Nintendo Video Games 45496901738 User Manual

Nintendo of America Inc.  
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
60460A  
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PRINTED IN USA  
INSTRUCTION BOOKLET  
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY  
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE  
USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR  
ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND  
SAFETY INFORMATION.  
WARNING - Repetitive Motion Injuries and Eyestrain  
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these  
instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:  
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.  
Take a 10 to 15 minute break every hour, even if you don't think you need it.  
When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so  
may cause fatigue or discomfort.  
If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several  
hours before playing again.  
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING  
WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.  
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.  
WARNING - Seizures  
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,  
such as while watching TV or playing video games, even if they have never had a seizure before.  
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition  
should consult a doctor before playing a video game.  
WARNING - Battery Leakage  
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the  
battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your  
Nintendo DS.  
Parents should watch when their children play video games. Stop playing and consult a doctor if you or  
your child have any of the following symptoms:  
Convulsions  
Altered vision  
Eye or muscle twitching  
Involuntary movements  
Loss of awareness  
Disorientation  
If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and  
water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with  
water and see a doctor.  
To reduce the likelihood of a seizure when playing video games:  
1. Sit or stand as far from the screen as possible.  
2. Play video games on the smallest available television screen.  
3. Do not play if you are tired or need sleep.  
4. Play in a well-lit room.  
To avoid battery leakage:  
Do not expose battery to excessive physical shock, vibration, or liquids.  
Do not disassemble, attempt to repair or deform the battery.  
Do not dispose of battery pack in a fire.  
Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.  
Do not peel or damage the battery label.  
5. Take a 10 to 15 minute break every hour.  
WARNING - Radio Frequency Interference  
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including  
cardiac pacemakers.  
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.  
If you have a pacemaker or other implanted medical device, do not use the wireless feature of the  
Nintendo DS without first consulting your doctor or the manufacturer of your medical device.  
Observe and follow all regulations and rules regarding use of wireless devices in locations such as  
hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause  
malfunctions of equipment, with resulting injuries to persons or damage to property.  
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Stopping Your Game  
Controls  
Activate Sleep Mode (page 16) by closing your system  
at any time when you’re playing in single-player mode.  
(Sleep Mode does not work during multiplayer games.)  
Open your system to continue playing your game. If the  
system loses power during Sleep Mode, you’ll be  
returned to your previous save point next time you play.  
If the system is fully charged, you can remain in Sleep  
Mode for roughly one week. If the charge light changes  
from green to red during Sleep Mode, the system is  
almost out of power, and the system should be plugged  
in and charged at once. Sleep Mode’s duration may  
change depending on the battery charge, game play, and  
temperature of the game system.  
You can move the map screen ( page 12) and the  
action screen ( page 14) left and right by pressing the  
L and R Buttons.  
Menu Controls  
Open and close the pause menu ( page 16)  
Open minigame pause menu ( page 31)  
Select  
or use Touch Screen Move  
Confirm  
Cancel  
or use Touch Screen  
or tap  
Enter pipes and doors  
Climb ropes and vines  
: Dash  
: Jump / Swim (in water)  
or  
or  
+ left or right on  
Touch Controls  
See page 8 for information on how to change which  
buttons do which actions.  
Choose a world to move to ( page 12)  
Use stored items ( page 14)  
Minigame controls ( page 30)  
For details on actions, see pages 18 through 24.  
Microphone  
Touch Screen and mic controls are mainly used in minigames. ( Page 30)  
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Getting Started  
Selecting a Game  
Choose the game mode you want to play by selecting  
one of the four modes shown on the menu screen.  
Press up or down on to select a mode and press  
to confirm. You can also make selections by  
tapping the Touch Screen. Press  
previous screen.  
Make sure your Nintendo DS is off, and then insert the New Super Mario Bros.  
Game Card into the DS Game Card slot until it clicks into place and turn the  
power on.  
to return to the  
Read the information on the start-up screen and  
then tap the screen to move to the DS menu  
screen.  
Mario Game (Single Player)  
A single-player game where you control Mario and clear courses to  
rescue Princess Peach. ( Page 11)  
Mario Vs. Luigi (Two Players)  
A two-player game in which you and a friend control Mario and Luigi and  
compete to collect Big Stars. ( Page 26)  
On the DS menu screen, tap the New Super Mario  
Bros. panel.  
Minigames (One to Four Players)  
A multitude of minigames for up to four players. ( Page 30)  
If you have your Nintendo DS start-up mode  
set to Auto, the DS menu screen will not  
appear. See your Nintendo DS instruction  
booklet for more details.  
