Roland Recording Equipment VC 2 User Guide

u c e d i n a n y f o r m  
Owner’s Manual  
fig.00-01  
The V-Synth XT comes with the VC-1 and VC-2 titles  
from Roland's “V-Card” software series preinstalled.  
Without having to cycle power to the unit, you can sim-  
ply press a single switch to transform the V-Synth XT  
into a completely different product.  
VC-2 “Vocal Designer” transforms the V-Synth XT into  
a cutting-edge vocal modeling processor. By playing a  
keyboard while you speak into the mic, you can create  
beautiful and clearly intelligible human choruses as well  
as many other vocal-type sounds with unprecedented  
quality.  
0
t h e  
c
*
All product names mentioned in this  
m -  
document are trademarks or registered trademarks of their respective owners.  
Copyright © 2005 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form  
without the written permission of ROLAND CORPORATION.  
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Patch Algorithms.................................................................................................................................. 8  
PRE-EFX Type (Pre-Effect Types)..........................................................................................................25  
Carrier Screen ..................................................................................................................................... 26  
OSC.............................................................................................................................................................26  
PITCH ........................................................................................................................................................27  
EQ GROWL...............................................................................................................................................27  
TVA ............................................................................................................................................................27  
CTRL (controller)......................................................................................................................................28  
Carrier Screen for Processor~ Patch Algorithms........................................................................... 29  
TVA ............................................................................................................................................................29  
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Poly Pitch Shifter Screen ................................................................................................................... 30  
Viewing VC-2’s Information (Information)..........................................................................................37  
Settings Common to the Entire System (Common) ............................................................................37  
Loading a Project from Disk (Load Project) ................................................................................... 40  
MFX Parameters................................................................................................................................. 43  
Chorus Parameters............................................................................................................................. 61  
Reverb Parameters ............................................................................................................................. 62  
Specifications.....................................................................................................68  
MIDI Implementation..........................................................................................69  
Index....................................................................................................................70  
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Main Features  
VC-2 “Vocal Designer” transforms the V-Synth XT into a cutting-edge vocal modeling processor. By playing a keyboard while  
you speak into the mic, you can create beautiful and clearly intelligible human choruses as well as many other vocal-type sounds  
with unprecedented quality.  
• Human Vocal Modeling lets you produce extremely high-quality and musical sounds by connecting a mic and inputting  
your voice while you play the keyboard (or receive note messages).  
• Lyrics you input via the mic will be clearly intelligible. You can create beautiful choirs and pop music backup choruses that  
reflect the dynamics and nuances of your voice and breathing. In addition to vintage-type vocoder sounds, you can create  
new vocoder sounds that allow the lyrics to be intelligible.  
• High-quality preset patches are provided for each algorithm.  
• You can use the Auto Note function to extract pitch data from the mic input so that the VC-2 will generate sound without  
you having to play the keyboard (or receive note messages).  
• You can play choir/chorus sounds just from note data without having to provide mic input.  
• Multi Chord Memory function lets you generate a full chorus with one finger simply by choosing a preset chord set.  
• Use mic pre-effects such as equalizer, noise suppressor, and compressor, as well as three effects (reverb, chorus, multi-effect).  
Conventions Used in This Manual  
Operating buttons are enclosed by square brackets [ ]; e.g., [EXIT].  
Reference pages are indicated by (p. **).  
The following symbols are used.  
This indicates an important note; be sure to read it.  
This indicates a memo regarding the setting or function; read it as desired.  
This indicates a useful hint for operation; read it as necessary.  
This indicates information for your reference; read it as necessary.  
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About the VC-2  
Internal Structure  
The VC-2 consists of a carrier section, a modulator section, a vocoder section, and an effects section.  
• The carrier section generates the signal (timbre and pitch) that is the basis of the sound.  
• The modulator section uses a mic input or wave to generate a signal from which the formant data (vocal character) is  
extracted.  
• The vocoder section extracts the formant data (vocal character) from the signal generated by the modulator, and  
applies the formants to the signal that is generated by the carrier.  
• The effects section provides multi-effects, chorus, and reverb.  
Effects  
MFX  
Reverb  
Chorus  
Output  
Carrier  
Vocoder  
MIC  
Modulator  
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About the VC-2  
Keyboard group  
Patch Algorithms  
The VC-2 provides the following twelve patch algorithms.  
Each of these algorithms optimizes the values of certain  
parameters to make it easy for you to create a desired sound.  
Keyboard Choir  
Instead of the mic input, samples will be used to generate the  
sound. You can add these samples. This creates the sound of a  
choir (multiple vocal).  
Modeling group  
Keyboard Vocal  
Instead of the mic input, samples will be used to generate the  
sound. You can add these samples. This creates the sound of a  
solo vocal.  
Modeling Choir  
This produces an extremely clear choir (multiple vocal) sound.  
Modeling Vocal  
Keyboard Analog  
This produces an extremely clear solo vocal sound.  
Instead of the mic input, samples will be used to generate the  
sound. You can add these samples. This produces a sound  
based on a synth wave.  
Modeling Analog  
This produces an extremely clear sound based on a synth  
wave.  
Processor group  
Vocoder group  
Processor Type 1  
External input (the rear panel INPUT L) is used in addition to  
the mic input. This produces an extremely clear sound.  
Vocoder Choir  
This produces a conventional vocoder sound using a choir  
(multiple vocal).  
* Any keyboard playing will be ignored.  
Processor Type 2  
Vocoder Solo  
External input (the rear panel INPUT L) is used in addition to  
the mic input. This produces a traditional vocoder sound.  
This produces a conventional vocoder sound using a solo  
vocal.  
* Any keyboard playing will be ignored.  
Vocoder Vintage  
This produces a traditional vocoder sound based on a synth  
wave.  
Poly Pitch Shifter  
Poly PShift  
The vocal signal you input via the mic will be heard at the  
pitch you specify from the keyboard.  
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About the VC-2  
Memory Structure  
Project  
The largest unit of memory used by the VC-2 is the project. A  
project contains up to 448 patches, up to 127 waves, and  
various system settings.  
The VC-2 uses one project at a time.  
Work Area/Temporary Area  
When the VC-2 starts up, the project data is placed in  
temporary memory called the work area.  
The currently playable patch data is then further placed (from  
the work area) into a location called the temporary area. This  
means that even after editing a patch, you can return to the  
unedited condition by once again recalling that patch.  
Since patch data that you edit will disappear if you simply  
turn off the power, you must save (PATCH Write) it if you  
want to keep your changes.  
You must save the project (DISK Save Project) after you  
operate wave data in the Wave screen or the Wave Import  
screen.  
Internal Memory / PC Card  
Normally, wave and patch data is written to, and read from  
the internal memory / PC Card.  
USB  
If you connect the V-Synth XT to your computer via a USB  
cable, projects data on an internal memory / PC Card can be  
saved (backed up) to the hard disk or other media on your  
computer.  
9
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Panel Descriptions  
Front Panel  
1
2
14  
15  
3
4
8
9 10  
11  
13  
5
POWER  
16  
6
12  
17  
7
* This instrument is equipped with balanced (XLR/TRS) type  
jacks. Wiring diagrams for these jacks are shown below. Make  
connections after first checking the wiring diagrams of other  
1
INPUT  
Adjusts the volume of the signal input through the MIC jacks  
on the front panel.  
equipment you intend to connect.  
fig.XLR/TRSJack  
* This does not affect the rear panel INPUT jacks.  
2
VOLUME  
Adjusts the overall volume that is output from the MAIN  
OUT jacks and PHONES jack.  
4
MIC Switch  
3
This setting specifies the impedance and phantom power  
supply for the mic jack.  
This is a mic jack for analog audio signal input.  
It accommodates either XLR type or phone type plugs.  
XLR type connections can provide 48V phantom power,  
allowing you to connect condenser mics that require phantom  
power. In this case, turn the mic switch to “PHANTOM ON.”  
Hi-Z  
Choose the high impedance (Hi-Z) setting  
if you’ve connected a high-impedance de-  
vice such as a guitar or bass to the phone-  
type input jack.  
Choose the NORMAL setting if you’ve con-  
nected a low impedance device such as a  
mic to the phone-type input jack.  
Choose this setting if you need to supply  
phantom power to a mic connected to the  
XLR-type input jack.  
NORMAL  
* The audio signal received via the MIC jack is switched on/off by  
the MIC Jack Switch (p. 38).  
PHANTOM  
ON  
10  
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Panel Descriptions  
* The MIC switch does not affect the rear panel INPUT jacks.  
9
PREVIEW Button  
* Always turn the phantom power off when connecting any  
device other than condenser microphones that require phantom  
power. You risk causing damage if you mistakenly supply  
phantom power to dynamic microphones, audio playback  
devices, or other devices that don’t require such power. Be sure  
to check the specifications of any microphone you intend to use  
by referring to the manual that came with it.  
On the VC-2, this is used to turn the “Talk Switch function”  
on/off.  
When the “Talk Switch function” is on, the PREVIEW button  
will blink, the audio output of the VC-2 (V-Synth XT) will  
stop, and the audio input from the mic will be passed through  
from MAIN OUT without change.  
This is useful when you’re on stage and want to use the mic  
connected to the VC-2 (V-Synth XT) to talk or make  
announcements between songs.  
(This instrument’s phantom power: 48 V DC, 10 mA Max)  
5
USB Connector  
* The Preview function is not used with the VC-2.  
This is a USB connector. You can connect it to your personal  
computer to send or receive files and MIDI messages.Audio  
streaming is also supported.  
10  
KEY PAD Button  
* The KEY PAD button is not used with the VC-2.  
6
11  
Numeric Key  
[PEAK] (Peak Indicator)  
Here you can register and recall your favorite patches.  
This will light when the input volume is too high.  
* This responds to either the front panel MIC jack or the rear  
panel INPUT jacks.  
[1]–[8]  
• Use these buttons to select your favorite patches.  
• By holding down the [0] button and pressing [1]–[8], you  
can register the currently selected patch (including the  
mic settings) as a favorite patch.  
[MIDI] (MIDI indicator)  
This will light when a MIDI message is received.  
[USB] (USB indicator)  
[BANK-], [BANK+]  
This will light when the V-Synth XT is connected via USB.  
• By holding down the [0] button and pressing [BANK-] or  
[BANK+], you can switch between banks of the patch  
palette.  
7
PHONES Jack  
This is the jack for connecting headphones (sold separately).  
[0]  
• The Patch Palette screen is displayed while you hold  
down the [0] button.  
8
V-CARD Button  
* The [9] button is not used with the VC-2.  
The Roland “V-Card” series software VC-1 and VC-2 are  
preinstalled in the V-Synth XT. You can switch between V-  
Synth/VC-1/VC-2 functionality simply by pressing the V-  
Card button (p. 15).  
12  
LCD CONT (LCD CONTRAST) Knob  
Adjusts the display contrast.  
11  
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Panel Descriptions  
13  
17  
POWER Switch  
Display  
This displays information regarding the operation you are  
Press to turn the power on/off.  
performing.  
14  
E1–E8 knobs  
These knobs control The Top Screen of Patch Mode (p. 16)  
parameters in real time.  
15  
PC CARD Slot  
A memory card can be inserted here.  
16  
VALUE Dial  
This is used to modify values. If you hold down [SHIFT] as  
you turn the VALUE dial, the value will change in greater  
increments.  
[MODE]  
Opens the Mode Menu window.  
[CTRL]  
* The CTRL button is not used with the VC-2.  
[EXIT]  
Return to the Top screen, or close the currently open window. In  
some screens, this causes the currently executing function to be  
aborted.  
[DEC], [INC]  
This is used to modify values. If you keep on holding down  
one button while pressing the other, the value change  
accelerates. If you press one of these buttons while holding  
down [SHIFT], the value will change in bigger increments.  
[
], [ ], [ ], [ ] (Cursor Buttons)  
Moves the cursor location up/down/left/right.  
12  
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Panel Descriptions  
Rear Panel  
1
2
3
4
5
6
1
4
AC Inlet  
INPUT Jacks (L, R)  
Connect the included power cord to this inlet.  
An external audio source can be connected to these jacks for  
external input.  
If you’re playing a patch whose patch algorithm (p. 8) is  
Processor Type 1 or Processor Type 2, connect an external  
“INPUT L” jack, and input an audio signal.  
2
DIGITAL AUDIO INTERFACE  
Connector (OPTICAL IN/OUT, COAXIAL  
IN/OUT)  
(conforming to IEC60958).  
These connectors output a digital audio signal (stereo). The  
output signal is identical to the signal that is output from the  
MAIN OUT jacks.  
The “INPUT R” jack is not used with the VC-2.  
* Connect your mic to the front panel MIC jack.  
* The digital input connectors are not used with the VC-2.  
* The audio signal received via the INPUT jacks can be switched  
on/off by the INPUT Jack Switch (p. 38).  
* The gain of the audio signal received via the INPUT jacks is  
3
MIDI Connectors (IN, OUT, THRU)  
adjusted by the INPUT Jack Gain (p. 38).  
These connectors can be connected to other MIDI devices to  
receive and transmit MIDI messages.  
5
DIRECT OUT Jacks (L, R)  
These jacks output the audio signal from the MIC jack before it  
has passed through the pre-effect (p. 25). The L and R jacks  
will output the same signal.  
6
MAIN OUT Jacks (L (MONO), R)  
These jacks output the audio signal to the connected mixer/  
amplifier system in stereo. For mono output, use the L jack.  
13  
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Making connections  
In order to use the VC-2, you’ll need to connect a mic and MIDI keyboard to the V-Synth XT as shown in the illustration  
below.  
V-Synth XT (Front Panel)  
POWER  
Microphone  
MIC  
If you’re playing a patch whose patch algorithm is Process Type 1 or Process  
Type 2, connect an external audio source (e.g., keyboard or CD player) to the  
V-Synth XT’s “INPUT L” jack, and input an audio signal.  
OUT PUT  
V-Synth XT (Rear Panel)  
INPUT L  
MAIN  
OUT  
MIDI IN  
The “INPUT R”  
jack is not used  
with the VC-2.  
MIDI OUT  
to Power outlet  
Power amp  
MIDI Keyboard  
Connect your mic to the front panel MIC jack.  
Before you connect your mic, set the mic switch to the appropriate position for the type of mic you’re connecting.  
• If your mic requires phantom power to be supplied via the XLR jack, use the “PHANTOM ON” setting.  
• If your mic uses a phone plug or does not require phantom power, set the MIC Switch (p. 10) to the “NORMAL” setting.  
* If you connect a mic, don’t select the “Hi-Z” setting of the MIC switch.  
* The audio signal that is input from the MIC jack can be turned on/off by the MIC Jack Switch (p. 38). Be sure that this is turned on  
when you’re using the mic.  
14  
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Starting up VC-2  
1. Before turning on the V-Synth XT’s power, consider these two questions:  
* Are all peripheral devices connected correctly?  
* Have the volume controls of the V-Synth XT and all connected audio devices been turned to their lowest settings?  
2. Turn on the POWER switch located on the front panel of the V-Synth XT.  
fig.Q-02.e  
ON  
OFF  
* When you turn on the power, the V-Card that was most recently started will start up.  
3. After the V-Synth XT has started up, press the [V-CARD] button and touch “Vocal Designer” (VC-2) in  
the screen that appears.  
4. The VC-2 startup screen will appear.  
* By holding down the [V-CARD] button while you turn on the power, you can take a shortcut to the above screen when the V-Synth XT  
starts up.  
When the VC-2 starts up, the top screen of Patch mode will appear first.  
* Please be aware that in the screen shots printed in this manual, the patch names may differ from the factory settings.  
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Try Out the Sound (Patch mode)  
The Top Screen of Patch  
Mode  
Selecting a Patch  
Selecting Patches with the VALUE dial  
1. Press [MODE].  
1. Access the top screen of Patch mode.  
The VC-2 MODE MENU window appears.  
2. Touch the patch number indication to highlight  
2. Touch <PATCH>.  
it.  
The top screen appears.  
3. Turn the VALUE dial or press [INC], [DEC].  
You can switch more rapidly by holding down [SHIFT]  
while you perform these operations.  
Selecting Patches from the List  
You can easily find the desired patch by selecting it from the  
patch list.  
* Please be aware that in the screen shots printed in this manual,  
the patch names may differ from the factory settings.  
1. Access the top screen of Patch mode.  
2. Touch the patch algorithm indication located in  
the upper left of the screen. Alternatively, touch  
<MENU> in the upper right of the screen and  
then touch <PATCH List> in the pulldown  
menu.  
When the VC-2 starts up, the top screen of Patch mode  
will appear first.  
The screen will depend on the patch algorithm (p. 8)  
group.  
The PATCH List window appears.  
3. Select a patch from the list.  
Either turn the VALUE dial or use [INC], [DEC] to select a  
patch. You can also select a patch by touching it on the  
display.  
From the other screens of Patch mode, you can move to  
the top screen by touching <Top> at the bottom of the  
screen.  
The on-screen keys have the following functions.  
<P001–U192>: Change the buttons at both edges of the  
screen to P001–U192.  
<U193–U448>: Change the buttons at both edges of the  
screen to U193–U448.  
16  
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Try Out the Sound (Patch mode)  
<Algorithm>: Change the buttons at both edges of the  
screen to Patch Algorithm.  
Playing  
< << >: Return to the preceding screen page.  
< >> >: Advance to the next screen page.  
1. Access the top screen of Patch mode. (p. 16)  
4. Touch <OK> to select the patch.  
2. Select a patch.  
3. While you speak or sing into the mic, turn the  
front panel INPUT LEVEL knob to adjust the  
volume of the input from the front panel MIC  
jack.  
Using buttons to select patches  
Any of the 64 patches in the  
current patch bank can be selected  
by entering the patch bank and  
number using numeric keys [1]–  
[8] on the front panel (Patch  
Palette).  
Adjust the volume so that the PEAK indicator does not  
light.  
If you want to make more detailed settings, touch <Mic  
Setting> at the bottom of the screen to access the SYSTEM  
MIC Setting screen (p. 24).  
1. Access the top screen of  
Patch mode.  
2. Use NUMBER [1]–[8] to  
4. Speak or sing into the mic while you play the  
select a patch.  
MIDI keyboard.  
• You can hold down the [0] button and press [1]–[8] to  
register the currently selected patch (including the mic  
settings) as a favorite patch.  
If you’re playing a patch whose patch algorithm (p. 8) is  
Processor Type 1 or Processor Type 2, you won’t hear  
the patch unless you input sound from an external device  
connected to the rear panel INPUT L in addition to the  
mic input.  
• You can hold down the [0] button and use the  
[BANK-][BANK+] buttons to switch between banks of  
the patch palette.  
3. The Patch Palette screen is displayed while you  
hold down the [0] button.  
If you’re playing a patch whose patch algorithm (p. 8) is  
Keyboard~, you don’t need to speak or sing into the mic;  
the patch will produce sound when you simply play the  
keyboard.  
Enabling or Disabling the  
Beep Tone  
You can specify whether or not a beep tone will be heard  
when you touch a valid point on the touch screen. At the  
factory setting, the beep tone will be sounded.  
1. In the upper right of the screen, touch  
<MENU>.  
A pulldown menu appears.  
2. In the pulldown menu, touch <Beep> to add a  
check mark ().  
With this setting, the beep tone will be heard. If you  
perform the same procedure once again, the check mark  
will be cleared and the beep tone will no longer be heard.  
17  
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Try Out the Sound (Patch mode)  
Parameter  
Value  
Explanation  
MIC Level  
0–127  
Adjusts the output level of the mic to the  
vocoder.  
Common to all patch algorithms  
Carrier  
Level  
0–127  
0–127  
Adjusts the output level of the carrier to  
the vocoder.  
Parameter  
Value  
Explanation  
Tempo  
20.0–250.0  
ON, OFF  
Adjusts the tempo of the patch  
Carrier  
Release  
Adjusts the release time of the carrier (the  
time from when you release a key until the  
sound disappears).  
Chord  
Memory  
Switches the Multi Chord Memory  
(one-finger chord) function on/off.  
*
if you want to synchronize to an  
external device, set Clock Source  
your external device to transmit  
clock messages. If you fail to do this,  
chords will not play correctly.  
Vocoder  
Formant  
Type  
T00–  
T15  
Selects the type of vocoder formant.  
Vocoder  
Level  
0–127  
0–127  
Adjusts the output level of the vocoder.  
Vocoder  
Natural  
Voice  
Adjusts the output level of the natural  
voice (your own unprocessed voice).  
Chord  
Memory  
Hold  
ON, OFF  
Switches the Chord Memory hold  
on/off.  
If the patch algorithm is Vocoder~  
Parameter  
Value  
Explanation  
Patch  
Opens the PATCH List window.  
(p. 16)  
Algorithm  
MIC Level  
0–127  
Adjusts the output level of the mic to the  
vocoder.  
Patch  
Number  
P001–P064,  
U001–U448  
Changes the patch number.  
P indicates a preset patch, and U in-  
dicates a user patch.  
Carrier  
Level  
0–127  
0–127  
Adjusts the output level of the carrier to  
the vocoder.  
Effect  
Chorus  
0–127  
0–127  
Adjusts the output level of the cho-  
rus.  
Carrier Re-  
lease  
Adjusts the release time of the carrier (the  
time from when you release a key until the  
sound disappears).  
Effect  
Reverb  
Adjusts the output level of the re-  
verb.  
Vocoder  
Tone  
0–127  
0–127  
0–127  
Adjusts the tone (brightness) of the vocod-  
er.  
Vocoder  
Level  
Adjusts the output level of the vocoder.  
Vocoder  
Natural  
Voice  
Adjusts the output level of the natural  
voice (your own unprocessed voice).  
If the patch algorithm is Poly PShift  
Parameter  
Value  
Explanation  
MIC Level  
0–127  
Adjusts the output level of the mic to the  
poly pitch shifter.  
Poly Pitch  
Shifter  
0–127  
0–127  
Adjusts the TVA level of the poly pitch  
shifter.  
TVA Level  
Poly Pitch  
Shifter Re-  
lease  
Adjusts the release time of the poly pitch  
shifter (the time from when you release a  
key until the sound disappears).  
Poly Pitch  
Shifter For-  
mant Style  
S00–  
S10  
Selects the formant style of the poly pitch  
shifter.  
Poly Pitch  
Shifter Lev-  
el  
0–127  
0–127  
Adjusts the output level of the poly pitch  
shifter.  
