Roland Musical Instrument RD 700 User Guide

Owner’s Manual  
Thank you, and congratulations on your choice of the Roland Digital Piano RD-700.  
Before using this unit, carefully read the sections entitled: “IMPORTANT  
SAFETY INSTRUCTIONS” (p. 2), “USING THE UNIT SAFELY” (p. 3), and  
“IMPORTANT NOTES” (p. 5).  
These sections provide important information concerning the proper operation of the  
unit. Additionally, in order to feel assured that you have gained a good grasp of every  
feature provided by your new unit, Owner’s Manual should be read in its entirety. The  
manual should be saved and kept on hand as a convenient reference.  
.
Copyright © 2001 ROLAND CORPORATION  
All rights reserved. No part of this publication may be reproduced in any form  
without the written permission of ROLAND CORPORATION.  
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The lightning flash with arrowhead symbol, within an  
equilateral triangle, is intended to alert the user to the  
presence of uninsulated “dangerous voltage” within the  
product’s enclosure that may be of sufficient magnitude to  
constitute a risk of electric shock to persons.  
CAUTION  
RISK OF ELECTRIC SHOCK  
DO NOT OPEN  
ATTENTION: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR  
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,  
DO NOT REMOVE COVER (OR BACK).  
The exclamation point within an equilateral triangle is  
intended to alert the user to the presence of important  
operating and maintenance (servicing) instructions in the  
literature accompanying the product.  
NO USER-SERVICEABLE PARTS INSIDE.  
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.  
INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.  
IMPORTANT SAFETY INSTRUCTIONS  
SAVE THESE INSTRUCTIONS  
WARNING - When using electric products, basic precautions should always be followed, including the following:  
1. Read these instructions.  
2. Keep these instructions.  
3. Heed all warnings.  
10. Protect the power cord from being walked on or pinched  
particularly at plugs, convenience receptacles, and the  
point where they exit from the apparatus.  
4. Follow all instructions.  
5. Do not use this apparatus near water.  
6. Clean only with a dry cloth.  
7. Do not block any of the ventilation openings. Install in  
accordance with the manufacturers instructions.  
8. Do not install near any heat sources such as radiators,  
heat registers, stoves, or other apparatus (including  
amplifiers) that produce heat.  
11. Only use attachments/accessories specified by the  
manufacturer.  
12. Never use with a cart, stand, tripod, bracket,  
or table except as specified by the  
manufacturer, or sold with the apparatus.  
When a cart is used, use caution when  
moving the cart/apparatus combination to  
avoid injury from tip-over.  
9. Do not defeat the safety purpose of the polarized or  
grounding-type plug. A polarized plug has two blades with  
one wider than the other. A grounding type plug has two  
blades and a third grounding prong. The wide blade or the  
third prong are provided for your safety. When the provided  
plug does not fit into your outlet, consult an electrician for  
replacement of the obsolete outlet.  
13. Unplug this apparatus during lightning storms or when  
unused for long periods of time.  
14. Refer all servicing to qualified service personnel. Servicing  
is required when the apparatus has been damaged in any  
way, such as power-supply cord or plug is damaged, liquid  
has been spilled or objects have fallen into the apparatus,  
the apparatus has been exposed to rain or moisture, does  
not operate normally, or has been dropped.  
For the U.K.  
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.  
BLUE: NEUTRAL  
BROWN: LIVE  
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying  
the terminals in your plug, proceed as follows:  
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.  
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.  
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.  
2
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101a  
014 Protect the unit from strong impact.  
The unit should be located so that its location or  
(Do not drop it!)  
position does not interfere with its proper venti-  
lation.  
..........................................................................................................  
101cThis (RD-700) for use only with Roland stand KS-  
..........................................................................................................  
015 Do not force the unit’s power-supply cord to share  
an outlet with an unreasonable number of other  
devices. Be especially careful when using  
17. Use with other stands is capable of resulting in  
instability causing possible injury.  
extension cords—the total power used by all  
devices you have connected to the extension  
cord’s outlet must never exceed the power rating  
(watts/amperes) for the extension cord. Excessive  
loads can cause the insulation on the cord to heat  
up and eventually melt through.  
..........................................................................................................  
102b  
Always grasp only the plug on the power-supply  
cord when plugging into, or unplugging from, an  
outlet or this unit.  
..........................................................................................................  
103a:  
..........................................................................................................  
016 Before using the unit in a foreign country, consult  
At regular intervals, you should unplug the power  
plug and clean it by using a dry cloth to wipe all  
dust and other accumulations away from its  
prongs. Also, disconnect the power plug from the  
power outlet whenever the unit is to remain  
unused for an extended period of time. Any  
accumulation of dust between the power plug and  
the power outlet can result in poor insulation and  
lead to fire.  
with your retailer, the nearest Roland Service  
Center, or an authorized Roland distributor, as  
listed on the “Information” page.  
..........................................................................................................  
022a  
Always turn the unit off and unplug the power  
cord before attempting installation of the circuit  
board (p. 25).  
..........................................................................................................  
104 Try to prevent cords and cables from becoming  
entangled. Also, all cords and cables should be  
placed so they are out of the reach of children.  
..........................................................................................................  
106 Never climb on top of, nor place heavy objects on  
..........................................................................................................  
026 Do not put anything that contains water (e.g.,  
flower vases) on this unit. Also, avoid the use of  
insecticides, perfumes, alcohol, nail polish, spray  
cans, etc., near the unit. Swiftly wipe away any  
liquid that spills on the unit using a dry, soft cloth.  
..........................................................................................................  
the unit.  
..........................................................................................................  
107b  
Never handle the power cord or its plugs with wet  
hands when plugging into, or unplugging from,  
an outlet or this unit.  
..........................................................................................................  
108a  
Before moving the unit, disconnect the power  
plug from the outlet, and pull out all cords from  
external devices.  
..........................................................................................................  
109a  
Before cleaning the unit, turn off the power and  
unplug the power cord from the outlet (p. 25).  
..........................................................................................................  
110a  
Whenever you suspect the possibility of lightning  
in your area, pull the plug on the power cord out  
of the outlet.  
..........................................................................................................  
115a  
Install only the specified circuit boards (SRX  
Series). Remove only the specified screws (p. 15).  
..........................................................................................................  
118 Should you remove the screws fastening the board  
slot cover, make sure to put them in a safe place  
out of children's reach, so there is no chance of  
them being swallowed accidentally.  
..........................................................................................................  
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IMPORTANT NOTES  
291b  
In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2,  
3 and 4, please read and observe the following:  
Power Supply  
Maintenance  
301  
401a  
• Do not connect this unit to same electrical outlet that is  
• For everyday cleaning wipe the unit with a soft, dry cloth  
being used by an electrical appliance that is controlled by  
an inverter (such as a refrigerator, washing machine,  
microwave oven, or air conditioner), or that contains a  
motor. Depending on the way in which the electrical  
appliance is used, power supply noise may cause this unit  
to malfunction or may produce audible noise. If it is not  
practical to use a separate electrical outlet, connect a  
power supply noise filter between this unit and the  
electrical outlet.  
or one that has been slightly dampened with water. To  
remove stubborn dirt, use a cloth impregnated with a  
mild, non-abrasive detergent. Afterwards, be sure to wipe  
the unit thoroughly with a soft, dry cloth.  
402  
• Never use benzine, thinners, alcohol or solvents of any  
kind, to avoid the possibility of discoloration and/or  
deformation.  
307  
Additional Precautions  
• Please be aware that the contents of memory can be  
• Before connecting this unit to other devices, turn off the  
power to all units. This will help prevent malfunctions  
and/or damage to speakers or other devices.  
551  
irretrievably lost as a result of a malfunction, or the  
improper operation of the unit. To protect yourself against  
the risk of loosing important data, we recommend that  
you periodically save a backup copy of important data  
you have stored in the unit’s memory in another MIDI  
device (e.g., a sequencer).  
308  
• Although the LCD and LEDs are switched off when the  
POWER switch is switched off, this does not mean that the  
unit has been completely disconnected from the source of  
power. If you need to turn off the power completely, first  
turn off the POWER switch, then unplug the power cord  
from the power outlet. For this reason, the outlet into  
which you choose to connect the power cord’s plug  
should be one that is within easy reach.  
552  
• Unfortunately, it may be impossible to restore the contents  
of data that was stored in another MIDI device (e.g., a  
sequencer) once it has been lost. Roland Corporation  
assumes no liability concerning such loss of data.  
Placement  
553  
351  
• Use a reasonable amount of care when using the unit’s  
• Using the unit near power amplifiers (or other equipment  
buttons, sliders, or other controls; and when using its jacks  
and connectors. Rough handling can lead to malfunctions.  
containing large power transformers) may induce hum.  
To alleviate the problem, change the orientation of this  
unit; or move it farther away from the source of inter-  
ference.  
554  
• Never strike or apply strong pressure to the display.  
556  
352  
• When connecting / disconnecting all cables, grasp the  
• This device may interfere with radio and television  
connector itself—never pull on the cable. This way you  
will avoid causing shorts, or damage to the cable’s  
internal elements.  
reception. Do not use this device in the vicinity of such  
receivers.  
354a  
557A small amount of heat will radiate from the unit during  
normal operation.  
• Do not expose the unit to direct sunlight, place it near  
devices that radiate heat, leave it inside an enclosed  
vehicle, or otherwise subject it to temperature extremes.  
Excessive heat can deform or discolor the unit.  
558a  
• To avoid disturbing your neighbors, try to keep the unit’s  
355  
volume at reasonable levels. You may prefer to use  
headphones, so you do not need to be concerned about  
those around you (especially when it is late at night).  
• To avoid possible breakdown, do not use the unit in a wet  
area, such as an area exposed to rain or other moisture.  
358  
559a  
• Do not allow objects to remain on top of the keyboard.  
• When you need to transport the unit, package it in the box  
This can be the cause of malfunction, such as keys ceasing  
to produce sound.  
(including padding) that it came in, if possible. Otherwise,  
you will need to use equivalent packaging materials.  
561  
• Use only the specified expression pedal (EV-5; sold  
separately). By connecting any other expression pedals,  
you risk causing malfunction and/or damage to the unit.  
5
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Main Features  
Progressive Hammer Action  
Equipped With Organ Tone Wheel  
Sound Generator  
For organ Tones, the RD-700 comes equipped with an organ  
Tone wheel sound generator used in the Roland Combo  
Organ VK-7. This sound generator lets you recreate organ  
sounds, changing the level of each footage (p. 75).  
The RD-700 features a “progressive hammer action,” a new  
and even more advanced form of Roland's popular keyboard  
hammer action that realistically reproduces the comfortable,  
natural touch of a grand piano. Basic percussive and damper  
functions are also improved, recreating the subtle changes in  
touch occurring between registers as you move across the  
keyboard.  
Rhythm and Arpeggiator Functions  
You can play back Rhythm patterns and perform arpeggios  
with the press of a single button.  
Enjoy a variety of performance techniques, with backing  
using realistic drum sounds for a real session feel, arpeggios  
49, p. 51).  
In addition, the progressive hammer action keyboard has  
been designed with consideration given to the environment,  
and the hammer section is completely lead-free.  
New Piano Tones  
The RD-700's authentic piano Tones feature wide dynamic  
range and rich expressive power. It is also furnished with a  
wealth of electronic piano, organ, string, synth pad, and  
other Tones that allow you to use the instrument as a stage  
piano. Once you try it onstage, you'll come to fully  
understand its capabilities.  
You can also control various functions, such as adjusting  
volume levels and selecting Tones, simply and easily from an  
external MIDI device. This provides fast and intuitive control  
when using the keyboard on stage (p. 59).  
Also included is a “Piano Edit” function that allows you to  
make subtle changes to the piano Tones, allowing you to  
create Tones for all kinds of performance situations (p. 66).  
Expandability  
You can install up to two SRX Series Wave Expansion  
Boards, a favorite for use with Roland's XV Series.  
enjoy performing with the most up-to-date Tones available  
as they are continually released (p. 15).  
A Full 128 Voices  
The RD-700 features 128-voice polyphony, with all sounds  
available in every performance mode. Enjoy natural  
performances even when layering multiple sounds.  
Sophisticated Design  
Simple Push-Button Operation  
The great-looking titanium-colored instrument body makes  
for a top-class onstage image. With simple rear cable  
connections, the design also shows that due consideration  
has been given to operability.  
You can access Split and Layer modes and carry out other  
main operations simply by pressing a single button (p. 41).  
Furthermore, pressing the ONE TOUCH [PIANO] button lets  
you immediately switch to the settings most suited for piano  
performances, regardless of the mode or settings currently in  
effect (p. 35).  
GM/GM2 Compatible  
The RD-700 is compatible with both General MIDI and  
General MIDI 2 standards. When working with music files  
that conforms to General MIDI and/or General MIDI 2 (GM  
scores), you can combine the RD-700 with a sequencer, and  
use the RD-700 to play back the data.  
Full-Graphic LCD Screen  
The panel includes a high-visibility fully graphic liquid  
crystal display. This allows you to carry out operations  
smoothly while viewing Tone names and other information  
in the easy-to-read LCD screen.  
Convention Used in This Manual  
• Words enclosed in square brackets [ ] indicate panel  
buttons.  
High-Quality Effects  
Example: [SPLIT] indicates the SPLIT button.  
• (p. **) indicates a reference page  
In addition to favorite Roland synthesizer and XV Series  
multi-effects, the RD-700 also features a sympathetic  
resonance effect that reproduces the resonance of an acoustic  
piano. You can also get realistic tone changes by pressing the  
damper pedal (p. 76). And the digital equalizer lets you make  
an even wider range of Tone adjustments (p. 73).  
• The explanations in this manual include illustrations that  
depict what should typically be shown by the display.  
Note, however, that your unit may incorporate a newer,  
enhanced version of the system (e.g., includes newer  
sounds), so what you actually see in the display may not  
always match what appears in the manual.  
6
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Turning On the Power.................................................................................................................. 24  
Part .................................................................................................................................................. 31  
Basic Operation of the RD-700................................................................................................................ 32  
To Switch to Single Mode ............................................................................................................ 41  
Playing with Two Layered Tones ([LAYER]) ........................................................................... 42  
Playing Different Tones in Two Different Sections of the Keyboard ([SPLIT])................... 43  
Changing Tones in Layer and Split Mode................................................................................. 44  
Adjust the Volume Level for Individual Parts (PART SWITCH/LEVEL) ...................................... 45  
Transposing the Key of the Keyboard ([TRANSPOSE])..................................................................... 46  
Adding Reverberation to the Sound (REVERB knob)......................................................................... 47  
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Contents  
Playing Rhythm ([RHYTHM]) ............................................................................................................... 51  
Setting the Transposition for Each Individual Part (Key Transpose).................................... 64  
Changing Tone Elements (ATK/REL/COF/RES)................................................................... 64  
Parameters................................................................................................................................................. 66  
Selecting the Piano Sound............................................................................................................ 66  
Changing the Width of the Sound (Stereo Width)................................................................... 66  
Changing the Sound’s Nuance (Nuance) .................................................................................. 66  
Changing the Sense of Space Surrounding the Sound (Ambience)....................................... 67  
Changing the Amount of Reverb Effect (Reverb Level).......................................................... 67  
Making the Midrange Equalizer Settings (EQ-SW/EQ Gain/EQ Frequency/EQ Q)........ 67  
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How to Make Settings .................................................................................................................. 82  
Adjusting the Tempo (Tempo).................................................................................................... 82  
Changing Patterns (Pattern) ........................................................................................................ 82  
Selecting Rhythm Variations (Rhythm Type)........................................................................... 82  
Changing the Drum Set (Rhy Set) .............................................................................................. 83  
Changing the Pattern Without Changing the Drum Set (Rhy Set Change) ......................... 83  
Switching the Intro and Ending On or Off (Intro/Ending) .................................................... 83  
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Contents  
Changing the Groove Feel (Beat Pattern/Accent Rate/Shuffle Rate)................................... 86  
Keeping the Force of the Notes Constant (Velocity)................................................................ 87  
Making the Effect ON/OFF Settings (MFX Switch) ................................................................ 90  
Playing the RD-700’s Internal Sound Generator from an External MIDI Device ........................... 97  
Making connections...................................................................................................................... 97  
Setting the Channels ..................................................................................................................... 97  
Selecting RD-700 Sounds from an External MIDI Device....................................................... 97  
Using the RD-700 as a GM Sound Module (GM Mode)..................................................................... 98  
Points to Note Regarding GM Mode.......................................................................................... 98  
Playing Back GM Scores............................................................................................................... 98  
10  
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Troubleshooting.......................................................................................................99  
Error Messages/Other Messages .........................................................................103  
Effect/Parameter List.............................................................................................104  
Tone List.................................................................................................................135  
Rhythm Set List....................................................................................................................................... 138  
Arpeggio Style List ................................................................................................142  
Rhythm Pattern List...............................................................................................143  
Setup List................................................................................................................144  
Shortcut List...........................................................................................................145  
MIDI Implementation..............................................................................................146  
Main Specifications................................................................................................164  
Index........................................................................................................................165  
Purpose-Oriented Index ........................................................................................168  
Information .............................................................................................................170  
General MIDI  
General MIDI is a set of recommendations which seeks to provide a way to go beyond the limitations of  
proprietary designs, and standardize the MIDI capabilities of sound generating devices. Sound generating  
devices and music files that meet the General MIDI standard bear the General MIDI logo (  
). Music files  
bearing the General MIDI logo can be played back using any General MIDI sound generating unit to produce  
essentially the same musical performance.  
General MIDI 2  
The upwardly compatible General MIDI 2 (  
) recommendations pick up where the original General  
MIDI left off, offering enhanced expressive capabilities, and even greater compatibility. Issues that were not  
covered by the original General MIDI recommendations, such as how sounds are to be edited, and how  
effects should be handled, have now been precisely defined. Moreover, the available sounds have been  
expanded. General MIDI 2 compliant sound generators are capable of reliably playing back music files that  
carry either the General MIDI or General MIDI 2 logo.  
In some cases, the conventional form of General MIDI, which does not include the new enhancements, is  
referred to as “General MIDI 1” as a way of distinguishing it from General MIDI 2.  
11  
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Panel Descriptions  
Front Panel  
2
6
7
8
9
CONTROL  
1
3 4  
5
1 VOLUME Slider  
Adjusts the overall volume that is output from the rear panel  
OUTPUT jacks and PHONES jack (p. 25).  
6 PART SWITCH/LEVEL  
Turns each part's sound on and off (PART SWITCH), and  
adjusts the volume level for each part (PART LEVEL slider)  
(p. 45).  
When [MIDI TX] is on, this controls each part for the external  
MIDI sound generator (p. 62).  
2 EQUALIZER  
[ON/OFF]  
Turns the equalizer on/off (p. 48).  
7 KEYBOARD CONTROL  
[LOW] knob  
Adjusts the sound's low-frequency range.  
[ARPEGGIO]  
Switches Arpeggiator on/off (p. 49).  
[MID] knob  
Adjusts the sound's midrange frequencies.  
[TRANSPOSE]  
[HIGH] knob  
Adjusts the sound's high-frequency range.  
8 ONE TOUCH  
[SPLIT]  
3 REVERB knob  
Puts the keyboard in “Split mode,” wherein you can use  
more than one tone by having different tones play in  
different parts of the keyboard (p. 43).  
Adjusts the amount of reverb (p. 47).  
4 CHORUS knob  
Adjusts the amount of chorus (p. 47).  
[LAYER]  
Puts the keyboard in “Layer mode,” in which the keyboard  
plays two tones simultaneously (p. 42).  
5 MULTI EFFECTS  
[PIANO]  
[CONTROL] knob  
Selects the optimum settings for piano performances (p. 35).  
Adjusts the way that effects are applied (p. 53).  
[SETUP]  
[ON/OFF]  
Calls up the stored settings (Setup) (p. 54).  
Switches the multi-effects on/off (p. 53).  
Additionally, pressing [PIANO] and [SETUP]  
simultaneously allows you to access more detailed piano  
performance settings (PIANO EDIT) (p. 66).  
12  
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Panel Descriptions  
10  
12  
13  
14  
11  
15  
9 DISPLAY  
14 FUNCTION  
This shows the Tone names and the values of various  
settings, etc (p. 32).  
[EDIT]  
Press this button when you wish to adjust various settings  
(p. 68).  
10 CURSOR [  
Press these to switch pages and to move the cursor (p. 33).  
], [  
], [ ], [ ]  
[WRITE]  
Stores the current settings to “Setup” (p. 56).  
11 [DEC/NO], [INC/YES]/[ENTER]  
[MIDI TX]  
This is used to modify values.  
generator (p. 59).  
If you keep on holding down one button while pressing the  
other, the value change accelerates.  
[NUM LOCK]  
You can input numerical values with the TONE SELECT  
Use “ENTER” to finalize a value or execute an operation.  
buttons when this button is lit (p. 37).  
12 PART SELECT buttons  
Selects the part for which the tone is to be selected (p. 44).  
In addition, you can listen to the demo songs by  
simultaneously pressing this button and [WRITE] (DEMO  
PLAY) (p. 34).  
13 EXPANSION [A], [B]  
This selects a sound from a wave expansion board, sold  
separately (p. 39).  
15 TONE SELECT buttons  
Pressed to select tones (p. 36).  
You can also input numerical values with these buttons  
when the [NUM LOCK] button is on. [NUM LOCK] turns on  
automatically in the Edit and other screens, enabling input of  
numerical values with the buttons.  
Pitch Bend/Modulation Lever  
This allows you to control pitch bend or apply vibrato (p. 48).  
13  
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Panel Descriptions  
Rear Panel  
2
5
6
7
4
8
MIDI  
OUT  
PEDAL  
OUTPUT  
THRU  
IN  
DAMPER  
FC  
1
FC  
2
R
L(MONO)  
PHONES  
1
BALANCED  
TIP  
RING  
HOT  
COLD  
SLEEVE  
GND  
3
1 GND Terminal  
Connect using a grounded cable (optional) as conditions  
require.  
6 PEDAL Jacks (DAMPER, FC1, FC2)  
Connecting the pedal switch (DP-6) provided with the RD-  
700 to the DAMPER jack allows you to use the switch as a  
damper pedal.  
In some cases, depending on the environment in which the  
unit is installed, the surface of the panel may sometimes feel  
rough and grainy. This is due to an infinitesimal electrical  
charge, which is absolutely harmless. However, if you are  
concerned about this, connect the ground terminal with an  
external ground. When the unit is grounded, a slight hum  
may occur, depending on the particulars of your installation.  
If you are unsure of the connection method, contact the  
nearest Roland Service Center, or an authorized Roland  
distributor, as listed on the “Information” page.  
model) connected to the FC-1 or FC-2 jack, you can then  
assign a variety of functions to the pedal (p. 23, p. 73).  
7 OUTPUT R/L (MONO) Connectors  
Provide output of the audio signals. These are connected to  
an amp or other device. For monaural output use the L/  
MONO jack (p. 22).  
These also feature balanced output.  
Unsuitable places for connection  
- Gas pipes (may result in fire or explosion)  
8 PHONES Jack  
A set of headphones can be connected to this jack (p. 22).  
- Telephone-line ground or lightning rod (may be  
dangerous in the event of lightning)  
output from the output jacks.  
2 [POWER] Switch  
Switch turns the power on/off (p. 24).  
3 AC Inlet  
Connect the included power cable to this inlet. (p. 22).  
4 Wave Expansion Board Installation  
Slot  
Remove the cover for installation of optional wave expansion  
boards (SRX Series) (p. 15).  
5 MIDI Connectors (IN, OUT, THRU)  
Used for connecting external MIDI devices and for  
transmission of MIDI messages (p. 22, p. 59, p. 95).  
14  
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Getting Ready  
Installing the Wave Expansion Board  
Up to two optional Wave Expansion Boards (SRX Series) can be installed in  
the RD-700.  
Wave Expansion Boards store Wave data, Patches, and Rhythm Sets, and by  
equipping the RD-700 with these boards, you can greatly expand your  
sound palette.  
Cautions When Installing an Wave Expansion Board  
To avoid the risk of damage to internal components that can be caused by  
static electricity, please carefully observe the following whenever you  
handle the board.  
• Before you touch the board, always first grasp a metal object (such as  
a water pipe), so you are sure that any static electricity you might  
have been carrying has been discharged.  
• When handling the board, grasp it only by its edges. Avoid touching  
any of the electronic components or connectors.  
• Save the bag in which the board was originally shipped, and put the  
board back into it whenever you need to store or transport it.  
Use a Philips screwdriver that is suitable for the size of the screw (a  
number 2 screwdriver). If an unsuitable screwdriver is used, the head of  
the screw may be stripped.  
To remove a screw, rotate the screwdriver  
counter-clockwise. To tighten a screw, rotate  
the screwdriver clockwise.  
loosen  
tighten  
Be careful that the screws you remove do not  
drop into the interior of the RD-700.  
Do not leave the rear panel cover removed. After installation of the Wave  
Expansion Boards is complete, be sure to replace the cover.  
Do not touch any of the printed circuit pathways or connection terminals.  
Be careful not to cut your hand on the edge of the installation bay.  
Never use excessive force when installing a circuit board. If it doesn’t fit  
properly on the first attempt, remove the board and try again.  
When circuit board installation is complete, double-check your work.  
Always turn the unit off and unplug the power cord before attempting  
installation of the circuit board.  
Install only the specified circuit board(s) (SRX Series). Remove only the  
specified screws.  
Install the Wave Expansion Boards after removing the rear panel cover.  
There are two slots (A and B) into which a board can be installed. Specify  
which slot's board is to be used by pressing EXPANSION [A] or [B] on the  
front panel when using waves, tones, or Rhythm Sets from the wave  
expansion boards.  
15  
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Getting Ready  
Installing SRX Series Boards  
1
Before installing any Wave Expansion Board, turn off the  
power on the RD-700 and all devices connected to it.  
2
Refer to the following illustration of the RD-700’s rear panel,  
and remove the screws indicated. Then, remove the cover.  
fig.Q-02.e  
Screws to be removed  
3
Insert the Wave Expansion Board connector into a connector  
for an SRX Series slot (SRX A or SRX B), while simultaneously  
inserting the board holders into the holes in the Wave  
Expansion Board.  
fig.Q-05.e  
Wave Expansion Board (SRX series)  
NOTE  
If the same type of Wave  
Expansion Board is  
installed in the SRX A slot  
and the SRX B slot, it will  
only be possible to select  
data from the Wave  
Board holder  
Expansion Board that was  
installed in the SRX A slot.  
Position them as shown  
before you install the board.  
Connector  
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Getting Ready  
4
Use the Installation Tool supplied with the Wave Expansion  
Board to turn the holders in the LOCK direction, so the board  
will be fastened in place.  
fig.Q-06.e  
LOCK  
Installation tool  
5
Use the screws that you removed in step 2 to fasten the cover  
back in place.  
17  
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Getting Ready  
Checking the Installed Wave Expansion Boards  
After installation of the Wave Expansion Boards has been completed, check  
to confirm that the installed boards are being recognized correctly.  
For instructions on  
selecting Wave Expansion  
Board Tones, refer to  
“Selecting Wave  
Expansion Board Tones”  
fig.panel  
CONTROL  
2
1
Turn on the power, as described in “Turning On the Power”  
(p. 24).  
NOTE  
2
Hold down EXPANSION [A] or [B] for several seconds.  
If “—————-” appears  
in which the board was  
installed, it may be that the  
wave expansion board is  
not being recognized  
The name of the installed wave expansion board appears in the display.  
fig.LCD  
properly. Use the  
procedure in “Turning Off  
the Power” (p. 25) to turn  
the power off, then reinstall  
the wave expansion board  
correctly.  
The example here depicts what you would see if the SRX-02 “Concert  
Piano” Wave Expansion Board were installed in the SRX A slot.  
By releasing the button, you go back to the previous screen.  
18  
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Getting Ready  
Installation de la carte d’extension Wave  
(French language for Canadian Safety Standard)  
Vous pouvez installer jusqu’à 2 cartes d’extension optionnelles dans le RD-  
700.  
Ces cartes d’extension mémorisant des données Wave, des morceaux et des  
ensembles rythmiques, elles vous permettront d’augmenter  
considérablement le timbre.  
Precautions lors de l’installation de la carte d’extension Wave  
Veuillez suivre attentivement les instructions suivantes quand vous  
manipulez la carte afin d’éviter tout risque d’endommagement des pièces  
internes par l’électricité statique.  
• Toujours toucher un objet métallique relié à la terre (comme un tuyau  
par exemple) avant de manipuler la carte pour vous décharger de  
l’électricité statique que vous auriez pu accumuler.  
• Lorsque vous manipulez la carte, la tenir par les côtés. Évitez de  
toucher aux composants ou aux connecteurs.  
• Conservez le sachet d’origine dans lequel était la carte lors de l’envoi  
et remettez la carte dedans si vous devez la ranger ou la transporter.  
Utiliser un tournevis cruciforme correspondant à la taille de la vis (un  
tournevis numéro 2). En cas d’utilisation d’un tournevis inapproprié, la  
tête de la vis pourrait être endommagée.  
Pour enlever les vis, tourner le tournevis  
dans le sens contraire des aiguilles d’une  
montre. Pour resserrer, tourner dans le  
sens des aiguilles d’une montre.  
desserrer  
resserrer  
Veillez à ne pas laisser tomber de vis dans le châssis du RD-700.  
Ne pas laisser la plaque arrière détachée. Après avoir installé la ou les  
carte(s) d’extension, bien remettre la plaque en place.  
Ne pas toucher aux circuits imprimés ou aux connecteurs.  
Veillez à ne pas vous couper les doitgs sur le bord de l’ouverture  
d’installation.  
Ne jamais forcer lors de l’installation de la carte de circuits imprimés. Si  
la carte s’ajuste mal au premier essai, enlevez la carte et recommencez  
l’installation.  
Quand l’installation de la carte de circuits imprimés est terminée,  
revérifiez si tout est bien installé.  
Toujours éteindre et débrancher l’appareil avant de commencer l’installation de  
la carte.  
N’installez que les cartes de circuits imprimes spécifiées (SRX Series). Enlevez  
seulement les vis indiquées.  
Installer les cartes d’extension après avoir enlevé la plaque arrière.  
19  
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Getting Ready  
Installer les cartes de série SRX  
1
Avant d’installer une carte d’extension Wave, éteindre tous les  
appareils reliés au RD-700.  
2
Détacher la plaque arrière en enlevant les vis indiquées sur le  
schéma suivant.  
fig.Q-02.f  
Vis à enlever  
3
Insérer le connecteur de la carte dans un des créneaux pour la  
série SRX (SRX A, SRX B) tout en enfonçant les supports à  
carte dans les trous de celle-ci.  
fig.Q-05.f  
Carte d'extension Wave (serie SRX)  
NOTE  
Si la même sorte de carte  
d’extension Wave est  
installée dans les créneaux  
SRX A et SRX B, il ne sera  
possible de sélectionner  
que les données de la carte  
d’extension Wave installée  
dans le créneau SRX A.  
Support à carte  
Avant l’installation, orienter les supports  
à carte tel qu’indiqué sur le schéma.  
Connecteur  
20  
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Getting Ready  
4
5
Pour tourner les supports en position LOCK (verrouillé),  
utilisez l’outil d’installation de la carte d’extension fournie à  
cet effet. De cette façon, la carte sera bien fixée à sa place.  
fig.Q-06.f  
LOCK  
Outil d'installation  
Reposez le couvercle en remettant les vis enlevées (comme  
spécifié) à l’étape 2.  
Vérification des cartes d’extension audio aprés installation  
Lorsque l’installation des cartes d’extension audio est terminée, procéder à  
une vérification pour s’assurer que l’ordinateur les identifie correctement.  
fig.Q-07  
CONTROL  
2
1
Mettre sous tension de la façon décrite sous “Turning On the  
Power” (p. 24).  
NOTE  
Si “----------------“ est affiché  
à côté du nom de la fente  
la carte d’extension audio  
installée ne soit pas  
2
Tenez EXPANSION [A] ou [B] enfoncé pendant plusieurs  
secondes.  
fig.LCD  
reconnue correctement.  
Mettre hors tension de la  
façon décrite sous  
“Turning Off the Power”  
(p. 25) et réinstaller  
L’exemple montre ce qui serait affiché si la carte d’extension audio SRX-02  
“Concert Piano“était installée dans la fente SRX A.  
correctement la carte  
Lorsque vous le relâcherez, vous serez ramené à l'écran précédent.  
d’extension audio.  
21  
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Getting Ready  
Connecting the RD-700 to External  
Equipment  
NOTE  
The RD-700 is not equipped with an amplifier or speakers. In order to  
produce sound, you need to hook up audio equipment such as a monitor  
speaker or a stereo set, or use headphones.  
To prevent malfunction  
and/or damage to speakers  
or other devices, always  
turn down the volume, and  
turn off the power on all  
devices before making any  
connections.  
* Audio cables, MIDI cables, headphones, and expression pedals are not included.  
Consult your Roland dealer if you need to purchase accessories such as these.  
fig.00-05.e  
to Power outlet  
MIDI IN  
Stereo  
MIDI sound module etc.  
Roland  
MIDI OUT  
headphones  
Pedal switch  
(DP-2, DP-6 etc.)  
Expression pedal (EV-5)  
or Pedal switch  
MIDI sequencer etc.  
Monitor speakers  
(powered)  
Mixer etc.  
Power amp.  
1
Before you begin making connections, confirm the following.  
Is the volume level of the RD-700 or connected amp turned all the way  
down?  
Is the power to the RD-700 or connected amp turned off?  
22  
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Getting Ready  
NOTE  
2
3
Connect supplied AC power cable to the RD-700, and plug the  
other end into an AC power outlet.  
Use Stereo headphones.  
NOTE  
Use only the specified  
expression pedal (EV-5;  
sold separately). By  
Connect the RD-700 and the external device.  
Use audio cables to connect audio equipment, such as an amp or speakers.  
Use MIDI cables to connect MIDI devices.  
connecting any other  
expression pedal, you risk  
causing malfunction and/  
or damage to the unit.  
If you are using headphones, plug them into the PHONES jack.  
Connect pedal switches or expression pedals as necessary.  
Connecting Pedals  
Connect the pedal included with the RD-700 to one of the Pedal jacks.  
When connected to the Damper jack, the pedal can be used as a damper  
pedal.  
Connecting the pedal to the FC-1 or FC-2 jack allows you to assign a variety  
of functions to the pedal (p. 73).  
About the Output Jacks  
The RD-700’s output jacks are capable of use with either balanced or  
unbalanced output.  
To use balanced output, use a cable with a balanced (TRS type) phone plug.  
To use unbalance output, use a cable with an unbalanced (TS type) phone  
plug.  
fig.TRS  
TRS  
TS  
SLEEVE (Ground)  
RING (Cold)  
SLEEVE (Ground)  
TIP (Hot)  
TIP (Hot)  
23  
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Getting Ready  
Turning the Power On and Off  
Once the connections have been completed, turn on power to your various  
devices in the order specified. By turning on devices in the wrong order, you  
risk causing malfunction and/or damage to speakers and other devices.  
Turning On the Power  
1
Before you switch on the power, turn the volume down all the  
way by rotating the VOLUME Slider.  
Also completely turn down the volume of any connected audio device and  
other equipment.  
fig.00-06  
NOTE  
To prevent incorrect  
functioning of the Pitch  
Bend Lever (p. 48), refrain  
from touching the lever  
while the power to the RD-  
700 is turned on.  
2
Press the upper portion of the [POWER] switch to turn on the  
power.  
The unit is powered up, and the display's backlighting comes on.  
fig.00-07  
NOTE  
This unit is equipped with  
a protection circuit. A brief  
interval (a few seconds)  
after power up is required  
before the unit will operate  
normally.  
3
Turn on the power to connected external devices.  
4
Adjust the volume of the connected external device.  
5
Adjust the RD-700’s volume to obtain the proper volume level.  
24  
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Getting Ready  
Turning Off the Power  
1
Before you switch on the power, turn the volume down all the  
way by rotating the VOLUME Slider.  
Also completely turn down the volume of any connected audio device and  
other equipment.  
2
3
Turn off the power to connected external devices.  
Press the lower portion of the [POWER] switch on the back of  
the RD-700.  
The power is switched off.  
fig.00-07  
Adjusting the Volume  
fig.00-08  
1
Adjust the volume using the VOLUME slider.  
Move the slider up to increase the volume, or down to lower it.  
Also adjust the volume of the connected device to an appropriate level.  
25  
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Getting Ready  
Restoring the Factory Settings  
(Factory Reset)  
NOTE  
When using the RD-700 for the first time, start by returning the settings to  
their factory defaults so that the RD-700 operates as described in the  
procedures in the owner’s manual.  
Executing this operation  
deletes the Setup settings  
(p. 54). If you want to keep  
any internally stored  
content, use the “Bulk  
Dump (Bulk Dump  
Notes  
SETUP)” procedure to save  
the data to an external  
sequencer (p. 92).  
Never turn off the power during Factory Reset (while “Now,  
Executing” appears in the display).  
Turning off the power while Factory Reset is in progress may result in  
corrupted internal data and may prevent the power from being turned on  
again. If you have confirmed that the internal data has been lost, or if a  
similar problem exists, consult the retailer from whom you purchased the  
instrument, or the nearest Roland Service Center. Note, however, that  
Roland assumes no liability, including compensation, for consequences  
arising from any loss of data.  
fig.panel  
CONTROL  
2,4 6,7 3,5  
1
1
Press [EDIT], getting the indicator to light.  
The Edit Menu screen appears.  
fig.Editmenu2.eps_150  
2
Press CURSOR [  
] to select “9.Utility.”  
3
Press CURSOR [ ] to display the Edit screen.  
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Getting Ready  
fig.utility1.eps_150  
4
5
Press CURSOR [  
] to select “Factory Reset All.”  
Press CURSOR [ ].  
A screen like the one shown below appears.  
fig.utility1.eps_150  
To cancel the Factory Reset, press [DEC/NO].  
6
7
Press [INC/YES].  
The confirmation message appears.  
fig.LCD_150  
To cancel the Factory Reset, press [DEC/NO].  
After performing a Factory  
Reset, you may need to re-  
adjust the display contrast.  
When this occur, adjust  
Press [INC/YES] once again to start the Factory Reset  
operation.  
During the execution, “Now, Executing” appears in the display.  
depth of the display (p. 28).  
After the Factory Reset operation is finished, the display will indicate  
“COMPLETED” and the Tone screen will appear.  
You can also restore only part of the setting to their factory status. Refer to  
“Restoring the settings to the factory condition (Factory Reset)” (p. 94).  
27  
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Getting Ready  
Adjusting the Display Contrast  
(LCD Contrast)  
The characters in the display may be difficult to view immediately after  
turning on the power or after extended use; this may also be because of  
where and how the display is situated. Follow the steps below to adjust the  
display’s contrast.  
The LCD CONTRAST  
setting affects the RD-700  
as a whole (i.e., is a system  
setting). This setting  
remains stored in memory  
even while the power is off.  
fig.panel  
CONTROL  
2,4  
5
3
1,6  
1
Press [EDIT], getting the indicator to light.  
The Edit Menu screen appears.  
fig.Editmenu1.eps_150  
2
3
Press CURSOR [  
] to select “0.System.”  
Press CURSOR [ ] to display the Edit screen.  
fig.system1.eps_150  
4
5
Press CURSOR [  
] or [  
] to move the cursor to the “LCD  
Contrast” parameter.  
Press [INC/YES] or [DEC/NO] to select the value (1–10).  
The brightness of the display changes as the value is changed. Adjust the  
contrast so that the display is easy to view.  
28  
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Getting Ready  
6
Press [EDIT] to make the indicator go dark.  
You are returned to the Tone screen.  
Tuning to Other Instruments’ Pitches  
(Master Tune)  
For a cleaner ensemble sound while performing with one or more other  
instruments, ensure that each instrument’s basic pitch is in tune with that of  
the other instruments. In general, the tuning of an instrument is indicated  
by the pitch in Hertz (Hz) of the middle “A” note.  
The Master Tune setting is  
a system setting that is  
applied to the entire RD-  
700 (i.e., is a system  
This matching of other instruments’ basic reference pitches is called  
“tuning.”  
setting), This setting  
remains stored in memory  
even while the power is off.  
fig.panel  
CONTROL  
2
3
1
1
Press [EDIT], getting the indicator to light.  
The Edit Menu screen appears.  
fig.Editmenu1.eps_150  
2
3
Press CURSOR [  
] to select “0.System.”  
Press CURSOR [ ] to display the Edit screen.  
fig.system1.eps_150  
29  
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Getting Ready  
CONTROL  
4
5
6
4
Press CURSOR [  
parameter.  
] to move the cursor to the “Master Tune”  
For faster value increases,  
keep [INC/YES] pressed  
down and press [DEC/  
NO]. For decreasing value  
faster, keep [DEC/NO]  
pressed down and press  
[INC/YES].  
5
6
Press [INC/YES] or [DEC/NO] to select the value (415.3–  
440.0–466.2).  
Press [EDIT] to make the indicator go dark.  
You are returned to the Tone screen.  
30  
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Overview of the RD-700  
Basic Organization of the RD-700  
Units of Sound  
The RD-700 can be divided into two sections: a keyboard  
controller section and a sound generator section. The two  
When using the RD-700, you will notice that a variety of  
different categories come into play when working with  
sounds. What follows is a simple explanation of each sound  
category.  
sections are connected internally by means of MIDI.  
fig.00-G1  
Sound  
Generator  
Section  
Tone  
The individual sounds used when playing the RD-700 are  
referred to as “Tones.” The RD-700 provides 468 types of  
Tones. Tones are assigned to each part.  
Play  
The Tones also include various groups of percussion  
instrument assembled into “Rhythm Sets.” Each key (note  
number) of a Rhythm Set will produce a different percussion  
instrument.  
Keyboard Controller Section  
(controllers such as keyboard, pitch bend lever, etc.)  
Part  
Keyboard Controller Section  
A sound generator of this type which can control multiple  
sounds using one device is referred to as a multitimbral  
sound generator. The RD-700 contains a multitimbral sound  
generator capable of playing sixteen Tones simultaneously.  
This section includes the keyboard, the Pitch Bend/  
Modulation Lever, the panel knobs, and any pedal connected  
to the rear panel. Actions such as pressing and releasing of  
keys on the keyboard, depressing a pedal, and so forth, are  
converted to MIDI messages and sent to the sound generator  
section, or to an external MIDI device.  
“Parts” are where Tones that are created when the RD-700 is  
used as a sound generator are assigned. Since different Tones  
can be assigned to each of the Parts and controlled  
individually, you can have multiple Tones play  
Sound Generator Section  
simultaneously (layer), divide the keyboard into separate  
ranges and have different Tones sound in the different parts  
(Split), and enjoy playing ensemble performances.  
The sound generator section produces the sound. Here, MIDI  
messages received from the keyboard controller section or  
external MIDI device are converted to musical signals, which  
are then output as analog signals from the OUTPUT and  
PHONES jacks.  
The sixteen Parts played by the RD-700’s internal sound  
generator are referred to as “Internal Parts.”  
Local Parts and MIDI TX Parts  
The RD-700 features three Parts (UPPER1, UPPER2, and  
LOWER) that you can use for freely controlling the Internal  
Parts with the RD-700’s buttons and keyboard. These three  
Parts that are used for controlling the Internal Parts are  
collectively known as the “Local Parts.” Three of the sixteen  
Internal Parts are assigned to the Local Parts for control (the  
RHYTHM Part is fixed at Part 10).  
Furthermore, you can freely control external MIDI sound  
generators with the RD-700 in the same manner as with the  
Local Parts. You can likewise control the external MIDI  
sound generator with the three Parts (UPPER1, UPPER2, and  
LOWER), with this group of three Parts being referred to as  
the “MIDI TX (Transmit) Parts.” The external MIDI sound  
generator is assigned to these three Parts for control (the  
RHYTHM Part can also be partially set).  
31  
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Overview of the RD-700  
The Rhythm/Arpeggio Screen  
Basic Operation of the RD-700  
Pressing CURSOR [  
] when the Tone screen is displayed  
switches the RD-700 to this screen.  
Main Screens  
You can change Rhythm patterns, Arpeggio patterns, and the  
tempo.  
The Tone Screen (Basic Screen)  
The names of the Tones currently selected for the Local Parts  
Pressing CURSOR [  
] when this screen is displayed  
are displayed. This is the screen that is ordinarily displayed.  
returns you to the Tone screen.  
fig.00-G4  
When ONE TOUCH [PIANO] is pressed, setting the RD-700  
to the optimal status for piano performances, this screen is  
displayed.  
You can change the Local Part UPPER1, UPPER2, and  
LOWER Tones and tempo.  
fig.00-G2  
Special Indications  
When the contents of a Setup (p. 54) are changed, an  
asterisk (a “*” mark) appears on the right of the  
Setup number. If you want to use the changed  
content as a new Setup, save the settings to a Setup  
(p. 56).  
The Tone Wheel Screen  
In the Tone screen, when any ORGAN Tone “Tone Wheel 1–  
10” is selected for any of the Local Parts, this screen is  
displayed when CURSOR [  
] is pressed. The mode when  
With Clock Source (p. 70) set to MIDI, the tempo  
indication changes to “M:” for each screen.  
The tempo can be changed with the external MIDI  
devices when this mark is indicated.  
this screen is displayed is called “Tone Wheel mode,” and  
while in this mode you can simulate the creation of sounds  
using an organ’s harmonic bars.  
Pressing CURSOR [  
] when this screen is displayed  
returns you to the Tone screen.  
fig.00-G3  
With EQ Control (p. 70) set to SYSTEM, this mark  
appears on the screen.  
Equalizer settings do not change when Setups are  
switched while this mark is indicated.  
With Rhythm Type (p. 82) set to “2,” this mark  
appears on the screen.  
The Setup Screen  
The currently selected Setup is displayed.  
About the Function Buttons  
Pressing CURSOR [  
] when the Tone screen or Tone Wheel  
fig.00-G6  
Screen is displayed switches the RD-700 to this screen. You  
can also have this screen displayed by pressing [SETUP]. You  
can change the Setups.  
Pressing CURSOR [  
] when this screen is displayed  
returns you to the Tone screen or Tone Wheel Screen.  
fig.00-G5  
[EDIT]  
By pressing [EDIT] to make the indicator light, you can enter  
“Edit mode.” In Edit mode you can make detailed settings  
for various functions.  
You can exit Edit mode by pressing [EDIT], extinguishing its  
indicator. When exiting from Edit mode, [EDIT]’s indicator  
goes out.  
32  
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Overview of the RD-700  
Additionally, when multiple parameters are presented  
horizontally in a row, as shown in the MIDI TX screen, you  
can get the cursor to move more rapidly by holding down  
the CURSOR button that points in the direction you want the  
cursor to move while you also press the CURSOR button that  
[WRITE]  
Stores the current settings to “Setup”  
[MIDI TX]  
When [MIDI TX] is pressed, the button’s indicator lights up,  
and the RD-700 switches to the mode enabling it to control an  
external MIDI sound generator. The status of this button  
determines whether the RD-700’s buttons are used to control  
the Local Parts ([MIDI TX] off), or to control the MIDI TX  
Parts ([MIDI TX] on).  
points in the opposite direction.  
fig.00-G10  
In addition, you can make detailed settings for the MIDI  
messages to be transmitted to the external sound generator.  
[NUM LOCK]  
When [NUM LOCK] is pressed, the button’s indicator lights  
up, enabling input of numerical values using the TONE  
SELECT buttons. The button indicators automatically light  
according to the values set.  
Changing the Settings Values  
fig.00-G11  
About the CURSOR Buttons  
ig.00-G7  
When changing settings values, you can use [DEC/NO] and  
[INC/YES], or the TONE SELECT buttons (numeric keys).  
The CURSOR buttons are used for switching screens, and for  
moving to an item whose setting you want to change (by  
moving the cursor).  
[DEC/NO], [INC/YES]  
Pressing [INC/YES] increases the value, and [DEC/NO]  
decreases it. Keep the button pressed for continuous  
adjustment. For faster value increases, keep [INC/YES]  
pressed down and press [DEC/NO]. For decreasing value  
faster, keep [DEC/NO] pressed down and press [INC/YES].  
Moving Between Display Pages  
When arrow symbols (“ ” and “ ”) appear at the upper right  
of the display screen, it indicates that there are additional  
pages in the directions shown by the arrows.  
TONE SELECT Buttons (Numeric Keys)  
You can switch screens with CURSOR [  
] and [  
].  
fig.00-G8  
When [NUM LOCK] is on (lit), numerical values can be input  
directly using the TONE SELECT buttons, which then serve  
as [0]–[9] numeric keys. When you enter the number, the  
value will blink. This indicates that the value has not yet  
been finalized. To finalize the value press [ENTER].  
With some parameters, [NUM LOCK] may come on  
automatically, allowing you to input numerical values  
directly with the TONE SELECT buttons.  
Navigating Among Items To Be Set (CURSOR)  
When more than one parameter is present in a screen, the  
name and value of the parameter to be changed is shown  
with a box around it. This box is referred to as the “cursor.”  
The negative (-) or positive (+) sign of numerical values are  
switched with [DEC/NO] or [INC/YES].  
The cursor is moved with the CURSOR buttons.  
fig.00-G9  
Cursor  
33  
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Listening to the Demo (DEMO PLAY)  
Here’s how to listen to these songs.  
The RD-700 features the internal demo songs that exhibit the special  
capabilities of the instrument.  
No. Song Name  
Composer/Copyright  
NOTE  
01.  
02.  
03.  
04.  
05.  
RD Party  
Retro-Active  
Escape  
High-End Speak  
No me digas  
Pastorale  
Scott Wilkie © 2001 Roland Corporation  
All rights reserved.  
Igor Len  
© 2001 Roland Corporation  
© 2001 Roland Corporation  
© 2001 Roland Corporation  
© 2001 Roland Corporation  
© 2001 Roland Corporation  
Unauthorized use of this  
material for purposes other  
than private, personal  
enjoyment is a violation of  
applicable laws.  
Scott Tibbs  
Scott Tibbs  
Scott Tibbs  
Igor Len  
06.  
fig.panel  
CONTROL  
4,5  
2 3  
1
1
NOTE  
Hold down [NUM LOCK] and press [WRITE].  
The Demo screen appears.  
No data for the music that  
is played will be output  
from the MIDI OUT  
connector.  
fig.LCD  
2
3
Press CURSOR [  
hear.  
] / [  
] to select the song that you wish to  
NOTE  
When CHAIN PLAY is selected, the entire group of songs is played back  
repeatedly.  
While the demo songs are  
playing back, playing the  
keyboard will not produce  
sound.  
Press CURSOR [ ] or [INC/YES] to start playback of the  
demo song.  
When the end of the selected the song is reached, playback then repeats  
from the beginning of the song.  
When ONE TOUCH  
[PIANO] or [SETUP] is  
pressed, the song is  
4
5
Press CURSOR [ ] or [DEC/NO] to stop a song during  
playback.  
stopped, and the Tone  
screen or Setup screen  
appears in the display.  
Press [DEC/NO] while the song is stopped to finish with the  
Demo screen.  
You are returned to the Tone screen.  
34  
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Performing with the Keyboard  
Piano Performances (One Touch [Piano])  
Now, try performing with the piano.  
With the RD-700, you can call up the optimal settings for piano  
performances with the press of a single button.  
fig.panel  
CONTROL  
1
1
Press ONE TOUCH [PIANO].  
When ONE TOUCH  
fig.LCD  
[PIANO] is pressed, all  
settings other than the  
Piano Edit settings (p. 66)  
are switched to their status  
at the time the RD-700’s  
power was turned on  
Store any arrangements of  
settings that you want to  
keep in Setup (p. 56).  
The performance setting (Single Mode p. 41) is selected as the piano tone  
for the entire keyboard.  
With the RD-700, you can also make more detailed settings to make the  
sound even better match your favorite piano performances. Please refer to  
each as needed.  
• Fine Adjustment of Piano Tones (Piano Edit) p. 66  
• Fine Adjustment of the Piano Touch Sense p. 71  
35  
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Performing with the Keyboard  
Performing with a Variety of Tones  
The RD-700 provides 468 types of Tones.  
Each one of these individual sounds is called a tone.  
Tones are assigned to the TONE SELECT buttons according to the tone  
category selected.  
For more on the RD-700’s  
internal tones, refer to the  
“Tone List” (p. 135).  
Try selecting and performing with a number of different tones.  
fig.panel  
CONTROL  
1
3
2,4  
1
2
3
4
When changing tones in  
Layer mode (p. 42) or Split  
changed with the PART  
SELECT buttons, without  
pressing the ONE TOUCH  
[PIANO] button. For  
Press ONE TOUCH [PIANO].  
This selects a single tone to be played over the entire keyboard.  
Press any of the TONE SELECT buttons to select the tone  
category.  
details, refer to “Changing  
Tones in Layer and Split  
Mode” (p. 44).  
Press [INC/YES] or [DEC/NO] to select the tone.  
The TONE SELECT button for the selected category flashes.  
NOTE  
If [NUM LOCK] is turned  
on, the Tone Category  
cannot be selected with  
TONE SELECT button.  
For details, refer to p. 37.  
Either press the flashing TONE SELECT button or play the  
keyboard.  
The TONE SELECT button stops flashing and remains lit, and the selected  
tone is set.  
Play the keyboard, and you will hear the selected tone.  
NOTE  
The next time you choose this TONE SELECT button, the tone you’re  
selected here is played.  
Tones selected with [RHY/  
GM2] are registered in the  
following order: “Rhythm  
Sets,” “GM2 Rhythm Sets,”  
and “GM2 Tones.” Refer to  
the “Tone List” (p. 135).  
36  
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Performing with the Keyboard  
Specifying the Tone Number to Select a Tone  
([NUM LOCK])  
Each individual tone has a different tone number.  
You can select tones with the TONE SELECT buttons by inputting numerals  
with these buttons to specify tone numbers.  
For more on the RD-700’s  
internal tones, refer to the  
“Tone List” (p. 135).  
Turn [NUM LOCK] on when inputting numerals with the TONE SELECT  
buttons.  
fig.panel  
CONTROL  
1
4
3
1
2
Press ONE TOUCH [PIANO].  
When changing tones in  
Layer mode (p. 42) or Split  
changed with the PART  
SELECT buttons, without  
pressing the ONE TOUCH  
[PIANO] button. For  
This selects a single tone to be played over the entire keyboard.  
Press [NUM LOCK] to make the indicator light.  
This enables input of numerals with the TONE SELECT buttons.  
The numerical value that can be entered with each button is indicated  
beneath the buttons.  
details, refer to “Changing  
Tones in Layer and Split  
Mode” (p. 44).  
3
4
Enter the tone number with the TONE SELECT buttons.  
The screen Tone name flashes.  
Press [ENTER].  
The tone is set.  
Play the keyboard, and you will hear the selected tone.  
When [NUM LOCK] is turned off, the TONE SELECT buttons included in  
the selected Tone numbers lit.  
37  
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Performing with the Keyboard  
Playing a Rhythm Set  
Among the tones that can be selected with the TONE SELECT buttons are  
Rhythm Sets, which are collections of a variety of percussion instrument  
sounds and special sound effects. Here’s how to select a Rhythm Set and  
play percussion sounds.  
fig.panel  
CONTROL  
1
4
2
1
2
Press ONE TOUCH [PIANO].  
Tones selected with [RHY/  
GM2] are registered in the  
following order: “Rhythm  
Sets,” “GM2 Rhythm Sets,”  
and “GM2 Tones.” Refer to  
the “Tone List” (p. 135).  
This selects a single tone to be played over the entire keyboard.  
Press TONE SELECT [RHY/GM2].  
If [NUM LOCK] is turned on at this time, the Rhythm Set Category cannot  
be selected. Turn [NUM LOCK] off.  
3
4
Press different keys to play different percussion instruments.  
The combination of sounds  
assigned to the keyboard  
varies according to the  
Rhythm set. Refer to  
“Rhythm Set List” (p.  
138).  
To select a different Rhythm Set, press [INC/YES] or [DEC/  
NO].  
38  
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Performing with the Keyboard  
Selecting Wave Expansion Board Tones  
Up to two optional wave expansion boards (SRX series) can be installed into  
For instructions on  
the RD-700.  
installing the Expansion  
Board, refer to “Installing  
the Wave Expansion  
Board” (p. 15).  
Use the following procedure when selecting tones stored on an wave  
expansion board.  
fig.panel  
CONTROL  
1
4
2
3
1
2
Press ONE TOUCH [PIANO].  
When changing tones in  
Layer or Split mode, select  
PART SELECT buttons,  
without pressing the ONE  
TOUCH [PIANO] button.  
For details, refer to  
This selects a single tone to be played over the entire keyboard.  
Press EXPANSION [A] or [B] to make its indicator light.  
fig.LCD  
“Changing Tones in  
Layer and Split Mode” (p.  
44).  
If you hold down EXPANSION [A] or [B] for several seconds, the  
name of the installed wave expansion board appears in the  
display (p. 18).  
3
4
Press [NUM LOCK] to turn on the button indicator.  
For details on the Tone list  
for Wave Expansion Board,  
refer to the “Patch List”  
and the “Rhythm Set List”  
of the owner’s manual for  
the SRX Series.  
Press [INC/YES] or [DEC/NO], or press the TONE SELECT  
buttons to select the Tone.  
When using the TONE SELECT buttons to input Tone numbers, press  
[ENTER] afterwards to set the number.  
5
Play the keyboard, and you will hear the selected tone.  
39  
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Performing with the Keyboard  
Selecting Tones Without Pressing [NUM LOCK]  
You can select tones stored on expansion boards with [NUM LOCK] off.  
1. Press EXPANSION [A] or [B] to make its indicator light.  
2. Use the TONE SELECT buttons to specify the tone number.  
Wave expansion board tones are assigned to the TONE SELECT buttons  
as shown below.  
fig.Q1-10  
001 011 021 031 041 051 061 071 081  
Rhythm  
Set  
:
:
:
:
:
:
:
:
:
Tone  
Number  
010 020 030 040 050 060 070 080 090  
091  
:
100  
101  
:
3. Press [DEC/NO] or [INC/YES] to select the tone.  
The TONE SELECT button included in the selected Tone numbers flash.  
4. Either press the flashing TONE SELECT button or play the keyboard.  
The TONE SELECT button stops flashing and remains lit, and the  
selected tone is set.  
Wave Expansion Board Rhythm Set Tone Numbers  
When selecting a Wave Expansion Board Rhythm Set with the RD-700, the  
Wave Expansion Board Rhythm Sets are placed after Patches (called Tones  
on the RD-700).  
Thus, when you want to specify a Wave Expansion Board Rhythm Set in  
terms of a Tone number, the Tone number can be arrived at by adding the  
desired Rhythm Set number in the Rhythm Set List to the last Patch number  
in the Patch List.  
40  
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Performing with the Keyboard  
Playing Two Tones on the Keyboard  
The setting that determines whether one or two Tones are played by a key  
is referred to as “Key Mode.”There are three Key modes.  
Single: The same Tone is played by all keys on the keyboard. This is the  
normal playing mode.  
Split: One key acts as the division point (the “split point”) separating  
the keyboard into left- and right-hand sides, with a different  
Tone played in each.  
Layer: Two sounds are played simultaneously.  
In Layer mode, the two overlapping parts are called UPPER1 and UPPER2;  
in Split mode, the part in the right-hand side of the keyboard is referred to  
as the UPPER part, and the part in left-hand side of the keyboard is referred  
to as the LOWER part. In Single mode, UPPER1 is played over the entire  
keyboard.  
One tone can be assigned to each part.  
fig.Q1-13  
Layer Mode  
UPPER 1  
UPPER 2  
Split Mode  
Split Point  
LOWER  
UPPER  
To Switch to Single Mode  
You can use the following two methods to switch from modes such as Split  
or Layer mode, in which two or more Tones are played together, to the  
mode whereby one Tone is played over the entire keyboard (Single mode).  
• Press ONE TOUCH [PIANO]  
Switch to the mode most suitable for piano performances, where the piano  
Tone is used by the entire keyboard.  
However, pressing ONE TOUCH [PIANO] renders all settings made up to  
that point ineffective. Save any settings you want to keep to a Setup (p. 56)  
before pressing ONE TOUCH [PIANO].  
• To Turn Off [LAYER] or [SPLIT] (Extinguishing the Indicator)  
This switches the RD-700 to the mode in which the UPPER1 Tone is played  
by all keys.  
41  
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Performing with the Keyboard  
Playing with Two Layered Tones ([LAYER])  
fig.panel  
CONTROL  
1,2  
1
Press [LAYER], getting the indicator to light.  
PART SWITCH [UPPER1] and [UPPER2] are lit.  
Try fingering the keyboard.  
fig.LCD  
The Tones for UPPER1 and UPPER2 are layered and played.  
2
To exit Layer mode, press [LAYER] once more, and the  
indicator light goes out.  
Pressing Two TONE SELECT buttons Simultaneously (Layer Mode)  
* Keep [NUM LOCK] off when carrying out this operation.  
You can switch to Layer mode without pressing the [LAYER] button simply  
by pressing two TONE SELECT buttons at the same time.  
For example, if you want to layer a piano sound with strings, together press  
both [PIANO] and [STRINGS].  
The [LAYER] indicator automatically lights up, and when you begin  
playing the keyboard, the piano and strings sounds are layered together.  
When this is done, the tone for the button that is pressed down first  
(indicator lit in red) is assigned to UPPER1, and the other tone (indicator lit  
in orange) is assigned to UPPER2. The UP1 and UP2 Part names are both  
highlighted in the screen, with both Parts being selected.  
When two TONE SELECT buttons are selected, then pressing any TONE  
SELECT button selects the Tone for that button, and the RD-700 reverts to  
Single mode.  
* The procedure described above does not switch the RD-700 to Layer mode when [LOWER] is  
selected in the PART SELECT buttons.  
42  
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Performing with the Keyboard  
Playing Different Tones in Two Different Sections of  
the Keyboard ([SPLIT])  
You can change the split  
point.  
Such a division of the keyboard into right- and left-hand sections is called a  
“Split,” and the key where the division takes place is called the “Split  
Point.”The split-point key is included in the UPPER section.  
Please refer to “Changing  
the Keyboard’s Split  
Point” (p. 44).  
The Split Point has been set at the factory to “C4.”  
fig.panel  
CONTROL  
1,2  
1
Press [SPLIT], getting the indicator to light.  
PART SWITCH [LOWER] lights.  
