Texas Instruments Projector DW30 User Manual

DS+60/DW30/Matrix 3000  
User’s Manual  
013-100149-02  
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Section 1  
Introduction  
Christie DS+60/DW30/Matrix 3000 projectors are professional quality single-chip  
projectors that use Digital Light Processing(DLP) technology from Texas  
Instruments to achieve bright, crisp images. With a range of available lenses, input  
modules and built-in ChristieNETthese projectors are flexible and customizable.  
1.1  
Projector  
Overview  
The compact size and native SXGA+ (1400x1050) resolution of the DS+60, and the  
native 720P (1280X720) resolution of the DW30 make them ideally suited for  
boardrooms, conference rooms and the like.  
Also a reliable and compact SXGA+ projector, the  
Matrix 3000 with its purpose built simulation  
features such as RGB color matching, and gamma  
controls can be used in Simulation and  
Visualization applications.  
Key features:  
1-chip DLPtechnology  
Native SXGA+ resolution (1400 x 1050) for DS+60/Matrix 3000,  
720P resolution for DW30 (1280 x 720)  
Variable brightness due to use of dual lamp illumination system  
Exceptional contrast ratio range  
Two user replaceable lamps - 300W P-VIP®  
Auto-switching or user selectable lamp operation mode (Single or Dual lamp)  
10-bit image processing  
24-bit RGB display  
Display of NTSC, PAL, and SECAM video inputs and HDTV/DTV formats  
Memory for up to 50 custom channels (source setups)  
Intuitive on-screen menu system  
Picture-in-Picture and Seamless switching  
Optional ChristieTWISTimage warping module (standard in Matrix 3000)  
Status LED display for projector monitoring  
Multiple control options including ChristieNET, RS-232 and RS-422  
Remote controlled shutter  
Motorized lens mount for smooth lens control  
Field interchangeable projection lenses  
See Section 6 for a complete list of product specifications.  
Christie DS+60/DW30/Matrix 3000 User’s Manual 1-1  
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Section 1: Introduction  
1
Powering ON  
(a) Be patient when powering the projector ON or switching lamp operation  
modes. As the lamps warm up, brightness will gradually increase. (No  
light appears on the wall during the first 25 seconds.) On the rare  
occurrence a lamp does not ignite, the projector will try again several  
times. For more information see 3.7 - The Lamp Menu.  
(b) Wait for the projector to complete initialization before sending keypad  
commands (“On” will appear on the LED display), otherwise it will be  
ignored.  
(c) The projector enforces a 90 second wait from the time the projector is  
powered down and powered back up again. This gives the lamps enough  
time to cool down to a point where they can be turned on again.  
(d) Use the windows located on the lamp doors as indicators when trying to  
determine whether a lamp is on or off without accessing software menus.  
2
3
Lamp Operation Modes – Auto Switching  
(a) The projector will automatically switch from one single lamp operation  
mode to another to maintain light on the wall.  
(b) Check the status of a lamp in the Status menu, Lamp menu or by looking  
at the windows on the lamp doors.  
(For more information see 3.7 - The Lamp Menu)  
Lamp Operation Modes – Manual Switching  
(a) One lamp will turn off only after the other lamp has successfully been  
turned on. This allows you to view content without interruption when  
switching between lamp operation modes. It takes 25 seconds for a lamp  
that was just turned on to warm up and reach full brightness. When the  
original lamp turns off you will notice a slight dimming, which indicates  
the lamp switching operation is complete. At this point, you can perform  
any adjustment, such as Color Wheel Delay. For more information see 3.7  
- The Lamp Menu.  
4
Flexible Light Output Control  
(a) Switching from Dual to Single Lamp operation modes can reduce light  
output by approximately 50%.  
(b) Adjusting lamp power in the range of 300W to 250W can provide  
approximately 17% dimming capability.  
(c) Adjusting the Optical Aperture can significantly drive brightness down  
(approximately 78%) while increasing contrast from 1100-5000:1  
increase contrast.  
(d) Always check the optical aperture and lamp power levels before  
troubleshooting brightness related problems.  
5
White Boost  
(a) White Boost automatically turns off when Edge Blending, adjusting  
Brightness Uniformity or making Color Adjustments. A noticeable  
dimming of the display occurs. For best results, set White Boost to 10 for  
data content and 2 for video.  
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Section 1: Introduction  
How the projector works f The light generated by the lamp(s) is then sequentially filtered into the RGB color  
primaries by the spinning color wheel(s) and presented to the single chip DMD,  
located in the light engine, in sequence. The reflected light from the DMD chip then  
passes through the projection lens to the screen.  
Figure 1.1 How the Projector Works  
Ensure you have received all the following components before using your projector.  
1.2  
Components  
Wireless IR Remote (with batteries)  
Wired Remote Cable (10 ft.)  
Line Cord (North American and European)  
Computer Cable (Dsub 15 to DVI-I)  
DVI-I Cable  
S-Video Cable  
User’s Manual  
NOTE: For a complete list of optional components that can be used with your  
projector, refer to Section 6 – Specifications. Call Christie or your dealer, if  
required.  
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Section 1: Introduction  
Whether the projector is under warranty or the warranty has expired, Christie’s highly  
trained and extensive factory and dealer service network is always available to quickly  
diagnose and correct projector malfunctions. Service manuals and updates are  
available to service technicians for all projectors.  
1.3  
Purchase  
Record and  
Servicing  
If you encounter any problems with the projector and require assistance, contact your  
dealer or Christie Digital Systems. Fill out the information in the table below and keep  
with your records for future reference.  
Purchase Record  
Dealer:  
Dealer Phone Number:  
Projector Serial Number:  
Purchase Date:  
Installation Date, if applicable:  
NOTE: The serial number can be found on the license label located on the bottom and side of the projector.  
You can also register your product on-line by visiting www.christiedigital.com ⇒  
Service and Support Product Registration. This will keep you in touch with all  
the latest product information, such as updates, technical bulletins, downloads and  
Christie newsletters.  
For complete details on the warranty of your Christie product, please contact your  
Christie dealer.  
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Section 2  
Installation & Setup  
The instructions provided here are for those that are familiar with the projector and  
wish to quickly set it up and use it temporarily. Refer to the remaining subsections of  
this manual for a more complete setup.  
2.1  
Quick Setup  
Step 1 f  
Install a Projection Lens  
The projection lens is shipped separately from the projector and must be installed  
prior to setting up the projector. Install the projection lens as described in 4.5  
Replacing the Projection Lens.  
Remove the lens “plug” from the projector before installing a lens.  
When shipping the projector, always remove the lens and reuse the lens plug.  
This will prevent dust and debris from entering and settling on critical optical  
components.  
Step 2 f  
Position the Projector  
Place the projector on a sturdy, level surface and position it so that it is perpendicular  
to the screen at a suitable distance. In general, the further back the projector is  
positioned from the screen, the larger the image will be.  
If required, you can level the projector by adjusting its three feet. With the projector  
positioned perpendicular to the screen the image will appear rectangular instead of  
keystoned.  
For more detailed instructions on positioning the projector refer to Projector Position  
and Mounting later in this section.  
Step 3 f  
Connect a Source  
Located at the back of the projector is the input panel where all source connections are  
made. Each input is clearly labeled for easy identification.  
Using the appropriate cable(s), connect your source. Connect RGB and YPbPr sources  
to INPUT 1 located in the upper right corner of the input panel. Use the DVI-I  
connector at INPUT 2 to connect analog or digital display signals. Connect composite  
video to INPUT 3 and S-video to INPUT 4.  
NOTE: One of the available optional input modules can be installed at INPUT 5 for  
additional connections. Refer to 2.3 - Connecting Sources for more details on  
connecting a specific source.  
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Section 2: Installation and Setup  
Step 4 f  
Connect the Line Cord  
The North American-rated line cord is provided with each projector. Ensure  
that you are using a line cord, socket and power plug that meets the appropriate  
local rating standards.  
Connect the appropriately rated line cord (supplied with the projector) to the AC  
receptacle located on the lower right side of the projector and the other end to an AC  
outlet (100-240V). Do not use a line cord or AC supply not in the specified voltage  
and power range. See Section 6 – Specifications for projector power requirements.  
Step 5 f  
Turn the Projector ON  
Press  
for two seconds to turn the projector on. As the projector begins  
initialization an active pattern of segments appear in the two-digit display located on  
the built-in keypad. Wait for “ON” to appear in the display before sending any keypad  
commands otherwise the command will be ignored.  
By default, the projector powers up in dual lamp mode. Refer to Section 3 – The Lamp  
Menu for more information on lamp operation modes and lamp auto-switching.  
Step 6 f  
Select a Source  
Press one of the input keys (remote or built-in keypad) to select and display the image  
from that source.  
Step 7 f  
Perform Auto Setup on the current source  
Auto  
Press  
to automatically initiate the optimization of critical display parameters for  
the selected source, which includes but is not limited to size, position and pixel  
tracking. After this process is complete, additional modifications can be made to  
image settings as required.  
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Section 2: Installation and Setup  
Proper installation of your projector will ensure the quality of your display. Whether  
you are installing a projector temporarily or permanently you should take the  
following into account to ensure your projector performs optimally.  
2.2  
Installation  
Considerations  
Installation type f Choose the installation type that best suits your needs: front or rear screen, floor  
mount or inverted mount.  
Front Screen, Floor Mount Installation  
ADVANTAGES  
Easy to set up  
CONSIDERATIONS  
Shares floor space with audience  
Can be moved or changed quickly  
Easy to access  
Front Screen, Inverted Mount (ceiling) Installation  
ADVANTAGES  
CONSIDERATIONS  
Does not take up audience space  
Projector is unobtrusive  
Projector cannot be accidentally moved  
Installation is more permanent  
It is more difficult to access the projector  
Rear Screen, Floor Mount Installation  
ADVANTAGES  
CONSIDERATIONS  
Projector is completely hidden  
Projector is easily accessed  
Usually good ambient light rejection  
Requires additional space (separate room)  
Installation cost is usually higher  
Rear Screen, Inverted Mount (ceiling) Installation  
ADVANTAGES  
CONSIDERATIONS  
Projector is completely hidden  
Usually good ambient light rejection  
Requires separate room  
Installation cost is usually higher  
Rear Screen, Floor Mount with Mirror  
ADVANTAGES  
Projector is completely hidden  
Usually good ambient light rejection  
Requires less space behind screen than  
other rear screen installations  
CONSIDERATIONS  
Requires separate room  
Installation cost is usually higher  
Screen Type f  
Front Screen Installations  
In front screen installations the projector and audience are positioned in front of the  
screen, which can be flat or curved.  
Flat screens are most recommended with this projector. They offer a gain of about one  
with a viewing angle just less than 180°. This type of screen reflects incident light  
equally in all directions so the audience can see the display from various angles.  
Curved screens have a gain greater than one with a viewing angle much less than  
180°. This type of screen does not reflect incident light equally in all directions  
instead it is concentrated in a viewing cone. The audience sitting within the viewing  
cone area will see a brighter image than those sitting just outside this area.  
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Section 2: Installation and Setup  
Rear screen installations  
There are two basic types of rear screens: diffused and optical.  
A diffused screen has a surface, which spreads the light striking it. Purely diffused  
screens have a gain of less than one. The main advantage of the diffused screen is its  
wide viewing angle, similar to that of a flat screen for front screen projection. This  
type of screen is suitable when a wide viewing angle is required but there is low  
ambient room lighting.  
Optical screens take light from the projector and redirect it to increase the light  
intensity at the front of the screen. This reduces it in other areas. A viewing cone,  
similar to that of a curved front screen installation is created. This type of screen is  
better suited for brightly lit rooms where the audience is situated within the viewing  
cone.  
Screen size  
Choose a screen size, which is appropriate for your lens and application. Keep in mind  
that if the projector will be used to display text information, the image size must allow  
the audience to recognize all text clearly. The eye usually sees a letter clearly if eye-  
to-text distance is less than 150 times the height of the letter. Small text located too far  
from the eye will likely be illegible at a distance no matter how sharply and clearly it  
is displayed.  
To fill a screen with an image, the aspect ratio of the screen should be equal to the  
aspect ratio of the image (expressed as the ratio of its width to its height). Standard  
video from a VCR has a 4:3 or 1.33:1 aspect ratio. For example, to display a VCR  
output with a 4:3 aspect ratio onto a 10-foot (3m) high screen, the width of the screen  
must be at least 13.3 feet (4m).  
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Section 2: Installation and Setup  
Ambient Lighting f The high brightness of this projector is well suited for locations where ambient  
lighting might be considered less than ideal for projection. A typical room with ceiling  
lights and windows rarely requires special attention. Contrast ratio in your images will  
be noticeably reduced only if light directly strikes the screen, such as when a shaft of  
light from a window or floodlight falls on the image. Images may then appear washed  
out and less vibrant.  
In general, avoid or eliminate light sources directed at the screen.  
Other Considerations f Other considerations and tips that can help improve your installation:  
Keep the ambient temperature constant and below 35°C (95°F). Keep the  
projector away from heating and/or air conditioning vents.  
Keep the projector away from devices that radiate electromagnetic energy such as  
motors and transformers. Common sources of these include slide projectors,  
speakers, power amplifiers, elevators, etc.  
Choose the best screen size for the application. Since more magnification reduces  
brightness, use a screen size appropriate for the venue but not larger than required.  
Installing a large screen in a small room is similar to watching television at a close  
range; too large a screen can overpower a room and interfere with the overall  
effect. A good rule of thumb is to be no closer than 1.5 times the width of the  
screen.  
Projector Position and  
Mounting  
Throw distance  
f
Throw distance (also known as projection distance) is the distance measured from  
your projector’s front feet to the screen. This is an important calculation in any  
projector installation as it determines whether or not you have enough room to install  
your projector with a desired screen size and if your image will be of the right size for  
your screen.  
You can quickly estimate the throw distance by taking the horizontal width of the  
screen and multiplying it by the lens throw ratio. The result of this calculation tells  
you roughly how far back the projector should be positioned from the screen in order  
to project a focused image large enough to fill the screen. For example, if you are  
going to use a 0.8:1 lens, throw distance would roughly be 0.8 X screen width.  
IMPORTANT: Always calculate the precise throw distance for the lens type  
and screen size you’re going to use. Refer to Appendix D for actual throw  
distance formulas and quick reference charts.  
NOTE: An online lens calculator is also available at www.christiedigital.com >  
service and support > product downloads.  
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Section 2: Installation and Setup  
Figure 2.1. Estimating Throw Distance  
Vertical and horizontal position  
The correct vertical and horizontal position of the projector in relation to the screen  
depends on the lens type and the screen size. Ideally, the projector should be  
positioned perpendicular to the screen. This way, the image will appear rectangular  
instead of keystoned (trapezoidal).  
The vertical position of the image can be offset – that is moved above or below the  
optical axis (lens center) by adjusting the fully motorized lens mount using the  
keypad. The amount of vertical offset available depends directly on the lens installed  
in the projector and can be slightly limited if horizontal offset has been applied.  
Vertical offset can also be expressed as the percent of half the image height OR the  
number of pixels of shift from lens center. Refer to Figure 2.2 for some illustrated  
examples of vertical offset.  
Table 2.1 along with Figure 2.3 show the maximum vertical offset of a lens or  
alternatively, how much of your projected image will appear above or below lens  
center if the maximum vertical offset is applied using that lens.  
Table 2.1. Lens Offsets for DS+60 and Matrix 3000 (SXGA+)  
Lens Type  
Vertical Offset  
(% of half height)  
Maximum amount of  
projected image above or  
below lens center  
Horizontal Offset  
(% of half width)  
Maximum amount of  
projected image to one  
side of lens center  
%
12%  
120%  
120%  
120%  
120%  
120%  
Pixels  
+/-63  
+/-630  
+/-630  
+/-630  
+/-630  
+/-630  
%
56%  
110%  
110%  
110%  
110%  
110%  
Pixels  
+/-588  
+/-1155  
+/-1155  
+/-1155  
+/-1155  
+/-1155  
%
7%  
78%  
78%  
78%  
78%  
78%  
Pixels  
%
Pixels  
+/-748  
+/-1246  
+/-1246  
+/-1246  
+/-1246  
+/-1246  
0.8:1 fixed  
1.2:1 fixed  
1.3-1.7:1  
1.7-2.5:1  
2.5-4.0:1  
4.0-7.0:1  
+/-48  
+/-546  
+/-546  
+/-546  
+/-546  
+/-546  
53%  
89%  
89%  
89%  
89%  
89%  
NOTES: 1) % Offset = # pixels of offset / half panel resolution x 100 2) Offsets are subject to ±7% centering tolerance.  
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Section 2: Installation and Setup  
Table 2. 2 Lens Offsets for DW30 (720P)  
Lens Type  
Vertical Offset  
(% of half height)  
Maximum amount of  
projected image above or  
below lens center  
Horizontal Offset  
(% of half width)  
Maximum amount of  
projected image to one  
side of lens center  
%
81%  
231%  
231%  
231%  
231%  
231%  
Pixels  
+/-292  
+/-832  
+/-832  
+/-832  
+/-832  
+/-832  
%
90%  
110%  
165%  
165%  
165%  
165%  
Pixels  
+/-652  
+/-1192  
+/-1192  
+/-1192  
+/-1192  
+/-1192  
%
31%  
104%  
104%  
104%  
104%  
104%  
Pixels  
%
66%  
102%  
102%  
102%  
102%  
102%  
Pixels  
+/-840  
+/-1304  
+/-1304  
+/-1304  
+/-1304  
+/-1304  
0.8:1 fixed  
1.2:1 fixed  
1.3-1.7:1  
1.7-2.5:1  
2.5-4.0:1  
4.0-7.0:1  
+/-200  
+/-664  
+/-664  
+/-664  
+/-664  
+/-664  
NOTES: 1) % Offset = # pixels of offset / half panel resolution x 100 2) Offsets are subject to ±7% centering tolerance.  
Figure 2.2. Examples of Vertical Offset  
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Section 2: Installation and Setup  
Figure 2.3. Lens Vertical Offsets  
The horizontal position of the image can be offset – that is moved to the left or right  
of lens center, by adjusting the fully motorized lens mount through software. The  
amount of horizontal offset available depends on the lens installed and if the image  
has already been vertically offset. Horizontal offset can also be expressed as the  
percentage of half the image width – the number of pixels of shift to one side of lens  
center. Refer to Figure 2.4 for some illustrated examples of horizontal offset.  
See also Table 2.1 along with Figure 2.5 which shows the maximum horizontal offset  
of a lens or alternatively, how much of your projected image will appear to one side of  
lens center if the maximum horizontal offset is applied using that lens.  
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Section 2: Installation and Setup  
Figure 2.4. Examples of Horizontal Offset  
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Section 2: Installation and Setup  
Figure 2.5. Lens Horizontal Offsets  
Lifting and transporting the projector – The projector is light enough to lift and  
transport a short distance. Use the indentations on the bottom of the projector as a  
guide for hand placement, which makes carrying the projector easier.  
When transporting the projector a long distance, use a stable cart or ask someone for  
help.  
Mounting  
There are several methods for mounting the projector. Depending on your chosen  
installation, one method may be more suitable than another. In typical front and rear  
screen installations the projector can be mounted to a secure and level surface, such as  
a table or cart. Carts are useful when moving a projector during a presentation or from  
site to site. If possible, lock the wheels when it’s in position to prevent it from being  
moved during a presentation.  
CEILING MOUNT - The projector can also be inverted and suspended from the ceiling  
using a specially designed ceiling mount fixture. This type of mounting is  
recommended for fixed installations and for those that want the projector out of sight  
or have a limited space for projector and audience.  
Use only the CHRISTIE approved ceiling mount kit designed for  
your projector. Ceiling Mount Kit # 38-804951-01  
SPECIAL MOUNTING – The projector can be rotated (front-to-back) up to 360 degrees  
and mounted without it affecting performance. However, the side-to-side tilt limit of  
the projector must not exceed +/-20 degrees. This limit is required to ensure optimal  
performance of the projector and its lamps. (Figure 2.6)  
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Section 2: Installation and Setup  
Figure 2.6.  
Adjusting projector height  
You can modify the height of the  
projector to remedy a slightly  
uneven mounting surface by  
adjusting the three feet threaded  
into the bottom chassis. Turn each  
foot clockwise or counter-  
clockwise until the project is level  
on all sides. (Figure 2.7)  
Figure 2.7. Adjust Projector Height  
NOTE: The front of the projector can be  
raised up to 10 degrees. (Figure 2.8)  
Figure 2.8. Raised Front  
Folded Optics  
In rear screen applications where space behind the projector is limited, a mirror may  
be used to fold the optical path. See Figure 2.9. The position of the projector and  
mirror must be accurately set – if considering this type of installation call your dealer  
for assistance.  
Figure 2.9. Folded Optics  
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Section 2: Installation and Setup  
Sources connect to the Input Panel located at the back of the projector. See Figure  
2.10.  
2.3  
Connecting  
Sources  
The upper right corner (INPUT 1) typically accepts an RGB signal from an external  
analog RGB source, or it can also be used for YPbPr signals or additional video  
sources. The DVI-I connector at INPUT 2 accepts digital or analog display signals from  
a computer. Connect analog composite video at INPUT 3 or S-video at INPUT 4 from  
devices such as VCRs, laser disk players or DVD players.  
Christie offers optional input modules that can be installed into the projector at INPUT  
5 to connect other sources.  
Figure 2.10. Input Panel  
NOTES: 1) See Section 6, Specifications for details regarding compatible inputs. 2)  
Use only high quality shielded cables only for all connections.  
RGB signals (5 BNCs) f INPUT 1 consists of five BNCs (connectors) for linking to a variety of sources. The  
typical connection would be to an RGB source such as a PC, Mac, Sun, SGI and  
others. This projector supports multiple sync types with RGB signals: sync-on-green,  
composite sync, and separate H & V syncs.  
Connect the SYNC BNC input(s) first. Then connect the red, green and blue source  
outputs to the RED, GREEN, and BLUE BNCs on the INPUT 1 panel. If the source uses  
sync-on-green, only the red, green, and blue connections are required. If the source  
provides a composite sync output, connect it to the SYNC input labeled HOR/COMP. If  
the source provides separate horizontal and vertical sync outputs, connect horizontal  
sync to the SYNC input labeled HOR/COMP and connect vertical sync to SYNC input  
labeled VERT. See Figure 2.11.  
NOTE: Depending on your source, you may need a custom adapter cable with BNC  
connectors at the projector end and a different type of connector at the other (such as  
a 15-pin "D" connector for some computer sources). Contact your dealer for details.  
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Section 2: Installation and Setup  
Figure 2.11. Connecting RGB and Sync  
NOTES: 1) If for some reason the projector fails to recognize a signal as an RGB  
signal, specify the Color Space option within the Image Settings menu. See 3.7,  
Adjusting the Image. 2) To connect YPbPr signals–such as from DVDs or analog HDTV  
sources–to INPUT 1, use the red, green and blue BNCs as described in YPbPr Signals  
(below). 3) Use the computer cable provided, to connect some devices to the DVI-I  
connector at Input 2.  
Connect a YPbPr signal (component video) to INPUT 1 or INPUT 2 as shown in Figure  
2.12.  
YPbPr signals f  
NOTES: 1) If, for some reason, the projector fails to recognize a YPbPr signal,  
specify the Color Space option within the Image Settings menu. See 3.7, Adjusting  
the Image. 2) Do not connect digital component signals (known as YCbCr) to INPUT  
1. Install an appropriate optional module in INPUT 5 for this.  
Figure 2.12. Connecting YPbPr sources  
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Composite and S-Video f INPUT 3 and INPUT 4 provide simultaneous connection of both a composite video  
source (INPUT 3) and an S-Video source (INPUT 4). See Figure 2.13.  
Figure 2.13.Connecting Composite or S-Video sources  
DVI Digital Video f Use the DVI-I connector at INPUT 2 to connect either analog or digital video devices  
to the projector. When connecting devices that transmit an analog video signal such as  
VCRs, laptops, and PCs use the cable provided with the projector. Plug the DVI-I  
(single link) connector end to the projector and the 15-pin VGA connector to the  
device.  
Use a cable with DVI-I connectors at both ends to connect devices that transmit  
digital and analog video signals such as high-quality DVD players, satellite receiver  
and digital cable TVs.  
NOTES: 1) To ensure true digital output from devices that transmit digital signals,  
connect to the DVI-I connector. 2) The DVI connector is HDCP compliant. 3) DVI  
loop through is not available unless you have the optional DVI Input Module  
installed at INPUT 5.  
Optional input modules allow you to increase your total number of inputs and/or  
accommodate different signal types, whether analog or digital. Install in the area  
labeled INPUT 5. Options include:  
Optional Inputs f  
RGB 500 Input Module  
RGB 400 Active Loop Thru Input Module  
RGB 400 Buffered Amplifier Input Module  
PC250 Analog Input Module  
Serial Digital Input Module  
DVI Input Module  
Dual SD/HD-SDI Module  
NOTES: See Appendix F, Optional Input Modules for a brief description of each  
interface.  
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As an alternative to the projector’s keypad or remote, you may wish to communicate  
with the projector using a PC or other controller. Such a device sends commands and  
receives feedback via serial links (RS232 and RS422), Ethernet or GPIO  
communications to the projector, all described below.  
2.4  
Connecting  
Communications  
IR Remote f As desired, direct the projector’s IR remote towards the display screen or the  
projector’s IR sensors. Alternatively, connect a wired (tethered) version of the remote  
to the RCA jack labeled REMOTE on the projector’s input panel. Note that response to  
a wired keypad must also be enabled in the Communications menu—see 3.6 -  
Adjusting System Parameters and Advanced Controls for more information.  
There are two types of serial ports available on the projector: RS232 and RS422. You  
can connect a device with a serial interface, such as a computer to either of these  
connectors (not both) and control the projector remotely by entering specific serial  
communication commands.  
Serial Port Connections f  
Connecting RS-232  
The two nine-pin DIN connectors labeled RS232 IN and RS232 OUT on the input  
panel are dedicated to serial communication. Using the appropriate serial  
communication cables (see Appendix C) connect the controlling source, such as a  
personal computer to the RS232 IN connector. Then set the baud rate to match that of  
the computer. Refer to Section 3 for details on changing the projector’s baud rate.  
Figure 2.14. Connecting RS232  
Connecting RS-422  
If you wish to control the projector with a computer and or other controlling device  
with RS-422 capability, connect a RS-422 serial communication cable between the  
computer and the RS-422 port on the projector. RS-422 is better suited for serial  
communication over long distances then is RS-232 communication.  
Use the RS-422 port only if your device had RS-422 capability – always consult  
the literature provided with your equipment before connecting. Connecting to the RS-  
422 port with incompatible equipment could damage your projector.  
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Figure 2.15. Connecting RS422  
Ethernet Communications  
To add the projector to an existing Ethernet network with other equipment such as  
controllers and other projectors, connect standard CAT5 Ethernet cable between your  
Ethernet controller (or hub) and the Ethernet port on the side of the projector.  
CONNECTING TO A PC: If you are connecting the Ethernet port directly to a PC (rather  
than a network or hub), make sure to use a crossover Ethernet cable. Keep in mind  
that an Ethernet link cannot be used for downloading software upgrades to the  
projector—use RS232.  
Figure 2.16. Ethernet Connection  
Upon connection to an Ethernet network, the projector’s factory default IP address of  
0.0.0.0.0 will automatically enable the DHCP function (if available on the network) to  
assign a new IP address that is valid and unique for that network. Or, if there is no  
DHCP function available on the network (or if a specific static IP address for the  
projector is preferred or required), you can set the address in the Ethernet Settings  
menu or via an ASCII serial command.  
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Regardless of how it is assigned, once a projector has a valid and unique address it  
will respond to commands sent to this address. To determine the projector’s current IP  
address, consult the Status or Communications menus.  
Refer to Section 3 for further information about setting up and using a projector  
connected via Ethernet.  
RS-232 NETWORK: If you want to connect multiple projectors in a network with serial  
communication, connect the controlling source to the RS232 IN connector of the first  
projector in the network. Then take another serial communication cable and connect  
one end to the RS232 OUT connector and the other end to the RS232 IN connector of  
the next projector. Continue this pattern of connection with all projectors in the  
network. The last projector in the network will only have a connection to the RS232  
IN connector. See Figure 2.17.  
Connecting Multiple f  
Projectors  
Figure 2.17. RS232 Network  
MIXED NETWORK: To control multiple projectors with a computer/controller having an  
RS422 interface, first set them all to the same baud rate as your RS422 controller.  
NOTE: You must enable this combination of RS422 and RS232 in the  
Communications menu. Set the “Network Routing” option to “RS232 and RS422  
Joined”. See Section 3 for details.  
Then chain the projectors together by connecting an RS232 port of the first projector  
(already connected to the computer/controller through the RS422 port) to an RS232  
port on the next projector in the chain. Continue connecting projectors in this manner  
until you’ve reached the last projector in the chain, so that only the last projector has  
one unused RS232 port. See Figure 2.18.  
Figure 2.18. Mixed Network  
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Section 2: Installation and Setup  
Note that communication parameters such as baud rate must be set to match the  
particular controlling device before connecting as a network—refer to the  
documentation that came with your controlling device in order to determine the proper  
baud rate. See 3.6 - Adjusting System Parameters and Advanced Controls if you need  
help changing the projector baud rate. In addition, set the Network Routing to “RS232  
and RS422 Joined” if you want to reach all projectors.  
