TAG Games Wrestling DVD Board Game User Manual

INSTRUCTIONS  
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CONTENTS  
OBJECT OF THE GAME ........................2  
GAME SETUP....................................3  
GAMEPLAY.......................................4  
MATCHES ........................................12  
CHALLENGER .....................................................12  
DEFENDER........................................................ 12  
CREATING A MATCH.............................................12  
OVERVIEW ........................................................13  
ROUNDS ...........................................................13  
PLAYING A ROUND WITH WWESHOP CARDS ..........13  
PLAYING A ROUND BY ROLLING THE DICE ..............14  
PAYOUT - AFTER THE MATCH ...............................14  
PURCHASING A WWE®SHOP™ CARD ...................... 4  
PURCHASING A WWE® SUPERSTAR.........................5  
ACTIVE SUPERSTARS ............................................5  
SUPERSTARS ON RESERVE.....................................5  
SWITCHING ACTIVE SUPERSTARS ...........................5  
TAG TEAMS.........................................................6  
DE-ACTIVATING A TAG TEAM .................................6  
GOING BANKRUPT ..............................................6  
CHAMPIONSHIPS .............................15  
RAW ®CHAMPIONSHIPS ......................................15  
SMACKDOWN ® CHAMPIONSHIPS.......................... 15  
CHAMPIONSHIP BONUSES .................................. 15  
THE BOARD......................................7  
WWESHOP CARDS...........................16  
WWE CHAOS CARDS .........................17  
CREDITS.........................................19  
NOTES...........................................20  
THE VAULT..........................................................7  
MONDAY ............................................................7  
TUESDAY............................................................7  
WEDNESDAY ......................................................8  
THURSDAY .........................................................8  
FRIDAY..............................................................8  
SATURDAY .........................................................8  
SUNDAY.............................................................9  
WWE SUPERSTAR CARDS ..................10  
SUPERSTAR RANK..............................................10  
WEIGHT CLASS..................................................10  
COST................................................................10  
SALARY ............................................................10  
WWE DIVAS AS VALETS .......................................11  
SELLING SUPERSTARS .........................................11  
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OBJECT OF THE GAME  
Purchase Superstars to win Championships and dominate WWE.  
FOUR WAYS TO WIN  
1) Be the first Manager to collect ALL four Raw Championships.  
2) Be the first Manager to collect ALL four SmackDown Championships.  
3) Be the first Manager to collect ANY 2 Raw Championships  
PLUS any 2 SmackDown Championships.  
4) Timed Objective  
The game can be played with a predetermined time limit. The Manager who  
has the most assets at the end of the time limit wins.  
ASSETS ARE TOTALED AS FOLLOWS:  
The ‘Cost’ value of every WWE Superstar/Diva that you own  
+
All ‘Championship Bonus’ Values of Titles in your possession  
+
WWE Cash  
2
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GAME SETUP  
1) Insert the DVD and select ‘Game Demo’ to watch an overview hosted by  
Jerry “The King” Lawler.  
2) Decide who will be ‘The Commissioner’ (manages the bank).  
3) Open the game board. Place $50,000 WWE Cash from the bank in the  
middle of the board. This is known as ‘The Vault’.  
4) Each Player (Manager) receives 1 Legendary Manager Pawn and $150,000.  
®
Place the pawns on the WrestleMania square to begin the game.  
5) Shuffle the Superstar deck and distribute 2 Superstar cards to each  
Manager.  
6) Each Manager uses the side of the game board directly in front of them to  
place one Superstar card on the Raw square, and one Superstar card on the  
SmackDown square. This makes the Superstars ‘Active’ and allows them to  
participate in ‘Matches’. It is important to understand ‘Weight Class’ and  
‘Championships’ before deciding where to place your Superstars.  
7) Place the Superstar, Chaos Cards and WWEShop card decks face-down in  
their designated spots on the board. Place all Championships in their  
designated spot on the board.  
8) Select ‘Play Game’ on the DVD using your DVD remote, and then select one  
of the eight DVD Events to begin the game.  
3
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GAMEPLAY  
1) Each Manager rolls 1 die to determine who starts the game. The highest roll  
goes first, with game play proceeding clockwise around the board.  
