Sony Robotics 477 User Manual

3-867-061-11(1)  
Entertainment  
Robot  
ERS-110  
Operation Manual  
C 1999 by Sony Corporation  
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“OPEN-R” is the standard interface for the entertainment robot system that  
Sony is actively promoting. This interface expands the capability of the  
entertainment robot through a flexible combination of hardware and  
interchangeable software to suit various applications.  
“AIBO” ERS-110 conforms to the OPEN-R version 1 (software specifications).  
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“AIBO” is the name given to the Sony entertainment robot. Developed to  
encourage human and robot interaction, AIBO creates and introduces you to  
new pleasures and lifestyles.  
The name “AIBO” is coined from the words “A.I. (Artificial Intelligence),”  
“eye” and “robot.” In Japanese, the word “aibou” means “partner” or “pal.”  
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Safety Information  
Owner's Record  
The model number and serial number are located on the bottom of the station.  
Record the serial number in the space provided here.  
Refer to the model and serial number when you call your Sony AIBO  
Customer Link.  
Model Number: ERS-110  
Serial Number:  
WARNING  
• To prevent fire or shock hazard, do not expose the robot to rain or moisture.  
• To avoid electrical shock, do not open the cabinet. Refer servicing to  
qualified personnel only. (Contact the AIBO Customer Link.)  
• Parents—Periodically examine the transformer for conditions that may  
result in the risk of fire, electric shock, or injury to persons (such as damage  
to the cords, blades, housing) and that in the event of such conditions, the  
transformer should not be used until properly replaced.  
Not Recommended for Children Under 8 Years.  
• Sound controller—Do not mix old and new batteries.  
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-  
cadmium) batteries.  
DISPOSAL OF LITHIUM ION BATTERY  
You can return your unwanted lithium ion batteries to your nearest Sony  
Service Center.  
Note  
In some areas the disposal of lithium ion Batteries in household or business trash  
may be prohibited.  
For the Sony AIBO Customer Link you call 1-800-427-2988 in the United  
States or contact via email at support@aibosony.com .  
! Do not handle damaged or leaking lithium ion batteries.  
! Danger of explosion if battery is incorrectly replaced. Replace only  
with the same or equivalent type recommended by the manufacture.  
Discard used batteries according to the manufacturer's instructions.  
! The battery pack used in this device may present a fire or chemical  
burn hazard if mistreated. Do not disassemble, heat above 140 °F  
(60 °C) or incinerate. Dispose of used battery promptly. Keep away  
from children.  
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Regulatory Information  
This equipment has been tested and found to comply with the limits for a  
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are  
designed to provide reasonable protection against harmful interference in a  
residential installation. This equipment generates, uses and can radiate radio  
frequency energy and, if not installed and used in accordance with the  
instructions, may cause harmful interference to radio communications.  
However, there is no guarantee that interference will not occur in a particular  
installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off  
and on, the user is encouraged to try to correct the interference by one more  
the following measures:  
• Reorient or relocate the receiving antenna.  
• Increase the separation between the equipment and receiver.  
• Connect the equipment into an outlet on a circuit different from that to  
which the receiver is connected.  
• Consult the dealer or an experienced radio/ TV technician for help.  
You are cautioned that any changes or modifications not expressly  
approved in this manual could void your authority to operate this  
equipment.  
• The shielded interface cable recommended in this manual must be used  
with this equipment in order to comply with the limits for a digital device  
pursuant to Subpart B of Part 15 of FCC Rules.  
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How to use this instruction manual  
Thank you for purchasing “AIBO” ERS-110. This manual will assist you in  
building your new relationship with this entertainment robot. Before  
operating AIBO, please thoroughly read this manual and retain it for future  
reference.  
Getting started  
To get AIBO to move  
See “Getting started” on page 27. Preparation, basic operation and what you  
should do after playing are described.  
To enjoy AIBO’s autonomous activity, its performances or AIBO in a  
game  
See respectively, “Living with AIBO” on page 49, “Enjoying AIBO’s  
performances” on page 62 and “Playing games” on page 66.  
Understanding AIBO for a fulfilling partnership  
To understand AIBO in detail  
See “Introduction to ERS-110 “AIBO”” on page 12. You can find out exactly  
what kind of robot AIBO is.  
To communicate with AIBO  
See “Features of AIBO” on page 13, “Capabilities of the sound controller” on  
page 16, “Communicating via touch sensor” on page 52 and  
“Communicating via objects (the ball)” on page 52. You can understand how  
to communicate with AIBO through its senses of touch, vision and hearing.  
To understand the activity pattern of AIBO  
See “AIBO’s motion modes” on page 44. You will be able to find out about  
AIBO’s other possibilities than as an autonomous robot.  
Getting to know the mind of autonomous AIBO  
See “A psychological peek into your robot” on page 54. You can understand  
principle of AIBOs activity in the autonomous mode.  
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Additional information  
To charge AIBO  
See “Charging the battery pack” on page 74.  
To search for information  
See “List of commands” on page 91, “List of lamps/ indicators” on page 95  
and “Index” on page 103.  
If you wonder, “Is it broken?”  
See “Troubleshooting” on page 86.  
“AIBO,” the AIBO logo, “OPEN-R” and the OPEN-R logo are trademarks of Sony Corporation.  
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Table of Contents  
Chapter 1 Meet AIBO  
Introduction to “AIBO” ERS-110............................................................ 12  
What is an autonomous robot? ....................................................... 12  
Features of AIBO .............................................................................. 13  
Capabilities of the sound controller .................................................... 16  
Commands ........................................................................................ 16  
Sound controller features ................................................................ 16  
Unpacking ............................................................................................... 18  
AIBO .................................................................................................. 18  
Supplied accessories ......................................................................... 18  
Index to parts and controls ................................................................... 20  
AIBO .................................................................................................. 20  
Station ............................................................................................... 23  
Sound controller ............................................................................... 24  
Chapter 2 Getting started  
Preparation ............................................................................................. 28  
Preparing AIBO ................................................................................. 28  
Preparing the station ....................................................................... 30  
Preparing the sound controller ....................................................... 31  
Playing for the first time ....................................................................... 32  
Enjoying AIBOs autonomous activity ............................................. 32  
Performing ........................................................................................ 34  
After playing .......................................................................................... 37  
Placing AIBO on the station ............................................................. 37  
Taking AIBO off the station ............................................................. 39  
When not playing with AIBO ................................................................. 40  
When you are going out / going to sleep ....................................... 40  
When going out for long ................................................................. 42  
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Chapter 3 AIBO’s four modes How to interact with AIBO  
AIBO’s motion modes ............................................................................ 44  
About each motion mode ................................................................ 44  
The different modes......................................................................... 46  
Correlation of motion modes .......................................................... 47  
Chapter 4 Living with AIBO AIBO, an independent roommate  
AIBO’s autonomous activities ............................................................... 50  
Engaging the autonomous mode ................................................... 50  
Communicating via touch sensor .................................................... 52  
Communicating via objects (the ball) ............................................. 52  
A psychological peek into your robot .................................................. 54  
Emotions ........................................................................................... 54  
Instincts ............................................................................................. 55  
Education .......................................................................................... 56  
Growth .............................................................................................. 56  
Body language .................................................................................. 57  
Other robotic expressions ................................................................ 59  
Naps and bedtime ............................................................................ 60  
Chapter 5 Playing with remote-controlled AIBO  
Enjoying AIBO’s performance ............................................................... 62  
Setting AIBO to the performance mode ......................................... 62  
Changing the movement style ........................................................ 63  
Asking AIBO for a particular performance ..................................... 64  
Playing games ........................................................................................ 66  
Operating AIBO in the game mode ................................................ 66  
Controlling two AIBOs ..................................................................... 69  
Playing games with AIBO ...................................................................... 71  
Soccer ................................................................................................ 71  
Labyrinth ........................................................................................... 72  
Stick ................................................................................................... 72  
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Chapter 6 Charging and adjustments  
Charging the battery pack and adjusting the volume ....................... 74  
Charging the battery pack ............................................................... 74  
Replacing the battery pack .............................................................. 76  
Adjusting the volume ....................................................................... 79  
Chapter 7 Additional information  
Notes on use ........................................................................................... 82  
Troubleshooting ..................................................................................... 86  
AIBO .................................................................................................. 86  
Autonomous mode .......................................................................... 87  
Performance mode ........................................................................... 88  
Game mode ...................................................................................... 89  
Station ............................................................................................... 90  
Sound controller ............................................................................... 90  
List of commands ................................................................................... 91  
Numeric commands and single sound commands ......................... 91  
Game commands .............................................................................. 94  
List of lamps/indicators ......................................................................... 95  
Lamps on AIBO ................................................................................. 95  
Indicators on the station .................................................................. 97  
Lamps on the sound controller ........................................................ 98  
Limited warranty ................................................................................... 99  
Service procedure ................................................................................ 101  
Specification ......................................................................................... 102  
Index...................................................................................................... 104  
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Meet AIBO  
This chapter introduces you to the  
entertainment robot “AIBO” ERS-110 and its  
supplied accessories.  
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Introduction to “AIBO” ERS-110  
“AIBO” ERS-110 is Sony’s first robot designed for home  
entertainment. Utilizing advanced technology, this  
“entertainment robot” expands on the features of robots which  
have existed only in the realm of science fiction or in special  
laboratories.  
There have been other robots for entertainment, such as battling  
robots operated by remote control, stuffed animal robots that  
giggle when tickled, and robots controlled by computer.  
However, the greatest difference between those robots and AIBO  
is that AIBO is an “autonomous” robot.  
What is an autonomous robot?  
AIBO was created to encourage human and robot coexistence.  
It can move around on its own, as it is equipped with all the  
necessary hardware such as the brain, sensors, and power switch.  
In addition, its software enables AIBO to have emotions,  
instincts, learning ability and capacity to mature. Therefore, it  
requires no external control or human instruction for movement.  
AIBO is a robot, but a one which lives at home and  
communicates with people, expressing emotions, learning and  
growing up, and acting under its own judgement—this is an  
“autonomous robot.”  
Each AIBO turns out differently, as its behavioral patterns  
continuously change. This is because AIBO acts based upon its  
feelings and instincts, then learns from the result of experience,  
all the while maturing into a full-fledged robot.  
When in a bad mood, AIBO will not listen to what people order,  
whereas in a good mood, it may entertain you with its favorite  
performance.  
The key to get along with AIBO is to understand its autonomous  
nature, and help it learn and grow.  
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Introduction to ERS-110 “AIBO”  
Features of AIBO  
To realize AIBO’s greatest feature, the autonomous behavior,  
AIBO has various functions and capabilities. There are also other  
ways to enjoy AIBO other than as an autonomous robot.  
A four-legged robot  
To comfortably coexist with people, AIBO was designed with the  
four-legged appearance of a dog or cat, animals which usually  
have long-term, friendly relationships with people. It walks on  
four legs which are jointed and moves them to sit or lie down. It  
also uses the legs to express its emotions or entertain you with its  
favorite performance.  
Various senses  
AIBO has sensors corresponding to human senses, which allow it  
to perceive its environments and communicate with people.  
• Touch:  
AIBO’s head is the sensor for receiving personal  
contact by touch.  
Touch  
• Audition: AIBO receives sounds through a stereo microphone.  
AIBO has a perfect pitch and responds to certain  
combinations of musical tones (commands) that  
deliver instructions to it.  
Audition  
• Vision:  
AIBO has a built-in color camera and distance  
sensor which are used to look for its favorite colors  
or to avoid obstacles.  
Vision  
• Balance: Using its acceleration sensor, AIBO maintains its  
balance and recognizes when it falls.  
Communicating with people  
AIBO speaks to us by way of musical tones (robot language). It  
also expresses its joy or desires through body language. The eye  
lamps are used to express emotions or give a yes or no response.  
You can also initiate communication by presenting a ball to  
AIBO. When approving or scolding AIBO, you can pat or hit the  
touch sensor on its head.  
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Introduction to ERS-110 “AIBO”  
Natural motions  
A total of 18 joints (which is technically called “18 degrees of  
freedom”) enables AIBO to move in a natural, smooth manner.  
