Casio Geometry User Manual

E
Add-in application for fx-9860G series/  
GRAPH 85 series calculators  
Geometry  
User’s Guide  
1-1  
Geometry Mode Overview  
1. Geometry Mode Overview  
The Geometry Mode allows you to draw and analyze geometric objects.You can draw a  
triangle and specify values to change the size of its sides so they are 3:4:5, and then check  
the measurement of each of its angles.You can also lock the coordinates of a point or the  
length of a line segment, and you can draw a circle and then draw a line that is tangent to a  
particular point on the circle. The Geometry Mode also includes an animation feature that lets  
you watch how an object changes in accordance with conditions you define.  
Geometry Mode Menus  
Unlike other modes, the Geometry Mode does not have function menus along the bottom of  
the screen. Instead, it uses menus named [F1] through [F6] and [OPT], like the ones shown  
below.  
The following is a general explanation of Geometry Mode menus.  
• Pressing a key that corresponds to a menu ([F1] through [F6] or [OPT]) will display the  
menu for that tab.  
• After displaying a menu, use e and d to move between menu screens.  
To close a menu without selecting anything, press J.  
k Menu Operations in This Manual  
This manual shows menu operations using the following form: 3(Draw) – 5:Vector. When  
you see this, it means you can perform either of the following two operations.  
• Press 3 to display the Draw menu, use c and f to highlight “5:Vector”, and then  
press w.  
• Press 3 to display the Draw menu and then press f.  
Menu Reference  
The following tables describe the menu items that appear on each of the Geometry Mode  
menus.  
k 1(File)  
To do this:  
Select this menu item:  
1:New  
Create a new file  
Open a file  
2:Open  
Save a file under a new name  
3:Save as  
Display a list of functions assigned to each key  
4:Key Help  
20060601  
1-2  
Geometry Mode Overview  
k 1e(View)  
To do this:  
Select this menu item:  
1:Zoom Box  
2:Pan  
Start a box zoom operation  
Enter the pan mode (page 3-3)  
Enter the scroll mode (page 3-4)  
3:Scroll  
Enlarge the display image  
4:Zoom In  
Reduce the size of the display image  
Adjust the size of the display image so it fills the display  
5:Zoom Out  
6:Zoom to Fit  
k 2(Edit)  
To do this:  
Select this menu item:  
1:Undo/Redo  
2:Select All  
Undo or redo the last operation  
Select all objects on the screen  
Deselect all objects on the screen  
Select an entire polygon (page 2-8)  
Delete the currently selected object  
Clear the screen  
3:Deselect All  
4:Select Figure  
5:Delete  
6:Clear All  
k 3(Draw)  
To do this:  
Select this menu item:  
1:Point  
Plot a point  
Draw a line segment  
Draw a straight line  
Draw a ray  
2:Line Segment  
3:Infinite Line  
4:Ray  
Draw a vector  
5:Vector  
Draw a circle  
6:Circle  
Draw an arc  
7:Arc  
Draw a triangle  
Draw an isosceles triangle  
Draw a rectangle  
Draw a square  
Draw a polygon  
Draw a regular n-gon  
8:Triangle  
9:Isosc Triangle  
A:Rectangle  
B:Square  
C:Polygon  
D:Regular n-gon  
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1-3  
Geometry Mode Overview  
k 4(Construct)  
To construct this:  
A perpendicular bisector  
A perpendicular  
A midpoint  
Select this menu item:  
1:Perp Bisector  
2:Perpendicular  
3:Midpoint  
An intersection  
An angle bisector  
A parallel  
4:Intersection  
5:Angle Bisector  
6:Parallel  
A tangent  
7:Tangent  
k 5(Transform)  
To do this:  
Select this menu item:  
1:Reflection  
Reflect an object  
Translate an object by specified values  
Translate an object using an existing vector  
Rotate an object  
2:Translation  
3:Trans(Sel Vec)  
4:Rotation  
Dilate an object  
5:Dilation  
k 6(Animate)  
To do this:  
Select this menu item:  
Add animation to two selected objects  
1:Add Animation  
Replace the current animation assigned to two selected  
objects  
2:Replace Anima  
3:Trace  
Turn on trace for a point and trace the movement of the point  
while animation is being executed  
Display the animation editing screen  
4:Edit Animation  
5:Go (once)  
Perform an animation sequence once  
Perform an animation sequence repeatedly  
Add one or more values to the animation table (page 6-7)  
Display the animation table  
6:Go (repeat)  
7:Add Table  
8:Display Table  
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1-4  
Geometry Mode Overview  
k K(Option)  
To do this:  
Select this menu item:  
1:Text  
Input text  
Input an expression  
2:Expression  
3:Number Format  
4:Clr Constraint  
5:Show All  
Specify the number format Geometry Mode measurements  
Unlock all measurements  
Display all objects  
Hide the currently selected object  
6:Hide  
Using the Pointer  
You can use the following operations to move the on-screen pointer (2) around the display  
when drawing objects, editing objects, etc.  
u To move the pointer  
Use the cursor keys to move the pointer around the display. Holding down a cursor key  
moves the pointer at high speed.  
u To make the pointer jump to a particular location  
Pressing a number key (b to j) will cause the pointer to jump to the corresponding  
section of the screen as shown below.  
h
e
b
i
f
c
j
g
d
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1-5  
Geometry Mode Overview  
Using Key Help  
Pressing 1(File) – 4:Key Help or the a key will display Key Help, which provides  
information the function of each key in the Geometry Mode.  
Use the c and f keys to navigate between the three Key Help screens.  
To exit the Key Help screens, press J.  
Note  
The key operations shown on the Key Help screens apply to the drawing screen only.  
Managing Geometry Mode Files  
This section explains how to save Geometry Mode data to files, and how to manage your  
files.  
Note  
Whenever you save a file in the Geometry Mode, it is stored in main memory in a folder  
named “<@GEOM>”.You can use the calculator’s MEMORY mode to view the data in main  
memory. For more information, see the manual that comes with your calculator.  
u To create a new file  
1. Perform the following operation: 1(File) – 1:New.  
• The following dialog box will appear if you have a drawing on the screen.  
2. To clear the current drawing and create a new file, press 1(Yes).  
• This will create a new file and display a blank drawing screen.  
20060601  
1-6  
Geometry Mode Overview  
u To open an existing file  
1. Perform the following operation: 1(File) – 2:Open.  
• This displays a menu of existing files.  
2. Use c and f to move the highlighting to the file you want to open and then press w.  
• The following dialog box will appear if you have a drawing on the screen.  
3. To clear the current drawing, press 1(Yes).  
• This will open the file you selected in step 2.  
u To delete a file  
1. Perform the following operation: 1(File) – 2:Open.  
• This displays a menu of existing files.  
2. Use c and f to move the highlighting to the file you want to delete and then press  
1(DEL).  
• This causes a confirmation dialog box to appear.  
3. Press 1(Yes) to delete the selected file or 6(No) to cancel the delete operation.  
4. To exit the file menu, press J.  
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1-7  
Geometry Mode Overview  
u To save a file under a different name  
1. While the file you want to save is open, perform the following operation: 1(File) –  
3:Save as.  
• This will display the file name input screen and automatically switch the calculator’s keys  
to Alpha Lock.  
The cursor changes to  
when the  
0
keyboard is in Alpha Lock.  
2. Input up to 8 characters for the file name and then press w.  
You can use the following characters in a file name.  
-Uppercase alphabetic characters A through Z  
-Lower-case r and Greek letter θ  
-Numerals 0 through 9  
-Period (.), blank space, quotes ("), plus sign (+), minus sign (–), multiplication sign (×),  
division sign (÷), brackets ([ ]), braces ({ })  
• After inputting the name you want, press w to save the file and return to its drawing  
screen.  
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1-8  
Geometry Mode Overview  
Key Functions  
The figure below shows the keys that are used for Geometry Mode drawing screen  
operations.  
Displays the  
measurement box.  
(Page 5-1)  
Displays menus.  
(Page 1-1)  
Moves the pointer.  
Cancels an operation,  
or returns to the  
previous menu or  
screen.  