Try fingering the keyboard.  
fig.LCD  
The UPPER tone plays in the right-hand section of the keyboard, and the  
LOWER tone plays in the left-hand section.  
fig.LCD  
Split Point (C4)  
LOWER  
UPPER  
2
To exit Split mode, press [SPLIT] once more, and the indicator  
light goes out.  
Selecting Both Layer and Split Mode  
When both [LAYER] and [SPLIT] are on, the LOWER Tone is played at the  
left side of the Split Point, while the UPPER1 and UPPER2 Tones are layered  
to the right of the Split Point.  
43  
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Performing with the Keyboard  
Changing the Keyboard’s Split Point  
You can change the point at which the keyboard is divided (the Split Point)  
in Split mode.  
1
Hold down [SPLIT] for several seconds.  
A screen such as the following appears, and the current value of the setting  
is displayed.  
fig.LCD  
You can freely set the  
ranges for UPPER1,  
UPPER2, and LOWER as  
you prefer. For details,  
refer to “Setting the Key  
Range for Each Part (Key  
Range)” (p. 88).  
2
Hold down [SPLIT] and press a key.  
When you release [SPLIT], the previous display will reappear.  
The split-point key is included in the UPPER section.  
Changing Tones in Layer and Split Mode  
When you want to change tones in Layer and Split mode, use the PART  
SELECT buttons to specify the part for which the tone is to be changed.  
fig.panel  
CONTROL  
2
1
1
Press the PART SELECT button for the part whose tone you  
want to change, causing the part’s indicator to light up.  
The indicator for the currently selected TONE SELECT button lights up in  
the same color as the indicator for the selected part.  
2
Select the tone category with a TONE SELECT button, then  
press [INC/YES] or [DEC/NO] to select the tone.  
When [NUM LOCK] is on, you can specify tone numbers with the TONE  
SELECT buttons (p. 37).  
44  
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Performing with the Keyboard  
Adjust the Volume Level for Individual  
Parts (PART SWITCH/LEVEL)  
fig.panel  
CONTROL  
PART LEVEL Slider  
PART SWITCH  
Parts that are played on the RD-700 using the instrument’s internal sound  
generator are called Local Parts.  
You can use the PART SWITCHes and PART LEVEL sliders to make  
individual settings determining whether the sound for each part is played  
as well as the volume level for RHYTHM part and Local Parts (LOWER,  
UPPER1, and UPPER2).  
For more on the control of  
MIDI TX parts, refer to  
“Adjusting the Volume of  
Each Part (MIDI TX Part)”  
(p. 62).  
PART SWITCH  
This determines whether or not the sounds in the particular part are played.  
When a part’s PART SWITCH indicator is lit (on), the part sounds when the  
keyboard is played. The screen Part names are indicated in uppercase  
letters.  
NOTE  
The volume of Parts for  
which any Tone Wheel  
setting 1–10 is selected  
cannot be adjusted with the  
PART LEVEL sliders.  
When a part’s PART SWITCH indicator is not lighted (off), the part does not  
sound even when the keyboard is played. The screen Part names are  
indicated in lowercase letters.  
PART SWITCH will turn on or off each time you press it.  
PART LEVEL Slider  
Adjusts the volume of an individual Part.  
When a part’s PART SWITCH indicator is not lighted, no sound is produced  
for the part even when the slider is moved.  
Use the VOLUME slider  
when adjusting the overall  
volume level (p. 25).  
45  
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Performing with the Keyboard  
Transposing the Key of the Keyboard  
([TRANSPOSE])  
You can transpose performances without changing the keys you are  
playing, as well as change the pitch by an octave. This feature is called  
“Transpose.”  
This is a convenient feature to use when you want to match the pitch of the  
keyboard performance to a vocalist’s pitch, or perform using the printed  
music for trumpets or other transposed instruments.  
NOTE  
Note messages from MIDI  
IN will not be transposed.  
The reference Transpose setting is C4, and the setting can be adjusted in  
semitone units in a range of -41–0– +42.  
fig.panel  
CONTROL  
1,2,3  
1
Hold down [TRANSPOSE] for several seconds.  
A screen such as the following appears, and the current value of the setting  
is displayed.  
fig.LCD  
Even when the Transpose  
function is turned on, the  
Split Point remains  
unchanged.  
2
Hold down [TRANSPOSE] and press a key.  
For example, to have “E” sound when you play “C” on the keyboard, hold  
down [TRANSPOSE] and press the E4 key. The degree of transposition then  
becomes “+4.”  
When you release [TRANSPOSE], the previous display will reappear.  
When the amount of transposition is set, the Transpose function switches  
on, and [TRANSPOSE] lights up  
transposition for each of  
the Local parts (p. 31)  
individually. For details,  
refer to “Setting the  
When the indicator is flashing, a Transpose settings value of “0” is selected.  
3
To turn off Transpose, press [TRANSPOSE] so that its  
Transposition for Each  
Individual Part (Key  
Transpose)” (p. 88).  
indicator goes off.  
The next time [TRANSPOSE] is pressed, the sound is transposed by an  
amount corresponding to the value set here.  
46  
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Performing with the Keyboard  
Adding Reverberation to the Sound  
(REVERB knob)  
The RD-700 can apply a reverb effect to the notes you play on the keyboard.  
Applying reverb adds pleasing reverberation to what you play, so it sounds  
For more detailed  
almost as if you were playing in a concert hall.  
fig.Q1-25  
information about the  
reverb effect settings, refer  
to “Making Reverb  
Settings” (p. 78).  
1
NOTE  
Adjust the REVERB knob to select the amount of reverb effect  
to be applied.  
When the Tone Edit’s  
Reverb Amount setting in  
the Edit mode is set to “0,”  
then no effect is applied,  
even when the REVERB  
knob is turned (p. 80).  
Rotating the knob clockwise applies a deeper reverb, and rotating it  
counterclockwise applies less reverb.  
Adding Breadth to the Sound  
(CHORUS knob)  
You can apply a chorus effect to the notes you play on the keyboard. By  
adding the chorus effect, you can give the sound greater dimension, with  
For more detailed  
more fatness and breadth.  
fig.Q1-26  
information about the  
chorus effect settings, refer  
to “Setting Chorus and  
Delay” (p. 78).  
NOTE  
When the Tone Edit’s  
1
Adjust the CHORUS knob to select the amount of chorus effect  
Chorus Amount setting in  
the Edit mode is set to “0,”  
then no effect is applied,  
even when the CHORUS  
knob is turned (p. 80).  
to be applied.  
Rotating the knob clockwise applies a deeper chorus, and rotating it  
counterclockwise applies less chorus.  
47  
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Performing with the Keyboard  
Changing the Sound’s Pitch in Real  
Time (Bender/Modulation Lever)  
NOTE  
While playing the keyboard, move the lever to the left to lower the pitch, or  
to the right to raise the pitch. This is known as Pitch Bend.  
The effect obtained when  
you move the lever may  
differ according to the tone  
being used. Additionally,  
the effect applied by  
moving the lever is  
You can also apply vibrato by manipulating the lever away from you. This  
is known as Modulation.  
If you move the lever away from you and at the same time move it to the  
right or left, you can apply both effects simultaneously.  
fig.Q1-27  
predetermined for each  
tone, and cannot be  
changed.  
screen is displayed, the  
that tilting the lever from  
left to right switches the  
Rotary effect from fast to  
slow. For details, refer to  
“Simulating the Creation  
of Organ Tones (Tone  
Wheel Mode)” (p. 75).  
BENDER  
BENDER  
Modulation  
Pitch Bend  
Adjusting the Level of the Sound’s Low, Mid,  
and High-Frequency Ranges (EQUALIZER)  
The RD-700 is equipped with a three-band equalizer.  
NOTE  
You can adjust the levels of the low-frequency, midrange, and high-  
frequency ranges using the EQUALIZER [LOW], [MID], and [HIGH] knobs,  
Equalization is applied to  
the overall sound output  
from the OUTPUT jacks.  
respectively.  
fig.Q1-28  
NOTE  
Sounds may become  
distorted when certain  
used. In such instances, use  
the PART LEVEL sliders or  
other controls to lower Part  
volumes, or in Edit mode,  
adjust the Master Volume  
settings in the System (p.  
volume level.  
1
Press EQUALIZER [ON/OFF] to make its indicator light.  
The equalizer is turned on.  
2
Turn the knobs to adjust the levels in each range.  
Turning a knob towards the minus (-) sign cuts the level of that frequency  
range; turn the knob towards the plus (+) sign to boost the level of that  
range.  
You can make more  
detailed settings for the  
equalizer. For details, refer  
to “Changing the  
3
To turn the equalizer off, press EQUALIZER [ON/OFF],  
Equalizer Frequency  
Settings (Freq/Q)” (p. 74).  
extinguishing its indicator.  
48  
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Using the Convenient Functions in  
Performances  
Creating Arpeggios from the Chords  
You Play ([ARPEGGIO])  
Just by playing a chord, you can play an arpeggio (a chord that is played one  
and key range for  
note at a time) using the notes making up that chord.  
arpeggios to be played.  
For details, refer to  
“Setting the Key Range  
for the Arpeggio  
Performances (Key  
Range)” (p. 84).  
fig.panel  
CONTROL  
1,3  
1
performances that use  
arpeggios to an external  
MIDI device from MIDI  
OUT. When transmitting,  
set Arpeggio’s Dest Part  
setting to ALL in Edit mode  
(p. 84).  
Press [ARPEGGIO], getting the indicator to light.  
2
Press the key as shown in the figure below.  
fig.Q2-3  
E
At the factory settings,  
arpeggios stop playing  
when you release the keys,  
but you can also have  
arpeggios continue playing  
even after the keys are  
released (p. 73).  
C
G
E
G
C
E
G
E
C
E
The arpeggio is played with the sequence of notes, C, E, G, E, C, E, G, E, and  
so on.  
Try playing some other chords, too.  
When the Arpeggio’s  
Arpeggio Hold is set to ON  
in Edit mode (p. 87):  
- the [ARPEGGIO] indicator  
flashes.  
- if an arpeggio is played  
while a rhythm plays, the  
arpeggio will stop at the  
moment that the rhythm  
stops.  
3
If you press [ARPEGGIO] once more, the indicator light goes  
out, and the keyboard returns to the normal performance  
mode.  
49  
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Using the Convenient Functions in Performances  
Changing the Arpeggio Style  
You can select the way an arpeggio is played (the style) to match a variety  
of different musical genres.  
For more information on  
arpeggio styles, refer to  
“Setting the Way  
1
Press [ARPEGGIO], getting the indicator to light.  
Arpeggios are Played  
(Style)” (p. 84).  
2
Press CURSOR [ ] to go to the Arpeggio/Rhythm screen.  
The following Arpeggio/Rhythm screen appears.  
fig.LCD  
When you’re at the Tone  
screen, you can press  
CURSOR [  
] to go to the  
Arpeggio/Rhythm screen.  
From the Arpeggio/  
Rhythm screen, you can get  
back to the Tone screen by  
3
pressing CURSOR [  
].  
Press CURSOR [  
] to move the cursor to “ARP.”  
4
Press [INC/YES] or [DEC/NO] to select the style.  
The arpeggio’s style changes.  
5
6
Try playing the keyboard.  
If you press [ARPEGGIO] once more, the indicator light goes  
out, and the keyboard returns to the normal performance  
mode.  
Changing Arpeggio Tempos  
1
In the Arpeggio/Rhythm screen, press CURSOR [  
] to move  
the cursor to “ ” in the screen.  
2
When you play the keyboard, arpeggios are played at the selected tempo.  
By changing the arpeggiator settings you can create arpeggios with various  
patterns.  
For details, refer to “Making Arpeggio Settings (Arpeggio)” (p. 83).  
50  
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Using the Convenient Functions in Performances  
Playing Rhythm ([RHYTHM])  
The RD-700 features internal drum patterns complementing Jazz, Rock, and  
other various musical genres. These drum patterns are referred to as  
“Rhythms.”  
When an Local part and  
MIDI TX part are played  
simultaneously, the  
You can turn Rhythms on and off individually in any key mode. You can  
perform using Rhythms combined with various functions, for example  
performing arpeggios while a Rhythm is playing.  
performances of both parts  
are synchronized.  
fig.panel  
CONTROL  
1,2,3  
1
ending Rhythm Patterns  
play at the beginnings and  
ends of Rhythms.  
Press PART SWITCH [RHYTHM] to make the button indicator  
light.  
The Rhythm begins playing  
For details, refer to  
“Switching the Intro and  
Ending On or Off (Intro/  
Ending)” (p. 83).  
2
3
Press [RHYTHM] once more; the indicator goes out, and the  
Rhythm stops playing.  
You can set the RD-700 so  
played even when PART  
SWITCH [RHYTHM] is  
pressed.  
The Rhythm stops after playing the ending, when the Rhythm setting is set  
to playing with the Ending (p. 83).  
Also, with this setting, when a rhythm is playing, [RHYTHM] can be rapidly  
pressed twice to stop the rhythm without playing the ending.  
Set the Rhythm Pattern’s  
Pattern to OFF in Edit  
mode. Refer to “Changing  
Patterns (Pattern)” (p. 82).  
When the Arpeggio’s  
Arpeggio Hold is set to ON  
in Edit mode (p. 87), if an  
arpeggio is played while a  
rhythm plays, the arpeggio  
will stop at the moment  
that the rhythm stops.  
51  
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Using the Convenient Functions in Performances  
Changing the Rhythm Pattern  
You can select the way a Rhythm is played (the pattern) to match a variety  
of different musical genres.  
1
Press PART SWITCH [RHYTHM] to make the button indicator  
light.  
For more information  
about the kind of Rhythm  
Patterns, please refer to  
“Rhythm Pattern List” (p.  
143).  
The Rhythm begins playing.  
2
Press CURSOR [ ] to go to the Arpeggio/Rhythm screen.  
The following Arpeggio/Rhythm screen appears.  
fig.LCD  
When the Tone screen is  
displayed, the Arpeggio/  
Rhythm screen appears  
when CURSOR [  
] is  
pressed. Pressing CURSOR  
[
] when the Arpeggio/  
3
Rhythm screen is showing  
then displays the Tone  
screen.  
Press CURSOR [  
] or [  
] to move the cursor to “RHY.”  
4
5
Press [INC/YES] or [DEC/NO] to select the pattern.  
The Rhythm’s pattern changes.  
If you press [RHYTHM] once more, the indicator light goes  
out, and the Rhythm stops playing.  
Changing Rhythm Tempos  
1
In the Arpeggio/Rhythm screen, press CURSOR [  
] to move  
the cursor to “ ” in the screen.  
2
The Rhythm are played at the selected tempo.  
You can change various settings such as tempo and pattern of the Rhythm.  
For details, refer to “Making the Rhythm Settings (Rhythm Pattern)” (p.  
82).  
52  
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Using the Convenient Functions in Performances  
Applying Effects to the Sound  
(MULTI EFFECTS)  
In addition to chorus (p. 47) and reverb (p. 47), the RD-700 also allows you  
For further details on the  
onboard effects, see the  
“Effect/Parameter List”  
(p. 104).  
to apply “multi-effects” to sounds. Multi-effects provides a collection of 65  
different effects, such as distortion and rotary, from which you can choose.  
The factory settings have a suitable effect assigned to each of the tones.  
fig.panel  
CONTROL  
1,2,3  
1
2
3
Press MULTI EFFECTS [ON/OFF], getting its indicator to  
light.  
The allowable values  
adjusted with the  
[CONTROL] knob vary  
with the selected effect. For  
details, refer to “MFX  
Control” (p. 77).  
Adjust the amount of multi-effect applied with the  
[CONTROL] knob.  
NOTE  
Effects are not applied to  
Tones for which the Tone  
Edit MFX settings in Edit  
mode are set to “00  
To cancel the multi-effect, press MULTI EFFECTS [ON/OFF],  
the indicator light goes out.  
THROUGH” (p. 80). In that  
case, the MULTI EFFECTS  
[ON/OFF] indicator will  
blink.  
The RD-700 cannot use more than one multi-effect at a time. Therefore, there  
is a “Source” parameter for whatever multi-effects settings you select, and a  
“Dest.” parameter for the part to which those settings are to be applied.  
Thus, you should note that depending on the Source or Dest. settings, some  
Parts may not have multi-effects applied while in Split or Layer mode.  
For more detailed information, refer to “MFX Source, MFX Dest” (p. 77).  
You can change the multi-effects type as well as a variety of other multi-  
effects settings. For details, refer to “Making Multi-Effects Settings” (p. 77).  
53  
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Using the Convenient Functions in Performances  
Selecting Stored Settings ([SETUP])  
The RD-700’s Local Part (p. 31) and MIDI TX Part (p. 31) tone settings, effect  
NOTE  
settings, and other such settings are collectively referred to as a “Setup.”  
The current settings are  
erased when a Setup is  
called up. Be sure to save  
any Setup you would like  
to keep first before calling  
up another Setup (p. 56).  
Once you’ve stored your preferred settings, and settings for the songs to be  
performed as a Setup, you can then switch whole groups of settings during  
a performance just by switching Setups.  
You can store up to 100 different Setups.  
The RD-700 is shipped from the factory with recommended Setups already  
prepared.  
Now try actually calling up a Setup.  
fig.panel  
CONTROL  
1
3
2
1
When the Tone screen is  
displayed, the [SETUP]  
indicator lights and the  
Setup screen appears when  
Press [SETUP], getting the indicator to light.  
The Setup screen, shown below, appears in the display.  
fig.LCD  
CURSOR [  
] is pressed.  
From the Setup screen, you  
can get back to the Tone  
screen by pressing  
CURSOR [  
].  
screen is displayed if “Tone  
Wheel” is selected for any  
Part in the Tone screen.  
For detailed, refer to  
2
3
Press [NUM LOCK] to make the indicator light.  
Press [INC/YES]/[DEC/NO] or TONE SELECT buttons to  
select the Setup to be called up.  
“Simulating the Creation  
of Organ Tones (Tone  
Wheel Mode)” (p. 75).  
After [INC/YES] or [DEC/NO] is pressed, the following screen appears; the  
Setup screen then reappears after a few moments.  
The screen does not change when the TONE SELECT buttons are used to  
input Setup numbers. Press [ENTER] afterwards to set the number.  
Setups indicated by a  
“RHY:” before the name let  
you enjoy performing with  
a session-like feel while  
playing a Rhythm. Be sure  
to check it out.  
fig.LCD  
54  
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Using the Convenient Functions in Performances  
4
Try playing the keyboard.  
The [RHYTHM] indicator  
flashes if you select a setup  
The settings are switched to those of the Setup that has been called up.  
that has Intro/Ending set  
to ON. Press [RHYTHM] to  
start the rhythm with the  
Intro.  
Selecting Setups Without Pressing [NUM LOCK]  
Using the TONE SELECT buttons, you can specify groups of ten Setups at a  
time.  
1. Press [SETUP], getting the indicator to light.  
At this time, turn [NUM LOCK] off.  
2. Use the TONE SELECT buttons to specify the Setup number.  
Setups are assigned to the TONE SELECT buttons as shown below.  
fig.Q1-10  
001 011 021 031 041 051 061 071 081 091  
SETUP  
:
:
:
:
:
:
:
:
:
:
Number  
010 020 030 040 050 060 070 080 090 100  
3. Press [DEC/NO] or [INC/YES] to select the Setup.  
When [INC/YES] or [DEC/NO] is pressed, the TONE SELECT buttons  
included in the selected Setup numbers flash, and the following screen  
appears.  
fig.LCD  
4. Either press the flashing TONE SELECT button or play the keyboard.  
The TONE SELECT button stops flashing and remains lit, and the  
selected Setup is set.  
55  
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Using the Convenient Functions in Performances  
Storing Settings to Setups ([WRITE])  
When the contents of a Setup are changed, an asterisk (a “*” mark) appears  
on the right of the tempo indication. If you want to use the changed content  
as a new Setup, use the following procedure to save the settings to a Setup.  
You can also change the name of a Setup.  
You can store 100 Setups on the RD-700.  
fig.panel  
CONTROL  
2,4,8 3,6 9,10 5 3  
1
1
Press [WRITE], getting the indicator to light.  
The Setup screen appears.  
fig.LCD  
New Setup Name  
Destination  
2
Press CURSOR [  
Setup name.  
] to move the cursor to the destination  
3
4
Select the save-destination Setup, either by pressing [INC/  
YES] or [DEC/NO].  
When using the TONE SELECT buttons to input Setup numbers, press  
[ENTER] afterwards to set the number.  
Press CURSOR [  
name.  
] to move the cursor to the new Setup  
fig.LCD  
56  
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Using the Convenient Functions in Performances  
5
6
Press CURSOR [ ]/[ ] to move the cursor to the positions  
where the characters are to be input.  
Press [INC/YES] or [DEC/NO] to enter the characters.  
The following characters are available.  
Space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * +, - . / ; : < = > ? @ [ ¥ ] ^ _ ` { | }  
When EXPANSION [A] is pressed, a single-character blank space is  
inserted; pressing EXPANSION [B] deletes one character.  
7
8
Repeat steps 5–6 to input the name.  
Pressing CURSOR [  
], even while inputting the name, moves the cursor  
to the save-destination Setup number.  
When you have finished determining the save destination and  
the name for the new Setup, press CURSOR [  
cursor to the confirmation message.  
The [INC/YES] indicator is flashing.  
] to move the  
fig.LCD  
If you do not want to save the Setup, press [DEC/NO].  
The operation is cancelled, and you are returned to the Tone screen.  
9
Press [INC/YES].  
The confirmation message appears.  
fig.LCD  
NOTE  
Never switch off the power  
while “Please keep on  
power” appears in the  
display.  
10  
Doing so may damage the  
internal memory, making it  
impossible to use this  
instrument.  
When [INC/YES] is pressed, saving of the Setup begins.  
When you have finished saving the Setup, “COMPLETED” appears in the  
display and the [WRITE] indicator goes out.  
You are returned to the Tone screen.  
57  
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Using the Convenient Functions in Performances  
Settings Not Saved in a Setup  
The following settings cannot be saved to a Setup.  
- Rec Setting (p. 95)  
- [CONTROL] knob positions (values)  
- System settings (p. 69)  
System settings are saved each time one of these parameters is changed.  
Setup <000>  
When you press the ONE TOUCH [PIANO] button, and then press  
CURSOR [ ] or [SETUP] to bring up the Setup screen, SETUP<000> is  
displayed.  
This Setup <000> is called “Piano Setup.”  
fig.LCD  
This SETUP<000> is the Setup containing the stored settings for ONE  
TOUCH [PIANO]; the contents cannot be overwritten by pressing the  
[WRITE] button as with other Setups.  
When saving content changed from the ONE TOUCH [PIANO] settings,  
write the settings to SETUP<001> or later.  
58  
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Using the RD-700 As a Master Keyboard  
By connecting an external MIDI device to the MIDI OUT connector on the  
RD-700’s rear panel, you can then control the external MIDI device with the  
RD-700.  
Normally, the RD-700 transmits Note messages from the MIDI OUT  
connector, but when [MIDI TX] is on, you can control not only Note  
messages, but a variety of other external MIDI device settings as well.  
You can control internal and external sound generators independently.  
What’s MIDI?  
MIDI (Musical Instruments Digital Interface) is a standard specification that  
allows musical data to be exchanged between electronic musical  
instruments and computers. By using a MIDI cable to connect devices that  
have MIDI connectors, you can create an ensemble in which a single MIDI  
keyboard can play multiple instruments, or change settings automatically as  
the song progresses.  
About MIDI Connectors  
The RD-700 has the following three types of MIDI connector. Their  
functions differ as described below.  
fig.Q3-02  
MIDI  
OUT  
THRU  
IN  
For instructions on  
connecting the external  
devices, refer to  
“Connecting the RD-700  
to External Equipment”  
(p. 22).  
MIDI N Connector  
Performance messages from an external MIDI device are received here.  
tones.  
MIDI OUT Connector  
MIDI messages are transmitted from this connector to external MIDI  
devices. The RD-700’s MIDI OUT connector is used for sending the  
performance data of the keyboard controller section as well as data used for  
saving various settings and patterns (Bulk Dump p. 92).  
MIDI THRU Connector  
MIDI messages received at MIDI IN connectors are re-transmitted without  
change from this connector to an external MIDI device. Use this in situations  
such as when you use multiple MIDI devices simultaneously.  
Connecting to External MIDI Sound Generators  
fig.Q3-03  
MIDI IN  
Sound Module A  
MIDI OUT  
RD-700  
VOLUME  
EQUALIZER  
MID  
KEYBOARD CONTROL  
PART SELECT  
UPPER  
EXPANSION  
A
FUNCTION  
WRITE MIDI TX NUM LOCK  
LOW  
HIGH  
ARPEGGIO  
TRANSPOSE  
RHYTHM  
LOWER  
UPPER  
2
UPPER  
1
ON  
/
OFF  
LOWER  
2
UPPER  
1
B
EDIT  
CURSOR  
SPLIT  
LAYER  
DEMO PLAY  
REVERB  
CHORUS  
MULTI EFFECTS  
CONTROL  
ON  
TONE SELECT  
STRINGS  
CLA  
V
/
BRASS  
/
VOICE/  
SYNTH  
PIANO  
0
E.PIANO  
MALLET  
ORGAN  
3
P
AD  
GTR  
/
BASS  
6
WINDS  
RHY  
/
GM2  
9
/
OFF  
PIANO  
SET UP  
DEC  
/
NO  
INC/YES  
PIANO EDIT  
ONE TOUCH  
ENTER  
1
2
4
5
7
8
PART SWITCH/LEVEL  
MODULATION  
BENDER  
59  
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Using the RD-700 As a Master Keyboard  
MIDI Send Channel Settings  
When you have finished connecting the external MIDI device, match the  
keyboard’s Transmit channel and the Receive channel for each of the  
external MIDI sound generator’s Parts. Sounds is produced when the MIDI  
channels for the sending device (the RD-700) and the receiving device (the  
You can save the  
keyboard’s Transmit  
channel to a Setup (p. 56).  
external MIDI sound generator) are set to the same MIDI channel.  
fig.panel  
CONTROL  
2
1
1
Press [MIDI TX], getting the indicator to light.  
For instructions on setting  
each of the external MIDI  
sound generator’s Part’s  
Receive channel, refer to  
the owner’s manual for  
each device.  
The MIDI Tx screen appears.  
If “Ch” doesn’t appear on screen, press CURSOR [ ] several times to  
display the following screen.  
fig.LCD  
Part names for Parts in  
which PART SWITCH is  
set to OFF appear in the  
display in lowercase letters,  
such as “up1,” “up2,”  
2
Press CURSOR [ ], [  
], [ ], or [  
] to move the cursor,  
“lwr,” and “rhy.”  
then press [INC/YES] or [DEC/NO] to set the Transmit  
channel (Ch) for each part.  
MIDI messages for Parts  
with the PART SWITCH set  
to OFF are not transmitted.  
Part  
Settings  
Description  
NOTE  
UP1 (UPPER1)  
UP2 (UPPER2)  
LWR (LOWER)  
RHY (RHYTHM)  
When Rec Mode is set to  
ON in the Utility Rec  
RD-700 performance  
data is sent over a select-  
ed channel.  
1–16  
Setting in Edit mode, the  
MIDI TX screen as shown  
to the left is not displayed.  
Set Rec Mode to OFF when  
setting the MIDI Transmit  
channel (p. 95).  
60  
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Using the RD-700 As a Master Keyboard  
Selecting Sounds on an External MIDI Device  
To switch the tones of an external MIDI device, the program number and the  
MSB/LSB of the Bank Select message are entered as numerical values on the  
RD-700.  
fig.panel  
CONTROL  
2
1
1
Press [MIDI TX], getting the indicator to light.  
If “MSB” doesn’t appear on screen, press CURSOR [ ] several times to  
display the following screen.  
fig.LCD  
NOTE  
Parameter  
Tx  
Settings  
If the external MIDI sound  
generator transmits a  
MSB (Bank Select MSB)  
LSB (Bank Select LSB)  
PC (Program Change)  
CC 32  
0~127, ---(OFF)  
0~127, ---(OFF)  
0~127, ---(OFF)  
Program number or a Bank  
number for which no Tone  
has been assigned, an  
CC 00  
Program Change  
alternate Tone may be  
selected, or in some cases,  
there may be no sound  
played. If you do not want  
to transmit the Program  
number or Bank Select, use  
the procedure described  
left to set the PC/MSB/LSB  
to “--- (OFF).”  
2
Press CURSOR [ ], [  
], [ ], or [  
] to move the cursor,  
then press [INC/YES] or [DEC/NO] to set the MSB, LSB, and  
PC for each part.  
Pressing [INC/YES] and [DEC/NO] simultaneously switches the settings  
value to “--- (OFF).”  
When this setting is “--- (OFF),” bank select messages will not be  
transmitted.  
61  
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Using the RD-700 As a Master Keyboard  
Adjusting the Volume of Each Part  
(MIDI TX Part)  
fig.panel  
CONTROL  
PART LEVEL Slider  
PART SWITCH  
When the [MIDI TX] indicator is on, you can use the PART SWITCH/  
LEVEL controls to control the MIDI TX parts in the same way as with the  
Local parts (p. 31).  
For more on controlling the  
Local parts, refer to  
“Adjust the Volume Level  
for Individual Parts  
(PART SWITCH/LEVEL)”  
(p. 45).  
PART SWITCH  
When the [MIDI TX] indicator is on, PART SWITCH determines whether or  
not MIDI Note messages for each of the MIDI TX parts are transmitted from  
MIDI OUT.  
When the PART SWITCH indicator for a part is lit (on), MIDI Note messages  
are transmitted from MIDI OUT when the keys for that part are played.  
When the PART SWITCH indicator for a part is not lighted (off), MIDI Note  
messages are not transmitted from MIDI OUT even when the keys for that  
part are played.  
PART SWITCH will turn on or off each time you press it.  
PART LEVEL Slider  
When the [MIDI TX] indicator is on, PART LEVEL adjusts the volume level  
of each of the MIDI TX parts.  
62  
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Using the RD-700  
As a Master  
Keyboard  
Using the RD-700 As a Master Keyboard  
Adjusting the Volume and Pan  
Sets the panning (localizes sound image) for each of the  
Detailed Settings for  
Transmitted Parts ([MIDI TX])  
Tones.  
After pressing [MIDI TX], you can then set the following  
The Volume setting is mainly used in the Split and Layer key  
modes to obtain the desired balance in volume between each  
part.  
parameters affecting MIDI TX parts.  
fig.LCD  
The Pan setting positions the sound image of each part when  
the output is in stereo. With an increase in the value for L,  
more of the sound will be heard as coming from the left side.  
Similarly, more of the sound will originate at the right if the  
value of R is increased. When set to 0, the sound is heard as  
coming from the center.  
Parameter  
VOL (Volume)  
PAN (Pan)  
TX CC#  
CC07  
CC10  
Value  
0-127  
L63–0–63R  
Setting the Amount of Reverb and  
Chorus  
This sets the depth of the reverb and chorus effects.  
Parameter  
REV (Reverb)  
CHO (Chorus)  
TX CC#  
CC93  
CC91  
Value  
0–127  
0–127  
Setting the Key Range (LWR/UPR)  
Set the keyboard range in which each Part will sound.  
This can be used to make notes in different areas of the  
keyboard play different Tones.  
Specify the lower limit (LWR) and upper limit (UPR) of the  
key range being set.  
Parameter  
LWR (Lower)  
Value  
A0–C8  
A0–C8  
How to Make Settings  
1. Press [MIDI TX], getting the indicator to light.  
UPR (Upper)  
NOTE  
The RD-700 is set to control the external MIDI devices.  
This is effective only when [SPLIT] is on (p. 43) in the key  
range settings.  
2. Press CURSOR [  
], [  
], [  
], or [  
] to move the  
cursor to the parameter to be set.  
You can get the cursor to move more rapidly by holding  
down the CURSOR button that points in the direction  
you want the cursor to move while you also press the  
CURSOR button that points in the opposite direction.  
NOTE  
You cannot set the key range’s lower limit higher than the  
upper limit, nor can you set the upper limit below the lower  
limit.  
3. Press [INC/YES] or [DEC/NO] to set the value.  
Press [INC/YES] and [DEC/NO] simultaneously to  
switch the Value to “--- (OFF).”  
You can use PART SWITCH for each individual part to select  
whether or not MIDI Note messages for that part are to be  
63  
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Using the RD-700 As a Master Keyboard  
transmitted (p. 62).  
Changing Tone Elements  
(ATK/REL/COF/RES)  
Setting the Transposition for Each  
Individual Part (Key Transpose)  
You can make changes in tones by adjusting the settings of  
the following four elements.  
You can perform with each part transposed to a different  
ATK (Attack Time):  
pitch.  
The time it takes after the key is pressed for a sound to reach  
full volume.  
When the Keyboard Mode is Layer, you can create a richer  
sound by setting the two Tones to different octaves. Also, if  
the Keyboard Mode is set to Split and you are playing a bass  
Tone in the lower Part, you can use the Key Shift function to  
play the bass at a lower pitch.  
REL (Release Time):  
The time it takes after the key is released for a sound to  
become inaudible.  
COF (Cutoff):  
Adjusts how much the filter is opened.  
Parameter  
Value  
-48 – 0 –+48  
RES (Resonance):  
TRA (Transpose)  
This boosts the portions in the region around the cutoff  
frequency, lending a particular quality to the sound.  
Excessively high settings can produce oscillation, causing the  
sound to distort.  
Setting the Range for the Change in  
Pitch with the Bender (Bend Range)  
This sets the amount of pitch change that will occur when  
you move the Pitch Bend lever (+/- 4 octaves).  
Parameter TX CC#  
Value  
Description  
Higher values pro-  
duce a milder attack;  
Parameter  
RPN  
Value  
ATK  
REL  
COF  
CC73  
CC73  
CC74  
-63– +63 lower values pro-  
duce a sharper at-  
tack.  
B.R (Bend Range) 00H/00H  
0–48  
Higher values pro-  
duce longer decay;  
set lower values for a  
-63– +63  
clear-cut sound.  
Higher values  
brighten the sound;  
-63–+63  
-63–+63  
lower values make  
the sound seem dark-  
er.  
Higher value makes  
the special quality of  
the sound stronger;  
lower value reduce  
these characteristics.  
RES  
CC71  
64  
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Using the RD-700 As a Master Keyboard  
Smoothly Changing the Pitch  
(Portamento)  
Setting the Change in Volume  
According to the Force Used to  
Play the Keyboard (Velocity)  
Set the change in volume that occurs in response to the force  
used to play the keyboard (velocity) and the maximum value  
of the change.  
Portamento is a function that causes the pitch to change  
smoothly from one note to the next note played.  
The Portamento Time setting determines the time for the  
change in pitch when the portamento effect is applied to the  
sound. Higher settings will cause the pitch change to the next  
note to take more time.  
NOTE  
This setting is disregarded with certain tones.  
Parameter  
TX CC#  
CC65  
Value  
Parameter  
Value  
Description  
POR  
OFF, ON  
(Portamento Switch)  
This setting determines how  
the volume changes in re-  
sponse to the velocity. The  
volume is increased as the  
keyboard is played with  
greater force when a positive  
Value is used; when a nega-  
tive value is selected, the vol-  
ume decreases as the keys are  
played with greater force. If  
this is set to “0,” the volume  
will not be affected by the  
strength of your playing on  
the keyboard.  
P.T  
CC5  
0–127  
(Portamento Time)  
Changing the Pitch  
(Coarse Tune/Fine Tune)  
SNS  
(Velocity Sens)  
-63–+63  
This makes settings related to the pitch of each Part.  
Parameter  
RPN  
Description  
Value  
Sets the  
C.T  
(Coarse  
Tune)  
sound’s pitch  
in semitone  
units.  
-48– +48 (+/-  
4 octaves)  
This is the maximum value  
for the change in volume oc-  
curring in response to the ve-  
locity. Lowering this value  
will produce softer notes  
even if you play the key-  
board strongly.  
00H/02H  
MAX  
(Velocity Max)  
1–127  
Sets the  
sound’s pitch  
in units of one 50 cents)  
cent.  
F.T  
(Fine  
Tune)  
-50– +50 (+/-  
00H/02H  
1 cent = 1/100 semitone  
Turning Each Controller On and Off  
These settings determine whether the external MIDI device is  
controlled (ON), or not (OFF) by the pedals connected to  
each PEDAL jack, the [CONTROL] knobs, the Modulation  
lever, and the Bender.  
Parameter  
DMP  
Description  
Damper pedal  
Value  
FC1  
Pedal connected to the FC1 jack  
Pedal connected to the FC2 jack  
[CONTROL] Knobs  
Modulation Lever  
SwitchFC2  
CTR  
ON,  
OFF  
MOD  
BND  
Bender  
65  
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(Piano Edit)  
You can make more detailed settings to fashion just the  
Parameters  
Tones you want using the piano Tone selected by pressing  
ONE TOUCH [PIANO] (p. 35).  
This function is called “Piano Edit.”  
Selecting the Piano Sound  
This chooses the piano Tone to be selected when ONE  
The settings made in Piano Edit are stored to ONE TOUCH  
[PIANO].  
TOUCH [PIANO] is pressed.  
There are sixteen Tones to choose from.  
NOTE  
When ONE TOUCH [PIANO] is pressed, all settings other  
Changing the Width of the Sound  
than the Piano Edit settings are switched to their status at the  
time the RD-700’s power was turned on.  
(Stereo Width)  
Store any arrangements of settings that you want to keep in  
Adjusts the spaciousness of the sound.  
Setup (p. 56).  
Parameter  
Value  
Description  
Making the settings  
1. While holding down ONE TOUCH [PIANO], press  
Changes the width of the  
sound. The higher the  
value set, the wider the  
sound is spread out.  
Stereo Width  
0–63  
[SETUP].  
[EDIT] and [NUM LOCK] are lit, and the following  
Piano Edit screen appears.  
fig.04-01  
Changing the Sound’s Nuance  
(Nuance)  
This changes the Tone’s subtle nuances by altering the phase  
of the left and right sounds.  
Parameter  
Value  
Nuance  
OFF, TYPE1, 2, 3  
NOTE  
Depending on the piano Tone selected, this setting may not  
be available.  
2. Press CURSOR [  
] or [  
] to switch screens, and press  
] to move the cursor to the  
CURSOR [  
] or [  
parameter to be set.  
NOTE  
This effect is difficult to hear when headphones are used.  
3. Press [INC/YES] or [DEC/NO] to set the value.  
4. When you finish making settings, press ONE TOUCH  
[PIANO].  
66  
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Making Detailed Settings for the Piano Tones (Piano Edit)  
Making the Midrange Equalizer  
Settings (EQ-SW/EQ Gain/  
EQ Frequency/EQ Q)  
Changing the Sense of Space  
Surrounding the Sound  
(Ambience)  
Changing the sound’s ambience allows you give your  
performances a sound resembling that obtained in a wide  
open space.  
This sets the midrange equalization.  
Parameter  
Value  
Description  
This determines  
Parameter  
Value  
0–5  
Description  
whether the following  
EQ-Freq, EQ Gain, and  
EQ Q settings are en-  
abled (ON), or not  
(OFF).  
The effect becomes deeper  
as the value is increased.  
EQ-SW  
ON, OFF  
Ambience  
NOTE  
Change the amount of  
equalization (gain).  
EQ Gain  
-15.0–+15.0 dB  
Depending on the piano Tone selected, this setting may not  
be available.  
200, 250, 315, 400,  
500, 630, 800,  
1000, 1250, 1600,  
2000, 2500, 3150,  
4000, 5000, 6300,  
8000 Hz  
Set Frequency Point.  
Changes the level of  
the selected frequency  
range, with frequency  
selected here at the cen-  
ter.  
EQ  
Frequency  
Changing the Amount of Reverb  
Effect (Reverb Level)  
Adjusts the depth of the Reverb effect. This functions the  
same way as the REVERB knob, but the setting made here  
can be called up simply by pressing ONE TOUCH [PIANO].  
Adjusts the “Q” (band-  
width) of equalization.  
The higher the value,  
the narrower the range  
of frequencies that are  
affected.  
0.5, 1.0, 2.0, 4.0,  
8.0  
EQ Q  
Parameter  
Value  
Description  
The reverb effect be-  
comes stronger as the val-  
ue is increased.  
Reverb Level  
0–127  
NOTE  
Depending on the piano Tone selected, this setting may not  
be available.  
67  
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Detailed Settings for Each Function ([EDIT])  
fig.EditTable.j  
The process of changing tone parameters to create the tones  
4. Tone Edit (P. 79)  
<Part> Tone  
Reverb Amount  
Chorus Amount  
MFX  
you like, and changing the settings for various functions is  
known as “editing.”  
Mono/Poly  
Coarse Tune  
Fine Tune  
When [EDIT] is pressed and the indicator is lit, the RD-700  
switches to “Edit mode.”  
Portamento Switch  
Portamento Time  
Attack Time  
Release Time  
Cutoff  
Resonance  
Bend Range  
Stretch Tune  
You can save edited settings to Setups.  
Edited settings are discarded when the RD-700’s power is  
turned off, so be sure that any settings you want to keep are  
saved to a Setup. For details, refer to “Storing Settings to  
Setups ([WRITE])” (p. 56).  
5. Rhythm Pattern (P. 82)  
Tempo  
Pattern  
System function (0. System) settings are saved the instant a  
change is made in any of the parameter values. Therefore, no  
changes to the settings are lost, even when the power is  
turned off.  
Rhythm Type  
Rhythm Set  
Rhythm Set Change  
Intro/Ending  
6. Arpeggio (P. 83)  
Tempo  
Destination Part  
Key Range  
Style  
Octave Range  
Motif  
Beat Pattern  
Accent Rate  
Shuffle Rate  
Velocity  
Parameters That Can Be Set  
You can set the following parameters in Edit mode.  
fig.EditTable.j  
Arpeggio Hold  
EDIT  
7. Local Part Parameter (P. 87) <Local Part>  
Key Range  
0.System (P. 69)  
Master Tune (P. 29)  
Master Volume  
EQ Control  
Velocity Sensitivity  
Velocity Max  
LCD Contrast (P. 28)  
Tone Remain  
Clock Source  
Rx GM System ON  
Rx GM2 System ON  
Rx GS Reset  
Control Channel  
Device ID  
Key Transpose  
Damper Pedal Switch  
FC1 Pedal Switch  
FC2 Pedal Switch  
Modulation Switch  
Bender Switch  
Control Switch  
Part Assign  
Pedal Polarity  
8. Internal Part Parameter (P. 89) <Part>  
1. Key Touch (P. 71)  
2. Control/EQ (P. 73)  
Key Touch  
Key Touch Offset  
Velocity  
Velocity Delay Sensitivity  
Velocity Keyfollow Sensitivity  
Receive Channel  
Volume  
Pan  
MFX Switch  
Voice Reserve  
Rx Bank Select  
Rx Program Change  
Rx Modulation  
Rx Bender  
FC1  
FC2  
Control  
Source  
Rx Volume  
EQ Low Frequency  
EQ Mid Frequency  
EQ Mid Q  
EQ High Frequency  
<Band> Gain  
Harmonic Bar (P. 76)  
Rx Hold -1  
Rx Pan  
Temperament  
Temperament Key  
9. Utility (P. 92)  
Rec Setting  
Bulk Dump Temporary  
Bulk Dump SETUP  
Factory Reset Current  
Factory Reset All  
3. MFX/Reverb/Chorus (P.76)  
MFX Source  
MFX Destination  
Type  
MFX Control  
<Other Parameter> Value  
Reverb Type  
Reverb Pre-Delay  
Reverb Time  
Reverb High Cut  
<Other Parameter> Value  
Chorus/Delay  
Chorus Pre-Delay  
Chorus Rate  
Chorus Feedback  
<Other Parameter> Value  
Delay-Center  
Delay-Left  
Delay-Right  
<Other Parameter> Value  
68  
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Detailed Settings for Each Function ([EDIT])  
Setting Parameters  
Making System Settings (System)  
fig.Q5-01  
Functions that affect the RD-700’s overall operating  
environment are called “System functions.”  
Getting [EDIT]  
indicator light  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
Enter the Edit Mode  
The Edit Menu screen appears.  
fig.Editmenu1.eps  
Edit Menu Screen  
Select a menu  
2. Press CURSOR [  
] to select “0.System.”  
3. Press CURSOR [  
fig.Editmenu1.eps  
] to display the Edit screen.  
Edit Screen  
fig.system1.eps_150  
Switch screens  
Select an item  
fig.system2.eps_150  
Change the value  
:
You can input the value using  
the TONE SELECT buttons, and  
press [ENTER] to set the value.  
(The number of Edit screen  
pages may vary according  
to the menu selected.)  
4. Press CURSOR [  
] or [  
] to switch screens, and press  
] to move the cursor to the  
Exit the Edit Mode  
CURSOR [  
] or [  
Extinguishing  
[EDIT] indicator  
parameter to be set.  
5. Press [INC/YES] or [DEC/NO] to set the value.  
6. When you have finished making the settings, press  
[EDIT], extinguishing its indicator.  
When you exit Edit mode, the changed System settings  
are stored to the RD-700.  
You are returned to the Tone screen.  
Settings for system functions are saved in the RD-700  
whenever a change is made to their parameters. These  
settings are not deleted even when the power is turned off.  
For more on the following system function parameters, refer  
to the corresponding pages.  
Master Tune p. 29  
LCD Contrast p. 28  
69  
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Detailed Settings for Each Function ([EDIT])  
Adjusting the Volume  
(Master Volume)  
Changing the Clock (Timing)  
Source (Clock Source)  
You can control the tempo from an external MIDI device. Set  
this to MIDI when synchronizing to the clock (tempo) of an  
external MIDI device.  
Adjusts the volume of the entire RD-700.  
Parameter  
Master Volume  
Value  
0–127  
Parameter  
Value  
Description  
INT  
Synchronized to the internal clock  
Preventing Equalizer Settings  
MIDI device’s clock  
Clock  
Source  
from Being Switched (EQ Control)  
MIDI  
You can store different equalizer settings (p. 74) for each  
The tempo indication “  
individual Setup (p. 54).  
changes to “M:” for each screen.  
This setting determines whether or not the Setup equalizer  
settings values are to be changed when Setups are switched.  
the Rhythm Edit screen (p. 82), and the Arpeggio Edit Screen  
(p. 83).  
Parameter  
Value  
Description  
Equalizer settings change when  
Setups are switched.  
SETUP  
NOTE  
EQ  
Control  
Equalizer settings do not change  
when Setups are switched.  
The tempo cannot be set if Clock Source is set to MIDI  
without there being any external MIDI device connected.  
This can result in arpeggios (p. 49) and Rhythms (p. 51) not  
sounding, and may change the manner in which certain  
effects are applied.  
SYSTEM  
When this is set to SYSTEM, a “  
upper right of each screen.  
” is displayed in the  
Switching Between Reception of  
GM/GM2 System On and GS  
Reset  
NOTE  
With this setting set to SYSTEM, you cannot change the  
Control/EQ settings (p. 74).  
Specifies whether General MIDI System On, General MIDI 2  
System On, or GS Reset messages from external MIDI  
devices will be received (ON) or not (OFF).  
Retaining the Current Tone Even  
When Tones Are Switched (Tone  
Remain)  
Parameter  
Rx GM System ON  
Rx GM2 System ON  
Rx GS Reset  
Value  
This setting specifies whether the currently heard sound will  
continue (ON) or not (OFF) when another tone is selected.  
ON, OFF  
Parameter  
Tone Remain  
Value  
OFF, ON  
Using Program Change  
NOTE  
Messages to Switch Setups  
(Control Channel)  
Effects settings change as soon as you switch to a new Tone,  
without being influenced by the Tone Remain setting.  
Because of this, certain effects settings can cause notes that  
were until then sounding to no longer be heard, even though  
Tone Remain has been set to on.  
You can switch the RD-700’s Setups with MIDI messages  
from an external MIDI device.  
Set the MIDI Receive channel for receiving the MIDI  
messages (Program Changes) from the external MIDI device  
to be used for switching Setups.  
When not switching Setups from an external MIDI device, set  
this to OFF.  
70  
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Detailed Settings for Each Function ([EDIT])  
Setting the Keyboard Touch  
Parameter  
Value  
Control Channel  
1–16, OFF  
You can make advanced settings for the touch used for the  
keys.  
NOTE  
When the Control Channel settings are transmitted along  
with the part’s MIDI receive channel, switching of Setups  
takes priority over the switching of tones.  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
For more information about “Switching Setups” (p. 97).  
The Edit Menu screen appears.  
fig.Editmenu1.eps_150  
Setting the Device ID Number  
(Device ID)  
The Device ID number is an identification number used  
when transmitting and receiving MIDI Exclusive messages.  
When transmitting Exclusive messages, the device ID  
numbers of the corresponding devices must be matched.  
2. Press CURSOR [  
]/[  
] to select “1.Key Touch.”  
Parameter  
Device ID  
Value  
3. Press CURSOR [  
fig.keytouch1.eps_150  
] to display the Edit screen.  
17–32  
Switching the Pedal’s Polarity  
(Pedal Polarity)  
Switch the polarity of pedals connected to the RD-700.  
This can be set individually for each of the Pedal jacks on the  
rear panel (FC1, FC2, DAMPER).  
4. Press CURSOR [  
] or [  
] to move the cursor to the  
parameter to be set.  
On some pedals, the electrical signal output by the pedal  
when it is pressed or released is the opposite of other pedals.  
If your pedal has an effect opposite of what you expect, set  
this parameter to Reverse.  
5. Press [INC/YES] or [DEC/NO] to set the value.  
6. When you have finished making the settings, press  
[EDIT], extinguishing its indicator.  
You are returned to the Tone screen.  
If you are using a Roland pedal (that has no polarity switch),  
set this parameter to STANDARD.  
Parameter  
Damper  
FC1  
Value  
STANDARD, REVERSE  
FC2  
71  
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Detailed Settings for Each Function ([EDIT])  
Changing the Key Touch  
(Key Touch)  
NOTE  
The setting below allows you to adjust the response you get  
When this settings value continues into the positive or  
negative direction, the Key Touch’s five-step value is  
switched automatically in accordance with that value.  
from the keyboard when you finger the keys.  
Parameter  
Value  
Description  
SUPER  
LIGHT  
An even lighter setting than  
LIGHT.  
Setting a Constant Volume Level  
in Response to the Playing Force  
(Velocity)  
This sets the keyboard to a  
light touch. You can achieve  
fortissimo (ff) play with a less  
forceful touch than usual, so  
the keyboard feels lighter.  
This setting makes it easy to  
play, even for children.  
This sets the sound to play at a fixed volume, regardless of  
the strength used to play the keyboard (the velocity).  
LIGHT  
Parameter  
Value  
Description  
Volume levels and the way  
sounds are played change in re-  
sponse to the velocity.  
REAL  
This sets the keyboard to the  
standard touch. You can play  
with the most natural touch.  
This is the closest to the touch  
of an acoustic piano.  
Velocity  
MEDIUM  
Values for the volume and the  
way sounds are played remain  
constant.  
Key Touch  
1–127  
This sets the keyboard to a  
heavy touch. You have to fin-  
ger the keyboard more force-  
fully than usual in order to  
play fortissimo (ff), so the  
keyboard touch feelsheavier.  
Dynamic fingering adds  
even more feeling to what  
you play.  
Changing the Timing of Sounds  
in Response to the Velocity  
(Velocity Delay Sens)  
HEAVY  
This sets the interval from the time the key is played to when  
the sound is produced.  
As the value is increased, the timing of the sound is delayed  
more when more force is used to play the keys.  
SUPER  
HEAVY  
An even heavier setting than  
HEAVY.  
Parameter  
Velo Delay Sens  
Value  
-63–+63  
NOTE  
This setting is switched automatically according to the value  
of Key Touch Offset, which follows.  
Changing the Touch Sensitivity  
According to the Key Range  
(Velocity Keyfollow Sens)  
Making Fine Adjustments to the  
Keyboard Touch (Key Touch Offset)  
This setting changes the touch sensitivity according to the  
key range being used.  
This setting provides even more precise adjustment of the  
key touch than available with the Key Touch setting alone.  
This allows you to get ten levels of adjustment between Key  
Touch settings values.  
As the value is increased, the touch becomes heavier in the  
upper registers, and lighter in the lower keys.  
Parameter  
Value  
Parameter  
Value  
Description  
Velo Keyfolw Sens  
-63–+63  
Key Touch  
Offset  
The touch sensitivity becomes  
heavier as the value increases.  
-10– +9  
72  
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Detailed Settings for Each Function ([EDIT])  
Assigning Functions to Pedals  
(FC1/FC2)  
This setting determines the function of the pedal switches or  
expression pedals (such as the optional EV-5) that are  
connected to the FC1 and FC2 jacks on the rear panel.  
Pedal, [CONTROL] Knob, and  
Equalizer Settings  
(Control/EQ)  
You can change the functions assigned to the pedals and  
[CONTROL] knob and change the equalizer settings.  
Param-  
eter  
Function/Parameter Setting  
Changed  
Value  
OFF  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
No control  
CC01-CC31,  
CC33-CC95  
Controller Numbers 1–31,  
33–95  
The Edit Menu screen appears.  
fig.Editmenu1.eps_150  
96:  
PITCH  
BEND  
Applies the same effect (pitch  
bend) obtained by tilting the  
bender to the left and right.  
97: AFTER  
TOUCH  
After Touch  
2. Press CURSOR [  
]/[  
] to select “2.Control/EQ.”  
Each pedal press raises the key  
range in octave steps (up to 3  
octaves higher).  
98: OCT-UP  
3. Press CURSOR [  
fig.conteq1.eps_150  
] to display the Edit screen.  
Each pedal press lowers the  
key range in octave steps (up to  
3 octaves lower).  
99: OCT-  
DOWN  
100:  
START/  
STOP  
Starts/Stops the external se-  
quencer.  
fig.conteq2.eps_150  
FC1  
FC2  
The tempo will be modified to  
the pedal.  
101:  
TAP TEMPO  
102:  
RHY  
PLY/STP  
Starts and stops Rhythms (p.  
51).  
4. Press CURSOR [  
] or [  
] to switch screens, and press  
] to move the cursor to the  
CURSOR [  
] or [  
parameter to be set.  
103:  
Switches the rhythm variations  
(p. 82).  
5. Press [INC/YES] or [DEC/NO] to set the value.  
RHYTHM  
TYPE  
6. When you have finished making the settings, press  
[EDIT], extinguishing its indicator.  
104:  
ARPEGGIO  
SW  
Performs the same function as  
[ARPEGGIO]. Switches the Ar-  
peggio (p. 49) on and off.  
You are returned to the Tone screen.  
Performs the same function as  
MULTI EFFECTS [ON/OFF].  
Switches the multi-effects (p.  
53) on and off.  
105:  
MFX  
ON/OFF  
106:  
CONTROL  
SRC  
Transmitting the same MIDI  
messages as the Src settings (p.  
74).  
73  
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Detailed Settings for Each Function ([EDIT])  
Changing the [CONTROL] Knob  
Settings (Control/Src)  
Normally, the [CONTROL] knob is used for making settings  
that adjust the multi-effects (MFX Control), but they can also  
be used for settings that change the way tones are played or  
the tempo.  
Changing the Equalizer  
Frequency Settings (Freq/Q)  
This changes the EQUALIZER knob frequency settings.  
Parameter  
Value  
Description  
Selects the frequency  
for the low-frequency  
equalizer. This general-  
ly changes the level of  
the frequency range ex-  
tending below this  
point.  
Parameter  
Value  
Description  
EQ Low  
Freq  
200, 400 Hz  
OFF  
The[CONTROL]knob  
adjusts the amount of  
multi-effect applied.  
MFX CONTROL  
Set Frequency Point for  
the mid-frequency  
200, 250, 315, 400,  
500, 630, 1000,  
1250, 1600, 2000,  
2500, 3150, 4000,  
5000, 6300, 8000  
Hz  
Control  
The[CONTROL]knob  
TONE CONTROL changes the way tones  
are played.  
equalizer. Changes the  
level of the selected fre-  
quency range, with fre-  
quency selected here at  
the center.  
EQ Mid  
Freq  
TEMPO  
CONTROL  
The[CONTROL]knob  
changes the tempo.  
This setting deter-  
mines the MIDI mes-  
sages that will be used  
for transmitting the  
settings of the [CON-  
TROL] knob. MIDI  
messages are not  
transmitted when  
TEMPO CONTROL is  
selected for the Con-  
trol.  
Adjusts the “Q” (band-  
width) of mid-frequen-  
cy equalization. The  
higher the value, the  
narrower the range of  
frequencies that are af-  
fected.  
CC1–CC31,  
CC33–CC95,  
96: PITCH BEND,  
97:  
0.5, 1.0, 2.0, 4.0,  
8.0  
EQ Mid-Q  
Src  
AFTER TOUCH  
Selects the frequency  
for the low-frequency  
equalizer. This general-  
ly changes the level of  
the frequency range ex-  
tending above this  
point.  
EQ High  
Freq  
2000, 4000, 8000  
Hz  
NOTE  
When TONE CONTROL is assigned to Control, you cannot  
change the parameters affected by the [CONTROL] knob.  
The parameters that are changed are predetermined for each  
individual Tone.  
Selects the frequency  
range for the Gain set-  
ting. Corresponds to  
the LOW, MID, and  
HIGH EQUALIZER  
knobs.  
Additionally, effects may not be applied to some Tones (for  
example GM Tones).  
LOW, MID,  
HIGH  
<Band>  
When Control is set to TONE CONTROL, turning the  
[CONTROL] knob changes the way the tone is played,  
regardless of whether MULTIEFFECT [ON/OFF] is switched  
on or off.  
The gain of the range  
determined by <Band>  
can be changed. You  
can also change this  
value by turning the  
[EQUALIZER] knob.  
-12.0–+12.0 dB  
(0.2 dB steps)  
Gain  
NOTE  
With the System’s EQ Control set to SYSTEM (p. 70), you  
cannot change the above parameters. “---” appears in the  
screen.  
74  
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Detailed Settings for Each Function ([EDIT])  
While the Tone Wheel screen is displayed, the TONE  
SELECT buttons provide for selection among Tone  
Wheels 1–10.  
Simulating the Creation of Organ  
Tones (Tone Wheel Mode)  
5. When the PART LEVEL sliders are moved, the harmonic  
When any of the “Tone Wheel 1–10” Tones is selected for any  
of the Local Parts (UPPER1, UPPER2, LOWER), you can  
perform in “Tone Wheel mode,” in which the creation of  
organ sounds is simulated.  
bars move in the display, and the tone changes.  
By pressing the PART SWITCH buttons on and off, you  
can adjust the sounds for other Feet.  
If the cursor is moved to the value at the bottom of the  
screen, you can adjust the sounds for Feet with [DEC/  
NO] and [INC/YES].  
An organ features nine “harmonic bars” that can be drawn in  
and out, and by using the bars in different combinations of  
positions, a variety of different tones can be created.  
Different “Feet” are assigned to each bar, with the pitches of  
the sounds being determined by these “Feet.”  
6. Press CURSOR [  
]/[  
] to move the cursor to  
<Perc> and press [DEC/NO] or [INC/YES] to change  
the value.  
You can simulate the creation of tones using the harmonic  
bars by assigning Feet to the PART LEVEL sliders.  
Perc (Percussion) adds an attack-type sound to the  
beginning of the note to give the sound more crispness.  
The attack sound changes according to the value.  
While there are only four PART LEVEL sliders, you can  
switch the Feet setting by turning the PART SWITCH  
buttons on and off, thus allowing you to assign eight Feet  
settings to the sliders.  
NOTE  
The Percussion is applied only to the UPPER1 Tone.  
What Are “Feet?”  
Settings  
OFF  
Description  
No percussion is added.  
Feet basically refers to the lengths of pipe used in pipe  
organs. The length of pipe used to produce the reference  
pitch (the fundamental) for the keyboard is eight feet.  
Reducing the pipe to half its length produces a pitch one  
creates a pitch one octave lower. Therefore, a pipe  
producing a pitch one octave below that of the reference  
of 8’ (eight feet) would be 16’; for one octave above the  
reference, the pipe would be 4’, and to take the pitch up  
yet another octave it would be shortened to 2’.  
Percussion sounds at a pitch one octave  
above that of the key pressed.  
2nd  
3rd  
Percussion sounds at a pitch an octave and  
a fifth above that of the key pressed.  
The percussion’s attenuation time is length-  
ened. This softens the sense of attack.  
Slow  
The percussive sound will decay more  
quickly. This gives more of a sense of attack  
for a sharp sound.  
Fast  
1. Bring up the Tone screen (p. 32).  
If the Tone screen is not currently displayed, press  
[EDIT] or [MIDI TX] so that the indicator is turned off.  
The settings changed here are stored to each Tone.  
Even when you exit from Tone Wheel mode, you can press  
[ORGAN] to select the Tone with the changed settings.  
2. In the Tone screen, select an [ORGAN] “Tone Wheel 1–  
10” Tone for one of the Parts.  
Changing the Undulation of the Organ  
Tone (Rotary Effect)  
3. Press the CURSOR [  
] button.  
The following Tone Wheel screen appears.  
While the Tone Wheel screen is displayed, you can change  
the undulation rate of the Rotary effect with the Pitch Bend  
lever.  
This Tone Wheel screen appears only when a Tone  
Wheel Tone is selected for one of the Parts in the Tone  
screen.  
fig.05-10  
The Rotary effect is an effect that recreates the sound of the  
rotating speakers used to augment the sound of an organ.  
The Rotary effect is set to alternately rotate more rapidly or  
slowly when the Pitch Bend lever is moved to the left and  
right; the direction is not fixed.  
4. Press a TONE SELECT button to select one of the Tone  
This Pitch Bend Lever setting is effective only in the Tone  
Wheel screen.  
Wheels from 1 through 10.  
75  
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Detailed Settings for Each Function ([EDIT])  
Changing the PART LEVEL Slider  
Feet Assignments (Harmonic Bar)  
Setting the Multi-Effects,  
Reverb, and Chorus Effects  
(MFX/Reverb/Chorus)  
You can change the Feet assigned to each of the PART  
LEVEL sliders used in Tone Wheel mode.  
The RD-700 contains three effects processors: multi-effects,  
chorus, and reverb. Settings can be made separately for each  
effects processor.  
1. Press [EDIT], getting the indicator to light.  
The Edit Menu screen appears.  
fig.05-11  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
The Edit Menu screen appears.  
fig.Editmenu1.eps_150  
2. Press CURSOR [  
]/[  
] to select “2.Control/EQ.”  