NOTES: 1) To avoid damage, connect only properly wired serial communication  
cables. See Appendix C for details. 2) It is recommended that each RS232  
communication cable be no more than 25 feet in length. Use high quality cables.  
ETHERNET NETWORK SETUP: To add one or more projectors to an Ethernet network,  
use standard CAT5 cable to connect each projector’s Ethernet port to a hub belonging  
to the network. A controller or PC must also be connected to the hub. See Figure 2.19.  
Figure 2.19. Ethernet Network  
SETTING THE PROJECTOR’S IP ADDRESS: Upon connection to most Ethernet  
networks, each projector’s factory default IP address of 0.0.0.0 triggers the network’s  
DHCP (Dynamic Host Configuration Protocol) server function to automatically assign  
an IP address that is valid and unique for use on that network. Depending on the  
network, this DHCP-assigned IP address usually remains stable for a single session,  
but may change with subsequent power-ups and logins. On some networks, the  
address will remain stable from session to session. In all cases, the projector’s IP  
address and port appear in the Status menu as well as the Ethernet Settings submenu.  
See Figure 2.20  
Figure 2.20. Setting the Projector’s IP Address  
Note that if a projector’s IP address is anything other than 0.0.0.0 (shown as  
000.000.000.000 in the Ethernet Settings menu) upon connection to an Ethernet  
network, or if DHCP is not available on the network, the automatic DHCP server  
function for supplying a valid and unique IP address to the projector is disabled.  
Instead, a specific and static IP address must be defined in projector memory—enter  
the new address in the Ethernet Settings submenu, or send to the projector via a serial  
command. The IP address will be in effect until it is changed again, or until the DHCP  
checkbox is re-enabled for use with a DHCP server on the network.  
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NOTES: Only the port and IP address of the projector can be changed. The subnet  
mask is fixed (255.255.255.0).  
CHANGING THE PORT#: On some Ethernet networks, firewall restrictions may require  
that the port number of the projector be changed from its default of 3002. If so, enter a  
new port number in the Ethernet Settings menu or include the new port# in an XIP  
serial command sent to the projector.  
Separating Networks f By default, communications originating from one type of serial controller—RS232 vs.  
RS422 vs. Ethernet—stay on the corresponding network path. This separation is  
indicated by a “Separate” setting for “Network Routing” in the Communications  
menu. If you are using an RS422 controller, for example, it will communicate only  
with the projector to which it is connected unless you change this setting to either  
“RS232 and RS422 Joined” or “All Joined”.  
To relay all messages to all ports—RS232, RS422, and Ethernet—set the “Network  
Routing” option in the Communications menu for each projector to “All Joined”. This  
configuration is useful if you are using a non-RS232 controller with the RS232 linking  
available between these projectors. For example, you may want to use both an RS422-  
compatible controller and an Ethernet-connected PC for working with a network of  
projectors linked via their RS232 in/out ports (Figure 2.20).  
Communicating to f  
All Ports  
Figure 2.21. All Networks  
To isolate just RS422 communications, select “RS232 and Ethernet Joined”. In Figure  
2.21 only projector #3 will respond to the RS422 controller. To isolate just Ethernet  
communications, select “RS232 and RS422 Joined”—only projector #1 will respond  
via Ethernet.  
The GPIO (General Purpose Input Output) connector on the input panel can be used  
to provide a method of interfacing a wide range of external I/O devices to the  
projector.  
2.5  
System  
Integration -  
GPIO  
Refer to Appendix E: System Integration for complete details on pin configuration  
and how to program the various pins on the connector.  
Connector  
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Plug the line cord to the AC receptacle located on the right hand side of the projector  
and the three-pronged end into a grounded AC outlet (Figure 2.22). The input voltage  
to the projector must be capable of 100 – 240 VAC. See also Section 6 –  
Specifications for complete details on all power requirements.  
2.6  
Power  
Connection  
The North American-rated line cord is provided with each projector. Ensure that you  
are using a line cord, socket and power plug that meets the appropriate local rating  
standards.  
Always power down the projector before unplugging the AC line cord – Once you  
power down, wait two minutes to allow the main exhaust fan to turn off and for the  
lamps to cool before unplugging the projector.  
WARNINGS  
Do not attempt operation if the AC supply and cord are  
not within the specified voltage and power range.  
Wait for the cooling fans to turn off before unplugging the  
projector.  
Figure 2.22. AC Line Cord Connection  
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Section 3  
Operation  
This section explains how to effectively operate the projector once it has been  
installed. It is recommended that you read this section and familiarize yourself with  
the components and the available menu options before you begin using your projector  
for the first time.  
3.1  
About the  
Projector  
1
Top cover  
9
Air vents  
2
3
4
5
6
7
8
Built-in keypad  
AC receptacle  
10  
11  
12  
13  
14  
15  
Rear input panel  
Rear IR sensor  
Rear exhaust  
Lamp 1 Access (Door)  
Lamp 2 Access (Door)  
Slot for Kensington Security Lock  
Adjustable feet (3)  
Projection lens  
Front IR sensor  
Bottom chassis  
Lens release button  
Figure 3.1. Projector Basics  
(1) & (7) The projector’s top cover and bottom chassis form the shell of the projector.  
All optical, electrical, and other miscellaneous components are housed between these  
two parts.  
Exterior f  
Built-in Keypad f (2) The built-in keypad is located on the top, right side of the projector. It’s an  
alternate method to using the IR remote for projector control. It has a few less direct  
keys than the IR remote, but includes an LED display, which continually displays the  
projector’s status.  
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Section 3: Operation  
AC receptacle f (3) The AC receptacle is located on the right side of the projector (opposite side of  
lamp doors). Use this outlet to plug in an appropriately rated line cord. See 2.6 Power  
Connection for details.  
The input voltage to the projector must be capable of 100 – 240 VAC. See also  
Section 6 – Specifications for complete details on all power requirements.  
Adjustable Feet f (4) Located on the bottom of the projector are 3 adjustable feet. You can raise or  
lower these feet to ensure the projector is level on all sides and the image displays  
rectangular without any keystone. See Projector Position and Mounting (Section 2)  
for instructions on adjusting these feet.  
Lens Mount &  
Projection Lenses f  
(5) The projector is built with a motorized lens mount that allows for easy lens control  
and adjustment. This includes such functions as adjusting vertical and horizontal  
offsets, zoom and focus. The lens mount can be fitted with any one of the available  
optional lenses – see Section 6 - Specifications.  
Zoom and Focus – There are two internal lens motors that allow for quick  
motorized adjustment of zoom and focus. Adjust zoom to fit the displayed image  
on the screen and adjust focus to improve the clarity of the image. NOTE: You can  
manually override zoom and focus adjustments set with the remote. Turn the outer  
ring on the projection lens to adjust focus and the inner ring to adjust zoom.  
Lens Offset – Vertical and horizontal offset is performed on the lens mount  
through the use of DC motors.  
Shutter – Standard on all models the shutter allows you to turn the screen  
absolutely black when in the “on” state.  
Optical Aperture –Enables adjustment of light output and contrast ratio.  
NOTES: 1) The projection lens is shipped separately from the projector. 2) Use the  
lens cap when transporting the projector to avoid scratching and damaging the lens,  
which could affect your displayed image.  
Lens Release Button f (8) The LENS RELEASE button, located just below the projection lens, allows for a  
quick “tool-free” lens changeover. For instructions on how to use this button during  
lens replacement refer to Section 4 – 4.5 Replacing the Projection Lens.  
(10) All source connections are made to the input panel located at the back of the  
projector. Connect RGB or YPbPr sources to INPUT 1, analog or digital display signals  
to INPUT 2, composite video to INPUT 3, and S-video to INPUT 4. INPUT 5 is where you  
would install any of the available optional input modules.  
Rear Input Panel f  
There is no status display on the input panel. The only status display is part of the  
built-in keypad located on top of the projector.  
(9) There are numerous air vents located around the projector. It is important these  
vents remain unobstructed. Allowing adequate airflow through the projector will  
prevent it from overheating.  
Cooling and Air Vents f  
NOTE:  
Stand clear of the rear exhaust air path during operation. In the unlikely  
event of a lamp explosion, glass particles can be blown out of these vents.  
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Section 3: Operation  
Front & Rear IR Sensors f (6) & (11) The two IR sensors located on the projector receive transmissions from the  
IR remote from up to 100 feet away. It is important to keep the transmission path to  
these sensors unobstructed for uninterrupted communications with the projector. The  
front IR sensor is located next to the projector’s nameplate and the rear IR sensor is  
located just below the input panel.  
(13) & (14) Located on the right hand side of the projector are two lamp doors that are  
labeled as Lamp #1 or Lamp #2. Each door is fitted with an amber window that makes  
it easy to identify which lamp because it will glow. NOTE: It is important to always  
check the status of the lamp before opening the lamp door. Opening a lamp door  
while the lamp is still on will cause power to be cut to that lamp.  
Lamp Access Doors f  
(15) Use the following slot to install a standard Kensington lock to keep your  
projector secure in some installations.  
Kensington Security Slot f  
Laser radiation is emitted from the laser diode in the remote. Do not look  
directly into the beam of the remote.  
3.2  
Using the  
Remote or  
Built-In Keypad  
Keypad Commands f The projector is typically controlled using one of the following keypads:  
Built-in Keypad located on the top, right edge of the projector  
IR Remote for wired or wireless control up to 100 feet away (includes cable for  
use as a wired remote)  
While each of the keypads provides complete control of the projector, they differ  
slightly in their arrangement of keys and in what functions can be accessed directly  
with a key press rather than requiring use of the menu system. You may find one  
keypad more convenient than another for your specific installation and application.  
NOTE: The IR remote has a single IR protocol. It can be converted to a wired IR  
remote by connecting the cable provided with the projector to the mini stereo  
connector labeled REMOTE on the input panel.  
Built-in Keypad f To control the projector when  
signals from an IR remote  
cannot reach the projector,  
use the projector’s built-in  
keypad. Two nearby status  
windows provide feedback  
Figure 3.2. Built-in Keypad  
indicating current status and activities of the projector. Because the built-in keypad  
has fewer keys than the remote control, certain projector functions are accessible only  
through the menu system rather than via a direct key.  
Refer to the key descriptions provided for the IR remote.  
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Section 3: Operation  
The IR remote controls the projector by way of wireless communications from a  
battery-powered infrared (IR) transmitter. Use the IR remote the same way you would  
use a remote control supplied with a TV or VCR. When making key presses, direct the  
keypad either toward the screen or toward the front or rear of the projector. One of the  
two IR sensors on the projector will detect the signals and relay the commands for  
internal processing.  
IR Remote f  
OSD  
NOTE: To turn the OSD off you must press  
and  
.
Figure 3.3. IR Remote  
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Section 3: Operation  
You can convert the IR remote into a wired IR remote using the cable provided with  
the projector. Connect one end into the remote and the other to the mini stereo  
connector on the input panel labeled REMOTE. The wired remote is recommended  
when:  
Wired IR Remote f  
the built-in keypad is inaccessible  
the lighting conditions are unsuitable for proper IR transmission  
NOTE: Leave the batteries in the wired remote for the laser key (  
Guide to Keypads f Keep in mind the following guidelines when using the keypad:  
) to work.  
Press keys one-at-a-time; there are no simultaneous key combinations required.  
OSD  
Shutter  
Note that three keys— Power  
Shutter  
and OSD  
—are “press-and-  
hold” keys that do not function with a typical quick press-and-release key press.  
Hold arrow keys down for continuous adjustment/movement in one direction. In  
serial networks, pause briefly between adjustments to ensure that more distant  
projectors can “keep up” with the commands.  
If you press a key while the projector is still responding to the previous action,  
such as during power-up, the second key press may not take effect.  
Keypad Commands f Specific keypad commands are explained below:  
Power ON/OFF  
Press  
for two seconds to toggle the projector on or off with a single keystroke.  
Or press and release  
followed immediately by  
(on) or  
(off) to  
guarantee the correct toggle (useful if you are unsure of the present state).  
Alternatively, press to toggle from the present on/off state.  
NOTES: 1) After powering down, the lamp cooling fan remains on for approximately  
two minutes to cool the lamp. 2) It is a good idea to avoid turning a projector back on  
until it has been off for a few minutes. Hot re-strikes of the lamp may reduce lamp life.  
3) The projector enforces a 90 second wait between powering off and on again to  
allow the lamp to cool down. You will notice vertical scrolling bars across the status  
display during this wait period.  
Test  
Test  
Test  
Press  
to step forward through all internal test patterns and eventually the current  
Test  
input. If you press  
and then cycle by using the  
and  
arrow keys, you’ll  
be cycling in either direction through the test patterns only, no input.  
Auto  
Auto  
Auto  
Press  
to initiate an automated process in which the projector optimizes critical  
display parameters such as size, position, pixel tracking, etc., for the current source.  
These parameters are listed in Table 3.1. An Auto Setup can save time in perfecting a  
display, and you can modify the adjustments as desired.  
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Section 3: Operation  
Table 3.1. Auto Setup  
What an “Auto Setup” Does  
SETS TO DEFAULT:  
OPTIMIZES:  
Pixel Tracking  
Pixel Phase  
Contrast  
Brightness  
Size and Blanking  
Vertical Stretch  
Position  
Auto Input Level (off)  
Detail (if video source)  
Filter  
Input Levels  
Luma Delay  
NOTE: You must have an unlocked channel present to use Auto Setup.  
Channel  
Channel  
Channel  
Press  
memory. Once you enter a two-digit channel number (or, if there is a list displayed,  
highlight it and press ), the display will automatically change and update  
to select a specific source setup (channel) defined and stored in projector  
according to the numerous setup parameters defined for that channel. Note that a new  
channel is automatically created if you adjust an image from a new source.  
Channel  
NOTE: Channel (  
) key behavior during a presentation depends on whether or not  
the Display Channel List option is enabled in the Menu Preferences menu. You can  
Channel  
choose to use a scrollable list of channels when you press  
, or you may prefer to  
enter the desired channel number “blind”, i.e., without on-screen feedback. See Menu  
Preferences later in this section.  
Input 1  
Input 1  
Input 1  
Press  
to display from the data or video input source connected to BNCs labeled  
INPUT 1.  
Input 2  
Input 3  
Input 4  
Input 5  
Input 2  
Input 2  
Press  
to display from the DVI source connected to INPUT 2.  
Input 3  
Input 3  
Press  
to display from the composite video source connected to INPUT 3.  
to display from the S-video source connected to INPUT 4.  
Input 4  
Input 4  
Press  
Input 5  
Input 5  
Press  
to display from the INPUT 5 interface module installed in the Option 1 slot.  
NOTE: If you have the new optional Dual SD/HD-SDI Module installed at INPUT 5  
you can connect two inputs – A and B. Whether you are displaying from INPUT 5 or  
Input 5  
Input 5  
from another input, press  
to the other input.  
to display the input last used. Press  
again to toggle  
Input 6  
Input 6  
No function.  
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Section 3: Operation  
keys until  
Contrast  
Contrast  
Contrast  
Press  
to change the amount of white in your images. Use  
you reach the desired level of contrast—for best results, start low and increase so that  
whites remain bright but are not distorted or tinted, and that light areas do not become  
white (i.e., “crushed”). Conversely, low contrast causes dim images. See 3.5,  
Adjusting the Image (Image Settings subsection).  
Bright  
Brightness  
Bright  
Press  
to increase or decrease the amount of black in the image. Use  
keys until you reach the desired level of contrast—for best results, start high and  
decrease so that dark areas do not become black (i.e., “crushed”). Conversely, overly  
high brightness changes black to dark gray, causing washed-out images. See 3.5,  
Adjusting the Image (Image Settings subsection).  
Gamma  
Gamma  
“Gamma” determines how gray shades are displayed between minimum input (black)  
and maximum input (white) for a given amount of signal. The proper setting helps  
maintain optimized blacks and whites while ensuring a smooth transition for the “in-  
between” values utilized in grays. Unlike brightness and contrast controls, the overall  
tone of an image can be lightened or darkened without changing the two extremes,  
and your images will be more vibrant yet with good detail in dark areas.  
The normal gamma setting of 2.2 is correct for most signals and conditions. If excess  
ambient light washes out the image and it becomes difficult or impossible to see  
details in dark areas, lower the gamma setting to compensate. This will improve  
contrast ratio while maintaining good details for blacks.  
Menu  
OSD  
Menu  
Menu  
Press  
to enter or exit the projector’s menu system.  
OSD (On-screen display)  
OSD  
Press  
followed by  
to hide the projector’s menu system during use. To see  
the menus again, do one of the following:  
OSD  
Press and hold  
for a second  
followed immediately by  
OSD  
Press and release  
OSD  
OSD  
Press  
Invisible menus are fully functional, enabling “hidden” access to numbered features  
and image adjustments by entering the corresponding sequence of key-presses on the  
keypad.  
NOTES: 1) With OSD “on”, you can still hide error messages and slidebars by  
disabling these options in the Menu Preferences menu.  
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Section 3: Operation  
Shutter  
Shutter  
Shutter  
Press and hold  
for two seconds to toggle the internal mechanical shutter blade  
Shutter  
closed or open with a single keystroke, or press and release  
immediately by (closed) or  
you are unsure of the present state). Alternatively, press  
followed  
(open) to guarantee the correct toggle (useful if  
Shutter  
Shutter  
to toggle from the  
present on/off state. A closed shutter blanks the display (turns it to black). Close the  
shutter to mute the display while maintaining access to projector functions. Opening  
the shutter restores the image.  
NOTES: 1) By default, the shutter is open upon powering up. 2) The LED status  
Shutter  
displays “5H” when the shutter is closed. 3) Response time after pressing the  
key is 1-2 seconds.  
Func  
Function Key  
Func  
IF WITHIN A MENU: Using the  
for special tasks within the menu system is noted  
Func  
with the appropriate topic elsewhere in Section 3. For example, press  
in the  
Channel Setup menu to enable deletion or copying of a channel.  
Func  
IF WITHIN A PRESENTATION: Press  
followed by a  
two-digit number to enable a specific color or colors in the  
Func  
6
4
display (see right). For example,  
will display  
Func  
6
7
only red and green data,  
will display all  
color data. Eliminating one or more colors can help with  
certain diagnostics and setups, such as when accurately  
overlaying one image on top of another from stacked  
projectors.  
NOTE: Color enabling can also be implemented from numerous locations within the  
menu system.  
Proj  
Projector  
Proj  
Press  
to access a specific projector within a group of projectors or to confirm if  
the local projector is listening. The number in the “Enter Number” window indicates  
which projector is currently listening to commands, and will match the projector  
number that has been defined in the Menu Preferences menu.  
The “Projector” checkbox (read-only) shows whether or not the projector physically  
connected to a keypad is listening to commands from that keypad. A checkmark  
means that connected projector is listening; if there is no checkmark, you are  
communicating with a different projector.  
To control a specific projector with the keypad, enter the three-digit number assigned  
to the projector you want to use. If you switch to a projector other than the one you are  
currently using, the checkmark will disappear.  
Proj  
Proj  
To broadcast to multiple projectors, press  
and then  
again without entering a  
projector number. Keypad commands will then affect all projectors present. Note that  
there is no method of controlling a group of projectors within the same wired  
configuration using the wired IR remote exclusively, since there is only one wired  
protocol available.  
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Section 3: Operation  
NOTES: 1) The "Broadcast Keys" option in the Communications menu must be  
selected for only one (any) projector in a serial network. The keypad in use must be  
OFF (disabled) for the remaining projectors. See also 3.6, Adjusting System  
Parameters and Advanced Controls.  
Enter  
Press  
to select a highlighted item, to toggle a checkbox, or to accept a parameter  
adjustment and return to the previous menu or image.  
Exit  
Exit  
Exit  
Press  
to return to the previous level, such as the previous menu.  
Exit  
NOTE:  
does not save changes within text editing boxes (including number  
editing of a slidebar value) or within pull-down lists. It acts as a “cancel” in these  
cases.  
Arrow Keys  
Use the  
keys to change a slidebar value or to select a different option  
within a pull-down list without having to first scroll through options. These keys also  
jump to the next page in long menus. See also Editing Text later in Section 3.  
Use the  
keys to navigate within a menu, pull-down list or text box. Use in  
combination with power, shutter and OSD keys to force the corresponding state. See  
details provided on the back of the IR remote.  
Focus  
Zoom  
Lens H  
Lens V  
Lens Focus, Zoom and Lens H, Lens V  
,
,
,
When adjusting the image for focus, zoom, horizontal and vertical positioning, use the  
specific arrow keys (  
/
or  
/
) related to each function. A small  
window will appear to indicate the type of adjustment taking place. For example,  
Use the “Focus”  
Use the “Zoom” ”  
Use the “Lens H” ”  
or  
or  
or  
keys to improve image clarity as desired.  
keys to achieve a desired image size.  
keys to position the image horizontally while still  
keeping it rectangular.  
Use the “Lens V”  
keeping it rectangular.  
or  
keys to position the image vertically while still  
Exit  
Press  
to return to presentation level.  
Lens  
Shift  
NOTE: Use the  
key (built-in keypad) with the general  
keys to get the  
same effect as if using the arrow keys related to “Lens V” or “Lens H” on the IR  
remote.  
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Section 3: Operation  
Laser  
Press  
to activate the laser pointer on the remote. This feature is useful when  
making presentations - just point the remote at the screen to highlight an area of your  
presentation. Keep the key depressed while  
you are pointing. Release it to turn it off. The  
laser pointer works best in an environment  
where ambient lighting can be controlled.  
CAUTION  
LASER RADIATION  
DO NOT STARE INTO BEAM  
NOTE: The batteries must be in the wired IR  
LASER DIODE  
Wavelength 670nm  
Max Output 1mW  
remote for the  
key to work.  
CLASS II LASER PRODUCT  
Most of the controls for the projector are accessed from within the projector’s menu  
system. There are several groups of related functions, with each group selectable from  
the Main menu as shown at right. Press  
3.3  
Navigating the  
Menus  
Menu  
at any time to display this Main menu.  
On the IR remote, either enter the number  
corresponding to the function menu you  
2
wish to access, such as  
for the Image  
Settings menu, or use the  
keys on  
any keypad to highlight the desired option,  
then press . The corresponding function  
menu or pull-down list of further options  
will then appear.  
Figure 3.4. Entering the Menu System  
With a function menu displayed, navigate in  
a similar manner—enter a menu option number for any numbered option or use the  
keys to highlight the desired option, then press (Enter). Extra long  
menus have a scroll bar on the right—use the arrow keys to access the remainder of  
the menu. Locked items or items that do not pertain to the current action or condition  
appear dimmed and cannot be selected.  
NOTES: 1) If there is no signal present, all source-dependent adjustments are  
disabled. 2) After 15 minutes of inactivity, the projector leaves the menu system and  
returns to the presentation. 3) The Status menu is read-only.  
When finished with a function menu, do one of the following:  
Exit  
Press  
to return to the previous screen  
Menu  
Press  
to leave the menu system and return to the presentation  
Help  
On-line Help f  
If at any time you are uncertain what to do next, press  
to display summary  
Help  
information about the current menu or highlighted option. Press  
again to exit. In  
addition, a line of “hint” text is included at the bottom of some menus.  
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Section 3: Operation  
Figure 3.5. Context-sensitive Help  
Help  
From presentation level, press  
to access general Help Topics. Scroll as necessary  
to return to your presentation.  
Exit  
Help  
within a topic. Press  
or  
Figure 3.6. Accessing General Help Topics  
If a slidebar, menu or message is displayed you have limited time in which to make a  
keypad entry before the projector returns to presentation level and the graphic  
disappears. These time-outs may vary depending on what is displayed.  
Time-outs f  
The Global Icon f Menu options that include this icon apply universally to any incoming signal.  
Most of the function menus allow you to change settings by using slidebars,  
checkboxes, and pull-down lists. To select a slidebar, toggle a checkbox status or view  
a pull-down list, do one of the following within the function menu:  
Using Slidebars and f  
Other Controls  
Enter the menu option number corresponding to the setting you wish to change  
1
3
(for example, press  
menu).  
to select Vertical Stretch in the Size & Position  
Or move the highlight to the option desired and press  
(Enter).  
to adjust  
Or move the highlight to the option desired and press  
immediately.  
Or bypass the menus entirely and use a single key to immediately access an  
adjustment during your presentation (applies only to options having their own key,  
such as Contrast, Brightness, Gamma, etc.).  
For “blind” access, hide the entire menu system (see OSD key, above) and/or  
direct slidebars activated by their own key (such as Contrast, Brightness, etc.).  
Control by using the proper key-press or numerical sequence of key presses.  
When using PIP images, use  
key to adjust the other image.  
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Section 3: Operation  
Once selected, change the setting as desired (see below) and press  
return to the current function menu.  
to save and  
Slidebars in menus – The current value for a given parameter,  
such as size or vertical stretch, appears to the left of its slidebar  
icon (adjustment window). This number often expresses a percentage, or it may have  
units associated with it (such as pixels, degrees Kelvin, etc.), depending on the  
specific option. Press  
to gradually adjust the setting up or down—both the  
number and the length of the bar change accordingly. Hold for continuous adjustment.  
Or press  
then press  
to activate a slidebar text box for specific number entry via the keypad,  
Exit  
to save (or press  
to cancel).  
“Direct” slidebars - For quick access, you can access Gamma, Brightness, and  
Contrast slidebars without traveling the menu system. For example, simply press  
Cont  
to immediately display the same contrast slidebar accessed with the Contrast option in  
the Image Settings menu.  
Use the arrow keys to adjust a direct slidebar, or press  
and enter a specific  
Exit  
number from the keypad, then  
or  
or  
to save (or  
to cancel). When  
Exit  
you are done, press  
to save and return to your presentation.  
NOTES: 1) You can still adjust a direct slidebar as usual if the display is turned off  
OSD  
(see  
or Menu Preferences menu) — the slidebar just won’t be visible. 2) A direct  
slidebar disappears if it is not used within 5 seconds.  
Checkboxes - Conditions are present if its adjacent  
checkbox contains a checkmark. To toggle the checkbox,  
simply highlight and press  
, or highlight and use  
to check and to uncheck. If a checkbox is numbered, simply enter its number to  
immediately toggle the checkbox.  
Pull-down lists – To see a pull-down list of options available for a given parameter  
labeled with a W, you can:  
Highlight it and press  
(Enter)  
Or enter the menu option number.  
Use  
or  
keys to navigate up and down within the list (the current choice is  
to choose an option from the list, if desired.  
noted with a small ). Press  
Figure 3.7. Example of Pull-Down List  
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Section 3: Operation  
If you prefer to quickly scroll through a list without first pulling it down, highlight the  
option and use  
. Press  
when the desired choice appears.  
NOTES: 1) Press  
or  
to jump between pages in an extra long pull-down list.  
Exit  
2) Press  
while in a pull-down list to cancel any change.  
Editing Text f ACTIVATE THE EDIT WINDOW: To enter or edit text, highlight the desired parameter  
(such as a channel name) and press to activate its adjacent edit window. Any  
previously entered text is displayed with its first character highlighted in a square  
cursor, signifying that this character is ready for editing.  
NAVIGATE WITHIN THE EDIT WINDOW: Press  
to move the cursor forward or  
to move the cursor backwards as desired.  
EDIT A CHARACTER: To edit a highlighted  
character, use and to scroll  
through the alphabet, numbers, spaces and  
punctuation available. When the character  
you need appears, press  
to select it—  
the cursor will move to the next character of  
current text, if present. Note that you can  
also enter a number directly from the  
keypad—it will be accepted and the cursor  
will move on.  
Figure 3.8. Entering Text  
ADD OR DELETE A CHARACTER OR SPACE: To insert a space at the cursor location,  
press  
. To delete a highlighted character (or space), press  
.
PRESS  
(ENTER) WHEN FINISHED: To accept edits and leave the edit window,  
press  
(Enter).  
Exit  
NOTE: Press  
at any time to cancel changes and return to the previously-defined text.  
Enter numbers directly from the keypad in order to specify numbers representing  
projectors, channels (source setups) or slots. As each digit is entered, it is displayed  
and the cursor moves on. Note that channel numbers are defined with two digits—for  
example, if you enter only a single digit (such as “7”) for a channel number, the  
channel will automatically be defined as “07”. Enter “07” to utilize this channel.  
Editing Numerical Values f  
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Section 3: Operation  
NOTES: 1) Once you enter the first digit, this digit replaces all old digits. 2) If you  
press any non-numbered key, the number entered up to that point is accepted and  
Exit  
updated as the new value. 3) Press  
to cancel editing of numerical values.  
NOTE: See Section 2, Installation and Setup, for details on connecting sources to the  
projector.  
3.4  
Using Inputs  
and Channels  
The projector stores and automatically recalls up to 50 different channels (source  
setups) for a variety of inputs. This memory feature allows you to define and  
conveniently use a wide variety of customized setups rather than having to repeatedly  
re-configure the projector for different presentations. Depending on what you have  
defined, each physical source connection (i.e., input at the projector) can have several  
different channels associated with it.  
Input  
Do I Select an Input f  
INPUT – An input is a source physically connected at the projector.  
source signal according to which input slot it is connected.  
describes the  
Or a Channel?  
