Sony Cell Phone Z2a User Manual

White paper  
June 2014  
TM  
Xperia Z2a  
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White paper | Xperia™ Z2a  
Table of contents  
1
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Product overview  
Xperia™ Z2a  
• A large 1/2.3 inch 20.7 MP Exmor RS™ for mobile image sensor, Sony’s G Lens, and intelligent  
BIONZ™ for mobile image processing engine. Video mode in 4K resolution with Steadyshot™ technol-  
ogy.  
• A high level of waterproofing (IP58 and IP55). Durable, sleek and super stylish.  
• 5.0 inch Full HD TRILUMINOS™ display with Live Colour LED and X-Reality for mobile.  
• Qualcomm Snapdragon Quad-core 2.3 GHz processor, 3 GB RAM and a high capacity 3000 mAh bat-  
tery with STAMINA mode  
The new waterproof* Xperia™ Z2a combines new video modes such as Timeshift video, Steadyshot™,  
and 4K recording with the large 1/2.3 inch 20.7 MP Exmor RS™ for mobile image sensor, Sony’s award-  
winning G Lens and intelligent BIONZ™ for mobile processing engine. It also features an expanded range  
of Xperia™ Camera apps that provide new and creative ways to record and share content.  
The all new 5.0 inch display is built with the latest Sony technologies, including TRILUMINOS™ Display for  
mobile with Live Colour LED and X-Reality for mobile, for a stunning viewing experience, as close to reality  
as possible. To match the display, we have also added new and improved stereo speakers and support  
for noise cancelling headphones to give you an experience that only Sony can offer.  
Powered by the latest Snapdragon Quad-core processor and a high capacity battery, the Xperia™ Z2a  
makes sure you don't get left behind. Perform faster and smarter than ever before.  
* In compliance with IP55 and IP58, this smartphone is protected against the ingress of dust and is  
waterproof. Provided that all ports and covers are firmly closed, the phone is (i) protected against low  
pressure jets of water from all practicable directions in compliance with IP55; and/or (ii) can be kept under  
1.50 metres of freshwater for up to 30 minutes in compliance with IP58. Find out more at  
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Facts – dimensions, weight, performance and  
networks  
Operating system  
Processor  
Google™ Android™ 4.4 (KitKat)  
2.3 GHz Qualcomm Snapdragon 801 Quad-core  
Adreno 330  
GPU  
Size  
137 x 72 x 11 mm  
Weight  
163 grams  
Available colours  
SIM card  
Black, White, Turquoise  
micro SIM  
Main screen  
Colours  
16,777,216 colour TFT  
Full HD 1920x1080 pixels  
5.0 inches  
Resolution  
Size (diagonal)  
Input mechanisms  
Text input  
On-screen QWERTY keyboard  
Capacitive  
Touch screen  
Touch gesture  
Memory  
Yes – multi-touch, up to 10 fingers supported  
RAM  
3 GB  
Flash memory  
Expansion slot  
Camera  
Up to 16 GB*  
microSD™ card, up to 128 GB (SDXC supported)  
Camera resolution  
Digital zoom  
Photo light  
20.7 MP  
8x  
Yes – Pulsed LED  
Yes – 4K2K  
Video recording  
Front Camera  
ISO  
Yes – VGA  
ISO 3200 maximum in manual mode  
100 mm  
Minimum Focus distance  
Sensors  
Accelerometer  
Ambient light sensor  
Yes  
Yes  
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Barometer sensor  
Yes  
Yes  
Game rotation vector  
Geomagnetic rotation vector Yes  
Gyroscope  
Yes  
Yes  
Yes  
Yes  
Yes  
Yes  
Magnetometer  