Options  
Sound and control settings. ( Page 8)  
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Options  
On this screen, you can change your sound and control settings. Use your stylus or  
to select menu items and make changes. Press  
return to the main menu.  
to confirm your changes and  
Select the sound setting you prefer.  
Sound  
Choose the control setup that  
works for you.  
Controls  
Tap OK or press  
to save your settings  
and return to the  
main menu.  
When the manual refers to jump and dash buttons,  
it will be referring to the buttons designated in the  
Controls option.  
Single Player  
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Mario Game: Getting Started  
Peach’s Peril  
Select a File  
EMERGENCY NEWS FLASH!  
Princess Peach has been kidnapped! While  
enjoying a nice walk with Mario, the beloved ruler  
of the Mushroom Kingdom was whisked away by  
an unknown assailant. How could this happen  
with Mario around?  
To start a new game, use  
to select a file marked New  
and press  
to confirm. To continue a previous game,  
select a file containing saved data. ( Page 16)  
Mario  
According to eyewitnesses, the  
walk was going swimmingly when  
Princess  
Peach  
Mario and the princess spotted smoke billowing out of  
Peach’s Castle. The mustachioed marvel immediately  
jumped into action and sped off toward the fire. The  
moment he left her side, the princess vanished!  
Copy  
Erase  
Select a file to copy,  
and then select a  
destination file to  
copy to.  
Select a file to erase.  
Who’s behind Princess Peach’s disappearance?  
Who’s behind the attack on Peach’s Castle?  
Are the two incidents related?  
Didn’t Bowser Jr. once think Princess Peach might be  
his mother?  
Press  
saved data on the Game Card.  
at the same time to erase all  
,
,
,
,
, and  
CAUTION! Saved data that is erased or copied over is gone forever  
and cannot be restored.  
Looks like Mario’s going to need all the  
Mega Mushrooms he can find to get to the  
bottom of this mess!  
Bowser  
Jr.  
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Towers / Castles  
Star Coin Signs  
Viewing the Game  
Pay the number of Star Coins  
Mario battles Bowser Jr. at the end  
shown on these signs, and they’ll  
vanish from the board to open new  
paths. Once you spend the Star  
Coins, you can save your progress.  
of each tower course, and he fights  
different bosses at the end of each  
castle course. You’ll be able to save  
Map Screen  
Use  
to move Mario across the map. Press  
to begin the course Mario is standing on.  
(
page 16) once you complete a  
Clear a course to move on to the next one, and clear the castle at the end of a world to go to the  
next world.  
(
Page 16)  
tower or castle course.  
Flying ? Blocks / Hammer Bros.  
Course Name and  
Courses  
Star Coins  
If you see the Flying ? Block  
The course name and the  
number of Star Coins  
collected on the course.  
Flashing numbers indicate  
that Mario has collected the  
coins but not yet reached the  
course goal. ( Page 15)  
Open Courses  
or a Hammer Bro. on a course  
marker on the map screen, then  
you’ll know the block or bro will  
appear somewhere on that course.  
Check your progress bar for the  
mark to see where they might be.  
Cleared Courses  
Unopened Courses  
Stored Item ( Page 14)  
Remaining Lives ( Page 14)  
Progress bar ( Page 14)  
World Map  
Toad House  
The total number of Star  
Coins ( page 17) Mario’s  
collected on all courses.  
Along the way, you’ll see different Toad Houses where  
you can get items. Hit blocks or panels on-screen to  
get items. In the green Toad House, you can earn a lot  
of 1-Ups, but be careful: if you hit the block with the  
Bowser card, the minigame will end. You’ll get to keep  
your 1-Ups, but you won’t get to hit any more blocks.  
You can move to a different  
world by tapping one from  
this map. You cannot move  
to courses marked in black.  
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Action Screen  
Midway Points and Goals  
Time Remaining  
Midway Points  
Not all courses have midway points  
Coins Collected  
*
(
Page 17)  
If you don't reach the  
course goal before  
time runs out, you'll  
lose a life. ( Page 15)  
When you reach a midway point on a course, a flag will appear on the  
action screen, and the midway point will appear on your progress bar.  
If you replay the course, you’ll start from the midway point. However,  
if you play another course and then return to this course, you’ll have  
to start from the beginning.  
Course Name  
Progress bar  
Remaining Lives  
Mario’s head shows  
where you are on the  
current course. The  
farther you go to the  
right, the closer you are  
to the course goal.  