Input 3  
Input 4  
Input 1  
Input 2  
SWITCHING INPUTS – Press the appropriate “direct” key —  
,
,
,
,
Input 5  
to quickly display from one of the five inputs connected. The image will be  
displayed according to the following:  
If it is the first time you have used the source/input (or if you used the input but  
did not define a channel by adjusting anything), the projector will recognize the  
new input signal based on its frequencies and polarities, and will automatically  
display an image according to default settings for such a signal. In general, the  
image from the new source will be as large as possible without losing its aspect  
ratio. This and other default image settings depend on the incoming source.  
If you used the source once before and changed a display parameter such as  
contrast, V-Position, etc., then a channel was automatically created and still exists  
Input  
in projector memory (see below). Using one of the  
keys will automatically  
recall this channel—and all its setup parameters—and update the display  
accordingly.  
If more than one channel exists for the input, the image will be displayed  
according to the setup parameters for the first channel with matching  
characteristics.  
CHANNEL - A channel is a collection of measurements, locations and settings that  
tailor the display of a signal to your specific needs. Since source types and  
applications can vary greatly, you will likely want to adjust and define a wide variety  
of parameters, such as brightness, contrast, size, etc., in order to customize and  
optimize the display from or for a particular source. For example, the display settings  
you choose for a VCR source may be very different from those you choose for a high  
resolution computer source, or one signal may simply vary from another signal used  
previously through the same input location. Once you have adjusted a display  
parameter, such as pixel tracking or contrast, all current settings are collectively stored  
0
9
in the projector's memory as a unique 2-digit channel, such as  
. You can have  
numerous distinct channels available for the same input, any of which can be selected  
Channel  
by using the  
key on the keypad followed by the 2-digit channel number.  
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Section 3: Operation  
Shown at right is a sample channel list as would  
Channel  
be available from  
. This is typically called  
the channel list.  
Channel  
NOTE: The  
key may display a channel list  
or not, depending on what you have defined for  
“Display Channel List” (see Menu Preferences  
later in this section).  
In order to access channels by using on the  
keypad, you must first create the channels. See  
below.  
Channel List  
To use a new source with the projector, a new channel must be added to projector  
memory so that the projector will respond properly to an input signal from that source  
in the future. A new channel can be created automatically, as described here, or it can  
be copied from an existing channel and then edited as necessary (see Copying or  
Deleting Channels later in this section).  
Creating a New f  
Channel  
– AUTOMATIC –  
Input 3  
Input 4  
Input 5  
Input 1  
Input 2  
When you select a direct input (  
,
,
,
,
), any existing channels in  
the projector are searched for matching input and signal parameters – this only occurs  
if Auto Source is enabled on these channels. If no match to the incoming input signal  
is found in currently-defined channels, a new channel is temporarily created based on  
factory-defined defaults for this type of signal. The channel number assigned is the  
lowest available number from 01-50.  
NOTES: 1) An automatic channel will be discarded unless one or more of its  
parameters are changed, and will not appear in the channel list (see below). 2) If two  
channels have the same distinguishing source characteristics except for the reversal  
of sync connectors (i.e., H-sync and V-sync, are switched), they are still defined as  
distinct channels. 3) You cannot define a new channel without an incoming signal.  
If the incoming signal does match an existing channel, the image will be set up and  
displayed as usual according to the parameters currently defined for that channel.  
Channel  
USING A CHANNEL: You can normally select a channel at any time by pressing  
(see right). If you want to  
prevent a channel from  
appearing in this list, you  
must edit the channel as  
described in Channel Edit  
later in this section.  
NOTES: 1) The current  
channel is highlighted upon  
entering the channel list, or, if this channel is not displayed here, the first channel in  
the list is highlighted. 2) Channels created automatically do not appear in the channel  
list unless a parameter for the channel has been changed.  
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Section 3: Operation  
All available channels are listed in the Channel Setup menu, which describes how  
each channel can be accessed and which serves as the gateway for editing, copying  
and deleting channels.  
What Channels f  
Are Defined So Far?  
From the presentation  
Menu  
level press  
to display  
the Main menu. To  
display the Channel Setup  
3
menu, press  
, or  
move the highlight to the  
Channel Setup option and  
Figure 3.9. All Channels Appear in the  
Channel Setup Menu  
press  
. The Channel  
Setup menu will appear  
(see sample at right), with  
the active channel highlighted.  
WHAT APPEARS IN CHANNEL SETUP MENU? This menu lists all channels defined so  
far and indicates where they are connected on the input panel. The far left column lists  
channel numbers currently defined. The values in the far  
right columns indicate horizontal and vertical  
frequencies—if someone has defined a name for this  
channel, it appears here instead. Remaining columns  
contain details pertaining to each channel setup, such as its  
switcher number (always 0 = projector), slot location, a  
variety of icons indicating access to each channel, and an abbreviated description of  
each signal type. See Editing a Channel Setup for details.  
NOTE: If you have more than a handful of channels, use  
and  
to see the  
remaining channels not visible in the initial display of channels.  
Channel  
SIGNAL TYPE — Either channel list, whether the  
key list or the Channel Setup  
menu, identifies signal types in a shortened form as defined below. These descriptors  
indicate what signal information the projector uses to identify a match for a given  
channel, and are preceded by either an “i” (interlaced signals) or “p” (progressive  
signal“). See Table 3.2.  
Table 3.2. Abbreviations for Signal Type  
Abbrev. Signal Type  
4WH  
4WV  
SG  
Composite (4 wire) on HC input  
Composite (4 wire) on V input  
Sync-on-green  
5W  
Separate H,V  
5WR  
SVid  
CVid  
Dig  
Separate H,V swapped  
S-Vid  
Composite Video  
Digital  
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Section 3: Operation  
FUNCTIONS WITHIN THE CHANNEL SETUP MENU —To copy, delete or edit a channel,  
highlight the desired channel in the Channel Setup menu and do one of two things:  
Func  
Press  
if you want to copy the selected channel or delete this or other  
channels. See Copying or Deleting a Channel below.  
Press if you want to edit channel setups (i.e., non-image related parameters)  
for the selected channel. See Editing a Channel Setup, below.  
TO COPY A CHANNEL, highlight the desired channel in the Channel Setup menu, then  
Copying or f  
Deleting Channels  
Func  
press  
to go to the Channel Copy/Delete submenu. Select “Copy” and press  
—a new channel will be created. It is identical to original, which still remains, but it is  
identified with the next available number from 01-50. If you change your mind and do  
Exit  
not want to copy the current channel, press  
to cancel and return to the previous  
menu. Copying channels is a quick method for creating numerous channels, each of  
which can then be edited and adjusted for a variety of presentations in the future.  
Figure 3.10. Copying A Channel  
TO DELETE A CHANNEL, highlight the desired channel in the Channel Setup menu,  
Func  
then press  
press  
to activate the Channel Copy/Delete submenu. Select “Delete” and  
—a confirmation window will appear to make sure that you really want to  
delete this channel.  
Figure 3.11. Deleting a Channel  
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Section 3: Operation  
TO DELETE MULTIPLE CHANNELS, highlight any channel in the Channel Setup menu  
Func  
and press  
to go to the Channel Copy/Delete submenu. Select “Delete Unlocked  
to delete all unlocked channels. Or select “Delete All Channels”  
Only” and press  
to delete all channels, even those that are locked. In either case, the current channel  
will remain but will be redefined from projector defaults.  
NOTE: For any deletion, a confirmation box appears to make sure that you really  
want to delete. Select “Cancel” (default) if you don’t want to delete after all.  
The basic setups that describe how and where a channel can be accessed are listed in  
the Channel Setup menu. These channel setups can be edited at any time in the  
Channel Edit submenu.  
Editing a Channel Setup f  
CHANNEL EDIT — STEP 1  
CHANNEL EDIT — STEP 2  
Menu  
From the presentation level press  
to display the main menu. To display the  
3
Channel Setup menu, press  
, or move the highlight to the Channel Setup option  
and press  
. The Channel Setup menu will appear.  
To edit parameters shown in the Channel Setup menu, select the relevant channel and press  
. The Channel Edit menu will appear similar to the sample shown in Figure 3.12.  
Figure 3.12. Channel Edit Menu (SAMPLE)  
CHANNEL EDIT — STEP 3  
If desired, review and/or edit the following channel setups in the Channel Edit menu:  
CHANNEL NAME: An alpha-numeric label can be defined and/or changed here.  
Channel names can be up to 12 characters in length.  
CHANNEL NUMBER: A two-digit channel number can be changed here. NOTES: 1)  
If you enter a channel number that already exists, a dialog message appears  
indicating that this number is already in use–assign a different channel number.  
2) You can define up to 50 channels.  
INPUT: 1-5, corresponding to where on the projector’s input panel the source is  
connected.  
IN MENU: If checked (default, except for automatically defined channels with  
unchanged parameters), this defined channel will then appear in the list available  
Channel  
Channel  
when  
key is pressed. If unchecked, the channel must be accessed via  
on  
the keypad or via the “Auto Source” function. NOTE: On-screen display of the  
channel list is an option that must be set in the Menu Preferences menu.  
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Section 3: Operation  
AUTO SOURCE: If checked, (default), the projector can automatically locate this  
channel when an incoming input signal matches. If not checked, the projector can  
Channel  
locate the selected channel only when it is directly selected via  
on the  
keypad—and a change in input signal will not result in a channel change.  
LOCKED: If checked, all of the image settings for this channel are disabled. If  
unchecked (default), all available image settings can be adjusted as desired. You  
cannot use Auto Setup with a locked channel.  
PREVIOUS CHANNEL: Select this option to see or change Channel Edit settings for  
the previous channel in the Channel Setup list.  
NEXT CHANNEL: Select this option to see or change Channel Edit settings for the  
next channel in the Channel Setup list.  
The most commonly used options for image adjustments are accessed through two  
3.5  
Adjusting the  
Image  
Menu  
Menu  
1
2
menus: Size and Position (  
) and Image Settings (  
), both of which  
appear in the Main menu. From either of these two menus, you can change settings  
affecting the image from the current channel by working with the appropriate  
Exit  
slidebars, checkboxes and pull-down lists.  
will return to the previous menu (or to  
the presentation, if from the Main menu) and accept any changes you may have  
entered. Settings are saved with the current channel.  
From your presentation, you can access any of the individual options in these menus  
Menu  
by pressing  
followed by the appropriate two-digit number representing their  
Menu  
2
3
location in the menu system. For example, press  
to quickly access the  
“Gamma” option in the Image Settings menu.  
Note that for certain options, you may prefer to use a “direct key” from presentation  
level to go directly to a particular option without traveling through the menu system  
Contrast  
(note: available for certain display parameters only). For example, press  
access the “contrast” slidebar immediately. Press  
to  
Exit  
to return to your presentation.  
NOTES: 1) To hide these “direct” slidebars, disable the” Display Slidebars”  
checkbox in the Menu Preferences menu. 2) To hide the entire menu system from  
OSD  
view, turn off the on-screen display by pressing  
.
Auto  
Before You Begin f  
Use Auto Setup (  
)
Auto  
For a good and efficient first step in perfecting the image, press  
. This initiates an  
automated process in which the projector quickly optimizes critical display parameters  
such as size, position, pixel tracking, etc., based on the type of incoming source data  
detected. An Auto Setup can save considerable setup time, and you can still modify  
the adjustments as desired using menu options described below.  
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Section 3: Operation  
Size and Position Menu f In the Size and Position menu, you  
can increase or decrease the size of  
your image, change its proportion  
(aspect ratio), move the image to a  
specific area of the screen, and  
refine other related parameters. Use  
Size and Position controls to match  
the image precisely to the screen  
used at the site.  
Refer to "Using Slidebars and  
Other Controls" (earlier in this  
section) if you need help using any  
of the options and controls.  
Changes made in the Size and Position menu are applied immediately and are saved  
Menu  
Exit  
when you exit the menu (press  
or  
).  
Resize Presets  
NOTE: The same resize  
presets are available to the  
widescreen format DW30.  
Please note however, the  
graphics used to describe each  
preset are of the SXGA+  
models only.  
Select a Resize Presets option  
to quickly display an image in  
its native resolution or to  
automatically resize an image to closely fill the projector’s native resolution or to  
optimize the width or height of your display. Size, Position and Blanking parameters  
will automatically adjust accordingly or, if Blanking is set first, which defines an  
Active Input Area, Resize Preset scaling will occur in this region of interest only.  
Resizing options are explained in detail below.  
WHAT IS THE RESIZING DEFAULT? By default when displaying a new source, your  
image will utilize as much of the projector’s display area as possible for the type of  
incoming source data, but with minimal or no changes to aspect ratio. See Select  
“Default” below.  
WHEN “CUSTOM” APPEARS: The “Custom” re-size descriptor automatically appears in  
the Size and Position menu when any of the values for Size, Vertical Stretch, H-  
Position, V-Position or Blanking do not correspond to those for a preset. This option  
is not offered in the Resize Presets pull-down list.  
Select “DEFAULT” for most sources (factory default). The image will be centered  
and displayed as large as possible depending on the type of source.  
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Section 3: Operation  
Select “NO RESIZING” to display the image in its native resolution, which may or  
may not match the projector’s resolution. For example, for a source with a native  
resolution of 800 x 600, “No Resizing” in an SXGA+ projector will use the central  
800 x 600 pixels and have a black border—the black border areas are unused areas.  
See below.  
Select “FULL SIZE” to use all  
pixels for displaying the image,  
regardless of source or original  
aspect ratio. Incoming source  
material having a different aspect  
ratio than the projector will be  
stretched for display.  
Select “FULL WIDTH” to fill  
the projector’s display from  
left-to-right without  
changing the original aspect  
ratio of the image.  
Depending on the source,  
data at the top and bottom  
may be discarded (cropped),  
or the display may have  
black borders at the top and  
bottom (called  
“letterboxed”).  
Select “FULL HEIGHT” to  
fill the display from top-  
to-bottom. Depending on  
the source, this may  
create borders.  
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Section 3: Operation  
Select “ANAMORPHIC” to display an anamorphic image  
in its native 16:9 aspect ratio. The image will fill the  
screen from side-to-side and be centered between black  
bars at top and bottom.  
Size  
“Size” controls both the image width and height in tandem, maintaining the current  
aspect ratio (proportion) of the displayed signal data.  
Vertical Stretch  
“Vertical Stretch” adjusts the height of the image while keeping the width constant.  
Use “Vertical Stretch” to change the aspect ratio of the display.  
Pixel Track  
Steady flickering or several soft vertical stripes or bands across the entire image  
indicates poor pixel tracking. Proper pixel tracking helps ensure that the image quality  
is consistent across the screen, that aspect ratio is maintained, and that pixel phase can  
be optimized (described below). Tracking determines the frequency of the pixel  
sampling clock, indicated by the number of incoming pixels per line, so that all pixels  
generated by a particular source are sampled.  
NOTE: By default, the projector samples at the correct frequency for most sources.  
For best results, use a good test pattern such as a smooth gray consisting of a clear  
pattern of black and white pixels, or a similar “half on, half off” graphic image, such  
as the Windows shutdown screen. Adjust the slidebar until the vertical stripes broaden  
to the point where one large stripe fills the image. If the image still exhibits some  
shimmer or noise, adjust Pixel Phase (below).  
Pixel Phase  
NOTE: Adjust “Pixel Phase” after “Pixel Tracking”.  
Adjust pixel phase when the image (usually from an RGB source) still shows shimmer  
or “noise” after pixel tracking is optimized. Pixel phase adjusts the phase of the pixel  
sampling clock relative to the incoming signal.  
For best results, use a good test pattern such as a smooth gray consisting of a clear  
pattern of black and white pixels, or a similar “half on, half off” graphic image, such  
as the Windows shutdown screen. Adjust the slidebar until the image stabilizes and  
each pixel is clearly defined. You may notice that you can stabilize the image at more  
than one point—i.e., you may find that the image appearance at "11" is identical to the  
image appearance at "38", thus you can use either setting.  
If some shimmer from a video or HDTV source persists, use the “Filter” control to  
remove high-frequency noise from the signal.  
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Section 3: Operation  
H-Position  
This option moves the image right or left within the area of available pixels.  
NOTE: The value shown represents where the approximate center of the image lies in  
relation to the total number of pixels available horizontally. This varies widely  
according to the signal—watch the image while adjusting.  
V-Position  
This option moves the image up or down within the area of available pixels.  
NOTE: The value shown represents where the approximate center of the image lies in  
relation to the total number of pixels available vertically. This varies widely  
according to the signal—watch the image while adjusting.  
Advanced Size and Position — SUBMENU  
This submenu consists of the  
following options:  
ACTIVE INPUT WINDOW: This read-  
only value indicates the current size  
(i.e., area) of your displayed data or  
“region of interest” as defined by  
the blanking controls. By default,  
the projector automatically  
determines what portion of its full  
resolution to use, and pixels in the surrounding borders are turned off. You can also  
specify a specific active input window size by adjusting one or more “Blank” settings.  
For example, if you have blanked (cropped) 100 pixels from both the left and right  
edges of an incoming source of 1400 x 1050, the remaining active input window will  
be reduced to 1200 x 1050. When using SD or HD or a decoded video source at INPUT  
3 or INPUT 4, the default blanking of “0” defines an active input window of 720 x 483.  
BLANKING (TOP, BOTTOM, LEFT, and RIGHT):  
Crop the image as desired so that unwanted  
edges are removed from the display (changed to  
black—see right). Blanking defines the size of  
the Active Input Window, or area of interest.  
Range of adjustment depends on the source  
resolution and other factors. After adjustment of  
blanking it may be necessary to perform a  
source switch.  
NOTE: Blanking a PIP image resembles zoom  
(Figure 3. 13). For example, left Blanking zooms  
the right side of the PIP image; Right Blanking  
zooms the left side. There are no black bars.  
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Section 3: Operation  
PLUG & DISPLAY (EDID): By default, a Plug & Play  
(EDID) source outputs a signal according to the EDID  
information provided by the projector. To override this  
information and display in a different format (for example,  
if your Plug & Play [EDID] device does not support the  
projector’s resolution and/or frequency), select the desired  
Plug & Play (EDID) resolution from the list.  
Any daisy-chained projectors will also display according  
to the chosen Plug & Play (EDID) format.  
EDID = Extended Display Identification Data standard.  
Figure 3. 13 Blanking of a PIP Image  
Use options in the Image  
Settings menu to alter your  
image without affecting its  
size or position. Changes  
made to the Image Settings  
menu are applied immediately  
and are saved when you exit  
Image Settings Menu f  
Menu  
Exit  
the menu (press  
.
)
or  
Options not available for the  
projector model or source are  
disabled and appear dim  
(gray).  
Contrast  
Contrast  
(SHORT CUT: Press  
and adjust the slidebar.)  
“Contrast” increases or decreases the perceived difference between light and dark  
areas of your image (0-100). For best results, keep close to 50. If contrast is set too  
high, the light parts of the image lose detail and clarity. If set too low, the light areas  
will not be as bright as they could be and the overall image will be dim. For best  
results, start with a low value and increase so that whites remain bright but are not  
distorted or tinted, and that light areas do not become white (i.e., are “crushed”).  
NOTE: If the environment lighting changes, an adjustment of Gamma is  
recommended (see below).  
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Section 3: Operation  
Brightness  
Bright  
(SHORT CUT: Press  
and adjust the slidebar.)  
“Brightness” increases or decreases the amount of black in the image (0-100). For best  
results, keep close to 50. Start with a high value and decrease so that dark areas do not  
become black (i.e., are “crushed”). Conversely, high brightness changes black to dark  
gray, causing washed-out images.  
Gamma  
Gamma  
(SHORT CUT: Press  
and adjust the slidebar.)  
“Gamma” is a global setting that determines what gray shades are displayed between  
minimum input (black) and maximum input (white) for all signals. A good gamma  
setting helps to optimize blacks and whites while ensuring smooth transitions for the  
“in-between” values utilized in other colors. Thus, unlike “Brightness” and “Contrast”  
controls, the overall tone of your images can be lightened or darkened without  
changing the extremes, and all images will be more vibrant while still showing good  
detail in dark areas.  
Gamma is used to fine tune the gamma table currently in use, ranging from 1 – 3 (2.2  
= default). If excess ambient light washes out the image and it becomes difficult or  
impossible to see details in dark areas, lower the gamma setting to compensate. This  
will improve contrast while maintaining good details for blacks. Conversely, if the  
image is washed out and unnatural, with excessive detail in black areas, increase the  
setting. In high ambient light conditions, lower gamma may produce better results  
than higher gamma. Gamma of 2.2 (default) indicates the gamma table has not been  
adjusted. For more information, refer to Advanced Image Settings, Gamma Table  
submenu. Again, good gamma improves contrast while maintaining good details for  
blacks.  
Filter  
The proper filter setting is automatically set for virtually all  
signals, and rarely needs to be changed. It applies a low pass  
filter for noise reduction in the incoming input signal, particularly  
for HDTV or SDTV. Applied in the analog domain before  
sampling, this filtering removes high frequencies and thus  
reduces pixel phase noise (note this also reduces signal bandwidth). Override only if  
standard pixel tracking and phase adjustments do not adequately clear up a “noisy”  
video signal, or if a graphics signal appears overly “soft”. Both instances indicate that  
“Filter” may be set to the wrong option.  
Detail  
“Detail” adjusts the sharpness of a video image so that edges remain clearly defined. It  
can be particularly useful if a significant “Noise Reduction” adjustment has caused the  
image to appear too soft. Adjust until the display is as sharp as desired, keeping in  
mind that because “Detail” adds some high frequencies back into the image, it can  
also re-introduce a certain degree of noise.  
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Section 3: Operation  
Noise Reduction  
“Noise Reduction” is similar to the “Filter” control, but operates in the post-sampling  
digital domain with a more subtle effect. Higher settings are most useful for clearing  
up noisy RGB images such as those from a PC. Adjust as desired, keeping in mind  
that reducing noise (which reduces high frequencies) may also soften the image.  
Color Space  
“Color Space” determines how the color components of an analog  
input signal are decoded for accurate color in the display.  
Selecting a color space option is useful only for analog signals  
connected to INPUT 1, INPUT 2, or INPUT 5. Although color space  
for these analog signals is automatically determined by the  
projector, in some circumstances you may wish to override this and manually set a  
specific color space.  
NOTE: For digital signals or for signals connected to INPUT 3 or INPUT 4, the color  
space function is entirely automatic and the pull-down list disabled.  
The current color space appears in the Image Settings menu. Press  
to select a  
different option:  
Select RGB unless you are using component video at INPUT 1, 2, or 5.  
Select YPbPr (Video) with a standard definition televised signal (SDTV)  
Select YPbPr (HDTV) with a high definition televised signal (HDTV).  
NOTE: When certain RGB signals are first connected, the projector may not initially  
recognize them as RGB and will incorrectly decode their color information as YPbPr  
(video). These signals appear magenta and can include:  
RGB signals in NTSC, PAL, SECAM frequency ranges  
Scan-doubled sync-on-green  
Scan-quadrupled sync-on-green  
For these signals, change the Color Space to RGB, then define a new channel for  
future use  
Video Options — SUBMENU  
This submenu is used with video sources only (INPUTS 3 or 4).  
ENABLE DECODER AGC: Automatic  
Gain Control (AGC) affects decoded  
video images only. Enter a checkmark  
(default) in most instances—this  
activates the decoder’s AGC circuit to  
ensure properly bright images. Delete  
the checkmark if a decoded video image  
exhibits strange color artifacts such as  
stripes in highly saturated colors,  
indicating an incompatibility between  
this source and the AGC.  
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Section 3: Operation  
VIDEO STANDARD: For all but the more unusual video standards  
available in the world, the projector automatically detects the  
incoming horizontal and vertical frequencies and sets the projector’s  
processing of this signal to the corresponding standard. The current  
video standard name appears in the Video Options submenu, and  
includes an “A” if it has been auto-detected. Press  
to view or  
select a different video standard from those available to the  
projector—any that are disabled have frequency characteristics that  
differ from those of the incoming signal. Selecting a specific  
standard forces the projector to process the signal according to this standard.  
NOTE: Best results are obtained with defined channels. Otherwise, switching from  
one video source to another can sometimes cause slight disturbances in the display,  
indicating that the Auto function is struggling. Recover by briefly selecting a different  
video standard, then going back  
Table 3.3. Regions and Video Standards: Summary  
Standard Where Used (SUBJECT-TO-CHANGE)  
NTSC N. America and Japan  
NTSC 4.43 A tape-only standard for partially-translated hybrid signals  
PAL Most of Europe, China, Australia, some of S. America, some of Africa  
PAL-M Brazil  
PAL-NC Argentina, Chile, other Latin American countries  
PAL 60  
SECAM France, Eastern Europe, most of Africa  
NOTE: Generally, use “Auto” for all instances EXCEPT: 1) a poor quality input  
signal or 2) a black-and-white video signal. In order to detect and display such  
signals, select the relevant standard from the list.  
INPUT VIDEO BLACK — This control  
compensates for incoming elevated black  
levels present in certain video signals, and  
ensures that blacks in the display are  
neither crushed (i.e., where dark grays appear black) nor excessively elevated (i.e.,  
where blacks appear dark gray). By default, the projector automatically determines the  
best setting according to the type of incoming video signal:  
0 IRE – Used for DVD output with “enhanced black”, SECAM, most PAL  
standards, and Japanese NTSC.  
7.5 IRE – Used for most NTSC video signals.  
For some types of video, you can override the setting. The control is disabled for other  
types of video (and all graphics sources). Generally, if black appears crushed when  
brightness = 50, choose “0 IRE”. If black appears excessively elevated, use “7.5 IRE”.  
COLOR — This slidebar adjusts the color saturation level, i.e. the amount of color in a  
video image. Lower settings produce less saturated colors — for example a setting of  
“0” produces a black and white image. If the color level is too high, colors will be  
overpowering and unrealistic.  
TINT — This slidebar adjusts the red/green color hue for true color reproduction of  
video signals connected to Input 3 or 4. For best results, adjust tint while displaying an  
external color bars test pattern—otherwise, it is recommended that tint remain at its  
default setting.  
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Section 3: Operation  
DECODER LUMA DELAY – This control affects any incoming composite or S-video  
signal, delaying the luma signal (intensity) in relation to the chroma (color). In the  
image, increasing the luma delay will move luma (seen as a shadow where colors  
overlap) to the right slightly, with colors remaining in place. Decreasing this delay  
will move the shadow slightly to the left. If necessary for your current source, adjust  
so that no shadows occur with adjacent colors.  
Input Levels — SUBMENU  
NOTES: 1) Because the projector automatically optimizes input levels for all but the  
most unusual of sources, it is recommended that only experienced users use the Input  
Levels submenu. 2) Before beginning, check that overall contrast and brightness  
settings are near 50 and that color temperature is properly set up on an internal  
grayscale test pattern. 3) There must be at least 2 consecutive white pixels present in  
the image for proper “Auto Input Level” function. Leave this control off after use.  
Good RGB or input levels—  
that is, the drives and  
blacklevels for each of the  
three colors, red, green and  
blue—ensure that images  
from analog sources other  
than decoded video have  
maximum contrast without  
crushing black or white. By  
default (and in an “Auto  
Setup”), the projector  
automatically determines the  
best input levels by  
monitoring image content and adjusting the controls appropriately—further  
adjustment is typically not required to obtain proper blacks or whites.  
NOTE: This automatic adjustment requires at least 6-12 consecutive white pixels in  
the image. Without these pixels, input levels may produce skewed colors, particularly  
in non-video images.  
However, for a very unusual source exhibiting one or more overly high blacklevels  
(typically caused by a noisy source causing blacklevel spikes), an experienced user  
may prefer to use the Input Levels menu (shown above). These adjustments, which  
together serve as a calibration process compensating for differences in sources and  
cabling, enable an experienced user to perfect the source image input levels and  
eliminate the “overshoot” and “undershoot”. Note that Input Levels are of limited use  
with digital signals, but do offer some ability to tweak poorly mastered source  
materials.  
NOTES: 1) Input levels apply for the current source only, but for any color  
temperature used. 2) Assuming that color temperature has been set up based on the  
internal test patterns, you can then set up input levels for a given source so that it  
matches the color temperature of the internal test patterns.  
AUTO INPUT LEVEL – Temporarily enter a checkmark only if you are an experienced  
user and you have an unusual source that you feel needs further color temperature  
and/or input level adjustment. This compensates for incoming out-of-range drives  
(white) and blacklevels (black) that would cause “crushing” of light and dark colors in  
the image. After entering a checkmark, wait for the six slidebar values to stabilize,  
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Section 3: Operation  
then delete the checkmark and exit. The Auto Input Level is automatically turned off  
upon exiting the Input Levels menu.  
BLACKLEVELS AND DRIVES – To check your image levels and adjust these controls:  
1. Make sure overall “Contrast” and “Brightness” settings are both set to near 50.  
NOTE: Not required for “Auto” adjustment.  
Contrast  
= 50 (approx.)  
= 50 (approx.)  
Bright  
2. Check the color temperature setup using an internal grayscale test pattern, making  
sure to obtain a neutral grayscale. NOTE: Not required for “Auto” adjustment.  
3. Confirm that you are using an analog source not connected to INPUT 3 or INPUT 4,  
as Input Levels are not applicable for digital sources or sources going through the  
decoder. A grayscale is recommended.  
4. If the blacks and/or whites appear OK, input levels do not need adjustment. If  
black levels are too high (and/or whites are too low, which is rare), you likely  
have a noisy source that is producing skewed input levels. Continue with Step 5.  