Step counter  
Step detector  
Significant motion detector  
Proximity sensor  
Networks  
D6563  
UMTS HSPA+ 850 (Band V), 900 (Band VIII), 1900 (Band II),  
2100 (Band I) MHz  
GSM GPRS/EDGE 850, 900, 1800, 1900 MHz  
LTE (Bands 1, 2, 3, 5, 7, 8, 28)  
Data transfer speeds  
GSM GPRS  
Up to 107 kbps  
GSM EDGE  
Up to 296 kbps  
HSUPA (upload)  
Cat 6, up to 5.8 Mbps  
Cat 24, up to 42 Mbps  
Cat 4, up to 50 Mbps  
Cat 4, up to 150 Mbps  
Up to 13 hours**  
HSDPA (download)  
LTE (upload)  
LTE (download)  
Talk time (GSM)  
Standby time (GSM)  
Talk time (UMTS)  
Standby time (UMTS)  
Standby time (LTE)  
Music listening time  
Video playback time  
Battery (Embedded)  
Up to 700 hours**  
Up to 19 hours**  
Up to 770 hours**  
Up to 710 hours**  
Up to 120 hours**  
Up to 11 hours**  
3000 mAh minimum  
* Memory comprises approximately 4GB of firmware, plus 12 GB of “Internal storage” for music, pictures  
and movies, and downloaded applications and their data. For more details about memory, see “Memory in  
** Values are according to GSM Association Battery Life Measurement Technique as performed in con-  
trolled laboratory conditions. Actual time may vary.  
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NOTE: The battery performance may vary depending on network conditions and configurations, and  
device usage.  
NOTE: Performance metrics were all measured under laboratory conditions.  
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Categorised feature list  
Internet  
Music  
Camera  
Bookmarks  
3D Surround Sound (VPT)  
Album art  
20.7 MP camera with Sony Exmor  
RS® for mobile image sensor  
8x digital zoom  
AR Effect  
Google Chrome™*  
Google Play™*  
Google™ search*  
Google Voice™ Search*  
Google Maps™ for Mobile with  
Street view*  
Info-eye™*  
Pan & zoom  
Sony Select  
Xperia™ Home  
Web browser (WebKit™)*  
Bluetooth® stereo (aptX®, A2DP)  
ClearAudio+  
Clear Bass™  
Clear Phase™  
Clear stereo  
Dynamic normaliser  
High definition audio  
Low power audio playback***  
Music tones (MP3/AAC)  
PlayNow™ service*  
SensMe™  
Auto focus  
Background Defocus  
Burst mode  
Creative effects  
HDR for photos and movies  
Face detection  
Flash/Pulsed LED  
Flash/Photo light  
Front-facing camera (VGA)  
Geotagging  
Stereo speakers  
TrackID™ music recognition*  
“WALKMAN” application  
xLoud™ Experience  
Image stabiliser  
Object tracking  
Picture Effect  
Quick Launch  
Red-eye reduction  
Scene recognition  
Self-timer  
Send to web  
Smile Shutter™  
Social live*  
SteadyShot™  
Superior Auto  
Sweep Panorama  
Timeshift burst  
Timeshift video  
Touch capture  
Touch focus  
Video recording (4K2K)  
Vine*  
White balance  
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Design  
Auto rotation  
Communication  
Call list  
Messaging  
Conversations  
Battery STAMINA mode  
Direct touch  
Face Unlock  
Facebook™ application*  
Google+*  
Hangouts™*  
Noise suppression  
Polyphonic ringtones  
Slow talk  
Smart call handling  
Speakerphone  
Email  
Google Mail™*  
Handwriting recognition  
Instant messaging  
Multimedia messaging (MMS)  
Predictive text input  
Sound recorder  
Gesture input  
IPX5 and IPX8 (waterproof)**  
IP5X (Dust protected)  
On-screen QWERTY keyboard  
Stylus pen support  
Screenshot capturing  
Small Apps  
Throw  
X-Reality™ for mobile  
Touch screen  
Text messaging (SMS)  