3. Press CURSOR [  
fig.05-12  
] to display the Edit page.  
Feet Assignments in the Tone Wheel Screen  
2. Press CURSOR [  
]/[  
] to select “3.MFX/Reverb/  
Chorus.”  
1 1/3'  
1'  
16' 5 1/3' 8'  
4' 2 2/3' 2' 1 3/5'  
fig.05-12  
3. Press CURSOR [  
fig.mfx1.eps_150  
] to display the Edit screen.  
fig.mfx2.eps_150  
4. Press CURSOR [  
] [  
] [  
] [  
] to move the  
cursor to the parameter for changing the Feet.  
“LED ON” and “LED OFF” in the screen indicate  
whether PART SWITCH is switched on or off.  
Parameter  
RHY  
Value  
“CHORUS” Settings Screen  
fig.mfx3-1.eps_150  
LWR  
16’, 5-1/3’, 8’, 4’, 2-2/3, 2’, 1-3/5’, 1-1/3’, 1’  
UP2  
UP1  
5. Press [INC/YES] or [DEC/NO] to select the Feet.  
“DELAY” Settings Screen  
fig.mfx3-2.eps_150  
6. When you have finished making the settings, press  
[EDIT], extinguishing its indicator.  
You are returned to the Tone screen.  
76  
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Detailed Settings for Each Function ([EDIT])  
4. Press CURSOR [  
] or [  
] to switch screens, and press  
] to move the cursor to the  
NOTE  
CURSOR [  
] or [  
When MFX Source is set to FIXED, the MFX Dest setting is fixed  
at ALL PART, and the multi-effects are applied to all parts.  
parameter to be set.  
5. Press [INC/YES] or [DEC/NO] to set the value.  
Type  
Select the Multi-Effects Type.  
6. When you have finished making the settings, press  
[EDIT], extinguishing its indicator.  
There are 65 different multi-effects available. Refer to the  
“Effect/Parameter List” (p. 104).  
You are returned to the Tone screen.  
Making Multi-Effects Settings  
The Multi-effects are multi-purpose effects that completely  
Contained are 65 different effects types; select and use the  
type that suits your aims. In addition to effects types  
composed of simple effects such as Distortion, Flanger, and  
other such effects, you can also set up a wide variety of other  
effects, even connecting effects in series or in parallel.  
Additionally, while some multi-effects types feature chorus  
and reverb, the reverb (p. 78) and chorus (p. 78) effects  
discussed later in this volume are handled separately.  
NOTE  
When MFX Source is set to UPPER1, UPPER2, LOWER, or  
RHYTHM, the Tone Edit MFX Type settings (p. 80) also  
change.  
MFX Control  
You can make changes to the multi-effect parameters in real  
time with the [CONTROL] knob. Here, select the parameter  
to be changed.  
The parameters that can be changed vary with the different  
multi-effects selected in Type.  
MFX Source, MFX Dest  
On the RD-700, the MFX Type can be stored along with the  
tones assigned to each part.  
the “Effect/Parameter List” (p. 104).  
<Other Prm>, Value  
These settings determine which multi-effects are used, as  
well as the part to which the multi-effects are applied.  
You can make more detailed the multi-effect parameters.  
When Other Prm is selected, the indication of the  
corresponding Value changes, and the value is set. Refer to  
the “Effect/Parameter List” (p. 104).  
Parameter  
Value  
Description  
The multi-effect doesn't  
change even when you  
switch to a different tone.  
This setting is convenient  
when you want to use the  
same multi-effect, even  
when changing tones.  
NOTE  
Multi-effects are not applied to parts that have the Internal Part  
Prm MFX Switch set to “OFF” in Edit mode.  
FIXED  
MFX Source  
With some types of multi-effects, lowering the volume of the  
Part to which the multi-effects are added may end up changing  
the amount of the effect applied. In such cases, adjust the MFX  
<Other Prm> Level.  
UPPER1,  
UPPER2,  
LOWER,  
RHYTHM  
The MFX Type of the Tone  
assigned to the selected part  
is applied.  
NOTE  
Some multi-effects have parameters that can be specified in  
terms of a note value (for example, the STEP RATE parameter of  
16: STEP FLANGER). When such parameters are assigned to  
MFX Control and <Other Prm>, and a note value has been  
supplied for the value, you won’t be able to change the value  
using the [CONTROL] knob. If you want to change the value  
with the knob, use numeric values when making settings.  
The multi-effect is applied  
only to the part selected in  
MFX Source.  
SOURCE  
PART  
The multi-effect is applied to  
parts assigned the same  
multi-effect as the part se-  
lected in MFX Source.  
MFX Dest  
SAME  
MFX  
Themulti-effectsareapplied  
to all parts.  
Use caution before setting the Feedback parameter to its  
maximum or minimum values, since such settings may cause the  
sound to play continuously.  
ALL PART  
77  
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Detailed Settings for Each Function ([EDIT])  
Reverb Time  
Adjust the time length of reverberation.  
The reverberation becomes longer as the value is increased.  
Values: 0–127  
Reverb adds the reverberation characteristics of halls or  
auditoriums. Four different types are offered, so you can  
select and use the type that suits your purpose.  
Reverb High Cut Frequency  
This sets the frequency above which the high-frequency  
content of the reverb will be reduced. If you do not wish to  
cut the high range of the returned sound, select BYPASS.  
You can set the amount of reverb applied separately for each  
individual part (p. 80).  
Reverb Type  
Values: 160, 200, 250, 320, 400, 500, 640, 800, 1000, 1250, 1600,  
2000, 2500, 3200, 4000, 5000, 6400, 8000, 10000, 12500,  
BYPASS  
When you change the Reverb Type, the Reverb parameters  
will be automatically adjusted to the optimal values. Rather  
than setting the reverb parameters one by one, you can make  
the settings more easily by first setting the Reverb Type and  
then changing only the necessary parameters.  
<Other Prm>, Value  
You can make more detailed reverb settings.  
When Other Prm is selected, the indication of the  
corresponding Value changes, and the value is set.  
Parameter  
Value  
Description  
Reverb is not used.  
Normal Reverb  
OFF  
Refer to “REVERB” (p. 134).  
REVERB  
Simulates the reverbera-  
tion of room interiors. It  
produces a well-defined  
and spacious reverbera-  
tion.  
Chorus adds depth and spaciousness to the sound. You can  
SRV ROOM  
select whether to use this as a chorus effect or a delay effect.  
Reverb  
Type  
Simulates the reverbera-  
tion exhibited by hall. It  
provides a deeper rever-  
beration than the Room  
reverbs.  
You can set the amount of chorus applied separately for each  
Tone (p. 80).  
SRV HALL  
SRV PLATE  
Chorus/Delay  
You can select whether to use this as a chorus effect or a  
Simulates a plate reverb  
unit (a type of artificial re-  
verb that utilized a metal  
plate).  
delay effect.  
Values: Chorus, Delay  
When Chorus/Delay is Set to Chorus  
Chorus Pre-Delay  
Some Reverb Type settings have parameters that cannot be  
set. Parameters that cannot be changed are indicated by “—  
—–.”  
Specifies the delay time from the original sound until when  
the chorus sound is heard.  
The delay time increases as the value is raised.  
Reverb Pre-Delay  
Values: 0.0–100.0  
Adjust the time delay from when the direct sound begins  
Chorus Rate  
Specifies the modulation frequency of the chorus sound.  
until the reverb sound is heard.  
The delay time increases as the value is raised.  
Values: 0.0–100.0  
The interval between undulations is shortened as this value  
is increased.  
Values: 0.05–10.00  
78  
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Detailed Settings for Each Function ([EDIT])  
Chorus Feedback  
Sets the level at which the chorus sound is re-input (fed back)  
into the chorus. By using feedback, a denser chorus sound  
can be created.  
Making Tone Settings (Tone Edit)  
You can make more detailed settings to the tones assigned to  
each of the Internal parts.  
Higher values result in a greater feedback level.  
NOTE  
Values: 0–127  
In certain selected Tones, there may be parameters that  
cannot be changed.  
<Other Prm>, Value  
You can make more detailed chorus settings.  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
When Other Prm is selected, the indication of the  
corresponding Value changes, and the value is set.  
The Edit Menu screen appears.  
fig.Editmenu1.eps_150  
Refer to “CHORUS” (p. 134).  
When Chorus/Delay is Set to Delay  
Delay-Center  
The delay time increases as the value is raised.  
2. Press CURSOR [  
]/[  
] to select “4.Tone Edit.”  
Values: 0–1000 (ms), Beat  
3. Press CURSOR [  
fig.tone1.eps_150  
] to display the Edit screen.  
Delay-Left  
This sets the delay time for the delay located at the left side of  
the stereo field.  
Values: 0–1000 (ms), Beat  
fig.tone2.eps_150  
fig.tone3-1.eps_150  
fig.tone1.eps_150  
Delay-Right  
This sets the delay time for the delay located at the right side  
of the stereo field.  
Values: 0–1000 (ms), Beat  
Delay Center, Delay Left and Delay Right can be specified as  
note value lengths for a specific tempo. In this case, specify  
<Other Prm>, Value  
You can make more detailed delay settings.  
When Other Prm is selected, the indication of the  
corresponding Value changes, and the value is set.  
Refer to “DELAY” (p. 134).  
4. Press CURSOR [  
] or [  
] to switch screens, and press  
] to move the cursor to the  
CURSOR [  
] or [  
parameter to be set.  
5. Press [INC/YES] or [DEC/NO] to set the value.  
6. When you have finished making the settings, press  
[EDIT], extinguishing its indicator.  
You are returned to the Tone screen.  
79  
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Detailed Settings for Each Function ([EDIT])  
Selecting the Part to Be Set  
(<Part>, Tone)  
the Tone (MFX)  
This sets the multi-effect applied to the tone.  
Choose the Part for which you want to make settings.  
NOTE  
Parameter  
Value  
The MFX selected here may not be applied with certain MFX  
Source and MFX Dest settings.  
1–16  
For details, refer to “MFX Source, MFX Dest” (p. 77).  
Parts assigned to the Local  
parts are indicated by a  
marker (UPPER1) appear-  
ing after the part name.  
<Part>  
Tone  
Parameter  
Value  
MFX  
Refer to the “Effect/Parameter List” (p. 104).  
When the part to be set is  
selected, the name of the as-  
signed tone appears.  
You can select tone using  
the TONE SELECT buttons.  
Playing Sound Monophonically  
(Mono/Poly)  
Specifies whether the tone will play polyphonically (POLY)  
or monophonically (MONO).  
The MONO setting is effective when playing a solo  
instrument tone such as sax or flute.  
Setting the Reverb/Chorus Depth  
(Reverb/Chorus Amount)  
Additionally, when this is set to MONO/LEGATO, you can  
have monophonic performances played legato. Legato is a  
playing style in which the spaces between notes are  
smoothed, creating a flowing feel with no borders between  
the notes. This creates a smooth transition between notes,  
which is effective when you wish to simulate the  
hammering-on and pulling-off techniques used by a  
guitarist.  
This sets the depth of the reverb and chorus effects.  
NOTE  
When this value is set to “0,” no reverb or chorus effect is  
applied when the REVERB or CHORUS knob is turned.  
Parameter  
Value  
Description  
Only the last-played note  
will sound.  
Parameter  
Chorus Amount  
Value  
0–127  
0–127  
MONO  
Two or more notes can be  
played simultaneously.  
Legato is applied to mono-  
phonic performances.  
Mono/Poly  
POLY  
MONO/  
LEGATO  
How to apply the Reverb/Chorus Amount  
The manner in which the effect is applied will differ  
depending on the settings for MFX Source and MFX Dest (p.  
77).  
Changing the Pitch  
(Coarse/Fine Tune)  
This sets the pitch of the tone.  
- When MFX Dest is set to ALL PART  
The Reverb/Chorus Amount setting for the part selected  
for MFX Source applies to all parts. However, when the  
MFX Source is set to FIXED, the Reverb/Chorus Amount  
setting for UPPER 1 applies to all parts.  
Parameter  
Value  
-48– +48  
(+/- 4 octaves) in semitone units.  
Description  
Sets the sound’s pitch  
Coarse Tune  
- When MFX Dest is set to SAME MFX  
-50– +50  
(+/- 50 cents)  
Sets the sound’s pitch  
in units of one cent.  
Fine Tune  
The Reverb/Chorus Amount setting for the part selected  
for MFX Source applies to parts assigned the same MFX  
Type as the part selected for MFX Source.  
1 cent = 1/100 semitone  
NOTE  
With some Tones, there may be ranges in which the pitch does  
not change as intended.  
80  
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Detailed Settings for Each Function ([EDIT])  
Creating Smooth Pitch Changes  
(Portamento Switch/Time)  
Parameter  
Value  
Description  
Higher values brighten  
the sound; lower val-  
ues make the sound  
seem darker.  
Portamento is a function that causes the pitch to change  
Cutoff  
-63–+63  
smoothly from one note to the next note played.  
With the Mono/Poly parameter set to Mono, portamento is  
especially effective when simulating playing techniques such  
as a violin glissandos.  
Higher value makes  
the special quality of  
the sound stronger;  
lower value reduce  
these characteristics.  
Resonance  
-63–+63  
The Portamento Time setting determines the time for the  
change in pitch when the portamento effect is applied to the  
sound. Higher settings will cause the pitch change to the next  
note to take more time.  
NOTE  
With some Tones, the effect does not work as intended.  
Parameter  
Portamento Switch  
Portamento Time  
Value  
Changing the Bend Range  
(Bend Range)  
ON, OFF  
0–127  
This sets the amount of pitch change that will occur when  
you move the Pitch Bend lever (2 octaves).  
Changing Tone Elements  
You can make changes in tones by adjusting the settings of  
Parameter  
Bend Range  
Value  
the following four elements.  
0–24  
Attack Time:  
The time it takes after the key is pressed for a sound to reach  
full volume.  
Precise Modification of Chord  
Sonorities (Stretch Tune)  
Changes the pitch using the ‘stretch tuning’ method typically  
used on acoustic pianos. This makes high-range sounds  
slightly higher in pitch, and low-range sounds slightly lower  
in pitch.  
Release Time:  
The time it takes after the key is released for a sound to  
become inaudible.  
Cutoff:  
Adjusts how much the filter is opened.  
With a setting of OFF, the Patch’s tuning will be equal  
temperament. A setting of 3 will produce the greatest  
difference in the pitch of the low and high ranges.  
Resonance:  
Emphasizes the overtones in the region of the cutoff  
frequency, adding character to the sound. Excessively high  
settings can produce oscillation, causing the sound to distort.  
Parameter  
Value  
Description  
NOTE  
This is the standard tuning  
curve.  
OFF  
Making abrupt changes in the settings values may cause the  
sound to become distorted or overly loud. Carefully monitor  
volume levels while making the settings.  
1
2
This tuning curve expands the  
bass and treble ends somewhat  
(Stretch Tuning). It is suitable  
for performances such as piano  
solos.  
Stretch Tune  
Parameter  
Value  
Description  
3
Higher values produce  
a milder attack; lower  
values produce a  
Attack Time  
-63– +63  
sharper attack.  
Higher values produce  
longer decay; set lower  
values for a clear-cut  
sound  
Release Time  
-63– +63  
81  
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Detailed Settings for Each Function ([EDIT])  
Making the Rhythm Settings  
(Rhythm Pattern)  
The RD-700 features internal drum patterns complementing  
Jazz, Rock, and other various musical genres. This kind of  
drum pattern is called a “Rhythm.”  
With Clock Source (p. 70) set to MIDI, “M:” appears in the  
display, and the RD-700 is synchronized to the tempo of the  
external MIDI device. The tempo cannot be changed with the  
RD-700 when “M:” is indicated.  
For more about switching Rhythms on and off, refer to  
“Playing Rhythm ([RHYTHM])” (p. 51).  
When this is set to OFF, the Rhythm does not sound, even if  
PART SWITCH [RHYTHM] is pressed.  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
Parameter  
Pattern  
Value  
The Edit Menu screen appears.  
fig.Editmenu2.eps_150  
Refer to “Rhythm Pattern List” (p.  
143).  
You can also change a rhythm’s pattern in the “Rhythm/  
Arpeggio screen” (p. 32).  
2. Press CURSOR [  
]/[  
] to select “5.Rhythm.”  
When you change Patterns while a Rhythm is being played  
back, the change to the new Pattern is made at the following  
measure.  
3. Press CURSOR [  
fig.rhythm1.eps_150  
] to display the Edit screen.  
Selecting Rhythm Variations  
(Rhythm Type)  
Each Rhythm pattern features two variations that make up  
each variation different percussion sounds.  
4. Press CURSOR [  
] or [  
] to move the cursor to the  
Type 1 offering the simple Rhythm, and Type 2 featuring the  
elaborate Rhythm.  
parameter to be set.  
5. Press [INC/YES] or [DEC/NO] to set the value.  
Parameter  
Rhythm Type  
Value  
6. When you have finished making the settings, press  
[EDIT], extinguishing its indicator.  
1, 2  
You are returned to the Tone screen.  
When this is set to 2, a “ ” is displayed in the upper right of  
each screen.  
Specify the tempo of the Rhythm.  
You can assign this function to a pedal and use the pedal to  
control the function. For details, refer to “Assigning  
Functions to Pedals (FC1/FC2)” (p. 73).  
NOTE  
The RD-700 has only one tempo setting. Once you change the  
setting, the tempo indicated in the Tone screen and the  
tempo setting for the arpeggiator (p. 84) both change.  
When the Type is changed while a Rhythm is being played  
back, a one-measure fill-in (short Phrase) is inserted, then the  
new Type is played.  
Parameter  
Tempo  
Value  
20–250  
82  
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Detailed Settings for Each Function ([EDIT])  
You can change a rhythm’s drum set (set of drum and  
Making Arpeggio Settings  
(Arpeggio)  
percussion tones).  
The function that allows you to perform arpeggios (chords  
whose notes are played sequentially rather than together)  
Parameter  
Rhy Set  
Value  
Refer to “Tone List” (p. 135).  
You can make more detailed arpeggio settings, including  
tempo and range.  
You can select Tones other than Rhythm Sets.  
For more on switching the Arpeggiator on and off, refer to  
“Creating Arpeggios from the Chords You Play  
([ARPEGGIO])” (p. 49).  
When this setting is changed, the Part 10 Tone also changes.  
NOTE  
Depending on the Rhythm Set that is selected, the Rhythm  
Set may not play back properly.  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
The Edit Menu screen appears.  
fig.Editmenu2.eps_150  
Changing the Pattern Without  
Changing the Drum Set  
(Rhy Set Change)  
Each Rhythm in a rhythm pattern has the most suitable drum  
set assigned to it. When rhythm patterns are changed, the  
drum sets also switch, so the tone is changed, but here the  
drum set stays constant and does not change.  
2. Press CURSOR [  
]/[  
] to select “6.Arpeggio.”  
3. Press CURSOR [  
fig.arpeggio1.eps_150  
] to display the Edit screen.  
Parameter  
Value  
Description  
When the Rhythm is  
changed, the drum set also  
changes.  
ON  
Rhy Set  
Change  
When the Rhythm is  
changed, the drum set does  
not change.  
OFF  
fig.arpeggio2.eps_150  
Switching the Intro and Ending  
On or Off (Intro/Ending)  
These settings determine whether a Rhythm’s intro and  
4. Press CURSOR [  
] or [  
] to switch screens, and press  
] to move the cursor to the  
ending play (ON), or don’t (OFF).  
CURSOR [  
] or [  
parameter to be set.  
Parameter  
Value  
Description  
5. Press [INC/YES] or [DEC/NO] to set the value.  
The rhythm’s intro and end-  
ing are included.  
ON  
6. When you have finished making the settings, press  
Intro/Ending  
[EDIT], extinguishing its indicator.  
The rhythm’s intro and end-  
ing are not included.  
OFF  
You are returned to the Tone screen.  
83  
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Detailed Settings for Each Function ([EDIT])  
This sets the speed of the arpeggio.  
Played (Style)  
This sets the style of the arpeggio. Select from the following  
NOTE  
45 options.  
The RD-700 has one tempo setting. You can change this  
setting in the tempo display in the Tone screen; or  
alternatively, you can change the rhythm’s tempo setting (p.  
82).  
Parameter  
Value  
Description  
The rhythm will be divid-  
ed in quarter notes.  
1/4  
1/6  
The rhythm will be divid-  
ed in quarter note trip-  
lets.  
Parameter  
Value  
Tempo  
20–250  
The rhythm will be divid-  
ed in eighth notes.  
1/8  
With Clock Source (p. 70) set to MIDI, “M:” appears in the  
display, and the RD-700 is synchronized to the tempo of the  
RD-700 when “M:” is indicated.  
The rhythm will be divid-  
ed in eighth note triplets.  
1/12  
1/16  
1/32  
The rhythm will be divid-  
ed in 16th notes.  
Selecting Parts to Play Arpeggios  
(Dest. Part)  
The rhythm will be divid-  
ed in 32nd notes.  
This setting selects the part that is to play arpeggios when the  
PORTAMEN-  
TO A, B  
A style using the porta-  
mento effect.  
RD-700 is in Split mode or Layer mode (p. 41).  
GLISSANDO  
A glissando style.  
Parameter  
Dest.Part  
Value  
SEQUENCE  
A–D  
Styles for sequenced pat-  
terns.  
UPPER1, UPPER2, LOWER,  
ALL  
Style  
ECHO  
An echo-like style.  
SYNTH BASS,  
HEAVY SLAP,  
LIGHT SLAP,  
WALK BASS  
When transmitting arpeggio performances from the MIDI  
OUT connector, set this to “ALL.”  
Styles appropriate for  
bass playing.  
Arpeggio Performances  
(Key Range)  
You cannot perform in the normal manner in the range set  
for arpeggio performances, but you can specify the range  
used for the arpeggios, which even allows you, for example,  
to split the keyboard in Single mode (p. 41) and play  
arpeggios as accompaniment in the left side, and the melody  
in the right.  
Styles for guitar cutting.  
Styles 2–5 are effective  
when 3–4 notes are held.  
RHYTHMGTR  
1–5  
3 FINGER GTR Three-finger guitar style.  
STRUM GTR  
Guitar chords strummed  
UP, STRUM  
both up and down. Effec-  
GTR DOWN,  
tive when 5–6 notes are  
STRUM GTR  
held.  
UD  
Specify the leftmost and rightmost keys in the range to be  
used for arpeggios.  
PIANOBACK.,  
Styles for keyboard in-  
CLAVI  
strument backing.  
CHORD  
Parameter  
Key Range  
Value  
WALTZ,  
SWING  
WALTZ  
Styles in triple meter.  
A0–C8  
84  
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Detailed Settings for Each Function ([EDIT])  
Changing the octave range in  
arpeggio style (Octave Range)  
Parameter  
Value  
Description  
A reggae-type style. Ef-  
fective when 3 notes are  
held.  
REGGAE  
Sets the key range in octaves over which arpeggio will take  
place.  
If you want the arpeggio to sound using only the notes that  
you actually play, set this parameter to 0.  
Style effective for percus-  
sive instruments.  
PERCUSSION  
HARP  
To have the arpeggio sound using the notes you play and  
notes 1 octave higher, set this parameter to +1. A setting of -1  
will make the arpeggio sound using the notes you play and  
notes 1 octave lower.  
The playing style of a  
harp.  
The playing style of a  
Shamisen.  
SHAMISEN  
BOUND BALL  
RANDOM  
Parameter  
Octave Range  
Value  
A style suggestive of a  
bouncing ball.  
-3–+3  
A style in which the notes  
sound in random order.  
Notes Are Played (Motif)  
Rhythmic strumming of  
the guitar in bossa nova  
style. Hold 3–4 notes for  
best results. You can in-  
crease the tempo and use  
this as a Samba.  
Set the order to play the notes for the keys pressed from the  
BOSSA NOVA  
following.  
NOTE  
Depending on the Style settings (p. 84), some choices may  
not be available. For details on the possible values, refer to  
“Arpeggio Style List” (p. 142).  
Typical salsa style. Hold  
3–4 notes for best results.  
SALSA  
Style  
Typical mambo style.  
Hold 3–4 notes for best  
results.  
MAMBO  
Param  
Value  
Description  
Notes you press will be sounded  
individually, beginning from low  
to high.  
SINGLE  
UP  
A rhythm style with Lat-  
in percussion instru-  
ments such as Clave,  
Cowbell, Clap, Bongo,  
Conga, Agogo etc.  
LATIN PERC  
Notes you press will be sounded  
individually, beginning from high  
to low.  
SINGLE  
DOWN  
Typical samba style. Use  
for rhythm patterns or  
bass lines.  
Notes you press will be sounded  
individually, from low to high,  
and then back down from high to  
low.  
SAMBA  
TANGO  
SINGLE  
UP&  
DOWN  
Typical tango rhythm  
style. Hold the root, 3rd  
and 5th of a triad etc. for  
best results.  
Motif  
SINGLE  
RANDOM  
Notes you press will be sounded  
individually, in random order.  
Notes you press will be sounded  
two at a time, beginning from low  
to high.  
A style for house piano  
backing. Hold 3–4 notes  
for best results.  
DUAL UP  
HOUSE  
Notes you press will be sounded  
two at a time, beginning from high  
to low.  
The settings of all param-  
eters can be freely com-  
bined without restriction.  
DUAL  
DOWN  
LIMITLESS  
85  
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Detailed Settings for Each Function ([EDIT])  
Changing the Groove Feel (Beat  
Pattern/Accent Rate/Shuffle Rate)  
Param  
Value  
DUAL  
UP&  
DOWN  
Description  
Notes you press will be sounded  
two at a time, from low to high,  
and then back down from high to  
low.  
Beat Pattern  
will affect the location of the accent and length of the notes to  
determine the beat (rhythm).  
DUAL  
RANDOM  
Notes you press will be sounded  
two at a time, in random order.  
NOTE  
TRIPLE  
UP  
Notes you press will sound three  
at a time, from low to high.  
Depending on the Style settings (p. 84), some choices may  
not be available. For details on the possible values, refer to  
“Arpeggio Style List” (p. 142).  
TRIPLE  
DOWN  
Notes you press will sound three  
at a time, from high to low.  
TRIPLE  
UP&  
DOWN  
Notes you press will sound three  
at a time, from low to high and  
then back down from high to low.  
Parameter  
Value  
1/4, 1/6, 1/8, 1/12, 1/16 1–3, 1/32 1–3,  
PORTA-A 01–11, PORTA-B 01–15, SEQ-A  
1–7, SEQ-B 1–5, SEQ-C 1–2, SEQ-D 1–8,  
ECHO 1–3, MUTE 01–16, STRUM1–8,  
REGGAE1–2, REFRAIN1–2, PERC1–4,  
WALKBS, HARP, BOUND, RANDOM,  
CLAVE, REV CLA, GUIRO, AGOGO,  
SAMBA, TANGO 1–4, HOUSE 1–2, 3/4,  
SWING 3/4  
TRIPLE  
RANDOM  
Notes you press will sound three  
at a time, in random order.  
Notes will sound in the order that  
they were pressed. Up to 32 notes  
can be stored, so you can create  
melody lines by pressing keys in  
the appropriate order.  
Beat Pattern  
NOTE  
ORDER  
Notes will be played in an ascend-  
ing and descending chromatic  
scale between the lowest and the  
highest keys that are pressed. Sim-  
ply press two notes, the lowest  
and highest.  
Motif  
GLISSAN-  
DO  
When PORTA-A 01– 11 and PORTA-B 01– 15 are selected,  
you can use Portamento time (p. 81) to control the  
portamento attack. In this case, it is not necessary to have  
Portamento Sw set to ON.  
All notes that are pressed will  
sound simultaneously.  
CHORD  
Accent Rate  
Modifies the strength of accents and the length of the notes to  
adjust the “groove” feel of the arpeggio. A setting of 100%  
will produce the most pronounced groove feel.  
BASS+  
CHORD  
1–5  
The lowest of the notes you play  
will sound, and the remaining  
notes will sound as a chord.  
Parameter  
Accent Rate  
Value  
The lowest of the notes you play  
will sound, and the remaining  
notes will be arpeggiated.  
BASS+  
UP 1–8  
0–100%  
Shuffle Rate  
The lowest of the notes you play  
will sound, and the remaining  
notes will sound in random order.  
BASS+  
RND 1–3  
This setting lets you modify the note timing to create shuffle  
rhythms. With a setting of 50%, the notes will sound at equal  
spacing. As this value is increased, the notes will become  
more “bouncy,” as if they were dotted notes.  
The highest of the notes you play  
will sound, and the remaining  
notes will be arpeggiated.  
TOP+UP  
1–6  
Parameter  
Shuffle Rate  
Value  
Simulated fingering of folk gui-  
tar’s three-finger picking tech-  
nique.  
50–90%  
BASS+UP  
+TOP  
fig.5-6-4  
Shuffle Rate = 50%  
Shuffle Rate = 90%  
50  
50  
50  
50  
90  
10  
90  
10  
86  
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Detailed Settings for Each Function ([EDIT])  
Keyboard Part and Controllers  
Settings (Local Part Param)  
The sixteen Parts played by the RD-700’s internal sound  
generator are referred to as “Internal Parts.”  
NOTE  
If the Beat Pattern (p. 86) is 1/4, there will be no shuffle effect  
even if the Shuffle Rate value is increased.  
Of the sixteen Internal Parts, you can select three of them to  
function as the three Parts (UPPER1, UPPER2, and LOWER)  
which can be freely controlled with the RD-700’s buttons and  
keyboard. These three Parts are collectively known as the  
“Local Parts.”  
Keeping the Force of the Notes  
Constant (Velocity)  
This sets how strongly sounds are played when you press the  
keys.  
You can perform operations like Split and Layer with the  
Local Parts very simply using the RD-700’s keyboard, and  
you can make more detailed settings for the Parts as well.  
Parameter  
Value  
Description  
Reproduces the actual strength of  
the keyboard touch.  
REAL  
Velocity  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
Sets the velocity at a fixed valued,  
regardless of the keyboard touch.  
1–127  
The Edit Menu screen appears.  
fig.Editmenu2.eps_150  
Continuing Arpeggios Even After  
the Keys Are Released  
(Arpeggio Hold)  
When the hold setting is switched on, you can have  
arpeggios continue to play even after you release the keys.  
2. Press CURSOR [  
]/[  
] to select “7.Local Part  
Parameter  
Value  
Description  
Param.”  
Arpeggios continue to play  
even after the keys are re-  
leased.  
3. Press CURSOR [  
fig.intext1.eps_150  
] to display the Edit screen.  
ON  
Arpeggio Hold  
Arpeggios stop playing  
when the keys are released.  
OFF  
fig.intext2.eps_150  
The [ARPEGGIO] indicator flashes when the Arpeggio Hold  
is set to ON.  
Switching Hold On and Off with the Buttons  
Even when not in the Edit screen, you can use the  
buttons to turn the Hold function on and off.  
fig.IntExt3-1.eps_150  
1. Hold down [ARPEGGIO] and press [TRANSPOSE].  
Hold is turned on or off each time the button is  
pressed.  
4. Press CURSOR [  
] or [  
] to switch screens, and press  
] to move the cursor to the  
CURSOR [  
] or [  
parameter to be set.  
5. Press [INC/YES] or [DEC/NO] to set the value.  
You can set the “Key Range” by pressing the specified  
keys.  
87  
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Detailed Settings for Each Function ([EDIT])  
6. When you have finished making the settings, press  
Setting the Change in Volume  
According to the Force Used to  
Play the Keyboard  
[EDIT], extinguishing its indicator.  
You are returned to the Tone screen.  
(Velocity Sens/Max)  
Selecting the Part to Be Set  
(<Local Part>)  
This setting determines how the volume changes in response  
to the force used to play the keyboard (velocity) and the  
maximum value of the change.  
Choose the Local Part for which you want to make settings.  
You can select the Local part by using the PART SELECT  
buttons.  
NOTE  
This setting is disregarded with certain tones.  
Parameter  
<Local Part>  
Value  
Parameter  
Value  
Description  
UPPER1, UPPER2, LOWER  
This setting determines how  
the volume changes in re-  
sponse to the velocity. The  
volume is increased as the  
keyboard is played with  
greater force when a positive  
Value is used; when a nega-  
tive value is selected, the vol-  
ume decreases as the keys are  
played with greater force. If  
this is set to “0,” the volume  
will not be affected by the  
strength of your playing on  
the keyboard.  
Setting the Key Range for Each  
Part (Key Range)  
When [SPLIT] is pressed in normal performance conditions,  
the key range is divided at the Split Point, and you can play  
with two different tones on one keyboard.  
-63–  
+63  
Velocity Sens  
Using Key Range allows you to make even more detailed key  
range settings.  
This sets the lower and upper limit of the key range in each  
part.  
This is the maximum value  
for the change in volume oc-  
curring in response to the ve-  
locity. Lowering this value  
will produce softer notes  
even if you play the key-  
board strongly.  
After moving the cursor to the parameter to be set, you can  
make the setting by pressing the designated key and  
[ENTER].  
Velocity Max  
1–127  
Parameter  
Key Range  
Value  
A0–C8  
Setting the Transposition for Each  
Individual Part (Key Transpose)  
NOTE  
You can perform with each part transposed to a different  
This is effective only when [SPLIT] is on (p. 43) in the key  
range settings.  
pitch.  
When the Keyboard Mode is Layer, you can create a richer  
sound by setting the two Tones to different octaves. Also, if  
the Keyboard Mode is set to Split and you are playing a bass  
Tone in the lower Part, you can use the Key Shift function to  
play the bass at a lower pitch.  
NOTE  
You cannot set the key range’s lower limit higher than the  
upper limit, nor can you set the upper limit below the lower  
limit.  
Parameter  
Key Transpose  
Value  
-48–0–+48  
You can also set the same degree of transposition for all parts  
with [Transpose]. For details, refer to “Transposing the Key  
of the Keyboard ([TRANSPOSE])” (p. 46).  
88  
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Detailed Settings for Each Function ([EDIT])  
Turning the Controllers in Each  
Part On and Off  
These settings determine whether the pedals connected to  
each PEDAL jack (Damper, FC1, FC2), the Modulation lever,  
the Bender, and the [CONTROL] knob are used to control the  
Parts (ON), or not (OFF).  
Setting MIDI Receive Parts  
(Internal Part Prm)  
The sixteen Parts played by the RD-700’s internal sound  
generator are referred to as “Internal Parts.”  
When connecting an external MIDI device to a sequencer or  
other device, by assigning the Receive channel to an Internal  
Part you can receive MIDI messages from the external MIDI  
device and control the Internal Parts.  
Parameter  
Damper Pedal Sw  
FC1 Pedal Sw  
FC2 Pedal Sw  
Modulation Sw  
Bender Sw  
Value  
These parameters determine how each Part will receive MIDI  
messages.  
How to Make Settings  
1. Press [EDIT], getting the indicator to light.  
ON, OFF  
The Edit Menu screen appears.  
fig.Editmenu2.eps_150  
Control Sw  
Assigning Internal Parts to Local  
Parts (Part Assign)  
This determines which internal parts are assigned to the  
2. Press CURSOR [  
]/[  
] to select “8. Internal Part  
Local parts.  
Prm.”  
Parameter  
Part Assign  
Value  
3. Press CURSOR [  
fig.midipart1.eps_150  
] to display the Edit screen.  
1–16  
fig.midipart2.eps_150  
fig.midipart3.eps_150  
4. Press CURSOR [  
] or [  
] to switch screens, and press  
] to move the cursor to the  
CURSOR [  
] or [  
parameter to be set.  
5. Press [INC/YES] or [DEC/NO] to set the value.  
6. When you have finished making the settings, press  
[EDIT], extinguishing its indicator.  
You are returned to the Tone screen.  
89  
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Detailed Settings for Each Function ([EDIT])  
Selecting the Part to Be Set  
(<Part>, Tone)  
Making the Effect ON/OFF  
Settings (MFX Switch)  
Choose the Part for which you want to make settings.  
This setting determines whether the multi-effects are applied  
(ON), or not (OFF).  
For example, with the MFX Dest setting (p. 77) set to “ALL”  
(multi-effects are applied to all parts), multi-effects are not  
applied to the parts for which this is set to “OFF.”  
Parameter  
Value  
1–16  
Parts assigned to the Local parts are  
indicated by a marker (UPPER1) ap-  
pearing after the part name.  
<Part>  
Parameter  
MFX Switch  
Value  
ON  
When the <Part> to be set is select-  
ed, the name of the assigned tone ap-  
pears.  
OFF  
Tone  
You can select tone using the TONE  
SELECT buttons.  
Setting the Required Polyphony  
(Voice Reserve)  
The RD-700 has a maximum polyphony (the number of  
sounds, or “voices” that can be produced simultaneously by  
the sound generator) of 128 voices.  
Setting the Receive Channel  
(Receive Channel)  
When using MIDI messages from an external MIDI device to  
play the RD-700, set the Receive channels for each of the RD-  
700’s parts so they’re matched up with the channels that’ll be  
used for transmission by the external MIDI device.  
This setting specifies the number of voices that will be  
reserved for each Part when more than 128 voices are played  
simultaneously. For example if Voice Reserve is set to 6 for  
Part 1, Part 1 will always have 6 notes of sound-producing  
capacity available to it even if a total of more than 128 notes  
(total for all Parts) are being requested.  
Parameter  
Value  
You can make separate Voice Reserve settings for each  
individual Part.  
Receive Channel  
1–16  
Setting the Volume and Pan  
(Volume/Pan)  
Parameter  
Value  
0–64  
Sets the panning (localizes sound image) for each of the  
* The figure in parentheses before the  
settings value shows the remaining  
number of voices that can be set. It is  
not possible for the settings of all  
Parts to total an amount greater than  
64.  
Tones.  
The Volume setting is mainly used in the Split and Layer key  
modes to obtain the desired balance in volume between each  
part.  
Voice Reserve  
The Pan setting localizes the sound image of each part when  
the output is in stereo. With an increase in the value for L,  
more of the sound will be heard as coming from the left side.  
Similarly, more of the sound will originate at the right if the  
value of R is increased. When set to 0, the sound is heard as  
coming from the center.  
Parameter  
Volume  
Pan  
Value  
0–127  
L63–0–63R  
90  
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Detailed Settings for Each Function ([EDIT])  
Setting Reception and Blocking of  
MIDI Messages from External  
MIDI Controllers  
You can change the RD-700’s tones by reception of MIDI  
messages generated through the actions of modulation  
levers, pedals, knobs, and other such external MIDI devices  
controls.  
Parameter  
Value  
Description  
Just (Major). This scale  
eliminates dissonance in  
fifths and thirds. It is un-  
suited to playing melodies  
and cannot be transposed,  
but is capable of beautiful  
sonorities.  
JUST MAJ  
You can set whether to have the following MIDI messages  
received (ON), or not (OFF) individually in each part.  
Just (Minor). The scales of  
the major and minor just  
intonations are different.  
You can get the same effect  
with the minor scale as  
with the major scale.  
JUST MIN  
Parameter  
Rx.Bank Select  
Value  
Rx.Program Change  
Rx.Modulation  
Rx.Bender  
This scale devised by the  
philosopher Pythagoras  
eliminates dissonance in  
fourths and fifths. Disso-  
nance is produced by  
ON, OFF  
PYTHAGOR  
EAN  
Rx.Volume  
Rx.Hold-1  
third-interval chords, but  
melodies are euphonious.  
Tempera-  
ment  
Rx.Pan  
This scale is a modification  
of the meantone and just  
intonations that permits  
greater freedom in trans-  
position to other keys. Per-  
formances are possible in  
all keys (III).  
Setting the Tuning Method  
(Temperament/Key)  
KIRNBERG-  
ER  
This sets the tuning and keynote (tonic) for each part.  
Most modern songs are composed and played with the  
assumption that equal temperament will be used, but when  
classical music was composed, there were a wide variety of  
other tuning systems in existence. Playing a composition  
with its original tuning lets you enjoy the sonorities of the  
chords that the composer originally intended.  
This scale makes some  
compromises in just into-  
nation, enabling transposi-  
tion to other keys.  
MEAN TONE  
When playing with tuning other than equal temperament,  
you need to specify the keynote for tuning the song to be  
performed (that is, the note that corresponds to C for a major  
key or to A for a minor key).  
This is a combination of the  
mean tone and Pythagore-  
anscales. Performancesare  
possible in all keys (first  
technique, III).  
WERCK-  
MEISTER  
If you choose an equal temperament, there’s no need to select  
a keynote.  
Arabic Scale. This scale is  
suitable for Arabic music.  
ARABIC  
Parameter  
Value  
Description  
C, C#, D, D#,  
E, F, F#, G,  
G#, A, A#, B  
Tempera-  
ment Key  
Sets the keynote.  
Equal Temperament. This  
tuning divides an octave  
into 12 equal parts. Every  
interval produces about  
the same amount of slight  
dissonance. This setting is  
in effect when you turn on  
the power.  
Tempera-  
ment  
EQUAL  
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Detailed Settings for Each Function ([EDIT])  
] or [  
] to select “Bulk Dump  
Temporary” or “Bulk Dump SETUP.”  
Utility includes functions for sending data to external MIDI  
sequencers and other devices and for restoring the settings to  
their original factory state.  
Parameter  
Bulk Dump  
Value  
The contents of the currently se-  
lected Setup are transmitted.  
Temporary  
For more on “Rec Setting” in Utility menu, refer to “Settings  
The contents of Setups in the  
specified range are transmitted.  
Bulk Dump SETUP  
for Recording (Rec Setting)” (p. 95).  
NOTE  
Transferring the RD-700’s  
Settings to an External MIDI  
Device (Bulk Dump)  
While the Bulk Dump is in progress, no sounds are produced  
even when the keys are pressed. In addition, Rhythms and  
arpeggios being played are also stopped.  
You can transfer the contents of Setups and the RD-700’s  
system settings to an external MIDI device. This operation is  
called “bulk dump.”  
Bulk Dump Temporary  
6. Press CURSOR [  
].  
Use this procedure to save the data to an external MIDI  
device in situations such as when you want to perform by  
connecting another RD-700 with the same settings, or to  
prevent your Setups and system settings from corruption.  
A screen like the one shown below appears.  
fig.Editmenu2.eps_150  
1. Use a MIDI cable (optional) to connect the RD-700’s  
MIDI OUT connector to the MIDI IN connector on an  
external sequencer.  
7. Put the external sequencer in record mode.  
2. Press [EDIT] to turn it on.  
The Edit Menu screen appears.  
fig.Editmenu2.eps_150  
8. Press [INC/YES] to transmit the settings.  
To cancel the Bulk Dump, press [DEC/NO].  
The message “Now, Executing...” appears in the display  
during transmission of the data.  
9. After the transmitting is finished, the display will  
indicate “COMPLETED.”  
You are returned to the Edit screen.  
3. Press CURSOR [  
] to select “9.Utility.”  
10.Stop the external sequencer.  
4. Press CURSOR [  
fig.utility1.eps_150  
] to display the Edit screen.  
92  
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Detailed Settings for Each Function ([EDIT])  
Restoring saved settings to the RD-700  
Bulk Dump SETUP  
When returning settings saved to an external sequencer back  
to the RD-700, an Exclusive message is transmitted from the  
external sequencer, then the data is received by the RD-700.  
6
Press CURSOR [  
].  
A screen like the one shown below appears.  
NOTE  
Be aware that when you restore SETUPs data to the RD-700,  
the data in the RD-700 will be overwritten and lost.  
RD-700.  
Parameter  
From  
Value  
2. Set the device ID number to the same setting as when  
Setup number for the first Setup to  
be transmitted.  
you performed the bulk dump.  
Setup number for the last Setup to be  
transmitted.  
To  
Setting the Device ID Number “Setting the Device ID  
Number (Device ID)” (p. 71)  
Determines whether the system set-  
tings are to be transmitted (YES), or  
not (NO).  
Send System  
3. Make sure that [EDIT] indicator is extinguished.  
If the [EDIT] indicator is lit, press [EDIT] to turn the  
indicator light off and put the RD-700 in normal  
performance mode.  
7. Press CURSOR [  
] / [  
] and [INC/YES]/[DEC/  
NO] to set the transmitted SETUPs.  
4. Transmit (play back) the data from the external  
sequencer.  
8. Press CURSOR [  
].  
5. After the transmitting is finished, the display will  
A screen like the one shown below appears.  
fig.Editmenu2.eps_150  
indicate “COMPLETED.”  
NOTE  
After playback of the Bulk Dump SETUP data, the RD-700  
writes the data to the internal memory. Be sure never to turn  
off the power while this data is being written (while “Now,  
writing Bulk Dump Data. Keep on POWER!” is showing).  
9. Put the external sequencer in record mode.  
10.Press [INC/YES] to transmit the settings.  
For details on transmitting exclusive data, refer to the  
owner’s manual for your sequencer.  
To cancel the Bulk Dump, press [DEC/NO].  
A screen like the one shown below appears.  
fig.Editmenu2.eps_150  
NOTE  
Play back the external sequencer at the same tempo you used  
when performing the bulk dump. If you use a faster tempo,  
the data may not be restored correctly.  
NOTE  
11.After the transmitting is finished, the display will  
Data cannot be received if the Device ID of the receiving  
device differs from the Device ID used when Bulk Dump was  
carried out.  
indicate “COMPLETED.”  
You are returned to the Edit screen.  
12.Stop the external sequencer.  
NOTE  
Exclusive messages cannot be received when set to GM  
Mode (p. 98). Carry out the operation after first exiting GM  
Mode.  
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Detailed Settings for Each Function ([EDIT])  
6. Press [INC/YES].  
Restoring the settings to the  
The confirmation message appears.  
fig.LCD  
factory settings.  
NOTE  
Executing “Factory Reset All” results in deletion of the  
Setups (p. 54). If you want to keep any data you have stored,  
use the “Bulk Dump SETUP” operation to save the data to an  
external sequencer (p. 92).  
To cancel the Factory Reset, press [DEC/NO].  
7. Press [INC/YES] once again to start the Factory Reset  
operation.  
1. Press [EDIT], getting the indicator to light.  
The Edit Menu screen appears.  
fig.Editmenu2.eps_150  
NOTE  
Never turn off the power during Factory Reset (while “Now,  
Executing” appears in the display).  
8. After the Factory Reset operation is finished, the display  
will indicate “COMPLETED.”  
The Tone screen returns to the display.  
2. Press CURSOR [  
] to select “9.Utility.”  
Factory Reset All  
3. Press CURSOR [  
fig.utility1.eps_150  
] to display the Edit screen.  
5
Press CURSOR [  
].  
A screen like the one shown below appears.  
fig.LCD  
4. Press CURSOR [  
] or [  
] to select “Factory Reset  
Current” or “Factory Reset All.”  
6. Press [INC/YES].  
Parameter  
Value  
The confirmation message appears.  
Factory Reset  
Current  
The currently selected Setup returned to  
their factory settings.  
fig.LCD  
Factory Reset  
All  
The settings stored in the RD-700 can be  
returned to their factory settings.  
NOTE  
While the Factory Reset is in progress, no sounds are  
produced even when the keys are pressed. In addition,  
Rhythms and arpeggios being played are also stopped.  
To cancel the Factory Reset, press [DEC/NO].  
7. Press [INC/YES] once again to start the Factory Reset  
operation.  
Factory Reset Current  
NOTE  
5. Press CURSOR [  
].  
Never turn off the power during Factory Reset (while “Now,  
Executing” appears in the display).  
A screen like the one shown below appears.  
fig.LCD  
8. After the Factory Reset operation is finished, the display  
will indicate “COMPLETED.”  
The Tone screen returns to the display.  
94  
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Connecting External MIDI Devices  
2. Press CURSOR [  
] to select “9.Utility.”  
Recording RD-700 Performances  
to an External MIDI Sequencer  
Now, try using an external sequencer to record your music  
onto multiple tracks, and then play back the recorded  
performance.  
3. Press CURSOR [  
fig.utility1.eps_150  
] to display the Edit screen.  
Connecting to an External  
Sequencer  
fig.  
4. Press CURSOR [  
] to select “Rec Setting.”  
5. Press CURSOR [  
], and the following screen will  
MIDI IN  
MIDI OUT  
appear:  
fig.LCD  
MIDI Sequencer  
MIDI OUT  
MIDI IN  
Value  
Description  
Ordinarily this will be set  
to OFF. Setting this to ON  
enables Rec Mode,  
switching the RD-700 to  
the appropriate settings  
for recording.  
RD-700  
Rec Mode  
1. Before starting the connection procedure, make sure that  
the power to all devices has been turned off.  
2. After reading “Connecting the RD-700 to External  
Equipment” (p. 22), connect an audio device/system or  
headphones.  
Switch on and off. Al-  
though normally set to  
ON, it should be set to  
OFF when recording.  
For details, refer to  
“About the Local  
ON, OFF  
3. Connect the external MIDI sound device with the MIDI  
Local Switch  
cable as shown in the figure below.  
4. As described in “Turning On the Power” (p. 24), turn on  
the power of each device.  
Switch” (p. 96).  
Settings for Recording (Rec Setting)  
6. Press CURSOR [  
] or [  
] and press [INC/YES] or  
“Rec Mode” is a convenient feature to use when recording to  
[DEC/NO] to set the values.  
an external sequencer.  
7. When you have finished making the settings, press  
When using the REC Mode function, you can get the most  
suitable settings for recording the RD-700’s data to an  
external sequencer, without having to make all the Part and  
channel settings.  
[EDIT], extinguishing its indicator.  
You are returned to the Tone screen.  
The settings for recording to the external sequencer are  
now selected.  
1. Press [EDIT], getting the indicator to light.  
The Edit Menu screen appears.  
fig.Editmenu2.eps_150  
NOTE  
With Rec Mode set to ON, you cannot change the MIDI TX  
Part settings (p. 60). Pressing [MIDI TX] does not call up the  
MIDI TX screen when Rec Mode is set to ON.  
95  
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Connecting External MIDI Devices  
Recording the Performance  
Use the following procedure when recording to an external  
About the Local Switch  
The switch that connects and disconnects the MIDI  
connection between the keyboard controller section and the  
sound generator section (p. 31) is called the Local switch.  
Since essential information describing what is being played  
on the keyboard won’t reach the sound generator if the Local  
switch is set to OFF, the Local switch should normally be left  
ON.  
sequencer.  
1. Turn on the external sequencer’s Thru function.  
For details, refer to the following section “About Local  
Switch.”  
Refer to your sequencer owner’s manual for instructions  
on how to carry out this procedure.  
However, if while performing you want to send that  
performance data to an external sequencer as MIDI messages  
to be recorded, you then perform with the externally  
connected MIDI sequencer set to MIDI Thru (whereby data  
received from MIDI IN is then output from the MIDI OUT  
with no changes made to the data).  
2. Select the Setup for the performance to be recorded.  
For instructions on selecting the Setup, refer to p. 54.  
3. Set the Rec Setting.  
Use the procedure described in the previous section  
“Settings for Recording” to make the following settings.  
Rec Mode: ON  
Sequencer  
Recording  
Local Switch: OFF  
MIDI Thru: On  
5. Bulk Dump the Setup.  
MIDI IN  
MIDI OUT  
MIDI IN  
Using the Utility Bulk Dump Temporary in Edit mode,  
transmit the contents of the selected Setup to the external  
sequencer.  
MIDI OUT  
For instructions on carrying out this operation, refer to  
“Transferring the RD-700’s Settings to an External  
MIDI Device (Bulk Dump)” (p. 92).  
6. Perform on the RD-700.  
Sound  
Generator  
Section  
7. When the performance is finished, stop recording with  
the external sequencer.  
Local Switch: Off  
Recording is now complete.  
You can then listen to the recorded performance by  
playing it back on the external sequencer.  
Keyboard Controller  
Section  
Exiting Rec Mode  
RD-700  
When Rec Mode is set to ON, you cannot change the MIDI  
In this case, the data sent over two paths, i.e., the data sent  
directly from the keyboard controller section and the data  
sent from the keyboard controller section via the external  
sequencer, ends up being sent to the sound generator section  
simultaneously. Thus, for example, even when you play a  
“C” key only once, the note “C” cannot be sounded correctly,  
as the sound is played by the sound generator section twice.  
TX settings. When you have finished recording the  
performance, use the procedure described in the previous  
section “Settings for Recording” to set Rec Mode to OFF.  
NOTE  
The settings made in Rec Setting cannot be saved. Rec Setting  
automatically switch to “Rec Mode: OFF, Local Switch:  
ON” when the power is turned on.  
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Connecting External MIDI Devices  
Selecting RD-700 Sounds from an  
External MIDI Device  
Transmitting Bank Select (Controller Number 0, 32) and  
Program Change messages from the external MIDI device to  
the RD-700 allows you to switch Setups and Tones.  
Playing the RD-700’s Internal  
Sound Generator from an  
External MIDI Device  
Try Playing the RD-700 from an External MIDI Device.  
Making connections  
Switching Setups  
The MIDI messages transmitted by the external MIDI device  
will be received by the RD-700 to select Setups as shown in  
the following table.  
fig.  
MIDI OUT  
Bank Select  
MSB LSB  
85  
Program Change  
Number  
Number  
1–100  
0
1–100  
MIDI Sequencer  
When switching setups, you must match the MIDI channel of  
the transmitting device with the RD-700’s Control channel.  
MIDI IN  
When switching the tones in each part, match the MIDI  
channel of the transmitting device with the RD-700’s Receive  
channel. However, when the Control channel and the  
Receive channel are both set to the same channel, the Control  
RD-700  
1. Before starting the connection procedure, make sure that  
the power to all devices has been turned off.  
2. After reading “Connecting the RD-700 to External  
Equipment” (p. 22), connect an audio device/system or  
headphones.  
Switching Tones  
The MIDI messages transmitted by the external MIDI device  
will be received by the RD-700 to select Tones as shown in  
the following table.  
3. Connect the external MIDI device with the MIDI cable as  
shown in the figure below.  
4. As described in “Turning On the Power” (p. 24), turn on  
Bank Select  
MSB LSB  
Program  
Change  
Number  
Group  
Number  
PIANO  
001 – 019  
020 – 039  
087  
087  
064  
065  
001 – 019  
001 – 020  
Setting the Channels  
E.PIANO  
Set the RD-700’s receive channel to match the external MIDI  
CALV/  
MALLET  
040 – 059  
087  
066  
001 – 020  
device’s transmit channel.  
ORGAN  
STRINGS  
PAD  
060 – 089  
090 – 109  
110 – 129  
087  
087  
087  
067  
068  
069  
001 – 030  
001 – 020  
001 – 020  
For instructions on setting the RD-700’s Receive channel,  
refer to “Setting the Receive Channel (Receive Channel)”  
(p. 90).  
When both channels are matched, playing the external MIDI  
device produces sounds from the RD-700’s sound generator.  
GTR/  
BASS  
130 – 159  
160 – 179  
180 – 199  
200 – 203  
087  
087  
087  
086  
070  
071  
072  
064  
001 – 030  
001 – 020  
001 – 020  
001 – 004  
BRASS/  
WINDS  
For instructions on how to set the transmit channel of the  
external MIDI device, refer to the owner’s manual for your  
external MIDI device.  
VOICE/  
SYNTH  
Rhythm  
Set  
For details on the SRX Series, refer to the owner’s manual for  
the SRX Series Wave Expansion Board.  
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Connecting External MIDI Devices  
Playback of the GM Score begins, and the following GM  
Mode screen is displayed on the RD-700.  
Using the RD-700 as a GM  
Sound Module (GM Mode)  
fig.LCD  
The RD-700 features a GM mode—a convenient way to play  
back or create GM score data (music files for GM sound  
module).  
Part 1~8  
Part 9~16  
Switching to GM mode not only enables proper playback of  
GM Scores, but also allows you to mute specific Parts, play  
the Parts using the RD-700’s keyboard, and change the Tones  
for specific Parts.  
When you play the RD-700’s keyboard, you can then  
perform using the Tone for the currently selected Part.  
Changing the tone of a specific part  
1. In the GM Mode screen, press the CURSOR buttons to  
Points to Note Regarding GM  
Mode  
move the cursor to the Part number.  
• All buttons and knobs other than CURSOR buttons,  
[INC/YES], [DEC/NO], ONE TOUCH [PIANO], and  
[SETUP] are disabled in GM mode.  
2. Press [DEC/NO] or [INC/YES] to select the Part whose  
Tone is to be changed.  
• Be sure to play back from the beginning of the song.  
When playback of a song is started at any point other  
than the beginning, the sound generator settings are not  
reset to the GM and GM2 initial settings values, and the  
song is not played back correctly.  
3. Press CURSOR [  
] to move the cursor to the Tone  
number.  
4. Press [DEC/NO] or [INC/YES] to select the tone.  
The specified Part is played using the selected Tone.  
• When the RD-700 receives a GS Reset message, the RD-  
700 is enabled for the GS format (a shared set of  
specifications proposed by Roland for standardization of  
multi-timbral sound modules). This permits playback of  
music data bearing the GS logo (GS music data).  
However, Roland’s Sound Canvas Series (including the  
SC-8850 and SC-8820 models) feature a different sound  
module format and expanded tone map, so data created  
exclusively for the Sound Canvas Series may not play  
back properly on the RD-700.  
Muting a Specific Part  
1. In the GM Mode screen, use the CURSOR buttons to  
move the cursor to the marker for the Part to be muted.  
2. Press [DEC/NO] or [INC/YES] to select whether the  
mute is turned on or off.  
Display  
Meaning  
MIDI messages are received. The perfor-  
mance is played back according to the MIDI  
messages.  
• You cannot enter GM mode using solely the RD-700 on  
its own. The RD-700 is switched to GM mode upon  
contained within the setup data placed at the beginning  
of a song that is to be played back.  
MIDI messages are not received. This Part is  
muted.  
You can perform on the RD-700’s keyboard even when  
Parts are muted.  
• You cannot switch to GM mode if the Edit screen’s  
System settings, or the Rx GM System ON, Rx GM2  
details, refer to “Switching Between Reception of GM/  
GM2 System On and GS Reset” (p. 70).  
Exiting GM Mode  
1. In the GM Mode screen, press [PIANO] or [SETUP].  
The RD-700 goes out of GM mode and the Tone screen  
appears in the display.  
When the above step is carried out while playback of a  
GM Score is in progress, the RD-700 switches out of GM  
mode and the Tone screen is displayed while playback of  
the song continues.  
Playing Back GM Scores  
1. Connect an external sequencer.  
See p. 97.  
2. Play back the GM Score with the external sequencer.  
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Troubleshooting  
If the RD-700 does not function in the way you expect, first  
check the following points. If this does not resolve the  
problem, consult your dealer or a nearby Roland Service  
Station.  
Problem  
Check/Solution  
Are the Wave Expansion Boards cor-  
rectly installed?  
• When selecting settings while us-  
ing the EXPANSION [A] or [B]  
Tones or Rhythm Sets, confirm that  
the specified Wave Expansion  
Boards are properly installed in the  
specified slots (p. 16).  
*
If certain messages appear in the display during operation,  
please refer to “Error Messages/Other Messages” (p.  
103).  
No Sound  
Problem  
Check/Solution  
Has the volume been lowered by  
es (volume messages or expression  
MIDI device?  
Is the RD-700’s AC adapter properly  
plugged into a power source as well  
as connected to the RD-700?  
Power Not Com-  
ing On  
Is the power for connected amps and  
speakers turned on? Is the volume  
turned all the way down?  
Is the Part’s volume level turned  
down?  
• Check the PART LEVEL sliders (p.  
45, p. 62) and the Internal Part Prm  
Volume settings in Edit mode (p.  
90).  
Is the VOLUME slider turned all the  
way down?  
Are all connections properly made?  
• When using the RD-700 as a stand-  
alone instrument, be sure to con-  
nect with audio cables or use head-  
phones (p. 22).  
No Sound for  
Specific Part  
Are the Part’s MIDI Receive channel  
and the MIDI Transmit channel for  
• Check the MIDI Receive channel  
settings with Internal Part Prm Re-  
ceive Channel in Edit mode (p. 90).  
Are sounds audible with head-  
phones connected?  
headphones, it may indicate that  
there is a short in an audio cable or  
some sort of amp or mixer prob-  
lem.Check the cables and equip-  
ment once again.  
Is the device enabled to transmit  
MIDI messages?  
• Set [MIDI TX] and PART SWITCH  
to ON (p. 62). MIDI messages can-  
not be transmitted if PART  
SWITCH is set to OFF.  
No Sound  
No Sound From  
the Connected  
MIDI Device  
Is PART SWITCH set to OFF (p. 45, p.  
62)?  
Is the RD-700’s keyboard controller  
section MIDI Transmit channel  
matched to the connected MIDI de-  
• Make the Ch settings in the MIDI  
TX screen (p. 60).  
PART LEVEL slider (p. 45, p. 62)?  
If the sound for a pressed key does is  
not being played, is the Local Switch  
set to OFF?  
• In the Utility Rec Setting in Edit  
mode, set the Local Switch to ON  
(p. 95).  
Has the range in which sounds are to  
be played (the key range) been set?  
• Check the settings for the LWR and  
UPR Parts in the MIDI TX screen  
(p. 63), as well as the Local Part  
Param Key Range settings in Edit  
mode (p. 88).  
Are the effect settings correct?  
• Check the ON/OFF settings for  
MULTI EFFECTS [ON/OFF] (p.  
53), and MFX/Reverb/Chorus  
MFX <Other Prm> effect balance  
and level settings in Edit mode (p.  
77, p. 104).  
No Sound in a  
Specific Range  
With certain Tones, for example  
Rhythm Sets, bass Tones, Timpani,  
and other Tones will not sound if a  
portion of the Tone falls outside the  
recommended range.  
99  
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Troubleshooting  
Problem  
Check/Solution  
Problem  
Check/Solution  
Did you call up a Setup?  
Has the System Clock Source setting  
in Edit mode been set to MIDI (p. 70)?  
Do you have an external MIDI device  
connected?  
• You cannot set the tempo with the  
RD-700 when Clock Source is set to  
MIDI. Accordingly, if no external  
MIDI device is connected, then no  
tempo setting is made for the  
Rhythm, and so the Rhythm does  
not sound.  
• When a Setup is called up, the cur-  
rent Tone, effect, and other settings  
are disabled, and the selected Set-  
up goes into effect (p. 54). Resave  
required settings to a Setup (p. 56).  
Did you press ONE TOUCH [PI-  
ANO]?  
• When ONE TOUCH [PIANO] is  
pressed, the current Tone, effect,  
and other settings are disabled,  
and settings for use in piano per-  
formances go into effect (p. 35). Re-  
save required settings to a Setup  
(p. 56).  
