Zing Magic Games Series 80 User Manual

Zingles  
for the Series 80 platform  
User Guide  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Table of Contents  
User Guide............................................................... 1  
Introduction ............................................................. 2  
Welcome to Zingles .......................................................................... 2  
About this Document.................................................................... 2  
Installation ............................................................................... 2  
Using Zingles............................................................. 3  
Rules of the Game ........................................................................... 3  
Play........................................................................................ 3  
Making moves ............................................................................ 4  
Moving pieces around ................................................................... 4  
Marking possible moves................................................................. 4  
Cross hatching the board............................................................... 5  
Checking the board is still valid....................................................... 5  
Solving boards............................................................................ 6  
Solving external boards................................................................. 6  
Layouts and piece sets.................................................................. 6  
Next game................................................................................ 6  
Replay game ............................................................................. 7  
Preferences .............................................................................. 7  
Managing games.............................................................................. 7  
Opening a saved Game ................................................................. 7  
Deleting a game ......................................................................... 7  
ZINGMAGIC LICENCE AGREEMENT .......................................................... 8  
ZINGMAGIC SOFTWARE LICENCE....................................................... 8  
LIMITED WARRANTY..................................................................... 8  
Zingles User Guide i  
Download from Www.Somanuals.com. All Manuals Search And Download.  
1
Introduction  
Welcome to Zingles  
Zingles is a simple yet highly addictive logic puzzle game and forms part of the Strategy  
and Puzzle game portfolio available from ZingMagic.  
About this Document  
This User Guide is intended for use with devices based on the Series 80 platform, including  
the Nokia 9300 and 9500. It explains how to use the Zingles application and, in so doing, it  
assumes that the reader is familiar with the standard features of their device.  
Installation  
Installation of Zingles requires the user to be familiar with their Series 80 device, software  
and the Windows PC environment. Please consult the User Guide that was supplied with  
your device for more information.  
To transfer Zingles onto your Series 80 device, send the Zingles.sis file from your PC to the  
device via bluetooth or Infrared.  
To install Zingles on your Series 80 device, follow the onscreen instructions. Once installed,  
launch the application by navigating to the resulting icon within the main Menu section, and  
opening it.  
Zingles can be removed from your Series 80 device in the same way as standard  
applications.  
Zingles User Guide 2  
Download from Www.Somanuals.com. All Manuals Search And Download.  
2
Using Zingles  
This chapter describes the main features of the Zingles application and how they are used  
to play the game.  
Rules of the Game  
The aim of the game is to place a piece within the board such that each row, each column  
and each sub-grid (or region) only contains one instance of each piece – a ‘Zingle’ piece !.  
At the start of a game a number of pieces are placed on the board. These are known as  
‘givens’. The remainder of the board contains blank squares for you to complete.  
Play  
When you first run Zingles a new game entitled “My first game” is automatically created.  
Zingles offers two main views:  
1. “Game list view” for managing games  
2. “Board view” for making moves  
Game list view  
Board view  
Zingles User Guide 3  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Using Zingles  
Making moves  
Moves consist of placing a piece on a board square. Use the arrow keys to move the cursor  
around the board to the position at which you wish to place a piece.  
Zingles supports numerous ways of entering moves:  
Typing the numbers 1 to 9 will place the corresponding piece on the current square.  
Typing the characters ‘a’ to ‘i’ or ‘A’ to ‘I’ will place the corresponding piece on  
the current square. This is useful when using the alphabetic piece set.  
Using the Add piece CBA button to place pieces on board squares. The Add piece  
option does not attempt to make any logical decision as to which piece is placed on the  
board. You typically need to use the Change piece CBA button to cycle through pieces  
to choose the desired piece for a particular board square.  
Moving pieces around  
It is quite possible that once you have placed a piece on the board you decide that you have  
positioned the piece on the wrong square. You may move the piece by firstly moving the  
cursor to the piece you wish to move then choosing the Select piece CBA option. This will  
‘pick the piece up’ and allow you to move it around the board with the arrow keys. The  
CBA will change to offer options to:  
Place the piece on the current board square  
Move to the next or previous blank squares  
You may wish to note an indicator is displayed showing the original piece position.  
