Tiger Games 36284 User Manual

AGES 5 & UP  
Wizard’s  
Apprentice  
INSTRUCTION  
Item No. 36284  
200102270IWTI-01  
Download from Www.Somanuals.com. All Manuals Search And Download.  
Contents  
WELCOME  
2
MAIN MENU  
3
4
1. CARD DATABASE  
2. TRADE LIST  
3. DECK BUILDER  
4. CLOCK  
7
10  
12  
5. CALENDAR  
13  
6. CALCULATOR  
15  
INSERTING OR REPLACING BATTERIES 16  
CAUTION  
18  
19  
20  
DEFECT OR DAMAGE  
90-DAY LIMITED WARRANTY  
Download from Www.Somanuals.com. All Manuals Search And Download.  
1
WELCOME  
QUIT  
ON/OFF  
EDIT  
DELETE  
RESET  
ENTER  
SPACE/  
CLEAR  
Your Wizard’s Apprentice opens the door to a whole new  
world of Harry Potter™ information based on the first  
set of Harry Potter™ Trading Cards from Wizards of the  
Coast®. You will be able to search, sort, view and  
rearrange Harry Potter™ information as you access  
Potter knowledge based on:  
Card Number  
Rarity  
Name  
Type  
Keyword  
Text  
You can also use the incredible memory of your Wizard’s  
Apprentice to store trade lists and build decks!  
Like most wizards, you’ll also want certain other features  
to help life run a little smoother, including functions for  
clock, alarm, calendar, reminder and calculator.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
2
MAIN MENU  
Turn ON the unit. You’ll see the opening animation as  
well as the time and the date followed by a menu screen  
with six icons on it. You’ll see a “select” arrow  
highlighting one of the icons.  
If the current day is a “reminder” day, then the day will  
flash and you will also hear a “reminder” alarm.  
These six icons on screen represent the MAIN MENU.  
Use the four arrow buttons to scroll to the icon of your  
choice (the “select” on-screen arrow will move as you  
toggle) and press ENTER to select the function of your  
choice.  
CARD DATABASE  
TRADE LIST  
CALENDAR  
DECK BUILDER  
CALCULATOR  
CLOCK  
Download from Www.Somanuals.com. All Manuals Search And Download.  
3
1. CARD DATABASE  
Highlight the card database from the MAIN MENU and  
press ENTER.  
You can VIEW, SEARCH, or SORT.  
VIEW  
Let’s try VIEW. Scroll to it and press ENTER.  
The default database is the FULL SET sorted by card  
number. Use the UP and DOWN arrows to scroll through  
the current text display.  
By viewing, you can check the CARD NUMBER.  
For example, 114/118 means it’s card number  
114 out of the first set of 118 cards.  
Then you see the NAME of the card, for example,  
“WIZARD CRACKERS”.  
You see the RARITY of the card, for example “C”, which  
is common.  
You see the TYPE of card, for example, “SPELL”.  
Scroll down and you can then see the text of the card.  
You can also use the LEFT and RIGHT arrows  
to automatically move to the PREVIOUS or  
NEXT card. The < and > symbols should appear  
at the bottom of the screen.  
Adding Cards to your Trade List  
You can press EDIT to automatically add cards to your  
trade list.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
4
When you press EDIT, a new screen will come  
up that says ‘ADD TO TRADE LIST? Y/N’.  
If you answer “Y”, then the words WANTED and FOR  
TRADE are displayed.  
Use your UP and DOWN arows to choose either of these  
two lists, and press ENTER to confirm.  
Let’s say you add the card or you press “N” instead. Your  
Wizard's Apprentice will then back out of this menu  
screen and return to viewing.  
SECRET TIPS  
If the card you’re looking at on screen has a TIP  
on it, then you will see a “?” between the < and >  
symbols at the bottom of the screen.  
Press ENTER and you can view the TIP! You will only  
get to see one tip per day, so make sure you pay careful  
attention!  
SEARCH  
Scroll to SEARCH and press ENTER.  
You will see  
You can then use the left and right arrows to toggle  
between the different ways to search, which are:  
NUMBER  
RARITY  
NAME  
TYPE  
KEYWORD  
TEXT  
Download from Www.Somanuals.com. All Manuals Search And Download.  