If Mario falls in a pit,  
gets hit by an enemy,  
etc, he’ll lose a life. If he  
loses all of his lives, it’s  
game over. ( Page 15)  
Goals  
Every course has a goal at the end. When you reach the end of a course,  
face the pole and jump as high as you can. The higher Mario grabs on to  
the pole, the more points you’ll earn.  
Score  
Star Coins  
Items  
If Mario picks up an item  
when he’s powered up  
This is how many points This shows how many  
Blunders and Game Over  
you’ve earned so far.  
You gain points by  
breaking blocks and  
defeating enemies.  
Star Coins you’ve  
(
Page 22), the item goes  
collected on the current  
course. All courses have  
three Star Coins.  
Getting whacked by enemies and falling in pits  
makes Mario lose a life. If Mario loses all his lives,  
your game ends, and you’ll have to start from your  
last saved point. If this happens, choose either  
Continue or Quit.  
into your reserve spot on  
the Touch Screen. To use  
the item, simply tap it to  
make it drop onto  
the action screen.  
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Items and Gimmicks  
Pause Menu  
Each course is crammed full of items and gimmicks. Here’s a small list of some  
you’ll run across:  
Press  
on the map or action screen to halt the game and open the pause  
and confirm with  
menu. Select menu items with  
.
? Block  
Brick  
Hit ? Blocks to find coins  
or items.  
Break bricks, and you might  
find coins.  
Continue  
Close the pause menu and return to the game.  
Coin  
Star Coin  
Return to map  
Earn enough Star Coins, and  
you’ll be able to open up new  
courses. ( page 13)  
Gather 100 coins to gain an  
extra life.  
Leave the action screen and return to the map screen.  
This option appears only in the pause menu on the  
action screen.  
Starman  
Red Ring & Coin  
Options  
Pass through a red ring to make  
red coins appear for a brief time.  
If you collect all eight red coins,  
an item will appear on screen.  
Snag this to gain temporary  
invincibility. You’ll also be  
able to dash and jump  
much farther.  
Adjust sound and control settings. ( page 8)  
Quit  
Quit without saving and return to the title screen.  
1-Up Mushroom  
Switch Block  
/
/
Grab one of these to gain an  
extra life.  
Jump on P Switch blocks to turn  
bricks into coins and vice versa.  
! Switch blocks turn outlined  
bricks solid, and ? Switch blocks  
have different effects on  
Saving and Sleep Mode  
You’ll see a screen like the one shown here when you clear  
tower and castle courses. ( Page 13) Choose Yes to save  
your game progress. If you’re not able to save, you can  
halt your game by using Sleep Mode. ( Page 5)  
Spin Blocks  
j
Stand on these blocks and ump  
different courses.  
to perform a spin jump. Press  
down on  
to drop back down  
in a spinning drill stomp!  
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Hit Blocks from Below  
Jump Button  
Double Jumps  
Dash Button then Jump Button  
Action Intros  
Mario’s Basic Actions  
+
Jump while standing  
beneath blocks to hit (and  
sometimes break) them.  
Hitting blocks from  
Jump while dashing, then  
press the jump button again  
just as Mario touches down  
to perform high double and  
triple jumps.  
Walk Left or right on  
Dash  
Left or right on  
+
Dash Button  
underneath allows you to  
attack any enemies  
standing on them.  
Press left or right on  
to make Mario walk.  
Press and hold the dash button while pressing left or  
right on to move from a walk to a dash. Mario can  
dash over one-block-wide gaps without falling into them.  
Ground Pound  
Press down on  
while jumping  
Down on  
on slopes  
Slide  
Press down on  
while  
Press down on  
at the  
jumping to perform a  
top of slopes to go slip-  
sliding away. Mario will  
topple any enemies he hits  
while sliding.  
Jump and Stomp  
Jump Button  
Duck  
Down on  
ground pound. Use this to  
attack enemies below you  
as well as break bricks.  
Wall Jump  
While Sliding:  
+
Jump Button  
Press and hold down on  
to duck. Do this while  
dashing to make Mario  
slide for a bit while  
ducking.  
Press the jump button to jump: press and release for  
short jumps, and press and hold for longer jumps.  
Jumping on top of enemies is the most basic way to  
attack them. If you press the jump button right when  
you land on an enemy, you’ll be able to jump higher  
than usual.  
While sliding down walls, press in the  
direction of the wall and press the jump  
button to kick off the wall and jump upwards.  
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Entering Pipes and Doors  
Swing on Ropes  
Left or right on  
Climb on Fences  
While Hanging:  
+
Jump Button  
Swim  
Press  
in the direction of pipe entrance  
while grabbing  
In the water, press  
Press up on  
to grab  
Press  
direction of a pipe  
entrance to enter it.  