Selects, deselects,  
executes.  
Selects an object to  
move it. (Page 2-20)  
Selects, deselects,  
executes.  
Selects an entire polygon.  
(Valid for polygons only.)  
(Page 2-8)  
Deletes the currently  
selected object.  
(Page 2-21)  
Deselects all, cancels  
an operation, deletes  
all (when pressed  
twice).  
!b Adds an  
animation table.  
(Page 6-7)  
Causes the pointer to  
jump to a particular  
position. (Page 1-4)  
Undoes/Redoes an  
operation.  
(Page 2-19)  
Zooms in/out.  
(Page 3-5)  
Displays Key Help.  
(Page 1-5)  
Enters the Scroll  
mode. (Page 3-4) image to fit the  
window area.  
Zooms the screen  
Selects, deselects,  
executes.  
(Page 3-5)  
20070101  
2-1  
Drawing and Editing Objects  
2. Drawing and Editing Objects  
This section explains how to perform the following operations.  
• Plot points, draw line segments, polygons, etc. ([F3](Draw) menu)  
• Select and deselect objects ([F2](Edit) menu)  
• For a drawn object, construct a perpendicular bisector, perpendicular, etc. ([F4](Construct)  
menu)  
• For a drawn object, perform various transform operations ([F5](Transform) menu)  
• Undo an operation, move an object, delete an object and other editing operations  
([F2](Edit) menu)  
Using the Draw Menu  
Press 3(Draw) to display the Draw menu.You can use the Draw menu to plot points, and  
draw line segments, triangles, polygons, and other objects.  
u To plot a point  
1. Perform the following operation: 3(Draw) – 1:Point.  
2. Move the pointer to the location on the screen where you want to plot a point and then  
press w.  
• This will plot a point at the pointer location.  
• The J icon will remain on the display, which means you repeat step 2 to plot more  
points, if you want.  
3. After you are finished plotting all the points you want, press o or J to deselect the  
Point tool.  
Note  
Some drawing tools remain after you draw something, like the Point tool. To deselect such a  
tool, press o or J.  
20060601  
2-2  
Drawing and Editing Objects  
u To add a labeled point to an existing line  
Note  
You can use the following procedure to add a labeled point to an existing line, to a side of a  
polygon, to the periphery of a circle, etc.  
1. Perform the following operation: 3(Draw) – 1:Point.  
2. Move the pointer on the screen towards the line where you want to add the labeled point.  
• This selects the line, which is indicated by “”.  
/
3. Press w.  
• This will add a point on the line at the pointer location.  
u To draw a line segment  
1. Perform the following operation: 3(Draw) – 2:Line Segment.  
2. Move the pointer to the location on the display from where you want to draw the line  
segment and then press w.  
3. Move the pointer to the location on the display to where you want to draw the line  
segment and then press w.  
• This will draw a line segment between the two points.  
Note  
In steps 2 and 3 of the above procedure, you can move the pointer to an existing point on the  
screen and press w. This will make the existing point one of the ends of the line segment.  
20060601  
2-3  
Drawing and Editing Objects  
u To draw an infinite line  
1. Perform the following operation: 3(Draw) – 3:Infinite Line.  
2. Move the pointer to any location on the display and then press w.  
3. Move the pointer to another location on the display and then press w.  
• This will draw a line that passes between the two points.  
u To drew a ray  
1. Perform the following operation: 3(Draw) – 4:Ray.  
2. Move the pointer to any location on the display and then press w.  
3. Move the pointer to another location on the display and then press w.  
• This will draw a ray that starts from the first point you selected and that passes through  
the second point.  
u To draw a vector  
1. Perform the following operation: 3(Draw) – 5:Vector.  
2. Move the pointer to the location on the display from where you want to draw the vector  
and then press w.  
3. Move the pointer to the location on the display to where you want to draw the vector and  
then press w.  
• This draws the vector.  
20060601  
2-4  
Drawing and Editing Objects  
u To draw a circle  
1. Perform the following operation: 3(Draw) – 6:Circle.  
2. Move the pointer to the location on the display where you want the center point of the  
circle to be and then press w.  
3. Move the pointer to the location on the display where you want the circumference of the  
circle to be and then press w.  
• This draws a circle whose center point is the point you specified in step 2 and whose  
circumference runs through the point you specified in step 3. In other words, the distance  
between the two points you specify is the radius of the circle.  
Note  
In steps 2 and 3 of the above procedure, you can move the pointer to an existing point on  
the screen and press w. This will make the existing point either the center point or the  
circumference point.  
u To draw an arc  
1. Perform the following operation: 3(Draw) – 7:Arc.  
2. Move the pointer to the location on the display where you want the center point of the arc  
to be and then press w.  
3. Move the pointer to the location on the display where you want the start point of the arc to  
be and then press w.  
4. Move the pointer to the location where you want the end point of the arc to be.  
.....  
5. Move the pointer and the line segment to the location on the display where you want the  
end point of the arc to be and then press w.  
• An arc will be drawn from the start point to the end point, in a counterclockwise direction.  
20060601  
2-5  
Drawing and Editing Objects  
u To draw a triangle  
1. Perform the following operation: 3(Draw) – 8:Triangle.  
2. Move the pointer to any location on the display and then press w.  
3. Move the pointer to another location.  
• This causes a selection boundary to appear, indicating the size of the triangle that will be  
drawn.  
4. Press w.  
• This draws a triangle.  
• If the location of the pointer when you press w is very close to the point you specified  
in step 2, the triangle that is drawn will be the maximum size that fits in the screen.  
Note  
The same type of two-point selection boundary in the above procedure is also used when  
drawing an isosceles triangle, rectangle, square, or regular n-gon.  
In each case, the resulting object will be the maximum size that fits in the screen if the  
second point specified is too close to or at the same location of the first point.  
Example: When drawing a triangle  
/
20060601  
2-6  
Drawing and Editing Objects  
u To draw an isosceles triangle  
1. Perform the following operation: 3(Draw) – 9:Isosc Triangle.  
2. Perform steps 2 through 4 under “To draw a triangle” (page 2-5).  
• This draws an isosceles triangle.  
u To draw a rectangle or a square  
1. Perform either of the following operations: 3(Draw) – A:Rectangle or 3(Draw) –  
B:Square.  
2. Move the pointer to any location on the display and then press w.  
• This causes a cross (3) to appear at the pointer location.  
3. Move the pointer to another location.  
• This causes a selection boundary to appear, indicating the size of the rectangle (or  
square) that will be drawn.  
4. Press w.  
• This draws a rectangle or square.  
• If the location of the pointer when you press w is very close to the point you specified  
in step 2, the object that is drawn will be the maximum size that fits in the screen.  
Note  
In the case of a square, each side will be the length of the shorter side of the rectangle you  
specify with the selection boundary in step 3.  
20060601  
2-7  
Drawing and Editing Objects  
u To draw a polygon  
1. Perform the following operation: 3(Draw) – C:Polygon.  
2. Move the pointer to the location on the display where you want a vertex of the polygon to  
be and then press w.  
• Repeat this step as many times as required to specify the other vertices of the polygon.  
3. To complete the polygon, move the pointer to the location of the first vertex and then  
press w.  
Note  
If you press J in place of step 3, the figure will be finalized as-is, resulting in an unclosed  
non-polygon.  
u To draw a regular n-gon  
1. Perform the following operation: 3(Draw) – D:Regular n-gon.  
• This displays a dialog box prompting you to specify the number of sides.  
2. Input a value from 3 to 12 and then press w.  
3. Perform steps 2 through 4 under “To draw a triangle” (page 2-5).  
• This will draw a regular n-gon using the number of sides you specified in step 2.  
20060601  
2-8  
Drawing and Editing Objects  
Selecting and Deselecting Objects  
Before you can edit (move or delete) an object or create a figure using an object, you first  
need to select part of it or all of it. This section explains how to select and deselect objects.  
u To select a particular object  
1. If any tool icon is in the upper right corner of the screen, press J or o to deselect the  
tool.  
2. Move the pointer close to the object you want to select.  
• This will cause one or more marks to appear on the object.  