Poly Pitch  
Shifter Nat-  
ural Voice  
Adjusts the output level of the natural  
voice (your own unprocessed voice).  
18  
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Try Out the Sound (Patch mode)  
If the patch algorithm is Keyboard~  
Parameter  
Value  
Explanation  
Wave Level  
0–127  
Adjusts the output level of the wave to the  
vocoder.  
Carrier  
Level  
0–127  
0–127  
Adjusts the output level of the carrier to  
the vocoder.  
Carrier Re-  
lease  
Adjusts the release time of the carrier (the  
time from when you release a key until the  
sound disappears).  
Vocoder  
Formant  
Type  
T00–  
T15  
Selects the type of vocoder formant.  
Vocoder  
Level  
0–127  
0–127  
Adjusts the output level of the vocoder.  
Vocoder  
Natural  
Voice  
Adjusts the output level of the natural  
voice (unprocessed sound of the wave).  
If the patch algorithm is Processor Type 1  
Parameter  
Value  
Explanation  
MIC Level  
0–127  
Adjusts the output level of the mic to the  
vocoder.  
Carrier  
Level  
0–127  
Adjusts the output level of the carrier to  
the vocoder.  
Vocoder  
Formant  
Type  
T00–  
T15  
Selects the type of vocoder formant.  
Vocoder  
Level  
0–127  
0–127  
Adjusts the output level of the vocoder.  
Vocoder  
Natural  
Voice  
Adjusts the output level of the natural  
voice (your own unprocessed voice).  
If the patch algorithm is Processor Type 2  
Parameter  
Value  
Explanation  
MIC Level  
0–127  
Adjusts the output level of the mic to the  
vocoder.  
Carrier  
Level  
0–127  
0–127  
0–127  
0–127  
Adjusts the output level of the carrier to  
the vocoder.  
Vocoder  
Tone  
Adjusts the tone (brightness) of the vocod-  
er.  
Vocoder  
Level  
Adjusts the output level of the vocoder.  
Vocoder  
Natural  
Voice  
Adjusts the output level of the natural  
voice (your own unprocessed voice).  
19  
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Creating/Editing Patches (Patch mode)  
7. When editing a parameter that requires you to  
Creating Patches  
On the VC-2, you don’t need to create patches from scratch,  
specify a value, move the cursor to the value  
box of that parameter. Then modify the value by  
either turning the VALUE dial or pressing [INC]  
you can start with an existing patch; i.e., by selecting a patch  
or [DEC]. You can also modify a value by  
dragging over the touch screen.  
algorithm.  
1. Decide on the algorithm (p. 8) for the patch you  
8. Repeat steps 4–7 to make the settings for the  
want to create.  
System function.  
2. Choose an existing patch that uses that  
algorithm.  
Changing the Pitch (PATCH Tune)  
3. Assign a new name to that patch, and save it at  
a different patch number (p. 22).  
4. Edit the patch you copied.  
Patches whose patch algorithm is Processor~ do not  
have this menu.  
Basic Procedure for Patch  
Editing  
1. Touch <MENU> in the upper right of the  
screen.  
A pulldown menu appears.  
1. Press [MODE].  
2. In the pulldown menu, touch <PATCH Tune>.  
The VC-2 MODE MENU window appears.  
The PATCH Tune screen appears.  
2. Touch <PATCH>.  
3. Edit the parameter values.  
The top screen appears.  
Parameter  
Value  
Explanation  
Coarse  
(Patch  
Coarse  
Tune)  
-48–  
+48  
Adjusts the pitch of the patch’s  
sound up or down in semitone steps  
(+/-4 octaves).  
When the VC-2 starts up, the top screen of Patch mode  
will appear first.  
Fine  
(Patch Fine  
Tune)  
-50–  
+50  
Adjusts the pitch of the patch’s  
sound up or down in 1-cent steps  
(+/-50 cents).  
3. Select the patch you want to edit. (p. 16)  
*
One-cent is 1/100th of a semitone.  
4. Touch one of the buttons at the bottom of the  
screen to select the edit group containing the  
parameters you want to set.  
Scale Tune  
(Scale Tune  
Switch)  
OFF,  
ON  
Turn this on when you wish to use a  
tuning scale other than equal tem-  
perament. The VC-2 allows you to  
play the keyboard using tempera-  
ments other than equal tempera-  
ment. The pitch is specified in one-  
cent units relative to the equal tem-  
pered pitch.  
The parameters are organized into several editing  
groups.  
5. Touch one of the tabs in the left of the screen to  
C–B  
(Patch  
Scale Tune)  
-100–  
+100  
Make scale tune settings.  
select the desired editing screen.  
6. In each editing screen, touch the touch screen  
4. Touch <Exit> to exit the screen.  
to set the parameters.  
20  
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Creating/Editing Patches (Patch mode)  
possible loss of sound data or system settings.  
To transmit data to an external MIDI device, connect the  
external MIDI device and V-Synth XT as shown in the  
Equal Temperament  
This tuning divides the octave into 12 equal parts, and is  
the most widely used method of temperament used in  
Western music. The VC-2 employs equal temperament  
when the Scale Tune Switch is set to “OFF.”  
diagram.  
fig.08-01.e  
MIDI IN  
Just Temperament (Tonic of C)  
Compared with equal temperament, the principle triads  
sound pure in this tuning. However, this effect is  
achieved only in one key, and the triads will become  
ambiguous if you transpose.  
MIDI Sequencer  
MIDI OUT  
Arabian Scale  
In this scale, E and B are a quarter note lower and C#, F#  
and G# are a quarter-note higher compared to equal  
temperament. The intervals between G and B, C and E, F  
and G#, Bb and C#, and Eb and F# have a natural third-  
the interval between a major third and a minor third. On  
the VC-2, you can use Arabian temperament in the three  
keys of G, C and F.  
POWER  
V-Synth XT  
<Example>  
1. Touch <MENU> in the upper right of the  
screen.  
Note name  
Equal tem-  
perament  
Just Tem-  
perament  
(tonic C)  
Arabian  
Scale  
A pulldown menu appears.  
C
0
0
0
0
0
0
0
0
0
0
0
0
0
-6  
C#  
D
-8  
+45  
-2  
2. In the pulldown menu, touch <Data Transfer>.  
+4  
+16  
-14  
-2  
The Data Transfer window appears.  
Eb  
E
-12  
-51  
-8  
3. In “Source,” select the type of data that you  
F
want to transmit.  
F#  
G
-10  
+2  
+14  
-16  
+14  
-12  
+43  
-4  
<ALL>: Patch, setup, mic setting, system  
<SETUP+MIC Sets>: Setup and mic setting  
<SYSTEM>: System  
G#  
A
+47  
0
Bb  
B
-10  
-49  
<PATCH>: Patch  
If you selected <PATCH>, specify the patch that is to be  
sent.  
<WORK>: Transmit user patches.  
Transmitting Data to an External  
MIDI Device (Data Transfer)  
Use the “FROM” - “TO” fields to specify the range of  
patch numbers (U001-U448) that will be transmit.  
<TEMP>: Transmit patch from the temporary area.  
Patch, setup and system settings will be transmitted to an  
external MIDI device. This operation is called bulk dump. Use  
this operation when you want to connect another VC-2 (V-  
Synth XT) and play it using the same settings, or to save your  
data on an external MIDI device as a precaution against  
21  
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Creating/Editing Patches (Patch mode)  
4. Set the external MIDI device so that it will be  
ready to receive data, and touch <Execute> to  
execute data transmission.  
Saving Patches (PATCH Write)  
Changes you make to sound settings are temporary, and will  
be lost if you turn off the power or select another sound. If you  
want to keep the modified sound, you must save it.  
If you edit a patch, the message “EDITED” appears in the  
upper left of the screen. Once you save the patch, the  
“EDITED” indication goes away.  
While the data is being transmitted, the display will  
indicate “Transmitting...” When “COMPLETED!” is  
displayed, the transmission has been completed.  
To halt during transmission, touch <ABORT>.  
When you perform the save procedure, the data that  
previously occupied the save destination will be lost.  
Naming a Patch (PATCH Name)  
Before you save the patch, here’s how to give it a new name.  
1. Make sure that the patch you wish to save is  
1. Make sure that the patch that you want to name  
selected.  
is selected.  
2. Touch <MENU> in the upper right of the  
screen.  
2. Touch <MENU> in the upper right of the  
screen.  
A pulldown menu appears.  
A pulldown menu appears.  
3. In the pulldown menu, touch <PATCH Write>.  
3. In the pulldown menu, touch <PATCH Name>.  
The PATCH Write window appears.  
The PATCH Name window appears.  
4. Turn the VALUE dial to specify the save-  
4. Touch the on-screen alphabetic or numeric  
destination patch.  
keys to enter the new name in the text box.  
You can touch <ReName> and rename the save-source  
patch.  
The on-screen keys have the following functions.  
<><>: Move the cursor in the text box to the desired  
input location.  
By touching <Compare> you can check the save-  
destination patch (Compare function).  
<SHIFT>: Turn this on when you want to input  
uppercase letters or symbols.  
5. Touch <Execute> to execute the Save  
operation.  
<Insert>: Turn this on when you want to insert a  
character at the cursor location.  
Auditioning the Save-Destination  
Patch (Compare)  
Before you save a patch, you can audition the patch which  
currently occupies the save destination to make sure that it is  
one you don’t mind overwriting. This can help prevent  
important patches from being accidentally overwritten and  
lost.  
<Clear>: Erases all characters in the text box.  
<Delete>: Deletes the character at the cursor location.  
<Back>: Deletes the character that precedes the cursor  
location.  
You can also move the input location cursor by pressing  
the [ ][ ] cursor buttons. Pressing [  
the character at the cursor location to uppercase, and  
pressing [ ] will change it to lowercase.  
] will change  
1. Follow the procedure in “Saving Patches  
(PATCH Write)” through step 4 to select the  
save destination.  
5. When you have finished inputting, touch <OK>  
to finalize the patch name.  
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Creating/Editing Patches (Patch mode)  
2. Touch <Compare> to turn it on.  
Now you can play the patch that is in the currently  
selected save destination.  
The controller settings shown in the Source field will be  
copied. This will depend on the patch algorithm. If the  
patches in the Source field and Destination field use  
different algorithms, only the settings they have in  
common will be copied.  
3. Play the save-destination patch to make sure  
that it’s one you don’t mind overwriting.  
5. Touch <Execute> to execute the Copy  
The patch auditioned using the Compare function may  
sound slightly different than when it is played normally.  
operation.  
4. If you wish to change the save destination, re-  
specify the save-destination patch by using the  
VALUE dial.  
Deleting Patches (PATCH Delete)  
1. Make sure that the patch you wish to delete is  
selected.  
5. Touch <Execute> to execute the Save  
2. Touch <MENU> in the upper right of the  
screen.  
operation.  
A pulldown menu appears.  
Copying Patch Controller Settings  
(Patch Controller Copy)  
3. In the pulldown menu, touch <PATCH Delete>.  
The PATCH Delete List window appears.  
1. Make sure that you’ve selected the patch with  
4. From the list, select the patch that you want to  
the controller settings you want to copy.  
delete.  
2. Touch <MENU> in the upper right of the  
screen.  
Either turn the VALUE dial or use [INC][DEC] to select a  
patch. You can also select a patch by touching it on the  
display.  
A pulldown menu appears.  
The on-screen keys have the following functions.  
<P001-U192>: Change the buttons at both edges of the  
screen to P001-U192.  
3. In the pulldown menu, touch <PATCH Ctrl>.  
The Patch Controller Copy window appears.  
4. Turn the VALUE dial to select the copy  
<U193-U448>: Change the buttons at both edges of the  
screen to U193-U448.  
destination.  
If you select the same user patch for both FROM and TO  
of the Destination, only that patch will be copied.  
<Algorithm>: Change the buttons at both edges of the  
screen to Patch Algorithm.  
If you select different user patches for FROM and TO of  
the Destination, the patches in that range will be copied.  
< << >: Return to the preceding screen page.  
< >> >: Advance to the next screen page.  
5. Touch <Execute> to execute the Delete  
operation.  
The copy operation will not be carried out if the copy-  
destination patch is “INITPATCH.”  
You can’t delete preset patches.  
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Creating/Editing Patches (Patch mode)  
Selecting a Patch from a List  
(PATCH List)  
Patches whose patch algorithm is Keyboard~ do not  
have this screen.  
Switching the Mic Setting  
You can also access the PATCH List window from the top  
screen of Patch mode by touching the patch algorithm in  
the upper left of the screen.  
The VC-2 can store eight mic settings.  
In the upper right of the screen, touch <MENU> to access  
the pulldown menu, and choose one of the eight templates.  
1. Touch <MENU> in the upper right of the  
screen.  
Note that when you change the parameter values, the mic  
settings will also change (and be saved automatically).  
A pulldown menu appears.  
2. In the pulldown menu, touch <PATCH List>.  
The PATCH List window appears.  
Naming a Mic Setting (Setting Name)  
3. Select a patch from the list.  
You can assign a new name to a mic setting.  
Either turn the VALUE dial or use [INC][DEC] to select a  
patch. You can also select a patch by touching it on the  
display.  
1. Touch <MENU> in the upper right of the  
screen.  
The on-screen keys have the following functions.  
<P001-U192>: Change the buttons at both edges of the  
screen to P001-U192.  
A pulldown menu appears.  
2. In the pulldown menu, touch <Setting Name>.  
The MIC Setting Name screen appears.  
<U193-U448>: Change the buttons at both edges of the  
screen to U193-U448.  
3. Touch the on-screen alphabetic or numeric  
<Algorithm>: Change the buttons at both edges of the  
screen to Patch Algorithm.  
keys to enter the new name in the text box.  
The on-screen keys have the following functions.  
<><>: Move the cursor in the text box to the desired  
input location.  
< << >: Return to the preceding screen page.  
< >> >: Advance to the next screen page.  
<SHIFT>: Turn this on when you want to input  
uppercase letters or symbols.  
<Insert>: Turn this on when you want to insert a  
character at the cursor location.  
Top Screen  
<Clear>: Erases all characters in the text box.  
<Delete>: Deletes the character at the cursor location.  
<Back>: Deletes the character that precedes the cursor  
location.  
You can go to the top screen by touching <Top> in the lower  
part of the screen.  
For details, refer to Parameters in the Top Screen (p.  
18).  
You can also move the input location cursor by pressing  
the [ ][ ] cursor buttons. Pressing [  
the character at the cursor location to uppercase, and  
pressing [ ] will change it to lowercase.  
] will change  
SYSTEM MIC Setting Screen  
You can go to the top screen by touching <Mic Setting> in the  
lower part of the screen.  
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Creating/Editing Patches (Patch mode)  
4. When you have finished inputting, touch <OK>  
Parameter  
Value  
Explanation  
EQ  
HIGH  
Freq  
2000, 4000, 5000, 6300,  
8000, 10000, 12500,  
16000, 20000 Hz  
Selectsthefrequency  
of the high range.  
to finalize the mic setting name.  
PRE-EFX Type (Pre-Effect Types)  
Gain  
-15– +15 dB  
Adjusts the gain of  
the high frequency.  
Positive (+) settings  
will emphasize the  
high-frequency  
range.  
There are three pre-effects: compressor, limiter, and noise  
suppressor. By using these you can adjust the level of the  
sound being sampled.  
MIC LEVEL  
0–127  
Adjusts the volume  
of the mic.  
Noise suppressor: This effect leaves the original sound  
untouched, but mutes the noise that is heard during periods of  
silence.  
*
This is linked with  
MIC Level in the  
top screen.  
Compressor: By reducing high levels and raising low levels,  
this effect smoothes out unevenness in volume.  
Limiter: By compressing sounds that exceed a specified  
volume level, this effect prevents the sound from distorting.  
NS-COMP  
Compressor and noise suppressor settings can be made.  
OFF  
For the parameters of the three-band equalizer, refer to  
the explanation of OFF.  
No pre-effect will be used.  
NOISE SUPRESSOR  
EQ LOW/MID/HIGH (Three-band equalizer)  
Parameter  
Value  
Explanation  
Parameter  
Value  
Explanation  
Thres  
(Threshold  
Level)  
-60–0 dB  
Specifies the level at which the noise  
suppressor will begin to operate. When  
the signal falls below the specified lev-  
el, it will be muted.  
EQ  
Freq  
50, 63, 80, 100, 125, 160,  
200, 250, 315, 400, 500,  
630, 800, 1000, 1250,  
1600, 2000, 2500, 3150,  
4000 Hz  
Selectsthefrequency  
of the low range.  
LOW  
Release  
(Release  
Time)  
0–127  
Specifies the time from when the noise  
suppressor begins to operate until the  
volume reaches 0.  
Gain  
-15– +15 dB  
Adjusts the gain of  
the low frequency.  
Positive (+) settings  
will emphasize the  
low-frequency  
COMPRESSOR  
range.  
Parameter  
Value  
Explanation  
EQ  
MID  
Freq  
50, 63, 80, 100, 125, 160,  
200, 250, 315, 400, 500,  
630, 800, 1000, 1250,  
1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000,  
10000, 12500, 16000,  
20000 Hz  
Selectsthefrequency  
of the middle range.  
Gain  
0–127  
0–127  
Adjusts the output gain.  
Attack (At-  
tack Time)  
Specifies the attack time of the input  
sound.  
Release  
(Release  
Time)  
0–127  
0–127  
Specifies the time from when the compres-  
sor begins to operate until the volume  
reaches 0.  
Q
0.3, 0.4, 0.6, 0.8, 1.0, 1.5,  
2.0, 2.5. 3.0, 3.5, 4.0, 5.0,  
6.0, 7.0, 8.0, 10.0, 12.0,  
14.0, 16.0, 18.0, 20.0  
Adjusts the width of  
themiddlerange. Set  
a higher value for Q  
to narrow the range  
to be affected.  
Level (Out-  
put Level)  
Adjusts the volume of the mic.  
This is linked with MIC Level in the top  
screen.  
*
Gain  
-15– +15 dB  
Adjusts the gain of  
the middle range.  
Positive (+) settings  
will emphasize the  
middle range.  
NS-LIMIT  
Limiter and noise suppressor settings can be made.  
For the parameters of the three-band equalizer, refer to  
the explanation of OFF.  
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Creating/Editing Patches (Patch mode)  
For the parameters of the noise supressor, refer to the  
The carrier screen will be different if the patch algorithm  
is Processor~. Refer to “Carrier Screen for Processor~  
Patch Algorithms” (p. 29).  
explanation of NS-COMP.  
LIMITER  
OSC  
Parameter  
Value  
Explanation  
Thres  
(Threshold  
Level)  
-40–  
0 dB  
Specifies the level (threshold level) at  
which the limiter will begin to function.  
OSC 1/OSC 2  
The following parameters will be displayed if the oscillator  
Attack (At-  
tack Time)  
0–127  
0–127  
Specifies the time from when the input  
level exceeds the threshold level until the  
limiter begins to operate.  
type is Analog.  
Release  
(Release  
Time)  
Specifies the time from when the input  
level drops below the threshold level until  
the limiter turns off.  
Parameter  
Value  
Explanation  
Wave  
Selects the wave.  
*
The available waves will depend on the  
patch algorithm.  
Ratio  
2:1–  
INF:1  
Specifies the compression ratio.  
Level  
Pan  
0–127  
Adjusts the output volume.  
Level (Out-  
put Level)  
0–127  
Adjusts the volume of the mic.  
L64–  
0–63R  
Specifies the pan of the patch. “L64” is far  
left, “0” is center, and “63R” is far right.  
*
screen.  
Pulse  
Width  
-63–  
+63  
Specifies the amount by which the wave  
shape will be modified.  
SubOSC  
OFF,  
-2,  
The same wave will be layered.  
OFF: No sound.  
-2: The second wave will sound two oc-  
taves below.  
NOISE SUP  
Noise suppressor settings can be made.  
-1,  
0
-1: The second wave will sound one octave  
below.  
0: The second wave will sound at the same  
pitch.  
For the parameters of the three-band equalizer, refer to  
the explanation of OFF. (p. 25)  
SubLvl  
Detune  
0–127  
Specifies the output volume of the second  
wave.  
-63–  
+63  
Specifies the amount of detuning for the  
second wave.  
NOISE SUPRESSOR  
Parameter  
Value  
Explanation  
Thres  
(Threshold  
Level)  
-60–0 dB  
Specifies the level at which the noise  
suppressor will begin to operate. When  
the signal falls below the specified lev-  
el, it will be muted.  
The following parameters will be displayed if the oscillator  
type is PCM.  
Parameter  
Value  
Explanation  
Release  
(Release  
Time)  
0–127  
0–127  
Specifies the time from when the noise  
suppressor begins to operate until the  
volume reaches 0.  
Wave  
Selects the wave.  
*
The available waves will depend on the  
patch algorithm.  
Level (Out-  
put Level)  
Adjusts the volume of the mic.  
Level  
Pan  
0–127  
Adjusts the output volume.  
*
This is linked with MIC Level in the top  
screen.  
L64–  
0–63R  
Specifies the pan of the patch. “L64” is far  
left, “0” is center, and “63R” is far right.  
Offset  
0–15  
Adjusts the precise point at which the  
wave is to begin sounding.  
Carrier Screen  
You can go to the top screen by touching <Carrier> in the  
lower part of the screen.  
Patches whose patch algorithm is Poly PShift do not  
have this screen.  
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Creating/Editing Patches (Patch mode)  
PITCH  
EQ GROWL  
OSC1 PITCH  
EQUALIZER  
Parameter  
Value  
Explanation  
Mid 1/Mid 2  
OctShift  
(Octave  
Shift)  
-4– +4  
Adjusts the pitch of the OSC1’s sound up  
or down in units of an octave (+/-4 oc-  
taves).  
Parameter  
Value  
Explanation  
Freq  
50, 63, 80, 100, 125,  
160, 200, 250, 315,  
400, 500, 630, 800,  
1000, 1250, 1600,  
2000, 2500, 3150,  
4000, 5000, 6300,  
8000, 10000, 12500,  
16000, 20000 Hz  
Selects the frequency of the  
middle range.  
OSC2 PITCH  
Parameter  
Value  
Explanation  
Coarse  
(Coarse  
Tune)  
-48–  
+48  
Adjusts the pitch of the oscillator up or  
down in semitone steps (+/-4 octaves).  
Q
0.5, 0.7, 1.0, 2.0, 4.0,  
8.0  
Adjusts the width of the mid-  
dle range. Set a higher value  
for Q to narrow the range to  
be affected.  
