OWNER'S MANUAL
M ID I S O U N D G EN ERA TO R
POWER
VOLUME
PART
LEVEL
INSTRUMENT
PAN
PART
INSTRUMENT
ALL
ALL - SOUND Canvas -
LEVEL
P A N
MUTE
127
0
REVERB
C H O RU S
REVERB
KEY SHIFT
CHORUS
MIDI CH
(PUSH)
PREVIEW
64
H IFT
64
ID I C H
-
SC 55
M
K
S
MAP
0 A--
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
-
SC 88
MAP
DELAY
PART
DELAY
MIDI IN B
PHONES
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ATTACK
EFX
ON/OFF
EFX TYPE
EFX PARAM
EFX VALUE
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The
symbol alerts the user to important instructions
Used for instructions intended to alert
the user to the risk of death or severe
injury should the unit be used
improperly.
or warnings.The specific meaning of the symbol is
determined by the design contained within the
triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
Used for instructions intended to alert
the user to the risk of injury or material
damage should the unit be used
improperly.
The
symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
* Material damage refers to damage or
other adverse effects caused with
respect to the home and all its
furnishings, as well to domestic
animals or pets.
The symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the power-
cord plug must be unplugged from the outlet.
W ARN IN G
CAUTIO N
• Before u sing this u nit, m ake su re to read the
instructions below, and the Owner's Manual.
.........................................................................................................
• Always grasp only the plug on the power-supply
cord when plugging into, or unplugging from an
outlet.
.........................................................................................................
• Do not open or perform any internal modifications
on the unit.
.........................................................................................................
• Try to prevent cords and cables from becoming
entangled. Also, all cords and cables should be
placed so they are out of the reach of children.
• Make sure you always have the unit placed so it is
level and sure to remain stable. Never place it on
stands that could wobble, or on inclined surfaces.
.........................................................................................................
.........................................................................................................
• Never climb on top of, nor place heavy objects on
the unit.
.........................................................................................................
• Avoid damaging the power cord. Do not bend it
excessively, step on it, place heavy objects on it, etc.
A damaged cord can easily become a shock or fire
hazard. Never use a power cord after it has been
damaged.
• Never handle the power cord or its plug with wet
hands when plugging into, or unplugging from, an
outlet.
.........................................................................................................
.........................................................................................................
• Before moving the unit, disconnect the power plug
from the outlet, and pull out all cords from external
devices.
• In households with small children, an adult should
provide supervision until the child is capable of fol-
lowing all the rules essential for the safe operation
of the unit.
.........................................................................................................
• Before cleaning the unit, turn off the power and
unplug the power cord from the outlet.
.........................................................................................................
.........................................................................................................
• Protect the unit from strong impact.
(Do not drop it!)
.........................................................................................................
• Whenever you suspect the possibility of lightning
in your area, pull the plug on the power cord out of
the outlet.
• Do not force the unit's power-supply cord to share
an outlet with an unreasonable number of other
devices. Be especially careful when using extension
cords—the total power used by all devices you
have connected to the extension cord's outlet must
never exceed the power rating (watts/ amperes) for
the extension cord. Excessive loads can cause the
insulation on the cord to heat up and eventually
melt through.
.........................................................................................................
Before using this unit, carefully read the sections entitled:
“USING THE UNIT SAFELY” and “IMPORTANT NOTES”
(p.3). These sections provide important information con-
cerning the proper operation of the unit. Additionally, in
order to feel assured that you have gained a good grasp of
every feature provid ed by your new unit, this manual
should be read in its entirety. The manual should be saved
and kept on hand as a convenient reference.
.........................................................................................................
• Before using the unit in a foreign country, consult
with your dealer, or qualified Roland service per-
sonnel.
.........................................................................................................
Copyright 1996 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND COR-
PORATION.
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Introduction
Main features of this unit
This unit is a sound module compatible with the General MIDI system. It can be used to play-
back any song data (General MIDI scores) bearing the General MIDI logo. This unit is also
compatible with the Roland GS format. It can be used to playback any song data bearing the
GS logo.
This unit is a 32 part 64 voice multi-timbral sound module. A single this unit can produce the
sounds of a large ensemble. It is an ideal sound module for use with sequencers or personal
computers. (p.120)
This unit contains 1117 high quality sounds and 42 types of drum sound set (including 3
sound effects sets). These sound include the same sounds as the SC-55/55mkII and SC-88,
allowing SC-55/55mkII and SC-88 song data to be played back correctly. (p.10)
A wide variety of effects are provided: 64 types of insertion effect, eight types each of reverb
and chorus effects, 10 types of delay, and 2-band equalizer. In addition, the values of rele-
vant parameters can be set for each effect, allowing professional-level manipulation of
sound. (p.46, 56)
There are 256 user sounds and 2 user drum sets, allowing you to create your own sounds
and drum sets. (p.96, 102)
By editing sound parameters such as vibrato, filter and envelope, you can modify sounds to
your taste. (p.31)
The computer connector allows this unit to be directly connected to an Apple or IBM personal
computer. (p.120)
The large display screen graphically provides easy visual confirmation of settings such as
volume for each part, and pictures and character data can also be displayed in the dot matrix
(ten screens). (p.110)
A wide variety of sound parameters can be edited directly and easily by pressing dedicated
buttons. (p.11, 31)
Audio input jacks with input level adjustment allow you to connect another sound source, and
output it from the audio output jacks mixed with this unit's own sound. Two sets of audio out-
put jacks are also provided. (p.15)
General MIDI system
The General MIDI system is a set of recommendations which seeks to provide a way to go
beyond the limitations of proprietary designs, and standardize the MIDI capabilities of sound
generating devices. Sound generating devices and music data that meets the General MIDI
standard bears the General MIDI logo (
). Music data bearing the General MIDI logo can
be played back using any General MIDI sound generating unit to produce essentially the same
musical performance.
GS format
The (
) Format is Roland's set of specifications for standardizing the performance of
sound generating devices. In addition to including support for everything defined by the General
MIDI System, the highly-compatible GS Format additionally offers an expanded number of
sounds, provides for the editing of sounds, and spells out many details for a wide range of extra
features, including effects such as reverb and chorus.
Designed with the future in mind, the GS Format can readily include new sounds and support
new hardware features when they arrive. Since it is upwardly compatible with the General MIDI
System, Roland's GS Format is capable of reliably playing back GM Scores equally as well as it
performs GS Music Data (music data that has been created with the GS Format in mind).
Apple is a registered trademark of Apple Computer, Inc.
Macintosh is a registered trademark of Apple Computer, Inc.
MacOS is a trademark of Apple Computer, Inc.
IBM is a registered trademark of International Business Machines Corporation.
IBM PC is a registered trademark of International Business Machines Corporation.
GS (
) is a registered trademark of Roland Corporation.
2
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IMPORTANT NOTES
In addition to the items listed under "IMPORTANT
SAFETY INSTRUCTIONS" and "USING THE UNIT
SAFELY", please read and observe the following:
Additional Precautions
Please be aware that the contents of memory can be
irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself
against the risk of loosing important data, we recom-
mend that you periodically save a backup copy of
important data you have stored in the unit's memory
in another MIDI device (e.g., a sequencer).
Power Supply
Do not use this unit on the same power circuit with
any device that will generate line noise (such as an
electric motor or variable lighting system).
Before connecting this unit to other devices, turn off
the power to all units. This will help prevent malfunc-
tions and/or damage to speakers or other devices.
Unfortunately, it may be impossible to restore the con-
tents of data that was stored in another MIDI device
(e.g., a sequencer) once it has been lost. Roland
Corporation assumes no liability concerning such loss
of data.
Placement
Using the unit near power amplifiers (or other equip-
ment containing large power transformers) may
induce hum. To alleviate the problem, change the ori-
entation of this unit; or move it farther away from the
source of interference.
Use a reasonable amount of care when using the
unit's buttons, sliders, or other controls; and when
using its jacks and connectors. Rough handling can
lead to malfunctions.
Never strike or apply strong pressure to the display.
This device may interfere with radio and television
reception. Do not use this device in the vicinity of
such receivers.
When connecting / disconnecting all cables, grasp the
connector itself—never pull on the cable. This way
you will avoid causing shorts, or damage to the
cable's internal elements.
Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature
extremes. Excessive heat can deform or discolor the
unit.
A small amount of heat will radiate from the unit dur-
ing normal operation.
To avoid disturbing your neighbors, try to keep the
unit's volume at reasonable levels. You may prefer to
use headphones, so you do not need to be concerned
about those around you (especially when it is late at
night).
Maintenance
For everyday cleaning wipe the unit with a soft, dry
cloth or one that has been slightly dampened with
water. To remove stubborn dirt, use a cloth impreg-
nated with a mild, non-abrasive detergent. Afterwards,
be sure to wipe the unit thoroughly with a soft, dry
cloth.
When you need to transport the unit, package it in the
box (including padding) that it came in, if possible.
Otherwise, you will need to use equivalent packaging
materials.
Never use benzene, thinners, alcohol or solvents of
any kind, to avoid the possibility of discoloration
and/or deformation.
About this owner's manual
Parameter names are often abbreviated in this unit’s
display. For example, Chorus Rate is abbreviate as
‘Cho Rate’, The full name of the parameter will be used
in the manual to avoid any confusion.
If a parameter’s value is continuously variable, it will
be shown as being a number from 0 — 127. If, on the
other hand, a parameter value is selectable in discrete
steps, those steps will be shown as 200/400Hz (for
example).
Repairs and Data
Please be aware that all data contained in the unit's
memory may be lost when the unit is sent for repairs.
Important data should always be backed up in anoth-
er MIDI device (e.g., a sequencer), or written down on
paper (when possible). During repairs, due care is
taken to avoid the loss of data. However, in certain
cases (such as when circuitry related to memory itself
is out of order), we regret that it may not be possible
to restore the data, and Roland assumes no liability
concerning such loss of data.
Panel buttons are indicated within square brackets
[r ], such as [CHORUS].
Regarding Screen Displays
Memory Backup
Where possible, we will use the actual screen dis-
plays for explanations. Keep in mind, however, that the
displays of your unit may vary slightly depending on
your instrument’s settings.
This unit contains a battery which powers the unit's
memory circuits while the main power is off. When
this battery becomes weak, the message shown
below will appear in the display. Once you see this
message, have the battery replaced with a fresh one
as soon as possible to avoid the loss of all data in
memory. To have the battery replaced, consult with
your dealer, or qualified Roland service personnel.
“Battery Low”
3
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CONTENTS
USING THE UNIT SAFELY .................................1
Introduction ..........................................................2
IMPORTANT NOTES ..........................................3
CONTENTS .........................................................4
Front and rear panel ............................................6
Chapter 1. Try out the unit
(Quick start)
Connect a MIDI keyboard and play the sounds.......8
Making connections.............................................8
Turning the power on or off .................................9
Is there sound?....................................................9
System parameter settings.............................36
Procedure..........................................................36
How each System parameter works..................37
Using Patches ................................................39
Loading a Patch ................................................40
Using MIDI messages to select Patches...........41
Try out the various sounds.............................10
Try out the buttons of the unit.........................11
Apply effects to the sound..............................13
Tuning to other instruments (Tuning) .............14
Headphones...................................................15
Audio input jacks / Audio input volume...........15
Creating a Drum Set (Drum Edit).......................42
Drum editing procedure.....................................42
Using Chorus and Delay ...................................44
About Assign Group ..........................................44
Chapter 3. System Effects
Chapter 2. Parts and parameters
How the effect section of the unit
is organized ....................................46
Parts and sounds ...........................................18
Assigning a sound to a Part ..............................18
Selecting Variation sounds................................20
System Effect settings....................................48
Equalizer setting procedure...............................48
Equalizer parameter functions...........................49
Reading the Instrument numbers
and Variation numbers.........................21
When you want to adjust the system effect
for all Parts...........................................50
Part Channels....................................................22
When you want to adjust the system effect
Which MIDI IN will be used by each Part? ........23
for each Part.........................................50
How simultaneous note numbers
Setting Reverb/Chorus/Delay parameters.........51
Reverb parameter function................................52
Chorus parameter function................................53
Delay parameter function ..................................54
and Voices are related. ........................24
Concerning legato-enabled sounds...................24
Part parameters for performance ...................25
[1] Parameters that can be set directly using the buttons .......25
[2] Parameters that must be selected from the menu........26
What each parameter does...............................27
Chapter 4. Insertion Effects
Part parameters for sound editing..................31
Procedure..........................................................31
What each parameter does...............................32
Insertion effect settings ..................................56
Making Insertion effect settings.........................56
Different effect types .........................................57
Setting parameters common to all Parts ........34
Procedure..........................................................34
How each parameter works...............................35
Using controllers to modify effect
parameters ....................................92
Setting procedure..............................................92
How each parameter works...............................93
4
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Chapter 5. Convenient functions
Chapter 7. MIDI and the unit
Create and save a sound (User Instrument) ..96
About MIDI ...................................................130
How MIDI messages are transmitted and received.....130
MIDI channels and multi-timbral sound modules........130
Creating and saving an Instrument effect
(User Effect) ..................................99
MIDI messages that can be received by the unit.........131
Creating and saving a Patch(User Patch)....100
Device ID number settings ...........................134
Saving a Drum Set you created (User Drum)...102
MIDI message routing settings and switches......135
[1] Switches which apply to all Parts (A) .............135
[2] Switches which apply to all Parts (B) .............139
Copying or Exchanging settings between
Parts / Initializing Part settings.....106
Recording all settings on a sequencer .........107
Bulk Dump procedure......................................107
Transmitting Individual Data............................108
[3] Switches which can be set individually
for each Part.......................................141
Draw pictures or characters
Chapter 8. Appendix
in the display (Frame Draw) .............110
Creating compatible data for
Troubleshooting............................................146
If a message appears...................................148
Computer cable wiring diagrams..................149
Parameter list and operations ......................150
Instrument list...............................................154
Drum set list .................................................163
Effect list.......................................................176
Effect data table ...........................................183
Preset Patch list ...........................................186
MIDI implementation ....................................188
MIDI Implementation Chart ..........................209
INDEX ..........................................................210
Information ...................................................212
the unit / SC-88............................112
Selecting the CM-64 sound map..................114
Differences between the CM-64
and the unit ........................................115
Using the unit as two sound modules...........116
Selecting Double Module Mode ......................116
Initialize ........................................................118
Initialize all Parts to the factory settings ..........118
Initialize for GM/GS .........................................118
Chapter 6. Using the unit with
a personal computer
Connections with your Computer .....................120
Connections with computer connector ............120
Connections with MIDI connectors..................122
MIDI data transfer with the computer ..............123
Connecting another MIDI sound source
to the unit ...........................................125
Using MIDI messages to select sounds................126
Using MIDI messages to select Drum Sets.....128
5
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Front and rear panel
Front panel
All button (p.34)
Mute button (p.25, 34)
SC-55 Map button (p.25, 34)
SC-88 Map button (p.25, 34)
MIDI IN B connector (front) (p.135)
When IN B Select is set to Rear (the factory setting), the front MIDI IN
B connector cannot be used.
Part buttons (p.18)
Level buttons (p.25, 34)
Reverb buttons (p.50)
Key Shift buttons (p.25, 34)
Delay buttons (p.50)
Instrument buttons (p.18)
Pan buttons (p.25, 34)
Chorus buttons (p.50)
Power switch (p.9)
Volume knob (p.9)
Preview switch (p.11)
Headphone jack (p.15)
Display screen (p.37)
Bar display (p.23, 37)
MIDI Channel buttons (p.22)
* While holding down the [l ] button,
you can press the [r ] button to
make the value change faster.
POWER
VOLUME
PART
LEVEL
INSTRUMENT
PAN
PART
INSTRUMENT
ALL
LEVEL
PAN
MUTE
REVERB
K SHIFT
CHORUS
MIDI CH
REVERB
KEY SHIFT
CHORUS
MIDI CH
(
)
PREVIEW PUSH
-
SC 55
MAP
-
SC 88
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
MAP
DELAY
PART
DELAY
MIDI IN B
PHONES
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
Effect (orange) (p.56)/User Edit(red) indicator (p.97)
Effect type buttons (p.56)
Vibrato Rate buttons (p.31)
Envelope Attack buttons (p.31)
User Inst button(p.97)/Effect button(p.56)
Select button(p.56)/Effect ON/OFF button(p.56)
Select (p.31)/Effect ON/OFF indicator(p.56)
Effect parameter buttons (p.56)
Vibrato Depth buttons (p.31)
Rear panel
Filter Cutoff Frequency buttons (p.31)
Envelope Decay buttons (p.31)
MIDI OUT/THRU connector
This connector functions either as MIDI OUT or MIDI THRU,
depending on the setting of OUT/THRU Select (p.136). When the
unit is shipped, this is set to MIDI OUT.
Effect value buttons (p.56)
Vibrato Delay buttons (p.31)
Filter Resonance buttons (p.31)
Envelope Release buttons (p.31)
MIDI IN A connector (p.130)
MIDI IN B connector (rear) (p.135)
Computer connector
A special computer cable (sold separately) can be
connected here. The type of cable required will
depend on your computer. When the Computer
switch located at the left is set to MIDI, the comput-
er connector cannot be used (p.120).
MIDI
IN A
COMPUTER
OUT/THRU
IN B
MIDI
Mac
-
-
PC 2
PC 1
Computer switch
R
L
R
L
R
L
Set this switch depending on the type of computer
connected to the Computer connector, or the soft-
ware you are using. Turn the power off before chang-
ing the setting of this switch. If you wish to use the
MIDI connectors, set this switch to MIDI. (p.120)
INPUT
VOLUME
INPUT
OUTPUT 1
OUTPUT 2
Audio output 1 jacks (p.8)
Audio input jacks (p.15)
Audio input volume knob (p.15)
Audio output 2 jacks
At the factory settings, no sound will be sent from output2
jacks.(p.29)
6
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Chapter 1
Try out the unit
(Quick start)
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Connect a MIDI keyboard and play the sounds
Making connections
*
This section explains how to connect this unit to a MIDI keyboard and play the sounds. If you
wish to connect a sequencer or personal computer to this unit, refer to p.120.
To prevent malfunction and/or damage to speakers or other devices, always turn down the vol-
ume, and turn off the power on all devices before making any connections.
*
Set the Computer select switch located on the back of this unit to MIDI.
MIDI OUT
MIDI keyboard
COMPUTER
MIDI
IN A
OUT/THRU
IN B
MIDI
PC-2
Mac
PC-1
Computer Switch : MIDI
R
R
L
L
R
L
INPUT
VOLUME
INPUT
OUTPUT1
OUTPUT2
This unit
Left
INPUT
Right
LINE IN
Stereo set
Powered Speaker
*
At the factory settings, no sound will be sent from output2 jacks.(p.29)
Chapter 1. Try out the unit
8
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Turning the power on or off
Once the connections have been completed , turn on power to your various devices
in the order specified. By turning on devices in the wrong order, you risk causing mal-
function and/or damage to speakers and other devices.
Turning the power on
1. Before you turn the power on, check the following points.
Make sure that the power cables of each device are correctly plugged into an AC outlet.
Make sure that this unit is correctly connected to any peripheral devices you are using (p.8).
Make sure that the volume of your amp/speaker system and this unit is turned down.
2. Turn on the power of this unit and your MIDI equipment.
3. Turn on the power of your audio system.
Set your amplifier to an appropriate volume.
*
*
This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is
required before the unit will operate normally.
Excessive volumes can damage your speaker system. Please be aware that speakers used in
conventional stereo systems are more vulnerable to being damaged by high volume levels than
are speakers designed for musical instruments.
*
*
Is this unit is placed at an angle where the display is difficult to read, adjust the LCD Contrast (p.38).
To restore the factory settings, refer to p.118.
Turning the power off
1. Before you turn the power off, check the following points.
Make sure that the volume of your amp/speaker system and this unit is turned down.
2. Turn off each device in the following order.
Audio devices this unit and MIDI devices
Is there sound?
After making connections as explained in “Making connections”, turn the power on,
and gradually raise the volume while playing the keyboard. Does the bar indicator of this
unit move? If it does, this unit is receiving MIDI messages correctly.
VOLUME
If this moves, MIDI messages
Press this to
are being received.
sound a note.
(
)
PREVIEW PUSH
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
Part Number
This unit will sound a note when the Volume knob is pressed (the Preview function). If
playing your keyboard produces no sound, you can use this function to see whether the
amp volume and speaker connections are correct.
If this unit bar indicator does not move, MIDI messages are not being received from
your MIDI keyboard. Check your MIDI keyboard settings and MIDI cable connections.
*
*
With the factory settings, this unit will produce sound in response to any channel 1 — 16,
regardless of the transmit channel your keyboard is set to (p.130). This is because each Part is
assigned to the correspondingly numbered MIDI channel. The number below the bar indicator is
the Part number.
If you hear sound but the bar indicator does not move, press the [ALL] button to make the [ALL]
indicator light. Now the volume levels of all the Parts of this unit will be indicated in the display
(p.23).
Chapter 1. Try out the unit
9
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Try out the various sounds
This unit contains a wide variety of sounds, including not only musical instruments
such as piano, organ and guitar, but also sound effects such as birds and telephone
rings. In this unit, each of these sounds is called an “Instrument”. A group of Instruments
is called a “Map.”
This unit has three maps; a Native map which contains original sounds, an SC-55
map which contains almost the same sounds as the SC-55/SC-55mkII, and an SC-88
map which contain the same sounds as the SC-88. (p.21, 154)
Here's how to select instruments or maps to try out the sounds.
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
2. Use INSTRUMENT [ ] [ ] to select sounds. Play and listen the sounds of
the Native map.
Pressing INSTRUMENT [l ] will move to a lower-numbered sound, and pressing
INSTRUMENT [r ] will move to a higher-numbered sound.
While holding down the [r ] ( [l ] ) button, press the [l ] ( [r ] ) button, the value will
change faster.
3. To select the SC-55 map, or SC-88 map press the [SC-55MAP] button or
[SC-88 MAP] button to make the indicator light.
Use the INSTRUMENT [l ] [r ] buttons to select instruments, and listen the sound of the
SC-55 map or SC-88 map.
When SC-55 map sounds are selected, a “"” mark will be displayed at the left of the
instrument name.
IN S TRU M EN T
P A RT
A01 001 "Piano 1
LEVEL
P A N
When SC-88 map sounds are selected, a “'” mark will be displayed at the left of the
instrument name.
IN S TRU M EN T
P A RT
A01 001 'Piano 1
LEVEL
P A N
If the indicator is dark, the Native map will be selected.
1
PART
LEVEL
INSTRUMENT
PAN
ALL
3
2
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
3
3
MAP
-
SC 88
MAP
DELAY
*
If you press a sound select button on your MIDI keyboard, this unit's sound will change.
MIDI keyboard
Chapter 1. Try out the unit
10
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Try out the buttons of the unit
Preview the sound (Preview)
When you press the Volume knob, the currently selected instrument will sound. You
can specify the pitch and volume at which this preview note will be sounded (p.37). This
preview function is convenient when you wish to check sounds or adjust the tuning when
a keyboard is not connected.
POWER
VOLUME
PART
LEVEL
REVERB
K SHIFT
)
PREVIUSH
The following procedures must be performed with the [ALL] button indicator dark. If it
is lit, press the [ALL] button to turn it off.
Volume adjustments
Volume adjusts the loudness of the sound. Press LEVEL [r ] to increase the volume,
and press LEVEL [l ] to decrease the volume.
Pan adjustments (stereo position)
Pan sets the stereo position of the sound when a stereo playback system is used.
Use the PAN [l ] [r ] buttons to set the pan. For example, the drum set and bass might
be placed in the center, the guitar at right, and the keyboard at left. To place a sound in
the center, set the Pan value to 0. As the L-value increases the sound will be placed fur-
ther left, and as the R-value increases the sound will be placed further right. If you con-
tinue pressing PAN [l ], “Rnd” (random) will be selected, and each note will be placed
at a random stereo position.
*
*
For some instruments, small amounts of leakage may he heard from the opposite speaker even
when pan has been set fully left or right.
If you are listening in mono, pan settings will have no effect.
Bass
Guitar
Keyboard
Drum Set
L63
Left Speaker
0
R63
Right Speaker
Center
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Transpose the pitch
You can transpose the pitch of the sound in semitone steps. Pressing KEY SHIFT [l ]
will lower the key (pitch), and pressing KEY SHIFT [r ] will raise the key (pitch).
*
The area of the screen where the Key Shift setting is displayed is shared with the Delay display.
When while holding down the [SC-88 MAP] button, press [DELAY] buttons, the delay setting will
be displayed, and when you press the [KEY SHIFT] buttons the key shift setting will be dis-
played. If the display indicates a +/- (plus or minus) value, the key shift setting is being dis-
played. (p.13)
Pan adjustments
Volume adjustments
VOLUME
PART
LEVEL
INSTRUMENT
PAN
PART
INSTRUMENT
ALL
LEVEL
PAN
MUTE
REVERB
K SHIFT
CHORUS
MIDI CH
REVERB
KEY SHIFT
CHORUS
MIDI CH
(
)
EVIEW PUSH
-
SC 55
MAP
-
SC 88
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
MAP
DELAY
PART
DELAY
PHONES
Key shift adjustments
Key Shift field and Delay field
Chapter 1. Try out the unit
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Apply effects to the sound
Effects are used to electrically process the sound in various ways to add a different
character to the sound. The effects of this unit can be classified either as System effects
(p.48) or as Insertion effects (p.56). System effects include 8 types each of reverb and
chorus, 10 types of delay, and 2-band equalizer. Insertion effects include 64 effect
types. In addition, you can make appropriate parameter settings for each effect, provid-
ing varied and detailed control over the sound.
Now let's apply a System effect.
Adjust the amount of reverb
Reverb is an effect that adds spacious reverberance to the sound, simulating a per-
formance in an acoustically live concert hall. Pressing REVERB [l ] decreases the
reverb depth, and pressing REVERB [r ] increases the reverb depth.
Adjust the amount of chorus
Chorus is an effect that adds depth and richness to the sound. Pressing CHORUS
[l ] decreases the chorus depth, and pressing CHORUS [r ] increases the chorus
depth.
Adjust the amount of delay
Delay is an effect that delays the sound to create echoes. Also, you can add a short
delay to the original sound to give depth and space to the sound. While holding down
the [SC-88 MAP] button, press DELAY [l ], decreases the volume of the delayed sound,
and while holding down the [SC-88 MAP] button, press DELAY [r ], increases the vol-
ume of the delayed sound.
*
The area of the screen where the Delay setting is displayed is shared with the Key Shift display.
When while holding down the [SC-88 MAP] button, press [DELAY] buttons, the delay setting will
be displayed, and when the [KEY SHIFT] buttons are pressed the key shift setting will be dis-
played. If the display indicates a +/- (plus or minus) value, the key shift setting is being dis-
played. (p.12)
*
When the EFX indicator is dark, you can also set the delay by pressing EFX TYPE [l ][r ].
Adjust the amount of reverb
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
Adjust the amount
of chorus
SC 55
MAP
-
SC 88
MAP
DELAY
Adjust the amount of delay
Chapter 1. Try out the unit
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Tuning to other instruments (Tuning)
M. Tune (Master Tune) 415.3 — 466.2 Hz
When you are playing in an ensemble with other instruments or need to set this unit
to match the pitch of another instrument, adjust the Master Tune setting. The displayed
value (e.g., 440.0 Hz) indicates the frequency of the A4 note's pitch (note number 69).
Tuning procedure
1. Press [ALL] to make the button indicator light.
l
r
2. Simultaneously press both the PART [ ] [ ] buttons.
u
d
3. Press [ ] or [ ] to select “M.Tune”
IN S TRU M EN T
P A RT
ALL >M. Tune: 440.0
LEVEL
P A N
l
r
4. As you listen to the sound, use INSTRUMENT [ ] [ ] to adjust the pitch
of this unit to match the pitch of the other instrument.
Pressing [l ] will lower the pitch, and pressing [r ] will raise the pitch. The display will
show the frequency of the pitch, so if you are tuning to a specific frequency you can
visually check the desired value.
5. When you have made the desired setting, simultaneously press both the
l
r
PART [ ] [ ] buttons.
*
It is also possible to set the tuning independently for each Part (p.28).
1
4
2
5
PART
INSTRUMENT
PAN
ALL
LEVEL
REVERB
KEY SHIFT
MUTE
CHORUS
MIDI CH
-
SC 55
MAP
3
-
SC 88
MAP
DELAY
Chapter 1. Try out the unit
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Headphones
Use headphones of 8 — 150 ohms impedance. Sound will be output from the audio
output jacks even when headphones are connected.
POWER
VOLUME
Stereo Headphones
(
)
PREVIEW PUSH
MIDI IN B
PHONES
*
The headphone jack will output the sound of OUTPUT1.This means that the sound of Parts
assigned to OUTPUT2 will not be heard from the headphone jack.
Audio input jacks / Audio input volume
You can connect the output jacks of other MIDI sound sources to these jacks. The
audio signal that is input here will be mixed with this unit's sound and output from the
audio output1 jacks.
If the signal input to this unit is too large or too small, use the audio input volume
knob to adjust it. If the input signal is too large, rotate the knob to the left to reduce the
volume.
COMPUTER
MIDI
IN A
OUT/THRU
IN B
MIDI
PC-2
Mac
PC-1
R
R
L
L
R
L
Audio Input Volume Knob
INPUT
INPUT
OUTPUT1
OUTPUT2
VOLUME
This unit
Left
Right
OUT PUT
Sound Module
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Chapter 1. Try out the unit
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Chapter 2
Parts and parameters
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Parts and sounds
This unit is able to produce 32 different types of sound at once. An instrument such
as this unit, which can simultaneously produce many sounds from a single unit's is
called a multi-timbral sound generator. A Timbre is an instrumental sound. Being able to
simultaneously play 32 sounds means that you can use 32 different instruments at once.
In other words, you can create an orchestra-like ensemble of 32 musical parts. In this
unit, the sound selected for each Part is called an Instrument. (Instrument chart, p.154)
You can assign the sounds you want to each of 32 Parts to create your own ensemble.
There are two types of Parts: Normal Parts and Drum Parts. We refer to this differ-
ence as the Part mode (p.27). Normal Parts are used for playing melody or bass lines.
Drum Parts are used for playing percussion instruments.
This unit has three maps; a Native map which contains original sounds, an SC-55
map which contains almost the same sounds as the SC-55/SC-55mkII, and an SC-88
map which contain the same sounds as the SC-88. (p.21, 154)
Here's how to select instruments or maps to try out the sounds.
*
For details about Part Mode, refer to p.27.
Assigning a sound to a Part
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
2. Use the PART [ ] [ ] buttons to select the Part for which you want to
specify a sound.
As you press the PART [l ] [r ] buttons, the screen display indicating the Part numbers
will change “A01..A16 B01..B16”. If you select the Drum Part, an “*” will be displayed
in front of the Drum Set name.
*
To switch between the group A and B, simultaneously press both [ALL] and PART [l ].
IN S TRU M EN T
P A RT
A01 026*TR-808
LEVEL
P A N
l
r
3. Use the INSTRUMENT [ ] [ ] buttons to select the sound (Instrument)
for each Part.
For the Drum Part, a Drum Set will be selected.
2
1
3
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
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To select the same sounds as the SC-55/SC-55mk II
4-1.Press [SC-55 MAP], and the sound for that Part will be almost the same as
the SC-55/55mk II.
At this time “"” will be displayed in front of that Instrument name.
IN S TRU M EN T
P A RT
A01 001 "Piano 1
LEVEL
P A N
*
It is also possible to select the CM-64 Instrument layout. (p.114)
To select the same sounds as the SC-88
4-2.Press [SC-88 MAP], and the sound for that Part will be the same as the
SC-88.
At this time “'” will be displayed in front of that Instrument name.
IN S TRU M EN T
P A RT
A01 001 'Piano 1
LEVEL
P A N
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
4-1
4-2
MAP
-
SC 88
MAP
DELAY
*
*
To select Part sounds or Drum Sets from another MIDI device, refer to p.126.
Some of the sounds in this unit cannot be played above (or below) a certain pitch. This is
because the sounds have been created with the pitch ranges of actual instruments in mind.
You can edit sounds to suit your taste and store them as User sounds. (p.96)
*
Chapter 2. Parts and paramters
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Selecting Variation sounds
Each of the three sound maps of this unit contains Capital sounds (basic sounds) and
Variation sounds (sounds with different nuances). The procedure explained on the pre-
vious page selects Capital sounds (128 sounds; Instrument list, p.154). Here's how
to select Variation sounds.
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
2. Use the PART [ ] [ ] buttons to select the Part for which you want to
choose a Variation sound.
l
r
3. Simultaneously press both INSTRUMENT [ ] [ ] buttons to enter
Variation select mode.
The Variation number and a “/” symbol will be displayed in front of the Instrument
name.
Insturument name(Capital)
Variation number
IN S TRU M EN T
P A RT
A01 000/Piano 1
LEVEL
P A N
l
r
4. Press INSTRUMENT [ ] or [ ] to change the Variation number.
Instrument name(Variaton)
Variation number
IN S TRU M EN T
P A RT
A01 008/Piano 1w
LEVEL
P A N
5. To exit Variation select mode, simultaneously press both the INSTRU-
l
r
MENT [ ] [ ] buttons. You will return to normal mode (the Instrument
number is displayed).
In this condition, pressing INSTRUMENT [l ] or [r ] will change the instrument number.
Instrument name(Variation)
Instrument number
IN S TRU M EN T
P A RT
A01 001+Piano 1w
LEVEL
P A N
3 4
2
1
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
*
*
Some Variation numbers are not consecutive.
If the Part is set to a Drum Part (p.18, 27), the Variation number will not change. This is because
Drum Sets do not have Variations.
*
*
Sounds compatible with the CM-64 are Variation sounds in the SC-55 map. Original sounds you
create (p.96) are Variation sounds in the Native map and SC-88 map.
If the indicator of EFX is dark, you can also use EFX PARAM[l ][r ] to select the Instrument
sound, and EFX VALUE[l ][r ] to select the Variation sound.
Chapter 2. Parts and paramters
20
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A symbol will be displayed in front of the sound name to indicate the type of sounds
you are selecting.
blank Capital sounds (Variation number 000)
“+”
“ ’”
“"”
“#”
Variation sounds (Variation number 001 — 125)
SC-88 sounds (SC-88 map)
SC-55/55mk II sounds (SC-55 map)
CM-64 compatible sounds (Variation number 126, 127 in the SC-55 map)
IN S TRU M EN T
P A RT
A01 001 Piano 1
Capital sounds
LEVEL
P A N
100 0
IN S TRU M EN T
P A RT
A01 001+Piano 1w
Variation sounds
LEVEL
P A N
(Instrument number is displayed)
100 0
P A RT
IN S TRU M EN T
A01 008/Piano 1w
Variation sounds
LEVEL
P A N
(Variation number is displayed)
100 0
P A RT
IN S TRU M EN T
A01 001 'Piano 1
SC-88 sounds
LEVEL
P A N
100 0
P A RT
IN S TRU M EN T
A01 001 "Piano 1
SC-55/55mkll sounds
LEVEL
P A N
100 0
P A RT
IN S TRU M EN T
A01 001#"Piano 1
CM-64compatible sounds
LEVEL
P A N
Reading the Instrument numbers and Variation numbers
Each sound (Instrument) of this unit has two numbers; an Instrument number and a
Variation number. Sounds with Variation number 000 are Capitals, and the sounds with
numbers other than 000 are Variations.
In normal displays, the Instrument numbers will be displayed. The display screen on
this unit can show either the Instrument number or the Variation number, not both.
Native map
SC-88 sound map
SC-55 sound map
127 Acou Piano 1
Elec Piano 3 Elec Piano 4 Honkytonk
Jungle Tune
065 User Tone
User Tone
064
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
065
064
Syn Harpsi
032
Piano + Str.
024
Hard FM EP
St.FM EP
Harpsi.o
Harpsi.w
Explosion
Lasergun
003
002
001
000
Hard FM EP
St.FM EP
Harpsi.o
Harpsi.w
Explosion
Lasergun
Machine Gun
Gun Shot
128
024
016 Piano 1d
008
000
Harpsi.o
Harpsi.w
Detuned EP 1 Couple Hps.
003 Explosion
002 Lasergun
Machine Gun
001
024
016
008
000
003
002
001
000
016 European Pf
Piano 1d
Piano 1w
Piano 1
001
E.Piano 2v
Piano 1w
008
Detuned EP 2 Couple Hps.
Machine Gun
Gun Shot
Detuned EP 2 Couple Hps.
Piano 1w
Piano 1
001
000
Piano 1
E.Piano 2
Harpsichord
Clav.
008
E.Piano 2
Harpsichord
Clav.
008
E.Piano 2
Harpsichord
Clav.
008
000 Gun Shot
001
006
007
128
006
007
006
007
128
Instrument number
Instrument number
Instrument number
Capital sounds
Capital sounds
Capital sounds
Chapter 2. Parts and paramters
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Part Channels
To each of this unit's 32 Parts, there is assigned an instrument and also a Channel.
Channels are a concept used in MIDI to distinguish notes that should be played by dif-
ferent instruments in an ensemble. Normally, there is no need to change the channel of
a Part when using this unit. However it may sometimes be interesting to set two Parts to
the same channel so that two sounds will simultaneously play the same musical line. To
change the MIDI channel of a Part, use the following procedure.
*
For detail about MIDI, refer to p.130.
MIDI IN
MIDI channel 1
Sound 1
MIDI channel 2
Sound 2
MIDI channel 15
Sound 15
MIDI channel 16
Sound 16
Procedure
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
*
If you operate the MIDI CH [l ] [r ] buttons while the [ALL] indicator is lit, the MIDI channel of a
Patch (p.41) will be changed. Be careful.
l
r
2. Use the PART [ ] [ ] buttons to select the Part whose channel you wish
to change.
When you press the PART [l ] [r ] buttons, the Part number will change as “A01..A16
B01..B16”. If you select a Drum Part, a “*” mark will appear in front of the Drum Set
name.
l
r
3. Use the MIDI CH [ ] [ ] buttons to set the MIDI channel of the Part.
When you press the MIDI CH [l ] [r ] buttons, the MIDI channel will change as
“A01..A16 A-- B01..B16 B--”. Select the desired MIDI channel. Parts for which
you select “A--, B--” will ignore all MIDI messages except Exclusive messages.
*
To switch between the A and B, simultaneously press both KEY SHIFT [r ] and MIDI CH [l ]
REVERB
C H O RU S
40 64
M ID I C H
K S H IFT
0 A01
1
2
3
4
5
6
7
8
9
10 11 12 13 1
MIDI Channel
2
1
PART
INSTRUMENT
PAN
ALL
LEVEL
MUTE
REVERB
CHORUS
MIDI CH
-
SC 55
MAP
KEY SHIFT
DELAY
-
SC 88
MAP
3
Chapter 2. Parts and paramters
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Which MIDI IN will be used by each Part?
MIDI IN A
MIDI IN B
Part group A
Part group B
Part A01
Part A02
Part A15
Part A16
Part B01
Part B02
Part B15
Part B16
R
L
OUTPUT
This unit has two MIDI IN jacks. This is because since there are only 16 MIDI chan-
nels, it is necessary to have two MIDI jacks in order to play 32 Parts.
Parts are classified into Group A (A01 — A16) and Group B (B01 — B16), with six-
teen in each group. The MIDI channel assigned to each Part is also displayed in two
groups as A01 — A16 or B01 — B16. With the factory settings, groups A and B corre-
spond to this unit's two MIDI IN jacks A and B. In other words, MIDI messages received
at MIDI IN A are sent to the group A Parts, and MIDI messages received at MIDI IN B
are sent to the group B Parts. For example, a MIDI message on channel 5 received at
MIDI IN B will sound Part 5 of Group B (B05) (with the factory settings).
*
Be aware that the way in which the data is sent from the two MIDI IN jacks to the various Parts
will depend on the setting of the System parameter Receive Connection (Input Modes p.137).
Also, Exclusive messages received at MIDI IN A can be passed on to Parts of group B, depend-
ing on the specified address. (p.128, 193)
If the [ALL] button has been pressed to turn on the [ALL] indicator, the volume levels
of the 32 Parts will be graphically displayed as shown below when this unit is played.
This graphic display allows you to monitor the reception for each Part.
IN S TRU M EN T
P A RT
ALL - SOUND Canvas -
LEVEL
P A N
Part group B
Part group A
127 0
REVERB
C H O RU S
64 64
M ID I C H
K S H IFT
0 A--
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
D ELAY
P A RT
Chapter 2. Parts and paramters
23
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How simultaneous note numbers and Voices are related
The sounds of this unit consist of units called “Voices”. There is a limit to how many
of these “Voices” can sound at once, and in the case of this unit, up to 64 simultaneous
voices can be used. Some sounds (Instruments) use 1 voice and others use 2 voices
(Instrument list, p.154). The main reason that some sounds use 2 voices is to allow dif-
ferent timbres to be produced by different velocity values.
If more than 64 voices are used at once, later-sounded notes will be given priority,
and notes sounded previously will be turned off starting from the oldest. If you use only
single-voice instruments, you will be able to play 64 notes simultaneously, but if some of
the instruments are 2-voice, you will be able to play less than 64 simultaneous notes.
Even if a MIDI Note Off message (p.131) is received, voices will be used for as long as
the sound is heard. Be aware of this especially in the case of sound with a long release
(p.33).
*
If song data created with 64 voice playback in mind is played back on a sound source with fewer
voices, some notes will drop out, and the musical result will not be as it should. The SC-55 has
24 voices, and the SC-55mkII has 28 voices.
Concerning legato-enabled sounds
This unit provides legato-enabled sounds that are ideally suited to legato playing, and
which can realistically simulate this instrumental performance technique.
To understand this feature, consider how most string instruments produce sound.
Usually, a brief attack-like sound will be heard only at the very instant the string is made
to vibrate. After that a much mellower, attack-free sound continues to emanate during
the string’s vibration. The legato-enabled sounds simulates such variable attack-portion
characteristics of string sounds by switching on or off certain special voices within an
Instrument according to the way the keyboard is played.
Instrument which has a “ :” at the end of its name (such as “Violin:”) is the lega-
to-enabled sound.
Try out one of these Patches to hear how it works. If you are using a keyboard, play a
note and keep your finger on that key while playing another note.
You should hear a distinct attack portion with the first note you play, while the second
one contains almost no attack components, and sounds much smoother.
At this time, “ L” will be displayed following “ :” of the instrument name.
If you want to sound the attack portion each time, simply release your finger from a
key before playing the next note.
At this time, “ L” will not be displayed following “ :” of the instrument name.
*
Legato Control cannot be switched on and off on an Instrument basis. You should choose and
edit an Instrument that meets your intended usage.
Chapter 2. Parts and paramters
24
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Part parameters for performance
These parameters determine how each Part behaves when it receives MIDI mes-
sages. The way in which the sound changes in response to messages such as velocity,
pitch bend, modulation and aftertouch will be determined by the settings of these para-
meters.
[1] Parameters that can be set directly using the buttons
LEVEL [l ] [r ]
PAN [l ] [r ]
KEY SHIFT [l ] [r ] : transpose each Part
: set the volume of each Part
: set the pan of each Part
[MUTE]
: mute each Part (Part Mute)
[ALL] [MUTE]
: monitor each Part (Part Monitor)
*
[SC-55 MAP]
[SC-88 MAP]
: set each Part to almost the same sounds as the SC-55/55mk II
: set each Part to the same sounds as the SC-88.
indicates that both buttons must be pressed simultaneously.
*
Procedure
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
*
If you wish to change the volume (for example) of all Parts simultaneously, press the [ALL] but-
ton to make the indicator light, and continue the following procedure. (p.34)
l
r
2. Use the PART [ ] [ ] buttons to select the Part whose setting you wish
to change.
3. Use the parameter buttons on the front panel to change the setting. The
setting will be displayed in the appropriate part of the screen.
l
r
4. When you press the LEVEL, PAN and KEY SHIFT [ ] [ ] buttons simulta-
neously, the current setting will be shown graphically on the screen.
Set the Volume of each Part
2
1
PART
LEVEL
INSTRUMENT
PAN
ALL
Monitor each Part
MUTE
Set the pan of each Part
REVERB
KEY SHIFT
CHORUS
MIDI CH
Set each Part to the
same sounds as the
SC-55/55mkll
-
SC 55
MAP
-
SC 88
MAP
DELAY
Set each Part to the
same sounds as the
SC-88
Mute each Part
Transpose each Part
Chapter 2. Parts and paramters
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[2] Parameters that must be selected from the menu
The following parameters can be selected.
Part EQ
(Part Equalizer)
(Part Mode)
(Mono/Poly Mode)
(Fine Tune)
(Bank Select Receive Switch)
(NRPN Receive switch)
Bnd Range
Bnd Cutoff
Bnd Amp
(Bend Range)
(Bend Cutoff)
(Bend Amplitude)
Part Mode
M/P Mode
Fine Tune
Rx Bank Sel
Rx NRPN
Bnd LFO Rate (Bend LFO Rate)
Bnd LFO Pch
Bnd LFO TVF
Bnd LFO TVA
(Bend LFO Pitch)
(Bend LFO TVF)
(Bend LFO TVA)
Velo Depth
Velo Offset
K.Range L
K.Range H
CC1 C.Number (CC1 Controller Number)
OUT Asgn
(Velocity Sens Depth)
(Velocity Sens Offset)
(Keyboard Range Low)
(Keyboard Range High)
CAf Range
CAf Cutoff
CAf Amp
CAf LFO Rate
CAf LFO Pch
CAf LFO TVF
CAf LFO TVA
(Channel Aftertouch Range)
(Channel Aftertouch Cutoff)
(Channel Aftertouch Amplitude)
(Channel Aftertouch LFO Rate)
(Channel Aftertouch LFO Pitch)
(Channel Aftertouch LFO TVF)
(Channel Aftertouch LFO TVA)
(Output Assign)
S.Tune C - B
(Scale Tuning C-B)
Mod Range
Mod Cutoff
Mod Amp
(Modulation Range)
(Modulation Cutoff)
(Modulation Amplitude)
CC1 Range
CC1 Cutoff
CC1 Amp
(CC1 Range)
(CC1 Cutoff)
(CC1 Amplitude)
Mod LFO Rate (Modulation LFO Rate)
CC1 LFO Rate (CC1 LFO Rate)
CC1 LFO Pch (CC1 LFO Pitch)
CC1 LFO TVF (CC1 LFO TVF)
CC1 LFO TVA (CC1 LFO TVA)
Mod LFO Pch
Mod LFO TVF
(Modulation LFO Pitch)
(Modulation LFO TVF)
Mod LFO TVA (Modulation LFO TVA)
Procedure
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
2. Simultaneously press both the PART [ ] [ ] buttons.
l
r
3. Use the PART [ ] [ ] buttons to select the Part whose settings you wish
to modify.
u
d
4. Press [ ] or [ ] to select the parameter you wish to modify.
While holding [SELECT], you can press [u ][d ] to jump to the Part EQ, S.Tune C, Mod
Range, Bnd Range, CAf Range, CC1Range, and CC1 LFO TVA parameters.
IN S TRU M EN T
P A RT
A01 >Part Mode: Norm
LEVEL
P A N
l
r
5. Use the INSTRUMENT [ ] [ ] buttons to set the value.
6. When you finish making settings, simultaneously press both the PART
l
[
r
] [ ] buttons to end the procedure.
1
2
3
6
PART
LEVEL
INSTRUMENT
ALL
5
PAN
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
4
-
SC 88
MAP
DELAY
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
Chapter 2. Parts and paramters
26
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SC-88 MAP(Part SC-88 MAP):On/Off
What each parameter does
When the [SC-88 MAP] button is pressed to turn on
the indicator, the sound of the currently selected Part
will change to be the same as the SC-88.
LEVEL (Volume level): 0 — 127
This parameter adjusts the volume of each Part.
Higher values result in a louder sound.
At this time, “ ” will be displayed in front of that
'
Instrument name.
PAN (Panning): Rnd, L63 — 0 — R63
Part Monitor: On/Off
Pan refers to the position in the stereo field. For exam-
ple, you might place the drum set and bass in the cen-
ter, the guitar at the right, and the keyboard at the left.
To place the sound in the center, set this value to 0.
As the L-number increases the sound will move further
to the left, and as the R-number increases the sound
will move further to the right. With a setting of “Rnd”
(random), each note will be placed at an unpredictable
location.
Part Monitor can be turned on when you want to listen
to only one or more Parts that you select. This feature
conveniently allows you to listen to only the instru-
ments you want to hear during sequenced playback.
To turn it ON, simultaneously press both [ALL] and
[MUTE]. The indicator on MUTE will blink on and off
while the feature is on.
* While you have the Part Monitor on, you can press EFX
PARAM [r ] (in the panel’s bottom row) to listen to
some other Part you want to hear. The volume ratio of
some other parts is displayed in the MIDI CH column.
* In the case of a Drum Set, the pan position has been
fixed for each percussion instrument. Adjusting the Pan
of a Drum Set will shift the overall set to left or right.
* For some instruments, some sound may be heard from
the opposite speaker even if Pan has been set fully left
or right.
* With Part Monitor on, you can add extra Parts that you
want to monitor by using PART [l ] [r ] to select Parts,
then pressing EFX VALUE [r ]. Press EFX VALUE [l ]
to cancel whatever choices you have made.
* If your amp/speaker system is mono, Pan will have no
effect.
VIB RATE
AT TACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
Bass
Guitar
Keyboard
SELECT
ON/OFF
Drum Set
EFX TYPE
EFX PARAM
EFX VALUE
L63
Left Speaker
0
R63
Right Speaker
Center
Part EQ: On/Off
KEY SHIFT: -24 — ± 0 — +24: semitone
Equalizer on/off can be set for individual Parts. Part
equalizer will be on, and the equalizer will be applied
to the sounds of parts. Part equalizer will be off, and
the equalizer will not be applied to the sounds of parts.
steps, 2 octaves
This parameter transposes the Part. As the value
increases (decreases) the pitch will rise (fall) in steps
of a semitone. 12 steps make a difference of 1 octave.
With a setting of 0 the pitch will not be affected.
* For the procedure of making Equalizer settings, refer to
p.48.
MUTE (Part Mute): On/Off
* With the factory settings, equalizer gain is set at 0.This
means that the equalizer will have no effect even if the
Part EQ is on.
This function allows you to mute the sound of a specif-
ic Part so that it will not be heard. When the [MUTE]
button is pressed to turn on the indicator, Part Mute
will be turned on. When playing back a recorded
ensemble from a sequencer etc., it is sometimes con-
venient to mute one of the Parts and play the missing
part yourself. The lowest dot on the bar display indi-
cates the mute on/off status of each Part. The dot will
be off for Parts whose Part Mute is turned on.
Part Mode: Norm/Drum1/Drum2
For Parts which are playing conventional instrument
sounds, select Norm (Normal mode). For Parts which
are playing percussion or drums, select Drum1 or
Drum2. Drum Parts play a different sound (Instrument)
for each different MIDI note number (p.131). In other
words, a single Part can play many different percus-
sion instrument sounds (Drum set list p.163).
* If All Mute (p.35) is on, the lowest dot in the bar display
will be off for all Parts, regardless of their Part Mute
on/off setting.
* When a GM System On or GS Reset message (p.133)
is received, muting will be canceled. If you do not wish
mute to be canceled, turn on Mute Lock (p.139).
SC-55 Map (Part SC-55 MAP): On / Off
When the [SC-55 MAP] button is pressed to turn on
the indicator, the sound of the currently selected Part
will change to be almost the same as the SC-55/55mk
II.
At this time, “"” will be displayed in front of that
Instrument name.
Chapter 2. Parts and paramters
27
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The Drum1 and Drum2 Parts allow you to simultane-
ously use two drum sets. For example if Drum Parts
are set as shown below, when you change the STAN-
DARD1 drum set of Part A10 to the TR-808, the selec-
tion for Part A12 will also change to TR-808. For
details on how to assign a drum set to a Part, refer to
p.18.
If Velo Offset is set higher than 64, even softly played
notes (i.e., notes with a low velocity) will be sounded
loudly (Fig.5). If Velo Offset is set lower than 64, even
strongly played notes (i.e., notes with a high velocity)
will be sounded softly (Fig.4).
* For some settings, there may be no sound. If so,
increase Velo Depth or Velo Offset.
Part name
Part A10
Part A11
Part A12
(Part Mode) Name of drum set
(Drum1) :
(Drum2) :
(Drum1) :
STANDARD 1
JAZZ
STANDARD 1
Velo Depth = 64, Velo Offset = 64
Velo Depth = 32, Velo Offset = 64
M/P Mode (Mono/Poly Mode): Mono/Poly
If a Part is set to Mono (Mono Mode), that Part will
play only one note at a time. It is effective to select
Mono Mode for parts that are playing a naturally
monophonic instrument such as a trumpet or sax.
Select Poly Mode for Parts that are playing chords.
Fig. 1
MIDI Velocity
Fig. 2
MIDI Velocity
Velo Depth = 127, Velo Offset = 64
Velo Depth = 64, Velo Offset = 32
* For a Drum part, changing the Mono/Poly Mode setting
will not affect the sound.
Fine Tune: -100.0 — +100.0 cent
Use this parameter when you wish to make fine adjust-
ments to the tuning of a Part. Positive (+) settings will
raise the pitch, and negative (-) settings will lower the
pitch. If two or more Parts are set to the same MIDI
channel and the same sound, you can spread their
Fine Tuning settings apart to add rich depth and
breath to the sound.
Fig. 3
MIDI Velocity
Fig. 4
MIDI Velocity
Velo Depth = 64, Velo Offset = 96
Velo Depth = 64, Velo Offset = 127
* To adjust the pitch of all Parts, use the Master Tune
parameter (p.14).
* To transposes the Part, use the KEY SHIFT parameter
(p.25).
Rx Bank Sel (Bank Select Receive Switch):
On/Off
Fig. 5
MIDI Velocity
Fig. 6
MIDI Velocity
Rx NRPN (NRPN Receive Switch): On/Off
For details of these two parameters, refer to p.141.
K. Range L (Keyboard Range Low): C-1 — G9
Velo Depth (Velocity Sensitivity Depth):
0 — 127
K. Range H (Keyboard Range High): C-1 — G9
The Key Range parameters determine the pitch range
over which the instrument will be sounded. Keyboard
Range Low (the lowest note) and Keyboard Range
High (the highest note) will determine the range of
notes that will sound. These values are displayed as
key names. You can specify a value between C-1 and
G9 (0 — 127), and middle C is C4 (60).
Velo Offset (Velocity Sensitivity Offset):
0 — 127
The force with which you play a note on MIDI key-
board is transmitted as MIDI Velocity data. Strongly
played notes will have a higher velocity value. The
Velo Depth and Velo Offset parameters determine the
relation between the force of your keyboard playing
and the loudness of the sound that results.
Note name
If Velo Depth is increased, small differences in your
playing dynamics will make a large difference in the
loudness of the sound (Fig.3). If Velo Depth is
decreased, even large differences in your playing
dynamics will make only a small difference in the loud-
ness of the sound (Fig.2).
C-1
0
A0 C1
21 24
C2
36
C3
48
C4
60
C5
72
C6
84
C7
96
C8
108
MIDI note number
Chapter 2. Parts and paramters
28
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S.Tune C - B (Scale Tuning C - B):
For example, if you assign two Parts to the same MIDI
channel and set the Keyboard Range of one to C-1 —
B3 and the other to C4 — G9. Then you could assign
different sounds to each Part, and play two different
sounds on either side of C4. Or, you could set the key-
board ranges of two Parts to overlap, and layer the two
sounds.
-64 — +63
Scale Tuning is a parameter which makes fine adjust-
ments to the pitch of each note in the octave. These
settings are for one octave of notes, and will simulta-
neously adjust the pitch of that note in all octaves. By
using Scale Tuning, you can perform using a variety of
temperaments other than equal temperament. Here
we will give three settings as examples.
* Be aware that if Keyboard Range High is set to a note
name lower than Keyboard Range Low, there will be no
sound.
< Equal temperament >
This tuning divides the octave into 12 equal parts, and
is the most widely used method of temperament used
in western music. The default setting of this unit's
Scale Tune function is Equal Temperament.
< Just intonation (tonic of C) >
B3 C4
Compared with equal temperament, the principle triads
sound pure in this tuning. However this effect is
achieved only in one key, and the triads will turn
muddy if you transpose. Here is an example of the set-
tings for a tonic of C.
Instrument 1
Instrument 2
CC1 C.Number (CC1 Controller Number):
1 — 95
Set the controller number which will control the CC1
parameter (p.30) via MIDI. For example if you set CC1
C.Number to 16, the value of an incoming MIDI con-
troller number 16 message will affect the sound as
specified by the setting of the CC1 parameter.
< Arabian-style scale >
A variety of ethnic tunings can be achieved by using
the Scale Tuning function. Here are settings for a tun-
ing representative of Arabian-style scales
Example settings (values are in units of cents)
OUT Asgn (Output Assign): OUT-1/2/2L/2R
Specify the output jack from which the sound of each
part will be output.
Note name Equal temperament
Just intonation
(tonic of C)
0
Arabian-style scale
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
0
0
0
0
0
0
0
0
0
0
0
0
-6
+45
-2
-12
-51
-8
+43
-4
+47
0
-8
+4
+16
-14
-2
-10
+2
+14
-16
+14
-12
OUT-1
OUT-2
The sound together with the effect
sound will be output in stereo from the
OUTPUT 1 jacks.
The direct sound without the effect
sound will be output in stereo from the
OUTPUT 2 jacks.
OUT-2L The direct sound without effects will be
output from the OUTPUT 2L jack. (The
Pan setting will have no effect.)
OUT-2R The direct sound without effects will be
output from the OUTPUT 2R jack. (The
Pan setting will have no effect.)
-10
-49
Mod ~/Bnd ~/CAf ~/CC1 ~
Mod ~ (Modulation ~ )
* The headphone jack will output the sound of OUTPUT
1. This means that the sound of Parts assigned to OUT-
PUT 2 will not be heard from the headphone jack.
When you move the modulation lever or modulation
wheel of a MIDI keyboard, modulation messages are
transmitted, modifying the sound. The Mod ~ parame-
ters specify the way in which the sound will change
when these messages are received. With the factory
settings of these parameters, vibrato will be applied to
the sound.
* This is valid only when Sys. OUT Mode (p.38) is set to
Sel. Be aware that if it is set to Fix, the above settings
will be ignored.
* With the factory settings, all Parts are set to OUT-1.
* The sound from OUTPUT 2 is output at a fixed volume,
unaffected by the position of the volume knob.
Chapter 2. Parts and paramters
29
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Bnd ~ (Bend ~ )
~ LFO Pch (~ LFO Pitch)
0 — 127
When you move the pitch bend lever or pitch wheel of
a MIDI keyboard, pitch bend messages are transmit-
ted, modifying the sound. The Bnd ~ parameters spec-
ify the way in which the sound will change when these
messages are received. With the factory settings of
these parameters, the pitch will be modified.
These parameters specify the way in which the depth
of the vibrato effect (cyclic modulation of pitch) will
change when the corresponding message is received.
Higher values allow the modulation effect to be
increased.
~ LFO TVF (~ LFO TVF)
0 — 127
CAf ~ (Channel aftertouch ~ )
These parameters specify the way in which the depth
of the growl effect (cyclic modulation of tone) will
change when the corresponding message is received.
Higher values allow the growl effect to be increased.
On some MIDI keyboards, pressing down on the key
after a note is played will cause aftertouch messages
to be transmitted. (Channel Aftertouch is sometimes
called Channel Pressure.) This unit is able to receive
these messages and modify the sound in response.
The CAf ~ parameters specify the way in which the
sound will change when these messages are received.
With the factory settings of these parameters, no effect
will occur.
~ LFO TVA (~ LFO TVA)
0 — 127
These parameters specify the way in which the depth
of the tremolo effect (cyclic modulation of volume) will
change when the corresponding message is received.
Higher values allow the tremolo effect to be increased.
* Check whether your MIDI keyboard is able to transmit
aftertouch messages.
* When these settings are at 0, there will be no effect.
CC1 ~ (CC1 ~ )
Some MIDI keyboards allow controller numbers to be
assigned to the sliders. When these sliders are moved,
messages of the specified controller number are trans-
mitted, causing the sound to be modified. The CC1
parameters specify how the sound will change when
messages of the corresponding control number are
received.
First use the CC1 C.Number parameter (previous
page) to select the controller number that you are
assigning.
~ Range -24 — +24 (Bend Range is ±0 — +24)
These parameters specify the maximum pitch change
that will occur when the corresponding message is
received. A setting of 12 allows 1 octave of change,
and a setting of 24 allows 2 octaves of change. With a
setting of 0, there will be no pitch change.
* For some sounds, the pitch may not rise as high as
specified by the Range setting.
~ Cutoff (~ Cutoff frequency)
-64 — +63
These parameters specify how the cutoff frequency
will change when the corresponding message is
received. Higher values will cause the cutoff frequency
to rise. Positive (+) settings allow the sound to be
made brighter, and negative (-) settings allow the
sound to be made more mellow.
~ Amp (~ Amplitude)
-64 — +63
These parameters specify the way in which the sound
will change when the corresponding message is
received. Higher values allow a greater increase in vol-
ume.
~ LFO Rate (~ LFO Rate)
-64 — +63
These parameters specify the way in which the LFO
frequency will change when the corresponding mes-
sage is received, adjusting the speed at which the
sound is modulated or varied. Higher values allow the
modulation or variation to be speeded up.
Chapter 2. Parts and paramters
30
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Part parameters for sound editing
On this unit, you can modify the values of a variety of parameters in order to create
the sound most suitable for your playing. A “parameter” is something that affects the
sound. The process of modifying parameter values is called “editing.” Sound parameters
affect the volume, timbre and pitch of the sound.
You can set the following parameters.
Vibrato
Filter
Envelope
: Rate
:
: Attack Time
Depth
Cutoff Frequency
Decay Time
Delay
Resonance
Release Time
Procedure
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
2. Use the PART [ ] [ ] buttons to select a Part.
3. Press the [SELECT] button to select the parameter (vibrato, filter, enve-
l
r
lope) you wish to edit, and use the corresponding set of [ ] [ ] buttons
to modify the value.
l
r
4. Simultaneously pressing both [ ] [ ] buttons used to set Vibrato, Filter
or Envelope will cause the setting status of that parameter to appear
graphically in the display.
Simultaneously press both buttons again, and the previous display will reappear.
2
1
PART
INSTRUMENT
PAN
ALL
LEVEL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
VIB RATE
ATTACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
4
EFX
EFX TYPE
EFX PARAM
EFX VALUE
Vibrato
Rate
Vibrato
Depth
Vibrato
Delay
3
Filter
Resonance
Filter
Cutooff
Frequency
Envelope
Envelope
Envelope
Release Time
Attack Time
Decay Time
Chapter 2. Parts and paramters
31
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(Example) Vibrato editing display
IN S TRU M EN T
P A RT
A01 Vib. |+20| 0| 0|
LEVEL
P A N
100 0
Depth
Delay
Rate
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
select a parameter
Set the value
What each parameter does
On this unit, parameter settings are made for each Part. In other words, parameter
values belong to Parts, and not to sounds (Instruments). For example if you set Vibrato
Rate to +20 and then select a different sound for that Part, the Vibrato Rate of +20 will
apply to the newly selected sound (not the initial value of ±0). In this way, parameters
belonging to Parts are called Part Parameters.
*
Parameters such as Vibrato, Filter and Envelope can be set not only for Parts, but also for
sounds (Instruments). Sounds you create by modifying these parameters are called User
sounds, and can be stored in Native map memory area (p.97).
Vibrato
Vibrato is an effect created by modulating the pitch. Applying vibrato makes the sound more expressive.
Vibrato Rate: -64 — +63
Filter
By modifying the filter settings, you can control the tim-
bre (tone) of the sound. The type of filters in this unit
are called Low Pass Filters, and allow only frequencies
lower than a specified frequency to pass. This frequen-
cy is called the Cutoff Frequency. By modifying the
setting of the Cutoff Frequency you can make the
sound brighter or darker. The Cutoff Frequency can
change over time, controlled by the “envelope”. By
adjusting the filter and envelope settings, you can cre-
ate sounds that have movement and expression.
This parameter adjusts the speed (frequency) of the
pitch modulation. Positive (+) settings make the pitch
modulation faster, and negative (-) settings make it
slower.
Vibrato Depth: -64 — +63
This parameter adjusts the depth of the pitch modula-
tion. Positive (+) settings make the pitch modulation
deeper, and negative (-) settings make it shallower.
Vibrato Delay: -64 — +63
Higher frequencies
This parameter adjusts the time required for the vibra-
to effect to begin. Positive (+) settings increase the
time before vibrato will begin, and negative settings
shorten the time.
Low
Pass
Filter
Cutoff
frequency
Delay
Depth
Lower frequencies
Note-on
Rate
Chapter 2. Parts and paramters
32
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Cutoff Freq (Cutoff Frequency): -64 — +63
Positive settings of Cutoff Freq will raise the cutoff fre-
quency. Negative settings will lower the cutoff frequen-
cy. As you set this value higher in the positive direc-
tion, more overtones will be allowed to pass, and the
sound will become harder (brighter). The further this
value is set in the negative direction, the fewer over-
tones will be allowed to pass, and the sound will
become softer (darker).
A : Attack time
D : Decay time
R : Release time
Cutoff frequency
Envelope
Sound ends
Time
Level
A
D
R
Note-on
Note-off
* For some sounds, positive (+) settings of Cutoff Freq
will cause no noticeable change in the sound.
Attack Time: -64 — +63
This parameter adjusts the sharpness of the beginning
of the sound.
Low pass filter characteristics
Level
Decay Time: -64 — +63
This parameter adjusts the time over which the sound
will fall from the highest point of the attack down to the
sustain level (Fig.1).
Frequency
Cutoff frequency
* Some sounds have a sustain level of 0 (Fig.2). Piano
and guitar sounds are in this category.
Resonance: -64 — +63
When the Resonance value is increased, the over-
tones in the area of the cutoff frequency will be
emphasized, creating a sound with a strong character.
Release Time: -64 — +63
This parameter adjusts the time over which the sound
will decay after the note is released until it is no longer
heard. The cutoff frequency will also fall according to
this.
* For some sounds, negative (-) settings of Resonance
will cause no noticeable change in the sound.
Level
* For some sound, modifying the various Time settings of
the envelope will cause no noticeable change in the
sound.
Frequency
Cutoff frequency
Low
High
Resonance
Fig.1
Volume
Envelope
Sounds ends
The volume of an instrument changes with time, from
the moment the note begins to sound to when it disap-
pears. This change can be indicated on a graph as
shown in the following diagram. This shape is unique
to each instrument, and is an important element in how
we distinguish sounds we hear. This shape is called
the “envelope.” The envelopes of musical instrument
sounds can change depending on how the instrument
is played. For example if a trumpet is played sharply
and strongly, the attack will be quick and the sound will
be sharp. But if a trumpet is played lightly and softly,
the attack will be softer. In order to adjust the attack of
a sound, we can modify the Attack Time of the enve-
lope. By modifying the values of the envelope we can
simulate the characteristics of many different instru-
ments.
Sustain Level
Time
A
D
R
Note-off
Note-on
Fig.2
A : Attack time
D : Decay time
R : Release time
Volume
Sounds ends
Time
A
D
The envelope shape that we create in this way will
also affect the way in which the cutoff frequency
changes. If the cutoff frequency had been lowered, it
will rise as the envelope rises, and will fall as the enve-
lope falls.
Note-off
Note-on
Chapter 2. Parts and paramters
33
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Setting parameters common to all Parts
Here's how to make settings for parameters that are common to all Parts.
This procedure allows you to set the following parameters.
LEVEL [l ] [r ]
: set the volume of all Parts
: set the pan of all Parts
PAN [l ] [r ]
KEY SHIFT [l ] [r ] : transpose all Parts
[MUTE]
: mute all Parts (All Mute)
[SC-55 MAP]
[SC-88 MAP]
: Set all Parts to the SC-55 map.
: Set all Parts to the same sound map structure as the SC-88.
Procedure
1. Make sure that the [ALL] indicator is lit.
If it is dark, press the [ALL] button to turn it on.
*
If you wish to make settings independently for each Part, press the [ALL] button to turn off the
indicator, and use the following procedure. (p.25)
2. Use the front panel parameter buttons to make settings.
3. With the LEVEL, PAN and KEY SHIFT buttons, you can simultaneously
l
r
press both [ ] [ ] buttons to graphically display the current setting on
the screen. If you simultaneously press them once again, the previous
screen will reappear.
Set the volume of all Parts
1
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
Set the pan of all Parts
REVERB
KEY SHIFT
CHORUS
MIDI CH
Set all Parts to
the SC-55 map.
-
SC 55
MAP
-
SC 88
MAP
DELAY
Set all Parts to
the same sound
map structure
as the SC-88.
Transpose all Parts
Mute all Parts
Chapter 2. Parts and paramters
34
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How each parameter works
*
The settings made here apply to all Parts (when the [ALL] indicator is lit). If you wish to make
settings independently for each Part, use the procedure of p.25.
LEVEL (Master level): 0 — 127
SC-55 MAP (ALL SC-55 MAP): On/Off
If you press the [SC-55 MAP] button to make the indi-
cator light, the sounds of all Parts will be set to the
same sounds as the SC-55 map.
The [SC-55 MAP] button provides one-touch prepara-
tion for playing back SC-55/55mkII performance data.
This parameter adjusts the volume of all the Parts. As
the displayed value increases, the volume will
increase. The basic volume level of this entire unit is
adjusted by the Volume knob. If the volume knob is at
minimum position, there will be no sound even if you
increase this parameter.
* It is also possible to turn the SC-55 map on/off for indi-
vidual Parts (p.25).
PAN (Master Pan): L63 — 0 — R63
* All the sounds for all Parts can be arranged so they use
the Native map by holding down [SELECT] while you
press [SC-55 MAP] ( when the [ALL] indicator is lit ). At
this time, [SC-55 MAP] indicator blinks.
This parameter sets the Pan (stereo position) for all
the Parts. As the displayed L value increases the
sound will move further left, and as the R value
increases the sound will move further right.
SC-88 MAP (ALL SC-88 MAP): On/Off
If you press the [SC-88 MAP] button to make the indi-
cator light, all Parts will have the same sound map
structure as the SC-88.
Parts for which the SC-55 MAP is selected will be
played using the sounds of the SC-55 map.
* For some instruments, a bit of sound may be heard
from the opposite speaker even if Pan has been set
fully left or right.
* If you are listening to this unit in mono, Pan settings will
have no effect.
KEY SHIFT (Master Key Shift): -24 — ± 0 —
* It is also possible to turn the SC-88 map on/off for indi-
vidual Parts.(p.25)
+24 semitone steps, 2 octaves
Key Shift adjusts the pitch of the sound in semitone
steps. For example if you were playing back song data
from a sequencer, you could use the Key Shift para-
meter to change the key of the song without changing
the sequencer settings. Or, if you are singing along
with sequence data, you can adjust Key Shift to move
the song to the key most comfortable for your voice.
As the displayed value rises (falls) one step, the pitch
will rise (fall) one semitone. This means that 12 steps
equal one octave.
* When the [ALL] indicator is lit, you can hold down the
[SELECT] button and press the [SC-88MAP] button to
set all Parts to the SC-88 map. At this time, the [SC-
88MAP] indicator will blink.
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
Set the sounds of
Native map
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
* Even if you adjust Key Shift for all Parts, the pitch of the
Drum Part will not be affected.
DELAY
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ATTACK
MUTE (All Mute): On/Off
If you press the [MUTE] button to turn the indicator on,
All Mute will be on, and the sound of all Parts will be
muted.
EFX
ON/OFF
EFX TYPE
EFX PARAM
EFX VALUE
Set the sounds of SC-88 Map
* Mute can also be set independently for each Part
(p.25).
* When All Mute is turned on, each of the lowest dots in
the bar display will be turned off.
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Chapter 2. Parts and paramters
35
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System parameter settings
This section explains how to make settings for parameters that affect this entire unit.
These parameters are called System parameters.
System parameters are as follows.
Prevw Note
Prevw Velo
Display
(Preview Note Name)
(Preview Velocity)
(Display Types)
Peak Hold
LCD Contrast
Backup
(Peak Hold)
(LCD Contrast)
(Backup Switch)
IN B Sel.
(IN B Select)
OUT/THRU
In Mode
(OUT/THRU Select)
(Input Mode)
Rx Sys. Mode
Sys.OUT Mode
Assign Lock
P.Load Init
(System Mode Set receive switch)
(System Output Mode)
(Output Assign Lock)
(Patch Load Initialize switch)
Procedure
u
d
1. Simultaneously press [ ] and [ ].
u
d
2. Press either [ ] or [ ] to select the parameter you wish to set.
IN S TRU M EN T
P A RT
A01 %Prevw Note: A4
LEVEL
P A N
*
“%” indicates a parameter that affects this entire unit (a System parameter).
l
r
3. Use the INSTRUMENT [ ] [ ] buttons to set the value.
u
d
4. When you finish making settings, simultaneously press the [ ] and [
buttons to exit the procedure.
]
PART
LEVEL
INSTRUMENT
PAN
ALL
3
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
1
2
4
-
SC 55
MAP
-
SC 88
MAP
DELAY
Chapter 2. Parts and paramters
36
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How each System parameter works
Type 1 : Bar display (factory preset)
Type 5 : Reverse 1
Prevw Note (Preview Note Name): C-1 — G9
When you press the PREVIEW knob, the instrument
shown in the display will sound. The Prevw Note para-
meter determines the note that will be sounded at this
time. The A note in the center of the keyboard is A4.
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
9
9
9
9
10 11 12 13 14 15 16
10 11 12 13 14 15 16
10 11 12 13 14 15 16
10 11 12 13 14 15 16
Type 2 : Single segment display
Type 6 : Reverse 2
* If you have set Key Shift, the pitch will be shifted (p.25,
34).
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
Type 7 : Reverse 3
Type 3 : Top to bottom bar display
POWER
VOLUME
PART
INSTRUMENT
LEVEL
PAN
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
REVERB
K SHIFT
CHORUS
MIDI CH
Type 8 : Reverse 4
Type 4 : Top to bottom single segment display
)
PREVIUSH
1
2
3
4
DELAY
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
1
2
3
4
5
6
7
8
MIDI IN B
PHONES
Peak Hold: Off/Type1 — Type3
Note name
IN S TRU M EN T
P A RT
A01 %Peak Hold:Type1
LEVEL
P A N
C-1
0
A0 C1
21 24
C2
36
C3
48
C4
60
C5
72
C6
84
C7
96
C8
108
MIDI note number
In this unit display, the highest dot in the bar level dis-
play will be held on for a short time after the volume
falls below it. You can select one of the following four
ways in which this Peak Hold function will work.
For Type 1 and Type 3, the dots of the peak level indi-
cator will move downward if the Display parameter
explained above is set to Type 3, 4, 7 or 8.
Prevw Velo (Preview Velocity): 0 — 127
This sets the velocity of the note that sounds when you
press the PREVIEW knob. Normally, higher velocities
result in louder sound. (p.28 Velocity Sensitivity, etc.)
Display (Display Type): Type1 — Type8
This parameter allows you to select one of the follow-
ing 8 types of volume level display.
Off
: The peak level will not be held
Type1 : After holding the peak level, the peak level
dot will move downward
Type2 : After holding the peak level, the peak level
dot will disappear
Type3 : After holding the peak level, the peak level
dot will move upward
* In Double Module mode (p.116), the Type 1 — 4 display
and Type 5 — 8 display will be exchanged.
IN S TRU M EN T
P A RT
A01 %Display: Type1
LEVEL
P A N
Chapter 2. Parts and paramters
37
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LCD Contrast: 1 — 16
Sys.OUTMode (System Output Mode) :
Depending on the angle at which this unit is placed,
the display can sometimes be difficult to read. If so,
adjust the contrast of the display. Higher values will
make the characters darker.
Sel/Fix
This determines whether the OUT Asgn (Output
Assign) setting (p.29) will be valid or not.
Sel :
IN S TRU M EN T
P A RT
The sound of each Part will be output as specified by
the OUT Asgn settings.
A01 %LCD Contrast: 8
LEVEL
P A N
Fix :
The output of each Part will be fixed as follows,
regardless of the OUT Asgn settings.
Backup (Backup Switch): On/Off
When the power is turned off, this unit preserves
(backs up) the settings which were made, and when
the power is turned on again, these settings will reap-
pear in the display. If the Backup Switch is turned off,
the data will not be preserved.
For Single Module Mode:
Both Part Group A and B will be output in stereo with
the effect sound from the Output 1 jacks.
Part Group A
* Even if the Backup Switch if off, the System parameter
settings (p.36) will be preserved.
(Include effects)
OUTPUT 1
Part Group B
IN B Sel. (IN B Select): Front/Rear
This setting determines which of the two MIDI IN B
connectors will be used. (p.135)
For Double Module Mode:
The Parts of group A will be output in stereo with the
effect sound from the Output 1 jacks, and the Parts of
group B similarly from the Output 2 jacks.
* After the setting of this switch is changed, the power
must be turned on once again for the new setting to
take effect.
(Includes effects)
Part Group A
OUTPUT 1
Part Group B
(Includes effects)
OUTPUT 2
OUT/THRU (MIDI OUT/THRU Select):
OUT/THRU
This setting determines whether the rear panel MIDI
OUT/THRU connector will function as OUT or as
THRU. (p.136)
In this case only, the Output 2 jacks will output sound
that includes the effect sound.
* The headphone jack will output the sound that is sent to
Output 1. This means that the sound of the Parts
assigned to Output 2 will not be heard in the head-
phones.
* After the setting of this switch is changed, the power
must be turned on once again for the new setting to
take effect.
* At the factory settings, this parameter is set to Sel.
In Mode (Input modes): Standard, X-con-
nect, Merge A, Merge B, A only
This setting determines how data received at MIDI IN
Assign Lock (Output Assign Lock): On/Off
The setting of OUT Asgn (Output Assign) (p.29) will
return to the factory settings when GS Reset or GM
System On are received. However if Assign Lock is
turned On, these settings will not change.
A and B will be passed on to the Part Groups. (p.137)
* After the setting of this switch is changed, the power
must be turned on once again for the new setting to
take effect.
P.Load Init (Patch Load Initialize switch):
On/Off
Rx Sys. Mode (System Mode Set Receive
This specifies whether or not the settings of Parts A03
— B16 will be initialized when a Patch (p.39) is loaded.
With a setting of On, the settings of Part A03 and fol-
lowing will be initialized. With a setting of Off, the set-
tings of Part A03 and following will not be initialized.
The factory setting is On.
Switch): On/Off
The selection of Single Module Mode or Double
Module Mode (p.116) is called the System Mode. The
Rx Sys. Mode setting is the receive switch for MIDI
messages (System Mode Set p.194) that select the
System Mode. If Rx Sys. Mode is turned Off, the mode
will not change even if System Mode Set messages
are received. If Rx Sys. Mode is turned On, the mode
will change. (p.137)
* In Double Module mode, the settings of Part group B
will not be initialized.
Chapter 2. Parts and paramters
38
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Using Patches
On this unit, the instrument and effect parameters are collectively referred to as a
Patch. This unit provides 128 Preset Patches in which these parameters are already set
to ideal settings. (p.186)
Patch numbers 001 — 128:
Preset Patches
The Preset Patches contain high-quality sounds together with optimal settings for
other parameters such as effects, making this unit immediately useful as an expansion
sound module for your keyboard, etc.
Patches contain parameter settings for Part A01 and Part A02 (see following dia-
gram). The initialized values are set for the other Parts.
Patch 128 Patch Name :EPILOGUE
all Parts
PartB16
Load
Patch 001 Patch Name :RB STRAT
Part B16
Default Setting
Part A03
Part A02
Part A01
Patch
Patch Name : -SOUND Canvas-
Default
Value
Part A03
Parameters common to all Parts
Part B16
Instrument
Effect
Part Parameter etc.
Default
Value
Default
Part A01
Value
Default
Value
Patches contain all the Patch parameters (p.194). Of these, the main parameters
which can be set from the front panel are the following.
Parameters common to all Parts (p.34)
System Effects (p.48)
Insertion Effects (p.56)
Part parameters for Parts A01 and A02 (p.25, 26, 31)
In Double Module mode, you can select Patches only for the Part Group A, and the
parameters will be fixed for Part A01 and Part A02. By playing song data on the Part
Group B while you play the Part Group A Patches from a keyboard etc., you can enjoy
solo playing while adding unique effects.
Some sequencer software is unable to transmit data from the computer connector to
play the Part Group B. In this case, set the In Mode to “Xconnect” so that the Part Group
B will be played (p.137).
Patch
001-128
U01-U16
ALL-A
Part group A
Macintosh IIci
Insertion
Part A1 - A16
Effect
(EFX)
COMPUTER
MIDI IN B
GM/GS
Computer
Sound generator
L
+
ALL-B
R
Part group B
Part B1 - B16
OUTPUT
GM/GS
MIDI Keyboard
Sound generator
In Mode : X-connect
*
If you select a Patch in Double Module mode, the equalizer and delay settings will be ignored.
Also, Patches cannot be selected for the Part Group B.
Chapter 2. Parts and paramters
39
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Loading a Patch
1. Press the [ALL] button to make the button indicator light.
l
r
2. Use INSTRUMENT [ ] [ ] to select the Patch that you wish to load.
The Patch name will appear, and the [ALL] button and [MUTE] button will blink.
IN S TRU M EN T
P A RT
ALL 001 RB START
LEVEL
P A N
3. Press the [ALL] button to load the Patch.
To cancel without loading, press the [MUTE] button.
IN S TRU M EN T
P A RT
ALL 001 RB START
LEVEL
P A N
It takes awhile until the sound can be heard after you change the Patch.
Be aware that with the factory settings, the settings of Part A03 and following will be initialized
when you load a Patch. If you do not want the settings of Part A03 and following to be initialized
when a Patch is loaded, turn “ P.Load Init” Off (p.38). Also, in Double Module mode, the
settings of Part group B will not be initialized.
*
*
2
1
3
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
Chapter 2. Parts and paramters
40
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Using MIDI messages to select Patches
Normally when a MIDI program change message is received, the Instrument of a Part
will change. However if you set the MIDI channel for the Patch, the Patch will change
when a program change message is received (p.131).
With the Patch MIDI CH settings of “A--” or “ B--”, incoming program changes will
select the Instrument of the corresponding Part.
*
With the factory settings, the Patch MIDI CH is set to A--.
1. Press the [ALL] button to make the button indicator light.
l
r
2. Use MIDI CH [ ] [ ] to set the MIDI channel.
LEVEL
P A N
127 0
REVERB
C H O RU S
64 64
M ID I C H
K S H IFT
A--
0
1
2
3
4
Patch Channels
1
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
2
For example, suppose that the MIDI channels of the Patch and Part were set to the
same value. In this case, an incoming program change on channel 1 [C0H 01H] will
select Patch 02 MILD OD, but the Instrument of Part A01 the instrument (TC Front
Pick) specified for the Patch will be used.
Patch MIDI CH:
“A01”
Part A01 MIDI CH: “A01”
If you want program changes to once again select the Instrument of Part A01, set the
Patch MIDI CH to “ A--”.
*
It takes awhile until the sound can be heard after you change the Patch.
Chapter 2. Parts and paramters
41
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Creating a Drum Set (Drum Edit)
A Drum Part has assigned to it a group of various percussion instrument sounds
which are called a Drum Set. Unlike a Normal Part, a Drum Part sounds a different
instrument for each note number. Since a Drum Part needs to simultaneously produce a
wide variety of sounds such as bass drum, snare, tom and cymbal, this is very conve-
nient. A collection of such sounds each assigned to their own note number is called a
Drum Set. Each sound within a Drum Set is called an Drum Instrument. (Drum Set list
p.163)
On this unit, you can modify various drum instrument parameters to get the drum
sounds most suitable for your musical needs. A “parameter” is something that affects
the sound. The process of modifying parameter values is called “editing.”
For each instrument (Drum Instrument) of the currently selected Drum Set, you can
modify the values for the following parameters. These parameter values are set inde-
pendently for each Drum Instrument assigned to a note number.
Volume, Pan (stereo position), Pitch, Reverb send level, Chorus send level, Delay
send level, Assign group.