(Line Segment)  
/
/
(Point)  
/
(Circle)  
3. Press w.  
• This will cause the to change to k, which indicates that the object is selected.  
/
• Now you can repeat steps 2 and 3 to select other objects, if you want.  
u To select an entire polygon  
1. If any tool icon is in the upper right corner of the screen, press J or o to deselect the  
tool.  
20060601  
2-9  
Drawing and Editing Objects  
2. Move the pointer close to the object you want to select.  
• This will cause marks to appear on some part (vertex, side, etc.) of the object.  
3. Press x or perform the following operation: 2(Edit) – 4:Select Figure.  
• This selects the entire object.  
u To deselect a particular object  
1. If any tool icon is in the upper right corner of the screen, press J or o to deselect the  
tool.  
2. Move the pointer close to the object you want to deselect.  
• This will cause the k mark(s) to become highlighted.  
/
3. Press w.  
• This will deselect the object, which causes the k mark(s) to disappear.  
u To select all objects on the screen  
Perform the following operation: 2(Edit) – 2:Select All.  
u To deselect all objects on the screen  
Press o or perform the following operation: 2(Edit) – 3:Deselect All.  
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2-10  
Drawing and Editing Objects  
Using the Construct Menu  
Press 4(Construct) to display the Construct menu.You can use the Construct menu to  
construct various types of geometric objects, such as a perpendicular bisector, parallel,  
angle bisector, etc.  
u To construct a perpendicular bisector  
1. Draw a line segment and select it.  
2. Perform the following operation: 4(Construct) – 1:Perp Bisector.  
• This will draw the perpendicular bisector of the line segment you selected.  
Note  
You can perform a perpendicular bisector construct operation while a single line segment,  
one side of a polygon, or two points are selected on the screen.  
u To construct a perpendicular  
1. Draw a line segment, plot a point, and select the line and point.  
2. Perform the following operation: 4(Construct) – 2:Perpendicular.  
• This will draw a perpendicular to the selected line segment and passes through the  
selected point.  
20060601  
2-11  
Drawing and Editing Objects  
Note  
You can perform a perpendicular construct operation while a single line segment and single  
point, a single line and single point, a single ray and a single point, a single vector and a  
single point, or one side of a polygon and a single point are selected on the screen.  
u To construct a midpoint  
1. Draw a line segment and select it.  
2. Perform the following operation: 4(Construct) – 3:Midpoint.  
• This will plot the midpoint of the line segment you selected.  
Note  
You can perform a midpoint construct operation while a single line segment, one side of a  
polygon, or two points are selected on the screen.  
u To construct the point of intersection of two lines  
1. Draw to intersecting line segments and select them.  
2. Perform the following operation: 4(Construct) – 4:Intersection.  
• This plots the point where the two line segments intersect.  
Note  
You can construct the point of intersection of two lines while two of any of the following  
objects (two of the same object or two different objects) are selected on the screen: line  
segment, line, rays, vector, side of a polygon, circle, or arc.  
20060601  
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Drawing and Editing Objects  
u To construct an angle bisector  
1. Draw a triangle and select two of its sides.  
2. Perform the following operation: 4(Construct) – 5:Angle Bisector.  
• This draws the bisector of the angle formed by the two sides of the triangle that you  
selected.  
Note  
You can perform an angle bisector construct operation while two of any of the following  
objects (two of the same object or two different objects) are selected on the screen: line  
segment, line, ray, vector, or one side of a polygon.  
• If the two objects you select are intersecting, the angle bisector construct operation will  
construct two angle bisectors.  
/
u To construct a parallel  
1. Draw a line segment, plot a point, and select the line and point.  
20060601  
2-13  
Drawing and Editing Objects  
2. Perform the following operation: 4(Construct) – 6:Parallel.  
• This will draw a parallel to the selected line segment that passes through the selected  
point.  
Note  
You can perform a parallel construct operation while any of the following combination objects  
is selected.  
• A single line segment and a single point, a single line and a single point, a single ray and a  
single point, a single vector and a single point  
• One side of a polygon and a single point  
u To construct a tangent  
1. Draw a circle.  
2. Perform the following operation: 4(Construct) – 7:Tangent.  
• This will cause the message “Select Curve” to appear.  
3. Move the pointer close to the location on the circle where you want to construct the  
tangent.  
• Move the pointer towards the circle until marks appear on it.  
4. Press w.  
• This will draw a line that is tangent to the circle at the location you selected with the  
pointer.  
Note  
You can perform the tangent construct operation while a circle or arc is selected.  
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2-14  
Drawing and Editing Objects  
Using the Transform Menu  
Press 5(Transform) to display the Transform menu.You can use the Transform menu to  
perform various transform operations, such as object reflection, object rotation, etc.  
u To reflect an object  
1. Draw the object you want to reflect. Here, we will use a triangle.  
2. Draw a line segment that represents the axis of the reflection.  
3. Perform the following operation: 5(Transform) – 1:Reflection.  
• This will cause the message “Select Axis” to appear.  
4. Move the pointer close to the line segment that you want to use as the axis of the  
reflection  
• Move the pointer towards the line segment until marks appears on it.  
5. Press w.  
• This reflects the object using the line segment as the axis.  
20060601  
2-15  
Drawing and Editing Objects  
Note  
You can specify a line segment, line, ray, or one side of a polygon as the axis of reflection.  
• If you select only part of an object before performing step 3 of the above procedure, only  
the selected part will be reflected. If you selected side BC of the triangle in step 2, perform  
the rest of the steps starting from step 3 would reflect side BC only as shown below.  
/
u To translate an object by specified values  
1. Draw the object you want to translate. Here, we will use a triangle.  
2. Perform the following operation: 5(Transform) – 2:Translation.  
• This displays the Translation screen.  
3. Input vector format values to specify the distance of parallel translation.  
• The value in line 1 is the translation distance along the X-axis, while the value in line 2 is  
the distance along the Y-axis.  
20060601  
2-16  
Drawing and Editing Objects  
4. After the values are the way you want, press w.  
• This performs parallel translation of the object by the distance specified by the values  
you input in step 3.  
Note  
If you select only part of an object before performing step 2 of the above procedure, only the  
selected part will be translated.  
u To translate an object using an existing vector  
1. Draw the object you want to translate. Here, we will use a triangle. Next, draw the vector  
you want to use for parallel translation.  
2. Perform the following operation: 5(Transform) – 3:Trans(Sel Vec).  
• This will cause the message “Select Vector” to appear.  
3. Move the pointer close to the vector you want to use for the parallel translation.  
• Move the pointer towards the vector until marks appears on it.  
20060601  
2-17  
Drawing and Editing Objects  
4. Press w.  
• This will perform parallel translation of the original object in the direction of the vector  
you selected.  
Note  
If you select only part of an object before performing step 2 of the above procedure, only the  
selected part will be translated.  
u To rotate an object  
1. Draw the object you want to rotate. Here, we will use a triangle.  
2. Perform the following operation: 5(Transform) – 4:Rotation.  
• This will cause the message “Sel Rotation Center” to appear.  
3. Move the pointer to the location you want to specify as the center of rotation.  
4. Press w.  
• This displays a dialog box for specifying the angle of rotation.  
20060601  
2-18  
Drawing and Editing Objects  
5. Input the angle of rotation (counterclockwise) in degrees and then press w.  
• This will draw the original object, rotated the specified amount.  
/
Note  
If you select only part of an object before performing step 2 of the above procedure, only the  
selected part will be rotated.  
u To dilate an object  
1. Draw the object you want to dilate. Here, we will use a triangle.  
2. Perform the following operation: 5(Transform) – 5:Dilation.  
• This will cause the message “Sel Dilation Center” to appear.  
• See the figure in the notes below for details about meanings of the terms used during  
the dilation operation.  
3. Move the pointer to the location you want to specify as the center of dilation.  
4. Press w.  
• This displays a dialog box for specifying the dilation scale.  
20060601  
2-19  
Drawing and Editing Objects  
5. Input a scale value in the range of 0.1<|x|<10 and then press w.  
• This will draw a resized version of the original object.  
/
Note  
• If you select only part of an object before performing step 2 of the above procedure, only  
the selected part will be dilated.  
