Tiger Games 67785 User Manual

OBJECT OF THE GAME -- UNMASK ALL SIX VILLAINS!  
There are five stages of play. You always play as Scooby-Doo, checking out  
the mysteriously creepy castle. You begin each stage with a full energy bar.  
You lose energy whenever you are hit by a bad guy! Lose all your energy and  
you lose the game! To restore your energy, spin Scooby-Doo's back legs! When  
you spin the back legs, you add energy to your energy bar AND you move faster!  
You will begin each new stage (if you last that long!) restored to full energy!  
Ages 4 and up  
ITEM No. 67785  
As soon as you enter the castle, you are separated from your friends. You will  
face different monsters in each stage. But to bait you into falling for sneak  
attacks, someone has left you a steady path of Scooby snacks! You can't resist  
the Scooby snacks and you try to eat every one of them, which of course,  
leads you to more dangers!  
You also have to find a missing friend in each of the first four stages. You'll  
actually HEAR Scooby-Doo call out the name of the friend he is looking for as  
each of the first four stages begins!  
611020001IWTI-01  
INSTRUCTION  
At the end of  
stage 1, you will  
find SHAGGY.  
At the end of  
stage 2, you will  
find VELMA.  
At the end of  
stage 3, you will  
find DAPHNE.  
At the end of  
stage 4, you  
will find FRED.  
IT'S A FUN TIME GAME!  
Your game cabinet is shaped just like Scooby-Doo! In addition to the play  
buttons, you can play with Scooby-Doo's FRONT AND BACK LEGS!  
Then at the end of the fifth and final stage, you will find  
your way out the castle door -- and you will discover the  
villains you have "unmasked". The more points you score,  
the more villains you will unmask!  
When you rotate the front legs of the Scooby-Doo game,  
his head will move left and right and his mouth will  
open! You also use the front legs of the game to steer  
the on-screen Scooby-Doo left and right!  
When you spin the back legs, Scooby-Doo will run faster!  
HOW TO PLAY  
In addition to the great video game, you can also play  
with Scooby-Doo in toy mode!  
Off  
Sound  
Pause/  
Max Score  
THE TOY MODE  
EAT  
JUMP  
Toy mode lets you play with your Scooby-Doo as a great toy without playing  
the video game. To play in the toy mode, just be sure you have turned the  
unit OFF.  
* Press the SOUND button (when the unit is OFF) to enter the toy mode!  
Front Legs  
Reset  
* Turn the front legs to the LEFT  
(when the unit is OFF) to play all  
the sound effects from your  
Scooby-Doo video game in order,  
cycling through them backward.  
Back Legs  
On/Srart  
ON/START  
- Press to turn on the game.  
- Press to exit pause.  
- Press to start each stage.  
* Turn the front legs to the RIGHT  
(when the unit is OFF)  
SOUND  
- Press to control sound on/off.  
to play all the sound effects  
in order, cycling through  
them forward.  
PAUSE/MAX SCORE - Press to pause the game.  
- Press to examine the maximum score.  
OFF  
- Press to turn off the unit.  
JUMP  
- Press to jump up to escape dangers.  
- Press to eat Scooby snacks.  
EAT  
* Turn the back legs  
(when the unit is OFF)  
to repeat the last  
sound heard.  
BACK LEGS  
FRONT LEGS  
- Turn Scooby-Doo's back legs to make him run faster.  
- Turn Scooby-Doo's front legs to the LEFT to move left.  
- Turn Scooby-Doo's front legs to the RIGHT to move right.  
RESET  
- to reset the game if the unit malfunctions.  
Press the ON/START button to turn on the game. The maximum score is  
displayed.  
* Press the EAT button (when the unit is OFF) and you'll hear Scooby-Doo say,  
"Gulp!"  
Press the ON/START button again. Then you're automatically inside the castle  
and stage 1 begins!  
* Press the JUMP button (when the unit is OFF) and you'll hear Scooby-Doo say,  
"Scooby-dooby-doo!"  
* Press the PAUSE button (when the unit is OFF) and you'll hear Scooby-Doo  
say, "Help!"  
The six villains will all try and grab you! Grab-a-hold of  
Scooby-Doo's front legs -- turn the front legs to the left  
and he moves left on screen. Turn the front legs to the  
right and he moves right on screen! Pretty neat stuff.  
Turn the back legs to make Scooby-Doo run faster! With  
your help, Scooby-Doo can stay clear of the monsters!  
THE STORY  
He's afraid of ghouls, vampires, zombies, mummies...even his own shadow. And  
when the going gets tough, Scooby-Doo gets going...as far away as possible!  
This is the story of Mystery Inc. and four teens (Shaggy, Velma, Daphne, and  
Fred) and their dog (Scooby-Doo!), who drive around the country in their  
psychedelic van called "The Mystery Machine," solving mysteries.  
The gang has just pulled into a town where something creepy is happening.  
There is a very creepy castle, that legend has it, was once owned by Dracula.  
Now a young scientist, whose name is Dr. Frankenstein, has bought the castle.  
Dr. Frankenstein seems like a nice young guy, who is just trying to investigate  
the legends of the castle. But at night, there have been strange sightings in  
the countryside. The townspeople are beginning to think that this young  
Dr. Frankenstein is evil and that he has found a way to bring Dracula back to  
life as well as the Frankenstein monster, and other ghastly ghouls including  
Wolfman, Zombie, The Ghost of Redbeard and The Creeper!  
The energy meter also functions as a speedometer. As  
you turn Scooby-Doo's back legs to make him run faster,  
you will see the energy meter increase! But when you  
stop turning the back legs, the speed level will drop off.  
When the energy meter drops to zero, you not only stop  
moving, but you are also out of energy and will receive a  
GAME OVER! You gain your energy (and speed) back by  
turning Scooby-Doo's back legs some more!  
Is it possible? Hold on to your Scooby Snacks and let's find out together!  
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