2) At the beginning of a Manager’s turn, they have the option of drawing a  
WWEShop card OR a Superstar card BEFORE they roll to move around the  
board. See below for Purchasing a WWEShop/Superstar card.  
3) Roll 1 die and move your Legendary Manager Pawn around the board.  
4) Complete the task for the square you land on.  
PURCHASING A WWESHOP/SUPERSTAR CARD  
NEVER FORGET that at the beginning of EVERY turn you can purchase a  
WWEShop card OR a WWE Superstar card. You can only buy 1 card per turn.  
PURCHASING A WWESHOP CARD  
Draw the top card from the WWEShop deck. If you choose to purchase it, pay  
the ‘Cost’ value shown on the back of the card to the Commissioner.  
WWEShop cards are important because they can be used in ‘Matches’.  
If you choose not to purchase it, simply place it at the bottom of the WWEShop  
deck and roll the six-sided die to move your Pawn around the board.  
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GAMEPLAY  
PURCHASING A WWE SUPERSTAR  
Draw the top card from the Superstar deck. If you choose to purchase it, pay  
the ‘Cost’ value shown on the card to the Commissioner. Decide which brand  
the new Superstar represents (Raw or SmackDown) and place it below the  
‘Active’ Superstar of the same brand (off of the game board). This Superstar is  
now on ‘Reserve’. The new Superstar remains with that brand throughout the  
game until it is sold.  
If you choose not to purchase the Superstar, return the card face-down to the  
bottom of the deck and roll the die to move your Pawn around the board.  
ACTIVE SUPERSTARS  
‘Active’ Superstars are placed on the board and can participate in ‘Matches’.  
‘Matches’ only take place on the Raw, SmackDown and Pay-Per-View (PPV)  
squares.  
SUPERSTARS ON RESERVE  
‘Reserve’ Superstars are off the board and cannot participate in ‘Matches’. Try  
to keep your Titleholders on ‘Reserve’ so you can collect the other Titles and  
win the game. The ‘Chaos Cards’ have “Call Out Superstar” cards that allow  
you to force another Manager to make their ‘Reserve’ Titleholder ‘Active’.  
SWITCHING ACTIVE SUPERSTARS  
You must ‘Switch’ both of your Raw and SmackDown Superstars immediately when  
you PASS or LAND ON a PPV square. If you don’t have any Superstars on ‘Reserve’  
for Raw or SmackDown, your current ‘Active’ Superstar must remain ‘Active’.  
If you only have 2 Superstars  
on one brand, you must  
‘Switch’ them. When you own  
3 or more Superstars, you can  
choose which ‘Reserve’  
Superstar becomes ‘Active’.  
5
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GAMEPLAY  
TAG TEAMS  
Create a Tag Team when you have 2 Superstars from the same brand. Simply  
place an additional Superstar on the board when you make a ‘Switch’.  
‘Active’ Tag Teams can only challenge other ‘Active’ Tag Teams from the same  
brand. If there is no other Tag Team to challenge when you land on Raw or  
SmackDown Main Event squares, your turn is over. You can force an opposing  
Manager to make a Tag Team by using a “Call Out Superstar” Chaos Card.  
NOTE: Tag Team Championships can only be defended when both Titleholders  
are ‘Active’ as a Tag Team.  
DE-ACTIVATING A TAG TEAM  
When you PASS or LAND ON a PPV square, you must make a ‘Switch’. One OR  
both of the Superstars on the Tag Team can be ‘Switched’ with Superstars you have  
on ‘Reserve’.  
GOING BANKRUPT  
When you do not have enough Cash to pay a ‘Fine’, ‘Salary’ or ‘Payout’, you  
must sell Superstars in your possession to use the cash from the sale to pay  
your debts.  
When you are ‘Bankrupt’, you can continue to play by moving your Manager  
Pawn around the board on your turn. Participate in ‘Solo Challenges’ and  
‘Group Challenges’, or land on ‘Saturday Night’s Main Event’ squares to win  
cash that will allow you to buy Superstar cards to get back in the game.  
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THE BOARD  
THE VAULT  
‘The Vault’ collects WWE Cash as the game progresses.  