• The following figure illustrates the meanings of the terms used in the above procedure.  
Center of  
Dilation  
Scale: 2  
Scale: –1  
Original  
Object  
Scale: 0.5  
Undoing and Redoing an Operation  
The Undo command lets you undo the last operation you performed, while Redo lets you  
restore an operation you have undone.  
u To undo the last operation you performed  
Immediately after performing the operation you want to undo, press * or perform the  
following operation: 2(Edit) – 1:Undo/Redo  
Important!  
Note that the following operations cannot be undone.  
• Clear all objects operation: 2(Edit) – 6:Clear All (page 2-21)  
• View Window setting configuration (page 3-3)  
• Zoom operation (page 3-4)  
• Scroll operation (page 3-4)  
• Pan operation (page 3-3)  
• Setup change (page 3-1)  
u To redo an operation  
Immediately after undoing the operation, press * or perform the following operation:  
2(Edit) – 1:Undo/Redo  
20060601  
2-20  
Drawing and Editing Objects  
Moving and Deleting an Object  
Before you can move or delete an object, you first need to select it. For details, see  
“Selecting and Deselecting Objects” (page 2-8).  
u To move an object  
Note  
Sometimes you may find that an object will not move the way you want it to. If this happens,  
try locking the part(s) of the object that you do not want to move (page 5-10), or temporarily  
unlock all objects (Clr Constraint, page 5-11).  
1. Select the object you want to move.  
• If you want to move only one of the vertices of a triangle for example, select the vertex.  
To move only one side of the triangle, select the side.  
One vertex selected  
One side selected  
Three sides selected  
2. Press v.  
• This causes the 4 icon to appear in the upper right corner of the screen and the  
pointer to change from 2 to 4. Also, a rectangle will enclose the object that you  
selected in step 1.  
One vertex selected  
One side selected  
Three sides selected  
3. Use the cursor keys to move the object in the direction you want.  
• The rectangle will move in corresponding direction.  
One vertex selected  
One side selected  
Three sides selected  
20060601  
2-21  
Drawing and Editing Objects  
4. To move the object to the current location of the rectangle, press w.  
One vertex selected  
One side selected  
Three sides selected  
Note  
If you press v when nothing is selected on the screen, the pointer will change to a 4,  
which you can use to pan (shift) the entire screen.  
/
/
u To delete an object  
1. Select the object you want to delete.  
• If you want to delete only one of the vertices of a triangle for example, select the vertex.  
To delete only one side of the triangle, select the side.  
2. Press D or perform the following operation: 2(Edit) – 5:Delete.  
• This deletes the selected object.  
u To delete all objects on the screen  
1. Perform the following operation: 2(Edit) – 6:Clear All.  
• This causes a confirmation dialog box to appear.  
Important!  
Pressing 1(Yes) in the following step will delete all the objects currently on the screen.  
This operation cannot be undone.  
2. Press 1(Yes) to delete all the objects on the screen or 6(No) to cancel the delete  
operation.  
Note  
You can also delete all objects by pressing o twice while nothing is selected on the screen.  
20060601  
2-22  
Drawing and Editing Objects  
Hiding and Showing Objects  
Use the following operations to hide specific objects and to show all currently hidden objects.  
u To hide an object  
1. Select the object you want to hide.  
2. Perform the following operation: K(Option) – 6:Hide.  
• This hides the selected objects.  
u To show all hidden objects  
Perform the following operation: K(Option) – 5:Show All. This shows all currently hidden  
objects.  
20060601  
3-1  
Controlling the Appearance of the Geometry Window  
3. Controlling the Appearance of the Geometry  
Window  
This section provides information about how to control the appearance of the screen by  
scrolling or zooming, and by showing or hiding axes and the grid.  
Displaying Axes and the Grid  
Use the following procedures to turn display of the axes and grid on or off.  
u To specify the axis setting  
1. Press !m(SET UP) to display the Setup screen.  
2. Use the following key operations to select the setting you want.  
To select this setting:  
Press this key:  
1(On)  
Axes on  
2(Off)  
Axes off  
3(SCALE)  
Axes with scale values on  
3. After the setting is the way you want, press J.  
Note  
The scale values that are displayed after you select 3(SCALE) in the above procedure will  
be the outermost scale on each of the axes (x and y). Note, however that scale values will  
not be displayed if the outermost values are outside of the display range.  
20060601  
3-2  
Controlling the Appearance of the Geometry Window  
u To toggle integer grid display on and off  
1. Press !m(SET UP) to display the Setup screen.  
2. Use c to move the highlighting to “Integer Grid”.  
3. Use the following key operations to select the setting you want.  
To select this setting:  
Press this key:  
1(On)  
Integer grid on  
2(Off)  
Integer grid off  
4. After the setting is the way you want, press J.  
Note  
When you plot or move a point while the integer grid is turned on, the point will snap to the  
nearest grid location. Turn on integer grid when you want all of the points on a graph to be  
located at integer value coordinates.  
Configuring View Window Settings  
You can configure View Window settings to specify the coordinates of the screen’s left edge  
(Xmin) and right edges (Xmax). The length of the y-axis is configured automatically using a  
ratio of 1:2 (y-axis:x-axis), but you can specify what part of the y-axis is in the middle of the  
screen (Ymid).  
Ymid  
Xmin  
Xmax  
20060601  
3-3  
Controlling the Appearance of the Geometry Window  
u To configure View Window settings  
1. Perform the following operation to display the View Window screen: !3(V-WIN).  
2. Input values for Xmin, Xmax, and Ymid.  
• If you want to return these settings to their initial defaults, press 1(INIT).  
3. After all the settings are the way you want, press J.  
Using Pan and Scroll to Shift the Display Image  
There are two methods available for shifting the contents of the screen. In addition to  
scrolling, you can also use pan, which lets you grab a specific point on the screen and shift it  
to the position you want.  
u To pan the screen  
1. Perform the following operation: 1e(View) – 2:Pan.  
• This enters the Pan mode, which is indicated by the H icon in the upper right corner of  
the screen.  
2. Move the pointer to the location on the screen you want to grab and then press w.  
• This causes the pointer to change from 2 to I.  
3. Use the cursor keys to shift the screen in the direction you want.  
20060601  
3-4  
Controlling the Appearance of the Geometry Window  
4. To exit the Pan mode, press J.  
Note  
In the Pan mode, each press of w toggles the shape of the pointer between 2 and I.  
While the 2 pointer is displayed, you can use the cursor keys to move it to another location  
on the screen. Pressing the cursor keys while the I pointer is displayed will shift (pan) the  
screen contents.  
u To scroll the screen  
1. Press . or perform the following operation: 1e(View) – 3:Scroll.  
• This enters the Scroll mode, which is indicated by the N icon in the upper right corner  
of the screen. The pointer disappears from the screen at this time.  
2. Use the cursor keys to scroll the screen in the direction you want.  
3. To exit the Scroll mode, press J.  
Zooming  
The Geometry Mode provides you with a selection of zoom commands that you can use to  
enlarge or reduce an entire screen image or a specific area of an object.  
u To zoom using the zoom box  
1. Perform the following operation: 1e(View) – 1:Zoom Box.  
• This causes the S icon to appear in the upper right corner of the screen.  
2. Move the pointer to the location on the display on one edge of the area you want to select  
as the zoom box area and then press w.  
20070101  
3-5  
Controlling the Appearance of the Geometry Window  
3. Move the pointer in the direction of the opposite edges of the zoom box area.  
• As you do, the calculator will display a selection boundary that will expand as you move  
the pointer.  
4. After selecting the zoom box area you want, press w.  
• The area within the zoom box area expands to fill the entire screen.  
u To zoom in and out  
To double the size of the displayed image, press + or perform the following operation:  
1e(View) – 4:Zoom In.  
To halve the size of the displayed image, press - or perform the following operation:  
1e(View) – 5:Zoom Out.  
u To zoom the screen image to fit the window area  
Press - or perform the following operation: 1e(View) – 6:Zoom to Fit.  
• This will enlarge or reduce the currently display image so it fills the screen.  