All the joints are cooperatively controlled and allow not only  
basic movements like walking, sitting or lying down, but also  
movements like looking around, tilting its head, or waving its  
paws. AIBO can use more complicated body language, and will  
even try to show off when in a good mood.  
AIBO performance  
Other than playing with it as an autonomous robot, you can  
enjoy pre-programmed performances by switching it to the  
performance mode. The performances prepared for AIBO can be  
changed, and new original motions can be added with a separate  
software (not supplied) called ERF-510 AIBO Performer Kit. This  
software can enhance AIBOs existing movements, as well as  
help you create original robot motions.  
Playing games  
Once switched to the game mode, AIBO loses its autonomy and  
reacts solely to human commands. In addition to simple  
movements, such as moving back and forth and changing  
directions, it can kick, show joy of winning, display sorrow after  
losing a game, hold something in its mouth and let it go. Using  
these functions, AIBO can play games such as robot soccer.  
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Introduction to ERS-110 “AIBO”  
A robot in your home  
There are still endless possibilities for AIBO and you as partners.  
From the time of its birth, as it continues to live a life in touch  
with humans, it will develop as not only a robot, but a  
companion. We hope you enjoy this new kind of entertainment—  
home entertainment that is born the moment you decide to begin  
a life involving AIBO.  
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Capabilities of the sound controller  
AIBO has perfect pitch and can distinguish musical tones. This  
feature makes it possible to send commands to AIBO through  
combinations of certain musical tones. This means you can even  
control AIBO through a musical instrument or by whistling, as  
long as the combination of notes and pitch are correct. However,  
it takes some practice to hit just the right sounds that AIBO will  
recognize. Therefore, a sound controller, which makes it easy to  
produce sounds AIBO recognizes, is included. This section  
introduces you to commands and sound controller features. For  
details on how to use it, see chapters 2, 4 and 5.  
Commands  
Commands are combinations of specific musical tones. Various commands  
are assigned to correspond to different note combinations. Use these  
commands to change AIBOs motion modes (e.g., changing from the  
autonomous mode to the remote-control mode), or to enter a command for  
an action in the game mode or the performance mode.  
Each command consists of a combination of three individual tones all in the  
same octave (from C to B) such as “C-D-E” and “F-E-C.” AIBO recognizes a  
total of approximately 40 different commands.  
Sound controller features  
Sound controller (supplied) has three user-friendly features, including the  
ability to switch the command transmission method.  
(1) Three types of operating commands  
Three types of operating commands are provided,  
geared to different types of play. As described in  
the following, the functions assigned to the  
number/ symbol buttons (command buttons)  
change according to the operating command.  
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Capabilities of the sound  
controller  
Numeric commands: The entered combination of numbers (command  
number) is sent as a command such as “Stand up” or “Sit down.”  
• Single sound commands: Like a musical instrument, individual musical  
tones are output by the sound controller when the command buttons are  
pressed. This is useful when you want to hear the tones as you send a  
command.  
• Game commands: Game-only commands such as “Move forward” are  
assigned to the command buttons. This is useful when playing games such  
as soccer.  
In this operation manual, most of the commands sending procedures are  
written as numeric commands. When sending commands in the single sound  
system, refer to “List of commands” on page 91.  
(2) Easy switching between command types  
The same commands can be sent in two different  
octaves (command type A and B) with the sound  
controller. This is useful when there are two  
AIBOs involved in a game (see page 69), where  
commands must be distinguished for each robot.  
You can set the command type using the switch  
on the side of the sound controller. For details, see  
“Index to parts and controls” on page 24.  
(3) Auto OFF function  
You can turn the sound controller on by pressing  
the “C” button. The power turns off automatically  
if the sound controller is not operated for three  
minutes.  
17  
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Unpacking  
Check to make sure that you have the following items:  
AIBO  
Entertainment Robot “AIBO” ERS-110  
Supplied accessories  
Station  
The station is used to charge AIBOs batteries,  
and also serves as AIBOs home base.  
18  
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Unpacking  
Sound controller  
You can control AIBO by sending commands (musical  
tones).  
AIBO power supply: ERA-110B lithium ion  
battery pack (2)  
AIBO operates only with the ERA-110B battery pack.  
GAME  
ON  
C
VOL  
SEND  
1
2
5
8
3
B
A
F
A
4
PICKUP  
6
G
G
RELEASE  
7
9
E
F
D
LOSE  
TRACK  
WIN  
0
C
C
D
Ball  
Remote controller power: Size AA (R6)  
battery (2)  
This is AIBO’s special toy. You can also use this for  
robot soccer.  
Memory Stick” and case  
Documentation  
Operation manual  
AIBO logo sticker  
The “Memory Stick” stores AIBO-ware (AIBOs  
operating program). You can also save the data of  
AIBO’s activities with it.  
Certificate of Authenticity  
AC adapter  
The AC adapter allows AIBO to receive power from an  
AC power supply when AIBO is mounted on the  
station. Always keep the station and AC adapter  
connected to the AC power supply.  
19  
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Index to parts and controls  
AIBO  
Refer to the pages indicated in parentheses ( ) for relating information.  
9 Stereo microphone  
1 Touch sensor  
2 Eye lamps  
q; Shoulder cover  
qa Exhaust port  
3 Color camera  
qs Tail  
qd Legs  
4 Speaker  
5 Mouth  
qf Charging  
terminal  
6 Pause button  
7 Chest lamp  
8 Air intake  
port  
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Index to parts and controls  
1 Touch sensor (52)  
Allows AIBO to develop tactile relations when a person taps or pets it.  
2 Eye lamps (59, 95)  
Light up in red or green, and indicate AIBOs emotional state or response  
to personal contact.  
3 Color camera (52)  
Allows AIBO to search objects and recognize the color, shape and its  
movement. AIBO can measure the distance to an object and avoid  
obstacles using this CCD color camera and the built-in distance sensor.  
4 Speaker  
Emits combinations of musical tones (robot languages) and sound effects.  
5 Mouth (72)  
Holds objects, and also indicates AIBOs emotional state.  
6 Pause button (28, 32)  
Press this button to pause AIBO when changing batteries, if AIBO has an  
internal trouble or if your hand gets caught between its joints.  
Notes  
• Do not put a sticker on  
the color camera or head  
cover.  
7 Chest lamp (59, 96)  
Indicates AIBOs state of activity.  
• Be sure to keep the  
shoulder cover closed  
except in case of an  
emergency.  
8 Air intake port  
Takes air into AIBO to prevent internal heat buildup.  
9 Stereo microphone (35)  
• Do not put a sticker on  
the movable parts or  
insert anything between  
them. Doing so may  
obstruct AIBOs  
Gathers sound and allows AIBO to distinguish musical tones, and its  
direction.  
0 Shoulder cover  
movement.  
Protects AIBOs joints. If your fingers get caught in the cover, it  
automatically opens.  
• Do not block the air  
intake port or exhaust  
port with your hand or  
by putting a sticker on  
them. Doing so may  
cause internal heat  
buildup.  
qa Exhaust port  
Emits air from the internal cooling device.  
q sTail  
• Do not touch the  
charging terminal  
directly with your hand.  
Doing so may soil the  
terminal and cause poor  
contact.  
Shows AIBOs emotional state by wagging.  
qd Legs  
Allow AIBO to walk and also indicate AIBOs emotional state.  
q fCharging terminal  
• Pick up AIBO by the  
body, not by its  
Contacts with that of the station when charging the battery.  
extremities (see page 29).  
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Index to parts and controls  
Rear of AIBO  
1 “Memory Stick” slot  
2 “Memory Stick” access lamp  
3 Battery slot  
4 Serial number label  
1 “Memory Stick” slot (29)  
2 “Memory Stick” access lamp (96)  
Lights up when loading/ saving the data of AIBOs activities in the  
“Memory Stick.”  
3 Battery slot (29, 77)  
4 Serial number label  
The label with your AIBOs serial number.  
22  
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Index to parts and controls  
Station  
Refer to the pages indicated in parentheses ( ) for relating information.  
5 AC IN pow er supply  
connector  
1 POWER indicator  
2 MAIN indicator  
3 SUB indicator  
6 Charging terminal  
4 Extra battery slot  
1 POWER indicator (30, 74, 97)  
Lights up in green when the station is turned on.  
2 MAIN indicator (75, 97)  
Lights up/ flashes in orange (when AIBO is charging) or green (when AIBO  
is fully charged), indicating the charging condition of AIBO.  
3 SUB indicator (75, 97)  
Lights up/ flashes in orange (when battery is charging) or green (when  
battery is fully charged), indicating the charging condition of the extra  
battery pack.  
4 Extra battery slot (75)  
5 AC IN pow er supply connector (30)  
Connects the AC adapter.  
6 Charging terminal  
A terminal for charging AIBO on the station.  
Note  
Do not touch the charging terminal directly with your hand. Doing so may soil the  
terminal and cause poor contact.  
23  
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Index to parts and controls  
Sound controller  
Refer to the pages indicated in parentheses ( ) for relating information.  
Face  
Back  
3 GAME button  
4 VOL button  
5 SEND button  
1 C (ON) button  
8 Speaker  
GAME  
ON  
VOL  
C
6 Command  
SEND  
type sw itch  
7 Command  
buttons  
1
2
5
8
3
2 Controller  
operation  
B
A
F
A
4
PICKUP  
6
indicators  
G
G
RELEASE  
7
9
E
F
D
LOSE  
TRACK  
WIN  
9 Battery  
0
compartment  
C
C
D
1 C (ON) button (34)  
Press this button to turn the sound controller on or to cancel the entering of  
the numeric command. The power turns off automatically if the sound  
controller is not operated for three minutes.  
2 Controller operation indicators (34, 98)  
Four lamps light up in green or orange (the color depends on the command  
type), and indicate the operating commands of the sound controller or the  
state of entering/ sending commands.  
3 GAME button (66)  
When using numeric commands or single sound commands, press this  
button to set the sound controller to emit game commands and also to set  
AIBO to the game mode. When you press this button once more, the  
operating command type is turned to the previous one and AIBO resumes  
the autonomous mode.  
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Index to parts and controls  
4 VOL button  
Press this button to adjust the volume of the sound controller. You can raise  
and lower the volume in three levels.  
5 SEND button (35)  
When set for numeric commands, enter the command number and press  
this button to send a command. When you press this button without  
entering the command number, the same command as entered just before is  
sent once more.  
6 Command type sw itch (17, 34)  
Selects the command type of the sound controller. Command type A  
corresponds to the lower octave (C5 to B5: 523.25 - 987.76 Hz), and  
command type B corresponds to the higher octave (C6 to B6: 1046.5 -  
1975.53 Hz).  
A: Command type A / numeric commands  
B: Command type B / numeric commands  
L: Command type A / single sound commands  
H: Command type B / single sound commands  
7 Command buttons (16, 91, 94)  
Press these buttons to enter or send commands. The functions assigned to  
these buttons change according to the operating command type.  
Printed symbols of the command button  
Symbol of movements of the game commands  
1
A
Musical tones of the single  
sound commands  
Numbers of the numeric  
commands  
8 Speaker (35)  
Emits the musical tones.  
9 Battery compartment (31)  
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Getting started  
This chapter introduces you to the basic  
features of AIBO—The autonomous mode  
and the remote-control mode by using the  
sound controller. After playing with AIBO,  
place it on the station.  
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Preparation  
First of all, get AIBO ready to move.  
Preparing AIBO  
Install the battery pack and insert the “Memory Stick” into AIBO.  
AIBO has been set to the pause mode at the factory (the pause button on its  
chest is pressed down).  
The battery pack is fully charged before it leaves the factory. With normal use,  
the battery pack should last about an hour. For details on charging the battery  
pack, see page 74.  
1 Make sure that the pause button on the chest is pressed dow n.  
The button is pressed down about 1 mm.  
2 Hold securely by the body and open the rear cover.  
Slide the unlock button to open the cover.  
Unlock  
button  
Notes  
• Pick up AIBO by the body, not by its extremities.  