*
*
Drum Sets you create can be stored in internal memory. (p.102)
Settings between the Normal Part and the Drum Part are made in Part mode. (p.27)
Drum editing procedure
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
2. Use the PART [ ] [ ] buttons to select the Drum Part.
Drum Parts are indicated by an “*” mark at the left of the sound name.
Drum set name
Drum set number
IN S TRU M EN T
P A RT
A10 026*TR-808
LEVEL
P A N
l
r
3. Use the INSTRUMENT [ ] [ ] buttons to select a Drum Set.
If you press the [SC-55 MAP] button to make the indicator light, you can select the same
Drum Sets as in the SC-55/55mkII. SC-55/55mkII drum sets are indicated by a “"” mark
at the left of the Drum Set name. If you press the [SC-88 MAP] button to make the indi-
cator light, you can select the same Drum Sets as in the SC-88. SC-88 drum sets are
indicated by a “'” mark at the left of the Drum Set name. Your editing will apply to the
Drum Set you select here.
IN S TRU M EN T
P A RT
A01 026*"TR-808
LEVEL
P A N
l
4. Simultaneously press both the [SELECT] and EFX TYPE [ ] button.
The display will show the Part Group (p.23), the Part Mode (p.27), Drum Set number,
note name, and Drum Instrument name.
Chapter 2. Parts and paramters
42
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Part Group
Part Mode
Drum set number
IN S TRU M EN T
P A RT
AD1 001 C#3 CrshCym1
LEVEL
P A N
100 0
Note Name
Drum Instrument name
Note name
C-1
0
A0 C1
21 24
C2
36
C3
48
C4
60
C5
72
C6
84
C7
96
C8
G9
108
127
MIDI note number
*
The Note name is the name of each note (key) on the keyboard, and corresponds to the MIDI
Note Number. The Drum instrument is assigned to note number.
l
r
5. Use the INSTRUMENT [ ] [ ] buttons select the Drum Instrument you
wish to edit.
Here you can also select Drum Sets. Since in both cases you use the INSTRUMENT
[l ] [r ] buttons to specify the number. You will need to switch between Drum Set select
mode and Drum Instrument select mode, simultaneously press both the INSTRUMENT
[l ] [r ] buttons. When you are selecting Drum Sets, the Drum Set number will blink.
*
Be aware that if you select a different Drum Set, the parameter Value will be initialized.
6. Use the front panel parameter buttons to modify the parameter values.
The values you set will appear in the appropriate location (field) of the display.
LEVEL [l ] [r ]
PAN [l ] [r ]
: set the volume of each instrument
: set the pan of each instrument
REVERB [l ] [r ]
CHORUS [l ] [r ]
: set the reverb send level of each instrument
: set the chorus send level of each instrument
EFX TYPE[l ] [r ] : set the delay send level of each instrument
KEY SHIFT [l ] [r ] : pitch coarse (adjust the pitch of each instrument in semitone steps)
MIDI CH [l ] [r ]
: assign group (p.44)
7. To return to the previous display, simultaneously press both the
l
[SELECT] and EFX TYPE [ ] button once again.
2
1
5
PART
INSTRUMENT
ALL
5
3
LEVEL
PAN
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
4 7
-
SC 88
MAP
DELAY
VIB RATE
ATTACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
EFX
EFX TYPE
EFX PARAM
EFX VALUE
Chapter 2. Parts and paramters
43
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Using Chorus and Delay
In the case of a Drum Instrument, it is not possible to simultaneously use both chorus
and delay. Chorus will not be applied to a Drum Instrument for which “d” and “D” is dis-
played in the CHORUS column (Fig.2). In this case, you can apply chorus by using the
CHORUS [l ] [r ] buttons to set the chorus send level.
Delay will not be applied to a Drum Instrument for which a number is displayed in the
CHORUS column (Fig.1). In this case, you can apply delay by press the EFX TYPE [l ]
[r ] buttons to set the delay send level. In other words, in the case of chorus and delay,
only the one you specify last will be valid.
Drum edit screen
IN S TRU M EN T
P A RT
Fig.1
AD1 001 C3 Hi.Tom 2
LEVEL
P A N
116 R18
REVERB
CHORUS
/DELAY column
C H O RU S
127 20
M ID I C H
K
S H IFT
62 Non
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
D ELAY
P A RT
IN S TRU M EN T
P A RT
Fig.2
AD1 001 C3 Hi.Tom 2
LEVEL
P A N
116 R18
REVERB
C H O RU S
127 d20
M ID I C H
K
S H IFT
62 Non
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
D ELAY
P A RT
*
The Delay setting will be displayed as “d00” — “d99” for values of 0 to 99, and as “D00” —
“D27” for values of 100 to 127.
About the Assign Group
Each instrument can be given a number, and instruments with the identical number
are treated as an Assign Group. No two instruments of the same Assign Group will
sound together. If while one instrument is sounding, a MIDI message is received to play
another instrument in the same Assign Group, the first instrument will be turned off first.
This is a useful way to prevent two instruments from sounding simultaneously that would
not normally do so. For example since it is obviously impossible for a hi-hat to simulta-
neously produce both an open hi-hat sound and a closed hi-hat sound, these two
sounds could be set to the same Assign Group (the same number) so that they would
not sound together.
Numbers from Non, 1 to 127 can be selected, but instruments for which Non is
selected will not be turned off by other instruments. In other words, instruments with a
setting of Non will not be treated as an Assign Group.
*
Be aware that if you select a different Drum Set, the parameter values will be initialized.
Chapter 2. Parts and paramters
44
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Chapter 3
System Effects
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How the effect section of the unit is organized
The effects of this unit can be categorized into System effects (p.48) and Insertion
effects (p.56).
System effects include 8 types of reverb and chorus, 10 types of delay, and 2-band
equalizer. Insertion effects include a variety of 64 different effect types.
Of the System effects, the reverb/chorus/delay effects take part of the sound from
each Part to create a new effected sound (reverberance, etc.), and then add this to the
original sound.
For these effects, you can specify the amount of the sound for each Part sent to the
effect unit (Send Level). Higher settings will increase the level of the signal that is sent to
the effect unit, causing the effect sound that is produced to be louder. The result is that
the effect becomes deeper.
For the equalizer of System effects, on the other hand, you can select whether the
sound of the Part will pass through the equalizer or not; i.e., make an on/off setting to
modify the sound.
Insertion effects is the type of effect that modifies the sound itself, and is able to give
it a completely different character. You can specify for each Part whether or not it will
pass through the effect.
Since only one type of Insertion effect can be applied at a time, turning it on for two or
more Parts will cause the sound of these Parts to be mixed. If a System effect is applied
to a Part for which the Insertion effect is turned on, the Insertion effect Send Level will
be used instead of the Send Level of the Part itself.
Also, the type of effects that are available here will depend on the System mode set-
ting.
In Single Module mode (mode 1), each will have one set of effects.
In Double Module mode (mode 2), equalizer and delay are unavailable, but there are
two sets each for Reverb and Chorus settings, and these can be used simultaneously.
This is especially valuable when you wish to have different effect types or settings for
each Part. Also, the Insertion effect can be used only for the Part group A. This is every
effective when you wish to apply a special effect to the solo part that you play.
*
For details on Single Module mode and Double Module mode, refer to p.116.
Chapter 3.System Effects
46
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Single Module Mode
Reverb Send Level
x32
Reverb Level
Chorus Level
Reverb
Chorus
Reverb Send Level
Chorus Send Level
Chorus Send Level
x32
Chorus Send Level To Reverb
Delay Send Level To Reverb
Chorus Send Level To Delay
Delay Level
Delay Send Level
x32
Delay
Delay Send Level
Equalizer
Insertion effect
Part group A
Part A1 - A16
(EFX)
ON/OFF
Equalizer On/Off
Level
L
x32
R
Part group B
Part B1 - B16
x32
x32
Equalizer On/Off
OUTPUT
Insertion
Effect(EFX)
Double Module Mode
Reverb Send Level
x16
Reverb Level
Reverb
Chorus Send Level To Reverb
Reverb Send Level
Chorus Send Level
Chorus Send Level
x16
Insertion effect
(EFX)
Chorus Level
Chorus
Level
ON/OFF
Part group A
Part A1 - A16
x16
x16
Insertion
Effect(EFX)
L
Reverb Send Level
Reverb Level
Reverb
R
x16
Chorus Send Level To Reverb
OUTPUT
Chorus Send Level
x16
Chorus Level
Chorus
Part group B
Part B1 - B16
Level
x16
* You can apply the Insertion effect to the Part in Group B, if the Part's MIDI Channel is set to A01 - A16.
Chapter 3.System Effects
47
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System Effect settings
The System effects of this unit include 8 types of reverb and chorus, and 10 types of
delay. In addition, for each of these effects you can specify parameter values such as
character, depth, rate and time. Reverb is an effect that adds reverberation to a sound,
as you would hear in a concert hall. Chorus broadens the spatial image of the sound,
adding depth and richness. Delay creates echoes. It is also possible to give depth and
width to a sound by adding a short delay to the original sound. For these effects, you
can set the overall level for all Parts and also individual levels for each Part.
This unit has a two-band equalizer (high range, low range). An equalizer lets you
boost or cut specified frequency ranges of a sound to adjust the tone. For each range,
high and low, you can specify the frequency and the amount of boost or cut (gain).
Equalizer setting procedure
*
*
The equalizer cannot be used when Double Module Mode (p.116) is selected.
The equalizer can be turned on/off for individual Parts. (p.27)
1. Press [ALL] to make the button indicator light.
2. Press [SELECT] to display the equalizer setting.
IN S TRU M EN T
P A RT
ALL EQ Gain |+ 5|+ 9
LEVEL
P A N
127
REVERB
0
C H O RU S
64 64
M ID I C H
K
S H IFT
0 A--
1
2
3
4
5
6
7
8
9
10 11 12 13 14 15 16
D ELAY
P A RT
l
r
3. Press the EFX TYPE [ ] [ ] buttons to select gain or frequency setting
display.
IN S TRU M EN T
P A RT
ALL EQ Gain |+ 5|+ 9
LEVEL
P A N
100 0
IN S TRU M EN T
P A RT
ALL EQ Freq |200| 3k
LEVEL
P A N
100 0
Chapter 3.System Effects
48
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l
r
4. Use the EFX PARAM [ ] [ ] buttons to adjust the EQ Gain(Low) or the
l
r
Low Frequency. Use the EFX VALUE [ ] [ ] buttons to adjust the EQ
Gain(High) or the High Frequency.
*
The equalizer settings you make here are common to all Parts. They cannot be set indepen-
dently for individual Parts.
5. When you finish making settings, press [SELECT] once again to end the
procedure.
1
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
3
4
4
2 5
Equalizer parameter functions
EQ Gain (Low): -12 — 0 — +12dB
EQ Gain (High): -12 — 0 — +12dB
Specify the amount of boost or cut (gain) for the high frequency range (high) and the
low frequency range (low). Positive (+) settings will boost, and negative (-) settings will
cut.
*
With a Gain setting of 0, the equalizer will have no effect.
EQ Low Freq (Equalizer Low Frequency): 200/400 Hz
EQ High Freq (Equalizer High Frequency): 3/6 kHz
These parameters set the cutoff frequencies of the ranges boosted or cut by the
equalizer.
Chapter 3.System Effects
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When you want to adjust the system effect for all Parts
1. Press [ALL] to make the button indicator light.
2. Press the button of the effect you wish to adjust.
REVERB [l ] [r ] : reverb level of all Parts
CHORUS [l ] [r ] : chorus level of all Parts
DELAY [l ] [r ] (while holding down the [SC-88 MAP])
: delay level of all Parts
3. When you perform the following operation, the current parameter value
will be displayed graphically.
l
r
Simultaneously press both [ ][ ] buttons of REVERB or CHORUS.
l
r
While holding the [SC-88MAP] button, press both [ ][ ] buttons of
DELAY.
Simultaneously press both buttons once again and the previous display will reappear.
1
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
3
2
MAP
2
3
-
SC 88
MAP
DELAY
*
If the indicator of EFX is dark, you can also use EFX TYPE [l ][r ] to adjust delay level.
Simultaneously press both EFX TYPE [l ][r ], and the delay parameter values will be displayed
graphically.
When you want to adjust the system effect for each Part
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
2. Use the PART [ ] [ ] buttons to select the Part you wish to modify.
3. Press the button of the effect you wish to adjust.
REVERB [l ] [r ] : reverb level of each Part
CHORUS [l ] [r ] : chorus level of each Parts
DELAY [l ] [r ] (while holding down the [SC-88 MAP])
: delay level of each Parts
*
You can not select the System effect parameters individually for the Part with Insertion effect
“on”.(p.46)
4. When you perform the following operation, the current parameter value
will be displayed graphically.
l
r
Simultaneously press both [ ][ ] buttons of REVERB or CHORUS.
l
r
While holding the [SC-88MAP] button, press both [ ][ ] buttons of
DELAY.
Simultaneously press both buttons once again and the previous display will reappear.
*
If the indicator of EFX is dark, you can also use EFX TYPE [l ][r ] to adjust delay level.
Simultaneously press both EFX TYPE [l ][r ], and the delay parameter values will be displayed
graphically.
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Setting Reverb/Chorus/Delay parameters
1. Press [ALL] to make the button indicator light.
l
r
2. Simultaneously press both the PART [ ] [ ] buttons.
u
d
3. Use [ ] [ ] to select the parameter you wish to modify.
While holding the [SELECT] button, press[u ][d ] to skip parameters.
IN S TRU M EN T
P A RT
ALL >Reverb: Hall2
LEVEL
P A N
l
r
4. Use INSTRUMENT [ ] [ ] to set the value.
IN S TRU M EN T
P A RT
ALL >Reverb: Plate
LEVEL
P A N
l
5. When you finish making settings, simultaneously press both PART [
]
r
[
] buttons to end the procedure.
2 5
1
PART
INSTRUMENT
PAN
ALL
4
LEVEL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
3
3
MAP
-
SC 88
MAP
DELAY
*
Delay cannot be used when Double Module Mode (p.116) is selected.
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Reverb parameter function
About Reverb Type
When you change the Reverb Type, the above-
listed six reverb parameters (including Reverb
Character) will be automatically adjusted to the
optimal values. Rather than individually adjust-
ing each reverb parameter, it is easier to first
set the Reverb Type (listed in the MIDI imple-
mentation as “REVERB MACRO” → p.194),
and then modify only those parameters that you
wish to modify. In particular when using MIDI
exclusive messages, this method of making
settings will minimize the amount of data.
Chorus Type (CHORUS MACRO) and Delay
Type (DELAY MACRO) can be used in the
same way.
Reverb (Reverb Type)
You can choose from 8 types of reverb.
Room1
Room2
Room3
These reverbs simulate the reverberation of a room.
They provide a well-defined spacious reverberation.
Hall1
Hall2
These reverbs simulate the reverberation of a concert
hall. They provide a deeper reverberation than the
Room reverbs.
Plate
This simulates a plate reverb (a studio device using a
metal plate).
Delay
This is a conventional delay that produces echo
effects.
Panning Delay
This is a special delay in which the delayed sounds
move left and right. It is effective when you are listen-
ing in stereo.
When you change the Reverb Type, the following
parameter values will automatically change. This is so
that the parameter values will have the settings most
appropriate for the selected Reverb Type. You can
select these parameters (p.51) and modify the values
to adjust the effect to your taste.
Rev Charac. (Reverb Character) 0 — 7
This parameter selects only the type of reverb. 0 — 5
are reverb effects, and 6 and 7 are delay effects.
Rev Pre-LPF (Reverb Pre Low Pass Filter) 0 — 7
A low pass filter can be applied to the sound coming
into the reverb to cut the high frequency range. Higher
values will cut more of the high frequencies, resulting
in a more mellow reverberation.
Rev Level (Reverb Level) 0 — 127
This parameter sets the amount of the reverberant
sound. Higher values result in louder reverberation.
Rev Time (Reverb Time) 0 — 127
This parameter sets the time over which the reverbera-
tion will continue. Higher values result in longer rever-
beration.
Rev Delay Fb (Reverb Delay Feedback) 0 —
127
This parameter is used when the Reverb Charac. is
set to 6 or 7, Reverb Type is set to Delay or Panning
Delay. It sets the way in which delays repeat. Higher
values result in more delay repeats.
RevPreDlyT (Reverb Pre-Delay Time) 0ms
— 127ms
This parameter sets the delay time until the reverber-
ant sound is heard. Higher values result in a longer
pre-delay time, simulating a larger reverberant space.
* Reverb Pro-Delay Time cannot be used when Double
Module Mode (p.116) is selected.
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Cho Rev (Chorus Send Level To Reverb)
Chorus parameter function
0 — 127
This parameter sets the amount of chorus sound that
will be sent to the reverb. Higher values result in more
sound being sent.
Chorus (Chorus Type)
You can choose from 8 types of chorus.
Chorus1
Chorus2
Chorus3
Chorus4
These are conventional chorus effects that add spa-
ciousness and depth to the sound.
Cho Dly (Chorus Send Level To Delay) 0
— 127
Feedback Chorus
This is a chorus with a flanger-like effect and a soft
sound.
This parameter sets the amount of chorus sound that
will be sent to the delay. Higher values result in more
sound being sent.
Flanger
* Chorus Send Level To Delay cannot be used when
Double Module Mode (p.116) is selected.
This is an effect sounding somewhat like a jet airplane
taking off and landing.
Short Delay
This is a delay with a short delay time.
Short Delay (FB)
This is a short delay with many repeats.
When you change the Chorus Type, the following
parameter values will automatically change. This is so
that the parameter values will have the settings most
appropriate for the selected Chorus Type. You can
select these parameters(p.51) and modify the values
to adjust the effect to your taste.
Cho Pre-LPF (Chorus Pre Low Pass Filter)
0 — 7
A low pass filter can be applied to the sound coming
into the chorus to cut the high frequency range. Higher
values will cut more of the high frequencies, resulting
in a more mellow chorus sound.
Cho Level (Chorus Level) 0 — 127
This parameter sets the amount of the chorus sound.
Higher values will cause the chorus sound to be loud-
er.
ChoFeedback (Chorus Feedback Level) 0
— 127
This parameter sets the level at which the chorus
sound is returned (fed back) into the chorus. By using
feedback, a denser chorus sound can be created.
Higher values result in a greater feedback level.
Cho Delay (Chorus Delay Time) 0 — 127
This parameter sets the delay time of the chorus
effect. Higher values will cause greater deviation in
pitch of the chorus sound.
Cho Rate (Chorus Rate) 0 — 127
This parameter sets the speed (frequency) at which
the chorus sound is modulated. Higher values result in
faster modulation.
Cho Depth (Chorus Depth) 0 — 127
This parameter sets the depth at which the chorus
sound is modulated. Higher values result in deeper
modulation.
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Dly Level C (Delay Level Center) 0 — 127
This parameter sets the volume of the central delay.
Higher values result in a louder center delay.
Delay parameter function
* Delay cannot be used when Double Module Mode
(p.116) is selected.
Dly Level L (Delay Level Left) 0 — 127
This parameter sets the volume of the left delay.
Higher values result in a louder left delay.
Delay (Delay Type)
You can choose from 10 types of delay.
Delay1
Delay2
Delay3
Dly Level R (Delay Level Right) 0 — 127
This parameter sets the volume of the right delay.
Higher values result in a louder right delay.
These are conventional delays. 1, 2 and 3 have pro-
gressively longer delay times.
Delay4
This is a delay with a rather short delay time.
Dly Level (Delay Level) 0 — 127
This parameter sets the overall volume of the three
delays (center, left and right). Higher values result in a
louder overall delay.
Pan Delay1 Pan Delay2 Pan Delay3
The delay sound moves between left and right. This is
effective when listening in stereo. 1, 2 and 3 have pro-
gressively longer delay times.
Pan Delay4
Dly Fback (Delay Feedback) -64 — 0 — +63
This parameter affects the number of times the delay
will repeat. With a value of 0, the delay will not repeat.
With higher values there will be more repeats. With
negative (-) values, the center delay will be fed back
with inverted phase. Negative values are effective with
short delay times.
This is a rather short delay with the delayed sound
moving between left and right. It is effective when lis-
tening in stereo.
Delay to Reverb
Reverb is added to the delay sound which moves
between left and right. It is effective when listening in
stereo.
Panning Repeat
Dly Rev (Delay Send Level To Reverb) 0
The delay sound moves between left and right, but the
pan positioning is different than the effects listed
above. It is effective when listening in stereo.
— 127
This parameter sets the amount of delay sound that is
sent to the reverb. Higher values result in more sound
being sent.
When you change the Delay Type, the following para-
meter values will automatically change. This is so that
the parameter values will have the settings most
appropriate for the selected Delay Type. You can
select these parameters (p.51) and modify the values
to adjust the effect to your taste.
Dly Pre-LPF (Delay Pre Low Pass Filter)
0 — 7
A low pass filter can be applied to the sound coming
into the delay to cut the high frequency range. Higher
values will cut more of the high frequencies, resulting
in a more mellow delay sound.
Dly Time C (Delay Time Center) 0.1ms —
1.0s
The delay effect of this unit allows you to set three
delay times; center, left and right (when listening in
stereo). Delay Time Center sets the delay time of the
delay located at the center.
DlyTRatioL (Delay Time Ratio Left) 4% —
500%
This parameter sets the delay time of the delay located
at the left as a percentage of the Delay Time Center.
(up to a max. of 1.0s)
DlyTRatioR (Delay Time Ratio Right) 4% —
500%
This parameter sets the delay time of the delay located
at the right as a percentage of the Delay Time Center.
(up to a max. of 1.0s)
Chapter 3.System Effects
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Chapter 4
Insertion Effects
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Insertion effect settings
This unit has two types of effects: System effects and Insertion effects.
Insertion effects provide 64 effect types. Since appropriate parameters are provided for
each effects, you can make fine adjustments to the sound for professional-level control.
*
For details on System effects and Insertion effects, and on the effect structure of this unit, refer
to p.46.
Insertion effects can be applied independently to an individual Part.
Making Insertion effect settings
l
r
l
r
1. Use PART [ ][ ] to select the Part, and INSTRUMENT [ ][ ] to select
the Instrument to which the effect will be applied.
2. Press the [EFX] button to make the indicator light orange.
3. Press the [ON/OFF] button to make the Effect ON/OFF indicator light, and
the Insertion effect will be turned on.
To turn it off, press the [ON/OFF] button again.
l
r
4. Use EFX TYPE [ ][ ] to select the Effect Type.
l
r
5. Use EFX PARAM [ ][ ] to select parameters.
l
r
6. Use EFX VALUE [ ][ ] to set the value of the effect parameter.
7. While the [ALL] indicator is lit, press the [ON/OFF] button to turn off the
Effect ON/OFF indicator, and effects will be turned off for all Parts.
8. Press the [EFX] button to end the procedure.
Be aware that when you change the Effect Type, the effect parameters will be initialized.
If you wish to save your parameter values, it is convenient to use a User Effect. (p.99)
1
1
PART
INSTRUMENT
PAN
ALL
7
LEVEL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
2
8
3
DELAY
VIE
VIB TH
VIAY
4
6
5
CUTOFF
DECAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
*
*
It takes awhile until the sound can be heard after you change the Patch.
If a monaural insertion effect is turned on, the settings for Part Pan (p. 25) and Master Pan (p.
34) will be ignored. Monaural insertion effects are those such as 2: Spectrum and 35: OD->
Chorus.
In the case of stereo insertion effects, however, the settings for Part Pan (p.25) and Master Pan
(p. 34) will be effective when the insertion effect is on. Stereo insertion effects are those that
maintain discrete L/R channels all the way to the output stage such as 1: Stereo-EQ and 16:
Hexa Chorus.
*
*
If the Insertion effect is turned on for two or more Parts, the sound of each Part will be mixed.
It will not be possible to set reverb / chorus / delay / equalizer independently for these Parts. (p.46)
For example if the Insertion effect is turned on for Part1 and Part2, and you modify the Reverb
value for Part1, the Reverb for Part2 wil automatically be modified to the same value.
For Parts for which the Insertion effect is Off, settings can be made independently for each Part.
When 00 Thru is selected, the Insertion effect will not be applied.
Chapter 4. Insertion Effects
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Effects that modify the tone color (filter
Different effect types
type)
Effect types can be broadly grouped into the following
categories.
1: Stereo-EQ (Stereo equalizer)
[01H, 00H]
Effects that modify the tone color (filter type) (1
- 4)
This is a four-band stereo equalizer (low, mid x 2,
high).
Effects that distort the sound (distortion type) (5
- 6)
L
EQ
Effects that modulate the sound (modulation
type) (7 - 13)
R
EQ
Effects that affect the level (compressor type)
(14 - 15)
Low Freq (Low frequency)
200/400 [1]
Effects that broaden the sound (chorus type)
(16 - 20)
Select the frequency of the low range (200 Hz/400
Hz).
Effects that reverberate the sound (delay/reverb
type) (21 - 28)
Low Gain
-12 - +12 [2]
4k/8k [3]
Adjust the gain of the low frequency.
Effects that modify the pitch (pitch shift type)
(29 - 30)
Hi Freq (High frequency)
Others (31 - 34)
Select the frequency of the high range (4kHz/8kHz).
Effects that connect two types of effect in series
(series 2) (35 - 46)
Hi Gain
-12 - +12 [4]
200 - 6.3k [5]
Adjust the gain of the high frequency.
Effects that connect three or more types of
effect in series (series 3 / series 4 / series 5) (47
- 55)
M1 Freq (Mid 1 frequency)
Adjust the frequency of Mid 1 (mid range1).
Effects that connect two types of effect in paral-
lel (parallel 2) (56 - 64)
M1 Q (Mid 1 Q)
0.5/1.0/2.0/4.0/9.0 [6]
This parameter adjusts the width of the area around
the M1 Freq parameter that will be affected by the
Gain setting. Higher values of Q will result in a nar-
rower area being affected.
In the explanations that follow, the hexadecimal values
used when making settings via exclusive messages
are given at the end of the effect type line. The para-
meter number is given in decimal form at the end of
the Effect Parameter line. Use these values when you
use MIDI messages to set parameters. For details on
using exclusive messages, refer to p.191.
M1 Gain (Mid 1 gain)
-12 - +12 [7]
Adjust the gain for the area specified by the M1
Freq parameter and M1 Q parameter settings.
M2 Freq (Mid 2 frequency)
200 - 6.3k [8]
Adjust the frequency of Mid 2 (mid range2).
< Example >
M2 Q (Mid 2 Q)
0.5/1.0/2.0/4.0/9.0 [9]
1: Stereo-EQ
This means that the value for Address 40H 03H 00H is
MSB:01H, LSB:00H.
[01H, 00H]
This parameter adjusts the width of the area around
the M2 Freq parameter that will be affected by the
Gain setting. Higher values of Q will result in a nar-
rower area being affected.
For example, if you wish to set the effect type to 1: Stereo-
EQ, use an exclusive message such as the following:
M2 Gain (Mid 2 gain)
-12 - +12 [10]
F0 41 10 42 12 40 03 00 01 00 3C F7
Adjust the gain for the area specified by the M2
address
value
Freq parameter and M2 Q parameter settings.
Low Freq
200/400 [1]
+Level (Output level)
Adjust the output level.
0 - 127 [20]
“[1]” describes that it's the first parameter.
Parameters with “+” or “#” symbols allow you to modify
their value using specified controller, such as pitch
bend lever and sliders, or with control change mes-
sages. (p.92)
2: Spectrum
[01H, 01H]
Spectrum is a type of filter which modifies the timbre
by boosting or cutting the level at specific frequencies.
It is similar to an equalizer, but has 8 frequency points
fixed at locations most suitable for adding character to
the sound.
0: Thru
[00H, 00H]
No Effect will be applied. When a GM System On or
GS Reset messages(p.133) is received, 0:Thru will be
selected for Insertion Effect.
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Level (Output level)
Adjust the output level.
0 - 127 [20]
[01H, 03H]
L
Pan
Spectrum
R
4: Humanizer
This adds a vowel character to the sound, making it
similar to a human voice.
Band 1 (Band 1 gain)
Adjust the 250 Hz level.
-12 - +12 [1]
L
Band 2 (Band 2 gain)
Adjust the 500 Hz level.
-12 - +12 [2]
-12 - +12 [3]
-12 - +12 [4]
-12 - +12 [5]
-12 - +12 [6]
-12 - +12 [7]
-12 - +12 [8]
Humanizer
EQ
Pan
R
Band 3 (Band 3 gain)
Adjust the 1000 Hz (1 kHz) level.
Drive
0 - 127 [1]
Off/On [2]
a/i/u/e/o [3]
0 - 15 [4]
Band 4 (Band 4 gain)
Adjust the 1250 Hz level.
Adjust the depth of distortion.
Drive Sw
Band 5 (Band 5 gain)
Adjust the 2000 Hz level.
Turn Drive on/off.
+Vowel
Band 6 (Band 6 gain)
Adjust the 3150 Hz level.
Select the vowel.
Accel
Band 7 (Band 7 gain)
Adjust the 4000 Hz level.
Adjust the time over which the sound will move to
the specified Vowel. Smaller values will require
more time.
Band 8 (Band 8 gain)
Adjust the 8000 Hz level.
Low Gain
-12 - +12 [17]
-12 - +12 [18]
Adjust the low frequency gain.
Width (Band width)
0.5/1.0/2.0/4.0/9.0 [9]
Adjust the width of the frequency bands whose gain
is being modified (common to all bands). Higher
settings will make the frequency band narrower.
Hi Gain (High gain)
Adjust the high frequency gain.
Pan (Output Pan)
L63 - 0 - R63 [19]
+Pan (Output pan)
L63 - 0 - R63 [19]
Adjust the stereo position of the output sound. L63
Adjust the stereo location of the output sound. L63
is far left, 0 is center, and R63 is far right.
is far left, 0 is center, and R63 is far right.
#Level (Output level)
0 - 127 [20]
#Level (Output level)
Adjust the output level.
0 - 127 [20]
Adjust the output volume.
Effects that distort the sound (distortion
3: Enhancer
[01H, 02H]
type)
The Enhancer controls the overtone structure of the
high frequencies, adding sparkle and tightness to the
sound.
5: Overdrive
[01H, 10H]
This effect creates a soft distortion similar to that pro-
duced by tube amplifiers.
L
EQ
Enhancer
Enhancer
L
Mix
Amp
Simulator
Over
drive
EQ
Pan
R
EQ
R
+Sens (Sensitivity)
0 - 127 [1]
0 - 127 [2]
+Drive
0 - 127 [1]
Adjust the sensitivity of the enhancer.
Adjust the degree of distortion.
#Mix (Mix level)
Amp Type (Amp simulator type)
Adjust the ratio with which the overtones generated
by the enhancer are combined with the direct
sound.
Small/BltIn/2-Stk/3-Stk [2]
Select the type of guitar amp.
Small
BltIn
: small amp
Low Gain
-12 - +12 [17]
: single-unit type amp
: large double stack amp
: large triple stack amp
Adjust the gain of the low frequency range.
2-Stk
3-Stk
Hi Gain
-12 - +12 [18]
Adjust the gain of the high frequency range.
Chapter 4. Insertion Effects
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Amp Sw (Amp switch)
Turn the Amp Type on/off.
Off/On [3]
Phaser
Phaser
L
EQ
EQ
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
R
Hi Gain (High gain)
-12 - +12 [18]
+Manual
100 - 8.0k [1]
Adjust the gain of the high frequency range.
Adjust the basic frequency from which the sound
will be modulated.
#Pan (Output pan)
L63 - 0 - R63 [19]
Adjust the stereo location of the output sound. L63
is far left, 0 is center, and R63 is far right.
#Rate
0.05 - 10.0 [2]
Adjust the frequency (period) of modulation.
Level (Output level)
Adjust the output level.
0 - 127 [20]
Depth
0 - 127 [3]
Adjust the depth of modulation.
Reso (Resonance)
0 - 127 [4]
Adjust the amount of emphasis added to the fre-
quency range surrounding the basic frequency
determined by the Manual parameter setting.
6: Distortion
[01H, 11H]
This effect produces a more intense distortion than
Overdrive.
Mix (Mix level)
0 - 127 [5]
L
Adjust the ratio with which the phase-shifted sound
is combined with the direct sound.
Amp
Simulator
Distortion
EQ
Pan
R
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
+Drive
0 - 127 [1]
Adjust the degree of distortion.
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
Amp Type (Amp simulator type)
Small/BltIn/2-Stk/3-Stk [2]
Select the type of guitar amp.
Level (Output level)
Adjust the output level.
0 - 127 [20]
Small
BltIn
: small amp
: single-unit type amp
: large double stack amp
: large triple stack amp
2-Stk
3-Stk
8: Auto Wah
The Auto Wah cyclically controls a filter to create cyclic
change in timbre.
[01H, 21H]
Amp Sw (Amp switch)
Turn the Amp Type on/off.
Off/On [3]
L
Low Gain
-12 - +12 [17]
Wah
EQ
Pan
Adjust the gain of the low frequency range.
R
Hi Gain (High gain)
-12 - +12 [18]
Fil Type (Filter Type)
Select the type of filter.
LPF/BPF [1]
Adjust the gain of the high frequency range.
#Pan (Output pan)
L63 - 0 - R63 [19]
LPF
: The wah effect will be applied over a
wide frequency range.
Adjust the stereo location of the output sound. L63
is far left, 0 is center, and R63 is far right.
BPF
: The wah effect will be applied over a
narrow frequency range.
Level (Output level)
Adjust the output level.
0 - 127 [20]
Sens (Sensitivity)
0 - 127 [2]
Adjust the sensitivity with which the filter is con-
trolled. If this value is increased, the filter frequency
will change more readily in response to the input
level.
Effects that modulate the sound (modula-
tion type)
7: Phaser
[01H, 20H]
+Manual
0 - 127 [3]
Adjust the center frequency from which the effect is
applied.
A phaser adds a phase-shifted sound to the original
sound, producing a twisting modulation that creates
spaciousness and depth.
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Peak
0 - 127 [4]
Low Level (Low frequency level)
0 - 127 [4]
Adjust the amount of the wah effect that will occur
in the area of the center frequency. Lower settings
will cause the effect to be applied in a broad area
around the center frequency. Higher settings will
cause the effect to be applied in a more narrow
range. In the case of LPF, decreasing the value will
cause the wah effect to change less.
Adjust the volume of the low frequency rotor.
Hi Slow (High frequency slow rate)
0.05 - 10.0 [5]
Adjust the slow speed (Slow) of the high frequency
rotor.
Hi Fast (High frequency fast rate) 0.05 - 10.0 [6]
Adjust the fast speed (Fast) of the high frequency
rotor.
#Rate
0.05 - 10.0 [5]
0 - 127 [6]
Adjust the speed of the modulation.
Hi Accl (High frequency acceleration) 0 - 15 [7]
Adjust the time it takes for the high frequency rotor
to reach the newly selected speed when switching
from fast to slow (or slow to fast) speed. Lower val-
ues will require longer times.
Depth
Adjust the depth of the modulation.
Polarity
Down/Up [7]
Set the direction in which the frequency will change
when the filter is modulated. With a setting of Up,
the filter will change toward a higher frequency.
With a setting of Down it will change toward a lower
frequency.
Hi Level (High frequency level)
0 - 127 [8]
Adjust the volume of the high frequency rotor.
Separate (Separation)
0 - 127 [9]
Adjust the spatial dispersion of the sound.
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range for EQ.
+Speed
Slow/Fast [11]
Simultaneously switch the rotational speed of the
low frequency rotor and high frequency rotor.
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range for EQ.
Slow
Fast
: Slow down the rotation to the speci-
fied speed (the Low Slow parameter /
Hi Slow parameter values).
Pan (Output pan)
L63 - 0 - R63 [19]
Adjust the stereo location of the output sound. L63
is far left, 0 is center, and R63 is far right.
: Speed up the rotation to the specified
speed (the Low Fast parameter / Hi
Fast parameter values).
Level (Output level)
Adjust the output level.
0 - 127 [20]
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range for EQ.
9: Rotary
[01H, 22H]
Hi Gain (High gain)
-12 - +12 [18]
The Rotary effect simulates the sound of a classic
rotary speakers. Since the movement of the high
range and low range rotors can be set independently,
the unique type of modulation characteristic of these
speakers can be simulated quite closely. This effect is
most suitable for electric organ.
Adjust the gain of the high frequency range for EQ.
#Level (Output level)
Adjust the output level.
0 - 127 [20]
L
EQ
10: Stereo Flanger
[01H, 23H]
This is a stereo flanger. It produces a metallic reso-
nance that rises and falls like a jet airplane taking off
or landing. A filter is provided so that you can adjust
the timbre of the flanged sound.
Rotary
R
EQ
Low Slow (Low frequency slow rate)
L
EQ
0.05 - 10.0 [1]
Adjust the slow speed (Slow) of the low frequency
rotor.
Flanger
Flanger
Balance
R
EQ
Low Fast (Low frequency fast rate)
0.05 - 10.0 [2]
Adjust the fast speed (Fast) of the low frequency
rotor.
Low Accl (Low frequency acceleration) 0 - 15 [3]
Adjust the time it takes for the low frequency rotor
to reach the newly selected speed when switching
from fast to slow (or slow to fast) speed. Lower val-
ues will require longer times.
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Pre Filter (Pre filter type)
Select the type of filter.
Off/LPF/HPF [1]
Depth
0 - 127 [3]
Adjust the depth of modulation.
Off
: a filter will not be used
+Feedback (Feedback level)
-98% - +98% [4]
LPF
: cut the frequency range above the
Cutoff parameter
Adjust the amount (%) of the processed sound that
is returned (fed back) into the input. Negative (-)
settings will invert the phase.
HPF
: cut the frequency range below the
Cutoff parameter
Phase
0 - 180 [5]
Adjust the spatial spread of the sound.
Cutoff (Cutoff frequency)
250 - 8k [2]
Adjust the basic frequency of the filter.
#Step Rate
0.05 - 10.0 [6]
Adjust the rate (period) of pitch change.
Pre Dly (Pre delay time)
0 - 100m [3]
Adjust the time delay from when the direct sound
begins until the processed sound is heard.
Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the volume balance between the direct and
the processed sound.
+Rate
0.05 - 10.0 [4]
0 - 127 [5]
Adjust the rate of modulation.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Depth
Adjust the depth of modulation.
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
#Feedback (Feedback level)
-98% - +98% [6]
Adjust the amount (%) of the processed sound that
is returned (fed back) into the input. Negative (-)
settings will invert the phase.
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
Level (Output level)
Adjust the output level.
0 - 127 [20]
Phase
0 - 180 [7]
Adjust the spatial spread of the sound.
Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the volume balance between the direct and
the processed sound.
12: Tremolo
[01H, 25H]
Tremolo cyclically modulates the volume to add tremo-
lo effect to the sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Tremolo
L
EQ
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
R
Tremolo
EQ
Hi Gain (High Gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
Mod Wave (Modulation wave)
Tri/Sqr/Sin/Saw1/Saw2 [1]
Level (Output level)
Adjust the output level.
0 - 127 [20]
Select the type of modulation.
Tri
: The sound will be modulated like a
triangle wave.
Sqr
Sin
: The sound will be modulated like a
square wave.
11: Step Flanger
The Step Flanger is an effect in which the flanger pitch
changes in steps.
[01H, 24H]
: The sound will be modulated like a
sine wave.
L
EQ
Saw1,2 : The sound will be modulated like a
sawtooth wave. The “teeth” in Saw1
and Saw2 point at opposite direc-
tions.
Flanger
Flanger
Balance
R
EQ
Saw1
Saw2
Pre Dly (Pre delay time)
0 - 100m [1]
Adjust the time delay from when the direct sound
begins until the processed sound is heard.
Rate
0.05 - 10.0 [2]
+Mod Rate (Modulation rate)
0.05 - 10.0 [2]
0 - 127 [3]
Adjust the rate of modulation.
Adjust the speed of modulation.
#Mod Depth (Modulation depth)
Adjust the depth of modulation.
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Low Gain
-12 - +12 [17]
-12 - +12 [18]
L
Adjust the gain of the low frequency range.
Compressor
EQ
Pan
Hi Gain (High gain)
R
Adjust the gain of the high frequency range.
Attack
0 - 127 [1]
0 - 127 [2]
Level (Output level)
Adjust the output level.
0 - 127 [20]
Adjust the attack time of an input sound.
Sustain
Adjust the time over which low level sounds are
boosted until they reach the specified volume.
13: Auto Pan
[01H, 26H]
Increasing the value will shorten the time. When the
value is modified, the level will also change.
The Auto Pan effect cyclically modulates the stereo
location of the sound.
Auto Pan
Post Gain
0/+6/+12/+18 [3]
-12 - +12 [17]
L
EQ
Adjust the output gain.
Low Gain
R
Auto Pan
EQ
Adjust the low frequency gain.
Hi Gain (High gain)
-12 - +12 [18]
Mod Wave (Modulation wave)
Tri/Sqr/Sin/Saw1/Saw2 [1]
Adjust the high frequency gain.
Select the type of modulation.
+Pan (Output pan)
L63 - 0 - R63 [19]
Tri
: The sound will be modulated like a
triangle wave.
Adjust the stereo location of the output sound. L63
is far left, 0 is center, and R63 is far right.
Sqr
Sin
: The sound will be modulated like a
square wave.
#Level (Output level)
Adjust the output level.
0 - 127 [20]
: The sound will be modulated like a
sine wave.
Saw1,2 : The sound will be modulated like a
sawtooth wave. The “teeth” in Saw1
and Saw2 point at opposite direction.
15: Limiter
[01H, 31H]
The Limiter compresses signals that exceed a speci-
fied volume level, preventing distortion from occurring.
Saw1
Saw2
L
Limiter
EQ
Pan
R
+Mod Rate (Modulation rate)
0.05 - 10.0 [2]
0 - 127 [3]
Adjust the frequency of modulation.
Threshold (Threshold level)
0 - 127 [1]
Adjust the volume at which compression will begin.
#Mod Depth (Modulation depth)
Adjust the depth of modulation.
Ratio (Compression ratio) 1/1.5,1/2,1/4,1/100 [2]
This adjusts the compression ratio for signals that
are louder than the Threshold Level. 1/100 is the
highest compression ratio, and the output level will
decrease.
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
Release (Release time)
0 - 127 [3]
Adjust the time from when the volume falls below
the Threshold Level until compression is no longer
applied.
Level (Output level)
Adjust the output level.
0 - 127 [20]
Post Gain
0/+6/+12/+18 [4]
-12 - +12 [17]
-12 - +12 [18]
Adjust the output gain.
Effects that affect the level (compressor
type)
Low Gain
Adjust the low frequency gain.
14: Compressor
[01H, 30H]
Hi Gain (High gain)
The Compressor flattens out high levels and boosts
low levels, smoothing out unevenness in volume.
Adjust the high frequency gain.
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+Pan (Output pan)
L63 - 0 - R63 [19]
Adjust the stereo location of the output sound. L63
is far left, 0 is center, and R63 is far right.
17: Tremolo Chorus
Tremolo Chorus is a chorus effect with added Tremolo
(cyclic modulation of volume).
[01H, 41H]
#Level (Output level)
Adjust the output level.
0 - 127 [20]
L
EQ
Tremolo
Chorus
Balance
R
EQ
Effects that broaden the sound (chorus
type)
Pre Dly (Pre delay time)
0 - 100m [1]
Adjust the time delay from when the direct sound
begins until the chorus sound is heard.
16: Hexa Chorus
[01H, 40H]
Hexa-chorus uses a six-phase chorus (six layers of
chorused sound) to give richness and spatial spread to
the sound.
Cho Rate (Chorus rate)
0.05 - 10.0 [2]
Adjust the modulation speed of the chorus effect.
L
EQ
Cho Depth (Chorus depth)
0 - 127 [3]
Adjust the modulation depth of the chorus effect.
Hexa
Balance
Chorus
Trem Phase (Tremolo phase)
0 - 180 [4]
0.05 - 10.0 [5]
R
EQ
Adjust the width of the tremolo sound.
Pre Dly (Pre delay time)
0 - 100m [1]
+Trem Rate (Tremolo rate)
Adjust the time delay from when the direct sound
Adjust the modulation speed of the tremolo effect.
begins until the processed sound is heard.
Trem Sep (Tremolo separation)
0 - 127 [6]
+Rate
0.05 - 10.0 [2]
0 - 127 [3]
0 - 20 [4]
Adjust the spatial spread of the tremolo effect.
Adjust the rate of modulation.
#Balance (Effect balance)
D> 0E - D 0<E [16]
Depth
Adjust the volume balance between the direct and
the processed sound.
Adjust the depth of modulation.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Pre Dly Dev (Pre delay deviation)
The Pre Delay is the time from when the original
sound begins until when the chorus sound is heard.
This adjusts the difference in Pre Delay between
each of the six phases of chorus sound.
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Adjust the low frequency gain.
Hi Gain (High gain)
Depth Dev (Depth deviation)
-20 - +20 [5]
Adjust the high frequency gain.
Adjust the difference in modulation depth between
each of the six phases of chorus sound.
Level (Output level)
Adjust the output level.
Pan Dev (Pan deviation)
0 - 20 [6]
Adjust the difference in stereo position between
each of the six phases of chorus sound. With a set-
ting of 0, all the chorus sound will be located in the
center. With a setting of 20, each chorus sound will
be placed in 30 degree intervals relative to the cen-
ter position.
18: Stereo Chorus
This is a stereo chorus. A filter is provided so that you
can adjust the timbre of the chorus sound.
[01H, 42H]
L
EQ
#Balance (Effect balance)
D> 0E - D 0<E [16]
Chorus
Chorus
Balance
Adjust the volume balance between the direct and
the processed sound.
R
EQ
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Pre Filter (Pre filter type)
Select the type of filter.
Off/LPF/HPF [1]
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Off
: a filter will not be used
Adjust the low frequency gain.
LPF
: cut the frequency range above the
cutoff
Hi Gain (High gain)
Adjust the high frequency gain.
HPF
: cut the frequency range below the
cutoff
Level (Output level)
Adjust the output level.
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Cutoff (Cutoff frequency)
250 - 8k [2]
Low Gain
-12 - +12 [17]
-12 - +12 [18]
Adjust the center frequency of the filter for the cho-
rus sound for the chorus sound.
Adjust the gain of the low frequency range.
Hi Gain (High gain)
Pre Dly (Pre delay time)
0 - 100m [3]
Adjust the gain of the high frequency range.
Adjust the time delay from when the direct sound
begins until the processed sound is heard.
Level (Output level)
Adjust the output level.
0 - 127 [20]
+Rate
0.05 - 10.0 [4]
0 - 127 [5]
Adjust the rate of modulation.
Depth
20: 3D Chorus
[01H, 44H]
Adjust the depth of modulation.
This applies a 3D effect to the chorus sound. The cho-
rus sound will be positioned 90 degrees left and 90
degrees right.
Phase
0 - 180 [7]
Adjust the spatial spread of the sound.
L
EQ
#Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the volume balance between the direct and
Balance
3D Chorus
the processed sound.
R
EQ
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Pre Dly (Pre delay time)
0 - 100m [1]
Adjust the time delay from when the direct sound
begins until the processed sound is heard.
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
+Cho Rate (Chorus Rate)
0.05 - 10.0 [2]
Hi Gain (High gain)
-12 - +12 [18]
Adjust the modulation speed of the chorus sound.
Adjust the gain of the high frequency range.
Cho Depth (Chorus Depth)
0 - 127 [3]
Level (Output level)
Adjust the output level.
0 - 127 [20]
Adjust the modulation depth of the chorus sound.
Out (Output Mode)
Speaker/Phones [15]
Specify the method that will be used to hear the
sound which is output to the OUTPUT jacks. The
optimal 3D effect will be achieved if you select
Speaker when using speakers, or Phones when
using headphones (p.91).
19: Space D
[01H, 43H]
Space-D is a multiple chorus that applies two-phase
modulation in stereo. It gives no impression of modula-
tion, but produces a transparent chorus effect.
#Balance (Effect balance)
D> 0E - D 0<E [16]
L
EQ
Adjust the volume balance between the direct and
Space D
Balance
the processed sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
R
EQ
Pre Dly (Pre delay time)
0 - 100m [1]
Low Gain
-12 - +12 [17]
Adjust the time delay from when the direct sound
begins until the processed sound is heard.
Adjust the gain of the low frequency range.
Hi Gain (High gain)
-12 - +12 [18]
+Rate
0.05 - 10.0 [2]
0 - 127 [3]
Adjust the gain of the high frequency range.
Adjust the rate of modulation.
Level (Output level)
Adjust the output level.
0 - 127 [20]
Depth
Adjust the depth of modulation.
Phase
0 - 180 [4]
Adjust the spatial spread of the sound.
Effects that reverberate the sound
(delay/reverb type)
#Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the volume balance between the direct and
the processed sound.
21: Stereo Delay
[01H, 50H]
“D” or “E” on the display respectively means
This is a stereo delay.
D(direct sound) or E(effect sound) values of 100.
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Fb Mode is Norm:
L
Low Gain
-12 - +12 [17]
-12 - +12 [18]
Adjust the gain of the low frequency range.
EQ
Balance
Delay
HF
HF
Hi Gain (High gain)
Adjust the gain of the high frequency range.
Balance
EQ
Delay
Level (Output level)
Adjust the output level.
0 - 127 [20]
R
Fb Mode is Cross:
L
22: Mod Delay (Modulation Delay)
This effect adds modulation to the delayed sound, pro-
ducing an effect similar to a flanger.
[01H, 51H]
EQ
Balance
Delay
HF
HF
Fb Mode is Norm:
Balance
EQ
Delay
R
EQ
Balance
L
Delay
Delay
HF
HF
Dly Tm L (Delay time left)
0 - 500m [1]
Adjust the time from the original sound until when
the left delay sound is heard.
Balance
EQ
R
Dly Tm R (Delay time right)
0 - 500m [2]
Adjust the time from the original sound until when
the right delay sound is heard.
Fb Mode is Cross:
L
EQ
Balance
+Feedback (Feedback level)
-98% - +98% [3]
Delay
HF
HF
Adjust the proportion (%) of the processed sound
that is fed back into the effect. Negative (-) settings
will invert the phase.
Balance
EQ
Delay
R
Fb Mode (Feedback mode)
Norm/Cross [4]
Select the way in which processed sound is fed
back into the effect.
Dly Tm L (Delay time left)
0 - 500m [1]
Adjust the time from the original sound until when
the left delay sound is heard.
Norm
: The left delay sound will be fed back
into the left delay, and the right delay
sound into the right delay.
Dly Tm R (Delay time right)
0 - 500m [2]
Cross : The left delay sound will be fed back
into the right delay, and the right
delay sound into the left delay.
Adjust the time from the original sound until when
the right delay sound is heard.
Feedback (Feedback level)
-98% - +98% [3]
Phase L (Phase left)
Norm/Invert [5]
Adjust the proportion (%) of the processed sound
that is fed back into the effect. Negative (-) settings
will invert the phase.
Select the phase of the left delay sound.
Norm
Invert
: Phase will not be changed.
: Phase will be inverted.
Fb Mode (Feedback mode)
Norm/Cross [4]
Select the way in which processed sound is fed
back into the effect.
Phase R (Phase right)
Norm/Invert [6]
Select the phase of the right delay sound.
Norm
: The left delay sound will be fed back
into the left delay, and the right delay
sound into the right delay.
Norm
Invert
: Phase will not be changed.
: Phase will be inverted.
Cross : The left delay sound will be fed back
into the right delay, and the right
delay sound into the left delay.
HF Damp
315 - 8k/Bypass [8]
Adjust the frequency above which sound fed back
to the effect will be cut. If you do not want to cut the
high frequencies of the feedback, set this parameter
to Bypass.
+Mod Rate (Modulation rate)
0.05 - 10.0 [5]
0 - 127 [6]
Adjust the speed of the modulation.
#Balance (Effect balance)
D> 0E - D 0<E [16]
Mod Depth (Modulation depth)
Adjust the depth of the modulation.
Adjust the volume balance between the direct and
the processed sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Mod Phase (Modulation phase)
0 - 180 [7]
Adjust the spatial spread of the sound.
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HF Damp
315 - 8k/Bypass [8]
HF Damp
315 - 8k/Bypass [8]
Adjust the frequency above which sound fed back
to the effect will be cut. If you do not wish to cut the
high frequencies of the feedback, set this parameter
to Bypass.
This adjusts the frequency at which the high range
is cut when the Center Delay sound is returned to
the input. If you do not wish to cut the high range,
set this to Bypass.
#Balance (Effect balance)
D> 0E - D 0<E [16]
#Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the volume balance between the direct and
Adjust the volume balance between the direct and
the processed sound.
the processed sound.
“D” or “E” on the display respectively means
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
Adjust the gain of the low frequency range.
Hi Gain (High gain)
-12 - +12 [18]
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
Adjust the gain of the high frequency range.
Level (Output level)
Adjust the output level.
0 - 127 [20]
Level (Output level)
Adjust the output level.
0 - 127 [20]
23: 3 Tap Delay (Triple tap delay)
The Triple Tap Delay produces three delay sounds;
center, left and right.
[01H, 52H]
24: 4 Tap Delay (Quadruple tap delay)
The Quadruple Tap Delay has four delays.
[01H, 53H]
L
L
Level
Level
Balance
Delay 4
Delay 3
Balance
Delay Left
Delay Center
HF
Delay 2
Delay 1
Delay Right
Balance
Balance
R
HF
R
Dly Tm C (Delay time center)
Dly Tm 1 (Delay time 1)
200m - 990m/1sec [1]
200m - 990m/1sec [1]
Adjust the time delay from the direct sound until
when the center delay sound is heard.
Adjust the time delay from the direct sound until
when delay 1 sound is heard.
Dly Tm 2 (Delay time 2)
200m - 990m/1sec [2]
Dly Tm L (Delay time left) 200m - 990m/1sec [2]
Adjust the time delay from the direct sound until
when the left delay sound is heard.
Adjust the time delay from the direct sound until
when delay 2 sound is heard.
Dly Tm 3 (Delay time 3)
200m - 990m/1sec [3]
Dly Tm R (Delay time right)
Adjust the time delay from the direct sound until
when delay 3 sound is heard.
200m - 990m/1sec [3]
Adjust the time delay from the direct sound until
when the right delay sound is heard.
Dly Tm 4 (Delay time 4)
200m - 990m/1sec [4]
Adjust the time delay from the direct sound until
when delay 4 sound is heard.
+Feedback (Feedback level)
-98% - +98% [4]
Adjust the proportion (%) of the Center Delay sound
that is fed back into the effect. Negative (-) settings
will invert the phase.
Dly Lev 1 (Delay level 1)
0 - 127 [5]
0 - 127 [6]
0 - 127 [7]
0 - 127 [8]
Adjust the volume of delay 1 sound.
Dly Lev C (Delay level center)
0 - 127 [5]
0 - 127 [6]
0 - 127 [7]
Dly Lev 2 (Delay level 2)
Adjust the volume of center delay sound.
Adjust the volume of delay 2 sound.
Dly Lev L (Delay level left)
Dly Lev 3 (Delay level 3)
Adjust the volume of left delay sound.
Adjust the volume of delay 3 sound.
Dly Lev R (Delay level right)
Dly Lev 4 (Delay level 4)
Adjust the volume of right delay sound.
Adjust the volume of delay 4 sound.
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+Feedback (Feedback level)
-98% - +98% [9]
EFX Pan (Effect output pan)
L63 - 0 - R63 [5]
Adjust the proportion (%) of the Dlay 1 sound that is
fed back into the effect. Negative (-) settings will
invert the phase.
Adjust the stereo location of the processed sound.
L63 is far left, 0 is center, and R63 is far right.
Balance (Effect balance)
D> 0E - D 0<E [16]
HF Damp
315 - 8k/Bypass [10]
This adjusts the frequency at which the high range
is cut when the Delay 1 sound is returned to the
input. If you do not wish to cut the high range, set
this to Bypass.
Adjust the volume balance between the direct and
the processed sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
#Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the gain of the low frequency range.
Adjust the volume balance between the direct and
the processed sound.
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Level (Output level)
Adjust the output level.
0 - 127 [20]
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
Hi Gain (High gain)
-12 - +12 [18]
26: Reverb
[01H, 55H]
Adjust the gain of the high frequency range.
The Reverb effect adds reverberation to the sound,
simulating an acoustic space.
Level (Output level)
Adjust the output level.
0 - 127 [20]
L
EQ
Balance
EQ
Reverb
25: Tm Ctrl Delay (Time control delay) [01H, 54H]
R
This effect allows you to use a specified controller (the
controller selected in EFX C.Src display (p.92) to con-
trol the delay time and pitch in realtime. Lengthening
the delay time will lower the pitch, and shortening it will
raise the pitch.
Type (Reverb type)
Room1/2/Stage1/2/Hall1/2 [1]
Select the type of Reverb effect.
Room1 : dense reverb with short decay
Room2 : sparse reverb with short decay
Stage1 : reverb with greater late reverberation
Stage2 : reverb with strong early reflections
L
EQ
Delay
Pan Balance
HF
R
EQ
Hall1
Hall2
: reverb with clear reverberance
: reverb with rich reverberance
+Dly Time (Delay time)
200m - 990m/1sec [1]
Adjust the time delay from the direct sound until
when each delay sound is heard.
Pre Dly (Pre delay time)
0 - 100m [2]
Adjust the time delay from when the direct sound
begins until the reverb sound is heard.
Accel (Acceleration)
0 - 15 [2]
This parameter adjusts the speed over which the
Delay Time will change from the current setting to a
newly specified setting. The rate of change for the
Delay Time directly affects the rate of pitch change.
+Time (Reverb time)
0 - 127 [3]
Adjust the time length of reverberation.
HF Damp
315 - 8k/Bypass [4]
Adjust the frequency above which the reverberant
sound will be cut. As the frequency is set lower,
more of the high frequencies will be cut, resulting in
a softer and more muted reverberance. If you do
not want the high frequencies to be cut, set this
parameter to Bypass.
#Feedback (Feedback level)
-98% - +98% [3]
Adjust the proportion (%) of the processed sound
that is fed back into the effect. Negative (-) settings
will invert the phase.
HF Damp
315 - 8k/Bypass [4]
Adjust the frequency above which sound fed back
to the effect will be cut. If you do not wish to cut the
high frequencies of the feedback, set this parameter
to Bypass.
#Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the volume balance between the direct and
the processed sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
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Low Gain
-12 - +12 [17]
-12 - +12 [18]
EQ
L
Adjust the gain of the low frequency range.
Level
3D Delay L
Hi Gain (High gain)
3D Delay C
HF
Adjust the gain of the high frequency range.
3D Delay R
Level (Output level)
Adjust the output level.
0 - 127 [20]
R
EQ
Dly Tm C (Delay Time Center)
0m - 500m [1]
Adjust the time from the original sound until when
27: Gate Reverb
Gate Reverb is a special type of reverb in which the
reverberant sound is cut off before its natural length.
[01H, 56H]
the center delay sound begins.
Dly Tm L (Delay Time Left)
0m - 500m [2]
L
EQ
Balance
EQ
Adjust the time from the original sound until when
the left delay sound begins.
Reverb
Dly Tm R (Delay Time Right)
0m - 500m [3]
R
Adjust the time from the original sound until when
the right delay sound begins.
Type (Gate reverb type)
Norm/Reverse/Sweep1/2 [1]
Select the type of reverb.
+Feedback (Delay Feedback)
-98% - +98% [4]
Norm : conventional gate reverb
Adjust the amount (%) of the center delay sound
that will be returned to the input. With negative (-)
settings, the phase will be inverted.
Reverse : backwards reverb
Sweep1 : the reverberant sound moves from
right to left
Dly Lev C (Delay Level Center)
0 - 127 [5]
Sweep2 : the reverberant sound moves from
Adjust the volume of the center delay sound.
left to right
Dly Lev L (Delay Level Left)
0 - 127 [6]
Pre Dly (Pre delay time)
0 - 100m [2]
Adjust the volume of the left delay sound.
Adjust the time delay from when the direct sound
begins until the reverb sound is heard.
Dly Lev R (Dely Level Right)
0 - 127 [7]
Adjust the volume of the right delay sound.
Gate Time
5 - 500m [3]
HF Damp
315 - 8k/Bypass [8]
Adjust the time from when the reverb is heard until
This adjusts the frequency at which the high range
is cut when the Center Delay sound is returned to
the input. If you do not wish to cut the high range,
set this to Bypass.
when it disappears.
+Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the volume balance between the direct and
the processed sound.
Out (Output Mode)
Speaker/Phones [15]
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Specify the method that will be used to hear the
sound which is output to the OUTPUT jacks. The
optimal 3D effect will be achieved if you select
Speaker when using speakers, or Phones when
using headphones (p.91).
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
Hi Gain (High gain)
-12 - +12 [18]
#Balance (Effect balance)
D> 0E - D 0<E [16]
Adjust the gain of the high frequency range.
Adjust the volume balance between the direct and
#Level (Output level)
Adjust the output level.
0 - 127 [20]
the processed sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
28: 3D Delay
[01H, 57H]
Adjust the gain of the low frequency range.
This applies a 3D effect to the delay sound. The
delay sound will be positioned 90 degrees left and
90 degrees right.
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
Level (Output level)
Adjust the output level.
0 - 127 [20]
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Effects that modify the pitch (pitch shift
Low Gain
-12 - +12 [17]
-12 - +12 [18]
Adjust the gain of the low frequency range.
type)
Hi Gain (High gain )
29: 2 Pitch Shifter ( 2-voice pitch shifter)
[01H, 60H]
A Pitch Shifter shifts the pitch of the original sound.
This 2-voice pitch shifter has two pitch shifters, and
can add two pitch shifted sounds to the original sound.
Adjust the gain of the high frequency range.
Level (Output level )
Adjust the output level.
0 - 127 [20]
EQ
L
Pan
Pan
30: Fb P.Shifter (Feedback pitch shifter)
Pitch 1
Pitch 2
Balance
[01H, 61H]
This pitch shifter allows the pitch shifted sound to be
returned into the effect.
R
EQ
+Coarse 1 (Coarse pitch 1)
-24 - 0 - +12 [1]
EQ
L
Adjust the pitch of Pitch Shift 1 in semitone steps (-
Balance
2 - +1 octaves).
Pan
Pitch
R
EQ
Fine 1 (Fine pitch 1)
-100 - 0 - +100 [2]
Make fine adjustments to the pitch of Pitch Shift 1 in
2-cent steps (-100 - +100 cents).
+P.Coarse (Coarse pitch )
-24 - 0 - +12 [1]
Adjust the pitch of the pitch shifted sound in semi-
tone steps (-2 - +1 octaves).
Pre Dly 1 (Pre delay time 1)
0 - 100m [3]
Adjust the time delay from when the direct sound
begins until the Pitch Shift 1 sound is heard.
P.Fine (Fine pitch )
-100 - 0 - +100 [2]
Make fine adjustments to the pitch of the pitch shift-
ed sound in 2-cent steps (-100 - +100 cents).
EFX Pan 1 (Effect output pan 1) L63 - 0 - R63 [4]
Adjust the stereo location of the Pitch Shift 1 sound.
L63 is far left, 0 is center, and R63 is far right.
#Feedback (Feedback level )
-98% - +98% [3]
Adjust the proportion (%) of the processed sound
that is fed back into the effect. Negative (-) settings
will invert the phase.
#Coarse 2 (Coarse pitch 2)
-24 - 0 - +12 [5]
Adjust the pitch of Pitch Shift 2 in semitone steps (-
2 - +1 octaves).
Pre Dly (Pre delay time )
0 - 100m [4]
Fine 2 (Fine pitch 2)
-100 - 0 - +100 [6]
Adjust the time delay from when the direct sound
begins until the pitch shifted sound is heard.
Make fine adjustments to the pitch of Pitch Shift 2 in
2-cent steps (-100 - +100 cents).
Mode (Pitch shifter mode )
1 - 5 [5]
Pre Dly 2 (Pre delay time 2)
0 - 100m [7]
Higher settings of this parameter will result in slow-
er response, but steadier pitch.
Adjust the time delay from when the direct sound
begins until the Pitch Shift 2 sound is heard.
EFX Pan (Effect output pan )
L63 - 0 - R63 [6]
EFX Pan 2 (Effect output pan 2) L63 - 0 - R63 [8]
Adjust the stereo location of the Pitch Shift 2 sound.
L63 is far left, 0 is center, and R63 is far right.
Adjust the stereo location of the pitch shifted sound.
L63 is far left, 0 is center, and R63 is far right.
Balance (Effect balance )
D> 0E - D 0<E [16]
Shift Mode (Pitch shifter mode)
1 - 5 [9]
Adjust the volume balance between the direct and
the processed sound.
Higher settings of this parameter will result in slow-
er response, but steadier pitch.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
L.Bal (Level balance )
A> 0B - A 0<B [10]
Adjust the volume balance between the Pitch Shift
1 and Pitch Shift 2 sounds.
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
Balance (Effect balance )
D> 0E - D 0<E [16]
Hi Gain (High gain )
-12 - +12 [18]
Adjust the volume balance between the direct and
the processed sound.
Adjust the gain of the high frequency range.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Level (Output level )
Adjust the output level.
0 - 127 [20]
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Others
33: Lo-Fi 1
[01H, 72H]
Lo-Fi 1 is an effect that intentionally degrades the
sound quality.
31: 3D Auto
The 3D Auto effect rotates the location of the sound.
[01H, 70H]
L
L
EQ
Lo-Fi
Pan
3D Auto
R
R
Pre Filter (Pre Filter Type)
1 - 6 [1]
Azimuth
180/L168 - 0 - R168 [1]
Specify the type of filter that will be applied before
the sound passes through the Lo-Fi effect.
Set the location at which the sound will stop when
rotation is stopped.
A setting of 0 positions the sound in the center.
Lo-Fi Type
1 - 9 [2]
Degrade the sound quality. The sound quality will
become poorer as this value is increased.
+Speed
0.05 - 10.0 [2]
Set the speed of rotation.
Post Filter (Post Filter Type)
1 - 6 [3]
Clockwise
-/+ [3]
Specify the type of filter that will be applied after the
sound passes through the Lo-Fi effect.
Set the direction of rotation. A setting of “-” is
counter-clockwise, and “+” is clockwise.
+Balance (Effect Balance)
D > 0E - D 0<E [16]
#Turn
Off/On [4]
This stops or starts the rotation. When this is turned
On, the sound will rotate. When turned Off, rotation
will stop at the location specified by Azimuth.
Adjust the volume balance between the direct and
the processed sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Out (Output mode)
Speaker/Phones [15]
Low Gain
-12 - +12 [17]
Specify the method that will be used to hear the
sound which is output to the OUTPUT jacks. The
optimal 3D effect will be achieved if you select
Speaker when using speakers, or Phones when
using headphones (p.91).
Adjust the gain of the low frequency range.
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
#Pan (Output pan)
L63 - 0 - R63 [19]
Level (Output level )
Adjust the output level.
0 - 127 [20]
Adjust the stereo location of the output sound. L63
is far left, 0 is center, and R63 is far right.
Level (Output level)
Adjust the output level.
0 - 127 [20]
[01H, 73H]
32: 3D Manual
This places the 3D effect at a desired location.
[01H, 71H]
34: Lo-Fi 2
L
Lo-Fi 2 is an effect that intentionally degrades the
sound quality and allows a variety of noise to be
added
3D Locate
R
* If the R.Detune (Radio Detune), W/P Level (White/Pink
Noise Level), Disc Nz Lev (Disc Noise Level), or Hum
Level settings are raised, there will be noise even when
the input sound is silent.
+Azimuth
180/L168 - 0 - R168 [1]
Specify the location.
A setting of 0 positions the sound in the center.
Radio
Out (Output mode)
Speaker/Phones [15]
L
EQ
EQ
Specify the method that will be used to hear the
sound which is output to the OUTPUT jacks. The
optimal 3D effect will be achieved if you select
Speaker when using speakers, or Phones when
using headphones (p.91).
Lo-Fi
Lo-Fi
Balance
R
Noise
Generator
#Level (Output level )
Adjust the output level.
0 - 127 [20]
Lo-Fi Type
1 - 6 [1]
Degrade the sound quality. The sound quality will
become poorer as this value is increased.
Fil Type (Filter Type)
Off/LPF/HPF [2]
Specify the type of filter that is applied after the
sound passes through the Lo-Fi effect.
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Cutoff (Cutoff Frequency)
250 - 8 k [3]
Level (Output level)
Adjust the output level.
0 - 127 [20]
Specify the cutoff frequency of the filter that is
applied after the sound passes through the Lo-Fi
effect.
+R.Detune (Radio Detune)
0 - 127 [4]
Effects that connect two types of effect in
This simulates the tuning noise of a radio. As this
value is raised, the tuning will drift further.
series (series 2)
35: OD → Chorus (Overdrive → Chorus)
R.Nz Lev (Radio Noise Level)
0 - 127 [5]
Adjust the volume of the radio noise.
[02H, 00H]
This effect connects an overdrive and a chorus in
series.
W/P Sel (White/Pink Noise Select) White/Pink [6]
Select either white noise or pink noise.
L
EQ
Balance
W/P LPF (White/Pink Noise LPF)
250 - 6.3 k/Bypass [7]
Overdrive
Chorus
Specify the cutoff frequency of the low pass filter
that is applied to the white noise or pink noise.
R
EQ
W/P Level (White/Pink Noise Level)
0 - 127 [8]
OD Drive (Overdrive drive )
0 - 127 [1]
Specify the volume of the white noise or pink noise.
Adjust the degree of overdrive distortion. The vol-
ume will change together with the degree of distor-
tion.
Disc Type (Disc Noise Type) LP/EP/SP/RND [9]
Select the type of record noise. The frequency at
which the noise is heard will depend on the select-
ed type.
+OD Pan (Overdrive drive output pan )
L63 - 0 - R63 [2]
Adjust the stereo location of the overdrive sound.
L63 is far left, 0 is center, and R63 is far right.
Disc LPF (Disc Noise LPF)
250 - 6.3 k/Bypass [10]
Specify the cutoff frequency of the low pass filter
that is applied to the record noise.
OD Amp (Overdrive Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp.
Disc Nz Lev (Disc Noise Level)
0 - 127 [11]
Small
BltIn
: small amp
Specify the volume of the record noise.
: single-unit type amp
: large double stack amp
: large triple stack amp
Hum Type (Hum Noise Type)
Select the type of hum noise.
50/60 Hz [12]
2-Stk
3-Stk
Hum LPF (Hum Noise LPF)
OD Amp Sw (Overdrive Amp switch) Off/On [4]
Turn OD Amp on/off.
250 - 6.3 k/Bypass [13]
Specify the cutoff frequency of the low pass filter
that is applied to the hum noise.
Cho Dly (Chorus pre delay )
0 - 100m [6]
Adjust the time delay from when the direct sound
begins until the chorus sound is heard.
Hum Level (Hum Noise Level)
0 - 127 [14]
Specify the volume of the hum noise.
Cho Rate (Chorus rate )
0.05 - 10.0 [7]
M/S (Mono/Stereo Switch)
Mono/Stereo [15]
Adjust the modulation speed of the chorus effect.
Select whether the effect sound will be monaural or
stereo.
Cho Depth (Chorus depth )
0 - 127 [8]
Adjust the modulation depth of the chorus effect.
#Balance (Effect Balance) D> 0E - D 0 - 0<E [16]
Adjust the volume balance between the direct and
the effect sound.
#Cho Bal (Chorus balance ) D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the chorus and the sound
which does not. With a setting of D>0E, only the
overdrive sound will be output, and with a setting of
D 0<E, the overdrive sound which passes through
the chorus will be output. “D” and “E” respectively
indicate D (dry sound) and E (effect sound) values
of 100.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
Adjust the gain of the low frequency range.
Hi Gain (High gain)
-12 - +12 [18]
Adjust the gain of the high frequency range.
Low Gain
-12 - +12 [17]
Pan (Mono) (Output Pan (Mono))
Adjust the low frequency gain.
L63 - 0 - R63 [19]
When Mono mode is used, adjust the stereo loca-
tion of the output sound. L63 is far left, 0 is center,
and R63 is far right.
Hi Gain (High gain )
-12 - +12 [18]
Adjust the high frequency gain.
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Level (Output level )
Adjust the output level.
0 - 127 [20]
Hi Gain (High gain )
-12 - +12 [18]
0 - 127 [20]
Adjust the high frequency gain.
Level (Output level )
Adjust the output level.
36: OD → Flanger (Overdrive → Flanger)
[02H, 01H]
This effect connects an overdrive and a flanger in
series.
37: OD → Delay (Overdrive → Delay) [02H, 02H]
This effect connects an overdrive and a delay in
series.
L
EQ
Balance
EQ
Overdrive
L
EQ
Balance
EQ
Flanger
R
Overdrive
Delay
R
OD Drive (Overdrive drive )
0 - 127 [1]
Adjust the degree of overdrive distortion. The vol-
ume will change together with the degree of distor-
tion.
OD Drive (Overdrive drive )
0 - 127 [1]
Adjust the degree of overdrive distortion. The vol-
ume will change together with the degree of distor-
tion.
+OD Pan (Overdrive output pan )
L63 - 0 - R63 [2]
+OD Pan (Overdrive output pan )
L63 - 0 - R63 [2]
Adjust the stereo location of the overdrive sound.
L6 is far left, 0 is center, and R63 is far right.
Adjust the stereo location of the overdrive sound.
L63 is far left, 0 is center, and R63 is far right.
OD Amp (Overdrive Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
OD Amp (Overdrive Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp.
Small
BltIn
: small amp
Select the type of guitar amp.
: single-unit type amp
: large double stack amp
: large triple stack amp
Small
BltIn
: small amp
2-Stk
3-Stk
: single-unit type amp
: large double stack amp
: large triple stack amp
2-Stk
3-Stk
OD Amp Sw (Overdrive Amp Switch) Off/On [4]
Turn OD Amp on/off.
OD Amp Sw (Overdrive Amp Switch) Off/On [4]
Turn OD Amp on/off.
FL Dly (Flanger pre delay )
0 - 100m [6]
Adjust the time delay from when the direct sound
begins until the flanger sound is heard.
Dly Time (Delay time )
0 - 500m [6]
Adjust the time delay from when the direct sound
begins until the delay sound is heard.
FL Rate (Flanger rate )
0.05 - 10.0 [7]
Adjust the modulation speed of the flanger effect.
Dly Fb (Delay feedback level ) -98% - +98% [7]
Adjust the proportion (%) of the delay sound that is
fed back into the effect. Negative (-) settings will
invert the phase.
FL Depth (Flanger depth )
0 - 127 [8]
Adjust the modulation depth of the flanger effect.
FL Fb (Flanger feedback level ) -98% - +98% [9]
Adjust the proportion (%) of the flanger sound that
is fed back into the effect. Negative (-) settings will
invert the phase.
Dly HF (Delay HF damp )
315 - 8k/Bypass [8]
Adjust the frequency above which delayed sound
fed back to the effect will be cut. If you do not wish
to cut the high frequencies of the feedback, set this
parameter to Bypass.
#FL Bal (Flanger balance)
D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the flanger and the sound
which does not. With a setting of D>0E, only the
overdrive sound will be output, and with a setting of
D 0<E, the overdrive sound which passes through
the flanger will be output. “D” and “E” respectively
indicate D (dry sound) and E (effect sound) values
of 100.
#Dly Bal (Delay balance )
D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the delay and the sound
which does not. With a setting of D>0E, only the
overdrive sound will be output, and with a setting of
D 0<E, the overdrive sound which passes through
the delay will be output.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
Adjust the low frequency gain.
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Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Adjust the low frequency gain.
Adjust the low frequency gain.
Hi Gain (High gain )
Hi Gain (High gain )
Adjust the high frequency gain.
Adjust the high frequency gain.
Level (Output level )
Adjust the output level.
Level (Output level )
Adjust the output level.
38: DS → Chorus (Distortion → Chorus)
[02H, 03H]
39: DS → Flanger (Distortion → Flanger)
[02H, 04H]
This effect connects a distortion and a chorus in
series.
This effect connects a distortion and a flanger in
series.
L
EQ
Balance
EQ
L
EQ
Balance
EQ
Distortion
Distortion
Chorus
Flanger
R
R
DS Drive (Distortion drive )
0 - 127 [1]
DS Drive (Distortion drive )
0 - 127 [1]
Adjust the degree of distortion. The volume will
Adjust the degree of distortion. The volume will
change together with the degree of distortion.
change together with the degree of distortion.
+DS Pan (Distortion output pan )
L63 - 0 - R63 [2]
+DS Pan (Distortion output pan )
L63 - 0 - R63 [2]
Adjust the stereo location of the distortion sound.
Adjust the stereo location of the distortion sound.
L63 is far left, 0 is center, and R63 is far right.
L63 is far left, 0 is center, and R63 is far right.
DS Amp (Distortion Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
DS Amp (Distortion Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp.
Select the type of guitar amp.
Small
BltIn
: small amp
Small
BltIn
: small amp
: single-unit type amp
: large double stack amp
: large triple stack amp
: single-unit type amp
: large double stack amp
: large triple stack amp
2-Stk
3-Stk
2-Stk
3-Stk
DS Amp Sw (Distortion Amp Switch) Off/On [4]
Turn DS Amp on/off.
DS Amp Sw (Distortion Amp Switch) Off/On [4]
Turn DS Amp on/off.
Cho Dly (Chorus pre delay )
0 - 100m [6]
FL Dly (Flanger pre delay )
0 - 100m [6]
Adjust the time delay from when the direct sound
Adjust the time delay from when the direct sound
begins until the chorus sound is heard.
begins until the flanger sound is heard.
Cho Rate (Chorus rate )
0.05 - 10.0 [7]
FL Rate (Flanger rate )
0.05 - 10.0 [7]
Adjust the modulation speed of the chorus effect.
Adjust the modulation speed of the flanger effect.
Cho Depth (Chorus depth )
0 - 127 [8]
FL Depth (Flanger depth )
0 - 127 [8]
Adjust the modulation depth of the chorus effect.
Adjust the modulation depth of the flanger effect.
#Cho Bal (Chorus balance ) D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the chorus and the sound
which does not. With a setting of D>0E, only the
distortion sound will be output, and with a setting of
D 0<E, the distortion sound which passes through
the chorus will be output.
FL Fb (Flanger feedback level ) -98% - +98% [9]
Adjust the proportion (%) of the flanger sound that
is fed back into the effect. Negative (-) settings will
invert the phase.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
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#FL Bal (Flanger balance)
D> 0E - D 0<E [10]
#Dly Bal (Delay balance )
D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the flanger and the sound
which does not. With a setting of D>0E, only the
distortion sound will be output, and with a setting of
D 0<E, the distortion sound which passes through
the flanger will be output.
Adjust the volume balance between the sound
which passes through the delay and the sound
which does not. With a setting of D>0E, only the
distortion sound will be output, and with a setting of
D 0<E, the distortion sound which passes through
the delay will be output. “D” and “E” respectively
indicate D (dry sound) and E (effect sound) values
of 100.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Adjust the low frequency gain.
Adjust the low frequency gain.
Hi Gain (High gain )
Hi Gain (High gain )
Adjust the high frequency gain.
Adjust the high frequency gain.
Level (Output level )
Adjust the output level.
Level (Output level )
Adjust the output level.
41: EH → Chorus (Enhancer → Chorus)
[02H, 06H]
40: DS → Delay (Distortion → Delay ) [02H, 05H]
This effect connects a distortion and a delay in series.
This effect connects an enhancer and a chorus in
series.
L
EQ
Balance
EQ
Distortion
Delay
L
Enhancer
EQ
Balance
R
Chorus
R
Enhancer
EQ
DS Drive (Distortion drive )
0 - 127 [1]
Adjust the degree of distortion. The volume will
change together with the degree of distortion.
+EH Sens (Enhancer Sensitivity )
Adjust the sensitivity of the enhancer.
0 - 127 [1]
+DS Pan (Distortion output pan )
L63 - 0 - R63 [2]
EH Mix (Enhancer Mix level )
0 - 127 [2]
Adjust the ratio with which the overtones generated
by the enhancer are combined with the direct
sound.
Adjust the stereo location of the distortion sound.
L63 is far left, 0 is center, and R63 is far right.
DS Amp (Distortion Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
Cho Dly (Chorus pre delay )
0 - 100m [6]
Adjust the time delay from when the direct sound
begins until the chorus sound is heard.
Select the type of guitar amp.
Small
BltIn
: small amp
Cho Rate (Chorus rate )
0.05 - 10.0 [7]
: single-unit type amp
: large double stack amp
: large triple stack amp
Adjust the modulation speed of the chorus effect.
2-Stk
3-Stk
Cho Depth (Chorus depth )
0 - 127 [8]
Adjust the modulation depth of the chorus effect.
DS Amp Sw (Distortion Amp Switch) Off/On [4]
Turn DS Amp on/off.
#Cho Bal (Chorus balance ) D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the chorus and the sound
which does not. With a setting of D>0E, only the
enhancer sound will be output, and with a setting of
D 0<E, the enhancer sound which passes through
the chorus will be output.
Dly Time (Delay time )
0 - 500m [6]
Adjust the time delay from when the direct sound
begins until the delay sound is heard.
Dly Fb (Delay feedback level ) -98% - +98% [7]
Adjust the proportion (%) of the delay sound that is
fed back into the effect. Negative (-) settings will
invert the phase.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
Dly HF (Delay HF damp )
315 - 8k/Bypass [8]
Adjust the low frequency gain.
Adjust the frequency above which delayed sound
fed back to the effect will be cut. If you do not wish
to cut the high frequencies of the feedback, set this
parameter to Bypass.
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Hi Gain (High gain )
-12 - +12 [18]
0 - 127 [20]
L
Enhancer
Enhancer
EQ
Balance
EQ
Adjust the high frequency gain.
Delay
Level (Output level )
Adjust the output level.
R
+EH Sens (Enhancer Sensitivity )
Adjust the sensitivity of the enhancer.
0 - 127 [1]
0 - 127 [2]
42: EH → Flanger (Enhancer → Flanger)
[02H, 07H]
EH Mix (Enhancer Mix level )
This effect connects an enhancer and a flanger in
series.
Adjust the ratio with which the overtones generated
by the enhancer are combined with the direct
sound.
L
Enhancer
EQ
Balance
Dly Time (Delay time )
0 - 500m [6]
Flanger
Adjust the time delay from when the direct sound
begins until the delay sound is heard.
R
Enhancer
EQ
Dly Fb (Delay feedback level ) -98% - +98% [7]
Adjust the proportion (%) of the delay sound that is
fed back into the delay input. Negative (-) settings
will invert the phase.
+EH Sens (Enhancer Sensitivity )
Adjust the sensitivity of the enhancer.
0 - 127 [1]
EH Mix (Enhancer Mix level )
0 - 127 [2]
Adjust the ratio with which the overtones generated
by the enhancer are combined with the direct
sound.
Dly HF (Delay HF damp )
315 - 8k/Bypass [8]
Adjust the frequency above which delayed sound
fed back to the delay input will be cut. If you do not
wish to cut the high frequencies of the delay feed-
back, set this parameter to Bypass.
FL Dly (Flanger pre delay )
0 - 100m [6]
Adjust the time delay from when the direct sound
begins until the flanger sound is heard.
#Dly Bal (Delay balance )
D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the delay and the sound
which does not. With a setting of D>0E, only the
enhancer sound will be output, and with a setting of
D 0<E, the enhancer sound which passes through
the delay will be output.
FL Rate (Flanger rate )
0.05 - 10.0 [7]
Adjust the modulation speed of the flanger effect.
FL Depth (Flanger depth )
0 - 127 [8]
Adjust the modulation depth of the flanger effect.
FL Fb (Flanger Feedback level ) -98% - +98% [9]
Adjust the proportion (%) of the flanger sound that
is fed back into the effect. Negative (-) settings will
invert the phase.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Adjust the low frequency gain.
#FL Bal (Flanger balance)
D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the flanger and the sound
which does not. With a setting of D>0E, only the
enhancer sound will be output, and with a setting of
D 0<E, the enhancer sound which passes through
the flanger will be output. “D” and “E” respectively
indicate D (dry sound) and E (effect sound) values
of 100.
Hi Gain (High gain )
Adjust the high frequency gain.
Level (Output level )
Adjust the output level.