Talk equaliser  
Twitter™ application*  
Voice enhancement  
Xperia™ Socialife*  
Triluminos™  
Voice input  
Wallpaper  
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Connectivity  
Organiser  
Airplane mode  
Alarm clock  
Calculator  
Calendar  
Entertainment  
3D games  
Media browser  
Motion gaming  
PlayMemories  
PlayStation® Certified  
Radio (FM radio with RDS)  
Reader mode  
SensMe™ slideshow  
Sony Entertainment Network*  
TV launcher  
3.5 mm audio jack Digital Noise  
Cancelling (DNC)  
ANT+™ sport, fitness,  
health support  
aGPS*  
Bluetooth® 4.0 wireless  
technology  
DLNA Certified®  
GLONASS  
MHL 3.0 support + 5-pin support  
Media Go™  
Media Transfer Protocol support  
Micro USB support  
Native USB tethering  
NFC  
Contacts  
Document readers  
eCompass™  
Setup guide  
Sketch  
Stopwatch  
Tasks  
Video streaming  
YouTube™*  
Timer  
PC Companion  
Screen mirroring  
Smart Connect  
Synchronisation via Facebook™  
Synchronisation via Google™*  
Synchronisation via SyncML™  
Synchronisation via Exchange  
ActiveSync®  
USB charging  
USB High speed 2.0 support  
USB Host  
Xperia Link™  
Wi-Fi®  
Wi-Fi® Hotspot functionality  
Wi-Fi® Miracast  
* This service is not available in all markets.  
** In compliance with IP55 and IP58, this smartphone is protected against the ingress of dust and is  
waterproof. Provided that all ports and covers are firmly closed, the phone is (i) protected against low  
pressure jets of water from all practicable directions in compliance with IP55; and/or (ii) can be kept under  
1.50 metres of freshwater for up to 30 minutes in compliance with IP58. Find out more at  
*** This feature is only available when you play music using the "WALKMAN" application.  
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Technologies in detail  
NOTE: The information outlined below is general and levels of compliance to standards and specifications  
may vary between products and markets. For more information, contact Sony Mobile Developer World or  
your Sony contact person where applicable.  
Device-to-device communications (local)  
ANT+™ wireless technology  
Connectable devices  
Frequency band  
Data transfer rate  
Encryption  
ANT+™ devices require download of a supporting application  
2.4 GHz  
Up to 60 Kbps  
AES-128  
Topologies  
One To Many, Many to One, Peer to Peer, Star, Practical Mesh  
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Bluetooth® wireless technology  
Bluetooth® profiles supported  
Advanced Audio Distribution Profile v1.2  
Audio/Video Remote Control Profile v1.3  
Device Identification Profile v1.3  
Generic Attribute Profile Client/Server over LE  
Handsfree Profile v1.6 (Wide band speech)  
Headset Profile v1.2  
Health Device Profile v1.1  
HID over GATT Profile v1.0  
Human Interface Device Profile, Host role v1.1  
Messaging Access Profile v1.0  
Object Push Profile v1.1  
Personal Area Networking Profile v1.0  
Phonebook Access Profile v1.1  
Serial Port Profile v1.1  
Core version and supported  
core features  
Version 4.0  
Bluetooth Low Energy  
Other supported features  
aptX® CD quality audio streaming over Bluetooth®  
connection  
Connectable devices  
Products support at least one of the Bluetooth® profiles  
listed above.  
Bluetooth® 4.0 accessories generally require installation  
of a supporting application.  
