DS+60/DW30/Matrix 3000
User’s Manual
013-100149-02
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Section 1
Introduction
Christie DS+60/DW30/Matrix 3000 projectors are professional quality single-chip
projectors that use Digital Light Processing™ (DLP™) technology from Texas
Instruments to achieve bright, crisp images. With a range of available lenses, input
modules and built-in ChristieNET™ these projectors are flexible and customizable.
1.1
Projector
Overview
The compact size and native SXGA+ (1400x1050) resolution of the DS+60, and the
native 720P (1280X720) resolution of the DW30 make them ideally suited for
boardrooms, conference rooms and the like.
Also a reliable and compact SXGA+ projector, the
Matrix 3000 with its purpose built simulation
features such as RGB color matching, and gamma
controls can be used in Simulation and
Visualization applications.
Key features:
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1-chip DLP™ technology
Native SXGA+ resolution (1400 x 1050) for DS+60/Matrix 3000,
720P resolution for DW30 (1280 x 720)
Variable brightness due to use of dual lamp illumination system
Exceptional contrast ratio range
Two user replaceable lamps - 300W P-VIP®
Auto-switching or user selectable lamp operation mode (Single or Dual lamp)
10-bit image processing
24-bit RGB display
Display of NTSC, PAL, and SECAM video inputs and HDTV/DTV formats
Memory for up to 50 custom channels (source setups)
Intuitive on-screen menu system
Picture-in-Picture and Seamless switching
Optional ChristieTWIST™ image warping module (standard in Matrix 3000)
Status LED display for projector monitoring
Multiple control options including ChristieNET™, RS-232 and RS-422
Remote controlled shutter
Motorized lens mount for smooth lens control
Field interchangeable projection lenses
See Section 6 for a complete list of product specifications.
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Section 1: Introduction
1
Powering ON
(a) Be patient when powering the projector ON or switching lamp operation
modes. As the lamps warm up, brightness will gradually increase. (No
light appears on the wall during the first 25 seconds.) On the rare
occurrence a lamp does not ignite, the projector will try again several
times. For more information see 3.7 - The Lamp Menu.
(b) Wait for the projector to complete initialization before sending keypad
commands (“On” will appear on the LED display), otherwise it will be
ignored.
(c) The projector enforces a 90 second wait from the time the projector is
powered down and powered back up again. This gives the lamps enough
time to cool down to a point where they can be turned on again.
(d) Use the windows located on the lamp doors as indicators when trying to
determine whether a lamp is on or off without accessing software menus.
2
3
Lamp Operation Modes – Auto Switching
(a) The projector will automatically switch from one single lamp operation
mode to another to maintain light on the wall.
(b) Check the status of a lamp in the Status menu, Lamp menu or by looking
at the windows on the lamp doors.
(For more information see 3.7 - The Lamp Menu)
Lamp Operation Modes – Manual Switching
(a) One lamp will turn off only after the other lamp has successfully been
turned on. This allows you to view content without interruption when
switching between lamp operation modes. It takes 25 seconds for a lamp
that was just turned on to warm up and reach full brightness. When the
original lamp turns off you will notice a slight dimming, which indicates
the lamp switching operation is complete. At this point, you can perform
any adjustment, such as Color Wheel Delay. For more information see 3.7
- The Lamp Menu.
4
Flexible Light Output Control
(a) Switching from Dual to Single Lamp operation modes can reduce light
output by approximately 50%.
(b) Adjusting lamp power in the range of 300W to 250W can provide
approximately 17% dimming capability.
(c) Adjusting the Optical Aperture can significantly drive brightness down
(approximately 78%) while increasing contrast from 1100-5000:1
increase contrast.
(d) Always check the optical aperture and lamp power levels before
troubleshooting brightness related problems.
5
White Boost
(a) White Boost automatically turns off when Edge Blending, adjusting
Brightness Uniformity or making Color Adjustments. A noticeable
dimming of the display occurs. For best results, set White Boost to 10 for
data content and 2 for video.
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Section 1: Introduction
How the projector works f The light generated by the lamp(s) is then sequentially filtered into the RGB color
primaries by the spinning color wheel(s) and presented to the single chip DMD,
located in the light engine, in sequence. The reflected light from the DMD chip then
passes through the projection lens to the screen.
Figure 1.1 How the Projector Works
Ensure you have received all the following components before using your projector.
1.2
Components
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Wireless IR Remote (with batteries)
Wired Remote Cable (10 ft.)
Line Cord (North American and European)
Computer Cable (Dsub 15 to DVI-I)
DVI-I Cable
S-Video Cable
User’s Manual
NOTE: For a complete list of optional components that can be used with your
projector, refer to Section 6 – Specifications. Call Christie or your dealer, if
required.
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Section 1: Introduction
Whether the projector is under warranty or the warranty has expired, Christie’s highly
trained and extensive factory and dealer service network is always available to quickly
diagnose and correct projector malfunctions. Service manuals and updates are
available to service technicians for all projectors.
1.3
Purchase
Record and
Servicing
If you encounter any problems with the projector and require assistance, contact your
dealer or Christie Digital Systems. Fill out the information in the table below and keep
with your records for future reference.
Purchase Record
Dealer:
Dealer Phone Number:
Projector Serial Number:
Purchase Date:
Installation Date, if applicable:
NOTE: The serial number can be found on the license label located on the bottom and side of the projector.
You can also register your product on-line by visiting www.christiedigital.com ⇒
Service and Support ⇒ Product Registration. This will keep you in touch with all
the latest product information, such as updates, technical bulletins, downloads and
Christie newsletters.
For complete details on the warranty of your Christie product, please contact your
Christie dealer.
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Section 2
Installation & Setup
The instructions provided here are for those that are familiar with the projector and
wish to quickly set it up and use it temporarily. Refer to the remaining subsections of
this manual for a more complete setup.
2.1
Quick Setup
Step 1 f
Install a Projection Lens
The projection lens is shipped separately from the projector and must be installed
prior to setting up the projector. Install the projection lens as described in 4.5
Replacing the Projection Lens.
Remove the lens “plug” from the projector before installing a lens.
When shipping the projector, always remove the lens and reuse the lens plug.
This will prevent dust and debris from entering and settling on critical optical
components.
Step 2 f
Position the Projector
Place the projector on a sturdy, level surface and position it so that it is perpendicular
to the screen at a suitable distance. In general, the further back the projector is
positioned from the screen, the larger the image will be.
If required, you can level the projector by adjusting its three feet. With the projector
positioned perpendicular to the screen the image will appear rectangular instead of
keystoned.
For more detailed instructions on positioning the projector refer to Projector Position
and Mounting later in this section.
Step 3 f
Connect a Source
Located at the back of the projector is the input panel where all source connections are
made. Each input is clearly labeled for easy identification.
Using the appropriate cable(s), connect your source. Connect RGB and YPbPr sources
to INPUT 1 located in the upper right corner of the input panel. Use the DVI-I
connector at INPUT 2 to connect analog or digital display signals. Connect composite
video to INPUT 3 and S-video to INPUT 4.
NOTE: One of the available optional input modules can be installed at INPUT 5 for
additional connections. Refer to 2.3 - Connecting Sources for more details on
connecting a specific source.
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Section 2: Installation and Setup
Step 4 f
Connect the Line Cord
The North American-rated line cord is provided with each projector. Ensure
that you are using a line cord, socket and power plug that meets the appropriate
local rating standards.
Connect the appropriately rated line cord (supplied with the projector) to the AC
receptacle located on the lower right side of the projector and the other end to an AC
outlet (100-240V). Do not use a line cord or AC supply not in the specified voltage
and power range. See Section 6 – Specifications for projector power requirements.
Step 5 f
Turn the Projector ON
Press
for two seconds to turn the projector on. As the projector begins
initialization an active pattern of segments appear in the two-digit display located on
the built-in keypad. Wait for “ON” to appear in the display before sending any keypad
commands otherwise the command will be ignored.
By default, the projector powers up in dual lamp mode. Refer to Section 3 – The Lamp
Menu for more information on lamp operation modes and lamp auto-switching.
Step 6 f
Select a Source
Press one of the input keys (remote or built-in keypad) to select and display the image
from that source.
Step 7 f
Perform Auto Setup on the current source
Auto
Press
to automatically initiate the optimization of critical display parameters for
the selected source, which includes but is not limited to size, position and pixel
tracking. After this process is complete, additional modifications can be made to
image settings as required.
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Section 2: Installation and Setup
Proper installation of your projector will ensure the quality of your display. Whether
you are installing a projector temporarily or permanently you should take the
following into account to ensure your projector performs optimally.
2.2
Installation
Considerations
Installation type f Choose the installation type that best suits your needs: front or rear screen, floor
mount or inverted mount.
Front Screen, Floor Mount Installation
ADVANTAGES
• Easy to set up
CONSIDERATIONS
Shares floor space with audience
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• Can be moved or changed quickly
• Easy to access
Front Screen, Inverted Mount (ceiling) Installation
ADVANTAGES
CONSIDERATIONS
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Does not take up audience space
Projector is unobtrusive
Projector cannot be accidentally moved
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Installation is more permanent
It is more difficult to access the projector
Rear Screen, Floor Mount Installation
ADVANTAGES
CONSIDERATIONS
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Projector is completely hidden
Projector is easily accessed
Usually good ambient light rejection
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Requires additional space (separate room)
Installation cost is usually higher
Rear Screen, Inverted Mount (ceiling) Installation
ADVANTAGES
CONSIDERATIONS
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Projector is completely hidden
Usually good ambient light rejection
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Requires separate room
Installation cost is usually higher
Rear Screen, Floor Mount with Mirror
ADVANTAGES
Projector is completely hidden
Usually good ambient light rejection
Requires less space behind screen than
other rear screen installations
CONSIDERATIONS
Requires separate room
Installation cost is usually higher
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Screen Type f
Front Screen Installations
In front screen installations the projector and audience are positioned in front of the
screen, which can be flat or curved.
Flat screens are most recommended with this projector. They offer a gain of about one
with a viewing angle just less than 180°. This type of screen reflects incident light
equally in all directions so the audience can see the display from various angles.
Curved screens have a gain greater than one with a viewing angle much less than
180°. This type of screen does not reflect incident light equally in all directions
instead it is concentrated in a viewing cone. The audience sitting within the viewing
cone area will see a brighter image than those sitting just outside this area.
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Section 2: Installation and Setup
Rear screen installations
There are two basic types of rear screens: diffused and optical.
A diffused screen has a surface, which spreads the light striking it. Purely diffused
screens have a gain of less than one. The main advantage of the diffused screen is its
wide viewing angle, similar to that of a flat screen for front screen projection. This
type of screen is suitable when a wide viewing angle is required but there is low
ambient room lighting.
Optical screens take light from the projector and redirect it to increase the light
intensity at the front of the screen. This reduces it in other areas. A viewing cone,
similar to that of a curved front screen installation is created. This type of screen is
better suited for brightly lit rooms where the audience is situated within the viewing
cone.
Screen size
Choose a screen size, which is appropriate for your lens and application. Keep in mind
that if the projector will be used to display text information, the image size must allow
the audience to recognize all text clearly. The eye usually sees a letter clearly if eye-
to-text distance is less than 150 times the height of the letter. Small text located too far
from the eye will likely be illegible at a distance no matter how sharply and clearly it
is displayed.
To fill a screen with an image, the aspect ratio of the screen should be equal to the
aspect ratio of the image (expressed as the ratio of its width to its height). Standard
video from a VCR has a 4:3 or 1.33:1 aspect ratio. For example, to display a VCR
output with a 4:3 aspect ratio onto a 10-foot (3m) high screen, the width of the screen
must be at least 13.3 feet (4m).
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Section 2: Installation and Setup
Ambient Lighting f The high brightness of this projector is well suited for locations where ambient
lighting might be considered less than ideal for projection. A typical room with ceiling
lights and windows rarely requires special attention. Contrast ratio in your images will
be noticeably reduced only if light directly strikes the screen, such as when a shaft of
light from a window or floodlight falls on the image. Images may then appear washed
out and less vibrant.
In general, avoid or eliminate light sources directed at the screen.
Other Considerations f Other considerations and tips that can help improve your installation:
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Keep the ambient temperature constant and below 35°C (95°F). Keep the
projector away from heating and/or air conditioning vents.
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Keep the projector away from devices that radiate electromagnetic energy such as
motors and transformers. Common sources of these include slide projectors,
speakers, power amplifiers, elevators, etc.
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Choose the best screen size for the application. Since more magnification reduces
brightness, use a screen size appropriate for the venue but not larger than required.
Installing a large screen in a small room is similar to watching television at a close
range; too large a screen can overpower a room and interfere with the overall
effect. A good rule of thumb is to be no closer than 1.5 times the width of the
screen.
Projector Position and
Mounting
Throw distance
f
Throw distance (also known as projection distance) is the distance measured from
your projector’s front feet to the screen. This is an important calculation in any
projector installation as it determines whether or not you have enough room to install
your projector with a desired screen size and if your image will be of the right size for
your screen.
You can quickly estimate the throw distance by taking the horizontal width of the
screen and multiplying it by the lens throw ratio. The result of this calculation tells
you roughly how far back the projector should be positioned from the screen in order
to project a focused image large enough to fill the screen. For example, if you are
going to use a 0.8:1 lens, throw distance would roughly be 0.8 X screen width.
IMPORTANT: Always calculate the precise throw distance for the lens type
and screen size you’re going to use. Refer to Appendix D for actual throw
distance formulas and quick reference charts.
NOTE: An online lens calculator is also available at www.christiedigital.com >
service and support > product downloads.
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Section 2: Installation and Setup
Figure 2.1. Estimating Throw Distance
Vertical and horizontal position
The correct vertical and horizontal position of the projector in relation to the screen
depends on the lens type and the screen size. Ideally, the projector should be
positioned perpendicular to the screen. This way, the image will appear rectangular
instead of keystoned (trapezoidal).
The vertical position of the image can be offset – that is moved above or below the
optical axis (lens center) by adjusting the fully motorized lens mount using the
keypad. The amount of vertical offset available depends directly on the lens installed
in the projector and can be slightly limited if horizontal offset has been applied.
Vertical offset can also be expressed as the percent of half the image height OR the
number of pixels of shift from lens center. Refer to Figure 2.2 for some illustrated
examples of vertical offset.
Table 2.1 along with Figure 2.3 show the maximum vertical offset of a lens or
alternatively, how much of your projected image will appear above or below lens
center if the maximum vertical offset is applied using that lens.
Table 2.1. Lens Offsets for DS+60 and Matrix 3000 (SXGA+)
Lens Type
Vertical Offset
(% of half height)
Maximum amount of
projected image above or
below lens center
Horizontal Offset
(% of half width)
Maximum amount of
projected image to one
side of lens center
%
12%
120%
120%
120%
120%
120%
Pixels
+/-63
+/-630
+/-630
+/-630
+/-630
+/-630
%
56%
110%
110%
110%
110%
110%
Pixels
+/-588
+/-1155
+/-1155
+/-1155
+/-1155
+/-1155
%
7%
78%
78%
78%
78%
78%
Pixels
%
Pixels
+/-748
+/-1246
+/-1246
+/-1246
+/-1246
+/-1246
0.8:1 fixed
1.2:1 fixed
1.3-1.7:1
1.7-2.5:1
2.5-4.0:1
4.0-7.0:1
+/-48
+/-546
+/-546
+/-546
+/-546
+/-546
53%
89%
89%
89%
89%
89%
NOTES: 1) % Offset = # pixels of offset / half panel resolution x 100 2) Offsets are subject to ±7% centering tolerance.
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Section 2: Installation and Setup
Table 2. 2 Lens Offsets for DW30 (720P)
Lens Type
Vertical Offset
(% of half height)
Maximum amount of
projected image above or
below lens center
Horizontal Offset
(% of half width)
Maximum amount of
projected image to one
side of lens center
%
81%
231%
231%
231%
231%
231%
Pixels
+/-292
+/-832
+/-832
+/-832
+/-832
+/-832
%
90%
110%
165%
165%
165%
165%
Pixels
+/-652
+/-1192
+/-1192
+/-1192
+/-1192
+/-1192
%
31%
104%
104%
104%
104%
104%
Pixels
%
66%
102%
102%
102%
102%
102%
Pixels
+/-840
+/-1304
+/-1304
+/-1304
+/-1304
+/-1304
0.8:1 fixed
1.2:1 fixed
1.3-1.7:1
1.7-2.5:1
2.5-4.0:1
4.0-7.0:1
+/-200
+/-664
+/-664
+/-664
+/-664
+/-664
NOTES: 1) % Offset = # pixels of offset / half panel resolution x 100 2) Offsets are subject to ±7% centering tolerance.
Figure 2.2. Examples of Vertical Offset
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Section 2: Installation and Setup
Figure 2.3. Lens Vertical Offsets
The horizontal position of the image can be offset – that is moved to the left or right
of lens center, by adjusting the fully motorized lens mount through software. The
amount of horizontal offset available depends on the lens installed and if the image
has already been vertically offset. Horizontal offset can also be expressed as the
percentage of half the image width – the number of pixels of shift to one side of lens
center. Refer to Figure 2.4 for some illustrated examples of horizontal offset.
See also Table 2.1 along with Figure 2.5 which shows the maximum horizontal offset
of a lens or alternatively, how much of your projected image will appear to one side of
lens center if the maximum horizontal offset is applied using that lens.
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Section 2: Installation and Setup
Figure 2.4. Examples of Horizontal Offset
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Section 2: Installation and Setup
Figure 2.5. Lens Horizontal Offsets
Lifting and transporting the projector – The projector is light enough to lift and
transport a short distance. Use the indentations on the bottom of the projector as a
guide for hand placement, which makes carrying the projector easier.
When transporting the projector a long distance, use a stable cart or ask someone for
help.
Mounting
There are several methods for mounting the projector. Depending on your chosen
installation, one method may be more suitable than another. In typical front and rear
screen installations the projector can be mounted to a secure and level surface, such as
a table or cart. Carts are useful when moving a projector during a presentation or from
site to site. If possible, lock the wheels when it’s in position to prevent it from being
moved during a presentation.
CEILING MOUNT - The projector can also be inverted and suspended from the ceiling
using a specially designed ceiling mount fixture. This type of mounting is
recommended for fixed installations and for those that want the projector out of sight
or have a limited space for projector and audience.
Use only the CHRISTIE approved ceiling mount kit designed for
your projector. Ceiling Mount Kit # 38-804951-01
SPECIAL MOUNTING – The projector can be rotated (front-to-back) up to 360 degrees
and mounted without it affecting performance. However, the side-to-side tilt limit of
the projector must not exceed +/-20 degrees. This limit is required to ensure optimal
performance of the projector and its lamps. (Figure 2.6)
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Section 2: Installation and Setup
Figure 2.6.
Adjusting projector height
You can modify the height of the
projector to remedy a slightly
uneven mounting surface by
adjusting the three feet threaded
into the bottom chassis. Turn each
foot clockwise or counter-
clockwise until the project is level
on all sides. (Figure 2.7)
Figure 2.7. Adjust Projector Height
NOTE: The front of the projector can be
raised up to 10 degrees. (Figure 2.8)
Figure 2.8. Raised Front
Folded Optics
In rear screen applications where space behind the projector is limited, a mirror may
be used to fold the optical path. See Figure 2.9. The position of the projector and
mirror must be accurately set – if considering this type of installation call your dealer
for assistance.
Figure 2.9. Folded Optics
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Section 2: Installation and Setup
Sources connect to the Input Panel located at the back of the projector. See Figure
2.10.
2.3
Connecting
Sources
The upper right corner (INPUT 1) typically accepts an RGB signal from an external
analog RGB source, or it can also be used for YPbPr signals or additional video
sources. The DVI-I connector at INPUT 2 accepts digital or analog display signals from
a computer. Connect analog composite video at INPUT 3 or S-video at INPUT 4 from
devices such as VCRs, laser disk players or DVD players.
Christie offers optional input modules that can be installed into the projector at INPUT
5 to connect other sources.
Figure 2.10. Input Panel
NOTES: 1) See Section 6, Specifications for details regarding compatible inputs. 2)
Use only high quality shielded cables only for all connections.
RGB signals (5 BNCs) f INPUT 1 consists of five BNCs (connectors) for linking to a variety of sources. The
typical connection would be to an RGB source such as a PC, Mac, Sun, SGI and
others. This projector supports multiple sync types with RGB signals: sync-on-green,
composite sync, and separate H & V syncs.
Connect the SYNC BNC input(s) first. Then connect the red, green and blue source
outputs to the RED, GREEN, and BLUE BNCs on the INPUT 1 panel. If the source uses
sync-on-green, only the red, green, and blue connections are required. If the source
provides a composite sync output, connect it to the SYNC input labeled HOR/COMP. If
the source provides separate horizontal and vertical sync outputs, connect horizontal
sync to the SYNC input labeled HOR/COMP and connect vertical sync to SYNC input
labeled VERT. See Figure 2.11.
NOTE: Depending on your source, you may need a custom adapter cable with BNC
connectors at the projector end and a different type of connector at the other (such as
a 15-pin "D" connector for some computer sources). Contact your dealer for details.
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Section 2: Installation and Setup
Figure 2.11. Connecting RGB and Sync
NOTES: 1) If for some reason the projector fails to recognize a signal as an RGB
signal, specify the Color Space option within the Image Settings menu. See 3.7,
Adjusting the Image. 2) To connect YPbPr signals–such as from DVDs or analog HDTV
sources–to INPUT 1, use the red, green and blue BNCs as described in YPbPr Signals
(below). 3) Use the computer cable provided, to connect some devices to the DVI-I
connector at Input 2.
Connect a YPbPr signal (component video) to INPUT 1 or INPUT 2 as shown in Figure
2.12.
YPbPr signals f
NOTES: 1) If, for some reason, the projector fails to recognize a YPbPr signal,
specify the Color Space option within the Image Settings menu. See 3.7, Adjusting
the Image. 2) Do not connect digital component signals (known as YCbCr) to INPUT
1. Install an appropriate optional module in INPUT 5 for this.
Figure 2.12. Connecting YPbPr sources
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Section 2: Installation and Setup
Composite and S-Video f INPUT 3 and INPUT 4 provide simultaneous connection of both a composite video
source (INPUT 3) and an S-Video source (INPUT 4). See Figure 2.13.
Figure 2.13.Connecting Composite or S-Video sources
DVI Digital Video f Use the DVI-I connector at INPUT 2 to connect either analog or digital video devices
to the projector. When connecting devices that transmit an analog video signal such as
VCRs, laptops, and PCs use the cable provided with the projector. Plug the DVI-I
(single link) connector end to the projector and the 15-pin VGA connector to the
device.
Use a cable with DVI-I connectors at both ends to connect devices that transmit
digital and analog video signals such as high-quality DVD players, satellite receiver
and digital cable TVs.
NOTES: 1) To ensure true digital output from devices that transmit digital signals,
connect to the DVI-I connector. 2) The DVI connector is HDCP compliant. 3) DVI
loop through is not available unless you have the optional DVI Input Module
installed at INPUT 5.
Optional input modules allow you to increase your total number of inputs and/or
accommodate different signal types, whether analog or digital. Install in the area
labeled INPUT 5. Options include:
Optional Inputs f
•
•
•
•
•
•
•
RGB 500 Input Module
RGB 400 Active Loop Thru Input Module
RGB 400 Buffered Amplifier Input Module
PC250 Analog Input Module
Serial Digital Input Module
DVI Input Module
Dual SD/HD-SDI Module
NOTES: See Appendix F, Optional Input Modules for a brief description of each
interface.
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Section 2: Installation and Setup
As an alternative to the projector’s keypad or remote, you may wish to communicate
with the projector using a PC or other controller. Such a device sends commands and
receives feedback via serial links (RS232 and RS422), Ethernet or GPIO
communications to the projector, all described below.
2.4
Connecting
Communications
IR Remote f As desired, direct the projector’s IR remote towards the display screen or the
projector’s IR sensors. Alternatively, connect a wired (tethered) version of the remote
to the RCA jack labeled REMOTE on the projector’s input panel. Note that response to
a wired keypad must also be enabled in the Communications menu—see 3.6 -
Adjusting System Parameters and Advanced Controls for more information.
There are two types of serial ports available on the projector: RS232 and RS422. You
can connect a device with a serial interface, such as a computer to either of these
connectors (not both) and control the projector remotely by entering specific serial
communication commands.
Serial Port Connections f
Connecting RS-232
The two nine-pin DIN connectors labeled RS232 IN and RS232 OUT on the input
panel are dedicated to serial communication. Using the appropriate serial
communication cables (see Appendix C) connect the controlling source, such as a
personal computer to the RS232 IN connector. Then set the baud rate to match that of
the computer. Refer to Section 3 for details on changing the projector’s baud rate.
Figure 2.14. Connecting RS232
Connecting RS-422
If you wish to control the projector with a computer and or other controlling device
with RS-422 capability, connect a RS-422 serial communication cable between the
computer and the RS-422 port on the projector. RS-422 is better suited for serial
communication over long distances then is RS-232 communication.
Use the RS-422 port only if your device had RS-422 capability – always consult
the literature provided with your equipment before connecting. Connecting to the RS-
422 port with incompatible equipment could damage your projector.
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Section 2: Installation and Setup
Figure 2.15. Connecting RS422
Ethernet Communications
To add the projector to an existing Ethernet network with other equipment such as
controllers and other projectors, connect standard CAT5 Ethernet cable between your
Ethernet controller (or hub) and the Ethernet port on the side of the projector.
CONNECTING TO A PC: If you are connecting the Ethernet port directly to a PC (rather
than a network or hub), make sure to use a crossover Ethernet cable. Keep in mind
that an Ethernet link cannot be used for downloading software upgrades to the
projector—use RS232.
Figure 2.16. Ethernet Connection
Upon connection to an Ethernet network, the projector’s factory default IP address of
0.0.0.0.0 will automatically enable the DHCP function (if available on the network) to
assign a new IP address that is valid and unique for that network. Or, if there is no
DHCP function available on the network (or if a specific static IP address for the
projector is preferred or required), you can set the address in the Ethernet Settings
menu or via an ASCII serial command.
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Section 2: Installation and Setup
Regardless of how it is assigned, once a projector has a valid and unique address it
will respond to commands sent to this address. To determine the projector’s current IP
address, consult the Status or Communications menus.
Refer to Section 3 for further information about setting up and using a projector
connected via Ethernet.
RS-232 NETWORK: If you want to connect multiple projectors in a network with serial
communication, connect the controlling source to the RS232 IN connector of the first
projector in the network. Then take another serial communication cable and connect
one end to the RS232 OUT connector and the other end to the RS232 IN connector of
the next projector. Continue this pattern of connection with all projectors in the
network. The last projector in the network will only have a connection to the RS232
IN connector. See Figure 2.17.
Connecting Multiple f
Projectors
Figure 2.17. RS232 Network
MIXED NETWORK: To control multiple projectors with a computer/controller having an
RS422 interface, first set them all to the same baud rate as your RS422 controller.
NOTE: You must enable this combination of RS422 and RS232 in the
Communications menu. Set the “Network Routing” option to “RS232 and RS422
Joined”. See Section 3 for details.
Then chain the projectors together by connecting an RS232 port of the first projector
(already connected to the computer/controller through the RS422 port) to an RS232
port on the next projector in the chain. Continue connecting projectors in this manner
until you’ve reached the last projector in the chain, so that only the last projector has
one unused RS232 port. See Figure 2.18.
Figure 2.18. Mixed Network
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Section 2: Installation and Setup
Note that communication parameters such as baud rate must be set to match the
particular controlling device before connecting as a network—refer to the
documentation that came with your controlling device in order to determine the proper
baud rate. See 3.6 - Adjusting System Parameters and Advanced Controls if you need
help changing the projector baud rate. In addition, set the Network Routing to “RS232
and RS422 Joined” if you want to reach all projectors.
