Radio Shack Mouse LK 1500 User Guide

LK-1500 Light-Up General MIDI Keyboard  
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Safety Precautions  
Congratulations on your selection of the RadioShack  
electronic musical instrument.  
Symbol Examples  
• Before using the instrument, be sure to carefully  
read through the instructions contained in this  
manual.  
This triangle symbol ( ) means that the  
user should be careful. (The example at  
left indicates electrical shock caution.)  
• Please keep all information for future reference.  
This circle with a line through it (  
)
means that the indicated action must not  
be performed. Indications within or  
nearby this symbol are specifically  
prohibited. (The example at left indicates  
that disassembly is prohibited.)  
Symbols  
Various symbols are used in this Owner’s Manual  
and on the product itself to ensure that the product is  
used safely and correctly, and to prevent injury to the  
user and other persons as well as damage to property.  
Those symbols along with their meanings are shown  
below.  
The black dot ( ) means that the  
indicated action must be performed.  
Indications within this symbol are actions  
that are specifically instructed to be  
performed. (The example at left indicates  
that the power plug must be unplugged  
from the electrical socket.)  
DANGER  
This symbol indicates information that, if ignored  
or applied incorrectly, creates the danger of death  
or serious personal injury.  
WARNING  
This indication stipulates matters that have the risk  
of causing death or serious injury if the product is  
operated incorrectly while ignoring this indication.  
CAUTION  
This indication stipulates matters that have the risk  
of causing injury as well as matters for which there  
is the likelihood of occurrence of physical damage  
only if the product is operated incorrectly while  
ignoring this indication.  
649U-E-003A  
E-1  
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Safety Precautions  
G Never touch the AC adapter while your  
hands are wet.  
Doing so creates the risk of electric shock.  
G Use the AC adaptor where it will not be  
splashed with water. Water creates the  
risk of fire and electric shock.  
G Do not place a vase or any other container  
filled with liquid on top of the AC  
adaptor. Water creates the risk of fire  
and electric shock.  
DANGER  
Alkaline Batteries  
Perform the following steps immediately if  
fluid leaking from alkaline batteries ever  
gets into your eyes.  
1. Do not rub your eyes! Rinse them with  
water.  
2. Contact your physician immediately.  
Leaving alkaline battery fluid in your eyes  
can lead to loss of sight.  
Batteries  
Misuse of batteries can cause them to leak,  
resulting in damage to nearby objects, or to  
explode, creating the risk of fire and  
personal injury. Always make sure you  
observe the following precautions.  
• Never try to take batteries apart or allow  
them to become shorted.  
• Never expose batteries to heat or dispose  
of them by incineration.  
• Never mix old batteries with new ones.  
• Never mix batteries of different types.  
• Do not charge the batteries.  
WARNING  
Smoke, Strange Odor, Overheating  
Continued use of the product while it is  
emitting smoke, a strange odor, or heat  
creates the risk of fire and electric shock.  
Take the following steps immediately.  
1. Turn off power.  
2. If you are using the AC adaptor for  
power, unplug it from the wall outlet.  
3. Contact your original retailer or local  
RadioShack store.  
• Make sure the positive (+) and negative  
(–) ends of the batteries are facing  
correctly.  
AC Adaptor  
Do not incinerate the product.  
G Misuse of the AC adaptor creates the  
risk of fire and electric shock. Always  
make sure you observe the following  
precautions.  
Never throw the product into fire.  
Doing so can cause it to explode, creating  
the risk of fire and personal injury.  
• Be sure to use only the AC adaptor  
that is specified for this product.  
• Use only a power source whose  
voltage is within the rating marked on  
the AC adaptor.  
• Do not overload electrical outlets and  
extension cords.  
G Misuse of the AC adaptor’s electric cord  
can damage or break it, creating the risk  
of fire and electric shock. Always make  
sure you observe the following  
precautions.  
Water and Foreign Matter  
Water, other liquids, and foreign matter  
(such as pieces of metal) getting into the  
product create the risk of fire and electric  
shock. Take the following steps  
immediately.  
1. Turn off power.  
2. If you are using the AC adaptor for  
power, unplug it from the wall outlet.  
3. Contact your original retailer or local  
RadioShack store.  
• Never place heavy objects on the cord  
or subject it to heat.  
• Never try to modify the cord or subject  
it to excessive bending.  
• Never twist or stretch the cord.  
• Should the electric cord or plug  
become damaged, contact your  
original retailer or local RadioShack  
store.  
Disassembly and Modification  
Never try to take this product apart or  
modify it in any way. Doing so creates the  
risk of electric shock, burn injury, or other  
personal injury. Leave all internal  
inspection, adjustment, and maintenance up  
to your original retailer or local RadioShack  
store.  
E-2  
649U-E-004A  
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Safety Precautions  
Dropping and Impact  
CAUTION  
Continued use of this product after it has  
been damaged by dropping or subjecting it  
to strong impact creates the risk of fire and  
electric shock. Take the following steps  
immediately.  
AC Adaptor  
G Misuse of the AC adaptor creates the  
risk of fire and electric shock. Always  
make sure you observe the following  
precautions.  
• Do not locate the electric cord near a  
stove or other sources of heat.  
• Never pull on the cord when  
unplugging from the electrical outlet.  
Always grasp the AC adaptor when  
unplugging.  
G Misuse of the AC adaptor creates the  
risk of fire and electric shock. Always  
make sure you observe the following  
precautions.  
1. Turn off power.  
2. If you are using the AC adaptor for  
power, unplug it from the wall outlet.  
3. Contact your original retailer or local  
RadioShack store.  
Plastic Bags  
Never place the plastic bag the product  
comes in over your head or in your mouth.  
Doing so creates the risk of suffocation.  
Particular care concerning this precaution  
is required where small children are  
present.  
• Insert the AC adaptor into the wall  
outlet as far as it will go.  
• Unplug the AC adaptor from the wall  
outlet during lightening storms or  
before leaving on a trip or other long-  
term absence.  
• At least once a year, unplug the AC  
Adaptor from the wall outlet and wipe  
away any dust that is built up in the  
area around the prongs of the plug.  
Keep off of the product.  
Climbing onto the product can cause it to  
tip over or become damaged. Particular care  
concerning this precaution is required  
where small children are present.  
Location  
Avoid locating the product on an unstable  
stand, on an uneven surface, or any other  
unstable location. An unstable location can  
cause the product to fall over, creating the  
risk of personal injury.  
Relocating the Product  
Before relocating the product, always  
unplug the AC adaptor from the wall outlet  
and disconnect all other cables and  
connecting cords. Leaving cords connected  
creates the risk of damage to the cords, fire,  
and electric shock.  
Cleaning  
Before cleaning the product, always unplug  
the AC adaptor from the wall outlet first.  
Leaving the AC adaptor plugged in creates  
the risk of damage to the AC adaptor, fire,  
and electric shock.  
Batteries  
Misuse of batteries can cause them to leak  
resulting in damage to nearby objects, or to  
explode, creating the risk of fire and  
personal injury. Always make sure you  
observe the following precautions.  
• Use only batteries that are specified for  
use with this product.  
• Remove batteries from the product if you  
do not plan to use it for a long time.  
649U-E-005A  
E-3  
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Safety Precautions  
Connectors  
• Should you ever feel any symptoms  
similar to those described above when  
using this product, stop using it  
immediately and contact your physician.  
Connect only the specified devices and  
equipment to the product’s connectors.  
Connection of a non-specified device or  
equipment creates the risk of fire and  
electric shock.  
Heavy Objects  
Never place heavy object on top of the  
product.  
Doing so can make the product top heavy,  
causing the product to tip over or the object  
to fall from it, creating the risk of personal  
injury.  
Location  
Avoid the following locations for this  
product. Such locations create the risk of  
fire and electric shock.  
• Areas subject to high humidity or large  
amounts of dust.  
• In food preparation areas or other areas  
subject to oil smoke.  
• Near air conditioning equipment, on a  
heated carpet, in areas exposed to direct  
sunlight, inside of a vehicle parked in  
the sun, or any other area that subjects  
the product to high temperatures.  
IMPORTANT!  
When using batteries, be sure to replace them or shift to  
one of the alternate power sources whenever you notice  
any of the following symptoms.  
• Dim power supply indicator  
• Instrument does not turn on  
Display Screen  
• Never push on the display screen’s LCD  
panel or subject it to strong impact. Doing  
so can cause the LCD panel’s glass to  
crack, creating the risk of personal injury.  
• Should the LCD panel ever crack or  
break, never touch the liquid inside of  
the panel. LCD panel liquid can cause  
skin irritation.  
• Should LCD panel liquid ever get inside  
your mouth, immediately wash out your  
mouth with water and contact your  
physician.  
• Dim, difficult to read display  
• Abnormally low speaker/headphone volume  
• Distortion of sound output  
• Occasional interruption of sound when playing at high  
volumes  
• Sudden power failure when playing at high volumes  
• Dimming of the display when playing at high volume  
• Continued sound output even after you release a key  
• A totally different tone may sound  
• Abnormal rhythm pattern and demo tune play  
• Abnormally low microphone volume  
• Distortion of microphone input  
• Dim power supply indicator when a microphone is used  
• Sudden power failure when using the microphone  
• Dimming of keyboard lights when notes sound  
• Loss of power, sound distortion, or low volume when  
playing from a connected computer  
• Should LCD panel liquid ever get into  
your eyes or onto your skin, rinse with  
clear water for at least 15 minutes, and  
then contact a physician.  
Sound Volume  
Do not listen to music at very loud volumes  
for long periods. Particular care concerning  
this precaution is required when using  
headphones. High volume settings can  
damage your hearing.  
Health Precaution  
In extremely rare cases, exposure to strong  
sudden light or flashing light can cause  
momentary muscle spasms, loss of  
consciousness, or other physical problems  
with some individuals.  
• If you suspect that you might be  
susceptible to any condition such as this,  
be sure to consult with your physician  
before using this product.  
• Use this product in an area that is well  
illuminated.  
E-4  
649U-E-006A  
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Main Features  
264 tones  
A wide selection of tones includes stereo piano and synthesized sounds, drum sets, and much more.  
PIANO SONGS button  
The touch of a button takes you directly to piano tones and piano lessons.  
Advanced 3-Step Lesson System  
The 3-Step Lesson System lets you practice at your own pace. The keyboard automatically grades your performances, so you can  
trace your progress as you improve.  
• 3-Step Lesson System: Use any of the keyboard’s built-in tunes and SMF data from a SmartMediaTM card to learn to play as the  
keyboard keys light to teach you the correct notes. First practice the timing of the notes. Next, play along at your own pace.  
Soon you will be ready for step three, where you play along at normal speed.  
* Note that key lights may be difficult to see under direct sunlight or under other very bright lighting.  
• Evaluation System: The keyboard can be configured to rate your performances during Step 1, Step 2, and Step 3 lessons by  
assigning points. You can even have the keyboard report your points vocally, both part way through and at the end of a lesson.  
Sing-along  
Simply connect a microphone (not supplied, available at your local RadioShack store) to the microphone jack and you can sing  
along with the keyboard’s built-in tunes and SMF data from a SmartMediaTM card.  
100 built-in tunes, including piano pieces  
Built-in tunes are divided into two groups: a SONGS of 65 tunes with Auto Accompaniment, and a PIANO SONGS of 35 piano  
tunes. You can simply enjoy listening to the built-in tunes, or eliminate the melody part of a SONGS tunes or either hand part of  
a PIANO SONGS tune, and then play along on the keyboard.  
120 rhythms  
A selection of rhythms cover rock, pops, jazz and just about any other musical style imaginable.  
Auto Accompaniment  
Simply play a chord and the corresponding rhythm, bass, and chord parts play along automatically.  
Musical Information System  
A big LCD screen graphically shows you fingerings and notes, making keyboard play more informative and enjoyable than ever  
before.  
Song Memory function  
With lesson recording you can record as you play along with built-in tunes for later playback.  
Performance recording lets you record your performances, including Auto Accompaniment, in real time. When playing back  
recorded data, keyboard keys light in time with the melody.  
Storing and Playing Back Tune Data You Transferred from Your Computer  
You can transfer the SMF data from your computer to the keyboard. Use special software to convert SMF data format and then  
transfer it to the keyboard.  
SmartMediaTM Card Slot  
You can load a card with a standard MIDI file (SMF) and play it back on the keyboard.  
VIDEO OUT Jack  
Connect the keyboard to a TV equipped with a video input jack and you can view lesson information on your TV screen. You can  
also view lyric data for easy reading during sing along.  
649U-E-007A  
E-5  
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Contents  
Safety Precautions.................... E-1  
Main Features ............................ E-5  
Contents..................................... E-6  
Practicing on the Piano .......... E-20  
Using the PIANO SONGS Button .......... E-20  
Playing a Built-in Tune............ E-21  
To play back a SONGS tune .................. E-21  
To play back a PIANO SONGS tune ...... E-22  
Musical Information System ................... E-22  
Adjusting the Tempo............................... E-22  
To pause playback ................................. E-23  
To fast reverse ....................................... E-23  
To fast forward ....................................... E-23  
Looping a Musical Phrase...................... E-23  
To change the melody tone .................... E-24  
To play all tunes in succession............... E-24  
General Guide............................ E-8  
Attaching the Score Stand ..................... E-10  
Quick Reference .......................E-11  
To play the keyboard .............................. E-11  
Power Supply .......................... E-13  
Using batteries ....................................... E-13  
Using the AC Adaptor............................. E-14  
Auto Power Off....................................... E-14  
Power On Alert ....................................... E-15  
Memory Contents................................... E-15  
Advanced 3-Step Lesson ....... E-25  
Evaluation Mode .................................... E-26  
Using the Lesson Functions and  
Evaluation Mode .................................... E-27  
Connections ............................ E-16  
Phones/Output Jack............................... E-16  
USB port ................................................ E-16  
Sustain/Assignable Jack ........................ E-16  
Microphone Jack .................................... E-17  
VIDEO OUT Jack ................................... E-17  
Accessories and Options ....................... E-17  
Step 1 – Master the timing. .................... E-27  
Step 2 – Master the notes. ..................... E-28  
Step 3 – Play at normal speed. .............. E-29  
Using the Phrase Practice Mode ........... E-29  
Voice Fingering Guide............................ E-30  
Using the Metronome............................. E-30  
Basic Operations..................... E-18  
To play the keyboard .............................. E-18  
Selecting a Tone..................................... E-18  
Using a Microphone for  
Sing Along ............................... E-31  
Auto Accompaniment ............. E-33  
Selecting a Rhythm ................................ E-33  
Playing a Rhythm ................................... E-34  
Turning the Key Light System  
On and Off.............................................. E-19  
E-6  
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Contents  
Using Auto Accompaniment ................... E-34  
Using an Intro Pattern ............................ E-37  
Using a Fill-in Pattern............................. E-37  
Using a Rhythm Variation....................... E-37  
Connection to a Computer ..... E-50  
Connecting to a Computer ..................... E-50  
Expanding the Selections in the  
SONGS Tunes ....................................... E-51  
General MIDI Tone ................................. E-51  
Changing the Settings............................ E-51  
Messages............................................... E-53  
Using a Fill-in Pattern with a  
Variation Rhythm.................................... E-38  
Synchro Starting Accompaniment with  
Rhythm Play........................................... E-38  
Using a SmartMedia Card....... E-56  
Getting Ready ........................................ E-58  
Reading a SmartMedia card .................. E-58  
SmartMedia Card Error Messages ........ E-60  
Finishing with an Ending Pattern ........... E-38  
Song Memory Function .......... E-39  
Parts and Tracks .................................... E-39  
Recording Play Along with a  
Built-in Tune ........................................... E-40  
Troubleshooting ...................... E-62  
Specifications .......................... E-64  
Care of your keyboard ............ E-66  
Playing Back a Lesson Recording ......... E-41  
Recording a Performance ...................... E-41  
Playing Back a Performance  
Recording............................................... E-43  
Overdubbing a Performance  
Recording............................................... E-44  
Appendix .................................... A-1  
Tone List / Note Table............................... A-1  
Drum Assignment List .............................. A-6  
FINGERED Chord Chart .......................... A-7  
Rhythm List .............................................. A-8  
Song List .................................................. A-9  
Deleting a Specific Part/Track ................ E-44  
Keyboard Settings .................. E-45  
Using Layer ............................................ E-45  
Using Split .............................................. E-46  
Using Layer and Split Together .............. E-47  
Transposing the Keyboard ..................... E-47  
Using Touch Response .......................... E-48  
MIDI messages that can be sent  
and received using the USB port  
Adjusting Accompaniment and  
Song Volume.......................................... E-49  
Tuning the Keyboard .............................. E-49  
Company and product names used in this  
manual may be registered trademarks of  
others.  
649U-E-009A  
E-7  
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General Guide  
3
5
6
7
8
0
A
B
C
1
2
4
9
D
O
E F G  
H
I
J K  
L
M
N
I
*2 *3  
1
*
P
Q
R S  
T
U
V
W
X
Y
Z
[
\
]
_
b
c
d
a
e
E-8  
649U-E-010A  
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General Guide  
NOTE  
This keyboard has two PLAY/STOP buttons. In this manual, the PLAY/STOP button that is located under the SING ALONG  
button is indicated as <PLAY/STOP>.  