Managers place WWE Cash into ‘The Vault’ when FINED  
by a ‘Manager’s Solo Challenge’ OR when FINED by a  
Chaos Card. ‘The Vault’ is located inside the ring at the  
center of the board. The Commissioner must place  
$50,000 from the bank into ‘The Vault’ whenever it has  
been emptied.  
MONDAY: RAW  
You MUST challenge ANY other Manager’s ‘Active’ Raw Superstar  
of your choice to a ‘Match’. If you want to have a Match with a  
Superstar that is on ‘Reserve’, you must play a “Call Out  
Superstar” card to force the Match. A WWE Diva can only have a  
Match against another WWE Diva.  
NOTE: When a Titleholder is ‘Active’ check “Weight Classes” on  
page 15 to see who if your Superstar is eligible for a Title Match.  
TUESDAY: MANAGER’S SOLO CHALLENGE  
Play a ‘Solo Challenge’ from the DVD and win $10,000 if the  
challenge is answered correctly. There are random penalties  
that appear in place of ‘Solo Challenges’. If you’ve been penalized  
or if you don’t know the answer to a ‘Solo Challenge’, the ‘Solo  
DVD Pass’ allows you avoid the penalty and take another ‘Solo  
Challenge’ (see page 16 for WWEShop cards).  
WEDNESDAY: CHAOS CARDS  
Take a Chaos Card from the top of the deck and follow the  
instructions. Some Chaos Cards must be used immediately while  
others can be kept for future use. Once used, return it to the  
bottom of the deck.  
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THE BOARD  
THURSDAY: MANAGER’S GROUP CHALLENGE  
Every Manager participates in a ‘Group Challenge’. Each  
Manager answers the multiple-choice question by using a die.  
Managers place the side of the die face-up that matches their  
answer (1, 2, or 3), but keeps it covered with their hand until  
the end of the Challenge. At the end of the Challenge, all  
Managers show their answer at the same time by revealing  
their die. Each Manager that answers the Challenge correctly  
wins $10,000.  
FRIDAY: SMACKDOWN  
When you land on this square, you can challenge ANY other  
Manager’s ‘Active’ SmackDown Superstar of your choice to a  
‘Match’. If you want to have a Match with a Superstar that is on  
‘Reserve’, you must play a “Call Out Superstar” card to force the  
Match. A WWE Diva can only have a Match against another  
WWE Diva.  
NOTE: When a Titleholder is ‘Active’ check “Weight Classes” on  
page 15 to see who if your Superstar is eligible for a Title Match.  
SATURDAY: CHAOS CARDS  
Take a Chaos Card from the top of the deck and follow the  
instructions. Some Chaos Cards must be used immediately while  
others can be kept for future use. Once used, return it to the  
bottom of the deck.  
SATURDAY: SATURDAY NIGHT MAIN EVENT®  
Landing on this square is like winning the lottery! Collect all of  
the WWE Cash that has accumulated in ‘The Vault’.  
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THE BOARD  
SUNDAY: PAY-PER-VIEW (PPV)  
Always ‘Switch’ your ‘Active’ Superstars when you PASS or  
LAND ON a PPV square.  
®
®
®
SUMMERSLAM, SURVIVORSERIES, ROYALRUMBLE & WRESTLEMANIA,  
By landing on any PPV square, your ‘Active’ Raw OR  
SmackDown Superstar MUST challenge for a ‘Championship’.  
Before challenging for a ‘Championship’, decide which ‘Active’  
Superstar from Raw or SmackDown will take the “Title Shot”.  
TWO WAYS TO TAKE A “TITLE SHOT”  
1) SOLO CHALLENGE  
Decide which ‘Vacant (available) Championship’ your  
Superstar will challenge for. Select a ‘Solo Challenge’ and  
answer it correctly to receive the ‘Championship’. You do  
not receive the ‘Championship Bonus’ as it only applies to  
‘Matches’.  
2) TITLE MATCH  
Challenge any other Manager’s Titleholding Superstar to a  
‘Title Match’. If the Titleholder you want to challenge is on  
‘Reserve’, you can force them to become ‘Active’. This is  
only allowed on a PPV square. The winner receives a  
‘Championship Bonus’ every time they win a ‘Title Match’.  
