Nintendo Video Games AGB BZ6E USA User Manual

AGB-BZ6E-USA  
I N S T R U C T I O N B O O K L E T  
Nintendo of America Inc.  
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
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PRINTED IN JAPAN  
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS  
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO®  
HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS  
IMPORTANT HEALTH AND SAFETY INFORMATION.  
WARNING - Repetitive Motion Injuries and Eyestrain  
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions  
to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:  
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.  
Take a 10 to 15 minute break every hour, even if you don't think you need it.  
If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours  
before playing again.  
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE  
YOU OR YOUR CHILD PLAY VIDEO GAMES.  
If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor.  
WARNING - Seizures  
WARNING - Battery Leakage  
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while  
watching TV or playing video games, even if they have never had a seizure before.  
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a  
doctor before playing a video game.  
Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child  
have any of the following symptoms:  
Nintendo portable video game systems contain a rechargeable lithium ion battery pack. Leakage of ingredients  
contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well  
as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash  
thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately  
flush thoroughly with water and see a doctor.  
Convulsions  
Altered vision  
Eye or muscle twitching  
Involuntary movements  
Loss of awareness  
Disorientation  
To avoid battery leakage:  
Do not expose battery to excessive physical shock, vibration, or liquids.  
Do not disassemble, attempt to repair or deform the battery.  
Do not dispose of battery pack in a fire.  
Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.  
Do not peel or damage the battery label.  
To reduce the likelihood of a seizure when playing video games:  
1. Sit or stand as far from the screen as possible.  
2. Play video games on the smallest available television screen.  
3. Do not play if you are tired or need sleep.  
4. Play in a well-lit room.  
5. Take a 10 to 15 minute break every hour.  
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P R O L O G U E  
THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY®  
ADVANCE, GAME BOY® MICRO, OR NINTENDO DSTM VIDEO  
GAME SYSTEMS.  
The ancient War of the Magi...  
The official seal is your assurance  
that this product is licensed or  
manufactured by Nintendo. Always  
look for this seal when buying  
video game systems,  
When its flames at last receded, only the charred husk of  
a world remained. Even the power of magic was lost...  
In the thousand years that followed, iron,  
gunpowder, and steam engines took the  
place of magic, and life slowly  
accessories, games  
and related  
products.  
Nintendo does not license the sale or use of products  
without the Official Nintendo Seal.  
returned to the barren land...  
Yet there now stands  
one who would reawaken  
the magic of ages past, and  
use its dread power as a means  
by which to conquer all the world...  
C O N T E N T S  
Prologue  
3
Characters  
4
10  
12  
14  
15  
20  
22  
30  
32  
36  
38  
40  
44  
...Could anyone truly be  
foolish enough to repeat  
that mistake?  
Basic Controls  
Getting Started  
Game Interface  
Getting Around  
Main Menu  
Menu Commands  
Battle  
Battle Commands  
Special Abilities  
Status Effects  
Espers  
© 1994, 2006, 2007 SQUARE ENIX CO., LTD. All Rights Reserved. Illustration © 1994, 2006 YOSHITAKA AMANO. FINAL FANTASY,  
SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of SQUARE ENIX CO., LTD. TM, ® and Game Boy  
Advance are trademarks of Nintendo. © 2007 Nintendo.  
Magicite & Spell Lists  
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MOG  
CHARACTERS  
A music- and dance-loving moogle who lives deep within the mines  
of Narshe. Mog is exceptionally brave for a moogle, and will never  
turn his back on those in need of aid.  
TERRA BRANFORD  
A mysterious girl, born with the power of magic and enslaved by the  
Gestahlian Empire. The secrets of her past and the reason for her  
unusual abilities remain unknown...even to Terra herself.  
SPECIAL ABILITY - DANCE  
Mog can control the power of nature through his dance. He learns  
new dances as he fights in different surroundings.  
SPECIAL ABILITY - MAGIC  
Terra can use magic from the beginning  
of the game, and learns new spells  
as she rises in level.  
EDGAR RONI FIGARO  
LOCKE COLE  
The young king of the technologically advanced kingdom of  
Figaro. Edgar is exceedingly confident, optimistic...and a  
notorious ladies' man.  