NOTES: 1) To avoid damage, connect only properly wired serial communication
cables. See Appendix C for details. 2) It is recommended that each RS232
communication cable be no more than 25 feet in length. Use high quality cables.
ETHERNET NETWORK SETUP: To add one or more projectors to an Ethernet network,
use standard CAT5 cable to connect each projector’s Ethernet port to a hub belonging
to the network. A controller or PC must also be connected to the hub. See Figure 2.19.
Figure 2.19. Ethernet Network
SETTING THE PROJECTOR’S IP ADDRESS: Upon connection to most Ethernet
networks, each projector’s factory default IP address of 0.0.0.0 triggers the network’s
DHCP (Dynamic Host Configuration Protocol) server function to automatically assign
an IP address that is valid and unique for use on that network. Depending on the
network, this DHCP-assigned IP address usually remains stable for a single session,
but may change with subsequent power-ups and logins. On some networks, the
address will remain stable from session to session. In all cases, the projector’s IP
address and port appear in the Status menu as well as the Ethernet Settings submenu.
See Figure 2.20
Figure 2.20. Setting the Projector’s IP Address
Note that if a projector’s IP address is anything other than 0.0.0.0 (shown as
000.000.000.000 in the Ethernet Settings menu) upon connection to an Ethernet
network, or if DHCP is not available on the network, the automatic DHCP server
function for supplying a valid and unique IP address to the projector is disabled.
Instead, a specific and static IP address must be defined in projector memory—enter
the new address in the Ethernet Settings submenu, or send to the projector via a serial
command. The IP address will be in effect until it is changed again, or until the DHCP
checkbox is re-enabled for use with a DHCP server on the network.
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Section 2: Installation and Setup
NOTES: Only the port and IP address of the projector can be changed. The subnet
mask is fixed (255.255.255.0).
CHANGING THE PORT#: On some Ethernet networks, firewall restrictions may require
that the port number of the projector be changed from its default of 3002. If so, enter a
new port number in the Ethernet Settings menu or include the new port# in an XIP
serial command sent to the projector.
Separating Networks f By default, communications originating from one type of serial controller—RS232 vs.
RS422 vs. Ethernet—stay on the corresponding network path. This separation is
indicated by a “Separate” setting for “Network Routing” in the Communications
menu. If you are using an RS422 controller, for example, it will communicate only
with the projector to which it is connected unless you change this setting to either
“RS232 and RS422 Joined” or “All Joined”.
To relay all messages to all ports—RS232, RS422, and Ethernet—set the “Network
Routing” option in the Communications menu for each projector to “All Joined”. This
configuration is useful if you are using a non-RS232 controller with the RS232 linking
available between these projectors. For example, you may want to use both an RS422-
compatible controller and an Ethernet-connected PC for working with a network of
projectors linked via their RS232 in/out ports (Figure 2.20).
Communicating to f
All Ports
Figure 2.21. All Networks
To isolate just RS422 communications, select “RS232 and Ethernet Joined”. In Figure
2.21 only projector #3 will respond to the RS422 controller. To isolate just Ethernet
communications, select “RS232 and RS422 Joined”—only projector #1 will respond
via Ethernet.
The GPIO (General Purpose Input Output) connector on the input panel can be used
to provide a method of interfacing a wide range of external I/O devices to the
projector.
2.5
System
Integration -
GPIO
Refer to Appendix E: System Integration for complete details on pin configuration
and how to program the various pins on the connector.
Connector
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Section 2: Installation and Setup
Plug the line cord to the AC receptacle located on the right hand side of the projector
and the three-pronged end into a grounded AC outlet (Figure 2.22). The input voltage
to the projector must be capable of 100 – 240 VAC. See also Section 6 –
Specifications for complete details on all power requirements.
2.6
Power
Connection
The North American-rated line cord is provided with each projector. Ensure that you
are using a line cord, socket and power plug that meets the appropriate local rating
standards.
Always power down the projector before unplugging the AC line cord – Once you
power down, wait two minutes to allow the main exhaust fan to turn off and for the
lamps to cool before unplugging the projector.
WARNINGS
Do not attempt operation if the AC supply and cord are
not within the specified voltage and power range.
Wait for the cooling fans to turn off before unplugging the
projector.
Figure 2.22. AC Line Cord Connection
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Section 3
Operation
This section explains how to effectively operate the projector once it has been
installed. It is recommended that you read this section and familiarize yourself with
the components and the available menu options before you begin using your projector
for the first time.
3.1
About the
Projector
1
Top cover
9
Air vents
2
3
4
5
6
7
8
Built-in keypad
AC receptacle
10
11
12
13
14
15
Rear input panel
Rear IR sensor
Rear exhaust
Lamp 1 Access (Door)
Lamp 2 Access (Door)
Slot for Kensington Security Lock
Adjustable feet (3)
Projection lens
Front IR sensor
Bottom chassis
Lens release button
Figure 3.1. Projector Basics
(1) & (7) The projector’s top cover and bottom chassis form the shell of the projector.
All optical, electrical, and other miscellaneous components are housed between these
two parts.
Exterior f
Built-in Keypad f (2) The built-in keypad is located on the top, right side of the projector. It’s an
alternate method to using the IR remote for projector control. It has a few less direct
keys than the IR remote, but includes an LED display, which continually displays the
projector’s status.
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Section 3: Operation
AC receptacle f (3) The AC receptacle is located on the right side of the projector (opposite side of
lamp doors). Use this outlet to plug in an appropriately rated line cord. See 2.6 Power
Connection for details.
The input voltage to the projector must be capable of 100 – 240 VAC. See also
Section 6 – Specifications for complete details on all power requirements.
Adjustable Feet f (4) Located on the bottom of the projector are 3 adjustable feet. You can raise or
lower these feet to ensure the projector is level on all sides and the image displays
rectangular without any keystone. See Projector Position and Mounting (Section 2)
for instructions on adjusting these feet.
Lens Mount &
Projection Lenses f
(5) The projector is built with a motorized lens mount that allows for easy lens control
and adjustment. This includes such functions as adjusting vertical and horizontal
offsets, zoom and focus. The lens mount can be fitted with any one of the available
optional lenses – see Section 6 - Specifications.
•
Zoom and Focus – There are two internal lens motors that allow for quick
motorized adjustment of zoom and focus. Adjust zoom to fit the displayed image
on the screen and adjust focus to improve the clarity of the image. NOTE: You can
manually override zoom and focus adjustments set with the remote. Turn the outer
ring on the projection lens to adjust focus and the inner ring to adjust zoom.
•
•
•
Lens Offset – Vertical and horizontal offset is performed on the lens mount
through the use of DC motors.
Shutter – Standard on all models the shutter allows you to turn the screen
absolutely black when in the “on” state.
Optical Aperture –Enables adjustment of light output and contrast ratio.
NOTES: 1) The projection lens is shipped separately from the projector. 2) Use the
lens cap when transporting the projector to avoid scratching and damaging the lens,
which could affect your displayed image.
Lens Release Button f (8) The LENS RELEASE button, located just below the projection lens, allows for a
quick “tool-free” lens changeover. For instructions on how to use this button during
lens replacement refer to Section 4 – 4.5 Replacing the Projection Lens.
(10) All source connections are made to the input panel located at the back of the
projector. Connect RGB or YPbPr sources to INPUT 1, analog or digital display signals
to INPUT 2, composite video to INPUT 3, and S-video to INPUT 4. INPUT 5 is where you
would install any of the available optional input modules.
Rear Input Panel f
There is no status display on the input panel. The only status display is part of the
built-in keypad located on top of the projector.
(9) There are numerous air vents located around the projector. It is important these
vents remain unobstructed. Allowing adequate airflow through the projector will
prevent it from overheating.
Cooling and Air Vents f
NOTE:
Stand clear of the rear exhaust air path during operation. In the unlikely
event of a lamp explosion, glass particles can be blown out of these vents.
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Section 3: Operation
Front & Rear IR Sensors f (6) & (11) The two IR sensors located on the projector receive transmissions from the
IR remote from up to 100 feet away. It is important to keep the transmission path to
these sensors unobstructed for uninterrupted communications with the projector. The
front IR sensor is located next to the projector’s nameplate and the rear IR sensor is
located just below the input panel.
(13) & (14) Located on the right hand side of the projector are two lamp doors that are
labeled as Lamp #1 or Lamp #2. Each door is fitted with an amber window that makes
it easy to identify which lamp because it will glow. NOTE: It is important to always
check the status of the lamp before opening the lamp door. Opening a lamp door
while the lamp is still on will cause power to be cut to that lamp.
Lamp Access Doors f
(15) Use the following slot to install a standard Kensington lock to keep your
projector secure in some installations.
Kensington Security Slot f
Laser radiation is emitted from the laser diode in the remote. Do not look
directly into the beam of the remote.
3.2
Using the
Remote or
Built-In Keypad
Keypad Commands f The projector is typically controlled using one of the following keypads:
•
•
Built-in Keypad located on the top, right edge of the projector
IR Remote for wired or wireless control up to 100 feet away (includes cable for
use as a wired remote)
While each of the keypads provides complete control of the projector, they differ
slightly in their arrangement of keys and in what functions can be accessed directly
with a key press rather than requiring use of the menu system. You may find one
keypad more convenient than another for your specific installation and application.
NOTE: The IR remote has a single IR protocol. It can be converted to a wired IR
remote by connecting the cable provided with the projector to the mini stereo
connector labeled REMOTE on the input panel.
Built-in Keypad f To control the projector when
signals from an IR remote
cannot reach the projector,
use the projector’s built-in
keypad. Two nearby status
windows provide feedback
Figure 3.2. Built-in Keypad
indicating current status and activities of the projector. Because the built-in keypad
has fewer keys than the remote control, certain projector functions are accessible only
through the menu system rather than via a direct key.
Refer to the key descriptions provided for the IR remote.
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Section 3: Operation
The IR remote controls the projector by way of wireless communications from a
battery-powered infrared (IR) transmitter. Use the IR remote the same way you would
use a remote control supplied with a TV or VCR. When making key presses, direct the
keypad either toward the screen or toward the front or rear of the projector. One of the
two IR sensors on the projector will detect the signals and relay the commands for
internal processing.
IR Remote f
OSD
NOTE: To turn the OSD off you must press
and
.
Figure 3.3. IR Remote
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Section 3: Operation
You can convert the IR remote into a wired IR remote using the cable provided with
the projector. Connect one end into the remote and the other to the mini stereo
connector on the input panel labeled REMOTE. The wired remote is recommended
when:
Wired IR Remote f
•
the built-in keypad is inaccessible
•
the lighting conditions are unsuitable for proper IR transmission
NOTE: Leave the batteries in the wired remote for the laser key (
Guide to Keypads f Keep in mind the following guidelines when using the keypad:
) to work.
•
•
Press keys one-at-a-time; there are no simultaneous key combinations required.
OSD
Shutter
Note that three keys— Power
Shutter
and OSD
—are “press-and-
hold” keys that do not function with a typical quick press-and-release key press.
Hold arrow keys down for continuous adjustment/movement in one direction. In
serial networks, pause briefly between adjustments to ensure that more distant
projectors can “keep up” with the commands.
•
•
If you press a key while the projector is still responding to the previous action,
such as during power-up, the second key press may not take effect.
Keypad Commands f Specific keypad commands are explained below:
Power ON/OFF
Press
for two seconds to toggle the projector on or off with a single keystroke.
Or press and release
followed immediately by
(on) or
(off) to
guarantee the correct toggle (useful if you are unsure of the present state).
Alternatively, press to toggle from the present on/off state.
NOTES: 1) After powering down, the lamp cooling fan remains on for approximately
two minutes to cool the lamp. 2) It is a good idea to avoid turning a projector back on
until it has been off for a few minutes. Hot re-strikes of the lamp may reduce lamp life.
3) The projector enforces a 90 second wait between powering off and on again to
allow the lamp to cool down. You will notice vertical scrolling bars across the status
display during this wait period.
Test
Test
Test
Press
to step forward through all internal test patterns and eventually the current
Test
input. If you press
and then cycle by using the
and
arrow keys, you’ll
be cycling in either direction through the test patterns only, no input.
Auto
Auto
Auto
Press
to initiate an automated process in which the projector optimizes critical
display parameters such as size, position, pixel tracking, etc., for the current source.
These parameters are listed in Table 3.1. An Auto Setup can save time in perfecting a
display, and you can modify the adjustments as desired.
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Section 3: Operation
Table 3.1. Auto Setup
What an “Auto Setup” Does
SETS TO DEFAULT:
OPTIMIZES:
Pixel Tracking
Pixel Phase
Contrast
Brightness
Size and Blanking
Vertical Stretch
Position
Auto Input Level (off)
Detail (if video source)
Filter
Input Levels
Luma Delay
NOTE: You must have an unlocked channel present to use Auto Setup.
Channel
Channel
Channel
Press
memory. Once you enter a two-digit channel number (or, if there is a list displayed,
highlight it and press ), the display will automatically change and update
to select a specific source setup (channel) defined and stored in projector
according to the numerous setup parameters defined for that channel. Note that a new
channel is automatically created if you adjust an image from a new source.
Channel
NOTE: Channel (
) key behavior during a presentation depends on whether or not
the Display Channel List option is enabled in the Menu Preferences menu. You can
Channel
choose to use a scrollable list of channels when you press
, or you may prefer to
enter the desired channel number “blind”, i.e., without on-screen feedback. See Menu
Preferences later in this section.
Input 1
Input 1
Input 1
Press
to display from the data or video input source connected to BNCs labeled
INPUT 1.
Input 2
Input 3
Input 4
Input 5
Input 2
Input 2
Press
to display from the DVI source connected to INPUT 2.
Input 3
Input 3
Press
to display from the composite video source connected to INPUT 3.
to display from the S-video source connected to INPUT 4.
Input 4
Input 4
Press
Input 5
Input 5
Press
to display from the INPUT 5 interface module installed in the Option 1 slot.
NOTE: If you have the new optional Dual SD/HD-SDI Module installed at INPUT 5
you can connect two inputs – A and B. Whether you are displaying from INPUT 5 or
Input 5
Input 5
from another input, press
to the other input.
to display the input last used. Press
again to toggle
Input 6
Input 6
No function.
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Section 3: Operation
keys until
Contrast
Contrast
Contrast
Press
to change the amount of white in your images. Use
you reach the desired level of contrast—for best results, start low and increase so that
whites remain bright but are not distorted or tinted, and that light areas do not become
white (i.e., “crushed”). Conversely, low contrast causes dim images. See 3.5,
Adjusting the Image (Image Settings subsection).
Bright
Brightness
Bright
Press
to increase or decrease the amount of black in the image. Use
keys until you reach the desired level of contrast—for best results, start high and
decrease so that dark areas do not become black (i.e., “crushed”). Conversely, overly
high brightness changes black to dark gray, causing washed-out images. See 3.5,
Adjusting the Image (Image Settings subsection).
Gamma
Gamma
“Gamma” determines how gray shades are displayed between minimum input (black)
and maximum input (white) for a given amount of signal. The proper setting helps
maintain optimized blacks and whites while ensuring a smooth transition for the “in-
between” values utilized in grays. Unlike brightness and contrast controls, the overall
tone of an image can be lightened or darkened without changing the two extremes,
and your images will be more vibrant yet with good detail in dark areas.
The normal gamma setting of 2.2 is correct for most signals and conditions. If excess
ambient light washes out the image and it becomes difficult or impossible to see
details in dark areas, lower the gamma setting to compensate. This will improve
contrast ratio while maintaining good details for blacks.
Menu
OSD
Menu
Menu
Press
to enter or exit the projector’s menu system.
OSD (On-screen display)
OSD
Press
followed by
to hide the projector’s menu system during use. To see
the menus again, do one of the following:
OSD
•
•
•
Press and hold
for a second
followed immediately by
OSD
Press and release
OSD
OSD
Press
Invisible menus are fully functional, enabling “hidden” access to numbered features
and image adjustments by entering the corresponding sequence of key-presses on the
keypad.
NOTES: 1) With OSD “on”, you can still hide error messages and slidebars by
disabling these options in the Menu Preferences menu.
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Section 3: Operation
Shutter
Shutter
Shutter
Press and hold
for two seconds to toggle the internal mechanical shutter blade
Shutter
closed or open with a single keystroke, or press and release
immediately by (closed) or
you are unsure of the present state). Alternatively, press
followed
(open) to guarantee the correct toggle (useful if
Shutter
Shutter
to toggle from the
present on/off state. A closed shutter blanks the display (turns it to black). Close the
shutter to mute the display while maintaining access to projector functions. Opening
the shutter restores the image.
NOTES: 1) By default, the shutter is open upon powering up. 2) The LED status
Shutter
displays “5H” when the shutter is closed. 3) Response time after pressing the
key is 1-2 seconds.
Func
Function Key
Func
IF WITHIN A MENU: Using the
for special tasks within the menu system is noted
Func
with the appropriate topic elsewhere in Section 3. For example, press
in the
Channel Setup menu to enable deletion or copying of a channel.
Func
IF WITHIN A PRESENTATION: Press
followed by a
two-digit number to enable a specific color or colors in the
Func
6
4
display (see right). For example,
will display
Func
6
7
only red and green data,
will display all
color data. Eliminating one or more colors can help with
certain diagnostics and setups, such as when accurately
overlaying one image on top of another from stacked
projectors.
NOTE: Color enabling can also be implemented from numerous locations within the
menu system.
Proj
Projector
Proj
Press
to access a specific projector within a group of projectors or to confirm if
the local projector is listening. The number in the “Enter Number” window indicates
which projector is currently listening to commands, and will match the projector
number that has been defined in the Menu Preferences menu.
The “Projector” checkbox (read-only) shows whether or not the projector physically
connected to a keypad is listening to commands from that keypad. A checkmark
means that connected projector is listening; if there is no checkmark, you are
communicating with a different projector.
To control a specific projector with the keypad, enter the three-digit number assigned
to the projector you want to use. If you switch to a projector other than the one you are
currently using, the checkmark will disappear.
Proj
Proj
To broadcast to multiple projectors, press
and then
again without entering a
projector number. Keypad commands will then affect all projectors present. Note that
there is no method of controlling a group of projectors within the same wired
configuration using the wired IR remote exclusively, since there is only one wired
protocol available.
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Section 3: Operation
NOTES: 1) The "Broadcast Keys" option in the Communications menu must be
selected for only one (any) projector in a serial network. The keypad in use must be
OFF (disabled) for the remaining projectors. See also 3.6, Adjusting System
Parameters and Advanced Controls.
Enter
Press
to select a highlighted item, to toggle a checkbox, or to accept a parameter
adjustment and return to the previous menu or image.
Exit
Exit
Exit
Press
to return to the previous level, such as the previous menu.
Exit
NOTE:
does not save changes within text editing boxes (including number
editing of a slidebar value) or within pull-down lists. It acts as a “cancel” in these
cases.
Arrow Keys
Use the
keys to change a slidebar value or to select a different option
within a pull-down list without having to first scroll through options. These keys also
jump to the next page in long menus. See also Editing Text later in Section 3.
Use the
keys to navigate within a menu, pull-down list or text box. Use in
combination with power, shutter and OSD keys to force the corresponding state. See
details provided on the back of the IR remote.
Focus
Zoom
Lens H
Lens V
Lens Focus, Zoom and Lens H, Lens V
,
,
,
When adjusting the image for focus, zoom, horizontal and vertical positioning, use the
specific arrow keys (
/
or
/
) related to each function. A small
window will appear to indicate the type of adjustment taking place. For example,
•
•
•
Use the “Focus”
Use the “Zoom” ”
Use the “Lens H” ”
or
or
or
keys to improve image clarity as desired.
keys to achieve a desired image size.
keys to position the image horizontally while still
keeping it rectangular.
•
Use the “Lens V”
keeping it rectangular.
or
keys to position the image vertically while still
Exit
Press
to return to presentation level.
Lens
Shift
NOTE: Use the
key (built-in keypad) with the general
keys to get the
same effect as if using the arrow keys related to “Lens V” or “Lens H” on the IR
remote.
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Section 3: Operation
Laser
Press
to activate the laser pointer on the remote. This feature is useful when
making presentations - just point the remote at the screen to highlight an area of your
presentation. Keep the key depressed while
you are pointing. Release it to turn it off. The
laser pointer works best in an environment
where ambient lighting can be controlled.
CAUTION
LASER RADIATION
DO NOT STARE INTO BEAM
NOTE: The batteries must be in the wired IR
LASER DIODE
Wavelength 670nm
Max Output 1mW
remote for the
key to work.
CLASS II LASER PRODUCT
Most of the controls for the projector are accessed from within the projector’s menu
system. There are several groups of related functions, with each group selectable from
the Main menu as shown at right. Press
3.3
Navigating the
Menus
Menu
at any time to display this Main menu.
On the IR remote, either enter the number
corresponding to the function menu you
2
wish to access, such as
for the Image
Settings menu, or use the
keys on
any keypad to highlight the desired option,
then press . The corresponding function
menu or pull-down list of further options
will then appear.
Figure 3.4. Entering the Menu System
With a function menu displayed, navigate in
a similar manner—enter a menu option number for any numbered option or use the
keys to highlight the desired option, then press (Enter). Extra long
menus have a scroll bar on the right—use the arrow keys to access the remainder of
the menu. Locked items or items that do not pertain to the current action or condition
appear dimmed and cannot be selected.
NOTES: 1) If there is no signal present, all source-dependent adjustments are
disabled. 2) After 15 minutes of inactivity, the projector leaves the menu system and
returns to the presentation. 3) The Status menu is read-only.
When finished with a function menu, do one of the following:
Exit
• Press
to return to the previous screen
Menu
• Press
to leave the menu system and return to the presentation
Help
On-line Help f
If at any time you are uncertain what to do next, press
to display summary
Help
information about the current menu or highlighted option. Press
again to exit. In
addition, a line of “hint” text is included at the bottom of some menus.
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Section 3: Operation
Figure 3.5. Context-sensitive Help
Help
From presentation level, press
to access general Help Topics. Scroll as necessary
to return to your presentation.
Exit
Help
within a topic. Press
or
Figure 3.6. Accessing General Help Topics
If a slidebar, menu or message is displayed you have limited time in which to make a
keypad entry before the projector returns to presentation level and the graphic
disappears. These time-outs may vary depending on what is displayed.
Time-outs f
The Global Icon f Menu options that include this icon apply universally to any incoming signal.
Most of the function menus allow you to change settings by using slidebars,
checkboxes, and pull-down lists. To select a slidebar, toggle a checkbox status or view
a pull-down list, do one of the following within the function menu:
Using Slidebars and f
Other Controls
•
Enter the menu option number corresponding to the setting you wish to change
1
3
(for example, press
menu).
to select Vertical Stretch in the Size & Position
•
•
Or move the highlight to the option desired and press
(Enter).
to adjust
Or move the highlight to the option desired and press
immediately.
•
•
Or bypass the menus entirely and use a single key to immediately access an
adjustment during your presentation (applies only to options having their own key,
such as Contrast, Brightness, Gamma, etc.).
For “blind” access, hide the entire menu system (see OSD key, above) and/or
direct slidebars activated by their own key (such as Contrast, Brightness, etc.).
Control by using the proper key-press or numerical sequence of key presses.
•
When using PIP images, use
key to adjust the other image.
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Section 3: Operation
Once selected, change the setting as desired (see below) and press
return to the current function menu.
to save and
Slidebars in menus – The current value for a given parameter,
such as size or vertical stretch, appears to the left of its slidebar
icon (adjustment window). This number often expresses a percentage, or it may have
units associated with it (such as pixels, degrees Kelvin, etc.), depending on the
specific option. Press
to gradually adjust the setting up or down—both the
number and the length of the bar change accordingly. Hold for continuous adjustment.
Or press
then press
to activate a slidebar text box for specific number entry via the keypad,
Exit
to save (or press
to cancel).
“Direct” slidebars - For quick access, you can access Gamma, Brightness, and
Contrast slidebars without traveling the menu system. For example, simply press
Cont
to immediately display the same contrast slidebar accessed with the Contrast option in
the Image Settings menu.
Use the arrow keys to adjust a direct slidebar, or press
and enter a specific
Exit
number from the keypad, then
or
or
to save (or
to cancel). When
Exit
you are done, press
to save and return to your presentation.
NOTES: 1) You can still adjust a direct slidebar as usual if the display is turned off
OSD
(see
or Menu Preferences menu) — the slidebar just won’t be visible. 2) A direct
slidebar disappears if it is not used within 5 seconds.
Checkboxes - Conditions are present if its adjacent
checkbox contains a checkmark. To toggle the checkbox,
simply highlight and press
, or highlight and use
to check and to uncheck. If a checkbox is numbered, simply enter its number to
immediately toggle the checkbox.
Pull-down lists – To see a pull-down list of options available for a given parameter
labeled with a W, you can:
•
•
Highlight it and press
(Enter)
Or enter the menu option number.
Use
or
keys to navigate up and down within the list (the current choice is
to choose an option from the list, if desired.
noted with a small ∋). Press
Figure 3.7. Example of Pull-Down List
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Section 3: Operation
If you prefer to quickly scroll through a list without first pulling it down, highlight the
option and use
. Press
when the desired choice appears.
NOTES: 1) Press
or
to jump between pages in an extra long pull-down list.
Exit
2) Press
while in a pull-down list to cancel any change.
Editing Text f ACTIVATE THE EDIT WINDOW: To enter or edit text, highlight the desired parameter
(such as a channel name) and press to activate its adjacent edit window. Any
previously entered text is displayed with its first character highlighted in a square
cursor, signifying that this character is ready for editing.
NAVIGATE WITHIN THE EDIT WINDOW: Press
to move the cursor forward or
to move the cursor backwards as desired.
EDIT A CHARACTER: To edit a highlighted
character, use and to scroll
through the alphabet, numbers, spaces and
punctuation available. When the character
you need appears, press
to select it—
the cursor will move to the next character of
current text, if present. Note that you can
also enter a number directly from the
keypad—it will be accepted and the cursor
will move on.
Figure 3.8. Entering Text
ADD OR DELETE A CHARACTER OR SPACE: To insert a space at the cursor location,
press
. To delete a highlighted character (or space), press
.
PRESS
(ENTER) WHEN FINISHED: To accept edits and leave the edit window,
press
(Enter).
Exit
NOTE: Press
at any time to cancel changes and return to the previously-defined text.
Enter numbers directly from the keypad in order to specify numbers representing
projectors, channels (source setups) or slots. As each digit is entered, it is displayed
and the cursor moves on. Note that channel numbers are defined with two digits—for
example, if you enter only a single digit (such as “7”) for a channel number, the
channel will automatically be defined as “07”. Enter “07” to utilize this channel.
Editing Numerical Values f
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Section 3: Operation
NOTES: 1) Once you enter the first digit, this digit replaces all old digits. 2) If you
press any non-numbered key, the number entered up to that point is accepted and
Exit
updated as the new value. 3) Press
to cancel editing of numerical values.
NOTE: See Section 2, Installation and Setup, for details on connecting sources to the
projector.
3.4
Using Inputs
and Channels
The projector stores and automatically recalls up to 50 different channels (source
setups) for a variety of inputs. This memory feature allows you to define and
conveniently use a wide variety of customized setups rather than having to repeatedly
re-configure the projector for different presentations. Depending on what you have
defined, each physical source connection (i.e., input at the projector) can have several
different channels associated with it.
Input
Do I Select an Input f
INPUT – An input is a source physically connected at the projector.
source signal according to which input slot it is connected.
describes the
Or a Channel?