NOTE: You must pay all your Superstars’ ‘Salaries’ every time  
you PASS the WrestleMania square.  
If you LAND on the WrestleMania square, you DO NOT pay your  
Superstars’ ‘Salaries’ for that month.  
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WWE SUPERSTAR CARDS  
SUPERSTAR RANK  
Each WWE Superstar has a ‘Superstar Rank’ that is located in the top-right  
corner of the Superstar Card. This ‘Superstar Rank’ represents how many dice  
you start a ‘Match’ with (a Superstar Rank of 5 = 5 dice to start the ‘Match’  
with).  
WEIGHT CLASS  
WWE Superstars are categorized by 3 different ‘Weight Classes’; Heavyweight,  
Cruiserweight, and WWE Diva. The ‘Weight Class’ is located above the ‘Cost’  
and ‘Salary’ values on the Superstar card. A Superstar’s ‘Weight Class’  
determines which ‘Championships’ they can challenge for.  
WWE Divas can only have ‘Matches’ with other WWE Divas. WWE Divas  
designated as SmackDown Superstars CANNOT challenge for the ‘Women’s  
Championship’ because the ‘Women’s Championship’ is a Raw ‘Championship’.  
COST  
If you choose to purchase a WWE Superstar  
card at the beginning of your turn, draw the top  
card from the WWE Superstar deck and pay ‘The  
Commissioner’ the ‘Cost’ value, which is located  
at the bottom of the card. You can only  
purchase ONE Superstar OR ONE WWEShop card  
per turn.  
SALARY  
Pay ‘The Commissioner’ the ‘Salary’ value of  
every WWE Superstar that you own every time  
you PASS the WrestleMania square. ‘Salary’ is  
also used to pay the winner of a ‘Match’.  
10  
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WWE SUPERSTAR CARDS  
WWE DIVAS AS VALETS  
WWE Divas can be used to assist Heavyweights and Cruiserweights in their  
‘Matches’. After you have lost your last die, you can use a WWE Diva to  
interfere to avoid losing the ‘Match’. The WWE Diva must be from the same  
brand as the Superstar that is about to lose his ‘Match’.  
To use the WWE Diva as a ‘Valet’, place the WWE Diva card at the bottom of the  
Superstar deck on the board, and extend the ‘Match’ using extra dice. The  
number of extra dice you gain is equal to the WWE Diva’s ‘Superstar Rank’  
(either 1 or 2).  
When a WWE Diva is used as a ‘Valet’ and returned to the Superstar deck on the  
board, she no longer belongs to you. A WWE Diva that has the ‘Women’s  
Championship’ cannot be used as a ‘Valet’.  
SELLING SUPERSTARS  
Managers can sell their Superstars back to ‘The Commissioner’ at the any time  
during their turn (before or after a ‘Match’) for half the Superstar’s ‘Cost’  
value.  
When selling a Titleholding Superstar back to ‘The Commissioner’, the  
Manager also receives half of the ‘Championship Bonus’ value of the  
‘Championship’. When a Titleholding Superstar has been sold, they ‘Vacate’  
their ‘Championship’ and it becomes available at any PPV.  
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MATCHES - SETTING UP  
A ‘Match’ takes place when a Manager lands on a Raw, SmackDown, or PPV  
Square.  
CHALLENGER  
The ‘Challenger’ is the player whose turn it is. The ‘Challenger’ can choose  
ANY other Manager’s ‘Active’ Superstar (from the same brand) to create a  
‘Match’.  
DEFENDER  
The ‘Defender’ is the player who is being challenged to a ‘Match’.  
CREATING A MATCH  
Before the ‘Match’ begins, the ‘Challenger’ has the option of playing a ‘Match  
Type’ Chaos Card, or a “Call Out Superstar” Chaos Card.  
The ‘Defender’ then has the option of playing a “Non-Title Match” Chaos Card.  
12  
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MATCHES - HOW THEY WORK  
OVERVIEW  
Each Superstar starts the ‘Match’ with as many dice as their ‘Superstar Rank’.  
