Roland Musical Instrument SC 88 Pro User Guide

OWNER'S MANUAL  
M ID I S O U N D G EN ERA TO R  
POWER  
VOLUME  
PART  
LEVEL  
INSTRUMENT  
PAN  
PART  
INSTRUMENT  
ALL  
ALL - SOUND Canvas -  
LEVEL  
P A N  
MUTE  
127  
0
REVERB  
C H O RU S  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
(PUSH)  
PREVIEW  
64  
H IFT  
64  
ID I C H  
-
SC 55  
M
K
S
MAP  
0 A--  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
-
SC 88  
MAP  
DELAY  
PART  
DELAY  
MIDI IN B  
PHONES  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ATTACK  
EFX  
ON/OFF  
EFX TYPE  
EFX PARAM  
EFX VALUE  
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The  
symbol alerts the user to important instructions  
Used for instructions intended to alert  
the user to the risk of death or severe  
injury should the unit be used  
improperly.  
or warnings.The specific meaning of the symbol is  
determined by the design contained within the  
triangle. In the case of the symbol at left, it is used for  
general cautions, warnings, or alerts to danger.  
Used for instructions intended to alert  
the user to the risk of injury or material  
damage should the unit be used  
improperly.  
The  
symbol alerts the user to items that must never  
be carried out (are forbidden). The specific thing that  
must not be done is indicated by the design contained  
within the circle. In the case of the symbol at left, it  
means that the unit must never be disassembled.  
* Material damage refers to damage or  
other adverse effects caused with  
respect to the home and all its  
furnishings, as well to domestic  
animals or pets.  
The   symbol alerts the user to things that must be  
carried out. The specific thing that must be done is  
indicated by the design contained within the circle. In  
the case of the symbol at left, it means that the power-  
cord plug must be unplugged from the outlet.  
W ARN IN G  
CAUTIO N  
• Before u sing this u nit, m ake su re to read the  
instructions below, and the Owner's Manual.  
.........................................................................................................  
• Always grasp only the plug on the power-supply  
cord when plugging into, or unplugging from an  
outlet.  
.........................................................................................................  
• Do not open or perform any internal modifications  
on the unit.  
.........................................................................................................  
• Try to prevent cords and cables from becoming  
entangled. Also, all cords and cables should be  
placed so they are out of the reach of children.  
• Make sure you always have the unit placed so it is  
level and sure to remain stable. Never place it on  
stands that could wobble, or on inclined surfaces.  
.........................................................................................................  
.........................................................................................................  
Never climb on top of, nor place heavy objects on  
the unit.  
.........................................................................................................  
• Avoid damaging the power cord. Do not bend it  
excessively, step on it, place heavy objects on it, etc.  
A damaged cord can easily become a shock or fire  
hazard. Never use a power cord after it has been  
damaged.  
Never handle the power cord or its plug with wet  
hands when plugging into, or unplugging from, an  
outlet.  
.........................................................................................................  
.........................................................................................................  
• Before moving the unit, disconnect the power plug  
from the outlet, and pull out all cords from external  
devices.  
• In households with small children, an adult should  
provide supervision until the child is capable of fol-  
lowing all the rules essential for the safe operation  
of the unit.  
.........................................................................................................  
• Before cleaning the unit, turn off the power and  
unplug the power cord from the outlet.  
.........................................................................................................  
.........................................................................................................  
• Protect the unit from strong impact.  
(Do not drop it!)  
.........................................................................................................  
• Whenever you suspect the possibility of lightning  
in your area, pull the plug on the power cord out of  
the outlet.  
• Do not force the unit's power-supply cord to share  
an outlet with an unreasonable number of other  
devices. Be especially careful when using extension  
cords—the total power used by all devices you  
have connected to the extension cord's outlet must  
never exceed the power rating (watts/ amperes) for  
the extension cord. Excessive loads can cause the  
insulation on the cord to heat up and eventually  
melt through.  
.........................................................................................................  
Before using this unit, carefully read the sections entitled:  
“USING THE UNIT SAFELY” and “IMPORTANT NOTES”  
(p.3). These sections provide important information con-  
cerning the proper operation of the unit. Additionally, in  
order to feel assured that you have gained a good grasp of  
every feature provid ed by your new unit, this manual  
should be read in its entirety. The manual should be saved  
and kept on hand as a convenient reference.  
.........................................................................................................  
• Before using the unit in a foreign country, consult  
with your dealer, or qualified Roland service per-  
sonnel.  
.........................................................................................................  
Copyright 1996 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND COR-  
PORATION.  
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Introduction  
Main features of this unit  
  This unit is a sound module compatible with the General MIDI system. It can be used to play-  
back any song data (General MIDI scores) bearing the General MIDI logo. This unit is also  
compatible with the Roland GS format. It can be used to playback any song data bearing the  
GS logo.  
  This unit is a 32 part 64 voice multi-timbral sound module. A single this unit can produce the  
sounds of a large ensemble. It is an ideal sound module for use with sequencers or personal  
computers. (p.120)  
  This unit contains 1117 high quality sounds and 42 types of drum sound set (including 3  
sound effects sets). These sound include the same sounds as the SC-55/55mkII and SC-88,  
allowing SC-55/55mkII and SC-88 song data to be played back correctly. (p.10)  
  A wide variety of effects are provided: 64 types of insertion effect, eight types each of reverb  
and chorus effects, 10 types of delay, and 2-band equalizer. In addition, the values of rele-  
vant parameters can be set for each effect, allowing professional-level manipulation of  
sound. (p.46, 56)  
  There are 256 user sounds and 2 user drum sets, allowing you to create your own sounds  
and drum sets. (p.96, 102)  
  By editing sound parameters such as vibrato, filter and envelope, you can modify sounds to  
your taste. (p.31)  
  The computer connector allows this unit to be directly connected to an Apple or IBM personal  
computer. (p.120)  
  The large display screen graphically provides easy visual confirmation of settings such as  
volume for each part, and pictures and character data can also be displayed in the dot matrix  
(ten screens). (p.110)  
  A wide variety of sound parameters can be edited directly and easily by pressing dedicated  
buttons. (p.11, 31)  
  Audio input jacks with input level adjustment allow you to connect another sound source, and  
output it from the audio output jacks mixed with this unit's own sound. Two sets of audio out-  
put jacks are also provided. (p.15)  
General MIDI system  
The General MIDI system is a set of recommendations which seeks to provide a way to go  
beyond the limitations of proprietary designs, and standardize the MIDI capabilities of sound  
generating devices. Sound generating devices and music data that meets the General MIDI  
standard bears the General MIDI logo (  
). Music data bearing the General MIDI logo can  
be played back using any General MIDI sound generating unit to produce essentially the same  
musical performance.  
GS format  
The (  
) Format is Roland's set of specifications for standardizing the performance of  
sound generating devices. In addition to including support for everything defined by the General  
MIDI System, the highly-compatible GS Format additionally offers an expanded number of  
sounds, provides for the editing of sounds, and spells out many details for a wide range of extra  
features, including effects such as reverb and chorus.  
Designed with the future in mind, the GS Format can readily include new sounds and support  
new hardware features when they arrive. Since it is upwardly compatible with the General MIDI  
System, Roland's GS Format is capable of reliably playing back GM Scores equally as well as it  
performs GS Music Data (music data that has been created with the GS Format in mind).  
Apple is a registered trademark of Apple Computer, Inc.  
Macintosh is a registered trademark of Apple Computer, Inc.  
MacOS is a trademark of Apple Computer, Inc.  
IBM is a registered trademark of International Business Machines Corporation.  
IBM PC is a registered trademark of International Business Machines Corporation.  
GS (  
) is a registered trademark of Roland Corporation.  
2
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IMPORTANT NOTES  
In addition to the items listed under "IMPORTANT  
SAFETY INSTRUCTIONS" and "USING THE UNIT  
SAFELY", please read and observe the following:  
Additional Precautions  
  Please be aware that the contents of memory can be  
irretrievably lost as a result of a malfunction, or the  
improper operation of the unit. To protect yourself  
against the risk of loosing important data, we recom-  
mend that you periodically save a backup copy of  
important data you have stored in the unit's memory  
in another MIDI device (e.g., a sequencer).  
Power Supply  
  Do not use this unit on the same power circuit with  
any device that will generate line noise (such as an  
electric motor or variable lighting system).  
  Before connecting this unit to other devices, turn off  
the power to all units. This will help prevent malfunc-  
tions and/or damage to speakers or other devices.  
  Unfortunately, it may be impossible to restore the con-  
tents of data that was stored in another MIDI device  
(e.g., a sequencer) once it has been lost. Roland  
Corporation assumes no liability concerning such loss  
of data.  
Placement  
  Using the unit near power amplifiers (or other equip-  
ment containing large power transformers) may  
induce hum. To alleviate the problem, change the ori-  
entation of this unit; or move it farther away from the  
source of interference.  
  Use a reasonable amount of care when using the  
unit's buttons, sliders, or other controls; and when  
using its jacks and connectors. Rough handling can  
lead to malfunctions.  
  Never strike or apply strong pressure to the display.  
  This device may interfere with radio and television  
reception. Do not use this device in the vicinity of  
such receivers.  
  When connecting / disconnecting all cables, grasp the  
connector itself—never pull on the cable. This way  
you will avoid causing shorts, or damage to the  
cable's internal elements.  
  Do not expose the unit to direct sunlight, place it near  
devices that radiate heat, leave it inside an enclosed  
vehicle, or otherwise subject it to temperature  
extremes. Excessive heat can deform or discolor the  
unit.  
  A small amount of heat will radiate from the unit dur-  
ing normal operation.  
  To avoid disturbing your neighbors, try to keep the  
unit's volume at reasonable levels. You may prefer to  
use headphones, so you do not need to be concerned  
about those around you (especially when it is late at  
night).  
Maintenance  
  For everyday cleaning wipe the unit with a soft, dry  
cloth or one that has been slightly dampened with  
water. To remove stubborn dirt, use a cloth impreg-  
nated with a mild, non-abrasive detergent. Afterwards,  
be sure to wipe the unit thoroughly with a soft, dry  
cloth.  
  When you need to transport the unit, package it in the  
box (including padding) that it came in, if possible.  
Otherwise, you will need to use equivalent packaging  
materials.  
  Never use benzene, thinners, alcohol or solvents of  
any kind, to avoid the possibility of discoloration  
and/or deformation.  
About this owner's manual  
Parameter names are often abbreviated in this unit’s  
display. For example, Chorus Rate is abbreviate as  
‘Cho Rate’, The full name of the parameter will be used  
in the manual to avoid any confusion.  
If a parameter’s value is continuously variable, it will  
be shown as being a number from 0 — 127. If, on the  
other hand, a parameter value is selectable in discrete  
steps, those steps will be shown as 200/400Hz (for  
example).  
Repairs and Data  
  Please be aware that all data contained in the unit's  
memory may be lost when the unit is sent for repairs.  
Important data should always be backed up in anoth-  
er MIDI device (e.g., a sequencer), or written down on  
paper (when possible). During repairs, due care is  
taken to avoid the loss of data. However, in certain  
cases (such as when circuitry related to memory itself  
is out of order), we regret that it may not be possible  
to restore the data, and Roland assumes no liability  
concerning such loss of data.  
Panel buttons are indicated within square brackets  
[r ], such as [CHORUS].  
Regarding Screen Displays  
Memory Backup  
Where possible, we will use the actual screen dis-  
plays for explanations. Keep in mind, however, that the  
displays of your unit may vary slightly depending on  
your instrument’s settings.  
  This unit contains a battery which powers the unit's  
memory circuits while the main power is off. When  
this battery becomes weak, the message shown  
below will appear in the display. Once you see this  
message, have the battery replaced with a fresh one  
as soon as possible to avoid the loss of all data in  
memory. To have the battery replaced, consult with  
your dealer, or qualified Roland service personnel.  
Battery Low”  
3
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CONTENTS  
USING THE UNIT SAFELY .................................1  
Introduction ..........................................................2  
IMPORTANT NOTES ..........................................3  
CONTENTS .........................................................4  
Front and rear panel ............................................6  
Chapter 1. Try out the unit  
(Quick start)  
 
Connect a MIDI keyboard and play the sounds.......8  
  Making connections.............................................8  
  Turning the power on or off .................................9  
  Is there sound?....................................................9  
  System parameter settings.............................36  
  Procedure..........................................................36  
  How each System parameter works..................37  
  Using Patches ................................................39  
  Loading a Patch ................................................40  
  Using MIDI messages to select Patches...........41  
  Try out the various sounds.............................10  
  Try out the buttons of the unit.........................11  
  Apply effects to the sound..............................13  
  Tuning to other instruments (Tuning) .............14  
  Headphones...................................................15  
  Audio input jacks / Audio input volume...........15  
  Creating a Drum Set (Drum Edit).......................42  
  Drum editing procedure.....................................42  
  Using Chorus and Delay ...................................44  
  About Assign Group ..........................................44  
Chapter 3. System Effects  
Chapter 2. Parts and parameters  
 
How the effect section of the unit  
is organized ....................................46  
  Parts and sounds ...........................................18  
  Assigning a sound to a Part ..............................18  
  Selecting Variation sounds................................20  
  System Effect settings....................................48  
  Equalizer setting procedure...............................48  
  Equalizer parameter functions...........................49  
  Reading the Instrument numbers  
and Variation numbers.........................21  
  When you want to adjust the system effect  
for all Parts...........................................50  
  Part Channels....................................................22  
  When you want to adjust the system effect  
  Which MIDI IN will be used by each Part? ........23  
for each Part.........................................50  
  How simultaneous note numbers  
  Setting Reverb/Chorus/Delay parameters.........51  
  Reverb parameter function................................52  
  Chorus parameter function................................53  
  Delay parameter function ..................................54  
and Voices are related. ........................24  
  Concerning legato-enabled sounds...................24  
  Part parameters for performance ...................25  
[1] Parameters that can be set directly using the buttons .......25  
[2] Parameters that must be selected from the menu........26  
  What each parameter does...............................27  
Chapter 4. Insertion Effects  
  Part parameters for sound editing..................31  
  Procedure..........................................................31  
  What each parameter does...............................32  
  Insertion effect settings ..................................56  
  Making Insertion effect settings.........................56  
  Different effect types .........................................57  
  Setting parameters common to all Parts ........34  
  Procedure..........................................................34  
  How each parameter works...............................35  
  Using controllers to modify effect  
parameters ....................................92  
  Setting procedure..............................................92  
  How each parameter works...............................93  
4
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Chapter 5. Convenient functions  
Chapter 7. MIDI and the unit  
  Create and save a sound (User Instrument) ..96  
  About MIDI ...................................................130  
 
 
How MIDI messages are transmitted and received.....130  
MIDI channels and multi-timbral sound modules........130  
  Creating and saving an Instrument effect  
(User Effect) ..................................99  
 
MIDI messages that can be received by the unit.........131  
  Creating and saving a Patch(User Patch)....100  
  Device ID number settings ...........................134  
  Saving a Drum Set you created (User Drum)...102  
 
MIDI message routing settings and switches......135  
[1] Switches which apply to all Parts (A) .............135  
[2] Switches which apply to all Parts (B) .............139  
 
Copying or Exchanging settings between  
Parts / Initializing Part settings.....106  
  Recording all settings on a sequencer .........107  
  Bulk Dump procedure......................................107  
  Transmitting Individual Data............................108  
[3] Switches which can be set individually  
for each Part.......................................141  
  Draw pictures or characters  
Chapter 8. Appendix  
in the display (Frame Draw) .............110  
  Creating compatible data for  
  Troubleshooting............................................146  
  If a message appears...................................148  
  Computer cable wiring diagrams..................149  
  Parameter list and operations ......................150  
  Instrument list...............................................154  
  Drum set list .................................................163  
  Effect list.......................................................176  
  Effect data table ...........................................183  
  Preset Patch list ...........................................186  
  MIDI implementation ....................................188  
  MIDI Implementation Chart ..........................209  
  INDEX ..........................................................210  
  Information ...................................................212  
the unit / SC-88............................112  
  Selecting the CM-64 sound map..................114  
  Differences between the CM-64  
and the unit ........................................115  
  Using the unit as two sound modules...........116  
  Selecting Double Module Mode ......................116  
  Initialize ........................................................118  
  Initialize all Parts to the factory settings ..........118  
  Initialize for GM/GS .........................................118  
Chapter 6. Using the unit with  
a personal computer  
 
Connections with your Computer .....................120  
  Connections with computer connector ............120  
  Connections with MIDI connectors..................122  
  MIDI data transfer with the computer ..............123  
  Connecting another MIDI sound source  
to the unit ...........................................125  
  Using MIDI messages to select sounds................126  
  Using MIDI messages to select Drum Sets.....128  
5
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Front and rear panel  
  Front panel  
  All button (p.34)  
  Mute button (p.25, 34)  
  SC-55 Map button (p.25, 34)  
  SC-88 Map button (p.25, 34)  
  MIDI IN B connector (front) (p.135)  
When IN B Select is set to Rear (the factory setting), the front MIDI IN  
B connector cannot be used.  
  Part buttons (p.18)  
  Level buttons (p.25, 34)  
  Reverb buttons (p.50)  
  Key Shift buttons (p.25, 34)  
  Delay buttons (p.50)  
  Instrument buttons (p.18)  
  Pan buttons (p.25, 34)  
  Chorus buttons (p.50)  
  Power switch (p.9)  
  Volume knob (p.9)  
  Preview switch (p.11)  
  Headphone jack (p.15)  
  Display screen (p.37)  
  Bar display (p.23, 37)  
  MIDI Channel buttons (p.22)  
* While holding down the [l ] button,  
you can press the [r ] button to  
make the value change faster.  
POWER  
VOLUME  
PART  
LEVEL  
INSTRUMENT  
PAN  
PART  
INSTRUMENT  
ALL  
LEVEL  
PAN  
MUTE  
REVERB  
K SHIFT  
CHORUS  
MIDI CH  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
(
)
PREVIEW PUSH  
-
SC 55  
MAP  
-
SC 88  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
MAP  
DELAY  
PART  
DELAY  
MIDI IN B  
PHONES  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
 
Effect (orange) (p.56)/User Edit(red) indicator (p.97)  
  Effect type buttons (p.56)  
  Vibrato Rate buttons (p.31)  
  Envelope Attack buttons (p.31)  
  User Inst button(p.97)/Effect button(p.56)  
  Select button(p.56)/Effect ON/OFF button(p.56)  
  Select (p.31)/Effect ON/OFF indicator(p.56)  
  Effect parameter buttons (p.56)  
  Vibrato Depth buttons (p.31)  
  Rear panel  
 
Filter Cutoff Frequency buttons (p.31)  
  Envelope Decay buttons (p.31)  
  MIDI OUT/THRU connector  
This connector functions either as MIDI OUT or MIDI THRU,  
depending on the setting of OUT/THRU Select (p.136). When the  
unit is shipped, this is set to MIDI OUT.  
  Effect value buttons (p.56)  
  Vibrato Delay buttons (p.31)  
  Filter Resonance buttons (p.31)  
  Envelope Release buttons (p.31)  
  MIDI IN A connector (p.130)  
  MIDI IN B connector (rear) (p.135)  
  Computer connector  
A special computer cable (sold separately) can be  
connected here. The type of cable required will  
depend on your computer. When the Computer  
switch located at the left is set to MIDI, the comput-  
er connector cannot be used (p.120).  
MIDI  
IN A  
COMPUTER  
OUT/THRU  
IN B  
MIDI  
Mac  
-
-
PC 2  
PC 1  
  Computer switch  
R
L
R
L
R
L
Set this switch depending on the type of computer  
connected to the Computer connector, or the soft-  
ware you are using. Turn the power off before chang-  
ing the setting of this switch. If you wish to use the  
MIDI connectors, set this switch to MIDI. (p.120)  
INPUT  
VOLUME  
INPUT  
OUTPUT 1  
OUTPUT 2  
  Audio output 1 jacks (p.8)  
  Audio input jacks (p.15)  
  Audio input volume knob (p.15)  
  Audio output 2 jacks  
At the factory settings, no sound will be sent from output2  
jacks.(p.29)  
6
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Chapter 1  
Try out the unit  
(Quick start)  
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  Connect a MIDI keyboard and play the sounds  
  Making connections  
*
This section explains how to connect this unit to a MIDI keyboard and play the sounds. If you  
wish to connect a sequencer or personal computer to this unit, refer to p.120.  
To prevent malfunction and/or damage to speakers or other devices, always turn down the vol-  
ume, and turn off the power on all devices before making any connections.  
*
Set the Computer select switch located on the back of this unit to MIDI.  
MIDI OUT  
MIDI keyboard  
COMPUTER  
MIDI  
IN A  
OUT/THRU  
IN B  
MIDI  
PC-2  
Mac  
PC-1  
Computer Switch : MIDI  
R
R
L
L
R
L
INPUT  
VOLUME  
INPUT  
OUTPUT1  
OUTPUT2  
This unit  
Left  
INPUT  
Right  
LINE IN  
Stereo set  
Powered Speaker  
*
At the factory settings, no sound will be sent from output2 jacks.(p.29)  
Chapter 1. Try out the unit  
8
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  Turning the power on or off  
Once the connections have been completed , turn on power to your various devices  
in the order specified. By turning on devices in the wrong order, you risk causing mal-  
function and/or damage to speakers and other devices.  
  Turning the power on  
1. Before you turn the power on, check the following points.  
Make sure that the power cables of each device are correctly plugged into an AC outlet.  
Make sure that this unit is correctly connected to any peripheral devices you are using (p.8).  
Make sure that the volume of your amp/speaker system and this unit is turned down.  
2. Turn on the power of this unit and your MIDI equipment.  
3. Turn on the power of your audio system.  
Set your amplifier to an appropriate volume.  
*
*
This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is  
required before the unit will operate normally.  
Excessive volumes can damage your speaker system. Please be aware that speakers used in  
conventional stereo systems are more vulnerable to being damaged by high volume levels than  
are speakers designed for musical instruments.  
*
*
Is this unit is placed at an angle where the display is difficult to read, adjust the LCD Contrast (p.38).  
To restore the factory settings, refer to p.118.  
  Turning the power off  
1. Before you turn the power off, check the following points.  
Make sure that the volume of your amp/speaker system and this unit is turned down.  
2. Turn off each device in the following order.  
Audio devices   this unit and MIDI devices  
  Is there sound?  
After making connections as explained in “Making connections”, turn the power on,  
and gradually raise the volume while playing the keyboard. Does the bar indicator of this  
unit move? If it does, this unit is receiving MIDI messages correctly.  
VOLUME  
If this moves, MIDI messages  
Press this to  
are being received.  
sound a note.  
(
)
PREVIEW PUSH  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
Part Number  
This unit will sound a note when the Volume knob is pressed (the Preview function). If  
playing your keyboard produces no sound, you can use this function to see whether the  
amp volume and speaker connections are correct.  
If this unit bar indicator does not move, MIDI messages are not being received from  
your MIDI keyboard. Check your MIDI keyboard settings and MIDI cable connections.  
*
*
With the factory settings, this unit will produce sound in response to any channel 1 — 16,  
regardless of the transmit channel your keyboard is set to (p.130). This is because each Part is  
assigned to the correspondingly numbered MIDI channel. The number below the bar indicator is  
the Part number.  
If you hear sound but the bar indicator does not move, press the [ALL] button to make the [ALL]  
indicator light. Now the volume levels of all the Parts of this unit will be indicated in the display  
(p.23).  
Chapter 1. Try out the unit  
9
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  Try out the various sounds  
This unit contains a wide variety of sounds, including not only musical instruments  
such as piano, organ and guitar, but also sound effects such as birds and telephone  
rings. In this unit, each of these sounds is called an Instrument. A group of Instruments  
is called a Map.”  
This unit has three maps; a Native map which contains original sounds, an SC-55  
map which contains almost the same sounds as the SC-55/SC-55mkII, and an SC-88  
map which contain the same sounds as the SC-88. (p.21, 154)  
Here's how to select instruments or maps to try out the sounds.  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
l
r
2. Use INSTRUMENT [ ] [ ] to select sounds. Play and listen the sounds of  
the Native map.  
Pressing INSTRUMENT [l ] will move to a lower-numbered sound, and pressing  
INSTRUMENT [r ] will move to a higher-numbered sound.  
While holding down the [r ] ( [l ] ) button, press the [l ] ( [r ] ) button, the value will  
change faster.  
3. To select the SC-55 map, or SC-88 map press the [SC-55MAP] button or  
[SC-88 MAP] button to make the indicator light.  
Use the INSTRUMENT [l ] [r ] buttons to select instruments, and listen the sound of the  
SC-55 map or SC-88 map.  
When SC-55 map sounds are selected, a "mark will be displayed at the left of the  
instrument name.  
IN S TRU M EN T  
P A RT  
A01 001 "Piano 1  
LEVEL  
P A N  
100 0  
When SC-88 map sounds are selected, a 'mark will be displayed at the left of the  
instrument name.  
IN S TRU M EN T  
P A RT  
A01 001 'Piano 1  
LEVEL  
P A N  
100 0  
If the indicator is dark, the Native map will be selected.  
1
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
3
2
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
3
3
MAP  
-
SC 88  
MAP  
DELAY  
*
If you press a sound select button on your MIDI keyboard, this unit's sound will change.  
MIDI keyboard  
Chapter 1. Try out the unit  
10  
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  Try out the buttons of the unit  
  Preview the sound (Preview)  
When you press the Volume knob, the currently selected instrument will sound. You  
can specify the pitch and volume at which this preview note will be sounded (p.37). This  
preview function is convenient when you wish to check sounds or adjust the tuning when  
a keyboard is not connected.  
POWER  
VOLUME  
PART  
LEVEL  
REVERB  
K SHIFT  
)
PREVIUSH  
The following procedures must be performed with the [ALL] button indicator dark. If it  
is lit, press the [ALL] button to turn it off.  
  Volume adjustments  
Volume adjusts the loudness of the sound. Press LEVEL [r ] to increase the volume,  
and press LEVEL [l ] to decrease the volume.  
  Pan adjustments (stereo position)  
Pan sets the stereo position of the sound when a stereo playback system is used.  
Use the PAN [l ] [r ] buttons to set the pan. For example, the drum set and bass might  
be placed in the center, the guitar at right, and the keyboard at left. To place a sound in  
the center, set the Pan value to 0. As the L-value increases the sound will be placed fur-  
ther left, and as the R-value increases the sound will be placed further right. If you con-  
tinue pressing PAN [l ], Rnd(random) will be selected, and each note will be placed  
at a random stereo position.  
*
*
For some instruments, small amounts of leakage may he heard from the opposite speaker even  
when pan has been set fully left or right.  
If you are listening in mono, pan settings will have no effect.  
Bass  
Guitar  
Keyboard  
Drum Set  
L63  
Left Speaker  
0
R63  
Right Speaker  
Center  
Chapter 1. Try out the unit  
11  
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  Transpose the pitch  
You can transpose the pitch of the sound in semitone steps. Pressing KEY SHIFT [l ]  
will lower the key (pitch), and pressing KEY SHIFT [r ] will raise the key (pitch).  
*
The area of the screen where the Key Shift setting is displayed is shared with the Delay display.  
When while holding down the [SC-88 MAP] button, press [DELAY] buttons, the delay setting will  
be displayed, and when you press the [KEY SHIFT] buttons the key shift setting will be dis-  
played. If the display indicates a +/- (plus or minus) value, the key shift setting is being dis-  
played. (p.13)  
Pan adjustments  
Volume adjustments  
VOLUME  
PART  
LEVEL  
INSTRUMENT  
PAN  
PART  
INSTRUMENT  
ALL  
LEVEL  
PAN  
MUTE  
REVERB  
K SHIFT  
CHORUS  
MIDI CH  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
(
)
EVIEW PUSH  
-
SC 55  
MAP  
-
SC 88  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
MAP  
DELAY  
PART  
DELAY  
PHONES  
Key shift adjustments  
Key Shift field and Delay field  
Chapter 1. Try out the unit  
12  
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  Apply effects to the sound  
Effects are used to electrically process the sound in various ways to add a different  
character to the sound. The effects of this unit can be classified either as System effects  
(p.48) or as Insertion effects (p.56). System effects include 8 types each of reverb and  
chorus, 10 types of delay, and 2-band equalizer. Insertion effects include 64 effect  
types. In addition, you can make appropriate parameter settings for each effect, provid-  
ing varied and detailed control over the sound.  
Now let's apply a System effect.  
  Adjust the amount of reverb  
Reverb is an effect that adds spacious reverberance to the sound, simulating a per-  
formance in an acoustically live concert hall. Pressing REVERB [l ] decreases the  
reverb depth, and pressing REVERB [r ] increases the reverb depth.  
  Adjust the amount of chorus  
Chorus is an effect that adds depth and richness to the sound. Pressing CHORUS  
[l ] decreases the chorus depth, and pressing CHORUS [r ] increases the chorus  
depth.  
  Adjust the amount of delay  
Delay is an effect that delays the sound to create echoes. Also, you can add a short  
delay to the original sound to give depth and space to the sound. While holding down  
the [SC-88 MAP] button, press DELAY [l ], decreases the volume of the delayed sound,  
and while holding down the [SC-88 MAP] button, press DELAY [r ], increases the vol-  
ume of the delayed sound.  
*
The area of the screen where the Delay setting is displayed is shared with the Key Shift display.  
When while holding down the [SC-88 MAP] button, press [DELAY] buttons, the delay setting will  
be displayed, and when the [KEY SHIFT] buttons are pressed the key shift setting will be dis-  
played. If the display indicates a +/- (plus or minus) value, the key shift setting is being dis-  
played. (p.12)  
*
When the EFX indicator is dark, you can also set the delay by pressing EFX TYPE [l ][r ].  
Adjust the amount of reverb  
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
Adjust the amount  
of chorus  
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
Adjust the amount of delay  
Chapter 1. Try out the unit  
13  
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  Tuning to other instruments (Tuning)  
  M. Tune (Master Tune) 415.3 — 466.2 Hz  
When you are playing in an ensemble with other instruments or need to set this unit  
to match the pitch of another instrument, adjust the Master Tune setting. The displayed  
value (e.g., 440.0 Hz) indicates the frequency of the A4 note's pitch (note number 69).  
Tuning procedure  
1. Press [ALL] to make the button indicator light.  
l
r
2. Simultaneously press both the PART [ ] [ ] buttons.  
u
d
3. Press [ ] or [ ] to select “M.Tune”  
IN S TRU M EN T  
P A RT  
ALL >M. Tune: 440.0  
LEVEL  
P A N  
100 0  
l
r
4. As you listen to the sound, use INSTRUMENT [ ] [ ] to adjust the pitch  
of this unit to match the pitch of the other instrument.  
Pressing [l ] will lower the pitch, and pressing [r ] will raise the pitch. The display will  
show the frequency of the pitch, so if you are tuning to a specific frequency you can  
visually check the desired value.  
5. When you have made the desired setting, simultaneously press both the  
l
r
PART [ ] [ ] buttons.  
*
It is also possible to set the tuning independently for each Part (p.28).  
1
4
2
5
PART  
INSTRUMENT  
PAN  
ALL  
LEVEL  
REVERB  
KEY SHIFT  
MUTE  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
3
-
SC 88  
MAP  
DELAY  
Chapter 1. Try out the unit  
14  
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  Headphones  
Use headphones of 8 150 ohms impedance. Sound will be output from the audio  
output jacks even when headphones are connected.  
POWER  
VOLUME  
Stereo Headphones  
(
)
PREVIEW PUSH  
MIDI IN B  
PHONES  
*
The headphone jack will output the sound of OUTPUT1.This means that the sound of Parts  
assigned to OUTPUT2 will not be heard from the headphone jack.  
  Audio input jacks / Audio input volume  
You can connect the output jacks of other MIDI sound sources to these jacks. The  
audio signal that is input here will be mixed with this unit's sound and output from the  
audio output1 jacks.  
If the signal input to this unit is too large or too small, use the audio input volume  
knob to adjust it. If the input signal is too large, rotate the knob to the left to reduce the  
volume.  
COMPUTER  
MIDI  
IN A  
OUT/THRU  
IN B  
MIDI  
PC-2  
Mac  
PC-1  
R
R
L
L
R
L
Audio Input Volume Knob  
INPUT  
INPUT  
OUTPUT1  
OUTPUT2  
VOLUME  
This unit  
Left  
Right  
OUT PUT  
Sound Module  
Chapter 1. Try out the unit  
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Chapter 1. Try out the unit  
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Chapter 2  
Parts and parameters  
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  Parts and sounds  
This unit is able to produce 32 different types of sound at once. An instrument such  
as this unit, which can simultaneously produce many sounds from a single unit's is  
called a multi-timbral sound generator. A Timbre is an instrumental sound. Being able to  
simultaneously play 32 sounds means that you can use 32 different instruments at once.  
In other words, you can create an orchestra-like ensemble of 32 musical parts. In this  
unit, the sound selected for each Part is called an Instrument. (Instrument chart, p.154)  
You can assign the sounds you want to each of 32 Parts to create your own ensemble.  
There are two types of Parts: Normal Parts and Drum Parts. We refer to this differ-  
ence as the Part mode (p.27). Normal Parts are used for playing melody or bass lines.  
Drum Parts are used for playing percussion instruments.  
This unit has three maps; a Native map which contains original sounds, an SC-55  
map which contains almost the same sounds as the SC-55/SC-55mkII, and an SC-88  
map which contain the same sounds as the SC-88. (p.21, 154)  
Here's how to select instruments or maps to try out the sounds.  
*
For details about Part Mode, refer to p.27.  
  Assigning a sound to a Part  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
l
r
2. Use the PART [ ] [ ] buttons to select the Part for which you want to  
specify a sound.  
As you press the PART [l ] [r ] buttons, the screen display indicating the Part numbers  
will change A01..A16 B01..B16. If you select the Drum Part, an *will be displayed  
in front of the Drum Set name.  
*
To switch between the group A and B, simultaneously press both [ALL] and PART [l ].  
IN S TRU M EN T  
P A RT  
A01 026*TR-808  
LEVEL  
P A N  
100 0  
l
r
3. Use the INSTRUMENT [ ] [ ] buttons to select the sound (Instrument)  
for each Part.  
For the Drum Part, a Drum Set will be selected.  
2
1
3
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
Chapter 2. Parts and paramters  
18  
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  To select the same sounds as the SC-55/SC-55mk II  
4-1.Press [SC-55 MAP], and the sound for that Part will be almost the same as  
the SC-55/55mk II.  
At this time "will be displayed in front of that Instrument name.  
IN S TRU M EN T  
P A RT  
A01 001 "Piano 1  
LEVEL  
P A N  
100 0  
*
It is also possible to select the CM-64 Instrument layout. (p.114)  
  To select the same sounds as the SC-88  
4-2.Press [SC-88 MAP], and the sound for that Part will be the same as the  
SC-88.  
At this time 'will be displayed in front of that Instrument name.  
IN S TRU M EN T  
P A RT  
A01 001 'Piano 1  
LEVEL  
P A N  
100 0  
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
4-1  
4-2  
MAP  
-
SC 88  
MAP  
DELAY  
*
*
To select Part sounds or Drum Sets from another MIDI device, refer to p.126.  
Some of the sounds in this unit cannot be played above (or below) a certain pitch. This is  
because the sounds have been created with the pitch ranges of actual instruments in mind.  
You can edit sounds to suit your taste and store them as User sounds. (p.96)  
*
Chapter 2. Parts and paramters  
19  
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  Selecting Variation sounds  
Each of the three sound maps of this unit contains Capital sounds (basic sounds) and  
Variation sounds (sounds with different nuances). The procedure explained on the pre-  
vious page selects Capital sounds (128 sounds; Instrument list, p.154). Here's how  
to select Variation sounds.  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
l
r
2. Use the PART [ ] [ ] buttons to select the Part for which you want to  
choose a Variation sound.  
l
r
3. Simultaneously press both INSTRUMENT [ ] [ ] buttons to enter  
Variation select mode.  
The Variation number and a /symbol will be displayed in front of the Instrument  
name.  
Insturument name(Capital)  
Variation number  
IN S TRU M EN T  
P A RT  
A01 000/Piano 1  
LEVEL  
P A N  
100 0  
l
r
4. Press INSTRUMENT [ ] or [ ] to change the Variation number.  
Instrument name(Variaton)  
Variation number  
IN S TRU M EN T  
P A RT  
A01 008/Piano 1w  
LEVEL  
P A N  
100 0  
5. To exit Variation select mode, simultaneously press both the INSTRU-  
l
r
MENT [ ] [ ] buttons. You will return to normal mode (the Instrument  
number is displayed).  
In this condition, pressing INSTRUMENT [l ] or [r ] will change the instrument number.  
Instrument name(Variation)  
Instrument number  
IN S TRU M EN T  
P A RT  
A01 001+Piano 1w  
LEVEL  
P A N  
100 0  
3 4  
2
1
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
*
*
Some Variation numbers are not consecutive.  
If the Part is set to a Drum Part (p.18, 27), the Variation number will not change. This is because  
Drum Sets do not have Variations.  
*
*
Sounds compatible with the CM-64 are Variation sounds in the SC-55 map. Original sounds you  
create (p.96) are Variation sounds in the Native map and SC-88 map.  
If the indicator of EFX is dark, you can also use EFX PARAM[l ][r ] to select the Instrument  
sound, and EFX VALUE[l ][r ] to select the Variation sound.  
Chapter 2. Parts and paramters  
20  
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A symbol will be displayed in front of the sound name to indicate the type of sounds  
you are selecting.  
blank Capital sounds (Variation number 000)  
+”  
”  
"”  
#”  
Variation sounds (Variation number 001 125)  
SC-88 sounds (SC-88 map)  
SC-55/55mk II sounds (SC-55 map)  
CM-64 compatible sounds (Variation number 126, 127 in the SC-55 map)  
IN S TRU M EN T  
P A RT  
A01 001 Piano 1  
Capital sounds  
LEVEL  
P A N  
100 0  
IN S TRU M EN T  
P A RT  
A01 001+Piano 1w  
Variation sounds  
LEVEL  
P A N  
(Instrument number is displayed)  
100 0  
P A RT  
IN S TRU M EN T  
A01 008/Piano 1w  
Variation sounds  
LEVEL  
P A N  
(Variation number is displayed)  
100 0  
P A RT  
IN S TRU M EN T  
A01 001 'Piano 1  
SC-88 sounds  
LEVEL  
P A N  
100 0  
P A RT  
IN S TRU M EN T  
A01 001 "Piano 1  
SC-55/55mkll sounds  
LEVEL  
P A N  
100 0  
P A RT  
IN S TRU M EN T  
A01 001#"Piano 1  
CM-64compatible sounds  
LEVEL  
P A N  
100 0  
  Reading the Instrument numbers and Variation numbers  
Each sound (Instrument) of this unit has two numbers; an Instrument number and a  
Variation number. Sounds with Variation number 000 are Capitals, and the sounds with  
numbers other than 000 are Variations.  
In normal displays, the Instrument numbers will be displayed. The display screen on  
this unit can show either the Instrument number or the Variation number, not both.  
Native map  
SC-88 sound map  
SC-55 sound map  
127 Acou Piano 1  
Elec Piano 3 Elec Piano 4 Honkytonk  
Jungle Tune  
065 User Tone  
User Tone  
064  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
065  
064  
Syn Harpsi  
032  
Piano + Str.  
024  
Hard FM EP  
St.FM EP  
Harpsi.o  
Harpsi.w  
Explosion  
Lasergun  
003  
002  
001  
000  
Hard FM EP  
St.FM EP  
Harpsi.o  
Harpsi.w  
Explosion  
Lasergun  
Machine Gun  
Gun Shot  
128  
024  
016 Piano 1d  
008  
000  
Harpsi.o  
Harpsi.w  
Detuned EP 1 Couple Hps.  
003 Explosion  
002 Lasergun  
Machine Gun  
001  
024  
016  
008  
000  
003  
002  
001  
000  
016 European Pf  
Piano 1d  
Piano 1w  
Piano 1  
001  
E.Piano 2v  
Piano 1w  
008  
Detuned EP 2 Couple Hps.  
Machine Gun  
Gun Shot  
Detuned EP 2 Couple Hps.  
Piano 1w  
Piano 1  
001  
000  
Piano 1  
E.Piano 2  
Harpsichord  
Clav.  
008  
E.Piano 2  
Harpsichord  
Clav.  
008  
E.Piano 2  
Harpsichord  
Clav.  
008  
000 Gun Shot  
001  
006  
007  
128  
006  
007  
006  
007  
128  
Instrument number  
Instrument number  
Instrument number  
Capital sounds  
Capital sounds  
Capital sounds  
Chapter 2. Parts and paramters  
21  
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  Part Channels  
To each of this unit's 32 Parts, there is assigned an instrument and also a Channel.  
Channels are a concept used in MIDI to distinguish notes that should be played by dif-  
ferent instruments in an ensemble. Normally, there is no need to change the channel of  
a Part when using this unit. However it may sometimes be interesting to set two Parts to  
the same channel so that two sounds will simultaneously play the same musical line. To  
change the MIDI channel of a Part, use the following procedure.  
*
For detail about MIDI, refer to p.130.  
MIDI IN  
MIDI channel 1  
Sound 1  
MIDI channel 2  
Sound 2  
MIDI channel 15  
Sound 15  
MIDI channel 16  
Sound 16  
Procedure  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
*
If you operate the MIDI CH [l ] [r ] buttons while the [ALL] indicator is lit, the MIDI channel of a  
Patch (p.41) will be changed. Be careful.  
l
r
2. Use the PART [ ] [ ] buttons to select the Part whose channel you wish  
to change.  
When you press the PART [l ] [r ] buttons, the Part number will change as A01..A16  
B01..B16. If you select a Drum Part, a *mark will appear in front of the Drum Set  
name.  
l
r
3. Use the MIDI CH [ ] [ ] buttons to set the MIDI channel of the Part.  
When you press the MIDI CH [l ] [r ] buttons, the MIDI channel will change as  
A01..A16 A-- B01..B16 B--. Select the desired MIDI channel. Parts for which  
you select A--, B--will ignore all MIDI messages except Exclusive messages.  
*
To switch between the A and B, simultaneously press both KEY SHIFT [r ] and MIDI CH [l ]  
REVERB  
C H O RU S  
40 64  
M ID I C H  
K S H IFT  
0 A01  
1
2
3
4
5
6
7
8
9
10 11 12 13 1  
MIDI Channel  
2
1
PART  
INSTRUMENT  
PAN  
ALL  
LEVEL  
MUTE  
REVERB  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
KEY SHIFT  
DELAY  
-
SC 88  
MAP  
3
Chapter 2. Parts and paramters  
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  Which MIDI IN will be used by each Part?  
MIDI IN A  
MIDI IN B  
Part group A  
Part group B  
Part A01  
Part A02  
Part A15  
Part A16  
Part B01  
Part B02  
Part B15  
Part B16  
R
L
OUTPUT  
This unit has two MIDI IN jacks. This is because since there are only 16 MIDI chan-  
nels, it is necessary to have two MIDI jacks in order to play 32 Parts.  
Parts are classified into Group A (A01 A16) and Group B (B01 B16), with six-  
teen in each group. The MIDI channel assigned to each Part is also displayed in two  
groups as A01 A16 or B01 B16. With the factory settings, groups A and B corre-  
spond to this unit's two MIDI IN jacks A and B. In other words, MIDI messages received  
at MIDI IN A are sent to the group A Parts, and MIDI messages received at MIDI IN B  
are sent to the group B Parts. For example, a MIDI message on channel 5 received at  
MIDI IN B will sound Part 5 of Group B (B05) (with the factory settings).  
*
Be aware that the way in which the data is sent from the two MIDI IN jacks to the various Parts  
will depend on the setting of the System parameter Receive Connection (Input Modes p.137).  
Also, Exclusive messages received at MIDI IN A can be passed on to Parts of group B, depend-  
ing on the specified address. (p.128, 193)  
If the [ALL] button has been pressed to turn on the [ALL] indicator, the volume levels  
of the 32 Parts will be graphically displayed as shown below when this unit is played.  
This graphic display allows you to monitor the reception for each Part.  
IN S TRU M EN T  
P A RT  
ALL - SOUND Canvas -  
LEVEL  
P A N  
Part group B  
Part group A  
127 0  
REVERB  
C H O RU S  
64 64  
M ID I C H  
K S H IFT  
0 A--  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
D ELAY  
P A RT  
Chapter 2. Parts and paramters  
23  
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  How simultaneous note numbers and Voices are related  
The sounds of this unit consist of units called Voices. There is a limit to how many  
of these Voicescan sound at once, and in the case of this unit, up to 64 simultaneous  
voices can be used. Some sounds (Instruments) use 1 voice and others use 2 voices  
(Instrument list, p.154). The main reason that some sounds use 2 voices is to allow dif-  
ferent timbres to be produced by different velocity values.  
If more than 64 voices are used at once, later-sounded notes will be given priority,  
and notes sounded previously will be turned off starting from the oldest. If you use only  
single-voice instruments, you will be able to play 64 notes simultaneously, but if some of  
the instruments are 2-voice, you will be able to play less than 64 simultaneous notes.  
Even if a MIDI Note Off message (p.131) is received, voices will be used for as long as  
the sound is heard. Be aware of this especially in the case of sound with a long release  
(p.33).  
*
If song data created with 64 voice playback in mind is played back on a sound source with fewer  
voices, some notes will drop out, and the musical result will not be as it should. The SC-55 has  
24 voices, and the SC-55mkII has 28 voices.  
  Concerning legato-enabled sounds  
This unit provides legato-enabled sounds that are ideally suited to legato playing, and  
which can realistically simulate this instrumental performance technique.  
To understand this feature, consider how most string instruments produce sound.  
Usually, a brief attack-like sound will be heard only at the very instant the string is made  
to vibrate. After that a much mellower, attack-free sound continues to emanate during  
the strings vibration. The legato-enabled sounds simulates such variable attack-portion  
characteristics of string sounds by switching on or off certain special voices within an  
Instrument according to the way the keyboard is played.  
Instrument which has a :at the end of its name (such as Violin:) is the lega-  
to-enabled sound.  
Try out one of these Patches to hear how it works. If you are using a keyboard, play a  
note and keep your finger on that key while playing another note.  
You should hear a distinct attack portion with the first note you play, while the second  
one contains almost no attack components, and sounds much smoother.  
At this time, Lwill be displayed following :of the instrument name.  
If you want to sound the attack portion each time, simply release your finger from a  
key before playing the next note.  
At this time, Lwill not be displayed following :of the instrument name.  
*
Legato Control cannot be switched on and off on an Instrument basis. You should choose and  
edit an Instrument that meets your intended usage.  
Chapter 2. Parts and paramters  
24  
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  Part parameters for performance  
These parameters determine how each Part behaves when it receives MIDI mes-  
sages. The way in which the sound changes in response to messages such as velocity,  
pitch bend, modulation and aftertouch will be determined by the settings of these para-  
meters.  
[1] Parameters that can be set directly using the buttons  
LEVEL [l ] [r ]  
PAN [l ] [r ]  
KEY SHIFT [l ] [r ] : transpose each Part  
: set the volume of each Part  
: set the pan of each Part  
[MUTE]  
: mute each Part (Part Mute)  
[ALL] [MUTE]  
: monitor each Part (Part Monitor)  
*
[SC-55 MAP]  
[SC-88 MAP]  
: set each Part to almost the same sounds as the SC-55/55mk II  
: set each Part to the same sounds as the SC-88.  
indicates that both buttons must be pressed simultaneously.  
*
  Procedure  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
*
If you wish to change the volume (for example) of all Parts simultaneously, press the [ALL] but-  
ton to make the indicator light, and continue the following procedure. (p.34)  
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2. Use the PART [ ] [ ] buttons to select the Part whose setting you wish  
to change.  
3. Use the parameter buttons on the front panel to change the setting. The  
setting will be displayed in the appropriate part of the screen.  
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4. When you press the LEVEL, PAN and KEY SHIFT [ ] [ ] buttons simulta-  
neously, the current setting will be shown graphically on the screen.  
Set the Volume of each Part  
2
1
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
Monitor each Part  
MUTE  
Set the pan of each Part  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
Set each Part to the  
same sounds as the  
SC-55/55mkll  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
Set each Part to the  
same sounds as the  
SC-88  
Mute each Part  
Transpose each Part  
Chapter 2. Parts and paramters  
25  
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[2] Parameters that must be selected from the menu  
The following parameters can be selected.  
Part EQ  
(Part Equalizer)  
(Part Mode)  
(Mono/Poly Mode)  
(Fine Tune)  
(Bank Select Receive Switch)  
(NRPN Receive switch)  
Bnd Range  
Bnd Cutoff  
Bnd Amp  
(Bend Range)  
(Bend Cutoff)  
(Bend Amplitude)  
Part Mode  
M/P Mode  
Fine Tune  
Rx Bank Sel  
Rx NRPN  
Bnd LFO Rate (Bend LFO Rate)  
Bnd LFO Pch  
Bnd LFO TVF  
Bnd LFO TVA  
(Bend LFO Pitch)  
(Bend LFO TVF)  
(Bend LFO TVA)  
Velo Depth  
Velo Offset  
K.Range L  
K.Range H  
CC1 C.Number (CC1 Controller Number)  
OUT Asgn  
(Velocity Sens Depth)  
(Velocity Sens Offset)  
(Keyboard Range Low)  
(Keyboard Range High)  
CAf Range  
CAf Cutoff  
CAf Amp  
CAf LFO Rate  
CAf LFO Pch  
CAf LFO TVF  
CAf LFO TVA  
(Channel Aftertouch Range)  
(Channel Aftertouch Cutoff)  
(Channel Aftertouch Amplitude)  
(Channel Aftertouch LFO Rate)  
(Channel Aftertouch LFO Pitch)  
(Channel Aftertouch LFO TVF)  
(Channel Aftertouch LFO TVA)  
(Output Assign)  
S.Tune C - B  
(Scale Tuning C-B)  
Mod Range  
Mod Cutoff  
Mod Amp  
(Modulation Range)  
(Modulation Cutoff)  
(Modulation Amplitude)  
CC1 Range  
CC1 Cutoff  
CC1 Amp  
(CC1 Range)  
(CC1 Cutoff)  
(CC1 Amplitude)  
Mod LFO Rate (Modulation LFO Rate)  
CC1 LFO Rate (CC1 LFO Rate)  
CC1 LFO Pch (CC1 LFO Pitch)  
CC1 LFO TVF (CC1 LFO TVF)  
CC1 LFO TVA (CC1 LFO TVA)  
Mod LFO Pch  
Mod LFO TVF  
(Modulation LFO Pitch)  
(Modulation LFO TVF)  
Mod LFO TVA (Modulation LFO TVA)  
  Procedure  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
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2. Simultaneously press both the PART [ ] [ ] buttons.  
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3. Use the PART [ ] [ ] buttons to select the Part whose settings you wish  
to modify.  
u
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4. Press [ ] or [ ] to select the parameter you wish to modify.  
While holding [SELECT], you can press [u ][d ] to jump to the Part EQ, S.Tune C, Mod  
Range, Bnd Range, CAf Range, CC1Range, and CC1 LFO TVA parameters.  
IN S TRU M EN T  
P A RT  
A01 >Part Mode: Norm  
LEVEL  
P A N  
100 0  
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5. Use the INSTRUMENT [ ] [ ] buttons to set the value.  
6. When you finish making settings, simultaneously press both the PART  
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] [ ] buttons to end the procedure.  
1
2
3
6
PART  
LEVEL  
INSTRUMENT  
ALL  
5
PAN  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
4
-
SC 88  
MAP  
DELAY  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
Chapter 2. Parts and paramters  
26  
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  SC-88 MAP(Part SC-88 MAP):On/Off  
  What each parameter does  
When the [SC-88 MAP] button is pressed to turn on  
the indicator, the sound of the currently selected Part  
will change to be the same as the SC-88.  
  LEVEL (Volume level): 0 127  
This parameter adjusts the volume of each Part.  
Higher values result in a louder sound.  
At this time, “ ” will be displayed in front of that  
'
Instrument name.  
  PAN (Panning): Rnd, L63 0 R63  
  Part Monitor: On/Off  
Pan refers to the position in the stereo field. For exam-  
ple, you might place the drum set and bass in the cen-  
ter, the guitar at the right, and the keyboard at the left.  
To place the sound in the center, set this value to 0.  
As the L-number increases the sound will move further  
to the left, and as the R-number increases the sound  
will move further to the right. With a setting of Rnd”  
(random), each note will be placed at an unpredictable  
location.  
Part Monitor can be turned on when you want to listen  
to only one or more Parts that you select. This feature  
conveniently allows you to listen to only the instru-  
ments you want to hear during sequenced playback.  
To turn it ON, simultaneously press both [ALL] and  
[MUTE]. The indicator on MUTE will blink on and off  
while the feature is on.  
* While you have the Part Monitor on, you can press EFX  
PARAM [r ] (in the panel’s bottom row) to listen to  
some other Part you want to hear. The volume ratio of  
some other parts is displayed in the MIDI CH column.  
* In the case of a Drum Set, the pan position has been  
fixed for each percussion instrument. Adjusting the Pan  
of a Drum Set will shift the overall set to left or right.  
* For some instruments, some sound may be heard from  
the opposite speaker even if Pan has been set fully left  
or right.  
* With Part Monitor on, you can add extra Parts that you  
want to monitor by using PART [l ] [r ] to select Parts,  
then pressing EFX VALUE [r ]. Press EFX VALUE [l ]  
to cancel whatever choices you have made.  
* If your amp/speaker system is mono, Pan will have no  
effect.  
VIB RATE  
AT TACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
Bass  
Guitar  
Keyboard  
SELECT  
ON/OFF  
Drum Set  
EFX TYPE  
EFX PARAM  
EFX VALUE  
L63  
Left Speaker  
0
R63  
Right Speaker  
Center  
  Part EQ: On/Off  
  KEY SHIFT: -24 ± 0 +24: semitone  
Equalizer on/off can be set for individual Parts. Part  
equalizer will be on, and the equalizer will be applied  
to the sounds of parts. Part equalizer will be off, and  
the equalizer will not be applied to the sounds of parts.  
steps, 2 octaves  
This parameter transposes the Part. As the value  
increases (decreases) the pitch will rise (fall) in steps  
of a semitone. 12 steps make a difference of 1 octave.  
With a setting of 0 the pitch will not be affected.  
* For the procedure of making Equalizer settings, refer to  
p.48.  
  MUTE (Part Mute): On/Off  
* With the factory settings, equalizer gain is set at 0.This  
means that the equalizer will have no effect even if the  
Part EQ is on.  
This function allows you to mute the sound of a specif-  
ic Part so that it will not be heard. When the [MUTE]  
button is pressed to turn on the indicator, Part Mute  
will be turned on. When playing back a recorded  
ensemble from a sequencer etc., it is sometimes con-  
venient to mute one of the Parts and play the missing  
part yourself. The lowest dot on the bar display indi-  
cates the mute on/off status of each Part. The dot will  
be off for Parts whose Part Mute is turned on.  
  Part Mode: Norm/Drum1/Drum2  
For Parts which are playing conventional instrument  
sounds, select Norm (Normal mode). For Parts which  
are playing percussion or drums, select Drum1 or  
Drum2. Drum Parts play a different sound (Instrument)  
for each different MIDI note number (p.131). In other  
words, a single Part can play many different percus-  
sion instrument sounds (Drum set list p.163).  
* If All Mute (p.35) is on, the lowest dot in the bar display  
will be off for all Parts, regardless of their Part Mute  
on/off setting.  
* When a GM System On or GS Reset message (p.133)  
is received, muting will be canceled. If you do not wish  
mute to be canceled, turn on Mute Lock (p.139).  
  SC-55 Map (Part SC-55 MAP): On / Off  
When the [SC-55 MAP] button is pressed to turn on  
the indicator, the sound of the currently selected Part  
will change to be almost the same as the SC-55/55mk  
II.  
At this time, "will be displayed in front of that  
Instrument name.  
Chapter 2. Parts and paramters  
27  
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The Drum1 and Drum2 Parts allow you to simultane-  
ously use two drum sets. For example if Drum Parts  
are set as shown below, when you change the STAN-  
DARD1 drum set of Part A10 to the TR-808, the selec-  
tion for Part A12 will also change to TR-808. For  
details on how to assign a drum set to a Part, refer to  
p.18.  
If Velo Offset is set higher than 64, even softly played  
notes (i.e., notes with a low velocity) will be sounded  
loudly (Fig.5). If Velo Offset is set lower than 64, even  
strongly played notes (i.e., notes with a high velocity)  
will be sounded softly (Fig.4).  
* For some settings, there may be no sound. If so,  
increase Velo Depth or Velo Offset.  
Part name  
Part A10  
Part A11  
Part A12  
(Part Mode) Name of drum set  
(Drum1) :  
(Drum2) :  
(Drum1) :  
STANDARD 1  
JAZZ  
STANDARD 1  
Velo Depth = 64, Velo Offset = 64  
Velo Depth = 32, Velo Offset = 64  
  M/P Mode (Mono/Poly Mode): Mono/Poly  
If a Part is set to Mono (Mono Mode), that Part will  
play only one note at a time. It is effective to select  
Mono Mode for parts that are playing a naturally  
monophonic instrument such as a trumpet or sax.  
Select Poly Mode for Parts that are playing chords.  
Fig. 1  
MIDI Velocity  
Fig. 2  
MIDI Velocity  
Velo Depth = 127, Velo Offset = 64  
Velo Depth = 64, Velo Offset = 32  
* For a Drum part, changing the Mono/Poly Mode setting  
will not affect the sound.  
  Fine Tune: -100.0 +100.0 cent  
Use this parameter when you wish to make fine adjust-  
ments to the tuning of a Part. Positive (+) settings will  
raise the pitch, and negative (-) settings will lower the  
pitch. If two or more Parts are set to the same MIDI  
channel and the same sound, you can spread their  
Fine Tuning settings apart to add rich depth and  
breath to the sound.  
Fig. 3  
MIDI Velocity  
Fig. 4  
MIDI Velocity  
Velo Depth = 64, Velo Offset = 96  
Velo Depth = 64, Velo Offset = 127  
* To adjust the pitch of all Parts, use the Master Tune  
parameter (p.14).  
* To transposes the Part, use the KEY SHIFT parameter  
(p.25).  
  Rx Bank Sel (Bank Select Receive Switch):  
On/Off  
Fig. 5  
MIDI Velocity  
Fig. 6  
MIDI Velocity  
  Rx NRPN (NRPN Receive Switch): On/Off  
For details of these two parameters, refer to p.141.  
 
 
K. Range L (Keyboard Range Low): C-1 G9  
  Velo Depth (Velocity Sensitivity Depth):  
0 127  
K. Range H (Keyboard Range High): C-1 G9  
The Key Range parameters determine the pitch range  
over which the instrument will be sounded. Keyboard  
Range Low (the lowest note) and Keyboard Range  
High (the highest note) will determine the range of  
notes that will sound. These values are displayed as  
key names. You can specify a value between C-1 and  
G9 (0 127), and middle C is C4 (60).  
  Velo Offset (Velocity Sensitivity Offset):  
0 127  
The force with which you play a note on MIDI key-  
board is transmitted as MIDI Velocity data. Strongly  
played notes will have a higher velocity value. The  
Velo Depth and Velo Offset parameters determine the  
relation between the force of your keyboard playing  
and the loudness of the sound that results.  
Note name  
If Velo Depth is increased, small differences in your  
playing dynamics will make a large difference in the  
loudness of the sound (Fig.3). If Velo Depth is  
decreased, even large differences in your playing  
dynamics will make only a small difference in the loud-  
ness of the sound (Fig.2).  
C-1  
0
A0 C1  
21 24  
C2  
36  
C3  
48  
C4  
60  
C5  
72  
C6  
84  
C7  
96  
C8  
108  
MIDI note number  
Chapter 2. Parts and paramters  
28  
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  S.Tune C - B (Scale Tuning C - B):  
For example, if you assign two Parts to the same MIDI  
channel and set the Keyboard Range of one to C-1 —  
B3 and the other to C4 G9. Then you could assign  
different sounds to each Part, and play two different  
sounds on either side of C4. Or, you could set the key-  
board ranges of two Parts to overlap, and layer the two  
sounds.  
-64 +63  
Scale Tuning is a parameter which makes fine adjust-  
ments to the pitch of each note in the octave. These  
settings are for one octave of notes, and will simulta-  
neously adjust the pitch of that note in all octaves. By  
using Scale Tuning, you can perform using a variety of  
temperaments other than equal temperament. Here  
we will give three settings as examples.  
* Be aware that if Keyboard Range High is set to a note  
name lower than Keyboard Range Low, there will be no  
sound.  
< Equal temperament >  
This tuning divides the octave into 12 equal parts, and  
is the most widely used method of temperament used  
in western music. The default setting of this unit's  
Scale Tune function is Equal Temperament.  
< Just intonation (tonic of C) >  
B3 C4  
Compared with equal temperament, the principle triads  
sound pure in this tuning. However this effect is  
achieved only in one key, and the triads will turn  
muddy if you transpose. Here is an example of the set-  
tings for a tonic of C.  
Instrument 1  
Instrument 2  
  CC1 C.Number (CC1 Controller Number):  
1 95  
Set the controller number which will control the CC1  
parameter (p.30) via MIDI. For example if you set CC1  
C.Number to 16, the value of an incoming MIDI con-  
troller number 16 message will affect the sound as  
specified by the setting of the CC1 parameter.  
< Arabian-style scale >  
A variety of ethnic tunings can be achieved by using  
the Scale Tuning function. Here are settings for a tun-  
ing representative of Arabian-style scales  
Example settings (values are in units of cents)  
  OUT Asgn (Output Assign): OUT-1/2/2L/2R  
Specify the output jack from which the sound of each  
part will be output.  
Note name Equal temperament  
Just intonation  
(tonic of C)  
0
Arabian-style scale  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
0
0
0
0
0
0
0
0
0
0
0
0
-6  
+45  
-2  
-12  
-51  
-8  
+43  
-4  
+47  
0
-8  
+4  
+16  
-14  
-2  
-10  
+2  
+14  
-16  
+14  
-12  
OUT-1  
OUT-2  
The sound together with the effect  
sound will be output in stereo from the  
OUTPUT 1 jacks.  
The direct sound without the effect  
sound will be output in stereo from the  
OUTPUT 2 jacks.  
OUT-2L The direct sound without effects will be  
output from the OUTPUT 2L jack. (The  
Pan setting will have no effect.)  
OUT-2R The direct sound without effects will be  
output from the OUTPUT 2R jack. (The  
Pan setting will have no effect.)  
-10  
-49  
  Mod ~/Bnd ~/CAf ~/CC1 ~  
Mod ~ (Modulation ~ )  
* The headphone jack will output the sound of OUTPUT  
1. This means that the sound of Parts assigned to OUT-  
PUT 2 will not be heard from the headphone jack.  
When you move the modulation lever or modulation  
wheel of a MIDI keyboard, modulation messages are  
transmitted, modifying the sound. The Mod ~ parame-  
ters specify the way in which the sound will change  
when these messages are received. With the factory  
settings of these parameters, vibrato will be applied to  
the sound.  
* This is valid only when Sys. OUT Mode (p.38) is set to  
Sel. Be aware that if it is set to Fix, the above settings  
will be ignored.  
* With the factory settings, all Parts are set to OUT-1.  
* The sound from OUTPUT 2 is output at a fixed volume,  
unaffected by the position of the volume knob.  
Chapter 2. Parts and paramters  
29  
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Bnd ~ (Bend ~ )  
~ LFO Pch (~ LFO Pitch)  
0 127  
When you move the pitch bend lever or pitch wheel of  
a MIDI keyboard, pitch bend messages are transmit-  
ted, modifying the sound. The Bnd ~ parameters spec-  
ify the way in which the sound will change when these  
messages are received. With the factory settings of  
these parameters, the pitch will be modified.  
These parameters specify the way in which the depth  
of the vibrato effect (cyclic modulation of pitch) will  
change when the corresponding message is received.  
Higher values allow the modulation effect to be  
increased.  
~ LFO TVF (~ LFO TVF)  
0 127  
CAf ~ (Channel aftertouch ~ )  
These parameters specify the way in which the depth  
of the growl effect (cyclic modulation of tone) will  
change when the corresponding message is received.  
Higher values allow the growl effect to be increased.  
On some MIDI keyboards, pressing down on the key  
after a note is played will cause aftertouch messages  
to be transmitted. (Channel Aftertouch is sometimes  
called Channel Pressure.) This unit is able to receive  
these messages and modify the sound in response.  
The CAf ~ parameters specify the way in which the  
sound will change when these messages are received.  
With the factory settings of these parameters, no effect  
will occur.  
~ LFO TVA (~ LFO TVA)  
0 127  
These parameters specify the way in which the depth  
of the tremolo effect (cyclic modulation of volume) will  
change when the corresponding message is received.  
Higher values allow the tremolo effect to be increased.  
* Check whether your MIDI keyboard is able to transmit  
aftertouch messages.  
* When these settings are at 0, there will be no effect.  
CC1 ~ (CC1 ~ )  
Some MIDI keyboards allow controller numbers to be  
assigned to the sliders. When these sliders are moved,  
messages of the specified controller number are trans-  
mitted, causing the sound to be modified. The CC1  
parameters specify how the sound will change when  
messages of the corresponding control number are  
received.  
First use the CC1 C.Number parameter (previous  
page) to select the controller number that you are  
assigning.  
~ Range -24 +24 (Bend Range is ±0 +24)  
These parameters specify the maximum pitch change  
that will occur when the corresponding message is  
received. A setting of 12 allows 1 octave of change,  
and a setting of 24 allows 2 octaves of change. With a  
setting of 0, there will be no pitch change.  
* For some sounds, the pitch may not rise as high as  
specified by the Range setting.  
~ Cutoff (~ Cutoff frequency)  
-64 +63  
These parameters specify how the cutoff frequency  
will change when the corresponding message is  
received. Higher values will cause the cutoff frequency  
to rise. Positive (+) settings allow the sound to be  
made brighter, and negative (-) settings allow the  
sound to be made more mellow.  
~ Amp (~ Amplitude)  
-64 +63  
These parameters specify the way in which the sound  
will change when the corresponding message is  
received. Higher values allow a greater increase in vol-  
ume.  
~ LFO Rate (~ LFO Rate)  
-64 +63  
These parameters specify the way in which the LFO  
frequency will change when the corresponding mes-  
sage is received, adjusting the speed at which the  
sound is modulated or varied. Higher values allow the  
modulation or variation to be speeded up.  
Chapter 2. Parts and paramters  
30  
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  Part parameters for sound editing  
On this unit, you can modify the values of a variety of parameters in order to create  
the sound most suitable for your playing. A parameteris something that affects the  
sound. The process of modifying parameter values is called editing.Sound parameters  
affect the volume, timbre and pitch of the sound.  
You can set the following parameters.  
Vibrato  
Filter  
Envelope  
: Rate  
:
: Attack Time  
Depth  
Cutoff Frequency  
Decay Time  
Delay  
Resonance  
Release Time  
  Procedure  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
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2. Use the PART [ ] [ ] buttons to select a Part.  
3. Press the [SELECT] button to select the parameter (vibrato, filter, enve-  
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lope) you wish to edit, and use the corresponding set of [ ] [ ] buttons  
to modify the value.  
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4. Simultaneously pressing both [ ] [ ] buttons used to set Vibrato, Filter  
or Envelope will cause the setting status of that parameter to appear  
graphically in the display.  
Simultaneously press both buttons again, and the previous display will reappear.  
2
1
PART  
INSTRUMENT  
PAN  
ALL  
LEVEL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
VIB RATE  
ATTACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
4
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
Vibrato  
Rate  
Vibrato  
Depth  
Vibrato  
Delay  
3
Filter  
Resonance  
Filter  
Cutooff  
Frequency  
Envelope  
Envelope  
Envelope  
Release Time  
Attack Time  
Decay Time  
Chapter 2. Parts and paramters  
31  
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(Example) Vibrato editing display  
IN S TRU M EN T  
P A RT  
A01 Vib. |+20| 0| 0|  
LEVEL  
P A N  
100 0  
Depth  
Delay  
Rate  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
select a parameter  
Set the value  
  What each parameter does  
On this unit, parameter settings are made for each Part. In other words, parameter  
values belong to Parts, and not to sounds (Instruments). For example if you set Vibrato  
Rate to +20 and then select a different sound for that Part, the Vibrato Rate of +20 will  
apply to the newly selected sound (not the initial value of ±0). In this way, parameters  
belonging to Parts are called Part Parameters.  
*
Parameters such as Vibrato, Filter and Envelope can be set not only for Parts, but also for  
sounds (Instruments). Sounds you create by modifying these parameters are called User  
sounds, and can be stored in Native map memory area (p.97).  
Vibrato  
Vibrato is an effect created by modulating the pitch. Applying vibrato makes the sound more expressive.  
  Vibrato Rate: -64 +63  
Filter  
By modifying the filter settings, you can control the tim-  
bre (tone) of the sound. The type of filters in this unit  
are called Low Pass Filters, and allow only frequencies  
lower than a specified frequency to pass. This frequen-  
cy is called the Cutoff Frequency. By modifying the  
setting of the Cutoff Frequency you can make the  
sound brighter or darker. The Cutoff Frequency can  
change over time, controlled by the envelope. By  
adjusting the filter and envelope settings, you can cre-  
ate sounds that have movement and expression.  
This parameter adjusts the speed (frequency) of the  
pitch modulation. Positive (+) settings make the pitch  
modulation faster, and negative (-) settings make it  
slower.  
  Vibrato Depth: -64 +63  
This parameter adjusts the depth of the pitch modula-  
tion. Positive (+) settings make the pitch modulation  
deeper, and negative (-) settings make it shallower.  
  Vibrato Delay: -64 +63  
Higher frequencies  
This parameter adjusts the time required for the vibra-  
to effect to begin. Positive (+) settings increase the  
time before vibrato will begin, and negative settings  
shorten the time.  
Low  
Pass  
Filter  
Cutoff  
frequency  
Delay  
Depth  
Lower frequencies  
Note-on  
Rate  
Chapter 2. Parts and paramters  
32  
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  Cutoff Freq (Cutoff Frequency): -64 +63  
Positive settings of Cutoff Freq will raise the cutoff fre-  
quency. Negative settings will lower the cutoff frequen-  
cy. As you set this value higher in the positive direc-  
tion, more overtones will be allowed to pass, and the  
sound will become harder (brighter). The further this  
value is set in the negative direction, the fewer over-  
tones will be allowed to pass, and the sound will  
become softer (darker).  
A : Attack time  
D : Decay time  
R : Release time  
Cutoff frequency  
Envelope  
Sound ends  
Time  
Level  
A
D
R
Note-on  
Note-off  
* For some sounds, positive (+) settings of Cutoff Freq  
will cause no noticeable change in the sound.  
  Attack Time: -64 +63  
This parameter adjusts the sharpness of the beginning  
of the sound.  
Low pass filter characteristics  
Level  
  Decay Time: -64 +63  
This parameter adjusts the time over which the sound  
will fall from the highest point of the attack down to the  
sustain level (Fig.1).  
Frequency  
Cutoff frequency  
* Some sounds have a sustain level of 0 (Fig.2). Piano  
and guitar sounds are in this category.  
  Resonance: -64 +63  
When the Resonance value is increased, the over-  
tones in the area of the cutoff frequency will be  
emphasized, creating a sound with a strong character.  
  Release Time: -64 +63  
This parameter adjusts the time over which the sound  
will decay after the note is released until it is no longer  
heard. The cutoff frequency will also fall according to  
this.  
* For some sounds, negative (-) settings of Resonance  
will cause no noticeable change in the sound.  
Level  
* For some sound, modifying the various Time settings of  
the envelope will cause no noticeable change in the  
sound.  
Frequency  
Cutoff frequency  
Low  
High  
Resonance  
Fig.1  
Volume  
Envelope  
Sounds ends  
The volume of an instrument changes with time, from  
the moment the note begins to sound to when it disap-  
pears. This change can be indicated on a graph as  
shown in the following diagram. This shape is unique  
to each instrument, and is an important element in how  
we distinguish sounds we hear. This shape is called  
the envelope.The envelopes of musical instrument  
sounds can change depending on how the instrument  
is played. For example if a trumpet is played sharply  
and strongly, the attack will be quick and the sound will  
be sharp. But if a trumpet is played lightly and softly,  
the attack will be softer. In order to adjust the attack of  
a sound, we can modify the Attack Time of the enve-  
lope. By modifying the values of the envelope we can  
simulate the characteristics of many different instru-  
ments.  
Sustain Level  
Time  
A
D
R
Note-off  
Note-on  
Fig.2  
A : Attack time  
D : Decay time  
R : Release time  
Volume  
Sounds ends  
Time  
A
D
The envelope shape that we create in this way will  
also affect the way in which the cutoff frequency  
changes. If the cutoff frequency had been lowered, it  
will rise as the envelope rises, and will fall as the enve-  
lope falls.  
Note-off  
Note-on  
Chapter 2. Parts and paramters  
33  
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  Setting parameters common to all Parts  
Here's how to make settings for parameters that are common to all Parts.  
This procedure allows you to set the following parameters.  
LEVEL [l ] [r ]  
: set the volume of all Parts  
: set the pan of all Parts  
PAN [l ] [r ]  
KEY SHIFT [l ] [r ] : transpose all Parts  
[MUTE]  
: mute all Parts (All Mute)  
[SC-55 MAP]  
[SC-88 MAP]  
: Set all Parts to the SC-55 map.  
: Set all Parts to the same sound map structure as the SC-88.  
  Procedure  
1. Make sure that the [ALL] indicator is lit.  
If it is dark, press the [ALL] button to turn it on.  
*
If you wish to make settings independently for each Part, press the [ALL] button to turn off the  
indicator, and use the following procedure. (p.25)  
2. Use the front panel parameter buttons to make settings.  
3. With the LEVEL, PAN and KEY SHIFT buttons, you can simultaneously  
l
r
press both [ ] [ ] buttons to graphically display the current setting on  
the screen. If you simultaneously press them once again, the previous  
screen will reappear.  
Set the volume of all Parts  
1
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
Set the pan of all Parts  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
Set all Parts to  
the SC-55 map.  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
Set all Parts to  
the same sound  
map structure  
as the SC-88.  
Transpose all Parts  
Mute all Parts  
Chapter 2. Parts and paramters  
34  
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  How each parameter works  
*
The settings made here apply to all Parts (when the [ALL] indicator is lit). If you wish to make  
settings independently for each Part, use the procedure of p.25.  
  LEVEL (Master level): 0 127  
  SC-55 MAP (ALL SC-55 MAP): On/Off  
If you press the [SC-55 MAP] button to make the indi-  
cator light, the sounds of all Parts will be set to the  
same sounds as the SC-55 map.  
The [SC-55 MAP] button provides one-touch prepara-  
tion for playing back SC-55/55mkII performance data.  
This parameter adjusts the volume of all the Parts. As  
the displayed value increases, the volume will  
increase. The basic volume level of this entire unit is  
adjusted by the Volume knob. If the volume knob is at  
minimum position, there will be no sound even if you  
increase this parameter.  
* It is also possible to turn the SC-55 map on/off for indi-  
vidual Parts (p.25).  
  PAN (Master Pan): L63 0 R63  
* All the sounds for all Parts can be arranged so they use  
the Native map by holding down [SELECT] while you  
press [SC-55 MAP] ( when the [ALL] indicator is lit ). At  
this time, [SC-55 MAP] indicator blinks.  
This parameter sets the Pan (stereo position) for all  
the Parts. As the displayed L value increases the  
sound will move further left, and as the R value  
increases the sound will move further right.  
  SC-88 MAP (ALL SC-88 MAP): On/Off  
If you press the [SC-88 MAP] button to make the indi-  
cator light, all Parts will have the same sound map  
structure as the SC-88.  
Parts for which the SC-55 MAP is selected will be  
played using the sounds of the SC-55 map.  
* For some instruments, a bit of sound may be heard  
from the opposite speaker even if Pan has been set  
fully left or right.  
* If you are listening to this unit in mono, Pan settings will  
have no effect.  
  KEY SHIFT (Master Key Shift): -24 ± 0 —  
* It is also possible to turn the SC-88 map on/off for indi-  
vidual Parts.(p.25)  
+24 semitone steps, 2 octaves  
Key Shift adjusts the pitch of the sound in semitone  
steps. For example if you were playing back song data  
from a sequencer, you could use the Key Shift para-  
meter to change the key of the song without changing  
the sequencer settings. Or, if you are singing along  
with sequence data, you can adjust Key Shift to move  
the song to the key most comfortable for your voice.  
As the displayed value rises (falls) one step, the pitch  
will rise (fall) one semitone. This means that 12 steps  
equal one octave.  
* When the [ALL] indicator is lit, you can hold down the  
[SELECT] button and press the [SC-88MAP] button to  
set all Parts to the SC-88 map. At this time, the [SC-  
88MAP] indicator will blink.  
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
Set the sounds of  
Native map  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
* Even if you adjust Key Shift for all Parts, the pitch of the  
Drum Part will not be affected.  
DELAY  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ATTACK  
  MUTE (All Mute): On/Off  
If you press the [MUTE] button to turn the indicator on,  
All Mute will be on, and the sound of all Parts will be  
muted.  
EFX  
ON/OFF  
EFX TYPE  
EFX PARAM  
EFX VALUE  
Set the sounds of SC-88 Map  
* Mute can also be set independently for each Part  
(p.25).  
* When All Mute is turned on, each of the lowest dots in  
the bar display will be turned off.  
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16  
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16  
Chapter 2. Parts and paramters  
35  
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  System parameter settings  
This section explains how to make settings for parameters that affect this entire unit.  
These parameters are called System parameters.  
System parameters are as follows.  
Prevw Note  
Prevw Velo  
Display  
(Preview Note Name)  
(Preview Velocity)  
(Display Types)  
Peak Hold  
LCD Contrast  
Backup  
(Peak Hold)  
(LCD Contrast)  
(Backup Switch)  
IN B Sel.  
(IN B Select)  
OUT/THRU  
In Mode  
(OUT/THRU Select)  
(Input Mode)  
Rx Sys. Mode  
Sys.OUT Mode  
Assign Lock  
P.Load Init  
(System Mode Set receive switch)  
(System Output Mode)  
(Output Assign Lock)  
(Patch Load Initialize switch)  
  Procedure  
u
d
1. Simultaneously press [ ] and [ ].  
u
d
2. Press either [ ] or [ ] to select the parameter you wish to set.  
IN S TRU M EN T  
P A RT  
A01 %Prevw Note: A4  
LEVEL  
P A N  
100 0  
*
%” indicates a parameter that affects this entire unit (a System parameter).  
l
r
3. Use the INSTRUMENT [ ] [ ] buttons to set the value.  
u
d
4. When you finish making settings, simultaneously press the [ ] and [  
buttons to exit the procedure.  
]
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
3
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
1
2
4
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
Chapter 2. Parts and paramters  
36  
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  How each System parameter works  
Type 1 : Bar display (factory preset)  
Type 5 : Reverse 1  
  Prevw Note (Preview Note Name): C-1 G9  
When you press the PREVIEW knob, the instrument  
shown in the display will sound. The Prevw Note para-  
meter determines the note that will be sounded at this  
time. The A note in the center of the keyboard is A4.  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
1
2
3
4
5
6
7
8
9
9
9
9
10 11 12 13 14 15 16  
10 11 12 13 14 15 16  
10 11 12 13 14 15 16  
10 11 12 13 14 15 16  
Type 2 : Single segment display  
Type 6 : Reverse 2  
* If you have set Key Shift, the pitch will be shifted (p.25,  
34).  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
1
2
3
4
5
6
7
8
Type 7 : Reverse 3  
Type 3 : Top to bottom bar display  
POWER  
VOLUME  
PART  
INSTRUMENT  
LEVEL  
PAN  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
1
2
3
4
5
6
7
8
REVERB  
K SHIFT  
CHORUS  
MIDI CH  
Type 8 : Reverse 4  
Type 4 : Top to bottom single segment display  
)
PREVIUSH  
1
2
3
4
DELAY  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
1
2
3
4
5
6
7
8
MIDI IN B  
PHONES  
  Peak Hold: Off/Type1 Type3  
Note name  
IN S TRU M EN T  
P A RT  
A01 %Peak Hold:Type1  
LEVEL  
P A N  
C-1  
0
A0 C1  
21 24  
C2  
36  
C3  
48  
C4  
60  
C5  
72  
C6  
84  
C7  
96  
C8  
100 0  
108  
MIDI note number  
In this unit display, the highest dot in the bar level dis-  
play will be held on for a short time after the volume  
falls below it. You can select one of the following four  
ways in which this Peak Hold function will work.  
For Type 1 and Type 3, the dots of the peak level indi-  
cator will move downward if the Display parameter  
explained above is set to Type 3, 4, 7 or 8.  
  Prevw Velo (Preview Velocity): 0 127  
This sets the velocity of the note that sounds when you  
press the PREVIEW knob. Normally, higher velocities  
result in louder sound. (p.28 Velocity Sensitivity, etc.)  
  Display (Display Type): Type1 Type8  
This parameter allows you to select one of the follow-  
ing 8 types of volume level display.  
Off  
: The peak level will not be held  
Type1 : After holding the peak level, the peak level  
dot will move downward  
Type2 : After holding the peak level, the peak level  
dot will disappear  
Type3 : After holding the peak level, the peak level  
dot will move upward  
* In Double Module mode (p.116), the Type 1 — 4 display  
and Type 5 — 8 display will be exchanged.  
IN S TRU M EN T  
P A RT  
A01 %Display: Type1  
LEVEL  
P A N  
100 0  
Chapter 2. Parts and paramters  
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  LCD Contrast: 1 16  
  Sys.OUTMode (System Output Mode) :  
Depending on the angle at which this unit is placed,  
the display can sometimes be difficult to read. If so,  
adjust the contrast of the display. Higher values will  
make the characters darker.  
Sel/Fix  
This determines whether the OUT Asgn (Output  
Assign) setting (p.29) will be valid or not.  
Sel :  
IN S TRU M EN T  
P A RT  
The sound of each Part will be output as specified by  
the OUT Asgn settings.  
A01 %LCD Contrast: 8  
LEVEL  
P A N  
100 0  
Fix :  
The output of each Part will be fixed as follows,  
regardless of the OUT Asgn settings.  
  Backup (Backup Switch): On/Off  
When the power is turned off, this unit preserves  
(backs up) the settings which were made, and when  
the power is turned on again, these settings will reap-  
pear in the display. If the Backup Switch is turned off,  
the data will not be preserved.  
For Single Module Mode:  
Both Part Group A and B will be output in stereo with  
the effect sound from the Output 1 jacks.  
Part Group A  
* Even if the Backup Switch if off, the System parameter  
settings (p.36) will be preserved.  
(Include effects)  
OUTPUT 1  
Part Group B  
  IN B Sel. (IN B Select): Front/Rear  
This setting determines which of the two MIDI IN B  
connectors will be used. (p.135)  
For Double Module Mode:  
The Parts of group A will be output in stereo with the  
effect sound from the Output 1 jacks, and the Parts of  
group B similarly from the Output 2 jacks.  
* After the setting of this switch is changed, the power  
must be turned on once again for the new setting to  
take effect.  
(Includes effects)  
Part Group A  
OUTPUT 1  
Part Group B  
(Includes effects)  
OUTPUT 2  
  OUT/THRU (MIDI OUT/THRU Select):  
OUT/THRU  
This setting determines whether the rear panel MIDI  
OUT/THRU connector will function as OUT or as  
THRU. (p.136)  
In this case only, the Output 2 jacks will output sound  
that includes the effect sound.  
* The headphone jack will output the sound that is sent to  
Output 1. This means that the sound of the Parts  
assigned to Output 2 will not be heard in the head-  
phones.  
* After the setting of this switch is changed, the power  
must be turned on once again for the new setting to  
take effect.  
* At the factory settings, this parameter is set to Sel.  
  In Mode (Input modes): Standard, X-con-  
nect, Merge   A, Merge   B, A only  
This setting determines how data received at MIDI IN  
  Assign Lock (Output Assign Lock): On/Off  
The setting of OUT Asgn (Output Assign) (p.29) will  
return to the factory settings when GS Reset or GM  
System On are received. However if Assign Lock is  
turned On, these settings will not change.  
A and B will be passed on to the Part Groups. (p.137)  
* After the setting of this switch is changed, the power  
must be turned on once again for the new setting to  
take effect.  
  P.Load Init (Patch Load Initialize switch):  
On/Off  
  Rx Sys. Mode (System Mode Set Receive  
This specifies whether or not the settings of Parts A03  
B16 will be initialized when a Patch (p.39) is loaded.  
With a setting of On, the settings of Part A03 and fol-  
lowing will be initialized. With a setting of Off, the set-  
tings of Part A03 and following will not be initialized.  
The factory setting is On.  
Switch): On/Off  
The selection of Single Module Mode or Double  
Module Mode (p.116) is called the System Mode. The  
Rx Sys. Mode setting is the receive switch for MIDI  
messages (System Mode Set p.194) that select the  
System Mode. If Rx Sys. Mode is turned Off, the mode  
will not change even if System Mode Set messages  
are received. If Rx Sys. Mode is turned On, the mode  
will change. (p.137)  
* In Double Module mode, the settings of Part group B  
will not be initialized.  
Chapter 2. Parts and paramters  
38  
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  Using Patches  
On this unit, the instrument and effect parameters are collectively referred to as a  
Patch. This unit provides 128 Preset Patches in which these parameters are already set  
to ideal settings. (p.186)  
Patch numbers 001 128:  
Preset Patches  
The Preset Patches contain high-quality sounds together with optimal settings for  
other parameters such as effects, making this unit immediately useful as an expansion  
sound module for your keyboard, etc.  
Patches contain parameter settings for Part A01 and Part A02 (see following dia-  
gram). The initialized values are set for the other Parts.  
Patch 128 Patch Name :EPILOGUE  
all Parts  
PartB16  
Load  
Patch 001 Patch Name :RB STRAT  
Part B16  
Default Setting  
Part A03  
Part A02  
Part A01  
Patch  
Patch Name : -SOUND Canvas-  
Default  
Value  
Part A03  
Parameters common to all Parts  
Part B16  
Instrument  
Effect  
Part Parameter etc.  
Default  
Value  
Default  
Part A01  
Value  
Default  
Value  
Patches contain all the Patch parameters (p.194). Of these, the main parameters  
which can be set from the front panel are the following.  
Parameters common to all Parts (p.34)  
System Effects (p.48)  
Insertion Effects (p.56)  
Part parameters for Parts A01 and A02 (p.25, 26, 31)  
In Double Module mode, you can select Patches only for the Part Group A, and the  
parameters will be fixed for Part A01 and Part A02. By playing song data on the Part  
Group B while you play the Part Group A Patches from a keyboard etc., you can enjoy  
solo playing while adding unique effects.  
Some sequencer software is unable to transmit data from the computer connector to  
play the Part Group B. In this case, set the In Mode to Xconnectso that the Part Group  
B will be played (p.137).  
Patch  
001-128  
U01-U16  
ALL-A  
Part group A  
Macintosh IIci  
Insertion  
Part A1 - A16  
Effect  
(EFX)  
COMPUTER  
MIDI IN B  
GM/GS  
Computer  
Sound generator  
L
+
ALL-B  
R
Part group B  
Part B1 - B16  
OUTPUT  
GM/GS  
MIDI Keyboard  
Sound generator  
In Mode : X-connect  
*
If you select a Patch in Double Module mode, the equalizer and delay settings will be ignored.  
Also, Patches cannot be selected for the Part Group B.  
Chapter 2. Parts and paramters  
39  
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  Loading a Patch  
1. Press the [ALL] button to make the button indicator light.  
l
r
2. Use INSTRUMENT [ ] [ ] to select the Patch that you wish to load.  
The Patch name will appear, and the [ALL] button and [MUTE] button will blink.  
IN S TRU M EN T  
P A RT  
ALL 001 RB START  
LEVEL  
P A N  
100 0  
3. Press the [ALL] button to load the Patch.  
To cancel without loading, press the [MUTE] button.  
IN S TRU M EN T  
P A RT  
ALL 001 RB START  
LEVEL  
P A N  
100 0  
It takes awhile until the sound can be heard after you change the Patch.  
Be aware that with the factory settings, the settings of Part A03 and following will be initialized  
when you load a Patch. If you do not want the settings of Part A03 and following to be initialized  
when a Patch is loaded, turn “ P.Load Init” Off (p.38). Also, in Double Module mode, the  
settings of Part group B will not be initialized.  
*
*
2
1
3
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
Chapter 2. Parts and paramters  
40  
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  Using MIDI messages to select Patches  
Normally when a MIDI program change message is received, the Instrument of a Part  
will change. However if you set the MIDI channel for the Patch, the Patch will change  
when a program change message is received (p.131).  
With the Patch MIDI CH settings of A--or B--, incoming program changes will  
select the Instrument of the corresponding Part.  
*
With the factory settings, the Patch MIDI CH is set to A--.  
1. Press the [ALL] button to make the button indicator light.  
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2. Use MIDI CH [ ] [ ] to set the MIDI channel.  
LEVEL  
P A N  
127 0  
REVERB  
C H O RU S  
64 64  
M ID I C H  
K S H IFT  
A--  
0
1
2
3
4
Patch Channels  
1
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
2
For example, suppose that the MIDI channels of the Patch and Part were set to the  
same value. In this case, an incoming program change on channel 1 [C0H 01H] will  
select Patch 02 MILD OD, but the Instrument of Part A01 the instrument (TC Front  
Pick) specified for the Patch will be used.  
Patch MIDI CH:  
A01”  
Part A01 MIDI CH: A01”  
If you want program changes to once again select the Instrument of Part A01, set the  
Patch MIDI CH to A--.  
*
It takes awhile until the sound can be heard after you change the Patch.  
Chapter 2. Parts and paramters  
41  
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  Creating a Drum Set (Drum Edit)  
A Drum Part has assigned to it a group of various percussion instrument sounds  
which are called a Drum Set. Unlike a Normal Part, a Drum Part sounds a different  
instrument for each note number. Since a Drum Part needs to simultaneously produce a  
wide variety of sounds such as bass drum, snare, tom and cymbal, this is very conve-  
nient. A collection of such sounds each assigned to their own note number is called a  
Drum Set. Each sound within a Drum Set is called an Drum Instrument. (Drum Set list  
p.163)  
On this unit, you can modify various drum instrument parameters to get the drum  
sounds most suitable for your musical needs. A parameteris something that affects  
the sound. The process of modifying parameter values is called editing.”  
For each instrument (Drum Instrument) of the currently selected Drum Set, you can  
modify the values for the following parameters. These parameter values are set inde-  
pendently for each Drum Instrument assigned to a note number.  
Volume, Pan (stereo position), Pitch, Reverb send level, Chorus send level, Delay  
send level, Assign group.  
*
*
Drum Sets you create can be stored in internal memory. (p.102)  
Settings between the Normal Part and the Drum Part are made in Part mode. (p.27)  
  Drum editing procedure  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
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2. Use the PART [ ] [ ] buttons to select the Drum Part.  
Drum Parts are indicated by an *mark at the left of the sound name.  
Drum set name  
Drum set number  
IN S TRU M EN T  
P A RT  
A10 026*TR-808  
LEVEL  
P A N  
100 0  
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3. Use the INSTRUMENT [ ] [ ] buttons to select a Drum Set.  
If you press the [SC-55 MAP] button to make the indicator light, you can select the same  
Drum Sets as in the SC-55/55mkII. SC-55/55mkII drum sets are indicated by a "mark  
at the left of the Drum Set name. If you press the [SC-88 MAP] button to make the indi-  
cator light, you can select the same Drum Sets as in the SC-88. SC-88 drum sets are  
indicated by a 'mark at the left of the Drum Set name. Your editing will apply to the  
Drum Set you select here.  
IN S TRU M EN T  
P A RT  
A01 026*"TR-808  
LEVEL  
P A N  
100 0  
l
4. Simultaneously press both the [SELECT] and EFX TYPE [ ] button.  
The display will show the Part Group (p.23), the Part Mode (p.27), Drum Set number,  
note name, and Drum Instrument name.  
Chapter 2. Parts and paramters  
42  
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Part Group  
Part Mode  
Drum set number  
IN S TRU M EN T  
P A RT  
AD1 001 C#3 CrshCym1  
LEVEL  
P A N  
100 0  
Note Name  
Drum Instrument name  
Note name  
C-1  
0
A0 C1  
21 24  
C2  
36  
C3  
48  
C4  
60  
C5  
72  
C6  
84  
C7  
96  
C8  
G9  
108  
127  
MIDI note number  
*
The Note name is the name of each note (key) on the keyboard, and corresponds to the MIDI  
Note Number. The Drum instrument is assigned to note number.  
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5. Use the INSTRUMENT [ ] [ ] buttons select the Drum Instrument you  
wish to edit.  
Here you can also select Drum Sets. Since in both cases you use the INSTRUMENT  
[l ] [r ] buttons to specify the number. You will need to switch between Drum Set select  
mode and Drum Instrument select mode, simultaneously press both the INSTRUMENT  
[l ] [r ] buttons. When you are selecting Drum Sets, the Drum Set number will blink.  
*
Be aware that if you select a different Drum Set, the parameter Value will be initialized.  
6. Use the front panel parameter buttons to modify the parameter values.  
The values you set will appear in the appropriate location (field) of the display.  
LEVEL [l ] [r ]  
PAN [l ] [r ]  
: set the volume of each instrument  
: set the pan of each instrument  
REVERB [l ] [r ]  
CHORUS [l ] [r ]  
: set the reverb send level of each instrument  
: set the chorus send level of each instrument  
EFX TYPE[l ] [r ] : set the delay send level of each instrument  
KEY SHIFT [l ] [r ] : pitch coarse (adjust the pitch of each instrument in semitone steps)  
MIDI CH [l ] [r ]  
: assign group (p.44)  
7. To return to the previous display, simultaneously press both the  
l
[SELECT] and EFX TYPE [ ] button once again.  
2
1
5
PART  
INSTRUMENT  
ALL  
5
3
LEVEL  
PAN  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
4 7  
-
SC 88  
MAP  
DELAY  
VIB RATE  
ATTACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
Chapter 2. Parts and paramters  
43  
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  Using Chorus and Delay  
In the case of a Drum Instrument, it is not possible to simultaneously use both chorus  
and delay. Chorus will not be applied to a Drum Instrument for which dand Dis dis-  
played in the CHORUS column (Fig.2). In this case, you can apply chorus by using the  
CHORUS [l ] [r ] buttons to set the chorus send level.  
Delay will not be applied to a Drum Instrument for which a number is displayed in the  
CHORUS column (Fig.1). In this case, you can apply delay by press the EFX TYPE [l ]  
[r ] buttons to set the delay send level. In other words, in the case of chorus and delay,  
only the one you specify last will be valid.  
Drum edit screen  
IN S TRU M EN T  
P A RT  
Fig.1  
AD1 001 C3 Hi.Tom 2  
LEVEL  
P A N  
116 R18  
REVERB  
CHORUS  
/DELAY column  
C H O RU S  
127 20  
M ID I C H  
K
S H IFT  
62 Non  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
D ELAY  
P A RT  
IN S TRU M EN T  
P A RT  
Fig.2  
AD1 001 C3 Hi.Tom 2  
LEVEL  
P A N  
116 R18  
REVERB  
C H O RU S  
127 d20  
M ID I C H  
K
S H IFT  
62 Non  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
D ELAY  
P A RT  
*
The Delay setting will be displayed as “d00” — “d99” for values of 0 to 99, and as “D00” —  
D27” for values of 100 to 127.  
  About the Assign Group  
Each instrument can be given a number, and instruments with the identical number  
are treated as an Assign Group. No two instruments of the same Assign Group will  
sound together. If while one instrument is sounding, a MIDI message is received to play  
another instrument in the same Assign Group, the first instrument will be turned off first.  
This is a useful way to prevent two instruments from sounding simultaneously that would  
not normally do so. For example since it is obviously impossible for a hi-hat to simulta-  
neously produce both an open hi-hat sound and a closed hi-hat sound, these two  
sounds could be set to the same Assign Group (the same number) so that they would  
not sound together.  
Numbers from Non, 1 to 127 can be selected, but instruments for which Non is  
selected will not be turned off by other instruments. In other words, instruments with a  
setting of Non will not be treated as an Assign Group.  
*
Be aware that if you select a different Drum Set, the parameter values will be initialized.  
Chapter 2. Parts and paramters  
44  
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Chapter 3  
System Effects  
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  How the effect section of the unit is organized  
The effects of this unit can be categorized into System effects (p.48) and Insertion  
effects (p.56).  
System effects include 8 types of reverb and chorus, 10 types of delay, and 2-band  
equalizer. Insertion effects include a variety of 64 different effect types.  
Of the System effects, the reverb/chorus/delay effects take part of the sound from  
each Part to create a new effected sound (reverberance, etc.), and then add this to the  
original sound.  
For these effects, you can specify the amount of the sound for each Part sent to the  
effect unit (Send Level). Higher settings will increase the level of the signal that is sent to  
the effect unit, causing the effect sound that is produced to be louder. The result is that  
the effect becomes deeper.  
For the equalizer of System effects, on the other hand, you can select whether the  
sound of the Part will pass through the equalizer or not; i.e., make an on/off setting to  
modify the sound.  
Insertion effects is the type of effect that modifies the sound itself, and is able to give  
it a completely different character. You can specify for each Part whether or not it will  
pass through the effect.  
Since only one type of Insertion effect can be applied at a time, turning it on for two or  
more Parts will cause the sound of these Parts to be mixed. If a System effect is applied  
to a Part for which the Insertion effect is turned on, the Insertion effect Send Level will  
be used instead of the Send Level of the Part itself.  
Also, the type of effects that are available here will depend on the System mode set-  
ting.  
In Single Module mode (mode 1), each will have one set of effects.  
In Double Module mode (mode 2), equalizer and delay are unavailable, but there are  
two sets each for Reverb and Chorus settings, and these can be used simultaneously.  
This is especially valuable when you wish to have different effect types or settings for  
each Part. Also, the Insertion effect can be used only for the Part group A. This is every  
effective when you wish to apply a special effect to the solo part that you play.  
*
For details on Single Module mode and Double Module mode, refer to p.116.  
Chapter 3.System Effects  
46  
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Single Module Mode  
Reverb Send Level  
x32  
Reverb Level  
Chorus Level  
Reverb  
Chorus  
Reverb Send Level  
Chorus Send Level  
Chorus Send Level  
x32  
Chorus Send Level To Reverb  
Delay Send Level To Reverb  
Chorus Send Level To Delay  
Delay Level  
Delay Send Level  
x32  
Delay  
Delay Send Level  
Equalizer  
Insertion effect  
Part group A  
Part A1 - A16  
(EFX)  
ON/OFF  
Equalizer On/Off  
Level  
L
x32  
R
Part group B  
Part B1 - B16  
x32  
x32  
Equalizer On/Off  
OUTPUT  
Insertion  
Effect(EFX)  
Double Module Mode  
Reverb Send Level  
x16  
Reverb Level  
Reverb  
Chorus Send Level To Reverb  
Reverb Send Level  
Chorus Send Level  
Chorus Send Level  
x16  
Insertion effect  
(EFX)  
Chorus Level  
Chorus  
Level  
ON/OFF  
Part group A  
Part A1 - A16  
x16  
x16  
Insertion  
Effect(EFX)  
L
Reverb Send Level  
Reverb Level  
Reverb  
R
x16  
Chorus Send Level To Reverb  
OUTPUT  
Chorus Send Level  
x16  
Chorus Level  
Chorus  
Part group B  
Part B1 - B16  
Level  
x16  
* You can apply the Insertion effect to the Part in Group B, if the Part's MIDI Channel is set to A01 - A16.  
Chapter 3.System Effects  
47  
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  System Effect settings  
The System effects of this unit include 8 types of reverb and chorus, and 10 types of  
delay. In addition, for each of these effects you can specify parameter values such as  
character, depth, rate and time. Reverb is an effect that adds reverberation to a sound,  
as you would hear in a concert hall. Chorus broadens the spatial image of the sound,  
adding depth and richness. Delay creates echoes. It is also possible to give depth and  
width to a sound by adding a short delay to the original sound. For these effects, you  
can set the overall level for all Parts and also individual levels for each Part.  
This unit has a two-band equalizer (high range, low range). An equalizer lets you  
boost or cut specified frequency ranges of a sound to adjust the tone. For each range,  
high and low, you can specify the frequency and the amount of boost or cut (gain).  
  Equalizer setting procedure  
*
*
The equalizer cannot be used when Double Module Mode (p.116) is selected.  
The equalizer can be turned on/off for individual Parts. (p.27)  
1. Press [ALL] to make the button indicator light.  
2. Press [SELECT] to display the equalizer setting.  
IN S TRU M EN T  
P A RT  
ALL EQ Gain |+ 5|+ 9  
LEVEL  
P A N  
127  
REVERB  
0
C H O RU S  
64 64  
M ID I C H  
K
S H IFT  
0 A--  
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16  
D ELAY  
P A RT  
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3. Press the EFX TYPE [ ] [ ] buttons to select gain or frequency setting  
display.  
IN S TRU M EN T  
P A RT  
ALL EQ Gain |+ 5|+ 9  
LEVEL  
P A N  
100 0  
IN S TRU M EN T  
P A RT  
ALL EQ Freq |200| 3k  
LEVEL  
P A N  
100 0  
Chapter 3.System Effects  
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4. Use the EFX PARAM [ ] [ ] buttons to adjust the EQ Gain(Low) or the  
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Low Frequency. Use the EFX VALUE [ ] [ ] buttons to adjust the EQ  
Gain(High) or the High Frequency.  
*
The equalizer settings you make here are common to all Parts. They cannot be set indepen-  
dently for individual Parts.  
5. When you finish making settings, press [SELECT] once again to end the  
procedure.  
1
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
3
4
4
2 5  
  Equalizer parameter functions  
  EQ Gain (Low): -12 0 +12dB  
  EQ Gain (High): -12 0 +12dB  
Specify the amount of boost or cut (gain) for the high frequency range (high) and the  
low frequency range (low). Positive (+) settings will boost, and negative (-) settings will  
cut.  
*
With a Gain setting of 0, the equalizer will have no effect.  
  EQ Low Freq (Equalizer Low Frequency): 200/400 Hz  
  EQ High Freq (Equalizer High Frequency): 3/6 kHz  
These parameters set the cutoff frequencies of the ranges boosted or cut by the  
equalizer.  
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  When you want to adjust the system effect for all Parts  
1. Press [ALL] to make the button indicator light.  
2. Press the button of the effect you wish to adjust.  
REVERB [l ] [r ] : reverb level of all Parts  
CHORUS [l ] [r ] : chorus level of all Parts  
DELAY [l ] [r ] (while holding down the [SC-88 MAP])  
: delay level of all Parts  
3. When you perform the following operation, the current parameter value  
will be displayed graphically.  
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Simultaneously press both [ ][ ] buttons of REVERB or CHORUS.  
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r
While holding the [SC-88MAP] button, press both [ ][ ] buttons of  
DELAY.  
Simultaneously press both buttons once again and the previous display will reappear.  
1
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
3
2
MAP  
2
3
-
SC 88  
MAP  
DELAY  
*
If the indicator of EFX is dark, you can also use EFX TYPE [l ][r ] to adjust delay level.  
Simultaneously press both EFX TYPE [l ][r ], and the delay parameter values will be displayed  
graphically.  
  When you want to adjust the system effect for each Part  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
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2. Use the PART [ ] [ ] buttons to select the Part you wish to modify.  
3. Press the button of the effect you wish to adjust.  
REVERB [l ] [r ] : reverb level of each Part  
CHORUS [l ] [r ] : chorus level of each Parts  
DELAY [l ] [r ] (while holding down the [SC-88 MAP])  
: delay level of each Parts  
*
You can not select the System effect parameters individually for the Part with Insertion effect  
“on”.(p.46)  
4. When you perform the following operation, the current parameter value  
will be displayed graphically.  
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Simultaneously press both [ ][ ] buttons of REVERB or CHORUS.  
l
r
While holding the [SC-88MAP] button, press both [ ][ ] buttons of  
DELAY.  
Simultaneously press both buttons once again and the previous display will reappear.  
*
If the indicator of EFX is dark, you can also use EFX TYPE [l ][r ] to adjust delay level.  
Simultaneously press both EFX TYPE [l ][r ], and the delay parameter values will be displayed  
graphically.  
Chapter 3.System Effects  
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  Setting Reverb/Chorus/Delay parameters  
1. Press [ALL] to make the button indicator light.  
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2. Simultaneously press both the PART [ ] [ ] buttons.  
u
d
3. Use [ ] [ ] to select the parameter you wish to modify.  
While holding the [SELECT] button, press[u ][d ] to skip parameters.  
IN S TRU M EN T  
P A RT  
ALL >Reverb: Hall2  
LEVEL  
P A N  
100 0  
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4. Use INSTRUMENT [ ] [ ] to set the value.  
IN S TRU M EN T  
P A RT  
ALL >Reverb: Plate  
LEVEL  
P A N  
100 0  
l
5. When you finish making settings, simultaneously press both PART [  
]
r
[
] buttons to end the procedure.  
2 5  
1
PART  
INSTRUMENT  
PAN  
ALL  
4
LEVEL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
3
3
MAP  
-
SC 88  
MAP  
DELAY  
*
Delay cannot be used when Double Module Mode (p.116) is selected.  
Chapter 3.System Effects  
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  Reverb parameter function  
About Reverb Type  
When you change the Reverb Type, the above-  
listed six reverb parameters (including Reverb  
Character) will be automatically adjusted to the  
optimal values. Rather than individually adjust-  
ing each reverb parameter, it is easier to first  
set the Reverb Type (listed in the MIDI imple-  
mentation as REVERB MACROp.194),  
and then modify only those parameters that you  
wish to modify. In particular when using MIDI  
exclusive messages, this method of making  
settings will minimize the amount of data.  
Chorus Type (CHORUS MACRO) and Delay  
Type (DELAY MACRO) can be used in the  
same way.  
  Reverb (Reverb Type)  
You can choose from 8 types of reverb.  
Room1  
Room2  
Room3  
These reverbs simulate the reverberation of a room.  
They provide a well-defined spacious reverberation.  
Hall1  
Hall2  
These reverbs simulate the reverberation of a concert  
hall. They provide a deeper reverberation than the  
Room reverbs.  
Plate  
This simulates a plate reverb (a studio device using a  
metal plate).  
Delay  
This is a conventional delay that produces echo  
effects.  
Panning Delay  
This is a special delay in which the delayed sounds  
move left and right. It is effective when you are listen-  
ing in stereo.  
When you change the Reverb Type, the following  
parameter values will automatically change. This is so  
that the parameter values will have the settings most  
appropriate for the selected Reverb Type. You can  
select these parameters (p.51) and modify the values  
to adjust the effect to your taste.  
  Rev Charac. (Reverb Character) 0 7  
This parameter selects only the type of reverb. 0 5  
are reverb effects, and 6 and 7 are delay effects.  
 