1
N
O
P
Q
R
S
T
U
V
W
X
MIC VOLUME knob  
KEY CONTROL/TRANSPOSE buttons  
SING ALONG button  
<PLAY/STOP> button  
SONG MEMORY button  
FUNCTION button  
Display  
2
3
4
5
6
7
8
9
0
A
PIANO SONGS list  
CHORD root names  
Percussion instrument list  
SPLIT button  
LAYER button  
DEMO button  
Voice 1 to 5 list  
POWER button  
Power indicator  
MAIN VOLUME slider  
MODE switch  
KEY LIGHT button  
DATA ACCESS lamp  
RHYTHM button  
TONE button  
G ADVANCED 3-STEP LESSON SYSTEM  
G SONG/PIANO SONGS/RHYTHM CONTROLLER  
B
Y
PRACTICE PHRASE button  
REPEAT button, INTRO button  
C
Z
SCORING 1 to 3 button  
REW button, NORMAL/FILL-IN button  
D
[
STEP 1 to 3 button  
FF button, VARIATION/FILL-IN button  
E
\
SPEAK button  
PAUSE button, SYNCHRO/ENDING button  
F
]
METRONOME button  
PLAY/STOP button, START/STOP button  
G
_
LEFT button, TRACK 1 button  
Song/PIANO SONGS controller indicator  
H
a
RIGHT button, TRACK 2 button  
Rhythm controller indicator  
I
b
Speaker  
SONGS button  
J
c
MIC IN jack  
PIANO SONGS button  
K
d
RHYTHM list  
CARD button  
L
e
TONE list  
TEMPO buttons  
M
SONGS/SING ALONG list  
Controller Indicators  
Song/PIANO SONGS controller indicator  
Pressing the SONGS, PIANO SONGS, or SING ALONG button, or pressing the DEMO button to start demo tune play causes the  
Song/PIANO SONGS controller indicator to light. This indicates that buttons Y through ] are currently functioning as playback  
control buttons.  
Rhythm controller indicator  
Pressing the RHYTHM button to enter the Rhythm Mode, or pressing the RHYTHM button and then the SONG MEMORY button  
to enter the Song Memory mode causes the Rhythm controller indicator to light. This indicates that buttons Y through ] are  
currently functioning as rhythm control buttons.  
NOTE  
Display examples shown in this Owners Manual are intended for illustrative purposes only. The actual text and values that  
appear on the display may differ from the examples shown in this Owners Manual.  
Viewing a liquid crystal display screen from an angle can change the appearance of display contrast. The display contrast of  
this keyboard is set to allow easy viewing for a person seated on a chair in front of the keyboard. Note that display contrast  
is fixed, and cannot be adjusted.  
649U-E-011A  
E-9  
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General Guide  
*1 Attaching the Score Stand  
Insert both ends of the music stand provided  
with the keyboard into the two holes on the  
top surface.  
*2  
f
Number buttons  
For input of numbers to  
change a displayed number  
or setting.  
Negative values cannot be  
input using the number  
buttons. Use [+] (increase)  
and [] (decrease) instead.  
g
[+] []  
/
buttons  
*3  
h
Card slot  
h
Rear Panel  
i
j
k
l
m
i
j
k
l
m
SUSTAIN/ASSIGNABLE JACK  
DC 9V jack  
USB port  
VIDEO OUT jack  
PHONES/OUTPUT jack  
E-10  
649U-E-012A  
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Quick Reference  
SONGS  
PIANO SONGS  
Number buttons  
POWER indicator  
STEP2  
STEP1  
POWER  
MODE  
PLAY/STOP  
This section provides a quick overview of keyboard operation  
using steps one and two of the 3-step lesson feature.  
4 Find the tune you want to play in the SONGS/SING  
ALONG List, and then use the number buttons to  
input its two-digit number.  
See page A-9 for the SONGS/Sing Along List.  
Example: To select 58 ALOHA OE, input 5 and then  
8.  
To play the keyboard  
1 Press the POWER button to turn on power.  
This causes the power indicator to light.  
A l o h a  
O
e
Lit  
5 Press the STEP 1 button or STEP 2 button.  
The keyboard sounds a count beat and waits for you  
to play something on the keyboard. The keys that you  
need to press first flash.  
2 Set the MODE switch to NORMAL.  
6 Play the melody along with the selected tune’s  
accompaniment.  
Play in accordance with the fingerings, notes, and  
dynamic marks that appear on the display.  
Note pitch Fingering  
A l o h a  
O
e
3 Press the SONGS button.  
Indicator appears  
649U-E-013A  
E-11  
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Quick Reference  
If you selected lesson Step 1  
Play the notes on the keyboard.  
Accompaniment (left-hand part) plays in time with  
the notes.  
With Step 1, the correct melody note is played no  
matter which keyboard key you press.  
If you selected lesson Step 2  
Play the correct notes on the keyboard.  
Press the keyboard key that lights. Note that with a  
Piano Bank tune, the keyboard key light turns off as  
soon as you press the key.  
The keyboard key for the next note you will need to  
play flashes.  
Accompaniment (left-hand part) plays in time with  
the notes, as long as you press the correct keyboard  
keys.  
7 To stop play at any time, press the PLAY/STOP  
button.  
To play an Etude or Concert Piece tune  
1 When you get to step 3 of the above procedure,  
press the PIANO SONGS button in place of the  
SONGS button.  
Indicator appears  
2 Find the tune you want to play in the PIANO  
SONGS List, and then use the number buttons to  
input its two-digit number.  
See page A-9 for the PIANO SONGS List.  
3 Next, continue from step 5 of the above procedure.  
E-12  
649U-E-014A  
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Power Supply  
This keyboard can be powered by current from a standard  
household wall outlet (using the specified AC adaptor) or by  
batteries. Always make sure you turn the keyboard off  
whenever you are not using it.  
Important Battery Information  
I
The following shows the approximate battery life.  
Alkaline batteries .................................... 2.5 hours  
The above value is standard battery life at normal  
temperature, with the keyboard volume at medium  
setting. Temperature extremes or playing at very loud  
volume settings can shorten battery life.  
Using batteries  
Always make sure you turn off the keyboard before loading  
or replacing batteries.  
I
Any of the following symptoms indicate low battery power.  
Replace batteries as soon as possible whenever any of  
the following occurs.  
To load batteries  
Dim power supply indicator  
Instrument does not turn on  
1 Remove the battery compartment cover.  
Dim, difficult to read display  
Abnormally low speaker/headphone volume  
Distortion of sound output  
Occasional interruption of sound when playing at high  
volumes  
2 Load 6 AA-size batteries into the battery  
compartment.  
Make sure that the positive (+) and negative () ends  
are facing correctly.  
Sudden power failure when playing at high volumes  
Dimming of the display when playing at high volume  
Continued sound output even after you release a key  
A totally different tone may sound  
Abnormal rhythm pattern and demo tune play  
Abnormally low microphone volume  
Distortion of microphone input  
Dim power supply indicator when a microphone is used  
Sudden power failure when using the microphone  
Dimming of keyboard lights when notes sound  
Loss of power, sound distortion, or low volume when  
playing from a connected computer  
3 Insert the tabs on the battery compartment cover  
into the holes provided and close the cover.  
WARNING  
NOTE  
Misuse of batteries can cause them to leak, resulting in  
damage to nearby objects, or to explode, creating the risk of  
fire and personal injury. Always make sure you observe the  
following precautions.  
Never try to take batteries apart or allow them to  
become shorted.  
The keyboard may not function correctly if you load or  
replace batteries with power turned on. If this happens,  
turning the keyboard off and then back on again should  
return functions back to normal.  
Never expose batteries to heat or dispose of them by  
incineration.  
Never mix old batteries with new ones.  
Never mix batteries of different types.  
Do not charge the batteries.  
Make sure the positive (+) and negative () ends of  
the batteries are facing correctly.  
CAUTION  
Misuse of batteries can cause them to leak resulting in  
damage to nearby objects, or to explode, creating the risk of  
fire and personal injury. Always make sure you observe the  
following precautions.  
Use only batteries that are specified for use with this  
product.  
Remove batteries from the product if you do not plan  
to use it for a long time.  
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Power Supply  
CAUTION  
Using the AC Adaptor  
Misuse of the AC adaptor creates the risk of fire and electric  
shock. Always make sure you observe the following  
precautions.  
Do not locate the electric cord near a stove or other  
sources of heat.  
To power the keyboard from an AC outlet, you need an AC  
adaptor and a size M AdaptaplugTM (neither supplied,  
available at your local RadioShack store or online  
www.RadioShack.com).  
Never pull on the cord when unplugging from the  
electrical outlet. Always grasp the AC adaptor when  
unplugging.  
Insert the AC adaptor into the wall outlet as far as it  
will go.  
Unplug the AC adaptor from the wall outlet during  
lightening storms or before leaving on a trip or other  
long-term absence.  
At least once a year, unplug the AC adaptor from the  
wall outlet and wipe away any dust that is built up in  
the area around the prongs of the plug.  
CAUTION  
You must use a class 2 AC power source that supplies 9 V  
DC and delivers at least 800 mA. Its center tip must be set to  
negative and its plug must fit the keyboards DC 9 V jack.  
Using an adaptor that does not meet these specifications  
could damage the keyboard or the adaptor.  
[Rear Panel]  
DC 9V jack  
AC adaptor  
IMPORTANT!  
Make sure that the keyboard is turned off before  
connecting or disconnecting the AC adaptor.  
Using the AC adaptor for a long time can cause it to  
become warm to the touch. This is normal and does not  
indicate malfunction.  
AC outlet  
Also note the following important warnings and precautions  
when using the AC adaptor.  
Auto Power Off  
When you are using battery power, keyboard power turns  
off automatically whenever you leave it on without  
performing any operation for about 6 minutes. When this  
happens, press the POWER button to turn power back on.  
WARNING  
Misuse of the AC adaptor creates the risk of fire and electric  
shock. Always make sure you observe the following  
precautions.  
NOTE  
Be sure to use only the AC adaptor that is specified  
for this product.  
Auto Power Off is disabled (it does not function) when  
Use only a power source whose voltage is within the  
rating marked on the AC adaptor.  
you are using the AC adaptor to power the keyboard.  
Do not overload electrical outlets and extension cords.  
Never place heavy objects on the cord or subject it to  
heat.  
Never try to modify the cord or subject it to excessive  
bending.  
To disable Auto Power Off  
Hold down the TONE button while turning on the keyboard  
to disable Auto Power Off.  
Never twist or stretch the cord.  
Should the electric cord or plug become damaged,  
contact your local RadioShack store.  
NOTE  
When this function is turned off, the keyboard does not  
turn off automatically no matter how long it is left with  
no operation being performed.  
Auto Power Off is enabled again when you manually  
turn off power and then turn it back on again.  
Never touch theAC adaptor while your hands are wet.  
Doing so creates the risk of electric shock.  
Use the AC adaptor where it will not be splashed with  
water. Water creates the risk of fire and electric shock.  
Do not place a vase or any other container filled with  
liquid on top of the AC adaptor. Water creates the risk  
of fire and electric shock.  
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Power Supply  
Power On Alert  
Keyboard keys light to alert you if you leave power on and  
do not perform any operation for about 6 minutes. Note that  
keys light only, and no sound is produced. When this  
happens, press any button or keyboard key to clear the power  
on alert.  
NOTE  
Power on alert operates only when you are powering  
the keyboard using the AC adaptor. It does not operate  
when you are using batteries.  
To turn off power on alert  
1 Press the FUNCTION button a number of times until  
DEMO 2appears on the display.  
2 Use the [+] and [] buttons to change the setting to  
oFF.  
3 Press the FUNCTION button to clear the setting  
screen from the display.  
Memory Contents  
Even when the keyboard is turned off, song memory contents  
are retained as long as power is being supplied to the  
keyboard.  
Unplugging the AC adaptor when batteries are not loaded  
or when batteries are dead cuts off the power supply. This  
causes all keyboard settings to be initialized to the initial  
factory defaults, and clears all data stored in memory.  
Power Requirements  
Note the following precautions whenever you want to ensure  
that current keyboard settings and memory contents are not  
lost.  
Make sure the keyboard is being supplied power through  
the AC adaptor before replacing its batteries.  
Before unplugging the AC adaptor, make sure that fresh  
batteries are loaded in the keyboard.  
Make sure that keyboard power is turned off before replacing  
batteries or unplugging the AC adaptor.  
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Connections  
Connection Example  
Phones/Output Jack  
PIN plug (red)  
PIN jack  
PREPARATION  
To keyboards  
PHONES/OUTPUT  
jack  
INPUT 1  
INPUT 2  
Before connecting headphones or other external  
equipment, be sure to first turn down the volume settings  
of the keyboard and the connected equipment. You can  
then adjust volume to the desired level after connections  
are complete.  
PIN plug (white)  
Keyboard or  
guitar amp  
Stereo standard plug  
Standard plug  
[Rear Panel]  
USB port  
PHONES/OUTPUT jack  
You can also connect the keyboard to a computer. See  
1
Audio connection  
Connecting to a Computeron page E-50 for details.  
Stereo standard plug  
Sustain/Assignable Jack  
You can connect an optional sustain pedal, available at  
RadioShack website (www.RadioShack.com) or call 1-800-The  
Shack (843-7422), to the SUSTAIN/ASSIGNABLE jack to  
enable the capabilities described below.  
White  
Red  
PIN plug  
2
LEFT RIGHT  
AUX IN or similar terminal  
of audio amplifier  
3
Keyboard amp,  
guitar amp, etc.  
For details on how to select the pedal function you want, see  
SUSTAIN/ASSIGNABLE JACK (Default: SUS)on page E-  
53.  
1
Connecting Headphones (Figure  
)
Connecting headphones cuts off output from the keyboards  
built-in speakers, so you can play even late at night without  
disturbing anyone.  
SUSTAIN/ASSIGNABLE JACK  
2
Audio Equipment (Figure  
)
Connect the keyboard to a audio equipment using a  
commercially available connecting cord with a standard plug  
on one end and two PIN plugs on the other end. Note that  
the standard plug you connect to the keyboard must be a  
stereo plug, otherwise you will be able to output only one of  
stereo channels. In this configuration, you normally set the  
input selector of the audio equipment to the terminal (usually  
marked AUX IN or something similar) where the cord from  
the keyboard is connected. See the user documentation that  
comes with your audio equipment for full details.  
Sustain Pedal  
With piano tones, depressing the pedal causes notes to  
linger, much like a pianos damper pedal.  
3
With organ tones, depressing the pedal causes notes to  
continue to sound until the pedal is released.  
Musical Instrument Amplifier (Figure  
)
Use a commercially available connecting cord to connect the  
keyboard to a musical instrument amplifier.  
Sostenuto Pedal  
As with the sustain pedal function described above,  
depressing the sostenuto pedal causes notes to be sustained.  
This difference between a sostenuto pedal and sustain pedal  
is the timing. With a sostenuto pedal, you press the keys  
and then depress the pedal before you release the keys.  
Only the notes that are sounding when the pedal is  
depressed are sustained.  
NOTE  
Be sure to use a connecting cord that has a stereo  
standard plug on the end you connect to the keyboard,  
and a connector that provides dual channel (left and  
right) input to the amplifier to which you are connecting.  
The wrong type of connector at either end can cause  
one of the stereo channels to be lost.  
Soft Pedal  
When connected to a musical instrument amplifier, set the  
volume of the keyboard to a relatively low level and make  
output volume adjustments using the amplifiers controls.  
Depressing the pedal softens the sound of the notes being  
played.  
Rhythm Start/Stop Pedal  
In this case, the pedal performs the same functions as the  
START/STOP button.  
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Connections  
IMPORTANT!  
Microphone Jack  
See the user documentation that comes with your TV  
for information about how to configure the required  
settings.  
You can connect a microphone (not supplied, available at your  
local RadioShack store) to the microphone jack and sing along  
with notes played on the keyboard. For details, see Using a  
Microphone for Sing Alongon page E-31.  
The supported color system by this keyboard is NTSC.  
VIDEO OUT Jack  
You con connect the keyboard to a TV equipped with a video  
input jack, and view lessons*1 and song lyrics*2 on the TV  
screen.  
Images will not appear correctly on the TV screen if its color  
system does not match the color system of the keyboard.  
Make sure you check with your retailer before purchasing  
the keyboard outside of the area where you will normally  
use it.  
*1: Lessons using built-in tunes or SMF data  
*2: Built-in tunes with lyric data or commercially available  
SMF data with lyric data  
Accessories and Options  
Use only the accessories and options specified for this  
keyboard. Use of non-authorized items creates the danger of  
fire, electrical shock, and personal injury.  
Connecting to a TV  
IMPORTANT!  
Make sure that both the keyboard and the TV are turned  
off before connecting them.  
Placing the keyboard on top of or too close to the TV  
can cause problems with the colors that appear on the  
TV screen. Keep the keyboard away from the TV.  
Use the bundled video cable to connect the keyboard to a TV  
as shown below.  
Turn on the TV and perform the required operation to select  
its video input terminal.  
Turn on the keyboard.  
[Rear Panel]  
VIDEO OUT jack  
Bundled video cable  
Video input port  
(Yellow)  
To video  
input terminal  
Turn on the TV and  
select its video input  
terminal.  
(Example)  
TV with video input terminal  
649U-E-019A  
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Basic Operations  
KEY LIGHT  
TONE  
Number buttons  
[+] / []  
POWER  
MAIN VOLUME  
MODE  
This section provides information on performing basic  
keyboard operations.  
2 Press the TONE button.  
To play the keyboard  
1 Press the POWER button to turn the keyboard on.  
Indicator appears  
2 Set the MODE switch to NORMAL.  
3 Use the number buttons to input the three-digit tone  
3 Use the MAIN VOLUME slider to set the volume  
number of the tone you want to select.  
Example: To select 049 ACOUSTIC BASS, input 0, 4  
and then 9.  
to a relatively low level.  
4 Play something on the keyboard.  
A c o . B a s  
s
Selecting a Tone  
This keyboard comes with 264 built-in tones. Use the  
following procedure to select the tone you want.  
NOTE  
Always input all three digits for the tone number,  
including leading zeros (if any). If you input one or two  
digits and stop, the display will automatically clear your  
input after a few seconds.  
You can also increment the displayed tone number by  
pressing [+] and decrement it by pressing [].  
When one of the drum sets is selected (tone numbers  
256 through 263), each keyboard key is assigned a  
different percussion sound. See page A-6 for details.  
To select a tone  
1 Find the tone you want to use in the TONE List and  
note its tone number.  
Not all of the available tones are shown on the tone  
list printed on the keyboard console. For a complete  
list, see the Tone Liston page A-1.  