5
When you highlight and of the six groups above, you will  
see “PLEASE ENTER SEARCH ITEM”.  
Example 1: Search by NUMBER. Enter in a number, for  
example, “89” and then press ENTER. Your Wizard’s  
Apprentice will find all the cards that have that number.  
After the database is done searching, it will return to the  
DATABASE submenu.  
On screen, you will see  
Highlight VIEW and press ENTER.  
You will see all the information for card 89/118, which  
happens to be:  
FOUL BREW  
RARITY: C  
TYPE: SPELL  
COST: 5  
DO 2 DAMAGE TO YOUR OPPONENT OR TO A  
CREATURE OF YOUR CHOICE.  
Example 2: Search by NAME:  
Enter a few letters, for example “QU” and press ENTER.  
You will see VIEW, SEARCH, or SORT. Press VIEW  
and the database will find all the cards that contain those  
letters in the NAME field.  
You’ll see the cards for:  
106/118 SNAPE’S QUESTION  
107/118 SQUIGGLE QUILL  
because these are the two cards with a “QU” in the name  
field.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
6
SORT  
The SORT function allows you to sort cards before  
viewing. Scroll to SORT and press ENTER and you will  
be able to sort in a sub-menu of 5 choices:  
SORT BY:  
NUMBER  
RARITY  
NAME  
TYPE  
KEYWORD  
After the database is sorted, you will return to the  
DATABASE submenu.  
2. TRADE LIST  
Highlight TRADE LIST from the main menu. To add  
cards to your Trade List, select WANTED or FOR  
TRADE.  
Use your UP and DOWN arrows to toggle between the  
two options and press ENTER to select.  
Highlight WANTED and press ENTER. If you haven’t  
entered anything yet, it will say “NO RECORD”.  
Highlight FOR TRADE and press ENTER. If you  
haven’t entered anything yet, it will say “NO RECORD”.  
If the card is already in the WANTED list, it can’t be  
added to the FOR TRADE list. The reverse is also true-  
if the card is already in your FOR TRADE list, it can’t  
be added to your WANTED list.  
The WANTED and FOR TRADE lists can support up to  
1000 cards, including up to 99 of any single card.  
Press QUIT to go back to the main menu.  
Let’s look at the “WANTED” and “FOR TRADE”  
features a little more closely:  
Download from Www.Somanuals.com. All Manuals Search And Download.  
7
WANTED  
When the word WANTED appears at the top of the  
screen, press ENTER to display all of the cards currently  
on the WANTED list. When the list is empty, “NO  
RECORD” appears at the middle of the screen. The  
number of the current card is highlighted.  
Use your UP and DOWN arrows to scroll through the  
highlighted card.  
You can press ENTER to bring up the TEXT of the  
currently highlighted card, or you can press DELETE to  
remove the currently highlighted card from the list.  
When the card is the last one in your list, you will be  
prompted with “DELETE: Y/N” before anything else  
happens on screen.  
You can also press EDIT to add cards to your WANTED  
list. Each time you press EDIT, the highlighted card will  
increase by 1. (To add a completely new card to your list,  
you must follow the instructions above for the  
DATABASE.)  
You can also press EDIT to add cards to your FOR  
TRADE list. Each time you press EDIT, the highlighted  
card will increase by 1. (To add a completely new card to  
your list, you must follow the instructions above for the  
DATABASE.)  
Press QUIT to go back to the main menu.  
FOR TRADE  
You can also view your FOR TRADE entries.  
When the word FOR TRADE appears at the top of the  
screen, press ENTER to display all of the cards currently  
on the FOR TRADE list. When the list is empty, the  
words NO RECORD appear at the middle of the screen.  
If there are entries on the list, the number of the current  
card will be highlighted. Use your UP and DOWN arrows  
Download from Www.Somanuals.com. All Manuals Search And Download.  
8
to scroll and highlight different cards.  
Press ENTER to bring up the TEXT of a highlighted  
card.  
Press DELETE to remove a highlighted card from your  
list. When the card is the last one in a list, you will be  
prompted with “DELETE: Y/N” before the final delete  
happens.  
Press EDIT to add a highlighted card into the FOR  
TRADE list.  