Rev Pre-LPF (Reverb Pre Low Pass Filter) 0 7  
A low pass filter can be applied to the sound coming  
into the reverb to cut the high frequency range. Higher  
values will cut more of the high frequencies, resulting  
in a more mellow reverberation.  
  Rev Level (Reverb Level) 0 127  
This parameter sets the amount of the reverberant  
sound. Higher values result in louder reverberation.  
  Rev Time (Reverb Time) 0 127  
This parameter sets the time over which the reverbera-  
tion will continue. Higher values result in longer rever-  
beration.  
  Rev Delay Fb (Reverb Delay Feedback) 0 —  
127  
This parameter is used when the Reverb Charac. is  
set to 6 or 7, Reverb Type is set to Delay or Panning  
Delay. It sets the way in which delays repeat. Higher  
values result in more delay repeats.  
  RevPreDlyT (Reverb Pre-Delay Time) 0ms  
127ms  
This parameter sets the delay time until the reverber-  
ant sound is heard. Higher values result in a longer  
pre-delay time, simulating a larger reverberant space.  
* Reverb Pro-Delay Time cannot be used when Double  
Module Mode (p.116) is selected.  
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  Cho   Rev (Chorus Send Level To Reverb)  
  Chorus parameter function  
0 127  
This parameter sets the amount of chorus sound that  
will be sent to the reverb. Higher values result in more  
sound being sent.  
  Chorus (Chorus Type)  
You can choose from 8 types of chorus.  
Chorus1  
Chorus2  
Chorus3  
Chorus4  
These are conventional chorus effects that add spa-  
ciousness and depth to the sound.  
  Cho   Dly (Chorus Send Level To Delay) 0  
127  
Feedback Chorus  
This is a chorus with a flanger-like effect and a soft  
sound.  
This parameter sets the amount of chorus sound that  
will be sent to the delay. Higher values result in more  
sound being sent.  
Flanger  
* Chorus Send Level To Delay cannot be used when  
Double Module Mode (p.116) is selected.  
This is an effect sounding somewhat like a jet airplane  
taking off and landing.  
Short Delay  
This is a delay with a short delay time.  
Short Delay (FB)  
This is a short delay with many repeats.  
When you change the Chorus Type, the following  
parameter values will automatically change. This is so  
that the parameter values will have the settings most  
appropriate for the selected Chorus Type. You can  
select these parameters(p.51) and modify the values  
to adjust the effect to your taste.  
  Cho Pre-LPF (Chorus Pre Low Pass Filter)  
0 7  
A low pass filter can be applied to the sound coming  
into the chorus to cut the high frequency range. Higher  
values will cut more of the high frequencies, resulting  
in a more mellow chorus sound.  
  Cho Level (Chorus Level) 0 127  
This parameter sets the amount of the chorus sound.  
Higher values will cause the chorus sound to be loud-  
er.  
  ChoFeedback (Chorus Feedback Level) 0  
127  
This parameter sets the level at which the chorus  
sound is returned (fed back) into the chorus. By using  
feedback, a denser chorus sound can be created.  
Higher values result in a greater feedback level.  
  Cho Delay (Chorus Delay Time) 0 127  
This parameter sets the delay time of the chorus  
effect. Higher values will cause greater deviation in  
pitch of the chorus sound.  
  Cho Rate (Chorus Rate) 0 127  
This parameter sets the speed (frequency) at which  
the chorus sound is modulated. Higher values result in  
faster modulation.  
  Cho Depth (Chorus Depth) 0 127  
This parameter sets the depth at which the chorus  
sound is modulated. Higher values result in deeper  
modulation.  
Chapter 3.System Effects  
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  Dly Level C (Delay Level Center) 0 127  
This parameter sets the volume of the central delay.  
Higher values result in a louder center delay.  
  Delay parameter function  
* Delay cannot be used when Double Module Mode  
(p.116) is selected.  
  Dly Level L (Delay Level Left) 0 127  
This parameter sets the volume of the left delay.  
Higher values result in a louder left delay.  
  Delay (Delay Type)  
You can choose from 10 types of delay.  
Delay1  
Delay2  
Delay3  
  Dly Level R (Delay Level Right) 0 127  
This parameter sets the volume of the right delay.  
Higher values result in a louder right delay.  
These are conventional delays. 1, 2 and 3 have pro-  
gressively longer delay times.  
Delay4  
This is a delay with a rather short delay time.  
  Dly Level (Delay Level) 0 127  
This parameter sets the overall volume of the three  
delays (center, left and right). Higher values result in a  
louder overall delay.  
Pan Delay1 Pan Delay2 Pan Delay3  
The delay sound moves between left and right. This is  
effective when listening in stereo. 1, 2 and 3 have pro-  
gressively longer delay times.  
Pan Delay4  
  Dly Fback (Delay Feedback) -64 0 +63  
This parameter affects the number of times the delay  
will repeat. With a value of 0, the delay will not repeat.  
With higher values there will be more repeats. With  
negative (-) values, the center delay will be fed back  
with inverted phase. Negative values are effective with  
short delay times.  
This is a rather short delay with the delayed sound  
moving between left and right. It is effective when lis-  
tening in stereo.  
Delay to Reverb  
Reverb is added to the delay sound which moves  
between left and right. It is effective when listening in  
stereo.  
Panning Repeat  
  Dly   Rev (Delay Send Level To Reverb) 0  
The delay sound moves between left and right, but the  
pan positioning is different than the effects listed  
above. It is effective when listening in stereo.  
127  
This parameter sets the amount of delay sound that is  
sent to the reverb. Higher values result in more sound  
being sent.  
When you change the Delay Type, the following para-  
meter values will automatically change. This is so that  
the parameter values will have the settings most  
appropriate for the selected Delay Type. You can  
select these parameters (p.51) and modify the values  
to adjust the effect to your taste.  
  Dly Pre-LPF (Delay Pre Low Pass Filter)  
0 7  
A low pass filter can be applied to the sound coming  
into the delay to cut the high frequency range. Higher  
values will cut more of the high frequencies, resulting  
in a more mellow delay sound.  
  Dly Time C (Delay Time Center) 0.1ms —  
1.0s  
The delay effect of this unit allows you to set three  
delay times; center, left and right (when listening in  
stereo). Delay Time Center sets the delay time of the  
delay located at the center.  
  DlyTRatioL (Delay Time Ratio Left) 4% —  
500%  
This parameter sets the delay time of the delay located  
at the left as a percentage of the Delay Time Center.  
(up to a max. of 1.0s)  
  DlyTRatioR (Delay Time Ratio Right) 4% —  
500%  
This parameter sets the delay time of the delay located  
at the right as a percentage of the Delay Time Center.  
(up to a max. of 1.0s)  
Chapter 3.System Effects  
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Chapter 4  
Insertion Effects  
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  Insertion effect settings  
This unit has two types of effects: System effects and Insertion effects.  
Insertion effects provide 64 effect types. Since appropriate parameters are provided for  
each effects, you can make fine adjustments to the sound for professional-level control.  
*
For details on System effects and Insertion effects, and on the effect structure of this unit, refer  
to p.46.  
Insertion effects can be applied independently to an individual Part.  
  Making Insertion effect settings  
l
r
l
r
1. Use PART [ ][ ] to select the Part, and INSTRUMENT [ ][ ] to select  
the Instrument to which the effect will be applied.  
2. Press the [EFX] button to make the indicator light orange.  
3. Press the [ON/OFF] button to make the Effect ON/OFF indicator light, and  
the Insertion effect will be turned on.  
To turn it off, press the [ON/OFF] button again.  
l
r
4. Use EFX TYPE [ ][ ] to select the Effect Type.  
l
r
5. Use EFX PARAM [ ][ ] to select parameters.  
l
r
6. Use EFX VALUE [ ][ ] to set the value of the effect parameter.  
7. While the [ALL] indicator is lit, press the [ON/OFF] button to turn off the  
Effect ON/OFF indicator, and effects will be turned off for all Parts.  
8. Press the [EFX] button to end the procedure.  
Be aware that when you change the Effect Type, the effect parameters will be initialized.  
If you wish to save your parameter values, it is convenient to use a User Effect. (p.99)  
1
1
PART  
INSTRUMENT  
PAN  
ALL  
7
LEVEL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
2
8
3
DELAY  
VIE  
VIB TH  
VIAY  
4
6
5
CUTOFF  
DECAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
*
*
It takes awhile until the sound can be heard after you change the Patch.  
If a monaural insertion effect is turned on, the settings for Part Pan (p. 25) and Master Pan (p.  
34) will be ignored. Monaural insertion effects are those such as 2: Spectrum and 35: OD->  
Chorus.  
In the case of stereo insertion effects, however, the settings for Part Pan (p.25) and Master Pan  
(p. 34) will be effective when the insertion effect is on. Stereo insertion effects are those that  
maintain discrete L/R channels all the way to the output stage such as 1: Stereo-EQ and 16:  
Hexa Chorus.  
*
*
If the Insertion effect is turned on for two or more Parts, the sound of each Part will be mixed.  
It will not be possible to set reverb / chorus / delay / equalizer independently for these Parts. (p.46)  
For example if the Insertion effect is turned on for Part1 and Part2, and you modify the Reverb  
value for Part1, the Reverb for Part2 wil automatically be modified to the same value.  
For Parts for which the Insertion effect is Off, settings can be made independently for each Part.  
When 00 Thru is selected, the Insertion effect will not be applied.  
Chapter 4. Insertion Effects  
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  Effects that modify the tone color (filter  
  Different effect types  
type)  
Effect types can be broadly grouped into the following  
categories.  
1: Stereo-EQ (Stereo equalizer)  
[01H, 00H]  
Effects that modify the tone color (filter type) (1  
- 4)  
This is a four-band stereo equalizer (low, mid x 2,  
high).  
Effects that distort the sound (distortion type) (5  
- 6)  
L
EQ  
Effects that modulate the sound (modulation  
type) (7 - 13)  
R
EQ  
Effects that affect the level (compressor type)  
(14 - 15)  
Low Freq (Low frequency)  
200/400 [1]  
Effects that broaden the sound (chorus type)  
(16 - 20)  
Select the frequency of the low range (200 Hz/400  
Hz).  
Effects that reverberate the sound (delay/reverb  
type) (21 - 28)  
Low Gain  
-12 - +12 [2]  
4k/8k [3]  
Adjust the gain of the low frequency.  
Effects that modify the pitch (pitch shift type)  
(29 - 30)  
Hi Freq (High frequency)  
Others (31 - 34)  
Select the frequency of the high range (4kHz/8kHz).  
Effects that connect two types of effect in series  
(series 2) (35 - 46)  
Hi Gain  
-12 - +12 [4]  
200 - 6.3k [5]  
Adjust the gain of the high frequency.  
Effects that connect three or more types of  
effect in series (series 3 / series 4 / series 5) (47  
- 55)  
M1 Freq (Mid 1 frequency)  
Adjust the frequency of Mid 1 (mid range1).  
Effects that connect two types of effect in paral-  
lel (parallel 2) (56 - 64)  
M1 Q (Mid 1 Q)  
0.5/1.0/2.0/4.0/9.0 [6]  
This parameter adjusts the width of the area around  
the M1 Freq parameter that will be affected by the  
Gain setting. Higher values of Q will result in a nar-  
rower area being affected.  
In the explanations that follow, the hexadecimal values  
used when making settings via exclusive messages  
are given at the end of the effect type line. The para-  
meter number is given in decimal form at the end of  
the Effect Parameter line. Use these values when you  
use MIDI messages to set parameters. For details on  
using exclusive messages, refer to p.191.  
M1 Gain (Mid 1 gain)  
-12 - +12 [7]  
Adjust the gain for the area specified by the M1  
Freq parameter and M1 Q parameter settings.  
M2 Freq (Mid 2 frequency)  
200 - 6.3k [8]  
Adjust the frequency of Mid 2 (mid range2).  
< Example >  
M2 Q (Mid 2 Q)  
0.5/1.0/2.0/4.0/9.0 [9]  
1: Stereo-EQ  
This means that the value for Address 40H 03H 00H is  
MSB:01H, LSB:00H.  
[01H, 00H]  
This parameter adjusts the width of the area around  
the M2 Freq parameter that will be affected by the  
Gain setting. Higher values of Q will result in a nar-  
rower area being affected.  
For example, if you wish to set the effect type to 1: Stereo-  
EQ, use an exclusive message such as the following:  
M2 Gain (Mid 2 gain)  
-12 - +12 [10]  
F0 41 10 42 12 40 03 00 01 00 3C F7  
Adjust the gain for the area specified by the M2  
address  
value  
Freq parameter and M2 Q parameter settings.  
Low Freq  
200/400 [1]  
+Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
“[1]” describes that it's the first parameter.  
Parameters with “+” or “#” symbols allow you to modify  
their value using specified controller, such as pitch  
bend lever and sliders, or with control change mes-  
sages. (p.92)  
2: Spectrum  
[01H, 01H]  
Spectrum is a type of filter which modifies the timbre  
by boosting or cutting the level at specific frequencies.  
It is similar to an equalizer, but has 8 frequency points  
fixed at locations most suitable for adding character to  
the sound.  
0: Thru  
[00H, 00H]  
No Effect will be applied. When a GM System On or  
GS Reset messages(p.133) is received, 0:Thru will be  
selected for Insertion Effect.  
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Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
[01H, 03H]  
L
Pan  
Spectrum  
R
4: Humanizer  
This adds a vowel character to the sound, making it  
similar to a human voice.  
Band 1 (Band 1 gain)  
Adjust the 250 Hz level.  
-12 - +12 [1]  
L
Band 2 (Band 2 gain)  
Adjust the 500 Hz level.  
-12 - +12 [2]  
-12 - +12 [3]  
-12 - +12 [4]  
-12 - +12 [5]  
-12 - +12 [6]  
-12 - +12 [7]  
-12 - +12 [8]  
Humanizer  
EQ  
Pan  
R
Band 3 (Band 3 gain)  
Adjust the 1000 Hz (1 kHz) level.  
Drive  
0 - 127 [1]  
Off/On [2]  
a/i/u/e/o [3]  
0 - 15 [4]  
Band 4 (Band 4 gain)  
Adjust the 1250 Hz level.  
Adjust the depth of distortion.  
Drive Sw  
Band 5 (Band 5 gain)  
Adjust the 2000 Hz level.  
Turn Drive on/off.  
+Vowel  
Band 6 (Band 6 gain)  
Adjust the 3150 Hz level.  
Select the vowel.  
Accel  
Band 7 (Band 7 gain)  
Adjust the 4000 Hz level.  
Adjust the time over which the sound will move to  
the specified Vowel. Smaller values will require  
more time.  
Band 8 (Band 8 gain)  
Adjust the 8000 Hz level.  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
Adjust the low frequency gain.  
Width (Band width)  
0.5/1.0/2.0/4.0/9.0 [9]  
Adjust the width of the frequency bands whose gain  
is being modified (common to all bands). Higher  
settings will make the frequency band narrower.  
Hi Gain (High gain)  
Adjust the high frequency gain.  
Pan (Output Pan)  
L63 - 0 - R63 [19]  
+Pan (Output pan)  
L63 - 0 - R63 [19]  
Adjust the stereo position of the output sound. L63  
Adjust the stereo location of the output sound. L63  
is far left, 0 is center, and R63 is far right.  
is far left, 0 is center, and R63 is far right.  
#Level (Output level)  
0 - 127 [20]  
#Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Adjust the output volume.  
  Effects that distort the sound (distortion  
3: Enhancer  
[01H, 02H]  
type)  
The Enhancer controls the overtone structure of the  
high frequencies, adding sparkle and tightness to the  
sound.  
5: Overdrive  
[01H, 10H]  
This effect creates a soft distortion similar to that pro-  
duced by tube amplifiers.  
L
EQ  
Enhancer  
Enhancer  
L
Mix  
Amp  
Simulator  
Over  
drive  
EQ  
Pan  
R
EQ  
R
+Sens (Sensitivity)  
0 - 127 [1]  
0 - 127 [2]  
+Drive  
0 - 127 [1]  
Adjust the sensitivity of the enhancer.  
Adjust the degree of distortion.  
#Mix (Mix level)  
Amp Type (Amp simulator type)  
Adjust the ratio with which the overtones generated  
by the enhancer are combined with the direct  
sound.  
Small/BltIn/2-Stk/3-Stk [2]  
Select the type of guitar amp.  
Small  
BltIn  
: small amp  
Low Gain  
-12 - +12 [17]  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
Adjust the gain of the low frequency range.  
2-Stk  
3-Stk  
Hi Gain  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
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Amp Sw (Amp switch)  
Turn the Amp Type on/off.  
Off/On [3]  
Phaser  
Phaser  
L
EQ  
EQ  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
R
Hi Gain (High gain)  
-12 - +12 [18]  
+Manual  
100 - 8.0k [1]  
Adjust the gain of the high frequency range.  
Adjust the basic frequency from which the sound  
will be modulated.  
#Pan (Output pan)  
L63 - 0 - R63 [19]  
Adjust the stereo location of the output sound. L63  
is far left, 0 is center, and R63 is far right.  
#Rate  
0.05 - 10.0 [2]  
Adjust the frequency (period) of modulation.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Depth  
0 - 127 [3]  
Adjust the depth of modulation.  
Reso (Resonance)  
0 - 127 [4]  
Adjust the amount of emphasis added to the fre-  
quency range surrounding the basic frequency  
determined by the Manual parameter setting.  
6: Distortion  
[01H, 11H]  
This effect produces a more intense distortion than  
Overdrive.  
Mix (Mix level)  
0 - 127 [5]  
L
Adjust the ratio with which the phase-shifted sound  
is combined with the direct sound.  
Amp  
Simulator  
Distortion  
EQ  
Pan  
R
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
+Drive  
0 - 127 [1]  
Adjust the degree of distortion.  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
Amp Type (Amp simulator type)  
Small/BltIn/2-Stk/3-Stk [2]  
Select the type of guitar amp.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Small  
BltIn  
: small amp  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
2-Stk  
3-Stk  
8: Auto Wah  
The Auto Wah cyclically controls a filter to create cyclic  
change in timbre.  
[01H, 21H]  
Amp Sw (Amp switch)  
Turn the Amp Type on/off.  
Off/On [3]  
L
Low Gain  
-12 - +12 [17]  
Wah  
EQ  
Pan  
Adjust the gain of the low frequency range.  
R
Hi Gain (High gain)  
-12 - +12 [18]  
Fil Type (Filter Type)  
Select the type of filter.  
LPF/BPF [1]  
Adjust the gain of the high frequency range.  
#Pan (Output pan)  
L63 - 0 - R63 [19]  
LPF  
: The wah effect will be applied over a  
wide frequency range.  
Adjust the stereo location of the output sound. L63  
is far left, 0 is center, and R63 is far right.  
BPF  
: The wah effect will be applied over a  
narrow frequency range.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Sens (Sensitivity)  
0 - 127 [2]  
Adjust the sensitivity with which the filter is con-  
trolled. If this value is increased, the filter frequency  
will change more readily in response to the input  
level.  
  Effects that modulate the sound (modula-  
tion type)  
7: Phaser  
[01H, 20H]  
+Manual  
0 - 127 [3]  
Adjust the center frequency from which the effect is  
applied.  
A phaser adds a phase-shifted sound to the original  
sound, producing a twisting modulation that creates  
spaciousness and depth.  
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Peak  
0 - 127 [4]  
Low Level (Low frequency level)  
0 - 127 [4]  
Adjust the amount of the wah effect that will occur  
in the area of the center frequency. Lower settings  
will cause the effect to be applied in a broad area  
around the center frequency. Higher settings will  
cause the effect to be applied in a more narrow  
range. In the case of LPF, decreasing the value will  
cause the wah effect to change less.  
Adjust the volume of the low frequency rotor.  
Hi Slow (High frequency slow rate)  
0.05 - 10.0 [5]  
Adjust the slow speed (Slow) of the high frequency  
rotor.  
Hi Fast (High frequency fast rate) 0.05 - 10.0 [6]  
Adjust the fast speed (Fast) of the high frequency  
rotor.  
#Rate  
0.05 - 10.0 [5]  
0 - 127 [6]  
Adjust the speed of the modulation.  
Hi Accl (High frequency acceleration) 0 - 15 [7]  
Adjust the time it takes for the high frequency rotor  
to reach the newly selected speed when switching  
from fast to slow (or slow to fast) speed. Lower val-  
ues will require longer times.  
Depth  
Adjust the depth of the modulation.  
Polarity  
Down/Up [7]  
Set the direction in which the frequency will change  
when the filter is modulated. With a setting of Up,  
the filter will change toward a higher frequency.  
With a setting of Down it will change toward a lower  
frequency.  
Hi Level (High frequency level)  
0 - 127 [8]  
Adjust the volume of the high frequency rotor.  
Separate (Separation)  
0 - 127 [9]  
Adjust the spatial dispersion of the sound.  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range for EQ.  
+Speed  
Slow/Fast [11]  
Simultaneously switch the rotational speed of the  
low frequency rotor and high frequency rotor.  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range for EQ.  
Slow  
Fast  
: Slow down the rotation to the speci-  
fied speed (the Low Slow parameter /  
Hi Slow parameter values).  
Pan (Output pan)  
L63 - 0 - R63 [19]  
Adjust the stereo location of the output sound. L63  
is far left, 0 is center, and R63 is far right.  
: Speed up the rotation to the specified  
speed (the Low Fast parameter / Hi  
Fast parameter values).  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range for EQ.  
9: Rotary  
[01H, 22H]  
Hi Gain (High gain)  
-12 - +12 [18]  
The Rotary effect simulates the sound of a classic  
rotary speakers. Since the movement of the high  
range and low range rotors can be set independently,  
the unique type of modulation characteristic of these  
speakers can be simulated quite closely. This effect is  
most suitable for electric organ.  
Adjust the gain of the high frequency range for EQ.  
#Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
L
EQ  
10: Stereo Flanger  
[01H, 23H]  
This is a stereo flanger. It produces a metallic reso-  
nance that rises and falls like a jet airplane taking off  
or landing. A filter is provided so that you can adjust  
the timbre of the flanged sound.  
Rotary  
R
EQ  
Low Slow (Low frequency slow rate)  
L
EQ  
0.05 - 10.0 [1]  
Adjust the slow speed (Slow) of the low frequency  
rotor.  
Flanger  
Flanger  
Balance  
R
EQ  
Low Fast (Low frequency fast rate)  
0.05 - 10.0 [2]  
Adjust the fast speed (Fast) of the low frequency  
rotor.  
Low Accl (Low frequency acceleration) 0 - 15 [3]  
Adjust the time it takes for the low frequency rotor  
to reach the newly selected speed when switching  
from fast to slow (or slow to fast) speed. Lower val-  
ues will require longer times.  
Chapter 4. Insertion Effects  
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Pre Filter (Pre filter type)  
Select the type of filter.  
Off/LPF/HPF [1]  
Depth  
0 - 127 [3]  
Adjust the depth of modulation.  
Off  
: a filter will not be used  
+Feedback (Feedback level)  
-98% - +98% [4]  
LPF  
: cut the frequency range above the  
Cutoff parameter  
Adjust the amount (%) of the processed sound that  
is returned (fed back) into the input. Negative (-)  
settings will invert the phase.  
HPF  
: cut the frequency range below the  
Cutoff parameter  
Phase  
0 - 180 [5]  
Adjust the spatial spread of the sound.  
Cutoff (Cutoff frequency)  
250 - 8k [2]  
Adjust the basic frequency of the filter.  
#Step Rate  
0.05 - 10.0 [6]  
Adjust the rate (period) of pitch change.  
Pre Dly (Pre delay time)  
0 - 100m [3]  
Adjust the time delay from when the direct sound  
begins until the processed sound is heard.  
Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the volume balance between the direct and  
the processed sound.  
+Rate  
0.05 - 10.0 [4]  
0 - 127 [5]  
Adjust the rate of modulation.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Depth  
Adjust the depth of modulation.  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
#Feedback (Feedback level)  
-98% - +98% [6]  
Adjust the amount (%) of the processed sound that  
is returned (fed back) into the input. Negative (-)  
settings will invert the phase.  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Phase  
0 - 180 [7]  
Adjust the spatial spread of the sound.  
Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the volume balance between the direct and  
the processed sound.  
12: Tremolo  
[01H, 25H]  
Tremolo cyclically modulates the volume to add tremo-  
lo effect to the sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Tremolo  
L
EQ  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
R
Tremolo  
EQ  
Hi Gain (High Gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
Mod Wave (Modulation wave)  
Tri/Sqr/Sin/Saw1/Saw2 [1]  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Select the type of modulation.  
Tri  
: The sound will be modulated like a  
triangle wave.  
Sqr  
Sin  
: The sound will be modulated like a  
square wave.  
11: Step Flanger  
The Step Flanger is an effect in which the flanger pitch  
changes in steps.  
[01H, 24H]  
: The sound will be modulated like a  
sine wave.  
L
EQ  
Saw1,2 : The sound will be modulated like a  
sawtooth wave. The teethin Saw1  
and Saw2 point at opposite direc-  
tions.  
Flanger  
Flanger  
Balance  
R
EQ  
Saw1  
Saw2  
Pre Dly (Pre delay time)  
0 - 100m [1]  
Adjust the time delay from when the direct sound  
begins until the processed sound is heard.  
Rate  
0.05 - 10.0 [2]  
+Mod Rate (Modulation rate)  
0.05 - 10.0 [2]  
0 - 127 [3]  
Adjust the rate of modulation.  
Adjust the speed of modulation.  
#Mod Depth (Modulation depth)  
Adjust the depth of modulation.  
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Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
L
Adjust the gain of the low frequency range.  
Compressor  
EQ  
Pan  
Hi Gain (High gain)  
R
Adjust the gain of the high frequency range.  
Attack  
0 - 127 [1]  
0 - 127 [2]  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Adjust the attack time of an input sound.  
Sustain  
Adjust the time over which low level sounds are  
boosted until they reach the specified volume.  
13: Auto Pan  
[01H, 26H]  
Increasing the value will shorten the time. When the  
value is modified, the level will also change.  
The Auto Pan effect cyclically modulates the stereo  
location of the sound.  
Auto Pan  
Post Gain  
0/+6/+12/+18 [3]  
-12 - +12 [17]  
L
EQ  
Adjust the output gain.  
Low Gain  
R
Auto Pan  
EQ  
Adjust the low frequency gain.  
Hi Gain (High gain)  
-12 - +12 [18]  
Mod Wave (Modulation wave)  
Tri/Sqr/Sin/Saw1/Saw2 [1]  
Adjust the high frequency gain.  
Select the type of modulation.  
+Pan (Output pan)  
L63 - 0 - R63 [19]  
Tri  
: The sound will be modulated like a  
triangle wave.  
Adjust the stereo location of the output sound. L63  
is far left, 0 is center, and R63 is far right.  
Sqr  
Sin  
: The sound will be modulated like a  
square wave.  
#Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
: The sound will be modulated like a  
sine wave.  
Saw1,2 : The sound will be modulated like a  
sawtooth wave. The teethin Saw1  
and Saw2 point at opposite direction.  
15: Limiter  
[01H, 31H]  
The Limiter compresses signals that exceed a speci-  
fied volume level, preventing distortion from occurring.  
Saw1  
Saw2  
L
Limiter  
EQ  
Pan  
R
+Mod Rate (Modulation rate)  
0.05 - 10.0 [2]  
0 - 127 [3]  
Adjust the frequency of modulation.  
Threshold (Threshold level)  
0 - 127 [1]  
Adjust the volume at which compression will begin.  
#Mod Depth (Modulation depth)  
Adjust the depth of modulation.  
Ratio (Compression ratio) 1/1.5,1/2,1/4,1/100 [2]  
This adjusts the compression ratio for signals that  
are louder than the Threshold Level. 1/100 is the  
highest compression ratio, and the output level will  
decrease.  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
Release (Release time)  
0 - 127 [3]  
Adjust the time from when the volume falls below  
the Threshold Level until compression is no longer  
applied.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Post Gain  
0/+6/+12/+18 [4]  
-12 - +12 [17]  
-12 - +12 [18]  
Adjust the output gain.  
  Effects that affect the level (compressor  
type)  
Low Gain  
Adjust the low frequency gain.  
14: Compressor  
[01H, 30H]  
Hi Gain (High gain)  
The Compressor flattens out high levels and boosts  
low levels, smoothing out unevenness in volume.  
Adjust the high frequency gain.  
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+Pan (Output pan)  
L63 - 0 - R63 [19]  
Adjust the stereo location of the output sound. L63  
is far left, 0 is center, and R63 is far right.  
17: Tremolo Chorus  
Tremolo Chorus is a chorus effect with added Tremolo  
(cyclic modulation of volume).  
[01H, 41H]  
#Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
L
EQ  
Tremolo  
Chorus  
Balance  
R
EQ  
  Effects that broaden the sound (chorus  
type)  
Pre Dly (Pre delay time)  
0 - 100m [1]  
Adjust the time delay from when the direct sound  
begins until the chorus sound is heard.  
16: Hexa Chorus  
[01H, 40H]  
Hexa-chorus uses a six-phase chorus (six layers of  
chorused sound) to give richness and spatial spread to  
the sound.  
Cho Rate (Chorus rate)  
0.05 - 10.0 [2]  
Adjust the modulation speed of the chorus effect.  
L
EQ  
Cho Depth (Chorus depth)  
0 - 127 [3]  
Adjust the modulation depth of the chorus effect.  
Hexa  
Balance  
Chorus  
Trem Phase (Tremolo phase)  
0 - 180 [4]  
0.05 - 10.0 [5]  
R
EQ  
Adjust the width of the tremolo sound.  
Pre Dly (Pre delay time)  
0 - 100m [1]  
+Trem Rate (Tremolo rate)  
Adjust the time delay from when the direct sound  
Adjust the modulation speed of the tremolo effect.  
begins until the processed sound is heard.  
Trem Sep (Tremolo separation)  
0 - 127 [6]  
+Rate  
0.05 - 10.0 [2]  
0 - 127 [3]  
0 - 20 [4]  
Adjust the spatial spread of the tremolo effect.  
Adjust the rate of modulation.  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Depth  
Adjust the volume balance between the direct and  
the processed sound.  
Adjust the depth of modulation.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Pre Dly Dev (Pre delay deviation)  
The Pre Delay is the time from when the original  
sound begins until when the chorus sound is heard.  
This adjusts the difference in Pre Delay between  
each of the six phases of chorus sound.  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Adjust the low frequency gain.  
Hi Gain (High gain)  
Depth Dev (Depth deviation)  
-20 - +20 [5]  
Adjust the high frequency gain.  
Adjust the difference in modulation depth between  
each of the six phases of chorus sound.  
Level (Output level)  
Adjust the output level.  
Pan Dev (Pan deviation)  
0 - 20 [6]  
Adjust the difference in stereo position between  
each of the six phases of chorus sound. With a set-  
ting of 0, all the chorus sound will be located in the  
center. With a setting of 20, each chorus sound will  
be placed in 30 degree intervals relative to the cen-  
ter position.  
18: Stereo Chorus  
This is a stereo chorus. A filter is provided so that you  
can adjust the timbre of the chorus sound.  
[01H, 42H]  
L
EQ  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Chorus  
Chorus  
Balance  
Adjust the volume balance between the direct and  
the processed sound.  
R
EQ  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Pre Filter (Pre filter type)  
Select the type of filter.  
Off/LPF/HPF [1]  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Off  
: a filter will not be used  
Adjust the low frequency gain.  
LPF  
: cut the frequency range above the  
cutoff  
Hi Gain (High gain)  
Adjust the high frequency gain.  
HPF  
: cut the frequency range below the  
cutoff  
Level (Output level)  
Adjust the output level.  
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Cutoff (Cutoff frequency)  
250 - 8k [2]  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
Adjust the center frequency of the filter for the cho-  
rus sound for the chorus sound.  
Adjust the gain of the low frequency range.  
Hi Gain (High gain)  
Pre Dly (Pre delay time)  
0 - 100m [3]  
Adjust the gain of the high frequency range.  
Adjust the time delay from when the direct sound  
begins until the processed sound is heard.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
+Rate  
0.05 - 10.0 [4]  
0 - 127 [5]  
Adjust the rate of modulation.  
Depth  
20: 3D Chorus  
[01H, 44H]  
Adjust the depth of modulation.  
This applies a 3D effect to the chorus sound. The cho-  
rus sound will be positioned 90 degrees left and 90  
degrees right.  
Phase  
0 - 180 [7]  
Adjust the spatial spread of the sound.  
L
EQ  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the volume balance between the direct and  
Balance  
3D Chorus  
the processed sound.  
R
EQ  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Pre Dly (Pre delay time)  
0 - 100m [1]  
Adjust the time delay from when the direct sound  
begins until the processed sound is heard.  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
+Cho Rate (Chorus Rate)  
0.05 - 10.0 [2]  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the modulation speed of the chorus sound.  
Adjust the gain of the high frequency range.  
Cho Depth (Chorus Depth)  
0 - 127 [3]  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Adjust the modulation depth of the chorus sound.  
Out (Output Mode)  
Speaker/Phones [15]  
Specify the method that will be used to hear the  
sound which is output to the OUTPUT jacks. The  
optimal 3D effect will be achieved if you select  
Speaker when using speakers, or Phones when  
using headphones (p.91).  
19: Space D  
[01H, 43H]  
Space-D is a multiple chorus that applies two-phase  
modulation in stereo. It gives no impression of modula-  
tion, but produces a transparent chorus effect.  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
L
EQ  
Adjust the volume balance between the direct and  
Space D  
Balance  
the processed sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
R
EQ  
Pre Dly (Pre delay time)  
0 - 100m [1]  
Low Gain  
-12 - +12 [17]  
Adjust the time delay from when the direct sound  
begins until the processed sound is heard.  
Adjust the gain of the low frequency range.  
Hi Gain (High gain)  
-12 - +12 [18]  
+Rate  
0.05 - 10.0 [2]  
0 - 127 [3]  
Adjust the gain of the high frequency range.  
Adjust the rate of modulation.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Depth  
Adjust the depth of modulation.  
Phase  
0 - 180 [4]  
Adjust the spatial spread of the sound.  
  Effects that reverberate the sound  
(delay/reverb type)  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the volume balance between the direct and  
the processed sound.  
21: Stereo Delay  
[01H, 50H]  
Dor Eon the display respectively means  
This is a stereo delay.  
D(direct sound) or E(effect sound) values of 100.  
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Fb Mode is Norm:  
L
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
Adjust the gain of the low frequency range.  
EQ  
Balance  
Delay  
HF  
HF  
Hi Gain (High gain)  
Adjust the gain of the high frequency range.  
Balance  
EQ  
Delay  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
R
Fb Mode is Cross:  
L
22: Mod Delay (Modulation Delay)  
This effect adds modulation to the delayed sound, pro-  
ducing an effect similar to a flanger.  
[01H, 51H]  
EQ  
Balance  
Delay  
HF  
HF  
Fb Mode is Norm:  
Balance  
EQ  
Delay  
R
EQ  
Balance  
L
Delay  
Delay  
HF  
HF  
Dly Tm L (Delay time left)  
0 - 500m [1]  
Adjust the time from the original sound until when  
the left delay sound is heard.  
Balance  
EQ  
R
Dly Tm R (Delay time right)  
0 - 500m [2]  
Adjust the time from the original sound until when  
the right delay sound is heard.  
Fb Mode is Cross:  
L
EQ  
Balance  
+Feedback (Feedback level)  
-98% - +98% [3]  
Delay  
HF  
HF  
Adjust the proportion (%) of the processed sound  
that is fed back into the effect. Negative (-) settings  
will invert the phase.  
Balance  
EQ  
Delay  
R
Fb Mode (Feedback mode)  
Norm/Cross [4]  
Select the way in which processed sound is fed  
back into the effect.  
Dly Tm L (Delay time left)  
0 - 500m [1]  
Adjust the time from the original sound until when  
the left delay sound is heard.  
Norm  
: The left delay sound will be fed back  
into the left delay, and the right delay  
sound into the right delay.  
Dly Tm R (Delay time right)  
0 - 500m [2]  
Cross : The left delay sound will be fed back  
into the right delay, and the right  
delay sound into the left delay.  
Adjust the time from the original sound until when  
the right delay sound is heard.  
Feedback (Feedback level)  
-98% - +98% [3]  
Phase L (Phase left)  
Norm/Invert [5]  
Adjust the proportion (%) of the processed sound  
that is fed back into the effect. Negative (-) settings  
will invert the phase.  
Select the phase of the left delay sound.  
Norm  
Invert  
: Phase will not be changed.  
: Phase will be inverted.  
Fb Mode (Feedback mode)  
Norm/Cross [4]  
Select the way in which processed sound is fed  
back into the effect.  
Phase R (Phase right)  
Norm/Invert [6]  
Select the phase of the right delay sound.  
Norm  
: The left delay sound will be fed back  
into the left delay, and the right delay  
sound into the right delay.  
Norm  
Invert  
: Phase will not be changed.  
: Phase will be inverted.  
Cross : The left delay sound will be fed back  
into the right delay, and the right  
delay sound into the left delay.  
HF Damp  
315 - 8k/Bypass [8]  
Adjust the frequency above which sound fed back  
to the effect will be cut. If you do not want to cut the  
high frequencies of the feedback, set this parameter  
to Bypass.  
+Mod Rate (Modulation rate)  
0.05 - 10.0 [5]  
0 - 127 [6]  
Adjust the speed of the modulation.  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Mod Depth (Modulation depth)  
Adjust the depth of the modulation.  
Adjust the volume balance between the direct and  
the processed sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Mod Phase (Modulation phase)  
0 - 180 [7]  
Adjust the spatial spread of the sound.  
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HF Damp  
315 - 8k/Bypass [8]  
HF Damp  
315 - 8k/Bypass [8]  
Adjust the frequency above which sound fed back  
to the effect will be cut. If you do not wish to cut the  
high frequencies of the feedback, set this parameter  
to Bypass.  
This adjusts the frequency at which the high range  
is cut when the Center Delay sound is returned to  
the input. If you do not wish to cut the high range,  
set this to Bypass.  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the volume balance between the direct and  
Adjust the volume balance between the direct and  
the processed sound.  
the processed sound.  
Dor Eon the display respectively means  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
Adjust the gain of the low frequency range.  
Hi Gain (High gain)  
-12 - +12 [18]  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
Adjust the gain of the high frequency range.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
23: 3 Tap Delay (Triple tap delay)  
The Triple Tap Delay produces three delay sounds;  
center, left and right.  
[01H, 52H]  
24: 4 Tap Delay (Quadruple tap delay)  
The Quadruple Tap Delay has four delays.  
[01H, 53H]  
L
L
Level  
Level  
Balance  
Delay 4  
Delay 3  
Balance  
Delay Left  
Delay Center  
HF  
Delay 2  
Delay 1  
Delay Right  
Balance  
Balance  
R
HF  
R
Dly Tm C (Delay time center)  
Dly Tm 1 (Delay time 1)  
200m - 990m/1sec [1]  
200m - 990m/1sec [1]  
Adjust the time delay from the direct sound until  
when the center delay sound is heard.  
Adjust the time delay from the direct sound until  
when delay 1 sound is heard.  
Dly Tm 2 (Delay time 2)  
200m - 990m/1sec [2]  
Dly Tm L (Delay time left) 200m - 990m/1sec [2]  
Adjust the time delay from the direct sound until  
when the left delay sound is heard.  
Adjust the time delay from the direct sound until  
when delay 2 sound is heard.  
Dly Tm 3 (Delay time 3)  
200m - 990m/1sec [3]  
Dly Tm R (Delay time right)  
Adjust the time delay from the direct sound until  
when delay 3 sound is heard.  
200m - 990m/1sec [3]  
Adjust the time delay from the direct sound until  
when the right delay sound is heard.  
Dly Tm 4 (Delay time 4)  
200m - 990m/1sec [4]  
Adjust the time delay from the direct sound until  
when delay 4 sound is heard.  
+Feedback (Feedback level)  
-98% - +98% [4]  
Adjust the proportion (%) of the Center Delay sound  
that is fed back into the effect. Negative (-) settings  
will invert the phase.  
Dly Lev 1 (Delay level 1)  
0 - 127 [5]  
0 - 127 [6]  
0 - 127 [7]  
0 - 127 [8]  
Adjust the volume of delay 1 sound.  
Dly Lev C (Delay level center)  
0 - 127 [5]  
0 - 127 [6]  
0 - 127 [7]  
Dly Lev 2 (Delay level 2)  
Adjust the volume of center delay sound.  
Adjust the volume of delay 2 sound.  
Dly Lev L (Delay level left)  
Dly Lev 3 (Delay level 3)  
Adjust the volume of left delay sound.  
Adjust the volume of delay 3 sound.  
Dly Lev R (Delay level right)  
Dly Lev 4 (Delay level 4)  
Adjust the volume of right delay sound.  
Adjust the volume of delay 4 sound.  
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+Feedback (Feedback level)  
-98% - +98% [9]  
EFX Pan (Effect output pan)  
L63 - 0 - R63 [5]  
Adjust the proportion (%) of the Dlay 1 sound that is  
fed back into the effect. Negative (-) settings will  
invert the phase.  
Adjust the stereo location of the processed sound.  
L63 is far left, 0 is center, and R63 is far right.  
Balance (Effect balance)  
D> 0E - D 0<E [16]  
HF Damp  
315 - 8k/Bypass [10]  
This adjusts the frequency at which the high range  
is cut when the Delay 1 sound is returned to the  
input. If you do not wish to cut the high range, set  
this to Bypass.  
Adjust the volume balance between the direct and  
the processed sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the gain of the low frequency range.  
Adjust the volume balance between the direct and  
the processed sound.  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
Hi Gain (High gain)  
-12 - +12 [18]  
26: Reverb  
[01H, 55H]  
Adjust the gain of the high frequency range.  
The Reverb effect adds reverberation to the sound,  
simulating an acoustic space.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
L
EQ  
Balance  
EQ  
Reverb  
25: Tm Ctrl Delay (Time control delay) [01H, 54H]  
R
This effect allows you to use a specified controller (the  
controller selected in EFX C.Src display (p.92) to con-  
trol the delay time and pitch in realtime. Lengthening  
the delay time will lower the pitch, and shortening it will  
raise the pitch.  
Type (Reverb type)  
Room1/2/Stage1/2/Hall1/2 [1]  
Select the type of Reverb effect.  
Room1 : dense reverb with short decay  
Room2 : sparse reverb with short decay  
Stage1 : reverb with greater late reverberation  
Stage2 : reverb with strong early reflections  
L
EQ  
Delay  
Pan Balance  
HF  
R
EQ  
Hall1  
Hall2  
: reverb with clear reverberance  
: reverb with rich reverberance  
+Dly Time (Delay time)  
200m - 990m/1sec [1]  
Adjust the time delay from the direct sound until  
when each delay sound is heard.  
Pre Dly (Pre delay time)  
0 - 100m [2]  
Adjust the time delay from when the direct sound  
begins until the reverb sound is heard.  
Accel (Acceleration)  
0 - 15 [2]  
This parameter adjusts the speed over which the  
Delay Time will change from the current setting to a  
newly specified setting. The rate of change for the  
Delay Time directly affects the rate of pitch change.  
+Time (Reverb time)  
0 - 127 [3]  
Adjust the time length of reverberation.  
HF Damp  
315 - 8k/Bypass [4]  
Adjust the frequency above which the reverberant  
sound will be cut. As the frequency is set lower,  
more of the high frequencies will be cut, resulting in  
a softer and more muted reverberance. If you do  
not want the high frequencies to be cut, set this  
parameter to Bypass.  
#Feedback (Feedback level)  
-98% - +98% [3]  
Adjust the proportion (%) of the processed sound  
that is fed back into the effect. Negative (-) settings  
will invert the phase.  
HF Damp  
315 - 8k/Bypass [4]  
Adjust the frequency above which sound fed back  
to the effect will be cut. If you do not wish to cut the  
high frequencies of the feedback, set this parameter  
to Bypass.  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the volume balance between the direct and  
the processed sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
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Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
EQ  
L
Adjust the gain of the low frequency range.  
Level  
3D Delay L  
Hi Gain (High gain)  
3D Delay C  
HF  
Adjust the gain of the high frequency range.  
3D Delay R  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
R
EQ  
Dly Tm C (Delay Time Center)  
0m - 500m [1]  
Adjust the time from the original sound until when  
27: Gate Reverb  
Gate Reverb is a special type of reverb in which the  
reverberant sound is cut off before its natural length.  
[01H, 56H]  
the center delay sound begins.  
Dly Tm L (Delay Time Left)  
0m - 500m [2]  
L
EQ  
Balance  
EQ  
Adjust the time from the original sound until when  
the left delay sound begins.  
Reverb  
Dly Tm R (Delay Time Right)  
0m - 500m [3]  
R
Adjust the time from the original sound until when  
the right delay sound begins.  
Type (Gate reverb type)  
Norm/Reverse/Sweep1/2 [1]  
Select the type of reverb.  
+Feedback (Delay Feedback)  
-98% - +98% [4]  
Norm : conventional gate reverb  
Adjust the amount (%) of the center delay sound  
that will be returned to the input. With negative (-)  
settings, the phase will be inverted.  
Reverse : backwards reverb  
Sweep1 : the reverberant sound moves from  
right to left  
Dly Lev C (Delay Level Center)  
0 - 127 [5]  
Sweep2 : the reverberant sound moves from  
Adjust the volume of the center delay sound.  
left to right  
Dly Lev L (Delay Level Left)  
0 - 127 [6]  
Pre Dly (Pre delay time)  
0 - 100m [2]  
Adjust the volume of the left delay sound.  
Adjust the time delay from when the direct sound  
begins until the reverb sound is heard.  
Dly Lev R (Dely Level Right)  
0 - 127 [7]  
Adjust the volume of the right delay sound.  
Gate Time  
5 - 500m [3]  
HF Damp  
315 - 8k/Bypass [8]  
Adjust the time from when the reverb is heard until  
This adjusts the frequency at which the high range  
is cut when the Center Delay sound is returned to  
the input. If you do not wish to cut the high range,  
set this to Bypass.  
when it disappears.  
+Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the volume balance between the direct and  
the processed sound.  
Out (Output Mode)  
Speaker/Phones [15]  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Specify the method that will be used to hear the  
sound which is output to the OUTPUT jacks. The  
optimal 3D effect will be achieved if you select  
Speaker when using speakers, or Phones when  
using headphones (p.91).  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
Hi Gain (High gain)  
-12 - +12 [18]  
#Balance (Effect balance)  
D> 0E - D 0<E [16]  
Adjust the gain of the high frequency range.  
Adjust the volume balance between the direct and  
#Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
the processed sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
28: 3D Delay  
[01H, 57H]  
Adjust the gain of the low frequency range.  
This applies a 3D effect to the delay sound. The  
delay sound will be positioned 90 degrees left and  
90 degrees right.  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
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  Effects that modify the pitch (pitch shift  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
Adjust the gain of the low frequency range.  
type)  
Hi Gain (High gain )  
29: 2 Pitch Shifter ( 2-voice pitch shifter)  
[01H, 60H]  
A Pitch Shifter shifts the pitch of the original sound.  
This 2-voice pitch shifter has two pitch shifters, and  
can add two pitch shifted sounds to the original sound.  
Adjust the gain of the high frequency range.  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
EQ  
L
Pan  
Pan  
30: Fb P.Shifter (Feedback pitch shifter)  
Pitch 1  
Pitch 2  
Balance  
[01H, 61H]  
This pitch shifter allows the pitch shifted sound to be  
returned into the effect.  
R
EQ  
+Coarse 1 (Coarse pitch 1)  
-24 - 0 - +12 [1]  
EQ  
L
Adjust the pitch of Pitch Shift 1 in semitone steps (-  
Balance  
2 - +1 octaves).  
Pan  
Pitch  
R
EQ  
Fine 1 (Fine pitch 1)  
-100 - 0 - +100 [2]  
Make fine adjustments to the pitch of Pitch Shift 1 in  
2-cent steps (-100 - +100 cents).  
+P.Coarse (Coarse pitch )  
-24 - 0 - +12 [1]  
Adjust the pitch of the pitch shifted sound in semi-  
tone steps (-2 - +1 octaves).  
Pre Dly 1 (Pre delay time 1)  
0 - 100m [3]  
Adjust the time delay from when the direct sound  
begins until the Pitch Shift 1 sound is heard.  
P.Fine (Fine pitch )  
-100 - 0 - +100 [2]  
Make fine adjustments to the pitch of the pitch shift-  
ed sound in 2-cent steps (-100 - +100 cents).  
EFX Pan 1 (Effect output pan 1) L63 - 0 - R63 [4]  
Adjust the stereo location of the Pitch Shift 1 sound.  
L63 is far left, 0 is center, and R63 is far right.  
#Feedback (Feedback level )  
-98% - +98% [3]  
Adjust the proportion (%) of the processed sound  
that is fed back into the effect. Negative (-) settings  
will invert the phase.  
#Coarse 2 (Coarse pitch 2)  
-24 - 0 - +12 [5]  
Adjust the pitch of Pitch Shift 2 in semitone steps (-  
2 - +1 octaves).  
Pre Dly (Pre delay time )  
0 - 100m [4]  
Fine 2 (Fine pitch 2)  
-100 - 0 - +100 [6]  
Adjust the time delay from when the direct sound  
begins until the pitch shifted sound is heard.  
Make fine adjustments to the pitch of Pitch Shift 2 in  
2-cent steps (-100 - +100 cents).  
Mode (Pitch shifter mode )  
1 - 5 [5]  
Pre Dly 2 (Pre delay time 2)  
0 - 100m [7]  
Higher settings of this parameter will result in slow-  
er response, but steadier pitch.  
Adjust the time delay from when the direct sound  
begins until the Pitch Shift 2 sound is heard.  
EFX Pan (Effect output pan )  
L63 - 0 - R63 [6]  
EFX Pan 2 (Effect output pan 2) L63 - 0 - R63 [8]  
Adjust the stereo location of the Pitch Shift 2 sound.  
L63 is far left, 0 is center, and R63 is far right.  
Adjust the stereo location of the pitch shifted sound.  
L63 is far left, 0 is center, and R63 is far right.  
Balance (Effect balance )  
D> 0E - D 0<E [16]  
Shift Mode (Pitch shifter mode)  
1 - 5 [9]  
Adjust the volume balance between the direct and  
the processed sound.  
Higher settings of this parameter will result in slow-  
er response, but steadier pitch.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
L.Bal (Level balance )  
A> 0B - A 0<B [10]  
Adjust the volume balance between the Pitch Shift  
1 and Pitch Shift 2 sounds.  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
Balance (Effect balance )  
D> 0E - D 0<E [16]  
Hi Gain (High gain )  
-12 - +12 [18]  
Adjust the volume balance between the direct and  
the processed sound.  
Adjust the gain of the high frequency range.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
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  Others  
33: Lo-Fi 1  
[01H, 72H]  
Lo-Fi 1 is an effect that intentionally degrades the  
sound quality.  
31: 3D Auto  
The 3D Auto effect rotates the location of the sound.  
[01H, 70H]  
L
L
EQ  
Lo-Fi  
Pan  
3D Auto  
R
R
Pre Filter (Pre Filter Type)  
1 - 6 [1]  
Azimuth  
180/L168 - 0 - R168 [1]  
Specify the type of filter that will be applied before  
the sound passes through the Lo-Fi effect.  
Set the location at which the sound will stop when  
rotation is stopped.  
A setting of 0 positions the sound in the center.  
Lo-Fi Type  
1 - 9 [2]  
Degrade the sound quality. The sound quality will  
become poorer as this value is increased.  
+Speed  
0.05 - 10.0 [2]  
Set the speed of rotation.  
Post Filter (Post Filter Type)  
1 - 6 [3]  
Clockwise  
-/+ [3]  
Specify the type of filter that will be applied after the  
sound passes through the Lo-Fi effect.  
Set the direction of rotation. A setting of -is  
counter-clockwise, and +is clockwise.  
+Balance (Effect Balance)  
D > 0E - D 0<E [16]  
#Turn  
Off/On [4]  
This stops or starts the rotation. When this is turned  
On, the sound will rotate. When turned Off, rotation  
will stop at the location specified by Azimuth.  
Adjust the volume balance between the direct and  
the processed sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Out (Output mode)  
Speaker/Phones [15]  
Low Gain  
-12 - +12 [17]  
Specify the method that will be used to hear the  
sound which is output to the OUTPUT jacks. The  
optimal 3D effect will be achieved if you select  
Speaker when using speakers, or Phones when  
using headphones (p.91).  
Adjust the gain of the low frequency range.  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
#Pan (Output pan)  
L63 - 0 - R63 [19]  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Adjust the stereo location of the output sound. L63  
is far left, 0 is center, and R63 is far right.  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
[01H, 73H]  
32: 3D Manual  
This places the 3D effect at a desired location.  
[01H, 71H]  
34: Lo-Fi 2  
L
Lo-Fi 2 is an effect that intentionally degrades the  
sound quality and allows a variety of noise to be  
added  
3D Locate  
R
* If the R.Detune (Radio Detune), W/P Level (White/Pink  
Noise Level), Disc Nz Lev (Disc Noise Level), or Hum  
Level settings are raised, there will be noise even when  
the input sound is silent.  
+Azimuth  
180/L168 - 0 - R168 [1]  
Specify the location.  
A setting of 0 positions the sound in the center.  
Radio  
Out (Output mode)  
Speaker/Phones [15]  
L
EQ  
EQ  
Specify the method that will be used to hear the  
sound which is output to the OUTPUT jacks. The  
optimal 3D effect will be achieved if you select  
Speaker when using speakers, or Phones when  
using headphones (p.91).  
Lo-Fi  
Lo-Fi  
Balance  
R
Noise  
Generator  
#Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Lo-Fi Type  
1 - 6 [1]  
Degrade the sound quality. The sound quality will  
become poorer as this value is increased.  
Fil Type (Filter Type)  
Off/LPF/HPF [2]  
Specify the type of filter that is applied after the  
sound passes through the Lo-Fi effect.  
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Cutoff (Cutoff Frequency)  
250 - 8 k [3]  
Level (Output level)  
Adjust the output level.  
0 - 127 [20]  
Specify the cutoff frequency of the filter that is  
applied after the sound passes through the Lo-Fi  
effect.  
+R.Detune (Radio Detune)  
0 - 127 [4]  
  Effects that connect two types of effect in  
This simulates the tuning noise of a radio. As this  
value is raised, the tuning will drift further.  
series (series 2)  
35: OD Chorus (Overdrive Chorus)  
R.Nz Lev (Radio Noise Level)  
0 - 127 [5]  
Adjust the volume of the radio noise.  
[02H, 00H]  
This effect connects an overdrive and a chorus in  
series.  
W/P Sel (White/Pink Noise Select) White/Pink [6]  
Select either white noise or pink noise.  
L
EQ  
Balance  
W/P LPF (White/Pink Noise LPF)  
250 - 6.3 k/Bypass [7]  
Overdrive  
Chorus  
Specify the cutoff frequency of the low pass filter  
that is applied to the white noise or pink noise.  
R
EQ  
W/P Level (White/Pink Noise Level)  
0 - 127 [8]  
OD Drive (Overdrive drive )  
0 - 127 [1]  
Specify the volume of the white noise or pink noise.  
Adjust the degree of overdrive distortion. The vol-  
ume will change together with the degree of distor-  
tion.  
Disc Type (Disc Noise Type) LP/EP/SP/RND [9]  
Select the type of record noise. The frequency at  
which the noise is heard will depend on the select-  
ed type.  
+OD Pan (Overdrive drive output pan )  
L63 - 0 - R63 [2]  
Adjust the stereo location of the overdrive sound.  
L63 is far left, 0 is center, and R63 is far right.  
Disc LPF (Disc Noise LPF)  
250 - 6.3 k/Bypass [10]  
Specify the cutoff frequency of the low pass filter  
that is applied to the record noise.  
OD Amp (Overdrive Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
Select the type of guitar amp.  
Disc Nz Lev (Disc Noise Level)  
0 - 127 [11]  
Small  
BltIn  
: small amp  
Specify the volume of the record noise.  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
Hum Type (Hum Noise Type)  
Select the type of hum noise.  
50/60 Hz [12]  
2-Stk  
3-Stk  
Hum LPF (Hum Noise LPF)  
OD Amp Sw (Overdrive Amp switch) Off/On [4]  
Turn OD Amp on/off.  
250 - 6.3 k/Bypass [13]  
Specify the cutoff frequency of the low pass filter  
that is applied to the hum noise.  
Cho Dly (Chorus pre delay )  
0 - 100m [6]  
Adjust the time delay from when the direct sound  
begins until the chorus sound is heard.  
Hum Level (Hum Noise Level)  
0 - 127 [14]  
Specify the volume of the hum noise.  
Cho Rate (Chorus rate )  
0.05 - 10.0 [7]  
M/S (Mono/Stereo Switch)  
Mono/Stereo [15]  
Adjust the modulation speed of the chorus effect.  
Select whether the effect sound will be monaural or  
stereo.  
Cho Depth (Chorus depth )  
0 - 127 [8]  
Adjust the modulation depth of the chorus effect.  
#Balance (Effect Balance) D> 0E - D 0 - 0<E [16]  
Adjust the volume balance between the direct and  
the effect sound.  
#Cho Bal (Chorus balance ) D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the chorus and the sound  
which does not. With a setting of D>0E, only the  
overdrive sound will be output, and with a setting of  
D 0<E, the overdrive sound which passes through  
the chorus will be output. Dand Erespectively  
indicate D (dry sound) and E (effect sound) values  
of 100.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
Adjust the gain of the low frequency range.  
Hi Gain (High gain)  
-12 - +12 [18]  
Adjust the gain of the high frequency range.  
Low Gain  
-12 - +12 [17]  
Pan (Mono) (Output Pan (Mono))  
Adjust the low frequency gain.  
L63 - 0 - R63 [19]  
When Mono mode is used, adjust the stereo loca-  
tion of the output sound. L63 is far left, 0 is center,  
and R63 is far right.  
Hi Gain (High gain )  
-12 - +12 [18]  
Adjust the high frequency gain.  
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Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Hi Gain (High gain )  
-12 - +12 [18]  
0 - 127 [20]  
Adjust the high frequency gain.  
Level (Output level )  
Adjust the output level.  
36: OD Flanger (Overdrive Flanger)  
[02H, 01H]  
This effect connects an overdrive and a flanger in  
series.  
37: OD Delay (Overdrive Delay) [02H, 02H]  
This effect connects an overdrive and a delay in  
series.  
L
EQ  
Balance  
EQ  
Overdrive  
L
EQ  
Balance  
EQ  
Flanger  
R
Overdrive  
Delay  
R
OD Drive (Overdrive drive )  
0 - 127 [1]  
Adjust the degree of overdrive distortion. The vol-  
ume will change together with the degree of distor-  
tion.  
OD Drive (Overdrive drive )  
0 - 127 [1]  
Adjust the degree of overdrive distortion. The vol-  
ume will change together with the degree of distor-  
tion.  
+OD Pan (Overdrive output pan )  
L63 - 0 - R63 [2]  
+OD Pan (Overdrive output pan )  
L63 - 0 - R63 [2]  
Adjust the stereo location of the overdrive sound.  
L6 is far left, 0 is center, and R63 is far right.  
Adjust the stereo location of the overdrive sound.  
L63 is far left, 0 is center, and R63 is far right.  
OD Amp (Overdrive Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
OD Amp (Overdrive Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
Select the type of guitar amp.  
Small  
BltIn  
: small amp  
Select the type of guitar amp.  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
Small  
BltIn  
: small amp  
2-Stk  
3-Stk  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
2-Stk  
3-Stk  
OD Amp Sw (Overdrive Amp Switch) Off/On [4]  
Turn OD Amp on/off.  
OD Amp Sw (Overdrive Amp Switch) Off/On [4]  
Turn OD Amp on/off.  
FL Dly (Flanger pre delay )  
0 - 100m [6]  
Adjust the time delay from when the direct sound  
begins until the flanger sound is heard.  
Dly Time (Delay time )  
0 - 500m [6]  
Adjust the time delay from when the direct sound  
begins until the delay sound is heard.  
FL Rate (Flanger rate )  
0.05 - 10.0 [7]  
Adjust the modulation speed of the flanger effect.  
Dly Fb (Delay feedback level ) -98% - +98% [7]  
Adjust the proportion (%) of the delay sound that is  
fed back into the effect. Negative (-) settings will  
invert the phase.  
FL Depth (Flanger depth )  
0 - 127 [8]  
Adjust the modulation depth of the flanger effect.  
FL Fb (Flanger feedback level ) -98% - +98% [9]  
Adjust the proportion (%) of the flanger sound that  
is fed back into the effect. Negative (-) settings will  
invert the phase.  
Dly HF (Delay HF damp )  
315 - 8k/Bypass [8]  
Adjust the frequency above which delayed sound  
fed back to the effect will be cut. If you do not wish  
to cut the high frequencies of the feedback, set this  
parameter to Bypass.  
#FL Bal (Flanger balance)  
D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the flanger and the sound  
which does not. With a setting of D>0E, only the  
overdrive sound will be output, and with a setting of  
D 0<E, the overdrive sound which passes through  
the flanger will be output. Dand Erespectively  
indicate D (dry sound) and E (effect sound) values  
of 100.  
#Dly Bal (Delay balance )  
D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the delay and the sound  
which does not. With a setting of D>0E, only the  
overdrive sound will be output, and with a setting of  
D 0<E, the overdrive sound which passes through  
the delay will be output.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
Adjust the low frequency gain.  
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Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Adjust the low frequency gain.  
Adjust the low frequency gain.  
Hi Gain (High gain )  
Hi Gain (High gain )  
Adjust the high frequency gain.  
Adjust the high frequency gain.  
Level (Output level )  
Adjust the output level.  
Level (Output level )  
Adjust the output level.  
38: DS Chorus (Distortion Chorus)  
[02H, 03H]  
39: DS Flanger (Distortion Flanger)  
[02H, 04H]  
This effect connects a distortion and a chorus in  
series.  
This effect connects a distortion and a flanger in  
series.  
L
EQ  
Balance  
EQ  
L
EQ  
Balance  
EQ  
Distortion  
Distortion  
Chorus  
Flanger  
R
R
DS Drive (Distortion drive )  
0 - 127 [1]  
DS Drive (Distortion drive )  
0 - 127 [1]  
Adjust the degree of distortion. The volume will  
Adjust the degree of distortion. The volume will  
change together with the degree of distortion.  
change together with the degree of distortion.  
+DS Pan (Distortion output pan )  
L63 - 0 - R63 [2]  
+DS Pan (Distortion output pan )  
L63 - 0 - R63 [2]  
Adjust the stereo location of the distortion sound.  
Adjust the stereo location of the distortion sound.  
L63 is far left, 0 is center, and R63 is far right.  
L63 is far left, 0 is center, and R63 is far right.  
DS Amp (Distortion Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
DS Amp (Distortion Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
Select the type of guitar amp.  
Select the type of guitar amp.  
Small  
BltIn  
: small amp  
Small  
BltIn  
: small amp  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
2-Stk  
3-Stk  
2-Stk  
3-Stk  
DS Amp Sw (Distortion Amp Switch) Off/On [4]  
Turn DS Amp on/off.  
DS Amp Sw (Distortion Amp Switch) Off/On [4]  
Turn DS Amp on/off.  
Cho Dly (Chorus pre delay )  
0 - 100m [6]  
FL Dly (Flanger pre delay )  
0 - 100m [6]  
Adjust the time delay from when the direct sound  
Adjust the time delay from when the direct sound  
begins until the chorus sound is heard.  
begins until the flanger sound is heard.  
Cho Rate (Chorus rate )  
0.05 - 10.0 [7]  
FL Rate (Flanger rate )  
0.05 - 10.0 [7]  
Adjust the modulation speed of the chorus effect.  
Adjust the modulation speed of the flanger effect.  
Cho Depth (Chorus depth )  
0 - 127 [8]  
FL Depth (Flanger depth )  
0 - 127 [8]  
Adjust the modulation depth of the chorus effect.  
Adjust the modulation depth of the flanger effect.  
#Cho Bal (Chorus balance ) D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the chorus and the sound  
which does not. With a setting of D>0E, only the  
distortion sound will be output, and with a setting of  
D 0<E, the distortion sound which passes through  
the chorus will be output.  
FL Fb (Flanger feedback level ) -98% - +98% [9]  
Adjust the proportion (%) of the flanger sound that  
is fed back into the effect. Negative (-) settings will  
invert the phase.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
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#FL Bal (Flanger balance)  
D> 0E - D 0<E [10]  
#Dly Bal (Delay balance )  
D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the flanger and the sound  
which does not. With a setting of D>0E, only the  
distortion sound will be output, and with a setting of  
D 0<E, the distortion sound which passes through  
the flanger will be output.  
Adjust the volume balance between the sound  
which passes through the delay and the sound  
which does not. With a setting of D>0E, only the  
distortion sound will be output, and with a setting of  
D 0<E, the distortion sound which passes through  
the delay will be output. Dand Erespectively  
indicate D (dry sound) and E (effect sound) values  
of 100.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Adjust the low frequency gain.  
Adjust the low frequency gain.  
Hi Gain (High gain )  
Hi Gain (High gain )  
Adjust the high frequency gain.  
Adjust the high frequency gain.  
Level (Output level )  
Adjust the output level.  
Level (Output level )  
Adjust the output level.  
41: EH Chorus (Enhancer Chorus)  
[02H, 06H]  
40: DS Delay (Distortion Delay ) [02H, 05H]  
This effect connects a distortion and a delay in series.  
This effect connects an enhancer and a chorus in  
series.  
L
EQ  
Balance  
EQ  
Distortion  
Delay  
L
Enhancer  
EQ  
Balance  
R
Chorus  
R
Enhancer  
EQ  
DS Drive (Distortion drive )  
0 - 127 [1]  
Adjust the degree of distortion. The volume will  
change together with the degree of distortion.  
+EH Sens (Enhancer Sensitivity )  
Adjust the sensitivity of the enhancer.  
0 - 127 [1]  
+DS Pan (Distortion output pan )  
L63 - 0 - R63 [2]  
EH Mix (Enhancer Mix level )  
0 - 127 [2]  
Adjust the ratio with which the overtones generated  
by the enhancer are combined with the direct  
sound.  
Adjust the stereo location of the distortion sound.  
L63 is far left, 0 is center, and R63 is far right.  
DS Amp (Distortion Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
Cho Dly (Chorus pre delay )  
0 - 100m [6]  
Adjust the time delay from when the direct sound  
begins until the chorus sound is heard.  
Select the type of guitar amp.  
Small  
BltIn  
: small amp  
Cho Rate (Chorus rate )  
0.05 - 10.0 [7]  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
Adjust the modulation speed of the chorus effect.  
2-Stk  
3-Stk  
Cho Depth (Chorus depth )  
0 - 127 [8]  
Adjust the modulation depth of the chorus effect.  
DS Amp Sw (Distortion Amp Switch) Off/On [4]  
Turn DS Amp on/off.  
#Cho Bal (Chorus balance ) D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the chorus and the sound  
which does not. With a setting of D>0E, only the  
enhancer sound will be output, and with a setting of  
D 0<E, the enhancer sound which passes through  
the chorus will be output.  
Dly Time (Delay time )  
0 - 500m [6]  
Adjust the time delay from when the direct sound  
begins until the delay sound is heard.  
Dly Fb (Delay feedback level ) -98% - +98% [7]  
Adjust the proportion (%) of the delay sound that is  
fed back into the effect. Negative (-) settings will  
invert the phase.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
Dly HF (Delay HF damp )  
315 - 8k/Bypass [8]  
Adjust the low frequency gain.  
Adjust the frequency above which delayed sound  
fed back to the effect will be cut. If you do not wish  
to cut the high frequencies of the feedback, set this  
parameter to Bypass.  
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Hi Gain (High gain )  
-12 - +12 [18]  
0 - 127 [20]  
L
Enhancer  
Enhancer  
EQ  
Balance  
EQ  
Adjust the high frequency gain.  
Delay  
Level (Output level )  
Adjust the output level.  
R
+EH Sens (Enhancer Sensitivity )  
Adjust the sensitivity of the enhancer.  
0 - 127 [1]  
0 - 127 [2]  
42: EH Flanger (Enhancer Flanger)  
[02H, 07H]  
EH Mix (Enhancer Mix level )  
This effect connects an enhancer and a flanger in  
series.  
Adjust the ratio with which the overtones generated  
by the enhancer are combined with the direct  
sound.  
L
Enhancer  
EQ  
Balance  
Dly Time (Delay time )  
0 - 500m [6]  
Flanger  
Adjust the time delay from when the direct sound  
begins until the delay sound is heard.  
R
Enhancer  
EQ  
Dly Fb (Delay feedback level ) -98% - +98% [7]  
Adjust the proportion (%) of the delay sound that is  
fed back into the delay input. Negative (-) settings  
will invert the phase.  
+EH Sens (Enhancer Sensitivity )  
Adjust the sensitivity of the enhancer.  
0 - 127 [1]  
EH Mix (Enhancer Mix level )  
0 - 127 [2]  
Adjust the ratio with which the overtones generated  
by the enhancer are combined with the direct  
sound.  
Dly HF (Delay HF damp )  
315 - 8k/Bypass [8]  
Adjust the frequency above which delayed sound  
fed back to the delay input will be cut. If you do not  
wish to cut the high frequencies of the delay feed-  
back, set this parameter to Bypass.  
FL Dly (Flanger pre delay )  
0 - 100m [6]  
Adjust the time delay from when the direct sound  
begins until the flanger sound is heard.  
#Dly Bal (Delay balance )  
D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the delay and the sound  
which does not. With a setting of D>0E, only the  
enhancer sound will be output, and with a setting of  
D 0<E, the enhancer sound which passes through  
the delay will be output.  
FL Rate (Flanger rate )  
0.05 - 10.0 [7]  
Adjust the modulation speed of the flanger effect.  
FL Depth (Flanger depth )  
0 - 127 [8]  
Adjust the modulation depth of the flanger effect.  
FL Fb (Flanger Feedback level ) -98% - +98% [9]  
Adjust the proportion (%) of the flanger sound that  
is fed back into the effect. Negative (-) settings will  
invert the phase.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Adjust the low frequency gain.  
#FL Bal (Flanger balance)  
D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the flanger and the sound  
which does not. With a setting of D>0E, only the  
enhancer sound will be output, and with a setting of  
D 0<E, the enhancer sound which passes through  
the flanger will be output. Dand Erespectively  
indicate D (dry sound) and E (effect sound) values  
of 100.  
Hi Gain (High gain )  
Adjust the high frequency gain.  
Level (Output level )  
Adjust the output level.  
44: Cho Delay (Chorus Delay) [02H, 09H]  
This effect connects a chorus and a delay unit in  
series.  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Adjust the low frequency gain.  
L
EQ  
Hi Gain (High gain )  
Adjust the high frequency gain.  
Delay  
Chorus  
R
Level (Output level )  
Adjust the output level.  
EQ  
Cho Dly (Chorus pre delay )  
0 - 100m [1]  
Adjust the time delay from when the direct sound  
begins until the chorus sound is heard.  
43: EH Delay (Enhancer Delay) [02H, 08H]  
This effect connects an enhancer and a delay in  
series.  
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Cho Rate (Chorus rate )  
0.05 - 10.0 [2]  
FL Depth (Flanger depth )  
0 - 127 [3]  
Adjust the modulation speed of the chorus effect.  
Adjust the modulation depth of the flanger effect.  
Cho Depth (Chorus depth )  
0 - 127 [3]  
+FL Fb (Flanger feedback level )  
-98% - +98% [4]  
Adjust the modulation depth of the chorus effect.  
Adjust the proportion (%) of the flanger sound that  
is fed back into the effect. Negative (-) settings will  
invert the phase.  
+Cho Bal (Chorus balance )  
D> 0E - D 0<E [5]  
Adjust the volume balance between the direct  
sound and the chorus sound. With a setting of D>  
0E,only the direct sound will be output. With a set-  
ting of D 0<E,only the chorus sound will be out-  
put.  
FL Bal (Flanger balance )  
D> 0E - D 0<E [5]  
Adjust the volume balance between the direct  
sound and the flanger sound. With a setting of D>  
0E,only the direct sound will be output. With a set-  
ting of D 0<E,only the flanger sound will be out-  
put.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Dly Time (Delay time )  
0 - 500m [6]  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Adjust the time delay from when the direct sound  
begins until the delay sound is heard.  
Dly Time (Delay time )  
0 - 500m [6]  
Dly Fb (Delay feedback level ) -98% - +98% [7]  
Adjust the proportion (%) of the delay sound that is  
fed back into the delay input. Negative (-) settings  
will invert the phase.  
Adjust the time delay from when the direct sound  
begins until the delay sound is heard.  
Dly Fb (Delay feedback level ) -98% - +98% [7]  
Adjust the proportion (%) of the delay sound that is  
fed back into the delay input. Negative (-) settings  
will invert the phase.  
Dly HF (Delay HF damp )  
315 - 8k/Bypass [8]  
Adjust the frequency above which delayed sound  
fed back to the delay input will be cut. If you do not  
wish to cut the high frequencies of the feedback, set  
this parameter to Bypass.  
Dly HF (Delay HF damp )  
315 - 8k/Bypass [8]  
Adjust the frequency above which delayed sound  
fed back to the delay input will be cut. If you do not  
wish to cut the high frequencies of the delay feed-  
back, set this parameter to Bypass.  
#Dly Bal (Delay balance )  
D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the delay and the sound  
which does not. With a setting of D>0E, only the  
chorus sound will be output, and with a setting of D  
0<E, the chorus sound which passes through the  
delay will be output.  
#Dly Bal (Delay balance )  
D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the delay and the sound  
which does not. With a setting of D>0E, only the  
flanger sound will be output, and with a setting of D  
0<E, the flanger sound which passes through the  
delay will be output.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Adjust the low frequency gain.  
Hi Gain (High gain )  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
Adjust the high frequency gain.  
Adjust the low frequency gain.  
Level (Output level )  
Adjust the output level.  
Hi Gain (High gain )  
Adjust the high frequency gain.  
Level (Output level )  
Adjust the output level.  
45: FL Delay (Flanger Delay) [02H, 0AH]  
This effect connects a flanger and a delay in series.  
L
EQ  
46: Cho Flanger (Chorus Flanger)  
[02H, 0BH]  
Delay  
Flanger  
This effect connects a chorus and a flanger in series.  
R
EQ  
L
EQ  
FL Dly (Flanger pre delay )  
0 - 100m [1]  
Flanger  
Chorus  
Adjust the time delay from when the direct sound  
begins until the flanger sound is heard.  
R
EQ  
FL Rate (Flanger rate )  
0.05 - 10.0 [2]  
Adjust the modulation speed of the flanger effect.  
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Cho Dly (Chorus pre delay )  
0 - 100m [1]  
L
Adjust the time delay from when the direct sound  
Over  
drive  
Rotary  
EQ  
begins until the chorus sound is heard.  
R
Cho Rate (Chorus rate )  
0.05 - 10.0 [2]  
Adjust the modulation speed of the chorus effect.  
+OD Drive  
0 - 127 [1]  
Adjust the depth of distortion. The volume will  
change together with the depth of distortion.  
Cho Depth (Chorus depth )  
0 - 127 [3]  
Adjust the modulation depth of the chorus effect.  
OD Sw (Overdrive Switch)  
Turn the Overdrive effect on/off.  
Off/On [2]  
+Cho Bal (Chorus balance )  
D> 0E - D 0<E [5]  
Adjust the volume balance between the direct  
sound and the chorus sound. With a setting of D>  
0E,only the direct sound will be output. With a set-  
ting of D 0<E,only the chorus sound will be out-  
put.  
EQ L Gain (EQ Low Gain)  
-12 - +12 [3]  
Adjust the low range gain of the equalizer.  
EQ M Fq (EQ Mid Frequency)  
Set the center frequency for the equalizer mid-  
range.  
200 - 6.3k [4]  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
FL Dly (Flanger pre delay time )  
0 - 100m [6]  
EQ M Q (EQ Mid Q)  
0.5/1.0/2.0/4.0/9.0 [5]  
Adjust the time delay from when the direct sound  
begins until the flanger sound is heard.  
Adjust the width of the area centered at the EQ M  
Fq setting in which the gain will be affected. The  
area affected will become narrower as this value is  
increased.  
FL Rate (Flanger rate )  
0.05 - 10.0 [7]  
Adjust the modulation speed of the flanger effect.  
EQ M Gain (EQ Mid Gain)  
-12 - +12 [6]  
FL Depth (Flanger depth )  
0 - 127 [8]  
Adjust the gain of the area specified by the EQ M  
Fq parameter and the EQ M Q parameter.  
Adjust the modulation depth of the flanger effect.  
FL Fb (Flanger feedback level ) -98% - +98% [9]  
Adjust the proportion (%) of the flanger sound that  
is fed back into the effect. Negative (-) settings will  
invert the phase.  
EQ H Gain (EQ High Gain)  
-12 - +12 [7]  
Adjust the high-range gain of the equalizer.  
<RT (Rotary)>  
#FL Bal (Flanger balance )  
D> 0E - D 0<E [10]  
Adjust the volume balance between the sound  
which passes through the flanger and the sound  
which does not. With a setting of D>0E, only the  
chorus sound will be output, and with a setting of D  
0<E, the chorus sound which passes through the  
flanger will be output.  
RT L Slow (RT Low Frequency Slow Rate)  
0.05 - 10.0 [8]  
Adjust the speed of the low-range rotor for the low-  
speed (Slow) setting.  
RT L Fast (RT Low Frequency Fast Rate)  
0.05 - 10.0 [9]  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Adjust the speed of the low-range rotor for the high-  
speed (Fast) setting.  
Low Gain  
-12 - +12 [17]  
-12 - +12 [18]  
0 - 127 [20]  
RT Lo Accl (RT Low Frequency Accelaration)  
0 - 15 [10]  
Adjust the low frequency gain.  
Hi Gain (High gain )  
Adjust the time over which the rotation speed of the  
low-range rotor will change from low-speed to high-  
speed (or high-speed to low-speed) rotation.  
Smaller values will require greater time to reach the  
new rotational speed.  
Adjust the high frequency gain.  
Level (Output level )  
Adjust the output level.  
RT Lo Lev (RT Low Frequency Level)0 - 127 [11]  
Adjust the volume of the low-range rotor.  
  Effects that connect three or more types of  
RT H Slow (RT High Frequency Slow Rate)  
0.05 - 10.0 [12]  
effect in series (series 3 / series 4 / series  
5)  
Adjust the speed of the high-range rotor for the low-  
speed (Slow) setting.  
47: Rotary Multi  
[03H, 00H]  
This connects Overdrive (OD), 3-band equalizer (EQ),  
and Rotary (RT) effects in series.  
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RT H Fast (RTRT High Frequency Fast Rate)  
0.05 - 10.0 [13]  
<OD (Overdrive/Distortion)>  
OD Sel (OD Select)  
Odrv/Dist [5]  
0 - 127 [6]  
Adjust the speed of the high-range rotor for the  
high-speed (Fast) setting.  
Select either Overdrive or Distortion.  
+OD Drive  
RT Hi Accl (RT High Frequency Accelaration)  
0 - 15 [14]  
Adjust the depth of distortion. The volume will  
change together with the depth of distortion.  
Adjust the time over which the rotation speed of the  
high-range rotor will change from low-speed to  
high-speed (or high-speed to low-speed) rotation.  
Smaller values will require greater time to reach the  
new rotational speed.  
OD Amp (OD Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [7]  
Select the type of guitar amp.  
Small  
BltIn  
: small amp  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
RT Hi Lev (RT High Frequency Level)  
0 - 127 [15]  
2-Stk  
3-Stk  
Adjust the volume of the high-range rotor.  
RT Sept (RT Separation)  
0 - 127 [16]  
OD Amp Sw (OD Amp Switch)  
Turn OD Amp on/off.  
Off/On [8]  
-12 - +12 [9]  
-12 - +12 [10]  
Off/On [11]  
Adjust the spatial spread of the rotary sound.  
#RT Speed  
Slow/Fast [17]  
OD L Gain (OD Low Gain)  
Adjust the low-range gain.  
Simultaneously switch the rotational speed of both  
the low-range and the high-range rotors.  
OD H Gain (OD High Gain)  
Adjust the high-range gain.  
Slow  
Fast  
: Slow down the rotation to the speci-  
fied speeds (RT L Slow parameter /  
RT H Slow parameter values).  
OD Sw (OD Switch)  
: Speed up the rotation to the specified  
speeds (RT L Fast parameter / RT H  
Fast parameter values).  
Turn Overdrive or Distortion on/off.  
<CF (Chorus/Flanger)>  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
CF Sel (CF Select)  
Chorus/Flangr [12]  
0.05 - 6.40 [13]  
0 - 127 [14]  
Select either Chorus or Flanger.  
CF Rate  
Adjust the speed of modulation  
48: GTR Multi 1 (Guitar Multi1)  
[04H, 00H]  
Guitar Multi 1 connects Compressor (Cmp), Overdrive  
or Distortion (OD), Chorus or Flanger (CF), and Delay  
(Dly) effects in series.  
CF Depth  
Adjust the depth of modulation.  
CF Fb (CF Feedback)  
-98% - +98% [15]  
L
Adjust the amount (%) of the flanger sound that is  
returned to the input. Negative (-) values will invert  
the phase.  
Cmp  
Delay  
CF  
OD  
R
In the case of Chorus, this will have no effect.  
<Cmp (Compressor)>  
Cmp Atck (Compressor Attack)  
CF Mix  
0 - 127 [16]  
0 - 127 [1]  
Adjust the volume of the chorus or flanger sound.  
Adjust the time over which the sound will rise after  
input.  
<Dly(Delay)>  
Cmp Sus (Compressor Sustain)  
0 - 127 [2]  
Adjust the time over which low-level sounds are  
boosted until they reach a specified volume.  
Dly Time (Delay Time)  
0m - 635m [17]  
Adjust the time from the original sound until when  
the delay sound is heard.  
Increasing the value will shorten the time. When the  
value is modified, the level will also change.  
Dly Fb (Delay Feedback Level)  
0 - 127 [18]  
Adjust the amount of the delay sound that is  
returned to the input.  
Cmp Level (Compressor Level)  
0 - 127 [3]  
Adjust the volume of the compressor sound.  
#Dly Mix (Delay Mix)  
0 - 127 [19]  
0 - 127 [20]  
Cmp Sw (Compressor Switch)  
Turn the compressor on/off.  
Off/On [4]  
Adjust the volume of the delay sound.  
Level (Output level )  
Adjust the output level.  
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EQ M Q (EQ Mid Q)  
0.5/1.0/2.0/4.0/9.0 [12]  
Adjust the width of the area centered at the EQ M  
Fq setting in which the gain will be affected. The  
area affected will become narrower as this value is  
increased.  
49: GTR Multi 2 (Guitar Multi2)  
[04H, 01H]  
Guitar Multi 2 provides Compressor (Cmp), Overdrive  
or Distortion (OD), Equalizer (EQ), and Chorus or  
Flanger (CF) effects connected in series.  
EQ M Gain (EQ Mid Gain)  
-12 - +12 [13]  
L
Adjust the gain of the area specified by the EQ M  
Fq parameter and the EQ M Q parameter.  
Cmp  
EQ  
CF  
OD  
R
EQ H Gain (EQ High Gain)  
-12 - +12 [14]  
Adjust the high-range gain of the equalizer.  
<Cmp (Compressor)>  
Cmp Atck (Compressor Attack)  
0 - 127 [1]  
Adjust the time over which the sound will rise after it  
is input.  
<CF (Chorus/Flanger)>  
CF Sel (CF Select)  
Chorus/Flangr [15]  
Select either Chorus or Flanger.  
Cmp Sus (Compressor Sustain)  
0 - 127 [2]  
Adjust the time over which low-level sounds are  
boosted until they reach a specified volume.  
CF Rate  
0.05 - 6.40 [16]  
Adjust the speed of modulation for the chorus or  
flanger.  
Increasing the value will shorten the time. When the  
value is modified, the level will also change.  
CF Depth  
0 - 127 [17]  
Adjust the depth of modulation for the chorus or  
flanger.  
Cmp Level (Compressor Level)  
0 - 127 [3]  
Adjust the volume of the compressor sound.  
Cmp Sw (Compressor Switch)  
Turn the compressor on/off.  
Off/On [4]  
CF Fb (CF Feedback)  
-98% - +98% [18]  
Adjust the amount (%) of the flanger sound that will  
be returned to the input. Negative (-) values will  
invert the phase.  
<OD (Overdrive/Distortion)>  
In the case of Chorus, this will have no effect.  
OD Sel (OD Select)  
Odrv/Dist [5]  
0 - 127 [6]  
#CF Mix (CF Mix)  
0 - 127 [19]  
Select either Overdrive or Distortion.  
Adjust the volume of the chorus or flanger sound.  
+OD Drive (OD Drive)  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Adjust the depth of distortion. The volume will  
change together with the depth of distortion.  
OD Amp (OD Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [7]  
50: GTR Multi 3 (Guitar Multi3)  
[04H, 02H]  
Select the type of guitar amp  
Guitar Multi 3 connects Wah (Wah), Overdrive or  
Distortion (OD), Chorus or Flanger (CF), and Delay  
(Dly) effects in series.  
Small  
BltIn  
: small amp  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
2-Stk  
3-Stk  
L
Wah  
Delay  
CF  
OD  
OD Amp Sw (OD Amp Switch)  
Turn OD Amp on/off.  
Off/On [8]  
Off/On [9]  
R
<Wah>  
OD Sw (OD Switch)  
Turn Overdrive or Distortion on/off.  
Wah Fil (Wah Filter Type)  
Select the type of filter.  
LPF/BPF [1]  
LPF  
: The wah effect will be produced over  
a broad frequency range.  
<EQ (Equalizer)>  
EQ L Gain (EQ Low Gain)  
-12 - +12 [10]  
BPF  
: The wah effect will be produced in a  
narrow frequency range.  
Adjust the low-range gain of the equalizer.  
EQ M Fq (EQ Mid Frequency)  
Set the center frequency for the equalizer mid-  
range.  
200 - 6.3k [11]  
+Wah Man (Wah Manual)  
0 - 127 [2]  
Set the center frequency at which the effect will be  
produced.  
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Wah Peak  
0 - 127 [3]  
<Dly (Delay)>  
Adjust the way in which the wah effect will be  
applied to the region of the center frequency. Lower  
settings will produce a wah effect in a broad area  
around the center frequency, and higher settings  
will produce a wah effect in a narrower area around  
the center frequency.  
Dly Time (Delay Time)  
0m - 635m [17]  
Adjust the time from the original sound until when  
the delay sound is heard.  
Dly Fb (Delay Feedback Level)  
0 - 127 [18]  
Adjust the amount of the delay sound that is  
returned to the input.  
Wah Sw (Wah Switch)  
Turn Wah on/off.  
Off/On [4]  
Dly Mix (Delay Mix)  
0 - 127 [19]  
0 - 127 [20]  
Adjust the volume of the delay sound.  
Level (Output level )  
Adjust the output level.  
<OD (Overdrive/Distortion)>  
OD Sel (OD Select)  
Odrv/Dist [5]  
0 - 127 [6]  
Select either Overdrive or Distortion.  
#OD Drive  
51: Clean Gt Multi1 (Clean Guitar Multi1)  
[04H, 03H]  
Adjust the depth of distortion. The volume will  
change together with the depth of distortion.  
Clean Guitar Multi 1 connects Compressor (Cmp),  
Equalizer (EQ), Chorus or Flanger (CF), and Delay  
(Dly) effects in series.  
OD Amp (OD Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [7]  
Select the type of guitar amp  
L
Small  
BltIn  
: small amp  
Cmp  
Delay  
CF  
EQ  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
R
2-Stk  
3-Stk  
<Cmp (Compressor)>  
Cmp Atck (Compressor Attack)  
OD Amp Sw (OD Amp Switch)  
Turn OD Amp on/off.  
Off/On [8]  
0 - 127 [1]  
Adjust the time over which the sound will rise after it  
is input.  
OD L Gain (OD Low Gain)  
-12 - +12 [9]  
Adjust the low-range gain for the overdrive (or dis-  
tortion) sound.  
Cmp Sus (Compressor Sustain)  
0 - 127 [2]  
Adjust the time over which low-level sounds are  
boosted until they reach a specified volume.  
OD H Gain (OD High Gain)  
-12 - +12 [10]  
Increasing the value will shorten the time. When the  
value is modified, the level will also change.  
Adjust the high-range gain for the overdrive (or dis-  
tortion) sound.  
Cmp Level (Compressor Level)  
0 - 127 [3]  
OD Sw (OD Switch)  
Off/On [11]  
Adjust the volume of the compressor sound.  
Turn overdrive or distortion on/off.  
Cmp Sw (Compressor Switch)  
Turn the compressor on/off.  
Off/On [4]  
<CF (Chorus/Flanger)>  
CF Sel (CF Select)  
Chorus/Flangr [12]  
0.05 - 6.40 [13]  
<EQ (Equalizer)>  
Select either Chorus or Flanger.  
EQ L Gain (EQ Low Gain)  
-12 - +12 [5]  
CF Rate  
Adjust the low-range gain of the equalizer.  
Adjust the modulation speed for the chorus or  
flanger.  
EQ M Fq (EQ Mid Frequency)  
Set the center frequency for the equalizer mid-  
range.  
200 - 6.3k [6]  
CF Depth  
0 - 127 [14]  
Adjust the modulation depth for the chorus or  
flanger.  
EQ M Q (EQ Mid Q)  
0.5/1.0/2.0/4.0/9.0 [7]  
Adjust the width of the area centered at the EQ M  
Fq setting in which the gain will be affected. The  
area affected will become narrower as this value is  
increased.  
CF Fb (CF Feedback)  
-98% - +98% [15]  
Adjust the amount (%) of the flanger sound that is  
returned to the input. Negative (-) values will invert  
the phase.  
In the case of Chorus, this will have no effect.  
CF Mix  
0 - 127 [16]  
Adjust the volume of the chorus or flanger sound.  
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EQ M Gain (EQ Mid Gain)  
-12 - +12 [8]  
<AW (Auto-wah)>  
Adjust the gain of the area specified by the EQ M  
Fq parameter and the EQ M Q parameter.  
AW Filter (Auto-wah Filter Type)  
LPF/BPF [1]  
Select the type of filter for the auto-wah.  
EQ H Gain (EQ High Gain)  
-12 - +12 [9]  
LPF  
BPF  
: The wah effect will be produced over  
a broad frequency range.  
Adjust the high-range gain of the equalizer.  
: The wah effect will be produced over  
a narrow frequency range.  
<CF (Chorus/Flanger)>  
+AW Man (Auto-wah Manual)  
0 - 127 [2]  
CF Sel (CF Select)  
Chorus/Flangr [10]  
Set the center frequency at which the auto-wah  
effect will be produced.  
Select either Chorus or Flanger.  
CF Rate  
0.05 - 6.40 [11]  
AW Peak (Auto-wah Peak)  
0 - 127 [3]  
Adjust the speed of modulation for the chorus or  
flanger.  
Adjust the way in which the wah effect will be  
applied to the region of the center frequency. Lower  
settings will produce a wah effect in a broad area  
around the center frequency, and higher settings  
will produce a wah effect in a narrower area around  
the center frequency.  
CF Depth  
0 - 127 [12]  
Adjust the depth of modulation for the chorus or  
flanger.  
CF Fb (CF Feedback)  
-98% - +98% [13]  
AW Rate (Auto-wah Rate)  
0.05 - 6.40 [4]  
Adjust the amount (%) of the flanger sound that will  
be returned to the input. Negative (-) values will  
invert the phase.  
Adjust the modulation speed of the auto-wah.  
AW Depth (Auto-wah Depth)  
0 - 127 [5]  
In the case of Chorus, this will have no effect.  
Adjust the modulation depth of the auto-wah.  
+CF Mix (CF Mix)  
0 - 127 [14]  
AW Sw (Auto-wah Switch)  
Turn Auto-way on/off.  
Off/On [6]  
Adjust the volume of the chorus or flanger sound.  
<Dly (Delay)>  
<EQ (Equalizer)>  
Dly Time (Delay Time)  
0m - 635m [15]  
EQ L Gain (EQ Low Gain)  
-12 - +12 [7]  
Adjust the time from the original sound until when  
the delay sound is heard.  
Adjust the low-range gain of the equalizer.  
EQ M Fq (EQ Mid Frequency)  
Set the center frequency for the equalizer mid-  
range.  
200 - 6.3k [8]  
Dly Fb (Delay Feedback Level)  
0 - 127 [16]  
Adjust the amount of the delay sound that is  
returned to the input.  
EQ M Q (EQ Mid Q)  
0.5/1.0/2.0/4.0/9.0 [9]  
Dly HF (Delay HF Dump)  
315-8k/Bypass[17]  
Adjust the width of the area centered at the EQ M  
Fq setting in which the gain will be affected. The  
area affected will become narrower as this value is  
increased.  
Adjust the frequency at which the high range will be  
cut from the delay sound that is returned to the  
input. If you do not wish to cut the high range of the  
returned sound, select Bypass.  
EQ M Gain (EQ Mid Gain)  
-12 - +12 [10]  
#Dly Mix (Delay Mix)  
0 - 127 [18]  
0 - 127 [20]  
Adjust the gain of the area specified by the EQ M  
Fq parameter and the EQ M Q parameter.  
Adjust the volume of the delay sound.  
Level (Output level )  
Adjust the output level.  
EQ H Gain (EQ High Gain)  
-12 - +12 [11]  
Adjust the high-range gain of the equalizer.  
<CF (Chorus/Flanger)>  
52: Clean Gt Multi2 (Clean Guitar Multi2)  
[04H, 04H]  
Clean Guitar Multi 2 provides Auto-wah (AW),  
Equalizer (EQ), Chorus or Flanger (CF), and Delay  
(Dly) effects connected in series.  
CF Sel (CF Select)  
Chorus/Flangr [12]  
Select either Chorus or Flanger.  
CF Rate  
0.05 - 6.40 [13]  
Adjust the speed of modulation for the chorus or  
flanger.  
L
AW  
Delay  
CF  
EQ  
R
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CF Depth  
0 - 127 [14]  
<OD (Overdrive/Distortion)>  
OD Sel (ODSelect)  
Adjust the depth of modulation for the chorus or  
flanger.  
Odrv/Dist [5]  
Select either bass guitar Overdrive or Distortion.  
CF Fb (CF Feedback)  
-98% - +98% [15]  
+OD Drive (OD Drive)  
0 - 127 [6]  
Adjust the amount (%) of the flanger sound that will  
be returned to the input. Negative (-) values will  
invert the phase.  
Adjust the depth of distortion. The volume will  
change together with the depth of distortion.  
OD Amp (OD Amp Simlation Type)  
Small/BltIn/2-Stk [7]  
In the case of Chorus, this will have no effect.  
CF Mix  
0 - 127 [16]  
Select the type of guitar amp  
Adjust the volume of the chorus or flanger sound.  
Small  
BltIn  
: small amp  
: single-unit type amp  
: large double stack amp  
<Dly (Delay)>  
2-Stk  
Dly Time (Delay Time)  
0m - 635m [17]  
OD Amp Sw (OD Amp Switch)  
Turn OD Amp on/off.  
Off/On [8]  
Off/On [9]  
Adjust the time from the original sound until when  
the delay sound is heard.  
OD Sw (OD Switch)  
Dly Fb (Delay Feedback Level)  
0 - 127 [18]  
Turn Overdrive/Distortion on/off.  
Adjust the amount of the delay sound that is  
returned to the input.  
<EQ (Equalizer)>  
#Dly Mix (Delay Mix)  
0 - 127 [19]  
0 - 127 [20]  
Adjust the volume of the delay sound.  
EQ L Gain (EQ Low Gain)  
-12 - +12 [10]  
Adjust the low-range gain of the equalizer.  
Level (Output level )  
Adjust the output level.  
EQ M Fq (EQ Mid Frequency)  
Set the center frequency for the equalizer mid-  
range.  
200 - 6.3k [11]  
EQ M Q (EQ Mid Q)  
0.5/1.0/2.0/4.0/9.0 [12]  
53: Bass Multi  
[04H, 05H]  
Adjust the width of the area centered at the EQ M  
Fq setting in which the gain will be affected. The  
area affected will become narrower as this value is  
increased.  
Bass Multi provides Compressor (Cmp), Overdrive or  
Distortion (OD), Equalizer (EQ), and Chorus or  
Flanger (CF) effects connected in series.  
L
EQ M Gain (EQ Mid Gain)  
-12 - +12 [13]  
Cmp  
EQ  
CF  
OD  
Adjust the gain of the area specified by the EQ M  
Fq parameter and the EQ M Q parameter.  
R
EQ H Gain (EQ High Gain)  
-12 - +12 [14]  
<Cmp (Compressor)>  
Cmp Atck (Compressor Attack)  
Adjust the high-range gain of the equalizer.  
0 - 127 [1]  
Adjust the time over which the sound will rise after it  
is input.  
<CF(Chorus/Flanger)>  
Cmp Sus (Compressor Sustain)  
0 - 127 [2]  
CF Sel (CF Select)  
Chorus/Flangr [15]  
Adjust the time over which low-level sounds are  
boosted until they reach a specified volume.  
Select either Chorus or Flanger.  
CF Rate  
0.05 - 6.40 [16]  
Increasing the value will shorten the time. When the  
value is modified, the level will also change.  
Adjust the speed of modulation for the chorus or  
flanger.  
Cmp Level (Compressor Level)  
0 - 127 [3]  
CF Depth  
0 - 127 [17]  
Adjust the depth of modulation for the chorus or  
flanger.  
Adjust the volume of the compressor sound.  
Cmp Sw (Compressor Switch)  
Turn the compressor on/off.  
Off/On [4]  
CF Fb (CF Feedback level)  
-98% - +98% [18]  
Adjust the amount (%) of the flanger sound that will  
be returned to the input. Negative (-) values will  
invert the phase.  
In the case of Chorus, this will have no effect.  
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#CF Mix  
0 - 127 [19]  
CF Depth  
0 - 127 [12]  
Adjust the volume of the chorus or flanger sound.  
Adjust the modulation depth.  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
CF Fb (CF Feedback Level)  
-98% - +98% [13]  
Adjust the amount (%) of the flanger sound that will  
be returned to the input. Negative (-) values will  
invert the phase.  
In the case of Chorus, this will have no effect.  
54: Rhodes Multi  
[04H, 06H]  
Rhodes Multi provides Enhancer (EH), Phaser (PH),  
Chorus or Flanger (CF), and Tremolo or Pan (TP)  
effects connected in series.  
CF Mix  
0 - 127 [14]  
Adjust the volume of the effect sound.  
L
EH  
TP  
<TP (Tremolo/Pan)>  
PH  
CF  
TP Sel (TP Select)  
Trem/Pan [15]  
R
Select either Tremolo or Pan.  
EH  
TP  
TP Mod WV (TP Modulation Wave)  
<EH (Enhancer)>  
Tri/Sqr/Sin/Saw1/Saw2 [16]  
Select the way in which tremolo or pan will be mod-  
ulated.  
EH Sens (Enhancer Sensitivity)  
Adjust the depth of the enhancer.  
0 - 127 [1]  
0 - 127 [2]  
Tri  
: The sound will be modulated like a  
triangle wave.  
EH Mix (Enhancer Mix Level)  
Adjust the level at which the overtones generated  
by the enhancer will be mixed with the direct sound.  
Sqr  
Sin  
: The sound will be modulated like a  
square wave.  
: The sound will be modulated like a  
sine wave.  
<PH (Phaser)>  
PH Man (Phaser Manual)  
100 - 8.0k [3]  
Saw1,2 : The sound will be modulated like a  
sawtooth wave. The teethin Saw1  
and Saw2 point in opposite direc-  
tions.  
Adjust the center frequency at which the sound will  
be modulated.  
PH Rate (Phaser Rate)  
0.05 - 6.40 [4]  
0 - 127 [5]  
Adjust the modulation speed.  
Saw1  
Saw2  
PH Depth (Phaser Depth)  
Adjust the modulation depth.  
PH Reso (Phaser Resonance)  
0 - 127 [6]  
Adjust the emphasis for the region around the cen-  
ter frequency specified by the PH Man parameter.  
+TP Mod RT (TP Modulation Rate)  
Adjust the modulation speed.  
0.05 - 6.40 [17]  
PH Mix (Phaser Mix)  
0 - 127 [7]  
Adjust the proportion of the phase-shifted sound  
that will be mixed with the direct sound.  
#TP Mod Dep (TP Modulation Depth) 0 - 127 [18]  
Adjust the modulation depth.  
TP Sw (TP Switch)  
Off/On [19]  
<CF (Chorus/Flanger)>  
Turn tremolo or pan on/off.  
CF Sel (CF Select)  
Chorus/Flangr [8]  
Level (Output Level)  
Adjust the output level.  
0 - 127 [20]  
Select either Chorus or Flanger.  
CF LPF (CF Low Pass Filter)  
250 - 6.3k/Bypass [9]  
Cut the high frequency range of the chorus or  
flanger sound.  
55: Keyboard Multi  
[05H, 00H]  
Keyboard Multi provides Ring Modulator (RM),  
Equalizer (EQ), Pitch Shifter (PS), Phaser (PH) and  
Delay (Dly) effects connected in series.  
CF Dly (CF Pre Dealy)  
0 - 100m [10]  
Adjust the time from the direct sound until when the  
chorus or flanger sound is heard.  
Ring Modulator is an effect which applies amplitude  
modulation (AM) to the input signal, producing bell-like  
sounds.  
CF Rate  
0.05 - 6.40 [11]  
Adjust the modulation speed.  
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<PH (Phaser)>  
L
RM  
RM  
EQ  
EQ  
PH Man (Phaser Manual)  
100 - 8.0k [12]  
PS  
PH  
Dly  
Set the center frequency at which the phaser sound  
will be modulated.  
R
PH Rate (Phaser Rate)  
0.05 - 6.40 [13]  
<RM (Ring Modulator)>  
+RM Mod Freq (RM Modulation Frequency)  
0 - 127 [1]  
Adjust the modulation speed of the phaser.  
PH Depth (Phaser Depth)  
0 - 127 [14]  
Set the frequency at which modulation will be  
Adjust the modulation depth of the phaser.  
applied.  
PH Reso (Phaser Resonance)  
Adjust the emphasis for the region in the area of the  
center frequency specified by the PH Man parame-  
ter.  
0 - 127 [15]  
#RM Bal (RM Balance)  
D> 0E - D 0<E [2]  
Adjust the balance between the direct and the ring  
modulated sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
PH Mix (Phaser Mix)  
0 - 127 [16]  
Adjust the proportion at which the phase-shifted  
sound will be mixed with the original sound.  
<EQ (Equalizer)>  
EQ L Gain (EQ Low Gain)  
-12 - +12 [3]  
<Dly (Delay)>  
Adjust the low range gain of the equalizer.  
Dly Time (Delay Time)  
0m - 635m [17]  
Adjust the time from the original sound until when  
the delay sound is heard.  
EQ M Fq (EQ Mid Frequency)  
Set the center frequency for the equalizer mid-  
range.  
200 - 6.3k [4]  
Dly Fb (Delay Feedback Level)  
0 - 127 [18]  
Adjust the amount of the delay sound that is  
returned to the input.  
EQ M Q (EQ Mid Q)  
0.5/1.0/2.0/4.0/9.0 [5]  
Adjust the width of the area centered at the EQ M  
Fq setting in which the gain will be affected. The  
area affected will become narrower as this value is  
increased.  
Dly Mix (Delay Mix Level)  
0 - 127 [19]  
Adjust the proportion at which the delay sound is  
mixed with the direct sound.  
EQ M Gain (EQ Mid Gain)  
-12 - +12 [6]  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Adjust the gain of the area specified by the EQ M  
Fq parameter and the EQ M Q parameter.  
EQ H Gain (EQ High Gain)  
-12 - +12 [7]  
Adjust the high-range gain of the equalizer.  
  Effects that connect two types of effect in  
parallel (parallel 2)  
<PS (Pitch Shifter)>  
Effect types in which two different effects are con-  
nected in parallel allow you to apply different effects  
to L and R independently. By using parallel effects  
for the sound of two Parts, you can achieve a result  
as if two separate effect units were used.  
PS Coarse (PS Coarse Pitch)  
Adjust the amount of pitch shift in semitone steps (-  
2 to +1 octaves).  
-24 - 0 - +12 [8]  
PS Fine (PS Fine Pitch)  
-100 - 0 - +100 [9]  
Make fine adjustments to the pitch shift in 2-cent  
steps (-100 to +100 cents).  
For example you might select a guitar sound for  
Part 1 and an organ sound for Part 2. Then set the  
pan setting to L63 (far left) for Part 1, and to R63  
(far right) for Part 2. Apply the effect 59:  
OD/Rotaryto both Parts 1 and 2. By then making  
appropriate settings for the OD Panand RT Pan”  
effect parameters, you can apply Overdrive to the  
guitar sound and Rotary to the organ sound, effec-  
tively allowing you to use two separate effects at  
once.  
PS Mode (PS Shifter Mode)  
1 - 5 [10]  
As this value is increased, the response will  
become slower but the sound will be more stable.  
PS Bal (PS Balance)  
D> 0E - D 0<E [11]  
Adjust the volume balance between the direct and  
the pitch shifted sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
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Dly Pan (Delay Output Pan)  
L63 - 0 - R63 [18]  
60 OD/Rotary  
Adjust the stereo position of the delay sound. L63 is  
far left, 0 is center, and R63 is far right.  
Part 01 L63  
028 Clean Gt.  
Pan  
Overdrive/  
Distortion  
L
Dly Level (Delay level )  
0 - 127 [19]  
0 - 127 [20]  
Part 02 R63  
017 Organ 1  
Adjust the volume of the delay sound.  
Rotary  
R
Pan  
Level (Output level )  
Adjust the output level.  
56: Cho / Delay (Chorus / Delay)  
This effect connects a chorus and a delay in parallel.  
[11H, 00H]  
57: FL / Delay (Flanger / Delay)  
This effect connects a flanger and a delay in parallel.  
[11H, 01H]  
Pan  
Pan  
L
L
Chorus  
Flanger  
Balance  
Balance  
Delay  
Delay  
R
R
Pan  
Pan  
Cho Dly (Chorus pre delay )  
0 - 100m [1]  
FL Dly (Flanger pre delay )  
0 - 100m [1]  
Adjust the time delay from when the direct sound  
begins until the chorus sound is heard.  
Adjust the time delay from when the direct sound  
begins until the flanger sound is heard.  
Cho Rate (Chorus rate )  
0.05 - 10.0 [2]  
FL Rate (Flanger rate )  
0.05 - 10.0 [2]  
Adjust the modulation speed of the chorus effect.  
Adjust the modulation speed of the flanger effect.  
Cho Depth (Chorus depth )  
0 - 127 [3]  
FL Depth (Flanger depth )  
0 - 127 [3]  
Adjust the modulation depth of the chorus effect.  
Adjust the modulation depth of the flanger effect.  
+Cho Bal (Chorus balance )  
D> 0E - D 0<E [5]  
FL Fb (Flanger feedback level ) -98% - +98% [4]  
Adjust the proportion (%) of the flanger sound that  
is fed back into the effect. Negative (-) settings will  
invert the phase.  
Adjust the volume balance between the direct and  
the chorus sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
+FL Bal (Flanger balance )  
D> 0E - D 0<E [5]  
Cho Pan (Chorus Output Pan) L63 - 0 - R63 [16]  
Adjust the stereo position of the chorus sound. L63  
is far left, 0 is center, and R63 is far right.  
Adjust the volume balance between the direct and  
the flanger sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Cho Level (Chorus Level)  
0 - 127 [17]  
Adjust the volume of the chorus sound.  
FL Pan (Flanger Output Pan) L63 - 0 - R63 [16]  
Adjust the stereo position of the flanger sound. L63  
is far left, 0 is center, and R63 is far right.  
Dly Time (Delay time )  
0 - 500m [6]  
Adjust the time delay from when the direct sound  
begins until the delay sound is heard.  
FL Level (Flanger level )  
0 - 127 [17]  
Adjust the volume of the flanger sound.  
Dly Fb (Delay feedback level ) -98% - +98% [7]  
Adjust the proportion (%) of the delay sound that is  
fed back into the delay input. Negative (-) settings  
will invert the phase.  
Dly Time (Delay time )  
0 - 500m [6]  
Adjust the time delay from when the direct sound  
begins until the delay sound is heard.  
Dly HF (Delay HF damp )  
315 - 8k/Bypass [8]  
Dly Fb (Delay feedback level ) -98% - +98% [7]  
Adjust the proportion (%) of the delay sound that is  
fed back into the delay input. Negative (-) settings  
will invert the phase.  
Adjust the frequency above which delayed sound  
fed back to the delay input will be cut. If you do not  
wish to cut the high frequencies of the feedback, set  
this parameter to Bypass.  
Dly HF (Delay HF damp )  
315 - 8k/Bypass [8]  
#Dly Bal (Delay balance )  
D> 0E - D 0<E [10]  
Adjust the frequency above which delayed sound  
fed back to the delay input will be cut. If you do not  
want to cut the high frequencies of the delay feed-  
back, set this parameter to Bypass.  
Adjust the volume balance between the direct and  
the delay sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
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#Dly Bal (Delay balance )  
D> 0E - D 0<E [10]  
FL Dly (Flanger pre delay )  
0 - 100m [6]  
Adjust the volume balance between the direct and  
Adjust the time delay from when the direct sound  
the delay sound.  
begins until the flanger sound is heard.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
FL Rate (Flanger rate )  
0.05 - 10.0 [7]  
Adjust the modulation speed of the flanger effect.  
Dly Pan (Delay Output Pan)  
L63 - 0 - R63 [18]  
FL Depth (Flanger depth )  
0 - 127 [8]  
Adjust the stereo position of the delay sound. L63 is  
far left, 0 is center, and R63 is far right.  
Adjust the modulation depth of the flanger effect.  
FL Fb (Flanger feedback level ) -98% - +98% [9]  
Adjust the proportion (%) of the flanger sound that  
is fed back into the effect. Negative (-) settings will  
invert the phase.  
Dly Level (Delay Level)  
0 - 127 [19]  
0 - 127 [20]  
Adjust the volume of the delay sound.  
Level (Output level )  
Adjust the output level.  
#FL Bal (Flanger balance )  
D> 0E - D 0<E [10]  
Adjust the volume balance between the direct and  
the flanger sound.  
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
58: Cho / Flanger (Chorus / Flanger) [11H, 02H]  
This effect connects a chorus and a flanger in parallel.  
Pan  
FL Pan (Flanger Output Pan) L63 - 0 - R63 [18]  
Adjust the stereo position of the flanger sound. L63  
is far left, 0 is center, and R63 is far right.  
L
Chorus  
Balance  
Flanger  
FL Level (Flanger Level)  
0 - 127 [19]  
R
Adjust the volume of the flanger sound.  
Pan  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Cho Dly (Chorus pre delay )  
0 - 100m [1]  
Adjust the time delay from when the direct sound  
begins until the chorus sound is heard.  
Cho Rate (Chorus rate )  
0.05 - 10.0 [2]  
59: OD1 / OD2 (Overdrive / Distortion1,2)|  
[11H, 03H]  
Adjust the modulation speed of the chorus effect.  
Cho Depth (Chorus depth )  
0 - 127 [3]  
This connects two effect units in parallel, each of  
which allows you to select Overdrive or Distortion.  
Adjust the modulation depth of the chorus effect.  
Pan  
+Cho Bal (Chorus balance )  
D> 0E - D 0<E [5]  
Overdrive/  
L
Adjust the volume balance between the direct and  
Distortion 1  
the chorus sound.  
Overdrive/  
R
Dor Eon the display respectively means  
D(direct sound) or E(effect sound) values of 100.  
Distortion 2  
Pan  
Cho Pan (Chorus Output Pan) L63 - 0 - R63 [16]  
Adjust the stereo position of the chorus sound. L63  
is far left, 0 is center, and R63 is far right.  
<OD1 (Overdrive/Distortion 1)>  
OD1 Sel (OD1 Select)  
Odrv/Dist [1]  
Select either Overdrive or Distortion for set 1.  
Cho Level (Chorus Level)  
0 - 127 [17]  
+OD1 Drive (OD1 Drive)  
0 - 127 [2]  
Adjust the volume of the chorus sound.  
Adjust the depth of distortion for set 1. The volume  
will change together with the depth of distortion.  
OD1 Amp (OD1 Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
Select the type of guitar amp for set 1.  
Small  
BltIn  
: small amp  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
2-Stk  
3-Stk  
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OD1 Amp Sw (OD1 Amp Switch)  
Off/On [4]  
L63 - 0 - R63 [16]  
<OD (Overdrive/Distortion)>  
Turn OD1 Amp on/off.  
OD Sel (OD Select)  
Odrv/Dist [1]  
0 - 127 [2]  
Adjust the depth of overdrive or distortion. The vol-  
ume will change together with the depth of distor-  
tion.  
Select either Overdrive or Distortion.  
OD1 Pan (OD1 Output Pan)  
Set the stereo location of the overdrive or distortion  
sound for set 1. L63 is far left, 0 is center, and R63  
is far right.  
+OD Drive (OD Drive)  
OD1 Level  
0 - 127 [17]  
Adjust the overdrive or distortion volume for set 1.  
OD Amp (OD Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
Select the type of guitar amp for overdrive or distor-  
tion.  
<OD2 (Overdrive/Distortion 2)>  
OD2 Sel (OD2 Select)  
Odrv/Dist [6]  
Small  
BltIn  
: small amp  
Select either Overdrive or Distortion for set 2.  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
#OD2 Drive (OD2 Drive)  
0 - 127 [7]  
2-Stk  
3-Stk  
Adjust the depth of distortion for set 2. The volume  
will change together with the depth of distortion.  
OD Amp Sw (OD Amp Switch)  
Turn the OD Amp parameter on/off.  
Off/On [4]  
OD2 Amp (OD2 Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [8]  
Select the type of guitar amp for set 2.  
OD Pan (OD Output Pan)  
L63 - 0 - R63 [16]  
Set the stereo location of the overdrive or distortion  
sound. L63 is far left, 0 is center, and R63 is far  
right.  
Small  
BltIn  
: small amp  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
2-Stk  
3-Stk  
OD Level  
0 - 127 [17]  
Adjust the volume of the overdrive or distortion  
sound.  
OD2 Amp Sw (OD2 Amp Switch)  
Off/On [9]  
Turn OD2 Amp on/off.  
OD2 Pan (OD2 Output Pan)  
L63 - 0 - R63 [18]  
<RT (Rotary)>  
Set the stereo location of the overdrive or distortion  
sound for set 2. L63 is far left, 0 is center, and R63  
is far right.  
RT L Slow (RT Low Frequency Slow Rate)  
0.05 - 10.0 [6]  
Adjust the speed of the low-range rotor for the low-  
OD2 Level  
0 - 127 [19]  
speed (Slow) setting.  
Adjust the overdrive or distortion volume for set 2.  
RT L Fast (RT Low Frequency Fast Rate)  
0.05 - 10.0 [7]  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Adjust the speed of the low-range rotor for the high-  
speed (Fast) setting.  
RT Lo Accl (RT Low Frequency Acceleration)  
0 - 15 [8]  
60: OD / Rotary (Overdrive/Distortion, Rotary)  
[11H, 04H]  
This connects Overdrive or Distortion in parallel with  
Rotary.  
Adjust the time over which the rotation speed of the  
low-range rotor will change from low-speed to high-  
speed (or high-speed to low-speed) rotation.  
Smaller values will require greater time to reach the  
new rotational speed.  
Pan  
Overdrive/  
L
Distortion  
RT Lo Lev (RT Low Frequency Level) 0 - 127 [9]  
Adjust the volume of the low-range rotor.  
R
Rotary  
Pan  
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RT H Slow (RT High Frequency Slow Rate)  
0.05 - 10.0 [10]  
+OD Drive (OD Drive)  
0 - 127 [2]  
Adjust the depth of distortion. The volume will  
change together with the depth of distortion.  
Adjust the speed of the high-range rotor for the low-  
speed (Slow) setting.  
OD Amp (OD Amp Simulator Type)  
Smal/BltIn/ 2-Stk/3-Stk [3]  
RT H Fast (RT High Frequency Fast Rate)  
0.05 - 10.0 [11]  
Select the type of guitar amp.  
Adjust the speed of the high-range rotor for the  
high-speed (Fast) setting.  
Small  
BltIn  
: small amp  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
2-Stk  
3-Stk  
RT Hi Accl (RT High Frequency Acceleration)  
0 - 15 [12]  
Adjust the time over which the rotation speed of the  
high-range rotor will change from low-speed to  
high-speed (or high-speed to low-speed) rotation.  
Smaller values will require greater time to reach the  
new rotational speed.  
OD Amp Sw (OD Amp Switch)  
Turn the OD Amp parameter on/off.  
Off/On [4]  
OD Pan (OD Output Pan)  
L63 - 0 - R63 [16]  
Set the stereo location of the overdrive or distortion  
sound. L63 is far left, 0 is center, and R63 is far  
right.  
RT Hi Lev (RT High Frequency Level)  
0 - 127 [13]  
Adjust the volume of the high-range rotor.  
OD Level  
0 - 127 [17]  
Adjust the overdrive or distortion volume.  
RT Sept (RT Separation)  
0 - 127 [14]  
Adjust the spatial spread of the rotary sound.  
#RT Speed  
Slow/Fast [15]  
<PH (Phaser)>  
Simultaneously switch the rotational speed of both  
the low-range and the high-range rotors.  
PH Man (Phaser Manual)  
100 - 8.0k [6]  
Adjust the center frequency at which the sound will  
be modulated.  
Slow  
Fast  
: Slow down the rotation to the speci-  
fied speeds (RT L Slow parameter /  
RT H Slow parameter values).  
#PH Rate (Phaser Rate)  
Adjust the modulation speed.  
0.05 - 10.0 [7]  
0 - 127 [8]  
: Speed up the rotation to the specified  
speeds (RT L Fast parameter / RT H  
Fast parameter values).  
PH Depth (Phaser Depth)  
Adjust the modulation depth.  
RT Pan (RT Output Pan)  
L63 - 0 - R63 [18]  
PH Reso (Phaser Resonance)  
0 - 127 [9]  
Adjust the stereo position of the rotary sound. L63  
is far left, 0 is center, and R63 is far right.  
Adjust the emphasis for the region around the cen-  
ter frequency specified by the PH Man parameter.  
RT Level  
0 - 127 [19]  
0 - 127 [20]  
PH Mix (Phaser Mix Level)  
0 - 127 [10]  
Adjust the volume of the rotary sound.  
Adjust the proportion of the phase-shifted sound  
that will be mixed with the direct sound.  
Level (Output level )  
Adjust the output level.  
PH Pan (Phaser Output Pan) L63 - 0 - R63 [18]  
Set the stereo location of the phaser sound. L63 is  
far left, 0 is center, and R63 is far right.  
61: OD / Phaser(Overdrive/Distortion, Phaser)  
[11H, 05H]  
PH Level  
0 - 127 [19]  
Adjust the volume of the phaser sound.  
This connects an overdrive or distortion in parallel with  
a phaser.  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Pan  
Overdrive/  
L
Distortion  
62: OD / AutoWah (Overdrive/Distortion, Auto-wah)  
[11H, 06H]  
R
Phaser  
Pan  
This connects an Overdrive or Distortion in parallel  
with an Auto-wah.  
<OD (Overdrive/Distortion)>  
OD Sel (OD Select)  
Odrv/Dist [1]  
Pan  
Overdrive/  
L
Select either Overdrive or Distortion.  
Distortion  
R
Auto Wah  
Pan  
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<OD (Overdrive/Distortion)>  
AW Depth (Auto-wah Depth)  
0 - 127 [11]  
Adjust the modulation depth of the auto-wah.  
OD Sel (OD Select)  
Odrv/Dist [1]  
0 - 127 [2]  
Select either Overdrive or Distortion.  
AW Pol (Auto-wah Polarity)  
Down/Up [12]  
Set the direction in which the frequency will change  
when the auto-wah filter is modulated. With a set-  
ting of Up, the filter will change toward a higher fre-  
quency. With a setting of Down, it will change  
toward a lower frequency.  
+OD Drive (OD Drive)  
Adjust the depth of overdrive or distortion. The vol-  
ume will change together with the depth of distor-  
tion.  
OD Amp (OD Amp Simulator Type)  
Small/BltIn/2-Stk/3-Stk [3]  
Select the type of guitar amp for overdrive or distor-  
tion.  
AW Pan (Auto-wah Output Pan)  
L63 - 0 - R63 [18]  
Adjust the stereo position of the auto-wah sound.  
L63 is far left, 0 is center, and R63 is far right.  
Small  
BltIn  
: small amp  
AW Level (Auto-wah Level)  
0 - 127 [19]  
: single-unit type amp  
: large double stack amp  
: large triple stack amp  
Adjust the volume of the auto-wah sound.  
2-Stk  
3-Stk  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
OD Amp Sw (OD Amp Switch)  
Turn the OD Amp parameter on/off.  
Off/On [4]  
OD Pan (OD Output Pan)  
L63 - 0 - R63 [16]  
63: PH / Rotary (Phaser, Rotary)  
This connects a Phaser effect in parallel with a Rotary  
effect.  
[11H, 07H]  
Set the stereo location of the overdrive or distortion  
sound. L63 is far left, 0 is center, and R63 is far  
right.  
Pan  
OD Level (OD Level)  
0 - 127 [17]  
L
Phaser  
Rotary  
Adjust the volume of the overdrive or distortion  
sound.  
R
Pan  
<AW (Auto-wah)>  
<PH (Phaser)>  
AW Filter (Auto-wah Filter Type)  
LPF/BPF [6]  
PH Man (Phaser Manual)  
100 - 8.0k [1]  
Select the type of filter for the auto-wah.  
Adjust the center frequency at which the sound will  
be modulated.  
LPF  
BPF  
: The wah effect will be produced over  
a broad frequency range.  
+PH Rate (Phaser Rate)  
0.05 - 10.0 [2]  
: The wah effect will be produced over  
a narrow frequency range.  
Adjust the modulation speed of the phaser.  
PH Depth (Phaser Depth)  
0 - 127 [3]  
AW Sens (Auto-wah Sensitivity)  
0 - 127 [7]  
Adjust the modulation depth of the phaser.  
Adjust the sensitivity with which the auto-wah filter  
will be controlled.  
PH Reso (Phaser Resonance)  
0 - 127 [4]  
Adjust the emphasis for the region around the cen-  
ter frequency specified by the PH Man parameter.  
#AW Man (Auto-wah Manual)  
0 - 127 [8]  
Set the center frequency at which the auto-wah  
effect will be produced.  
PH Mix (Phaser Mix Level)  
0 - 127 [5]  
Adjust the proportion of the phase-shifted sound  
that will be mixed with the direct sound.  
AW Peak (Auto-wah Peak)  
0 - 127 [9]  
Adjust the way in which the wah effect will be  
applied to the region of the center frequency. Lower  
settings will produce a wah effect in a broad area  
around the center frequency, and higher settings  
will produce a wah effect in a narrower area around  
the center frequency.  
PH Pan (Phaser Output Pan) L63 - 0 - R63 [16]  
Set the stereo location of the phaser sound. L63 is  
far left, 0 is center, and R63 is far right.  
PH Level (Phaser Level)  
0 - 127 [17]  
Adjust the volume of the phaser sound.  
AW Rate (Auto-wah Rate)  
0.05 - 10.0 [10]  
Adjust the modulation speed of the auto-wah.  
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<RT (Rotary)>  
RT Pan (RT Output Pan)  
L63 - 0 - R63 [18]  
Adjust the stereo position of the rotary sound. L63  
is far left, 0 is center, and R63 is far right.  
RT L Slow (RT Low Frequency Slow Rate)  
0.05 - 10.0 [6]  
Adjust the speed of the low-range rotor for the low-  
speed (Slow) setting.  
RT Level  
0 - 127 [19]  
0 - 127 [20]  
Adjust the volume of the rotary sound.  
RT L Fast (RT Low Frequency Fast Rate)  
0.05 - 10.0 [7]  
Level (Output level )  
Adjust the output level.  
Adjust the speed of the low-range rotor for the high-  
speed (Fast) setting.  
RT Lo Accl (RT Low Frequency Acceleration)  
0 - 15 [8]  
64: PH / AutoWah (Phaser, Auto-wah)  
[11H, 08H]  
Adjust the time over which the rotation speed of the  
low-range rotor will change from low-speed to high-  
speed (or high-speed to low-speed) rotation.  
Smaller values will require greater time to reach the  
new rotational speed.  
This connects a Phaser effect and an Auto-wah effect  
in parallel.  
Pan  
L
Phaser  
RT Lo Lev (RT Low Frequency Level) 0 - 127 [9]  
Adjust the volume of the low-range rotor.  
R
Auto Wah  
Pan  
RT H Slow (RT High Frequency Slow Rate)  
0.05 - 10.0 [10]  
<PH (Phaser)>  
PH Man (Phaser Manual)  
100 - 8.0k [1]  
Adjust the speed of the high-range rotor for the low-  
Adjust the center frequency at which the phaser  
speed (Slow) setting.  
sound will be modulated.  
RT H Fast (RT High Frequency Fast Rate)  
0.05 - 10.0 [11]  
+PH Rate (Phaser Rate)  
0.05 - 10.0 [2]  
Adjust the modulation speed of the phaser.  
Adjust the speed of the high-range rotor for the  
high-speed (Fast) setting.  
PH Depth (Phaser Depth)  
0 - 127 [3]  
Adjust the modulation depth of the phaser.  
RT Hi Accl (RT High Frequency Acceleration)  
0 - 15 [12]  
PH Reso (Phaser Resonance)  
0 - 127 [4]  
Adjust the time over which the rotation speed of the  
high-range rotor will change from low-speed to  
high-speed (or high-speed to low-speed) rotation.  
Smaller values will require greater time to reach the  
new rotational speed.  
Adjust the emphasis for the region around the cen-  
ter frequency specified by the PH Man parameter.  
PH Mix (Phaser Mix Level)  
0 - 127 [5]  
Adjust the proportion of the phase-shifted sound  
that will be mixed with the direct sound.  
RT Hi Lev (RT High Frequency Level)  
0 - 127 [13]  
PH Pan (Phaser Output Pan) L63 - 0 - R63 [16]  
Set the stereo location of the phaser sound. L63 is  
far left, 0 is center, and R63 is far right.  
Adjust the volume of the high-range rotor.  
RT Sept (RT Separation)  
0 - 127 [14]  
Adjust the spread of the rotary sound.  
PH Level (Phaser Level)  
0 - 127 [17]  
Adjust the volume of the phaser sound.  
#RT Speed  
Slow/Fast [15]  
Simultaneously switch the rotational speed of both  
the low-range and the high-range rotors.  
<AW (Auto-wah)>  
Slow  
Fast  
: Slow down the rotation to the speci-  
fied speeds (RT L Slow parameter /  
RT H Slow parameter values).  
AW Filter (Auto-wah Filter Type)  
LPF/BPF [6]  
Select the type of filter for the auto-wah.  
LPF  
BPF  
: The wah effect will be produced over  
a broad frequency range.  
: Speed up the rotation to the specified  
speeds (RT L Fast parameter / RT H  
Fast parameter values).  
: The wah effect will be produced over  
a narrow frequency range.  
AW Sens (Auto-wah Sensitivity)  
0 - 127 [7]  
Adjust the sensitivity with which the auto-wah filter  
will be modulated.  
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#AW Man (Auto-wah Manual)  
0 - 127 [8]  
Set the center frequency at which the auto-wah  
effect will be produced.  
<< When using 3D effects >>  
The following four 3D effects utilize RSS (Roland  
Sound Space) technology to create a spacious-  
ness that cannot be produced by delay, reverb,  
or chorus etc.  
AW Peak (Auto-wah Peak)  
0 - 127 [9]  
Adjust the way in which the wah effect will be  
applied to the region of the center frequency. Lower  
settings will produce a wah effect in a broad area  
around the center frequency, and higher settings  
will produce a wah effect in a narrower area around  
the center frequency.  
20: 3D Chorus  
28: 3D Delay  
31: 3D Auto  
32: 3D Manual  
AW Rate (Auto-wah Rate)  
0.05 - 10.0 [10]  
When using these effects, we recommend that  
you place your speakers as follows. Also, make  
sure that the speakers are at a sufficient dis-  
tance from the walls on either side.  
Adjust the modulation speed of the auto-wah.  
AW Depth (Auto-wah Depth)  
0 - 127 [11]  
Adjust the modulation depth of the auto-wah.  
AW Pol (Auto-wah Polarity)  
Down/Up [12]  
Set the direction in which the frequency will change  
when the auto-wah filter is modulated. With a set-  
ting of Up, the filter will change toward a higher fre-  
quency. With a setting of Down it will change  
toward a lower frequency.  
30˚ 30˚  
AW Pan (Auto-wah Output Pan)  
L63 - 0 - R63 [18]  
Adjust the stereo position of the auto-wah sound.  
L63 is far left, 0 is center, and R63 is far right.  
AW Level (Auto-wah Level)  
0 - 127 [19]  
Adjust the volume of the auto-wah sound.  
If the left and right speakers are too far apart, or  
if there is too much reverberation, the full 3D  
effect may not appear.  
Level (Output level )  
Adjust the output level.  
0 - 127 [20]  
Each of these effects has an Out (Output  
Mode)parameter. If the sound from the OUT-  
PUT jacks will be heard through speakers, set  
this parameter to Speaker. If the sound will be  
heard through headphones, set it to Phones.  
This will ensure that the optimal 3D effect will be  
heard. If this parameter is not set correctly, the  
full 3D effect may not appear.  
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  Using controllers to modify effect parameters  
Controllers can be used to modify the values of Insertion effect parameters.  
Using MIDI messages to modify effect parameters during a song would require a large  
amount of data if you were to use only Exclusive messages. Thus, this unit allows you to  
use controllers to set the main effect parameters. Since you can use Control Change  
messages to modify parameter values, the amount of data will not be excessively large,  
even if you modify parameter values during a song.  
Also, if you are using a keyboard etc. to play, you can use controllers to modify the val-  
ues in realtime.  
EFX C.Src1, 2 (Effect Control Source 1, 2)  
EFX C.Dep1, 2 (Effect Control Depth 1, 2)  
  Setting procedure  
1. Press [ALL] to make the button indicator light.  
l
r
2. Simultaneously press PART [ ] and [ ].  
u
d
3. Press either [ ] or [ ] to select the parameter whose setting you wish to  
change.  
You can skip parameters by pressing [u ][d ], while holding [SELECT].  
l
r
4. Use INSTRUMENT [ ][ ] to set the value.  
IN S TRU M EN T  
P A RT  
ALL >EFX C.Src1: Off  
LEVEL  
P A N  
100 0  
l
5. When you finish making settings, simultaneously press PART [ ] and  
r
[
] to end the procedure.  
4
2 5  
1
PART  
INSTRUMENT  
ALL  
LEVEL  
PAN  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
3
-
SC 88  
MAP  
DELAY  
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  How each parameter works  
Examples of using effect controllers  
  EFX C.Src1, 2 (Effect Control Source)  
Here are some examples of how effect controllers can  
be used.  
Off/CC1 - 95/CAf/Bend  
Specify the controllers that you wish to use. EFX  
C.Src1 will control the parameter marked with a +”  
at the left of the parameter name. EFX C.Src2 will  
control the parameter marked with a #at the left of  
the parameter name.  
In these examples MIDI messages are used to modify  
the settings, but these settings can also be controlled  
from the front panel (p.56, p.92).  
Hexadecimal values in the < Settings > sections denote  
exclusive messages, and hexadecimal values in the <  
Modifying the value > sections denote control change  
messages. The exclusive messages are given with  
device ID 17 (10H) (the factory setting). After the set-  
tings in < Settings > have been made, the control  
change messages described in < Modifying the value >  
can be transmitted to modify the parameters to the  
desired value.  
CC1 - 95 : Controller numbers 1 - 95  
CAf  
: Channel aftertouch  
: Pitch bend  
Bend  
* For CC1 - 95, make sure that the setting matches the  
controller number of the device that is transmitting the  
MIDI messages.  
For details on exclusive messages, refer to p.191 and  
following.  
  Using Control Change 16 to modify  
  EFX C.Depth 1, 2 (Effect Control Depth)  
the Drive value of 6: Distortion  
-100 - +100 (%)  
This specifies the percentage of the full parameter  
range in which change will actually occur when a  
controller is used. Higher values will allow a greater  
range of change. If this value is set to 0, the con-  
troller will not affect the effect parameter. With neg-  
ative (-) settings, the change will be inverted. The  
controller will increase/decrease the value of the  
effect parameter relative to the value that was set  
from the panel. At this time, the value displayed on  
the panel will not change.  
< Settings >  
1. Turn EFX on for Part 1.  
F0 41 10 42 12 40 41 22 01 5C F7  
2. Set the effect type to 6: Distortion (value: 01H 11H)  
F0 41 10 42 12 40 03 00 01 11 2B F7  
3. Set Drive (address: 40H 03H 03H) to 0.  
F0 41 10 42 12 40 03 03 00 3A F7  
4. Set Effect Control Source 1 (address: 40H 03H 1BH)  
to CC16 (10H).  
F0 41 10 42 12 40 03 1B 10 12 F7  
5. Set Effect Control Depth 1 (address: 40H 03H 1CH)  
to +100% (7FH).  
F0 41 10 42 12 40 03 1C 7F 22 F7  
When Depth has a positive (+) setting  
Panel setting value + value from controller × depth (%) / 100  
When Depth has a negative (-) setting  
< Modifying the value >  
B0 10 00  
B0 10 01  
:
Drive 0  
Drive 1  
:
Panel setting value - value from controller × depth (%) / 100  
< Example >  
B0 10 7F  
B0 10 7F  
Drive 126  
Drive 127  
The Drive parameter of 5: Overdrive normally  
changes in the range of 0 - 127.  
When this parameter is modified by a controller, it  
will change in the range of 0 - 127 if the Effect  
Control Depth value is +100. With a value of +50, it  
will change in the range of 0 - 64 (i.e., 50% of 127).  
  Using Control Change 16 to modify  
the Speed value of 9: Rotary  
< Settings >  
1. Turn EFX on for Part 1.  
F0 41 10 42 12 40 41 22 01 5C F7  
Normally  
Depth = +100% 0 - 127  
Depth = +50% 0 - 64  
Depth = -100% 127 - 0  
0 - 127  
2. Set the effect type to 9: Rotary (value: 01H 22H)  
F0 41 10 42 12 40 03 00 01 22 1A F7  
3. Set Speed (address: 40H 03H 0DH) to Slow.  
F0 41 10 42 12 40 03 0D 00 30 F7  
4. Set Effect Control Source 1 (address: 40H 03H 1BH)  
to CC16 (10H).  
F0 41 10 42 12 40 03 1B 10 12 F7  
5. Set Effect Control Depth 1 (address: 40H 03H 1CH)  
to +100% (7FH).  
F0 41 10 42 12 40 03 1C 7F 22 F7  
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< Modifying values >  
< Modifying the value >  
Since the Speed parameter has only two values, Slow  
and Fast, the lower half of the range (00H -- 3FH) will  
select Slow, and the upper half (40H--7FH) will select  
Fast.  
The Feedback parameter changes in 2% steps, with 40H  
as the center. (For the correspondence between hexa-  
decimal values and parameter values, refer to the table  
on p.183.)  
B0 10 00  
:
Speed Slow  
B0 11 00  
:
Feedback  
:
-98%  
:
B0 10 3F  
B0 10 40  
:
Speed Slow  
Speed Fast  
:
B0 11 0F  
B0 11 10  
:
Feedback  
Feedback  
:
-98%  
-96%  
B0 10 7F  
Speed Fast  
B0 11 3E  
B0 11 3F  
B0 11 40  
B0 11 41  
B0 11 42  
:
Feedback  
Feedback  
Feedback  
Feedback  
Feedback  
:
-4%  
-2%  
+/-0%  
+2%  
+4%  
 