Fine  
(Fine Tune)  
-50–  
+50  
Adjusts the pitch of the oscillator up or  
down in 1-cent steps (+/-50 cents).  
PitchKF  
(Pitch Key  
Follow)  
-200–  
+200  
This specifies the amount of pitch  
change that will occur when you play a  
key one octave higher (i.e., 12 keys up-  
ward on the keyboard).  
If you want the pitch to rise one octave  
as on a conventional keyboard, set this  
to “+100.” If you want the pitch to rise  
two octaves, set this to “+200.” Con-  
versely, set this to a negative value if you  
want the pitch to fall. With a setting of  
“0,” all keys will produce the same pitch.  
Gain  
-15– +15 dB  
Adjusts the gain of the mid-  
dle range. Positive (+) set-  
tings will emphasize the  
middle range.  
GROWL  
Parameter  
Value  
Explanation  
Switches growl on/off.  
GrowlSw  
OFF,  
ON  
Intensity  
0–127  
Adjusts the intensity of modulation.  
GLIDE  
Parameter  
ModDepth  
-63–  
+63  
Adjusts the intensity of modulation by the  
controller assigned by Controller (p. 31).  
Value  
Explanation  
Speed  
0–127  
Adjusts the speed of modulation.  
Time  
0–127  
Specifies the time over which the pitch is  
to change.  
ModDepth  
-63–  
+63  
Adjusts the speed of modulation by the  
controller assigned by Controller (p. 31).  
OSC1/2  
Depth  
-63–  
+63  
Specifies the amount of pitch change that  
is to occur.  
TVA  
VIBRATO  
Parameter  
Value  
Explanation  
Type  
NORMAL,  
FEMALE1,  
FEMALE2,  
MALE  
Selects the type of vibrato.  
Level  
Parameter  
Value  
Explanation  
Level  
0–127  
Specifies the volume of the patch.  
Rate  
0–127  
Adjusts the vibrato speed.  
LevelKF  
(Level Key  
Follow)  
-200–  
+200  
Use this parameter if you want the volume  
of the patch to change according to the key  
that is pressed. Relative to the volume at  
the C5 key (center C), positive (+) settings  
will cause the volume to rise for notes  
higher than C5, and negative (-) settings  
will cause the volume to fall for notes  
higher than C4. Larger settings will pro-  
duce greater change.  
OSC1/2  
Depth  
-63– +63  
Adjusts the depth of the vibrato ap-  
plied to OSC1 or OSC2.  
OSC1/2  
ModDepth  
-63– +63  
Adjusts the depth of the vibrato that  
is applied to OSC1 or OSC2 by the  
controller assigned by Controller (p.  
31).  
27  
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Creating/Editing Patches (Patch mode)  
Parameter  
Value  
Explanation  
VeloSens  
-63–  
+63  
Keyboard playing dynamics can be used  
to control the volume of the patch. If you  
want the volume to have more effect for  
strongly played notes, set this parameter  
to a positive (+) value. If you want the vol-  
ume to have less effect for strongly played  
notes, set this to a negative (-) value.  
CTRL (controller)  
KEY ASSIGN  
Parameter  
Value  
Explanation  
Mono/  
Poly  
MONO,  
POLY  
Specifies whether the patch will play  
monophonically or polyphonically.  
The monophonic setting is effective  
when playing a solo instrument patch  
such as sax or flute.  
LevelMod-  
Depth  
-63–  
+63  
Adjusts the volume of the patch by the  
controller assigned by Controller (p. 31).  
MONO: Only the last-played note will  
sound.  
Pan  
POLY: Two or more notes can be  
played simultaneously.  
Parameter  
Value  
Explanation  
Pan  
L64–  
0–63R  
Specifies the pan of the patch. “L64” is far  
left, “0” is center, and “63R” is far right.  
LegatoSw  
OFF, ON  
Legato is valid when the Mono/Poly  
parameter is set to monophonic. This  
setting specifies whether the Legato  
function will be used (ON) or not  
(OFF).  
With the Legato Switch parameter  
“ON,” pressing a key while continuing  
to press a previous key causes the note  
to change pitch to the pitch of the most  
recently pressed key, sounding all the  
while. This creates a smooth transition  
between notes, which is effective when  
you wish to simulate the hammering-  
on and pulling-off techniques used by a  
guitarist.  
PanKF  
(Pan Key  
Follow)  
-200–  
+200  
Use this parameter if you want key posi-  
tion to affect panning. Positive (+) settings  
will cause notes higher than C5 key (cen-  
ter C) to be panned increasingly further to-  
ward the right, and negative (-) settings  
will cause notes higher than C5 key (cen-  
ter C) to be panned toward the left. Larger  
settings will produce greater change.  
PanMod-  
Depth  
-63–  
+63  
Adjusts the pan of the patch by the con-  
troller assigned by Controller (p. 31).  
Attack  
Parameter  
Value  
Explanation  
Time  
0–127  
Specifies the attack time of the envelope  
(the time from when you press a key until  
the envelope level reaches the maximum  
value).  
PORTAMENTO  
Portamento is an effect which smoothly changes the pitch  
from the first-played key to the next-played key. By applying  
portamento when the Mono/Poly parameter is monophonic,  
you can simulate slide performance techniques on a violin or  
similar instrument.  
VeloSens  
-63–  
+63  
This allows keyboard dynamics to affect  
the attack time of the envelope. If you  
want attack time to be speeded up for  
strongly played notes, set this parameter  
to a positive (+) value. If you want it to be  
slowed down, set this to a negative (-) val-  
ue.  
Parameter  
Value  
Explanation  
PortaSw  
OFF,  
ON  
Specifies whether portamento will  
be applied (ON) or not (OFF).  
Mode  
NORMAL,  
LEGATO  
Specifiestheperformanceconditions  
for which portamento will be ap-  
plied.  
NORMAL: Portamento will always  
be applied.  
LEGATO: Portamento will be ap-  
plied only when you play legato (i.e.,  
when you press the next key before  
releasing the previous key).  
Release  
Parameter  
Value  
Explanation  
Time  
0–127  
Specifies the release time of the envelope  
(the time from when you release a key un-  
til the envelope level reaches 0).  
Type  
RATE,  
TIME  
Specifies the type of portamento ef-  
fect.  
RATE: The time it takes will depend  
on the distance between the two  
pitches.  
TIME: The time it takes will be con-  
stant, regardless of how far apart in  
pitch the notes are.  
28  
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Creating/Editing Patches (Patch mode)  
Parameter  
Value  
Explanation  
Time  
0–127  
When portamento is used, this spec-  
ifies the time over which the pitch  
will change. Higher settings will  
cause the pitch change to the next  
note to take more time.  
Wave Screen  
In the case of a patch whose patch algorithm is Keyboard~,  
you can access the Wave screen by touching <Wave> in the  
lower part of the screen.  
BENDER  
Parameter  
Value  
Explanation  
OSC  
Range  
0–48  
Specifies the degree of pitch change in  
semitones when the Pitch Bend lever is all  
the way left/right. For example if this is  
set to “48” and you move the pitch bend  
lever all the way to the left, the pitch will  
fall 4 octaves. If this parameter is set to  
“12,” the pitch will rise one octave when  
the pitch bend lever is moved to the right-  
most position.  
WAVE  
Parameter  
Value  
Explanation  
Wave  
Selects a preset or imported wave.  
Tempo  
Sync  
OFF,  
ON  
Specifies whether the wave will be  
sounded in sync with the tempo  
clock (ON) or not (OFF).  
Key Mode  
NORMAL,  
ALWAYS  
NORMAL: Begin sounding when  
you press a key, and stop sounding  
when you release the key.  
Carrier Screen for Processor~  
Patch Algorithms  
ALWAYS: Begin sounding when  
you first press a key, and continue  
sounding.  
TVA  
VARI  
Level  
Parameter  
Parameter  
Value  
Explanation  
Adjusts the pitch.  
Value  
Explanation  
Pitch  
-63–  
+63  
Level  
0–127  
Specifies the volume of the patch.  
ModDepth  
-63–  
+63  
Adjusts the volume of the patch by the  
ModDepth  
Time  
-63–  
+63  
controller assigned by Controller (p. 31).  
-63–  
+63  
This sets the range of change in playback  
speed (time).  
Pan  
Parameter  
ModDepth  
-63–  
+63  
Adjust the range of change in playback  
speed using the controller assigned by  
Controller (p. 31).  
Value  
Explanation  
Pan  
L64–  
0–63R  
Specifies the pan of the patch. “L64” is  
far left, “0” is center, and “63R” is far  
right.  
Formant  
-63–  
+63  
This sets the range of change in vocal qual-  
ity (formant).  
ModDepth  
-63–  
+63  
Adjust the range of change in vocal quali-  
ty using the controller assigned by Con-  
troller (p. 31).  
ModDepth  
-63–  
+63  
Adjusts the pan of the patch by the con-  
troller assigned by Controller (p. 31).  
TVA  
Parameter  
Level  
Value  
Explanation  
0–127  
Specifies the volume of the wave.  
ModDepth  
-63–  
+63  
Adjust the volume of the wave using the  
controller assigned by Controller (p. 31).  
29  
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Creating/Editing Patches (Patch mode)  
Formant  
Vocoder Screen  
* This parameter is not available if the patch algorithm is  
Vocoder~ or Processor Type 2.  
You can go to the top screen by touching <Vocoder> in the  
Parameter  
Value  
Explanation  
lower part of the screen.  
Type  
00: FLAT–  
15: STFEM2  
Selects the type of formant.  
Patches whose patch algorithm is Poly PShift do not  
TONE  
have this screen.  
* This parameter is not available if the patch algorithm is  
Vocoder~ or Processor Type 2.  
Parameter  
Value  
Explanation  
VOCODER  
Tone  
0–127  
Adjusts the brightness of the sound.  
Parameter  
Value  
0–127  
0–100  
Explanation  
Level  
Adjusts the output level of the vocoder.  
Adjusts the attack time of the vocoder.  
Atk  
Hold Dump  
Parameter  
*
algorithm is Vocoder~ or Processor  
Type 2.  
Value  
Explanation  
Time  
0–127  
Specifies the time from when the hold  
pedal is pressed to fix the tonal character  
from INPUT until that sound disappears.  
Rel  
0–100  
Specifies the time from when the vocoder  
begins to operate until the volume reaches  
0.  
*
This parameter is not available if the patch  
algorithm is Vocoder~ or Processor  
Type 2.  
AutoNoteSw  
LevelMod-  
Depth  
-63–  
+63  
Adjust the output level of the vocoder us-  
ing the controller assigned by Controller  
(p. 31).  
* This parameter is not available if the patch algorithm is  
Keyboard~ or Processor~.  
If this is on, the pitch from the mic input will be detected,  
allowing you to play the VC-2 without having to play the  
keyboard (i.e., without inputting note data).  
NATURAL VOICE  
Parameter  
Value  
Explanation  
Level  
0–127  
Specifies the output level of the natural  
voice (your unprocessed voice, or the orig-  
inal sound of the wave for Keyboard~  
patch algorithms).  
Poly Pitch Shifter Screen  
In the case of a patch whose patch algorithm is Poly PShift,  
you can access the Wave screen by touching <Poly Pitch  
Shifter> in the lower part of the screen.  
RevSend  
0–127  
Adjusts the reverb send level.  
LevelMod-  
Depth  
-63–  
+63  
Adjust the output level of the natural  
voice using the controller assigned by  
Controller (p. 31).  
OSC  
UNVOICE  
* This parameter is not available if the patch algorithm is  
Vocoder~ or Processor Type 2.  
OSC 1/OSC 2  
Parameter  
Value  
Explanation  
Parameter  
Value  
Explanation  
Level  
0–127  
Specifies the amount of the detected un-  
voiced consonants that will be mixed into  
the output of the vocoder.  
Formant  
Style  
00: FLAT–  
10: IMPROV  
Selects the style of vocal character  
(formant).  
Formant  
-63– +63  
Adjusts the width of formant  
change.  
Detect  
1–50  
Adjusts the sensitivity at which unvoiced  
consonants are detected.  
Level  
Pan  
0–127  
Adjusts the output volume.  
L64–0–63R  
Specifies the pan of the patch. “L64”  
is far left, “0” is center, and “63R” is  
far right.  
30  
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Creating/Editing Patches (Patch mode)  
Parameter  
Value  
Explanation  
FmtKF  
-200– +200  
Specifies the amount by which the  
formant value will be affected by  
the key you play.  
Controller  
Select the controller used by ModDepth or ~ModDepth.  
OSC 2  
switch  
OFF,  
ON  
POLY PITCH SHIFTER  
Parameters marked by * will not function since the  
V-Synth XT (rack-mount) does not have the  
corresponding controller. They will function if you  
connect the V-Synth (keyboard) to the V-Synth XT as  
an external MIDI controller.  
Parameter  
Value  
Explanation  
Level  
0–127  
Adjusts the output level of the poly pitch  
shifter.  
ModDepth  
-63–  
+63  
Adjust the output level of the poly pitch  
shifter using the controller assigned by  
Controller (p. 31).  
OFF: Control will not be used.  
CC01–31, 33–95: Controller numbers 1–31, 33–95  
BEND: Pitch Bend, AFT: Aftertouch  
+PAD-X*: The center of the time trip pad is 0; toward the  
right is +, and toward the left is -  
+PAD-Y*: The center of the time trip pad is 0; upward is  
+, and downward is -  
NATURAL VOICE  
Parameter  
Value  
Explanation  
Level  
0–127  
Adjusts the output level of the natural  
voice (your own unprocessed voice).  
RevSend  
0–127  
Adjusts the reverb send level.  
ModDepth  
-63–  
+63  
Adjust the output level of the natural  
voice using the controller assigned by  
Controller (p. 31).  
PAD-X*: The left edge of the time trip pad is 0; toward the  
right is +  
PAD-Y*: The bottom edge of the time trip pad is 0;  
upward is +  
UNVOICE  
Parameter  
TRIP-R*: The outer edge of the time trip pad is 0; toward  
the center is +  
Value  
Explanation  
Level  
0–127  
Specifies the amount of the detected un-  
voiced consonants that will be mixed into  
BEAM-L*: D Beam controller (left)  
BEAM-R*: D Beam controller (right)  
KNOB1*: C1 knob  
Detect  
1–50  
consonants are detected.  
KNOB2*: C2 knob  
VELO: Velocity  
PITCH / EQ GROWL / TVA / CTRL  
KEYF: Key Follow  
* VELO and KEYF do not exist in the wave screen  
Controller or for patches whose patch algorithm is  
Processor~.  
Refer to PITCH (p. 27), EQ GROWL (p. 27), TVA (p. 27),  
and CTRL (p. 28) in the “Carrier Screen.”  
BREATH: Volume of the mic input Breath (p. 39)  
AutoNoteSw  
If this is on, the pitch from the mic input will be detected,  
allowing you to play the VC-2 without having to play the  
keyboard (i.e., without inputting note data).  
31  
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Creating/Editing Patches (Patch mode)  
CHO Type (Chorus Type)  
Use this parameter to select from among the 8 available  
chorus. For details on chorus parameters, refer to “Chorus  
Parameters” (p. 61).  
Effect Screen  
You can go to the top screen by touching <Effect> in the  
Value: 00 (Off)–08  
lower part of the screen.  
CHO Master Level (Chorus Master Level)  
Routing  
Adjusts the volume of the sound that has passed through  
chorus.  
Value: 0–127  
Switches MFX on and off.  
CHO To REV (Chorus Reverb Send Level)  
Value:  
(OFF),  
(ON)  
Adjusts the amount of reverb for the sound that passes  
through chorus. If you don’t want to add the Reverb effect, set  
MFX Type  
it to “0.”  
Use this parameter to select from among the 41 available MFX.  
Value: 0–127  
For details on MFX parameters, refer to “MFX Parameters”  
(p. 43).  
Value: 00 (Thru)–41  
Switches reverb on and off.  
MFX Master Level  
Value:  
(OFF),  
(ON)  
Adjusts the volume of the sound that has passed through the  
MFX.  
REV Type (Reverb Type)  
Value: 0–127  
Use this parameter to select from among the 14 available  
reverb. For details on reverb parameters, refer to “Reverb  
Parameters” (p. 62).  
MFX To CHO (MFX Chorus Send Level)  
Adjusts the amount of chorus for the sound that passes  
Value: 00 (Off)–14  
through MFX. If you don’t want to add the Chorus effect, set it  
to “0.”  
REV Master Level (Reverb Master Level)  
Value: 0–127  
Adjusts the volume of the sound that has passed through  
reverb.  
MFX To REV (MFX Reverb Send Level)  
Value: 0–127  
Adjusts the amount of reverb for the sound that passes  
through MFX. If you don’t want to add the Reverb effect, set it  
to “0.”  
Value: 0–127  
CHO (Chorus On/Off Switch)  
Switches chorus on and off.  
Value:  
(OFF),  
(ON)  
32  
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Creating/Editing Patches (Patch mode)  
MFX  
REV  
MFX Type  
Use this parameter to select from among the 41 available MFX.  
For details on MFX parameters, refer to “MFX Parameters”  
(p. 43).  
Use this parameter to select from among the 14 available  
reverb. For details on reverb parameters, refer to “Reverb  
Parameters” (p. 62).  
Value: 00 (Thru)–41  
Value: 00 (Off)–14  
In this setting screen, you can edit the parameters of the MFX  
that is selected by the MFX Type setting. For details on the  
parameters that can be edited, refer to “MFX Parameters” (p.  
43).  
In this setting screen, you can edit the parameters of the  
reverb that is selected by the REV Type setting. For details on  
the parameters that can be edited, refer to “Reverb  
Parameters” (p. 62).  
When you touch <List>, the MFX List window will  
appear, allowing you to select the MFX from the list.  
When you touch <List>, the Reverb List window will  
appear, allowing you to select the reverb from the list.  
MFX (MFX On/Off Switch)  
REV (Reverb On/Off Switch)  
Switches MFX on and off.  
Switches reverb on and off.  
Value:  
(OFF),  
Value:  
(OFF),  
(ON)  
CHO  
CHO Type (Chorus Type)  
Use this parameter to select from among the 8 available  
chorus. For details on chorus parameters, refer to “Chorus  
Parameters” (p. 61).  
Value: 00 (Off)–08  
In this setting screen, you can edit the parameters of the  
chorus that is selected by the CHO Type setting. For details on  
the parameters that can be edited, refer to “Chorus  
Parameters” (p. 61).  
When you touch <List>, the Chorus List window will  
appear, allowing you to select the chorus from the list.  
CHO (Chorus On/Off Switch)  
Switches chorus on and off.  
Value:  
(OFF),  
(ON)  
33  
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Using Waves (Wave Mode)  
5. From the file list, select the file/folder that you  
want to import.  
Never turn off the power of the V-Synth XT while  
performing an operation in Wave mode. Doing so may  
destroy the files.  
Here you can use the following functions. Touch the  
appropriate button to execute.  
Prevw: Preview (audition) the selected file (.wav/.aif).  
Info: View information for the selected file.  
Mark All: Mark all files/folders in the file list.  
Mark: Mark the selected file/folder in the file list.  
Open: Open the selected folder.  
1. Press [MODE].  
The VC-2 MODE MENU window appears.  
2. Touch <WAVE>.  
The Wave screen appears.  
Close: Move to the next higher folder.  
6. Touch <OK>.  
You must save after performing operations in this screen.  
When you touch <Save> in the screen, the Disk Save  
Project screen will appear, allowing you to save the  
project from the work area onto the internal memory /  
PC Card. For the rest of the procedure, refer to step 4 and  
following of “Saving a Project to Disk (Save Project)”  
(p. 40).  
A WARNING window appears.  
If you want to cancel the procedure at this point, touch  
<CANCEL>.  
7. Touch <EXECUTE> to execute the operation.  
Importing Individual Wave  
Files (Wave Import)  
You can import individual wave files into the work area.  
The data will be imported into unused wave numbers.  
Importing is not possible if there are no empty wave  
numbers.  
1. Press [MODE].  
The VC-2 MODE MENU window appears.  
2. Touch <WAVE>.  
The Wave screen appears.  
3. Touch <Import>.  
The Wave Import screen appears.  
4. Touch <Int> if you want to import from internal  
memory, or touch <Card> if you want to import  
from a PC card.  
34  
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Using Waves (Wave Mode)  
Exchanging a Wave  
Using the Wave Browser  
You can view a list of the imported waves in the work area.  
Here you can use the following functions. Touch the  
appropriate button to execute.  
(WAVE Exchange)  
1. Touch <MENU> in the upper right of the  
screen.  
A pulldown menu appears.  
Top: Move to the beginning of the list.  
End: Move to the end of the list.  
2. In the pulldown menu, touch <WAVE  
Exchange>.  
Info: View information for the selected file.  
Prevw: Preview (audition) the selected file (.wav/.aif).  
Search Empty: Move to the first vacant wave.  
The WAVE Exchange window appears.  
3. Move the cursor to “Source” and select the  
exchange-source wave.  
Copying a Wave (WAVE Copy)  
4. Move the cursor to “Destination” and select the  
1. Touch <MENU> in the upper right of the  
screen.  
exchange-destination wave.  
5. Touch <Execute> to execute the exchange  
A pulldown menu appears.  
operation.  
2. In the pulldown menu, touch <WAVE Copy>.  
The WAVE Copy window appears.  
Deleting a Wave (WAVE Delete)  
3. Move the cursor to “Source” and select the  
1. Touch <MENU> in the upper right of the  
screen.  
copy-source wave.  
4. Move the cursor to “Destination” and select the  
A pulldown menu appears.  
copy-destination wave.  
2. In the pulldown menu, touch <WAVE Delete>.  
5. Touch <Execute> to execute the copy  
The WAVE Delete List window appears.  
operation.  
3. From the list, select the sample that you want to  
delete.  
Moving a Wave (WAVE Move)  
Either turn the VALUE dial or use [INC][DEC] to select a  
patch. You can also select a patch by touching it on the  
display.  
1. Touch <MENU> in the upper right of the  
screen.  
4. Touch <Execute>.  
A pulldown menu appears.  
2. In the pulldown menu, touch <WAVE Move>.  
The WAVE Move window appears.  
3. Move the cursor to “Source” and select the  
move-source wave.  
4. Move the cursor to “Destination” and select the  
move-destination wave.  
5. Touch <Execute> to execute the move  
operation.  