5. Temporarily enable “Auto” in the Input Levels submenu. Wait for all 6 values to  
stabilize. Alternatively, do not use “Auto”—reduce blacklevels manually instead.  
Judge by eye and change one or more of the six levels as necessary to obtain  
proper blacks and whites. You may want to see only a certain color while  
adjusting—use the “Color Enable” option (described below).  
6. Delete the “Auto” checkmark and leave the Input Levels menu.  
IMPORTANT: Do not use Input Levels to adjust color temperature. This will distort  
Contrast and Brightness functions as well as color temperature.  
AUTO COLOR ENABLE – When a checkmark is present, selecting a specific blacklevel  
or drive to adjust will automatically enable the corresponding color in the display.  
Delete the checkmark to see all colors, or to enable a different specific color through  
the Color Enable Control.  
CLAMP LOCATION – This option (formerly known as sync tip  
clamping) can brighten the image produced from certain high-  
resolution high-frequency graphic sources. For almost all sources,  
the best clamp location is automatically selected by the projector.  
Use the normal Back Porch location if the image is either  
sufficiently bright or overly bright. Select Sync Tip if the image appears unusually dim,  
if there are horizontal streaks across the image, or if there is significant color drift. This  
moves the clamping pulse from the normal back-porch location (which is likely too  
short) to the tip of the horizontal sync pulse. Tri Level is typically needed for an HDTV  
source.  
COLOR ENABLE – Select which color or colors you want to see in the display, useful  
while working with color temperature white levels or input levels.  
PEAK DETECTOR – The Peak Detector is a tool to assist with defining individual input  
levels, enabling you to accurately set the Input Levels for any particular source with  
the appropriate image. Enabling the Peak Detector activates a special operating mode  
for detecting only pixels that are considered black or white—all other levels are  
displayed as a mid-level gray. When used with a smooth grayscale pattern in which  
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Section 3: Operation  
black and white are known to be at opposite edges of the image, you can watch these  
isolated areas while adjusting individual blacklevels and input drives until both black  
and white edges are just visible and distinguished from neighboring pixels. Images  
from this source will then display correct blacks and whites without crushing.  
See Figure 3.14. Adjusting Input Levels Using the Peak Detector:  
1. Display a 16-level grayscale test pattern from the desired external source, and  
enter a checkmark in the Peak Detector checkbox. NOTE: The “Peak  
Detector” will initially render the grayscale as a uniform gray field before  
adjustment or extreme crushing.  
2. Display one primary color. NOTE: Selecting Auto Color Enable ensures the  
correct color is displayed for each setting.  
3. For the current color, adjust its corresponding “Blacklevel” slidebar just until  
a single band of black appears at one edge of the screen. This band represents  
the first band of the grayscale pattern, which should be 100% black. Do not  
adjust too far.  
4. With the same color still active, adjust its corresponding “Input Drive”  
slidebar just until a single band of color appears at the opposite edge of the  
screen. This band represents the last band of the grayscale pattern, which  
should be 100% white (or the current color, if a certain color is enabled). Do  
not adjust too far.  
5. It may be advantageous to go back and check the black band—adjust the  
blacklevel slidebar if necessary. NOTE: Readjusting blacklevels at this point  
affects the gain; only readjust when absolutely necessary.  
6. Repeat Steps 3-5 with the other two remaining primary colors. When each  
primary color shows one optimized black band and white (or colored) band,  
the input levels for this source are correctly set. Upon exiting the Input Levels  
menu, the Peak Detector checkbox will clear.  
Figure 3.14. Adjusting Input Levels Using the Peak Detector  
(RED EXAMPLE SHOWN)  
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Section 3: Operation  
Advanced Image Settings — SUBMENU  
Use the Advanced Image Settings  
submenu to make the adjustments  
necessary for lesser-used but more  
specialized applications on your  
projector.  
GAMMA TABLE: This control applies  
a default video, graphics or simple  
gamma table or “curve” to your  
images, controlling the intensity of  
mid-level colors and producing  
maximum contrast, brightness and color  
performance. As shown at right, the  
graphics curve is a modified power  
curve that will show more detail in  
darker areas of the projected content  
while the video curve has a linear  
segment near black to compensate for  
increased black levels typical of video  
signals. A simple gamma curve is a true  
power curve that does not alter the contrast or the intensity of mid-level colors.  
Although the projector automatically applies either the graphics or video curve  
according to what type of incoming signal is detected, in some cases you may wish to  
override this default and use graphics gamma for a video source or video gamma for a  
graphics source. Alternatively, if neither default is ideal, you may prefer to apply the  
simple (non-optimized) gamma curve or a user-defined custom gamma curve that has  
been created externally, named, and downloaded to the projector (requires separate  
PC-based Arbitrary Gamma and KoRE Librarian software applications). If any of  
these special user curves have been installed, their names will appear in the Gamma  
Table pull-down list.  
Keep in mind that any Gamma Table choice sets the related Gamma value (shown in  
the Image Settings menu) to a 2.2 default, where it can be fine-tuned as desired.  
Different values (1-3) here indicate that the original gamma table has been adjusted  
with either the Gamma slide bar or direct key.  
NOTES: 1) If no user curves have been defined and downloaded to projector memory,  
only the 2.2 default gamma curve is available here – adjust as desired using gamma  
in the main Image Settings menu. 2) Some graphic material will look best with the  
video setting while some video material is best with the graphic setting.  
SELECT COLOR ADJUSTMENT: In “Select Color Adjustment”,  
choose an overall color palette for all images. The “Max  
Drives” factory default simply drives all 3 colors at their  
maximum level so that they are fully on and cannot be  
changed. The two other pre-defined color adjustment  
choices—SD Video and HD Video—apply a color gamut  
optimized for video sources (standard or high-definition).  
Alternatively, you can specify a color temperature. This  
enables the adjacent Color Temperature slidebar and applies  
its current setting (default = 6500K). If none of the pre-defined “Select Color  
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Section 3: Operation  
Adjustment” options or color temperatures suit your application, select one of four  
color gamuts previously defined by a user (User 1, 2, 3, 4). A “User” option applies a  
customized color performance in which the user has precisely set the hue and intensity  
of each color component in the Color Adjustment by X/Y or Color Saturation  
submenus. It is most often needed with multiple-projector applications. Select the  
color adjustment producing the best color accuracy for your application and  
installation.  
To configure a “User” color adjustment (gamut), use either the Color Adjustment by  
X/Y or Color Saturation submenu.  
NOTES: 1) “Color Temperature” defaults to 6500K until changed. All four “User”  
options default to SD Video unless they have been redefined by the user. 2) Factory-  
defined color primaries, which ensure consistent color gamut from projector-to-  
projector, can be calibrated in the Service menu only. If you suspect alteration, the  
factory settings can be recovered with selection of Reset to Factory Defaults? in the  
Color Primary Settings submenu within the Service menu (password-protected).  
COLOR TEMPERATURE Adjust to apply a specific and accurate color temperature to  
all displays. Color temperatures are expressed in degrees Kelvin (3200-9300K), and  
utilize different combinations of the projector’s original native color primaries to  
produce a “coloration” or cast (reddish or bluish) in images—the lower the  
temperature, the more reddish the cast; the higher the temperature, the more bluish the  
cast. Note that the slidebar is enabled only if you have a source connected and have  
selected “Color Temperature” in the adjacent “Select Color Adjustment” pull-down  
list in the Advanced Image Settings menu.  
RESERVED — No function.  
WHITE BOOST — White boost is a source dependent setting that enables you to  
recapture some of the lost light from the transition between segments in the color  
wheel as it’s spinning. For NTSC, HDTV, PAL and SECAM signals the white boost  
defaults to “2” and for graphic signals or when a test pattern is selected it’s “10”.  
When white boost is set to zero, it is off and the option grays out in the menu. As you  
increase the value of white boost you will notice that the image becomes increasingly  
brighter and a little less saturated.  
NOTES: 1) White Boost is automatically disabled (grayed out in menu) when you  
enable Brightness Uniformity, Edge Blending or select a color adjustment (Select  
Color Adjustment) other than “Max Drives”. The grayed out value you see is the last  
value loaded before being disabled. 2) White Boost can also be adjusted specifically  
for internal test patterns. However, once you switch back to a source, the White Boost  
settings will reset to the value set for that source. 3) If the ChristieTWIST module is  
installed and edge blending is enabled, White Boost is still active and can be adjusted  
to suit.  
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Section 3: Operation  
Simulation 3D — SUBMENU OF ADVANCED IMAGE SETTINGS  
This submenu allows you to adjust  
the timing between the input signal  
and its appearance on screen. This is  
most useful in applications where you  
want to match the timing of the  
projector to other equipment, such as  
a video recording device in  
broadcasting environments.  
FRAME DELAY MONITOR — This  
Figure 3.15.  
value changes as it monitors the  
latency between input and output. The value should remain fairly constant and close  
to the value of the Frame Delay, indicating that timing of input and output frames is  
locked; the Frame Delay Monitor value should stay within 5-10 lines or so of the  
Frame Delay setting. If a frame is lost or “dropped”, the values will change  
significantly, indicating that the frame input is no longer equal to the output.  
FRAME DELAY — Set the number of lines delayed between the input signal and its  
appearance on screen, keeping in mind that projector processing always adds one  
frame of delay to the frame delay setting. For applications, where the feeling of “real  
time” image response is a priority, a minimum setting is usually preferable. If set too  
high or low, frame locking will not be possible—most sources require approximately  
50 lines of delay to ensure frame locking.  
FRAME LOCK ENABLEThis option allows the projector to control the output frame  
timing based on the input signal. The locked option forces (if possible) the output  
image to be phase locked to the input frames. Rate Matched means that the output  
runs at close to the input frequency but isn’t locked to it so the output will drift in  
phase relative to the output. Free Run forces the output to run at a 60Hz frame rate.  
Advanced Image Settings continued — SUBMENU  
MOTION FILTER This control is most useful for smoothing out moving images from  
interlaced sources. In most cases the proper Motion Filter setting is  
automatically determined according to the type of incoming source  
signal. However, if your source is jittery and/or tearing you may wish  
to “force” a setting to ensure stable processing for this source—if  
desired, override the default “Auto” setting by selecting the appropriate  
motion filter:  
1. AUTO: The projector will automatically use the correct motion filter according to  
the incoming signal.  
2. STILL: For static images with no motion, such as graphics from a CD.  
3. MOTION: For video images that did not originate from film, or for moving  
computer-generated images.  
4. FILM: For video images that originated from film. This will optimize image quality  
and stability.  
FILM MODE THRESHOLD This setting determines how sensitively the projector can  
detect if an incoming video signal originated from film or not. It should not require  
adjustment.  
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Section 3: Operation  
DETAIL THRESHOLD — Use “Detail Threshold” to define at what frequency level the  
“Detail” control will begin to magnify high frequencies, which adds details back into  
the image. Raise the threshold to ignore more of these high frequencies, and lower the  
threshold to magnify more of these frequencies. A setting of “0”, for example, means  
no noise will be ignored and all will be magnified. An ideal detail threshold is one in  
which high frequencies that are causing objectionable noise are not magnified when  
using “Detail”, but frequencies which can help sharpen an overly-soft image are  
magnified.  
Use the Configuration  
menu to define general  
operating parameters and  
communications with other  
projectors and equipment,  
and to access other  
advanced processing and  
image adjustments affecting  
overall performance. In  
addition, the Configuration  
menu provides access to  
diagnostics, calibration  
tools and the Service  
3.6  
Adjusting  
System  
Parameters and  
Advanced  
Controls  
submenu (password-  
protected).  
Keep in mind that settings in the Configuration menu (and its submenus) are typically  
“global” settings applied regardless of the type of source being using. This  
characteristic is identified with the (globe) icon alongside the option.  
NOTE: The Configuration menu is recommended for experienced users/technicians  
only.  
System Configuration f The first six options in the Configuration menu are explained below:  
— GENERAL —  
Language  
Choose from available languages to use in the projector’s menus. The change will  
take effect immediately.  
Image Orientation  
Set the orientation of the image according to the orientation of your projector. If the  
setting is incorrect, projected images will be reversed and/or upside down.  
Auto Power-up  
Enter a checkmark to enable the projector to automatically power up after losing  
power due to a power failure or due to unplugging the projector during operation.  
Note that unsaved display adjustments may be lost.  
Set Date & Time  
Enter/read the current year-month-day and hour-minute-second. Changes here reset  
the projector’s real-time clock.  
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Section 3: Operation  
Menu Preferences — SUBMENU  
Adjust the appearance, content  
and/or location of on-screen  
menus and messages.  
LARGE MENU FONT — Enter a  
checkmark to enlarge menus and  
their text. You may have to adjust  
“Menu Location” to accommodate  
the increased menu area.  
MENU LOCATION — Use the pull-down list to choose a pre-defined default or  
customized location for the display of all on-screen menus.  
To create a custom menu location quickly, choose a preset that is closest to the desired  
location. Then adjust “Horizontal Shift” and “Vertical Shift” slidebars to move the  
menu to the desired location. Avoid locations too close to a corner or edge to prevent  
cropping of larger menus.  
HORIZONTAL SHIFT AND VERTICAL SHIFT — Shift your menus as desired, creating a  
customized menu location.  
DISPLAY CHANNEL LIST — Enter a checkmark if you want to see a scrollable channel  
Channel  
list whenever you press  
from your presentation. Channels marked with a list icon  
in the Channel Setup menu will appear here. The “Display Channel List” option  
Input  
also enables on-screen feedback when using the  
key. If you prefer to hide the  
channel list and input dialog box while switching channels and sources during a  
presentation clear the checkbox.  
NOTE: The Channel List and input dialog box cannot be hidden during use of the  
menus.  
DISPLAY SLIDEBARS — Enter a checkmark to superimpose a small slidebar over the  
current image whenever an adjustable parameter is selected directly with a key such as  
Contrast  
Bright  
or  
If “Display Slidebars” is unchecked, these slidebars can still be  
.
accessed, but will be hidden during adjustment. This option does not affect slidebars  
in menus.  
DISPLAY ERROR MESSAGES — Choose how you want to be notified of errors detected  
in either the incoming signal or projector. Select “Screen” or “All” (default) to see  
brief on-screen messages. This is particularly recommended during setup or testing of  
the projector. Or select “RS232” to receive messages via RS232 (or RS422) serial  
communication only. To hide error message displays, such as during shows and  
presentations, select “Off” or “RS232”.  
SPLASH SCREEN SETUP —Use the Splash Screen to choose when you would like to  
display a special introductory splash screen image, such as your company logo,  
graphic or message.  
Always Off = A splash screen never appears  
Always On = A splash screen is always on behind the current display image,  
similar to wallpaper.  
Startup Only – The splash screen logo appears at projector startup only.  
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Section 3: Operation  
Startup And No Signal – A splash screen appears at startup only if there is no  
source signal.  
To replace the default “Christie logo” splash screen (or other) with one of your own,  
use KoRE Librarian to download the desired .bmp to the projector. This will  
overwrite the current splash screen content in projector memory.  
Settings in the Communications  
submenu define and control how  
single or multiple projectors are  
linked with each other and with a  
controlling device.  
System Configuration f  
— COMMUNICATIONS —  
Baud Rates  
The baud rate setting determines  
the speed of communication to  
and from the projector on the  
RS232 or RS422 links. The  
maximum rate for the RS232 is  
115200; for RS422 it is 19200.  
Figure 3.16. Communications  
Set the baud rate to match that of  
your controlling device, such as  
your PC. If you are unsure about what baud rate to choose, refer to the documentation  
for the controlling device. In an existing network of projectors, if you discover that a  
projector has a different baud rate, make sure to use the pull-down list and select the  
correct baud rate using the  
key—do not just scroll this control with  
or  
keys. Serial communication is always eight data bits, no parity.  
Projector  
Enter a three-digit number (such as “001”) to assign or change a number to the  
projector currently in use. If the current projector already has a number assigned, that  
number will appear here (for example, “004” in Figure 3.16, above). Numerical  
identity for projectors enables you to communicate with a single projector within a  
Proj  
multiple-projector application (see also  
key in 3.2, Using the IR remote). If you  
Exit  
make a mistake in assigning or changing the projector number, press  
to cancel.  
Network Routing  
NOTES: 1) Not applicable for stand-alone projectors or simple serial networks with  
only one type of controller and linking.  
SEPARATE: Select “Separate” (factory default) to keep RS232, RS422 and Ethernet  
messages on their respective paths instead of being broadcast to the other types of  
ports. In Figure 3.17A, RS422 controls only the projector to which it is connected. In  
Figure 3.17B, either RS232 or RS422 will control the network.  
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Section 3: Operation  
Figure 3.17. Using the “Network Routing” Option  
RS232 AND RS422 JOINED: Messages originating from an RS232 or RS422 controller  
will be relayed to all RS232or RS422 ports. Any Ethernet communication, however,  
will not.  
RS232 AND ETHERNET JOINED: Messages to and from the RS232 ports will also be  
relayed to the Ethernet port, and vice versa. Any RS422 communications will be  
isolated.  
ALL JOINED: All messages reach all ports, regardless of type.  
Ethernet Settings – SUBMENU  
NOTES: 1) Recommended for network administrators only.  
DHCP: Enable this checkbox if you want a DHCP server to automatically change the  
projector’s default IP address (0.0.0.0) to one that is valid and unique for use on the  
current Ethernet network. On networks without a DHCP server, or to simply override  
the automatic DHCP server function, delete the checkmark and enter the new “IP  
Address” settings desired. Remember that only a 0.0.0.0 address will trigger the  
DHCP addressing service, and only when the DHCP checkbox is enabled.  
IP ADDRESS: Enter a valid and unique IP address for use on the network to which the  
projector is currently connected. This address will overwrite any previous IP address  
such as the projector’s factory-defined default (0.0.0.0), or one that has been assigned  
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Section 3: Operation  
by a DHCP server or other user. It takes approximately 10 seconds for the projector to  
respond at its new address.  
PORT: On some Ethernet networks, firewall restrictions may require that the port  
number of the projector be changed from its default of 3002. If so, enter a new valid  
port number here.  
SUBNET MASK AND DEFAULT GATEWAY: The Subnet Mask and Default Gateway are  
automatically assigned when DHCP is enabled. If a static IP is being used, the IP must  
be assigned first since the projector estimates the subnet mask after the IP is entered.  
The Default Gateway is an optional router device used to send and receive data  
outside the subnet.  
ArtNet Interface Settings — SUBMENU  
ArtNet is an Ethernet communication protocol that was developed by Artistic License.  
It is used for controlling lighting/staging equipment from a lighting console or PC  
application. It is based on the popular DMX512 control protocol.  
ArtNet SUBNET: This is the highest level address for a device. Typically it is set to 0.  
ArtNet UNIVERSE: Each packet of data is broadcasted to all devices plugged into a  
universe (up to 512 devices/channels).  
ArtNet CHANNEL: There are 512 channels per universe. This control allows you to  
specify the starting channel for this projector.  
ArtNet ADVANCED MODE: When this setting is enabled, each projector listens for data  
on 64 channels starting with the base channel. When advanced mode is not in use, the  
projector only listens on 10 channels. You can squeeze more devices per universe  
when the projector uses fewer channels.  
NOTE: The additional 54 functions are not currently implemented and are reserved  
for future use.  
ArtNet BASE CHANNEL: When advanced mode is enabled, the projector listens to data  
on 64 consecutive channels, or 10 consecutive channels when advanced mode is not  
enabled. The projector processes requests that come on either 10 or 64 consecutive  
channels beginning with the ‘base channel’ defined here. The requests implement the  
following functions:  
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Section 3: Operation  
DMX Channel  
Function  
Value  
0 – 64  
65 – 192  
193 – 255  
0 – 254  
255  
Open  
No Action  
Closed  
Locked  
Unlocked *  
Base  
Shutter  
Base + 1  
Slider Lock  
Base + 2  
Base + 3  
Input *  
Channel *  
1 – 8  
1-99  
0
1 – 254  
255  
Input #  
Channel #  
Lens Down  
Stop  
Lens Up  
Lens Right  
Stop  
Lens Left  
Negative Focus  
Stop  
Positive Focus  
Zoom Out  
Stop  
Base + 4  
Base + 5  
Base + 6  
Base + 7  
Lens – Vertical * †  
Lens – Horizontal * †  
Lens – Focus * †  
Lens – Zoom * †  
0
1 – 254  
255  
0
1 – 254  
255  
0
1 – 254  
255  
Zoom In  
Power Off  
No Action  
Power On  
0
Base + 8  
Base + 9  
Power *  
None  
1 – 254  
255  
* Functions are only active when the Slider Lock is set to Unlocked  
NOTE: It is important to ensure the channels DO NOT overlap another device.  
Example:  
Good  
Bad  
Proj1_Base = 0  
Proj2_Base = 10  
Proj3_Base = 20  
Proj1_Base = 5  
Proj2_Base = 9  
Proj3_Base = 11  
DEVICE NAME: This option is used to name each device; some ArtNet servers support  
querying for devices.  
DEVICE DESCRIPTION: More information that is returned when a “device query” has  
been done.  
Broadcast Key  
Enter a checkmark if you want keypad commands sent to one projector to be relayed  
Proj  
to all projectors in a serial network. Note that the  
key will temporarily “override”  
the effect of a broadcast setting and allow you to control a specific projector when  
necessary. Disable the setting for all but one (any) projector in a network.  
Backlight  
Toggle to turn the built-in keypad backlighting on and off.  
Front IR / Back IR  
As needed for your application, set to “any” so that the front and/or rear IR sensor  
locations on the projector respond to the IR keypad. Set to “off” to disable.  
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Section 3: Operation  
To disable both IR sensors, you cannot use the IR remote keypad to select the second  
OFF setting. This safeguard prevents accidentally disabling an IR keypad while you  
are using it. Instead, use either the built-in keypad or a wired remote (optional) to set  
the remaining active sensor to OFF. The projector will no longer respond to an IR  
remote keypad.  
NOTE: Protocols B – G are used for rental staging applications.  
Wired Keypad  
The wired keypad is ON by default to when connected to the rear of the projector. The  
projector will then respond to incoming commands from this port. To disable the  
wired keypad, you must use a different keypad—the built-in or an IR remote—to  
select “off”. This safeguard prevents you from accidentally disabling the wired  
keypad during use.  
In the Configuration menu, select  
the Geometry and Color submenu  
when you need to modify overall  
color performance and/or image  
geometry for all sources.  
System Configuration f  
— GEOMETRY & COLOR —  
Test Pattern  
Choose the desired internal test  
pattern, or select OFF to turn off a  
test pattern. Alternatively, use the  
Test  
key for cycling through test patterns.  
Keystone and Warping  
NOTE: To see the submenu at right  
requires the ChristieTWIST™  
warping module, which is standard  
with Matrix projectors. Without this  
module, this submenu is replaced with  
a slidebar for adjusting Keystone –  
all other projectors will have this.  
Refer to the description provided later  
in this section.  
Use the Keystone and Warping submenu to shape your images using new corner  
points and/or to apply customized curved image boundaries (warps).  
WARP SELECT: Choose a type of image shaping to apply,  
or choose to disable these adjustments. Settings apply to  
all sources.  
Disabled: Display standard (rectangular) images with  
no warping or keystone adjustments applied.  
2D Keystone: Move four corners of the image to  
correct for a keystoned image and/or to create an  
unusual four-sided image exhibiting perspective or  
distortion. See 2D Keystone, below.  
User 1-10: Apply a custom image shape or twist that has been defined in the  
ChristieTWIST™ Basic v1.0 PC application and downloaded to projector  
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Section 3: Operation  
memory, typically creating one or more “squeezed” or stretched areas in the  
display. If no custom warps have been created, the User options will have no  
effect.  
2D KEYSTONE: Move  
one or more corner  
points as desired for  
your application.  
Traditionally,  
keystoning  
adjustments simply  
correct an image in  
which opposing  
sides are inclined  
away from each  
other (caused by  
tilting the projector  
in relation to the  
screen). If the lens  
surface is parallel to  
the screen and  
settings are 50.0, the  
image should appear  
rectangular.  
Alternatively, move  
the corner points to  
Figure 1. Moving the Corners for 2D Keystone  
create a specific 4-sided image in which corners are up to 25% closer to the center of  
the image, or which are cropped off.  
WARP PRE-FILTER HORIZONTAL: Adjust as desired to smooth or sharpen side-to-side  
clarity in a warped image. An increase will appear to blur horizontal lines.  
WARP PRE-FILTER VERTICAL: Adjust as desired to smooth or sharpen top-to-bottom  
clarity in a warped image. An increase will appear to blur vertical lines.  
WARP SHARPNESS: Adjust as desired to soften or sharpen the overall image, similar  
to a Detail adjustment.  
WARP LATENCY: Set the percentage of frame delay (default = 50.0) desired for  
displaying incoming data. A higher or lower setting will typically be needed with  
significant warps, ensuring that the entire image appears. Warp latency also provides a  
means of synchronizing one display with adjacent displays or other equipment such as  
audio.  
NOTE: If a ChristieTWISTmodule is installed, the Edge Blending menu controls  
are expanded to include user-defined blends appropriate for a warped image. The  
new blend ranges are 0-80 for side blends, and 0-60 for top or bottom blends. If no  
warping is currently applied but you still need to use edge blending for a tiled wall,  
select “Standard”.  
Keystone  
This option is available when the ChristieTWISTmodule is not installed.  
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Section 3: Operation  
Use to correct a keystoned image shape in which both sides of the image are inclined  
toward the top or bottom edge. Keystone is typically caused by tilting the projector in  
relation to the screen so that the lens surface and screen are no longer parallel to each  
other. (Figure 3.18)  
Figure 3.18.  
Brightness Uniformity — SUBMENU  
Brightness Uniformity provides further refinement of displays already matched for  
their primary colors and overall light output. Use Brightness Uniformity to create an  
exceptionally smooth image in which no area appears brighter and/or more red, green  
or blue than another. In the Brightness Uniformity menu, enable the “Uniformity  
Enable” checkbox to access a multitude of adjustments for critical color light output  
control in specific areas throughout the image. Your settings apply as long as the  
“Uniformity Enable” checkbox is enabled and you are using a “User” color  
temperature defined by the Brightness Uniformity controls. To disable the Brightness  
Uniformity function, delete the “Uniformity Enable” checkmark.  
NOTE: See also 3.10, Using Multiple Projectors for the complete step-by-step  
procedure for achieving uniform brightness in adjacent displays.  
Edge Blending — SUBMENU  
The Edge Blending submenu provides a range of controls for smoothing together the  
overlapping bright edges of multiple adjacent projected images to create a single  
larger “seamless” image. These controls, which primarily affect whitelevels, are  
typically used in conjunction with mechanical lens blinders (optional), which are  
installed on the front of the projector and which primarily affect blacklevels. NOTE:  
There is a center line (both horizontal and vertical) in the Edge Blending test pattern.  
The intersection of these lines is the true center of the projector’s display area.  
NOTE: See also 3.10, Using Multiple Projectors.  
Color Adjustments by X/Y, and Color Saturation — SUBMENUS  
NOTES: 1) For defining or changing a User 1, 2, 3, or 4 color performance or  
“gamut”. Sometimes known as Comprehensive Color Adjustment™. 2) Factory-  
defined primary color levels, which ensure a specific color performance from  
projector-to-projector, can be calibrated in the Service menu only. If you suspect  
alteration of these defaults, the factory settings can be recovered with selection of  
Reset to Factory Defaults?” in the Color Primary Settings submenu accessed via  
the Service menu (password-protected).  
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Section 3: Operation  
From the factory, the projector can utilize  
any of the 3 pre-defined color performance  
settings identified at right (default=Max  
Drives), or colors can be driven on the  
basis of color temperature. For most  
applications, one of these gamuts will  
produce accurate and realistic colors from  
a variety of sources. They can be applied at  
any time in the Advanced Image Settings  
menu (“Select Color Adjustment”), and are  
not adjustable.  
Figure 3.19. Color Gamut Choices  
DEFINING “USER” COLOR GAMUTS: In some cases, you may find that none of the pre-  
defined “Select Color Adjustment” options exactly suit your needs. For example, you  
may require a unique color gamut (range) for a single projector or application, or you  
may need to precisely match colors across multiple adjacent displays. In such cases,  
use the Color Adjustments by X,Y or Color Saturation submenu to define the precise  
hue of each primary color component (red, green, blue, and white) used to generate  
the millions of colors produced in displays. You can create up to four custom color  
gamuts (User 1, 2, 3, or 4) with these adjustments.  
Note that the two menus differ only in their user interface, so use whichever menu  
best suits your needs and application. A color meter can help with adjustments.  
Color Adjustments by X,Y — Enter known x/y coordinates from the chromaticity  
graph.  
Color Saturation — Adjust color slidebars and judge image color by eye or meter.  
A user-defined color “adjustment” can be applied by selecting it in the Advanced  
Image Settings menu (“Select Color Adjustment”).  
COLOR ADJUSTMENT BY X,Y: Use  
this submenu if you want to create,  
alter or copy a color gamut (i.e.,  
“color adjustment”). Controls in  
this menu define the precise hue of  
each primary color component (red,  
green, blue, and white) used to  
generate the millions of colors  
produced in displays. The x/y  
coordinates for each color define its  
location on the standard CIE  
chromaticity graph (see Figure  
3.20)—changing either or both of  
these numbers will change the hue  
of the color, and relocate the  
“triangle” for possible colors. For  
example, changing the x/y  
coordinates for red may move the  
color closer to orange or closer to  
Figure 3.20. Customize Color  
violet, which will in turn affect all displayed colors having a red component. Adjust  
the slidebars or enter new specific coordinates as desired to define or change up to  
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Section 3: Operation  
four “User” color gamuts needed for your environment and applications. Apply at any  
time in the Advanced Image Settings menu.  