Using Control Change 16 to modify the  
Wah Man value of 50:GTR Multi3  
< Settings >  
1. Turn EFX on for Part 1.  
B0 11 70  
B0 11 71  
:
Feedback  
Feedback  
:
+96%  
+98%  
F0 41 10 42 12 40 41 22 01 5C F7  
2. Set the effect type to 50: GTR Multi 3 (value: 04H  
02H)  
B0 11 7F  
Feedback  
+98%  
F0 41 10 42 12 40 03 00 04 02 37 F7  
3. Set Wah Man (address: 40H 03H 04H) to 0.  
F0 41 10 42 12 40 03 04 00 39 F7  
 
Using Control Change 17 to modify the  
Feedback value of 10: Stereo Flanger  
4. Set Effect Control Source 1 (address: 40H 03H 1BH)  
to CC16 (10H).  
F0 41 10 42 12 40 03 1B 10 12 F7  
Example 2: When Effect Control Depth is set to -  
100  
5. Set Effect Control Depth 1 (address: 40H 03H 1CH)  
to +100% (7FH).  
< Settings >  
1. Turn EFX on for Part 1.  
F0 41 10 42 12 40 03 1C 7F 22 F7  
F0 41 10 42 12 40 41 22 01 5C F7  
< Modifying the value >  
2. Set the effect type to 10: Stereo Flanger (value: 01H  
23H)  
B0 10 00  
B0 10 01  
:
Wah Man  
Wah Man  
:
0  
1  
F0 41 10 42 12 40 03 00 01 23 19 F7  
3. Set Feedback (address: 40H 03H 08H) to +98% (7FH).  
F0 41 10 42 12 40 03 08 7F 36 F7  
B0 10 7E  
B0 10 7F  
Wah Man  
Wah Man  
126  
127  
4. Set Effect Control Source 2 (address: 40H 03H 1DH)  
to CC17 (11H).  
F0 41 10 42 12 40 03 1D 11 0F F7  
* For the correspondence between the hexadecimal val-  
ues and the parameter values, refer to p.183.  
5. Set Effect Control Depth 2 (address: 40H 03H 1EH)  
to -100% (00H).  
F0 41 10 42 12 40 03 1E 00 1F F7  
 