More information:  
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Wi-Fi®  
Supported standards  
IEEE 802.11a/b/g/n/ac and Wi-Fi®  
Wi-Fi Direct™, Wi-Fi Protected Setup, Wi-Fi Certified  
Passpoint, Wi-Fi Certified Miracast  
Connectable devices  
Wi-Fi® access points  
Wi-Fi Direct compatible devices  
Frequency band  
Data transfer rate  
Security  
2.4 GHz/5 GHz  
Up to 433 Mbit/s  
Open Authentication  
Shared Authentication  
EAP-SIM  
EAP-AKA  
EAP-TLS  
EAP-TTLS/MSCHAPv2  
PEAPv0/EAP-MSCHAPv2  
PEAPv1/EAP-GTC  
WPA Personal and WPA2 Personal  
WPA Enterprise and WPA2 Enterprise  
Encryption  
Power save  
QoS  
WEP 64 bit, WEP 128 bit, TKIP and CCMP (AES)  
WMM-UAPSD  
WMM  
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DLNA Certified® (Digital Living Network Alliance)  
Supported Device Classes  
M-DMS – Mobile Digital Media Server  
Media Types: images, music and video  
Summary: The digital media server exposes the media  
files in your device to a Wi-Fi® network. The files can  
then be accessed from other DLNA Certified® clients.  
+PU+  
Media Types: image, video and music  
Summary: Play media in your device on another device,  
such as a TV or a PC using 2 box push technology. +PU+  
is integrated in the Album, Movies and "WALKMAN"  
applications.  
M-DMP – Mobile Digital Media Player  
Media Types: image, video and music  
Summary: Play content stored on another device, for  
example, a server or a PC, directly on your device.  
+DN+  
Media Types: video and music  
Summary: Download content stored on another device,  
for example, a server or a PC, and play the downloaded  
content directly on your device.  
Supported Bearers  
DRM Support  
Wi-Fi®  
Wi-Fi® Direct  
The DLNA Certified® implementation does not support  
DRM-protected content.  
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Messaging  
MMS (Multimedia Messaging Service)  
According to OMA Multimedia Messaging Service v1.0 + SMIL  
Email  
Bearer type (IP)  
Character sets  
GPRS, EGPRS, UMTS  
BIG5 Traditional Chinese  
GB18030  
ISO-2022-JP Japanese  
ISO-8859-1  
ISO-8859-2 Eastern Europe  
ISO-8859-5 Cyrillic  
ISO-8859-7 Greek  
ISO-8859-9 Turkish  
ISO 8859-11  
KOI8-R Cyrillic  
Shift_JIS Japanese  
US-ASCII  
UTF-16  
UTF-8  
Windows® 874  
Windows® 1251 Cyrillic  
Windows® 1252  
Windows® 1254 Turkish  
Windows® 1258 Vietnamese  
Protocols  
POP3 and IMAP4  
Push email  
Secure email  
Microsoft® Exchange ActiveSync® (EAS)  
SSL/TLS, both port methods (POPS/IMAPS) and  
STARTTLS  
HTML mail  
Yes (read only)  
More information:  
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Positioning – location based services  
Supported standards:  
• OMA Secure User Plane Location (SUPL) v1.0 & v2.0  
• 3GPP™ Control Plane location (incl. Emergency location)  
• Qualcomm® GPSOneXtra™  
Supported satellite systems:  
• GPS  
• GLONASS  
NOTE: GPS and GLONASS are used together to calculate the position. Positioning is more robust and  
accurate in most conditions if both systems are active. The benefits of using GLONASS are automatically  
available for all applications using the Satellite Positioning API (referred to as "GPS Provider" in Android  
terminology).  