35  
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Settings Common to All Modes (System Mode)  
Settings that affect the entire operating environment of the  
VC-2, such as tuning and MIDI message reception, are  
Saving the System Settings  
referred to as system functions. This section explains how to  
(Write)  
make settings for the System functions and describes the  
functions of the different System parameters.  
Changes you make to the System function settings are only  
temporary—they will be discarded as soon as the power is  
turned off. If you want to keep any changes you’ve made in  
the system settings, you must save them.  
How to Make the System  
Function Settings  
1. Press [MODE].  
When you perform the save procedure, the data that  
previously occupied the save destination will be lost.  
However, the factory setting data can be recovered by  
performing the Initialization procedure.  
The VC-2 MODE MENU window appears.  
2. Touch <SYSTEM>.  
The SYSTEM Com Master screen appears.  
The parameters are organized into several editing  
groups.  
1. After you have edited the settings of the System  
function, touch <Write>, located in the lower  
right of the screen.  
3. Touch one of the buttons at the bottom of the  
screen to select the edit group containing the  
parameters you want to set.  
Initializing the System Settings  
(Init)  
4. Touch one of the tabs in the left of the screen to  
select the desired editing screen.  
The current settings of the system functions can be restored to  
the factory settings.  
5. In each editing screen, touch the touch screen  
to set the parameters.  
1. Touch <Init>, located in the lower right of the  
screen.  
6. When editing a parameter that requires you to  
specify a value, move the cursor to the value  
box of that parameter. Then modify the value by  
either turning the VALUE dial or pressing [INC]  
or [DEC]. You can also modify a value by  
dragging over the touch screen.  
A WARNING window appears.  
If you want to cancel the procedure at this point, touch  
<CANCEL>.  
2. Touch <EXECUTE> to execute the operation.  
7. Repeat steps 3–6 to make the settings for the  
System function.  
If you want the factory settings to be in effect the next  
time the VC-2 (V-Synth XT) is powered up, touch  
<Write> to save the settings.  
36  
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Settings Common to All Modes (System Mode)  
IO  
Parameter  
Viewing VC-2’s Information  
(Information)  
Value  
Explanation  
USB Input  
Type  
The signal that is input from the computer via USB  
audio is used as the modulator (mic) or as the carrier  
for Processor Type 1 or 2.  
1. Touch <MENU> in the upper right of the  
screen.  
*
The signal that is input via USB audio is mixed  
with the signal from the V-Synth XT’s MIC or  
INPUT jack.  
A pulldown menu appears.  
OFF:  
2. In the pulldown menu, touch <Info>.  
The information screen appears.  
USB audio input is not used.  
PARA:  
This indicates the version of the VC-2.  
USB  
L
V-Synth XT  
3. Touch <EXIT> to close the window.  
Carrier (Processor Type 1, 2)  
Modulator (MIC)  
R
Functions of System  
Parameters  
The USB audio L (left) channel is used as the carrier.  
The USB audio R (right) channel is used as the mod-  
ulator (mic).  
MIX:  
This section explains what the different System parameters  
do, and also how these parameters are organized.  
USB  
L
V-Synth XT  
Carrier (Processor Type 1, 2)  
R
Modulator (MIC)  
Settings Common to the Entire  
System (Common)  
The USB audio L (left) and R (right) signals are  
mixed, and used as the modulator (mic) and carrier.  
MIX Car:  
Master  
Parameter  
USB  
L
V-Synth XT  
Value  
Explanation  
Carrier (Processor Type 1, 2)  
Master  
Tune  
415.3–  
466.2  
Hz  
Adjusts the overall tuning of the VC-2.  
The display shows the frequency of the  
A4 note (center A).  
R
Modulator (MIC)  
The USB audio L (left) and R (right) signals are  
mixed, and used as the carrier.  
Master Key  
Shift  
-24–  
+24  
Shifts the overall pitch of the VC-2 in  
semitone steps.  
Master  
Level  
0–127  
Adjusts the volume of the entire VC-2.  
MIX Mod:  
USB  
L
V-Synth XT  
Carrier (Processor Type 1, 2)  
R
Modulator (MIC)  
The USB audio L (left) and R (right) signals are  
mixed, and used as the modulator (mic).  
Output  
Gain  
-12–  
+12  
dB  
This adjusts the output gain from the VC-  
2’s Analog Out and Digital Out. When, for  
example, there are relatively few voices  
being sounded, boosting the output gain  
can let you attain the most suitable output  
level for recording and other purposes.  
Digital  
Output  
Freq  
44.1,  
48, 96  
kHz  
Sets the sampling frequency of the digital  
output.  
37  
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Settings Common to All Modes (System Mode)  
EQ  
Parameter  
Parameter  
Value  
Explanation  
Tx Edit  
OFF, ON  
Specify whether changes you  
make in the settings of a patch will  
be transmitted as system exclusive  
messages (ON), or will not be  
transmitted (OFF).  
Value  
Explanation  
2 Band EQ  
LOW Freq  
OFF, ON  
Switch the 2-Band equalizer  
on/off.  
50, 63, 80, 100,  
125, 160, 200,  
250, 315, 400,  
500, 630, 800,  
1000, 1250, 1600,  
2000, 2500, 3150,  
4000 Hz  
Selects the frequency of the low  
range.  
Clock Out  
OFF, ON  
OFF, ON  
Specifies whether MIDI clock will  
be transmitted (ON) or not (OFF).  
USB-MIDI  
Thru Sw  
This switch specifies whether  
MIDI messages received at the  
MIDI connector will be re-trans-  
mitted from the MIDI OUT con-  
nector (ON) or not (OFF).  
LOW Gain  
HIGH Freq  
HIGH Gain  
-15– +15 dB  
Adjusts the gain of the low fre-  
quency. Positive (+) settings  
will emphasize the low-fre-  
quency range.  
MIDI IN  
MIDI OUT  
USB OUT  
USB IN  
2000, 4000, 5000,  
6300, 8000,  
10000, 12500,  
16000, 20000 Hz  
Selects the frequency of the high  
range.  
Sound  
Generator  
Section  
-15– +15 dB  
Adjusts the gain of the high fre-  
quency. Positive (+) settings  
will emphasize the high-fre-  
quency range.  
V-Synth XT  
USB-MIDI Thru Sw=OFF  
MIDI IN  
MIDI OUT  
USB OUT  
USB IN  
TOTAL  
Gain  
-15– +15 dB  
Adjusts the total gain.  
Sound  
Generator  
Section  
MIDI/USB  
V-Synth XT  
Parameter  
Value  
Explanation  
USB-MIDI Thru Sw=ON  
Device ID  
17–32  
When you want to transmit or re-  
ceive System Exclusive messages,  
set this parameter to match the De-  
vice ID number of the other MIDI  
device.  
Volume  
Expression  
Level Con-  
trol  
OFF, ON  
Specifies whether received Vol-  
will adjust the output volume  
(ON), or will be ignored (OFF).  
Clock  
Source  
INT,  
The LFO cycle or multi-effects  
changes can be synchronized to a  
clock (tempo). When this is used  
by the patch, this Clock Source set-  
ting determines the clock which  
will be used.  
MIDI,  
Chord Memory  
USB MIDI  
Parameter  
Value  
Explanation  
Chord  
Memory  
Sw  
OFF,  
ON  
Switches the Multi Chord Memory (one-  
finger chord) function on/off.  
INT: The Patch Tempo will be  
used.  
MIDI: Synchronize to the clock of  
an external MIDI.  
USB MIDI: Synchronize to the  
clock of an external USB MIDI.  
*
If you want to synchronize to an external  
device, set Clock Source (p. 38) to  
EXTERNAL, then get your external  
device to transmit clock messages. If you  
fail to do this, chords will not play  
correctly.  
Rx Sw  
OFF, ON  
1–16  
Specifies whether all MIDI mes-  
sages will be received (ON) or not  
(OFF).  
Grid Reso-  
lution  
Dot-  
Each note within the chord will be played  
separately at the timing interval you  
specify here.  
ted 8th  
note–  
64th  
Rx Channel  
Rx PC  
Sets the Basic Channel (MIDI chan-  
nel on which the VC-2 receives and  
transmits messages).  
note  
OFF, ON  
OFF, ON  
OFF, ON  
Specifies whether Program  
Change messages will be received  
(ON) or not (OFF).  
Code set  
KEEP  
C–B  
Specify a chord for each key in the range  
C–B.  
OFF,  
ON  
When entering a chord from the key-  
board, this parameter specifies whether  
the keys you press will be held in their  
pressed state (ON) or not (OFF). If this is  
ON, the key will be maintained in a  
“pressed” state even when you release it.  
Rx Bank  
Rx Sys-Ex  
Specifies whether Bank Select mes-  
sages will be received (ON) or not  
(OFF).  
Specifies whether System Exclu-  
sive messages will be received  
(ON) or not (OFF).  
38  
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Settings Common to All Modes (System Mode)  
Parameter  
Value  
Explanation  
Parameter  
Value  
Explanation  
STORE  
Store the chord you specified from the  
keyboard into the chord set.  
USB Audio OUT  
USB Audio IN  
OFF  
Audio I/F  
Parameter  
Value  
Explanation  
MIC Jack  
Switch  
OFF, ON  
OFF, ON  
0db, +12db  
Specifies whether the front pan-  
el MIC jack will be enabled  
(ON) or disabled (OFF).  
DIR  
MIC  
Jack  
DIRECT  
OUT  
ANALOG  
INPUT Jack  
Switch  
Specifies whether the rear panel  
INPUT jacks will be enabled  
(ON) or disabled (OFF).  
INPUT  
Jack  
MAIN  
MAIN  
OUT  
INPUT  
Monitor  
Switch  
INPUT Jack  
Gain  
Sets the gain of the rear panel  
INPUT jacks.  
MAIN  
Front Panel  
Input Knob  
MIC Jack  
MIC Sw  
•Hi-Z  
PEAK LED  
Sound Generator  
•NORMAL  
•PHANTOM  
V-Synth XT  
MIC  
JACK  
Rear Panel  
Switch  
INPUT  
JACK  
Gain  
INPUT  
JACK  
Switch  
Sound  
INPUT  
Jack  
Controller Settings (Controller)  
Tx  
Generator  
R
L
Modulator (MIC)  
Carrier  
(Processor  
Type 1, 2)  
Parameter  
Value  
Explanation  
Patch Tx  
Ch  
1–16,  
RX CH,  
OFF  
Specifies the transmit channel of MIDI  
messages in Patch mode. If you do not  
want to transmit MIDI messages to ex-  
ternal MIDI devices, turn this parameter  
“OFF.” If you want the transmit channel  
to always match the Patch Receive  
USB Audio In-  
put Source  
OFF, MAIN,  
When the V-Synth XT is con-  
nected via USB to your comput-  
er, this specifies the source of  
the USB audio that will be out-  
put to the computer.  
ANALOG  
Channel, set this parameter to “RX CH.”  
USB Audio In-  
put Monitor  
Sw  
OFF, ON  
Specifies whether USB Audio  
Input Source monitoring will be  
sent from the V-Synth XT’s  
MAIN OUT (ON) or will not be  
sent (OFF).  
Tx PC  
OFF,  
ON  
Specifies whether Program Change mes-  
sages will be transmitted (ON) or not  
(OFF).  
Tx Bank  
OFF,  
ON  
Specifies whether Bank Select messages  
will be transmitted (ON) or not (OFF).  
USB Audio  
Output Dest  
OFF, MAIN,  
DIR  
When the V-Synth XT is con-  
nected via USB to your comput-  
er, this specifies the output  
destination of the USB audio  
that is received from the com-  
puter.  
Tx Active  
Sens  
OFF,  
ON  
Specifies whether Active Sensing mes-  
sages will be transmitted (ON) or not  
(OFF).  
Breath  
Parameter  
Value  
Explanation  
Voice As-  
sign  
OFF,  
CC01–31,  
CC33–95  
Specifies the MIDI controller  
number that will transmit the  
volume data extracted from the  
mic input signal.  
OFF: No message will be trans-  
mitted.  
CC01-31, 33-95: Controller  
numbers 1-31, 33-95  
39  
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Saving and Loading Projects (Disk Mode)  
Loading a Project from Disk  
(Load Project)  
Never turn off the power of the V-Synth XT while  
performing an operation in Disk mode. Doing so may  
destroy the files.  
This function loads a project on internal memory / PC Card  
into the V-Synth XT’s work area.  
Saving a Project on Disk  
(Save Project)  
When a project is loaded, work area will be rewritten. If  
work area contains important data, you must save it  
before you load other data.  
Save the project in the work area to internal memory / PC  
Card.  
1. Press [MODE].  
1. Press [MODE].  
The VC-2 MODE MENU window appears.  
The VC-2 MODE MENU window appears.  
2. Touch <DISK>.  
2. Touch <DISK>.  
The DISK UTILITY MENU window appears.  
The DISK UTILITY MENU window appears.  
3. Touch <Load Project>.  
3. Touch <Save Project>.  
The Disk Load Project screen appears.  
The Disk Save Project screen appears.  
4. Select the project that you want to load.  
4. Select the save-destination project.  
5. Touch <OK>.  
A WARNING window appears.  
If you want to save the data as a new project, touch <New  
Project>. The PROJECT Name window will appear.  
Assign a name to the new project.  
If you want to cancel the procedure at this point, touch  
<CANCEL>.  
5. Touch <OK>.  
6. Touch <EXECUTE> to execute the operation.  
A WARNING window appears.  
When the operation is completed, the display will briefly  
indicate “COMPLETED!.”  
If you want to cancel the procedure at this point, touch  
<CANCEL>.  
7. Press [EXIT] to exit Disk mode.  
6. Touch <EXECUTE> to execute the operation.  
When the operation is completed, the display will briefly  
indicate “COMPLETED!.”  
7. Press [EXIT] to exit Disk mode.  
40  
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Reset to Default Factory Settings (Factory Reset)  
This restores all VC-2 data in the internal memory to the  
factory-set condition (Factory Reset).  
If there is important data you’ve created that’s stored in  
the internal memory, all such data is discarded when a  
Factory Reset is performed. If you want to keep the  
existing data, USB backing up onto a computer (p. 42) or  
transmit it to an external MIDI device and save it (p. 21).  
1. Press [MODE].  
The VC-2 MODE MENU window appears.  
2. Touch <FACTORY RESET>.  
The Factory Reset screen appears.  
3. Touch <Execute> to execute the Factory Reset.  
When the display indicates “COMPLETED!,” the factory  
reset operation has been completed.  
41  
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Backing Up Data to Your Computer (USB Mode)  
By connecting the V-Synth XT with your computer via a USB  
cable, you can transfer files such as projects, patches, and  
wave data from internal memory or a memory card to and  
from the hard disk or other media of your computer, in order  
to back up your data.  
You can copy waves from your computer to the VC-2, or back  
up VC-2 projects to your computer.  
For details on the USB functionality, refer to the chapter  
Connecting to Your Computer via USB (USB Mode)”  
in the “V-Synth XT Owner’s Manual.”  
42  
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Effects List  
Page  
p. 59  
p. 60  
p. 60  
p. 60  
MFX Parameters  
parameters.  
38: Phonograph  
39: Radio Tuning  
40: Bit Rate Converter  
41: Pseudo Stereo  
01: Parametric EQ  
following pages.  
(Parametric Equalizer)  
This is a 4 band (low range, midrange x 2, high range) stereo  
parametric equalizer.  
Page  
01: Parametric EQ  
02: Graphic EQ  
p. 43  
p. 43  
p. 44  
p. 44  
p. 45  
p. 45  
p. 46  
p. 46  
p. 47  
p. 47  
p. 47  
p. 48  
p. 49  
p. 49  
p. 49  
p. 50  
p. 50  
p. 51  
p. 51  
p. 51  
p. 51  
p. 52  
p. 52  
p. 53  
p. 53  
p. 53  
p. 54  
p. 54  
p. 55  
p. 55  
p. 56  
p. 56  
p. 56  
p. 57  
p. 58  
p. 58  
p. 59  
Parameter  
Low Freq  
Low Gain  
Mid 1 Freq  
Mid 1 Q  
Value  
Description  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range 1  
03: Resonant Filter  
04: Isolator and Filter  
05: Distortion / OD  
06: Amp Simulator  
07: Auto Wah  
0.5, 0.7, 1.0, 2.0,  
4.0, 8.0  
Width of the middle range 1  
Set a higher value for Q to nar-  
row the range to be affected.  
08: Humanizer  
Mid 1 Gain  
Mid 2 Freq  
Mid 2 Q  
-15– +15 dB  
50–20000 Hz  
Gain of the middle range 1  
09: Dynamic Processor  
10: Tape Echo Simulator  
11: Stereo Delay  
Frequency of the middle range 2  
0.5, 0.7, 1.0, 2.0,  
4.0, 8.0  
Width of the middle range 2  
Set a higher value for Q to nar-  
row the range to be affected.  
12: Multi Tap Delay  
13: Reverse Delay  
14: Vocal Echo  
Mid 2 Gain  
Hi Freq  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
-15– +15 dB  
Gain of the middle range 2  
Frequency of the high range  
Gain of the high range  
Output Level  
Hi Gain  
15: Band Pass Delay  
16: Analog DelayChorus  
17: Digital Chorus  
18: Space Chorus  
19: Hexa Chorus  
20: Analog Flanger  
21: BOSS Flanger  
22: Step Flanger  
Total Gain  
02: Graphic EQ (Graphic Equalizer)  
This simulates a 12-band stereo graphic equalizer.  
Parameter  
Value  
Description  
180Hz Gain  
250Hz Gain  
355Hz Gain  
500Hz Gain  
710Hz Gain  
1000Hz Gain  
1400Hz Gain  
2000Hz Gain  
2800Hz Gain  
4000Hz Gain  
5600Hz Gain  
8000Hz Gain  
Total Gain  
-15– +15 dB  
Gain of each frequency band  
23: Analog Phaser  
24: Digital Phaser  
25: Rotary  
26: Tremolo/Auto Pan  
27: Stereo Pitch Shifter  
28: OD/DSCho/Flg  
29: OD/DSDelay  
30: Cho/FlgDelay  
31: EnhCho/Flg  
32: EnhDelay  
33: Vocal Multi  
-15– +15 dB  
Output Level  
34: Guitar Multi  
35: Bass Multi  
36: E.Piano Multi  
37: Keyboard Multi  
43  
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Effects List  
03: Resonant Filter  
Parameter  
Value  
Description  
Low Band  
Level  
-60– +4  
dB  
These specify each level of the Low, Mid,  
and High frequency ranges.  
At -60 dB, the sound becomes inaudible. 0  
dB is equivalent to the input level of the  
sound.  
It allows for cyclical control of the cutoff frequency using an  
LFO. It allows you to make drastic changes in the frequency  
response of the input signal by the cutoff frequency and  
feedback, making the sound brighter or darker, or giving it a  
distinctive character.  
Mid Band  
Level  
Hi Band  
Level  
Parameter  
Value  
Description  
AP Low Sw OFF, ON Turns the Anti-Phase function on and off  
for the Low frequency ranges.  
Cutoff Freq  
50–20000 Hz  
Basic frequency of the filter  
The LFO will control the cutoff  
frequency with this value as its  
maximum level.  
When turned on, the counter-channel of  
stereo sound is inverted and added to the  
signal.  
AP Low  
Level  
0–127  
Adjusts the level settings for the Low fre-  
quency ranges.  
Adjusting this level for certain frequencies  
allows you to lend emphasis to specific  
parts. (This is effective only for stereo  
source.)  
Resonance  
Band Mode  
0–127  
Filter’s resonance level  
Raising the setting increases  
resonance near the cutoff fre-  
quency, producing a uniquely  
characteristic sound.  
LOW, MID,  
HIGH,  
LOW+MID,  
MID+HIGH,  
ALL  
Frequency range to which the  
filter will be applied  
LOW: low frequency band  
MID: mid-range frequency  
HIGH: high frequency  
LOW+MID: low and middle  
range frequency  
AP Mid Sw OFF, ON Settings of the Anti-Phase function for the  
Middle frequency ranges  
AP Mid  
Level  
0–127  
The parameters are the same as for the  
Low frequency ranges.  
Filter Type  
Type of filter  
THRU: no filter is used  
MID+HIGH: middle and high  
range frequency  
LPF: Passes frequencies below the Cutoff.  
BPF: Passes frequencies near the Cutoff.  
HPF: Passes frequencies above the Cutoff.  
NOTCH: Passes frequencies other than those near the  
Cutoff.  
ALL: all ranges  
Sweep Wave-  
form  
TRI, SAWUP,  
SAWDN, SQR  
LFO waveform  
TRI: Triangle wave  
SAWUP: Sawtooth Wave  
SAWDN: Sawtooth Wave  
SQR: Square wave  
Level  
Level  
Level  
Freq.  
Freq.  
Freq.  
Freq.  
SAWUP  
SAWDN  
LPF  
BPF  
HPF  
Level  
Sweep Rate  
0.05–10.0 Hz,  
note  
Frequency of the LFO modula-  
tion  
Sweep Depth  
Balance  
0–127  
Modulation depth of the LFO  
DRY100:0WET–  
DRY0:100WET  
Volume balance between the  
direct sound (DRY) and the ef-  
fect sound (WET)  
NOTCH  
Filter Slope -12, -24  
dB/O  
Filter’s attenuation slope  
-24 dB per octave: steep  
-12 dB per octave: gentle  
Filter Cut-  
off  
0–127  
Cutoff frequency of the filter  
04: Isolator and Filter  
A 3-band isolator, filter, and low booster are connected in  
stereo in series.  
Isolator is an equalizer which cuts the volume greatly,  
allowing you to add a special effect to the sound by cutting the  
volume in varying ranges.  
The filters allow you to modify the frequency response of the  
input sound widely and give sound a character.  
The low booster emphasizes the bottom to create a heavy bass  
sound.  
The closer to zero it is set, the lower the  
cutoff frequency becomes; set it closer to  
127, and the cutoff frequency becomes  
higher.  
Filter Reso- 0–127  
nance  
Resonance level of the filter  
Raising the setting increases resonance  
near the cutoff frequency, giving the  
sound a special characteristic.  
Filter Gain  
0– +24  
dB  
Compensates for the volume dropped in  
the cut frequency range with some filters.  
The level of compensation increases as the  
value is increased, and raise the volume.  
LowBoost  
Level  
-15– +15  
dB  
Increasing this value gives you a heavier  
low end.  
* Depending on the Isolator and filter set-  
tings this effect may be hard to distin-  
guish.  