/
20060601  
4-1  
Using Text and Labels in a Screen Image  
4. Using Text and Labels in a Screen Image  
You can use the procedures in this section to insert text into a screen image.You can also  
edit the labels that the calculator inserts automatically for objects, and add labels to objects.  
Inserting Text into Screen Images  
You can use the following procedure to insert text into a screen image and to edit existing  
text.  
u To insert text into a screen image  
1. Move the pointer to the location on the screen where you want to insert the text.  
2. Perform the following operation: K(Option) – 1:Text.  
• This will display a text input dialog box and automatically switch the calculator’s keys to  
Alpha Lock.  
3. Input up to 31 characters of text and then press w.  
• The text you input is inserted into the screen image at the location of the pointer.  
/
4. Now you can move the text to another location on the screen, if you want.  
• For details, see “To move an object” (page 2-20).  
/
20060601  
4-2  
Using Text and Labels in a Screen Image  
u To edit screen text  
1. Select the text you want to edit.  
2. Press J.  
• This displays the measurement box at the bottom of the screen.  
3. Press w.  
• This displays the text input dialog box.  
4. Edit the text and then press w.  
• This causes the newly edited text to appear on the screen.  
/
5. To close the measurement box, press J twice.  
Adding or Modifying a Label  
Label operations are explained in this section using a triangle. In the first example we modify  
an existing label, while in the second example we add a label to one side of the triangle.  
u To modify an existing label  
1. On the triangle, select the vertex whose label you want to change. In this example we will  
select point A.  
20060601  
4-3  
Using Text and Labels in a Screen Image  
2. Press J.  
• This displays the measurement box at the bottom of the screen.  
3. Press d to highlight the up arrow button on the left side of the measurement box and  
then press w.  
• This displays an icon palette.  
4. Use the cursor keys to move the highlighting to the < icon on the icon palette and then  
press w.  
5. Press e to move the highlighting back to the measurement box and then press w.  
• This will display a label editing dialog box and automatically switch the calculator’s keys  
to Alpha Lock.  
The Alpha Lock cursor  
(
) and the current  
0
label text (“A” in this  
example) will alternately  
flash on the dialog box.  
6. Input up to 14 characters for the label text and then press w.  
• This will modify the label.  
/
7. To close the measurement box, press J twice.  
20060601  
4-4  
Using Text and Labels in a Screen Image  
u To add a new label  
1. Select the side of the triangle to which you want to add the label.  
2. Press J to display the measurement box.  
3. Press d to highlight the up arrow button on the left side of the measurement box and  
then press w.  
• This displays an icon palette.  
4. Use the cursor keys to move the highlighting to the < icon on the icon palette and then  
press w.  
5. Press e to move the highlighting back to the measurement box and then press w.  
• This will display the label edit dialog box.  
6. Input up to 14 characters for the new label text and then press w.  
• This will add the label.  
/
7. To close the measurement box, press J twice.  
20060601  
5-1  
Using the Measurement Box  
5. Using the Measurement Box  
Pressing J displays a measurement box at the bottom of the screen as shown below.  
Measurement Box  
You can use the measurement box to perform the following operations.  
View the measurements of an object  
Displaying the measurement box and selecting an object displays combinations of the  
following measurements, depending on the type of object you select: coordinates, distance/  
length, slope, equation, vector, radius, circumference, perimeter, area, angle, supplementary  
angle, tangency, congruence, incidence, or point on curve.  
Specify the measurement of part of an object  
After you display the measurement box, you can select part of an object and then change  
numeric values for the applicable measurement.You can specify the coordinates of a point,  
the length of a line segment (distance between endpoints), the angle formed by two lines,  
etc.  
Lock the measurement of part of an object  
After you display the measurement box, you can select part of an object and then lock  
the applicable measurement.You can lock the coordinates of a point, the length of a line  
segment, the angle formed by two lines, etc.  
Viewing the Measurements of an Object  
The type of information that appears in the measurement box depends on the object  
that is currently selected on the display. If a line segment is selected, for example, the  
measurement box shows the distance, slope, or the equation for that line.You can specify  
the type of information you want to view by highlighting the up arrow button to the left of the  
measurement box, pressing the w (or f) key, and then using the cursor keys to highlight  
the appropriate icon on the icon palette that appears.  
20060601  
5-2  
Using the Measurement Box  
The following table describes the information that appears when you highlight each icon, and  
explains when each icon is available for selection.  
This icon appears  
when this is selected:  
Highlighting this icon  
displays:  
Icon Icon Name  
Lockable  
Coordinates  
A single point  
Coordinates of the point  
Yes  
5
Two points on one object  
or two different objects,  
or a single line segment  
or a vector  
Distance between two  
points, length of a line  
segment or vector  
Distance/  
length  
Yes  
=
Single line, ray, line  
segment, or vector  
Slope of the line, ray,  
line segment or vector  
Slope  
Yes  
No  
No  
>
?
?
Any single line or line  
segment, ray, circle, or  
arc  
Function of the object  
(using rectangular  
coordinates)  
Equation  
Expression  
A single expression  
(“EXPR=” object)  
Calculation formula  
Vector  
A single vector  
Vector components  
Yes  
Yes  
?
@
Radius  
A single circle or arc  
Radius of circle or arc  
Length of the  
circumference  
Circumference A single circle or arc  
No*3  
A
A
Sum of the lengths of  
the sides  
Perimeter  
A single polygon  
No  
Any three points, a single  
circle, arc, or polygon  
Area  
Area  
No*3  
B
6
7
Angle*1  
Two lines, line segments, Angle and its  
rays, or vectors*2 in any  
combination  
supplement formed by  
the two objects  
Yes  
Yes  
Supplementary  
Angle*1  
Two circles or arcs, line  
and circle, or a line and  
arc  
Whether the two items  
are tangent  
Tangency  
Whether the line  
segments are the same  
length  
Congruence  
Incidence  
Two line segments  
Yes  
Yes  
9
8
Point and a line, arc,  
circle or a vector  
Whether the point is on  
the line/curve  
*1  
*2  
The angle and supplementary angle is always displayed as degrees.  
When two vectors are selected, the angle that is no the angle formed mathematically by  
the two vectors. It merely indicates the simple angle that would be formed if the vectors  
were two lines.  
*3  
The circle itself can be locked.  
20060601  
5-3  
Using the Measurement Box  
This icon appears  
when this is selected:  
Highlighting this icon  
displays:  
Icon Icon Name  
Lockable  
Two points created by  
Rotation angle the 5 – 4:Rotation  
Angle of rotation  
No  
:
;
<
command  
Two points created by  
the 5 – 5:Dilation  
command  
Scale of  
dilation  
Scale of dilation  
Label text  
No  
No  
A point that has a label  
Label/Text  
or an object that can be  
named  
You can use the measurement box to determine certain measurements.  
The first example below shows how to view the measurements of a line segment. In the  
second example, three points are selected on the screen and the measurement box shows  
the area of the triangle formed by them.  
u To view the measurements of a line segment  
1. Draw a line segment and select it.  
2. Press J to display the measurement box.  
• This displays the length of the line segment.  
3. Press d to highlight the up arrow button on the left side of the measurement box and  
then press w.  
• This displays an icon palette.  
20060601  
5-4  
Using the Measurement Box  
4. Select the icons on the icon palette to display other measurements.  
• In the case of the line segment, for example, you can view its length, slope, and  
equation.  
Slope  
Equation  
5. To close the measurement box, press J twice.  
u To display the area of a rectangular area  
You can use the measurement box to display the area of a triangle formed by any three  
points you select on the display.  
Example:To use the rectangle ABCD to determine the areas of the triangles formed by  
points A, D, and B, and points A, D, and C  
1. Draw the rectangle.  
2. Select points A, D, and B.  
3. Press J.  
• This causes the area of the triangle ADB to appear in the measurement box.  
20060601  
5-5  
Using the Measurement Box  
4. To make the drawing screen active, press J.  
• This causes the measurement box to become unhighlighted and the pointer to reappear  
on the drawing screen.  
5. Press o to deselect the current points and then select points A, D, and C.  
• This causes the area of the triangle ADC to appear in the measurement box. The above  
procedure shows that the areas of the two triangles are the same.  