Using Control Change 17 to modify the  
Feedback value of 10: Stereo Flanger  
< Modifying the value >  
The Feedback parameter changes in 2% steps, with 40H  
as the center. (For the correspondence between hexa-  
decimal values and parameter values, refer to the table  
on p.183.) Since Effect Control Depth is set to -100%,  
increasing control change values will cause the value of  
the Feedback parameter to decrease.  
Example 1: When Effect Control Depth is set to  
+100  
< Settings >  
1. Turn EFX on for Part 1.  
B0 11 00  
:
Feedback  
:
+98%  
F0 41 10 42 12 40 41 22 01 5C F7  
2. Set the effect type to 10: Stereo Flanger (value: 01H  
23H)  
B0 11 0F  
B0 11 10  
:
Feedback  
Feedback  
:
+98%  
+96%  
F0 41 10 42 12 40 03 00 01 23 19 F7  
3. Set Feedback (address: 40H 03H 08H) to -98%.  
F0 41 10 42 12 40 03 08 00 35 F7  
B0 11 3E  
B0 11 3F  
B0 11 40  
B0 11 41  
B0 11 42  
:
Feedback  
Feedback  
Feedback  
Feedback  
Feedback  
:
+4%  
+2%  
+/-0%  
-2%  
-4%  
4. Set Effect Control Source 2 (address: 40H 03H 1DH)  
to CC17 (11H).  
F0 41 10 42 12 40 03 1D 11 0F F7  
5. Set Effect Control Depth 2 (address: 40H 03H 1EH)  
to +100% (7FH).  
F0 41 10 42 12 40 03 1E 7F 20 F7  
B0 11 70  
B0 11 71  
:
Feedback  
Feedback  
:
-96%  
-98%  
B0 11 7F  
Feedback  
-98%  
Chapter 4. Insertion Effects  
94  
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Convenient functions  
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  Create and save a sound (User Instrument)  
You can modify the parameters of this unit sound to your taste, and save your new  
settings in Variation numbers 64 or 65 of the Native map / SC-88 map (p.98). A sound  
saved in this way is called a User Instrument, and this procedure is called User Editing.  
You can save 256 different sounds in this way.  
The following parameters can be set  
Vibrato  
Filter  
Envelope  
These parameters are called User Instrument Parameters.  
For the function of each parameter, refer to p.31.  
The User Instrument sound that is actually heard will reflect the combination of the  
Part parameter settings and the User Instrument parameter settings. For example if the  
Vibrato Rate is set to +20 by the Part parameters and to -5 by the User Instrument para-  
meters, the vibrato rate of the sound that is actually heard will be +15 (20-5=15).  
Also, if the vibrato, filter, and envelope values are modified by MIDI messages, the  
values of the Part parameters (p.32) will be modified. In this case, the values of the User  
Instrument parameters will not change.  
*
*
The same contents are stored in both the SC-88 and Native maps.  
For an explanation of messages that modify the sound, such as System Exclusive messages  
and NRPN messages, refer to p.132, 133.  
User Instrument  
User Instrument Parameter  
settings  
Part parameter settings  
(P.31)  
Sound assigned  
to a Part  
(P.97)  
+
=
Vibrato Rate  
Vibrato Rate  
Vibrato Rate  
+20  
- 5  
+15  
MIDI message  
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  Procedure for creating and storing a sound  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
l
r
l
2. Use PART [ ] [ ] to select a normal Part, then use the INSTRUMENT [  
]
r
[
] buttons to select the sound you wish to start from.  
Your edits will apply to this sound.  
IN S TRU M EN T  
P A RT  
A16 032 Gt.Harmonics  
LEVEL  
P A N  
100 0  
3. Press [USER INST] and [SELECT] simultaneously, the indicator light red.  
Be aware that if this indicator is not lit, you will be editing not User Instrument parame-  
ters but Part parameters (p.31).  
4. Press the [SELECT] button and select the parameter you wish to modify.  
l
r
Use the appropriate parameter edit buttons [ ] [ ] to modify the value.  
For an explanation of parameters and the procedure for modifying them, refer to p.31.  
1
2
PART  
INSTRUMENT  
PAN  
ALL  
2
LEVEL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
(Example) Vibrato editing display  
IN S TRU M EN T  
P A RT  
A01 Vib. |+20| 0| 0|  
LEVEL  
P A N  
100 0  
Depth  
Delay  
Rate  
3
VIB RATE  
ATTACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
Select the sound parameter  
4
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5. Simultaneously press [USER INST] and [SELECT].  
The display will ask “Write UI 64/001?”. Simultaneously pressing both INSTRU-  
MENT [l ] and [r ] will move between the two numbers. Use INSTRUMENT [l ] [r ] to  
select instrument number (001-128) and the variation number (64 or 65) in which an  
original sound stored.  
Instrument number in which to store  
IN S TRU M EN T  
P A RT  
A16 Write UI 64/032?  
LEVEL  
P A N  
100 0  
Variation number in which to store  
6. When you press [ALL] the sound will be stored.  
If you decide not to store, press [MUTE].  
7. Press the [USER INST] button to turn off the indicator and complete the  
procedure.  
*
User Instrument parameter values can be transmitted as MIDI Exclusive messages (p.107).  
Data that is transmitted in this way can be saved using a sequencer or computer, and re-trans-  
mitted back to this unit to save and restore User Instrument data.  
6
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
5
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
7
DELAY  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
5
Native map  
Storing Locations  
for User Insutruments  
065 User Tone  
User Tone  
064  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
Syn Harpsi  
032  
Piano + Str.  
024  
Hard FM EP  
St.FM EP  
Harpsi.o  
Harpsi.w  
Explosion  
Lasergun  
003  
002  
001  
000  
016 European Pf  
Piano 1w  
008  
Detuned EP 2 Couple Hps.  
Machine Gun  
Gun Shot  
000  
Piano 1  
E.Piano 2  
Harpsichord  
Clav.  
008  
001  
006  
007  
128  
Instrument number  
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  Creating and saving an Insertion effect (User Effect)  
Insertion effect parameter settings that you make can be saved in memory. An  
Insertion effect that you save in this way is referred to as a User Effect. 64 User Effects  
can be stored.  
*
For the function of each parameter, refer to the applicable page. (p.57)  
  Saving a User Effect  
1. Set the Insertion effect parameters.  
(Insertion effect settings,p.56)  
2. Press the [EFX] button to make the indicator light orange.  
Caution is required at this point-- if you happen to change the effect type, all the effect  
parameters will revert to their defaults.  
3. Simultaneously press [EFX] and [ON/OFF].  
The display will ask Write U.EFX 01?Use INSTRUMENT [l ][r ] to select the  
number (01 to 64) where you wish to store the data.  
4. To store the data, press [ALL].  
To cancel without storing, press [MUTE].  
5. Press [EFX] to turn off the indicator and complete the procedure.  
4
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
3
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
3
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
2 5  
To load the User Effect that was stored, use the following procedure.  
1. Press the [ALL] button to make the indicator light orange.  
2. Press EFX TYPE [r ] to display 64 PH/Auto Wah.  
3. Then press EFX TYPE [r ], and the User effect will be selected.  
The Xsymbol of the effect number indicates that this is a User effect.  
IN S TRU M EN T  
P A RT  
A01 01xStereo-EQ  
LEVEL  
P A N  
100 0  
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  Creating and saving a Patch (User Patch)  
You can modify the parameter values of Parts A01 and A02 as desired, assign a Patch  
name, and save it. A Patch saved in this way is referred to as a User Patch. 16 Patches  
can be saved in the Patch number locations U01 - U16.  
Patch U16 Patch Name : -USER PATCH16-  
Write  
B16  
Patch Name :-USER PATCH01-  
Patch U01  
Patch 128 Patch Name :EPILOGUE  
all Parts  
PartB16  
Load  
Patch Name : RB STRAT  
Patch 001  
Part B16  
Default Setting  
Part A03  
Part A02  
Part A01  
Instrument  
Effect  
Part Parameter etc.  
Patch  
Patch Name : -SOUND Canvas-  
Default  
Value  
Part A03  
Parameters common to all Parts  
Part B16  
Default  
Value  
Default  
Part A01  
Value  
Default  
Value  
*
*
All Patch parameters (p.194) are stored. (List of parameters and procedures, p.150)  
However, a distinction between GroupA and B of MIDI channels will not be stored. The MIDI  
channel will be saved as channel “A**” of Group A  
Drum set parameters are not stored in a Patch.  
  Naming a User Patch  
1. Press the [ALL] button to make the button indicator light, and use  
l
r
INSTRUMENT [ ][ ] to select the Patch whose name you wish to modify.  
2. Press [ALL] to load Patch.  
To cancel without loading, press [MUTE].  
r
r
3. Simultaneously press PAN [ ] and CHORUS [ ].  
The specified character location will blink.  
IN S TRU M EN T  
P A RT  
ALL ˇ1 RB STRAT  
LEVEL  
P A N  
100 0  
l
r
4. Use PART [ ][ ] to move the selected character location.  
The blinking area will move.  
l
r
5. Press INSTRUMENT [ ][ ] and the displayed character will change.  
Select the desired character, and return to step 4.  
Each time you press [ALL], the character will change case as AaAa.  
Pressing [MUTE] will select a space.  
Pressing [SC-55MAP] will select 0.  
Each time you press [SC-88MAP], the symbol will alternate &(&(.  
r
r
6. Simultaneously press PAN [ ] and CHORUS [ ] to end the procedure.  
*
To save the User Patch name, perform the procedure of “Saving a User Patch.”  
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4
1
2
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
5
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
3 6  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
  Saving a User Patch  
1. Make the desired settings for the parameters of Parts A01 and A02.  
2. Press the [ALL] button to make the button indicator light.  
3. Simultaneously press [USER INST] and [SELECT].  
The display will ask Write U.Patch01?. Press INSTRUMENT [l ][r ] to select the  
number (01 - 16) where you wish to store the settings.  
If you select a number in which a User Patch has already been stored, a *symbol will  
appear, such as Write*U.Patch01?”  
4. If you wish to store the settings, press [ALL].  
To cancel without storing, press [MUTE].  
2 4  
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
3
DELAY  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ATTACK  
EFX  
ON/OFF  
EFX TYPE  
EFX PARAM  
EFX VALUE  
To load the User Patch that was stored, use the following procedure.  
1. Press the [ALL] button to make the indicator light.  
2. Press INSTRUMENT [r ] to select 128 EPILOGUE.  
3. Once again press INSTRUMENT [r ], and the User Patches will be displayed. Select  
the User Patch that you wish to load.  
4. Press the [ALL] button to load the User Patch.  
IN S TRU M EN T  
P A RT  
U01 -USER PATCH01-  
LEVEL  
P A N  
100 0  
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  Saving a Drum Set you created (User Drum)  
You can modify drum instrument parameters to your liking, and save this data as a  
Drum Set. A Drum Set saved in this way is called a User Drum Set. You can save up to  
two Drum Sets, and since each set contains 128 instrumental sounds, this provides a  
total of 256 instrumental sounds (Drum Instruments). You can also give each User Drum  
Set a name of your choice. User Drum Sets are stored in Drum Set numbers 65 and 66  
of the Native map / SC-88 map (p.104).  
*
The same contents are stored in both the SC-88 and Native maps.  
  Naming a User Drum Set  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press [ALL] to turn it off.  
l
r
r
2. Use PART [ ] [ ] to select a Drum Part, simultaneously press PAN [  
]
r
and CHORUS [ ].  
The character at the cursor location will blink.  
IN S TRU M EN T  
P A RT  
SET 065*ˇSER DRUM1  
LEVEL  
P A N  
100 0  
l
r
3. Use PART [ ] [ ] to move the cursor where you wish to input a character.  
The blinking area will move.  
l
r
4. Use INSTRUMENT [ ] [ ] to select the desired character.  
Then repeat from step 3.  
Each time you press [ALL], the character will change AaAa.  
Pressing [MUTE] will enter a space.  
Pressing [SC-55 MAP] will select 0.  
Each time you press [SC-88 MAP], the symbol will change &(&(.  
If you wish to change the User Drum Set number, simultaneously press both INSTRU-  
MENT [l ] and[r ] buttons, and then use INSTRUMENT [l ] [r ] to select the number.  
However, be aware that if you change the number, the parameter settings will also  
change.  
IN S TRU M EN T  
P A RT  
SET 066*ˇSER DRUM2  
LEVEL  
P A N  
100 0  
r
[
r
[
5. Simultaneously press PAN  
]
and CHORUS  
]
to end the procedure.  
*
To store the name of the User Drum Set in memory, follow the steps explained in “Storing an  
entire Drum Set (procedure 2)” on p.103, 105.  
1
3
PART  
INSTRUMENT  
PAN  
ALL  
4
2
LEVEL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
5
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
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  Storing a Drum instrument  
1. Select a Drum Part and Drum Set, and create a drum instrument (“Drum edit-  
ing procedure” p.42).  
IN S TRU M EN T  
P A RT  
AD1 001 C#3 CrshCym1  
LEVEL  
P A N  
100 0  
If the above screen is displayed after you create a drum instrument, you can use the follow-  
the one shown above, use following procedure  
2
,
ing procedure to save your data as a User Drum 3Set. If the screen display is different than  
.
2. Make sure that the [ALL] indicator is dark.  
If it is lit, press [ALL] to turn it off.  
l
3. Simultaneously press [SELECT] and EFX TYPE [ ].  
The display will show the Part Group (p.23), Part Mode (p.27), Drum Set number, Note  
name, and Drum Instrument name (p.43).  
Part Group  
Part Mode  
Drum set number  
IN S TRU M EN T  
P A RT  
AD1 001 C#3 CrshCym1  
LEVEL  
P A N  
100 0  
Note Name  
Drum Instrument name  
VIB RATE  
ATTACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
EFX  
ON/OFF  
EFX TYPE  
EFX PARAM  
EFX VALUE  
3
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There are two ways to store an edited drum instrument. The first is to store each Drum  
Instrument individually (procedure 1). The second is to store an entire set of Drum  
Instruments as a Drum Set (procedure 2).  
  Storing an individual Drum Instrument (procedure 1)  
The following procedure will store an individual Drum Instrument into the Note Name  
you specify.  
4-1.To store an individual Drum Instrument, simultaneously press the [USER  
INST] and [SELECT] buttons.  
Note name  
User Drum Set number  
IN S TRU M EN T  
P A RT  
AD1 Write UD D#3/65?  
LEVEL  
P A N  
100 0  
Use the INSTRUMENT [l ] [r ] buttons to specify the Note Name and the User Drum  
Set number (65/66) into which the data will be stored. When you simultaneously press  
the INSTRUMENT [l ] [r ] buttons, the cursor will move between the Note Name and  
the Drum Set number.  
5. To store the data, press [ALL].  
To quit without storing, press [MUTE].  
Procedure 1  
Procedure 2  
Native/SC-88 Map  
Native/SC-88 Map  
C3 48  
49  
C3 48  
49  
50  
50  
51  
52  
51  
52  
53  
54  
53  
54  
55  
56  
55  
56  
57  
57  
58  
59  
58  
59  
C4 60  
61  
C4 60  
61  
62  
62  
63  
64  
63  
64  
65  
66  
65  
66  
67  
68  
67  
68  
69  
69  
70  
71  
70  
B4 71  
65 66  
User Drun Set number  
65 66  
User Drun Set number  
Note name  
Note number  
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  Storing an entire Drum Set (procedure 2)  
The following procedure will store all the Drum Instruments for the entire currently  
selected Drum Set.  
l
r
4-2.To store the entire Drum Set, simultaneously press EFX VALUE [ ] [  
]
buttons.  
The User Drum set number into which the data will be stored  
IN S TRU M EN T  
P A RT  
AD1 Write U.DRUM 65?  
LEVEL  
P A N  
100 0  
Use the INSTRUMENT [l ] [r ] buttons to specify the User Drum Set number (65/66)  
into which the data will be stored.  
5. To store the data, press [ALL].  
To quit without storing, press [MUTE].  
4-1, 4-2  
5
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
VIB RATE  
ATTACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
4-1  
4-2  
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Copying or Exchanging settings between Parts / Initializing Part settings  
The settings of the selected Part can be copied to another Part or initialized, and you  
can exchange settings between parts. By using these functions, you can create sounds  
more efficiently.  
  Procedure  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to make it go dark.  
l
r
2. Use PART [ ][ ] to select the source Part.  
3. Use the following procedure.  
(A) Copy: While pressing [SELECT], press LEVEL [l ].  
The display will ask Copy A01ÈA02?”  
Use INSTRUMENT [l ][r ] to select the copy destination Part.  
(B) Initialize: While pressing [SELECT], press LEVEL [r ].  
The display will ask Clear A01?”  
(C) Exchange: While pressing [SELECT], press PAN [l ].  
The display will ask Exchg A01ÍÈA02?”  
Use INSTRUMENT [l ][r ] to select the Part to be exchanged.  
4. To execute the specified operation, press the [ALL] button.  
To cancel without executing, press the [MUTE] button.  
1 4  
2
PART  
LEVEL  
INSTRUMENT  
PAN  
ALL  
3-A Copy  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
3-C Exchange  
3-B Clear Part  
*
It is not possible to copy or exchange Drum Parts.  
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  Recording all settings on a sequencer  
This unit can transmit the contents of its sound source memory as MIDI data. The  
data can be transmitted in two ways: Bulk Dump which transmits multiple parameters as  
a group, and Individual Data which allows parameters to be transmitted individually. All  
data is transmitted as System Exclusive messages.  
Use Bulk Dump when you wish to save settings of this unit on a sequencer or person-  
al computer. By transmitting a Bulk Dump, you can also set all parameters of two unit to  
identical settings.  
By transmitting Individual Data, you can create data without having to look up individ-  
ual System Exclusive messages, letting you create data more efficiently.  
  Bulk Dump procedure  
1. Set the MIDI OUT/THRU (p.135) select switch to OUT.  
2. Use a MIDI cable to connect this unit MIDI OUT/THRU connector to the  
sequencer's MIDI IN connector.  
3. Press [ALL] to make the button indicator light.  
l
r
4. Simultaneously press both the INSTRUMENT [ ] [ ] buttons.  
The display will ask Dump ALL,Sure?, and the data is now ready to be transmitted.  
l
r
5. Use INSTRUMENT [ ] [ ] to select the type of data you wish to transmit.  
All  
All-U  
: all parameters of this unit (Including User parameters)  
: all parameters except User Parameter (User Instrument, User  
Drum Set, User Effect and User Patch) settings  
: User Instrument settings  
: User Drum settings  
: User Patch settings  
: User Effect settings  
: GS parameters for Part group A  
: GS parameters for Part group B  
U.INST  
U.DRUM  
U.Patch  
U.EFX  
GS A  
GS B  
6. Start the sequencer recording.  
7. Press [ALL] and data transmission will begin.  
The Transmittingdisplay will appear while this unit transmits data.  
To cancel data transmission, press [MUTE].  
8. When data transmission is complete, stop recording on the sequencer.  
4
7
3
PART  
LEVEL  
INSTRUMENT  
ALL  
5
PAN  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
*
Since this operation transmits a large amount of data, make sure that the receiving MIDI device  
has sufficient memory. If the receiving device has insufficient memory, recording will not be  
completed. If you transmit data for all Parts, the bulk data transmitted by this unit is about 40  
Kbytes.  
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  Transmitting Individual Data  
This data can be transmitted in one of three ways: Part parameters can be selected  
from a menu and transmitted, parameters common to all Parts can be selected from a  
menu and transmitted, or Insertion Effect parameters can be transmitted.  
For the types of parameters which can be transmitted as Individual Data, refer to  
p.150 Parameter list and operations.”  
*
When selecting parameters common to all Parts from the menu, the following parameters can-  
not be transmitted.  
Device ID  
MUTE Lock  
EQ Lock  
Rx GM On  
Rx GS Reset  
  Transmission procedure for Part parameters  
  Transmission procedure for parameters common to all parts  
1. Part parameters:  
Press the [ALL] button to make the indicator dark.  
Parameters common to all parts:  
Press the [ALL] button to light the indicator.  
l
r
2. Simultaneously press the PART [ ] and [ ] buttons.  
u
d
3. Use [ ][ ] to select the parameter you wish to transmit.  
While holding [SELECT], you can press [u ][d ] to jump parameters.  
4. Part parameters:  
l
r
Use PART[ ][ ] to select the Part which will transmit the parameter,  
l
r
and use INSTRUMENT [ ][ ] to set the value.  
Parameters common to all parts:  
l
r
Use INSTRUMENT [ ][ ] to set the value.  
l
r
5. Simultaneously press INSTRUMENT [ ] and [ ], and the data will be  
transmitted.  
A display of Transmittingwill appear while the data is being transmitted.  
*
Be aware that the screen data will not be transmitted from MIDI OUT connector if MIDI  
OUT/THRU Select (p.136) is set to THRU.  
l
r
6. Simultaneously press PART [ ] and [ ] to end the procedure.  
Part Parameters  
4
Parameters common to all Parts  
1
2 6  
4
PART  
INSTRUMENT  
PAN  
ALL  
LEVEL  
5
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
3
-
SC 88  
MAP  
DELAY  
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  Transmission procedure for Insertion Effect parameters  
1. Press the [EFX] button to make the indicator light orange.  
2. Use the EFX TYPE and EFX PARAM buttons to select the parameter you  
wish to transmit, and use EFX VALUE to set the value.  
l
r
3. Press EFX TYPE [ ] or [ ], and the Effect Type will be displayed. At this  
l
r
time, simultaneously press EFX VALUE [ ] and [ ], and the Effect Type  
data will be transmitted.  
l
r
4. Press EFX PARAM [ ] or [ ], and the effect parameters will be displayed.  
l
r
At this time, simultaneously press EFX VALUE [ ] and [ ], and the effect  
parameter data will be transmitted.  
VIB RATE  
ATTACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
1
2
3
4
Data Transmission  
COMPUTER  
MIDI  
IN A  
OUT/THRU  
IN B  
MIDI IN  
MIDI  
PC-2  
Mac  
PC-1  
MIDI OUT  
R
R
L
L
INPUT  
OUTPUT2  
INPUT  
OUTPUT1  
VOLUME  
MC-50mkII  
The data will not be transmitted when MIDI OUT/THRU Select (p.136) is set to  
THRU.  
MIDI  
COMPUTER  
OUT/THRU  
MIDI OUT/THRU Select : OUT  
COMPUTER switch : MIDI  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
It is also possible to transfer data to a computer via the computer connector without  
using the MIDI connectors. (p.120)  
MIDI  
OUT/THRU  
COMPUTER  
MIDI OUT/THRU Select : OUT  
COMPUTER switch : MAC, PC-1, PC-2  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
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  Draw pictures or characters in the display (Frame Draw)  
You can use the square dots of this unit display to draw pictures or characters. This is  
called the Frame Draw function. Ten picture screens can be stored. Each of the ten  
screens is called a Page.You can transmit the picture data as a MIDI System  
Exclusive message and save it to a sequencer or computer, and then re-transmit it to  
this unit to make pictures or characters be displayed in time with the music.  
  Creating the picture or character data  
r
l
1. Simultaneously press the EFX TYPE [ ] and EFX PARAM [ ] buttons.  
The display will show FrameDraw:Page 1.  
l
r
2. Use INSTRUMENT [ ] [ ] to select the page you wish to use.  
3. Move the cursor, and use the button operations listed below to turn each  
dot on or off to create a picture or characters.  
The dot will blink at the cursor location.  
d
[u ] [  
]
: move the cursor up/down  
: move the cursor left/right  
PART [l ] [r ]  
[ALL]  
: turn the dot on (lit)  
[MUTE]  
: turn the dot off (dark)  
CHORUS [l ] [r ]  
LEVEL [l ] [r ]  
PAN [l ] [r ]  
: shrink dots/expand dots  
: move the displayed picture down/picture up  
: move the displayed picture left/right  
INSTRUMENT [l ]*[r ] : to transmit the screen data to an external device  
* indicates that both buttons must be pressed simultaneously.  
*
Be aware that the screen data will not be transmitted from MIDI OUT connector if MIDI  
OUT/THRU Select (p.136) is set to THRU.  
4. To invert / erase / copy the screen data, use the following procedures.  
(A)  
(B)  
(C)  
To invert the screen, press REVERB [l ] or [r ].  
A message will ask Invert Page *?Use INSTRUMENT [l ] [r ] to specify  
the page to be inverted.  
To erase the screen, press MIDI CH [l ] or [r ].  
A message will ask Clear Page *?. Use INSTRUMENT [l ] [r ] to specify  
the page to be cleared.  
To copy the screen, press KEY SHIFT [l ] or [r ].  
A message will ask Copy to Page *?. Use INSTRUMENT [l ] [r ] to spec-  
ify the copy destination page.  
*
In the messages given above, “*” indicates the screen page number.  
5. For each operation, press [ALL] to execute.  
To cancel without executing, press [MUTE].  
r
6. When you finish, simultaneously press EFX TYPE [ ] and EFX PARAM  
l
[
] to end the procedure.  
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5
3 4  
PART  
INSTRUMENT  
PAN  
2
ALL  
LEVEL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
VIB RATE  
ATTACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
6
1
If you wish to display animated pictures  
(1) Use the LEVEL and PAN buttons in step 3 to move the picture and copy it to the  
next page to create each frame of the animation.  
(2) Then in step 3. (INSTRUMENT [l ]*[r ]) transmit the data for each frame and  
save it in a sequencer (p.107).  
(3) Then, before you start to playback the song, transmit this display data to this unit.  
(4) Use the display select command (exclusive data p.193) to playback the anima-  
tion.  
This allows you to make moving pictures or characters appear in synchronization with  
the music.  
*
When screen data is received as a MIDI Exclusive message, the screen data in this unit will be  
overwritten and lost.  
For this procedure, you will need a sequencer (such as the Roland MC-50mkII) that is  
able to edit, receive and transmit System Exclusive data. Some sequencing software for  
personal computers is also able to do this. Check the manual for your software.  
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  Creating compatible data for the unit / SC-88  
This unit has a SC-88-compatibility mode which is convenient when you wish to cre-  
ate data that will be compatible with both this unit and the SC-88.  
This unit provides numerous additional sounds. The additional sounds include  
sounds which replace Capitals and Variation contained in the SC-88 map, and sounds  
located in new Variation. Of these, the sounds which replace SC-88 map contain the  
same type of sounds as in the SC-88, and are musically interchangeable with each  
other. By using these sounds, you can create songs that will playback on either instru-  
ment with the generally same musical result. Thus, the SC-88-compatibility mode pro-  
vides an SC-88-compatible sound map. In the SC-88-compatible sound map, this unit's  
high-quality sounds are arranged in the same arrangement as the SC-88 map.  
The initial settings of this unit, SC-88-compatibility mode-on, and the SC-88 map  
structure are as shown in the following illustration.  
SC-88Pro Default setting  
Native MAP  
SC-88Pro, SC-88-compatibility mode=ON  
SC-88(reference)  
LSB3  
SC-88MAP  
SC-88MAP  
SC-88MAP  
SC-55MAP  
Selected  
LSB2  
SC-55MAP  
SC-55MAP  
LSB1  
Selected  
Selected  
Default=Native MAP  
Default=SC-88-compatible map  
Default=SC-88MAP  
LSB0  
Sounds located in new Variations  
Sounds which replace Capitals and Variations contained in the SC-88 map  
*
The LSB is the lower byte of the Bank Select message. When the LSB is specified by a MIDI  
message, the condition will be as specified by the front panel [SC-88MAP] and [SC-55MAP] but-  
tons. (p.127)  
When compared with SC-88, the map structure in SC-88-compatibility mode differs  
only in that the SC-88-compatible map can be used, and the structure is identical in all  
other respects.  
In SC-88-compatibility mode, specifying a sound with a MIDI message of LSB 0 will  
normally select the SC-88-compatability map, but if you press the [SC-88 MAP] button,  
the SC-88 MAP will be selected. And if you press the [SC-55 MAP] button, the SC-55  
MAP will be selected. With the SC-88-compatible map, sounds for this unit will be  
played, but with SC-88 MAP the same sounds as the SC-88 will be played.  
When creating data that must be playable on both this unit and the SC-88, you  
should usually turn SC-88-compatibility mode on, and use LSB 0 to specify sounds. If  
you wish to specify SC-55 MAP (or SC-88 MAP), use LSB 1 (or LSB 2) to specify  
sounds.  
*
If you use Insertion effects, the SC-88 may not be able to produce the same playback.  
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  Setting procedure  
1. Hold down [SELECT], and press [ALL].  
The [ALL] button will blink, and the SC-88-compatibility mode will be turned on.  
At this time if you press the [SC-88 MAP] button, the [SC-88 MAP] button will light and  
the SC-88 map will be selected. Alternatively, if you press the [SC-55 MAP] button, the  
[SC-55 MAP] button will light and the SC-55 map will be selected.  
2. To turn off SC-88-compatibility mode, hold down [SELECT] and press  
[ALL].  
PART  
INSTRUMENT  
ALL  
1
LEVEL  
PAN  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
To maintain compatibility with various types of song data such as GM/GS, this  
unit has three sound maps. These can be accessed as follows.  
Type of data  
GM/GS data  
Map for playback  
Native map  
SC-55 map  
SC-88 map  
Native map  
SC-88 map  
Map setting  
Default setting  
[SC-55MAP]: ON  
[SC-88MAP]: ON  
Default setting  
[SC-88MAP]: ON  
[SC-88MAP]: ON  
Default setting  
Data for SC-88 (LSB0)  
(LSB0)  
Data for both this unit/SC-88 (LSB0) SC-88 map  
Data for this unit Native map  
For example if you wish to playback GM/GS data using Native map, select the  
default map setting.  
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  Selecting the CM-64 sound map  
This unit can be set to the sound map of the Roland CM-64 (Multi-timbre Sound  
Module). When you wish to play song data that was created for the CM-64, use the fol-  
lowing procedure.  
*
*
Be aware that if you select the CM-64 sound map, all previous settings will be lost.  
If you wish to use the same sounds as the SC-55/55mk II, press [SC-55 MAP] button.  
l
1. While holding down [SELECT], press INSTRUMENT [ ].  
The display will ask Init CM-64, Sure?.  
2. Press [ALL] and the CM-64 sound map will be selected.  
To safely cancel the operation press [MUTE].  
1
2
PART  
LEVEL  
INSTRUMENT  
ALL  
PAN  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
VIB RATE  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
ATTACK  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
1
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When the CM-64 sound map is selected, the settings of each Part (group A, B) will be  
as follows.  
Part settings  
Tone  
Part name Rx.Channel  
LEVEL  
PAN  
REVERB CHORUS KEY SHIFT  
(VARIATION/INSTRUMENT NO)  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
15  
16  
Acou Piano 1  
Slap Bass 1  
Str Sect 1  
Brs Sect 1  
Sax 1  
(127/001)  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
100  
0
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
64  
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
(127/069)  
(127/049)  
(127/096)  
(127/079)  
(127/042)  
(127/004)  
(127/111)  
(127/123)  
L10  
L10  
L10  
L10  
L46  
R27  
L63  
R63  
0
0
R17  
0
R35  
L37  
L19  
Ice Rain  
Elec Piano 1  
Bottleblow  
Orche Hit  
CM-64/32L Set (128)  
FRETLESS 1  
CHOIR 1  
A.PIANO 1  
E.ORGAN 2  
E.GUITAR 1  
SOFT TP 1  
(126/028)  
(126/030)  
(126/001)  
(126/038)  
(126/014)  
(126/047)  
*
*
Bnd Range: +12,  
Mod LFO Pch: +4  
The names of these sounds are identical to the names on the CM-64, so they differ from what  
they are called on this unit.  
Settings for all Parts  
LEVEL  
PAN  
REVERB  
CHORUS  
KEY SHIFT  
+
127  
0
64  
64  
0
  Differences between the CM-64 and the unit  
When the CM-64 sound map is selected, the playback result will be the same as if a  
CM-64 were used. However since the internal structure of the sound source is different,  
the result is not absolutely identical. Please be aware of the following main differences.  
1. How the sounds change  
When velocity, modulation and aftertouch etc. are used to add expression, the  
sounds will change in a way slightly different than the CM-64.  
2. Exclusive data  
This unit is not compatible with CM-64's Exclusive data. If CM-64's Exclusive data is  
received, this unit's settings will not change. This means that if the song data contains  
CM-64's sound data (Exclusive data), playing back that song data will not have the  
same result as it would have on the CM-64.  
3. Pan  
This unit's pan settings are opposite to those of the CM-64. Please reverse the  
left/right (L/R) connections of the audio output jacks.  
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  Using the unit as two sound modules  
This unit has two system modes: Single Module Mode (Mode 1) and Double Module  
Mode (Mode 2). When Double Module Mode is selected, two types of system effect can  
be used simultaneously. For example, you could use different types of reverb on Drum  
Parts than on Normal Parts. Other parameters can also be set separately in two groups.  
Insertion effects can be used only for part A.  
Normally this unit is in Single Module Mode.  
Single Module Mode  
Double Module Mode  
(Mode 2)  
(Mode 1)  
MIDI IN B  
MIDI IN B  
MIDI IN A  
MIDI IN A  
GM/GS  
GM/GS  
GM/GS  
GM/GS  
sound module  
A
sound module  
A
sound module  
B
sound module  
B
Part A1 - A16  
Part A1 - A16  
Part B1 - B16  
Part B1 - B16  
REV+CHO  
Insertion Effects  
System Effects: REV+CHO+DLY+EQ  
Insertion Effects  
REV+CHO  
  Selecting Double Module Mode  
r
1. While holding down the [SELECT] button, press KEY SHIFT [ ].  
The display will ask Set Mode2, Sure?”  
2. Press [ALL] button, and this unit will be in Double Module Mode.  
To cancel the operation, press [MUTE].  
At the left of the parameter names, there will be an indication of either A or B. This indi-  
cates whether you are setting parameters for Part Group A or B. The parameters indi-  
cated as either A or B can be set independently for Part Groups A or B. Use the PART  
[l ] [r ] buttons to move between groups A and B.  
IN S TRU M EN T  
P A RT  
A >M. Tune: 440.0  
LEVEL  
P A N  
100 0  
3. To return to Single Module Mode, while holding down the [SELECT] but-  
l
ton, press KEY SHIFT [ ]. And press [ALL] button.  
To cancel the operation, press [MUTE].  
*
*
*
The selection of Single or Double Module Mode is remembered when the power is turned off.  
The system mode will not change even if the power is turned off and then on again.  
Be aware that if you change the operating system mode, the settings of each Part will be initial-  
ized (GS Reset).  
In Double Module mode, the screen display will be inverted. To avoid this, select an appropriate  
Type setting for Display Type. (p.37)  
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In both Single Module Mode and Double Module Mode, MIDI messages received at  
MIDI IN A are sent to Group A Parts, and MIDI messages received at MIDI IN B are sent  
to Group B Parts (p.23). Be aware that the route by which data is passed between the  
two MIDI IN connectors and each Part is determined by the System parameter In Mode.  
(p.137) It is possible to specify the address for Exclusive messages so that an Exclusive  
message received at MIDI A will be passed to Group B Parts. (p.128)  
In Double Module Mode, two groups are provided for the following parameters.  
Master Level...............................................................................................(p.35)  
Master Pan.................................................................................................(p.35)  
Master KEY SHIFT.....................................................................................(p.35)  
Master Tune ...............................................................................................(p.14)  
Reverb Type...............................................................................................(p.52)  
Reverb Character.......................................................................................(p.52)  
Reverb Pre-LPF (Reverb Pre Lowpass Filter)............................................(p.52)  
Reverb Level ..............................................................................................(p.52)  
Reverb Time...............................................................................................(p.52)  
Reverb Delay Feedback.............................................................................(p.52)  
Chorus Type...............................................................................................(p.53)  
Chorus Pre-LPF (Chorus Pre-Lowpass Filter) ................................................(p.53)  
Chorus Level ..............................................................................................(p.53)  
Chorus Feedback (Chorus Feedback Level)..............................................(p.53)  
Chorus Delay (Chorus Delay Time) ...........................................................(p.53)  
Chorus Rate ...............................................................................................(p.53)  
Chorus Depth .............................................................................................(p.53)  
Chorus Send Level To Reverb...................................................................(p.53)  
Mute Lock...................................................................................................(p.140)  
Rx GM On (General MIDI System On Receive Switch) ............................(p.140)  
Rx GS Reset (GS Reset Receive Switch)..................................................(p.140)  
Device ID number.......................................................................................(p.134)  
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  Initialize  
  Initialize all Parts to the factory settings  
This procedure will initialize all the settings of this unit to the factory settings. This will  
also initialize System parameters (p.36) and User parameters (p.96).  
1. While holding down [SELECT], simultaneously press both the INSTRU-  
l
r
MENT [ ] [ ] buttons.  
The display will ask Init All, Sure?.  
2. To initialize, press [ALL].  
To quit without initializing, press [MUTE].  
*
After the initialization has been performed, the indications in the display for the parameters listed  
below will show the factory default settings. In fact, however, the settings will not yet at that point  
be at the defaults. They will be placed at the defaults after you turn power on, then off again.  
In Mode, OUT/THRU, IN B Sel. ( p.135)  
  Initialize for GM/GS  
When you wish to playback song data carrying the GM/GS logo, you need to initialize  
this unit for GM/GS settings. When this is done, this unit will be set to the basic GM/GS  
settings appropriate for playing back song data carrying the GM/GS logo.  
The beginning of song data carrying the GM/GS logo contains data which requests  
the sound source to initialize itself (General MIDI System On, GS Reset p.133). This  
means that if you are playing back the song data from the beginning, initialization will be  
done automatically, and there is no need for you to do it using the front panel buttons.  
*
*
Even if this unit is initialized for GS/GM, the System parameter settings (p.36) will not be affected.  
Even if the Backup Switch ( p.37) is on, the following procedure will rewrite it to the factory setting.  
r
1. (For GM) While holding down [SELECT], press PART [ ].  
r
(For GS) While holding down [SELECT], press INSTRUMENT [ ].  
The display will ask Init GM, Sure?or Init GS, Sure?”  
If you perform this operation in Double Module mode (p.116), the display will ask Init  
GS A, Sure?. Use INSTRUMENT [l ] [r ] to specify which module A or B will be ini-  
tialized.  
2. To initialize, press [ALL].  
To quit without initializing, press [MUTE].  
ALL  
2
1GM  
1
PART  
INSTRUMENT  
PAN  
ALL  
GS  
1
LEVEL  
REVERB  
KEY SHIFT  
MUTE  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
1
VIB RATE  
ATTACK  
VIB DEPTH  
CUTOFF  
DECAY  
VIB DELAY  
RESONANCE  
RELEASE  
USER  
INST  
SELECT  
ON/OFF  
EFX  
EFX TYPE  
EFX PARAM  
EFX VALUE  
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Chapter 6  
Using the unit  
with a personal computer  
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  Connections with your computer  
This unit can be controlled by music software running on a personal computer. This  
will allow you to create your own songs, and also to select sounds or edit sounds from  
the computer display. This type of system is known as a Desk Top Music System  
(DTMS). The functions provided by a DTMS differ widely depending on the software, so  
it is important that you choose software suited to your needs.  
There are two ways to connect this unit to your computer; using the MIDI connectors  
or the computer connector. If you use the MIDI connectors, you will need to obtain a  
computer interface board (adapter) that has MIDI connectors (such as the Roland Super  
MPU, etc.). If you use this unit's computer connector, you can use a special cable to  
connect it directly with the computer, but your software must be able to correspond to  
the serial port.  
If you wish to connect your computer via the MIDI connectors, refer to p.122  
(Connecting a computer via the MIDI connectors) for how to make connections. The fol-  
lowing explanation will show how to make connections using this unit computer connec-  
tor.  
  Connections with computer connector  
Apple Macintosh  
Apple Macintosh  
IBM PC/AT  
MIDI  
PC-2  
Mac  
PC-1  
MIDI  
PC-2  
Mac  
PC-1  
Modem Port  
COMPUTER  
MIDI  
IN A  
OUT/THRU  
IN B  
MIDI  
PC-2  
Mac  
PC-1  
Macintosh IIci  
R
R
L
L
R
L
INPUT  
VOLUME  
INPUT  
OUTPUT1  
O2  
IBM PC/AT  
Optional computer cable  
RSC-15APL  
RS-232C  
Optional computer cable  
RSC-15AT  
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1. Turn power of this unit off, and set the COMPUTER switch located on the  
back of this unit.  
Note  
The Computer switch will be validated when the power is turned off and then on after the  
setting has been made.  
*
The setting will depend on the type of computer you have and the software you use.  
The PC-1 baud rate is 31.25K (bit/sec), and the PC-2 baud rate is 38.4K (bit/sec). Set  
the computer switch to the baud rate required by your MIDI application (software).  
Carefully read the manual for your software regarding the switch setting.  
In general, set the switch to Mac for Macintosh series computers, and to PC-2 for  
IBM PC/AT series computers.  
Apple Macintosh  
IBM PC/AT  
MIDI  
PC-2  
Mac  
PC-1  
MIDI  
PC-2  
Mac  
PC-1  
2. Connect the computer cable to the RS232C connector or modem port  
located on the back of your computer.  
Types of computer cable  
Macintosh series  
RSC-15APL  
IBM PC/AT series  
RSC-15AT (This is a 9 pin cable. If you need a 25 pin cable, refer  
to the wiring diagram on p.149 and purchase an appropriate  
cable.)  
3. Connect the other end of the computer cable to this unit's computer con-  
nector (COMPUTER).  
4. Turn power of this unit on.  
Caution when using this unit with the IBM PC/AT series  
Even if this unit computer connector is connected to your personal computer, it will  
not operate correctly if the software (MIDI application) is incompatible. Be sure to use  
software that is compatible with the serial port of the personal computer.  
In some cases, other computer settings will be necessary, so read the owner's manu-  
al for your software careful, and make the appropriate settings before use.  
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  Connections with MIDI connectors  
*
Set the Computer select switch located on the back of this unit to MIDI.  
Apple Macintosh  
Printer Port  
Modem Port  
COMPUTER  
MIDI  
IN A  
OUT/THRU  
IN B  
MIDI  
PC-2  
Mac  
PC-1  
R
R
L
L
Macintosh IIci  
The setting  
is MIDI  
INPUT  
VOLUME  
INPUT  
OUTPUT1  
MIDI interface adapter  
This unit  
MIDI  
interface  
board  
Roland  
Super  
IBM PC/AT  
INT  
ADDRESS  
MPU/AT  
PORT  
OUT  
COMPUTER  
MIDI  
IN A  
OUT/THRU  
IN B  
IN  
Spuer  
MIDI  
PC-2  
Mac  
PC-1  
SMPTE  
R
R
R
L
L
L
INPUT  
INPUT  
OUTPUT2  
OUTPUT1  
VOLUME  
This unit  
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  MIDI data transfer with the computer  
Depending on the setting of the computer switch, MIDI data flow will be different as  
follows (with the factory settings).  
  When the computer switch is set to PC-1, PC-2 or Mac  
THRU function : ON  
Macintosh IIci  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
*
In order for data received at MIDI IN A to be sent to the sound generator section, the Thru func-  
tion of the computer software must be turned on. When thru function is turned on, the data  
received at MIDI IN A will pass through the computer and be played by the sound generator sec-  
tion. When transmitting MIDI Exclusive data from the sound generator section via this unit's  
MIDI OUT/THRU connector, it is also necessary for thru function to be on.  
*
*
Data received at MIDI IN B will not be sent to the computer connector, but will be passed directly  
to the sound generator section.  
The number of sound generator Parts that can be controlled using the computer connector will  
depend on the software you are using. This means that if you are using the computer connector,  
you will not necessarily be able to play 32 Parts. Carefully read the operating manual for your  
software. Also be aware that although this unit allows two connectors MIDI IN A and B to be  
used for 32 Part performance, this may impossible to achieve depending on your software.  
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  When the computer switch is set to MIDI  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
*
*
*
Be aware that when the computer switch located on the back of this unit is set to MIDI, data will  
not be exchanged via the computer connector.  
If you wish to use the MIDI IN B located on the front panel, you must make the appropriate set-  
tings for IN B Select (p.135).  
With the factory settings, MIDI OUT/THRU is set to function as MIDI OUT. If you wish to use it  
as MIDI THRU, set the MIDI OUT/THRU select switch (p.136) to THRU.  
Exclusive data address settings are explained on p.128, 193.  
With the factory settings, MIDI messages received at MIDI IN A are passed to Group A Parts,  
and MIDI messages received at MIDI IN B are passed to Group B Parts. In most situations there  
is no need to change this, but it is possible to change the MIDI signal flow as shown below  
(p.137, 138).  
*
*
MIDI  
COMPUTER  
MIDI  
COMPUTER  
OUT/THRU  
OUT/THRU  
Part group A  
Part group A  
Part A1 - A16  
Part A1 - A16  
GM/GS  
GM/GS  
Sound generator  
Sound generator  
MIDI IN A  
MIDI IN A  
Part group B  
Part B1 - B16  
Part group B  
Part B1 - B16  
GM/GS  
GM/GS  
Sound generator  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI IN B  
(Front)  
MIDI  
COMPUTER  
MIDI  
COMPUTER  
OUT/THRU  
OUT/THRU  
Part group A  
Part A1 - A16  
Part group A  
Part A1 - A16  
GM/GS  
GM/GS  
Sound generator  
Sound generator  
MIDI IN A  
MIDI IN A  
Part group B  
Part B1 - B16  
Part group B  
Part B1 - B16  
GM/GS  
GM/GS  
Sound generator  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI IN B  
(Front)  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
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  Connecting another MIDI sound source to the unit  
If you wish to connect another MIDI sound source to this unit's MIDI OUT/THRU con-  
nector, be aware of the following points.  
  When using another sound source to play data received at the computer connector  
In this situation, set MIDI OUT/THRU Select (p.136) to OUT. Computer data received  
at the computer connector will be transmitted from this unit MIDI OUT/THRU connector.  
MIDI OUT/THRU selection : OUT  
COMPUTER  
MIDI  
OUT/THRU  
MIDI IN  
MIDI Sound  
Module  
Part group A  
Part A1 - A16  
MIDI OUT  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
MIDI keyboard  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
This unit  
  When using another sound source to play data received at MIDI IN A  
In this situation, set MIDI OUT/THRU Select (p.136) to THRU. Data received at MIDI  
IN A will be transmitted just as it is from MIDI OUT/THRU.  
*
Data received at MIDI IN B will not be passed THRU even if THRU is selected. Regardless of  
the Input Mode setting (In mode p.137), data from MIDI IN B will not be THRUed.  
MIDI OUT/THRU selection : THRU  
MIDI  
OUT/THRU  
COMPUTER  
MIDI IN  
MIDI Sound  
Module  
Part group A  
Part A1 - A16  
MIDI OUT  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
MIDI keyboard  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
This unit  
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  Using MIDI messages to select sounds  
By sending MIDI messages from a MIDI keyboard or sequencer, you can remotely  
select the sound (Instrument) for each Part. When you press a sound select button on a  
MIDI keyboard, a MIDI message selecting a sound will be transmitted  
You can also use your personal computer to select this unit sounds. You can specify  
sounds by inputting the Variation number and the Instrument number (p.21) into your  
computer program, but depending on your software the way in which numbers are dis-  
played may differ, so be aware of this. On this unit, Variation numbers begin with 0, and  
Instrument numbers begin with 1.  
Variation numbers correspond to MIDI Bank numbers, and Instrument numbers cor-  
respond to MIDI Program numbers.  
*
MIDI Bank numbers have an upper (MSB) and lower (LSB) part. Each can specify a number 0 -  
127, allowing you to specify 128 x 128 = 16384 banks. The upper part of the Bank number cor-  
responds to this unit Variation number. The lower part switches between SC-55 map, SC-88  
map and Native map. (MIDI Implementation, p.188).  
*
*
For the relation between the sound names and program numbers of your MIDI keyboard, refer  
to the manual for your MIDI keyboard.  
If you specify a sound number that this unit does not have, a sound will not change. Refer to the  
instrument table on p.154 when selecting sounds.  
Native map  
065 User Tone  
User Tone  
064  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
User Tone  
Variation  
032  
Syn Harpsi  
Harpsi.o  
Instruments  
Piano + Str.  
024  
European Pf  
016  
Piano 1w  
008  
000  
Hard FM EP  
St.FM EP  
Explosion  
Lasergun  
003  
002  
001  
000  
Harpsi.w  
Detuned EP 2 Couple Hps.  
Machine Gun  
Gun Shot  
Piano 1  
E.Piano 2  
Harpsichord  
Clav.  
008  
Capital  
Instruments  
001  
006  
007  
128  
Instrument number  
When creating MIDI messages on a sequencer or personal computer and transmit-  
ting them, use the following procedure.  
1. The value of Control Change 0  
: MIDI Bank Number (upper) (this unit's  
Variation number)  
2. The value of Control Change 32 : MIDI Bank Number (lower)  
3. Program Change value : MIDI Program Number (this unit's instru-  
ment number)  
1. and 2. are the Bank Select message. Bank Select messages are a type of Control  
Change message (p.131).  
For example if you wish to select the Instrument (Piano3w) with Variation number 8,  
Instrument number 3, you would transmit the following data to this unit.  
(Expressed in decimal notation.)  
1. The value of Control Change 0  
2. The value of Control Change 32 : 0  
3. Program Change value  
:
8 (Bank number (upper) 8; Variation number 8)  
:
2 (Program number 3 : Instrument number 3)  
*
Note that the data actually transmitted as the Program number will be one less than the  
Program number.  
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The example above can be expressed in hexadecimal as follows.  
1. BnH 00H 08H  
2. BnH 20H 00H  
3. CnH 02H  
*
H indicates that the value is expressed as a hexadecimal number. Decimal 32 is written as  
hexadecimal 20H.  
*
*
n indicates the MIDI channel.  
Note that for MIDI channels and Instrument numbers, the number is one less than the channel  
or Instrument number. For example if you wish to select a sound on the Part receiving MIDI  
channel 4, n would be 3. If you wish to select Instrument 3, the value in step 3 would be 2.  
This unit processes the lower part of the bank select message (LSB) as follows (p.188).  
Least significant byte (LSB)  
00H The setting of the [SC-55 MAP] or [SC-88 MAP] button is followed. If the front  
panel [SC-55 MAP] button is lit, SC-55 map will be selected.If the front panel  
[SC-88 MAP] button is lit, SC-88 map will be selected. If the button is dark,  
Native map will be selected.  
01H SC-55 map will be selected, and [SC-55 MAP] is lit.  
02H SC-88 map will be selected, and [SC-88 MAP] is lit.  
03H Native map will be selected, and [SC-55 MAP][SC-88 MAP] is dark.  
If we use the previous example of selecting the Piano3w sound, we would transmit  
1. BnH 00H 08H  
2. BnH 20H 03H  
3. CnH 02H  
to this unit, and Piano3w of Native map will be selected. If we transmit BnH 20H 01H in  
step 2, the SC-55 map Piano3w will be selected. If we transmit BnH 20H 02H in step 2,  
the SC-88 map Piano3w will be selected.  
*
*
When SC-55 map is selected, “ "” symbol will be displayed at the left of the insturument name.  
When SC-88 map is selected, “ '” symbol will be displayed at the left of the insturument name.  
IN S TRU M EN T  
P A RT  
A01 001 "Piano 1  
LEVEL  
P A N  
100 0  
IN S TRU M EN T  
P A RT  
A01 001 'Piano 1  
LEVEL  
P A N  
100 0  
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  Using MIDI messages to select Drum Sets  
You can select Drum Sets by transmitting MIDI messages from a MIDI keyboard or  
sequencer, in the same way as you can select Instruments. When a Program Change  
message is received, the Drum Set will change. Transmit a Program Change message  
on the channel being received by the Drum Part. With the factory settings, Part 10 is the  
Drum Part (MIDI receive channel:10). On this unit, Drum Set numbers correspond to  
program numbers (p.163).  
*
Set the note numbers of the rhythm data being played back to match the note numbers of this  
unit Drum Set you are using (p.164).  
Drum Set name and Drum Set number ( Program number )  
STANDARD 1  
001  
ROOM  
009  
TR-808  
026  
User Set  
065  
User Set  
066  
Exclusive data addresses  
  Receiving exclusive data  
As listed in MIDI Implementation(p.193), the address of MIDI exclusive data (GS format) is  
defined in units of 16 Parts. In other words, starting from address 40 00 00 are the parameters  
for 16 Parts. This unit has data for another 16 Parts, making a total of 32 Parts. For this reason,  
this unit's MIDI exclusive data format expands the addressing, and places the remaining 16  
Parts at starting address 50 00 00.  
In the same way as with channel messages, exclusive data received at MIDI IN A is passed  
to Group A Parts, and exclusive data received at MIDI IN B is passed to Group B Parts. In other  
words, exclusive data for the 32 Parts is received using two MIDI IN connectors. If this is done,  
each MIDI IN receives exclusive data for 16 Parts, so it is not necessary to split up the data into  
addresses 40 00 00 and 50 00 00.  
However it is also possible for this unit to receive exclusive data for all 32 Parts at a single  
MIDI IN. In this case it is necessary to use address 50 00 00. For example, the data at starting  
address 40 00 00 will be passed to Group A Parts, and the data at starting address 50 00 00  
received at the same MIDI IN will be passed to Group B Parts. In other words, using starting  
address 50 00 00 means that the data will be passed to the Parts of the other Group than the  
MIDI IN that the data was received at.  
COMPUTER  
MIDI  
COMPUTER  
MIDI  
OUT/THRU  
OUT/THRU  
Starting address  
40 00 00  
Starting address  
40 00 00  
Part group A  
Part A1 - A16  
Part group A  
Part A1 - A16  
GM/GS  
GM/GS  
Sound generator  
Sound generator  
MIDI IN A  
MIDI IN A  
Starting address  
40 00 00  
Part group B  
Part B1 - B16  
Part group B  
Part B1 - B16  
Starting address  
50 00 00  
GM/GS  
GM/GS  
Sound generator  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI IN B  
(Front)  
Only in the case of Exclusive data, the System parameter Input Mode (p.137) has no effect  
on the way in which data is passed from the two MIDI IN connectors to the Parts.  
  Transmitting exclusive data  
Since this unit has only one MIDI OUT, the exclusive data transmitted is sent using the two  
address areas of 40 00 00 and 50 00 00. User sound data is located at starting areas of 20 00  
00.  
*
Be aware that exclusive data will be not transmitted from MIDI OUT connector if the MIDI  
OUT/THRU select (p.137) is set to THRU.  
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Chapter 7  
MIDI and the unit  
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  About MIDI  
MIDI stands for Musical Instrument Digital Interface.  
MIDI devices can transmit musically related data  
such as performance data or data to select sounds.  
Since MIDI is a world-wide standard, musical data  
can be sent and received between devices even if  
they are of different types and were made by differ-  
ent manufacturers. In the MIDI standard, data  
describing a musical performance such as play a  
noteor press the pedalare transmitted as MIDI  
messages.  
As long as you are using this unit to simply play  
commercially available music data or to provide  
sound for game software, it is not necessary to  
know about MIDI. Simply follow the instructions in  
the manual for your music data playback device  
(MIDI player) or your software.  
  MIDI channels and multi-timbral  
sound modules  
MIDI transmits a wide variety of performance data  
over a single MIDI cable. This is made possible by  
MIDI channels. MIDI channels allow specific data to  
be selected out of a large amount of data. The con-  
cept is similar to the idea of TV channels. By chang-  
ing the channel of a TV receiver you can view the  
programs of different stations. By setting the chan-  
nel of the receiver to match the channel of the  
transmitter, you can receive only the program you  
wish to watch. In the same way, MIDI allows you to  
receive data only when the channel of the receiver  
matches the channel of the transmitter.  
The explanation that follows will help you use MIDI  
to control this unit in greater detail.  
The cable from the antenna carries the TV signals from many broadcast stations.  
Station A  
Station B  
  How MIDI messages are transmitted  
Station C  
and received  
The TV is set to the channel of the station you wish to watch.  
First we will briefly explain how MIDI messages are  
transmitted and received.  
MIDI uses sixteen channels, numbered 1 16.  
Music data is received when the transmit channel of  
the transmitting device matches the receive channel  
of the receiving device. If you make MIDI channel  
settings as Fig.1, only sound source B will sound  
when you play the keyboard, and sound source A  
will not sound. This is because sound source B  
matches the transmit channel of the keyboard, but  
sound source A's channel does not match.  
MIDI connectors  
MIDI messages are transmitted and received using  
three types of connector. Connect MIDI cables to  
these connectors as appropriate for your setup.  
MIDI  
Conversely, if you set the transmit channel of the  
keyboard to match sound source A, sound source A  
will sound (Fig.2).  
THRU  
OUT  
IN  
MIDI OUT  
MIDI IN  
MIDI THRU  
Receive  
Transmit channel : 1  
channel : 2  
Sound  
Module A  
from another MIDI device  
Fig.1  
Receive  
to another MIDI device  
channel : 1  
MIDI keyboard  
MIDI OUT  
MIDI IN  
Sound  
Module B  
MIDI IN  
: This connector receives messages  
from another MIDI device.  
: This connector transmits messages  
from this unit.  
: This connector retransmits the mes-  
sages received at MIDI IN.  
MIDI IN  
MIDI THRU  
Receive  
Transmit channel : 2  
channel : 2  
Sound  
Module A  
MIDI OUT  
MIDI THRU  
Fig.2  
Receive  
channel : 1  
MIDI keyboard  
MIDI IN  
Sound  
Module B  
* It is possible to use MIDI THRU to connect two or more  
MIDI devices, but in practice the limit is 5 units. This is  
because as the signal path becomes longer, the signal  
deteriorates and the messages can no longer be  
received correctly.  
Since this unit has two MIDI IN connectors, it can  
receive a total of 32 channels simultaneously. By  
using 32 channels you can play ensembles of 32  
Parts (p.23). Sound sources such as this unit which  
are able to simultaneously play many parts are  
called multi-timbral sound modules. Timbre is a  
word meaning sound.  
This unit has two types of Parts: Normal Parts and  
Drum Parts (p.27). Normal Parts are used to play  
melody or bass lines. On GM/GS sound sources,  
the Drum Part uses channel 10.  
* On this unit, MIDI THRU and MIDI OUT share the same  
connector. The MIDI OUT/THRU Select switch (p.136)  
determines which function the connector will have.  
MIDI  
IN A  
OUT/THRU  
IN B  
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  MIDI messages that can be received by the unit  
MIDI uses many different types of message to  
transmit musical performance data, and there are  
many types of MIDI message. For example, infor-  
mation indicating which key was played how  
stronglyis transmitted as a Note message.  
The way that a device responds when it receives  
each type of MIDI message (i.e., how it produces  
sound, etc.) will depend on the specifications of that  
device. This means that if the receiving device is  
not able to perform the function requested by the  
incoming message, the musical result will not be  
what you expected.  
These messages can also be used to select  
Patches (p.41). However if settings have been  
made to allow Patches to be selected, the program  
change message for each Part will be ignored.  
  Control Change  
These messages control parameters such as mod-  
ulation and pan. The function of the message is  
determined by its Control Change number.  
Modulation (control change number 1)   
This message controls vibrato.  
The main types of MIDI message received by this  
unit are as follows.  
Volume (control change number 7)   
* MIDI messages for which reception capability is  
required by the GM system (level 1) are marked by a   
sign.  
This message controls the volume of a Part. When  
this message is received the volume of a Part will  
change.  
Expression (control change number 11)   
  Note messages   
This message conveys volume changes. It can be  
used to add expression during a song.  
These messages convey notes played on the key-  
board. They include the following information.  
* The volume of a Part will be affected both by Volume  
messages (control change 7) and by Expression mes-  
sages (control change 11). If a value of 0 is received for  
either of these messages, the Part volume will be 0 and  
will not rise even if the other message is sent with a  
higher value. Be aware of this.  
Note number  
: a number indicating the note  
(key) that was pressed or  
released  
: data indicating that the note (key)  
was pressed  
: data indicating that the note (key)  
was released  
: a number indicating how strongly  
the note (key) was pressed  
Note on  
Note off  
Velocity  
Using Volume and Expression  
It is convenient to use Volume and Expression in  
distinct ways, as follows.  
Note numbers are a number from 0 127 which  
indicate the keyboard key position, with middle C  
(C4) as note number 60.  
Volume  
: Adjust the volume balance  
between Parts.  
Expression : Create volume changes during a  
song (crescendo, decrescendo,  
etc.).  
Correspondence between note numbers and note names  
Note name  
The reason for this differentiation is that if you use  
only Volume messages to create volume changes  
during the song, you will have to modify all of the  
Volume data in the song if you later decide to  
adjust the volume balance between the Parts.  
However if you use only Volume at the beginning  
of the song, and use only Expression during the  
song, it will be easy to adjust the volume balance  
between Parts for the entire song simply by modi-  
fying the Volume data at the beginning of the  
song, and the data for changes in dynamics during  
the song can remain as it was. This is very conve-  
nient when, for example, you decide to make a  
slight change in the balance between the piano  
and bass when the song is nearly completed.  
C-1  
0
A0 C1  
21 24  
C2  
36  
C3  
48  
C4  
60  
C5  
72  
C6  
84  
C7  
96  
C8  
108  
MIDI note number  
  Pitch bend   
This message conveys the position of the bender  
lever (or pitch bend wheel). The pitch will change  
when this message is received.  
  Bank Select (Control Change num-  
ber 0 and 32)  
  Program Change   
These messages are used to select sounds.  
Sounds are selected by a Program numbers 1 —  
128. On this unit, these messages will select  
sounds (Instruments). By using Bank Select mes-  
sages (which are a type of Control Change mes-  
sage), an even wider variety of sounds can be  
selected (p.126).  
Pan (control change number 10)   
This message controls the stereo position of a Part.  
(p.27, 35)  
Chapter 7. MIDI and the unit  
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Hold (1) (control change number 64)   
RPN LSB, MSB (control change number  
100/101)   
Data Entry (control change number 6/38)   
This message conveys the up/down movements of  
the damper pedal, causing the currently sounding  
notes to be sustained. When a message of Hold On  
is received, notes will be sustained. In the case of  
decay-type instruments such as a piano, the sound  
will decay gradually until a Hold Off message is  
received. In the case of sustain-type instruments  
such as an organ, the sound will continue sustain-  
ing until a Hold Off message is received.  
Since the function of the RPN (Registered  
Parameter Number) is defined in the MIDI specifica-  
tion, this message can be used between devices of  
different types. The RPN MSB and LSB messages  
specify the parameter which is to be modified, and  
then Data Entry messages can be used to modify  
the value of that parameter. RPN can be used to  
adjust Pitch Bend Sensitivity, Master Coarse Tune,  
and Master Fine Tune.  
Sostenuto (control change number 66)  
The sostenuto pedal on a piano sustains only the  
notes which were already sounding at the moment  
the pedal was pressed. The Sostenuto message  
conveys the movement of this pedal. When  
Sostenuto On is received, only the notes which  
were already on at that moment will be sustained.  
In the case of decay-type instruments such as a  
piano, the sound will decay gradually until a  
Sostenuto Off message is received. In the case of  
sustain-type instruments such as an organ, the  
sound will continue sustaining until a Sostenuto Off  
message is received.  
* The values modified using RPN messages will not be  
initialized even if Program Change messages etc. are  
received to select other sounds.  
NRPN LSB, MSB (control change number  
98/99)  
Data Entry (control change number 6/38)  
NRPN (Non-registered Parameter Number) mes-  
sages can be used to modify the values of sound  
parameters unique to a particular device. The  
NRPN MSB and LSB messages specify the para-  
meter which is to be modified, and then Data Entry  
messages can be used to modify the value of that  
parameter.  
Since the GS format defines the function of several  
NRPN messages, GS compatible application pro-  
grams can use NRPN messages to modify sound  
data parameters for Vibrato, Cutoff Frequency,  
Resonance, and Envelope values.  
Soft (control change number 67)  
The soft pedal on a piano softens the tone during  
the time the pedal is pressed. The Soft message  
conveys the movement of this pedal. When Soft On  
is received, the cutoff frequency will be lowered,  
causing a softer sound. When Soft Off is received,  
the previous sound will return.  
Reverb Send Level (control change number 91)  
* The values modified using NRPN messages will not be  
initialized even if Program Change messages etc. are  
received to select other sounds.  
This message adds a reverb effect to the Part  
(Reverb Level p.52).  
* With the factory settings, this unit will ignore NRPN  
messages. After a GS Reset message is received,  
NRPN messages will be received. You can also turn  
Rx.NRPN on (NRPN Receive Switch, p.141) either from  
the front panel or by using exclusive messages, so that  
NRPN messages will be received.  
Chorus Send Level (control change number 93)  
This message adds a chorus effect to the Part  
(Chorus Level p.53).  
Delay Send Level (control change number 93)  
This message adds a delay effect to the Part (Delay  
Level p.54).  
  Aftertouch (Channel Pressure only  )  
Aftertouch is a message which conveys the pres-  
sure applied to the keyboard after playing a note, so  
that this information can be used to control various  
aspects of the sound. There are two types of after-  
touch message; Polyphonic Key Pressure which is  
transmitted separately for each note, and Channel  
Key Pressure which is transmitted as one value that  
affects all notes on the specified MIDI channel.  
Portamento (control change number 65)  
Portamento Time (control change number 5)  
Portamento Control (control change number 84)  
Portamento is an effect that creates a smooth  
change in pitch between the previously played note  
and the newly played note. When a Portamento  
message is received, the portamento effect will be  
turned on or off. Portamento Time controls the  
speed of the pitch change. Portamento Control  
specifies the Source Note number (the previously  
played note).  
* With the factory settings, Aftertouch messages will have  
no effect when received by this unit. In order for  
Aftertouch messages to do something, you need to set  
Aftertouch-related parameters. (p.30).  
Chapter 7. MIDI and the unit  
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In order to recognize the device for which the data  
is intended, Roland exclusive messages contain a  
manufacturer ID, device ID and model ID.  
This unit exclusive messages use two model IDs;  
42H for GS format, and 45H for SC-55 (88). The  
two numbers are used depending on the parameter  
you wish to modify. Be aware that if the appropriate  
ID number is not used, data will not be transferred.  
(p.134)  
  All Sounds Off  
This message completely turns off the sound of all  
currently-sounding notes. The sound of the speci-  
fied channel will be forcibly turned off.  
  All Notes Off   
This message causes a Note Off to be sent to each  
note of the specified channel that is currently on.  
However if Hold 1 or Sostenuto are on, the sound  
will continue until these are turned off.  
GM System On   (Universal System Exclusive)  
When GM System On is received, the unit will be  
set to the basic GM settings. Also, NRPN Bank  
Select messages will no longer be received after  
GM System On is received. The beginning of song  
data bearing the GM logo contains a GM System  
On message. This means that if you playback the  
data from the beginning, the sound generator  
device will be automatically initialized to the basic  
settings.  
  Reset All Controllers   
This message returns controller values to their ini-  
tial settings. The following controller values for the  
specified channel will be reset to their initial values.  
Controller  
Pitch Bend  
Polyphonic Key Pressure  
Channel Pressure  
Modulation  
Expression  
Hold  
Portamento  
Soft  
Sostenuto  
RPN  
Initial value  
0 (center)  
0 (minimum)  
0 (minimum)  
0 (minimum)  
127 (maximum)  
0 (off)  
0 (off)  
0 (off)  
0 (off)  
number unset  
number unset  
GS Reset (GS Format System Exclusive)  
When GS Reset is received, the unit will be set to  
the basic GS settings. Also, NRPN messages spec-  
ified in the GS format can be received after GS  
Reset is received. The beginning of song data bear-  
ing the GS logo contains a GS System Reset mes-  
sage. This means that if you playback the data from  
the beginning, the sound generator device will be  
automatically initialized to the basic settings.  
NRPN  
Master Volume (Universal System Exclusive)  
* Parameter values that were modified using RPN or  
NRPN will not change even when a Reset All Controller  
message is received.  
This is an exclusive message common to all MIDI  
devices that controls the master volume of all Parts.  
Other exclusive messages  
  Active Sensing  
This unit can receive GS format exclusive mes-  
sages (model ID 42H) that are common to all GS  
sound generators. This unit can also use exclusive  
messages (model ID 45H) that are especially for  
the SC-55 (88). Exclusive messages can be used to  
store this unit settings or to make fine adjustments  
to parameters.  
This message is used to check for broken MIDI  
connections, such as MIDI connectors that have  
been pulled out or MIDI cables that have been bro-  
ken. This unit transmits Active Sensing messages  
from MIDI OUT at specific intervals. Once an Active  
Sensing message is received at MIDI IN, Active  
Sensing monitoring will begin, and if an Active  
Sensing message fails to arrive for more than 420  
msec, it is assumed that the cable has been discon-  
nected. If this happens, all currently sounding notes  
will be turned off, the same procedure will be exe-  
cuted as if a Reset All Controllers message was  
received, and Active Sensing monitoring will stop.  
For details of the exclusive message transmitted  
and received by this unit, refer to the explanation on  
p.191 and following.  
  System Exclusive messages  
Exclusive messages are used to control functions  
which are unique to specific devices. Although  
Universal System Exclusive messages can be used  
even between devices of different manufacturers,  
most exclusive messages cannot be used between  
devices of different types or different manufactur-  
ers.  
Chapter 7. MIDI and the unit  
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  Device ID number settings  
The Device ID number is an identification number used when transmitting and receiv-  
ing exclusive messages (p.133). This unit receives exclusive messages only if its own  
device ID number matches the device ID number of the message. This means that if you  
wish to transmit exclusive messages between devices, you must make sure that their  
device ID numbers match.  
The device ID number is a number from 1 32. With the factory settings the number  
is 17.  
*
*
If you wish to playback Roland SMF music data, be sure that the device ID number is set to 17.  
If it is not, playback will not be correct.  
It is not possible to specify the device ID number separately for individual Parts.  
How to make settings  
1. Press [ALL] to make the button indicator light.  
l
r
2. Simultaneously press both the PART[ ][ ] buttons.  
u
d
3. Use [ ][ ] to select Device ID.  
IN S TRU M EN T  
P A RT  
ALL >Device ID: 17  
LEVEL  
P A N  
100 0  
l
r
4. Use INSTRUMENT[ ][ ] to modify the device ID number.  
l
r
5. When you finish making settings, simultaneously press both PART[ ][  
buttons to end the procedure.  
]
2
5
1
4
PART  
INSTRUMENT  
PAN  
ALL  
LEVEL  
REVERB  
KEY SHIFT  
MUTE  
CHORUS  
MIDI CH  
-
SC 55  
MAP  
3
-
SC 88  
MAP  
DELAY  
About MIDI implementation charts  
MIDI allows many different types of device to be connected, but in some cases  
there will be types of message which cannot be conveyed meaningfully. For example if  
you wish to use keyboard aftertouch to control the sound but the sound generator con-  
nected to the keyboard does not receive aftertouch messages, you will not get the  
musical result you intend. In this way, only messages that are used by both devices will  
actually be conveyed.  
The MIDI specification requires that the owner's manual for each MIDI device  
include a MIDI Implementation Chart(p.209) that shows the types of MIDI message  
which are actually transmitted and received by a device. Place the transmit column of  
the transmitting device's implementation chart side by side with the receive column of  
the receiving device's implementation chart. Messages which are marked as Oin  
both charts can be conveyed successfully. If either chart shows a Xfor a certain type  
of message, that message cannot be conveyed.  
For your reference, the data format for exclusive messages and other details of this  
unit MIDI implementation are given on p.188 and following.  
Chapter 7. MIDI and the unit  
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  MIDI message routing settings and switches  
This unit provides various parameters that determine how incoming MIDI messages  
are passed to the Parts. For some types of MIDI message, a switch is provided to turn  
reception on or off. These parameters can be classified as Switches which apply to all  
Partsor Switches which can be set individually for each Part.”  
[1] Switches which apply to all Parts (A)  
IN B Sel.  
(IN B Select) Front/Rear  
OUT/THRU  
In Mode  
(MIDI OUT/THRU Select) OUT/THRU  
(Input Modes) Standard, X-connect, Merge   A, Merge   B, A only  
Rx Sys. Mode  
(System Mode Set Receive switch) On, Off  
*
After modifying the setting of the IN B Sel., OUT/THRU, or In Mode parameters, you must turn  
the power on once again. New settings of these parameters become valid when the power is  
turned on.  
  Procedure  
u
d
1. Simultaneously press [ ] and [ ].  
u
d
2. Use [ ] [ ] to select the parameters you wish to set.  
IN S TRU M EN T  
P A RT  
A01 %IN B Sel.:Rear  
LEVEL  
P A N  
100 0  
l
r
3. Use INSTRUMENT [ ] [ ] to set the value.  
u
d
4. When you have set the value, simultaneously press [ ] and [ ] to end  
the procedure.  
5. Turn on the power again. (Except when you have selected Rx Sys. Mode.)  
PART  
INSTRUMENT  
ALL  
3
LEVEL  
PAN  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
1
2
4
-
SC 55  
MAP  
-
SC 88  
MAP  
DELAY  
  How each parameter works  
  IN B Sel. (IN B Select) Front/Rear  
This unit has two MIDI IN B connectors, one on the front panel and another on the  
rear panel. If the IN B Sel. parameter is set to Front, the front panel MIDI IN B can be  
used. If the IN B Sel. parameter is set to Rear, the rear panel MIDI IN B can be used. It  
is not possible to use both the front and the rear MIDI IN B connectors simultaneously.  
<Set to Front>  
<Set to Rear>  
MIDI  
COMPUTER  
MIDI  
COMPUTER  
OUT/THRU  
OUT/THRU  
Part group A  
Part group A  
Part A1 - A16  
Part A1 - A16  
GM/GS  
GM/GS  
Sound generator  
Sound generator  
MIDI IN A  
MIDI IN A  
Part group B  
Part B1 - B16  
Part group B  
Part B1 - B16  
GM/GS  
GM/GS  
Sound generator  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI IN B  
(Front)  
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  OUT/THRU (MIDI OUT/THRU Select) OUT/THRU  
The MIDI OUT/THRU connector on the rear panel of this unit can function either as a  
MIDI OUT or a MIDI THRU. When the OUT/THRU sellect is set to OUT the connector  
will function as MIDI OUT, and when set to THRU it will function as MIDI THRU.  
MIDI  
IN A  
OUT/THRU  
IN B  
If THRU is selected, data received at MIDI IN A will be retransmitted from the MIDI  
OUT/THRU connector. Data received at MIDI IN B will never be thru-ed, regardless of  
the THRU setting, and regardless of the setting for In Mode.  
If OUT is selected, exclusive data or data received at the computer connector can be  
transmitted from the MIDI OUT/THRU connector. (p.107, 123)  
When the COMPUTER switch is set to MIDI  
MIDI OUT/THRU Select : OUT  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI OUT/THRU Select : THRU  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
When the COMPUTER switch is set to PC-1, PC-2 or Mac  
MIDI OUT/THRU Select : OUT  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI OUT/THRU Select : THRU  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
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  In Mode (Input Modes)  
Standard, X-connect, Merge   A, Merge   B, A only  
With the factory settings, MIDI messages received at MIDI IN A are passed to Group  
A Parts, and MIDI messages received at MIDI IN B are passed to Group B Parts. In nor-  
mal circumstances, there is no need to change the standard setting, but it is also possi-  
ble to change the MIDI signal in the following. (diagram on the following page)  
Standard  
MIDI messages received at MIDI IN A are passed to Group A Parts, and MIDI mes-  
sages received at MIDI IN B are passed to Group B Parts. Standard is the factory set-  
ting.  
X-connect (Cross connect)  
This reverses the handling of Standard. MIDI messages received at MIDI IN A are  
passed to Group B Parts, and MIDI messages received at MIDI IN B are passed to  
Group A Parts.  
Merge   A  
MIDI messages received at either MIDI IN A or MIDI IN B are sent to Group A Parts.  
MIDI messages are not sent to Group B Parts, so they will not sound. For example, you  
might use this setting when you wish to play Group A Parts simultaneously from a MIDI  
keyboard and from a MIDI sequencer.  
Merge   B  
This reverses the handling of Merge   A. MIDI messages received at either MIDI IN  
A or MIDI IN B are sent to Group B Parts. MIDI messages are not sent to Group A Parts,  
so they will not sound.  
A only  
When using the Roland Super MPU (MIDI Processing Unit: two MIDI OUTs), some  
software will transmit the same data to both of this unit's MIDI IN connectors. This will  
cause two Parts to sound in unison, causing an unnatural effect. In such a case, do not  
use both MIDI INs. Either disconnect one of the MIDI cables, or use the preceding pro-  
cedure to set to A only. When A only, data received at MIDI IN B will be ignored.  
*
Be aware that if the computer switch on the rear panel of this unit is set to either PC-1, PC-2 or  
Mac, MIDI data received at MIDI IN A will not be sent to the Parts (the sound generator), but will  
be sent through the computer connector to the computer (p.123).  
*
The data sent from the computer through the computer connector will be treated as received  
from MIDI IN A, and will be passed to the various Parts according to the Input Modes setting.  
  Rx Sys. Mode (System Mode Set Receive Switch): On/Off  
The selection of Single Module Mode or Double Module Mode (p.116) is called the  
System Mode. The Rx Sys. Mode setting is the receive switch for MIDI messages  
(System Mode Set p.194) that select the System Mode. If Rx Sys Mode is turned Off,  
the mode will not change even if System Mode Set messages are received. If Rx Sys  
Mode is turned On, the mode will change.  
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MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Standard  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
X-connect  
(Cross connect)  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI  
COMPUTER  
OUT/THRU  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Merge ->A  
Merge ->B  
A only  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI  
OUT/THRU  
COMPUTER  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
MIDI  
OUT/THRU  
COMPUTER  
Part group A  
Part A1 - A16  
GM/GS  
Sound generator  
MIDI IN A  
Part group B  
Part B1 - B16  
GM/GS  
Sound generator  
MIDI IN B  
(Rear)  
MIDI IN B  
(Front)  
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[2] Switches which apply to all Parts (B)  
MUTE Lock (Mute Lock) On/Off  
EQ Lock  
(Equalizer Lock) On/Off  
Rx GM On  
Rx GS On  
(GM System On Receive Switch) On/Off  
(GS Reset Receive Switch) On/Off  
  Procedure  
1. Press [ALL] to make the button indicator light.  
l
r
2. Simultaneously press both the PART [ ] [ ] buttons.  
u
d
3. Press either [ ] or [ ] to select the parameter you wish to set.  
IN S TRU M EN T  
P A RT  
ALL >Rx GS Reset: On  
LEVEL  
P A N  
100 0  
l
r
4. Use the INSTRUMENT [ ] [ ] buttons to set the value.  
IN S TRU M EN T  
P A RT  
ALL >Rx GS Reset: Off  
LEVEL  
P A N  
100 0  
5. When you finish making settings, simultaneously press both the PART  
l
[
r
] [ ] buttons to exit the procedure.  
1
2 5  
PART  
INSTRUMENT  
PAN  
ALL  
4
LEVEL  
MUTE  
REVERB  
KEY SHIFT  
CHORUS  
MIDI CH  
-
SC 55  
3
3
MAP  
-
SC 88  
MAP  
DELAY  
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  How each switches works  
  MUTE Lock (Mute Lock) On/Off  
When you once again playback a song that was previously played back, Part Mute  
settings (p.27) are sometimes defeated. This is because the beginning of the song data  
contains a message that causes this unit to reset to initial values (GM System On / GS  
Reset p.133). If MUTE Lock is turned on, muting will not be turned off even when GS  
Reset or GM System On is received, so there will be no need for you to remake mute  
settings. This is convenient when, for example, you are repeatedly playing back a song  
with a certain Part muted so that you can play that Part yourself.  
*
Regardless of the MUTE Lock setting, All Mute (p.35) will not be defeated when GS Reset or  
GM System On are received.  
  EQ Lock (Equalizer Lock) On/Off  
When a GS Reset or GM System On message is received, the equalizer settings will  
be restored to the factory settings (initialized). If EQ Lock is turned on, this will not occur.  
  Rx GM On (GM System On Receive Switch) On/Off  
  Rx GS On (GS Reset Receive Switch) On/Off  
GM System On and GS Reset (p.133) are MIDI exclusive messages that are included  
in the beginning of song data bearing the GM or GS logo. When song data is played  
back from the beginning, these messages cause the sound generator parameters to be  
reset to basic values so that playback will be correct. Thus, when playing back song  
data bearing the GM or GS logo, you should leave these parameters on. If these para-  
meters are turned off, GM System On and GS Reset messages will be ignored.  
When you play the General MIDI Score data, be sure to set the General MIDI System  
On Switch to ON and the Exclusive Receiving Switch to ON .  
When you play Roland SMF Music data, be sure to set the Device ID number (p.134)  
to 17, the GS Reset Receiving Switch to ON .  
The default settings are as above.  
Chapter 7. MIDI and the unit  
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[3] Switches which can be set individually for each Part  
  Rx Bank Sel (Bank Select Receive Switch) On/Off  
To remotely select this unit sounds from another MIDI device, you can send Bank  
Select messages and Program Change messages to this unit. If Rx Bank Sel is turned  
on, these MIDI messages can select Variation sounds (p.20) and User sounds (p.96). If  
this parameter is turned off, bank select messages will be ignored, meaning that MIDI  
messages cannot select Variation sounds or User sounds (they will select Capital  
sounds). If this parameter is turned off, a _will be displayed between the instrument  
number and the Instrument name.  
For details on using MIDI messages to select sounds, refer to p.126.  
IN S TRU M EN T  
P A RT  
A01 001_Piano 1  
LEVEL  
P A N  
100 0  
  Rx NRPN (NRPN Receive Switch) On/Off  
NRPN (Non-registered Parameter Number p.132) messages allow you to modify vibrato,  
filter and envelope values (p.32) via MIDI. If Rx NRPN is on, these sound parameters can  
be modified by MIDI messages. If Rx NRPN is off, this will not be possible.  
*
*
When GM System On is received, Bank Select Receive Switch and NRPN Receive Switch will  
be turned off.  
When GS Reset is received, Bank Select Receive Switch and NRPN Receive Switch will be  
turned on.  
  Procedure  
1. Make sure that the [ALL] indicator is dark.  
If it is lit, press the [ALL] button to turn it off.  
l
r
2. Simultaneously press both the PART [ ] [ ] buttons.  
l
r
3. Use PART [ ] [ ] to select the Part whose setting you wish to modify.  
u
d
4. Press [ ] or [ ] to select the parameters you wish to set.  
IN S TRU M EN T  
P A RT  
A01 >Rx Bank Sel: On  
LEVEL  
P A N  
100 0  
l
r
5. Use INSTRUMENT [ ] [ ] to turn on or off.  
6. When you finish making settings, simultaneously press both the PART  
l
[
r
] [ ] buttons to end the procedure.  
1
6
2 3  
PART  
INSTRUMENT  
PAN  
ALL  
5
LEVEL  
REVERB  
KEY SHIFT  
MUTE  
CHORUS  
MIDI CH  
-
SC 55  
4
4
MAP  
-
SC 88  
MAP  
DELAY  
Chapter 7. MIDI and the unit  
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The value for Controller No. 99 is the NRPN MSB, and that  
for Controller No. 98 is the NRPN LSB.  
  Using NRPNs with GS Sound Modules  
So, you would transmit these values:  
Controller No. 99: 1  
Controller No. 98: 32  
Included within the various types of Control Changes (often  
abbreviated as CC) is an extended range known as NRPNs  
(non-registered parameter numbers). The NRPNs can be used  
with GS sound modules to alter various sound parameters,  
such as those for the vibrato, filters, and envelopes. There are  
distinct advantages to using Control Changes rather than  
Exclusive messages when wishing to modify sounds. They are  
not as complicated, they are easier to handle, and they do not  
require a large amount of data (p.132, 189). Such Control  
Change messages include a number (the Control Number)  
which specifies the type of function that is to be controlled.  
The MIDI specifications do not define any specific functions  
which can be set using NRPNs. This is because the NRPNs  
are intended to serve as a flexible range of controls which can  
be assigned whatever parameters are required for a specific  
device in order to achieve the desired changes in its sounds,  
or enhance its expressive capabilities. In contrast, there is  
another type of extended form of control known as an RPN  
(registered parameter number). As their name suggests, RPN  
functions are all defined (registered) within the MIDI specifica-  
tions (p.189).  
When using an NRPN, the function (sound parameter)  
being dealt with needs to be specified by means of the numeric  
values that are supplied for the NRPN MSB (Controller No. 99)  
and NRPN LSB (Controller No. 98). By then sending the  
appropriate value for Data Entry (Controller No. 6), the change  
in the specified sound parameter is accomplished.  
Note that instead of the hexadecimal notation that is used  
within the MIDI Implementation(p.189), the numbers for the  
combinations of values for NRPNs that appear in the chart  
below have all been converted to decimal. (Note also that  
these NRPNs are specific only to GS sound modules.)  
The unit has thus been made aware that it is the TVF Cutoff  
Frequency that you are going to change. To go ahead and  
make the actual change, you would then use the Data Entry  
Control Change message to supply the new value (xx) for the  
TVF Cutoff Frequency.  
Thus, you would send:  
Controller No. 6: xx  
As a result of transmitting the above three controller values,  
the TVF Cutoff Frequency will have been altered, and the tim-  
bre of the instrument selected for that Part should sound differ-  
ently.  
After altering sound parameters using an NRPN, we recom-  
mend that you make a habit of asserting a nullby sending the  
RPN values shown below. This will tell the unit that you are fin-  
ished working with the parameter that has been specified, and  
that it should stop waiting for any further new values for that  
parameter. (It cancels the standing request for change in a  
particular NRPN or RPN.) This way you can avoid having  
unexpected changes made if any unintended Data Entry val-  
ues get sent afterwards.  
Controller No. 101: 127  
Controller No. 100: 127  
For the NRPN LSB rrvalue, you need to supply the value  
which corresponds to the note number of the particular percus-  
sion instrument that you want to address (these numbers can  
be found in the Drum Set Chart at the rear of the manual →  
p.164).  
For example, lets say that you want to set the High Bongo  
so that no reverb will be applied to it. This instrument is  
assigned note number 60 (middle C), and is contained in the  
Standard Set 1 Drum Set.  
NRPN NRPN Range  
MSB LSB  
Function  
To accomplish this you would transmit these values:  
Controller No. 99: 29  
Controller No. 98: 60  
1
1
8 0-64-127 Vibrato Rate *1 (p.32)  
9 0-64-127 Vibrato Depth *1 (p.32)  
Controller No. 6: 0  
1
10 0-64-127 Vibrato Delay *1 (p.32)  
Note that these MIDI messages need to be sent in the  
order listed above.  
1
1
32 0-64-127 TVF Cutoff Frequency *1 (p.33)  
33 0-64-127 TVF Resonance *1 (p.33)  
Parameters marked with *1 in the chart at left can be  
altered in a relative manner, with a value of 0being the  
default value. Depending on the particular sound you are work-  
ing with, the type of change available will be different (in some  
cases you may not even notice any change). Also, the range of  
change will vary.  
You may need to consult the manual that came with your  
equipment or software for details on how to properly input and  
transmit Control Change messages. Note, though, that some  
devices may only allow you to work with a limited range of con-  
troller numbers.  
Make sure that you always follow the order shown above  
when transmitting RPN, NRPN, and Data Entry data. Be care-  
ful, since if you insert a multiple number of MIDI messages at  
the same point in time (or in very close range of each other)  
when using some types of music software, the messages can  
sometimes be sent out in an order different than originally  
intended. To avoid problems, always allow sufficient space  
between adjacent messages (at least 1 tick at 96 TPQN, and 5  
ticks at 480 TPQN).  
1
1
1
24  
99 0-64-127 TVF&TVA Envelope Attack Time *1 (p.33)  
100 0-64-127 TVF&TVA Envelope Decay Time *1 (p.33)  
102 0-64-127 TVF&TVA Envelope Release Time *1 (p.33)  
rr 0-64-127 Drum Instrument Pitch Coarse *1  
Alters the pitch of individual percussion  
instruments in the drum Part.  
26  
28  
rr 0-127  
Drum Instrument TVA Level  
Alters the volume of individual percussion  
instruments in the drum Part.  
rr 0,1-64-127 Drum Instrument Pan  
Alters the panning for individual percus-  
sion instruments in the Drum Part. A set-  
ting of 0provides random panning, while  
1selects the leftmost position, 64the  
center, and 127places it at the right-  
most position.  
29  
30  
31  
rr 0-127  
rr 0-127  
rr 0-127  
Drum Instrument Reverb Send Level  
Sets the reverb depth for individual per-  
cussion instruments in the Drum Part.  
Drum Instrument Chorus Send Level  
Sets the chorus depth for individual per-  
cussion instruments in the Drum Part.  
Drum Instrument Delay Send Level  
Determines the amount of delay for indi-  
vidual percussion instruments in the Drum  
Part (SC-88/this unit only)  
* TPQN: Ticks Per Quarter Note  
* Any value which has been imposed by means of an NRPN will not be  
initialized even when a different sound is changed to in compliance with  
a received Program Change. Settings which have been made using  
NRPNs can only be initialized by sending a GS Reset, or by performing  
a GS Initialization (p.118).  
* At the factory default settings, this unit will not respond to NRPN mes-  
sages. However, after a GS Reset has been received it will recognize  
NRPNs. Alternately, you can enable recognition of NRPNs by turning on  
“Rx.NRPN” (NRPN reception switch p.141), either by using the panel  
buttons, or through Exclusive messages.  
For example, lets say that you want to alter the TVF Cutoff  
Frequency. First, you need to assert that it is the TVF Cutoff  
Frequency that you wish to control by sending the appropriate  
NRPN MSB and NRPN LSB combination.  
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  Frame Draw function (p.110)  
  When song data plays back with the wrong  
sounds  
The SC-88/Pro has a Frame Draw function. This function  
allows you to create display data for each page using the front  
panel buttons, and to transmit the data you create as an exclu-  
sive message. By using this to create data in the appropriate  
sequence and timing, you can create display data with move-  
ment.  
When song data created using the SC-55 or the SC-155 is  
played back by this unit, the sounds that were intended may  
not be selected. This can occur for one of the following two  
reasons.  
  How to use a Part other than Part 10 as a  
Drum Part, so that two Drum Sets can be  
used simultaneously  
1. The wrong Variation number was selected  
When a Variation number for which sounds do not exist is  
selected on this unit, the display will show a message of No  
INSTRUMENT (or for the Drum Part, No DRUM SET). Even if  
the relevant Part is not displayed, this message will be dis-  
played briefly when any Part receives such data.  
  About the Part mode  
Each Part 1--16 can be used either for normal sounds (Normal  
Part) or for a drum set (Drum Part). This selection is made by  
the Part Mode setting. (p.27)  
The mode of a Drum Part can be either Drum1 or Drum2.  
Since the same Drum Set will automatically be selected for  
Parts that have the same Part Mode, this means that up to 2  
types of drum set can be used simultaneously.  
For example if you set the Part Mode of Part 10 and Part 11  
respectively to Drum1 and Drum2, you could select STAN-  
DARD1 Set for Part 10 and JAZZ Set for Part 11. If the Part  
Mode of both Parts 10 and 11 were set to Drum1, selecting  
STANDARD1 Set for Part 10 would automatically select  
STANDARD1 Set for Part 11 as well.  
The data which specifies sounds is usually placed in the begin-  
ning of the song data, so check whether this message appears  
when the song data starts. If this message appears, it is possi-  
ble that a control change Bank Select message (or for the  
Drum Part, a program change) within the song is incorrect.  
(p.126) Refer to the instrument list (p.154), and modify the data  
value so that an existing sound is selected.  
2. The wrong sound map was selected  
On this unit, the lower byte (LSB) of a control change Bank  
Select message (control change 32) can be used to switch  
sound maps (p.126).  
Control Change 32 values  
00: The map selected by the panel buttons will be used.  
01: The SC-55 map will be selected.  
02: The SC-88 map will be selected.  
  Settings via MIDI  
To set the Part Mode using MIDI messages, you need to use  
system exclusive messages.  
For example if you wish to set the Part Mode of Part 11 to  
Drum2, transmit the following message. (p.197)  
F0 41 10 42 12 40 1A 15 02 0F F7  
03: The Native map will be selected.  
If values other than these are transmitted to this unit, a map for  
which this unit has no sounds will be selected, so a message  
of No INSTRUMENT will appear. In the case of the SC-  
55/155/55mkII, the LSB of this Bank Select message is  
ignored, so sound selection will not be affected regardless of  
the value that is transmitted. However since Bank Select mes-  
sages are used as a pair of upper and lower values (MSB and  
LSB), it is best to input 00 as the lower value (LSB) in your  
song data.  
10  
40 1A 15 : Address (USE FOR RHYTHM PART of Part 11)  
02 : Data (Part Mode Drum2)  
: Device ID (17)  
To select a Drum Set after setting the Part Mode, transmit a  
program change to Part 11.  
  Using Aftertouch  
First connect a device that is able to transmit aftertouch mes-  
sages to this unit. Be aware that some MIDI keyboards are not  
able to transmit aftertouch messages.  
  Using screen display data for the SC-55  
series  
When this unit receives aftertouch messages, the way in which  
it responds will depend on its settings. With the factory settings  
or immediately after this unit has been initialized by a GS  
Reset etc., aftertouch messages will have no effect, so you will  
need to change the settings if you want aftertouch to do some-  
thing.  
  About screen display data  
The level indicator area in the center of the SC-55/55mkII/SC-  
88/VL/Pro display (bar display) is able to display 16 x 16 dot  
graphics that are transmitted to it as exclusive messages. By  
transmitting this data together with the song data, you can  
make the display change as the song progresses.  
The SC-88/VL/Pro can hold 10 pages of display data.  
Exclusive messages can be used to display a specific page,  
and to adjust the duration for which each page will be dis-  
played (p.193).  
Aftertouch parameters are divided into the following two  
groups.  
Channel aftertouch (CAf):  
These messages apply an effect to the entire Part of a  
given channel. For example if you hold down a "C-E-  
G" chord and then press strongly on just the "C" note,  
the effect will apply to all notes "C-E-G."  
Also, text can be displayed in the INSTRUMENT display area,  
allowing song titles or lyrics to be displayed.  
Even display data for the SC-55/55mkII can be used without  
change to produce the same display. In this case, the data will  
be displayed as the first page of the 10 pages.  
Polyphonic aftertouch (PAf):  
These messages apply an effect independently for  
each note number. For example if you hold down a "C-  
E-G" chord and then press strongly on just the "C"  
note, the effect will apply only to the "C" note.  
Of the Channel Aftertouch parameters, the following seven can  
be set from the panel (p.30).  
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CAf Range / CAf Cutoff / CAf Amp / CAf LFO Rate / CAf  
LFO Pitch / CAf LFO TVF / CAf LFO TVA  
The other parameters (CAf: 7 types / PAf: 11 types) can be set  
by transmitting exclusive messages from a sequencer or com-  
puter. For details on the messages for these parameters, refer  
to MIDI Implementation p.198.  
  Using MIDI to control the depth of a System  
Effect  
  Reverb / Chorus / Delay  
The depth of the System effects Reverb / Chorus / Delay can  
be adjusted for each Part using control change messages  
(p.132)  
Reverb Send Level (Controller number 91)  
Chorus Send Level (Controller number 93)  
Delay Send Level  
(Controller number 94)  
The Reverb / Chorus / Delay effects use a portion of the sound  
from each Part to create a new effect sound (reverberance,  
etc.) which can then be added to the original sound.  
The above three parameters control the amount of the sound  
(signal) of each Part that will be sent to the effect unit. Higher  
settings will increase the amount of the signal that is sent to the  
effect unit, causing more effect sound to be produced. The  
result is that the effect will be deeper.  
  Equalizer  
The equalizer modifies the tonal character of the sound. You  
can specify whether or not the sound of a Part will be passed  
through the equalizer; i.e., turn the equalizer on/off. Settings  
are made using exclusive messages, not control change mes-  
sages.  
< Setting example >  
Turning the equalizer on for Part 1:  
F0 41 10 42 12 40 41 20 01 5E F7  
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Chapter 8  
Appendix  
  Troubleshooting............................................146  
  If a message appears...................................148  
  Computer cable wiring diagrams..................149  
  Parameter list and operations ......................150  
  Instrument list...............................................154  
  Drum set list .................................................163  
  Effect list.......................................................176  
  Effect data table ...........................................183  
  Preset Patch list ...........................................186  
  MIDI implementation ....................................188  
  MIDI Implementation Chart ..........................209  
  INDEX ..........................................................210  
  Specifications ...............................................212  
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  Troubleshooting  
If the this unit does not function in the way you expect, first check the following points. If  
this does not resolve the problem, consult your dealer or a nearby Roland Service  
Station (listed at the end of this manual).  
*
*
If a message appears during operation, consult the following section "If a message appears."  
If performance is incorrect when playing back song data carrying the GM/GS logo, check the fol-  
lowing points.  
• That the Device ID is set to 17 (p.134)  
• That the GM System On / GS Reset Receive Switch (p.140) is turned on  
The above settings are made when this unit is shipped from the factory.  
  Cannot turn the power on  
• Is the power cable correctly plugged into an outlet?  
  No sound  
• Is the power turned on for the other devices connected to the this unit?  
• Is the volume knob turned all the way down?  