44: Cho → Delay (Chorus → Delay) [02H, 09H]
This effect connects a chorus and a delay unit in
series.
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Adjust the low frequency gain.
L
EQ
Hi Gain (High gain )
Adjust the high frequency gain.
Delay
Chorus
R
Level (Output level )
Adjust the output level.
EQ
Cho Dly (Chorus pre delay )
0 - 100m [1]
Adjust the time delay from when the direct sound
begins until the chorus sound is heard.
43: EH → Delay (Enhancer → Delay) [02H, 08H]
This effect connects an enhancer and a delay in
series.
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Cho Rate (Chorus rate )
0.05 - 10.0 [2]
FL Depth (Flanger depth )
0 - 127 [3]
Adjust the modulation speed of the chorus effect.
Adjust the modulation depth of the flanger effect.
Cho Depth (Chorus depth )
0 - 127 [3]
+FL Fb (Flanger feedback level )
-98% - +98% [4]
Adjust the modulation depth of the chorus effect.
Adjust the proportion (%) of the flanger sound that
is fed back into the effect. Negative (-) settings will
invert the phase.
+Cho Bal (Chorus balance )
D> 0E - D 0<E [5]
Adjust the volume balance between the direct
sound and the chorus sound. With a setting of “D>
0E,” only the direct sound will be output. With a set-
ting of “D 0<E,” only the chorus sound will be out-
put.
FL Bal (Flanger balance )
D> 0E - D 0<E [5]
Adjust the volume balance between the direct
sound and the flanger sound. With a setting of “D>
0E,” only the direct sound will be output. With a set-
ting of “D 0<E,” only the flanger sound will be out-
put.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Dly Time (Delay time )
0 - 500m [6]
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Adjust the time delay from when the direct sound
begins until the delay sound is heard.
Dly Time (Delay time )
0 - 500m [6]
Dly Fb (Delay feedback level ) -98% - +98% [7]
Adjust the proportion (%) of the delay sound that is
fed back into the delay input. Negative (-) settings
will invert the phase.
Adjust the time delay from when the direct sound
begins until the delay sound is heard.
Dly Fb (Delay feedback level ) -98% - +98% [7]
Adjust the proportion (%) of the delay sound that is
fed back into the delay input. Negative (-) settings
will invert the phase.
Dly HF (Delay HF damp )
315 - 8k/Bypass [8]
Adjust the frequency above which delayed sound
fed back to the delay input will be cut. If you do not
wish to cut the high frequencies of the feedback, set
this parameter to Bypass.
Dly HF (Delay HF damp )
315 - 8k/Bypass [8]
Adjust the frequency above which delayed sound
fed back to the delay input will be cut. If you do not
wish to cut the high frequencies of the delay feed-
back, set this parameter to Bypass.
#Dly Bal (Delay balance )
D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the delay and the sound
which does not. With a setting of D>0E, only the
chorus sound will be output, and with a setting of D
0<E, the chorus sound which passes through the
delay will be output.
#Dly Bal (Delay balance )
D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the delay and the sound
which does not. With a setting of D>0E, only the
flanger sound will be output, and with a setting of D
0<E, the flanger sound which passes through the
delay will be output.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Adjust the low frequency gain.
Hi Gain (High gain )
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
Adjust the high frequency gain.
Adjust the low frequency gain.
Level (Output level )
Adjust the output level.
Hi Gain (High gain )
Adjust the high frequency gain.
Level (Output level )
Adjust the output level.
45: FL → Delay (Flanger → Delay) [02H, 0AH]
This effect connects a flanger and a delay in series.
L
EQ
46: Cho → Flanger (Chorus → Flanger)
[02H, 0BH]
Delay
Flanger
This effect connects a chorus and a flanger in series.
R
EQ
L
EQ
FL Dly (Flanger pre delay )
0 - 100m [1]
Flanger
Chorus
Adjust the time delay from when the direct sound
begins until the flanger sound is heard.
R
EQ
FL Rate (Flanger rate )
0.05 - 10.0 [2]
Adjust the modulation speed of the flanger effect.
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Cho Dly (Chorus pre delay )
0 - 100m [1]
L
Adjust the time delay from when the direct sound
Over
drive
Rotary
EQ
begins until the chorus sound is heard.
R
Cho Rate (Chorus rate )
0.05 - 10.0 [2]
Adjust the modulation speed of the chorus effect.
+OD Drive
0 - 127 [1]
Adjust the depth of distortion. The volume will
change together with the depth of distortion.
Cho Depth (Chorus depth )
0 - 127 [3]
Adjust the modulation depth of the chorus effect.
OD Sw (Overdrive Switch)
Turn the Overdrive effect on/off.
Off/On [2]
+Cho Bal (Chorus balance )
D> 0E - D 0<E [5]
Adjust the volume balance between the direct
sound and the chorus sound. With a setting of “D>
0E,” only the direct sound will be output. With a set-
ting of “D 0<E,” only the chorus sound will be out-
put.
EQ L Gain (EQ Low Gain)
-12 - +12 [3]
Adjust the low range gain of the equalizer.
EQ M Fq (EQ Mid Frequency)
Set the center frequency for the equalizer mid-
range.
200 - 6.3k [4]
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
FL Dly (Flanger pre delay time )
0 - 100m [6]
EQ M Q (EQ Mid Q)
0.5/1.0/2.0/4.0/9.0 [5]
Adjust the time delay from when the direct sound
begins until the flanger sound is heard.
Adjust the width of the area centered at the EQ M
Fq setting in which the gain will be affected. The
area affected will become narrower as this value is
increased.
FL Rate (Flanger rate )
0.05 - 10.0 [7]
Adjust the modulation speed of the flanger effect.
EQ M Gain (EQ Mid Gain)
-12 - +12 [6]
FL Depth (Flanger depth )
0 - 127 [8]
Adjust the gain of the area specified by the EQ M
Fq parameter and the EQ M Q parameter.
Adjust the modulation depth of the flanger effect.
FL Fb (Flanger feedback level ) -98% - +98% [9]
Adjust the proportion (%) of the flanger sound that
is fed back into the effect. Negative (-) settings will
invert the phase.
EQ H Gain (EQ High Gain)
-12 - +12 [7]
Adjust the high-range gain of the equalizer.
<RT (Rotary)>
#FL Bal (Flanger balance )
D> 0E - D 0<E [10]
Adjust the volume balance between the sound
which passes through the flanger and the sound
which does not. With a setting of D>0E, only the
chorus sound will be output, and with a setting of D
0<E, the chorus sound which passes through the
flanger will be output.
RT L Slow (RT Low Frequency Slow Rate)
0.05 - 10.0 [8]
Adjust the speed of the low-range rotor for the low-
speed (Slow) setting.
RT L Fast (RT Low Frequency Fast Rate)
0.05 - 10.0 [9]
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Adjust the speed of the low-range rotor for the high-
speed (Fast) setting.
Low Gain
-12 - +12 [17]
-12 - +12 [18]
0 - 127 [20]
RT Lo Accl (RT Low Frequency Accelaration)
0 - 15 [10]
Adjust the low frequency gain.
Hi Gain (High gain )
Adjust the time over which the rotation speed of the
low-range rotor will change from low-speed to high-
speed (or high-speed to low-speed) rotation.
Smaller values will require greater time to reach the
new rotational speed.
Adjust the high frequency gain.
Level (Output level )
Adjust the output level.
RT Lo Lev (RT Low Frequency Level)0 - 127 [11]
Adjust the volume of the low-range rotor.
Effects that connect three or more types of
RT H Slow (RT High Frequency Slow Rate)
0.05 - 10.0 [12]
effect in series (series 3 / series 4 / series
5)
Adjust the speed of the high-range rotor for the low-
speed (Slow) setting.
47: Rotary Multi
[03H, 00H]
This connects Overdrive (OD), 3-band equalizer (EQ),
and Rotary (RT) effects in series.
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RT H Fast (RTRT High Frequency Fast Rate)
0.05 - 10.0 [13]
<OD (Overdrive/Distortion)>
OD Sel (OD Select)
Odrv/Dist [5]
0 - 127 [6]
Adjust the speed of the high-range rotor for the
high-speed (Fast) setting.
Select either Overdrive or Distortion.
+OD Drive
RT Hi Accl (RT High Frequency Accelaration)
0 - 15 [14]
Adjust the depth of distortion. The volume will
change together with the depth of distortion.
Adjust the time over which the rotation speed of the
high-range rotor will change from low-speed to
high-speed (or high-speed to low-speed) rotation.
Smaller values will require greater time to reach the
new rotational speed.
OD Amp (OD Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [7]
Select the type of guitar amp.
Small
BltIn
: small amp
: single-unit type amp
: large double stack amp
: large triple stack amp
RT Hi Lev (RT High Frequency Level)
0 - 127 [15]
2-Stk
3-Stk
Adjust the volume of the high-range rotor.
RT Sept (RT Separation)
0 - 127 [16]
OD Amp Sw (OD Amp Switch)
Turn OD Amp on/off.
Off/On [8]
-12 - +12 [9]
-12 - +12 [10]
Off/On [11]
Adjust the spatial spread of the rotary sound.
#RT Speed
Slow/Fast [17]
OD L Gain (OD Low Gain)
Adjust the low-range gain.
Simultaneously switch the rotational speed of both
the low-range and the high-range rotors.
OD H Gain (OD High Gain)
Adjust the high-range gain.
Slow
Fast
: Slow down the rotation to the speci-
fied speeds (RT L Slow parameter /
RT H Slow parameter values).
OD Sw (OD Switch)
: Speed up the rotation to the specified
speeds (RT L Fast parameter / RT H
Fast parameter values).
Turn Overdrive or Distortion on/off.
<CF (Chorus/Flanger)>
Level (Output level )
Adjust the output level.
0 - 127 [20]
CF Sel (CF Select)
Chorus/Flangr [12]
0.05 - 6.40 [13]
0 - 127 [14]
Select either Chorus or Flanger.
CF Rate
Adjust the speed of modulation
48: GTR Multi 1 (Guitar Multi1)
[04H, 00H]
Guitar Multi 1 connects Compressor (Cmp), Overdrive
or Distortion (OD), Chorus or Flanger (CF), and Delay
(Dly) effects in series.
CF Depth
Adjust the depth of modulation.
CF Fb (CF Feedback)
-98% - +98% [15]
L
Adjust the amount (%) of the flanger sound that is
returned to the input. Negative (-) values will invert
the phase.
Cmp
Delay
CF
OD
R
In the case of Chorus, this will have no effect.
<Cmp (Compressor)>
Cmp Atck (Compressor Attack)
CF Mix
0 - 127 [16]
0 - 127 [1]
Adjust the volume of the chorus or flanger sound.
Adjust the time over which the sound will rise after
input.
<Dly(Delay)>
Cmp Sus (Compressor Sustain)
0 - 127 [2]
Adjust the time over which low-level sounds are
boosted until they reach a specified volume.
Dly Time (Delay Time)
0m - 635m [17]
Adjust the time from the original sound until when
the delay sound is heard.
Increasing the value will shorten the time. When the
value is modified, the level will also change.
Dly Fb (Delay Feedback Level)
0 - 127 [18]
Adjust the amount of the delay sound that is
returned to the input.
Cmp Level (Compressor Level)
0 - 127 [3]
Adjust the volume of the compressor sound.
#Dly Mix (Delay Mix)
0 - 127 [19]
0 - 127 [20]
Cmp Sw (Compressor Switch)
Turn the compressor on/off.
Off/On [4]
Adjust the volume of the delay sound.
Level (Output level )
Adjust the output level.
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EQ M Q (EQ Mid Q)
0.5/1.0/2.0/4.0/9.0 [12]
Adjust the width of the area centered at the EQ M
Fq setting in which the gain will be affected. The
area affected will become narrower as this value is
increased.
49: GTR Multi 2 (Guitar Multi2)
[04H, 01H]
Guitar Multi 2 provides Compressor (Cmp), Overdrive
or Distortion (OD), Equalizer (EQ), and Chorus or
Flanger (CF) effects connected in series.
EQ M Gain (EQ Mid Gain)
-12 - +12 [13]
L
Adjust the gain of the area specified by the EQ M
Fq parameter and the EQ M Q parameter.
Cmp
EQ
CF
OD
R
EQ H Gain (EQ High Gain)
-12 - +12 [14]
Adjust the high-range gain of the equalizer.
<Cmp (Compressor)>
Cmp Atck (Compressor Attack)
0 - 127 [1]
Adjust the time over which the sound will rise after it
is input.
<CF (Chorus/Flanger)>
CF Sel (CF Select)
Chorus/Flangr [15]
Select either Chorus or Flanger.
Cmp Sus (Compressor Sustain)
0 - 127 [2]
Adjust the time over which low-level sounds are
boosted until they reach a specified volume.
CF Rate
0.05 - 6.40 [16]
Adjust the speed of modulation for the chorus or
flanger.
Increasing the value will shorten the time. When the
value is modified, the level will also change.
CF Depth
0 - 127 [17]
Adjust the depth of modulation for the chorus or
flanger.
Cmp Level (Compressor Level)
0 - 127 [3]
Adjust the volume of the compressor sound.
Cmp Sw (Compressor Switch)
Turn the compressor on/off.
Off/On [4]
CF Fb (CF Feedback)
-98% - +98% [18]
Adjust the amount (%) of the flanger sound that will
be returned to the input. Negative (-) values will
invert the phase.
<OD (Overdrive/Distortion)>
In the case of Chorus, this will have no effect.
OD Sel (OD Select)
Odrv/Dist [5]
0 - 127 [6]
#CF Mix (CF Mix)
0 - 127 [19]
Select either Overdrive or Distortion.
Adjust the volume of the chorus or flanger sound.
+OD Drive (OD Drive)
Level (Output level )
Adjust the output level.
0 - 127 [20]
Adjust the depth of distortion. The volume will
change together with the depth of distortion.
OD Amp (OD Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [7]
50: GTR Multi 3 (Guitar Multi3)
[04H, 02H]
Select the type of guitar amp
Guitar Multi 3 connects Wah (Wah), Overdrive or
Distortion (OD), Chorus or Flanger (CF), and Delay
(Dly) effects in series.
Small
BltIn
: small amp
: single-unit type amp
: large double stack amp
: large triple stack amp
2-Stk
3-Stk
L
Wah
Delay
CF
OD
OD Amp Sw (OD Amp Switch)
Turn OD Amp on/off.
Off/On [8]
Off/On [9]
R
<Wah>
OD Sw (OD Switch)
Turn Overdrive or Distortion on/off.
Wah Fil (Wah Filter Type)
Select the type of filter.
LPF/BPF [1]
LPF
: The wah effect will be produced over
a broad frequency range.
<EQ (Equalizer)>
EQ L Gain (EQ Low Gain)
-12 - +12 [10]
BPF
: The wah effect will be produced in a
narrow frequency range.
Adjust the low-range gain of the equalizer.
EQ M Fq (EQ Mid Frequency)
Set the center frequency for the equalizer mid-
range.
200 - 6.3k [11]
+Wah Man (Wah Manual)
0 - 127 [2]
Set the center frequency at which the effect will be
produced.
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Wah Peak
0 - 127 [3]
<Dly (Delay)>
Adjust the way in which the wah effect will be
applied to the region of the center frequency. Lower
settings will produce a wah effect in a broad area
around the center frequency, and higher settings
will produce a wah effect in a narrower area around
the center frequency.
Dly Time (Delay Time)
0m - 635m [17]
Adjust the time from the original sound until when
the delay sound is heard.
Dly Fb (Delay Feedback Level)
0 - 127 [18]
Adjust the amount of the delay sound that is
returned to the input.
Wah Sw (Wah Switch)
Turn Wah on/off.
Off/On [4]
Dly Mix (Delay Mix)
0 - 127 [19]
0 - 127 [20]
Adjust the volume of the delay sound.
Level (Output level )
Adjust the output level.
<OD (Overdrive/Distortion)>
OD Sel (OD Select)
Odrv/Dist [5]
0 - 127 [6]
Select either Overdrive or Distortion.
#OD Drive
51: Clean Gt Multi1 (Clean Guitar Multi1)
[04H, 03H]
Adjust the depth of distortion. The volume will
change together with the depth of distortion.
Clean Guitar Multi 1 connects Compressor (Cmp),
Equalizer (EQ), Chorus or Flanger (CF), and Delay
(Dly) effects in series.
OD Amp (OD Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [7]
Select the type of guitar amp
L
Small
BltIn
: small amp
Cmp
Delay
CF
EQ
: single-unit type amp
: large double stack amp
: large triple stack amp
R
2-Stk
3-Stk
<Cmp (Compressor)>
Cmp Atck (Compressor Attack)
OD Amp Sw (OD Amp Switch)
Turn OD Amp on/off.
Off/On [8]
0 - 127 [1]
Adjust the time over which the sound will rise after it
is input.
OD L Gain (OD Low Gain)
-12 - +12 [9]
Adjust the low-range gain for the overdrive (or dis-
tortion) sound.
Cmp Sus (Compressor Sustain)
0 - 127 [2]
Adjust the time over which low-level sounds are
boosted until they reach a specified volume.
OD H Gain (OD High Gain)
-12 - +12 [10]
Increasing the value will shorten the time. When the
value is modified, the level will also change.
Adjust the high-range gain for the overdrive (or dis-
tortion) sound.
Cmp Level (Compressor Level)
0 - 127 [3]
OD Sw (OD Switch)
Off/On [11]
Adjust the volume of the compressor sound.
Turn overdrive or distortion on/off.
Cmp Sw (Compressor Switch)
Turn the compressor on/off.
Off/On [4]
<CF (Chorus/Flanger)>
CF Sel (CF Select)
Chorus/Flangr [12]
0.05 - 6.40 [13]
<EQ (Equalizer)>
Select either Chorus or Flanger.
EQ L Gain (EQ Low Gain)
-12 - +12 [5]
CF Rate
Adjust the low-range gain of the equalizer.
Adjust the modulation speed for the chorus or
flanger.
EQ M Fq (EQ Mid Frequency)
Set the center frequency for the equalizer mid-
range.
200 - 6.3k [6]
CF Depth
0 - 127 [14]
Adjust the modulation depth for the chorus or
flanger.
EQ M Q (EQ Mid Q)
0.5/1.0/2.0/4.0/9.0 [7]
Adjust the width of the area centered at the EQ M
Fq setting in which the gain will be affected. The
area affected will become narrower as this value is
increased.
CF Fb (CF Feedback)
-98% - +98% [15]
Adjust the amount (%) of the flanger sound that is
returned to the input. Negative (-) values will invert
the phase.
In the case of Chorus, this will have no effect.
CF Mix
0 - 127 [16]
Adjust the volume of the chorus or flanger sound.
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EQ M Gain (EQ Mid Gain)
-12 - +12 [8]
<AW (Auto-wah)>
Adjust the gain of the area specified by the EQ M
Fq parameter and the EQ M Q parameter.
AW Filter (Auto-wah Filter Type)
LPF/BPF [1]
Select the type of filter for the auto-wah.
EQ H Gain (EQ High Gain)
-12 - +12 [9]
LPF
BPF
: The wah effect will be produced over
a broad frequency range.
Adjust the high-range gain of the equalizer.
: The wah effect will be produced over
a narrow frequency range.
<CF (Chorus/Flanger)>
+AW Man (Auto-wah Manual)
0 - 127 [2]
CF Sel (CF Select)
Chorus/Flangr [10]
Set the center frequency at which the auto-wah
effect will be produced.
Select either Chorus or Flanger.
CF Rate
0.05 - 6.40 [11]
AW Peak (Auto-wah Peak)
0 - 127 [3]
Adjust the speed of modulation for the chorus or
flanger.
Adjust the way in which the wah effect will be
applied to the region of the center frequency. Lower
settings will produce a wah effect in a broad area
around the center frequency, and higher settings
will produce a wah effect in a narrower area around
the center frequency.
CF Depth
0 - 127 [12]
Adjust the depth of modulation for the chorus or
flanger.
CF Fb (CF Feedback)
-98% - +98% [13]
AW Rate (Auto-wah Rate)
0.05 - 6.40 [4]
Adjust the amount (%) of the flanger sound that will
be returned to the input. Negative (-) values will
invert the phase.
Adjust the modulation speed of the auto-wah.
AW Depth (Auto-wah Depth)
0 - 127 [5]
In the case of Chorus, this will have no effect.
Adjust the modulation depth of the auto-wah.
+CF Mix (CF Mix)
0 - 127 [14]
AW Sw (Auto-wah Switch)
Turn Auto-way on/off.
Off/On [6]
Adjust the volume of the chorus or flanger sound.
<Dly (Delay)>
<EQ (Equalizer)>
Dly Time (Delay Time)
0m - 635m [15]
EQ L Gain (EQ Low Gain)
-12 - +12 [7]
Adjust the time from the original sound until when
the delay sound is heard.
Adjust the low-range gain of the equalizer.
EQ M Fq (EQ Mid Frequency)
Set the center frequency for the equalizer mid-
range.
200 - 6.3k [8]
Dly Fb (Delay Feedback Level)
0 - 127 [16]
Adjust the amount of the delay sound that is
returned to the input.
EQ M Q (EQ Mid Q)
0.5/1.0/2.0/4.0/9.0 [9]
Dly HF (Delay HF Dump)
315-8k/Bypass[17]
Adjust the width of the area centered at the EQ M
Fq setting in which the gain will be affected. The
area affected will become narrower as this value is
increased.
Adjust the frequency at which the high range will be
cut from the delay sound that is returned to the
input. If you do not wish to cut the high range of the
returned sound, select Bypass.
EQ M Gain (EQ Mid Gain)
-12 - +12 [10]
#Dly Mix (Delay Mix)
0 - 127 [18]
0 - 127 [20]
Adjust the gain of the area specified by the EQ M
Fq parameter and the EQ M Q parameter.
Adjust the volume of the delay sound.
Level (Output level )
Adjust the output level.
EQ H Gain (EQ High Gain)
-12 - +12 [11]
Adjust the high-range gain of the equalizer.
<CF (Chorus/Flanger)>
52: Clean Gt Multi2 (Clean Guitar Multi2)
[04H, 04H]
Clean Guitar Multi 2 provides Auto-wah (AW),
Equalizer (EQ), Chorus or Flanger (CF), and Delay
(Dly) effects connected in series.
CF Sel (CF Select)
Chorus/Flangr [12]
Select either Chorus or Flanger.
CF Rate
0.05 - 6.40 [13]
Adjust the speed of modulation for the chorus or
flanger.
L
AW
Delay
CF
EQ
R
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CF Depth
0 - 127 [14]
<OD (Overdrive/Distortion)>
OD Sel (ODSelect)
Adjust the depth of modulation for the chorus or
flanger.
Odrv/Dist [5]
Select either bass guitar Overdrive or Distortion.
CF Fb (CF Feedback)
-98% - +98% [15]
+OD Drive (OD Drive)
0 - 127 [6]
Adjust the amount (%) of the flanger sound that will
be returned to the input. Negative (-) values will
invert the phase.
Adjust the depth of distortion. The volume will
change together with the depth of distortion.
OD Amp (OD Amp Simlation Type)
Small/BltIn/2-Stk [7]
In the case of Chorus, this will have no effect.
CF Mix
0 - 127 [16]
Select the type of guitar amp
Adjust the volume of the chorus or flanger sound.
Small
BltIn
: small amp
: single-unit type amp
: large double stack amp
<Dly (Delay)>
2-Stk
Dly Time (Delay Time)
0m - 635m [17]
OD Amp Sw (OD Amp Switch)
Turn OD Amp on/off.
Off/On [8]
Off/On [9]
Adjust the time from the original sound until when
the delay sound is heard.
OD Sw (OD Switch)
Dly Fb (Delay Feedback Level)
0 - 127 [18]
Turn Overdrive/Distortion on/off.
Adjust the amount of the delay sound that is
returned to the input.
<EQ (Equalizer)>
#Dly Mix (Delay Mix)
0 - 127 [19]
0 - 127 [20]
Adjust the volume of the delay sound.
EQ L Gain (EQ Low Gain)
-12 - +12 [10]
Adjust the low-range gain of the equalizer.
Level (Output level )
Adjust the output level.
EQ M Fq (EQ Mid Frequency)
Set the center frequency for the equalizer mid-
range.
200 - 6.3k [11]
EQ M Q (EQ Mid Q)
0.5/1.0/2.0/4.0/9.0 [12]
53: Bass Multi
[04H, 05H]
Adjust the width of the area centered at the EQ M
Fq setting in which the gain will be affected. The
area affected will become narrower as this value is
increased.
Bass Multi provides Compressor (Cmp), Overdrive or
Distortion (OD), Equalizer (EQ), and Chorus or
Flanger (CF) effects connected in series.
L
EQ M Gain (EQ Mid Gain)
-12 - +12 [13]
Cmp
EQ
CF
OD
Adjust the gain of the area specified by the EQ M
Fq parameter and the EQ M Q parameter.
R
EQ H Gain (EQ High Gain)
-12 - +12 [14]
<Cmp (Compressor)>
Cmp Atck (Compressor Attack)
Adjust the high-range gain of the equalizer.
0 - 127 [1]
Adjust the time over which the sound will rise after it
is input.
<CF(Chorus/Flanger)>
Cmp Sus (Compressor Sustain)
0 - 127 [2]
CF Sel (CF Select)
Chorus/Flangr [15]
Adjust the time over which low-level sounds are
boosted until they reach a specified volume.
Select either Chorus or Flanger.
CF Rate
0.05 - 6.40 [16]
Increasing the value will shorten the time. When the
value is modified, the level will also change.
Adjust the speed of modulation for the chorus or
flanger.
Cmp Level (Compressor Level)
0 - 127 [3]
CF Depth
0 - 127 [17]
Adjust the depth of modulation for the chorus or
flanger.
Adjust the volume of the compressor sound.
Cmp Sw (Compressor Switch)
Turn the compressor on/off.
Off/On [4]
CF Fb (CF Feedback level)
-98% - +98% [18]
Adjust the amount (%) of the flanger sound that will
be returned to the input. Negative (-) values will
invert the phase.
In the case of Chorus, this will have no effect.
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#CF Mix
0 - 127 [19]
CF Depth
0 - 127 [12]
Adjust the volume of the chorus or flanger sound.
Adjust the modulation depth.
Level (Output level )
Adjust the output level.
0 - 127 [20]
CF Fb (CF Feedback Level)
-98% - +98% [13]
Adjust the amount (%) of the flanger sound that will
be returned to the input. Negative (-) values will
invert the phase.
In the case of Chorus, this will have no effect.
54: Rhodes Multi
[04H, 06H]
Rhodes Multi provides Enhancer (EH), Phaser (PH),
Chorus or Flanger (CF), and Tremolo or Pan (TP)
effects connected in series.
CF Mix
0 - 127 [14]
Adjust the volume of the effect sound.
L
EH
TP
<TP (Tremolo/Pan)>
PH
CF
TP Sel (TP Select)
Trem/Pan [15]
R
Select either Tremolo or Pan.
EH
TP
TP Mod WV (TP Modulation Wave)
<EH (Enhancer)>
Tri/Sqr/Sin/Saw1/Saw2 [16]
Select the way in which tremolo or pan will be mod-
ulated.
EH Sens (Enhancer Sensitivity)
Adjust the depth of the enhancer.
0 - 127 [1]
0 - 127 [2]
Tri
: The sound will be modulated like a
triangle wave.
EH Mix (Enhancer Mix Level)
Adjust the level at which the overtones generated
by the enhancer will be mixed with the direct sound.
Sqr
Sin
: The sound will be modulated like a
square wave.
: The sound will be modulated like a
sine wave.
<PH (Phaser)>
PH Man (Phaser Manual)
100 - 8.0k [3]
Saw1,2 : The sound will be modulated like a
sawtooth wave. The “teeth” in Saw1
and Saw2 point in opposite direc-
tions.
Adjust the center frequency at which the sound will
be modulated.
PH Rate (Phaser Rate)
0.05 - 6.40 [4]
0 - 127 [5]
Adjust the modulation speed.
Saw1
Saw2
PH Depth (Phaser Depth)
Adjust the modulation depth.
PH Reso (Phaser Resonance)
0 - 127 [6]
Adjust the emphasis for the region around the cen-
ter frequency specified by the PH Man parameter.
+TP Mod RT (TP Modulation Rate)
Adjust the modulation speed.
0.05 - 6.40 [17]
PH Mix (Phaser Mix)
0 - 127 [7]
Adjust the proportion of the phase-shifted sound
that will be mixed with the direct sound.
#TP Mod Dep (TP Modulation Depth) 0 - 127 [18]
Adjust the modulation depth.
TP Sw (TP Switch)
Off/On [19]
<CF (Chorus/Flanger)>
Turn tremolo or pan on/off.
CF Sel (CF Select)
Chorus/Flangr [8]
Level (Output Level)
Adjust the output level.
0 - 127 [20]
Select either Chorus or Flanger.
CF LPF (CF Low Pass Filter)
250 - 6.3k/Bypass [9]
Cut the high frequency range of the chorus or
flanger sound.
55: Keyboard Multi
[05H, 00H]
Keyboard Multi provides Ring Modulator (RM),
Equalizer (EQ), Pitch Shifter (PS), Phaser (PH) and
Delay (Dly) effects connected in series.
CF Dly (CF Pre Dealy)
0 - 100m [10]
Adjust the time from the direct sound until when the
chorus or flanger sound is heard.
Ring Modulator is an effect which applies amplitude
modulation (AM) to the input signal, producing bell-like
sounds.
CF Rate
0.05 - 6.40 [11]
Adjust the modulation speed.
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<PH (Phaser)>
L
RM
RM
EQ
EQ
PH Man (Phaser Manual)
100 - 8.0k [12]
PS
PH
Dly
Set the center frequency at which the phaser sound
will be modulated.
R
PH Rate (Phaser Rate)
0.05 - 6.40 [13]
<RM (Ring Modulator)>
+RM Mod Freq (RM Modulation Frequency)
0 - 127 [1]
Adjust the modulation speed of the phaser.
PH Depth (Phaser Depth)
0 - 127 [14]
Set the frequency at which modulation will be
Adjust the modulation depth of the phaser.
applied.
PH Reso (Phaser Resonance)
Adjust the emphasis for the region in the area of the
center frequency specified by the PH Man parame-
ter.
0 - 127 [15]
#RM Bal (RM Balance)
D> 0E - D 0<E [2]
Adjust the balance between the direct and the ring
modulated sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
PH Mix (Phaser Mix)
0 - 127 [16]
Adjust the proportion at which the phase-shifted
sound will be mixed with the original sound.
<EQ (Equalizer)>
EQ L Gain (EQ Low Gain)
-12 - +12 [3]
<Dly (Delay)>
Adjust the low range gain of the equalizer.
Dly Time (Delay Time)
0m - 635m [17]
Adjust the time from the original sound until when
the delay sound is heard.
EQ M Fq (EQ Mid Frequency)
Set the center frequency for the equalizer mid-
range.
200 - 6.3k [4]
Dly Fb (Delay Feedback Level)
0 - 127 [18]
Adjust the amount of the delay sound that is
returned to the input.
EQ M Q (EQ Mid Q)
0.5/1.0/2.0/4.0/9.0 [5]
Adjust the width of the area centered at the EQ M
Fq setting in which the gain will be affected. The
area affected will become narrower as this value is
increased.
Dly Mix (Delay Mix Level)
0 - 127 [19]
Adjust the proportion at which the delay sound is
mixed with the direct sound.
EQ M Gain (EQ Mid Gain)
-12 - +12 [6]
Level (Output level )
Adjust the output level.
0 - 127 [20]
Adjust the gain of the area specified by the EQ M
Fq parameter and the EQ M Q parameter.
EQ H Gain (EQ High Gain)
-12 - +12 [7]
Adjust the high-range gain of the equalizer.
Effects that connect two types of effect in
parallel (parallel 2)
<PS (Pitch Shifter)>
Effect types in which two different effects are con-
nected in parallel allow you to apply different effects
to L and R independently. By using parallel effects
for the sound of two Parts, you can achieve a result
as if two separate effect units were used.
PS Coarse (PS Coarse Pitch)
Adjust the amount of pitch shift in semitone steps (-
2 to +1 octaves).
-24 - 0 - +12 [8]
PS Fine (PS Fine Pitch)
-100 - 0 - +100 [9]
Make fine adjustments to the pitch shift in 2-cent
steps (-100 to +100 cents).
For example you might select a guitar sound for
Part 1 and an organ sound for Part 2. Then set the
pan setting to L63 (far left) for Part 1, and to R63
(far right) for Part 2. Apply the effect “59:
OD/Rotary” to both Parts 1 and 2. By then making
appropriate settings for the “OD Pan” and “RT Pan”
effect parameters, you can apply Overdrive to the
guitar sound and Rotary to the organ sound, effec-
tively allowing you to use two separate effects at
once.
PS Mode (PS Shifter Mode)
1 - 5 [10]
As this value is increased, the response will
become slower but the sound will be more stable.
PS Bal (PS Balance)
D> 0E - D 0<E [11]
Adjust the volume balance between the direct and
the pitch shifted sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
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Dly Pan (Delay Output Pan)
L63 - 0 - R63 [18]
60 OD/Rotary
Adjust the stereo position of the delay sound. L63 is
far left, 0 is center, and R63 is far right.
Part 01 L63
028 Clean Gt.
Pan
Overdrive/
Distortion
L
Dly Level (Delay level )
0 - 127 [19]
0 - 127 [20]
Part 02 R63
017 Organ 1
Adjust the volume of the delay sound.
Rotary
R
Pan
Level (Output level )
Adjust the output level.
56: Cho / Delay (Chorus / Delay)
This effect connects a chorus and a delay in parallel.
[11H, 00H]
57: FL / Delay (Flanger / Delay)
This effect connects a flanger and a delay in parallel.
[11H, 01H]
Pan
Pan
L
L
Chorus
Flanger
Balance
Balance
Delay
Delay
R
R
Pan
Pan
Cho Dly (Chorus pre delay )
0 - 100m [1]
FL Dly (Flanger pre delay )
0 - 100m [1]
Adjust the time delay from when the direct sound
begins until the chorus sound is heard.
Adjust the time delay from when the direct sound
begins until the flanger sound is heard.
Cho Rate (Chorus rate )
0.05 - 10.0 [2]
FL Rate (Flanger rate )
0.05 - 10.0 [2]
Adjust the modulation speed of the chorus effect.
Adjust the modulation speed of the flanger effect.
Cho Depth (Chorus depth )
0 - 127 [3]
FL Depth (Flanger depth )
0 - 127 [3]
Adjust the modulation depth of the chorus effect.
Adjust the modulation depth of the flanger effect.
+Cho Bal (Chorus balance )
D> 0E - D 0<E [5]
FL Fb (Flanger feedback level ) -98% - +98% [4]
Adjust the proportion (%) of the flanger sound that
is fed back into the effect. Negative (-) settings will
invert the phase.
Adjust the volume balance between the direct and
the chorus sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
+FL Bal (Flanger balance )
D> 0E - D 0<E [5]
Cho Pan (Chorus Output Pan) L63 - 0 - R63 [16]
Adjust the stereo position of the chorus sound. L63
is far left, 0 is center, and R63 is far right.
Adjust the volume balance between the direct and
the flanger sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Cho Level (Chorus Level)
0 - 127 [17]
Adjust the volume of the chorus sound.
FL Pan (Flanger Output Pan) L63 - 0 - R63 [16]
Adjust the stereo position of the flanger sound. L63
is far left, 0 is center, and R63 is far right.
Dly Time (Delay time )
0 - 500m [6]
Adjust the time delay from when the direct sound
begins until the delay sound is heard.
FL Level (Flanger level )
0 - 127 [17]
Adjust the volume of the flanger sound.
Dly Fb (Delay feedback level ) -98% - +98% [7]
Adjust the proportion (%) of the delay sound that is
fed back into the delay input. Negative (-) settings
will invert the phase.
Dly Time (Delay time )
0 - 500m [6]
Adjust the time delay from when the direct sound
begins until the delay sound is heard.
Dly HF (Delay HF damp )
315 - 8k/Bypass [8]
Dly Fb (Delay feedback level ) -98% - +98% [7]
Adjust the proportion (%) of the delay sound that is
fed back into the delay input. Negative (-) settings
will invert the phase.
Adjust the frequency above which delayed sound
fed back to the delay input will be cut. If you do not
wish to cut the high frequencies of the feedback, set
this parameter to Bypass.
Dly HF (Delay HF damp )
315 - 8k/Bypass [8]
#Dly Bal (Delay balance )
D> 0E - D 0<E [10]
Adjust the frequency above which delayed sound
fed back to the delay input will be cut. If you do not
want to cut the high frequencies of the delay feed-
back, set this parameter to Bypass.
Adjust the volume balance between the direct and
the delay sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
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#Dly Bal (Delay balance )
D> 0E - D 0<E [10]
FL Dly (Flanger pre delay )
0 - 100m [6]
Adjust the volume balance between the direct and
Adjust the time delay from when the direct sound
the delay sound.
begins until the flanger sound is heard.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
FL Rate (Flanger rate )
0.05 - 10.0 [7]
Adjust the modulation speed of the flanger effect.
Dly Pan (Delay Output Pan)
L63 - 0 - R63 [18]
FL Depth (Flanger depth )
0 - 127 [8]
Adjust the stereo position of the delay sound. L63 is
far left, 0 is center, and R63 is far right.
Adjust the modulation depth of the flanger effect.
FL Fb (Flanger feedback level ) -98% - +98% [9]
Adjust the proportion (%) of the flanger sound that
is fed back into the effect. Negative (-) settings will
invert the phase.
Dly Level (Delay Level)
0 - 127 [19]
0 - 127 [20]
Adjust the volume of the delay sound.
Level (Output level )
Adjust the output level.
#FL Bal (Flanger balance )
D> 0E - D 0<E [10]
Adjust the volume balance between the direct and
the flanger sound.
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
58: Cho / Flanger (Chorus / Flanger) [11H, 02H]
This effect connects a chorus and a flanger in parallel.
Pan
FL Pan (Flanger Output Pan) L63 - 0 - R63 [18]
Adjust the stereo position of the flanger sound. L63
is far left, 0 is center, and R63 is far right.
L
Chorus
Balance
Flanger
FL Level (Flanger Level)
0 - 127 [19]
R
Adjust the volume of the flanger sound.
Pan
Level (Output level )
Adjust the output level.
0 - 127 [20]
Cho Dly (Chorus pre delay )
0 - 100m [1]
Adjust the time delay from when the direct sound
begins until the chorus sound is heard.
Cho Rate (Chorus rate )
0.05 - 10.0 [2]
59: OD1 / OD2 (Overdrive / Distortion1,2)|
[11H, 03H]
Adjust the modulation speed of the chorus effect.
Cho Depth (Chorus depth )
0 - 127 [3]
This connects two effect units in parallel, each of
which allows you to select Overdrive or Distortion.
Adjust the modulation depth of the chorus effect.
Pan
+Cho Bal (Chorus balance )
D> 0E - D 0<E [5]
Overdrive/
L
Adjust the volume balance between the direct and
Distortion 1
the chorus sound.
Overdrive/
R
“D” or “E” on the display respectively means
D(direct sound) or E(effect sound) values of 100.
Distortion 2
Pan
Cho Pan (Chorus Output Pan) L63 - 0 - R63 [16]
Adjust the stereo position of the chorus sound. L63
is far left, 0 is center, and R63 is far right.
<OD1 (Overdrive/Distortion 1)>
OD1 Sel (OD1 Select)
Odrv/Dist [1]
Select either Overdrive or Distortion for set 1.
Cho Level (Chorus Level)
0 - 127 [17]
+OD1 Drive (OD1 Drive)
0 - 127 [2]
Adjust the volume of the chorus sound.
Adjust the depth of distortion for set 1. The volume
will change together with the depth of distortion.
OD1 Amp (OD1 Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp for set 1.
Small
BltIn
: small amp
: single-unit type amp
: large double stack amp
: large triple stack amp
2-Stk
3-Stk
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OD1 Amp Sw (OD1 Amp Switch)
Off/On [4]
L63 - 0 - R63 [16]
<OD (Overdrive/Distortion)>
Turn OD1 Amp on/off.
OD Sel (OD Select)
Odrv/Dist [1]
0 - 127 [2]
Adjust the depth of overdrive or distortion. The vol-
ume will change together with the depth of distor-
tion.
Select either Overdrive or Distortion.
OD1 Pan (OD1 Output Pan)
Set the stereo location of the overdrive or distortion
sound for set 1. L63 is far left, 0 is center, and R63
is far right.
+OD Drive (OD Drive)
OD1 Level
0 - 127 [17]
Adjust the overdrive or distortion volume for set 1.
OD Amp (OD Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp for overdrive or distor-
tion.
<OD2 (Overdrive/Distortion 2)>
OD2 Sel (OD2 Select)
Odrv/Dist [6]
Small
BltIn
: small amp
Select either Overdrive or Distortion for set 2.
: single-unit type amp
: large double stack amp
: large triple stack amp
#OD2 Drive (OD2 Drive)
0 - 127 [7]
2-Stk
3-Stk
Adjust the depth of distortion for set 2. The volume
will change together with the depth of distortion.
OD Amp Sw (OD Amp Switch)
Turn the OD Amp parameter on/off.
Off/On [4]
OD2 Amp (OD2 Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [8]
Select the type of guitar amp for set 2.
OD Pan (OD Output Pan)
L63 - 0 - R63 [16]
Set the stereo location of the overdrive or distortion
sound. L63 is far left, 0 is center, and R63 is far
right.
Small
BltIn
: small amp
: single-unit type amp
: large double stack amp
: large triple stack amp
2-Stk
3-Stk
OD Level
0 - 127 [17]
Adjust the volume of the overdrive or distortion
sound.
OD2 Amp Sw (OD2 Amp Switch)
Off/On [9]
Turn OD2 Amp on/off.
OD2 Pan (OD2 Output Pan)
L63 - 0 - R63 [18]
<RT (Rotary)>
Set the stereo location of the overdrive or distortion
sound for set 2. L63 is far left, 0 is center, and R63
is far right.
RT L Slow (RT Low Frequency Slow Rate)
0.05 - 10.0 [6]
Adjust the speed of the low-range rotor for the low-
OD2 Level
0 - 127 [19]
speed (Slow) setting.
Adjust the overdrive or distortion volume for set 2.
RT L Fast (RT Low Frequency Fast Rate)
0.05 - 10.0 [7]
Level (Output level )
Adjust the output level.
0 - 127 [20]
Adjust the speed of the low-range rotor for the high-
speed (Fast) setting.
RT Lo Accl (RT Low Frequency Acceleration)
0 - 15 [8]
60: OD / Rotary (Overdrive/Distortion, Rotary)
[11H, 04H]
This connects Overdrive or Distortion in parallel with
Rotary.
Adjust the time over which the rotation speed of the
low-range rotor will change from low-speed to high-
speed (or high-speed to low-speed) rotation.
Smaller values will require greater time to reach the
new rotational speed.
Pan
Overdrive/
L
Distortion
RT Lo Lev (RT Low Frequency Level) 0 - 127 [9]
Adjust the volume of the low-range rotor.
R
Rotary
Pan
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RT H Slow (RT High Frequency Slow Rate)
0.05 - 10.0 [10]
+OD Drive (OD Drive)
0 - 127 [2]
Adjust the depth of distortion. The volume will
change together with the depth of distortion.
Adjust the speed of the high-range rotor for the low-
speed (Slow) setting.
OD Amp (OD Amp Simulator Type)
Smal/BltIn/ 2-Stk/3-Stk [3]
RT H Fast (RT High Frequency Fast Rate)
0.05 - 10.0 [11]
Select the type of guitar amp.
Adjust the speed of the high-range rotor for the
high-speed (Fast) setting.
Small
BltIn
: small amp
: single-unit type amp
: large double stack amp
: large triple stack amp
2-Stk
3-Stk
RT Hi Accl (RT High Frequency Acceleration)
0 - 15 [12]
Adjust the time over which the rotation speed of the
high-range rotor will change from low-speed to
high-speed (or high-speed to low-speed) rotation.
Smaller values will require greater time to reach the
new rotational speed.
OD Amp Sw (OD Amp Switch)
Turn the OD Amp parameter on/off.
Off/On [4]
OD Pan (OD Output Pan)
L63 - 0 - R63 [16]
Set the stereo location of the overdrive or distortion
sound. L63 is far left, 0 is center, and R63 is far
right.
RT Hi Lev (RT High Frequency Level)
0 - 127 [13]
Adjust the volume of the high-range rotor.
OD Level
0 - 127 [17]
Adjust the overdrive or distortion volume.
RT Sept (RT Separation)
0 - 127 [14]
Adjust the spatial spread of the rotary sound.
#RT Speed
Slow/Fast [15]
<PH (Phaser)>
Simultaneously switch the rotational speed of both
the low-range and the high-range rotors.
PH Man (Phaser Manual)
100 - 8.0k [6]
Adjust the center frequency at which the sound will
be modulated.
Slow
Fast
: Slow down the rotation to the speci-
fied speeds (RT L Slow parameter /
RT H Slow parameter values).
#PH Rate (Phaser Rate)
Adjust the modulation speed.
0.05 - 10.0 [7]
0 - 127 [8]
: Speed up the rotation to the specified
speeds (RT L Fast parameter / RT H
Fast parameter values).
PH Depth (Phaser Depth)
Adjust the modulation depth.
RT Pan (RT Output Pan)
L63 - 0 - R63 [18]
PH Reso (Phaser Resonance)
0 - 127 [9]
Adjust the stereo position of the rotary sound. L63
is far left, 0 is center, and R63 is far right.
Adjust the emphasis for the region around the cen-
ter frequency specified by the PH Man parameter.
RT Level
0 - 127 [19]
0 - 127 [20]
PH Mix (Phaser Mix Level)
0 - 127 [10]
Adjust the volume of the rotary sound.
Adjust the proportion of the phase-shifted sound
that will be mixed with the direct sound.
Level (Output level )
Adjust the output level.
PH Pan (Phaser Output Pan) L63 - 0 - R63 [18]
Set the stereo location of the phaser sound. L63 is
far left, 0 is center, and R63 is far right.
61: OD / Phaser(Overdrive/Distortion, Phaser)
[11H, 05H]
PH Level
0 - 127 [19]
Adjust the volume of the phaser sound.
This connects an overdrive or distortion in parallel with
a phaser.
Level (Output level )
Adjust the output level.
0 - 127 [20]
Pan
Overdrive/
L
Distortion
62: OD / AutoWah (Overdrive/Distortion, Auto-wah)
[11H, 06H]
R
Phaser
Pan
This connects an Overdrive or Distortion in parallel
with an Auto-wah.
<OD (Overdrive/Distortion)>
OD Sel (OD Select)
Odrv/Dist [1]
Pan
Overdrive/
L
Select either Overdrive or Distortion.
Distortion
R
Auto Wah
Pan
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<OD (Overdrive/Distortion)>
AW Depth (Auto-wah Depth)
0 - 127 [11]
Adjust the modulation depth of the auto-wah.
OD Sel (OD Select)
Odrv/Dist [1]
0 - 127 [2]
Select either Overdrive or Distortion.
AW Pol (Auto-wah Polarity)
Down/Up [12]
Set the direction in which the frequency will change
when the auto-wah filter is modulated. With a set-
ting of Up, the filter will change toward a higher fre-
quency. With a setting of Down, it will change
toward a lower frequency.
+OD Drive (OD Drive)
Adjust the depth of overdrive or distortion. The vol-
ume will change together with the depth of distor-
tion.
OD Amp (OD Amp Simulator Type)
Small/BltIn/2-Stk/3-Stk [3]
Select the type of guitar amp for overdrive or distor-
tion.
AW Pan (Auto-wah Output Pan)
L63 - 0 - R63 [18]
Adjust the stereo position of the auto-wah sound.
L63 is far left, 0 is center, and R63 is far right.
Small
BltIn
: small amp
AW Level (Auto-wah Level)
0 - 127 [19]
: single-unit type amp
: large double stack amp
: large triple stack amp
Adjust the volume of the auto-wah sound.
2-Stk
3-Stk
Level (Output level )
Adjust the output level.
0 - 127 [20]
OD Amp Sw (OD Amp Switch)
Turn the OD Amp parameter on/off.
Off/On [4]
OD Pan (OD Output Pan)
L63 - 0 - R63 [16]
63: PH / Rotary (Phaser, Rotary)
This connects a Phaser effect in parallel with a Rotary
effect.
[11H, 07H]
Set the stereo location of the overdrive or distortion
sound. L63 is far left, 0 is center, and R63 is far
right.
Pan
OD Level (OD Level)
0 - 127 [17]
L
Phaser
Rotary
Adjust the volume of the overdrive or distortion
sound.
R
Pan
<AW (Auto-wah)>
<PH (Phaser)>
AW Filter (Auto-wah Filter Type)
LPF/BPF [6]
PH Man (Phaser Manual)
100 - 8.0k [1]
Select the type of filter for the auto-wah.
Adjust the center frequency at which the sound will
be modulated.
LPF
BPF
: The wah effect will be produced over
a broad frequency range.
+PH Rate (Phaser Rate)
0.05 - 10.0 [2]
: The wah effect will be produced over
a narrow frequency range.
Adjust the modulation speed of the phaser.
PH Depth (Phaser Depth)
0 - 127 [3]
AW Sens (Auto-wah Sensitivity)
0 - 127 [7]
Adjust the modulation depth of the phaser.
Adjust the sensitivity with which the auto-wah filter
will be controlled.
PH Reso (Phaser Resonance)
0 - 127 [4]
Adjust the emphasis for the region around the cen-
ter frequency specified by the PH Man parameter.
#AW Man (Auto-wah Manual)
0 - 127 [8]
Set the center frequency at which the auto-wah
effect will be produced.
PH Mix (Phaser Mix Level)
0 - 127 [5]
Adjust the proportion of the phase-shifted sound
that will be mixed with the direct sound.
AW Peak (Auto-wah Peak)
0 - 127 [9]
Adjust the way in which the wah effect will be
applied to the region of the center frequency. Lower
settings will produce a wah effect in a broad area
around the center frequency, and higher settings
will produce a wah effect in a narrower area around
the center frequency.
PH Pan (Phaser Output Pan) L63 - 0 - R63 [16]
Set the stereo location of the phaser sound. L63 is
far left, 0 is center, and R63 is far right.
PH Level (Phaser Level)
0 - 127 [17]
Adjust the volume of the phaser sound.
AW Rate (Auto-wah Rate)
0.05 - 10.0 [10]
Adjust the modulation speed of the auto-wah.
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<RT (Rotary)>
RT Pan (RT Output Pan)
L63 - 0 - R63 [18]
Adjust the stereo position of the rotary sound. L63
is far left, 0 is center, and R63 is far right.
RT L Slow (RT Low Frequency Slow Rate)
0.05 - 10.0 [6]
Adjust the speed of the low-range rotor for the low-
speed (Slow) setting.
RT Level
0 - 127 [19]
0 - 127 [20]
Adjust the volume of the rotary sound.
RT L Fast (RT Low Frequency Fast Rate)
0.05 - 10.0 [7]
Level (Output level )
Adjust the output level.
Adjust the speed of the low-range rotor for the high-
speed (Fast) setting.
RT Lo Accl (RT Low Frequency Acceleration)
0 - 15 [8]
64: PH / AutoWah (Phaser, Auto-wah)
[11H, 08H]
Adjust the time over which the rotation speed of the
low-range rotor will change from low-speed to high-
speed (or high-speed to low-speed) rotation.
Smaller values will require greater time to reach the
new rotational speed.
This connects a Phaser effect and an Auto-wah effect
in parallel.
Pan
L
Phaser
RT Lo Lev (RT Low Frequency Level) 0 - 127 [9]
Adjust the volume of the low-range rotor.
R
Auto Wah
Pan
RT H Slow (RT High Frequency Slow Rate)
0.05 - 10.0 [10]
<PH (Phaser)>
PH Man (Phaser Manual)
100 - 8.0k [1]
Adjust the speed of the high-range rotor for the low-
Adjust the center frequency at which the phaser
speed (Slow) setting.
sound will be modulated.
RT H Fast (RT High Frequency Fast Rate)
0.05 - 10.0 [11]
+PH Rate (Phaser Rate)
0.05 - 10.0 [2]
Adjust the modulation speed of the phaser.
Adjust the speed of the high-range rotor for the
high-speed (Fast) setting.
PH Depth (Phaser Depth)
0 - 127 [3]
Adjust the modulation depth of the phaser.
RT Hi Accl (RT High Frequency Acceleration)
0 - 15 [12]
PH Reso (Phaser Resonance)
0 - 127 [4]
Adjust the time over which the rotation speed of the
high-range rotor will change from low-speed to
high-speed (or high-speed to low-speed) rotation.
Smaller values will require greater time to reach the
new rotational speed.
Adjust the emphasis for the region around the cen-
ter frequency specified by the PH Man parameter.
PH Mix (Phaser Mix Level)
0 - 127 [5]
Adjust the proportion of the phase-shifted sound
that will be mixed with the direct sound.
RT Hi Lev (RT High Frequency Level)
0 - 127 [13]
PH Pan (Phaser Output Pan) L63 - 0 - R63 [16]
Set the stereo location of the phaser sound. L63 is
far left, 0 is center, and R63 is far right.
Adjust the volume of the high-range rotor.
RT Sept (RT Separation)
0 - 127 [14]
Adjust the spread of the rotary sound.
PH Level (Phaser Level)
0 - 127 [17]
Adjust the volume of the phaser sound.
#RT Speed
Slow/Fast [15]
Simultaneously switch the rotational speed of both
the low-range and the high-range rotors.
<AW (Auto-wah)>
Slow
Fast
: Slow down the rotation to the speci-
fied speeds (RT L Slow parameter /
RT H Slow parameter values).
AW Filter (Auto-wah Filter Type)
LPF/BPF [6]
Select the type of filter for the auto-wah.
LPF
BPF
: The wah effect will be produced over
a broad frequency range.
: Speed up the rotation to the specified
speeds (RT L Fast parameter / RT H
Fast parameter values).
: The wah effect will be produced over
a narrow frequency range.
AW Sens (Auto-wah Sensitivity)
0 - 127 [7]
Adjust the sensitivity with which the auto-wah filter
will be modulated.
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#AW Man (Auto-wah Manual)
0 - 127 [8]
Set the center frequency at which the auto-wah
effect will be produced.
<< When using 3D effects >>
The following four 3D effects utilize RSS (Roland
Sound Space) technology to create a spacious-
ness that cannot be produced by delay, reverb,
or chorus etc.
AW Peak (Auto-wah Peak)
0 - 127 [9]
Adjust the way in which the wah effect will be
applied to the region of the center frequency. Lower
settings will produce a wah effect in a broad area
around the center frequency, and higher settings
will produce a wah effect in a narrower area around
the center frequency.
20: 3D Chorus
28: 3D Delay
31: 3D Auto
32: 3D Manual
AW Rate (Auto-wah Rate)
0.05 - 10.0 [10]
When using these effects, we recommend that
you place your speakers as follows. Also, make
sure that the speakers are at a sufficient dis-
tance from the walls on either side.
Adjust the modulation speed of the auto-wah.
AW Depth (Auto-wah Depth)
0 - 127 [11]
Adjust the modulation depth of the auto-wah.
AW Pol (Auto-wah Polarity)
Down/Up [12]
Set the direction in which the frequency will change
when the auto-wah filter is modulated. With a set-
ting of Up, the filter will change toward a higher fre-
quency. With a setting of Down it will change
toward a lower frequency.
30˚ 30˚
AW Pan (Auto-wah Output Pan)
L63 - 0 - R63 [18]
Adjust the stereo position of the auto-wah sound.
L63 is far left, 0 is center, and R63 is far right.
AW Level (Auto-wah Level)
0 - 127 [19]
Adjust the volume of the auto-wah sound.
If the left and right speakers are too far apart, or
if there is too much reverberation, the full 3D
effect may not appear.
Level (Output level )
Adjust the output level.
0 - 127 [20]
Each of these effects has an “Out (Output
Mode)” parameter. If the sound from the OUT-
PUT jacks will be heard through speakers, set
this parameter to Speaker. If the sound will be
heard through headphones, set it to Phones.
This will ensure that the optimal 3D effect will be
heard. If this parameter is not set correctly, the
full 3D effect may not appear.
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Using controllers to modify effect parameters
Controllers can be used to modify the values of Insertion effect parameters.
Using MIDI messages to modify effect parameters during a song would require a large
amount of data if you were to use only Exclusive messages. Thus, this unit allows you to
use controllers to set the main effect parameters. Since you can use Control Change
messages to modify parameter values, the amount of data will not be excessively large,
even if you modify parameter values during a song.
Also, if you are using a keyboard etc. to play, you can use controllers to modify the val-
ues in realtime.
EFX C.Src1, 2 (Effect Control Source 1, 2)
EFX C.Dep1, 2 (Effect Control Depth 1, 2)
Setting procedure
1. Press [ALL] to make the button indicator light.
l
r
2. Simultaneously press PART [ ] and [ ].
u
d
3. Press either [ ] or [ ] to select the parameter whose setting you wish to
change.
You can skip parameters by pressing [u ][d ], while holding [SELECT].
l
r
4. Use INSTRUMENT [ ][ ] to set the value.
IN S TRU M EN T
P A RT
ALL >EFX C.Src1: Off
LEVEL
P A N
l
5. When you finish making settings, simultaneously press PART [ ] and
r
[
] to end the procedure.
4
2 5
1
PART
INSTRUMENT
ALL
LEVEL
PAN
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
3
-
SC 88
MAP
DELAY
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How each parameter works
Examples of using effect controllers
EFX C.Src1, 2 (Effect Control Source)
Here are some examples of how effect controllers can
be used.
Off/CC1 - 95/CAf/Bend
Specify the controllers that you wish to use. EFX
C.Src1 will control the parameter marked with a “+”
at the left of the parameter name. EFX C.Src2 will
control the parameter marked with a “#” at the left of
the parameter name.
In these examples MIDI messages are used to modify
the settings, but these settings can also be controlled
from the front panel (p.56, p.92).
Hexadecimal values in the < Settings > sections denote
exclusive messages, and hexadecimal values in the <
Modifying the value > sections denote control change
messages. The exclusive messages are given with
device ID 17 (10H) (the factory setting). After the set-
tings in < Settings > have been made, the control
change messages described in < Modifying the value >
can be transmitted to modify the parameters to the
desired value.
CC1 - 95 : Controller numbers 1 - 95
CAf
: Channel aftertouch
: Pitch bend
Bend
* For CC1 - 95, make sure that the setting matches the
controller number of the device that is transmitting the
MIDI messages.
For details on exclusive messages, refer to p.191 and
following.
Using Control Change 16 to modify
EFX C.Depth 1, 2 (Effect Control Depth)
the Drive value of 6: Distortion
-100 - +100 (%)
This specifies the percentage of the full parameter
range in which change will actually occur when a
controller is used. Higher values will allow a greater
range of change. If this value is set to 0, the con-
troller will not affect the effect parameter. With neg-
ative (-) settings, the change will be inverted. The
controller will increase/decrease the value of the
effect parameter relative to the value that was set
from the panel. At this time, the value displayed on
the panel will not change.
< Settings >
1. Turn EFX on for Part 1.
F0 41 10 42 12 40 41 22 01 5C F7
2. Set the effect type to 6: Distortion (value: 01H 11H)
F0 41 10 42 12 40 03 00 01 11 2B F7
3. Set Drive (address: 40H 03H 03H) to 0.
F0 41 10 42 12 40 03 03 00 3A F7
4. Set Effect Control Source 1 (address: 40H 03H 1BH)
to CC16 (10H).
F0 41 10 42 12 40 03 1B 10 12 F7
5. Set Effect Control Depth 1 (address: 40H 03H 1CH)
to +100% (7FH).
F0 41 10 42 12 40 03 1C 7F 22 F7
When Depth has a positive (+) setting
Panel setting value + value from controller × depth (%) / 100
When Depth has a negative (-) setting
< Modifying the value >
B0 10 00
B0 10 01
:
Drive → 0
Drive → 1
:
Panel setting value - value from controller × depth (%) / 100
< Example >
B0 10 7F
B0 10 7F
Drive → 126
Drive → 127
The Drive parameter of 5: Overdrive normally
changes in the range of 0 - 127.
When this parameter is modified by a controller, it
will change in the range of 0 - 127 if the Effect
Control Depth value is +100. With a value of +50, it
will change in the range of 0 - 64 (i.e., 50% of 127).
Using Control Change 16 to modify
the Speed value of 9: Rotary
< Settings >
1. Turn EFX on for Part 1.
F0 41 10 42 12 40 41 22 01 5C F7
Normally
Depth = +100% → 0 - 127
Depth = +50% → 0 - 64
Depth = -100% → 127 - 0
→ 0 - 127
2. Set the effect type to 9: Rotary (value: 01H 22H)
F0 41 10 42 12 40 03 00 01 22 1A F7
3. Set Speed (address: 40H 03H 0DH) to Slow.
F0 41 10 42 12 40 03 0D 00 30 F7
4. Set Effect Control Source 1 (address: 40H 03H 1BH)
to CC16 (10H).
F0 41 10 42 12 40 03 1B 10 12 F7
5. Set Effect Control Depth 1 (address: 40H 03H 1CH)
to +100% (7FH).
F0 41 10 42 12 40 03 1C 7F 22 F7
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< Modifying values >
< Modifying the value >
Since the Speed parameter has only two values, Slow
and Fast, the lower half of the range (00H -- 3FH) will
select Slow, and the upper half (40H--7FH) will select
Fast.
The Feedback parameter changes in 2% steps, with 40H
as the center. (For the correspondence between hexa-
decimal values and parameter values, refer to the table
on p.183.)
B0 10 00
:
Speed → Slow
B0 11 00
:
Feedback
:
→ -98%
:
B0 10 3F
B0 10 40
:
Speed → Slow
Speed → Fast
:
B0 11 0F
B0 11 10
:
Feedback
Feedback
:
→ -98%
→ -96%
B0 10 7F
Speed → Fast
B0 11 3E
B0 11 3F
B0 11 40
B0 11 41
B0 11 42
:
Feedback
Feedback
Feedback
Feedback
Feedback
:
→ -4%
→ -2%
→ +/-0%
→ +2%
→ +4%
Using Control Change 16 to modify the
Wah Man value of 50:GTR Multi3
< Settings >
1. Turn EFX on for Part 1.
B0 11 70
B0 11 71
:
Feedback
Feedback
:
→ +96%
→ +98%
F0 41 10 42 12 40 41 22 01 5C F7
2. Set the effect type to 50: GTR Multi 3 (value: 04H
02H)
B0 11 7F
Feedback
→ +98%
F0 41 10 42 12 40 03 00 04 02 37 F7
3. Set Wah Man (address: 40H 03H 04H) to 0.
F0 41 10 42 12 40 03 04 00 39 F7
Using Control Change 17 to modify the
Feedback value of 10: Stereo Flanger
4. Set Effect Control Source 1 (address: 40H 03H 1BH)
to CC16 (10H).
F0 41 10 42 12 40 03 1B 10 12 F7
Example 2: When Effect Control Depth is set to -
100
5. Set Effect Control Depth 1 (address: 40H 03H 1CH)
to +100% (7FH).
< Settings >
1. Turn EFX on for Part 1.
F0 41 10 42 12 40 03 1C 7F 22 F7
F0 41 10 42 12 40 41 22 01 5C F7
< Modifying the value >
2. Set the effect type to 10: Stereo Flanger (value: 01H
23H)
B0 10 00
B0 10 01
:
Wah Man
Wah Man
:
→ 0
→ 1
F0 41 10 42 12 40 03 00 01 23 19 F7
3. Set Feedback (address: 40H 03H 08H) to +98% (7FH).
F0 41 10 42 12 40 03 08 7F 36 F7
B0 10 7E
B0 10 7F
Wah Man
Wah Man
→ 126
→ 127
4. Set Effect Control Source 2 (address: 40H 03H 1DH)
to CC17 (11H).
F0 41 10 42 12 40 03 1D 11 0F F7
* For the correspondence between the hexadecimal val-
ues and the parameter values, refer to p.183.
5. Set Effect Control Depth 2 (address: 40H 03H 1EH)
to -100% (00H).
F0 41 10 42 12 40 03 1E 00 1F F7
Using Control Change 17 to modify the
Feedback value of 10: Stereo Flanger
< Modifying the value >
The Feedback parameter changes in 2% steps, with 40H
as the center. (For the correspondence between hexa-
decimal values and parameter values, refer to the table
on p.183.) Since Effect Control Depth is set to -100%,
increasing control change values will cause the value of
the Feedback parameter to decrease.
Example 1: When Effect Control Depth is set to
+100
< Settings >
1. Turn EFX on for Part 1.
B0 11 00
:
Feedback
:
→ +98%
F0 41 10 42 12 40 41 22 01 5C F7
2. Set the effect type to 10: Stereo Flanger (value: 01H
23H)
B0 11 0F
B0 11 10
:
Feedback
Feedback
:
→ +98%
→ +96%
F0 41 10 42 12 40 03 00 01 23 19 F7
3. Set Feedback (address: 40H 03H 08H) to -98%.
F0 41 10 42 12 40 03 08 00 35 F7
B0 11 3E
B0 11 3F
B0 11 40
B0 11 41
B0 11 42
:
Feedback
Feedback
Feedback
Feedback
Feedback
:
→ +4%
→ +2%
→ +/-0%
→ -2%
→ -4%
4. Set Effect Control Source 2 (address: 40H 03H 1DH)
to CC17 (11H).
F0 41 10 42 12 40 03 1D 11 0F F7
5. Set Effect Control Depth 2 (address: 40H 03H 1EH)
to +100% (7FH).
F0 41 10 42 12 40 03 1E 7F 20 F7
B0 11 70
B0 11 71
:
Feedback
Feedback
:
→ -96%
→ -98%
B0 11 7F
Feedback
→ -98%
Chapter 4. Insertion Effects
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Chapter 5
Convenient functions
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Create and save a sound (User Instrument)
You can modify the parameters of this unit sound to your taste, and save your new
settings in Variation numbers 64 or 65 of the Native map / SC-88 map (p.98). A sound
saved in this way is called a User Instrument, and this procedure is called User Editing.
You can save 256 different sounds in this way.
The following parameters can be set
Vibrato
Filter
Envelope
These parameters are called User Instrument Parameters.
For the function of each parameter, refer to p.31.
The User Instrument sound that is actually heard will reflect the combination of the
Part parameter settings and the User Instrument parameter settings. For example if the
Vibrato Rate is set to +20 by the Part parameters and to -5 by the User Instrument para-
meters, the vibrato rate of the sound that is actually heard will be +15 (20-5=15).
Also, if the vibrato, filter, and envelope values are modified by MIDI messages, the
values of the Part parameters (p.32) will be modified. In this case, the values of the User
Instrument parameters will not change.
*
*
The same contents are stored in both the SC-88 and Native maps.
For an explanation of messages that modify the sound, such as System Exclusive messages
and NRPN messages, refer to p.132, 133.
User Instrument
User Instrument Parameter
settings
Part parameter settings
(P.31)
Sound assigned
to a Part
(P.97)
+
=
Vibrato Rate
Vibrato Rate
Vibrato Rate
+20
- 5
+15
MIDI message
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Procedure for creating and storing a sound
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
l
2. Use PART [ ] [ ] to select a normal Part, then use the INSTRUMENT [
]
r
[
] buttons to select the sound you wish to start from.
Your edits will apply to this sound.
IN S TRU M EN T
P A RT
A16 032 Gt.Harmonics
LEVEL
P A N
3. Press [USER INST] and [SELECT] simultaneously, the indicator light red.
Be aware that if this indicator is not lit, you will be editing not User Instrument parame-
ters but Part parameters (p.31).
4. Press the [SELECT] button and select the parameter you wish to modify.
l
r
Use the appropriate parameter edit buttons [ ] [ ] to modify the value.
For an explanation of parameters and the procedure for modifying them, refer to p.31.
1
2
PART
INSTRUMENT
PAN
ALL
2
LEVEL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
(Example) Vibrato editing display
IN S TRU M EN T
P A RT
A01 Vib. |+20| 0| 0|
LEVEL
P A N
100 0
Depth
Delay
Rate
3
VIB RATE
ATTACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
EFX
EFX TYPE
EFX PARAM
EFX VALUE
Select the sound parameter
4
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5. Simultaneously press [USER INST] and [SELECT].
The display will ask “Write UI 64/001?”. Simultaneously pressing both INSTRU-
MENT [l ] and [r ] will move between the two numbers. Use INSTRUMENT [l ] [r ] to
select instrument number (001-128) and the variation number (64 or 65) in which an
original sound stored.
Instrument number in which to store
IN S TRU M EN T
P A RT
A16 Write UI 64/032?
LEVEL
P A N
100 0
Variation number in which to store
6. When you press [ALL] the sound will be stored.
If you decide not to store, press [MUTE].
7. Press the [USER INST] button to turn off the indicator and complete the
procedure.
*
User Instrument parameter values can be transmitted as MIDI Exclusive messages (p.107).
Data that is transmitted in this way can be saved using a sequencer or computer, and re-trans-
mitted back to this unit to save and restore User Instrument data.
6
PART
LEVEL
INSTRUMENT
PAN
ALL
5
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
7
DELAY
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
5
Native map
Storing Locations
for User Insutruments
065 User Tone
User Tone
064
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
Syn Harpsi
032
Piano + Str.
024
Hard FM EP
St.FM EP
Harpsi.o
Harpsi.w
Explosion
Lasergun
003
002
001
000
016 European Pf
Piano 1w
008
Detuned EP 2 Couple Hps.
Machine Gun
Gun Shot
000
Piano 1
E.Piano 2
Harpsichord
Clav.
008
001
006
007
128
Instrument number
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Creating and saving an Insertion effect (User Effect)
Insertion effect parameter settings that you make can be saved in memory. An
Insertion effect that you save in this way is referred to as a User Effect. 64 User Effects
can be stored.
*
For the function of each parameter, refer to the applicable page. (p.57)
Saving a User Effect
1. Set the Insertion effect parameters.
(“Insertion effect settings,” p.56)
2. Press the [EFX] button to make the indicator light orange.
Caution is required at this point-- if you happen to change the effect type, all the effect
parameters will revert to their defaults.
3. Simultaneously press [EFX] and [ON/OFF].
The display will ask “Write U.EFX 01?” Use INSTRUMENT [l ][r ] to select the
number (01 to 64) where you wish to store the data.
4. To store the data, press [ALL].
To cancel without storing, press [MUTE].
5. Press [EFX] to turn off the indicator and complete the procedure.
4
PART
LEVEL
INSTRUMENT
PAN
ALL
3
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
3
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
2 5
To load the User Effect that was stored, use the following procedure.
1. Press the [ALL] button to make the indicator light orange.
2. Press EFX TYPE [r ] to display 64 PH/Auto Wah.
3. Then press EFX TYPE [r ], and the User effect will be selected.
The “X” symbol of the effect number indicates that this is a User effect.
IN S TRU M EN T
P A RT
A01 01xStereo-EQ
LEVEL
P A N
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Creating and saving a Patch (User Patch)
You can modify the parameter values of Parts A01 and A02 as desired, assign a Patch
name, and save it. A Patch saved in this way is referred to as a User Patch. 16 Patches
can be saved in the Patch number locations U01 - U16.
Patch U16 Patch Name : -USER PATCH16-
Write
B16
Patch Name :-USER PATCH01-
Patch U01
Patch 128 Patch Name :EPILOGUE
all Parts
PartB16
Load
Patch Name : RB STRAT
Patch 001
Part B16
Default Setting
Part A03
Part A02
Part A01
Instrument
Effect
Part Parameter etc.
Patch
Patch Name : -SOUND Canvas-
Default
Value
Part A03
Parameters common to all Parts
Part B16
Default
Value
Default
Part A01
Value
Default
Value
*
*
All Patch parameters (p.194) are stored. (List of parameters and procedures, p.150)
However, a distinction between GroupA and B of MIDI channels will not be stored. The MIDI
channel will be saved as channel “A**” of Group A
Drum set parameters are not stored in a Patch.
Naming a User Patch
1. Press the [ALL] button to make the button indicator light, and use
l
r
INSTRUMENT [ ][ ] to select the Patch whose name you wish to modify.
2. Press [ALL] to load Patch.
To cancel without loading, press [MUTE].
r
r
3. Simultaneously press PAN [ ] and CHORUS [ ].
The specified character location will blink.
IN S TRU M EN T
P A RT
ALL ˇ1 RB STRAT
LEVEL
P A N
l
r
4. Use PART [ ][ ] to move the selected character location.
The blinking area will move.
l
r
5. Press INSTRUMENT [ ][ ] and the displayed character will change.
Select the desired character, and return to step 4.
Each time you press [ALL], the character will change case as A→ a→ A→ a.
Pressing [MUTE] will select a space.
Pressing [SC-55MAP] will select 0.
Each time you press [SC-88MAP], the symbol will alternate &→ (→ &→ (.
r
r
6. Simultaneously press PAN [ ] and CHORUS [ ] to end the procedure.
*
To save the User Patch name, perform the procedure of “Saving a User Patch.”
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4
1
2
PART
LEVEL
INSTRUMENT
PAN
ALL
5
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
3 6
-
SC 55
MAP
-
SC 88
MAP
DELAY
Saving a User Patch
1. Make the desired settings for the parameters of Parts A01 and A02.
2. Press the [ALL] button to make the button indicator light.
3. Simultaneously press [USER INST] and [SELECT].
The display will ask “Write U.Patch01?”. Press INSTRUMENT [l ][r ] to select the
number (01 - 16) where you wish to store the settings.
If you select a number in which a User Patch has already been stored, a “*” symbol will
appear, such as “Write*U.Patch01?”
4. If you wish to store the settings, press [ALL].
To cancel without storing, press [MUTE].
2 4
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
3
DELAY
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ATTACK
EFX
ON/OFF
EFX TYPE
EFX PARAM
EFX VALUE
To load the User Patch that was stored, use the following procedure.
1. Press the [ALL] button to make the indicator light.
2. Press INSTRUMENT [r ] to select 128 EPILOGUE.
3. Once again press INSTRUMENT [r ], and the User Patches will be displayed. Select
the User Patch that you wish to load.
4. Press the [ALL] button to load the User Patch.
IN S TRU M EN T
P A RT
U01 -USER PATCH01-
LEVEL
P A N
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Saving a Drum Set you created (User Drum)
You can modify drum instrument parameters to your liking, and save this data as a
Drum Set. A Drum Set saved in this way is called a User Drum Set. You can save up to
two Drum Sets, and since each set contains 128 instrumental sounds, this provides a
total of 256 instrumental sounds (Drum Instruments). You can also give each User Drum
Set a name of your choice. User Drum Sets are stored in Drum Set numbers 65 and 66
of the Native map / SC-88 map (p.104).
*
The same contents are stored in both the SC-88 and Native maps.
Naming a User Drum Set
1. Make sure that the [ALL] indicator is dark.
If it is lit, press [ALL] to turn it off.
l
r
r
2. Use PART [ ] [ ] to select a Drum Part, simultaneously press PAN [
]
r
and CHORUS [ ].
The character at the cursor location will blink.
IN S TRU M EN T
P A RT
SET 065*ˇSER DRUM1
LEVEL
P A N
l
r
3. Use PART [ ] [ ] to move the cursor where you wish to input a character.
The blinking area will move.
l
r
4. Use INSTRUMENT [ ] [ ] to select the desired character.
Then repeat from step 3.
Each time you press [ALL], the character will change A→ a→ A→ a.
Pressing [MUTE] will enter a space.
Pressing [SC-55 MAP] will select 0.
Each time you press [SC-88 MAP], the symbol will change &→ (→ &→ (.
If you wish to change the User Drum Set number, simultaneously press both INSTRU-
MENT [l ] and[r ] buttons, and then use INSTRUMENT [l ] [r ] to select the number.
However, be aware that if you change the number, the parameter settings will also
change.
IN S TRU M EN T
P A RT
SET 066*ˇSER DRUM2
LEVEL
P A N
r
[
r
[
5. Simultaneously press PAN
]
and CHORUS
]
to end the procedure.
*
To store the name of the User Drum Set in memory, follow the steps explained in “Storing an
entire Drum Set (procedure 2)” on p.103, 105.
1
3
PART
INSTRUMENT
PAN
ALL
4
2
LEVEL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
5
-
SC 55
MAP
-
SC 88
MAP
DELAY
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Storing a Drum instrument
1. Select a Drum Part and Drum Set, and create a drum instrument (“Drum edit-
ing procedure” p.42).
IN S TRU M EN T
P A RT
AD1 001 C#3 CrshCym1
LEVEL
P A N
If the above screen is displayed after you create a drum instrument, you can use the follow-
the one shown above, use following procedure
2
,
ing procedure to save your data as a User Drum 3Set. If the screen display is different than
.
2. Make sure that the [ALL] indicator is dark.
If it is lit, press [ALL] to turn it off.
l
3. Simultaneously press [SELECT] and EFX TYPE [ ].
The display will show the Part Group (p.23), Part Mode (p.27), Drum Set number, Note
name, and Drum Instrument name (p.43).
Part Group
Part Mode
Drum set number
IN S TRU M EN T
P A RT
AD1 001 C#3 CrshCym1
LEVEL
P A N
100 0
Note Name
Drum Instrument name
VIB RATE
ATTACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
EFX
ON/OFF
EFX TYPE
EFX PARAM
EFX VALUE
3
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There are two ways to store an edited drum instrument. The first is to store each Drum
Instrument individually (procedure 1). The second is to store an entire set of Drum
Instruments as a Drum Set (procedure 2).
Storing an individual Drum Instrument (procedure 1)
The following procedure will store an individual Drum Instrument into the Note Name
you specify.
4-1.To store an individual Drum Instrument, simultaneously press the [USER
INST] and [SELECT] buttons.
Note name
User Drum Set number
IN S TRU M EN T
P A RT
AD1 Write UD D#3/65?
LEVEL
P A N
Use the INSTRUMENT [l ] [r ] buttons to specify the Note Name and the User Drum
Set number (65/66) into which the data will be stored. When you simultaneously press
the INSTRUMENT [l ] [r ] buttons, the cursor will move between the Note Name and
the Drum Set number.
5. To store the data, press [ALL].
To quit without storing, press [MUTE].
Procedure 1
Procedure 2
Native/SC-88 Map
Native/SC-88 Map
C3 48
49
C3 48
49
50
50
51
52
51
52
53
54
53
54
55
56
55
56
57
57
58
59
58
59
C4 60
61
C4 60
61
62
62
63
64
63
64
65
66
65
66
67
68
67
68
69
69
70
71
70
B4 71
65 66
User Drun Set number
65 66
User Drun Set number
Note name
Note number
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Storing an entire Drum Set (procedure 2)
The following procedure will store all the Drum Instruments for the entire currently
selected Drum Set.
l
r
4-2.To store the entire Drum Set, simultaneously press EFX VALUE [ ] [
]
buttons.
The User Drum set number into which the data will be stored
IN S TRU M EN T
P A RT
AD1 Write U.DRUM 65?
LEVEL
P A N
Use the INSTRUMENT [l ] [r ] buttons to specify the User Drum Set number (65/66)
into which the data will be stored.
5. To store the data, press [ALL].
To quit without storing, press [MUTE].
4-1, 4-2
5
PART
LEVEL
INSTRUMENT
PAN
ALL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
VIB RATE
ATTACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
EFX
EFX TYPE
EFX PARAM
EFX VALUE
4-1
4-2
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Copying or Exchanging settings between Parts / Initializing Part settings
The settings of the selected Part can be copied to another Part or initialized, and you
can exchange settings between parts. By using these functions, you can create sounds
more efficiently.
Procedure
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to make it go dark.
l
r
2. Use PART [ ][ ] to select the source Part.
3. Use the following procedure.
(A) Copy: While pressing [SELECT], press LEVEL [l ].
The display will ask “Copy A01ÈA02?”
Use INSTRUMENT [l ][r ] to select the copy destination Part.
(B) Initialize: While pressing [SELECT], press LEVEL [r ].
The display will ask “Clear A01?”
(C) Exchange: While pressing [SELECT], press PAN [l ].
The display will ask “Exchg A01ÍÈA02?”
Use INSTRUMENT [l ][r ] to select the Part to be exchanged.
4. To execute the specified operation, press the [ALL] button.
To cancel without executing, press the [MUTE] button.
1 4
2
PART
LEVEL
INSTRUMENT
PAN
ALL
3-A Copy
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
3-C Exchange
3-B Clear Part
*
It is not possible to copy or exchange Drum Parts.
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Recording all settings on a sequencer
This unit can transmit the contents of its sound source memory as MIDI data. The
data can be transmitted in two ways: Bulk Dump which transmits multiple parameters as
a group, and Individual Data which allows parameters to be transmitted individually. All
data is transmitted as System Exclusive messages.
Use Bulk Dump when you wish to save settings of this unit on a sequencer or person-
al computer. By transmitting a Bulk Dump, you can also set all parameters of two unit to
identical settings.
By transmitting Individual Data, you can create data without having to look up individ-
ual System Exclusive messages, letting you create data more efficiently.
Bulk Dump procedure
1. Set the MIDI OUT/THRU (p.135) select switch to OUT.
2. Use a MIDI cable to connect this unit MIDI OUT/THRU connector to the
sequencer's MIDI IN connector.
3. Press [ALL] to make the button indicator light.
l
r
4. Simultaneously press both the INSTRUMENT [ ] [ ] buttons.
The display will ask “Dump ALL,Sure?”, and the data is now ready to be transmitted.
l
r
5. Use INSTRUMENT [ ] [ ] to select the type of data you wish to transmit.
All
All-U
: all parameters of this unit (Including User parameters)
: all parameters except User Parameter (User Instrument, User
Drum Set, User Effect and User Patch) settings
: User Instrument settings
: User Drum settings
: User Patch settings
: User Effect settings
: GS parameters for Part group A
: GS parameters for Part group B
U.INST
U.DRUM
U.Patch
U.EFX
GS A
GS B
6. Start the sequencer recording.
7. Press [ALL] and data transmission will begin.
The “Transmitting” display will appear while this unit transmits data.
To cancel data transmission, press [MUTE].
8. When data transmission is complete, stop recording on the sequencer.
4
7
3
PART
LEVEL
INSTRUMENT
ALL
5
PAN
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
*
Since this operation transmits a large amount of data, make sure that the receiving MIDI device
has sufficient memory. If the receiving device has insufficient memory, recording will not be
completed. If you transmit data for all Parts, the bulk data transmitted by this unit is about 40
Kbytes.
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Transmitting Individual Data
This data can be transmitted in one of three ways: Part parameters can be selected
from a menu and transmitted, parameters common to all Parts can be selected from a
menu and transmitted, or Insertion Effect parameters can be transmitted.
For the types of parameters which can be transmitted as Individual Data, refer to
p.150 “Parameter list and operations.”
*
When selecting parameters common to all Parts from the menu, the following parameters can-
not be transmitted.
Device ID
MUTE Lock
EQ Lock
Rx GM On
Rx GS Reset
Transmission procedure for Part parameters
Transmission procedure for parameters common to all parts
1. Part parameters:
Press the [ALL] button to make the indicator dark.
Parameters common to all parts:
Press the [ALL] button to light the indicator.
l
r
2. Simultaneously press the PART [ ] and [ ] buttons.
u
d
3. Use [ ][ ] to select the parameter you wish to transmit.
While holding [SELECT], you can press [u ][d ] to jump parameters.
4. Part parameters:
l
r
Use PART[ ][ ] to select the Part which will transmit the parameter,
l
r
and use INSTRUMENT [ ][ ] to set the value.
Parameters common to all parts:
l
r
Use INSTRUMENT [ ][ ] to set the value.
l
r
5. Simultaneously press INSTRUMENT [ ] and [ ], and the data will be
transmitted.
A display of “Transmitting” will appear while the data is being transmitted.