Provisioning (OMA CP)  
OMA CP version 1.1  
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Multimedia (audio, image and video)  
Audio Playback  
Decoder format  
Supported in file format  
AAC (AAC-LC, AAC+, eAAC+  
AAC-ELD)  
3GPP (.3gp, 3gpp), MP4 (.mp4,  
.m4a), ADTS (.aac)  
AMR-NB, AMR-WB  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4a), AMR (.amr, .awb)  
FLAC  
MIDI  
FLAC (.flac), Matroska (.mka)  
SMF (.mid), XMF (.xmf), Mobile  
XMF (.mxmf), OTA (.ota), RTTTL  
(.rtttl), RTX (.rtx), iMelody (imy)  
MP3  
MP3 (.mp3)  
PCM  
WAV (.wav)  
Vorbis  
OGG (.ogg), Matroska (.mkv)  
ASF (.wma)  
WMA  
Audio Recording  
Image Playback  
Encoder format  
AAC (AAC-LC, AAC+, AAC-ELD)  
Supported in file format  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4a)  
AMR (AMR-NB, AMR-WB)  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4a), AMR (.amr)  
Decoder format  
BMP  
Supported in file format  
BMP (.bmp)  
GIF  
GIF (.gif)  
JPEG  
JPEG (.jpg, .jpeg)  
PNG (.png)  
PNG  
WebP  
WebP (.webp)  
Windows bitmap  
Encoder format  
JPEG  
BMP (.bmp)  
Image Capture  
Supported in file format  
JPEG (.jpg)  
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Video Playback  
Decoder format  
Supported in file format  
MPEG-4  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
Matroska (.mkv), AVI (.avi), Xvid  
(.xvid)  
H.263  
H.264  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v)  
3GPP (.3gp, .3gpp), MP4 (.mp4,  
.m4v), Matroska (.mkv)  
H.265*  
MP4 (.mp4, .m4v)  
VP8  
WebM (.webm), Matroska (.mkv)  
WebM (.webm)  
VP9  
Video Recording  
Encoder format  
MPEG-4  
H.263  
Supported in file format  
3GPP (.3gp), MP4 (.mp4)  
3GPP (.3gp), MP4 (.mp4)  
3GPP (.3gp), MP4 (.mp4)  
H.264  
Audio/Video Streaming  
DRM  
Streaming transport  
HLS  
HTTP progressive streaming  
MPEG-DASH  
RTSP  
DRM (Digital Rights Management) – OMA DRM v1.0  
features the rights and copy  
Marlin DRM  
protection of downloaded content  
Widevine Level 3  
PlayReady DRM (available in  
specific regions)  
* NOTE: H.265 is not available in all markets.  
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Synchronisation (OMA DS, EAS, Google Sync™)  
OMA Data Synchronisation protocol versions 1.1.2 and 1.2  
OMA Data Formats: vCard 2.1, vCalendar 1.0  
Microsoft® Exchange ActiveSync® protocol version 2.5  
Microsoft® Exchange ActiveSync® protocol version 12  
Microsoft® Exchange ActiveSync® protocol version 12.1  
Microsoft® Exchange ActiveSync® protocol version 14  
Microsoft® Exchange ActiveSync® protocol version 14.1  
Google Sync™  
Related information:  
Web browser  
Google Chrome™ for Android™ is pre-installed in markets/regions where no restrictions apply.  
Related information:  
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Memory in Android™ devices  
To use Android devices efficiently, users should be aware of the different types of device memory. This  
knowledge is important in order to understand, for example, where music, photos and videos are saved;  
how many apps can be downloaded from Google Play™; and how photos can be copied to a PC.  
The below information is also of interest to developers who want to optimise their programs to make the  
best possible use of the resources in the device.  
Generally, all Android devices share the same basic memory setup. What differs is how much memory is  
available to you via the different types of memory, and whether your device uses an external SD card or an  
internal memory chip. Any information specific to the particular device model described in this White  
Paper is noted as such.  
Types of memory  
The types of memory described and numbered below are consistent with the terminology used in Sony  
mobile device menus and in other content relating to 2014 Xperia™ devices:  
1. Dynamic Memory (also known as RAM) is used by applications that run when the device is turned on.  
The amount of Dynamic Memory influences how many applications and operating system services can  
run at the same time. The Android operating system automatically closes applications and services  
that are not being used.  
However, such automatic functionality has limits. For example, if a lower amount of free RAM is  
available to applications after a new release of the operating system (due to increased capabilities in  
the system), device speed will eventually be impacted. This is the main reason that a device cannot be  
indefinitely upgraded to newer releases of Android™.  
If you experience problems with RAM, for example, if the device runs slower than usual or if the Home  
application restarts frequently when you leave an application, you should minimise the use of apps that  
run all the time. Such apps could include, for example, applications that frequently download social  
networking service updates. You could also consider using a static wallpaper instead of a live  
wallpaper.  