• Have you incorrectly connected the MIDI IN and OUT connectors? (p.8)  
• Can you hear sound through headphones? (Preview the sound p.11) If you can hear  
sound through headphones, the problem may be that the audio cable transmitting the  
sound to the other devices is broken or incorrectly connected, or that there is a prob-  
lem with your mixer/amp/speaker system.  
• Do the bar indicators in the display move?  
(1) If the bar indicators are moving  
This unit is receiving MIDI data correctly. Check the volume knob position and the  
cable connections once again.  
(2) If the bar indicators are not moving  
Is the lowest dot in the bar display turned off?  
Turn on the [ALL] button indicator. If all dots are off, the All Mute function is on. Turn  
off the All Mute function. (p.34)  
Turn off the [ALL] button indicator. If some of the dots are off, the Part Mute function  
is on. Turn off the Part Mute function. (p.25)  
• Is the overall volume for all parts turned down? (p.34)  
• Has the Expression pedal etc. on a connected MIDI device turned the volume down?  
• Are the settings for the OUTPUT1,2 jacks correct? (p.29, 38)  
• Is the rear panel Computer switch set to the correct position for the software you are  
using? (p.120) After changing the position of the Computer switch you must turn power  
of this unit on.  
  A specific Part does not sound  
• Is the lowest dot in the bar display off? Parts for which this dot is off have been muted.  
Turn Part Mute off. (p.25)  
• Is the volume level of the Part turned down? (p.25)  
• Does the MIDI Receive channel of the Part match the MIDI Transmit channel of the  
connected MIDI device? (p.22)  
  A specific keyboard area does not sound  
• Has the Keyboard Range been set? (p.28)  
  Sound is heard but the bar indicator does not move  
• Are you receiving MIDI messages at MIDI IN B and viewing Part information for Group  
A? If so, press the PART [l ] [r ] buttons to display the Parts of Group B. If you press  
the [ALL] button to make the indicator light, Part information for both Groups A and B  
will be displayed.  
  Cannot select the desired sound  
• Are you sending an incorrect Program number? (p.126)  
• Have you specified the MIDI receive channel of a Patch? (p.41)  
• Are you selecting All SC-55 MAP or All SC-88 MAP? (p.35)  
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  Sound is distorted  
• Is an effect which distorts the sound being applied? (p.56)  
• If a specific sound or Part is distorted, lower the volume level of that Part. (p.25)  
• If all sounds are distorted, lower the overall volume level of all Parts (p.34), or use the  
Volume knob to lower the volume level.  
  Pitch is incorrect  
• Is the pitch of a specific Part incorrect? (p.28)  
• Is the pitch of all Parts incorrect by a semitone or more? (p.34)  
• Is the pitch of a specific Part incorrect by a semitone or more? (p.25)  
• Has a MIDI Pitch Bend message been received to change the pitch? Return the pitch  
bend lever or wheel to the central position. Or, transmit a Pitch Bend message with the  
central value (40 00H).  
  Sound is wrong  
• Have you selected another sound after modifying sound parameter settings (filter,  
etc.)? Restore all sound parameter settings to a value of 0. (p.31)  
  Sounds are interrupted  
• If you attempt to play more than 64 voices at once, sounds will be interrupted. (p.24)  
• Is the same data being sent simultaneously to MIDI IN A and MIDI IN B? (p.137)  
  Able to play only from either MIDI IN A or MIDI IN B  
• Make sure that the In Mode is set to Standard. (p.137)  
• Is the In Mode set to A Only? (p.137)  
  Exclusive messages are not received  
• Does the Device ID number of the transmitted exclusive message match the Device ID  
number of this unit? (p.134)  
  This unit does not transmit MIDI data  
• If you wish to transmit this unit data via the Computer connector, set the Computer  
switch to PC-1, PC-2 or Mac, depending on the software you are using. (p.120)  
• When the rear panel Computer switch is set to MIDI, this unit will not transmit data  
from the Computer connector. In this case, data will be transmitted from the MIDI  
OUT/THRU connector.  
• When the MIDI OUT/THRU select switch is set to THRU, data received at MIDI IN A  
will be transmitted from MIDI OUT/THRU. (p.136)  
  MIDI sound sources connected to this unit are not played from a comput-  
er or sequencer  
• Music data received at this unit Computer connector is transmitted from the MIDI  
OUT/THRU connector, but you need to make the following settings. (p.120, 136)  
* Set the Computer switch to PC-1, PC-2 or Mac depending on your software  
* Set MIDI OUT/THRU Select switch to OUT  
• MIDI data received at MIDI IN A is transmitted from the MIDI OUT/THRU connector,  
but you need to make the following settings (p.120, 136)  
* Set the Computer switch to MIDI  
* Set the MIDI OUT/THRU Select switch to THRU  
*
After changing the setting for IN B Sel., OUT/THRU, or In Mode, the power must be turned on  
again. These settings will take effect the next time the power is turned on.  
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  If a message appears  
If operation is incorrect or if the data cannot be processed correctly, an error mes-  
sage will appear in the display.  
Consult the following list and take the appropriate action.  
Battery Low  
Cause  
: The memory backup battery inside this unit has run down.  
Action  
: Consult a nearby Roland Service Station.  
Check Sum Error  
Cause  
: The check sum of the received exclusive message is incorrect.  
Action  
: Check the data which was transmitted to this unit, and transmit it once  
again. Also make sure that the MIDI cable is not broken.  
MIDI Buff. Full  
Cause  
: A large amount of MIDI data was received by this unit in a time too short for  
correct processing to be done.  
Action  
: Check whether a large amount of MIDI data is not being transmitted in a  
short time.  
MIDI Off Line  
Cause 1 : It is possible that the power has been turned off for the MIDI device connect-  
ed to MIDI IN.  
Action 1 : The problem is not with this unit. Check the power of the connected MIDI  
device.  
Cause 2 : It is possible that a MIDI cable has been pulled out or broken.  
Action 2 : Check the MIDI cables.  
No INSTRUMENT  
-------------  
Cause  
Action  
: A sound (Instrument) which this unit does not have has been selected.  
: The previously selected sound name will be displayed, and that sound will  
be heard. Carefully refer to the tables on p.154 to 162, and specify the cor-  
rect bank number and program number.  
No DRUM SET  
Cause  
: A Drum Set which this unit does not have has been selected.  
Action  
: The previously selected Drum Set name will be displayed, and that set will  
sound.  
No PATCH  
Cause  
: A Patch which this unit does not have has been selected.  
Actcion : The previously selected Patch name will be displayed, and that Patch will  
sound.  
Chapter 8. Appendix  
148  
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  Computer cable wiring diagrams  
For Apple Macintosh (Sold separately: RSC-15APL)  
mini DIN, 8-pin, male  
mini DIN, 8-pin, male  
6 7 8  
mini DIN, 8-pin, male  
1 HSKo  
mini DIN, 8-pin, male  
HSKo 1  
6 7 8  
HSKi  
TXD- 3  
GND  
2
2
HSKi  
3 TXD-  
4 GND  
4
RXD- 5  
TXD+ 6  
5 RXD-  
6 TXD+  
3 4 5  
1 2  
3 4 5  
1 2  
GPi  
7
7
GPi  
RXD+ 8  
8 RXD+  
For IBM PC/AT (9-pin) (Sold separately: RSC-15AT)  
mini DIN, 8-pin, male  
6 7 8  
D-sub, 9-pin, female  
mini DIN, 8-pin, male  
HSKo 1  
7
8
3
5
2
RTS  
CTS  
TXD  
GND  
RXD  
D-sub, 9-pin, female  
HSKi  
TXD- 3  
GND  
2
5
1
4
3 4 5  
1 2  
RXD- 5  
9
6
For IBM PC/AT (25-pin)  
mini DIN, 8-pin, male  
6 7 8  
D-sub, 25-pin, female  
mini DIN, 8-pin, male  
HSKo 1  
4
5
2
7
3
RTS  
CTS  
TXD  
GND  
RXD  
D-sub, 25-pin, female  
HSKi  
TXD- 3  
GND  
2
13  
1
4
3 4 5  
1 2  
RXD- 5  
25  
14  
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  Parameter list and operations  
  Switching between the ALL display and PART display  
ALL/PART Select  
ALL/PART  
[ALL]:lit/dark  
  Overall Part settings([ALL]lit )  
Level  
*
*
*
0 - 127  
LEVEL[l ][r ]  
P.34  
P.50  
Pan  
L63 - 0 - R63  
-24 - 0 - +24  
Off, On  
PAN[l ][r ]  
Key Shift  
KEY SHIFT[l ][r ]  
Mute  
[MUTE]  
ALL SC-55 Map  
ALL SC-88 Map  
Reverb Level  
Chorus Level  
Delay Level  
Insertion Effect  
Select a Patch  
Off, On  
[SC-55 MAP]  
Off, On  
[SC-88 MAP]  
*
*
*
0 - 64 - 127  
0 - 64 - 127  
0 - 64 - 127  
Off, On  
REVERB[l ][r ]  
CHORUS[l ][r ]  
[SC-88 MAP]+DELAY[l ][r ] or [EFX]: OFF...EFX TYPE [l ][r ]  
[EFX]:the indicator light orange...[ON/OFF]  
[ALL]lit...INSTRUMENT[l ][r ]...  
[ALL]:execute, [MUTE]:cancel  
P.56  
P.40  
1 - 128,U01 - U16  
M. Tune  
+
*
415.3 - 440.0 - 466.2Hz PART[l ]*[r ]...[u ][d ]...INSTRUMENT[l ][r ]  
P.14  
MUTE Lock  
EQ Lock  
Off, On  
[SELECT]+[u ][d ]: Parameter jump  
P.139  
Off, On  
l
r
  Individual Part settings([ALL]dark...PART[ ][ ]:Select a Part)  
Select a Part  
Select an Instrument sound  
Select a Variation sound  
Select a Drum Set  
Level  
A01 - B16  
1 - 128  
PART[l ][r ],[ALL]*[PART][l ] : A, B select  
INSTRUMENT[l ][r ]  
P.18  
P.18  
P.20  
P.18  
P.25  
*
*
*
*
*
*
*
*
*
0 - 127  
INSTRUMENT[l ]*[r ]...INSTRUMENT[l ][r ]  
INSTRUMENT[l ][r ]  
1 - 128  
0 - 100 - 127  
Rnd, L63 - 0 - R63  
-24 - 0 - +24  
Off, On  
LEVEL[l ][r ]  
Pan  
PAN[l ][r ]  
Key Shift  
KEY SHIFT[l ][r ]  
Mute  
[MUTE]  
SC-55 Map  
SC-88 Map  
Part Monitor  
Reverb Level  
Chorus Level  
Delay Level  
Insertion Effect  
Part EQ  
Off, On  
[SC-55 MAP]  
Off, On  
[SC-88 MAP]  
Off, On  
[ALL]*[MUTE]  
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
0 - 40 - 127  
0 - 127  
REVERB[l ][r ]  
P.50  
CHORUS[l ][r ]  
0 - 127  
[SC-88 MAP]+DELAY[l ][r ] or [EFX]: OFF...EFX TYPE [l ][r ]  
[EFX]:the indicator light orange...[ON/OFF]  
PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value  
[SELECT]+[u ][d ]: Parameter jump  
Off, On  
P.56  
P.26  
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Off, On  
Part Mode  
Norm, Drum1, 2  
Mono, Poly  
-100- 0.0 - +100  
0 - 64 - 127  
0 - 64 - 127  
C-1 - G9  
M/P Mode  
Fine Tune  
Velo Depth  
Velo Offset  
K.Range L  
K.Range H  
C-1 - G9  
CC1 C.Number  
OUT Asgn  
0 - 16 - 95  
OUT-1/2/2L/2R  
-64 - 0 - +63  
-24 - 0 - +24  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
0 - 10 - 127  
0 - 127  
S.Tune C-B  
Mod Range  
Mod Cutoff  
Mod Amp  
Mod LFO Rate  
Mod LFO Pch  
Mod LFO TVF  
Mod LFO TVA  
Bnd Range  
Bnd Cutoff  
0 - 127  
0 - +2 - +24  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
0 - 127  
Bnd Amp  
Bnd LFO Rate  
Bnd LFO Pch  
Bnd LFO TVF  
Bnd LFO TVA  
0 - 127  
0 - 127  
(Notes)...: continue to the next step  
[A]*[B]: simultaneously press both buttons [A] and [B]  
[A]+[B]: while holding button [A], press button [B]  
Boldface indicates the factory setting value.  
*: Parameters which can be set in a Patch (p.108)  
+: Parameters which can be transmitted as Individual data (p.39)  
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CAf Range  
+
+
+
+
+
+
+
+
+
+
+
+
+
+
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
-24 - 0 - +24  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
0 - 127  
P.26  
CAf Cutoff  
CAf Amp  
CAf LFO Rate  
CAf LFO Pch  
CAf LFO TVF  
CAf LFO TVA  
CC1 Range  
CC1 Cutoff  
0 - 127  
0 - 127  
-24 - 0 - +24  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
0 - 127  
CC1 Amp  
CC1 LFO Rate  
CC1 LFO Pch  
CC1 LFO TVF  
CC1 LFO TVA  
Vibrato Rate  
Vibrato Depth  
Vibrato Delay  
Cutoff Frequency  
Resonance  
0 - 127  
0 - 127  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
-64 - 0 - +63  
[SELECT]... EFX TYPE [l ][r ]:set value  
[SELECT]... EFX PARAM [l ][r ]:set value  
[SELECT]... EFX VALUE [l ][r ]:set value  
[SELECT]... EFX PARAM [l ][r ]:set value  
[SELECT]... EFX VALUE [l ][r ]:set value  
[SELECT]... EFX TYPE [l ][r ]:set value  
[SELECT]... EFX PARAM [l ][r ]:set value  
[SELECT]... EFX VALUE [l ][r ]:set value  
P.31  
Attack Time  
Decay Time  
Release Time  
  Effects  
System Effects  
Reverb Type  
+
*
Room1, 2, 3,  
Hall1, 2, Plate,  
Delay, Panning Delay  
0 - 4 - 7  
[ALL]lit...PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value  
P.51  
[SELECT]+[u ][d ]: Parameter jump  
Rev Charac.  
Rev Pre-LPF  
Rev Level  
+
+
+
+
+
+
+
*
*
*
*
*
*
*
0 - 7  
0 - 64 - 127  
0 - 64 - 127  
0 - 127  
Rev Time  
Rev Delay Fb  
Rev Pre Delay T  
Chorus Type  
0 - 127(ms)  
Chorus1, 2, 3, 4,  
Feedback Chorus, Flanger,  
Short Delay, Short Delay(FB)  
0 - 7  
Cho Pre-LPF  
Cho Level  
Cho Feedback  
Cho Delay  
Cho Rate  
+
+
+
+
+
+
+
+
+
*
*
*
*
*
*
*
*
*
0 - 64 - 127  
0 - 8 - 127  
0 - 80 - 127  
0 - 3 - 127  
Cho Depth  
ChoRev  
ChoDly  
0 - 19 - 127  
0 - 127  
0 - 127  
Delay Type  
Delay1, 2, 3, 4,  
Pan Delay1, 2, 3, 4,  
Delay To Reverb, Pan Repeat  
0 - 7  
Dly Pre-LPF  
Dly Time C  
Dly T Ratio L  
Dly T Ratio R  
Dly Level C  
Dly Level L  
Dly Level R  
Dly Level  
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
0.1 - 340 - 1000(ms)  
4 - 500(%)  
4 - 500(%)  
0 - 127  
0 - 127  
0 - 127  
0 - 64 - 127  
-64 - +16 - +63  
0 - 127  
Dly Fback  
DlyRev  
Equalizer  
Low Freq  
200, 400  
[ALL]lit...[SELECT]...  
P.48  
High Freq  
Low Gain  
3K, 6K  
EFX TYPE[l ][r ]:select Gain/Frequency...  
EFX PARAM[l ][r ],EFX VALUE[l ][r ]:set value...[SELECT]:end  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 64,1x - 64x  
---  
High Gain  
Type  
Insertion Effects  
[EFX]...EFX TYPE[l ][r ]  
P.56  
P.92  
Parameter  
EFX C.Src1/2  
EFX C.Dep1/2  
[EFX]...EFX PARAM[l ][r ]... EFX VALUE[l ][r ]:set value  
[ALL]lit...PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value  
[SELECT]+[u ][d ]: Parameter jump  
Off,CC1 - 95,CAf,Bend  
-100 - 0 - +100  
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  Drum edit  
PART[l ][r ]:select a Drum Part...INSTRUMENT[l ][r ]:select a Drum Set...  
P.42  
[SELECT]*EFX TYPE[l ]...INSTRUMENT[l ][r ]:select a Drum Instrument...  
Level  
0 - 127  
LEVEL[l ][r ]  
Pan  
Rnd, L63 - R63  
0 - 127  
PAN[l ][r ]  
Reverb  
Chorus  
Key Shift  
Delay  
REVERB[l ][r ]  
CHORUS[l ][r ]  
KEY SHIFT[l ][r ]  
EFX TYPE[l ][r ]  
MIDI CH[l ][r ]  
0 - 127  
0 - 127  
0 - 127  
Assign Group  
Non, 1 - 127  
  User edit  
User Instrument  
Edit  
[ALL]dark...INSTRUMENT[l ][r ]:select an Instrument  
P.96  
P.98  
[USER INST]*[SELECT]:the indicator light red...[SELECT]...  
EFX TYPE[l ][r ], EFX PARAM[l ][r ], EFX VALUE[l ][r ]:set value  
[USER INST]*[SELECT]...INSTRUMENT[l ][r ]:set Instrument number...  
INSTRUMENT[l ]*[r ]...INSTRUMENT[l ][r ]:set Variation number...  
[ALL]:execute, [MUTE]:cancel...[USER INST]:end  
Store  
User Patch  
Change the Patch name  
Store  
[ALL]lit...PAN[r ]*CHORUS[r ]...PART[l ][r ]:move cursor, INSTRUMENT[l ][r ]:select character and symbols,  
[ALL]:AaA , [MUTE]:Space, [u ]:0, [d ]:&(&...PAN[r ]*CHORUS[r ]:end  
[ALL]lit...[USER INST]*[SELECT]...INSTRUMENT[l ][r ]:set Patch number...  
[ALL]:execute, [MUTE]:cancel  
P.100  
P.101  
P.99  
User Effect  
User Drum  
Store  
[EFX]:the indicator light orange...[EFX]*[ON/OFF]...INSTRUMENT[l ][r ]:set Effect number  
[ALL]:execute, [MUTE]:cancel  
Change the Set name  
[ALL]dark...[SELECT]*EFX TYPE[l ]...PAN[r ]*CHORUS[r ]...  
PART[l ][r ]:move cursor, INSTRUMENT[l ][r ]:select character and symbols,  
[ALL]:AaA , [MUTE]:Space, [u ]:0, [d ]:&(&...PAN[r ]*CHORUS[r ]:end  
[SELECT]*EFX TYPE[l ]...[USER INST]*[SELECT]...  
P.102  
Store an Instrument  
Store a Set  
P.104  
P.105  
INSTRUMENT[l ][r ]:set Drum Set number...  
INSTRUMENT[l ]*[r ]...INSTRUMENT[l ][r ]:set key name...  
[ALL]:execute, [MUTE]:cancel  
[SELECT]*EFX TYPE[l ]...EFX VALUE[l ]*[r ]...INSTRUMENT[l ][r ]:set Drum Set number...  
[ALL]:execute, [MUTE]:cancel  
  MIDI-related  
MIDI CH  
*
A01 - A16, A--  
B01 - B16, B--  
Rear, Front  
PART[l ][r ]...MIDI CH[l ][r ]  
P.22  
*1  
KEY SHIFT[r ]*MIDI CH[l ]: A, B select  
[u ]*[d ]...[u ][d ]... INSTRUMENT[l ][r ]:set value  
* Setting becomes valid when the power is turned on  
IN B Sel.  
OUT/THRU  
In Mode  
P.135  
OUT, THRU  
Standard, Xconnect  
MergeA, MergeB, A only  
Off, On  
Rx Sys Mode  
Device ID  
1 - 17 - 32  
[ALL]lit...PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value  
P.134  
P.139  
Rx GM On  
Off, On  
[SELECT]+[u ][d ]: Parameter jump  
Rx GS Reset  
Rx Bank Sel  
Rx NRPN  
Off, On  
+
+
*
*
Off, On  
[ALL]dark...PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value  
[SELECT]+[u ][d ]: Parameter jump  
P.141  
P.107  
P.108  
Off, On  
Send a Bulk dump  
All,All-U,U.INST,U.DRUM  
U.EFX,U.Patch,GS A,GS B  
[ALL]lit...INSTRUMENT[l ]*[r ]...INSTRUMENT[l ][r ]  
[ALL]: execute, [MUTE]: cancel  
Send an Individual data  
View Parameter...INSTRUMENT[l ]*[r ]  
View Parameter of Insertion Effect...EFX VALUE[l ]*[r ]  
  System functions  
Preview Note  
Preview Velocity  
Display Type  
Peak Hold  
C-1 - A4 - G9  
0 - 100 - 127  
Type1 - 8  
Off, Type1 - 3  
1 - 8 - 16  
Off, On  
[u ]*[d ]...[u ][d ]... INSTRUMENT[l ][r ]:set value  
P.36  
LCD Contrast  
Backup  
Sys OUT Mode  
Assign Lock  
P.Load Init  
Sel/Fix  
Off, On  
Off, On  
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  Other functions  
SC-88-compatibity mode  
Off, On  
[SELECT]+[ALL]  
P.112  
P.106  
Part  
Copy  
[ALL]dark...PART[l ][r ]:select copying source Part...[SELECT]+LEVEL[l ]...  
INSTRUMENT[l ][r ]:select copying destination Part...[ALL]:execute, [MUTE]:cancel  
[ALL]dark...[SELECT]+LEVEL[r ]...  
Initialize  
Exchange  
INSTRUMENT[l ][r ]:select Part...[ALL]:execute, [MUTE]:cancel  
[ALL]dark...PART[l ][r ]:select exchanging source Part...[SELECT]+PAN[l ]...  
INSTRUMENT[l ][r ]:select exchanging destination Part...[ALL]:execute, [MUTE]:cancel  
View settings for 32 Parts in the Part display  
Single Module Mode  
EFX PARAM[r ]*EFX VALUE[l  
]
P.23  
[SELECT]+K SHIFT[l ]...[ALL]:execute, [MUTE]:cancel  
P.116  
Double Module Mode  
Reset to factory settings  
GM Initialize  
[SELECT]+K SHIFT[r ]...[ALL]:execute, [MUTE]:cancel  
[SELECT]+INSTRUMENT[l ]*[r ]...[ALL]:execute, [MUTE]:cancel  
[SELECT]+PART[r ]...[ALL]:execute, [MUTE]:cancel  
P.118  
GS Initialize  
[SELECT]+INSTRUMENT[r ]...[ALL]:execute, [MUTE]:cancel  
CM-64 Sounds  
[SELECT]+INSTRUMENT[l ]...[ALL]:execute, [MUTE]:cancel  
P.114  
P.110  
Draw pictures or characters on the screen  
(Frame Draw)  
EFX TYPE[r ]*EFX PARAM[l ]...[ALL]:dot on,[MUTE]:dot off  
[u ][d ]:move cursor vertically, PART[l ][r ]:move cursor horizontally  
INSTRUMENT[l ][r ]:set page, LEVEL[l ][r ]:move graphic vertically  
PAN[l ][r ]:move graphic horizontally, INSTRUMENT[l ]*[r ]:transmit screen data to external device  
REVERB[l ][r ] ...INSTRUMENT[l ][r ]:select page...[ALL]:execute, [MUTE]:cancel  
K.SHIFT[l ][r ]...INSTRUMENT[l ][r ]:select page...[ALL]:execute, [MUTE]:cancel  
MIDI CH[l ][r ]...INSTRUMENT[l ][r ]:select page...[ALL]:execute, [MUTE]:cancel  
Invert  
Copy  
Delete  
(Notes)...: continue to the next step  
[A]*[B]: simultaneously press both buttons [A] and [B]  
Boldface indicates the factory setting value.  
*: Parameters which can be set in a Patch (p.108)  
[A]+[B]: while holding button [A], press button [B]  
+: Parameters which can be transmitted as Individual data (p.39)  
*1: A distinction between Group A and B of MIDI channels will not be stored in a Patch. The MIDI channel will be saved as channel  
“A**” of Group A.  
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  Instrument list  
Piano  
PC CC00 Native Map  
001 000 Piano 1  
008 Piano 1w  
PC CC00 Native Map  
016 Barafon  
Voices SC88 Map  
Voices SC55 Map  
Voices  
Voices SC88 Map  
Voices SC55 Map  
Voices  
1 #  
1 #  
1 #  
1 #  
1 #  
1 #  
1 #  
1 #  
2 #  
2 #  
1
Barafon  
Barafon 2  
Log drum  
Xylophone  
Tubularbell  
Church Bell  
Carillon  
Santur  
1
-----  
1
1
1
2
2
2
2
2
2
Piano 1  
1
1
1
Piano 1  
Piano 1w  
Piano 1d  
-----  
1
1
1
017 Barafon 2  
024 Log drum  
014 000 Xylophone  
015 000 Tubular-bell  
008 Church Bell  
009 Carillon  
1
-----  
Piano 1w  
Piano 1d  
-----  
1
-----  
016 European Pf  
024 Piano + Str.  
002 000 Piano 2  
008 Piano 2w  
1
Xylophone  
Tubularbell  
Church Bell  
Carillon  
Santur  
-----  
1
1
1
1
1
1 *  
1 *  
1 *  
1 *  
2
Piano 2  
1
Piano 2  
Piano 2w  
-----  
1
Piano 2w  
-----  
1
1
016 Dance Piano  
003 000 Piano 3  
001 EG+Rhodes 1  
016 000 Santur  
001 Santur 2  
Piano 3  
1
2
2
1
2
2
2
2
Piano 3  
-----  
1
Santur 2  
Cimbalom  
-----  
EG+Rhodes 1  
EG+Rhodes 2  
Piano 3w  
Honky-tonk  
Old Upright  
E.Piano 1  
St.Soft EP  
-----  
008 Cimbalom  
016 Zither 1  
2
-----  
002 EG+Rhodes 2 2 #  
-----  
-----  
008 Piano 3w  
004 000 Honky-tonk  
008 Honky-tonk 2  
005 000 E.Piano 1  
008 St.Soft EP  
2
Piano 3w  
Honky-tonk  
HonkyTonk w  
E.Piano 1  
Detuned EP1  
-----  
1
2
2
1
2
017 Zither 2  
2
-----  
-----  
2
024 Dulcimer  
2
-----  
-----  
2
Organ  
1
017 000 Organ 1  
001 Organ 101  
008 Trem. Organ  
009 Organ.o  
2
2
2
2
1
1
1
1
Organ 1  
Organ 101  
DetunedOr.1  
Organ 109  
60'sOrgan 1  
60'sOrgan 2  
60'sOrgan 3  
-----  
1
2
2
2
1
1
1
Organ 1  
-----  
1
2
1
2 #  
2
009 Cho.E.Piano  
010 SilentRhodes  
016 FM+SA EP  
017 Dist E.Piano  
024 Wurly  
Detuned Or1  
-----  
2
-----  
-----  
2 #  
2
FM+SA EP  
-----  
2
E.Piano 1v  
-----  
2
1
016 60's Organ 1  
017 60's Organ 2  
018 60's Organ 3  
019 Farf Organ  
60's Organ1  
-----  
2
60'sE.Piano  
Hard Rhodes  
MellwRhodes  
E.Piano 2  
Detuned EP2  
St.FM EP  
Hard FM EP  
Harpsichord  
-----  
1
2
2
2
2
2
2
1
60s E.Piano  
-----  
-----  
025 Hard Rhodes  
2 #  
-----  
026 MellowRhodes 2 #  
006 000 E.Piano 2 2 #  
008 Detuned EP 2 2 #  
-----  
024 Cheese Organ 1 #  
CheeseOrgan  
-----  
1
-----  
E.Piano 2  
Detuned EP2  
E.Piano 2v  
-----  
1
2
2
025 D-50 Organ  
026 JUNO Organ  
027 Hybrid Organ  
028 VS Organ  
2
-----  
2
-----  
-----  
016 St.FM EP  
024 Hard FM EP  
007 000 Harpsichord  
001 Harpsichord2  
008 Coupled Hps.  
016 Harpsi.w  
2 #  
2 #  
1 #  
2
2
-----  
-----  
2
-----  
-----  
Harpsichord  
-----  
1
029 Digi Church  
032 70's E.Organ  
033 Even Bar  
2
-----  
-----  
2
Organ 4  
Even Bar  
Organ Bass  
-----  
1
2
1
Organ 4  
-----  
2
2 #  
1 #  
2 #  
2
Coupled Hps 2 *  
Coupled Hps  
Harpsi.w  
Harpsi.o  
-----  
2
1
2
2 #  
1 #  
2
Harpsi.w  
Harpsi.o  
-----  
1
2
040 Organ Bass  
048 5th Organ  
-----  
024 Harpsi.o  
-----  
032 Synth Harpsi  
008 000 Clav.  
008 Comp Clav.  
016 Reso Clav.  
024 Clav.o  
018 000 Organ 2  
2
Organ 2  
Organ 201  
-----  
1
Organ 2  
-----  
1
1 #  
1
Clav.  
-----  
1
Clav.  
1
001 Jazz Organ  
002 E.Organ 16+2  
008 Chorus Or.2  
009 Octave Organ  
032 Perc.Organ  
2
2
-----  
2
-----  
1
-----  
-----  
2
DetunedOr.2  
-----  
2
Detuned Or2  
-----  
2
2
-----  
-----  
2
032 Analog Clav.  
033 JP8 Clav. 1  
035 JP8 Clav. 2  
2
-----  
-----  
2
Organ 5  
Organ 3  
Rotary Org.  
RotaryOrg.S  
-----  
2
Organ 5  
Organ 3  
-----  
2
1
-----  
-----  
019 000 Organ 3  
2 #  
1 #  
1 #  
2
2 *  
1
2
1
-----  
-----  
008 Rotary Org.  
016 Rotary Org.S  
017 Rock Organ 1  
018 Rock Organ 2  
024 Rotary Org.F  
Chromatic percussion  
009 000 Celesta  
1
-----  
1 #  
Celesta  
1 *  
Celesta  
-----  
1
-----  
001 Pop Celesta  
2
-----  
2
-----  
-----  
010 000 Glockenspiel 1 #  
Glocknspiel  
Music Box  
Vibraphone  
Hard Vibe  
Vib.w  
1
Glockenspl  
Music Box  
Vibraphone  
-----  
1
1
1
1 #  
RotaryOrg.F  
ChurchOrg.1  
ChurchOrg.2  
ChurchOrg.3  
Organ Flute  
Trem.Flute  
-----  
1
1
2
2
1
2
-----  
011 000 Music Box  
012 000 Vibraphone  
001 Pop Vibe.  
1 #  
1
1
020 000 Church Org.1 1 #  
Church Org1  
Church Org2  
Church Org3  
-----  
1
2
2
1
008 Church Org.2  
016 Church Org.3  
024 Organ Flute  
032 Trem.Flute  
033 Theater Org.  
2 #  
2 #  
1 #  
2 #  
2
2
2
008 Vibraphone w  
009 Vibraphones  
013 000 Marimba  
008 Marimba w  
1
1 *  
Vib.w  
1
2
-----  
-----  
-----  
1 #  
1 #  
Marimba  
Marimba w  
1
Marimba  
Marimba w  
1
-----  
1
1
PC  
: program number(Instrument number)  
CC00  
:
: value of controller number 0 (Bank number, Variation number)  
: legato-enabled sounds  
Voices  
Remark #  
Remark *  
Remark +  
: number of voices used by the Instrument  
: same sounds as SC-88 map  
: same sound as SC-55 map  
: a percussive sound which cannot be played melodically. Use near C4  
(note number 60).  
Chapter 8. Appendix  
154  
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PC CC00 Native Map  
021 000 Reed Organ  
008 Wind Organ  
Voices SC88 Map  
Voices SC55 Map  
Voices  
PC CC00 Native Map  
Voices SC88 Map  
Voices SC55 Map  
Voices  
1 #  
2
Reed Organ  
-----  
1 *  
Reed Organ  
-----  
1
009 Feedback Gt2 2 #  
FeedbackGt2  
PowerGuitar  
Power Gt.2  
5th Dist.  
2
2
2
2
2
2
-----  
016 Power Guitar  
017 Power Gt.2  
018 5th Dist.  
2 #  
2
-----  
022 000 Accordion Fr  
008 Accordion It  
1
AccordionFr  
AccordionIt  
-----  
1
Accordion F  
Accordion I  
-----  
2
-----  
1
2
2
2 #  
2 #  
-----  
009 Dist. Accord  
2
024 Rock Rhythm  
Rock Rhythm  
RockRhythm2  
-----  
016 Cho. Accord  
024 Hard Accord  
025 Soft Accord  
2
-----  
-----  
025 Rock Rhythm2 2 #  
-----  
2
-----  
-----  
032 000 Gt.Harmonics 1 #  
Gt.Harmonix 1 *  
Gt.Feedback 1 *  
-----  
Gt.Harmonix  
Gt.Feedback  
-----  
1
2
-----  
-----  
008 Gt. Feedback  
009 Gt.Feedback2  
1 #  
2
1
023 000 Harmonica  
001 Harmonica 2  
024 000 Bandoneon  
008 Bandoneon 2  
016 Bandoneon 3  
1
Harmonica  
Harmonica 2  
Bandoneon  
-----  
1
2
1
Harmonica  
-----  
1
2
1
016 Ac.Gt.Harmnx 1 #  
Ac.Gt.Harm.  
-----  
1
-----  
2
Bandoneon  
-----  
024 E.Bass Harm.  
1
-----  
2
Bass  
033 000 Acoustic Bs.  
2
-----  
-----  
1
AcousticBs.  
-----  
2
Acoustic Bs  
-----  
1
1
Guitar  
025 000 Nylon-str.Gt  
001 Rockabilly  
2
2
Nylonstr.Gt  
Ukulele  
Nylon Gt.o  
VeloHarmnix  
Nylon Gt.2  
Lequint Gt.  
Steelstr.Gt  
12-str.Gt  
Nylon+Steel  
Mandolin  
-----  
1
1
2
1
1
1
1
2
2
2
Nylon Gt.  
Ukulele  
Nylon Gt.o  
-----  
1
1
2
008 Wild A.Bass  
016 Bass + OHH  
2
-----  
-----  
008 Ukulele  
1 #  
2
2
-----  
-----  
016 Nylon Gt.o  
024 Velo Harmnix  
032 Nylon Gt 2  
040 Lequint Gt.  
026 000 Steel-str.Gt  
008 12-str.Gt  
034 000 Fingered Bs.  
001 Fingered Bs2  
002 Jazz Bass  
1
FingeredBs.  
FingeredBs2  
Jazz Bass  
-----  
1
2
1
Fingered Bs  
-----  
1 #  
1
2
Nylon Gt.2  
-----  
1
1 #  
2
-----  
1 #  
1
003 Jazz Bass 2  
004 Rock Bass  
-----  
Steel Gt.  
12-str.Gt  
-----  
1
2
-----  
-----  
2
2
008 ChorusJazzBs  
016 F.Bass/Harm.  
035 000 Picked Bass  
001 Picked Bass2  
002 Picked Bass3  
003 Picked Bass4  
008 Muted PickBs  
016 P.Bass/Harm.  
036 000 Fretless Bs.  
001 Fretless Bs2  
002 Fretless Bs3  
003 Fretless Bs4  
004 Syn Fretless  
005 Mr.Smooth  
2
-----  
-----  
009 Nylon+Steel  
016 Mandolin  
2
1
-----  
-----  
2 #  
2
Mandolin  
-----  
1
1
Picked Bass  
-----  
1
Picked Bass  
-----  
1
017 Mandolin 2  
018 MandolinTrem  
032 Steel Gt.2  
2
2
-----  
-----  
2
-----  
-----  
1 #  
1
Steel Gt.2  
Jazz Gt.  
Mellow Gt.  
Pedal Steel  
Clean Gt.  
-----  
1
-----  
2
-----  
-----  
027 000 Jazz Gt.  
001 Mellow Gt.  
008 Pedal Steel  
028 000 Clean Gt.  
001 Clean Half  
1 *  
2
Jazz Gt.  
-----  
1
1
MutePickBs.  
-----  
1
-----  
2 #  
1 #  
1
1
-----  
1
Hawaiian Gt  
Clean Gt.  
-----  
1
1 #  
2
FretlessBs.  
FretlessBs2  
FretlessBs3  
FretlessBs4  
SynFretless  
Mr.Smooth  
-----  
1
2
2
2
2
2
Fretless Bs  
-----  
1
1
1
1
2 #  
2 #  
2 #  
2 #  
2
-----  
002 Open Hard 1  
003 Open Hard 2  
004 JC Clean Gt.  
008 Chorus Gt.  
009 JC Chorus Gt  
016 TC FrontPick  
017 TC Rear Pick  
018 TC Clean ff  
019 TC Clean 2:  
029 000 Muted Gt.  
001 Muted Dis.Gt  
002 TC Muted Gt.  
008 Funk Pop  
2
-----  
-----  
-----  
1
-----  
-----  
-----  
1
-----  
-----  
-----  
2
Chorus Gt.  
-----  
2
Chorus Gt.  
-----  
2
008 Wood+FlessBs  
037 000 Slap Bass 1  
001 Slap Pop  
-----  
2
1 #  
1
Slap Bass 1  
-----  
1
1
2
2
Slap Bass 1  
-----  
1
1
1
-----  
-----  
1
-----  
-----  
008 Reso Slap  
1 #  
2
Reso Slap  
-----  
-----  
2
-----  
-----  
009 Unison Slap  
038 000 Slap Bass 2  
008 FM Slap  
-----  
2
-----  
-----  
2 #  
2
Slap Bass 2  
-----  
Slap Bass 2  
-----  
1
Muted Gt.  
MutedDis.Gt  
-----  
1
Muted Gt.  
-----  
1
1 #  
2
1
039 000 Synth Bass 1 2 #  
SynthBass 1  
Syn.Bass 1  
Syn.Bass101  
-----  
1
-----  
001 SynthBass101 1 #  
Syn.Bass101 1 *  
1
1 #  
1 #  
2
Funk Pop  
Funk Gt.2  
OverdriveGt  
-----  
1
1
1
Funk Gt.  
Funk Gt.2  
OverdriveGt  
-----  
1
1
1
002 CS Bass  
2
-----  
-----  
-----  
-----  
-----  
016 Funk Gt.2  
003 JP-4 Bass  
004 JP-8 Bass  
005 P5 Bass  
1
-----  
030 000 OverdriveGt  
001 Overdrive 2  
002 Overdrive 3  
003 More Drive  
008 LP OverDrvGt  
009 LP OverDrv:  
031 000 DistortionGt  
001 Dist. Gt2 :  
2
-----  
2
1
-----  
2
-----  
-----  
006 JPMG Bass  
008 Acid Bass  
2
-----  
2
-----  
-----  
1 #  
1 #  
2 #  
1
Acid Bass  
TB303 Bass  
Tekno Bass  
-----  
1
1
2
Syn.Bass 3  
-----  
1
2
-----  
-----  
009 TB303 Bass  
010 Tekno Bass  
011 TB303 Bass 2  
012 Kicked TB303  
013 TB303 Saw Bs  
014 Rubber303 Bs  
015 Reso 303 Bs  
2
-----  
-----  
-----  
2
DistortionGt  
Dist. Gt2  
DazedGuitar  
-----  
1
2
2
Dist.Gt.  
-----  
1
-----  
2
2
-----  
-----  
002 Dazed Guitar  
003 Distortion:  
2 #  
2
-----  
1
-----  
-----  
-----  
1
-----  
-----  
004 Dist.Fast :  
2
-----  
-----  
1
-----  
-----  
008 Feedback Gt.  
2 #  
FeedbackGt.  
2
Feedback Gt  
2
016 Reso SH Bass 1 #  
Reso SHBass  
1
-----  
Chapter 8. Appendix  
155  
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PC CC00 Native Map  
017 303 Sqr Bs  
Voices SC88 Map  
Voices SC55 Map  
Voices  
PC CC00 Native Map  
Voices SC88 Map  
Voices SC55 Map  
Voices  
1
1
1
-----  
-----  
-----  
-----  
048 000 Timpani  
1 #  
Timpani  
1
Timpani  
1
018 TB303 DistBs  
024 Arpeggio Bs  
-----  
Ensemble  
049 000 Strings  
-----  
:
2
Strings  
Strings 2  
-----  
1
Strings  
-----  
1
040 000 Synth Bass 2 2 #  
SynthBass 2  
Syn.Bass201  
ModularBass  
Seq Bass  
-----  
2
2
2
2
Syn.Bass 2  
-----  
2
001 Bright Str:  
002 ChamberStr:  
003 Cello sect.  
1
1
001 SynthBass201 2 #  
2
-----  
002 Modular Bass  
003 Seq Bass  
2 #  
2 #  
1
-----  
1
-----  
-----  
-----  
008 Orchestra  
2
Orchestra  
Orchestra 2  
TremoloOrch  
Choir Str.  
-----  
2
2
2
2
Orchestra  
-----  
2
004 MG Bass  
-----  
009 Orchestra 2  
010 Tremolo Orch  
011 Choir Str.  
2
005 Mg Oct Bass 1  
006 MG Oct Bass2  
007 MG Blip Bs:  
2
-----  
-----  
2 #  
2
-----  
2
-----  
-----  
-----  
2
-----  
-----  
012 Strings+Horn  
016 St. Strings  
2
-----  
008 Beef FM Bass 2 #  
Beef FMBass  
X Wire Bass  
-----  
2
2
Syn.Bass 4  
-----  
2
2
St.Strings  
VeloStrings  
-----  
2
2
-----  
009 Dly Bass  
2
024 Velo Strings  
032 Oct Strings1  
033 Oct Strings2  
050 000 SlowStrings  
001 SlowStrings2  
008 Legato Str.  
2 #  
2
-----  
010 X Wire Bass  
011 WireStr Bss  
012 Blip Bass :  
013 RubberBass 1  
016 RubberBass 2  
2 #  
2
-----  
-----  
-----  
-----  
2
-----  
-----  
2
-----  
-----  
1
SlowStrings  
Slow Str. 2  
Legato Str.  
WarmStrings  
St.SlowStr.  
SynStrings1  
OB Strings  
-----  
1
1
2
2
2
2
2
SlowStrings  
-----  
1
2
-----  
-----  
1
2
Rubber Bass 2 *  
Rubber Bass  
-----  
2
2 #  
2 #  
2
-----  
017 SH101 Bass 1 1 #  
018 SH101 Bass 2 1 #  
SH101Bass 1  
1
1
2
009 Warm Strings  
010 St.Slow Str.  
051 000 Syn.Strings1  
001 OB Strings  
-----  
SH101Bass 2  
-----  
-----  
019 Smooth Bass  
020 SH101 Bass 3  
021 Spike Bass  
022 House Bass:  
023 KG Bass  
2 #  
1
Smooth Bass  
-----  
-----  
2
SynStrings1  
-----  
1
-----  
2
1
-----  
-----  
002 StackStrings  
003 JP Strings  
2
-----  
2
-----  
-----  
2
-----  
-----  
2
-----  
-----  
008 Syn.Strings3  
009 Syn.Strings4  
016 High Strings  
017 Hybrid Str.  
2 #  
2
SynStrings3  
-----  
2 *  
SynStrings3  
-----  
2
024 Sync Bass  
025 MG 5th Bass  
026 RND Bass  
2
-----  
-----  
2
-----  
-----  
2
-----  
-----  
2
-----  
-----  
2
-----  
-----  
027 WowMG Bass  
028 Bubble Bass  
2
-----  
-----  
024 Tron Strings  
025 Noiz Strings  
052 000 Syn.Strings2  
001 Syn.Strings5  
002 JUNO Strings  
008 Air Strings  
2
-----  
-----  
2
-----  
-----  
2
-----  
-----  
Strings/orchestra  
2 #  
2
SynStrings2 2 *  
SynStrings2  
-----  
2
1
041 000 Violin  
:
2
Violin  
-----  
1
Violin  
-----  
1
-----  
-----  
-----  
001 Violin Atk:  
008 Slow Violin  
2
2
-----  
1
Slow Violin  
Viola  
1
Slow Violin  
Viola  
-----  
1
2
-----  
042 000 Viola  
:
2
1
1
053 000 Choir Aahs  
008 St.ChoirAahs  
009 Melted Choir  
010 Church Choir  
016 Choir Hahs  
024 Chorus Lahs  
032 Chorus Aahs  
033 Male Aah+Str  
054 000 Voice Oohs  
008 Voice Dahs  
055 000 SynVox  
008 Syn.Voice  
1
Choir Aahs  
St.Choir  
Mello Choir  
-----  
1
2
2
Choir Aahs  
-----  
001 Viola Atk.:  
2
-----  
2
043 000 Cello  
:
2
Cello  
1
Cello  
-----  
1
2
-----  
001 Cello Atk.:  
2
-----  
2
-----  
044 000 Contrabass  
045 000 Tremolo Str  
008 Slow Tremolo  
009 Suspense Str  
046 000 PizzicatoStr  
001 Vcs&Cbs Pizz  
002 Chamber Pizz  
003 St.Pizzicato  
008 Solo Pizz.  
1
Contrabass  
Tremolo Str  
SlowTremolo  
SuspenseStr  
Pizz. Str.  
-----  
1
1
1
2
1
Contrabass  
Tremolo Str  
-----  
1
1
1
-----  
-----  
1 #  
1 #  
2 #  
1 #  
2
1
-----  
-----  
2
ChoirAahs 2  
-----  
1 *  
Choir Aahs2  
-----  
1
1
1
-----  
2
Pizzicato  
-----  
1
1 #  
1
Voice Oohs  
-----  
1 *  
Voice Oohs  
-----  
2
-----  
-----  
1 #  
2 #  
2
SynVox  
Syn.Voice  
-----  
1 *  
SynVox  
-----  
2
-----  
-----  
2
1
-----  
-----  
009 Silent Night  
016 VP330 Choir  
017 Vinyl Choir  
-----  
016 Solo Spic.  
1
-----  
-----  
1
-----  
-----  
047 000 Harp  
1 #  
1
Harp  
1
Harp  
1
2
-----  
-----  
016 Synth Harp  
-----  
-----  
056 000 OrchestraHit  
008 Impact Hit  
2 #  
2 #  
Orch. Hit  
Impact Hit  
2
Orchest.Hit  
-----  
2
2
PC  
: program number(Instrument number)  
CC00  
:
: value of controller number 0 (Bank number, Variation number)  
: legato-enabled sounds  
Voices  
Remark #  
Remark *  
Remark +  
: number of voices used by the Instrument  
: same sounds as SC-88 map  
: same sound as SC-55 map  
: a percussive sound which cannot be played melodically. Use near C4  
(note number 60).  
Chapter 8. Appendix  
156  
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PC CC00 Native Map  
009 Philly Hit  
010 Double Hit  
011 Perc.Hit  
Voices SC88 Map  
Voices SC55 Map  
Voices  
PC CC00 Native Map  
064 000 SynthBrass 2  
001 Soft Brass  
Voices SC88 Map  
Voices SC55 Map  
Voices  
2 #  
2 #  
1
Philly Hit  
Double Hit  
-----  
2
2
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
2
Syn.Brass 2 2 *  
Syn.Brass 2  
2
2
Soft Brass  
-----  
2
-----  
002 Warm Brass  
008 SynBrass sfz  
009 OB Brass  
2
-----  
012 Shock Wave  
016 Lo Fi Rave  
017 Techno Hit  
018 Dist.Hit  
2
-----  
1
Syn.Brass 4  
-----  
1 *  
Syn.Brass 4  
-----  
1
2
2 #  
1
Lo Fi Rave  
-----  
2
2
010 Reso Brass  
016 Velo Brass 1  
017 Transbrass  
2
-----  
-----  
1
-----  
2 #  
2
VeloBrass 1  
VeloBrass 2  
2
2
Analog Brs2  
-----  
019 Bam Hit  
1
-----  
020 Bit Hit  
1
-----  
Reed  
021 Bim Hit  
1
-----  
065 000 Soprano Sax  
008 SopranoExp.  
066 000 Alto Sax  
008 AltoSax Exp.  
009 Grow Sax  
1
1
1
1
1
2
2
2
1
2
2
2
1
1
1
Soprano Sax  
-----  
1
Soprano Sax  
-----  
1
1
022 Technorg Hit  
023 Rave Hit  
024 Strings Hit  
025 Stack Hit  
1
-----  
2
-----  
Alto Sax  
Hyper Alto  
-----  
1
Alto Sax  
-----  
2
-----  
1
2
-----  
-----  
Brass  
057 000 Trumpet  
016 AltoSax + Tp  
067 000 Tenor Sax  
001 Tenor Sax :  
008 BreathyTn.:  
009 St.Tenor Sax  
068 000 Baritone Sax  
001 Bari. Sax :  
-----  
-----  
1
Trumpet  
Trumpet 2  
-----  
1
Trumpet  
-----  
1
Tenor Sax  
-----  
2
1
1
1
Tenor Sax  
-----  
1
001 Trumpet 2  
1 #  
1
1
002 Trumpet  
:
-----  
BreathyTnr.  
-----  
-----  
008 Flugel Horn  
016 4th Trumpets  
024 Bright Tp.  
1 #  
2
Flugel Horn  
-----  
1
-----  
-----  
-----  
BaritoneSax  
-----  
BaritoneSax  
-----  
1
1
2
Bright Tp.  
Warm Tp.  
-----  
2
2
-----  
025 Warm Tp.  
2 #  
1
-----  
069 000 Oboe  
008 Oboe Exp.  
Oboe  
Oboe  
032 Syn. Trumpet  
058 000 Trombone  
001 Trombone 2  
002 Twin bones  
008 Bs. Trombone  
059 000 Tuba  
-----  
-----  
-----  
1
Trombone  
Trombone 2  
-----  
1
Trombone  
Trombone 2  
-----  
1
016 Multi Reed  
-----  
-----  
1
2 *  
2
070 000 English Horn 1 #  
EnglishHorn  
Bassoon  
Clarinet  
Bs Clarinet  
-----  
1
1
1
1
EnglishHorn  
Bassoon  
Clarinet  
-----  
1
1
1
2
071 000 Bassoon  
072 000 Clarinet  
008 Bs Clarinet  
016 Multi Wind  
1 #  
1
1
-----  
-----  
1 #  
1 #  
Tuba  
1
1
1
Tuba  
-----  
1
1
1 #  
1
001 Tuba 2  
Tuba 2  
Muted Tp.  
-----  
-----  
060 000 MutedTrumpet 1 #  
008 Muted Horns  
061 000 French Horns 1 #  
MuteTrumpet  
-----  
Pipe  
073 000 Piccolo  
1
1 #  
1
Piccolo  
-----  
1
1
Piccolo  
-----  
1
1
FrenchHorns  
Fr.Horn 2  
-----  
1
French Horn  
Fr.Horn 2  
-----  
2
001 Piccolo  
008 Nay  
:
001 Fr.Horn 2  
2 #  
2
2 *  
2
2
-----  
-----  
002 Horn + Orche  
003 Wide FreHrns  
008 F.Hrn Slow:  
009 Dual Horns  
016 Synth Horn  
024 F.Horn Rip  
009 Nay Tremolo  
016 Di  
2
-----  
-----  
2
-----  
-----  
2
-----  
-----  
1
Fr.HornSolo  
-----  
1
-----  
074 000 Flute  
001 Flute 2  
1 #  
1
Flute  
Flute  
-----  
2
-----  
:
-----  
2
Horn Orch  
-----  
2
-----  
002 Flute Exp.  
003 Flt Travelso  
008 Flute + Vln  
1
-----  
-----  
1
-----  
2
-----  
-----  
062 000 Brass 1  
2
Brass 1  
-----  
1 *  
Brass 1  
-----  
1
2
-----  
-----  
001 Brass ff  
002 Bones Sect.  
008 Brass 2  
1
016 Tron Flute  
1
-----  
-----  
1
-----  
-----  
075 000 Recorder  
076 000 Pan Flute  
008 Kawala  
1 #  
2 #  
2 #  
2
Recorder  
Pan Flute  
Kawala  
-----  
1 *  
2
Recorder  
Pan Flute  
-----  
1
1
2
Brass 2  
-----  
2
1
Brass 2  
-----  
2
009 Brass 3  
2
2
010 Brass sfz  
2
-----  
-----  
016 Zampona  
-----  
016 Brass Fall  
1 #  
1
Brass Fall  
-----  
-----  
017 Zampona Atk  
077 000 Bottle Blow  
078 000 Shakuhachi  
001 Shakuhachi:  
079 000 Whistle  
001 Whistle 2  
1
-----  
-----  
017 Trumpet Fall  
024 Octave Brass  
025 Brass + Reed  
063 000 SynthBrass1  
001 JUNO Brass  
002 StackBrass  
003 SH-5 Brass  
004 MKS Brass  
008 Pro Brass  
-----  
2 #  
2 #  
2
Bottle Blow  
Shakuhachi  
-----  
2
Bottle Blow  
Shakuhachi  
-----  
2
2
2
-----  
-----  
2 *  
2
-----  
-----  
2
SynthBrass1  
Poly Brass  
-----  
2
Syn.Brass 1  
-----  
2
1 #  
2
Whistle  
-----  
1 *  
1 *  
Whistle  
-----  
1
1
2
2
2
-----  
080 000 Ocarina  
1 #  
Ocarina  
Ocarina  
2
-----  
-----  
Synth lead  
081 000 Square Wave  
001 MG Square  
2
-----  
-----  
2
Square Wave 2 *  
Square Wave  
Square  
-----  
2
2
Syn.Brass 3  
Quack Brass  
OctaveBrass  
-----  
2 *  
2
Syn.Brass 3  
-----  
2
2
1
Square  
1 *  
1
1
009 P5 Brass  
2
002 Hollow Mini  
1 #  
2 #  
Hollow Mini  
Mellow FM  
016 Oct SynBrass  
017 Hybrid Brass  
2
2
Analog Brs1  
-----  
003 Mellow FM  
2
-----  
2
Chapter 8. Appendix  
157  
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PC CC00 Native Map  
004 CC Solo  
Voices SC88 Map  
Voices SC55 Map  
Voices  
PC CC00 Native Map  
085 000 Charang  
008 Dist.Lead  
Voices SC88 Map  
Voices SC55 Map  
Voices  
2 #  
2 #  
2 #  
1
CC Solo  
Shmoog  
LM Square  
Sine Wave  
-----  
2
-----  
2 #  
2 #  
2
Charang  
Dist.Lead  
-----  
2 *  
Charang  
-----  
2
005 Shmoog  
2
-----  
2
006 LM Square  
008 2600 Sine  
2
-----  
009 Acid Guitar1  
010 Acid Guitar2  
016 P5 Sync Lead  
017 Fat Sync Lead  
018 Rock Lead  
-----  
1 *  
Sine Wave  
-----  
1
2
-----  
-----  
009 Sine Lead  
1
1
-----  
-----  
010 KG Lead  
1
-----  
-----  
2
-----  
-----  
016 P5 Square  
017 OB Square  
018 JP-8 Square  
024 Pulse Lead  
025 JP8 PulseLd1  
026 JP8 PulseLd2  
027 MG Reso. Pls  
082 000 Saw Wave  
001 OB2 Saw  
1
-----  
-----  
2
-----  
-----  
1
-----  
-----  
019 5th DecaSync  
020 Dirty Sync  
2
-----  
-----  
1
-----  
-----  
1
-----  
-----  
2
-----  
-----  
024 JUNO Sub Osc  
086 000 Solo Vox  
008 Vox Lead  
1
-----  
-----  
2
-----  
-----  
2 #  
2
Solo Vox  
-----  
2 *  
Solo Vox  
-----  
2
2
1
-----  
-----  
1
-----  
-----  
009 LFO Vox  
2
-----  
-----  
2
Saw Wave  
Saw  
2 *  
1 *  
2
Saw Wave  
Saw  
-----  
2
087 000 5th Saw Wave 2 #  
5th Saw  
Big Fives  
-----  
2 *  
5th Saw  
-----  
1
1
001 Big Fives  
002 5th Lead  
2 #  
2
2
002 Pulse Saw  
003 Feline GR  
2 #  
2 #  
2 #  
2 #  
2 #  
1 #  
2 #  
2
Pulse Saw  
Feline GR  
Big Lead  
Velo Lead  
GR-300  
LA Saw  
Doctor Solo  
-----  
-----  
2
-----  
003 5th Ana.Clav  
008 4th Lead  
2
-----  
-----  
004 Big Lead  
2
-----  
2
-----  
-----  
005 Velo Lead  
2
-----  
088 000 Bass & Lead  
001 Big & Raw  
2 #  
2 #  
2 #  
1
Bass & Lead 2 *  
Bass & Lead  
-----  
2
006 GR-300  
2
-----  
Big & Raw  
Fat & Perky  
-----  
2
2
007 LA Saw  
1
-----  
002 Fat & Perky  
003 JUNO Rave  
004 JP8 BsLead 1  
005 JP8 BsLead 2  
006 SH-5 Bs.Lead  
-----  
008 Doctor Solo  
009 Fat Saw Lead  
011 D-50 Fat Saw  
016 Waspy Synth  
017 PM Lead  
2 *  
Doctor Solo  
-----  
2
-----  
1
-----  
-----  
2
-----  
-----  
2
-----  
-----  
2 #  
1
Waspy Synth  
-----  
2
-----  
2
-----  
-----  
-----  
Synth pad, etc  
089 000 Fantasia  
018 CS Saw Lead  
024 MG Saw 1  
025 MG Saw 2  
026 OB Saw 1  
1
-----  
-----  
2 #  
Fantasia  
Fantasia 2  
-----  
2 *  
Fantasia  
-----  
2
1
1
-----  
-----  
001 Fantasia 2  
2 #  
2
2
1
-----  
-----  
002 New Age Pad  
003 Bell Heaven  
090 000 Warm Pad  
001 Thick Matrix  
002 Horn Pad  
-----  
1
-----  
-----  
2
-----  
-----  
027 OB Saw 2  
1
-----  
-----  
1 #  
2
Warm Pad  
Thick Pad  
Horn Pad  
RotaryStrng  
Soft Pad  
-----  
1 *  
2
Warm Pad  
-----  
028 D-50 Saw  
1
-----  
-----  
029 SH-101 Saw  
030 CS Saw  
1
-----  
-----  
2 #  
2 #  
2
2
-----  
1
-----  
-----  
003 Rotary Strng  
004 OB Soft Pad  
008 Octave Pad  
009 Stack Pad  
2
-----  
031 MG Saw Lead  
032 OB Saw Lead  
033 P5 Saw Lead  
034 MG unison  
035 Oct Saw Lead  
040 SequenceSaw1  
041 SequenceSaw2  
042 Reso Saw  
043 Cheese Saw 1  
044 Cheese Saw 2  
045 Rhythmic Saw  
083 000 Syn.Calliope  
001 Vent Synth  
1
-----  
-----  
2
-----  
1
-----  
-----  
2
-----  
2
-----  
-----  
2
-----  
-----  
2
-----  
-----  
091 000 Polysynth  
001 80's PolySyn  
002 Polysynth 2  
003 Poly King  
2 #  
2 #  
2
Polysynth  
80'sPolySyn  
-----  
2 *  
Polysynth  
-----  
2
2
-----  
-----  
2
2
-----  
-----  
-----  
1
-----  
-----  
2
-----  
-----  
1
-----  
-----  
008 Power Stack  
009 Octave Stack  
010 Reso Stack  
011 Techno Stack  
092 000 Space Voice  
001 Heaven II  
2
-----  
-----  
1
-----  
-----  
2
-----  
-----  
2
-----  
-----  
1
-----  
-----  
2
-----  
-----  
2
-----  
-----  
2 #  
2 #  
SynCalliope 2 *  
SynCalliope  
-----  
2
2
1 #  
2 #  
2
Space Voice 1 *  
Space Voice  
-----  
1
Vent Synth  
PurePanLead  
ChifferLead  
-----  
2
Heaven II  
-----  
2
002 Pure PanLead 2 #  
2
-----  
002 SC Heaven  
008 Cosmic Voice  
009 Auh Vox  
-----  
084 000 Chiffer Lead  
001 TB Lead  
2 #  
2
2 *  
ChifferLead  
-----  
2
-----  
-----  
1
-----  
-----  
008 Mad Lead  
2
-----  
-----  
010 AuhAuh  
2
-----  
-----  
PC  
: program number(Instrument number)  
CC00  
:
: value of controller number 0 (Bank number, Variation number)  
: legato-enabled sounds  
Voices  
Remark #  
Remark *  
Remark +  
: number of voices used by the Instrument  
: same sounds as SC-88 map  
: same sound as SC-55 map  
: a percussive sound which cannot be played melodically. Use near C4  
(note number 60).  
Chapter 8. Appendix  
158  
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PC CC00 Native Map  
011 Vocorderman  
Voices SC88 Map  
-----  
Voices SC55 Map  
-----  
Voices  
PC CC00 Native Map  
101 000 Brightness  
001 Shining Star  
002 OB Stab  
Voices SC88 Map  
Voices SC55 Map  
Voices  
2
2 #  
2
Brightness  
-----  
2 *  
Brightness  
-----  
2
093 000 Bowed Glass 2 #  
Bowed Glass 2 *  
Bowed Glass  
-----  
2
001 SoftBellPad  
002 JP8 Sqr Pad  
003 7thBelPad  
2
-----  
-----  
-----  
1
-----  
-----  
2
-----  
008 Org Bell  
2
-----  
-----  
2
-----  
102 000 Goblin  
001 Goblinson  
002 50's Sci-Fi  
003 Abduction  
2 #  
2 #  
2 #  
2
Goblin  
Goblinson  
50's Sci-Fi  
-----  
2 *  
2
Goblin  
-----  
2
094 000 Metal Pad  
001 Tine Pad  
2 #  
2 #  
2 #  
2 #  
2
Metal Pad  
Tine Pad  
Panner Pad  
Halo Pad  
-----  
2 *  
2
Metal Pad  
-----  
2
2
2
-----  
002 Panner Pad  
095 000 Halo Pad  
001 Vox Pad  
2
-----  
-----  
2 *  
Halo Pad  
-----  
004 Auhbient  
2
-----  
-----  
005 LFO Pad  
2
-----  
-----  
002 Vox Sweep  
008 Horror Pad  
096 000 Sweep Pad  
001 Polar Pad  
2
-----  
-----  
006 Random Str  
007 Random Pad  
008 LowBirds Pad  
009 Falling Down  
010 LFO RAVE  
011 LFO Horror  
012 LFO Techno  
013 Alternative  
014 UFO FX  
2
-----  
-----  
2
-----  
-----  
2
-----  
-----  
1 #  
1 #  
1 #  
2 #  
2 #  
2
Sweep Pad  
Polar Pad  
Converge  
Shwimmer  
CelestialPd  
-----  
1 *  
1
Sweep Pad  
-----  
1
2
-----  
-----  
2
-----  
-----  
008 Converge  
1
-----  
2
-----  
-----  
009 Shwimmer  
010 Celestial Pd  
011 Bag Sweep  
2
-----  
2
-----  
-----  
2
-----  
2
-----  
-----  
-----  
2
-----  
-----  
2
-----  
-----  
Synth SFX  
097 000 Ice Rain  
001 Harmo Rain  
002 African wood  
003 Anklung Pad  
004 Rattle Pad  
008 Clavi Pad  
015 Gargle Man  
016 Sweep FX  
103 000 Echo Drops  
001 Echo Bell  
1
-----  
-----  
2 #  
2 #  
2 #  
2
Ice Rain  
Harmo Rain  
AfricanWood  
-----  
2 *  
2
Ice Rain  
-----  
2
1
-----  
-----  
1 #  
2 #  
2 #  
2 #  
2 #  
2 #  
2 #  
2
Echo Drops  
Echo Bell  
Echo Pan  
Echo Pan 2  
Big Panner  
Reso Panner  
Water Piano  
-----  
1 *  
2 *  
2 *  
2
Echo Drops  
Echo Bell  
Echo Pan  
-----  
1
2
2
2
-----  
-----  
002 Echo Pan  
2
-----  
-----  
003 Echo Pan 2  
004 Big Panner  
005 Reso Panner  
006 Water Piano  
008 Pan Sequence  
009 Aqua  
2 #  
2 #  
2 #  
2 #  
2
Clavi Pad  
Soundtrack  
Ancestral  
Prologue  
-----  
2
-----  
2
-----  
098 000 Soundtrack  
001 Ancestral  
2 *  
2
Soundtrack  
-----  
2
2
-----  
2
-----  
002 Prologue  
2
-----  
-----  
003 Prologue 2  
004 Hols Strings  
008 Rave  
-----  
2
-----  
-----  
2
-----  
-----  
104 000 Star Theme  
001 Star Theme 2  
008 Dream Pad  
009 Silky Pad  
2 #  
2 #  
2
Star Theme  
StarTheme 2  
-----  
2 *  
Star Theme  
-----  
2
2 #  
2 #  
1 #  
2 #  
2 #  
2 #  
Rave  
2
-----  
2
099 000 Crystal  
001 Syn Mallet  
002 Soft Crystal  
003 Round Glock  
004 Loud Glock  
Crystal  
2 *  
1 *  
2
Crystal  
Syn Mallet  
-----  
2
-----  
Syn Mallet  
SoftCrystal  
Round Glock  
Loud Glock  
GlocknChime  
Clear Bells  
X'mas Bell  
Vibra Bells  
Digi Bells  
-----  
1
2
-----  
-----  
016 New Century  
017 7th Atmos.  
018 Galaxy Way  
1
-----  
-----  
2
-----  
2
-----  
-----  
2
-----  
2
-----  
-----  
005 GlockenChime 2 #  
2
-----  
006 Clear Bells  
007 ChristmasBel  
008 Vibra Bells  
009 Digi Bells  
2 #  
2 #  
2 #  
2 #  
2
2
-----  
Ethnic, etc  
105 000 Sitar  
001 Sitar 2  
2
-----  
1 #  
2 #  
2 #  
2
Sitar  
1 *  
2 *  
2
Sitar  
Sitar 2  
-----  
1
2
-----  
Sitar 2  
DetuneSitar  
-----  
2
2
-----  
002 Detune Sitar  
003 Sitar 3  
010 Music Bell  
011 Analog Bell  
016 Choral Bells  
017 Air Bells  
-----  
-----  
1
-----  
-----  
008 Tambra  
1 #  
2 #  
1 #  
1 #  
2 #  
2
Tambra  
Tamboura  
Banjo  
1
2
1
1
2
-----  
2 #  
2 #  
2 #  
2 #  
2
ChoralBells  
Air Bells  
Bell Harp  
Gamelimba  
-----  
2
2
2
2
-----  
016 Tamboura  
106 000 Banjo  
001 Muted Banjo  
008 Rabab  
-----  
-----  
Banjo  
-----  
1
018 Bell Harp  
-----  
Muted Banjo  
Rabab  
-----  
019 Gamelimba  
020 JUNO Bell  
100 000 Atmosphere  
001 Warm Atmos  
002 Nylon Harp  
003 Harpvox  
-----  
-----  
-----  
009 San Xian  
016 Gopichant  
024 Oud  
-----  
2 #  
2 #  
2 #  
2 #  
2 #  
Atmosphere 2 *  
Atmosphere  
-----  
2
2 #  
2 #  
2
Gopichant  
Oud  
2
2
-----  
Warm Atmos  
Nylon Harp  
Harpvox  
HollowRels.  
NylonRhodes  
Ambient Pad  
-----  
2
2
2
2
2
2
-----  
-----  
028 Oud+Strings  
032 Pi Pa  
-----  
-----  
-----  
1
-----  
-----  
004 HollowReleas  
-----  
107 000 Shamisen  
001 Tsugaru  
1 #  
2 #  
2
Shamisen  
Tsugaru  
-----  
1 *  
Shamisen  
-----  
1
005 Nylon+Rhodes 2 #  
-----  
2
006 Ambient Pad  
007 Invisible  
2 #  
2
-----  
008 Syn Shamisen  
108 000 Koto  
001 Gu Zheng  
008 Taisho Koto  
-----  
-----  
2
Koto  
1 *  
Koto  
-----  
1
008 Pulsey Key  
009 Noise Piano  
2
-----  
-----  
2
-----  
2
-----  
-----  
1 #  
Taisho Koto  
1
Taisho Koto  
2
Chapter 8. Appendix  
159  
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PC CC00 Native Map  
016 Kanoon  
Voices SC88 Map  
Voices SC55 Map  
Voices  
PC CC00 Native Map  
119 000 Synth Drum  
008 808 Tom  
Voices SC88 Map  
1 # + Synth Drum  
2 # + 808 Tom  
1 # + Elec Perc  
Voices SC55 Map  
Voices  
1 +  
2 #  
2
Kanoon  
-----  
2
-----  
1 * + Synth Drum  
019 Kanoon+Choir  
024 Oct Harp  
109 000 Kalimba  
008 Sanza  
-----  
2
+
808 Tom  
1 +  
1
-----  
-----  
009 Elec Perc  
1 * + Elec Perc  
1 +  
1
Kalimba  
-----  
1
Kalimba  
-----  
1
1
1
010 Sine Perc.  
011 606 Tom  
1
1
1
-----  
-----  
-----  
-----  
-----  
-----  
2
+
+
110 000 Bagpipe  
008 Didgeridoo  
111 000 Fiddle  
008 Er Hu  
1 #  
1
Bagpipe  
-----  
1
Bagpipe  
-----  
012 909 Tom  
+
120 000 Reverse Cym. 1 # + Reverse Cym 1 * + Reverse Cym 1 +  
1 #  
1
Fiddle  
-----  
1 *  
Fiddle  
-----  
001 Reverse Cym2 1 # + ReverseCym2  
1
+
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
002 Reverse Cym3  
008 Rev.Snare 1  
009 Rev.Snare 2  
016 Rev.Kick 1  
017 Rev.ConBD  
024 Rev.Tom 1  
025 Rev.Tom 2  
1
+
-----  
009 Gao Hu  
1
-----  
-----  
1 # + Rev.Snare 1  
1 # + Rev.Snare 2  
1 # + Rev.Kick 1  
1 # + Rev.ConBD  
1 # + Rev.Tom 1  
1 # + Rev.Tom 2  
1
1
1
1
1
1
+
+
+
+
+
+
112 000 Shanai  
001 Shanai 2  
008 Pungi  
1 #  
1 #  
1 #  
2 #  
1
Shanai  
Shanai 2  
Pungi  
Hichiriki  
-----  
1 *  
1
Shanai  
-----  
1
1
-----  
016 Hichiriki  
2
-----  
024 Mizmar  
-----  
032 Suona 1  
033 Suona 2  
1
-----  
-----  
SFX  
121 000 Gt.FretNoise  
001 Gt.Cut Noise  
002 String Slap  
1
-----  
-----  
1 #  
Gt.FretNoiz  
1 *  
Gt.FretNoiz  
1
Percussive  
113 000 Tinkle Bell  
008 Bonang  
1 # + Gt.CutNoise  
1 # + String Slap  
1 # + Gt.CutNz. 2  
1 # + Dist.CutNz.  
1 # + Bass Slide  
1 # + Pick Scrape  
1 * + Gt.CutNoise  
1 * + String Slap  
1 +  
1 +  
1 #  
1 #  
1 #  
Tinkle Bell  
Bonang  
1 *  
1
Tinkle Bell  
-----  
1
003 Gt.CutNoise2  
004 Dist.CutNoiz  
005 Bass Slide  
1
1
1
1
+
+
+
+
-----  
009 Gender  
Gender  
1
-----  
-----  
010 Gamelan Gong 1 #  
GamelanGong  
St.Gamelan  
-----  
1
-----  
-----  
011 St.Gamelan  
012 Jang-Gu  
2 #  
2
2
-----  
006 Pick Scrape  
008 Gt. FX Menu  
009 Bartok Pizz.  
010 Guitar Slap  
011 Chord Stroke  
012 Biwa Stroke  
013 Biwa Tremolo  
-----  
-----  
1
1
1
1
1
1
-----  
-----  
-----  
-----  
-----  
-----  
-----  
016 RAMA Cymbal 1 #  
RAMA Cymbal  
Agogo  
1
1
1
-----  
-----  
114 000 Agogo  
1 #  
1 #  
1
Agogo  
-----  
1
1
+
-----  
008 Atarigane  
016 Tambourine  
115 000 Steel Drums  
001 Island Mlt  
Atarigane  
-----  
-----  
+
-----  
+
+
-----  
1 #  
2
Steel Drums 1 *  
Steel Drums  
-----  
-----  
-----  
122 000 Breath Noise 1 #  
BreathNoise 1 *  
BreathNoise  
1
116 000 Woodblock  
008 Castanets  
1 # + Woodblock  
1 * + Woodblock  
1 +  
001 Fl.Key Click  
123 000 Seashore  
001 Rain  
1 # + Fl.KeyClick  
1 # + Seashore  
1 # + Rain  
1 * + Fl.KeyClick  
1 * + Seashore  
1 * + Rain  
1 * + Thunder  
1 * + Wind  
2 * + Stream  
2 * + Bubble  
-----  
1 +  
1 +  
1 +  
1 +  
1 +  
2 +  
2 +  
1 # + Castanets  
1 * + Castanets  
1 +  
016 Angklung  
1
2
1
1
-----  
-----  
-----  
-----  
-----  
017 Angkl Rhythm  
024 Finger Snaps  
032 909 HandClap  
117 000 Taiko  
001 Small Taiko  
008 Concert BD  
016 Jungle BD  
017 Techno BD  
018 Bounce  
-----  
002 Thunder  
003 Wind  
1 # + Thunder  
1 # + Wind  
+
+
-----  
-----  
004 Stream  
2 # + Stream  
2 # + Bubble  
1 # + Taiko  
-----  
1 # + Concert BD  
1 * + Taiko  
1 +  
005 Bubble  
1
+
-----  
006 Wind 2  
1
1
1
+
-----  
-----  
-----  
1 * + Concert BD  
1 +  
016 Pink Noise  
017 White Noise  
124 000 Bird  
001 Dog  
-----  
1
1
1
+
+
+
-----  
-----  
-----  
-----  
-----  
-----  
-----  
2 # + Bird  
2 * + Bird  
1 * + Dog  
1 * + HorseGallop  
1 * + Bird 2  
2 +  
1 +  
1 +  
1 +  
1 # + Dog  
118 000 Melo. Tom 1  
001 Real Tom  
1 # + Melo. Tom 1 1 * + Melo. Tom 1 1 +  
002 Horse-Gallop  
003 Bird 2  
1 # + HorseGallop  
1 # + Bird 2  
1 # + Kitty  
2 # + Real Tom  
1 # + Melo. Tom 2  
2 # + Rock Tom  
2
+
-----  
008 Melo. Tom 2  
009 Rock Tom  
016 Rash SD  
1 * + Melo. Tom 2  
1 +  
004 Kitty  
1
1
+
+
-----  
-----  
2
+
-----  
-----  
-----  
-----  
-----  
005 Growl  
1 # + Growl  
1
1
1
1
+
+
+
+
-----  
-----  
-----  
-----  
125 000 Telephone 1  
001 Telephone 2  
1 # + Telephone 1 1 * + Telephone 1 1 +  
017 House SD  
018 Jungle SD  
019 909 SD  
1 # + Telephone 2  
1 * + Telephone 2  
1 * + Creaking  
1 * + Door  
1 +  
1 +  
1 +  
1 +  
002 DoorCreaking 1 # + Creaking  
003 Door  
1 # + Door  
004 Scratch  
1 # + Scratch  
1 * + Scratch  
PC  
: program number(Instrument number)  
CC00  
:
: value of controller number 0 (Bank number, Variation number)  
: legato-enabled sounds  
Voices  
Remark #  
Remark *  
Remark +  
: number of voices used by the Instrument  
: same sounds as SC-88 map  
: same sound as SC-55 map  
: a percussive sound which cannot be played melodically. Use near C4  
(note number 60).  
Chapter 8. Appendix  
160  
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PC CC00 Native Map  
005 Wind Chimes  
007 Scratch 2  
008 ScratchKey  
009 TapeRewind  
010 Phono Noise  
011 MC-500 Beep  
126 000 Helicopter  
001 Car-Engine  
002 Car-Stop  
Voices SC88 Map  
Voices SC55 Map  
Voices  
2 # + Wind Chimes 2 * + Wind Chimes 2 +  
1 # + Scratch 2  
1
+
-----  
-----  
-----  
-----  
-----  
2
1
1
1
+
+
+
-----  
-----  
-----  
-----  
1 # + Helicopter  
1 # + Car-Engine  
1 # + Car-Stop  
1 # + Car-Pass  
2 # + Car-Crash  
1 # + Siren  
1 * + Helicopter  
1 * + Car-Engine  
1 * + Car-Stop  
1 * + Car-Pass  
2 * + Car-Crash  
1 * + Siren  
1 +  
1 +  
1 +  
1 +  
2 +  
1 +  
1 +  
2 +  
2 +  
2 +  
003 Car-Pass  
004 Car-Crash  
005 Siren  
006 Train  
1 # + Train  
1 * + Train  
007 Jetplane  
2 # + Jetplane  
2 # + Starship  
2 # + Burst Noise  
2 * + Jetplane  
2 * + Starship  
2 * + Burst Noise  
-----  
008 Starship  
009 Burst Noise  
010 Calculating  
011 Perc. Bang  
127 000 Applause  
001 Laughing  
2
2
+
+
-----  
-----  
-----  
2 # + Applause  
1 # + Laughing  
1 # + Screaming  
1 # + Punch  
2 * + Applause  
1 * + Laughing  
1 * + Screaming  
1 * + Punch  
2 +  
1 +  
1 +  
1 +  
1
002 Screaming  
003 Punch  
004 Heart Beat  
005 Footsteps  
006 Applause 2  
007 Small Club  
008 ApplauseWave  
016 Voice One  
017 Voice Two  
018 Voice Three  
019 Voice Tah  
020 Voice Whey  
128 000 Gun Shot  
001 Machine Gun  
002 Lasergun  
1 #  
Heart Beat  
1 *  
Heart Beat  
1 # + Footsteps  
2 # + Applause 2  
1 * + Footsteps  
1 +  
2
+
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
2
2
1
1
1
1
1
+
+
+
+
+
+
+
-----  
-----  
-----  
-----  
-----  
-----  
-----  
1 # + Gun Shot  
1 * + Gun Shot  
1 +  
1 # + Machine Gun 1 * + Machine Gun 1 +  
1 # + Lasergun  
2 # + Explosion  
1 * + Lasergun  
2 * + Explosion  
-----  
1 +  
2 +  
003 Explosion  
004 Eruption  
1
2
+
+
-----  
-----  
005 Big Shot  
-----  
Chapter 8. Appendix  
161  
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SC-55 MAP (CM-64 Sound Map)  
CM-64  
CM-64  
CM-64  
PC CC00 Instrument  
No. of voices  
PC CC00 Instrument  
No. of voices  
PC CC00 Instrument  
No. of voices  
001 126  
002 126  
003 126  
004 126  
005 126  
006 126  
007 126  
008 126  
009 126  
010 126  
011 126  
012 126  
013 126  
014 126  
015 126  
016 126  
017 126  
018 126  
019 126  
020 126  
021 126  
022 126  
023 126  
024 126  
025 126  
026 126  
027 126  
028 126  
029 126  
030 126  
031 126  
032 126  
033 126  
034 126  
035 126  
036 126  
037 126  
038 126  
039 126  
040 126  
041 126  
042 126  
043 126  
044 126  
045 126  
046 126  
047 126  
048 126  
049 126  
050 126  
051 126  
052 126  
053 126  
054 126  
055 126  
056 126  
057 126  
058 126  
059 126  
060 126  
061 126  
062 126  
063 126  
064 126  
Piano 2  
Piano 2  
Piano 2  
Honky-tonk  
Piano 1  
Piano 2  
Piano 2  
E.Piano 1  
Detuned EP1  
E.Piano 2  
Steel Gt.  
1
1
1
2
1
1
1
1
2
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
1
2
001 127  
002 127  
003 127  
004 127  
005 127  
006 127  
007 127  
008 127  
009 127  
010 127  
011 127  
012 127  
013 127  
014 127  
015 127  
016 127  
017 127  
018 127  
019 127  
020 127  
021 127  
022 127  
023 127  
024 127  
025 127  
026 127  
027 127  
028 127  
029 127  
030 127  
031 127  
032 127  
033 127  
034 127  
035 127  
036 127  
037 127  
038 127  
039 127  
040 127  
041 127  
042 127  
043 127  
044 127  
045 127  
046 127  
047 127  
048 127  
049 127  
050 127  
051 127  
052 127  
053 127  
054 127  
055 127  
056 127  
057 127  
058 127  
059 127  
060 127  
061 127  
062 127  
063 127  
064 127  
Acou Piano1  
Acou Piano2  
Acou Piano3  
Elec Piano1  
Elec Piano2  
Elec Piano3  
Elec Piano4  
Honkytonk  
Elec Org 1  
Elec Org 2  
Elec Org 3  
Elec Org 4  
Pipe Org 1  
Pipe Org 2  
Pipe Org 3  
Accordion  
Harpsi 1  
1
1
1
1
1
1
1
2
1
2
1
1
2
2
2
2
1
2
1
1
1
1
1
1
2
2
2
2
1
2
2
1
2
2
1
2
2
2
2
1
2
2
2
2
2
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
065 127  
066 127  
067 127  
068 127  
069 127  
070 127  
071 127  
072 127  
073 127  
074 127  
075 127  
076 127  
077 127  
078 127  
079 127  
080 127  
081 127  
082 127  
083 127  
084 127  
085 127  
086 127  
087 127  
088 127  
089 127  
090 127  
091 127  
092 127  
093 127  
094 127  
095 127  
096 127  
097 127  
098 127  
099 127  
100 127  
101 127  
102 127  
103 127  
104 127  
105 127  
106 127  
107 127  
108 127  
109 127  
110 127  
111 127  
112 127  
113 127  
114 127  
115 127  
116 127  
117 127  
118 127  
119 127  
120 127  
121 127  
122 127  
123 127  
124 127  
125 127  
126 127  
127 127  
128 127  
Acou Bass 1  
Acou Bass 2  
Elec Bass 1  
Elec Bass 2  
Slap Bass 1  
Slap Bass 2  
Fretless 1  
Fretless 2  
Flute 1  
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
1
1
2
1
1
1
2
1
1
1
1
1
2
2
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
Flute 2  
Piccolo 1  
Piccolo 2  
Recorder  
Pan Pipes  
Sax 1  
Sax 2  
Sax 3  
Sax 4  
Steel Gt.  
12-str.Gt  
Funk Gt.  
Muted Gt.  
Slap Bass 1  
Slap Bass 1  
Slap Bass 1  
Slap Bass 1  
Slap Bass 2  
Slap Bass 2  
Slap Bass 2  
Slap Bass 2  
Fingered Bs  
Fingered Bs  
Picked Bass  
Picked Bass  
Fretless Bs  
Acoustic Bs  
Choir Aahs  
Choir Aahs  
Choir Aahs  
Choir Aahs  
SlowStrings  
Strings  
SynStrings3  
SynStrings3  
Organ 1  
Organ 1  
Organ 1  
Organ 2  
Organ 1  
Organ 1  
Organ 2  
Harpsi 2  
Harpsi 3  
Clavi 1  
Clavi 2  
Clarinet 1  
Clarinet 2  
Oboe  
Clavi 3  
Engl Horn  
Bassoon  
Harmonica  
Trumpet 1  
Trumpet 2  
Trombone 1  
Trombone 2  
Fr Horn 1  
Fr Horn 2  
Tuba  
Celesta 1  
Celesta 2  
Syn Brass 1  
Syn Brass 2  
Syn Brass 3  
Syn Brass 4  
Syn Bass 1  
Syn Bass 2  
Syn Bass 3  
Syn Bass 4  
Fantasy  
Brs Sect 1  
Brs Sect 2  
Vibe 1  
Harmo Pan  
Chorale  
Glasses  
Vibe 2  
Syn Mallet  
Windbell  
Glock  
Tube Bell  
Xylophone  
Marimba  
Koto  
Soundtrack  
Atmosphere  
Warm Bell  
Funny Vox  
Echo Bell  
Ice Rain  
Oboe 2001  
Echo Pan  
Doctor Solo  
School Daze  
Bellsinger  
Square Wave  
Str Sect 1  
Str Sect 2  
Str Sect 3  
Pizzicato  
Violin 1  
Violin 2  
Cello 1  
Cello 2  
Contrabass  
Harp 1  
Harp 2  
Guitar 1  
Guitar 2  
Sho  
Shakuhachi  
Whistle 1  
Whistle 2  
Bottleblow  
Breathpipe  
Timpani  
Melodic Tom  
Deep Snare  
Elec Perc 1  
Elec Perc 2  
Taiko  
Taiko Rim  
Cymbal  
Castanets  
Triangle  
Orche Hit  
Telephone  
Bird Tweet  
OneNote Jam  
Water Bell  
Jungle Tune  
Organ 2  
Organ 2  
Trumpet  
Trumpet  
Trombone  
Trombone  
Trombone  
Trombone  
Trombone  
Trombone  
Alto Sax  
Tenor Sax  
BaritoneSax  
Alto Sax  
Brass 1  
Brass 1  
Brass 2  
Brass 2  
Brass 1  
Orchest.Hit  
+
+
+
+
+
+
+
+
+
Elec Gtr 1  
Elec Gtr 2  
Sitar  
Chapter 8. Appendix  
162  
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  Drum set list  
The drum sets of this unit are organized as follows.  
The Native map has 25 types, the SC-88 map has 14 types, and the SC-55 map has 10 types.  
PC  
Native Map  
STANDARD 1  
STANDARD 2  
STANDARD 3  
ROOM  
HIP HOP  
JUNGLE  
TECHNO  
POWER  
ELECTRONIC  
TR-808  
DANCE  
CR-78  
TR-606  
TR-707  
TR-909  
JAZZ  
BRUSH  
ORCHESTRA  
ETHNIC  
KICK & SNARE  
ASIA  
CYMBAL&CLAPS  
SFX  
RHYTHM FX  
RHYTHM FX 2  
---  
SC-88Map  
STANDARD 1  
STANDARD 2  
---  
ROOM  
---  
---  
---  
POWER  
ELECTRONIC  
TR-808/909  
DANCE  
---  
---  
---  
---  
JAZZ  
BRUSH  
ORCHESTRA  
ETHNIC  
KICK & SNARE  
---  
---  
SFX  
SC-55Map  
STANDARD  
---  
---  
ROOM  
---  
---  
---  
POWER  
ELECTRONIC  
TR-808  
---  
---  
---  
---  
---  
JAZZ  
BRUSH  
ORCHESTRA  
---  
---  
---  
---  
SFX  
001  
002  
003  
009  
010  
011  
012  
017  
025  
026  
027  
028  
029  
030  
031  
033  
041  
049  
050  
051  
053  
054  
057  
058  
059  
128  
#
*
#
#
#
#
#
#
RHYTHM FX  
---  
---  
---  
---  
CM-64/32L  
#
*
: Same as the SC-88 map drum sets  
: Sounds in the STANDARD 3 drum set that have "RND" appended to their  
name (such as Kick, Snare, and Hi-Hat) in the list on the next page are  
sounds which will change randomly with each note played (these changes  
affect the timbre and timing). The purpose of this is to create a more natural  
sounding performance--even if all note messages for percussive instru-  
ments are sent with absolute precision, subtle fluctuations will be applied so  
the performance sounds less mechanical.  
Note, however, that you may not always be able to obtain the desired effect,  
depending on the circumstances.  
Chapter 8. Appendix  
163  
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Native Drum set (1)  
#: Same Drum Set as SC-88 map  
PC1  
PC2  
PC3  
PC9  
PC10  
STANDARD 1  
MC-500 Beep 1  
MC-500 Beep 2  
Concert SD  
STANDARD 2 #  
STANDARD 3  
ROOM #  
Hip-Hop  
22  
23  
C124  
26  
25 Snare Roll  
Finger Snap 2  
Finger Snap  
Finger Snap  
27  
High Q  
28  
Slap  
Scratch Push  
Scratch Pull  
[EXC7]  
[EXC7]  
Scratch Push 2  
[EXC7]  
[EXC7]  
29  
30  
32  
34  
Scratch Pull 2  
Sticks  
31  
Square Click  
Metronome Click  
Metronome Bell  
Standard 1 Kick 2  
Standard 1 Kick 1  
Side Stick  
33  
35  
Standard 2 Kick 2  
Standard 2 Kick 1  
Standard 3 Kick 2  
[RND] Kick  
[RND] Snare  
[RND] Hand Clap  
Standard 3 Snare 2  
Room Kick 2  
Room Kick 1  
Room Snare 1  
Hand Clap  
Room Snare 2  
Room Low Tom 2  
Hip-Hop Kick 2  
Hip-Hop Kick 1  
TR-808 Rim Shot  
Rap Snare  
36  
38  
40  
41  
43  
45  
47  
C2  
37  
39  
Standard 1 Snare 1  
TR-909 Hand Clap  
Standard 1 Snare 2  
Low Tom 2  
Standard 2 Snare 1  
Hand Clap  
*
Standard 2 Snare 2  
Hip-Hop Snare 2  
*
*
*
*
*
*
TR-909 Low Tom 2  
42 Closed Hi-Hat  
Low Tom 1  
[EXC1] Closed Hi-Hat  
[EXC1] [RND] Closed Hi-Hat [EXC1] Closed Hi-Hat 3  
[EXC1] Room Closed Hi-Hat [EXC1]  
TR-909 Low Tom 1  
Room Low Tom 1  
[EXC1] Pedal Hi-Hat  
44  
Pedal Hi-Hat  
Mid Tom 2  
[EXC1] Pedal Hi-Hat  
[EXC1] [RND] Pedal Hi-Hat  
[EXC1] Pedal Hi-Hat  
TR-909 Mid Tom 2  
[EXC1]  
Room Mid Tom 2  
46  
Open Hi-Hat  
Mid Tom 1  
[EXC1] Open Hi-Hat  
[EXC1] [RND] Open Hi-Hat  
[EXC1] Open Hi-Hat 3  
[EXC1] Room Open Hi-Hat  
[EXC1]  
*
*
Room Mid Tom 1  
*
*
TR-909 Mid Tom 1  
High Tom 2  
Crash Cymbal1  
High Tom 1  
Ride Cymbal 1  
Chinese Cymbal  
Ride Bell  
Room High Tom 2  
TR-909 High Tom 2  
C3 48  
50  
[RND] Crash Cymbal  
TR-909 Crash Cymbal  
49  
51  
*
Room High Tom 1  
*
TR-909 High Tom 1  
[RND] Ride Cymbal 1  
*
---  
---  
---  
---  
---  
---  
---  
---  
52  
Reverse Cymbal  
[RND] Ride Bell 1  
53  
54 Tambourine  
Splash Cymbal  
Shake Tambourine  
55  
56  
Cowbell  
TR-808 Cowbell  
57  
Crash Cymbal 2  
Vibra-slap  
58  
59  
Ride Cymbal 2  
High Bongo  
Low Bongo  
[RND] Ride Cymbal 2  
*
---  
---  
---  
---  
---  
---  
---  
---  
C4 60  
62  
61  
Mute High Conga  
63 Open High Conga  
Low Conga  
64  
High Timbale  
65  
66 Low Timbale  
High Agogo  
67  
68  
Low Agogo  
Cabasa  
69  
70  
Maracas  
TR-808 Maracas  
71  
Short High Whistle  
Long Low Whistle  
Short Guiro  
Long Guiro  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
C5 72  
74  
73  
CR-78 Guiro  
[EXC3]  
75 Claves  
High Wood Block  
TR-808 Claves  
76  
Low Wood Block  
Mute Cuica  
Open Cuica  
Mute Triangle  
Open Triangle  
Shaker  
77  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
High Hoo  
[EXC4]  
[EXC4]  
78  
80  
82  
Low Hoo  
79  
Mute Triangle  
81  
Open Triangle  
TR-626 Shaker  
83  
Jingle Bell  
Bell Tree  
Bar Chimes  
C6 84  
86  
Castanets  
---  
---  
---  
---  
---  
---  
---  
---  
85  
Mute Surdo  
[EXC6]  
[EXC6]  
87 Open Surdo  
Applause 2  
---  
88  
*
Small Club 1  
*
---  
---  
---  
---  
---  
---  
---  
---  
89  
---  
---  
---  
---  
---  
---  
---  
90  
92  
94  
91  
93  
95  
C7 96  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD1"(PC1).  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
*
Note Number  
Chapter 8. Appendix  
164  
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Native Drum set (2)  
#: Same Drum Set as SC-88 map  
PC 11  
PC 12  
PC 17  
PC 25  
PC 26  
JUNGLE  
TECHNO  
POWER  
ELECTRONIC #  
TR-808  
22  
23  
C124  
26  
25  
27  
Finger Snap 2  
28  
Scratch Push 2  
[EXC7] Scratch Push 2  
[EXC7] Scratch Pull 2  
[EXC7]  
[EXC7]  
[EXC7] Scratch Push 2  
[EXC7] Scratch Push 2  
[EXC7]  
[EXC7]  
29  
30  
32  
34  
Scratch Pull 2  
[EXC7] Scratch Pull 2  
[EXC7] Scratch Pull 2  
31  
33  
35  
Jungle Kick 2  
Jungle Kick 1  
Jungle Snare 1  
Hand Clap 2  
Jungle Snare 2  
TR-909 Low Tom 2  
Techno Kick 2  
Techno Kick 1  
TR-808 Rim Shot  
Techno Snare 1  
TR-707 Hand Clap  
Techno Snare 2  
TR-808 Low Tom 2  
Power Kick 2  
Electric Kick 2  
TR-808 Kick 2  
TR-808 Kick 1  
TR-808 Rim Shot  
TR-808 Snare 1  
Hand Clap  
TR-808 Snare 2  
TR-808 Low Tom 2  
Power Kick 1  
Electric Kick 1  
*
36  
38  
40  
41  
43  
45  
47  
C2  
37  
39  
Power Snare 1  
Electric Snare 1  
Hand Clap  
Hand Clap  
Power Snare 2  
Electric Snare 2  
*
Power Low Tom 2  
*
*
*
Electric Low Tom 2  
*
*
*
*
42 TR-606 Closed Hi-Hat [EXC1] TR-707 Closed Hi-Hat [EXC1]  
Closed Hi-Hat 2  
[EXC1] TR-808 Closed Hi-Hat 2 [EXC1]  
TR-909 Low Tom 1  
Jungle Hi-Hat  
TR-808 Low Tom 1  
[EXC1] CR-78 Closed Hi-Hat [EXC1]  
TR-808 Mid Tom 2  
*
Power Low Tom 1  
Electric Low Tom 1  
TR-808 Low Tom 1  
[EXC1] TR-808 Closed Hi-Hat  
TR-808 Mid Tom 2  
*
44  
46  
Pedal Hi-Hat  
[EXC1]  
TR-909 Mid Tom 2  
*
Power Mid Tom 2  
Electric Mid Tom 2  
*
TR-606 Open Hi-Hat [EXC1] TR-909 Open Hi-Hat [EXC1]  
Open Hi-Hat 2  
[EXC1] TR-808 Open Hi-Hat [EXC1]  
TR-909 Mid Tom 1  
TR-909 High Tom 2  
TR-808 Crash Cymbal  
TR-909 High Tom 1  
TR-808 Mid Tom 1  
TR-808 High Tom 2  
*
*
Power Mid Tom 1  
*
*
Electric Mid Tom 1  
*
*
TR-808 Mid Tom 1  
TR-808 High Tom 2  
*
*
Power High Tom 2  
Electric High Tom 2  
C3 48  
50  
TR-909 Crash Cymbal  
TR-808 Crash Cymbal  
49  
51  
TR-808 High Tom 1  
*
Power High Tom 1  
*
Electric High Tom 1  
*
TR-808 High Tom 1  
*
---  
---  
---  
---  
---  
---  
---  
---  
TR-606 Ride Cymbal  
52  
Reverse Cymbal  
Reverse Cymbal  
Reverse Cymbal  
53  
54 Shake Tambourine  
Shake Tambourine  
CR-78 Tambourine  
55  
56  
58  
TR-808 Cowbell  
TR-808 Cowbell  
TR-808 Cowbell  
57  
TR-909 Crash Cymbal  
TR-909 Crash Cymbal  
59  
Ride Cymbal 2  
CR-78 High Bongo  
CR-78 High Bongo  
C4 60  
62  
CR-78 Low Bongo  
CR-78 Low Bongo  
61  
63  
TR-808 High Conga  
TR-808 High Conga  
TR-808 Mute Conga  
TR-808 Mute Conga  
64  
TR-808 Low Conga  
TR-808 Low Conga  
65  
66  
68  
70  
67  
69  
TR-808 Maracas  
TR-808 Maracas  
TR-808 Maracas  
71  
C5 72  
74  
73  
CR-78 Guiro  
[EXC3] CR-78 Guiro  
[EXC3]  
CR-78 Guiro  
[EXC3]  
75 TR-808 Claves  
TR-808 Claves  
TR-808 Claves  
76  
77  
High Hoo  
[EXC4] High Hoo  
[EXC4] Low Hoo  
Mute Triangle  
[EXC4]  
[EXC4]  
High Hoo  
[EXC4]  
[EXC4]  
78  
80  
82  
Low Hoo  
Low Hoo  
79  
Mute Triangle  
Mute Triangle  
81  
Open Triangle  
Open Triangle  
Open Triangle  
TR-626 Shaker  
TR-626 Shaker  
TR-626 Shaker  
83  
---  
---  
---  
---  
---  
---  
---  
---  
C6 84  
86  
85  
87  
88  
Small Club 1  
*
Small Club 1  
*
Small Club 1  
*
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
89  
90  
92  
94  
91  
93  
95  
C7 96  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD1"(PC1).  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
*
Note Number  
Chapter 8. Appendix  
165  
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Native Drum set (3)  
#: Same Drum Set as SC-88 map  
PC 30  
PC 27  
PC 28  
CR-78  
PC 29  
DANCE  
TR-606  
TR-707  
22  
23  
C124  
26  
25  
27  
Finger Snap 2  
28  
Scratch Push 2  
[EXC7]  
[EXC7]  
Scratch Push 2  
[EXC7]  
[EXC7]  
Scratch Push 2  
[EXC7]  
[EXC7]  
Scratch Push 2  
[EXC7]  
[EXC7]  
29  
30  
32  
34  
Scratch Pull 2  
Scratch Pull 2  
Scratch Pull 2  
Scratch Pull 2  
31  
33  
35  
TR-909 Comp Kick  
Electric Kick 2  
CR-78 Kick 2  
CR-78 Kick 2  
TR-707 Kick 2  
CR-78 Kick 1  
TR-606 Kick 1  
TR-707 Kick 1  
36  
38  
40  
41  
43  
45  
47  
C2  
CR-78 Rim Shot  
CR-78 Rim Shot  
TR-707 Rim Shot  
37  
39  
House Snare  
CR-78 Snare 1  
TR-606 Snare 1  
TR-707 Snare 1  
TR-707 Hand Clap  
TR-707 Hand Clap  
TR-707 Hand Clap  
Dance Snare 2  
Electric Low Tom 2  
CR-78 Snare 2  
TR-606 Snare 2  
TR-707 Snare 2  
*
*
*
CR-78 Low Tom 2  
*
*
*
TR-606 Low Tom 2  
TR-707 Low Tom 2  
*
*
*
42 CR-78 Closed Hi-Hat  
Electric Low Tom 1  
[EXC1]  
[EXC1]  
[EXC1]  
CR-78 Closed Hi-Hat  
[EXC1]  
[EXC1]  
[EXC1]  
TR-606 Closed Hi-Hat  
[EXC1]  
[EXC1]  
[EXC1]  
TR-707 Closed Hi-Hat  
[EXC1]  
[EXC1]  
[EXC1]  
CR-78 Low Tom 1  
TR-606 Low Tom 1  
TR-707 Low Tom 1  
44  
TR-808 Closed Hi-Hat 2  
Electric Mid Tom 2  
CR-78 Open Hi-Hat  
Electric Mid Tom 1  
Electric High Tom 2  
TR-808 Crash Cymbal  
Electric High Tom 1  
TR-606 Ride Cymbal  
Reverse Cymbal  
TR-606 Closed Hi-Hat  
TR-606 Closed Hi-Hat  
TR-707 Closed Hi-Hat  
CR-78 Mid Tom 2  
TR-606 Mid Tom 2  
TR-707 Mid Tom 2  
46  
CR-78 Open Hi-Hat  
TR-606 Open Hi-Hat  
TR-707 Open Hi-Hat  
*
*
CR-78 Mid Tom 1  
*
*
TR-606 Mid Tom 1  
TR-707 Mid Tom 1  
*
*
CR-78 High Tom 2  
TR-606 High Tom 2  
TR-707 High Tom 2  
C3 48  
50  
TR-808 Crash Cymbal  
TR-808 Crash Cymbal  
TR-909 Crash Cymbal  
49  
51  
*
CR-78 High Tom 1  
*
TR-606 High Tom 1  
TR-707 High Tom 1  
*
*
TR-606 Ride Cymbal  
TR-606 Ride Cymbal  
TR-909 Ride Cymbal  
52  
53  
54 Shake Tambourine  
CR-78 Tambourine  
CR-78 Tambourine  
Tambourine 2  
55  
56  
58  
TR-808 Cowbell  
CR-78 Cowbell  
CR-78 Cowbell  
TR-808 Cowbell  
57  
TR-909 Crash Cymbal  
TR-909 Crash Cymbal  
59  
Ride Cymbal Edge  
Ride Cymbal Edge  
Ride Cymbal Edge  
CR-78 High Bongo  
CR-78 High Bongo  
C4 60  
62  
CR-78 Low Bongo  
CR-78 Low Bongo  
61  
63  
TR-808 High Conga  
TR-808 High Conga  
TR-808 Mute Conga  
TR-808 Mute Conga  
64  
TR-808 Low Conga  
TR-808 Low Conga  
65  
66  
68  
70  
67  
69  
CR-78 Maracas  
CR-78 Maracas  
TR-808 Maracas  
71  
C5 72  
74  
73  
75  
CR-78 Guiro  
[EXC3]  
CR-78 Guiro  
[EXC3]  
CR-78 Claves  
CR-78 Claves  
76  
77  
High Hoo  
[EXC4]  
[EXC4]  
High Hoo  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
High Hoo  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
High Hoo  
[EXC4]  
[EXC4]  
78  
80  
82  
Low Hoo  
Low Hoo  
Low Hoo  
Low Hoo  
79  
Mute Triangle  
CR-78 Metalic Beat 1  
CR-78 Metalic Beat 1  
Mute Triangle  
81  
Open Triangle  
CR-78 Metalic Beat 2  
CR-78 Metalic Beat 2  
Open Triangle  
TR-626 Shaker  
TR-626 Shaker  
TR-626 Shaker  
TR-626 Shaker  
83  
C6 84  
86  
85  
87  
88  
Small Club 1  
*
Small Club 1  
*
Small Club 1  
*
Small Club 1  
*
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
89  
90  
92  
94  
91  
93  
95  
C7 96  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD1"(PC1).  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
*
Note Number  
Chapter 8. Appendix  
166  
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Native Drum set (4)  
#: Same Drum Set as SC-88 map  
PC 49  
PC 31  
PC 33  
JAZZ  
PC 41  
TR-909  
BRUSH  
ORCHESTRA #  
22  
23  
C124  
26  
25  
27  
Finger Snap 2  
Finger Snap 2  
Finger Snap  
Closed Hi-Hat 2  
[EXC1]  
[EXC1]  
[EXC1]  
28  
Pedal Hi-Hat  
Scratch Push 2  
[EXC7]  
[EXC7]  
Open Hi-Hat 2  
29  
30  
32  
34  
Scratch Pull 2  
Ride Cymbal 1  
31  
33  
35  
TR-909 Kick 2  
TR-909 Kick 1  
TR-909 Rim  
TR-909 Snare 1  
Jazz Kick 2  
Jazz Kick 2  
Jazz Kick 1  
*
Jazz Kick 1  
Jazz Kick 1  
Concert BD 1  
36  
38  
40  
41  
43  
45  
47  
C2  
37  
39  
Jazz Snare 1  
Brush Tap 1  
Concert SD  
Hand Clap 2  
Brush Slap 1  
Castanets  
TR-909 Snare2  
Jazz Snare 2  
Brush Swirl 1  
Concert SD  
TR-909 Low Tom 2  
Brush Low Tom 2  
*
*
*
Timpani F  
42 TR-707 Closed Hi-Hat  
TR-909 Low Tom 1  
[EXC1]  
[EXC1]  
[EXC1]  
Closed Hi-Hat 2  
[EXC1]  
[EXC1]  
[EXC1]  
Brush Closed Hi-Hat  
[EXC1]  
[EXC1]  
[EXC1]  
Timpani F#  
Brush Low Tom 1  
Timpani G  
44  
TR-707 Closed Hi-Hat  
TR-909 Mid Tom 2  
TR-909 Open Hi-Hat  
TR-909 Mid Tom 1  
TR-909 High Tom 2  
TR-909 Crash Cymbal  
TR-909 High Tom 1  
TR-909 Ride Cymbal  
Pedal Hi-Hat  
Pedal Hi-Hat  
Timpani G#  
Brush Mid Tom 2  
Timpani A  
46  
Open Hi-Hat 2  
Brush Open Hi-Hat  
Timpani A#  
Brush Mid Tom 1  
*
*
Timpani B  
Brush High Tom 2  
Timpani c  
C3 48  
50  
Brush Crash Cymbal  
Timpani c#  
49  
51  
Brush High Tom 1  
*
Timpani d  
*
Ride Cymbal Inner  
Ride Cymbal Inner  
Timpani d#  
52  
Timpani e  
Brush Ride Bell  
Timpani f  
53  
54 Tambourine 2  
55  
56  
58  
TR-808 Cowbell  
57  
Concert Cymbal 2  
59  
Ride Cymbal Edge  
Ride Cymbal Edge  
Ride Cymbal Edge  
Concert Cymbal 1  
C4 60  
62  
61  
63  
64  
65  
66  
68  
70  
67  
69  
TR-808 Maracas  
71  
C5 72  
74  
73  
CR-78 Guiro  
[EXC3]  
75 TR-808 Claves  
76  
77  
High Hoo  
[EXC4]  
[EXC4]  
78  
80  
82  
Low Hoo  
79  
Mute Triangle  
81  
Open Triangle  
TR-626 Shaker  
83  
---  
---  
---  
---  
---  
---  
---  
---  
C6 84  
86  
85  
87  
88  
Applause  
---  
---  
---  
---  
---  
---  
---  
---  
*
Applause  
---  
---  
---  
---  
---  
---  
---  
---  
*
Applause  
---  
---  
---  
---  
---  
---  
---  
---  
*
89  
90  
92  
94  
91  
93  
95  
C7 96  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD1"(PC1).  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
*
Note Number  
Chapter 8. Appendix  
167  
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Native Drum set (5)  
#: Same Drum Set as SC-88 map  
PC 54  
PC 50  
PC 51  
PC 53  
ETHNIC #  
KICK & SNARE #  
CR-78 Kick 1  
ASIA  
CYMBAL&CLAPS  
25  
27  
Finger Snap  
Tambourine  
Castanets  
Gamelan Gong 1  
Gamelan Gong 2  
Gamelan Gong 3  
Gamelan Gong 4  
Gamelan Gong 5  
Gamelan Gong 6  
Gamelan Gong 7  
Gamelan Gong 8  
Gamelan Gong 9  
Gamelan Gong 10  
Gender 1  
---  
26  
28  
29  
31  
33  
35  
36  
38  
40  
41  
43  
45  
47  
CR-78 Kick 2  
---  
TR-606 Kick  
---  
Crash Cymbal 1  
Snare Roll  
Concert SD  
Concert Cymbal  
Concert BD 1  
Jingle Bell  
TR-707 Kick  
---  
TR-808 Kick 1  
---  
30  
32  
34  
TR-909 Kick 1  
---  
TR-909 Kick 2  
*
---  
Hip-Hop Kick 2  
Reverse Open Hi-Hat  
Reverse Closed Hi-Hat 1  
Reverse Closed Hi-Hat 2  
Jungle Hi-Hat  
[55] Closed Hi-Hat  
[88] Closed Hi-Hat 2  
[88] Closed Hi-Hat 3  
Closed Hi-Hat 4  
Closed Hi-Hat  
TR-707 Closed Hi-Hat  
TR-606 Closed Hi-Hat  
Hip-Hop Kick 1  
Bell Tree  
Jungle Kick 2  
Bar Chimes  
Wadaiko  
Jungle Kick 1  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
*
*
Techno Kick 2  
Gender 2  
C2  
37 Wadaiko Rim  
Shime Taiko  
Techno KicK 1  
Gender 3  
Standard 1 Kick 2  
Standard 1 Kick 1  
[88] Standard 1 Kick 1  
[88] Standard 1 Kick 2  
[88] Standard 2 Kick 1  
[88] Standard 2 Kick 2  
[55] Kick Drum1  
[55] Kick Drum 2  
[88] Soft Kick  
Gender 4  
39  
Atarigane  
Gender 5  
Hyoushigi  
Bonang 1  
Ohkawa  
Bonang 2  
42  
44  
46  
High Kotsuzumi  
Low Kotsuzumi  
Ban Gu  
Bonang 3  
Bonang 4  
[88] TR-808 Closed Hi-Hat [EXC1]  
Bonang 5  
TR-808 Closed Hi-Hat  
CR-78 Closed Hi-Hat  
[55] Pedal Hi-Hat  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC3]  
[EXC4]  
Big Gong  
Rama Cymbal Low  
Rama Cymbal High  
Sagat Open  
Sagat Closed  
Jaws Harp  
Wadaiko  
Small Gong  
Bend Gong  
Thai Gong  
[88] Jazz Kick 1  
[EXC7]  
[EXC7]  
[88] Pedal Hi-Hat  
[88] Jazz Kick 2  
Pedal Hi-Hat  
C3 48  
50  
49 Rama Cymbal  
Gamelan Gong  
[55] Concert BD 1  
[88] Room Kick 1  
[88] Room Kick 2  
[88] Power Kick1  
[88] Power Kick2  
[88] Electric Kick 2  
[88] Electric Kick 1  
[55] Electric Kick  
[88] TR-808 Kick  
[88] TR-909 Kick  
[88] Dance Kick  
Half-Open Hi-Hat 1  
Half-Open Hi-Hat 2  
[55] Open Hi Hat  
*
*
51  
Udo Short  
Udo Long  
Udo Slap  
Bendir  
[EXC1]  
[EXC1]  
Wadaiko Rim  
Small Taiko  
Shimedaiko  
Atarigane  
52  
[88] Open Hi-Hat 2  
[88] Open Hi-Hat 3  
Open Hi-Hat 2  
53  
54  
56  
58  
Req Dum  
Req Tik  
*
Hyoushigi  
Ohkawa  
TR-909 Open Hi-Hat  
TR-707 Open Hi-Hat  
TR-606 Open Hi-Hat  
[88] TR-808 Open Hi-Hat  
TR-808 Open Hi-Hat  
CR-78 Open Hi-Hat  
Crash Cymbal 1  
55  
57  
Tabla Te  
Tabla Na  
Tabla Tun  
Tabla Ge  
High Kotsuzumi  
Low Kotsuzumi  
Yyoo Dude  
Buk  
59  
[88] Standard 1 Snare 1  
[88] Standard 1 Snare 2  
[88] Standard 2 Snare 1  
[88] Standard 2 Snare 2  
[55] Tight Snare  
[55] Concert Snare  
[88] Jazz Snare 1  
[88] Jazz Snare 2  
[88] Room Snare 1  
[88] Room Snare 2  
[88] Power Snare 1  
[88] Power Snare 2  
[55] Gated Snare  
[88] Dance Snare 1  
[88] Dance Snare 2  
[88] Disco Snare  
[88] Electric Snare 2  
[88] House Snare  
[55] Electric Snare 1  
[88] Electric Snare 3  
[88] TR-808 Snare 1  
[88] TR-808 Snare 2  
[88] TR-909 Snare 1  
[88] TR-909 Snare 2  
[88] Brush Tap 1  
[88] Brush Tap 2  
[88] Brush Slap 1  
[88] Brush Slap 2  
[88] Brush Slap 3  
[88] Brush Swirl 1  
[88] Brush Swirl 2  
[88] Brush Long Swirl  
Standard 1 Snare 1  
Standard 1 Snare 2  
Standard 1 Snare 3  
Rap Snare  
C4 60  
62  
61 Tabla Ge Hi  
Talking Drum  
Buk Rim  
*
*
Gengari p  
Gengari Mute Low  
Gengari f  
[EXC1]  
[EXC1]  
[EXC2]  
[EXC2]  
Crash Cymbal 2  
63  
Bend Talking Drum  
Caxixi  
Crash Cymbal 3  
64  
Brush Crash Cymbal  
Hard Crash Cymbal  
TR-909 Crash Cymbal  
TR-808 Crash Cymbal  
Mute Crash Cymbal 1  
Mute Crash Cymbal 2  
Reverse Crash Cymbal 1  
Reverse Crash Cymbal 2  
Reverse Crash Cymbal 3  
Djembe  
Gengari Mute High  
Gengari Samll  
Jang-Gu Che  
Jang-Gu Kun  
Jang-Gu Rim  
Jing p  
*
65  
66  
68  
70  
Djembe Rim  
Timbales Low  
Timbales Paila  
Timbales High  
Cowbell  
67  
[EXC3]  
[EXC4]  
69  
[EXC3]  
71  
High Bongo  
Low Bongo  
Jing f  
* [EXC3]  
[EXC3]  
Jing Mute  
C5 72  
74  
Mute High Conga  
Open High Conga  
Mute Low Conga  
Conga Slap  
Open Low Conga  
Conga Slide  
Mute Pandiero  
Open Pandiero  
Open Surdo  
Mute Surdo  
Tamborim  
Asian Gong  
Big Gong  
Reverse TR-909 Crash Cymbal  
[55] Splash Cymbal  
Splash Cymbal  
73  
75  
Small Gong  
Pai Ban  
76  
[88] Ride Bell  
*
*
*
*
Ban Gu  
[88] Brush Ride Bell  
[88] Ride Cymbal 1  
[88] Ride Cymbal 2  
[88] Brush Ride Cymbal  
Ride Cymbal Low Inner  
Ride Cymbal Mid Inner  
Ride Cymbal High Inner  
Ride Cymbal Low Edge  
Ride Cymbal Mid Edge  
Ride Cymbal High Edge  
TR-606 Ride Cymbal  
TR-808 Ride Cymbal  
Chinese Cymbal  
Chinese Cymbal 2  
[55] Hand Clap  
77  
78  
80  
82  
*
Tang Gu  
[EXC4]  
[EXC4]  
*
Tang Gu Mute  
Shou Luo  
79  
81  
[EXC2]  
[EXC2]  
Bend Gong  
Hu Yin Luo Low  
Hu Yin Luo Mid  
Hu Yin Luo Mid 2  
Hu Yin Luo High  
Hu Yin Luo High 2  
Nao Bo  
*
83  
[EXC5]  
[EXC5]  
[EXC6]  
[EXC6]  
High Agogo  
Low Agogo  
C6 84  
86  
85  
87  
Shaker  
High Whistle  
Low Whistle  
Mute Cuica  
[EXC3]  
[EXC3]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC6]  
[EXC6]  
88  
Xiao Bo  
---  
89  
90 Open Cuica  
Mute Triangle  
---  
---  
91  
92  
Open Triangle  
Short Guiro  
---  
[88] Hand Clap 2  
[88] Hand Clap  
93  
---  
94  
Long Guiro  
---  
Hand Clap  
95  
Cabasa Up  
---  
Hand Clap 2  
Cabasa Down  
Claves  
Hip-Hop Snare 2  
Jungle Snare 1  
---  
TR-707 Hand Clap  
---  
C7 96  
98  
---  
97  
99  
High Wood Block  
Low Wood Block  
Jungle Snare 2  
---  
---  
Techno Snare 1  
---  
---  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD1"(PC1).  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
Note Number  
*
Chapter 8. Appendix  
168  
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Native Drum set (6)  
#: Same Drum Set as SC-88 map  
PC 57  
PC 58  
PC 59  
SFX  
RHYTHM FX #  
RHYTHM FX 2  
21  
MC-500 Beep 1  
MC-500 Beep 2  
Guitar Slide  
Guitar Wah  
Guitar Slap  
Chord Stroke Down  
Chord Stroke Up  
Biwa FX  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
22  
23  
C124  
26  
25  
27  
28  
*
Phonograph Noise  
Tape Rewind  
Scratch Push 2  
Scratch Pull 2  
Cutting Noise 2 Up  
Cutting Noise 2 Down  
Distortion Guitar Cutting Noise Up  
Distortion Guitar Cutting Noise Down  
Bass Slide  
29  
30  
32  
34  
[EXC1]  
[EXC1]  
---  
31  
---  
33  
---  
---  
35  
---  
Reverse Kick 1  
Reverse Concert Bass Drum  
Reverse Power Kick1  
Reverse Electric Kick 1  
Reverse Snare 1  
Reverse Snare 2  
Reverse Standard 1 Snare 1  
Reverse Tight Snare  
Reverse Dance Snare  
Reverse 808 Snare  
Reverse Tom 1  
Reverse Tom 2  
Reverse Sticks  
Reverse Slap  
Reverse Cymbal 1  
Reverse Cymbal 2  
Reverse Open Hi-Hat  
Reverse Ride Cymbal  
Reverse CR-78 Open Hi-Hat  
Reverse Closed Hi-Hat  
Reverse Gong  
Reverse Bell Tree  
Reverse Guiro  
Reverse Bendir  
Reverse Gun Shot  
Reverse Scratch  
Reverse Laser Gun  
Key Click  
Reverse TR-707 Kick 1  
Reverse TR-909 Kick 1  
Reverse Hip-Hop Kick 1  
Reverse Jungle Kick 2  
Reverse Techno Kick 2  
Reverse TR-606 Snare 2  
Reverse CR-78 Snare 1  
Reverse CR-78 Snare 2  
Reverse Jungle Snare 2  
Reverse Techno Snare 2  
Reverse TR-707 Snare  
Reverse TR-606 Snare 1  
Reverse TR-909 Snare 1  
Reverse Hip-Hop Snare 2  
Reverse Jungle Snare 1  
Reverse House Snare  
Reverse Closed Hi-Hat  
Reverse TR-606 Closed Hi-Hat  
Reverse TR-707 Closed Hi-Hat  
Reverse TR-808 Closed Hi-Hat  
Reverse Jungle Hi-Hat  
Reverse Tambourine 2  
Reverse Shake Tambourine  
Reverse TR-808 Open Hi-Hat  
Reverse TR-707 Open Hi-Hat  
Reverse Open Hi-Hat  
Reverse TR-606 Open Hi-Hat  
Reverse Hu Yin Luo  
Reverse TR-707 Crash Cymbal  
Voice One  
36  
38  
40  
41  
43  
45  
47  
C2  
37  
39  
Pick Scrape  
High Q  
Slap  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
42  
44  
46  
Square Click  
Metronome Click  
Metronome Bell  
Guitar Fret Noise  
Guitar Cutting Noise Up  
Guitar Cutting Noise Down  
String Slap of Double Bass  
Flute Key Click Noise  
Laughing  
C3 48  
50  
49  
51  
52  
Screaming  
53  
Punch  
54  
56  
58  
Heart Beat  
55  
Footsteps 1  
Footsteps 2  
Applause  
57  
*
*
*
59  
Door Creaking  
Door  
C4 60  
62  
Scratch  
61  
63  
Wind Chimes  
Car - Engine  
Car - Stop  
64  
Techno Thip  
Pop Drop  
*
Car - Passing  
Car - Crash  
Siren  
65  
Woody Slap  
Distortion Kick  
Syn. Drops  
Reverse Voice One  
Voice Two  
66  
68  
70  
*
*
67  
Train  
Reverse Voice Two  
Voice Three  
69  
Jetplane  
*
*
Reverse Hi Q  
Pipe  
Helicopter  
Reverse Voice Three  
Voice Tah  
71  
Starship  
Ice Block  
Gun Shot  
Digital Tambourine  
Alias  
Reverse Voice Tah  
Voice Ou  
C5 72  
74  
Machine Gun  
Laser Gun  
73  
75  
Modulated Bell  
Spark  
Voice Au  
Explosion  
*
*
Voice Whey  
76  
Dog  
Metallic Percussion  
Velocity Noise FX  
Stereo Noise Clap  
Swish  
Frog Vpoce  
*
Horse-Gallop  
Birds  
Reverse Yyoo Dude  
Douby  
77  
*
*
78  
80  
82  
Rain  
Reverse Douby  
79  
Thunder  
Slappy  
Baert High  
81  
Wind  
Voice Ou  
Baert Low  
Seashore  
Voice Au  
Bounce  
83  
Stream  
*
*
Hoo  
Reverse bounce  
Bubble  
Tape Stop 1  
Tape Stop 2  
Missile  
*
*
*
Distortion Knock  
C6 84  
86  
Kitty  
Guitar Slide  
85  
87  
Bird 2  
Sub Marine  
Growl  
Space Birds  
Flying Monster  
---  
Noise Attack  
88  
Space Worms  
Telephone 1  
Telephone 2  
Small Club 1  
Small Club 2  
Applause Wave  
Eruption  
Emergency !  
*
*
89  
---  
Calculating...  
90  
92  
94  
*
*
*
---  
Saw LFO Saw  
91  
---  
---  
93  
---  
---  
---  
---  
95  
Big Shot  
*
*
---  
---  
Percussion Bang  
---  
---  
C7 96  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD1"(PC1).  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
Note Number  
*
Chapter 8. Appendix  
169  
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Native Drum set (7)  
Notes 0-19 and 97-127 are as follows.  
PC10 Hip-Hop  
PC 11 JUNGLE  
PC 12 TECHNO  
PC 25 ELECTRONIC  
PC 26 TR-808  
PC 27 DANCE  
PC 28 CR-78  
PC 29 TR-606  
PC 30 TR-707  
PC 31 TR-909  
[88] Electric Kick 2  
[88] Electric Kick 1  
CR-78 Kick 1  
CR-78 Kick 2  
TR-606 Kick1  
TR-707 Kick 1  
[55] TR-808 Kick  
[88] TR-808 Kick  
TR-808 Kick 2  
[88] TR-909 Kick  
[88] Dance Kick  
Hip-Hop Kick 2  
TR-909 Kick 1  
Hip-Hop Kick 3  
Jungle Kick 1  
Techno Kick 1  
Bounce Kick  
PC1 STANDARD 1  
PC2 STANDARD 2  
PC3 STANDARD 3  
PC9 ROOM  
PC 33 JAZZ  
PC 17 POWER  
[88] Standard 1 Kick 1  
[88] Standard 1 Kick 2  
[88] Standard 2 Kick 1  
[88] Standard 2 Kick 2  
[55] Kick Drum 1  
[55] Kick Drum 2  
[88] Jazz Kick 1  
[88] Jazz Kick 2  
[88] Room Kick 1  
[88] Room Kick 2  
[88] Power Kick 1  
[88] Power Kick 2  
[88] Electric Kick 2  
[88] Electric Kick 1  
[88] TR-808 Kick  
[88] TR-909 Kick  
[88] Dance Kick  
Voice One  
PC 41 BRUSH  
PC 49 ORCHESTRA  
PC 51 KICK & SNARE  
---  
0
2
4
5
7
9
C-1  
1
3
*
---  
---  
---  
---  
---  
6
8
---  
---  
---  
---  
10  
---  
11  
12  
---  
*
---  
C0  
13  
15  
*
---  
14  
16  
17  
19  
---  
---  
---  
---  
18  
Voice Two  
---  
Voice Three  
---  
:
:
:
:
:
:
:
:
:
:
[88] Standard 1 Snare1  
Techno Hit  
---  
Applause 2  
*
*
Jungle Snare 1  
97  
99  
[88] Standard 1 Snare 2  
[88] Standard 2 Snare 1  
[88] Standard 2 Snare 2  
[55] Snare Drum 2  
Standard 1 Snare 1  
Standard 1 Snare 2  
Standard 1 Snare 3  
[88] Jazz Snare 1  
Philly Hit  
*
*
*
---  
Small Club 1  
Jungle Snare 2  
98  
Impact Hit  
---  
[55] Timpani D#  
Techno Snare 1  
100  
101  
Lo-Fi Rave  
[88] Brush Tap 1  
[88] Brush Tap 2  
[88] Brush Slap 1  
[88] Brush Slap 2  
[88] Brush Slap 3  
[88] Brush Swirl 1  
[88] Brush Swirl 2  
[88] Brush Long Swirl  
[88] Jazz Snare 1  
[88] Jazz Snare 2  
[88] Standard 1 Snare1  
[88] Standard 1 Snare2  
[88] Standard 2 Snare1  
[88] Standard 2 Snare2  
[55] Snare Drum 2  
Standard 1 Snare 1  
Standard 1 Snare 2  
Standard 1 Snare 3  
[88] Room Snare 1  
[88] Room Snare 2  
[88] Power Snare 1  
[88] Power Snare 2  
[88] Gated Snare  
[88] Dance Snare 1  
[88] Dance Snare 2  
[88] Disco Snare  
[88] Electric Snare 2  
[88] Electric Snare 3  
[55] Timpani E  
Techno Snare 2  
Bam Hit  
[55] Timpani F  
House Snare 2  
Bim Hit  
[55] Timpani F#  
CR-78 Snare 1  
102  
104  
106  
Tape Rewind  
Phonograph Noise  
[88] Power Snare 1  
[88] Dance Snare 1  
[88] Dance Snare 2  
[88] Disco Snare  
[88] Electric Snare 2  
[55] Electric Snare  
[88] Electric Snare 3  
TR-606 Snare 2  
TR-707 Snare 1  
[88] TR-808 Snare 2  
[88] TR-808 Snare 1  
TR-808 Snare 2  
[88] TR-909 Snare 1  
[88] TR-909 Snare 2  
TR-909 Snare 1  
TR-909 Snare 2  
Rap Snare  
[55] Timpani G  
CR-78 Snare 2  
103  
105  
107  
[55] Timpani G#  
TR-606 Snare 1  
[55] Timpani A  
TR-606 Snare 2  
[88] Jazz Snare 2  
[55] Timpani A#  
TR-707 Snare 1  
[88] Room Snare 1  
[88] Room Snare 2  
[88] Power Snare 1  
[88] Power Snare 2  
[55] Gated Snare  
[55] Timpani B  
TR-707 Snare 2  
[55] Timpani c  
Standard 3 Snare 2  
C8 108  
[55] Timpani c#  
TR-808 Snare 2  
109  
111  
110  
[55] Timpani d  
TR-909 Snare 1  
*
[55] Timpani d#  
TR-909 Snare 2  
112  
113  
[88] Dance Snare 1  
[88] Dance Snare 2  
[55] Timpani e  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
[55] Timpani f  
114 [88] Disco Snare  
[88] Electric Snare 2  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
---  
*
*
115  
117  
116  
[55] Electric Snare  
[88] Electric Snare 3  
TR-707 Snare 1  
*
118  
119  
[88] TR-808 Snare 1  
[88] TR-808 Snare 2  
[88] TR-909 Snare 1  
[88] TR-909 Snare 2  
Rap Snare  
*
*
120  
C9  
121  
123  
Jungle Snare  
House Snare 1  
[88] House Snare  
House Snare 2  
Voice Tah  
122  
124  
125  
Jungle Snare 1  
*
*
House Snare 1  
126 [88] House Snare  
House Snare 2  
*
127  
[88] Slappy  
*
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD1"(PC1).  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
Note Number  
*
Chapter 8. Appendix  
170  
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SC-88 Drum set (1)  
PC 1  
PC 2  
PC 9  
ROOM  
PC 17  
PC 25  
STANDARD 1  
Snare Roll  
STANDARD 2  
POWER  
ELECTRONIC  
25  
27  
26  
28  
29  
31  
33  
35  
36  
38  
40  
41  
43  
45  
47  
Finger Snap  
High Q  
Slap  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
Scratch Push2  
[EXC7]  
[EXC7]  
30  
32  
34  
Scratch Pull2  
Square Click  
Metronome Click  
Metronome Bell  
Standard 1 Kick 2  
Standard 1 Kick 1  
Side Stick  
Standard 2 Kick 2  
Room Kick 2  
Power Kick 2  
Electric Kick 2  
Electric Kick 1  
Standard 2 Kick 1  
Room Kick 1  
Power Kick 1  
C2  
37  
39  
Standard 1 Snare 1  
Hand Clap  
Standard 2 Snare 1  
Room Snare 1  
Power Snare 1  
Electric Snare 1  
Standard 1 Snare 2  
Low Tom2  
Standard 2 Snare 2  
Room Snare 2  
PowerSnare 2  
Electric Snare 2  
Electric Low Tom2  
*
Room Low Tom2  
*
Power Low Tom2  
*
*
42  
44  
46  
Closed Hi-hat1  
Low Tom1  
[EXC1]  
*
Closed Hi-hat2 [EXC1]  
Closed Hi-hat3  
[EXC1]  
Closed Hi-hat3  
[EXC1] Closed Hi-hat2  
[EXC1]  
Room Low Tom1  
*
Power Low Tom1  
*
Electric Low Tom1  
*
Pedal Hi-hat  
Mid Tom2  
[EXC1]  
*
Room Mid Tom2  
*
Power Mid Tom2  
*
Electric Mid Tom2  
*
Open Hi-hat1  
Mid Tom1  
[EXC1]  
Open Hi-hat2  
[EXC1]  
Open Hi-hat3  
[EXC1]  
Open Hi-hat3  
[EXC1] Open Hi-hat2  
[EXC1]  
*
*
Room Mid Tom1  
*
*
Power Mid Tom1  
*
*
Electric Mid Tom1  
*
*
High Tom2  
Room Hi Tom2  
Power Hi Tom2  
Electric Hi Tom2  
C3 48  
50  
49  
51  
Crash Cymbal1  
High Tom1  
*
Room Hi Tom1  
*
Power Hi Tom1  
*
Electric Hi Tom1  
*
Ride Cymbal1  
Chinese Cymbal  
Ride Bell  
52  
Reverse Cymbal  
53  
54  
56  
58  
Tambourine  
Splash Cymbal  
Cowbell  
55  
57  
Crash Cymbal2  
Vibra-slap  
59  
Ride Cymbal2  
High Bongo  
Low Bongo  
C4 60  
62  
61  
63  
Mute High Conga  
Open High Conga  
Low Conga  
High Timbale  
Low Timbale  
High Agogo  
Low Agogo  
64  
65  
66  
68  
70  
67  
69  
Cabasa  
Maracas  
71  
Short Hi Whistle  
[EXC2]  
Long Low Whistle [EXC2]  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
C5 72  
74  
73  
75  
Short Guiro  
Long Guiro  
Claves  
[EXC3]  
[EXC3]  
76  
High Wood Block  
Low Wood Block  
Mute Cuica  
Open Cuica  
Mute Triangle  
Open Triangle  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
----  
77  
78  
80  
82  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
79  
81  
83  
Bar Chimes  
C6 84  
86  
85  
87  
[EXC6]  
[EXC6]  
88  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
89  
90  
92  
94  
----  
----  
91  
----  
93  
----  
----  
95  
----  
----  
C7 96  
98  
97  
99  
----  
----  
----  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD"(PC1).  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
Note Number  
*
Chapter 8. Appendix  
171  
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SC-88 Drum set (2)  
PC 26  
PC 27  
PC 33  
JAZZ  
PC 41  
PC 49  
TR-808/909  
DANCE  
BRUSH  
ORCHESTRA  
25  
27  
26  
28  
29  
31  
33  
35  
36  
38  
40  
41  
43  
45  
47  
Closed Hi-hat2 [EXC1]  
Pedal Hi-hat  
[EXC1]  
Scratch Push2  
[EXC7]  
[EXC7]  
Scratch Push2  
[EXC7]  
[EXC7]  
Open Hi-hat2 [EXC1]  
30  
32  
34  
Scratch Pull2  
Scratch Pull2  
Ride Cymbal1  
Jazz Kick 1  
Concert BD1  
Concert SD  
Castanets  
Concert SD  
Timpani F  
909 Bass Drum  
Dance Kick  
Jazz Kick 2  
Jazz Kick 2  
808 Bass Drum  
Electric Kick 2  
Jazz Kick 1  
Jazz Kick 1  
C2  
37  
39  
808 Rim Shot  
808 Snare 1  
Dance Snare 1  
Jazz Snare 1  
Brush Tap1  
Hand Clap2  
Brush Slap1  
909 Snare 1  
Dance Snare 2  
Jazz Snare 2  
Brush Swirl1  
808 Low Tom2  
*
Electric Low Tom2  
*
Brush Low Tom2  
*
42  
44  
46  
808 CHH  
[EXC1]  
CR-78 CHH  
[EXC1]  
Closed Hi-hat2 [EXC1]  
Brush Closed Hi-hat  
[EXC1] Timpani F#  
808 Low Tom1  
*
Electric Low Tom1  
*
Brush Low Tom1  
*
Timpani G  
Timpani G#  
Timpani A  
808 CHH  
[EXC1]  
808 CHH  
[EXC1]  
808 Mid Tom2  
*
Electric Mid Tom2  
*
Brush Mid Tom2  
*
808 OHH  
[EXC1]  
CR-78 OHH  
[EXC1]  
Open Hi-hat2  
[EXC1]  
Brush Open Hi-hat  
[EXC1] Timpani A#  
808 Mid Tom1  
*
Electric Mid Tom1  
*
Brush Mid Tom1  
*
*
Timpani B  
808 Hi Tom2  
*
Electric High Tom2  
*
*
Brush Hi Tom2  
Timpani c  
C3 48  
50  
49  
51  
808 Cymbal  
Brush Crash Cymbal  
Timpani c#  
808 Hi Tom1  
Electric High Tom1  
Brush Hi Tom1  
*
Timpani d  
Brush Ride Cymbal  
Timpani d#  
52  
Reverse Cymbal  
Timpani e  
Brush Ride Bell  
Timpani f  
53  
54  
56  
58  
55  
808 Cowbell  
57  
Concert Cymbal2  
59  
Concert Cymbal1  
C4 60  
62  
61  
63  
808 High Conga  
808 Mid Conga  
64  
808 Low Conga  
65  
66  
68  
70  
67  
69  
808 Maracas  
71  
C5 72  
74  
73  
75  
808 Claves  
76  
77  
78  
80  
82  
High Hoo  
[EXC4]  
[EXC4]  
Low Hoo  
79  
Electric Mute Triangle [EXC5]  
81  
Electric Open Triangle [EXC5]  
83  
C6 84  
86  
85  
87  
88  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
Applause  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
*
89  
90  
92  
94  
91  
93  
95  
C7 96  
98  
97  
99  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD"(PC1).  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
Note Number  
*
Chapter 8. Appendix  
172  
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SC-88 Drum set (3)  
PC 50  
PC 51  
PC 57  
PC 58  
ETHNIC  
KICK&SNARE  
----  
SFX  
RHYTHM FX  
----  
25  
27  
Finger Snap  
Tambourine  
Castanets  
----  
26  
28  
29  
31  
33  
35  
36  
38  
40  
41  
43  
45  
47  
----  
----  
----  
----  
----  
----  
Crash Cymbal1  
Snare Roll  
----  
----  
----  
----  
----  
----  
30  
32  
34  
Concert Snare Drum  
Concert Cymbal  
Concert BD1  
Jingle Bell  
----  
----  
----  
----  
Scratch Push2  
Scratch Pull2  
Cutting Noise 2 Up  
Cutting Noise 2 Down  
[EXC1]  
[EXC1]  
----  
----  
----  
----  
----  
Bell Tree  
----  
----  
Bar Chimes  
Wadaiko  
----  
Distortion Guitar Cutting Noise Up  
----  
*
*
----  
Distortion Guitar Cutting Noise Down  
Reverse Kick 1  
Reverse Concert BD 1  
Reverse Power Kick 1  
Reverse Electric Kick 1  
Reverse Snare 1  
Reverse Snare 2  
Reverse Standard set1 Snare 1  
Reverse Tight Snare  
Reverse Dance Snare  
Reverse 808 Snare  
Reverse Tom1  
Reverse Tom2  
Reverse Sticks  
Reverse Slap  
Reverse Cymbal1  
Reverse Cymbal2  
Reverse Open Hi-hat  
Reverse Ride Cymbal  
Reverse CR-78 OHH  
Reverse Closed Hi-hat  
Reverse Gong  
Reverse Bell Tree  
Reverse Guiro  
Reverse Bendir  
Reverse Gun Shot  
Reverse Scratch  
Reverse Laser  
Key Click  
C2  
37  
39  
Wadaiko Rim  
Shime Taiko  
Atarigane  
----  
Bass Slide  
Pick Scrape  
High Q  
----  
----  
Hyoushigi  
Standard 1 Kick 1  
Standard 1 Kick 2  
Standard 2 Kick 1  
Standard 2 Kick 2  
Kick 1  
Slap  
Ohkawa  
Scratch Push  
Scratch Pull  
[EXC7]  
[EXC7]  
42  
44  
46  
High Kotsuzumi  
Low Kotsuzumi  
Ban Gu  
Sticks  
Square Click  
Big Gong  
Kick 2  
Metronome Click  
Metronome Bell  
Guitar Fret Noise  
Guitar Cutting Noise Up  
Small Gong  
Bend Gong  
Thai Gong  
Soft Kick  
Jazz Kick 1  
Jazz Kick 2  
Concert BD  
Room Kick 1  
Room Kick 2  
Power Kick 1  
Power Kick 2  
Electric Kick 2  
Electric Kick 1  
Electric Kick  
808 Bass Drum  
909 Bass Drum  
Dance Kick  
Standard 1 Snare 1  
Standard 1 Snare 2  
Standard 2 Snare 1  
Standard 2 Snare 2  
Tight Snare  
Concert Snare  
Jazz Snare 1  
Jazz Snare 2  
Room Snare 1  
Room Snare 2  
Power Snare 1  
Power Snare 2  
Gated Snare  
Dance Snare 1  
Dance Snare 2  
Disco Snare  
Electric Snare2  
House Snare  
Electric Snare 1  
Electric Snare 3  
808 Snare 1  
808 Snare 2  
909 Snare 1  
909 Snare 2  
Brush Tap1  
Brush Tap2  
Brush Slap1  
Brush Slap2  
Brush Slap3  
Brush Swirl1  
Brush Swirl2  
Brush Long Swirl  
----  
C3 48  
50  
49  
51  
Rama Cymbal  
Gamelan Gong  
GuitarCutting Noise Down  
String Slap of Double Bass  
Fl.Key Click  
Udo Short  
[EXC1]  
[EXC1]  
52  
Udo Long  
Laughing  
Udo Slap  
Scream  
53  
54  
56  
58  
Bendir  
Punch  
Req Dum  
*
Heart Beat  
55  
Req Tik  
Footsteps1  
57  
Tabla Te  
Footsteps2  
Tabla Na  
Applause  
Door Creaking  
Door  
*
*
*
59  
Tabla Tun  
Tabla Ge  
C4 60  
62  
61  
63  
Tabla Ge Hi  
Talking Drum  
Bend Talking Drum  
Caxixi  
Scratch  
Wind Chimes  
Car-Engine  
Car-Stop  
Car-Pass  
Car-Crash  
Siren  
*
*
64  
Tekno Thip  
Djembe  
Pop Drop  
65  
66  
68  
70  
Djembe Rim  
Timbales Low  
Timbales Paila  
Timbales High  
Cowbell  
Woody Slap  
Distortion Kick  
*
*
67  
Train  
Syn.Drop  
69  
Jetplane  
Helicopter  
Starship  
Gun Shot  
Machine Gun  
Lasergun  
Explosion  
Dog  
*
*
Reverse High Q  
Pipe  
71  
Hi Bongo  
Ice Block  
Low Bongo  
Mute Hi Conga  
Open Hi Conga  
Mute Low Conga  
Conga Slap  
Open Low Conga  
Conga Slide  
Mute Pandiero  
Open Pandiero  
Open Surdo  
Mute Surdo  
Tamborim  
Digital Tambourine  
C5 72  
74  
73  
75  
Alias  
Modulated Bell  
*
*
Spark  
76  
Metalic Percussion  
*
Horse-Gallop  
Birds  
Velocity Noise FX  
77  
78  
80  
82  
*
Stereo Noise Clap  
*
*
*
*
*
Rain  
Swish  
Slappy  
Voice Ou  
Voice Au  
Hoo  
79  
Thunder  
Wind  
81  
[EXC2]  
[EXC2]  
Seashore  
Stream  
Bubble  
Kitty  
83  
*
*
High Agogo  
Low Agogo  
Shaker  
Tape Stop1  
Tape Stop2  
Missile  
Space Bird  
Flying Monster  
----  
*
*
*
C6 84  
86  
85  
87  
Bird2  
High Whistle  
Low Whistle  
Mute Cuica  
Open Cuica  
Mute Triangle  
Open Triangle  
Short Guiro  
Long Guiro  
Cabasa Up  
Cabasa Down  
Claves  
[EXC3]  
[EXC3]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC6]  
[EXC6]  
Growl  
88  
Applause2  
Telephone1  
Telephone2  
----  
*
89  
90  
92  
94  
----  
----  
91  
----  
----  
93  
----  
----  
----  
----  
----  
----  
95  
----  
----  
----  
----  
----  
----  
C7 96  
98  
97  
99  
----  
----  
----  
High Wood Block  
Low Wood Block  
----  
----  
----  
----  
----  
----  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD"(PC1).  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
Note Number  
*
Chapter 8. Appendix  
173  
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SC-55 Drum set  
PC 1 / PC 33  
STANDARD / JAZZ  
---  
PC 9  
PC 17  
PC 25  
PC 26  
PC 41  
PC 49  
ROOM  
POWER  
ELECTRONIC  
TR-808  
BRUSH  
ORCHESTRA  
25  
27  
----  
----  
----  
----  
----  
----  
26  
28  
29  
31  
33  
35  
36  
38  
40  
41  
43  
45  
47  
----  
----  
----  
----  
----  
----  
----  
High Q  
Closed Hi-hat [EXC1]  
Slap  
Pedal Hi-hat [EXC1]  
Scratch Push  
Scratch Pull  
Sticks  
Open Hi-hat [EXC1]  
30  
32  
34  
Ride Cymbal1  
Square Click  
Metronome Click  
Metronome Bell  
Kick Drum2 / Jazz BD2  
Kick Drum1 / Jazz BD1  
Side Stick  
Jazz BD2  
Concert BD2  
MONDO Kick  
Elec BD  
808 Bass Drum  
Jazz BD1  
Concert BD1  
C2  
37  
39  
808 Rim Shot  
Snare Drum1  
Hand Clap  
Gated SD  
Elec SD  
808 Snare Drum  
Brush Tap  
Concert SD  
Brush Slap  
Castanets  
Snare Drum2  
Low Tom2  
Gated SD  
Brash Swirl  
Concert SD  
Room Low Tom2  
Room Low Tom2  
Elec Low Tom2  
808 Low Tom2  
Timpani F  
42  
44  
46  
Closed Hi-hat  
Low Tom1  
[EXC1]  
808 CHH [EXC1]  
Timpani F#  
Room Low Tom1  
Room Low Tom1  
Elec Low Tom1  
808 Low Tom1  
Timpani G  
Pedal Hi-hat  
Mid Tom2  
[EXC1]  
[EXC1]  
808 CHH [EXC1]  
Timpani G#  
Room Mid Tom2  
Room Mid Tom2  
Elec Mid Tom2  
808 Mid Tom2  
Timpani A  
Open Hi-hat  
Mid Tom1  
808 OHH [EXC1]  
Timpani A#  
Room Mid Tom1  
Room Mid Tom1  
Elec Mid Tom1  
808 Mid Tom1  
Timpani B  
High Tom2  
Room Hi Tom2  
Room Hi Tom2  
Elec Hi Tom2  
808 Hi Tom2  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
Timpani c  
C3 48  
50  
49  
51  
Crash Cymbal1  
High Tom1  
808 Cymbal  
Timpani c#  
Room Hi Tom1  
Room Hi Tom1  
Elec Hi Tom1  
808 Hi Tom1  
Timpani d  
Ride Cymbal1  
Chinese Cymbal  
Ride Bell  
Timpani d#  
52  
Reverse Cymbal  
Timpani e  
Timpani f  
53  
54  
56  
58  
Tambourine  
Splash Cymbal  
Cowbell  
55  
808 Cowbell  
57  
Crash Cymbal2  
Vibra-slap  
Concert Cymbal2  
59  
Ride Cymbal2  
High Bongo  
Low Bongo  
Mute High Conga  
Open High Conga  
Low Conga  
High Timbale  
Low Timbale  
High Agogo  
Low Agogo  
Cabasa  
Concert Cymbal1  
C4 60  
62  
61  
63  
808 High Conga  
808 Mid Conga  
64  
808 Low Conga  
65  
66  
68  
70  
67  
69  
Maracas  
808 Maracas  
71  
Short Hi Whistle [EXC2]  
Long Low Whistle [EXC2]  
Short Guiro  
C5 72  
74  
73  
75  
Long Guiro  
Claves  
808 Claves  
76  
High Wood Block  
Low Wood Block  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
77  
78  
80  
82  
Mute Cuica  
Open Cuica  
Mute Triangle  
Open Triangle  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
----  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
79  
81  
83  
C6 84  
86  
85  
87  
[EXC6]  
[EXC6]  
88  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
----  
Applause  
*
----  
----  
89  
90  
92  
94  
----  
----  
----  
----  
91  
----  
----  
93  
----  
----  
----  
----  
95  
----  
----  
----  
----  
C7 96  
98  
97  
99  
----  
----  
----  
----  
----  
----  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD"(PC1).  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
Note Number  
*
Chapter 8. Appendix  
174  
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SFX set , CM-64 / 32L Drum set  
PC 57  
PC 128  
34  
SFX  
CM-64/32L  
35  
36  
----  
CM Kick Drum  
CM Kick Drum  
CM Rim Shot  
----  
C2  
----  
37  
39  
----  
CM Snare Drum  
CM Hand Clap  
CM Electronic Snare Drum  
CM Acoustic Low Tom  
38  
40  
41  
43  
45  
47  
High Q  
Slap  
Scratch Push  
Scratch Pull  
Sticks  
[EXC7]  
[EXC7]  
CM Closed High Hat  
CM Acoustic Low Tom  
CM Open Hi-Hat2  
[EXC1]  
[EXC1]  
42  
44  
46  
Square Click  
Metronome Click  
Metronome Bell  
Guitar Fret Noise  
Guitar cuttingnoise/up  
CM Acoustic Middle Tom  
CM Open Hi-Hat1  
CM M.TomAcoustic Middle Tom  
CM Acoustic High Tom  
CM Crash Cymbal  
CM Acoustic High Tom  
CM Ride Cymbal  
----  
C3 48  
50  
Guitar cutting noise/down  
String slap of double bass  
Fl.Key Click  
49  
51  
52  
Laughing  
Scream  
----  
53  
Punch  
CM Tambourine  
----  
54  
56  
58  
Heart Beat  
55  
Footsteps1  
CM Cowbell  
----  
57  
Footsteps2  
Applause  
Door Creaking  
Door  
*
----  
59  
----  
CM High Bongo  
CM Low Bongo  
CM Mute High Conga  
CM High Conga  
CM Low Conga  
CM High Timbale  
CM Low Timbale  
CM High Agogo  
CM Low Agogo  
CM Cabasa  
CM Maracas  
CM Short Whistle  
CM Long Whistle  
CM Vibrato Slap  
----  
C4 60  
62  
Scratch  
Wind Chimes  
Car-Engine  
Car-Stop  
Car-Pass  
Car-Crash  
Siren  
61  
63  
*
64  
65  
66  
68  
70  
*
67  
Train  
69  
Jetplane  
Helicopter  
Starship  
Gun Shot  
Machine Gun  
Lasergun  
Explosion  
Dog  
*
*
71  
C5 72  
74  
73  
75  
*
CM Claves  
76  
Laughing  
Horse-Gallop  
Birds  
Scream  
77  
78  
80  
82  
*
*
Punch  
Rain  
Heart Beat  
79  
Thunder  
Wind  
Footsteps1  
81  
Footsteps2  
Seashore  
Stream  
Bubble  
----  
Applause  
Creaking  
Door  
*
*
*
83  
*
*
C6 84  
86  
85  
87  
Scratch  
----  
Wind Chimes  
Car-Engine  
Car-Stop  
Car-Pass  
Car-Crash  
Siren  
----  
88  
----  
----  
89  
90  
92  
94  
----  
----  
91  
----  
Train  
93  
----  
Jetplane  
Helicopter  
Starship  
Gun Shot  
Machine Gun  
Lasergun  
Explosion  
Dog  
*
*
----  
95  
----  
----  
C7 96  
98  
97  
99  
Switching between Native map and either  
SC-88map or SC-55 map  
----  
----  
----  
*
Press the front panel button [SC-88MAP] to make the  
indicator light, and the SC-88map will be selected. (p.25)  
Press the front panel button [SC-55MAP] to make the  
indicator light, and the SC-55map will be selected. (p.25)  
100  
----  
----  
Horse-Gallop  
Birds  
101  
103  
105  
102  
104  
106  
----  
*
*
----  
Rain  
----  
Thunder  
Wind  
You can also use MIDI Bank Select messages to select  
one of the Native map, SC-88 map and SC-55 map.  
(p.126)  
----  
----  
SeaShore  
Stream  
107  
----  
*
*
C8 108  
----  
Bubble  
PC  
---  
:
:
:
Program Number (Drum Set Number)  
No sound  
Tones which are created using two voices  
:
Same as the percussion sound of "STANDARD"(PC1).  
[88]  
[55]  
:
:
Same as the percussion sound of SC-88  
Same as the percussion sound of SC-55  
[EXC] : Percussion sound of the same number will not be heard at the  
same time.  
Note Number  
*
Chapter 8. Appendix  
175  
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  Effect list  
Parameter  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
 