Press QUIT to return to the Main Menu.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
9
3. DECK BUILDER  
This function allows you to make a group of cards into a  
single ‘deck’. You must define all the cards that will be in  
the deck. There are three sub-menus: VIEW, BUILD, and  
PRACTICE.  
Use your UP and DOWN arrows to select from the three  
choices in the sub-menu. Then press ENTER to enter the  
sub-menus function of either VIEW, BUILD or  
PRACTICE. When you’re done, press QUIT to return to  
the Main Menu.  
Let’s go through these three functions more closely:  
VIEW  
When you select VIEW, you will see a list of all cards  
currently in your deck. The top line of this entry is always  
the total number of cards in the deck, for example,  
TOTAL : XX.  
When the deck list is empty, the words NO RECORD  
appear in the middle of the screen. The number of the  
card is highlighted. The maximum number of cards you  
can put in your deck is 60 plus one Wizard card.  
The number of each card is limited to 4, except for the  
Lesson cards.  
Use the UP and DOWN arrows to scroll and highlight  
cards.  
Press ENTER to bring up the TEXT of the currently  
highlighted card.  
Press DELETE to remove the currently  
highlighted card from your deck list. When the  
card is the last one in your list, you’ll be  
prompted with “DELETE: Y/N” before the final  
delete.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
10  
Press EDIT to add a highlighted card to your deck list.  
Press QUIT to go back to the sub-menu.  
BUILD  
When you select BUILD, you will see all 118 cards from  
the first set listed. These are the cards you can build  
from. Use your “down” arrow to scroll down through the  
set. You can scroll through all 118 cards.  
Press ENTER to bring up the TEXT of the highlighted  
card.  
Press EDIT to add the first of the highlighted cards to  
your deck list. If this card is already in your list, you will  
see the message, “THIS CARD IS ALREADY IN DECK  
LIST”.  
Press QUIT to go back to the sub-menu.  
PRACTICE  
From the sub-menu of VIEW, BUILD, PRACTICE, select  
PRACTICE and press ENTER.  
If there are no entries, you will see “THE DECK LIST IS  
EMPTY”. The unit will automatically go back to the  
sub-menu VIEW, BUILD, PRACTICE.  
Use the “PRACTICE” option to shuffle and deal a  
sample hand. All of the cards in the deck are  
randomized. Your Wizard’s Apprentice will show a deck  
shuffling and dealing animation. Then you will see the  
first SEVEN cards randomly dealt from the deck. The  
first card displayed is highlighted.  
Use your UP and DOWN arrows to scroll through and  
highlight each card. Press ENTER to bring up the TEXT  
of the highlighted card.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
11  
Press DELETE to discard the currently  
highlighted card from your hand. You will be  
prompted with “DISCARD THIS CARD? Y/N”  
before the deletion takes place.  
Press EDIT to deal another random single card. The new  
card is added to the bottom of the current list of cards in  
your hand.  
Press QUIT to go back to the sub-menu directory.  
4. CLOCK  
The clock shows the time and the date.  
The current time is at the top of the screen and the  
current date is at the bottom of the screen. If the current  
day is a REMINDER day, the current day will flash and  
you will hear an alarm. Press EDIT to go into the SET  
CLOCK MODE.  
CLOCK SETTING  
When you are in the SET CLOCK MODE you  
will see the CLOCK and ALARM icons. Use your  
LEFT and RIGHT arrows to select the CLOCK  
icon and then press ENTER to begin editing the  
time.  
When the HOUR is flashing, use your UP and DOWN  
arrows to enter the hour. The AM/PM icon will  
automatically change. Press ENTER to confirm.  
The MINUTE will flash next. Use your UP and DOWN  
arrows to enter the minute you want to set. Press  
ENTER to confirm.  
When the clock setting is completed, you will see the  
current time and the current date.  
Press QUIT to return to the Main Menu.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
12  
ALARM SETTING  
Use the LEFT and RIGHT arrows to select the  
ALARM icon, then press ENTER to set the  
alarm.  
When the HOUR is flashing, use your UP and DOWN  
arrows to enter the hour. The AM/PM icon will  
automatically change. Use LEFT or RIGHT arrows to  
turn the Alarm on or off. Press ENTER to confirm.  