If the keyboard is connected to a TV, the tone list  
appears on the TV screen. For information about  
connecting to a TV, see VIDEO OUT Jackon page  
E-17.  
E-18  
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Basic Operations  
Polyphony  
Turning the Key Light System On  
and Off  
Use the following procedure when you want to turn the key  
light system on or off.  
The term polyphony refers to the maximum number of notes  
you can play at the same time. The keyboard has 32-note  
polyphony, which includes the notes you play as well as the  
rhythms and auto-accompaniment patterns that are played  
by the keyboard. This means that when a rhythm or auto-  
accompaniment pattern is being played by the keyboard, the  
number of notes (polyphony) available for keyboard play is  
reduced. Also note that some of the tones offer only 16-note  
polyphony.  
To turn the key light system on and off  
1 Press the KEY LIGHT button to toggle the key light  
When rhythm or auto accompaniment is playing, the  
number of sounds simultaneously played is reduced.  
system on and off.  
The KEY LIGHT indicator disappears when the key  
light system is turned off.  
Digital Sampling  
A number of the tones that are available with this keyboard  
have been recorded and processed using a technique called  
digital sampling. To ensure a high level of tonal quality,  
samples are taken in the low, mid, and high ranges and then  
combined to provide you with sounds that are amazingly  
close to the originals. You may notice very slight differences  
in volume or sound quality for some tones when you play  
them at different positions on the keyboard. This is an  
unavoidable result of multiple sampling, and it is not a sign  
of malfunction.  
NOTE  
The key light system is turned on automatically whenever  
you turn on keyboard power.  
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Practicing on the Piano  
PIANO SONGS  
PLAY/STOP  
Using the PIANO SONGS Button  
Pressing the PIANO SONGS button provides instant access  
to piano tones and piano tune selection.  
Initial PIANO SONGS Setting  
Tone: 000 Stereo Piano  
To use the PIANO SONGS  
1 Press the PIANO SONGS button.  
Indicator appears  
2 Now try playing something on the keyboard.  
The notes you play sound with a piano tone.  
3 If you want to playback the built-in tune, press the  
PLAY/STOP button.  
This causes the currently selected tune to play in an  
endless loop.  
To stop playback, press the PLAY/STOP button again.  
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Playing a Built-in Tune  
REW  
REPEAT  
DEMO  
SONGS  
PIANO SONGS  
Number buttons  
[+] / []  
FF  
PAUSE  
TEMPO  
PLAY/STOP  
Your keyboard comes with a total of built-in 100 tunes. You  
can play back built-in tunes for your own listening pleasure,  
or you can use them for practice and even sing-along. Built-  
in tunes are divided between the two groups described below.  
3 Use the number buttons to input the tunes two-  
digit number.  
Example: To select 58 ALOHA OE, input 5 and then 8.  
Song number  
Song name  
SONGS/Sing Along Group: 65 tunes for one-hand play  
The tunes in this group are Auto Accompaniment tunes. If  
you connect a microphone to the keyboard and enter the  
Sing Along Mode*, you can sing along with the built-in  
tune.  
A l o h a  
O
e
* The Sing Along Mode reduces the volume of the melody  
part of the built-in tunes and changes the tone selection  
to one that makes it easier for a vocalist to follow.  
PIANO SONGS Group: 35 tunes for two-hand play  
The piano tunes in this group are subdivided between 10  
etudes and 25 concert pieces.  
NOTE  
Tune Number 00 is the initial default SONGS tune setting  
whenever you turn on keyboard power.  
You can also increment the displayed tune number by  
pressing [+] and decrement is by pressing [].  
To play back a SONGS tune  
PREPARATION  
4 Press the PLAY/STOP button to start play of the tune.  
Adjust the main volume (page E-18).  
Staff display  
A l o h a  
O
e
1 Find the tune you want to play in the SONGS/SING  
ALONG List, and note its number.  
See page A-9 for the SONGS/Sing Along List.  
2 Press the SONGS button to enter the SONGS Mode.  
Fingering  
Chord name  
5 Press the PLAY/STOP button to stop playback of  
the SONGS tune.  
The tune you select continues to play until you stop  
it.  
Indicator appears  
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Playing a Built-in Tune  
To play back a PIANO SONGS tune  
Musical Information System  
When the keyboard is playing one of its built-in tunes, the  
display shows a variety of information about the tune.  
1 Find the tune you want to play in the PIANO  
SONGS List, and note its number.  
Example: Display during SONGS play  
See page A-9 for the PIANO SONGS List.  
Staff display  
2 Press the PIANO SONGS button to specify the  
PIANO SONGS group.  
A l o h a  
O
e
Fingering  
Chord name  
Indicator appears  
NOTE  
NOTE  
Chord names are not displayed for PIANO SONGS  
tunes.  
Pressing the PIANO SONGS button changes the tone  
to stereo piano (Tone Number 000).  
3 Use the number buttons to input the two-digit tune  
Adjusting the Tempo  
number you looked up in step 1.  
Example: To select tune number 07 (Ode To Joy), input  
0 and then 7.  
The tempo (beats per minute) can be set to a value in the  
range of 30 to 255. The tempo value you set is used for  
SONGS, PIANO SONGS, sing along, 3-step lesson, and Auto  
Accompaniment chord play, as well as playback from Song  
Memory, SmartMedia card, and metronome operation.  
y
O d e T o J o  
To set the tempo  
NOTE  
1 Use the TEMPO buttons to set the tempo.  
: Increases the tempo value.  
Tune Number 00 is the initial default PIANO SONGS  
tune setting whenever you turn on keyboard power.  
You can also change the displayed tune number using  
the [+] and [] buttons.  
: Decreases the tempo value.  
Flash  
4 Press the PLAY/STOP button to start playback.  
Tempo value  
5 To stop playback, press the PLAY/STOP button.  
The tune you select continues to play until you stop  
NOTE  
it.  
While the tempo value is flashing, you can also use the  
number buttons or [+] and [] to input a three-digit value.  
Note that you must input leading zeros, so 90 is input  
as 090.  
Pressing both the and TEMPO buttons at the same  
time automatically returns the currently selected rhythm  
to its default tempo.  
PIANO SONGS tunes have tempo changes part way  
through in order to produce specific musical effects. Note  
that the tempo setting automatically returns to the default  
whenever a tempo change occurs within one of these  
tunes.  
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Playing a Built-in Tune  
To pause playback  
To fast forward  
1 Press the PAUSE button while a tune is playing to  
1 While a tune is playing or paused, hold down the  
pause it.  
FF button to skip forward at high speed.  
The fast forward operation skips forward one measure  
at a time.  
2 Pressing the PAUSE button again resumes play from  
The measure and beat numbers on the display change  
while the fast forward operation is being performed.  
the point where it was paused.  
To fast reverse  
1 While a tune is playing or paused, hold down the  
Measure number  
Beat number  
REW button to skip in a reverse direction at high  
speed.  
2 Releasing the FF button starts song playback from  
The fast reverse operation skips back one measure at  
a time.  
the measure whose number is shown on the display.  
The measure and beat numbers on the display change  
while the fast reverse operation is being performed.  
NOTE  
Fast forward does not work while tune play is stopped.  
Measure number  
Beat number  
Looping a Musical Phrase  
You can select one or more measures and loopthem, which  
means that they play again and again until you stop playback.  
2 Releasing the REW button starts song playback from  
the measure whose number is shown on the display.  
1 While the tune is playing, press the REPEAT button  
while the measure you want to start from is playing.  
This causes the repeat indicator to flash on the display,  
and displays the measure number of the start  
measure.  
NOTE  
Fast reverse does not work while tune play is stopped.  
Certain playback conditions can cause it to take some  
time before fast reverse starts after you press the REW  
button.  
2 When playback is within the measure you want to  
specify as the end of the loop, press the REPEAT  
button again.  
This displays the measure number of the end measure,  
and starts repeat play of the loop.  
To cancel repeat play of a loop, press the REPEAT  
button again so the repeat indicator is not displayed.  
649U-E-025A  
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Playing a Built-in Tune  
To change the melody tone  
1 Press the TONE button.  
Indicator appears  
2 Find the tone you want in the TONE List, and then  
use the number buttons to input its three-digit  
number.  
Example: To select 057 VIOLIN, input 0, then 5, then  
7.  
You can select any one of the keyboards 264 built-in  
tones.  
V i o l i  
n
NOTE  
You can also use the [+] and [] buttons to change the  
melody tones.  
For two-hand tunes (PIANO SONGS tunes), the same  
tone is applied for both the left and right hand parts.  
Specifying the tune number for the same tune that is  
currently selected returns the melody tone to the default  
setting for that tune.  
To play all tunes in succession  
1 Press the DEMO button.  
Playback starts from SONGS tune number 00,  
followed in sequence by PIANO SONGS tunes.  
2 To stop tune play, press the DEMO button again.  
NOTE  
While a tune is playing, you can use the number buttons  
or [+] and [] to change to another tune.  
You can play along with the tunes on the keyboard.  
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Advanced 3-Step Lesson  
PIANO SONGS  
SONGS  
PRACTICE PHRASE  
SCORING  
Number buttons  
[+] / []  
METRONOME  
PLAY/STOP  
RIGHT  
LEFT  
TEMPO  
STEP  
SPEAK  
With the 3-Step Lesson System, you can practice built-in tunes  
and SMF data from a SmartMedia card, and even plot your  
progress according to the evaluation points the keyboard  
awards you.  
Lesson Parts  
3-Step Lesson lets you practice the right-hand part, left-hand  
part, or the parts for both hands.  
* See Using a SmartMedia cardon page E-56 for  
information about using the SMF data from a SmartMedia  
card for playback.  
VIDEO OUT Jack  
Connect the keyboard to a TV equipped with a video input  
jack and you can view lesson information on your TV screen.  
See VIDEO OUT Jackon page E-17 for information.  
Lesson Progress  
Step 1  
Evaluation 1  
Step 2  
Evaluation 2  
Step 3  
Evaluation 3  
Key Lighting System Operation and  
Display Contents During 3-step  
Lesson Play  
Targeted Practice  
Whenever you select an Auto Accompaniment tune for 3-  
step lesson play, the key lighting system shows you which  
keys to press, while the display shows you the notes and their  
fingerings.  
3-Step Lesson  
The 3-step lesson feature takes you through the three distinct  
steps described below to help you learn to play tunes on the  
keyboard.  
Note Pitch  
Step 1 – Master the timing.  
The keyboard key that should be pressed lights, while the  
actual pitch of the note appears in the displays staff notation  
area. The fingers you should use to play the notes are also  
shown on the display.  
In this step, pressing any key on the keyboard plays the  
correct note, so you can concentrate on getting the timing  
right without worrying about playing the right note.  
Accompaniment (left-hand part) waits until you press a key  
before proceeding to the next phrase.  
Note Length  
Keyboard keys stay lit for as long as the note should be  
played. The staff notation and fingerings also remain on the  
display for the length of the note.  
Step 2 – Master the notes.  
In this step, you use the display to learn which fingers you  
should use and how loud or soft to play, and the key light  
system to learn which keyboard keys to press.  
Accompaniment (left-hand part) waits until your play the  
correct note, so you can learn at your own pace.  
Next Note  
The keyboard key for the next note to be played flashes, while  
a number appears on the display near the finger you should  
use to play the next note.  
Series of Same Pitch Notes  
Step 3 – Play at normal speed.  
The keyboard key light turns off momentarily between the  
notes and lights again for each successive note. The staff  
notation and fingerings also turn off and back on again.  
This is where you enjoy actually playing the tunes you learn  
using Step 1 and Step 2. The key light system still shows you  
which keyboard keys to press, but accompaniment proceeds  
at normal speed regardless of whether or not you play the  
correct notes.  
649U-E-027A  
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Advanced 3-Step Lesson  
Evaluation Mode  
Example: When play requires pressing keys with fingers 3, 2,  
and then 1  
The keyboards Evaluation Mode awards points to your  
performances during Step 1 and Step 2 of the 3-Step Lesson.  
A perfect score is 100. Also, the Evaluation Mode provides  
comments about your play, both on the monitor screen and  
by means of a simulated human voice.  
1st Note  
2nd Note  
3rd Note  
Next note  
Current note  
Lit  
Lit  
Flash  
Flash  
Lit  
Flash  
Evaluation Mode Display  
Level Indicator (9 Levels): This indicator shows the evaluation  
of your current performance at a glance. The more segments  
that appear, the higher your points.  
Key light  
Example: 50 points  
NOTE  
Note length is not indicated when you are using two-  
hand tunes with 3-step lesson Steps 1 and 2. As soon  
as you press a lit key, it goes out and the next key to be  
played starts to flash.  
Note length is indicated by the key light system when  
you use a two-hand tune with Step 3. In this case, the  
next key to be pressed does not flash when you press a  
lit key and the next finger number does not appear on  
the display. Only the current finger number is shown.  
Timing Indicator: In the Evaluation Mode, the configuration  
of the star changes with each note to let  
you know how your timing is. The more  
stars, the better your timing.  
Using Tone and Voice Guide  
3-step Lesson Tempo Setting  
When the keyboard senses that your timing is off, it will let  
you know by changing the notes you play to a tone that is  
different from the one you currently have selected. In the  
Evaluation Mode, a simulated human voice will also tell you  
your evaluation level. The sound effect keeps you informed  
of when your evaluation level is about to change.  
Use the procedure under Adjusting the Tempoon page E-  
22 to adjust the tempo for 3-step lesson play.  
Dynamic Marks  
The dynamic marks listed below appear on the display while  
tunes are playing. Adjust the pressure you apply to the  
keyboard in accordance with the mark that is on the display.  
Expressions  
Good!”  
<High>  
pianissimo: Very soft  
piano: Soft  
Thats close!”  
Nice try!”  
Keep trying!”  
Evaluation Ranges  
<Low>  
mezzo piano: Moderately soft  
mezzo forte: Moderately loud  
forte: Loud  
Take your time: This expression is used if you do not  
play the correct note for a long time.  
fortissimo: Very loud  
(
<
(
) crescendo: Gradually louder  
) decrescendo: Gradually softer  
cresc.  
>
decresc.  
E-26  
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Advanced 3-Step Lesson  
3 Press the STEP 1 button to start Step 1 play.  
After a count sounds, they keyboard stands by and  
waits for you to play the first note of the tune.  
Voice fingering guide will use a simulated human  
voice to call out fingering numbers during one-hand  
part practice. See Voice Fingering Guideon page  
E-30 for details.  
Evaluation Results  
After you finish playing, the keyboard calculates an  
evaluation of your total performance, from beginning to end,  
and displays your total score on the monitor screen. The  
greater the score, the higher your evaluation is.  
Evaluation Rank Display Messages and Sound Effects  
Note pitch Fingering  
Display Message  
Sound Effect  
Bravo!”  
Applause and  
cheering  
Applause only  
None  
<High>  
A l o h a  
O
e
Great!”  
Not bad!”  
Again!”  
Evaluation Ranges  
<Low>  
None  
****: indicates that the Evaluation Mode was exited  
before an evaluation result could be obtained.  
Indicator appears  
NOTE  
4 Press any keyboard keys to play the notes.  
If your play is flawless, the message Perfect!appears  
before the evaluation result.  
If you press the PLAY/STOP button and interrupt the  
Evaluation Mode part way through, the monitor screen  
shows the evaluation points you have accumulated up  
to that point. In this case, the keyboard does not display  
a message and play a sound effect.  
The key for the next note to be played flashes while  
the keyboard waits for you to play it. When you press  
any key to play the note, the key remains lit as the  
note plays.  
Accompaniment (left-hand part) waits until you press  
any key to play a note.  
If you accidentally press more than one key in  
succession, accompaniment is played for the  
corresponding number of notes.  
Pressing more than one key at the same time counts  
as a single note. Pressing a key while another key is  
held down is counted as two notes.  
Using the Lesson Functions and  
Evaluation Mode  
Perform the following steps to master your favorite tunes.  
Step 1 – Master the timing.  
1 Select the tune you want to use.  
5 To stop play at any time, press the PLAY/STOP  
2 Press the RIGHT button or the LEFT button to  
button.  
specify the part you want to practice.  
If you want to practice both hands, press both buttons  
at the same time.  
Indicators appear around the hand on the display  
whose part is selected for practice.  
Indicators  
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Advanced 3-Step Lesson  
3 Press the STEP 2 button to start Step 2 play.  
After a count sounds, the keyboard stands by and  
waits for you to play the first note of the tune.  
Voice fingering guide will use a simulated human  
voice to call out fingering numbers during one-hand  
part practice. See Voice Fingering Guideon page  
E-30 for details.  
Evaluation 1: Find out how the  
keyboard evaluates your Step 1 play.  
Use the SCORING 1 button to check the evaluation of your  
play in Step 1.  
1 Press the SCORING 1 button.  
This causes the SCORING 1 indicator to appear on  
the display.  
Fingering  
A count beat sounds and then evaluation mode starts.  
A l o h a  
O
e
Indicator appears  
Indicator appears  
4 Follow the key light system to press the correct  
2 Play in accordance with the guidance on the  
keyboard keys and play the notes.  
monitor screen and as told by the voice.  
To stop evaluation, press the PLAY/STOP button. This  
displays only the points accumulated up to that point.  
3 After you finished playing, your evaluation result  
appears on the display.  
For information about evaluation ranks and sound  
effects, see Evaluation Resultson page E-27.  
The keyboard will tell you where you scored the  
lowest during your performance, so you can find out  
where you need the most work. See Using the Phrase  
Practice Modeon page E-29 for more information.  
Pressing the SONGS button or PIANO SONGS button  
returns to the tune selection screen.  
The key for the next note to be played flashes while  
the keyboard waits for you to play it. When you press  
any key to play the note, the key remains lit as the  
note plays.  
If multiple keys light on the on-screen keyboard guide  
when you are using a two-hand tune, it means that  
you must press all of the keys that are lit.  
5 To stop play at any time, press the PLAY/STOP  
button.  
B r a v o !  