• Do not touch the charging terminal on the underside of AIBO directly with  
your hand. Doing so may soil the terminal and cause poor contact.  
28  
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Preparation  
3 Insert the supplied “Memory Stick” arrow -w ise w ith the label side up.  
Insert so that only the colored part of the label is visible.  
Arrow  
Note  
Do not set the safety switch of the “Memory Stick” to “LOCK” (see page 83). If  
you do so, you cannot save the data of AIBOs learning and maturation process.  
4 Insert the battery pack arrow -w ise until it clicks.  
Arrow  
5 Close the rear cover, then place AIBO on the floor as show n below.  
Place it on a flat surface that is not too slippery. Choose a quiet place so  
that AIBO can hear the musical tones of the controller.  
Note  
Be sure to place AIBO on the floor as shown above. This will prevent AIBO  
from moving unexpectedly and being damaged when you press and release  
the pause button to start AIBO.  
29  
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Preparation  
Preparing the station  
The station should always be connected to the wall outlet with the AC  
adapter.  
1 Connect the AC adapter to the station.  
2 Connect the AC adapter to the w all outlet.  
The POWER indicator on the station lights up.  
POWER indicator  
30  
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Preparation  
Preparing the sound controller  
Insert Alkaline batteries into the sound controller.  
1 Open the battery cover.  
2 Insert tw o size AA Alkaline batteries.  
Matching the + and - on the batteries to the diagram inside the battery  
compartment, insert the negative (-) end first.  
3 Close the battery cover.  
Battery life  
About 3 months, depending on how much you use the sound controller. When the  
volume of the sound controller decreases or the sound controller no longer operates  
AIBO, replace both batteries with new ones.  
31  
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Playing for the first time  
First, enjoy watching AIBO moving around freely. Then make it pose by  
using the sound controller, and place it on the station.  
Enjoying AIBO’s autonomous activity  
AIBO, an autonomous robot, learns and matures from experience. When you  
purchase AIBO, think of it as having just been born. AIBO first moves  
awkwardly, but as it matures, it will be able to move in more various ways.  
Push and release the pause button on AIBOs chest.  
Pause is canceled. AIBO loads the data of its activities from the  
“Memory Stick,” then starts moving.  
Leave AIBO as it is, and enjoy its autonomous activities.  
32  
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Playing for the first time  
An autonomous robot is capable of moving about on its own without human action.  
For example, it will look around, lie down or emit tonal phrases. Sometimes when it is tired, it  
will start sleeping, or will not budge when in a bad mood. These various and free actions are  
based on its emotions, instincts, learning ability and capacity to mature. Such actions are the  
characteristic features of an autonomous robot.  
Sleeping  
Walking  
Giving a paw  
Stretching  
Tracking an  
object  
33  
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Playing for the first time  
Performing  
You can ask AIBO for a particular performance by using the sound controller.  
Be sure to use the sound controller in a quiet place so that AIBO can hear the  
musical tones of the controller.  
1 Make sure the sw itch is set to A or B.  
With this setting, you can use the controller with the numeric  
commands (see pages 17, 91).  
ON  
GAME  
C
VOL  
A or B  
SEND  
A 1  
2
5
3
6
A
B
4
F
PICKUP  
G
G
7
C
2 Press the  
button to turn on the sound controller.  
When the power is on, all the controller lamps light up in  
green (type A) or orange (type B).  
GAME  
ON  
VOL  
C
SEND  
1
2
5
3
B
A
F
A
4
6
G
G
34  
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Playing for the first time  
3 Press the buttons in order, as show n below.  
AIBO will follow the instructions sent by the sound controller.  
When using the sound controller, be sure to hold the speaker towards  
AIBO without covering the speaker with your hands.  
SEND  
8
0
4 Press the buttons in order, as show n below.  
Tap AIBOs touch sensor or wave your hand in front of its color camera.  
AIBO will start performing for you.  
SEND  
0
2
If AIBO does not respond to the tonal commands  
Check how you are pointing AIBOs stereo microphone (see page 20), then  
repeat from step 3 above.  
To play with AIBO more  
See page 44 and choose other motion modes.  
After playing with AIBO  
Place AIBO on the station (See page 37).  
35  
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Playing for the first time  
To pause AIBO immediately  
Press the pause button on the chest. To reactivate AIBO, place it on the floor  
in the proper position (see step 5 on page 29) and press the pause button once  
more.  
When the battery runs out  
When AIBO is low on batteries, it will request to be charged by flashing its  
chest lamp or by sounding a message in robot language, and will show the  
“charging posture” (see page 38) on its own. Place it on the station or replace  
the battery pack (see page 76). If AIBO is left uncharged, it will shut itself off.  
Before changing the battery, be sure to press the pause button. This will  
prevent AIBO from suddenly moving immediately after installing a new  
battery pack.  
36  
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After playing  
AIBO lives most of its life on the station, and also charges its battery there.  
After playing with AIBO, place it on the station. (The station should always  
be connected to the wall outlet with the AC adapter.) Enjoy AIBO moving on  
the station if you place it on the station without pressing the pause button.  
Placing AIBO on the station  
When placing AIBO on the station, be sure to set it to the “charging posture.”  
AIBO lies down on its own and starts saving the data of its activities in the  
“Memory Stick.” If AIBO is sleeping, gently shake it awake (see page 39),  
then set it in the “charging posture.”  
1 Make sure the station is connected to the w all outlet w ith the AC adapter.  
The POWER indicator on the station lights up.  
POWER indicator  
Note  
When AIBO is on the station, do not place obstacles to its movement.  
2 Make sure the sw itch is set to A or B.  
With this setting, you can use the controller with the numeric  
commands (see page 15).  
ON  
GAME  
C
VOL  
A or B  
SEND  
A 1  
2
3
A
B
37  
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After playing  
3 Make sure the sound controller is turned on.  
When the power is on, all the controller lamps light up.  
C
To turn the power on, press the  
button.  
GAME  
ON  
VOL  
C
SEND  
4 Press the buttons in order, as show n below.  
AIBO lies down and starts saving the data of its activities in the  
“Memory Stick.”  
SEND  
0
3
5 Place AIBO on the station.  
The MAIN indicator on the station lights up in orange, and the  
charging starts.  
MAIN indicator  
Note  
If the MAIN indicator flashes, the connectors of AIBO and the station may not  
be in proper contact with each other. Place AIBO on the station again.  
38  
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After playing  
Taking AIBO off the station  
To play with AIBO, pick it up from the station and gently shake it awake.  
1 Pick up AIBO from the station, then place it on the floor in the manner show n  
below.  
2 Gently shake it aw ake.  
AIBO will wake up in a short time, then start moving autonomously.  
39  
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When not playing with AIBO  
This section describes what you should do when you will not be playing with  
AIBO for some time.  
When you are going out / going to sleep  
When not playing with AIBO for a few hours, set it to the sleep mode. The  
battery discharges slightly while AIBO is sleeping, so place AIBO on the  
station to keep the battery from running out.  
There are two types of sleep modes.  
• Sleep 8: AIBO will sleep for eight hours, and automatically transfer to the  
autonomous mode and wake up. You can also wake it by gently  
shaking it.  
• Sleep: AIBO keeps on sleeping until you wake it up.  
Press the buttons as listed below to set AIBO to the sleep mode.  
AIBO will bend its head and goes to sleep.  
Sleep mode  
Sleep 8  
Sleep  
Press  
AIBO sleeps  
SEND  
SEND  
8
8
8
9
t
t
t
t
For eight hours  
Until you wake it up  
Sleeping AIBO:  
On the station  
On the floor  
40  
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When not playing with AIBO  
To wake the sleeping AIBO  
Pick it up from the station and gently shake it awake (see page 39).  
Do not shake it on the station as doing so may damage AIBO or the station.  
The awakened AIBO will move autonomously.  
To send commands while AIBO is sleeping  
Gently shake it awake, then send the command. AIBO will not listen to any commands  
while it is sleeping.  
If AIBO does not accept the command “Sleep”  
When set for the numeric commands, press “8”t“0”t“SEND” to match the  
command type of AIBO to the same one as that of the sound controller.  
To place the sleeping AIBO on the station  
Shake it awake, then follow the steps on the previous page.  
Notes  
Follow the precautions below so that your fingers do not get caught between AIBOs  
joints.  
• Do not touch AIBO other than in case of shaking it awake.  
• When you press down the pause button while AIBO is sleeping on the floor (not on  
the station), be sure it is in the proper position (see step 5 on page 29) before you  
release the pause button to cancel pause.  
41  
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When not playing with AIBO  
When going out for long  
When you are going out for a long time, stop AIBO completely and  
disconnect the station from the wall outlet.  
1 Place AIBO on the station (see page 37).  
2 Press the pause button on the chest.  
AIBO starts saving data of its activities on the “Memory Stick.” AIBOs  
chest lamp flashes and the access lamp beside the “Memory Stick” slot  
lights up while saving.  
3 Unplug the AC adapter from the w all outlet.  
When you return  
Connect the AC adapter to the wall outlet, then press the pause button on  
AIBO’s chest to cancel the pause mode.  
Note  
Do not remove the “Memory Stick” or the battery pack while the chest lamp is flashing  
(see page 76). Doing so may cause damage.  
42  
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AIBO’s four modes  
How to interact with AIBO  
This chapter describes AIBO’ s four dif fer ent  
modes of activity .  
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AIBO’s motion modes  
The motion mode means AIBO s state of activity . The AIBO in motion is  
usually in the autonomous mode acting on its own fr ee will. When you  
change the motion mode, you can contr ol how AIBO moves by using the  
sound contr oller (r emote-contr ol mode) or can deliberately stop its activity  
(sleep mode).  
Such modes ar e indicated by AIBO’ s eye lamps (see page 95) and can be  
changed with the sound contr oller.  
About each motion mode  
The following ar e quick notes on each motion mode.  
Autonomous mode  
AIBO acts autonomously . Its emotions, instincts  
To change AIBO to this mode, press:  
and will, all play impor tant r oles in this mode.  
They help AIBO deter mine how to interact with  
its environment, and af fect its lear ning and  
maturation pr ocess. When AIBO feels bor ed, it  
will nap a while. T o wake up the sleeping AIBO,  
gently give it a shake.  
SEND  
0
0
c For details, see Chapter 4 (page 50).  
Performance mode  
(type of remote-control mode)  
AIBO will show you all kinds of performances.  
You can also ask for a par ticular per for mance by  
using the sound contr oller.  
To change AIBO to this mode, press:  
SEND  
0
2
c For details, see Chapter 5 (page 62).  
44  
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AIBO’s motion modes  
Game mode  
(type of remote-control mode)  
You can contr ol AIBO to move for ward,  
backwar d, go left or right, kick a ball or take  
certain poses.  
To change AIBO to this mode, press:  
SEND  
0
1
c For details, see Chapter 5 (page 66).  
Sleep mode  
You can make it sleep to keep it fr om moving  
about for a while. Ther e ar e two types of sleep.  
To change AIBO to “sleep 8”, press:  
Sleep 8: AIBO will sleep for eight hours, and  
automatically transfer to the autonomous  
mode and wake up. Y ou can also wake it  
up by gently shaking it.  
SEND  
8
8
Sleep: AIBO keeps on sleeping until you wake it  
up.  
To change AIBO to “sleep”, press:  
c For details, see Chapter 2 (page 40).  
SEND  
8
9
Note  
When AIBO needs to be recharged taking the “charging posture” (see page 38) on its  
own, place it on the station or replace the battery pack (see page 76). Unless either of  
the above mentioned is done, AIBO will not accept any commands.  
45  
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AIBO’s motion modes  
The different modes  
By changing the mode, you can move your fr ee-willed AIBO as you wish.  
You can also keep it sleeping.  
Sleep  
Sleep mode  
Action  
Autonomous mode  
Sleeping  
Playing  
Tracking an object  
Remote-control mode  
Chasing a ball  
Performing  
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AIBO’s motion modes  
Correlation of motion modes  
You can change the motion mode by sending commands or shaking AIBO.  