The MINUTE will flash next. Use your UP and DOWN  
arrows to enter the minute you want to set. Press  
ENTER to confirm.  
When the alarm setting is completed, the time will go  
back to show the current time and the current date.  
Press QUIT to return to the Main Menu.  
5. CALENDAR  
This is your calendar. You can use it to set the  
correct date as well as to set reminders for  
yourself.  
You will see a screen showing the months and the year.  
Use your UP and DOWN arrows to select the correct  
month. Use your LEFT and RIGHT arrows to select the  
correct year.  
Press ENTER to see the calendar of the current month  
or press EDIT to go directly to SET DATE MODE.  
After the calendar of the current month is displayed (if  
the reminder date is in this month), then the date will  
flash and you will hear the alarm.  
Press EDIT to enter SET DATE MODE.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
13  
In SET DATE MODE, you will see the calendar  
and reminder icon. Use your LEFT and RIGHT  
arrows to select the calendar and then press  
ENTER to begin editing.  
MONTH  
When the month is flashing, use your UP and DOWN  
arrows to enter the month you want to set. Press  
ENTER to confirm.  
DATE  
When the date is flashing, use your UP and DOWN  
arrows to enter the date you want to set. Press ENTER  
to confirm.  
YEAR  
When the year is flashing, use your UP and DOWN  
arrows to enter the year you want to set. Press ENTER  
to confirm.  
Your Wizard’s Apprentice will then go back to the SET  
DATE MODE screen.  
Press QUIT to return to the Main Menu.  
REMINDER SETTING  
The settings of day, month and year are the same as the  
calendar settings. Use your UP and DOWN arrows to  
select the month you want to see. Use your LEFT and  
RIGHT arrows to select the year you want to see. You  
can press ENTER to see the calendar of this month or  
you can press EDIT to go directly to SET DATE MODE.  
In the SET DATE MODE, you will see the calendar and  
reminder icon. Use your LEFT and RIGHT arrows to  
select reminder and press ENTER to show the reminder  
date and the reminder status (on/off).  
Download from Www.Somanuals.com. All Manuals Search And Download.  
14  
If you want to change the reminder status, press  
LEFT or RIGHT arrows to turn the reminder  
function on or off. If you want to change the  
reminder date, press EDIT.  
When the month is flashing, use your UP and DOWN  
arrows to enter the month you want to set. Press  
ENTER to confirm.  
When the date is flashing, use your UP and DOWN  
arrows to enter the date you want to set. Press ENTER  
to confirm.  
When the year is flashing, use your UP and DOWN  
arrows to enter the year you want to set. Press ENTER  
to confirm.  
Your Wizards Apprentice will go back to the SET DATE  
MODE screen.  
You can press QUIT to return to the Main Menu.  
6. CALCULATOR  
This is your calculator. When you enter into the  
“calcuator” mode, you will see a “0” in the bottom right  
hand corner of your screen.  
Use the NUMBER keys to type in numbers.  
When you want to CLEAR a number, press the “SPACE”  
button.  
Press QUIT to return to the Main Menu.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
15  
INSERTING OR REPLACING BATTERIES  
Reset Operations:  
By pressing the reset button, you can delete all the data  
previously entered. A screen will ask you, DATA  
FOUND! KEEP RECORD? Y/N. Pressing Y(yes) will  
return to the initial screen, pressing N(no) will delete all  
data (including your trade lists and deckbuilder  
functions).  
Be sure to press the reset button before you use your  
Wizard's Apprentice for the first time.  
Replacing Batteries:  
This Harry Potter™ Wizard's Apprentice is  
powered by two button-cell batteries type  
"G13A" or "LR44" and four "AAA" or "LR03"  
batteries. The four "AAA" or "LR03" batteries  
are the main batteries and the two "G13A" or "LR44"  
batteries are the back-up batteries. The main batteries  
provide power for normal operations. The back-up  
batteries protect data stored in memory when changing  
the main batteries.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
16  
Important:  
Incorrect use of batteries can cause them to burst or  
leak, possibly damaging the interior of the Harry Potter™  
Wizard's Apprentice. Note the following precautions:  
Never leave dead batteries in the battery compartment.  