Evaluation 2: Find out how the  
keyboard evaluates your Step 2 play.  
Step 2 – Master the notes.  
1 Press the SCORING 2 button.  
This causes the SCORING 2 indicator to appear on  
the display.  
1 Select the tune you want to use.  
2 Press the RIGHT button or the LEFT button to  
A count beat sounds and then evaluation mode starts.  
specify the part you want to practice.  
If you want to practice both hands, press both buttons  
at the same time.  
Indicator appears  
* The remainder of this procedure is identical to that  
for Evaluation 1.  
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Advanced 3-Step Lesson  
Step 3 – Play at normal speed.  
Using the Phrase Practice Mode  
Perform the following procedure to find out where you scored  
the lowest in your performance, so you can find your weak  
points and focus your practice on those phrases.  
1 Select the tune you want to play.  
2 Press the RIGHT button or the LEFT button to  
1 After displaying your evaluation results, press the  
specify the part you want to practice.  
If you want to practice both hands, press both buttons  
at the same time.  
PRACTICE PHRASE button.  
0 1 0 - 0
1 4  
This displays the Phrase Practice Mode screen, which  
shows the phrase (start measure number and end  
measure number) where your evaluation mode was  
the lowest. This is the practice phrase.  
3 Press the STEP 3 button to start Step 3 play.  
Accompaniment (left hand part) starts to play at  
normal speed.  
Voice fingering guide will use a simulated human  
voice to call out fingering numbers during one-hand  
part practice. See Voice Fingering Guideon page  
E-30 for details.  
NOTE  
Fingering  
If there are multiple phrases that qualify as the lowest  
score, the phrase closest to the beginning of the tune is  
used for phrase practice.  
A l o h a  
O
e
If there is no section that qualifies for phrase practice,  
-
is displayed in place of the start and end  
*** ***  
measures.  
Phrase practice measures are cleared if you change to  
another tune or another mode.  
Indicator appears  
4 Follow the key light system to press the correct  
To play back the practice phrase  
keyboard keys and play the notes.  
1 While the Phrase Practice Mode screen is on the  
display, press the PLAY/STOP button.  
This plays back the phrase starting from the start  
measure number.  
Playback continually loops from the beginning of the  
practice phrase to its end.  
To stop practice phrase playback, press the PLAY/  
STOP button again.  
5 To stop play at any time, press the PLAY/STOP  
button.  
NOTE  
Evaluation 3: Find out how the  
keyboard evaluates your Step 3 play.  
With some tunes, it may take a few seconds for playback  
to start after you press the PLAY/STOP button in the  
above procedure.  
1 Press the SCORING 3 button.  
This causes the SCORING 3 indicator to appear on  
the display.  
After the keyboard sounds a count, it enters the  
Evaluation Mode.  
* The remainder of this procedure is identical to that  
for Evaluation 1.  
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Advanced 3-Step Lesson  
To practice the practice phrase  
Using the Metronome  
The metronome feature of this keyboard produces a bell  
sound for the first beat of each measure, followed by click  
sounds for each successive beat of the measure. It is the perfect  
tool for practicing tunes without accompaniment (rhythm).  
1 While the Phrase Practice Mode screen is on the  
display, press the STEP 1, STEP 2, or STEP 3 button.  
This starts 3-Step Lesson playback of the practice  
phrase in accordance with the STEP button you  
pressed.  
To start the metronome  
2 Play along on the keyboard.  
1 Press the METRONOME button to start sounding  
Playback continually loops from the beginning of the  
practice phrase to its end.  
the metronome.  
To stop playback, press the PLAY/STOP button.  
This causes Beatto appear on the display. Perform  
step 2 within five seconds after Beatappears.  
Voice Fingering Guide  
Voice fingering guide uses a simulated human voice to call  
out fingering numbers during Step 1 and Step 2 one-hand  
part practice. If you need to press a key with your thumb, for  
example, voice fingering guide says, One!In the case of a  
chord to be played with your thumb, middle and little finger,  
voice fingering guide says, One, three, five!”  
2 Use the number buttons or [+] and [] to change  
the number of beats per measure.  
You can specify 0, or a value from 2 to 6 as the number  
of beats per measure.  
Voice Fingering Guide calls out fingerings only when you do  
not press the proper key when you should.  
B e a t  
Voice Fingering Guide  
One : Thumb  
Two : Forefinger  
Three : Middle finger  
Four : Ring finger  
Five : Little finger  
NOTE  
The bell (indicating the first beat of a measure) does not  
sound while one beat per measure is specified. All beats  
are indicated by a click sound. This setting lets you  
practice with a steady beat, without worrying about how  
many beats there are in each measure.  
To turn voice fingering guide on or off  
Press the SPEAK button to toggle voice fingering guide on  
(voice fingering guide indicator displayed) and off (indicator  
not displayed).  
3 Use the TEMPO buttons to set the tempo.  
Press to increase the tempo (make if faster) or to  
decrease it (make it slower).  
Indicator  
appears  
Flash  
NOTE  
Note that Voice Fingering is disabled in the Evaluation  
Mode. Pressing the SCORING 1 or SCORING 2 button  
automatically turns off Voice Fingering.  
Exiting the Evaluation Mode automatically restores the  
Voice Fingering setting that was in effect when you  
entered the Evaluation Mode.  
Tempo value  
NOTE  
While the tempo value is flashing, you can also use the  
number buttons or [+] and [] to input a three-digit value.  
Note that you must input leading zeros, so 90 is input  
as 090.  
Pressing both the and TEMPO buttons at the same  
time automatically returns the currently selected rhythm  
or tune to its default tempo.  
4 To turn off the metronome, press the METRONOME  
button.  
E-30  
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Using a Microphone for Sing Along  
MIC IN  
KEY CONTROL/TRANSPOSE  
SING ALONG  
Number buttons  
MIC VOLUME  
[+] / []  
<PLAY/STOP>  
CARD  
SONGS  
You can select any of the 65 SONGS/Sing Along Group tunes  
or SMF data from a SmartMedia card, and sing along with its  
accompaniment.  
Recommended Microphone Type  
Dynamic microphone (standard plug)  
Howling (Feedback Noise)  
Any of the following conditions can cause howling (feedback  
noise).  
Using the microphone jack  
Connecting a microphone (not supplied, available at your  
local RadioShack store) to the MIC IN jack makes it possible  
to sing along with the keyboards built-in tunes or with SMF  
playback. When connecting a microphone, be sure to first  
adjust the MIC VOLUME to a relatively low setting, and then  
adjust to the level you want after connecting.  
Covering the head of the microphone with your hand  
Positioning the microphone too near to a speaker  
Should howling occur, try grasping the microphone further  
away from the head, and move away from any nearby  
speaker.  
1 Set the MIC VOLUME knob setting so it is on the  
MINside.  
Static Noise  
Fluorescent lighting can cause static noise in the microphone  
signal. When this happens, move away from the lighting you  
suspect may be causing the static.  
2 Turn on the microphones ON/OFF switch.  
3 Use the MIC VOLUME knob to adjust microphone  
volume to the level you want.  
Microphone ON/OFF switch  
Microphone  
MIC VOLUME knob  
IMPORTANT!  
Be sure to use the microphones ON/OFF switch to turn  
off the microphone and to disconnect the microphone  
from the keyboard whenever you are not using it.  
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Using a Microphone for Sing Along  
5 Press the <PLAY/STOP> button to start tune play.  
To use a microphone for sing along  
I When the keyboard is connected to a TV  
When you select a tune that includes lyric data, the lyrics  
appear on the TV screen. In this case, the keyboards  
screen continues to show the song title, without  
changing.  
PREPARATION  
Adjust the main volume (page E-18), accompaniment/  
song volume (page E-49), and microphone volume (page  
E-31).  
Now use the microphone to sing along with the  
playback.  
1 Find the tune you want in the SONGS/Sing Along  
The Sing Along Mode is similar to the SONGS Mode.  
The only difference is that the melody part in the Sing  
Along Mode is played back at a lower volume. Also a  
different tone setting is used in the Sing Along mode  
to make sing along easier.  
List or on a Smart Media card, and note its number.  
See page A-9 for the SONGS/Sing Along List.  
2 Press the SING ALONG button to enter the Sing  
Along Mode.  
This causes the SING ALONG indicator to appear.  
6 Use the KEY CONTROL/TRANSPOSE buttons  
(
/
) to change the overall key of the playback,  
3 Select the sing along source.  
if you want.  
: Raises the key by one semitone  
: Lowers the key by one semitone  
I SONGS  
Press the SONGS button. This enters the Sing Along  
SONGS Mode, and displays the SONGS indicator.  
Each press of the SONGS button toggles the SONGS  
indicator on and off.  
7 Press the <PLAY/STOP> button to stop tune play.  
The same song plays in an endless loop until you stop  
it.  
NOTE  
To return a tune to its default key, press both of the KEY  
CONTROL/TRANSPOSE buttons ( and ) at the  
same time.  
Indicator appears  
I SmartMedia card  
Displaying Song Lyrics on a TV  
Screen  
When you select and start playback of a song that includes  
lyric data while the keyboard is connected to a TV, a sing  
along screen showing the song lyrics will appear on the TV.  
A microphone icon is displayed next to the song numbers  
on the TV screen SONGS/Sing Along List that include lyric  
data.  
Press the CARD button. This enters the Sing Along Card  
Mode, and displays the CARD indicator.  
Each press of the CARD button toggles the CARD  
indicator on and off.  
The lyrics that correspond to the accompaniment that is  
currently playing change color on the screen.  
Lyrics that appear on the TV screen may not perfectly match  
those of the original tune, so they can be matched to the  
built-in tune.  
Indicator appears  
4 Use the number buttons to input the two-digit song  
number.  
NOTE  
Example: To select ALOHAOE, which is song number  
The display limit is 25 characters per line on the screen  
of a TV connected to the keyboard. Anything past the  
25th character is not displayed.  
58, input 5 and then 8.  
NOTE  
The initial power on default tune setting is 00.  
You can also specify the song number using the [+] and  
[] buttons.  
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Auto Accompaniment  
NORMAL/FILL-IN  
VARIATION/FILL-IN  
RHYTHM  
Number buttons  
MODE  
START/STOP  
INTRO  
SYNCHRO/ENDING  
This keyboard automatically plays bass and chord parts in  
accordance with the chords you finger. The bass and chord  
parts are played using sounds and tones that are  
automatically selected to select the rhythm you are using.  
All of this means that you get full, realistic accompaniments  
for the melody notes you play with your right hand, creating  
the mood of an one-person ensemble.  
Selecting a Rhythm  
This keyboard provides you with 120 exciting rhythms that  
you can select using the following procedure.  
To select a rhythm  
1 Find the rhythm you want to use in the RHYTHM  
List and note its rhythm number.  
Not all of the available rhythms are shown on the  
rhythm list printed on the keyboard console. For a  
complete list, see the Rhythm Liston page A-8.  
2 Press the RHYTHM button.  
p
P o  
1
Indicator appears  
3 Use the number buttons to input the three digit  
rhythm number for the rhythm you want to select.  
Example: To select 075 RHUMBA, input 0, 7 and then  
5.  
R h u m b  
a
NOTE  
You can also increment the displayed rhythm number  
by pressing [+] and decrement it by pressing [].  
Some rhythms consist of chord accompaniments only,  
without any drums or other percussion instruments. Such  
rhythms do not sound unless CONCERT CHORD,  
FINGERED, or FULL RANGE CHORD is selected as  
the accompaniment mode.  
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Auto Accompaniment  
4 To stop Auto Accompaniment play, press the START/  
Playing a Rhythm  
Use the following procedure to start and stop rhythm play.  
STOP button again.  
NOTE  
To play a rhythm  
If you press the SYNCHRO/ENDING button and then  
the INTRO button in place of the START/STOP button  
in step 2, accompaniment will start with an intro pattern  
when you perform the operation in step 3. For details  
about these buttons, see pages E-37 and E-38.  
If you press the SYNCHRO/ENDING button in place of  
the START/STOP button in step 4, an ending pattern  
will play before accompaniment play is ended. For details  
about this button, see page E-38.  
You can adjust the accompaniment part volume level  
independently of the main volume. For details, see  
Adjusting Accompaniment and Song Volumeon page  
E-49.  
1 Set the MODE switch to NORMAL.  
2 Press the START/STOP button to start play of the  
currently selected rhythm.  
3 To stop rhythm play, press the START/STOP button  
again.  
NOTE  
All of the keyboard keys are melody keys while the  
MODE switch is set to NORMAL.  
CONCERT CHORD  
Using Auto Accompaniment  
This method of chord play makes it possible for anyone to  
easily play chords, regardless of previous musical knowledge  
and experience. The following describes the CONCERT  
CHORD Accompaniment keyboardand Melody  
keyboard, and tells you how to play CONCERT CHORDs.  
The following procedure describes how to use the keyboards  
Auto Accompaniment feature. Before starting, you should  
first select the rhythm you want to use and set the tempo of  
the rhythm to the value you want.  
CONCERT CHORD Accompaniment Keyboard and  
Melody Keyboard  
To use Auto Accompaniment  
Accompaniment  
Melody keyboard  
keyboard  
1 Set the MODE switch to CONCERT CHORD,  
FINGERED, or FULL RANGE CHORD.  
2 Press the START/STOP button to start play of the  
currently selected rhythm.  
NOTE  
The accompaniment keyboard can be used for playing  
chords only. No sound will be produced if you try playing  
single melody notes on the accompaniment keyboard.  
3 Play a chord.  
The actual procedure you should use to play a chord  
depends on the current MODE switch position. Refer  
to the following pages for details on chord play.  
CONCERT CHORD ................... Page E-34  
FINGERED ................................... Page E-35  
FULL RANGE CHORD ............. Page E-36  
Basic Chord Form  
R h u m b a  
Chord name  
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Auto Accompaniment  
Chord Types  
FINGERED  
CONCERT CHORD accompaniment lets you play four types  
of chords with minimal fingering.  
FINGERED provides you with a total of 15 different chord  
types. The following describes the FINGERED  
Accompaniment keyboardand Melody keyboard, and  
tells you how to play a C-root chord using FINGERED.  
Chord Types  
Example  
Major chords  
C Major (C)  
Major chord names are marked  
above the keys of the  
CDE F GABCDE F  
FINGERED Accompaniment Keyboard and Melody  
Keyboard  
accompaniment keyboard. Note that  
the chord produced when you press  
an accompaniment keyboard does  
not change octave, regardless of  
which key you use to play it.  
Accompaniment  
Melody keyboard  
keyboard  
Minor chords (m)  
C minor (Cm)  
To play a minor chord, keep the  
major chord key depressed and  
press any other accompaniment  
keyboard key located to the right of  
the major chord key.  
CDE F GABCDE F  
NOTE  
The accompaniment keyboard can be used for playing  
chords only. No sound will be produced if you try playing  
single melody notes on the accompaniment keyboard.  
Seventh chords (7)  
C seventh (C7)  
To play a seventh chord, keep the  
major chord key depressed and  
press any other two accompaniment  
keyboard keys located to the right  
of the major chord key.  
CDE F GABCDE F  
C
Cm  
Cdim  
Minor seventh chords (m7)  
To play a minor seventh chord, keep  
the major chord key depressed and  
press any other three  
accompaniment keyboard keys  
located to the right of the major  
chord key.  
C minor seventh (Cm7)  
CDE F GABCDE F  
Caug*1  
Cm7*2  
C75 *1  
Cmadd9*2  
Csus4  
Cmaj7*2  
C7sus4  
CmM7*2  
C7*2  
Cm75  
Cadd9*2  
Cdim7*1  
NOTE  
It makes no difference whether you press black or white  
keys to the right of a major chord key when playing minor  
and seventh chords.  
See the FINGERED Chord Chart on page A-7 for details on  
playing chords with other roots.  
*1: Inverted fingerings cannot be used. The lowest note is  
the root.  
*2: The same chord can be played without pressing the 5th  
G.  
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Auto Accompaniment  
Example: To play the chord C major.  
NOTE  
Except for the chords specified in note*1 above, inverted  
fingerings (i.e. playing E-G-C or G-C-E instead of C-E-  
G) will produce the same chords as the standard  
fingering.  
Any of the fingerings shown in the illustration below will  
produce C major.  
1
Except for the exception specified in note*2 above, all  
of the keys that make up a chord must be pressed.  
Failure to press even a single key will not play the desired  
FINGERED chord.  
E
G
C
C
E
G
1 .... Chord C  
2
C
FULL RANGE CHORD  
2 .... Chord C  
E
This accompaniment method provides a total of 38 different  
chord types: the 15 chord types available with FINGERED  
plus 23 additional types. The keyboard interprets any input  
of three or more keys that matches a FULL RANGE CHORD  
pattern to be a chord. Any other input (that is not a FULL  
RANGE CHORD pattern) is interpreted as melody play.  
Because of this, there is no need for a separate accompaniment  
keyboard, so the entire keyboard, from end to end, can be  
used for both melody and chords.  
NOTE  
As with the FINGERED mode (page E-35), you can play  
the notes that form a chord in any combination (1).  
When the composite notes of a chord are separated by  
6 or more notes, the lowest sound becomes the bass  
(2).  
< Music Example >  
FULL RANGE CHORD Accompaniment Keyboard and  
Melody Keyboard  
Tone: 023, Rhythm: 005, Tempo: 070  
D
Bm  
A
E7  
A
G
Accompaniment keyboard/Melody keyboard  
D
C#  
Bm  
G
A
A
4
4
ꢂꢂꢂꢂꢂꢃꢂꢂꢂꢂꢂꢃꢂꢂꢂꢂꢂꢃꢂꢂꢂꢂꢂ
ꢁ 4  
4
ꢆ  
ꢂꢂꢂꢂꢂꢃꢂꢂꢂꢂꢂꢃꢁꢄ ꢂꢂꢃꢂꢂꢄ ꢂꢂꢃ  
< Chords Recognized by This Keyboard >  
Chord Types  
Number of Types  
15 (page E-35)  
Corresponding  
FINGERED Chord  
23  
The following are examples of chords  
that use C as the bass note.  