44  
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Effects List  
05: Distortion / OD  
Parameter  
Value  
Description  
Amp Type  
(Amp)  
Type of guitar amp  
(Distortion / Overdrive)  
JC-120: The sound of a Roland JC-120.  
CLEAN TWIN: The sound of a standard built-in type  
vacuum tube amp.  
Overdrive produces a natural-sounding distortion similar to  
that produced by a vacuum tube amplifier. Distortion  
produces a more intense distortion than the overdrive effect.  
MATCH DRIVE: The sound of a recent vacuum tube  
amp widely used in blues, rock, and fusion.  
BG LEAD: The sound of a vacuum tube amp repre-  
sentative of the late 70’s and the 80’s.  
MS1959 I: The sound of the large vacuum tube amp  
stack that was indispensable to the British hard rock of  
the 70’s, with input I connected.  
MS1959 II: The same amp as MS1959 I, but with input  
II connected.  
MS1959 I+II: The same amp as MS1959 I, but with in-  
puts I and II connected in parallel.  
Parameter  
Value  
Description  
Input Mode  
MONO, STE-  
REO  
Selects whether to input in stereo  
or in monaural.  
If MONO is selected, the left and  
right sound will be mixed, and in-  
put as monaural.  
Drive Mode  
OD, DS  
Selects whether to use overdrive  
(OD) or distortion (DS).  
SLDN LEAD: The sound of a vacuum tube amp us-  
able in a wide variety of styles.  
METAL 5150: The sound of a large vacuum tube amp  
suitable for heavy metal.  
METAL LEAD: A metal lead sound with a distinctive  
mid-range.  
OD-1: The sound of the BOSS OD-1 compact effects  
processor.  
Drive  
0–127  
Degree of distortion  
Amp Sim Sw  
Amp Type  
OFF, ON  
Turns the Amp Simulator on/off.  
SMALL,  
Type of guitar amp  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
BUILT-IN,  
2-STACK,  
3-STACK  
OD-2 TURBO: The sound of the BOSS OD-2 compact  
effects processor with the Turbo switch on.  
DISTORTION: Distortion sound.  
Output Level  
Ps Low Freq  
Ps Low Gain  
Ps Hi Freq  
0–127  
Output Level  
50–4000 Hz  
-15– +15 dB  
Frequency of the low range  
Gain of the low range  
FUZZ: Fuzz sound.  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Volume  
0–127  
0–127  
Volume and degree of distortion of the  
amp  
Ps Hi Gain  
Bass  
Tone of the bass/mid/treble range  
* Middle cannot be set if MATCH  
DRIVE is selected for the Amp Type.  
Middle  
Treble  
Presence  
06: Amp Simulator (Guitar Amp  
Simulator)  
0–127  
Tone for the ultra high frequency range  
Volume of the entire amp  
This is an effect that simulates an guitar amp.  
Master Vol- 0–127  
ume  
Parameter  
Value  
Description  
Brightness  
Sw  
(Bright Sw)  
OFF, ON  
Turning this On will produce a sharper  
and brighter sound.  
NS Sw  
OFF, ON  
Turns the noise suppressor on/off.  
The noise suppressor leaves the origi-  
nal sound unmodified, but mutes only  
the noise during the silent intervals.  
* This parameter can be set if the Amp  
Type is set to JC-120, CLEAN TWIN, or  
BG LEAD.  
NS Thresh-  
old  
0–127  
0–127  
Adjusts the level at which the noise  
suppressor will begin to take effect.  
When the signal drops below the spec-  
ified level, it will be muted.  
Gain Sw  
LOW,MID, Degree of amp distortion  
HIGH  
Sp Sim Sw  
Sp Type  
OFF, ON  
Turns the Speaker Simulator on/off.  
(see below) Type of speaker  
NS Release  
Sets the transition time from when the  
noise suppression starts to the point  
where the volume reaches 0.  
Mic Setting  
1–10  
Adjusts the location of the mic that is  
recording the sound of the speaker.  
Increasing this value will produce the  
effect of the mic being further away  
from the center of the speaker cone.  
Mic Level  
0–127  
Volume of the microphone  
Volume of the direct sound  
Output Level  
Direct Level 0–127  
Level 0–127  
Specifications of each Speaker Type  
The speaker column indicates the diameter of each speaker  
unit (in inches) and the number of units.  
Type  
Cabinet  
Speaker Microphone  
10 dynamic  
SMALL  
small open-back enclo-  
sure  
45  
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Effects List  
Type  
Cabinet  
Speaker Microphone  
Parameter  
Value  
Description  
MIDDLE  
JC-120  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
12 x 1  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 4  
12 x 4  
12 x 4  
dynamic  
Rate  
0.05–10.0 Hz,  
note  
Frequency of modulation  
dynamic  
Depth  
0–127  
Depth of modulation  
BUILT IN 1  
BUILT IN 2  
BUILT IN 3  
BUILT IN 4  
BUILT IN 5  
dynamic  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
condenser  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
BG STACK 1 sealed enclosure  
BG STACK 2 large sealed enclosure  
MS STACK 1 large sealed enclosure  
MS STACK 2 large sealed enclosure  
08: Humanizer  
This adds a vowel character to the sound, making it similar to  
a human voice.  
METAL  
STACK  
large double stack  
Parameter  
Value  
Description  
Overdrive  
Sw  
OFF, ON  
Turns Drive on/off.  
Recommended combination of pre-amp and speaker  
Drive  
0–127  
Degree of distortion  
First vowel  
Amp type  
Speaker type  
Vowel 1  
Vowel 2  
Rate  
a, e, i, o, u  
a, e, i, o, u  
BG LEAD  
BG STACK 1–2, MIDDLE  
BG STACK 1–2, METAL STACK  
BG STACK 1–2, METAL STACK  
BG STACK 1–2, METAL STACK  
BG STACK 1–2, METAL STACK  
BG STACK 1–2, METAL STACK  
BUILT IN 1–4  
Second vowel  
MS1959 II  
0.05–10.0 Hz,  
note  
Frequency at which the two vowels  
will be switched  
MS1959 I+II  
SLDN LEAD  
METAL 5150  
METAL LEAD  
OD-2 TURBO  
DISTORTION  
FUZZ  
Depth  
0–127  
Effect depth  
With a setting of 0, it will be fixed at  
Vowel 1.  
Trigger Sens -60–0 dB, LFO  
Level at which the two vowels will  
be switched  
-60–0 dB: When the specified level  
is exceeded, the sound will change  
to the other vowel at the frequency  
(speed) specified by Rate.  
BUILT IN 1–4  
BUILT IN 1–4  
LFO: The two vowel sounds will al-  
ternate at the frequency specified  
by Rate, regardless of the level.  
07: Auto Wah  
Wah is an effect that modifies the frequency characteristics of  
a filter over time, producing a unique tone. The wah effect can  
change in relation to the volume of the input signal, and/or  
cyclically.  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Parameter  
Value  
Description  
Filter Type  
LPF, BPF  
Type of filter  
LPF: The wah effect will be applied  
over a wide frequency range.  
BPF: The wah effect will be applied  
over a narrow frequency range  
Polarity  
DOWN, UP  
When using the volume of the in-  
put signal to control the wah effect,  
this setting determines whether the  
frequency of the filter will be  
moved upward (UP) or downward  
(DOWN).  
Frequency  
Peak  
0–127  
0–127  
Adjusts the frequency at which the  
wah effect will apply.  
Adjusts the amount of the wah ef-  
fect that will occur in the range of  
the center frequency.  
Set a higher value for Q to narrow  
the range to be affected.  
Trigger Sens 0–127  
Adjusts the sensitivity with which  
the wah effect is controlled.  
46  
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Effects List  
09: Dynamic Processor  
10: Tape Echo Simulator  
This virtual tape echo gives you real tape delay sound. This  
simulates the tape echo part of Roland’s RE-201 Space Echo.  
(Stereo Dynamic Processor)  
A comp/limiter, enhancer, 3-band equalizer, and noise  
suppressor are connected in series.  
Parameter  
Value  
Description  
Comp/Limiter is able to use as a compressor, which controls  
inconsistencies in sound levels by suppressing high sound  
levels while lifting weaker signals, or as a limiter that prevents  
the signal from reaching exceedingly high levels.  
Enhancer regulates the high-end overtones, clarifying the  
sound and the sound contour.  
3-Band Equalizer works in three frequency ranges: Low, Mid,  
and High. You can set the frequencies and boost or cut the  
level.  
Mode  
S, M, L,  
S+M, S+L,  
M+L,  
Sets the combination of playback heads  
to be used.  
The RE-201 had three playback heads to  
make different delay times (Short, Me-  
dium, and Long delay) at once. For ex-  
ample, to use the short and middle  
heads, select S+M.  
S+M+L  
Repeat Rate  
Intensity  
0–127  
0–127  
Sets the tape speed.  
This corresponds to the delay time in a  
contemporary delay effect.  
Sets the repeat times of the delayed  
sound.  
This is analogous to a contemporary de-  
lay’s feedback setting.  
Noise Suppressor leaves the original sound unmodified, but  
mutes only the noise during the silent intervals.  
Parameter  
Value  
Description  
Bass  
-100– +100 These are the echo sound’s bass and tre-  
ble adjustments.  
Comp Sw  
OFF, ON  
-60–0 dB  
Turns the comp/limiter on/off.  
Treble  
When set to 0, they make no change to  
the sound.  
Comp  
Threshold  
Sets the volume level at which the  
compression begins.  
Head S Pan  
Head M Pan  
Head L Pan  
L63–63R  
These are the pan (left-right) settings  
for each of the heads for Short, Medi-  
um, and Long delay time.  
* This parameter does not appear on the  
original RE-201.  
Comp Attack 0–127  
Sets the time after the sound vol-  
ume is crossed the compressor  
threshold until compression be-  
gins.  
Comp Re-  
lease  
0–127  
Specifies the time from when the  
volume drops below the compres-  
sor threshold until compression is  
no longer applied.  
Tape Distor- 0–5  
tion  
(Tape DS)  
Adds the distortion characteristic of  
tape.  
The distortion gets more intense as the  
value is increased.  
Comp Ratio  
1.5:1, 2:1, 4:1,  
100:1  
Sets the “source sound:output  
sound” compression ratio.  
W/F Rate  
0–127  
Frequency of the wow and flutter mod-  
ulation  
The wavering of multiple pitches that  
appears from tape wear and irregulari-  
ties in rotation is called wow and flut-  
ter.  
Comp Gain  
Enhan Sw  
Enhan Sens  
-60– +12 dB  
OFF, ON  
0–127  
Output gain  
Turns the enhancer on/off.  
Sensitivity of the enhancer  
Enhan Fre-  
quency  
0–127  
Sets the lower limit of the frequen-  
cies to which the enhancement ef-  
fect is added.  
W/F Depth  
Echo Level  
0–127  
0–127  
Modulation depth of the wow and flut-  
ter  
Volume of the echo sound.  
Enhan Mix  
Level  
0–127  
0–127  
Level of the overtones generated  
by the enhancer  
Enhan Level  
Volume of the enhancer sound  
Frequency of the low range  
Gain of the low range  
11: Stereo Delay  
This is a stereo delay. Depending on the length of the delay  
you set, you can get long echoes, thick sounds, or spatial  
sounds.  
EQ Low Freq 50–4000 Hz  
EQ Low Gain -15– +15 dB  
EQ Mid Freq  
EQ Mid Q  
50–20000 Hz  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Gain of the middle range  
4.0, 8.0 Set a higher value for Q to narrow  
Parameter Value  
Mode MONO,  
Description  
the range to be affected.  
Switches stereo, monaural, or alter-  
nate.  
MONO: This is a single-input,  
dual-output delay. Stereo sound  
(left and right) are mixed before be-  
ing input.  
STEREO: This is a dual-input, dual-  
output delay. The delay sound out-  
put features the same stereo place-  
ment as that of the input.  
ALTERNATE: The left and right  
delay sound output alternately.  
(Alternate delay)  
EQ Mid Gain -15– +15 dB  
Gain of the middle range  
STEREO,  
ALTERNATE  
EQ Hi Freq  
EQ Hi Gain  
NS Sw  
2000–20000 Hz Frequency of the high range  
-15– +15 dB  
OFF, ON  
0–127  
Gain of the high range  
Turns the noise suppressor on/off.  
NS Thresh-  
old  
Adjusts the level at which the noise  
suppressor will begin to take ef-  
fect.  
When the signal drops below the  
specified level, it will be muted.  
NS Release  
0–127  
Sets the transition time from when  
the noise suppression starts to the  
point where the volume reaches 0.  
47  
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Effects List  
12: Multi Tap Delay  
The effect has five delays. Each of the Delay Time parameters  
can be specified as a note length of the selected tempo. You  
can also set the panning and level of each delay sound.  
Parameter Value  
Description  
Delay  
Time  
0–1300 ms  
Adjusts the delay time from the di-  
rect sound until the delay sound is  
heard.  
(MONO),  
0–650 ms (STE-  
REO, ALTER-  
NATE), note  
Parameter  
Value  
Description  
L-R Shift  
L-R Order  
Feedback  
0–650 ms, note  
LR, RL  
-98– +98 %  
Of the left and right delay sounds,  
the delay time will be increased for  
only one side.  
If the L-R order is LR, the R  
sound will be later. In the case of  
RL, the L sound will be later.  
When the mode is set to MONO or  
ALTERNATE, this setting will be  
ignored.  
Delay 1–5  
0–1300 ms,  
note  
Specifies the delay time from the  
original sound until each delay  
sound (Delay 1/2/3/4/5) is heard.  
Fbk Dly  
Time  
0–1300 ms,  
note  
Adjusts the delay time for the feed-  
back sound  
Feedback  
-98– +98 %  
Adjusts the proportion of the delay  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
In STEREO or ALTERNATE mode,  
this setting determines which of the  
left or right sides has the delay  
sound before the other  
LR: The left side is expressed first  
RL: The right side is expressed  
first  
Delay 1–5  
Level  
0–127  
Adjusts the volume of each delay  
sound (Delay 1/2/3/4/5)  
Delay 1–5  
Pan  
L63–63R  
50–4000 Hz  
Adjusts the pan of each delay  
sound (Delay 1/2/3/4/5)  
Low Damp  
Freq  
Adjusts the frequency below which  
sound fed back to the effect will be  
cut.  
* In MONO mode, this setting will  
be ignored.  
The Low Damp function damps the  
low frequency band of the delay  
sound quicker than other bands,  
which makes for a clearer delay ef-  
fect.  
Adjusts the proportion of the delay  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
LowDamp 50–4000 Hz  
Freq  
Adjusts the frequency below which  
sound fed back to the effect will be  
cut.  
The Low Damp function damps the  
low frequency band of the delay  
sound quicker than other bands,  
which makes for a clearer delay ef-  
fect.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Hi Damp  
Freq  
2000–20000 Hz Adjusts the frequency above which  
sound fed back to the effect will be  
cut.  
High Damp, by attenuating the  
higher frequencies first, makes the  
delay sound more natural.  
LowDamp -36–0 dB  
Gain  
Degree of Low Damp  
Hi Damp  
Gain  
-36–0 dB  
Degree of High Damp  
Hi Damp  
Freq  
2000–20000 Hz  
Adjusts the frequency above which  
sound fed back to the effect will be  
cut.  
High Damp, by attenuating the  
higher frequencies first, makes the  
delay sound more natural.  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Hi Damp  
Gain  
-36–0 dB  
Degree of High Damp  
Balance  
DRY100:0WET– Volume balance between the direct  
DRY0:100WET  
sound (DRY) and the delay sound  
(WET)  
Ps Low  
Freq  
50–4000 Hz  
Frequency of the low range  
Ps Low  
Gain  
-15– +15 dB  
Gain of the low range  
Ps Hi Freq  
2000–20000 Hz  
Frequency of the high range  
Gain of the high range  
Ps Hi Gain -15– +15 dB  
48  
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Effects List  
13: Reverse Delay  
Parameter  
Value  
Description  
Hi Damp  
Freq  
500–15000 Hz,  
THRU  
Adjusts the frequency above which  
sound fed back to the effect will be  
cut.  
High Damp, by attenuating the  
higher frequencies first, makes the  
delay sound more natural.  
Adds the reverse of the input sound as the delay sound.  
Parameter  
Value  
Description  
Threshold  
0–127  
Specifies the input level at which  
the delay will begin to apply.  
Rvs Dly  
Time  
0–650 ms, note  
-98– +98 %  
Specifies the delay time from the  
original sound until the delay  
sound is heard.  
Echo Level  
0–127  
Volume of the echo sound  
Frequency of the low range  
Gain of the low range  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Rvs Feed-  
back  
Adjusts the proportion of the re-  
verse delay sound that is fed back  
into the effect. Negative (-) set-  
tings will invert the phase.  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the effect  
will be cut.  
15: Band Pass Delay  
The Low Damp function damps  
the low frequency band of the de-  
lay sound quicker than other  
bands, which makes for a clearer  
delay effect.  
This is a delay with a band pass filter (a filter that outputs only  
a specified frequency range) on each of five delays. A phaser is  
included before the delay. Phaser is an effect that adds a  
phase-shifted sound to the original sound to create time-  
varying change, modulating the sound.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Parameter  
Value  
Description  
Hi Damp  
Freq  
2000–20000 Hz  
Adjusts the frequency above  
which sound fed back to the effect  
will be cut.  
High Damp, by attenuating the  
higher frequencies first, makes  
the delay sound more natural.  
Phaser Man- 0–127  
ual  
Specifies the center frequency at  
which the sound is modulated.  
Phaser Rate  
0.05–10.0 Hz,  
note  
Specifies the frequency of modu-  
lation.  
Phaser  
Depth  
0–127  
Specifies the depth of modula-  
tion.  
Hi Damp  
Gain  
-36–0 dB  
Degree of High Damp  
Phaser Reso- 0–127  
nance  
Specifies the amount of feedback  
for the phaser.  
Higher settings will give the  
sound a stronger character.  
Balance  
DRY100:0WET– Volume balance between the di-  
DRY0:100WET  
rect sound (DRY) and the effect  
sound (WET)  
Phaser Mix  
Level  
0–127  
Specifies the volume of the  
phase-shifted sound, relative to  
the direct sound.  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz  
-15– +15 dB  
Frequency of the high range  
Gain of the high range  
Delay Time  
0–1300 ms, note  
Adjusts the delay time from the  
direct sound until the each delay  
sound is heard.  
Fbk Dly  
Time  
0–1300 ms, note  
0–1300 ms, note  
0–127  
Adjusts the delay time for the  
feedback sound.  
14: Vocal Echo  
Dly Time  
Dev  
Specifies the differences in delay  
time for each of the delay sounds.  
This effect simulates a karaoke echo.  
Parameter  
Value  
Description  
Delay Level  
Adjusts the volume of each delay  
sound.  
Delay Time  
0–650 ms, note Adjusts the delay time from the di-  
rect sound until the delay sound is  
heard.  
Delay Feed-  
back  
-98– +98 %  
Adjusts the proportion of the de-  
lay sound that is fed back into the  
effect. Negative (-) settings will  
invert the phase.  
Pre LPF  
Freq  
500–15000 Hz,  
THRU  
Sets the filter’s cutoff frequency  
(THRU: no filter is used)  
Mod Rate  
Mod Depth  
Diffusion  
Feedback  
0.05–10.0 Hz,  
note  
Specifies the modulation speed of  
the modulation effect.  
Delay Pan  
Type  
1–10  
Specifies the pan of each delay  
sound.  
Ten settings are provided as vari-  
ous panning combinations of the  
delay sounds (see below).  
0–127  
Specifies the modulation depth of  
the modulation effect.  
0–100  
Specifies the spaciousness of the  
delay sound.  
BPF 1–5 Freq 50–20000 Hz  
Sets the center frequency for each  
band pass filter (1–5).  
-98– +98 %  
Adjusts the proportion of the delay  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
BPF 1/2 Q  
0.3–24.0  
Specify the output bandwidth for  
each band pass filter (1–5).  
BPF 3/4/5 Q  
49  
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Effects List  
17: Digital Chorus  
This is a stereo chorus or flanger. Equalizers are provided  
before (Pre) and after (Post) the chorus (or flanger).  
Parameter  
Value  
Description  
Balance  
DRY100:0WET– Volume balance between the di-  
DRY0:100WET  
rect sound (DRY) and the delay  
sound (WET)  
Parameter  
Value  
Description  
Delay Pan Type  
Mode  
CHORUS,  
FLANGER  
Selects either chorus or flanger.  
Values  
Dly 1  
L63  
L63  
L63  
32R  
63R  
L32  
0
Dly 2  
L32  
32R  
63R  
L32  
0
Dly 3  
0
Dly 4  
32R  
63R  
32R  
0
Dly 5  
63R  
0
Rate  
0.05–10.0 Hz,  
note  
Sets the cycle for the chorus or  
flanger sound undulations.  
1
2
L32  
L32  
L63  
L63  
L63  
L63  
L32  
L32  
0
Depth  
Phase  
0–127  
Adjusts the depth of modulation  
for the chorus or flanger.  
3
0
4
63R  
32R  
0
0–180 deg  
Specifies the spaciousness of the  
chorus or flanger sound.  
5
L32  
63R  
32R  
32R  
63R  
L32  
Pre Low Freq 50–4000 Hz  
Pre Low Gain -15– +15 dB  
Frequency of the low range (Pre)  
Gain of the low range (Pre)  
6
32R  
63R  
63R  
32R  
32R  
7
L32  
L63  
L63  
L63  
Pre Hi Freq  
Pre Hi Gain  
2000–20000 Hz Frequency of the high range (Pre)  
8
0
-15– +15 dB  
Gain of the high range (Pre)  
9
0
Pre Dly Time 0–50.0 ms  
Adjusts the delay time from the di-  
rect sound until the chorus or  
flanger sound is heard.  
10  
63R  
Feedback  
-98– +98 %  
Adjusts the proportion of the cho-  
rus or flanger sound that is fed  
back into the effect. Negative (-)  
settings will invert the phase.  
16: Analog DelayChorus  
This effect reproduces the sound of the BOSS CE-1 Chorus  
Ensemble. To reproduce the sound of the unit at the time, a  
monaural analog-type delay is first inserted in series.  
Xover Low-  
Freq  
50–4000 Hz  
-36–0 dB  
Attenuates the effect in the range  
below the specified frequency.  
Parameter  
Value  
Description  
Xover Low  
Gain  
Specifies how greatly the low  
range will be attenuated.  