6. To close the measurement box, press J.  
Note  
A value that shows the area of an object whose lines intersect is indicated by double  
asterisks (`` ) to the left of the value. This indicates that the value may not indicate the  
correct area.  
20070101  
5-6  
Using the Measurement Box  
Specifying a Measurement of an Object  
In the following examples, we specify the angle of a triangle and the length of one side of a  
triangle.  
u To specify the angle of a triangle  
1. Draw a triangle.  
2. Select side AC and then select side BC.  
3. Press J to display the measurement box.  
• This displays the size of ACB (in degrees) in the measurement box.  
4. Input the value you want to specify for ACB (in degrees) into the measurement box and  
then press w.  
• In this example we input 90, which makes ACB 90 degrees.  
/
5. To close the measurement box, press J twice.  
Note  
• Performing step 5 in the above procedure not only changes the measurement value, it  
also locks the measurement. For details about locking and unlocking measurements, see  
“Locking or Unlocking the Measurements of an Object” (page 5-9).  
• Specifying a value can change an object in a way that is unexpected. If this happens, try  
locking part(s) of the object (page 5-10) or temporarily unlock all objects (Clr Constraint,  
page 5-11).  
20060601  
5-7  
Using the Measurement Box  
u To specify the length of one side of a triangle  
Note  
• Specifying any one of the following measurements for the first time in the file you are  
editing (or immediately after an all clear operation: 2(Edit) – 6:Clear All) will cause the  
resulting object to be resized so it fits within the display area.  
- Length of one side of a triangle  
- Length of a line segment or vector  
- Length of one side of a rectangle, square, polygon, or regular n-gon  
- Circumference of a circle or length of an arc  
View Window settings will be reconfigured automatically so the size of the object on the  
display may not appear to change very much.  
The following example shows what happens when the length of the base of a triangle  
drawn with default View Window settings (with a screen width of 10.7) is changed to 120.  
/
View Window settings are reconfigured in order to ensure that specifying a measurement  
of an object does not make it too bit to fit on the screen or too small to see. Note that all  
other objects currently on the screen also will be resized by the same amount at the object  
whose measurement you are specifying.  
• Once you specify one measurement of an object, it will not be resized further if you specify  
another of its measurements.  
• In the following example, the length of the same side of a triangle will be specified twice.  
Note the difference between what happens when you specify the first measurement and  
when you specify the second measurement.  
1. Perform the following operation to clear the screen: 2(Edit) – 6:Clear All.  
2. Perform the following operation to display the View Window screen: !3(V-WIN).  
3. Press 1(INIT) to initialize View Window settings.  
4. Press J to exit the View Window screen.  
20060601  
5-8  
Using the Measurement Box  
5. Press !m(SET UP) to display the Setup screen.  
6. Press 3(SCALE).  
7. Press J to close the Setup screen.  
8. Draw a triangle.  
9. Select side AC.  
10. Press J to display the measurement box.  
• This displays the length of side AC in the measurement box.  
11. Input the value you want to specify for side AC into the measurement box.  
• Here, we will input 120.  
20060601  
5-9  
Using the Measurement Box  
12. Press w.  
• This changes the length of size AC to 120 and resizes the entire triangle accordingly.  
• View Window settings are update automatically so the resized triangle can fit on the  
screen. Note that the scale values on the axes also change.  
13. Now input 90 as the length of side AC and then press w.  
• Using A as the point of reference, side AC is resized to 90. In this case, the length of  
side AC is shortened, without altering the overall size of the triangle.  
Locking or Unlocking a Measurements of an Object  
By “locking a measurement” we mean that the corresponding object cannot be moved. For  
example, if we lock a point to a circle and move the circle, the point will also move.  
u To lock or unlock a measurement  
The icon to the right of the measurement box indicates whether a measurement is locked or  
unlocked.  
Q
F
Measurement is unlocked.  
Measurement is locked.  
20060601  
5-10  
Using the Measurement Box  
u To lock a particular measurement  
You can lock a particular measurement by performing any one of the following operations.  
• Perform the procedure under “Specifying a Measurement of an Object” (page 5-6) to  
specify the measurement. This will cause the specified measurement to become locked  
automatically.  
/
• If the icon to the right of the measurement box is Q, move the highlighting to the icon and  
press w.  
/
• Move the highlighting to the up arrow button to the right of the Q icon and press w. On  
the menu that appears, select [Lock] and then press w.  
/
Note  
• Some measurements cannot be locked. For details, see the “Lockable” column in the table  
under “Viewing the Measurements of an Object” (page 5-1).  
u To unlock a particular measurement  
You can unlock a particular measurement by performing any one of the following operations.  
• If the icon to the right of the measurement box is F, move the highlighting to the icon and  
press w.  
• Move the highlighting to the up arrow button to the right of the F icon and press w.  
On the menu that appears, select [Unlock] and then press w.  
20070101  
5-11  
Using the Measurement Box  
u To unlock all objects on the screen  
Perform the following operation: K(Option) – 4:Clr Constraint.  
This unlocks all locked settings.  
Note  
The above operation unlocks both measurements you locked manually, as well as objects  
that are locked automatically whenever they are drawn. For example, the above operation  
unlocks all of the following lock conditions.  
• The lock that is applied when you draw a rectangle that keeps its opposing sides equal  
(opposing side congruence lock)  
• The lock that is applied when you draw an isosceles triangle (ABC) that keeps side AB and  
side BC equal (side AB and side BC congruence lock)  
• The lock that is applied when you draw an infinite line that keeps the line passing through  
two points (point A and point B) (infinite line and point A, B incidence lock)  
• The relationship between the line segment and perpendicular bisector that is formed when  
you select a line segment and perform the following operation: 4(Construct) – 1:Perp  
Bisector  
• The (locked) similarities of objects when you select the objects and perform the following  
operation: 5(Transform) – 5:Dilation  
Pasting Measurements into a Screen Image  
You can use the procedures in this section to paste object measurements into the image on  
the screen. The measurements change dynamically as you manipulate the object.  
The following types of measurements can be pasted into a screen image: coordinates,  
distance/length, slope, equation, vector components, radius, circumference, perimeter, area,  
angle, supplementary angle.  
u To paste a measurement into a screen image  
Example:To paste an internal angle measurement into a screen image  
1. Draw a triangle and select two of its sides.  
2. Press J to display the measurement box.  
20060601  
5-12  
Using the Measurement Box  
3. Press e to highlight the up arrow button on the right side of the measurement box and  
then press w.  
• This will display a menu.  
4. Use f to move the highlighting to [Paste] and then press w.  
• This will cause the measurement in the measurement box to be pasted into the screen  
image. At this time, the pasted measurement text is selected.  
/
5. Move the text to another location on the screen, if you want.  
• Press v and then use the cursor keys to move the pasted measurement around the  
screen. For details, see “To move an object” (page 2-20).  
/
Note  
You can also paste the measurement that is currently in the measurement box into the  
screen image by pressing !j(PASTE) while the measurement box is highlighted in step  
2 of the above procedure.  
Editing a Measurement Type Tag  
When you paste a measurement into a screen image using the “To paste a measurement  
into a screen image” procedure on page 5-11, a measurement type tag (text or a symbol) is  
appended in front of the measurement value to indicate the measurement type.  
Examples:  
Length  
Angle (Internal)  
Angle (Supplementary)  
You can edit or delete the measurement type tag as required.  
20060601  
5-13  
Using the Measurement Box  
u To edit a measurement type tag  
1. Select the measurement whose type tag you want to edit and then press J.  
• This will display the measurement box and display the type tag of the selected  
measurement inside it.  
2. Press w.  
• This will display the label edit dialog box.  
3. Input up to 14 characters for the label type tag.  
To delete the label type tag, press o.  
4. Press w.  
• This changes the measurement, which is highlighted on the display.  
5. To close the measurement box, press J twice.  
Displaying the Result of a Calculation that Uses On-screen Measurement  
Values  
You can use the procedure in this section to perform calculations using the angle value, line  
length, and other measurement values attached to an object, and display the result on the  
screen.  
