Franklin SCQ 106 User Manual

SCQ-106  
User’s Guide  
Retain for future reference.  
Key Guide  
Function Keys  
BAC K  
Takes you back one step (e.g., erases  
typed letters).  
CALC  
Selects the calculator mode.  
Clears to the start of selected mode.  
Enters words or numbers, or selects items.  
Selects the game mode.  
CLEAR  
=
ENTER  
GAMES  
HELP  
Displays help messages.  
PHONE  
ON/ OFF  
SPELL  
Selects the phone list mode.  
Turns the unit on or off.  
Selects the spelling corrector mode.  
Calculator Keys  
Lets you add numbers.  
Calculates square roots.  
A+  
C√  
CLEAR  
Dx  
Clears your calculations.  
Lets you multiply numbers.  
Performs calculations (i.e., acts as =).  
Lets you divide numbers.  
=
ENTER  
÷
F
MC  
Clears the calculator memory.  
Retrieves total from the memory.  
Subtracts a number from the memory.  
Adds a number to the memory.  
H
MR  
J
M-  
K
M+  
L
2
Key Guide  
1
0
Q
P
-
Types numbers.  
S -  
Lets you subtract numbers. (In the phone  
list, types a hyphen.)  
Calculates percentages.  
Changes the sign (+/-) of a number.  
Lets you convert measures and currencies.  
V%  
+/ -  
X
CONV  
Z
Other Keys  
In the phone list, deletes an entry. In  
spelling corrector mode, types an asterisk  
to stand for a series of letters in a word.  
During a game, provides a clue.  
?
In spelling corrector mode, types a ques-  
tion mark to stand for any letter. When a  
question mark flashes next to a spelling  
correction word, displays its  
Confusables®. During a game, reveals  
the answer(s) and ends the round.  
Direction Keys  
In lists, scrolls up or down. At entry  
screens, types apostrophes or full stops.  
At the ENTER a word screen, adjusts the  
screen contrast.  
At entry screens, moves the cursor right  
or left.  
3
Getting Started  
To View the Demo  
When you first use this product, you will see a  
demonstration of what it can do.  
ON/OFF  
1. Press  
.
The demonstration automatically appears.  
CLEAR  
2. To stop the demonstration, press  
.
To Disable or Reenable the Demo  
You probably do not want to view the demonstra-  
tion every time you use this product. Here is how  
to disable and reenable the demonstration.  
SPELL  
1. Press  
.
2. Type d.  
ENTER  
3. Press  
.
4. To reenable the demonstration,  
repeat the above steps.  
To Adjust the Screen Contrast  
SPELL  
1. Press  
.
2. At ENTER a word, use  
or  
to darken  
or lighten the screen contrast.  
4
Correcting Spellings  
SPELL  
1. Press  
.
2. Type a word.  
BACK  
To erase letters, use  
. To type an apos-  
trophe, press . To type a full stop, press  
To type a space, press . To edit a word,  
press and then retype letters.  
.
You cannot type capital letters, but the spelling  
corrections may include capitals. Also, you  
cannot begin a word with a punctuation mark.  
ENTER  
3. Press  
.
The flashing arrow indicates that more correc-  
tions are available. If you enter a correctly  
spelled word, Correct word appears and then  
the word appears on the main word list.  
4. Use  
and  
to view more words, if needed.  
Note: If a word is too long to fit on the screen,  
ENTER  
use  
or to see it all.  
CLEAR  
5. Press  
when finished.  
5
Viewing Confusables®  
Confusables are words such as homonyms and  
spelling variants that people often confuse. When  
you see a flashing question mark to the right of a  
word, that word has Confusables. Try this example.  
SPELL  
1. Press  
.
ENTER  
2. Type rain and then press  
.
Notice the flashing question mark.  
?
3. Press  
.
Each Confusable is followed by a word that  
explains its meaning.  
4. Use  
and  
to view the Confusables.  
CLEAR  
5. Press  
when finished.  
Follow the Arrows  
The flashing arrows at the right of the  
screen show you which arrow keys you can  
use to view more words.  