Input 3
Input 4
Input 1
Input 2
SWITCHING INPUTS – Press the appropriate “direct” key —
,
,
,
,
Input 5
to quickly display from one of the five inputs connected. The image will be
displayed according to the following:
If it is the first time you have used the source/input (or if you used the input but
did not define a channel by adjusting anything), the projector will recognize the
new input signal based on its frequencies and polarities, and will automatically
display an image according to default settings for such a signal. In general, the
image from the new source will be as large as possible without losing its aspect
ratio. This and other default image settings depend on the incoming source.
If you used the source once before and changed a display parameter such as
contrast, V-Position, etc., then a channel was automatically created and still exists
Input
in projector memory (see below). Using one of the
keys will automatically
recall this channel—and all its setup parameters—and update the display
accordingly.
If more than one channel exists for the input, the image will be displayed
according to the setup parameters for the first channel with matching
characteristics.
CHANNEL - A channel is a collection of measurements, locations and settings that
tailor the display of a signal to your specific needs. Since source types and
applications can vary greatly, you will likely want to adjust and define a wide variety
of parameters, such as brightness, contrast, size, etc., in order to customize and
optimize the display from or for a particular source. For example, the display settings
you choose for a VCR source may be very different from those you choose for a high
resolution computer source, or one signal may simply vary from another signal used
previously through the same input location. Once you have adjusted a display
parameter, such as pixel tracking or contrast, all current settings are collectively stored
0
9
in the projector's memory as a unique 2-digit channel, such as
. You can have
numerous distinct channels available for the same input, any of which can be selected
Channel
by using the
key on the keypad followed by the 2-digit channel number.
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Section 3: Operation
Shown at right is a sample channel list as would
Channel
be available from
. This is typically called
the channel list.
Channel
NOTE: The
key may display a channel list
or not, depending on what you have defined for
“Display Channel List” (see Menu Preferences
later in this section).
In order to access channels by using on the
keypad, you must first create the channels. See
below.
Channel List
To use a new source with the projector, a new channel must be added to projector
memory so that the projector will respond properly to an input signal from that source
in the future. A new channel can be created automatically, as described here, or it can
be copied from an existing channel and then edited as necessary (see Copying or
Deleting Channels later in this section).
Creating a New f
Channel
– AUTOMATIC –
Input 3
Input 4
Input 5
Input 1
Input 2
When you select a direct input (
,
,
,
,
), any existing channels in
the projector are searched for matching input and signal parameters – this only occurs
if Auto Source is enabled on these channels. If no match to the incoming input signal
is found in currently-defined channels, a new channel is temporarily created based on
factory-defined defaults for this type of signal. The channel number assigned is the
lowest available number from 01-50.
NOTES: 1) An automatic channel will be discarded unless one or more of its
parameters are changed, and will not appear in the channel list (see below). 2) If two
channels have the same distinguishing source characteristics except for the reversal
of sync connectors (i.e., H-sync and V-sync, are switched), they are still defined as
distinct channels. 3) You cannot define a new channel without an incoming signal.
If the incoming signal does match an existing channel, the image will be set up and
displayed as usual according to the parameters currently defined for that channel.
Channel
USING A CHANNEL: You can normally select a channel at any time by pressing
(see right). If you want to
prevent a channel from
appearing in this list, you
must edit the channel as
described in Channel Edit
later in this section.
NOTES: 1) The current
channel is highlighted upon
entering the channel list, or, if this channel is not displayed here, the first channel in
the list is highlighted. 2) Channels created automatically do not appear in the channel
list unless a parameter for the channel has been changed.
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Section 3: Operation
All available channels are listed in the Channel Setup menu, which describes how
each channel can be accessed and which serves as the gateway for editing, copying
and deleting channels.
What Channels f
Are Defined So Far?
From the presentation
Menu
level press
to display
the Main menu. To
display the Channel Setup
3
menu, press
, or
move the highlight to the
Channel Setup option and
Figure 3.9. All Channels Appear in the
Channel Setup Menu
press
. The Channel
Setup menu will appear
(see sample at right), with
the active channel highlighted.
WHAT APPEARS IN CHANNEL SETUP MENU? This menu lists all channels defined so
far and indicates where they are connected on the input panel. The far left column lists
channel numbers currently defined. The values in the far
right columns indicate horizontal and vertical
frequencies—if someone has defined a name for this
channel, it appears here instead. Remaining columns
contain details pertaining to each channel setup, such as its
switcher number (always 0 = projector), slot location, a
variety of icons indicating access to each channel, and an abbreviated description of
each signal type. See Editing a Channel Setup for details.
NOTE: If you have more than a handful of channels, use
and
to see the
remaining channels not visible in the initial display of channels.
Channel
SIGNAL TYPE — Either channel list, whether the
key list or the Channel Setup
menu, identifies signal types in a shortened form as defined below. These descriptors
indicate what signal information the projector uses to identify a match for a given
channel, and are preceded by either an “i” (interlaced signals) or “p” (progressive
signal“). See Table 3.2.
Table 3.2. Abbreviations for Signal Type
Abbrev. Signal Type
4WH
4WV
SG
Composite (4 wire) on HC input
Composite (4 wire) on V input
Sync-on-green
5W
Separate H,V
5WR
SVid
CVid
Dig
Separate H,V swapped
S-Vid
Composite Video
Digital
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Section 3: Operation
FUNCTIONS WITHIN THE CHANNEL SETUP MENU —To copy, delete or edit a channel,
highlight the desired channel in the Channel Setup menu and do one of two things:
Func
•
•
Press
if you want to copy the selected channel or delete this or other
channels. See Copying or Deleting a Channel below.
Press if you want to edit channel setups (i.e., non-image related parameters)
for the selected channel. See Editing a Channel Setup, below.
TO COPY A CHANNEL, highlight the desired channel in the Channel Setup menu, then
Copying or f
Deleting Channels
Func
press
to go to the Channel Copy/Delete submenu. Select “Copy” and press
—a new channel will be created. It is identical to original, which still remains, but it is
identified with the next available number from 01-50. If you change your mind and do
Exit
not want to copy the current channel, press
to cancel and return to the previous
menu. Copying channels is a quick method for creating numerous channels, each of
which can then be edited and adjusted for a variety of presentations in the future.
Figure 3.10. Copying A Channel
TO DELETE A CHANNEL, highlight the desired channel in the Channel Setup menu,
Func
then press
press
to activate the Channel Copy/Delete submenu. Select “Delete” and
—a confirmation window will appear to make sure that you really want to
delete this channel.
Figure 3.11. Deleting a Channel
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Section 3: Operation
TO DELETE MULTIPLE CHANNELS, highlight any channel in the Channel Setup menu
Func
and press
to go to the Channel Copy/Delete submenu. Select “Delete Unlocked
to delete all unlocked channels. Or select “Delete All Channels”
Only” and press
to delete all channels, even those that are locked. In either case, the current channel
will remain but will be redefined from projector defaults.
NOTE: For any deletion, a confirmation box appears to make sure that you really
want to delete. Select “Cancel” (default) if you don’t want to delete after all.
The basic setups that describe how and where a channel can be accessed are listed in
the Channel Setup menu. These channel setups can be edited at any time in the
Channel Edit submenu.
Editing a Channel Setup f
CHANNEL EDIT — STEP 1
CHANNEL EDIT — STEP 2
Menu
From the presentation level press
to display the main menu. To display the
3
Channel Setup menu, press
, or move the highlight to the Channel Setup option
and press
. The Channel Setup menu will appear.
To edit parameters shown in the Channel Setup menu, select the relevant channel and press
. The Channel Edit menu will appear similar to the sample shown in Figure 3.12.
Figure 3.12. Channel Edit Menu (SAMPLE)
CHANNEL EDIT — STEP 3
If desired, review and/or edit the following channel setups in the Channel Edit menu:
•
•
CHANNEL NAME: An alpha-numeric label can be defined and/or changed here.
Channel names can be up to 12 characters in length.
CHANNEL NUMBER: A two-digit channel number can be changed here. NOTES: 1)
If you enter a channel number that already exists, a dialog message appears
indicating that this number is already in use–assign a different channel number.
2) You can define up to 50 channels.
•
•
INPUT: 1-5, corresponding to where on the projector’s input panel the source is
connected.
IN MENU: If checked (default, except for automatically defined channels with
unchanged parameters), this defined channel will then appear in the list available
Channel
Channel
when
key is pressed. If unchecked, the channel must be accessed via
on
the keypad or via the “Auto Source” function. NOTE: On-screen display of the
channel list is an option that must be set in the Menu Preferences menu.
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Section 3: Operation
•
•
AUTO SOURCE: If checked, (default), the projector can automatically locate this
channel when an incoming input signal matches. If not checked, the projector can
Channel
locate the selected channel only when it is directly selected via
on the
keypad—and a change in input signal will not result in a channel change.
LOCKED: If checked, all of the image settings for this channel are disabled. If
unchecked (default), all available image settings can be adjusted as desired. You
cannot use Auto Setup with a locked channel.
•
•
PREVIOUS CHANNEL: Select this option to see or change Channel Edit settings for
the previous channel in the Channel Setup list.
NEXT CHANNEL: Select this option to see or change Channel Edit settings for the
next channel in the Channel Setup list.
The most commonly used options for image adjustments are accessed through two
3.5
Adjusting the
Image
Menu
Menu
1
2
menus: Size and Position (
) and Image Settings (
), both of which
appear in the Main menu. From either of these two menus, you can change settings
affecting the image from the current channel by working with the appropriate
Exit
slidebars, checkboxes and pull-down lists.
will return to the previous menu (or to
the presentation, if from the Main menu) and accept any changes you may have
entered. Settings are saved with the current channel.
From your presentation, you can access any of the individual options in these menus
Menu
by pressing
followed by the appropriate two-digit number representing their
Menu
2
3
location in the menu system. For example, press
to quickly access the
“Gamma” option in the Image Settings menu.
Note that for certain options, you may prefer to use a “direct key” from presentation
level to go directly to a particular option without traveling through the menu system
Contrast
(note: available for certain display parameters only). For example, press
access the “contrast” slidebar immediately. Press
to
Exit
to return to your presentation.
NOTES: 1) To hide these “direct” slidebars, disable the” Display Slidebars”
checkbox in the Menu Preferences menu. 2) To hide the entire menu system from
OSD
view, turn off the on-screen display by pressing
.
Auto
Before You Begin f
Use Auto Setup (
)
Auto
For a good and efficient first step in perfecting the image, press
. This initiates an
automated process in which the projector quickly optimizes critical display parameters
such as size, position, pixel tracking, etc., based on the type of incoming source data
detected. An Auto Setup can save considerable setup time, and you can still modify
the adjustments as desired using menu options described below.
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Section 3: Operation
Size and Position Menu f In the Size and Position menu, you
can increase or decrease the size of
your image, change its proportion
(aspect ratio), move the image to a
specific area of the screen, and
refine other related parameters. Use
Size and Position controls to match
the image precisely to the screen
used at the site.
Refer to "Using Slidebars and
Other Controls" (earlier in this
section) if you need help using any
of the options and controls.
Changes made in the Size and Position menu are applied immediately and are saved
Menu
Exit
when you exit the menu (press
or
).
Resize Presets
NOTE: The same resize
presets are available to the
widescreen format DW30.
Please note however, the
graphics used to describe each
preset are of the SXGA+
models only.
Select a Resize Presets option
to quickly display an image in
its native resolution or to
automatically resize an image to closely fill the projector’s native resolution or to
optimize the width or height of your display. Size, Position and Blanking parameters
will automatically adjust accordingly or, if Blanking is set first, which defines an
Active Input Area, Resize Preset scaling will occur in this region of interest only.
Resizing options are explained in detail below.
WHAT IS THE RESIZING DEFAULT? By default when displaying a new source, your
image will utilize as much of the projector’s display area as possible for the type of
incoming source data, but with minimal or no changes to aspect ratio. See Select
“Default” below.
WHEN “CUSTOM” APPEARS: The “Custom” re-size descriptor automatically appears in
the Size and Position menu when any of the values for Size, Vertical Stretch, H-
Position, V-Position or Blanking do not correspond to those for a preset. This option
is not offered in the Resize Presets pull-down list.
• Select “DEFAULT” for most sources (factory default). The image will be centered
and displayed as large as possible depending on the type of source.
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Section 3: Operation
• Select “NO RESIZING” to display the image in its native resolution, which may or
may not match the projector’s resolution. For example, for a source with a native
resolution of 800 x 600, “No Resizing” in an SXGA+ projector will use the central
800 x 600 pixels and have a black border—the black border areas are unused areas.
See below.
• Select “FULL SIZE” to use all
pixels for displaying the image,
regardless of source or original
aspect ratio. Incoming source
material having a different aspect
ratio than the projector will be
stretched for display.
• Select “FULL WIDTH” to fill
the projector’s display from
left-to-right without
changing the original aspect
ratio of the image.
Depending on the source,
data at the top and bottom
may be discarded (cropped),
or the display may have
black borders at the top and
bottom (called
“letterboxed”).
• Select “FULL HEIGHT” to
fill the display from top-
to-bottom. Depending on
the source, this may
create borders.
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Section 3: Operation
• Select “ANAMORPHIC” to display an anamorphic image
in its native 16:9 aspect ratio. The image will fill the
screen from side-to-side and be centered between black
bars at top and bottom.
Size
“Size” controls both the image width and height in tandem, maintaining the current
aspect ratio (proportion) of the displayed signal data.
Vertical Stretch
“Vertical Stretch” adjusts the height of the image while keeping the width constant.
Use “Vertical Stretch” to change the aspect ratio of the display.
Pixel Track
Steady flickering or several soft vertical stripes or bands across the entire image
indicates poor pixel tracking. Proper pixel tracking helps ensure that the image quality
is consistent across the screen, that aspect ratio is maintained, and that pixel phase can
be optimized (described below). Tracking determines the frequency of the pixel
sampling clock, indicated by the number of incoming pixels per line, so that all pixels
generated by a particular source are sampled.
NOTE: By default, the projector samples at the correct frequency for most sources.
For best results, use a good test pattern such as a smooth gray consisting of a clear
pattern of black and white pixels, or a similar “half on, half off” graphic image, such
as the Windows shutdown screen. Adjust the slidebar until the vertical stripes broaden
to the point where one large stripe fills the image. If the image still exhibits some
shimmer or noise, adjust Pixel Phase (below).
Pixel Phase
NOTE: Adjust “Pixel Phase” after “Pixel Tracking”.
Adjust pixel phase when the image (usually from an RGB source) still shows shimmer
or “noise” after pixel tracking is optimized. Pixel phase adjusts the phase of the pixel
sampling clock relative to the incoming signal.
For best results, use a good test pattern such as a smooth gray consisting of a clear
pattern of black and white pixels, or a similar “half on, half off” graphic image, such
as the Windows shutdown screen. Adjust the slidebar until the image stabilizes and
each pixel is clearly defined. You may notice that you can stabilize the image at more
than one point—i.e., you may find that the image appearance at "11" is identical to the
image appearance at "38", thus you can use either setting.
If some shimmer from a video or HDTV source persists, use the “Filter” control to
remove high-frequency noise from the signal.
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Section 3: Operation
H-Position
This option moves the image right or left within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies in
relation to the total number of pixels available horizontally. This varies widely
according to the signal—watch the image while adjusting.
V-Position
This option moves the image up or down within the area of available pixels.
NOTE: The value shown represents where the approximate center of the image lies in
relation to the total number of pixels available vertically. This varies widely
according to the signal—watch the image while adjusting.
Advanced Size and Position — SUBMENU
This submenu consists of the
following options:
ACTIVE INPUT WINDOW: This read-
only value indicates the current size
(i.e., area) of your displayed data or
“region of interest” as defined by
the blanking controls. By default,
the projector automatically
determines what portion of its full
resolution to use, and pixels in the surrounding borders are turned off. You can also
specify a specific active input window size by adjusting one or more “Blank” settings.
For example, if you have blanked (cropped) 100 pixels from both the left and right
edges of an incoming source of 1400 x 1050, the remaining active input window will
be reduced to 1200 x 1050. When using SD or HD or a decoded video source at INPUT
3 or INPUT 4, the default blanking of “0” defines an active input window of 720 x 483.
BLANKING (TOP, BOTTOM, LEFT, and RIGHT):
Crop the image as desired so that unwanted
edges are removed from the display (changed to
black—see right). Blanking defines the size of
the Active Input Window, or area of interest.
Range of adjustment depends on the source
resolution and other factors. After adjustment of
blanking it may be necessary to perform a
source switch.
NOTE: Blanking a PIP image resembles zoom
(Figure 3. 13). For example, left Blanking zooms
the right side of the PIP image; Right Blanking
zooms the left side. There are no black bars.
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Section 3: Operation
PLUG & DISPLAY (EDID): By default, a Plug & Play
(EDID) source outputs a signal according to the EDID
information provided by the projector. To override this
information and display in a different format (for example,
if your Plug & Play [EDID] device does not support the
projector’s resolution and/or frequency), select the desired
Plug & Play (EDID) resolution from the list.
Any daisy-chained projectors will also display according
to the chosen Plug & Play (EDID) format.
EDID = Extended Display Identification Data standard.
Figure 3. 13 Blanking of a PIP Image
Use options in the Image
Settings menu to alter your
image without affecting its
size or position. Changes
made to the Image Settings
menu are applied immediately
and are saved when you exit
Image Settings Menu f
Menu
Exit
the menu (press
.
)
or
Options not available for the
projector model or source are
disabled and appear dim
(gray).
Contrast
Contrast
(SHORT CUT: Press
and adjust the slidebar.)
“Contrast” increases or decreases the perceived difference between light and dark
areas of your image (0-100). For best results, keep close to 50. If contrast is set too
high, the light parts of the image lose detail and clarity. If set too low, the light areas
will not be as bright as they could be and the overall image will be dim. For best
results, start with a low value and increase so that whites remain bright but are not
distorted or tinted, and that light areas do not become white (i.e., are “crushed”).
NOTE: If the environment lighting changes, an adjustment of Gamma is
recommended (see below).
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Section 3: Operation
Brightness
Bright
(SHORT CUT: Press
and adjust the slidebar.)
“Brightness” increases or decreases the amount of black in the image (0-100). For best
results, keep close to 50. Start with a high value and decrease so that dark areas do not
become black (i.e., are “crushed”). Conversely, high brightness changes black to dark
gray, causing washed-out images.
Gamma
Gamma
(SHORT CUT: Press
and adjust the slidebar.)
“Gamma” is a global setting that determines what gray shades are displayed between
minimum input (black) and maximum input (white) for all signals. A good gamma
setting helps to optimize blacks and whites while ensuring smooth transitions for the
“in-between” values utilized in other colors. Thus, unlike “Brightness” and “Contrast”
controls, the overall tone of your images can be lightened or darkened without
changing the extremes, and all images will be more vibrant while still showing good
detail in dark areas.
Gamma is used to fine tune the gamma table currently in use, ranging from 1 – 3 (2.2
= default). If excess ambient light washes out the image and it becomes difficult or
impossible to see details in dark areas, lower the gamma setting to compensate. This
will improve contrast while maintaining good details for blacks. Conversely, if the
image is washed out and unnatural, with excessive detail in black areas, increase the
setting. In high ambient light conditions, lower gamma may produce better results
than higher gamma. Gamma of 2.2 (default) indicates the gamma table has not been
adjusted. For more information, refer to Advanced Image Settings, Gamma Table
submenu. Again, good gamma improves contrast while maintaining good details for
blacks.
Filter
The proper filter setting is automatically set for virtually all
signals, and rarely needs to be changed. It applies a low pass
filter for noise reduction in the incoming input signal, particularly
for HDTV or SDTV. Applied in the analog domain before
sampling, this filtering removes high frequencies and thus
reduces pixel phase noise (note this also reduces signal bandwidth). Override only if
standard pixel tracking and phase adjustments do not adequately clear up a “noisy”
video signal, or if a graphics signal appears overly “soft”. Both instances indicate that
“Filter” may be set to the wrong option.
Detail
“Detail” adjusts the sharpness of a video image so that edges remain clearly defined. It
can be particularly useful if a significant “Noise Reduction” adjustment has caused the
image to appear too soft. Adjust until the display is as sharp as desired, keeping in
mind that because “Detail” adds some high frequencies back into the image, it can
also re-introduce a certain degree of noise.
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Section 3: Operation
Noise Reduction
“Noise Reduction” is similar to the “Filter” control, but operates in the post-sampling
digital domain with a more subtle effect. Higher settings are most useful for clearing
up noisy RGB images such as those from a PC. Adjust as desired, keeping in mind
that reducing noise (which reduces high frequencies) may also soften the image.
Color Space
“Color Space” determines how the color components of an analog
input signal are decoded for accurate color in the display.
Selecting a color space option is useful only for analog signals
connected to INPUT 1, INPUT 2, or INPUT 5. Although color space
for these analog signals is automatically determined by the
projector, in some circumstances you may wish to override this and manually set a
specific color space.
NOTE: For digital signals or for signals connected to INPUT 3 or INPUT 4, the color
space function is entirely automatic and the pull-down list disabled.
The current color space appears in the Image Settings menu. Press
to select a
different option:
•
•
•
Select RGB unless you are using component video at INPUT 1, 2, or 5.
Select YPbPr (Video) with a standard definition televised signal (SDTV)
Select YPbPr (HDTV) with a high definition televised signal (HDTV).
NOTE: When certain RGB signals are first connected, the projector may not initially
recognize them as RGB and will incorrectly decode their color information as YPbPr
(video). These signals appear magenta and can include:
•
•
•
RGB signals in NTSC, PAL, SECAM frequency ranges
Scan-doubled sync-on-green
Scan-quadrupled sync-on-green
For these signals, change the Color Space to RGB, then define a new channel for
future use
Video Options — SUBMENU
This submenu is used with video sources only (INPUTS 3 or 4).
ENABLE DECODER AGC: Automatic
Gain Control (AGC) affects decoded
video images only. Enter a checkmark
(default) in most instances—this
activates the decoder’s AGC circuit to
ensure properly bright images. Delete
the checkmark if a decoded video image
exhibits strange color artifacts such as
stripes in highly saturated colors,
indicating an incompatibility between
this source and the AGC.
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Section 3: Operation
VIDEO STANDARD: For all but the more unusual video standards
available in the world, the projector automatically detects the
incoming horizontal and vertical frequencies and sets the projector’s
processing of this signal to the corresponding standard. The current
video standard name appears in the Video Options submenu, and
includes an “A” if it has been auto-detected. Press
to view or
select a different video standard from those available to the
projector—any that are disabled have frequency characteristics that
differ from those of the incoming signal. Selecting a specific
standard forces the projector to process the signal according to this standard.
NOTE: Best results are obtained with defined channels. Otherwise, switching from
one video source to another can sometimes cause slight disturbances in the display,
indicating that the Auto function is struggling. Recover by briefly selecting a different
video standard, then going back
Table 3.3. Regions and Video Standards: Summary
Standard Where Used (SUBJECT-TO-CHANGE)
NTSC N. America and Japan
NTSC 4.43 A tape-only standard for partially-translated hybrid signals
PAL Most of Europe, China, Australia, some of S. America, some of Africa
PAL-M Brazil
PAL-NC Argentina, Chile, other Latin American countries
PAL 60
SECAM France, Eastern Europe, most of Africa
NOTE: Generally, use “Auto” for all instances EXCEPT: 1) a poor quality input
signal or 2) a black-and-white video signal. In order to detect and display such
signals, select the relevant standard from the list.
INPUT VIDEO BLACK — This control
compensates for incoming elevated black
levels present in certain video signals, and
ensures that blacks in the display are
neither crushed (i.e., where dark grays appear black) nor excessively elevated (i.e.,
where blacks appear dark gray). By default, the projector automatically determines the
best setting according to the type of incoming video signal:
•
0 IRE – Used for DVD output with “enhanced black”, SECAM, most PAL
standards, and Japanese NTSC.
•
7.5 IRE – Used for most NTSC video signals.
For some types of video, you can override the setting. The control is disabled for other
types of video (and all graphics sources). Generally, if black appears crushed when
brightness = 50, choose “0 IRE”. If black appears excessively elevated, use “7.5 IRE”.
COLOR — This slidebar adjusts the color saturation level, i.e. the amount of color in a
video image. Lower settings produce less saturated colors — for example a setting of
“0” produces a black and white image. If the color level is too high, colors will be
overpowering and unrealistic.
TINT — This slidebar adjusts the red/green color hue for true color reproduction of
video signals connected to Input 3 or 4. For best results, adjust tint while displaying an
external color bars test pattern—otherwise, it is recommended that tint remain at its
default setting.
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Section 3: Operation
DECODER LUMA DELAY – This control affects any incoming composite or S-video
signal, delaying the luma signal (intensity) in relation to the chroma (color). In the
image, increasing the luma delay will move luma (seen as a shadow where colors
overlap) to the right slightly, with colors remaining in place. Decreasing this delay
will move the shadow slightly to the left. If necessary for your current source, adjust
so that no shadows occur with adjacent colors.
Input Levels — SUBMENU
NOTES: 1) Because the projector automatically optimizes input levels for all but the
most unusual of sources, it is recommended that only experienced users use the Input
Levels submenu. 2) Before beginning, check that overall contrast and brightness
settings are near 50 and that color temperature is properly set up on an internal
grayscale test pattern. 3) There must be at least 2 consecutive white pixels present in
the image for proper “Auto Input Level” function. Leave this control off after use.
Good RGB or input levels—
that is, the drives and
blacklevels for each of the
three colors, red, green and
blue—ensure that images
from analog sources other
than decoded video have
maximum contrast without
crushing black or white. By
default (and in an “Auto
Setup”), the projector
automatically determines the
best input levels by
monitoring image content and adjusting the controls appropriately—further
adjustment is typically not required to obtain proper blacks or whites.
NOTE: This automatic adjustment requires at least 6-12 consecutive white pixels in
the image. Without these pixels, input levels may produce skewed colors, particularly
in non-video images.
However, for a very unusual source exhibiting one or more overly high blacklevels
(typically caused by a noisy source causing blacklevel spikes), an experienced user
may prefer to use the Input Levels menu (shown above). These adjustments, which
together serve as a calibration process compensating for differences in sources and
cabling, enable an experienced user to perfect the source image input levels and
eliminate the “overshoot” and “undershoot”. Note that Input Levels are of limited use
with digital signals, but do offer some ability to tweak poorly mastered source
materials.
NOTES: 1) Input levels apply for the current source only, but for any color
temperature used. 2) Assuming that color temperature has been set up based on the
internal test patterns, you can then set up input levels for a given source so that it
matches the color temperature of the internal test patterns.
AUTO INPUT LEVEL – Temporarily enter a checkmark only if you are an experienced
user and you have an unusual source that you feel needs further color temperature
and/or input level adjustment. This compensates for incoming out-of-range drives
(white) and blacklevels (black) that would cause “crushing” of light and dark colors in
the image. After entering a checkmark, wait for the six slidebar values to stabilize,
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Section 3: Operation
then delete the checkmark and exit. The Auto Input Level is automatically turned off
upon exiting the Input Levels menu.
BLACKLEVELS AND DRIVES – To check your image levels and adjust these controls:
1. Make sure overall “Contrast” and “Brightness” settings are both set to near 50.
NOTE: Not required for “Auto” adjustment.
Contrast
•
•
= 50 (approx.)
= 50 (approx.)
Bright
2. Check the color temperature setup using an internal grayscale test pattern, making
sure to obtain a neutral grayscale. NOTE: Not required for “Auto” adjustment.
3. Confirm that you are using an analog source not connected to INPUT 3 or INPUT 4,
as Input Levels are not applicable for digital sources or sources going through the
decoder. A grayscale is recommended.