A treasure hunter searching the world over for valuable relics  
of the past. A certain turning point in his life led him to join an  
underground Imperial-resistance group known as the  
SPECIAL ABILITY - TOOLS  
Edgar can use an array of high-tech tools to attack enemies.  
The effects of each tool are different.  
Returners. Locke will go to any length to protect those he loves.  
SPECIAL ABILITY - STEAL  
Locke can steal items from enemies in battle.  
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5
4
SABIN RENE FIGARO  
GAU  
Edgar's twin brother. Sabin left Figaro Castle at a young age to pursue a  
life of freedom, choosing to undergo training as a monk. Headstrong  
but humble, Sabin is Edgar's polar opposite.  
A boy abandoned on the Veldt and raised among monsters. He  
may have trouble expressing his feelings through words, but that  
doesn't stop him from caring about his friends as much as  
anyone else.  
SPECIAL ABILITY - BLITZ  
Entering the proper command sequences allows Sabin to perform  
powerful martial arts moves. He devises new blitz techniques as he  
gains levels.  
SPECIAL ABILITIES - LEAP, RAGE  
Gau can leap into packs of monsters on the Veldt, studying their  
fighting styles and later using them in battle by means of his  
Rage command.  
CYAN GARAMONDE  
CELES CHERE  
A master swordsman hailing from the eastern kingdom of Doma. Cyan is a  
man of honor who has sworn undying fealty to his king and country.  
Doma's traditional culture has been slow to adopt modern technology,  
leaving Cyan unexposed to most things mechanical.  
A former Imperial general. Celes was raised to be an elite Magitek  
knight from a young age, acquiring the ability to use a limited  
amount of magic through an experimental Magitek infusion.  
SPECIAL ABILITY - RUNIC  
Celes can use her sword as a lightning rod for magic,  
harmlessly absorbing magic spells as MP.  
SPECIAL ABILITY - BUSHIDO  
When using a katana, Cyan can store up energy to unleash powerful  
samurai sword techniques. He masters new techniques as he rises in level.  
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7
6
SETZER GABBIANI  
RELM ARROWNY  
The owner of the flying casino known as the Blackjack. A gambler  
through and through, Setzer lives for thrills and pays little attention to  
anything that is not of personal interest.  
A young girl raised by Strago after her parents left her behind.  
She loves to draw and paint, and always puts on a  
happy-go-lucky performance to hide the loneliness that she truly  
feels inside.  
SPECIAL ABILITY - SLOT  
Setzer can play a slot machine in battle, triggering various effects  
depending on the results. Of course, Lady Luck is a fickle mistress, and  
there's always a chance that things could go horribly wrong...  
SPECIAL ABILITY - SKETCH  
Relm can draw pictures of enemies that come to life and attack  
her real foes. She may fail from time to time if the enemy is  
particularly difficult to sketch.  
SHADOW  
STRAGO MAGUS  
An assassin who would as readily kill a man as help him, depending on  
who was paying the bill. Cold and calculating, Shadow is a man of few  
words. He travels with his dog, Interceptor, at all times.  
An elderly gentleman who has spent his life pursuing the  
secrets of monsters. Despite his age and appearance, he is full  
of vitality and hates to be treated like an old man.  
SPECIAL ABILITY - THROW  
Shadow can attack enemies by throwing items at them. The amount and  
type of damage depend on the item that is thrown.  
SPECIAL ABILITY - LORE  
Strago is thoroughly versed in monster lore, and can learn to  
cast the special blue magic spells used by monsters.  
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8
BASIC CONTROLS  
These are the basic controls for the game. For more specific information,  
see the other sections of this booklet or follow the on-screen cues.  
L BUTTON, R BUTTON  
Scroll through lists  
Cycle through pages  
Select multiple targets for a spell  
L BUTTON +  
R BUTTON  
Press and hold to flee from battle.  
+CONTROL PAD  
Move character  
Move cursor  
cursor  
Within menus, these buttons can be used to  
cycle through the characters in your party.  
A BUTTON  
Confirm  
Examine  
Talk  
The character or cursor will move in the direction the  
+Control Pad is pressed.  
SELECT  
Board airship  
Show/Hide world map  
Skip character's turn in battle  
B BUTTON  
A BUTTON + B BUTTON  
Cancel  
Dash  
(Press and hold to move faster in  
towns and dungeons.)  