6
Finding Parts of Words  
You can find parts of words by typing question  
marks and asterisks in place of letters. Each  
question mark stands for any single letter. Each  
asterisk stands for any series of letters.  
You can use question marks to help solve cross-  
word puzzles and similar word games by typing  
them in place of missing letters.  
Try this example.  
SPELL  
1. Press  
.
2. Type d??b.  
ENTER  
3. Press  
.
4. Press  
5. Press  
repeatedly to view more words.  
CLEAR  
when finished.  
Help is Always at Hand  
You can view an appropriate help message  
HELP  
at most screens by pressing  
. To go  
BACK  
back to the previous screen, press  
.
7
Storing Names & Phone Numbers  
This product has a data bank that can save as  
many as 100 names and phone numbers. The  
total amount of names and numbers that you can  
save depends upon the number of characters in  
each entry.  
To Add an Entry to the Phone List  
PHONE  
1. Press  
2. Use  
.
or , if needed, to see Add a new  
entry and then press  
ENTER  
.
ENTER  
3. Type a name and then press  
.
Each name can contain up to 23 characters (with  
letters appearing as capitals only) and spaces.  
BACK  
To erase a character, press  
space, press  
. To type a  
.
To edit a character, press and then retype a  
letter.  
4. Use the numbered keys to type a phone  
ENTER  
number and then press  
.
To type a hyphen between the parts of a  
phone number, press  
.
S
To type a space, press  
.
You cannot type letters in the phone number.  
8
Storing Names & Phone Numbers  
To View the Phone List  
PHONE  
1. Press  
.
2. Use  
list and then press  
or  
, if needed, to see View phone  
ENTER  
.
3. To go to a name, type the name or use  
.
BACK  
To undo a typed letter, press  
.
ENTER  
4. Press  
to see its phone number.  
5. To edit an entry, first press , then press Y, type  
ENTER  
your changes and then press  
until the  
entry is saved. Or press N to cancel the edit.  
6. To go to another name, use  
or  
and  
ENTER  
then press  
.
BACK  
7. Press  
to go back to the phone list options.  
Checking the Memory  
To see how much memory is free in the phone  
PHONE  
list for more names and numbers, press  
and then use  
to see Space: XX% free.  
Keep Copies of Important Data  
Warning! Your phone list information is  
safely stored in memory as long as the bat-  
tery supplies power. However, if the battery  
loses all power, this information will be per-  
manently lost. You should always keep writ-  
ten copies of your important information.  
9
Storing Names & Phone Numbers  
To Delete an Entry from the Phone List  
PHONE  
1. Press  
2. Press  
3. Press  
.
ENTER  
to select View phone list.  
until you see the entry that you  
want to delete.  
4. Press  
5. Press  
.
Y
N
to delete the entry or  
to cancel  
the deletion.  
6. To delete another entry, repeat Steps 3 to 5  
above.  
To Erase All the Phone List Entries  
Warning! This procedure permanently erases all  
the names and numbers in your phone list.  
PHONE  
1. Press  
.
2. Use  
to see Erase all data and then press  
ENTER  
.
Y
N
3. Press  
to erase all the entries or  
to  
cancel the operation.  
10  
Using a Password  
You can use a password to keep the information  
in your phone list private. Your password will be  
requested whenever anyone turns on the unit  
PHONE  
and presses  
.
Warning! After you have set the password, you  
will not be able to see or use your phone list with-  
out it. So always record your password and keep  
it in a separate place.  
PHONE  
1. Press  
.
2. Use  
press  
to see Set the password and then  
ENTER  
.
ENTER  
3. Type a password and then press  
.
Remember to write down your exact password  
and keep it in a separate place. Your pass-  
word can have up to 23 characters.  
ON/ OFF  
4. To test the password, press  
word, and then press  
, type the pass-  
ENTER  
to gain access.  
5. To disable the password, repeat Steps 1  
ENTER  
and 2 above, and then press  
Enter password appears.  
when  
About Automatic Shutoff  
If you forget to turn off this product, it will au-  
tomatically turn off in about two minutes.  