C6 Cm6 C69  
C
C
D
C
E
C
F
C
G
C
A
C
B
C
Other Chords  
B
C
C m Dm Fm Gm Am B m  
C
C
C
C
C
C
5
Dm7  
C
A
7
F7 Fm7 Gm7 A add9  
C
C
C
C
C
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Auto Accompaniment  
Using a Fill-in Pattern  
Fill-in patterns let you momentarily change the rhythm  
pattern to add some interesting variation to your  
performances.  
Using an Intro Pattern  
This keyboard lets you insert a short intro into a rhythm  
pattern to make startup smoother and more natural.  
The following procedure describes how to use the Intro  
feature. Before starting, you should first select the rhythm  
you want to use, and set the tempo.  
The following procedure describes how to use the Fill-in  
feature.  
To insert a fill-in  
To insert an intro  
1 Press the START/STOP button to start rhythm play.  
1 Press the INTRO button to start the selected rhythm  
with an intro pattern.  
2 Press the NORMAL/FILL-IN button to insert a fill-  
With the above setup, the intro pattern is played and  
the auto accompaniment with intro pattern starts as  
soon as you play chords on the accompaniment  
keyboard.  
in pattern for the rhythm you are using.  
NOTE  
The fill-in pattern does not play if you press the  
NORMAL/FILL-IN button while an intro pattern is playing.  
NOTE  
The standard rhythm pattern starts to play after the intro  
pattern is complete.  
Pressing the VARIATION/FILL-IN button while an intro  
pattern is playing causes the variation pattern to sound  
after the intro pattern is complete.  
Pressing the SYNCHRO/ENDING button while an intro  
pattern is playing causes the ending pattern to sound  
after the intro pattern is complete.  
Using a Rhythm Variation  
In addition to the standard rhythm pattern, you can also  
switch to a secondary variationrhythm pattern for a bit of  
variety.  
To insert the variation rhythm pattern  
1 Press the START/STOP button to start rhythm play.  
2 Press the VARIATION/FILL-IN button to switch to  
the variation pattern for the rhythm you are using.  
NOTE  
To switch back to the standard rhythm pattern, press  
the NORMAL/FILL-IN button.  
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Auto Accompaniment  
Using a Fill-in Pattern with a  
Variation Rhythm  
You can also insert a fill-in pattern while a variation rhythm  
pattern is playing.  
Finishing with an Ending Pattern  
You can end your performances with an ending pattern that  
brings the rhythm pattern you are using to a natural-sounding  
conclusion.  
The following procedure describes how to insert an ending  
pattern. Note that the actual ending pattern played depends  
on the rhythm pattern you are using.  
To insert a fill-in into a rhythm variation  
1 While a variation rhythm pattern is playing, press  
the VARIATION/FILL-IN button to insert a fill-in  
pattern for the variation rhythm you are using.  
To finish with an ending pattern  
1 While the rhythm is playing, press the SYNCHRO/  
ENDING button.  
This causes the ending pattern to play, which brings  
rhythm accompaniment to an end.  
Synchro Starting Accompaniment  
with Rhythm Play  
You can set up the keyboard to start rhythm play at the same  
time you play the accompaniment on the keyboard.  
NOTE  
The timing when the ending pattern starts depends on  
when you press the SYNCHRO/ENDING button. If you  
press the button before the second beat of the current  
measure, the ending pattern starts playing immediately.  
Pressing the button at any point in the measure after  
the second beat results in the ending pattern playing  
from the beginning of the following measure.  
The following procedure describes how to use synchro start.  
Before starting, you should first select the rhythm you want  
to use, set the tempo, and use the MODE switch to select the  
chord play method you want to use (NORMAL, CONCERT  
CHORD, FINGERED, FULL RANGE CHORD).  
To use synchro start  
1 Press the SYNCHRO/ENDING button to put the  
keyboard into synchro start standby.  
Flash  
2 Playing a chord and the rhythm pattern starts to  
play automatically.  
NOTE  
If the MODE switch is set to NORMAL, only the rhythm  
plays (without a chord) when you play on the  
accompaniment keyboard.  
If you press the INTRO button before playing anything  
on the keyboard, the rhythm starts automatically with  
an intro pattern when you play something on the  
accompaniment keyboard.  
Pressing the VARIATION/FILL-IN button before playing  
anything on the keyboard causes play to start with the  
variation pattern when something is played on the  
keyboard.  
To cancel synchro start standby, press the SYNCHRO/  
ENDING button one more time.  
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Song Memory Function  
START/STOP  
SONGS  
PIANO SONGS  
SYNCHRO/ENDING  
RHYTHM  
Number buttons  
SONG MEMORY  
MODE  
[+] / []  
INTRO  
START/STOP  
RIGHT/TRACK 2  
LEFT/TRACK 1  
VARIATION/FILL-IN  
You can use Song Memory to record your lesson play (lesson  
recording) and to record your keyboard play along with the  
AutoAccompaniment you are using (performance recording).  
Using the SONG MEMORY Button  
When performing a performance recording or lesson  
recording, you will need to use the SONG MEMORY button  
to select recording or playback. Each press of the SONG  
MEMORY button cycles through the song memory options  
in the sequence shown below.  
Parts and Tracks  
How data is recorded to Song Memory and the type of data  
that is recorded depends on whether you are performing a  
performance recording operation or a lesson recording  
operation.  
Playback  
Standby  
Recording  
Standby  
SONG  
MEMORY off  
Lesson Recording  
With lesson recording, you use the LEFT/TRACK1 button  
and the RIGHT/TRACK 2 button to select recording of only  
the left-hand part, only the right-hand part, or both the left-  
hand and right-hand parts.  
Displayed  
Flashing  
Not displayed  
Song Memory Capacity  
Performance Recording  
Song Memory can hold a total of approximately 13,000 notes,  
which can be divided between a lesson recording and a  
performance recording. Note that you can use up all 13,000  
notes for either the lesson recording or the performance  
recording. If you do, you will not be able to record anything  
for the other type of recording.  
With performance recording, Song Memory operates like a  
tape recorder or sequencer. In this case, you can use the LEFT/  
TRACK1 button and the RIGHT/TRACK 2 button to select  
the Song Memory track you want to record to.  
Performance recording records the data shown in the  
illustration below, using two memory tracks.  
When the number of remaining notes becomes less than  
about 100 while you are recording, the SONG MEMORY  
indicator and the track/part indicator (L, R) will start to  
flash at high speed.  
Recording will stop automatically if Song Memory becomes  
full.  
Start  
End  
Auto Accompaniment  
Track 1  
Track 2  
(rhythm, bass, chords), melody  
Melody  
Data recorded in track  
If you are using Auto Accompaniment or a rhythm, they will  
also stop playing at this time.  
Since each track is independent of the other, you can edit a  
recording by re-recording only one of the tracks.  
IMPORTANT!  
Never turn off the keyboard while it is recording or  
standing by for recording to Song Memory. Doing so will  
cause all of the song data currently stored in the SONGS  
user area to be deleted.  
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Song Memory Function  
Recorded Data Storage  
Part/Track Indicators in Playback  
Standby  
Each press of a part/track button toggles playback of that  
part on (part/track indicator displayed) and off (indicator  
not displayed).  
Anything previously stored in song memory is replaced  
whenever you make a new recording.  
Song Memory contents are retained even when power is  
turned off, as long as the keyboard is being supplied battery  
or AC adaptor power. If you remove the batteries or should  
the batteries go dead while the keyboard is not being  
supplied power by the AC adaptor, song memory contents  
will be deleted. Be sure to supply power to the keyboard  
with the AC adaptor when replacing batteries.  
Turning off the keyboard while a record operation is in  
progress causes the contents of the track you are currently  
recording to be lost.  
Left-hand  
part  
Right-hand  
part  
Playback  
(displayed)  
No playback  
(not  
displayed)  
Example: The above indicates that left-hand part will be  
Recording Play Along with a  
Built-in Tune  
You can use the lesson recording procedure to record notes  
you play along with one of the keyboards built-in tunes.  
When you start a lesson recording, the keyboard plays the  
song minus the part(s) you selected as the recording part(s),  
and indicates the notes you need to play by lighting the keys  
of the keyboard.  
played back, while the right-hand part will not.  
Part/Track Indicators in Recording  
Standby  
Press the part/track button of the part you want to play on  
the keyboard (recording part). This causes its part/track  
indicator to flash. The part/track indicator of the other part  
will remain displayed (without flashing) to indicate that it  
will play back during recording (playback part).  
Selecting Parts  
Press the part/track button that corresponds to the part(s)  
you want to select as the recording part(s).  
Playback  
part  
(displayed)  
Recording  
part  
(flashing)  
To select this part:  
Left-hand  
Press this button:  
LEFT/TRACK 1  
RIGHT/TRACK 2  
Right-hand  
LEFT/TRACK 1 +  
RIGHT/TRACK 2  
Example: The above indicates the left-hand part is the  
playback part, and the right-hand part is the  
recording part.  
Both hands  
The part that is currently selected is indicated by the part/  
track indicators (L and R) that appear on the display as  
described below.  
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Song Memory Function  
To record as you play along with a  
built-in tune  
Lesson Recording Data  
In addition to the notes you play on the keyboard and the  
accompaniment of the built-in song you selected, the  
following data is also stored by a lesson recording operation.  
1 Press the SONGS button or PIANO SONGS button  
to select the mode that includes the tune you want  
to play along with.  
Tone setting  
Tempo setting  
Tune name  
Recording part selection  
Pedal operations  
2 Use the SONG MEMORY button to select record  
standby.  
Layer and split settings, and their tone settings  
This causes the SONG MEMORY indicator to flash  
on the display.  
Playing Back a Lesson Recording  
3 Select the tune you want to play along with.  
See To play back a SONGS tuneon page E-21 for  
information about selecting SONGS tunes, and To  
play back a PIANO SONGS tuneon page E-22 for  
information about selecting PIANO SONGS tunes.  
1 Press the SONGS button or the PIANO SONGS  
button to select the bank of the built-in tune that  
you originally used to record the lesson recording.  
4 Use the LEFT/TRACK 1 button or RIGHT/TRACK 2  
button to select the part(s) (left-hand, right-hand)  
you want to mute in the built-in tune playback and  
2 Use the SONG MEMORY button to select playback  
standby.  
play along on the keyboard.  
If you want to mute and play both parts, press both  
buttons at the same time.  
3 Press the controller block START/STOP button.  
This starts playback of Song Memory lesson recording  
contents.  
You can adjust the tempo at this point, if you want.  
5 Configure the following settings as required.  
Tone (page E-18)  
4 To stop playback, press the controller block START/  
Tempo (page E-22)  
STOP button again.  
6 Press the controller block START/STOP button.  
This starts recording.  
Recording a Performance  
Use this procedure when you want to record what you play  
on the keyboard in real time. Performance recording records  
both the notes you play and any accompaniment patterns  
that you use.  
7 Play the notes for the part(s) you selected in step 4  
on the keyboard.  
8 To stop recording, press the controller block START/  
STOP button again.  
Selecting a Track  
Press the part/track button that corresponds to the track you  
want to select.  
If you want to hear what you recorded immediately,  
press the controller block START/STOP button again.  
NOTE  
To select this track:  
Track 1  
Press this button:  
LEFT/TRACK 1  
RIGHT/TRACK 2  
You cannot record a lesson when the lesson song is  
SMF data on a SmartMedia card.  
Track 2  
The track that is currently selected is indicated by the part/  
track indicator (L or R) that appears on the display as  
described below.  
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Song Memory Function  
To record your keyboard  
performances  
Part/Track Indicators in Playback  
Standby  
Each press of a part/track button toggles playback of that  
track on (part/track indicator displayed) and off (indicator  
not displayed).  
IMPORTANT!  
Recording to a track that already contains data causes  
the existing data to be replaced by your new  
performance.  
Track 1  
Track 2  
Playback  
(displayed)  
No playback  
(not  
displayed)  
1 Press the RHYTHM button to enter the rhythm  
mode.  
2 Use the SONG MEMORY button to select record  
Example: The above indicates that Track 1 will be played back,  
standby.  
while Track 2 will not.  
This causes the SONG MEMORY indicator to flash  
on the display.  
Part/Track Indicators in Recording  
Standby  
The part/track indicator will be displayed if its track already  
contains data.  
3 Press the LEFT/TRACK 1 button to select Track 1.  
This causes the L indicator to flash, indicating that  
Track 1 is the recording track.  
Press the part/track button of the track to which you want to  
record (record track). This causes its part/track indicator to  
flash. The part/track indicator of the other track will remain  
displayed (without flashing) to indicate that it will playback  
during recording (playback track).  
Flashing  
4 Configure the following settings as required.  
Tone (page E-18)  
Playback  
track  
(displayed)  
Record track  
(flashing)  
Rhythm (page E-33)  
MODE switch setting (page E-34)  
Use a slower tempo if you feel you might have trouble  
playing properly at a faster tempo (page E-22).  
Example: The above indicates Track 1 is the playback track,  
and Track 2 is the record track.  
5 Press the controller block START/STOP button.  
This starts recording.  
6 Play the notes you want on the keyboard.  
Besides notes, any chords you play on the keyboard  
are recorded, along with their Auto Accompaniment  
patterns. Melody notes you play are also recorded.  
Any pedal operations you perform while playing are  
also recorded.  
7 To stop recording, press the controller block START/  
STOP button again.  
If you make a mistake, you need to go back and re-  
record from step 2.  
If you want to immediately hear what you recorded,  
press the controller block START/STOP button again.  
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Song Memory Function  
Track 1 Data  
In addition to notes played on the keyboard and chord  
accompaniments, the following data is also stored in Track 1  
during performance recording.  
Playing Back a Performance  
Recording  
Perform the following procedure when you want to play back  
a tune you recorded with performance recording.  
Tone number  
Rhythm number  
1 Press the RHYTHM button to enter the rhythm  
INTRO button, SYNCHRO/ENDING button, NORMAL/  
FILL-IN button, VARIATION/FILL-IN button operations  
Pedal operations  
Layer and split settings, and their tone settings  
Split point  
mode.  
2 Use the SONG MEMORY button to select playback  
standby.  
Tempo setting  
3 Press the controller block START/STOP button.  
This starts playback of Song Memory performance  
recording contents. During playback, you can press  
the LEFT/TRACK 1 or RIGHT/TRACK 2 button to  
mute either track and listen to the contents of the other  
track only.  
Track 1 Recording Variations  
ITo record without rhythm  
Skip step 5 of the above procedure.  
Recording without rhythm starts as soon as you press a  
keyboard key.  
You can adjust the tempo at this point, if you want.  
4 To stop playback, press the controller block START/  
ITo start recording with synchro start  
In place of step 5 of the above procedure, press the  
SYNCHRO/ENDING button.  
STOP button again.  
NowAuto Accompaniment and recording will start when  
you play a chord within the accompaniment keyboard  
range.  
NOTE  
During performance recording playback, the entire range  
of the keyboard operates as a melody keyboard,  
regardless of the MODE switch setting. You can play  
along with performance recording playback, if you want.  
You could use layer and split (page E-45 through E-47)  
at this time to assign multiple tones to the keyboard.  
Note that pause, skip forward, and skip back operations  
cannot be performed during performance recording  
playback.  
ITo insert an intro, ending, or fill-in into a recording  
During recording, press the INTRO button, SYNCHRO/  
ENDING button, NORMAL/FILL-IN button, or  
VARIATION/FILL-IN button as required.  
ITo start recording with an intro using synchro start  
In place of step 5 of the above procedure, press the  
SYNCHRO/ENDING button and then the INTRO button.  
Now Auto Accompaniment and recording will start with  
an intro pattern when you play a chord within the  
accompaniment keyboard range.  
ITo start Auto Accompaniment part way into a recording  
In place of step 5 of the above procedure, press the  
SYNCRHO/ENDING button, and play something within  
the melody range of the keyboard.  
This records the melody without any accompaniment.  
Auto Accompaniment will start when you play a chord  
within the accompaniment keyboard range.  
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Song Memory Function  
Overdubbing a Performance  
Recording  
You can use the following procedure to record a melody in  
Track 2 so it combines with a recording you previously made  
in Track 1.  
Track 2 Data  
In addition to notes played on the keyboard, the following  
data is also recorded to Track 2.  
Tone number  
Pedal operations  
1 Press the RHYTHM button to enter the rhythm  
Deleting a Specific Part/Track  
mode.  
You can use the following procedure to delete a specific  
part/track from a lesson recording or performance recording.  
2 Use the SONG MEMORY button to select record  
standby.  
Getting Ready  
IWhen deleting a lesson recording part  
Press the SONGS button or PIANO SONGS button.  
3 Press the RIGHT/TRACK 2 button to select Track 2  
as the recording track.  
Flashing  
Flashing  
IWhen deleting a performance recording track  
Press the RHYTHM button.  
1 Press the SONG MEMORY button to enter record  
standby.  
4 Select the tone you want to use.  
2 Select the part/track you want to delete by pressing  
the LEFT/TRACK 1 button or RIGHT/TRACK 2  
button.  
5 Press the controller block START/STOP button.  
This starts playback of Track 1 and recording in Track  
2.  
3 Hold down the SONG MEMORY button.  
This causes a confirmation message to appear on the  
display.  
6 Play the melody notes you want as you listen to  
the playback from Track 1.  
To cancel the delete operation, press the [] (NO)  
button .  
7 To stop recording, press the controller block START/  
STOP button again.  
4 Press the [+] (YES) button to delete the part/track.  
This causes the keyboard to return to Song Memory  
playback standby.  
If you make a mistake, you need to go back and re-  
record from step 2.  
If you want to immediately hear what you recorded,  
press the controller block START/STOP button again.  
NOTE  
Pressing the SONG MEMORY button while the part/track  
delete screen is on the display returns to record standby.  