+ START + SELECT  
START  
Open main menu  
Pause/Resume battle  
Return to the title screen.  
This button is the primary button  
used for gathering information.  
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11  
10  
Load Game  
GETTING STARTED  
Insert the FINAL FANTASY VI Advance Game Pak into your Game Boy Advance system and turn the power on.  
This option allows you to continue a previously saved game. Use the +Control Pad to select one of the  
three save files.  
Starting a Game  
Saving a Game  
Once the title screen appears, press any button to open the title menu. Select  
the desired option from the menu to begin playing, or select “Extra" to access  
extra features such as the Bestiary (see p. 28).  
You must save your game before quitting if you want to  
continue playing later without losing any of the progress  
you have made. Select “Save" from the main menu to save  
your game (see p. 29). You can save at save points or  
New Game  
Save Point  
anywhere on the overworld map and may maintain up to  
This option allows you to start playing from the beginning.  
three different saved games.  
Name Entry  
As you proceed through the game, you will be prompted to  
enter names for certain characters.  
Quicksave  
Selecting “Quicksave" from the main menu allows you to  
temporarily save your game regardless of your location (see p. 29).  
You can then select “Continue" at the title screen to resume playing  
from the same point. Unlike a normal save file, the quicksave file  
will be deleted once it has been loaded. It will also be deleted if you  
select “New Game" or load any other saved game.  
Name Entry Screen Controls  
+Control Pad  
A Button  
B Button  
Move cursor  
Enter selected letter  
Backspace  
L Button / R Button  
START  
SELECT  
Toggle uppercase or lowercase  
Confirm name and exit menu  
Revert to default name  
13  
12  
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GAME INTERFACE  
GETTING AROUND  
FINAL FANTASY VI Advance utilizes three different types of views during the course of the game.  
In the game world's various locations, you will need to talk to other characters, purchase items, and reach  
certain destinations.  
MENUS  
Map Screens  
There are two different types of  
map screens: the overworld map,  
and town and dungeon maps.  
Pressing START from any map will  
open the main menu, where you  
can make any necessary  
Overworld  
Town/Dungeon  
preparations for your adventure.  
EXPLORATION  
(OVERWORLD/TOWNS/  
DUNGEONS)  
BATTLE  
Most of the story will unfold  
on these maps as you travel  
around the world on your  
adventure.  
The battle screen appears if you  
encounter enemies while exploring.  
Select commands from the menu to  
fight.  
World Map  
From the overworld map, you can press SELECT to toggle the display of the small  
world map in the lower right-hand corner of the screen. Your current location is  
indicated by the red dot on this map. When riding a chocobo or flying an airship, a  
smaller red dot will also be shown to indicate the direction you are facing.  
15  
14  
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Modes of Transportation  
Walking is not the only way to move around on the overworld map.  
Talk/Examine  
You can talk to other characters or examine objects by pressing the A  
Button. Speaking to others may sometimes yield valuable information.  
CHOCOBO  
Chocobo Controls  
You can rent chocobos at chocobo  
stables. These swift-moving birds  
will allow you to get to your  
destination quickly, and without  
encountering enemies. Chocobos  
return to their stables as soon as  
you dismount.  
+Control Pad  
A Button  
B Button  
L Button and +Control Pad Left  
Up: Move forward, Left/Right: Turn  
Move forward  
Dismount  
Sharp left turn  
Parties  
R Button and +Control Pad Right Sharp right turn  
During the course of your adventure, you will control a party composed of up to four members.  
Changing Party Members  
As you proceed through the game, you will eventually be able to  
choose which characters to include in your party. Talk to any ally  
who is not currently in your party to open the party formation  
screen shown on the right. Move the desired characters into the  
party window, and then press START to confirm your choice.  
AIRSHIP  
Airship Controls  
+Control Pad  
Airships are large, fast-flying  
ships. Stand over an airship and  
press the A Button to take off.  
Up: Descend, Down: Ascend,  
Left/Right: Turn  
Move forward  
Land (only over level ground)  
Sharp left turn  
A Button  
B Button  
L Button and +Control Pad Left  
R Button and +Control Pad Right Sharp right turn  
Party Window  
START  
Go amidships  
L Button + R Button  
and +Control Pad  
Move in any direction  
without turning  
Controlling Multiple Parties  
At certain points during the game, you will control multiple parties at once.  