To cancel making the move press the Esc key. Note that you cannot move any of the pieces  
that were ‘given’ in the original puzzle.  
If you want to remove a piece from the board simply move the cursor to that piece and  
press the backspace or Esc keys.  
Marking possible moves  
To aid in the solving process you can place pencil marks of the pieces you believe can be  
positioned in a board square. Press the ‘0’ key to enter marking mode. The cursor will  
change to a ‘pen’. Press any of the keys ‘1’ to ‘9’ to add a pencil mark for that piece onto  
the board square.  
Zingles User Guide 4  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Using Zingles  
To remove a pencil mark simply enter the piece indicator (‘1’ to ‘9’) a second time.  
Press the ‘0’ key to exit marking mode and return to piece placement mode.  
Cross hatching the board  
As an alternative aid to the solving process you may choose to use the cross hatch feature  
of Zingles. Simply choose which number you wish to have cross hatched from the menu.  
Choose none to remove the cross hatching.  
The board shows the cross hatching display for ‘4’ s. Any cell that has a line drawn though  
it cannot contain a ‘4’ due to the presence of other ‘4’ s on the board. If you look at the  
top right and centre sub-grids you will notice that there is only a single board square that  
does not have a line drawn though it. Therefore the only square a ‘4’ can be positioned  
within those sub-grids is the unmarked square.  
Checking the board is still valid  
You can ask Zingles to check the validity of a board at any time. A valid board is one where  
only a single instance of a particular piece exists in each row, column and sub-grid  
and  
at least one piece can be placed on all the remaining blank squares.  
If you have chosen to play games where all pieces in each of the diagonals need to be  
unique Zingles will also check to ensure only a single instance of a particular piece occurs in  
each of the diagonals.  
If Zingles discovers a problem it will move the cursor to the first square at which finds a  
problem.  
If the square moved to contains a piece it usually indicates that there is a duplicate  
of that piece in either the row, column or sub-grid. It does not necessarily mean the  
highlighted piece is the piece in error.  
If the square moved to is blank, this usually means that Zingles has been unable to  
identify any piece that can be legally placed on that board square.  
Zingles User Guide 5  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Using Zingles  
Solving boards  
Zingles has a lightning fast board solver built in. Simply choose the Solve board menu  
option and Zingles will complete the board, displaying the solution.  
Solving external boards  
If you wish to solve a board obtained externally simply create a game that initially contains  
81 blanks – choose the ‘blank’ level. You may either use the current game board or choose  
to create a new game from the game list view. Place the pieces as per external game on  
the board squares. Once you have entered the pieces simply choose the Solve board menu  
option.  
Note that depending on the exact rules being used there may be multiple solutions to an  
external board. Zingles will only find one solution.  
Layouts and piece sets  
Zingles contains a number of boards, layouts and piece sets. Since Zingles is a game of logic  
it does not require that pieces are numerical, simply that there are 9 different pieces. For  
a challenge or simply because you may prefer, use the Switch pieces menu option to  
choose between the different numeric, alphabetic or coloured piece sets. Any piece set  
can be used on any layout.  
Similarly Zingles provides a number of different boards on which you can play plus a  
number of layouts that are able to display additional information. Use the Switch view  
menu option to change between the available boards and layouts. For example the screen  
shot below displays the board plus analysis information.  
The region to the top right of the board displays  
the legal moves for the current row  
the legal moves for the current column  
the legal moves for the current sub-grid  
The region to the bottom right of the board summarizes the information from the top to  
produce a list of the possible moves for the current square. If you are playing games where  
the diagonals also need to contain unique pieces the summarized list of legal moves will  
take that into account.  
Next game  
You can start a new game by selecting the Next game menu option in the Board view. If the  
current game is not complete you will be asked to confirm that you wish to resign from  
playing the current game. Note that the current game will be replaced by the next game. If  
you want to keep the current game use the New game menu option from the game list view  
to create a different instance of a Zingles board.  