4. If the blacks and/or whites appear OK, input levels do not need adjustment. If
black levels are too high (and/or whites are too low, which is rare), you likely
have a noisy source that is producing skewed input levels. Continue with Step 5.
5. Temporarily enable “Auto” in the Input Levels submenu. Wait for all 6 values to
stabilize. Alternatively, do not use “Auto”—reduce blacklevels manually instead.
Judge by eye and change one or more of the six levels as necessary to obtain
proper blacks and whites. You may want to see only a certain color while
adjusting—use the “Color Enable” option (described below).
6. Delete the “Auto” checkmark and leave the Input Levels menu.
IMPORTANT: Do not use Input Levels to adjust color temperature. This will distort
Contrast and Brightness functions as well as color temperature.
AUTO COLOR ENABLE – When a checkmark is present, selecting a specific blacklevel
or drive to adjust will automatically enable the corresponding color in the display.
Delete the checkmark to see all colors, or to enable a different specific color through
the Color Enable Control.
CLAMP LOCATION – This option (formerly known as sync tip
clamping) can brighten the image produced from certain high-
resolution high-frequency graphic sources. For almost all sources,
the best clamp location is automatically selected by the projector.
Use the normal Back Porch location if the image is either
sufficiently bright or overly bright. Select Sync Tip if the image appears unusually dim,
if there are horizontal streaks across the image, or if there is significant color drift. This
moves the clamping pulse from the normal back-porch location (which is likely too
short) to the tip of the horizontal sync pulse. Tri Level is typically needed for an HDTV
source.
COLOR ENABLE – Select which color or colors you want to see in the display, useful
while working with color temperature white levels or input levels.
PEAK DETECTOR – The Peak Detector is a tool to assist with defining individual input
levels, enabling you to accurately set the Input Levels for any particular source with
the appropriate image. Enabling the Peak Detector activates a special operating mode
for detecting only pixels that are considered black or white—all other levels are
displayed as a mid-level gray. When used with a smooth grayscale pattern in which
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Section 3: Operation
black and white are known to be at opposite edges of the image, you can watch these
isolated areas while adjusting individual blacklevels and input drives until both black
and white edges are just visible and distinguished from neighboring pixels. Images
from this source will then display correct blacks and whites without crushing.
See Figure 3.14. Adjusting Input Levels Using the Peak Detector:
1. Display a 16-level grayscale test pattern from the desired external source, and
enter a checkmark in the Peak Detector checkbox. NOTE: The “Peak
Detector” will initially render the grayscale as a uniform gray field before
adjustment or extreme crushing.
2. Display one primary color. NOTE: Selecting Auto Color Enable ensures the
correct color is displayed for each setting.
3. For the current color, adjust its corresponding “Blacklevel” slidebar just until
a single band of black appears at one edge of the screen. This band represents
the first band of the grayscale pattern, which should be 100% black. Do not
adjust too far.
4. With the same color still active, adjust its corresponding “Input Drive”
slidebar just until a single band of color appears at the opposite edge of the
screen. This band represents the last band of the grayscale pattern, which
should be 100% white (or the current color, if a certain color is enabled). Do
not adjust too far.
5. It may be advantageous to go back and check the black band—adjust the
blacklevel slidebar if necessary. NOTE: Readjusting blacklevels at this point
affects the gain; only readjust when absolutely necessary.
6. Repeat Steps 3-5 with the other two remaining primary colors. When each
primary color shows one optimized black band and white (or colored) band,
the input levels for this source are correctly set. Upon exiting the Input Levels
menu, the Peak Detector checkbox will clear.
Figure 3.14. Adjusting Input Levels Using the Peak Detector
(RED EXAMPLE SHOWN)
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Section 3: Operation
Advanced Image Settings — SUBMENU
Use the Advanced Image Settings
submenu to make the adjustments
necessary for lesser-used but more
specialized applications on your
projector.
GAMMA TABLE: This control applies
a default video, graphics or simple
gamma table or “curve” to your
images, controlling the intensity of
mid-level colors and producing
maximum contrast, brightness and color
performance. As shown at right, the
graphics curve is a modified power
curve that will show more detail in
darker areas of the projected content
while the video curve has a linear
segment near black to compensate for
increased black levels typical of video
signals. A simple gamma curve is a true
power curve that does not alter the contrast or the intensity of mid-level colors.
Although the projector automatically applies either the graphics or video curve
according to what type of incoming signal is detected, in some cases you may wish to
override this default and use graphics gamma for a video source or video gamma for a
graphics source. Alternatively, if neither default is ideal, you may prefer to apply the
simple (non-optimized) gamma curve or a user-defined custom gamma curve that has
been created externally, named, and downloaded to the projector (requires separate
PC-based Arbitrary Gamma and KoRE Librarian software applications). If any of
these special user curves have been installed, their names will appear in the Gamma
Table pull-down list.
Keep in mind that any Gamma Table choice sets the related Gamma value (shown in
the Image Settings menu) to a 2.2 default, where it can be fine-tuned as desired.
Different values (1-3) here indicate that the original gamma table has been adjusted
with either the Gamma slide bar or direct key.
NOTES: 1) If no user curves have been defined and downloaded to projector memory,
only the 2.2 default gamma curve is available here – adjust as desired using gamma
in the main Image Settings menu. 2) Some graphic material will look best with the
video setting while some video material is best with the graphic setting.
SELECT COLOR ADJUSTMENT: In “Select Color Adjustment”,
choose an overall color palette for all images. The “Max
Drives” factory default simply drives all 3 colors at their
maximum level so that they are fully on and cannot be
changed. The two other pre-defined color adjustment
choices—SD Video and HD Video—apply a color gamut
optimized for video sources (standard or high-definition).
Alternatively, you can specify a color temperature. This
enables the adjacent Color Temperature slidebar and applies
its current setting (default = 6500K). If none of the pre-defined “Select Color
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Section 3: Operation
Adjustment” options or color temperatures suit your application, select one of four
color gamuts previously defined by a user (User 1, 2, 3, 4). A “User” option applies a
customized color performance in which the user has precisely set the hue and intensity
of each color component in the Color Adjustment by X/Y or Color Saturation
submenus. It is most often needed with multiple-projector applications. Select the
color adjustment producing the best color accuracy for your application and
installation.
To configure a “User” color adjustment (gamut), use either the Color Adjustment by
X/Y or Color Saturation submenu.
NOTES: 1) “Color Temperature” defaults to 6500K until changed. All four “User”
options default to SD Video unless they have been redefined by the user. 2) Factory-
defined color primaries, which ensure consistent color gamut from projector-to-
projector, can be calibrated in the Service menu only. If you suspect alteration, the
factory settings can be recovered with selection of Reset to Factory Defaults? in the
Color Primary Settings submenu within the Service menu (password-protected).
COLOR TEMPERATURE — Adjust to apply a specific and accurate color temperature to
all displays. Color temperatures are expressed in degrees Kelvin (3200-9300K), and
utilize different combinations of the projector’s original native color primaries to
produce a “coloration” or cast (reddish or bluish) in images—the lower the
temperature, the more reddish the cast; the higher the temperature, the more bluish the
cast. Note that the slidebar is enabled only if you have a source connected and have
selected “Color Temperature” in the adjacent “Select Color Adjustment” pull-down
list in the Advanced Image Settings menu.
RESERVED — No function.
WHITE BOOST — White boost is a source dependent setting that enables you to
recapture some of the lost light from the transition between segments in the color
wheel as it’s spinning. For NTSC, HDTV, PAL and SECAM signals the white boost
defaults to “2” and for graphic signals or when a test pattern is selected it’s “10”.
When white boost is set to zero, it is off and the option grays out in the menu. As you
increase the value of white boost you will notice that the image becomes increasingly
brighter and a little less saturated.
NOTES: 1) White Boost is automatically disabled (grayed out in menu) when you
enable Brightness Uniformity, Edge Blending or select a color adjustment (Select
Color Adjustment) other than “Max Drives”. The grayed out value you see is the last
value loaded before being disabled. 2) White Boost can also be adjusted specifically
for internal test patterns. However, once you switch back to a source, the White Boost
settings will reset to the value set for that source. 3) If the ChristieTWIST module is
installed and edge blending is enabled, White Boost is still active and can be adjusted
to suit.
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Section 3: Operation
Simulation 3D — SUBMENU OF ADVANCED IMAGE SETTINGS
This submenu allows you to adjust
the timing between the input signal
and its appearance on screen. This is
most useful in applications where you
want to match the timing of the
projector to other equipment, such as
a video recording device in
broadcasting environments.
FRAME DELAY MONITOR — This
Figure 3.15.
value changes as it monitors the
latency between input and output. The value should remain fairly constant and close
to the value of the Frame Delay, indicating that timing of input and output frames is
locked; the Frame Delay Monitor value should stay within 5-10 lines or so of the
Frame Delay setting. If a frame is lost or “dropped”, the values will change
significantly, indicating that the frame input is no longer equal to the output.
FRAME DELAY — Set the number of lines delayed between the input signal and its
appearance on screen, keeping in mind that projector processing always adds one
frame of delay to the frame delay setting. For applications, where the feeling of “real
time” image response is a priority, a minimum setting is usually preferable. If set too
high or low, frame locking will not be possible—most sources require approximately
50 lines of delay to ensure frame locking.
FRAME LOCK ENABLE— This option allows the projector to control the output frame
timing based on the input signal. The locked option forces (if possible) the output
image to be phase locked to the input frames. Rate Matched means that the output
runs at close to the input frequency but isn’t locked to it so the output will drift in
phase relative to the output. Free Run forces the output to run at a 60Hz frame rate.
Advanced Image Settings continued — SUBMENU
MOTION FILTER — This control is most useful for smoothing out moving images from
interlaced sources. In most cases the proper Motion Filter setting is
automatically determined according to the type of incoming source
signal. However, if your source is jittery and/or tearing you may wish
to “force” a setting to ensure stable processing for this source—if
desired, override the default “Auto” setting by selecting the appropriate
motion filter:
1. AUTO: The projector will automatically use the correct motion filter according to
the incoming signal.
2. STILL: For static images with no motion, such as graphics from a CD.
3. MOTION: For video images that did not originate from film, or for moving
computer-generated images.
4. FILM: For video images that originated from film. This will optimize image quality
and stability.
FILM MODE THRESHOLD — This setting determines how sensitively the projector can
detect if an incoming video signal originated from film or not. It should not require
adjustment.
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Section 3: Operation
DETAIL THRESHOLD — Use “Detail Threshold” to define at what frequency level the
“Detail” control will begin to magnify high frequencies, which adds details back into
the image. Raise the threshold to ignore more of these high frequencies, and lower the
threshold to magnify more of these frequencies. A setting of “0”, for example, means
no noise will be ignored and all will be magnified. An ideal detail threshold is one in
which high frequencies that are causing objectionable noise are not magnified when
using “Detail”, but frequencies which can help sharpen an overly-soft image are
magnified.
Use the Configuration
menu to define general
operating parameters and
communications with other
projectors and equipment,
and to access other
advanced processing and
image adjustments affecting
overall performance. In
addition, the Configuration
menu provides access to
diagnostics, calibration
tools and the Service
3.6
Adjusting
System
Parameters and
Advanced
Controls
submenu (password-
protected).
Keep in mind that settings in the Configuration menu (and its submenus) are typically
“global” settings applied regardless of the type of source being using. This
characteristic is identified with the (globe) icon alongside the option.
NOTE: The Configuration menu is recommended for experienced users/technicians
only.
System Configuration f The first six options in the Configuration menu are explained below:
— GENERAL —
Language
Choose from available languages to use in the projector’s menus. The change will
take effect immediately.
Image Orientation
Set the orientation of the image according to the orientation of your projector. If the
setting is incorrect, projected images will be reversed and/or upside down.
Auto Power-up
Enter a checkmark to enable the projector to automatically power up after losing
power due to a power failure or due to unplugging the projector during operation.
Note that unsaved display adjustments may be lost.
Set Date & Time
Enter/read the current year-month-day and hour-minute-second. Changes here reset
the projector’s real-time clock.
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Section 3: Operation
Menu Preferences — SUBMENU
Adjust the appearance, content
and/or location of on-screen
menus and messages.
LARGE MENU FONT — Enter a
checkmark to enlarge menus and
their text. You may have to adjust
“Menu Location” to accommodate
the increased menu area.
MENU LOCATION — Use the pull-down list to choose a pre-defined default or
customized location for the display of all on-screen menus.
To create a custom menu location quickly, choose a preset that is closest to the desired
location. Then adjust “Horizontal Shift” and “Vertical Shift” slidebars to move the
menu to the desired location. Avoid locations too close to a corner or edge to prevent
cropping of larger menus.
HORIZONTAL SHIFT AND VERTICAL SHIFT — Shift your menus as desired, creating a
customized menu location.
DISPLAY CHANNEL LIST — Enter a checkmark if you want to see a scrollable channel
Channel
list whenever you press
from your presentation. Channels marked with a list icon
in the Channel Setup menu will appear here. The “Display Channel List” option
Input
also enables on-screen feedback when using the
key. If you prefer to hide the
channel list and input dialog box while switching channels and sources during a
presentation clear the checkbox.
NOTE: The Channel List and input dialog box cannot be hidden during use of the
menus.
DISPLAY SLIDEBARS — Enter a checkmark to superimpose a small slidebar over the
current image whenever an adjustable parameter is selected directly with a key such as
Contrast
Bright
or
If “Display Slidebars” is unchecked, these slidebars can still be
.
accessed, but will be hidden during adjustment. This option does not affect slidebars
in menus.
DISPLAY ERROR MESSAGES — Choose how you want to be notified of errors detected
in either the incoming signal or projector. Select “Screen” or “All” (default) to see
brief on-screen messages. This is particularly recommended during setup or testing of
the projector. Or select “RS232” to receive messages via RS232 (or RS422) serial
communication only. To hide error message displays, such as during shows and
presentations, select “Off” or “RS232”.
SPLASH SCREEN SETUP —Use the Splash Screen to choose when you would like to
display a special introductory splash screen image, such as your company logo,
graphic or message.
•
•
Always Off = A splash screen never appears
Always On = A splash screen is always on behind the current display image,
similar to wallpaper.
•
Startup Only – The splash screen logo appears at projector startup only.
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Section 3: Operation
•
Startup And No Signal – A splash screen appears at startup only if there is no
source signal.
To replace the default “Christie logo” splash screen (or other) with one of your own,
use KoRE Librarian to download the desired .bmp to the projector. This will
overwrite the current splash screen content in projector memory.
Settings in the Communications
submenu define and control how
single or multiple projectors are
linked with each other and with a
controlling device.
System Configuration f
— COMMUNICATIONS —
Baud Rates
The baud rate setting determines
the speed of communication to
and from the projector on the
RS232 or RS422 links. The
maximum rate for the RS232 is
115200; for RS422 it is 19200.
Figure 3.16. Communications
Set the baud rate to match that of
your controlling device, such as
your PC. If you are unsure about what baud rate to choose, refer to the documentation
for the controlling device. In an existing network of projectors, if you discover that a
projector has a different baud rate, make sure to use the pull-down list and select the
correct baud rate using the
key—do not just scroll this control with
or
keys. Serial communication is always eight data bits, no parity.
Projector
Enter a three-digit number (such as “001”) to assign or change a number to the
projector currently in use. If the current projector already has a number assigned, that
number will appear here (for example, “004” in Figure 3.16, above). Numerical
identity for projectors enables you to communicate with a single projector within a
Proj
multiple-projector application (see also
key in 3.2, Using the IR remote). If you
Exit
make a mistake in assigning or changing the projector number, press
to cancel.
Network Routing
NOTES: 1) Not applicable for stand-alone projectors or simple serial networks with
only one type of controller and linking.
SEPARATE: Select “Separate” (factory default) to keep RS232, RS422 and Ethernet
messages on their respective paths instead of being broadcast to the other types of
ports. In Figure 3.17A, RS422 controls only the projector to which it is connected. In
Figure 3.17B, either RS232 or RS422 will control the network.
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Section 3: Operation
Figure 3.17. Using the “Network Routing” Option
RS232 AND RS422 JOINED: Messages originating from an RS232 or RS422 controller
will be relayed to all RS232or RS422 ports. Any Ethernet communication, however,
will not.
RS232 AND ETHERNET JOINED: Messages to and from the RS232 ports will also be
relayed to the Ethernet port, and vice versa. Any RS422 communications will be
isolated.
ALL JOINED: All messages reach all ports, regardless of type.
Ethernet Settings – SUBMENU
NOTES: 1) Recommended for network administrators only.
DHCP: Enable this checkbox if you want a DHCP server to automatically change the
projector’s default IP address (0.0.0.0) to one that is valid and unique for use on the
current Ethernet network. On networks without a DHCP server, or to simply override
the automatic DHCP server function, delete the checkmark and enter the new “IP
Address” settings desired. Remember that only a 0.0.0.0 address will trigger the
DHCP addressing service, and only when the DHCP checkbox is enabled.
IP ADDRESS: Enter a valid and unique IP address for use on the network to which the
projector is currently connected. This address will overwrite any previous IP address
such as the projector’s factory-defined default (0.0.0.0), or one that has been assigned
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Section 3: Operation
by a DHCP server or other user. It takes approximately 10 seconds for the projector to
respond at its new address.
PORT: On some Ethernet networks, firewall restrictions may require that the port
number of the projector be changed from its default of 3002. If so, enter a new valid
port number here.
SUBNET MASK AND DEFAULT GATEWAY: The Subnet Mask and Default Gateway are
automatically assigned when DHCP is enabled. If a static IP is being used, the IP must
be assigned first since the projector estimates the subnet mask after the IP is entered.
The Default Gateway is an optional router device used to send and receive data
outside the subnet.
ArtNet Interface Settings — SUBMENU
ArtNet is an Ethernet communication protocol that was developed by Artistic License.
It is used for controlling lighting/staging equipment from a lighting console or PC
application. It is based on the popular DMX512 control protocol.
ArtNet SUBNET: This is the highest level address for a device. Typically it is set to 0.
ArtNet UNIVERSE: Each packet of data is broadcasted to all devices plugged into a
universe (up to 512 devices/channels).
ArtNet CHANNEL: There are 512 channels per universe. This control allows you to
specify the starting channel for this projector.
ArtNet ADVANCED MODE: When this setting is enabled, each projector listens for data
on 64 channels starting with the base channel. When advanced mode is not in use, the
projector only listens on 10 channels. You can squeeze more devices per universe
when the projector uses fewer channels.
NOTE: The additional 54 functions are not currently implemented and are reserved
for future use.
ArtNet BASE CHANNEL: When advanced mode is enabled, the projector listens to data
on 64 consecutive channels, or 10 consecutive channels when advanced mode is not
enabled. The projector processes requests that come on either 10 or 64 consecutive
channels beginning with the ‘base channel’ defined here. The requests implement the
following functions:
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Section 3: Operation
DMX Channel
Function
Value
0 – 64
65 – 192
193 – 255
0 – 254
255
Open
No Action
Closed
Locked
Unlocked *
Base
Shutter
Base + 1
Slider Lock
Base + 2
Base + 3
Input *
Channel *
1 – 8
1-99
0
1 – 254
255
Input #
Channel #
Lens Down
Stop
Lens Up
Lens Right
Stop
Lens Left
Negative Focus
Stop
Positive Focus
Zoom Out
Stop
Base + 4
Base + 5
Base + 6
Base + 7
Lens – Vertical * †
Lens – Horizontal * †
Lens – Focus * †
Lens – Zoom * †
0
1 – 254
255
0
1 – 254
255
0
1 – 254
255
Zoom In
Power Off
No Action
Power On
0
Base + 8
Base + 9
Power *
None
1 – 254
255
* Functions are only active when the Slider Lock is set to Unlocked
NOTE: It is important to ensure the channels DO NOT overlap another device.
Example:
Good
Bad
Proj1_Base = 0
Proj2_Base = 10
Proj3_Base = 20
Proj1_Base = 5
Proj2_Base = 9
Proj3_Base = 11
DEVICE NAME: This option is used to name each device; some ArtNet servers support
querying for devices.
DEVICE DESCRIPTION: More information that is returned when a “device query” has
been done.
Broadcast Key
Enter a checkmark if you want keypad commands sent to one projector to be relayed
Proj
to all projectors in a serial network. Note that the
key will temporarily “override”
the effect of a broadcast setting and allow you to control a specific projector when
necessary. Disable the setting for all but one (any) projector in a network.
Backlight
Toggle to turn the built-in keypad backlighting on and off.
Front IR / Back IR
As needed for your application, set to “any” so that the front and/or rear IR sensor
locations on the projector respond to the IR keypad. Set to “off” to disable.
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Section 3: Operation
To disable both IR sensors, you cannot use the IR remote keypad to select the second
OFF setting. This safeguard prevents accidentally disabling an IR keypad while you
are using it. Instead, use either the built-in keypad or a wired remote (optional) to set
the remaining active sensor to OFF. The projector will no longer respond to an IR
remote keypad.
NOTE: Protocols B – G are used for rental staging applications.
Wired Keypad
The wired keypad is ON by default to when connected to the rear of the projector. The
projector will then respond to incoming commands from this port. To disable the
wired keypad, you must use a different keypad—the built-in or an IR remote—to
select “off”. This safeguard prevents you from accidentally disabling the wired
keypad during use.
In the Configuration menu, select
the Geometry and Color submenu
when you need to modify overall
color performance and/or image
geometry for all sources.
System Configuration f
— GEOMETRY & COLOR —
Test Pattern
Choose the desired internal test
pattern, or select OFF to turn off a
test pattern. Alternatively, use the
Test
key for cycling through test patterns.
Keystone and Warping
NOTE: To see the submenu at right
requires the ChristieTWIST™
warping module, which is standard
with Matrix projectors. Without this
module, this submenu is replaced with
a slidebar for adjusting Keystone –
all other projectors will have this.
Refer to the description provided later
in this section.
Use the Keystone and Warping submenu to shape your images using new corner
points and/or to apply customized curved image boundaries (warps).
WARP SELECT: Choose a type of image shaping to apply,
or choose to disable these adjustments. Settings apply to
all sources.
‰
‰
Disabled: Display standard (rectangular) images with
no warping or keystone adjustments applied.
2D Keystone: Move four corners of the image to
correct for a keystoned image and/or to create an
unusual four-sided image exhibiting perspective or
distortion. See 2D Keystone, below.
‰
User 1-10: Apply a custom image shape or twist that has been defined in the
ChristieTWIST™ Basic v1.0 PC application and downloaded to projector
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Section 3: Operation
memory, typically creating one or more “squeezed” or stretched areas in the
display. If no custom warps have been created, the User options will have no
effect.
2D KEYSTONE: Move
one or more corner
points as desired for
your application.
Traditionally,
keystoning
adjustments simply
correct an image in
which opposing
sides are inclined
away from each
other (caused by
tilting the projector
in relation to the
screen). If the lens
surface is parallel to
the screen and
settings are 50.0, the
image should appear
rectangular.
Alternatively, move
the corner points to
Figure 1. Moving the Corners for 2D Keystone
create a specific 4-sided image in which corners are up to 25% closer to the center of
the image, or which are cropped off.
WARP PRE-FILTER HORIZONTAL: Adjust as desired to smooth or sharpen side-to-side
clarity in a warped image. An increase will appear to blur horizontal lines.
WARP PRE-FILTER VERTICAL: Adjust as desired to smooth or sharpen top-to-bottom
clarity in a warped image. An increase will appear to blur vertical lines.
WARP SHARPNESS: Adjust as desired to soften or sharpen the overall image, similar
to a Detail adjustment.
WARP LATENCY: Set the percentage of frame delay (default = 50.0) desired for
displaying incoming data. A higher or lower setting will typically be needed with
significant warps, ensuring that the entire image appears. Warp latency also provides a
means of synchronizing one display with adjacent displays or other equipment such as
audio.
NOTE: If a ChristieTWIST™ module is installed, the Edge Blending menu controls
are expanded to include user-defined blends appropriate for a warped image. The
new blend ranges are 0-80 for side blends, and 0-60 for top or bottom blends. If no
warping is currently applied but you still need to use edge blending for a tiled wall,
select “Standard”.
Keystone
This option is available when the ChristieTWIST™ module is not installed.
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Section 3: Operation
Use to correct a keystoned image shape in which both sides of the image are inclined
toward the top or bottom edge. Keystone is typically caused by tilting the projector in
relation to the screen so that the lens surface and screen are no longer parallel to each
other. (Figure 3.18)
Figure 3.18.
Brightness Uniformity — SUBMENU
Brightness Uniformity provides further refinement of displays already matched for
their primary colors and overall light output. Use Brightness Uniformity to create an
exceptionally smooth image in which no area appears brighter and/or more red, green
or blue than another. In the Brightness Uniformity menu, enable the “Uniformity
Enable” checkbox to access a multitude of adjustments for critical color light output
control in specific areas throughout the image. Your settings apply as long as the
“Uniformity Enable” checkbox is enabled and you are using a “User” color
temperature defined by the Brightness Uniformity controls. To disable the Brightness
Uniformity function, delete the “Uniformity Enable” checkmark.
NOTE: See also 3.10, Using Multiple Projectors for the complete step-by-step
procedure for achieving uniform brightness in adjacent displays.
Edge Blending — SUBMENU
The Edge Blending submenu provides a range of controls for smoothing together the
overlapping bright edges of multiple adjacent projected images to create a single
larger “seamless” image. These controls, which primarily affect whitelevels, are
typically used in conjunction with mechanical lens blinders (optional), which are
installed on the front of the projector and which primarily affect blacklevels. NOTE:
There is a center line (both horizontal and vertical) in the Edge Blending test pattern.
The intersection of these lines is the true center of the projector’s display area.
NOTE: See also 3.10, Using Multiple Projectors.
Color Adjustments by X/Y, and Color Saturation — SUBMENUS
NOTES: 1) For defining or changing a User 1, 2, 3, or 4 color performance or
“gamut”. Sometimes known as Comprehensive Color Adjustment™. 2) Factory-
defined primary color levels, which ensure a specific color performance from
projector-to-projector, can be calibrated in the Service menu only. If you suspect
alteration of these defaults, the factory settings can be recovered with selection of
“Reset to Factory Defaults?” in the Color Primary Settings submenu accessed via
the Service menu (password-protected).
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Section 3: Operation
From the factory, the projector can utilize
any of the 3 pre-defined color performance
settings identified at right (default=Max
Drives), or colors can be driven on the
basis of color temperature. For most
applications, one of these gamuts will
produce accurate and realistic colors from
a variety of sources. They can be applied at
any time in the Advanced Image Settings
menu (“Select Color Adjustment”), and are
not adjustable.
Figure 3.19. Color Gamut Choices
DEFINING “USER” COLOR GAMUTS: In some cases, you may find that none of the pre-
defined “Select Color Adjustment” options exactly suit your needs. For example, you
may require a unique color gamut (range) for a single projector or application, or you
may need to precisely match colors across multiple adjacent displays. In such cases,
use the Color Adjustments by X,Y or Color Saturation submenu to define the precise
hue of each primary color component (red, green, blue, and white) used to generate
the millions of colors produced in displays. You can create up to four custom color
gamuts (User 1, 2, 3, or 4) with these adjustments.
Note that the two menus differ only in their user interface, so use whichever menu
best suits your needs and application. A color meter can help with adjustments.
•
•
Color Adjustments by X,Y — Enter known x/y coordinates from the chromaticity
graph.
Color Saturation — Adjust color slidebars and judge image color by eye or meter.
A user-defined color “adjustment” can be applied by selecting it in the Advanced
Image Settings menu (“Select Color Adjustment”).