You can press SELECT to switch between them.  
17  
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16  
Shopping  
Shops and Services  
Speak to a shopkeeper to open the shop menu. Select “Buy" if you want to purchase items, or “Sell"  
if you want to sell unneeded items in your inventory. Select an item you want to buy or sell from the  
list, adjust the quantity with the +Control Pad, then press the A Button to confirm the transaction.  
You will find a variety of helpful shopkeepers in towns that will provide  
services in exchange for gil (the currency of the game world).  
Your Gil  
Items and Prices  
Inn  
Weapon Shop Armor Shop  
Staying at an inn allows party members to recover  
HP and MP, and also removes all status effects  
(see p. 39).  
Quantity  
Owned/Equipped  
You can buy and sell items and  
equipment at these shops.  
Inventory will vary from one  
merchant to another.  
Equipment Comparison  
Chocobo Stable  
Item Shop  
Relic Shop  
At chocobo stables, you can rent chocobos to ride  
on the overworld map (see p. 17). Chocobos are  
especially useful when traveling over great distances.  
Characters who can equip the  
selected item will raise their  
hands, and a white arrow (  
)
will appear beneath each character currently in your party. In the case of weapons  
or armor, the following icons are shown to the left of characters who can equip the  
selected item to indicate how the item compares to the one currently equipped.  
Adventurer's School  
You can receive some very helpful hints at the adventurer's school  
in Narshe. It may be worth your while to stop in sometime and see  
what you can learn.  
Stronger  
Weaker  
No Change  
Already Equipped  
19  
18  
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Character Information  
Basic information is displayed for each character, such as the character's level and HP and MP totals.  
MAIN MENU  
Pressing START from the overworld map, or any town or dungeon, will open the main menu.  
1
2
3
4
Menu Screen  
1
Status Icon  
The character in the uppermost slot is the one who will appear on the map screen.  
Icons are shown if there are any status effects on the character (see p. 39).  
2
Level  
A character's level increases after the character gains enough experience points (EXP) in battle.  
3
HP / Max HP  
Character Information  
Hit points are lost when a character is hurt in combat or by other means.  
Menu Commands (see pp.22-29)  
4
MP / Max MP  
Magic points are used to cast magic spells.  
Current Location  
Time Played  
Step Count  
Formation  
The portraits of characters in the front row are aligned slightly to the  
left, and those of characters in the back row are aligned slightly to the  
right. You can move characters between the two rows or rearrange  
Front Row  
Back Row  
Party Funds  
your party members by selecting “Formation" from the main menu.  
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21  
20  
Using Items  
MENU COMMANDS  
Move the cursor next to the name of an item displayed in white and  
press the A Button twice to use it. Depending on the item, you may  
be prompted to select a target character.  
This section provides a detailed explanation of each command displayed in the main menu.  
Selecting a piece of equipment instead of a usable item will show  
detailed information about the item, such as the list of characters  
who can equip it.  
Items  
This menu allows you to view and use the items in your inventory. You can use the L and R Buttons to  
quickly scroll through the list.  
Rearranging Your Inventory  
Press the B Button to move  
Item Submenu  
You can rearrange the items in your inventory. First select an item  
and press the A Button once, then select another item and press the  
A Button again. The positions of the two items will be exchanged.  
the cursor to the submenu.  
Inventory  
Items that can be  
used are displayed  
in white.  
Item Types  
There are numerous item categories in the game, and a different icon is displayed for each one.  
Knife  
Sword  
Polearm  
Katana  
Rod  
Throwing Weapon /  
Flail  
Submenu Commands  
Use  
Sort  
Rare  
Allows you to select an item and use it.  
Sorts the item list by category.  
Shows special items that are  
important to your quest.  
Brush  
Tool  
Claws  
Shield  
Gambling  
Shuriken  
Armor  
Scroll  
Relic  
Equipment  
Helm  
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23  
22  
Abilities  
Equip  
This menu allows you to view information about the abilities a character  
has learned. Select a category to view the list of known abilities. You can  
also cast magic spells by selecting “Magic" or equip magicite by  
selecting “Espers."  
Select “Equip" from the main menu to view or change your characters' currently equipped weapons and  
armor. Keep in mind that the set of weapons and armor that each character can equip is different.  