Rhythm Not  
Sounding  
Tones Are Al-  
tered  
Is the MIDI TX screen (p. 59) active?  
• Rhythms do not play when the  
MIDI TX screen appears in the dis-  
play. Press [MIDI TX] so that the  
button’s indicator light goes off.  
Is the Tone Control function assigned  
to the [CONTROL] knob?  
• Check the Control/EQ Control set-  
tings in Edit mode (p. 74).  
In Edit mode, is the Rhythm Pattern’s  
Pattern setting turned OFF (p. 82)?  
Rhythm Intro  
Not Played/  
Rhythm Not  
Starting From  
Beginning  
Is the MIDI TX Part’s PART SWITCH  
[RHYTHM] turned on?  
• Are the Local Part’s Rhythm and  
the MIDI TX Part’s Rhythms syn-  
chronized (p. 51)?  
When UPPER  
Tone is Select-  
ed, LOWER  
Changes to  
Are the UPPER Part and the LOWER  
Part set to the same value in the Local  
Part Param Part Assign settings in  
Edit mode (p. 89)?  
Same Tone  
Is a Tone Wheel 1–10 Tone selected?  
Effects are applied differently to the  
Tone Wheel than they are with other  
effects.  
• Effects set in MFX/Reverb/Chorus  
MFX Source (p. 77) are applied re-  
gardless of each Part MFX Switch  
ON/OFF setting in the Internal  
Part Prm settings (p. 90), or the  
MFX setting for each Tone in the  
Tone Edit (p. 80).  
Is [MIDI TX] set to ON?  
• When [MIDI TX] is set to ON, the  
external sound generator is con-  
trolled. To change the RD-700’s  
Tones and make settings in Key-  
board mode, set [MIDI TX] to OFF  
(p. 59).  
Tone Doesn’t  
Change/Key-  
board Not  
Switching to  
Split or Layer  
Is the PART SELECT button for the  
Part containing the Tone you want to  
change set to ON (p. 44)?  
Effects Not Ap-  
plied/Effects  
Sound Wrong  
multiple Parts, it is applied to all  
the Parts, regardless of whether the  
Rx Bender Switch and Rx Hold-1  
Switch in the Internal Part Prm set-  
tings are ON or OFF (p. 91).  
Is [NUM LOCK] on?  
• Tone categories cannot be selected  
with the TONE SELECT buttons  
when [NUM LOCK] is on.  
Could you have the Tone Wheel  
screen appearing in the display?  
(p. 75)  
• In the Tone Wheel screen, pressing  
a TONE SELECT button selects  
one of the Tone Wheels from 1  
through 10.  
Tone Doesn’t  
Change When a  
TONE SELECT  
Button is  
Is MULTI EFFECTS [ON/OFF] set to  
OFF (p. 53)?  
Is the [CONTROL] knob set to MFX  
Control?  
• In Edit mode, set the Control set-  
ting in MFX/Reverb/Chorus to  
MFX CONTROL (p. 77).  
Pressed  
Set the Part 10 Receive Channel set-  
ting in Internal Part Prm in Edit  
mode to 10 (p. 90).  
Rhythm Not  
Sounding  
100  
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Troubleshooting  
Problem  
Check/Solution  
Problem  
Check/Solution  
In some cases where the delay timing  
selected in the DELAY settings in  
MFX/Reverb/Chorus is set to a note  
heard. Either adjust the tempo or  
change the numerical value of the de-  
lay timing (p. 79).  
Is the System Clock Source setting in  
Edit mode set to MIDI?  
• When you want to perform using  
the RD-700’s tempo, set this to  
“INT” (p. 70).  
Tempo Doesn’t  
Change  
Depending on the Tone selected,  
pitches played in certain registers  
will be changed and played at other  
pitches.  
Effects Not Ap-  
plied/Effects  
Sound Wrong  
Check the MFX Source and MFX Dest  
settings for multi-effect that is not  
sounding in the Lower Part to which  
it is applied (p. 77).  
• With certain settings, the Lower  
Part’s MFX settings are disregard-  
ed.  
Is Coarse Tune, Fine Tune, or Stretch  
Tune set for any specific Part?  
Fine Tune and Stretch Tune set-  
tings in Edit mode (p. 80, p. 81), or  
C.T and F.T setting in MIDI TX  
screen.(p. 65).  
Is the Tone Wheel screen appearing  
in the display?  
No Pitch Bend  
When Pitch  
Bend Lever is  
Moved  
• The pitch bend effect cannot be ap-  
plied with the pitch bend lever  
while the Tone Wheel screen is in  
the display. In this case, the pitch  
bend lever functions as a slow/fast  
switch for the Rotary effect (p. 75).  
Has the RD-700 gone out of tune?  
Check the System Master Tune set-  
tings in Edit mode (p. 29).  
Has the pitch been changed by pedal  
operations or by Pitch Bend messag-  
es received from an external MIDI  
device?  
Sounds Come  
From Left or  
RightEachTime  
Key is Pressed  
(Panned)  
In some Tones, the settings are such  
that sounds randomly play from the  
left or right side (are panned) each  
time the keys are pressed. These set-  
tings cannot be changed.  
When you try playing more than the  
maximum 128 voices simultaneous-  
ly, sounds currently being played  
may be cut out.  
equalizer, multi-effect, and Part vol-  
settings.  
• PART LEVEL sliders (p. 45).  
• Edit mode MFX/Reverb/Chorus  
MFX <Other Prm> effect levels (p.  
77).  
• Increase the Voice Reserve settings  
for the Parts you do not want to  
have cut off (p. 90).  
Sound Keeps  
Playing When  
Key is Pressed  
Is the hold pedal polarity reversed?  
• Check the System Pedal Polarity  
settings in Edit mode (p. 71).  
Sound is Distort-  
ed  
Is the Device ID number of the trans-  
mitting device matched to the RD-  
700’s Device ID number?  
tings in Edit mode (p. 71).  
• System Master Volume settings (p.  
70).  
sages Cannot  
Be Received  
Is a distortion-type effect being ap-  
plied to the sound (p. 77, p. 80)?  
Is the RD-700 set to GM mode?  
• Press ONE TOUCH [PIANO] or  
[SETUP] to exit GM mode (p. 98).  
The screen is displayed by selecting a  
Organ Tone (Tone Wheel 1~10) for  
any of the UPPER1, UPPER2, or  
LOWER Parts in the Tone screen, and  
Cannot Select  
the Draw Bar  
Screen (Tone  
Wheel Screen)  
When a Setup name is registered (p.  
56), names with eight or more of the  
letters M, N, or W are not displayed  
correctly. Try reducing the number  
of these letters.  
SetupNameNot  
Correctly Indi-  
cated  
then pressing CURSOR [ ] (p. 75).  
Key Range Set-  
tings Not Effec-  
tive  
Is [SPLIT] set to OFF?  
• Key Range goes into effect when  
[SPLIT] set to ON (p. 63, p. 88).  
101  
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Troubleshooting  
Problem  
Check/Solution  
Is the Receive GM/GM2 System On  
Switch set to ON?  
• Set the System Rx GM System On  
or System Rx GM2 System On to  
ON in Edit mode (p. 70).  
Does playback of the song start from  
some point other than the beginning  
of the song?  
• Add a GM/GM2 System On mes-  
sage at the beginning of GM Score  
songs. In some cases, a GM Score  
cannot be played back correctly  
unless this message is received.  
Song Data Not  
Played Back  
Correctly  
Song Data Not  
Played Back  
Correctly  
Are you playing back GS Format  
song data?  
• Once the RD-700 receives a GS Re-  
set message, it then is enabled for  
GS Format. This permits playback  
of music files bearing the GS logo  
(GS music files). However, data  
created exclusively for the Sound  
Canvas Series may not play back  
properly on the RD-700.  
102  
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Error Messages/Other Messages  
Error messages  
Other Messages  
Indication: MIDI Buffer Full  
Indication: Now, Transmitting System Exclusive.  
Situation:  
Due to an inordinate volume of MIDI  
messages received, the RD-700 has failed to  
process them properly.  
Situation:  
Indicated when a Data Request message (RQ1)  
is received.  
Action:  
Reduce the amount of MIDI messages to be  
transmitted.  
Action:  
The RD-700 outputs the requested data while  
this message continues to be displayed.  
Indication: MIDI Communication Error  
Indication: Now, writing Bulk Dump Data. Keep on  
POWER!!  
Situation:  
A problem has occurred with the MIDI cable  
connections.  
Situation:  
Indicated when Bulk Dump data is being  
received.  
Action:  
Check that MIDI cables are not broken or  
pulled out.  
Action:  
Once received, the data is written to the RD-  
700’s internal memory; be absolutely sure not  
to turn off the power until “COMPLETED”  
appears in the display.  
Indication: BULK DUMP: Receive Data Error  
Situation:  
Action:  
A MIDI message was received incorrectly.  
If the same error message is displayed  
repeatedly, there is a problem with the MIDI  
messages that are being transmitted to the RD-  
700.  
Indication: Unavailable while in Rec Mode  
Situation:  
This is displayed when the [MIDI TX] button is  
pressed with Rec Mode “ON.”  
Action:  
When Rec Mode is “ON,” you cannot change  
the MIDI TX settings. To make changes to the  
MIDI TX settings, set Rec Mode to “OFF” (p.  
97).  
Indication: BULK DUMP: Check Sum Error  
Situation:  
There is a problem with the System Exclusive  
message’s Check Sum.  
Action:  
Check the value of the Check Sum.  
103  
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Level (Output Level)  
*
Parameters with the “#” showing can be assigned to the  
MULTI-EFFECTS [CONTROL] knob. Set “MFX  
CONTROL” following the instructions in “How to Make  
Settings” (p. 76).  
Adjust the output level.  
It's a good idea to use the Output Level to adjust the difference  
in volume between when Overdrive is applied and when it is  
not applied.  
01: STEREO EQ (Stereo Equalizer)  
Low Gain  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
This is a four-band stereo equalizer (low, mid x 2, high).  
Low Freq (Low Frequency)  
Select the frequency of the low range (200 Hz/400 Hz).  
High Gain  
Low Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Adjust the gain of the low frequency.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Amp Type (Amp Simulator Type)  
Select the type of guitar amp.  
SMALL: small amp  
High Freq (High Frequency)  
Select the frequency of the high range (2000 Hz/4000 Hz/8000  
Hz).  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
High Gain  
Adjust the gain of the high frequency.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Pan (Output Pan) #  
Adjust the stereo location of the output sound. L64 is far left, 0  
is center, and 63R is far right.  
Mid1 Freq (Middle 1 Frequency)  
Adjust the frequency of Middle 1 (mid range).  
03: DISTORTION  
Mid1 Q (Middle 1 Q)  
This effect produces a more intense distortion than Overdrive.  
This parameter adjusts the width of the area around the Middle  
1 Frequency that will be affected by the Gain setting. Higher  
values of Middle 1 Q will result in a narrower area being  
affected.  
Drive #  
Adjust the degree of distortion. The volume will change  
together with the degree of distortion.  
Mid1 Gain (Middle1 Gain)  
Level (Output Level)  
Adjust the gain for the area specified by the Middle 1 Frequency  
and Q settings.  
Adjust the output level.  
It's a good idea to use the Output Level to adjust the difference  
in volume between when Distortion is applied and when it is  
not applied.  
Positive (+) settings will emphasize (boost) the Middle 1 range.  
Mid2 Freq (Middle 2 Frequency)  
Adjust the frequency of Middle 2 (mid range).  
Low Gain  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Mid2 Q (Middle 2 Q)  
This parameter adjusts the width of the area around the Middle  
2 Frequency that will be affected by the Gain setting. Higher  
values of Middle 2 Q will result in a narrower area being  
affected.  
High Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Mid2 Gain (Middle 2 Gain)  
Adjust the gain for the area specified by the Middle 2 Frequency  
and Q settings.  
Amp Type (Amp Simulator Type)  
Select the type of guitar amp.  
SMALL: small amp  
Positive (+) settings will emphasize (boost) the Middle 2 range.  
Level (Output Level) #  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
Adjust the output level.  
02: OVERDRIVE  
Pan (Output Pan) #  
This effect creates a soft distortion similar to that produced by  
vacuum tube amplifiers.  
Adjust the stereo location of the output sound. L64 is far left, 0  
is center, and 63R is far right.  
Drive #  
Adjust the degree of distortion. The volume will change  
together with the degree of distortion.  
104  
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Effect/Parameter List  
Pan (Output Pan) #  
04: PHASER  
Adjust the stereo location of the output sound. L64 is far left, 0  
is center, and 63R is far right.  
A phaser adds a phase-shifted sound to the direct sound,  
producing a twisting modulation that creates spaciousness and  
depth.  
Level (Output Level) #  
Adjust the output level.  
Manual #  
Adjust the basic frequency from which the sound will be  
modulated.  
06: ENHANCER  
The Enhancer controls the overtone structure of the high  
frequencies, adding sparkle and tightness to the sound.  
Rate #  
Adjust the frequency (period) of modulation.  
Sens (Sensitivity) #  
Depth  
Adjust the depth of modulation.  
Adjust the sensitivity of the enhancer.  
Mix (Mix Level) #  
Resonance  
Adjust the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
Adjust the amount of feedback for the phaser.  
The effect becomes more prominent as the value is increased.  
Low Gain  
Mix (Mix Level)  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the ratio with which the phase-shifted sound is  
combined with the direct sound.  
Pan (Output Pan)  
High Gain  
Adjust the stereo location of the output sound. L64 is far left, 0  
is center, and 63R is far right.  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Level (Output Level)  
Adjust the output level.  
Level (Output Level)  
Adjust the output level.  
05: SPECTRUM  
07: AUTO WAH  
Spectrum is a type of filter which modifies the timbre by  
boosting or cutting the level at specific frequencies. It is similar  
to an equalizer, but has 8 frequency points fixed at locations  
most suitable for adding character to the sound.  
The Auto Wah cyclically controls a filter to create cyclic change  
in timbre.  
Filter (Filter Type)  
Band 1 (Band 1 Gain)  
Select the type of filter.  
Adjust the 250 Hz gain.  
LPF: The wah effect will be applied over a wide frequency  
range.  
Band 2 (Band 2 Gain)  
BPF: The wah effect will be applied over a narrow frequency  
Adjust the 500 Hz gain.  
range.  
Band 3 (Band 3 Gain)  
Sens (Sensitivity)  
Adjust the 1000 Hz gain.  
Adjust the sensitivity with which the filter is controlled.  
Band 4 (Band 4 Gain)  
Manual #  
Adjust the 1250 Hz gain.  
Adjust the frequency from which the effect is applied.  
Band 5 (Band 5 Gain)  
Peak  
Adjust the 2000 Hz gain.  
Adjust the amount of the wah effect that will occur in the area  
of the frequency. Lower settings will cause the effect to be  
applied in a broad area around the frequency. Higher settings  
will cause the effect to be applied in a more narrow range.  
Band 6 (Band 6 Gain)  
Adjust the 3150 Hz gain.  
Band 7 (Band 7 Gain)  
Adjust the 4000 Hz gain.  
Rate #  
Adjust the frequency of the modulation.  
Band 8 (Band 8 Gain)  
Adjust the 8000 Hz gain.  
Depth  
Adjust the depth of the modulation.  
Q
Simultaneously adjust the width of the adjusted areas for all the  
frequency bands.  
Level (Output Level)  
Adjust the output level.  
105  
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Effect/Parameter List  
Low Gain  
Adjust the low frequency gain.  
08: ROTARY  
The Rotary effect simulates the sound of the rotary speakers  
often used with the electric organs of the past. Since the  
movement of the high range and low range rotors can be set  
independently, the unique type of modulation characteristic of  
these speakers can be simulated quite closely. This effect is most  
suitable for electric organ Patches.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
High Gain  
Adjust the high frequency gain.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Low Slow (Low Frequency Slow Rate)  
Adjust the slow speed (SLOW) of the low frequency rotor.  
Pan (Output Pan) #  
Adjust the stereo location of the output sound. L64 is far left, 0  
is center, and 63R is far right.  
Low Fast (Low Frequency Fast Rate)  
Adjust the fast speed (FAST) of the low frequency rotor.  
Level (Output Level) #  
Low Accel (Low Frequency Acceleration)  
Adjust the output level.  
Adjust the time it takes the low frequency rotor to reach the  
newly selected speed when switching from fast to slow (or slow  
to fast) speed. Lower values will require longer times.  
10: LIMITER  
The Limiter compresses signals that exceed a specified volume  
level, preventing distortion from occurring.  
Low Level (Low Frequency Level)  
Adjust the volume of the low frequency rotor.  
Threshold (Threshold Level)  
Hi Slow (High Frequency Slow Rate)  
Adjust the volume at which compression will begin.  
Adjust the slow speed (SLOW) of the high frequency rotor.  
Ratio (Compression Ratio)  
Hi Fast (High Frequency Fast Rate)  
Adjust the compression ratio.  
Adjust the fast speed (FAST) of the high frequency rotor.  
Release (Release Time)  
Hi Accel (High Frequency Acceleration)  
Adjust the time from when the volume falls below the  
Threshold Level until compression is no longer applied.  
Adjust the time it takes the high frequency rotor to reach the  
newly selected speed when switching from fast to slow (or slow  
to fast) speed. Lower values will require longer times.  
Post Gain  
Adjust the output gain.  
Hi Level (High Frequency Level)  
Low Gain  
Adjust the volume of the high frequency rotor.  
Adjust the low frequency gain.  
Separate  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the spatial dispersion of the sound.  
Speed #  
High Gain  
Simultaneously switch the rotational speed of the low  
frequency rotor and high frequency rotor.  
SLOW: Slow down the rotation to the specified speed (the Low  
Slow/Hi Slow values).  
Adjust the high frequency gain.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Pan (Output Pan) #  
FAST: Speed up the rotation to the specified speed (the Low  
Fast/Hi Fast values).  
Adjust the stereo location of the output sound. L64 is far left, 0  
is center, and 63R is far right.  
Level (Output Level) #  
Level (Output Level) #  
Adjust the output level.  
Adjust the output level.  
09: COMPRESSOR  
11: HEXA-CHORUS  
The Compressor flattens out high levels and boosts low levels,  
smoothing out unevenness in volume.  
Hexa-chorus uses a six-phase chorus (six layers of chorused  
sound) to give richness and spatial spread to the sound.  
Attack  
Pre Delay (Pre Delay Time)  
Adjust the attack time of an input sound.  
Adjust the time delay from when the direct sound begins until  
the chorus sound is heard.  
Sustain  
Adjust the time over which low level sounds are boosted until  
they reach the specified volume.  
Rate #  
Adjust the rate of modulation.  
Post Gain  
Depth  
Adjust the output gain.  
Adjust the depth of modulation.  
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Effect/Parameter List  
Delay Dev (Pre Delay Deviation)  
Rate #  
Adjust the rate of modulation.  
Pre Delay determines the time from when the direct sound  
begins until the processed sound is heard. Pre Delay Deviation  
adjusts the differences in Pre Delay between each chorus sound.  
Depth  
Adjust the depth of modulation.  
Depth Dev (Depth Deviation)  
Phase  
Adjust the spatial spread of the sound.  
Adjust the difference in modulation depth between each chorus  
sound. The shift between the start of each of the chorus sounds  
increases as the value is increased.  
Low Gain  
Adjust the gain of the low frequency range.  
Pan Dev (Pan Deviation)  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the difference in stereo location between each chorus  
sound. With a setting of 0, all chorus sounds will be in the  
center. With a setting of 20, each chorus sound will be spaced at  
60 degree intervals relative to the center.  
High Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Balance (Effect Balance) #  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the chorus  
sound will be output.  
Balance (Effect Balance) #  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the chorus  
sound will be output.  
Level (Output Level)  
Adjust the output level.  
Level (Output Level)  
12: TREMOLO CHO (Tremolo Chorus)  
Adjust the output level.  
Tremolo Chorus is a chorus effect with added Tremolo (cyclic  
modulation of volume).  
14: STEREO CHORUS  
This is a stereo chorus. A filter is provided so that you can  
Pre Delay (Pre Delay Time)  
adjust the timbre of the chorus sound.  
Adjust the time delay from when the direct sound begins until  
the chorus sound is heard.  
Pre Delay (Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the processed sound is heard.  
Cho Rate (Chorus Rate)  
Adjust the modulation speed of the chorus effect.  
Rate #  
Cho Depth (Chorus Depth)  
Adjust the rate of modulation.  
Adjust the modulation depth of the chorus effect.  
Depth  
Phase (Tremolo Phase)  
Adjust the depth of modulation.  
Adjust the spread of the tremolo effect.  
Phase  
Trem Rate (Tremolo Rate) #  
Adjust the spatial spread of the sound.  
Adjust the modulation speed of the tremolo effect.  
Trem Sep (Tremolo Separation)  
Filter (Filter Type)  
Adjust the spread of the tremolo effect.  
Select the type of filter.  
OFF: a filter will not be used  
Balance (Effect Balance) #  
LPF: cut the frequency range above the cutoff frequency  
HPF: cut the frequency range below the cutoff frequency  
Adjust the volume balance between the direct sound and the  
tremolo chorus sound. With a setting of D100:0W only the  
direct sound will be output, and with a setting of D0:100W only  
the tremolo chorus sound will be output.  
Cutoff (Cutoff Frequency)  
Adjust the basic frequency of the filter.  
Level (Output Level)  
Low Gain  
Adjust the output level.  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
13: SPACE-D  
Space-D is a multiple chorus that applies two-phase modulation  
in stereo. It gives no impression of modulation, but produces a  
transparent chorus effect.  
High Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Pre Delay (Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the processed sound is heard.  
107  
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Effect/Parameter List  
Balance (Effect Balance) #  
16: STEP FLANGER  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the chorus  
sound will be output.  
The Step Flanger effect is a flanger in which the flanger pitch  
changes in steps.  
Pre Delay (Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the flanger sound is heard.  
Level (Output Level)  
Adjust the output level.  
Rate  
15: ST.FLANGER (Stereo Flanger)  
Adjust the rate of modulation.  
This is a stereo flanger. (The LFO has the same phase for left  
and right.) It produces a metallic resonance that rises and falls  
like a jet airplane taking off or landing. A filter is provided so  
that you can adjust the timbre of the flanged sound.  
Depth  
Adjust the depth of modulation.  
Feedback (Feedback Level) #  
Adjust the proportion (%) of the flanger sound that is returned  
(fed back) into the input. Negative (-) settings will invert the  
phase.  
Pre Delay (Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the flanger sound is heard.  
The effect becomes more prominent as the value is increased.  
Rate #  
Phase  
Adjust the rate of modulation.  
Adjust the spatial spread of the sound.  
Depth  
Step Rate #  
Adjust the depth of modulation.  
Adjust the rate (period) of pitch change.  
Feedback (Feedback Level) #  
Step Rate parameter can be set as a note-value of a tempo. In  
this case, specify the value of the desired note.  
Adjust the proportion (%) of the processed sound that is  
returned (fed back) into the input. Positive (+) settings will  
return the sound in phase, and negative (-) settings will return  
the sound in reverse phase.  
Low Gain  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
The effect becomes more prominent as the value is increased.  
Phase  
High Gain  
Adjust the spatial spread of the sound.  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Filter (Filter Type)  
Select the type of filter.  
OFF: a filter will not be used  
Balance (Effect Balance)  
LPF: cut the frequency range above the cutoff frequency  
HPF: cut the frequency range below the cutoff frequency  
Adjust the volume balance between the direct sound and the  
flanger sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the chorus  
sound will be output.  
Cutoff (Cutoff Frequency)  
Adjust the basic frequency of the filter.  
Low Gain  
Level (Output Level)  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the output level.  
17: STEREO DELAY  
High Gain  
Delay L (Delay Time Left)  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Adjust the time from the direct sound until when the left delay  
sound is heard.  
Delay R (Delay Time Right)  
Balance (Effect Balance)  
Adjust the time from the direct sound until when the right  
delay sound is heard.  
Adjust the volume balance between the direct sound and the  
flanger sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the flanger  
sound will be output.  
Feedback (Feedback Level) #  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Level (Output Level)  
Adjust the output level.  
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Effect/Parameter List  
Mode (Feedback Mode)  
Rate #  
Adjust the speed of the modulation.  
Select the way in which delay sound is fed back into the effect.  
NORMAL: The left delay sound will be fed back into the left  
delay, and the right delay sound into the right delay.  
CROSS: The left delay sound will be fed back into the right  
delay, and the right delay sound into the left delay.  
Depth  
Adjust the depth of the modulation.  
Phase  
Adjust the spatial spread of the sound.  
Phase L (Feedback Phase Left)  
Select the phase of the left delay sound.  
NORMAL: Phase is not changed.  
INVERT: Phase is inverted.  
HF Damp  
Adjust the frequency above which sound fed back to the effect  
will be cut. If you do not want to cut the high frequencies of the  
feedback, set this parameter to BYPASS.  
Phase R (Feedback Phase Right)  
Select the phase of the right delay sound.  
NORMAL: Phase is not changed.  
INVERT: Phase is inverted.  
Low Gain  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
HF Damp  
Adjust the frequency above which sound fed back to the effect  
will be cut. If you do not want to cut the high frequencies of the  
feedback, set this parameter to BYPASS.  
High Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Low Gain  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Balance (Effect Balance) #  
Adjust the volume balance between the direct sound and the  
modulation delay sound. With a setting of D100:0W only the  
direct sound will be output, and with a setting of D0:100W only  
the modulation delay sound will be output.  
High Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Level (Output Level)  
Adjust the output level.  
Balance (Effect Balance) #  
19: TRI TAP DLY (Triple Tap Delay)  
Adjust the volume balance between the direct sound and the  
delay sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the delay  
sound will be output.  
The Triple Tap Delay produces three delay sounds; center, left  
and right.  
Delay C (Delay Time Center)  
Adjust the time delay from the direct sound until when the  
center delay sound is heard.  
Level (Output Level)  
Adjust the output level.  
Delay L (Delay Time Left)  
18: MOD DELAY (Modulation Delay)  
Adjust the time delay from the direct sound until when the left  
delay sound is heard.  
This effect adds modulation to the delayed sound, producing an  
effect similar to a flanger.  
Delay R (Delay Time Right)  
Delay L (Delay Time Left)  
Adjust the time delay from the direct sound until when the  
right delay sound is heard.  
Adjust the time from the direct sound until when the left delay  
sound is heard.  
Delay C, Delay L and Delay R parameters can be set as a note-  
value of a tempo. In this case, specify the value of the desired  
note.  
Delay R (Delay Time Right)  
Adjust the time from the direct sound until when the right  
delay sound is heard.  
Feedback (Feedback Level) #  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Feedback (Feedback Level)  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Level C (Center Level)  
Adjust the volume of the center delay sound.  
Mode (Feedback Mode)  
Select the way in which delay sound is fed back into the effect.  
NORMAL: The left delay sound will be fed back into the left  
delay, and the right delay sound into the right delay.  
CROSS: The left delay sound will be fed back into the right  
delay, and the right delay sound into the left delay.  
Level L (Left Level)  
Adjust the volume of the left delay sound.  
Level R (Right Level)  
Adjust the volume of the right delay sound.  
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Effect/Parameter List  
HF Damp  
Feedback (Feedback Level) #  
Adjust the frequency above which sound fed back to the effect  
will be cut. If you do not want to cut the high frequencies of the  
feedback, set this parameter to BYPASS.  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
HF Damp  
Low Gain  
Adjust the frequency above which sound fed back to the effect  
will be cut. If you do not want to cut the high frequencies of the  
feedback, set this parameter to BYPASS.  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Balance (Effect Balance) #  
High Gain  
Adjust the volume balance between the direct sound and the  
delay sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the delay  
sound will be output.  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Balance (Effect Balance) #  
Level (Output Level)  
Adjust the volume balance between the direct sound and the  
delay sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the delay  
sound will be output.  
Adjust the output level.  
21: TIME CTRL DLY (Time Control Delay)  
You can use MIDI messages assigned to the Control knob to  
make changes in the delay time and pitch in real time.  
Lengthening the delay will lower the pitch, and shortening it  
will raise the pitch.  
Level (Output Level)  
Adjust the output level.  
20: QUAD TAP DLY (Quadruple Tap Delay)  
Delay (Delay time) #  
The Quadruple Tap Delay has four delays.  
Adjust the time delay from the direct sound until when each  
delay sound is heard.  
The stereo location of each delay sound is as follows.  
fig.MFX-20b  
Accel (Acceleration)  
2
3
This parameter adjusts the time over which the Delay Time will  
change from the current setting to a newly specified setting. The  
rate of change for the Delay Time directly affects the rate of  
pitch change.  
4
1
R
L
Delay 1 (Delay Time 1)  
Adjust the time delay from the direct sound until when delay 1  
sound is heard.  
Feedback (Feedback Level) #  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Delay 2 (Delay Time 2)  
Adjust the time delay from the direct sound until when delay 2  
sound is heard.  
HF Damp  
Adjust the frequency above which sound fed back to the effect  
will be cut. If you do not want to cut the high frequencies of the  
feedback, set this parameter to BYPASS.  
Delay 3 (Delay Time 3)  
Adjust the time delay from the direct sound until when delay 3  
sound is heard.  
Pan (Output Pan)  
Adjust the stereo location of the delay sound. L64 is far left, 0 is  
center, and 63R is far right.  
Delay 4 (Delay Time 4)  
Adjust the time delay from the direct sound until when delay 4  
sound is heard.  
Low Gain  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Delay 1–4 parameters can be set as a note-value of a tempo. In  
this case, specify the value of the desired note.  
Level 1  
Adjust the volume of delay 1 sound.  
High Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Level 2  
Adjust the volume of delay 2 sound.  
Level 3  
Adjust the volume of delay 3 sound.  
Balance (Effect Balance)  
Adjust the volume balance between the direct sound and the  
delay sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the delay  
sound will be output.  
Level 4  
Adjust the volume of delay 4 sound.  
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Effect/Parameter List  
Level (Output Level)  
23: FBK PCH SHIFT (Feedback Pitch Shifter)  
Adjust the output level.  
This pitch shifter allows the pitch shifted sound to be fed back  
into the effect.  
22: 2V PCH SHIFT (2 Voice Pitch Shifter)  
Coarse (Coarse Pitch) #1  
A Pitch Shifter shifts the pitch of the direct sound. This 2-voice  
pitch shifter has two pitch shifters, and can add two pitch  
shifted sounds to the direct sound.  
Adjust the pitch of the pitch shifted sound in semitone steps (-  
2–+1 octaves).  
Fine (Fine Pitch) #1  
Coarse A (Coarse Pitch A) #1  
Adjust the pitch of Pitch Shift A in semitone steps (-2–+1  
octaves).  
Make fine adjustments to the pitch of the pitch shifted sound in  
2-cent steps (one cent is 1/100th of a semi tone).  
Feedback (Feedback Level) #  
Fine A (Fine Pitch A) #1  
Adjust the proportion (%) of the processed sound that is fed  
back into the effect. Negative (-) settings will invert the phase.  
Make fine adjustments to the pitch of Pitch Shift A in 2-cent  
steps (-100–+100 cents).  
One cent is 1/100th of a semitone.  
Pre Delay (Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the pitch shifted sound is heard.  
Pan A (Output Pan A)  
Adjust the stereo location of the Pitch Shift A sound. L64 is far  
left, 0 is center, and 63R is far right.  
Mode (Pitch Shifter Mode)  
Higher settings of this parameter will result in slower response,  
but steadier pitch.  
PreDelayA (Pre Delay Time A)  
Adjust the time delay from when the direct sound begins until  
the Pitch Shift A sound is heard.  
Pan (Output Pan)  
Adjust the stereo location of the pitch shifted sound. L64 is far  
left, 0 is center, and 63R is far right.  
Coarse B (Coarse Pitch B) #2  
Adjust the pitch of Pitch Shift B in semitone steps (-2–+1  
octaves).  
Low Gain  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Fine B (Fine Pitch B) #2  
Make fine adjustments to the pitch of Pitch Shift B in 2-cent  
steps (-100–+100 cents).  
One cent is 1/100th of a semitone.  
High Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Pan B (Output Pan B)  
Adjust the stereo location of the Pitch Shift B sound. L64 is far  
left, 0 is center, and 63R is far right.  
Balance (Effect Balance)  
PreDelayB (Pre Delay Time B)  
Adjust the volume balance between the direct sound and the  
pitch shift sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
pitch shift sound will be output.  
Adjust the time delay from when the direct sound begins until  
the Pitch Shift A sound is heard.  
Mode (Pitch Shifter Mode)  
Higher settings of this parameter will result in slower response,  
but steadier pitch.  
Level (Output Level)  
Adjust the output level.  
Level Bal (Level Balance)  
Adjust the volume balance between the Pitch Shift A and Pitch  
Shift B sounds.  
24: REVERB  
The Reverb effect adds reverberation to the sound, simulating  
an acoustic space.  
When set to A100:0B, only the sound of Pitch Shift A is output;  
when set to A0:100B, only the sound of Pitch Shift B is output.  
Type (Reverb Type)  
Balance (Effect Balance)  
Select the type of Reverb effect.  
Adjust the volume balance between the direct sound and the  
pitch shift sound. With a setting of D100:0W only the direct  
sound will be output, and with a setting of D0:100W only the  
pitch shift sound will be output.  
ROOM1: dense reverb with short decay  
ROOM2: sparse reverb with short decay  
STAGE1: reverb with greater late reverberation  
STAGE2: reverb with strong early reflections  
HALL1: reverb with clear reverberance  
HALL2: reverb with rich reverberance  
Level (Output Level)  
Adjust the output level.  
Pre Delay (Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the reverb sound is heard.  
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Effect/Parameter List  
Time (Reverb Time) #  
Level (Output Level) #  
Adjust the time length of reverberation.  
Adjust the output level.  
HF Damp  
26: ODCHORUS (OverdriveChorus)  
Adjust the frequency above which the reverberant sound will  
be cut. As the frequency is set lower, more of the high  
frequencies will be cut, resulting in a softer and more muted  
reverberance. If you do not want the high frequencies to be cut,  
set this parameter to BYPASS.  
This effect connects an overdrive and a chorus in series.  
OD Drive  
Adjust the degree of overdrive distortion. The volume will  
change together with the degree of distortion.  
Low Gain  
OD Pan (Overdrive Pan) #  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the stereo location of the overdrive sound. L64 is far left,  
0 is center, and 63R is far right.  
Cho Delay (Chorus Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the chorus sound is heard.  
High Gain  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Cho Rate (Chorus Rate)  
Adjust the modulation speed of the chorus effect.  
Balance (Effect Balance) #  
Cho Depth (Chorus Depth)  
Adjust the volume balance between the direct sound and the  
reverb sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the reverb  
sound will be output.  
Adjust the modulation depth of the chorus effect.  
Cho Bal (Chorus Balance) #  
Adjust the volume balance between the overdrive sound that is  
sent through the chorus and the overdrive sound that is not sent  
through the chorus. With a setting of “D100:0W,” only the  
overdrive sound will be output. With a setting of “D0:100W,”  
only the overdrive sound that is sent through the chorus will be  
output.  
Level (Output Level)  
Adjust the output level.  
25: GATED REVERB  
Gate Reverb is a special type of reverb in which the reverberant  
sound is cut off before its natural length.  
Level (Output Level)  
Adjust the output level.  
Type (Gated Reverb Type)  
Select the type of reverb.  
27: ODFLANGER (OverdriveFlanger)  
NORMAL: conventional gate reverb  
REVERSE: backwards reverb  
This effect connects an overdrive and a flanger in series.  
SWEEP1: the reverberant sound moves from right to left  
SWEEP2: the reverberant sound moves from left to right  
OD Drive  
Adjust the degree of overdrive distortion. The volume will  
change together with the degree of distortion.  
Pre Delay (Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the reverb sound is heard.  
OD Pan (Overdrive Pan) #  
Adjust the stereo location of the overdrive sound. L64 is far left,  
0 is center, and 63R is far right.  
Gate Time  
Adjust the time from when the reverb is heard until when it  
disappears.  
Flg Delay (Flanger Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the flanger sound is heard.  
Low Gain  
Adjust the gain of the low frequency range.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Flg Rate (Flanger Rate)  
Adjust the modulation speed of the flanger effect.  
Flg Depth (Flanger Depth)  
High Gain  
Adjust the modulation depth of the flanger effect.  
Adjust the gain of the high frequency range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Flg Fbk (Flanger Feedback Level)  
Adjust the proportion (%) of the flanger sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Balance (Effect Balance) #  
Adjust the volume balance between the direct sound and the  
reverb sound. With a setting of D100:0W only the direct sound  
will be output, and with a setting of D0:100W only the reverb  
sound will be output.  
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Effect/Parameter List  
Flg Bal (Flanger Balance) #  
31: DISTDELAY (DistortionDelay)  
Adjust the volume balance between the overdrive sound that is  
sent through the flanger and the overdrive sound that is not  
sent through the flanger. With a setting of “D100:0W,” only the  
overdrive sound will be output. With a setting of “D0:100W,”  
only the overdrive sound that is sent through the flanger will be  
output.  
This effect connects distortion and delay in series. The  
parameters are essentially the same as in “28: ODDELAY,”  
with the exception of the following two.  
OD Drive Dst Drive (Specify the amount of distortion.)  
OD Pan Dist Pan (Specify the stereo location of the  
distortion sound.)  
Level (Output Level)  
32: ENHANCHORUS (EnhancerChorus)  
Adjust the output level.  
This effect connects an enhancer and a chorus in series.  
28: ODDELAY (OverdriveDelay)  
Enh Sens (Enhancer Sensitivity) #  
This effect connects an overdrive and a delay in series.  
Adjust the sensitivity of the enhancer.  
OD Drive  
Enh Mix (Enhancer Mix Level)  
Adjust the degree of overdrive distortion. The volume will  
change together with the degree of distortion.  
Adjust the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
OD Pan (Overdrive Pan) #  
Cho Delay (Chorus Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the chorus sound is heard.  
Adjust the stereo location of the overdrive sound. L64 is far left,  
0 is center, and 63R is far right.  
Dly Time (Delay Time)  
Cho Rate (Chorus Rate)  
Adjust the time delay from when the direct sound begins until  
the delay sound is heard.  
Adjust the modulation speed of the chorus effect.  
Cho Depth (Chorus Depth)  
Delay Fbk (Delay Feedback Level)  
Adjust the modulation depth of the chorus effect.  
Adjust the proportion (%) of the delay sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Cho Bal (Chorus Balance) #  
Adjust the volume balance between the enhancer sound that is  
sent through the chorus and the enhancer sound that is not sent  
through the chorus. With a setting of “D100:0W,” only the  
enhancer sound will be output. With a setting of “D0:100W,”  
only the enhancer sound that is sent through the chorus will be  
output.  
Dly HFDmp  
Adjust the frequency above which delayed sound fed back to  
the effect will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
Delay Bal (Delay Balance) #  
Adjust the volume balance between the overdrive sound that is  
sent through the delay and the overdrive sound that is not sent  
through the delay. With a setting of “D100:0W,” only the  
overdrive sound will be output. With a setting of “D0:100W,”  
only the overdrive sound that is sent through the delay will be  
output.  
Level (Output Level)  
Adjust the output level.  
33: ENHANFLANGER (EnhancerChorus)  
This effect connects an enhancer and a flanger in series.  
Enh Sens (Enhancer Sensitivity) #  
Level (Output Level)  
Adjust the sensitivity of the enhancer.  
Adjust the output level.  
Enh Mix (Enhancer Mix Level)  
29: DISTCHORUS (DistortionChorus)  
Adjust the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
This effect connects distortion and chorus in series. The  
parameters are essentially the same as “26: ODCHORUS,”  
with the exception of the following two.  
Flg Dly (Flanger Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the flanger sound is heard.  
OD Drive Dst Drive (Specify the amount of distortion.)  
OD Pan Dist Pan (Specify the stereo location of the  
distortion sound.)  
Flg Rate (Flanger Rate)  
Adjust the modulation speed of the flanger effect.  
30: DISTFLANGER (DistortionFlanger)  
Flg Depth (Flanger Depth)  
This effect connects distortion and flanger in series. The  
parameters are essentially the same as in “27: ODFLANGER,”  
with the exception of the following two.  
Adjust the modulation depth of the flanger effect.  
Flg Fbk (Flanger Feedback Level)  
Adjust the proportion (%) of the flanger sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
OD Drive Dst Drive (Specify the amount of distortion.)  
OD Pan Dist Pan (Specify the stereo location of the  
distortion sound.)  
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Effect/Parameter List  
Flg Bal (Flanger Balance) #  
DelayTime  
Adjust the time delay from when the direct sound begins until  
Adjust the volume balance between the enhancer sound that is  
sent through the flanger and the enhancer sound that is not sent  
through the flanger. With a setting of “D100:0W,” only the  
enhancer sound will be output. With a setting of “D0:100W,”  
only the enhancer sound that is sent through the flanger will be  
output.  
the delay sound is heard.  
Delay Fbk (Delay Feedback Level)  
Adjust the proportion (%) of the delay sound that is fed back  
into the delay input. Negative (-) settings will invert the phase.  
Dly HFDmp (Delay HFDamp)  
Level (Output Level)  
Adjust the frequency above which delayed sound fed back to  
the delay input will be cut. If you do not want to cut the high  
frequencies of the feedback, set this parameter to BYPASS.  
Adjust the output level.  
34: ENHANCRDELAY (EnhancerDelay)  
Delay Bal (Delay Balance) #  
This effect connects an enhancer and a delay in series.  
Adjust the volume balance between the chorus sound that is  
sent through the delay and the chorus sound that is not sent  
through the delay. With a setting of “D100:0W,” only the chorus  
sound will be output. With a setting of “D0:100W,” only the  
chorus sound that is sent through the delay will be output.  
Enh Sens (Enhancer Sensitivity) #  
Adjust the sensitivity of the enhancer.  
Enh Mix (Enhancer Mix Level)  
Adjust the ratio with which the overtones generated by the  
enhancer are combined with the direct sound.  
Level (Output Level)  
DelayTime  
Adjust the output level.  
Adjust the time delay from when the direct sound begins until  
the delay sound is heard.  
36: FLANGERDELAY  
This effect connects a flanger and a delay in series.  
Delay Fbk (Delay Feedback Level)  
Adjust the proportion (%) of the delay sound that is fed back  
into the delay input. Negative (-) settings will invert the phase.  
Flg Delay (Flanger Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the flanger sound is heard.  
Dly HFDmp (Delay HF Damp)  
Adjust the frequency above which delayed sound fed back to  
the delay input will be cut. If you do not want to cut the high  
frequencies of the delay feedback, set this parameter to  
BYPASS.  
Flg Rate (Flanger Rate)  
Adjust the modulation speed of the flanger effect.  
Flg Depth (Flanger Depth)  
Adjust the modulation depth of the flanger effect.  
Delay Bal (Delay Balance) #  
Flg Fbk (Flanger Feedback Level)  
Adjust the volume balance between the enhancer sound that is  
sent through the delay and the enhancer sound that is not sent  
through the delay. With a setting of “D100:0W,” only the  
enhancer sound will be output. With a setting of “D0:100W,”  
only the enhancer sound that is sent through the delay will be  
output.  
Adjust the proportion (%) of the flanger sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Flg Bal (Flanger Balance) #  
Adjust the volume balance between the direct sound and the  
flanger sound. With a setting of “D100:0W,” only the direct  
sound will be output. With a setting of “D0:100W,” only the  
flanger sound will be output.  
Level (Output Level)  
Adjust the output level.  
DelayTime  
35: CHORUSDELAY (ChorusDelay)  
Adjust the time delay from when the direct sound begins until  
the delay sound is heard.  
This effect connects a chorus and a delay unit in series.  
Cho Delay (Chorus Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the chorus sound is heard.  
Delay Fbk (Delay Feedback Level)  
Adjust the proportion (%) of the delay sound that is fed back  
into the delay input. Negative (-) settings will invert the phase.  
Cho Rate (Chorus Rate)  
Dly HFDmp (Delay HFDamp)  
Adjust the modulation speed of the chorus effect.  
Adjust the frequency above which delayed sound fed back to  
the delay input will be cut. If you do not want to cut the high  
frequencies of the delay feedback, set this parameter to  
BYPASS.  
Cho Depth (Chorus Depth)  
Adjust the modulation depth of the chorus effect.  
Cho Bal (Chorus Balance) #  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of “D100:0W,” only the direct  
sound will be output. With a setting of “D0:100W,” only the  
chorus sound will be output.  
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Effect/Parameter List  
Delay Bal (Delay Balance) #  
39: FLANGER/DELAY  
Adjust the volume balance between the flanger sound that is  
sent through the delay and the flanger sound that is not sent  
through the delay. With a setting of “D100:0W,” only the  
flanger sound will be output. With a setting of “D0:100W,” only  
the flanger sound that is sent through the delay will be output.  
This effect connects a flanger and a delay in parallel. The  
parameters are the same as for “36: FLANGERDELAY.”  
However, the Delay Bal parameter adjusts the volume balance  
between the direct sound and the delay sound.  
40: CHORUS/FLANGER  
Level (Output Level)  
Adjust the output level.  
This effect connects a chorus and a flanger in parallel. The  
parameters are the same as for “37: CHORUSFLANGER.”  
However, the Flg Bal parameter adjusts the volume balance  
between the direct sound and the flanger sound.  
37: CHORUSFLANGR (ChorusFlanger)  
This effect connects a chorus and a flanger in series.  
Cho Delay (Chorus Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the chorus sound is heard.  
41: STEREO PHASER  
With the Step effects, you can also make stepped changes in the  
pitch of sounds to which the Phaser effect is applied.  
Cho Rate (Chorus Rate)  
Type (Phaser Type)  
Adjust the modulation speed of the chorus effect.  
Selects the type of Phaser.  
Cho Depth (Chorus Depth)  
Type 2 adds more of the Phaser effect to the high frequencies  
than Type 1.  
Adjust the modulation depth of the chorus effect.  
Cho Bal (Chorus Balance) #  
Mode  
Adjust the volume balance between the direct sound and the  
chorus sound. With a setting of “D100:0W,” only the direct  
sound will be output. With a setting of “D0:100W,” only the  
chorus sound will be output.  
Selects the number of stages in the phaser (4/8).  
Polarity  
Selects whether the left and right phase of the modulation will  
be the same or the opposite.  
Flg Delay (Flanger Pre Delay Time)  
Adjust the time delay from when the direct sound begins until  
the flanger sound is heard.  
INVERSE: The left and right phase will be opposite. When  
using a mono source, this spreads the sound.  
SYNCHRO: The left and right phase will be the same. Select this  
when inputting a stereo source.  
Flg Rate (Flanger Rate)  
Adjust the modulation speed of the flanger effect.  
Manual #  
Adjusts the center frequency to which the phase effect is  
applied.  
Flg Depth (Flanger Depth)  
Adjust the modulation depth of the flanger effect.  
Rate (Phaser Rate) #  
Flg Fbk (Flanger Feedback Level)  
Adjust the frequency of modulation.  
Adjust the proportion (%) of the flanger sound that is fed back  
into the effect. Negative (-) settings will invert the phase.  
Rate parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
Flg Bal (Flanger Balance) #  
Adjust the volume balance between the chorus sound and the  
chorus sound that is passed through the flanger. With a setting  
of “D100:0W,” only the chorus sound will be output. With a  
setting of “D0:100W,” only the chorus sound that passes  
through the flanger will be output.  
Depth (Phaser Depth)  
Adjust the depth of modulation.  
Resonance (Phaser Resonance)  
Adjust the amount of feedback for the phaser. Higher settings  
will give the sound a stronger character.  
Level (Output Level)  
Cross Fbk (Cross Feedback Level)  
Adjust the output level.  
Adjust the proportion (%) of the phaser sound that is to be  
returned to the input. Positive (+) settings will return the signal  
to the input with the original phase, while negative (-) settings  
produce an inverted phase.  
38: CHORUS/DELAY  
This effect connects a chorus and a delay in parallel. The  
parameters are the same as for “35: CHORUSDELAY.”  
However, the parameter adjusts the volume balance between  
the direct sound and the delay sound.  
Step Rate #  
Adjust the frequency of pitch change.  
Step Rate parameter can be set as a note-value of a tempo. In  
this case, specify the value of the desired note.  
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Effect/Parameter List  
StpRateSw (Step Rate Switch)  
StpRateSw (Step Rate Switch)  
This setting determines whether the pitch is changed in a  
stepped fashion (ON) or not (OFF).  
This setting determines whether the pitch is changed in a  
stepped fashion (ON) or not (OFF).  
Mix (Mix Level)  
Key Sync (Keysync Switch)  
Adjust the volume of the phase-shifted sound, relative to the  
direct sound.  
Determines whether the Flanger LFO is reset according to the  
input sound (ON) or not (OFF).  
Low Gain  
Threshold (Keysync Threshold)  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the volume level for which reset will be applied.  
KSync Phs (Keysync Phase)  
Sets the LFO phase when the LFO is reset.  
High Gain  
Low Gain  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Adjust the low frequency range gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Level (Output Level)  
High Gain  
Adjust the output level.  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
42: KEYSYNC FLANG (Keysync Flanger)  
Keysync Flanger controls the Flanger by resetting the effect at  
the volume of the sound input to the effects device, restarting  
from the same pitch each time the Flanger is reset.  
This parameter lets your playing dynamics on the keyboard  
control the flanger effect.  
Balance #  
Adjusts the volume balance between the direct sound and the  
flanger sound.  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W the flanger sound will be output.  
Pre Delay (Pre Delay Time)  
Level (Output Level)  
Adjust the time delay from the direct sound until the flanger  
sound is heard.  
Adjust the output level.  
Rate (LFO Rate) #  
43: FORMANT FILTR (Formant Filter)  
Adjust the modulation frequency of the flanger sound.  
This adds a vowel character to the sound, making it similar to a  
human voice.  
Rate parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
Drive Sw (Drive Switch)  
Depth (LFO Depth)  
Turns Drive on/off.  
Adjust the modulation depth of the flanger sound.  
Drive #  
Feedback #  
Specifies the depth of distortion. The volume will change  
together with the degree of distortion.  
Adjust the proportion (%) of the flanger sound that is to be  
returned to the input. Positive (+) settings will return the signal  
to the input with the original phase, while negative (-) settings  
produce an inverted phase. Higher settings will produce a more  
distinctive sound.  
Vowel 1  
Selects the vowel 1.  
Vowel 2  
Phase  
Selects the vowel 2.  
Adjust the spaciousness of the flanger sound.  
Rate #  
Filter (Filter Type)  
Sets the frequency at which the two vowels will be switched.  
OFF: A filter will not be used.  
Rate parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
LPF: The frequency region above the Cutoff setting will be cut.  
HPF: The frequency region below the Cutoff setting will be cut.  
Depth #  
Sets the effect depth.  
Cutoff (Cutoff Frequency)  
Sets the cutoff frequency when a specific frequency band is cut  
off by a filter.  
Key Sync (KeySync Switch)  
Determines whether the LFO for switching the vowels is reset  
according to the input sound (ON) or not (OFF).  
Step Rate #  
Adjust the frequency of pitch change.  
Threshold (Keysync Threshold)  
Step Rate parameter can be set as a note-value of a tempo. In  
this case, specify the value of the desired note.  
Specifies the volume level for which reset will be applied.  
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Effect/Parameter List  
Manual #  
Sets the point at which the two vowels will be switched. When  
Balance (Effect Balance) #  
Sets the volume balance between the direct sound and the effect  
sound.  
set to 50, Vowels 1 and 2 switched in the same amount of time.  
Setting this higher than 50 increases the time for Vowel 1;  
setting this lower than 50 decreases the time for Vowel 1.  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W the effect sound will be output.  
Low Gain  
Level (Output Level)  
Specifies the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the output level.  
45: MULTI TAP DLY (Multi Tap Delay)  
The Multi Tap Delay has four delays. Each of the Delay Time  
parameters can be specified as a note length of the selected  
tempo. You can also set the panning and level of each delay  
sound.  
High Gain  
Specifies the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Delay 1 (Delay Time 1)  
Pan (Output Pan)  
Adjust the delay time from the direct sound until the delay 1  
sound is heard.  
Specifies the stereo location of the output sound. L64 is far left, 0  
is center, and 63R is far right.  
Delay 2 (Delay Time 2)  
Level (Output Level)  
Adjust the delay time from the direct sound until the delay 2  
sound is heard.  
Specifies the output volume.  
Delay 3 (Delay Time 3)  
44: RING MODULAT (Ring Modulator)  
Adjust the delay time from the direct sound until the delay 3  
sound is heard.  
Ring Modulator is an effect which applies amplitude  
modulation (AM) to the input signal, producing bell-like  
sounds.  
Delay 4 (Delay Time 4)  
Adjust the delay time from the direct sound until the delay 4  
sound is heard.  
You can also change the modulation frequency according to the  
volume of the sound input to the effects device.  
Delay 1–4 parameters can be set as a note-value of a tempo. In  
this case, specify the value of the desired note.  
Frequency #  
Sets the frequency at which modulation will be applied.  
Pan 1 (Output Pan 1)  
Modulate (Modulator)  
Sets the stereo position of the delay sound (Delay 1). A setting  
of L64 is far left, 0 is center, and 63R is far right.  
Selects the input of the direct sound for the envelope controlling  
the modulation.  
When set to SOURCE, the frequency is modulated according to  
the envelope of the sound input to the multi-effects.  
When set to DIRECT, the frequency is modulated according to  
the sound as it is without passing through the effects.  
Pan 2 (Output Pan 2)  
Sets the stereo position of the delay sound (Delay 2). A setting  
of L64 is far left, 0 is center, and 63R is far right.  
Pan 3 (Output Pan 3)  
Sets the stereo position of the delay sound (Delay 3). A setting  
of L64 is far left, 0 is center, and 63R is far right.  
Mod_Mon (Modulator Monitor)  
Determines whether the input sound used as the modulator is  
output (ON) or not (OFF).  
Pan 4 (Output Pan 4)  
Sets the stereo position of the delay sound (Delay 4). A setting  
of L64 is far left, 0 is center, and 63R is far right.  
Sens (Sensitivity) #  
Sets the amount of frequency modulation applied.  
Level 1  
Polarity  
Adjust the output level of delay 1.  
Determines whether the frequency modulation moves towards  
higher frequencies (UP) or lower frequencies (DOWN).  
Level 2  
Adjust the output level of delay 2.  
Low Gain  
Adjust the low frequency gain (amount of boost or cut). Positive  
(+) settings will emphasize (boost) the low frequency range.  
Level 3  
Adjust the output level of delay 3.  
High Gain  
Level 4  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Adjust the output level of delay 4.  
Feedback #  
Adjust the proportion (%) of the delay sound that is to be  
returned to the input. Positive (+) settings will return the signal  
to the input with the original phase, while negative (-) settings  
produce an inverted phase.  
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Effect/Parameter List  
HF Damp  
Low Gain  
Adjust the low frequency gain (amount of boost or cut).  
Adjust the frequency at which the high frequency range of the  
delayed sound returned to the input will be cut.  
If you do not want to cut the high frequencies of the feedback,  
set this parameter to BYPASS.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
High Gain  
Low Gain  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Adjust the low frequency gain (amount of boost or cut). Positive  
(+) settings will emphasize (boost) the low frequency range.  
High Gain  
Balance (Effect Balance) #  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Sets the volume balance between the direct sound and the effect  
sound. With a setting of D100:0W only the direct sound will be  
output, and with a setting of D0:100W only the effect sound will  
be output.  
Balance (Effect Balance) #  
Sets the volume balance between the direct sound and the effect  
sound. With a setting of D100:0W only the direct sound will be  
output, and with a setting of D0:100W only the effect sound will  
be output.  
Level (Output Level)  
Adjust the output level.  
47: SHUFFLE DELAY  
Level (Output Level)  
Shuffle Delay adds a shuffle to the delay sound, giving the  
sound a bouncy delay effect with a swing feel.  
Adjust the output level.  
46: REVERSE DELAY  
Delay (Delay Time) #  
Reverse Delay is a delay effect that adds the reverse of the input  
sound as the delay sound.  
Adjust the delay time from the direct sound until the delay  
sound is heard.  
Delay 1 (Delay Time 1)  
Delay parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
Adjust the delay time from the direct sound until the delay 1  
sound is heard.  
Shuffle (Shuffle Rate) #  
Delay 2 (Delay Time 2)  
Sets the ratio (as a percentage) of the time that elapses before  
the sound plays in Delay B relative to the time that elapses  
before the sound plays in Delay A. When set to 50%, the delay  
times are the same.  
Adjust the delay time from the direct sound until the delay 2  
sound is heard.  
Delay 3 (Delay Time 3)  
Adjust the delay time from the direct sound until the delay 3  
Accel (Acceleration)  
sound is heard.  
Adjust the time over which the Delay Time will change from the  
current setting to a newly specified setting. The rate of change  
for the Delay Time directly affects the rate of pitch change.  
Delay 4 (Delay Time 4)  
Adjust the delay time from the direct sound until the delay 4  
sound is heard.  
Feedback #  
Delay 1–4 parameters can be set as a note-value of a tempo. In  
this case, specify the value of the desired note.  
Adjust the proportion (%) of the delay sound that is to be  
returned to the input. Positive (+) settings will return the signal  
to the input with the original phase, while negative (-) settings  
produce an inverted phase.  
Feedback 1:4 #  
Adjust the proportion (%) of the delay 1 and 4 sound that is fed  
HF Damp  
back into the effect. Positive (+) settings will return the signal to  
the input with the original phase, while negative (-) settings  
produce an inverted phase.  
Adjust the frequency above which delayed sound fed back to  
the delay input will be cut.  
If you do not want to cut the high frequencies of the feedback,  
set this parameter to BYPASS.  
HF Damp 1:4  
Adjust the frequency above which delayed sound (Delay 1, 4)  
fed back to the delay input will be cut.  
If you do not want to cut the high frequencies of the feedback,  
set this parameter to BYPASS.  
Pan A  
Adjust the pan of the delay A sound.  
Pan B  
Threshold (Threshold Level)  
Specify the volume level at which the reverse delay will begin  
to apply.  
Adjust the pan of the delay B sound.  
Level Bal (Level Balance)  
Sets the balance for the levels of the delay A and the delay B.  
Pan 1:2:3 (Output Pan 1:2:3)  
Adjust the pan of delay sound (Delay 1–3). A setting of L64 is  
Low Gain  
far left, 0 is center, and 63R is far right.  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Level 1:2:3  
Adjust the output level of delay 1, 2 and 3.  
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Effect/Parameter List  
High Gain  
Adjust the high frequency gain (amount of boost or cut).  
High Gain  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Balance (Effect Balance) #  
Balance (Effect Balance) #  
Sets the volume balance between the direct sound and the effect  
sound.  
Sets the volume balance between the direct sound and the effect  
sound.  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W only the effect sound will be  
output.  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W only the effect sound will be  
output.  
Level (Output Level)  
Level (Output Level)  
Adjust the output level.  
Adjust the output level.  
48: 3D DELAY  
49: 3V PCH SHIFT (3 Voice Pitch Shifter)  
This applies a 3D effect to the delay sound. The delay sound  
will be positioned 90 degrees left and 90 degrees right.  
A Pitch Shifter shifts the pitch of the direct sound. This 3-voice  
pitch shifter has three pitch shifters, and can add three pitch  
shifted sounds to the direct sound.  
Delay C (Delay Time Center)  
Adjust the delay time from the direct sound until the center  
delay sound is heard.  
Coarse 1:2:3 (Coarse Pitch 1:2:3)  
Specify the pitch in semitones for pitch shift 1–3.  
Delay L (Delay Time Left)  
Fine 1:2:3 (Fine Pitch 1:2:3)  
Make fine adjustments to the pitch of the pitch shift 1–3 in 2-  
cent steps.  
Adjust the delay time from the direct sound until the left delay  
sound is heard.  
Delay R (Delay Time Right)  
PreDelay1:2:3 (Pre Delay Time 1:2:3)  
Specify the time delay from the direct sound until the pitch shift  
1–3 sound is heard.  
Adjust the delay time from the direct sound until the right delay  
sound is heard.  
Delay C, Delay L and Delay R parameters can be set as a note-  
value of a tempo. In this case, specify the value of the desired  
note.  
Feedback1:2:3 (Feedback Level 1:2:3)  
Adjust the proportion (%) of the pitch shift 1–3 sound that is fed  
back into the effect.  
Feedback #  
Adjust the proportion (%) of the delay sound that is to be  
Pan 1:2:3 (Output Pan 1:2:3)  
Specify the stereo location of the pitch shift 1–3 sound. L64 is far  
left, 0 is center, and 63R is far right.  
returned to the input. Positive (+) settings will return the signal  
to the input with the original phase, while negative (-) settings  
produce an inverted phase.  
Level 1:2:3 (Level 1:2:3)  
Specify the volume of the pitch shift 1–3.  
Level C (Level Center)  
Mode (Pitch Shifter Mode)  
Adjust the volume of the center delay sound.  
Higher settings of this parameter will result in slower response,  
but steadier pitch.  
Level L (Level Left)  
Adjust the volume of the left delay sound.  
Balance (Effect Balance)  
Level R (Level Right)  
Sets the volume balance between the direct sound and the effect  
sound.  
Adjust the volume of the right delay sound.  
HF Damp  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W the effect sound will be output.  
Adjust the frequency above which delayed sound fed back to  
the delay input will be cut.  
Level (Output Level)  
If you do not want to cut the high frequencies of the feedback,  
set this parameter to BYPASS.  
Specifies the output volume.  
Out (Output Mode)  
50: LOFI COMPRESS  
Adjust the method that will be used to hear the output sound.  
The optimal 3D effect will be achieved if you select SPEAKER  
when using speakers, or PHONES when using headphones.  
This is an effect that intentionally degrades the sound quality.  
Type (LoFi Type)  
Lowers the audio quality. The audio quality will worsen as this  
Low Gain  
setting is increased.  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
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Effect/Parameter List  
PreFilter (Pre Filter Type)  
Noise Lvl (Noise Level)  
Adjust the type of filter that will be applied before the sound  
Adjust the volume of the radio noise.  
passes through the Lo-Fi effect.  
Disc Type (Disc Noise Type)  
Selects the type of record noise. The frequency at which the  
PostFilter1 (Post Filter 1 Type)  
Adjust the type of filter that will be applied after the sound  
noise is heard will depend on the selected type.  
passes through the Lo-Fi effect.  