COLOR ADJUSTMENT BY X,Y: Use
this submenu if you want to create,
alter or copy a color gamut (i.e.,
“color adjustment”). Controls in
this menu define the precise hue of
each primary color component (red,
green, blue, and white) used to
generate the millions of colors
produced in displays. The x/y
coordinates for each color define its
location on the standard CIE
chromaticity graph (see Figure
3.20)—changing either or both of
these numbers will change the hue
of the color, and relocate the
“triangle” for possible colors. For
example, changing the x/y
coordinates for red may move the
color closer to orange or closer to
Figure 3.20. Customize Color
violet, which will in turn affect all displayed colors having a red component. Adjust
the slidebars or enter new specific coordinates as desired to define or change up to
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Section 3: Operation
four “User” color gamuts needed for your environment and applications. Apply at any
time in the Advanced Image Settings menu.
Figure 3.21. CIE 1931 Chromaticity Diagram
NOTE: Keep new x,y coordinates within the original color gamut triangle shown
here.
PROCEDURE FOR X,Y ADJUSTMENTS: See 3.10, Using Multiple Projectors.
COLOR SATURATION: Use this
submenu if you do not have
specific color coordinates in mind
and will simply judge color
performance by eye or meter. Like
the Color Adjustment by X,Y
submenu, each color control
actually defines new x/y
coordinates for that color and
changes its hue—it is just a
different interface.
Adjust the hue of each primary
color (red, green, blue, and white)
by using more or less of it in
relation to the other colors.
Figure 3.22. Customize Color
NOTE: A Color Saturation adjustment defines the corresponding x/y coordinates
shown in the Color Adjustment by X,Y submenu. These x/y coordinates will remain
stable for this User gamut until they are changed again via either menu. Values
displayed in the Color Saturation menu, however, will likely fluctuate as you use the
projector, and will be different when you return to this menu at some point in the
future. These floating changes do not affect the x/y coordinates or gamut.
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Section 3: Operation
System Configuration f
Test Pattern
Choose the desired internal test
pattern to display, or select OFF
DIAGNOSTICS / CALIBRATION
to turn off a test pattern.
Test
Alternatively, use the
key
for cycling through test patterns.
NOTE: There is a center line
(both horizontal and vertical) in
the Edge Blending test pattern.
The intersection of these lines is
the true center of the projector’s
display area.
Test Pattern Grey Level
Set the desired level of grey for displaying in the full gray field test pattern.
Freeze Image
Enter a check mark to freeze (stop) an image on a single frame. This diagnostic tool is
useful if you need to examine in detail a still version of an incoming image that cannot
be “frozen” at the source. For example, in moving images it is sometimes difficult to
observe artifacts such as external de-interlacing/resizing and signal noise. Remove the
checkmark to return back to normal.
Color Enable
Select which color or colors you want to see. This is useful while working with color
temperature, input levels or other special setup parameters. Colors can also be
enabled/disabled by entering the corresponding function code listed on the back of the
standard IR remote.
Odd Pixel Adjustment
NOTES: 1) Factory-set and rarely required by user. 2) Source must be >90 MHz.
When using certain RGB sources, you may need to adjust the normal gain or offset of
odd pixels in relation to even pixels. This will smooth out very narrow (1-pixel wide)
“checks” or vertical stripes that indicate adjacent “on” and “off” pixels. Using the
Level Detector simplifies this process (see Figure 3.23):
1. Use an external analog native-sized continuous grayscale test pattern with at least
256-levels.
2. Turn “Level Detector” on.
3. Set “Level Value” to ~200. The image should now be black-and-white (or black-
and-one color, if you use “Color Enable” function).
4. Adjust offset. Half of the pixels will move, the other half will not.
5. Adjust until the two transition regions overlap. The stripe of noise will be
minimized, defined by the value in the slidebar.
6. Set “Level Value” to ~800. The image should now be black-and-white.
7. Repeat Steps 4 and 5, but adjusting gain.
8. Repeat Steps 3-7 for all remaining colors. Your RGB source should now be OK.
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Section 3: Operation
Two sets of values are automatically saved with these controls—one value for Input
#1, and one for Input #2 (analog). The current set of values depends on which source
is in use. This enables a source to be processed correctly via 2 different inputs.
Figure 3.23. Using “Odd Pixel Adjustment”
NOTES: 1) Adjust offset before gain, since offset affects gain. 2) A value of 128
represents no change in normal odd pixel offset or gain. 3) Odd Pixel Adjustment
eliminates “1 pixel on, 1 pixel off” artifact only, not any type of larger artifacts.
Color Wheel Calibration — SUBMENU
The Color Wheel Calibration submenu
allows you to set the timing of the two color
wheels in the projector. It is important the
color wheels are correctly calibrated for the
colors and shades in the displayed image to
appear the same. Incorrectly calibrated, the
colors will appear in various unmatched shades throughout the image. Typically, this
adjustment is only required when a color wheel is replaced.
1. Select the single lamp operation mode that corresponds to the color wheel you
want to calibrate. For example, select “Single Lamp 1” when calibrating color
wheel 1 and “Single Lamp 2” when calibrating color wheel 2.
2. Enter the Color Wheel Calibration submenu – the Color Ramp test pattern will
automatically display and the “Color Enable” option will automatically switch to
White.
3. Adjust “Color Wheel 1 (or 2) Delay” so the transitions across each color bar
appears smooth.
4. Repeat Step 1 – Step 3 for the other color wheel. NOTE: Wait for 35 seconds
when requesting a change in single lamp operation modes to allow for one lamp
to warm up and the other to turn off.
5. Verify adjustments by choosing different colors in “Color Enable”.
NOTE: Upon entering the Color Wheel Calibration submenu, the “Color Enable”
option automatically switches to white and the color ramp test pattern displays.
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Section 3: Operation
Peak Detector
The “Peak Detector” is a fast method for defining individual input levels, and can
improve the accuracy of input levels set by the Auto Input Level function. Enabling
the “Peak Detector” activates a special operating mode for detecting only pixels that
are considered black or white—all other levels are displayed as a mid-level gray.
When used with a 16-step grayscale pattern in which the two black and white bands
are known to be at opposite edges of the image, you can watch these isolated areas
while adjusting individual blacklevels and input drives until both bands are just
visible. Images from this source will then display correct blacks and whites without
crushing or washing out.
NOTE: If using Peak Detector with PIP, both images must have the same color space.
Level Detector
The “Level Detector” checkbox enables specific thresholds for blacks and whites—
input levels that fall below a specified Level Value (see below) are displayed as black,
and all others are displayed as white. It aids in Odd Pixel Adjustment. To use:
1. Enable “Level Detector” and display a continuous grayscale.
2. Set “Level Value” to near black (such as 200).
3. Adjust Offsets to minimize area of black stripe.
4. Set “Level Value” to near white (such as 800).
5. Adjust Gains to minimize area of white stripe.
Level Value
Level Value defines the value to be used by the Level Detector in recognizing blacks
and whites. See Level Detector, above.
Aspect Ratio Overlay
Selecting this option with a checkmark will overlay a number of common aspect ratio
boxes on top of the source image. This is very helpful during the setup of the projector
and can be turned off after desired specifications have been achieved.
System Configuration f The single “Option Card” entry in the Configuration menu identifies which optional
OPTIONAL INPUT MODULES
input module (a.k.a. cards) is present at INPUT 5 (Option 1). If the option slot is
empty, the corresponding read-only menu entry does nothing. If there is a module
installed, the corresponding menu entry may activate a submenu of further options
pertaining to that module.
For example, if the Dual SD/HD-SDI module is installed at INPUT 5 (Option 1). The
Option 1 Card submenu provides controls for configuring the various connections on
this multi-input, multi-output module. As desired for your application, you can define
1) which physical input loops through to which output, and 2) which functional input
(main or PIP signal) loops through to which output.
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Section 3: Operation
PIP (Picture-in-Picture) and Seamless Switching are independent but related projector
features that both utilize two image processing paths within the projector. In the case
of Picture-in-Picture, this double processing enables you to display two different
images simultaneously – typically a smaller “secondary” image within a large
“primary” background. In a seamless switch, the double processing essentially occurs
between displays so that a full image relayed from one source can smoothly transform
into a full image from another source. This change can be virtually instantaneous, or
slowed as desired so that the current image appears to dissolve or “fade” into the new
image.
3.7
Working with
PIP or
Seamless
Switching
Options for enabling and controlling PIP and Seamless Switching all reside in the
same menu. Note however, that because both features utilize the projector’s double
processing capability, PIP and Seamless Switching cannot be used together. For
example, fading a pair of PIP images into a new display from a different source is not
possible.
For best PIP or Seamless Switching results, use two different signal types* as defined
below. Do not mix two signals of the same type.
Signal Type Description (Input Location)
#1
#2
#3
5 BNCs (RGBHV or YPbPr)
DVI - I (analog or digital)
Decoded signals (Input 3, Input 4, Composite video, S-Video, or any video
signal via Input 1 BNC connectors or via an analog option card).
Analog Option Cards
#4
#5
#6
Digital Option Cards
Digital Option Cards
* HD interlaced sources are not recommended for the PIP window.
Other PIP or Seamless Switching tips to keep in mind include:
•
When using two digital signals or one analog and one digital, each must be ≤ 165
megapixels.
•
•
•
When using two analog signals, each must be ≤ 90 megapixels.
Avoid using an interlaced source in the PIP window
Seamless switching may affect image quality in some cases
Working with PIP f NOTE: To control the primary image, access all picture controls through the Main
menu. To control the secondary (PIP) image, access picture controls through the
Picture-in-Picture and Switching menu.
Use the first of six
options in the PIP
and Switching menu
to enable and define
how you want to use
PIP.
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Section 3: Operation
Swap Main and PIP Image
Toggle the current picture-in-picture relationship so that the primary (main) image
becomes secondary (PIP), and the secondary image becomes primary. Swapping is
available only when PIP is enabled.
NOTE: There may be a slight delay when swapping the Primary and Secondary
images.
PIP Enable
Short cut: Press
on the
remote.
Toggle to display from two
sources at once (Picture-in-
Picture) or the primary source
only. This checkbox turns the
secondary source on and off.
NOTE: Disable PIP and Best Switching for Interlaced sources > 35kHz.
PIP Size and Position – SUBMENU
Most controls in the PIP Size and
Position menu adjust the PIP
(secondary) image in the same
fashion as their counterparts in the
main Size and Position menu
adjust the main image—see 3.5,
Adjusting the Image for details.
Exceptions are:
POSITION PRESETS –Set the
location of the PIP (secondary)
image in the display.
ASPECT RATIO PRESETS – Choose the desired aspect ratio for your PIP pixels. Use
the “Default” aspect ratio when incoming format has square pixels (most common).
This ensures that the resulting PIP image maintains its intended aspect ratio. Use
“Anamorphic” for NTSC signals having narrower pixels--this will stretch the pixels
horizontally to regain the intended aspect ratio of the PIP image.
NOTE: If the image is already resized at the source it will remain that way in the PIP
window. If, for example, an NTSC signal is already set to anamorphic through the
Resize and Preset menu it will remain that way in the PIP window. If the NTSC signal
is formatted as widescreen at the source, then the image in the PIP window will
appear with black bars above and below it.
PIP Image Settings — SUBMENU
Adjust the PIP (secondary image) without affecting the size or position. The primary
image remains unchanged. See 3.5, Adjusting the Image for details
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Section 3: Operation
PIP Border Width
Set the desired line thickness for your PIP window border.
PIP Border Color
Select the desired color for the PIP window border.
NOTES: 1) Numbers 7 and 8 on the Picture-in-Picture and Switching submenu
control switching parameters. 2) Disable PIP in order to work with Seamless
Switching. 3) Disable PIP and Best Switching for Interlaced sources > 35kHz.
Working with Seamless f
Seamless Switching is the ability to instantly and/or smoothly switch sources, and is
controlled with options 7 and 8 in the PIP and Switching menu. To use Seamless
Switching, PIP must be disabled.
Switching
Tips for best source switching:
•
•
•
•
Make sure a channel has been configured for each source.
Progressive digital and analog sources are recommended.
Set Image Optimization to Best Switching (see below).
For best results, use the same frame rate and gamma setting for each.
NOTE: Avoid using two Interlaced sources.
Image Optimization
Use this setting to choose what is more important, image quality or switching
between sources. Selecting Best Image Quality will ensure your image is always
proper however when switching sources, the screen will go blank increasing your
switching time. Smooth Switching allows for a cleaner transition between sources. The
image will fade from one image to another according to the Fade Time control.
Seamless Switching overrides the Frame Lock Enable settings and forces the output to
run at 60Hz regardless of the input signal. Image is 100% seamless when switching
sources.
NOTE: Disable PIP and Best Switching for Interlaced sources > 35kHz.
Fade Time
Set how long (in seconds) it takes to gradually dissolve one image into another for a
source switch when Image Optimization is set to Best Switching. NOTE: PIP must be
disabled for Fade Time to take effect. Also, the PIP window must be closed to activate
it.
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Section 3: Operation
Numbers Select Main Image
Use Numbers Select Main Image to use the
numeric keys #1-8 as input keys. This remapping
of the keypad (see right) can be particularly useful
with PIP displays, providing a convenient shortcut
for changing the primary (background) image
without first having to return to the Main menu.
Select “Always” to use the keys in this manner all
of the time, even with single displays. For normal
keypad function, select “Never” (default). Set to
When PIP Active to activate number keys only
when PIP is in use.
NOTE: Numbers Select Main Image keypad
functionality works only when menus are closed.
The dual lamp illumination system used in this projector gives you the flexibility to
choose an operation mode (single lamp or dual lamp) to suit the specific needs of your
installation. The unique lamp auto-switching feature also provides the potential to
operate the projector for extended periods without interruptions related to lamps or
lamp replacement.
3.8
The Lamp
Menu
A complete understanding of how the projector works is critical in effectively
maintaining its continuous operation. The Lamp Menu and the options provided, such
as selecting a lamp operation or power mode and monitoring lamp status can help in
achieving bright, uninterrupted projection.
The projector by default is set to power on in Dual Lamp mode. No light appears on
the wall during the first 25 seconds of power up; this is the time it takes to ignite the
lamps. As the lamps warm up to their full potential, you will notice brightness
gradually increasing. Before sending a keypad command, wait for the projector to
complete its initialization phase (“ON” will appear in the status LED display),
otherwise the request will be ignored. After this time, you can switch to one of the
Single Lamp modes or make any other software request.
About lamp operation,
modes and auto-switching
f
On rare occasions, a lamp may not ignite on the first attempt. A brief description of
what you will notice in each of the lamp modes is described below.
•
In Dual Lamp mode, only the light from the lamp that successfully ignited will be
seen on the wall. In this case, the projector will wait 90 seconds and try re-striking
the lamp. The projector will attempt only 2 re-strikes of the lamp. If it fails to turn
the second lamp on it will automatically switch to the Single lamp operation mode
for the lamp that was successfully turned on. If during one of its retries, the
projector successfully turns the second lamp on, the lamp operation mode remains
in Dual Lamp.
If both lamps fail at the same time, an error is reported and the projector
automatically powers down.
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Section 3: Operation
•
In Single Lamp mode, the projector will try to strike the lamp again in 90 seconds
(considered re-strike #1). Only after the third attempt (re-strike #2) will the
projector declare the lamp as “Failed to Strike” (in Lamp submenu) and
automatically switch to the single lamp operation mode for the lamp that was not
ignited. All lamp specific menu options will then change to reflect the true lamp
operation mode of the projector.
NOTE: P-VIP lamps, by nature, do not successfully ignite when “hot” and
therefore the 90 second wait period is taken by the projector before each strike
attempt and between powering the projector down and up again.
Lamp operation modes will also automatically change if there is a failure of one of the
lamp related components, such as the lamp driver, color wheel or fan. An error code
will be displayed in the status LED or through the RS-232 serial communications log
that indicates which component has failed. The lamp status will also show one of
several messages that points to the failed component. The lamp in this instance is
typically still okay and does not require replacement.
MANUALLY SWITCHING FROM DUAL TO SINGLE LAMP MODE – Switching from dual
to single lamp operation mode occurs immediately. The result is an instant dimming
of the displayed image. At this time, you can modify the lamp power or adjust other
settings to increase desired brightness.
MANUALLY SWITCHING FROM SINGLE TO DUAL LAMP MODE – When you manually
switch from a single lamp mode to the dual lamp mode, the projector immediately
tries to ignite the second lamp. If the first attempt to ignite the lamp fails it will wait
90 seconds and try again.
MANUALLY SWITCHING BETWEEN SINGLE LAMP MODES – When manually switching
between single lamp modes, there is a 35 second overlap when both lamps are on.
This overlap allows the “new” lamp to warm up before the other lamp is turned off.
The new lamp operation mode displays immediately in the menus. Only after the third
attempt (re-strike #2), will an error message display to indicate the type of error that
was detected. If no specific error is detected, then the error will be “Failed to Strike”.
If this occurs, the first lamp will not turn off and the projector will continue to operate
in the original lamp operation mode. In summary, it could potentially take the
projector up to 4.5 minutes to successfully switch lamp modes. The projector will
attempt to maintain light on the wall during this time. NOTE: If a problem is fixed
before the last strike attempt the lamp could turn on.
If a lamp fails during operation, the projector will immediately attempt igniting the
other lamp if it’s not already on. Only in this case, will there be a brief interruption in
the display.
NOTE: A lamp will naturally decrease in brightness as it ages. Lamp life can also be
decreased further by a frequent change in lamp operation modes (number of times its
ignited).
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Section 3: Operation
Figure 3.24. The Lamp Menu
LAMP MESSAGE - Enter a checkmark to enable a warning message that will appear
upon power-up when the lamp has reached the specified lamp limit and should be
replaced. Delete the checkmark to prevent display of this message—instead, when
your lamp expires only the status LED display will provide the visual warning to
replace the lamp. The LED’s next to the built-in keypad will flash “LP” when lamp
time has expired. The lamp should be replaced.
NOTES: 1) It is recommended that the Lamp Message checkbox remain enabled. 2) If
Exit
a lamp warning message appears during power-up, press
to temporarily cancel
the message. The message will continue to appear upon power-up until you install a
new lamp.
LAMP LIMIT - Set the lamp limit to the number of hours you expect to log on the
current lamp before replacing it. The limit by default is 1500 hours.
LAMP MODE - Select a lamp mode to control the light output of your projector —
select “Max Brightness” to run the lamp as brightly as possible or “Power” (default) to
continually run the lamp at the specific wattage set by adjusting the POWER slidebar.
POWER – Adjust the slidebar when LAMP MODE is set to “Power”, to indicate the
number of watts (250-300) applied to the lamp. In general, a lower power level
generates a dimmer image. Specifying a maximum power level is the same as
operating in “Max Brightness” mode.
LAMP OPERATION – One of the key features of the projector is that it can be operated
with one or two lamps on. From the pull down list, select the lamp operation mode
you want to operate the projector in. “Dual Lamp” is the default.
•
DUAL LAMP – Select “Dual Lamp” to operate the projector with both lamps on. In
this mode, you can achieve maximum brightness output by the projector. Refer to
Lamp Operation and Switching on the previous page for more details on how the
projector behaves when in this mode.
•
SINGLE, LAMP #1 OR SINGLE, LAMP #2 – Select “Single, Lamp 1” or “Single,
Lamp 2” to specify the lamp you want to operate the projector with. The other
lamp remains in “reserve” and will only turn on if the current lamp “fails” for
some reason or if the mode is manually selected.
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Section 3: Operation
NOTES: 1) The projector will automatically shutdown if it detects both lamps
have “failed” (this includes lamps not installed). 2) The lamp operation mode will
not automatically switch to a previous mode once a “failed” lamp is replaced. It
must manually be selected. 3) It takes approximately 25 seconds for a cold lamp
to reach full brightness when it is first turned on. 4) Power is cut to a lamp only
when the lamp operation mode is switched to the other lamp.
IMPORTANT - the original lamp stays on for 35 seconds to allow the new lamp
to warm up before power is cut and lamp operation modes change.
MORE LAMP 1 (MORE LAMP 2) - There are two separate lamp submenus that can be
accessed from the Lamp menu. Each submenu is dedicated to one lamp – you can
view specific lamp information, such as lamp hours, lamp history and the current
status of the lamp. You can also change lamp operation modes.
LAMP HOURS - This read-only information shows the current number of hours logged
on the current lamp. Whenever a new lamp serial number is detected it begins to log
time for the new lamp. This information also appears in the Status menu.
LAMP S/N - This read-only information displays the serial number for the current lamp.
NOTE: When a lamp is installed, the projector automatically detects the serial
number and displays it here. The serial number is not manually entered.
LAMP 1 (OR 2) STATUS – This read-only information displays the current status of a
lamp and can be viewed any time during operation. Refer to the list below for the
possible lamp status messages and their meaning:
•
•
•
•
•
•
“Good” continually appears as the status until there is a failure with one of the
lamps. Then one of the other error messages will display.
“Failed to Strike” will display when the projector fails to turn a lamp on. This may
or may not be lamp related. Further investigation is required.
“Lamp Not Installed” will display when a lamp is not detected. If present, check to
ensure the lamp is fully inserted and connected to the terminal block.
“Turned Off Unexpectedly” will display when a lamp or lamp related component,
such as a lamp driver fails. Check for an error code on the status display.
“Interlock Tripped” will display when the lamp door is opened for a lamp that is
still on. In this case, the lamp will automatically be turned off.
“Cooling Fan #8 (or #10) Failed” will display when one of the corresponding lamp
fans fail. (Cooling fan #8 is associated with Lamp #1 and Cooling fan #10 with
Lamp #2)
•
•
“Color Wheel Stopped” will display when a color wheels ceases operation.
“Operation Error” will display when the lamp driver reports an operation error and
the lamp is off. This typically occurs when trying to turn on a hot lamp.
“Driver Vcc too Low” will display when a lamp driver fails.
•
LAMP HISTORY - This read-only option lists the lamp serial number and corresponding
lamp hours of the lamp most recently installed. Lamp History is automatically updated
when a new lamp is installed.
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Section 3: Operation
The read-only Status menu lists a variety of details about the standard and optional
components currently detected in the projector. Refer to the Status menu for versions
of hardware and software installed, the type (size) of lamp, the hours logged in total
and for a specific period (such as a rental period), and for your projector model name
and serial number. In addition, the Status menu identifies the current channel, its
location, its frequencies and other details.
3.9
Status Menu
Scroll the full Status menu using
. Use
for page up/down.
When an installation requires multiple projectors, you can use the RS232 serial ports
to daisy-chain the units together and control the group with a single keypad or a
computer/controller connected to the first projector. In such a network, you can
3.10 Using Multiple
Projectors
Proj
choose to broadcast commands to the entire group, or use the
limit responses to an individual projector.
key as desired to
Alternatively, you may want to add projectors to a hub on an Ethernet network. See
2.6, Connecting Multiple Projectors for full routing details.
NOTE: Refer back to 3.6, Adjusting System Parameters and Advanced Controls for
complete information about communicating with multiple projectors.
In a multiple-projector wall, you will likely want to precisely match color and intensity
from image-to-image so that the full wall is as uniform as possible. This matching is
typically done in conjunction with brightness uniformity and edge blending.
Matching Colors f
In Multiple Screens
Preliminary Calibration
As a final part of the manufacturing process, all primary colors in the projector are
precisely set to pre-established values to ensure that overall color performance is
optimized and is as accurate as possible (refer back to Figure 3.21). Upon installation
at a site, however, lighting and other environmental factors may slightly change how
these colors appear on your screen. While the change is negligible in most cases, you
may prefer to recover the originally intended color performance before trying to
match colors from several projectors. Or you may be renting a projector in which the
colors were corrected for use at its previous site, but are not ideal for yours.
The recommended first step in achieving such consistency is to use a color meter to
measure the native primary colors—red, green, blue, and white—as they appear at the
screen and record these as Color Primary Settings in the Service menu (password-
protected) for each projector. On the basis of these new values, which are stored in
memory, each projector will then automatically calculate any necessary corrections to
reproduce the original factory colors under the current environmental conditions. This
essentially calibrates a projector to its surroundings, compensating for factors such as
screen type, lamp and/or ambient lighting that can alter the final color characteristics
on-screen, and will improve color accuracy and consistency in a group of projectors. It
ensures a good starting point for further customizing and matching; however, is not
critical for all installations.
To return to the factory-set color primaries, such as when a projector is moved to
different site, you must access the Service menu (password-protected). Select the
Reset to Factory Defaults? option in the Color Primaries submenu. Then repeat the
calibration process describe above, if desired, and continue with matching of colors.
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Section 3: Operation
Color Adjustment Procedure
Once the Color Primary Settings are calibrated for the site (see above), use the Color
Adjustments by X,Y or Color Saturation menu to further refine each projector’s
fundamental colors so that the hue and intensity of each color appears the same from
one display to another. Once matched, you will have created a single new shared
range of colors or “color gamut” that all of your projectors can produce. This
palette—named User 1, 2, 3 or 4—can be applied or disabled for a source at any time
throughout a bank of adjacent displays, simplifying both the setup and maintenance of
a “seamless” wall.
1. Set up and optimize all projector settings. You can ignore color temperature, since
you will be redefining color performance in this procedure, but do optimize each
projector in every other aspect. Closely align all screen edges.
2. Assign projector numbers to make communications easier. Use desired keypad.
3. Use the same lamp mode for all projectors, and do the following:
‰
‰
‰
Set Select Color Adjustment to “Max Drives”
Display a full white test pattern
Adjust lamp power and Optical Aperture until adjacent white fields appear the
same brightness.
4. Display the Color Adjustments by X,Y menus for all projectors. Each menu shows
the x/y coordinates defining the “Max Drives” color gamut for this projector. Jot
down the values shown in one (any) of the displays. See Figure 3.25. Or use the
“Copy From” function to copy them into a “User” gamut in one projector.
Figure 3.25. Jot Down a Set of ”Max Drives” X/Y Values
5. In each projector, select a “User” color adjustment (1-4) to enable Color
Adjustments by X,Y changes. Then enter your recorded x/y values into each menu
(Figure 3.26).
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Section 3: Operation
Figure 3.26. Copy X/Y Values into All Projectors
6. In each projector, judge by eye and adjust x/y coordinates slightly in the following
manner:
‰
‰
‰
To match reds, decrease “Red X” until full field red screens match.
To match greens, decrease “Green Y” until full field green screens match.
To match blues, increase both “Blue X” and “Blue Y” until full field blue
screens match.
NOTE: For speed, enable the “Auto
Color Enable” checkbox. Each
color coordinate you select will
then automatically trigger a full
field display of the corresponding
color.
Alternatively, use the Color
Saturation menu for these
adjustments or to fine tune.
These coordinate adjustments move
the three color points closer
together (refer back to the
chromaticity chart shown in Figure
3.21.) to establish a “shared” gamut
attainable by all projectors in your
group. Adjust only as necessary to
ensure that the resulting color
palette is as large as possible. When
done, you may need to adjust lamp
power slightly.
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Section 3: Operation
7. All screens should now be color-matched and the will remain matched upon exit
from the menus. Apply this new “User” gamut to a source at any time by selecting
it in the “Select Color Adjustment” list accessed in the Advanced Image Settings
menu.
Using the Color Saturation Menu for Color Matching
You may prefer to use the
Color Saturation menu to
match colors across
multiple screens. In the
three Color Adjustment
submenus (Red, Green,
Blue—see right), set all
main values to 100 and
the secondary values to 0.
Then judge by eye and
adjust the slidebars as
needed. Note that
adjustments here define
new x/y coordinates in the
Color Adjustments by X,Y
menu.
For best results, use this
menu after doing the color
adjustment procedure.