Note: To view the entire party's current equipment, select “Equip" from the main menu, press +Control Pad Left or Right to select all party members, and  
then press the A Button.  
Equip Submenu  
Current Equipment  
Character Attributes  
Attributes that will be raised  
by equipping the selected item  
are shown in yellow, and those  
that will be lowered are shown  
in gray.  
Casting Spells on the Entire Party  
Some magic spells can be cast on the entire party. Press either the L or R Button or +Control  
Pad Left or Right to select all party members, then press the A Button to cast the spell.  
Submenu Commands  
Equip  
Allows you to change the character's  
equipment. Select the desired location,  
and then choose a piece of equipment  
from the list.  
Optimize  
Remove  
Automatically equips the items that will  
raise the character's attributes the most.  
Allows you to remove individual pieces  
of equipment from the character.  
Removes all weapons and armor from  
the character.  
Remove All  
Equippable Items  
25  
24  
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Relics  
Status  
This menu allows you to view and change the relics equipped to each  
character. If a relic that affects the rules for equipping weapons or armor  
is equipped or removed, you will automatically be sent to the Equip  
menu (see p. 25).  
The Status screen displays various information about the character, such  
as his or her experience point totals, attributes, and current equipment.  
Note: To view the entire party's list of equipped relics, select “Relics" from the main menu, then press  
+Control Pad Left or Right to select all party members and press the A Button.  
About Relics  
You can press the A Button on this screen to  
toggle the information displayed.  
Relics provide characters with various abilities when equipped. Each character can equip up to two relics.  
Some examples of relics and their effects are listed below.  
Attributes  
Each character has the following attributes, which may be higher or lower than those of others  
depending on the character's equipment.  
Sprint Shoes  
Jeweled Ring  
Muscle Belt  
Brigand's Glove  
Gauntlet  
Doubles walking speed in towns and dungeons.  
Prevents petrification (see p. 39).  
Provides a 50% bonus to max HP.  
Turns Locke's Steal" command into the more powerful “Mug."  
Allows a character to grip a weapon with both hands, doubling its attack power.  
Causes a character to automatically cover wounded allies in combat.  
Strength  
Speed  
Affects the amount of damage dealt by the characters physical attacks.  
Affects the amount of time between turns in combat.  
Affects HP recovery.  
Stamina  
Magic  
Knight's Code  
Affects the amount of damage dealt by the character's magical attacks.  
The total power behind the character's physical attacks.  
Attack  
27  
26  
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Formation  
Quicksave  
Select a character and press the A  
Button twice to move the  
This command allows you to temporarily save your game and quit  
playing at any point in time (see p. 13).  
character from the front row to  
the back row, or vice versa (see p.  
34). You can also press the A  
Button once to select a character,  
then select a different character to make them exchange places.  
Config  
Save  
This menu allows you to adjust system settings, such as battle mode  
and window/font colors.  
Select this command to save your game to one of the three save files. You  
can only save your game from the overworld map or at a save point.  
Overworld  
Save Point  
Bestiary  
Accessible via the Config menu as well as from the title screen menu, the  
Bestiary allows you to view detailed information about all of the monsters  
you have defeated, such as their various attributes and the items they carry.  
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29  
28  
End of Battle  
BATTLE  
Once you defeat all of the enemies, the battle is over. You will receive  
money (gil), experience points, magic acquisition points, and  
sometimes items.  
The battle screen appears whenever you encounter enemies. Choose battle commands for each character  
from the menu to defeat the enemies before they defeat you.  
Active Time Battle (ATB) System  
Time is always flowing during battle. You will be prompted to choose battle commands for each party  
member whenever the character's ATB gauge becomes full. Time continues to flow even while you are  
selecting commands, so don't expect enemies to  
Game Over  
If all of your party members are KO'd, petrified, or turned into  
zombies (see p. 39), the battle is lost and the game will end. You  
will then have to restart from the last location where you saved the  
game. Any items or gil you had acquired since your last save will  
have to be obtained again, but you will retain any experience points  
or levels you had earned.  
wait around while you decide what to do.  
If you set the battle mode to “Wait" in the Config  
menu (see p. 28), time will stop while you are  
selecting abilities, items, or magic spells from  
submenus in battle.  