NOTE  
Track 2 is a melody-only track, which means that chord  
accompaniment cannot be recorded there. Because of  
this, the entire range of the keyboard becomes a melody  
keyboard when recording the Track 2, regardless of the  
current MODE switch setting.  
If you want to record without playback from a recorded  
track, enter playback standby, deselect the playback  
track, and then enter record standby. Note, however,  
that you cannot turn off rhythm and Auto  
Accompaniment.  
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Keyboard Settings  
KEY CONTROL/TRANSPOSE  
FUNCTION  
RHYTHM  
TONE  
Number buttons  
[+] / []  
LAYER  
SPLIT  
This section describes how to use layer (to play two tones  
3 Select the layered tone.  
with a single key) and split (to assign different tones to either  
end of the keyboard), and how to make touch response,  
transpose, and tuning settings.  
Example: To select 077 FRENCH HORNas the layered  
tone, use the number buttons or [+] and []  
buttons to input 0, 7 and then 7.  
Using Layer  
F r . H o r  
n
Layer lets you assign two different tones (a main tone and a  
layered tone) to the keyboard, both of which play whenever  
you press a key. For example, you could layer the FRENCH  
HORN tone on the BRASS tone to produce a rich and brassy  
sound.  
4 Now try playing something on the keyboard.  
Both tones are played at the same time.  
5 Press the LAYER button again to unlayer the tones  
To layer tones  
and return the keyboard to normal.  
LAYER  
1 First select the main tone.  
Example: To select 078 BRASSas the main tone, press  
the TONE button and then use the number  
buttons or [+] and [] buttons to input 0, 7 and  
then 8.  
Main Tone (BRASS) + Layered Tone (FRENCH HORN)  
B r a s s  
2 Press the LAYER button.  
g
S t r i n  
s
Selected layer tone  
Indicator appears  
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Keyboard Settings  
5 Now try playing something on the keyboard.  
Using Split  
Every key from F 3 and below is assigned the  
With split you can assign two different tones (a main tone  
and a split tone) to either end of the keyboard, which lets  
you play one tone with your left hand and another tone with  
your right hand. For example, you could select STRINGS as  
the main (high range) tone and PIZZICATO STRINGS as the  
split (low range) tone, putting an entire string ensemble at  
your fingertips.  
Split also lets you specify the split point, which is the location  
on the keyboard where the changeover between the two tones  
occurs.  
PIZZICATO STRINGS tone, while every key from G3  
and above is assigned the STRINGS tone.  
6 Press the SPLIT button again to unsplit the keyboard  
and return it to normal.  
SPLIT  
To split the keyboard  
Split Tone  
Main Tone (STRINGS)  
(PIZZICATO STRINGS)  
1 First select the main tone.  
Example: To select 062 STRINGSas the main tone,  
press the TONE button and then use the  
number buttons or [+] and [] buttons to input  
0, 6 and then 2.  
Split point  
NOTE  
The split point is the point that separates the Auto  
Accompaniment area (pages E-34 and E-35) and the  
melody area of the keyboard. You can change the  
location of the split point, which also changes the sizes  
of the keyboard areas.  
g
S t r i n  
s
2 Press the SPLIT button.  
A c o . B a s s  
Indicator appears  
3 Select the split tone.  
Example: To select 060 PIZZICATO STRINGSas the  
split tone, use the number buttons or [+] and  
[] buttons to input 0, 6 and then 0.  
P i z z . S  
t
r
4 Specify the split point. While holding down the  
SPLIT button, press the keyboard where you want  
the leftmost key of the high end range to be.  
Example: To specify G3 as the split point, press the G3  
key.  
G 3  
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Keyboard Settings  
6 Specify the split point.  
Using Layer and Split Together  
While holding down the SPLIT button, press the  
keyboard where you want the leftmost key of the low  
end range to be.  
You can use layer and split together to created a layered split  
keyboard. It makes no difference whether you layer tones  
first and then split the keyboard, or split the keyboard and  
then layer tones. When you use layer and split in combination,  
the high range of the keyboard is assigned two tones (main  
tone + layered tone), and the low range two tones (split tone  
+ layered split tone).  
7 Play something on the keyboard.  
Press the LAYER button to unlayer the keyboard, and  
the SPLIT button to unsplit it.  
LAYER SPLIT  
To split the keyboard and then layer  
tones  
1 Press the TONE button and then input the tone  
number of the main tone.  
Split Tone (PIZZICATO STRINGS)  
Main Tone (BRASS)  
+
+
Layered Split Tone (STRINGS)  
Layered Tone (FRENCH HORN)  
Split point  
B r a s s  
Transposing the Keyboard  
2 Press the SPLIT button and then input the number  
Transpose lets you raise and lower the overall key of the  
keyboard in semitone units. If you want to play an  
accompaniment for a vocalist who sings in a key thats  
different from the keyboard, for example, simply use  
transpose to change the key of the keyboard.  
of the split tone.  
P i z z S t r  
Indicator appears  
To transpose the keyboard  
After specifying the split tone, press the SPLIT button  
to unsplit the keyboard.  
1 Press the RHYTHM button to enter the Rhythm  
Mode.  
3 Press the LAYER button and then input the number  
Note that you cannot transpose the keyboard while  
in the SONGS Mode or PIANO SONGS Mode.  
of the layered tone.  
Note that you can reverse steps 2 and 3, specifying  
the layered tone first and then the split tone.  
2 Use the KEY CONTROL/TRANSPOSE buttons  
(
/
) to change the key of the keyboard.  
F r . H o r  
n
: Raises the key by one semitone  
: Lowers the key by one semitone  
Example: To transpose the keyboard five semitones  
upwards.  
Indicator appears  
4 Press the SPLIT button or the LAYER button so both  
T r a n s .  
of the SPLIT and LAYER indicators are displayed.  
5 Input the number of the layered split tone.  
g
S t r i n  
s
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Keyboard Settings  
2 Use the [+] and [] or [0] and [1] buttons to change  
NOTE  
The keyboard can be transposed within a range of 12  
(one octave downwards) to +12 (one octave upwards).  
The default transpose setting is 00when keyboard  
power is turned on.  
the setting.  
Example: To select touch response 2.  
If you leave the transpose screen on the display for about  
five seconds without doing anything, the screen is  
automatically cleared.  
T o u c h  
The transpose setting also affects playback from memory  
and Auto Accompaniment.  
To return the keyboard to its default key, perform the  
above procedure and press both of the KEY CONTROL/  
Touch response is on when TOUCH RESPONSE  
indicator is on.  
TRANSPOSE buttons (  
and  
) at the same time in  
step 2. You could also use the [+] and [] buttons to  
change the transpose setting to 00.  
The effect of a transpose operation depends on the pitch  
of each note and on the tone you are currently using. If  
a transpose operation causes a note to be outside of  
the allowable range for a tone, the same note in the  
nearest octave within the range will be substituted.  
Indicator appears  
Touch response is off when TOUCH RESPONSE  
indicator is off.  
Using Touch Response  
When touch response is turned on, the relative volume of  
sound output by the keyboard is varied in accordance with  
the amount of pressure applied, just like an acoustic piano.  
Touch response provides a choice of three settings, described  
below.  
NOTE  
Touch response not only affects the keyboards internal  
sound source, it also is output as sending message.  
Song memory playback and accompaniment do not  
affect the touch response setting.  
OFF: This setting turns off touch response. Keyboard pressure  
does not have any affect on the output notes.  
1:This setting provides touch response that is suited for  
normal play.  
2:This setting increases touch response, so stronger keyboard  
pressure has a greater effect than the 1setting.  
About FUNCTION button  
Each press of the FUNCTION button cycles through a total  
of 10 setting screens. If you accidentally pass the screen you  
want to use, keep pressing the FUNCTION button until the  
screen appears again.  
1 Press the FUNCTION button until the TOUCH  
RESPONSE SELECT screen appears.  
T o u c h  
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Keyboard Settings  
Adjusting Accompaniment and  
Song Volume  
You can adjust the volume of the accompaniment and tunes  
independently of the notes you play on the keyboard. You  
can specify a volume level in the range of 000 (minimum) to  
127 (maximum).  
Tuning the Keyboard  
Use the following procedure to fine tune the keyboard to  
match the tuning of another musical instrument.  
To tune the keyboard  
1 Press the FUNCTION button three times to display  
To adjust the accompaniment volume  
the tuning screen.  
1 Press the FUNCTION button twice to display the  
T u n e  
accompaniment volume adjustment screen.  
p
2 Use the [+], [], and the number buttons to adjust  
A c o m V o l  
the tuning value.  
Example: To lower tuning by 20  
Current accompaniment volume setting  
T u n e  
2 Use the number buttons or the [+]/[] buttons to  
change the current volume setting value.  
Example: 110  
NOTE  
The keyboard can be tuned within a range of 50 cents  
to +50 cents.  
* 100 cents is equivalent to one semitone.  
The default tuning setting is 00when keyboard power  
is turned on.  
p
A c o m V o l  
NOTE  
If you leave the tuning screen on the display for about  
five seconds without doing anything, the screen is  
automatically cleared.  
The tuning setting also affects playback from song  
memory and Auto Accompaniment.  
To return the keyboard to its default tuning, perform the  
above procedure and press the [+] and [] buttons at  
the same time in step 2.  
The current accompaniment volume value that appears  
in Step 1 automatically clears from the display if you do  
not input anything within about five seconds.  
Pressing [+] and [] buttons at the same time  
automatically sets an accompaniment volume of 115.  
To adjust built-in tune volume  
Enter the SONGS mode or PIANO SONGS mode, and then  
perform the procedure under To adjust the accompaniment  
volume.  
In this case, a song volume screen will appear in place of  
the accompaniment volume screen.  
To adjust volume for playback of SMF  
data from a Smart Media card  
Load a SmartMedia card into the card slot, and then perform  
the procedure under To adjust the accompaniment volume.  
In this case, a song volume screen will appear in place of  
the accompaniment volume screen.  
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Connection to a Computer  
FUNCTION  
Number buttons  
[+] / []  
TRACK 1  
TRACK 2  
2 Use a commercially available USB cable to connect  
Connecting to a Computer  
the keyboard to the computer.  
The keyboards USB port makes it quick and simple to connect  
to a computer. After installing the USB driver onto your  
computer from the CD-ROM that comes with the keyboard,  
you will be able to use commercially available MIDI software  
on your computer to exchange data between the keyboard  
and your computer.  
Computer  
USB port  
USB cable  
USB connector  
Using the USB port  
Keyboard USB port  
Note that you need to purchase a commercially available USB  
cable to connect the keyboard to a computer using the USB  
port. Once you establish a USB connection between the  
keyboard and a computer, you can exchange data between  
them.  
To connect to a computer using the  
USB port  
1 On the computer to which you plan to connect,  
install the USB driver that comes on the CD-ROM  
that comes bundled with the keyboard.  
For information about installing the driver, navigate  
to one of the language directories located in the root  
directory of the bundled CD-ROM, and read the  
contents of the readme.txtfile.  
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Connection to a Computer  
Expanding the Selections in the  
SONGS Tunes  
Changing the Settings  
This section tells you how to make the settings required when  
connecting to a computer.  
You can transfer up to five song data (about 80 kilobytes in  
total) from your computer to the keyboard as SONGS tunes  
65 through 69. For SMF data you purchase or create, you need  
to use special conversion software, available at RadioShack  
web site (www.RadioShack.com), before transferring to the  
keyboard. Download the software along with information  
about its installation and use. While you visit our web site,  
browse through the pages so you can find the latest news  
about your keyboard and other musical instrument.  
KEYBOARD CHANNEL (Default: 1)  
The keyboard channel is the channel used to send messages  
from this keyboard to a computer. You can specify one channel  
from 1 to 16 as the keyboard channel.  
1 Press the FUNCTION button until the KEYBOARD  
CHANNEL screen appears.  
NOTE  
This keyboard supports SMF 0 format data.  
Voice Fingering Guide, on-screen fingering indicators,  
voice announcement of evaluation points, and the  
Practice Phrase function are not supported for  
commercially available SMF data.  
y
K e b d  
C
h
2 Use the [+], [], and the number buttons to change  
the channel number.  
Example: To specify channel 4  
General MIDI Tone  
y
K e b d  
C
h
The General MIDI standard defines the tone numbering  
sequence, the drum sound numbering sequence, the number  
of MIDI channels that can be used, and other general factors  
that determine the sound source configuration. Because of  
this, musical data produced on a General MIDI sound source  
can be played back using similar tones and identical nuances  
as the original, even when played on another manufacturers  
sound source.  
This keyboard conforms with General MIDI standards, so it  
can be connected to a computer and used to play back General  
MIDI data that has been purchased, downloaded from the  
Internet, or obtained from any other source.  
NAVIGATE CHANNEL (Default: 4)  
When messages are received from a computer for play on  
this keyboard, the navigate channel is the channel whose note  
data appears on the display. You can select one channel from  
01 to 16 as the navigate channel. Since this setting lets you  
use the data on any channel of commercially available SMF  
data to light on the on-screen keyboard guide, you can  
analyze how different parts of an arrangement are played.  
1 Press the FUNCTION button until the NAVIGATE  
CHANNEL screen appears.  
N a v i .  
C
h
2 Use the [+], [], and the number buttons [0] through  
[9] to change the channel number.  
Example: To specify channel 2  
N a v i .  
C
h
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Connection to a Computer  
To turn off specific sounds before playing back tune data  
that is being received  
<<Navigate channel on/off>>  
ACCOMP OUT (Default: Off)  
on: Auto Accompaniment is played by the keyboard and  
the corresponding message is output from the USB port.  
oFF: AutoAccompaniment messages are not output from the  
1 While playing tune data, press the TRACK 2 button.  
This cuts the sound of the navigate channel, but on-  
screen keyboard guide keys continue to light in  
accordance with the channels data as it is received.  
Press TRACK 2 button again to turn the channel back  
on.  
USB port.  
1 Press the FUNCTION button until the ACCOMP  
OUT screen appears.  
Example: When ACCOMP OUT is off  
<<Next lower channel from navigate channel on/off>>  
p
A c o m O  
u
t
1 While playing tune data, press the TRACK 1 button.  
This cuts the sound of the channel whose number is  
one less than the navigate channel, but on-screen  
keyboard guide keys continue to light in accordance  
with the channels data as it is received. Press TRACK  
1 button again to turn the channel back on.  
2 Use the [+] and [] or [0] and [1] buttons to turn  
the setting on and off.  
Example: To turn ACCOMP OUT on  
Example: If the navigate channel is channel 4, the above  
operation turns off channel 3.  
p
A c o m O  
u
t
LOCAL CONTROL (Default: On)  
oFF: Anything played on the keyboard is output as a message  
from the USB port, without being sounded by the  
internal sound source.  
GM Mode Receive  
Note that no sound is produced by the keyboard if LOCAL  
CONTROL is turned off and no external device is  
connected.  
When GM off is received and the mode switch is set to a chord  
mode, the Auto Accompaniment chord is specified in  
accordance with the received message.  
When GM on is received, Auto Accompaniment chords  
cannot be specified by received messages.  
1 Press the FUNCTION button until the LOCAL  
CONTROL screen appears.  
Example: When LOCAL CONTROL is on  
L o c a l  
2 Use the [+] and [] or [0] and [1] buttons to turn  
the setting on and off.  
Example: To turn LOCAL CONTROL off  
L o c a l  
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Connection to a Computer  
SUSTAIN/ASSIGNABLE JACK  
(Default: SUS)  
Messages  
The MIDI messages explained here can be sent and received  
when the keyboard is connected to a computer by USB  
connection. Note, however, that you need to install the USB  
driver from the CD-ROM that comes with the keyboard on  
your computer to send and receive these MIDI messages.  
There is a wide variety of messages defined under the MIDI  
standard, and this section details the particular messages that  
can be sent and received by this keyboard. An asterisk is used  
to mark messages that affect the entire keyboard. Messages  
without an asterisk are those that affect only a particular  
channel.  
SUS(sustain): Specifies a sustain*1 effect when the pedal is  
depressed.  
SoS (sostenuto): Specifies a sostenuto*2 effect when the  
pedal is depressed.  
SFt (soft): Specifies reduction of the sounds volume when  
the pedal is depressed.  
rHy (rhythm): Specifies START/STOP button operation  
when the pedal is depressed.  
1 Press the FUNCTION button until the SUSTAIN/  
NOTE ON/OFF  
This message sends data when a key is pressed (NOTE ON)  
or released (NOTE OFF).  
ASSIGNABLE JACK screen appears.  
Example: When sustain is currently set  
A NOTE ON/OFF message include a note number (to indicate  
note whose key is being pressed or released) and velocity  
(keyboard pressure as a value from 1 to 127). NOTE ON  
velocity is always used to determine the relative volume of  
the note. This keyboard does not receive NOTE OFF velocity  
data.  
Whenever you press or release a key on this keyboard, the  
corresponding NOTE ON or NOTE OFF message is sent from  
the USB port.  
J a c k  
2 Use the [+] and [] or [0], [1], [2], and [3] buttons  
to change the setting.  
Example: To select rhythm  
J a c k  
Press the key  
Keyboard USB port  
NOTE ON  
Note number (tone)  
Velocity (volume)  
*1 Sustain  
With piano tones and other sounds that decay, the pedal acts  
as a damper pedal, with sounds being sustained longer when  
the pedal is depressed. With organ tones and other continuous  
sounds, notes played on the keyboard continue to sound until  
the pedal is released. In either case, the sustain effect is also  
applied to any notes that are played while the pedal is  
depressed.  
Release the key  
Keyboard USB port  
NOTE OFF  
Note number (tone)  
Velocity (volume)  
NOTE  
*2 Sostenuto  
The pitch of a note depends on the tone that is being  
used, as shown in the Note Table on pageA-1. Whenever  
this keyboard receives a note number that is outside its  
range for that tone, the same tone in the nearest  
available octave is substituted.  
This effect performs the same way as sustain, except that it is  
applied only to notes that are sounding already when the  
pedal is depressed. It does not affect notes that are played  
after the pedal is depressed.  