20060601  
5-14  
Using the Measurement Box  
u To display the result of a calculation that uses on-screen measurement  
values  
Example:With line segment AB and line segment CD (point C being on AB) drawn on the  
display as shown here, calculate the sum of ACD and DCB, and display the  
result on the screen. (54.72 + 125.28 = 180.00)  
• For information about displaying measurement values of ACD and DCB, see  
“Pasting Measurements into a Screen Image” (page 5-11).  
1. Perform the following operation: K(Option) – 2:Expression.  
• This will display “EXPR=” at the pointer location and display the measurement box.  
• The above will also display labels for each measurement currently on the screen.  
Labels  
2. Now you can use the labels to specify measurement values in the calculation you input in  
the measurement box.  
To input a measurement value in the measurement box, input the at sign (@) followed  
by the numeric label of the value: @1, @2, etc. Since we want to calculate the sum of  
angles DCB (@1) and ACD (@2) here, you would input the following: @1+@2.  
You can input “@” by pressing 1.  
3. After inputting the calculation expression, press w.  
• The calculation result is displayed to the right of “EXPR=”.  
20060601  
5-15  
Using the Measurement Box  
Note  
When a measurement is a coordinate or vector component, the label format becomes,  
“@1X”, “@1Y”, etc. “@1X” indicates the x-value of a coordinate or the x-component value  
of a vector, while “@1Y” indicates the y-value of a coordinate or the y-component value of a  
vector.  
Specifying the Number Format of a Measurement  
You can specify the number format for each measurement on the screen.  
Note  
The initial default number format is “Norm 1”. For details about number formats, see “2-3  
Specifying the Angle Unit and Display Format” in the manual that comes with the calculator.  
u To specify the number format of a measurement  
Example:To specify two decimal places for measurement values  
1. Select the measurement whose number format you want to change.  
2. Perform the following operation: K(Option) – 3:Number Format.  
• This displays the Number Format dialog box.  
3. Move the highlighting to the number format you want. Since we want to specify two  
decimal places, we will select “Fix2” here.  
4. Press w.  
/
20060601  
6-1  
Working with Animations  
6. Working with Animations  
An animation consists of one or more point/curve pairs, in which the curve can be a line  
segment, circle, or arc.You build an animation by selecting a point/curve pair and then  
adding it to an animation.  
Creating and Running an Animation  
u To add an animation and run it  
Example:To animate a point around a circle  
1. Plot a point and draw a circle, and select them.  
2. Perform the following operation: 6(Animate) – 1:Add Animation.  
• This will add an animation effect that causes a point to move along the circumference of  
the circle.  
3. Perform either of the following operations: 6(Animate) – 5:Go (once) or  
6(Animate) – 6:Go (repeat).  
• This cause the point to move along the circumference of the circle.  
...  
/
4. To stop the animation, press J or o.  
20060601  
6-2  
Working with Animations  
Note  
You can repeat the above procedure to create multiple points that move simultaneously.  
Try this:  
- Draw a line segment and plot another point.  
- Select the line segment and the point.  
- Repeat steps 2 and 3 above.  
Notice that both animations go at the same time!  
To start a new animation, perform the procedure under “To replace the current animation  
with a new one” below.  
u To replace the current animation with a new one  
1. Select the point and curve for the new animation.  
2. Perform the following operation: 6(Animate) – 2:Replace Anima.  
• This discards the current animations and sets up an animation for a new point and curve  
set.  
3. To execute the new animation, perform either of the following operations:  
6(Animate) – 5:Go (once) or 6(Animate) – 6:Go (repeat)  
4. To stop the animation, press J or o.  
u To trace a locus of points  
Note  
Using trace leaves a trail of points when the animation is run.  
Example:To use the Trace command to draw a parabola  
A parabola is the locus of points equidistant from a point (the focus) and a line (the directrix).  
Use the Trace command to draw a parabola using a line segment (AB) as the directrix and a  
point (C) as the focus.  
1. Draw a line segment AB and plot point C, which is not on line segment AB.  
2. Plot point D, which should also not be on line segment AB, but should be on the same  
side of the line segment as point C.  
3. Draw a line segment that connects point D with point C.  
4. Draw another line segment that connects point D with line segment AB. This is line  
segment DE.  
5. Select line segments AB and DE, and then press J.  
• This displays the measurement box, which shows the angle between line segments AB  
and DE.  
20060601  
6-3  
Working with Animations  
6. Input 90 into the measurement box by pressing jaw.  
• This makes the angle between line segments AB and DE 90 degrees, and locks it.  
7. Press Jo to deselect all objects on the screen.  
8. Select line segments DE and DC, and then press J.  
9. Press dw to display the icon palette, move the highlighting to the 9 icon, and then  
press w.  
w
/
10. Use e to move the highlighting to the Q icon and then press w.  
• This changes the icon to F.  
• This makes line segments DE and DC congruent in length.  
11. Press JJo and then select point E and line segment AB.  
12. Perform the following operation: 6(Animate) – 1:Add Animation.  
13. Press o and then select point D.  
20060601  
6-4  
Working with Animations  
14. Perform the following operation: 6(Animate) – 3:Trace.  
• This specifies point D (the one you selected in step 13) as the “trace point”.  
15. Perform the following operation: 6(Animate) – 5:Go (once).  
• This should cause a parabola to be traced on the display. Note that line segment AB is  
the directrix and point C is the focus of the parabola.  
Note  
• All of the points that are currently selected on the screen become trace points when you  
perform the following operation: 6(Animate) – 3:Trace. This operation also cancels Trace  
for any point that is currently configured as a trace point.  
• The calculator’s auto power off feature will turn off power if an animation is being  
performed. If calculator power is turned off (either by auto power off or manually) while an  
animation is being performed, the animation will be stopped.  
u To edit an animation  
Example:While the animation screen created with the procedure under “To trace a locus of  
points”, use the Edit Animations screen to edit the animation  
1. While the animation screen you want to edit is on the display, perform the following  
operation: 6(Animate) – 4:Edit Animation.  
• This will display the Edit Animations screen.  
2. Edit the animation using one of the procedures below.  
When you want to do  
Perform this procedure:  
this:  
Specify how many times  
the animation should  
be executed when you  
perform the operation:  
6(Animate) –  
1. Use c and f to move the highlighting on the Edit  
Animations screen to “Times” and then press 1(Time).  
/
6:Go (repeat)  
2. On the dialog box that appears, input the number of repeats  
you want to specify and then press w.  
• Inputting 0 here will cause the animation to repeat until  
you press J or o stop it.  
20070101  
6-5  
Working with Animations  
When you want to do  
this:  
Perform this procedure:  
Specify the number of  
steps to be used as  
point E travels along line  
segment AB  
1. Use c and f to move the highlighting on the Edit  
Animations screen to “Steps” and then press 1(Step).  
/
2. On the dialog box that appears, input an integer from 2  
through 100 and then press w.  
Specify the start point  
and the end point of the  
movement of point E  
along line segment AB  
1. Use c and f to move the highlighting on the Edit  
Animations screen to “t0”, which is located just under the  
“E” of “Animations”.  
2. Input a number from 0 to 1.  
• t0 specifies the start point for point E movement along  
line segment AB. Inputting a value of 0 specifies point  
A as the start point, while a value of 1 specifies point B.  
Specifying 0.5 specifies the center of line segment AB. A  
value smaller than 0.5 shifts the start point towards point  
A, while a larger values shift towards point B.  
3. After specifying a value for t0, press w.  
• This will highlight “t1”.  
4. Input a value from 0 to 1 and then press w.  
• t1 specifies the end point for point E movement along line  
segment AB. Inputting a value of 1 specifies point B as the  
end point, while a value of 0 specifies point A.  
20060601  
6-6  
Working with Animations  
When you want to do  
this:  
Perform this procedure:  
Delete the animation  
assigned to point E  
1. Use c and f to move the highlighting on the Edit  
Animations screen to “E”, which is located under  
“Animations”.  
2. Press 1(DEL).  
• This deletes the animation assigned to point E and  
causes “E” (along with the “t0” and “t1” values under it) to  
disappear from under “Animations” screen.  