*
Be aware that the screen data will not be transmitted from MIDI OUT connector if MIDI
OUT/THRU Select (p.136) is set to THRU.
l
r
6. Simultaneously press PART [ ] and [ ] to end the procedure.
Part Parameters
4
Parameters common to all Parts
1
2 6
4
PART
INSTRUMENT
PAN
ALL
LEVEL
5
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
3
-
SC 88
MAP
DELAY
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Transmission procedure for Insertion Effect parameters
1. Press the [EFX] button to make the indicator light orange.
2. Use the EFX TYPE and EFX PARAM buttons to select the parameter you
wish to transmit, and use EFX VALUE to set the value.
l
r
3. Press EFX TYPE [ ] or [ ], and the Effect Type will be displayed. At this
l
r
time, simultaneously press EFX VALUE [ ] and [ ], and the Effect Type
data will be transmitted.
l
r
4. Press EFX PARAM [ ] or [ ], and the effect parameters will be displayed.
l
r
At this time, simultaneously press EFX VALUE [ ] and [ ], and the effect
parameter data will be transmitted.
VIB RATE
ATTACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
EFX
EFX TYPE
EFX PARAM
EFX VALUE
1
2
3
4
Data Transmission
COMPUTER
MIDI
IN A
OUT/THRU
IN B
MIDI IN
MIDI
PC-2
Mac
PC-1
MIDI OUT
R
R
L
L
INPUT
OUTPUT2
INPUT
OUTPUT1
VOLUME
MC-50mkII
The data will not be transmitted when MIDI OUT/THRU Select (p.136) is set to
THRU.
MIDI
COMPUTER
OUT/THRU
MIDI OUT/THRU Select : OUT
COMPUTER switch : MIDI
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
It is also possible to transfer data to a computer via the computer connector without
using the MIDI connectors. (p.120)
MIDI
OUT/THRU
COMPUTER
MIDI OUT/THRU Select : OUT
COMPUTER switch : MAC, PC-1, PC-2
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
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Draw pictures or characters in the display (Frame Draw)
You can use the square dots of this unit display to draw pictures or characters. This is
called the Frame Draw function. Ten picture screens can be stored. Each of the ten
screens is called a “Page.” You can transmit the picture data as a MIDI System
Exclusive message and save it to a sequencer or computer, and then re-transmit it to
this unit to make pictures or characters be displayed in time with the music.
Creating the picture or character data
r
l
1. Simultaneously press the EFX TYPE [ ] and EFX PARAM [ ] buttons.
The display will show “FrameDraw:Page 1”.
l
r
2. Use INSTRUMENT [ ] [ ] to select the page you wish to use.
3. Move the cursor, and use the button operations listed below to turn each
dot on or off to create a picture or characters.
The dot will blink at the cursor location.
d
[u ] [
]
: move the cursor up/down
: move the cursor left/right
PART [l ] [r ]
[ALL]
: turn the dot on (lit)
[MUTE]
: turn the dot off (dark)
CHORUS [l ] [r ]
LEVEL [l ] [r ]
PAN [l ] [r ]
: shrink dots/expand dots
: move the displayed picture down/picture up
: move the displayed picture left/right
INSTRUMENT [l ]*[r ] : to transmit the screen data to an external device
* indicates that both buttons must be pressed simultaneously.
*
Be aware that the screen data will not be transmitted from MIDI OUT connector if MIDI
OUT/THRU Select (p.136) is set to THRU.
4. To invert / erase / copy the screen data, use the following procedures.
(A)
(B)
(C)
To invert the screen, press REVERB [l ] or [r ].
A message will ask “Invert Page *?” Use INSTRUMENT [l ] [r ] to specify
the page to be inverted.
To erase the screen, press MIDI CH [l ] or [r ].
A message will ask “Clear Page *?”. Use INSTRUMENT [l ] [r ] to specify
the page to be cleared.
To copy the screen, press KEY SHIFT [l ] or [r ].
A message will ask “Copy to Page *?”. Use INSTRUMENT [l ] [r ] to spec-
ify the copy destination page.
*
In the messages given above, “*” indicates the screen page number.
5. For each operation, press [ALL] to execute.
To cancel without executing, press [MUTE].
r
6. When you finish, simultaneously press EFX TYPE [ ] and EFX PARAM
l
[
] to end the procedure.
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5
3 4
PART
INSTRUMENT
PAN
2
ALL
LEVEL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
VIB RATE
ATTACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
EFX
EFX TYPE
EFX PARAM
EFX VALUE
6
1
If you wish to display animated pictures
(1) Use the LEVEL and PAN buttons in step 3 to move the picture and copy it to the
next page to create each frame of the animation.
(2) Then in step 3. (INSTRUMENT [l ]*[r ]) transmit the data for each frame and
save it in a sequencer (p.107).
(3) Then, before you start to playback the song, transmit this display data to this unit.
(4) Use the display select command (exclusive data p.193) to playback the anima-
tion.
This allows you to make moving pictures or characters appear in synchronization with
the music.
*
When screen data is received as a MIDI Exclusive message, the screen data in this unit will be
overwritten and lost.
For this procedure, you will need a sequencer (such as the Roland MC-50mkII) that is
able to edit, receive and transmit System Exclusive data. Some sequencing software for
personal computers is also able to do this. Check the manual for your software.
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Creating compatible data for the unit / SC-88
This unit has a SC-88-compatibility mode which is convenient when you wish to cre-
ate data that will be compatible with both this unit and the SC-88.
This unit provides numerous additional sounds. The additional sounds include
sounds which replace Capitals and Variation contained in the SC-88 map, and sounds
located in new Variation. Of these, the sounds which replace SC-88 map contain the
same type of sounds as in the SC-88, and are musically interchangeable with each
other. By using these sounds, you can create songs that will playback on either instru-
ment with the generally same musical result. Thus, the SC-88-compatibility mode pro-
vides an SC-88-compatible sound map. In the SC-88-compatible sound map, this unit's
high-quality sounds are arranged in the same arrangement as the SC-88 map.
The initial settings of this unit, SC-88-compatibility mode-on, and the SC-88 map
structure are as shown in the following illustration.
SC-88Pro Default setting
Native MAP
SC-88Pro, SC-88-compatibility mode=ON
SC-88(reference)
LSB3
SC-88MAP
SC-88MAP
SC-88MAP
SC-55MAP
Selected
LSB2
SC-55MAP
SC-55MAP
LSB1
Selected
Selected
Default=Native MAP
Default=SC-88-compatible map
Default=SC-88MAP
LSB0
Sounds located in new Variations
Sounds which replace Capitals and Variations contained in the SC-88 map
*
The LSB is the lower byte of the Bank Select message. When the LSB is specified by a MIDI
message, the condition will be as specified by the front panel [SC-88MAP] and [SC-55MAP] but-
tons. (p.127)
When compared with SC-88, the map structure in SC-88-compatibility mode differs
only in that the SC-88-compatible map can be used, and the structure is identical in all
other respects.
In SC-88-compatibility mode, specifying a sound with a MIDI message of LSB 0 will
normally select the SC-88-compatability map, but if you press the [SC-88 MAP] button,
the SC-88 MAP will be selected. And if you press the [SC-55 MAP] button, the SC-55
MAP will be selected. With the SC-88-compatible map, sounds for this unit will be
played, but with SC-88 MAP the same sounds as the SC-88 will be played.
When creating data that must be playable on both this unit and the SC-88, you
should usually turn SC-88-compatibility mode on, and use LSB 0 to specify sounds. If
you wish to specify SC-55 MAP (or SC-88 MAP), use LSB 1 (or LSB 2) to specify
sounds.
*
If you use Insertion effects, the SC-88 may not be able to produce the same playback.
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Setting procedure
1. Hold down [SELECT], and press [ALL].
The [ALL] button will blink, and the SC-88-compatibility mode will be turned on.
At this time if you press the [SC-88 MAP] button, the [SC-88 MAP] button will light and
the SC-88 map will be selected. Alternatively, if you press the [SC-55 MAP] button, the
[SC-55 MAP] button will light and the SC-55 map will be selected.
2. To turn off SC-88-compatibility mode, hold down [SELECT] and press
[ALL].
PART
INSTRUMENT
ALL
1
LEVEL
PAN
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
To maintain compatibility with various types of song data such as GM/GS, this
unit has three sound maps. These can be accessed as follows.
Type of data
GM/GS data
Map for playback
Native map
SC-55 map
SC-88 map
Native map
SC-88 map
Map setting
Default setting
[SC-55MAP]: ON
[SC-88MAP]: ON
Default setting
[SC-88MAP]: ON
[SC-88MAP]: ON
Default setting
”
”
Data for SC-88 (LSB0)
”
(LSB0)
Data for both this unit/SC-88 (LSB0) SC-88 map
Data for this unit Native map
For example if you wish to playback GM/GS data using Native map, select the
default map setting.
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Selecting the CM-64 sound map
This unit can be set to the sound map of the Roland CM-64 (Multi-timbre Sound
Module). When you wish to play song data that was created for the CM-64, use the fol-
lowing procedure.
*
*
Be aware that if you select the CM-64 sound map, all previous settings will be lost.
If you wish to use the same sounds as the SC-55/55mk II, press [SC-55 MAP] button.
l
1. While holding down [SELECT], press INSTRUMENT [ ].
The display will ask “Init CM-64, Sure?”.
2. Press [ALL] and the CM-64 sound map will be selected.
To safely cancel the operation press [MUTE].
1
2
PART
LEVEL
INSTRUMENT
ALL
PAN
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
VIB RATE
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
ATTACK
EFX
EFX TYPE
EFX PARAM
EFX VALUE
1
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When the CM-64 sound map is selected, the settings of each Part (group A, B) will be
as follows.
Part settings
Tone
Part name Rx.Channel
LEVEL
PAN
REVERB CHORUS KEY SHIFT
(VARIATION/INSTRUMENT NO)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Acou Piano 1
Slap Bass 1
Str Sect 1
Brs Sect 1
Sax 1
(127/001)
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
100
0
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
64
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
(127/069)
(127/049)
(127/096)
(127/079)
(127/042)
(127/004)
(127/111)
(127/123)
L10
L10
L10
L10
L46
R27
L63
R63
0
0
R17
0
R35
L37
L19
Ice Rain
Elec Piano 1
Bottleblow
Orche Hit
CM-64/32L Set (128)
FRETLESS 1
CHOIR 1
A.PIANO 1
E.ORGAN 2
E.GUITAR 1
SOFT TP 1
(126/028)
(126/030)
(126/001)
(126/038)
(126/014)
(126/047)
*
*
Bnd Range: +12,
Mod LFO Pch: +4
The names of these sounds are identical to the names on the CM-64, so they differ from what
they are called on this unit.
Settings for all Parts
LEVEL
PAN
REVERB
CHORUS
KEY SHIFT
+
127
0
64
64
0
–
Differences between the CM-64 and the unit
When the CM-64 sound map is selected, the playback result will be the same as if a
CM-64 were used. However since the internal structure of the sound source is different,
the result is not absolutely identical. Please be aware of the following main differences.
1. How the sounds change
When velocity, modulation and aftertouch etc. are used to add expression, the
sounds will change in a way slightly different than the CM-64.
2. Exclusive data
This unit is not compatible with CM-64's Exclusive data. If CM-64's Exclusive data is
received, this unit's settings will not change. This means that if the song data contains
CM-64's sound data (Exclusive data), playing back that song data will not have the
same result as it would have on the CM-64.
3. Pan
This unit's pan settings are opposite to those of the CM-64. Please reverse the
left/right (L/R) connections of the audio output jacks.
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Using the unit as two sound modules
This unit has two system modes: Single Module Mode (Mode 1) and Double Module
Mode (Mode 2). When Double Module Mode is selected, two types of system effect can
be used simultaneously. For example, you could use different types of reverb on Drum
Parts than on Normal Parts. Other parameters can also be set separately in two groups.
Insertion effects can be used only for part A.
Normally this unit is in Single Module Mode.
Single Module Mode
Double Module Mode
(Mode 2)
(Mode 1)
MIDI IN B
MIDI IN B
MIDI IN A
MIDI IN A
GM/GS
GM/GS
GM/GS
GM/GS
sound module
A
sound module
A
sound module
B
sound module
B
Part A1 - A16
Part A1 - A16
Part B1 - B16
Part B1 - B16
REV+CHO
Insertion Effects
System Effects: REV+CHO+DLY+EQ
Insertion Effects
REV+CHO
Selecting Double Module Mode
r
1. While holding down the [SELECT] button, press KEY SHIFT [ ].
The display will ask “Set Mode2, Sure?”
2. Press [ALL] button, and this unit will be in Double Module Mode.
To cancel the operation, press [MUTE].
At the left of the parameter names, there will be an indication of either A or B. This indi-
cates whether you are setting parameters for Part Group A or B. The parameters indi-
cated as either A or B can be set independently for Part Groups A or B. Use the PART
[l ] [r ] buttons to move between groups A and B.
IN S TRU M EN T
P A RT
A >M. Tune: 440.0
LEVEL
P A N
3. To return to Single Module Mode, while holding down the [SELECT] but-
l
ton, press KEY SHIFT [ ]. And press [ALL] button.
To cancel the operation, press [MUTE].
*
*
*
The selection of Single or Double Module Mode is remembered when the power is turned off.
The system mode will not change even if the power is turned off and then on again.
Be aware that if you change the operating system mode, the settings of each Part will be initial-
ized (GS Reset).
In Double Module mode, the screen display will be inverted. To avoid this, select an appropriate
Type setting for Display Type. (p.37)
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In both Single Module Mode and Double Module Mode, MIDI messages received at
MIDI IN A are sent to Group A Parts, and MIDI messages received at MIDI IN B are sent
to Group B Parts (p.23). Be aware that the route by which data is passed between the
two MIDI IN connectors and each Part is determined by the System parameter In Mode.
(p.137) It is possible to specify the address for Exclusive messages so that an Exclusive
message received at MIDI A will be passed to Group B Parts. (p.128)
In Double Module Mode, two groups are provided for the following parameters.
Master Level...............................................................................................(p.35)
Master Pan.................................................................................................(p.35)
Master KEY SHIFT.....................................................................................(p.35)
Master Tune ...............................................................................................(p.14)
Reverb Type...............................................................................................(p.52)
Reverb Character.......................................................................................(p.52)
Reverb Pre-LPF (Reverb Pre Lowpass Filter)............................................(p.52)
Reverb Level ..............................................................................................(p.52)
Reverb Time...............................................................................................(p.52)
Reverb Delay Feedback.............................................................................(p.52)
Chorus Type...............................................................................................(p.53)
Chorus Pre-LPF (Chorus Pre-Lowpass Filter) ................................................(p.53)
Chorus Level ..............................................................................................(p.53)
Chorus Feedback (Chorus Feedback Level)..............................................(p.53)
Chorus Delay (Chorus Delay Time) ...........................................................(p.53)
Chorus Rate ...............................................................................................(p.53)
Chorus Depth .............................................................................................(p.53)
Chorus Send Level To Reverb...................................................................(p.53)
Mute Lock...................................................................................................(p.140)
Rx GM On (General MIDI System On Receive Switch) ............................(p.140)
Rx GS Reset (GS Reset Receive Switch)..................................................(p.140)
Device ID number.......................................................................................(p.134)
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Initialize
Initialize all Parts to the factory settings
This procedure will initialize all the settings of this unit to the factory settings. This will
also initialize System parameters (p.36) and User parameters (p.96).
1. While holding down [SELECT], simultaneously press both the INSTRU-
l
r
MENT [ ] [ ] buttons.
The display will ask “Init All, Sure?”.
2. To initialize, press [ALL].
To quit without initializing, press [MUTE].
*
After the initialization has been performed, the indications in the display for the parameters listed
below will show the factory default settings. In fact, however, the settings will not yet at that point
be at the defaults. They will be placed at the defaults after you turn power on, then off again.
In Mode, OUT/THRU, IN B Sel. ( p.135)
Initialize for GM/GS
When you wish to playback song data carrying the GM/GS logo, you need to initialize
this unit for GM/GS settings. When this is done, this unit will be set to the basic GM/GS
settings appropriate for playing back song data carrying the GM/GS logo.
The beginning of song data carrying the GM/GS logo contains data which requests
the sound source to initialize itself (General MIDI System On, GS Reset p.133). This
means that if you are playing back the song data from the beginning, initialization will be
done automatically, and there is no need for you to do it using the front panel buttons.
*
*
Even if this unit is initialized for GS/GM, the System parameter settings (p.36) will not be affected.
Even if the Backup Switch ( p.37) is on, the following procedure will rewrite it to the factory setting.
r
1. (For GM) While holding down [SELECT], press PART [ ].
r
(For GS) While holding down [SELECT], press INSTRUMENT [ ].
The display will ask “Init GM, Sure?” or “Init GS, Sure?”
If you perform this operation in Double Module mode (p.116), the display will ask “Init
GS A, Sure?”. Use INSTRUMENT [l ] [r ] to specify which module A or B will be ini-
tialized.
2. To initialize, press [ALL].
To quit without initializing, press [MUTE].
ALL
2
1GM
1
PART
INSTRUMENT
PAN
ALL
GS
1
LEVEL
REVERB
KEY SHIFT
MUTE
CHORUS
MIDI CH
-
SC 55
MAP
-
SC 88
MAP
DELAY
1
VIB RATE
ATTACK
VIB DEPTH
CUTOFF
DECAY
VIB DELAY
RESONANCE
RELEASE
USER
INST
SELECT
ON/OFF
EFX
EFX TYPE
EFX PARAM
EFX VALUE
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Chapter 6
Using the unit
with a personal computer
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Connections with your computer
This unit can be controlled by music software running on a personal computer. This
will allow you to create your own songs, and also to select sounds or edit sounds from
the computer display. This type of system is known as a Desk Top Music System
(DTMS). The functions provided by a DTMS differ widely depending on the software, so
it is important that you choose software suited to your needs.
There are two ways to connect this unit to your computer; using the MIDI connectors
or the computer connector. If you use the MIDI connectors, you will need to obtain a
computer interface board (adapter) that has MIDI connectors (such as the Roland Super
MPU, etc.). If you use this unit's computer connector, you can use a special cable to
connect it directly with the computer, but your software must be able to correspond to
the serial port.
If you wish to connect your computer via the MIDI connectors, refer to p.122
(Connecting a computer via the MIDI connectors) for how to make connections. The fol-
lowing explanation will show how to make connections using this unit computer connec-
tor.
Connections with computer connector
Apple Macintosh
Apple Macintosh
IBM PC/AT
MIDI
PC-2
Mac
PC-1
MIDI
PC-2
Mac
PC-1
Modem Port
COMPUTER
MIDI
IN A
OUT/THRU
IN B
MIDI
PC-2
Mac
PC-1
Macintosh IIci
R
R
L
L
R
L
INPUT
VOLUME
INPUT
OUTPUT1
O2
IBM PC/AT
Optional computer cable
RSC-15APL
RS-232C
Optional computer cable
RSC-15AT
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1. Turn power of this unit off, and set the COMPUTER switch located on the
back of this unit.
Note
The Computer switch will be validated when the power is turned off and then on after the
setting has been made.
*
The setting will depend on the type of computer you have and the software you use.
The PC-1 baud rate is 31.25K (bit/sec), and the PC-2 baud rate is 38.4K (bit/sec). Set
the computer switch to the baud rate required by your MIDI application (software).
Carefully read the manual for your software regarding the switch setting.
In general, set the switch to Mac for Macintosh series computers, and to PC-2 for
IBM PC/AT series computers.
Apple Macintosh
IBM PC/AT
MIDI
PC-2
Mac
PC-1
MIDI
PC-2
Mac
PC-1
2. Connect the computer cable to the RS232C connector or modem port
located on the back of your computer.
Types of computer cable
Macintosh series
RSC-15APL
IBM PC/AT series
RSC-15AT (This is a 9 pin cable. If you need a 25 pin cable, refer
to the wiring diagram on p.149 and purchase an appropriate
cable.)
3. Connect the other end of the computer cable to this unit's computer con-
nector (COMPUTER).
4. Turn power of this unit on.
Caution when using this unit with the IBM PC/AT series
Even if this unit computer connector is connected to your personal computer, it will
not operate correctly if the software (MIDI application) is incompatible. Be sure to use
software that is compatible with the serial port of the personal computer.
In some cases, other computer settings will be necessary, so read the owner's manu-
al for your software careful, and make the appropriate settings before use.
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Connections with MIDI connectors
*
Set the Computer select switch located on the back of this unit to MIDI.
Apple Macintosh
Printer Port
Modem Port
COMPUTER
MIDI
IN A
OUT/THRU
IN B
MIDI
PC-2
Mac
PC-1
R
R
L
L
Macintosh IIci
The setting
is MIDI
INPUT
VOLUME
INPUT
OUTPUT1
MIDI interface adapter
This unit
MIDI
interface
board
Roland
Super
IBM PC/AT
INT
ADDRESS
MPU/AT
PORT
OUT
COMPUTER
MIDI
IN A
OUT/THRU
IN B
IN
Spuer
MIDI
PC-2
Mac
PC-1
SMPTE
R
R
R
L
L
L
INPUT
INPUT
OUTPUT2
OUTPUT1
VOLUME
This unit
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MIDI data transfer with the computer
Depending on the setting of the computer switch, MIDI data flow will be different as
follows (with the factory settings).
When the computer switch is set to PC-1, PC-2 or Mac
THRU function : ON
Macintosh IIci
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
*
In order for data received at MIDI IN A to be sent to the sound generator section, the Thru func-
tion of the computer software must be turned on. When thru function is turned on, the data
received at MIDI IN A will pass through the computer and be played by the sound generator sec-
tion. When transmitting MIDI Exclusive data from the sound generator section via this unit's
MIDI OUT/THRU connector, it is also necessary for thru function to be on.
*
*
Data received at MIDI IN B will not be sent to the computer connector, but will be passed directly
to the sound generator section.
The number of sound generator Parts that can be controlled using the computer connector will
depend on the software you are using. This means that if you are using the computer connector,
you will not necessarily be able to play 32 Parts. Carefully read the operating manual for your
software. Also be aware that although this unit allows two connectors MIDI IN A and B to be
used for 32 Part performance, this may impossible to achieve depending on your software.
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When the computer switch is set to MIDI
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
*
*
*
Be aware that when the computer switch located on the back of this unit is set to MIDI, data will
not be exchanged via the computer connector.
If you wish to use the MIDI IN B located on the front panel, you must make the appropriate set-
tings for IN B Select (p.135).
With the factory settings, MIDI OUT/THRU is set to function as MIDI OUT. If you wish to use it
as MIDI THRU, set the MIDI OUT/THRU select switch (p.136) to THRU.
Exclusive data address settings are explained on p.128, 193.
With the factory settings, MIDI messages received at MIDI IN A are passed to Group A Parts,
and MIDI messages received at MIDI IN B are passed to Group B Parts. In most situations there
is no need to change this, but it is possible to change the MIDI signal flow as shown below
(p.137, 138).
*
*
MIDI
COMPUTER
MIDI
COMPUTER
OUT/THRU
OUT/THRU
Part group A
Part group A
Part A1 - A16
Part A1 - A16
GM/GS
GM/GS
Sound generator
Sound generator
MIDI IN A
MIDI IN A
Part group B
Part B1 - B16
Part group B
Part B1 - B16
GM/GS
GM/GS
Sound generator
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI IN B
(Front)
MIDI
COMPUTER
MIDI
COMPUTER
OUT/THRU
OUT/THRU
Part group A
Part A1 - A16
Part group A
Part A1 - A16
GM/GS
GM/GS
Sound generator
Sound generator
MIDI IN A
MIDI IN A
Part group B
Part B1 - B16
Part group B
Part B1 - B16
GM/GS
GM/GS
Sound generator
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI IN B
(Front)
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
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Connecting another MIDI sound source to the unit
If you wish to connect another MIDI sound source to this unit's MIDI OUT/THRU con-
nector, be aware of the following points.
When using another sound source to play data received at the computer connector
In this situation, set MIDI OUT/THRU Select (p.136) to OUT. Computer data received
at the computer connector will be transmitted from this unit MIDI OUT/THRU connector.
MIDI OUT/THRU selection : OUT
COMPUTER
MIDI
OUT/THRU
MIDI IN
MIDI Sound
Module
Part group A
Part A1 - A16
MIDI OUT
GM/GS
Sound generator
MIDI IN A
Part group B
MIDI keyboard
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
This unit
When using another sound source to play data received at MIDI IN A
In this situation, set MIDI OUT/THRU Select (p.136) to THRU. Data received at MIDI
IN A will be transmitted just as it is from MIDI OUT/THRU.
*
Data received at MIDI IN B will not be passed THRU even if THRU is selected. Regardless of
the Input Mode setting (In mode p.137), data from MIDI IN B will not be THRUed.
MIDI OUT/THRU selection : THRU
MIDI
OUT/THRU
COMPUTER
MIDI IN
MIDI Sound
Module
Part group A
Part A1 - A16
MIDI OUT
GM/GS
Sound generator
MIDI IN A
Part group B
MIDI keyboard
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
This unit
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Using MIDI messages to select sounds
By sending MIDI messages from a MIDI keyboard or sequencer, you can remotely
select the sound (Instrument) for each Part. When you press a sound select button on a
MIDI keyboard, a MIDI message selecting a sound will be transmitted
You can also use your personal computer to select this unit sounds. You can specify
sounds by inputting the Variation number and the Instrument number (p.21) into your
computer program, but depending on your software the way in which numbers are dis-
played may differ, so be aware of this. On this unit, Variation numbers begin with 0, and
Instrument numbers begin with 1.
Variation numbers correspond to MIDI Bank numbers, and Instrument numbers cor-
respond to MIDI Program numbers.
*
MIDI Bank numbers have an upper (MSB) and lower (LSB) part. Each can specify a number 0 -
127, allowing you to specify 128 x 128 = 16384 banks. The upper part of the Bank number cor-
responds to this unit Variation number. The lower part switches between SC-55 map, SC-88
map and Native map. (MIDI Implementation, p.188).
*
*
For the relation between the sound names and program numbers of your MIDI keyboard, refer
to the manual for your MIDI keyboard.
If you specify a sound number that this unit does not have, a sound will not change. Refer to the
instrument table on p.154 when selecting sounds.
Native map
065 User Tone
User Tone
064
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
User Tone
Variation
032
Syn Harpsi
Harpsi.o
Instruments
Piano + Str.
024
European Pf
016
Piano 1w
008
000
Hard FM EP
St.FM EP
Explosion
Lasergun
003
002
001
000
Harpsi.w
Detuned EP 2 Couple Hps.
Machine Gun
Gun Shot
Piano 1
E.Piano 2
Harpsichord
Clav.
008
Capital
Instruments
001
006
007
128
Instrument number
When creating MIDI messages on a sequencer or personal computer and transmit-
ting them, use the following procedure.
1. The value of Control Change 0
: MIDI Bank Number (upper) (this unit's
Variation number)
2. The value of Control Change 32 : MIDI Bank Number (lower)
3. Program Change value : MIDI Program Number (this unit's instru-
ment number)
1. and 2. are the Bank Select message. Bank Select messages are a type of Control
Change message (p.131).
For example if you wish to select the Instrument (Piano3w) with Variation number 8,
Instrument number 3, you would transmit the following data to this unit.
(Expressed in decimal notation.)
1. The value of Control Change 0
2. The value of Control Change 32 : 0
3. Program Change value
:
8 (Bank number (upper) 8; Variation number 8)
:
2 (Program number 3 : Instrument number 3)
*
Note that the data actually transmitted as the Program number will be one less than the
Program number.
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The example above can be expressed in hexadecimal as follows.
1. BnH 00H 08H
2. BnH 20H 00H
3. CnH 02H
*
H indicates that the value is expressed as a hexadecimal number. Decimal 32 is written as
hexadecimal 20H.
*
*
n indicates the MIDI channel.
Note that for MIDI channels and Instrument numbers, the number is one less than the channel
or Instrument number. For example if you wish to select a sound on the Part receiving MIDI
channel 4, n would be 3. If you wish to select Instrument 3, the value in step 3 would be 2.
This unit processes the lower part of the bank select message (LSB) as follows (p.188).
Least significant byte (LSB)
00H The setting of the [SC-55 MAP] or [SC-88 MAP] button is followed. If the front
panel [SC-55 MAP] button is lit, SC-55 map will be selected.If the front panel
[SC-88 MAP] button is lit, SC-88 map will be selected. If the button is dark,
Native map will be selected.
01H SC-55 map will be selected, and [SC-55 MAP] is lit.
02H SC-88 map will be selected, and [SC-88 MAP] is lit.
03H Native map will be selected, and [SC-55 MAP][SC-88 MAP] is dark.
If we use the previous example of selecting the Piano3w sound, we would transmit
1. BnH 00H 08H
2. BnH 20H 03H
3. CnH 02H
to this unit, and Piano3w of Native map will be selected. If we transmit BnH 20H 01H in
step 2, the SC-55 map Piano3w will be selected. If we transmit BnH 20H 02H in step 2,
the SC-88 map Piano3w will be selected.
*
*
When SC-55 map is selected, “ "” symbol will be displayed at the left of the insturument name.
When SC-88 map is selected, “ '” symbol will be displayed at the left of the insturument name.
IN S TRU M EN T
P A RT
A01 001 "Piano 1
LEVEL
P A N
IN S TRU M EN T
P A RT
A01 001 'Piano 1
LEVEL
P A N
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Using MIDI messages to select Drum Sets
You can select Drum Sets by transmitting MIDI messages from a MIDI keyboard or
sequencer, in the same way as you can select Instruments. When a Program Change
message is received, the Drum Set will change. Transmit a Program Change message
on the channel being received by the Drum Part. With the factory settings, Part 10 is the
Drum Part (MIDI receive channel:10). On this unit, Drum Set numbers correspond to
program numbers (p.163).
*
Set the note numbers of the rhythm data being played back to match the note numbers of this
unit Drum Set you are using (p.164).
Drum Set name and Drum Set number ( Program number )
STANDARD 1
001
ROOM
009
TR-808
026
User Set
065
User Set
066
Exclusive data addresses
Receiving exclusive data
As listed in “MIDI Implementation” (p.193), the address of MIDI exclusive data (GS format) is
defined in units of 16 Parts. In other words, starting from address 40 00 00 are the parameters
for 16 Parts. This unit has data for another 16 Parts, making a total of 32 Parts. For this reason,
this unit's MIDI exclusive data format expands the addressing, and places the remaining 16
Parts at starting address 50 00 00.
In the same way as with channel messages, exclusive data received at MIDI IN A is passed
to Group A Parts, and exclusive data received at MIDI IN B is passed to Group B Parts. In other
words, exclusive data for the 32 Parts is received using two MIDI IN connectors. If this is done,
each MIDI IN receives exclusive data for 16 Parts, so it is not necessary to split up the data into
addresses 40 00 00 and 50 00 00.
However it is also possible for this unit to receive exclusive data for all 32 Parts at a single
MIDI IN. In this case it is necessary to use address 50 00 00. For example, the data at starting
address 40 00 00 will be passed to Group A Parts, and the data at starting address 50 00 00
received at the same MIDI IN will be passed to Group B Parts. In other words, using starting
address 50 00 00 means that the data will be passed to the Parts of the other Group than the
MIDI IN that the data was received at.
COMPUTER
MIDI
COMPUTER
MIDI
OUT/THRU
OUT/THRU
Starting address
40 00 00
Starting address
40 00 00
Part group A
Part A1 - A16
Part group A
Part A1 - A16
GM/GS
GM/GS
Sound generator
Sound generator
MIDI IN A
MIDI IN A
Starting address
40 00 00
Part group B
Part B1 - B16
Part group B
Part B1 - B16
Starting address
50 00 00
GM/GS
GM/GS
Sound generator
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI IN B
(Front)
Only in the case of Exclusive data, the System parameter Input Mode (p.137) has no effect
on the way in which data is passed from the two MIDI IN connectors to the Parts.
Transmitting exclusive data
Since this unit has only one MIDI OUT, the exclusive data transmitted is sent using the two
address areas of 40 00 00 and 50 00 00. User sound data is located at starting areas of 20 00
00.
*
Be aware that exclusive data will be not transmitted from MIDI OUT connector if the MIDI
OUT/THRU select (p.137) is set to THRU.
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Chapter 7
MIDI and the unit
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About MIDI
MIDI stands for Musical Instrument Digital Interface.
MIDI devices can transmit musically related data
such as performance data or data to select sounds.
Since MIDI is a world-wide standard, musical data
can be sent and received between devices even if
they are of different types and were made by differ-
ent manufacturers. In the MIDI standard, data
describing a musical performance such as “play a
note” or “press the pedal” are transmitted as MIDI
messages.
As long as you are using this unit to simply play
commercially available music data or to provide
sound for game software, it is not necessary to
know about MIDI. Simply follow the instructions in
the manual for your music data playback device
(MIDI player) or your software.
MIDI channels and multi-timbral
sound modules
MIDI transmits a wide variety of performance data
over a single MIDI cable. This is made possible by
MIDI channels. MIDI channels allow specific data to
be selected out of a large amount of data. The con-
cept is similar to the idea of TV channels. By chang-
ing the channel of a TV receiver you can view the
programs of different stations. By setting the chan-
nel of the receiver to match the channel of the
transmitter, you can receive only the program you
wish to watch. In the same way, MIDI allows you to
receive data only when the channel of the receiver
matches the channel of the transmitter.
The explanation that follows will help you use MIDI
to control this unit in greater detail.
The cable from the antenna carries the TV signals from many broadcast stations.
Station A
Station B
How MIDI messages are transmitted
Station C
and received
The TV is set to the channel of the station you wish to watch.
First we will briefly explain how MIDI messages are
transmitted and received.
MIDI uses sixteen channels, numbered 1 — 16.
Music data is received when the transmit channel of
the transmitting device matches the receive channel
of the receiving device. If you make MIDI channel
settings as Fig.1, only sound source B will sound
when you play the keyboard, and sound source A
will not sound. This is because sound source B
matches the transmit channel of the keyboard, but
sound source A's channel does not match.
MIDI connectors
MIDI messages are transmitted and received using
three types of connector. Connect MIDI cables to
these connectors as appropriate for your setup.
MIDI
Conversely, if you set the transmit channel of the
keyboard to match sound source A, sound source A
will sound (Fig.2).
THRU
OUT
IN
MIDI OUT
MIDI IN
MIDI THRU
Receive
Transmit channel : 1
channel : 2
Sound
Module A
from another MIDI device
Fig.1
Receive
to another MIDI device
channel : 1
MIDI keyboard
MIDI OUT
MIDI IN
Sound
Module B
MIDI IN
: This connector receives messages
from another MIDI device.
: This connector transmits messages
from this unit.
: This connector retransmits the mes-
sages received at MIDI IN.
MIDI IN
MIDI THRU
Receive
Transmit channel : 2
channel : 2
Sound
Module A
MIDI OUT
MIDI THRU
Fig.2
Receive
channel : 1
MIDI keyboard
MIDI IN
Sound
Module B
* It is possible to use MIDI THRU to connect two or more
MIDI devices, but in practice the limit is 5 units. This is
because as the signal path becomes longer, the signal
deteriorates and the messages can no longer be
received correctly.
Since this unit has two MIDI IN connectors, it can
receive a total of 32 channels simultaneously. By
using 32 channels you can play ensembles of 32
Parts (p.23). Sound sources such as this unit which
are able to simultaneously play many parts are
called multi-timbral sound modules. Timbre is a
word meaning sound.
This unit has two types of Parts: Normal Parts and
Drum Parts (p.27). Normal Parts are used to play
melody or bass lines. On GM/GS sound sources,
the Drum Part uses channel 10.
* On this unit, MIDI THRU and MIDI OUT share the same
connector. The MIDI OUT/THRU Select switch (p.136)
determines which function the connector will have.
MIDI
IN A
OUT/THRU
IN B
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MIDI messages that can be received by the unit
MIDI uses many different types of message to
transmit musical performance data, and there are
many types of MIDI message. For example, infor-
mation indicating “which key was played how
strongly” is transmitted as a Note message.
The way that a device responds when it receives
each type of MIDI message (i.e., how it produces
sound, etc.) will depend on the specifications of that
device. This means that if the receiving device is
not able to perform the function requested by the
incoming message, the musical result will not be
what you expected.
These messages can also be used to select
Patches (p.41). However if settings have been
made to allow Patches to be selected, the program
change message for each Part will be ignored.
Control Change
These messages control parameters such as mod-
ulation and pan. The function of the message is
determined by its Control Change number.
Modulation (control change number 1)
This message controls vibrato.
The main types of MIDI message received by this
unit are as follows.
Volume (control change number 7)
* MIDI messages for which reception capability is
required by the GM system (level 1) are marked by a
sign.
This message controls the volume of a Part. When
this message is received the volume of a Part will
change.
Expression (control change number 11)
Note messages
This message conveys volume changes. It can be
used to add expression during a song.
These messages convey notes played on the key-
board. They include the following information.
* The volume of a Part will be affected both by Volume
messages (control change 7) and by Expression mes-
sages (control change 11). If a value of 0 is received for
either of these messages, the Part volume will be 0 and
will not rise even if the other message is sent with a
higher value. Be aware of this.
Note number
: a number indicating the note
(key) that was pressed or
released
: data indicating that the note (key)
was pressed
: data indicating that the note (key)
was released
: a number indicating how strongly
the note (key) was pressed
Note on
Note off
Velocity
Using Volume and Expression
It is convenient to use Volume and Expression in
distinct ways, as follows.
Note numbers are a number from 0 — 127 which
indicate the keyboard key position, with middle C
(C4) as note number 60.
Volume
: Adjust the volume balance
between Parts.
Expression : Create volume changes during a
song (crescendo, decrescendo,
etc.).
Correspondence between note numbers and note names
Note name
The reason for this differentiation is that if you use
only Volume messages to create volume changes
during the song, you will have to modify all of the
Volume data in the song if you later decide to
adjust the volume balance between the Parts.
However if you use only Volume at the beginning
of the song, and use only Expression during the
song, it will be easy to adjust the volume balance
between Parts for the entire song simply by modi-
fying the Volume data at the beginning of the
song, and the data for changes in dynamics during
the song can remain as it was. This is very conve-
nient when, for example, you decide to make a
slight change in the balance between the piano
and bass when the song is nearly completed.
C-1
0
A0 C1
21 24
C2
36
C3
48
C4
60
C5
72
C6
84
C7
96
C8
108
MIDI note number
Pitch bend
This message conveys the position of the bender
lever (or pitch bend wheel). The pitch will change
when this message is received.
Bank Select (Control Change num-
ber 0 and 32)
Program Change
These messages are used to select sounds.
Sounds are selected by a Program numbers 1 —
128. On this unit, these messages will select
sounds (Instruments). By using Bank Select mes-
sages (which are a type of Control Change mes-
sage), an even wider variety of sounds can be
selected (p.126).
Pan (control change number 10)
This message controls the stereo position of a Part.
(p.27, 35)
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Hold (1) (control change number 64)
RPN LSB, MSB (control change number
100/101)
Data Entry (control change number 6/38)
This message conveys the up/down movements of
the damper pedal, causing the currently sounding
notes to be sustained. When a message of Hold On
is received, notes will be sustained. In the case of
decay-type instruments such as a piano, the sound
will decay gradually until a Hold Off message is
received. In the case of sustain-type instruments
such as an organ, the sound will continue sustain-
ing until a Hold Off message is received.
Since the function of the RPN (Registered
Parameter Number) is defined in the MIDI specifica-
tion, this message can be used between devices of
different types. The RPN MSB and LSB messages
specify the parameter which is to be modified, and
then Data Entry messages can be used to modify
the value of that parameter. RPN can be used to
adjust Pitch Bend Sensitivity, Master Coarse Tune,
and Master Fine Tune.
Sostenuto (control change number 66)
The sostenuto pedal on a piano sustains only the
notes which were already sounding at the moment
the pedal was pressed. The Sostenuto message
conveys the movement of this pedal. When
Sostenuto On is received, only the notes which
were already on at that moment will be sustained.
In the case of decay-type instruments such as a
piano, the sound will decay gradually until a
Sostenuto Off message is received. In the case of
sustain-type instruments such as an organ, the
sound will continue sustaining until a Sostenuto Off
message is received.
* The values modified using RPN messages will not be
initialized even if Program Change messages etc. are
received to select other sounds.
NRPN LSB, MSB (control change number
98/99)
Data Entry (control change number 6/38)
NRPN (Non-registered Parameter Number) mes-
sages can be used to modify the values of sound
parameters unique to a particular device. The
NRPN MSB and LSB messages specify the para-
meter which is to be modified, and then Data Entry
messages can be used to modify the value of that
parameter.
Since the GS format defines the function of several
NRPN messages, GS compatible application pro-
grams can use NRPN messages to modify sound
data parameters for Vibrato, Cutoff Frequency,
Resonance, and Envelope values.
Soft (control change number 67)
The soft pedal on a piano softens the tone during
the time the pedal is pressed. The Soft message
conveys the movement of this pedal. When Soft On
is received, the cutoff frequency will be lowered,
causing a softer sound. When Soft Off is received,
the previous sound will return.
Reverb Send Level (control change number 91)
* The values modified using NRPN messages will not be
initialized even if Program Change messages etc. are
received to select other sounds.
This message adds a reverb effect to the Part
(Reverb Level p.52).
* With the factory settings, this unit will ignore NRPN
messages. After a GS Reset message is received,
NRPN messages will be received. You can also turn
Rx.NRPN on (NRPN Receive Switch, p.141) either from
the front panel or by using exclusive messages, so that
NRPN messages will be received.
Chorus Send Level (control change number 93)
This message adds a chorus effect to the Part
(Chorus Level p.53).
Delay Send Level (control change number 93)
This message adds a delay effect to the Part (Delay
Level p.54).
Aftertouch (Channel Pressure only )
Aftertouch is a message which conveys the pres-
sure applied to the keyboard after playing a note, so
that this information can be used to control various
aspects of the sound. There are two types of after-
touch message; Polyphonic Key Pressure which is
transmitted separately for each note, and Channel
Key Pressure which is transmitted as one value that
affects all notes on the specified MIDI channel.
Portamento (control change number 65)
Portamento Time (control change number 5)
Portamento Control (control change number 84)
Portamento is an effect that creates a smooth
change in pitch between the previously played note
and the newly played note. When a Portamento
message is received, the portamento effect will be
turned on or off. Portamento Time controls the
speed of the pitch change. Portamento Control
specifies the Source Note number (the previously
played note).
* With the factory settings, Aftertouch messages will have
no effect when received by this unit. In order for
Aftertouch messages to do something, you need to set
Aftertouch-related parameters. (p.30).
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In order to recognize the device for which the data
is intended, Roland exclusive messages contain a
manufacturer ID, device ID and model ID.
This unit exclusive messages use two model IDs;
42H for GS format, and 45H for SC-55 (88). The
two numbers are used depending on the parameter
you wish to modify. Be aware that if the appropriate
ID number is not used, data will not be transferred.
(p.134)
All Sounds Off
This message completely turns off the sound of all
currently-sounding notes. The sound of the speci-
fied channel will be forcibly turned off.
All Notes Off
This message causes a Note Off to be sent to each
note of the specified channel that is currently on.
However if Hold 1 or Sostenuto are on, the sound
will continue until these are turned off.
GM System On (Universal System Exclusive)
When GM System On is received, the unit will be
set to the basic GM settings. Also, NRPN Bank
Select messages will no longer be received after
GM System On is received. The beginning of song
data bearing the GM logo contains a GM System
On message. This means that if you playback the
data from the beginning, the sound generator
device will be automatically initialized to the basic
settings.
Reset All Controllers
This message returns controller values to their ini-
tial settings. The following controller values for the
specified channel will be reset to their initial values.
Controller
Pitch Bend
Polyphonic Key Pressure
Channel Pressure
Modulation
Expression
Hold
Portamento
Soft
Sostenuto
RPN
Initial value
0 (center)
0 (minimum)
0 (minimum)
0 (minimum)
127 (maximum)
0 (off)
0 (off)
0 (off)
0 (off)
number unset
number unset
GS Reset (GS Format System Exclusive)
When GS Reset is received, the unit will be set to
the basic GS settings. Also, NRPN messages spec-
ified in the GS format can be received after GS
Reset is received. The beginning of song data bear-
ing the GS logo contains a GS System Reset mes-
sage. This means that if you playback the data from
the beginning, the sound generator device will be
automatically initialized to the basic settings.
NRPN
Master Volume (Universal System Exclusive)
* Parameter values that were modified using RPN or
NRPN will not change even when a Reset All Controller
message is received.
This is an exclusive message common to all MIDI
devices that controls the master volume of all Parts.
Other exclusive messages
Active Sensing
This unit can receive GS format exclusive mes-
sages (model ID 42H) that are common to all GS
sound generators. This unit can also use exclusive
messages (model ID 45H) that are especially for
the SC-55 (88). Exclusive messages can be used to
store this unit settings or to make fine adjustments
to parameters.
This message is used to check for broken MIDI
connections, such as MIDI connectors that have
been pulled out or MIDI cables that have been bro-
ken. This unit transmits Active Sensing messages
from MIDI OUT at specific intervals. Once an Active
Sensing message is received at MIDI IN, Active
Sensing monitoring will begin, and if an Active
Sensing message fails to arrive for more than 420
msec, it is assumed that the cable has been discon-
nected. If this happens, all currently sounding notes
will be turned off, the same procedure will be exe-
cuted as if a Reset All Controllers message was
received, and Active Sensing monitoring will stop.
For details of the exclusive message transmitted
and received by this unit, refer to the explanation on
p.191 and following.
System Exclusive messages
Exclusive messages are used to control functions
which are unique to specific devices. Although
Universal System Exclusive messages can be used
even between devices of different manufacturers,
most exclusive messages cannot be used between
devices of different types or different manufactur-
ers.
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Device ID number settings
The Device ID number is an identification number used when transmitting and receiv-
ing exclusive messages (p.133). This unit receives exclusive messages only if its own
device ID number matches the device ID number of the message. This means that if you
wish to transmit exclusive messages between devices, you must make sure that their
device ID numbers match.
The device ID number is a number from 1 — 32. With the factory settings the number
is 17.
*
*
If you wish to playback Roland SMF music data, be sure that the device ID number is set to 17.
If it is not, playback will not be correct.
It is not possible to specify the device ID number separately for individual Parts.
How to make settings
1. Press [ALL] to make the button indicator light.
l
r
2. Simultaneously press both the PART[ ][ ] buttons.
u
d
3. Use [ ][ ] to select “Device ID”.
IN S TRU M EN T
P A RT
ALL >Device ID: 17
LEVEL
P A N
l
r
4. Use INSTRUMENT[ ][ ] to modify the device ID number.
l
r
5. When you finish making settings, simultaneously press both PART[ ][
buttons to end the procedure.
]
2
5
1
4
PART
INSTRUMENT
PAN
ALL
LEVEL
REVERB
KEY SHIFT
MUTE
CHORUS
MIDI CH
-
SC 55
MAP
3
-
SC 88
MAP
DELAY
About MIDI implementation charts
MIDI allows many different types of device to be connected, but in some cases
there will be types of message which cannot be conveyed meaningfully. For example if
you wish to use keyboard aftertouch to control the sound but the sound generator con-
nected to the keyboard does not receive aftertouch messages, you will not get the
musical result you intend. In this way, only messages that are used by both devices will
actually be conveyed.
The MIDI specification requires that the owner's manual for each MIDI device
include a “MIDI Implementation Chart” (p.209) that shows the types of MIDI message
which are actually transmitted and received by a device. Place the transmit column of
the transmitting device's implementation chart side by side with the receive column of
the receiving device's implementation chart. Messages which are marked as “O” in
both charts can be conveyed successfully. If either chart shows a “X” for a certain type
of message, that message cannot be conveyed.
For your reference, the data format for exclusive messages and other details of this
unit MIDI implementation are given on p.188 and following.
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MIDI message routing settings and switches
This unit provides various parameters that determine how incoming MIDI messages
are passed to the Parts. For some types of MIDI message, a switch is provided to turn
reception on or off. These parameters can be classified as “Switches which apply to all
Parts” or “Switches which can be set individually for each Part.”
[1] Switches which apply to all Parts (A)
IN B Sel.
(IN B Select) Front/Rear
OUT/THRU
In Mode
(MIDI OUT/THRU Select) OUT/THRU
(Input Modes) Standard, X-connect, Merge A, Merge B, A only
Rx Sys. Mode
(System Mode Set Receive switch) On, Off
*
After modifying the setting of the IN B Sel., OUT/THRU, or In Mode parameters, you must turn
the power on once again. New settings of these parameters become valid when the power is
turned on.
Procedure
u
d
1. Simultaneously press [ ] and [ ].
u
d
2. Use [ ] [ ] to select the parameters you wish to set.
IN S TRU M EN T
P A RT
A01 %IN B Sel.:Rear
LEVEL
P A N
l
r
3. Use INSTRUMENT [ ] [ ] to set the value.
u
d
4. When you have set the value, simultaneously press [ ] and [ ] to end
the procedure.
5. Turn on the power again. (Except when you have selected Rx Sys. Mode.)
PART
INSTRUMENT
ALL
3
LEVEL
PAN
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
1
2
4
-
SC 55
MAP
-
SC 88
MAP
DELAY
How each parameter works
IN B Sel. (IN B Select) Front/Rear
This unit has two MIDI IN B connectors, one on the front panel and another on the
rear panel. If the IN B Sel. parameter is set to Front, the front panel MIDI IN B can be
used. If the IN B Sel. parameter is set to Rear, the rear panel MIDI IN B can be used. It
is not possible to use both the front and the rear MIDI IN B connectors simultaneously.
<Set to Front>
<Set to Rear>
MIDI
COMPUTER
MIDI
COMPUTER
OUT/THRU
OUT/THRU
Part group A
Part group A
Part A1 - A16
Part A1 - A16
GM/GS
GM/GS
Sound generator
Sound generator
MIDI IN A
MIDI IN A
Part group B
Part B1 - B16
Part group B
Part B1 - B16
GM/GS
GM/GS
Sound generator
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI IN B
(Front)
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OUT/THRU (MIDI OUT/THRU Select) OUT/THRU
The MIDI OUT/THRU connector on the rear panel of this unit can function either as a
MIDI OUT or a MIDI THRU. When the OUT/THRU sellect is set to OUT the connector
will function as MIDI OUT, and when set to THRU it will function as MIDI THRU.
MIDI
IN A
OUT/THRU
IN B
If THRU is selected, data received at MIDI IN A will be retransmitted from the MIDI
OUT/THRU connector. Data received at MIDI IN B will never be “thru-ed”, regardless of
the THRU setting, and regardless of the setting for In Mode.
If OUT is selected, exclusive data or data received at the computer connector can be
transmitted from the MIDI OUT/THRU connector. (p.107, 123)
When the COMPUTER switch is set to MIDI
MIDI OUT/THRU Select : OUT
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI OUT/THRU Select : THRU
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
When the COMPUTER switch is set to PC-1, PC-2 or Mac
MIDI OUT/THRU Select : OUT
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI OUT/THRU Select : THRU
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
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In Mode (Input Modes)
Standard, X-connect, Merge A, Merge B, A only
With the factory settings, MIDI messages received at MIDI IN A are passed to Group
A Parts, and MIDI messages received at MIDI IN B are passed to Group B Parts. In nor-
mal circumstances, there is no need to change the standard setting, but it is also possi-
ble to change the MIDI signal in the following. (diagram on the following page)
Standard
MIDI messages received at MIDI IN A are passed to Group A Parts, and MIDI mes-
sages received at MIDI IN B are passed to Group B Parts. Standard is the factory set-
ting.
X-connect (Cross connect)
This reverses the handling of Standard. MIDI messages received at MIDI IN A are
passed to Group B Parts, and MIDI messages received at MIDI IN B are passed to
Group A Parts.
Merge A
MIDI messages received at either MIDI IN A or MIDI IN B are sent to Group A Parts.
MIDI messages are not sent to Group B Parts, so they will not sound. For example, you
might use this setting when you wish to play Group A Parts simultaneously from a MIDI
keyboard and from a MIDI sequencer.
Merge B
This reverses the handling of Merge A. MIDI messages received at either MIDI IN
A or MIDI IN B are sent to Group B Parts. MIDI messages are not sent to Group A Parts,
so they will not sound.
A only
When using the Roland Super MPU (MIDI Processing Unit: two MIDI OUTs), some
software will transmit the same data to both of this unit's MIDI IN connectors. This will
cause two Parts to sound in unison, causing an unnatural effect. In such a case, do not
use both MIDI INs. Either disconnect one of the MIDI cables, or use the preceding pro-
cedure to set to A only. When A only, data received at MIDI IN B will be ignored.
*
Be aware that if the computer switch on the rear panel of this unit is set to either PC-1, PC-2 or
Mac, MIDI data received at MIDI IN A will not be sent to the Parts (the sound generator), but will
be sent through the computer connector to the computer (p.123).
*
The data sent from the computer through the computer connector will be treated as received
from MIDI IN A, and will be passed to the various Parts according to the Input Modes setting.
Rx Sys. Mode (System Mode Set Receive Switch): On/Off
The selection of Single Module Mode or Double Module Mode (p.116) is called the
System Mode. The Rx Sys. Mode setting is the receive switch for MIDI messages
(System Mode Set p.194) that select the System Mode. If Rx Sys Mode is turned Off,
the mode will not change even if System Mode Set messages are received. If Rx Sys
Mode is turned On, the mode will change.
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MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Standard
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
X-connect
(Cross connect)
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI
COMPUTER
OUT/THRU
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Merge ->A
Merge ->B
A only
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI
OUT/THRU
COMPUTER
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
MIDI
OUT/THRU
COMPUTER
Part group A
Part A1 - A16
GM/GS
Sound generator
MIDI IN A
Part group B
Part B1 - B16
GM/GS
Sound generator
MIDI IN B
(Rear)
MIDI IN B
(Front)
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[2] Switches which apply to all Parts (B)
MUTE Lock (Mute Lock) On/Off
EQ Lock
(Equalizer Lock) On/Off
Rx GM On
Rx GS On
(GM System On Receive Switch) On/Off
(GS Reset Receive Switch) On/Off
Procedure
1. Press [ALL] to make the button indicator light.
l
r
2. Simultaneously press both the PART [ ] [ ] buttons.
u
d
3. Press either [ ] or [ ] to select the parameter you wish to set.
IN S TRU M EN T
P A RT
ALL >Rx GS Reset: On
LEVEL
P A N
l
r
4. Use the INSTRUMENT [ ] [ ] buttons to set the value.
IN S TRU M EN T
P A RT
ALL >Rx GS Reset: Off
LEVEL
P A N
5. When you finish making settings, simultaneously press both the PART
l
[
r
] [ ] buttons to exit the procedure.
1
2 5
PART
INSTRUMENT
PAN
ALL
4
LEVEL
MUTE
REVERB
KEY SHIFT
CHORUS
MIDI CH
-
SC 55
3
3
MAP
-
SC 88
MAP
DELAY
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How each switches works
MUTE Lock (Mute Lock) On/Off
When you once again playback a song that was previously played back, Part Mute
settings (p.27) are sometimes defeated. This is because the beginning of the song data
contains a message that causes this unit to reset to initial values (GM System On / GS
Reset p.133). If MUTE Lock is turned on, muting will not be turned off even when GS
Reset or GM System On is received, so there will be no need for you to remake mute
settings. This is convenient when, for example, you are repeatedly playing back a song
with a certain Part muted so that you can play that Part yourself.
*
Regardless of the MUTE Lock setting, All Mute (p.35) will not be defeated when GS Reset or
GM System On are received.
EQ Lock (Equalizer Lock) On/Off
When a GS Reset or GM System On message is received, the equalizer settings will
be restored to the factory settings (initialized). If EQ Lock is turned on, this will not occur.
Rx GM On (GM System On Receive Switch) On/Off
Rx GS On (GS Reset Receive Switch) On/Off
GM System On and GS Reset (p.133) are MIDI exclusive messages that are included
in the beginning of song data bearing the GM or GS logo. When song data is played
back from the beginning, these messages cause the sound generator parameters to be
reset to basic values so that playback will be correct. Thus, when playing back song
data bearing the GM or GS logo, you should leave these parameters on. If these para-
meters are turned off, GM System On and GS Reset messages will be ignored.
When you play the General MIDI Score data, be sure to set the General MIDI System
On Switch to ON and the Exclusive Receiving Switch to ON .
When you play Roland SMF Music data, be sure to set the Device ID number (p.134)
to 17, the GS Reset Receiving Switch to ON .
The default settings are as above.
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[3] Switches which can be set individually for each Part
Rx Bank Sel (Bank Select Receive Switch) On/Off
To remotely select this unit sounds from another MIDI device, you can send Bank
Select messages and Program Change messages to this unit. If Rx Bank Sel is turned
on, these MIDI messages can select Variation sounds (p.20) and User sounds (p.96). If
this parameter is turned off, bank select messages will be ignored, meaning that MIDI
messages cannot select Variation sounds or User sounds (they will select Capital
sounds). If this parameter is turned off, a “_” will be displayed between the instrument
number and the Instrument name.
For details on using MIDI messages to select sounds, refer to p.126.
IN S TRU M EN T
P A RT
A01 001_Piano 1
LEVEL
P A N
Rx NRPN (NRPN Receive Switch) On/Off
NRPN (Non-registered Parameter Number p.132) messages allow you to modify vibrato,
filter and envelope values (p.32) via MIDI. If Rx NRPN is on, these sound parameters can
be modified by MIDI messages. If Rx NRPN is off, this will not be possible.
*
*
When GM System On is received, Bank Select Receive Switch and NRPN Receive Switch will
be turned off.
When GS Reset is received, Bank Select Receive Switch and NRPN Receive Switch will be
turned on.
Procedure
1. Make sure that the [ALL] indicator is dark.
If it is lit, press the [ALL] button to turn it off.
l
r
2. Simultaneously press both the PART [ ] [ ] buttons.
l
r
3. Use PART [ ] [ ] to select the Part whose setting you wish to modify.
u
d
4. Press [ ] or [ ] to select the parameters you wish to set.
IN S TRU M EN T
P A RT
A01 >Rx Bank Sel: On
LEVEL
P A N
l
r
5. Use INSTRUMENT [ ] [ ] to turn on or off.
6. When you finish making settings, simultaneously press both the PART
l
[
r
] [ ] buttons to end the procedure.
1
6
2 3
PART
INSTRUMENT
PAN
ALL
5
LEVEL
REVERB
KEY SHIFT
MUTE
CHORUS
MIDI CH
-
SC 55
4
4
MAP
-
SC 88
MAP
DELAY
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The value for Controller No. 99 is the NRPN MSB, and that
for Controller No. 98 is the NRPN LSB.
Using NRPNs with GS Sound Modules
So, you would transmit these values:
Controller No. 99: 1
Controller No. 98: 32
Included within the various types of Control Changes (often
abbreviated as “CC”) is an extended range known as NRPNs
(non-registered parameter numbers). The NRPNs can be used
with GS sound modules to alter various sound parameters,
such as those for the vibrato, filters, and envelopes. There are
distinct advantages to using Control Changes rather than
Exclusive messages when wishing to modify sounds. They are
not as complicated, they are easier to handle, and they do not
require a large amount of data (p.132, 189). Such Control
Change messages include a number (the Control Number)
which specifies the type of function that is to be controlled.
The MIDI specifications do not define any specific functions
which can be set using NRPNs. This is because the NRPNs
are intended to serve as a flexible range of controls which can
be assigned whatever parameters are required for a specific
device in order to achieve the desired changes in its sounds,
or enhance its expressive capabilities. In contrast, there is
another type of extended form of control known as an RPN
(registered parameter number). As their name suggests, RPN
functions are all defined (registered) within the MIDI specifica-
tions (p.189).
When using an NRPN, the function (sound parameter)
being dealt with needs to be specified by means of the numeric
values that are supplied for the NRPN MSB (Controller No. 99)
and NRPN LSB (Controller No. 98). By then sending the
appropriate value for Data Entry (Controller No. 6), the change
in the specified sound parameter is accomplished.
Note that instead of the hexadecimal notation that is used
within the “MIDI Implementation” (p.189), the numbers for the
combinations of values for NRPNs that appear in the chart
below have all been converted to decimal. (Note also that
these NRPNs are specific only to GS sound modules.)
The unit has thus been made aware that it is the TVF Cutoff
Frequency that you are going to change. To go ahead and
make the actual change, you would then use the Data Entry
Control Change message to supply the new value (xx) for the
TVF Cutoff Frequency.
Thus, you would send:
Controller No. 6: xx
As a result of transmitting the above three controller values,
the TVF Cutoff Frequency will have been altered, and the tim-
bre of the instrument selected for that Part should sound differ-
ently.
After altering sound parameters using an NRPN, we recom-
mend that you make a habit of asserting a “null” by sending the
RPN values shown below. This will tell the unit that you are fin-
ished working with the parameter that has been specified, and
that it should stop waiting for any further new values for that
parameter. (It cancels the standing request for change in a
particular NRPN or RPN.) This way you can avoid having
unexpected changes made if any unintended Data Entry val-
ues get sent afterwards.
Controller No. 101: 127
Controller No. 100: 127
For the “NRPN LSB rr” value, you need to supply the value
which corresponds to the note number of the particular percus-
sion instrument that you want to address (these numbers can
be found in the Drum Set Chart at the rear of the manual →
p.164).
For example, let’s say that you want to set the High Bongo
so that no reverb will be applied to it. This instrument is
assigned note number 60 (middle C), and is contained in the
Standard Set 1 Drum Set.
NRPN NRPN Range
MSB LSB
Function
To accomplish this you would transmit these values:
Controller No. 99: 29
Controller No. 98: 60
1
1
8 0-64-127 Vibrato Rate *1 (p.32)
9 0-64-127 Vibrato Depth *1 (p.32)
Controller No. 6: 0
1
10 0-64-127 Vibrato Delay *1 (p.32)
Note that these MIDI messages need to be sent in the
order listed above.
1
1
32 0-64-127 TVF Cutoff Frequency *1 (p.33)
33 0-64-127 TVF Resonance *1 (p.33)
Parameters marked with *1 in the chart at left can be
altered in a relative manner, with a value of “0” being the
default value. Depending on the particular sound you are work-
ing with, the type of change available will be different (in some
cases you may not even notice any change). Also, the range of
change will vary.
You may need to consult the manual that came with your
equipment or software for details on how to properly input and
transmit Control Change messages. Note, though, that some
devices may only allow you to work with a limited range of con-
troller numbers.
Make sure that you always follow the order shown above
when transmitting RPN, NRPN, and Data Entry data. Be care-
ful, since if you insert a multiple number of MIDI messages at
the same point in time (or in very close range of each other)
when using some types of music software, the messages can
sometimes be sent out in an order different than originally
intended. To avoid problems, always allow sufficient space
between adjacent messages (at least 1 tick at 96 TPQN, and 5
ticks at 480 TPQN).
1
1
1
24
99 0-64-127 TVF&TVA Envelope Attack Time *1 (p.33)
100 0-64-127 TVF&TVA Envelope Decay Time *1 (p.33)
102 0-64-127 TVF&TVA Envelope Release Time *1 (p.33)
rr 0-64-127 Drum Instrument Pitch Coarse *1
Alters the pitch of individual percussion
instruments in the drum Part.
26
28
rr 0-127
Drum Instrument TVA Level
Alters the volume of individual percussion
instruments in the drum Part.
rr 0,1-64-127 Drum Instrument Pan
Alters the panning for individual percus-
sion instruments in the Drum Part. A set-
ting of “0” provides random panning, while
“1” selects the leftmost position, “64” the
center, and “127” places it at the right-
most position.
29
30
31
rr 0-127
rr 0-127
rr 0-127
Drum Instrument Reverb Send Level
Sets the reverb depth for individual per-
cussion instruments in the Drum Part.
Drum Instrument Chorus Send Level
Sets the chorus depth for individual per-
cussion instruments in the Drum Part.
Drum Instrument Delay Send Level
Determines the amount of delay for indi-
vidual percussion instruments in the Drum
Part (SC-88/this unit only)
* TPQN: Ticks Per Quarter Note
* Any value which has been imposed by means of an NRPN will not be
initialized even when a different sound is changed to in compliance with
a received Program Change. Settings which have been made using
NRPNs can only be initialized by sending a GS Reset, or by performing
a GS Initialization (p.118).
* At the factory default settings, this unit will not respond to NRPN mes-
sages. However, after a GS Reset has been received it will recognize
NRPNs. Alternately, you can enable recognition of NRPNs by turning on
“Rx.NRPN” (NRPN reception switch p.141), either by using the panel
buttons, or through Exclusive messages.
For example, let’s say that you want to alter the TVF Cutoff
Frequency. First, you need to assert that it is the TVF Cutoff
Frequency that you wish to control by sending the appropriate
NRPN MSB and NRPN LSB combination.
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Frame Draw function (p.110)
When song data plays back with the wrong
sounds
The SC-88/Pro has a Frame Draw function. This function
allows you to create display data for each page using the front
panel buttons, and to transmit the data you create as an exclu-
sive message. By using this to create data in the appropriate
sequence and timing, you can create display data with move-
ment.
When song data created using the SC-55 or the SC-155 is
played back by this unit, the sounds that were intended may
not be selected. This can occur for one of the following two
reasons.
How to use a Part other than Part 10 as a
Drum Part, so that two Drum Sets can be
used simultaneously
1. The wrong Variation number was selected
When a Variation number for which sounds do not exist is
selected on this unit, the display will show a message of No
INSTRUMENT (or for the Drum Part, No DRUM SET). Even if
the relevant Part is not displayed, this message will be dis-
played briefly when any Part receives such data.
About the Part mode
Each Part 1--16 can be used either for normal sounds (Normal
Part) or for a drum set (Drum Part). This selection is made by
the Part Mode setting. (p.27)
The mode of a Drum Part can be either Drum1 or Drum2.
Since the same Drum Set will automatically be selected for
Parts that have the same Part Mode, this means that up to 2
types of drum set can be used simultaneously.
For example if you set the Part Mode of Part 10 and Part 11
respectively to Drum1 and Drum2, you could select STAN-
DARD1 Set for Part 10 and JAZZ Set for Part 11. If the Part
Mode of both Parts 10 and 11 were set to Drum1, selecting
STANDARD1 Set for Part 10 would automatically select
STANDARD1 Set for Part 11 as well.
The data which specifies sounds is usually placed in the begin-
ning of the song data, so check whether this message appears
when the song data starts. If this message appears, it is possi-
ble that a control change Bank Select message (or for the
Drum Part, a program change) within the song is incorrect.
(p.126) Refer to the instrument list (p.154), and modify the data
value so that an existing sound is selected.
2. The wrong sound map was selected
On this unit, the lower byte (LSB) of a control change Bank
Select message (control change 32) can be used to switch
sound maps (p.126).
Control Change 32 values
00: The map selected by the panel buttons will be used.
01: The SC-55 map will be selected.
02: The SC-88 map will be selected.
Settings via MIDI
To set the Part Mode using MIDI messages, you need to use
system exclusive messages.
For example if you wish to set the Part Mode of Part 11 to
Drum2, transmit the following message. (p.197)
F0 41 10 42 12 40 1A 15 02 0F F7
03: The Native map will be selected.
If values other than these are transmitted to this unit, a map for
which this unit has no sounds will be selected, so a message
of No INSTRUMENT will appear. In the case of the SC-
55/155/55mkII, the LSB of this Bank Select message is
ignored, so sound selection will not be affected regardless of
the value that is transmitted. However since Bank Select mes-
sages are used as a pair of upper and lower values (MSB and
LSB), it is best to input 00 as the lower value (LSB) in your
song data.
10
40 1A 15 : Address (USE FOR RHYTHM PART of Part 11)
02 : Data (Part Mode Drum2)
: Device ID (17)
To select a Drum Set after setting the Part Mode, transmit a
program change to Part 11.
Using Aftertouch
First connect a device that is able to transmit aftertouch mes-
sages to this unit. Be aware that some MIDI keyboards are not
able to transmit aftertouch messages.
Using screen display data for the SC-55
series
When this unit receives aftertouch messages, the way in which
it responds will depend on its settings. With the factory settings
or immediately after this unit has been initialized by a GS
Reset etc., aftertouch messages will have no effect, so you will
need to change the settings if you want aftertouch to do some-
thing.
About screen display data
The level indicator area in the center of the SC-55/55mkII/SC-
88/VL/Pro display (bar display) is able to display 16 x 16 dot
graphics that are transmitted to it as exclusive messages. By
transmitting this data together with the song data, you can
make the display change as the song progresses.
The SC-88/VL/Pro can hold 10 pages of display data.
Exclusive messages can be used to display a specific page,
and to adjust the duration for which each page will be dis-
played (p.193).
Aftertouch parameters are divided into the following two
groups.
• Channel aftertouch (CAf):
These messages apply an effect to the entire Part of a
given channel. For example if you hold down a "C-E-
G" chord and then press strongly on just the "C" note,
the effect will apply to all notes "C-E-G."
Also, text can be displayed in the INSTRUMENT display area,
allowing song titles or lyrics to be displayed.
Even display data for the SC-55/55mkII can be used without
change to produce the same display. In this case, the data will
be displayed as the first page of the 10 pages.
• Polyphonic aftertouch (PAf):
These messages apply an effect independently for
each note number. For example if you hold down a "C-
E-G" chord and then press strongly on just the "C"
note, the effect will apply only to the "C" note.
Of the Channel Aftertouch parameters, the following seven can
be set from the panel (p.30).
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CAf Range / CAf Cutoff / CAf Amp / CAf LFO Rate / CAf
LFO Pitch / CAf LFO TVF / CAf LFO TVA
The other parameters (CAf: 7 types / PAf: 11 types) can be set
by transmitting exclusive messages from a sequencer or com-
puter. For details on the messages for these parameters, refer
to MIDI Implementation p.198.
Using MIDI to control the depth of a System
Effect
Reverb / Chorus / Delay
The depth of the System effects Reverb / Chorus / Delay can
be adjusted for each Part using control change messages
(p.132)
Reverb Send Level (Controller number 91)
Chorus Send Level (Controller number 93)
Delay Send Level
(Controller number 94)
The Reverb / Chorus / Delay effects use a portion of the sound
from each Part to create a new effect sound (reverberance,
etc.) which can then be added to the original sound.
The above three parameters control the amount of the sound
(signal) of each Part that will be sent to the effect unit. Higher
settings will increase the amount of the signal that is sent to the
effect unit, causing more effect sound to be produced. The
result is that the effect will be deeper.
Equalizer
The equalizer modifies the tonal character of the sound. You
can specify whether or not the sound of a Part will be passed
through the equalizer; i.e., turn the equalizer on/off. Settings
are made using exclusive messages, not control change mes-
sages.
< Setting example >
Turning the equalizer on for Part 1:
F0 41 10 42 12 40 41 20 01 5E F7
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Chapter 8
Appendix
Troubleshooting............................................146
If a message appears...................................148
Computer cable wiring diagrams..................149
Parameter list and operations ......................150
Instrument list...............................................154
Drum set list .................................................163
Effect list.......................................................176
Effect data table ...........................................183
Preset Patch list ...........................................186
MIDI implementation ....................................188
MIDI Implementation Chart ..........................209
INDEX ..........................................................210
Specifications ...............................................212
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Troubleshooting
If the this unit does not function in the way you expect, first check the following points. If
this does not resolve the problem, consult your dealer or a nearby Roland Service
Station (listed at the end of this manual).
*
*
If a message appears during operation, consult the following section "If a message appears."
If performance is incorrect when playing back song data carrying the GM/GS logo, check the fol-
lowing points.
• That the Device ID is set to 17 (p.134)
• That the GM System On / GS Reset Receive Switch (p.140) is turned on
The above settings are made when this unit is shipped from the factory.
Cannot turn the power on
• Is the power cable correctly plugged into an outlet?
No sound
• Is the power turned on for the other devices connected to the this unit?
• Is the volume knob turned all the way down?
• Have you incorrectly connected the MIDI IN and OUT connectors? (p.8)
• Can you hear sound through headphones? (Preview the sound p.11) If you can hear
sound through headphones, the problem may be that the audio cable transmitting the
sound to the other devices is broken or incorrectly connected, or that there is a prob-
lem with your mixer/amp/speaker system.
• Do the bar indicators in the display move?
(1) If the bar indicators are moving
This unit is receiving MIDI data correctly. Check the volume knob position and the
cable connections once again.
(2) If the bar indicators are not moving
Is the lowest dot in the bar display turned off?
Turn on the [ALL] button indicator. If all dots are off, the All Mute function is on. Turn
off the All Mute function. (p.34)
Turn off the [ALL] button indicator. If some of the dots are off, the Part Mute function
is on. Turn off the Part Mute function. (p.25)
• Is the overall volume for all parts turned down? (p.34)
• Has the Expression pedal etc. on a connected MIDI device turned the volume down?
• Are the settings for the OUTPUT1,2 jacks correct? (p.29, 38)
• Is the rear panel Computer switch set to the correct position for the software you are
using? (p.120) After changing the position of the Computer switch you must turn power
of this unit on.
A specific Part does not sound
• Is the lowest dot in the bar display off? Parts for which this dot is off have been muted.
Turn Part Mute off. (p.25)
• Is the volume level of the Part turned down? (p.25)
• Does the MIDI Receive channel of the Part match the MIDI Transmit channel of the
connected MIDI device? (p.22)
A specific keyboard area does not sound
• Has the Keyboard Range been set? (p.28)
Sound is heard but the bar indicator does not move
• Are you receiving MIDI messages at MIDI IN B and viewing Part information for Group
A? If so, press the PART [l ] [r ] buttons to display the Parts of Group B. If you press
the [ALL] button to make the indicator light, Part information for both Groups A and B
will be displayed.
Cannot select the desired sound
• Are you sending an incorrect Program number? (p.126)
• Have you specified the MIDI receive channel of a Patch? (p.41)
• Are you selecting All SC-55 MAP or All SC-88 MAP? (p.35)
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Sound is distorted
• Is an effect which distorts the sound being applied? (p.56)
• If a specific sound or Part is distorted, lower the volume level of that Part. (p.25)
• If all sounds are distorted, lower the overall volume level of all Parts (p.34), or use the
Volume knob to lower the volume level.
Pitch is incorrect
• Is the pitch of a specific Part incorrect? (p.28)
• Is the pitch of all Parts incorrect by a semitone or more? (p.34)
• Is the pitch of a specific Part incorrect by a semitone or more? (p.25)
• Has a MIDI Pitch Bend message been received to change the pitch? Return the pitch
bend lever or wheel to the central position. Or, transmit a Pitch Bend message with the
central value (40 00H).
Sound is wrong
• Have you selected another sound after modifying sound parameter settings (filter,
etc.)? Restore all sound parameter settings to a value of 0. (p.31)
Sounds are interrupted
• If you attempt to play more than 64 voices at once, sounds will be interrupted. (p.24)
• Is the same data being sent simultaneously to MIDI IN A and MIDI IN B? (p.137)
Able to play only from either MIDI IN A or MIDI IN B
• Make sure that the In Mode is set to Standard. (p.137)
• Is the In Mode set to A Only? (p.137)
Exclusive messages are not received
• Does the Device ID number of the transmitted exclusive message match the Device ID
number of this unit? (p.134)
This unit does not transmit MIDI data
• If you wish to transmit this unit data via the Computer connector, set the Computer
switch to PC-1, PC-2 or Mac, depending on the software you are using. (p.120)
• When the rear panel Computer switch is set to MIDI, this unit will not transmit data
from the Computer connector. In this case, data will be transmitted from the MIDI
OUT/THRU connector.
• When the MIDI OUT/THRU select switch is set to THRU, data received at MIDI IN A
will be transmitted from MIDI OUT/THRU. (p.136)
MIDI sound sources connected to this unit are not played from a comput-
er or sequencer
• Music data received at this unit Computer connector is transmitted from the MIDI
OUT/THRU connector, but you need to make the following settings. (p.120, 136)
* Set the Computer switch to PC-1, PC-2 or Mac depending on your software
* Set MIDI OUT/THRU Select switch to OUT
• MIDI data received at MIDI IN A is transmitted from the MIDI OUT/THRU connector,
but you need to make the following settings (p.120, 136)
* Set the Computer switch to MIDI
* Set the MIDI OUT/THRU Select switch to THRU
*
After changing the setting for IN B Sel., OUT/THRU, or In Mode, the power must be turned on
again. These settings will take effect the next time the power is turned on.
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If a message appears
If operation is incorrect or if the data cannot be processed correctly, an error mes-
sage will appear in the display.
Consult the following list and take the appropriate action.
Battery Low
Cause
: The memory backup battery inside this unit has run down.
Action
: Consult a nearby Roland Service Station.
Check Sum Error
Cause
: The check sum of the received exclusive message is incorrect.
Action
: Check the data which was transmitted to this unit, and transmit it once
again. Also make sure that the MIDI cable is not broken.
MIDI Buff. Full
Cause
: A large amount of MIDI data was received by this unit in a time too short for
correct processing to be done.
Action
: Check whether a large amount of MIDI data is not being transmitted in a
short time.
MIDI Off Line
Cause 1 : It is possible that the power has been turned off for the MIDI device connect-
ed to MIDI IN.
Action 1 : The problem is not with this unit. Check the power of the connected MIDI
device.
Cause 2 : It is possible that a MIDI cable has been pulled out or broken.
Action 2 : Check the MIDI cables.
No INSTRUMENT
-------------
Cause
Action
: A sound (Instrument) which this unit does not have has been selected.
: The previously selected sound name will be displayed, and that sound will
be heard. Carefully refer to the tables on p.154 to 162, and specify the cor-
rect bank number and program number.
No DRUM SET
Cause
: A Drum Set which this unit does not have has been selected.
Action
: The previously selected Drum Set name will be displayed, and that set will
sound.
No PATCH
Cause
: A Patch which this unit does not have has been selected.
Actcion : The previously selected Patch name will be displayed, and that Patch will
sound.
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Computer cable wiring diagrams
For Apple Macintosh (Sold separately: RSC-15APL)
mini DIN, 8-pin, male
mini DIN, 8-pin, male
6 7 8
mini DIN, 8-pin, male
1 HSKo
mini DIN, 8-pin, male
HSKo 1
6 7 8
HSKi
TXD- 3
GND
2
2
HSKi
3 TXD-
4 GND
4
RXD- 5
TXD+ 6
5 RXD-
6 TXD+
3 4 5
1 2
3 4 5
1 2
GPi
7
7
GPi
RXD+ 8
8 RXD+
For IBM PC/AT (9-pin) (Sold separately: RSC-15AT)
mini DIN, 8-pin, male
6 7 8
D-sub, 9-pin, female
mini DIN, 8-pin, male
HSKo 1
7
8
3
5
2
RTS
CTS
TXD
GND
RXD
D-sub, 9-pin, female
HSKi
TXD- 3
GND
2
5
1
4
3 4 5
1 2
RXD- 5
9
6
For IBM PC/AT (25-pin)
mini DIN, 8-pin, male
6 7 8
D-sub, 25-pin, female
mini DIN, 8-pin, male
HSKo 1
4
5
2
7
3
RTS
CTS
TXD
GND
RXD
D-sub, 25-pin, female
HSKi
TXD- 3
GND
2
13
1
4
3 4 5
1 2
RXD- 5
25
14
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Parameter list and operations
Switching between the ALL display and PART display
ALL/PART Select
ALL/PART
[ALL]:lit/dark
Overall Part settings([ALL]lit )
Level
*
*
*
0 - 127
LEVEL[l ][r ]
P.34
P.50
Pan
L63 - 0 - R63
-24 - 0 - +24
Off, On
PAN[l ][r ]
Key Shift
KEY SHIFT[l ][r ]
Mute
[MUTE]
ALL SC-55 Map
ALL SC-88 Map
Reverb Level
Chorus Level
Delay Level
Insertion Effect
Select a Patch
Off, On
[SC-55 MAP]
Off, On
[SC-88 MAP]
*
*
*
0 - 64 - 127
0 - 64 - 127
0 - 64 - 127
Off, On
REVERB[l ][r ]
CHORUS[l ][r ]
[SC-88 MAP]+DELAY[l ][r ] or [EFX]: OFF...EFX TYPE [l ][r ]
[EFX]:the indicator light orange...[ON/OFF]
[ALL]lit...INSTRUMENT[l ][r ]...
[ALL]:execute, [MUTE]:cancel
P.56
P.40
1 - 128,U01 - U16
M. Tune
+
*
415.3 - 440.0 - 466.2Hz PART[l ]*[r ]...[u ][d ]...INSTRUMENT[l ][r ]
P.14
MUTE Lock
EQ Lock
Off, On
[SELECT]+[u ][d ]: Parameter jump
P.139
Off, On
l
r
Individual Part settings([ALL]dark...PART[ ][ ]:Select a Part)
Select a Part
Select an Instrument sound
Select a Variation sound
Select a Drum Set
Level
A01 - B16
1 - 128
PART[l ][r ],[ALL]*[PART][l ] : A, B select
INSTRUMENT[l ][r ]
P.18
P.18
P.20
P.18
P.25
*
*
*
*
*
*
*
*
*
0 - 127
INSTRUMENT[l ]*[r ]...INSTRUMENT[l ][r ]
INSTRUMENT[l ][r ]
1 - 128
0 - 100 - 127
Rnd, L63 - 0 - R63
-24 - 0 - +24
Off, On
LEVEL[l ][r ]
Pan
PAN[l ][r ]
Key Shift
KEY SHIFT[l ][r ]
Mute
[MUTE]
SC-55 Map
SC-88 Map
Part Monitor
Reverb Level
Chorus Level
Delay Level
Insertion Effect
Part EQ
Off, On
[SC-55 MAP]
Off, On
[SC-88 MAP]
Off, On
[ALL]*[MUTE]
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
0 - 40 - 127
0 - 127
REVERB[l ][r ]
P.50
CHORUS[l ][r ]
0 - 127
[SC-88 MAP]+DELAY[l ][r ] or [EFX]: OFF...EFX TYPE [l ][r ]
[EFX]:the indicator light orange...[ON/OFF]
PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value
[SELECT]+[u ][d ]: Parameter jump
Off, On
P.56
P.26
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Off, On
Part Mode
Norm, Drum1, 2
Mono, Poly
-100- 0.0 - +100
0 - 64 - 127
0 - 64 - 127
C-1 - G9
M/P Mode
Fine Tune
Velo Depth
Velo Offset
K.Range L
K.Range H
C-1 - G9
CC1 C.Number
OUT Asgn
0 - 16 - 95
OUT-1/2/2L/2R
-64 - 0 - +63
-24 - 0 - +24
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
0 - 10 - 127
0 - 127
S.Tune C-B
Mod Range
Mod Cutoff
Mod Amp
Mod LFO Rate
Mod LFO Pch
Mod LFO TVF
Mod LFO TVA
Bnd Range
Bnd Cutoff
0 - 127
0 - +2 - +24
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
0 - 127
Bnd Amp
Bnd LFO Rate
Bnd LFO Pch
Bnd LFO TVF
Bnd LFO TVA
0 - 127
0 - 127
(Notes)...: continue to the next step
[A]*[B]: simultaneously press both buttons [A] and [B]
[A]+[B]: while holding button [A], press button [B]
Boldface indicates the factory setting value.
*: Parameters which can be set in a Patch (p.108)
+: Parameters which can be transmitted as Individual data (p.39)
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150
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CAf Range
+
+
+
+
+
+
+
+
+
+
+
+
+
+
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
-24 - 0 - +24
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
0 - 127
P.26
CAf Cutoff
CAf Amp
CAf LFO Rate
CAf LFO Pch
CAf LFO TVF
CAf LFO TVA
CC1 Range
CC1 Cutoff
0 - 127
0 - 127
-24 - 0 - +24
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
0 - 127
CC1 Amp
CC1 LFO Rate
CC1 LFO Pch
CC1 LFO TVF
CC1 LFO TVA
Vibrato Rate
Vibrato Depth
Vibrato Delay
Cutoff Frequency
Resonance
0 - 127
0 - 127
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
-64 - 0 - +63
[SELECT]... EFX TYPE [l ][r ]:set value
[SELECT]... EFX PARAM [l ][r ]:set value
[SELECT]... EFX VALUE [l ][r ]:set value
[SELECT]... EFX PARAM [l ][r ]:set value
[SELECT]... EFX VALUE [l ][r ]:set value
[SELECT]... EFX TYPE [l ][r ]:set value
[SELECT]... EFX PARAM [l ][r ]:set value
[SELECT]... EFX VALUE [l ][r ]:set value
P.31
Attack Time
Decay Time
Release Time
Effects
System Effects
Reverb Type
+
*
Room1, 2, 3,
Hall1, 2, Plate,
Delay, Panning Delay
0 - 4 - 7
[ALL]lit...PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value
P.51
[SELECT]+[u ][d ]: Parameter jump
Rev Charac.