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Connection to a Computer  
*1 The BANK SELECT setting of PROGRAM CHANGE can be used  
to access any of this keyboards 255 tones when selecting tones on  
this keyboard from an external machine.  
See the Tone Liston page A-1 for details about PROGRAM  
CHANGE and BANK SELECT combinations.  
PROGRAM CHANGE  
This is the tone selection message. PROGRAM CHANGE can  
contain tone data within the range of 0 to 127.  
A PROGRAM CHANGE message is sent out through this  
keyboards USB port whenever you manually change its tone  
number. Receipt of a PROGRAM CHANGE message from  
an external machine changes the tone setting of this keyboard.  
Example: To select tone number 96 (panel tone FLUTE 1)  
from a computer.  
CONTROL NUMBER= 0,  
CONTROL VALUE= 2 (bank number)  
CONTROL NUMBER= 32, CONTROL VALUE= 0  
PROGRAM CHANGE= 73  
NOTE  
This keyboard supports 128 tones in the range 0 to 127.  
However, Channel 10 is a percussion-only channel, and  
Channels 0, 8, 16, 24, 25, 32, 40, 48, and 62 correspond  
to the nine drum set sounds of this keyboard.  
*2 RPN stands for Registered Parameter Number, which is a special  
control change number used when combining multiple control  
changes. The parameter being controlled is selected using the  
control values of control numbers 100 and 101, and then settings  
are made using the control values of DATA ENTRY (control  
numbers 6 and 38).  
This keyboard uses RPN to control this keyboards pitch bend sense  
(pitch change width in accordance with bend data) from a  
computer, transpose (this keyboards overall tuning adjusted in  
halftone units), and tune (this keyboards overall fine tuning).  
PITCH BEND  
This message carries pitch bend information for smoothly  
sliding the pitch upwards or downwards during keyboard  
play. This keyboard does not send pitch bend data, but it can  
receive such data.  
NOTE  
Sustain (control number 64), sostenuto (control number  
66), and soft (control number 67) effects applied using  
the foot pedal are also applied.  
CONTROL CHANGE  
This message adds effects such as vibrato and volume changes  
applied during keyboard play. CONTROL CHANGE data  
includes a control number (to identify the effect type) and a  
control value (to specify the on/off status and depth of the  
effect).  
The following is a list of data that can be send or received  
using CONTROL CHANGE.  
Effect  
BANK SELECT*1  
# Modulation  
# Volume  
# Pan  
Control Number  
0, 32  
1
7
10  
# Expression  
Hold1  
11  
64  
Sostenuto  
66  
Soft Pedal  
RPN*2  
67  
100 / 101  
6 / 38  
Data Entry  
# indicates receive-only messages  
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Connection to a Computer  
ALL SOUND OFF  
This message forces all sound being produced over the  
current channel to turn off, regardless of how the sound is  
being produced.  
ALL NOTES OFF  
This message turns off all note data sent from an external  
device and currently being sounded on the channel.  
Any notes being sustained using a sustain pedal or  
sostenuto pedal continue to sound until the next pedal off.  
RESET ALL CONTROLLERS  
This messages initializes pitch bend and all other control  
changes.  
SYSTEM EXCLUSIVE*  
This message is used to control system exclusives, which are  
tone fine adjustments that are unique to a particular machine.  
Originally, system exclusives were unique to a particular  
model, but now there are also universal system exclusives  
that are applicable to machines that are different models and  
even produced by different manufacturers.  
The following are the system exclusive messages supported  
by this keyboard.  
I GM SYSTEM ON ([F0][7E][7F][09][01][F7])  
GM SYSTEM ON is used by an external machine to turn on  
this keyboards GM system. GM stands for General MIDI.  
GM SYSTEM ON takes more time to process than other  
messages, so when GM SYSTEM ON is stored in the  
computer it can take more than 100msec until the next  
message.  
I GM SYSTEM OFF ([F0][7E][7F][09][02][F7])  
GM SYSTEM OFF is used by a computer to turn off this  
keyboards GM system.  
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Using a SmartMedia Card  
FUNCTION  
SCORING  
Number buttons  
[+] / []  
PLAY/STOP  
START/STOP  
CARD  
STEP  
Your keyboard is equipped with a card slot that supports use  
of SmartMediaTM memory cards. This makes it possible for  
the keyboard to directly read commercially available SMF  
data, which has been saved to a SmartMedia card from your  
computer, for sing along and lessons. SmartMedia data can  
be used the same way as built-in tunes.  
About SmartMediaTM Cards  
You can purchase SmartMedia cards at most household  
appliance stores, computer stores, etc.  
SmartMedia cards are commercially available in capacities  
ranging from 8MB up to 128MB.  
Though a SmartMedia card is about the size of a postage  
stamp, its capacity ranges from 8 to 100 times the capacity  
of a floppy diskette.  
This keyboard supports SMF (FORMAT 0) data.  
NOTE  
The data read rate from a SmartMedia card is very fast.  
An SMF that is larger than about 80 Kbytes cannot be  
used for a 3 Step Lesson or Evaluation Mode.Attempting  
to do so will cause an error message to appear on the  
display.  
SmartMediaTM is a trademark of Toshiba Corporation.  
This keyboard cannot write data to a SmartMedia card.  
The keyboard can manage up to 200 SMF data files.  
IMPORTANT!  
There are two types of SmartMedia cards: 3.3V and 5V.  
Note that this keyboard supports use of 3.3V type  
SmartMedia cards only.  
Never try to use a 5V type SmartMedia card with this  
keyboard.  
Note you will not be able to store data to, delete data  
from, or rename a SmartMedia card that has a write  
protect sticker affixed to the cards write protect area.  
Contacts  
Write protect area  
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Using a SmartMedia Card  
SmartMedia Card and Card Slot  
Precautions  
Inserting and Removing a  
SmartMedia Card  
The following describes how to insert a SmartMedia card into  
the card slot and how to remove it.  
IMPORTANT!  
Be sure to carefully read all documentation that comes  
with the SmartMedia card for important information about  
how to handle it.  
Avoid storing and using SmartMedia cards in the  
following types of locations. Such conditions can cause  
corruption of data stored on the card.  
To insert a SmartMedia card into the card slot  
With the contact side of the SmartMedia card facing  
downwards, insert the card into the card slot. Carefully push  
the card into the slot as far as it will go.  
Areas subject to high temperatures, high humidity, or  
corrosive agents  
Areas subject to strong electrostatic charge or  
electrical noise  
NOTE  
When inserting a SmartMedia card into the card slot,  
make sure you carefully orient the card correctly so it  
slides correctly straight into the slot. Make sure that the  
card is not at an angle, which can cause it to enter into  
the space above or below the slot by mistake.  
Whenever handling a SmartMedia card, make sure that  
you never touch its contacts with your fingers.  
If the data access lamp is lit and the message Pls Wait”  
is on the display, it means that data on the SmartMedia  
card is being accessed by a save, read, or delete  
operation. Never remove the SmartMedia card from the  
card slot or turn off the keyboard while the card is being  
accessed. Doing so can corrupt the data on the  
SmartMedia card or even damage the card slot.  
Never try to insert any type of card other than a 3.3V  
SmartMedia card into the card slot. Doing so can  
damage the keyboard.  
Inserting a SmartMedia card that is charged with static  
electricity into the card slot can cause malfunction of  
the keyboard. If this happens, turn the keyboard off and  
then back on again.  
A SmartMedia card that has been in the card slot for a  
long time may feel hot when you remove it. This is normal  
and does not indicate malfunction.  
Note that a SmartMedia card has a limited service life.  
After long use, you may not be able to store data to,  
read data from, and/or delete data from a card. When  
this happens, you will need to purchase a new  
SmartMedia card.  
To remove a SmartMedia card from the slot  
After making sure that the message Pls Waitis not on the  
display, carefully pull the card from the slot.*  
* Never remove the SmartMedia card from the card slot or  
turn off the keyboard card while any of the following  
conditions exists.  
While there is the CARD indicator on the display  
While the message Pls Waitis on the display, indicating  
that a card access operation is being performed  
RadioShack Corporation assumes no responsibility for any  
loss or damage to you or any third party arising out of the  
loss or corruption of data.  
IMPORTANT!  
Never remove the SmartMedia card from the card slot  
or turn off the keyboard while card data is being accessed  
by a read or format operation. Doing so can corrupt the  
data on the SmartMedia card or even damage the card  
slot.  
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Using a SmartMedia Card  
Getting Ready  
Reading a SmartMedia card  
IMPORTANT!  
1 Press the CARD button.  
Before you can use a SmartMedia card with this  
keyboard, you need to perform the procedure below to  
format it. After formatting the card, transfer SMF data  
from your computer to the card.  
Formatting a SmartMedia card with this keyboard  
automatically creates a folder named MUSICDATon  
the card. When transferring SMF data from your  
computer to the card for use by the keyboard, be sure  
to store it in the MUSICDATfolder.  
2 Use the number buttons to input the three-digit  
number that corresponds to the SMF data you want  
to select.  
3 Perform one of the following operations.  
I To play back SMF data  
Note that formatting a card that already contains data  
causes all of that data to be deleted. Data deleted by  
the format operation cannot be recovered. Before  
performing the procedure below, check to make sure  
that the media does not contain any data you might need.  
3-1 Press the START/STOP button.  
The keyboard will read the SMF data and play it.  
Repeat operation is not supported while playing  
SMF data.  
I To sing along with SMF data  
PREPARATION  
Insert the SmartMedia card you want to format into the  
keyboards card slot. Make sure that the sticker is  
removed from the cards write area, which enables  
writing.  
3-1 Press the PLAY/STOP button.  
The keyboard will read the SMF data and play it in  
the Sing Along Mode.  
Repeat operation is not supported while playing  
SMF data.  
Playback volume is lower for SMF data part that is  
assigned to Channel 4.  
When you select and start playback of a song that  
includes lyric data while the keyboard is connected  
to a TV, a sing along screen showing the song lyrics  
will appear on the TV.  
To format a SmartMedia card  
1 Press the FUNCTION button a number of times until  
the card format setting screen appears.  
I To use SMF data in a 3-Step Lesson  
F o r m a t  
?
3-1 Press the STEP 1, STEP 2, or STEP 3 button.  
The keyboard will read the SMF data and start a  
lesson at the step you selected.  
An error message will appear if the selected SMF  
data file is larger than about 80 Kbytes.  
If an error message appears, see SmartMedia Card  
Error Messageson the following page for  
information about what you need to do.  
2 Press the [+] (YES) button.  
This will display a confirmation message asking  
whether you really want to format the media.  
3 Press the [+] (YES) button to start formatting.  
The message Pls Waitwill remain on the display to  
indicate that a procedure is being performed. Never  
try to perform any other operation on the keyboard  
while the card is being formatted. After formatting is  
complete, the keyboard returns to the mode you were  
in before you displayed the setting screen.  
The channel specified as the navigate channel is  
assigned to the right-hand part, while the channel  
that is one less than the channel specified as the  
navigate channel is assigned to the left-hand part.  
Voice Fingering Guide and on-screen fingering  
indicators, are not supported for SMF data.  
To cancel the format operation, press the [] (NO)  
button. This returns to the card format setting screen.  
If an error message appears on the display, see  
SmartMedia Card Error Messageson page E-60.  
Pressing the FUNCTION button while an error  
message is on the display returns to the card format  
setting screen.  
NOTE  
You cannot loop measures (page E-23) of SMF data  
read from a SmartMedia card.  
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Using a SmartMedia Card  
I To evaluate your play using SMF Data  
3-1 Press the SCORING button.  
The keyboard will read the SMF data and enter the  
Evaluation Mode.  
An error message will appear if the selected SMF  
data file is larger than about 80 Kbytes.  
If an error message appears, see SmartMedia Card  
Error Messageson the following page for  
information about what you need to do.  
The channel specified as the navigate channel is  
assigned to the right-hand part, while the channel  
that is one less than the channel specified as the  
navigate channel is assigned to the left-hand part.  
On-screen fingering indicators and the Practice  
Phrase function are not supported for SMF data.  
4 Press the START/STOP button to stop SMF data play.  
Memory Sharing  
The message Err Mem Fullappears (see SmartMedia Card  
Error Messages on the following page) and no more SMF  
data can be read when the keyboards built-in memory*  
becomes full.  
* The memory used for reading SMF data from a Smart Media  
card is shared memory. The shared memory is also used  
for storage of SMF data loaded from a computer (SONGS  
user areas No. 65 to 69), and for storage of Song Memory  
data.  
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Using a SmartMedia Card  
SmartMedia Card Error Messages  
Display Message  
Cause  
Action  
Err Card R/W  
Err No Card  
There is something wrong with the card.  
Use a different card.  
(1) The card is not set correctly in the card slot.  
(2) There is no card in the card slot or the card was  
removed part way through a card operation.  
(1) Remove the card and reinsert it correctly (page E-57).  
(2) Insert a card into the card slot. Never remove a  
card from the card slot while a card access  
operation is in progress.  
Err Format  
Err Protect  
Err SizeOver  
(1) The format of the card is not compatible with  
this keyboard.  
(2) The card is damaged.  
(1) Change to a card that has the proper format.  
........................................................................ E-58  
(2) Use a different card.  
The card is write protected.  
Use a different card.  
Remove the cards write protect sticker to enable  
data storage. ................................................. E-56  
The SMF data you are trying to read is larger than  
80 Kbytes.  
Press the CARD button to return to the SMF data  
selection screen, and then select different SMF data  
that is smaller than 80 Kbytes (page E-58).  
Err WrongDat  
Err Not SMF0  
The SMF data is corrupted or the wrong format.  
Use different data.  
You are attempting to play SMF data that is not  
Format 0.  
Use only Format 0 SMF data.  
Err No File  
You are trying to read data from a card that does not  
contain any SMF data that is supported by this keyboard.  
Load a card that contains SMF data that is  
supported by this keyboard.  
Err Fragment  
The card data you are trying to use for playback or  
sing along is fragmented.  
Perform either of the two followng operations.  
Without deleting the original (fragmented) data,  
perform a save asoperation to save the data  
under a different name. Next, try performing  
the operation using the newly saved data.  
If you saved the data to the card from another location,  
format the card (which will delete its contents), and  
then save the data to the card again. Next, try  
performing the operation using the newly saved data.  
Err Mem Full  
The keyboard ran out of memory for SMF data reading  
during a lesson or use of the evaluation feature.  
1. Select other SMF data:  
Press the CARD button to return to the SMF data selection screen, and then select different SMF data  
that is smaller (page E-58).  
2. Delete some song data already stored in memory:  
After a few seconds, the Err Mem Fullmessage will be replaced by one of the messages described  
below. The actual message that appears will depend on the size of the SMF data you are trying to read.  
a) dEL MemSong?”  
This message asks whether you want to delete the contents of Song Memory in order to make room for  
the SMF data you are trying to read. To clear this message and return to the SMF data selection screen,  
press the [] (NO) button.  
1. Press the [+] (YES) button if you want to delete Song Memory contents.  
This causes a confirmation message to appear on the display.  
If you want to cancel the delete operation, press the [] (NO) button. This returns you to the  
confirmation message.  
2. Press the [+] (YES) button to delete Song Memory contents.  
After Song Memory contents are deleted, the keyboard automatically starts reading of the SMF  
data you originally selected, and then starts the lesson (or evaluation).  
E-60  
649U-E-062A  
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Using a SmartMedia Card  
b) dEL UsrSong?”  
This message asks whether you want to delete the contents of SONGS user area for storage of SMF  
data (5 songs) in order to make room for the SMF data you are trying to read. To clear this message  
and return to the SMF data selection screen, press the [] (NO) button. If you do, the message dEL  
MemSong?will appear if there is data in the Song Memory. See a) dEL MemSong?above about  
the steps you need to perform in response to this message.  
1. Press the [+] (YES) button if you want to delete SONGS user area contents.  
This causes a confirmation message to appear on the display.  
If you want to cancel the delete operation, press the [] (NO) button. This returns you to the  
confirmation message.  
2. Press the [+] (YES) button to delete SONGS user area contents.  
After SONGS user area contents are deleted, the keyboard automatically starts reading of the  
SMF data you originally selected, and then starts the lesson (or evaluation).  
c) dEL AllSong?”  
This message asks whether you want to delete all data in keyboard memory in order to make room  
for the SMF data you are trying to read. To clear this message and return to the SMF data selection  
screen, press the [] (NO) button.  
1. Press the [+] (YES) button if you want to delete all the data in keyboard memory.  
This causes a confirmation message to appear on the display.  
If you want to cancel the delete operation, press the [] (NO) button. This returns you to the  
confirmation message.  
2. Press the [+] (YES) button to delete all the data in keyboard memory.  
After memory contents are deleted, the keyboard automatically starts reading of the SMF data  
you originally selected, and then starts the lesson (or evaluation).  
SMF data selection screen  
Press the CARD button  
Err Mem Full  
NO  
or  
After a few seconds  
After a few seconds  
After a few seconds  
*a) dEL MemSong?  
*b) dEL UsrSong?  
*c) dEL AllSong?  
NO  
NO  
NO  
YES  
NO  
Sure ?  
YES  
Pls Wait  
YES  
NO  
Sure ?  
YES  
Pls Wait  
YES  
NO  
Sure ?  
YES  
Pls Wait  
The keyboard starts the lesson (or evaluation)  
*
The actual message that appears will depend on the size of the SMF data you are trying to read.  
649U-E-063A  
E-61  
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Troubleshooting  
Problem  
Possible Cause  
Action  
See page  
No keyboard sound  
(1) Power supply problem.  
(1) Correctly attach the AC  
adaptor, make sure that  
batteries poles (+/) are facing  
correctly, and check to make  
sure that batteries are not dead.  
(2) Adjust the POWER button to  
turn on power.  
Pages  
E-13, 14  
(2) Power is not turned on.  
Page E-18  
Page E-18  
Page E-34  
(3) Volume setting is too low.  