When you turn it on again, operation  
resumes with your current settings.  
11  
Using the Calculator  
To Make a Calculation  
CALC  
1. Press  
.
2. Use the numbered keys to type a number.  
To make a number negative or positive, use  
+/ -  
X
. To type a decimal point, press  
.
A+ S -  
Dx  
÷
F
3. Use  
,
,
, or  
to enter a math function.  
Note: The division function is indicated by a /  
on the screen display.  
4. Type another number.  
C√  
Note: To find a square root, press  
.
V%  
=
ENTER  
5. Press  
or  
.
CLEAR  
To clear the calculation, press  
.
To Use the Calculator Memory  
1. Make a calculation as shown above, or  
simply type a number in the calculator.  
M+  
L
2. Press  
to add the number to the calcula-  
M-  
K
tor memory as a positive number or  
to  
add it to the memory as a negative number.  
The total in the memory flashes on screen.  
CLEAR  
3. Press  
to clear the calculator, or start  
making a calculation.  
4. To retrieve the total from the memory, press  
5. To clear the calculator memory, press  
12  
MR  
J
.
MC  
H
.
Converting Measures & Currencies  
You can convert temperatures, weights, liquid  
measures, and lengths to and from metric meas-  
urements. You can also convert currencies using  
an exchange rate that you enter.  
CALC  
1. Press  
2. Press  
3. Use  
.
Z
(CONV).  
to select a conversion category  
then press  
ENTER  
.
4. If you selected Money as the conversion  
category, set the exchange rate.  
To set the exchange rate, first use  
needed, to see set rate and press  
or , if  
ENTER  
. Then  
type a number as the exchange rate and press  
ENTER  
. To type a decimal, use . The ex-  
change rate will be saved until you change it.  
Important! The exchange rate should be the  
number of units of the other currency per one  
unit of home currency (e.g., 2.0 = 2 other/1  
home).  
5. Use  
press  
to select a conversion and then  
ENTER  
.
ENTER  
6. Type an amount and then press  
.
BACK  
7. To make another conversion, press  
.
13  
Setting the Skill Level of the Games  
You can play the games at skill levels from Be-  
ginner to Wizard.  
GAMES  
1. Press  
2. Use  
.
or  
to see Set Skill Level and  
ENTER  
then press  
.
3. Use or  
want and then press  
to see the skill level that you  
BACK  
ENTER  
. Or press  
to leave the skill level unchanged.  
Understanding the Skill Levels  
The skill levels change the number of  
guesses in Hangman, the minimum number  
of letters (Min size) in Anagrams, and the  
number of letters in Word Jumble. Word  
Builder is unaffected by the skill levels.  
14  
Playing Hangman  
Hangman challenges you to guess mystery  
words in a certain number of tries.  
GAMES  
1. Press  
, if needed.  
2. Use  
press  
or  
ENTER  
to see Hangman and then  
.
mystery word  
wrong guesses allowed  
3. Type letters you think are in the word.  
ENTER  
4. Press  
or  
to reveal a letter.  
*
Note: If you reveal a letter, you will lose the round.  
?
5. To reveal the word and end the round , press  
.
ENTER  
6. Press  
to play a new round.  
User Hangman and Anagrams  
You can test your friends with User Hangman  
and User Anagrams. User Hangman and User  
Anagrams play the same as Hangman and  
Anagrams, except that you must enter a word  
with which to play before each round.  
15  
Playing Anagrams  
Anagrams challenges you to find the anagrams  
of words. An anagram is a word formed from  
some or all the letters of another word.  
GAMES  
1. Press  
2. Press  
press  
, if needed.  
to see Anagrams and then  
.
or  
ENTER  
Note: The Min size is the minimum number of  
letters that the anagrams can have.  
word  
anagrams to guess  
ENTER  
3. Type an anagram and then press  
.
If the anagram is correct, OK appears.  
4. Enter more anagrams.  
5. Press  
6. Use  
to jumble the letters.  
*
and  
to see the anagrams that  
you have already entered, if any.  
7. To end the round and see all the anagrams,  
?
press  
and then use  
.