In a Tag Team ‘Match’, start with as many dice as the highest of the two  
‘Superstar Ranks’. A ‘Match’ is broken down into ‘Rounds’. Each ‘Round’  
consists of trying to remove one die from your opponent. A ‘Match’ is won  
when an opposing Superstar has lost all of their dice.  
ROUNDS  
At the beginning of each ‘Round’, the ‘Challenger’ ALWAYS determines if that  
‘Round’ is played by rolling the dice, or by playing WWEShop cards. ‘Rounds’  
continue until a Superstar has lost all of their dice.  
PLAYING A ROUND WITH WWESHOP CARDS  
Each WWEShop card has ‘Challenger’ or ‘Defender’ indicated on the card.  
The ‘Challenger’ plays a card first, the ‘Defender’ can then defend by playing a  
card. If the ‘Defender’ chooses not to play a card or cannot play a card, the  
‘Defender’ loses the round and must remove 1 die.  
CHALLENGER WWESHOP CARDS  
- “Power Move”: Forces the ‘Defender’ to remove 1 die.  
- “Foreign Object”: Forces the ‘Defender’ to remove 1 die.  
- “Finishing Move”: The ‘Challenger’ wins immediately unless the ‘Defender’  
plays a WWE Diva card to be used as a ‘Valet’ to extend the ‘Match’, or plays a  
“Reversal” card to win the ‘Match’.  
13  
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MATCHES - USING WWESHOP CARDS  
DEFENDER WWESHOP CARDS  
- “Escape Attack”: Cancels any ‘Challenger’ card.  
- “Reversal”: Makes a ‘Challenger’ card work against the ‘Challenger’.  
This card cannot be used to reverse a “Foreign Object” card.  
PLAYING A ROUND BY ROLLING THE DICE  
Rolling the dice forces the ‘Defender’ to roll the dice. The Manager with the  
LOWEST TOTAL on their dice roll must remove 1 die.  
PAYOUT - AFTER THE MATCH  
A ‘Payout’ is the reward for winning a ‘Match’. The winner of the ‘Match’ is  
paid by the loser of the ‘Match’. The loser pays the amount of their ‘Active’  
Superstar’s ‘Salary’. If the ‘Match’ is a ‘Title Match’, the winner is also  
rewarded by ‘The Commissioner’ with a ‘Championship Bonus’. When doing a  
‘Payout’ for a Tag Team ‘Match’, add the ‘Salary’ of BOTH Superstars on the  
losing Tag Team.  
+
= $27,000  
EXAMPLE: Salary ($7,000) + Championship Bonus ($20,000) =  
Payout ($27,000)  
14  
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CHAMPIONSHIPS  
RAW CHAMPIONSHIPS  
- Heavyweights can challenge for any Raw ‘Championship’ except the  
‘Women’s Championship’.  
- Cruiserweights can challenge for any Raw ‘Championship’ except the  
‘WWE Championship’ or ‘Women’s Championship’.  
- Divas can only challenge for the ‘Women’s Championship’.  
RAW HEAVYWEIGHTS  
RAW CRUISERWEIGHTS  
RAW DIVAS  
SMACKDOWN CHAMPIONSHIPS  
- Heavyweights can challenge for any SmackDown ‘Championship’ except the  
‘Cruiserweight Championship’.  
- Cruiserweights can challenge for any SmackDown ‘Championship’ except the  
‘World Heavyweight Championship’.  
- Divas cannot challenge for any SmackDown ‘Championships’.  
SMACKDOWN HEAVYWEIGHTS  
SMACKDOWN CRUISERWEIGHTS  
CHAMPIONSHIP BONUSES  
‘The Commissioner’ also pays the winner of every ‘Title Match’ a ‘Championship  
Bonus’. The value of the ‘Championship Bonus’ is located in the top-right  
corner. The TOTAL VALUE of the ‘Championship Bonus’ for a Tag Team  
‘Championship’ is $30,000.  
15  
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WWESHOP CARDS  
NOTE: Place the WWEShop card back into the WWEShop deck when it has been used.  
SOLO DVD PASS  
This allows a player to take another ‘Manager’s Solo Challenge’ or ‘PPV Solo  
Challenge’ after answering incorrectly. This card can also be used to escape  
the penalty of a ‘Mayhem Message’ and take another ‘Solo Challenge’.  