Effects that modulate the sound (modulation type)  
0 : Thru  
00 00  
Parameter  
7 : Phaser  
+ Manual  
# Rate  
Depth  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
01 20  
100 - 620 - 8k  
0.05 - 0.85 - 10.0  
0 - 64 - 127  
0 - 16 - 127  
0 - 127  
*12  
03  
04  
  Effects that modify the tone color (filter type)  
*6  
1 : Stereo-EQ  
Low Freq  
Low Gain  
Hi Freq  
01 00  
00 - 7F  
00 - 7F  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
05  
200/400  
00/01  
03  
04  
Reso  
06  
-12 - +5 - +12  
4k/8k  
34 - 4C  
00/01  
Mix  
07  
05  
Low Gain  
Hi Gain  
Level  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 104 - 127  
13  
Hi Gain  
M1 Freq  
M1 Q  
-12 - +12  
34 - 4C  
*10  
06  
14  
200 - 1.6k - 6.3k  
0.5/1.0/2.0/4.0/9.0  
-12 - +8 - +12  
200 - 1k - 6.3k  
0.5/1.0/2.0/4.0/9.0  
-12 - -8 - +12  
0 - 127  
07  
16  
00/01/02/03/04  
34 - 4C  
*10  
08  
8 : Auto Wah  
Fil Type  
Sens  
01 21  
03  
M1 Gain  
M2 Freq  
M2 Q  
09  
LPF/BPF  
00/01  
0A  
0 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
*6  
04  
00/01/02/03/04  
34 - 4C  
00 - 7F  
0B  
+ Manual  
Peak  
0 - 68 - 127  
0 - 62 - 127  
0.05 - 2.05 - 10.0  
0 - 72 - 127  
Down/Up  
05  
M2 Gain  
+ Level  
2 : Spectrum  
Band 1  
0C  
16  
06  
# Rate  
Depth  
07  
01 01  
03  
00 - 7F  
00/01  
08  
-12 - -4 - +12  
-12 - +1 - +12  
-12 - +3 - +12  
-12 - +6 - +12  
-12 - +2 - +12  
-12 - -1 - +12  
-12 - -4 - +12  
-12 - -5 - +12  
0.5/1.0/2.0/4.0/9.0  
L63 - 0 - R63  
0 - 127  
34 - 4C  
34 - 4C  
34 - 4C  
34 - 4C  
34 - 4C  
34 - 4C  
34 - 4C  
34 - 4C  
00/01/02/03/04  
00 - 7F  
Polarity  
Low Gain  
Hi Gain  
Pan  
09  
Band 2  
04  
-12 - 0 - +12  
-12 - 0 - +12  
L63 - 0 - R63  
0 - 96 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
00 - 7F  
13  
Band 3  
05  
14  
Band 4  
06  
15  
Band 5  
07  
Level  
16  
Band 6  
08  
9 : Rotary  
Low Slow  
Low Fast  
Low Accl  
Low Level  
Hi Slow  
Hi Fast  
01 22  
03  
Band 7  
09  
0.05 - 0.35 - 10.0  
0.05 - 6.40 - 10.0  
0 - 3 - 15  
*6  
Band 8  
0A  
*6  
04  
Width  
0B  
*14  
05  
+ Pan  
15  
0 - 127  
00 - 7F  
*6  
06  
# Level  
3 : Enhancer  
+ Sens  
# Mix  
00 - 7F  
16  
0.05 - 0.90 - 10.0  
0.05 - 7.50 - 10.0  
0 - 11 - 15  
07  
01 02  
03  
*6  
08  
0 - 64 - 127  
0 - 127  
00 - 7F  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
Hi Accl  
*14  
09  
04  
Hi Level  
Separate  
+ Speed  
Low Gain  
Hi Gain  
# Level  
0 - 64 - 127  
0 - 96 - 127  
Slow/Fast  
00 - 7F  
00 - 7F  
00/7F  
34 - 4C  
34 - 4C  
00 - 7F  
0A  
0B  
0D  
13  
Low Gain  
Hi Gain  
Level  
-12 - +3 - +12  
-12 - 0 - +12  
0 - 127  
13  
14  
16  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
4 : Humanizer  
Drive  
01 03  
03  
14  
0 - 48 - 127  
Off/On  
00 - 7F  
00/01  
16  
Drive Sw  
+ Vowel  
Accel  
04  
10 : Stereo Flanger  
01 23  
03  
a/i/u/e/o  
00/01/02/03/04  
*14  
05  
Pre Filter  
Cutoff  
Off/LPF/HPF  
00/01/02  
*9  
0 - 15  
06  
250 - 8k  
04  
Low Gain  
Hi Gain  
Pan  
-12 - 0 - +12  
-12 - 0 - +12  
L63 - 0 - R63  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
00 - 7F  
13  
Pre Dly  
0 - 1.6m - 100m  
0.05 - 0.60 - 10.0  
0 - 24 - 127  
*1  
05  
14  
+ Rate  
*6  
06  
15  
Depth  
# Feedback  
Phase  
00 - 7F  
0F - 71  
00 - 5A  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
07  
# Level  
16  
-98% - +80% - +98%  
0 - 180  
08  
  Effects that distort the sound (distortion type)  
5 : Overdrive  
09  
01 10  
Balance  
Low Gain  
Hi Gain  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
12  
+ Drive  
0 - 48 - 127  
00 - 7F  
00/01/02/03  
00/01  
03  
04  
13  
Amp Type  
Amp Sw  
Low Gain  
Hi Gain  
Small/BltIn/2-Stk/3-Stk  
Off/On  
-12 - 0 - +12  
14  
05  
Level  
0 - 104 - 127  
16  
-12 - 0 - +12  
-12 - 0 - +12  
L63 - 0 - R63  
0 - 96 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
00 - 7F  
13  
11 : Step Flanger  
Pre Dly  
01 24  
03  
14  
0 - 1.0m - 100m  
0.05 - 0.30 - 10.0  
0 - 95 - 127  
*1  
# Pan  
15  
Rate  
*6  
04  
Level  
16  
Depth  
00 - 7F  
0F - 71  
00 - 5A  
*6  
05  
6 : Distortion  
+ Drive  
01 11  
03  
+ Feedback  
Phase  
-98% - +30% - +98%  
0 - 180  
06  
0 - 76 - 127  
00 - 7F  
00/01/02/03  
00/01  
07  
Amp Type  
Amp Sw  
Low Gain  
Hi Gain  
Small/BltIn/2-Stk/3-Stk  
Off/On  
04  
# Step Rate  
Balance  
Low Gain  
Hi Gain  
0.05 - 2.75 - 10.0  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
08  
05  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
12  
-12 - 0 - +12  
-12 - -8 - +12  
L63 - 0 - R63  
0 - 84 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
00 - 7F  
13  
13  
14  
-12 - 0 - +12  
14  
# Pan  
15  
Level  
0 - 96 - 127  
16  
Level  
16  
The correspondence between setting values and hexadeci-  
mal values for items in the Value column indicated with "*" is  
shown in the "Effect Data Table" (p. 183).  
+: Effect control 1 can be used to modify the value (p.92)  
#: Effect control 2 can be used to modify the value (p.92)  
MSB/LSB: Indicates the ** portion of the following exclusive mes-  
sages. (p.196) (hexadecimal notation)  
*1  
*2  
*3  
*4  
*5  
*6  
*7  
Pre Delay Time  
Delay Time 1  
Delay Time 2  
Delay Time 3  
Delay Time 4  
Rate 1  
*8  
*9  
HF Damp  
Cutoff Freq  
For Effect Type (data section)  
F0 41 dev 42 12 40 03 00 ** ** sum F7  
For Effect Parameters (LSB part of address)  
F0 41 dev 42 12 40 03 ** data sum F7  
(dev: device ID, sum: checksum)  
*10 EQ Freq  
*11 LPF  
*12 Manual  
*13 Azimuth  
*14 Accl  
Rate 2  
Chapter 8. Appendix  
176  
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Parameter  
12 : Tremolo  
Mod Wave  
+ Mod Rate  
# Mod Depth  
Low Gain  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
Parameter  
19 : Space D  
Pre Dly  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
01 25  
01 43  
Tri/Sqr/Sin/Saw1/Saw2 00/01/02/03/04  
03  
04  
0 - 3.2m - 100m  
0.05 - 0.45 - 10.0  
0 - 127  
*1  
03  
04  
0.05 - 3.05 - 10.0  
0 - 96 - 127  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
*6  
+ Rate  
*6  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
05  
Depth  
00 - 7F  
00 - 5A  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
05  
13  
Phase  
0 - 180  
06  
Hi Gain  
14  
# Balance  
Low Gain  
Hi Gain  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 96 - 127  
12  
Level  
16  
13  
13 : Auto Pan  
Mod Wave  
+ Mod Rate  
# Mod Depth  
Low Gain  
01 26  
03  
14  
Tri/Sqr/Sin/Saw1/Saw2 00/01/02/03/04  
Level  
16  
0.05 - 3.05 - 10.0  
0 - 96 - 127  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
*6  
04  
20 : 3D Chorus  
Pre Dly  
01 44  
03  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
05  
0 - 1.0m - 100m  
0.05 - 0.45 - 10.0  
0 - 72 - 127  
*1  
13  
+ Cho Rate  
Cho Depth  
Out  
*6  
04  
Hi Gain  
14  
00 - 7F  
00/01  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
05  
Level  
16  
Speaker/Phones  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
11  
# Balance  
Low Gain  
Hi Gain  
12  
  Effects that affect the level (compressor type)  
14 : Compressor  
13  
01 30  
-12 - 0 - +12  
14  
Attack  
0 - 72 - 127  
0 - 100 - 127  
0/+6/+12/+18  
-12 - 0 - +12  
-12 - 0 - +12  
L63 - 0 - R63  
0 - 104 - 127  
00 - 7F  
03  
04  
Level  
0 - 80 - 127  
16  
Sustain  
00 - 7F  
  Effects that reverberate the sound (delay/reverb  
Post Gain  
Low Gain  
Hi Gain  
00/01/02/03  
34 - 4C  
34 - 4C  
00 - 7F  
05  
type)  
21 : Stereo Delay  
Dly Tm L  
13  
14  
01 50  
03  
+ Pan  
15  
0 - 150m - 500m  
0 - 300m - 500m  
-98% - +48% - +98%  
Norm/Cross  
*4  
# Level  
15 : Limiter  
Threshold  
Ratio  
00 - 7F  
16  
Dly Tm R  
+ Feedback  
Fb Mode  
*4  
04  
01 31  
03  
0F - 71  
00/01  
00/01  
00/01  
*8  
05  
0 - 85 - 127  
1/1.5,1/2,1/4,1/100  
0 - 16 - 127  
0/+6/+12/+18  
-12 - 0 - +12  
-12 - 0 - +12  
L63 - 0 - R63  
0 - 127  
00 - 7F  
06  
00/01/02/03  
00 - 7F  
04  
Phase L  
Norm/Invert  
07  
Release  
Post Gain  
Low Gain  
Hi Gain  
05  
Phase R  
Norm/Invert  
08  
00/01/02/03  
34 - 4C  
06  
HF Damp  
# Balance  
Low Gain  
Hi Gain  
315 - 8k/Bypass  
0A  
12  
13  
D> 0E - D>74E - D 0<E 00 - 7F  
34 - 4C  
14  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
13  
+ Pan  
00 - 7F  
15  
14  
# Level  
00 - 7F  
16  
Level  
16  
22 : Mod Delay  
Dly Tm L  
01 51  
03  
  Effects that broaden the sound (chorus type)  
0 - 40m - 500m  
0 - 220m - 500m  
-98% - +48% - +98%  
Norm/Cross  
*4  
16 : Hexa Chorus  
01 40  
Dly Tm R  
Feedback  
Fb Mode  
*4  
04  
Pre Dly  
0 - 2.4m - 100m  
0.05 - 0.45 - 10.0  
0 - 127  
*1  
03  
04  
0F - 71  
00/01  
*6  
05  
+ Rate  
*6  
06  
Depth  
00 - 7F  
00 - 14  
2C - 54  
00 - 14  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
05  
+ Mod Rate  
Mod Depth  
Mod Phase  
HF Damp  
# Balance  
Low Gain  
Hi Gain  
0.05 - 0.65 - 10.0  
0 - 21 - 127  
07  
Pre Dly Dev  
Depth Dev  
Pan Dev  
# Balance  
Low Gain  
Hi Gain  
0 - 5 - 20  
06  
00 - 7F  
00 - 5A  
*8  
08  
-20 - +2 - +20  
0 - 16 - 20  
07  
0 - 180  
09  
08  
315 - 8k/Bypass  
0A  
12  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 112 - 127  
12  
D> 0E - D>61E - D 0<E 00 - 7F  
13  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
13  
14  
14  
Level  
16  
Level  
16  
17 : Tremolo Chorus  
01 41  
03  
23 : 3 Tap Delay  
Dly Tm C  
Dly Tm L  
01 52  
03  
Pre Dly  
Cho Rate  
Cho Depth  
Trem Phase  
+ Trem Rate  
Trem Sep  
# Balance  
Low Gain  
Hi Gain  
0 - 1.6m - 100m  
*1  
200m - 300m - 990m/1sec*2  
200m - 200m - 990m/1sec*2  
200m - 235m - 990m/1sec*2  
0.05 - 0.45 - 10.0  
0 - 40 - 127  
*6  
04  
04  
00 - 7F  
00 - 5A  
*6  
05  
Dly Tm R  
+ Feedback  
Dly Lev C  
Dly Lev L  
Dly Lev R  
HF Damp  
# Balance  
Low Gain  
Hi Gain  
05  
0 - 80 - 180  
06  
-98% - +32% - +98%  
0 - 127  
0F - 71  
06  
0.05 - 3.05 - 10.0  
0 - 96 - 127  
07  
00 - 7F  
00 - 7F  
00 - 7F  
*8  
07  
00 - 7F  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
08  
0 - 127  
08  
D> 0E - D 0<E  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
12  
0 - 127  
09  
13  
315 - 8k/Bypass  
0A  
12  
14  
D> 0E - D>74E - D 0<E 00 - 7F  
Level  
16  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
13  
18 : Stereo Chorus  
01 42  
03  
14  
Pre Filter  
Cutoff  
Off/LPF/HPF  
00/01/02  
*9  
Level  
16  
250 - 8k  
04  
24 : 4 Tap Delay  
Dly Tm 1  
01 53  
03  
Pre Dly  
0 - 1.0m - 100m  
0.05 - 0.45 - 10.0  
0 - 111 - 127  
0 - 180  
*1  
05  
200m - 500m - 990m/1sec*2  
200m - 300m - 990m/1sec*2  
200m - 400m - 990m/1sec*2  
200m - 200m - 990m/1sec*2  
+ Rate  
*6  
06  
Dly Tm 2  
04  
Depth  
Phase  
00 - 7F  
00 - 5A  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
07  
Dly Tm 3  
05  
09  
Dly Tm 4  
06  
# Balance  
Low Gain  
Hi Gain  
Level  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 104 - 127  
12  
Dly Lev 1  
Dly Lev 2  
Dly Lev 3  
Dly Lev 4  
+ Feedback  
HF Damp  
0 - 127  
00 - 7F  
07  
13  
0 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
0F - 71  
*8  
08  
14  
0 - 127  
09  
16  
0 - 127  
0A  
0B  
0C  
-98% - +32% - +98%  
315 - 8k/Bypass  
Chapter 8. Appendix  
177  
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Parameter  
# Balance  
Low Gain  
Hi Gain  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
Parameter  
30 : Fb P.Shifter  
+ P.Coarse  
P.Fine  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
D> 0E - D>74E - D 0<E 00 - 7F  
12  
13  
01 61  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
-24 - +7 - +12  
-100 - 0 - +100  
-98% - +40% - +98%  
0 - 45m - 100m  
1 - 3 - 5  
28 - 4C  
0E - 72  
0F - 71  
*1  
03  
04  
05  
06  
07  
08  
12  
13  
14  
16  
14  
Level  
16  
# Feedback  
Pre Dly  
25 : Tm Ctrl Delay  
+ Dly Time  
Accel  
01 54  
03  
200m - 500m - 990m/1sec*3  
Mode  
00 - 04  
00 - 7F  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
0 - 10 - 15  
*14  
04  
EFX Pan  
Balance  
L63 - 0 - R63  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
# Feedback  
HF Damp  
EFX Pan  
Balance  
-98% - +32% - +98%  
315 - 8k/Bypass  
L63 - 0 - R63  
0F - 71  
*8  
05  
06  
Low Gain  
Hi Gain  
00 - 7F  
07  
-12 - -6 - +12  
0 - 127  
D> 0E - D>74E - D 0<E 00 - 7F  
12  
Level  
Low Gain  
Hi Gain  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
13  
  Others  
31 : 3D Auto  
14  
01 70  
03  
Level  
16  
Azimuth  
180/L168 - 0 - R168  
0.05 - 1.30 - 10.0  
-/+  
*13  
26 : Reverb  
Type  
01 55  
+ Speed  
Clockwise  
# Turn  
*6  
04  
Room1/2/Stage1/2/Hall1/2 00/01/02/03/04/05  
03  
04  
00/01  
00/01  
00/01  
00 - 7F  
05  
Pre Dly  
0 - 74m - 100m  
0 - 120 - 127  
*1  
Off/On  
06  
+ Time  
00 - 7F  
*8  
05  
Out  
Speaker/Phones  
0 - 127  
11  
HF Damp  
# Balance  
Low Gain  
Hi Gain  
315 - 6.3k - 8k/Bypass  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
06  
Level  
16  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
12  
32 : 3D Manual  
+ Azimuth  
Out  
01 71  
03  
13  
180/L168 - 0 - R168  
Speaker/Phones  
0 - 127  
*13  
-12 - 0 - +12  
14  
00/01  
00 - 7F  
11  
Level  
0 - 127  
16  
# Level  
16  
27 : Gate Reverb  
Type  
01 56  
03  
33 : Lo-Fi 1  
Pre Filter  
Lo-Fi Type  
Post Filter  
+ Balance  
Low Gain  
Hi Gain  
01 72  
03  
Norm/Reverse/Sweep1/2 00/01/02/03  
1 - 2 - 6  
00 - 05  
00 - 08  
00 - 05  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
00 - 7F  
Pre Dly  
0 - 0.5m - 100m  
*1  
04  
1 - 6 - 9  
04  
Gate Time  
+ Balance  
Low Gain  
Hi Gain  
0 - 65m - 500m  
00 - 63  
05  
1 - 2 - 6  
05  
D> 0E - D>65E - D 0<E 00 - 7F  
12  
D> 0E - D 0<E  
-12 - 0 - +12  
-12 - 0 - +12  
L63 - 0 - R63  
0 - 127  
12  
-12 - 0 - +12  
-12 - -3 - +12  
0 - 112 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
13  
13  
14  
14  
# Level  
16  
# Pan  
15  
28 : 3D Delay  
Dly Tm C  
Dly Tm L  
Dly Tm R  
+ Feedback  
Dly Lev C  
Dly Lev L  
Dly Lev R  
HF Damp  
Out  
01 57  
03  
Level  
16  
0m - 300m - 500m  
0m - 200m - 500m  
0m - 240m - 500m  
-98% - +32% - +98%  
0 - 40 - 127  
*4  
34 : Lo-Fi 2  
Lo-Fi Type  
Fil Type  
01 73  
03  
*4  
04  
1 - 2 - 6  
00 - 05  
00/01/02  
*9  
*4  
05  
Off/LPF/HPF  
250 - 630 - 8k  
0 - 127  
04  
0F - 71  
00 - 7F  
00 - 7F  
00 - 7F  
*8  
06  
Cutoff  
05  
07  
+ R.Detune  
R.Nz Lev  
W/P Sel  
00 - 7F  
00 - 7F  
00/01  
06  
0 - 64 - 127  
08  
0 - 64 - 127  
White/Pink  
250 - 6.3k/Bypass  
0 - 127  
07  
0 - 64 - 127  
09  
08  
315 - 8k/Bypass  
Speaker/Phones  
0A  
W/P LPF  
W/P Level  
Disc Type  
Disc LPF  
Disc Nz Lev  
Hum Type  
Hum LPF  
Hum Level  
M/S  
*11  
09  
00/01  
11  
00 - 7F  
00/01/02/03  
*11  
0A  
# Balance  
Low Gain  
Hi Gain  
D> 0E - D>74E - D 0<E 00 - 7F  
12  
LP/EP/SP/RND  
250 - 6.3k/Bypass  
0 - 127  
0B  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
13  
0C  
0D  
0E  
14  
00 - 7F  
00/01  
Level  
16  
50Hz/60Hz  
250 - 6.3k/Bypass  
0 - 127  
  Effects that modify the pitch (pitch/shift type)  
*11  
0F  
29 : 2 Pitch Shifter  
+ Coarse 1  
Fine 1  
01 60  
00 - 7F  
00 - 01  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
00 - 7F  
10  
-24 - +7 - +12  
-100 - -4 - +100  
0 - 100m  
28 - 4C  
0E - 72  
*1  
03  
04  
05  
06  
07  
08  
09  
0A  
0B  
0C  
12  
13  
14  
16  
Mono/Stereo  
D> 0E - D 0<E  
-12 - 0 - +12  
-12 - 0 - +12  
L63 - 0 - R63  
0 - 127  
11  
# Balance  
Low Gain  
Hi Gain  
12  
Pre Dly 1  
EFX Pan 1  
# Coarse 2  
Fine 2  
13  
L63 - 0 - R63  
-24 - -5 - +12  
-100 - +4 - +100  
0 - 100m  
00 - 7F  
28 - 4C  
0E - 72  
*1  
14  
Pan(Mono)  
Level  
15  
16  
Pre Dly 2  
EFX Pan 2  
Shift Mode  
L.Bal  
L63 - 0 - R63  
1 - 3 - 5  
00 - 7F  
00 - 04  
00 - 7F  
A> 0B - A=B - A 0<B  
Balance  
D> 0E - D>74E - D 0<E 00 - 7F  
Low Gain  
Hi Gain  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 95 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
Level  
The correspondence between setting values and hexadeci-  
mal values for items in the Value column indicated with "*" is  
shown in the "Effect Data Table" (p. 183).  
+: Effect control 1 can be used to modify the value (p.92)  
#: Effect control 2 can be used to modify the value (p.92)  
MSB/LSB: Indicates the ** portion of the following exclusive mes-  
sages. (p.196) (hexadecimal notation)  
For Effect Type (data section)  
*1  
*2  
*3  
*4  
*5  
*6  
*7  
Pre Delay Time  
Delay Time 1  
Delay Time 2  
Delay Time 3  
Delay Time 4  
Rate 1  
*8  
*9  
HF Damp  
Cutoff Freq  
*10 EQ Freq  
*11 LPF  
*12 Manual  
*13 Azimuth  
*14 Accl  
F0 41 dev 42 12 40 03 00 ** ** sum F7  
For Effect Parameters (LSB part of address)  
F0 41 dev 42 12 40 03 ** data sum F7  
(dev: device ID, sum: checksum)  
Rate 2  
Chapter 8. Appendix  
178  
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Parameter  
40 : DS Delay  
DS Drive  
+ DS Pan  
DS Amp  
DS Amp Sw  
Dly Time  
Dly Fb  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
  Effects that connect two types of effect in series  
02 05  
(series 2)  
0 - 48 - 127  
00 - 7F  
00 - 7F  
00/01/02/03  
00/01  
*4  
03  
04  
Parameter  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
L63 - 0 - R63  
35 : OD Chorus  
OD Drive  
+ OD Pan  
OD Amp  
02 00  
Small/BltIn/2-Stk/3-Stk  
Off/On  
05  
0 - 48 - 127  
00 - 7F  
00 - 7F  
00/01/02/03  
00/01  
03  
04  
06  
L63 - 0 - R63  
Small/BltIn/2-Stk/3-Stk  
Off/On  
0 - 250m - 500m  
-98% - +32% - +98%  
315 - 8k/Bypass  
08  
05  
0F - 71  
*8  
09  
OD Amp Sw  
Cho Dly  
06  
Dly HF  
0A  
0C  
13  
0 - 1.0m - 100m  
0.05 - 0.45 - 10.0  
0 - 72 - 127  
*1  
08  
# Dly Bal  
Low Gain  
Hi Gain  
D> 0E - D>74E - D 0<E 00 - 7F  
Cho Rate  
Cho Depth  
# Cho Bal  
Low Gain  
Hi Gain  
*6  
09  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 72 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
00 - 7F  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
0A  
0C  
13  
14  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
Level  
16  
41 : EH Chorus  
+ EH Sens  
EH Mix  
02 06  
03  
-12 - 0 - +12  
14  
0 - 64 - 127  
00 - 7F  
00 - 7F  
*1  
Level  
0 - 80 - 127  
16  
0 - 127  
04  
36 : OD Flanger  
OD Drive  
+ OD Pan  
OD Amp  
02 01  
03  
Cho Dly  
0 - 14m - 100m  
0.05 - 0.45 - 10.0  
0 - 101 - 127  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 80 - 127  
08  
0 - 48 - 127  
00 - 7F  
00 - 7F  
00/01/02/03  
00/01  
Cho Rate  
Cho Depth  
# Cho Bal  
Low Gain  
Hi Gain  
*6  
09  
L63 - 0 - R63  
04  
00 - 7F  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
0A  
0C  
13  
Small/BltIn/2-Stk/3-Stk  
Off/On  
05  
OD Amp Sw  
FL Dly  
06  
0 - 1.6m - 100m  
0.05 - 0.60 - 10.0  
0 - 40 - 127  
*1  
08  
14  
FL Rate  
*6  
09  
Level  
16  
FL Depth  
FL Fb  
00 - 7F  
0F - 71  
0A  
0B  
0C  
13  
42 : EH Flanger  
+ EH Sens  
EH Mix  
02 07  
03  
-98% - +80% - +98%  
0 - 64 - 127  
00 - 7F  
00 - 7F  
*1  
# FL Bal  
Low Gain  
Hi Gain  
D> 0E - D>49E - D 0<E 00 - 7F  
0 - 127  
04  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 80 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
FL Dly  
0 - 1.6m - 100m  
0.05 - 0.60 - 10.0  
0 - 24 - 127  
08  
14  
FL Rate  
*6  
09  
Level  
16  
FL Depth  
FL Fb  
00 - 7F  
0F - 71  
0A  
0B  
0C  
13  
37 : OD Delay  
OD Drive  
+ OD Pan  
OD Amp  
02 02  
03  
-98% - +80% - +98%  
0 - 48 - 127  
00 - 7F  
00 - 7F  
00/01/02/03  
00/01  
*4  
# FL Bal  
Low Gain  
Hi Gain  
D> 0E - D>74E - D 0<E 00 - 7F  
L63 - 0 - R63  
04  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 96 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
Small/BltIn/2-Stk/3-Stk  
Off/On  
05  
14  
OD Amp Sw  
Dly Time  
Dly Fb  
06  
Level  
16  
0 - 250m - 500m  
-98% - +32% - +98%  
315 - 8k/Bypass  
08  
43 : EH Delay  
+ EH Sens  
EH Mix  
02 08  
03  
0F - 71  
*8  
09  
0 - 64 - 127  
00 - 7F  
00 - 7F  
*4  
Dly HF  
0A  
0C  
13  
0 - 127  
04  
# Dly Bal  
Low Gain  
Hi Gain  
D> 0E - D>74E - D 0<E 00 - 7F  
Dly Time  
Dly Fb  
0 - 250m - 500m  
-98% - +32% - +98%  
315 - 8k/Bypass  
08  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 80 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
0F - 71  
*8  
09  
14  
Dly HF  
0A  
0C  
13  
Level  
16  
# Dly Bal  
Low Gain  
Hi Gain  
D> 0E - D>74E - D 0<E 00 - 7F  
38 : DS Chorus  
DS Drive  
+ DS Pan  
DS Amp  
02 03  
03  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 88 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
0 - 48 - 127  
00 - 7F  
00 - 7F  
00/01/02/03  
00/01  
14  
L63 - 0 - R63  
Small/BltIn/2-Stk/3-Stk  
Off/On  
04  
Level  
16  
05  
44 : Cho Delay  
Cho Dly  
02 09  
03  
DS Amp Sw  
Cho Dly  
06  
0 - 1.0m - 100m  
0.05 - 0.50 - 10.0  
0 - 120 - 127  
*1  
0 - 1.0m - 100m  
0.05 - 0.45 - 10.0  
0 - 72 - 127  
*1  
08  
Cho Rate  
Cho Depth  
+ Cho Bal  
Dly Time  
Dly Fb  
*6  
04  
Cho Rate  
Cho Depth  
# Cho Bal  
Low Gain  
Hi Gain  
*6  
09  
00 - 7F  
00 - 7F  
*4  
05  
00 - 7F  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
0A  
0C  
13  
D> 0E - D=E - D 0<E  
0 - 250m - 500m  
-98% - +32% - +98%  
315 - 8k/Bypass  
07  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
08  
0F - 71  
*8  
09  
-12 - 0 - +12  
14  
Dly HF  
0A  
0C  
13  
Level  
0 - 72 - 127  
16  
# Dly Bal  
Low Gain  
Hi Gain  
D> 0E - D>74E - D 0<E 00 - 7F  
39 : DS Flanger  
DS Drive  
+ DS Pan  
DS Amp  
02 04  
03  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
0 - 48 - 127  
00 - 7F  
00 - 7F  
00/01/02/03  
00/01  
14  
L63 - 0 - R63  
04  
Level  
16  
Small/BltIn/2-Stk/3-Stk  
Off/On  
05  
45 : FL Delay  
FL Dly  
02 0A  
03  
DS Amp Sw  
FL Dly  
06  
0 - 1.6m - 100m  
*1  
0 - 1.1m - 100m  
0.05 - 0.60 - 10.0  
0 - 24 - 127  
*1  
08  
FL Rate  
0.05 - 0.60 - 10.0  
0 - 24 - 127  
*6  
04  
FL Rate  
*6  
09  
FL Depth  
+ FL Fb  
FL Bal  
00 - 7F  
0F - 71  
00 - 7F  
*4  
05  
FL Depth  
FL Fb  
00 - 7F  
0F - 71  
0A  
0B  
0C  
13  
-98% - +80% - +98%  
D> 0E - D=E - D 0<E  
0 - 250m - 500m  
-98% - +32% - +98%  
315 - 8k/Bypass  
06  
-98% - +80% - +98%  
07  
# FL Bal  
Low Gain  
Hi Gain  
D> 0E - D>49E - D 0<E 00 - 7F  
Dly Time  
Dly Fb  
08  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 72 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
0F - 71  
*8  
09  
14  
Dly HF  
0A  
0C  
13  
Level  
16  
# Dly Bal  
Low Gain  
Hi Gain  
D> 0E - D>74E - D 0<E 00 - 7F  
-12 - 0 - +12  
-12 - 0 - +12  
0 - 127  
34 - 4C  
34 - 4C  
00 - 7F  
14  
Level  
16  
Chapter 8. Appendix  
179  
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Parameter  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
Parameter  
OD Sel  
Value (Dec.)  
Odrv/Dist  
Value (Hex.) min - max MSB/LSB(H)  
46 : ChoFlanger  
Cho Dly  
02 0B  
00/01  
07  
08  
0 - 1.0m - 100m  
0.05 - 0.45 - 10.0  
0 - 120 - 127  
*1  
03  
04  
05  
07  
08  
09  
0A  
0B  
0C  
13  
14  
16  
+ OD Drive  
OD Amp  
OD Amp Sw  
OD Sw  
0 - 80 - 127  
00 - 7F  
00/01/02/03  
00/01  
Cho Rate  
Cho Depth  
+ Cho Bal  
FL Dly  
*6  
Small/BltIn/2-Stk/3-Stk  
Off/On  
09  
00 - 7F  
00 - 7F  
*1  
0A  
0B  
0C  
0D  
0E  
0F  
10  
D> 0E - D=E - D 0<E  
0 - 1.6m - 100m  
0.05 - 0.60 - 10.0  
0 - 24 - 127  
Off/On  
00/01  
EQ L Gain  
EQ M Fq  
EQ M Q  
-12 - +12  
34 - 4C  
*10  
FL Rate  
*6  
200 - 1k - 6.3k  
0.5/1.0/2.0/4.0/9.0  
-12 - +5 - +12  
-12 - -10 - +12  
Chorus/Flangr  
0.05 - 0.45 - 6.40  
0 - 96 - 127  
FL Depth  
FL Fb  
00 - 7F  
0F - 71  
00 - 7F  
34 - 4C  
34 - 4C  
00 - 7F  
00/01/02/03/04  
34 - 4C  
34 - 4C  
00/01  
-98% - +80% - +98%  
D> 0E - D=E - D 0<E  
-12 - 0 - +12  
EQ M Gain  
EQ H Gain  
CF Sel  
# FL Bal  
Low Gain  
Hi Gain  
11  
-12 - 0 - +12  
CF Rate  
CF Depth  
CF Fb  
*7  
12  
Level  
0 - 112 - 127  
00 - 7F  
0F - 71  
00 - 7F  
00 - 7F  
13  
-98% - +76% - +98%  
0 - 127  
14  
  Effects that connect three or more types of  
# CF Mix  
Level  
15  
effect in series (series 3 / series 4 / series 5)  
0 - 80 - 127  
16  
47 : Rotary Multi  
+ OD Drive  
OD Sw  
02 0C  
03  
50 : GTR Multi 3  
Wah Fil  
04 02  
03  
0 - 13 - 127  
00 - 7F  
00/01  
34 - 4C  
*10  
LPF/BPF  
00/01  
Off/On  
04  
+ Wah Man  
Wah Peak  
Wah Sw  
OD Sel  
0 - 60 - 127  
0 - 10 - 127  
Off/On  
00 - 7F  
00 - 7F  
00/01  
04  
EQ L Gain  
EQ M Fq  
EQ M Q  
-12 - 0 - +12  
200 - 1.6k - 6.3k  
0.5/1.0/2.0/4.0/9.0  
-12 - 0 - +12  
-12 - 0 - +12  
0.05 - 0.35 - 10.0  
0.05 - 6.40 - 10.0  
0 - 3 - 15  
05  
05  
06  
06  
00/01/02/03/04  
34 - 4C  
34 - 4C  
*6  
07  
Odrv/Dist  
00/01  
07  
EQ M Gain  
EQ H Gain  
RT L Slow  
RT L Fast  
RT Lo Accl  
RT Lo Lev  
RT H Slow  
RT H Fast  
RT Hi Accl  
RT Hi Lev  
RT Sept  
08  
# OD Drive  
OD Amp  
OD Amp Sw  
OD L Gain  
OD H Gain  
OD Sw  
0 - 80 - 127  
Small/BltIn/2-Stk/3-Stk  
Off/On  
00 - 7F  
00/01/02/03  
00/01  
08  
09  
09  
0A  
0B  
0C  
0D  
0E  
0F  
0A  
0B  
0C  
0D  
0E  
0F  
10  
*6  
-12 - 0 - +12  
-12 - 0 - +12  
Off/On  
34 - 4C  
34 - 4C  
00/01  
*14  
0 - 127  
00 - 7F  
*6  
0.05 - 0.90 - 10.0  
0.05 - 7.50 - 10.0  
0 - 11 - 15  
CF Sel  
Chorus/Flangr  
0.05 - 0.45 - 6.40  
0 - 127  
00/01  
*6  
CF Rate  
CF Depth  
CF Fb  
*7  
*14  
10  
00 - 7F  
0F - 71  
00 - 7F  
*5  
0 - 64 - 127  
00 - 7F  
00 - 7F  
00/7F  
00 - 7F  
11  
-98% - +50% - +98%  
0 - 50 - 127  
0m - 160m - 635m  
0 - 64 - 127  
0 - 30 - 127  
0 - 88 - 127  
11  
0 - 96 - 127  
12  
CF Mix  
12  
# RT Speed  
Level  
Slow/Fast  
13  
Dly Time  
Dly Fb  
13  
0 - 96 - 127  
16  
00 - 7F  
00 - 7F  
00 - 7F  
14  
48 : GTR Multi 1  
Cmp Atck  
Cmp Sus  
Cmp Level  
Cmp Sw  
04 00  
03  
Dly Mix  
15  
0 - 100 - 127  
0 - 80 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
00/01  
Level  
16  
04  
51 : Clean Gt Multi1  
04 03  
03  
0 - 100 - 127  
Off/On  
05  
Cmp Atck  
Cmp Sus  
Cmp Level  
Cmp Sw  
EQ L Gain  
EQ M Fq  
EQ M Q  
0 - 50 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
00/01  
06  
0 - 127  
04  
OD Sel  
Odrv/Dist  
00/01  
07  
0 - 75 - 127  
05  
+ OD Drive  
OD Amp  
0 - 80 - 127  
00 - 7F  
00/01/02/03  
00/01  
08  
Off/On  
06  
Small/BltIn/2-Stk/3-Stk  
Off/On  
09  
-12 - +12  
34 - 4C  
*10  
07  
OD Amp Sw  
OD L Gain  
OD H Gain  
OD Sw  
0A  
0B  
0C  
0D  
0E  
0F  
200 - 6.3k  
08  
-12 - +5 - +12  
-12 - +10 - +12  
Off/On  
34 - 4C  
34 - 4C  
00/01  
0.5/1.0/2.0/4.0/9.0  
-12 - +5 - +12  
-12 - +12  
00/01/02/03/04  
34 - 4C  
34 - 4C  
00/01  
09  
EQ M Gain  
EQ H Gain  
CF Sel  
0A  
0B  
0C  
0D  
0E  
0F  
10  
CF Sel  
Chorus/Flangr  
0.05 - 0.45 - 6.40  
0 - 30 - 127  
00/01  
Chorus/Flangr  
0.05 - 0.45 - 6.40  
0 - 40 - 127  
CF Rate  
*7  
CF Rate  
CF Depth  
CF Fb  
*7  
CF Depth  
CF Fb  
00 - 7F  
0F - 71  
00 - 7F  
*5  
10  
00 - 7F  
0F - 71  
00 - 7F  
*5  
-98% - +76% - +98%  
0 - 40 - 127  
11  
-98% - +30% - +98%  
0 - 100 - 127  
0m - 120m - 635m  
0 - 40 - 127  
CF Mix  
12  
+ CF Mix  
Dly Time  
0m - 300m - 635m  
0 - 34 - 127  
13  
Dly Time  
Dly Fb  
11  
Dly Fb  
00 - 7F  
00 - 7F  
00 - 7F  
14  
00 - 7F  
*8  
12  
# Dly Mix  
Level  
0 - 15 - 127  
15  
Dly HF  
315 - 8k/Bypass  
0 - 30 - 127  
13  
0 - 110 - 127  
16  
# Dly Mix  
Level  
00 - 7F  
00 - 7F  
14  
49 : GTR Multi 2  
Cmp Atck  
Cmp Sus  
Cmp Level  
Cmp Sw  
04 01  
03  
0 - 95 - 127  
16  
0 - 70 - 127  
0 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
00/01  
04  
0 - 90 - 127  
Off/On  
05  
06  
The correspondence between setting values and hexadeci-  
mal values for items in the Value column indicated with "*" is  
shown in the "Effect Data Table" (p. 183).  
+: Effect control 1 can be used to modify the value (p.92)  
#: Effect control 2 can be used to modify the value (p.92)  
MSB/LSB: Indicates the ** portion of the following exclusive  
messages. (p.196) (hexadecimal notation)  
For Effect Type (data section)  
*1  
*2  
*3  
*4  
*5  
*6  
*7  
Pre Delay Time  
Delay Time 1  
Delay Time 2  
Delay Time 3  
Delay Time 4  
Rate 1  
*8  
*9  
HF Damp  
Cutoff Freq  
*10 EQ Freq  
*11 LPF  
*12 Manual  
*13 Azimuth  
*14 Accl  
F0 41 dev 42 12 40 03 00 ** ** sum F7  
For Effect Parameters (LSB part of address)  
F0 41 dev 42 12 40 03 ** data sum F7  
Rate 2  
(dev: device ID, sum: checksum)  
Chapter 8. Appendix  
180  
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Parameter  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
Parameter  
EQ M Gain  
Value (Dec.)  
-12 - +5 - +12  
-12 - -3 - +12  
-24 - +7 - +12  
-100 - 0 - +100  
1 - 5  
Value (Hex.) min - max MSB/LSB(H)  
52 : Clean Gt Multi2  
04 04  
34 - 4C  
34 - 4C  
28 - 4C  
0E - 72  
00 - 04  
08  
09  
0A  
0B  
0C  
0D  
0E  
0F  
10  
11  
12  
13  
14  
15  
16  
AW Filter  
+ AW Man  
AW Peak  
AW Rate  
AW Depth  
AW Sw  
LPF/BPF  
00/01  
03  
04  
EQ H Gain  
PS Coarse  
PS Fine  
PS Mode  
PS Bal  
0 - 55 - 127  
00 - 7F  
00 - 7F  
*7  
0 - 40 - 127  
05  
0.05 - 1.50 - 6.40  
0 - 80 - 127  
06  
00 - 7F  
00/01  
07  
D> 0E - D>60E - D 0<E 00 - 7F  
Off/On  
08  
PH Man  
PH Rate  
PH Depth  
PH Reso  
PH Mix  
100 - 620 - 8k  
0.05 - 0.45 - 6.40  
0 - 90 - 127  
*12  
EQ L Gain  
EQ M Fq  
EQ M Q  
-12 - +12  
34 - 4C  
*10  
09  
*7  
200 - 1.6k - 6.3k  
0.5/1.0/2.0/4.0/9.0  
-12 - 0 - +12  
-12 - 0 - +12  
Chorus/Flangr  
0.05 - 0.45 - 6.40  
0 - 20 - 127  
0A  
0B  
0C  
0D  
0E  
0F  
10  
00 - 7F  
00 - 7F  
00 - 7F  
*5  
00/01/02/03/04  
34 - 4C  
34 - 4C  
00/01  
0 - 80 - 127  
EQ M Gain  
EQ H Gain  
CF Sel  
0 - 75 - 127  
Dly Time  
Dly Fb  
0m - 100m - 635m  
0 - 64 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
CF Rate  
CF Depth  
CF Fb  
*7  
Dly Mix  
0 - 40 - 127  
00 - 7F  
0F - 71  
00 - 7F  
*5  
Level  
0 - 96 - 127  
-98% - +76% - +98%  
0 - 100 - 127  
0m - 30m - 635m  
0 - 15 - 127  
11  
  Effects that connect two types of effect in paral-  
CF Mix  
12  
lel (parallel 2)  
56 : Cho / Delay  
Cho Dly  
Dly Time  
Dly Fb  
13  
11 00  
03  
00 - 7F  
00 - 7F  
00 - 7F  
14  
0 - 1.0m - 100m  
0.05 - 0.45 - 10.0  
0 - 120 - 127  
*1  
# Dly Mix  
Level  
0 - 80 - 127  
15  
Cho Rate  
Cho Depth  
+ Cho Bal  
Cho Pan  
Cho Level  
Dly Time  
Dly Fb  
*6  
04  
0 - 76 - 127  
16  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
*4  
05  
53 : Bass Multi  
Cmp Atck  
Cmp Sus  
Cmp Level  
Cmp Sw  
OD Sel  
04 05  
03  
D> 0E - D=E - D 0<E  
L63 - 0 - R63  
07  
0 - 72 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
00/01  
12  
0 - 100 - 127  
0 - 75 - 127  
04  
0 - 127  
13  
05  
0 - 250m - 500m  
-98% - +32% - +98%  
315 - 8k/Bypass  
08  
Off/On  
06  
0F - 71  
*8  
09  
Odrv/Dist  
00/01  
07  
Dly HF  
0A  
0C  
14  
+ OD Drive  
OD Amp  
OD Amp Sw  
OD Sw  
0 - 48 - 127  
00 - 7F  
00/01/02  
00/01  
08  
# Dly Bal  
Dly Pan  
D> 0E - D>61E - D 0<E 00 - 7F  
Small/BltIn/2-Stk  
Off/On  
09  
L63 - 0 - R63  
0 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
0A  
0B  
0C  
0D  
0E  
0F  
10  
Dly Level  
Level  
15  
Off/On  
00/01  
0 - 96 - 127  
16  
EQ L Gain  
EQ M Fq  
EQ M Q  
-12 - +2 - +12  
200 - 1.6k - 6.3k  
0.5/1.0/2.0/4.0/9.0  
-12 - +4 - +12  
-12 - 0 - +12  
Chorus/Flangr  
0.05 - 0.30 - 6.40  
0 - 20 - 127  
34 - 4C  
*10  
57 : FL / Delay  
FL Dly  
11 01  
03  
0 - 1.6m - 100m  
0.05 - 0.60 - 10.0  
0 - 24 - 127  
*1  
00/01/02/03/04  
34 - 4C  
34 - 4C  
00/01  
FL Rate  
*6  
04  
EQ M Gain  
EQ H Gain  
CF Sel  
FL Depth  
FL Fb  
00 - 7F  
0F - 71  
00 - 7F  
00 - 7F  
00 - 7F  
*4  
05  
-98% - +80% - +98%  
D> 0E - D=E - D 0<E  
L63 - 0 - R63  
06  
11  
+ FL Bal  
FL Pan  
07  
CF Rate  
CF Depth  
CF Fb  
*7  
12  
12  
00 - 7F  
0F - 71  
00 - 7F  
00 - 7F  
13  
FL Level  
Dly Time  
Dly Fb  
0 - 127  
13  
-98% - +76% - +98%  
0 - 64 - 127  
14  
0 - 250m - 500m  
-98% - +32% - +98%  
315 - 8k/Bypass  
08  
# CF Mix  
Level  
15  
0F - 71  
*8  
09  
0 - 76 - 127  
16  
Dly HF  
0A  
0C  
14  
54 : Rhodes Multi  
EH Sens  
EH Mix  
04 06  
03  
# Dly Bal  
Dly Pan  
D> 0E - D>74E - D 0<E 00 - 7F  
0 - 64 - 127  
00 - 7F  
00 - 7F  
*12  
L63 - 0 - R63  
0 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
0 - 64 - 127  
04  
Dly Level  
Level  
15  
PH Man  
100 - 620 - 8k  
0.05 - 0.85 - 6.40  
0 - 32 - 127  
05  
0 - 96 - 127  
16  
PH Rate  
PH Depth  
PH Reso  
PH Mix  
*7  
06  
58 : Cho / Flanger  
Cho Dly  
11 02  
03  
00 - 7F  
00 - 7F  
00 - 7F  
00/01  
*11  
07  
0 - 1.6m - 100m  
0.05 - 0.45 - 10.0  
0 - 120 - 127  
*1  
0 - 16 - 127  
08  
Cho Rate  
Cho Depth  
+ Cho Bal  
Cho Pan  
Cho Level  
FL Dly  
*6  
04  
0 - 64 - 127  
09  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
*1  
05  
CF Sel  
Chorus/Flangr  
250 - 6.3k/Bypass  
0 - 1.0m - 100m  
0.05 - 0.45 - 6.40  
0 - 64 - 127  
0A  
0B  
0C  
0D  
0E  
0F  
10  
D> 0E - D=E - D 0<E  
L63 - 0 - R63  
07  
CF LPF  
12  
CF Dly  
*1  
0 - 127  
13  
CF Rate  
CF Depth  
CF Fb  
*7  
0 - 1.6m - 100m  
0.05 - 0.60 - 10.0  
0 - 24 - 127  
08  
00 - 7F  
0F - 71  
00 - 7F  
00/01  
FL Rate  
*6  
09  
-98% - +80% - +98%  
0 - 127  
FL Depth  
FL Fb  
00 - 7F  
0F - 71  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
0A  
0B  
0C  
14  
CF Mix  
-98% - +80% - +98%  
D> 0E - D=E - D 0<E  
L63 - 0 - R63  
TP Sel  
Trem/Pan  
11  
# FL Bal  
FL Pan  
TP Mod WV  
+ TP Mod RT  
# TP Mod Dep  
TP Sw  
Tri/Sqr/Sin/Saw1/Saw2 00/01/02/03/04  
12  
0.05 - 3.05 - 6.40  
0 - 64 - 127  
Off/On  
*7  
13  
FL Level  
Level  
0 - 127  
15  
00 - 7F  
00/01  
00 - 7F  
14  
0 - 88 -127  
16  
15  
59 : OD1 / OD2  
OD1 Sel  
+ OD1 Drive  
OD1 Amp  
11 03  
03  
Level  
0 - 127  
16  
Odrv/Dist  
00/01  
55 : Keyboard Multi  
05 00  
03  
0 - 48 - 127  
00 - 7F  
00/01/02/03  
00/01  
04  
+ RM Mod Freq 0 - 50 - 127  
00 - 7F  
Small/BltIn/2-Stk/3-Stk  
05  
# RM Bal  
EQ L Gain  
D> 0E - D>30E - D 0<E 00 - 7F  
04  
OD1 Amp Sw Off/On  
06  
-12 - +3 - +12  
200 - 6.3k  
34 - 4C  
05  
OD1 Pan  
OD1 Level  
OD2 Sel  
L63 - 0 - R63  
00 - 7F  
00 - 7F  
00/01  
12  
EQ M Fq  
EQ M Q  
*10  
06  
0 - 96 - 127  
13  
0.5/1.0/2.0/4.0/9.0  
00/01/02/03/04  
07  
Odrv/Dist  
08  
Chapter 8. Appendix  
181  
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Parameter  
# OD2 Drive  
OD2 Amp  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
Parameter  
63 : PH / Rotary  
PH Man  
Value (Dec.)  
Value (Hex.) min - max MSB/LSB(H)  
0 - 76 - 127  
00 - 7F  
00/01/02/03  
00/01  
09  
0A  
0B  
14  
11 07  
Small/BltIn/2-Stk/3-Stk  
100 - 620 - 8k  
0.05 - 0.85 - 10.0  
0 - 64 - 127  
0 - 16 - 127  
0 - 127  
*12  
03  
04  
OD2 Amp Sw Off/On  
+ PH Rate  
PH Depth  
PH Reso  
PH Mix  
*6  
OD2 Pan  
OD2 Level  
Level  
L63 - 0 - R63  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
*6  
05  
0 - 84 - 127  
15  
06  
0 - 127  
16  
07  
60 : OD / Rotary  
OD Sel  
11 04  
03  
PH Pan  
L63 - 0 - R63  
0 - 127  
12  
Odrv/Dist  
00/01  
00 - 7F  
00/01/02/03  
00/01  
00 - 7F  
00 - 7F  
*6  
PH Level  
RT L Slow  
RT L Fast  
RT Lo Accl  
RT Lo Lev  
RT H Slow  
RT H Fast  
RT Hi Accl  
RT Hi Lev  
RT Sept  
13  
+ OD Drive  
OD Amp  
0 - 48 - 127  
Small/BltIn/2-Stk/3-Stk  
Off/On  
04  
0.05 - 0.35 - 10.0  
0.05 - 6.40 - 10.0  
0 - 3 - 15  
08  
05  
*6  
09  
OD Amp Sw  
OD Pan  
06  
*14  
0A  
0B  
0C  
0D  
0E  
0F  
10  
L63 - 0 - R63  
0 - 96 - 127  
0.05 - 0.35 - 10.0  
0.05 - 6.40 -10.0  
0 - 3 - 15  
12  
0 - 127  
00 - 7F  
*6  
OD Level  
RT L Slow  
RT L Fast  
RT Lo Accl  
RT Lo Lev  
RT H Slow  
RT H Fast  
RT Hi Accl  
RT Hi Lev  
RT Sept  
13  
0.05 - 0.90 - 10.0  
0.05 - 7.50 - 10.0  
0 - 11 - 15  
08  
*6  
*6  
09  
*14  
*14  
0A  
0B  
0C  
0D  
0E  
0F  
0 - 64 - 127  
0 - 96 - 127  
Slow/Fast  
00 - 7F  
00 - 7F  
00/7F  
00 - 7F  
00 - 7F  
00 - 7F  
0 - 127  
00 - 7F  
*6  
0.05 - 0.90 - 10.0  
0.05 - 7.50 - 10.0  
0 - 11 - 15  
# RT Speed  
RT Pan  
11  
*6  
L63 - 0 - R63  
0 - 127  
14  
*14  
RT Level  
Level  
15  
0 - 64 - 127  
0 - 96 - 127  
Slow/Fast  
00 - 7F  
00 - 7F  
00/7F  
00 - 7F  
00 - 7F  
00 - 7F  
0 - 127  
16  
10  
64 : PH / AutoWah  
PH Man  
11 08  
03  
# RT Speed  
RT Pan  
11  
100 - 620 - 8k  
0.05 - 0.85 - 10.0  
0 - 64 - 127  
0 - 16 - 127  
0 - 127  
*12  
L63 - 0 - R63  
0 - 127  
14  
+ PH Rate  
PH Depth  
PH Reso  
PH Mix  
*6  
04  
RT Level  
Level  
15  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00/01  
00 - 7F  
00 - 7F  
00 - 7F  
*6  
05  
0 - 127  
16  
06  
61 : OD / Phaser  
OD Sel  
11 05  
03  
07  
Odrv/Dist  
00/01  
PH Pan  
L63 - 0 - R63  
0 - 127  
12  
+ OD Drive  
OD Amp  
0 - 48 - 127  
00 - 7F  
04  
PH Level  
AW Filter  
AW Sens  
# AW Man  
AW Peak  
AW Rate  
AW Depth  
AW Pol  
13  
Smal/BltIn/ 2-Stk/3-Stk 00/01/02/03  
05  
LPF/BPF  
08  
OD Amp Sw  
OD Pan  
Off/On  
00/01  
06  
0 - 127  
09  
L63 - 0 - R63  
0 - 96 - 127  
100 - 620 - 8k  
0.05 - 0.85 - 10.0  
0 - 64 - 127  
0 - 16 - 127  
0 - 127  
00 - 7F  
00 - 7F  
*12  
12  
0 - 68 - 127  
0 - 62 - 127  
0.05 - 2.05 - 10.0  
0 - 72 - 127  
Down/Up  
0A  
0B  
0C  
0D  
0E  
14  
OD Level  
PH Man  
13  
08  
# PH Rate  
PH Depth  
PH Reso  
PH Mix  
*6  
09  
00 - 7F  
00/01  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
0A  
0B  
0C  
14  
AW Pan  
L63 - 0 - R63  
0 - 127  
AW Level  
Level  
15  
PH Pan  
L63 - 0 - R63  
0 - 127  
0 - 127  
16  
PH Level  
Level  
15  
0 - 127  
16  
62 : OD / AutoWah  
OD Sel  
11 06  
03  
Odrv/Dist  
00/01  
+ OD Drive  
OD Amp  
0 - 48 - 127  
Small/BltIn/2-Stk/3-Stk  
Off/On  
00 - 7F  
00/01/002/03  
00/01  
04  
05  
OD Amp Sw  
OD Pan  
06  
L63 - 0 - R63  
0 - 96 - 127  
LPF/BPF  
00 - 7F  
00 - 7F  
00/01  
12  
OD Level  
AW Filter  
AW Sens  
# AW Man  
AW Peak  
AW Rate  
AW Depth  
AW Pol  
13  
08  
0 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
*6  
09  
0 - 68 - 127  
0 - 62 - 127  
0.05 - 2.05 - 10.0  
0 - 72 - 127  
Down/Up  
0A  
0B  
0C  
0D  
0E  
14  
00 - 7F  
00/01  
AW Pan  
L63 - 0 - R63  
0 - 127  
00 - 7F  
00 - 7F  
00 - 7F  
AW Level  
Level  
15  
0 - 127  
16  
The correspondence between setting values and hexadeci-  
mal values for items in the Value column indicated with "*" is  
shown in the "Effect Data Table" (p. 183).  
+: Effect control 1 can be used to modify the value (p.92)  
#: Effect control 2 can be used to modify the value (p.92)  
MSB/LSB: Indicates the ** portion of the following exclusive  
messages. (p.196) (hexadecimal notation)  
For Effect Type (data section)  
*1  
*2  
*3  
*4  
*5  
*6  
*7  
Pre Delay Time  
Delay Time 1  
Delay Time 2  
Delay Time 3  
Delay Time 4  
Rate 1  
*8  
*9  
HF Damp  
Cutoff Freq  
*10 EQ Freq  
*11 LPF  
*12 Manual  
*13 Azimuth  
*14 Accl  
F0 41 dev 42 12 40 03 00 ** ** sum F7  
For Effect Parameters (LSB part of address)  
F0 41 dev 42 12 40 03 ** data sum F7  
(dev: device ID, sum: checksum)  
Rate 2  
Chapter 8. Appendix  
182  
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  Effect data table  
1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
Pre Delay Delay Delay Delay Delay  
Cutoff  
EQ  
Value(H)  
Time Time 1 Time 2 Time 3 Time 4 Rate1 Rate2 HF Damp Freq  
Freq  
LPF Manual  
Azimuth  
(deg)  
Accl  
(ms)  
0.0  
0.1  
0.2  
0.3  
0.4  
0.5  
0.6  
0.7  
0.8  
0.9  
1.0  
1.1  
1.2  
1.3  
1.4  
1.5  
1.6  
1.7  
1.8  
1.9  
2.0  
2.1  
2.2  
2.3  
2.4  
2.5  
2.6  
2.7  
2.8  
2.9  
3.0  
3.1  
3.2  
3.3  
3.4  
3.5  
3.6  
3.7  
3.8  
3.9  
4.0  
4.1  
4.2  
4.3  
4.4  
4.5  
4.6  
4.7  
4.8  
4.9  
5.0  
5.5  
6.0  
6.5  
7.0  
7.5  
8.0  
8.5  
9.0  
9.5  
10  
(ms)  
200  
205  
210  
215  
220  
225  
230  
235  
240  
245  
250  
255  
260  
265  
270  
275  
280  
285  
290  
295  
300  
305  
310  
315  
320  
325  
330  
335  
340  
345  
350  
355  
360  
365  
370  
375  
380  
385  
390  
395  
400  
405  
410  
415  
420  
425  
430  
435  
440  
445  
450  
455  
460  
465  
470  
475  
480  
485  
490  
495  
500  
505  
510  
515  
(ms)  
200  
205  
210  
215  
220  
225  
230  
235  
240  
245  
250  
255  
260  
265  
270  
275  
280  
285  
290  
295  
300  
305  
310  
315  
320  
325  
330  
335  
340  
345  
350  
355  
360  
365  
370  
375  
380  
385  
390  
395  
400  
405  
410  
415  
420  
425  
430  
435  
440  
445  
450  
455  
460  
465  
470  
475  
480  
485  
490  
495  
500  
505  
510  
515  
(ms)  
0.0  
0.1  
0.2  
0.3  
0.4  
0.5  
0.6  
0.7  
0.8  
0.9  
1.0  
1.1  
1.2  
1.3  
1.4  
1.5  
1.6  
1.7  
1.8  
1.9  
2.0  
2.1  
2.2  
2.3  
2.4  
2.5  
2.6  
2.7  
2.8  
2.9  
3.0  
3.1  
3.2  
3.3  
3.4  
3.5  
3.6  
3.7  
3.8  
3.9  
4.0  
4.1  
4.2  
4.3  
4.4  
4.5  
4.6  
4.7  
4.8  
4.9  
5.0  
5.5  
6.0  
6.5  
7.0  
7.5  
8.0  
8.5  
9.0  
9.5  
10  
(ms)  
0
(Hz)  
0.05  
0.10  
0.15  
0.20  
0.25  
0.30  
0.35  
0.40  
0.45  
0.50  
0.55  
0.60  
0.65  
0.70  
0.75  
0.80  
0.85  
0.90  
0.95  
1.00  
1.05  
1.10  
1.15  
1.20  
1.25  
1.30  
1.35  
1.40  
1.45  
1.50  
1.55  
1.60  
1.65  
1.70  
1.75  
1.80  
1.85  
1.90  
1.95  
2.00  
2.05  
2.10  
2.15  
2.20  
2.25  
2.30  
2.35  
2.40  
2.45  
2.50  
2.55  
2.60  
2.65  
2.70  
2.75  
2.80  
2.85  
2.90  
2.95  
3.00  
3.05  
3.10  
3.15  
3.20  
(Hz)  
0.05  
0.10  
0.15  
0.20  
0.25  
0.30  
0.35  
0.40  
0.45  
0.50  
0.55  
0.60  
0.65  
0.70  
0.75  
0.80  
0.85  
0.90  
0.95  
1.00  
1.05  
1.10  
1.15  
1.20  
1.25  
1.30  
1.35  
1.40  
1.45  
1.50  
1.55  
1.60  
1.65  
1.70  
1.75  
1.80  
1.85  
1.90  
1.95  
2.00  
2.05  
2.10  
2.15  
2.20  
2.25  
2.30  
2.35  
2.40  
2.45  
2.50  
2.55  
2.60  
2.65  
2.70  
2.75  
2.80  
2.85  
2.90  
2.95  
3.00  
3.05  
3.10  
3.15  
3.20  
(Hz)  
(Hz)  
(Hz)  
(Hz)  
(Hz)  
00  
01  
02  
03  
04  
05  
06  
07  
08  
09  
0A  
0B  
0C  
0D  
0E  
0F  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
1A  
1B  
1C  
1D  
1E  
1F  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
2A  
2B  
2C  
2D  
2E  
2F  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
3A  
3B  
3C  
3D  
3E  
3F  
315  
250  
200  
250  
100 L180(=R180)  
0
"
"
"
"
"
"
"
1
"
"
"
"
"
"
"
2
"
"
"
"
"
"
"
3
"
"
"
"
"
"
"
4
"
"
"
"
"
"
"
5
"
"
"
"
"
"
"
6
"
"
"
"
"
"
"
7
"
"
"
"
"
"
"
5
"
"
"
"
110  
120  
130  
140  
150  
160  
170  
180  
190  
200  
210  
220  
230  
240  
250  
260  
270  
280  
290  
300  
320  
340  
360  
380  
400  
420  
440  
460  
480  
500  
520  
540  
560  
580  
600  
620  
640  
660  
680  
700  
720  
740  
760  
780  
800  
820  
840  
860  
880  
900  
920  
940  
960  
980  
1000  
1100  
1200  
1300  
1400  
1500  
1600  
1700  
1800  
"
10  
"
"
"
"
"
15  
"
"
"
"
"
20  
"
"
"
"
"
25  
"
"
"
"
"
30  
"
"
"
"
L168  
35  
"
"
"
"
"
40  
400  
315  
250  
315  
"
45  
"
"
"
"
"
50  
"
"
"
"
L156  
55  
"
"
"
"
"
60  
"
"
"
"
"
65  
"
"
"
"
"
70  
"
"
"
"
L144  
75  
"
"
"
"
"
80  
500  
400  
315  
400  
"
85  
"
"
"
"
"
90  
"
"
"
"
L132  
95  
"
"
"
"
"
100  
105  
110  
115  
120  
125  
130  
135  
140  
145  
150  
155  
160  
165  
170  
175  
180  
185  
190  
195  
200  
205  
210  
215  
220  
225  
230  
235  
240  
245  
250  
255  
260  
265  
270  
275  
280  
285  
290  
295  
300  
305  
310  
315  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L120  
"
"
"
"
"
630  
500  
400  
500  
"
"
"
"
"
"
"
"
"
"
L108  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L96  
"
"
"
"
"
800  
630  
500  
630  
"
"
"
"
"
"
"
"
"
"
L84  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L72  
"
"
"
"
"
1000  
800  
630  
800  
"
"
"
"
"
"
"
"
"
"
L60  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L48  
"
"
"
"
"
1250  
1000  
800  
1000  
"
"
"
"
"
"
"
"
"
"
L36  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L24  
"
"
"
"
"
1600  
1250  
1000  
1250  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L12  
"
"
11  
11  
"
12  
12  
0
"
13  
13  
Chapter 8. Appendix  
183  
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1
2
3
4
5
6
7
8
9
10  
11  
12  
13  
14  
Pre Delay Delay Delay Delay Delay  
Cutoff  
EQ  
Value(H)  
Time Time 1 Time 2 Time 3 Time 4 Rate1 Rate2 HF Damp Freq  
Freq  
LPF Manual  
Azimuth  
Accl  
(ms)  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
52  
54  
56  
58  
60  
62  
64  
66  
68  
70  
72  
74  
76  
78  
80  
82  
84  
86  
88  
90  
92  
94  
96  
98  
100  
100  
100  
(ms)  
520  
525  
530  
535  
540  
545  
550  
560  
570  
580  
590  
600  
610  
620  
630  
640  
650  
660  
670  
680  
690  
700  
710  
720  
730  
740  
750  
760  
770  
780  
790  
800  
810  
820  
830  
840  
850  
860  
870  
880  
890  
900  
910  
920  
930  
940  
950  
960  
970  
980  
990  
1000  
--  
(ms)  
520  
525  
530  
535  
540  
545  
550  
555  
560  
565  
570  
575  
580  
585  
590  
595  
600  
610  
620  
630  
640  
650  
660  
670  
680  
690  
700  
710  
720  
730  
740  
750  
760  
770  
780  
790  
800  
810  
820  
830  
840  
850  
860  
870  
880  
890  
900  
910  
920  
930  
940  
950  
960  
970  
980  
990  
1000  
1000  
1000  
1000  
1000  
1000  
1000  
1000  
(ms)  
14  
(ms)  
320  
325  
330  
335  
340  
345  
350  
355  
360  
365  
370  
375  
380  
385  
390  
395  
400  
405  
410  
415  
420  
425  
430  
435  
440  
445  
450  
455  
460  
465  
470  
475  
480  
485  
490  
495  
500  
505  
510  
515  
520  
525  
530  
535  
540  
545  
550  
555  
560  
565  
570  
575  
580  
585  
590  
595  
600  
605  
610  
615  
620  
625  
630  
635  
(Hz)  
3.25  
3.30  
3.35  
3.40  
3.45  
3.50  
3.55  
3.60  
3.65  
3.70  
3.75  
3.80  
3.85  
3.90  
3.95  
4.00  
4.05  
4.10  
4.15  
4.20  
4.25  
4.30  
4.35  
4.40  
4.45  
4.50  
4.55  
4.60  
4.65  
4.70  
4.75  
4.80  
4.85  
4.90  
4.95  
5.00  
5.10  
5.20  
5.30  
5.40  
5.50  
5.60  
5.70  
5.80  
5.90  
6.00  
6.10  
6.20  
6.30  
6.40  
6.50  
6.60  
6.70  
6.80  
6.90  
7.00  
7.50  
8.00  
8.50  
9.00  
9.50  
10.00  
10.00  
10.00  
(Hz)  
3.25  
3.30  
3.35  
3.40  
3.45  
3.50  
3.55  
3.60  
3.65  
3.70  
3.75  
3.80  
3.85  
3.90  
3.95  
4.00  
4.05  
4.10  
4.15  
4.20  
4.25  
4.30  
4.35  
4.40  
4.45  
4.50  
4.55  
4.60  
4.65  
4.70  
4.75  
4.80  
4.85  
4.90  
4.95  
5.00  
5.05  
5.10  
5.15  
5.20  
5.25  
5.30  
5.35  
5.40  
5.45  
5.50  
5.55  
5.60  
5.65  
5.70  
5.75  
5.80  
5.85  
5.90  
5.95  
6.00  
(Hz)  
(Hz)  
(Hz)  
(Hz)  
(Hz)  
1900  
2000  
2100  
2200  
2300  
2400  
2500  
2600  
2700  
2800  
2900  
3000  
3100  
3200  
3300  
3400  
3500  
3600  
3700  
3800  
3900  
4000  
4100  
4200  
4300  
4400  
4500  
4600  
4700  
4800  
4900  
5000  
5100  
5200  
5300  
5400  
5500  
5600  
5700  
5800  
5900  
6000  
6100  
6200  
6300  
6400  
6500  
6600  
6700  
6800  
6900  
7000  
7100  
7200  
7300  
7400  
7500  
7600  
(deg)  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
4A  
4B  
4C  
4D  
4E  
4F  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
5A  
5B  
5C  
5D  
5E  
5F  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
6A  
6B  
6C  
6D  
6E  
6F  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
7A  
7B  
7C  
7D  
7E  
7F  
2000  
1600  
1250  
1600  
0
8
"
15  
"
"
"
"
"
16  
"
"
"
"
R12  
"
17  
"
"
"
"
"
"
18  
"
"
"
"
"
"
19  
"
"
"
"
"
"
20  
"
"
"
"
R24  
"
21  
"
"
"
"
"
"
22  
2500  
2000  
1600  
2000  
"
9
"
23  
"
"
"
"
"
24  
"
"
"
"
R36  
"
25  
"
"
"
"
"
"
26  
"
"
"
"
"
"
27  
"
"
"
"
"
"
28  
"
"
"
"
R48  
"
29  
"
"
"
"
"
"
30  
3150  
2500  
2000  
2500  
"
10  
"
31  
"
"
"
"
"
32  
"
"
"
"
R60  
"
33  
"
"
"
"
"
"
34  
"
"
"
"
"
"
35  
"
"
"
"
"
"
36  
"
"
"
"
R72  
"
37  
"
"
"
"
"
"
38  
4000  
3150  
2500  
3150  
"
11  
"
39  
"
"
"
"
"
40  
"
"
"
"
R84  
"
50  
"
"
"
"
"
"
60  
"
"
"
"
"
"
70  
"
"
"
"
"
"
80  
"
"
"
"
R96  
"
90  
"
"
"
"
"
"
100  
110  
120  
130  
140  
150  
160  
170  
180  
190  
200  
210  
220  
230  
240  
250  
260  
270  
280  
290  
300  
320  
340  
360  
380  
400  
420  
440  
460  
480  
500  
500  
5000  
4000  
3150  
4000  
"
12  
"
"
"
"
"
"
"
"
"
"
R108  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
R120  
"
"
"
"
"
"
"
6300  
5000  
4000  
5000  
"
13  
"
"
"
"
"
"
"
"
"
"
R132  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
R144  
"
"
"
"
"
"
"
8000  
6300  
5000  
6300  
"
14  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
R156  
"
"
"
"
"
"
"
--  
"
"
"
--  
"
R168  
"
--  
"
"
"
"
"
--  
6.05 Bypass  
8000  
6300 Bypass  
15  
"
--  
6.10  
6.15  
6.20  
6.25  
6.30  
6.35  
6.40  
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
--  
7700 R180(=L180)  
"
--  
7800  
7900  
8000  
8000  
8000  
"
"
"
"
"
"
--  
"
--  
"
--  
"
--  
"
Chapter 8. Appendix  
184  
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The following effect types are used in the table on the preceding page.  
Pre Delay Time  
10: Stereo Flanger  
35: OD Chorus  
36: OD Flanger  
38: DS Chorus  
39: DS Flanger  
41: EH Chorus  
42: EH Flanger  
44: Cho Delay  
45: FL Delay  
46: Cho Flanger  
47: Rotary Multi  
56: Cho / Delay  
57: FL / Delay  
11: Step Flanger  
16: Hexa Chorus  
17: Tremolo Chorus  
18: Stereo Chorus  
19: Space-D  
20: 3D Chorus  
26: Reverb  
27: Gate Reverb  
29: 2 Pitch Shifter  
30: Fb P.Shifter  
35: OD Chorus  
36: OD Flanger  
38: DS Chorus  
39: DS Flanger  
41: EH Chorus  
42: EH Flanger  
44: Cho Delay  
45: FL Delay  
46: Cho Flanger  
54: Rhodes Multi  
56: Cho / Delay  
57: FL / Delay  
58: Cho / Flanger  
60: OD / Rotary  
61: OD / Phaser  
62: OD / Auto Wah  
63: PH / Rotary  
64: PH / Auto Wah  
Rate2  
48: GTR Multi 1  
49: GTR Multi 2  
50: GTR Multi 3  
51: Clean Gt Multi 1  
52: Clean Gt Multi 2  
53: Bass Multi  
58: Cho / Flanger  
Delay Time1  
54: Rhodes Multi  
55: Keyboard Multi  
23: 3 Tap Delay  
24: 4 Tap Delay  
HF Damp  
Delay Time2  
25: Tm Ctrl Delay  
21: Stereo Delay  
22: Mod Delay  
23: 3 Tap Delay  
24: 4 Tap Delay  
25: Tm Ctrl Delay  
26: Reverb  
Delay Time3  
21: Stereo Delay  
22: Mod Delay  
28: 3D Delay  
28: 3D Delay  
37: OD Delay  
40: DS Delay  
43: EH Delay  
44: Cho Delay  
45: FL Delay  
56: Cho / Delay  
57: FL / Delay  
37: OD Delay  
40: DS Delay  
43: EH Delay  
44: Cho Delay  
45: FL Delay  
51: Clean Gt Multi 1  
56: Cho / Delay  
57: FL / Delay  
Delay Time4  
48: GTR Multi 1  
Cutoff Freq  
50: GTR Multi 3  
10: Stereo Flanger  
18: Stereo Chorus  
34: Lo-Fi 2  
51: Clean Gt Multi 1  
52: Clean Gt Multi 2  
55: Keyboard Multi  
LPF  
Rate1  
34: Lo-Fi 2  
7: Phaser  
54: Rhodes Multi  
8: Auto Wah  
9: Rotary  
Manual  
7: Phaser  
10: Stereo Flanger  
11: Step Flanger  
12: Tremolo  
54: Rhodes Multi  
55: Keyboard Multi  
61: OD / Phaser  
63: PH / Rotary  
13: Auto Pan  
16: Hexa Chorus  
17: Tremolo Chorus  
18: Stereo Chorus  
19: Space-D  
64: PH / Auto Wah  
Azimuth  
20: 3D Chorus  
22: Mod Delay  
31: 3D Auto  
32: 3D Locate  
Chapter 8. Appendix  
185  
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  Preset Patch list  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
Patch Name  
RB STRAT  
MILD OD  
WAH! PEDAL  
WARM OD  
EC STRAT  
Map  
PC/CC00  
028/000  
028/016  
028/017  
028/016  
028/001  
028/019  
028/017  
028/019  
028/019  
028/017  
029/000  
035/001  
028/003  
028/002  
028/003  
028/003  
028/003  
028/003  
028/016  
028/001  
029/002  
027/000  
025/032  
025/000  
026/032  
035/000  
035/000  
036/001  
039/001  
037/009  
039/013  
040/000  
040/024  
039/009  
005/000  
005/000  
005/024  
006/016  
005/000  
005/008  
003/000  
008/000  
017/000  
017/008  
017/048  
018/000  
017/000  
020/033  
017/028  
101/008  
049/016  
049/002  
050/009  
051/009  
049/012  
046/016  
053/009  
053/008  
053/032  
062/000  
066/016  
067/009  
068/000  
062/010  
091/003  
063/001  
063/009  
063/016  
063/002  
058/000  
067/000  
082/017  
084/008  
Instrument  
Clean Gt.  
Effect type  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[55]  
48:GTR Multi 1  
48:GTR Multi 1  
50:GTR Multi 3  
49:GTR Multi 2  
48:GTR Multi 1  
05:Overdrive  
49:GTR Multi 2  
49:GTR Multi 2  
40:DS -> Delay  
50:GTR Multi 3  
49:GTR Multi 2  
49:GTR Multi 2  
59: OD1 / OD2  
59: OD1 / OD2  
51:CleanGtMulti1  
52:CleanGtMulti2  
08:Auto Wah  
07:Phaser  
51:CleanGtMulti1  
51:CleanGtMulti1  
51:CleanGtMulti1  
51:CleanGtMulti1  
26:Reverb  
43:EH -> Delay  
41:EH -> Chorus  
53:Bass Multi  
53:Bass Multi  
53:Bass Multi  
62:OD / AutoWah  
62:OD / AutoWah  
07:Phaser  
07:Phaser  
07:Phaser  
04:Humanizer  
07:Phaser  
17:Tremolo Chorus  
54:Rhodes Multi  
17:TremoloChorus  
54:Rhodes Multi  
22:Mod Delay  
14:Compressor  
51:CleanGtMulti1  
09:Rotary  
09:Rotary  
09:Rotary  
09:Rotary  
47:Rotary Multi  
26:Reverb  
TC FrontPick  
TC Rear Pick  
TC FrontPick  
Clean Half  
TC Clean 2:  
TC Rear Pick  
TC Clean 2:  
TC Clean 2:  
TC Rear Pick  
"Muted Gt.  
Picked Bass2  
Open Hard 2  
Open Hard 1  
Open Hard 2  
Open Hard 2  
Open Hard 2  
Open Hard 2  
TC FrontPick  
Clean Half  
TC Muted Gt.  
Jazz Gt.  
BLUES OD  
HEAVY & WILD  
FLANGER GTR  
SLOW GEAR  
MID-BOOST  
POWER RHYTHM  
HEAVY RHYTHM  
NOISY RHYTHM  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[88]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[88]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[88]  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
CLEAN RHYTHM  
WAH RHYTHM  
T-WAH GUITAR  
FUNK PHASE  
MELLOW&CLEAN  
COOL ARP.  
SURF GUITAR  
JAZZ GUITAR  
NYLON BOSSA  
ENH. NYLON  
Nylon Gt.2  
Nylon-str.Gt  
Steel Gt.2  
ENH. STEEL  
COMP PK BASS  
DRIVE PK BS.  
JP FRETLESS  
HYPER BASS  
Picked Bass  
Picked Bass  
Fretless Bs2  
SynthBass101  
Unison Slap  
TB303 Saw Bs  
Synth Bass 2  
Sync Bass  
TB303 Bass  
E.Piano 1  
E.Piano 1  
Wurly  
ST. FM EP  
E.Piano 1  
'St.Soft EP  
Piano 3  
Clav.  
Organ 1  
Trem. Organ  
5th Organ  
'Organ 2  
Organ 1  
Theater Org.  
VS Organ  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
303 SAW BASS  
FAT S.BASS  
SYNC BASS  
HUMAN BASS  
PH RHODES  
TREM RHODES  
TREM WURLY  
TREM FM EP  
SC RHODES  
SOFT E.PIANO  
COMP PIANO  
COMP CLAV.  
THE E.ORGAN  
TREM ORGAN  
5TH ORGAN  
PERC. ORGAN  
OD-ROT ORGAN  
THEARTER ORG  
DIGI ORGAN  
ORGAN BELL  
CHO STRINGS  
WIDE STRINGS  
WIDE SYN STR  
WARM STRINGS  
FAT STRINGS  
SPIC WALTZ  
22:Mod Delay  
09:Rotary  
18:Stereo Chorus  
28:3D Delay  
20:3D Chorus  
22:Mod Delay  
22:Mod Delay  
23:3 Tap Delay  
28:3D Delay  
21:Stereo Delay  
21:Stereo Delay  
03:Enhancer  
---  
Org Bell  
St. Strings  
ChamberStr:  
Warm Strings  
Syn.Strings4  
Strings+Horn  
Solo Spic.  
Melted Choir  
St.ChoirAahs  
'ChoirAahs 2  
Brass 1  
AltoSax + Tp  
St.Tenor Sax  
Baritone Sax  
Brass sfz  
Poly King  
JUNO Brass  
P5 Brass  
WIDE CHOIR  
DUAL CHOIR  
057  
058  
NYMAN BRASS  
SAX LIVE  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[55]  
30:Fb P.Shifter  
---  
059  
060  
061  
SFORZANDO  
TS WIND  
ANALOG BRS  
03:Enhancer  
29:2PitchShifter  
03:Enhancer  
03:Enhancer  
03:Enhancer  
03:Enhancer  
02:Spectrum  
35:OD -> Chorus  
22:Mod Delay  
16:Hexa Chorus  
062  
OCT BRASS  
Oct SynBrass  
Stack Brass  
"Trombone  
Tenor Sax  
PM Lead  
063  
064  
065  
066  
M.TROMBONE  
DRIVE TENOR  
PM SYN LEAD  
MAD CHO LEAD  
[Native]  
[Native]  
[Native]  
Mad Lead  
Chapter 8. Appendix  
186  
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No.  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
Patch Name  
Map  
PC/CC00  
082/031  
082/032  
081/009  
066/000  
082/000  
017/032  
085/017  
096/011  
052/008  
098/003  
096/011  
092/002  
098/008  
031/009  
093/000  
052/002  
090/002  
090/004  
097/004  
095/001  
093/002  
090/004  
103/008  
108/001  
089/000  
111/008  
016/016  
032/016  
105/003  
121/013  
112/024  
123/005  
017/000  
110/008  
096/011  
102/014  
015/008  
056/012  
127/006  
102/004  
102/013  
017/024  
093/002  
086/008  
RHY/033  
004/008  
033/000  
030/003  
085/016  
039/024  
001/000  
033/000  
017/000  
028/016  
041/000  
043/000  
074/001  
062/008  
082/018  
063/001  
001/000  
012/000  
033/000  
RHY/033  
085/009  
102/010  
123/016  
121/011  
127/007  
056/017  
056/016  
121/006  
055/016  
Instrument  
MG Saw Lead  
OB Saw Lead  
Sine Lead  
Alto Sax  
Saw Wave  
70's E.Organ  
Fat SyncLead  
Bag Sweep  
Air Strings  
Prologue 2  
Bag Sweep  
SC Heaven  
Rave  
Feedback Gt2  
Bowed Glass  
JUNO Strings  
Horn Pad  
'Soft Pad  
Rattle Pad  
Vox Pad  
JP8 Sqr Pad  
OB Soft Pad  
Pan Sequence  
Gu Zheng  
Fantasia  
Er Hu  
Zither 1  
Ac.Gt.Harmnx  
Sitar 3  
Biwa Tremolo  
Mizmar  
Effect type  
23:3 Tap Delay  
23:3 Tap Delay  
23:3 Tap Delay  
50:GTR Multi 3  
55:KeyboardMulti  
55:KeyboardMulti  
11:Step Flanger  
07:Phaser  
MG SAW LEAD  
OB SAW LEAD  
SINE LEAD  
BND WAH LEAD  
SUPER SAW  
SILKY LEAD  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[88]  
STEP SYNC  
PHASER HPF  
PHASER STR  
PROLOGUE  
MOD SWEEP  
MOD HEAVEN  
RAVE SHIFT  
07:Phaser  
07:Phaser  
22:Mod Delay  
22:Mod Delay  
29:2PitchShifter  
25:Tm Ctrl Delay  
11:Step Flanger  
11:Step Flanger  
11:Step Flanger  
22:Mod Delay  
22:Mod Delay  
22:Mod Delay  
19:Space D  
19:Space D  
23:3 Tap Delay  
24:4 Tap Delay  
---  
24:4 Tap Delay  
21:Stereo Delay  
55:KeyboardMulti  
55:KeyboardMulti  
31:3D Auto  
23:3 Tap Delay  
31:3D Auto  
31:3D Auto  
31:3D Auto  
20:3D Chorus  
20:3D Chorus  
20:3D Chorus  
28:3D Delay  
28:3D Delay  
33:Lo-Fi 1  
FB FAR OUT!  
STEP BELL  
STEP STRINGS  
SEQ HORN PAD  
THE SOFT PAD  
RATTLE PAD  
WARM VOX PAD  
JP8 SQR PAD  
OB SOFT PAD  
PAN SEQENCE  
ASIAN DREAM  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[88]  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
110  
111  
ER HU LEAD  
ZITHER  
PSY. TABLA  
SITAR DANCE  
SPIN BIWA  
ARABIC LEAD  
3D BUBBLE  
3D ROTARY  
3D DIDGERIDO  
3D BAG SWEEP  
3D UFO......  
3D CHURCH  
3D IMPCT HIT  
3D EXCITE !!  
LO-FI AUH  
Bubble  
Organ 1  
Didgeridoo  
Bag Sweep  
UFO FX  
Church Bell  
Shock Wave  
Applause 2  
Auhbient  
Alternative  
Cheese Organ  
JP8 Sqr Pad  
Vox Lead  
JAZZ SET  
Honky-tonk 2  
Acoustic Bs.  
More Drive  
P5 Sync Lead  
Arpeggio Bs  
Piano 1  
LO-FI TECHNO  
LO-FI ORGAN  
LO-FI SQUARE  
LO-FI VOX  
LO-FI JAZZ  
LO-FI DUO  
33:Lo-Fi 1  
33:Lo-Fi 1  
33:Lo-Fi 1  
33:Lo-Fi 1  
34:Lo-Fi 2  
34:Lo-Fi 2  
34:Lo-Fi 2  
34:Lo-Fi 2  
112  
113  
LO-FI GND NZ  
LEAD & SEQ  
19:Space D  
19:Space D  
---  
114  
115  
116  
117  
118  
119  
120  
PIANO & BASS  
GTR & ORGAN  
VIOLIN&CELLO  
BRS. & FLUTE  
SYNTH SPLIT  
PIANO & VIBE  
JAZZ RHYTHM  
Acoustic Bs.  
Organ 1  
TC FrontPick  
---  
60:OD / Rotary  
60:OD / Rotary  
43:EH -> Delay  
43:EH -> Delay  
---  
30:Fb P.Shifter  
---  
---  
26:Reverb  
26:Reverb  
---  
---  
13:Auto Pan  
19:Space D  
10:StereoFlanger  
24:4 Tap Delay  
34:Lo-Fi 2  
Violin  
:
Cello  
:
Flute 2  
Brass 2  
:
CS Saw Lead  
JUNO Brass  
Piano 1  
Vibraphone  
'AcousticBs.  
JAZZ SET  
Acid Guitar1  
LFO RAVE  
Pink Noise  
Chord Stroke  
Small Club  
Techno Hit  
Lo Fi Rave  
Pick Scrape  
VP330 Choir  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
[Native]  
121  
122  
123  
124  
125  
126  
ACID PANNER  
LFO RAVE  
FLANGER NZ  
1 KEY STROKE  
INET LIVE:-)  
DOUBLE HIT  
---  
33:Lo-Fi 1  
30:Fb P.Shifter  
30:Fb P.Shifter  
127  
128  
SCRAPE SHIFT  
EPILOGUE  
Chapter 8. Appendix  
187  
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  MIDI implementation  
Model SC-88 Pro  
Version 1.00 '96.9  
This unit implements additional functionality and parameters over and above the  
SC-88, which itself was an expansion of the GS sound source format. These func-  
tions and parameters are marked by a [Pro] symbol. If MIDI messages marked by a  
[Pro] symbol are transmitted to another GS format sound source or to the SC-88,  
those messages may not be recognized. Also, functions and parameters which were  
added to the SC-88 over and above previous GS format sound sources are marked  
by an [88] symbol.  
  Modulation (Controller number 1)  
Status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
n = MIDI channel number  
vv = Modulation depth  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127)  
* Not received when Rx.MODULATION = OFF. (Initial value is ON)  
* The resulting effect is determined by System Exclusive messages. With the initial  
settings, this is Pitch Modulation Depth.  
Section 1. Receive data  
  Portamento Time (Controller number 5)  
  Channel Voice Messages  
Status  
BnH  
2nd byte  
05H  
3rd byte  
vvH  
  Note off  
Status  
8nH  
9nH  
2nd byte  
kkH  
kkH  
3rd byte  
vvH  
00H  
n = MIDI channel number  
vv = Portamento Time  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127), Initial value = 00H (0)  
* This adjusts the rate of pitch change when Portamento is ON or when using the  
Portamento Control. A value of 0 results in the fastest change.  
n = MIDI channel number  
kk = note number  
vv = note off velocity  
:
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127)  
00H-7FH (0-127)  
  Data Entry (Controller number 6, 38)  
Status  
BnH  
BnH  
2nd byte  
06H  
26H  
3rd byte  
mmH  
llH  
* For Drum Parts, these messages are received when Rx.NOTE OFF = ON for each  
Instrument.  
* The velocity values of Note Off messages are ignored.  
n = MIDI channel number  
mm, ll = the value of the parameter specified by RPN/NRPN  
mm = MSB, ll = LSB  
:
0H-FH (ch.1-ch.16)  
  Note on  
Status  
9nH  
2nd byte  
kkH  
3rd byte  
vvH  
  Volume (Controller number 7)  
n = MIDI channel number  
kk = note number  
vv = note on velocity  
:
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127)  
01H-7FH (1-127)  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
n = MIDI channel number  
vv = Volume  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127), Initial Value = 64H (100)  
* Not received when Rx.NOTE MESSAGE = OFF. (Initial value is ON)  
* For Drum Parts, not received when Rx.NOTE ON = OFF for each Instrument.  
* Volume messages are used to adjust the volume balance of each Part.  
* Not received when Rx.VOLUME = OFF. (Initial value is ON)  
  Polyphonic Key Pressure  
Status  
AnH  
2nd byte  
kkH  
3rd byte  
vvH  
  Pan (Controller number 10)  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
vvH  
n = MIDI channel number  
kk = note number  
vv = key pressure  
:
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127)  
00H-7FH (0-127)  
n = MIDI channel number  
vv = pan  
:
:
0H-FH (ch.1-ch.16)  
00H-40H-7FH (Left-Center-Right), Initial Value  
= 40H (Center)  
* Not received when Rx.POLY PRESSURE (PAf) = OFF. (Initial value is ON)  
* The resulting effect is determined by System Exclusive messages. With the initial  
settings, there will be no effect.  
* For Rhythm Parts, this is a relative adjustment of each Instrument's pan setting.  
* Not received when Rx.PANPOT = OFF. (Initial value is ON)  
  Control Change  
* When Rx.CONTROL CHANGE = OFF, all control change messages except for  
Channel Mode messages will be ignored.  
* The value specified by a Control Change message will not be reset even by a  
Program Change, etc.  
  Expression (Controller number 11)  
Status  
BnH  
2nd byte  
0BH  
3rd byte  
vvH  
n = MIDI channel number  
vv = Expression  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127), Initial Value = 7FH (127)  
  Bank Select (Controller number 0, 32)  
[88]  
Status  
BnH  
BnH  
2nd byte  
00H  
20H  
3rd byte  
mmH  
llH  
* This adjusts the volume of a Part. It can be used independently from Volume mes-  
sages. Expression messages are used for musical expression within a performance;  
e.g., expression pedal movements, crescendo and decrescendo.  
n = MIDI channel number  
mm = Bank number MSB  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (GS Variation number 0 - 127), Initial  
Value = 00H  
* Not received when Rx.EXPRESSION = OFF. (Initial value is ON)  
  Hold 1 (Controller number 64)  
ll = Bank number LSB  
:
00H - 03H (MAP), Initial Value = 00H  
Status  
BnH  
2nd byte  
40H  
3rd byte  
vvH  
* Not received when Rx.BANK SELECT = OFF. "Rx.BANK SELECT" is set to OFF  
by "Turn General MIDI System On," and set to ON by "GS RESET." (Power-on  
default value is ON.)  
n = MIDI channel number  
vv = Control value  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127)  
* When Rx.BANK SELECT LSB = OFF, Bank number LSB will be handled as 00H  
regardless of the received value. However, when sending Bank Select messages,  
you have to send both the MSB (mmH) and LSB (llH, the value should be 00H)  
together.  
* Bank Select processing will be suspended until a Program Change message is  
received.  
* Not received when Rx.HOLD1 = OFF. (Initial value is ON)  
  Portamento (Controller number 65)  
Status  
BnH  
2nd byte  
41H  
3rd byte  
vvH  
* The GS format "Variation number" is the value of the Bank Select MSB (Controller  
number 0) expressed in decimal.  
n = MIDI channel number  
vv = Control value  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127) 0-63 = OFF, 64-127 = ON  
* This unit recognizes the Bank Select LSB (Controller number 32) as a flag for  
switching between the Native MAP,SC-88MAP and the SC-55MAP. With a Bank  
Select LSB of 00H, the map selected by the front panel SC-88MAP or SC-55MAP  
button will be selected. With a LSB of 01H, the SC-55MAP will be selected. With a  
LSB of 02H, the SC-88MAP will be selected.  
* Not received when Rx.PORTAMENTO = OFF. (Initial value is ON)  
With a LSB of 03H, the Native MAP will be selected.  
* Some other GS devices do not recognize the Bank Select LSB (Controller number  
32).  
Chapter 8. Appendix  
188  
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  Sostenuto (Controller number 66)  
  NRPN MSB/LSB (Controller number 98, 99)  
Status  
BnH  
2nd byte  
42H  
3rd byte  
vvH  
Status  
BnH  
BnH  
2nd byte  
63H  
62H  
3rd byte  
mmH  
llH  
n = MIDI channel number  
vv = Control value  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127) 0-63 = OFF, 64-127 = ON  
n = MIDI channel number  
:
0H-FH (ch.1-ch.16)  
mm = upper byte of the parameter number specified by NRPN  
ll = lower byte of the parameter number specified by NRPN  
* Not received when Rx.SOSTENUTO = OFF. (Initial value is ON)  
  Soft (Controller number 67)  
* NRPN can be received when Rx.NRPN = ON. "Rx.NRPN" is set to OFF by power-  
on reset or by receiving "Turn General MIDI System On," and it is set to ON by "GS  
RESET."  
Status  
BnH  
2nd byte  
43H  
3rd byte  
vvH  
* The value set by NRPN will not be reset even if Program Change or Reset All  
Controllers is received.  
n = MIDI channel number  
vv = Control value  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127) 0-63 = OFF, 64-127 = ON  
**NRPN**  
The NRPN (Non Registered Parameter Number) message allows an extended  
range of control changes to be used. On this unit, NRPN messages can be used to  
modify sound parameters etc.  
* Not received when Rx.SOFT = OFF. (Initial value is ON)  
  Portamento control (Controller number 84)  
To use these messages, you must first use NRPN messages (Controller number 98  
and 99, their order does not matter) to specify the parameter to be controlled, and  
then use Data Entry messages to specify the value of the specified parameter. Once  
an NRPN parameter has been specified, all Data Entry messages received on that  
channel will modify the value of that parameter. To prevent accidents, it is recom-  
mended that you set RPN Null (RPN Number = 7FH/7FH) when you have finished  
setting the value of the desired parameter. Refer to Section 5. Supplementary mate-  
rial "Examples of actual MIDI messages" <Example 4> (page 207). On this unit,  
Data entry LSB (Controller number 38) of NRPN is ignored, so it is no problem to  
send Data entry MSB (Controller number 6) only (without Data entry LSB).  
Status  
BnH  
2nd byte  
54H  
3rd byte  
kkH  
n = MIDI channel number  
kk = source note number  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127)  
* A Note-on received immediately after a Portamento Control message will change  
continuously in pitch, starting from the pitch of the Source Note Number.  
* If a voice is already sounding for a note number identical to the Source Note  
Number, this voice will continue sounding (i.e., legato) and will, when the next Note-  
on is received, smoothly change to the pitch of that Note-on.  
* The rate of the pitch change caused by Portamento Control is determined by the  
Portamento Time value.  
On this unit, NRPN can be used to modify the following parameters.  
NRPN  
MSB LSB MSB  
01H 08H mmH  
Data entry  
Example 1.  
Function and range  
Vibrato Rate (relative change)  
mm: 00H - 40H - 7FH (-64 - 0 - +63)  
Vibrato Depth (relative change)  
mm: 00H - 40H - 7FH (-64 - 0 - +63)  
Vibrato Delay (relative change)  
mm: 00H - 40H - 7FH (-64 - 0 - +63)  
TVF Cutoff Frequency (relative change)  
mm: 00H - 40H - 7FH (-64 - 0 - +63)  
TVF Resonance (relative change)  
mm: 00H - 40H - 7FH (-64 - 0 - +63)  
TVF&TVA Envelope Attack Time (relative change)  
mm: 00H - 40H - 7FH (-64 - 0 - +63)  
TVF&TVA Envelope Decay Time (relative change)  
mm: 00H - 40H - 7FH (-64 - 0 - +63)  
TVF&TVA Envelope Release Time (relative change)  
mm: 00H - 40H - 7FH (-64 - 0 - +63)  
Drum Instrument Pitch Coarse (relative change)  
rr: Drum Instrument note number  
On MIDI  
90 3C 40  
B0 54 3C  
90 40 40  
80 3C 40  
80 40 40  
Description  
Note on C4  
Portamento Control from C4  
Note on E4  
Note off C4  
Result  
C4 on  
no change  
glide from C4 to E4  
no change  
E4 off  
01H 09H mmH  
01H 0AH mmH  
01H 20H mmH  
01H 21H mmH  
01H 63H mmH  
01H 64H mmH  
01H 66H mmH  
18H rrH mmH  
Note off E4  
Example 2.  
On MIDI  
B0 54 3C  
90 40 40  
80 40 40  
Description  
Portamento Control from C4  
Note on E4  
Result  
no change  
E4 is played with glide from C4 to E4  
E4 off  
Note off E4  
  Effect 1 (Reverb Send Level) (Controller number 91)  
Status  
BnH  
2nd byte  
5BH  
3rd byte  
vvH  
n = MIDI channel number  
vv = Reverb Send Level  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127), Initial Value = 28H (40)  
mm: 00H - 40H - 7FH (-64 - 0 - +63 semitone)  
Drum Instrument TVA Level (absolute change)  
rr: Drum Instrument note number  
mm: 00H - 7FH (0 - max)  
Drum Instrument Panpot (absolute change)  
rr: Drum Instrument note number  
mm: 00H, 01H - 40H - 7FH (random, left-center-right)  
Drum Instrument Reverb Send Level (absolute change)  
rr: Drum Instrument note number  
mm: 00H - 7FH (0 - max)  
Drum Instrument Chorus Send Level (absolute change)  
rr: Drum Instrument note number  
1AH rrH mmH  
1CH rrH mmH  
1DH rrH mmH  
1EH rrH mmH  
1FH rrH mmH  
* This message adjusts the Reverb Send Level of each Part.  
  Effect 3 (Chorus Send Level) (Controller number 93)  
Status  
BnH  
2nd byte  
5DH  
3rd byte  
vvH  
n = MIDI channel number  
vv = Chorus Send Level  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127), Initial Value = 00H (0)  
* This message adjusts the Chorus Send Level of each Part.  
mm: 00H - 7FH (0 - max)  
Drum Instrument Delay Send Level (absolute change) [88]  
rr: Drum Instrument note number  
  Effect 4 (Delay Send Level) (Controller number 94)  
[88]  
Status  
BnH  
2nd byte  
5EH  
3rd byte  
vvH  
mm: 00H - 7FH (0 - max)  
n=MIDI channel number  
vv=Delay Send Level  
:
:
0H - FH (ch.1 - ch.16)  
00H - 7FH (0 - 127), Initial value = 00H (0)  
* Data entry LSB (llH) is ignored.  
* Parameters marked "relative change" will change relative to the preset value(40H).  
Even among different GS devices, "relative change" parameters may sometimes dif-  
fer in the way the sound changes or in the range of change.  
* Parameters marked "absolute change" will be set to the absolute value of the para-  
meter, regardless of the preset value.  
* This message adjusts the Delay Send Level of each Part.  
* Some other GS devices may not recognize this message.  
* Delay cannot be used in MODE-2 (Double Module mode).  
* It is not possible to simultaneously use both Chorus Send Level and Delay Send  
Level on a single Drum Instrument.  
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  RPN MSB/LSB (Controller number 100, 101)  
  Channel Mode Messages  
Status  
BnH  
BnH  
2nd byte  
65H  
64H  
3rd byte  
mmH  
llH  
  All Sounds Off (Controller number 120)  
Status  
BnH  
2nd byte  
78H  
3rd byte  
00H  
n = MIDI channel number  
:
0H-FH (ch.1-ch.16)  
mm = upper byte of parameter number specified by RPN  
ll = lower byte of parameter number specified by RPN  
n = MIDI channel number  
:
0H-FH (ch.1-ch.16)  
* When this message is received, all currently-sounding notes on the corresponding  
channel will be turned off immediately.  
* Not received when Rx.RPN = OFF. (Initial value is ON)  
* The value specified by RPN will not be reset even by messages such as Program  
Change or Reset All Controller.  
  Reset All Controllers (Controller number 121)  
Status  
BnH  
2nd byte  
79H  
3rd byte  
00H  
**RPN**  
The RPN (Registered Parameter Number) messages are expanded control  
changes, and each function of an RPN is described by the MIDI Standard.  
To use these messages, you must first use RPN (Controller number 100 and 110,  
their order does not matter) to specify the parameter to be controlled, and then use  
Data Entry messages (Controller number 6, 38) to specify the value of the specified  
parameter. Once an RPN parameter has been specified, all Data Entry messages  
received on that channel will modify the value of that parameter. To prevent acci-  
dents, it is recommended that you set RPN Null (RPN Number = 7FH/7FH) when  
you have finished setting the value of the desired parameter.Refer to Section 5.  
"Examples of actual MIDI messages" <Example 4> (page 207).  
n = MIDI channel number  
:
0H-FH (ch.1-ch.16)  
* When this message is received, the following controllers will be set to their reset  
values.  
Controller  
Reset value  
±0 (center)  
0 (off)  
0 (off)  
0 (off)  
127 (max)  
0 (off)  
0 (off)  
0 (off)  
0 (off)  
Pitch Bend Change  
Polyphonic Key Pressure  
Channel Pressure  
Modulation  
Expression  
Hold 1  
Portamento  
Sostenuto  
Soft  
On this unit, RPN can be used to modify the following parameters.  
RPN  
Data entry  
MSB LSB MSB LSB Explanation  
00H 00H mmH ---  
Pitch Bend Sensitivity  
mm: 00H-18H (0-24 semitones),  
Initial Value = 02H (2 semitones)  
ll: ignored (processed as 00H)  
RPN  
NRPN  
unset; previously set data will not change  
unset; previously set data will not change  
specify up to 2 octaves in semitone steps  
Master Fine Tuning  
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.99 cents),  
Initial Value = 40 00H (± 0 cent)  
Refer to 5. Supplementary material, "About tuning" (page 208).  
Master Coarse Tuning  
  All Notes Off (Controller number 123)  
00H 01H mmH llH  
00H 02H mmH ---  
Status  
BnH  
2nd byte  
7BH  
3rd byte  
00H  
n = MIDI channel number  
:
0H-FH (ch.1-ch.16)  
mm: 28H-40H-58H (-24 - 0 - +24 semitones),  
Initial Value = 40H (±0 semitone)  
* When All Notes Off is received, all notes on the corresponding channel will be  
turned off. However if Hold 1 or Sostenuto is ON, the sound will be continued until  
these are turned off.  
ll: ignored (processed as 00H)  
7FH 7FH ---  
---  
RPN null  
Set condition where RPN and NRPN are unspecified. The  
data entry messages after set RPN null will be ignored. (No  
Data entry messages are required after RPN null).  
Settings already made will not change.  
mm, ll: ignored  
  OMNI OFF (Controller number 124)  
Status  
BnH  
2nd byte  
7CH  
3rd byte  
00H  
n = MIDI channel number  
:
0H-FH (ch.1-ch.16)  
  Program Change  
* The same processing will be carried out as when All Notes Off is received.  
Status  
CnH  
2nd byte  
ppH  
  OMNI ON (Controller number 125)  
n = MIDI channel number  
pp = Program number  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (prog.1-prog.128)  
Status  
BnH  
2nd byte  
7DH  
3rd byte  
00H  
* Not received when Rx.PROGRAM CHANGE = OFF. (Initial value is ON)  
* After a Program Change message is received, the sound will change beginning  
with the next Note-on. Voices already sounding when the Program Change mes-  
sage was received will not be affected.  
n = MIDI channel number  
:
0H-FH (ch.1-ch.16)  
* The same processing will be carried out as when All Note Off is received.OMNI ON  
will not be turned on.  
* For Drum Parts, Program Change message will not be received on lower byte of  
the bank numbers (the value of Control Number 0 is other than 0 (00H)).  
  MONO (Controller number 126)  
Status  
BnH  
2nd byte  
7EH  
3rd byte  
mmH  
  Channel Pressure  
Status  
DnH  
2nd byte  
vvH  
n = MIDI channel number  
mm = mono number  
:
:
0H-FH (ch.1-ch.16)  
00H-10H (0-16)  
n = MIDI channel number  
vv = Channel Pressure  
:
:
0H-FH (ch.1-ch.16)  
00H-7FH (0-127)  
* The same processing will be carried out as when All Sounds Off and All Notes Off  
is received, and the corresponding channel will be set to Mode 4 (M = 1) regardless  
of the value of "mono number."  
* Not received when Rx.CH PRESSURE (CAf) = OFF. (Initial value is ON)  
* The resulting effect is determined by System Exclusive messages. With the initial  
settings there will be no effect.  
  POLY (Controller number 127)  
Status  
BnH  
2nd byte  
7FH  
3rd byte  
00H  
  Pitch Bend Change  
Status  
EnH  
2nd byte  
llH  
3rd byte  
mmH  
n = MIDI channel number  
:
0H-FH (ch.1-ch.16)  
n = MIDI channel number  
mm, ll = Pitch Bend value  
:
:
0H-FH (ch.1-ch.16)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
* The same processing will be carried out as when All Sounds Off and All Notes Off  
is received, and the corresponding channel will be set to Mode 3.  
* Not received when Rx.PITCH BEND = OFF. (Initial value is ON)  
* The resulting effect is determined by System Exclusive messages. With the initial  
settings the effect is Pitch Bend.  
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* When this message is received, Rx.NRPN will be ON.  
* This message will not be received if "Rx.GS Reset = OFF"(page 139).  
* There must be an interval of at least 50 ms between this message and the next.  
  System Realtime Message  
  Active Sensing  
Status  
FEH  
  System Mode Set [88]  
System Mode Set is a message that sets this unit operating mode to MODE-1 (sin-  
gle module mode) or MODE-2 (double module mode). When this message is  
received, the operating mode will be set, and at the same time all internal parame-  
ters (except for the map settings of each Part) will be reset to the initial state.  
* When Active Sensing is received, the unit will begin monitoring the intervals of all  
further messages. While monitoring, if the interval between messages exceeds 420  
ms, the same processing will be carried out as when All Sounds Off, All Notes Off  
and Reset All Controllers are received, and message interval monitoring will be halt-  
ed.  
Status  
F0H  
Data byte  
Status  
F7H  
41H, dev, 42H, 12H, 00H, 00H, 7FH, ddH, sumH  
Byte  
F0H  
41H  
dev  
42H  
12H  
00H  
00H  
7FH  
ddH  
sumH  
F7H  
Explanation  
Exclusive status  
  System Exclusive Message  
ID number  
Device ID  
Model ID  
Command ID  
Address MSB  
Address  
Address LSB  
Data  
Checksum  
EOX  
(Roland)  
Status  
F0H  
Data byte  
iiH, ddH, ......,eeH  
Status  
F7H  
(dev: 00H - 1FH (1 - 32) Initial value is 10H(17))  
(GS)  
(DT1)  
F0H  
ii = ID number  
:
:
System Exclusive Message status  
an ID number (manufacturer ID) to indicate the  
manufacturer whose Exclusive message this  
is. Roland's manufacturer ID is 41H.  
ID numbers 7EH and 7FH are extensions of  
the MIDI standard; Universal Non-realtime  
Messages (7EH) and Universal Realtime  
Messages (7FH).  
00H (MODE-1), 01H (MODE-2)  
01H (MODE-1), 00H (MODE-2)  
(End Of Exclusive)  
* When this message is received, Rx.NRPN will be set ON.  
* This message will not be received when Rx.GS Reset = OFF (page 139) or Rx.Sys  
Mode = OFF (page 135).  
dd,...,ee = data  
F7H  
:
:
00H-7FH (0-127)  
EOX (End Of Exclusive)  
* There must be an interval of at least 50 ms between this message and the next.  
The System Exclusive Messages received by this unit are; messages related to  
mode settings, Universal Realtime System Exclusive messages, Data Requests  
(RQ1), and Data Set (DT1).  
  Universal Realtime System Exclusive Messages  
  Master volume  
  System exclusive messages related to mode settings  
Status  
F0H  
Data byte  
7FH, 7FH, 04H, 01H, llH, mmH  
Status  
F7H  
These messages are used to initialize a device to GS or General MIDI mode, or  
change the operating mode. When creating performance data, a "Turn General MIDI  
System On" message should be inserted at the beginning of a General MIDI score,  
and a "GS Reset" message at the beginning of a GS music data. In the case of data  
for the SC-88 and for this unit, we recommend that "System Mode Set" be placed at  
the beginning of the song data. Each song should contain only one mode message  
as appropriate for the type of data. (Do not insert two or more mode setting mes-  
sages in a single song.)  
Byte  
F0H  
7FH  
7FH  
04H  
01H  
llH  
Explanation  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Device Control messages)  
Sub ID#2 (Master Volume)  
Master volume lower byte  
Master volume upper byte  
EOX (End Of Exclusive)  
"Turn General MIDI System On" use Universal Non-realtime Message format.  
"System Mode Set" and "GS Reset" use Roland system exclusive format "Data Set  
1 (DT1)."  
mmH  
F7H  
  Turn General MIDI System On  
* The lower byte (llH) of Master Volume will be handled as 00H.  
  Universal Non-realtime System Exclusive Messages  
  Identity Request Message  
This is a command message that resets the internal settings of the unit to the  
General MIDI initial state (General MIDI System-Level 1). After receiving this mes-  
sage this unit, will automatically be set to the proper condition for correctly playing a  
General MIDI score.  
[Pro]  
Status  
F0H  
Data byte  
7EH, dev, 06H, 01H  
Status  
F7H  
Status  
F0H  
Data byte  
7EH, 7FH, 09H, 01H  
Status  
F7H  
Byte  
FOH  
7EH  
dev  
06H  
01H  
F7H  
Explanation  
Exclusive status  
ID number (Universal Non-realtime Message)  
Device ID (dev: 00H-1FH (1-32), the initial value is 10H (17).)  
Sub ID#1 (General Information)  
Byte  
F0H  
7EH  
7FH  
09H  
01H  
F7H  
Explanation  
Exclusive status  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI On)  
EOX (End Of Exclusive)  
Sub ID#2 (Identity Request)  
EOX (End Of Exclusive)  
* The "dev" is own device number or 7FH (Broadcast)  
* When this message is received, Rx.BANK SELECT will be OFF and Rx.NRPN will  
be OFF.  
  Data transmission  
* This message will not be received when Rx.GM On = OFF (page 139).  
* There must be an interval of at least 50 ms between this message and the next  
message.  
This unit can use Exclusive messages to transmit internal settings to other devices.  
There are two types of Exclusive data transmission; Individual Parameter  
Transmission (page 193) in which single parameters are transmitted one by one,  
and Bulk Dump Transmission (page 205) in which a large amount of data is trans-  
mitted at once.  
  GS reset  
GS Reset is a command message that resets the internal settings of a device to the  
GS initial state. This message appears at the beginning of GS music data, and a GS  
device that receives this message will automatically be set to the proper state to cor-  
rectly playback GS music data. If this unit is in MODE-1 (single module mode) all 32  
Parts will be initialized. If in MODE-2 (double module mode), only the corresponding  
16 Parts will be initialized. In MODE-2 if the receiving MIDI connector for each Part  
has been changed, this may affect playback from the other MIDI connector. In this  
case, first perform initialization (page 118) before using this command.  
The exclusive message used when transmitting GS format data has a model ID of  
42H and a device ID of 10H. (This unit allows you to change the Device ID setting.)  
  Request data 1  
RQ1 (11H)  
This message requests the other device to send data. The Address and Size deter-  
mine the type and amount of data to be sent. There are two types of request;  
Individual Parameter Request which requests data for an individual parameter, and  
Bulk Dump Request which requests a large amount of data at once. In either case,  
the "Data Request 1 (RQ1)" message format is used, and the Address and Size  
included in the message determine the type and amount of data that is desired.  
For Individual Parameter Request, refer to "3. Individual Parameter Transmission"  
(page 193).  
Status  
F0H  
Data byte  
Status  
F7H  
41H, dev, 42H, 12H, 40H, 00H, 7FH, 00H, 41H  
Byte  
F0H  
41H  
dev  
42H  
12H  
40H  
00H  
7FH  
00H  
41H  
F7H  
Explanation  
Exclusive status  
ID number (Roland)  
For Bulk Dump Request, refer to "4. Bulk Dump" (page 205).  
When a Data Request message is received, if the device is ready to transmit data  
and if the address and size are appropriate, the requested data will be transmitted  
as a "Data Set 1 (DT1)" message. If not, nothing will be transmitted.  
Device ID (dev: 00H-1FH (1-32), Initial value is 10H (17))  
Model ID (GS)  
Command ID (DT1)  
Address MSB  
Address  
Address LSB  
Data (GS reset)  
Checksum  
Status  
F0H  
Data byte  
Status  
F7H  
41H, dev, 42H, 11H, aaH, bbH, ccH, ssH, ttH, uuH, sum  
EOX (End Of Exclusive)  
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Byte  
F0H  
41H  
dev  
Explanation  
Exclusive status  
ID number  
Section 2. Transmit data  
(Roland)  
  System Realtime Message  
Device ID  
(dev: 00H - 1FH Initial value is 10H(17))  
42H  
11H  
aaH  
Model ID  
Command ID  
Address MSB  
(GS)  
(RQ1)  
  Active sensing  
Status  
FEH  
:
:
:
upper byte of the starting address of the requested  
data  
middle byte of the starting address of the requested  
data  
lower byte of the starting address of the requested  
data  
bbH  
ccH  
Address  
* This will be transmitted constantly at intervals of approximately 250 ms.  
Address LSB  
ssH  
ttH  
Size MSB  
Size  
  System exclusive messages  
uuH  
sum  
F7H  
Size LSB  
Checksum  
EOX  
"Identity Reply" and "Data Set 1 (DT1)" are the only System Exclusive messages  
transmitted by this unit.  
When an appropriate "Identity Request Message" and "Data Request 1 (RQ1)" mes-  
sage are received, the requested internal data will be transmitted.  
(End Of Exclusive)  
* The amount of data that can be transmitted at once time will depend on the type of  
data, and data must be requested using a specific starting address and size. Refer  
to the Address and Size listed in Section 3 (page 193).  
  Identity Reply  
[Pro]  
Status  
F7H  
Status  
F0H  
Data byte  
* Regarding the checksum please refer to Section 5 (page 207).  
7EH, dev, 06H, 02H, 41H, 42H, 00H, ddH, ddH, ssH, ssH, ssH, ssH  
  Data set 1  
DT1(12H)  
Byte  
FOH  
7EH  
dev  
Explanation  
Exclusive status  
This is the message that actually performs data transmission, and is used when you  
wish to transmit the data.  
ID number (Universal Non-realtime Message)  
Device ID (use the same as the device ID of Roland)  
Sub ID#1 (General Information)  
Sub ID#2 (Identity Reply)  
ID number (Roland)  
Device family code (LSB)  
Device family code (MSB)  
Device family number code (LSB)  
Device family number code (MSB)  
Software revision level  
Status  
F0H  
Data byte  
Status  
F7H  
06H  
02H  
41H  
42H  
00H  
ddH  
ddH  
ssH  
ssH  
ssH  
ssH  
F7H  
41H, dev, 42H, 12H, aaH, bbH, ccH, ddH, ... eeH, sum  
Byte  
F0H  
41H  
dev  
Explanation  
Exclusive status  
ID number (Roland)  
Device ID (dev: 00H - 1FH Initial value is 10H(17))  
42H  
12H  
aaH  
Model ID  
Command ID  
Address MSB  
(GS), 45H  
(DT1)  
Software revision level  
Software revision level  
Software revision level  
EOX (End of Exclusive)  
:
:
:
:
upper byte of the starting address of the transmitted  
data  
middle byte of the starting address of the transmit-  
ted data  
lower byte of the starting address of the transmitted  
data  
the actual data to be transmitted. Multiple bytes of  
data are transmitted starting from the address.  
bbH  
ccH  
ddH  
Address  
Address LSB  
Data  
* Reply the message by the unique device ID (dev) when the device has received  
the "Identity Request Message" in the Broadcast.  
  Data set 1  
Status  
F0H  
DT1 (12H)  
Status  
F7H  
:
:
Data byte  
eeH  
sum  
F7H  
Data  
Checksum  
EOX  
41H, dev, 42H, 12H, aaH, bbH, ccH, ddH, ... eeH, sum  
(End Of Exclusive)  
Byte  
F0H  
41H  
dev  
42H  
12H  
aaH  
bbH  
ccH  
ddH  
Explanation  
Exclusive status  
ID number (Roland)  
Device ID (dev: 00H-1FH, Initial value is 10H)  
Model ID (GS)  
* The amount of data that can be transmitted at one time depends on the type of  
data, and data can be received only from the specified starting address and size.  
Refer to the Address and Size given in Section 3 (page 193).  
* Data larger than 128 bytes must be divided into packets of 128 bytes or less. If  
"Data Set 1" is transmitted successively, there must be an interval of at least 40 ms  
between packets.  
Command ID (DT1)  
Address MSB: upper byte of the starting address of the data to be sent  
Address: middle byte of the starting address of the data to be sent  
Address LSB: lower byte of the starting address of the data to be sent.  
Data: the actual data to be sent. Multiple bytes of data are transmitted in  
* Regarding the checksum please refer to section 5 (page 207).  
order starting from the address.  
:
:
eeH  
sum  
F7H  
Data  
Checksum  
EOX (End Of Exclusive)  
* The amount of data that can be transmitted at one time depends on the type of  
data, and data will be transmitted from the specified starting address and size. Refer  
to the Address and Size given in Section 3 (page 193).  
* Data larger than 128 bytes will be divided into packets of 128 bytes or less, and  
each packet will be sent at an interval of about 40 ms.  
* Regarding the checksum please refer to section 4 (page 207).  
There are two ways in which GS data is transmitted: Individual Parameter  
Transmission (Section 3 page 193) in which individual parameters are transmitted  
one by one, and Bulk Dump Transmission (Section 4 page 205) in which a large  
amount of data is transmitted at once.  
Chapter 8. Appendix  
192  
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  Parameter address map  
Section 3. Individual Parameter Transmission  
(Model ID=45H or 42H)  
Individual Parameter Transmission transmits data (or requests data) for one para-  
meter as one exclusive message (one packet of "F0 ..... F7").  
In Individual Parameter Transmission, you must use the Address and Size listed in  
the following "Parameter Address Map". Addresses marked at "#" cannot be used as  
starting addresses.  
This map indicates address, size, Data (range), Parameter, Description, and Default  
Value of parameters which can be transferred using "Request data 1 (RQ1)" and  
"Data set 1 (DT1)".All the numbers of address, size, Data, and Default Value are  
indicated in 7-bit Hexadecimal-form. Numbers in the explanatory column are given  
in decimal notation. The MODEL ID = 45H parameters are related to LCD display.  
The MODEL ID = 42H parameters at address 5* ** ** are not given in this map. The  
parameters for address 5* ** ** are the same format as those at at address 4* ** **.  
< MODEL ID = 45H >  
  Display data  
  Address Block map  
An outlined address map of the Exclusive Communication is as follows;  
Address(H) Size(H)  
Data(H) Parameter  
Description  
Default Value(H)  
10 00 00  
10 00 01#  
10 00 02#  
:
00 00 20 20-7F Displayed Letter 32-127(ASCII) ---  
<Model ID = 45H>  
Address(H)  
10 00 00  
Block  
10 00 1F#  
Display Data  
* When this message is received, a character string specified by the data will be  
temporarily displayed in the INSTRUMENT display area. A character string of 1 to  
32 characters can be received. If more than 16 characters are received, the display  
will automatically be scrolled.  
<Model ID = 42H>  
  Port-A  
Address(H)  
Block  
Address(H)  
Block  
Address(H) Size(H)  
Data(H) Parameter  
Description  
00-31  
Default Value(H)  
--  
00 00 00  
SYSTEM  
10 0p 00  
00 00 40 00-1F Displayed  
Dot Data d00  
Dot Data d01  
Dot Data d02  
20 00 00  
10 0p 01#  
10 0p 02#  
USER TONE BANK  
USER DRUM SET  
USER EFX  
21 00 00  
22 00 00  
23 00 00  
24 00 00  
25 00 00  
26 00 00  
27 00 00  
40 00 00  
40 10 00  
41 00 00  
10 0p  
:
:
Dot Data  
Dot Data d63  
p=1:Page1, p=2:Page3, p=3:Page5, p=4:Page7, p=5:Page9)  
:
10 0p 3F#  
(p:Page#  
10 0p 40  
00 00 40 00-1F  
Displayed  
USER PATCH COMMON  
Dot Data d00  
Dot Data d01  
Dot Data d02  
00-31  
--  
10 0p 41#  
10 0p 42#  
USER PATCH PART  
(BLOCK 01)  
10 0p  
:
Dot Data  
Dot Data d63  
p=1:Page2, p=2:Page4, p=3:Page6, p=4:Page8, p=5:Page10)  
:
USER PATCH PART  
(BLOCK 01)  
10 0p 7F#  
(p:Page#  
USER PATCH PART  
(BLOCK 02)  
* When this message is displayed, screen data (16 x 16 dot)corresponding to the bit  
pattern of the Displayed Dot Data will be stored in this unit internal memory. The  
correspondence between data and dots is given below. The screen data which is  
stored can be displayed by transmitting a message for address 10 20 00.  
* Only in the case of Page 1, the screen data will be temporarily displayed immedi-  
ately after this message is received.  
USER PATCH PART  
(BLOCK 02)  
50 00 00  
50 10 00  
51 00 00  
PATCH COMMON  
#A  
A
PATCH COMMON  
B
B
PATCH PART  
(BLOCK 00-0F)  
PATCH PART  
(BLOCK 10-1F)  
bit  
4
3
2
1
0
4
3
2
1
0
4
3
2
1
0
4
DRUM SETUP  
DRUM SETUP  
A
B
[ * * d00 * * ] [ * * d16 * * ] [ * * d32 * * ] [d48]  
[ * * d01 * * ] [ * * d17 * * ] [ * * d33 * * ] [d49]  
[ * * d02 * * ] [ * * d18 * * ] [ * * d34 * * ] [d50]  
[ * * d03 * * ] [ * * d19 * * ] [ * * d35 * * ] [d51]  
[ * * d04 * * ] [ * * d20 * * ] [ * * d36 * * ] [d52]  
[ * * d05 * * ] [ * * d21 * * ] [ * * d37 * * ] [d53]  
[ * * d06 * * ] [ * * d22 * * ] [ * * d38 * * ] [d54]  
[ * * d07 * * ] [ * * d23 * * ] [ * * d39 * * ] [d55]  
[ * * d08 * * ] [ * * d24 * * ] [ * * d40 * * ] [d56]  
[ * * d09 * * ] [ * * d25 * * ] [ * * d41 * * ] [d57]  
[ * * d10 * * ] [ * * d26 * * ] [ * * d42 * * ] [d58]  
[ * * d11 * * ] [ * * d27 * * ] [ * * d43 * * ] [d59]  
[ * * d12 * * ] [ * * d28 * * ] [ * * d44 * * ] [d60]  
[ * * d13 * * ] [ * * d29 * * ] [ * * d45 * * ] [d61]  
[ * * d14 * * ] [ * * d30 * * ] [ * * d46 * * ] [d62]  
[ * * d15 * * ] [ * * d31 * * ] [ * * d47 * * ] [d63]  
* The blocks displayed in gray cannot be accessed in Mode-1 (Single Module  
mode).  
* Blocks listed as "#A" are parameter blocks which are common to the entire device  
in Mode-1, and valid only for Parts A01 - A16 in Mode-2 (Double Module mode).  
  Port-B  
Address(H)  
00 00 00  
Block  
Address(H)  
Block  
SYSTEM  
20 00 00  
21 00 00  
22 00 00  
23 00 00  
24 00 00  
25 00 00  
26 00 00  
27 00 00  
50 00 00  
50 10 00  
51 00 00  
USER TONE BANK  
USER DRUM SET  
USER EFX  
1
2
3
4
5
6
7
8
9 10  
11 12 13 14 15  
16  
* For example, [ * * d00 * * ] indicates the five dots in the upper left of the display.  
* The bit pattern of bits 4 - 0 (lower 5 bits) of the data byte turns the dots on/off.  
However in the case of d48 - d63, only bit 4 turns the dot on/off.  
USER PATCH COMMON  
USER PATCH PART  
(BLOCK01)  
d00: 0--*****  
d01: 0--*****  
|
d47: 0--*****  
d48: 0--*----  
USER PATCH PART  
(BLOCK01)  
USER PATCH PART  
(BLOCK02)  
|
*: dot is unlit for 0, lit for 1  
USER PATCH PART  
(BLOCK02)  
d63: 0--*----  
-: dot display is not affected whether this is 0 or 1  
40 00 00  
40 10 00  
41 00 00  
Address(H) Size(H)  
10 20 00 00 00 01 00-0A  
Data(H) Parameter  
Display Page  
Description  
00:Bar Display --  
01:Page1  
Default Value(H)  
PATCH COMMON  
A
A
PATCH COMMON  
#B  
B
PATCH PART  
(BLOCK 00-0F)  
PATCH PART  
(BLOCK 10-1F)  
:
:
0A:Page10  
--  
DRUM SETUP  
A
DRUM SETUP  
B
* When this message is received, the display (page) specified by Display Page  
(address 10 20 00) will be displayed for the duration of the time specified by the fol-  
lowing Display Time (address 10 20 01).  
* The blocks displayed in gray cannot be accessed in Mode-1 (Single Module  
mode).  
* Blocks listed as "#B" are parameter blocks which are common to the entire device  
in Mode-1, and valid only for Parts B01 - B16 in Mode-2 (Double Module mode).  
10 20 01  
00 00 01 00-0F  
Display Time  
0-7.2 [sec]  
06 (2.88 [sec])  
Chapter 8. Appendix  
193  
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  System Parameters [88]  
Parameters affecting the entire unit, such as how the two MIDI IN connectors will function, are called System Parameters.  
<MODEL ID = 42H>  
Address(H)  
00 00 7F  
Size(H)  
00 00 01  
Data(H)  
00 - 01  
Parameter  
SYSTEM MODE SET  
Description  
Default(H)  
00  
Description  
MODE1  
[88]  
[88]  
00: MODE-1 (Single module mode)  
01: MODE-2 (Double module mode)  
(Rx. only)  
* Refer to "System exclusive messages related to Mode settings" (page 191).  
CHANNEL MSG RX PORT  
BLOCK00  
:
BLOCK0F  
BLOCK10  
:
00 01 00  
:
00 01 0F  
00 01 10  
:
00 00 01  
:
00 00 01  
00 00 01  
:
00 - 01  
:
00 - 01  
00 - 01  
:
PORT A - B  
00  
PORT A  
:
00  
01  
:
PORT A - B  
PORT A - B  
PORT A  
PORT B  
00 01 1F  
00 00 01  
00 - 01  
BLOCK1F  
PORT A - B  
01  
PORT B  
* You can modify the receiving MIDI port at which channel messages will be received for each BLOCK. We suggest that normally you use PORT A for BLOCK01-0F, and  
PORT B for BLOCK10-1F. (In this case there is no need to change the setting.)  
* Refer to page 196 for details of each BLOCK.  
  Patch parameters  
  Patch common parameters  
In MODE-1 (Single module mode) this unit functions as a single sound source module with 32 Parts. In MODE-2 (Double module mode) it functions as two sound source mod-  
ules with 16 Parts each. The parameters common to all Parts in each module are called Patch Common parameters.  
Address(H)  
40 00 00  
40 00 01#  
40 00 02#  
40 00 03#  
Size(H)  
00 00 04  
Data(H)  
0018 - 07E8  
Parameter  
MASTER TUNE  
Description  
-100.0 - +100.0 [cent]  
Use nibblized data.  
Default Value (H)  
00 04 00 00  
Descrip-tion  
0 [cent]  
* Refer to section 5. Supplementary material, "About tuning" (page 208).  
40 00 04  
00 00 01  
00 - 7F  
MASTER VOLUME  
0 - 127  
7F  
127  
(= F0 7F 7F 04 01 00 vv F7 )  
-24 - +24 [semitones]  
-63 (LEFT) - +63 (RIGHT)  
00 = GS Reset  
40 00 05  
40 00 06  
40 00 7F  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
01 - 7F  
00  
MASTER KEY-SHIFT  
MASTER PAN  
MODE SET  
40  
40  
0[semitones]  
0 (CENTER)  
(Rx. only)  
* Refer to "System exclusive messages related to Mode settings" (page 191).  
40 01 00  
40 01 : #  
40 01 0F#  
40 01 30  
00 00 10  
00 00 01  
20 - 7F  
00 - 07  
PATCH NAME  
16 ASCII Characters  
REVERB MACRO  
00: Room 1  
01: Room 2  
02: Room 3  
03: Hall 1  
04: Hall 2  
05: Plate  
06: Delay  
07: Panning Delay  
0 - 7  
0 - 7  
0 - 127  
0 - 127  
0 - 127  
04  
Hall 2  
40 01 31  
40 01 32  
40 01 33  
40 01 34  
40 01 35  
40 01 37  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 07  
00 - 07  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
REVERB CHARACTER  
REVERB PRE-LPF  
REVERB LEVEL  
REVERB TIME  
REVERB DELAY FEEDBACK  
REVERB PREDELAY TIME  
04  
00  
40  
40  
00  
00  
4
0
64  
64  
0
[88] 0 - 127[ms]  
0
* REVERB MACRO is a macro parameter that allows global setting of reverb parameters. When you select the reverb type with REVERB MACRO, each reverb parameter will  
be set to the most suitable value.  
* REVERB CHARACTER is a parameter that changes the reverb algorithm. The value of REVERB CHARACTER corresponds to the REVERB MACRO of the same number.  
* In MODE-2 (Double module mode), REVERB PREDELAY TIME cannot be used.  
Chapter 8. Appendix  
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Address(H)  
40 01 38  
Size(H)  
00 00 01  
Data(H)  
00 - 07  
Parameter  
CHORUS MACRO  
Description  
00: Chorus 1  
01: Chorus 2  
02: Chorus 3  
03: Chorus 4  
04: Feedback Chorus  
05: Flanger  
06: Short Delay  
07: Short Delay(FB)  
0-7  
0-127  
0-127  
0-127  
0-127  
0-127  
0-127  
Default Value (H)  
02  
Description  
Chorus 3  
40 01 39  
40 01 3A  
40 01 3B  
40 01 3C  
40 01 3D  
40 01 3E  
40 01 3F  
40 01 40  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 07  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
CHORUS PRE-LPF  
CHORUS LEVEL  
CHORUS FEEDBACK  
CHORUS DELAY  
CHORUS RATE  
CHORUS DEPTH  
00  
40  
08  
50  
03  
13  
00  
00  
0
64  
8
80  
3
19  
0
CHORUS SEND LEVEL TO REVERB  
CHORUS SEND LEVEL TO DELAY[88] 0-127  
0
* CHORUS MACRO is a macro parameter that allows global setting of chorus parameters. When you use CHORUS MACRO to select the chorus type, each chorus parameter  
will be set to the most suitable value.  
* In MODE-2 (Double module mode), CHORUS SEND LEVEL TO DELAY cannot be used.  
40 01 50  
00 00 01  
00 - 09  
DELAY MACRO  
[88] 00: Delay 1  
01: Delay 2  
00  
Delay1  
02: Delay 3  
03: Delay 4  
04: Pan Delay 1  
05: Pan Delay 2  
06: Pan Delay 3  
07: Pan Delay 4  
08: Delay to Reverb  
09: Pan Repeat  
40 01 51  
40 01 52  
40 01 53  
40 01 54  
40 01 55  
40 01 56  
40 01 57  
40 01 58  
40 01 59  
40 01 5A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 07  
01 - 73  
01 - 78  
01 - 78  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
DELAY PRE-LPF  
[88] 0 - 7  
00  
61  
01  
01  
7F  
00  
00  
40  
50  
00  
0
340  
4
4
127  
0
DELAY TIME CENTER  
DELAY TIME RATIO LEFT  
DELAY TIME RATIO RIGHT  
DELAY LEVEL CENTER  
DELAY LEVEL LEFT  
DELAY LEVEL RIGHT  
DELAY LEVEL  
[88] 0.1ms - 1sec  
[88] 4 - 500%  
[88] 4 - 500%  
[88] 0 - 127  
[88] 0 - 127  
[88] 0 - 127  
0
[88] 0 - 127  
[88] -64 - +63  
64  
+16  
0
DELAY FEEDBACK  
DELAY SENDLEVEL TO REVERB [88] 0 - 127  
* DELAY MACRO is a macro parameter that allows global setting of delay parameters. When you use DELAY MACRO to select the delay type, each delay parameter will be  
set to the most suitable value.  
* The relation between the DELAY TIME CENTER value and the actual delay time is as follows.  
DELAY TIME  
01 - 14  
14 - 23  
23 - 2D  
2D - 37  
Time Range[ms]  
0.1 - 2.0  
2.0 - 5.0  
5.0 - 10.0  
10.0 - 20.0  
20.0 - 50.0  
Resolution[ms]  
DELAY TIME  
46 - 50  
50 - 5A  
5A - 69  
69 - 73  
Time Range[ms]  
50.0 - 100.0  
100.0 - 200.0  
200.0 - 500.0  
500.0 - 1000.0  
Resolution[ms]  
0.1  
0.2  
0.5  
1.0  
2.0  
5.0  
10.0  
20.0  
50.0  
37 - 46  
* DELAY TIME RATIO LEFT and DELAY TIME RATIO RIGHT specify the ratio in relation to DELAY TIME CENTER. The resolution is 100/24(%).  
* In MODE-2 (Double module mode), Delay cannot be used.  
40 02 00  
40 02 01  
40 02 02  
40 02 03  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 01  
34 - 4C  
00 - 01  
34 - 4C  
EQ LOW FREQ.  
EQ LOW GAIN  
EQ HIGH FREQ.  
EQ HIGH GAIN  
[88] 200Hz, 400Hz  
[88] -12 - +12dB  
[88] 3kHz, 6kHz  
[88] -12 - +12dB  
00  
40  
00  
40  
200Hz  
0
3kHz  
0
* In MODE-2 (Double module mode), EQ (equalizer) cannot be used.  
Chapter 8. Appendix  
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Address(H)  
40 03 00  
Size(H)  
00 00 02  
Data(H)  
00 - 7F  
Parameter  
EFX TYPE  
Default Value (H)  
00 00  
Description  
00: Thru  
[Pro]  
40 03 01#  
40 03 03  
40 03 04  
40 03 05  
40 03 06  
40 03 07  
40 03 08  
40 03 09  
40 03 0A  
40 03 0B  
40 03 0C  
40 03 0D  
40 03 0E  
40 03 0F  
40 03 10  
40 03 11  
40 03 12  
40 03 13  
40 03 14  
40 03 15  
40 03 16  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
EFX PARAMETER 1  
EFX PARAMETER 2  
EFX PARAMETER 3  
EFX PARAMETER 4  
EFX PARAMETER 5  
EFX PARAMETER 6  
EFX PARAMETER 7  
EFX PARAMETER 8  
EFX PARAMETER 9  
EFX PARAMETER 10  
EFX PARAMETER 11  
EFX PARAMETER 12  
EFX PARAMETER 13  
EFX PARAMETER 14  
EFX PARAMETER 15  
EFX PARAMETER 16  
EFX PARAMETER 17  
EFX PARAMETER 18  
EFX PARAMETER 19  
EFX PARAMETER 20  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
* Reading EFX TYPE and EFX PARAMETER please refer to page 56, 176  
Address(H)  
40 03 17  
40 03 18  
40 03 19  
40 03 1B  
40 03 1C  
40 03 1D  
40 03 1E  
40 03 1F  
Size(H)  
Data(H)  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
Parameter  
Description  
Default Value (H)  
Description  
40  
0
0
Off  
0 (%)  
Off  
0 (%)  
ON  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
EFX SEND LEVEL TO REVERB [Pro] 0-127  
EFX SEND LEVEL TO CHORUS [Pro] 0-127  
28  
00  
00  
00  
40  
00  
40  
01  
EFX SEND LEVEL TO DELAY  
EFX CONTROL SOURCE1  
EFX CONTROL DEPTH1  
EFX CONTROL SOURCE2  
EFX CONTROL DEPTH2  
EFX SEND EQ SWITCH  
[Pro] 0-127  
[Pro] Off, CC1-95, CAf, Bend  
[Pro] -100 - 0 - +100 [%]  
[Pro] Off, CC1 - 95, CAf, Bend  
[Pro] -100 - 0 - +100 [%]  
[Pro] OFF/ON  
* EFX TYPE is a macro parameter which sets various Insertion Effect parameters as a group. When you use EFX TYPE to select an Insertion Effect type, the various effect  
parameters will be set to appropriate values.  
* In MODE-2 (Double module mode), EFX SEND TO DELAY and EFX SEND EQ SWITCH cannot be used.  
* In the case of Mode 2 (Double Module mode), the Insertion effect cannot be used for Parts with a CHANNEL MSG RX PORT (page 194) setting of PORT B.  
  Patch Part parameters  
This unit has 16 Parts in Group A and 16 Parts in Group B. Parameters that can be set individually for each Part are called Patch Part parameters.  
If you use exclusive messages to set Patch Part parameters, specify the address by Block number rather than Part Number (normally the same number as the MIDI channel).  
The Block number can be specified as one of 16 blocks, from 0(H) to F(H).  
To specify a Part of group A, use the Block number corresponding to the Part and specify an address of 40 ** ** via PORT A (normally MIDI IN A).  
To specify a Part of group B, use the Block number corresponding to the Part and specify an address of 40 ** ** via PORT B (normally MIDI IN B).  
To specify a Part of either group A or B from a single PORT, specify an address of 40 ** ** for group A Parts or an address of 50 ** ** for group B Parts when using PORT A.  
Conversely, to specify a Part of either group A or B from PORT B, specify an address of 50 ** ** for group A Parts or an address of 40 ** ** for group B Parts. In other words,  
when specifying Parts of the opposite side as the PORT being used, use addresses 50 ** **.  
The relation between Part number and Block number is as follows.  
x...BLOCK NUMBER (0 - F),  
Part 1  
Part 2  
:
(default MIDIch = 1)  
(default MIDIch = 2)  
:
x=1  
x=2  
:
Part 9  
Part10  
Part11  
Part12  
:
(default MIDIch = 9)  
(default MIDIch =10)  
(default MIDIch =11)  
(default MIDIch =12)  
:
x=9  
x=0  
x=A  
x=B  
:
Part16  
(default MIDIch =16)  
x=F  
n... MIDI channel number (0 - F) of the BLOCK.  
In the following map, the control numbers of the control changes are indicated as CC#.  
Address(H)  
40 1x 00  
40 1x 01#  
40 1x 02  
40 1x 03  
40 1x 04  
40 1x 05  
40 1x 06  
40 1x 07  
40 1x 08  
40 1x 09  
40 1x 0A  
Size(H)  
00 00 02  
Data(H)  
00 - 7F  
00 - 7F  
00 - 10  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
Parameter  
TONE NUMBER  
Description  
CC#00 VALUE 0 - 127  
P.C. VALUE 1 - 128  
1 - 16, OFF  
OFF / ON  
OFF / ON  
OFF / ON  
OFF / ON  
OFF / ON  
Default Value (H)  
00  
00  
Description  
0
1
Same as the Part Number  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
Rx. CHANNEL  
Rx. PITCH BEND  
01  
01  
01  
01  
01  
01  
01  
00(01*)  
Rx. CH PRESSURE(CAf)  
Rx. PROGRAM CHANGE  
Rx. CONTROL CHANGE  
Rx. POLY PRESSURE(PAf)  
Rx. NOTE MESSAGE  
Rx. RPN  
OFF / ON  
OFF / ON  
OFF / ON  
Rx. NRPN  
OFF(ON*)  
* When "General MIDI System On" is received, Rx. NRPN will be set OFF. When "GS Reset" is received, it will be set ON.  
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40 1x 0B  
40 1x 0C  
40 1x 0D  
40 1x 0E  
40 1x 0F  
40 1x 10  
40 1x 11  
40 1x 12  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
Rx. MODULATION  
Rx. VOLUME  
Rx. PANPOT  
Rx. EXPRESSION  
Rx. HOLD1  
Rx. PORTAMENTO  
Rx. SOSTENUTO  
Rx. SOFT  
OFF / ON  
OFF / ON  
OFF / ON  
OFF / ON  
OFF / ON  
OFF / ON  
OFF / ON  
OFF / ON  
01  
01  
01  
01  
01  
01  
01  
01  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
ON  
40 1x 13  
40 1x 14  
00 00 01  
00 00 01  
00 - 01  
00 - 02  
MONO/POLY MODE  
ASSIGN MODE  
Mono / Poly  
(=CC# 126 01 / CC# 127 00)  
01  
Poly  
0 = SINGLE  
1 = LIMITED-MULTI  
2 = FULL-MULTI  
SC-88/Native MAP  
01  
SC-55 MAP  
00 at x=0  
01 at x0  
LIMITED-MULTI  
SINGLE (Drum Part)  
LIMITED-MULTI (Normal Part)  
* ASSIGN MODE is the parameter that determines how voice assignment will be handled when sounds overlap on identical note numbers in the same channel (i.e., repeatedly  
struck notes). This is initialized to a mode suitable for each Part, so for general purposes there is no need to change this.  
40 1x 15  
00 00 01  
00 - 02  
USE FOR RHYTHM PART  
0 = OFF  
1 = MAP1  
2 = MAP2  
00 at x0  
01 at x=0  
OFF (Normal Part)  
MAP1 (Drum Part)  
* This parameter sets the Drum Map of the Part used as the Drum Part. This unit can simultaneously (in different Parts) use up to two Drum Maps (MAP1, MAP2). With the ini-  
tial settings, Part10 (MIDI CH=10, x=0) is set to MAP1 (1), and other Parts are set to normal instrumental Parts (OFF(0)).  
Address(H)  
40 1x 16  
40 1x 17  
Size(H)  
00 00 01  
00 00 02  
Data(H)  
28 - 58  
08 - F8  
Parameter  
PITCH KEY SHIFT  
PITCH OFFSET FINE  
Description  
Default Value (H)  
40  
08 00  
Description  
0 [semitones]  
0 [Hz]  
-24 - +24 [semitones]  
-12.0 - +12.0 [Hz]  
Use nibblized data.  
40 1x 18#  
* PITCH OFFSET FINE allows you to alter, by a specified frequency amount, the pitch at which notes will sound. This parameter differs from the conventional Fine Tuning  
(RPN #1) parameter in that the amount of frequency alteration (in Hertz) will be identical no matter which note is played. When a multiple number of Parts, each of which has  
been given a different setting for PITCH OFFSET FINE, are sounded by means of an identical note number, you can obtain a Celeste effect.  
40 1x 19  
00 00 01  
00 - 7F  
PART LEVEL  
0 - 127  
64  
100  
(=CC# 7)  
40 1x 1A  
40 1x 1B  
40 1x 1C  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
00 - 7F  
VELOCITY SENSE DEPTH  
VELOCITY SENSE OFFSET  
PART PANPOT  
0 - 127  
0 - 127  
40  
40  
40  
64  
64  
-64(RANDOM),  
-63(LEFT) - +63(RIGHT)  
(=CC# 10, except RANDOM)  
(C-1) - (G9)  
(C-1) - (G9)  
0 - 95  
0 (CENTER)  
40 1x 1D  
40 1x 1E  
40 1x 1F  
40 1x 20  
40 1x 21  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
00 - 5F  
00 - 5F  
00 - 7F  
KEYBOARD RANGE LOW  
KEYBOARD RANGE HIGH  
CC1 CONTROLLER NUMBER  
CC2 CONTROLLER NUMBER  
CHORUS SEND LEVEL  
00  
7F  
10  
11  
00  
C-1  
G 9  
16  
17  
0
0 - 95  
0 - 127  
(=CC# 93)  
0 - 127  
(=CC# 91)  
40 1x 22  
40 1x 23  
00 00 01  
00 00 01  
00 - 7F  
00 - 01  
REVERB SEND LEVEL  
Rx.BANK SELECT  
28  
40  
OFF / ON  
01(00*)  
ON(OFF*)  
* When "General MIDI System On" is received, Rx.BANK SELECT will be set OFF. When "GS Reset" or "System Mode Set" is received, it will be set ON.  
40 1x 24  
00 00 01  
00 - 01  
RX BANK SELECT LSB  
[88] OFF / ON  
01  
ON  
0
* When RX BANK SELECT LSB = OFF, Bank Select LSB (Bn 20 11) will be treated as 00H regardless of its value.  
40 1x 2A  
40 1x 2B#  
40 1x 2C  
00 00 02  
00 00 01  
00 00 - 40 00 - 7F 7F  
00 - 7F  
PITCH FINE TUNE  
[88] -100 - 0 - +100 [cent]  
40 00  
00  
(= RPN#1)  
DELAY SEND LEVEL  
[88] 0-127  
0
(=CC# 94)  
* In MODE-2 (Double module mode), DELAY SEND LEVEL cannot be used.  
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40 1x 30  
40 1x 31  
40 1x 32  
40 1x 33  
40 1x 34  
40 1x 35  
40 1x 36  
40 1x 37  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 0C  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
TONE MODIFY1  
Vibrato Rate  
TONE MODIFY2  
Vibrato Depth  
[88] -64 - +63  
(=NRPN# 8)  
[88] -64 - +63  
(=NRPN# 9)  
[88] -64 - +63  
(=NRPN# 32)  
[88] -64 - +63  
(=NRPN# 33)  
[88] -64 - +63  
(=NRPN# 99)  
[88] -64 - +63  
(=NRPN# 100)  
[88] -64 - +63  
(=NRPN# 102)  
[88] -64 - +63  
(=NRPN# 10)  
40  
40  
40  
40  
40  
40  
40  
40  
0
0
0
0
0
0
0
0
TONE MODIFY3  
TVF Cutoff Freq.  
TONE MODIFY4  
TVF Resonance  
TONE MODIFY5  
TVF&TVA Env.attack  
TONE MODIFY6  
TVF&TVA Env.decay  
TONE MODIFY7  
TVF&TVA Env.release  
TONE MODIFY8  
Vibrato Delay  
SCALE TUNING C  
SCALE TUNING C#  
SCALE TUNING D  
SCALE TUNING D#  
SCALE TUNING E  
SCALE TUNING F  
SCALE TUNING F#  
SCALE TUNING G  
SCALE TUNING G#  
SCALE TUNING A  
SCALE TUNING A#  
SCALE TUNING B  
40 1x 40  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
-64 - +63 [cent]  
40  
40  
40  
40  
40  
40  
40  
40  
40  
40  
40  
40  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
0 [cent]  
40 1x 41#  
40 1x 42#  
40 1x 43#  
40 1x 44#  
40 1x 45#  
40 1x 46#  
40 1x 47#  
40 1x 48#  
40 1x 49#  
40 1x 4A#  
40 1x 4B#  
* SCALE TUNING is a function that allows fine adjustment to the pitch of each note in the octave. The pitch of each identically-named note in all octaves will change simultane-  
ously. A setting of ± 0 cent (40H) is equal temperament (page 208).  
40 2x 00  
40 2x 01  
40 2x 02  
40 2x 03  
40 2x 04  
40 2x 05  
40 2x 06  
40 2x 07  
40 2x 08  
40 2x 09  
40 2x 0A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
MOD PITCH CONTROL  
-24 - +24 [semitones]  
-9600 - +9600 [cent]  
-100.0 - +100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
0 - 100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
40  
40  
40  
40  
0A  
00  
00  
40  
00  
00  
00  
0 [semitones]  
0 [cent]  
0 [%]  
MOD TVF CUTOFF CONTROL  
MOD AMPLITUDE CONTROL  
MOD LFO1 RATE CONTROL  
MOD LFO1 PITCH DEPTH  
MOD LFO1 TVF DEPTH  
MOD LFO1 TVA DEPTH  
MOD LFO2 RATE CONTROL  
MOD LFO2 PITCH DEPTH  
MOD LFO2 TVF DEPTH  
0 [Hz]  
10 [cent]  
0 [cent]  
0 [%]  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
MOD LFO2 TVA DEPTH  
0 - 100.0 [%]  
40 2x 10  
40 2x 11  
40 2x 12  
40 2x 13  
40 2x 14  
40 2x 15  
40 2x 16  
40 2x 17  
40 2x 18  
40 2x 19  
40 2x 1A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
40 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
BEND PITCH CONTROL  
0 - 24 [semitones]  
-9600 - +9600 [cent]  
-100.0 - +100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
0 - 100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
42  
40  
40  
40  
00  
00  
00  
40  
00  
00  
00  
2 [semitones]  
0 [cent]  
0 [%]  
BEND TVF CUTOFF CONTROL  
BEND AMPLITUDE CONTROL  
BEND LFO1 RATE CONTROL  
BEND LFO1 PITCH DEPTH  
BEND LFO1 TVF DEPTH  
BEND LFO1 TVA DEPTH  
BEND LFO2 RATE CONTROL  
BEND LFO2 PITCH DEPTH  
BEND LFO2 TVF DEPTH  
BEND LFO2 TVA DEPTH  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
0 - 2400 [cent]  
0 - 100.0 [%]  
40 2x 20  
40 2x 21  
40 2x 22  
40 2x 23  
40 2x 24  
40 2x 25  
40 2x 26  
40 2x 27  
40 2x 28  
40 2x 29  
40 2x 2A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
CAf PITCH CONTROL  
-24 - +24 [semitones]  
-9600 - +9600 [cent]  
-100.0 - +100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
0 - 100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
40  
40  
40  
40  
00  
00  
00  
40  
00  
00  
00  
0 [semitones]  
0 [cent]  
0 [%]  
CAf TVF CUTOFF CONTROL  
CAf AMPLITUDE CONTROL  
CAf LFO1 RATE CONTROL  
CAf LFO1 PITCH DEPTH  
CAf LFO1 TVF DEPTH  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
CAf LFO1 TVA DEPTH  
CAf LFO2 RATE CONTROL  
CAf LFO2 PITCH DEPTH  
CAf LFO2 TVF DEPTH  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
CAf LFO2 TVA DEPTH  
0 - 100.0 [%]  
40 2x 30  
40 2x 31  
40 2x 32  
40 2x 33  
40 2x 34  
40 2x 35  
40 2x 36  
40 2x 37  
40 2x 38  
40 2x 39  
40 2x 3A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
PAf PITCH CONTROL  
-24 - +24 [semitones]  
-9600 - +9600 [cent]  
-100.0 - +100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
0 - 100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
40  
40  
40  
40  
00  
00  
00  
40  
00  
00  
00  
0 [semitones]  
0 [cent]  
0 [%]  
PAf TVF CUTOFF CONTROL  
PAf AMPLITUDE CONTROL  
PAf LFO1 RATE CONTROL  
PAf LFO1 PITCH DEPTH  
PAf LFO1 TVF DEPTH  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
PAf LFO1 TVA DEPTH  
PAf LFO2 RATE CONTROL  
PAf LFO2 PITCH DEPTH  
PAf LFO2 TVF DEPTH  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
PAf LFO2 TVA DEPTH  
0 - 100.0 [%]  
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40 2x 40  
40 2x 41  
40 2x 42  
40 2x 43  
40 2x 44  
40 2x 45  
40 2x 46  
40 2x 47  
40 2x 48  
40 2x 49  
40 2x 4A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
CC1 PITCH CONTROL  
-24 - +24 [semitones]  
-9600 - +9600 [cent]  
-100.0 - +100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
0 - 100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
40  
40  
40  
40  
00  
00  
00  
40  
00  
00  
00  
0 [semitones]  
0 [cent]  
0 [%]  
CC1 TVF CUTOFF CONTROL  
CC1 AMPLITUDE CONTROL  
CC1 LFO1 RATE CONTROL  
CC1 LFO1 PITCH DEPTH  
CC1 LFO1 TVF DEPTH  
CC1 LFO1 TVA DEPTH  
CC1 LFO2 RATE CONTROL  
CC1 LFO2 PITCH DEPTH  
CC1 LFO2 TVF DEPTH  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
CC1 LFO2 TVA DEPTH  
0 - 100.0 [%]  
40 2x 50  
40 2x 51  
40 2x 52  
40 2x 53  
40 2x 54  
40 2x 55  
40 2x 56  
40 2x 57  
40 2x 58  
40 2x 59  
40 2x 5A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
CC2 PITCH CONTROL  
-24 - +24 [semitones]  
-9600 - +9600 [cent]  
-100.0 - +100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
0 - 100.0 [%]  
-10.0 - +10.0 [Hz]  
0 - 600 [cent]  
0 - 2400 [cent]  
40  
40  
40  
40  
00  
00  
00  
40  
00  
00  
00  
0 [semitones]  
0 [cent]  
0 [%]  
CC2 TVF CUTOFF CONTROL  
CC2 AMPLITUDE CONTROL  
CC2 LFO1 RATE CONTROL  
CC2 LFO1 PITCH DEPTH  
CC2 LFO1 TVF DEPTH  
CC2 LFO1 TVA DEPTH  
CC2 LFO2 RATE CONTROL  
CC2 LFO2 PITCH DEPTH  
CC2 LFO2 TVF DEPTH  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
0 [Hz]  
0 [cent]  
0 [cent]  
0 [%]  
CC2 LFO2 TVA DEPTH  
0 - 100.0 [%]  
* You may not always be able to obtain the desired effect by modifying the LFO 1 and LFO 2 parameters.  
40 4x 00  
00 00 01  
00 - 03  
TONE MAP NUMBER  
(= CC#32 : Bank number LSB)  
[Pro] MAP 0 - 3  
00 : SELECTED  
00  
01 : SC-55 MAP  
02 : SC-88 MAP  
03 : Native MAP  
*When "GS Reset" is received, this will be 00: SELECTED.  
40 4x 01 00 00 01 01 - 03  
TONE MAP-0 NUMBER  
[Pro] 01 : SC-55 MAP  
02 : SC-88 MAP  
(03)  
03 : Native MAP  
* When TONE MAP NUMBER is 00, this specifies the MAP. This setting will not be reset when the power is turned on or when "GS Reset", "General MIDI System On" or  
"System Mode Set" is received.  
40 4x 20  
00 00 01  
00 - 01  
EQ ON/OFF  
[88] OFF / ON  
01  
00  
00  
ON  
* This turns the EQ (equalizer) on/off. In MODE-2 (Double module mode) it cannot be used.  
40 4x 21  
40 4x 22  
00 00 01  
00 00 01  
00 - 03  
00 - 01  
OUTPUT ASSIGN  
PART EFX ASSIGN  
[Pro] 00:OUTPUT-1  
01:OUTPUT-2  
02:OUTPUT-2L  
03:OUTPUT-2R  
[Pro] 00:BYPASS  
01:EFX  
OUTPUT-1  
BYPASS  
  Drum setup parameters  
m: Map number (0 = MAP1, 1 = MAP2)  
rr: drum part note number (00H - 7FH: 0 - 127)  
Address(H)  
41 m0 00  
| #  
Size(H)  
00 00 0C  
Data(H)  
20 - 7F  
Parameter  
DRUM MAP NAME  
Description  
ASCII Character  
41 m0 0B#  
41 m1 rr  
41 m2 rr  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
PLAY NOTE NUMBER  
LEVEL  
Pitch coarse  
TVA level  
(=NRPN# 26)  
Non, 1 - 127  
-64(RANDOM),  
41 m3 rr  
41 m4 rr  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
ASSIGN GROUP NUMBER  
PANPOT  
-63(LEFT) - +63(RIGHT)  
(=NRPN# 28, except RANDOM)  
0.0 - 1.0  
Multiplicand of the part reverb level  
(=NRPN# 29)  
41 m5 rr  
41 m6 rr  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
REVERB SEND LEVEL  
CHORUS SEND LEVEL  
0.0 - 1.0  
Multiplicand of the part chorus level  
(=NRPN# 30)  
41 m7 rr  
41 m8 rr  
41 m9 rr  
00 00 01  
00 00 01  
00 00 01  
00 - 01  
00 - 01  
00 - 7F  
Rx. NOTE OFF  
Rx. NOTE ON  
DELAY SEND LEVEL  
OFF / ON  
OFF / ON  
[88] 0.0 - 1.0  
Multiplicand of the part delay level  
(=NRPN# 31)  
* When the Drum Set is changed, DRUM SETUP PARAMETER values will all be initialized.  
* It is not possible to simultaneously use both Chorus Send Level and Delay Send Level for a single Drum Instrument.  
Chapter 8. Appendix  
199  
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  User instrument  
You can modify the parameters of this unit sound to your taste, and save your new settings in Variation numbers 64 or 65 of the Native map / SC-88 map (page 98). A sound  
saved in this way is called a User Instrument. You can save 256 different sounds in this way.  
The parameters you can set are Vibrato, Filter and Envelope.  
b: bank number (0H = GS Variation number 64, 1H = GS Variation number 65)  
pp: program number (00 - 7F: 1 - 128)  
Address(H)  
20 b0 pp  
20 b1 pp  
20 b2 pp  
20 b3 pp  
Size(H)  
Data(H)  
01 - 03  
00 - 7F  
00 - 7F  
00 - 7F  
Parameter  
Description  
[88] --  
[88] --  
[88] --  
[88] -64 - +63  
Default Value (H)  
Description  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
SOURCE TONE# (MAP)  
(CC#00 : Bank number MSB)  
(PG# : Program number)  
USER INST MODIFY1-2  
Vibrato Rate  
USER INST MODIFY2-2  
Vibrato Depth  
USER INST MODIFY3-2  
TVF Cutoff Freq  
40  
40  
40  
40  
40  
40  
40  
40  
0
0
0
0
0
0
0
0
20 b4 pp  
20 b5 pp  
20 b6 pp  
20 b7 pp  
20 b8 pp  
20 b9 pp  
20 bA pp  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
[88] -64 - +63  
[88] -64 - +63  
[88] -64 - +63  
[88] -64 - +63  
[88] -64 - +63  
[88] -64 - +63  
[88] -64 - +63  
USER INST MODIFY4-2  
TVF Resonance  
USER INST MODIFY5-2  
TVF&TVA Env.attack  
USER INST MODIFY6-2  
TVF&TVA Env.decay  
USER INST MODIFY7-2  
TVF&TVA Env.release  
USER INST MODIFY8-2  
Vibrato Delay  
  User Drum Set  
You can modify drum instrument parameters to your liking, and save this data as a Drum Set. A Drum Set saved in this way is called a User Drum Set. You can save up to two  
Drum Sets, and since each set contains 128 instrumental sounds, this provides a total of 256 instrumental sounds (Drum Instruments). You can also give each User Drum Set  
a name of your choice. User Drum Sets are stored in Drum Set numbers 65 and 66 of the Native map / SC-88 map.  
d: drum set number (0H = User drum set number 65, 1H = User Drum Set number 66)  
rr: drum part note number (00 - 7F)  
Address(H)  
21 d0 00  
:
Size(H)  
00 00 0C  
Data(H)  
20 - 7F  
Parameter  
USER DRUM SET NAME  
Description  
[88] 32 - 127  
(ASCII 12 characters)  
21 d0 0B#  
21 d1 rr  
21 d2 rr  
21 d3 rr  
21 d4 rr  
21 d5 rr  
21 d6 rr  
21 d7 rr  
21 d8 rr  
21 d9 rr  
21 dA rr  
21 dB rr  
21 dC rr  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 01  
00 - 01  
00 - 7F  
01 - 03  
00 - 7F  
00 - 7F  
PLAY NOTE  
LEVEL  
[88] 0 - 127  
[88] 0 - 127  
[88] 0 - 127  
[88] 0 - 127  
[88] 0 - 127  
[88] 0 - 127  
[88] OFF / ON  
[88] OFF / ON  
[88] 0 - 127  
[88] 1 - 3  
ASSIGN GROUP  
PAN  
REVERB SEND LEVEL  
CHORUS SEND LEVEL  
RX NOTE OFF  
RX NOTE ON  
DELAY SEND LEVEL  
SOURCE DRUM SET# (MAP)  
(PG#: Program number)  
SOURCE NOTE NUMBER  
[88] 0 - 127  
[88] 0 - 127  
  User Effect  
You can modify the Insertion Effect parameters as desired and store them as an Effect Type. Effect Types that are stored in this way are referred to as User Effects. 64 differ-  
ent Effect Types can be stored. These are stored in Effect Type numbers 40 00H through 40 3FH.  
pp: LSB number of EFX TYPE (00 - 3F : 0-64)  
Address(H)  
22 00 pp  
22 01 pp#  
22 03 pp  
22 04 pp  
22 05 pp  
22 06 pp  
22 07 pp  
22 08 pp  
22 09 pp  
22 0A pp  
22 0B pp  
22 0C pp  
22 0D pp  
22 0E pp  
22 0F pp  
22 10 pp  
22 11 pp  
22 12 pp  
22 13 pp  
22 14 pp  
22 15 pp  
22 16 pp  
Size(H)  
00 00 02  
Data(H)  
--  
Parameter  
SOURCE EFX TYPE  
[Pro]  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
EFX PARAMETER 1  
EFX PARAMETER 2  
EFX PARAMETER 3  
EFX PARAMETER 4  
EFX PARAMETER 5  
EFX PARAMETER 6  
EFX PARAMETER 7  
EFX PARAMETER 8  
EFX PARAMETER 9  
EFX PARAMETER 10  
EFX PARAMETER 11  
EFX PARAMETER 12  
EFX PARAMETER 13  
EFX PARAMETER 14  
EFX PARAMETER 15  
EFX PARAMETER 16  
EFX PARAMETER 17  
EFX PARAMETER 18  
EFX PARAMETER 19  
EFX PARAMETER 20  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
  User Patch  
All Patch Common and Patch Part parameters (limited to Part 1 and Part 2) can be adjusted as desired, and saved as a Patch.  
Patches saved in this way are referred to as User Patches. 16 different User Patches can be saved.  
  User Patch Common  
pp : Patch number (00 - 0F : 1-16)  
Chapter 8. Appendix  
200  
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Address(H)  
23 pp 00  
23 pp 01#  
23 pp 02#  
23 pp 03#  
23 pp 04  
23 pp 05  
23 pp 06  
Size(H)  
00 00 04  
Data(H)  
0018 - 07E8  
Parameter  
MASTER TUNE  
[Pro] -100.0 - +100.0 [cent]  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
28 - 58  
01 - 7F  
MASTER VOLUME  
MASTER KEY-SHIFT  
MASTER PAN  
[Pro] 0 - 127  
[Pro] -24 - +24 [semitones]  
[Pro] -63 - +63  
23 pp 08  
23 pp : #  
23 pp 17#  
23 pp 18  
23 pp 19  
23 pp 1A  
23 pp 1B  
23 pp 1C  
23 pp 1D  
00 00 10  
20 - 7F  
PATCH NAME  
[Pro] 16 ASCII Characters  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 07  
00 - 07  
00 - 07  
00 - 7F  
00 - 7F  
00 - 7F  
REVERB MACRO  
[Pro] Room 1 - PDelay  
[Pro] 0 - 7  
[Pro] 0 - 7  
[Pro] 0 - 127  
[Pro] 0 - 127  
[Pro] 0 - 127  
REVERB CHARACTER  
REVERB PRE-LPF  
REVERB LEVEL  
REVERB TIME  
REVERB DELAY FEEDBACK  
23 pp 1F  
00 00 01  
00 - 7F  
REVERB PREDELAY TIME  
[Pro] 0 - 127[ms]  
* In MODE-2 (Double module mode), REVERB PREDELAY TIME cannot be used.  
23 pp 20  
23 pp 21  
23 pp 22  
23 pp 23  
23 pp 24  
23 pp 25  
23 pp 26  
23 pp 27  
23 pp 28  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 07  
00 - 07  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
CHORUS MACRO  
CHORUS PRE-LPF  
CHORUS LEVEL  
CHORUS FEEDBACK  
CHORUS DELAY  
CHORUS RATE  
CHORUS DEPTH  
CHORUS SEND LEVEL TO REVERB  
CHORUS SEND LEVEL TO DELAY  
[Pro] Chorus 1 - SDelay(FB)  
[Pro] 0-7  
[Pro] 0-127  
[Pro] 0-127  
[Pro] 0-127  
[Pro] 0-127  
[Pro] 0-127  
[Pro] 0-127  
[Pro] 0-127  
* In MODE-2 (Double module mode), CHORUS SEND LEVEL TO DELAY cannot be used.  
23 pp 29  
23 pp 2A  
23 pp 2B  
23 pp 2C  
23 pp 2D  
23 pp 2E  
23 pp 2F  
23 pp 30  
23 pp 31  
23 pp 32  
23 pp 33  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 09  
00 - 07  
01 - 73  
01 - 78  
01 - 78  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
DELAY MACRO  
DELAY PRE-LPF  
[Pro] Delay 1 - Pan Repeat  
[Pro] 0 - 7  
[Pro] 0.1ms - 1sec  
[Pro] 4 - 500%  
[Pro] 4 - 500%  
[Pro] 0 - 127  
[Pro] 0 - 127  
[Pro] 0 - 127  
[Pro] 0 - 127  
[Pro] -64 - +63  
[Pro] 0 - 127  
DELAY TIME CENTER  
DELAY TIME RATIO LEFT  
DELAY TIME RATIO RIGHT  
DELAY LEVEL CENTER  
DELAY LEVEL LEFT  
DELAY LEVEL RIGHT  
DELAY LEVEL  
DELAY FEEDBACK  
DELAY SENDLEVEL TO REVERB  
* In MODE-2 (Double module mode), DELAY cannot be used.  
23 pp 34  
23 pp 35  
23 pp 36  
23 pp 37  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 01  
34 - 4C  
00 - 01  
34 - 4C  
EQ LOW FREQ  
EQ LOW GAIN  
EQ HIGH FREQ  
EQ HIGH GAIN  
[Pro] 200Hz, 400Hz  
[Pro] -12 - +12dB  
[Pro] 3kHz, 6kHz  
[Pro] -12 - +12dB  
* In MODE-2 (Double module mode), EQ cannot be used.  
Chapter 8. Appendix  
201  
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23 pp 40  
23 pp 41#  
23 pp 43  
23 pp 44  
23 pp 45  
23 pp 46  
23 pp 47  
23 pp 48  
23 pp 49  
23 pp 4A  
23 pp 4B  
23 pp 4C  
23 pp 4D  
23 pp 4E  
23 pp 4F  
23 pp 50  
23 pp 51  
23 pp 52  
23 pp 53  
23 pp 54  
23 pp 55  
23 pp 56  
23 pp 57  
23 pp 58  
23 pp 59  
23 pp 5B  
23 pp 5C  
23 pp 5D  
23 pp 5E  
23 pp 5F  
00 00 02  
00 - 7F  
EFX TYPE  
[Pro]  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
EFX PARAMETER 1  
EFX PARAMETER 2  
EFX PARAMETER 3  
EFX PARAMETER 4  
EFX PARAMETER 5  
EFX PARAMETER 6  
EFX PARAMETER 7  
EFX PARAMETER 8  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
[Pro]  
EFX PARAMETER 9  
EFX PARAMETER 10  
EFX PARAMETER 11  
EFX PARAMETER 12  
EFX PARAMETER 13  
EFX PARAMETER 14  
EFX PARAMETER 15  
EFX PARAMETER 16  
EFX PARAMETER 17  
EFX PARAMETER 18  
EFX PARAMETER 19  
EFX PARAMETER 20  
EFX SEND LEVEL TO REVERB  
EFX SEND LEVEL TO CHORUS  
EFX SEND LEVEL TO DELAY  
EFX CONTROL SOURCE1  
EFX CONTROL DEPTH1  
EFX CONTROL SOURCE  
EFX CONTROL DEPTH2  
EFX SEND EQ SWITCH  
* In the case of Mode 2 (Double Module mode), the Insertion effect cannot be used for Parts with a CHANNEL MSG RX PORT (page 194) setting of PORT B.  
  User Patch Part  
2a : Patch part number (Part1: a=4, Part2: a=6)  
2b : Patch part number (Part1: b=5, Part2: b=7)  
pp : Patch number(00 - 0F : 1-16)  
Address(H)  
2a pp 00  
Size(H)  
00 00 02  
Data(H)  
00 - 7F  
Parameter  
TONE NUMBER  
[Pro] CC#00 VALUE: 0 - 127  
P.C. VALUE: 1 - 128  
2a pp 01#  
2a pp 02  
2a pp 03  
2a pp 04  
2a pp 05  
2a pp 06  
2a pp 07  
2a pp 08  
2a pp 09  
2a pp 0A  
2a pp 0B  
2a pp 0C  
2a pp 0D  
2a pp 0E  
2a pp 0F  
2a pp 10  
2a pp 11  
2a pp 12  
2a pp 13  
2a pp 14  
2a pp 15  
2a pp 16  
2a pp 17  
2a pp 19  
2a pp 1A  
2a pp 1B  
2a pp 1C  
2a pp 1D  
2a pp 1E  
2a pp 1F  
2a pp 20  
2a pp 21  
2a pp 22  
2a pp 23  
2a pp 24  
00 - 7F  
00 - 10  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 01  
00 - 02  
00 - 02  
28 - 58  
08 - F8  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 5F  
00 - 5F  
00 - 7F  
00 - 7F  
00 - 01  
00 - 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 02  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
Rx. CHANNEL  
Rx. PITCH BEND  
[Pro] 1 - 16, OFF  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] OFF / ON  
[Pro] Mono / Poly  
[Pro] SINGLE - FULL MULTI  
[Pro] OFF - MAP2  
[Pro] -24 - +24 [semitones]  
[Pro] -12.0 - +12.0 [Hz]  
[Pro] 0 - 127  
Rx. CH PRESSURE (CAf)  
Rx. PROGRAM CHANGE  
Rx. CONTROL CHANGE  
Rx. POLY PRESSURE (PAf)  
Rx. NOTE MESSAGE  
Rx. RPN  
Rx. NRPN  
Rx. MODULATION  
Rx. VOLUME  
Rx. PANPOT  
Rx. EXPRESSION  
Rx. HOLD1  
Rx. PORTAMENTO  
Rx. SOSTENUTO  
Rx. SOFT  
MONO/POLY MODE  
ASSIGN MODE  
USE FOR RHYTHM PART  
PITCH KEY SHIFT  
PITCH OFFSET FINE  
PART LEVEL  
VELOCITY SENSE DEPTH  
VELOCITY SENSE OFFSET  
PART PANPOT  
KEYBOARD RANGE LOW  
KEYBOARD RANGE HIGH  
CC1 CONTROLLER NUMBER  
CC2 CONTROLLER NUMBER  
CHORUS SEND LEVEL  
REVERB SEND LEVEL  
Rx.BANK SELECT  
RX BANK SELECT LSB  
[Pro] 0 - 127  
[Pro] 0 - 127  
[Pro] Random,L63 - R63  
[Pro] 0 - 127  
[Pro] 0 - 127  
[Pro] 0 - 95  
[Pro] 0 - 95  
[Pro] 0 - 127  
[Pro] 0 - 127  
[Pro] OFF / ON  
[Pro] OFF / ON  
2a pp 2A  
2a pp 2B#  
2a pp 2C  
00 00 02  
00 00 01  
00 00 - 7F 7F  
00 - 7F  
PITCH FINE TUNE  
[Pro] -100 - 0 - +100[cent]  
[Pro] 0 - 127  
DELAY SEND LEVEL  
* In MODE-2 (Double module mode), DELAY SEND LEVEL cannot be used.  
Chapter 8. Appendix  
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2a pp 30  
2a pp 31  
2a pp 32  
2a pp 33  
2a pp 34  
2a pp 35  
2a pp 36  
2a pp 37  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
TONE MODIFY1  
TONE MODIFY2  
TONE MODIFY3  
TONE MODIFY4  
TONE MODIFY5  
TONE MODIFY6  
TONE MODIFY7  
TONE MODIFY8  
[Pro] -64 - +63  
Vibrato Rate  
[Pro] -64 - +63  
Vibrato Depth  
[Pro] -64 - +63  
TVF Cutoff Freq  
[Pro] -64 - +63  
TVF Resonance  
[Pro] -64 - +63  
TVF&TVA Env.attack  
[Pro] -64 - +63  
TVF&TVA Env.decay  
[Pro] -64 - +63  
TVF&TVA Env.release  
[Pro] -64 - +63  
Vibrato Delay  
2a pp 40  
2a pp : #  
2a pp 4B#  
00 00 0C  
00 - 7F  
00 - 7F  
SCALE TUNING C  
SCALE TUNING B  
[Pro] -64 - +63 [cent]  
[Pro] -64 - +63 [cent]  
2a pp 50  
2a pp 51  
2a pp 52  
2a pp 53  
2a pp 54  
2a pp 55  
2a pp 56  
2a pp 57  
2a pp 58  
2a pp 59  
2a pp 5A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
MOD PITCH CONTROL  
[Pro] -24 - +24 [semitones]  
[Pro] -9600 - +9600 [cent]  
[Pro] -100.0 - +100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
MOD TVF CUTOFF CONTROL  
MOD AMPLITUDE CONTROL  
MOD LFO1 RATE CONTROL  
MOD LFO1 PITCH DEPTH  
MOD LFO1 TVF DEPTH  
MOD LFO1 TVA DEPTH  
MOD LFO2 RATE CONTROL  
MOD LFO2 PITCH DEPTH  
MOD LFO2 TVF DEPTH  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
MOD LFO2 TVA DEPTH  
2a pp 60  
2a pp 61  
2a pp 62  
2a pp 63  
2a pp 64  
2a pp 65  
2a pp 66  
2a pp 67  
2a pp 68  
2a pp 69  
2a pp 6A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
40 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
BEND PITCH CONTROL  
[Pro] 0 - 24 [semitones]  
[Pro] -9600 - +9600 [cent]  
[Pro] -100.0 - +100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
BEND TVF CUTOFF CONTROL  
BEND AMPLITUDE CONTROL  
BEND LFO1 RATE CONTROL  
BEND LFO1 PITCH DEPTH  
BEND LFO1 TVF DEPTH  
BEND LFO1 TVA DEPTH  
BEND LFO2 RATE CONTROL  
BEND LFO2 PITCH DEPTH  
BEND LFO2 TVF DEPTH  
BEND LFO2 TVA DEPTH  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
2a pp 70  
2a pp 71  
2a pp 72  
2a pp 73  
2a pp 74  
2a pp 75  
2a pp 76  
2a pp 77  
2a pp 78  
2a pp 79  
2a pp 7A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
CAf PITCH CONTROL  
[Pro] -24 - +24 [semitones]  
[Pro] -9600 - +9600 [cent]  
[Pro] -100.0 - +100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
CAf TVF CUTOFF CONTROL  
CAf AMPLITUDE CONTROL  
CAf LFO1 RATE CONTROL  
CAf LFO1 PITCH DEPTH  
CAf LFO1 TVF DEPTH  
CAf LFO1 TVA DEPTH  
CAf LFO2 RATE CONTROL  
CAf LFO2 PITCH DEPTH  
CAf LFO2 TVF DEPTH  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
CAf LFO2 TVA DEPTH  
2b pp 00  
2b pp 01  
2b pp 02  
2b pp 03  
2b pp 04  
2b pp 05  
2b pp 06  
2b pp 07  
2b pp 08  
2b pp 09  
2b pp 0A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
PAf PITCH CONTROL  
[Pro] -24 - +24 [semitones]  
[Pro] -9600 - +9600 [cent]  
[Pro] -100.0 - +100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
PAf TVF CUTOFF CONTROL  
PAf AMPLITUDE CONTROL  
PAf LFO1 RATE CONTROL  
PAf LFO1 PITCH DEPTH  
PAf LFO1 TVF DEPTH  
PAf LFO1 TVA DEPTH  
PAf LFO2 RATE CONTROL  
PAf LFO2 PITCH DEPTH  
PAf LFO2 TVF DEPTH  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
PAf LFO2 TVA DEPTH  
2b pp 10  
2b pp 11  
2b pp 12  
2b pp 13  
2b pp 14  
2b pp 15  
2b pp 16  
2b pp 17  
2b pp 18  
2b pp 19  
2b pp 1A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
CC1 PITCH CONTROL  
[Pro] -24 - +24 [semitones]  
[Pro] -9600 - +9600 [cent]  
[Pro] -100.0 - +100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
CC1 TVF CUTOFF CONTROL  
CC1 AMPLITUDE CONTROL  
CC1 LFO1 RATE CONTROL  
CC1 LFO1 PITCH DEPTH  
CC1 LFO1 TVF DEPTH  
CC1 LFO1 TVA DEPTH  
CC1 LFO2 RATE CONTROL  
CC1 LFO2 PITCH DEPTH  
CC1 LFO2 TVF DEPTH  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
CC1 LFO2 TVA DEPTH  
Chapter 8. Appendix  
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2b pp 20  
2b pp 21  
2b pp 22  
2b pp 23  
2b pp 24  
2b pp 25  
2b pp 26  
2b pp 27  
2b pp 28  
2b pp 29  
2b pp 2A  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
28 - 58  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
00 - 7F  
CC2 PITCH CONTROL  
[Pro] -24 - +24 [semitones]  
[Pro] -9600 - +9600 [cent]  
[Pro] -100.0 - +100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
[Pro] -10.0 - +10.0 [Hz]  
[Pro] 0 - 600 [cent]  
CC2 TVF CUTOFF CONTROL  
CC2 AMPLITUDE CONTROL  
CC2 LFO1 RATE CONTROL  
CC2 LFO1 PITCH DEPTH  
CC2 LFO1 TVF DEPTH  
CC2 LFO1 TVA DEPTH  
CC2 LFO2 RATE CONTROL  
CC2 LFO2 PITCH DEPTH  
CC2 LFO2 TVF DEPTH  
[Pro] 0 - 2400 [cent]  
[Pro] 0 - 100.0 [%]  
CC2 LFO2 TVA DEPTH  
2b pp 30  
2b pp 31  
2b pp 33  
2b pp 34  
2b pp 35  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 00 01  
00 - 03  
01 - 03  
00 - 01  
00 - 03  
00 - 01  
TONE MAP NUMBER  
TONE MAP-0 NUMBER  
EQ ON/OFF  
OUTPUT ASSIGN  
PART EFX ASSIGN  
[Pro] MAP 0 - 3  
[Pro] SC-55 MAP - Native MAP  
[Pro] OFF / ON  
[Pro] OUTPUT-1 - OUTPUT-2R  
[Pro] BYPASS - EFX  
Chapter 8. Appendix  
204  
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Section 4. Bulk Dump  
Bulk Dump allows you to transmit a large amount of data at once, and is convenient for storing settings for the entire unit on a computer or sequencer.  
To make this unit perform a Bulk Dump transmission, send it a "Bulk Dump Request" message. Bulk Dump Request uses the Data Request 1 (RQ1) format, but unlike when  
transmitting individual parameters, the "Size" specified by the request message refers not to size of the data but rather specifies the contents of the data. For the data contents  
corresponding to each Size, refer to "Parameter Dump."  
When this unit receives a Bulk Dump Request, it will transmit a Bulk Dump in the format given below.  
This unit is also able to transmit a list of its internal sounds. This function can be used to display a list of sounds on a computer.  
  Parameter dump  
  Parameter dump request  
(receive only) [Pro]  
This is a command that requests a set of parameter data, and uses "Data Request 1 (RQ1)" format. The Size specifies the requested data contents.  
Address: 0C 00 00  
Size:  
00 00 00 : ALL  
request a dump of all parameters  
00 00 01 : ALL 1  
00 00 02 : ALL 2  
00 00 10 : 16-part GS 1  
00 00 11 : 16-part GS 2  
use this when not using USER TONE BANK or USER DRUM SET  
use this when USER TONE BANK, USER DRUM SET and DRUM SETUP settings have not been modified  
use this when using only 16 Parts  
use this when using only 16 Parts, and DRUM SETUP settings have not been modified  
00 01 00 : USER TONE BANK (ALL) request a dump of all USER TONE BANK data  
00 01 40 : USER TONE BANK #64  
00 01 41 : USER TONE BANK #65  
request a dump of USER TONE BANK #64 data (128 sounds)  
request a dump of USER TONE BANK #65 data (128 sounds)  
00 02 00 : USER DRUM SET (ALL) request a dump of all USER DRUM SET data  
00 02 40 : USER DRUM SET #65  
00 02 41 : USER DRUM SET #66  
00 03 00 : USER EFX  
request a dump of USER DRUM SET #64 data  
request a dump of USER DRUM SET #65 data  
request a dump of USER EFX data  
00 04 00 : USER PATCH  
request a dump of USER PATCH data  
Example) Dump request for all parameters:  
F0 41 DEV 42 11 0C 00 00 00 00 00 74 F7  
Normally, using ALL (00 00 00) provides the greatest predictability, but the amount of data is very large, and transmission requires approximately 25 seconds. In order to  
reduce transmission time and data volume, we suggest that you request a dump only of the necessary data. Panel button operations allow you to transmit dumps of ALL, ALL  
1, 16-part GS 1, 16-part GS 2, USER TONE BANK (ALL), USER DRUM SET (ALL), USER EFX, USER PATCH.  
  Parameter dump [Pro]  
When a Parameter Dump Request is received, or when panel operations initiate a dump transmission, the following data will be transmitted in "Data Set 1 (DT1)" format.  
Number of  
packets  
16  
16-part USER TONE BANK USER DRUM SET --USER--  
Address  
2A 00 00 - 2A 0F 7F  
Description  
USER EFX #1-64  
ALL ALL1 ALL2 GS1 GS2 ALL #64 #65 ALL #65 #66  
EFX PATCH  
 