Rev Pre-LPF
Rev Level
+
+
+
+
+
+
+
*
*
*
*
*
*
*
0 - 7
0 - 64 - 127
0 - 64 - 127
0 - 127
Rev Time
Rev Delay Fb
Rev Pre Delay T
Chorus Type
0 - 127(ms)
Chorus1, 2, 3, 4,
Feedback Chorus, Flanger,
Short Delay, Short Delay(FB)
0 - 7
Cho Pre-LPF
Cho Level
Cho Feedback
Cho Delay
Cho Rate
+
+
+
+
+
+
+
+
+
*
*
*
*
*
*
*
*
*
0 - 64 - 127
0 - 8 - 127
0 - 80 - 127
0 - 3 - 127
Cho Depth
Cho→Rev
Cho→Dly
0 - 19 - 127
0 - 127
0 - 127
Delay Type
Delay1, 2, 3, 4,
Pan Delay1, 2, 3, 4,
Delay To Reverb, Pan Repeat
0 - 7
Dly Pre-LPF
Dly Time C
Dly T Ratio L
Dly T Ratio R
Dly Level C
Dly Level L
Dly Level R
Dly Level
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
0.1 - 340 - 1000(ms)
4 - 500(%)
4 - 500(%)
0 - 127
0 - 127
0 - 127
0 - 64 - 127
-64 - +16 - +63
0 - 127
Dly Fback
Dly→Rev
Equalizer
Low Freq
200, 400
[ALL]lit...[SELECT]...
P.48
High Freq
Low Gain
3K, 6K
EFX TYPE[l ][r ]:select Gain/Frequency...
EFX PARAM[l ][r ],EFX VALUE[l ][r ]:set value...[SELECT]:end
-12 - 0 - +12
-12 - 0 - +12
0 - 64,1x - 64x
---
High Gain
Type
Insertion Effects
[EFX]...EFX TYPE[l ][r ]
P.56
P.92
Parameter
EFX C.Src1/2
EFX C.Dep1/2
[EFX]...EFX PARAM[l ][r ]... EFX VALUE[l ][r ]:set value
[ALL]lit...PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value
[SELECT]+[u ][d ]: Parameter jump
Off,CC1 - 95,CAf,Bend
-100 - 0 - +100
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Drum edit
PART[l ][r ]:select a Drum Part...INSTRUMENT[l ][r ]:select a Drum Set...
P.42
[SELECT]*EFX TYPE[l ]...INSTRUMENT[l ][r ]:select a Drum Instrument...
Level
0 - 127
LEVEL[l ][r ]
Pan
Rnd, L63 - R63
0 - 127
PAN[l ][r ]
Reverb
Chorus
Key Shift
Delay
REVERB[l ][r ]
CHORUS[l ][r ]
KEY SHIFT[l ][r ]
EFX TYPE[l ][r ]
MIDI CH[l ][r ]
0 - 127
0 - 127
0 - 127
Assign Group
Non, 1 - 127
User edit
User Instrument
Edit
[ALL]dark...INSTRUMENT[l ][r ]:select an Instrument
P.96
P.98
[USER INST]*[SELECT]:the indicator light red...[SELECT]...
EFX TYPE[l ][r ], EFX PARAM[l ][r ], EFX VALUE[l ][r ]:set value
[USER INST]*[SELECT]...INSTRUMENT[l ][r ]:set Instrument number...
INSTRUMENT[l ]*[r ]...INSTRUMENT[l ][r ]:set Variation number...
[ALL]:execute, [MUTE]:cancel...[USER INST]:end
Store
User Patch
Change the Patch name
Store
[ALL]lit...PAN[r ]*CHORUS[r ]...PART[l ][r ]:move cursor, INSTRUMENT[l ][r ]:select character and symbols,
[ALL]:A→a→A , [MUTE]:Space, [u ]:0, [d ]:&→(→&...PAN[r ]*CHORUS[r ]:end
[ALL]lit...[USER INST]*[SELECT]...INSTRUMENT[l ][r ]:set Patch number...
[ALL]:execute, [MUTE]:cancel
P.100
P.101
P.99
User Effect
User Drum
Store
[EFX]:the indicator light orange...[EFX]*[ON/OFF]...INSTRUMENT[l ][r ]:set Effect number
[ALL]:execute, [MUTE]:cancel
Change the Set name
[ALL]dark...[SELECT]*EFX TYPE[l ]...PAN[r ]*CHORUS[r ]...
PART[l ][r ]:move cursor, INSTRUMENT[l ][r ]:select character and symbols,
[ALL]:A→a→A , [MUTE]:Space, [u ]:0, [d ]:&→(→&...PAN[r ]*CHORUS[r ]:end
[SELECT]*EFX TYPE[l ]...[USER INST]*[SELECT]...
P.102
Store an Instrument
Store a Set
P.104
P.105
INSTRUMENT[l ][r ]:set Drum Set number...
INSTRUMENT[l ]*[r ]...INSTRUMENT[l ][r ]:set key name...
[ALL]:execute, [MUTE]:cancel
[SELECT]*EFX TYPE[l ]...EFX VALUE[l ]*[r ]...INSTRUMENT[l ][r ]:set Drum Set number...
[ALL]:execute, [MUTE]:cancel
MIDI-related
MIDI CH
*
A01 - A16, A--
B01 - B16, B--
Rear, Front
PART[l ][r ]...MIDI CH[l ][r ]
P.22
*1
KEY SHIFT[r ]*MIDI CH[l ]: A, B select
[u ]*[d ]...[u ][d ]... INSTRUMENT[l ][r ]:set value
* Setting becomes valid when the power is turned on
IN B Sel.
OUT/THRU
In Mode
P.135
OUT, THRU
Standard, Xconnect
Merge→A, Merge→B, A only
Off, On
Rx Sys Mode
Device ID
1 - 17 - 32
[ALL]lit...PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value
P.134
P.139
Rx GM On
Off, On
[SELECT]+[u ][d ]: Parameter jump
Rx GS Reset
Rx Bank Sel
Rx NRPN
Off, On
+
+
*
*
Off, On
[ALL]dark...PART[l ]*[r ]...[u ][d ]... INSTRUMENT[l ][r ]:set value
[SELECT]+[u ][d ]: Parameter jump
P.141
P.107
P.108
Off, On
Send a Bulk dump
All,All-U,U.INST,U.DRUM
U.EFX,U.Patch,GS A,GS B
[ALL]lit...INSTRUMENT[l ]*[r ]...INSTRUMENT[l ][r ]
[ALL]: execute, [MUTE]: cancel
Send an Individual data
View Parameter...INSTRUMENT[l ]*[r ]
View Parameter of Insertion Effect...EFX VALUE[l ]*[r ]
System functions
Preview Note
Preview Velocity
Display Type
Peak Hold
C-1 - A4 - G9
0 - 100 - 127
Type1 - 8
Off, Type1 - 3
1 - 8 - 16
Off, On
[u ]*[d ]...[u ][d ]... INSTRUMENT[l ][r ]:set value
P.36
LCD Contrast
Backup
Sys OUT Mode
Assign Lock
P.Load Init
Sel/Fix
Off, On
Off, On
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152
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Other functions
SC-88-compatibity mode
Off, On
[SELECT]+[ALL]
P.112
P.106
Part
Copy
[ALL]dark...PART[l ][r ]:select copying source Part...[SELECT]+LEVEL[l ]...
INSTRUMENT[l ][r ]:select copying destination Part...[ALL]:execute, [MUTE]:cancel
[ALL]dark...[SELECT]+LEVEL[r ]...
Initialize
Exchange
INSTRUMENT[l ][r ]:select Part...[ALL]:execute, [MUTE]:cancel
[ALL]dark...PART[l ][r ]:select exchanging source Part...[SELECT]+PAN[l ]...
INSTRUMENT[l ][r ]:select exchanging destination Part...[ALL]:execute, [MUTE]:cancel
View settings for 32 Parts in the Part display
Single Module Mode
EFX PARAM[r ]*EFX VALUE[l
]
P.23
[SELECT]+K SHIFT[l ]...[ALL]:execute, [MUTE]:cancel
P.116
Double Module Mode
Reset to factory settings
GM Initialize
[SELECT]+K SHIFT[r ]...[ALL]:execute, [MUTE]:cancel
[SELECT]+INSTRUMENT[l ]*[r ]...[ALL]:execute, [MUTE]:cancel
[SELECT]+PART[r ]...[ALL]:execute, [MUTE]:cancel
P.118
GS Initialize
[SELECT]+INSTRUMENT[r ]...[ALL]:execute, [MUTE]:cancel
CM-64 Sounds
[SELECT]+INSTRUMENT[l ]...[ALL]:execute, [MUTE]:cancel
P.114
P.110
Draw pictures or characters on the screen
(Frame Draw)
EFX TYPE[r ]*EFX PARAM[l ]...[ALL]:dot on,[MUTE]:dot off
[u ][d ]:move cursor vertically, PART[l ][r ]:move cursor horizontally
INSTRUMENT[l ][r ]:set page, LEVEL[l ][r ]:move graphic vertically
PAN[l ][r ]:move graphic horizontally, INSTRUMENT[l ]*[r ]:transmit screen data to external device
REVERB[l ][r ] ...INSTRUMENT[l ][r ]:select page...[ALL]:execute, [MUTE]:cancel
K.SHIFT[l ][r ]...INSTRUMENT[l ][r ]:select page...[ALL]:execute, [MUTE]:cancel
MIDI CH[l ][r ]...INSTRUMENT[l ][r ]:select page...[ALL]:execute, [MUTE]:cancel
Invert
Copy
Delete
(Notes)...: continue to the next step
[A]*[B]: simultaneously press both buttons [A] and [B]
Boldface indicates the factory setting value.
*: Parameters which can be set in a Patch (p.108)
[A]+[B]: while holding button [A], press button [B]
+: Parameters which can be transmitted as Individual data (p.39)
*1: A distinction between Group A and B of MIDI channels will not be stored in a Patch. The MIDI channel will be saved as channel
“A**” of Group A.
Chapter 8. Appendix
153
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Instrument list
Piano
PC CC00 Native Map
001 000 Piano 1
008 Piano 1w
PC CC00 Native Map
016 Barafon
Voices SC88 Map
Voices SC55 Map
Voices
Voices SC88 Map
Voices SC55 Map
Voices
1 #
1 #
1 #
1 #
1 #
1 #
1 #
1 #
2 #
2 #
1
Barafon
Barafon 2
Log drum
Xylophone
Tubularbell
Church Bell
Carillon
Santur
1
-----
1
1
1
2
2
2
2
2
2
Piano 1
1
1
1
Piano 1
Piano 1w
Piano 1d
-----
1
1
1
017 Barafon 2
024 Log drum
014 000 Xylophone
015 000 Tubular-bell
008 Church Bell
009 Carillon
1
-----
Piano 1w
Piano 1d
-----
1
-----
016 European Pf
024 Piano + Str.
002 000 Piano 2
008 Piano 2w
1
Xylophone
Tubularbell
Church Bell
Carillon
Santur
-----
1
1
1
1
1
1 *
1 *
1 *
1 *
2
Piano 2
1
Piano 2
Piano 2w
-----
1
Piano 2w
-----
1
1
016 Dance Piano
003 000 Piano 3
001 EG+Rhodes 1
016 000 Santur
001 Santur 2
Piano 3
1
2
2
1
2
2
2
2
Piano 3
-----
1
Santur 2
Cimbalom
-----
EG+Rhodes 1
EG+Rhodes 2
Piano 3w
Honky-tonk
Old Upright
E.Piano 1
St.Soft EP
-----
008 Cimbalom
016 Zither 1
2
-----
002 EG+Rhodes 2 2 #
-----
-----
008 Piano 3w
004 000 Honky-tonk
008 Honky-tonk 2
005 000 E.Piano 1
008 St.Soft EP
2
Piano 3w
Honky-tonk
HonkyTonk w
E.Piano 1
Detuned EP1
-----
1
2
2
1
2
017 Zither 2
2
-----
-----
2
024 Dulcimer
2
-----
-----
2
Organ
1
017 000 Organ 1
001 Organ 101
008 Trem. Organ
009 Organ.o
2
2
2
2
1
1
1
1
Organ 1
Organ 101
DetunedOr.1
Organ 109
60'sOrgan 1
60'sOrgan 2
60'sOrgan 3
-----
1
2
2
2
1
1
1
Organ 1
-----
1
2
1
2 #
2
009 Cho.E.Piano
010 SilentRhodes
016 FM+SA EP
017 Dist E.Piano
024 Wurly
Detuned Or1
-----
2
-----
-----
2 #
2
FM+SA EP
-----
2
E.Piano 1v
-----
2
1
016 60's Organ 1
017 60's Organ 2
018 60's Organ 3
019 Farf Organ
60's Organ1
-----
2
60'sE.Piano
Hard Rhodes
MellwRhodes
E.Piano 2
Detuned EP2
St.FM EP
Hard FM EP
Harpsichord
-----
1
2
2
2
2
2
2
1
60s E.Piano
-----
-----
025 Hard Rhodes
2 #
-----
026 MellowRhodes 2 #
006 000 E.Piano 2 2 #
008 Detuned EP 2 2 #
-----
024 Cheese Organ 1 #
CheeseOrgan
-----
1
-----
E.Piano 2
Detuned EP2
E.Piano 2v
-----
1
2
2
025 D-50 Organ
026 JUNO Organ
027 Hybrid Organ
028 VS Organ
2
-----
2
-----
-----
016 St.FM EP
024 Hard FM EP
007 000 Harpsichord
001 Harpsichord2
008 Coupled Hps.
016 Harpsi.w
2 #
2 #
1 #
2
2
-----
-----
2
-----
-----
Harpsichord
-----
1
029 Digi Church
032 70's E.Organ
033 Even Bar
2
-----
-----
2
Organ 4
Even Bar
Organ Bass
-----
1
2
1
Organ 4
-----
2
2 #
1 #
2 #
2
Coupled Hps 2 *
Coupled Hps
Harpsi.w
Harpsi.o
-----
2
1
2
2 #
1 #
2
Harpsi.w
Harpsi.o
-----
1
2
040 Organ Bass
048 5th Organ
-----
024 Harpsi.o
-----
032 Synth Harpsi
008 000 Clav.
008 Comp Clav.
016 Reso Clav.
024 Clav.o
018 000 Organ 2
2
Organ 2
Organ 201
-----
1
Organ 2
-----
1
1 #
1
Clav.
-----
1
Clav.
1
001 Jazz Organ
002 E.Organ 16+2
008 Chorus Or.2
009 Octave Organ
032 Perc.Organ
2
2
-----
2
-----
1
-----
-----
2
DetunedOr.2
-----
2
Detuned Or2
-----
2
2
-----
-----
2
032 Analog Clav.
033 JP8 Clav. 1
035 JP8 Clav. 2
2
-----
-----
2
Organ 5
Organ 3
Rotary Org.
RotaryOrg.S
-----
2
Organ 5
Organ 3
-----
2
1
-----
-----
019 000 Organ 3
2 #
1 #
1 #
2
2 *
1
2
1
-----
-----
008 Rotary Org.
016 Rotary Org.S
017 Rock Organ 1
018 Rock Organ 2
024 Rotary Org.F
Chromatic percussion
009 000 Celesta
1
-----
1 #
Celesta
1 *
Celesta
-----
1
-----
001 Pop Celesta
2
-----
2
-----
-----
010 000 Glockenspiel 1 #
Glocknspiel
Music Box
Vibraphone
Hard Vibe
Vib.w
1
Glockenspl
Music Box
Vibraphone
-----
1
1
1
1 #
RotaryOrg.F
ChurchOrg.1
ChurchOrg.2
ChurchOrg.3
Organ Flute
Trem.Flute
-----
1
1
2
2
1
2
-----
011 000 Music Box
012 000 Vibraphone
001 Pop Vibe.
1 #
1
1
020 000 Church Org.1 1 #
Church Org1
Church Org2
Church Org3
-----
1
2
2
1
008 Church Org.2
016 Church Org.3
024 Organ Flute
032 Trem.Flute
033 Theater Org.
2 #
2 #
1 #
2 #
2
2
2
008 Vibraphone w
009 Vibraphones
013 000 Marimba
008 Marimba w
1
1 *
Vib.w
1
2
-----
-----
-----
1 #
1 #
Marimba
Marimba w
1
Marimba
Marimba w
1
-----
1
1
PC
: program number(Instrument number)
CC00
:
: value of controller number 0 (Bank number, Variation number)
: legato-enabled sounds
Voices
Remark #
Remark *
Remark +
: number of voices used by the Instrument
: same sounds as SC-88 map
: same sound as SC-55 map
: a percussive sound which cannot be played melodically. Use near C4
(note number 60).
Chapter 8. Appendix
154
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PC CC00 Native Map
021 000 Reed Organ
008 Wind Organ
Voices SC88 Map
Voices SC55 Map
Voices
PC CC00 Native Map
Voices SC88 Map
Voices SC55 Map
Voices
1 #
2
Reed Organ
-----
1 *
Reed Organ
-----
1
009 Feedback Gt2 2 #
FeedbackGt2
PowerGuitar
Power Gt.2
5th Dist.
2
2
2
2
2
2
-----
016 Power Guitar
017 Power Gt.2
018 5th Dist.
2 #
2
-----
022 000 Accordion Fr
008 Accordion It
1
AccordionFr
AccordionIt
-----
1
Accordion F
Accordion I
-----
2
-----
1
2
2
2 #
2 #
-----
009 Dist. Accord
2
024 Rock Rhythm
Rock Rhythm
RockRhythm2
-----
016 Cho. Accord
024 Hard Accord
025 Soft Accord
2
-----
-----
025 Rock Rhythm2 2 #
-----
2
-----
-----
032 000 Gt.Harmonics 1 #
Gt.Harmonix 1 *
Gt.Feedback 1 *
-----
Gt.Harmonix
Gt.Feedback
-----
1
2
-----
-----
008 Gt. Feedback
009 Gt.Feedback2
1 #
2
1
023 000 Harmonica
001 Harmonica 2
024 000 Bandoneon
008 Bandoneon 2
016 Bandoneon 3
1
Harmonica
Harmonica 2
Bandoneon
-----
1
2
1
Harmonica
-----
1
2
1
016 Ac.Gt.Harmnx 1 #
Ac.Gt.Harm.
-----
1
-----
2
Bandoneon
-----
024 E.Bass Harm.
1
-----
2
Bass
033 000 Acoustic Bs.
2
-----
-----
1
AcousticBs.
-----
2
Acoustic Bs
-----
1
1
Guitar
025 000 Nylon-str.Gt
001 Rockabilly
2
2
Nylonstr.Gt
Ukulele
Nylon Gt.o
VeloHarmnix
Nylon Gt.2
Lequint Gt.
Steelstr.Gt
12-str.Gt
Nylon+Steel
Mandolin
-----
1
1
2
1
1
1
1
2
2
2
Nylon Gt.
Ukulele
Nylon Gt.o
-----
1
1
2
008 Wild A.Bass
016 Bass + OHH
2
-----
-----
008 Ukulele
1 #
2
2
-----
-----
016 Nylon Gt.o
024 Velo Harmnix
032 Nylon Gt 2
040 Lequint Gt.
026 000 Steel-str.Gt
008 12-str.Gt
034 000 Fingered Bs.
001 Fingered Bs2
002 Jazz Bass
1
FingeredBs.
FingeredBs2
Jazz Bass
-----
1
2
1
Fingered Bs
-----
1 #
1
2
Nylon Gt.2
-----
1
1 #
2
-----
1 #
1
003 Jazz Bass 2
004 Rock Bass
-----
Steel Gt.
12-str.Gt
-----
1
2
-----
-----
2
2
008 ChorusJazzBs
016 F.Bass/Harm.
035 000 Picked Bass
001 Picked Bass2
002 Picked Bass3
003 Picked Bass4
008 Muted PickBs
016 P.Bass/Harm.
036 000 Fretless Bs.
001 Fretless Bs2
002 Fretless Bs3
003 Fretless Bs4
004 Syn Fretless
005 Mr.Smooth
2
-----
-----
009 Nylon+Steel
016 Mandolin
2
1
-----
-----
2 #
2
Mandolin
-----
1
1
Picked Bass
-----
1
Picked Bass
-----
1
017 Mandolin 2
018 MandolinTrem
032 Steel Gt.2
2
2
-----
-----
2
-----
-----
1 #
1
Steel Gt.2
Jazz Gt.
Mellow Gt.
Pedal Steel
Clean Gt.
-----
1
-----
2
-----
-----
027 000 Jazz Gt.
001 Mellow Gt.
008 Pedal Steel
028 000 Clean Gt.
001 Clean Half
1 *
2
Jazz Gt.
-----
1
1
MutePickBs.
-----
1
-----
2 #
1 #
1
1
-----
1
Hawaiian Gt
Clean Gt.
-----
1
1 #
2
FretlessBs.
FretlessBs2
FretlessBs3
FretlessBs4
SynFretless
Mr.Smooth
-----
1
2
2
2
2
2
Fretless Bs
-----
1
1
1
1
2 #
2 #
2 #
2 #
2
-----
002 Open Hard 1
003 Open Hard 2
004 JC Clean Gt.
008 Chorus Gt.
009 JC Chorus Gt
016 TC FrontPick
017 TC Rear Pick
018 TC Clean ff
019 TC Clean 2:
029 000 Muted Gt.
001 Muted Dis.Gt
002 TC Muted Gt.
008 Funk Pop
2
-----
-----
-----
1
-----
-----
-----
1
-----
-----
-----
2
Chorus Gt.
-----
2
Chorus Gt.
-----
2
008 Wood+FlessBs
037 000 Slap Bass 1
001 Slap Pop
-----
2
1 #
1
Slap Bass 1
-----
1
1
2
2
Slap Bass 1
-----
1
1
1
-----
-----
1
-----
-----
008 Reso Slap
1 #
2
Reso Slap
-----
-----
2
-----
-----
009 Unison Slap
038 000 Slap Bass 2
008 FM Slap
-----
2
-----
-----
2 #
2
Slap Bass 2
-----
Slap Bass 2
-----
1
Muted Gt.
MutedDis.Gt
-----
1
Muted Gt.
-----
1
1 #
2
1
039 000 Synth Bass 1 2 #
SynthBass 1
Syn.Bass 1
Syn.Bass101
-----
1
-----
001 SynthBass101 1 #
Syn.Bass101 1 *
1
1 #
1 #
2
Funk Pop
Funk Gt.2
OverdriveGt
-----
1
1
1
Funk Gt.
Funk Gt.2
OverdriveGt
-----
1
1
1
002 CS Bass
2
-----
-----
-----
-----
-----
016 Funk Gt.2
003 JP-4 Bass
004 JP-8 Bass
005 P5 Bass
1
-----
030 000 OverdriveGt
001 Overdrive 2
002 Overdrive 3
003 More Drive
008 LP OverDrvGt
009 LP OverDrv:
031 000 DistortionGt
001 Dist. Gt2 :
2
-----
2
1
-----
2
-----
-----
006 JPMG Bass
008 Acid Bass
2
-----
2
-----
-----
1 #
1 #
2 #
1
Acid Bass
TB303 Bass
Tekno Bass
-----
1
1
2
Syn.Bass 3
-----
1
2
-----
-----
009 TB303 Bass
010 Tekno Bass
011 TB303 Bass 2
012 Kicked TB303
013 TB303 Saw Bs
014 Rubber303 Bs
015 Reso 303 Bs
2
-----
-----
-----
2
DistortionGt
Dist. Gt2
DazedGuitar
-----
1
2
2
Dist.Gt.
-----
1
-----
2
2
-----
-----
002 Dazed Guitar
003 Distortion:
2 #
2
-----
1
-----
-----
-----
1
-----
-----
004 Dist.Fast :
2
-----
-----
1
-----
-----
008 Feedback Gt.
2 #
FeedbackGt.
2
Feedback Gt
2
016 Reso SH Bass 1 #
Reso SHBass
1
-----
Chapter 8. Appendix
155
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PC CC00 Native Map
017 303 Sqr Bs
Voices SC88 Map
Voices SC55 Map
Voices
PC CC00 Native Map
Voices SC88 Map
Voices SC55 Map
Voices
1
1
1
-----
-----
-----
-----
048 000 Timpani
1 #
Timpani
1
Timpani
1
018 TB303 DistBs
024 Arpeggio Bs
-----
Ensemble
049 000 Strings
-----
:
2
Strings
Strings 2
-----
1
Strings
-----
1
040 000 Synth Bass 2 2 #
SynthBass 2
Syn.Bass201
ModularBass
Seq Bass
-----
2
2
2
2
Syn.Bass 2
-----
2
001 Bright Str:
002 ChamberStr:
003 Cello sect.
1
1
001 SynthBass201 2 #
2
-----
002 Modular Bass
003 Seq Bass
2 #
2 #
1
-----
1
-----
-----
-----
008 Orchestra
2
Orchestra
Orchestra 2
TremoloOrch
Choir Str.
-----
2
2
2
2
Orchestra
-----
2
004 MG Bass
-----
009 Orchestra 2
010 Tremolo Orch
011 Choir Str.
2
005 Mg Oct Bass 1
006 MG Oct Bass2
007 MG Blip Bs:
2
-----
-----
2 #
2
-----
2
-----
-----
-----
2
-----
-----
012 Strings+Horn
016 St. Strings
2
-----
008 Beef FM Bass 2 #
Beef FMBass
X Wire Bass
-----
2
2
Syn.Bass 4
-----
2
2
St.Strings
VeloStrings
-----
2
2
-----
009 Dly Bass
2
024 Velo Strings
032 Oct Strings1
033 Oct Strings2
050 000 SlowStrings
001 SlowStrings2
008 Legato Str.
2 #
2
-----
010 X Wire Bass
011 WireStr Bss
012 Blip Bass :
013 RubberBass 1
016 RubberBass 2
2 #
2
-----
-----
-----
-----
2
-----
-----
2
-----
-----
1
SlowStrings
Slow Str. 2
Legato Str.
WarmStrings
St.SlowStr.
SynStrings1
OB Strings
-----
1
1
2
2
2
2
2
SlowStrings
-----
1
2
-----
-----
1
2
Rubber Bass 2 *
Rubber Bass
-----
2
2 #
2 #
2
-----
017 SH101 Bass 1 1 #
018 SH101 Bass 2 1 #
SH101Bass 1
1
1
2
009 Warm Strings
010 St.Slow Str.
051 000 Syn.Strings1
001 OB Strings
-----
SH101Bass 2
-----
-----
019 Smooth Bass
020 SH101 Bass 3
021 Spike Bass
022 House Bass:
023 KG Bass
2 #
1
Smooth Bass
-----
-----
2
SynStrings1
-----
1
-----
2
1
-----
-----
002 StackStrings
003 JP Strings
2
-----
2
-----
-----
2
-----
-----
2
-----
-----
008 Syn.Strings3
009 Syn.Strings4
016 High Strings
017 Hybrid Str.
2 #
2
SynStrings3
-----
2 *
SynStrings3
-----
2
024 Sync Bass
025 MG 5th Bass
026 RND Bass
2
-----
-----
2
-----
-----
2
-----
-----
2
-----
-----
2
-----
-----
027 WowMG Bass
028 Bubble Bass
2
-----
-----
024 Tron Strings
025 Noiz Strings
052 000 Syn.Strings2
001 Syn.Strings5
002 JUNO Strings
008 Air Strings
2
-----
-----
2
-----
-----
2
-----
-----
Strings/orchestra
2 #
2
SynStrings2 2 *
SynStrings2
-----
2
1
041 000 Violin
:
2
Violin
-----
1
Violin
-----
1
-----
-----
-----
001 Violin Atk:
008 Slow Violin
2
2
-----
1
Slow Violin
Viola
1
Slow Violin
Viola
-----
1
2
-----
042 000 Viola
:
2
1
1
053 000 Choir Aahs
008 St.ChoirAahs
009 Melted Choir
010 Church Choir
016 Choir Hahs
024 Chorus Lahs
032 Chorus Aahs
033 Male Aah+Str
054 000 Voice Oohs
008 Voice Dahs
055 000 SynVox
008 Syn.Voice
1
Choir Aahs
St.Choir
Mello Choir
-----
1
2
2
Choir Aahs
-----
001 Viola Atk.:
2
-----
2
043 000 Cello
:
2
Cello
1
Cello
-----
1
2
-----
001 Cello Atk.:
2
-----
2
-----
044 000 Contrabass
045 000 Tremolo Str
008 Slow Tremolo
009 Suspense Str
046 000 PizzicatoStr
001 Vcs&Cbs Pizz
002 Chamber Pizz
003 St.Pizzicato
008 Solo Pizz.
1
Contrabass
Tremolo Str
SlowTremolo
SuspenseStr
Pizz. Str.
-----
1
1
1
2
1
Contrabass
Tremolo Str
-----
1
1
1
-----
-----
1 #
1 #
2 #
1 #
2
1
-----
-----
2
ChoirAahs 2
-----
1 *
Choir Aahs2
-----
1
1
1
-----
2
Pizzicato
-----
1
1 #
1
Voice Oohs
-----
1 *
Voice Oohs
-----
2
-----
-----
1 #
2 #
2
SynVox
Syn.Voice
-----
1 *
SynVox
-----
2
-----
-----
2
1
-----
-----
009 Silent Night
016 VP330 Choir
017 Vinyl Choir
-----
016 Solo Spic.
1
-----
-----
1
-----
-----
047 000 Harp
1 #
1
Harp
1
Harp
1
2
-----
-----
016 Synth Harp
-----
-----
056 000 OrchestraHit
008 Impact Hit
2 #
2 #
Orch. Hit
Impact Hit
2
Orchest.Hit
-----
2
2
PC
: program number(Instrument number)
CC00
:
: value of controller number 0 (Bank number, Variation number)
: legato-enabled sounds
Voices
Remark #
Remark *
Remark +
: number of voices used by the Instrument
: same sounds as SC-88 map
: same sound as SC-55 map
: a percussive sound which cannot be played melodically. Use near C4
(note number 60).
Chapter 8. Appendix
156
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PC CC00 Native Map
009 Philly Hit
010 Double Hit
011 Perc.Hit
Voices SC88 Map
Voices SC55 Map
Voices
PC CC00 Native Map
064 000 SynthBrass 2
001 Soft Brass
Voices SC88 Map
Voices SC55 Map
Voices
2 #
2 #
1
Philly Hit
Double Hit
-----
2
2
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
2
Syn.Brass 2 2 *
Syn.Brass 2
2
2
Soft Brass
-----
2
-----
002 Warm Brass
008 SynBrass sfz
009 OB Brass
2
-----
012 Shock Wave
016 Lo Fi Rave
017 Techno Hit
018 Dist.Hit
2
-----
1
Syn.Brass 4
-----
1 *
Syn.Brass 4
-----
1
2
2 #
1
Lo Fi Rave
-----
2
2
010 Reso Brass
016 Velo Brass 1
017 Transbrass
2
-----
-----
1
-----
2 #
2
VeloBrass 1
VeloBrass 2
2
2
Analog Brs2
-----
019 Bam Hit
1
-----
020 Bit Hit
1
-----
Reed
021 Bim Hit
1
-----
065 000 Soprano Sax
008 SopranoExp.
066 000 Alto Sax
008 AltoSax Exp.
009 Grow Sax
1
1
1
1
1
2
2
2
1
2
2
2
1
1
1
Soprano Sax
-----
1
Soprano Sax
-----
1
1
022 Technorg Hit
023 Rave Hit
024 Strings Hit
025 Stack Hit
1
-----
2
-----
Alto Sax
Hyper Alto
-----
1
Alto Sax
-----
2
-----
1
2
-----
-----
Brass
057 000 Trumpet
016 AltoSax + Tp
067 000 Tenor Sax
001 Tenor Sax :
008 BreathyTn.:
009 St.Tenor Sax
068 000 Baritone Sax
001 Bari. Sax :
-----
-----
1
Trumpet
Trumpet 2
-----
1
Trumpet
-----
1
Tenor Sax
-----
2
1
1
1
Tenor Sax
-----
1
001 Trumpet 2
1 #
1
1
002 Trumpet
:
-----
BreathyTnr.
-----
-----
008 Flugel Horn
016 4th Trumpets
024 Bright Tp.
1 #
2
Flugel Horn
-----
1
-----
-----
-----
BaritoneSax
-----
BaritoneSax
-----
1
1
2
Bright Tp.
Warm Tp.
-----
2
2
-----
025 Warm Tp.
2 #
1
-----
069 000 Oboe
008 Oboe Exp.
Oboe
Oboe
032 Syn. Trumpet
058 000 Trombone
001 Trombone 2
002 Twin bones
008 Bs. Trombone
059 000 Tuba
-----
-----
-----
1
Trombone
Trombone 2
-----
1
Trombone
Trombone 2
-----
1
016 Multi Reed
-----
-----
1
2 *
2
070 000 English Horn 1 #
EnglishHorn
Bassoon
Clarinet
Bs Clarinet
-----
1
1
1
1
EnglishHorn
Bassoon
Clarinet
-----
1
1
1
2
071 000 Bassoon
072 000 Clarinet
008 Bs Clarinet
016 Multi Wind
1 #
1
1
-----
-----
1 #
1 #
Tuba
1
1
1
Tuba
-----
1
1
1 #
1
001 Tuba 2
Tuba 2
Muted Tp.
-----
-----
060 000 MutedTrumpet 1 #
008 Muted Horns
061 000 French Horns 1 #
MuteTrumpet
-----
Pipe
073 000 Piccolo
1
1 #
1
Piccolo
-----
1
1
Piccolo
-----
1
1
FrenchHorns
Fr.Horn 2
-----
1
French Horn
Fr.Horn 2
-----
2
001 Piccolo
008 Nay
:
001 Fr.Horn 2
2 #
2
2 *
2
2
-----
-----
002 Horn + Orche
003 Wide FreHrns
008 F.Hrn Slow:
009 Dual Horns
016 Synth Horn
024 F.Horn Rip
009 Nay Tremolo
016 Di
2
-----
-----
2
-----
-----
2
-----
-----
1
Fr.HornSolo
-----
1
-----
074 000 Flute
001 Flute 2
1 #
1
Flute
Flute
-----
2
-----
:
-----
2
Horn Orch
-----
2
-----
002 Flute Exp.
003 Flt Travelso
008 Flute + Vln
1
-----
-----
1
-----
2
-----
-----
062 000 Brass 1
2
Brass 1
-----
1 *
Brass 1
-----
1
2
-----
-----
001 Brass ff
002 Bones Sect.
008 Brass 2
1
016 Tron Flute
1
-----
-----
1
-----
-----
075 000 Recorder
076 000 Pan Flute
008 Kawala
1 #
2 #
2 #
2
Recorder
Pan Flute
Kawala
-----
1 *
2
Recorder
Pan Flute
-----
1
1
2
Brass 2
-----
2
1
Brass 2
-----
2
009 Brass 3
2
2
010 Brass sfz
2
-----
-----
016 Zampona
-----
016 Brass Fall
1 #
1
Brass Fall
-----
-----
017 Zampona Atk
077 000 Bottle Blow
078 000 Shakuhachi
001 Shakuhachi:
079 000 Whistle
001 Whistle 2
1
-----
-----
017 Trumpet Fall
024 Octave Brass
025 Brass + Reed
063 000 SynthBrass1
001 JUNO Brass
002 StackBrass
003 SH-5 Brass
004 MKS Brass
008 Pro Brass
-----
2 #
2 #
2
Bottle Blow
Shakuhachi
-----
2
Bottle Blow
Shakuhachi
-----
2
2
2
-----
-----
2 *
2
-----
-----
2
SynthBrass1
Poly Brass
-----
2
Syn.Brass 1
-----
2
1 #
2
Whistle
-----
1 *
1 *
Whistle
-----
1
1
2
2
2
-----
080 000 Ocarina
1 #
Ocarina
Ocarina
2
-----
-----
Synth lead
081 000 Square Wave
001 MG Square
2
-----
-----
2
Square Wave 2 *
Square Wave
Square
-----
2
2
Syn.Brass 3
Quack Brass
OctaveBrass
-----
2 *
2
Syn.Brass 3
-----
2
2
1
Square
1 *
1
1
009 P5 Brass
2
002 Hollow Mini
1 #
2 #
Hollow Mini
Mellow FM
016 Oct SynBrass
017 Hybrid Brass
2
2
Analog Brs1
-----
003 Mellow FM
2
-----
2
Chapter 8. Appendix
157
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PC CC00 Native Map
004 CC Solo
Voices SC88 Map
Voices SC55 Map
Voices
PC CC00 Native Map
085 000 Charang
008 Dist.Lead
Voices SC88 Map
Voices SC55 Map
Voices
2 #
2 #
2 #
1
CC Solo
Shmoog
LM Square
Sine Wave
-----
2
-----
2 #
2 #
2
Charang
Dist.Lead
-----
2 *
Charang
-----
2
005 Shmoog
2
-----
2
006 LM Square
008 2600 Sine
2
-----
009 Acid Guitar1
010 Acid Guitar2
016 P5 Sync Lead
017 Fat Sync Lead
018 Rock Lead
-----
1 *
Sine Wave
-----
1
2
-----
-----
009 Sine Lead
1
1
-----
-----
010 KG Lead
1
-----
-----
2
-----
-----
016 P5 Square
017 OB Square
018 JP-8 Square
024 Pulse Lead
025 JP8 PulseLd1
026 JP8 PulseLd2
027 MG Reso. Pls
082 000 Saw Wave
001 OB2 Saw
1
-----
-----
2
-----
-----
1
-----
-----
019 5th DecaSync
020 Dirty Sync
2
-----
-----
1
-----
-----
1
-----
-----
2
-----
-----
024 JUNO Sub Osc
086 000 Solo Vox
008 Vox Lead
1
-----
-----
2
-----
-----
2 #
2
Solo Vox
-----
2 *
Solo Vox
-----
2
2
1
-----
-----
1
-----
-----
009 LFO Vox
2
-----
-----
2
Saw Wave
Saw
2 *
1 *
2
Saw Wave
Saw
-----
2
087 000 5th Saw Wave 2 #
5th Saw
Big Fives
-----
2 *
5th Saw
-----
1
1
001 Big Fives
002 5th Lead
2 #
2
2
002 Pulse Saw
003 Feline GR
2 #
2 #
2 #
2 #
2 #
1 #
2 #
2
Pulse Saw
Feline GR
Big Lead
Velo Lead
GR-300
LA Saw
Doctor Solo
-----
-----
2
-----
003 5th Ana.Clav
008 4th Lead
2
-----
-----
004 Big Lead
2
-----
2
-----
-----
005 Velo Lead
2
-----
088 000 Bass & Lead
001 Big & Raw
2 #
2 #
2 #
1
Bass & Lead 2 *
Bass & Lead
-----
2
006 GR-300
2
-----
Big & Raw
Fat & Perky
-----
2
2
007 LA Saw
1
-----
002 Fat & Perky
003 JUNO Rave
004 JP8 BsLead 1
005 JP8 BsLead 2
006 SH-5 Bs.Lead
-----
008 Doctor Solo
009 Fat Saw Lead
011 D-50 Fat Saw
016 Waspy Synth
017 PM Lead
2 *
Doctor Solo
-----
2
-----
1
-----
-----
2
-----
-----
2
-----
-----
2 #
1
Waspy Synth
-----
2
-----
2
-----
-----
-----
Synth pad, etc
089 000 Fantasia
018 CS Saw Lead
024 MG Saw 1
025 MG Saw 2
026 OB Saw 1
1
-----
-----
2 #
Fantasia
Fantasia 2
-----
2 *
Fantasia
-----
2
1
1
-----
-----
001 Fantasia 2
2 #
2
2
1
-----
-----
002 New Age Pad
003 Bell Heaven
090 000 Warm Pad
001 Thick Matrix
002 Horn Pad
-----
1
-----
-----
2
-----
-----
027 OB Saw 2
1
-----
-----
1 #
2
Warm Pad
Thick Pad
Horn Pad
RotaryStrng
Soft Pad
-----
1 *
2
Warm Pad
-----
028 D-50 Saw
1
-----
-----
029 SH-101 Saw
030 CS Saw
1
-----
-----
2 #
2 #
2
2
-----
1
-----
-----
003 Rotary Strng
004 OB Soft Pad
008 Octave Pad
009 Stack Pad
2
-----
031 MG Saw Lead
032 OB Saw Lead
033 P5 Saw Lead
034 MG unison
035 Oct Saw Lead
040 SequenceSaw1
041 SequenceSaw2
042 Reso Saw
043 Cheese Saw 1
044 Cheese Saw 2
045 Rhythmic Saw
083 000 Syn.Calliope
001 Vent Synth
1
-----
-----
2
-----
1
-----
-----
2
-----
2
-----
-----
2
-----
-----
2
-----
-----
091 000 Polysynth
001 80's PolySyn
002 Polysynth 2
003 Poly King
2 #
2 #
2
Polysynth
80'sPolySyn
-----
2 *
Polysynth
-----
2
2
-----
-----
2
2
-----
-----
-----
1
-----
-----
2
-----
-----
1
-----
-----
008 Power Stack
009 Octave Stack
010 Reso Stack
011 Techno Stack
092 000 Space Voice
001 Heaven II
2
-----
-----
1
-----
-----
2
-----
-----
2
-----
-----
1
-----
-----
2
-----
-----
2
-----
-----
2 #
2 #
SynCalliope 2 *
SynCalliope
-----
2
2
1 #
2 #
2
Space Voice 1 *
Space Voice
-----
1
Vent Synth
PurePanLead
ChifferLead
-----
2
Heaven II
-----
2
002 Pure PanLead 2 #
2
-----
002 SC Heaven
008 Cosmic Voice
009 Auh Vox
-----
084 000 Chiffer Lead
001 TB Lead
2 #
2
2 *
ChifferLead
-----
2
-----
-----
1
-----
-----
008 Mad Lead
2
-----
-----
010 AuhAuh
2
-----
-----
PC
: program number(Instrument number)
CC00
:
: value of controller number 0 (Bank number, Variation number)
: legato-enabled sounds
Voices
Remark #
Remark *
Remark +
: number of voices used by the Instrument
: same sounds as SC-88 map
: same sound as SC-55 map
: a percussive sound which cannot be played melodically. Use near C4
(note number 60).
Chapter 8. Appendix
158
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PC CC00 Native Map
011 Vocorderman
Voices SC88 Map
-----
Voices SC55 Map
-----
Voices
PC CC00 Native Map
101 000 Brightness
001 Shining Star
002 OB Stab
Voices SC88 Map
Voices SC55 Map
Voices
2
2 #
2
Brightness
-----
2 *
Brightness
-----
2
093 000 Bowed Glass 2 #
Bowed Glass 2 *
Bowed Glass
-----
2
001 SoftBellPad
002 JP8 Sqr Pad
003 7thBelPad
2
-----
-----
-----
1
-----
-----
2
-----
008 Org Bell
2
-----
-----
2
-----
102 000 Goblin
001 Goblinson
002 50's Sci-Fi
003 Abduction
2 #
2 #
2 #
2
Goblin
Goblinson
50's Sci-Fi
-----
2 *
2
Goblin
-----
2
094 000 Metal Pad
001 Tine Pad
2 #
2 #
2 #
2 #
2
Metal Pad
Tine Pad
Panner Pad
Halo Pad
-----
2 *
2
Metal Pad
-----
2
2
2
-----
002 Panner Pad
095 000 Halo Pad
001 Vox Pad
2
-----
-----
2 *
Halo Pad
-----
004 Auhbient
2
-----
-----
005 LFO Pad
2
-----
-----
002 Vox Sweep
008 Horror Pad
096 000 Sweep Pad
001 Polar Pad
2
-----
-----
006 Random Str
007 Random Pad
008 LowBirds Pad
009 Falling Down
010 LFO RAVE
011 LFO Horror
012 LFO Techno
013 Alternative
014 UFO FX
2
-----
-----
2
-----
-----
2
-----
-----
1 #
1 #
1 #
2 #
2 #
2
Sweep Pad
Polar Pad
Converge
Shwimmer
CelestialPd
-----
1 *
1
Sweep Pad
-----
1
2
-----
-----
2
-----
-----
008 Converge
1
-----
2
-----
-----
009 Shwimmer
010 Celestial Pd
011 Bag Sweep
2
-----
2
-----
-----
2
-----
2
-----
-----
-----
2
-----
-----
2
-----
-----
Synth SFX
097 000 Ice Rain
001 Harmo Rain
002 African wood
003 Anklung Pad
004 Rattle Pad
008 Clavi Pad
015 Gargle Man
016 Sweep FX
103 000 Echo Drops
001 Echo Bell
1
-----
-----
2 #
2 #
2 #
2
Ice Rain
Harmo Rain
AfricanWood
-----
2 *
2
Ice Rain
-----
2
1
-----
-----
1 #
2 #
2 #
2 #
2 #
2 #
2 #
2
Echo Drops
Echo Bell
Echo Pan
Echo Pan 2
Big Panner
Reso Panner
Water Piano
-----
1 *
2 *
2 *
2
Echo Drops
Echo Bell
Echo Pan
-----
1
2
2
2
-----
-----
002 Echo Pan
2
-----
-----
003 Echo Pan 2
004 Big Panner
005 Reso Panner
006 Water Piano
008 Pan Sequence
009 Aqua
2 #
2 #
2 #
2 #
2
Clavi Pad
Soundtrack
Ancestral
Prologue
-----
2
-----
2
-----
098 000 Soundtrack
001 Ancestral
2 *
2
Soundtrack
-----
2
2
-----
2
-----
002 Prologue
2
-----
-----
003 Prologue 2
004 Hols Strings
008 Rave
-----
2
-----
-----
2
-----
-----
104 000 Star Theme
001 Star Theme 2
008 Dream Pad
009 Silky Pad
2 #
2 #
2
Star Theme
StarTheme 2
-----
2 *
Star Theme
-----
2
2 #
2 #
1 #
2 #
2 #
2 #
Rave
2
-----
2
099 000 Crystal
001 Syn Mallet
002 Soft Crystal
003 Round Glock
004 Loud Glock
Crystal
2 *
1 *
2
Crystal
Syn Mallet
-----
2
-----
Syn Mallet
SoftCrystal
Round Glock
Loud Glock
GlocknChime
Clear Bells
X'mas Bell
Vibra Bells
Digi Bells
-----
1
2
-----
-----
016 New Century
017 7th Atmos.
018 Galaxy Way
1
-----
-----
2
-----
2
-----
-----
2
-----
2
-----
-----
005 GlockenChime 2 #
2
-----
006 Clear Bells
007 ChristmasBel
008 Vibra Bells
009 Digi Bells
2 #
2 #
2 #
2 #
2
2
-----
Ethnic, etc
105 000 Sitar
001 Sitar 2
2
-----
1 #
2 #
2 #
2
Sitar
1 *
2 *
2
Sitar
Sitar 2
-----
1
2
-----
Sitar 2
DetuneSitar
-----
2
2
-----
002 Detune Sitar
003 Sitar 3
010 Music Bell
011 Analog Bell
016 Choral Bells
017 Air Bells
-----
-----
1
-----
-----
008 Tambra
1 #
2 #
1 #
1 #
2 #
2
Tambra
Tamboura
Banjo
1
2
1
1
2
-----
2 #
2 #
2 #
2 #
2
ChoralBells
Air Bells
Bell Harp
Gamelimba
-----
2
2
2
2
-----
016 Tamboura
106 000 Banjo
001 Muted Banjo
008 Rabab
-----
-----
Banjo
-----
1
018 Bell Harp
-----
Muted Banjo
Rabab
-----
019 Gamelimba
020 JUNO Bell
100 000 Atmosphere
001 Warm Atmos
002 Nylon Harp
003 Harpvox
-----
-----
-----
009 San Xian
016 Gopichant
024 Oud
-----
2 #
2 #
2 #
2 #
2 #
Atmosphere 2 *
Atmosphere
-----
2
2 #
2 #
2
Gopichant
Oud
2
2
-----
Warm Atmos
Nylon Harp
Harpvox
HollowRels.
NylonRhodes
Ambient Pad
-----
2
2
2
2
2
2
-----
-----
028 Oud+Strings
032 Pi Pa
-----
-----
-----
1
-----
-----
004 HollowReleas
-----
107 000 Shamisen
001 Tsugaru
1 #
2 #
2
Shamisen
Tsugaru
-----
1 *
Shamisen
-----
1
005 Nylon+Rhodes 2 #
-----
2
006 Ambient Pad
007 Invisible
2 #
2
-----
008 Syn Shamisen
108 000 Koto
001 Gu Zheng
008 Taisho Koto
-----
-----
2
Koto
1 *
Koto
-----
1
008 Pulsey Key
009 Noise Piano
2
-----
-----
2
-----
2
-----
-----
1 #
Taisho Koto
1
Taisho Koto
2
Chapter 8. Appendix
159
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PC CC00 Native Map
016 Kanoon
Voices SC88 Map
Voices SC55 Map
Voices
PC CC00 Native Map
119 000 Synth Drum
008 808 Tom
Voices SC88 Map
1 # + Synth Drum
2 # + 808 Tom
1 # + Elec Perc
Voices SC55 Map
Voices
1 +
2 #
2
Kanoon
-----
2
-----
1 * + Synth Drum
019 Kanoon+Choir
024 Oct Harp
109 000 Kalimba
008 Sanza
-----
2
+
808 Tom
1 +
1
-----
-----
009 Elec Perc
1 * + Elec Perc
1 +
1
Kalimba
-----
1
Kalimba
-----
1
1
1
010 Sine Perc.
011 606 Tom
1
1
1
-----
-----
-----
-----
-----
-----
2
+
+
110 000 Bagpipe
008 Didgeridoo
111 000 Fiddle
008 Er Hu
1 #
1
Bagpipe
-----
1
Bagpipe
-----
012 909 Tom
+
120 000 Reverse Cym. 1 # + Reverse Cym 1 * + Reverse Cym 1 +
1 #
1
Fiddle
-----
1 *
Fiddle
-----
001 Reverse Cym2 1 # + ReverseCym2
1
+
-----
-----
-----
-----
-----
-----
-----
-----
002 Reverse Cym3
008 Rev.Snare 1
009 Rev.Snare 2
016 Rev.Kick 1
017 Rev.ConBD
024 Rev.Tom 1
025 Rev.Tom 2
1
+
-----
009 Gao Hu
1
-----
-----
1 # + Rev.Snare 1
1 # + Rev.Snare 2
1 # + Rev.Kick 1
1 # + Rev.ConBD
1 # + Rev.Tom 1
1 # + Rev.Tom 2
1
1
1
1
1
1
+
+
+
+
+
+
112 000 Shanai
001 Shanai 2
008 Pungi
1 #
1 #
1 #
2 #
1
Shanai
Shanai 2
Pungi
Hichiriki
-----
1 *
1
Shanai
-----
1
1
-----
016 Hichiriki
2
-----
024 Mizmar
-----
032 Suona 1
033 Suona 2
1
-----
-----
SFX
121 000 Gt.FretNoise
001 Gt.Cut Noise
002 String Slap
1
-----
-----
1 #
Gt.FretNoiz
1 *
Gt.FretNoiz
1
Percussive
113 000 Tinkle Bell
008 Bonang
1 # + Gt.CutNoise
1 # + String Slap
1 # + Gt.CutNz. 2
1 # + Dist.CutNz.
1 # + Bass Slide
1 # + Pick Scrape
1 * + Gt.CutNoise
1 * + String Slap
1 +
1 +
1 #
1 #
1 #
Tinkle Bell
Bonang
1 *
1
Tinkle Bell
-----
1
003 Gt.CutNoise2
004 Dist.CutNoiz
005 Bass Slide
1
1
1
1
+
+
+
+
-----
009 Gender
Gender
1
-----
-----
010 Gamelan Gong 1 #
GamelanGong
St.Gamelan
-----
1
-----
-----
011 St.Gamelan
012 Jang-Gu
2 #
2
2
-----
006 Pick Scrape
008 Gt. FX Menu
009 Bartok Pizz.
010 Guitar Slap
011 Chord Stroke
012 Biwa Stroke
013 Biwa Tremolo
-----
-----
1
1
1
1
1
1
-----
-----
-----
-----
-----
-----
-----
016 RAMA Cymbal 1 #
RAMA Cymbal
Agogo
1
1
1
-----
-----
114 000 Agogo
1 #
1 #
1
Agogo
-----
1
1
+
-----
008 Atarigane
016 Tambourine
115 000 Steel Drums
001 Island Mlt
Atarigane
-----
-----
+
-----
+
+
-----
1 #
2
Steel Drums 1 *
Steel Drums
-----
-----
-----
122 000 Breath Noise 1 #
BreathNoise 1 *
BreathNoise
1
116 000 Woodblock
008 Castanets
1 # + Woodblock
1 * + Woodblock
1 +
001 Fl.Key Click
123 000 Seashore
001 Rain
1 # + Fl.KeyClick
1 # + Seashore
1 # + Rain
1 * + Fl.KeyClick
1 * + Seashore
1 * + Rain
1 * + Thunder
1 * + Wind
2 * + Stream
2 * + Bubble
-----
1 +
1 +
1 +
1 +
1 +
2 +
2 +
1 # + Castanets
1 * + Castanets
1 +
016 Angklung
1
2
1
1
-----
-----
-----
-----
-----
017 Angkl Rhythm
024 Finger Snaps
032 909 HandClap
117 000 Taiko
001 Small Taiko
008 Concert BD
016 Jungle BD
017 Techno BD
018 Bounce
-----
002 Thunder
003 Wind
1 # + Thunder
1 # + Wind
+
+
-----
-----
004 Stream
2 # + Stream
2 # + Bubble
1 # + Taiko
-----
1 # + Concert BD
1 * + Taiko
1 +
005 Bubble
1
+
-----
006 Wind 2
1
1
1
+
-----
-----
-----
1 * + Concert BD
1 +
016 Pink Noise
017 White Noise
124 000 Bird
001 Dog
-----
1
1
1
+
+
+
-----
-----
-----
-----
-----
-----
-----
2 # + Bird
2 * + Bird
1 * + Dog
1 * + HorseGallop
1 * + Bird 2
2 +
1 +
1 +
1 +
1 # + Dog
118 000 Melo. Tom 1
001 Real Tom
1 # + Melo. Tom 1 1 * + Melo. Tom 1 1 +
002 Horse-Gallop
003 Bird 2
1 # + HorseGallop
1 # + Bird 2
1 # + Kitty
2 # + Real Tom
1 # + Melo. Tom 2
2 # + Rock Tom
2
+
-----
008 Melo. Tom 2
009 Rock Tom
016 Rash SD
1 * + Melo. Tom 2
1 +
004 Kitty
1
1
+
+
-----
-----
2
+
-----
-----
-----
-----
-----
005 Growl
1 # + Growl
1
1
1
1
+
+
+
+
-----
-----
-----
-----
125 000 Telephone 1
001 Telephone 2
1 # + Telephone 1 1 * + Telephone 1 1 +
017 House SD
018 Jungle SD
019 909 SD
1 # + Telephone 2
1 * + Telephone 2
1 * + Creaking
1 * + Door
1 +
1 +
1 +
1 +
002 DoorCreaking 1 # + Creaking
003 Door
1 # + Door
004 Scratch
1 # + Scratch
1 * + Scratch
PC
: program number(Instrument number)
CC00
:
: value of controller number 0 (Bank number, Variation number)
: legato-enabled sounds
Voices
Remark #
Remark *
Remark +
: number of voices used by the Instrument
: same sounds as SC-88 map
: same sound as SC-55 map
: a percussive sound which cannot be played melodically. Use near C4
(note number 60).
Chapter 8. Appendix
160
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PC CC00 Native Map
005 Wind Chimes
007 Scratch 2
008 ScratchKey
009 TapeRewind
010 Phono Noise
011 MC-500 Beep
126 000 Helicopter
001 Car-Engine
002 Car-Stop
Voices SC88 Map
Voices SC55 Map
Voices
2 # + Wind Chimes 2 * + Wind Chimes 2 +
1 # + Scratch 2
1
+
-----
-----
-----
-----
-----
2
1
1
1
+
+
+
-----
-----
-----
-----
1 # + Helicopter
1 # + Car-Engine
1 # + Car-Stop
1 # + Car-Pass
2 # + Car-Crash
1 # + Siren
1 * + Helicopter
1 * + Car-Engine
1 * + Car-Stop
1 * + Car-Pass
2 * + Car-Crash
1 * + Siren
1 +
1 +
1 +
1 +
2 +
1 +
1 +
2 +
2 +
2 +
003 Car-Pass
004 Car-Crash
005 Siren
006 Train
1 # + Train
1 * + Train
007 Jetplane
2 # + Jetplane
2 # + Starship
2 # + Burst Noise
2 * + Jetplane
2 * + Starship
2 * + Burst Noise
-----
008 Starship
009 Burst Noise
010 Calculating
011 Perc. Bang
127 000 Applause
001 Laughing
2
2
+
+
-----
-----
-----
2 # + Applause
1 # + Laughing
1 # + Screaming
1 # + Punch
2 * + Applause
1 * + Laughing
1 * + Screaming
1 * + Punch
2 +
1 +
1 +
1 +
1
002 Screaming
003 Punch
004 Heart Beat
005 Footsteps
006 Applause 2
007 Small Club
008 ApplauseWave
016 Voice One
017 Voice Two
018 Voice Three
019 Voice Tah
020 Voice Whey
128 000 Gun Shot
001 Machine Gun
002 Lasergun
1 #
Heart Beat
1 *
Heart Beat
1 # + Footsteps
2 # + Applause 2
1 * + Footsteps
1 +
2
+
-----
-----
-----
-----
-----
-----
-----
-----
2
2
1
1
1
1
1
+
+
+
+
+
+
+
-----
-----
-----
-----
-----
-----
-----
1 # + Gun Shot
1 * + Gun Shot
1 +
1 # + Machine Gun 1 * + Machine Gun 1 +
1 # + Lasergun
2 # + Explosion
1 * + Lasergun
2 * + Explosion
-----
1 +
2 +
003 Explosion
004 Eruption
1
2
+
+
-----
-----
005 Big Shot
-----
Chapter 8. Appendix
161
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SC-55 MAP (CM-64 Sound Map)
CM-64
CM-64
CM-64
PC CC00 Instrument
No. of voices
PC CC00 Instrument
No. of voices
PC CC00 Instrument
No. of voices
001 126
002 126
003 126
004 126
005 126
006 126
007 126
008 126
009 126
010 126
011 126
012 126
013 126
014 126
015 126
016 126
017 126
018 126
019 126
020 126
021 126
022 126
023 126
024 126
025 126
026 126
027 126
028 126
029 126
030 126
031 126
032 126
033 126
034 126
035 126
036 126
037 126
038 126
039 126
040 126
041 126
042 126
043 126
044 126
045 126
046 126
047 126
048 126
049 126
050 126
051 126
052 126
053 126
054 126
055 126
056 126
057 126
058 126
059 126
060 126
061 126
062 126
063 126
064 126
Piano 2
Piano 2
Piano 2
Honky-tonk
Piano 1
Piano 2
Piano 2
E.Piano 1
Detuned EP1
E.Piano 2
Steel Gt.
1
1
1
2
1
1
1
1
2
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
1
2
001 127
002 127
003 127
004 127
005 127
006 127
007 127
008 127
009 127
010 127
011 127
012 127
013 127
014 127
015 127
016 127
017 127
018 127
019 127
020 127
021 127
022 127
023 127
024 127
025 127
026 127
027 127
028 127
029 127
030 127
031 127
032 127
033 127
034 127
035 127
036 127
037 127
038 127
039 127
040 127
041 127
042 127
043 127
044 127
045 127
046 127
047 127
048 127
049 127
050 127
051 127
052 127
053 127
054 127
055 127
056 127
057 127
058 127
059 127
060 127
061 127
062 127
063 127
064 127
Acou Piano1
Acou Piano2
Acou Piano3
Elec Piano1
Elec Piano2
Elec Piano3
Elec Piano4
Honkytonk
Elec Org 1
Elec Org 2
Elec Org 3
Elec Org 4
Pipe Org 1
Pipe Org 2
Pipe Org 3
Accordion
Harpsi 1
1
1
1
1
1
1
1
2
1
2
1
1
2
2
2
2
1
2
1
1
1
1
1
1
2
2
2
2
1
2
2
1
2
2
1
2
2
2
2
1
2
2
2
2
2
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
065 127
066 127
067 127
068 127
069 127
070 127
071 127
072 127
073 127
074 127
075 127
076 127
077 127
078 127
079 127
080 127
081 127
082 127
083 127
084 127
085 127
086 127
087 127
088 127
089 127
090 127
091 127
092 127
093 127
094 127
095 127
096 127
097 127
098 127
099 127
100 127
101 127
102 127
103 127
104 127
105 127
106 127
107 127
108 127
109 127
110 127
111 127
112 127
113 127
114 127
115 127
116 127
117 127
118 127
119 127
120 127
121 127
122 127
123 127
124 127
125 127
126 127
127 127
128 127
Acou Bass 1
Acou Bass 2
Elec Bass 1
Elec Bass 2
Slap Bass 1
Slap Bass 2
Fretless 1
Fretless 2
Flute 1
1
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
1
1
2
1
1
1
2
1
1
1
1
1
2
2
2
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
Flute 2
Piccolo 1
Piccolo 2
Recorder
Pan Pipes
Sax 1
Sax 2
Sax 3
Sax 4
Steel Gt.
12-str.Gt
Funk Gt.
Muted Gt.
Slap Bass 1
Slap Bass 1
Slap Bass 1
Slap Bass 1
Slap Bass 2
Slap Bass 2
Slap Bass 2
Slap Bass 2
Fingered Bs
Fingered Bs
Picked Bass
Picked Bass
Fretless Bs
Acoustic Bs
Choir Aahs
Choir Aahs
Choir Aahs
Choir Aahs
SlowStrings
Strings
SynStrings3
SynStrings3
Organ 1
Organ 1
Organ 1
Organ 2
Organ 1
Organ 1
Organ 2
Harpsi 2
Harpsi 3
Clavi 1
Clavi 2
Clarinet 1
Clarinet 2
Oboe
Clavi 3
Engl Horn
Bassoon
Harmonica
Trumpet 1
Trumpet 2
Trombone 1
Trombone 2
Fr Horn 1
Fr Horn 2
Tuba
Celesta 1
Celesta 2
Syn Brass 1
Syn Brass 2
Syn Brass 3
Syn Brass 4
Syn Bass 1
Syn Bass 2
Syn Bass 3
Syn Bass 4
Fantasy
Brs Sect 1
Brs Sect 2
Vibe 1
Harmo Pan
Chorale
Glasses
Vibe 2
Syn Mallet
Windbell
Glock
Tube Bell
Xylophone
Marimba
Koto
Soundtrack
Atmosphere
Warm Bell
Funny Vox
Echo Bell
Ice Rain
Oboe 2001
Echo Pan
Doctor Solo
School Daze
Bellsinger
Square Wave
Str Sect 1
Str Sect 2
Str Sect 3
Pizzicato
Violin 1
Violin 2
Cello 1
Cello 2
Contrabass
Harp 1
Harp 2
Guitar 1
Guitar 2
Sho
Shakuhachi
Whistle 1
Whistle 2
Bottleblow
Breathpipe
Timpani
Melodic Tom
Deep Snare
Elec Perc 1
Elec Perc 2
Taiko
Taiko Rim
Cymbal
Castanets
Triangle
Orche Hit
Telephone
Bird Tweet
OneNote Jam
Water Bell
Jungle Tune
Organ 2
Organ 2
Trumpet
Trumpet
Trombone
Trombone
Trombone
Trombone
Trombone
Trombone
Alto Sax
Tenor Sax
BaritoneSax
Alto Sax
Brass 1
Brass 1
Brass 2
Brass 2
Brass 1
Orchest.Hit
+
+
+
+
+
+
+
+
+
Elec Gtr 1
Elec Gtr 2
Sitar
Chapter 8. Appendix
162
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Drum set list
The drum sets of this unit are organized as follows.
The Native map has 25 types, the SC-88 map has 14 types, and the SC-55 map has 10 types.
PC
Native Map
STANDARD 1
STANDARD 2
STANDARD 3
ROOM
HIP HOP
JUNGLE
TECHNO
POWER
ELECTRONIC
TR-808
DANCE
CR-78
TR-606
TR-707
TR-909
JAZZ
BRUSH
ORCHESTRA
ETHNIC
KICK & SNARE
ASIA
CYMBAL&CLAPS
SFX
RHYTHM FX
RHYTHM FX 2
---
SC-88Map
STANDARD 1
STANDARD 2
---
ROOM
---
---
---
POWER
ELECTRONIC
TR-808/909
DANCE
---
---
---
---
JAZZ
BRUSH
ORCHESTRA
ETHNIC
KICK & SNARE
---
---
SFX
SC-55Map
STANDARD
---
---
ROOM
---
---
---
POWER
ELECTRONIC
TR-808
---
---
---
---
---
JAZZ
BRUSH
ORCHESTRA
---
---
---
---
SFX
001
002
003
009
010
011
012
017
025
026
027
028
029
030
031
033
041
049
050
051
053
054
057
058
059
128
#
*
#
#
#
#
#
#
RHYTHM FX
---
---
---
---
CM-64/32L
#
*
: Same as the SC-88 map drum sets
: Sounds in the STANDARD 3 drum set that have "RND" appended to their
name (such as Kick, Snare, and Hi-Hat) in the list on the next page are
sounds which will change randomly with each note played (these changes
affect the timbre and timing). The purpose of this is to create a more natural
sounding performance--even if all note messages for percussive instru-
ments are sent with absolute precision, subtle fluctuations will be applied so
the performance sounds less mechanical.
Note, however, that you may not always be able to obtain the desired effect,
depending on the circumstances.
Chapter 8. Appendix
163
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Native Drum set (1)
#: Same Drum Set as SC-88 map
PC1
PC2
PC3
PC9
PC10
STANDARD 1
MC-500 Beep 1
MC-500 Beep 2
Concert SD
STANDARD 2 #
STANDARD 3
ROOM #
Hip-Hop
22
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
23
C124
26
25 Snare Roll
Finger Snap 2
Finger Snap
Finger Snap
27
High Q
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
28
Slap
Scratch Push
Scratch Pull
[EXC7]
[EXC7]
Scratch Push 2
[EXC7]
[EXC7]
29
30
32
34
Scratch Pull 2
Sticks
←
←
←
←
31
Square Click
Metronome Click
Metronome Bell
Standard 1 Kick 2
Standard 1 Kick 1
Side Stick
33
35
Standard 2 Kick 2
Standard 2 Kick 1
←
Standard 3 Kick 2
[RND] Kick
←
[RND] Snare
[RND] Hand Clap
Standard 3 Snare 2
←
Room Kick 2
Room Kick 1
←
Room Snare 1
Hand Clap
Room Snare 2
Room Low Tom 2
Hip-Hop Kick 2
Hip-Hop Kick 1
TR-808 Rim Shot
Rap Snare
←
36
38
40
41
43
45
47
C2
37
39
Standard 1 Snare 1
TR-909 Hand Clap
Standard 1 Snare 2
Low Tom 2
Standard 2 Snare 1
Hand Clap
*
Standard 2 Snare 2
←
Hip-Hop Snare 2
*
*
*
*
*
*
TR-909 Low Tom 2
42 Closed Hi-Hat
Low Tom 1
[EXC1] Closed Hi-Hat
[EXC1] [RND] Closed Hi-Hat [EXC1] Closed Hi-Hat 3
[EXC1] Room Closed Hi-Hat [EXC1]
TR-909 Low Tom 1
←
←
Room Low Tom 1
[EXC1] Pedal Hi-Hat
44
Pedal Hi-Hat
Mid Tom 2
[EXC1] Pedal Hi-Hat
[EXC1] [RND] Pedal Hi-Hat
[EXC1] Pedal Hi-Hat
TR-909 Mid Tom 2
[EXC1]
←
←
Room Mid Tom 2
46
Open Hi-Hat
Mid Tom 1
[EXC1] Open Hi-Hat
[EXC1] [RND] Open Hi-Hat
[EXC1] Open Hi-Hat 3
[EXC1] Room Open Hi-Hat
[EXC1]
*
*
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
Room Mid Tom 1
*
*
TR-909 Mid Tom 1
High Tom 2
Crash Cymbal1
High Tom 1
Ride Cymbal 1
Chinese Cymbal
Ride Bell
Room High Tom 2
TR-909 High Tom 2
C3 48
50
[RND] Crash Cymbal
←
TR-909 Crash Cymbal
49
51
*
←
Room High Tom 1
*
TR-909 High Tom 1
[RND] Ride Cymbal 1
*
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
---
---
---
---
---
---
---
---
←
52
←
Reverse Cymbal
[RND] Ride Bell 1
←
53
54 Tambourine
Splash Cymbal
←
←
←
←
Shake Tambourine
←
55
56
Cowbell
TR-808 Cowbell
57
Crash Cymbal 2
Vibra-slap
←
←
←
←
←
←
←
←
←
←
←
←
58
←
59
Ride Cymbal 2
High Bongo
Low Bongo
[RND] Ride Cymbal 2
*
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
---
---
---
---
---
---
---
---
C4 60
62
61
Mute High Conga
63 Open High Conga
Low Conga
64
High Timbale
65
66 Low Timbale
High Agogo
67
68
Low Agogo
Cabasa
69
←
70
Maracas
TR-808 Maracas
71
Short High Whistle
Long Low Whistle
Short Guiro
Long Guiro
[EXC2]
[EXC2]
[EXC3]
[EXC3]
←
←
←
C5 72
74
73
CR-78 Guiro
[EXC3]
75 Claves
High Wood Block
TR-808 Claves
76
←
←
Low Wood Block
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
77
[EXC4]
[EXC4]
[EXC5]
[EXC5]
High Hoo
[EXC4]
[EXC4]
78
80
82
Low Hoo
79
Mute Triangle
81
Open Triangle
TR-626 Shaker
83
Jingle Bell
←
←
←
←
←
←
Bell Tree
Bar Chimes
C6 84
86
Castanets
←
←
←
←
---
---
---
---
---
---
---
---
85
Mute Surdo
[EXC6]
[EXC6]
87 Open Surdo
Applause 2
---
88
*
Small Club 1
*
---
---
---
---
---
---
---
---
89
---
---
---
---
---
---
---
90
92
94
91
93
95
C7 96
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD1"(PC1).
[EXC] : Percussion sound of the same number will not be heard at the
same time.
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
*
Note Number
Chapter 8. Appendix
164
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Native Drum set (2)
#: Same Drum Set as SC-88 map
PC 11
PC 12
PC 17
PC 25
PC 26
JUNGLE
TECHNO
POWER
ELECTRONIC #
TR-808
22
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
23
C124
26
25
27
Finger Snap 2
←
←
28
Scratch Push 2
[EXC7] Scratch Push 2
[EXC7] Scratch Pull 2
←
[EXC7]
[EXC7]
←
←
←
←
←
←
[EXC7] Scratch Push 2
[EXC7] Scratch Push 2
[EXC7]
[EXC7]
29
30
32
34
Scratch Pull 2
[EXC7] Scratch Pull 2
[EXC7] Scratch Pull 2
←
←
←
←
←
←
←
←
←
31
←
←
←
←
←
←
33
35
Jungle Kick 2
Jungle Kick 1
←
Jungle Snare 1
Hand Clap 2
Jungle Snare 2
TR-909 Low Tom 2
Techno Kick 2
Techno Kick 1
TR-808 Rim Shot
Techno Snare 1
TR-707 Hand Clap
Techno Snare 2
TR-808 Low Tom 2
Power Kick 2
Electric Kick 2
TR-808 Kick 2
TR-808 Kick 1
TR-808 Rim Shot
TR-808 Snare 1
Hand Clap
TR-808 Snare 2
TR-808 Low Tom 2
Power Kick 1
Electric Kick 1
*
36
38
40
41
43
45
47
C2
←
←
37
39
Power Snare 1
Electric Snare 1
Hand Clap
Hand Clap
Power Snare 2
Electric Snare 2
*
Power Low Tom 2
*
*
*
Electric Low Tom 2
*
*
*
*
42 TR-606 Closed Hi-Hat [EXC1] TR-707 Closed Hi-Hat [EXC1]
←
Closed Hi-Hat 2
[EXC1] TR-808 Closed Hi-Hat 2 [EXC1]
TR-909 Low Tom 1
Jungle Hi-Hat
TR-808 Low Tom 1
[EXC1] CR-78 Closed Hi-Hat [EXC1]
TR-808 Mid Tom 2
*
Power Low Tom 1
Electric Low Tom 1
TR-808 Low Tom 1
[EXC1] TR-808 Closed Hi-Hat
TR-808 Mid Tom 2
*
44
46
←
Pedal Hi-Hat
[EXC1]
TR-909 Mid Tom 2
*
Power Mid Tom 2
Electric Mid Tom 2
*
TR-606 Open Hi-Hat [EXC1] TR-909 Open Hi-Hat [EXC1]
←
Open Hi-Hat 2
[EXC1] TR-808 Open Hi-Hat [EXC1]
TR-909 Mid Tom 1
TR-909 High Tom 2
TR-808 Crash Cymbal
TR-909 High Tom 1
←
TR-808 Mid Tom 1
TR-808 High Tom 2
*
*
Power Mid Tom 1
*
*
Electric Mid Tom 1
*
*
TR-808 Mid Tom 1
TR-808 High Tom 2
*
*
Power High Tom 2
Electric High Tom 2
C3 48
50
TR-909 Crash Cymbal
←
←
TR-808 Crash Cymbal
49
51
TR-808 High Tom 1
*
Power High Tom 1
*
Electric High Tom 1
*
TR-808 High Tom 1
*
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
---
---
---
---
---
---
---
---
←
TR-606 Ride Cymbal
52
Reverse Cymbal
Reverse Cymbal
Reverse Cymbal
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
53
54 Shake Tambourine
Shake Tambourine
CR-78 Tambourine
←
←
←
55
56
58
TR-808 Cowbell
TR-808 Cowbell
TR-808 Cowbell
57
←
←
←
←
←
←
←
←
←
←
←
←
TR-909 Crash Cymbal
TR-909 Crash Cymbal
←
←
←
59
Ride Cymbal 2
CR-78 High Bongo
CR-78 High Bongo
C4 60
62
CR-78 Low Bongo
CR-78 Low Bongo
61
63
TR-808 High Conga
TR-808 High Conga
TR-808 Mute Conga
TR-808 Mute Conga
64
TR-808 Low Conga
TR-808 Low Conga
←
←
←
←
←
←
←
←
65
66
68
70
67
69
←
←
←
TR-808 Maracas
TR-808 Maracas
TR-808 Maracas
71
←
←
←
←
←
←
←
←
←
C5 72
74
73
CR-78 Guiro
[EXC3] CR-78 Guiro
[EXC3]
CR-78 Guiro
[EXC3]
75 TR-808 Claves
TR-808 Claves
TR-808 Claves
76
←
←
←
←
←
←
77
High Hoo
[EXC4] High Hoo
[EXC4] Low Hoo
Mute Triangle
[EXC4]
[EXC4]
High Hoo
[EXC4]
[EXC4]
78
80
82
Low Hoo
Low Hoo
79
Mute Triangle
Mute Triangle
81
Open Triangle
Open Triangle
Open Triangle
TR-626 Shaker
TR-626 Shaker
TR-626 Shaker
83
←
←
←
←
←
←
←
←
←
←
---
---
---
---
---
---
---
---
←
←
←
←
←
C6 84
86
←
←
←
85
87
←
88
Small Club 1
*
Small Club 1
*
Small Club 1
*
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
89
90
92
94
91
93
95
C7 96
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD1"(PC1).
[EXC] : Percussion sound of the same number will not be heard at the
same time.
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
*
Note Number
Chapter 8. Appendix
165
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Native Drum set (3)
#: Same Drum Set as SC-88 map
PC 30
PC 27
PC 28
CR-78
←
←
←
←
←
←
←
PC 29
DANCE
TR-606
TR-707
22
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
23
C124
26
25
27
Finger Snap 2
←
←
28
Scratch Push 2
[EXC7]
[EXC7]
Scratch Push 2
[EXC7]
[EXC7]
Scratch Push 2
[EXC7]
[EXC7]
Scratch Push 2
[EXC7]
[EXC7]
29
30
32
34
Scratch Pull 2
Scratch Pull 2
Scratch Pull 2
Scratch Pull 2
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
31
33
35
TR-909 Comp Kick
Electric Kick 2
←
CR-78 Kick 2
CR-78 Kick 2
TR-707 Kick 2
CR-78 Kick 1
TR-606 Kick 1
TR-707 Kick 1
36
38
40
41
43
45
47
C2
CR-78 Rim Shot
CR-78 Rim Shot
TR-707 Rim Shot
37
39
House Snare
CR-78 Snare 1
TR-606 Snare 1
TR-707 Snare 1
←
TR-707 Hand Clap
TR-707 Hand Clap
TR-707 Hand Clap
Dance Snare 2
Electric Low Tom 2
CR-78 Snare 2
TR-606 Snare 2
TR-707 Snare 2
*
*
*
CR-78 Low Tom 2
*
*
*
TR-606 Low Tom 2
TR-707 Low Tom 2
*
*
*
42 CR-78 Closed Hi-Hat
Electric Low Tom 1
[EXC1]
[EXC1]
[EXC1]
CR-78 Closed Hi-Hat
[EXC1]
[EXC1]
[EXC1]
TR-606 Closed Hi-Hat
[EXC1]
[EXC1]
[EXC1]
TR-707 Closed Hi-Hat
[EXC1]
[EXC1]
[EXC1]
CR-78 Low Tom 1
TR-606 Low Tom 1
TR-707 Low Tom 1
44
TR-808 Closed Hi-Hat 2
Electric Mid Tom 2
CR-78 Open Hi-Hat
Electric Mid Tom 1
Electric High Tom 2
TR-808 Crash Cymbal
Electric High Tom 1
TR-606 Ride Cymbal
Reverse Cymbal
←
TR-606 Closed Hi-Hat
TR-606 Closed Hi-Hat
TR-707 Closed Hi-Hat
CR-78 Mid Tom 2
TR-606 Mid Tom 2
TR-707 Mid Tom 2
46
CR-78 Open Hi-Hat
TR-606 Open Hi-Hat
TR-707 Open Hi-Hat
*
*
CR-78 Mid Tom 1
*
*
TR-606 Mid Tom 1
TR-707 Mid Tom 1
*
*
CR-78 High Tom 2
TR-606 High Tom 2
TR-707 High Tom 2
C3 48
50
TR-808 Crash Cymbal
TR-808 Crash Cymbal
TR-909 Crash Cymbal
49
51
*
CR-78 High Tom 1
*
TR-606 High Tom 1
TR-707 High Tom 1
*
*
TR-606 Ride Cymbal
TR-606 Ride Cymbal
TR-909 Ride Cymbal
52
←
←
←
←
←
←
53
54 Shake Tambourine
CR-78 Tambourine
CR-78 Tambourine
Tambourine 2
←
←
←
←
55
56
58
TR-808 Cowbell
CR-78 Cowbell
CR-78 Cowbell
TR-808 Cowbell
57
←
←
←
TR-909 Crash Cymbal
TR-909 Crash Cymbal
←
←
←
←
59
Ride Cymbal Edge
Ride Cymbal Edge
Ride Cymbal Edge
←
←
←
←
CR-78 High Bongo
CR-78 High Bongo
←
←
←
←
C4 60
62
CR-78 Low Bongo
CR-78 Low Bongo
61
63
TR-808 High Conga
TR-808 High Conga
TR-808 Mute Conga
TR-808 Mute Conga
64
←
TR-808 Low Conga
TR-808 Low Conga
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
65
66
68
70
67
69
←
←
←
CR-78 Maracas
CR-78 Maracas
TR-808 Maracas
71
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
C5 72
74
73
75
CR-78 Guiro
[EXC3]
CR-78 Guiro
[EXC3]
CR-78 Claves
CR-78 Claves
76
←
←
←
←
←
←
←
←
77
High Hoo
[EXC4]
[EXC4]
High Hoo
[EXC4]
[EXC4]
[EXC5]
[EXC5]
High Hoo
[EXC4]
[EXC4]
[EXC5]
[EXC5]
High Hoo
[EXC4]
[EXC4]
78
80
82
Low Hoo
Low Hoo
Low Hoo
Low Hoo
79
Mute Triangle
CR-78 Metalic Beat 1
CR-78 Metalic Beat 1
Mute Triangle
81
Open Triangle
CR-78 Metalic Beat 2
CR-78 Metalic Beat 2
Open Triangle
TR-626 Shaker
TR-626 Shaker
TR-626 Shaker
TR-626 Shaker
83
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
C6 84
86
85
87
88
Small Club 1
*
Small Club 1
*
Small Club 1
*
Small Club 1
*
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
89
90
92
94
91
93
95
C7 96
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD1"(PC1).
[EXC] : Percussion sound of the same number will not be heard at the
same time.
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
*
Note Number
Chapter 8. Appendix
166
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Native Drum set (4)
#: Same Drum Set as SC-88 map
PC 49
PC 31
PC 33
JAZZ
←
←
←
PC 41
TR-909
BRUSH
ORCHESTRA #
22
←
←
←
←
←
←
←
←
←
←
←
←
23
C124
26
25
27
←
←
←
←
Finger Snap 2
Finger Snap 2
Finger Snap
←
←
←
←
Closed Hi-Hat 2
[EXC1]
[EXC1]
[EXC1]
28
Pedal Hi-Hat
Scratch Push 2
[EXC7]
[EXC7]
←
←
←
←
←
←
←
←
←
←
←
←
Open Hi-Hat 2
29
30
32
34
Scratch Pull 2
Ride Cymbal 1
←
←
←
←
←
←
←
←
31
33
35
TR-909 Kick 2
TR-909 Kick 1
TR-909 Rim
TR-909 Snare 1
←
Jazz Kick 2
Jazz Kick 2
Jazz Kick 1
*
Jazz Kick 1
Jazz Kick 1
Concert BD 1
36
38
40
41
43
45
47
C2
←
←
←
37
39
Jazz Snare 1
Brush Tap 1
Concert SD
Hand Clap 2
Brush Slap 1
Castanets
TR-909 Snare2
Jazz Snare 2
Brush Swirl 1
Concert SD
TR-909 Low Tom 2
←
Brush Low Tom 2
*
*
*
Timpani F
42 TR-707 Closed Hi-Hat
TR-909 Low Tom 1
[EXC1]
[EXC1]
[EXC1]
Closed Hi-Hat 2
[EXC1]
[EXC1]
[EXC1]
Brush Closed Hi-Hat
[EXC1]
[EXC1]
[EXC1]
Timpani F#
←
Brush Low Tom 1
Timpani G
44
TR-707 Closed Hi-Hat
TR-909 Mid Tom 2
TR-909 Open Hi-Hat
TR-909 Mid Tom 1
TR-909 High Tom 2
TR-909 Crash Cymbal
TR-909 High Tom 1
TR-909 Ride Cymbal
←
Pedal Hi-Hat
Pedal Hi-Hat
Timpani G#
←
Brush Mid Tom 2
Timpani A
46
Open Hi-Hat 2
Brush Open Hi-Hat
Timpani A#
←
←
←
←
Brush Mid Tom 1
*
*
Timpani B
Brush High Tom 2
Timpani c
C3 48
50
Brush Crash Cymbal
Timpani c#
49
51
Brush High Tom 1
*
Timpani d
*
Ride Cymbal Inner
Ride Cymbal Inner
Timpani d#
52
←
←
Timpani e
←
←
←
Brush Ride Bell
Timpani f
53
54 Tambourine 2
←
←
←
←
←
←
55
56
58
TR-808 Cowbell
←
←
←
←
←
←
←
57
←
←
Concert Cymbal 2
←
59
Ride Cymbal Edge
Ride Cymbal Edge
Ride Cymbal Edge
Concert Cymbal 1
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
C4 60
62
61
63
64
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
65
66
68
70
67
69
←
TR-808 Maracas
71
←
←
←
←
←
←
←
←
←
←
←
←
C5 72
74
73
CR-78 Guiro
[EXC3]
75 TR-808 Claves
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
76
←
←
77
High Hoo
[EXC4]
[EXC4]
78
80
82
Low Hoo
79
Mute Triangle
81
Open Triangle
TR-626 Shaker
83
←
←
←
←
←
←
---
---
---
---
---
---
---
---
C6 84
86
85
87
←
←
←
88
Applause
---
---
---
---
---
---
---
---
*
Applause
---
---
---
---
---
---
---
---
*
Applause
---
---
---
---
---
---
---
---
*
89
90
92
94
91
93
95
C7 96
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD1"(PC1).