Disc LPF (Disc Low Pass Filter)  
Adjust the cutoff frequency of the low pass filter that is applied  
Post Fltr2 (Post Filter 2 Type)  
OFF: A post filter 2 will not be used.  
to the record noise.  
LPF: The frequency region above the Frequency (Cutoff  
Frequency) setting will be cut.  
Disc Lvl (Disc Noise Level)  
Adjust the volume of the record noise.  
HPF: The frequency region below the Frequency (Cutoff  
Frequency) setting will be cut.  
Low Gain  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Frequency (Cutoff Frequency)  
Sets the cutoff frequency when a specific frequency band is cut  
off by a filter.  
High Gain  
Low Gain  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Balance (Effect Balance) #  
High Gain  
Sets the volume balance between the direct sound and the effect  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
sound.  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W only the effect sound will be  
output.  
Balance (Effect Balance) #  
Sets the volume balance between the direct sound and the effect  
Pan (Output Pan)  
sound.  
Adjust the stereo position of the delay sound. A setting of L64 is  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W only the effect sound will be  
output.  
far left, 0 is center, and 63R is far right.  
Level (Output Level)  
Adjust the output level.  
Pan (Output Pan)  
Adjust the stereo location of the output sound. A setting of L64  
52: SP SIMULATOR (Speaker Simulator)  
is far left, 0 is center, and 63R is far right.  
Speaker Simulator is an effect that simulates the speaker type  
and mic settings used to record the speaker sound.  
Level (Output Level)  
Adjust the output level.  
Sp Type (Speaker Type)  
Select the type of speaker. The specifications of each type are as  
follows. The speaker column indicates the diameter of each  
speaker unit (in inches) and the number of units.  
51: LOFI NOISE  
In addition to a Lo-Fi effect, this effect also generates various  
types of noise, such as radio noise and disc noise.  
Type  
Cabinet  
Speaker Microphone  
SMALL 1  
small open-back enclosure  
small open-back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
open back enclosure  
sealed enclosure  
10  
dynamic mic  
dynamic mic  
dynamic mic  
dynamic mic  
dynamic mic  
condenser mic  
condenser mic  
condenser mic  
condenser mic  
condenser mic  
condenser mic  
condenser mic  
condenser mic  
condenser mic  
condenser mic  
condenser mic  
Type (LoFi Type)  
SMALL 2  
10  
Lowers the audio quality. The audio quality will worsen as this  
MIDDLE  
12 x 1  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 2  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
12 x 4  
setting is increased.  
JC-120  
PstFilter (Post Filter Type)  
BUILT IN 1  
BUILT IN 2  
BUILT IN 3  
BUILT IN 4  
BUILT IN 5  
BG STACK 1  
BG STACK 2  
MS STACK 1  
MS STACK 2  
METAL STACK  
2-STACK  
OFF: A filter will not be used.  
LPF: The frequency region above the Frequency (Cutoff  
Frequency) setting will be cut.  
HPF: The frequency region below the Frequency (Cutoff  
Frequency) setting will be cut.  
Frequency (Cutoff Frequency)  
Sets the cutoff frequency when a specific frequency band is cut  
off by a filter.  
large sealed enclosure  
large sealed enclosure  
large sealed enclosure  
large double stack  
Radio Dtn (Radio Detune) #  
large sealed enclosure  
large sealed enclosure  
Simulates the tuning noise of a radio. As this value is raised, the  
3-STACK  
tuning will drift further.  
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Effect/Parameter List  
Mic Set (Mic Setting)  
High Gain  
Adjust the location of the mic that is recording the sound of the  
speaker. This can be adjusted in three steps, with the mic  
becoming more distant in the order of 1, 2, and 3.  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Mic Lvl (Mic Level) #  
Amp Sw (Amp Simulator Switch)  
Adjust the volume of the microphone.  
Turns the Amp Simulator on/off.  
Dir Lvl (Direct Level) #  
Amp Type (Amp Simulator Type)  
Adjust the type of guitar amp.  
SMALL: small amp  
Adjust the volume of the direct sound.  
Level (Output Level) #  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
Adjust the output level.  
53: OVERDRIVE 2  
Tone  
This is an overdrive that provides heavy distortion.  
Adjust the sound quality of the Overdrive effect.  
Drive #  
Pan (Output Pan) #  
Adjust the amount of distortion. The volume will change  
together with the degree of distortion.  
Adjust the stereo location of the output sound. A setting of L64  
is far left, 0 is center, and 63R is far right.  
Level (Output Level)  
Adjust the output level.  
55: STEREO COMPRESSOR  
Low Gain  
Sustain  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the time over which low level sounds are boosted until  
they reach the specified volume.  
Attack (Attack Time)  
High Gain  
Adjust the attack time of an input sound.  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Post Gain  
Adjust the output gain.  
Amp Sw (Amp Simulator Switch)  
Low Gain  
Turns the Amp Simulator on/off.  
Adjust the low frequency gain.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Amp Type (Amp Simulator Type)  
Adjust the type of guitar amp.  
SMALL: small amp  
High Gain  
BUILT-IN: single-unit type amp  
2-STACK: large double stack amp  
3-STACK: large triple stack amp  
Adjust the high frequency gain.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Level (Output Level) #  
Tone  
Adjust the output level.  
Adjust the sound quality of the Overdrive effect.  
Pan (Output Pan) #  
56: STEREO LIMITER  
Adjust the stereo location of the output sound. A setting of L64  
is far left, 0 is center, and 63R is far right.  
Threshold (Threshold Level)  
Adjust the volume at which compression will begin.  
54: DISTORTION 2  
Release (Release Time)  
This is a distortion effect that provides heavy distortion.  
Adjust the time from when the volume falls below the  
Threshold Level until compression is no longer applied.  
Drive #  
Adjust the amount of distortion. The volume will change  
together with the degree of distortion.  
Ratio (Compression Ratio)  
Adjust the compression ratio.  
Level (Output Level)  
Post Gain  
Adjust the output level.  
Adjust the output gain.  
Low Gain  
Low Gain  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjust the low frequency gain.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
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Effect/Parameter List  
High Gain  
Beat 1-1–4-4  
For a single measure containing four quarter notes, this sets the  
Adjust the high frequency gain.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
level of each sixteenth-note when the measure is divided into  
sixteenth notes. When set to 0, no sound is output.  
Level (Output Level) #  
Rate #  
Adjust the output level.  
Determines the cycle for one measure.  
Rate parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
57: GATE  
The Gate effect cuts the reverb’s delay according to the volume  
of the sound input to the effects device. Use this in situations  
such as when you want to force a decrease in the decay sound.  
Attack  
Sets the speed at which the volume changes between beats. The  
higher the value, the faster the volume changes.  
Key  
Reset #  
Selects the input of the sound that acts as the trigger closing the  
gate.  
Selects the input of the sound that acts as the trigger resetting  
the one-measure pattern.  
When set to SOURCE, the gate is closed by the sound input to  
the Multi-effects.  
When set to OFF, the pattern is not reset, even if the input is  
present.  
When set to DIRECT, the gate is closed by the direct sound that  
bypasses the multi-effects.  
When set to SOURCE, the pattern is reset by the sound input to  
the multi-effects.  
Threshold (Key Threshold)  
When set to DIRECT, the Pattern is reset by the direct sound  
that bypasses the multi-effects.  
Sets the volume level at which the gate begins to close.  
Monitor (Key Monitor)  
Threshold (Reset Threshold)  
Determines whether the sound used as the gate trigger is output  
(ON) or not (OFF).  
Sets the volume level at which the reset begins.  
Monitor (Reset Monitor Switch)  
Mode  
Determines whether the sound used as the reset trigger is  
output (ON) or not (OFF). This parameter is disabled when  
Reset parameter is set to OFF or SRC.  
GATE: Gate Reverb. When the source volume falls below a  
certain level, the gate closes, giving the effect of the reverb  
sound being cut with a gate reverb.  
Mode  
DUCK: Ducking Reverb. When the source volume gets high  
enough, the gate closes, which gives a ducking reverb-type  
effect. Stop the reverb sound only when input loud sound so  
that prevent the play sound become unclear.  
Sets the manner in which the volume changes as one beat  
progresses to the next.  
LEGATO: The change in volume from one beat’s level to the  
next remains unaltered. If the level of a following beat is the  
same as the one preceding it, then there is no change in volume.  
SLASH: The level is momentarily set to 0 before progressing to  
the level for the next beat. This change in volume occurs even if  
the level of a following beat is the same as the one preceding it.  
Attack (Attack Time)  
Sets the time it takes the gate fully opens after being triggered.  
Hold (Hold Time)  
Sets the time it takes the gate starts closing after the instant the  
direct sound goes under the threshold level.  
Shuffle #  
Sets the timing of volume changes in levels for even-numbered  
Beats (Beat 1-2/Beat 1-4/Beat 2-2/...). The higher the value  
selected, the later the timing with which the beat progresses.  
Release (Release Time)  
Sets the time it takes the gate fully closes after passes by the  
hold time.  
Level (Output Level)  
Balance (Effect Balance) #  
Adjust the output level.  
Sets the volume balance between the direct sound and the effect  
sound.  
59: ISOLATOR  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W only the effect sound will be  
output.  
An equalizer which cuts the volume greatly, allowing you to  
add a special effect to the sound by cutting the volume in  
varying ranges.  
Level (Output Level)  
High Lvl (Level High) #  
Mid Lvl (Level Middle) #  
Adjust the output level.  
58: SLICER  
Low Lvl (Level Low) #  
By applying successive cuts to the sound, this effect turns a  
conventional sound into a sound that appears to be played as a  
backing phrase. This is especially effective when applied to  
sustain-type sounds.  
These boost and cut each of the High, Middle, and Low  
frequency ranges. At -60 dB, the sound becomes inaudible. 0 dB  
is equivalent to the input level of the sound.  
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Effect/Parameter List  
AP Mid Sw (Anti Phase Middle Switch)  
This turns the Anti-Phase function on and off and sets the level  
settings for the Middle frequency ranges. When turned on, the  
counter-channel of stereo sound is inverted and added to the  
signal.  
Cutoff (Cutoff Frequency)  
Sets the cutoff frequency when a specific frequency band is cut  
off by a filter.  
Out (Output Mode)  
Adjust the method that will be used to hear the output sound.  
The optimal 3D effect will be achieved if you select SPEAKER  
when using speakers, or PHONES when using headphones.  
AP Mid (Anti Phase Middle Level)  
Sets the level of the separate midrange (Middle) anti-phase  
function. With some settings, you can get a sort of abstract  
sound in the specified Part.  
Low Gain  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Adjusting these levels for certain frequencies allows you to lend  
emphasis to specific parts. (This is effective only for stereo  
source.)  
High Gain  
AP Low Sw (Anti Phase Low Switch)  
This turns the Anti-Phase function on and off and sets the level  
settings for the Low frequency ranges. When turned on, the  
counter-channel of stereo sound is inverted and added to the  
signal.  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Balance #  
AP Low Sw (Anti Phase Low Switch)  
Sets the level of the separate Lowrange anti-phase function.  
With some settings, you can get a sort of abstract sound in the  
specified Part.  
Adjust the volume balance between the direct sound and the  
flanger sound.  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W only the flanger sound will be  
output.  
Adjusting these levels for certain frequencies allows you to lend  
emphasis to specific parts. (This is effective only for stereo  
source.)  
Level (Output Level)  
Adjust the output level.  
Boost Sw (Low Booster Switch)  
Adjust whether Low Booster will be used (ON) or not (OFF).  
This emphasizes the bottom to create a heavy bass sound.  
61: 3D FLANGER  
This applies a 3D effect to the flanger sound. The flanger sound  
will be positioned 90 degrees left and 90 degrees right.  
Boost Lvl (Low Booster Level)  
Adjust the level. Increasing this value gives you a heavier low  
end. (Depending on the Isolator and filter settings this effect  
may be hard to distinguish.)  
Pre Delay (Pre Delay Time)  
Adjust the time delay from the direct sound until the flanger  
sound is heard.  
Level (Output Level)  
Adjust the output level.  
Rate (LFO Rate) #  
Adjust the modulation speed of the flanger sound.  
60: 3D CHORUS  
Rate parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
This applies a 3D effect to the chorus sound. The chorus sound  
will be positioned 90 degrees left and 90 degrees right.  
Depth (LFO Depth)  
Pre Delay (Pre Delay Time)  
Adjust the modulation depth of the flanger sound.  
Adjust the time delay from the direct sound until when the  
chorus sound is heard.  
Feedback #  
Adjust the proportion (%) of the flanger sound that is to be  
returned to the input. Positive (+) settings will return the signal  
to the input with the original phase, while negative (-) settings  
produce an inverted phase. Higher settings will produce a more  
distinctive sound.  
Rate (LFO Rate) #  
Adjust the modulation frequency of the chorus sound.  
Rate parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
Depth (LFO Depth)  
Phase  
Adjust the modulation depth of the chorus sound.  
Adjust the spaciousness of the flanger sound.  
Phase  
Filter (Filter Type)  
Adjust the spaciousness of the chorus sound.  
OFF: No filter is used.  
Fltr Type  
LPF: The frequency region above the Cutoff Freq setting will be  
OFF: A filter will not be used.  
cut.  
LPF: The frequency region above the Cutoff Freq setting will be  
HPF: The frequency region below the Cutoff Freq setting will be  
cut.  
cut.  
HPF: The frequency region below the Cutoff Freq setting will be  
cut.  
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Effect/Parameter List  
Cutoff (Cutoff Frequency)  
High Gain  
Adjust the high frequency gain (amount of boost or cut).  
Sets the cutoff frequency when a specific frequency band is cut  
off by a filter.  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
StpRateSw (Step Rate Switch)  
Determines whether the pitch is changed in a stepped fashion  
(ON) or not (OFF).  
Level (Output Level)  
Adjust the output level.  
Step Rate #  
63: AUTO PAN  
Adjust the rate at which the pitch will change.  
The Auto Pan effect cyclically modulates the stereo location of  
the sound.  
Step Rate parameter can be set as a note-value of a tempo. In  
this case, specify the value of the desired note.  
Mod Wave (Modulation Wave)  
Out (Output Mode)  
TRI: The sound will be modulated like a triangle wave.  
SQR: The sound will be modulated like a square wave.  
SIN: The sound will be modulated like a sine wave.  
SAW1/2: The sound will be modulated like a sawtooth wave.  
The teeth in SAW1 and SAW2 point at opposite directions.  
Adjust the method that will be used to hear the output sound.  
The optimal 3D effect will be achieved if you select SPEAKER  
when using speakers, or PHONES when using headphones.  
Low Gain  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Rate #  
Adjust the frequency (speed) of the change.  
Rate parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
High Gain  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Depth #  
Sets the depth to which the effect is applied.  
Low Gain  
Adjust the low frequency gain (amount of boost or cut).  
Balance #  
Adjust the volume balance between the direct sound and the  
flanger sound.  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
With a setting of D100:0W only the direct sound will be output,  
and with a setting of D0:100W only the flanger sound will be  
output.  
High Gain  
Adjust the high frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the high frequency  
range.  
Level (Output Level)  
Adjust the output level.  
Level (Output Level)  
Adjust the output level.  
62: TREMOLO  
Tremolo cyclically modulates the volume to add tremolo effect  
to the sound.  
64: SYM.RESONANCE  
(Sympathetic Resonance)  
Mod Wave (Modulation Wave)  
When you depress the damper pedal on an acoustic piano, the  
sound from the strings that were struck resonates with other  
strings, adding rich reverberations and broadness to the sound.  
This effect simulates the resonance, called “Sympathetic  
Resonance.”  
TRI: The sound will be modulated like a triangle wave.  
SQR: The sound will be modulated like a square wave.  
SIN: The sound will be modulated like a sine wave.  
SAW1/2: The sound will be modulated like a sawtooth wave.  
The teeth in SAW1 and SAW2 point at opposite directions.  
Depth  
Rate #  
Adjust the depth of Sympathetic Resonance.  
Adjust the frequency (speed) of the change.  
Damper  
Rate parameter can be set as a note-value of a tempo. In this  
case, specify the value of the desired note.  
This is controlled by a normal damper pedal, with the  
resonance setting corresponding to the amount the pedal is  
pressed.  
Depth #  
Sets the depth to which the effect is applied.  
Pre LPF  
This sets the reference frequency for the low-end input cutoff  
filter.  
Low Gain  
Adjust the low frequency gain (amount of boost or cut).  
Positive (+) settings will emphasize (boost) the low frequency  
range.  
Pre HPF  
This sets the reference frequency for the high-end input cutoff  
filter. When not cutting bass frequencies, set this to BYPASS.  
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Effect/Parameter List  
Pkg Freq  
This sets the reference frequency for the filter used in adjusting  
Hi Level (High Frequency Level)  
Adjust the volume of the high frequency rotor.  
the specific range of frequencies.  
Separate (Separation)  
When not cutting bass frequencies, set this to BYPASS.  
Adjust the spatial dispersion of the sound.  
Pkg Q  
Speed #  
The range of frequencies is based on the frequency set in Pkg  
Freq.  
Simultaneously switch the rotational speed of the low  
frequency rotor and high frequency rotor.  
SLOW: Slow down the rotation to the specified speed (the Low  
Slow/Hi Slow values).  
The smaller the value, the narrower the band of frequencies that  
is adjusted with Pkg Gain.  
Pkg Gain  
FAST: Speed up the rotation to the specified speed (the Low  
Fast/Hi Fast values).  
This sets the gain (boost or cut) of the range of frequencies set in  
Pkg Freq and Pkg Q.  
Level (Output Level) #  
LF Damp  
Adjust the output level.  
This sets the reference frequency used in cutting the resonance  
sound's low-end component.  
When not cutting these sounds, set this to BYPASS.  
When Using 3D Effects  
The following three 3D effects utilize RSS (Roland Sound  
Space) technology to create a spaciousness that cannot be  
produced by delay, reverb, chorus, etc.  
48: 3D DELAY  
HF Damp  
This sets the reference frequency used in cutting the resonance  
sound's high-end component.  
When not cutting these sounds, set this to BYPASS.  
60: 3D CHORUS  
Diffusion  
61: 3D FLANGER  
Adjusts the change in the density of the resonance over time.  
When using these effects, we recommend that you place  
your speakers as follows. Also, make sure that the speakers  
65: ODROTARY (OverdriveRotary)  
are at a sufficient distance from the walls on either side.  
fig.RSS  
This effect connects an overdrive and a rotary in series.  
Drive  
Adjust the degree of distortion. The volume will change  
together with the degree of distortion.  
30˚ 30˚  
OD OutLvl (Overdrive Level)  
Sets the Overdrive output level.  
OD Sw (Overdrive Switch)  
Switches the Overdrive on and off.  
Low Slow (Low Frequency Slow Rate)  
Adjust the slow speed (SLOW) of the low frequency rotor.  
If the left and right speakers are too far apart, or if there is  
too much reverberation, the full 3D effect may not appear.  
Each of these effects has an Out (Output Mode) parameter.  
If the sound from the OUTPUT jacks is to be heard through  
speakers, set this parameter to SPEAKER. If the sound is to  
be heard through headphones, set it to PHONES. This will  
ensure that the optimal 3D effect will be heard. If this  
parameter is not set correctly, the full 3D effect may not  
appear.  
Low Fast (Low Frequency Fast Rate)  
Adjust the fast speed (FAST) of the low frequency rotor.  
Low Accel (Low Frequency Acceleration)  
Adjust the time it takes the low frequency rotor to reach the  
newly selected speed when switching from fast to slow (or slow  
to fast) speed. Lower values will require longer times.  
Low Level (Low Frequency Level)  
Adjust the volume of the low frequency rotor.  
Hi Slow (High Frequency Slow Rate)  
Adjust the slow speed (SLOW) of the high frequency rotor.  
Hi Fast (High Frequency Fast Rate)  
Adjust the fast speed (FAST) of the high frequency rotor.  
Hi Accel (High Frequency Acceleration)  
Adjust the time it takes the high frequency rotor to reach the  
newly selected speed when switching from fast to slow (or slow  
to fast) speed. Lower values will require longer times.  
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05: SPECTRUM  
Parameter  
Effects Parameter List  
Value  
Band 1  
Band 2  
Band 3  
Band 4  
Band 5  
Band 6  
Band 7  
Band 8  
Q
Band 1 gain  
Band 2 gain  
Band 3 gain  
Band 4 gain  
Band 5 gain  
Band 6 gain  
Band 7 gain  
Band 8 gain  
Q
-15– +15 dB  
-15– +15 dB  
-15– +15 dB  
-15– +15 dB  
-15– +15 dB  
-15– +15 dB  
-15– +15 dB  
-15– +15 dB  
0.5, 1.0, 2.0, 4.0, 8.0  
L64–0–63R  
0–127  
“Making Multi-Effects Settings” (p. 77)  
Multi-effects Types are indicated in bold characters.  
“Parameter” refers to the parameter assigned to <Other Prm> in  
MFX Control.  
“Value” refers to the values that can be set using the  
[CONTROL] knobs or in Value.  
Pan  
Output pan  
Output level  
01: STEREO EQ  
Level  
Parameter  
Value  
06: ENHANCER  
Parameter  
Low Freq  
Low Gain  
High Freq  
High Gain  
Mid1 Freq  
Mid1 Q  
Low frequency  
Low gain  
200, 400 Hz  
-15– +15 dB  
Value  
High frequency  
High gain  
2000, 4000, 8000 Hz  
-15– +15 dB  
Sens  
Sensitivity  
Mix level  
0–127  
Mix  
0–127  
Middle 1 frequency  
Middle 1 Q  
200–8000Hz (*1)  
0.5, 1.0, 2.0, 4.0, 8.0  
-15– +15 dB  
Low Gain  
High Gain  
Level  
Low gain  
High gain  
Output level  
-15– +15 dB  
-15– +15 dB  
0–127  
Mid1 Gain  
Mid2 Freq  
Mid2 Q  
Middle 1 gain  
Middle 2 frequency  
Middle 2 Q  
200-8000 Hz (*1)  
0.5, 1.0, 2.0, 4.0, 8.0  
-15– +15 dB  
Mid2 Gain  
Level  
Middle 2 gain  
Output level  
07: AUTO WAH  
0–127  
Parameter  
Value  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
Filter  
Filter type  
Sensitivity  
Manual  
Peak  
LPF, BPF  
0–127  
Sens  
Manual  
Peak  
Rate  
0–127  
02: OVERDRIVE  
Parameter  
0–127  
Rate  
0.05–10.00 Hz  
0–127  
Value  
Depth  
Level  
Depth  
Drive  
Drive  
0–127  
Output level  
0–127  
Level  
Output level  
Low gain  
0–127  
Low Gain  
High Gain  
Amp Type  
-15– +15 dB  
-15– +15 dB  
SMALL, BUILT-IN,  
2-STACK, 3-STACK  
L64–0–63R  
High gain  
08: ROTARY  
Parameter  
Amp simulator type  
Value  
Pan  
Output pan  
Low Slow  
Low Fast  
Low Accel  
Low Level  
Hi Slow  
Hi Fast  
Low frequency slow rate  
0.05–10.00 Hz  
0.05–10.00 Hz  
0–15  
Low frequency fast rate  
Low frequency acceleration  
Low frequency level  
High frequency slow rate  
High frequency fast rate  
High frequency acceleration  
High frequency level  
Separation  
03: DISTORTION  
Parameter  
0–127  
0.05–10.00 Hz  
0.05–10.00 Hz  
0–15  
Value  
Drive  
Drive  
0–127  
Hi Accel  
Hi Level  
Separate  
Speed  
Level  
Output level  
Low gain  
0–127  
0–127  
Low Gain  
High Gain  
Amp Type  
-15– +15 dB  
-15– +15 dB  
SMALL, BUILT-IN,  
2-STACK, 3-STACK  
L64–0–63R  
0–127  
High gain  
Speed  
SLOW, FAST  
0–127  
Amp simulator type  
Level  
Output level  
Pan  
Output pan  
09: COMPRESSOR  
Parameter  
04: PHASER  
Parameter  
Value  
Attack  
Attack time  
Sustain  
0–127  
Value  
Sustain  
Post Gain  
Low Gain  
High Gain  
Pan  
0–127  
Manual  
Rate  
Manual  
Rate  
100–8000 Hz  
0.05–10.00 Hz  
0–127  
Post gain  
Low gain  
0, +6, +12, +18 dB  
-15– +15 dB  
-15– +15 dB  
L64–0–63R  
0–127  
Depth  
Depth  
High gain  
Output pan  
Output level  
Resonance Resonance  
0–127  
Mix  
Mix level  
0–127  
Level  
Pan  
Level  
Output pan  
Output level  
L64–0–63R  
0–127  
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Effect/Parameter List  
10: LIMITER  
Parameter  
15: ST.FLANGER  
Parameter  
Value  
Value  
Threshold  
Ratio  
Threshold level  
0–127  
Pre Delay  
Rate  
Pre delay time  
Rate  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Compression ratio  
Release time  
Post gain  
1.5:1, 2:1, 4:1, 100:1  
0–127  
Release  
Post Gain  
Low Gain  
High Gain  
Pan  
Depth  
Depth  
0, +6, +12, +18 dB  
-15– +15 dB  
-15– +15 dB  
L64–0–63R  
0–127  
Feedback  
Phase  
Feedback level  
Phase  
-98– +98%  
Low gain  
0–180 degree  
OFF, LPF, HPF  
200–8000 Hz (*1)  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
High gain  
Filter  
Filter type  
Cutoff frequency  
Low gain  
Output pan  
Output level  
Cutoff  
Level  
Low Gain  
High Gain  
Balance  
Level  
High gain  
Effect balance  
Output level  
11: HEXA-CHORUS  
Parameter  
Value  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
Pre Delay  
Rate  
Pre delay time  
Rate  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Depth  
Depth  
16: STEP FLANGER  
Parameter  
Delay Dev  
Depth Dev  
Pan Dev  
Balance  
Level  
Pre delay deviation  
Depth deviation  
Pan deviation  
Effect balance  
Output level  
0–20  
Value  
-20– +20  
0-20  
Pre Delay  
Rate  
Pre delay time  
Rate  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
D100:0W–D0:100W  
0–127  
Depth  
Depth  
Feedback  
Phase  
Feedback level  
Phase  
-98– +98%  
0–180 degree  
0.10–20.00 Hz, note  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
12: TREMOLO CHO  
Parameter  
Step Rate  
Low Gain  
High Gain  
Balance  
Level  
Step rate  
Value  
Low gain  
High gain  
Effect balance  
Output level  
Pre Delay  
Cho Rate  
Cho Depth  
Phase  
Pre delay time  
Chorus rate  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Chorus depth  
Tremolo phase  
Tremolo rate  
0–180 degree  
0.05–10.00 Hz  
0–127  
Trem Rate  
Trem Sep  
Balance  
Level  
17: STEREO DELAY  
Parameter  
Tremolo separation  
Effect balance  
Output level  
Value  
D100:0W–D0:100W  
0–127  
Delay L  
Delay R  
Feedback  
Mode  
Delay time left  
0.0–500.0 ms  
0.0–500.0 ms  
-98– +98%  
Delay time right  
Feedback level  
Feedback mode  
Feedback phase left  
Feedback phase right  
HF damp  
13: SPACE-D  
Parameter  
NORMAL, CROSS  
NORMAL, INVERT  
NORMAL, INVERT  
200–8000 Hz,  
BYPASS (*1)  
-15– +15 dB  
Value  
Phase L  
Phase R  
HF Damp  
Pre Delay  
Rate  
Pre delay time  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Rate  
Depth  
Depth  
Low Gain  
High Gain  
Balance  
Level  
Low gain  
Phase  
Phase  
0–180 degree  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
High gain  
-15– +15 dB  
Low Gain  
High Gain  
Balance  
Level  
Low gain  
High gain  
Effect balance  
Output level  
Effect balance  
Output level  
D100:0W–D0:100W  
0–127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
14: STEREO CHORUS  
Parameter  
Value  
Pre Delay  
Rate  
Pre delay time  
Rate  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Depth  
Depth  
Phase  
Phase  
0–180 degree  
OFF, LPF, HPF  
200–8000 Hz (*1)  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
Filter  
Filter type  
Cutoff frequency  
Low gain  
Cutoff  
Low Gain  
High Gain  
Balance  
Level  
High gain  
Effect balance  
Output level  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
127  
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Effect/Parameter List  
18: MOD DELAY  
Parameter  
21: TIME CTRL DLY  
Parameter  
Value  
Value  
Delay L  
Delay R  
Feedback  
Mode  
Delay time left  
Delay time right  
Feedback level  
Feedback mode  
Rate  
0.0–500.0 ms  
0.0–500.0 ms  
-98– +98%  
Delay  
Delay time  
200–1000 ms  
0–15  
Accel  
Acceleration  
Feedback level  
HF damp  
Feedback  
HF Damp  
-98– +98%  
200–8000 Hz,  
BYPASS (*1)  
L64–0–63R  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
NORMAL, CROSS  
0.05–10.00 Hz  
0–127  
Rate  
Depth  
Depth  
Pan  
Output pan  
Low gain  
Phase  
Phase  
0–180 degree  
200–8000 Hz,  
BYPASS (*1)  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
Low Gain  
High Gain  
Balance  
Level  
HF Damp  
HF damp  
High gain  
Effect balance  
Output level  
Low Gain  
High Gain  
Balance  
Level  
Low gain  
High gain  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Effect balance  
Output level  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
22: 2V PCH SHIFT  
Parameter  
Value  
Coarse A  
Fine A  
Coarse pitch A  
Fine pitch A  
-24– +12 semitone  
-100– +100 cent  
L64–0–63R  
19: TRI TAP DLY  
Parameter  
Value  
Pan A  
Output pan A  
Pre delay time A  
Coarse pitch B  
Fine pitch B  
Delay C  
Delay L  
Delay R  
Feedback  
Level C  
Level L  
Delay time center  
Delay time left  
Delay time right  
Feedback level  
Center level  
Left level  
200–1000 ms, note  
200–1000 ms, note  
200–1000 ms, note  
-98– +98%  
PreDelayA  
Coarse B  
Fine B  
0.0–500.0 ms  
-24– +12 semitone  
-100– +100 cent  
L64–0–63R  
Pan B  
Output pan B  
Pre delay time B  
Pitch shifter mode  
Level balance  
Effect balance  
Output level  
0–127  
PreDelayB  
Mode  
0.0–500.0 ms  
1, 2, 3, 4, 5  
0–127  
Level R  
HF Damp  
Right level  
0–127  
Level Bal  
Balance  
Level  
A100:0B–A0:100B  
D100:0W–D0:100W  
0–127  
HF damp  
200–8000 Hz,  
BYPASS (*1)  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
Low Gain  
High Gain  
Balance  
Level  
Low gain  
High gain  
23: FBK PCH SHIFT  
Parameter  
Effect balance  
Output level  
Value  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Coarse  
Fine  
Coarse pitch  
Fine pitch  
-24– +12 semitone  
-100– +100 cent  
-98– +98%  
Feedback  
Pre Delay  
Mode  
Feedback level  
Pre delay time  
Pitch shifter mode  
Output pan  
0.0-500.0 ms  
1, 2, 3, 4, 5  
20: QUAD TAP DLY  
Parameter  
Value  
Pan  
L64–0–63R  
Low Gain  
High Gain  
Balance  
Level  
Low gain  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
Delay 1  
Delay 2  
Delay 3  
Delay 4  
Level 1  
Level 2  
Level 3  
Level 4  
Feedback  
HF Damp  
Delay time 1  
Delay time 2  
Delay time 3  
Delay time 4  
Level 1  
200–1000 ms, note  
200–1000 ms, note  
200–1000 ms, note  
200–1000 ms, note  
0–127  
High gain  
Effect balance  
Output level  
Level 2  
0–127  
24: REVERB  
Parameter  
Level 3  
0–127  
Level 4  
0–127  
Value  
Feedback level  
HF damp  
-98– +98%  
Type  
Reverb type  
ROOM1, ROOM2,  
STAGE1, STAGE2,  
HALL1, HALL2  
0.0–100.0 ms  
0–127  
200–8000 Hz,  
BYPASS (*1)  
D100:0W–D0:100W  
0–127  
Balance  
Level  
Effect balance  
Output level  
Pre Delay  
Time  
Pre delay time  
Reverb time  
HF damp  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
HF Damp  
200–8000 Hz,  
BYPASS (*1)  
-15– +15 dB  
Low Gain  
High Gain  
Balance  
Level  
Low gain  
High gain  
-15– +15 dB  
Effect balance  
Output level  
D100:0W–D0:100W  
0–127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
128  
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Effect/Parameter List  
25: GATED REVERB  
Parameter  
31: DISTORTIONDELAY  
The parameters are essentially the same as “28: OVERDRIVEDELAY,” with  
Value  
the exception of the following two.  
Type  
Gated Reverb type  
NORMAL, REVERSE,  
SWEEP1, SWEEP2  
0.0–100.0 ms  
5–500 ms  
OD DriveDst Drive, OD PanDist Pan  
Pre Delay  
Gate Time  
Low Gain  
High Gain  
Balance  
Level  
Pre delay time  
Gate time  
32: ENHANCHORUS  
Parameter  
Low gain  
-15– +15 dB  
Value  
High gain  
-15– +15 dB  
Effect balance  
Output level  
D100:0W–D0:100W  
0–127  
Enh Sens  
Enh Mix  
Cho Delay  
Cho Rate  
Cho Depth  
Cho Bal  
Enhancer sensitivity  
Enhancer mix level  
Chorus pre delay time  
Chorus rate  
0–127  
0–127  
0.0-100.0 ms  
0.05–10.00 Hz  
0–127  
26: ODCHORUS  
Parameter  
Chorus depth  
Value  
Chorus balance  
Output level  
D100:0W–D0:100W  
0–127  
Level  
OD Drive  
OD Pan  
Cho Delay  
Cho Rate  
Cho Depth  
Cho Bal  
Level  
Drive  
0–127  
Overdrive pan  
Chorus pre delay time  
Chorus Rate  
Chorus depth  
Chorus balance  
Output level  
L64–0–63R  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
33: ENHANFLANGER  
Parameter  
Value  
D100:0W-D0:100W  
0–127  
Enh Sens  
Enh Mix  
Flg Delay  
Flg Rate  
Flg Depth  
Flg Fbk  
Flg Bal  
Enhancer sensitivity  
Enhancer mix level  
Flanger pre delay time  
Flanger rate  
0–127  
0–127  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
27: ODFLANGER  
Parameter  
Flanger depth  
Value  
Flanger feedback level  
Flanger balance  
Output level  
-98– +98%  
D100:0W–D0:100W  
0–127  
OD Drive  
OD Pan  
Flg Delay  
Flg Rate  
Flg Depth  
Flg Fbk  
Flg Bal  
Drive  
0–127  
Level  
Overdrive pan  
Flanger pre delay time  
Flanger rate  
L64–0–63R  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
34: ENHANCRDELAY  
Parameter  
Flanger depth  
Flanger feedback level  
Flanger balance  
Output level  
Value  
-98– +98%  
D100:0W–D0:100W  
0–127  
Enh Sens  
Enh Mix  
Enhancer sensitivity  
Enhancer mix level  
Delay time  
0–127  
Level  
0–127  
DelayTime  
Delay Fbk  
0.0–500.0 ms  
-98– +98%  
200–8000 Hz,  
BYPASS (*1)  
D100:0W–D0:100W  
0–127  
Delay feedback level  
28: ODDELAY  
Dly HFDmp Delay HF damp  
Parameter  
Value  
Delay Bal  
Level  
Delay balance  
Output level  
OD Drive  
OD Pan  
Drive  
0–127  
Overdrive pan  
Delay time  
L64–0–63R  
0.0-500.0 ms  
-98– +98%  
200–8000 Hz,  
BYPASS (*1)  
D100:0W–D0:100W  
0–127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
DlyTime  
Delay Fbk  
Delay feedback level  
Dly HFDmp Delay HF damp  
35: CHORUSDELAY  
Parameter  
Delay Bal  
Level  
Delay balance  
Output level  
Value  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Cho Delay  
Cho Rate  
Cho Depth  
Cho Bal  
Chorus pre delay time  
Chorus rate  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Chorus depth  
Chorus balance  
Delay time  
D100:0W–D0:100W  
0.0–500.0 ms  
-98– +98%  
29: DISTCHORUS  
The parameters are essentially the same as “26: ODCHORUS,” with the  
DelayTime  
Delay Fbk  
Delay Feedback level  
exception of the following two.  
Dly HFDmp Delay HF damp  
200–8000 Hz,  
BYPASS (*1)  
D100:0W–D0:100W  
0–127  
OD DriveDst Drive, OD PanDist Pan  
Delay Bal  
Level  
Delay balance  
Output level  
30: DISTFLANGER  
The parameters are essentially the same as “27: ODFLANGER,” with the  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
exception of the following two.  
OD DriveDst Drive, OD PanDist Pan  
129  
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Effect/Parameter List  
36: FLANGERDELAY  
Parameter  
42: KEYSYNC FLANG  
Parameter  
Value  
Value  
Flg Delay  
Flg Rate  
Flg Depth  
Flg Fbk  
Flanger pre delay time  
Flanger rate  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Pre Delay  
Rate  
Pre delay time  
LFO rate  
0.0–100 ms  
0.05–10.00 Hz, note  
0–127  
Flanger depth  
Depth  
LFO depth  
Feedback  
Phase  
Flanger feedback level  
Flanger balance  
Delay time  
-98– +98%  
Feedback  
Phase  
-98– +98%  
Flg Bal  
D100:0W–D0:100W  
0.0–500.0 ms  
-98– +98%  
0–180 degree  
OFF, LPF, HPF  
200–8000 Hz (*1)  
0.1–20.0 Hz, note  
OFF, ON  
DelayTime  
Delay Fbk  
Filter  
Filter type  
Cutoff frequency  
Step rate  
Delay feedback level  
Cutoff  
Dly HFDmp HF damp  
200–8000 Hz,  
BYPASS (*1)  
D100:0W–D0:100W  
0–127  
Step Rate  
StpRateSw Step rate switch  
Delay Bal  
Level  
Delay balance  
Output level  
Key Sync  
Threshold  
KSync Phs  
Low Gain  
High Gain  
Balance  
Keysync switch  
Keysync threshold  
Keysync phase  
Low gain  
OFF, ON  
0–127  
0–360 degree  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
High gain  
Balance  
37: CHORUSFLANGR  
Parameter  
Level  
Output level  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
Value  
Cho Delay  
Cho Rate  
Cho Depth  
Cho Bal  
Flg Delay  
Flg Rate  
Flg Depth  
Flg Fbk  
Chorus pre delay time  
Chorus rate  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Chorus depth  
43: FORMANT FILTR  
Parameter  
Chorus balance  
Flanger pre delay time  
Flanger rate  
D100:0W–D0:100W  
0.0–100.0 ms  
0.05–10.00 Hz  
0–127  
Value  
Drive Sw  
Drive  
Drive Switch  
Drive  
OFF, ON  
0–127  
Flanger depth  
Flanger feedback level  
Flanger balance  
Output level  
-98– +98%  
Vowel 1  
Vowel 2  
Rate  
Vowel 1  
a, e, i, o, u  
a, e, i, o, u  
0.05–10.00 Hz, note  
0–127  
Flg Bal  
D100:0W–D0:100W  
0–127  
Vowel 2  
Level  
Rate  
Depth  
Depth  
Key Sync  
Threshold  
Manual  
Low Gain  
High Gain  
Pan  
Keysync switch  
Keysync threshold  
Manual  
OFF, ON  
0–127  
38: CHORUS/DELAY  
Refer to “35: CHORUSDELAY.”  
0–100  
Low gain  
High gain  
Output pan  
Output level  
-15– +15 dB  
-15– +15 dB  
L64–63R  
0–127  
39: FLANGER/DELAY  
Refer to “36: FLANGERDELAY.”  
Level  
44: RING MODULAT  
Parameter  
40: CHORUS/FLANGR  
Refer to “37: CHORUSFLANGR.”  
Value  
Frequency  
Modulator  
Mod_Mon  
Sens  
Frequency  
Modulator  
0–127  
OFF, SOURCE, DIRECT  
OFF, ON  
41: STEREO PHASER  
Parameter  
Modulator monitor  
Sensitivity  
0–127  
Value  
Polarity  
Polarity  
UP, DOWN  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
Type  
Phaser type  
Mode  
1, 2  
Low Gain  
High Gain  
Balance  
Level  
Low gain  
Mode  
Polarity  
Manual  
Rate  
4-STAGE, 8-STAGE  
INVERSE, SYNCHRO  
0–127  
High gain  
Polarity  
Effect balance  
Output level  
Manual  
Phaser rate  
Phaser depth  
0.05–10.00 Hz, note  
0–127  
Depth  
Resonance Phaser resonance  
0–127  
Cross Fbk  
Step Rate  
Cross feedback level  
Step rate  
-98– +98%  
0.1–20.0 Hz, note  
OFF, ON  
StpRateSw Step rate switch  
Mix  
Mix level  
0–127  
Low Gain  
High Gain  
Level  
Low gain  
High gain  
Output level  
-15– +15 dB  
-15– +15 dB  
0–127  
130  
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Effect/Parameter List  
45: MULTI TAP DLY  
Parameter  
48: 3D DELAY  
Parameter  
Value  
Value  
Delay 1  
Delay 2  
Delay 3  
Delay 4  
Pan 1  
Delay time 1  
Delay time 2  
Delay time 3  
Delay time 4  
Output pan 1  
Output pan 2  
Output pan 3  
Output pan 4  
Level 1  
0–1800 ms, note  
0–1800 ms, note  
0–1800 ms, note  
0–1800 ms, note  
L64–63R  
Delay C  
Delay L  
Delay R  
Feedback  
Level C  
Level L  
Delay time center  
0–1800 ms, note  
0–1800 ms, note  
0–1800 ms, note  
-98– +98%  
Delay time left  
Delay time right  
Feedback  
Level center  
Level left  
0–127  
Pan 2  
L64–63R  
0–127  
Pan 3  
L64–63R  
Level R  
HF Damp  
Level right  
0–127  
Pan 4  
L64–63R  
HF Damp  
200–8000 Hz,  
BYPASS (*1)  
SPEAKER, PHONES  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
Level 1  
Level 2  
Level 3  
Level 4  
Feedback  
HF Damp  
0–127  
Level 2  
0–127  
Out  
Output mode  
Low gain  
Level 3  
0–127  
Low Gain  
High Gain  
Balance  
Level  
Level 4  
0–127  
High gain  
Feedback  
HF Damp  
-98– +98%  
200–8000 Hz,  
BYPASS (*1)  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
Effect balance  
Output level  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Low Gain  
High Gain  
Balance  
Level  
Low gain  
High gain  
Effect balance  
Output level  
49: 3V PCH SHIFT  
Parameter  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Value  
Coarse 1:2:3  
Fine 1:2:3  
Coarse pitch 1:2:3  
Fine pitch 1:2:3  
-24– +12  
-100– +100 cent  
0.0–500 ms  
-98– +98%  
L64–63R  
PreDelay1:2:3 Pre Delay time 1:2:3  
Feesback1:2:3 Feedback level1:2:3  
46: REVERSE DELAY  
Parameter  
Value  
Pan 1:2:3  
Level 1:2:3  
Mode  
Output pan 1:2:3  
Level 1:2:3  
Delay 1  
Delay 2  
Delay 3  
Delay 4  
Delay time 1  
Delay time 2  
Delay time 3  
Delay time 4  
0–900 ms, note  
0–900 ms, note  
0–900 ms, note  
0–900 ms, note  
-98– +98%  
0–127  
Pitch shifter mode  
Effect balance  
Output level  
1, 2, 3, 4, 5  
D100:0W–D0:100W  
0–127  
Balance  
Level  
Feedback 1 Feedback 1  
Feedback 4 Feedback 4  
HF Damp 1 HF Damp 1  
-98– +98%  
50: LOFI COMPRESS  
Parameter  
200–8000 Hz,  
BYPASS (*1)  
200–8000 Hz,  
BYPASS (*1)  
0–127  
Value  
HF Damp 4 HF Damp 4  
Type  
LoFi type  
1–9  
PreFilter  
PostFltr 1  
PostFltr 2  
Frequency  
Low Gain  
High Gain  
Balance  
Pan  
Pre filter type  
Post filter 1 type  
Post filter 2 type  
Post filter cutoff frequency  
Low gain  
TYPE1–6  
Threshold  
Pan 1:2:3  
Level 1:2:3  
Low Gain  
High Gain  
Balance  
Threshold level  
Output pan 1:2:3  
Level 1:2:3  
TYPE1–6  
L64–63R  
OFF, LPF, HPF  
200-8000 Hz  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
L64–63R  
0–127  
Low gain  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
High gain  
High gain  
Effect balance  
Output level  
Effect balance  
Output pan  
Level  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
Level  
Output level  
0–127  
*1: Post filter cutoff frequency:200, 250, 315, 400, 500, 630, 800, 1000, 1250,  
1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz  
47: SHUFFLE DELAY  
Parameter  
Value  
Delay  
Delay time  
Shuffle rate  
Acceleration  
Feedback  
HF Damp  
0–1800 ms, note  
0–100%  
Shuffle  
Accel  
0–15  
Feedback  
HF Damp  
-98– +98%  
200–8000 Hz,  
BYPASS (*1)  
L64–63R  
Pan A  
Pan A  
Pan B  
Pan B  
L64–63R  
Level Bal  
Low Gain  
High Gain  
Balance  
Level  
Level balance  
Low gain  
A100:0B–A0:100B  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
0–127  
High gain  
Effect balance  
Output level  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
131  
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Effect/Parameter List  
51: LOFI NOISE  
Parameter  
55: ST.COMPRESSOR  
Parameter  
Value  
Value  
Type  
LoFi type  
1–9  
Sustain  
Attack  
Sustain  
0–127  
Pst Filter  
Frequency  
Radio Dtn  
Noise Lvl  
Disc Type  
Disc LPF  
Post Filter type  
Post Filter cutoff frequency  
Radio detune  
OFF, LPF, HPF  
200-8000 Hz:(*1)  
0–127  
Attack time  
Post gain  
Low gain  
High gain  
Output level  
0–127  
Post Gain  
Low Gain  
High Gain  
Level  
0, +6, +12, +18  
-15– +15  
-15– +15  
0–127  
Noise Level  
0–127  
Disc NoiseType  
Disc Noise LPF  
LP, EP, SP, RND  
200-8000 Hz  
BYPASS (*2)  
0-127  
56: ST.LIMITER  
Parameter  
Disc Lvl  
Low Gain  
High Gain  
Balance  
Pan  
Disc Noise Level  
Low gain  
-15– +15 dB  
-15– +15 dB  
D100:0W–D0:100W  
L64–63R  
Value  
High gain  
Threshold  
Release  
Ratio  
Threshold level  
Release time  
Compression ratio  
Post gain  
0–127  
Effect balance  
Output pan  
Output level  
0–127  
1.5:1, 2:1, 4:1, 100:1  
0, +6, +12, +18  
-15– +15  
Level  
0–127  
Post Gain  
Low Gain  
High Gain  
Level  
*1: Post Filter cutoff frequency:200, 250, 315, 400, 500, 630, 800, 1000, 1250,  
1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000 Hz  
Low gain  
High gain  
-15– +15  
*2: Disc noise LPF:200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000,  
2500, 3150, 4000, 5000, 6300, 8000 Hz, BYPS  
Output level  
0–127  
57: GATE  
Parameter  
52: SP SIMULATOR  
Value  
Parameter  
Value  
Key  
Key  
SOURCE, DIRECT  
0–127  
Sp Type  
Mic Set  
Mic Lvl  
Dir Lvl  
Level  
Speaker type  
Mic setting  
Mic level  
(*1)  
Threshold  
Monitor  
Mode  
Key threshold  
Key monitor  
Mode  
1, 2, 3  
0-127  
0–127  
0–127  
OFF, ON  
GATE, DUCK  
0–127  
Direct level  
Output level  
Attack  
Hold  
Attack time  
Hold time  
0–127  
Release  
Balance  
Level  
Release time  
Effect balance  
Output level  
0–127  
*1: SMALL 1, SMALL 2, MIDDLE, JC-120, BUILT IN 1, BUILT IN 2, BUILT IN  
3, BUILT IN 4, BUILT IN 5, BG STACK 1, BG STACK 2, MS STACK 1, MS  
STACK 2, METAL STACK, 2-STACK, 3-STACK  
D100:0W–D0:100W  
0–127  
58: SLICER  
Parameter  
53: OVERDRIVE 2  
Parameter  
Value  
Value  
Beat 1-1–4-4 Beat 1-1–4-4  
0–127  
Drive  
Drive  
0–127  
Rate  
Rate  
0.05–10.0 Hz, note  
0–127  
Level  
Output level  
Low gain  
0–127  
Attack  
Reset  
Attack  
Low Gain  
High Gain  
Amp Sw  
Amp Type  
-15– +15 dB  
-15– +15 dB  
OFF, ON  
Reset  
OFF, SOURCE, DIRECT  
0–127  
High gain  
Threshold  
Monitor  
Mode  
Reset threshold  
Reset monitor switch  
Mode  
Amp simulator switch  
Amp simulator type  
OFF, ON  
SMALL, BUILT-IN,  
2-STACK, 3-STACK  
0–127  
LEGATO, SLASH  
0–127  
Shuffle  
Level  
Shuffle  
Tone  
Pan  
Tone  
Output level  
0–127  
Output pan  
L64–63R  
59: ISOLATOR  
Parameter  
54: DISTORTION 2  
Parameter  
Value  
Value  
High Lvl  
Mid Lvl  
Level high  
-60– +4 dB  
-60– +4 dB  
-60– +4 dB  
OFF, ON  
0–127  
Drive  
Drive  
0–127  
Level middle  
Level  
Output level  
Low gain  
0–127  
Low Lvl  
AP Mid Sw  
AP Mid  
Level low  
Low Gain  
High Gain  
Amp Type  
-15– +15 dB  
-15– +15 dB  
OFF, ON  
Anti phase middle switch  
Anti phase middle level  
High gain  
Amp simulator switch  
Amp simulator type  
AP Low Sw Anti phase low switch  
OFF, ON  
0–127  
SMALL, BUILT-IN,  
2-STACK, 3-STACK  
0–127  
AP Low  
Boost Sw  
Boost Sw  
Level  
Anti phase low level  
Low Booster switch  
Low Booster level  
Output level  
OFF, ON  
0–127  
Tone  
Pan  
Tone  
Output pan  
L64–63R  
0–127  
132  
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Effect/Parameter List  
60: 3D CHORUS  
Parameter  
64: SYM. RESONANCE  
Parameter  
Value  
Value  
Pre Delay  
Rate  
Pre delay time  
LFO rate  
0.0–100 ms  
Depth  
Depth  
0 - 127  
0.05–10.00 Hz, note  
0–127  
Damper  
Pre LPF  
Pre HPF  
Pkg Freq  
Pkg Q  
Damper  
0 - 127  
Depth  
LFO depth  
Phase  
Pre LPF  
*1  
Phase  
0–180 degree  
OFF, LPF, HPF  
200–8000 Hz (*1)  
SPEAKER, PHONES  
-15– +15 dB  
Pre HPF  
*1  
Fltr Type  
Cutoff  
Filter Type  
Cutoff frequency  
Output mode  
Low gain  
Peeking Frequency  
Peeking Q  
Peeking Gain  
LF Damp  
*2  
0.5, 1.0, 2.0, 4.0, 8.0  
Out  
Pkg Gain  
LF Damp  
HF Damp  
Diffusion  
-15 - +15 dB  
Low Gain  
High Gain  
Balance  
Level  
*1  
High gain  
-15– +15 dB  
HF Damp  
Diffusion  
*1  
Balance  
D100:0W–D0:100W  
0–127  
0 - 64  
Output level  
*1: 16, 20, 25, 32, 40, 50, 63, 80, 100, 125, 160, 200, 250, 315, 400, 500, 630,  
800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000,  
10000, 12500, 15000 Hz, BYPASS  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
*2: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
61: 3D FLANGER  
Parameter  
Value  
65: ODROTARY  
Parameter  
Pre Delay  
Rate  
Pre delay time  
LFO rate  
0.0–100 ms  
Value  
0.05–10.00 Hz, note  
0–127  
Depth  
LFO depth  
Feedback  
Drive  
Drive  
0 - 127  
Feedback  
Phase  
Filter  
-98– +98%  
OD OutLvl  
OD Sw  
Overdrive Output Level  
Overdrive Switch  
0 - 127  
Phase  
0–180 degree  
OFF, LPF, HPF  
200-8000 Hz (*1)  
OFF, ON  
OFF, ON  
0.05 - 10.00 Hz  
0.05 - 10.00 Hz  
0 - 15  
Filter Type  
Cutoff frequency  
Low Slow  
Low Fast  
Low Accel  
Low Level  
Hi Slow  
Hi Fast  
Low Frequency Slow Rate  
Low Frequency Fast Rate  
Low Frequency Acceleration  
Low Frequency Level  
High Frequency Slow Rate  
High Frequency Fast Rate  
High Frequency Acceleration  
High Frequency Level  
Separation  
Cutoff  
StpRateSw Step rate switch  
Step Rate  
Out  
Step rate  
0.1–20.0 Hz, note  
SPEAKER, PHONES  
-15– +15 dB  
0 - 127  
Output mode  
Low gain  
0.05 - 10.00 Hz  
0.05 - 10.00 Hz  
0 - 15  
Low Gain  
High Gain  
Balance  
Level  
High gain  
Balance  
-15– +15 dB  
Hi Accel  
Hi Level  
Separate  
Speed  
D100:0W–D0:100W  
0–127  
0 - 127  
Output level  
0 - 127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
Speed  
SLOW, FAST  
0 - 127  
Level  
Output Level  
62: TREMOLO  
Parameter  
Value  
Mod Wave  
Modulation wave  
TRI, SQR, SIN, SAW1,  
SAW2  
Rate  
Rate  
0.05–10.0 Hz, note  
0–127  
Depth  
Depth  
Low Gain  
High Gain  
Level  
Low gain  
High gain  
Output level  
-15– +15 dB  
-15– +15 dB  
0–127  
63: AUTO PAN  
Parameter  
Value  
Mod Wave  
Modulation wave  
TRI, SQR, SIN, SAW1,  
SAW2  
Rate  
Rate  
0.05–10.0 Hz, note  
0–127  
Depth  
Depth  
Low Gain  
High Gain  
Level  
Low gain  
High gain  
Output level  
-15– +15 dB  
-15– +15 dB  
0–127  
133  
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Effect/Parameter List  
“Making Reverb Settings” (p. 78)  
“Setting Chorus and Delay” (p. 78)  
“Parameter” refers to the parameter assigned to <Other Prm>.  
“Parameter” refers to the parameter assigned to <Other Prm>.  
“Value” refers to the values that can be set in Value.  
“Value” refers to the values that can be set in Value.  
Reverb Parameters  
Chorus Parameters  
REVERB  
Parameter  
CHORUS  
Parameter  
Value  
Value  
Type  
Reverb/Delay type  
ROOM1, ROOM2,  
STAGE1, STAGE2,  
HALL1, HALL2  
DELAY, PAN-DLY  
200–8000 Hz,  
BYPASS (*1)  
Depth  
Chorus depth  
Phase  
0–127  
Phase  
Flt Type  
Cutoff  
0–180 degree  
OFF, LPF, HPF  
200–8000 Hz (*1)  
Filter type  
Cutoff frequency  
HF Damp  
Feedback  
Reverb/Delay HF damp  
Delay feedback  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz  
0–127  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
DELAY  
Parameter  
Value  
Feedback  
Level C  
Feedback  
-98– +98%  
0–127  
SRV ROOM/SRV HALL/SRV PLATE  
Delay center level  
Delay left level  
(Delay right level  
HF damp  
Parameter  
Value  
Level L  
0–127  
Size  
Size  
1–8  
Level R  
0–127  
Diffusion  
Density  
LF Damp  
LF Gain  
HF Damp  
Reverb diffusion  
Reverb density  
LF damp frequency  
LF damp gain  
HF damp frequency  
0–127  
HF Damp  
200–8000 Hz,  
BYPASS (*1)  
0–127  
50–4000 Hz (*1)  
-36–0 dB  
*1: 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150,  
4000, 5000, 6300, 8000 Hz, BYPASS  
4000, 5000, 6400,  
8000, 10000, 12500 Hz  
-36–0 dB  
HF Gain  
HF damp gain  
*1: 50, 64, 80, 100, 125, 160, 200, 250, 320, 1600, 2000, 2500, 3200, 4000 Hz  
134  
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Tone List  
MSB: Bank Select MSB (Control Number: 0)  
LSB: Bank Select LSB (Control Number: 32)  
PC: Program Change  
[PIANO]  
[CLAV/MALLET]  
[STRINGS]  
No.  
Tone Name  
MSB LSB PC  
No.  
Tone Name  
MSB LSB PC  
No.  
Tone Name  
MSB LSB PC  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
St.Concert 1  
St.Concert 2  
Dynamic Pno1  
Dynamic Pno2  
St.Concert 3  
BrightPiano1  
BrightPiano2  
MellowPiano1  
MellowPiano2  
Band Piano 1  
Band Piano 2  
Honky-Tonk  
Rock Piano 1  
Rock Piano 2  
Soft Piano  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
064  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
Clav 1  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
066  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
RD Strings 1  
RD Strings 2  
Velo String  
St.Strings  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
068  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
Clav 2  
Mute Clav  
Phase Clav  
WahWah Clav  
Digital Clav  
Analog Clav  
Harpsichord  
St.Harpsichd  
Vibes  
Fat Strings  
RD Orchestra  
ChmbrStrings  
ChamberSect.  
Str Quartet  
Prelude  
Warm Vibes  
AmbienceVibe  
Celesta  
Marcato Str1  
Marcato Str2  
Film Strings  
Film Octaves  
Pizzicato  
Marimba  
Dyna Marimba  
Islands Mlt  
Morning Lite  
Digi Bell  
Forte Grand1  
Forte Grand2  
Piano 1  
JP-8 Str 1  
JP-8 Str 2  
JP-8 Str 3  
Piano 2  
Air Bell  
JP-8 Str 4  
Chime Bells  
JP-8 Str 5  
[E.PIANO]  
[ORGAN]  
[PAD]  
No.  
Tone Name  
MSB LSB PC  
No.  
Tone Name  
MSB LSB PC  
No.  
Tone Name  
MSB LSB PC  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
Rhodes 1  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
065  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
Rhodes 2  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
Mellow Bars  
Click Organ  
Full Stops  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
067  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
120  
121  
122  
123  
124  
125  
126  
127  
128  
129  
ClassicJPpad  
Soft Pad 1  
Soft Pad 2  
Lunar Strngs  
Morph Pad  
Saw Strings  
ORBit Pad  
Spin Pad  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
069  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
Stage Rhodes  
Suitcase  
NY Rhodes  
Tremolo Rhd  
Phaser Dyno  
Rholitzer  
Ballad B  
Gospel Spin  
Full Jazz  
Perky B  
Hit Rhodes  
Wurly  
British B  
Rock Organ 1  
Rock Organ 2  
Rock Organ 3  
The Big Spin  
Rocker Spin  
Purple Spin  
96 Years  
Silky Way  
Hard Wurly  
60s E.Piano  
S.A.E.P.1  
Velcropad  
Gluey Pad  
Soundtraque  
Combing  
S.A.E.P.2  
D-50 E.Piano  
FM E.Piano 1  
FM E.Piano 2  
Vibra Rhodes  
E.Grand 1  
E.Grand 2  
Glassy Pad  
Glasswaves  
JP-8Haunting  
Earth Blow  
JX SqrCarpet  
Heirborne  
Surf's Up!  
D-50 Organ  
Cathedral  
Nason Flute  
Theater Org  
Tone Wheel 1  
Tone Wheel 2  
Tone Wheel 3  
Tone Wheel 4  
Tone Wheel 5  
Tone Wheel 6  
Tone Wheel 7  
Tone Wheel 8  
Tone Wheel 9  
Tone Wheel 10  
SteppingPhsr  
135  
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Tone List  
No.  
Tone Name  
MSB LSB PC  
[GTR/BASS]  
[VOICE/SYNTH]  
235  
236  
237  
238  
239  
240  
241  
242  
243  
244  
245  
246  
247  
248  
249  
250  
251  
252  
253  
254  
255  
256  
257  
258  
259  
260  
261  
262  
263  
264  
265  
266  
267  
268  
269  
270  
271  
272  
273  
274  
275  
276  
277  
278  
279  
280  
281  
282  
283  
284  
285  
286  
287  
288  
289  
290  
291  
292  
293  
294  
295  
296  
297  
298  
299  
300  
301  
302  
Clav.  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
000  
001  
000  
000  
000  
000  
001  
000  
001  
000  
000  
001  
002  
000  
000  
001  
002  
003  
000  
001  
002  
000  
000  
001  
002  
000  
001  
000  
001  
000  
000  
000  
001  
002  
003  
000  
001  
002  
003  
000  
001  
000  
001  
002  
000  
001  
002  
003  
000  
001  
000  
001  
002  
000  
001  
000  
000  
001  
000  
000  
000  
000  
000  
001  
002  
003  
004  
000  
008  
008  
009  
010  
011  
012  
012  
013  
013  
014  
015  
015  
015  
016  
017  
017  
017  
017  
018  
018  
018  
019  
020  
020  
020  
021  
021  
022  
022  
023  
024  
025  
025  
025  
025  
026  
026  
026  
026  
027  
027  
028  
028  
028  
029  
029  
029  
029  
030  
030  
031  
031  
031  
032  
032  
033  
034  
034  
035  
036  
037  
038  
039  
039  
039  
039  
039  
040  
No.  
Tone Name  
MSB LSB PC  
No.  
Tone Name  
MSB LSB PC  
Pulse Clav  
Celesta  
130  
131  
132  
133  
134  
135  
136  
137  
138  
139  
140  
141  
142  
143  
144  
145  
146  
147  
148  
149  
150  
151  
152  
153  
154  
155  
156  
157  
158  
159  
Nylon Gtr 1  
Nylon Gtr 2  
Steel Gtr  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
070  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
180  
181  
182  
183  
184  
185  
186  
187  
188  
189  
190  
191  
192  
193  
194  
195  
196  
197  
198  
199  
Jazz Scat  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
072  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
St.Choir  
Glockenspiel  
Music Box  
Vibraphone  
Vibraphone w  
Marimba  
Aahs Vox  
Solo Steel  
Steel Away  
12str Gtr  
GregorianChr  
Doo Bap Sw  
Doo Dat Sw  
Voice Oohs  
Angels Sing  
Beauty Vox  
Synth Vox  
Jz Gtr Hall  
LetterFrmPat  
JC Strat  
Marimba w  
Xylophone  
Tubular-bell  
Church Bell  
Carillon  
Clear Guitar  
Searing Lead  
Dist Gtr  
Vox Bass  
Saw Mass  
Poly Rock  
Santur  
Feed Me!  