When AIBO is set to the r emote-contr ol mode (the game mode or  
perfor mance mode) without being sent commands for a while, AIBO  
automatically turns itself into the autonomous mode.  
Sleep  
Sleep 8  
Sleep  
After  
8 hours  
Gentle  
Shaking  
SEND  
SEND  
8
8
8
9
Action  
Autonomous mode  
SEND  
SEND  
0
1
0
2
SEND  
0
0
SEND  
0
1
Game mode  
Performance mode  
SEND  
0
2
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Living with AIBO  
AIBO, an independent  
roommate  
Communication is the key to having a  
fulfilling partnership with AIBO. This section  
describes the nature of this autonomous robot  
and gives tips on how to communicate with  
it. A better understanding of AIBO will give  
you more enjoyment with it.  
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AIBO’s autonomous activities  
AIBO, an autonomous robot, was created to have emotions,  
instincts, learning ability and the capacity to mature. According  
to its own judgement, it responds to people and movements,  
sounds or colors of balls. As AIBO is fully active on its own, it  
can surprise you with unexpected moves, making it a fascinating  
companion.  
You can send messages by touching AIBO or showing it objects.  
AIBO will try to convey its message by using body language, eye  
lamps and making different sounds. AIBO will also act  
autonomously while being charged on the station.  
Engaging the autonomous mode  
First, set AIBO to the autonomous mode. The remote controlled AIBO will  
automatically return to this mode and nap when it does not receive any  
commands for a while. Wake AIBO up in such a case, but when changing the  
mode with the sound controller, do as follows.  
1
2
3
Make sure the sw itch is set to A or B.  
With this setting, you can use the sound controller with the numeric  
commands.  
Make sure the sound controller is turned on.  
When the power is on, all the controller lamps light up.  
To turn the power on, press the  
button.  
C
Press the buttons in order, as show n below.  
AIBO will start moving autonomously.  
Sometimes the eye lamps light up to show AIBOs emotional state  
(see page 59).  
SEND  
0
0
50  
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AIBO’s autonomous activities  
Changing the sleeping AIBO to autonomous mode  
Gently shake AIBO awake. If AIBO is sleeping on the station, first move it to a flat  
surface and place it properly (see page 39), then shake it awake.  
If AIBO does not respond to commands  
When set for the numeric commands, press “8”t“0”t“SEND” to match AIBOs  
command type to that of the sound controller.  
When operating with single sound commands or with musical instruments  
See “List of commands” on page 91 and send the appropriate musical tones according  
to the command number.  
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AIBO’s autonomous activities  
Communicating via touch sensor  
The touch sensor on its head reacts to three kinds of human touch: Approval,  
scolding and drawing AIBOs attention. When touching the sensor, press the  
mark at the center of its head.  
• Approving AIBO  
Gently press the touch sensor for more than two seconds. AIBO will  
recognize that it is being approved.  
• Scolding AIBO  
Quickly press the touch sensor with a little force. AIBO will understand  
that it is being scolded.  
• Drawing AIBO’s attention  
Gently press the touch sensor for a second. AIBO will understand that you  
are asking for its attention.  
By approving or scolding AIBO, it will learn which behaviour is to be  
approved or scolded. Such moderate education is good for forming AIBOs  
character. If you do not educate AIBO for an extended period of time, AIBO  
may forget the activity that it was scolded about.  
Communicating via objects (the ball)  
You can communicate with AIBO by waving hands in front of its  
color camera or by showing it a ball or colors.  
AIBO will be delighted when you show it its favorite color, and  
learn to be more joyful if you do so frequently. If you wave and  
respond to AIBO asking for attention, AIBO will become satisfied  
and be happy. On the other hand, if it is not in a playful mood, it  
may not respond to its favorite color or your waving.  
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AIBO’s autonomous activities  
When AIBO cannot get up from a fall  
AIBO tries to get up by itself when it falls. When it is not able to stand up, it  
will ask you for help with the robot language. Give it your hand (Fig. 1) and  
straighten it up (Fig. 2). AIBO will get up and start to move. If it does not  
move, wake it up by pressing the touch sensor for more than five seconds.  
Fig. 1  
Fig. 2  
To pause AIBO immediately  
Press the pause button on the chest. To reactivate AIBO, place it on the floor  
properly (see step 5 on page 29) and press the pause button once more.  
If AIBO shows the “charging posture” on its own  
AIBO is low on batteries. Place it on the station, or press the pause button  
and replace the battery pack (see page 76).  
If AIBO stops moving  
When AIBO is picked up from the floor or if your fingers get caught between  
its joints, AIBO will automatically stop all its motors. To revive AIBO from  
this state, place it on the floor (see step 5 on page 29) and press the touch  
sensor for more than 5 seconds. AIBO will resume the performance mode and  
start moving.  
To place the sleeping AIBO on the station  
Gently shake it awake. Then press “0“t“3”t“SEND” to set it to the “charging  
posture” and place it on the station (see page 37).  
If the chest and eye lamps flash rapidly or if AIBO sounds for help  
AIBO may be experiencing an internal trouble. See page 86.  
53  
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A psychological peek into your robot  
The key to better human-robot communication and better understanding of  
AIBO’s behavior is to be aware of its emotions, instincts, learning ability and  
maturational process.  
Emotions  
AIBO is sensitive to and can feel emotions such as joy, sadness,  
anger, surprise, fear and discontent. These emotions will change  
in accordance with contributing factors and affect the behavior  
and maturation of AIBO. Listed below are common scenarios in  
which AIBO may be seen expressing emotions.  
Joy  
Discontent  
Sadness  
Fear  
Joy:  
When AIBO is immersed in a favorite activity, receives  
approval, finds a favorite color or plays with a ball.  
Sadness: When AIBO cannot find anyone to play with, or when it  
is low on batteries and there is no one to help.  
Anger  
Surprise  
Anger: When AIBO is ignored or neglected, left on the station  
when ready to resume activity, or when it is scolded.  
Surprise: When someone suddenly grabs its attention, or when  
AIBO hears loud sounds.  
Fear:  
When AIBO finds a large gap on the floor, or when it is  
unable to get up from a fall.  
Discontent: When someone shows a color that it dislikes, or when  
its anger towards someone escalates.  
Emotions are shown through body language , tone language as  
well as variations in eye lamps. For details, see pages 57 to 59.  
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A psychological peek into your  
robot  
Instincts  
AIBO has four key instincts which strongly contribute to motives  
of its actions (love instinct, search instinct, movement instinct  
and recharge instinct).  
Love instinct:  
AIBO is naturally inclined to interact with people who will give  
it care. If left alone for an extended period of time, AIBO will feel  
an urge to look for someone with whom it may interact or play.  
Search instinct:  
AIBO is a fun loving, curious robotic creature who enjoys  
discovering new things, satisfying its curiosity. If AIBO does not  
see its favorite colors or if it does not sense any movement in its  
surroundings for a long period of time, it will become restless  
and will look for something new.  
Movement instinct:  
AIBO enjoys moving around, playing and having new  
experiences. If idle for an extended period of time, AIBO will  
start to move around on its own.  
Recharge instinct:  
For survival, AIBO is well aware that it must “eat.” Lithium Ion  
batteries are on the bill of fare for AIBO and batteries are craved  
almost like clockwork throughout the day between activities.  
When AIBO is low on batteries, it will request to be charged and  
show the “charging posture” on its own.  
In response to its instincts, AIBO behaves in a manner that will  
satisfy its particular desires. If a desire is fulfilled, it will be  
pleased. If a desire is left unsatisfied, emotions such as fear or  
anger will grow within it.  
When AIBO is well satisfied, it will feel tired of playing or  
moving around and take a rest.  
55  
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A psychological peek into your  
robot  
Education  
AIBO’s education is closely linked to building its personality,  
character and intelligence. Like humans and other animals, it  
learns a great deal from experience. Working its many senses,  
AIBO gauges what is being communicated, what activities of its  
own are being reinforced, approved, opposed and ultimately  
what should be learned.  
For instance, if AIBO is frequently scolded for looking at an  
object that it had grown to like, it will learn not to approach this  
object as often. On the contrary, if AIBO is approved when  
looking at a particular object, it may take a strong liking for it.  
This kind of human-robot interaction AIBO experiences will  
largely shape its personality. AIBO will develop a joyful and  
cheerful character by being shown its favorite color frequently  
when in a good mood. In contrast, AIBO will develop a hot-  
tempered character by being shown something that it dislikes  
when in a sour mood.  
AIBO may start losing what it has learned if it is not educated for  
a while. It may stop responding to approval or do what it was  
scolded for in the past. To maintain the personality that AIBO has  
once developed, it is necessary to provide it with valuable  
learning experiences.  
Growth  
Like people and animals, AIBO grows through developmental  
stages from toddler phase to adult phase. As it matures, AIBO  
will learn to move with more agility as a result of a better sense  
of balance and much practice. New tonal expressions will be  
heard as AIBO becomes more adept with its vocal abilities, and  
as it reaches new heights in emotional and physical  
development.  
Your participation in fostering good human-robot  
communication, and frequent interaction through play and  
educational lessons will radically change the maturity level of the  
autonomous robot.  
56  
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A psychological peek into your  
robot  
Body language  
18 degrees of freedom (a total of 18 joints) make AIBOs rich body language  
possible. AIBO shows its emotions, reactions and will with body languages  
as shown below.  
Joy  
Sorrow  
Anger  
Hanging its  
head  
Getting  
Giving cheers  
offensive  
Fear  
Surprise  
Hanging back  
Bending itself  
back  
Yes”  
“No”  
Waves its paw  
vertically  
Looking the  
other way  
and waves no  
These movements are just several examples of the emotion shown with  
AIBO’s body language.  
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A psychological peek into your  
robot  
AIBO can also show its will to us by using different combinations of body  
language.  
Example: When it wishes to play with a ball, AIBO tells us so by doing as  
below.  
Ball”  
“Please!”  
AIBO uses its paws to make the shape of a ball, and  
shakes both hands up and down, inviting someone to  
play.  
When it gestures to its head or to you with its paw, then shakes both paws up  
and down, asking for attention, it wishes to be rubbed on the head or wants  
to play with you.  
“Head”  
You”  
AIBO will try to convey many more messages by gesturing. Enjoy living with  
AIBO to understand more of what they mean, eventually creating a great  
team.  
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A psychological peek into your  
robot  
Other robotic expressions  
Although body language is the most direct way for AIBO to  
show its emotions or desires, it has other means of expressing  
itself. When in the autonomous mode, AIBO is always in one  
robotic state of mind or another. AIBO shows these states by  
using robot language or flashing its eye lamps. To express its  
physical condition, AIBO uses its chest lamp.  
Robot language and sound effects  
AIBO emits sounds in various situations of its daily life. It emits  
sounds as if talking to itself when it receives a command, when  
waking up, when playing, or when it has something to say.  
When in a better mood or situation, AIBO will emit sounds or  
play more melodic tonal phrase.  
Eye lamps  
When you send a command,  
approve or scold AIBO, it  
acknowledges by blinking its  
eye lamps for a second. The  
lights also indicate changes in  
its emotional state which may  
help you detect its current  
Joy  
Anger  
Surprise  
(Flashing alternately)  
mood.  
Chest lamp  
AIBO uses the chest lamp to show its physical condition, especially the  
remaining battery power.  
On  
Flashing  
slowly  
Flashing  
Off  
Flashing  
rapidly  
Charging  
posture  
Internal  
trouble  
In action  
Sleeping  
Pow er off  
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A psychological peek into your  
robot  
Naps and bedtime  
AIBO takes a nap for 5 to 30 minutes when not communicating  
with anyone or when tired of playing. It can be woken up by a  
gentle shake. Please be aware that AIBO can be offended by the  
interruption to its nap and may wake up in a sour mood.  
When not playing with AIBO for some time, you can set it to the  
sleep mode with commands (see page 40).  
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Playing with remote-  
controlled AIBO  
This chapter describes how to control AIBO with  
commands. When AIBO is set to the performance  
or game mode, you can control it with the  
musical tone commands sent by the sound  
controller or other instruments.  