Figure 3.21. CIE 1931 Chromaticity Diagram  
NOTE: Keep new x,y coordinates within the original color gamut triangle shown  
here.  
PROCEDURE FOR X,Y ADJUSTMENTS: See 3.10, Using Multiple Projectors.  
COLOR SATURATION: Use this  
submenu if you do not have  
specific color coordinates in mind  
and will simply judge color  
performance by eye or meter. Like  
the Color Adjustment by X,Y  
submenu, each color control  
actually defines new x/y  
coordinates for that color and  
changes its hue—it is just a  
different interface.  
Adjust the hue of each primary  
color (red, green, blue, and white)  
by using more or less of it in  
relation to the other colors.  
Figure 3.22. Customize Color  
NOTE: A Color Saturation adjustment defines the corresponding x/y coordinates  
shown in the Color Adjustment by X,Y submenu. These x/y coordinates will remain  
stable for this User gamut until they are changed again via either menu. Values  
displayed in the Color Saturation menu, however, will likely fluctuate as you use the  
projector, and will be different when you return to this menu at some point in the  
future. These floating changes do not affect the x/y coordinates or gamut.  
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Section 3: Operation  
System Configuration f  
Test Pattern  
Choose the desired internal test  
pattern to display, or select OFF  
DIAGNOSTICS / CALIBRATION  
to turn off a test pattern.  
Test  
Alternatively, use the  
key  
for cycling through test patterns.  
NOTE: There is a center line  
(both horizontal and vertical) in  
the Edge Blending test pattern.  
The intersection of these lines is  
the true center of the projector’s  
display area.  
Test Pattern Grey Level  
Set the desired level of grey for displaying in the full gray field test pattern.  
Freeze Image  
Enter a check mark to freeze (stop) an image on a single frame. This diagnostic tool is  
useful if you need to examine in detail a still version of an incoming image that cannot  
be “frozen” at the source. For example, in moving images it is sometimes difficult to  
observe artifacts such as external de-interlacing/resizing and signal noise. Remove the  
checkmark to return back to normal.  
Color Enable  
Select which color or colors you want to see. This is useful while working with color  
temperature, input levels or other special setup parameters. Colors can also be  
enabled/disabled by entering the corresponding function code listed on the back of the  
standard IR remote.  
Odd Pixel Adjustment  
NOTES: 1) Factory-set and rarely required by user. 2) Source must be >90 MHz.  
When using certain RGB sources, you may need to adjust the normal gain or offset of  
odd pixels in relation to even pixels. This will smooth out very narrow (1-pixel wide)  
“checks” or vertical stripes that indicate adjacent “on” and “off” pixels. Using the  
Level Detector simplifies this process (see Figure 3.23):  
1. Use an external analog native-sized continuous grayscale test pattern with at least  
256-levels.  
2. Turn “Level Detector” on.  
3. Set “Level Value” to ~200. The image should now be black-and-white (or black-  
and-one color, if you use “Color Enable” function).  
4. Adjust offset. Half of the pixels will move, the other half will not.  
5. Adjust until the two transition regions overlap. The stripe of noise will be  
minimized, defined by the value in the slidebar.  
6. Set “Level Value” to ~800. The image should now be black-and-white.  
7. Repeat Steps 4 and 5, but adjusting gain.  
8. Repeat Steps 3-7 for all remaining colors. Your RGB source should now be OK.  
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Section 3: Operation  
Two sets of values are automatically saved with these controls—one value for Input  
#1, and one for Input #2 (analog). The current set of values depends on which source  
is in use. This enables a source to be processed correctly via 2 different inputs.  
Figure 3.23. Using “Odd Pixel Adjustment”  
NOTES: 1) Adjust offset before gain, since offset affects gain. 2) A value of 128  
represents no change in normal odd pixel offset or gain. 3) Odd Pixel Adjustment  
eliminates “1 pixel on, 1 pixel off” artifact only, not any type of larger artifacts.  
Color Wheel Calibration — SUBMENU  
The Color Wheel Calibration submenu  
allows you to set the timing of the two color  
wheels in the projector. It is important the  
color wheels are correctly calibrated for the  
colors and shades in the displayed image to  
appear the same. Incorrectly calibrated, the  
colors will appear in various unmatched shades throughout the image. Typically, this  
adjustment is only required when a color wheel is replaced.  
1. Select the single lamp operation mode that corresponds to the color wheel you  
want to calibrate. For example, select “Single Lamp 1” when calibrating color  
wheel 1 and “Single Lamp 2” when calibrating color wheel 2.  
2. Enter the Color Wheel Calibration submenu – the Color Ramp test pattern will  
automatically display and the “Color Enable” option will automatically switch to  
White.  
3. Adjust “Color Wheel 1 (or 2) Delay” so the transitions across each color bar  
appears smooth.  
4. Repeat Step 1 – Step 3 for the other color wheel. NOTE: Wait for 35 seconds  
when requesting a change in single lamp operation modes to allow for one lamp  
to warm up and the other to turn off.  
5. Verify adjustments by choosing different colors in “Color Enable”.  
NOTE: Upon entering the Color Wheel Calibration submenu, the “Color Enable”  
option automatically switches to white and the color ramp test pattern displays.  
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Section 3: Operation  
Peak Detector  
The “Peak Detector” is a fast method for defining individual input levels, and can  
improve the accuracy of input levels set by the Auto Input Level function. Enabling  
the “Peak Detector” activates a special operating mode for detecting only pixels that  
are considered black or white—all other levels are displayed as a mid-level gray.  
When used with a 16-step grayscale pattern in which the two black and white bands  
are known to be at opposite edges of the image, you can watch these isolated areas  
while adjusting individual blacklevels and input drives until both bands are just  
visible. Images from this source will then display correct blacks and whites without  
crushing or washing out.  
NOTE: If using Peak Detector with PIP, both images must have the same color space.  
Level Detector  
The “Level Detector” checkbox enables specific thresholds for blacks and whites—  
input levels that fall below a specified Level Value (see below) are displayed as black,  
and all others are displayed as white. It aids in Odd Pixel Adjustment. To use:  
1. Enable “Level Detector” and display a continuous grayscale.  
2. Set Level Value” to near black (such as 200).  
3. Adjust Offsets to minimize area of black stripe.  
4. Set Level Value” to near white (such as 800).  
5. Adjust Gains to minimize area of white stripe.  
Level Value  
Level Value defines the value to be used by the Level Detector in recognizing blacks  
and whites. See Level Detector, above.  
Aspect Ratio Overlay  
Selecting this option with a checkmark will overlay a number of common aspect ratio  
boxes on top of the source image. This is very helpful during the setup of the projector  
and can be turned off after desired specifications have been achieved.  
System Configuration f The single “Option Card” entry in the Configuration menu identifies which optional  
OPTIONAL INPUT MODULES  
input module (a.k.a. cards) is present at INPUT 5 (Option 1). If the option slot is  
empty, the corresponding read-only menu entry does nothing. If there is a module  
installed, the corresponding menu entry may activate a submenu of further options  
pertaining to that module.  
For example, if the Dual SD/HD-SDI module is installed at INPUT 5 (Option 1). The  
Option 1 Card submenu provides controls for configuring the various connections on  
this multi-input, multi-output module. As desired for your application, you can define  
1) which physical input loops through to which output, and 2) which functional input  
(main or PIP signal) loops through to which output.  
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Section 3: Operation  
PIP (Picture-in-Picture) and Seamless Switching are independent but related projector  
features that both utilize two image processing paths within the projector. In the case  
of Picture-in-Picture, this double processing enables you to display two different  
images simultaneously – typically a smaller “secondary” image within a large  
“primary” background. In a seamless switch, the double processing essentially occurs  
between displays so that a full image relayed from one source can smoothly transform  
into a full image from another source. This change can be virtually instantaneous, or  
slowed as desired so that the current image appears to dissolve or “fade” into the new  
image.  
3.7  
Working with  
PIP or  
Seamless  
Switching  
Options for enabling and controlling PIP and Seamless Switching all reside in the  
same menu. Note however, that because both features utilize the projector’s double  
processing capability, PIP and Seamless Switching cannot be used together. For  
example, fading a pair of PIP images into a new display from a different source is not  
possible.  
For best PIP or Seamless Switching results, use two different signal types* as defined  
below. Do not mix two signals of the same type.  
Signal Type Description (Input Location)  
#1  
#2  
#3  
5 BNCs (RGBHV or YPbPr)  
DVI - I (analog or digital)  
Decoded signals (Input 3, Input 4, Composite video, S-Video, or any video  
signal via Input 1 BNC connectors or via an analog option card).  
Analog Option Cards  
#4  
#5  
#6  
Digital Option Cards  
Digital Option Cards  
* HD interlaced sources are not recommended for the PIP window.  
Other PIP or Seamless Switching tips to keep in mind include:  
When using two digital signals or one analog and one digital, each must be 165  
megapixels.  
When using two analog signals, each must be 90 megapixels.  
Avoid using an interlaced source in the PIP window  
Seamless switching may affect image quality in some cases  
Working with PIP f NOTE: To control the primary image, access all picture controls through the Main  
menu. To control the secondary (PIP) image, access picture controls through the  
Picture-in-Picture and Switching menu.  
Use the first of six  
options in the PIP  
and Switching menu  
to enable and define  
how you want to use  
PIP.  
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Section 3: Operation  
Swap Main and PIP Image  
Toggle the current picture-in-picture relationship so that the primary (main) image  
becomes secondary (PIP), and the secondary image becomes primary. Swapping is  
available only when PIP is enabled.  
NOTE: There may be a slight delay when swapping the Primary and Secondary  
images.  
PIP Enable  
Short cut: Press  
on the  
remote.  
Toggle to display from two  
sources at once (Picture-in-  
Picture) or the primary source  
only. This checkbox turns the  
secondary source on and off.  
NOTE: Disable PIP and Best Switching for Interlaced sources > 35kHz.  
PIP Size and Position – SUBMENU  
Most controls in the PIP Size and  
Position menu adjust the PIP  
(secondary) image in the same  
fashion as their counterparts in the  
main Size and Position menu  
adjust the main image—see 3.5,  
Adjusting the Image for details.  
Exceptions are:  
POSITION PRESETS Set the  
location of the PIP (secondary)  
image in the display.  
ASPECT RATIO PRESETS Choose the desired aspect ratio for your PIP pixels. Use  
the “Default” aspect ratio when incoming format has square pixels (most common).  
This ensures that the resulting PIP image maintains its intended aspect ratio. Use  
“Anamorphic” for NTSC signals having narrower pixels--this will stretch the pixels  
horizontally to regain the intended aspect ratio of the PIP image.  
NOTE: If the image is already resized at the source it will remain that way in the PIP  
window. If, for example, an NTSC signal is already set to anamorphic through the  
Resize and Preset menu it will remain that way in the PIP window. If the NTSC signal  
is formatted as widescreen at the source, then the image in the PIP window will  
appear with black bars above and below it.  
PIP Image Settings — SUBMENU  
Adjust the PIP (secondary image) without affecting the size or position. The primary  
image remains unchanged. See 3.5, Adjusting the Image for details  
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Section 3: Operation  
PIP Border Width  
Set the desired line thickness for your PIP window border.  
PIP Border Color  
Select the desired color for the PIP window border.  
NOTES: 1) Numbers 7 and 8 on the Picture-in-Picture and Switching submenu  
control switching parameters. 2) Disable PIP in order to work with Seamless  
Switching. 3) Disable PIP and Best Switching for Interlaced sources > 35kHz.  
Working with Seamless f  
Seamless Switching is the ability to instantly and/or smoothly switch sources, and is  
controlled with options 7 and 8 in the PIP and Switching menu. To use Seamless  
Switching, PIP must be disabled.  
Switching  
Tips for best source switching:  
Make sure a channel has been configured for each source.  
Progressive digital and analog sources are recommended.  
Set Image Optimization to Best Switching (see below).  
For best results, use the same frame rate and gamma setting for each.  
NOTE: Avoid using two Interlaced sources.  
Image Optimization  
Use this setting to choose what is more important, image quality or switching  
between sources. Selecting Best Image Quality will ensure your image is always  
proper however when switching sources, the screen will go blank increasing your  
switching time. Smooth Switching allows for a cleaner transition between sources. The  
image will fade from one image to another according to the Fade Time control.  
Seamless Switching overrides the Frame Lock Enable settings and forces the output to  
run at 60Hz regardless of the input signal. Image is 100% seamless when switching  
sources.  
NOTE: Disable PIP and Best Switching for Interlaced sources > 35kHz.  
Fade Time  
Set how long (in seconds) it takes to gradually dissolve one image into another for a  
source switch when Image Optimization is set to Best Switching. NOTE: PIP must be  
disabled for Fade Time to take effect. Also, the PIP window must be closed to activate  
it.  
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Section 3: Operation  
Numbers Select Main Image  
Use Numbers Select Main Image to use the  
numeric keys #1-8 as input keys. This remapping  
of the keypad (see right) can be particularly useful  
with PIP displays, providing a convenient shortcut  
for changing the primary (background) image  
without first having to return to the Main menu.  
Select “Always” to use the keys in this manner all  
of the time, even with single displays. For normal  
keypad function, select “Never(default). Set to  
When PIP Active to activate number keys only  
when PIP is in use.  
NOTE: Numbers Select Main Image keypad  
functionality works only when menus are closed.  
The dual lamp illumination system used in this projector gives you the flexibility to  
choose an operation mode (single lamp or dual lamp) to suit the specific needs of your  
installation. The unique lamp auto-switching feature also provides the potential to  
operate the projector for extended periods without interruptions related to lamps or  
lamp replacement.  
3.8  
The Lamp  
Menu  
A complete understanding of how the projector works is critical in effectively  
maintaining its continuous operation. The Lamp Menu and the options provided, such  
as selecting a lamp operation or power mode and monitoring lamp status can help in  
achieving bright, uninterrupted projection.  
The projector by default is set to power on in Dual Lamp mode. No light appears on  
the wall during the first 25 seconds of power up; this is the time it takes to ignite the  
lamps. As the lamps warm up to their full potential, you will notice brightness  
gradually increasing. Before sending a keypad command, wait for the projector to  
complete its initialization phase (“ON” will appear in the status LED display),  
otherwise the request will be ignored. After this time, you can switch to one of the  
Single Lamp modes or make any other software request.  
About lamp operation,  
modes and auto-switching  
f
On rare occasions, a lamp may not ignite on the first attempt. A brief description of  
what you will notice in each of the lamp modes is described below.  
In Dual Lamp mode, only the light from the lamp that successfully ignited will be  
seen on the wall. In this case, the projector will wait 90 seconds and try re-striking  
the lamp. The projector will attempt only 2 re-strikes of the lamp. If it fails to turn  
the second lamp on it will automatically switch to the Single lamp operation mode  
for the lamp that was successfully turned on. If during one of its retries, the  
projector successfully turns the second lamp on, the lamp operation mode remains  
in Dual Lamp.  
If both lamps fail at the same time, an error is reported and the projector  
automatically powers down.  
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Section 3: Operation  
In Single Lamp mode, the projector will try to strike the lamp again in 90 seconds  
(considered re-strike #1). Only after the third attempt (re-strike #2) will the  
projector declare the lamp as “Failed to Strike” (in Lamp submenu) and  
automatically switch to the single lamp operation mode for the lamp that was not  
ignited. All lamp specific menu options will then change to reflect the true lamp  
operation mode of the projector.  
NOTE: P-VIP lamps, by nature, do not successfully ignite when “hot” and  
therefore the 90 second wait period is taken by the projector before each strike  
attempt and between powering the projector down and up again.  
Lamp operation modes will also automatically change if there is a failure of one of the  
lamp related components, such as the lamp driver, color wheel or fan. An error code  
will be displayed in the status LED or through the RS-232 serial communications log  
that indicates which component has failed. The lamp status will also show one of  
several messages that points to the failed component. The lamp in this instance is  
typically still okay and does not require replacement.  
MANUALLY SWITCHING FROM DUAL TO SINGLE LAMP MODE – Switching from dual  
to single lamp operation mode occurs immediately. The result is an instant dimming  
of the displayed image. At this time, you can modify the lamp power or adjust other  
settings to increase desired brightness.  
MANUALLY SWITCHING FROM SINGLE TO DUAL LAMP MODE – When you manually  
switch from a single lamp mode to the dual lamp mode, the projector immediately  
tries to ignite the second lamp. If the first attempt to ignite the lamp fails it will wait  
90 seconds and try again.  
MANUALLY SWITCHING BETWEEN SINGLE LAMP MODES – When manually switching  
between single lamp modes, there is a 35 second overlap when both lamps are on.  
This overlap allows the “new” lamp to warm up before the other lamp is turned off.  
The new lamp operation mode displays immediately in the menus. Only after the third  
attempt (re-strike #2), will an error message display to indicate the type of error that  
was detected. If no specific error is detected, then the error will be “Failed to Strike”.  
If this occurs, the first lamp will not turn off and the projector will continue to operate  
in the original lamp operation mode. In summary, it could potentially take the  
projector up to 4.5 minutes to successfully switch lamp modes. The projector will  
attempt to maintain light on the wall during this time. NOTE: If a problem is fixed  
before the last strike attempt the lamp could turn on.  
If a lamp fails during operation, the projector will immediately attempt igniting the  
other lamp if it’s not already on. Only in this case, will there be a brief interruption in  
the display.  
NOTE: A lamp will naturally decrease in brightness as it ages. Lamp life can also be  
decreased further by a frequent change in lamp operation modes (number of times its  
ignited).  
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Section 3: Operation  
Figure 3.24. The Lamp Menu  
LAMP MESSAGE - Enter a checkmark to enable a warning message that will appear  
upon power-up when the lamp has reached the specified lamp limit and should be  
replaced. Delete the checkmark to prevent display of this message—instead, when  
your lamp expires only the status LED display will provide the visual warning to  
replace the lamp. The LED’s next to the built-in keypad will flash “LP” when lamp  
time has expired. The lamp should be replaced.  
NOTES: 1) It is recommended that the Lamp Message checkbox remain enabled. 2) If  
Exit  
a lamp warning message appears during power-up, press  
to temporarily cancel  
the message. The message will continue to appear upon power-up until you install a  
new lamp.  
LAMP LIMIT - Set the lamp limit to the number of hours you expect to log on the  
current lamp before replacing it. The limit by default is 1500 hours.  
LAMP MODE - Select a lamp mode to control the light output of your projector —  
select “Max Brightness” to run the lamp as brightly as possible or “Power(default) to  
continually run the lamp at the specific wattage set by adjusting the POWER slidebar.  
POWER – Adjust the slidebar when LAMP MODE is set to “Power”, to indicate the  
number of watts (250-300) applied to the lamp. In general, a lower power level  
generates a dimmer image. Specifying a maximum power level is the same as  
operating in “Max Brightness” mode.  
LAMP OPERATION – One of the key features of the projector is that it can be operated  
with one or two lamps on. From the pull down list, select the lamp operation mode  
you want to operate the projector in. “Dual Lamp” is the default.  
DUAL LAMP – Select “Dual Lamp” to operate the projector with both lamps on. In  
this mode, you can achieve maximum brightness output by the projector. Refer to  
Lamp Operation and Switching on the previous page for more details on how the  
projector behaves when in this mode.  
SINGLE, LAMP #1 OR SINGLE, LAMP #2 – Select “Single, Lamp 1” or “Single,  
Lamp 2” to specify the lamp you want to operate the projector with. The other  
lamp remains in “reserve” and will only turn on if the current lamp “fails” for  
some reason or if the mode is manually selected.  
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Section 3: Operation  
NOTES: 1) The projector will automatically shutdown if it detects both lamps  
have “failed” (this includes lamps not installed). 2) The lamp operation mode will  
not automatically switch to a previous mode once a “failed” lamp is replaced. It  
must manually be selected. 3) It takes approximately 25 seconds for a cold lamp  
to reach full brightness when it is first turned on. 4) Power is cut to a lamp only  
when the lamp operation mode is switched to the other lamp.  
IMPORTANT - the original lamp stays on for 35 seconds to allow the new lamp  
to warm up before power is cut and lamp operation modes change.  
MORE LAMP 1 (MORE LAMP 2) - There are two separate lamp submenus that can be  
accessed from the Lamp menu. Each submenu is dedicated to one lamp – you can  
view specific lamp information, such as lamp hours, lamp history and the current  
status of the lamp. You can also change lamp operation modes.  
LAMP HOURS - This read-only information shows the current number of hours logged  
on the current lamp. Whenever a new lamp serial number is detected it begins to log  
time for the new lamp. This information also appears in the Status menu.  
LAMP S/N - This read-only information displays the serial number for the current lamp.  
NOTE: When a lamp is installed, the projector automatically detects the serial  
number and displays it here. The serial number is not manually entered.  
LAMP 1 (OR 2) STATUS – This read-only information displays the current status of a  
lamp and can be viewed any time during operation. Refer to the list below for the  
possible lamp status messages and their meaning:  
“Good” continually appears as the status until there is a failure with one of the  
lamps. Then one of the other error messages will display.  
“Failed to Strike” will display when the projector fails to turn a lamp on. This may  
or may not be lamp related. Further investigation is required.  
“Lamp Not Installed” will display when a lamp is not detected. If present, check to  
ensure the lamp is fully inserted and connected to the terminal block.  
“Turned Off Unexpectedly” will display when a lamp or lamp related component,  
such as a lamp driver fails. Check for an error code on the status display.  
“Interlock Tripped” will display when the lamp door is opened for a lamp that is  
still on. In this case, the lamp will automatically be turned off.  
“Cooling Fan #8 (or #10) Failed” will display when one of the corresponding lamp  
fans fail. (Cooling fan #8 is associated with Lamp #1 and Cooling fan #10 with  
Lamp #2)  
“Color Wheel Stopped” will display when a color wheels ceases operation.  
“Operation Errorwill display when the lamp driver reports an operation error and  
the lamp is off. This typically occurs when trying to turn on a hot lamp.  
“Driver Vcc too Low” will display when a lamp driver fails.  
LAMP HISTORY - This read-only option lists the lamp serial number and corresponding  
lamp hours of the lamp most recently installed. Lamp History is automatically updated  
when a new lamp is installed.  
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Section 3: Operation  
The read-only Status menu lists a variety of details about the standard and optional  
components currently detected in the projector. Refer to the Status menu for versions  
of hardware and software installed, the type (size) of lamp, the hours logged in total  
and for a specific period (such as a rental period), and for your projector model name  
and serial number. In addition, the Status menu identifies the current channel, its  
location, its frequencies and other details.  
3.9  
Status Menu  
Scroll the full Status menu using  
. Use  
for page up/down.  
When an installation requires multiple projectors, you can use the RS232 serial ports  
to daisy-chain the units together and control the group with a single keypad or a  
computer/controller connected to the first projector. In such a network, you can  
3.10 Using Multiple  
Projectors  
Proj  
choose to broadcast commands to the entire group, or use the  
limit responses to an individual projector.  
key as desired to  
Alternatively, you may want to add projectors to a hub on an Ethernet network. See  
2.6, Connecting Multiple Projectors for full routing details.  
NOTE: Refer back to 3.6, Adjusting System Parameters and Advanced Controls for  
complete information about communicating with multiple projectors.  
In a multiple-projector wall, you will likely want to precisely match color and intensity  
from image-to-image so that the full wall is as uniform as possible. This matching is  
typically done in conjunction with brightness uniformity and edge blending.  
Matching Colors f  
In Multiple Screens  
Preliminary Calibration  
As a final part of the manufacturing process, all primary colors in the projector are  
precisely set to pre-established values to ensure that overall color performance is  
optimized and is as accurate as possible (refer back to Figure 3.21). Upon installation  
at a site, however, lighting and other environmental factors may slightly change how  
these colors appear on your screen. While the change is negligible in most cases, you  
may prefer to recover the originally intended color performance before trying to  
match colors from several projectors. Or you may be renting a projector in which the  
colors were corrected for use at its previous site, but are not ideal for yours.  
The recommended first step in achieving such consistency is to use a color meter to  
measure the native primary colors—red, green, blue, and white—as they appear at the  
screen and record these as Color Primary Settings in the Service menu (password-  
protected) for each projector. On the basis of these new values, which are stored in  
memory, each projector will then automatically calculate any necessary corrections to  
reproduce the original factory colors under the current environmental conditions. This  
essentially calibrates a projector to its surroundings, compensating for factors such as  
screen type, lamp and/or ambient lighting that can alter the final color characteristics  
on-screen, and will improve color accuracy and consistency in a group of projectors. It  
ensures a good starting point for further customizing and matching; however, is not  
critical for all installations.  
To return to the factory-set color primaries, such as when a projector is moved to  
different site, you must access the Service menu (password-protected). Select the  
Reset to Factory Defaults? option in the Color Primaries submenu. Then repeat the  
calibration process describe above, if desired, and continue with matching of colors.  
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Section 3: Operation  
Color Adjustment Procedure  
Once the Color Primary Settings are calibrated for the site (see above), use the Color  
Adjustments by X,Y or Color Saturation menu to further refine each projector’s  
fundamental colors so that the hue and intensity of each color appears the same from  
one display to another. Once matched, you will have created a single new shared  
range of colors or “color gamut” that all of your projectors can produce. This  
palette—named User 1, 2, 3 or 4—can be applied or disabled for a source at any time  
throughout a bank of adjacent displays, simplifying both the setup and maintenance of  
a “seamless” wall.  
1. Set up and optimize all projector settings. You can ignore color temperature, since  
you will be redefining color performance in this procedure, but do optimize each  
projector in every other aspect. Closely align all screen edges.  
2. Assign projector numbers to make communications easier. Use desired keypad.  
3. Use the same lamp mode for all projectors, and do the following:  
Set Select Color Adjustment to “Max Drives”  
Display a full white test pattern  
Adjust lamp power and Optical Aperture until adjacent white fields appear the  
same brightness.  
4. Display the Color Adjustments by X,Y menus for all projectors. Each menu shows  
the x/y coordinates defining the “Max Drives” color gamut for this projector. Jot  
down the values shown in one (any) of the displays. See Figure 3.25. Or use the  
“Copy From” function to copy them into a “User” gamut in one projector.  
Figure 3.25. Jot Down a Set of ”Max Drives” X/Y Values  
5. In each projector, select a “User” color adjustment (1-4) to enable Color  
Adjustments by X,Y changes. Then enter your recorded x/y values into each menu  
(Figure 3.26).  
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Section 3: Operation  
Figure 3.26. Copy X/Y Values into All Projectors  
6. In each projector, judge by eye and adjust x/y coordinates slightly in the following  
manner:  
To match reds, decrease “Red X” until full field red screens match.  
To match greens, decrease “Green Y” until full field green screens match.  
To match blues, increase both “Blue X” and “Blue Y” until full field blue  
screens match.  
NOTE: For speed, enable the “Auto  
Color Enable” checkbox. Each  
color coordinate you select will  
then automatically trigger a full  
field display of the corresponding  
color.  
Alternatively, use the Color  
Saturation menu for these  
adjustments or to fine tune.  
These coordinate adjustments move  
the three color points closer  
together (refer back to the  
chromaticity chart shown in Figure  
3.21.) to establish a “shared” gamut  
attainable by all projectors in your  
group. Adjust only as necessary to  
ensure that the resulting color  
palette is as large as possible. When  
done, you may need to adjust lamp  
power slightly.  
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Section 3: Operation  
7. All screens should now be color-matched and the will remain matched upon exit  
from the menus. Apply this new “User” gamut to a source at any time by selecting  
it in the “Select Color Adjustment” list accessed in the Advanced Image Settings  
menu.  
Using the Color Saturation Menu for Color Matching  
You may prefer to use the  
Color Saturation menu to  
match colors across  
multiple screens. In the  
three Color Adjustment  
submenus (Red, Green,  
Blue—see right), set all  
main values to 100 and  
the secondary values to 0.  
Then judge by eye and  
adjust the slidebars as  
needed. Note that  
adjustments here define  
new x/y coordinates in the  
Color Adjustments by X,Y  
menu.  
For best results, use this  
menu after doing the color  
adjustment procedure.  
Figure 3.27. Color Matching Using  
Color Saturation Menu  
WHAT IS BRIGHTNESS UNIFORMITY? When used to refine screens already matched for  
their primary colors (see Matching Colors in Multiple Screens, above) and overall  
light output, proper adjustment of Brightness Uniformity can create an exceptionally  
smooth screen in which:  
Achieving Brightness f  
Uniformity  
no area of the screen appears more red, green or blue than another  
no area of the screen appears brighter than another  
color and light output from one screen closely matches adjacent screens  
Although the Brightness Uniformity control can be used for a stand-alone projector, it  
is particularly useful for setting up and maintaining tiled images that form a cohesive  
display wall in which the color “cast” and light output appear uniform throughout  
each image as well as throughout the entire wall. The procedure provided here  
assumes a multiple-screen application.  
Before You Begin  
Read through the entire procedure before attempting to adjust Brightness Uniformity  
controls, and keep in mind the following checklist of prerequisites and guidelines:  
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Section 3: Operation  
ADJUST COLORS FIRST—Always adjust the primary colors as described in the  
Matching Colors in Multiple Screens” procedure (above) before attempting to  
work with Brightness Uniformity. This ensures that primary colors, color  
temperature, and maximized light output are all well-matched from one screen  
to another. These matches are needed before you can achieve good Brightness  
Uniformity results.  