Dly Sw  
OFF, ON  
0–127  
Turns the delay on/off.  
Dly Repeat  
Rate  
Corresponds to the delay time in a de-  
lay effects.  
Xover HiFreq 2000–20000 Hz Attenuates the effect in the range  
above the specified frequency.  
Dly Intensity  
0–127  
Corresponds to the feedback setting in  
a delay effects.  
Xover Hi  
Gain  
-36–0 dB  
Specifies how greatly the high  
range will be attenuated.  
Dly Level  
0–127  
Sets the volume of the delay sound.  
Turns chorus or vibrato on/off.  
Modulation  
Level  
0–127  
Volume of the chorus or flanger  
sound.  
Chorus Sw  
OFF, ON  
Ps Low Freq  
Ps Low Gain  
Ps Hi Freq  
50–4000 Hz  
-15– +15 dB  
Frequency of the low range (Post)  
Gain of the low range (Post)  
Chorus Mode CHORUS,  
VIBRATO  
Switches the sound between chorus  
and vibrato modes.  
Chorus Inten- 0–127  
sity  
When Chorus Mode is CHORUS, this  
sets the pitch vibrato speed.  
2000–20000 Hz Frequency of the high range (Post)  
-15– +15 dB Gain of the high range (Post)  
Ps Hi Gain  
Vibrato  
Depth  
0–127  
When Chorus Mode is VIBRATO, this  
sets the pitch vibrato depth.  
Vibrato Rate  
0–127  
When Chorus Mode is VIBRATO, this  
sets the pitch vibrato speed.  
Chorus Out  
Mode  
MONO,  
ST-1, ST-2  
Switches the output format (mono/  
stereo).  
MONO: Output is monaural.  
ST-1: Chorus sound of the pitch vibra-  
tion which phase is inverted between  
left and right is mixed with the source  
sound. This is a broader chorus, with  
a weaker feeling of placement.  
ST-2: The left output contains the  
source sound, and the right side has  
the wavering chorus sound.  
50  
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Effects List  
18: Space Chorus  
This effect reproduces the sound of Roland’s SDD-320 spatial  
expression effects. Greater breadth is added.  
20: Analog Flanger  
This effect reproduces the sound of Roland’s SBF-325 analog  
flanger. You can get three different types of flanger sounds  
(adding a metallic swelling sound to the source sound) and  
chorus like effect.  
Parameter  
Value  
Description  
Mode  
1, 2, 3, 4, 1+4,  
2+4, 3+4  
Selects the way in the chorus will  
change.  
Parameter  
Value  
Description  
The SDD-320 features four mode  
buttons for changing the effect.  
This setting determines which  
buttons are to be pressed. (“1+4”  
represents the condition when  
Buttons 1 and 4 are pressed simul-  
taneously.)  
Mode  
FL1, FL2,  
Sets the effect type.  
FL3, CHO  
FL1: A general monaural flanger  
FL2: A stereo flanger that utilizes the  
stereo placement of the source sound  
FL3: A cross mix flanger that provid-  
ing a more intense effect  
CHO: Chorus effect  
Chorus Level 0–127  
Volume level of the chorus sound  
Frequency of the low range  
Gain of the low range  
Rate  
0.02–5.00Hz, Sets the rate of the swelling of the  
note  
Ps Low Freq  
Ps Low Gain  
Ps Hi Freq  
50–4000 Hz  
-15– +15 dB  
flanger sound.  
Depth  
0–127  
Specifies the modulation depth of the  
flanger sound.  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Manual  
Feedback  
0–127  
0–127  
Adjusts the center frequency to which  
the flanger effect is applied.  
Ps Hi Gain  
Sets the intensity of the flanger’s ef-  
fect.  
When the mode is set to CHO, this  
setting will be ignored.  
19: Hexa Chorus  
Hexa-chorus is a six-stage chorus which adds depth and  
spaciousness to the sound. (Six chorus sounds with different  
delay times are overlaid.) An equalizer is provided before  
(Pre) and after (Post) the hexa chorus.  
CH-R Mod  
Phase  
NORM, INV Sets the phase of the right channel.  
This is usually set to Normal  
(NORM). Setting this to Invert (INV)  
inverts the phase of the modulation  
(rise and fall) in the right channel.  
Parameter  
Value  
Description  
CH-L Phase NORM, INV Sets the phase of the left and right  
Pre Dly Time 0–50.0 ms  
Adjusts the delay time from the di-  
rect sound until the chorus sound  
is heard.  
channels when the source sound is  
CH-R Phase  
mixed with the flanging sound.  
NORM: Positive phase (+)  
INV: negative phase (-)  
Pre Dly Dev  
0–50.0 ms  
Specifies the differences in Pre De-  
lay time for each of the chorus  
sounds  
Rate  
0.05–10.0 Hz,  
note  
Specifies the modulation frequen-  
cy of the chorus sound.  
21: BOSS Flanger  
Depth  
0–127  
Specifies the modulation depth of  
the chorus sound.  
This effect features a pair of the same flanger circuits used in  
the BOSS compact flangers, connected in parallel for stereo  
input. This adds a particular metallic-sounding modulation to  
the source sound.  
Depth Devia- 0–127  
tion  
Specifies the difference in modula-  
tion depth between each of the  
chorus sounds.  
Parameter  
Value  
Description  
Pan Devia-  
tion  
L63–63R  
Specifies the difference in stereo  
position between each of the cho-  
rus sounds.  
0: All of the chorus sounds will be  
panned to the center.  
L20/R20: each chorus sound will  
be placed in 30 degree intervals  
relative to the center position.  
Type  
NORMAL,  
HI-BAND  
Selects the model of flanger simu-  
lated.  
NORMAL: Normal type (BOSS BF-  
2)  
HI-BAND: High-Band type (BOSS  
HF-2). Setting HI-B raise the flang-  
ing sound one octave above that at  
the NORM.  
Chorus Level 0–127  
Volume level of the chorus sound  
Frequency of the low range (Pre)  
Gain of the low range (Pre)  
Manual  
Depth  
0–127  
0–127  
Sets the center frequency for the ef-  
fect.  
Pre Low Freq 50–4000 Hz  
Pre Low Gain -15– +15 dB  
Sets the depth of the swelling of the  
flanger sound.  
Pre Hi Freq  
Pre Hi Gain  
Ps Low Freq  
Ps Low Gain  
Ps Hi Freq  
2000–20000 Hz Frequency of the high range (Pre)  
-15– +15 dB  
50–4000 Hz  
-15– +15 dB  
Gain of the high range (Pre)  
Frequency of the low range  
Gain of the low range  
Rate  
0.05–10.0 Hz,  
note  
Adjusts the modulation speed of  
the flanger effect.  
Resonance  
0–127  
Sets the intensity of the flanger’s ef-  
fect.  
* If the Feedback Mode is CROSS,  
this setting is ignored.  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Ps Hi Gain  
51  
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Effects List  
23: Analog Phaser  
Parameter  
Value  
Description  
Phase  
0–180 deg  
Specifies the spaciousness of the  
flanger sound.  
This effect features two analog-type phasers arranged in  
parallel, making it stereo compatible. The sound as it  
cyclically drifts in and out of phase is added to the source  
sound, creating the modulation with the characteristic of  
phasers.  
Feedback  
Mode  
NORMAL,  
CROSS  
Specifies the input destination to  
which the flanger sound will be re-  
turned.  
NORMAL: The left flanger sound  
will be returned to the left input,  
and the right flanger sound to the  
right input.  
CROSS: The left flanger sound will  
be returned to the right input, and  
the right flanger sound to the left  
input.  
Parameter  
Value  
Description  
Shift Mode  
4STAGE,  
8STAGE  
Sets the number of stages in the  
phase shift circuit (four (4STAGE) or  
eight (8STAGE)).  
Setting this to eight stages (8STAGE)  
increases the number of the frequen-  
cy points that sound is canceled,  
giving a sharper effect.  
Feedback  
-98– +98 %  
-100– +100  
This setting makes the flanging  
sound of each of right and left  
channels return to the input of the  
opposite channel. Negative (-) set-  
tings will invert the phase.  
* When the Feedback Mode is set to  
NORMAL, this setting will be ig-  
nored.  
Level  
Level  
4 stage  
Freq.  
Cross Mix  
Level  
This setting makes the flanging  
sound from each of the right and  
left channels mix it with the flang-  
ing sound of the opposite channel.  
Negative (-) settings will invert the  
phase.  
8 stage  
Freq.  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
Center Freq  
Resonance  
0–127  
0–127  
Sets the center frequency to which  
the phaser effect is applied.  
Increasing this value moves the ef-  
fect point of the phaser into higher  
frequency ranges.  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Amount of feedback  
Increasing this value gives a more  
distinctive sound to the effect.  
22: Step Flanger  
This is a flanger in which the flanger pitch changes in steps.  
The speed at which the pitch changes can also be specified in  
terms of a note-value of a specified tempo.  
LFO 1/2  
Rate  
0.02–5.00 Hz,  
note  
Sets the rate of the swelling sound.  
LFO 1/2  
Depth  
0–127  
Specifies the depth of modulation.  
Parameter  
Value  
Description  
LFO 1/2  
Phase  
NORM, INV  
Sets the phase of both left and right  
swelling.  
NORM: The left and right phase will  
be the same.  
Pre Dly Time 0–50.0 ms  
Specifies the time delay from the  
original sound until the flanger  
sound is heard.  
INV: The left and right phase will be  
opposite.  
Rate  
0.05–10.0 Hz,  
note  
Specifies the modulation frequen-  
cy of the flanger sound.  
Depth  
Feedback  
0–127  
Specifies the modulation depth of  
the flanger sound.  
-98– +98 %  
Adjusts the proportion of the  
flanger sound that is fed back into  
the effect. Negative (-) settings will  
invert the phase.  
Phase  
0–180 deg  
Specifies the spaciousness of the  
flanger sound.  
Step Rate  
0.05–10.0 Hz,  
note  
Specifies the frequency of pitch  
change.  
Flanger Level 0–127  
Volume of the flanger sound  
Frequency of the low range  
Gain of the low range  
Ps Low Freq  
Ps Low Gain  
Ps Hi Freq  
50–4000 Hz  
-15– +15 dB  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Ps Hi Gain  
52  
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Effects List  
24: Digital Phaser  
Phaser is an effect that adds a phase-shifted sound to the  
original sound to create time-varying change, modulating the  
sound.  
Parameter  
Value  
Description  
Speed  
SLOW, FAST  
Simultaneously switch the rota-  
tional speed of the low frequency  
rotor and high frequency rotor  
SLOW: Slows down the rotation to  
the Slow Rate.  
FAST: Speeds up the rotation to the  
Fast Rate.  
Parameter  
Value  
Description  
Shift Mode  
4STAGE,  
8STAGE  
Sets the number of stages in the  
phase shift circuit (four (4STAGE)  
or eight (8STAGE)).  
Low Slow  
Rate  
0.05–10.0 Hz,  
note  
Slow speed (SLOW) of the low fre-  
quency rotor  
Setting this to eight stages  
Low Fast  
Rate  
0.05–10.0 Hz,  
note  
Fast speed (FAST) of the low fre-  
quency rotor  
(8STAGE) increases the number of  
the frequency points that sound is  
canceled, giving a sharper effect.  
Low Accel-  
eration  
0–15  
Adjusts the time it takes the low  
frequency rotor to reach the newly  
selected speed when switching  
from fast to slow (or slow to fast)  
speed.  
Level  
4 stage  
Low Level  
0–127  
Volume of the low frequency rotor  
Freq.  
Hi Slow  
Rate  
0.05–10.0 Hz,  
note  
Slow speed (SLOW) of the high fre-  
quency rotor  
Level  
8 stage  
Hi Fast Rate 0.05–10.0 Hz,  
note  
Fast speed (FAST) of the high fre-  
quency rotor  
Hi Accelera- 0–15  
tion  
Adjusts the time it takes the high  
frequency rotor to reach the newly  
selected speed when switching  
from fast to slow (or slow to fast)  
speed.  
Freq.  
Manual  
Rate  
0–127  
Specifies the center frequency at  
which the sound is modulated.  
0.05–10.0 Hz,  
note  
Specifies the frequency of modula-  
tion.  
Hi Level  
0–127  
0–127  
Volume of the high frequency rotor  
Spatial dispersion of the sound  
Frequency of the low range  
Gain of the low range  
Separation  
Depth  
Phase  
0–127  
Specifies the depth of modulation.  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
NORM, INV  
Sets the phase of both left and right  
swelling.  
NORM: The left and right phase  
will be the same.  
INV: The left and right phase will  
be opposite.  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Resonance  
Mix Level  
0–127  
0–127  
Specifies the amount of feedback  
for the phaser.  
Higher settings will give the sound  
a stronger character.  
26: Tremolo/Auto Pan  
This is a stereo tremolo or auto-pan effect. Tremolo cyclically  
modulates the volume to add tremolo effect to the sound. The  
Auto Pan effect cyclically modulates the stereo location of the  
sound.  
Volume of the phase-shifted sound,  
relative to the direct sound  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
Parameter  
Value  
Description  
Mode  
TREMOLO,  
AUTO PAN  
Selects whether to use tremolo or  
auto pan.  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Waveform  
TRI, SAWUP,  
SAWDN, SQR,  
SIN  
Selects the type of modulation.  
TRI: Triangle wave  
SAWUP/SAWDN: Sawtooth  
Wave  
25: Rotary  
SQR: Square wave  
SIN: Sine wave  
The Rotary effect simulates the sound of the rotary speakers  
often used with the electric organs of the past. Since the  
movement of the high range and low range rotors can be set  
independently, the unique type of modulation characteristic  
of these speakers can be simulated quite closely. This effect is  
most suitable for electric organ Patches.  
SAWUP  
SAWDN  
Rate  
0.05–10.0 Hz,  
note  
Frequency of modulation  
Depth of modulation  
Depth  
0–127  
53  
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Effects List  
28: OD/DSCho/Flg (Overdrive/  
Parameter  
Value  
Description  
Balance  
DRY100:0WET– Volume balance between the di-  
DRY0:100WET  
DistortionChorus/Flanger)  
rect sound (DRY) and the effect  
sound (WET)  
This effect connects either Overdrive or Distortion and either  
Chorus or Flanger.  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
Parameter  
Value  
Description  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz  
-15– +15 dB  
Frequency of the high range  
Gain of the high range  
Drive Mode  
OD, DS  
Selects whether to use overdrive  
(OD) or distortion (DS).  
Drive  
0–127  
Degree of distortion  
Amp Sim Sw OFF, ON  
Turns the amp simulator on/off.  
27: Stereo Pitch Shifter  
This effect features two pitch shifters arranged in parallel,  
making it stereo compatible. It can shift the pitch of the input  
signal up to one octave up or down.  
Amp Type  
SMALL,  
Type of guitar amp  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
BUILT-IN,  
2-STACK,  
3-STACK  
Parameter  
Value  
Description  
Distortion  
(DS) Level  
0–127  
Volume of the overdrive or distor-  
tion sound.  
Input Mode  
MONO,  
STEREO  
Selects either stereo input or mon-  
aural input.  
Mod Mode  
CHORUS,  
FLANGER  
Selects whether to use chorus or  
flanger.  
Grade  
1–5  
Sets the grade of the effect sound.  
The higher the value is set, the  
more natural-sounding can be ob-  
tained; however, this increases the  
delay from the source sound as  
well.  
Mod Rate  
0.05–10.0 Hz,  
note  
Adjusts the speed of modulation  
for the chorus or flanger.  
Mod Depth  
Mod Phase  
0–127  
Adjusts the depth of modulation  
for the chorus or flanger.  
0–180 deg  
Sets how the chorus or flanger  
sound is spread.  
Coarse Pitch  
A/B  
-12– +12  
semitone  
Specifies the pitch shift amount in  
semitones for pitch shift A or B.  
Mod Pre De- 0–50.0 ms  
lay  
Adjusts the delay time from the di-  
rect sound until the chorus or  
flanger sound is heard.  
Fine Pitch A/ -100– +100  
cent  
Adjusts the pitch shift amount in  
2-cent units (1 cent = 1/100 of a  
semitone) for pitch shift A or B.  
B
Mod Feed-  
back  
-98– +98 %  
Adjusts the proportion of the effect  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
Pre Delay A/ 0–500 ms  
B
Adjusts the delay time from the di-  
rect sound until the pitch shift A  
or B sound is heard.  
Level A/B  
0–127  
Volume of the pitch shift A or B  
sound.  
Xover Low-  
Freq  
50–4000 Hz  
-36–0 dB  
Attenuates the effect in the range  
below the specified frequency.  
Pan A/B  
L63–63R  
0–127  
Pan of the pitch shift A or B sound.  
Volume of the direct sound.  
Xover Low  
Gain  
Specifies how greatly the low  
range will be attenuated.  
Direct Level  
Feedback  
-98– +98 %  
Adjusts the proportion of the pitch  
shift sound that is fed back into the  
effect. Negative (-) settings will in-  
vert the phase.  
Xover Hi-  
Freq  
2000–20000 Hz Attenuates the effect in the range  
above the specified frequency.  
Xover Hi  
Gain  
-36–0 dB  
Specifies how greatly the high  
range will be attenuated.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the effect  
will be cut.  
The Low Damp function damps  
the low frequency band of the  
pitch shift sound quicker than oth-  
er bands.  
Mod Level  
0–127  
Volume of the chorus or flanger  
sound.  
Ps Low Freq  
50–4000 Hz  
Frequency of the low range  
Gain of the low range  
Ps Low Gain -15– +15 dB  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Hi Damp  
Freq  
2000–20000 Hz Adjusts the frequency above  
which sound fed back to the effect  
will be cut.  
High Damp, by attenuating the  
higher frequencies first.  
Hi Damp  
Gain  
-36–0 dB  
Degree of High Damp  
Ps Low Freq  
Ps Low Gain  
Ps Hi Freq  
50–4000 Hz  
-15– +15 dB  
Frequency of the low range  
Gain of the low range  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Ps Hi Gain  
54  
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Effects List  
29: OD/DSDelay  
Parameter  
Value  
Description  
Mod Depth  
0–127  
Adjusts the depth of modulation  
for the chorus or flanger.  
(Overdrive/DistortionDelay)  
This effect connects either Overdrive or Distortion and Delay  
in series.  
Mod Phase  
0–180 deg  
Sets how the chorus or flanger  
sound is spread.  
Mod Pre De- 0–50.0 ms  
lay  
Adjusts the delay time from the di-  
rect sound until the chorus or  
flanger sound is heard.  
Parameter  
Value  
Description  
Drive Mode  
OD, DS  
Selects whether to use overdrive  
(OD) or distortion (DS).  
Mod Feed-  
back  
-98– +98%  
Adjusts the proportion of the effect  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
Drive  
0–127  
Degree of distortion  
Amp Sim Sw OFF, ON  
Turns the amp simulator on/off.  
Amp Type  
SMALL,  
Type of guitar amp  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
BUILT-IN,  
2-STACK,  
3-STACK  
Xover Low-  
Freq  
50–4000 Hz  
-36–0 dB  
Attenuates the effect in the range  
below the specified frequency.  
Xover Low  
Gain  
Specifies how greatly the low range  
will be attenuated.  
Distortion  
(DS) Level  
0–127  
Volume of the overdrive or distor-  
tion sound.  
Xover Hi-  
Freq  
2000–20000 Hz Attenuates the effect in the range  
above the specified frequency.  
Delay Time  
0–1300 ms,  
note  
Adjusts the delay time from the di-  
rect sound until the delay sound is  
heard.  
Xover Hi  
Gain  
-36–0 dB  
Specifies how greatly the high  
range will be attenuated.  
Mod Level  
0–127  
Volume of the chorus or flanger  
sound.  
Delay Feed-  
back  
-98– +98 %  
Adjusts the proportion of the delay  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
Delay Time  
0–1300 ms,  
note  
Adjusts the delay time from the di-  
rect sound until the delay sound is  
heard.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the effect  
will be cut.  
The Low Damp function damps  
the low frequency band of the de-  
lay sound quicker than other  
bands, which makes for a clearer  
delay effect.  
Delay Feed-  
back  
-98– +98%  
Adjusts the proportion of the delay  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below which  
sound fed back to the effect will be  
cut.  
The Low Damp function damps the  
low frequency band of the delay  
sound quicker than other bands,  
which makes for a clearer delay ef-  
fect.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Hi Damp  
Freq  
2000–20000 Hz Adjusts the frequency above  
which sound fed back to the effect  
will be cut.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
High Damp, by attenuating the  
higher frequencies first, makes the  
delay sound more natural.  
Hi Damp  
Freq  
2000–20000 Hz Adjusts the frequency above which  
sound fed back to the effect will be  
cut.  
Hi Damp  
Gain  
-36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first, makes the  
delay sound more natural.  
Delay Level  
Ps Low Freq  
0–127  
Volume of the delay sound.  
Frequency of the low range  
Gain of the low range  
50–4000 Hz  
Ps Low Gain -15– +15 dB  
Hi Damp  
Gain  
-36–0 dB  
0–127  
Degree of High Damp  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Delay Level  
Volume of the delay sound.  
Frequency of the low range  
Gain of the low range  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
30: Cho/FlgDelay  
(Chorus/FlangerDelay)  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
This effect connects either Chorus or Flanger and Delay in  
series.  
Parameter  
Value  
Description  
Mod Mode  
CHORUS,  
FLANGER  
Selects whether to use chorus or  
flanger.  
Mod Rate  
0.05–10.0 Hz,  
note  
Adjusts the speed of modulation  
for the chorus or flanger.  
55  
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Effects List  
31: EnhCho/Flg  
Parameter  
Value  
Description  
Delay Feed-  
back  
-98– +98%  
Adjusts the proportion of the delay  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
(EnhancerChorus/Flanger)  
This effect connects Enhancer and either Chorus or Flanger in  
series.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below which  
sound fed back to the effect will be  
cut.  
The Low Damp function damps the  
low frequency band of the delay  
sound quicker than other bands,  
which makes for a clearer delay ef-  
fect.  
Parameter  
Value  
0–127  
0–127  
Description  
Enhan Sens  
Sensitivity of the enhancer  
Enhan Fre-  
quency  
Sets the lower limit of the frequen-  
cies to which the enhancement ef-  
fect is added.  
Enhan Mix  
Level  
0–127  
Level of the overtones generated by  
the enhancer  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Enhan Level 0–127  
Volume of the enhancer sound  
Mod Mode  
CHORUS,  
FLANGER  
Selects whether to use chorus or  
flanger.  