To see which apps and services are currently active, go to Settings > Apps > Running. You should  
have at least 50 MB, and ideally 100 MB or more, of free RAM to avoid slowdowns and application  
restarts.  
You should also be aware that if you update the device to a later Android release, the load on the built-  
in Dynamic Memory will increase due to the addition of more features, as mentioned above. As a  
result, the device may run slower after an update.  
The Xperia™ Z2a has about 3 GB of RAM available to the Android OS and applications, of which about  
200 MB is already used out of the box.  
2. System Memory (also known as “System partition” or “/system”) is used for the Android OS and for  
most applications that are pre-loaded from the factory. This type of memory is normally locked, and  
can only be changed through a firmware upgrade. There is usually some free space available in this  
section of memory. However, since it is locked, you cannot save apps, photos or any other content to  
this memory. System Memory is reserved for future firmware upgrades, which almost always need  
more memory than the original firmware. You cannot see or influence the use of this memory.  
3. Internal Storage is memory used as” working” memory. It can be compared to the C: drive on a PC  
or to the startup disk on a Mac.  
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This type of memory is used to store all application downloaded from the Google Play™ Store (and  
other sources) as well as their settings and data (such as emails, messages and calendar events, for  
example). All applications have an allocated area which no other applications can access and where  
the application data can be stored.  
Some game applications also store content such as game music and game level information outside  
their own designated area. In most cases, an application can choose to save its data in a location of its  
own choosing (outside the protected application settings area). Generally, such content is not deleted  
when an application is uninstalled; it must be removed manually by connecting the device to a  
computer with a USB cable, or by using a file manager application.  
Internal Storage is also used for all user content added, for example, as a result of the user taking  
photos with the camera, downloading media files, and performing file transfers. Typical user content  
includes:  
• photos  
• movies  
• music  
• downloaded documents (as email attachments, for example)  
Internal Storage will tend to fill up as a result of normal usage. Examples of such usage are the saving  
of data by applications; the downloading and installation of new applications; the downloading of free  
or paid content; and the shooting of pictures and movies. Therefore, the larger this memory is from the  
start, the more applications you can download and use, and the more pictures and movies you can  
shoot.  
If the Internal Storage starts to get full, the device slows down, and in some cases it might no longer be  
possible to install more apps. You should always ensure that you have at least 100 MB of free Internal  
Storage. If not, you should consider removing some apps that you seldom use, or move content that  
you do not frequently access to safe storage.  
You can see approximately how much Internal Storage is free in Settings > Storage > DEVICE  
MEMORY. You can also view more detail about how much memory is used by applications in  
Settings > Apps. In the Xperia™ Z2a, about 12 GB of Internal Storage is available out of the box.  
Please note that in Sony Mobile 2014 products, “Internal Storage” is now the combination of what was  
previously known as “Device Memory” or “Phone Memory” (for applications and their data – also  
previously known as “/data”) and “Internal Storage” (for user’s content – also previously known as “/  
sdcard”). The reason for this change is to make the use of available memory more flexible, and also to  
enable the optional encryption of user’s content.  
Memory card slot  
In some products you may find both a large internal memory and a memory card reader slot. However, on  
the current Android platform, the card reader slot does not work in the same manner in a device with a  
large internal memory as it does in a device with ONLY a memory card slot.  
Generally, since most applications expect only a single location for storage, such applications will not  
generally allow you to SAVE anything to the memory card (i.e., they do not offer the option to choose a  
storage location). However, some applications (for instance, the Sony Mobile “Camera” application) may  
actually allow you to do so. Other applications, for example, backup applications such as the Sony Mobile  
“Memory” application, will by definition be configured to copy content from the Internal Storage to the  
external SD card.  