Note  
Selecting “Animations” in step 1 and then pressing 1(DEL)  
will delete the animations assigned to all points.  
Turn off trace for point D  
1. Use c and f to move the highlighting on the Edit  
Animations screen to “D” under “Traces”.  
2. Press 1(DEL).  
• This turns off trace for point D and causes “D” to  
disappear from under “Traces”.  
Note  
Selecting “Traces” in step 1 and then pressing 1(DEL) will  
turn off trace for all points.  
3. After all the settings are the way you want, press J.  
• This will close the Edit Animations screen.  
20060601  
6-7  
Working with Animations  
Generating an Animation Table  
Under default settings, an animation causes a specified point to move along a specified  
line segment, circle, or arc in 20 steps.You can configure the calculator to generate a table,  
called an “animation table”, which records the coordinates of each step, the length of the line  
segment, the area of the object, etc.  
Any of the following data can be added to the animation table: coordinates (x, y), distance/  
length, slope, radius, circumference, perimeter, area, angle, supplementary angle, vector  
segments (x, y), and expression.  
u To add columns to the animation table  
Example:Draw the triangle CDE with a base parallel to and a vertex (point D) located on  
horizontal line AB. Next, generate an animation table that includes the length of  
line segment CD and the area of the triangle as point D moves along line segment  
AB.  
1. Draw line segment AB and triangle CDE.  
2. Select line segment AB and point D, and then perform the following operation:  
6(Animate) – 1:Add Animation.  
• This will add an animation effect that causes point D to move along line segment AB.  
3. Here we will generate an animation table for the length of line segment CD, so first select  
line segment CD.  
4. Press J to display the measurement box.  
• If the = icon does not appear on the left edge of the screen, highlight the up arrow to  
the left of the measurement box and then press w. On the icon palette that appears,  
select the = icon.  
20070101  
6-8  
Working with Animations  
5. Press e to highlight the up arrow button on the right side of the measurement box and  
then press w.  
• This will display a menu.  
6. Use f to move the highlighting to [Add Table] and then press w.  
• This will display an animation table that shows the length of line segment CD at each  
step of the animation in a column labeled “Length”.  
7. Press J to close the animation table screen.  
8. Press J again to make the drawing screen active.  
9. Select sides CD, DE, and CE of the triangle.  
10. Press J to display the measurement box.  
• If the B icon does not appear on the left edge of the screen, highlight the up arrow to  
the left of the measurement box and then press w. On the icon palette that appears,  
select the B icon.  
11. Perform steps 5 through 6 above.  
• Now when the animation table appears, it will include the “Length” column we created in  
step 6, long with a new “Area” column, which contains the area of triangle CDE at each  
step of the animation.  
• As can be seen here, the area of triangle CDE does not change as point D moves along  
line segment AB, which is parallel to the base (CE) of the triangle.  
20070101  
6-9  
Working with Animations  
12. To exit the animation table screen, press J.  
13. To close the measurement box, press J twice.  
Note  
You can add up to 26 columns to the animation table.  
• In place of steps 4 through 6 in the above procedure, you can use either of the following  
operations to add a column to the animation table: 6(Animate) – 7:Add Table or !b.  
u To display the animation table  
To display the animation table you generated with the procedure under “To add columns to  
an animation table”, perform the following operation: 6(Animate) – 8:Display Table.  
u To save an animation table column to a list  
1. Display the animation table.  
2. Use d and e to move the highlighting to the column you want to save as list data.  
3. Press 1(STO)1(LIST).  
• This displays a dialog box for specifying the number of the list where you want to save  
the column.  
4. Input the list number as an integer from 1 to 26 and then press w.  
• For details about list data, see “Chapter 3 List Function” in the manual that comes with  
the calculator.  
u To save an entire animation table as spreadsheet data  
1. Display the animation table.  
20060601  
6-10  
Working with Animations  
2. Press 1(STO)2(S-SHT).  
• This displays a dialog box for inputting the spreadsheet file name.  
3. Input up to 8 characters for the file name and then press w.  
• For details about spreadsheet data, see “Chapter 9 Spreadsheet” in the manual that  
comes with the calculator.  
u To delete a particular column from an animation table  
1. Display the animation table.  
2. Use d and e to move the highlighting to the column you want to delete.  
3. Press 2(DEL)1(DEL).  
u To delete all of the columns from an animation table  
1. Display the animation table.  
2. Press 2(DEL)2(DEL-A).  
• This causes a confirmation dialog box to appear.  
3. Press 1(Yes) to delete the selected file or 6(No) to cancel the delete operation.  
20060601  
7-1  
Error Messages  
7. Error Messages  
Attempting to perform some inappropriate operation in the Geometry Mode will cause one of  
the error messages described below to appear. Use this table as a reference to find out what  
you need to do when an error message appears.  
When you see  
this message:  
It means this:  
So you need to do this:  
First select a  
segment.  
You are attempting to construct a  
perpendicular bisector without first then try again.  
selecting a line segment.  
Select the required object(s) and  
First select a  
line and point.  
You are attempting to construct a  
perpendicular or parallel without  
first selecting a line segment and  
point.  
First select  
2 points or a  
segment.  
You are trying to construct a  
midpoint without first selecting two  
points or a line segment.  
First select  
the applicable  
figure.  
You are trying to construct a  
point of intersection without first  
selecting two lines.  
You are trying to execute an Add  
Animation or Replace Animation  
command without first selecting  
the required object.  
You are trying to execute an Add  
Table command without first  
selecting the required object.  
First select 2  
segments.  
You are trying to construct  
an angle bisector without first  
selecting two line segments.  
Too Many  
Work memory became full.  
Delete objects you no longer need  
Objects! Work  
memory cleared.  
or open a new file.  
Invalid  
Measurement  
You are attempting to use the  
Expression command to input  
an expression that contains a  
measurement that does not exist.  
Check to make sure that the  
expression you are inputting  
contains only measurements that  
are currently on the screen.  
20060601  
7-2  
Error Messages  
When you see  
this message:  
It means this:  
So you need to do this:  
Range ERROR  
View Window settings are wrong.  
Configure proper settings or  
initialize View Window settings by  
pressing 1(INIT)J.  
The Edit Animations screen is  
configured with the setting t0=t1.  
Configure the Edit Animations  
screen so t0 and t1 are assigned  
different values for the same  
animation.  
Too Many  
Animations  
You are trying to add more than  
10 animations.  
Use the Edit Animations screen to  
delete animations you no longer  
need, or create a new file and add  
new animations.  
First select  
point(s).  
You are trying to execute the Trace Specify the trace point and try  
command without first specifying  
a trace point.  
again.  
Too Many Trace You are trying to specify more  
Points than 10 trace points.  
Select only up to 10 trace points.  
Too Many Rows You are trying to add more than  
Delete columns from the  
26 columns to an animation table. animation table that you do not  
need and try again.  
First configure  
animation  
settings.  
You are trying to run an  
animation without first  
configuring its settings.  
Configure animation settings and  
try again.  
You are trying to execute an Add  
Table command without first  
configuring animation settings.  
Cannot Add  
Animation  
• The point you selected for an  
Add Animation or Replace  
Animation command operation  
cannot be used in an animation  
because it is locked, etc.  
Select a point to which animation  
can be added and try again.  
• The point you selected for an  
Add Animation or Replace  
Animation command operation  
cannot be used in an animation  
because it is already being  
used in the animation you  
are configuring or in another  
animation.  
20060601  
7-3  
Error Messages  
When you see  
this message:  
It means this:  
So you need to do this:  
Select the  
applicable  
measurement  
icon.  
You are trying to execute the  
Add Table command without  
first selecting the appropriate  
measurement icon.  
Select the icon of a measurement  
that can be added to an animation  
table.  
First configure  
animation  
You tried to execute the Display  
Table command without  
Generate an animation table first.  
settings and  
create a table.  
generating an animation table.  
20060601  
CASIO COMPUTER CO., LTD.  
6-2, Hon-machi 1-chome  
Shibuya-ku, Tokyo 151-8543, Japan  
SA0701-B  

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