ENTER  
8. Press  
to play a new round.  
16  
Word Jumble & Word Builder  
Playing Word Jumble  
GAMES  
1. Press  
2. Press  
, if needed.  
to see Word Jumble and  
or  
ENTER  
then press  
.
The letters are a jumbled word or words. The  
number shows how many words have been  
jumbled.  
3. To re-jumble the letters, press  
ENTER  
or  
.
*
4. Type a word formed from the jumbled let-  
ENTER  
ters and then press  
.
?
5. To reveal the word(s) and end the round, press  
.
ENTER  
6. Press  
to play a new round.  
Playing Word Builder  
Word Builder builds words of a minimum size from  
letters chosen from the letters that you enter.  
GAMES  
1. Press  
, if needed.  
2. Use  
press  
or  
ENTER  
to see Word Builder and then  
.
3. Type up to 14 letters.  
You can type a letter more than once.  
ENTER  
4. Press  
5. Use  
.
and  
to view the words.  
ENTER  
6. Press  
to play a new round.  
17  
Changing the Battery  
This product uses one CR2032, 3-volt lithium battery.  
The battery should be changed when the screen con-  
trast is too light even after adjustment.  
Before you replace the battery, you should have a new  
battery and a small Phillips screwdriver.  
Warning! If the battery completely loses power, all the  
information stored in the phone list will be permanently  
lost. Furthermore, any time that you change the battery,  
you risk losing all your phone list information, so always  
keep written copies of your phone list information.  
1. Using a Phillips screwdriver, unscrew and re-  
move the back cover.  
2. Install a new battery, with its plus sign (+) facing  
you.  
3. Replace the back cover.  
Important Notes  
1. Different types of batteries or new and used  
batteries are not to be mixed.  
2. Only batteries of the same or equivalent type as  
recommended are to be used.  
3. Batteries are to be inserted with the correct polarity.  
4. Exhausted batteries should be removed.  
5. The supply terminals are not to be short-circuited.  
This unit may change operating modes due to electrostatic  
discharge. Normal operation of this unit can be reestablished  
ON/ OFF  
by pressing  
.
FPS-28515-00  
PN 7201607  
Rev. B  
18  
Product Information  
Specifications  
Model: SCQ-106 • Dimensions: 10.1 x 6.9 x 0.8 cm • Weight: 45.36 g  
Cleaning and Storage  
To clean this spelling corrector, spray a mild glass cleaner onto a  
cloth and wipe its surface. Don't spray liquids directly on the spell-  
ing corrector. Don't use or store this spelling corrector in extreme  
or prolonged heat, cold, humidity, or other adverse conditions.  
Customer Service  
If you have a problem with your unit, refer to the limited warranty. For  
sales and customer service, please call 01932 891025.  
FCC Notice  
This device complies with part 15 of the FCC Rules. Operation is sub-  
jecttothefollowingtwoconditions:(1)thisdevicemaynotcauseharmful  
interference; and (2) this device must accept any interference received,  
including interference that may cause undesirable operation.  
Limited Warranty (outside U.S.)  
This product, excluding batteries, is guaranteed by Franklin for a  
period of one year from the date of purchase. It will be repaired or  
replaced with an equivalent product (at Franklin’s option) free of  
charge for any defect due to faulty workmanship or materials.  
Products purchased outside the United States that are returned  
under warranty should be returned to the original vendor with proof  
of purchase and description of fault. Charges will be made for all  
repairs unless valid proof of purchase is provided.  
This warranty explicitly excludes defects due to misuse, accidental  
damage, or wear and tear. This guarantee does not affect the  
consumer’s statutory rights.  
Copyrights, Patents, and Trademarks  
©1997 Franklin Electronic Publishers, Inc.  
Burlington, N.J. 08016-4907 USA. All rights reserved.  
U.S. PATENTS: 4,490,811; 4,830,618; 4,891,775; 5,113,340;  
5,218,536; 5,396,606. Euro. Pat. 0 136 379. Patents Pending.  
ISBN 1-56712-405-4  
19  

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