Pausing the Battle  
You can press START during battle to pause the game. Press START again to unpause it.  
Characters' HP  
and ATB Gauges  
The higher a character's speed (see p. 27),  
the faster his or her ATB gauge will fill.  
Battle Commands (see pp. 32-34)  
31  
30  
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Magic  
BATTLEE COMMANDS  
This command allows a character to use MP to cast spells that he or she  
knows. Select a spell from the list, and then choose the target.  
This section provides a basic explanation of the commands available in battle.  
Attack  
This command makes a character attack the selected target with his or  
her fists or currently equipped weapon.  
Selecting Multiple Targets  
Some spells can be cast on your entire party or the entire enemy party. Press the L or R Button to toggle  
between single-target and whole-party selection.  
Items  
This command allows a character to use items from the party's  
inventory. Select an item from the list, and then choose the target.  
Special Commands  
There are several character-specific battle commands, such as Locke's  
“Steal" and Edgar's Tools." Some of these commands work in unique  
ways (see pp. 36-37).  
Changing Equipment  
Pressing +Control Pad Up when the cursor is at the top row of the  
item list will open a window showing the items equipped to each of  
the character's hands. You can swap these items for different pieces  
of equipment by selecting one with the A Button and then selecting  
a different item from the item list.  
Skipping Turns  
You can skip a character's turn without entering a command by pressing SELECT. Control will shift to  
the next character with a full ATB gauge.  
33  
32  
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Defend  
Battle Conditions  
Pressing +Control Pad Right at the battle menu will display the “Defend" command. This command causes  
a character to take up a defensive stance, reducing damage from physical attacks.  
Battles may sometimes take place under the following special conditions.  
PREEMPTIVE STRIKE  
SIDE ATTACK  
Note: If you have changed the command settings to "Shortcut" in the Config menu (see p. 28), pressing the R Button will display the command.  
All of your party members  
begin battle with full  
ATB gauges.  
Your party members  
surround the enemies and  
begin battle with full ATB  
gauges. Characters deal  
additional damage if they  
attack enemies whose backs  
are turned to them.  
Row  
Pressing +Control Pad Left at the battle menu will display the “Row" command. This command causes a  
character to move from the front row to the back row, or vice versa.  
Note: If you have changed the command settings to “Shortcut" in the Config menu (see p. 28), pressing the L Button will display the command.  
Front Row vs. Back Row  
Characters in the back row receive less damage  
from physical attacks, but also deal less damage  
with their own.  
SURROUNDED  
BACK ATTACK  
The enemies surround your  
party and gain a preemptive  
strike. Enemies deal additional  
damage if they attack  
characters whose backs are  
turned to them.  
Characters in the front row  
begin battle in the back row,  
and those in the back row  
begin battle in the front row.  
The enemies also gain a  
preemptive strike.  
Front Row  
Back Row  
Fleeing  
You can attempt to flee from battle by pressing and holding both the L  
and R Buttons. Some enemies are more difficult to escape from than  
others, and there are some enemies from which you cannot run.  
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Leap / Rage (Gau)  
SPECIAL ABILITIES  
When Gau uses his “Rage" ability, he will fight as if he were the selected  
type of monster. He can add new types of monsters to his repertoire via  
his “Leap" command, which appears only when he is on the Veldt.  
Many character-specific abilities can be used in battle. Some of these abilities have their own unique rules  
and control schemes.  
Blitz (Sabin)  
Using "Leap"  
First select the “Blitz" command from the menu, and then enter the  
button sequence for the desired technique. Press the A Button when you  
are finished to make Sabin perform the technique.  
Gau's Leap" command causes him to jump into the pack of  
monsters the party is fighting and immediately ends the battle. If  
you continue fighting on the Veldt, Gau will eventually reappear  
and rejoin your party. When he does, he will have learned the  
combat techniques of the monsters you were fighting when he  
leaped, as well as those you were fighting when he returned.  
Button Sequences  
The list of button sequences for Sabin's blitz techniques can be accessed via the main menu. Select  
“Abilities" (see p. 24), then select Sabin. Finally, select “Blitz" to view the list.  
Slot (Setzer)  
Selecting Setzer's Slot" ability opens a window containing three  
spinning reels. Press the A Button to stop each of them in turn.  