[EXC] : Percussion sound of the same number will not be heard at the
same time.
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
*
Note Number
Chapter 8. Appendix
167
Download from Www.Somanuals.com. All Manuals Search And Download.
Native Drum set (5)
#: Same Drum Set as SC-88 map
PC 54
PC 50
PC 51
PC 53
ETHNIC #
KICK & SNARE #
CR-78 Kick 1
ASIA
CYMBAL&CLAPS
25
27
Finger Snap
Tambourine
Castanets
Gamelan Gong 1
Gamelan Gong 2
Gamelan Gong 3
Gamelan Gong 4
Gamelan Gong 5
Gamelan Gong 6
Gamelan Gong 7
Gamelan Gong 8
Gamelan Gong 9
Gamelan Gong 10
Gender 1
---
26
28
29
31
33
35
36
38
40
41
43
45
47
CR-78 Kick 2
---
TR-606 Kick
---
Crash Cymbal 1
Snare Roll
Concert SD
Concert Cymbal
Concert BD 1
Jingle Bell
TR-707 Kick
---
TR-808 Kick 1
---
30
32
34
TR-909 Kick 1
---
TR-909 Kick 2
*
---
Hip-Hop Kick 2
Reverse Open Hi-Hat
Reverse Closed Hi-Hat 1
Reverse Closed Hi-Hat 2
Jungle Hi-Hat
[55] Closed Hi-Hat
[88] Closed Hi-Hat 2
[88] Closed Hi-Hat 3
Closed Hi-Hat 4
Closed Hi-Hat
TR-707 Closed Hi-Hat
TR-606 Closed Hi-Hat
Hip-Hop Kick 1
Bell Tree
Jungle Kick 2
Bar Chimes
Wadaiko
Jungle Kick 1
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
*
*
Techno Kick 2
Gender 2
C2
37 Wadaiko Rim
Shime Taiko
Techno KicK 1
Gender 3
Standard 1 Kick 2
Standard 1 Kick 1
[88] Standard 1 Kick 1
[88] Standard 1 Kick 2
[88] Standard 2 Kick 1
[88] Standard 2 Kick 2
[55] Kick Drum1
[55] Kick Drum 2
[88] Soft Kick
Gender 4
39
Atarigane
Gender 5
Hyoushigi
Bonang 1
Ohkawa
Bonang 2
42
44
46
High Kotsuzumi
Low Kotsuzumi
Ban Gu
Bonang 3
Bonang 4
[88] TR-808 Closed Hi-Hat [EXC1]
Bonang 5
TR-808 Closed Hi-Hat
CR-78 Closed Hi-Hat
[55] Pedal Hi-Hat
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC1]
[EXC3]
[EXC4]
Big Gong
Rama Cymbal Low
Rama Cymbal High
Sagat Open
Sagat Closed
Jaws Harp
Wadaiko
Small Gong
Bend Gong
Thai Gong
[88] Jazz Kick 1
[EXC7]
[EXC7]
[88] Pedal Hi-Hat
[88] Jazz Kick 2
Pedal Hi-Hat
C3 48
50
49 Rama Cymbal
Gamelan Gong
[55] Concert BD 1
[88] Room Kick 1
[88] Room Kick 2
[88] Power Kick1
[88] Power Kick2
[88] Electric Kick 2
[88] Electric Kick 1
[55] Electric Kick
[88] TR-808 Kick
[88] TR-909 Kick
[88] Dance Kick
Half-Open Hi-Hat 1
Half-Open Hi-Hat 2
[55] Open Hi Hat
*
*
51
Udo Short
Udo Long
Udo Slap
Bendir
[EXC1]
[EXC1]
Wadaiko Rim
Small Taiko
Shimedaiko
Atarigane
52
[88] Open Hi-Hat 2
[88] Open Hi-Hat 3
Open Hi-Hat 2
53
54
56
58
Req Dum
Req Tik
*
Hyoushigi
Ohkawa
TR-909 Open Hi-Hat
TR-707 Open Hi-Hat
TR-606 Open Hi-Hat
[88] TR-808 Open Hi-Hat
TR-808 Open Hi-Hat
CR-78 Open Hi-Hat
Crash Cymbal 1
55
57
Tabla Te
Tabla Na
Tabla Tun
Tabla Ge
High Kotsuzumi
Low Kotsuzumi
Yyoo Dude
Buk
59
[88] Standard 1 Snare 1
[88] Standard 1 Snare 2
[88] Standard 2 Snare 1
[88] Standard 2 Snare 2
[55] Tight Snare
[55] Concert Snare
[88] Jazz Snare 1
[88] Jazz Snare 2
[88] Room Snare 1
[88] Room Snare 2
[88] Power Snare 1
[88] Power Snare 2
[55] Gated Snare
[88] Dance Snare 1
[88] Dance Snare 2
[88] Disco Snare
[88] Electric Snare 2
[88] House Snare
[55] Electric Snare 1
[88] Electric Snare 3
[88] TR-808 Snare 1
[88] TR-808 Snare 2
[88] TR-909 Snare 1
[88] TR-909 Snare 2
[88] Brush Tap 1
[88] Brush Tap 2
[88] Brush Slap 1
[88] Brush Slap 2
[88] Brush Slap 3
[88] Brush Swirl 1
[88] Brush Swirl 2
[88] Brush Long Swirl
Standard 1 Snare 1
Standard 1 Snare 2
Standard 1 Snare 3
Rap Snare
C4 60
62
61 Tabla Ge Hi
Talking Drum
Buk Rim
*
*
Gengari p
Gengari Mute Low
Gengari f
[EXC1]
[EXC1]
[EXC2]
[EXC2]
Crash Cymbal 2
63
Bend Talking Drum
Caxixi
Crash Cymbal 3
64
Brush Crash Cymbal
Hard Crash Cymbal
TR-909 Crash Cymbal
TR-808 Crash Cymbal
Mute Crash Cymbal 1
Mute Crash Cymbal 2
Reverse Crash Cymbal 1
Reverse Crash Cymbal 2
Reverse Crash Cymbal 3
Djembe
Gengari Mute High
Gengari Samll
Jang-Gu Che
Jang-Gu Kun
Jang-Gu Rim
Jing p
*
65
66
68
70
Djembe Rim
Timbales Low
Timbales Paila
Timbales High
Cowbell
67
[EXC3]
[EXC4]
69
[EXC3]
71
High Bongo
Low Bongo
Jing f
* [EXC3]
[EXC3]
Jing Mute
C5 72
74
Mute High Conga
Open High Conga
Mute Low Conga
Conga Slap
Open Low Conga
Conga Slide
Mute Pandiero
Open Pandiero
Open Surdo
Mute Surdo
Tamborim
Asian Gong
Big Gong
Reverse TR-909 Crash Cymbal
[55] Splash Cymbal
Splash Cymbal
73
75
Small Gong
Pai Ban
76
[88] Ride Bell
*
*
*
*
Ban Gu
[88] Brush Ride Bell
[88] Ride Cymbal 1
[88] Ride Cymbal 2
[88] Brush Ride Cymbal
Ride Cymbal Low Inner
Ride Cymbal Mid Inner
Ride Cymbal High Inner
Ride Cymbal Low Edge
Ride Cymbal Mid Edge
Ride Cymbal High Edge
TR-606 Ride Cymbal
TR-808 Ride Cymbal
Chinese Cymbal
Chinese Cymbal 2
[55] Hand Clap
77
78
80
82
*
Tang Gu
[EXC4]
[EXC4]
*
Tang Gu Mute
Shou Luo
79
81
[EXC2]
[EXC2]
Bend Gong
Hu Yin Luo Low
Hu Yin Luo Mid
Hu Yin Luo Mid 2
Hu Yin Luo High
Hu Yin Luo High 2
Nao Bo
*
83
[EXC5]
[EXC5]
[EXC6]
[EXC6]
High Agogo
Low Agogo
C6 84
86
85
87
Shaker
High Whistle
Low Whistle
Mute Cuica
[EXC3]
[EXC3]
[EXC4]
[EXC4]
[EXC5]
[EXC5]
[EXC6]
[EXC6]
88
Xiao Bo
---
89
90 Open Cuica
Mute Triangle
---
---
91
92
Open Triangle
Short Guiro
---
[88] Hand Clap 2
[88] Hand Clap
93
---
94
Long Guiro
---
Hand Clap
95
Cabasa Up
---
Hand Clap 2
Cabasa Down
Claves
Hip-Hop Snare 2
Jungle Snare 1
---
TR-707 Hand Clap
---
C7 96
98
---
97
99
High Wood Block
Low Wood Block
Jungle Snare 2
---
---
Techno Snare 1
---
---
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD1"(PC1).
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
[EXC] : Percussion sound of the same number will not be heard at the
same time.
Note Number
*
Chapter 8. Appendix
168
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Native Drum set (6)
#: Same Drum Set as SC-88 map
PC 57
PC 58
PC 59
SFX
RHYTHM FX #
RHYTHM FX 2
21
MC-500 Beep 1
MC-500 Beep 2
Guitar Slide
Guitar Wah
Guitar Slap
Chord Stroke Down
Chord Stroke Up
Biwa FX
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
22
23
C124
26
25
27
28
*
Phonograph Noise
Tape Rewind
Scratch Push 2
Scratch Pull 2
Cutting Noise 2 Up
Cutting Noise 2 Down
Distortion Guitar Cutting Noise Up
Distortion Guitar Cutting Noise Down
Bass Slide
29
30
32
34
[EXC1]
[EXC1]
---
31
---
33
---
---
35
---
Reverse Kick 1
Reverse Concert Bass Drum
Reverse Power Kick1
Reverse Electric Kick 1
Reverse Snare 1
Reverse Snare 2
Reverse Standard 1 Snare 1
Reverse Tight Snare
Reverse Dance Snare
Reverse 808 Snare
Reverse Tom 1
Reverse Tom 2
Reverse Sticks
Reverse Slap
Reverse Cymbal 1
Reverse Cymbal 2
Reverse Open Hi-Hat
Reverse Ride Cymbal
Reverse CR-78 Open Hi-Hat
Reverse Closed Hi-Hat
Reverse Gong
Reverse Bell Tree
Reverse Guiro
Reverse Bendir
Reverse Gun Shot
Reverse Scratch
Reverse Laser Gun
Key Click
Reverse TR-707 Kick 1
Reverse TR-909 Kick 1
Reverse Hip-Hop Kick 1
Reverse Jungle Kick 2
Reverse Techno Kick 2
Reverse TR-606 Snare 2
Reverse CR-78 Snare 1
Reverse CR-78 Snare 2
Reverse Jungle Snare 2
Reverse Techno Snare 2
Reverse TR-707 Snare
Reverse TR-606 Snare 1
Reverse TR-909 Snare 1
Reverse Hip-Hop Snare 2
Reverse Jungle Snare 1
Reverse House Snare
Reverse Closed Hi-Hat
Reverse TR-606 Closed Hi-Hat
Reverse TR-707 Closed Hi-Hat
Reverse TR-808 Closed Hi-Hat
Reverse Jungle Hi-Hat
Reverse Tambourine 2
Reverse Shake Tambourine
Reverse TR-808 Open Hi-Hat
Reverse TR-707 Open Hi-Hat
Reverse Open Hi-Hat
Reverse TR-606 Open Hi-Hat
Reverse Hu Yin Luo
Reverse TR-707 Crash Cymbal
Voice One
36
38
40
41
43
45
47
C2
37
39
Pick Scrape
High Q
Slap
Scratch Push
Scratch Pull
Sticks
[EXC7]
[EXC7]
42
44
46
Square Click
Metronome Click
Metronome Bell
Guitar Fret Noise
Guitar Cutting Noise Up
Guitar Cutting Noise Down
String Slap of Double Bass
Flute Key Click Noise
Laughing
C3 48
50
49
51
52
Screaming
53
Punch
54
56
58
Heart Beat
55
Footsteps 1
Footsteps 2
Applause
57
*
*
*
59
Door Creaking
Door
C4 60
62
Scratch
61
63
Wind Chimes
Car - Engine
Car - Stop
64
Techno Thip
Pop Drop
*
Car - Passing
Car - Crash
Siren
65
Woody Slap
Distortion Kick
Syn. Drops
Reverse Voice One
Voice Two
66
68
70
*
*
67
Train
Reverse Voice Two
Voice Three
69
Jetplane
*
*
Reverse Hi Q
Pipe
Helicopter
Reverse Voice Three
Voice Tah
71
Starship
Ice Block
Gun Shot
Digital Tambourine
Alias
Reverse Voice Tah
Voice Ou
C5 72
74
Machine Gun
Laser Gun
73
75
Modulated Bell
Spark
Voice Au
Explosion
*
*
Voice Whey
76
Dog
Metallic Percussion
Velocity Noise FX
Stereo Noise Clap
Swish
Frog Vpoce
*
Horse-Gallop
Birds
Reverse Yyoo Dude
Douby
77
*
*
78
80
82
Rain
Reverse Douby
79
Thunder
Slappy
Baert High
81
Wind
Voice Ou
Baert Low
Seashore
Voice Au
Bounce
83
Stream
*
*
Hoo
Reverse bounce
Bubble
Tape Stop 1
Tape Stop 2
Missile
*
*
*
Distortion Knock
C6 84
86
Kitty
Guitar Slide
85
87
Bird 2
Sub Marine
Growl
Space Birds
Flying Monster
---
Noise Attack
88
←
Space Worms
Telephone 1
Telephone 2
Small Club 1
Small Club 2
Applause Wave
Eruption
Emergency !
*
*
89
---
Calculating...
90
92
94
*
*
*
---
Saw LFO Saw
91
---
---
93
---
---
---
---
95
Big Shot
*
*
---
---
Percussion Bang
---
---
C7 96
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD1"(PC1).
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
[EXC] : Percussion sound of the same number will not be heard at the
same time.
Note Number
*
Chapter 8. Appendix
169
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Native Drum set (7)
Notes 0-19 and 97-127 are as follows.
PC10 Hip-Hop
PC 11 JUNGLE
PC 12 TECHNO
PC 25 ELECTRONIC
PC 26 TR-808
PC 27 DANCE
PC 28 CR-78
PC 29 TR-606
PC 30 TR-707
PC 31 TR-909
[88] Electric Kick 2
[88] Electric Kick 1
CR-78 Kick 1
CR-78 Kick 2
TR-606 Kick1
TR-707 Kick 1
[55] TR-808 Kick
[88] TR-808 Kick
TR-808 Kick 2
[88] TR-909 Kick
[88] Dance Kick
Hip-Hop Kick 2
TR-909 Kick 1
Hip-Hop Kick 3
Jungle Kick 1
Techno Kick 1
Bounce Kick
PC1 STANDARD 1
PC2 STANDARD 2
PC3 STANDARD 3
PC9 ROOM
PC 33 JAZZ
PC 17 POWER
[88] Standard 1 Kick 1
[88] Standard 1 Kick 2
[88] Standard 2 Kick 1
[88] Standard 2 Kick 2
[55] Kick Drum 1
[55] Kick Drum 2
[88] Jazz Kick 1
[88] Jazz Kick 2
[88] Room Kick 1
[88] Room Kick 2
[88] Power Kick 1
[88] Power Kick 2
[88] Electric Kick 2
[88] Electric Kick 1
[88] TR-808 Kick
[88] TR-909 Kick
[88] Dance Kick
Voice One
PC 41 BRUSH
PC 49 ORCHESTRA
PC 51 KICK & SNARE
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
---
0
2
4
5
7
9
C-1
1
3
*
---
---
---
---
---
6
8
---
---
---
---
10
---
11
12
---
*
---
C0
13
15
*
---
14
16
17
19
---
---
←
←
←
←
←
←
←
←
---
←
←
←
---
18
Voice Two
---
Voice Three
---
:
:
:
:
:
:
:
:
:
:
[88] Standard 1 Snare1
Techno Hit
---
Applause 2
*
*
Jungle Snare 1
97
99
[88] Standard 1 Snare 2
[88] Standard 2 Snare 1
[88] Standard 2 Snare 2
[55] Snare Drum 2
Standard 1 Snare 1
Standard 1 Snare 2
Standard 1 Snare 3
[88] Jazz Snare 1
Philly Hit
*
*
*
---
Small Club 1
Jungle Snare 2
98
Impact Hit
---
[55] Timpani D#
Techno Snare 1
100
101
Lo-Fi Rave
[88] Brush Tap 1
[88] Brush Tap 2
[88] Brush Slap 1
[88] Brush Slap 2
[88] Brush Slap 3
[88] Brush Swirl 1
[88] Brush Swirl 2
[88] Brush Long Swirl
[88] Jazz Snare 1
[88] Jazz Snare 2
[88] Standard 1 Snare1
[88] Standard 1 Snare2
[88] Standard 2 Snare1
[88] Standard 2 Snare2
[55] Snare Drum 2
Standard 1 Snare 1
Standard 1 Snare 2
Standard 1 Snare 3
[88] Room Snare 1
[88] Room Snare 2
[88] Power Snare 1
[88] Power Snare 2
[88] Gated Snare
[88] Dance Snare 1
[88] Dance Snare 2
[88] Disco Snare
[88] Electric Snare 2
[88] Electric Snare 3
[55] Timpani E
Techno Snare 2
Bam Hit
[55] Timpani F
House Snare 2
Bim Hit
[55] Timpani F#
CR-78 Snare 1
102
104
106
Tape Rewind
Phonograph Noise
[88] Power Snare 1
[88] Dance Snare 1
[88] Dance Snare 2
[88] Disco Snare
[88] Electric Snare 2
[55] Electric Snare
[88] Electric Snare 3
TR-606 Snare 2
TR-707 Snare 1
[88] TR-808 Snare 2
[88] TR-808 Snare 1
TR-808 Snare 2
[88] TR-909 Snare 1
[88] TR-909 Snare 2
TR-909 Snare 1
TR-909 Snare 2
Rap Snare
[55] Timpani G
CR-78 Snare 2
103
105
107
[55] Timpani G#
TR-606 Snare 1
[55] Timpani A
TR-606 Snare 2
[88] Jazz Snare 2
[55] Timpani A#
TR-707 Snare 1
[88] Room Snare 1
[88] Room Snare 2
[88] Power Snare 1
[88] Power Snare 2
[55] Gated Snare
[55] Timpani B
TR-707 Snare 2
[55] Timpani c
Standard 3 Snare 2
C8 108
[55] Timpani c#
TR-808 Snare 2
109
111
110
[55] Timpani d
TR-909 Snare 1
*
[55] Timpani d#
TR-909 Snare 2
112
113
[88] Dance Snare 1
[88] Dance Snare 2
[55] Timpani e
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
---
[55] Timpani f
114 [88] Disco Snare
[88] Electric Snare 2
---
---
---
---
---
---
---
---
---
---
---
---
---
---
*
*
115
117
116
[55] Electric Snare
[88] Electric Snare 3
TR-707 Snare 1
*
118
119
[88] TR-808 Snare 1
[88] TR-808 Snare 2
[88] TR-909 Snare 1
[88] TR-909 Snare 2
Rap Snare
*
*
120
C9
121
123
Jungle Snare
House Snare 1
[88] House Snare
House Snare 2
Voice Tah
122
124
125
Jungle Snare 1
*
*
House Snare 1
126 [88] House Snare
House Snare 2
*
127
[88] Slappy
*
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD1"(PC1).
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
[EXC] : Percussion sound of the same number will not be heard at the
same time.
Note Number
*
Chapter 8. Appendix
170
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SC-88 Drum set (1)
PC 1
PC 2
PC 9
ROOM
←
←
←
←
←
←
←
PC 17
PC 25
STANDARD 1
Snare Roll
STANDARD 2
POWER
ELECTRONIC
25
27
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
26
28
29
31
33
35
36
38
40
41
43
45
47
Finger Snap
High Q
Slap
Scratch Push
Scratch Pull
Sticks
[EXC7]
[EXC7]
Scratch Push2
[EXC7]
[EXC7]
30
32
34
Scratch Pull2
←
←
←
←
Square Click
Metronome Click
Metronome Bell
Standard 1 Kick 2
Standard 1 Kick 1
Side Stick
←
←
←
←
←
Standard 2 Kick 2
Room Kick 2
Power Kick 2
Electric Kick 2
Electric Kick 1
←
Standard 2 Kick 1
Room Kick 1
Power Kick 1
C2
37
39
←
←
←
Standard 1 Snare 1
Hand Clap
Standard 2 Snare 1
Room Snare 1
Power Snare 1
Electric Snare 1
←
←
←
←
Standard 1 Snare 2
Low Tom2
Standard 2 Snare 2
Room Snare 2
PowerSnare 2
Electric Snare 2
Electric Low Tom2
*
←
Room Low Tom2
*
Power Low Tom2
*
*
42
44
46
Closed Hi-hat1
Low Tom1
[EXC1]
*
Closed Hi-hat2 [EXC1]
Closed Hi-hat3
[EXC1]
Closed Hi-hat3
[EXC1] Closed Hi-hat2
[EXC1]
←
←
←
Room Low Tom1
*
Power Low Tom1
*
Electric Low Tom1
←
*
Pedal Hi-hat
Mid Tom2
[EXC1]
←
←
*
Room Mid Tom2
*
Power Mid Tom2
*
Electric Mid Tom2
*
Open Hi-hat1
Mid Tom1
[EXC1]
Open Hi-hat2
[EXC1]
Open Hi-hat3
[EXC1]
Open Hi-hat3
[EXC1] Open Hi-hat2
[EXC1]
*
*
←
←
Room Mid Tom1
*
*
Power Mid Tom1
*
*
Electric Mid Tom1
*
*
High Tom2
Room Hi Tom2
Power Hi Tom2
Electric Hi Tom2
C3 48
50
49
51
Crash Cymbal1
High Tom1
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
*
Room Hi Tom1
*
Power Hi Tom1
*
Electric Hi Tom1
*
Ride Cymbal1
Chinese Cymbal
Ride Bell
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
52
Reverse Cymbal
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
53
54
56
58
Tambourine
Splash Cymbal
Cowbell
55
57
Crash Cymbal2
Vibra-slap
59
Ride Cymbal2
High Bongo
Low Bongo
C4 60
62
61
63
Mute High Conga
Open High Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
64
65
66
68
70
←
←
←
←
←
←
←
←
67
69
Cabasa
←
←
←
Maracas
71
Short Hi Whistle
[EXC2]
←
←
Long Low Whistle [EXC2]
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
----
----
----
----
----
----
----
----
----
----
----
----
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
----
----
----
----
----
----
----
----
----
----
----
----
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
----
----
----
----
----
----
----
----
----
----
----
----
C5 72
74
73
75
Short Guiro
Long Guiro
Claves
[EXC3]
[EXC3]
76
High Wood Block
Low Wood Block
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
----
77
78
80
82
[EXC4]
[EXC4]
[EXC5]
[EXC5]
79
81
83
Bar Chimes
C6 84
86
85
87
←
←
←
[EXC6]
[EXC6]
88
----
----
----
----
----
----
----
----
----
----
----
----
----
89
90
92
94
----
----
91
----
93
----
----
95
----
----
C7 96
98
97
99
----
----
----
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD"(PC1).
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
[EXC] : Percussion sound of the same number will not be heard at the
same time.
Note Number
*
Chapter 8. Appendix
171
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SC-88 Drum set (2)
PC 26
PC 27
PC 33
JAZZ
←
PC 41
PC 49
TR-808/909
DANCE
BRUSH
ORCHESTRA
25
27
←
←
←
←
26
28
29
31
33
35
36
38
40
41
43
45
47
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
Closed Hi-hat2 [EXC1]
Pedal Hi-hat
[EXC1]
Scratch Push2
[EXC7]
[EXC7]
Scratch Push2
[EXC7]
[EXC7]
Open Hi-hat2 [EXC1]
30
32
34
Scratch Pull2
Scratch Pull2
Ride Cymbal1
←
←
←
←
Jazz Kick 1
Concert BD1
←
Concert SD
Castanets
Concert SD
Timpani F
←
←
←
←
←
←
←
←
←
←
909 Bass Drum
Dance Kick
Jazz Kick 2
Jazz Kick 2
808 Bass Drum
Electric Kick 2
Jazz Kick 1
Jazz Kick 1
C2
37
39
808 Rim Shot
←
←
←
808 Snare 1
Dance Snare 1
Jazz Snare 1
Brush Tap1
←
←
Hand Clap2
Brush Slap1
909 Snare 1
Dance Snare 2
Jazz Snare 2
Brush Swirl1
808 Low Tom2
*
Electric Low Tom2
*
←
Brush Low Tom2
*
42
44
46
808 CHH
[EXC1]
CR-78 CHH
[EXC1]
Closed Hi-hat2 [EXC1]
Brush Closed Hi-hat
[EXC1] Timpani F#
808 Low Tom1
*
Electric Low Tom1
*
←
←
←
Brush Low Tom1
*
Timpani G
Timpani G#
Timpani A
808 CHH
[EXC1]
808 CHH
[EXC1]
←
808 Mid Tom2
*
Electric Mid Tom2
*
Brush Mid Tom2
*
808 OHH
[EXC1]
CR-78 OHH
[EXC1]
Open Hi-hat2
[EXC1]
Brush Open Hi-hat
[EXC1] Timpani A#
808 Mid Tom1
*
Electric Mid Tom1
*
←
←
←
←
←
←
Brush Mid Tom1
*
*
Timpani B
808 Hi Tom2
*
Electric High Tom2
*
*
Brush Hi Tom2
Timpani c
C3 48
50
49
51
808 Cymbal
←
Brush Crash Cymbal
Timpani c#
808 Hi Tom1
Electric High Tom1
Brush Hi Tom1
*
Timpani d
←
←
←
Brush Ride Cymbal
Timpani d#
52
Reverse Cymbal
←
Timpani e
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
Brush Ride Bell
Timpani f
53
54
56
58
←
←
←
←
←
←
←
←
←
55
808 Cowbell
57
←
←
←
Concert Cymbal2
←
59
Concert Cymbal1
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
C4 60
62
61
63
808 High Conga
808 Mid Conga
64
808 Low Conga
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
65
66
68
70
67
69
←
808 Maracas
71
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
C5 72
74
73
75
808 Claves
76
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
77
78
80
82
High Hoo
[EXC4]
[EXC4]
Low Hoo
79
Electric Mute Triangle [EXC5]
81
Electric Open Triangle [EXC5]
←
←
83
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
C6 84
86
85
87
88
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
Applause
----
----
----
----
----
----
----
----
----
----
----
*
89
90
92
94
91
93
95
C7 96
98
97
99
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD"(PC1).
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
[EXC] : Percussion sound of the same number will not be heard at the
same time.
Note Number
*
Chapter 8. Appendix
172
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SC-88 Drum set (3)
PC 50
PC 51
PC 57
PC 58
ETHNIC
KICK&SNARE
----
SFX
RHYTHM FX
----
25
27
Finger Snap
Tambourine
Castanets
----
26
28
29
31
33
35
36
38
40
41
43
45
47
----
----
----
----
----
----
Crash Cymbal1
Snare Roll
----
----
----
----
----
----
30
32
34
Concert Snare Drum
Concert Cymbal
Concert BD1
Jingle Bell
----
----
----
----
Scratch Push2
Scratch Pull2
Cutting Noise 2 Up
Cutting Noise 2 Down
[EXC1]
[EXC1]
----
----
----
----
----
Bell Tree
----
----
Bar Chimes
Wadaiko
----
Distortion Guitar Cutting Noise Up
----
*
*
----
Distortion Guitar Cutting Noise Down
Reverse Kick 1
Reverse Concert BD 1
Reverse Power Kick 1
Reverse Electric Kick 1
Reverse Snare 1
Reverse Snare 2
Reverse Standard set1 Snare 1
Reverse Tight Snare
Reverse Dance Snare
Reverse 808 Snare
Reverse Tom1
Reverse Tom2
Reverse Sticks
Reverse Slap
Reverse Cymbal1
Reverse Cymbal2
Reverse Open Hi-hat
Reverse Ride Cymbal
Reverse CR-78 OHH
Reverse Closed Hi-hat
Reverse Gong
Reverse Bell Tree
Reverse Guiro
Reverse Bendir
Reverse Gun Shot
Reverse Scratch
Reverse Laser
Key Click
C2
37
39
Wadaiko Rim
Shime Taiko
Atarigane
----
Bass Slide
Pick Scrape
High Q
----
----
Hyoushigi
Standard 1 Kick 1
Standard 1 Kick 2
Standard 2 Kick 1
Standard 2 Kick 2
Kick 1
Slap
Ohkawa
Scratch Push
Scratch Pull
[EXC7]
[EXC7]
42
44
46
High Kotsuzumi
Low Kotsuzumi
Ban Gu
Sticks
Square Click
Big Gong
Kick 2
Metronome Click
Metronome Bell
Guitar Fret Noise
Guitar Cutting Noise Up
Small Gong
Bend Gong
Thai Gong
Soft Kick
Jazz Kick 1
Jazz Kick 2
Concert BD
Room Kick 1
Room Kick 2
Power Kick 1
Power Kick 2
Electric Kick 2
Electric Kick 1
Electric Kick
808 Bass Drum
909 Bass Drum
Dance Kick
Standard 1 Snare 1
Standard 1 Snare 2
Standard 2 Snare 1
Standard 2 Snare 2
Tight Snare
Concert Snare
Jazz Snare 1
Jazz Snare 2
Room Snare 1
Room Snare 2
Power Snare 1
Power Snare 2
Gated Snare
Dance Snare 1
Dance Snare 2
Disco Snare
Electric Snare2
House Snare
Electric Snare 1
Electric Snare 3
808 Snare 1
808 Snare 2
909 Snare 1
909 Snare 2
Brush Tap1
Brush Tap2
Brush Slap1
Brush Slap2
Brush Slap3
Brush Swirl1
Brush Swirl2
Brush Long Swirl
----
C3 48
50
49
51
Rama Cymbal
Gamelan Gong
GuitarCutting Noise Down
String Slap of Double Bass
Fl.Key Click
Udo Short
[EXC1]
[EXC1]
52
Udo Long
Laughing
Udo Slap
Scream
53
54
56
58
Bendir
Punch
Req Dum
*
Heart Beat
55
Req Tik
Footsteps1
57
Tabla Te
Footsteps2
Tabla Na
Applause
Door Creaking
Door
*
*
*
59
Tabla Tun
Tabla Ge
C4 60
62
61
63
Tabla Ge Hi
Talking Drum
Bend Talking Drum
Caxixi
Scratch
Wind Chimes
Car-Engine
Car-Stop
Car-Pass
Car-Crash
Siren
*
*
64
Tekno Thip
Djembe
Pop Drop
65
66
68
70
Djembe Rim
Timbales Low
Timbales Paila
Timbales High
Cowbell
Woody Slap
Distortion Kick
*
*
67
Train
Syn.Drop
69
Jetplane
Helicopter
Starship
Gun Shot
Machine Gun
Lasergun
Explosion
Dog
*
*
Reverse High Q
Pipe
71
Hi Bongo
Ice Block
Low Bongo
Mute Hi Conga
Open Hi Conga
Mute Low Conga
Conga Slap
Open Low Conga
Conga Slide
Mute Pandiero
Open Pandiero
Open Surdo
Mute Surdo
Tamborim
Digital Tambourine
C5 72
74
73
75
Alias
Modulated Bell
*
*
Spark
76
Metalic Percussion
*
Horse-Gallop
Birds
Velocity Noise FX
77
78
80
82
*
Stereo Noise Clap
*
*
*
*
*
Rain
Swish
Slappy
Voice Ou
Voice Au
Hoo
79
Thunder
Wind
81
[EXC2]
[EXC2]
Seashore
Stream
Bubble
Kitty
83
*
*
High Agogo
Low Agogo
Shaker
Tape Stop1
Tape Stop2
Missile
Space Bird
Flying Monster
----
*
*
*
C6 84
86
85
87
Bird2
High Whistle
Low Whistle
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Short Guiro
Long Guiro
Cabasa Up
Cabasa Down
Claves
[EXC3]
[EXC3]
[EXC4]
[EXC4]
[EXC5]
[EXC5]
[EXC6]
[EXC6]
Growl
88
Applause2
Telephone1
Telephone2
----
*
89
90
92
94
----
----
91
----
----
93
----
----
----
----
----
----
95
----
----
----
----
----
----
C7 96
98
97
99
----
----
----
High Wood Block
Low Wood Block
----
----
----
----
----
----
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD"(PC1).
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
[EXC] : Percussion sound of the same number will not be heard at the
same time.
Note Number
*
Chapter 8. Appendix
173
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SC-55 Drum set
PC 1 / PC 33
STANDARD / JAZZ
---
PC 9
PC 17
PC 25
PC 26
PC 41
PC 49
ROOM
POWER
ELECTRONIC
TR-808
BRUSH
ORCHESTRA
25
27
----
----
----
----
----
----
26
28
29
31
33
35
36
38
40
41
43
45
47
----
----
----
----
----
----
----
High Q
←
←
←
←
←
Closed Hi-hat [EXC1]
Slap
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
Pedal Hi-hat [EXC1]
Scratch Push
Scratch Pull
Sticks
Open Hi-hat [EXC1]
30
32
34
Ride Cymbal1
←
←
←
←
Square Click
Metronome Click
Metronome Bell
Kick Drum2 / Jazz BD2
Kick Drum1 / Jazz BD1
Side Stick
Jazz BD2
Concert BD2
MONDO Kick
Elec BD
808 Bass Drum
Jazz BD1
Concert BD1
C2
37
39
←
←
808 Rim Shot
←
←
Snare Drum1
Hand Clap
Gated SD
Elec SD
808 Snare Drum
Brush Tap
Concert SD
←
←
←
←
←
Brush Slap
Castanets
Snare Drum2
Low Tom2
←
Gated SD
Brash Swirl
←
←
←
←
←
←
←
Concert SD
Room Low Tom2
Room Low Tom2
Elec Low Tom2
808 Low Tom2
Timpani F
42
44
46
Closed Hi-hat
Low Tom1
[EXC1]
←
←
←
808 CHH [EXC1]
Timpani F#
Room Low Tom1
Room Low Tom1
Elec Low Tom1
808 Low Tom1
Timpani G
Pedal Hi-hat
Mid Tom2
[EXC1]
[EXC1]
←
←
←
808 CHH [EXC1]
Timpani G#
Room Mid Tom2
Room Mid Tom2
Elec Mid Tom2
808 Mid Tom2
Timpani A
Open Hi-hat
Mid Tom1
←
←
←
808 OHH [EXC1]
Timpani A#
Room Mid Tom1
Room Mid Tom1
Elec Mid Tom1
808 Mid Tom1
Timpani B
High Tom2
Room Hi Tom2
Room Hi Tom2
Elec Hi Tom2
808 Hi Tom2
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
----
----
----
----
----
----
----
----
----
----
----
----
Timpani c
C3 48
50
49
51
Crash Cymbal1
High Tom1
←
←
←
808 Cymbal
Timpani c#
Room Hi Tom1
Room Hi Tom1
Elec Hi Tom1
808 Hi Tom1
Timpani d
Ride Cymbal1
Chinese Cymbal
Ride Bell
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
Timpani d#
52
Reverse Cymbal
Timpani e
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
Timpani f
53
54
56
58
Tambourine
Splash Cymbal
Cowbell
←
←
←
←
55
808 Cowbell
57
Crash Cymbal2
Vibra-slap
←
←
←
←
Concert Cymbal2
←
59
Ride Cymbal2
High Bongo
Low Bongo
Mute High Conga
Open High Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Concert Cymbal1
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
←
C4 60
62
61
63
←
808 High Conga
808 Mid Conga
64
808 Low Conga
←
←
←
←
65
66
68
70
67
69
←
Maracas
808 Maracas
71
Short Hi Whistle [EXC2]
Long Low Whistle [EXC2]
Short Guiro
←
←
←
←
C5 72
74
73
75
Long Guiro
Claves
808 Claves
76
High Wood Block
Low Wood Block
←
←
←
←
←
←
←
←
←
←
←
←
----
----
----
----
----
----
----
----
----
----
----
----
77
78
80
82
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
----
[EXC4]
[EXC4]
[EXC5]
[EXC5]
79
81
83
←
←
←
←
←
←
←
←
C6 84
86
85
87
←
←
←
[EXC6]
[EXC6]
←
←
88
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
----
Applause
*
----
----
89
90
92
94
----
----
----
----
91
----
----
93
----
----
----
----
95
----
----
----
----
C7 96
98
97
99
----
----
----
----
----
----
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD"(PC1).
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
[EXC] : Percussion sound of the same number will not be heard at the
same time.
Note Number
*
Chapter 8. Appendix
174
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SFX set , CM-64 / 32L Drum set
PC 57
PC 128
34
SFX
CM-64/32L
35
36
----
CM Kick Drum
CM Kick Drum
CM Rim Shot
----
C2
----
37
39
----
CM Snare Drum
CM Hand Clap
CM Electronic Snare Drum
CM Acoustic Low Tom
38
40
41
43
45
47
High Q
Slap
Scratch Push
Scratch Pull
Sticks
[EXC7]
[EXC7]
CM Closed High Hat
CM Acoustic Low Tom
CM Open Hi-Hat2
[EXC1]
[EXC1]
42
44
46
Square Click
Metronome Click
Metronome Bell
Guitar Fret Noise
Guitar cuttingnoise/up
CM Acoustic Middle Tom
CM Open Hi-Hat1
CM M.TomAcoustic Middle Tom
CM Acoustic High Tom
CM Crash Cymbal
CM Acoustic High Tom
CM Ride Cymbal
----
C3 48
50
Guitar cutting noise/down
String slap of double bass
Fl.Key Click
49
51
52
Laughing
Scream
----
53
Punch
CM Tambourine
----
54
56
58
Heart Beat
55
Footsteps1
CM Cowbell
----
57
Footsteps2
Applause
Door Creaking
Door
*
----
59
----
CM High Bongo
CM Low Bongo
CM Mute High Conga
CM High Conga
CM Low Conga
CM High Timbale
CM Low Timbale
CM High Agogo
CM Low Agogo
CM Cabasa
CM Maracas
CM Short Whistle
CM Long Whistle
CM Vibrato Slap
----
C4 60
62
Scratch
Wind Chimes
Car-Engine
Car-Stop
Car-Pass
Car-Crash
Siren
61
63
*
64
65
66
68
70
*
67
Train
69
Jetplane
Helicopter
Starship
Gun Shot
Machine Gun
Lasergun
Explosion
Dog
*
*
71
C5 72
74
73
75
*
CM Claves
76
Laughing
Horse-Gallop
Birds
Scream
77
78
80
82
*
*
Punch
Rain
Heart Beat
79
Thunder
Wind
Footsteps1
81
Footsteps2
Seashore
Stream
Bubble
----
Applause
Creaking
Door
*
*
*
83
*
*
C6 84
86
85
87
Scratch
----
Wind Chimes
Car-Engine
Car-Stop
Car-Pass
Car-Crash
Siren
----
88
----
----
89
90
92
94
----
----
91
----
Train
93
----
Jetplane
Helicopter
Starship
Gun Shot
Machine Gun
Lasergun
Explosion
Dog
*
*
----
95
----
----
C7 96
98
97
99
Switching between Native map and either
SC-88map or SC-55 map
----
----
----
*
Press the front panel button [SC-88MAP] to make the
indicator light, and the SC-88map will be selected. (p.25)
Press the front panel button [SC-55MAP] to make the
indicator light, and the SC-55map will be selected. (p.25)
100
----
----
Horse-Gallop
Birds
101
103
105
102
104
106
----
*
*
----
Rain
----
Thunder
Wind
You can also use MIDI Bank Select messages to select
one of the Native map, SC-88 map and SC-55 map.
(p.126)
----
----
SeaShore
Stream
107
----
*
*
C8 108
----
Bubble
PC
---
:
:
:
Program Number (Drum Set Number)
No sound
Tones which are created using two voices
←
:
Same as the percussion sound of "STANDARD"(PC1).
[88]
[55]
:
:
Same as the percussion sound of SC-88
Same as the percussion sound of SC-55
[EXC] : Percussion sound of the same number will not be heard at the
same time.
Note Number
*
Chapter 8. Appendix
175
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Effect list
Parameter
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
Effects that modulate the sound (modulation type)
0 : Thru
00 00
Parameter
7 : Phaser
+ Manual
# Rate
Depth
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
01 20
100 - 620 - 8k
0.05 - 0.85 - 10.0
0 - 64 - 127
0 - 16 - 127
0 - 127
*12
03
04
Effects that modify the tone color (filter type)
*6
1 : Stereo-EQ
Low Freq
Low Gain
Hi Freq
01 00
00 - 7F
00 - 7F
00 - 7F
34 - 4C
34 - 4C
00 - 7F
05
200/400
00/01
03
04
Reso
06
-12 - +5 - +12
4k/8k
34 - 4C
00/01
Mix
07
05
Low Gain
Hi Gain
Level
-12 - 0 - +12
-12 - 0 - +12
0 - 104 - 127
13
Hi Gain
M1 Freq
M1 Q
-12 - +12
34 - 4C
*10
06
14
200 - 1.6k - 6.3k
0.5/1.0/2.0/4.0/9.0
-12 - +8 - +12
200 - 1k - 6.3k
0.5/1.0/2.0/4.0/9.0
-12 - -8 - +12
0 - 127
07
16
00/01/02/03/04
34 - 4C
*10
08
8 : Auto Wah
Fil Type
Sens
01 21
03
M1 Gain
M2 Freq
M2 Q
09
LPF/BPF
00/01
0A
0 - 127
00 - 7F
00 - 7F
00 - 7F
*6
04
00/01/02/03/04
34 - 4C
00 - 7F
0B
+ Manual
Peak
0 - 68 - 127
0 - 62 - 127
0.05 - 2.05 - 10.0
0 - 72 - 127
Down/Up
05
M2 Gain
+ Level
2 : Spectrum
Band 1
0C
16
06
# Rate
Depth
07
01 01
03
00 - 7F
00/01
08
-12 - -4 - +12
-12 - +1 - +12
-12 - +3 - +12
-12 - +6 - +12
-12 - +2 - +12
-12 - -1 - +12
-12 - -4 - +12
-12 - -5 - +12
0.5/1.0/2.0/4.0/9.0
L63 - 0 - R63
0 - 127
34 - 4C
34 - 4C
34 - 4C
34 - 4C
34 - 4C
34 - 4C
34 - 4C
34 - 4C
00/01/02/03/04
00 - 7F
Polarity
Low Gain
Hi Gain
Pan
09
Band 2
04
-12 - 0 - +12
-12 - 0 - +12
L63 - 0 - R63
0 - 96 - 127
34 - 4C
34 - 4C
00 - 7F
00 - 7F
13
Band 3
05
14
Band 4
06
15
Band 5
07
Level
16
Band 6
08
9 : Rotary
Low Slow
Low Fast
Low Accl
Low Level
Hi Slow
Hi Fast
01 22
03
Band 7
09
0.05 - 0.35 - 10.0
0.05 - 6.40 - 10.0
0 - 3 - 15
*6
Band 8
0A
*6
04
Width
0B
*14
05
+ Pan
15
0 - 127
00 - 7F
*6
06
# Level
3 : Enhancer
+ Sens
# Mix
00 - 7F
16
0.05 - 0.90 - 10.0
0.05 - 7.50 - 10.0
0 - 11 - 15
07
01 02
03
*6
08
0 - 64 - 127
0 - 127
00 - 7F
00 - 7F
34 - 4C
34 - 4C
00 - 7F
Hi Accl
*14
09
04
Hi Level
Separate
+ Speed
Low Gain
Hi Gain
# Level
0 - 64 - 127
0 - 96 - 127
Slow/Fast
00 - 7F
00 - 7F
00/7F
34 - 4C
34 - 4C
00 - 7F
0A
0B
0D
13
Low Gain
Hi Gain
Level
-12 - +3 - +12
-12 - 0 - +12
0 - 127
13
14
16
-12 - 0 - +12
-12 - 0 - +12
0 - 127
4 : Humanizer
Drive
01 03
03
14
0 - 48 - 127
Off/On
00 - 7F
00/01
16
Drive Sw
+ Vowel
Accel
04
10 : Stereo Flanger
01 23
03
a/i/u/e/o
00/01/02/03/04
*14
05
Pre Filter
Cutoff
Off/LPF/HPF
00/01/02
*9
0 - 15
06
250 - 8k
04
Low Gain
Hi Gain
Pan
-12 - 0 - +12
-12 - 0 - +12
L63 - 0 - R63
0 - 127
34 - 4C
34 - 4C
00 - 7F
00 - 7F
13
Pre Dly
0 - 1.6m - 100m
0.05 - 0.60 - 10.0
0 - 24 - 127
*1
05
14
+ Rate
*6
06
15
Depth
# Feedback
Phase
00 - 7F
0F - 71
00 - 5A
00 - 7F
34 - 4C
34 - 4C
00 - 7F
07
# Level
16
-98% - +80% - +98%
0 - 180
08
Effects that distort the sound (distortion type)
5 : Overdrive
09
01 10
Balance
Low Gain
Hi Gain
D> 0E - D=E - D 0<E
-12 - 0 - +12
12
+ Drive
0 - 48 - 127
00 - 7F
00/01/02/03
00/01
03
04
13
Amp Type
Amp Sw
Low Gain
Hi Gain
Small/BltIn/2-Stk/3-Stk
Off/On
-12 - 0 - +12
14
05
Level
0 - 104 - 127
16
-12 - 0 - +12
-12 - 0 - +12
L63 - 0 - R63
0 - 96 - 127
34 - 4C
34 - 4C
00 - 7F
00 - 7F
13
11 : Step Flanger
Pre Dly
01 24
03
14
0 - 1.0m - 100m
0.05 - 0.30 - 10.0
0 - 95 - 127
*1
# Pan
15
Rate
*6
04
Level
16
Depth
00 - 7F
0F - 71
00 - 5A
*6
05
6 : Distortion
+ Drive
01 11
03
+ Feedback
Phase
-98% - +30% - +98%
0 - 180
06
0 - 76 - 127
00 - 7F
00/01/02/03
00/01
07
Amp Type
Amp Sw
Low Gain
Hi Gain
Small/BltIn/2-Stk/3-Stk
Off/On
04
# Step Rate
Balance
Low Gain
Hi Gain
0.05 - 2.75 - 10.0
D> 0E - D=E - D 0<E
-12 - 0 - +12
08
05
00 - 7F
34 - 4C
34 - 4C
00 - 7F
12
-12 - 0 - +12
-12 - -8 - +12
L63 - 0 - R63
0 - 84 - 127
34 - 4C
34 - 4C
00 - 7F
00 - 7F
13
13
14
-12 - 0 - +12
14
# Pan
15
Level
0 - 96 - 127
16
Level
16
The correspondence between setting values and hexadeci-
mal values for items in the Value column indicated with "*" is
shown in the "Effect Data Table" (p. 183).
+: Effect control 1 can be used to modify the value (p.92)
#: Effect control 2 can be used to modify the value (p.92)
MSB/LSB: Indicates the ** portion of the following exclusive mes-
sages. (p.196) (hexadecimal notation)
*1
*2
*3
*4
*5
*6
*7
Pre Delay Time
Delay Time 1
Delay Time 2
Delay Time 3
Delay Time 4
Rate 1
*8
*9
HF Damp
Cutoff Freq
For Effect Type (data section)
F0 41 dev 42 12 40 03 00 ** ** sum F7
For Effect Parameters (LSB part of address)
F0 41 dev 42 12 40 03 ** data sum F7
(dev: device ID, sum: checksum)
*10 EQ Freq
*11 LPF
*12 Manual
*13 Azimuth
*14 Accl
Rate 2
Chapter 8. Appendix
176
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Parameter
12 : Tremolo
Mod Wave
+ Mod Rate
# Mod Depth
Low Gain
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
Parameter
19 : Space D
Pre Dly
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
01 25
01 43
Tri/Sqr/Sin/Saw1/Saw2 00/01/02/03/04
03
04
0 - 3.2m - 100m
0.05 - 0.45 - 10.0
0 - 127
*1
03
04
0.05 - 3.05 - 10.0
0 - 96 - 127
-12 - 0 - +12
-12 - 0 - +12
0 - 127
*6
+ Rate
*6
00 - 7F
34 - 4C
34 - 4C
00 - 7F
05
Depth
00 - 7F
00 - 5A
00 - 7F
34 - 4C
34 - 4C
00 - 7F
05
13
Phase
0 - 180
06
Hi Gain
14
# Balance
Low Gain
Hi Gain
D> 0E - D=E - D 0<E
-12 - 0 - +12
-12 - 0 - +12
0 - 96 - 127
12
Level
16
13
13 : Auto Pan
Mod Wave
+ Mod Rate
# Mod Depth
Low Gain
01 26
03
14
Tri/Sqr/Sin/Saw1/Saw2 00/01/02/03/04
Level
16
0.05 - 3.05 - 10.0
0 - 96 - 127
-12 - 0 - +12
-12 - 0 - +12
0 - 127
*6
04
20 : 3D Chorus
Pre Dly
01 44
03
00 - 7F
34 - 4C
34 - 4C
00 - 7F
05
0 - 1.0m - 100m
0.05 - 0.45 - 10.0
0 - 72 - 127
*1
13
+ Cho Rate
Cho Depth
Out
*6
04
Hi Gain
14
00 - 7F
00/01
00 - 7F
34 - 4C
34 - 4C
00 - 7F
05
Level
16
Speaker/Phones
D> 0E - D=E - D 0<E
-12 - 0 - +12
11
# Balance
Low Gain
Hi Gain
12
Effects that affect the level (compressor type)
14 : Compressor
13
01 30
-12 - 0 - +12
14
Attack
0 - 72 - 127
0 - 100 - 127
0/+6/+12/+18
-12 - 0 - +12
-12 - 0 - +12
L63 - 0 - R63
0 - 104 - 127
00 - 7F
03
04
Level
0 - 80 - 127
16
Sustain
00 - 7F
Effects that reverberate the sound (delay/reverb
Post Gain
Low Gain
Hi Gain
00/01/02/03
34 - 4C
34 - 4C
00 - 7F
05
type)
21 : Stereo Delay
Dly Tm L
13
14
01 50
03
+ Pan
15
0 - 150m - 500m
0 - 300m - 500m
-98% - +48% - +98%
Norm/Cross
*4
# Level
15 : Limiter
Threshold
Ratio
00 - 7F
16
Dly Tm R
+ Feedback
Fb Mode
*4
04
01 31
03
0F - 71
00/01
00/01
00/01
*8
05
0 - 85 - 127
1/1.5,1/2,1/4,1/100
0 - 16 - 127
0/+6/+12/+18
-12 - 0 - +12
-12 - 0 - +12
L63 - 0 - R63
0 - 127
00 - 7F
06
00/01/02/03
00 - 7F
04
Phase L
Norm/Invert
07
Release
Post Gain
Low Gain
Hi Gain
05
Phase R
Norm/Invert
08
00/01/02/03
34 - 4C
06
HF Damp
# Balance
Low Gain
Hi Gain
315 - 8k/Bypass
0A
12
13
D> 0E - D>74E - D 0<E 00 - 7F
34 - 4C
14
-12 - 0 - +12
-12 - 0 - +12
0 - 127
34 - 4C
34 - 4C
00 - 7F
13
+ Pan
00 - 7F
15
14
# Level
00 - 7F
16
Level
16
22 : Mod Delay
Dly Tm L
01 51
03
Effects that broaden the sound (chorus type)
0 - 40m - 500m
0 - 220m - 500m
-98% - +48% - +98%
Norm/Cross
*4
16 : Hexa Chorus
01 40
Dly Tm R
Feedback
Fb Mode
*4
04
Pre Dly
0 - 2.4m - 100m
0.05 - 0.45 - 10.0
0 - 127
*1
03
04
0F - 71
00/01
*6
05
+ Rate
*6
06
Depth
00 - 7F
00 - 14
2C - 54
00 - 14
00 - 7F
34 - 4C
34 - 4C
00 - 7F
05
+ Mod Rate
Mod Depth
Mod Phase
HF Damp
# Balance
Low Gain
Hi Gain
0.05 - 0.65 - 10.0
0 - 21 - 127
07
Pre Dly Dev
Depth Dev
Pan Dev
# Balance
Low Gain
Hi Gain
0 - 5 - 20
06
00 - 7F
00 - 5A
*8
08
-20 - +2 - +20
0 - 16 - 20
07
0 - 180
09
08
315 - 8k/Bypass
0A
12
D> 0E - D=E - D 0<E
-12 - 0 - +12
-12 - 0 - +12
0 - 112 - 127
12
D> 0E - D>61E - D 0<E 00 - 7F
13
-12 - 0 - +12
-12 - 0 - +12
0 - 127
34 - 4C
34 - 4C
00 - 7F
13
14
14
Level
16
Level
16
17 : Tremolo Chorus
01 41
03
23 : 3 Tap Delay
Dly Tm C
Dly Tm L
01 52
03
Pre Dly
Cho Rate
Cho Depth
Trem Phase
+ Trem Rate
Trem Sep
# Balance
Low Gain
Hi Gain
0 - 1.6m - 100m
*1
200m - 300m - 990m/1sec*2
200m - 200m - 990m/1sec*2
200m - 235m - 990m/1sec*2
0.05 - 0.45 - 10.0
0 - 40 - 127
*6
04
04
00 - 7F
00 - 5A
*6
05
Dly Tm R
+ Feedback
Dly Lev C
Dly Lev L
Dly Lev R
HF Damp
# Balance
Low Gain
Hi Gain
05
0 - 80 - 180
06
-98% - +32% - +98%
0 - 127
0F - 71
06
0.05 - 3.05 - 10.0
0 - 96 - 127
07
00 - 7F
00 - 7F
00 - 7F
*8
07
00 - 7F
00 - 7F
34 - 4C
34 - 4C
00 - 7F
08
0 - 127
08
D> 0E - D 0<E
-12 - 0 - +12
-12 - 0 - +12
0 - 127
12
0 - 127
09
13
315 - 8k/Bypass
0A
12
14
D> 0E - D>74E - D 0<E 00 - 7F
Level
16
-12 - 0 - +12
-12 - 0 - +12
0 - 127
34 - 4C
34 - 4C
00 - 7F
13
18 : Stereo Chorus
01 42
03
14
Pre Filter
Cutoff
Off/LPF/HPF
00/01/02
*9
Level
16
250 - 8k
04
24 : 4 Tap Delay
Dly Tm 1
01 53
03
Pre Dly
0 - 1.0m - 100m
0.05 - 0.45 - 10.0
0 - 111 - 127
0 - 180
*1
05
200m - 500m - 990m/1sec*2
200m - 300m - 990m/1sec*2
200m - 400m - 990m/1sec*2
200m - 200m - 990m/1sec*2
+ Rate
*6
06
Dly Tm 2
04
Depth
Phase
00 - 7F
00 - 5A
00 - 7F
34 - 4C
34 - 4C
00 - 7F
07
Dly Tm 3
05
09
Dly Tm 4
06
# Balance
Low Gain
Hi Gain
Level
D> 0E - D=E - D 0<E
-12 - 0 - +12
-12 - 0 - +12
0 - 104 - 127
12
Dly Lev 1
Dly Lev 2
Dly Lev 3
Dly Lev 4
+ Feedback
HF Damp
0 - 127
00 - 7F
07
13
0 - 127
00 - 7F
00 - 7F
00 - 7F
0F - 71
*8
08
14
0 - 127
09
16
0 - 127
0A
0B
0C
-98% - +32% - +98%
315 - 8k/Bypass
Chapter 8. Appendix
177
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Parameter
# Balance
Low Gain
Hi Gain
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
Parameter
30 : Fb P.Shifter
+ P.Coarse
P.Fine
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
D> 0E - D>74E - D 0<E 00 - 7F
12
13
01 61
-12 - 0 - +12
-12 - 0 - +12
0 - 127
34 - 4C
34 - 4C
00 - 7F
-24 - +7 - +12
-100 - 0 - +100
-98% - +40% - +98%
0 - 45m - 100m
1 - 3 - 5
28 - 4C
0E - 72
0F - 71
*1
03
04
05
06
07
08
12
13
14
16
14
Level
16
# Feedback
Pre Dly
25 : Tm Ctrl Delay
+ Dly Time
Accel
01 54
03
200m - 500m - 990m/1sec*3
Mode
00 - 04
00 - 7F
00 - 7F
34 - 4C
34 - 4C
00 - 7F
0 - 10 - 15
*14
04
EFX Pan
Balance
L63 - 0 - R63
D> 0E - D=E - D 0<E
-12 - 0 - +12
# Feedback
HF Damp
EFX Pan
Balance
-98% - +32% - +98%
315 - 8k/Bypass
L63 - 0 - R63
0F - 71
*8
05
06
Low Gain
Hi Gain
00 - 7F
07
-12 - -6 - +12
0 - 127
D> 0E - D>74E - D 0<E 00 - 7F
12
Level
Low Gain
Hi Gain
-12 - 0 - +12
-12 - 0 - +12
0 - 127
34 - 4C
34 - 4C
00 - 7F
13
Others
31 : 3D Auto
14
01 70
03
Level
16
Azimuth
180/L168 - 0 - R168
0.05 - 1.30 - 10.0
-/+
*13
26 : Reverb
Type
01 55
+ Speed
Clockwise
# Turn
*6
04
Room1/2/Stage1/2/Hall1/2 00/01/02/03/04/05
03
04
00/01
00/01
00/01
00 - 7F
05
Pre Dly
0 - 74m - 100m
0 - 120 - 127
*1
Off/On
06
+ Time
00 - 7F
*8
05
Out
Speaker/Phones
0 - 127
11
HF Damp
# Balance
Low Gain
Hi Gain
315 - 6.3k - 8k/Bypass
D> 0E - D=E - D 0<E
-12 - 0 - +12
06
Level
16
00 - 7F
34 - 4C
34 - 4C
00 - 7F
12
32 : 3D Manual
+ Azimuth
Out
01 71
03
13
180/L168 - 0 - R168
Speaker/Phones
0 - 127
*13
-12 - 0 - +12
14
00/01
00 - 7F
11
Level
0 - 127
16
# Level
16
27 : Gate Reverb
Type
01 56
03
33 : Lo-Fi 1
Pre Filter
Lo-Fi Type
Post Filter
+ Balance
Low Gain
Hi Gain
01 72
03
Norm/Reverse/Sweep1/2 00/01/02/03
1 - 2 - 6
00 - 05
00 - 08
00 - 05
00 - 7F
34 - 4C
34 - 4C
00 - 7F
00 - 7F
Pre Dly
0 - 0.5m - 100m
*1
04
1 - 6 - 9
04
Gate Time
+ Balance
Low Gain
Hi Gain
0 - 65m - 500m
00 - 63
05
1 - 2 - 6
05
D> 0E - D>65E - D 0<E 00 - 7F
12
D> 0E - D 0<E
-12 - 0 - +12
-12 - 0 - +12
L63 - 0 - R63
0 - 127
12
-12 - 0 - +12
-12 - -3 - +12
0 - 112 - 127
34 - 4C
34 - 4C
00 - 7F
13
13
14
14
# Level
16
# Pan
15
28 : 3D Delay
Dly Tm C
Dly Tm L
Dly Tm R
+ Feedback
Dly Lev C
Dly Lev L
Dly Lev R
HF Damp
Out
01 57
03
Level
16
0m - 300m - 500m
0m - 200m - 500m
0m - 240m - 500m
-98% - +32% - +98%
0 - 40 - 127
*4
34 : Lo-Fi 2
Lo-Fi Type
Fil Type
01 73
03
*4
04
1 - 2 - 6
00 - 05
00/01/02
*9
*4
05
Off/LPF/HPF
250 - 630 - 8k
0 - 127
04
0F - 71
00 - 7F
00 - 7F
00 - 7F
*8
06
Cutoff
05
07
+ R.Detune
R.Nz Lev
W/P Sel
00 - 7F
00 - 7F
00/01
06
0 - 64 - 127
08
0 - 64 - 127
White/Pink
250 - 6.3k/Bypass
0 - 127
07
0 - 64 - 127
09
08
315 - 8k/Bypass
Speaker/Phones
0A
W/P LPF
W/P Level
Disc Type
Disc LPF
Disc Nz Lev
Hum Type
Hum LPF
Hum Level
M/S
*11
09
00/01
11
00 - 7F
00/01/02/03
*11
0A
# Balance
Low Gain
Hi Gain
D> 0E - D>74E - D 0<E 00 - 7F
12
LP/EP/SP/RND
250 - 6.3k/Bypass
0 - 127
0B
-12 - 0 - +12
-12 - 0 - +12
0 - 127
34 - 4C
34 - 4C
00 - 7F
13
0C
0D
0E
14
00 - 7F
00/01
Level
16
50Hz/60Hz
250 - 6.3k/Bypass
0 - 127
Effects that modify the pitch (pitch/shift type)
*11
0F
29 : 2 Pitch Shifter
+ Coarse 1
Fine 1
01 60
00 - 7F
00 - 01
00 - 7F
34 - 4C
34 - 4C
00 - 7F
00 - 7F
10
-24 - +7 - +12
-100 - -4 - +100
0 - 100m
28 - 4C
0E - 72
*1
03
04
05
06
07
08
09
0A
0B
0C
12
13
14
16
Mono/Stereo
D> 0E - D 0<E
-12 - 0 - +12
-12 - 0 - +12
L63 - 0 - R63
0 - 127
11
# Balance
Low Gain
Hi Gain
12
Pre Dly 1
EFX Pan 1
# Coarse 2
Fine 2
13
L63 - 0 - R63
-24 - -5 - +12
-100 - +4 - +100
0 - 100m
00 - 7F
28 - 4C
0E - 72
*1
14
Pan(Mono)
Level
15
16
Pre Dly 2
EFX Pan 2
Shift Mode
L.Bal
L63 - 0 - R63
1 - 3 - 5
00 - 7F
00 - 04
00 - 7F
A> 0B - A=B - A 0<B
Balance
D> 0E - D>74E - D 0<E 00 - 7F
Low Gain
Hi Gain
-12 - 0 - +12
-12 - 0 - +12
0 - 95 - 127
34 - 4C
34 - 4C
00 - 7F
Level
The correspondence between setting values and hexadeci-
mal values for items in the Value column indicated with "*" is
shown in the "Effect Data Table" (p. 183).
+: Effect control 1 can be used to modify the value (p.92)
#: Effect control 2 can be used to modify the value (p.92)
MSB/LSB: Indicates the ** portion of the following exclusive mes-
sages. (p.196) (hexadecimal notation)
For Effect Type (data section)
*1
*2
*3
*4
*5
*6
*7
Pre Delay Time
Delay Time 1
Delay Time 2
Delay Time 3
Delay Time 4
Rate 1
*8
*9
HF Damp
Cutoff Freq
*10 EQ Freq
*11 LPF
*12 Manual
*13 Azimuth
*14 Accl
F0 41 dev 42 12 40 03 00 ** ** sum F7
For Effect Parameters (LSB part of address)
F0 41 dev 42 12 40 03 ** data sum F7
(dev: device ID, sum: checksum)
Rate 2
Chapter 8. Appendix
178
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Parameter
40 : DS → Delay
DS Drive
+ DS Pan
DS Amp
DS Amp Sw
Dly Time
Dly Fb
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
Effects that connect two types of effect in series
02 05
(series 2)
0 - 48 - 127
00 - 7F
00 - 7F
00/01/02/03
00/01
*4
03
04
Parameter
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
L63 - 0 - R63
35 : OD → Chorus
OD Drive
+ OD Pan
OD Amp
02 00
Small/BltIn/2-Stk/3-Stk
Off/On
05
0 - 48 - 127
00 - 7F
00 - 7F
00/01/02/03
00/01
03
04
06
L63 - 0 - R63
Small/BltIn/2-Stk/3-Stk
Off/On
0 - 250m - 500m
-98% - +32% - +98%
315 - 8k/Bypass
08
05
0F - 71
*8
09
OD Amp Sw
Cho Dly
06
Dly HF
0A
0C
13
0 - 1.0m - 100m
0.05 - 0.45 - 10.0
0 - 72 - 127
*1
08
# Dly Bal
Low Gain
Hi Gain
D> 0E - D>74E - D 0<E 00 - 7F
Cho Rate
Cho Depth
# Cho Bal
Low Gain
Hi Gain
*6
09
-12 - 0 - +12
-12 - 0 - +12
0 - 72 - 127
34 - 4C
34 - 4C
00 - 7F
00 - 7F
00 - 7F
34 - 4C
34 - 4C
00 - 7F
0A
0C
13
14
D> 0E - D=E - D 0<E
-12 - 0 - +12
Level
16
41 : EH → Chorus
+ EH Sens
EH Mix
02 06
03
-12 - 0 - +12
14
0 - 64 - 127
00 - 7F
00 - 7F
*1
Level
0 - 80 - 127
16
0 - 127
04
36 : OD → Flanger
OD Drive
+ OD Pan
OD Amp
02 01
03
Cho Dly
0 - 14m - 100m
0.05 - 0.45 - 10.0
0 - 101 - 127
D> 0E - D=E - D 0<E
-12 - 0 - +12
-12 - 0 - +12
0 - 80 - 127
08
0 - 48 - 127
00 - 7F
00 - 7F
00/01/02/03
00/01
Cho Rate
Cho Depth
# Cho Bal
Low Gain
Hi Gain
*6
09
L63 - 0 - R63
04
00 - 7F
00 - 7F
34 - 4C
34 - 4C
00 - 7F
0A
0C
13
Small/BltIn/2-Stk/3-Stk
Off/On
05
OD Amp Sw
FL Dly
06
0 - 1.6m - 100m
0.05 - 0.60 - 10.0
0 - 40 - 127
*1
08
14
FL Rate
*6
09
Level
16
FL Depth
FL Fb
00 - 7F
0F - 71
0A
0B
0C
13
42 : EH → Flanger
+ EH Sens
EH Mix
02 07
03
-98% - +80% - +98%
0 - 64 - 127
00 - 7F
00 - 7F
*1
# FL Bal
Low Gain
Hi Gain
D> 0E - D>49E - D 0<E 00 - 7F
0 - 127
04
-12 - 0 - +12
-12 - 0 - +12
0 - 80 - 127
34 - 4C
34 - 4C
00 - 7F
FL Dly
0 - 1.6m - 100m
0.05 - 0.60 - 10.0
0 - 24 - 127
08
14
FL Rate
*6
09
Level
16
FL Depth
FL Fb
00 - 7F
0F - 71
0A
0B
0C
13
37 : OD → Delay
OD Drive
+ OD Pan
OD Amp
02 02
03
-98% - +80% - +98%
0 - 48 - 127
00 - 7F
00 - 7F
00/01/02/03
00/01
*4
# FL Bal
Low Gain
Hi Gain
D> 0E - D>74E - D 0<E 00 - 7F
L63 - 0 - R63
04
-12 - 0 - +12
-12 - 0 - +12
0 - 96 - 127
34 - 4C
34 - 4C
00 - 7F
Small/BltIn/2-Stk/3-Stk
Off/On
05
14
OD Amp Sw
Dly Time
Dly Fb
06
Level
16
0 - 250m - 500m
-98% - +32% - +98%
315 - 8k/Bypass
08
43 : EH → Delay
+ EH Sens
EH Mix
02 08
03
0F - 71
*8
09
0 - 64 - 127
00 - 7F
00 - 7F
*4
Dly HF
0A
0C
13
0 - 127
04
# Dly Bal
Low Gain
Hi Gain
D> 0E - D>74E - D 0<E 00 - 7F
Dly Time
Dly Fb
0 - 250m - 500m
-98% - +32% - +98%
315 - 8k/Bypass
08
-12 - 0 - +12
-12 - 0 - +12
0 - 80 - 127
34 - 4C
34 - 4C
00 - 7F
0F - 71
*8
09
14
Dly HF
0A
0C
13
Level
16
# Dly Bal
Low Gain
Hi Gain
D> 0E - D>74E - D 0<E 00 - 7F
38 : DS → Chorus
DS Drive
+ DS Pan
DS Amp
02 03
03
-12 - 0 - +12
-12 - 0 - +12
0 - 88 - 127
34 - 4C
34 - 4C
00 - 7F
0 - 48 - 127
00 - 7F
00 - 7F
00/01/02/03
00/01
14
L63 - 0 - R63
Small/BltIn/2-Stk/3-Stk
Off/On
04
Level
16
05
44 : Cho → Delay
Cho Dly
02 09
03
DS Amp Sw
Cho Dly
06
0 - 1.0m - 100m
0.05 - 0.50 - 10.0
0 - 120 - 127
*1
0 - 1.0m - 100m
0.05 - 0.45 - 10.0
0 - 72 - 127
*1
08
Cho Rate
Cho Depth
+ Cho Bal
Dly Time
Dly Fb
*6
04
Cho Rate
Cho Depth
# Cho Bal
Low Gain
Hi Gain
*6
09
00 - 7F
00 - 7F
*4
05
00 - 7F
00 - 7F
34 - 4C
34 - 4C
00 - 7F
0A
0C
13
D> 0E - D=E - D 0<E
0 - 250m - 500m
-98% - +32% - +98%
315 - 8k/Bypass
07
D> 0E - D=E - D 0<E
-12 - 0 - +12
08
0F - 71
*8
09
-12 - 0 - +12
14
Dly HF
0A
0C
13
Level
0 - 72 - 127
16
# Dly Bal
Low Gain
Hi Gain
D> 0E - D>74E - D 0<E 00 - 7F
39 : DS → Flanger
DS Drive
+ DS Pan
DS Amp
02 04
03
-12 - 0 - +12
-12 - 0 - +12
0 - 127
34 - 4C
34 - 4C
00 - 7F
0 - 48 - 127
00 - 7F
00 - 7F
00/01/02/03
00/01
14
L63 - 0 - R63
04
Level
16
Small/BltIn/2-Stk/3-Stk
Off/On
05
45 : FL → Delay
FL Dly
02 0A
03
DS Amp Sw
FL Dly
06
0 - 1.6m - 100m
*1
0 - 1.1m - 100m
0.05 - 0.60 - 10.0
0 - 24 - 127
*1
08
FL Rate
0.05 - 0.60 - 10.0
0 - 24 - 127
*6
04
FL Rate
*6
09
FL Depth
+ FL Fb
FL Bal
00 - 7F
0F - 71
00 - 7F
*4
05
FL Depth
FL Fb
00 - 7F
0F - 71
0A
0B
0C
13
-98% - +80% - +98%
D> 0E - D=E - D 0<E
0 - 250m - 500m
-98% - +32% - +98%
315 - 8k/Bypass
06
-98% - +80% - +98%
07
# FL Bal
Low Gain
Hi Gain
D> 0E - D>49E - D 0<E 00 - 7F
Dly Time
Dly Fb
08
-12 - 0 - +12
-12 - 0 - +12
0 - 72 - 127
34 - 4C
34 - 4C
00 - 7F
0F - 71
*8
09
14
Dly HF
0A
0C
13
Level
16
# Dly Bal
Low Gain
Hi Gain
D> 0E - D>74E - D 0<E 00 - 7F
-12 - 0 - +12
-12 - 0 - +12
0 - 127
34 - 4C
34 - 4C
00 - 7F
14
Level
16
Chapter 8. Appendix
179
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Parameter
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
Parameter
OD Sel
Value (Dec.)
Odrv/Dist
Value (Hex.) min - max MSB/LSB(H)
46 : Cho→ Flanger
Cho Dly
02 0B
00/01
07
08
0 - 1.0m - 100m
0.05 - 0.45 - 10.0
0 - 120 - 127
*1
03
04
05
07
08
09
0A
0B
0C
13
14
16
+ OD Drive
OD Amp
OD Amp Sw
OD Sw
0 - 80 - 127
00 - 7F
00/01/02/03
00/01
Cho Rate
Cho Depth
+ Cho Bal
FL Dly
*6
Small/BltIn/2-Stk/3-Stk
Off/On
09
00 - 7F
00 - 7F
*1
0A
0B
0C
0D
0E
0F
10
D> 0E - D=E - D 0<E
0 - 1.6m - 100m
0.05 - 0.60 - 10.0
0 - 24 - 127
Off/On
00/01
EQ L Gain
EQ M Fq
EQ M Q
-12 - +12
34 - 4C
*10
FL Rate
*6
200 - 1k - 6.3k
0.5/1.0/2.0/4.0/9.0
-12 - +5 - +12
-12 - -10 - +12
Chorus/Flangr
0.05 - 0.45 - 6.40
0 - 96 - 127
FL Depth
FL Fb
00 - 7F
0F - 71
00 - 7F
34 - 4C
34 - 4C
00 - 7F
00/01/02/03/04
34 - 4C
34 - 4C
00/01
-98% - +80% - +98%
D> 0E - D=E - D 0<E
-12 - 0 - +12
EQ M Gain
EQ H Gain
CF Sel
# FL Bal
Low Gain
Hi Gain
11
-12 - 0 - +12
CF Rate
CF Depth
CF Fb
*7
12
Level
0 - 112 - 127
00 - 7F
0F - 71
00 - 7F
00 - 7F
13
-98% - +76% - +98%
0 - 127
14
Effects that connect three or more types of
# CF Mix
Level
15
effect in series (series 3 / series 4 / series 5)
0 - 80 - 127
16
47 : Rotary Multi
+ OD Drive
OD Sw
02 0C
03
50 : GTR Multi 3
Wah Fil
04 02
03
0 - 13 - 127
00 - 7F
00/01
34 - 4C
*10
LPF/BPF
00/01
Off/On
04
+ Wah Man
Wah Peak
Wah Sw
OD Sel
0 - 60 - 127
0 - 10 - 127
Off/On
00 - 7F
00 - 7F
00/01
04
EQ L Gain
EQ M Fq
EQ M Q
-12 - 0 - +12
200 - 1.6k - 6.3k
0.5/1.0/2.0/4.0/9.0
-12 - 0 - +12
-12 - 0 - +12
0.05 - 0.35 - 10.0
0.05 - 6.40 - 10.0
0 - 3 - 15
05
05
06
06
00/01/02/03/04
34 - 4C
34 - 4C
*6
07
Odrv/Dist
00/01
07
EQ M Gain
EQ H Gain
RT L Slow
RT L Fast
RT Lo Accl
RT Lo Lev
RT H Slow
RT H Fast
RT Hi Accl
RT Hi Lev
RT Sept
08
# OD Drive
OD Amp
OD Amp Sw
OD L Gain
OD H Gain
OD Sw
0 - 80 - 127
Small/BltIn/2-Stk/3-Stk
Off/On
00 - 7F
00/01/02/03
00/01
08
09
09
0A
0B
0C
0D
0E
0F
0A
0B
0C
0D
0E
0F
10
*6
-12 - 0 - +12
-12 - 0 - +12
Off/On
34 - 4C
34 - 4C
00/01
*14
0 - 127
00 - 7F
*6
0.05 - 0.90 - 10.0
0.05 - 7.50 - 10.0
0 - 11 - 15
CF Sel
Chorus/Flangr
0.05 - 0.45 - 6.40
0 - 127
00/01
*6
CF Rate
CF Depth
CF Fb
*7
*14
10
00 - 7F
0F - 71
00 - 7F
*5
0 - 64 - 127
00 - 7F
00 - 7F
00/7F
00 - 7F
11
-98% - +50% - +98%
0 - 50 - 127
0m - 160m - 635m
0 - 64 - 127
0 - 30 - 127
0 - 88 - 127
11
0 - 96 - 127
12
CF Mix
12
# RT Speed
Level
Slow/Fast
13
Dly Time
Dly Fb
13
0 - 96 - 127
16
00 - 7F
00 - 7F
00 - 7F
14
48 : GTR Multi 1
Cmp Atck
Cmp Sus
Cmp Level
Cmp Sw
04 00
03
Dly Mix
15
0 - 100 - 127
0 - 80 - 127
00 - 7F
00 - 7F
00 - 7F
00/01
Level
16
04
51 : Clean Gt Multi1
04 03
03
0 - 100 - 127
Off/On
05
Cmp Atck
Cmp Sus
Cmp Level
Cmp Sw
EQ L Gain
EQ M Fq
EQ M Q
0 - 50 - 127
00 - 7F
00 - 7F
00 - 7F
00/01
06
0 - 127
04
OD Sel
Odrv/Dist
00/01
07
0 - 75 - 127
05
+ OD Drive
OD Amp
0 - 80 - 127
00 - 7F
00/01/02/03
00/01
08
Off/On
06
Small/BltIn/2-Stk/3-Stk
Off/On
09
-12 - +12
34 - 4C
*10
07
OD Amp Sw
OD L Gain
OD H Gain
OD Sw
0A
0B
0C
0D
0E
0F
200 - 6.3k
08
-12 - +5 - +12
-12 - +10 - +12
Off/On
34 - 4C
34 - 4C
00/01
0.5/1.0/2.0/4.0/9.0
-12 - +5 - +12
-12 - +12
00/01/02/03/04
34 - 4C
34 - 4C
00/01
09
EQ M Gain
EQ H Gain
CF Sel
0A
0B
0C
0D
0E
0F
10
CF Sel
Chorus/Flangr
0.05 - 0.45 - 6.40
0 - 30 - 127
00/01
Chorus/Flangr
0.05 - 0.45 - 6.40
0 - 40 - 127
CF Rate
*7
CF Rate
CF Depth
CF Fb
*7
CF Depth
CF Fb
00 - 7F
0F - 71
00 - 7F
*5
10
00 - 7F
0F - 71
00 - 7F
*5
-98% - +76% - +98%
0 - 40 - 127
11
-98% - +30% - +98%
0 - 100 - 127
0m - 120m - 635m
0 - 40 - 127
CF Mix
12
+ CF Mix
Dly Time
0m - 300m - 635m
0 - 34 - 127
13
Dly Time
Dly Fb
11
Dly Fb
00 - 7F
00 - 7F
00 - 7F
14
00 - 7F
*8
12
# Dly Mix
Level
0 - 15 - 127
15
Dly HF
315 - 8k/Bypass
0 - 30 - 127
13
0 - 110 - 127
16
# Dly Mix
Level
00 - 7F
00 - 7F
14
49 : GTR Multi 2
Cmp Atck
Cmp Sus
Cmp Level
Cmp Sw
04 01
03
0 - 95 - 127
16
0 - 70 - 127
0 - 127
00 - 7F
00 - 7F
00 - 7F
00/01
04
0 - 90 - 127
Off/On
05
06
The correspondence between setting values and hexadeci-
mal values for items in the Value column indicated with "*" is
shown in the "Effect Data Table" (p. 183).
+: Effect control 1 can be used to modify the value (p.92)
#: Effect control 2 can be used to modify the value (p.92)
MSB/LSB: Indicates the ** portion of the following exclusive
messages. (p.196) (hexadecimal notation)
For Effect Type (data section)
*1
*2
*3
*4
*5
*6
*7
Pre Delay Time
Delay Time 1
Delay Time 2
Delay Time 3
Delay Time 4
Rate 1
*8
*9
HF Damp
Cutoff Freq
*10 EQ Freq
*11 LPF
*12 Manual
*13 Azimuth
*14 Accl
F0 41 dev 42 12 40 03 00 ** ** sum F7
For Effect Parameters (LSB part of address)
F0 41 dev 42 12 40 03 ** data sum F7
Rate 2
(dev: device ID, sum: checksum)
Chapter 8. Appendix
180
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Parameter
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
Parameter
EQ M Gain
Value (Dec.)
-12 - +5 - +12
-12 - -3 - +12
-24 - +7 - +12
-100 - 0 - +100
1 - 5
Value (Hex.) min - max MSB/LSB(H)
52 : Clean Gt Multi2
04 04
34 - 4C
34 - 4C
28 - 4C
0E - 72
00 - 04
08
09
0A
0B
0C
0D
0E
0F
10
11
12
13
14
15
16
AW Filter
+ AW Man
AW Peak
AW Rate
AW Depth
AW Sw
LPF/BPF
00/01
03
04
EQ H Gain
PS Coarse
PS Fine
PS Mode
PS Bal
0 - 55 - 127
00 - 7F
00 - 7F
*7
0 - 40 - 127
05
0.05 - 1.50 - 6.40
0 - 80 - 127
06
00 - 7F
00/01
07
D> 0E - D>60E - D 0<E 00 - 7F
Off/On
08
PH Man
PH Rate
PH Depth
PH Reso
PH Mix
100 - 620 - 8k
0.05 - 0.45 - 6.40
0 - 90 - 127
*12
EQ L Gain
EQ M Fq
EQ M Q
-12 - +12
34 - 4C
*10
09
*7
200 - 1.6k - 6.3k
0.5/1.0/2.0/4.0/9.0
-12 - 0 - +12
-12 - 0 - +12
Chorus/Flangr
0.05 - 0.45 - 6.40
0 - 20 - 127
0A
0B
0C
0D
0E
0F
10
00 - 7F
00 - 7F
00 - 7F
*5
00/01/02/03/04
34 - 4C
34 - 4C
00/01
0 - 80 - 127
EQ M Gain
EQ H Gain
CF Sel
0 - 75 - 127
Dly Time
Dly Fb
0m - 100m - 635m
0 - 64 - 127
00 - 7F
00 - 7F
00 - 7F
CF Rate
CF Depth
CF Fb
*7
Dly Mix
0 - 40 - 127
00 - 7F
0F - 71
00 - 7F
*5
Level
0 - 96 - 127
-98% - +76% - +98%
0 - 100 - 127
0m - 30m - 635m
0 - 15 - 127
11
Effects that connect two types of effect in paral-
CF Mix
12
lel (parallel 2)
56 : Cho / Delay
Cho Dly
Dly Time
Dly Fb
13
11 00
03
00 - 7F
00 - 7F
00 - 7F
14
0 - 1.0m - 100m
0.05 - 0.45 - 10.0
0 - 120 - 127
*1
# Dly Mix
Level
0 - 80 - 127
15
Cho Rate
Cho Depth
+ Cho Bal
Cho Pan
Cho Level
Dly Time
Dly Fb
*6
04
0 - 76 - 127
16
00 - 7F
00 - 7F
00 - 7F
00 - 7F
*4
05
53 : Bass Multi
Cmp Atck
Cmp Sus
Cmp Level
Cmp Sw
OD Sel
04 05
03
D> 0E - D=E - D 0<E
L63 - 0 - R63
07
0 - 72 - 127
00 - 7F
00 - 7F
00 - 7F
00/01
12
0 - 100 - 127
0 - 75 - 127
04
0 - 127
13
05
0 - 250m - 500m
-98% - +32% - +98%
315 - 8k/Bypass
08
Off/On
06
0F - 71
*8
09
Odrv/Dist
00/01
07
Dly HF
0A
0C
14
+ OD Drive
OD Amp
OD Amp Sw
OD Sw
0 - 48 - 127
00 - 7F
00/01/02
00/01
08
# Dly Bal
Dly Pan
D> 0E - D>61E - D 0<E 00 - 7F
Small/BltIn/2-Stk
Off/On
09
L63 - 0 - R63
0 - 127
00 - 7F
00 - 7F
00 - 7F
0A
0B
0C
0D
0E
0F
10
Dly Level
Level
15
Off/On
00/01
0 - 96 - 127
16
EQ L Gain
EQ M Fq
EQ M Q
-12 - +2 - +12
200 - 1.6k - 6.3k
0.5/1.0/2.0/4.0/9.0
-12 - +4 - +12
-12 - 0 - +12
Chorus/Flangr
0.05 - 0.30 - 6.40
0 - 20 - 127
34 - 4C
*10
57 : FL / Delay
FL Dly
11 01
03
0 - 1.6m - 100m
0.05 - 0.60 - 10.0
0 - 24 - 127
*1
00/01/02/03/04
34 - 4C
34 - 4C
00/01
FL Rate
*6
04
EQ M Gain
EQ H Gain
CF Sel
FL Depth
FL Fb
00 - 7F
0F - 71
00 - 7F
00 - 7F
00 - 7F
*4
05
-98% - +80% - +98%
D> 0E - D=E - D 0<E
L63 - 0 - R63
06
11
+ FL Bal
FL Pan
07
CF Rate
CF Depth
CF Fb
*7
12
12
00 - 7F
0F - 71
00 - 7F
00 - 7F
13
FL Level
Dly Time
Dly Fb
0 - 127
13
-98% - +76% - +98%
0 - 64 - 127
14
0 - 250m - 500m
-98% - +32% - +98%
315 - 8k/Bypass
08
# CF Mix
Level
15
0F - 71
*8
09
0 - 76 - 127
16
Dly HF
0A
0C
14
54 : Rhodes Multi
EH Sens
EH Mix
04 06
03
# Dly Bal
Dly Pan
D> 0E - D>74E - D 0<E 00 - 7F
0 - 64 - 127
00 - 7F
00 - 7F
*12
L63 - 0 - R63
0 - 127
00 - 7F
00 - 7F
00 - 7F
0 - 64 - 127
04
Dly Level
Level
15
PH Man
100 - 620 - 8k
0.05 - 0.85 - 6.40
0 - 32 - 127
05
0 - 96 - 127
16
PH Rate
PH Depth
PH Reso
PH Mix
*7
06
58 : Cho / Flanger
Cho Dly
11 02
03
00 - 7F
00 - 7F
00 - 7F
00/01
*11
07
0 - 1.6m - 100m
0.05 - 0.45 - 10.0
0 - 120 - 127
*1
0 - 16 - 127
08
Cho Rate
Cho Depth
+ Cho Bal
Cho Pan
Cho Level
FL Dly
*6
04
0 - 64 - 127
09
00 - 7F
00 - 7F
00 - 7F
00 - 7F
*1
05
CF Sel
Chorus/Flangr
250 - 6.3k/Bypass
0 - 1.0m - 100m
0.05 - 0.45 - 6.40
0 - 64 - 127
0A
0B
0C
0D
0E
0F
10
D> 0E - D=E - D 0<E
L63 - 0 - R63
07
CF LPF
12
CF Dly
*1
0 - 127
13
CF Rate
CF Depth
CF Fb
*7
0 - 1.6m - 100m
0.05 - 0.60 - 10.0
0 - 24 - 127
08
00 - 7F
0F - 71
00 - 7F
00/01
FL Rate
*6
09
-98% - +80% - +98%
0 - 127
FL Depth
FL Fb
00 - 7F
0F - 71
00 - 7F
00 - 7F
00 - 7F
00 - 7F
0A
0B
0C
14
CF Mix
-98% - +80% - +98%
D> 0E - D=E - D 0<E
L63 - 0 - R63
TP Sel
Trem/Pan
11
# FL Bal
FL Pan
TP Mod WV
+ TP Mod RT
# TP Mod Dep
TP Sw
Tri/Sqr/Sin/Saw1/Saw2 00/01/02/03/04
12
0.05 - 3.05 - 6.40
0 - 64 - 127
Off/On
*7
13
FL Level
Level
0 - 127
15
00 - 7F
00/01
00 - 7F
14
0 - 88 -127
16
15
59 : OD1 / OD2
OD1 Sel
+ OD1 Drive
OD1 Amp
11 03
03
Level
0 - 127
16
Odrv/Dist
00/01
55 : Keyboard Multi
05 00
03
0 - 48 - 127
00 - 7F
00/01/02/03
00/01
04
+ RM Mod Freq 0 - 50 - 127
00 - 7F
Small/BltIn/2-Stk/3-Stk
05
# RM Bal
EQ L Gain
D> 0E - D>30E - D 0<E 00 - 7F
04
OD1 Amp Sw Off/On
06
-12 - +3 - +12
200 - 6.3k
34 - 4C
05
OD1 Pan
OD1 Level
OD2 Sel
L63 - 0 - R63
00 - 7F
00 - 7F
00/01
12
EQ M Fq
EQ M Q
*10
06
0 - 96 - 127
13
0.5/1.0/2.0/4.0/9.0
00/01/02/03/04
07
Odrv/Dist
08
Chapter 8. Appendix
181
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Parameter
# OD2 Drive
OD2 Amp
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
Parameter
63 : PH / Rotary
PH Man
Value (Dec.)