TRAITOR  
This card can be used to steal a Superstar that is already in the possession of  
another Manager. Pay the opponent DOUBLE the ‘Cost’ value and take the  
Superstar and their ‘Championships’ (if they have any). Play this card at the  
beginning of your turn. Playing this card counts as a full turn, do NOT roll the  
dice to move around the board. You are NOT ALLOWED to win the game by  
playing this card.  
POWER MOVE - CHALLENGER  
Forces the ‘Defender’ to remove 1 die.  
ESCAPE ATTACK - DEFENDER  
Cancels any ‘Challenger’ card.  
REVERSAL- DEFENDER  
Turns a ‘Challenger’ card against the ‘Challenger’ (except “Foreign Object” cards).  
FOREIGN OBJECTS - CHALLENGER  
Forces the ‘Defender’ to remove 1 die. The ‘Challenger’ MUST roll 2 dice  
immediately to see if they are disqualified. If the ‘Challenger’ rolls DOUBLES,  
they are disqualified and automatically lose the ‘Match’. A TITLEHOLDER DOES  
NOT LOSE THEIR ‘CHAMPIONSHIP’ WHEN THEY LOSE BY DISQUALIFICATION.  
FINISHING MOVE - CHALLENGER  
Challenger wins the Match immediatley, unless the ‘Defender’ plays an  
“Escape Attack” card to cancel it. If the ‘Defender’ plays a “Reversal” card,  
the ‘Defender’ wins the Match immediately. Divas can also be used as a  
‘Valet’ to keep the Match going (see page 11 for “Divas as Valets”).  
16  
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WWE CHAOS CARDS  
HARDCORE MATCH - CHALLENGER/PRE-MATCH  
Use this card prior to any ‘Match’ to allow “Foreign Object” WWEShop cards to  
be played without having to roll for disqualification.  
“I QUIT” MATCH - CHALLENGER/PRE-MATCH  
Put your money where your mouth is! Managers roll their ‘Superstar Rank’ each  
‘Round’. After each ‘Round’, the loser of that ‘Round’ puts $5,000 into ‘The  
Vault’ instead of removing a die. This continues until one player quits. Re-roll  
in case of a tie. The loser of the ‘Match’ must ‘Payout’ to the winner. WWEShop  
cards CANNOT be used in this ‘Match Type’.  
CAGE MATCH - CHALLENGER/PRE-MATCH  
The objective of this ‘Match’ is to escape the cage first. Each player must roll 1  
die at the same time. The first player to match the TOTAL of their roll to their  
‘Superstar Rank’ wins. Re-roll in case of tie. WWEShop cards CANNOT be used in  
this ‘Match Type’.  
TRIPLE THREAT MATCH - JUMP IN BEFORE MATCH  
Use this card to jump into a ‘Match’ between two other Managers’ Superstars.  
This card must be played BEFORE the ‘Match’ begins. All players take ONE turn  
rolling their ‘Superstar Rank’, the highest total wins the ‘Match’.  
In case of a tie (even if the 2 lowest rolls tie), ALL players re-roll. The 2 losing  
Managers must ‘Payout’ to the winner of the ‘Match’. WWEShop cards CANNOT  
be used in this ‘Match Type’.  
17  
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WWE CHAOS CARDS  
PAY-PER-VIEW - USE IMMEDIATELY  
If you PASS WrestleMania on your way to the Pay-Per-View, you must pay all  
your Superstars’ ‘Salaries’. You can never move backwards on the game board.  
Continue your turn for a “Title Shot”.  
YOU’VE BEEN FINED - USE IMMEDIATELY  
Pay the amount of WWE Cash indicated on the card directly to ‘The Vault’.  
FINANCIAL REWARDS - USE IMMEDIATELY  
Receive the amount of WWE Cash indicated on the card from  
‘The Commissioner’.  
CALL OUT SUPERSTAR - CHALLENGER/PRE-MATCH  
This card forces an opposing Manager to ‘Switch’ their ‘Active’ Superstar for a  
‘Reserve’ Superstar that you want to have a ‘Match’ with. If you have an  
‘Active’ Tag Team, you can force a ‘Defender’ to put a ‘Reserve’ Superstar on  
the board with their current Superstar to form a Tag Team.  