RUN LAMP FOR 100 HOURS—Light output and Brightness Uniformity can vary  
significantly during the first 100 hours of lamp use. For best results with new  
lamps, either set up Brightness Uniformity after this period, or do an initial  
setup and re-check at 100 hours.  
SET LAMP POWER—Make sure each “Lamp Power” setting is as high as  
possible for your application while still maintaining a good overall match of  
light output from screen-to-screen. By nature, achieving a uniform brightness  
will require a slightly reduced overall brightness—this reduction will help  
ensure that you have enough range of adjustment when examining brightness  
variables more closely from screen-to-screen, and will help prevent premature  
“maxing out” when trying to match to a certain color, zone or projector.  
USE A “USER” COLOR TEMPERATURE—Always adjust Brightness Uniformity  
for a User color temperature defined when you matched primary colors, and  
continue to use it for all sources displayed on the wall. Your other color  
temperatures will not necessarily be matched from screen-to-screen.  
WHITE UNIFORMITY SLIDEBARS—White Uniformity slidebar values may not  
reduce to “0”. Each slidebar adjusts overall light output in a specific screen  
zone, but the value shown represents the current setting for green in this zone.  
When other “hidden” values (red or blue) are lower than green, during  
adjustment in the White Uniformity menu their values will reach “0” first,  
causing the slidebar to stop earlier than expected.  
JUDGE BY EYE OR USE A METER—Good brightness uniformity can be achieved  
with either.  
Step 1: General Setup  
1a) Adjust primary colors (see Matching Colors in Multiple Screens) to ensure  
matched overall color temperatures and light output between screens.  
IMPORTANT: Double-check that all WHITES and LIGHT OUTPUT are  
well-matched.  
1b) Enable the  
Brightness  
Uniformity  
checkbox. This will  
enable access to the  
uniformity controls  
and will apply the  
settings to your  
image.  
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Section 3: Operation  
1c) Select the 13 Point test pattern for display.  
This pattern provides 9 screen “zones” with  
13 targets.  
FOR BEST RESULTS: Rather than examining  
the CENTER of each zone when assessing  
Brightness Uniformity adjustments, focus on  
extreme EDGES as indicated in the  
illustration at right.  
1d) In either Color Adjustments menu, select a “User” color. Then:  
If you have created a “User 1” color gamut (recommended) for a well-  
matched wall, continue to Step 1e.  
If you prefer maximum brightness rather than a particular color  
temperature, select “Max Drives”.  
IMPORTANT: Do not change User 1 Color Adjustment in color-matched  
applications!  
1e) In the White Uniformity  
menu, set the “Overall”  
output level to 50.0 and all  
remaining slidebars to 0.0.  
This decreases the light  
output just enough  
throughout the screen so that  
any color level can then be  
increased later as necessary  
for matching light output  
from zone-to-zone. Do not  
exceed 50.0 for “Overall”—a higher level will likely interfere with achieving  
brightness uniformity and is not recommended.  
Ensure that overall light output remains well-matched from one screen center  
to the next. Where necessary, increase or decrease Lamp Power slightly to  
recover center matches.  
Step 2: Adjust Color (level of red/green/blue) in Eight Zones  
NOTES: 1) At this point, ignore the brightness of individual zones. 2) Always ignore  
menu colors.  
2a) On each screen, compare the color temperatures in the 8 target zones (4 edges  
and 4 corners) to that of the color temperature of the center. Compare using a  
white field only, and take note of any areas that do not match the center. Also  
decide if any screen exhibits a more obvious color shift than other screens—  
begin with this screen in Step 2b.  
2b) Return to the Brightness Uniformity menu. Beginning with the screen that exhibits  
the most obvious color shift(s), for each edge that exhibits a noticeably different  
color temperature from the center, select the corresponding Uniformity adjustment  
menu—Left, Right, Top or Bottom. For example, if any part of the left side is too  
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Section 3: Operation  
blue, too red or too green, go to the Left Uniformity menu and adjust the colors  
(i.e., change their light output) until all portions of the left side closely match the  
center color temperature. Adjust an edge first (focusing on its center), then adjust  
its corners. See Figure 3.28  
Figure 3.28. Match Zones to Center Color Temperature  
Repeat the color adjustment of sides and corners for each edge of the screen that does  
not yet match the center (note that each corner is adjustable in either of its two  
adjacent “side” menus). When done, all areas of a given screen should match. Repeat  
Steps 2a & 2b for all remaining screens.  
Step 3: Adjust Light Output in 8 Zones  
3a) For each screen, compare the light output of each edge and corner to that of the  
center. If any of the areas differ, use the White Uniformity menu to match edges  
and corners to the center as described below (see Figure 3.9). Begin with the  
screen exhibiting the most obvious variations in light output.  
Adjust edge White Uniformity first—note that each edge adjustment also  
affects the rest of the screen slightly. Keep all edges just slightly lower than  
the center light output rather than matching light output precisely.  
Otherwise, it may not be possible to brighten the corners (typically the  
dimmest areas of the screen) enough. I.e., the best uniformity is a  
compromise between the brightest and darkest areas of the screen.  
Adjust corner White Uniformity last—each corner adjustment affects only  
this quadrant.  
Repeat for each screen.  
Figure 3.29. Match Zones to Center Light Output  
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Section 3: Operation  
Step 4: Readjust Color Temperature (level of red/green/blue) in 8 Zones  
4a) Return to Steps 2a & 2b and, if necessary, fine tune the zones so that they all  
still exhibit a single color temperature.  
Canceling Brightness Uniformity  
If you do not want to use or apply Brightness Uniformity settings, delete the  
checkmark from the “Uniformity Enable” checkbox at the top of the Brightness  
Uniformity menu.  
Edge Blending f Christie Edge Blending is an innovative set of software functions that can quickly and  
easily blend the edges of multiple adjacent full screen images to create a single  
seamless larger image.  
What is a Blend?  
In simple terms, a blend appears as a gradient strip  
along an edge of a projected image. It is darkest along  
the extreme edge of the image, and lightens nearer to  
the rest of the image (see right). This area runs along  
the edge of the projector’s internal DMDs (display  
area); it cannot be located on interior pixels.  
Figure 3.30  
How Are Blends Used?  
In multiple-projector walls,  
complementary blends between  
neighboring images can  
compensate for the extra  
“brightness” or intensity where  
these edges overlap. By  
controlling blend width and other  
properties, you can achieve  
Figure 3.31. Edge Blending Concept  
(NOTE: TILING DONE AT SOURCE)  
uniformity across the group of  
images. Visible overlaps will  
disappear as illustrated in Figure 3.31.  
For best results, use the same projector model and type throughout your display wall.  
In addition, avoid high-gain screens whenever possible—the optical performance of  
such screens demands minimal image offset, thus projectors must be located very  
close to one another. Note too that the requisite tiling of the image—with data  
repeated along internal edges that will overlap—must be correctly done by your  
source.  
Standard edge blending software controls are located in the 2-page Edge Blending  
submenu access via Configuration menu, then Geometry and Color submenu, then  
Edge Blending. The More option opens the second page of the Edge Blending  
submenu.  
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Section 3: Operation  
Main Functions  
Use standard edge blending controls to set the precise width, shape and midpoint you  
need to blend overlapping edges together smoothly.  
Blend Width determines how much area is used for blending along an  
overlapping edge. Slidebar values represent the number of 8-pixel steps used  
for the blend. For example, a setting of “3” creates a blended edge 24 pixels  
wide. A setting of “0” signifies no blending. For best results in most  
applications, use a blend width of 16-48 steps (128-384 pixels).  
Ranges: 0-80 horizontal, 0-60 vertical.  
Blend Shape determines the rate of  
roll-off across the blend width, i.e.  
how quickly the white levels  
across the blend change from light  
and dark. Increasing the Blend  
Shape setting accelerates the rate  
of change at both extremes so that  
less of the region appears mid-  
gray (see Figure 3. 32).  
Decreasing the Blend Shape  
setting slows the rate of change so  
Figure 3. 32. “Shape” Examples  
that more of the region appears  
mid-gray. For most applications, this subtle control is best left close to 50.  
Blend Midpoint determines the white  
level at the blend midpoint (the point  
equidistant between the beginning  
and end of the blend). Increasing the  
Blend Midpoint setting creates a  
blend that appears brighter than the  
rest of the image. Decreasing the  
Blend Midpoint setting creates a  
blend that is darker than the rest of  
the image. A setting of 50 means the  
midpoint is approximately 50%  
Figure 3. 33. “Midpoint” Examples  
black—for best results in most  
applications, keep fairly close to this default.  
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Section 3: Operation  
Show Blending Overlap turns your  
defined blend width area to solid  
gray so that two adjacent images can  
be seamlessly aligned simply by  
overlapping their gray bars, if  
needed. Toggle the Show Blending  
Overlap off to reactivate the blend  
effect.  
Other Functions  
For convenience, the Edge Blending  
submenu also includes related options for  
enabling a specific color and/or test pattern,  
or for working with colors or the lamp. Such  
functions duplicate those provided elsewhere  
in the menu system.  
Edge Blending Procedure  
BEFORE YOU BEGIN: Make sure your source  
hardware and/or software can supply a tiled image  
for the number of projector in use, and that the tiling  
includes overlapping data of approximately 12.5-  
25% along shared edges (see Figure 3.34). Tiling  
not a projector feature.  
Physically align the projectors and images from  
your intended external source, then match colors  
and Brightness Uniformity.  
Figure 3.34. Tiling Example  
IMPORTANT: For a shared edge, the following Blend procedures and settings  
should be identical on BOTH projectors.  
1. Start with two full-screen projector images overlapped by approximately 12/5%-  
25% each. Display full white field test pattern from both.  
2. In the Edge Blending submenu, enable the top checkbox to activate all controls.  
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Section 3: Operation  
3. SET STARTING POINTS FOR ADJUSTMENT:  
Set all blend widths to 0.  
Go to “More” and set everything in the Edge Blending (2) menu to 50.  
Figure 3.35. Set Starting Points for Each Projector  
4. SET BLEND WIDTH: On one projector, increase the Blend Width for an overlapping  
edge (for example, if the projector’s image is on left, its right edge overlaps the  
adjacent image—adjust Right Blend Width). Use the same setting on the second  
projector for this shared edge.  
5. Re-adjust width (both projectors) until the overly bright band at the midpoint of the  
overlapping blends disappears or just changes to very light gray. For the shared  
edge, use the same Blend Width setting on each projector. If the best effect appears  
to be between two settings, choose the wider setting for both projectors.  
6. CHECK BLEND: If the blended region appears too dark or light in relation to the rest  
of the image:  
Increase Blend Midpoint in both projectors to “lighten” the overall blend,  
decrease to “darken” the overall blend.  
Adjust Blend Shape in both projectors to fine-tune change the amount of mid-  
gray intensity (as opposed to black/white) in the blend.  
7. Repeat with remaining projectors / overlaps.  
8. Check completed display wall with the desired external signal.  
9. Adjust mechanical alignment if necessary to maintain perfect pixel-on-pixel  
alignment over time.  
In applications where you are projecting only white or light images, the Blend Width  
may be slightly higher—set according to how much overlap you have between  
images.  
As an alternative to using a keypad, most projector functions can be controlled  
remotely, typically at a controller such as a PC, via 1) simple bi-directional ASCII  
messaging on an Ethernet or serial communication link or 2) a web interface or  
“ChristieNET” on an Ethernet network. Using a PC interface can also prove to be  
useful in instances where extreme warping is applied and the menu items become  
illegible and hard to navigate.  
3.11 Remote Control  
of the Projector  
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Section 3: Operation  
VIA ASCII MESSAGING — Connect a serial link between your controller and the RS232  
or RS422 port (recommended), or open an Ethernet socket (i.e., Telnet) between your  
controller and the valid projector address. Valid ASCII codes and messages are  
documented in the Christie Serial Communications document available at the Christie  
website.  
VIA WEB INTERFACE — Connect your PC to the projector’s Ethernet port. In your web  
browser (Internet Explorer, for example), enter the IP address of the projector you  
wish to control. This will start a password-protected ChristieNET application—enter  
the factory default “ccm7” login and password to open the program. If the projector is  
powered up, you can access assorted menu options and slidebars.  
Repeat for remaining networked projectors as desired. Keep in mind that multiple  
units can be controlled from one PC, but each unit will be in its own ChristieNET  
interface (web browser) at the PC. Likewise, you can make up to five separate web  
locations to a single projector.  
The default login provides access to security settings, where you can define other  
users with the same or fewer rights. Use “unlimited” rights for most applications. For  
all logins, the Service menu is still protected with its own password.  
NOTES: 1) Any proxy server settings that interfere with this type of link should be  
disabled for using ChristieNET. Disable through Internet Explorer’s < Tools>  
<Internet Options> <Connections> <LAN Settings>. 2) Your PC must be Java-  
enabled to v1.4.2 or higher to run ChristieNET. 3) Depending on your projector  
model, certain controls provided through ChristieNET are non-functional.  
Occasionally the projector will encounter an error condition that can interrupt normal  
operation. Such a condition can be caused by a simple invalid keypad entry, an input  
signal error (most common) or a system error. The manner in which users are to be  
notified of error conditions is set in the Menu Preferences menu:  
3.12 Error Conditions  
To see error messages displayed on-screen, select the “Screen” option  
To be notified via a serial communication only, select the “RS232” option.  
To receive both types of notifications, select “All”.  
To disable error messages (except for “invalid user key entry”, which can’t be  
hidden), select “Off”.  
The two-digit error code that corresponds to the message appears in the LED status  
display window located next to the built-in keypad (Figure 3.36.). NOTE: During  
normal operation the status code “On” appears.  
Figure 3.36. LED Status Display on Built-In  
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Section 3: Operation  
User Errors f  
Invalid User Entry  
A keypad entry not recognized by the projector triggers a short on-screen error  
message identifying the problem. For example, if you specify a channel number that is  
not available, the message “Invalid Channel will appear. Or if you try to enter the  
Exit  
wrong password, you’ll see “Invalid Password”. Press  
or  
to clear the  
message and try again.  
NOTE: On-screen display of “Invalid User Entry” messages cannot be disabled, even  
if Display Error Messages has been set to “Off”.  
An input signal error message occurs if you are in presentation level (i.e., there are no  
menus present) and have selected an input on which the projector detects a problem.  
While menus remain operational and any key press will temporarily remove any  
displayed error message, you must resolve the signal problem in order to permanently  
eliminate the message.  
Input Signal Errors f  
No Signal  
The message "No signal" occurs when there is no source signal detected at the  
selected input—both HSYNC and VSYNC are inactive and the screen background is  
black. Connect or correct the signal, or try another input.  
Bad Sync  
The message "Bad Sync" occurs when HSYNC or VSYNC are active but the signal  
cannot be displayed. Such a condition occurs when only one of the two sync signals is  
present, or when either sync signal is unstable or the wrong frequency. Correct the  
signal or select another input.  
Other Signal Error Messages  
In addition to the common "Bad Sync" and “No Signal” errors, you may encounter a  
signal error message indicating that HSYNC and/or VSYNC are either too fast or too  
slow. When such a message appears, check the frequencies shown in the Status menu.  
If they are correct, then the signal is not recognized by the projector. On some PCs  
you may be able to change the settings to generate a compatible signal. If the  
frequencies shown in the Status menu are incorrect, check the cabling to see where the  
problem might originate.  
System Warnings / Errors f  
When the projector encounters a system malfunction, either a System Warning  
message or a System Error message may appear. Both types of messages are  
accompanied by a numerical error code on the LED status display window next to the  
Exit  
Exit  
built-in keypad. A system malfunction can be cleared with  
from  
presentation level, but may indicate the need for service by a qualified service  
technician.  
NOTE: System messages appear on-screen only if Display Error Messages has been  
set to “Screen” or “All”.  
System Warnings  
A system warning indicates that a system malfunction has been detected (see Status  
LED Codes, below). A system warning message replaces any input signal message  
and disappears when the input signal status changes. While the projector will remain  
operational, the message indicates the presence of a potentially serious problem that  
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Section 3: Operation  
Exit  
Exit  
should be reported to the manufacturer. You can press  
to remove the  
message, but for best results you should reset the projector—power the projector  
down and up again with the  
(power) key.  
System Errors  
A system error message indicates that a serious malfunction has been detected and  
must be reported to the manufacturer as soon as possible (see Status LED Codes,  
below). The projector will no longer operate and must be reset—power the projector  
down and up again with the  
(power) key.  
The Status LED Codes  
If the status code display on the back of the projector shows one of the following  
values, you have encountered a likely system error requiring the attention of a  
qualified service technician (see System Warnings and System Errors, above).  
Exit  
Exit  
Acknowledge and clear the error with  
from presentation level, or try  
resetting the projector by powering it off and on again, cooling when necessary.  
Consult and contact your dealer if the problem persists.  
The specific code number identifies the source of the error detected, and is  
particularly useful in cases where the projector is too far away to read the  
accompanying text message in the LED status display window. For example, the code  
“27” means “Lamp 1 could not be turned on”. Error codes for this projector are listed  
in the table below.  
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Section 3: Operation  
Code  
GENERAL  
Description  
Error Codes f  
12  
13  
14  
15  
16  
17  
18  
Software bug. Contact dealer/factory.  
Flash memory corrupted. Download new software.  
Engineering only programming is complete. Call Christie, replace TIPM.  
Attempting to download code without being in boot mode  
Invalid interrupt. Power off/on. If it persists, contact dealer/factory.  
Forced boot mode. Keys held down too long.  
Attempting to program boot mode without jumper  
LAMP FAILURES  
21  
25  
26  
27  
28  
29  
2A  
2C  
30  
31  
32  
33  
34  
35  
36  
37  
Lamp compartment too hot  
Lamp 1 not installed  
Lamp 1 Interlock: door open, lamp not installed  
Unable to turn lamp 1 ON  
Lamp 1 shut off unexpectedly  
Lamp 1 driver overheated  
Lamp 1 driver operation error (e.g. too hot can’t start)  
Lamp 1 driver UART communications failure  
Lamp 2 not installed  
Lamp 2 door open  
Unable to turn lamp 2 ON (unknown reason)  
Lamp 2 shut off unexpectedly  
Lamp 2 driver overheated  
Lamp 2 driver reports operation error (e.g. too hot can’t start)  
Lamp 2 driver UART communications failure  
Lamp Watchdog Tripped – Unless lamps turn on again after 3 minutes, assume software hung.  
POWER AND COOLING  
41  
42  
44  
45  
4C  
51  
53  
56  
57  
58  
59  
5A  
Lamp 1 driver Vcc to low  
Color wheel 1 stopped for at lease one second  
Lamp 2 driver Vcc too low  
Color wheel 2 stopped for at least one second  
Projector shutdown due to critical error  
TIPM fan failed  
Main blower failed  
Engine fan failed  
Lamp 1 driver fan failed  
Lamp 1 fan failed  
Lamp 2 driver fan failed  
Lamp 2 fan failed  
TIPM (image processor)  
60  
61  
62  
63  
64  
65  
66  
67  
68  
Boot code CRC failed  
Unable to program the DigMux PLD  
Unable to program the Control PLD  
Unable to program the BUBKS PLD  
Unrecognized ROM type  
Write to flash ROM failed  
General image processor failure  
Downloaded code will not fit in the ROMs  
Communication problem with scaler on image processor  
BUILT-IN or EEPROM  
70  
71  
72  
73  
Unable to access the EEPROM on the built-in keypad  
EEPROM memory re-initialization (built-in keypad)  
Unable to access the EEPROM on the lamp module  
Unable to access the EEPROM on the Back End Board  
BACK END BOARD  
80  
81  
82  
83  
84  
85  
86  
Unable to detect Back End Board  
Unable to program a device on the programming bus  
TI flash download failure – not started  
TI flash download failure – partial write  
TI flash download failure – checksum read  
TI – I2C write failure  
Communications failure  
BACKPLANE or OPTIONAL INTERFACE MODULE  
A0  
A1  
A2  
A3  
Unable to program the Option Card  
Unable to power the Option Card  
Unable to program the Backplane module  
Unable to program the Warp Module  
Exit  
Exit  
Clear system errors with  
. If you encounter a system error, try resetting the projector by powering it off and on  
again (wait at least 90 seconds and allow for proper cooling). For detailed information, monitor the RS232 IN port. Contact  
dealer/factory if error persists and if a code appears that is not listed.  
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Section 4  
Maintenance  
The projector is an international regulatory agency approved product designed for safe  
and reliable operation. It is important to acknowledge the following precautions while  
operating the projector to assure complete safety at all times.  
4.1  
Warnings and  
Safety  
Guidelines  
WARNING  
Always remove the lens when shipping the  
projector.  
WARNING  
NEVER look directly into the projector lens.  
The high brightness of this projector  
could cause permanent eye damage.  
WARNING  
For protection from ultraviolet radiation,  
keep all projector shielding intact during operation.  
WARNING  
Installation should be performed by qualified  
personnel.  
Observe and follow all warnings and instructions marked on the projector.  
Labels and Markings f  
The exclamation point within the equilateral triangle alerts the user to  
important operating and maintenance (servicing) instructions in the  
literature accompanying the projector.  
The lightning flash and arrowhead symbol within the equilateral triangle  
alerts the user to un-insulated “dangerous voltage” within the projector’s  
enclosure that may be of sufficient magnitude to constitute a risk of  
electric shock.  
Instructions f Read all operating instructions prior to using the projector.  
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Section 4: Maintenance  
Operate the projector in an environment, which meets the operating range as specified  
in Section 6 – Specifications.  
Projector Location f  
Do not operate the projector close to water, such as near a swimming pool. Do not  
operate in extremely humid environments.  
Do not place the projector on an unstable cart, stand or table. A projector and cart  
combination should be used with care. Sudden stops, excessive force and uneven  
surfaces may cause the projector and cart combination to overturn.  
If the projector is to be ceiling mounted, use only the Christie-approved ceiling  
mount fixture.  
Lamps f The two 300W P-VIP lamps in the projector require replacement when they have  
reached their end of life (approximately 1500 hours), if they have failed during  
operation, or have a drastic change in brightness (typical of aging lamps). To  
effectively maintain operation of the projector it is best to be aware of any changes  
that occur in brightness and the number of hours each lamp is in use. Refer to 4.4.  
Lamp Replacement for more details on lamp replacement.  
NOTE: These are mercury-containing lamps. Handle appropriately. Refer to  
Appendix G for the lamp product safety data sheet.  
Follow all safety and warning precautions regarding lamp replacement and handling.  
WARNING  
Wait approximately 5 minutes to allow the lamp to cool  
before removing.  
Do not stick hands into the lamp compartment during  
lamp replacement.  
The lamp is under great pressure when hot and may  
explode causing physical injury and/or property damage.  
Allow a lamp to cool before handling and/or powering  
down and unplugging the projector.  
Use only the lamps supplied by CHRISTIE, in the Lamp  
Replacement Kit.  
Use only the attachments and/or accessories recommended by CHRISTIE. Use of  
others may result in the risk of fire, shock or personal injury.  
Power Cord f  
and Attachments  
WARNING  
Use only the AC power cord supplied. Do not attempt  
operation if the AC supply is not within the specified  
voltage and power range. See Section 6.  
Do not set or rest items on the power cord. Place the projector in an area where  
the projector cord cannot be abused or damaged by persons walking on it or by  
objects rolling over it.  
Operate the projector at the specified voltage only. Do not overload power outlets  
and extension cords as this can result in fire or shock hazards.  
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Section 4: Maintenance  
The projector is equipped with a three-wire plug having a third grounding pin.  
This is a safety feature – if you are unable to insert the plug into an outlet contact  
an electrician to have the outlet replaced. Do not defeat the safety purpose of this  
grounding-type plug.  
Slots and vents in the projector provide ventilation. Never block or cover these  
openings. This ensures reliable operation of the projector and prevents overheating.  
Ventilation f  
Do not place the projector over a radiator or heat register. The projector should  
not be placed in an enclosure unless proper ventilation is provided.  
Do not “poke” objects into the ventilation openings of the projector. They may  
touch dangerous voltages or short-out components resulting in a fire or shock  
hazard. Do not spill liquids of any kind into the projector. Should an accidental  
spill occur, immediately unplug the projector and have it serviced by a qualified  
service technician.  
If any of the following conditions exist, immediately unplug the projector from the  
power outlet and ask a qualified service technician to look at it.  
Servicing f  
The power cord has been damaged.  
The internal cooling fans do not turn on when the projector is first powered up.  
Liquid has been spilled into the projector.  
The projector has been exposed to excessive moisture.  
The projector is not operating normally or its performance has significantly  
deteriorated in a short period of time.  
The projector has been dropped or the shipping case (if applicable) has been badly  
damaged.  
WARNING  
Do not attempt to service the projector yourself. All  
servicing must be performed by CHRISTIE accredited  
service technicians.  
Use replacement parts that are manufacturer-approved  
only. Use of any other part other than the ones specified  
by the manufacturer can result in fire, electric shock or  
risk of personal injury and irreparable equipment  
damage.  
WARNING  
Never service the projector while it is still plugged in.  
There are exposed voltages that could cause severe  
physical injuries and possibly death. Always unplug the  
projector and wait two minutes to allow the capacitors on  
the power supply to discharge before removing the  
projector’s covers.  
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Section 4: Maintenance  
WARNING  
4.2  
Cleaning and  
Maintenance  
Guide  
Always power down and unplug the projector before  
cleaning or servicing.  
Table 4.1. Maintenance Guide  
Part Description  
Frequency  
How to clean  
Lens  
Clean the lens only when absolutely  
necessary. A small amount of dust on the  
lens has very little effect on picture quality.  
To clean: Use a soft lint-free cloth without  
any chemicals. Use only a high-quality  
coated optics cleaning fluid, which can be  
purchased from most camera supply stores.  
Apply the coated optics fluid directly onto  
the lint-free cloth until moistened. Wipe in a  
single sweep across the surface of the lens.  
To avoid scratching the lens do not scrub or  
rub in a circular motion. Discard the cloth  
after every use. Do not use cleaning tools  
treated with Ether. Do not use cleaning  
solvents that contain ammonia. Use  
As required  
compressed air to remove any particles  
remaining on the lens.  
Lamp Module  
(300 W P-VIP)  
CLEAN (front glass only): Clean if  
absolutely necessary. Never touch the glass  
surface of the lamp. Any oil (left by  
fingerprints) will seriously degrade lamp  
performance or cause “hotspots” which can  
lead to an accumulation of intense heat in the  
touched area and cause the lamp to shatter.  
To clean, wait until lamp is cool. Moisten a  
clean, lint-free cotton cloth with isopropyl  
alcohol and gently rub the surface of the  
glass in a circular motion until clean.  
REPLACE: Refer to 4.4 Lamp Replacement  
for instructions.  
As required  
1500 hours or  
sooner if required  
Covers  
CLEAN: Clean dust from external covers  
using a clean, lint free cotton cloth as  
required. NOTE: Before cleaning the  
modules, it is recommended that you install  
the lens cap. This will keep dust particles  
from settling on the glass surface of the lens.  
As required  
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Section 4: Maintenance  
The optional IR remote uses two AA size, 1.5V alkaline batteries. To replace the  
batteries simply turn the remote over and push out the cover using the finger groove,  
as shown in (1) Figure 4.1.  
4.3  
Replacing  
Remote  
Batteries  
Remove and properly discard the old batteries. Insert new batteries in the proper  
positive/negative orientation as shown etched in the bottom of the compartment (2).  
Replace the cover by inserting the tabbed end into the opening and snapping the  
opposite end into place.  
Figure 4.1. Replacing remote batteries  
The projector uses two 300W P-VIP lamps and can be operated with both lamps ON  
(Dual Lamp Operation mode) or with one lamp ON (Single Lamp Operation mode).  
The projector has the ability to automatically switch modes to maintain continuous  
operation.  
4.4  
Lamp  
Replacement  
When do I replace a lamp? Lamps that have shown a drastic reduction in  
brightness or have reached their end of life (approx 1500 hours) should be replaced  
immediately. You can check the number of hours each lamp has been in use by  
looking up the number of LAMP HOURS in individual lamp submenus or in the Status  
menu. From the Lamp menu, you can also set a LAMP LIMIT and enable the projector  
to send a warning message when it’s powered on to indicate the lamps have reached  
their set limit. The LED’s beside the built-in keypad will flash “LP” when lamp life  
has expired.  
At anytime during operation, you can check the status of a lamp by checking the lamp  
status in individual lamp submenus – More, Lamp 1 or More, Lamp 2. You will see  
one of six states: “Good”, “Cooling Fan #8 Failed”, “Cooling Fan #10 Failed,  
“Interlock Tripped”, “Failed to Strike”, “Turned Off Unexpectedly”, “Color Wheel  
Stopped”, “Driver Vcc too Low” or “Lamp Not Installed”. A status of “Failed to  
Strike” or “Turned Off Unexpectedly” indicates a failure that requires further  
investigation and may or may not be directly related to the lamp.  
If you have ruled out the cause being an aged lamp or another component in the  
projector, it may indicate that your lamp has prematurely burned out or failed for  
some other reason (check status LEDs and/or error codes through RS-232, if  
possible). Burned out lamps or lamps that have failed due to some characteristic flaw  
should be replaced, as soon as possible.  