To avoid damage to the unit from leaky batteries, replace  
both the main battery and the back-up battery every  
three years. Batteries should be replaced no matter how  
much you use the diary during that time.  
Warning:  
Never try to recharge the batteries supplied with Harry  
Potter™ Wizard's Apprentice.  
Do not expose batteries to direct heat.  
Keep batteries out of the reach of small children. If  
swallowed, consult a physician immediately.  
To Replace The Main Battery:  
1. Switch power off, loosen the screws that hold the  
battery compartment cover in place, then remove the  
battery compartment cover.  
2. Remove the old battery.  
Warning:  
DO NOT CLOSE THE BATTERY DOOR ONCE YOU  
REMOVE THE MAIN BATTERY. YOU MUST  
REPLACE MAIN BATTERY BEFORE CLOSING  
BATTERY COMPARTMENT OR ALL FILES WILL BE  
DELETED!  
3. Insert the new battery into the Harry Potter™  
Wizard's Apprentice, making sure to align "+" and "-"  
as shown.  
4. Replace the battery compartment cover and the screws  
that secure it in place.  
To Replace the Back-Up Battery:  
1. Be sure always to leave main battery in place to  
protect memory contents before you replace back-up  
battery.  
2. Loosen the screw that holds the back-up battery cover  
in place. Remove the cover.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
17  
3. Then remove the old battery with a thin pointed, non-  
metallic object.  
4. Wipe the surfaces of a new battery with a soft, dry  
cloth. Insert the new battery into the Harry Potter™  
Wizard's Apprentice, making sure that its positive (+)  
side is facing up (so that you can see it).  
5. Replace the battery compartment cover and the screws  
that secure it in place.  
CAUTION:  
To ensure proper function:  
• Do not mix old and new batteries.  
• Do not mix alkaline, standard or rechargeable  
batteries.  
• Battery installation should be done by an adult.  
• Non-rechargeable batteries are not to be recharged.  
• Rechargeable batteries are to be removed from the toy  
before being charged (If removable).  
• Rechargeable batteries are only to be charged under  
adult supervision (If removable).  
• Only batteries of the same or equivalent type as  
recommended are to be used.  
• Batteries are to be inserted with the correct polarity.  
• Exhausted batteries are to be removed from the toy.  
• The supply terminals are not to be short circuited.  
• Replace with new batteries at the first sign of erratic  
operation.  
DO NOT DISPOSE OF BATTERIES IN FIRE,  
BATTERIES MAY EXPLODE OR LEAK.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
18  
DEFECT OR DAMAGE  
Replace batteries at the first sign of erratic operation.  
If a part of your game is damaged or something has been  
left out, DO NOT RETURN THE GAME TO THE  
STORE. The store doesn’t have replacement parts.  
Instead, write to us at:  
Tiger Repair Department  
1000 N. Butterfield Road, Unit 1023  
Vernon Hills, IL 60061, U.S.A.  
In your note, mention the name of your game, your  
game’s model number, and tell us briefly what the  
problem is. Also include sales slip, date, place of  
purchase and price paid. We will do our best to help.  
CAUTION : Batteries should be replaced by an adult.  
Not suitable for children under 36 months, may contain  
small parts.  
If the LCD display becomes dim, this means you should  
turn off the Harry Potter™ Wizard's Apprentice and  
replace the main batteries. Your Harry Potter™ Wizard's  
Apprentice is protected by the back-up batteries during  
main battery replacement.  
Memory contents are lost when the back-up batteries are  
removed or need to be replaced. Be sure to always leave  
the back-up batteries in place to protect memory  
contents when you are changing the main batteries.  
However, when you remove the main batteries at any  
time, memory retention will depend entirely on the  
condition of the back-up batteries in place. If back-up  
batteries are not in place, memory contents are likely to  
be damaged. If memory seems corrupted, clear it using  
the reset.  
Normally the back-up batteries can support over 180  
days of data back up, even when no main batteries have  
been installed. However, in order to guarantee your data  
is stored, never leave the unit without main batteries for  
a whole day. Otherwise, you could lose your data. For  
regular maintenance, please exchange the back-up  
batteries once a year.  
Download from Www.Somanuals.com. All Manuals Search And Download.  