Zingles is able to generate an unlimited number of games. Zingles supports 4 levels of play  
Zingles User Guide 6  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Using Zingles  
easy – boards contain around 35 givens  
medium – boards contain around 30 givens  
hard – boards contain around 25 givens  
blank – board contains 0 givens. Use this level to enter external boards  
Zingles also supports a popular game variation whereby the pieces along the diagonals of  
the board are also required to be unique. Games with unique diagonal pieces are a little  
easier to solve. When you start a new game you will be asked whether you wish to play a  
game with pieces on the diagonals being unique.  
Zingles ensures that all the games it generates only have a single solution. These are known  
as ‘true’ games.  
Replay game  
You may either wish to replay a game you have completed or simply remove all the pieces  
currently played and start again. In either case simply choose the Replay game menu  
option in the board view.  
Preferences  
Zingles offers the ability to  
restrict moves made to only those that are legal or allow totally freeform moves.  
display the positions of the pieces that were initially ‘given’ or not.  
Use the Preferences menu option in the board view to set up your game play preferences.  
Managing games  
Zingles allows you to store multiple games on your Series 80 device. You may wish to have  
multiple games in progress at the same time or for example create a temporary game to be  
able to use the solver whilst continuing with other games. Zingles has no limit on the  
number of games it can manage, however you are encouraged to keep the list reasonably  
small.  
To create a new game simply choose the New game menu option from the “game list  
view”. You will be asked to give the game a name so you can identify it later.  
Opening a saved Game  
To re-open a saved game, highlight the game you wish to open and press the Play CBA  
button. The selected game will be displayed.  
Deleting a game  
To delete a game that you no longer wish to keep, highlight the game you wish to delete  
and choose the Delete game menu option. A warning message is displayed asking you  
whether you wish to delete the game. Confirm that you wish to delete the game by pressing  
Yes. To cancel, and save the game, select No.  
Zingles User Guide 7  
Download from Www.Somanuals.com. All Manuals Search And Download.  
ZINGMAGIC LICENCE AGREEMENT  
This Licence Agreement is your proof of licence. Please treat it as valuable property.  
This is a legal agreement between you (either an individual or an entity) and ZingMagic Limited  
("ZingMagic "). By breaking the seal on the media and/or by using the SOFTWARE, you agree to be  
bound by the terms of this Agreement. If you do not agree to the terms of this Agreement, promptly  
return the media and accompanying items (including printed materials and binders) to the place you  
obtained them for a full refund.  
ZINGMAGIC SOFTWARE LICENCE  
1.  
GRANT OF LICENCE. This ZingMagic Licence Agreement ("Licence") permits you to use one  
copy of the of the ZingMagic product received, which may include user documentation provided in  
"on-line" or electronic form ("SOFTWARE"). The SOFTWARE is licensed as a single product. Its  
component parts may not be separated for use on more than one computer or by more than one user  
at any one time. If you have multiple licences for the SOFTWARE, then at any one time you may have  
as many copies of the SOFTWARE in use as you have Licences. The SOFTWARE is "in use" on a  
computer when it is loaded into the temporary memory (i.e. RAM) or installed into the permanent  
memory (e.g. a Solid State Disk) of that computer. If the anticipated number of users of the  
SOFTWARE will exceed the number of applicable Licences, then you must have a reasonable  
mechanism or process in place to ensure that the number of persons using the SOFTWARE currently  
does not exceed the number of Licences.  
2.  
UPGRADES. If the SOFTWARE is an upgrade from another product, whether from ZingMagic  
or another supplier, you may use or transfer the SOFTWARE only in conjunction with the upgraded  
product, unless you destroy it. If the SOFTWARE is an upgrade from a ZingMagic product, you may  
now use that product only in accordance with this Licence.  
3.  