In general, monitor the performance of your projector and replace lamps as needed.  
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Section 4: Maintenance  
To replace a lamp:  
1. Press  
to power down the projector and allow the lamp to cool for  
approximately 5 minutes after the fans have turned off before continuing with  
Step 2. If required, you can switch lamp modes and cut power to the lamp you  
want to replace without having to power down the projector and interrupt a  
presentation. Check the Lamp menu to ensure the lamp operation mode has been  
switched to the other lamp. Allow the lamp to cool sufficiently before continuing  
with Step 2.  
NOTE: Opening a lamp door with a “live” lamp will cause the projector to  
automatically cut power to that lamp.  
WARNING  
Wait at least 5 minutes after powering down or switching  
lamp operation modes to allow the lamp to cool  
sufficiently before removing.  
Figure 4.2.  
2. Remove the single screw from the  
lamp door you want to open.  
NOTE: The amber window on the  
door (Figure 4.2.) should be dim. If  
it “glows” then the lamp in this  
compartment is still on. Manually  
switch to the other single lamp  
operation mode to cut power to the  
lamp before replacing. (Figure 4.3)  
3. Swing the lamp door open.  
Figure 4.3.  
(Figure 4.3.)  
4. Using a screwdriver or fingers, turn the three lock screws on the lamp module  
counter-clockwise a quarter turn each to “unlock” it. (Figure 4.4.)  
5. Using the two finger guides molded into the lamp housing, pull the lamp straight  
out of the projector. (Figure 4.4) The lamp module disconnects from the terminal  
block located at the back of the lamp compartment.  
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Section 4: Maintenance  
Figure 4.4.  
6. Discard the lamp using approved disposal methods for your area. NOTE: Lamps  
containing mercury must be treated as hazardous waste if discarded in large  
volumes.  
WARNING  
Do not stick hands into an empty lamp compartment,  
especially if the other lamp is still on. The lamp  
compartment can become quite hot and cause physical  
injury.  
7. On the new lamp module, turn the  
three lock screws to the “unlock”  
position before inserting it into the  
lamp compartment. Align the lamp  
with the three pins located at the  
back of the compartment. Insert the  
lamp all the way in until it is fully  
seated. (Figure 4.5)  
8. Turn the three lock screws on the  
new lamp module clockwise a  
quarter turn to “lock” it in place.  
(See Figure 4.4 for lock screw  
position.)  
9. Close the lamp door and tighten the  
screw to secure it in place.  
NOTE: The projector automatically  
detects a new lamp and records the  
serial number in software the next time  
Figure 4.5.  
it’s powered up. Manual entry of the serial number is not required.  
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Section 4: Maintenance  
Use the following instructions when replacing a projection lens:  
4.5  
Replacing the  
NOTE FOR FIRST TIME USE: The projection lens is shipped separately from  
the projector. Before you install a lens it is important to remove the lens plug  
from the lens opening in the projector and the protective end cap from the lens.  
Projection Lens  
1. Power down the projector and wait five minutes to allow the lamps to cool before  
continuing with Step 2.  
2. Place the lens cap on the projection lens to protect it from being damaged during  
the installation or removal process.  
3. When removing the projection lens - Press and hold the LENS RELEASE button  
located in the bottom right corner of the projector’s front panel. Grasp the lens  
barrel with your free hand and turn it in a counter-clockwise direction until it can  
be removed from the projector. Release the LENS RELEASE button.  
OR  
When installing a projection lens, complete Steps 1 and 2 above. Slide the lens  
into the lens opening in the projector and turn clockwise until it is fully installed.  
Remove the protective end cap from a new lens before installing  
otherwise you could damage the projector.  
Figure 4.6.  
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Section 5  
Troubleshooting  
If the projector does not appear to be operating properly, note the symptoms present and use the following guide to  
assist you. If you cannot resolve the problems yourself, contact your dealer for assistance.  
NOTE: A qualified service technician is required when opening the projector to diagnose any “probable cause”.  
5.1  
Displays  
Symptom f  
The projector is on but there’s no display...  
1. Was a lens cover accidentally left on? Remove lens cover.  
2. Make sure the shutter is OPEN.  
CAUSE / REMEDY:  
3. Is the lamp ignited? It could take up to 3 attempts to strike a lamp. With a 90  
second wait period in between each attempt it could take a total of 4.5 minutes to  
turn the lamp on. Check LAMP STATUS.  
4. Is the correct input selected?  
5. Is the source connected properly? Check the cable connections and make sure the  
correct source is selected.  
6. Can you access test patterns? Make sure there is not a full black test pattern  
Menu  
selected for display—press  
with keys.  
to access test patterns, then cycle patterns  
Symptom f  
Severe motion artifacts…  
CAUSE / REMEDY:  
1. Most likely there is a synchronization problem with reversed 3/2 pull-down in  
60Hz-to-24Hz film-to-digital conversion in your source. Correct at the source.  
Symptom f  
Image appears “squeezed” or vertically stretched into center of screen  
CAUSE / REMEDY:  
1. Check your Resizing selection.  
Symptom f  
The display is jittery or unstable…  
CAUSE / REMEDY:  
1. If the display is jittery or blinking erratically, ensure that the source is properly  
connected and of adequate quality for detection. With a poor quality or  
improperly connected source, the projector will repeatedly attempt to display an  
image, however briefly.  
2. The horizontal or vertical scan frequency of the input signal may be out of range  
for the projector. Refer to Section 6, Specifications for scan frequency ranges.  
3. The sync signal may be inadequate. Correct the source problem.  
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Section 5: Troubleshooting  
Symptom f  
The display is faint…  
CAUSE / REMEDY:  
1. Brightness and/or contrast may be set very low.  
2. The source may be double terminated. Ensure the source is terminated only once.  
3. The source (if non-video) may need a different sync tip clamp location.  
Symptom f  
The upper portion of the display is waving, tearing or jittering…  
CAUSE / REMEDY:  
1. This can sometimes occur with video or VCR sources. Check your source.  
Symptom f  
Portions of the display are cut off or wrap to the opposite edge…  
CAUSE / REMEDY:  
1. Resizing and/or blanking may need adjustment.  
Symptom f  
The display appears compressed (vertically stretched)…  
CAUSE / REMEDY:  
1. The frequency of the pixel sampling clock is incorrect for the current source.  
2. Resizing, vertical stretch and positioning options may be improperly adjusted for  
the incoming source signal.  
Symptom f  
Data is cropped from edges  
CAUSE / REMEDY:  
1. Check settings for Blanking.  
2. If incoming data is still missing from the image, reduce the image size to within  
the display area available in the projector.  
Symptom f  
CAUSE / REMEDY:  
Display quality appears to drift from good to bad, bad to good…  
1. The source input signal may be of low quality.  
2. The H or V frequency of the input may have changed at the source end.  
Symptom f  
The display has suddenly frozen…  
CAUSE / REMEDY:  
1. If the screen blacks out inexplicably, it is possible that excessive voltage noise on  
the AC or ground input has interrupted the projector’s ability to lock on to a  
signal. Power down the projector and disconnect from AC. Then plug in again and  
power up as usual.  
Symptom f  
Colors in the display are inaccurate…  
CAUSE / REMEDY:  
1. The color, tint, color space, color temperature and/or other settings may require  
adjustment.  
2. Make sure you are using the proper channel for this source.  
3. Check Color Wheel Calibration.  
Symptom f  
The display is not rectangular…  
CAUSE / REMEDY:  
1. Check leveling of the projector. Make sure that the lens surface and screen are  
as parallel to each other as possible.  
2. Is the vertical offset correct? Adjust as necessary using the vertical offset knob.  
3. Check if Keystone is incorrectly set.  
Symptom f  
The display is “noisy”…  
CAUSE / REMEDY:  
1. Display adjustment at your input source may be required. Adjust pixel tracking,  
phase and filter. Noise is particularly common on YPbPr signals from a DVD  
player. (If using a PC source, adjust using a high-frequency test pattern with one  
pixel on/off throughout.)  
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Section 5: Troubleshooting  
2. The video input may not be terminated. Make sure the video input is terminated  
(75 Ω). If it is the last connection in a loop-through chain, the video input should  
be terminated at the last source input only.  
3. The input signal and/or signal cables carrying the input signal may be of poor  
quality.  
4. If the distance between the input source device and the projector is greater than 25  
feet, signal amplification/conditioning may be required.  
5. If the source is a VCR or off-air broadcast, detail may be set too high.  
For more information on lamp operation modes and auto-switching, refer to Section 3  
– 3.7 The Lamp Menu.  
5.2  
Lamps  
1. The projector enforces a 90 second delay between powering down and up again,  
because a hot lamp is more difficult to ignite. NOTE: It can potentially take 2  
minutes to cool a lamp sufficiently enough before re-striking it.  
Projector Delayed on f  
Power Up  
1. It takes 25 seconds for the projector to power up and strike a lamp. One of the  
inherent properties of the lamp is that it may not strike with the first attempt. The  
projector will wait 90 seconds before trying to strike the lamp again. It will try a  
total of three times (4.5 minutes total) before it declares the lamp as “Failed to  
Strike” – check LAMP STATUS.  
Powered Up, But No f  
Light On The Wall  
2. Make sure the shutter is OPEN.  
1. Did you request a lamp operation mode change during power up? The projector  
will ignore any commands sent during initialization. Wait for “ON” to appear in  
the LED status display window before entering a command.  
Lamp Operation Mode f  
Didn’t Change  
2. Check the status of the lamp. The lamp operation mode will not change if there is  
a lamp with an associated failure or lamp is not installed.  
3. Make sure you have allowed enough time for the projector to turn a lamp on. This  
can take up to 4.5 minutes, as the projector will strike a lamp up to 3 times  
waiting 90 seconds in between each attempt. Only after a lamp is successfully  
turned on will the lamp operation mode change.  
1. Make sure the Ethernet settings are valid for your site—all network devices  
5.3  
Ethernet  
should have the same subnet mask and unique IP addresses.  
2. Make sure to save any address change, and re-boot to implement.  
3. If you still have trouble establishing communications with a projector added to an  
existing Ethernet network, the projector’s IP address is likely in conflict with  
another address already in use. Contact your network administrator.  
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Section 6  
Specifications  
NOTES: 1) Due to continuing research, specifications are subject to change without notice. 2)  
Specifications apply to all models unless otherwise noted.  
Display f  
Resolution  
SXGA+ (1400 x 1050) for DS+60 and Matrix 3000  
720P (1280 x 720, widescreen) for DW30  
Brightness  
DS+60  
Dual Lamp (White Boost ON)  
Single Lamp (White Boost ON)  
6000 ANSI lumens  
3050 ANSI lumens  
DW30 & Matrix 3000  
Dual Lamp (White Boost ON)  
Single Lamp (White Boost ON)  
2700 ANSI lumens  
1500 ANSI lumens  
Contrast Ratio  
DS+60 & DW30  
1100:1 – 5000:1 full field when using  
light shutter  
Matrix 3000  
1500:1 – 4000:1 on/off contrast ratio  
with internal aperture  
Brightness Uniformity  
Colors and Gray Scale  
90% across the screen  
Resolution  
8 bits  
Displayable Colors  
64 million  
Color Wheel  
DS+60  
DW30  
Matrix 3000  
2xRGW80B  
2xRGBRGB  
2xRGB  
Color Temperature  
Default  
6300K±500K with White Boost = 10  
6000K±500K with White Boost = 0  
3200K – 9600K  
Range of Adjustment  
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Section 6: Specifications  
Lenses  
(optional)  
f
* for DS+60 and Matrix 3000, 0% offset is equal to half the image above and below lens center (525  
pixels) OR half the image to the left or right of lens center (700 pixels) – see table below.  
Table5.1. SXGA+ Lens Offsets  
Lens Type  
Part No.  
Vertical Offset  
Maximum amount of  
projected image above or  
below lens center  
Horizontal Offset  
(% of half width)  
Maximum amount of  
projected image to one  
side of lens center  
(% of half height)  
%
12%  
120%  
120%  
120%  
120%  
120%  
Pixels  
+/-63  
+/-630  
+/-630  
+/-630  
+/-630  
+/-630  
%
56%  
110%  
110%  
110%  
110%  
110%  
Pixels  
+/-588  
+/-1155  
+/-1155  
+/-1155  
+/-1155  
+/-1155  
%
7%  
78%  
78%  
78%  
78%  
78%  
Pixels  
%
Pixels  
+/-748  
+/-1246  
+/-1246  
+/-1246  
+/-1246  
+/-1246  
0.8:1 fixed  
1.2:1 fixed  
38-809082-02  
38-809083-02  
+/-48  
+/-546  
+/-546  
+/-546  
+/-546  
+/-546  
53%  
89%  
89%  
89%  
89%  
89%  
1.3-1.7:1 zoom 38-809084-02  
1.7-2.5:1 zoom 38-809085-02  
2.5-4.0:1 zoom 38-809086-02  
4.0-7.0:1 zoom 38-809087-02  
* for DW30, 0% offset is equal to half the image above and below lens center (360 pixels) OR half  
the image to the left or right of lens center (640 pixels) – see table below.  
Table 5.2. 720P Lens Offsets  
Lens Type  
Part No.  
Vertical Offset  
Maximum amount of  
projected image above or  
below lens center  
Horizontal Offset  
(% of half width)  
Maximum amount of  
projected image to one  
side of lens center  
(% of half height)  
%
81%  
231%  
231%  
231%  
231%  
231%  
Pixels  
+/-292  
+/-832  
+/-832  
+/-832  
+/-832  
+/-832  
%
90%  
110%  
165%  
165%  
165%  
165%  
Pixels  
+/-652  
+/-1192  
+/-1192  
+/-1192  
+/-1192  
+/-1192  
%
31%  
104%  
104%  
104%  
104%  
104%  
Pixels  
%
66%  
102%  
102%  
102%  
102%  
102%  
Pixels  
+/-840  
+/-1304  
+/-1304  
+/-1304  
+/-1304  
+/-1304  
0.88:1 fixed  
1.3:1 fixed  
1.42-1.86:1  
1.86-2.73:1  
2.73-4.38:1  
4.38-7.66:1  
38-809082-02  
38-809083-02  
38-809084-02  
38-809085-02  
38-809086-02  
38-809087-02  
+/-200  
+/-664  
+/-664  
+/-664  
+/-664  
+/-664  
Inputs f  
Analog RGB or YPrPb (Interlaced or Progressive Scan Format)  
Horizontal Frequency Range  
Vertical Frequency Range (See Note 1)  
Pixel Clock Rate  
15 – 120 kHz  
23.97 – 150 Hz  
13-210 MHz max  
Signal Format  
Input Levels  
R, G, B, - with sync:  
1.0Vp-p ±2dB  
R, G, B, - without sync: 0.7Vp-p ±2dB  
Pb, Pr  
0.7p-p ±2dB  
±2V  
75 ohms  
DC Offset  
Nominal Impedance  
Note 1: Value specifies frame rate of non-interlaced sources and field rate for  
interlaced sources. Frame/field rates higher than the maximum refresh rate of the  
panels will be displayed at a lower rate.  
Sync (Interlaced or Progressive Scan Format)  
Horizontal Frequency Range  
Vertical Frequency Range (See Note 1)  
Sync Type  
15 – 120 kHz  
23.97 – 120 Hz  
Separate H and V  
Composite (bi-level, tri-level, XOR)  
Sync-On-Green/luma (bi-level, tri-level)  
MarcoVisioncompatible  
Positive or Negative  
0.5Vpp – 4.0Vpp  
Polarity (See Note 2)  
Input Levels (See Note 2)  
DC Offset (See Note 2)  
±3V  
Nominal Impedance (See Note 2)  
Horizontal Sync Duty Cycle  
Note 2: Does not apply to sync-on-green/luma.  
75 ohms  
3% min, 20% max  
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Section 6: Specifications  
Composite Video and S-Video  
Signal Formats  
Video Standards  
Composite-video (CVBS), S-video Y/C)  
NTSC, NTSC 4.43, PAL, PAL M,  
PAL N, PAL60, SECAM  
1.0Vp-p ±3db (including sync tip)  
1.0Vp-p ±3dB (including sync tip)  
630mV nominal (burst)  
Input Levels  
Composite-video:  
S-video luma (Y):  
S-video chroma (C):  
DC Offset  
±2V  
Nominal Impedance  
Return Loss (VSWR)  
75 ohms  
20dB min (1.2:1 max.) @ 6 MHz  
DVI-I – Analog  
Input Characteristics  
Same as Analog RGB except as  
noted below.  
Formats  
RGB or YPbPr – video signal cannot  
be routed to the decoder.  
Sync Types  
Separate H and V (direct or swapped)  
Bi-level – TTL levels only  
Composite (XOR, OR)  
Sync-on-green  
Serrations and/or Equalization pulses  
MacroVision(standard & progressive)  
DVI-I – Digital  
Input Characteristics  
DVI Cable Length  
EDID  
meets DVI spec  
5m  
Supported  
HDCP (High Speed Digital Content Protection) Supported  
RS-232 Serial Input  
Connector Type  
1 male DB9 (RS-232 out)  
1 female DB9 (RS-232 in)  
RS-422 Serial Input  
Connector Type  
1 female DB9 connector  
Network Control  
Ethernet  
Max. Baud Rate  
1 RJ45 connector  
115200  
Remote Control  
Type  
Range  
IR with wired ability  
30 meters  
Laser Pointer  
Battery Type (2 required)  
Included  
AA, 1.5V Alkaline  
Wired Control  
Connector Type  
Input Levels  
3.5mm plug  
2.2V min.  
0.9V max.  
High:  
Low:  
Power:  
500mA @ 5V  
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Section 6: Specifications  
Power Requirements f  
General  
Voltage Range  
Line Frequency  
Max. Inrush Current  
Current Rating  
100 – 240 VAC nominal  
50 Hz – 60 Hz nominal  
68 A  
Both lamps on - 8.4A @ 100V (typical),  
3.5A @ 240V (typical)  
One lamp on - 4.8A @ 100V (typical),  
2.0A @ 240V (typical)  
Power Consumption  
Both lamps on - 840W nominal  
One lamp on - 480W nominal  
Lamps f  
Type  
Power  
OSRAM 300W P-VIP®  
300 Watts  
Operating Position  
Warm up to full brightness  
Lamp Life (typical)  
± 20 deg. tilt from horizontal plane  
5 minutes  
1500 hours per lamp  
Size and Weight f Dimensions (L x W x H)  
374mm x 510mm x 256mm  
14.7” x 20.1” x 10.1”  
36 lbs  
Weight  
CAN/CSA C22.2 No. 60950-00  
Safety f  
ANSI/UL 60950 3rd Edition  
EN60950, 2000 European Norm, Safety of Information Technology Equipment  
China Compulsory Certificate (CCC)  
FDA  
EMI f Emissions  
FCC Code of Federal Regulations, Title 47, Part 15, Conducted and Radiated  
Emissions, Class A  
EN55022 (CISPR 22) for Information Technology Equipment, Conducted and  
Radiated, Class A  
EN61000-3-2 Induced Harmonic Distortion  
EN61000-3-3 Induced Voltage Fluctuations (Flicker)  
Immunity  
EN55024, specific to Information Technology Equipment (all parts), under which are:  
EN61000-4-2 ESD,  
EN61000-4-3 Radiated Immunity,  
EN61000-4-4 Fast Transient/Burst Immunity  
EN61000-4-5 Surge Immunity,  
EN61000-4-6 Immunity to Conducted Disturbances,  
EN61000-4-8 Magnetic Field Immunity,  
EN61000-4-11 Voltage Dips, Short Interruptions and Voltage Variations Immunity  
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Section 6: Specifications  
Operating Environment f  
Temperature  
Humidity  
Altitude  
10°C to 35°C  
20% to 90%  
0m to 3050m  
Non-Operating f  
Temperature  
Humidity  
Altitude  
-20°C to 70°C  
5% to 95%  
0m to 9144 m  
Environment  
Standard Components f IR remote (with batteries)  
Wired remote control cable  
Line Cords (North American and European)  
Computer cable (Dsub15 to DVI-I)  
DVI-I cable  
S-video cable  
User’s Manual  
Optional Accessories f  
Kore10-bit Librarian for downloading new software  
Ceiling Mount  
Stacking Kit  
Shipping Case  
Service manual  
Remote IR Sensor  
Lenses (SXGA+)  
0.8:1 fixed (38-809082-01)  
1.2:1 fixed (38-809083-02)  
1.3-1.7:1 zoom (38-809084-02)  
1.7-2.5:1 zoom (38-809085-02)  
2.5-4.0:1 zoom (38-809086-02)  
4.0-7.0:1 zoom (38-809087-02)  
Optional Input Modules  
RGB500 Input Module  
RGB400 Active Loop-Through Input Module  
RGB400 Buffered Amplifier Input Module  
PC250 Analog Input Module  
Serial Digital Input Module  
DVI/DFP Input Module  
Dual SD/HD-SDI Module  
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Appendix A  
Glossary  
This appendix defines the specific terms used in this manual as they apply to this projector. Also included are other  
general terms commonly used in the projection industry.  
Active Line Time f The time, inside one horizontal scan line, during which video is generated.  
The ability of a screen to reflect ambient light in a direction away from the "line of  
best viewing". Curved screens usually have good ambient light rejection. Flat screens  
usually have less ambient light rejection.  
Ambient Light Rejection f  
Analog Video f The video output of most computers and videotape machines. Analog video can  
generate a large number of colors.  
Anamorphic f Having or requiring a linear distortion, generally in the horizontal direction.  
Anamorphic lenses can restore a ‘scope’ (CinemaScope) or ‘flat’ format film frame to  
the correct wide-screen appearance by increasing its horizontal proportion.  
The American National Standards Institute is the organization that denotes the  
measurement standard for lamp brightness.  
ANSI f  
The ratio of the width of an image to its height, such as the 4:3 aspect ratio common in  
video output. Can also be expressed as a decimal number, such as 1.77, 1.85 or 2.39.  
The larger the ratio or decimal, the wider and “less square” the image.  
Aspect Ratio f  
The ability of the projector to automatically recognize and synchronize to the  
horizontal and vertical scan frequencies of an input signal for proper display.  
Auto Source f  
Bandwidth f  
The frequency range of the projector's video amplifier.  
Baud Rate f The speed (bits-per-second) at which serial communications travel from their origin.  
The time inside one scan line during which video is not generated. The blanking time  
of the input signal must be equal to or greater than the retrace time of the projector.  
Blanking Time f  
In projection, brightness usually describes the amount of light emitted from a surface  
such as a screen. It is measured in foot-lamberts or candelas per square meter.  
Brightness f  
Candela or Candle f Unit of measure for measuring intensity of light.  
A collection of measurements stored by the projector for a given input source,  
Channel f  
including frequencies, pulse width, polarity, syncs, channel number and location, user-  
adjustable display settings, etc. Use channels to switch between a variety of setups  
quickly, automatically recalling previously defined display parameters.  
Channel List f A list/menu of previously-defined channels available in projector memory.  
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Appendix A: Glossary  
Channel Number f A number that uniquely identifies a specific channel retained in projector memory.  
The projector can retain up to 50 channels.  
Checkbox f A menu item that indicates whether an option is currently in effect (checked) or not  
(unchecked).  
Chrominance f The signal representing the color information (hue and saturation) when the image is  
represented as separate chrominance and luminance. Same as “chroma”.  
Color Gamut f The range of colors allowed in a specific system, as defined within a triangular area  
located on the CIE color locus diagram whose corners are the three primaries defined  
in the system. Also known as color space.  
Color Shift f A change in the tint of a white field across an image.  
Color Temperature f The coloration (reddish, white, bluish, greenish, etc.) of white in an image, measured  
using the Kelvin (degrees K) temperature scale. Higher temperatures output more  
light.  
An optical component, the color wheel is made up of red, green and blue and  
sometimes white segments. The light generated by the lamp is sequentially filtered by  
the color wheel (as it’s spinning) into R, G, B color primaries and passed to the DMD  
which then creates an image for each color.  
Color Wheel f  
Component Video f See YCbCr or YPbPr.  
The output of video tape players and some computers, characterized by  
Composite Video f  
synchronization, luminance and color signals combined on one output cable.  
Contrast (ratio) f The degree of difference between the lightest and darkest areas of the image.  
The alignment of the red, green, and blue elements of a projected image so that they  
appear as a single element.  
Convergence f  
A projection screen which is slightly concave for improved screen gain. Curved  
screens usually have screen gains, which are greater than 1 but viewing angles much  
less than 180°. Curved screens are not recommended for use with this projector.  
Curved Screen f  
The Display Data Channel VESA standard enables communication between PCs and  
monitors, and is based on E-EDID protocol.  
DDC f  
A “direct digital interface” signal can be supplied to the projector via an optional  
digital input module installed in INPUT 5. For example, you can input an SMPTE-  
259M signal using a Serial Digital Input Module or input an SMPTE-272M signal  
from a Digital HDTV Serial Input Module.  
DDI f  
DMDf Digital Micromirror Devices used in this projector for processing red, green, and  
blue color data.  
Decoder f Located at INPUT 3 and INPUT 4, this device converts NTSC 3.58, NTSC 4.4, PAL,  
PAL-N, PAL-M, or SECAM to RGB video.  
Detail f The sharpness of a display from a video source.  
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Appendix A: Glossary  
Diffused Screen f A type of rear-projection screen which spreads the light striking it. Screen gain is less  
than 1 but audience viewing angles are increased.  
Display Setting f An adjustment that affects the display of an image. Such display settings include  
contrast, brightness, tint, blanking, size, offsets, and others.  
Dot Clock f The maximum frequency of the pixel clock. Also known as pixel clock rate.  
E-EDID f The Enhanced Extended Display Identification Data standard, established by VESA,  
enables properties (such as resolution) of a display device to be detected by the  
display card in a controlling device such as a PC. The PC, in turn, can then output in a  
matching format to fill the display. Some sources used with the projector are VESA E-  
EDID reported.  
A very rapid variation in image brightness caused by a frame rate that is too slow.  
(See Interlace) See also Lamp Flicker.  
Flicker f  
Foot-candle f The intensity of visible light per square foot.  
The luminance (brightness) which results from one foot-candle of illumination falling  
on a perfectly diffuse surface.  
Foot-lambert f  
The frequency at which complete images are generated. For non-interlaced signals,  
the frame rate is identical to the vertical frequency. For interlaced signals, the frame  
rate (also known as field rate) is one half of vertical frequency.  
Frame Rate f  
The ability of a screen to direct incident light to an audience. A flat matte white wall  
has a gain of approximately 1. Screens with gain less than 1 attenuate incident light;  
screens with gain more than 1 direct more incident light to the audience but have a  
narrow viewing angle. For example: An image reflecting off a 10 gain screen appears  
10 times brighter than it would if reflected off a matte white wall. Curved screens  
usually have larger gain than flat screens.  
Gain or Screen Gain f  
General Purpose Input Output, used for remote control of a limited number of  
programmable functions by direct signal or dry-contact connection.  
GPIO f  
High-definition Television (1035, 1080 and 1125 lines interlace, and 720 and 1080  
line progressive formats with a 16:9 (i.e. 1.77) aspect ratio.  
HDTV f  
Help Text f A display of help information regarding the current task or presentation.  
The frequency at which scan lines are generated, which varies amongst sources. Also  
called horizontal scan rate or line rate.  
Horizontal Frequency f  
The difference between the center of the projected image and the center of the  
projector lens. For clarity, offset is often expressed as the maximum amount of the  
image that can be projected to one side of the lens center without degrading the image  
quality. Horizontal offset ranges can be affected by the type of lens in use, and  
whether or not the image is offset vertically at the same time.  
Horizontal Offset f  
Hot Spot f A circular area of a screen where the image appears brighter than elsewhere on the  
screen. A hot spot appears along the line of sight and "moves" with the line of sight.  
High gain screens and rear screens designed for slide or movie projection usually have  
a hot spot.  
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Appendix A: Glossary  
Input f A physical connection route for a source signal, described by a 2-digit number  
representing 1) its switcher/projector location and 2) its slot in the switcher/projector.  
Input Signal f Signal sent from a source device to the projector.  
A device, such as the Serial Digital Input Module, that accepts an input signal for  
display by the projector.  
Interface f  
A method used by video tape players and some computers to double the vertical  
resolution without increasing the horizontal line rate. If the resulting frame/field rate is  
too low, the image may flicker depending on the image content.  
Interlace f  
Keypad f A small push-button device for controlling most projector settings and operation. For  
more information, refer to 3.3, Using the Keypad.  
Keystone f A distortion of the image which occurs when the top and bottom borders of the image  
are unequal in length. Side borders both slant in or out, producing a “keyhole” shaped  
image. It is caused when the screen and lens surface are not parallel, or (in “X”  
models) by poor Keystone adjustment.  
The reproduction of the horizontal and vertical size of characters and/or shapes over  
the entire screen.  
Linearity f  
When light from a projector is incident on a screen, the light reflects from the screen  
such that the angle of reflection equals the angle of incidence. The Line of Best  
Viewing is along the line of reflection.  
Line of Best Viewing f  
The method of feeding a series of high impedance inputs from a single video source  
with a coaxial transmission line in such a manner that the line is terminated with its  
characteristic impedance at the last input on the line.  
Loopthrough f  
(Loopthru)  
Lumen f The unit of measure for the amount of visible light emitted by a light source.  