19  
90-DAY LIMITED WARRANTY  
Tiger Electronics. (Tiger) warrants to the original  
consumer purchaser of this product that the product will  
be free from defects in materials or workmanship for 90  
days from the date of original purchase. This warranty  
does not cover damages resulting from accident,  
negligence, improper service or use or other causes not  
arising out of defects in materials or workmanship.  
During this 90-day warranty period, the product will  
either be repaired or replaced (at Tiger’s option) without  
charge to the purchaser, when returned with proof of the  
date of purchase to either the dealer or to Tiger.  
Product returned to Tiger without proof of the date of  
purchase or after the 90-day warranty period has expired,  
but prior to one year from the original date of purchase,  
will be repaired or replaced (at Tiger’s option) for a  
service fee of U.S.$17.00. Payments must be by check or  
money order payable to Tiger Electronics.  
The foregoing states the purchaser’s sole and exclusive  
remedy for any breach of warranty with respect to the  
product.  
All product returned must be shipped prepaid and  
insured for loss or damage to:  
Tiger Repair Department  
1000 N. Butterfield Road, Unit 1023  
Vernon Hills, IL 60061, USA  
The product should be carefully packed in the original  
box or other packing materials sufficient to avoid  
damage during shipment. Include a complete written  
description of the defect, a check if product is beyond  
the 90-day warranty period, and your printed name,  
address and telephone number.  
THIS WARRANTY IS IN LIEU OF ALL OTHER  
WARRANTIES AND NO OTHER REPRESENTATIONS OR  
CLAIMS OF ANY NATURE SHALL BE BINDING ON OR  
OBLIGATE TIGER IN ANY WAY. ANY IMPLIED  
WARRANTIES APPLICABLE TO THIS PRODUCT,  
INCLUDING WARRANTIES OF MERCHANTABILITY AND  
FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO  
Download from Www.Somanuals.com. All Manuals Search And Download.  
20  
THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO  
EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL,  
INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING  
FROM POSSESSION, USE, OR MALFUNCTION OF THIS  
TIGER PRODUCT.  
Some states do not allow limitations as to how long an  
implied warranty lasts and/or exclusions or limitations of  
incidental or consequential damages, so the above  
limitations and/or exclusions of liability may not apply to  
you. This warranty gives you specific rights, and you may  
also have other rights which vary from state to state.  
For more information about Tiger Electronics,  
our products and special promotions, please visit  
This device complies with Part 15 of the FCC Rules.  
Operation is subject to the following two conditions :  
(1) this device may not cause harmful interference, and  
(2) this device must accept any interference received,  
including interference that may cause undesired  
operation.  
Warning: Changes or modifications to this unit not  
expressly approved by the party responsible for  
compliance could void the user’s authority to operate the  
equipment.  
NOTE: This equipment has been tested and found to  
comply with the limits for a Class B digital device,  
pursuant to Part 15 of the FCC Rules. These limits are  
designed to provide reasonable protection against  
harmful interference in a residential installation. This  
equipment generates, uses, and can radiate radio  
frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful  
interference to radio communications. However, there is  
no guarantee that interference will not occur in a  
particular installation. If this equipment does cause  
harmful interference to radio or television reception,  
which can be determined by turning the equipment off  
and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Download from Www.Somanuals.com. All Manuals Search And Download.  
21  
- Reorient or relocate the receiving antenna.  
- Increase the separation between the equipment and  
receiver.  
- Connect the equipment into an outlet on a circuit  
different from that to which the receiver is connected.  
- Consult the dealer or an experienced radio TV  
technician for help.  
Download from Www.Somanuals.com. All Manuals Search And Download.  

Teresonic Speaker Magnus Monitor Speakers User Manual
TOA Electronics Intercom System CP 63 User Manual
Toro Lawn Mower 2000 D User Manual
Tricity Bendix Washer BIW 102 User Manual
Tripp Lite Network Cables N002 007 WH User Manual
Tripp Lite Network Card U250 002 R User Manual
Ulead Camcorder KDC330 User Manual
Uniflame Gas Grill GBC1128W User Manual
VeriFone Credit Card Machine MX800 User Manual
ViewEra Computer Monitor V141 User Manual