(4) The MODE switch is in the  
(3) Use the MAIN VOLUME slider  
to increase volume.  
(4) Normal play is not possible on  
the accompaniment keyboard  
while the MODE switch is set  
to CONCERT CHORD or  
FINGERED. Change the MODE  
switch setting to NORMAL.  
(5) Turn on LOCAL CONTROL.  
CONCERT  
CHORD  
or  
FINGERED position.  
(5) LOCAL CONTROL is off.  
Low battery power  
Page E-52  
Any of the following symptoms  
while using battery power.  
Replace the batteries with a set of  
new ones or use the AC adaptor.  
Pages  
E-13, 14  
Dim power supply indicator  
Instrument does not turn on  
Dim, difficult to read display  
Abnormally low speaker/headphone volume  
Distortion of sound output  
Occasional interruption of sound when playing at high volumes  
Sudden power failure when playing at high volumes  
Dimming of the display when playing at high volume  
Continued sound output even after you release a key  
A totally different tone may sound  
Abnormal rhythm pattern and demo tune play  
Abnormally low microphone volume  
Distortion of microphone input  
Dim power supply indicator when a microphone is used  
Sudden power failure when using the microphone  
Dimming of keyboard lights when notes sound  
Loss of power, sound distortion, or low volume when playing from a connected computer  
Auto Accompaniment does not  
sound.  
Accompaniment volume is set to  
000.  
Use the FUNCTION button to  
increase the volume.  
Page E-49  
Page E-48  
Sound output does not change  
when key pressure is varied.  
Touch response is turned off.  
Press the FUNCTION button to  
turn it on.  
Key light stays on.  
Keyboard is waiting for play of  
the correct note during Step 1 or  
Step 2 play.  
Press the lit key to continue with  
Step 1 or Step 2 play.  
Press the PLAY/STOP button to  
quit Step 1 or Step 2 play.  
Pages  
E-27, 28  
Pages  
E-27, 28  
Keys are lit though no sound is  
being produced.  
Power on alert is reminding you  
that power was left on without  
any operation being performed.  
Press any button or keyboard key  
to restore power to normal.  
Page E-15  
Cannot  
Accompaniment or rhythm.  
record  
Auto  
Track other than Track 1 is selected  
as the recording track.  
Use the track select buttons to select  
Track 1. (Track 2 is melody track.)  
Page E-44  
E-62  
649U-E-064A  
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Troubleshooting  
Problem  
Possible Cause  
Action  
Turn on ACCOMP OUT.  
See page  
Cannot  
record  
chord  
ACCOMP OUT is turned off.  
Page E-52  
accompaniment data on  
computer.  
a
Static noise when a microphone is  
connected.  
(1) Use of a microphone that is a  
different from the type that is  
recommended.  
(2) Use of the microphone in the  
vicinity of fluorescent lighting.  
(1) Use  
a
recommended type  
Page E-31  
Page E-31  
microphone.  
(2) Move the microphone away  
from source of the static.  
No microphone sound  
(1) Microphone volume setting is  
too low.  
(2) Microphone ON/OFF switch is  
set to OFF.  
(1) Increase the microphone  
volume setting.  
(2) Change the microphone ON/  
OFF switch setting to ON.  
Page E-31  
Page E-31  
Cannot recall data from a card.  
(1) The card is not inserted  
correctly into the card slot.  
(2) You are trying to use a card  
whose voltage or capacity is not  
supported by this keyboard.  
(3) The card is damaged.  
(1) Correctly insert the card into  
the card slot.  
(2) Use only a card of the voltage  
and capacity specified for this  
keyboard.  
Page E-57  
Page E-56  
(3) Use a different card.  
Song play momentarily cuts out  
at some points during SMF or sing  
along play.  
Data is fragmented.  
Perform either of the two following  
operations.  
Without deleting the original  
(fragmented) data, perform a  
save asoperation to save the  
data under a different name.  
Next, try performing the  
operation using the newly saved  
data.  
–––  
If you saved the data to the card  
from another location, format the  
card (which will delete its  
contents), and then save the data  
to the card again. Next, try  
performing the operation using  
the newly saved data.  
Page E-58  
Lyrics do not appear.  
The built-in tune or the SMF data  
does not have any lyric data.  
Select a built-in tune or SMF data  
that has lyric data.  
Page E-32  
Page E-17  
Page E-17  
Page E-21  
The color of the image on the TV  
screen is abnormal.  
The keyboard is located on top of  
or too close to the TV.  
Move the keyboard away from the  
TV.  
I can hear the audio, but the image  
is unclear.  
The keyboard and TV are not  
connected correctly.  
Correctly connect keyboard and  
TV.  
Sing Along <PLAY/STOP>  
button does not work.  
The keyboard is not in the Sing  
Along Mode.  
Check to see if the Sing Along icon  
is shown on the display. If it isnt,  
use the Song/PIANO SONGS  
Controller PLAY/STOP button.  
Auto accompaniment chords do  
not sound.  
The keyboard is in the SONGS  
mode.  
Press the RHYTHM button to enter  
the rhythm mode, which is  
indicated by the rhythm indicator  
on the display.  
Page E-33  
649U-E-065A  
E-63  
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Specifications  
Model:  
LK-1500  
Keyboard:  
61 standard-size keys, 5 octaves (with touch response; 1, 2, off)  
Can be turned on and off (up to 10 keys can be lit at the same time)  
264 (128 panel tones + 128 General MIDI tones + 8 drum sets); with layer and split  
61  
Key Light System:  
Tones:  
Rhythm Instrument Tones:  
Polyphony:  
32 notes maximum (16 for certain tones)  
Auto Accompaniment  
Rhythm Patterns:  
Tempo:  
120  
Variable (226 steps, = 30 to 255)  
Chords:  
Rhythm Controller:  
3 fingering methods (CONCERT CHORD, FINGERED, FULL RANGE CHORD)  
START/STOP, INTRO, NORMAL/FILL-IN, VARIATION/FILL-IN,  
SYNCHRO/ENDING  
Accomp Volume:  
0 to 127 (128 steps)  
<Advanced 3-Step Lesson System>  
3-step Lesson:  
3 lessons (Step 1, 2, 3)  
Playback:  
Evaluation Mode:  
Voice Fingering Guide:  
Repeat play of a single tune  
Scoring 1, Scoring 2, Scoring 3, Phrase Practice  
On/Off  
SONGS, PIANO SONGS  
Number of Tunes:  
Controllers:  
100 (SONGS/Sing Along: 65, PIANO SONGS: 35)  
PLAY/STOP, PAUSE, FF, REW, LEFT/RIGHT, REPEAT  
User Songs:  
Number of Songs: Up to 5 download songs  
Capacity: Approximately 80 kilobytes  
Sing Along Mode  
Number of Tunes:  
Controllers:  
SONGS/Sing Along: 65  
PLAY/STOP, KEY CONTROL (25 steps, 12 semitones to +12 semitones)  
Metronome:  
On/Off  
0, 2 to 6  
Beat Specification:  
Song Memory  
Number of Songs:  
Recorded Data:  
Two (1 Lesson Recording, 1 Performance Recording)  
Lesson Recording: Right-hand part, left-hand part, both-hand parts  
Performance Recording: Track 1 (chord accompaniment), Track 2 (melody)  
Real-time  
Recording Method:  
Memory Capacity:  
Approximately 13,000 notes (two songs)  
Other Functions  
Transpose:  
Tuning:  
25 steps (12 semitones to +12 semitones)  
101 steps (A4 = approximatery 440Hz 50Cents)  
Card Slot:  
3.3V SmartMediaTM (8MB, 16MB, 32MB, 64MB, 128MB)  
Playback of SMF; card formatting  
Functions:  
Terminals  
SUSTAIN/ASSIGNABLE JACK:  
HEADPHONE/OUTPUT Jack:  
Standard jack (sustain, sostenuto, soft, rhythm start/stop)  
Stereo standard jack  
Output Impedance: 100Ω  
Output Voltage: 4V (RMS) MAX  
Microphone In: Standard jack (with microphone volume knob)  
Input impedance: 3KΩ  
Input sensitivity: 10mV  
USB port  
VIDEO OUT Jack:  
Output Voltage: 1Vp-p MAX  
9V DC  
Power Jack:  
E-64  
649U-E-066A  
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Specifications  
Power Supply:  
Batteries:  
2-way  
6 AA-size batteries  
Battery Life:  
AC Adaptor:  
Auto Power Off:  
Approximately 2.5 hours continuous operation on alkaline batteries  
Turns power off approximately 6 minutes after last key operation. Enabled under  
batter power only, can be disabled manually.  
Speaker Output:  
Power Consumption:  
Dimensions:  
2.5W + 2.5W  
9V  
7.7W  
94.4 x 38.7 x 14.2 cm (37 3/16 x 15 1/4 x 5 9/16 inch)  
Weight:  
Approximately 5.1kg (11.2 lbs)(without batteries)  
• Design and specifications are subject to change without notice.  
649U-E-067A  
E-65  
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Care of your keyboard  
Avoid heat, humidity or direct sunlight.  
Do not overexpose the instrument to direct sunlight, or place it near an air conditioner, or in any extremely hot place.  
Do not use lacquer, thinner or similar chemicals for cleaning.  
Clean the keyboard with a soft cloth dampened in a weak solution of water and a neutral detergent. Soak the cloth in the solution  
and squeeze until it is almost dry.  
Avoid use in areas subjected to temperature extremes.  
Extremely high or low temperature can cause figures on the LCD screen to become dim and difficult to read. This condition  
should correct itself when the keyboard is brought back to normal temperature.  
NOTE  
You may notice lines in the finish of the case of this keyboard. These lines are a result of the molding process used to shape  
the plastic of the case. They are not cracks or breaks in the plastic, and are no cause for concern.  
E-66  
649U-E-068A  
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Appendix  
ab  
one  
T
649U-E-069A  
A-1  
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Appendix  
A-2  
649U-E-070A  
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Appendix  
649U-E-071A  
A-3  
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Appendix  
N
A-4  
649U-E-072A  
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Appendix  
=
A
440Hz  
-
Range Type  
C 1  
C0  
C1  
C2  
C3  
C4  
C5  
C6  
C7 G7 C8  
C9 G9  
A
(Standard type)  
B
020 GLOCKENSPIEL/  
095 PICCOLO”  
C
Low pitch  
instruments  
D
No scale for tones.  
(Sound Effect)  
a
b
........Keyboard range  
........Available range (using transpose or a message receive)  
649U-E-073A  
A-5  
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Appendix  
N
L
D
A-6  
649U-E-074A  
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Appendix  
N
F
649U-E-075A  
A-7  
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Appendix  
Rhythm List  
POPS I  
ROCK I  
EUROPEAN  
VARIOUS II  
000  
001  
002  
003  
004  
005  
006  
007  
008  
009  
POP 1  
030  
031  
032  
033  
034  
035  
036  
037  
038  
039  
POP ROCK 1  
POP ROCK 2  
POP ROCK 3  
FOLKIE POP  
POP SHUFFLE 2  
ROCK BALLAD  
SOFT ROCK  
ROCK 1  
060  
061  
062  
063  
064  
065  
066  
POLKA  
POP POLKA  
MARCH 1  
MARCH 2  
WALTZ 1  
SLOW WALTZ  
VIENNESE  
WALTZ  
FRENCH WALTZ  
SERENADE  
TANGO  
090  
091  
092  
093  
094  
095  
096  
097  
098  
099  
FOLKLORE  
JIVE  
WORLD POP  
8 BEAT POP  
SOUL BALLAD 1  
POP SHUFFLE 1  
8 BEAT DANCE  
POP BALLAD 1  
POP BALLAD 2  
BALLAD  
FAST GOSPEL  
SLOW GOSPEL  
SIRTAKI  
HAWAIIAN  
ADANI  
BALADI  
ENKA  
STR QUARTET  
ROCK 2  
HEAVY METAL  
067  
068  
069  
FUSION  
SHUFFLE  
ROCK II  
FOR PIANO I  
POPS II  
LATIN I  
040  
041  
042  
043  
044  
045  
046  
047  
048  
049  
60'S SOUL  
100  
101  
102  
103  
104  
105  
106  
107  
108  
109  
PIANO BALLAD 1  
010  
011  
012  
013  
014  
015  
016  
017  
018  
019  
SOUL BALLAD 2  
16 BEAT 1  
16 BEAT 2  
8 BEAT 1  
8 BEAT 2  
60'S ROCK  
SLOW ROCK  
SHUFFLE ROCK  
50'S ROCK  
BLUES  
NEW ORLNS R&R  
TWIST  
R&B  
070  
071  
072  
073  
074  
075  
076  
077  
078  
079  
BOSSA NOVA 1  
BOSSA NOVA 2  
SAMBA 1  
SAMBA 2  
MAMBO  
RHUMBA  
CHA-CHA-CHA  
MERENGUE  
BOLERO  
PIANO BALLAD 2  
PIANO BALLAD 3  
EP BALLAD 1  
EP BALLAD 2  
BLUES BALLAD  
MELLOW JAZZ  
JAZZ COMBO 2  
RAGTIME  
8 BEAT 3  
DANCE POP 1  
POP FUSION  
POP 2  
ROCK WALTZ  
BOOGIE-  
WOOGIE  
POP WALTZ  
SALSA  
JAZZ  
DANCE/FUNK  
LATIN II/VARIOUS I  
FOR PIANO II  
050  
051  
052  
053  
054  
055  
056  
057  
058  
059  
BIG BAND 1  
BIG BAND 2  
BIG BAND 3  
SWING  
SLOW SWING  
FOX TROT  
JAZZ COMBO 1  
JAZZ VOICE  
ACID JAZZ  
JAZZ WALTZ  
020  
021  
022  
023  
024  
025  
026  
027  
028  
029  
DANCE  
DISCO 1  
DISCO 2  
EURO BEAT  
DANCE POP 2  
GROOVE SOUL  
TECHNO  
TRANCE  
080  
081  
082  
083  
084  
085  
086  
087  
088  
089  
REGGAE  
PUNTA  
CUMBIA  
PASODOBLE  
SKA  
BLUEGRASS  
DIXIE  
TEX-MEX  
COUNTRY 1  
COUNTRY 2  
110  
111  
112  
113  
114  
115  
116  
117  
118  
119  
ARPEGGIO 1  
ARPEGGIO 2  
ARPEGGIO 3  
PIANO BALLAD 4  
6/8 MARCH  
MARCH 3  
2 BEAT  
WALTZ 2  
WALTZ 3  
WALTZ 4  
HIP-HOP  
FUNK  
NOTE  
Rhythms 110 through 119 consist of chord accompaniments only, without any drums or other percussion instruments. These  
rhythms do not sound unless CONCERT CHORD, FINGERED, or FULL RANGE CHORD is selected as the accompaniment  
mode. With such rhythms, make sure that CONCERT CHORD, FINGERED, or FULL RANGE CHORD is selected before you  
try playing chords.  
A-8  
649U-E-076A  
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Appendix  
N
Song  
649U-E-077A  
A-9  
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649U-E-078A  
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649U-E-079A  
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Limited One-Year Warranty  
This product is warranted by RadioShack against manufacturing defects in material and workman-ship under normal use for  
one (1) year from the date of purchase from RadioShack company-owned stores and authorized RadioShack franchisees and  
dealers. EXCEPT AS PROVIDED HEREIN, RadioShack MAKES NO EXPRESS WARRANTIES AND ANY IMPLIED  
WARRANTIES, INCLUDING THOSE OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE  
LIMITED IN DURATION TO THE DURATION OF THE WRITTEN LIMITED WARRANTIES CONTAINED HEREIN. EXCEPT AS  
PROVIDED HEREIN, RadioShack SHALL HAVE NO LIABILITY OR RE-SPONSIBILITY TO CUSTOMER OR ANY OTHER  
PERSON OR ENTITY WITH RESPECT TO ANY LIABILITY, LOSS OR DAMAGE CAUSED DIRECTLY OR INDIRECTLY BY  
USE OR PERFOR-MANCE OF THE PRODUCT OR ARISING OUT OF ANY BREACH OF THIS WARRANTY, IN-CLUDING,  
BUT NOT LIMITED TO, ANY DAMAGES RESULTING FROM INCONVENIENCE, LOSS OF TIME, DATA, PROPERTY,  
REVENUE, OR PROFIT OR ANY INDIRECT, SPECIAL, INCIDEN-TAL, OR CONSEQUENTIAL DAMAGES, EVEN IF  
RadioShack HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.  
Some states do not allow limitations on how long an implied warranty lasts or the exclusion or limita-tion of incidental or  
consequential damages, so the above limitations or exclusions may not apply to you.  
In the event of a product defect during the warranty period, take the product and the RadioShack sales receipt as proof of  
purchase date to any RadioShack store. RadioShack will, at its option, un-less otherwise provided by law: (a) correct the defect  
by product repair without charge for parts and labor; (b) replace the product with one of the same or similar design; or (c) refund  
the purchase price. All replaced parts and products, and products on which a refund is made, become the prop-erty of  
RadioShack. New or reconditioned parts and products may be used in the performance of warranty service. Repaired or  
replaced parts and products are warranted for the remainder of the original warranty period. You will be charged for repair or  
replacement of the product made after the expiration of the warranty period.  
This warranty does not cover: (a) damage or failure caused by or attributable to acts of God, abuse, accident, misuse, improper  
or abnormal usage, failure to follow instructions, improper installation or maintenance, alteration, lightning or other incidence of  
excess voltage or current; (b) any repairs other than those provided by a RadioShack Authorized Service Facility; (c)  
consumables such as fuses or batteries; (d) cosmetic damage; (e) transportation, shipping or insurance costs; or (f) costs of  
product removal, installation, set-up service adjustment or reinstallation.  
This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.  
RadioShack Customer Relations, 200 Taylor Street, 6th Floor, Fort Worth, TX 76102  
12/99  
RadioShack Corporation  
Fort Worth, Texas 76102  
MA0407-A Printed in China  
LK1500E-1  
07A04  
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