 
2B 00 00 - 2B 5F 7F  
08 00 00 - 08 00 7F  
28 00 00 - 28 0A 7F  
28 10 00 - 28 1A 7F  
29 00 00 - 29 0B 0F  
29 10 00 - 29 1B 0F  
48 1D 10 - 48 26 0F  
48 00 00 - 48 1D 0F  
49 00 00 - 49 1F 7F  
58 1D 10 - 58 26 0F  
58 00 00 - 58 1D 0F  
59 00 00 - 59 1F 7F  
USER PATCH #1-16  
SETUP  
96  
1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
USER TONE BANK #64  
USER TONE BANK #65  
USER DRUM SET #65  
USER DRUM SET #66  
PATCH EXTENSION A  
SYSTEM/PATCH A  
DRUM SETUP A  
11  
11  
12  
12  
9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
30  
32  
9
PATCH EXTENSION B  
SYSTEM/PATCH B  
DRUM SETUP B  
 
 
30  
32  
This table lists the data contents that will be transmitted when panel buttons are used to request a dump, or when a Parameter Dump Request is received at MIDI IN A. When a  
Parameter Dump Request is received at MIDI IN B, A and B will be reversed for PATCH EXTENSION, SYSTEM/PATCH and DRUM SETUP.  
* When data dumped by this unit is reloaded into this unit, be aware that the data may not be set correctly if the transmission order of the packets is changed, if the time interval  
between packets is changed, or if other messages are inserted between packets.  
* The Parameter Dump data of this unit includes data for GS format compatible devices, and this data is compatible in both directions. However, depending on the settings of  
parameters which are newly extended on this unit, the musical result may differ.  
* If this unit does not operate correctly with Bulk Dump data from another GS format compatible device, first initialize this unit (page 118) before retransmitting the data.  
* When another GS format compatible device receives Parameter Dump data that was transmitted by this unit, it may display a message such as "Address Error", but this is  
because the parameter addresses newly extended on this unit were not recognized by the other device. Parameters which could be recognized by that device have been cor-  
rectly set.  
Chapter 8. Appendix  
205  
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  Insertion effect list dump  
  Dumping a list of internal sounds  
  Instrument list dump  
  Insertion effect list dump request (receive only) [Pro]  
This command requests a bulk dump transmission of the Insertion effect list of an  
internal memory, and uses "Data Request 1 (RQ1)" format. The Size specifies the  
desired data contents.  
  Instrument list dump request (request only) [Pro]  
This command requests a bulk dump of a list of the preset sounds (Instruments) in  
internal memory, and uses "Data Request 1 (RQ1)" format. The Size specifies the  
contents of the requested data.  
Address: 0C 00 04  
Size:  
00 00 00 : ALL  
Address: 0C 00 01  
Size:  
00 00 00 : ALL  
00 00 01 : SC-55 MAP  
00 00 02 : SC-88 MAP  
00 00 03 : Native MAP  
  Insertion effect list dump (transmit only) [Pro]  
When a Insertion Effect List Dump Request is received, the specified Insertion Effect  
names will be transmitted in the following format where 20 bytes are used for each  
Effect name. The address of the transmitted data will be 0C 00 04 for each packet.  
00 mm bb mm = MAP# 01 - 03 ( 01 = SC-55 MAP, 02 = SC-88 MAP,  
03 = Native MAP)  
bb = BANK# 00 - 7F  
DUMP FORMAT :  
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
10 11  
12  
13  
MSB LSB 00 00  
EFFECT NAME(ASCII 16 Characters)  
  Instrument list dump (transmit only) [Pro]  
When Instrument List Dump Request is received, the sound names of the specified  
map will be transmitted continuously in the format given below, where 16 bytes are  
used for each sound name. The Address of the transmitted data is 0C 00 01 for all  
packets.User bank sound names are not transmitted.  
MSB : Category  
LSB : Type  
  Preset patch list dump  
DUMP FORMAT:  
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
  Preset patch list dump request (receive only) [Pro]  
CC0 MAP PC 00  
TONE NAME(ASCII 12 Characters)  
This command requests a bulk dump transmission of the Preset patch list of an  
internal memory, and uses "Data Request 1 (RQ1)" format. The Size specifies the  
desired data contents.  
CC0 : Variation number  
MAP : MAP number  
PC : Program number  
01 = SC-55 MAP, 02 = SC-88 MAP, 03 = Native MAP  
Address: 0C 00 05  
Size:  
00 00 00 : ALL  
  Drum set list dump  
  Preset patch list dump (transmit only) [Pro]  
When a Preset Patch List Dump Request is received, the specified Preset patch  
names will be transmitted in the following format where 20 bytes are used for each  
Patch name. The address of the transmitted data will be 0C 00 05 for each packet.  
  Drum set list dump request (receive only) [Pro]  
This command requests a bulk dump transmission of a list of Preset Drum Sets in  
internal memory, and uses "Data Request 1 (RQ1)" format. The Size specifies the  
desired data contents.  
DUMP FORMAT :  
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
10 11  
12  
13  
Address: 0C 00 02  
00 00 PC 00  
PATCH NAME(ASCII 16 Characters)  
Size:  
00 00 00 : ALL  
00 00 01 : SC-55 MAP  
00 00 02 : SC-88 MAP  
00 00 03 : Native MAP  
PC : Program number  
  Drum set list dump (transmit only) [Pro]  
When a Drum Set List Dump Request is received, the Drum Set names of the speci-  
fied MAP will be transmitted successively in the format given below, where 16 bytes  
are used for each sound. The Address of the transmitted data will be 0C 00 02 for  
each packet.  
DUMP FORMAT:  
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
00 MAP PC 00  
DRUM TONE NAME(ASCII 12 Characters)  
MAP : MAP number  
01 = SC-55 MAP, 02 = SC-88 MAP, 03 = Native MAP  
PC : Program number  
  Drum instrument list dump  
  Drum instrument list dump request (receive only) [Pro]  
This command requests a bulk dump transmission of the Instrument list of an inter-  
nal Preset Drum Sets, and uses "Data Request 1 (RQ1)" format. The Size specifies  
the desired data contents.  
Address: 0C 00 03  
Size:  
00 mm pp mm = MAP# 01 - 03 ( 01 = SC-55 MAP, 02 = SC-88 MAP,  
03 = Native MAP)  
pp = Drum set# 00 - 7F (same as PC#)  
  Drum instrument list dump (transmit only) [Pro]  
When a Drum Instrument List Dump Request is received, the Drum Instrument  
names of the specified Drum Set will be transmitted in the following format where 16  
bytes are used for each Drum Instrument name. The address of the transmitted data  
will be 0C 00 03 for each packet.  
DUMP FORMAT:  
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
00 MAP PC KEY  
DRUM TONE NAME(ASCII 12 Characters)  
MAP : MAP number  
PC : Program number  
KEY : Note number  
01 = SC-55 MAP, 02 = SC-88 MAP, 03 = Native MAP  
Chapter 8. Appendix  
206  
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  Examples of actual MIDI messages  
<Example 1> 92 3E 5F  
Section 5. Supplementary material  
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH =  
62, and 5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62  
(note name is D4), and velocity 95.  
  Decimal and Hexadecimal table  
(An 'H' is appended to the end of numbers in hexadecimal notation.)  
In MIDI documentation, data values and addresses/sizes of exclusive messages etc.  
are expressed as hexadecimal values for each 7 bits.  
<Example 2> CE 49  
The following table shows how these correspond to decimal numbers.  
CnH is the Program Change status, and n is the MIDI channel number. Since EH =  
14 and 49H = 73, this is a Program Change message with MIDI CH = 15, program  
number 74 (Flute in GS).  
+-------+-------++-------+-------++-------+-------++-------+-------+  
|
Dec.|  
Hex.||  
Dec.|  
Hex.||  
Dec.|  
Hex.||  
Dec.|  
Hex.|  
+-------+-------++-------+-------++-------+-------++-------+-------+  
<Example 3> EA 00 28  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |  
1 |  
2 |  
3 |  
4 |  
5 |  
6 |  
7 |  
8 |  
00H ||  
01H ||  
02H ||  
03H ||  
04H ||  
05H ||  
06H ||  
07H ||  
08H ||  
09H ||  
0AH ||  
0BH ||  
0CH ||  
0DH ||  
0EH ||  
0FH ||  
10H ||  
11H ||  
12H ||  
13H ||  
14H ||  
15H ||  
16H ||  
17H ||  
18H ||  
19H ||  
1AH ||  
1BH ||  
1CH ||  
1DH ||  
1EH ||  
1FH ||  
32 |  
33 |  
34 |  
35 |  
36 |  
37 |  
38 |  
39 |  
40 |  
41 |  
42 |  
43 |  
44 |  
45 |  
46 |  
47 |  
48 |  
49 |  
50 |  
51 |  
52 |  
53 |  
54 |  
55 |  
56 |  
57 |  
58 |  
59 |  
60 |  
61 |  
62 |  
63 |  
20H ||  
21H ||  
22H ||  
23H ||  
24H ||  
25H ||  
26H ||  
27H ||  
28H ||  
29H ||  
2AH ||  
2BH ||  
2CH ||  
2DH ||  
2EH ||  
2FH ||  
30H ||  
31H ||  
32H ||  
33H ||  
34H ||  
35H ||  
36H ||  
37H ||  
38H ||  
39H ||  
3AH ||  
3BH ||  
3CH ||  
3DH ||  
3EH ||  
3FH ||  
64 |  
65 |  
66 |  
67 |  
68 |  
69 |  
70 |  
71 |  
72 |  
73 |  
74 |  
75 |  
76 |  
77 |  
78 |  
79 |  
80 |  
81 |  
82 |  
83 |  
84 |  
85 |  
86 |  
87 |  
88 |  
89 |  
90 |  
91 |  
92 |  
93 |  
94 |  
95 |  
40H ||  
41H ||  
42H ||  
43H ||  
44H ||  
45H ||  
46H ||  
47H ||  
48H ||  
49H ||  
4AH ||  
4BH ||  
4CH ||  
4DH ||  
4EH ||  
4FH ||  
50H ||  
51H ||  
52H ||  
53H ||  
54H ||  
55H ||  
56H ||  
57H ||  
58H ||  
59H ||  
5AH ||  
5BH ||  
5CH ||  
5DH ||  
5EH ||  
5FH ||  
96 |  
97 |  
98 |  
60H |  
61H |  
62H |  
63H |  
64H |  
65H |  
66H |  
67H |  
68H |  
69H |  
6AH |  
6BH |  
6CH |  
6DH |  
6EH |  
6FH |  
70H |  
71H |  
72H |  
73H |  
74H |  
75H |  
76H |  
77H |  
78H |  
79H |  
7AH |  
7BH |  
7CH |  
7DH |  
7EH |  
7FH |  
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd  
byte (00H = 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend  
Value is a signed number in which 40 00H (= 64 x 12+80 = 8192) is 0, so this Pitch  
Bend Value is  
99 |  
100 |  
101 |  
102 |  
103 |  
104 |  
105 |  
106 |  
107 |  
108 |  
109 |  
110 |  
111 |  
112 |  
113 |  
114 |  
115 |  
116 |  
117 |  
118 |  
119 |  
120 |  
121 |  
122 |  
123 |  
124 |  
125 |  
126 |  
127 |  
28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072  
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the  
pitch to change -200 cents, so in this case -200 x (-3072) ÷ (-8192) = -75 cents of  
Pitch Bend is being applied to MIDI channel 11.  
9 |  
10 |  
11 |  
12 |  
13 |  
14 |  
15 |  
16 |  
17 |  
18 |  
19 |  
20 |  
21 |  
22 |  
23 |  
24 |  
25 |  
26 |  
27 |  
28 |  
29 |  
30 |  
31 |  
<Example 4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F  
BnH is the Control Change status, and n is the MIDI channel number. For Control  
Changes, the 2nd byte is the control number, and the 3rd byte is the value. In a  
case in which two or more messages consecutive messages have the same status,  
MIDI has a provision called "running status" which allows the status byte of the sec-  
ond and following messages to be omitted. Thus, the above messages have the fol-  
lowing meaning.  
B3  
64 00  
65 00  
06 0C  
26 00  
64 7F  
65 7F  
MIDI ch.4, lower byte of RPN parameter number  
(MIDI ch.4) upper byte of RPN parameter number  
(MIDI ch.4) upper byte of parameter value  
(MIDI ch.4) lower byte of parameter value  
(MIDI ch.4) lower byte of RPN parameter number  
(MIDI ch.4) upper byte of RPN parameter number  
: 00H  
: 00H  
: 0CH  
: 00H  
: 7FH  
: 7FH  
(B3)  
(B3)  
(B3)  
(B3)  
(B3)  
In other words, the above messages specify a value of 0C 00H for RPN parameter  
number 00 00H on MIDI channel 4, and then set the RPN parameter number to 7F  
7FH.  
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value  
indicates semitone units, so a value of 0CH = 12 sets the maximum pitch bend  
range to ±12 semitones (1 octave). (On GS sound sources the LSB of Pitch Bend  
Sensitivity is ignored, but the LSB should be transmitted anyway (with a value of 0)  
so that operation will be correct on any device.)  
+-------+-------++-------+-------++-------+-------++-------+-------+  
* Decimal values such as MIDI channel, bank select, and program change are listed  
as one greater than the values given in the above table.  
* A 7-bit byte can express data in the range of 128 steps. For data where greater  
precision is required, we must use two or more bytes. For example, two hexadeci-  
mal numbers aa bbH expressing two 7-bit bytes would indicate a value of aa x  
128+bb.  
Once the parameter number has been specified for RPN or NRPN, all Data Entry  
messages transmitted on that same channel will be valid, so after the desired value  
has been transmitted, it is a good idea to set the parameter number to 7F 7FH to  
prevent accidents. This is the reason for the (B3) 64 7F (B3) 65 7F at the end.  
* In the case of values which have a ± sign, 00H = -64, 40H = ±0, and 7FH = +63,  
so that the decimal expression would be 64 less than the value given in the above  
chart. In the case of two types, 00 00H = -8192, 40 00H = ±0, and 7F 7FH = +8191.  
For example if aa bbH were expressed as decimal, this would be aa bbH - 40 00H =  
aa x 128+bb - 64 x 128.  
It is not desirable for performance data (such as Standard MIDI File data) to contain  
many events with running status as given in <Example 4>. This is because if play-  
back is halted during the song and then rewound or fast-forwarded, the sequencer  
may not be able to transmit the correct status, and the sound source will then misin-  
terpret the data. Take care to give each event its own status.  
* Data marked "Use nibbled data" is expressed in hexadecimal in 4-bit units. A value  
expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.  
It is also necessary that the RPN or NRPN parameter number setting and the value  
setting be done in the proper order. On some sequencers, events occurring in the  
same (or consecutive) clock may be transmitted in an order different than the order  
in which they were received. For this reason it is a good idea to slightly skew the  
time of each event (about 1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).  
<Example 1> What is the decimal expression of 5AH ?  
From the preceding table, 5AH = 90  
<Example 2> What is the decimal expression of the value 12 34H given as hexa-  
decimal for each 7 bits?  
* TPQN: Ticks Per Quarter Note  
From the preceding table, since 12H = 18 and 34H = 52  
18 x 128+52 = 2356  
  Example of an Exclusive message and calculating a Checksum  
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end  
(before F7) to make sure that the message was correctly received. The value of the  
checksum is determined by the address and data (or size) of the transmitted exclu-  
sive message.  
<Example 3> What is the decimal expression of the nibbled value 0A 03 09 0D ?  
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH =  
13  
((10 x 16+3) x 16+9) x 16+13 = 41885  
<Example 4> What is the nibbled expression of the decimal value 1258?  
16) 1258  
16) 78 ... 10  
16) 4 ... 14  
0 ... 4  
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 =  
0AH, the answer is 00 04 0E 0AH.  
Chapter 8. Appendix  
207  
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  The Scale Tune Feature (address: 40 1x 40)  
How to calculate the checksum (hexadecimal numbers are indicated by 'H')  
The checksum is a value derived by adding the address, size and checksum itself  
and inverting the lower 7 bits.  
Here's an example of how the checksum is calculated. We will assume that in the  
exclusive message we are transmitting, the address is aa bb ccH and the data or  
size is dd ee ffH.  
The scale Tune feature allows you to finely adjust the individual pitch of the notes  
from C through B. Though the settings are made while working with one octave, the  
fine adjustments will affect all octaves. By making the appropriate Scale Tune set-  
tings, you can obtain a complete variety of tuning methods other than equal tem-  
perament. As examples, three possible types of scale setting are explained below.  
  Equal Temperament  
aa+bb+cc+dd+ee+ff = sum  
This method of tuning divides the octave into 12 equal parts. It is currently the most  
widely used form of tuning,  
sum ÷ 128 = quotient ... remainder  
128 - remainder = checksum  
especially in occidental music. On this unit, the default settings for the Scale Tune  
feature produce equal temperament.  
<Example 1> Setting REVERB MACRO to ROOM 3  
According to the "Parameter Address Map," the REVERB MACRO Address is 40 01  
30H, and ROOM 3 is a value of 02H. Thus,  
  Just Temperament (Keytone C)  
The three main chords resound much more beautifully than with equal tempera-  
ment, but this benefit can only be obtained in one key. If transposed, the chords  
tend to become ambiguous. The example given involves settings for a key in which  
C is the keynote.  
F0 41  
(1) (2)  
10  
(3)  
42  
(4)  
12  
(5)  
40 01 30  
address  
02  
data  
??  
F7  
(6)  
checksum  
(1) Exclusive Status, (2) ID (Roland),  
(3) Device ID (17),  
(6) End of Exclusive  
(4) Model ID (GS),  
(5) Command ID (DT1),  
  Arabian Scale  
By altering the setting for Scale Tune, you can obtain a variety of other tunings suit-  
ed for ethnic music. For example, the settings introduced below will set the unit to  
use the Arabian Scale.  
Next we calculate the checksum.  
40H+01H+30H+02H = 64+1+48+2 = 115 (sum)  
115 (sum) ÷ 128 = 0 (quotient) ... 115 (remainder)  
checksum = 128 - 115 (remainder) = 13 = 0DH  
Example Settings  
Note name Equal Temperament Just Temperament (Keytone C) Arabian Scale  
C
C#  
D
D#  
E
F
F#  
G
G#  
A
A#  
B
0
0
0
0
0
0
0
0
0
0
0
0
0
-8  
+4  
-6  
+45  
-2  
-12  
-51  
-8  
+43  
-4  
+47  
0
This means that F0 41 10 42 12 40 01 30 02 0D F7 is the message we transmit.  
<Example 2> Requesting transmission of the LEVEL for DRUM MAP 1 NOTE NUM-  
BER 75 (D#5; Claves)  
NOTE NUMBER 75 (D#5) is 4BH in hexadecimal.  
According to the "Parameter Address Map," LEVEL of NOTE NUMBER 75 (D#5;  
Claves) in DRUM MAP 1 has an Address of 41 02 4BH and a Size of 00 00 01H.  
Thus,  
+16  
-14  
-2  
-10  
+2  
+14  
-16  
+14  
-12  
F0 41  
(1) (2)  
10  
(3)  
42  
(4)  
11  
(5)  
41 02 4B 00 00 01  
address size  
??  
F7  
(6)  
-10  
-49  
checksum  
(1) Exclusive Status, (2) ID (Roland),  
(3) Device ID (17),  
(6) End of Exclusive  
The values in the table are given in cents. Refer to the explanation of Scale Tuning  
on page 198 to convert these values to hexadecimal, and transmit them as exclu-  
sive data.  
(4) Model ID (GS),  
(5) Command ID(RQ1),  
Next we calculate the checksum.  
For example, to set the tune (C-B) of the Part1 Arabian Scale, send the data as fol-  
lows:  
41H+02H+4BH+00H+00H+01H = 65+2+75+0+0+1 = 143 (sum)  
143 (sum) ÷ 128 = 1 (quotient) ... 15 (remainder)  
checksum = 128 - 15 (remainder) = 113 = 71H  
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7  
This means that F0 41 10 42 11 41 02 4B 00 00 01 71 F7 is the message we trans-  
mit.  
  About tuning  
In MIDI, individual Parts are tuned by sending RPN #1 (Master Fine Tuning) to the  
appropriate MIDI channel.  
In MIDI, an entire device is tuned by either sending RPN #1 to all MIDI channels  
being used, or by sending a System Exclusive MASTER TUNE (address 40 00  
00H).  
RPN #1 allows tuning to be specified in steps of approximately 0.012 cents (to be  
precise, 100/8192 cent), and System Exclusive MASTER TUNE allows tuning in  
steps of 0.1 cent. One cent is 1/100th of a semitone.  
The values of RPN #1 (Master Fine Tuning) and System Exclusive MASTER TUNE  
are added together to determine the actual pitch sounded by each Part.  
Frequently used tuning values are given in the following table for your reference.  
Values are in hexadecimal (decimal in parentheses).  
+--------+--------+--------------+-------------------+  
|Hz at A4| cent | RPN #1  
| Sys.Ex. 40 00 00 |  
+--------+--------+--------------+-------------------+  
| 445.0 | +19.56 | 4C 43 (+1603)| 00 04 0C 04 (+196)|  
| 444.0 | +15.67 | 4A 03 (+1283)| 00 04 09 0D (+157)|  
| 443.0 | +11.76 | 47 44 (+ 964)| 00 04 07 06 (+118)|  
| 442.0 | + 7.85 | 45 03 (+ 643)| 00 04 04 0F (+ 79)|  
| 441.0 | + 3.93 | 42 42 (+ 322)| 00 04 02 07 (+ 39)|  
| 440.0 |  
0
| 40 00 ( 0 )| 00 04 00 00 (  
0)|  
| 439.0 | - 3.94 | 3D 3D (- 323)| 00 03 0D 09 (- 39)|  
| 438.0 | - 7.89 | 3A 7A (- 646)| 00 03 0B 01 (- 79)|  
+--------+--------+--------------+-------------------+  
<Example> Set the tuning of MIDI channel 3 to A4 = 442.0 Hz  
Send RPN#1 to MIDI channel 3. From the above table, the value is 45 03H.  
B2  
64 00  
65 01  
06 45  
26 03  
64 7F  
65 7F  
MIDI ch.3, lower byte of RPN parameter number  
(MIDI ch.3) upper byte of RPN parameter number  
(MIDI ch.3) upper byte of parameter value  
(MIDI ch.3) lower byte of parameter value  
(MIDI ch.3) lower byte of RPN parameter number  
(MIDI ch.3) upper byte of RPN parameter number  
: 00H  
: 01H  
: 45H  
: 03H  
: 7FH  
: 7FH  
(B2)  
(B2)  
(B2)  
(B2)  
(B2)  
Chapter 8. Appendix  
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MIDI SOUND GENERATOR  
Model SC-88Pro  
Date : '96.9.  
MIDI Implementation Chart  
Version : 1.00  
Function...  
Transmitted  
Recognized  
Remarks  
Basic  
Channel Changed  
Default  
 