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On the other hand, when it comes to reading from an external SD Card, you will be able to access content  
(for example, videos, photos and music) on a memory card inserted in this slot without any special  
consideration since the Android system searches all available memory for content. Therefore, such  
products may be regarded as supporting a fourth type of memory, called “External Card” or “SD Card”.  
4. SD Card (known as “/sdcard1” from a programmer’s point of view, or by other names in other Android  
products) is the name for the removable SD memory card in all 2014 Sony Mobile products. As  
described above, this External Card memory is generally more limited in that any application can read  
from it, but many applications cannot save to this card. Only a few applications, including backup  
applications and file manger applications, have the capability to save to this card.  
Backing up data to different memory types  
Generally, you should not save photos, videos and other personal content solely on the internal memory  
of a device. If something should happen with the hardware, or if the device is lost or stolen, the data  
stored on the device’s internal memory is gone forever.  
In a device where an SD card reader is the main memory, it is relatively easy to take the card out and copy  
all content to a PC or Mac, or to an entertainment device with a memory card slot. In a product featuring  
Internal Storage as the main memory, it is not possible to physically remove the memory. Instead, any  
critical or high-value content must either be copied to an external SD card by a special backup  
application, transferred to remote storage over a network (mobile or Wi-Fi), or to a computer via a USB  
cable.  
To facilitate the transfer of data via a cable, the Xperia™ Z2a supports the Microsoft standard, Media  
Transfer Protocol (MTP), which makes it possible to easily transfer content back and forth between your  
device and a Windows PC. For Apple Mac computers, a special application called Sony™ Bridge for Mac  
is available with built-in support for MTP. This application can be downloaded from the Xperia™ Z2a  
Support page.  
Note that you do not need to back up or make a copy of applications that you have downloaded from the  
Google Play™ Store. They can normally be downloaded again after you have set up your Google account  
to work in a new device (or in a device where the memory has been completely erased).  
Note 1:  
As noted above, some Android devices, including Sony Mobile devices from 2012 and Sony Ericsson  
devices from 2011 and earlier, do not use a single “Internal Storage” for both applications (and their data)  
and user content. Instead, these devices use either an external SD card for user content, or a  
corresponding area of internal memory to reproduce the functionality of an SD card. In such devices, there  
is a fixed limit between the application area (“/data”) and the user content area (“/sdcard”), with the result  
that user content can build up and reach this limit. The consequence of such a limit being reached, for  
example, for the camera application, would be that no new pictures could be taken even if there was still a  
considerable amount of free space in the application area (or in the user content area). In such an  
instance, the download and installation of new applications would also not be possible, even if there was  
enough free memory in the content area.  
Note 2:  
Some devices with integrated storage have abandoned the distinction between the application area and  
the content area when it comes to a Factory Data Reset. As a result, there is no option in such devices to  
perform a Factory Data Reset and preserve content. In such devices, all content is mandatorily and  
completely deleted from the device when a reset is performed.  
In contrast, Sony Mobile’s memory integration solution makes it possible to preserve user content in this  
situation. Therefore, when performing a Factory Data Reset, the default action will still be to only remove  
applications and their data, and an option box must be checked if all content is to be removed as well (as  
might be desirable when selling the device second-hand, for instance).  
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Note 3:  
For a developer, it is important to note that from a programming point of view the location names used to  
refer to the different memory areas described in Note 1 are still valid, i.e., the area used for applications (“/  
data”) is still present, as is the area used for content (“/sdcard”).  
In reality, “sdcard” is a so-called “symbolic link” to “/data/media”. However, from inside an Android  
application, “/sdcard” can still be used. For example, you can use “sdcard/DCIM/100Android” to find all  
camera images. The continued use of “/sdcard” to access the content area ensures compatibility across  
different products and Android releases in this regard.  
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Trademarks and acknowledgements  
All product and company names mentioned herein are the trademarks or registered trademarks of their  
respective owners. Any rights not expressly granted herein are reserved. All other trademarks are property  
of their respective owners.  
Visit www.sonymobile.com for more information.  
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