Figure 3.27. Color Matching Using
Color Saturation Menu
WHAT IS BRIGHTNESS UNIFORMITY? When used to refine screens already matched for
their primary colors (see Matching Colors in Multiple Screens, above) and overall
light output, proper adjustment of Brightness Uniformity can create an exceptionally
smooth screen in which:
Achieving Brightness f
Uniformity
•
•
•
no area of the screen appears more red, green or blue than another
no area of the screen appears brighter than another
color and light output from one screen closely matches adjacent screens
Although the Brightness Uniformity control can be used for a stand-alone projector, it
is particularly useful for setting up and maintaining tiled images that form a cohesive
display wall in which the color “cast” and light output appear uniform throughout
each image as well as throughout the entire wall. The procedure provided here
assumes a multiple-screen application.
Before You Begin
Read through the entire procedure before attempting to adjust Brightness Uniformity
controls, and keep in mind the following checklist of prerequisites and guidelines:
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Section 3: Operation
‰
ADJUST COLORS FIRST—Always adjust the primary colors as described in the
“Matching Colors in Multiple Screens” procedure (above) before attempting to
work with Brightness Uniformity. This ensures that primary colors, color
temperature, and maximized light output are all well-matched from one screen
to another. These matches are needed before you can achieve good Brightness
Uniformity results.
‰
‰
RUN LAMP FOR 100 HOURS—Light output and Brightness Uniformity can vary
significantly during the first 100 hours of lamp use. For best results with new
lamps, either set up Brightness Uniformity after this period, or do an initial
setup and re-check at 100 hours.
SET LAMP POWER—Make sure each “Lamp Power” setting is as high as
possible for your application while still maintaining a good overall match of
light output from screen-to-screen. By nature, achieving a uniform brightness
will require a slightly reduced overall brightness—this reduction will help
ensure that you have enough range of adjustment when examining brightness
variables more closely from screen-to-screen, and will help prevent premature
“maxing out” when trying to match to a certain color, zone or projector.
‰
‰
USE A “USER” COLOR TEMPERATURE—Always adjust Brightness Uniformity
for a User color temperature defined when you matched primary colors, and
continue to use it for all sources displayed on the wall. Your other color
temperatures will not necessarily be matched from screen-to-screen.
WHITE UNIFORMITY SLIDEBARS—White Uniformity slidebar values may not
reduce to “0”. Each slidebar adjusts overall light output in a specific screen
zone, but the value shown represents the current setting for green in this zone.
When other “hidden” values (red or blue) are lower than green, during
adjustment in the White Uniformity menu their values will reach “0” first,
causing the slidebar to stop earlier than expected.
‰
JUDGE BY EYE OR USE A METER—Good brightness uniformity can be achieved
with either.
Step 1: General Setup
1a) Adjust primary colors (see Matching Colors in Multiple Screens) to ensure
matched overall color temperatures and light output between screens.
IMPORTANT: Double-check that all WHITES and LIGHT OUTPUT are
well-matched.
1b) Enable the
Brightness
Uniformity
checkbox. This will
enable access to the
uniformity controls
and will apply the
settings to your
image.
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Section 3: Operation
1c) Select the 13 Point test pattern for display.
This pattern provides 9 screen “zones” with
13 targets.
FOR BEST RESULTS: Rather than examining
the CENTER of each zone when assessing
Brightness Uniformity adjustments, focus on
extreme EDGES as indicated in the
illustration at right.
1d) In either Color Adjustments menu, select a “User” color. Then:
•
•
If you have created a “User 1” color gamut (recommended) for a well-
matched wall, continue to Step 1e.
If you prefer maximum brightness rather than a particular color
temperature, select “Max Drives”.
IMPORTANT: Do not change User 1 Color Adjustment in color-matched
applications!
1e) In the White Uniformity
menu, set the “Overall”
output level to 50.0 and all
remaining slidebars to 0.0.
This decreases the light
output just enough
throughout the screen so that
any color level can then be
increased later as necessary
for matching light output
from zone-to-zone. Do not
exceed 50.0 for “Overall”—a higher level will likely interfere with achieving
brightness uniformity and is not recommended.
Ensure that overall light output remains well-matched from one screen center
to the next. Where necessary, increase or decrease Lamp Power slightly to
recover center matches.
Step 2: Adjust Color (level of red/green/blue) in Eight Zones
NOTES: 1) At this point, ignore the brightness of individual zones. 2) Always ignore
menu colors.
2a) On each screen, compare the color temperatures in the 8 target zones (4 edges
and 4 corners) to that of the color temperature of the center. Compare using a
white field only, and take note of any areas that do not match the center. Also
decide if any screen exhibits a more obvious color shift than other screens—
begin with this screen in Step 2b.
2b) Return to the Brightness Uniformity menu. Beginning with the screen that exhibits
the most obvious color shift(s), for each edge that exhibits a noticeably different
color temperature from the center, select the corresponding Uniformity adjustment
menu—Left, Right, Top or Bottom. For example, if any part of the left side is too
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Section 3: Operation
blue, too red or too green, go to the Left Uniformity menu and adjust the colors
(i.e., change their light output) until all portions of the left side closely match the
center color temperature. Adjust an edge first (focusing on its center), then adjust
its corners. See Figure 3.28
Figure 3.28. Match Zones to Center Color Temperature
Repeat the color adjustment of sides and corners for each edge of the screen that does
not yet match the center (note that each corner is adjustable in either of its two
adjacent “side” menus). When done, all areas of a given screen should match. Repeat
Steps 2a & 2b for all remaining screens.
Step 3: Adjust Light Output in 8 Zones
3a) For each screen, compare the light output of each edge and corner to that of the
center. If any of the areas differ, use the White Uniformity menu to match edges
and corners to the center as described below (see Figure 3.9). Begin with the
screen exhibiting the most obvious variations in light output.
Adjust edge White Uniformity first—note that each edge adjustment also
affects the rest of the screen slightly. Keep all edges just slightly lower than
the center light output rather than matching light output precisely.
Otherwise, it may not be possible to brighten the corners (typically the
dimmest areas of the screen) enough. I.e., the best uniformity is a
compromise between the brightest and darkest areas of the screen.
Adjust corner White Uniformity last—each corner adjustment affects only
this quadrant.
Repeat for each screen.
Figure 3.29. Match Zones to Center Light Output
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Section 3: Operation
Step 4: Readjust Color Temperature (level of red/green/blue) in 8 Zones
4a) Return to Steps 2a & 2b and, if necessary, fine tune the zones so that they all
still exhibit a single color temperature.
Canceling Brightness Uniformity
If you do not want to use or apply Brightness Uniformity settings, delete the
checkmark from the “Uniformity Enable” checkbox at the top of the Brightness
Uniformity menu.
Edge Blending f Christie Edge Blending is an innovative set of software functions that can quickly and
easily blend the edges of multiple adjacent full screen images to create a single
seamless larger image.
What is a Blend?
In simple terms, a blend appears as a gradient strip
along an edge of a projected image. It is darkest along
the extreme edge of the image, and lightens nearer to
the rest of the image (see right). This area runs along
the edge of the projector’s internal DMDs (display
area); it cannot be located on interior pixels.
Figure 3.30
How Are Blends Used?
In multiple-projector walls,
complementary blends between
neighboring images can
compensate for the extra
“brightness” or intensity where
these edges overlap. By
controlling blend width and other
properties, you can achieve
Figure 3.31. Edge Blending Concept
(NOTE: TILING DONE AT SOURCE)
uniformity across the group of
images. Visible overlaps will
disappear as illustrated in Figure 3.31.
For best results, use the same projector model and type throughout your display wall.
In addition, avoid high-gain screens whenever possible—the optical performance of
such screens demands minimal image offset, thus projectors must be located very
close to one another. Note too that the requisite tiling of the image—with data
repeated along internal edges that will overlap—must be correctly done by your
source.
Standard edge blending software controls are located in the 2-page Edge Blending
submenu access via Configuration menu, then Geometry and Color submenu, then
Edge Blending. The More option opens the second page of the Edge Blending
submenu.
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Section 3: Operation
Main Functions
Use standard edge blending controls to set the precise width, shape and midpoint you
need to blend overlapping edges together smoothly.
‰
Blend Width determines how much area is used for blending along an
overlapping edge. Slidebar values represent the number of 8-pixel steps used
for the blend. For example, a setting of “3” creates a blended edge 24 pixels
wide. A setting of “0” signifies no blending. For best results in most
applications, use a blend width of 16-48 steps (128-384 pixels).
Ranges: 0-80 horizontal, 0-60 vertical.
‰
Blend Shape determines the rate of
roll-off across the blend width, i.e.
how quickly the white levels
across the blend change from light
and dark. Increasing the Blend
Shape setting accelerates the rate
of change at both extremes so that
less of the region appears mid-
gray (see Figure 3. 32).
Decreasing the Blend Shape
setting slows the rate of change so
Figure 3. 32. “Shape” Examples
that more of the region appears
mid-gray. For most applications, this subtle control is best left close to 50.
‰
Blend Midpoint determines the white
level at the blend midpoint (the point
equidistant between the beginning
and end of the blend). Increasing the
Blend Midpoint setting creates a
blend that appears brighter than the
rest of the image. Decreasing the
Blend Midpoint setting creates a
blend that is darker than the rest of
the image. A setting of 50 means the
midpoint is approximately 50%
Figure 3. 33. “Midpoint” Examples
black—for best results in most
applications, keep fairly close to this default.
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Section 3: Operation
‰
Show Blending Overlap turns your
defined blend width area to solid
gray so that two adjacent images can
be seamlessly aligned simply by
overlapping their gray bars, if
needed. Toggle the Show Blending
Overlap off to reactivate the blend
effect.
Other Functions
For convenience, the Edge Blending
submenu also includes related options for
enabling a specific color and/or test pattern,
or for working with colors or the lamp. Such
functions duplicate those provided elsewhere
in the menu system.
Edge Blending Procedure
BEFORE YOU BEGIN: Make sure your source
hardware and/or software can supply a tiled image
for the number of projector in use, and that the tiling
includes overlapping data of approximately 12.5-
25% along shared edges (see Figure 3.34). Tiling
not a projector feature.
Physically align the projectors and images from
your intended external source, then match colors
and Brightness Uniformity.
Figure 3.34. Tiling Example
IMPORTANT: For a shared edge, the following Blend procedures and settings
should be identical on BOTH projectors.
1. Start with two full-screen projector images overlapped by approximately 12/5%-
25% each. Display full white field test pattern from both.
2. In the Edge Blending submenu, enable the top checkbox to activate all controls.
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Section 3: Operation
3. SET STARTING POINTS FOR ADJUSTMENT:
‰
‰
Set all blend widths to 0.
Go to “More” and set everything in the Edge Blending (2) menu to 50.
Figure 3.35. Set Starting Points for Each Projector
4. SET BLEND WIDTH: On one projector, increase the Blend Width for an overlapping
edge (for example, if the projector’s image is on left, its right edge overlaps the
adjacent image—adjust Right Blend Width). Use the same setting on the second
projector for this shared edge.
5. Re-adjust width (both projectors) until the overly bright band at the midpoint of the
overlapping blends disappears or just changes to very light gray. For the shared
edge, use the same Blend Width setting on each projector. If the best effect appears
to be between two settings, choose the wider setting for both projectors.
6. CHECK BLEND: If the blended region appears too dark or light in relation to the rest
of the image:
‰
‰
Increase Blend Midpoint in both projectors to “lighten” the overall blend,
decrease to “darken” the overall blend.
Adjust Blend Shape in both projectors to fine-tune change the amount of mid-
gray intensity (as opposed to black/white) in the blend.
7. Repeat with remaining projectors / overlaps.
8. Check completed display wall with the desired external signal.
9. Adjust mechanical alignment if necessary to maintain perfect pixel-on-pixel
alignment over time.
In applications where you are projecting only white or light images, the Blend Width
may be slightly higher—set according to how much overlap you have between
images.
As an alternative to using a keypad, most projector functions can be controlled
remotely, typically at a controller such as a PC, via 1) simple bi-directional ASCII
messaging on an Ethernet or serial communication link or 2) a web interface or
“ChristieNET” on an Ethernet network. Using a PC interface can also prove to be
useful in instances where extreme warping is applied and the menu items become
illegible and hard to navigate.
3.11 Remote Control
of the Projector
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Section 3: Operation
VIA ASCII MESSAGING — Connect a serial link between your controller and the RS232
or RS422 port (recommended), or open an Ethernet socket (i.e., Telnet) between your
controller and the valid projector address. Valid ASCII codes and messages are
documented in the Christie Serial Communications document available at the Christie
website.
VIA WEB INTERFACE — Connect your PC to the projector’s Ethernet port. In your web
browser (Internet Explorer, for example), enter the IP address of the projector you
wish to control. This will start a password-protected ChristieNET application—enter
the factory default “ccm7” login and password to open the program. If the projector is
powered up, you can access assorted menu options and slidebars.
Repeat for remaining networked projectors as desired. Keep in mind that multiple
units can be controlled from one PC, but each unit will be in its own ChristieNET
interface (web browser) at the PC. Likewise, you can make up to five separate web
locations to a single projector.
The default login provides access to security settings, where you can define other
users with the same or fewer rights. Use “unlimited” rights for most applications. For
all logins, the Service menu is still protected with its own password.
NOTES: 1) Any proxy server settings that interfere with this type of link should be
disabled for using ChristieNET. Disable through Internet Explorer’s < Tools>
<Internet Options> <Connections> <LAN Settings>. 2) Your PC must be Java-
enabled to v1.4.2 or higher to run ChristieNET. 3) Depending on your projector
model, certain controls provided through ChristieNET are non-functional.
Occasionally the projector will encounter an error condition that can interrupt normal
operation. Such a condition can be caused by a simple invalid keypad entry, an input
signal error (most common) or a system error. The manner in which users are to be
notified of error conditions is set in the Menu Preferences menu:
3.12 Error Conditions
•
•
•
•
To see error messages displayed on-screen, select the “Screen” option
To be notified via a serial communication only, select the “RS232” option.
To receive both types of notifications, select “All”.
To disable error messages (except for “invalid user key entry”, which can’t be
hidden), select “Off”.
The two-digit error code that corresponds to the message appears in the LED status
display window located next to the built-in keypad (Figure 3.36.). NOTE: During
normal operation the status code “On” appears.
Figure 3.36. LED Status Display on Built-In
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Section 3: Operation
User Errors f
Invalid User Entry
A keypad entry not recognized by the projector triggers a short on-screen error
message identifying the problem. For example, if you specify a channel number that is
not available, the message “Invalid Channel will appear. Or if you try to enter the
Exit
wrong password, you’ll see “Invalid Password”. Press
or
to clear the
message and try again.
NOTE: On-screen display of “Invalid User Entry” messages cannot be disabled, even
if Display Error Messages has been set to “Off”.
An input signal error message occurs if you are in presentation level (i.e., there are no
menus present) and have selected an input on which the projector detects a problem.
While menus remain operational and any key press will temporarily remove any
displayed error message, you must resolve the signal problem in order to permanently
eliminate the message.
Input Signal Errors f
No Signal
The message "No signal" occurs when there is no source signal detected at the
selected input—both HSYNC and VSYNC are inactive and the screen background is
black. Connect or correct the signal, or try another input.
Bad Sync
The message "Bad Sync" occurs when HSYNC or VSYNC are active but the signal
cannot be displayed. Such a condition occurs when only one of the two sync signals is
present, or when either sync signal is unstable or the wrong frequency. Correct the
signal or select another input.
Other Signal Error Messages
In addition to the common "Bad Sync" and “No Signal” errors, you may encounter a
signal error message indicating that HSYNC and/or VSYNC are either too fast or too
slow. When such a message appears, check the frequencies shown in the Status menu.
If they are correct, then the signal is not recognized by the projector. On some PCs
you may be able to change the settings to generate a compatible signal. If the
frequencies shown in the Status menu are incorrect, check the cabling to see where the
problem might originate.
System Warnings / Errors f
When the projector encounters a system malfunction, either a System Warning
message or a System Error message may appear. Both types of messages are
accompanied by a numerical error code on the LED status display window next to the
Exit
Exit
built-in keypad. A system malfunction can be cleared with
from
presentation level, but may indicate the need for service by a qualified service
technician.
NOTE: System messages appear on-screen only if Display Error Messages has been
set to “Screen” or “All”.
System Warnings
A system warning indicates that a system malfunction has been detected (see Status
LED Codes, below). A system warning message replaces any input signal message
and disappears when the input signal status changes. While the projector will remain
operational, the message indicates the presence of a potentially serious problem that
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Section 3: Operation
Exit
Exit
should be reported to the manufacturer. You can press
to remove the
message, but for best results you should reset the projector—power the projector
down and up again with the
(power) key.
System Errors
A system error message indicates that a serious malfunction has been detected and
must be reported to the manufacturer as soon as possible (see Status LED Codes,
below). The projector will no longer operate and must be reset—power the projector
down and up again with the
(power) key.
The Status LED Codes
If the status code display on the back of the projector shows one of the following
values, you have encountered a likely system error requiring the attention of a
qualified service technician (see System Warnings and System Errors, above).
Exit
Exit
Acknowledge and clear the error with
from presentation level, or try
resetting the projector by powering it off and on again, cooling when necessary.
Consult and contact your dealer if the problem persists.
The specific code number identifies the source of the error detected, and is
particularly useful in cases where the projector is too far away to read the
accompanying text message in the LED status display window. For example, the code
“27” means “Lamp 1 could not be turned on”. Error codes for this projector are listed
in the table below.
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Section 3: Operation
Code
GENERAL
Description
Error Codes f
12
13
14
15
16
17
18
Software bug. Contact dealer/factory.
Flash memory corrupted. Download new software.
Engineering only programming is complete. Call Christie, replace TIPM.
Attempting to download code without being in boot mode
Invalid interrupt. Power off/on. If it persists, contact dealer/factory.
Forced boot mode. Keys held down too long.
Attempting to program boot mode without jumper
LAMP FAILURES
21
25
26
27
28
29
2A
2C
30
31
32
33
34
35
36
37
Lamp compartment too hot
Lamp 1 not installed
Lamp 1 Interlock: door open, lamp not installed
Unable to turn lamp 1 ON
Lamp 1 shut off unexpectedly
Lamp 1 driver overheated
Lamp 1 driver operation error (e.g. too hot can’t start)
Lamp 1 driver UART communications failure
Lamp 2 not installed
Lamp 2 door open
Unable to turn lamp 2 ON (unknown reason)
Lamp 2 shut off unexpectedly
Lamp 2 driver overheated
Lamp 2 driver reports operation error (e.g. too hot can’t start)
Lamp 2 driver UART communications failure
Lamp Watchdog Tripped – Unless lamps turn on again after 3 minutes, assume software hung.
POWER AND COOLING
41
42
44
45
4C
51
53
56
57
58
59
5A
Lamp 1 driver Vcc to low
Color wheel 1 stopped for at lease one second
Lamp 2 driver Vcc too low
Color wheel 2 stopped for at least one second
Projector shutdown due to critical error
TIPM fan failed
Main blower failed
Engine fan failed
Lamp 1 driver fan failed
Lamp 1 fan failed
Lamp 2 driver fan failed
Lamp 2 fan failed
TIPM (image processor)
60
61
62
63
64
65
66
67
68
Boot code CRC failed
Unable to program the DigMux PLD
Unable to program the Control PLD
Unable to program the BUBKS PLD
Unrecognized ROM type
Write to flash ROM failed
General image processor failure
Downloaded code will not fit in the ROMs
Communication problem with scaler on image processor
BUILT-IN or EEPROM
70
71
72
73
Unable to access the EEPROM on the built-in keypad
EEPROM memory re-initialization (built-in keypad)
Unable to access the EEPROM on the lamp module
Unable to access the EEPROM on the Back End Board
BACK END BOARD
80
81
82
83
84
85
86
Unable to detect Back End Board
Unable to program a device on the programming bus
TI flash download failure – not started
TI flash download failure – partial write
TI flash download failure – checksum read
TI – I2C write failure
Communications failure
BACKPLANE or OPTIONAL INTERFACE MODULE
A0
A1
A2
A3
Unable to program the Option Card
Unable to power the Option Card
Unable to program the Backplane module
Unable to program the Warp Module
Exit
Exit
Clear system errors with
. If you encounter a system error, try resetting the projector by powering it off and on
again (wait at least 90 seconds and allow for proper cooling). For detailed information, monitor the RS232 IN port. Contact
dealer/factory if error persists and if a code appears that is not listed.
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Section 4
Maintenance
The projector is an international regulatory agency approved product designed for safe
and reliable operation. It is important to acknowledge the following precautions while
operating the projector to assure complete safety at all times.
4.1
Warnings and
Safety
Guidelines
WARNING
Always remove the lens when shipping the
projector.
WARNING
NEVER look directly into the projector lens.
The high brightness of this projector
could cause permanent eye damage.
WARNING
For protection from ultraviolet radiation,
keep all projector shielding intact during operation.
WARNING
Installation should be performed by qualified
personnel.
Observe and follow all warnings and instructions marked on the projector.
Labels and Markings f
The exclamation point within the equilateral triangle alerts the user to
important operating and maintenance (servicing) instructions in the
literature accompanying the projector.
The lightning flash and arrowhead symbol within the equilateral triangle
alerts the user to un-insulated “dangerous voltage” within the projector’s
enclosure that may be of sufficient magnitude to constitute a risk of
electric shock.
Instructions f Read all operating instructions prior to using the projector.
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Section 4: Maintenance
Operate the projector in an environment, which meets the operating range as specified
in Section 6 – Specifications.
Projector Location f
•
•
Do not operate the projector close to water, such as near a swimming pool. Do not
operate in extremely humid environments.
Do not place the projector on an unstable cart, stand or table. A projector and cart
combination should be used with care. Sudden stops, excessive force and uneven
surfaces may cause the projector and cart combination to overturn.
If the projector is to be ceiling mounted, use only the Christie-approved ceiling
mount fixture.
•
Lamps f The two 300W P-VIP lamps in the projector require replacement when they have
reached their end of life (approximately 1500 hours), if they have failed during
operation, or have a drastic change in brightness (typical of aging lamps). To
effectively maintain operation of the projector it is best to be aware of any changes
that occur in brightness and the number of hours each lamp is in use. Refer to 4.4.
Lamp Replacement for more details on lamp replacement.
NOTE: These are mercury-containing lamps. Handle appropriately. Refer to
Appendix G for the lamp product safety data sheet.
Follow all safety and warning precautions regarding lamp replacement and handling.
WARNING
Wait approximately 5 minutes to allow the lamp to cool
before removing.
Do not stick hands into the lamp compartment during
lamp replacement.
The lamp is under great pressure when hot and may
explode causing physical injury and/or property damage.
Allow a lamp to cool before handling and/or powering
down and unplugging the projector.
Use only the lamps supplied by CHRISTIE, in the Lamp
Replacement Kit.
Use only the attachments and/or accessories recommended by CHRISTIE. Use of
others may result in the risk of fire, shock or personal injury.
Power Cord f
and Attachments
WARNING
Use only the AC power cord supplied. Do not attempt
operation if the AC supply is not within the specified
voltage and power range. See Section 6.
•
•
Do not set or rest items on the power cord. Place the projector in an area where
the projector cord cannot be abused or damaged by persons walking on it or by
objects rolling over it.
Operate the projector at the specified voltage only. Do not overload power outlets
and extension cords as this can result in fire or shock hazards.
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Section 4: Maintenance
•
The projector is equipped with a three-wire plug having a third grounding pin.
This is a safety feature – if you are unable to insert the plug into an outlet contact
an electrician to have the outlet replaced. Do not defeat the safety purpose of this
grounding-type plug.
Slots and vents in the projector provide ventilation. Never block or cover these
openings. This ensures reliable operation of the projector and prevents overheating.
Ventilation f
•
•
Do not place the projector over a radiator or heat register. The projector should
not be placed in an enclosure unless proper ventilation is provided.
Do not “poke” objects into the ventilation openings of the projector. They may
touch dangerous voltages or short-out components resulting in a fire or shock
hazard. Do not spill liquids of any kind into the projector. Should an accidental
spill occur, immediately unplug the projector and have it serviced by a qualified
service technician.
If any of the following conditions exist, immediately unplug the projector from the
power outlet and ask a qualified service technician to look at it.
Servicing f
•
•
•
•
•
The power cord has been damaged.
The internal cooling fans do not turn on when the projector is first powered up.
Liquid has been spilled into the projector.
The projector has been exposed to excessive moisture.
The projector is not operating normally or its performance has significantly
deteriorated in a short period of time.
•
The projector has been dropped or the shipping case (if applicable) has been badly
damaged.
WARNING
Do not attempt to service the projector yourself. All
servicing must be performed by CHRISTIE accredited
service technicians.
Use replacement parts that are manufacturer-approved
only. Use of any other part other than the ones specified
by the manufacturer can result in fire, electric shock or
risk of personal injury and irreparable equipment
damage.
WARNING
Never service the projector while it is still plugged in.
There are exposed voltages that could cause severe
physical injuries and possibly death. Always unplug the
projector and wait two minutes to allow the capacitors on
the power supply to discharge before removing the
projector’s covers.
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Section 4: Maintenance
WARNING
4.2
Cleaning and
Maintenance
Guide
Always power down and unplug the projector before
cleaning or servicing.
Table 4.1. Maintenance Guide
Part Description
Frequency
How to clean
Lens
Clean the lens only when absolutely
necessary. A small amount of dust on the
lens has very little effect on picture quality.
To clean: Use a soft lint-free cloth without
any chemicals. Use only a high-quality
coated optics cleaning fluid, which can be
purchased from most camera supply stores.
Apply the coated optics fluid directly onto
the lint-free cloth until moistened. Wipe in a
single sweep across the surface of the lens.
To avoid scratching the lens do not scrub or
rub in a circular motion. Discard the cloth
after every use. Do not use cleaning tools
treated with Ether. Do not use cleaning
solvents that contain ammonia. Use
As required
compressed air to remove any particles
remaining on the lens.
Lamp Module
(300 W P-VIP)
CLEAN (front glass only): Clean if
absolutely necessary. Never touch the glass
surface of the lamp. Any oil (left by
fingerprints) will seriously degrade lamp
performance or cause “hotspots” which can
lead to an accumulation of intense heat in the
touched area and cause the lamp to shatter.
To clean, wait until lamp is cool. Moisten a
clean, lint-free cotton cloth with isopropyl
alcohol and gently rub the surface of the
glass in a circular motion until clean.
REPLACE: Refer to 4.4 Lamp Replacement
for instructions.
As required
1500 hours or
sooner if required
Covers
CLEAN: Clean dust from external covers
using a clean, lint free cotton cloth as
required. NOTE: Before cleaning the
modules, it is recommended that you install
the lens cap. This will keep dust particles
from settling on the glass surface of the lens.
As required
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Section 4: Maintenance
The optional IR remote uses two AA size, 1.5V alkaline batteries. To replace the
batteries simply turn the remote over and push out the cover using the finger groove,
as shown in (1) Figure 4.1.
4.3
Replacing
Remote
Batteries
Remove and properly discard the old batteries. Insert new batteries in the proper
positive/negative orientation as shown etched in the bottom of the compartment (2).
Replace the cover by inserting the tabbed end into the opening and snapping the
opposite end into place.
Figure 4.1. Replacing remote batteries
The projector uses two 300W P-VIP lamps and can be operated with both lamps ON
(Dual Lamp Operation mode) or with one lamp ON (Single Lamp Operation mode).
The projector has the ability to automatically switch modes to maintain continuous
operation.
4.4
Lamp
Replacement
When do I replace a lamp? Lamps that have shown a drastic reduction in
brightness or have reached their end of life (approx 1500 hours) should be replaced
immediately. You can check the number of hours each lamp has been in use by
looking up the number of LAMP HOURS in individual lamp submenus or in the Status
menu. From the Lamp menu, you can also set a LAMP LIMIT and enable the projector
to send a warning message when it’s powered on to indicate the lamps have reached
their set limit. The LED’s beside the built-in keypad will flash “LP” when lamp life
has expired.