Organ 1  
Blusey OD  
RD Ac.Bass  
RD Upright  
Ac.Upright  
RD Fretless  
Fretless Dry  
Finger Bass  
Pick Bass  
D-50 Stack  
Galactic RD  
SquareLead 1  
SquareLead 2  
MG Lead  
Trem. Organ  
60's Organ 1  
70's E.Organ  
Organ 2  
Chorus Or.2  
Perc. Organ  
Organ 3  
SH-2000  
Soaring Sync  
Church Org.1  
Church Org.2  
Church Org.3  
Reed Organ  
Puff Organ  
Accordion Fr  
Accordion It  
Harmonica  
Bandoneon  
Nylon-str.Gt  
Ukulele  
Slap Bass  
MG Bs  
[RHYTHM/GM2]  
Rubber Bass  
Wonder Bass  
Creamy Bass  
Hefty Bass  
House Bass  
101 Bass  
No.  
Tone Name  
MSB LSB PC  
200  
201  
202  
203  
RD Pop Kit  
RD Rock Kit  
RD Jazz Kit  
RD House Kit  
086  
086  
086  
086  
064  
064  
064  
064  
001  
002  
003  
004  
8VCO MonoSyn  
<GM2 Rhythm Sets>  
No.  
Tone Name  
MSB LSB PC  
Nylon Gt.o  
Nylon Gt.2  
Steel-str.Gt  
12-str.Gt  
[BRASS/WINDS]  
204  
205  
206  
207  
208  
209  
210  
211  
212  
GM2 STANDARD 120  
000  
000  
000  
000  
000  
000  
000  
000  
000  
001  
009  
017  
025  
026  
033  
041  
049  
057  
GM2 ROOM  
GM2 POWER  
GM2 ELECTRIC  
GM2 ANALOG  
GM2 JAZZ  
120  
120  
120  
120  
120  
120  
No.  
Tone Name  
MSB LSB PC  
160  
161  
162  
163  
164  
165  
166  
167  
168  
169  
170  
171  
172  
173  
174  
175  
176  
177  
178  
179  
R&R Brass  
FullSt Brass  
VoyagerBrass  
Simply Brass  
Bigband Sax  
Soprano Sax  
Alto Sax  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
087  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
071  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
Mandolin  
Steel + Body  
Jazz Gt.  
GM2 BRUSH  
Pedal Steel  
Clean Gt.  
GM2 ORCHSTRA 120  
GM2 SFX 120  
Chorus Gt.  
Mid Tone GTR  
Muted Gt.  
Tenor Sax  
Honker Bari  
Flute  
<GM2 Tones>  
No.  
Tone Name  
MSB LSB PC  
Funk Pop  
213  
214  
215  
216  
217  
218  
219  
220  
221  
222  
223  
224  
225  
226  
227  
228  
229  
230  
231  
232  
233  
234  
Piano 1  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
000  
001  
002  
000  
001  
000  
001  
000  
001  
000  
001  
002  
003  
000  
001  
002  
003  
004  
000  
001  
002  
003  
001  
001  
001  
002  
002  
003  
003  
004  
004  
005  
005  
005  
005  
006  
006  
006  
006  
006  
007  
007  
007  
007  
Funk Gt.2  
Oboe  
Piano 1w  
European Pf  
Piano 2  
Jazz Man  
ChamberWinds  
Pan Pipes  
Poly Brass  
Rugby Horn  
Afro Horns  
Triumph Brs  
Saw Brass 1  
Saw Brass 2  
OB Brass  
Overdrive Gt  
Guitar Pinch  
DistortionGt  
Feedback Gt.  
Dist Rtm GTR  
Gt.Harmonics  
Gt. Feedback  
Acoustic Bs.  
Fingered Bs.  
Finger Slap  
Picked Bass  
Fretless Bs.  
Slap Bass 1  
Slap Bass 2  
Synth Bass 1  
SynthBass101  
Acid Bass  
Piano 2w  
Piano 3  
Piano 3w  
Honky-tonk  
Honky-tonk 2  
E.Piano 1  
St.Soft EP  
FM+SA EP  
Wurly  
E.Piano 2  
Detuned EP 2  
St.FM EP  
EP Legend  
EP Phase  
Harpsichord  
Coupled Hps.  
Harpsi.w  
Clavi Bass  
Hammer  
Harpsi.o  
Synth Bass 2  
136  
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Tone List  
No.  
Tone Name  
MSB LSB PC  
No.  
Tone Name  
MSB LSB PC  
No.  
Tone Name  
MSB LSB PC  
303  
304  
305  
306  
307  
308  
309  
310  
311  
312  
313  
314  
315  
316  
317  
318  
319  
320  
321  
322  
323  
324  
325  
326  
327  
328  
329  
330  
331  
332  
333  
334  
335  
336  
337  
338  
339  
340  
341  
342  
343  
344  
345  
346  
347  
348  
349  
350  
351  
352  
353  
354  
355  
356  
357  
358  
359  
360  
361  
362  
363  
364  
365  
366  
367  
368  
369  
370  
Beef FM Bass  
RubberBass 2  
Attack Pulse  
Violin  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
001  
002  
003  
000  
001  
000  
000  
000  
000  
000  
000  
001  
000  
000  
001  
002  
000  
000  
001  
000  
000  
001  
000  
001  
000  
001  
000  
001  
002  
003  
000  
001  
000  
001  
002  
000  
000  
001  
000  
001  
000  
001  
000  
001  
002  
003  
000  
001  
002  
000  
000  
000  
000  
000  
000  
000  
000  
000  
000  
000  
000  
000  
000  
000  
000  
000  
001  
002  
040  
040  
040  
041  
041  
042  
043  
044  
045  
046  
047  
047  
048  
049  
049  
049  
050  
051  
051  
052  
053  
053  
054  
054  
055  
055  
056  
056  
056  
056  
057  
057  
058  
058  
058  
059  
060  
060  
061  
061  
062  
062  
063  
063  
063  
063  
064  
064  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
081  
081  
371  
372  
373  
374  
375  
376  
377  
378  
379  
380  
381  
382  
383  
384  
385  
386  
387  
388  
389  
390  
391  
392  
393  
394  
395  
396  
397  
398  
399  
400  
401  
402  
403  
404  
405  
406  
407  
408  
409  
410  
411  
412  
413  
414  
415  
416  
417  
418  
419  
420  
421  
422  
423  
424  
425  
426  
427  
428  
429  
430  
431  
432  
433  
434  
435  
436  
437  
438  
Saw Wave  
OB2 Saw  
Doctor Solo  
Natural Lead  
SequencedSaw  
Syn.Calliope  
Chiffer Lead  
Charang  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
000  
001  
002  
003  
004  
000  
000  
000  
001  
000  
000  
000  
001  
000  
000  
001  
000  
000  
001  
000  
000  
000  
000  
000  
000  
000  
001  
000  
000  
000  
000  
001  
002  
000  
000  
001  
000  
000  
000  
001  
000  
000  
000  
000  
000  
000  
000  
000  
001  
000  
001  
000  
001  
000  
001  
002  
000  
000  
001  
002  
000  
001  
000  
001  
002  
003  
004  
005  
082  
082  
082  
082  
082  
083  
084  
085  
085  
086  
087  
088  
088  
089  
090  
090  
091  
092  
092  
093  
094  
095  
096  
097  
098  
099  
099  
100  
101  
102  
103  
103  
103  
104  
105  
105  
106  
107  
108  
108  
109  
110  
111  
112  
113  
114  
115  
116  
116  
117  
117  
118  
118  
119  
119  
119  
120  
121  
121  
121  
122  
122  
123  
123  
123  
123  
123  
123  
439  
440  
441  
442  
443  
444  
445  
446  
447  
448  
449  
450  
451  
452  
453  
454  
455  
456  
457  
458  
459  
460  
461  
462  
463  
464  
465  
466  
467  
468  
Bird  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
121  
000  
001  
002  
003  
000  
001  
002  
003  
004  
005  
000  
001  
002  
003  
004  
005  
006  
007  
008  
009  
000  
001  
002  
003  
004  
005  
000  
001  
002  
003  
124  
124  
124  
124  
125  
125  
125  
125  
125  
125  
126  
126  
126  
126  
126  
126  
126  
126  
126  
126  
127  
127  
127  
127  
127  
127  
128  
128  
128  
128  
Dog  
Horse-Gallop  
Bird 2  
Slow Violin  
Viola  
Telephone 1  
Telephone 2  
DoorCreaking  
Door  
Cello  
Contrabass  
Tremolo Str  
PizzicatoStr  
Harp  
Wire Lead  
Solo Vox  
Scratch  
Wind Chimes  
Helicopter  
Car-Engine  
Car-Stop  
Car-Pass  
Car-Crash  
Siren  
5th Saw Wave  
Bass & Lead  
Delayed Lead  
Fantasia  
Yang Qin  
Timpani  
Orche str  
Orchestra  
60s Strings  
Slow Strings  
Syn.Strings1  
Syn.Strings3  
Syn.Strings2  
Choir Aahs  
Chorus Aahs  
Voice Oohs  
Humming  
SynVox  
Warm Pad  
Sine Pad  
Polysynth  
Space Voice  
Itopia  
Train  
Jetplane  
Starship  
Bowed Glass  
Metal Pad  
Halo Pad  
Sweep Pad  
Ice Rain  
Burst Noise  
Applause  
Laughing  
Screaming  
Punch  
Soundtrack  
Crystal  
Heart Beat  
Footsteps  
Gun Shot  
Machine Gun  
Laser  
Analog Voice  
OrchestraHit  
Bass Hit  
Syn Mallet  
Atmosphere  
Brightness  
Goblin  
6th Hit  
Euro Hit  
Explosion  
Trumpet  
Echo Drops  
Echo Bell  
Echo Pan  
Star Theme  
Sitar  
Dark Trumpet  
Trombone  
Trombone 2  
Bright Tb  
Tuba  
Sitar 2  
MutedTrumpet  
MuteTrumpet2  
French Horns  
Fr.Horn 2  
Brass 1  
Banjo  
Shamisen  
Koto  
Taisho Koto  
Kalimba  
Brass 2  
Bagpipe  
Synth Brass1  
Pro Brass  
Oct SynBrass  
Jump Brass  
Synth Brass2  
SynBrass sfz  
Velo Brass 1  
Soprano Sax  
Alto Sax  
Fiddle  
Shanai  
Tinkle Bell  
Agogo  
Steel Drums  
Woodblock  
Castanets  
Taiko  
Concert BD  
Melo. Tom 1  
Melo. Tom 2  
Synth Drum  
808 Tom  
Tenor Sax  
Baritone Sax  
Oboe  
English Horn  
Bassoon  
Elec Perc  
Reverse Cym.  
Gt.FretNoise  
Gt.Cut Noise  
String Slap  
Breath Noise  
Fl.Key Click  
Seashore  
Rain  
Clarinet  
Piccolo  
Flute  
Recorder  
Pan Flute  
Bottle Blow  
Shakuhachi  
Whistle  
Ocarina  
Thunder  
Square Wave  
MG Square  
2600 Sine  
Wind  
Stream  
Bubble  
137  
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Tone List  
Rhythm Set List  
* ---: No sound.  
* [EXC]: will not sound simultaneously with other percussion instruments of the same number.  
Note No.  
21  
RD Pop Kit  
RD Rock Kit  
RD Jazz Kit  
RD House Kit  
R&B Snare  
R&B Snare  
R&B Snare  
Dance Kick  
22  
-----  
-----  
-----  
-----  
-----  
Finger Snap  
707 Claps  
-----  
-----  
-----  
-----  
-----  
Finger Snap  
707 Claps  
-----  
-----  
Jazz Swish  
Jazz Tap 1  
Jazz Tap 2  
Finger Snap  
707 Claps  
MC-500 Beep 1  
MC-500 Beep 2  
Concert Snare  
Snare Roll  
Finger Snap  
High-Q  
23  
24  
25  
26  
27  
28  
C1  
Slap  
Hand Clap 1  
Hand Clap 2  
Hand Clap 3  
Pop Pedal HH  
Hand Clap 4  
Snare Roll  
Hand Clap 1  
Hand Clap 2  
Hand Clap 3  
Pop Pedal HH  
Hand Clap 4  
Snare Roll  
Rock Kick 1  
Rock Kick 2  
Rock Side Stick  
Rock Sanre 1  
Rock Snare Ghost  
Rock Snare 2  
Rock Low Tom Flm  
Rock CHH 1  
Rock Low Tom  
Rock CHH 2  
Rock Mid Tom Flm  
Rock OHH  
Rock Mid Tom  
Rock High Tom Flm  
Rock Crash Cymbal  
Rock High Tom  
Pop Ride Cymbal 2  
Rock Chinees Cymbal  
Rock Ride Bell  
Tambourine  
Rock Splash Cymbal  
Cha Cha Cowbell  
Rock Chinees Cymbal 2  
Vibra-slap  
Pop Ride Cymbal 1  
High Bongo  
Low Bongo  
Mute Conga  
High Conga  
Low Conga  
High Timbale  
Low Timbale  
High Agogo  
Low Agogo  
Shaker 2  
Shaker 3  
Short Hi Whistle  
Long Low Whistle  
Short Guiro  
Hand Clap  
Hand Clap2  
Hand Clap  
Pop Pedal HH  
Gospel Hand Clap  
Snare Roll  
Scratch Push  
Scratch Pull  
Sticks  
Square Click  
Metronome Click  
Metronome Bell  
House Kick 1  
29  
30  
31  
32  
33  
[EXC1]  
[EXC1]  
[EXC1]  
34  
35  
Pop Kick 1  
Pop Kick 2  
Pop Kick  
Pop Kick  
House Kick 2  
36  
37  
38  
39  
40  
C2  
Pop Side Stick  
Pop Sanre 1  
Pop Snare Ghost  
Pop Snare 2  
Pop Low Tom Flm  
Pop CHH 1  
Pop Low Tom  
Pop CHH 2  
Pop Mid Tom Flm  
Pop OHH  
Pop Mid Tom  
Pop High Tom Flm  
Pop Crash Cymbal 1  
Pop High Tom  
Pop Ride Cymbal 1  
Pop Chinees Cymbal  
Pop Ride Bell  
Tambourine  
Pop Splash Cymbal  
Cha Cha Cowbell  
Pop Crash Cymbal 2  
Vibra-slap  
Pop Ride Cymbal 2  
High Bongo  
Low Bongo  
Mute Conga  
High Conga  
Low Conga  
High Timbale  
Low Timbale  
High Agogo  
Low Agogo  
Jazz Snare Swing  
Jazz Sanre 1  
Pop Snare Swing  
Jazz Sanre 2  
Jazz Low Tom Flm  
Pop CHH 1  
Jazz Low Tom  
Pop CHH 2  
Jazz Mid Tom Flm  
Pop OHH  
Jazz Mid Tom  
Jazz High Tom Flm  
Jazz Crash Cymbal 1  
Jazz High Tom  
Jazz Ride Cymbal 1  
Jazz Chinees Cymbal  
Jazz Ride Cymbal 2  
Tambourine  
Pop Splash Cymbal  
Cha Cha Cowbell  
Jazz Crash Cymbal 2  
Vibra-slap  
Pop Ride Cymbal 2  
High Bongo  
Low Bongo  
Mute Conga  
High Conga  
Low Conga  
High Timbale  
Low Timbale  
High Agogo  
Low Agogo  
Shaker 2  
Shaker 3  
Short Hi Whistle  
Long Low Whistle  
Short Guiro  
Long Guiro  
Claves  
High Wood Block  
Low Wood Block  
Mute Cuica  
Open Cuica  
Mute Triangle  
Open Triangle  
Shaker 1  
House Snare Rim  
House Snare 1  
House Claps  
House Snare 2  
House Low Tom 1  
House Closed Hi-Hat  
House Low Tom 2  
House Pedal Hi-Hat  
House Mid Tom 1  
House Open Hi-Hat  
House Mid Tom 2  
House High Tom 1  
House Crash Cymbal  
House High Tom 2  
House Ride Cymbal  
Reverse Cymbal  
House Ride Bell  
Shake Tambourine  
House Splash Cymbal  
House Cowbell  
House Crash Cymbal  
Vibra-slap  
Pop Ride Cymbal 2  
House High Bongo  
House Low Bongo  
House High Conga  
House Mute Conga  
House Low Conga  
High Timbale  
Low Timbale  
High Agogo  
Low Agogo  
Cabasa  
41  
42  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
43  
44  
45  
46  
47  
C3 48  
50  
49  
51  
52  
53  
54  
56  
58  
55  
57  
59  
C4 60  
62  
61  
63  
64  
65  
66  
68  
70  
67  
Shaker 2  
Shaker 3  
Short Hi Whistle  
Long Low Whistle  
Short Guiro  
Long Guiro  
69  
House Maracas  
Short High Whistle  
Long Low Whistle  
Short Guiro  
71  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
C5 72  
74  
73  
75  
Long Guiro  
Claves  
House Guiro  
Claves  
House Claves  
High Wood Block  
Low Wood Block  
High Hoo  
76  
High Wood Block  
Low Wood Block  
Mute Cuica  
Open Cuica  
Mute Triangle  
Open Triangle  
Shaker 1  
High Wood Block  
Low Wood Block  
Mute Cuica  
Open Cuica  
Mute Triangle  
Open Triangle  
Shaker 1  
77  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
78  
80  
82  
Low Hoo  
79  
Electric Mute Triangle [EXC5]  
Electric Open Triangle [EXC5]  
Shaker  
81  
83  
Jingle Bell  
Jingle Bell  
Jingle Bell  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
Cana  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
Cana  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
Cana  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
Cana  
C6 84  
86  
85  
87  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
88  
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Tone List  
RD Pop Kit  
RD Rock Kit  
RD Jazz Kit  
RD House Kit  
Note No.  
Falamenco Hi-Timbale  
Falamenco Lo-Timbale  
Falamenco Tmbl Flam  
Shekere 1  
Falamenco Hi-Timbale  
Falamenco Lo-Timbale  
Falamenco Tmbl Flam  
Shekere 1  
Falamenco Hi-Timbale  
Falamenco Lo-Timbale  
Falamenco Tmbl Flam  
Shekere 1  
Falamenco Hi-Timbale  
Falamenco Lo-Timbale  
Falamenco TmblFlam  
Shekere 1  
89  
90  
91  
92  
93  
Shekere 2  
Shekere 2  
Shekere 2  
Shekere 2  
94  
Low Bongo Mute  
-----  
Low Bongo Mute  
-----  
Low Bongo Mute  
-----  
Low Bongo Mute  
LoFi Snare 1  
95  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
------  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
Jungle Snare  
Techni Hit  
Philly Hit  
C7 96  
97  
99  
98  
TR-808 Kick  
TR-808 Kick 2  
Jungle Kick  
Techno Kick  
Rock Snare Dry  
Electric Snare  
Jungle Snare 2  
Slappy  
100  
101  
102  
104  
106  
103  
105  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
107  
Wah Gtr Noise 1  
Wah Gtr Noise 1  
Wah Gtr Noise 1  
Wah Gtr Noise 1  
Wah Gtr Noise 2  
Wah Gtr Noise 2  
Wah Gtr Noise 2  
Wah Gtr Noise 2  
C8 108  
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Tone List  
GM2 STANDARD  
GM2 ROOM  
GM2 POWER  
GM2 ELECTRIC  
GM2 ANALOG  
Note No.  
High-Q  
High-Q  
High-Q  
High-Q  
High-Q  
27  
Slap  
Slap  
Slap  
Slap  
Slap  
28  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
[EXC7]  
[EXC7]  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
[EXC7]  
[EXC7]  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
[EXC7]  
[EXC7]  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
[EXC7]  
[EXC7]  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Mix Kick  
[EXC7]  
[EXC7]  
29  
30  
31  
32  
33  
34  
35  
Standard KK1  
Side Stick  
Standard KK1  
Side Stick  
Power Kick1  
Side Stick  
Elec Kick 1  
Side Stick  
TR-808 Kick  
808 Rimshot  
808 Snare 1  
909 HandClap  
Elec Snare 3  
808 Tom 2  
TR-808 CHH  
808 Tom 2  
808__chh  
808 Tom 2  
TR-808 OHH  
808 Tom 2  
808 Tom 2  
808 Crash  
808 Tom 2  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
808cowbe  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
36  
37  
38  
39  
40  
C2  
Standard SN1  
909 HandClap  
Elec Snare 3  
Real Tom 6  
Close HiHat2  
Real Tom 6  
Pedal HiHat2  
Real Tom 4  
Open HiHat2  
Real Tom 4  
Real Tom 1  
Crash Cym.1  
Real Tom 1  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
Standard SN1  
909 HandClap  
Elec Snare 3  
Room Tom 5  
Close HiHat2  
Room Tom 5  
Pedal HiHat2  
Room Tom 2  
Open HiHat2  
Room Tom 2  
Room Tom 2  
Crash Cym.1  
Room Tom 2  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
Dance Snare1  
909 HandClap  
Elec Snare 3  
Rock Tom 4  
Close HiHat2  
Rock Tom 4  
Pedal HiHat2  
Rock Tom 4  
Open HiHat2  
Rock Tom 4  
Rock Tom 1  
Crash Cym.1  
Rock Tom 1  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
Elec. Snare  
909 HandClap  
Elec Snare 2  
Synth Drum 2  
Close HiHat2  
Synth Drum 2  
Pedal HiHat2  
Synth Drum 2  
Open HiHat2  
Synth Drum 2  
Synth Drum 2  
Crash Cym.1  
Synth Drum 2  
Ride Cymbal  
ReverseCymbl  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
41  
42  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
43  
44  
45  
46  
47  
C3 48  
50  
49  
51  
52  
53  
54  
56  
58  
55  
57  
59  
C4 60  
62  
61  
63  
808 Conga  
808 Conga  
808 Conga  
High Timbale  
Low Timbale  
Agogo  
64  
65  
66  
68  
70  
67  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
69  
808marac  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
71  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
C5 72  
74  
73  
75  
76  
77  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
78  
80  
82  
79  
81  
83  
C6 84  
86  
85  
87  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
88  
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Tone List  
GM2 JAZZ  
GM2 BRUSH  
GM2 ORCHSTRA  
GM2 SFX  
Note No.  
High-Q  
Slap  
High-Q  
Slap  
ScratchPush  
ScratchPull  
Sticks  
Close HiHat2  
Pedal HiHat2  
Open HiHat2  
Ride Cymbal  
Sticks  
[EXC1]  
[EXC1]  
[EXC1]  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
-----  
High-Q  
Slap  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Gt.FretNoiz  
Gt.CutNoise  
Gt.CutNoise  
String Slap  
Fl.KeyClick  
Laughing  
Screaming  
Punch  
Heart Beat  
Footsteps  
Footsteps  
Applause  
Creaking  
Door  
Scratch  
Wind Chimes  
Car-Engine  
Car-Stop  
Car-Pass  
Car-Crash  
Siren  
27  
28  
ScratchPush  
ScratchPull  
Sticks  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Jazz Kick 2  
Jazz Kick 1  
Side Stick  
Standard SN1  
909 HandClap  
Elec Snare 3  
Real Tom 6  
Close HiHat2  
Real Tom 6  
Pedal HiHat2  
Real Tom 4  
Open HiHat2  
Real Tom 4  
Real Tom 1  
Crash Cym.1  
Real Tom 1  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
[EXC7]  
[EXC7]  
[EXC7]  
[EXC7]  
29  
30  
31  
32  
33  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Jazz Kick 2  
Jazz Kick 1  
Side Stick  
Brush Swirl  
Brush Slap1  
Brush Swirl  
Real Tom 6  
Close HiHat2  
Real Tom 6  
Pedal HiHat2  
Real Tom 4  
Open HiHat2  
Real Tom 4  
Real Tom 1  
Crash Cym.1  
Real Tom 1  
Ride Cymbal  
ChinaCymbal  
Ride Bell  
Tambourine  
Splash Cym.  
Cowbell  
Crash Cym.2  
Vibraslap  
Ride Cymbal  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
SquareClick  
Mtrnm.Click  
Mtrnm. Bell  
Concert BD  
ConcertBD Mt  
Side Stick  
Concert Snr  
Castanets  
Concert Snr  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
Timpani  
34  
35  
36  
37  
38  
39  
40  
C2  
[EXC7]  
[EXC7]  
41  
42  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
[EXC1]  
43  
44  
45  
46  
47  
C3 48  
50  
49  
51  
Timpani  
Timpani  
Timpani  
Timpani  
52  
53  
Tambourine  
Splash Cym.  
Cowbell  
Con.Cymbal2  
Vibraslap  
Concert Cym.  
Bongo High  
Bongo Lo  
Mute H.Conga  
Conga Hi Opn  
Conga Lo Opn  
High Timbale  
Low Timbale  
Agogo  
54  
56  
58  
55  
57  
59  
C4 60  
62  
61  
63  
64  
65  
66  
68  
70  
67  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Agogo  
Cabasa  
Maracas  
Train  
Jetplane  
Helicopter  
Starship  
Gun Shot  
Machine Gun  
Lasergun  
Explosion  
Dog  
HorseGallop  
Bird  
Rain  
Thunder  
Wind  
Seashore  
Stream  
Bubble  
69  
71  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
Jingle Bell  
Bell Tree  
Castanets  
Mute Surdo  
Open Surdo  
-----  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
ShrtWhistle  
LongWhistle  
Short Guiro  
Long Guiro  
Claves  
[EXC2]  
[EXC2]  
[EXC3]  
[EXC3]  
C5 72  
74  
73  
75  
76  
Woodblock  
Woodblock  
Mute Cuica  
Open Cuica  
MuteTriangl  
OpenTriangl  
Shaker  
77  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
[EXC4]  
[EXC4]  
[EXC5]  
[EXC5]  
78  
80  
82  
79  
81  
83  
Jingle Bell  
Bell Tree  
C6 84  
86  
Castanets  
Mute Surdo  
Open Surdo  
Applause  
-----  
-----  
-----  
-----  
85  
87  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
[EXC6]  
88  
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Arpeggio Style List  
Style  
Motif  
Beat Pattern  
Accent Rate Shuffle Rate  
1/4  
all  
all  
all  
all  
all  
1/ 4  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
1/6  
1/ 6  
1/8  
1/ 8  
1/12  
1/16  
1/32  
1/12  
1/16 1–3  
1/32 1–3  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, GLISSANDO, BASS+UP 1–8,  
BASS+RND 1–3, TOP+UP 1–6  
PORTAMENTO A  
PORTAMENTO B  
GLISSANDO  
all  
PORTA-A 01–11  
PORTA-B 01–15  
1/16 1–3, 1/32 1–3  
SEQ-A 1–7  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
all  
GLISSANDO  
SEQUENCE A  
SEQUENCE B  
SEQUENCE C  
all  
all  
SEQ-B 1–5  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, GLISSANDO, BASS+UP 1–8,  
BASS+RND 1–3, TOP+UP 1–6  
SEQ-C 1–2  
SEQUENCE D  
ECHO  
all  
SEQ-D 1–8  
ECHO 1–3  
0–100%  
0–100%  
50–90%  
50–90%  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER  
SYNTH BASS  
HEAVY SLAP  
LIGHT SLAP  
WALK BASS  
BASS+UP 2  
SEQ-A 1, SEQ-C 1  
MUTE 02, 03  
0–100%  
0–100%  
0–100%  
0–100%  
50–90%  
50–90%  
50–90%  
50–90%  
BASS+UP 5, TOP+UP 5  
BASS+UP 5, TOP+UP 5  
MUTE 02, 03  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, NOTE ORDER, GLISSANDO  
WALKBS, REFRAIN 1  
RHYTHM GTR 1  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, BASS+UP 1–8,  
BASS+RND 1–3, TOP+UP 1–6  
MUTE 01, 04  
0–100%  
50–90%  
RHYTHM GTR 2  
RHYTHM GTR 3  
RHYTHM GTR 4  
RHYTHM GTR 5  
3 FINGER GTR  
STRUM GTR UP  
STRUM GTR DOWN  
STRUM GTR UP&DW  
PIANO BACKING  
CLAVI CHORD  
WALTZ  
CHORD  
MUTE 07, 13, 14  
MUTE 08, 12, 15  
MUTE 09, 10, 11, 16  
STRUM 1–6  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
0–100%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
50–90%  
CHORD  
CHORD  
SINGLE UP, SINGLE DOWN  
BASS+UP+TOP  
SEQ-A 7  
SINGLE UP  
STRUM 7–8  
SINGLE DOWN  
STRUM 7–8  
SINGLE UP&DOWN  
STRUM 7–8  
CHORD  
MUTE 12, REFRAIN 2  
MUTE 05, 06  
BASS+CHORD 4, BASS+CHORD 5  
BASS+CHORD 2, BASS+UP 2, BASS+RND 2, TOP+UP 2  
BASS+CHORD 2, BASS+UP 2, BASS+RND 2, TOP+UP 2  
CHORD, BASS+CHORD 1  
3/4, 1/ 6, 1/12  
SWING 3/4, 1/16 1–3  
REGGAE 1–2  
PERC 1–4  
SWING WALTZ  
REGGAE  
PERCUSSION  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, BASS+UP 1–8,  
BASS+RND 1–3, TOP+UP 1–6  
HARP  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, GLISSANDO  
TOP+UP 4–6  
HARP  
0–100%  
0–100%  
0–100%  
50–90%  
50–90%  
50–90%  
SHAMISEN  
BOUND BALL  
SEQ-A 2  
BOUND  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, GLISSANDO  
RANDOM  
SINGLE RANDOM, DUAL RANDOM, BASS+RND 1–3  
1/ 4, 1/6, 1/8, 1/12, 1/16 1–3,  
1/32 1–3, RANDOM  
0–100%  
50–90%  
BOSSA NOVA  
SALSA  
all  
BOSSA NOVA  
0–100%  
0–100%  
0–100%  
0–100%  
50–90%  
50–90%  
50–90%  
50–90%  
all  
SALSA 1–4  
MAMBO  
all  
MAMBO 1–2  
LATIN PERCUSSION  
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,  
CLAVE, REV CLA, GUIRO, AGOGO  
SINGLE RANDOM, DUAL UP, DUAL DOWN, DUAL UP&DOWN,  
DUAL RANDOM, NOTE ORDER, GLISSANDO  
SAMBA  
all  
all  
all  
all  
SAMBA  
0–100%  
0–100%  
0–100%  
0–100%  
50–90%  
50–90%  
50–90%  
50–90%  
TANGO  
TANGO 1–4  
HOUSE 1–2  
all  
HOUSE  
LIMITLESS  
all: there is no restriction on the value which can be set  
142  
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Rhythm Pattern List  
No. Rhythm Pattern  
Recommended  
Tempo  
No. Rhythm Pattern  
Recommended  
Tempo  
000  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
041  
042  
OFF  
---  
92  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
081  
082  
083  
084  
085  
Motown  
130  
84  
ShufflePop 1  
ShuffleR&B 1  
R&B 1  
Gospel 1  
96  
Gospel 2  
50  
108  
124  
92  
Blue Grass  
Swing 2  
150  
111  
130  
140  
160  
114  
55  
Funk 1  
8Beat Pop 1  
16Beat Pop 1  
8Beat Rock 1  
16BeatRock 1  
Acid Jazz  
Swing 3  
86  
Combo 1  
106  
124  
96  
Combo 2  
Fast Swing 2  
Jazz Brush 1  
Jazz Brush 2  
Free Jazz  
Jazz Waltz  
5/4 Swing  
6/8 Swing  
7/4 Swing  
Bossa Nova 1  
Bossa Nova 2  
Bossa Nova 3  
Fast Bossa  
Pop Bossa  
Salsa 2  
Hip Hop  
98  
60  
Swing 1  
160  
110  
120  
152  
110  
92  
128  
106  
140  
120  
140  
120  
130  
160  
110  
120  
98  
Fast Swing 1  
Blues 1  
Blues 2  
Latin Pop  
Salsa 1  
8Bt Fusion 1  
16BtFusion 1  
Ballad 1  
112  
100  
83  
Ballad 2  
84  
8Beat Pop 2  
8Beat Pop 3  
8Beat Pop 4  
8Bt Fusion 2  
16Beat Pop 2  
16Beat Pop 3  
16BtFusion 2  
16BtFusion 3  
PowerFusion1  
PowerFusion2  
West Coast  
Latin Fusion  
R&B 2  
96  
108  
75  
Samba 1  
105  
124  
94  
Samba 2  
112  
110  
75  
Mambo 1  
Mambo 2  
92  
Rhumba  
120  
106  
120  
89  
124  
124  
128  
120  
124  
125  
85  
Merengue  
Rockaballad1  
Rockaballad2  
Piano Ballad  
3/4 Brush  
60  
90  
8Beat Rock 2  
8Beat Rock 3  
16BeatRock 2  
Progressive  
5/8 Progress  
6/8 Progress  
7/8 Progress  
Techno  
130  
136  
140  
80  
R&B 3  
112  
86  
Funk 2  
Funk 3  
120  
184  
110  
100  
160  
160  
160  
80  
ShufflePop 2  
ShuffleR&B 2  
ShuffleR&B 3  
5/4 Fusion  
6/4 Fusion  
7/4 Fusion  
80  
80  
140  
125  
130  
160  
Dance  
House  
Jungle  
143  
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Owner’s Manual “Selecting Stored Settings ([SETUP])” (p. 54).  
No.001–020 “RHY: Setup”: These Setups let you enjoy performing with a session-like feel while playing a Rhythm.  
Be sure to check it out. For more on Rhythms, refer to the “Playing Rhythm  
([RHYTHM])” (p. 51).  
No.  
001  
002  
003  
004  
005  
006  
007  
008  
009  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
040  
Setup Name  
RHY: Shuffle  
RHY: R&B Sfl  
RHY: R&B  
No.  
041  
042  
043  
044  
045  
046  
047  
048  
049  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
060  
061  
062  
063  
064  
065  
066  
067  
068  
069  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
080  
Setup Name  
Marcato Str  
Chamber Wind  
Brass String  
Slow Strings  
Octave Str  
No.  
081  
082  
083  
084  
085  
086  
087  
088  
089  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
100  
Setup Name  
Scat Vox  
Air Piano  
Jazz Scat  
RHY: Funk  
Glass Voices  
Poly SynSaw  
Humaniser  
RHY: Pop 1  
RHY: Pop 2  
RHY: Rock 1  
RHY: Rock 2  
RHY: Groove  
RHY: Hip Hop  
RHY: Dance  
RHY: House  
RHY: Swing 1  
RHY: Swing 2  
RHY: Blues 1  
RHY: Blues 2  
RHY:Slo Grv1  
RHY:Slo Grv2  
RHY: Phaser  
RHY: Salsa  
Stereo Clav  
Piano&Strngs  
Rock Piano  
Piano&Choir  
Piano&Pad  
Christmas  
Syn Strings  
Harpsi&Str  
Deep Strings  
Organ Str  
Synth Stack  
E.Piano/Scat  
Tubular Vox  
Techno Combo  
Warm Pno Pad  
Groove EP  
Church  
Warm OrgPad  
Slicing Svox  
Slicing Pad  
Cultivate  
Pno-Stage EP  
12Str Beauty  
Organ Layer  
Killer Brass  
Bell Pad  
Heirbone RD  
RandomBellPd  
Glassy Pad  
Air Pad  
2Phazed Pno  
Talking Stab  
Sop-Vibes/EP  
Glass Rhodes  
SpaceVox Pad  
Nylon&Str  
Jazz Combo  
SearingLd/Bs  
Gtr Lead/Org  
SynthLead/Bs  
West Coast  
Harpsi&Gtr  
Nylon Rhodes  
Yang Qin  
PhsClav/Bs  
Quan-Clav  
Vibes&Glockn  
EP/Arp Clav  
Tone Wheel  
MIDI Rhodes  
E.Grand  
3 Finger  
Orch Brass  
Flute/Harp  
Brs&Str Orch  
Flute/String  
SopSax/Str  
Soft SynBrs  
Big Band  
EP Pad  
Rocker Organ  
Soap Opera  
Rock Split  
Synth Organ  
Bass/Rhodes  
Cathedral  
Fr.Horn Sect  
Synth Brass  
PsychoRhodes  
144  
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Shortcut List  
You can easily change settings for the following functions using a number of related buttons.  
* “[A] + [B]” indicates that you are to hold down [A] and press [B].  
What to do  
Operation  
[ARPEGGIO] + [TRANSPOSE]  
[ARPEGGIO] + PART SWITCH  
[TRANSPOSE] + Key  
Page  
p. 87  
p. 84  
p. 46  
p. 44  
p. 77  
Switching Arpeggio Hold On and Off  
Selecting Parts to Play Arpeggios  
Changing Transpose setting  
Changing the Keyboard’s Split Point  
Changing the MFX Source  
[SPLIT] + Key  
MULTI EFFECTS[ON/OFF] + PART SWITCH  
Setting the Reverb/Chorus Amount for  
each Part  
PART SWITCH + REVERB or CHORUS knob  
p. 80  
You can easily call up Edit screens for related parameters for the following functions by holding  
down [EDIT] while pressing buttons, turning knobs, or operating other controllers.  
* “aaa : bbb” indicates the bbb parameter in Edit screen aaa.  
What to do  
Operation  
[EDIT] + Damper  
Page  
Page  
Switching the Pedal’s Po-  
larity  
System: Damper Polarity  
p. 71  
Assigning Functions to  
Pedals  
Control/EQ: FC1/FC2  
[EDIT] + FC1/2  
p. 73  
p. 74  
Changing the Equalizer  
Frequency Settings  
[EDIT] + EQUALIZER Knob  
Control/EQ: EQ Low/Mid/  
High Freq  
[EDIT] + EQUALIZER [ON/OFF]  
Switching the Chorus and  
Delay  
MFX/Reverb/Chorus:  
Chorus/Delay  
[EDIT] + CHORUS Knob  
[EDIT] + REVERB Knob  
[EDIT] + [CONTROL] Knob  
[EDIT] + MULTI EFFECTS [ON/OFF]  
[EDIT] + [RHYTHM]  
p. 78  
p. 78  
p. 77  
p. 77  
p. 82  
p. 84  
p. 88  
p. 88  
Selecting the Reverb  
Type  
MFX/Reverb/Chorus:  
Reverb Type  
Changing the [CON-  
TROL] knob parameter  
MFX/Reverb/Chorus: MFX  
Control  
Changing the Multi-ef-  
fects Type  
MFX/Reverb/Chorus: MFX  
Type  
Changing the Rhythm  
Patterns  
Rhythm Pattern: Pattern  
Changing the Arpeggio  
Style  
Arpeggio: Style  
[EDIT] + [ARPEGGIO]  
[EDIT] + [TRANSPOSE]  
[EDIT] + [SPLIT]  
Setting the Transposition  
for Local Part  
Local Part Param:  
Key Transpose  
Setting the Key Range for  
Local Part  
Local Part Param: Key Range  
Turning the Controllers  
are used to control the  
Local Parts On and Off  
[EDIT] + BENDER  
Local Part: Bender Sw  
p. 89  
Local Part: Modulation Sw  
[EDIT] + Modulation  
145  
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MIDI Implementation  
Model:  
Date:  
RD-700 (Digital Piano)  
Mar. 1, 2001  
1.00  
Data Entry (Controller number 6, 38)  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
llH  
Version:  
BnH  
26H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm, ll = the value of the parameter specified by RPN/NRPN  
mm = MSB, ll = LSB  
1. Receive data  
Volume (Controller number 7)  
Channel Voice Messages  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
Note off  
n = MIDI channel number:  
vv = Volume:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Status  
2nd byte  
kkH  
3rd byte  
8nH  
vvH  
9nH  
kkH  
00H  
*
*
Not received when the Rx Volume (EDIT:Internal Part Parameter:Rx Volume) is OFF.  
The Part Level parameter will change.  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127)  
vv = note off velocity:  
Panpot (Controller number 10)  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
*
*
Some instruments are not received in Rhythm set.  
The velocity values of Note Off messages are ignored.  
vvH  
n = MIDI channel number:  
vv = Panpot:  
0H - FH (ch.1 - 16)  
00H - 40H - 7FH (Left - Center - Right),  
Note on  
Status  
2nd byte  
kkH  
3rd byte  
*
*
Not received when the Rx Pan (EDIT:Internal Part Parameter:Rx Pan) is OFF.  
The pan parameter (EDIT:Internal Part Parameter:Pan) will change.  
9nH  
vvH  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
Expression (Controller number 11)  
vv = note on velocity:  
Status  
BnH  
2nd byte  
0BH  
3rd byte  
vvH  
Control Change  
n = MIDI channel number:  
vv = Expression:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
If the corresponding Controller number is selected for the Control Source parameter  
(EDIT:CONTROL/EQ:Src), the corresponding effect will occur.  
General Purpose Controller 1 (Controller number 16)  
Bank Select (Controller number 0, 32)  
Status  
BnH  
2nd byte  
10H  
3rd byte  
vvH  
Status  
BnH  
2nd byte  
00H  
3rd byte  
mmH  
n = MIDI channel number:0H - FH (ch.1 - 16)  
vv = Control value: 00H - 7FH (0 - 127)  
BnH  
20H  
llH  
n = MIDI channel number:  
mm, ll = Bank number:  
0H - FH (ch.1 - 16)  
00 00H - 7F 7FH (bank.1 - bank.16384)  
*
Initial function is MFX Control.  
*
Not received when the Rx Bank Select (EDIT:Internal Part Parameter:Rx Bank Select) is  
Hold 1 (Controller number 64)  
OFF.  
Status  
BnH  
2nd byte  
40H  
3rd byte  
*
*
The SETUP, Rhythms, and Tones corresponding to each Bank Select are as follows.  
The SRX series corresponding to each Bank Select are to see the SRX series owner’s  
manual.  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON  
BANK SELECT  
MSB | LSB  
| PROGRAM  
| NUMBER  
| GROUP  
|
| NUMBER  
|
*
Not received when the Rx Hold-1 (EDIT:Internal Part Parameter:Rx Hold-1) is OFF.  
-----+-----------+-----------+----------------------+-----------  
000 |  
| 001 - 128 | GM Patch  
|
:
|
|
|
|
Portamento (Controller number 65)  
Status  
BnH  
032 |  
| 001 - 128 | GM Patch  
| 001 - 100 | SETUP  
|
085 | 000  
| 064  
| 001 - 100  
2nd byte  
41H  
3rd byte  
| 001  
| One Touch Piano SETUP| 001  
vvH  
086 | 064  
087 | 064  
| 065  
| 001 - 004 | Rhythm Set  
| 001 - 019 | Tone (PIANO)  
| 001 - 020 | Tone (E.PIANO)  
| 001 - 020 | Tone (CALV/MALLET)  
| 001 - 030 | Tone (ORGAN)  
| 001 - 020 | Tone (STRINGS)  
| 001 - 020 | Tone (PAD)  
| 001 - 030 | Tone (GTR/BASS)  
| 001 - 020 | Tone (BRASS/WINDS)  
| 001 - 020 | Tone (VOICE/SYNTH)  
| 200 - 203  
| 001 - 019  
| 020 - 039  
| 040 - 059  
| 060 - 089  
| 090 - 109  
| 110 - 129  
| 130 - 159  
| 160 - 179  
| 180 - 199  
|
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
| 066  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
| 067  
| 068  
| 069  
| 070  
*
The Portamento Sw parameter (EDIT:Tone Edit:Portament Sw) will change.  
| 071  
| 072  
|
:
|
|
:
Sostenuto (Controller number 66)  
Status  
BnH  
092 | 000 -  
| 001 -  
| SRX Rhythm  
| 001 -  
|
:
|
|
:
|
2nd byte  
42H  
3rd byte  
093 | 000 -  
| 001 -  
|
| SRX Patch  
| 001 -  
|
:
|
:
|
vvH  
120 |  
| 001 - 057 | GM Rhythm  
| 001 - 128 | GM Patch  
| 204 - 212  
| 213 - 468  
121 | 000 -  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Modulation (Controller number 1)  
Status  
BnH  
2nd byte  
01H  
3rd byte  
vvH  
Soft (Controller number 67)  
Status  
BnH  
2nd byte  
43H  
3rd byte  
n = MIDI channel number:  
vv = Modulation depth:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
*
Not received when the Rx Modulation (EDIT:Internal Part Parameter:Rx Modulation) is  
OFF.  
Resonance (Controller number 71)  
Status  
BnH  
2nd byte  
47H  
3rd byte  
Portamento Time (Controller number 5)  
vvH  
Status  
BnH  
2nd byte  
05H  
3rd byte  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 7FH (-64 - 0 - +63),  
vvH  
vv= Resonance value (relative change):  
n = MIDI channel number:  
vv = Portamento Time:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
The Resonanse parameter (EDIT:Tone Edit:Resonance) will change.  
*
The Portament Time parameter (EDIT:Tone Parameter:Portament Time) will change.  
146  
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MIDI Implementation  
Release Time (Controller number 72)  
Effect 3 (Chorus Send Level) (Controller number 93)  
Status  
BnH  
2nd byte  
48H  
3rd byte  
Status  
BnH  
2nd byte  
5DH  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
vv = Chorus Send Level:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
vv = Release Time value (relative change): 00H - 7FH (-64 - 0 - +63),  
*
The Release Time parameter (EDIT:Tone Edit:Release Time) will change.  
*
The Chorus Amount parameter (EDIT:Tone Edit:Chorus Amount) will change.  
Attack time (Controller number 73)  
RPN MSB/LSB (Controller number 100, 101)  
Status  
BnH  
2nd byte  
49H  
3rd byte  
Status  
BnH  
2nd byte  
65H  
3rd byte  
mmH  
llH  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
BnH  
64H  
vv = Attack time value (relative change): 00H - 7FH (-64 - 0 - +63),  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm = upper byte (MSB) of parameter number specified by RPN  
ll = lower byte (LSB) of parameter number specified by RPN  
<<< RPN >>>  
*
The Attack Time parameter (EDIT:Tone Edit:Attack Time) will change.  
Cutoff (Controller number 74)  
Control Changes include RPN (Registered Parameter Numbers), which are extended.  
When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any  
order) should be sent in order to select the parameter, then  
Status  
BnH  
2nd byte  
4AH  
3rd byte  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 7FH (-64 - 0 - +63)  
Data Entry (Controller numbers 6 and 38) should be sent to set the value. Once RPN  
messages are received, Data Entry messages that is received at the same MIDI channel after  
that are recognized as changing toward the value of the RPN messages. In order not to  
make any mistakes, transmitting RPN Null is recommended after setting parameters you  
need.  
vv = Cutoff value (relative change):  
*
The Cutoff parameter (EDIT:Tone Edit:Cutoff) will change.  
Decay Time (Controller number 75)  
Status  
BnH  
2nd byte  
4BH  
3rd byte  
This device receives the following RPNs.  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
RPN  
Data entry  
MSB, LSB  
mmH, llH  
vv = Decay Time value (relative change): 00H - 7FH (-64 - 0 - +63)  
The decay time will change in GM mode.  
MSB, LSB  
00H, 00H  
Notes  
Pitch Bend Sensitivity  
*
mm: 00H - 18H (0 - 24 semitones)  
ll: ignored (processed as 00H)  
Up to 2 octave can be specified in semitone steps.  
Vibrato Rate (Controller number 76)  
Status  
BnH  
2nd byte  
4CH  
3rd byte  
*
The Bend Range parameter (EDIT:Tone Edit:Bend  
Range) will change.  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Vibrato Rate value (relative change): 00H - 7FH (-64 - 0 - +63)  
The vibrato rate will change in GM mode.  
00H, 01H  
00H, 02H  
mmH, llH  
mmH, llH  
Channel Fine Tuning  
mm, ll: 20 00H - 40 00H - 60 00H  
(-4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent)  
*
*
The Fine Tune parameter (EDIT:Tone Edit:Fine Tune)  
will change.  
Vibrato Depth (Controller number 77)  
Status  
BnH  
2nd byte  
4DH  
3rd byte  
vvH  
Channel Coarse Tuning  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
mm: 10H - 40H - 70H (-48 - 0 - +48 semitones)  
ll: ignored (processed as 00H)  
vv = Vibrato Depth Value (relative change):00H - 7FH (-64 - 0 - +63)  
The vibrato depth will change in GM mode.  
*
The Coarse Tune parameter (EDIT:Tone Edit:Coarse  
Tune) will change.  
*
Vibrato Delay (Controller number 78)  
00H, 05H  
7FH, 7FH  
mmH, llH  
---, ---  
Modulation Depth Range  
Status  
BnH  
2nd byte  
4EH  
3rd byte  
mm, ll: 00 00H - 06 00H ( 0 - 16384 * 600 / 16384 cent)  
vvH  
*
The modulation depth range will change in GM mode.  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Vibrato Delay value (relative change):00H - 7FH (-64 - 0 - +63)  
The vibrato delay will change in GM mode.  
RPN null  
RPN and NRPN will be set as “unspecified.” Once this  
setting has been made, subsequent Parameter values that  
were previously set will not change.  
mm, ll: ignored  
*
Portamento Control (Controller number 84)  
Status  
BnH  
2nd byte  
54H  
3rd byte  
kkH  
Program Change  
Status  
n = MIDI channel number:  
kk = source note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
2nd byte  
CnH  
ppH  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - 16)  
*
*
A
Note-on received immediately after  
a
Portamento Control message will change  
00H - 7FH (prog.1 - prog.128)  
continuously in pitch, starting from the pitch of the Source Note Number.  
If a voice is already sounding for a note number identical to the Source Note Number,  
this voice will continue sounding (i.e., legato) and will, when the next Note-on is  
received, smoothly change to the pitch of that Note-on.  
*
Not received when the Rx Program Change parameter (EDIT:Internal Part Parameter:Rx  
Program Chanage) is OFF.  
*
The rate of the pitch change caused by Portamento Control is determined by the  
Portamento Time value.  
Pitch Bend Change  
Status  
2nd byte  
3rd byte  
EnH  
llH  
mmH  
Effect 1 (Reverb Send Level) (Controller number 91)  
n = MIDI channel number:  
mm, ll = Pitch Bend value:  
0H - FH (ch.1 - 16)  
Status  
BnH  
2nd byte  
5BH  
3rd byte  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
vvH  
n = MIDI channel number:  
vv = Reverb Send Level:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
Not received when the Rx Bender parameter (EDIT:Internal Part Parameter:Rx Bender)  
is OFF.  
*
The Reverb Amount parameter (EDIT:Tone Edit:Reverb Amount) will change.  
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MIDI Implementation  
Channel Mode Messages  
System Realtime Message  
All Sounds Off (Controller number 120)  
Timing Clock  
Status  
Status  
2nd byte  
3rd byte  
BnH  
78H  
00H  
F8H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
This message will be received if the Clock Source parameter (EDIT:SYSTEM:Clock  
Source) is MIDI.  
*
When this message is received, all notes currently sounding on the corresponding  
channel will be turned off.  
Active Sensing  
Reset All Controllers (Controller number 121)  
Status  
Status  
2nd byte  
3rd byte  
FEH  
BnH  
79H  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
When this message is received, the following controllers will be set to their reset values.  
*
When Active Sensing is received, the unit will begin monitoring the intervals of all  
further messages. While monitoring, if the interval between messages exceeds 420 ms,  
the same processing will be carried out as when All Sounds Off, All Notes Off and Reset  
All Controllers are received, and message interval monitoring will be halted.  
*
Controller  
Pitch Bend Change  
Channel Pressure  
Modulation  
Breath Type  
Expression  
Hold 1  
Reset value  
0 (center)  
System Exclusive Message  
0 (off)  
Status  
F0H  
Data byte  
Status  
F7H  
0 (off)  
iiH, ddH, ......,eeH  
0 (min)  
F0H:  
System Exclusive Message status  
127 (max)  
0 (off)  
ii = ID number:  
an ID number (manufacturer ID) to indicate the manufacturer whose  
Exclusive message this is. Roland’s manufacturer ID is 41H.  
ID numbers 7EH and 7FH are extensions of the MIDI standard;  
Universal Non-realtime Messages (7EH) and Universal Realtime  
Messages (7FH).  
Sostenuto  
Soft  
0 (off)  
0 (off)  
Hold 2  
0 (off)  
RPN  
unset; previously set data will not change  
unset; previously set data will not change  
NRPN  
dd,...,ee = data:  
F7H:  
00H - 7FH (0 - 127)  
EOX (End Of Exclusive)  
All Notes Off (Controller number 123)  
Status  
2nd byte  
3rd byte  
Of the System Exclusive messages received by this device, the Universal Non-realtime  
messages and the Universal Realtime messages and the Data Request (RQ1) messages and  
the Data Set (DT1) messages will be set automatically.  
BnH  
7BH  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
When All Notes Off is received, all notes on the corresponding channel will be turned  
off. However, if Hold 1 or Sostenuto is ON, the sound will be continued until these are  
turned off.  
Universal Non-realtime System Exclusive Messages  
Identity Request Message  
Status  
F0H  
Data byte  
Status  
F7H  
OMNI OFF (Controller number 124)  
7EH, dev, 06H, 01H  
Status  
2nd byte  
3rd byte  
BnH  
7CH  
00H  
Byte  
F0H  
7EH  
dev  
Explanation  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
The same processing will be carried out as when All Notes Off is received.  
Exclusive status  
ID number (Universal Non-realtime Message)  
Device ID (dev: 00H - 1FH (1 - 32), the initial value is 10H (17).)  
Sub ID#1 (General Information)  
*
06H  
01H  
F7H  
OMNI ON (Controller number 125)  
Status  
Sub ID#2 (Identity Request)  
EOX (End Of Exclusive)  
2nd byte  
3rd byte  
BnH  
7DH  
00H  
*
When this message is received, Identity Reply message (p. 153) will be transmitted.  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
GM1 System On  
*
The same processing will be carried out as when All Notes Off is received. OMNI ON  
will not be turned on.  
Status  
F0H  
Data byte  
Status  
F7H  
7EH, 7FH, 09H, 01H  
MONO (Controller number 126)  
Byte  
F0H  
7EH  
7FH  
09H  
01H  
F7H  
Explanation  
Status  
2nd byte  
3rd byte  
Exclusive status  
BnH  
7EH  
mmH  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
n = MIDI channel number:  
mm = mono number:  
0H - FH (ch.1 - 16)  
00H - 10H (0 - 16)  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI 1 On)  
EOX (End Of Exclusive)  
*
*
The same processing will be carried out as when All Notes Off is received.  
The Mono/Poly parameter (EDIT:Tone Edit:Mono/Poly) will change.  
*
*
When this messages are received, this instrument will turn to the GM mode.  
Not received when the Rx GM1 System On parameter (EDIT:System:Rx GM1 System  
ON) is OFF.  
POLY (Controller number 127)  
Status  
2nd byte  
3rd byte  
BnH  
7FH  
00H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
*
*
The same processing will be carried out as when All Notes Off is received.  
The Mono/Poly parameter (EDIT:Tone Edit:Mono/Poly) will change.  
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MIDI Implementation  
GM2 System On  
Master Coarse Tuning  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
F0H  
Data byte  
Status  
7EH 7FH 09H 03H  
7FH, 7FH, 04H, 04H, llH, mmH  
F7H  
Byte  
F0H  
7EH  
7FH  
09H  
03H  
F7H  
Explanation  
Byte  
F0H  
7FH  
7FH  
04H  
04H  
llH  
Explanation  
Exclusive status  
Exclusive status  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI 2 On)  
EOX (End Of Exclusive)  
Sub ID#1 (Device Control)  
Sub ID#2 (Master Coarse Tuning)  
Master Coarse Tuning LSB  
Master Coarse Tuning MSB  
EOX (End Of Exclusive)  
mmH  
F7H  
llH:  
*
*
When this messages is received, this instrument will turn to the GM mode.  
Not received when the Rx GM2 System On parameter (EDIT:System:Rx GM2 System  
ON) is OFF.  
ignored (processed as 00H)  
28H - 40H - 58H (-24 - 0 - +24 [semitones])  
mmH:  
GM System Off  
Status  
F0H  
Global Parameter Control  
Data byte  
Status  
F7H  
*
Not Received when the GM Mode is OFF.  
7EH, 7F, 09H, 02H  
Reverb Parameters  
Byte  
F0H  
7EH  
7FH  
09H  
02H  
F7H  
Explanation  
Status  
F0H  
Data byte  
Status  
F7H  
Exclusive status  
7FH, 7FH, 04H, 05H, 01H, 01H,  
01H, 01H, 01H, ppH, vvH  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
Sub ID#1 (General MIDI Message)  
Sub ID#2 (General MIDI Off)  
EOX (End Of Exclusive)  
Byte  
F0H  
7FH  
7FH  
04H  
05H  
01H  
01H  
01H  
01H  
01H  
ppH  
vvH  
Explanation  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Device Control)  
Sub ID#2 (Global Parameter Control)  
Slot path length  
*
When this messages is received, this instrument will return to Normal mode.  
Universal Realtime System Exclusive Messages  
Parameter ID width  
Master Volume  
Status  
F0H  
Value width  
Data byte  
Status  
F7H  
Slot path MSB  
7FH, 7FH, 04H, 01H, llH, mmH  
Slot path LSB (Effect 0101: Reverb)  
Parameter to be controlled.  
Value for the parameter.  
pp=0 Reverb Type  
Byte  
F0H  
7FH  
7FH  
04H  
01H  
llH  
Explanation  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
vv = 00H Small Room  
vv = 01H Medium Room  
vv = 02H Large Room  
vv = 03H Medium Hall  
vv = 04H Large Hall  
vv = 08H Plate  
Sub ID#1 (Device Control messages)  
Sub ID#2 (Master Volume)  
Master Volume lower byte  
Master Volume upper byte  
EOX (End Of Exclusive)  
mmH  
F7H  
pp=1 Reverb Time  
vv = 00H - 7FH 0 - 127  
EOX (End Of Exclusive)  
*
*
The lower byte (llH) of Master Volume will be handled as 00H.  
F7H  
The Master Volume parameter (EDIT:System:Master Volume) will change.  
Chorus Parameters  
Master Fine Tuning  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
F0H  
Data byte  
Status  
F7H  
7FH, 7FH, 04H, 05H, 01H, 01H,  
01H, 01H, 02H, ppH, vvH  
7FH, 7FH, 04H, 03H, llH, mmH  
Byte  
F0H  
7FH  
7FH  
04H  
03H  
llH  
Explanation  
Byte  
F0H  
7FH  
7FH  
04H  
05H  
01H  
01H  
01H  
01H  
02H  
ppH  
vvH  
Explanation  
Exclusive status  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Device Control)  
Sub ID#2 (Global Parameter Control)  
Slot path length  
Sub ID#1 (Device Control)  
Sub ID#2 (Master Fine Tuning)  
Master Fine Tuning LSB  
Master Fine Tuning MSB  
EOX (End Of Exclusive)  
mmH  
F7H  
Parameter width  
Value width  
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents])  
Slot path MSB  
Slot path LSB (Effect 0102: Chorus)  
Parameter to be controlled.  
Value for the parameter.  
pp=0 Chorus Type  
vv=0 Chorus1  
vv=1 Chorus2  
vv=2 Chorus3  
vv=3 Chorus4  
vv=4 FB Chorus  
vv=5 Flanger  
pp=1 Mod Rate  
vv= 00H - 7FH 0 - 127  
pp=2 Mod Depth  
vv = 00H - 7FH 0 - 127  
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MIDI Implementation  
pp=3 Feedback  
ssH  
12 byte tuning offset of 12 semitones from C to B  
00H = -64 [cents]  
vv = 00H - 7FH 0 - 127  
pp=4 Send To Reverb  
vv = 00H - 7FH 0 - 127  
40H = 0 [cents] (equal temperament)  
7FH = +63 [cents]  
F7H  
EOX (End Of Exclusive)  
F7H  
EOX (End Of Exclusive)  
Channel Pressure  
Key-based Instrument Controllers  
Status  
F0H  
Data byte  
Status  
F7H  
Status  
F0H  
Data byte  
Status  
F7H  
7FH, 7FH, 09H, 01H, 0nH, ppH, rrH  
7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH  
Byte  
F0H  
7FH  
7FH  
09H  
01H  
0nH  
ppH  
rrH  
Explanation  
Byte  
F0H  
7FH  
7FH  
0AH  
01H  
0nH  
kkH  
nnH  
vvH  
Explanation  
Exclusive status  
Exclusive status  
ID number (universal realtime message)  
Device ID (Broadcast)  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Key-Based Instrument Control)  
Sub ID#2 (Controller)  
MIDI Channel (00 - 0F)  
Key Number  
Sub ID#1 (Controller Destination Setting)  
Sub ID#2 (Channel Pressure)  
MIDI Channel (00 - 0F)  
Controlled parameter  
Controlled range  
Control Number  
pp=0 Pitch Control  
Value  
rr = 28H - 58H -24 - +24 [semitones]  
pp=1 Filter Cutoff Control  
rr = 00H - 7FH -9600 - +9450 [cents]  
pp=2 Amplitude Control  
rr = 00H - 7FH 0 - 200%  
pp=3 LFO Pitch Depth  
nn=07H Level  
vv = 00H - 7FH  
nn=0AH  
0 - 200% (Relative)  
Pan  
vv = 00H - 7FH  
nn=5BH  
Left - Right (Absolute)  
Reverb Send  
vv = 00H - 7FH  
nn=5D  
0 - 127 (Absolute)  
Chorus Send  
rr = 00H - 7FH 0 - 600 [cents]  
pp=4 LFO Filter Depth  
vv = 00H - 7FH  
:
0 - 127 (Absolute)  
rr = 00H - 7FH 0 - 2400 [cents]  
pp=5 LFO Amplitude Depth  
rr = 00H - 7FH 0 - 100%  
EOX (End Of Exclusive)  
:
F7  
EOX (End Of Exclusive)  
This parameter affects drum instruments only.  
F7H  
*
Controller  
Status  
Data Transmission  
Data byte  
Status  
This instrument can use exclusive messages to exchange many varieties of internal settings  
F0H  
7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH  
F7H  
with other devices.  
The model ID of the exclusive messages used by this instrument is 00H 43H.  