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Enjoying AIBO’s performance  
In the performance mode, AIBO shows you various performances. You can  
ask for a particular performance by sending commands to AIBO.  
Furthermore, you can create a new performance by using the ERF-510 AIBO  
Performer Kit.  
Setting AIBO to the performance mode  
When AIBO is sleeping, shake it awake. When it is placed on the station, take  
it from the station and shake it awake (see page 39). Then, set it to the  
performance mode. AIBO starts performing.  
1
2
3
Make sure the sw itch is set to A or B.  
With this setting, you can use the controller with the numeric  
commands.  
Make sure the sound controller is turned on.  
When the power is on, all the controller lamps light up.  
C
To turn the power on, press the  
button.  
Press the buttons in order as show n below to set AIBO to the performance mode.  
The eye lamps flash, and AIBO starts performing.  
SEND  
0
2
If AIBO does not respond to commands  
When set for the numeric commands, press “8”t“0”t“SEND” to match AIBOs  
command type (A, B) to that of the sound controller.  
To send commands with single sound commands or with musical instruments  
See “Command list” on page 91, and send the musical tones corresponding to each  
command.  
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Enjoying AIBO’s performance  
Changing the movement style  
AIBO has several preset styles of movement. For example, it can move like a  
child or an animal. By changing the style, AIBO will make performances  
based on the characteristics of each movement style.  
1
Make sure AIBO is set to the performance mode.  
The eye lamps flash.  
2
Press the buttons listed below to set to each style.  
Style number  
Press  
Style information  
SEND  
SEND  
SEND  
SEND  
3
3
3
3
1
2
3
4
1
2
3
4
t
t
t
t
t
t
t
t
Preset styles  
You can create this additional style with ERF-510  
AIBO Performer Kit.  
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Enjoying AIBO’s performance  
Asking AIBO for a particular performance  
You can ask for pre-programmed performances by sending commands to  
AIBO.  
1
Make sure AIBO is set to the performance mode.  
The eye lamps flash.  
2
Press the buttons listed below to ask for a performance.  
To  
Press  
SEND  
SEND  
SEND  
SEND  
SEND  
SEND  
SEND  
SEND  
1
1
1
4
4
4
4
4
1
2
3
1
2
3
4
5
Stand up  
t
t
t
t
t
t
t
t
t
t
t
t
t
t
t
t
Sit down  
Lay down  
Show performance 1  
Show performance 2  
Show performance 3  
Show performance 4  
Show performance 5  
To end AIBO’s performance  
Change AIBOs motion mode by sending commands.  
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Enjoying AIBO’s performance  
To pause AIBO immediately  
Press the pause button on the chest. To reactivate AIBO, place it on the floor  
lying down (see step 5 on page 29) and press the pause button once more.  
lf you do not send commands for a while  
AIBO will automatically return to the autonomous mode and will start to  
move after a nap.  
If AIBO shows the “charging posture” on its own  
AIBO is low on batteries. Place it on the station, or press the pause button  
and replace the battery pack (see page 76).  
If AIBO stops moving  
When AIBO is picked up from the floor or if your fingers get caught between  
its joints, AIBO will automatically stop all its motors. To revive AIBO from  
this state, place it on the floor (see step 5 on page 29) and press the touch  
sensor for more than 5 seconds. AIBO will resume the performance mode and  
start moving.  
If AIBO falls and cannot get up  
Straighten it up as shown on page 53. AIBO will resume the performance mode and  
start moving.  
If the chest and eye lamps flash rapidly or if AIBO sounds for help  
AIBO may be experiencing an internal trouble. See page 86.  
65  
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Playing games  
In the game mode, you can control AIBO with commands, and AIBO will do  
the performance exclusive to this mode.  
You can make AIBO carry a light object such as a pen, or engage it in a soccer  
match with another AIBO. The game-mode-AIBO can be made to track a ball  
with its color camera.  
This section describes how to use the sound controller for the game  
commands and play games using AIBO. To send commands in other modes,  
see page 91.  
Operating AIBO in the game mode  
Set the sound controller for the game commands to send a certain command  
by simply pressing a single button (each button has a printed symbol  
indicating how AIBO moves with that button).  
When AIBO is sleeping, shake it awake before setting it to the game mode.  
When it is on the station, put it down on the floor and shake it awake (see  
page 39).  
1
2
Make sure the sound controller is turned on.  
When the power is on, all the controller lamps light up.  
C
To turn the power on, press the  
button.  
Press the GAME button to set AIBO to the game mode.  
The sound controller is set for the game commands and all the controller  
lamps flash in green (or orange). A command is sent and AIBO is also set  
to the game mode, shown by its eye lamps flashing in green (or red).  
GAME  
ON  
VOL  
C
SEND  
1
2
3
B
A
A
If AIBO does not respond to commands  
Match AIBOs command type to that of the sound controller. Press the GAME  
button to cancel the game commands, then press “8”t“0”t “SEND” (when the  
controller is set for the numeric commands). (See page 35.)  
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Playing games  
3
Send commands to AIBO by pressing the command buttons (listed below ).  
Printed symbol  
Command button  
Movements when the ball tracking function is OFF (ON)  
Moves forward (toward the ball)  
Stops  
2
5
8
1
3
4
6
7
Moves backward  
Kicks with the left foot  
Kicks with the right foot  
Turns to the left by 45 degrees  
Turns to the right by 45 degrees  
PICK UP  
Bends down, opens the mouth and holds an  
object put in its mouth  
See “Stick” on page 72.  
RELEASE  
TRACK  
WIN  
9
0
Bends down and releases an object  
Turns the ball tracking function on/ off  
Expresses joy  
LOSE  
Expresses sadness  
To end the game  
Hold the sound controller towards AIBO and press the GAME button. AIBO  
will resume the autonomous mode.  
To turn the ball tracking function on/off  
Hold the sound controller towards AIBO and press the  
0
button. During  
the game mode, you can turn this function on/ off at any time.  
While the function is on, AIBO will track the supplied ball with its color  
camera and wag its tail.  
To cancel the game mode  
When the sound controller is set for the game commands, hold the sound  
controller towards AIBO and press the GAME button.  
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Playing games  
To pause AIBO immediately  
Press the pause button on the chest. To reactivate AIBO, place it on the floor  
lying down (see step 5 on page 29) and press the pause button once more.  
lf you do not send commands for a while  
AIBO will automatically return to the autonomous mode and will start to  
move after a nap.  
If AIBO shows the “charging posture” on its own  
AIBO is low on batteries. Place it on the station, or press the pause button  
and replace the battery pack (see page 76).  
When AIBO is picked up from the floor or if your fingers get caught between its joints  
AIBO will automatically stop all its motors. To revive AIBO from this state, place it on  
the floor (see step 5 on page 29) and press the touch sensor on the head for more than 5  
seconds. AIBO will resume the game mode and start moving.  
If AIBO falls and cannot get up  
Straighten it up as shown on page 53. AIBO will resume the game mode and start  
moving.  
If the chest and eye lamps flash rapidly or if AIBO sounds for help  
AIBO may be experiencing an internal trouble. See page 86.  
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Playing games  
Controlling two AIBOs  
When controlling two AIBOs at the same time as in a soccer game, the octave  
(the command type) of the sound controllers should be different from each  
other. The command types of AIBO and the sound controller must both be  
set.  
1
Set the sw itch of each sound controller to A and B, respectively.  
Each command type is set to A and B.  
ON  
C
ON  
C
A
B
GAME  
GAME  
SEND  
VOL  
VOL  
SEND  
A 1  
A 1  
Command type A  
Power ON  
Command type B  
Power ON  
2
5
3
2
5
3
A
A
B
B
4
4
F
F
PICK  
PICK  
G
G
2
Send the command below to each AIBO by using the corresponding sound controller.  
Be careful so that the AIBOs do not hear the others command.  
AIBO’s command type is set to that of the sound controller.  
GAME  
ON  
C
VOL  
A
SEND  
1
2
5
8
3
B
A
F
A
SEND  
8
0
4
PICKUP  
6
G
G
RELEASE  
7
9
E
F
D
WIN  
TRACK  
LOSE  
0
D
C
D
GAME  
ON  
C
VOL  
B
SEND  
1
2
5
8
3
B
A
F
A
SEND  
8
0
4
PICKUP  
6
G
G
RELEASE  
7
9
E
F
D
WIN  
TRACK  
LOSE  
0
D
C
D
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Playing games  
3
For each command type, press the GAME button and set each AIBO to the game mode.  
The controller lamps flash in green for command type A and in orange  
for command type B.  
A
GAME  
ON  
VOL  
C
SEND  
1
2
A
3
B
A
GAME  
B
ON  
VOL  
C
SEND  
1
2
A
3
B
A
4
Send commands to AIBO w ith the command button (see page 67).  
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Playing games with AIBO  
You can enjoy various games with AIBO in the game mode.  
Below are some examples.  
Soccer  
You can play soccer using two pairs of AIBO and sound  
controllers. Prepare a goal post by placing books and empty  
boxes on a flat floor. See “Controlling two AIBOs” on page 69 to  
set up AIBO and the controller. Each AIBO should follow only  
the respective sound controllers instructions. When playing  
soccer, set the ball tracking function to ON. Place the supplied  
soccer ball at the center circle to kick off.  
Operate AIBO so that it faces the soccer ball. When AIBO is  
looking around, it means it is searching for the ball. If the soccer  
ball is not in front of AIBO or if the soccer ball is moving too fast,  
AIBO may lose sight of it.  
For fun, you can make AIBO express joy after scoring a goal by  
using the  
by using the  
button. You can also make AIBO do a sad gesture  
button.  
: WIN  
: LOSE  
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Playing games with AIBO  
Labyrinth  
Help AIBO escape a maze. Prepare a labyrinth by placing books,  
blocks, or video-tapes on a flat floor. The path width should be  
within 8 and 12 in., the radius of a corner within 10 and 12 in.  
Place AIBO at the starting line and put it in the game mode. Try  
your skill with the game commands to help AIBO reach the goal:  
move forward, move backward, stop, turn to the right, and turn  
to the left. You can compete the goal time with other AIBOs.  
Stick  
In this game gain as much points as possible by making AIBO  
carry sticks to the goal within a given time. AIBO can hold sticks  
the size and weight of pencils, pens and chopsticks. Prepare a  
goal by placing an empty box on a flat floor. Have a few sticks  
ready at the starting line. Place AIBO at the starting line and put  
it in the game mode.  
7
To make AIBO carry a stick, press the  
button of the sound  
controller. When AIBO opens its mouth and lowers its head,  
place a stick in its mouth. AIBO will close its mouth and raise its  
head. Use the same commands as in the labyrinth game to help  
AIBO reach the goal without dropping the stick. When AIBO  
9
reachs the goal, press the  
button to release the stick from its  
mouth. You can also try combining this game with the maze, or  
set different points according to the sticks.  
Note  
Do not make AIBO carry big sticks or heavy objects. This may result in a  
malfunction or damage.  
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Charging and  
adjustments  
This chapter describes how to charge the  
battery pack and how to adjust the volume of  
the sound AIBO emits.  
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Charging the battery pack and adjusting  
the volume  
The battery pack will be automatically charged when AIBO (active or  
paused) is placed on the station. Be sure to keep the station connected to the  
wall outlet with the AC power adapter, and place AIBO on the station before  
you play with it.  
Charging the battery pack  
You can charge the extra battery pack and AIBO on the station at the same  
time.  
1
Make sure the station is connected to the w all outlet w ith the AC pow er adapter  
(see page 30).  
The POWER indicator on the left side of the station lights up.  
POWER  
MAIN  
CHARGE  
SUB  
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Charging the battery pack and  
adjusting the volume  
2
Insert the extra battery pack into the station arrow -w ise.  
Be sure to insert the battery pack until it clicks. The CHARGE indicator  
lights up in orange and charging begins.  
When charging only the extra battery  
The SUB indicator lights up in orange. When charging is completed, it will light  
up in green.  