Hi Damp  
Freq  
2000–20000 Hz Adjusts the frequency above which  
sound fed back to the effect will be  
cut.  
Mod Rate  
0.05–10.0 Hz,  
note  
Adjusts the speed of modulation  
for the chorus or flanger.  
High Damp, by attenuating the  
higher frequencies first, makes the  
delay sound more natural.  
Mod Depth  
Mod Phase  
0–127  
Adjusts the depth of modulation  
for the chorus or flanger.  
Hi Damp  
Gain  
-36–0 dB  
0–127  
Degree of High Damp  
0–180 deg  
Sets how the chorus or flanger  
sound is spread.  
Delay Level  
Volume of the delay sound.  
Frequency of the low range  
Gain of the low range  
Mod Pre De- 0–50.0 ms  
lay  
Adjusts the delay time from the di-  
rect sound until the chorus or  
flanger sound is heard.  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Mod Feed-  
back  
-98– +98 %  
Adjusts the proportion of the effect  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
Xover Low-  
Freq  
50–4000 Hz  
-36–0 dB  
Attenuates the effect in the range  
below the specified frequency.  
33: Vocal Multi  
A limiter/de-esser, enhancer, 3-band equalizer, and delay are  
connected in series.  
A limiter holds down high signal levels to prevent distortion.  
A de-esser cuts the sibilant sounds of a voice, producing a  
gentler tone.  
Xover Low  
Gain  
Specifies how greatly the low range  
will be attenuated.  
Xover Hi-  
Freq  
2000–20000 Hz Attenuates the effect in the range  
above the specified frequency.  
Xover Hi  
Gain  
-36–0 dB  
Specifies how greatly the high  
range will be attenuated.  
Mod Level  
0–127  
Volume of the chorus or flanger  
sound.  
Parameter  
Value  
Description  
Limtr Mode  
LIMITER,  
DE-ESSER  
Selects whether the effect will  
function as a limiter or as a de-ess-  
er.  
Ps Low Freq 50–4000 Hz  
Ps Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
* If the Limtr Mode is DE-ESSER,  
the limiter settings are ignored.  
Conversely, if the Limtr Mode is  
LIMITER, the de-esser settings are  
ignored.  
Ps Hi Freq  
Ps Hi Gain  
2000–20000 Hz Frequency of the high range  
-15– +15 dB Gain of the high range  
32: EnhDelay (EnhancerDelay)  
This effect connects an Enhancer and a Delay in series.  
Limtr  
-60–0 dB  
0–127  
Adjusts the level (Threshold Lev-  
el) at which the limiter will begin  
to operate.  
Threshold  
Parameter  
Value  
0–127  
0–127  
Description  
Limtr Re-  
lease  
Adjusts the time until when the  
limiter will turn off after the input  
level falls below the threshold lev-  
el.  
Enhan Sens  
Sensitivity of the enhancer  
Enhan Fre-  
quency  
Sets the lower limit of the frequen-  
cies to which the enhancement ef-  
fect is added.  
Limtr Gain  
DE Sens  
-60– +12 dB  
0–127  
Adjusts the gain of the sound that  
passes through the limiter.  
Enhan Mix  
Level  
0–127  
Level of the overtones generated by  
the enhancer  
Adjusts the sensitivity relative to  
the input volume, which controls  
how the effect is applied.  
Enhan Level 0–127  
Delay Time 0–1300 ms,  
note  
Volume of the enhancer sound  
Adjusts the delay time from the di-  
rect sound until the delay sound is  
heard.  
DE Frequen-  
cy  
1000–10000 Hz Adjusts the frequency at which the  
de-esser effect will apply.  
56  
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Effects List  
Parameter  
Value  
0–127  
0–127  
Description  
Parameter  
Value  
Description  
Enhan Sens  
Sensitivity of the enhancer  
Comp Re-  
lease  
0–127  
Specifies the time from when the  
volume drops below the compres-  
sor threshold until compression is  
no longer applied.  
Enhan Fre-  
quency  
Sets the lower limit of the frequen-  
cies to which the enhancement ef-  
fect is added.  
Comp Ratio  
1.5:1, 2:1, 4:1,  
100:1  
Sets the “source sound:output  
sound” compression ratio.  
Enhan Mix  
Level  
0–127  
0–127  
Level of the overtones generated  
by the enhancer  
Comp Gain  
Od/Ds Sw  
-60– +12 dB  
OFF, ON  
Adjusts the output gain.  
Enhan Level  
Volume of the enhancer sound  
Frequency of the low range  
Gain of the low range  
Selects whether to use overdrive or  
distortion.  
EQ Low Freq 50–4000 Hz  
EQ Low Gain -15– +15 dB  
Drive Mode  
Drive  
OD, DS  
0–127  
Selects whether to use overdrive  
(OD) or distortion (DS).  
EQ Mid Freq  
EQ Mid Q  
50–20000 Hz  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Gain of the middle range  
4.0, 8.0 Set a higher value for Q to narrow  
Degree of distortion  
Amp Sim Sw OFF, ON  
Turns the amp simulator on/off.  
the range to be affected.  
Amp Type  
SMALL,  
Type of guitar amp  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
EQ Mid Gain -15– +15 dB  
Gain of the middle range  
BUILT-IN,  
2-STACK,  
3-STACK  
EQ Hi Freq  
EQ Hi Gain  
Delay Time  
2000–20000 Hz Frequency of the high range  
-15– +15 dB  
Gain of the high range  
0–1300 ms,  
note  
Adjusts the delay time from the di-  
rect sound until the delay sound is  
heard.  
Distortion  
(DS) Level  
0–127  
Volume of the overdrive or distor-  
tion sound.  
Delay Feed-  
back  
-98– +98 %  
Adjusts the proportion of the de-  
lay sound that is fed back into the  
effect. Negative (-) settings will in-  
vert the phase.  
Mod Mode  
CHORUS,  
FLANGER  
Selects whether to use chorus or  
flanger.  
Mod Rate  
0.05–10.0 Hz,  
note  
Adjusts the speed of modulation  
for the chorus or flanger.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the effect  
will be cut.  
The Low Damp function damps  
the low frequency band of the de-  
lay sound quicker than other  
bands, which makes for a clearer  
delay effect.  
Mod Depth  
Mod Phase  
0–127  
Adjusts the depth of modulation  
for the chorus or flanger.  
0–180 deg  
Sets how the chorus or flanger  
sound is spread.  
Mod Pre De- 0–50.0 ms  
lay  
Adjusts the delay time from the di-  
rect sound until the chorus or  
flanger sound is heard.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Mod Feed-  
back  
-98– +98 %  
Adjusts the proportion of the effect  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
Hi Damp  
Freq  
2000–20000 Hz Adjusts the frequency above  
which sound fed back to the effect  
will be cut.  
Mod Xover-  
LPF  
500–15000 Hz, Adjusts the cutoff frequency of the  
THRU  
High Damp, by attenuating the  
higher frequencies first, makes the  
delay sound more natural.  
low pass filter. (THRU: no filter is  
used)  
Mod Xover-  
HPF  
THRU,  
50–800 Hz  
Adjusts the cutoff frequency of the  
high pass filter. (THRU: no filter is  
used)  
Hi Damp  
Gain  
-36–0 dB  
0–127  
Degree of High Damp  
Delay Level  
Volume of the delay sound.  
Mod Level  
Delay Time  
0–127  
Volume of the chorus or flanger  
sound.  
0–1300 ms,  
note  
Adjusts the delay time from the di-  
rect sound until the delay sound is  
heard.  
34: Guitar Multi  
Guitar Multi provides Comp/Limiter, Overdrive or  
Distortion, Chorus or Flanger, and Delay effects connected in  
series.  
Delay Feed-  
back  
-98– +98 %  
Adjusts the proportion of the delay  
sound that is fed back into the ef-  
fect. Negative (-) settings will in-  
vert the phase.  
Parameter  
Value  
Description  
Hi Damp  
Freq  
500–15000 Hz, Adjusts the frequency above which  
THRU  
Comp Sw  
OFF, ON  
-60–0 dB  
Turns the comp/limiter on/off.  
sound fed back to the effect will be  
cut.  
High Damp, by attenuating the  
higher frequencies first, makes the  
delay sound more natural.  
Comp  
Threshold  
Sets the volume level at which the  
compression begins.  
Comp At-  
tack  
0–127  
Sets the time after the sound vol-  
ume is crossed the compressor  
threshold until compression be-  
gins.  
Delay Level  
0–127  
Volume of the delay sound.  
57  
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Effects List  
35: Bass Multi  
Bass Multi provides Comp/Limiter, Overdrive or Distortion,  
3-band equalizer, and Chorus or Flanger effects connected in  
series. This algorithm is a multi-effects for bass.  
Parameter  
Value  
Description  
Mod Xover-  
LPF  
500–15000 Hz,  
THRU  
Adjusts the cutoff frequency of the  
low pass filter. (THRU: no filter is  
used)  
Mod Xover-  
HPF  
THRU,  
50–800 Hz  
Adjusts the cutoff frequency of the  
high pass filter. (THRU: no filter is  
used)  
Parameter  
Value  
Description  
Comp Sw  
OFF, ON  
-60–0 dB  
Turns the comp/limiter on/off.  
Mod Level  
0–127  
Volume of the chorus or flanger  
sound.  
Comp  
Threshold  
Sets the volume level at which the  
compression begins.  
Comp Attack 0–127  
Sets the time after the sound vol-  
ume is crossed the compressor  
threshold until compression be-  
gins.  
36: E.Piano Multi  
Enhancer, Phaser, Chorus or Flanger, and Tremolo or Auto-  
pan are connected in series. This effect is used for electric  
piano.  
Comp Re-  
lease  
0–127  
Specifies the time from when the  
volume drops below the compres-  
sor threshold until compression is  
no longer applied.  
Parameter  
Enhan Sw  
Enhan Sens  
Value  
OFF, ON  
0–127  
Description  
Comp Ratio  
1.5:1, 2:1, 4:1,  
100:1  
Sets the “source sound:output  
sound” compression ratio.  
Turns the enhancer effect on/off.  
Sensitivity of the enhancer  
Comp Gain  
Od/Ds Sw  
-60– +12 dB  
OFF, ON  
Adjusts the output gain.  
Enhan Fre-  
quency  
0–127  
Sets the lower limit of the frequencies  
to which the enhancement effect is  
added.  
Selects whether to use overdrive  
or distortion.  
Drive Mode  
Drive  
OD, DS  
0–127  
Selects whether to use overdrive  
(OD) or distortion (DS).  
Enhan Mix  
Level  
0–127  
0–127  
0–127  
Level of the overtones generated by  
the enhancer  
Degree of distortion  
Enhan Lev-  
el  
Volume of the enhancer sound  
Amp Sim Sw OFF, ON  
Turns the amp simulator on/off.  
Phaser  
Manual  
Specifies the center frequency at  
which the sound is modulated.  
Amp Type  
SMALL,  
Type of guitar amp  
SMALL: small amp  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
BUILT-IN,  
2-STACK  
(STACK)  
Phaser Rate 0.05–10.0  
Hz, note  
Specifies the frequency of modula-  
tion.  
Distortion  
(DS) Level  
0–127  
Volume of the overdrive or distor-  
tion sound.  
Phaser  
Depth  
0–127  
Specifies the depth of modulation.  
EQ Low Freq 50–4000 Hz  
EQ Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
Phaser Res-  
onance  
0–127  
Specifies the amount of feedback for  
the phaser.  
Higher settings will give the sound a  
stronger character.  
EQ Mid Freq  
EQ Mid Q  
50–20000 Hz  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Gain of the middle range  
4.0, 8.0 Set a higher value for Q to narrow  
Phaser Mix  
Level  
0–127  
Specifies the volume of the phase-  
shifted sound, relative to the direct  
sound.  
the range to be affected.  
EQ Mid Gain -15– +15 dB  
Gain of the middle range  
Mod Mode  
Mod Rate  
CHORUS,  
FLANGER  
Selects whether to use chorus or  
flanger.  
EQ Hi Freq  
EQ Hi Gain  
Mod Mode  
2000–20000 Hz Frequency of the high range  
-15– +15 dB  
Gain of the high range  
0.05–10.0  
Hz, note  
Adjusts the speed of modulation for  
the chorus or flanger.  
CHORUS,  
FLANGER  
Selects whether to use chorus or  
flanger.  
Mod Depth  
Mod Phase  
0–127  
Adjusts the depth of modulation for  
the chorus or flanger.  
Mod Rate  
0.05–10.0 Hz,  
note  
Adjusts the speed of modulation  
for the chorus or flanger.  
0–180 deg  
0–50.0 ms  
Sets how the chorus or flanger sound  
is spread.  
Mod Depth  
Mod Phase  
0–127  
Adjusts the depth of modulation  
for the chorus or flanger.  
Mod Pre  
Delay  
Adjusts the delay time from the direct  
sound until the chorus or flanger  
sound is heard.  
0–180 deg  
0–50.0 ms  
Sets how the chorus or flanger  
sound is spread.  
Mod Feed-  
back  
-98– +98 %  
Adjusts the proportion of the effect  
sound that is fed back into the effect.  
Negative (-) settings will invert the  
phase.  
Mod Pre De-  
lay  
Adjusts the delay time from the di-  
rect sound until the chorus or  
flanger sound is heard.  
Mod Feed-  
back  
-98– +98 %  
Adjusts the proportion of the ef-  
fect sound that is fed back into the  
effect. Negative (-) settings will in-  
vert the phase.  
Mod Xover- 500–15000  
LPF Hz, THRU  
Adjusts the cutoff frequency of the  
low pass filter. (THRU: no filter is  
used)  
Mod Xover- THRU, 50–  
HPF 800 Hz  
Adjusts the cutoff frequency of the  
high pass filter. (THRU: no filter is  
used)  
58  
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Effects List  
Parameter  
Value  
Description  
Parameter  
Value  
Description  
Mod Level  
0–127  
Volume of the chorus or flanger  
sound.  
Phaser Rate  
0.05–10.0 Hz,  
note  
Specifies the frequency of modu-  
lation.  
Trem/Pan  
Sw  
OFF, ON  
Turns the tremolo/auto pan effect  
on/off.  
Phaser Depth 0–127  
Specifies the depth of modula-  
tion.  
Trem Mode TREMOLO,  
Selects whether to use tremolo or auto  
Phaser Reso-  
nance  
0–127  
Specifies the amount of feedback  
for the phaser.  
AUTO PAN pan.  
Higher settings will give the  
sound a stronger character.  
Trem  
Waveform  
TRI,  
Selects the type of modulation.  
TRI: Triangle wave  
SAWUP/SAWDN: Sawtooth Wave  
SQR: Square wave  
SIN: Sine wave  
SAWUP,  
SAWDN,  
SQR, SIN  
Phaser Mix  
Level  
0–127  
Specifies the volume of the  
phase-shifted sound, relative to  
the direct sound.  
Delay Time  
0–650 ms, note  
-98– +98 %  
Adjusts the delay time from the  
direct sound until the delay  
sound is heard.  
SAWUP  
SAWDN  
Delay Feed-  
back  
Adjusts the proportion of the de-  
lay sound that is fed back into the  
effect. Negative (-) settings will  
invert the phase.  
Trem Rate  
0.05–10.0  
Hz, note  
Frequency of modulation  
Depth of modulation  
Trem Depth 0–127  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the ef-  
fect will be cut.  
The Low Damp function damps  
the low frequency band of the  
delay sound quicker than other  
bands, which makes for a clearer  
delay effect.  
37: Keyboard Multi  
A ring modulator, 3-band equalizer, pitch shifter, phaser, and  
delay are connected in series.  
Ring Modulator is an effect which applies ring modulation  
using an internal oscillator to the input signal, producing bell-  
like sounds.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Hi Damp  
Freq  
2000–20000 Hz  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut.  
High Damp, by attenuating the  
higher frequencies first, makes  
the delay sound more natural.  
Parameter  
Value  
Description  
Ring Freq  
0–127  
Frequency at which modulation  
will be applied  
Ring Balance  
DRY100:0WET– Volume balance between the di-  
DRY0:100WET  
rect sound (DRY) and the ring  
modulated sound (WET)  
Hi Damp  
Gain  
-36–0 dB  
0–127  
Degree of High Damp  
EQ Low Freq 50–4000 Hz  
EQ Low Gain -15– +15 dB  
Frequency of the low range  
Gain of the low range  
Delay Level  
Volume of the delay sound.  
EQ Mid Freq  
EQ Mid Q  
50–20000 Hz  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0,  
4.0, 8.0  
Gain of the middle range  
Set a higher value for Q to nar-  
row the range to be affected.  
38: Phonograph  
This effect reproduces the sound of an analog record played  
on a record player. This includes the various noises with the  
characteristic of records and the uneven rotation of older  
turntables.  
EQ Mid Gain -15– +15 dB  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
EQ Hi Freq  
EQ Hi Gain  
PS Grade  
2000–20000 Hz  
-15– +15 dB  
1–5  
Sets the grade of the effect sound.  
The higher the value is set, the  
more natural-sounding can be  
obtained; however, this increases  
the delay from the source sound  
as well.  
Parameter  
Value  
Description  
Input Mode  
MONO, STE-  
REO  
Use this setting to select either a  
stereo or monaural record player  
for the effect.  
Signal Dist  
0–127  
0–127  
Degree of distortion  
Frequency  
Range  
Sets the frequency response of the  
record player.  
Lowering the value degrades the  
frequency characteristics, making  
the sound resemble that from an  
older system.  
PS Coarse  
PS Fine  
-12– +12  
semitone  
Specifies the pitch shift amount  
in semitone steps.  
-100– +100 cent  
Adjusts the pitch shift amount in  
2-cent steps (1 cent = 1/100 of a  
semitone).  
PS Balance  
DRY100:0WET– Volume balance between the di-  
DRY0:100WET  
Disk Type  
LP, EP, SP  
Sets the turntable rotation speed.  
LP: 33 1/3 r.p.m.  
EP: 45 r.p.m.  
SP: 78 r.p.m.  
rect sound (DRY) and the effect  
sound (WET)  
Phaser Man-  
ual  
0–127  
Specifies the center frequency at  
which the sound is modulated.  
59  
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Effects List  
Parameter  
Total Noise  
Scratch  
Dust  
Value  
0–127  
0–127  
0–127  
0–127  
Description  
Parameter Value  
Description  
Total noise level.  
Scratches on the record.  
Dust on the record.  
Bit Down  
0–15  
This setting is for reducing the bit  
count.  
Post Filter  
Sw  
OFF, ON  
This is the switch of the filter placed  
after the Lo-Fi processing.  
Hiss  
Continuous hissing noise.  
Balance  
DRY100:0WET– Volume balance between the direct  
DRY0:100WET  
These settings add the typical  
record’s noise. The noises increase  
as the values are raised. Set each of  
the Scratch, Dust, and Hiss noise  
levels to get a balance, the adjust  
the overall amount of noise with  
the Total Noise Level control.  
sound (DRY) and the effect sound  
(WET)  
Filter Type Type of filter  
THRU: no filter is used  
LPF: Passes frequencies below the Cutoff.  
BPF: Passes frequencies near the Cutoff.  
HPF: Passes frequencies above the Cutoff.  
NOTCH: Passes frequencies other than those near the  
Cutoff.  
Total Wow/ 0–127  
Flutter  
Total wow and flutter.  
Wow  
0–127  
0–127  
0–127  
Wow, long cycle rotational irregu-  
larity.  
Level  
Level  
Flutter  
Random  
Flutter, short cycle rotational ir-  
regularity.  
Freq.  
Freq.  
Freq.  
Freq.  
Random rotational irregularity.  
These settings determine the rota-  
tional irregularities of the record  
player. Set each of the Wow, Flut-  
ter, and Random levels to get a  
balance, the adjust the overall  
depth of the effect with the Total  
Wow/Flutter control.  
LPF  
HPF  
Level  
Level  
Balance  
DRY100:0WET– Volume balance between the di-  
BPF  
NOTCH  
DRY0:100WET  
rect sound (DRY) and the effect  
sound (WET)  
Filter Slope -12, -24 dB/O  
Filter’s attenuation slope  
-24 dB per octave: steep  
-12 dB per octave: gentle  
Filter Cut-  
off  
0–127  
Cutoff frequency of the filter  
The closer to zero it is set, the lower  
the cutoff frequency becomes; set it  
closer to 127, and the cutoff fre-  
quency becomes higher.  
39: Radio Tuning  
This effect reproduces the sound of an AM radio playing.  
Parameter  
Value  
Description  
Tuning  
-50– +50  
Adjusts the degree of noise that oc-  
curs when tuning a radio.  
Filter Reso- 0–127  
nance  
Resonance level of the filter  
Raising the setting increases reso-  
nance near the cutoff frequency,  
giving the sound a special charac-  
teristic.  
Noise Level 0–127  
Sets the noise level.  
Frequency  
Range  
0–127  
Sets the frequency response of the  
radio.  
Lowering the value worsens the  
frequency characteristics, making  
the sound appear to be coming  
from a tiny radio speaker.  
Filter Gain  
0– +24 dB  
Compensates for the volume  
dropped in the cut frequency range  
with some filters.  
The level of compensation increases  
as the value is increased, and raise  
the volume.  
Balance  
DRY100:0WET– Volume balance between the direct  
DRY0:100WET  
sound (DRY) and the effect sound  
(WET)  
41: Pseudo Stereo  
Spreads the components of the monaural input sound to left  
and right, creating an artificial sense of stereo output.  
40: Bit Rate Converter  
By changing the bit count and sample rate, this effect recreates  
the Lo-Fi (Low-Fidelity) sounds of the early digital samplers  
and similar machines. After the Lo-Fi processor, a filter to  
change the tone is arranged in series.  
Parameter Value  
Depth 0–15  
Description  
Spaciousness of the sound field  
Parameter Value  
Description  
Pre Filter  
Sw  
OFF, ON  
This is the switch of the filter placed  
before the Lo-Fi processing  
Sample  
Rate  
1/1, 1/2, 1/4,  
1/8, 1/16, 1/32  
Sets the fraction of current sampling  
rates to be used for processing.  
60  
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Effects List  
Chorus Parameters  
Chorus Parameters  
Parameter  
Value  
Description  
Pre Low Freq  
500–15000 Hz,  
THRU  
Frequency of the low range (TH-  
RU: no filter is used)  
The functions of Chorus parameters are explained.  