Byte  
F0H  
7FH  
7FH  
09H  
03H  
0nH  
ccH  
ppH  
rrH  
Explanation  
Exclusive status  
Data Request 1RQ1 (11H)  
This message requests the other device to transmit data. The address and size indicate the  
type and amount of data that is requested.  
ID number (universal realtime message)  
Device ID (Broadcast)  
Sub ID#1 (Controller Destination Setting)  
Sub ID#2 (Control Change)  
MIDI Channel (00 - 0F)  
When a Data Request message is received, if the device is in a state in which it is able to  
transmit data, and if the address and size are appropriate, the requested data is transmitted  
as a Data Set 1 (DT1) message. If the conditions are not met, nothing is transmitted.  
Controller number (01 - 1F, 40 - 5F)  
Controlled parameter  
Status  
F0H  
data byte  
status  
F7H  
Controlled range  
41H, dev, 00H, 43H, 11H, aaH, bbH, ccH,  
ddH, ssH, ttH, uuH, vvH, sum  
pp=0 Pitch Control  
rr = 28H - 58H -24 - +24 [semitones]  
pp=1 Filter Cutoff Control  
rr = 00H - 7FH -9600 - +9450 [cents]  
pp=2 Amplitude Control  
rr = 00H - 7FH 0 - 200%  
Byte  
F0H  
41H  
dev  
Remarks  
Exclusive status  
ID number (Roland)  
devdevice ID (dev: 10H - 1FH, 7FH)  
model ID #1 (RD-700)  
model ID #2 (RD-700)  
command ID (RQ1)  
address MSB  
address  
pp=3 LFO Pitch Depth  
00H  
43H  
11H  
aaH  
bbH  
ccH  
ddH  
ssH  
ttH  
rr = 00H - 7FH 0 - 600 [cents]  
pp=4 LFO Filter Depth  
rr = 00H - 7FH 0 - 2400 [cents]  
pp=5 LFO Amplitude Depth  
rr = 00H - 7FH 0 - 100%  
address  
F7H  
EOX (End Of Exclusive)  
address LSB  
size MSB  
Scale/Octave Tuning Adjust  
Status  
F0H  
size  
Data byte  
Status  
F7H  
uuH  
vvH  
sum  
F7H  
size  
7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH...  
size LSB  
checksum  
Byte  
F0H  
7EH  
7FH  
08H  
08H  
ffH  
Explanation  
EOX (End Of Exclusive)  
Exclusive status  
ID number (Universal Non-realtime Message)  
Device ID (Broadcast)  
*
The size of data that can be transmitted at one time is fixed for each type of data. And  
data requests must be made with a fixed starting address and size. Refer to the address  
and size given in “Parameter Address Map” (p. 153).  
Sub ID#1 (MIDI Tuning Standard)  
Sub ID#2 (scale/octave tuning 1-byte form)  
Channel/Option byte 1  
bits 0 to 1 = channel 15 to 16  
bit 2 to 6 = Undefined  
*
*
For the checksum, refer to (p. 160).  
Not Received when the GM Mode is ON.  
ggH  
hhH  
Channel byte 2  
bits 0 to 6 = channel 8 to 14  
Channel byte 3  
bits 0 to 6 = channel 1 to 7  
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MIDI Implementation  
Data set 1DT1  
2. Data Transmission  
This is the message that actually performs data transmission, and is used when you wish to  
transmit the data.  
Channel Voice Messages  
Status  
F0H  
Data byte  
Status  
F7H  
Note off  
Status  
41H, dev, 00H, 43H, 12H, aaH, bbH,  
ccH, ddH, eeH, ... ffH, sum  
2nd byte  
kkH  
3rd byte  
8nH  
40H  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Byte  
F0H  
41H  
dev  
Explanation  
Exclusive status  
ID number (Roland)  
*
Note off message is sent out with the velocity of 40H.  
Device ID (dev: 00H - 1FH, 7FH, Initial value is 10H)  
00H  
43H  
12H  
aaH  
bbH  
Model ID #1 (RD-700)  
Note on  
Model ID #2 (RD-700)  
Status  
2nd byte  
kkH  
3rd byte  
Command ID (DT1)  
9nH  
vvH  
Address MSB: upper byte of the starting address of the data to be sent  
n = MIDI channel number:  
kk = note number:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
01H - 7FH (1 - 127)  
Address: upper middle byte of the starting address of the data to be  
sent  
vv = note on velocity:  
ccH  
Address: lower middle byte of the starting address of the data to be  
sent  
Control Change  
ddH  
eeH  
Data: the actual data to be sent. Multiple bytes of data are transmitted  
*
By selecting  
a
controller number that corresponds to the setting of parameters of  
in order starting from the address.  
controllers (Control Src, Foot Controller Assign), the RD-700 can transmit any control  
change message.  
:
:
ffH  
sum  
F7H  
Data  
*
These messages are not transmitted when MIDI Tx Parameter is OFF.  
Checksum  
Bank Select (Controller number 0, 32)  
EOX (End Of Exclusive)  
Status  
BnH  
2nd byte  
00H  
3rd byte  
*
*
The amount of data that can be transmitted at one time depends on the type of data, and  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in “Parameter Address Map” (p. 153).  
mmH  
BnH  
20H  
llH  
n = MIDI channel number:  
mm, ll = Bank number:  
0H - FH (ch.1 - 16)  
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
00 00H - 7F 7FH (bank.1 - bank.16384)  
*
*
Regarding the checksum, please refer to (p. 160)  
*
When Rec Mode is ON (EDIT:Utility:Rec Setting:Rec Mode), these messages are  
transmitted when Tone is selected.  
Not Received when the GM Mode is ON.  
*
*
These messages are transmitted when Bank Select parameter is Set on MIDI Tx Part.  
The Bank Select Numbers corresponding to SRX series should be referred to the SRX  
series owner’s manual.  
Data set 1DT1 (GM Mode)  
Status  
F0H  
Data byte  
Status  
F7H  
41H, dev, 42H, 12H, aaH, bbH, ccH,  
ddH, ... eeH, sum  
Modulation (Controller number 1)  
Status  
BnH  
2nd byte  
01H  
3rd byte  
Byte  
F0H  
41H  
dev  
Explanation  
vvH  
Exclusive status  
ID number (Roland)  
Device ID (dev: 10H)  
Model ID (GS)  
n = MIDI channel number:  
vv = Modulation depth:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
42H  
12H  
aaH  
*
These messages are transmitted when Modulation lever is operated.  
Command ID (DT1)  
Portamento Time (Controller number 5)  
Address MSB: upper byte of the starting address of the transmitted  
Status  
BnH  
2nd byte  
05H  
3rd byte  
data  
vvH  
bbH  
ccH  
Address: middle byte of the starting address of the transmitted data  
n = MIDI channel number:  
vv = Portamento Time:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
Address LSB: lower byte of the starting address of the transmitted  
data  
ddH  
Data: the actual data to be transmitted. Multiple bytes of data are  
*
These messages are transmitted when Portament Time is set in MIDI Tx Mode.  
transmitted starting from the address.  
:
:
Data Entry (Controller number 6, 38)  
eeH  
sum  
F7H  
Data  
Status  
BnH  
2nd byte  
06H  
3rd byte  
mmH  
llH  
Checksum  
EOX (End Of Exclusive)  
BnH  
26H  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm, ll = the value of the parameter specified by RPN/NRPN  
mm = MSB, ll = LSB  
*
*
The amount of data that can be transmitted at one time depends on the type of data, and  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in “Parameter Address Map” (p. 153).  
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
*
These messages are transmitted when Bend Range value is set in MIDI Tx Mode.  
*
*
Regarding the checksum, please refer to (p. 160)  
Volume (Controller number 7)  
Not Received when the GM Mode is OFF.  
Status  
BnH  
2nd byte  
07H  
3rd byte  
vvH  
n = MIDI channel number:  
vv = Volume:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
*
These messages are transmitted when PART VOLUME Slider is operated.  
151  
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MIDI Implementation  
Panpot (Controller number 10)  
Effect 1 (Reverb Send Level) (Controller number 91)  
Status  
BnH  
2nd byte  
0AH  
3rd byte  
Status  
BnH  
2nd byte  
5BH  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Panpot:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
vv = Reverb Send Level:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 40H - 7FH (Left - Center - Right)  
*
These messages are transmitted when Pan value is set in MIDI Tx Mode.  
*
These messages are transmitted when Reverb value is set in MIDI Tx Mode.  
Hold 1 (Controller number 64)  
Effect 3 (Chorus Send Level) (Controller number 93)  
Status  
BnH  
2nd byte  
40H  
3rd byte  
Status  
BnH  
2nd byte  
5DH  
3rd byte  
vvH  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
vv = Reverb Send Level:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127)  
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON  
*
These messages are transmitted when Damper pedal is operated.  
*
These messages are transmitted when Chorus value is set in MIDI Tx Mode.  
Portamento (Controller number 65)  
RPN MSB/LSB (Controller number 100, 101)  
Status  
BnH  
2nd byte  
41H  
3rd byte  
Status  
BnH  
2nd byte  
65H  
3rd byte  
mmH  
llH  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
BnH  
64H  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
n = MIDI channel number: 0H - FH (ch.1 - 16)  
mm = upper byte (MSB) of parameter number specified by RPN  
ll = lower byte (LSB) of parameter number specified by RPN  
*
These messages are transmitted when Portament Swicth is set in MIDI Tx Mode.  
Sostenuto (Controller number 66)  
<<< RPN >>>  
Status  
BnH  
2nd byte  
42H  
3rd byte  
Control Changes include RPN (Registered Parameter Numbers), which are extended.  
When using RPNs, first RPN (Controller numbers 100 and 101; they can be sent in any  
order) should be sent in order to select the parameter, then  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
Data Entry (Controller numbers 6 and 38) should be sent to set the value. Once RPN  
messages are received, Data Entry messages that is received at the same MIDI channel after  
that are recognized as changing toward the value of the RPN messages. In order not to  
make any mistakes, transmitting RPN Null is recommended after setting parameters you  
need.  
*
These messages are transmitted when Foot Contolloer 2 is operated in One Touch Piano  
Mode.  
Soft (Controller number 67)  
Status  
BnH  
2nd byte  
43H  
3rd byte  
This device transmits the following RPNs.  
vvH  
n = MIDI channel number:  
vv = Control value:  
0H - FH (ch.1 - 16)  
RPN  
Data entry  
MSB, LSB  
mmH, llH  
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON  
MSB, LSB  
00H, 00H  
Notes  
Pitch Bend Sensitivity  
*
These messages are transmitted when Foot Contolloer 1 is operated in One Touch Piano  
Mode.  
mm: 00H - 18H (0 - 24 semitones)  
ll: ignored (processed as 00H)  
Channel Fine Tuning  
00H, 01H  
00H, 02H  
00H, 05H  
7FH, 7FH  
mmH, llH  
mmH, llH  
mmH, llH  
---, ---  
Resonance (Controller number 71)  
Status  
BnH  
mm, ll: 20 00H - 40 00H - 60 00H  
(-4096 x 100 / 8192 - 0 - +4096 x 100 / 8192 cent)  
Channel Coarse Tuning  
2nd byte  
47H  
3rd byte  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 7FH (-64 - 0 - +63)  
mm: 10H - 40H - 70H (-48 - 0 - +48 semitones)  
ll: ignored (processed as 00H)  
Modulation Depth Range  
vv= Resonance value (relative change):  
*
These messages are transmitted when Resonance value is set in MIDI Tx Mode.  
mm, ll: 00 00H - 06 00H  
(0 - 16384 x 600 / 16384 cent)  
RPN null  
Release Time (Controller number 72)  
Status  
BnH  
2nd byte  
48H  
3rd byte  
RPN and NRPN will be set as “unspecified.”  
Once this setting has been made, subsequent  
vvH  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
vv = Release Time value (relative change): 00H - 7FH (-64 - 0 - +63)  
These messages are transmitted when Release Time is set in MIDI Tx Mode.  
Program Change  
Status  
2nd byte  
*
CnH  
ppH  
n = MIDI channel number:  
pp = Program number:  
0H - FH (ch.1 - 16)  
Attack time (Controller number 73)  
00H - 7FH (prog.1 - prog.128)  
Status  
BnH  
2nd byte  
49H  
3rd byte  
vvH  
*
*
When Rec Mode is ON (EDIT:Utility:Rec Setting:Rec Mode), these messages are  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
transmitted when Tone is selected.  
vv = Attack time value (relative change): 00H - 7FH (-64 - 0 - +63)  
These messages are transmitted when Attack Time is set in MIDI Tx Mode.  
These messages are transmitted when Program Change parameter is Set on MIDI Tx  
Part.  
*
Pitch Bend Change  
Cutoff (Controller number 74)  
Status  
2nd byte  
3rd byte  
Status  
BnH  
2nd byte  
4AH  
3rd byte  
EnH  
llH  
mmH  
vvH  
n = MIDI channel number:  
mm, ll = Pitch Bend value:  
0H - FH (ch.1 - 16)  
n = MIDI channel number:  
0H - FH (ch.1 - 16)  
00H - 7FH (-64 - 0 - +63)  
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)  
vv = Cutoff value (relative change):  
*
These messages are transmitted when Cutoff value is set in MIDI Tx Mode.  
152  
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MIDI Implementation  
System Realtime Messages  
3. Parameter Address Map  
*
Transmission of “#” marked address is divided to some packets. For example, ABH in  
hexadecimal notation will be divided to 0AH and 0BH, and is sent/received in this  
order.  
Continue  
Status  
FBH  
1 RD-700 (Model ID = 00H 43H)  
*
This message is sent on START operation when START/STOP function is selected on  
Foot Controller.  
Indivisual Parameters  
Stop  
Status  
*
*
*
These messages are transmitted when Bulk Dump Temporary funcion is executed.  
Please don’t use a parameter or a address marked <Reserved>.  
FCH  
The parameters for Setup are temporary. If you want to leave the parameters after the  
RD-700 is turned off , execute SETUP Write.  
*
This message is sent on STOP operation when START/STOP function is selected on Foot  
Controller.  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
|
|
|
Active Sensing  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 00 | System  
|—————————————+————————————————————————————————————————————————————————————————|  
Status  
|
FEH  
| 10 00 00 00 | Setup (Temporary)  
|
+——————————————————————————————————————————————————————————————————————————————+  
*
This message is transmitted at intervals of approximately 250 msec.  
System  
+——————————————————————————————————————————————————————————————————————————————+  
System Exclusive Messages  
Universal Non-realtime System Exclusive Message” and Data Set 1 (DT1) are the only  
System Exclusive messages transmitted by the RD-700.  
| Offset  
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
00 00 00 | System Common  
00 10 00 | System Onetouch Piano Tone Backup  
|
|
+——————————————————————————————————————————————————————————————————————————————+  
Universal Non-realtime System Exclusive Message  
Identity Reply Message  
Setup  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
Receiving Identity Request Message, the RD-700 send this message.  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
Status  
F0H  
Data byte  
Status  
F7H  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 | Setup Common  
02 00 | Setup Common MFX  
04 00 | Setup Common Chorus  
06 00 | Setup Common Reverb  
10 00 | Setup Local Part (Upper1)  
11 00 | Setup Local Part (Upper2)  
12 00 | Setup Local Part (Lower)  
13 00 | Setup MIDI Tx Part (Upper1)  
14 00 | Setup MIDI Tx Part (Upper2)  
15 00 | Setup MIDI Tx Part (Lower)  
16 00 | Setup MIDI Tx Part (Rhythm)  
20 00 | Setup Internal Part (Part: 01)  
21 00 | Setup Internal Part (Part: 02)  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
7EH, dev, 06H, 02H, 41H, 43H, 01H,  
00H, 00H, 00H, 01H, 00H, 00H  
Byte  
Explanation  
F0H  
Exclusive status  
7EH  
ID number (Universal Non-realtime Message)  
Device ID (use the same as the device ID of Roland)  
Sub ID#1 (General Information)  
Sub ID#2 (Identity Reply)  
dev  
:
|
06H  
2F 00 | Setup Internal Part (Part: 16)  
02H  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
40 00 | Setup Internal Part 1 Tone Backup  
41 00 | Setup Internal Part 2 Tone Backup  
|
|
|
|
41H  
ID number (Roland)  
:
|
43H 01H  
00H 00H  
Device family code (RD-700)  
4F 00 | Setup Internal Part 16 Tone Backup  
|—————————————+————————————————————————————————————————————————————————————————|  
Device family number code (RD-700)  
|
|
|
|
60 00 | Setup Tone Wheel 1 Backup  
61 00 | Setup Tone Wheel 2 Backup  
|
|
|
|
00H 01H 00H 00H Software revision level  
F7H EOX (End of Exclusive)  
:
|
69 00 | Setup Tone Wheel 10 Backup  
+——————————————————————————————————————————————————————————————————————————————+  
Data Transmission  
System Common  
Data set 1DT1 (12H)  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
Status  
F0H  
Data byte  
Status  
F7H  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
41H, dev, 00H, 43H, 12H, aaH, bbH,  
ccH, ddH, eeH, ... ffH, sum  
|#  
|
00 00 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
| 0000 dddd | Master Tune  
(24 — 2024) |  
|
|
|
—100.0 — 100.0 [cent]  
|
Byte  
F0H  
41H  
dev  
Explanation  
|
00 04 | 0aaa aaaa | Master Level  
(0 — 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
Exclusive status  
ID number (Roland)  
|
|
00 05 | 000a aaaa | Setup Control Channel  
(0 — 16) |  
1 — 16, OFF |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 06 | 0000 000a | Clock Source  
(0 — 1) |  
INT, MIDI |  
Device ID (dev: 00H - 1FH, Initial value is 10H)  
|
|
00H  
43H  
12H  
aaH  
bbH  
Model ID #1 (RD-700)  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 07 | 0000 000a | Damper Polarity  
(0 — 1) |  
Model ID #2 (RD-700)  
|
|
STANDARD, REVERSE  
|
00 08 | 0000 000a | FC1 Polarity  
(0 — 1) |  
Command ID (DT1)  
|
|
STANDARD, REVERSE  
|
00 09 | 0000 000a | FC2 Polarity  
(0 — 1) |  
Address MSB: upper byte of the starting address of the data to be sent  
|
|
STANDARD, REVERSE  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
Address: upper middle byte of the starting address of the data to be  
|
|
00 0A | 0000 000a | EQ Control  
(0 — 1) |  
SETUP, SYSTEM |  
sent  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
ccH  
Address: lower middle byte of the starting address of the data to be  
|
|
|
|
|
|
|
|
00 0B | 0000 000a | Tone Remain  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
|
|
|
sent  
00 0C | 0000 000a | Receive GM1 System On  
|
|
|
ddH  
eeH  
Address LSB: lower byte of the starting address of the data to be sent.  
00 0D | 0000 000a | Receive GM2 System On  
|
|
|
Data: the actual data to be sent. Multiple bytes of data are transmitted  
00 0E | 0000 000a | Receive GS Reset  
in order starting from the address.  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
:
:
|
|
|
|
|
|
00 0F | 0000 aaaa | One Touch Piano Tone  
(0 — 15) |  
1 — 16 |  
(0 — 127) |  
|
|
ffH  
sum  
F7H  
Data  
00 10 | 0aaa aaaa | One Touch Piano Reverb Level  
|
|
|
|
|
Checksum  
00 11 | 0aaa aaaa | <Reserved>  
|
|
EOX (End Of Exclusive)  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 12 | Total Size  
|
+——————————————————————————————————————————————————————————————————————————————+  
*
The amount of data that can be transmitted at one time depends on the type of data, and  
data will be transmitted from the specified starting address and size. Refer to the address  
and size given in “Parameter Address Map” (p. 153).  
*
Data larger than 256 bytes will be divided into packets of 256 bytes or less, and each  
packet will be sent at an interval of about 20 ms.  
153  
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MIDI Implementation  
|
|
|
|
|
|
00 3E | 0aaa aaaa | Control Source  
(0 — 97) |  
System Onetouch Piano Tone Backup  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
OFF, CC01 — CC31, CC33 — CC95, |  
BEND, AFT  
|
00 3F | 0000 00aa | Control Assgin  
(0 — 3) |  
| Offset  
|
|
|
|
|
|
|
OFF, MFX CONTROL, |  
|
Address |  
Description  
TONE CONTROL, TEMPO CONTROL  
|
|—————————————+————————————————————————————————————————————————————————————————|  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 00 | 00aa aaaa | Piano Stereo Width  
00 01 | 0000 aaaa | Piano Nuance  
(0 — 63) |  
(0 — 3) |  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 40 | 0000 000a | EQ Switch  
(0 — 1) |  
|
|
BYPASS, ON  
|
|
|
OFF, TYPE1, TYPE2, TYPE3  
|
(0 — 5) |  
(0 — 1) |  
00 41 | 0000 000a | EQ Low Frequency  
(0 — 1) |  
00 02 | 0000 0aaa | Piano Ambience  
00 03 | 0000 000a | Piano EQ Switch  
|
|
200, 400 [Hz]  
|
00 42 | 0aaa aaaa | EQ Low Gain  
(4 — 124) |  
|
|
BYPASS, ON  
|
|
|
—12.0 — +12.0[dB] (1step = 0.2dB)  
|
00 04 | 000a aaaa | Piano EQ Frequency  
(0 — 16) |  
00 43 | 000a aaaa | EQ Mid Frequency  
(0 — 16) |  
|
|
|
|
|
|
200, 250, 315, 400, 500, 630, 800, |  
1000, 1250, 1600, 2000, 2500, |  
|
|
|
|
|
|
200, 250, 315, 400, 500, 630, 800, |  
1000, 1250, 1600, 2000, 2500, |  
3150, 4000, 5000, 6300, 8000[Hz]  
|
3150, 4000, 5000, 6300, 8000[Hz]  
|
00 05 | 0aaa aaaa | Piano EQ Mid Gain  
(0 — 30) |  
00 44 | 0aaa aaaa | EQ Mid Gain  
(4 — 124) |  
|
|
—15.0 — +15.0[dB] (1step = 1dB)  
|
|
|
—12.0 — +12.0[dB] (1step = 0.2dB)  
|
00 06 | 0000 0aaa | Piano EQ Mid Q  
(0 — 4) |  
00 45 | 0000 0aaa | EQ Mid Q  
(0 — 4) |  
|
|
0.5, 1.0, 2.0, 4.0, 8.0  
|
|
|
0.5, 1.0, 2.0, 4.0, 8.0  
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 46 | 0000 00aa | EQ High Frequency  
(0 — 2) |  
| 00 00 00 07 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
2000, 4000, 8000 [Hz]  
|
00 47 | 0aaa aaaa | EQ High Gain  
(4 — 124) |  
|
|
—12.0 — +12.0[dB] (1step = 0.2dB)  
|
Setup Common  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
00 48 | 0aaa aaaa | Keyboard Velocity  
(0 — 127) |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
REAL, 1 — 127  
|
| Offset  
|
|
|
00 49 | 0000 0aaa | Keyboard Sens  
(1 — 5) |  
|
Address |  
Description  
|
|
|
|
SUPER LIGHT, LIGHT, |  
|—————————————+————————————————————————————————————————————————————————————————|  
00 00 | 0aaa aaaa | Setup Name 1 (32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
(32 — 127) |  
32 — 127 [ASCII]  
|—————————————+———————————+————————————————————————————————————————————————————|  
MEDIUM, HEAVY, SUPER HEAVY  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 4A | 000a aaaa | Keyboard Sens offset  
(54 — 74) |  
—10 — +10  
(1 — 127) |  
—63 — +63  
(1 — 127) |  
—63 — +63 |  
|
|
|
|
|
|
00 01 | 0aaa aaaa | Setup Name 2  
00 4B | 0aaa aaaa | Key Touch Velocity Delay Sens  
|
|
|
|
|
|
00 02 | 0aaa aaaa | Setup Name 3  
00 4C | 0aaa aaaa | Key Touch Velocity Key Follow  
|
|
|
|
|
00 03 | 0aaa aaaa | Setup Name 4  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
00 4D | 0000 000a | Transpose Switch  
(0 — 1) |  
OFF, ON  
(23 — 106) |  
—41 — +42 |  
00 04 | 0aaa aaaa | Setup Name 5  
|
|
|
|
|
|
00 4E | 0aaa aaaa | Transpose Value  
00 05 | 0aaa aaaa | Setup Name 6  
|
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 06 | 0aaa aaaa | Setup Name 7  
|
|
|
|
|
|
00 4F | 0000 00aa | Keyboard Mode (Local)  
(0 — 3) |  
|
|
|
|
|
SINGLE, LAYER, SPLIT,SPLIT/LAYER  
|
|
00 07 | 0aaa aaaa | Setup Name 8  
00 50 | 0aaa aaaa | <Reserved>  
|
|
|
00 51 | 0000 00aa | Keyboard Mode (External)  
(0 — 3) |  
SINGLE, LAYER, SPLIT,SPLIT/LAYER  
00 08 | 0aaa aaaa | Setup Name 9  
|
|
|
|
|
|
|
00 52 | 0aaa aaaa | <Reserved>  
00 09 | 0aaa aaaa | Setup Name 10  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
00 53 | 0aaa aaaa | Rhythm Pattern  
00 54 | 0000 00aa | Rhythm Type  
(0 — 127) |  
(0 — 1) |  
00 0A | 0aaa aaaa | Setup Name 11  
|
|
|
|
|
1, 2  
|
|
|
|
00 0B | 0aaa aaaa | Setup Name 12  
00 55 | 0aaa aaaa | <Reserved>  
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00 56 | 0aaa aaaa | <Reserved>  
00 57 | 0aaa aaaa | <Reserved>  
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00 0C | 0aaa aaaa | Voice Reserve 1  
(0 — 64) |  
00 58 | 0000 000a | Rhythm Intro/Ending Switch  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON |  
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0 — 63, FULL  
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00 0D | 0aaa aaaa | Voice Reserve 2  
(0 — 64) |  
00 59 | 0000 000a | Rhythm Set Change  
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0 — 63, FULL  
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00 0E | 0aaa aaaa | Voice Reserve 3  
(0 — 64) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
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0 — 63, FULL  
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00 5A | 0000 00aa | Arpeggio Part  
(0 — 3) |  
00 0F | 0aaa aaaa | Voice Reserve 4  
(0 — 64) |  
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UPPER1, UPPER2, LOWER, ALL  
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0 — 63, FULL  
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00 5B | 0000 000a | Arpeggio Switch  
(0 — 1) |  
00 10 | 0aaa aaaa | Voice Reserve 5  
(0 — 64) |  
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OFF, ON  
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0 — 63, FULL  
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00 5C | 00aa aaaa | Arpeggio Style  
(0 — 44) |  
1 — 45  
(0 — 37) |  
1 — 38  
(0 — 114) |  
1 — 115 |  
00 11 | 0aaa aaaa | Voice Reserve 6  
(0 — 64) |  
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0 — 63, FULL  
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00 5D | 00aa aaaa | Arpeggio Motif  
00 12 | 0aaa aaaa | Voice Reserve 7  
(0 — 64) |  
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0 — 63, FULL  
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00 5E | 0aaa aaaa | Arpeggio Beat Pattern  
00 13 | 0aaa aaaa | Voice Reserve 8  
(0 — 64) |  
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0 — 63, FULL  
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00 5F | 0aaa aaaa | Arpeggio Accent Rate  
00 60 | 0aaa aaaa | Arpeggio Shuffle Rate  
00 61 | 0aaa aaaa | Arpeggio Keyboard Velocity  
(0 — 100) |  
(50 — 90) |  
(0 — 127) |  
00 14 | 0aaa aaaa | Voice Reserve 9  
(0 — 64) |  
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0 — 63, FULL  
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00 15 | 0aaa aaaa | Voice Reserve 10  
(0 — 64) |  
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REAL, 1 — 127  
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0 — 63, FULL  
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00 62 | 0000 0aaa | Arpeggio Octave Range  
(61 — 67) |  
00 16 | 0aaa aaaa | Voice Reserve 11  
(0 — 64) |  
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—3 — +3  
(0 — 1) |  
OFF, ON  
(21 — 108) |  
A0 — UPPER  
(21 — 108) |  
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0 — 63, FULL  
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00 63 | 0000 000a | Arpeggio Hold Sw  
00 17 | 0aaa aaaa | Voice Reserve 12  
(0 — 64) |  
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0 — 63, FULL  
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00 64 | 0aaa aaaa | Arpeggio Range Lower  
00 18 | 0aaa aaaa | Voice Reserve 13  
(0 — 64) |  
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0 — 63, FULL  
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00 65 | 0aaa aaaa | Arpeggio Range Upper  
00 19 | 0aaa aaaa | Voice Reserve 14  
(0 — 64) |  
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LOWER — C8  
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0 — 63, FULL  
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00 66 | 0000 000a | <Reserved>  
00 67 | 000a aaaa | <Reserved>  
00 1A | 0aaa aaaa | Voice Reserve 15  
(0 — 64) |  
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0 — 63, FULL  
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|—————————————+———————————+————————————————————————————————————————————————————|  
00 1B | 0aaa aaaa | Voice Reserve 16  
(0 — 64) |  
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00 68 | 0000 000a | MFX Switch  
(0 — 1) |  
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0 — 63, FULL  
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OFF, ON  
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|—————————————+———————————+————————————————————————————————————————————————————|  
00 69 | 0000 0aaa | MFX Source  
(0 — 4) |  
|#  
|
00 1C | 0000 aaaa |  
| 0000 bbbb | SETUP Tempo  
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FIXED, UPPER1, UPPER2, |  
(20 — 250) |  
LOWER, RHYTHM  
(0 — 2) |  
SOURCE PART, SAME MFX PART, ALL |  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 6A | 0000 00aa | MFX Destination  
|#  
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00 1E | 0000 000a |  
| 0000 bbbb |  
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|—————————————+———————————+————————————————————————————————————————————————————|  
00 6B | 0000 aaaa | Harmonic Bar Assign (RHYTHM:ON) (1 — 9) |  
16,5—1/3',8',4',2—2/3',|'  
1—3/5,2',1—1/3',1'|'  
(1 — 9) |  
16,5—1/3',8',4',2—2/3',|'  
1—3/5,2',1—1/3',1'|'  
(1 — 9) |  
16,5—1/3',8',4',2—2/3',|'  
1—3/5,2',1—1/3',1'|'  
(1 — 9) |  
16,5—1/3',8',4',2—2/3',|'  
1—3/5,2',1—1/3',1'|'  
(1 — 9) |  
16,5—1/3',8',4',2—2/3',|'  
1—3/5,2',1—1/3',1'|'  
(1 — 9) |  
16,5—1/3',8',4',2—2/3',|'  
1—3/5,2',1—1/3',1'|'  
(1 — 9) |  
16,5—1/3',8',4',2—2/3',|'  
1—3/5,2',1—1/3',1'|'  
(1 — 9) |  
16,5—1/3',8',4',2—2/3',|'  
| 0000 cccc | Tone Category 1  
(0 — 511) |  
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|#  
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00 21 | 0000 000a |  
| 0000 bbbb |  
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| 0000 cccc | Tone Category 2  
(0 — 511) |  
00 6C | 0000 aaaa | Harmonic Bar Assign (RHYTHM:OFF)  
|#  
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00 24 | 0000 000a |  
| 0000 bbbb |  
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| 0000 cccc | Tone Category 3  
(0 — 511) |  
00 6D | 0000 aaaa | Harmonic Bar Assign (LOWER:ON)  
|#  
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00 27 | 0000 000a |  
| 0000 bbbb |  
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| 0000 cccc | Tone Category 4  
(0 — 511) |  
00 6E | 0000 aaaa | Harmonic Bar Assign (LOWER:OFF)  
|#  
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00 2A | 0000 000a |  
| 0000 bbbb |  
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| 0000 cccc | Tone Category 5  
(0 — 511) |  
00 6F | 0000 aaaa | Harmonic Bar Assign (UPPER2:ON)  
|#  
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00 2D | 0000 000a |  
| 0000 bbbb |  
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| 0000 cccc | Tone Category 6  
(0 — 511) |  
00 70 | 0000 aaaa | Harmonic Bar Assign (UPPER2:OFF)  
|#  
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00 30 | 0000 000a |  
| 0000 bbbb |  
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| 0000 cccc | Tone Category 7  
(0 — 511) |  
00 71 | 0000 aaaa | Harmonic Bar Assign (UPPER1:ON)  
|#  
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00 33 | 0000 000a |  
| 0000 bbbb |  
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| 0000 cccc | Tone Category 8  
(0 — 511) |  
00 72 | 0000 aaaa | Harmonic Bar Assign (UPPER1:OFF)  
|#  
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00 36 | 0000 000a |  
| 0000 bbbb |  
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| 0000 cccc | Tone Category 9  
(0 — 511) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|#  
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00 39 | 0000 000a |  
| 0000 bbbb |  
|
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| 00 00 00 73 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
| 0000 cccc | Tone Category 10  
(0 — 511) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
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00 3C | 0aaa aaaa | FC 1 Assign  
(0 — 106) |  
OFF, CC01 — CC31, CC33 — CC95, |  
BEND, AFT, OCT—UP, OCT—DOWN, |  
START/STOP, TAP—TEMPO, |  
Setup Common MFX  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
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Address |  
Description  
RHYTHM START/STOP, RHYTHM TYPE  
|
|—————————————+————————————————————————————————————————————————————————————————|  
ARPEGGIO ON/OFF, MFX ON/OFF, |  
CONTROL SRC, |  
|
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|
00 00 | 0aaa aaaa | MFX Type  
00 01 | 0aaa aaaa | <Reserved>  
00 02 | 0aaa aaaa | <Reserved>  
00 03 | 0aaa aaaa | <Reserved>  
(0 — 65) |  
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00 3D | 0aaa aaaa | FC 2 Assign  
(0 — 106) |  
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OFF, CC01 — CC31, CC33 — CC95, |  
BEND, AFT, OCT—UP, OCT—DOWN, |  
START/STOP, TAP—TEMPO, |  
|—————————————+———————————+————————————————————————————————————————————————————|  
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00 04 | 000a aaaa | MFX Control Assign  
(0 — 16) |  
RHYTHM START/STOP, RHYTHM TYPE  
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OFF, 1 — 16  
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ARPEGGIO ON/OFF, MFX ON/OFF, |  
CONTROL SRC, |  
|#  
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00 05 | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+———————————+————————————————————————————————————————————————————|  
| 0000 cccc |  
154  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
|
| 0000 dddd | MFX Parameter 1  
(12768 — 52768) |  
|
| 0000 bbbb |  
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—20000 — +20000  
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| 0000 cccc |  
|
|#  
|
00 09 | 0000 aaaa |  
| 0000 bbbb |  
|
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| 0000 dddd | MFX Parameter 29  
(12768 — 52768) |  
|
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—20000 — +20000  
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| 0000 cccc |  
|#  
|
00 79 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 2  
(12768 — 52768) |  
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—20000 — +20000  
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| 0000 cccc |  
|#  
|
00 0D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 30  
(12768 — 52768) |  
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—20000 — +20000  
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| 0000 cccc |  
|#  
|
00 7D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 3  
(12768 — 52768) |  
—20000 — +20000  
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| 0000 cccc |  
|#  
|
00 11 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 31  
(12768 — 52768) |  
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—20000 — +20000  
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| 0000 cccc |  
|#  
|
01 01 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 4  
(12768 — 52768) |  
—20000 — +20000  
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| 0000 cccc |  
|#  
|
00 15 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | MFX Parameter 32  
(12768 — 52768) |  
—20000 — +20000 |  
|
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|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 dddd | MFX Parameter 5  
(12768 — 52768) |  
—20000 — +20000  
| 00 00 01 05 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
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|#  
|
00 19 | 0000 aaaa |  
| 0000 bbbb |  
Setup Common Chorus  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 6  
(12768 — 52768) |  
—20000 — +20000  
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|#  
|
00 1D | 0000 aaaa |  
| 0000 bbbb |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
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|
00 00 | 0000 aaaa | Chorus Type  
(0 — 2) |  
(0 — 127) |  
(0 — 2) |  
|
| 0000 dddd | MFX Parameter 7  
(12768 — 52768) |  
—20000 — +20000  
00 01 | 0aaa aaaa | Chorus Level  
00 02 | 0000 00aa | Chorus Output Select  
|
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|#  
|
00 21 | 0000 aaaa |  
| 0000 bbbb |  
|
|
MAIN, REV, MAIN+REV  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|#  
|
00 03 | 0000 aaaa |  
| 0000 bbbb |  
|
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|
| 0000 dddd | MFX Parameter 8  
(12768 — 52768) |  
—20000 — +20000  
|
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| 0000 cccc |  
|#  
|
00 25 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 1  
(12768 — 52768) |  
|
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|
—20000 — +20000  
|
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|
| 0000 cccc |  
|#  
|
00 07 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 9  
(12768 — 52768) |  
—20000 — +20000  
|
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| 0000 cccc |  
|#  
|
00 29 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 2  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
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|
| 0000 cccc |  
|#  
|
00 0B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 10  
(12768 — 52768) |  
—20000 — +20000  
|
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|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 3  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 0F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 11  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 31 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 4  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 13 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 12  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
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|
|
| 0000 cccc |  
|#  
|
00 35 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 5  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 17 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 13  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 39 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 6  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 14  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 3D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 7  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 1F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 15  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 41 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 8  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 23 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 16  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 45 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 9  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 27 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 17  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 49 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 10  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2B | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 18  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 4D | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | Chorus Parameter 11  
(12768 — 52768) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 2F | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 dddd | MFX Parameter 19  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|
|
| 0000 cccc |  
|#  
|
00 51 | 0000 aaaa |  
| 0000 bbbb |  
| 0000 dddd | Chorus Parameter 12  
(12768 — 52768) |  
—20000 — +20000 |  
|
|
|
|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 dddd | MFX Parameter 20  
(12768 — 52768) |  
—20000 — +20000  
| 00 00 00 33 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
|
|
|
|
|#  
|
00 55 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
Setup Common Reverb  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
| 0000 dddd | MFX Parameter 21  
(12768 — 52768) |  
—20000 — +20000  
|
|
|
|
|
|
|
|#  
|
00 59 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
Address |  
Description  
|
| 0000 cccc |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
| 0000 dddd | MFX Parameter 22  
(12768 — 52768) |  
—20000 — +20000  
|
|
00 00 | 0000 aaaa | Reverb Type  
00 01 | 0aaa aaaa | Reverb Level  
(0 — 4) |  
(0 — 127) |  
|
|
|
|
|
|
|
|#  
|
00 5D | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|#  
|
00 02 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 23  
(12768 — 52768) |  
—20000 — +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
| 0000 dddd | Reverb Parameter 1  
(12768 — 52768) |  
|#  
|
00 61 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
—20000 — +20000  
|
|
|
|
|#  
|
00 06 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 24  
(12768 — 52768) |  
—20000 — +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
| 0000 dddd | Reverb Parameter 2  
(12768 — 52768) |  
|#  
|
00 65 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
—20000 — +20000  
|
|
|
|
|#  
|
00 0A | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 25  
(12768 — 52768) |  
—20000 — +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
| 0000 dddd | Reverb Parameter 3  
(12768 — 52768) |  
|#  
|
00 69 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
—20000 — +20000  
|
|
|
|
|#  
|
00 0E | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 26  
(12768 — 52768) |  
—20000 — +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
| 0000 dddd | Reverb Parameter 4  
(12768 — 52768) |  
|#  
|
00 6D | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
—20000 — +20000  
|
|
|
|
|#  
|
00 12 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 27  
(12768 — 52768) |  
—20000 — +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
|
|
| 0000 dddd | Reverb Parameter 5  
(12768 — 52768) |  
|#  
|
00 71 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
—20000 — +20000  
|
|
|
|
|#  
|
00 16 | 0000 aaaa |  
| 0000 bbbb |  
|
| 0000 cccc |  
|
| 0000 dddd | MFX Parameter 28  
(12768 — 52768) |  
—20000 — +20000  
|
| 0000 cccc |  
|
|
|
|
|
|
| 0000 dddd | Reverb Parameter 6  
(12768 — 52768) |  
—20000 — +20000 |  
|#  
00 75 | 0000 aaaa |  
|
|
|
155  
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MIDI Implementation  
|#  
00 1A | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
|
|
|
|
|
|
|
|
00 07 | 0000 000a | Foot Controller1 Switch  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
|
|
|
|
|
| 0000 cccc |  
00 08 | 0000 000a | Foot Controller2 Switch  
|
| 0000 dddd | Reverb Parameter 7  
(12768 — 52768) |  
|
|
|
|
|
|
—20000 — +20000  
|
|
|
|
00 09 | 0000 000a | Modulation Switch  
|#  
|
00 1E | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 0A | 0000 000a | Bender Switch  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 8  
(12768 — 52768) |  
00 0B | 0000 000a | Control Switch  
|
|
|
—20000 — +20000  
|
|
|
|
|
|
|
|#  
|
00 22 | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 0C | 0000 aaaa | Transmit Channel  
(0 — 15) |  
1 — 16 |  
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Reverb Parameter 9  
(12768 — 52768) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
—20000 — +20000  
|
|
|
|
|
|
|
|
00 0D | 0000 000a | Transmit Bank Select Switch  
(0 — 1) |  
OFF, ON |  
(0 — 127) |  
(0 — 127) |  
|#  
|
00 26 | 0000 aaaa |  
| 0000 bbbb |  
|
|
00 0E | 0aaa aaaa | Transmit Bank Select MSB (CC# 0)  
00 0F | 0aaa aaaa | Transmit Bank Select LSB (CC# 32)  
|
| 0000 cccc |  
|
| 0000 dddd | Reverb Parameter 10  
(12768 — 52768) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
—20000 — +20000  
|
|
|
|
|
|
|
00 10 | 0000 000a | Transmit Program Change Switch  
(0 — 1) |  
OFF, ON  
(0 — 127) |  
|#  
|
00 2A | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
00 11 | 0aaa aaaa | Transmit Program Change#  
|
| 0000 cccc |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 dddd | Reverb Parameter 11  
(12768 — 52768) |  
|
|
|
00 12 | 0000 000a | Transmit Level Switch  
(0 — 1) |  
OFF, ON  
(0 — 127) |  
|
|
|
—20000 — +20000  
|
|
|
|
|
|
|
|#  
|
00 2E | 0000 aaaa |  
| 0000 bbbb |  
00 13 | 0aaa aaaa | Transmit Level (CC# 7)  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
00 14 | 0000 000a | Transmit Pan Switch  
(0 — 1) |  
OFF, ON  
(1 — 127) |  
L63 — R63 |  
|
| 0000 dddd | Reverb Parameter 12  
(12768 — 52768) |  
|
|
|
|
|
|
—20000 — +20000  
|
|
|
|
00 15 | 0aaa aaaa | Transmit Pan(CC# 10)  
|#  
|
00 32 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
00 16 | 0000 000a | Transmit Coarse Tune Switch  
(0 — 1) |  
OFF, ON  
(16 — 112) |  
—48 — +48 |  
|
| 0000 dddd | Reverb Parameter 13  
(12768 — 52768) |  
|
|
|
|
|
|
—20000 — +20000  
|
|
|
|
00 17 | 0aaa aaaa | Transmit Coarse Tune  
|#  
|
00 36 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
00 18 | 0000 000a | Transmit Fine Tune Switch  
(0 — 1) |  
OFF, ON  
(14 — 114) |  
—50 — +50 |  
|
| 0000 dddd | Reverb Parameter 14  
(12768 — 52768) |  
|
|
|
|
|
|
—20000 — +20000  
|
|
|
|
00 19 | 0aaa aaaa | Transmit Fine Tune  
|#  
|
00 3A | 0000 aaaa |  
| 0000 bbbb |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
00 1A | 0000 000a | <Reserved>  
|
|
|
|
|
| 0000 dddd | Reverb Parameter 15  
(12768 — 52768) |  
|
|
|
|
|
—20000 — +20000  
|
|
|
|
00 1B | 0000 00aa | <Reserved>  
|#  
|
00 3E | 0000 aaaa |  
| 0000 bbbb |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
|
00 1C | 0000 000a | Transmit Portamento Switch  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON |  
|
| 0000 dddd | Reverb Parameter 16  
(12768 — 52768) |  
|
|
|
|
|
|
—20000 — +20000  
|
|
|
|
00 1D | 0000 000a | Transmit Portamento Switch Value  
|#  
|
00 42 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| 0000 cccc |  
|
|
|
00 1E | 0000 000a | Transmit Portamento Time Switch  
(0 — 1) |  
OFF, ON  
(0 — 127) |  
|
| 0000 dddd | Reverb Parameter 17  
(12768 — 52768) |  
|
|
|
|
|
|
—20000 — +20000  
|
|
|
|
00 1F | 0aaa aaaa | Transmit Portamento Time  
|#  
|
00 46 | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
00 20 | 0000 000a | Transmit Cutoff Switch  
(0 — 1) |  
OFF, ON  
(1 — 127) |  
—63 — +63 |  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 18  
(12768 — 52768) |  
00 21 | 0aaa aaaa | Transmit Cutoff  
|
|
|
—20000 — +20000  
|
|
|
|
|
|
|#  
|
00 4A | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
00 22 | 0000 000a | Transmit Resonance Switch  
(0 — 1) |  
OFF, ON  
(1 — 127) |  
—63 — +63 |  
|
| 0000 cccc |  
|
|
|
|
| 0000 dddd | Reverb Parameter 19  
(12768 — 52768) |  
00 23 | 0aaa aaaa | Transmit Resonance  
|
|
|
—20000 — +20000  
|
|
|
|
|
|
|#  
|
00 4E | 0000 aaaa |  
| 0000 bbbb |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
00 24 | 0000 000a | Transmit Attack Time Switch  
(0 — 1) |  
OFF, ON  
(1 — 127) |  
—63 — +63 |  
|
|
| 0000 cccc |  
|
|
|
| 0000 dddd | Reverb Parameter 20  
(12768 — 52768) |  
—20000 — +20000  
00 25 | 0aaa aaaa | Transmit Attack Time  
|
|
|
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|—————————————+———————————+————————————————————————————————————————————————————|  
| 00 00 00 52 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
|
00 26 | 0000 000a | Transmit Release Time Switch  
(0 — 1) |  
OFF, ON  
(1 — 127) |  
—63 — +63 |  
|
|
|
00 27 | 0aaa aaaa | Transmit Release Time  
|
|
Setup Local Part  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
00 28 | 0000 000a | Transmit Pitch Bend Range Switch  
(0 — 1) |  
OFF, ON  
(0 — 48) |  
|
|
|
|
|
|
00 29 | 00aa aaaa | Transmit Pitch Bend Range  
|
Address |  
Description  
|—————————————+———————————+————————————————————————————————————————————————————|  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
00 2A | 0000 000a | Transmit Chorus Level Switch  
(0 — 1) |  
OFF, ON  
(0 — 127) |  
|
|
|
|
00 00 | 0aaa aaaa | Keyboard Range Lower  
(21 — 108) |  
A0 — UPPER  
(21 — 108) |  
LOWER — C8 |  
|
|
|
|
|
|
00 2B | 0aaa aaaa | Transmit Chorus Level  
00 01 | 0aaa aaaa | Keyboard Range Upper  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
00 2C | 0000 000a | Transmit Reverb Level Switch  
(0 — 1) |  
OFF, ON  
(0 — 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 02 | 0aaa aaaa | Velocity Sensitivity  
(1 — 127) |  
—63 — +63  
(1 — 127) |  
00 2D | 0aaa aaaa | Transmit Reverb Level  
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 03 | 0aaa aaaa | Velocity Max  
| 00 00 00 2E | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 04 | 0aaa aaaa | keyboard Transpose  
(16 — 112) |  
—48 — +48 |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
Setup Internal Part  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
00 05 | 0000 000a | Part Switch  
(0 — 1) |  
OFF, ON  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 06 | 0000 000a | Damper Switch  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
|
Address |  
Description  
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 07 | 0000 000a | FC1 Switch  
|
|
00 00 | 0000 aaaa | Receive Channel  
(0 — 15) |  
1 — 16 |  
|
|
|
|
|
00 08 | 0000 000a | FC2 Switch  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 01 | 0aaa aaaa | Patch Bank Select MSB (CC# 0)  
00 02 | 0aaa aaaa | Patch Bank Select LSB (CC# 32)  
00 03 | 0aaa aaaa | Patch Program Change#  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
00 09 | 0000 000a | Modulation Switch  
|
|
|
00 0A | 0000 000a | Bender Switch  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
|
|
|
|
00 04 | 0aaa aaaa | Part Level (CC# 7)  
00 05 | 0aaa aaaa | Part Pan (CC# 10)  
(0 — 127) |  
(1 — 127) |  
00 0B | 0000 000a | Control Switch  
|
|
|
|
|
L63 — 63R  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 0C | 0000 aaaa | Local Part Assign  
(0 — 15) |  
1 — 16  
|
|
00 06 | 0000 000a | Part MFX Switch  
(0 — 1) |  
OFF, ON |  
|
|
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
|—————————————+———————————+————————————————————————————————————————————————————|  
| 00 00 00 0D | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
|
|
00 07 | 0000 0aaa | Temperament Type  
00 08 | 0000 aaaa | Temperament Key  
(0 — 7) |  
(0 — 11) |  
|
|
C, C# — Bb, B  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
Setup MIDI Tx Part  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
00 09 | 0000 000a | Receive Bank Select Switch  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
|
|
|
00 0A | 0000 000a | Receive Program Change Switch  
|
|
|
|
|
|
|
Address |  
Description  
00 0B | 0000 000a | Receive Bender Switch  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
00 00 | 0aaa aaaa | Keyboard Range Lower  
(21 — 108) |  
A0 — UPPER  
(21 — 108) |  
LOWER — C8 |  
00 0C | 0000 000a | Receive Modulation Switch  
|
|
|
|
|
|
00 01 | 0aaa aaaa | Keyboard Range Upper  
00 0D | 0000 000a | Receive Volume Switch  
|
|
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
00 0E | 0000 000a | Receive Pan Switch  
|
|
|
00 02 | 0aaa aaaa | Velocity Sensitivity  
(1 — 127) |  
—63 — +63  
(1 — 127) |  
|
|
|
|
|
|
00 0F | 0000 000a | Receive Hold—1 Switch  
00 03 | 0aaa aaaa | Velocity Max  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 10 | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
00 04 | 0aaa aaaa | keyboard Transpose  
(16 — 112) |  
—48 — +48 |  
|
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 05 | 0000 000a | Part Switch  
(0 — 1) |  
OFF, ON |  
|
|
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
00 06 | 0000 000a | Damper Switch  
(0 — 1) |  
OFF, ON |  
|
|
156  
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MIDI Implementation  
Setup Tone Backup  
+——————————————————————————————————————————————————————————————————————————————+  
4. GS (Model ID = 42H)  
| Offset  
|
|
|
|
Address |  
Description  
System Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
00 00 | 0aaa aaaa | Coarse Tune  
(16 — 112) |  
—48 — +48  
(14 — 114) |  
—50 — +50  
|
|
|
| Start  
|
|
|
00 01 | 0aaa aaaa | Fine Tune  
|
Address |  
Description  
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 02 | 0000 00aa | Stretch Tune Depth  
(0 — 3) |  
|#  
|
|
|
|
|
|
|
|
|
40 00 00 | 0000 aaaa |  
| 0000 bbbb |  
|
|
|
|
|
OFF, 1 — 3  
|
00 03 | 0000 00aa | Mono/Poly  
(0 — 2) |  
| 0000 cccc |  
|
|
MONO, POLY, MONO/LEGATO  
|
| 0000 dddd | Master Tune  
(24 — 2024) |  
00 04 | 0000 000a | Portamento Switch  
(0 — 1) |  
|
|
—100.0 — 100.0 [cent]  
|
|
|
OFF, ON  
|
40 00 04 | 0aaa aaaa | Master Volume  
40 00 05 | 0aaa aaaa | Master Key Shift  
(0 — 127) |  
(40 — 88) |  
00 05 | 0aaa aaaa | Portamento Time  
(0 — 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
—24 — +24 [semitone]  
|
|
|
|
|
|
|
|
|
00 06 | 0aaa aaaa | Cutoff  
(1 — 127) |  
—63 — +63  
(1 — 127) |  
—63 — +63  
(1 — 127) |  
—63 — +63  
(1 — 127) |  
—63 — +63  
40 00 06 | 0aaa aaaa | Master Pan  
(1 — 127) |  
|
|
|
|
|
L63 — 63R  
|
00 07 | 0aaa aaaa | Resonance  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
40 00 7F | 0aaa aaaa | Mode Set  
(0, 127) |  
GS—RESET, GS—EXIT |  
00 08 | 0aaa aaaa | Attack Time  
|
|
|
|
|
|—————————————+————————————————————————————————————————————————————————————————|  
00 09 | 0aaa aaaa | Release Time  
|
|
|
Common Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
|—————————————+———————————+————————————————————————————————————————————————————|  
00 0A | 00aa aaaa | Pitch Bend Range (0 — 24) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
| Start  
|
|
|
|
|
|
00 0B | 0aaa aaaa | Chorus Amount  
00 0C | 0aaa aaaa | Reverb Amount  
00 0D | 0aaa aaaa | MFX Type  
(0 — 127) |  
(0 — 127) |  
(0 — 65) |  
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
40 01 10 | 0aaa aaaa | Voice Reserve 1  
40 01 11 | 0aaa aaaa | Voice Reserve 2  
40 01 12 | 0aaa aaaa | Voice Reserve 3  
40 01 13 | 0aaa aaaa | Voice Reserve 4  
40 01 14 | 0aaa aaaa | Voice Reserve 5  
40 01 15 | 0aaa aaaa | Voice Reserve 6  
40 01 16 | 0aaa aaaa | Voice Reserve 7  
40 01 17 | 0aaa aaaa | Voice Reserve 8  
40 01 18 | 0aaa aaaa | Voice Reserve 9  
40 01 19 | 0aaa aaaa | Voice Reserve 10  
40 01 1A | 0aaa aaaa | Voice Reserve 11  
40 01 1B | 0aaa aaaa | Voice Reserve 12  
40 01 1C | 0aaa aaaa | Voice Reserve 13  
40 01 1D | 0aaa aaaa | Voice Reserve 14  
40 01 1E | 0aaa aaaa | Voice Reserve 15  
40 01 1F | 0aaa aaaa | Voice Reserve 16  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
(0 — 24) |  
|—————————————+————————————————————————————————————————————————————————————————|  
| 00 00 00 0E | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
Setup VK Tone Backup  
+——————————————————————————————————————————————————————————————————————————————+  
| Offset  
|
|
|
|
Address |  
Description  
|—————————————+————————————————————————————————————————————————————————————————|  
|
|
|
|
|
|
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00 00 | 0000 00aa | Percussion Harmonic  
(0 — 2) |  
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OFF, 2ND, 3RD  
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00 01 | 0000 000a | Percussion Decay  
(0 — 1) |  
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SLOW, FAST  
|
(0—8) |  
(0—8) |  
(0—8) |  
(0—8) |  
(0—8) |  
(0—8) |  
(0—8) |  
(0—8) |  
(0—8) |  
00 02 | 0000 aaaa | Harmonic Bar 16'  
00 03 | 0000 aaaa | Harmonic Bar 5—1/3  
00 04 | 0000 aaaa | Harmonic Bar 8'  
00 05 | 0000 aaaa | Harmonic Bar 4'  
00 06 | 0000 aaaa | Harmonic Bar 2—2/3'  
00 07 | 0000 aaaa | Harmonic Bar 2'  
00 08 | 0000 aaaa | Harmonic Bar 1—3/5'  
00 09 | 0000 aaaa | Harmonic Bar 1—1/3'  
00 0A | 0000 aaaa | Harmonic Bar 1'  
|—————————————+———————————+————————————————————————————————————————————————————|  
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40 01 30 | 0aaa aaaa | Reverb Macro  
(0 — 7) |  
(0 — 7) |  
(0 — 7) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
40 01 31 | 0aaa aaaa | Reverb Character  
40 01 32 | 0aaa aaaa | Reverb Pre—LPF  
40 01 33 | 0aaa aaaa | Reverb Level  
40 01 34 | 0aaa aaaa | Reverb Time  
40 01 35 | 0aaa aaaa | Reverb Delay Feedback  
40 01 36 | 0aaa aaaa | Reverb Send Level to Chorus  
|—————————————+———————————+————————————————————————————————————————————————————|  
|—————————————+————————————————————————————————————————————————————————————————|  
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40 01 38 | 0aaa aaaa | Chorus Macro  
40 01 39 | 0aaa aaaa | Chorus Pre—LPF  
40 01 3A | 0aaa aaaa | Chorus Level  
40 01 3B | 0aaa aaaa | Chorus Feedback  
40 01 3C | 0aaa aaaa | Chorus Delay  
40 01 3D | 0aaa aaaa | Chorus Rate  
40 01 3E | 0aaa aaaa | Chorus Depth  
40 01 3F | 0aaa aaaa | Chorus Send Level to Reverb  
(0 — 7) |  
(0 — 7) |  
| 00 00 00 0B | Total Size  
+——————————————————————————————————————————————————————————————————————————————+  
|
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
Bulk Dump parameters  
*
*
These messages are transmitted when Bulk Dump SETUP function is executed.  
These messages will be written when SETUP write message is received.  
|—————————————+————————————————————————————————————————————————————————————————|  
Part Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
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| Start  
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Address |  
Description  
|
Address |  
Description  
Size  
|—————————————+————————————————————————————————————————————————————————————————|  
|—————————————+——————————————————————————————————————————————————+—————————————|  
|#  
|
40 1x 00 | 0aaa aaaa | Tone Number CC#00 Value  
| 0aaa aaaa | Tone Number PC Value  
(0 — 127) |  
(0 — 127) |  
| 10 01 00 00 | Setup 001  
| 10 02 00 00 | Setup 002  
| 00 00 05 6C |  
| 00 00 05 6C |  
|—————————————+———————————+————————————————————————————————————————————————————|  
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:
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:
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:
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40 1x 02 | 0aaa aaaa | Rx. Channel  
(0 — 16) |  
| 10 64 00 00 | Setup 100  
+——————————————————————————————————————————————————————————————————————————————+  
| 00 00 05 6C |  
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1 — 16, OFF  
|
40 1x 03 | 0000 000a | Rx. Pitch Bend  
(0 — 1) |  
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OFF, ON  
|
40 1x 04 | 0000 000a | Rx. Channel Pressure  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON  
|—————————————+———————————+————————————————————————————————————————————————————|  
SETUP Write  
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40 1x 05 | 0000 000a | Rx. Program Change  
*
*
These messages are transmitted when Bulk Dump SETUP function is executed.  
After receiving Bulk dump parameters, when this message is received, execute Write  
Setup function.  
|
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40 1x 06 | 0000 000a | Rx. Control Change  
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40 1x 07 | 0000 000a | Rx. Poly Pressure  
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40 1x 08 | 0000 000a | Rx. Note Message  
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Status  
F0H  
Data byte  
Status  
F7H  
40 1x 09 | 0000 000a | Rx. RPN  
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41H, dev, 00H, 43H, 12H, 7FH, 7FH,  
7EH, ssH, nnH, sum  
40 1x 0A | 0000 000a | Rx. NRPN  
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40 1x 0B | 0000 000a | Rx. Modulation  
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40 1x 0C | 0000 000a | Rx. Volume  
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Byte  
F0H  
41H  
dev  
Explanation  
40 1x 0D | 0000 000a | Rx. Panpot  
Exclusive status  
ID number (Roland)  
device ID (dev: 10H - 1FH)  
model ID #1 (RD-700)  
model ID #2 (RD-700)  
command ID (DT1)  
address  
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40 1x 0E | 0000 000a | Rx. Expression  
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40 1x 0F | 0000 000a | Rx. Hold—1  
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40 1x 10 | 0000 000a | Rx. Portamento  
00H  
43H  
12H  
7FH  
7FH  
7EH  
ssH  
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40 1x 11 | 0000 000a | Rx. Sostenuto  
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40 1x 12 | 0000 000a | Rx. Soft  
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40 1x 13 | 0aaa aaaa | Mono / Poly Mode  
(0 — 1) |  
address  
|
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MODE, POLY  
|
40 1x 14 | 0aaa aaaa | Assign Mode  
(0 — 2) |  
address  
|
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|
SINGLE, LIMITED—MULTI, |  
FULL—MULTI  
(0 — 2) |  
OFF, MAP1, MAP2 |  
|
From  
40 1x 15 | 0aaa aaaa | Use for Rhythm Part  
nnH  
sum  
F7H  
Num  
|
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|—————————————+———————————+————————————————————————————————————————————————————|  
check sum  
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|#  
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40 1x 16 | 0aaa aaaa | Pitch Key Shift  
(40 — 88) |  
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—24 — +24 [semitone]  
|
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EOX (End Of Exclusive)  
40 1x 17 | 0000 aaaa |  
| 0000 bbbb | Pitch Offset Fine  
(8 — 248) |  
|
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—12.0 — +12.0 [Hz]  
|
(0 — 127) |  
(0 — 127) |  
40 1x 19 | 0aaa aaaa | Part Level (CC# 7)  
40 1x 1A | 0aaa aaaa | Velocity Sens Depth  
|
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—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
|
40 1x 1B | 0aaa aaaa | Velocity Sens Offset  
|
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40 1x 1C | 0aaa aaaa | Part Panpot (CC# 10)  
|
|
RANDOM, L63 — 63R  
|
(0 — 127) |  
(0 — 127) |  
(0 — 95) |  
(0 — 95) |  
(0 — 127) |  
(0 — 127) |  
(0 — 1) |  
40 1x 1D | 0aaa aaaa | Keyboard Range Low  
40 1x 1E | 0aaa aaaa | Keyboard Range High  
40 1x 1F | 0aaa aaaa | CC1 Controller Number  
40 1x 20 | 0aaa aaaa | CC2 Controller Number  
40 1x 21 | 0aaa aaaa | Chorus Send Level (CC# 93)  
40 1x 22 | 0aaa aaaa | Reverb Send Level (CC# 93)  
40 1x 23 | 0000 000a | Rx. Bank Select  
|
|
OFF, ON  
|
157  
Download from Www.Somanuals.com. All Manuals Search And Download.  