POWER  
MAIN  
CHARGE  
SUB  
When charging AIBO and the extra battery at the same time  
The MAIN indicator lights up in orange. When charging is completed, it will  
light up in green.  
POWER  
MAIN  
CHARGE  
SUB  
Note  
Do not leave a fully-charged, extra battery pack in the station. Doing so may  
damage the battery.  
If the MAIN indicator flashes  
There may be a poor contact between the terminals of AIBO and the station, or the  
battery pack may not be installed in AIBO. Make sure the battery pack is installed and  
place AIBO on the station again.  
If the SUB indicator flashes  
There may be a problem with the battery pack or the battery may have reached the end  
of its lifetime. Replace the battery with a new one.  
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Charging the battery pack and  
adjusting the volume  
Replacing the battery pack  
AIBO is usually charged on the station with the battery installed. You can  
also replace AIBOs empty battery with a fully charged battery pack.  
1
Press the pause button, and w ait until the chest lamp turns off.  
AIBO starts saving the data of its activities on the “Memory Stick.”  
Note  
When AIBO shows the “charging posture” and stops moving on its own, the  
chest lamp does not flash even if you press the pause button. In this case, the data  
saving on the “Memory Stick” has already been completed. Go on to step 2.  
2
Hold securely by its body and open the rear cover.  
Slide the unlock button to open the cover.  
Unlock  
button  
Notes  
• Pick up AIBO by the body, not by its extremities.  
• Do not touch the charging terminal on the underside of AIBO directly with  
your hand. Doing so may soil the terminal and cause poor contact.  
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Charging the battery pack and  
adjusting the volume  
3
4
5
Unlock and remove the battery pack.  
Lock  
Install a fully charged battery pack arrow -w ise.  
Be sure to install the battery pack until it clicks.  
Close the rear cover, then place AIBO on the floor.  
Note  
Be sure to place AIBO on the floor as shown above. This will prevent AIBO from  
moving unexpectedly and being damaged when you press and release the pause  
button to start it.  
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Charging the battery pack and  
adjusting the volume  
6
Press and release the pause button.  
Pause is canceled, and AIBO starts moving autonomously.  
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Charging the battery pack and  
adjusting the volume  
Adjusting the volume  
There are three volume levels for the musical tones and sound effects that  
AIBO emits. The volume levels can be adjusted with the sound controller.  
1
2
3
Make sure the sw itch is set to A or B.  
With this setting, you can use the controller with the numeric  
commands.  
Make sure the sound controller is turned on.  
When the power is on, all the controller lamps light up.  
To turn the power on, press the  
button.  
C
Hold the sound controller tow ards AIBO and press the buttons as listed below to adjust  
the volume.  
To  
Press  
SEND  
SEND  
8
8
4
6
Raise the volume one level  
Lower the volume one level  
t
t
t
t
If AIBO does not respond to commands  
When set for the numeric commands, press “8”t“0”t“SEND” to match AIBOs  
command type to that of the sound controller.  
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Additional  
information  
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Notes on use  
To prevent AIBO and its accessories from being damaged, observe the  
following.  
On handling AIBO  
• Do not apply excessive force on AIBO with your hand or elbow.  
• Do not apply strong physical shock to AIBO or drop it. Doing so may erase  
the saved data on the “Memory Stick” or cause damage.  
• Do not touch the charging terminal directly with your hand. Doing so may  
soil the terminal and cause poor contact.  
• Pick up AIBO by the body, not by its extremities such as the head, ears, tail  
or legs. Do not swing or twist it.  
• Do not leave AIBO in a location subject to excessively high temperatures.  
Leaving it in hot places such as a car parked in the sun with windows  
closed may deform or damage it.  
• Do not allow foreign matter, such as paper clips, get into AIBO or its joints.  
• Do not use AIBO outdoors. Doing so may allow foreign matter to get into it  
and cause damage.  
• Do not subject AIBO to vibration, or use it in an inclined position or in a  
place where it is possible for AIBO to drop.  
• Do not let AIBO get wet.  
• Do not touch the lens of the color camera directly with your hand.  
• Do not damage the head cover of AIBO.  
• Do not put a sticker on the color camera or on the head cover.  
• Regardless whether AIBO is turned on or off, do not point the color camera  
at the sun. Doing so may damage the camera.  
• Do not oil movable parts, such as joints, of AIBO.  
• Do not put a sticker on the movable parts or insert anything between them.  
Doing so may obstruct AIBOs movement.  
• Be sure to keep the shoulder cover closed except in case of an emergency.  
• Do not block the ventilation slots with your hand or by putting stickers on  
them. Doing so may cause internal heat buildup.  
Moisture condensation  
If AIBO is brought directly from a cold place to a warm place, moisture may  
condense inside or on the surface of it and cause it damage. If moisture  
condensation has occurred, wait for about one hour before operating it.  
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Notes on use  
On handling the station  
• When AIBO is on the station, do not place anything that may obstruct  
AIBO’s movement nearby.  
• Do not touch the charging terminal directly with your hand. Doing so may  
soil the terminal and cause poor contact.  
• Do not insert anything other than the supplied battery pack into the extra  
battery slot.  
• Do not apply excessive force on the station with your hand or elbow.  
• Do not apply strong physical shock to the station or drop it.  
• Do not leave the station in a location subject to excessively high  
temperatures. Leaving the station in places such as a car parked in the sun  
with its windows closed may alter or damage the station.  
• Do not let the station get wet.  
On handling the “Memory Stick”  
What is “Memory Stick”?  
The supplied “Memory  
Stick” corresponds to the  
entertainment robot  
“AIBO” ERS-110, and  
stores AIBO-ware (AIBOs  
operating program).  
To protect the saved data on the “Memory Stick,” observe the following.  
• The supplied “Memory Stick” is an accessory of AIBO ERS-110. Using it  
also for saving data of personal computers or video camera recorders may  
cause damage to AIBO.  
• Do not touch the terminal A with your hand or metal objects.  
“Memory Stick”, “  
and “  
are trademarks of Sony  
Corporation.  
• Do not set the safety switch B to LOCK. If you do so, AIBO cannot save or  
erase the data.  
• The saved data may be erased or broken:  
- When removing the “Memory Stick” or the battery pack from AIBO  
during data-loading / saving  
- When using the “Memory Stick” in a place subject to static electricity or  
electric noise  
• Do not put anything other than the exclusive sticker on C. A sticker has  
already been put on at the factory.  
• Do not bend, drop or apply strong physical shock to the “Memory Stick.”  
• Do not disassemble or modify the “Memory Stick.”  
• Do not use or store the “Memory Stick” in places subject to:  
- Excessively high temperatures, such as a car parked in the sun  
- Direct sunlight  
- High humidity or corrosive gas  
• When carrying or storing the “Memory Stick,” keep it in the supplied case.  
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Notes on use  
On handling the AC adapter  
• Be sure to use the supplied AC adapter. Using any other adapter may cause  
damage.  
• Do not connect the AC adapter to a transformer for tourists traveling  
abroad. Doing so may cause damage.  
On handling the battery pack for AIBO  
• Be sure to charge the battery pack as instructed.  
• To prevent short circuit accidents, do not allow metal objects such as a  
necklace to touch the terminals (A).  
• Be careful not to let foreign matter like dust or sand get into the terminals  
(A). If it does, remove it with a soft stick, etc.  
• Do not expose the battery pack to temperatures above 140 °F (60 °C), such  
as in a car parked in the sun.  
• Do not let the battery pack get wet.  
• The battery pack heats up just after using it. Before removing the battery  
pack, wait for a while until it cools.  
• Keep the battery pack in a cool place and charge it at room temperature  
from 50 °F to 86 °F (from 10 °C to 30 °C). By doing so, the battery life will  
be longer.  
• The battery life is shorter in a cold environment. When the temperature  
drops below 50 °F (10 °C), the battery efficiency will decrease.  
You do not need to discharge the battery before recharging it. You can  
charge it at any time.  
• The battery pack is constantly discharging even when it is not in use.  
Charge the battery pack right before using AIBO.  
• If the battery discharges more quickly than usual, it may have reached the  
end of its lifetime.  
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Notes on use  
On handling the dry batteries for the sound controller  
To avoid possible damage from battery leakage or corrosion, observe the  
following.  
• Be sure to insert the batteries with the + - polarities matched to the + -  
marks.  
• Do not use a new battery with an old one, or use different types of  
batteries.  
• The dry batteries are not rechargeable.  
• If you will not use the sound controller for an extended period of time,  
remove the batteries. If the batteries have leaked, carefully wipe off the  
liquid in the battery case before inserting new batteries.  
On cleaning  
• Clean AIBO and the station with a dry, soft cloth.  
• Do not use any type of volatile solvent which may damage the finish.  
• When cleaning with chemical fabric, see its instructions.  
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Troubleshooting  
If you experience any of the following difficulties, use this troubleshooting  
guide to help you remedy the problem.  
AIBO  
Symptom  
Remedy  
AIBO does not react to release  
of the pause button.  
The battery pack is not installed.  
c Press the pause button and install the battery pack (see page 28).  
Restart AIBO by pressing the pause button again.  
AIBO continues to emit a sad  
melody and does not move  
when the pause button is  
released.  
The “Memory Stick” is not inserted.  
c Press the pause button and insert the “Memory Stick.” Restart  
AIBO by pressing the pause button again (see page 28).  
It takes a long time for AIBO  
to move.  
AIBO is loading the data from the “Memory Stick.” Wait for a  
while.  
AIBO tries to walk but it does  
not move forward.  
The floor may be too slippery.  
c Place AIBO on a surface that is not too slippery, such as a carpet  
with a short nap.  
AIBO falls often.  
The floor may be too slippery, inclined or unstable.  
c Place AIBO on a flat surface that is not too slippery.  
AIBO cannot get up after  
falling.  
AIBO sometimes cannot get up by itself. Help it at those times (see  
page 53).  
After picking AIBO up, it  
stops moving.  
Press the touch sensor on the top of AIBOs head for more than five  
seconds to revive it.  
AIBO goes back to sleep right  
after waking it up.  
Internal heat may have built up.  
c Wait for a while until the internal temperature falls, then shake  
AIBO awake.  
AIBO does not emit any  
sounds (musical tones or  
sound effects).  
Adjust the volume by sending commands (see page 79).  
The chest lamp flashes rapidly.  
Install the battery pack again (see page 76). If the lamp still flashes,  
replace the battery pack with a new one.  
The eye lamps rapidly flash  
alternately in two colors.  
Remove the battery pack and install it again (see page 76). Then,  
release the pause button and press it again.  
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Troubleshooting  
Symptom  
Remedy  
AIBO soon asks for charging  
even with a fully charged  
battery.  
The battery will last a shorter time when AIBO moves in the game  
and performance modes.  
The battery usually lasts for one to one-and-a-half hours in the  
autonomous mode. If the battery continues to have much shorter  
operating period, the battery may have reached its battery life.  
Replace it with a new battery (see page 76).  
Autonomous mode  
Symptom  
Remedy  
AIBO does not respond to  
commands.  
In the autonomous mode, AIBO does not accept commands for the  
performance or game modes.  
AIBO does not accept commands while it emits sounds.  
The sound controller is not set to operate by numeric commands.  
c Set the switch of the sound controller to A/ B (see page 25) or  
send single sound commands (see “List of commands” on page  
91).  
The command type may need to be changed.  
c Match AIBOs command type to that of the sound controller by  
sending commands (see page 35).  
The battery needs to be charged.  
c Place AIBO on the station or install a fully charged battery pack  
(see page 76).  
AIBO falls asleep all the time.  
When AIBO does not receive much human interaction or when it is  
simply bored, it will fall asleep (see page 60).  
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Troubleshooting  
Autonomous mode (continued)  
Symptom  
Remedy  
AIBO does not chase the  
supplied ball.  
Sometimes AIBO does not feel like chasing the ball. There is also  
possibility that AIBO has not learned to chase the ball.  
AIBO is not seeing the ball.  
c Place the ball in front of its color camera (see page 20).  
The battery needs to be charged.  
c Place AIBO on the station or install a fully charged battery pack  
(see page 76).  