Pre Hi Freq  
THRU, 50–800  
Hz  
Frequency of the high range (TH-  
RU: no filter is used)  
Pre Dly Time  
0–50.0 ms  
Adjusts the delay time from the  
direct sound until the chorus  
sound is heard.  
Chorus Type  
01: Chorus 1  
Co LPF Freq  
Co HPF Freq  
500–15000 Hz,  
THRU  
Adjusts the cutoff frequency of  
the low pass filter. (THRU: no fil-  
ter is used)  
The effect will be applied to the  
frequency range below the cutoff  
frequency.  
This conventional chorus effect adds spaciousness and depth  
to the sound. Slow modulation frequency with less depth.  
02:Chorus 2  
THRU, 50–800  
Hz  
Adjusts the cutoff frequency of  
the high pass filter. (THRU: no  
filter is used)  
This conventional chorus effect adds spaciousness and depth  
to the sound. Rapid modulation frequency with less depth.  
The effect will be applied to the  
frequency range above the cutoff  
frequency.  
03: Chorus 3  
Rate  
0.05–10.0 Hz,  
note  
Sets the cycle for the chorus or  
flanger sound undulations.  
This conventional chorus effect adds spaciousness and depth  
to the sound. Slow modulation frequency with more depth.  
Depth  
Feedback  
0–127  
Adjusts the depth of modulation  
for the chorus or flanger.  
04: Chorus 4  
-98– +98 %  
Adjusts the proportion of the ef-  
fect sound that is fed back into  
the effect. Negative (-) settings  
will invert the phase.  
This conventional chorus effect adds spaciousness and depth  
to the sound. Rapid modulation frequency with more depth.  
Cho/Flg Sw  
CHORUS,  
FLANGER  
Selects either chorus or flanger.  
05: Feedback Chorus  
This chorus offers a flanger-like effect, creating a soft sound.  
06: Flanger  
This effect sounds somewhat like a jet airplane taking off and  
landing.  
07: Short Delay  
This is a delay with a short delay time.  
08: Fbk Short Delay  
This is a short delay with many repeats.  
61  
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Effects List  
02: Stereo OperaHouse  
Stereo reverb which simulates the reverberation within a  
opera house.  
Reverb Parameters  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
Explanations for each Reverb Type are given on the  
following pages.  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
Page  
01: Stereo Plate  
02: Stereo OperaHouse  
03: Stereo StudioSpring  
04: Stereo Echoes  
05: Stereo Room  
06: Stereo Cathedral  
07: Stereo Church  
08: Room 1  
p. 62  
p. 62  
p. 62  
p. 63  
p. 63  
p. 63  
p. 63  
p. 64  
p. 64  
p. 65  
p. 65  
p. 66  
p. 66  
p. 67  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Pre Delay  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0–160.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Room Size  
0–5  
Size of the room which is simu-  
lated  
Rev Time  
1.00–10.00 sec  
-36–0 dB  
Duration (time) of the reverb  
09: Room 2  
LfDamp Gain  
Degree of Low Damp  
10: Room 3  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
11: Hall 1  
12: Hall 2  
13: Hall 3  
HfDamp Gain -36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first.  
14: Garage  
01: Stereo Plate  
Stereo reverb which simulates plate reverberation (a reverb  
unit that uses the vibration of a metallic plate).  
03: Stereo StudioSpring  
Stereo reverb which simulates spring reverberation (a reverb  
unit that uses the vibration of springs).  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Pre Delay  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0–160.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Pre Delay  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0–160.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Rev Time  
1.00–10.00 sec  
-36–0 dB  
Duration (time) of the reverb  
LfDamp Gain  
Degree of Low Damp  
Rev Time  
1.00–10.00 sec  
-36–0 dB  
Duration (time) of the reverb  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
LfDamp Gain  
Degree of Low Damp  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
HfDamp Gain -36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first.  
HfDamp Gain -36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first.  
62  
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Effects List  
04: Stereo Echoes  
06: Stereo Cathedral  
Stereo reverb which simulates the reverberation within a  
cathedral.  
Stereo reverb which simulates echoes.  
Parameter  
Value  
Description  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Pre Delay  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0–500 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Pre Delay  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0–160.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Repeat Time  
Rev Time  
20–500 ms  
0.06–10.00 sec  
-36–0 dB  
Repeat interval  
Room Size  
0–5  
Size of the room which is simu-  
lated  
Duration (time) of the reverb  
LfDamp Gain  
Degree of Low Damp  
Rev Time  
0.40–10.00 sec  
-36–0 dB  
Duration (time) of the reverb  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
LfDamp Gain  
Degree of Low Damp  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
HfDamp Gain -36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first.  
HfDamp Gain -36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first.  
05: Stereo Room  
Stereo reverb which simulates the reverberation within a  
room.  
07: Stereo Church  
Stereo reverb which simulates the reverberation within a  
church.  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Pre Delay  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0–160.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Pre Delay  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0–160.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Room Size  
0–5  
Size of the room which is simu-  
lated  
Room Size  
0–5  
Size of the room which is simu-  
lated  
Rev Time  
0.40–10.00 sec  
-36–0 dB  
Duration (time) of the reverb  
LfDamp Gain  
Degree of Low Damp  
Rev Time  
1.00–10.00 sec  
-36–0 dB  
Duration (time) of the reverb  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
LfDamp Gain  
Degree of Low Damp  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
HfDamp Gain -36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first.  
HfDamp Gain -36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first.  
63  
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Effects List  
08: Room 1  
Reverb which simulates the reverberation within a room. It is  
standard room reverb.  
09: Room 2  
This simulates the reverberation of a room. It is suitable for  
simulating a fairly small room, and produces a clear  
reverberation.  
Parameter  
Value  
Description  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Rev Time  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0.06–32.0 sec  
0–200.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Low Rev Time 0.06–32.0 sec  
Duration (time) of the reverb for  
the low frequency band  
Duration (time) of the reverb  
Hi Rev Time  
Xover Freq  
0.06–32.0 sec  
Duration (time) of the reverb for  
the high frequency band  
Pre Dly Time  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
160–15000 Hz,  
THRU  
The reverberation specified by  
the Low Rev Time will be ap-  
plied to the range below this fre-  
quency, and by the Hi Rev Time  
to the range above this frequen-  
cy.  
Density  
0–99  
1–10  
Density of the reverb  
Room Size  
Size of the room which is simu-  
lated  
Early Ref Lev- 0–99  
el  
Volume level of the initial reflect-  
ed sound  
Pre Dly Time  
0–200.0 ms  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the ef-  
fect will be cut.  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
Density  
0–99  
Density of the reverb  
Room Size  
5.6–32.6 m  
Size of the room which is simu-  
lated  
Early Ref Lev- 0–99  
el  
Volume level of the initial reflect-  
ed sound  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Release Densi- 0–99  
ty  
Density of the sound that reaches  
the listener after many repeated  
reflections  
Hi Damp Freq 2000–20000 Hz  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut.  
High Damp, by attenuating the  
higher frequencies first.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the ef-  
fect will be cut.  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
Hi Damp Gain -36–0 dB  
Degree of High Damp  
Post HC Freq  
160–15000 Hz,  
THRU  
Frequency at which the high cut  
filter will begin to take effect  
(THRU: no filter is used)  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Hi Damp Freq 2000–20000 Hz  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut.  
High Damp, by attenuating the  
higher frequencies first.  
Hi Damp Gain -36–0 dB  
Degree of High Damp  
Post HC Freq  
160–15000 Hz,  
THRU  
Frequency at which the high cut  
filter will begin to take effect  
(THRU: no filter is used)  
64  
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Effects List  
10: Room 3  
Reverb which simulates the reverberation within a room. This  
is suitable for simulating a fairly large room, and produces  
reverberation with a strong mid and low range.  
11: Hall 1  
This simulates the reverberation of a concert hall. It is a  
conventional hall reverb. You can also apply a chorus effect to  
the reverberation to adjust the sense of spaciousness or to  
create a special effect.  
Parameter  
Value  
Description  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
0.5, 0.7, 1.0,  
2.0, 4.0, 8.0  
Width of the middle range  
Set a higher value for Q to narrow  
the range to be affected.  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Rev Time  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0.06–32.0 sec  
0–200.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Pre Mid Gain  
Pre Hi Freq  
-15– +15 dB  
Gain of the middle range  
2000–20000  
Hz  
Frequency of the high range  
Duration (time) of the reverb  
Pre Hi Gain  
-15– +15 dB  
Gain of the high range  
Pre Dly Time  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Low Rev Time 0.06–64.0 sec  
Duration (time) of the reverb for  
the low frequency band.  
Hi Rev Time  
Xover Freq  
0.06–64.0 sec  
Duration (time) of the reverb for  
the high frequency band  
Density  
0–99  
1–8  
Density of the reverb  
Room Size  
Size of the room which is simu-  
lated  
160–15000  
Hz, THRU  
The reverberation specified by the  
Low Rev Time will be applied to  
the range below this frequency,  
and by the Hi Rev Time to the  
range above this frequency.  
Early Ref Lev- 0–99  
el  
Volume level of the initial reflect-  
ed sound  
Release Densi- 0–99  
ty  
Density of the sound that reaches  
the listener after many repeated  
reflections  
Pre Dly Time  
0–200.0 ms  
Adjusts the delay time from the di-  
rect sound until the reverb sound  
is heard.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the ef-  
fect will be cut.  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
Density  
0–99  
Density of the reverb  
Room Size  
5.6–32.6 m  
Size of the room which is simulat-  
ed  
Early Ref Lev- 0–99  
el  
Volume level of the initial reflected  
sound  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Release Densi- 0–99  
ty  
Density of the sound that reaches  
the listener after many repeated re-  
flections  
Hi Damp Freq 2000–20000 Hz  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut.  
High Damp, by attenuating the  
higher frequencies first.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the effect  
will be cut.  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
Hi Damp Gain -36–0 dB  
Degree of High Damp  
Post HC Freq  
160–15000 Hz,  
THRU  
Frequency at which the high cut  
filter will begin to take effect  
(THRU: no filter is used)  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Hi Damp Freq 2000–20000  
Hz  
Adjusts the frequency above  
which sound fed back to the effect  
will be cut.  
High Damp, by attenuating the  
higher frequencies first.  
Hi Damp Gain -36–0 dB  
Degree of High Damp  
Post HC Freq  
160–15000  
Hz, THRU  
Frequency at which the high cut  
filter will begin to take effect (TH-  
RU: no filter is used)  
Chorus Rate  
0–127  
Rate of modulation for the reverb  
Depth of modulation for the reverb  
Chorus Depth 0–127  
65  
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Effects List  
12: Hall 2  
Simulates the reverberation in a concert hall. This is suitable  
for simulating a smaller room, and produces a clear  
reverberation.  
13: Hall 3  
Simulates the reverberation in a concert hall. This is suitable  
for simulating a fairly large room, and produces reverberation  
with a strong mid and low range.  
Parameter  
Value  
Description  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
Set a higher value for Q to nar-  
row the range to be affected.  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Rev Time  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0.06–64.0 sec  
0–200.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Rev Time  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0.06–64.0 sec  
0–200.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Duration (time) of the reverb  
Duration (time) of the reverb  
Pre Dly Time  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Pre Dly Time  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Density  
0–99  
1–10  
Density of the reverb  
Density  
0–99  
1–8  
Density of the reverb  
Room Size  
Size of the room which is simu-  
lated  
Room Size  
Size of the room which is simu-  
lated  
Early Ref Lev- 0–99  
el  
Volume level of the initial reflect-  
ed sound  
Early Ref Lev- 0–99  
el  
Volume level of the initial reflect-  
ed sound  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the ef-  
fect will be cut.  
Release Densi- 0–99  
ty  
Density of the sound that reaches  
the listener after many repeated  
reflections  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the ef-  
fect will be cut.  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Hi Damp Freq 2000–20000 Hz  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
High Damp, by attenuating the  
higher frequencies first.  
Hi Damp Freq 2000–20000 Hz  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut.  
Hi Damp Gain -36–0 dB  
Degree of High Damp  
High Damp, by attenuating the  
higher frequencies first.  
Post HC Freq  
160–15000 Hz,  
THRU  
Frequency at which the high cut  
filter will begin to take effect  
(THRU: no filter is used)  
Hi Damp Gain -36–0 dB  
Degree of High Damp  
Post HC Freq  
160–15000 Hz,  
THRU  
Frequency at which the high cut  
filter will begin to take effect  
(THRU: no filter is used)  
66  
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Effects List  
14: Garage  
This simulates the reverberation of a garage. It produces the  
reverberation of a room surrounded by hard-surfaced walls  
with many reflections.  
Parameter  
Value  
Description  
Pre Low Freq  
Pre Low Gain  
Pre Mid Freq  
Pre Mid Q  
50–4000 Hz  
-15– +15 dB  
50–20000 Hz  
Frequency of the low range  
Gain of the low range  
Frequency of the middle range  
0.5, 0.7, 1.0, 2.0, Width of the middle range  
4.0, 8.0  
Set a higher value for Q to nar-  
row the range to be affected.  
Pre Mid Gain  
Pre Hi Freq  
Pre Hi Gain  
Rev Time  
-15– +15 dB  
2000–20000 Hz  
-15– +15 dB  
0.06–32.0 sec  
0–200.0 ms  
Gain of the middle range  
Frequency of the high range  
Gain of the high range  
Duration (time) of the reverb  
Pre Dly Time  
Adjusts the delay time from the  
direct sound until the reverb  
sound is heard.  
Density  
0–99  
1–8  
Density of the reverb  
Room Size  
Size of the room which is simu-  
lated  
Early Ref Lev- 0–99  
el  
Volume level of the initial reflect-  
ed sound  
Release Densi- 0–99  
ty  
Density of the sound that reaches  
the listener after many repeated  
reflections  
Low Damp  
Freq  
50–4000 Hz  
Adjusts the frequency below  
which sound fed back to the ef-  
fect will be cut.  
The Low Damp function damps  
the low frequency band of the re-  
verb sound quicker than other  
bands.  
Low Damp  
Gain  
-36–0 dB  
Degree of Low Damp  
Hi Damp Freq 2000–20000 Hz  
Adjusts the frequency above  
which sound fed back to the ef-  
fect will be cut.  
High Damp, by attenuating the  
higher frequencies first.  
Hi Damp Gain -36–0 dB  
Degree of High Damp  
Post HC Freq  
160–15000 Hz,  
THRU  
Frequency at which the high cut  
filter will begin to take effect  
(THRU: no filter is used)  
67  
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Specifications  
VC-2: V-Card Vocal Designer  
Internal (User) Memory  
• Patches: 448  
Main Functions  
• Transform vocal input from a mic into high-quality choirs  
and human choruses  
Preset Memory  
• Patches: 64  
• Use the keyboard to play chords and control the pitch in  
real time  
Supported hardware configurations  
• Transform the character of your voice in real time  
• Play high-quality vocal choirs from your keyboard  
A mic for input, an external MIDI keyboard, etc.  
Algorithm  
• Modeling Choir  
• Modeling Vocal  
• Modeling Analog Voice  
• Vocoder Choir  
* In the interest of product improvement, the specifications and/  
or appearance of this unit are subject to change without prior  
notice.  
• Vocoder Solo  
• Vocoder Vintage  
• Polyphonic Pitch Shifter  
• Keyboard Choir  
• Keyboard Vocal  
• Keyboard Analog Voice  
• Processor Type 1  
• Processor Type 2  
Effects  
• MFX (Multi-effects): 41 sets  
• Chorus: 8 sets  
• Reverb: 14 sets  
Assisted performance functions  
• Auto Note Switch (usable without playing the keyboard)  
• Multi-Chord Memory Function  
68  
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MIDI Implementation  
[Vocal Designer]  
Model VC-2 for V-Synth XT  
Date: March 1, 2005  
Version: 1.00  
MIDI Implementation Chart  
Transmitted  
Recognized  
Remarks  
Function...  
Basic  
Channel  
Default  
Changed  
X
X
1-16  
1-16  
Memorized  
*2  
Default  
Messages  
Altered  
X
X
Mode 3  
Mode 3, 4 (M=1)  
Mode  
*************  
Note  
Number  
X
0-127  
0-127  
: True Voice  
*************  
Note ON  
Note OFF  
O
O
O
O
*4  
*4  
Velocity  
*1  
*1  
Aftertouch  
Key's  
Channel's  
X
O
O
O
Pitch Bend  
X
O
0, 32  
O
O
X
*1  
*1  
*1  
O
X
*1  
*1  
Bank select  
Control  
Change  
1–31, 33–95  
100, 101  
O
RPN LSB, MSB  
Program  
Change  
O
*1  
*3  
O
0-127  
*1  
*1  
**************  
: True Number  
Program Number 1-128  
System Exclusive  
O
O
: Song Postion  
: Song Select  
: Tune  
X
X
X
X
X
X
System  
Common  
*1  
*4  
System  
Realtime  
: Clock  
: Command  
X
X
X
X
*1  
: All Sound Off  
X
X
X
X
O
X
O
O
X
: Reset All Controllers  
: Local ON/OFF  
: All Notes Off  
: Active Sensing  
: System Reset  
Aux  
Messages  
O (123-127)  
O
X
*1  
* 1 O X is selectable.  
* 2 Recognized as M=1 even if M1.  
Notes  
* 3 Transmitted on excuted Data Transfer or receiving RQ1.  
* 4 ignored when Algorith is Processor Type1 or Processor Type2  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
O : Yes  
X : No  
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A
AC inlet .................................................................... 13  
Algorithms .................................................................. 8  
Attack ...................................................................... 28  
Audio I/F ................................................................. 38  
AutoNoteSw ........................................................ 30–31  
Factory Reset ............................................................. 41  
Formant ................................................................... 30  
G
GROWL ................................................................... 27  
B
Beep ........................................................................ 17  
BENDER ................................................................... 29  
Breath ...................................................................... 39  
Hold Dump ............................................................... 30  
C
[INC] ....................................................................... 12  
Information ............................................................... 37  
Init .......................................................................... 36  
INPUT ..................................................................... 10  
INPUT Jack Gain ......................................................... 38  
INPUT Jack Switch ...................................................... 38  
Internal Memory ........................................................... 9  
Internal memory ........................................................... 9  
IO ........................................................................... 37  
Carrier ..................................................................... 26  
CHO ........................................................................ 32  
CHO Master Level ....................................................... 32  
CHO To REV ............................................................. 32  
CHO Type ........................................................... 32–33  
Chord Memory ........................................................... 38  
Chorus master level ..................................................... 32  
Chorus on/off switch ................................................... 32  
Chorus reverb send level ............................................... 32  
Chorus type ......................................................... 32–33  
COAXIAL IN/OUT ..................................................... 13  
Compare ................................................................... 22  
connection ................................................................. 14  
Controller ................................................................. 31  
[CTRL] ..................................................................... 12  
Cursor button ............................................................. 12  
K
KEY ASSIGN ............................................................. 28  
LCD contrast ............................................................. 11  
LCD CONTRAST knob ................................................. 11  
Level ................................................................. 27, 29  
Limiter ..................................................................... 25  
Load Project .............................................................. 40  
D
Data Transfer ............................................................. 21  
[DEC] ...................................................................... 12  
DIRECT OUT jack ....................................................... 13  
Disk Load Project ........................................................ 40  
MFX Master Level ....................................................... 32  
MFX on/off switch ................................................ 32–33  
MFX reverb send level .................................................. 32  
MFX To CHO ............................................................. 32  
MFX To REV .............................................................. 32  
MFX Type ........................................................... 32–33  
MIC ........................................................................ 17  
MIC jack ............................................................. 10, 17  
E
E1–E8 knobs .............................................................. 12  
effect ......................................................................... 7  
EQ .......................................................................... 38  
EQUALIZER .............................................................. 27  
[EXIT] ...................................................................... 12  
70  
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MIC Jack Switch .......................................................... 38  
Mic Setting ................................................................ 24  
MIC Setting Name ....................................................... 24  
MIC Switch ............................................................... 10  
[MIDI] ...................................................................... 11  
MIDI Indicator ........................................................... 11  
MIDI/USB ................................................................ 38  
[MODE] .................................................................... 12  
modulator ................................................................... 7  
Release .................................................................... 28  
REV Master Level ....................................................... 32  
REV Type ................................................................. 32  
Reverb master level ..................................................... 32  
Reverb type ............................................................... 32  
Setting Name ............................................................. 24  
SYSTEM Com Master ................................................... 36  
System mode ............................................................. 36  
N
NATURAL VOICE ................................................ 30–31  
NOISE SUP ............................................................... 26  
Noise suppressor ......................................................... 25  
NS-COMP ................................................................. 25  
NS-LIMIT ................................................................. 25  
T
Temporary Area ........................................................... 9  
Three-band equalizer ................................................... 25  
TONE ...................................................................... 30  
Top ............................................................. 16, 18, 24  
Tx .......................................................................... 39  
O
OPTICAL IN/OUT ...................................................... 13  
OSC ................................................................... 26, 30  
UNVOICE .......................................................... 30–31  
[USB] ...................................................................... 11  
USB .......................................................................... 9  
USB Audio Input Monitor Sw ......................................... 39  
USB Audio Input Source ............................................... 39  
USB Audio Output Dest ................................................ 39  
USB connector ........................................................... 11  
USB Indicator ............................................................ 11  
USB Input Type .......................................................... 37  
P
Pan ................................................................... 28–29  
PATCH .............................................................. 16, 20  
PATCH Delete ............................................................ 23  
PATCH List ......................................................... 16, 24  
PATCH Name ............................................................ 22  
PATCH Tune ............................................................. 20  
PATCH Write ............................................................. 22  
PC Card ...................................................................... 9  
[PEAK] ..................................................................... 11  
Peak Indicator ............................................................ 11  
PHONES jack ............................................................. 11  
PITCH ..................................................................... 27  
POLY PITCH SHIFTER ................................................. 31  
Poly Pitch Shifter ......................................................... 30  
PORTAMENTO .......................................................... 28  
POWER switch ........................................................... 12  
Pre-Effect .................................................................. 25  
PREVIEW Button ........................................................ 11  
Project ........................................................................ 9  
W
WAVE ..................................................................... 29  
WAVE Copy ............................................................. 35  
WAVE Delete ............................................................ 35  
WAVE Exchange ........................................................ 35  
Wave Import ............................................................. 34  
WAVE Move ............................................................. 35  
Work Area .................................................................. 9  
Write ....................................................................... 36  
71  
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