COPYRIGHT. The SOFTWARE (including any images and text incorporated into the  
SOFTWARE) is owned by ZingMagic or its suppliers and is protected by English copyright laws and  
international treaty provisions. Therefore, you must treat the SOFTWARE like any other copyrighted  
material (e.g. a book or musical recording) - except that you may either (a) make one copy of the  
SOFTWARE either for backup or archival purposes or (b) transfer the SOFTWARE to a single removable  
media provided you keep the original solely for backup or archival purpose. You may not copy the  
printed materials accompanying the SOFTWARE, nor print copies of any documentation provided in  
"on-line" or electronic form.  
4.  
OTHER RESTRICTIONS. This licence is your proof of licence to exercise the rights granted  
therein and must be retained by you. You may not rent or lease the SOFTWARE, but you may transfer  
your rights under this Licence on a permanent basis provided you transfer this Licence, the SOFTWARE  
and all accompanying printed materials, retain no copies, and the recipient agrees to the terms of  
this Licence. You may not reverse engineer, decompile, or disassemble the SOFTWARE, except to the  
extent the foregoing restriction is expressly prohibited by applicable law.  
5.  
You may receive the SOFTWARE in more than one media. Regardless of the type or size of  
the media you receive, you may use only the media appropriate for your single designated computer.  
You may not use the media on any other computer, or loan, rent, lease, or transfer them to another  
user except as part of a permanent transfer (as provided above) or other use expressly permitted by  
this Licence.  
LIMITED WARRANTY  
LIMITED WARRANTY. ZingMagic warrants that (a) the SOFTWARE will perform substantially in  
accordance with the accompanying printed materials for a period of sixty (60) days from the date of  
receipt; and (b) any hardware accompanying the SOFTWARE will be free from defects in materials and  
workmanship under normal use and service for a period of one (1) year from the date of receipt. Any  
implied warranties on the SOFTWARE and hardware are limited to sixty (60) days and one (1) year,  
respectively. Some jurisdictions do not allow limitations on duration of an implied warranty, so the  
above limitation may not apply to you.  
Zingles User Guide 8  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Licence agreement  
CUSTOMER REMEDIES. ZingMagic's entire liability and your exclusive remedy shall be, at ZingMagic's  
option, either (a) return of the price paid or (b) repair or replacement of the SOFTWARE or hardware  
that does not meet ZingMagic's Limited Warranty and that is returned to ZingMagic with a copy of  
your receipt. This Limited Warranty is void if failure of the SOFTWARE or hardware has resulted from  
accident, abuse, or misapplication. Any replacement SOFTWARE will be warranted for the remainder  
of the original warranty period or thirty (30) days, whichever is the longer.  
NO OTHER WARRANTIES. To the maximum extent permitted by applicable law, ZingMagic disclaims  
all other warranties, either express or implied, including but not limited to warranties of  
merchantability and fitness for a particular purpose, with respect to the SOFTWARE, the  
accompanying written materials, and any accompanying hardware. This limited warranty gives you  
specific limited rights. You may have others, which vary from jurisdiction to jurisdiction.  
NO LIABILITY FOR CONSEQUENTIAL DAMAGES. To the maximum extent permitted by applicable law,  
in no event shall ZingMagic or its suppliers be liable for any damages whatsoever (including, without  
limitation, damages for loss of business profits, business interruption, loss of business information, or  
other pecuniary loss) arising out of the use or inability to use this ZingMagic product, even if  
ZingMagic has been advised of the possibility of such damages. Because some jurisdictions do not  
allow exclusion or limitation of liability for consequential or incidental damages, the above limitation  
may not apply to you.  
Zingles User Guide 9  
Download from Www.Somanuals.com. All Manuals Search And Download.  

Whirlpool Dishwasher WU3000 User Manual
Whirlpool Range Drop In Ceramic Electric Range User Manual
Whirlpool Refrigerator 3VET16GKGW01 User Manual
Whirlpool Water Heater 6510374 User Manual
Woods Equipment Brush Cutter BW126HB User Manual
X Micro Tech Computer Drive Bluetooth USB Dongle User Manual
Zanussi Appliance Trim Kit ZOB 680 User Manual
Zanussi Dishwasher ZDS 2010 User Manual
Zanussi Refrigerator ZRD 1845 User Manual
Zanussi Washer Dryer Washer Dryer User Manual