Depending on the resulting symbol combination, various effects  
can occur.  
Bushido (Cyan)  
After selecting Cyan's Bushido" command in battle, the  
gauge shown on the right will appear and begin to fill.  
Press the A Button when it reaches the number of the desired technique  
to perform that technique.  
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STATUS EFFFECTS  
Stop  
Character becomes unable  
to act.  
Sap  
Character's HP  
gradually dwindles.  
Certain enemy attacks and magic spells can inflict characters with status effects.  
In-Battle Effects  
Lasting Effects  
The following effects disappear automatically at the end of battle. They can also be cured during battle with  
items or magic. Sleep and confusion are canceled if the character is physically attacked.  
The following status effects do not go away at the end of battle and must be removed with items or magic or  
by staying at an inn.  
Note: Icons indicating these status effects are shown next to the names of affected characters in the main menu (see p. 21).  
Sleep  
Character falls asleep and  
cannot act.  
Reflect  
Protect  
Shell  
Magic bounces back at  
the caster.  
KO  
Character has 0 HP and  
cannot act.  
Poison  
Character is poisoned  
and gradually loses HP  
in battle or when walking.  
Confusion Character becomes confused  
and attacks allies.  
Defense is increased.  
Magic defense is increased.  
Speed is increased.  
Petrification Character is turned to stone  
and cannot act.  
Zombie  
Float  
Character is turned undead  
and sometimes attacks allies.  
Silence  
Character becomes unable  
to cast magic.  
Invisibility Character becomes invisible  
and cannot be hit by  
Character floats in midair  
and cannot be hit by attacks  
from the ground.  
Doom  
Character is KO'd when  
the countdown reaches zero.  
Haste  
Slow  
physical attacks. The effect  
is cancelled if the character  
is hit by magic.  
Berserk  
Character performs physical  
attacks on every turn.  
Speed is decreased.  
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Summoning Espers  
Characters equipped with magicite can summon espers in battle.  
ESPERS  
During the course of the adventure, your characters will acquire what is known as magicite and gain the  
ability to use magic and summon creatures known as espers.  
Select "Magic"  
Select the “Magic" command from the battle menu (see p. 33) and  
the list of magic spells known by the active character will appear.  
Espers and Magicite  
Espers possess magical powers. By equipping magicite, the crystallized essence of an esper's power,  
characters can learn magic spells and gain the ability to summon the mystic beasts.  
Select the Esper  
Equipping Magicite  
When the list of magic appears, move the cursor to the top row and  
then press +Control Pad Up once more. The name of the esper the  
character can summon will be shown, along with the MP cost of  
summoning it. Press the A Button to summon the esper.  
To equip a piece of magicite, first select “Abilities" from the main menu, then select “Espers." The list of  
magicite in your party's possession will be displayed, with the names of those not currently equipped shown  
in white. If you select a piece of magicite and press the A Button, the list of spells that can be learned from it  
will be displayed along with their respective acquisition rates (see p. 43) and other information, such as the  
magicite's level-up bonus. Press A  
again to equip the magicite. To  
unequip a piece of magicite, simply  
select an empty space where no  
esper's name is displayed and press  
Level-Up Bonuses  
Some magicite provides a permanent increase to a certain attribute whenever the character equipping it  
gains a level. For example, Ramuh provides a one-point boost to the character's stamina attribute.  
the A Button.  
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Learning Magic  
Acquisition Rates  
Characters can learn magic spells from the magicite they equip.  
Each spell that can be learned from a piece of magicite has an acquisition rate. For example, Kirin  
teaches Cure at a rate of x5. This means that a character's progress toward learning Cure will advance  
by 5% for each magic acquisition point earned while equipping this magicite.  
Acquisition rates for the same spell vary between magicite.  
Magic Acquisition Points  
If your characters have magicite equipped, they will earn magic  
acquisition points (AP) at the end of every battle. These points are  
multiplied by a spell's acquisition rate and added to the character's  
progress toward learning that spell.  
Mastering Spells  
Once a character's progress in  
learning a spell reaches 100%,  
the character masters the spell  
and gains the ability to use it  
in battle or through the main  
menu.  
Kirin teaches Cure at a rate of x5.  
Shiva teaches Cure at a rate of x3.  
