to maintain as high a level of compatibility as possible with the various PC video  
editing programs, a type-2 DV-AVI is saved/created when transferring a scene from the  
system to the PC. Alongside the original DV video (in which the audio and video components  
are mixed), the audio component is saved separately as an additional component in the file  
in accordance with the present AVI standard.  
A DV-AVI codec must be installed on the PC before you can play and edit AVI files on the PC.  
274-06/06  

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