NON-TITLE MATCH - USE BEFORE MATCH  
Keep this card and use it when you do not want to defend a ‘Championship’.  
Either the ‘Challenger’ or ‘Defender’ can play this card before a ‘Match’ begins.  
18  
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CREDITS  
EXECUTIVE PRODUCERS  
MARK SUTCLIFFE  
JEFF COLTHORPE  
AFTER EFFECTS DESIGN  
DVD TECHNICAL  
DIRECTOR/PROGRAMMER  
ALEX PERO  
STEVEN RUDE  
EDITING & AFTER EFFECTS  
PRODUCER  
JASON BENVENUTI  
MPEG2 COMPRESSION  
DORY SEMAAN  
DWIGHT GRANT  
EDITING  
PRODUCTION SUPERVISOR  
SEAN LOWE  
DAVID RANSLEY  
STEVE THORNE  
GRAPHIC DESIGNER/DVD OVERLAYS  
JOHN NABEREZNYJ  
LARRY COX  
DIRECTOR OF PRODUCT DEVELOPMENT  
DUBBING SERVICES  
VATCHE TOROSSIAN  
VICE PRESIDENT OF OPERATIONS  
TECHNICOLOR-TORONTO  
TIM MCCORMICK  
GAME CONCEPT & DEVELOPMENT  
JESSE BRYDON  
DORY SEMAAN  
PROJECT CO-ORDINATOR  
PURCHASING MANAGER  
DOUG KILGORE  
BOB DOUGHTY  
JOHN NABEREZNYJ  
VATCHE TOROSSIAN  
V.P. WORLD WIDE SALES &  
DISTRIBUTION  
MARKETING  
MARC HILL  
SCOTT IRWIN  
ART DIRECTION  
JESSE BRYDON  
DORY SEMAAN  
LOGISTICS  
VICE PRESIDENT OF SALES  
KEVIN STRYDE  
GAIL JACKMAN  
PRINTED GAME MATTER  
DESIGN & PRODUCTION  
JOHN BRYDON  
VOICE OVER NARRATION  
THANK YOU TO  
JERRY ”THE KING” LAWLER  
ALL THE PEOPLE AT WWE  
MICHAEL ARCHER  
DEBBIE BONNANZIO  
KEVIN CALDWELL  
FLORENCE DIGIORGIO  
DONNA GOLDSMITH  
BERNADETTE HAWKS  
JERRY LAWLER  
VOICE OVER RECORDING  
GRAPHIC ARTISTS  
PHIL BIGGERSTAFF  
MIKE WATTS  
RIVER CITY SOUND STUDIO  
SOUND EDIT & MIX  
FILM SOUND ONE  
WRITER RESEARCH  
AND DEVELOPMENT  
DON HULSE  
SUPERVISING SOUND EDITOR &  
RE-RECORDING MIXER  
DWAYNE NEWMAN  
LAUREN MIDDLEN  
CHRIS TERRANOVA  
FRANK VITUCCI  
HANDBOOK WRITERS  
JESSE BRYDON  
DORY SEMAAN  
JOHN BRYDON  
PAM MACINTYRE  
JENNIFER VOGESTAD  
MIKE VOLKMAR  
SOUND EDITORS  
BRIAN SCHWARZ  
JASON CUSHING  
BRAD SUMMERFIELD  
JUNE PARK  
THANK YOU TO ALL THE SUPPORT  
STAFF AT SBG/bEQUAL  
3D GRAPHICS & TITLES  
AFTER EFFECTS DESIGN  
VIKRAM DASGUPTA  
DVD AUTHORING  
CREATIVE POST INC.  
19  
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NOTES  
20  
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Specialty Board Games (SBG) Inc.  
110 Saunders Road, Unit #22 Barrie, Ontario. L4N 9A8  
The names of all World Wrestling Entertainment televised and live programming,  
talent images, images, likenesses, slogans and wrestling moves and all  
World Wrestling Entertainment logos are trademarks which are the exclusive property  
of World Wrestling Entertainment, Inc. ©2006 World Wrestling Entertainment, Inc.  
All Rights Reserved.  
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