MIDI Implementation  
|
|
40 1x 24 | 0000 000a | Rx. Bank Select LSB  
(0 — 1) |  
OFF, ON  
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40 2x 40 | 0aaa aaaa | CC1 Pitch Control  
(40 — 88) |  
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—24 — +24 [semitone]  
|
|—————————————+———————————+————————————————————————————————————————————————————|  
40 2x 41 | 0aaa aaaa | CC1 TVF Cutoff Control  
(0 — 127) |  
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40 1x 30 | 0aaa aaaa | Tone Modify 1 (Vibrato Rate)  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
(0 — 127) |  
—64 — +63  
|
|
—9600 — +9600 [cent]  
|
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40 2x 42 | 0aaa aaaa | CC1 Amplitude Control  
(0 — 127) |  
40 1x 31 | 0aaa aaaa | Tone Modify 2 (Vibrato Depth)  
|
|
—100.0 — +100.0 [%]  
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40 2x 43 | 0aaa aaaa | CC1 LFO1 Rate Control  
(0 — 127) |  
40 1x 32 | 0aaa aaaa | Tone Modify 3 (TVF Cutoff Freq.)  
|
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—10.0 — +10.0 [Hz]  
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40 2x 44 | 0aaa aaaa | CC1 LFO1 Pitch Control  
(0 — 127) |  
40 1x 33 | 0aaa aaaa | Tone Modify 4 (TVF Resonance)  
|
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0 — 600 [cent]  
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40 2x 45 | 0aaa aaaa | CC1 LFO1 TVF Depth  
(0 — 127) |  
40 1x 34 | 0aaa aaaa | Tone Modify 5 (TVF&TVA Env. Attack)  
|
|
0 — 2400 [cent]  
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40 2x 46 | 0aaa aaaa | CC1 LFO1 TVA Depth  
(0 — 127) |  
40 1x 35 | 0aaa aaaa | Tone Modify 6 (TVF&TVA Env. Decay)  
|
|
0 — 100.0 [%]  
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40 2x 47 | 0aaa aaaa | CC1 LFO2 Rate Control  
(0 — 127) |  
40 1x 36 | 0aaa aaaa | Tone Modify 7 (TVF&TVA ENv. Release)  
|
|
—10.0 — +10.0 [Hz]  
|
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|
40 2x 48 | 0aaa aaaa | CC1 LFO2 Pitch Control  
(0 — 127) |  
40 1x 37 | 0aaa aaaa | Tone Modify 8 (Vibrato Delay)  
|
|
0 — 600 [cent]  
|
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40 2x 49 | 0aaa aaaa | CC1 LFO2 TVF Depth  
(0 — 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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0 — 2400 [cent]  
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40 1x 40 | 0aaa aaaa | Scale Tuning C  
(0 — 127) |  
40 2x 4A | 0aaa aaaa | CC1 LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
|
|
—64 — +63 [cent]  
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40 1x 41 | 0aaa aaaa | Scale Tuning C#  
(0 — 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
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—64 — +63 [cent]  
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40 2x 50 | 0aaa aaaa | CC2 Pitch Control  
(40 — 88) |  
40 1x 42 | 0aaa aaaa | Scale Tuning D  
(0 — 127) |  
|
|
—24 — +24 [semitone]  
|
|
|
—64 — +63 [cent]  
|
40 2x 51 | 0aaa aaaa | CC2 TVF Cutoff Control  
(0 — 127) |  
40 1x 43 | 0aaa aaaa | Scale Tuning D#  
(0 — 127) |  
|
|
—9600 — +9600 [cent]  
|
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|
—64 — +63 [cent]  
|
40 2x 52 | 0aaa aaaa | CC2 Amplitude Control  
(0 — 127) |  
40 1x 44 | 0aaa aaaa | Scale Tuning E  
(0 — 127) |  
|
|
—100.0 — +100.0 [%]  
|
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—64 — +63 [cent]  
|
40 2x 53 | 0aaa aaaa | CC2 LFO1 Rate Control  
(0 — 127) |  
40 1x 45 | 0aaa aaaa | Scale Tuning F  
(0 — 127) |  
|
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—10.0 — +10.0 [Hz]  
|
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—64 — +63 [cent]  
|
40 2x 54 | 0aaa aaaa | CC2 LFO1 Pitch Control  
(0 — 127) |  
40 1x 46 | 0aaa aaaa | Scale Tuning F#  
(0 — 127) |  
|
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0 — 600 [cent]  
|
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—64 — +63 [cent]  
|
40 2x 55 | 0aaa aaaa | CC2 LFO1 TVF Depth  
(0 — 127) |  
40 1x 47 | 0aaa aaaa | Scale Tuning G  
(0 — 127) |  
|
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0 — 2400 [cent]  
|
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—64 — +63 [cent]  
|
40 2x 56 | 0aaa aaaa | CC2 LFO1 TVA Depth  
(0 — 127) |  
40 1x 48 | 0aaa aaaa | Scale Tuning G#  
(0 — 127) |  
|
|
0 — 100.0 [%]  
|
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|
—64 — +63 [cent]  
|
40 2x 57 | 0aaa aaaa | CC2 LFO2 Rate Control  
(0 — 127) |  
40 1x 49 | 0aaa aaaa | Scale Tuning A  
(0 — 127) |  
|
|
—10.0 — +10.0 [Hz]  
|
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|
—64 — +63 [cent]  
|
40 2x 58 | 0aaa aaaa | CC2 LFO2 Pitch Control  
(0 — 127) |  
40 1x 4A | 0aaa aaaa | Scale Tuning A#  
(0 — 127) |  
|
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0 — 600 [cent]  
|
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—64 — +63 [cent]  
|
40 2x 59 | 0aaa aaaa | CC2 LFO2 TVF Depth  
(0 — 127) |  
40 1x 4B | 0aaa aaaa | Scale Tuning B  
(0 — 127) |  
|
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0 — 2400 [cent]  
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—64 — +63 [cent]  
|
40 2x 5A | 0aaa aaaa | CC2 LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 00 | 0aaa aaaa | Mod Pitch Control  
(40 — 88) |  
+——————————————————————————————————————————————————————————————————————————————+  
|
|
—24 — +24 [semitone]  
|
40 2x 01 | 0aaa aaaa | Mod TVF Cutoff Control  
(0 — 127) |  
x: BLOCK NUMBER (0-F)  
Part 1 (MIDI ch = 1) x = 1  
Part 2 (MIDI ch = 2) x = 2  
|
|
—9600 — +9600 [cent]  
|
40 2x 02 | 0aaa aaaa | Mod Amplitude Control  
(0 — 127) |  
|
|
—100.0 — +100.0 [%]  
|
40 2x 03 | 0aaa aaaa | Mod LFO1 Rate Control  
(0 — 127) |  
|
|
—10.0 — +10.0 [Hz]  
|
40 2x 04 | 0aaa aaaa | Mod LFO1 Pitch Control  
(0 — 127) |  
:
:
:
|
|
0 — 600 [cent]  
|
40 2x 05 | 0aaa aaaa | Mod LFO1 TVF Depth  
(0 — 127) |  
Part 9 (MIDI ch = 9) x = 9  
Part10 (MIDI ch = 10) x = 0  
Part11 (MIDI ch = 11) x = A  
Part12 (MIDI ch = 12) x = B  
|
|
0 — 2400 [cent]  
|
40 2x 06 | 0aaa aaaa | Mod LFO1 TVA Depth  
(0 — 127) |  
|
|
0 — 100.0 [%]  
|
40 2x 07 | 0aaa aaaa | Mod LFO2 Rate Control  
(0 — 127) |  
|
|
—10.0 — +10.0 [Hz]  
|
40 2x 08 | 0aaa aaaa | Mod LFO2 Pitch Control  
(0 — 127) |  
|
|
0 — 600 [cent]  
|
:
:
:
40 2x 09 | 0aaa aaaa | Mod LFO2 TVF Depth  
(0 — 127) |  
|
|
0 — 2400 [cent]  
|
Part16 (MIDI ch = 16) x = F  
40 2x 0A | 0aaa aaaa | Mod LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
|
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|
|—————————————+———————————+————————————————————————————————————————————————————|  
Drum Setup Parameter  
+——————————————————————————————————————————————————————————————————————————————+  
| Start  
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40 2x 10 | 0aaa aaaa | Bend Pitch Control  
(64 — 88) |  
|
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0 — 24 [semitone]  
|
40 2x 11 | 0aaa aaaa | Bend TVF Cutoff Control  
(0 — 127) |  
|
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—9600 — +9600 [cent]  
|
|
Address |  
Description  
40 2x 12 | 0aaa aaaa | Bend Amplitude Control  
(0 — 127) |  
|—————————————+————————————————————————————————————————————————————————————————|  
|
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—100.0 — +100.0 [%]  
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41 m0 00 | 0aaa aaaa | Drum Map Name 1  
(32 — 127) |  
40 2x 13 | 0aaa aaaa | Bend LFO1 Rate Control  
(0 — 127) |  
|
|
32 — 127 [ASCII]  
|
|
|
—10.0 — +10.0 [Hz]  
|
41 m0 01 | 0aaa aaaa | Drum Map Name 2  
(32 — 127) |  
40 2x 14 | 0aaa aaaa | Bend LFO1 Pitch Control  
(0 — 127) |  
|
|
32 — 127 [ASCII]  
|
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|
0 — 600 [cent]  
|
41 m0 02 | 0aaa aaaa | Drum Map Name 3  
(32 — 127) |  
40 2x 15 | 0aaa aaaa | Bend LFO1 TVF Depth  
(0 — 127) |  
|
|
32 — 127 [ASCII]  
|
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|
0 — 2400 [cent]  
|
41 m0 03 | 0aaa aaaa | Drum Map Name 4  
(32 — 127) |  
40 2x 16 | 0aaa aaaa | Bend LFO1 TVA Depth  
(0 — 127) |  
|
|
32 — 127 [ASCII]  
|
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|
0 — 100.0 [%]  
|
41 m0 04 | 0aaa aaaa | Drum Map Name 5  
(32 — 127) |  
40 2x 17 | 0aaa aaaa | Bend LFO2 Rate Control  
(0 — 127) |  
|
|
32 — 127 [ASCII]  
|
|
|
—10.0 — +10.0 [Hz]  
|
41 m0 05 | 0aaa aaaa | Drum Map Name 6  
(32 — 127) |  
40 2x 18 | 0aaa aaaa | Bend LFO2 Pitch Control  
(0 — 127) |  
|
|
32 — 127 [ASCII]  
|
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|
0 — 600 [cent]  
|
41 m0 06 | 0aaa aaaa | Drum Map Name 7  
(32 — 127) |  
40 2x 19 | 0aaa aaaa | Bend LFO2 TVF Depth  
(0 — 127) |  
|
|
32 — 127 [ASCII]  
|
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|
0 — 2400 [cent]  
|
41 m0 07 | 0aaa aaaa | Drum Map Name 8  
(32 — 127) |  
40 2x 1A | 0aaa aaaa | Bend LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
|
|
32 — 127 [ASCII]  
|
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|
|
41 m0 08 | 0aaa aaaa | Drum Map Name 9  
(32 — 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
32 — 127 [ASCII]  
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40 2x 20 | 0aaa aaaa | CAf Pitch Control  
(40 — 88) |  
41 m0 09 | 0aaa aaaa | Drum Map Name 10  
(32 — 127) |  
|
|
—24 — +24 [semitone]  
|
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|
32 — 127 [ASCII]  
|
40 2x 21 | 0aaa aaaa | CAf TVF Cutoff Control  
(0 — 127) |  
41 m0 0A | 0aaa aaaa | Drum Map Name 11  
(32 — 127) |  
|
|
—9600 — +9600 [cent]  
|
|
|
32 — 127 [ASCII]  
|
40 2x 22 | 0aaa aaaa | CAf Amplitude Control  
(0 — 127) |  
41 m0 0B | 0aaa aaaa | Drum Map Name 12  
(32 — 127) |  
|
|
—100.0 — +100.0 [%]  
|
|
|
32 — 127 [ASCII]  
|
40 2x 23 | 0aaa aaaa | CAf LFO1 Rate Control  
(0 — 127) |  
|—————————————+———————————+————————————————————————————————————————————————————|  
|
|
—10.0 — +10.0 [Hz]  
|
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41 m1 rr | 0aaa aaaa | Play Note Number  
41 m2 rr | 0aaa aaaa | Level  
(0 — 127) |  
(0 — 127) |  
(0 — 127) |  
40 2x 24 | 0aaa aaaa | CAf LFO1 Pitch Control  
(0 — 127) |  
|
|
0 — 600 [cent]  
|
41 m3 rr | 0aaa aaaa | Assign Group Number  
40 2x 25 | 0aaa aaaa | CAf LFO1 TVF Depth  
(0 — 127) |  
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NON, 1 — 127  
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0 — 2400 [cent]  
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41 m4 rr | 0aaa aaaa | Panpot  
(0 — 127) |  
40 2x 26 | 0aaa aaaa | CAf LFO1 TVA Depth  
(0 — 127) |  
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RANDOM, L63 — 63R  
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0 — 100.0 [%]  
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41 m5 rr | 0aaa aaaa | Reverb Send Level  
(0 — 127) |  
0.0 — 1.0  
40 2x 27 | 0aaa aaaa | CAf LFO2 Rate Control  
(0 — 127) |  
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—10.0 — +10.0 [Hz]  
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41 m6 rr | 0aaa aaaa | Chorus Send Level  
(0 — 127) |  
0.0 — 1.0  
(0 — 1) |  
OFF, ON  
(0 — 1) |  
OFF, ON |  
40 2x 28 | 0aaa aaaa | CAf LFO2 Pitch Control  
(0 — 127) |  
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0 — 600 [cent]  
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41 m7 rr | 0000 000a | Rx. Note Off  
40 2x 29 | 0aaa aaaa | CAf LFO2 TVF Depth  
(0 — 127) |  
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0 — 2400 [cent]  
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41 m8 rr | 0000 000a | Rx. Note On  
40 2x 2A | 0aaa aaaa | CAf LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
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+——————————————————————————————————————————————————————————————————————————————+  
|—————————————+———————————+————————————————————————————————————————————————————|  
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40 2x 30 | 0aaa aaaa | PAf Pitch Control  
(40 — 88) |  
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—24 — +24 [semitone]  
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m: Map number (0 = MAP1, 1 = MAP2)  
rr: drum part note number (00H-7FH)  
40 2x 31 | 0aaa aaaa | PAf TVF Cutoff Control  
(0 — 127) |  
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—9600 — +9600 [cent]  
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40 2x 32 | 0aaa aaaa | PAf Amplitude Control  
(0 — 127) |  
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—100.0 — +100.0 [%]  
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40 2x 33 | 0aaa aaaa | PAf LFO1 Rate Control  
(0 — 127) |  
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—10.0 — +10.0 [Hz]  
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40 2x 34 | 0aaa aaaa | PAf LFO1 Pitch Control  
(0 — 127) |  
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0 — 600 [cent]  
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40 2x 35 | 0aaa aaaa | PAf LFO1 TVF Depth  
(0 — 127) |  
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0 — 2400 [cent]  
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40 2x 36 | 0aaa aaaa | PAf LFO1 TVA Depth  
(0 — 127) |  
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0 — 100.0 [%]  
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40 2x 37 | 0aaa aaaa | PAf LFO2 Rate Control  
(0 — 127) |  
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—10.0 — +10.0 [Hz]  
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40 2x 38 | 0aaa aaaa | PAf LFO2 Pitch Control  
(0 — 127) |  
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0 — 600 [cent]  
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40 2x 39 | 0aaa aaaa | PAf LFO2 TVF Depth  
(0 — 127) |  
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0 — 2400 [cent]  
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40 2x 3A | 0aaa aaaa | PAf LFO2 TVA Depth  
(0 — 127) |  
0 — 100.0 [%]  
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|—————————————+———————————+————————————————————————————————————————————————————|  
158  
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MIDI Implementation  
Arpeggio Parameter List  
Decimal and Hexadecimal Table  
(An “H” is appended to the end of numbers in hexadecimal notation.)  
In MIDI documentation, data values and addresses/sizes of Exclusive messages, etc. are  
expressed as hexadecimal values for each 7 bits.  
Arpeggio Style  
+—————————————————————————+—————————————————————————+—————————————————————————+  
|value| parameter  
|value| parameter  
|value| parameter  
|
The following table shows how these correspond to decimal numbers.  
+——————+——————++——————+——————++——————+——————++——————+——————+  
+—————————————————————————+—————————————————————————+—————————————————————————+  
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0 | 1/ 4  
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15 | HEAVY SLAP  
16 | LIGHT SLAP  
17 | WALK BASS  
18 | RHYTHM GTR 1  
19 | RHYTHM GTR 2  
20 | RHYTHM GTR 3  
21 | RHYTHM GTR 4  
22 | RHYTHM GTR 5  
23 | 3 FINGER  
24 | STRUM GTR UP  
25 | STRUM GTR DOWN  
26 | STRUM GTR UP&DW  
27 | PIANO BACKING  
28 | CLAVI CHORD  
29 | WALTZ  
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30 | SWING WALTZ  
31 | REGGAE  
32 | PERCUSSION  
33 | HARP  
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1 | 1/ 6  
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D
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H
||  
D
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D
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H
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D
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H
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2 | 1/ 8  
+——————+——————++——————+——————++——————+——————++——————+——————+  
3 | 1/12  
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0 | 00H ||  
1 | 01H ||  
2 | 02H ||  
3 | 03H ||  
4 | 04H ||  
5 | 05H ||  
6 | 06H ||  
7 | 07H ||  
8 | 08H ||  
9 | 09H ||  
10 | 0AH ||  
11 | 0BH ||  
12 | 0CH ||  
13 | 0DH ||  
14 | 0EH ||  
15 | 0FH ||  
16 | 10H ||  
17 | 11H ||  
18 | 12H ||  
19 | 13H ||  
20 | 14H ||  
21 | 15H ||  
22 | 16H ||  
23 | 17H ||  
24 | 18H ||  
25 | 19H ||  
26 | 1AH ||  
27 | 1BH ||  
28 | 1CH ||  
29 | 1DH ||  
30 | 1EH ||  
31 | 1FH ||  
32 | 20H ||  
33 | 21H ||  
34 | 22H ||  
35 | 23H ||  
36 | 24H ||  
37 | 25H ||  
38 | 26H ||  
39 | 27H ||  
40 | 28H ||  
41 | 29H ||  
42 | 2AH ||  
43 | 2BH ||  
44 | 2CH ||  
45 | 2DH ||  
46 | 2EH ||  
47 | 2FH ||  
48 | 30H ||  
49 | 31H ||  
50 | 32H ||  
51 | 33H ||  
52 | 34H ||  
53 | 35H ||  
54 | 36H ||  
55 | 37H ||  
56 | 38H ||  
57 | 39H ||  
58 | 3AH ||  
59 | 3BH ||  
60 | 3CH ||  
61 | 3DH ||  
62 | 3EH ||  
63 | 3FH ||  
64 | 40H ||  
65 | 41H ||  
66 | 42H ||  
67 | 43H ||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
4 | 1/16  
34 | SHAMISEN  
35 | BOUND BALL  
36 | RANDOM  
37 | BOSSA NOVA  
38 | SALSA  
5 | 1/32  
6 | PORTAMENTO A  
7 | PORTAMENTO B  
8 | GLISSANDO  
9 | SEQUENCE A  
10 | SEQUENCE B  
11 | SEQUENCE C  
12 | SEQUENCE D  
13 | ECHO  
68 | 44H || 100 | 64H |  
69 | 45H || 101 | 65H |  
70 | 46H || 102 | 66H |  
71 | 47H || 103 | 67H |  
72 | 48H || 104 | 68H |  
73 | 49H || 105 | 69H |  
74 | 4AH || 106 | 6AH |  
75 | 4BH || 107 | 6BH |  
76 | 4CH || 108 | 6CH |  
77 | 4DH || 109 | 6DH |  
78 | 4EH || 110 | 6EH |  
79 | 4FH || 111 | 6FH |  
80 | 50H || 112 | 70H |  
81 | 51H || 113 | 71H |  
82 | 52H || 114 | 72H |  
83 | 53H || 115 | 73H |  
84 | 54H || 116 | 74H |  
85 | 55H || 117 | 75H |  
86 | 56H || 118 | 76H |  
87 | 57H || 119 | 77H |  
88 | 58H || 120 | 78H |  
89 | 59H || 121 | 79H |  
90 | 5AH || 122 | 7AH |  
91 | 5BH || 123 | 7BH |  
92 | 5CH || 124 | 7CH |  
93 | 5DH || 125 | 7DH |  
94 | 5EH || 126 | 7EH |  
95 | 5FH || 127 | 7FH |  
39 | MAMBO  
40 | LATIN PERCUSSION  
41 | SAMBA  
42 | TANGO  
43 | HOUSE  
14 | SYNTH BASS  
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+—————————————————————————+—————————————————————————+—————————————————————————+  
Arpeggio Motif  
+—————————————————————————+—————————————————————————+—————————————————————————+  
|value| parameter  
|value| parameter  
|value| parameter  
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+—————————————————————————+—————————————————————————+—————————————————————————+  
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0 | SINGLE UP  
1 | SINGLE DOWN  
2 | SINGLE UP&DOWN  
3 | SINGLE RANDOM  
4 | DUAL UP  
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13 | GLISSANDO  
14 | CHORD  
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26 | BASS+UP 7  
27 | BASS+UP 8  
28 | BASS+RND 1  
29 | BASS+RND 2  
30 | BASS+RND 3  
31 | TOP+UP 1  
32 | TOP+UP 2  
33 | TOP+UP 3  
34 | TOP+UP 4  
35 | TOP+UP 5  
36 | TOP+UP 6  
37 | BASS+UP+TOP  
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15 | BASS+CHORD 1  
16 | BASS+CHORD 2  
17 | BASS+CHORD 3  
18 | BASS+CHORD 4  
19 | BASS+CHORD 5  
20 | BASS+UP 1  
21 | BASS+UP 2  
22 | BASS+UP 3  
23 | BASS+UP 4  
24 | BASS+UP 5  
25 | BASS+UP 6  
5 | DUAL DOWN  
6 | DUAL UP&DOWN  
7 | DUAL RANDOM  
8 | TRIPLE UP  
9 | TRIPLE DOWN  
10 | TRIPLE UP&DOWN  
11 | TRIPLE RANDOM  
12 | NOTE ORDER  
+——————+——————++——————+——————++——————+——————++——————+——————+  
+—————————————————————————+—————————————————————————+—————————————————————————+  
D: decimal  
H: hexadecimal  
Arpeggio Beat Pattern  
+—————————————————————————+—————————————————————————+—————————————————————————+  
|value| parameter  
|value| parameter  
|value| parameter  
|
*
*
Decimal values such as MIDI channel and program change are listed as one greater than  
the values given in the above table.  
+—————————————————————————+—————————————————————————+—————————————————————————+  
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0 | 1/ 4  
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40 | SEQ—A 5  
41 | SEQ—A 6  
42 | SEQ—A 7  
43 | SEQ—B 1  
44 | SEQ—B 2  
45 | SEQ—B 3  
46 | SEQ—B 4  
47 | SEQ—B 5  
48 | SEQ—C 1  
49 | SEQ—C 2  
50 | SEQ—D 1  
51 | SEQ—D 2  
52 | SEQ—D 3  
53 | SEQ—D 4  
54 | SEQ—D 5  
55 | SEQ—D 6  
56 | SEQ—D 7  
57 | SEQ—D 8  
58 | ECHO 1  
59 | ECHO 2  
60 | ECHO 3  
61 | MUTE 01  
62 | MUTE 02  
63 | MUTE 03  
64 | MUTE 04  
65 | MUTE 05  
66 | MUTE 06  
67 | MUTE 07  
68 | MUTE 08  
69 | MUTE 09  
70 | MUTE 10  
71 | MUTE 11  
72 | MUTE 12  
73 | MUTE 13  
74 | MUTE 14  
75 | MUTE 15  
76 | MUTE 16  
77 | STRUM 1  
78 | STRUM 2  
79 | STRUM 3  
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80 | STRUM 4  
81 | STRUM 5  
82 | STRUM 6  
83 | STRUM 7  
84 | STRUM 8  
85 | REGGAE 1  
86 | REGGAE 2  
87 | REFRAIN 1  
88 | REFRAIN 2  
89 | PERC 1  
90 | PERC 2  
91 | PERC 3  
92 | PERC 4  
93 | WALKBS  
94 | HARP  
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1 | 1/ 6  
A 7-bit byte can express data in the range of 128 steps. For data where greater precision  
is required, we must use two or more bytes. For example, two hexadecimal numbers aa  
bbH expressing two 7-bit bytes would indicate a value of aa x 128+bb.  
2 | 1/ 8  
3 | 1/12  
4 | 1/16 1  
5 | 1/16 2  
6 | 1/16 3  
7 | 1/32 1  
*
*
In the case of values which have a sign, 00H = -64, 40H = 0, and 7FH = +63, so that the  
decimal expression would be 64 less than the value given in the above chart. In the case  
of two types, 00 00H = -8192, 40 00H = 0, and 7F 7FH = +8191. For example, if aa bbH  
were expressed as decimal, this would be aa bbH - 40 00H = aa x 128+bb - 64 x 128.  
Data marked “Use nibbled data” is expressed in hexadecimal in 4-bit units. A value  
expressed as a 2-byte nibble 0a 0bH has the value of a x 16+b.  
8 | 1/32 2  
9 | 1/32 3  
10 | PORTA—A 01  
11 | PORTA—A 02  
12 | PORTA—A 03  
13 | PORTA—A 04  
14 | PORTA—A 05  
15 | PORTA—A 06  
16 | PORTA—A 07  
17 | PORTA—A 08  
18 | PORTA—A 09  
19 | PORTA—A 10  
20 | PORTA—A 11  
21 | PORTA—B 01  
22 | PORTA—B 02  
23 | PORTA—B 03  
24 | PORTA—B 04  
25 | PORTA—B 05  
26 | PORTA—B 06  
27 | PORTA—B 07  
28 | PORTA—B 08  
29 | PORTA—B 09  
30 | PORTA—B 10  
31 | PORTA—B 11  
32 | PORTA—B 12  
33 | PORTA—B 13  
34 | PORTA—B 14  
35 | PORTA—B 15  
36 | SEQ—A 1  
95 | BOUND  
96 | RANDOM  
97 | BOSSA NOVA  
98 | SALSA 1  
99 | SALSA 2  
| 100 | SALSA 3  
| 101 | SALSA 4  
| 102 | MAMBO 1  
| 103 | MAMBO 2  
| 104 | CLAVE  
<Example1> What is the decimal expression of 5AH?  
From the preceding table, 5AH = 90  
| 105 | REV CLA  
| 106 | GUIRO  
<Example2> What is the decimal expression of the value 12 34H given as  
hexadecimal for each 7 bits?  
| 107 | AGOGO  
| 108 | SAMBA  
| 109 | TANGO 1  
| 110 | TANGO 2  
| 111 | TANGO 3  
| 112 | TANGO 4  
| 113 | HOUSE 1  
| 114 | HOUSE 2  
From the preceding table, since 12H = 18 and 34H = 52  
18 x 128+52 = 2356  
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<Example3> What is the decimal expression of the nibbled value 0A 03  
09 0D?  
37 | SEQ—A 2  
38 | SEQ—A 3  
39 | SEQ—A 4  
+—————————————————————————+—————————————————————————+—————————————————————————+  
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH = 13  
((10 x 16+3) x 16+9) x 16+13 = 41885  
<Example4> What is the nibbled expression of the decimal value 1258?  
16 ) 1258  
16 )  
16 )  
78 ...10  
4 ...14  
0 ... 4  
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 = 0AH, the result is: 00 04 0E  
0AH.  
159  
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MIDI Implementation  
Example of an Exclusive Message and Calculating a  
Examples of Actual MIDI Messages  
Checksum  
Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before  
F7) to make sure that the message was correctly received. The value of the checksum is  
determined by the address and data (or size) of the transmitted Exclusive message.  
<Example1> 92 3E 5F  
9n is the Note-on status, and n is the MIDI channel number. Since 2H = 2, 3EH = 62, and  
5FH = 95, this is a Note-on message with MIDI CH = 3, note number 62 (note name is D4),  
and velocity 95.  
How to calculate the checksum  
(hexadecimal numbers are indicated by “H”)  
<Example2> CE 49  
The checksum is a value derived by adding the address, size, and checksum itself and  
inverting the lower 7 bits.  
CnH is the Program Change status, and n is the MIDI channel number. Since EH = 14 and  
49H = 73, this is a Program Change message with MIDI CH = 15, program number 74 (Flute  
in GS).  
Here’s an example of how the check sum is calculated. We will assume that in the Exclusive  
message we are transmitting, the address is aa bb cc ddH and the data or size is ee ffH.  
<Example3> EA 00 28  
aa + bb + cc + dd + ee + ff = sum  
sum ÷ 128 = quotient ... remainder  
128 - remainder = checksum  
EnH is the Pitch Bend Change status, and n is the MIDI channel number. The 2nd byte (00H  
= 0) is the LSB and the 3rd byte (28H = 40) is the MSB, but Pitch Bend Value is a signed  
number in which 40 00H (= 64 x 12+80 = 8192) is 0, so this Pitch Bend Value is  
28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072  
<Example1> Setting CHORUS TYPE to DELAY (DT1)  
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will cause the pitch to  
change -200 cents, so in this case -200 x (-3072) ÷ (-8192) = -75 cents of Pitch Bend is being  
applied to MIDI channel 11.  
According to the “Parameter Address Map” (p. 153), the start address of Temporary Setup  
is 10 00 00 00H, the offset address of CHORUS at Setup is 04 00H, and the address of  
CHORUS TYPE is 00 00H. Therefore the address of CHORUS TYPE of Setup is;  
10 00 00 00H  
04 00H  
<Example4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F  
BnH is the Control Change status, and n is the MIDI channel number. For Control Changes,  
the 2nd byte is the control number, and the 3rd byte is the value. In a case in which two or  
more messages consecutive messages have the same status, MIDI has a provision called  
“running status” which allows the status byte of the second and following messages to be  
omitted. Thus, the above messages have the following meaning.  
+)  
00 00H  
10 00 04 00H  
DELAY has the value of 02H.  
So the system exclusive message should be sent is;  
B3 64 00  
(B3) 65 00  
(B3) 06 0C  
(B3) 26 00  
(B3) 64 7F  
(B3) 65 7F  
MIDI ch.4, lower byte of RPN parameter number:  
(MIDI ch.4) upper byte of RPN parameter number:  
(MIDI ch.4) upper byte of parameter value:  
00H  
00H  
0CH  
00H  
7FH  
7FH  
F0  
41  
10  
00 43  
(4)  
12  
10 00 04 00  
address  
02  
??  
F7  
(1)  
(2)  
(3)  
(5)  
data  
checksum  
(6)  
(1) Exclusive Status  
(2) ID (Roland)  
(3) Device ID (17)  
(MIDI ch.4) lower byte of parameter value:  
(4) Model ID (RD-700)  
(5) Command ID (DT1)  
(6) End of Exclusive  
(MIDI ch.4) lower byte of RPN parameter number:  
(MIDI ch.4) upper byte of RPN parameter number:  
Then calculate the checksum.  
In other words, the above messages specify a value of 0C 00H for RPN parameter number  
00 00H on MIDI channel 4, and then set the RPN parameter number to 7F 7FH.  
10H + 00H + 04H + 00H + 02H = 16 + 0 + 4 + 0 + 2 = 22 (sum)  
22 (sum) ÷ 128 = 0 (quotient) ... 22 (remainder)  
checksum = 128 - 22 (remainder) = 106 = 6AH  
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the MSB of the value indicates  
semitone units, so a value of 0CH = 12 sets the maximum pitch bend range to 12 semitones  
(1 octave). (On GS sound generators the LSB of Pitch Bend Sensitivity is ignored, but the  
LSB should be transmitted anyway (with a value of 0) so that operation will be correct on  
any device.)  
This means that F0 41 10 00 43 12 10 00 04 00 02 6A F7 is the message should be sent.  
<Example2> Getting Temporary Performance data (RQ1)  
cf.) This operation is the same as Bulk Dump Temporary function in Utility.  
According to the “Parameter Address Map” (p. 153), the start address of Temporary Setup  
is assigned as following:  
Once the parameter number has been specified for RPN or NRPN, all Data Entry messages  
transmitted on that same channel will be valid, so after the desired value has been  
transmitted, it is a good idea to set the parameter number to 7F 7FH to prevent accidents.  
This is the reason for the (B3) 64 7F (B3) 65 7F at the end.  
10 00 00 00H  
10 00 69 00H  
Setup Common  
:
Setup Tone Wheel 10 Backup  
It is not desirable for Performance data (such as Standard MIDI File data) to contain many  
events with running status as given in <Example 4>. This is because if playback is halted  
during the song and then rewound or fast-forwarded, the sequencer may not be able to  
transmit the correct status, and the sound generator will then misinterpret the data. Take  
care to give each event its own status.  
As the data size of Setup Tone Wheel Back up is 00 00 00 0BH, summation of the size and  
the start address of Setup Tone Wheel 10 Back up at Temporary Setup will be;  
10 00 69 00H  
+) 00 00 00 0BH  
10 00 69 0BH  
It is also necessary that the RPN or NRPN parameter number setting and the value setting  
be done in the proper order. On some sequencers, events occurring in the same (or  
consecutive) clock may be transmitted in an order different than the order in which they  
were received. For this reason it is a good idea to slightly skew the time of each event (about  
1 tick for TPQN = 96, and about 5 ticks for TPQN = 480).  
And the size that have to be got should be;  
10 00 69 0BH  
-) 10 00 00 00H  
00 00 69 0BH  
*
TPQN: Ticks Per Quarter Note  
Therefore the system exclusive message should be sent is;  
F0  
41  
10  
00 43  
(4)  
11  
10 00 00 00  
address  
00 00 69 0B  
data  
??  
F7  
(1)  
(2)  
(3)  
(5)  
checksum  
(6)  
(1) Exclusive Status  
(4) Model ID (RD-700)  
(2) ID (Roland)  
(3) Device ID (17)  
(6) End of Exclusive  
(5) Command ID (RQ1)  
Calculating the checksum as shown in <Example 2>, we get a message of F0 41 10 00 43 11  
10 00 00 00 00 00 69 0B 7C to be transmitted.  
160  
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MIDI Implementation  
The Scale Tune Feature (address: 40 1x 40)  
The scale Tune feature allows you to finely adjust the individual pitch of the notes from C  
through B. Though the settings are made while working with one octave, the fine  
adjustments will affect all octaves. By making the appropriate Scale Tune settings, you can  
obtain a complete variety of tuning methods other than equal temperament. As examples,  
three possible types of scale setting are explained below.  
Equal Temperament  
This method of tuning divides the octave into 12 equal parts. It is currently the most widely  
used form of tuning, especially in occidental music. On the RD-700, the default settings for  
the Scale Tune feature produce equal temperament.  
Just Temperament (Tonic of C)  
The principal triads resound much more beautifully than with equal temperament, but this  
benefit can only be obtained in one key. If transposed, the chords tend to become  
ambiguous. The example given involves settings for a key in which C is the keynote.  
Arabian Scale  
By altering the setting for Scale Tune, you can obtain a variety of other tunings suited for  
ethnic music. For example, the settings introduced below will set the unit to use the Arabian  
Scale.  
Example Settings  
Note name  
Equal Temperament  
Just Temperament (Key-tone C)  
Arabian Scale  
C
C#  
D
0
0
0
0
0
0
0
0
0
0
0
0
0
-8  
-6  
+45  
-2  
+4  
Eb  
E
+16  
-14  
-2  
-12  
-51  
-8  
F
F#  
G
-10  
+2  
+43  
-4  
G#  
A
+14  
-16  
+14  
-12  
+47  
0
Bb  
B
-10  
-49  
The values in the table are given in cents. Convert these values to hexadecimal, and transmit  
them as Exclusive data.  
For example, to set the tune (C-B) of the Part 1 Arabian Scale, send the following data:  
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7  
ASCII Code Table  
Setup Name of MIDI data are described the ASCII code in the table below.  
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
|
D
|
H
| Char ||  
D
|
H
| Char ||  
D
|
H
| Char |  
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32 | 20H | SP ||  
64 | 40H |  
65 | 41H |  
66 | 42H |  
67 | 43H |  
68 | 44H |  
69 | 45H |  
70 | 46H |  
71 | 47H |  
72 | 48H |  
73 | 49H |  
74 | 4AH |  
75 | 4BH |  
76 | 4CH |  
77 | 4DH |  
78 | 4EH |  
79 | 4FH |  
80 | 50H |  
81 | 51H |  
82 | 52H |  
83 | 53H |  
84 | 54H |  
85 | 55H |  
86 | 56H |  
87 | 57H |  
88 | 58H |  
89 | 59H |  
90 | 5AH |  
91 | 5BH |  
92 | 5CH |  
93 | 5DH |  
94 | 5EH |  
95 | 5FH |  
@
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
[
\
]
^
_
||  
||  
||  
||  
96 | 60H |  
97 | 61H |  
98 | 62H |  
99 | 63H |  
`
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
{
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
33 | 21H |  
34 | 22H |  
35 | 23H |  
36 | 24H |  
37 | 25H |  
38 | 26H |  
39 | 27H |  
40 | 28H |  
41 | 29H |  
42 | 2AH |  
43 | 2BH |  
44 | 2CH |  
45 | 2DH |  
46 | 2EH |  
47 | 2FH |  
48 | 30H |  
49 | 31H |  
50 | 32H |  
51 | 33H |  
52 | 34H |  
53 | 35H |  
54 | 36H |  
55 | 37H |  
56 | 38H |  
57 | 39H |  
58 | 3AH |  
59 | 3BH |  
60 | 3CH |  
61 | 3DH |  
62 | 3EH |  
63 | 3FH |  
!
"
#
$
%
&
`
(
)
*
+
,
.
/
0
1
2
3
4
5
6
7
8
9
:
;
<
=
>
?
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
||  
|| 100 | 64H |  
|| 101 | 65H |  
|| 102 | 66H |  
|| 103 | 67H |  
|| 104 | 68H |  
|| 105 | 69H |  
|| 106 | 6AH |  
|| 107 | 6BH |  
|| 108 | 6CH |  
|| 109 | 6DH |  
|| 110 | 6EH |  
|| 111 | 6FH |  
|| 112 | 70H |  
|| 113 | 71H |  
|| 114 | 72H |  
|| 115 | 73H |  
|| 116 | 74H |  
|| 117 | 75H |  
|| 118 | 76H |  
|| 119 | 77H |  
|| 120 | 78H |  
|| 121 | 79H |  
|| 122 | 7AH |  
|| 123 | 7BH |  
|| 124 | 7CH |  
|| 125 | 7DH |  
||  
||  
|
|
|
|
+——————+——————+——————++——————+——————+——————++——————+——————+——————+  
D: decimal  
H: hexadecimal  
*
“SP” is space.  
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MIDI Implementation  
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MIDI Implementation  
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Main Specifications  
RD-700: Digital Piano (Conforms to General MIDI 2 System)  
Keyboard  
Display  
88 keys (Progressive Hammer Action Keyboard)  
128 x 64 dots, Full Graphic LCD (backlit LCD)  
Part  
Connectors  
16  
Output Jacks (L/MONO, R)  
Pedal Jacks (Damper, FC 1, FC 2)  
MIDI Connectors (IN, OUT, THRU)  
Headphones Jack  
Maximum Polyphony  
128 voices  
Wave Memory  
Power Supply  
64 M bytes (16-bit linear equivalent)  
AC 117 V, AC 230 V, AC 240 V  
Expansion Slot  
Power Consumption  
Wave Expansion Board SRX Series: 2 slots (*1)  
12 W  
Tones  
Dimensions  
468  
1,414 (W) x 374 (D) x 143 (H) mm  
55-11/16 (W) x 14-3/4 (D) x 5-11/16 (H) inches  
(Normal Tones:189, Tone Wheel Organ: 10,  
General MIDI 2 Tones: 256, Rhythm Sets: 4,  
General MIDI 2 Rhythm Sets: 9)  
Weight  
24.1 kg / 53 lbs 3 oz  
Setups  
100  
Accessories  
Owner’s Manual  
Pedal  
Effects  
Multi-Effects: 65 types  
Power Cable  
Reverb:  
4 types  
Chorus:  
Equalizer:  
2 types  
Options  
Digital 3 Band  
Wave Expansion Board SRX Series (*1)  
Keyboard Stand (KS-17)  
Pedal (DP Series)  
Arpeggiator  
45 styles  
Expression Pedal (EV-5)  
Rhythm Pattern  
85 styles  
*1 Tones may sound differently, and the number of them that can  
be selected may differ compared with synthesizers in the  
Roland XV series.  
Controllers  
PART VOLUME slider (x 4),  
EQUALIZER knobs,  
REVERB knob, CHORUS knob,  
MULTI EFFECTS CONTROL knob,  
Pitch Bend/Modulation lever  
NOTE  
In the interest of product improvement, the specifications  
and/or appearance of this unit are subject to change without  
prior notice.  
164  
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A
Adjusting the Display Contrast ...................................28  
Arpeggio ....................................................................49, 83  
Arpeggio Hold ................................................................87  
Arpeggio Style ................................................................50  
Arpeggio Tempo ............................................................50  
ATK  
Damper  
Delay ................................................................................79  
Delay-Left ........................................................................79  
B
B.R  
Bend Range (MIDI TX Part) ....................................64  
<Band>  
Bend Range (Tone) .........................................................81  
Bender Sw (Local Part) ..................................................89  
Bender/Modulation Lever ............................................48  
BND  
Bender Switch (MIDI TX Part) ................................65  
Bulk Dump SETUP ........................................................92  
EQ Control (System) ......................................................70  
EQ Mid-Q ........................................................................74  
C
C.T  
External MIDI Device ..............................................59, 95  
CHO  
Chorus  
Chorus parameters .................................................134  
Chorus Effect ..................................................................47  
COF  
Cutoff (MIDI TX Part) ..............................................64  
Pedals .........................................................................23  
Control .............................................................................74  
Control Channel (System) .............................................71  
[CONTROL] Knob ...................................................12, 53  
Control Sw (Local Part) .................................................89  
Control/EQ .....................................................................73  
CTR  
F
Factory Reset .............................................................26, 94  
FC2  
FC2 Pedal Assign ......................................................73  
FC2 Pedal Polarity (System) ....................................71  
FC2 Pedal Swtich (MIDI TX Part) ..........................65  
FC2 Pedal Sw (Local Part) .............................................89  
Feet ...................................................................................75  
Fine Tune (Tone) .............................................................80  
Function Button ..............................................................32  
CONTROL Knob Switch (MIDI TX Part) ..............65  
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Index  
G
GM Mode ........................................................................98  
GM Sound Module ........................................................98  
Modulation ......................................................................48  
Modulation Sw (Local Part) ..........................................89  
MULTI EFFECTS ............................................................53  
H
Headphones ....................................................................14  
[HIGH] knob ...................................................................12  
I
[NUM LOCK] ......................................................13, 33, 37  
K
Key Range .......................................................................63  
Arpeggio ....................................................................84  
Portamento Time (MIDI TX Part) ...........................65  
PART LEVEL Slider .................................................45, 62  
Pattern  
<Perc>  
L
[LAYER] .....................................................................12, 42  
LCD Contrast ..................................................................28  
Local Part ...................................................................31, 45  
[LOW] knob ....................................................................12  
LWR  
Key Range Lower (MIDI TX Part) ..........................63  
Pitch Bend/Modulation Lever .....................................13  
[POWER] Switch ............................................................24  
Program Change .............................................................97  
Program Number ...........................................................61  
M
MAX  
MFX Dest .........................................................................77  
MFX Switch .....................................................................90  
MFX/Reverb/Chorus ....................................................76  
MIDI .................................................................................59  
MIDI Connector ........................................................14, 59  
[MIDI TX] ............................................................13, 33, 63  
MIDI TX Part .............................................................31, 62  
[MIDI TX]  
R
Rec Mode .........................................................................95  
Rec Setting .......................................................................95  
Receive Channel .............................................................90  
[MID] Knob .....................................................................12  
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Recording  
To an External MIDI Sequencer .............................95  
REL  
Release Time (MIDI TX Part) ..................................64  
RES  
REV  
Reverb  
Split Point ........................................................................44  
Src  
Tone Wheel Screen .........................................................32  
Rx GS Reset (System) .....................................................70  
Rx.Bank Select .................................................................91  
Transpose (MIDI TX Part) .......................................64  
Transmit channel ............................................................60  
Voice Reserve ..................................................................90  
MIDI TX Part .............................................................62  
Internal Part ...............................................................90  
VOLUME Slider ........................................................12, 25  
S
[SETUP] .....................................................................12, 54  
Shortcut List ..................................................................145  
Shuffle Rate .....................................................................86  
Single Mode ....................................................................41  
SNS  
W
Wave Expansion Board ...........................................15, 39  
Wave Expansion Board Installation Slot .....................14  
[WRITE] ...........................................................................56  
Velocity Sensitivity (MIDI TX Part) .......................65  
Sound Generator Section ...............................................31  
[SPLIT] .......................................................................12, 43  
Split Mode .................................................................41, 43  
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Purpose-Oriented Index  
This index lists the main setting items relevant to play of the RD-700's keyboard.  
* [Edit]: aaa: bbb” indicates the bbb parameter in Edit screen aaa.  
Volume Setting  
Effects (Reverb, Chorus, Multi-Effects)  
Changing the Volume for the entire RD-700  
......................................................VOLUME Slider (p. 25)  
Changing the amount of reverb for the entire RD-700  
........................................................REVERB knob (p. 47)  
Changing the amount of reverb for each Tone  
.........................[EDIT]: Tone Edit: Reverb Amount (p. 80)  
Changing the amount of reverb for Piano Tone  
....................................PIANO EDIT: Reverb Level (p. 67)  
Changing the reverb type  
.............................[EDIT]: System: Master Volume (p. 70)  
Changing the volume for Individual Local Parts  
............................................... PART LEVEL Slider (p. 45)  
Changing the volume for each Internal Part  
..........................[EDIT]: Internal Part Prm: Volume (p. 90)  
............[EDIT]: MFX/Reverb/Chorus: Reverb Type (p. 80)  
Changing the amount of chorus for the entire RD-700  
.........................[EDIT]: Tone Edit: Chorus Amount (p. 80)  
Key Touch and Velocity  
Changing the key touch ............[EDIT]: Key Touch (p. 71)  
Changing the value of velocity for each Local Part  
................[EDIT]: Local Part Param: Velocity Sens (p. 88)  
.................[EDIT]: Local Part Param: Velocity Max (p. 88)  
Equalizer  
.......... [EDIT]: MFX/Reverb/Chorus: Chorus/Delay (p. 78)  
Changing the Multi-Effects type  
Preventing equalizer settings from being switched  
................................... [EDIT]: System: EQ Control (p. 70)  
........................ [EDIT]: MFX/Reverb/Chorus: Type (p. 77)  
..........................................[EDIT]: Tone Edit: MFX (p. 80)  
Selecting the Part that the Multi-Effects applied to  
............ [EDIT]: MFX/Reverb/Chorus: MFX Source (p. 77)  
...................[EDIT]: Internal Part Prm: MFX Switch (p. 90)  
Setting the Equalizer................. EQUALIZER knob (p. 48)  
................................................. [EDIT]: Control/EQ (p. 73)  
....................................................PIANO EDIT: EQ (p. 67)  
Pitch and Tuning  
Changing the pitch for the entire RD-700  
.................................[EDIT]: System: Master Tune (p. 29)  
Transposing the entire keyboard ......[TRNSPOSE] (p. 46)  
Changing the pitch for each Tone  
Control  
...................... [EDIT]: Local Part Param: ** Switch (p. 89)  
....................................[EDIT]: Control/EQ: Control (p. 74)  
Changing the function of the pedals  
.............................[EDIT]: Tone Edit: Coarse Tune (p. 80)  
..................................[EDIT]: Tone Edit: Fine Tune (p. 80)  
............................. [EDIT]: Tone Edit: Stretch Tune (p. 81)  
Changing the pitch for each Local Part  
................................[EDIT]: Control/EQ: FC1, FC2 (p. 73)  
............. [EDIT]: Local Part Param: Key Transpose (p. 88)  
Changing the temperament for Internal Part  
................[EDIT]: Internal Part Prm: Temperament (p. 91)  
Key Range  
Setting the Key Range for each Local Part  
................... [EDIT]: Local Part Param: Key Range (p. 88)  
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MEMO  
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Information  
Information  
When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as  
shown below.  
MEXICO  
IRELAND  
PHILIPPINES  
IRAN  
AFRICA  
Casa Veerkamp, s.a. de c.v.  
Av. Toluca No. 323, Col. Olivar  
de los Padres 01780 Mexico D.F.  
MEXICO  
Roland Ireland  
G.A. Yupangco & Co. Inc.  
339 Gil J. Puyat Avenue  
Makati, Metro Manila 1200,  
PHILIPPINES  
MOCO, INC.  
G2 Calmount Park, Calmount  
Avenue, Dublin 12  
Republic of IRELAND  
TEL: (01) 4294444  
No.41 Nike St., Dr.Shariyati Ave.,  
Roberoye Cerahe Mirdamad  
Tehran, IRAN  
EGYPT  
Al Fanny Trading Office  
9, EBN Hagar A1 Askalany Street,  
ARD E1 Golf, Heliopolis,  
Cairo 11341, EGYPT  
TEL: (55) 5668-6699  
TEL: (02) 899 9801  
TEL: (021) 285-4169  
PANAMA  
SINGAPORE  
ISRAEL  
ITALY  
SUPRO MUNDIAL, S.A.  
Boulevard Andrews, Albrook,  
Panama City, REP. DE PANAMA  
TEL: 315-0101  
TEL: 20-2-417-1828  
Swee Lee Company  
150 Sims Drive,  
Halilit P. Greenspoon &  
Roland Italy S. p. A.  
Viale delle Industrie 8,  
20020 Arese, Milano, ITALY  
TEL: (02) 937-78300  
Sons Ltd.  
REUNION  
SINGAPORE 387381  
TEL: 6846-3676  
8 Retzif Ha'aliya Hashnya St.  
Tel-Aviv-Yafo ISRAEL  
TEL: (03) 6823666  
Maison FO - YAM Marcel  
25 Rue Jules Hermann,  
Chaudron - BP79 97 491  
Ste Clotilde Cedex,  
CRISTOFORI MUSIC PTE  
PARAGUAY  
NORWAY  
LTD  
Distribuidora De  
JORDAN  
Roland Scandinavia Avd.  
Blk 3014, Bedok Industrial Park E,  
#02-2148, SINGAPORE 489980  
TEL: 6243-9555  
Instrumentos Musicales  
J.E. Olear y ESQ. Manduvira  
Asuncion PARAGUAY  
TEL: (021) 492-124  
REUNION ISLAND  
TEL: (0262) 218-429  
AMMAN Trading Agency  
245 Prince Mohammad St.,  
Amman 1118, JORDAN  
TEL: (06) 464-1200  
Kontor Norge  
Lilleakerveien 2 Postboks 95  
Lilleaker N-0216 Oslo  
NORWAY  
SOUTH AFRICA  
TAIWAN  
That Other Music Shop  
TEL: 2273 0074  
ROLAND TAIWAN  
URUGUAY  
(PTY) Ltd.  
11 Melle St., Braamfontein,  
Johannesbourg, SOUTH AFRICA  
KUWAIT  
ENTERPRISE CO., LTD.  
Room 5, 9fl. No. 112 Chung Shan  
N.Road Sec.2, Taipei, TAIWAN,  
R.O.C.  
Todo Musica S.A.  
Francisco Acuna de Figueroa 1771  
C.P.: 11.800  
Easa Husain Al Yousifi Est.  
Abdullah Salem Street,  
Safat, KUWAIT  
POLAND  
MX MUSIC SP.Z.O.O.  
UL. Gibraltarska 4.  
P.O.Box 32918, Braamfontein 2017  
Johannesbourg, SOUTH AFRICA  
TEL: (011) 403 4105  
Montevideo, URUGUAY  
TEL: (02) 924-2335  
TEL: 243-6399  
PL-03664 Warszawa POLAND  
TEL: (022) 679 44 19  
TEL: (02) 2561 3339  
LEBANON  
THAILAND  
VENEZUELA  
Paul Bothner (PTY) Ltd.  
17 Werdmuller Centre,  
Main Road, Claremont 7708  
SOUTH AFRICA  
Chahine S.A.L.  
PORTUGAL  
Theera Music Co. , Ltd.  
330 Verng NakornKasem, Soi 2,  
Bangkok 10100, THAILAND  
TEL: (02) 2248821  
Musicland Digital C.A.  
Av. Francisco de Miranda,  
Centro Parque de Cristal, Nivel  
C2 Local 20 Caracas  
Gerge Zeidan St., Chahine Bldg.,  
Achrafieh, P.O.Box: 16-5857  
Beirut, LEBANON  
Tecnologias Musica e Audio,  
Roland Portugal, S.A.  
Cais Das Pedras, 8/9-1 Dto  
4050-465 PORTO  
TEL: (01) 20-1441  
P.O.BOX 23032, Claremont 7735,  
SOUTH AFRICA  
TEL: (021) 674 4030  
VENEZUELA  
TEL: (212) 285-8586  
PORTUGAL  
TEL: (022) 608 00 60  
VIETNAM  
QATAR  
Saigon Music  
Al Emadi Co. (Badie Studio  
& Stores)  
Suite DP-8  
ROMANIA  
EUROPE  
40 Ba Huyen Thanh Quan Street  
Hochiminh City, VIETNAM  
Tel: (08) 930-1969  
P.O. Box 62, Doha, QATAR  
TEL: 4423-554  
ASIA  
FBS LINES  
Piata Libertatii 1,  
AUSTRIA  
535500 Gheorgheni, ROMANIA  
TEL: (266) 364 609  
CHINA  
Roland Elektronische  
Musikinstrumente HmbH.  
SAUDI ARABIA  
Roland Shanghai Electronics  
aDawliah Universal  
AUSTRALIA/  
NEW ZEALAND  
Co.,Ltd.  
Austrian Office  
RUSSIA  
Electronics APL  
5F. No.1500 Pingliang Road  
Shanghai 200090, CHINA  
TEL: (021) 5580-0800  
Eduard-Bodem-Gasse 8,  
A-6020 Innsbruck, AUSTRIA  
TEL: (0512) 26 44 260  
MuTek  
Corniche Road, Aldossary Bldg.,  
1st Floor, Alkhobar,  
SAUDI ARABIA  
3-Bogatyrskaya Str. 1.k.l  
107 564 Moscow, RUSSIA  
TEL: (095) 169 5043  
AUSTRALIA  
Roland Shanghai Electronics  
Co.,Ltd.  
(BEIJING OFFICE)  
10F. No.18 Anhuaxili  
Chaoyang District, Beijing 100011  
CHINA  
Roland Corporation  
Australia Pty., Ltd.  
38 Campbell Avenue  
Dee Why West. NSW 2099  
AUSTRALIA  
BELGIUM/HOLLAND/  
LUXEMBOURG  
P.O.Box 2154, Alkhobar 31952  
SAUDI ARABIA  
TEL: (03) 898 2081  
SPAIN  
Roland Electronics  
Roland Benelux N. V  
.
de España, S. A.  
Calle Bolivia 239, 08020  
Barcelona, SPAIN  
TEL: (93) 308 1000  
Houtstraat 3, B-2260, Oevel  
(Westerlo) BELGIUM  
TEL: (014) 575811  
SYRIA  
TEL: (02) 9982 8266  
Technical Light & Sound  
TEL: (010) 6426-5050  
Center  
NEW ZEALAND  
Roland Shanghai Electronics  
Co.,Ltd.  
(GUANGZHOU OFFICE)  
2/F., No.30 Si You Nan Er Jie Yi  
Xiang, Wu Yang Xin Cheng,  
Guangzhou 510600, CHINA  
Tel: (020) 8736-0428  
Rawda, Abdul Qader Jazairi St.  
Bldg. No. 21, P.O.BOX 13520,  
Damascus, SYRIA  
CZECH REP.  
K-AUDIO  
Kardasovska 626.  
CZ-198 00 Praha 9,  
CZECH REP.  
Roland Corporation Ltd.  
32 Shaddock Street, Mount Eden,  
Auckland, NEW ZEALAND  
TEL: (09) 3098 715  
SWEDEN  
Roland Scandinavia A/S  
SWEDISH SALES OFFICE  
Danvik Center 28, 2 tr.  
TEL: (011) 223-5384  
TURKEY  
S-131 30 Nacka SWEDEN  
TEL: (0)8 702 00 20  
TEL: (2) 666 10529  
CENTRAL/LATIN  
AMERICA  
Ant Muzik Aletleri Ithalat  
Ve Ihracat Ltd Sti  
Siraselviler Caddesi Siraselviler  
Pasaji No:74/20  
Taksim - Istanbul, TURKEY  
TEL: (0212) 2449624  
DENMARK  
HONG KONG  
SWITZERLAND  
Roland Scandinavia A/S  
Nordhavnsvej 7, Postbox 880,  
DK-2100 Copenhagen  
DENMARK  
Tom Lee Music Co., Ltd.  
Roland (Switzerland) AG  
Landstrasse 5, Postfach,  
CH-4452 Itingen,  
Service Division  
22-32 Pun Shan Street, Tsuen  
Wan, New Territories,  
HONG KONG  
ARGENTINA  
Instrumentos Musicales S.A.  
Av.Santa Fe 2055  
SWITZERLAND  
TEL: (061) 927-8383  
TEL: 3916 6200  
U.A.E.  
(1123) Buenos Aires  
ARGENTINA  
TEL: (011) 4508-2700  
TEL: 2415 0911  
Zak Electronics & Musical  
FRANCE  
UKRAINE  
Instruments Co. L.L.C.  
Zabeel Road, Al Sherooq Bldg.,  
No. 14, Grand Floor, Dubai, U.A.E.  
TEL: (04) 3360715  
Parsons Music Ltd.  
8th Floor, Railway Plaza, 39  
Chatham Road South, T.S.T,  
Kowloon, HONG KONG  
TEL: 2333 1863  
Roland France SA  
TIC-TAC  
4, Rue Paul Henri SPAAK,  
Parc de l'Esplanade, F 77 462 St.  
Thibault, Lagny Cedex FRANCE  
TEL: 01 600 73 500  
BRAZIL  
Mira Str. 19/108  
P.O. Box 180  
295400 Munkachevo, UKRAINE  
TEL: (03131) 414-40  
Roland Brasil Ltda  
Rua San Jose, 780 Sala B  
Parque Industrial San Jose  
Cotia - Sao Paulo - SP, BRAZIL  
TEL: (011) 4615 5666  
INDIA  
FINLAND  
NORTH AMERICA  
UNITED KINGDOM  
Rivera Digitec (India) Pvt. Ltd.  
409, Nirman Kendra Mahalaxmi  
Flats Compound Off. Dr. Edwin  
Moses Road, Mumbai-400011,  
INDIA  
Roland Scandinavia As,  
Filial Finland  
Roland (U.K.) Ltd.  
Atlantic Close, Swansea  
Enterprise Park, SWANSEA  
SA7 9FJ,  
CANADA  
COSTA RICA  
Elannontie 5  
Roland Canada Music Ltd.  
JUAN Bansbach  
FIN-01510 Vantaa, FINLAND  
TEL: (0)9 68 24 020  
(Head Office)  
Instrumentos Musicales  
Ave.1. Calle 11, Apartado 10237,  
San Jose, COSTA RICA  
TEL: 258-0211  
UNITED KINGDOM  
TEL: (01792) 702701  
TEL: (022) 2493 9051  
5480 Parkwood Way Richmond  
B. C., V6V 2M4 CANADA  
TEL: (604) 270 6626  
GERMANY  
INDONESIA  
Roland Elektronische  
PT Citra IntiRama  
J1. Cideng Timur No. 15J-150  
Jakarta Pusat  
Musikinstrumente HmbH.  
Oststrasse 96, 22844 Norderstedt,  
GERMANY  
Roland Canada Music Ltd.  
CHILE  
MIDDLE EAST  
(Toronto Office)  
170 Admiral Boulevard  
Mississauga On L5T 2N6  
CANADA  
Comercial Fancy S.A.  
Rut.: 96.919.420-1  
INDONESIA  
TEL: (021) 6324170  
TEL: (040) 52 60090  
Nataniel Cox #739, 4th Floor  
Santiago - Centro, CHILE  
TEL: (02) 688-9540  
BAHRAIN  
GREECE  
Moon Stores  
KOREA  
TEL: (905) 362 9707  
STOLLAS S.A.  
No.16, Bab Al Bahrain Avenue,  
P.O.Box 247, Manama 304,  
State of BAHRAIN  
Cosmos Corporation  
1461-9, Seocho-Dong,  
Seocho Ku, Seoul, KOREA  
TEL: (02) 3486-8855  
Music Sound Light  
155, New National Road  
Patras 26442, GREECE  
TEL: 2610 435400  
U. S. A.  
EL SALVADOR  
Roland Corporation U.S  
5100 S. Eastern Avenue  
Los Angeles, CA 90040-2938,  
U. S. A.  
.
TEL: 211 005  
OMNI MUSIC  
75 Avenida Norte y Final  
CYPRUS  
Alameda Juan Pablo  
Edificio No.4010 San Salvador,  
EL SALVADOR  
,
MALAYSIA  
HUNGARY  
Radex Sound Equipment Ltd.  
17, Diagorou Street, Nicosia,  
CYPRUS  
TEL: (323) 890 3700  
BENTLEY MUSIC SDN BHD  
140 & 142, Jalan Bukit Bintang  
55100 Kuala Lumpur,MALAYSIA  
TEL: (03) 2144-3333  
Roland East Europe Ltd.  
Warehouse Area ‘DEPO’ Pf.83  
H-2046 Torokbalint, HUNGARY  
TEL: (23) 511011  
TEL: 262-0788  
TEL: (022) 66-9426  
As of May 1, 2004 (Roland)  
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For EU Countries  
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.  
For the USA  
FEDERAL COMMUNICATIONS COMMISSION  
RADIO FREQUENCY INTERFERENCE STATEMENT  
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the  
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential  
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in  
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee  
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or  
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the  
interference by one or more of the following measures:  
Reorient or relocate the receiving antenna.  
Increase the separation between the equipment and receiver.  
Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.  
Consult the dealer or an experienced radio/TV technician for help.  
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:  
(1) This device may not cause harmful interference, and  
(2) This device must accept any interference received, including interference that may cause undesired operation.  
Unauthorized changes or modification to this system can void the users authority to operate this equipment.  
This equipment requires shielded interface cables in order to meet FCC class B Limit.  
For Canada  
NOTICE  
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.  
AVIS  
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.  
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This owner’s manual is printed on recycled paper.  
02565478  
’04-5-9N  
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