AIBO is sleeping.  
c Shake it awake (see page 39).  
AIBO’s environment is too bright, too dim or colored.  
c Successful recognition of the balls pink is achieved in the proper  
lighting. Adjust the lighting in AIBOs environment.  
Performance mode  
Symptom  
Remedy  
AIBO does not respond to  
commands.  
In the performance mode, AIBO does not accept commands for the  
game mode.  
AIBO does not accept commands while it emits sounds.  
The sound controller is not set to operate by numeric commands.  
c Set the switch of the sound controller to A/ B (see page 25) or  
send single sound commands (see “List of commands” on page  
91).  
The command type may need to be changed.  
c Match AIBOs command type to that of the sound controller by  
sending commands (see page 35).  
The battery needs to be charged.  
c Place AIBO on the station or install a fully charged battery pack  
(see page 76).  
AIBO is sleeping.  
c Shake it awake (see page 39).  
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Troubleshooting  
Symptom  
Remedy  
AIBO moves without giving  
any commands.  
As long as AIBO does not receive specific commands to perform, it  
will continue to automatically perform in the same style.  
There may be noise in AIBOs environment.  
c AIBO will react to sound produced by instruments other than the  
sound controller. Provide a quiet environment for it.  
Game mode  
Symptom  
Remedy  
AIBO does not respond to  
commands.  
In the game mode, AIBO does not accept commands for the  
performance mode.  
AIBO does not accept commands while it emits sounds.  
The sound controller is not set to operate by numeric commands.  
c Set the switch of the sound controller to A/ B (see page 25) or send  
single sound commands (see “List of commands” on page 91).  
The command type may need to be changed.  
c Match AIBOs command type to that of the sound controller by  
sending commands (see page 66).  
AIBO is sleeping.  
c Shake it awake (see page 39).  
The battery needs to be charged.  
c Place AIBO on the station or install a fully charged battery pack  
(see page 76).  
AIBO moves even if you have  
not given it commands.  
There may be noise in AIBOs environment.  
c AIBO will react to sounds produced by instruments other than the  
sound controller. Provide a quiet environment for it.  
AIBO does not chase the ball.  
AIBO’s environment is too bright, too dim or colored.  
c Successful recognition of the balls pink color is achieved on the  
proper lighting. Adjust the lighting in AIBOs environment.  
The battery needs to be charged.  
c Place AIBO on the station or install a fully charged battery pack  
(see page 76).  
The ball tracking function is turned off.  
c AIBO can automatically track the ball only when the function is on.  
AIBO is sleeping.  
c Shake it awake (see page 39).  
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Troubleshooting  
Station  
Symptom  
Remedy  
The POWER indicator does  
not light up.  
The connection between the station, the AC adapter and the wall  
outlet is not correct.  
c Connect all of these parts again (see page 30).  
The MAIN indicator flashes.  
The battery pack is not installed inside AIBO.  
c Press the pause button, install the battery pack and place AIBO  
on the station. Then, release the pause button again to cancel  
pause.  
There may be a poor contact between the terminals of AIBO and  
the station.  
c Place AIBO on the station again.  
There may be a problem with the battery pack.  
c Replace it with a new one (see page 76).  
Charging does not end.  
There may be a problem with the battery pack.  
c Replace it with a new one (see page 76).  
The SUB indicator flashes.  
There may be a problem with the battery pack.  
c Replace it with a new one (see page 76).  
Sound controller  
Remedy  
Symptom  
Batteries are not inserted.  
There is no power.  
c Insert batteries (see page 31).  
Batteries have run out.  
c Replace both batteries with new ones (see page 31).  
The polarity is not correct.  
c Insert batteries correctly (see page 31).  
When the lamps light up, adjust the volume by pressing the  
buttons (see page 25).  
There is no sound.  
Batteries have run out.  
c Replace both batteries with new ones (see page 31).  
Batteries have run out.  
The lamps do not light up.  
c Replace both batteries with new ones (see page 31).  
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List of commands  
The sound controller can be operated in three ways. The sound controller has  
three types of operating commands: Numeric commands, single sound  
commands and game commands. The order of pressing buttons differs  
depending on the operating commands even when sending the same  
command.  
Numeric commands and single sound commands  
In this operation manual, most of the command sending procedures are  
written for the numeric commands. When sending single sound commands,  
check the musical tones of each command (see pages 92 and 93) and send  
them in order. For the length and interval of musical tones, refer to the actual  
sound emitted in the numeric commands.  
How to use buttons  
Numeric commands:  
When setting AIBO to  
the autonomous mode  
Send the  
musical tones  
Command number  
SEND  
0
0
Single sound commands:  
When setting AIBO to  
the autonomous mode  
Single sound Single sound Single sound  
C
D
E
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List of commands  
Motion modes in general  
To  
For the numeric  
commands, press  
For the single sound  
commands, press  
Set AIBO to the autonomous mode (Page 50)  
Set AIBO to the game mode (Page 66)  
Set AIBO to the performance mode (Page 62)  
Set AIBO to the “charging posture” (Page 37)  
Set AIBO to the command type A  
00 t SEND  
01 t SEND  
02 t SEND  
03 t SEND  
81 t SEND  
83 t SEND  
84 t SEND  
86 t SEND  
88 t SEND  
89 t SEND  
CDE  
CED  
ECD  
EDC  
GCD  
GDC  
CGD  
CDG  
DEC  
DCE  
Set AIBO to the command type B  
Raise the volume one level (Page 79)  
Lower the volume one level (Page 79)  
Set AIBO to the sleep8 mode (Page 40)  
Set AIBO to the sleep mode (Page 40)  
* Match AIBOs command type to that of the sound  
controller (Page 35)  
80 t SEND  
Performance mode (See pages 62 to 64)  
To  
For the numeric  
commands, press  
For the single sound  
commands, press  
Stand up  
11 t SEND  
12 t SEND  
13 t SEND  
31 t SEND  
32 t SEND  
33 t SEND  
34 t SEND  
41 t SEND  
42 t SEND  
43 t SEND  
44 t SEND  
45 t SEND  
CD#G  
CGD#  
GD#C  
CEF  
Sit down  
Lay down  
Show style 1  
Show style 2  
CFE  
Show style 3  
FCE  
Show style 4  
FEC  
Show performance 1  
Show performance 2  
Show performance 3  
Show performance 4  
Show performance 5  
CFG  
CGF  
GCF  
GFC  
FCG  
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List of commands  
Game mode (See page 67)  
To  
For the numeric  
commands, press  
For the single sound  
commands, press  
Move forward  
52 t SEND  
55 t SEND  
58 t SEND  
51 t SEND  
53 t SEND  
54 t SEND  
56 t SEND  
50 t SEND  
CDF  
Stop  
D#CF  
CFD  
Move backward  
Kick with the left foot  
Kick with the right foot  
Turn to the left  
DFC  
DCF  
FDC  
Turn to the right  
Turn the ball tracking function on/off  
Express joy  
FCD  
D#FC  
CD#F  
CFD#  
FCD#  
FD#C  
5
5
t SEND  
Express sadness  
Pick up an object  
Release an object  
t SEND  
57 t SEND  
59 t SEND  
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List of commands  
Game commands  
How to use the button  
Example: “Move forw ard.”  
2
Game mode (See page 67)  
To  
Press  
(2)  
Move forward  
Stop  
(5)  
Move backward  
Kick with the left foot  
Kick with the right foot  
Turn to the left  
(8)  
(1)  
(3)  
(4)  
Turn to the right  
Hold an object  
(6)  
PICK UP (7)  
RELEASE (9)  
TRACK (0)  
Release an object  
Turn the ball tracking function on/off  
Express joy  
WIN (  
)
Express sadness  
LOSE (  
)
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List of lamps/indicators  
Lamps on AIBO  
Eye lamps  
The eye lamps indicate AIBOs current mood and command type.  
Color  
Lamps  
AIBO’s condition  
Off (Lights up  
Autonomous mode (page 50)  
depending on its emotion)  
Green  
Flashing slowly  
Flashing two times  
Flashing  
Charging posture (page 38)  
Green  
Performance mode (page 62)  
Green  
Game mode (Command type A) (page 70)  
Game mode (Command type B) (page 70)  
Internal trouble (page 86)  
Red  
Flashing  
Red and green  
Flashing rapidly  
In the autonomous mode  
Color  
Lamps  
AIBO’s emotion  
Normal state  
Off  
Green  
On  
Joy ( page 59)  
Red  
On  
Anger (page 59)  
Surprise (page 59)  
Red and green  
Lighting up alternately  
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List of lamps/indicators  
Chest lamp  
The chest lamp indicates AIBOs states of activity.  
It also indicates AIBOs internal trouble together with the sound and eye  
lamps.  
Lamp  
AIBO’s condition  
In motion  
Notes  
On  
Flashing slowly  
Flashing  
Sleeping  
To wake AIBO up, gently shake it. (page 39)  
Charging posture  
AIBO may be saving its activities on the “Memory  
Stick.” Do not replace the battery pack until the  
lamp goes out. (page 76).  
Off  
Pause  
When the pause button is pressed down, you can  
replace the battery pack (see page 76). If the lamp is  
off even when the pause button is released, place  
AIBO on the station or replace the battery.  
Flashing rapidly  
Internal trouble  
For details, see page 86.  
Access lamp for “Memory Stick”  
The access lamp indicates that AIBO is loading/ saving the data of its  
activities on the “Memory Stick.”  
Notes  
Lamp  
Condition of the “Memory Stick”  
Do not remove the “Memory Stick” until the chest  
lamp and access lamp go out.  
On  
Loading/ saving data  
When removing the “Memory Stick” or the battery  
pack, make sure the chest lamp is off.  
Off  
Complete  
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List of lamps/indicators  
Indicators on the station  
You can check the power of the station and the charging status of the batteries.  
POWER  
MAIN SPARE  
CHARGE  
POWER indicator  
POWER  
indicator  
SUB  
indicator  
Indicator  
On  
Condition  
MAIN  
indicator  
Power on (page 74)  
Power off  
Off  
MAIN indicator  
Indicator  
On  
Condition  
Charging AIBO (page 75)  
Charging completed  
On  
Flashing  
Trouble (page 75)  
SUB indicator  
Indicator  
On  
Condition  
Charging the extra battery pack  
(page 75)  
On  
Charging completed  
Trouble (page 75)  
Flashing  
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List of lamps/indicators  
Lamps on the sound controller  
Four lamps light up in two colors and indicate the operating commands and  
command type of the sound controller, and the status of inputting  
commands.  
GAME  
ON  
VOL  
C
SEND  
1
2
3
B
A
A
Lamps  
Off  
Operating commands/Condition  
The power is off.  
Command type  
On  
Numeric commands/ Power on (page 34)  
(A)  
(B)  
(L)  
(H)  
A
(
)
On  
Single sound commands/ Power on  
Flashing  
Flashing  
Game commands/ Power on (page 69)  
Game commands/ Power on (page 69)  
Inputting or sending commands  
B
Each lamp brightens up in order.  
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Limited warranty  
SONY ELECTRONICS INC. (“SONY) warrants this Product and its accessories  
against defects in material or workmanship as follows:  
1. PRODUCTS: For a period of one (1) year from the date of purchase, SONY will, at  
its option, either repair or replace the defective parts and/ or the Product (i.e., AIBO,  
station, sound controller and AC adapter) with new or rebuilt replacements. After this  
one (1) year period, you must pay all parts and labor charges.  
2. ACCESSORIES: For a period of thirty (30) days from the date of purchase, SONY  
will, at its option, either repair or replace defective parts and/ or accessories (i.e.,  
lithium ion batteries, Memory Stick or CD-ROM media, adapters, etc.) with new or  
rebuilt replacements. After this thirty (30) day period, you must pay all parts and labor  
charges.  
3. REPAIRS: For a period equal to the longer of (a) the remainder of the original  
limited warranty period on the original Product or accessory, or (b) for 90 days after  
the date of repair/ replacement of Products or for 30 days after the date of repair/  
replacement of accessories, SONY will repair or replace defective parts, accessories  
and/ or Products used in the repair or replacement of Products or accessories under  
this Limited Warranty with new or rebuilt replacements.  