Other Ways to Learn Magic  
Equipping certain armor or relics allows characters to learn spells in the  
same way as magicite. The spell acquisition rates can be found by viewing  
the item details (see p. 23).  
Unequipping magicite does not cause characters to lose progress toward learning spells.  
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Spell List  
MAGICCITE & SSPELLL LLISTS  
The following lists are a sampling of the magicite you will obtain during the course of the game and the  
magic that you can learn by equipping it.  
Cure  
Restores HP (or deals damage to undead).  
Restores more HP than Cure.  
Revives a KO'd character (or slays undead).  
Cures poison status.  
Fira  
Attacks with fire (moderate damage).  
Attacks with ice (moderate damage).  
Attacks with lightning (moderate damage).  
Reveals information about an enemy.  
Deals MP damage.  
Cura  
Blizzara  
Thundara  
Libra  
Magicite List  
Raise  
The multiplier in parentheses is the acquisition rate for the spell. The level-up bonus (if there is one) is  
shown in the upper right.  
Poisona  
Esuna  
Regen  
Fire  
Stamina +1  
Cures most status ailments.  
Gradually restores HP.  
Rasp  
Ramuh  
Ifrit  
Strength +1  
Bathes all enemies in lightning.  
Scorches all enemies in a fiery blaze.  
Silence  
Sleep  
Inflicts silence.  
Fire (x10) Fira (x5)  
Drain (x1)  
Thunder (x10)  
Poison (x5)  
Thundara (x2)  
Attacks with fire (light damage).  
Attacks with ice (light damage).  
Attacks with lightning (light damage).  
Inflicts poison.  
Inflicts sleep.  
Kirin  
Blizzard  
Thunder  
Poison  
Drain  
Confuse  
Imp  
Inflicts confusion.  
Shiva  
Gradually restores the party's HP.  
Envelops all enemies in an arctic chill.  
Turns target into an imp (or reverts an imp target).  
Absorbs MP from the target.  
Teleports the party out of a dungeon or battle.  
Cure (x5) Cura (x1)  
Poisona (x4) Libra (x5)  
Regen (x3)  
Blizzard (x10) Blizzara (x5)  
Osmose (x4) Cure (x3)  
Rasp (x4)  
Osmose  
Teleport  
HP +10%  
Siren  
Absorbs HP from the target.  
Silences all enemies.  
Sleep (x10) Silence (x8)  
Slow (x7) Fire (x6)  
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NOTES  
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REV-P  
REV-D  
Important Legal Information  
Warranty & Service Information  
You may need only simple instructions to correct a problem with your product.Try our website at www.nintendo.com or call our Consumer Assistance  
Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the  
problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo.  
Please do not send any products to Nintendo without contacting us first.  
Copying of any video game for any Nintendo system is illegal and is strictly prohibited  
by domestic and international intellectual property laws. “Back-up” or “archival” copies  
are not authorized and are not necessary to protect your software. Violators will be  
prosecuted.  
HARDWARE WARRANTY  
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve  
(12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware  
product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can  
demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.  
This Nintendo game is not designed for use with any unauthorized copying device or  
any unlicensed accessory. Use of any such device will invalidate your Nintendo product  
warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for  
any damage or loss caused by the use of any such device. If use of such device  
causes your game to stop operating, disconnect the device carefully to avoid damage  
and resume normal game play. If your game ceases to operate and you have no  
device attached to it, please contact Nintendo Customer Service (see below).  
GAME & ACCESSORY WARRANTY  
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3)  
months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective  
product, free of charge.  
SERVICE AFTER EXPIRATION OF WARRANTY  
options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to  
Nintendo. Please do not send any products to Nintendo without contacting us first.  
The contents of this notice do not interfere with your statutory rights.  
WARRANTY LIMITATIONS  
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT  
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL  
PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY  
OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.  
This booklet and other printed materials accompanying this game are protected by  
domestic and international intellectual property laws.  
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY  
LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO  
BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME  
STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES,  
SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.  
For further information or assistance, please contact:  
Nintendo Consumer Service  
or call 1-800-255-3700  
(U.S. and Canada)  
This warranty gives you specific legal rights.You may also have other rights which vary from state to state or province to province.  
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This warranty is only valid in the United States and Canada.  

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