At anytime during operation, you can check the status of a lamp by checking the lamp
status in individual lamp submenus – More, Lamp 1 or More, Lamp 2. You will see
one of six states: “Good”, “Cooling Fan #8 Failed”, “Cooling Fan #10 Failed,
“Interlock Tripped”, “Failed to Strike”, “Turned Off Unexpectedly”, “Color Wheel
Stopped”, “Driver Vcc too Low” or “Lamp Not Installed”. A status of “Failed to
Strike” or “Turned Off Unexpectedly” indicates a failure that requires further
investigation and may or may not be directly related to the lamp.
If you have ruled out the cause being an aged lamp or another component in the
projector, it may indicate that your lamp has prematurely burned out or failed for
some other reason (check status LEDs and/or error codes through RS-232, if
possible). Burned out lamps or lamps that have failed due to some characteristic flaw
should be replaced, as soon as possible.
In general, monitor the performance of your projector and replace lamps as needed.
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Section 4: Maintenance
To replace a lamp:
1. Press
to power down the projector and allow the lamp to cool for
approximately 5 minutes after the fans have turned off before continuing with
Step 2. If required, you can switch lamp modes and cut power to the lamp you
want to replace without having to power down the projector and interrupt a
presentation. Check the Lamp menu to ensure the lamp operation mode has been
switched to the other lamp. Allow the lamp to cool sufficiently before continuing
with Step 2.
NOTE: Opening a lamp door with a “live” lamp will cause the projector to
automatically cut power to that lamp.
WARNING
Wait at least 5 minutes after powering down or switching
lamp operation modes to allow the lamp to cool
sufficiently before removing.
Figure 4.2.
2. Remove the single screw from the
lamp door you want to open.
NOTE: The amber window on the
door (Figure 4.2.) should be dim. If
it “glows” then the lamp in this
compartment is still on. Manually
switch to the other single lamp
operation mode to cut power to the
lamp before replacing. (Figure 4.3)
3. Swing the lamp door open.
Figure 4.3.
(Figure 4.3.)
4. Using a screwdriver or fingers, turn the three lock screws on the lamp module
counter-clockwise a quarter turn each to “unlock” it. (Figure 4.4.)
5. Using the two finger guides molded into the lamp housing, pull the lamp straight
out of the projector. (Figure 4.4) The lamp module disconnects from the terminal
block located at the back of the lamp compartment.
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Section 4: Maintenance
Figure 4.4.
6. Discard the lamp using approved disposal methods for your area. NOTE: Lamps
containing mercury must be treated as hazardous waste if discarded in large
volumes.
WARNING
Do not stick hands into an empty lamp compartment,
especially if the other lamp is still on. The lamp
compartment can become quite hot and cause physical
injury.
7. On the new lamp module, turn the
three lock screws to the “unlock”
position before inserting it into the
lamp compartment. Align the lamp
with the three pins located at the
back of the compartment. Insert the
lamp all the way in until it is fully
seated. (Figure 4.5)
8. Turn the three lock screws on the
new lamp module clockwise a
quarter turn to “lock” it in place.
(See Figure 4.4 for lock screw
position.)
9. Close the lamp door and tighten the
screw to secure it in place.
NOTE: The projector automatically
detects a new lamp and records the
serial number in software the next time
Figure 4.5.
it’s powered up. Manual entry of the serial number is not required.
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Section 4: Maintenance
Use the following instructions when replacing a projection lens:
4.5
Replacing the
NOTE FOR FIRST TIME USE: The projection lens is shipped separately from
the projector. Before you install a lens it is important to remove the lens plug
from the lens opening in the projector and the protective end cap from the lens.
Projection Lens
1. Power down the projector and wait five minutes to allow the lamps to cool before
continuing with Step 2.
2. Place the lens cap on the projection lens to protect it from being damaged during
the installation or removal process.
3. When removing the projection lens - Press and hold the LENS RELEASE button
located in the bottom right corner of the projector’s front panel. Grasp the lens
barrel with your free hand and turn it in a counter-clockwise direction until it can
be removed from the projector. Release the LENS RELEASE button.
OR
When installing a projection lens, complete Steps 1 and 2 above. Slide the lens
into the lens opening in the projector and turn clockwise until it is fully installed.
Remove the protective end cap from a new lens before installing
otherwise you could damage the projector.
Figure 4.6.
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Section 5
Troubleshooting
If the projector does not appear to be operating properly, note the symptoms present and use the following guide to
assist you. If you cannot resolve the problems yourself, contact your dealer for assistance.
NOTE: A qualified service technician is required when opening the projector to diagnose any “probable cause”.
5.1
Displays
Symptom f
The projector is on but there’s no display...
1. Was a lens cover accidentally left on? Remove lens cover.
2. Make sure the shutter is OPEN.
CAUSE / REMEDY:
3. Is the lamp ignited? It could take up to 3 attempts to strike a lamp. With a 90
second wait period in between each attempt it could take a total of 4.5 minutes to
turn the lamp on. Check LAMP STATUS.
4. Is the correct input selected?
5. Is the source connected properly? Check the cable connections and make sure the
correct source is selected.
6. Can you access test patterns? Make sure there is not a full black test pattern
Menu
selected for display—press
with keys.
to access test patterns, then cycle patterns
Symptom f
Severe motion artifacts…
CAUSE / REMEDY:
1. Most likely there is a synchronization problem with reversed 3/2 pull-down in
60Hz-to-24Hz film-to-digital conversion in your source. Correct at the source.
Symptom f
Image appears “squeezed” or vertically stretched into center of screen
CAUSE / REMEDY:
1. Check your Resizing selection.
Symptom f
The display is jittery or unstable…
CAUSE / REMEDY:
1. If the display is jittery or blinking erratically, ensure that the source is properly
connected and of adequate quality for detection. With a poor quality or
improperly connected source, the projector will repeatedly attempt to display an
image, however briefly.
2. The horizontal or vertical scan frequency of the input signal may be out of range
for the projector. Refer to Section 6, Specifications for scan frequency ranges.
3. The sync signal may be inadequate. Correct the source problem.
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Section 5: Troubleshooting
Symptom f
The display is faint…
CAUSE / REMEDY:
1. Brightness and/or contrast may be set very low.
2. The source may be double terminated. Ensure the source is terminated only once.
3. The source (if non-video) may need a different sync tip clamp location.
Symptom f
The upper portion of the display is waving, tearing or jittering…
CAUSE / REMEDY:
1. This can sometimes occur with video or VCR sources. Check your source.
Symptom f
Portions of the display are cut off or wrap to the opposite edge…
CAUSE / REMEDY:
1. Resizing and/or blanking may need adjustment.
Symptom f
The display appears compressed (vertically stretched)…
CAUSE / REMEDY:
1. The frequency of the pixel sampling clock is incorrect for the current source.
2. Resizing, vertical stretch and positioning options may be improperly adjusted for
the incoming source signal.
Symptom f
Data is cropped from edges
CAUSE / REMEDY:
1. Check settings for Blanking.
2. If incoming data is still missing from the image, reduce the image size to within
the display area available in the projector.
Symptom f
CAUSE / REMEDY:
Display quality appears to drift from good to bad, bad to good…
1. The source input signal may be of low quality.
2. The H or V frequency of the input may have changed at the source end.
Symptom f
The display has suddenly frozen…
CAUSE / REMEDY:
1. If the screen blacks out inexplicably, it is possible that excessive voltage noise on
the AC or ground input has interrupted the projector’s ability to lock on to a
signal. Power down the projector and disconnect from AC. Then plug in again and
power up as usual.
Symptom f
Colors in the display are inaccurate…
CAUSE / REMEDY:
1. The color, tint, color space, color temperature and/or other settings may require
adjustment.
2. Make sure you are using the proper channel for this source.
3. Check Color Wheel Calibration.
Symptom f
The display is not rectangular…
CAUSE / REMEDY:
1. Check leveling of the projector. Make sure that the lens surface and screen are
as parallel to each other as possible.
2. Is the vertical offset correct? Adjust as necessary using the vertical offset knob.
3. Check if Keystone is incorrectly set.
Symptom f
The display is “noisy”…
CAUSE / REMEDY:
1. Display adjustment at your input source may be required. Adjust pixel tracking,
phase and filter. Noise is particularly common on YPbPr signals from a DVD
player. (If using a PC source, adjust using a high-frequency test pattern with one
pixel on/off throughout.)
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Section 5: Troubleshooting
2. The video input may not be terminated. Make sure the video input is terminated
(75 Ω). If it is the last connection in a loop-through chain, the video input should
be terminated at the last source input only.
3. The input signal and/or signal cables carrying the input signal may be of poor
quality.
4. If the distance between the input source device and the projector is greater than 25
feet, signal amplification/conditioning may be required.
5. If the source is a VCR or off-air broadcast, detail may be set too high.
For more information on lamp operation modes and auto-switching, refer to Section 3
– 3.7 The Lamp Menu.
5.2
Lamps
1. The projector enforces a 90 second delay between powering down and up again,
because a hot lamp is more difficult to ignite. NOTE: It can potentially take 2
minutes to cool a lamp sufficiently enough before re-striking it.
Projector Delayed on f
Power Up
1. It takes 25 seconds for the projector to power up and strike a lamp. One of the
inherent properties of the lamp is that it may not strike with the first attempt. The
projector will wait 90 seconds before trying to strike the lamp again. It will try a
total of three times (4.5 minutes total) before it declares the lamp as “Failed to
Strike” – check LAMP STATUS.
Powered Up, But No f
Light On The Wall
2. Make sure the shutter is OPEN.
1. Did you request a lamp operation mode change during power up? The projector
will ignore any commands sent during initialization. Wait for “ON” to appear in
the LED status display window before entering a command.
Lamp Operation Mode f
Didn’t Change
2. Check the status of the lamp. The lamp operation mode will not change if there is
a lamp with an associated failure or lamp is not installed.
3. Make sure you have allowed enough time for the projector to turn a lamp on. This
can take up to 4.5 minutes, as the projector will strike a lamp up to 3 times
waiting 90 seconds in between each attempt. Only after a lamp is successfully
turned on will the lamp operation mode change.
1. Make sure the Ethernet settings are valid for your site—all network devices
5.3
Ethernet
should have the same subnet mask and unique IP addresses.
2. Make sure to save any address change, and re-boot to implement.
3. If you still have trouble establishing communications with a projector added to an
existing Ethernet network, the projector’s IP address is likely in conflict with
another address already in use. Contact your network administrator.
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Section 6
Specifications
NOTES: 1) Due to continuing research, specifications are subject to change without notice. 2)
Specifications apply to all models unless otherwise noted.
Display f
Resolution
SXGA+ (1400 x 1050) for DS+60 and Matrix 3000
720P (1280 x 720, widescreen) for DW30
Brightness
DS+60
Dual Lamp (White Boost ON)
Single Lamp (White Boost ON)
6000 ANSI lumens
3050 ANSI lumens
DW30 & Matrix 3000
Dual Lamp (White Boost ON)
Single Lamp (White Boost ON)
2700 ANSI lumens
1500 ANSI lumens
Contrast Ratio
DS+60 & DW30
1100:1 – 5000:1 full field when using
light shutter
Matrix 3000
1500:1 – 4000:1 on/off contrast ratio
with internal aperture
Brightness Uniformity
Colors and Gray Scale
90% across the screen
Resolution
8 bits
Displayable Colors
64 million
Color Wheel
DS+60
DW30
Matrix 3000
2xRGW80B
2xRGBRGB
2xRGB
Color Temperature
Default
6300K±500K with White Boost = 10
6000K±500K with White Boost = 0
3200K – 9600K
Range of Adjustment
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Section 6: Specifications
Lenses
(optional)
f
* for DS+60 and Matrix 3000, 0% offset is equal to half the image above and below lens center (525
pixels) OR half the image to the left or right of lens center (700 pixels) – see table below.
Table5.1. SXGA+ Lens Offsets
Lens Type
Part No.
Vertical Offset
Maximum amount of
projected image above or
below lens center
Horizontal Offset
(% of half width)
Maximum amount of
projected image to one
side of lens center
(% of half height)
%
12%
120%
120%
120%
120%
120%
Pixels
+/-63
+/-630
+/-630
+/-630
+/-630
+/-630
%
56%
110%
110%
110%
110%
110%
Pixels
+/-588
+/-1155
+/-1155
+/-1155
+/-1155
+/-1155
%
7%
78%
78%
78%
78%
78%
Pixels
%
Pixels
+/-748
+/-1246
+/-1246
+/-1246
+/-1246
+/-1246
0.8:1 fixed
1.2:1 fixed
38-809082-02
38-809083-02
+/-48
+/-546
+/-546
+/-546
+/-546
+/-546
53%
89%
89%
89%
89%
89%
1.3-1.7:1 zoom 38-809084-02
1.7-2.5:1 zoom 38-809085-02
2.5-4.0:1 zoom 38-809086-02
4.0-7.0:1 zoom 38-809087-02
* for DW30, 0% offset is equal to half the image above and below lens center (360 pixels) OR half
the image to the left or right of lens center (640 pixels) – see table below.
Table 5.2. 720P Lens Offsets
Lens Type
Part No.
Vertical Offset
Maximum amount of
projected image above or
below lens center
Horizontal Offset
(% of half width)
Maximum amount of
projected image to one
side of lens center
(% of half height)
%
81%
231%
231%
231%
231%
231%
Pixels
+/-292
+/-832
+/-832
+/-832
+/-832
+/-832
%
90%
110%
165%
165%
165%
165%
Pixels
+/-652
+/-1192
+/-1192
+/-1192
+/-1192
+/-1192
%
31%
104%
104%
104%
104%
104%
Pixels
%
66%
102%
102%
102%
102%
102%
Pixels
+/-840
+/-1304
+/-1304
+/-1304
+/-1304
+/-1304
0.88:1 fixed
1.3:1 fixed
1.42-1.86:1
1.86-2.73:1
2.73-4.38:1
4.38-7.66:1
38-809082-02
38-809083-02
38-809084-02
38-809085-02
38-809086-02
38-809087-02
+/-200
+/-664
+/-664
+/-664
+/-664
+/-664
Inputs f
Analog RGB or YPrPb (Interlaced or Progressive Scan Format)
Horizontal Frequency Range
Vertical Frequency Range (See Note 1)
Pixel Clock Rate
15 – 120 kHz
23.97 – 150 Hz
13-210 MHz max
Signal Format
Input Levels
R, G, B, - with sync:
1.0Vp-p ±2dB
R, G, B, - without sync: 0.7Vp-p ±2dB
Pb, Pr
0.7p-p ±2dB
±2V
75 ohms
DC Offset
Nominal Impedance
Note 1: Value specifies frame rate of non-interlaced sources and field rate for
interlaced sources. Frame/field rates higher than the maximum refresh rate of the
panels will be displayed at a lower rate.
Sync (Interlaced or Progressive Scan Format)
Horizontal Frequency Range
Vertical Frequency Range (See Note 1)
Sync Type
15 – 120 kHz
23.97 – 120 Hz
Separate H and V
Composite (bi-level, tri-level, XOR)
Sync-On-Green/luma (bi-level, tri-level)
MarcoVision™ compatible
Positive or Negative
0.5Vpp – 4.0Vpp
Polarity (See Note 2)
Input Levels (See Note 2)
DC Offset (See Note 2)
±3V
Nominal Impedance (See Note 2)
Horizontal Sync Duty Cycle
Note 2: Does not apply to sync-on-green/luma.
75 ohms
3% min, 20% max
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Section 6: Specifications
Composite Video and S-Video
Signal Formats
Video Standards
Composite-video (CVBS), S-video Y/C)
NTSC, NTSC 4.43, PAL, PAL M,
PAL N, PAL60, SECAM
1.0Vp-p ±3db (including sync tip)
1.0Vp-p ±3dB (including sync tip)
630mV nominal (burst)
Input Levels
Composite-video:
S-video luma (Y):
S-video chroma (C):
DC Offset
±2V
Nominal Impedance
Return Loss (VSWR)
75 ohms
20dB min (1.2:1 max.) @ 6 MHz
DVI-I – Analog
Input Characteristics
Same as Analog RGB except as
noted below.
Formats
RGB or YPbPr – video signal cannot
be routed to the decoder.
Sync Types
Separate H and V (direct or swapped)
Bi-level – TTL levels only
Composite (XOR, OR)
Sync-on-green
Serrations and/or Equalization pulses
MacroVision™ (standard & progressive)
DVI-I – Digital
Input Characteristics
DVI Cable Length
EDID
meets DVI spec
5m
Supported
HDCP (High Speed Digital Content Protection) Supported
RS-232 Serial Input
Connector Type
1 male DB9 (RS-232 out)
1 female DB9 (RS-232 in)
RS-422 Serial Input
Connector Type
1 female DB9 connector
Network Control
Ethernet
Max. Baud Rate
1 RJ45 connector
115200
Remote Control
Type
Range
IR with wired ability
30 meters
Laser Pointer
Battery Type (2 required)
Included
AA, 1.5V Alkaline
Wired Control
Connector Type
Input Levels
3.5mm plug
2.2V min.
0.9V max.
High:
Low:
Power:
500mA @ 5V
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Section 6: Specifications
Power Requirements f
General
Voltage Range
Line Frequency
Max. Inrush Current
Current Rating
100 – 240 VAC nominal
50 Hz – 60 Hz nominal
68 A
Both lamps on - 8.4A @ 100V (typical),
3.5A @ 240V (typical)
One lamp on - 4.8A @ 100V (typical),
2.0A @ 240V (typical)
Power Consumption
Both lamps on - 840W nominal
One lamp on - 480W nominal
Lamps f
Type
Power
OSRAM 300W P-VIP®
300 Watts
Operating Position
Warm up to full brightness
Lamp Life (typical)
± 20 deg. tilt from horizontal plane
5 minutes
1500 hours per lamp
Size and Weight f Dimensions (L x W x H)
374mm x 510mm x 256mm
14.7” x 20.1” x 10.1”
36 lbs
Weight
CAN/CSA C22.2 No. 60950-00
Safety f
ANSI/UL 60950 3rd Edition
EN60950, 2000 European Norm, Safety of Information Technology Equipment
China Compulsory Certificate (CCC)
FDA
EMI f Emissions
FCC Code of Federal Regulations, Title 47, Part 15, Conducted and Radiated
Emissions, Class A
EN55022 (CISPR 22) for Information Technology Equipment, Conducted and
Radiated, Class A
EN61000-3-2 Induced Harmonic Distortion
EN61000-3-3 Induced Voltage Fluctuations (Flicker)
Immunity
EN55024, specific to Information Technology Equipment (all parts), under which are:
EN61000-4-2 ESD,
EN61000-4-3 Radiated Immunity,
EN61000-4-4 Fast Transient/Burst Immunity
EN61000-4-5 Surge Immunity,
EN61000-4-6 Immunity to Conducted Disturbances,
EN61000-4-8 Magnetic Field Immunity,
EN61000-4-11 Voltage Dips, Short Interruptions and Voltage Variations Immunity
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Section 6: Specifications
Operating Environment f
Temperature
Humidity
Altitude
10°C to 35°C
20% to 90%
0m to 3050m
Non-Operating f
Temperature
Humidity
Altitude
-20°C to 70°C
5% to 95%
0m to 9144 m
Environment
Standard Components f IR remote (with batteries)
Wired remote control cable
Line Cords (North American and European)
Computer cable (Dsub15 to DVI-I)
DVI-I cable
S-video cable
User’s Manual
Optional Accessories f
Kore™ 10-bit Librarian for downloading new software
Ceiling Mount
Stacking Kit
Shipping Case
Service manual
Remote IR Sensor
Lenses (SXGA+)
0.8:1 fixed (38-809082-01)
1.2:1 fixed (38-809083-02)
1.3-1.7:1 zoom (38-809084-02)
1.7-2.5:1 zoom (38-809085-02)
2.5-4.0:1 zoom (38-809086-02)
4.0-7.0:1 zoom (38-809087-02)
Optional Input Modules
RGB500 Input Module
RGB400 Active Loop-Through Input Module
RGB400 Buffered Amplifier Input Module
PC250 Analog Input Module
Serial Digital Input Module
DVI/DFP Input Module
Dual SD/HD-SDI Module
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Appendix A
Glossary
This appendix defines the specific terms used in this manual as they apply to this projector. Also included are other
general terms commonly used in the projection industry.
Active Line Time f The time, inside one horizontal scan line, during which video is generated.
The ability of a screen to reflect ambient light in a direction away from the "line of
best viewing". Curved screens usually have good ambient light rejection. Flat screens
usually have less ambient light rejection.
Ambient Light Rejection f
Analog Video f The video output of most computers and videotape machines. Analog video can
generate a large number of colors.
Anamorphic f Having or requiring a linear distortion, generally in the horizontal direction.
Anamorphic lenses can restore a ‘scope’ (CinemaScope) or ‘flat’ format film frame to
the correct wide-screen appearance by increasing its horizontal proportion.
The American National Standards Institute is the organization that denotes the
measurement standard for lamp brightness.
ANSI f
The ratio of the width of an image to its height, such as the 4:3 aspect ratio common in
video output. Can also be expressed as a decimal number, such as 1.77, 1.85 or 2.39.
The larger the ratio or decimal, the wider and “less square” the image.
Aspect Ratio f
The ability of the projector to automatically recognize and synchronize to the
horizontal and vertical scan frequencies of an input signal for proper display.
Auto Source f
Bandwidth f
The frequency range of the projector's video amplifier.
Baud Rate f The speed (bits-per-second) at which serial communications travel from their origin.
The time inside one scan line during which video is not generated. The blanking time
of the input signal must be equal to or greater than the retrace time of the projector.
Blanking Time f
In projection, brightness usually describes the amount of light emitted from a surface
such as a screen. It is measured in foot-lamberts or candelas per square meter.
Brightness f
Candela or Candle f Unit of measure for measuring intensity of light.
A collection of measurements stored by the projector for a given input source,
Channel f
including frequencies, pulse width, polarity, syncs, channel number and location, user-
adjustable display settings, etc. Use channels to switch between a variety of setups
quickly, automatically recalling previously defined display parameters.
Channel List f A list/menu of previously-defined channels available in projector memory.
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Appendix A: Glossary
Channel Number f A number that uniquely identifies a specific channel retained in projector memory.
The projector can retain up to 50 channels.
Checkbox f A menu item that indicates whether an option is currently in effect (checked) or not
(unchecked).
Chrominance f The signal representing the color information (hue and saturation) when the image is
represented as separate chrominance and luminance. Same as “chroma”.
Color Gamut f The range of colors allowed in a specific system, as defined within a triangular area
located on the CIE color locus diagram whose corners are the three primaries defined
in the system. Also known as color space.
Color Shift f A change in the tint of a white field across an image.
Color Temperature f The coloration (reddish, white, bluish, greenish, etc.) of white in an image, measured
using the Kelvin (degrees K) temperature scale. Higher temperatures output more
light.
An optical component, the color wheel is made up of red, green and blue and
sometimes white segments. The light generated by the lamp is sequentially filtered by
the color wheel (as it’s spinning) into R, G, B color primaries and passed to the DMD
which then creates an image for each color.
Color Wheel f
Component Video f See YCbCr or YPbPr.
The output of video tape players and some computers, characterized by
Composite Video f
synchronization, luminance and color signals combined on one output cable.
Contrast (ratio) f The degree of difference between the lightest and darkest areas of the image.
The alignment of the red, green, and blue elements of a projected image so that they
appear as a single element.
Convergence f
A projection screen which is slightly concave for improved screen gain. Curved
screens usually have screen gains, which are greater than 1 but viewing angles much
less than 180°. Curved screens are not recommended for use with this projector.
Curved Screen f
The Display Data Channel VESA standard enables communication between PCs and
monitors, and is based on E-EDID protocol.
DDC f
A “direct digital interface” signal can be supplied to the projector via an optional
digital input module installed in INPUT 5. For example, you can input an SMPTE-
259M signal using a Serial Digital Input Module or input an SMPTE-272M signal
from a Digital HDTV Serial Input Module.
DDI f
™
DMD™ f Digital Micromirror Devices used in this projector for processing red, green, and
blue color data.
Decoder f Located at INPUT 3 and INPUT 4, this device converts NTSC 3.58, NTSC 4.4, PAL,
PAL-N, PAL-M, or SECAM to RGB video.
Detail f The sharpness of a display from a video source.
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Appendix A: Glossary
Diffused Screen f A type of rear-projection screen which spreads the light striking it. Screen gain is less
than 1 but audience viewing angles are increased.
Display Setting f An adjustment that affects the display of an image. Such display settings include
contrast, brightness, tint, blanking, size, offsets, and others.
Dot Clock f The maximum frequency of the pixel clock. Also known as pixel clock rate.
E-EDID f The Enhanced Extended Display Identification Data standard, established by VESA,
enables properties (such as resolution) of a display device to be detected by the
display card in a controlling device such as a PC. The PC, in turn, can then output in a
matching format to fill the display. Some sources used with the projector are VESA E-
EDID reported.
A very rapid variation in image brightness caused by a frame rate that is too slow.
(See Interlace) See also Lamp Flicker.
Flicker f
Foot-candle f The intensity of visible light per square foot.
The luminance (brightness) which results from one foot-candle of illumination falling
on a perfectly diffuse surface.
Foot-lambert f
The frequency at which complete images are generated. For non-interlaced signals,
the frame rate is identical to the vertical frequency. For interlaced signals, the frame
rate (also known as field rate) is one half of vertical frequency.
Frame Rate f
The ability of a screen to direct incident light to an audience. A flat matte white wall
has a gain of approximately 1. Screens with gain less than 1 attenuate incident light;
screens with gain more than 1 direct more incident light to the audience but have a
narrow viewing angle. For example: An image reflecting off a 10 gain screen appears
10 times brighter than it would if reflected off a matte white wall. Curved screens
usually have larger gain than flat screens.
Gain or Screen Gain f
General Purpose Input Output, used for remote control of a limited number of
programmable functions by direct signal or dry-contact connection.
GPIO f
High-definition Television (1035, 1080 and 1125 lines interlace, and 720 and 1080
line progressive formats with a 16:9 (i.e. 1.77) aspect ratio.
HDTV f
Help Text f A display of help information regarding the current task or presentation.
The frequency at which scan lines are generated, which varies amongst sources. Also
called horizontal scan rate or line rate.
Horizontal Frequency f
The difference between the center of the projected image and the center of the
projector lens. For clarity, offset is often expressed as the maximum amount of the
image that can be projected to one side of the lens center without degrading the image
quality. Horizontal offset ranges can be affected by the type of lens in use, and
whether or not the image is offset vertically at the same time.
Horizontal Offset f
Hot Spot f A circular area of a screen where the image appears brighter than elsewhere on the
screen. A hot spot appears along the line of sight and "moves" with the line of sight.
High gain screens and rear screens designed for slide or movie projection usually have
a hot spot.
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Appendix A: Glossary
Input f A physical connection route for a source signal, described by a 2-digit number
representing 1) its switcher/projector location and 2) its slot in the switcher/projector.
Input Signal f Signal sent from a source device to the projector.
A device, such as the Serial Digital Input Module, that accepts an input signal for
display by the projector.
Interface f
A method used by video tape players and some computers to double the vertical
resolution without increasing the horizontal line rate. If the resulting frame/field rate is
too low, the image may flicker depending on the image content.
Interlace f
Keypad f A small push-button device for controlling most projector settings and operation. For
more information, refer to 3.3, Using the Keypad.