Value (Hex.) min - max MSB/LSB(H)
0 - 76 - 127
00 - 7F
00/01/02/03
00/01
09
0A
0B
14
11 07
Small/BltIn/2-Stk/3-Stk
100 - 620 - 8k
0.05 - 0.85 - 10.0
0 - 64 - 127
0 - 16 - 127
0 - 127
*12
03
04
OD2 Amp Sw Off/On
+ PH Rate
PH Depth
PH Reso
PH Mix
*6
OD2 Pan
OD2 Level
Level
L63 - 0 - R63
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
*6
05
0 - 84 - 127
15
06
0 - 127
16
07
60 : OD / Rotary
OD Sel
11 04
03
PH Pan
L63 - 0 - R63
0 - 127
12
Odrv/Dist
00/01
00 - 7F
00/01/02/03
00/01
00 - 7F
00 - 7F
*6
PH Level
RT L Slow
RT L Fast
RT Lo Accl
RT Lo Lev
RT H Slow
RT H Fast
RT Hi Accl
RT Hi Lev
RT Sept
13
+ OD Drive
OD Amp
0 - 48 - 127
Small/BltIn/2-Stk/3-Stk
Off/On
04
0.05 - 0.35 - 10.0
0.05 - 6.40 - 10.0
0 - 3 - 15
08
05
*6
09
OD Amp Sw
OD Pan
06
*14
0A
0B
0C
0D
0E
0F
10
L63 - 0 - R63
0 - 96 - 127
0.05 - 0.35 - 10.0
0.05 - 6.40 -10.0
0 - 3 - 15
12
0 - 127
00 - 7F
*6
OD Level
RT L Slow
RT L Fast
RT Lo Accl
RT Lo Lev
RT H Slow
RT H Fast
RT Hi Accl
RT Hi Lev
RT Sept
13
0.05 - 0.90 - 10.0
0.05 - 7.50 - 10.0
0 - 11 - 15
08
*6
*6
09
*14
*14
0A
0B
0C
0D
0E
0F
0 - 64 - 127
0 - 96 - 127
Slow/Fast
00 - 7F
00 - 7F
00/7F
00 - 7F
00 - 7F
00 - 7F
0 - 127
00 - 7F
*6
0.05 - 0.90 - 10.0
0.05 - 7.50 - 10.0
0 - 11 - 15
# RT Speed
RT Pan
11
*6
L63 - 0 - R63
0 - 127
14
*14
RT Level
Level
15
0 - 64 - 127
0 - 96 - 127
Slow/Fast
00 - 7F
00 - 7F
00/7F
00 - 7F
00 - 7F
00 - 7F
0 - 127
16
10
64 : PH / AutoWah
PH Man
11 08
03
# RT Speed
RT Pan
11
100 - 620 - 8k
0.05 - 0.85 - 10.0
0 - 64 - 127
0 - 16 - 127
0 - 127
*12
L63 - 0 - R63
0 - 127
14
+ PH Rate
PH Depth
PH Reso
PH Mix
*6
04
RT Level
Level
15
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00/01
00 - 7F
00 - 7F
00 - 7F
*6
05
0 - 127
16
06
61 : OD / Phaser
OD Sel
11 05
03
07
Odrv/Dist
00/01
PH Pan
L63 - 0 - R63
0 - 127
12
+ OD Drive
OD Amp
0 - 48 - 127
00 - 7F
04
PH Level
AW Filter
AW Sens
# AW Man
AW Peak
AW Rate
AW Depth
AW Pol
13
Smal/BltIn/ 2-Stk/3-Stk 00/01/02/03
05
LPF/BPF
08
OD Amp Sw
OD Pan
Off/On
00/01
06
0 - 127
09
L63 - 0 - R63
0 - 96 - 127
100 - 620 - 8k
0.05 - 0.85 - 10.0
0 - 64 - 127
0 - 16 - 127
0 - 127
00 - 7F
00 - 7F
*12
12
0 - 68 - 127
0 - 62 - 127
0.05 - 2.05 - 10.0
0 - 72 - 127
Down/Up
0A
0B
0C
0D
0E
14
OD Level
PH Man
13
08
# PH Rate
PH Depth
PH Reso
PH Mix
*6
09
00 - 7F
00/01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
0A
0B
0C
14
AW Pan
L63 - 0 - R63
0 - 127
AW Level
Level
15
PH Pan
L63 - 0 - R63
0 - 127
0 - 127
16
PH Level
Level
15
0 - 127
16
62 : OD / AutoWah
OD Sel
11 06
03
Odrv/Dist
00/01
+ OD Drive
OD Amp
0 - 48 - 127
Small/BltIn/2-Stk/3-Stk
Off/On
00 - 7F
00/01/002/03
00/01
04
05
OD Amp Sw
OD Pan
06
L63 - 0 - R63
0 - 96 - 127
LPF/BPF
00 - 7F
00 - 7F
00/01
12
OD Level
AW Filter
AW Sens
# AW Man
AW Peak
AW Rate
AW Depth
AW Pol
13
08
0 - 127
00 - 7F
00 - 7F
00 - 7F
*6
09
0 - 68 - 127
0 - 62 - 127
0.05 - 2.05 - 10.0
0 - 72 - 127
Down/Up
0A
0B
0C
0D
0E
14
00 - 7F
00/01
AW Pan
L63 - 0 - R63
0 - 127
00 - 7F
00 - 7F
00 - 7F
AW Level
Level
15
0 - 127
16
The correspondence between setting values and hexadeci-
mal values for items in the Value column indicated with "*" is
shown in the "Effect Data Table" (p. 183).
+: Effect control 1 can be used to modify the value (p.92)
#: Effect control 2 can be used to modify the value (p.92)
MSB/LSB: Indicates the ** portion of the following exclusive
messages. (p.196) (hexadecimal notation)
For Effect Type (data section)
*1
*2
*3
*4
*5
*6
*7
Pre Delay Time
Delay Time 1
Delay Time 2
Delay Time 3
Delay Time 4
Rate 1
*8
*9
HF Damp
Cutoff Freq
*10 EQ Freq
*11 LPF
*12 Manual
*13 Azimuth
*14 Accl
F0 41 dev 42 12 40 03 00 ** ** sum F7
For Effect Parameters (LSB part of address)
F0 41 dev 42 12 40 03 ** data sum F7
(dev: device ID, sum: checksum)
Rate 2
Chapter 8. Appendix
182
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Effect data table
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Pre Delay Delay Delay Delay Delay
Cutoff
EQ
Value(H)
Time Time 1 Time 2 Time 3 Time 4 Rate1 Rate2 HF Damp Freq
Freq
LPF Manual
Azimuth
(deg)
Accl
(ms)
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1.0
1.1
1.2
1.3
1.4
1.5
1.6
1.7
1.8
1.9
2.0
2.1
2.2
2.3
2.4
2.5
2.6
2.7
2.8
2.9
3.0
3.1
3.2
3.3
3.4
3.5
3.6
3.7
3.8
3.9
4.0
4.1
4.2
4.3
4.4
4.5
4.6
4.7
4.8
4.9
5.0
5.5
6.0
6.5
7.0
7.5
8.0
8.5
9.0
9.5
10
(ms)
200
205
210
215
220
225
230
235
240
245
250
255
260
265
270
275
280
285
290
295
300
305
310
315
320
325
330
335
340
345
350
355
360
365
370
375
380
385
390
395
400
405
410
415
420
425
430
435
440
445
450
455
460
465
470
475
480
485
490
495
500
505
510
515
(ms)
200
205
210
215
220
225
230
235
240
245
250
255
260
265
270
275
280
285
290
295
300
305
310
315
320
325
330
335
340
345
350
355
360
365
370
375
380
385
390
395
400
405
410
415
420
425
430
435
440
445
450
455
460
465
470
475
480
485
490
495
500
505
510
515
(ms)
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1.0
1.1
1.2
1.3
1.4
1.5
1.6
1.7
1.8
1.9
2.0
2.1
2.2
2.3
2.4
2.5
2.6
2.7
2.8
2.9
3.0
3.1
3.2
3.3
3.4
3.5
3.6
3.7
3.8
3.9
4.0
4.1
4.2
4.3
4.4
4.5
4.6
4.7
4.8
4.9
5.0
5.5
6.0
6.5
7.0
7.5
8.0
8.5
9.0
9.5
10
(ms)
0
(Hz)
0.05
0.10
0.15
0.20
0.25
0.30
0.35
0.40
0.45
0.50
0.55
0.60
0.65
0.70
0.75
0.80
0.85
0.90
0.95
1.00
1.05
1.10
1.15
1.20
1.25
1.30
1.35
1.40
1.45
1.50
1.55
1.60
1.65
1.70
1.75
1.80
1.85
1.90
1.95
2.00
2.05
2.10
2.15
2.20
2.25
2.30
2.35
2.40
2.45
2.50
2.55
2.60
2.65
2.70
2.75
2.80
2.85
2.90
2.95
3.00
3.05
3.10
3.15
3.20
(Hz)
0.05
0.10
0.15
0.20
0.25
0.30
0.35
0.40
0.45
0.50
0.55
0.60
0.65
0.70
0.75
0.80
0.85
0.90
0.95
1.00
1.05
1.10
1.15
1.20
1.25
1.30
1.35
1.40
1.45
1.50
1.55
1.60
1.65
1.70
1.75
1.80
1.85
1.90
1.95
2.00
2.05
2.10
2.15
2.20
2.25
2.30
2.35
2.40
2.45
2.50
2.55
2.60
2.65
2.70
2.75
2.80
2.85
2.90
2.95
3.00
3.05
3.10
3.15
3.20
(Hz)
(Hz)
(Hz)
(Hz)
(Hz)
00
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
0E
0F
10
11
12
13
14
15
16
17
18
19
1A
1B
1C
1D
1E
1F
20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
2F
30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F
315
250
200
250
100 L180(=R180)
0
"
"
"
"
"
"
"
1
"
"
"
"
"
"
"
2
"
"
"
"
"
"
"
3
"
"
"
"
"
"
"
4
"
"
"
"
"
"
"
5
"
"
"
"
"
"
"
6
"
"
"
"
"
"
"
7
"
"
"
"
"
"
"
5
"
"
"
"
110
120
130
140
150
160
170
180
190
200
210
220
230
240
250
260
270
280
290
300
320
340
360
380
400
420
440
460
480
500
520
540
560
580
600
620
640
660
680
700
720
740
760
780
800
820
840
860
880
900
920
940
960
980
1000
1100
1200
1300
1400
1500
1600
1700
1800
"
10
"
"
"
"
"
15
"
"
"
"
"
20
"
"
"
"
"
25
"
"
"
"
"
30
"
"
"
"
L168
35
"
"
"
"
"
40
400
315
250
315
"
45
"
"
"
"
"
50
"
"
"
"
L156
55
"
"
"
"
"
60
"
"
"
"
"
65
"
"
"
"
"
70
"
"
"
"
L144
75
"
"
"
"
"
80
500
400
315
400
"
85
"
"
"
"
"
90
"
"
"
"
L132
95
"
"
"
"
"
100
105
110
115
120
125
130
135
140
145
150
155
160
165
170
175
180
185
190
195
200
205
210
215
220
225
230
235
240
245
250
255
260
265
270
275
280
285
290
295
300
305
310
315
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L120
"
"
"
"
"
630
500
400
500
"
"
"
"
"
"
"
"
"
"
L108
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L96
"
"
"
"
"
800
630
500
630
"
"
"
"
"
"
"
"
"
"
L84
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L72
"
"
"
"
"
1000
800
630
800
"
"
"
"
"
"
"
"
"
"
L60
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L48
"
"
"
"
"
1250
1000
800
1000
"
"
"
"
"
"
"
"
"
"
L36
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L24
"
"
"
"
"
1600
1250
1000
1250
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
L12
"
"
11
11
"
12
12
0
"
13
13
Chapter 8. Appendix
183
Download from Www.Somanuals.com. All Manuals Search And Download.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Pre Delay Delay Delay Delay Delay
Cutoff
EQ
Value(H)
Time Time 1 Time 2 Time 3 Time 4 Rate1 Rate2 HF Damp Freq
Freq
LPF Manual
Azimuth
Accl
(ms)
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
52
54
56
58
60
62
64
66
68
70
72
74
76
78
80
82
84
86
88
90
92
94
96
98
100
100
100
(ms)
520
525
530
535
540
545
550
560
570
580
590
600
610
620
630
640
650
660
670
680
690
700
710
720
730
740
750
760
770
780
790
800
810
820
830
840
850
860
870
880
890
900
910
920
930
940
950
960
970
980
990
1000
--
(ms)
520
525
530
535
540
545
550
555
560
565
570
575
580
585
590
595
600
610
620
630
640
650
660
670
680
690
700
710
720
730
740
750
760
770
780
790
800
810
820
830
840
850
860
870
880
890
900
910
920
930
940
950
960
970
980
990
1000
1000
1000
1000
1000
1000
1000
1000
(ms)
14
(ms)
320
325
330
335
340
345
350
355
360
365
370
375
380
385
390
395
400
405
410
415
420
425
430
435
440
445
450
455
460
465
470
475
480
485
490
495
500
505
510
515
520
525
530
535
540
545
550
555
560
565
570
575
580
585
590
595
600
605
610
615
620
625
630
635
(Hz)
3.25
3.30
3.35
3.40
3.45
3.50
3.55
3.60
3.65
3.70
3.75
3.80
3.85
3.90
3.95
4.00
4.05
4.10
4.15
4.20
4.25
4.30
4.35
4.40
4.45
4.50
4.55
4.60
4.65
4.70
4.75
4.80
4.85
4.90
4.95
5.00
5.10
5.20
5.30
5.40
5.50
5.60
5.70
5.80
5.90
6.00
6.10
6.20
6.30
6.40
6.50
6.60
6.70
6.80
6.90
7.00
7.50
8.00
8.50
9.00
9.50
10.00
10.00
10.00
(Hz)
3.25
3.30
3.35
3.40
3.45
3.50
3.55
3.60
3.65
3.70
3.75
3.80
3.85
3.90
3.95
4.00
4.05
4.10
4.15
4.20
4.25
4.30
4.35
4.40
4.45
4.50
4.55
4.60
4.65
4.70
4.75
4.80
4.85
4.90
4.95
5.00
5.05
5.10
5.15
5.20
5.25
5.30
5.35
5.40
5.45
5.50
5.55
5.60
5.65
5.70
5.75
5.80
5.85
5.90
5.95
6.00
(Hz)
(Hz)
(Hz)
(Hz)
(Hz)
1900
2000
2100
2200
2300
2400
2500
2600
2700
2800
2900
3000
3100
3200
3300
3400
3500
3600
3700
3800
3900
4000
4100
4200
4300
4400
4500
4600
4700
4800
4900
5000
5100
5200
5300
5400
5500
5600
5700
5800
5900
6000
6100
6200
6300
6400
6500
6600
6700
6800
6900
7000
7100
7200
7300
7400
7500
7600
(deg)
40
41
42
43
44
45
46
47
48
49
4A
4B
4C
4D
4E
4F
50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F
60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F
70
71
72
73
74
75
76
77
78
79
7A
7B
7C
7D
7E
7F
2000
1600
1250
1600
0
8
"
15
"
"
"
"
"
16
"
"
"
"
R12
"
17
"
"
"
"
"
"
18
"
"
"
"
"
"
19
"
"
"
"
"
"
20
"
"
"
"
R24
"
21
"
"
"
"
"
"
22
2500
2000
1600
2000
"
9
"
23
"
"
"
"
"
24
"
"
"
"
R36
"
25
"
"
"
"
"
"
26
"
"
"
"
"
"
27
"
"
"
"
"
"
28
"
"
"
"
R48
"
29
"
"
"
"
"
"
30
3150
2500
2000
2500
"
10
"
31
"
"
"
"
"
32
"
"
"
"
R60
"
33
"
"
"
"
"
"
34
"
"
"
"
"
"
35
"
"
"
"
"
"
36
"
"
"
"
R72
"
37
"
"
"
"
"
"
38
4000
3150
2500
3150
"
11
"
39
"
"
"
"
"
40
"
"
"
"
R84
"
50
"
"
"
"
"
"
60
"
"
"
"
"
"
70
"
"
"
"
"
"
80
"
"
"
"
R96
"
90
"
"
"
"
"
"
100
110
120
130
140
150
160
170
180
190
200
210
220
230
240
250
260
270
280
290
300
320
340
360
380
400
420
440
460
480
500
500
5000
4000
3150
4000
"
12
"
"
"
"
"
"
"
"
"
"
R108
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
R120
"
"
"
"
"
"
"
6300
5000
4000
5000
"
13
"
"
"
"
"
"
"
"
"
"
R132
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
R144
"
"
"
"
"
"
"
8000
6300
5000
6300
"
14
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
R156
"
"
"
"
"
"
"
--
"
"
"
--
"
R168
"
--
"
"
"
"
"
--
6.05 Bypass
8000
6300 Bypass
15
"
--
6.10
6.15
6.20
6.25
6.30
6.35
6.40
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
--
7700 R180(=L180)
"
--
7800
7900
8000
8000
8000
"
"
"
"
"
"
--
"
--
"
--
"
--
"
Chapter 8. Appendix
184
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The following effect types are used in the table on the preceding page.
Pre Delay Time
10: Stereo Flanger
35: OD → Chorus
36: OD → Flanger
38: DS → Chorus
39: DS → Flanger
41: EH → Chorus
42: EH → Flanger
44: Cho → Delay
45: FL → Delay
46: Cho → Flanger
47: Rotary Multi
56: Cho / Delay
57: FL / Delay
11: Step Flanger
16: Hexa Chorus
17: Tremolo Chorus
18: Stereo Chorus
19: Space-D
20: 3D Chorus
26: Reverb
27: Gate Reverb
29: 2 Pitch Shifter
30: Fb P.Shifter
35: OD → Chorus
36: OD → Flanger
38: DS → Chorus
39: DS → Flanger
41: EH → Chorus
42: EH → Flanger
44: Cho → Delay
45: FL → Delay
46: Cho → Flanger
54: Rhodes Multi
56: Cho / Delay
57: FL / Delay
58: Cho / Flanger
60: OD / Rotary
61: OD / Phaser
62: OD / Auto Wah
63: PH / Rotary
64: PH / Auto Wah
Rate2
48: GTR Multi 1
49: GTR Multi 2
50: GTR Multi 3
51: Clean Gt Multi 1
52: Clean Gt Multi 2
53: Bass Multi
58: Cho / Flanger
Delay Time1
54: Rhodes Multi
55: Keyboard Multi
23: 3 Tap Delay
24: 4 Tap Delay
HF Damp
Delay Time2
25: Tm Ctrl Delay
21: Stereo Delay
22: Mod Delay
23: 3 Tap Delay
24: 4 Tap Delay
25: Tm Ctrl Delay
26: Reverb
Delay Time3
21: Stereo Delay
22: Mod Delay
28: 3D Delay
28: 3D Delay
37: OD → Delay
40: DS → Delay
43: EH → Delay
44: Cho → Delay
45: FL → Delay
56: Cho / Delay
57: FL / Delay
37: OD → Delay
40: DS → Delay
43: EH → Delay
44: Cho → Delay
45: FL → Delay
51: Clean Gt Multi 1
56: Cho / Delay
57: FL / Delay
Delay Time4
48: GTR Multi 1
Cutoff Freq
50: GTR Multi 3
10: Stereo Flanger
18: Stereo Chorus
34: Lo-Fi 2
51: Clean Gt Multi 1
52: Clean Gt Multi 2
55: Keyboard Multi
LPF
Rate1
34: Lo-Fi 2
7: Phaser
54: Rhodes Multi
8: Auto Wah
9: Rotary
Manual
7: Phaser
10: Stereo Flanger
11: Step Flanger
12: Tremolo
54: Rhodes Multi
55: Keyboard Multi
61: OD / Phaser
63: PH / Rotary
13: Auto Pan
16: Hexa Chorus
17: Tremolo Chorus
18: Stereo Chorus
19: Space-D
64: PH / Auto Wah
Azimuth
20: 3D Chorus
22: Mod Delay
31: 3D Auto
32: 3D Locate
Chapter 8. Appendix
185
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Preset Patch list
No.
001
002
003
004
005
006
007
008
009
010
011
012
013
Patch Name
RB STRAT
MILD OD
WAH! PEDAL
WARM OD
EC STRAT
Map
PC/CC00
028/000
028/016
028/017
028/016
028/001
028/019
028/017
028/019
028/019
028/017
029/000
035/001
028/003
028/002
028/003
028/003
028/003
028/003
028/016
028/001
029/002
027/000
025/032
025/000
026/032
035/000
035/000
036/001
039/001
037/009
039/013
040/000
040/024
039/009
005/000
005/000
005/024
006/016
005/000
005/008
003/000
008/000
017/000
017/008
017/048
018/000
017/000
020/033
017/028
101/008
049/016
049/002
050/009
051/009
049/012
046/016
053/009
053/008
053/032
062/000
066/016
067/009
068/000
062/010
091/003
063/001
063/009
063/016
063/002
058/000
067/000
082/017
084/008
Instrument
Clean Gt.
Effect type
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[55]
48:GTR Multi 1
48:GTR Multi 1
50:GTR Multi 3
49:GTR Multi 2
48:GTR Multi 1
05:Overdrive
49:GTR Multi 2
49:GTR Multi 2
40:DS -> Delay
50:GTR Multi 3
49:GTR Multi 2
49:GTR Multi 2
59: OD1 / OD2
59: OD1 / OD2
51:CleanGtMulti1
52:CleanGtMulti2
08:Auto Wah
07:Phaser
51:CleanGtMulti1
51:CleanGtMulti1
51:CleanGtMulti1
51:CleanGtMulti1
26:Reverb
43:EH -> Delay
41:EH -> Chorus
53:Bass Multi
53:Bass Multi
53:Bass Multi
62:OD / AutoWah
62:OD / AutoWah
07:Phaser
07:Phaser
07:Phaser
04:Humanizer
07:Phaser
17:Tremolo Chorus
54:Rhodes Multi
17:TremoloChorus
54:Rhodes Multi
22:Mod Delay
14:Compressor
51:CleanGtMulti1
09:Rotary
09:Rotary
09:Rotary
09:Rotary
47:Rotary Multi
26:Reverb
TC FrontPick
TC Rear Pick
TC FrontPick
Clean Half
TC Clean 2:
TC Rear Pick
TC Clean 2:
TC Clean 2:
TC Rear Pick
"Muted Gt.
Picked Bass2
Open Hard 2
Open Hard 1
Open Hard 2
Open Hard 2
Open Hard 2
Open Hard 2
TC FrontPick
Clean Half
TC Muted Gt.
Jazz Gt.
BLUES OD
HEAVY & WILD
FLANGER GTR
SLOW GEAR
MID-BOOST
POWER RHYTHM
HEAVY RHYTHM
NOISY RHYTHM
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[88]
[Native]
[Native]
[Native]
[Native]
[Native]
[88]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[88]
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
CLEAN RHYTHM
WAH RHYTHM
T-WAH GUITAR
FUNK PHASE
MELLOW&CLEAN
COOL ARP.
SURF GUITAR
JAZZ GUITAR
NYLON BOSSA
ENH. NYLON
Nylon Gt.2
Nylon-str.Gt
Steel Gt.2
ENH. STEEL
COMP PK BASS
DRIVE PK BS.
JP FRETLESS
HYPER BASS
Picked Bass
Picked Bass
Fretless Bs2
SynthBass101
Unison Slap
TB303 Saw Bs
Synth Bass 2
Sync Bass
TB303 Bass
E.Piano 1
E.Piano 1
Wurly
ST. FM EP
E.Piano 1
'St.Soft EP
Piano 3
Clav.
Organ 1
Trem. Organ
5th Organ
'Organ 2
Organ 1
Theater Org.
VS Organ
029
030
031
032
033
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
303 SAW BASS
FAT S.BASS
SYNC BASS
HUMAN BASS
PH RHODES
TREM RHODES
TREM WURLY
TREM FM EP
SC RHODES
SOFT E.PIANO
COMP PIANO
COMP CLAV.
THE E.ORGAN
TREM ORGAN
5TH ORGAN
PERC. ORGAN
OD-ROT ORGAN
THEARTER ORG
DIGI ORGAN
ORGAN BELL
CHO STRINGS
WIDE STRINGS
WIDE SYN STR
WARM STRINGS
FAT STRINGS
SPIC WALTZ
22:Mod Delay
09:Rotary
18:Stereo Chorus
28:3D Delay
20:3D Chorus
22:Mod Delay
22:Mod Delay
23:3 Tap Delay
28:3D Delay
21:Stereo Delay
21:Stereo Delay
03:Enhancer
---
Org Bell
St. Strings
ChamberStr:
Warm Strings
Syn.Strings4
Strings+Horn
Solo Spic.
Melted Choir
St.ChoirAahs
'ChoirAahs 2
Brass 1
AltoSax + Tp
St.Tenor Sax
Baritone Sax
Brass sfz
Poly King
JUNO Brass
P5 Brass
WIDE CHOIR
DUAL CHOIR
057
058
NYMAN BRASS
SAX LIVE
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[55]
30:Fb P.Shifter
---
059
060
061
SFORZANDO
TS WIND
ANALOG BRS
03:Enhancer
29:2PitchShifter
03:Enhancer
03:Enhancer
03:Enhancer
03:Enhancer
02:Spectrum
35:OD -> Chorus
22:Mod Delay
16:Hexa Chorus
062
OCT BRASS
Oct SynBrass
Stack Brass
"Trombone
Tenor Sax
PM Lead
063
064
065
066
M.TROMBONE
DRIVE TENOR
PM SYN LEAD
MAD CHO LEAD
[Native]
[Native]
[Native]
Mad Lead
Chapter 8. Appendix
186
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No.
067
068
069
070
071
072
073
074
075
076
077
078
079
080
081
082
083
084
085
086
087
088
089
090
Patch Name
Map
PC/CC00
082/031
082/032
081/009
066/000
082/000
017/032
085/017
096/011
052/008
098/003
096/011
092/002
098/008
031/009
093/000
052/002
090/002
090/004
097/004
095/001
093/002
090/004
103/008
108/001
089/000
111/008
016/016
032/016
105/003
121/013
112/024
123/005
017/000
110/008
096/011
102/014
015/008
056/012
127/006
102/004
102/013
017/024
093/002
086/008
RHY/033
004/008
033/000
030/003
085/016
039/024
001/000
033/000
017/000
028/016
041/000
043/000
074/001
062/008
082/018
063/001
001/000
012/000
033/000
RHY/033
085/009
102/010
123/016
121/011
127/007
056/017
056/016
121/006
055/016
Instrument
MG Saw Lead
OB Saw Lead
Sine Lead
Alto Sax
Saw Wave
70's E.Organ
Fat SyncLead
Bag Sweep
Air Strings
Prologue 2
Bag Sweep
SC Heaven
Rave
Feedback Gt2
Bowed Glass
JUNO Strings
Horn Pad
'Soft Pad
Rattle Pad
Vox Pad
JP8 Sqr Pad
OB Soft Pad
Pan Sequence
Gu Zheng
Fantasia
Er Hu
Zither 1
Ac.Gt.Harmnx
Sitar 3
Biwa Tremolo
Mizmar
Effect type
23:3 Tap Delay
23:3 Tap Delay
23:3 Tap Delay
50:GTR Multi 3
55:KeyboardMulti
55:KeyboardMulti
11:Step Flanger
07:Phaser
MG SAW LEAD
OB SAW LEAD
SINE LEAD
BND WAH LEAD
SUPER SAW
SILKY LEAD
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[88]
STEP SYNC
PHASER HPF
PHASER STR
PROLOGUE
MOD SWEEP
MOD HEAVEN
RAVE SHIFT
07:Phaser
07:Phaser
22:Mod Delay
22:Mod Delay
29:2PitchShifter
25:Tm Ctrl Delay
11:Step Flanger
11:Step Flanger
11:Step Flanger
22:Mod Delay
22:Mod Delay
22:Mod Delay
19:Space D
19:Space D
23:3 Tap Delay
24:4 Tap Delay
---
24:4 Tap Delay
21:Stereo Delay
55:KeyboardMulti
55:KeyboardMulti
31:3D Auto
23:3 Tap Delay
31:3D Auto
31:3D Auto
31:3D Auto
20:3D Chorus
20:3D Chorus
20:3D Chorus
28:3D Delay
28:3D Delay
33:Lo-Fi 1
FB FAR OUT!
STEP BELL
STEP STRINGS
SEQ HORN PAD
THE SOFT PAD
RATTLE PAD
WARM VOX PAD
JP8 SQR PAD
OB SOFT PAD
PAN SEQENCE
ASIAN DREAM
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[88]
091
092
093
094
095
096
097
098
099
100
101
102
103
104
105
106
107
108
109
110
111
ER HU LEAD
ZITHER
PSY. TABLA
SITAR DANCE
SPIN BIWA
ARABIC LEAD
3D BUBBLE
3D ROTARY
3D DIDGERIDO
3D BAG SWEEP
3D UFO......
3D CHURCH
3D IMPCT HIT
3D EXCITE !!
LO-FI AUH
Bubble
Organ 1
Didgeridoo
Bag Sweep
UFO FX
Church Bell
Shock Wave
Applause 2
Auhbient
Alternative
Cheese Organ
JP8 Sqr Pad
Vox Lead
JAZZ SET
Honky-tonk 2
Acoustic Bs.
More Drive
P5 Sync Lead
Arpeggio Bs
Piano 1
LO-FI TECHNO
LO-FI ORGAN
LO-FI SQUARE
LO-FI VOX
LO-FI JAZZ
LO-FI DUO
33:Lo-Fi 1
33:Lo-Fi 1
33:Lo-Fi 1
33:Lo-Fi 1
34:Lo-Fi 2
34:Lo-Fi 2
34:Lo-Fi 2
34:Lo-Fi 2
112
113
LO-FI GND NZ
LEAD & SEQ
19:Space D
19:Space D
---
114
115
116
117
118
119
120
PIANO & BASS
GTR & ORGAN
VIOLIN&CELLO
BRS. & FLUTE
SYNTH SPLIT
PIANO & VIBE
JAZZ RHYTHM
Acoustic Bs.
Organ 1
TC FrontPick
---
60:OD / Rotary
60:OD / Rotary
43:EH -> Delay
43:EH -> Delay
---
30:Fb P.Shifter
---
---
26:Reverb
26:Reverb
---
---
13:Auto Pan
19:Space D
10:StereoFlanger
24:4 Tap Delay
34:Lo-Fi 2
Violin
:
Cello
:
Flute 2
Brass 2
:
CS Saw Lead
JUNO Brass
Piano 1
Vibraphone
'AcousticBs.
JAZZ SET
Acid Guitar1
LFO RAVE
Pink Noise
Chord Stroke
Small Club
Techno Hit
Lo Fi Rave
Pick Scrape
VP330 Choir
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
[Native]
121
122
123
124
125
126
ACID PANNER
LFO RAVE
FLANGER NZ
1 KEY STROKE
INET LIVE:-)
DOUBLE HIT
---
33:Lo-Fi 1
30:Fb P.Shifter
30:Fb P.Shifter
127
128
SCRAPE SHIFT
EPILOGUE
Chapter 8. Appendix
187
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MIDI implementation
Model SC-88 Pro
Version 1.00 '96.9
This unit implements additional functionality and parameters over and above the
SC-88, which itself was an expansion of the GS sound source format. These func-
tions and parameters are marked by a [Pro] symbol. If MIDI messages marked by a
[Pro] symbol are transmitted to another GS format sound source or to the SC-88,
those messages may not be recognized. Also, functions and parameters which were
added to the SC-88 over and above previous GS format sound sources are marked
by an [88] symbol.
Modulation (Controller number 1)
Status
BnH
2nd byte
01H
3rd byte
vvH
n = MIDI channel number
vv = Modulation depth
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127)
* Not received when Rx.MODULATION = OFF. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
settings, this is Pitch Modulation Depth.
Section 1. Receive data
Portamento Time (Controller number 5)
Channel Voice Messages
Status
BnH
2nd byte
05H
3rd byte
vvH
Note off
Status
8nH
9nH
2nd byte
kkH
kkH
3rd byte
vvH
00H
n = MIDI channel number
vv = Portamento Time
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127), Initial value = 00H (0)
* This adjusts the rate of pitch change when Portamento is ON or when using the
Portamento Control. A value of 0 results in the fastest change.
n = MIDI channel number
kk = note number
vv = note off velocity
:
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127)
00H-7FH (0-127)
Data Entry (Controller number 6, 38)
Status
BnH
BnH
2nd byte
06H
26H
3rd byte
mmH
llH
* For Drum Parts, these messages are received when Rx.NOTE OFF = ON for each
Instrument.
* The velocity values of Note Off messages are ignored.
n = MIDI channel number
mm, ll = the value of the parameter specified by RPN/NRPN
mm = MSB, ll = LSB
:
0H-FH (ch.1-ch.16)
Note on
Status
9nH
2nd byte
kkH
3rd byte
vvH
Volume (Controller number 7)
n = MIDI channel number
kk = note number
vv = note on velocity
:
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127)
01H-7FH (1-127)
Status
BnH
2nd byte
07H
3rd byte
vvH
n = MIDI channel number
vv = Volume
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127), Initial Value = 64H (100)
* Not received when Rx.NOTE MESSAGE = OFF. (Initial value is ON)
* For Drum Parts, not received when Rx.NOTE ON = OFF for each Instrument.
* Volume messages are used to adjust the volume balance of each Part.
* Not received when Rx.VOLUME = OFF. (Initial value is ON)
Polyphonic Key Pressure
Status
AnH
2nd byte
kkH
3rd byte
vvH
Pan (Controller number 10)
Status
BnH
2nd byte
0AH
3rd byte
vvH
n = MIDI channel number
kk = note number
vv = key pressure
:
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127)
00H-7FH (0-127)
n = MIDI channel number
vv = pan
:
:
0H-FH (ch.1-ch.16)
00H-40H-7FH (Left-Center-Right), Initial Value
= 40H (Center)
* Not received when Rx.POLY PRESSURE (PAf) = OFF. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
settings, there will be no effect.
* For Rhythm Parts, this is a relative adjustment of each Instrument's pan setting.
* Not received when Rx.PANPOT = OFF. (Initial value is ON)
Control Change
* When Rx.CONTROL CHANGE = OFF, all control change messages except for
Channel Mode messages will be ignored.
* The value specified by a Control Change message will not be reset even by a
Program Change, etc.
Expression (Controller number 11)
Status
BnH
2nd byte
0BH
3rd byte
vvH
n = MIDI channel number
vv = Expression
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127), Initial Value = 7FH (127)
Bank Select (Controller number 0, 32)
[88]
Status
BnH
BnH
2nd byte
00H
20H
3rd byte
mmH
llH
* This adjusts the volume of a Part. It can be used independently from Volume mes-
sages. Expression messages are used for musical expression within a performance;
e.g., expression pedal movements, crescendo and decrescendo.
n = MIDI channel number
mm = Bank number MSB
:
:
0H-FH (ch.1-ch.16)
00H-7FH (GS Variation number 0 - 127), Initial
Value = 00H
* Not received when Rx.EXPRESSION = OFF. (Initial value is ON)
Hold 1 (Controller number 64)
ll = Bank number LSB
:
00H - 03H (MAP), Initial Value = 00H
Status
BnH
2nd byte
40H
3rd byte
vvH
* Not received when Rx.BANK SELECT = OFF. "Rx.BANK SELECT" is set to OFF
by "Turn General MIDI System On," and set to ON by "GS RESET." (Power-on
default value is ON.)
n = MIDI channel number
vv = Control value
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127)
* When Rx.BANK SELECT LSB = OFF, Bank number LSB will be handled as 00H
regardless of the received value. However, when sending Bank Select messages,
you have to send both the MSB (mmH) and LSB (llH, the value should be 00H)
together.
* Bank Select processing will be suspended until a Program Change message is
received.
* Not received when Rx.HOLD1 = OFF. (Initial value is ON)
Portamento (Controller number 65)
Status
BnH
2nd byte
41H
3rd byte
vvH
* The GS format "Variation number" is the value of the Bank Select MSB (Controller
number 0) expressed in decimal.
n = MIDI channel number
vv = Control value
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
* This unit recognizes the Bank Select LSB (Controller number 32) as a flag for
switching between the Native MAP,SC-88MAP and the SC-55MAP. With a Bank
Select LSB of 00H, the map selected by the front panel SC-88MAP or SC-55MAP
button will be selected. With a LSB of 01H, the SC-55MAP will be selected. With a
LSB of 02H, the SC-88MAP will be selected.
* Not received when Rx.PORTAMENTO = OFF. (Initial value is ON)
With a LSB of 03H, the Native MAP will be selected.
* Some other GS devices do not recognize the Bank Select LSB (Controller number
32).
Chapter 8. Appendix
188
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Sostenuto (Controller number 66)
NRPN MSB/LSB (Controller number 98, 99)
Status
BnH
2nd byte
42H
3rd byte
vvH
Status
BnH
BnH
2nd byte
63H
62H
3rd byte
mmH
llH
n = MIDI channel number
vv = Control value
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
n = MIDI channel number
:
0H-FH (ch.1-ch.16)
mm = upper byte of the parameter number specified by NRPN
ll = lower byte of the parameter number specified by NRPN
* Not received when Rx.SOSTENUTO = OFF. (Initial value is ON)
Soft (Controller number 67)
* NRPN can be received when Rx.NRPN = ON. "Rx.NRPN" is set to OFF by power-
on reset or by receiving "Turn General MIDI System On," and it is set to ON by "GS
RESET."
Status
BnH
2nd byte
43H
3rd byte
vvH
* The value set by NRPN will not be reset even if Program Change or Reset All
Controllers is received.
n = MIDI channel number
vv = Control value
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127) 0-63 = OFF, 64-127 = ON
**NRPN**
The NRPN (Non Registered Parameter Number) message allows an extended
range of control changes to be used. On this unit, NRPN messages can be used to
modify sound parameters etc.
* Not received when Rx.SOFT = OFF. (Initial value is ON)
Portamento control (Controller number 84)
To use these messages, you must first use NRPN messages (Controller number 98
and 99, their order does not matter) to specify the parameter to be controlled, and
then use Data Entry messages to specify the value of the specified parameter. Once
an NRPN parameter has been specified, all Data Entry messages received on that
channel will modify the value of that parameter. To prevent accidents, it is recom-
mended that you set RPN Null (RPN Number = 7FH/7FH) when you have finished
setting the value of the desired parameter. Refer to Section 5. Supplementary mate-
rial "Examples of actual MIDI messages" <Example 4> (page 207). On this unit,
Data entry LSB (Controller number 38) of NRPN is ignored, so it is no problem to
send Data entry MSB (Controller number 6) only (without Data entry LSB).
Status
BnH
2nd byte
54H
3rd byte
kkH
n = MIDI channel number
kk = source note number
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127)
* A Note-on received immediately after a Portamento Control message will change
continuously in pitch, starting from the pitch of the Source Note Number.
* If a voice is already sounding for a note number identical to the Source Note
Number, this voice will continue sounding (i.e., legato) and will, when the next Note-
on is received, smoothly change to the pitch of that Note-on.
* The rate of the pitch change caused by Portamento Control is determined by the
Portamento Time value.
On this unit, NRPN can be used to modify the following parameters.
NRPN
MSB LSB MSB
01H 08H mmH
Data entry
Example 1.
Function and range
Vibrato Rate (relative change)
mm: 00H - 40H - 7FH (-64 - 0 - +63)
Vibrato Depth (relative change)
mm: 00H - 40H - 7FH (-64 - 0 - +63)
Vibrato Delay (relative change)
mm: 00H - 40H - 7FH (-64 - 0 - +63)
TVF Cutoff Frequency (relative change)
mm: 00H - 40H - 7FH (-64 - 0 - +63)
TVF Resonance (relative change)
mm: 00H - 40H - 7FH (-64 - 0 - +63)
TVF&TVA Envelope Attack Time (relative change)
mm: 00H - 40H - 7FH (-64 - 0 - +63)
TVF&TVA Envelope Decay Time (relative change)
mm: 00H - 40H - 7FH (-64 - 0 - +63)
TVF&TVA Envelope Release Time (relative change)
mm: 00H - 40H - 7FH (-64 - 0 - +63)
Drum Instrument Pitch Coarse (relative change)
rr: Drum Instrument note number
On MIDI
90 3C 40
B0 54 3C
90 40 40
80 3C 40
80 40 40
Description
Note on C4
Portamento Control from C4
Note on E4
Note off C4
Result
C4 on
no change
glide from C4 to E4
no change
E4 off
01H 09H mmH
01H 0AH mmH
01H 20H mmH
01H 21H mmH
01H 63H mmH
01H 64H mmH
01H 66H mmH
18H rrH mmH
Note off E4
Example 2.
On MIDI
B0 54 3C
90 40 40
80 40 40
Description
Portamento Control from C4
Note on E4
Result
no change
E4 is played with glide from C4 to E4
E4 off
Note off E4
Effect 1 (Reverb Send Level) (Controller number 91)
Status
BnH
2nd byte
5BH
3rd byte
vvH
n = MIDI channel number
vv = Reverb Send Level
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127), Initial Value = 28H (40)
mm: 00H - 40H - 7FH (-64 - 0 - +63 semitone)
Drum Instrument TVA Level (absolute change)
rr: Drum Instrument note number
mm: 00H - 7FH (0 - max)
Drum Instrument Panpot (absolute change)
rr: Drum Instrument note number
mm: 00H, 01H - 40H - 7FH (random, left-center-right)
Drum Instrument Reverb Send Level (absolute change)
rr: Drum Instrument note number
mm: 00H - 7FH (0 - max)
Drum Instrument Chorus Send Level (absolute change)
rr: Drum Instrument note number
1AH rrH mmH
1CH rrH mmH
1DH rrH mmH
1EH rrH mmH
1FH rrH mmH
* This message adjusts the Reverb Send Level of each Part.
Effect 3 (Chorus Send Level) (Controller number 93)
Status
BnH
2nd byte
5DH
3rd byte
vvH
n = MIDI channel number
vv = Chorus Send Level
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127), Initial Value = 00H (0)
* This message adjusts the Chorus Send Level of each Part.
mm: 00H - 7FH (0 - max)
Drum Instrument Delay Send Level (absolute change) [88]
rr: Drum Instrument note number
Effect 4 (Delay Send Level) (Controller number 94)
[88]
Status
BnH
2nd byte
5EH
3rd byte
vvH
mm: 00H - 7FH (0 - max)
n=MIDI channel number
vv=Delay Send Level
:
:
0H - FH (ch.1 - ch.16)
00H - 7FH (0 - 127), Initial value = 00H (0)
* Data entry LSB (llH) is ignored.
* Parameters marked "relative change" will change relative to the preset value(40H).
Even among different GS devices, "relative change" parameters may sometimes dif-
fer in the way the sound changes or in the range of change.
* Parameters marked "absolute change" will be set to the absolute value of the para-
meter, regardless of the preset value.
* This message adjusts the Delay Send Level of each Part.
* Some other GS devices may not recognize this message.
* Delay cannot be used in MODE-2 (Double Module mode).
* It is not possible to simultaneously use both Chorus Send Level and Delay Send
Level on a single Drum Instrument.
Chapter 8. Appendix
189
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RPN MSB/LSB (Controller number 100, 101)
Channel Mode Messages
Status
BnH
BnH
2nd byte
65H
64H
3rd byte
mmH
llH
All Sounds Off (Controller number 120)
Status
BnH
2nd byte
78H
3rd byte
00H
n = MIDI channel number
:
0H-FH (ch.1-ch.16)
mm = upper byte of parameter number specified by RPN
ll = lower byte of parameter number specified by RPN
n = MIDI channel number
:
0H-FH (ch.1-ch.16)
* When this message is received, all currently-sounding notes on the corresponding
channel will be turned off immediately.
* Not received when Rx.RPN = OFF. (Initial value is ON)
* The value specified by RPN will not be reset even by messages such as Program
Change or Reset All Controller.
Reset All Controllers (Controller number 121)
Status
BnH
2nd byte
79H
3rd byte
00H
**RPN**
The RPN (Registered Parameter Number) messages are expanded control
changes, and each function of an RPN is described by the MIDI Standard.
To use these messages, you must first use RPN (Controller number 100 and 110,
their order does not matter) to specify the parameter to be controlled, and then use
Data Entry messages (Controller number 6, 38) to specify the value of the specified
parameter. Once an RPN parameter has been specified, all Data Entry messages
received on that channel will modify the value of that parameter. To prevent acci-
dents, it is recommended that you set RPN Null (RPN Number = 7FH/7FH) when
you have finished setting the value of the desired parameter.Refer to Section 5.
"Examples of actual MIDI messages" <Example 4> (page 207).
n = MIDI channel number
:
0H-FH (ch.1-ch.16)
* When this message is received, the following controllers will be set to their reset
values.
Controller
Reset value
±0 (center)
0 (off)
0 (off)
0 (off)
127 (max)
0 (off)
0 (off)
0 (off)
0 (off)
Pitch Bend Change
Polyphonic Key Pressure
Channel Pressure
Modulation
Expression
Hold 1
Portamento
Sostenuto
Soft
On this unit, RPN can be used to modify the following parameters.
RPN
Data entry
MSB LSB MSB LSB Explanation
00H 00H mmH ---
Pitch Bend Sensitivity
mm: 00H-18H (0-24 semitones),
Initial Value = 02H (2 semitones)
ll: ignored (processed as 00H)
RPN
NRPN
unset; previously set data will not change
unset; previously set data will not change
specify up to 2 octaves in semitone steps
Master Fine Tuning
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.99 cents),
Initial Value = 40 00H (± 0 cent)
Refer to 5. Supplementary material, "About tuning" (page 208).
Master Coarse Tuning
All Notes Off (Controller number 123)
00H 01H mmH llH
00H 02H mmH ---
Status
BnH
2nd byte
7BH
3rd byte
00H
n = MIDI channel number
:
0H-FH (ch.1-ch.16)
mm: 28H-40H-58H (-24 - 0 - +24 semitones),
Initial Value = 40H (±0 semitone)
* When All Notes Off is received, all notes on the corresponding channel will be
turned off. However if Hold 1 or Sostenuto is ON, the sound will be continued until
these are turned off.
ll: ignored (processed as 00H)
7FH 7FH ---
---
RPN null
Set condition where RPN and NRPN are unspecified. The
data entry messages after set RPN null will be ignored. (No
Data entry messages are required after RPN null).
Settings already made will not change.
mm, ll: ignored
OMNI OFF (Controller number 124)
Status
BnH
2nd byte
7CH
3rd byte
00H
n = MIDI channel number
:
0H-FH (ch.1-ch.16)
Program Change
* The same processing will be carried out as when All Notes Off is received.
Status
CnH
2nd byte
ppH
OMNI ON (Controller number 125)
n = MIDI channel number
pp = Program number
:
:
0H-FH (ch.1-ch.16)
00H-7FH (prog.1-prog.128)
Status
BnH
2nd byte
7DH
3rd byte
00H
* Not received when Rx.PROGRAM CHANGE = OFF. (Initial value is ON)
* After a Program Change message is received, the sound will change beginning
with the next Note-on. Voices already sounding when the Program Change mes-
sage was received will not be affected.
n = MIDI channel number
:
0H-FH (ch.1-ch.16)
* The same processing will be carried out as when All Note Off is received.OMNI ON
will not be turned on.
* For Drum Parts, Program Change message will not be received on lower byte of
the bank numbers (the value of Control Number 0 is other than 0 (00H)).
MONO (Controller number 126)
Status
BnH
2nd byte
7EH
3rd byte
mmH
Channel Pressure
Status
DnH
2nd byte
vvH
n = MIDI channel number
mm = mono number
:
:
0H-FH (ch.1-ch.16)
00H-10H (0-16)
n = MIDI channel number
vv = Channel Pressure
:
:
0H-FH (ch.1-ch.16)
00H-7FH (0-127)
* The same processing will be carried out as when All Sounds Off and All Notes Off
is received, and the corresponding channel will be set to Mode 4 (M = 1) regardless
of the value of "mono number."
* Not received when Rx.CH PRESSURE (CAf) = OFF. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
settings there will be no effect.
POLY (Controller number 127)
Status
BnH
2nd byte
7FH
3rd byte
00H
Pitch Bend Change
Status
EnH
2nd byte
llH
3rd byte
mmH
n = MIDI channel number
:
0H-FH (ch.1-ch.16)
n = MIDI channel number
mm, ll = Pitch Bend value
:
:
0H-FH (ch.1-ch.16)
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
* The same processing will be carried out as when All Sounds Off and All Notes Off
is received, and the corresponding channel will be set to Mode 3.
* Not received when Rx.PITCH BEND = OFF. (Initial value is ON)
* The resulting effect is determined by System Exclusive messages. With the initial
settings the effect is Pitch Bend.
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190
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* When this message is received, Rx.NRPN will be ON.
* This message will not be received if "Rx.GS Reset = OFF"(page 139).
* There must be an interval of at least 50 ms between this message and the next.
System Realtime Message
Active Sensing
Status
FEH
System Mode Set [88]
System Mode Set is a message that sets this unit operating mode to MODE-1 (sin-
gle module mode) or MODE-2 (double module mode). When this message is
received, the operating mode will be set, and at the same time all internal parame-
ters (except for the map settings of each Part) will be reset to the initial state.
* When Active Sensing is received, the unit will begin monitoring the intervals of all
further messages. While monitoring, if the interval between messages exceeds 420
ms, the same processing will be carried out as when All Sounds Off, All Notes Off
and Reset All Controllers are received, and message interval monitoring will be halt-
ed.
Status
F0H
Data byte
Status
F7H
41H, dev, 42H, 12H, 00H, 00H, 7FH, ddH, sumH
Byte
F0H
41H
dev
42H
12H
00H
00H
7FH
ddH
sumH
F7H
Explanation
Exclusive status
System Exclusive Message
ID number
Device ID
Model ID
Command ID
Address MSB
Address
Address LSB
Data
Checksum
EOX
(Roland)
Status
F0H
Data byte
iiH, ddH, ......,eeH
Status
F7H
(dev: 00H - 1FH (1 - 32) Initial value is 10H(17))
(GS)
(DT1)
F0H
ii = ID number
:
:
System Exclusive Message status
an ID number (manufacturer ID) to indicate the
manufacturer whose Exclusive message this
is. Roland's manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of
the MIDI standard; Universal Non-realtime
Messages (7EH) and Universal Realtime
Messages (7FH).
00H (MODE-1), 01H (MODE-2)
01H (MODE-1), 00H (MODE-2)
(End Of Exclusive)
* When this message is received, Rx.NRPN will be set ON.
* This message will not be received when Rx.GS Reset = OFF (page 139) or Rx.Sys
Mode = OFF (page 135).
dd,...,ee = data
F7H
:
:
00H-7FH (0-127)
EOX (End Of Exclusive)
* There must be an interval of at least 50 ms between this message and the next.
The System Exclusive Messages received by this unit are; messages related to
mode settings, Universal Realtime System Exclusive messages, Data Requests
(RQ1), and Data Set (DT1).
Universal Realtime System Exclusive Messages
Master volume
System exclusive messages related to mode settings
Status
F0H
Data byte
7FH, 7FH, 04H, 01H, llH, mmH
Status
F7H
These messages are used to initialize a device to GS or General MIDI mode, or
change the operating mode. When creating performance data, a "Turn General MIDI
System On" message should be inserted at the beginning of a General MIDI score,
and a "GS Reset" message at the beginning of a GS music data. In the case of data
for the SC-88 and for this unit, we recommend that "System Mode Set" be placed at
the beginning of the song data. Each song should contain only one mode message
as appropriate for the type of data. (Do not insert two or more mode setting mes-
sages in a single song.)
Byte
F0H
7FH
7FH
04H
01H
llH
Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control messages)
Sub ID#2 (Master Volume)
Master volume lower byte
Master volume upper byte
EOX (End Of Exclusive)
"Turn General MIDI System On" use Universal Non-realtime Message format.
"System Mode Set" and "GS Reset" use Roland system exclusive format "Data Set
1 (DT1)."
mmH
F7H
Turn General MIDI System On
* The lower byte (llH) of Master Volume will be handled as 00H.
Universal Non-realtime System Exclusive Messages
Identity Request Message
This is a command message that resets the internal settings of the unit to the
General MIDI initial state (General MIDI System-Level 1). After receiving this mes-
sage this unit, will automatically be set to the proper condition for correctly playing a
General MIDI score.
[Pro]
Status
F0H
Data byte
7EH, dev, 06H, 01H
Status
F7H
Status
F0H
Data byte
7EH, 7FH, 09H, 01H
Status
F7H
Byte
FOH
7EH
dev
06H
01H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (dev: 00H-1FH (1-32), the initial value is 10H (17).)
Sub ID#1 (General Information)
Byte
F0H
7EH
7FH
09H
01H
F7H
Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (General MIDI Message)
Sub ID#2 (General MIDI On)
EOX (End Of Exclusive)
Sub ID#2 (Identity Request)
EOX (End Of Exclusive)
* The "dev" is own device number or 7FH (Broadcast)
* When this message is received, Rx.BANK SELECT will be OFF and Rx.NRPN will
be OFF.
Data transmission
* This message will not be received when Rx.GM On = OFF (page 139).
* There must be an interval of at least 50 ms between this message and the next
message.
This unit can use Exclusive messages to transmit internal settings to other devices.
There are two types of Exclusive data transmission; Individual Parameter
Transmission (page 193) in which single parameters are transmitted one by one,
and Bulk Dump Transmission (page 205) in which a large amount of data is trans-
mitted at once.
GS reset
GS Reset is a command message that resets the internal settings of a device to the
GS initial state. This message appears at the beginning of GS music data, and a GS
device that receives this message will automatically be set to the proper state to cor-
rectly playback GS music data. If this unit is in MODE-1 (single module mode) all 32
Parts will be initialized. If in MODE-2 (double module mode), only the corresponding
16 Parts will be initialized. In MODE-2 if the receiving MIDI connector for each Part
has been changed, this may affect playback from the other MIDI connector. In this
case, first perform initialization (page 118) before using this command.
The exclusive message used when transmitting GS format data has a model ID of
42H and a device ID of 10H. (This unit allows you to change the Device ID setting.)
Request data 1
RQ1 (11H)
This message requests the other device to send data. The Address and Size deter-
mine the type and amount of data to be sent. There are two types of request;
Individual Parameter Request which requests data for an individual parameter, and
Bulk Dump Request which requests a large amount of data at once. In either case,
the "Data Request 1 (RQ1)" message format is used, and the Address and Size
included in the message determine the type and amount of data that is desired.
For Individual Parameter Request, refer to "3. Individual Parameter Transmission"
(page 193).
Status
F0H
Data byte
Status
F7H
41H, dev, 42H, 12H, 40H, 00H, 7FH, 00H, 41H
Byte
F0H
41H
dev
42H
12H
40H
00H
7FH
00H
41H
F7H
Explanation
Exclusive status
ID number (Roland)
For Bulk Dump Request, refer to "4. Bulk Dump" (page 205).
When a Data Request message is received, if the device is ready to transmit data
and if the address and size are appropriate, the requested data will be transmitted
as a "Data Set 1 (DT1)" message. If not, nothing will be transmitted.
Device ID (dev: 00H-1FH (1-32), Initial value is 10H (17))
Model ID (GS)
Command ID (DT1)
Address MSB
Address
Address LSB
Data (GS reset)
Checksum
Status
F0H
Data byte
Status
F7H
41H, dev, 42H, 11H, aaH, bbH, ccH, ssH, ttH, uuH, sum
EOX (End Of Exclusive)
Chapter 8. Appendix
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Byte
F0H
41H
dev
Explanation
Exclusive status
ID number
Section 2. Transmit data
(Roland)
System Realtime Message
Device ID
(dev: 00H - 1FH Initial value is 10H(17))
42H
11H
aaH
Model ID
Command ID
Address MSB
(GS)
(RQ1)
Active sensing
Status
FEH
:
:
:
upper byte of the starting address of the requested
data
middle byte of the starting address of the requested
data
lower byte of the starting address of the requested
data
bbH
ccH
Address
* This will be transmitted constantly at intervals of approximately 250 ms.
Address LSB
ssH
ttH
Size MSB
Size
System exclusive messages
uuH
sum
F7H
Size LSB
Checksum
EOX
"Identity Reply" and "Data Set 1 (DT1)" are the only System Exclusive messages
transmitted by this unit.
When an appropriate "Identity Request Message" and "Data Request 1 (RQ1)" mes-
sage are received, the requested internal data will be transmitted.
(End Of Exclusive)
* The amount of data that can be transmitted at once time will depend on the type of
data, and data must be requested using a specific starting address and size. Refer
to the Address and Size listed in Section 3 (page 193).
Identity Reply
[Pro]
Status
F7H
Status
F0H
Data byte
* Regarding the checksum please refer to Section 5 (page 207).
7EH, dev, 06H, 02H, 41H, 42H, 00H, ddH, ddH, ssH, ssH, ssH, ssH
Data set 1
DT1(12H)
Byte
FOH
7EH
dev
Explanation
Exclusive status
This is the message that actually performs data transmission, and is used when you
wish to transmit the data.
ID number (Universal Non-realtime Message)
Device ID (use the same as the device ID of Roland)
Sub ID#1 (General Information)
Sub ID#2 (Identity Reply)
ID number (Roland)
Device family code (LSB)
Device family code (MSB)
Device family number code (LSB)
Device family number code (MSB)
Software revision level
Status
F0H
Data byte
Status
F7H
06H
02H
41H
42H
00H
ddH
ddH
ssH
ssH
ssH
ssH
F7H
41H, dev, 42H, 12H, aaH, bbH, ccH, ddH, ... eeH, sum
Byte
F0H
41H
dev
Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 00H - 1FH Initial value is 10H(17))
42H
12H
aaH
Model ID
Command ID
Address MSB
(GS), 45H
(DT1)
Software revision level
Software revision level
Software revision level
EOX (End of Exclusive)
:
:
:
:
upper byte of the starting address of the transmitted
data
middle byte of the starting address of the transmit-
ted data
lower byte of the starting address of the transmitted
data
the actual data to be transmitted. Multiple bytes of
data are transmitted starting from the address.
bbH
ccH
ddH
Address
Address LSB
Data
* Reply the message by the unique device ID (dev) when the device has received
the "Identity Request Message" in the Broadcast.
Data set 1
Status
F0H
DT1 (12H)
Status
F7H
:
:
Data byte
eeH
sum
F7H
Data
Checksum
EOX
41H, dev, 42H, 12H, aaH, bbH, ccH, ddH, ... eeH, sum
(End Of Exclusive)
Byte
F0H
41H
dev
42H
12H
aaH
bbH
ccH
ddH
Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 00H-1FH, Initial value is 10H)
Model ID (GS)
* The amount of data that can be transmitted at one time depends on the type of
data, and data can be received only from the specified starting address and size.
Refer to the Address and Size given in Section 3 (page 193).
* Data larger than 128 bytes must be divided into packets of 128 bytes or less. If
"Data Set 1" is transmitted successively, there must be an interval of at least 40 ms
between packets.
Command ID (DT1)
Address MSB: upper byte of the starting address of the data to be sent
Address: middle byte of the starting address of the data to be sent
Address LSB: lower byte of the starting address of the data to be sent.
Data: the actual data to be sent. Multiple bytes of data are transmitted in
* Regarding the checksum please refer to section 5 (page 207).
order starting from the address.
:
:
eeH
sum
F7H
Data
Checksum
EOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends on the type of
data, and data will be transmitted from the specified starting address and size. Refer
to the Address and Size given in Section 3 (page 193).
* Data larger than 128 bytes will be divided into packets of 128 bytes or less, and
each packet will be sent at an interval of about 40 ms.
* Regarding the checksum please refer to section 4 (page 207).
There are two ways in which GS data is transmitted: Individual Parameter
Transmission (Section 3 page 193) in which individual parameters are transmitted
one by one, and Bulk Dump Transmission (Section 4 page 205) in which a large
amount of data is transmitted at once.
Chapter 8. Appendix
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Parameter address map
Section 3. Individual Parameter Transmission
(Model ID=45H or 42H)
Individual Parameter Transmission transmits data (or requests data) for one para-
meter as one exclusive message (one packet of "F0 ..... F7").
In Individual Parameter Transmission, you must use the Address and Size listed in
the following "Parameter Address Map". Addresses marked at "#" cannot be used as
starting addresses.
This map indicates address, size, Data (range), Parameter, Description, and Default
Value of parameters which can be transferred using "Request data 1 (RQ1)" and
"Data set 1 (DT1)".All the numbers of address, size, Data, and Default Value are
indicated in 7-bit Hexadecimal-form. Numbers in the explanatory column are given
in decimal notation. The MODEL ID = 45H parameters are related to LCD display.
The MODEL ID = 42H parameters at address 5* ** ** are not given in this map. The
parameters for address 5* ** ** are the same format as those at at address 4* ** **.
< MODEL ID = 45H >
Display data
Address Block map
An outlined address map of the Exclusive Communication is as follows;
Address(H) Size(H)
Data(H) Parameter
Description
Default Value(H)
10 00 00
10 00 01#
10 00 02#
:
00 00 20 20-7F Displayed Letter 32-127(ASCII) ---
<Model ID = 45H>
Address(H)
10 00 00
Block
10 00 1F#
Display Data
* When this message is received, a character string specified by the data will be
temporarily displayed in the INSTRUMENT display area. A character string of 1 to
32 characters can be received. If more than 16 characters are received, the display
will automatically be scrolled.
<Model ID = 42H>
Port-A
Address(H)
Block
Address(H)
Block
Address(H) Size(H)
Data(H) Parameter
Description
00-31
Default Value(H)
--
00 00 00
SYSTEM
10 0p 00
00 00 40 00-1F Displayed
Dot Data d00
Dot Data d01
Dot Data d02
20 00 00
10 0p 01#
10 0p 02#
USER TONE BANK
USER DRUM SET
USER EFX
21 00 00
22 00 00
23 00 00
24 00 00
25 00 00
26 00 00
27 00 00
40 00 00
40 10 00
41 00 00
10 0p
:
:
Dot Data
Dot Data d63
p=1:Page1, p=2:Page3, p=3:Page5, p=4:Page7, p=5:Page9)
:
10 0p 3F#
(p:Page#
10 0p 40
00 00 40 00-1F
Displayed
USER PATCH COMMON
Dot Data d00
Dot Data d01
Dot Data d02
00-31
--
10 0p 41#
10 0p 42#
USER PATCH PART
(BLOCK 01)
10 0p
:
Dot Data
Dot Data d63
p=1:Page2, p=2:Page4, p=3:Page6, p=4:Page8, p=5:Page10)
:
USER PATCH PART
(BLOCK 01)
10 0p 7F#
(p:Page#
USER PATCH PART
(BLOCK 02)
* When this message is displayed, screen data (16 x 16 dot)corresponding to the bit
pattern of the Displayed Dot Data will be stored in this unit internal memory. The
correspondence between data and dots is given below. The screen data which is
stored can be displayed by transmitting a message for address 10 20 00.
* Only in the case of Page 1, the screen data will be temporarily displayed immedi-
ately after this message is received.
USER PATCH PART
(BLOCK 02)
50 00 00
50 10 00
51 00 00
PATCH COMMON
#A
A
PATCH COMMON
B
B
PATCH PART
(BLOCK 00-0F)
PATCH PART
(BLOCK 10-1F)
bit
4
3
2
1
0
4
3
2
1
0
4
3
2
1
0
4
DRUM SETUP
DRUM SETUP
A
B
[ * * d00 * * ] [ * * d16 * * ] [ * * d32 * * ] [d48]
[ * * d01 * * ] [ * * d17 * * ] [ * * d33 * * ] [d49]
[ * * d02 * * ] [ * * d18 * * ] [ * * d34 * * ] [d50]
[ * * d03 * * ] [ * * d19 * * ] [ * * d35 * * ] [d51]
[ * * d04 * * ] [ * * d20 * * ] [ * * d36 * * ] [d52]
[ * * d05 * * ] [ * * d21 * * ] [ * * d37 * * ] [d53]
[ * * d06 * * ] [ * * d22 * * ] [ * * d38 * * ] [d54]
[ * * d07 * * ] [ * * d23 * * ] [ * * d39 * * ] [d55]
[ * * d08 * * ] [ * * d24 * * ] [ * * d40 * * ] [d56]
[ * * d09 * * ] [ * * d25 * * ] [ * * d41 * * ] [d57]
[ * * d10 * * ] [ * * d26 * * ] [ * * d42 * * ] [d58]
[ * * d11 * * ] [ * * d27 * * ] [ * * d43 * * ] [d59]
[ * * d12 * * ] [ * * d28 * * ] [ * * d44 * * ] [d60]
[ * * d13 * * ] [ * * d29 * * ] [ * * d45 * * ] [d61]
[ * * d14 * * ] [ * * d30 * * ] [ * * d46 * * ] [d62]
[ * * d15 * * ] [ * * d31 * * ] [ * * d47 * * ] [d63]
* The blocks displayed in gray cannot be accessed in Mode-1 (Single Module
mode).
* Blocks listed as "#A" are parameter blocks which are common to the entire device
in Mode-1, and valid only for Parts A01 - A16 in Mode-2 (Double Module mode).
Port-B
Address(H)
00 00 00
Block
Address(H)
Block
SYSTEM
20 00 00
21 00 00
22 00 00
23 00 00
24 00 00
25 00 00
26 00 00
27 00 00
50 00 00
50 10 00
51 00 00
USER TONE BANK
USER DRUM SET
USER EFX
1
2
3
4
5
6
7
8
9 10
11 12 13 14 15
16
* For example, [ * * d00 * * ] indicates the five dots in the upper left of the display.
* The bit pattern of bits 4 - 0 (lower 5 bits) of the data byte turns the dots on/off.
However in the case of d48 - d63, only bit 4 turns the dot on/off.
USER PATCH COMMON
USER PATCH PART
(BLOCK01)
d00: 0--*****
d01: 0--*****
|
d47: 0--*****
d48: 0--*----
USER PATCH PART
(BLOCK01)
USER PATCH PART
(BLOCK02)
|
*: dot is unlit for 0, lit for 1
USER PATCH PART
(BLOCK02)
d63: 0--*----
-: dot display is not affected whether this is 0 or 1
40 00 00
40 10 00
41 00 00
Address(H) Size(H)
10 20 00 00 00 01 00-0A
Data(H) Parameter
Display Page
Description
00:Bar Display --
01:Page1
Default Value(H)
PATCH COMMON
A
A
PATCH COMMON
#B
B
PATCH PART
(BLOCK 00-0F)
PATCH PART
(BLOCK 10-1F)
:
:
0A:Page10
--
DRUM SETUP
A
DRUM SETUP
B
* When this message is received, the display (page) specified by Display Page
(address 10 20 00) will be displayed for the duration of the time specified by the fol-
lowing Display Time (address 10 20 01).
* The blocks displayed in gray cannot be accessed in Mode-1 (Single Module
mode).
* Blocks listed as "#B" are parameter blocks which are common to the entire device
in Mode-1, and valid only for Parts B01 - B16 in Mode-2 (Double Module mode).
10 20 01
00 00 01 00-0F
Display Time
0-7.2 [sec]
06 (2.88 [sec])
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System Parameters [88]
Parameters affecting the entire unit, such as how the two MIDI IN connectors will function, are called System Parameters.
<MODEL ID = 42H>
Address(H)
00 00 7F
Size(H)
00 00 01
Data(H)
00 - 01
Parameter
SYSTEM MODE SET
Description
Default(H)
00
Description
MODE1
[88]
[88]
00: MODE-1 (Single module mode)
01: MODE-2 (Double module mode)
(Rx. only)
* Refer to "System exclusive messages related to Mode settings" (page 191).
CHANNEL MSG RX PORT
BLOCK00
:
BLOCK0F
BLOCK10
:
00 01 00
:
00 01 0F
00 01 10
:
00 00 01
:
00 00 01
00 00 01
:
00 - 01
:
00 - 01
00 - 01
:
PORT A - B
00
PORT A
:
00
01
:
PORT A - B
PORT A - B
PORT A
PORT B
00 01 1F
00 00 01
00 - 01
BLOCK1F
PORT A - B
01
PORT B
* You can modify the receiving MIDI port at which channel messages will be received for each BLOCK. We suggest that normally you use PORT A for BLOCK01-0F, and
PORT B for BLOCK10-1F. (In this case there is no need to change the setting.)
* Refer to page 196 for details of each BLOCK.
Patch parameters
Patch common parameters
In MODE-1 (Single module mode) this unit functions as a single sound source module with 32 Parts. In MODE-2 (Double module mode) it functions as two sound source mod-
ules with 16 Parts each. The parameters common to all Parts in each module are called Patch Common parameters.
Address(H)
40 00 00
40 00 01#
40 00 02#
40 00 03#
Size(H)
00 00 04
Data(H)
0018 - 07E8
Parameter
MASTER TUNE
Description
-100.0 - +100.0 [cent]
Use nibblized data.
Default Value (H)
00 04 00 00
Descrip-tion
0 [cent]
* Refer to section 5. Supplementary material, "About tuning" (page 208).
40 00 04
00 00 01
00 - 7F
MASTER VOLUME
0 - 127
7F
127
(= F0 7F 7F 04 01 00 vv F7 )
-24 - +24 [semitones]
-63 (LEFT) - +63 (RIGHT)
00 = GS Reset
40 00 05
40 00 06
40 00 7F
00 00 01
00 00 01
00 00 01
28 - 58
01 - 7F
00
MASTER KEY-SHIFT
MASTER PAN
MODE SET
40
40
0[semitones]
0 (CENTER)
(Rx. only)
* Refer to "System exclusive messages related to Mode settings" (page 191).
40 01 00
40 01 : #
40 01 0F#
40 01 30
00 00 10
00 00 01
20 - 7F
00 - 07
PATCH NAME
16 ASCII Characters
REVERB MACRO
00: Room 1
01: Room 2
02: Room 3
03: Hall 1
04: Hall 2
05: Plate
06: Delay
07: Panning Delay
0 - 7
0 - 7
0 - 127
0 - 127
0 - 127
04
Hall 2
40 01 31
40 01 32
40 01 33
40 01 34
40 01 35
40 01 37
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 07
00 - 07
00 - 7F
00 - 7F
00 - 7F
00 - 7F
REVERB CHARACTER
REVERB PRE-LPF
REVERB LEVEL
REVERB TIME
REVERB DELAY FEEDBACK
REVERB PREDELAY TIME
04
00
40
40
00
00
4
0
64
64
0
[88] 0 - 127[ms]
0
* REVERB MACRO is a macro parameter that allows global setting of reverb parameters. When you select the reverb type with REVERB MACRO, each reverb parameter will
be set to the most suitable value.
* REVERB CHARACTER is a parameter that changes the reverb algorithm. The value of REVERB CHARACTER corresponds to the REVERB MACRO of the same number.
* In MODE-2 (Double module mode), REVERB PREDELAY TIME cannot be used.
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Address(H)
40 01 38
Size(H)
00 00 01
Data(H)
00 - 07
Parameter
CHORUS MACRO
Description
00: Chorus 1
01: Chorus 2
02: Chorus 3
03: Chorus 4
04: Feedback Chorus
05: Flanger
06: Short Delay
07: Short Delay(FB)
0-7
0-127
0-127
0-127
0-127
0-127
0-127
Default Value (H)
02
Description
Chorus 3
40 01 39
40 01 3A
40 01 3B
40 01 3C
40 01 3D
40 01 3E
40 01 3F
40 01 40
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 07
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
CHORUS PRE-LPF
CHORUS LEVEL
CHORUS FEEDBACK
CHORUS DELAY
CHORUS RATE
CHORUS DEPTH
00
40
08
50
03
13
00
00
0
64
8
80
3
19
0
CHORUS SEND LEVEL TO REVERB
CHORUS SEND LEVEL TO DELAY[88] 0-127
0
* CHORUS MACRO is a macro parameter that allows global setting of chorus parameters. When you use CHORUS MACRO to select the chorus type, each chorus parameter
will be set to the most suitable value.
* In MODE-2 (Double module mode), CHORUS SEND LEVEL TO DELAY cannot be used.
40 01 50
00 00 01
00 - 09
DELAY MACRO
[88] 00: Delay 1
01: Delay 2
00
Delay1
02: Delay 3
03: Delay 4
04: Pan Delay 1
05: Pan Delay 2
06: Pan Delay 3
07: Pan Delay 4
08: Delay to Reverb
09: Pan Repeat
40 01 51
40 01 52
40 01 53
40 01 54
40 01 55
40 01 56
40 01 57
40 01 58
40 01 59
40 01 5A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 07
01 - 73
01 - 78
01 - 78
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
DELAY PRE-LPF
[88] 0 - 7
00
61
01
01
7F
00
00
40
50
00
0
340
4
4
127
0
DELAY TIME CENTER
DELAY TIME RATIO LEFT
DELAY TIME RATIO RIGHT
DELAY LEVEL CENTER
DELAY LEVEL LEFT
DELAY LEVEL RIGHT
DELAY LEVEL
[88] 0.1ms - 1sec
[88] 4 - 500%
[88] 4 - 500%
[88] 0 - 127
[88] 0 - 127
[88] 0 - 127
0
[88] 0 - 127
[88] -64 - +63
64
+16
0
DELAY FEEDBACK
DELAY SENDLEVEL TO REVERB [88] 0 - 127
* DELAY MACRO is a macro parameter that allows global setting of delay parameters. When you use DELAY MACRO to select the delay type, each delay parameter will be
set to the most suitable value.
* The relation between the DELAY TIME CENTER value and the actual delay time is as follows.
DELAY TIME
01 - 14
14 - 23
23 - 2D
2D - 37
Time Range[ms]
0.1 - 2.0
2.0 - 5.0
5.0 - 10.0
10.0 - 20.0
20.0 - 50.0
Resolution[ms]
DELAY TIME
46 - 50
50 - 5A
5A - 69
69 - 73
Time Range[ms]
50.0 - 100.0
100.0 - 200.0
200.0 - 500.0
500.0 - 1000.0
Resolution[ms]
0.1
0.2
0.5
1.0
2.0
5.0
10.0
20.0
50.0
37 - 46
* DELAY TIME RATIO LEFT and DELAY TIME RATIO RIGHT specify the ratio in relation to DELAY TIME CENTER. The resolution is 100/24(%).
* In MODE-2 (Double module mode), Delay cannot be used.
40 02 00
40 02 01
40 02 02
40 02 03
00 00 01
00 00 01
00 00 01
00 00 01
00 - 01
34 - 4C
00 - 01
34 - 4C
EQ LOW FREQ.
EQ LOW GAIN
EQ HIGH FREQ.
EQ HIGH GAIN
[88] 200Hz, 400Hz
[88] -12 - +12dB
[88] 3kHz, 6kHz
[88] -12 - +12dB
00
40
00
40
200Hz
0
3kHz
0
* In MODE-2 (Double module mode), EQ (equalizer) cannot be used.
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Address(H)
40 03 00
Size(H)
00 00 02
Data(H)
00 - 7F
Parameter
EFX TYPE
Default Value (H)
00 00
Description
00: Thru
[Pro]
40 03 01#
40 03 03
40 03 04
40 03 05
40 03 06
40 03 07
40 03 08
40 03 09
40 03 0A
40 03 0B
40 03 0C
40 03 0D
40 03 0E
40 03 0F
40 03 10
40 03 11
40 03 12
40 03 13
40 03 14
40 03 15
40 03 16
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
EFX PARAMETER 1
EFX PARAMETER 2
EFX PARAMETER 3
EFX PARAMETER 4
EFX PARAMETER 5
EFX PARAMETER 6
EFX PARAMETER 7
EFX PARAMETER 8
EFX PARAMETER 9
EFX PARAMETER 10
EFX PARAMETER 11
EFX PARAMETER 12
EFX PARAMETER 13
EFX PARAMETER 14
EFX PARAMETER 15
EFX PARAMETER 16
EFX PARAMETER 17
EFX PARAMETER 18
EFX PARAMETER 19
EFX PARAMETER 20
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
* Reading EFX TYPE and EFX PARAMETER please refer to page 56, 176
Address(H)
40 03 17
40 03 18
40 03 19
40 03 1B
40 03 1C
40 03 1D
40 03 1E
40 03 1F
Size(H)
Data(H)
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
Parameter
Description
Default Value (H)
Description
40
0
0
Off
0 (%)
Off
0 (%)
ON
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
EFX SEND LEVEL TO REVERB [Pro] 0-127
EFX SEND LEVEL TO CHORUS [Pro] 0-127
28
00
00
00
40
00
40
01
EFX SEND LEVEL TO DELAY
EFX CONTROL SOURCE1
EFX CONTROL DEPTH1
EFX CONTROL SOURCE2
EFX CONTROL DEPTH2
EFX SEND EQ SWITCH
[Pro] 0-127
[Pro] Off, CC1-95, CAf, Bend
[Pro] -100 - 0 - +100 [%]
[Pro] Off, CC1 - 95, CAf, Bend
[Pro] -100 - 0 - +100 [%]
[Pro] OFF/ON
* EFX TYPE is a macro parameter which sets various Insertion Effect parameters as a group. When you use EFX TYPE to select an Insertion Effect type, the various effect
parameters will be set to appropriate values.
* In MODE-2 (Double module mode), EFX SEND TO DELAY and EFX SEND EQ SWITCH cannot be used.
* In the case of Mode 2 (Double Module mode), the Insertion effect cannot be used for Parts with a CHANNEL MSG RX PORT (page 194) setting of PORT B.
Patch Part parameters
This unit has 16 Parts in Group A and 16 Parts in Group B. Parameters that can be set individually for each Part are called Patch Part parameters.
If you use exclusive messages to set Patch Part parameters, specify the address by Block number rather than Part Number (normally the same number as the MIDI channel).
The Block number can be specified as one of 16 blocks, from 0(H) to F(H).
To specify a Part of group A, use the Block number corresponding to the Part and specify an address of 40 ** ** via PORT A (normally MIDI IN A).
To specify a Part of group B, use the Block number corresponding to the Part and specify an address of 40 ** ** via PORT B (normally MIDI IN B).
To specify a Part of either group A or B from a single PORT, specify an address of 40 ** ** for group A Parts or an address of 50 ** ** for group B Parts when using PORT A.
Conversely, to specify a Part of either group A or B from PORT B, specify an address of 50 ** ** for group A Parts or an address of 40 ** ** for group B Parts. In other words,
when specifying Parts of the opposite side as the PORT being used, use addresses 50 ** **.
The relation between Part number and Block number is as follows.
x...BLOCK NUMBER (0 - F),
Part 1
Part 2
:
(default MIDIch = 1)
(default MIDIch = 2)
:
x=1
x=2
:
Part 9
Part10
Part11
Part12
:
(default MIDIch = 9)
(default MIDIch =10)
(default MIDIch =11)
(default MIDIch =12)
:
x=9
x=0
x=A
x=B
:
Part16
(default MIDIch =16)
x=F
n... MIDI channel number (0 - F) of the BLOCK.
In the following map, the control numbers of the control changes are indicated as CC#.
Address(H)
40 1x 00
40 1x 01#
40 1x 02
40 1x 03
40 1x 04
40 1x 05
40 1x 06
40 1x 07
40 1x 08
40 1x 09
40 1x 0A
Size(H)
00 00 02
Data(H)
00 - 7F
00 - 7F
00 - 10
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
Parameter
TONE NUMBER
Description
CC#00 VALUE 0 - 127
P.C. VALUE 1 - 128
1 - 16, OFF
OFF / ON
OFF / ON
OFF / ON
OFF / ON
OFF / ON
Default Value (H)
00
00
Description
0
1
Same as the Part Number
ON
ON
ON
ON
ON
ON
ON
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
Rx. CHANNEL
Rx. PITCH BEND
01
01
01
01
01
01
01
00(01*)
Rx. CH PRESSURE(CAf)
Rx. PROGRAM CHANGE
Rx. CONTROL CHANGE
Rx. POLY PRESSURE(PAf)
Rx. NOTE MESSAGE
Rx. RPN
OFF / ON
OFF / ON
OFF / ON
Rx. NRPN
OFF(ON*)
* When "General MIDI System On" is received, Rx. NRPN will be set OFF. When "GS Reset" is received, it will be set ON.