 
1-16  
1-16  
Memorized  
Default  
Message  
Altered  
 
 
Mode 3  
Mode 3, 4(M=1)  
Mode  
Note  
*2  
**************  
 
0-127  
0-127  
Number : True Voice  
**************  
Velocity  
Note ON  
Note OFF  
 
 
 
 
After  
Touch  
Key's  
Ch's  
 
 
  *1  
  *1  
Pitch Bend  
 
  *1  
0, 32  
1
5
6, 38  
7
10  
11  
64  
65  
66  
67  
84  
91  
93  
94  
98, 99  
100, 101  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
  *1  
Bank select  
Modulation  
Portamento time  
Data entr  
Volume  
Pan  
Expression  
Hold 1  
Portamento  
Control  
Change  
Sostenuto  
Soft  
Portamento control  
Effect 1 (Reverb Send Level)  
Effect 3 (Chorus Send Level)  
Effect 4 (Delay Send Level)  
NRPN LSB,MSB  
RPN LSB,MSB  
Program  
Change  
 
  *1  
0-127  
: True #  
**************  
Program Number: 1-128  
System Exclusive  
 
 
System  
Common : Song Sel  
: Tune  
: Song Pos  
 
 
 
 
 
 
System  
Real Time : Commands  
: Clock  
 
 
 
 
: All Sounds OFF  
: Reset All Controllers  
: Local ON/OFF  
 
 
 
 
 
 
  (120,126,127)  
 
 
  (123-125)  
 
 
Aux  
Messages : All Notes OFF  
: Active Sensing  
: Reset  
Notes  
*1    is selectable.  
*2 Recognize as M=-1 even if M =/ 1  
Mode 1 : OMNI ON, POLY  
Mode 3 : OMNI OFF, POLY  
Mode 2 : OMNI ON, MONO  
Mode 4 : OMNI OFF, MONO  
  : Yes  
  : No  
Chapter 8. Appendix  
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  INDEX  
[A—K]  
Data Entry .................................................................132  
Decay Time .................................................................33  
Delay  
Active Sensing...........................................................133  
Aftertouch............................................................33, 132  
All Note Off................................................................133  
All Sound Off .............................................................133  
Apple Macintosh .......................................................120  
Assign Group...............................................................44  
Assign Lock.................................................................38  
Attack Time .................................................................33  
Audio Input ..................................................................15  
Back Up Switch ...........................................................37  
Bank Select ...............................................................126  
Bar Indicator..................................................................9  
Battery...........................................................................3  
Bend  
Range ....................................................................30  
Cutoff .....................................................................30  
Amp .......................................................................30  
LFO Rate ...............................................................30  
LFO Pitch...............................................................30  
LFO TVF................................................................30  
LFO TVA................................................................30  
Bulk Dump.................................................................107  
Bulk Dump Data ........................................................107  
CAf  
Range ....................................................................30  
Cutoff .....................................................................30  
Amp .......................................................................30  
LFO Rate ...............................................................30  
LFO Pitch...............................................................30  
LFO TVF................................................................30  
LFO TVA................................................................30  
Capital .........................................................................20  
CC1  
Range ....................................................................30  
Cutoff .....................................................................30  
Amp .......................................................................30  
LFO Rate ...............................................................30  
LFO Pitch...............................................................30  
LFO TVF................................................................30  
LFO TVA................................................................30  
CC1 Controller Number...............................................29  
Channel.........................................................22, 41, 130  
Channel Aftertouch......................................................30  
Channel Pressure........................................................30  
Chorus  
All Delay.................................................................50  
Part Delay........................................................13, 50  
Delay Feedback ..........................................................54  
Delay Level..................................................................54  
Delay Level Center......................................................54  
Delay Level Left...........................................................54  
Delay Level Right ........................................................54  
Delay Pre-LPF.............................................................54  
Delay Send Level ......................................................132  
Delay Send Level To Reverb ......................................54  
Delay Time Center ......................................................54  
Delay Time Ratio Left..................................................54  
Delay Time Ratio Right ...............................................54  
Delay Type ..................................................................54  
Device ID...................................................................134  
Display.........................................................................37  
Double Module Mode ................................................116  
Drum Edit ....................................................................42  
Drum Part....................................................................27  
Drum Set .............................................................18, 128  
Dump.........................................................................107  
Dump Data ................................................................107  
Effect  
Insertion Effect.......................................................56  
System Effect.........................................................48  
EFX Control Depth ......................................................92  
EFX Control Source ....................................................92  
EFX Param..................................................................56  
EFX Type ....................................................................56  
EFX Value ...................................................................56  
EQ Lock.....................................................................140  
Error Message...........................................................148  
Exclusive Message....................................................133  
Expression.................................................................131  
Factory Preset...........................................................118  
Fine Tune ....................................................................28  
Frame Draw...............................................................110  
GM Initialize...............................................................118  
GM System............................................................2, 118  
GM System On..........................................................140  
GS Initialize ...............................................................118  
GS Format.....................................................................2  
GS Reset...................................................................140  
Headphone..................................................................15  
High Frequency...........................................................49  
High Gain ....................................................................49  
Hold1.........................................................................132  
IBM PC/AT ...............................................................120  
In B Select.................................................................135  
Individual Data...........................................................108  
Initialize .....................................................................118  
Input Modes...............................................................137  
Instrument .............................................................10, 18  
Keyboard Range H......................................................28  
Keyboard Range L ......................................................28  
Key Shift  
All Chorus ..............................................................50  
Part Chorus.....................................................13, 50  
Chorus Delay...............................................................53  
Chorus Depth ..............................................................53  
Chorus Feedback........................................................53  
Chorus Level ...............................................................53  
Chorus Pre-LPF ..........................................................53  
Chorus Rate ................................................................53  
Chorus Send Level....................................................132  
Chorus Send Level To Delay ......................................53  
Chorus Send Level To Reverb....................................53  
Chorus Type................................................................53  
CM-64........................................................................114  
Computer Cable ........................................................120  
Computer Switch.......................................................120  
Contrast (Display)........................................................38  
Control Change .........................................................131  
Cutoff Frequency.........................................................33  
Master Key Shift ....................................................35  
Part Key Shift...................................................12, 25  
[L—P]  
LCD Contrast...............................................................38  
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Legato-enable sound...................................................24  
Level  
Resonance ..................................................................33  
Reverb  
Master Level ..........................................................35  
Part Level.........................................................11, 25  
Low Frequency............................................................49  
Low Gain .....................................................................49  
Master Tune ................................................................14  
Maximum Polyphony...................................................24  
MIDI...........................................................................130  
MIDI Channel ................................................22, 41, 130  
MIDI Connector .........................................................135  
MIDI Implementation .................................................188  
MIDI Implementation chart ........................................209  
MIDI IN B...................................................................135  
Modulation  
Range ....................................................................30  
Cutoff .....................................................................30  
Amp .......................................................................30  
LFO Rate ...............................................................30  
LFO Pitch...............................................................30  
LFO TVF................................................................30  
LFO TVA................................................................30  
Mono/Poly Mode .........................................................27  
Multi-Timbral Sound Module .......................................18  
Mute  
All Mute..................................................................34  
Part Mute ...............................................................25  
Mute Lock..................................................................140  
Normal Part .................................................................27  
Note Message ...........................................................131  
Note Number.............................................................131  
NRPN ................................................................132, 142  
Output Assign..............................................................29  
OUT/THRU Select.....................................................136  
Pan  
Master Pan ............................................................35  
Part Pan...........................................................11, 25  
Part..............................................................................18  
Part Copy ..................................................................106  
Part EQ........................................................................27  
Part Exchange...........................................................106  
Part Initialize..............................................................106  
Part Mode....................................................................27  
Part Monitor.................................................................27  
Part Parameter......................................................25, 31  
Patch  
All Reverb ..............................................................50  
Part Reverb......................................................13, 50  
Reverb Character........................................................52  
Reverb Delay Feedback..............................................52  
Reverb Level ...............................................................52  
Reverb Pre Delay Time...............................................52  
Reverb Pre-LPF ..........................................................52  
Reverb Send Level....................................................132  
Reverb Time................................................................52  
Reverb Type................................................................52  
RPN...................................................................132, 142  
Rx.Bank sel ...............................................................141  
Rx.GM On .................................................................140  
Rx.GS Reset .............................................................140  
Rx.NRPN...................................................................141  
Rx Sys Mode.............................................................137  
SC-88 compatible mode............................................112  
SC-55 MAP  
All SC-55MAP........................................................34  
Part SC-55MAP .....................................................25  
SC-88 MAP  
All SC-88MAP........................................................34  
Part SC-88MAP .....................................................25  
Scale Tuning ...............................................................29  
SFX ...........................................................160, 169, 175  
Single Module Mode..................................................116  
Soft............................................................................132  
Sostenuto ..................................................................132  
System Effect ..............................................................48  
System Exclusive Message.......................................133  
System Mode Set receive switch ..............................137  
System Output Mode...................................................38  
THRU ........................................................................136  
THRU Function..........................................................123  
Tuning .........................................................................14  
User Drum Edit..........................................................102  
User Effect...................................................................99  
User Instrument Edit....................................................96  
User Patch.................................................................101  
User Patch Name......................................................100  
Variation ......................................................................20  
Velocity Sens Depth....................................................28  
Velocity Sens Offset....................................................28  
Vibrato Delay...............................................................32  
Vibrato Depth ..............................................................32  
Vibrato Rate ................................................................32  
Voice ...........................................................................24  
Volume ................................................................11, 131  
Preset Patch ..........................................................39  
User Patch...........................................................101  
Patch Load Initialize Switch.........................................38  
Peak Hold....................................................................37  
Pitch Bend Change ...................................................131  
Pitch Coarse................................................................43  
Polyphonic Key Pressure ..........................................132  
Portamento................................................................132  
Portamento Control ...................................................132  
Portamento Time.......................................................132  
Power ............................................................................9  
Preview Note Name ....................................................37  
Preview Velocity..........................................................37  
Program Change...............................................126, 131  
[R—V]  
Release Time ..............................................................33  
Reset All controllers ..................................................133  
Chapter 8. Appendix  
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Information  
When you need repair service, call your nearest EDIROL/Roland Service Center or authorized  
EDIROL/Roland distributor in your country as shown below.  
IRELAND  
HONG KONG  
BARBADOS  
PERU  
CYPRUS  
Roland Ireland  
Parsons Music Ltd.  
A&B Music Supplies LTD  
12 Webster Industrial Park  
Wildey, St.Michael, Barbados  
TEL: (246)430-1100  
Audionet  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
G2 Calmount Park, Calmount  
Avenue, Dublin 12  
Republic of IRELAND  
TEL: (01) 4294444  
8th Floor, Railway Plaza, 39  
Chatham Road South, T.S.T,  
Kowloon, HONG KONG  
TEL: 2333 1863  
Distribuciones Musicales SAC  
Juan Fanning 530  
Miraflores  
Lima - Peru  
TEL: (511) 4461388  
EUROPE  
EDIROL (Europe) Ltd.  
Studio 3.4 114 Power Road  
London W4 5PY  
TEL: (022) 66-9426  
IRAN  
MOCO INC.  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
BRAZIL  
Roland Brasil Ltda.  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
ITALY  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
U. K.  
INDIA  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra  
Mahalaxmi Flats Compound  
Off. Dr. Edwin Moses Road,  
Mumbai-400011, INDIA  
TEL: (022) 2493 9051  
TEL: +44 (0)20 8747 5949  
FAX:+44 (0)20 8747 5948  
http://www.edirol.com/europe  
TRINIDAD  
AMR Ltd  
Ground Floor  
Maritime Plaza  
Barataria Trinidad W.I.  
TEL: (868)638 6385  
TEL: (021) 285-4169  
Deutschland  
TEL: 0700 33 47 65 20  
France  
TEL: 0810 000 371  
Italia  
TEL: 02 93778329  
ISRAEL  
Halilit P. Greenspoon & Sons  
Ltd.  
8 Retzif Ha’aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
NORWAY  
Roland Scandinavia Avd.  
Kontor Norge  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
CHILE  
Comercial Fancy II S.A.  
Rut.: 96.919.420-1  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
INDONESIA  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
INDONESIA  
TEL: (021) 6324170  
URUGUAY  
Todo Musica S.A.  
Francisco Acuna de Figueroa 1771  
C.P.: 11.800  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
TEL: 2273 0074  
JORDAN  
MUSIC HOUSE CO. LTD.  
FREDDY FOR MUSIC  
P. O. Box 922846  
Amman 11192 JORDAN  
TEL: (06) 5692696  
COLOMBIA  
Centro Musical Ltda.  
POLAND  
MX MUSIC SP.Z.O.O.  
UL. Gibraltarska 4.  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
KOREA  
Cra 43 B No 25 A 41 Bododega 9 VENEZUELA  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
Medellin, Colombia  
TEL: (574)3812529  
Instrumentos Musicales  
Allegro,C.A.  
Av.las industrias edf.Guitar  
import  
#7 zona Industrial de Turumo  
Caracas, Venezuela  
TEL: (212) 244-1122  
NORTH AMERICA  
CURACAO  
Zeelandia Music Center Inc.  
Orionweg 30  
Curacao, Netherland Antilles  
TEL:(305)5926866  
CANADA  
Roland Canada Music Ltd.  
(Head Office)  
5480 Parkwood Way Richmond  
B. C., V6V 2M4 CANADA  
TEL: (604) 270 6626  
KUWAIT  
EASA HUSAIN AL-YOUSIFI  
& SONS CO.  
Abdullah Salem Street,  
Safat, KUWAIT  
TEL: 243-6399  
PORTUGAL  
Roland Iberia, S.L.  
Portugal Office  
Cais das Pedras, 8/9-1 Dto  
4050-465, Porto, PORTUGAL  
TEL: 22 608 00 60  
MALAYSIA/  
SINGAPORE  
Roland Asia Pacific Sdn. Bhd.  
45-1, Block C2, Jalan PJU 1/39,  
Dataran Prima, 47301 Petaling  
Jaya, Selangor, MALAYSIA  
TEL: (03) 7805-3263  
DOMINICAN REPUBLIC  
Instrumentos Fernando Giraldez  
Calle Proyecto Central No.3  
Ens.La Esperilla  
Santo Domingo,  
Dominican Republic  
TEL:(809) 683 0305  
Roland Canada Music Ltd.  
(Toronto Office)  
170 Admiral Boulevard  
Mississauga On L5T 2N6  
CANADA  
EUROPE  
LEBANON  
Chahine S.A.L.  
Gerge Zeidan St., Chahine  
Bldg., Achrafieh, P.O.Box: 16-  
5857  
Beirut, LEBANON  
TEL: (01) 20-1441  
ROMANIA  
FBS LINES  
Piata Libertatii 1,  
535500 Gheorgheni,  
ROMANIA  
AUSTRIA  
PHILIPPINES  
Roland Elektronische  
Musikinstrumente HmbH.  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
TEL: (905) 362 9707  
TEL: (266) 364 609  
Austrian Office  
ECUADOR  
Mas Musika  
Rumichaca 822 y Zaruma  
Guayaquil - Ecuador  
Eduard-Bodem-Gasse 8,  
A-6020 Innsbruck, AUSTRIA  
TEL: (0512) 26 44 260  
U. S. A.  
RUSSIA  
MuTek  
Dorozhnaya ul.3,korp.6  
117 545 Moscow, RUSSIA  
TEL: (095) 981-4967  
Roland Corporation U.S.  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
TEL: (02) 899 9801  
OMAN  
TALENTZ CENTRE L.L.C.  
Malatan House No.1  
Al Noor Street, Ruwi  
SULTANATE OF OMAN  
TEL: 2478 3443  
TAIWAN  
BELGIUM/FRANCE/  
HOLLAND/  
LUXEMBOURG  
Roland Central Europe N.V.  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
TEL:(593-4)2302364  
ROLAND TAIWAN  
TEL: (323) 890 3700  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung  
Shan N.Road Sec.2, Taipei,  
TAIWAN, R.O.C.  
GUATEMALA  
SPAIN  
Roland Iberia, S.L.  
Paseo García Faria, 33-35  
08005 Barcelona SPAIN  
TEL: 93 493 91 00  
Casa Instrumental  
Calzada Roosevelt 34-01,zona 11  
Ciudad de Guatemala  
Guatemala  
QATAR  
Badie Studio & Stores  
P.O. Box 62,  
Doha, QATAR  
TEL: 423554  
AFRICA  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany  
Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
TEL: 20-2-417-1828  
TEL: (02) 2561 3339  
TEL: (014) 575811  
TEL:(502) 599-2888  
THAILAND  
Theera Music Co. , Ltd.  
330 Soi Verng NakornKasem,  
New Road, Sumpantawongse,  
Bangkok 10100, THAILAND  
TEL: (02) 224-8821  
CZECH REP.  
K-AUDIO  
Kardasovska 626.  
CZ-198 00 Praha 9,  
CZECH REP.  
SWEDEN  
HONDURAS  
Almacen Pajaro Azul S.A. de C.V.  
BO.Paz Barahona  
3 Ave.11 Calle S.O  
San Pedro Sula, Honduras  
TEL: (504) 553-2029  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
S-131 30 Nacka SWEDEN  
TEL: (0)8 702 00 20  
SAUDI ARABIA  
aDawliah Universal  
Electronics APL  
Corniche Road, Aldossary  
Bldg., 1st Floor, Alkhobar,  
SAUDI ARABIA  
TEL: (2) 666 10529  
VIETNAM  
SAIGON MUSIC  
DISTRIBUTOR  
(TAN DINH MUSIC)  
138 Tran Quang Khai Street  
Dist. 1, Ho Chi Minh City  
VIETNAM  
REUNION  
DENMARK  
SWITZERLAND  
Roland (Switzerland) AG  
Landstrasse 5, Postfach,  
CH-4452 Itingen,  
SWITZERLAND  
TEL: (061) 927-8383  
MARTINIQUE  
Musique & Son  
Z.I.Les Mangle  
97232 Le Lamantin  
Martinique F.W.I.  
TEL: 596 596 426860  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
REUNION ISLAND  
TEL: (0262) 218-429  
TEL: 3916 6200  
SYRIA  
Technical Light & Sound  
Center  
Rawda, Abdul Qader Jazairi St.  
Bldg. No. 21, P.O.BOX 13520,  
Damascus, SYRIA  
TEL: (08) 848-4068  
FINLAND  
Roland Scandinavia As, Filial  
Finland  
Elannontie 5  
FIN-01510 Vantaa, FINLAND  
TEL: (0)9 68 24 020  
UKRAINE  
TIC-TAC  
Mira Str. 19/108  
P.O. Box 180  
295400 Munkachevo,  
UKRAINE  
TEL: (03131) 414-40  
SOUTH AFRICA  
Paul Bothner(PTY)Ltd.  
Royal Cape Park, Unit 24  
Londonderry Road, Ottery 7800  
Cape Town, SOUTH AFRICA  
Gigamusic SARL  
10 Rte De La Folie  
97200 Fort De France  
Martinique F.W.I.  
TEL: 596 596 715222  
AUSTRALIA/  
NEW ZEALAND  
TEL: (011) 223-5384  
TEL: (021) 799 4900  
MEXICO  
TURKEY  
ZUHAL DIS TICARET A.S.  
Galip Dede Cad. No.37  
Beyoglu - Istanbul / TURKEY  
TEL: (0212) 249 85 10  
AUSTRALIA/  
GERMANY  
Roland Elektronische  
Musikinstrumente HmbH.  
Oststrasse 96, 22844  
Norderstedt, GERMANY  
TEL: (040) 52 60090  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico  
D.F. MEXICO  
UNITED KINGDOM  
NEW ZEALAND  
Roland Corporation  
Australia Pty.,Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
ASIA  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
CHINA  
TEL: (55) 5668-6699  
Roland Shanghai Electronics  
Co.,Ltd.  
U.A.E.  
Zak Electronics & Musical  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai,  
U.A.E.  
UNITED KINGDOM  
TEL: (01792) 702701  
NICARAGUA  
Bansbach Instrumentos  
Musicales Nicaragua  
Altamira D'Este Calle Principal  
de la Farmacia 5ta.Avenida  
1 Cuadra al Lago.#503  
Managua, Nicaragua  
5F. No.1500 Pingliang Road  
Shanghai 200090, CHINA  
TEL: (021) 5580-0800  
GREECE  
STOLLAS S.A.  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: 2610 435400  
For Australia  
Tel: (02) 9982 8266  
For New Zealand  
Tel: (09) 3098 715  
Roland Shanghai Electronics  
Co.,Ltd.  
(BEIJING OFFICE)  
10F. No.18 3 Section Anhuaxili  
Chaoyang District Beijing  
100011 CHINA  
MIDDLE EAST  
TEL: (04) 3360715  
BAHRAIN  
Moon Stores  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
TEL: (505)277-2557  
HUNGARY  
CENTRAL/LATIN  
AMERICA  
Roland East Europe Ltd.  
Warehouse Area ‘DEPO’ Pf.83  
H-2046 Torokbalint,  
HUNGARY  
TEL: (010) 6426-5050  
TEL: 17 211 005  
Roland Shanghai Electronics  
Co.,Ltd.  
ARGENTINA  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
TEL: (23) 511011  
(GUANGZHOU OFFICE)  
2/F., No.30 Si You Nan Er Jie  
Yi Xiang, Wu Yang Xin Cheng,  
Guangzhou 510600, CHINA  
TEL: (020) 8736-0428  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
As of December 10, 2005 (EDIROL-1)  
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For Nordic Countries  
Apparatus containing Lithium batteries  
ADVARSEL!  
Lithiumbatteri - Eksplosionsfare ved  
fejlagtig håndtering.  
Udskiftning må kun ske med batteri af  
samme fabrikat og type.  
VARNING!  
Explosionsfara vid felaktigt batteribyte.  
Använd samma batterityp eller en  
ekvivalent typ som rekommenderas av  
apparattillverkaren.  
Levér det brugte batteri tilbage til  
leverandøren.  
Kassera använt batteri enligt  
fabrikantens instruktion.  
ADVARSEL!  
Lithiumbatteri - Eksplosjonsfare.  
Ved utskifting benyttes kun batteri som  
anbefalt av apparatfabrikanten.  
Brukt batteri returneres  
VAROITUS!  
Paristo voi räjähtää, jos se on  
virheellisesti asennettu.  
Vaihda paristo ainoastaan  
laitevalmistajan suosittelemaan  
tyyppiin. Hävitä käytetty paristo  
valmistajan ohjeiden mukaisesti.  
apparatleverandøren.  
For Europe  
For the USA  
This product complies with the requirements of European Directive 89/336/EEC.  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
CLASS B  
This digital apparatus does not exceed the Class B limits for radio noise emissions set out in the Radio Interference  
Regulations of the Canadian Department of Communications.  
AVIS  
CLASSE B  
Cet appareil numérique ne dépasse pas les limites de la classe B au niveau des émissions de bruits radioélectriques  
fixés dans le Règlement des signaux parasites par le ministère canadien des Communications.  
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Specifications  
Model :Sound Canvas SC-88 Pro  
(General MIDI System  
/GS format  
)
G Number of parts  
32  
G Accessories  
Owner's manual  
G Maximum Polyphony  
64 (voices)  
G Options  
Computer cable  
RSC-15AT (For IBM PC/AT series)  
RSC-15APL (For Apple Macintosh series)  
G Internal Memory  
Sound map  
:
3 (SC-55, SC-88, Native map)  
*
In the interest of product improvement, the specifications  
and/or appearance of this unit are subject to change without  
prior notice.  
Preset sounds  
Drum sound set  
User sounds  
: 1117  
: 42 (include 3 SFX Set)  
: 256  
User drum sound set : 2  
User Effect  
: 64  
Preset Patch  
User Patch  
: 128(with Effect)  
: 16  
G Effects  
Reverb (8type)  
Chorus (8type)  
Delay (10type)  
2 band equalizer  
Insertion Effect (64type)  
G Display  
70.6 x 24.5mm (backlit LCD)  
G Connectors  
MIDI connectors  
(IN A, IN B Front/Rear, OUT/THRU)  
Audio Input jack x 2 (L,R)  
Input Volume Knob  
Audio Output jack x 4 (OUTPUT-1L,1R,2L,2R)  
Headphones jack  
Computer terminal  
Computer Switch  
G Power Supply  
AC117V, AC230V or 240V  
G Power Consumption  
16W (AC117V),16W (230V/240V)  
G Dimensions  
218 (W) x 250 (D) x 72 (H) mm  
8-5/8 (W) x 9-7/8 (D) x 2-7/8 (H) inches  
G Weight  
2.6 kg  
5 lbs 12 oz  
01127234  
'97-11-B2-61D  
Ro la n d C o rp o ra t io n  
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