To obtain warranty service, you must first obtain a return authorization number (RMA)  
from AIBO Customer Link (see the next page). You will need to return the Product and  
all accessories to SONY in the original carton, using the original packaging materials.  
All supplied accessories must be returned with the Product except for the Memory  
Stick media, which contains data relating to your specific Product. SONY is not  
responsible for any damage during shipment arising from the failure to properly pack  
the Product or accessory being returned, or for the loss of any data contained on any  
media returned to SONY. For information on returning your Product or accessories for  
warranty repair, please contact the AIBO Customer Link.  
This warranty does not cover customer instruction, installation or set up adjustments.  
This warranty does not cover cost of removal or reinstallation, cosmetic damage or  
damage due to acts of God, accident, misuse, abuse, negligence of, or to any part of the  
Product. This warranty does not cover lost profits, lost sales, loss of use of the Product,  
or other consequential loss or damage due to improper operation or maintenance,  
installation, connection to improper voltage supply, or attempted repair by anyone  
other than a facility authorized by SONY to service the Product. This warranty does  
not cover Products sold AS IS or WITH ALL FAULTS, or consumables (such as fuses).  
This warranty does not apply when the malfunction results from use of the Product in  
conjunction with accessories, products or ancillary or peripheral equipment not  
manufactured by SONY, and where it is determined by SONY that there is no fault  
with the Product itself.  
SONY will pay shipping charges for all in-warranty service. However, if no trouble is  
found with the Product or accessory, if the trouble is from a non-covered charge or if it  
is determined that the warranty period has expired, you will be billed for the cost of  
shipping and handling.  
This warranty is valid only in the United States.  
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Limited warranty  
Proof of purchase in the form of a bill of sale or receipted invoice which is evidence  
that the unit is within the Warranty period must be presented to obtain warranty  
service.  
This warranty is invalid if the factory applied serial number has been altered or  
removed from the Product.  
REPAIR OR REPLACEMENT AS PROVIDED UNDER THIS WARRANTY IS THE  
EXCLUSIVE REMEDY OF THE CONSUMER. SONY SHALL NOT BE LIABLE FOR  
ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES FOR BREACH OF ANY  
EXCESS OR IMPLIED WARRANTY ON THIS PRODUCTS. EXCEPT TO THE  
EXTENT PROHIBITED BY APPLICABLE LAW, ANY IMPLIED WARRANTY OF  
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE ON THIS  
PRODUCT IS LIMITED IN DURATION TO THE DURATION OF THIS  
WARRANTY.  
Some states do not allow the exclusion or limitation of incidental or consequential  
damages, or allow limitations on how long an implied warranty lasts, so the above  
limitations or exclusions may not apply to you. This warranty gives you specific legal  
rights, and you may have other rights which vary from state to state.  
For your convenience, SONY ELECTRONICS INC. has established telephone numbers  
for product information regarding the Entertainment Robot. Please call:  
AIBO CUSTOMER LINK  
1-800-427-2988  
or write to:  
support@aibosony.com  
Other information about AIBO is also available on the internet site at:  
www.world.sony.com/ robot  
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Service procedure  
1. Contact the AIBO Customer Link. Its E-mail address is  
support@aibosony.com and its toll free number is 1-800-427-2988,  
6:00 a.m. to 7:00 p.m. (P.T.), Monday to Friday except holidays.  
2. If the AIBO Customer Link determines that your unit needs repair,  
follow the procedure described below.  
a. The AIBO Customer Link will give you the RMA (Return Material  
Authorization) number, which is valid for ten days.  
b. Following the procedure described on the label attached to the box, put  
AIBO and the designated accessories into the original box. If you did  
not keep the original box, the AIBO Customer Link will send a new  
box to you free of charge within the warranty period. The actual  
shipping and material cost will be charged to you after the warranty  
period.  
c. Mark your RMA number on the top of the box and send it to the  
designated address. The AIBO Customer Link will designate the  
shipping method and pay the shipping charges within the warranty  
period; after the warranty period, you must pre-pay the shipping  
charges.  
d. As soon as the repair is completed, your AIBO will be sent back to you.  
After the warranty period has expired, the actual shipping cost will be  
charged to you together with the repair cost.  
3. Please understand that the AIBO Customer Link only accepts credit  
cards for all the charges of repair, shipping and material after the  
w arranty period has expired.  
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Specification  
AIBO  
Movable parts  
Station  
Operating temperature  
Four legs  
Each leg: 3 degrees of freedom  
Head: 3 degrees of freedom  
Mouth: 1 degree of freedom  
Tail: 2 degrees of freedom  
41° F to 95° F (5° C to 35° C)  
10 % to 80 % (not condensed)  
-4° F to 140° F (-20° C to 60° C)  
10 % to 90 % (not condensed)  
Operating humidity  
Storage temperature  
Storage humidity  
Dimensions  
External storage  
Memory Stick  
Approx. 9 7/  
inches  
8
× 4 1/  
8
× 12 7/  
8
Built-in capabilities  
CCD color camera  
Stereo Microphone  
Speaker  
(250.8 × 102.5 × 325.7 mm) (w/  
h/ d)  
Thermometric sensor  
Mass  
Approx. 2 lb 6 oz (1,080 g)  
Distance sensor  
Acceleration sensor  
Ventilation fan  
Infrared  
3 axes  
Sound controller  
Built-in capability  
Power requirements  
Battery life  
DC fan  
Speaker  
Power requirements  
Battery life  
Lithium ion battery pack  
Size AA (R6) batteries (2)  
Approx. 3 months  
Approx. 1.5 hours  
(when in the autonomous mode)  
Operating temperature  
Data back-up  
Lithium battery (1)  
41° F to 95° F (5° C to 35° C)  
10 % to 80 % (not condensed)  
-4° F to 140° F (-20° C to 60° C)  
10 % to 90 % (not condensed)  
Approx. 2 7/  
inches  
(70 × 116 × 33 mm) (w/ h/ d)  
Approx. 5 oz (140 g)  
including the batteries  
Operating temperature  
Operating humidity  
Storage temperature  
Storage humidity  
Dimensions  
41° F to 95° F (5° C to 35° C)  
Operating humidity  
10 % to 80 % (not condensed)  
(hygrometer reading of less than  
84°F (29°C))  
8
× 4 5/  
8
× 1 5/  
16  
Storage temperature  
Storage humidity  
-4° F to 140° F (-20° C to 60° C)  
10 % to 90 % (not condensed)  
(hygrometer reading of less than  
84°F (29°C))  
Mass  
Dimensions  
Mass  
Approx. 6 1/  
inches  
(156 × 266 × 274 mm)  
(w/ h/ d, not including its tail)  
4
× 10 1/  
2
× 10 7/  
8
Battery pack  
Output  
7.2 V, 3,000 mAh  
Approx. 4 hours  
Charging time  
Operating temperature  
Approx. 3 lb 8 oz (1.6 kg)  
41° F to 95° F (5° C to 35° C)  
10 % to 80 % (not condensed)  
-4° F to 140° F (-20° C to 60° C)  
Operating humidity  
Storage temperature  
Storage humidity  
Dimensions  
10 % to 90 % (not condensed)  
13  
Approx. 5 3/  
inches  
4
× 1 9/  
16  
×
/
16  
(145 × 38.5 × 20.5 mm) (w/ h/ d)  
Mass  
Approx. 7 oz (200 g)  
102  
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Specification  
AC adapter  
Input  
Supplied accessories  
Station (1)  
Sound controller (1)  
Ball (1)  
Memory Stick (1) and case (1)  
AC adapter (1)  
ERA-110B lithium ion battery pack (2)  
Size AA (R6) battery (2)  
Documentation  
100 - 240 V AC, 50/ 60 Hz  
65 W  
Power consumption  
Output  
19.5 V DC, 3.3 A  
Operating temperature  
41° F to 95° F (5° C to 35° C)  
10 % to 80 % (not condensed)  
-4° F to 140° F (-20° C to 60° C)  
10 % to 90 % (not condensed)  
Operating humidity  
Storage temperature  
Storage humidity  
Dimensions  
Design and specifications are subject to change without  
notice.  
Approx. 5 1/  
inches  
4
× 2 3/  
8
× 1 3/  
16  
(133 × 58 × 29 mm) (w/ h/ d)  
Mass  
Approx. 12 oz (350 g)  
Memory Stick  
Storage  
Flash memory, 8 MB  
Operating temperature  
32° F to 140° F (0° C to 60° C)  
2.7 - 3.6 V  
Voltage  
Current consumption Approx. 45 mA (operating)  
Approx. 130 µA (stand-by)  
Maximum saving speed  
1.5 Mbps  
Maximum loading speed  
2.45 Mbps  
Approx. 7/  
1
Dimensions  
Mass  
8
× 2 × /  
8
inches  
(21.5 × 50 × 2.8 mm) (w/ h/ d)  
Approx. 0.1 oz (4 g)  
103  
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Index  
A
E
P
AC adapter ................................... 84  
Adjusting volume  
Education ...................................... 56  
Emotion ......................................... 54  
Entertainment robot .................... 12  
ERF-510 ...... See AIBO Performer Kit  
ERS-110 .............................. See AIBO  
Eye lamps ...................................... 95  
Pause .............................................. 36  
Pause button ................................. 20  
Performance ................................. 62  
Power  
AIBO ....................................... 79  
sound controller .................... 25  
AIBO ........................................ 12, 82  
AIBO Customer Link ................ 100  
AIBO Performer Kit ..................... 62  
Approval ....................................... 52  
Autonomous mode ...................... 50  
Autonomous robot .......... See AIBO  
AIBO ....................................... 28  
sound controller .................... 31  
station ..................................... 30  
G
R
Games ............................................ 66  
labyrinth ................................. 72  
soccer ...................................... 71  
stick ......................................... 72  
Game commands ............. 17, 66, 94  
Growth .......................................... 56  
Robot ................................. See AIBO  
Robot language ............................ 59  
B
Ball tracking function .................. 66  
S
Battery for sound controller  
................................................. 31, 85  
Scolding ......................................... 52  
Single sound commands ....... 17, 91  
Sleep modes  
Battery pack for AIBO  
I
changing ................................. 76  
charging ................................. 74  
handling ................................. 84  
Body language ............................. 57  
Indicators ...................................... 95  
Instinct ........................................... 55  
Sleep ................................. 40, 45  
Sleep 8 .............................. 40, 45  
Sound controller .................... 16, 24  
Sound effects ................................ 59  
Station  
L
Lamps ............................................ 95  
C
connection .............................. 30  
indicators ............................... 97  
picking up AIBO ................... 39  
placing AIBO ......................... 37  
Learning ..................... See Education  
Charging ....................................... 74  
Charging connector  
Lithium ion battery pack  
................................. See Battery pack  
AIBO ....................................... 20  
station ..................................... 23  
Chest lamp .................................... 96  
Cleaning ........................................ 85  
Command ..................................... 16  
Command button .................. 16, 24  
Command type ............................ 17  
higher octave ......................... 25  
lower octave .......................... 25  
switch ..................................... 25  
Communication ..................... 13, 52  
Condensation ............................... 82  
Controlling two AIBOs ............... 69  
M
T
Maturation ...................... See Growth  
Melody ............... See Robot language  
Memory Stick  
Touch sensor ........................... 20, 52  
access lamp ............................ 96  
handling ................................. 83  
Mode ....................... See Motion mode  
Motion mode ................................ 44  
Movement style ........................... 63  
V
Volume  
AIBO ....................................... 79  
sound controller .................... 25  
W
N
Waking up  
Nap ................................................ 60  
Numeric commands .............. 17, 91  
from fall .................................. 53  
from pause ................. 53, 65, 68  
from sleep .............................. 39  
Warranty ....................................... 99  
D
Degree of freedom ....................... 14  
Drawing attention ....................... 52  
O
Octave ................. See Command type  
Operating command type .......... 16  
104  
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Entertainment Robot  
Printed in Japan  
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