Keystone f A distortion of the image which occurs when the top and bottom borders of the image
are unequal in length. Side borders both slant in or out, producing a “keyhole” shaped
image. It is caused when the screen and lens surface are not parallel, or (in “X”
models) by poor Keystone adjustment.
The reproduction of the horizontal and vertical size of characters and/or shapes over
the entire screen.
Linearity f
When light from a projector is incident on a screen, the light reflects from the screen
such that the angle of reflection equals the angle of incidence. The Line of Best
Viewing is along the line of reflection.
Line of Best Viewing f
The method of feeding a series of high impedance inputs from a single video source
with a coaxial transmission line in such a manner that the line is terminated with its
characteristic impedance at the last input on the line.
Loopthrough f
(Loopthru)
Lumen f The unit of measure for the amount of visible light emitted by a light source.
The signal representing the measurable intensity (comparable to brightness) of an
electronic image when the image is represented as separate chrominance and
luminance. Luminance also expresses the light intensity of a diffuse source as a
function of its area; measured in lumens or candles per square foot (1 lumen per
square foot = 1 footlambert). SMPTE RP 98 calls for a luminance of 12 to 22
footlamberts for theatre screens. See: Foot-lambert.
Luminance f
The amount of visible light per square meter incident on a surface.
1 lux = 1 lumen/square meter = 0.093 foot-candles
Lux f
Menu f A list of selectable options displayed on the screen.
A video output format of some video tape and disk players. There are two types of
NTSC (National Television Standards Committee) video: NTSC 3.58 and NTSC 4.43.
NTSC 3.58 is used primarily in North America and Japan. NTSC 4.43 is less
commonly used.
NTSC Video f
Optical Aperture f Commonly called an iris, the optical aperture when adjusted affects true contrast.
A type of rear-projection screen which re-directs light through the screen to increase
image brightness in front of the screen. Screen gain is usually greater than 1 but
audience viewing angles are reduced.
Optical Screen f
A-4 Christie DS+60/DW30/Matrix 3000 User’s Manual
013-100149-02 Rev. 1 (01/07)
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Appendix A: Glossary
PAL Video f PAL (Phase Alternating Line) video is a 50 Hz standard with 768 x 576 resolution. It
is found on some video tape and disk players (used primarily in Europe, China and
some South American and African countries).
Pixel f The smallest discernible element of data from a computer-generated image.
Pixel Phase f The phase of the pixel sampling clock relative to incoming data.
Pixel Tracking f The frequency of the pixel sampling clock, indicated by the number of pixels per line.
The projector is at presentation level when an image from a source is displayed
without the presence of a slidebar, menu, pull-down list, or error message.
Presentation Level f
The distance between the projector's front feet centers and the screen. Also called
"Throw Distance”.
Projector-to-Screen f
Distance
Protocol f The type of code format called “A” or “B” utilized by the IR remote keypad(s). The
default protocol set at manufacture is Protocol “A”. By using two different keypad
protocols, adjacent projectors can be controlled independently with their remote IR
keypads.
Pull-down List f A selectable menu item that unfolds into a list of options pertaining to it.
QuVis f A manufacturer of a digital video recorder/player/server, QuBit, frequently used for
providing digital cinema data. QuVis image compression uses a proprietary
technology called Quality Priority Encoding, based on wavelets, in which the user
selects a quality level based on signal-to-noise ratio. The data rate varies to efficiently
maintain that quality level. Frames are coded individually.
A translucent panel for screen projection. Incident light travels through the incident
surface of a rear screen and forms an image on the other surface.
Rear Screen f
Resizing f
The ability to manipulate through software commands the physical size, placement
and/or aspect ratio of an image.
The maximum number of alternate white and black horizontal lines that can be
distinguished on a screen when a photographic target is placed between the lens and a
light source and illuminated by that source.
Resolution (lens) f
Resolution (projector) f The maximum number of pixels that the projector can display horizontally and
vertically across an image, such as 1024 x 768 (called XGA).
Rise Time f The time required by the video amplifier of the projector to increase its output from
10% to 90% of the maximum value.
RGB Video f The video output (analog or digital) of most computers. Analog RGB video can have
3, 4, or 5 wires — one each for red, green, and blue, and either none, one or two for
sync. For three-wire RGB, the green wire usually provides sync. (See TTL Video).
A common asynchronous data transmission standard recommended by the Electronics
Industries Association (EIA). Also called serial communication.
RS-232 f
A less common asynchronous data transmission standard in which balanced
differential voltage is specified. RS-422 is especially suited to long distances.
RS-422 f
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Appendix A: Glossary
S-Video f The output from certain video tape players and video equipment. S-Video separates
sync and luminance from color information, typically producing a higher quality
display than composite video.
Scan Frequency f The horizontal or vertical frequency at which images are generated. Also known as
scan rate or refresh rate.
Scan Line f One horizontal line on the display.
Scan Rate f The horizontal or vertical frequency at which images are generated.
A video output format of some video tape and disk players (used primarily in France).
SECAM (Sequential Couleur á Mémoire) signals are similar in resolution and
frequency to PAL signals. The primary difference between the two standards is in the
way color information is encoded.
SECAM f
A slidebar is a graphical display of an adjustable setting. The numerical setting often
represents a percentage but can be a specific unit such as degrees Kelvin.
Slidebar f
The device, such as a computer or VCR, connected to the projector for display. A
source may have numerous corresponding channels defined and recognized by the
projector. See Input.
Source f
Source Setup f See Channel.
A signal selector that can be connected to a projector for the purpose of adding more
sources.
Switcher f
This term refers to the part of the video signal that is used to stabilize the picture.
Sync can occur in three forms:
Sync f
1) "Composite sync": the horizontal and vertical components are together on one
cable.
2) "Sync-on-green": the sync is part of the green video.
3) "Separate sync" or "H.SYNC and V.SYNC": the horizontal and vertical
components of the sync are on two separate cables.
The duration of each sync pulse generated by a computer. The sync width is part of
the blanking time.
Sync Width f
TTL Video f A type of RGB video with digital characteristics.
A wire connecting a single video source to a display device, such as a projector, must
Terminated f
be terminated by a resistance (usually 75Ω for video).
The distance between the front feet of the projector and the screen. Also called
"Projector-to-Screen Distance”. Always use the correct Christie throw distance
formula to calculate the proper throw distance (±5%) required for your lens.
Throw Distance f
Throw Ratio f Throw ratio = throw distance / screen width. Typically used to differentiate lenses.
Tint f Balance of red-to-green necessary for realistic representation of NTSC signals.
The ability of a projector to synchronize to inputs with frequencies within a specified
range.
Variable Scan f
A-6 Christie DS+60/DW30/Matrix 3000 User’s Manual
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Appendix A: Glossary
Vertical Frequency f The frequency at which images are generated. Vertical frequencies vary amongst
sources. Also called vertical scan rate.
Vertical Offset f The difference between the center of the projected image and the center of the
projector lens. For clarity, offset is often expressed as the maximum amount of the
image that can be projected above or below the lens center without degrading the
image quality. Vertical offset ranges depend on the type of lens in use, and whether or
not the image is offset horizontally at the same time.
The signal that is used by display devices (such as projectors) to generate an image.
This term also refers to the output of video tape/disk players and computers.
Video f
Video Decoder f
Video Standard f
Viewing Angle f
An optional device that converts NTSC 3.58, NTSC 4.4, PAL, PAL-N, PAL-M or
SECAM to RGB video.
A specific type of video signal, such as NTSC, PAL, SECAM. This projector can
automatically recognize and interpret the incoming standard and display accordingly.
Screens do not reflect equally in all directions. Most light is reflected in a conical
volume centered around the "line of best viewing". Maximum brightness is perceived
if you are within the viewing cone defined by the horizontal and vertical viewing
angles.
White Balance f The color temperature of white used by the projector.
White Boost f White Boost is an option that enables the recapture of some of the lost light from the
transition between each segment in the color wheel.
White Field f The area of an image that is white only. For example, a full white field is an image
that is white everywhere. A 10% white field is a white area (usually rectangular) that
occupies 10% of the image; the remaining 90% is black.
YCbCr f A high-end digital component video signal.
YPbPr f A high-end analog component video signal. Sometimes called YUV, Component, or
Y, R-Y, B-Y, the YPbPr signal by-passes the video decoder in this projector.
YUV f See YPbPr.
Zoom f The adjustment of image size by means of a zoom lens.
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Appendix B
IR Remote
Key Reference
NOTE: The IR remote is a standard component provided with the projector. Use the
extension cable also provided to convert the IR remote to a wired remote, if desired.
Refer to Section 3 for a specific description of each key and how to use them correctly.
Toggle keys marked with an “*” require you to press and hold or press twice or use with
the up/down arrow keys. Refer to the description of these keys and others in Section 3.
OSD
NOTE: To turn the OSD off you must press
and
.
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Appendix C
Serial Communication
Cables
A serial link of RS232 or RS422 enables ASCII communication with the projector so
that it can be controlled remotely from a PC or other controller. From a PC, connect a
standard 9-wire RS232 serial cable to the RS232 IN port. Or, for long-distance (>100
ft.) links with an RS422-compatible PC or controller, connect RS422 cable to the
RS422 port.
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Appendix D
Throw Distance
Calculating Throw Distance
It is important throw distance be precisely
calculated for your installation using the
appropriate formula from the chart below.
To calculate throw distance you must
know the screen size and the lens type
installed in the projector. In general, the
larger you want the image to be the
greater the distance you must allow
between the lens and the screen.
NOTES: 1) Throw distance is the perpendicular distance from the screen to the center
of the projector’s front feet. 2) This measurement is not necessarily parallel to the
floor as the projector and screen may be inclined. 3) Due to lens manufacturing,
throw distance calculations have a tolerance of ± 5%.
Table D-1 SXGA+ Throw Formulas
Screen Widths **(cm)
Lens Throw Ratio
0.8 (fixed)
1.2 (fixed)
1.3-1.7 (zoom)
Throw Distance Formula (cm, +/-5%)
Min.
Max.
TD = .83*W + 1.46
TD = 1.15*W + 24.51
51
79
69
289
1208
1114
Min. TD = 1.31*W + 3.18
Max. TD = 1.72*W + 3.12
Min. TD = 1.70*W – 6.27
Max. TD = 2.39*W – 6.71
Min. TD = 2.45*W + 9.50
Max. TD = 4.01*W – 4.37
Min. TD = 3.84*W + 27.84
Max. TD = 6.67*W + 31.06
1.7-2.5 (zoom)
2.5-4.0 (zoom)
4.0-7.0 (zoom)
110
73
862
1150
973
95
Table D-2 720P Throw Formulas
Screen Widths **(cm)
Min. Max.
Lens Throw Ratio
0.88 (fixed)
1.31 (fixed)
1.42 – 1.86 (zoom)
Throw Distance Formula (cm, +/-5%)
TD = .88*W + 1.46
TD = 1.31*W + 24.51
51
79
69
289
1208
1114
Min. TD = 1.42*W + 3.18
Max. TD = 1.86+W + 3.12
Min. TD = 1.86*W – 6.27
Max. TD = 2.73*W – 6.71
Min. TD = 2.73*W + 9.50
Max. TD = 4.38*W – 4.37
Min. TD = 4.84*W + 27.84
Max. TD = 7.66*W + 31.06
1.86 – 2.73 (zoom)
2.73 – 4.38 (zoom)
4.38 – 7.66 (zoom)
Where:
110
73
862
1150
973
95
TD = projector distance from the screen to the center of the projector’s front feet (cm)
W = screen (image) width (cm)
**preliminary data
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Appendix E
System Integration
The GPIO connector located on the input panel provides a flexible method of interfacing a wide range
of external I/O devices to the projector. There are 7 GIO pins available on the 9pin D-Sub GPIO
connector, which are configurable via RS232 commands. The other two pins are reserved for ground
and power – see table below for pin identification.
GPIO
1
2
3
4
5
GPIO Pins
Pin #
Signal
6
7
8
9
1
2
3
4
5
6
7
8
9
+ 12V (200mA)
GPIO 1
GPIO 2
GPIO 3
Ground
GPIO 4
GPIO 5
GPIO 6
GPIO 7
The serial cable required for connecting the external device to the projector’s GPIO connector,
whether it’s a standard serial cable or a custom one, must be compatible with the external device.
Configuring the GPIO
The GPIO connector can be configured to automate any number of events using the serial command
code GIO. Each pin is defined as either an input or output depending on the desired outcome. In
general, configure the pin as an input if you want the projector to respond to something the device
does and as an output if you want the external device to respond to an action taken by the projector.
For example, configure the pin as an output if you want the lighting in a room to automatically dim
when the projector is turned on.
By using the GIO command, you can also set the state of each pin as high or low. By default, the
state of each pin is high. The voltage applied to pins in the high state is + 3.3V.
Example 1. Turn room lighting on when the projector is turned off. (Assumes a control/automation
unit is configured to turn the lights on when pin 2 of it’s input goes high.)
(GIO C2 O)
(GIO 2 H)
Set pin #2 configuration to output
Set pin #2 to high (state)
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Appendix E: System Integration
Query Command
(GIO?)
Request the state and configuration of all pins
Reply of pin state and configuration
Request configuration for pin #2
Reply with pin #2 configuration as output
Request the state of pin #2
(GIO! “HHLLHLH” “OOIOOOI”)
(GIO? C2)
(GIO! C2 O)
(GIO? 2)
(GIO! H)
Reply with pin #2 state as high
Real Time Event
Use the serial command RTE to specify an action that is initiated at a particular time or based on an
external stimulus.
For General Purpose IO “G”
Parameter
Name
Value
P1
P2
P3
RTE type
I/O bit
Pin state
(1 Character)
(String)
G (Real Time I/O Event)
1-7
H = High
L = Low
“LHXXXHL” Combine multiple inputs and
trigger occurs when all conditions are met
Any valid serial protocol command for the device
P4
Commands
Example 2. Projector powers up when a switch on the external device is turned on.
(GIO C2 I)
Set pin #2 configuration as input
Power on when pin #2 set to high
Power off when pin #2 set to low
(RTE G 2 H “(PWR 1)”)
(RTE G 2 L “(PWR 0)”)
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Appendix F
Optional Input Modules
There are many optional input modules and accessories currently available for this
projector. Contact your dealer for a complete and up-to-date listing.
NOTE: Always unplug the projector or switcher before installing or removing any optional
input module.
The RGB500 Input Module may be installed in this projector, a Marquee Signal
Switcher, or a Marquee Case/Power Supply. The module receives analog RGB input
signals from computers or other RGB source devices.
RGB500 Input Module f
38-804606-xx
RGB500 Features
◊
accepts 3, 4, or 5 wire RGB video (sync-on-green, composite sync, or
separate horizontal and vertical sync), up to 500 MHz bandwidth
BNC connectors for RGB signal inputs
◊
NOTE: The audio connectors are not functional.
The RGB400 Buffered Amplifier Input Module may be installed in this projector, in a
Marquee Signal Switcher or in a Marquee Case/Power Supply. Connect three-, four-, or
five-wire RGB video signals of up to 400 MHz bandwidth, signals typically produced by
high-resolution computer or workstations. The buffering capability of the module enables
the incoming signal to be sent to a remote destination. Inputs are 75Ω terminated.
RGB400BA Input Module f
38-804610-xx
RGB400BA Features
◊
accepts 3, 4, or 5 wire RGB video (sync-on-green, composite sync, or
separate horizontal and vertical sync)
◊
◊
BNC connectors for RGB signal inputs
Buffered signals to a remote destination
NOTE: The audio connectors are not functional.
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Appendix F: Optional Input Modules
The RGB400 ALT Input Module may be installed in this projector, a Marquee Signal
RGB400 Active Loop-Thru f
Input Module
Switcher, or a Marquee Case/Power Supply. The module receives analog RGB input
signals from computers or other RGB source devices. Video inputs are
75Ω terminated. Video outputs provide buffered loop-through to another display
device.
38-804607-xx
RGB400ALT Features
◊
accepts 3, 4, or 5 wire RGB video (sync-on-green, composite sync, or
separate horizontal and vertical sync)
◊
◊
BNC connectors for RGB signal inputs
buffered loop-through video outputs
NOTE: The audio connectors are not functional.
The PC250 Analog Input Module may be installed in this projector, a Marquee Signal
Switcher or a Marquee Case/Power Supply. The module receives analog RGB input
signals from IBM PC compatibles or Macintosh computers. Video inputs are 75Ω
terminated. Video outputs are provided for buffered loop-through to another display
device.
PC250 Analog f
Input Module
38-804609-xx
PC250 Analog Features
◊
◊
◊
accepts VGA or MAC RGB video
15 pin D connectors for video
active loop-through video outputs
NOTES: 1) This interface does not accept VGA and MAC signals simultaneously. 2)
The audio connectors are not functional. 3) Trademarks are the rights of their
respective owners.
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Appendix F: Optional Input Modules
This module can display digital video input signals conforming to the DVI (Digital
Visual Interface) single-channel standard.
DVI Input Module f
38-804635-xx
Features
◊
◊
◊
supports Digital Visual Interface (DVI) single-channel
supports VESA® Extended Display Identification Data (EDID™)
provides an active-loop-through using a DVI connector (conforming to
the DVI Specification)
This module accepts a serial digital 4:2:2 component video signal (YCbCr) via a
single SERIAL IN BNC connector. The signal can loop through the SERIAL OUT BNC
out to another device (such as another projector). Inputs are 75Ω terminated.
Serial Digital Input Module f
38-804602-xx
SDI Features
◊
◊
accepts serial digital 4:2:2 component video (YCbCr)
provides both a SERIAL IN and a SERIAL OUT BNC connector
includes status LEDs for signal and error
The Dual SD/HD-SDI Module enables incoming serial digital data to be tiled across
multiple screen displays, overlapped for extra-bright displays, or distributed to
additional projectors for multiple, same-image screens.
Dual SD/HD-SDI Module
38-804656-xx
f
Dual SD/HD-SDI Features
◊
◊
◊
◊
accepts and decodes up to two serial digital inputs
outputs up to two 10-bit YCbCr 4:2:2 video signals
provides input(s) to output(s) loop-through capability
supplies interchangeable inputs as part of the Picture-in Picture display
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Appendix G
®
300W P-VIP Product
Safety Data Sheet
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Appendix G: 300W P-VIP Product Safety Data Sheets
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Appendix G: 300W P-VIP Product Safety Data Sheets
Christie DS+60/DW30/Matrix 3000 User’s Manual G-3
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Index
ChristieNET. See
Communications:ChristieNET
Clamp Tip, 3-29
Color Adjustment, 3-31, 3-42
Color Saturation Submenu, 3-44
XY Submenu, 3-43
Color Enable, 3-45
Color Matching, 3-55
Color Space, 3-26
Color Temperature, 3-32
Color Wheel
A
Adjusting Input Levels, 3-29
Advanced Image Settings, Submenu, 3-31
Anamorphic, 3-22
Arrow Key, 3-9
Arrow Keys, 3-9
Auto Input Level, 3-28
Auto Key, 3-5
Auto Setup, 3-5, 3-19
Automatic Gain Control (AGC), 3-26
AutoSource Checkbox, 3-19
Calibration of, 3-46
Communications
ASCII Messaging, 3-65
Baud Rate, 3-36
B
ChristieNET, 3-65
Bad Sync, 3-67
Ethernet, 3-65
Remote Control of Projector, 3-65
Submenu, 3-36
Baud Rate, 2-18, 3-36
Blacklevels and Drives, 3-29
Blanking, 3-23
Component Video
Connection, 2-13
Composite Video
Brightness Key, 3-7, 3-25
Brightness Uniformity
Canceling, 3-62
Connection, 2-14
Definition, 3-58
Configuration Menu, 3-34
Contrast Key, 3-7, 3-24
Custom Sizing, 3-20
Prerequisites, 3-58
Procedure, 3-58
Submenu, 3-42
Broadcast Key, 3-39
Broadcasting, 3-8
D
Built-in Keypad, 3-1, 3-3
Date and Time
Setting, 3-34
Decoder Luma Delay, 3-28
Detail, 3-25
C
Ceiling Mount, 2-10
Channel
Threshold, 3-34
Diagnostics and Calibration, Submenu, 3-
45
Locked, 3-19
Name, 3-18
Display
Number, 3-15, 3-18
Signal Type, 3-16
Channel List, 3-35
Error Messages, 3-35
Menu Location, 3-35
Slidebars, 3-35
Channel Copy/Delete, 3-17
Channel Edit Menu, 3-18
Channel Key, 3-6, 3-14
Channel Selection, 3-15
Channel Setup Menu, 3-16
And Enter Key, 3-17
And Function Key, 3-17
Channels
DVI Digital Video
Connection, 2-14
E
Edge Blending, 3-42
Description, 3-62
How Blends Are Used, 3-62
Main functions, 3-62
Enter Key, 3-9
Creating Automatically, 3-15
Creating in Channel Setup Menu, 3-17,
3-18
Definition of, 3-14
Deleting in Channel Setup Menu, 3-17
Checkbox Toggles, 3-12
Error Codes, 3-68
Error Conditions, 3-66
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Index
Error Messages
Input Level, Auto, 3-28
Input Panel, 3-2
Bad Sync, 3-67
H-Sync or V-Sync, 3-67
No Signal, 3-67
Input Video Black, 3-27
Installation
System Warnings/Errors, 3-67
Ethernet
Ambient Lighting, 2-5
Horizontal Position, 2-8
Other Considerations, 2-5
Quick Setup, 2-1
Communications, 2-16
Troubleshooting, 5-3
Ethernet Network, 2-18
Ethernet Settings, 3-37
Exit Key, 3-9
Types, 2-3
Vertical Position, 2-6
Interfaces,Optional, 2-14
Invalid Channel, 3-67
IP Address, 3-37
F
Setting, 2-18
IR Remote
Description of, 1
IR Remote Keypad, 3-4
IR Sensors, 3-3
Film Mode Threshold, 3-33
Frame Delay, 3-33
Frame Delay Monitor, 3-33
Frame Lock Enable, 3-33
Freeze Image, 3-45
Full Height, 3-21
IR Sensors, 3-39
Full Screen, 3-21
Full Width, 3-21
K
Function Key, 3-8
Kensington Security Lock, 3-3
Keypad
Backlight, 3-39
G
Built-in, 3-3
Enabling Wire Remote, 3-40
IR Remote, 3-4
Gamma Key, 3-7, 3-25
Gamma Table, 3-31
Gamma, Description of, 3-25
Glossary of Terms, 1
Wired Remote, 3-5
Keypad Commands, 3-3, 3-5
Keypad Guidelines, 3-5
H
L
Help
Context-sensitive, 3-10
From presentation level, 3-11
Lamp
Cleaning of, 4-4
Dual Lamp, 3-53
Replacement, 4-2, 4-5
Single Lamp, 3-53
Troubleshooting, 5-3
Lamp Door, 3-3
Lamp History, 3-54
Lamp Hours, 3-54
Lamp Limit, 3-53
Lamp Menu, 3-51
Lamp Message, 3-53
Lamp Mode, 3-53
Lamp Operation, 3-53
Auto-Switching, 3-51
Lamp Power, 3-53
Lamp Serial Number, 3-54
Lamp Status, 3-54
Language
I
Image
Orientation, 3-34
Troubleshooting, 5-1
Image Adjustments, 3-19
Image Position, 3-23
Image Resizing, 3-20
Image Size, 3-22, 3-23
InMenu Checkbox, 3-18
Input
Definition of, 3-14
Levels, 3-28
Selecting/switching, 3-14
Settings, Advanced, 3-31
Input 1, 2-12
Input 1 Key, 3-6
Input 2, 2-14
Choosing, 3-34
Laser Key, 3-10
Lens
Input 2 Key, 3-6
Input 3 Key, 3-6
Input 4 Key, 3-6
Input 5 Key, 3-6
Input 6 Key, 3-6
Cleaning of, 4-4
Offset Adjustment, 2-6, 2-8
Release Button, 3-2
Christie DS+60/DW30/Matrix 3000 User’s Manual
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Index
Replacement, 4-8
Lens Mount, 3-2
Entering, 3-38
Power
Level Value, 3-47
Locked Channel Checkbox, 3-19
Luma Delay, 3-28
Connection, 2-20
Line Cord, 4-2
Requirements, 6-4
Power On/Off Key, 3-5
Powerup, Auto, 3-34
Primary Colors, Adjusting, 3-55
Projector
M
Menu
Channel Edit, 3-18
Channel Setup, 3-16
Configuration, 3-34
Image Settings, 3-24
Lamp, 3-51
Assigning/Changing Number, 3-36
Location, 4-2
Mounting, 2-10
Number, 3-13
Position and Mounting, 2-5
Resetting, 3-68
Main, 3-10
PIP and Switching, 3-48
Size and Position, 3-20
Status, 3-55
Projector Height, 3-2
How to Adjust, 2-11
Projector Number, 3-8
Pull-Down Lists, Use of, 3-12
Menu Font Size, 3-35
Menu Key, 3-7
Menu Location on Screen, 3-35
Menu Navigation, 3-10, 3-19
Menu Preferences submenu, 3-35
Motion Filter, 3-33
Multiple Projectors
Description, 3-55
R
Remote
Replacing Batteries, 4-5
Resizing, 5-1
RGB
Connection, 2-12
RS-232
N
Connection, 2-15
RS-422
Network Routing, 3-36
Network, Split. See Split Network
No Resizing, 3-21
Connection, 2-15
No Signal, 3-67
Noise Reduction, 3-26
Numerical Entry, 3-13
S
Screen Size, 2-4, 2-5
Seamless Switching, 3-48, See Working
with PIP or Seamless Switching
Fade Time, 3-50
Image Optimization. See Working with
PIP or Seamless Switching
Serial Ports
Communication Cables, 1
Service Requirements, 4-3
Setting RGB Levels, 3-28
Shutter Key, 3-8
O
Odd Pixel Adjustment, 3-45
Level Detector, 3-47
Offsets
Horizontal, 2-6, 2-8
Vertical, 2-6, 2-8
On Screen Display, 3-7
Optional Input Modules, 2-14, 1
OSD Key, 3-7
Simulation 3D
Frame Delay, 3-33
Frame Delay Monitor, 3-33
Frame Lock, 3-33
P
Peak Detector, 3-29, 3-47
PIP, 3-48
Simulation 3D, Submenu, 3-33
Slidebar Adjustment, 3-11
Slidebars
"Direct", 3-12
Using, 3-12
Source
Border Color, 3-50
Border Width, 3-50
Enable, 3-49
Image Settings. See Image Settings
Pixel Phase, 3-22
Pixel Tracking, 3-22
Port Number
Specifying a Location, 3-6
Source Setup. See Channel
Changing, 2-19
Christie DS+60/DW30/Matrix 3000 User’s Manual
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Index
Splash Screen Setup. See Menu:Splash
Screen Setup
Split Network, 3-36
Split Networks
Options for Setup, 2-19
S-Video
Formulas, 1
Time-outs, 3-11
Troubleshooting
Displayed Image, 5-1
Ethernet, 5-3
Lamps, 5-3
Connection, 2-14
Power, 5-1
Swap Main and PIP Image. See PIP
Switcher, 3-18
V
Sync
Ventilation, 3-2, 4-3
Vertical Stretch, 3-22
Video Options, 3-26
Video Standard, 3-27
Video Standards, 3-27
Def. and types, 6
System Integration
GPIO Connector, 2-19
T
Temperature, 2-5
Non-Operating, 6-5
Operating, 6-5
Test Pattern Grey Level, 3-45
Test Patterns via Menus, 3-40
Text
W
White Boost, 3-32
Wired Remote, 3-5
Y
Editing, 3-13
Throw Distance
YPbPr, 3-26
Connection, 2-13
Definition of, 2-5, 1
Christie DS+60/DW30/Matrix 3000 User’s Manual
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