The signal representing the measurable intensity (comparable to brightness) of an  
electronic image when the image is represented as separate chrominance and  
luminance. Luminance also expresses the light intensity of a diffuse source as a  
function of its area; measured in lumens or candles per square foot (1 lumen per  
square foot = 1 footlambert). SMPTE RP 98 calls for a luminance of 12 to 22  
footlamberts for theatre screens. See: Foot-lambert.  
Luminance f  
The amount of visible light per square meter incident on a surface.  
1 lux = 1 lumen/square meter = 0.093 foot-candles  
Lux f  
Menu f A list of selectable options displayed on the screen.  
A video output format of some video tape and disk players. There are two types of  
NTSC (National Television Standards Committee) video: NTSC 3.58 and NTSC 4.43.  
NTSC 3.58 is used primarily in North America and Japan. NTSC 4.43 is less  
commonly used.  
NTSC Video f  
Optical Aperture f Commonly called an iris, the optical aperture when adjusted affects true contrast.  
A type of rear-projection screen which re-directs light through the screen to increase  
image brightness in front of the screen. Screen gain is usually greater than 1 but  
audience viewing angles are reduced.  
Optical Screen f  
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Appendix A: Glossary  
PAL Video f PAL (Phase Alternating Line) video is a 50 Hz standard with 768 x 576 resolution. It  
is found on some video tape and disk players (used primarily in Europe, China and  
some South American and African countries).  
Pixel f The smallest discernible element of data from a computer-generated image.  
Pixel Phase f The phase of the pixel sampling clock relative to incoming data.  
Pixel Tracking f The frequency of the pixel sampling clock, indicated by the number of pixels per line.  
The projector is at presentation level when an image from a source is displayed  
without the presence of a slidebar, menu, pull-down list, or error message.  
Presentation Level f  
The distance between the projector's front feet centers and the screen. Also called  
"Throw Distance”.  
Projector-to-Screen f  
Distance  
Protocol f The type of code format called “A” or “B” utilized by the IR remote keypad(s). The  
default protocol set at manufacture is Protocol “A”. By using two different keypad  
protocols, adjacent projectors can be controlled independently with their remote IR  
keypads.  
Pull-down List f A selectable menu item that unfolds into a list of options pertaining to it.  
QuVis f A manufacturer of a digital video recorder/player/server, QuBit, frequently used for  
providing digital cinema data. QuVis image compression uses a proprietary  
technology called Quality Priority Encoding, based on wavelets, in which the user  
selects a quality level based on signal-to-noise ratio. The data rate varies to efficiently  
maintain that quality level. Frames are coded individually.  
A translucent panel for screen projection. Incident light travels through the incident  
surface of a rear screen and forms an image on the other surface.  
Rear Screen f  
Resizing f  
The ability to manipulate through software commands the physical size, placement  
and/or aspect ratio of an image.  
The maximum number of alternate white and black horizontal lines that can be  
distinguished on a screen when a photographic target is placed between the lens and a  
light source and illuminated by that source.  
Resolution (lens) f  
Resolution (projector) f The maximum number of pixels that the projector can display horizontally and  
vertically across an image, such as 1024 x 768 (called XGA).  
Rise Time f The time required by the video amplifier of the projector to increase its output from  
10% to 90% of the maximum value.  
RGB Video f The video output (analog or digital) of most computers. Analog RGB video can have  
3, 4, or 5 wires — one each for red, green, and blue, and either none, one or two for  
sync. For three-wire RGB, the green wire usually provides sync. (See TTL Video).  
A common asynchronous data transmission standard recommended by the Electronics  
Industries Association (EIA). Also called serial communication.  
RS-232 f  
A less common asynchronous data transmission standard in which balanced  
differential voltage is specified. RS-422 is especially suited to long distances.  
RS-422 f  
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Appendix A: Glossary  
S-Video f The output from certain video tape players and video equipment. S-Video separates  
sync and luminance from color information, typically producing a higher quality  
display than composite video.  
Scan Frequency f The horizontal or vertical frequency at which images are generated. Also known as  
scan rate or refresh rate.  
Scan Line f One horizontal line on the display.  
Scan Rate f The horizontal or vertical frequency at which images are generated.  
A video output format of some video tape and disk players (used primarily in France).  
SECAM (Sequential Couleur á Mémoire) signals are similar in resolution and  
frequency to PAL signals. The primary difference between the two standards is in the  
way color information is encoded.  
SECAM f  
A slidebar is a graphical display of an adjustable setting. The numerical setting often  
represents a percentage but can be a specific unit such as degrees Kelvin.  
Slidebar f  
The device, such as a computer or VCR, connected to the projector for display. A  
source may have numerous corresponding channels defined and recognized by the  
projector. See Input.  
Source f  
Source Setup f See Channel.  
A signal selector that can be connected to a projector for the purpose of adding more  
sources.  
Switcher f  
This term refers to the part of the video signal that is used to stabilize the picture.  
Sync can occur in three forms:  
Sync f  
1) "Composite sync": the horizontal and vertical components are together on one  
cable.  
2) "Sync-on-green": the sync is part of the green video.  
3) "Separate sync" or "H.SYNC and V.SYNC": the horizontal and vertical  
components of the sync are on two separate cables.  
The duration of each sync pulse generated by a computer. The sync width is part of  
the blanking time.  
Sync Width f  
TTL Video f A type of RGB video with digital characteristics.  
A wire connecting a single video source to a display device, such as a projector, must  
Terminated f  
be terminated by a resistance (usually 75Ω for video).  
The distance between the front feet of the projector and the screen. Also called  
"Projector-to-Screen Distance”. Always use the correct Christie throw distance  
formula to calculate the proper throw distance (±5%) required for your lens.  
Throw Distance f  
Throw Ratio f Throw ratio = throw distance / screen width. Typically used to differentiate lenses.  
Tint f Balance of red-to-green necessary for realistic representation of NTSC signals.  
The ability of a projector to synchronize to inputs with frequencies within a specified  
range.  
Variable Scan f  
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Appendix A: Glossary  
Vertical Frequency f The frequency at which images are generated. Vertical frequencies vary amongst  
sources. Also called vertical scan rate.  
Vertical Offset f The difference between the center of the projected image and the center of the  
projector lens. For clarity, offset is often expressed as the maximum amount of the  
image that can be projected above or below the lens center without degrading the  
image quality. Vertical offset ranges depend on the type of lens in use, and whether or  
not the image is offset horizontally at the same time.  
The signal that is used by display devices (such as projectors) to generate an image.  
This term also refers to the output of video tape/disk players and computers.  
Video f  
Video Decoder f  
Video Standard f  
Viewing Angle f  
An optional device that converts NTSC 3.58, NTSC 4.4, PAL, PAL-N, PAL-M or  
SECAM to RGB video.  
A specific type of video signal, such as NTSC, PAL, SECAM. This projector can  
automatically recognize and interpret the incoming standard and display accordingly.  
Screens do not reflect equally in all directions. Most light is reflected in a conical  
volume centered around the "line of best viewing". Maximum brightness is perceived  
if you are within the viewing cone defined by the horizontal and vertical viewing  
angles.  
White Balance f The color temperature of white used by the projector.  
White Boost f White Boost is an option that enables the recapture of some of the lost light from the  
transition between each segment in the color wheel.  
White Field f The area of an image that is white only. For example, a full white field is an image  
that is white everywhere. A 10% white field is a white area (usually rectangular) that  
occupies 10% of the image; the remaining 90% is black.  
YCbCr f A high-end digital component video signal.  
YPbPr f A high-end analog component video signal. Sometimes called YUV, Component, or  
Y, R-Y, B-Y, the YPbPr signal by-passes the video decoder in this projector.  
YUV f See YPbPr.  
Zoom f The adjustment of image size by means of a zoom lens.  
Christie DS+60/DW30/Matrix 3000 User’s Manual A-7  
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Appendix B  
IR Remote  
Key Reference  
NOTE: The IR remote is a standard component provided with the projector. Use the  
extension cable also provided to convert the IR remote to a wired remote, if desired.  
Refer to Section 3 for a specific description of each key and how to use them correctly.  
Toggle keys marked with an “*” require you to press and hold or press twice or use with  
the up/down arrow keys. Refer to the description of these keys and others in Section 3.  
OSD  
NOTE: To turn the OSD off you must press  
and  
.
Christie DS+60/DW30/Matrix 3000 User’s Manual B-1  
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Appendix C  
Serial Communication  
Cables  
A serial link of RS232 or RS422 enables ASCII communication with the projector so  
that it can be controlled remotely from a PC or other controller. From a PC, connect a  
standard 9-wire RS232 serial cable to the RS232 IN port. Or, for long-distance (>100  
ft.) links with an RS422-compatible PC or controller, connect RS422 cable to the  
RS422 port.  
Christie DS+60/DW30/Matrix 3000 User’s Manual C-1  
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Appendix D  
Throw Distance  
Calculating Throw Distance  
It is important throw distance be precisely  
calculated for your installation using the  
appropriate formula from the chart below.  
To calculate throw distance you must  
know the screen size and the lens type  
installed in the projector. In general, the  
larger you want the image to be the  
greater the distance you must allow  
between the lens and the screen.  
NOTES: 1) Throw distance is the perpendicular distance from the screen to the center  
of the projector’s front feet. 2) This measurement is not necessarily parallel to the  
floor as the projector and screen may be inclined. 3) Due to lens manufacturing,  
throw distance calculations have a tolerance of ± 5%.  
Table D-1 SXGA+ Throw Formulas  
Screen Widths **(cm)  
Lens Throw Ratio  
0.8 (fixed)  
1.2 (fixed)  
1.3-1.7 (zoom)  
Throw Distance Formula (cm, +/-5%)  
Min.  
Max.  
TD = .83*W + 1.46  
TD = 1.15*W + 24.51  
51  
79  
69  
289  
1208  
1114  
Min. TD = 1.31*W + 3.18  
Max. TD = 1.72*W + 3.12  
Min. TD = 1.70*W – 6.27  
Max. TD = 2.39*W – 6.71  
Min. TD = 2.45*W + 9.50  
Max. TD = 4.01*W – 4.37  
Min. TD = 3.84*W + 27.84  
Max. TD = 6.67*W + 31.06  
1.7-2.5 (zoom)  
2.5-4.0 (zoom)  
4.0-7.0 (zoom)  
110  
73  
862  
1150  
973  
95  
Table D-2 720P Throw Formulas  
Screen Widths **(cm)  
Min. Max.  
Lens Throw Ratio  
0.88 (fixed)  
1.31 (fixed)  
1.42 – 1.86 (zoom)  
Throw Distance Formula (cm, +/-5%)  
TD = .88*W + 1.46  
TD = 1.31*W + 24.51  
51  
79  
69  
289  
1208  
1114  
Min. TD = 1.42*W + 3.18  
Max. TD = 1.86+W + 3.12  
Min. TD = 1.86*W – 6.27  
Max. TD = 2.73*W – 6.71  
Min. TD = 2.73*W + 9.50  
Max. TD = 4.38*W – 4.37  
Min. TD = 4.84*W + 27.84  
Max. TD = 7.66*W + 31.06  
1.86 – 2.73 (zoom)  
2.73 – 4.38 (zoom)  
4.38 – 7.66 (zoom)  
Where:  
110  
73  
862  
1150  
973  
95  
TD = projector distance from the screen to the center of the projector’s front feet (cm)  
W = screen (image) width (cm)  
**preliminary data  
Christie DS+60/DW30/Matrix 3000 User’s Manual D-1  
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Appendix E  
System Integration  
The GPIO connector located on the input panel provides a flexible method of interfacing a wide range  
of external I/O devices to the projector. There are 7 GIO pins available on the 9pin D-Sub GPIO  
connector, which are configurable via RS232 commands. The other two pins are reserved for ground  
and power – see table below for pin identification.  
GPIO  
1
2
3
4
5
GPIO Pins  
Pin #  
Signal  
6
7
8
9
1
2
3
4
5
6
7
8
9
+ 12V (200mA)  
GPIO 1  
GPIO 2  
GPIO 3  
Ground  
GPIO 4  
GPIO 5  
GPIO 6  
GPIO 7  
The serial cable required for connecting the external device to the projector’s GPIO connector,  
whether it’s a standard serial cable or a custom one, must be compatible with the external device.  
Configuring the GPIO  
The GPIO connector can be configured to automate any number of events using the serial command  
code GIO. Each pin is defined as either an input or output depending on the desired outcome. In  
general, configure the pin as an input if you want the projector to respond to something the device  
does and as an output if you want the external device to respond to an action taken by the projector.  
For example, configure the pin as an output if you want the lighting in a room to automatically dim  
when the projector is turned on.  
By using the GIO command, you can also set the state of each pin as high or low. By default, the  
state of each pin is high. The voltage applied to pins in the high state is + 3.3V.  
Example 1. Turn room lighting on when the projector is turned off. (Assumes a control/automation  
unit is configured to turn the lights on when pin 2 of it’s input goes high.)  
(GIO C2 O)  
(GIO 2 H)  
Set pin #2 configuration to output  
Set pin #2 to high (state)  
Christie DS+60/DW30/Matrix 3000 User’s Manual E-1  
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Appendix E: System Integration  
Query Command  
(GIO?)  
Request the state and configuration of all pins  
Reply of pin state and configuration  
Request configuration for pin #2  
Reply with pin #2 configuration as output  
Request the state of pin #2  
(GIO! “HHLLHLH” “OOIOOOI”)  
(GIO? C2)  
(GIO! C2 O)  
(GIO? 2)  
(GIO! H)  
Reply with pin #2 state as high  
Real Time Event  
Use the serial command RTE to specify an action that is initiated at a particular time or based on an  
external stimulus.  
For General Purpose IO “G”  
Parameter  
Name  
Value  
P1  
P2  
P3  
RTE type  
I/O bit  
Pin state  
(1 Character)  
(String)  
G (Real Time I/O Event)  
1-7  
H = High  
L = Low  
“LHXXXHL” Combine multiple inputs and  
trigger occurs when all conditions are met  
Any valid serial protocol command for the device  
P4  
Commands  
Example 2. Projector powers up when a switch on the external device is turned on.  
(GIO C2 I)  
Set pin #2 configuration as input  
Power on when pin #2 set to high  
Power off when pin #2 set to low  
(RTE G 2 H “(PWR 1)”)  
(RTE G 2 L “(PWR 0)”)  
E-2 Christie DS+60/DW30/Matrix 3000 User’s Manual  
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Appendix F  
Optional Input Modules  
There are many optional input modules and accessories currently available for this  
projector. Contact your dealer for a complete and up-to-date listing.  
NOTE: Always unplug the projector or switcher before installing or removing any optional  
input module.  
The RGB500 Input Module may be installed in this projector, a Marquee Signal  
Switcher, or a Marquee Case/Power Supply. The module receives analog RGB input  
signals from computers or other RGB source devices.  
RGB500 Input Module f  
38-804606-xx  
RGB500 Features  
accepts 3, 4, or 5 wire RGB video (sync-on-green, composite sync, or  
separate horizontal and vertical sync), up to 500 MHz bandwidth  
BNC connectors for RGB signal inputs  
NOTE: The audio connectors are not functional.  
The RGB400 Buffered Amplifier Input Module may be installed in this projector, in a  
Marquee Signal Switcher or in a Marquee Case/Power Supply. Connect three-, four-, or  
five-wire RGB video signals of up to 400 MHz bandwidth, signals typically produced by  
high-resolution computer or workstations. The buffering capability of the module enables  
the incoming signal to be sent to a remote destination. Inputs are 75Ω terminated.  
RGB400BA Input Module f  
38-804610-xx  
RGB400BA Features  
accepts 3, 4, or 5 wire RGB video (sync-on-green, composite sync, or  
separate horizontal and vertical sync)  
BNC connectors for RGB signal inputs  
Buffered signals to a remote destination  
NOTE: The audio connectors are not functional.  
Christie DS+60/DW30/Matrix 3000 User’s Manual F-1  
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Appendix F: Optional Input Modules  
The RGB400 ALT Input Module may be installed in this projector, a Marquee Signal  
RGB400 Active Loop-Thru f  
Input Module  
Switcher, or a Marquee Case/Power Supply. The module receives analog RGB input  
signals from computers or other RGB source devices. Video inputs are  
75Ω terminated. Video outputs provide buffered loop-through to another display  
device.  
38-804607-xx  
RGB400ALT Features  
accepts 3, 4, or 5 wire RGB video (sync-on-green, composite sync, or  
separate horizontal and vertical sync)  
BNC connectors for RGB signal inputs  
buffered loop-through video outputs  
NOTE: The audio connectors are not functional.  
The PC250 Analog Input Module may be installed in this projector, a Marquee Signal  
Switcher or a Marquee Case/Power Supply. The module receives analog RGB input  
signals from IBM PC compatibles or Macintosh computers. Video inputs are 75Ω  
terminated. Video outputs are provided for buffered loop-through to another display  
device.  
PC250 Analog f  
Input Module  
38-804609-xx  
PC250 Analog Features  
accepts VGA or MAC RGB video  
15 pin D connectors for video  
active loop-through video outputs  
NOTES: 1) This interface does not accept VGA and MAC signals simultaneously. 2)  
The audio connectors are not functional. 3) Trademarks are the rights of their  
respective owners.  
F-2 Christie DS+60/DW30/Matrix 3000 User’s Manual  
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Appendix F: Optional Input Modules  
This module can display digital video input signals conforming to the DVI (Digital  
Visual Interface) single-channel standard.  
DVI Input Module f  
38-804635-xx  
Features  
supports Digital Visual Interface (DVI) single-channel  
supports VESA® Extended Display Identification Data (EDID)  
provides an active-loop-through using a DVI connector (conforming to  
the DVI Specification)  
This module accepts a serial digital 4:2:2 component video signal (YCbCr) via a  
single SERIAL IN BNC connector. The signal can loop through the SERIAL OUT BNC  
out to another device (such as another projector). Inputs are 75Ω terminated.  
Serial Digital Input Module f  
38-804602-xx  
SDI Features  
accepts serial digital 4:2:2 component video (YCbCr)  
provides both a SERIAL IN and a SERIAL OUT BNC connector  
includes status LEDs for signal and error  
The Dual SD/HD-SDI Module enables incoming serial digital data to be tiled across  
multiple screen displays, overlapped for extra-bright displays, or distributed to  
additional projectors for multiple, same-image screens.  
Dual SD/HD-SDI Module  
38-804656-xx  
f
Dual SD/HD-SDI Features  
accepts and decodes up to two serial digital inputs  
outputs up to two 10-bit YCbCr 4:2:2 video signals  
provides input(s) to output(s) loop-through capability  
supplies interchangeable inputs as part of the Picture-in Picture display  
Christie DS+60/DW30/Matrix 3000 User’s Manual F-3  
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Appendix G  
®
300W P-VIP Product  
Safety Data Sheet  
Christie DS+60/DW30/Matrix 3000 User’s Manual G-1  
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Appendix G: 300W P-VIP Product Safety Data Sheets  
G-2 Christie DS+60/DW30/Matrix 3000 User’s Manual  
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Appendix G: 300W P-VIP Product Safety Data Sheets  
Christie DS+60/DW30/Matrix 3000 User’s Manual G-3  
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Index  
ChristieNET. See  
Communications:ChristieNET  
Clamp Tip, 3-29  
Color Adjustment, 3-31, 3-42  
Color Saturation Submenu, 3-44  
XY Submenu, 3-43  
Color Enable, 3-45  
Color Matching, 3-55  
Color Space, 3-26  
Color Temperature, 3-32  
Color Wheel  
A
Adjusting Input Levels, 3-29  
Advanced Image Settings, Submenu, 3-31  
Anamorphic, 3-22  
Arrow Key, 3-9  
Arrow Keys, 3-9  
Auto Input Level, 3-28  
Auto Key, 3-5  
Auto Setup, 3-5, 3-19  
Automatic Gain Control (AGC), 3-26  
AutoSource Checkbox, 3-19  
Calibration of, 3-46  
Communications  
ASCII Messaging, 3-65  
Baud Rate, 3-36  
B
ChristieNET, 3-65  
Bad Sync, 3-67  
Ethernet, 3-65  
Remote Control of Projector, 3-65  
Submenu, 3-36  
Baud Rate, 2-18, 3-36  
Blacklevels and Drives, 3-29  
Blanking, 3-23  
Component Video  
Connection, 2-13  
Composite Video  
Brightness Key, 3-7, 3-25  
Brightness Uniformity  
Canceling, 3-62  
Connection, 2-14  
Definition, 3-58  
Configuration Menu, 3-34  
Contrast Key, 3-7, 3-24  
Custom Sizing, 3-20  
Prerequisites, 3-58  
Procedure, 3-58  
Submenu, 3-42  
Broadcast Key, 3-39  
Broadcasting, 3-8  
D
Built-in Keypad, 3-1, 3-3  
Date and Time  
Setting, 3-34  
Decoder Luma Delay, 3-28  
Detail, 3-25  
C
Ceiling Mount, 2-10  
Channel  
Threshold, 3-34  
Diagnostics and Calibration, Submenu, 3-  
45  
Locked, 3-19  
Name, 3-18  
Display  
Number, 3-15, 3-18  
Signal Type, 3-16  
Channel List, 3-35  
Error Messages, 3-35  
Menu Location, 3-35  
Slidebars, 3-35  
Channel Copy/Delete, 3-17  
Channel Edit Menu, 3-18  
Channel Key, 3-6, 3-14  
Channel Selection, 3-15  
Channel Setup Menu, 3-16  
And Enter Key, 3-17  
And Function Key, 3-17  
Channels  
DVI Digital Video  
Connection, 2-14  
E
Edge Blending, 3-42  
Description, 3-62  
How Blends Are Used, 3-62  
Main functions, 3-62  
Enter Key, 3-9  
Creating Automatically, 3-15  
Creating in Channel Setup Menu, 3-17,  
3-18  
Definition of, 3-14  
Deleting in Channel Setup Menu, 3-17  
Checkbox Toggles, 3-12  
Error Codes, 3-68  
Error Conditions, 3-66  
Christie DS+60/DW30/Matrix 3000 User’s Manual  
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Index  
Error Messages  
Input Level, Auto, 3-28  
Input Panel, 3-2  
Bad Sync, 3-67  
H-Sync or V-Sync, 3-67  
No Signal, 3-67  
Input Video Black, 3-27  
Installation  
System Warnings/Errors, 3-67  
Ethernet  
Ambient Lighting, 2-5  
Horizontal Position, 2-8  
Other Considerations, 2-5  
Quick Setup, 2-1  
Communications, 2-16  
Troubleshooting, 5-3  
Ethernet Network, 2-18  
Ethernet Settings, 3-37  
Exit Key, 3-9  
Types, 2-3  
Vertical Position, 2-6  
Interfaces,Optional, 2-14  
Invalid Channel, 3-67  
IP Address, 3-37  
F
Setting, 2-18  
IR Remote  
Description of, 1  
IR Remote Keypad, 3-4  
IR Sensors, 3-3  
Film Mode Threshold, 3-33  
Frame Delay, 3-33  
Frame Delay Monitor, 3-33  
Frame Lock Enable, 3-33  
Freeze Image, 3-45  
Full Height, 3-21  
IR Sensors, 3-39  
Full Screen, 3-21  
Full Width, 3-21  
K
Function Key, 3-8  
Kensington Security Lock, 3-3  
Keypad  
Backlight, 3-39  
G
Built-in, 3-3  
Enabling Wire Remote, 3-40  
IR Remote, 3-4  
Gamma Key, 3-7, 3-25  
Gamma Table, 3-31  
Gamma, Description of, 3-25  
Glossary of Terms, 1  
Wired Remote, 3-5  
Keypad Commands, 3-3, 3-5  
Keypad Guidelines, 3-5  
H
L
Help  
Context-sensitive, 3-10  
From presentation level, 3-11  
Lamp  
Cleaning of, 4-4  
Dual Lamp, 3-53  
Replacement, 4-2, 4-5  
Single Lamp, 3-53  
Troubleshooting, 5-3  
Lamp Door, 3-3  
Lamp History, 3-54  
Lamp Hours, 3-54  
Lamp Limit, 3-53  
Lamp Menu, 3-51  
Lamp Message, 3-53  
Lamp Mode, 3-53  
Lamp Operation, 3-53  
Auto-Switching, 3-51  
Lamp Power, 3-53  
Lamp Serial Number, 3-54  
Lamp Status, 3-54  
Language  
I
Image  
Orientation, 3-34  
Troubleshooting, 5-1  
Image Adjustments, 3-19  
Image Position, 3-23  
Image Resizing, 3-20  
Image Size, 3-22, 3-23  
InMenu Checkbox, 3-18  
Input  
Definition of, 3-14  
Levels, 3-28  
Selecting/switching, 3-14  
Settings, Advanced, 3-31  
Input 1, 2-12  
Input 1 Key, 3-6  
Input 2, 2-14  
Choosing, 3-34  
Laser Key, 3-10  
Lens  
Input 2 Key, 3-6  
Input 3 Key, 3-6  
Input 4 Key, 3-6  
Input 5 Key, 3-6  
Input 6 Key, 3-6  
Cleaning of, 4-4  
Offset Adjustment, 2-6, 2-8  
Release Button, 3-2  
Christie DS+60/DW30/Matrix 3000 User’s Manual  
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Index  
Replacement, 4-8  
Lens Mount, 3-2  
Entering, 3-38  
Power  
Level Value, 3-47  
Locked Channel Checkbox, 3-19  
Luma Delay, 3-28  
Connection, 2-20  
Line Cord, 4-2  
Requirements, 6-4  
Power On/Off Key, 3-5  
Powerup, Auto, 3-34  
Primary Colors, Adjusting, 3-55  
Projector  
M
Menu  
Channel Edit, 3-18  
Channel Setup, 3-16  
Configuration, 3-34  
Image Settings, 3-24  
Lamp, 3-51  
Assigning/Changing Number, 3-36  
Location, 4-2  
Mounting, 2-10  
Number, 3-13  
Position and Mounting, 2-5  
Resetting, 3-68  
Main, 3-10  
PIP and Switching, 3-48  
Size and Position, 3-20  
Status, 3-55  
Projector Height, 3-2  
How to Adjust, 2-11  
Projector Number, 3-8  
Pull-Down Lists, Use of, 3-12  
Menu Font Size, 3-35  
Menu Key, 3-7  
Menu Location on Screen, 3-35  
Menu Navigation, 3-10, 3-19  
Menu Preferences submenu, 3-35  
Motion Filter, 3-33  
Multiple Projectors  
Description, 3-55  
R
Remote  
Replacing Batteries, 4-5  
Resizing, 5-1  
RGB  
Connection, 2-12  
RS-232  
N
Connection, 2-15  
RS-422  
Network Routing, 3-36  
Network, Split. See Split Network  
No Resizing, 3-21  
Connection, 2-15  
No Signal, 3-67  
Noise Reduction, 3-26  
Numerical Entry, 3-13  
S
Screen Size, 2-4, 2-5  
Seamless Switching, 3-48, See Working  
with PIP or Seamless Switching  
Fade Time, 3-50  
Image Optimization. See Working with  
PIP or Seamless Switching  
Serial Ports  
Communication Cables, 1  
Service Requirements, 4-3  
Setting RGB Levels, 3-28  
Shutter Key, 3-8  
O
Odd Pixel Adjustment, 3-45  
Level Detector, 3-47  
Offsets  
Horizontal, 2-6, 2-8  
Vertical, 2-6, 2-8  
On Screen Display, 3-7  
Optional Input Modules, 2-14, 1  
OSD Key, 3-7  
Simulation 3D  
Frame Delay, 3-33  
Frame Delay Monitor, 3-33  
Frame Lock, 3-33  
P
Peak Detector, 3-29, 3-47  
PIP, 3-48  
Simulation 3D, Submenu, 3-33  
Slidebar Adjustment, 3-11  
Slidebars  
"Direct", 3-12  
Using, 3-12  
Source  
Border Color, 3-50  
Border Width, 3-50  
Enable, 3-49  
Image Settings. See Image Settings  
Pixel Phase, 3-22  
Pixel Tracking, 3-22  
Port Number  
Specifying a Location, 3-6  
Source Setup. See Channel  
Changing, 2-19  
Christie DS+60/DW30/Matrix 3000 User’s Manual  
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Index  
Splash Screen Setup. See Menu:Splash  
Screen Setup  
Split Network, 3-36  
Split Networks  
Options for Setup, 2-19  
S-Video  
Formulas, 1  
Time-outs, 3-11  
Troubleshooting  
Displayed Image, 5-1  
Ethernet, 5-3  
Lamps, 5-3  
Connection, 2-14  
Power, 5-1  
Swap Main and PIP Image. See PIP  
Switcher, 3-18  
V
Sync  
Ventilation, 3-2, 4-3  
Vertical Stretch, 3-22  
Video Options, 3-26  
Video Standard, 3-27  
Video Standards, 3-27  
Def. and types, 6  
System Integration  
GPIO Connector, 2-19  
T
Temperature, 2-5  
Non-Operating, 6-5  
Operating, 6-5  
Test Pattern Grey Level, 3-45  
Test Patterns via Menus, 3-40  
Text  
W
White Boost, 3-32  
Wired Remote, 3-5  
Y
Editing, 3-13  
Throw Distance  
YPbPr, 3-26  
Connection, 2-13  
Definition of, 2-5, 1  
Christie DS+60/DW30/Matrix 3000 User’s Manual  
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