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40 1x 0B
40 1x 0C
40 1x 0D
40 1x 0E
40 1x 0F
40 1x 10
40 1x 11
40 1x 12
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
Rx. MODULATION
Rx. VOLUME
Rx. PANPOT
Rx. EXPRESSION
Rx. HOLD1
Rx. PORTAMENTO
Rx. SOSTENUTO
Rx. SOFT
OFF / ON
OFF / ON
OFF / ON
OFF / ON
OFF / ON
OFF / ON
OFF / ON
OFF / ON
01
01
01
01
01
01
01
01
ON
ON
ON
ON
ON
ON
ON
ON
40 1x 13
40 1x 14
00 00 01
00 00 01
00 - 01
00 - 02
MONO/POLY MODE
ASSIGN MODE
Mono / Poly
(=CC# 126 01 / CC# 127 00)
01
Poly
0 = SINGLE
1 = LIMITED-MULTI
2 = FULL-MULTI
SC-88/Native MAP
01
SC-55 MAP
00 at x=0
01 at x≠0
LIMITED-MULTI
SINGLE (Drum Part)
LIMITED-MULTI (Normal Part)
* ASSIGN MODE is the parameter that determines how voice assignment will be handled when sounds overlap on identical note numbers in the same channel (i.e., repeatedly
struck notes). This is initialized to a mode suitable for each Part, so for general purposes there is no need to change this.
40 1x 15
00 00 01
00 - 02
USE FOR RHYTHM PART
0 = OFF
1 = MAP1
2 = MAP2
00 at x≠0
01 at x=0
OFF (Normal Part)
MAP1 (Drum Part)
* This parameter sets the Drum Map of the Part used as the Drum Part. This unit can simultaneously (in different Parts) use up to two Drum Maps (MAP1, MAP2). With the ini-
tial settings, Part10 (MIDI CH=10, x=0) is set to MAP1 (1), and other Parts are set to normal instrumental Parts (OFF(0)).
Address(H)
40 1x 16
40 1x 17
Size(H)
00 00 01
00 00 02
Data(H)
28 - 58
08 - F8
Parameter
PITCH KEY SHIFT
PITCH OFFSET FINE
Description
Default Value (H)
40
08 00
Description
0 [semitones]
0 [Hz]
-24 - +24 [semitones]
-12.0 - +12.0 [Hz]
Use nibblized data.
40 1x 18#
* PITCH OFFSET FINE allows you to alter, by a specified frequency amount, the pitch at which notes will sound. This parameter differs from the conventional Fine Tuning
(RPN #1) parameter in that the amount of frequency alteration (in Hertz) will be identical no matter which note is played. When a multiple number of Parts, each of which has
been given a different setting for PITCH OFFSET FINE, are sounded by means of an identical note number, you can obtain a Celeste effect.
40 1x 19
00 00 01
00 - 7F
PART LEVEL
0 - 127
64
100
(=CC# 7)
40 1x 1A
40 1x 1B
40 1x 1C
00 00 01
00 00 01
00 00 01
00 - 7F
00 - 7F
00 - 7F
VELOCITY SENSE DEPTH
VELOCITY SENSE OFFSET
PART PANPOT
0 - 127
0 - 127
40
40
40
64
64
-64(RANDOM),
-63(LEFT) - +63(RIGHT)
(=CC# 10, except RANDOM)
(C-1) - (G9)
(C-1) - (G9)
0 - 95
0 (CENTER)
40 1x 1D
40 1x 1E
40 1x 1F
40 1x 20
40 1x 21
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 7F
00 - 7F
00 - 5F
00 - 5F
00 - 7F
KEYBOARD RANGE LOW
KEYBOARD RANGE HIGH
CC1 CONTROLLER NUMBER
CC2 CONTROLLER NUMBER
CHORUS SEND LEVEL
00
7F
10
11
00
C-1
G 9
16
17
0
0 - 95
0 - 127
(=CC# 93)
0 - 127
(=CC# 91)
40 1x 22
40 1x 23
00 00 01
00 00 01
00 - 7F
00 - 01
REVERB SEND LEVEL
Rx.BANK SELECT
28
40
OFF / ON
01(00*)
ON(OFF*)
* When "General MIDI System On" is received, Rx.BANK SELECT will be set OFF. When "GS Reset" or "System Mode Set" is received, it will be set ON.
40 1x 24
00 00 01
00 - 01
RX BANK SELECT LSB
[88] OFF / ON
01
ON
0
* When RX BANK SELECT LSB = OFF, Bank Select LSB (Bn 20 11) will be treated as 00H regardless of its value.
40 1x 2A
40 1x 2B#
40 1x 2C
00 00 02
00 00 01
00 00 - 40 00 - 7F 7F
00 - 7F
PITCH FINE TUNE
[88] -100 - 0 - +100 [cent]
40 00
00
(= RPN#1)
DELAY SEND LEVEL
[88] 0-127
0
(=CC# 94)
* In MODE-2 (Double module mode), DELAY SEND LEVEL cannot be used.
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40 1x 30
40 1x 31
40 1x 32
40 1x 33
40 1x 34
40 1x 35
40 1x 36
40 1x 37
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 0C
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
TONE MODIFY1
Vibrato Rate
TONE MODIFY2
Vibrato Depth
[88] -64 - +63
(=NRPN# 8)
[88] -64 - +63
(=NRPN# 9)
[88] -64 - +63
(=NRPN# 32)
[88] -64 - +63
(=NRPN# 33)
[88] -64 - +63
(=NRPN# 99)
[88] -64 - +63
(=NRPN# 100)
[88] -64 - +63
(=NRPN# 102)
[88] -64 - +63
(=NRPN# 10)
40
40
40
40
40
40
40
40
0
0
0
0
0
0
0
0
TONE MODIFY3
TVF Cutoff Freq.
TONE MODIFY4
TVF Resonance
TONE MODIFY5
TVF&TVA Env.attack
TONE MODIFY6
TVF&TVA Env.decay
TONE MODIFY7
TVF&TVA Env.release
TONE MODIFY8
Vibrato Delay
SCALE TUNING C
SCALE TUNING C#
SCALE TUNING D
SCALE TUNING D#
SCALE TUNING E
SCALE TUNING F
SCALE TUNING F#
SCALE TUNING G
SCALE TUNING G#
SCALE TUNING A
SCALE TUNING A#
SCALE TUNING B
40 1x 40
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
-64 - +63 [cent]
40
40
40
40
40
40
40
40
40
40
40
40
0 [cent]
0 [cent]
0 [cent]
0 [cent]
0 [cent]
0 [cent]
0 [cent]
0 [cent]
0 [cent]
0 [cent]
0 [cent]
0 [cent]
40 1x 41#
40 1x 42#
40 1x 43#
40 1x 44#
40 1x 45#
40 1x 46#
40 1x 47#
40 1x 48#
40 1x 49#
40 1x 4A#
40 1x 4B#
* SCALE TUNING is a function that allows fine adjustment to the pitch of each note in the octave. The pitch of each identically-named note in all octaves will change simultane-
ously. A setting of ± 0 cent (40H) is equal temperament (page 208).
40 2x 00
40 2x 01
40 2x 02
40 2x 03
40 2x 04
40 2x 05
40 2x 06
40 2x 07
40 2x 08
40 2x 09
40 2x 0A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
MOD PITCH CONTROL
-24 - +24 [semitones]
-9600 - +9600 [cent]
-100.0 - +100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
0 - 100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
40
40
40
40
0A
00
00
40
00
00
00
0 [semitones]
0 [cent]
0 [%]
MOD TVF CUTOFF CONTROL
MOD AMPLITUDE CONTROL
MOD LFO1 RATE CONTROL
MOD LFO1 PITCH DEPTH
MOD LFO1 TVF DEPTH
MOD LFO1 TVA DEPTH
MOD LFO2 RATE CONTROL
MOD LFO2 PITCH DEPTH
MOD LFO2 TVF DEPTH
0 [Hz]
10 [cent]
0 [cent]
0 [%]
0 [Hz]
0 [cent]
0 [cent]
0 [%]
MOD LFO2 TVA DEPTH
0 - 100.0 [%]
40 2x 10
40 2x 11
40 2x 12
40 2x 13
40 2x 14
40 2x 15
40 2x 16
40 2x 17
40 2x 18
40 2x 19
40 2x 1A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
40 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
BEND PITCH CONTROL
0 - 24 [semitones]
-9600 - +9600 [cent]
-100.0 - +100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
0 - 100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
42
40
40
40
00
00
00
40
00
00
00
2 [semitones]
0 [cent]
0 [%]
BEND TVF CUTOFF CONTROL
BEND AMPLITUDE CONTROL
BEND LFO1 RATE CONTROL
BEND LFO1 PITCH DEPTH
BEND LFO1 TVF DEPTH
BEND LFO1 TVA DEPTH
BEND LFO2 RATE CONTROL
BEND LFO2 PITCH DEPTH
BEND LFO2 TVF DEPTH
BEND LFO2 TVA DEPTH
0 [Hz]
0 [cent]
0 [cent]
0 [%]
0 [Hz]
0 [cent]
0 [cent]
0 [%]
0 - 2400 [cent]
0 - 100.0 [%]
40 2x 20
40 2x 21
40 2x 22
40 2x 23
40 2x 24
40 2x 25
40 2x 26
40 2x 27
40 2x 28
40 2x 29
40 2x 2A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
CAf PITCH CONTROL
-24 - +24 [semitones]
-9600 - +9600 [cent]
-100.0 - +100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
0 - 100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
40
40
40
40
00
00
00
40
00
00
00
0 [semitones]
0 [cent]
0 [%]
CAf TVF CUTOFF CONTROL
CAf AMPLITUDE CONTROL
CAf LFO1 RATE CONTROL
CAf LFO1 PITCH DEPTH
CAf LFO1 TVF DEPTH
0 [Hz]
0 [cent]
0 [cent]
0 [%]
CAf LFO1 TVA DEPTH
CAf LFO2 RATE CONTROL
CAf LFO2 PITCH DEPTH
CAf LFO2 TVF DEPTH
0 [Hz]
0 [cent]
0 [cent]
0 [%]
CAf LFO2 TVA DEPTH
0 - 100.0 [%]
40 2x 30
40 2x 31
40 2x 32
40 2x 33
40 2x 34
40 2x 35
40 2x 36
40 2x 37
40 2x 38
40 2x 39
40 2x 3A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
PAf PITCH CONTROL
-24 - +24 [semitones]
-9600 - +9600 [cent]
-100.0 - +100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
0 - 100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
40
40
40
40
00
00
00
40
00
00
00
0 [semitones]
0 [cent]
0 [%]
PAf TVF CUTOFF CONTROL
PAf AMPLITUDE CONTROL
PAf LFO1 RATE CONTROL
PAf LFO1 PITCH DEPTH
PAf LFO1 TVF DEPTH
0 [Hz]
0 [cent]
0 [cent]
0 [%]
PAf LFO1 TVA DEPTH
PAf LFO2 RATE CONTROL
PAf LFO2 PITCH DEPTH
PAf LFO2 TVF DEPTH
0 [Hz]
0 [cent]
0 [cent]
0 [%]
PAf LFO2 TVA DEPTH
0 - 100.0 [%]
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40 2x 40
40 2x 41
40 2x 42
40 2x 43
40 2x 44
40 2x 45
40 2x 46
40 2x 47
40 2x 48
40 2x 49
40 2x 4A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
CC1 PITCH CONTROL
-24 - +24 [semitones]
-9600 - +9600 [cent]
-100.0 - +100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
0 - 100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
40
40
40
40
00
00
00
40
00
00
00
0 [semitones]
0 [cent]
0 [%]
CC1 TVF CUTOFF CONTROL
CC1 AMPLITUDE CONTROL
CC1 LFO1 RATE CONTROL
CC1 LFO1 PITCH DEPTH
CC1 LFO1 TVF DEPTH
CC1 LFO1 TVA DEPTH
CC1 LFO2 RATE CONTROL
CC1 LFO2 PITCH DEPTH
CC1 LFO2 TVF DEPTH
0 [Hz]
0 [cent]
0 [cent]
0 [%]
0 [Hz]
0 [cent]
0 [cent]
0 [%]
CC1 LFO2 TVA DEPTH
0 - 100.0 [%]
40 2x 50
40 2x 51
40 2x 52
40 2x 53
40 2x 54
40 2x 55
40 2x 56
40 2x 57
40 2x 58
40 2x 59
40 2x 5A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
CC2 PITCH CONTROL
-24 - +24 [semitones]
-9600 - +9600 [cent]
-100.0 - +100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
0 - 100.0 [%]
-10.0 - +10.0 [Hz]
0 - 600 [cent]
0 - 2400 [cent]
40
40
40
40
00
00
00
40
00
00
00
0 [semitones]
0 [cent]
0 [%]
CC2 TVF CUTOFF CONTROL
CC2 AMPLITUDE CONTROL
CC2 LFO1 RATE CONTROL
CC2 LFO1 PITCH DEPTH
CC2 LFO1 TVF DEPTH
CC2 LFO1 TVA DEPTH
CC2 LFO2 RATE CONTROL
CC2 LFO2 PITCH DEPTH
CC2 LFO2 TVF DEPTH
0 [Hz]
0 [cent]
0 [cent]
0 [%]
0 [Hz]
0 [cent]
0 [cent]
0 [%]
CC2 LFO2 TVA DEPTH
0 - 100.0 [%]
* You may not always be able to obtain the desired effect by modifying the LFO 1 and LFO 2 parameters.
40 4x 00
00 00 01
00 - 03
TONE MAP NUMBER
(= CC#32 : Bank number LSB)
[Pro] MAP 0 - 3
00 : SELECTED
00
01 : SC-55 MAP
02 : SC-88 MAP
03 : Native MAP
*When "GS Reset" is received, this will be 00: SELECTED.
40 4x 01 00 00 01 01 - 03
TONE MAP-0 NUMBER
[Pro] 01 : SC-55 MAP
02 : SC-88 MAP
(03)
03 : Native MAP
* When TONE MAP NUMBER is 00, this specifies the MAP. This setting will not be reset when the power is turned on or when "GS Reset", "General MIDI System On" or
"System Mode Set" is received.
40 4x 20
00 00 01
00 - 01
EQ ON/OFF
[88] OFF / ON
01
00
00
ON
* This turns the EQ (equalizer) on/off. In MODE-2 (Double module mode) it cannot be used.
40 4x 21
40 4x 22
00 00 01
00 00 01
00 - 03
00 - 01
OUTPUT ASSIGN
PART EFX ASSIGN
[Pro] 00:OUTPUT-1
01:OUTPUT-2
02:OUTPUT-2L
03:OUTPUT-2R
[Pro] 00:BYPASS
01:EFX
OUTPUT-1
BYPASS
Drum setup parameters
m: Map number (0 = MAP1, 1 = MAP2)
rr: drum part note number (00H - 7FH: 0 - 127)
Address(H)
41 m0 00
| #
Size(H)
00 00 0C
Data(H)
20 - 7F
Parameter
DRUM MAP NAME
Description
ASCII Character
41 m0 0B#
41 m1 rr
41 m2 rr
00 00 01
00 00 01
00 - 7F
00 - 7F
PLAY NOTE NUMBER
LEVEL
Pitch coarse
TVA level
(=NRPN# 26)
Non, 1 - 127
-64(RANDOM),
41 m3 rr
41 m4 rr
00 00 01
00 00 01
00 - 7F
00 - 7F
ASSIGN GROUP NUMBER
PANPOT
-63(LEFT) - +63(RIGHT)
(=NRPN# 28, except RANDOM)
0.0 - 1.0
Multiplicand of the part reverb level
(=NRPN# 29)
41 m5 rr
41 m6 rr
00 00 01
00 00 01
00 - 7F
00 - 7F
REVERB SEND LEVEL
CHORUS SEND LEVEL
0.0 - 1.0
Multiplicand of the part chorus level
(=NRPN# 30)
41 m7 rr
41 m8 rr
41 m9 rr
00 00 01
00 00 01
00 00 01
00 - 01
00 - 01
00 - 7F
Rx. NOTE OFF
Rx. NOTE ON
DELAY SEND LEVEL
OFF / ON
OFF / ON
[88] 0.0 - 1.0
Multiplicand of the part delay level
(=NRPN# 31)
* When the Drum Set is changed, DRUM SETUP PARAMETER values will all be initialized.
* It is not possible to simultaneously use both Chorus Send Level and Delay Send Level for a single Drum Instrument.
Chapter 8. Appendix
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User instrument
You can modify the parameters of this unit sound to your taste, and save your new settings in Variation numbers 64 or 65 of the Native map / SC-88 map (page 98). A sound
saved in this way is called a User Instrument. You can save 256 different sounds in this way.
The parameters you can set are Vibrato, Filter and Envelope.
b: bank number (0H = GS Variation number 64, 1H = GS Variation number 65)
pp: program number (00 - 7F: 1 - 128)
Address(H)
20 b0 pp
20 b1 pp
20 b2 pp
20 b3 pp
Size(H)
Data(H)
01 - 03
00 - 7F
00 - 7F
00 - 7F
Parameter
Description
[88] --
[88] --
[88] --
[88] -64 - +63
Default Value (H)
Description
00 00 01
00 00 01
00 00 01
00 00 01
SOURCE TONE# (MAP)
(CC#00 : Bank number MSB)
(PG# : Program number)
USER INST MODIFY1-2
Vibrato Rate
USER INST MODIFY2-2
Vibrato Depth
USER INST MODIFY3-2
TVF Cutoff Freq
40
40
40
40
40
40
40
40
0
0
0
0
0
0
0
0
20 b4 pp
20 b5 pp
20 b6 pp
20 b7 pp
20 b8 pp
20 b9 pp
20 bA pp
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
[88] -64 - +63
[88] -64 - +63
[88] -64 - +63
[88] -64 - +63
[88] -64 - +63
[88] -64 - +63
[88] -64 - +63
USER INST MODIFY4-2
TVF Resonance
USER INST MODIFY5-2
TVF&TVA Env.attack
USER INST MODIFY6-2
TVF&TVA Env.decay
USER INST MODIFY7-2
TVF&TVA Env.release
USER INST MODIFY8-2
Vibrato Delay
User Drum Set
You can modify drum instrument parameters to your liking, and save this data as a Drum Set. A Drum Set saved in this way is called a User Drum Set. You can save up to two
Drum Sets, and since each set contains 128 instrumental sounds, this provides a total of 256 instrumental sounds (Drum Instruments). You can also give each User Drum Set
a name of your choice. User Drum Sets are stored in Drum Set numbers 65 and 66 of the Native map / SC-88 map.
d: drum set number (0H = User drum set number 65, 1H = User Drum Set number 66)
rr: drum part note number (00 - 7F)
Address(H)
21 d0 00
:
Size(H)
00 00 0C
Data(H)
20 - 7F
Parameter
USER DRUM SET NAME
Description
[88] 32 - 127
(ASCII 12 characters)
21 d0 0B#
21 d1 rr
21 d2 rr
21 d3 rr
21 d4 rr
21 d5 rr
21 d6 rr
21 d7 rr
21 d8 rr
21 d9 rr
21 dA rr
21 dB rr
21 dC rr
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 01
00 - 01
00 - 7F
01 - 03
00 - 7F
00 - 7F
PLAY NOTE
LEVEL
[88] 0 - 127
[88] 0 - 127
[88] 0 - 127
[88] 0 - 127
[88] 0 - 127
[88] 0 - 127
[88] OFF / ON
[88] OFF / ON
[88] 0 - 127
[88] 1 - 3
ASSIGN GROUP
PAN
REVERB SEND LEVEL
CHORUS SEND LEVEL
RX NOTE OFF
RX NOTE ON
DELAY SEND LEVEL
SOURCE DRUM SET# (MAP)
(PG#: Program number)
SOURCE NOTE NUMBER
[88] 0 - 127
[88] 0 - 127
User Effect
You can modify the Insertion Effect parameters as desired and store them as an Effect Type. Effect Types that are stored in this way are referred to as User Effects. 64 differ-
ent Effect Types can be stored. These are stored in Effect Type numbers 40 00H through 40 3FH.
pp: LSB number of EFX TYPE (00 - 3F : 0-64)
Address(H)
22 00 pp
22 01 pp#
22 03 pp
22 04 pp
22 05 pp
22 06 pp
22 07 pp
22 08 pp
22 09 pp
22 0A pp
22 0B pp
22 0C pp
22 0D pp
22 0E pp
22 0F pp
22 10 pp
22 11 pp
22 12 pp
22 13 pp
22 14 pp
22 15 pp
22 16 pp
Size(H)
00 00 02
Data(H)
--
Parameter
SOURCE EFX TYPE
[Pro]
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
EFX PARAMETER 1
EFX PARAMETER 2
EFX PARAMETER 3
EFX PARAMETER 4
EFX PARAMETER 5
EFX PARAMETER 6
EFX PARAMETER 7
EFX PARAMETER 8
EFX PARAMETER 9
EFX PARAMETER 10
EFX PARAMETER 11
EFX PARAMETER 12
EFX PARAMETER 13
EFX PARAMETER 14
EFX PARAMETER 15
EFX PARAMETER 16
EFX PARAMETER 17
EFX PARAMETER 18
EFX PARAMETER 19
EFX PARAMETER 20
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
User Patch
All Patch Common and Patch Part parameters (limited to Part 1 and Part 2) can be adjusted as desired, and saved as a Patch.
Patches saved in this way are referred to as User Patches. 16 different User Patches can be saved.
User Patch Common
pp : Patch number (00 - 0F : 1-16)
Chapter 8. Appendix
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Address(H)
23 pp 00
23 pp 01#
23 pp 02#
23 pp 03#
23 pp 04
23 pp 05
23 pp 06
Size(H)
00 00 04
Data(H)
0018 - 07E8
Parameter
MASTER TUNE
[Pro] -100.0 - +100.0 [cent]
00 00 01
00 00 01
00 00 01
00 - 7F
28 - 58
01 - 7F
MASTER VOLUME
MASTER KEY-SHIFT
MASTER PAN
[Pro] 0 - 127
[Pro] -24 - +24 [semitones]
[Pro] -63 - +63
23 pp 08
23 pp : #
23 pp 17#
23 pp 18
23 pp 19
23 pp 1A
23 pp 1B
23 pp 1C
23 pp 1D
00 00 10
20 - 7F
PATCH NAME
[Pro] 16 ASCII Characters
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 07
00 - 07
00 - 07
00 - 7F
00 - 7F
00 - 7F
REVERB MACRO
[Pro] Room 1 - PDelay
[Pro] 0 - 7
[Pro] 0 - 7
[Pro] 0 - 127
[Pro] 0 - 127
[Pro] 0 - 127
REVERB CHARACTER
REVERB PRE-LPF
REVERB LEVEL
REVERB TIME
REVERB DELAY FEEDBACK
23 pp 1F
00 00 01
00 - 7F
REVERB PREDELAY TIME
[Pro] 0 - 127[ms]
* In MODE-2 (Double module mode), REVERB PREDELAY TIME cannot be used.
23 pp 20
23 pp 21
23 pp 22
23 pp 23
23 pp 24
23 pp 25
23 pp 26
23 pp 27
23 pp 28
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 07
00 - 07
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
CHORUS MACRO
CHORUS PRE-LPF
CHORUS LEVEL
CHORUS FEEDBACK
CHORUS DELAY
CHORUS RATE
CHORUS DEPTH
CHORUS SEND LEVEL TO REVERB
CHORUS SEND LEVEL TO DELAY
[Pro] Chorus 1 - SDelay(FB)
[Pro] 0-7
[Pro] 0-127
[Pro] 0-127
[Pro] 0-127
[Pro] 0-127
[Pro] 0-127
[Pro] 0-127
[Pro] 0-127
* In MODE-2 (Double module mode), CHORUS SEND LEVEL TO DELAY cannot be used.
23 pp 29
23 pp 2A
23 pp 2B
23 pp 2C
23 pp 2D
23 pp 2E
23 pp 2F
23 pp 30
23 pp 31
23 pp 32
23 pp 33
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 09
00 - 07
01 - 73
01 - 78
01 - 78
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
DELAY MACRO
DELAY PRE-LPF
[Pro] Delay 1 - Pan Repeat
[Pro] 0 - 7
[Pro] 0.1ms - 1sec
[Pro] 4 - 500%
[Pro] 4 - 500%
[Pro] 0 - 127
[Pro] 0 - 127
[Pro] 0 - 127
[Pro] 0 - 127
[Pro] -64 - +63
[Pro] 0 - 127
DELAY TIME CENTER
DELAY TIME RATIO LEFT
DELAY TIME RATIO RIGHT
DELAY LEVEL CENTER
DELAY LEVEL LEFT
DELAY LEVEL RIGHT
DELAY LEVEL
DELAY FEEDBACK
DELAY SENDLEVEL TO REVERB
* In MODE-2 (Double module mode), DELAY cannot be used.
23 pp 34
23 pp 35
23 pp 36
23 pp 37
00 00 01
00 00 01
00 00 01
00 00 01
00 - 01
34 - 4C
00 - 01
34 - 4C
EQ LOW FREQ
EQ LOW GAIN
EQ HIGH FREQ
EQ HIGH GAIN
[Pro] 200Hz, 400Hz
[Pro] -12 - +12dB
[Pro] 3kHz, 6kHz
[Pro] -12 - +12dB
* In MODE-2 (Double module mode), EQ cannot be used.
Chapter 8. Appendix
201
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23 pp 40
23 pp 41#
23 pp 43
23 pp 44
23 pp 45
23 pp 46
23 pp 47
23 pp 48
23 pp 49
23 pp 4A
23 pp 4B
23 pp 4C
23 pp 4D
23 pp 4E
23 pp 4F
23 pp 50
23 pp 51
23 pp 52
23 pp 53
23 pp 54
23 pp 55
23 pp 56
23 pp 57
23 pp 58
23 pp 59
23 pp 5B
23 pp 5C
23 pp 5D
23 pp 5E
23 pp 5F
00 00 02
00 - 7F
EFX TYPE
[Pro]
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
EFX PARAMETER 1
EFX PARAMETER 2
EFX PARAMETER 3
EFX PARAMETER 4
EFX PARAMETER 5
EFX PARAMETER 6
EFX PARAMETER 7
EFX PARAMETER 8
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
[Pro]
EFX PARAMETER 9
EFX PARAMETER 10
EFX PARAMETER 11
EFX PARAMETER 12
EFX PARAMETER 13
EFX PARAMETER 14
EFX PARAMETER 15
EFX PARAMETER 16
EFX PARAMETER 17
EFX PARAMETER 18
EFX PARAMETER 19
EFX PARAMETER 20
EFX SEND LEVEL TO REVERB
EFX SEND LEVEL TO CHORUS
EFX SEND LEVEL TO DELAY
EFX CONTROL SOURCE1
EFX CONTROL DEPTH1
EFX CONTROL SOURCE
EFX CONTROL DEPTH2
EFX SEND EQ SWITCH
* In the case of Mode 2 (Double Module mode), the Insertion effect cannot be used for Parts with a CHANNEL MSG RX PORT (page 194) setting of PORT B.
User Patch Part
2a : Patch part number (Part1: a=4, Part2: a=6)
2b : Patch part number (Part1: b=5, Part2: b=7)
pp : Patch number(00 - 0F : 1-16)
Address(H)
2a pp 00
Size(H)
00 00 02
Data(H)
00 - 7F
Parameter
TONE NUMBER
[Pro] CC#00 VALUE: 0 - 127
P.C. VALUE: 1 - 128
2a pp 01#
2a pp 02
2a pp 03
2a pp 04
2a pp 05
2a pp 06
2a pp 07
2a pp 08
2a pp 09
2a pp 0A
2a pp 0B
2a pp 0C
2a pp 0D
2a pp 0E
2a pp 0F
2a pp 10
2a pp 11
2a pp 12
2a pp 13
2a pp 14
2a pp 15
2a pp 16
2a pp 17
2a pp 19
2a pp 1A
2a pp 1B
2a pp 1C
2a pp 1D
2a pp 1E
2a pp 1F
2a pp 20
2a pp 21
2a pp 22
2a pp 23
2a pp 24
00 - 7F
00 - 10
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 01
00 - 02
00 - 02
28 - 58
08 - F8
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 5F
00 - 5F
00 - 7F
00 - 7F
00 - 01
00 - 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 02
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
Rx. CHANNEL
Rx. PITCH BEND
[Pro] 1 - 16, OFF
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] OFF / ON
[Pro] Mono / Poly
[Pro] SINGLE - FULL MULTI
[Pro] OFF - MAP2
[Pro] -24 - +24 [semitones]
[Pro] -12.0 - +12.0 [Hz]
[Pro] 0 - 127
Rx. CH PRESSURE (CAf)
Rx. PROGRAM CHANGE
Rx. CONTROL CHANGE
Rx. POLY PRESSURE (PAf)
Rx. NOTE MESSAGE
Rx. RPN
Rx. NRPN
Rx. MODULATION
Rx. VOLUME
Rx. PANPOT
Rx. EXPRESSION
Rx. HOLD1
Rx. PORTAMENTO
Rx. SOSTENUTO
Rx. SOFT
MONO/POLY MODE
ASSIGN MODE
USE FOR RHYTHM PART
PITCH KEY SHIFT
PITCH OFFSET FINE
PART LEVEL
VELOCITY SENSE DEPTH
VELOCITY SENSE OFFSET
PART PANPOT
KEYBOARD RANGE LOW
KEYBOARD RANGE HIGH
CC1 CONTROLLER NUMBER
CC2 CONTROLLER NUMBER
CHORUS SEND LEVEL
REVERB SEND LEVEL
Rx.BANK SELECT
RX BANK SELECT LSB
[Pro] 0 - 127
[Pro] 0 - 127
[Pro] Random,L63 - R63
[Pro] 0 - 127
[Pro] 0 - 127
[Pro] 0 - 95
[Pro] 0 - 95
[Pro] 0 - 127
[Pro] 0 - 127
[Pro] OFF / ON
[Pro] OFF / ON
2a pp 2A
2a pp 2B#
2a pp 2C
00 00 02
00 00 01
00 00 - 7F 7F
00 - 7F
PITCH FINE TUNE
[Pro] -100 - 0 - +100[cent]
[Pro] 0 - 127
DELAY SEND LEVEL
* In MODE-2 (Double module mode), DELAY SEND LEVEL cannot be used.
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2a pp 30
2a pp 31
2a pp 32
2a pp 33
2a pp 34
2a pp 35
2a pp 36
2a pp 37
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
TONE MODIFY1
TONE MODIFY2
TONE MODIFY3
TONE MODIFY4
TONE MODIFY5
TONE MODIFY6
TONE MODIFY7
TONE MODIFY8
[Pro] -64 - +63
Vibrato Rate
[Pro] -64 - +63
Vibrato Depth
[Pro] -64 - +63
TVF Cutoff Freq
[Pro] -64 - +63
TVF Resonance
[Pro] -64 - +63
TVF&TVA Env.attack
[Pro] -64 - +63
TVF&TVA Env.decay
[Pro] -64 - +63
TVF&TVA Env.release
[Pro] -64 - +63
Vibrato Delay
2a pp 40
2a pp : #
2a pp 4B#
00 00 0C
00 - 7F
00 - 7F
SCALE TUNING C
SCALE TUNING B
[Pro] -64 - +63 [cent]
[Pro] -64 - +63 [cent]
2a pp 50
2a pp 51
2a pp 52
2a pp 53
2a pp 54
2a pp 55
2a pp 56
2a pp 57
2a pp 58
2a pp 59
2a pp 5A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
MOD PITCH CONTROL
[Pro] -24 - +24 [semitones]
[Pro] -9600 - +9600 [cent]
[Pro] -100.0 - +100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
MOD TVF CUTOFF CONTROL
MOD AMPLITUDE CONTROL
MOD LFO1 RATE CONTROL
MOD LFO1 PITCH DEPTH
MOD LFO1 TVF DEPTH
MOD LFO1 TVA DEPTH
MOD LFO2 RATE CONTROL
MOD LFO2 PITCH DEPTH
MOD LFO2 TVF DEPTH
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
MOD LFO2 TVA DEPTH
2a pp 60
2a pp 61
2a pp 62
2a pp 63
2a pp 64
2a pp 65
2a pp 66
2a pp 67
2a pp 68
2a pp 69
2a pp 6A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
40 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
BEND PITCH CONTROL
[Pro] 0 - 24 [semitones]
[Pro] -9600 - +9600 [cent]
[Pro] -100.0 - +100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
BEND TVF CUTOFF CONTROL
BEND AMPLITUDE CONTROL
BEND LFO1 RATE CONTROL
BEND LFO1 PITCH DEPTH
BEND LFO1 TVF DEPTH
BEND LFO1 TVA DEPTH
BEND LFO2 RATE CONTROL
BEND LFO2 PITCH DEPTH
BEND LFO2 TVF DEPTH
BEND LFO2 TVA DEPTH
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
2a pp 70
2a pp 71
2a pp 72
2a pp 73
2a pp 74
2a pp 75
2a pp 76
2a pp 77
2a pp 78
2a pp 79
2a pp 7A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
CAf PITCH CONTROL
[Pro] -24 - +24 [semitones]
[Pro] -9600 - +9600 [cent]
[Pro] -100.0 - +100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
CAf TVF CUTOFF CONTROL
CAf AMPLITUDE CONTROL
CAf LFO1 RATE CONTROL
CAf LFO1 PITCH DEPTH
CAf LFO1 TVF DEPTH
CAf LFO1 TVA DEPTH
CAf LFO2 RATE CONTROL
CAf LFO2 PITCH DEPTH
CAf LFO2 TVF DEPTH
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
CAf LFO2 TVA DEPTH
2b pp 00
2b pp 01
2b pp 02
2b pp 03
2b pp 04
2b pp 05
2b pp 06
2b pp 07
2b pp 08
2b pp 09
2b pp 0A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
PAf PITCH CONTROL
[Pro] -24 - +24 [semitones]
[Pro] -9600 - +9600 [cent]
[Pro] -100.0 - +100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
PAf TVF CUTOFF CONTROL
PAf AMPLITUDE CONTROL
PAf LFO1 RATE CONTROL
PAf LFO1 PITCH DEPTH
PAf LFO1 TVF DEPTH
PAf LFO1 TVA DEPTH
PAf LFO2 RATE CONTROL
PAf LFO2 PITCH DEPTH
PAf LFO2 TVF DEPTH
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
PAf LFO2 TVA DEPTH
2b pp 10
2b pp 11
2b pp 12
2b pp 13
2b pp 14
2b pp 15
2b pp 16
2b pp 17
2b pp 18
2b pp 19
2b pp 1A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
CC1 PITCH CONTROL
[Pro] -24 - +24 [semitones]
[Pro] -9600 - +9600 [cent]
[Pro] -100.0 - +100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
CC1 TVF CUTOFF CONTROL
CC1 AMPLITUDE CONTROL
CC1 LFO1 RATE CONTROL
CC1 LFO1 PITCH DEPTH
CC1 LFO1 TVF DEPTH
CC1 LFO1 TVA DEPTH
CC1 LFO2 RATE CONTROL
CC1 LFO2 PITCH DEPTH
CC1 LFO2 TVF DEPTH
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
CC1 LFO2 TVA DEPTH
Chapter 8. Appendix
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2b pp 20
2b pp 21
2b pp 22
2b pp 23
2b pp 24
2b pp 25
2b pp 26
2b pp 27
2b pp 28
2b pp 29
2b pp 2A
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
28 - 58
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
00 - 7F
CC2 PITCH CONTROL
[Pro] -24 - +24 [semitones]
[Pro] -9600 - +9600 [cent]
[Pro] -100.0 - +100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
[Pro] -10.0 - +10.0 [Hz]
[Pro] 0 - 600 [cent]
CC2 TVF CUTOFF CONTROL
CC2 AMPLITUDE CONTROL
CC2 LFO1 RATE CONTROL
CC2 LFO1 PITCH DEPTH
CC2 LFO1 TVF DEPTH
CC2 LFO1 TVA DEPTH
CC2 LFO2 RATE CONTROL
CC2 LFO2 PITCH DEPTH
CC2 LFO2 TVF DEPTH
[Pro] 0 - 2400 [cent]
[Pro] 0 - 100.0 [%]
CC2 LFO2 TVA DEPTH
2b pp 30
2b pp 31
2b pp 33
2b pp 34
2b pp 35
00 00 01
00 00 01
00 00 01
00 00 01
00 00 01
00 - 03
01 - 03
00 - 01
00 - 03
00 - 01
TONE MAP NUMBER
TONE MAP-0 NUMBER
EQ ON/OFF
OUTPUT ASSIGN
PART EFX ASSIGN
[Pro] MAP 0 - 3
[Pro] SC-55 MAP - Native MAP
[Pro] OFF / ON
[Pro] OUTPUT-1 - OUTPUT-2R
[Pro] BYPASS - EFX
Chapter 8. Appendix
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Section 4. Bulk Dump
Bulk Dump allows you to transmit a large amount of data at once, and is convenient for storing settings for the entire unit on a computer or sequencer.
To make this unit perform a Bulk Dump transmission, send it a "Bulk Dump Request" message. Bulk Dump Request uses the Data Request 1 (RQ1) format, but unlike when
transmitting individual parameters, the "Size" specified by the request message refers not to size of the data but rather specifies the contents of the data. For the data contents
corresponding to each Size, refer to "Parameter Dump."
When this unit receives a Bulk Dump Request, it will transmit a Bulk Dump in the format given below.
This unit is also able to transmit a list of its internal sounds. This function can be used to display a list of sounds on a computer.
Parameter dump
Parameter dump request
(receive only) [Pro]
This is a command that requests a set of parameter data, and uses "Data Request 1 (RQ1)" format. The Size specifies the requested data contents.
Address: 0C 00 00
Size:
00 00 00 : ALL
request a dump of all parameters
00 00 01 : ALL 1
00 00 02 : ALL 2
00 00 10 : 16-part GS 1
00 00 11 : 16-part GS 2
use this when not using USER TONE BANK or USER DRUM SET
use this when USER TONE BANK, USER DRUM SET and DRUM SETUP settings have not been modified
use this when using only 16 Parts
use this when using only 16 Parts, and DRUM SETUP settings have not been modified
00 01 00 : USER TONE BANK (ALL) request a dump of all USER TONE BANK data
00 01 40 : USER TONE BANK #64
00 01 41 : USER TONE BANK #65
request a dump of USER TONE BANK #64 data (128 sounds)
request a dump of USER TONE BANK #65 data (128 sounds)
00 02 00 : USER DRUM SET (ALL) request a dump of all USER DRUM SET data
00 02 40 : USER DRUM SET #65
00 02 41 : USER DRUM SET #66
00 03 00 : USER EFX
request a dump of USER DRUM SET #64 data
request a dump of USER DRUM SET #65 data
request a dump of USER EFX data
00 04 00 : USER PATCH
request a dump of USER PATCH data
Example) Dump request for all parameters:
F0 41 DEV 42 11 0C 00 00 00 00 00 74 F7
Normally, using ALL (00 00 00) provides the greatest predictability, but the amount of data is very large, and transmission requires approximately 25 seconds. In order to
reduce transmission time and data volume, we suggest that you request a dump only of the necessary data. Panel button operations allow you to transmit dumps of ALL, ALL
1, 16-part GS 1, 16-part GS 2, USER TONE BANK (ALL), USER DRUM SET (ALL), USER EFX, USER PATCH.
Parameter dump [Pro]
When a Parameter Dump Request is received, or when panel operations initiate a dump transmission, the following data will be transmitted in "Data Set 1 (DT1)" format.
Number of
packets
16
16-part USER TONE BANK USER DRUM SET --USER--
Address
2A 00 00 - 2A 0F 7F
Description
USER EFX #1-64
ALL ALL1 ALL2 GS1 GS2 ALL #64 #65 ALL #65 #66
EFX PATCH
2B 00 00 - 2B 5F 7F
08 00 00 - 08 00 7F
28 00 00 - 28 0A 7F
28 10 00 - 28 1A 7F
29 00 00 - 29 0B 0F
29 10 00 - 29 1B 0F
48 1D 10 - 48 26 0F
48 00 00 - 48 1D 0F
49 00 00 - 49 1F 7F
58 1D 10 - 58 26 0F
58 00 00 - 58 1D 0F
59 00 00 - 59 1F 7F
USER PATCH #1-16
SETUP
96
1
USER TONE BANK #64
USER TONE BANK #65
USER DRUM SET #65
USER DRUM SET #66
PATCH EXTENSION A
SYSTEM/PATCH A
DRUM SETUP A
11
11
12
12
9
30
32
9
PATCH EXTENSION B
SYSTEM/PATCH B
DRUM SETUP B
30
32
This table lists the data contents that will be transmitted when panel buttons are used to request a dump, or when a Parameter Dump Request is received at MIDI IN A. When a
Parameter Dump Request is received at MIDI IN B, A and B will be reversed for PATCH EXTENSION, SYSTEM/PATCH and DRUM SETUP.
* When data dumped by this unit is reloaded into this unit, be aware that the data may not be set correctly if the transmission order of the packets is changed, if the time interval
between packets is changed, or if other messages are inserted between packets.
* The Parameter Dump data of this unit includes data for GS format compatible devices, and this data is compatible in both directions. However, depending on the settings of
parameters which are newly extended on this unit, the musical result may differ.
* If this unit does not operate correctly with Bulk Dump data from another GS format compatible device, first initialize this unit (page 118) before retransmitting the data.
* When another GS format compatible device receives Parameter Dump data that was transmitted by this unit, it may display a message such as "Address Error", but this is
because the parameter addresses newly extended on this unit were not recognized by the other device. Parameters which could be recognized by that device have been cor-
rectly set.
Chapter 8. Appendix
205
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Insertion effect list dump
Dumping a list of internal sounds
Instrument list dump
Insertion effect list dump request (receive only) [Pro]
This command requests a bulk dump transmission of the Insertion effect list of an
internal memory, and uses "Data Request 1 (RQ1)" format. The Size specifies the
desired data contents.
Instrument list dump request (request only) [Pro]
This command requests a bulk dump of a list of the preset sounds (Instruments) in
internal memory, and uses "Data Request 1 (RQ1)" format. The Size specifies the
contents of the requested data.
Address: 0C 00 04
Size:
00 00 00 : ALL
Address: 0C 00 01
Size:
00 00 00 : ALL
00 00 01 : SC-55 MAP
00 00 02 : SC-88 MAP
00 00 03 : Native MAP
Insertion effect list dump (transmit only) [Pro]
When a Insertion Effect List Dump Request is received, the specified Insertion Effect
names will be transmitted in the following format where 20 bytes are used for each
Effect name. The address of the transmitted data will be 0C 00 04 for each packet.
00 mm bb mm = MAP# 01 - 03 ( 01 = SC-55 MAP, 02 = SC-88 MAP,
03 = Native MAP)
bb = BANK# 00 - 7F
DUMP FORMAT :
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
10 11
12
13
MSB LSB 00 00
EFFECT NAME(ASCII 16 Characters)
Instrument list dump (transmit only) [Pro]
When Instrument List Dump Request is received, the sound names of the specified
map will be transmitted continuously in the format given below, where 16 bytes are
used for each sound name. The Address of the transmitted data is 0C 00 01 for all
packets.User bank sound names are not transmitted.
MSB : Category
LSB : Type
Preset patch list dump
DUMP FORMAT:
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
Preset patch list dump request (receive only) [Pro]
CC0 MAP PC 00
TONE NAME(ASCII 12 Characters)
This command requests a bulk dump transmission of the Preset patch list of an
internal memory, and uses "Data Request 1 (RQ1)" format. The Size specifies the
desired data contents.
CC0 : Variation number
MAP : MAP number
PC : Program number
01 = SC-55 MAP, 02 = SC-88 MAP, 03 = Native MAP
Address: 0C 00 05
Size:
00 00 00 : ALL
Drum set list dump
Preset patch list dump (transmit only) [Pro]
When a Preset Patch List Dump Request is received, the specified Preset patch
names will be transmitted in the following format where 20 bytes are used for each
Patch name. The address of the transmitted data will be 0C 00 05 for each packet.
Drum set list dump request (receive only) [Pro]
This command requests a bulk dump transmission of a list of Preset Drum Sets in
internal memory, and uses "Data Request 1 (RQ1)" format. The Size specifies the
desired data contents.
DUMP FORMAT :
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
10 11
12
13
Address: 0C 00 02
00 00 PC 00
PATCH NAME(ASCII 16 Characters)
Size:
00 00 00 : ALL
00 00 01 : SC-55 MAP
00 00 02 : SC-88 MAP
00 00 03 : Native MAP
PC : Program number
Drum set list dump (transmit only) [Pro]
When a Drum Set List Dump Request is received, the Drum Set names of the speci-
fied MAP will be transmitted successively in the format given below, where 16 bytes
are used for each sound. The Address of the transmitted data will be 0C 00 02 for
each packet.
DUMP FORMAT:
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
00 MAP PC 00
DRUM TONE NAME(ASCII 12 Characters)
MAP : MAP number
01 = SC-55 MAP, 02 = SC-88 MAP, 03 = Native MAP
PC : Program number
Drum instrument list dump
Drum instrument list dump request (receive only) [Pro]
This command requests a bulk dump transmission of the Instrument list of an inter-
nal Preset Drum Sets, and uses "Data Request 1 (RQ1)" format. The Size specifies
the desired data contents.
Address: 0C 00 03
Size:
00 mm pp mm = MAP# 01 - 03 ( 01 = SC-55 MAP, 02 = SC-88 MAP,
03 = Native MAP)
pp = Drum set# 00 - 7F (same as PC#)
Drum instrument list dump (transmit only) [Pro]
When a Drum Instrument List Dump Request is received, the Drum Instrument
names of the specified Drum Set will be transmitted in the following format where 16
bytes are used for each Drum Instrument name. The address of the transmitted data
will be 0C 00 03 for each packet.
DUMP FORMAT:
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
00 MAP PC KEY
DRUM TONE NAME(ASCII 12 Characters)
MAP : MAP number
PC : Program number
KEY : Note number
01 = SC-55 MAP, 02 = SC-88 MAP, 03 = Native MAP
Chapter 8. Appendix
206
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Examples of actual MIDI messages
<Example 1> 92 3E 5F
Section 5. Supplementary material
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH =
62, and 5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62
(note name is D4), and velocity 95.
Decimal and Hexadecimal table
(An 'H' is appended to the end of numbers in hexadecimal notation.)
In MIDI documentation, data values and addresses/sizes of exclusive messages etc.
are expressed as hexadecimal values for each 7 bits.
<Example 2> CE 49
The following table shows how these correspond to decimal numbers.
CnH is the Program Change status, and n is the MIDI channel number. Since EH =
14 and 49H = 73, this is a Program Change message with MIDI CH = 15, program
number 74 (Flute in GS).
+-------+-------++-------+-------++-------+-------++-------+-------+
|
Dec.|
Hex.||
Dec.|
Hex.||
Dec.|
Hex.||
Dec.|
Hex.|
+-------+-------++-------+-------++-------+-------++-------+-------+
<Example 3> EA 00 28
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
00H ||
01H ||
02H ||
03H ||
04H ||
05H ||
06H ||
07H ||
08H ||
09H ||
0AH ||
0BH ||
0CH ||
0DH ||
0EH ||
0FH ||
10H ||
11H ||
12H ||
13H ||
14H ||
15H ||
16H ||
17H ||
18H ||
19H ||
1AH ||
1BH ||
1CH ||
1DH ||
1EH ||
1FH ||
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
20H ||
21H ||
22H ||
23H ||
24H ||
25H ||
26H ||
27H ||
28H ||
29H ||
2AH ||
2BH ||
2CH ||
2DH ||
2EH ||
2FH ||
30H ||
31H ||
32H ||
33H ||
34H ||
35H ||
36H ||
37H ||
38H ||
39H ||
3AH ||
3BH ||
3CH ||
3DH ||
3EH ||
3FH ||
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
40H ||
41H ||
42H ||
43H ||
44H ||
45H ||
46H ||
47H ||
48H ||
49H ||
4AH ||
4BH ||
4CH ||
4DH ||
4EH ||
4FH ||
50H ||
51H ||
52H ||
53H ||
54H ||
55H ||
56H ||
57H ||
58H ||
59H ||
5AH ||
5BH ||
5CH ||
5DH ||
5EH ||
5FH ||
96 |
97 |
98 |
60H |
61H |
62H |
63H |
64H |
65H |
66H |
67H |
68H |
69H |
6AH |
6BH |
6CH |
6DH |
6EH |
6FH |
70H |
71H |
72H |
73H |
74H |
75H |
76H |
77H |
78H |
79H |
7AH |
7BH |
7CH |
7DH |
7EH |
7FH |
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd
byte (00H = 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend
Value is a signed number in which 40 00H (= 64 x 12+80 = 8192) is 0, so this Pitch
Bend Value is
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the
pitch to change -200 cents, so in this case -200 x (-3072) ÷ (-8192) = -75 cents of
Pitch Bend is being applied to MIDI channel 11.
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
<Example 4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel number. For Control
Changes, the 2nd byte is the control number, and the 3rd byte is the value. In a
case in which two or more messages consecutive messages have the same status,
MIDI has a provision called "running status" which allows the status byte of the sec-
ond and following messages to be omitted. Thus, the above messages have the fol-
lowing meaning.
B3
64 00
65 00
06 0C
26 00
64 7F
65 7F
MIDI ch.4, lower byte of RPN parameter number
(MIDI ch.4) upper byte of RPN parameter number
(MIDI ch.4) upper byte of parameter value
(MIDI ch.4) lower byte of parameter value
(MIDI ch.4) lower byte of RPN parameter number
(MIDI ch.4) upper byte of RPN parameter number
: 00H
: 00H
: 0CH
: 00H
: 7FH
: 7FH
(B3)
(B3)
(B3)
(B3)
(B3)
In other words, the above messages specify a value of 0C 00H for RPN parameter
number 00 00H on MIDI channel 4, and then set the RPN parameter number to 7F
7FH.
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value
indicates semitone units, so a value of 0CH = 12 sets the maximum pitch bend
range to ±12 semitones (1 octave). (On GS sound sources the LSB of Pitch Bend
Sensitivity is ignored, but the LSB should be transmitted anyway (with a value of 0)
so that operation will be correct on any device.)
+-------+-------++-------+-------++-------+-------++-------+-------+
* Decimal values such as MIDI channel, bank select, and program change are listed
as one greater than the values given in the above table.
* A 7-bit byte can express data in the range of 128 steps. For data where greater
precision is required, we must use two or more bytes. For example, two hexadeci-
mal numbers aa bbH expressing two 7-bit bytes would indicate a value of aa x
128+bb.
Once the parameter number has been specified for RPN or NRPN, all Data Entry
messages transmitted on that same channel will be valid, so after the desired value
has been transmitted, it is a good idea to set the parameter number to 7F 7FH to
prevent accidents. This is the reason for the (B3) 64 7F (B3) 65 7F at the end.
* In the case of values which have a ± sign, 00H = -64, 40H = ±0, and 7FH = +63,
so that the decimal expression would be 64 less than the value given in the above
chart. In the case of two types, 00 00H = -8192, 40 00H = ±0, and 7F 7FH = +8191.
For example if aa bbH were expressed as decimal, this would be aa bbH - 40 00H =
aa x 128+bb - 64 x 128.
It is not desirable for performance data (such as Standard MIDI File data) to contain
many events with running status as given in <Example 4>. This is because if play-
back is halted during the song and then rewound or fast-forwarded, the sequencer
may not be able to transmit the correct status, and the sound source will then misin-
terpret the data. Take care to give each event its own status.
* Data marked "Use nibbled data" is expressed in hexadecimal in 4-bit units. A value
expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.
It is also necessary that the RPN or NRPN parameter number setting and the value
setting be done in the proper order. On some sequencers, events occurring in the
same (or consecutive) clock may be transmitted in an order different than the order
in which they were received. For this reason it is a good idea to slightly skew the
time of each event (about 1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).
<Example 1> What is the decimal expression of 5AH ?
From the preceding table, 5AH = 90
<Example 2> What is the decimal expression of the value 12 34H given as hexa-
decimal for each 7 bits?
* TPQN: Ticks Per Quarter Note
From the preceding table, since 12H = 18 and 34H = 52
18 x 128+52 = 2356
Example of an Exclusive message and calculating a Checksum
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end
(before F7) to make sure that the message was correctly received. The value of the
checksum is determined by the address and data (or size) of the transmitted exclu-
sive message.
<Example 3> What is the decimal expression of the nibbled value 0A 03 09 0D ?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH =
13
((10 x 16+3) x 16+9) x 16+13 = 41885
<Example 4> What is the nibbled expression of the decimal value 1258?
16) 1258
16) 78 ... 10
16) 4 ... 14
0 ... 4
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 =
0AH, the answer is 00 04 0E 0AH.
Chapter 8. Appendix
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The Scale Tune Feature (address: 40 1x 40)
How to calculate the checksum (hexadecimal numbers are indicated by 'H')
The checksum is a value derived by adding the address, size and checksum itself
and inverting the lower 7 bits.
Here's an example of how the checksum is calculated. We will assume that in the
exclusive message we are transmitting, the address is aa bb ccH and the data or
size is dd ee ffH.
The scale Tune feature allows you to finely adjust the individual pitch of the notes
from C through B. Though the settings are made while working with one octave, the
fine adjustments will affect all octaves. By making the appropriate Scale Tune set-
tings, you can obtain a complete variety of tuning methods other than equal tem-
perament. As examples, three possible types of scale setting are explained below.
Equal Temperament
aa+bb+cc+dd+ee+ff = sum
This method of tuning divides the octave into 12 equal parts. It is currently the most
widely used form of tuning,
sum ÷ 128 = quotient ... remainder
128 - remainder = checksum
especially in occidental music. On this unit, the default settings for the Scale Tune
feature produce equal temperament.
<Example 1> Setting REVERB MACRO to ROOM 3
According to the "Parameter Address Map," the REVERB MACRO Address is 40 01
30H, and ROOM 3 is a value of 02H. Thus,
Just Temperament (Keytone C)
The three main chords resound much more beautifully than with equal tempera-
ment, but this benefit can only be obtained in one key. If transposed, the chords
tend to become ambiguous. The example given involves settings for a key in which
C is the keynote.
F0 41
(1) (2)
10
(3)
42
(4)
12
(5)
40 01 30
address
02
data
??
F7
(6)
checksum
(1) Exclusive Status, (2) ID (Roland),
(3) Device ID (17),
(6) End of Exclusive
(4) Model ID (GS),
(5) Command ID (DT1),
Arabian Scale
By altering the setting for Scale Tune, you can obtain a variety of other tunings suit-
ed for ethnic music. For example, the settings introduced below will set the unit to
use the Arabian Scale.
Next we calculate the checksum.
40H+01H+30H+02H = 64+1+48+2 = 115 (sum)
115 (sum) ÷ 128 = 0 (quotient) ... 115 (remainder)
checksum = 128 - 115 (remainder) = 13 = 0DH
Example Settings
Note name Equal Temperament Just Temperament (Keytone C) Arabian Scale
C
C#
D
D#
E
F
F#
G
G#
A
A#
B
0
0
0
0
0
0
0
0
0
0
0
0
0
-8
+4
-6
+45
-2
-12
-51
-8
+43
-4
+47
0
This means that F0 41 10 42 12 40 01 30 02 0D F7 is the message we transmit.
<Example 2> Requesting transmission of the LEVEL for DRUM MAP 1 NOTE NUM-
BER 75 (D#5; Claves)
NOTE NUMBER 75 (D#5) is 4BH in hexadecimal.
According to the "Parameter Address Map," LEVEL of NOTE NUMBER 75 (D#5;
Claves) in DRUM MAP 1 has an Address of 41 02 4BH and a Size of 00 00 01H.
Thus,
+16
-14
-2
-10
+2
+14
-16
+14
-12
F0 41
(1) (2)
10
(3)
42
(4)
11
(5)
41 02 4B 00 00 01
address size
??
F7
(6)
-10
-49
checksum
(1) Exclusive Status, (2) ID (Roland),
(3) Device ID (17),
(6) End of Exclusive
The values in the table are given in cents. Refer to the explanation of Scale Tuning
on page 198 to convert these values to hexadecimal, and transmit them as exclu-
sive data.
(4) Model ID (GS),
(5) Command ID(RQ1),
Next we calculate the checksum.
For example, to set the tune (C-B) of the Part1 Arabian Scale, send the data as fol-
lows:
41H+02H+4BH+00H+00H+01H = 65+2+75+0+0+1 = 143 (sum)
143 (sum) ÷ 128 = 1 (quotient) ... 15 (remainder)
checksum = 128 - 15 (remainder) = 113 = 71H
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7
This means that F0 41 10 42 11 41 02 4B 00 00 01 71 F7 is the message we trans-
mit.
About tuning
In MIDI, individual Parts are tuned by sending RPN #1 (Master Fine Tuning) to the
appropriate MIDI channel.
In MIDI, an entire device is tuned by either sending RPN #1 to all MIDI channels
being used, or by sending a System Exclusive MASTER TUNE (address 40 00
00H).
RPN #1 allows tuning to be specified in steps of approximately 0.012 cents (to be
precise, 100/8192 cent), and System Exclusive MASTER TUNE allows tuning in
steps of 0.1 cent. One cent is 1/100th of a semitone.
The values of RPN #1 (Master Fine Tuning) and System Exclusive MASTER TUNE
are added together to determine the actual pitch sounded by each Part.
Frequently used tuning values are given in the following table for your reference.
Values are in hexadecimal (decimal in parentheses).
+--------+--------+--------------+-------------------+
|Hz at A4| cent | RPN #1
| Sys.Ex. 40 00 00 |
+--------+--------+--------------+-------------------+
| 445.0 | +19.56 | 4C 43 (+1603)| 00 04 0C 04 (+196)|
| 444.0 | +15.67 | 4A 03 (+1283)| 00 04 09 0D (+157)|
| 443.0 | +11.76 | 47 44 (+ 964)| 00 04 07 06 (+118)|
| 442.0 | + 7.85 | 45 03 (+ 643)| 00 04 04 0F (+ 79)|
| 441.0 | + 3.93 | 42 42 (+ 322)| 00 04 02 07 (+ 39)|
| 440.0 |
0
| 40 00 ( 0 )| 00 04 00 00 (
0)|
| 439.0 | - 3.94 | 3D 3D (- 323)| 00 03 0D 09 (- 39)|
| 438.0 | - 7.89 | 3A 7A (- 646)| 00 03 0B 01 (- 79)|
+--------+--------+--------------+-------------------+
<Example> Set the tuning of MIDI channel 3 to A4 = 442.0 Hz
Send RPN#1 to MIDI channel 3. From the above table, the value is 45 03H.
B2
64 00
65 01
06 45
26 03
64 7F
65 7F
MIDI ch.3, lower byte of RPN parameter number
(MIDI ch.3) upper byte of RPN parameter number
(MIDI ch.3) upper byte of parameter value
(MIDI ch.3) lower byte of parameter value
(MIDI ch.3) lower byte of RPN parameter number
(MIDI ch.3) upper byte of RPN parameter number
: 00H
: 01H
: 45H
: 03H
: 7FH
: 7FH
(B2)
(B2)
(B2)
(B2)
(B2)
Chapter 8. Appendix
208
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MIDI SOUND GENERATOR
Model SC-88Pro
Date : '96.9.
MIDI Implementation Chart
Version : 1.00
Function...
Transmitted
Recognized
Remarks
Basic
Channel Changed
Default
1-16
1-16
Memorized
Default
Message
Altered
Mode 3
Mode 3, 4(M=1)
Mode
Note
*2
**************
0-127
0-127
Number : True Voice
**************
Velocity
Note ON
Note OFF
After
Touch
Key's
Ch's
*1
*1
Pitch Bend
*1
0, 32
1
5
6, 38
7
10
11
64
65
66
67
84
91
93
94
98, 99
100, 101
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
*1
Bank select
Modulation
Portamento time
Data entr
Volume
Pan
Expression
Hold 1
Portamento
Control
Change
Sostenuto
Soft
Portamento control
Effect 1 (Reverb Send Level)
Effect 3 (Chorus Send Level)
Effect 4 (Delay Send Level)
NRPN LSB,MSB
RPN LSB,MSB
Program
Change
*1
0-127
: True #
**************
Program Number: 1-128
System Exclusive
System
Common : Song Sel
: Tune
: Song Pos
System
Real Time : Commands
: Clock
: All Sounds OFF
: Reset All Controllers
: Local ON/OFF
(120,126,127)
(123-125)
Aux
Messages : All Notes OFF
: Active Sensing
: Reset
Notes
*1 is selectable.
*2 Recognize as M=-1 even if M =/ 1
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
: Yes
: No
Chapter 8. Appendix
209
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INDEX
[A—K]
Data Entry .................................................................132
Decay Time .................................................................33
Delay
Active Sensing...........................................................133
Aftertouch............................................................33, 132
All Note Off................................................................133
All Sound Off .............................................................133
Apple Macintosh .......................................................120
Assign Group...............................................................44
Assign Lock.................................................................38
Attack Time .................................................................33
Audio Input ..................................................................15
Back Up Switch ...........................................................37
Bank Select ...............................................................126
Bar Indicator..................................................................9
Battery...........................................................................3
Bend
Range ....................................................................30
Cutoff .....................................................................30
Amp .......................................................................30
LFO Rate ...............................................................30
LFO Pitch...............................................................30
LFO TVF................................................................30
LFO TVA................................................................30
Bulk Dump.................................................................107
Bulk Dump Data ........................................................107
CAf
Range ....................................................................30
Cutoff .....................................................................30
Amp .......................................................................30
LFO Rate ...............................................................30
LFO Pitch...............................................................30
LFO TVF................................................................30
LFO TVA................................................................30
Capital .........................................................................20
CC1
Range ....................................................................30
Cutoff .....................................................................30
Amp .......................................................................30
LFO Rate ...............................................................30
LFO Pitch...............................................................30
LFO TVF................................................................30
LFO TVA................................................................30
CC1 Controller Number...............................................29
Channel.........................................................22, 41, 130
Channel Aftertouch......................................................30
Channel Pressure........................................................30
Chorus
All Delay.................................................................50
Part Delay........................................................13, 50
Delay Feedback ..........................................................54
Delay Level..................................................................54
Delay Level Center......................................................54
Delay Level Left...........................................................54
Delay Level Right ........................................................54
Delay Pre-LPF.............................................................54
Delay Send Level ......................................................132
Delay Send Level To Reverb ......................................54
Delay Time Center ......................................................54
Delay Time Ratio Left..................................................54
Delay Time Ratio Right ...............................................54
Delay Type ..................................................................54
Device ID...................................................................134
Display.........................................................................37
Double Module Mode ................................................116
Drum Edit ....................................................................42
Drum Part....................................................................27
Drum Set .............................................................18, 128
Dump.........................................................................107
Dump Data ................................................................107
Effect
Insertion Effect.......................................................56
System Effect.........................................................48
EFX Control Depth ......................................................92
EFX Control Source ....................................................92
EFX Param..................................................................56
EFX Type ....................................................................56
EFX Value ...................................................................56
EQ Lock.....................................................................140
Error Message...........................................................148
Exclusive Message....................................................133
Expression.................................................................131
Factory Preset...........................................................118
Fine Tune ....................................................................28
Frame Draw...............................................................110
GM Initialize...............................................................118
GM System............................................................2, 118
GM System On..........................................................140
GS Initialize ...............................................................118
GS Format.....................................................................2
GS Reset...................................................................140
Headphone..................................................................15
High Frequency...........................................................49
High Gain ....................................................................49
Hold1.........................................................................132
IBM PC/AT ...............................................................120
In B Select.................................................................135
Individual Data...........................................................108
Initialize .....................................................................118
Input Modes...............................................................137
Instrument .............................................................10, 18
Keyboard Range H......................................................28
Keyboard Range L ......................................................28
Key Shift
All Chorus ..............................................................50
Part Chorus.....................................................13, 50
Chorus Delay...............................................................53
Chorus Depth ..............................................................53
Chorus Feedback........................................................53
Chorus Level ...............................................................53
Chorus Pre-LPF ..........................................................53
Chorus Rate ................................................................53
Chorus Send Level....................................................132
Chorus Send Level To Delay ......................................53
Chorus Send Level To Reverb....................................53
Chorus Type................................................................53
CM-64........................................................................114
Computer Cable ........................................................120
Computer Switch.......................................................120
Contrast (Display)........................................................38
Control Change .........................................................131
Cutoff Frequency.........................................................33
Master Key Shift ....................................................35
Part Key Shift...................................................12, 25
[L—P]
LCD Contrast...............................................................38
Chapter 8. Appendix
210
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Legato-enable sound...................................................24
Level
Resonance ..................................................................33
Reverb
Master Level ..........................................................35
Part Level.........................................................11, 25
Low Frequency............................................................49
Low Gain .....................................................................49
Master Tune ................................................................14
Maximum Polyphony...................................................24
MIDI...........................................................................130
MIDI Channel ................................................22, 41, 130
MIDI Connector .........................................................135
MIDI Implementation .................................................188
MIDI Implementation chart ........................................209
MIDI IN B...................................................................135
Modulation
Range ....................................................................30
Cutoff .....................................................................30
Amp .......................................................................30
LFO Rate ...............................................................30
LFO Pitch...............................................................30
LFO TVF................................................................30
LFO TVA................................................................30
Mono/Poly Mode .........................................................27
Multi-Timbral Sound Module .......................................18
Mute
All Mute..................................................................34
Part Mute ...............................................................25
Mute Lock..................................................................140
Normal Part .................................................................27
Note Message ...........................................................131
Note Number.............................................................131
NRPN ................................................................132, 142
Output Assign..............................................................29
OUT/THRU Select.....................................................136
Pan
Master Pan ............................................................35
Part Pan...........................................................11, 25
Part..............................................................................18
Part Copy ..................................................................106
Part EQ........................................................................27
Part Exchange...........................................................106
Part Initialize..............................................................106
Part Mode....................................................................27
Part Monitor.................................................................27
Part Parameter......................................................25, 31
Patch
All Reverb ..............................................................50
Part Reverb......................................................13, 50
Reverb Character........................................................52
Reverb Delay Feedback..............................................52
Reverb Level ...............................................................52
Reverb Pre Delay Time...............................................52
Reverb Pre-LPF ..........................................................52
Reverb Send Level....................................................132
Reverb Time................................................................52
Reverb Type................................................................52
RPN...................................................................132, 142
Rx.Bank sel ...............................................................141
Rx.GM On .................................................................140
Rx.GS Reset .............................................................140
Rx.NRPN...................................................................141
Rx Sys Mode.............................................................137
SC-88 compatible mode............................................112
SC-55 MAP
All SC-55MAP........................................................34
Part SC-55MAP .....................................................25
SC-88 MAP
All SC-88MAP........................................................34
Part SC-88MAP .....................................................25
Scale Tuning ...............................................................29
SFX ...........................................................160, 169, 175
Single Module Mode..................................................116
Soft............................................................................132
Sostenuto ..................................................................132
System Effect ..............................................................48
System Exclusive Message.......................................133
System Mode Set receive switch ..............................137
System Output Mode...................................................38
THRU ........................................................................136
THRU Function..........................................................123
Tuning .........................................................................14
User Drum Edit..........................................................102
User Effect...................................................................99
User Instrument Edit....................................................96
User Patch.................................................................101
User Patch Name......................................................100
Variation ......................................................................20
Velocity Sens Depth....................................................28
Velocity Sens Offset....................................................28
Vibrato Delay...............................................................32
Vibrato Depth ..............................................................32
Vibrato Rate ................................................................32
Voice ...........................................................................24
Volume ................................................................11, 131
Preset Patch ..........................................................39
User Patch...........................................................101
Patch Load Initialize Switch.........................................38
Peak Hold....................................................................37
Pitch Bend Change ...................................................131
Pitch Coarse................................................................43
Polyphonic Key Pressure ..........................................132
Portamento................................................................132
Portamento Control ...................................................132
Portamento Time.......................................................132
Power ............................................................................9
Preview Note Name ....................................................37
Preview Velocity..........................................................37
Program Change...............................................126, 131
[R—V]
Release Time ..............................................................33
Reset All controllers ..................................................133
Chapter 8. Appendix
211
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Information
When you need repair service, call your nearest EDIROL/Roland Service Center or authorized
EDIROL/Roland distributor in your country as shown below.
IRELAND
HONG KONG
BARBADOS
PERU
CYPRUS
Roland Ireland
Parsons Music Ltd.
A&B Music Supplies LTD
12 Webster Industrial Park
Wildey, St.Michael, Barbados
TEL: (246)430-1100
Audionet
Radex Sound Equipment Ltd.
17, Diagorou Street, Nicosia,
CYPRUS
G2 Calmount Park, Calmount
Avenue, Dublin 12
Republic of IRELAND
TEL: (01) 4294444
8th Floor, Railway Plaza, 39
Chatham Road South, T.S.T,
Kowloon, HONG KONG
TEL: 2333 1863
Distribuciones Musicales SAC
Juan Fanning 530
Miraflores
Lima - Peru
TEL: (511) 4461388
EUROPE
EDIROL (Europe) Ltd.
Studio 3.4 114 Power Road
London W4 5PY
TEL: (022) 66-9426
IRAN
MOCO INC.
No.41 Nike St., Dr.Shariyati Ave.,
Roberoye Cerahe Mirdamad
Tehran, IRAN
BRAZIL
Roland Brasil Ltda.
Rua San Jose, 780 Sala B
Parque Industrial San Jose
Cotia - Sao Paulo - SP, BRAZIL
TEL: (011) 4615 5666
ITALY
Roland Italy S. p. A.
Viale delle Industrie 8,
20020 Arese, Milano, ITALY
TEL: (02) 937-78300
U. K.
INDIA
Rivera Digitec (India) Pvt. Ltd.
409, Nirman Kendra
Mahalaxmi Flats Compound
Off. Dr. Edwin Moses Road,
Mumbai-400011, INDIA
TEL: (022) 2493 9051
TEL: +44 (0)20 8747 5949
FAX:+44 (0)20 8747 5948
http://www.edirol.com/europe
TRINIDAD
AMR Ltd
Ground Floor
Maritime Plaza
Barataria Trinidad W.I.
TEL: (868)638 6385
TEL: (021) 285-4169
Deutschland
TEL: 0700 33 47 65 20
France
TEL: 0810 000 371
Italia
TEL: 02 93778329
ISRAEL
Halilit P. Greenspoon & Sons
Ltd.
8 Retzif Ha’aliya Hashnya St.
Tel-Aviv-Yafo ISRAEL
TEL: (03) 6823666
NORWAY
Roland Scandinavia Avd.
Kontor Norge
Lilleakerveien 2 Postboks 95
Lilleaker N-0216 Oslo
NORWAY
CHILE
Comercial Fancy II S.A.
Rut.: 96.919.420-1
Nataniel Cox #739, 4th Floor
Santiago - Centro, CHILE
TEL: (02) 688-9540
INDONESIA
PT Citra IntiRama
J1. Cideng Timur No. 15J-150
Jakarta Pusat
INDONESIA
TEL: (021) 6324170
URUGUAY
Todo Musica S.A.
Francisco Acuna de Figueroa 1771
C.P.: 11.800
Montevideo, URUGUAY
TEL: (02) 924-2335
TEL: 2273 0074
JORDAN
MUSIC HOUSE CO. LTD.
FREDDY FOR MUSIC
P. O. Box 922846
Amman 11192 JORDAN
TEL: (06) 5692696
COLOMBIA
Centro Musical Ltda.
POLAND
MX MUSIC SP.Z.O.O.
UL. Gibraltarska 4.
PL-03664 Warszawa POLAND
TEL: (022) 679 44 19
KOREA
Cra 43 B No 25 A 41 Bododega 9 VENEZUELA
Cosmos Corporation
1461-9, Seocho-Dong,
Seocho Ku, Seoul, KOREA
TEL: (02) 3486-8855
Medellin, Colombia
TEL: (574)3812529
Instrumentos Musicales
Allegro,C.A.
Av.las industrias edf.Guitar
import
#7 zona Industrial de Turumo
Caracas, Venezuela
TEL: (212) 244-1122
NORTH AMERICA
CURACAO
Zeelandia Music Center Inc.
Orionweg 30
Curacao, Netherland Antilles
TEL:(305)5926866
CANADA
Roland Canada Music Ltd.
(Head Office)
5480 Parkwood Way Richmond
B. C., V6V 2M4 CANADA
TEL: (604) 270 6626
KUWAIT
EASA HUSAIN AL-YOUSIFI
& SONS CO.
Abdullah Salem Street,
Safat, KUWAIT
TEL: 243-6399
PORTUGAL
Roland Iberia, S.L.
Portugal Office
Cais das Pedras, 8/9-1 Dto
4050-465, Porto, PORTUGAL
TEL: 22 608 00 60
MALAYSIA/
SINGAPORE
Roland Asia Pacific Sdn. Bhd.
45-1, Block C2, Jalan PJU 1/39,
Dataran Prima, 47301 Petaling
Jaya, Selangor, MALAYSIA
TEL: (03) 7805-3263
DOMINICAN REPUBLIC
Instrumentos Fernando Giraldez
Calle Proyecto Central No.3
Ens.La Esperilla
Santo Domingo,
Dominican Republic
TEL:(809) 683 0305
Roland Canada Music Ltd.
(Toronto Office)
170 Admiral Boulevard
Mississauga On L5T 2N6
CANADA
EUROPE
LEBANON
Chahine S.A.L.
Gerge Zeidan St., Chahine
Bldg., Achrafieh, P.O.Box: 16-
5857
Beirut, LEBANON
TEL: (01) 20-1441
ROMANIA
FBS LINES
Piata Libertatii 1,
535500 Gheorgheni,
ROMANIA
AUSTRIA
PHILIPPINES
Roland Elektronische
Musikinstrumente HmbH.
G.A. Yupangco & Co. Inc.
339 Gil J. Puyat Avenue
Makati, Metro Manila 1200,
PHILIPPINES
TEL: (905) 362 9707
TEL: (266) 364 609
Austrian Office
ECUADOR
Mas Musika
Rumichaca 822 y Zaruma
Guayaquil - Ecuador
Eduard-Bodem-Gasse 8,
A-6020 Innsbruck, AUSTRIA
TEL: (0512) 26 44 260
U. S. A.
RUSSIA
MuTek
Dorozhnaya ul.3,korp.6
117 545 Moscow, RUSSIA
TEL: (095) 981-4967
Roland Corporation U.S.
5100 S. Eastern Avenue
Los Angeles, CA 90040-2938,
U. S. A.
TEL: (02) 899 9801
OMAN
TALENTZ CENTRE L.L.C.
Malatan House No.1
Al Noor Street, Ruwi
SULTANATE OF OMAN
TEL: 2478 3443
TAIWAN
BELGIUM/FRANCE/
HOLLAND/
LUXEMBOURG
Roland Central Europe N.V.
Houtstraat 3, B-2260, Oevel
(Westerlo) BELGIUM
TEL:(593-4)2302364
ROLAND TAIWAN
TEL: (323) 890 3700
ENTERPRISE CO., LTD.
Room 5, 9fl. No. 112 Chung
Shan N.Road Sec.2, Taipei,
TAIWAN, R.O.C.
GUATEMALA
SPAIN
Roland Iberia, S.L.
Paseo García Faria, 33-35
08005 Barcelona SPAIN
TEL: 93 493 91 00
Casa Instrumental
Calzada Roosevelt 34-01,zona 11
Ciudad de Guatemala
Guatemala
QATAR
Badie Studio & Stores
P.O. Box 62,
Doha, QATAR
TEL: 423554
AFRICA
EGYPT
Al Fanny Trading Office
9, EBN Hagar A1 Askalany
Street,
ARD E1 Golf, Heliopolis,
Cairo 11341, EGYPT
TEL: 20-2-417-1828
TEL: (02) 2561 3339
TEL: (014) 575811
TEL:(502) 599-2888
THAILAND
Theera Music Co. , Ltd.
330 Soi Verng NakornKasem,
New Road, Sumpantawongse,
Bangkok 10100, THAILAND
TEL: (02) 224-8821
CZECH REP.
K-AUDIO
Kardasovska 626.
CZ-198 00 Praha 9,
CZECH REP.
SWEDEN
HONDURAS
Almacen Pajaro Azul S.A. de C.V.
BO.Paz Barahona
3 Ave.11 Calle S.O
San Pedro Sula, Honduras
TEL: (504) 553-2029
Roland Scandinavia A/S
SWEDISH SALES OFFICE
Danvik Center 28, 2 tr.
S-131 30 Nacka SWEDEN
TEL: (0)8 702 00 20
SAUDI ARABIA
aDawliah Universal
Electronics APL
Corniche Road, Aldossary
Bldg., 1st Floor, Alkhobar,
SAUDI ARABIA
TEL: (2) 666 10529
VIETNAM
SAIGON MUSIC
DISTRIBUTOR
(TAN DINH MUSIC)
138 Tran Quang Khai Street
Dist. 1, Ho Chi Minh City
VIETNAM
REUNION
DENMARK
SWITZERLAND
Roland (Switzerland) AG
Landstrasse 5, Postfach,
CH-4452 Itingen,
SWITZERLAND
TEL: (061) 927-8383
MARTINIQUE
Musique & Son
Z.I.Les Mangle
97232 Le Lamantin
Martinique F.W.I.
TEL: 596 596 426860
Maison FO - YAM Marcel
25 Rue Jules Hermann,
Chaudron - BP79 97 491
Ste Clotilde Cedex,
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880,
DK-2100 Copenhagen
DENMARK
P.O.Box 2154, Alkhobar 31952
SAUDI ARABIA
TEL: (03) 898 2081
REUNION ISLAND
TEL: (0262) 218-429
TEL: 3916 6200
SYRIA
Technical Light & Sound
Center
Rawda, Abdul Qader Jazairi St.
Bldg. No. 21, P.O.BOX 13520,
Damascus, SYRIA
TEL: (08) 848-4068
FINLAND
Roland Scandinavia As, Filial
Finland
Elannontie 5
FIN-01510 Vantaa, FINLAND
TEL: (0)9 68 24 020
UKRAINE
TIC-TAC
Mira Str. 19/108
P.O. Box 180
295400 Munkachevo,
UKRAINE
TEL: (03131) 414-40
SOUTH AFRICA
Paul Bothner(PTY)Ltd.
Royal Cape Park, Unit 24
Londonderry Road, Ottery 7800
Cape Town, SOUTH AFRICA
Gigamusic SARL
10 Rte De La Folie
97200 Fort De France
Martinique F.W.I.
TEL: 596 596 715222
AUSTRALIA/
NEW ZEALAND
TEL: (011) 223-5384
TEL: (021) 799 4900
MEXICO
TURKEY
ZUHAL DIS TICARET A.S.
Galip Dede Cad. No.37
Beyoglu - Istanbul / TURKEY
TEL: (0212) 249 85 10
AUSTRALIA/
GERMANY
Roland Elektronische
Musikinstrumente HmbH.
Oststrasse 96, 22844
Norderstedt, GERMANY
TEL: (040) 52 60090
Casa Veerkamp, s.a. de c.v.
Av. Toluca No. 323, Col. Olivar
de los Padres 01780 Mexico
D.F. MEXICO
UNITED KINGDOM
NEW ZEALAND
Roland Corporation
Australia Pty.,Ltd.
38 Campbell Avenue
Dee Why West. NSW 2099
AUSTRALIA
ASIA
Roland (U.K.) Ltd.
Atlantic Close, Swansea
Enterprise Park, SWANSEA
SA7 9FJ,
CHINA
TEL: (55) 5668-6699
Roland Shanghai Electronics
Co.,Ltd.
U.A.E.
Zak Electronics & Musical
Instruments Co. L.L.C.
Zabeel Road, Al Sherooq Bldg.,
No. 14, Grand Floor, Dubai,
U.A.E.
UNITED KINGDOM
TEL: (01792) 702701
NICARAGUA
Bansbach Instrumentos
Musicales Nicaragua
Altamira D'Este Calle Principal
de la Farmacia 5ta.Avenida
1 Cuadra al Lago.#503
Managua, Nicaragua
5F. No.1500 Pingliang Road
Shanghai 200090, CHINA
TEL: (021) 5580-0800
GREECE
STOLLAS S.A.
Music Sound Light
155, New National Road
Patras 26442, GREECE
TEL: 2610 435400
For Australia
Tel: (02) 9982 8266
For New Zealand
Tel: (09) 3098 715
Roland Shanghai Electronics
Co.,Ltd.
(BEIJING OFFICE)
10F. No.18 3 Section Anhuaxili
Chaoyang District Beijing
100011 CHINA
MIDDLE EAST
TEL: (04) 3360715
BAHRAIN
Moon Stores
No.16, Bab Al Bahrain Avenue,
P.O.Box 247, Manama 304,
State of BAHRAIN
TEL: (505)277-2557
HUNGARY
CENTRAL/LATIN
AMERICA
Roland East Europe Ltd.
Warehouse Area ‘DEPO’ Pf.83
H-2046 Torokbalint,
HUNGARY
TEL: (010) 6426-5050
TEL: 17 211 005
Roland Shanghai Electronics
Co.,Ltd.
ARGENTINA
Instrumentos Musicales S.A.
Av.Santa Fe 2055
TEL: (23) 511011
(GUANGZHOU OFFICE)
2/F., No.30 Si You Nan Er Jie
Yi Xiang, Wu Yang Xin Cheng,
Guangzhou 510600, CHINA
TEL: (020) 8736-0428
(1123) Buenos Aires
ARGENTINA
TEL: (011) 4508-2700
As of December 10, 2005 (EDIROL-1)
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For Nordic Countries
Apparatus containing Lithium batteries
ADVARSEL!
Lithiumbatteri - Eksplosionsfare ved
fejlagtig håndtering.
Udskiftning må kun ske med batteri af
samme fabrikat og type.
VARNING!
Explosionsfara vid felaktigt batteribyte.
Använd samma batterityp eller en
ekvivalent typ som rekommenderas av
apparattillverkaren.
Levér det brugte batteri tilbage til
leverandøren.
Kassera använt batteri enligt
fabrikantens instruktion.
ADVARSEL!
Lithiumbatteri - Eksplosjonsfare.
Ved utskifting benyttes kun batteri som
anbefalt av apparatfabrikanten.
Brukt batteri returneres
VAROITUS!
Paristo voi räjähtää, jos se on
virheellisesti asennettu.
Vaihda paristo ainoastaan
laitevalmistajan suosittelemaan
tyyppiin. Hävitä käytetty paristo
valmistajan ohjeiden mukaisesti.
apparatleverandøren.
For Europe
For the USA
This product complies with the requirements of European Directive 89/336/EEC.
FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
–
–
–
–
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For Canada
NOTICE
CLASS B
This digital apparatus does not exceed the Class B limits for radio noise emissions set out in the Radio Interference
Regulations of the Canadian Department of Communications.
AVIS
CLASSE B
Cet appareil numérique ne dépasse pas les limites de la classe B au niveau des émissions de bruits radioélectriques
fixés dans le Règlement des signaux parasites par le ministère canadien des Communications.
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Specifications
Model :Sound Canvas SC-88 Pro
(General MIDI System
/GS format
)
G Number of parts
32
G Accessories
Owner's manual
G Maximum Polyphony
64 (voices)
G Options
Computer cable
RSC-15AT (For IBM PC/AT series)
RSC-15APL (For Apple Macintosh series)
G Internal Memory
Sound map
:
3 (SC-55, SC-88, Native map)
*
In the interest of product improvement, the specifications
and/or appearance of this unit are subject to change without
prior notice.
Preset sounds
Drum sound set
User sounds
: 1117
: 42 (include 3 SFX Set)
: 256
User drum sound set : 2
User Effect
: 64
Preset Patch
User Patch
: 128(with Effect)
: 16
G Effects
Reverb (8type)
Chorus (8type)
Delay (10type)
2 band equalizer
Insertion Effect (64type)
G Display
70.6 x 24.5mm (backlit LCD)
G Connectors
MIDI connectors
(IN A, IN B Front/Rear, OUT/THRU)
Audio Input jack x 2 (L,R)
Input Volume Knob
Audio Output jack x 4 (OUTPUT-1L,1R,2L,2R)
Headphones jack
Computer terminal
Computer Switch
G Power Supply
AC117V, AC230V or 240V
G Power Consumption
16W (AC117V),16W (230V/240V)
G Dimensions
218 (W) x 250 (D) x 72 (H) mm
8-5/8 (W) x 9-7/8 (D) x 2-7/8 (H) inches
G Weight
2.6 kg
5 lbs 12 oz
01127234
'97-11-B2-61D
Ro la n d C o rp o ra t io n
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