Press up on  
through doors.  
in the  
and hold left or right  
on to fences. Then  
on  
and press the  
press up, down, left, or  
jump button to swim.  
right on  
to move.  
to go  
Press the jump button  
to let go.  
Press up on  
to grab ropes and vines.  
Dash Button  
Grab & Throw Items  
Then, press left and right on  
to  
swing back and forth. Press the jump  
button to let go.  
Hit shelled enemies to make them hide inside  
their shells. Then, press the dash button to  
pick them up, and release the dash button to  
throw them. Shelled enemies aren’t the only  
enemies you can pick up.  
Hit Fences  
Turn Flip Panels  
While hanging: Dash Button  
While hanging: Dash Button  
Hang and Go  
Left or right on  
Sidle on Walls  
Press the dash button  
while climbing to  
bang on a fence and  
attack enemies on the  
other side.  
Left or right on  
while hanging  
Press left or right on  
to  
Press left or right on  
move while hanging from  
edges. Press up on to  
climb up.  
to  
sidle slowly along cliffs.  
Mario can still make short  
jumps while doing this.  
Press the dash button on flip  
panels to spin them and move to  
the other side.  
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Mega Mario  
Mario’s Power-ups  
You can find Mega Mushrooms in ? Blocks  
and Flying ? Blocks. You can also get them  
from certain Toad Houses. Grab a Mega  
Mushroom to make Mario grow to colossal  
size for a short time. Mega Mario can  
smash enemies, blocks, and even pipes  
simply by running into them.  
Mario  
Mario in his standard form. Get hit by  
an enemy or fall into a pit, and he’ll  
lose a life.  
DAMAGE!  
Mega Meter  
This meter keeps track of the damage Mega Mario causes to blocks, bricks, etc.  
If the Mega Meter is above a certain level when the Mega Mushroom wears off,  
that many 1-Up Mushrooms will appear.  
DAMAGE!  
Fire Mario  
Press the dash button to hurl  
fireballs.  
Super Mario  
Mario grows bigger and stronger when he  
gets a Super Mushroom. If he’s hit by an  
enemy, he’ll shrink back to standard Mario.  
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Mini Mario  
Snag a Mini Mushroom to shrink Mario  
down to micro size. In this teeny form,  
Mario can go into small pipes and travel  
down tiny paths. Plus, he’s so light that  
he can perform floating jumps and run  
on water! If he gets hit by enemies,  
though, Mini Mario’s done for.  
Shell Mario  
When Mario picks up a special blue koopa shell, he’ll transform into Shell  
Mario. Press left or right on while holding the dash button to perform a  
shell dash and go crashing into enemies. If Mario gets hit by an enemy  
when he’s not shell dashing, he’ll lose his shell and become Super Mario.  
Two Players  
Shell Dash  
Hit enemies while shell-dashing to send  
them flying. If you hit walls or blocks,  
Mario will go careening off in the opposite  
direction. To stop shell-dashing, simply  
release the dash button.  
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Setting Game Rules  
Mario Vs. Luigi: Getting Started  
Personalize the rules of your versus game. Use either the stylus or  
menu selections and confirm your choices.  
to make  
Big Stars appear randomly all over the course. Move quickly and grab the stars  
before your opponent does.  
Choose the number of matches  
needed to win the competition.  
Wins  
Connecting  
Before beginning a wireless game, see page 32–34.  
Set the number of Big Stars  
Big Star  
Players with DS Game Cards  
Players without  
DS Game Cards  
(
page 28) needed for victory.  
Playing with someone who  
Playing with someone who has a  
New Super Mario Bros. Game  
Card. (DS Wireless Play: P1, P2)  
doesn’t have a New Super  
Mario Bros. Game Card (DS  
Download Play: P1)  
DS Download Play:  
P2  
Select the number of lives Mario  
and Luigi have during the game.  
Lives  
Select the top  
panel by  
tapping it or  
pressing the  
correct button.  
Select the  
 
Set the course selection to  
Choose Each Time or Random.  
Course  
bottom panel  
by tapping it  
or pressing  
the correct  
button.  
Tap OK when you’ve finished  
setting up your rules.  
If you select  
Mario, you’re  
Player 1. If  
you select  
Luigi, you’re  
Player 2.  
No matter  
which  
character you  
choose, you’ll  
be Player 1.  
Choose a course before each match or set the  
selection to Random.  
On the DS menu  
screen, select DS  
Download Play  
and then tap the  
New Super Mario  
Bros. panel.  
When communications  
are successfully  
established and an  
opponent has been  
detected, select Yes.  
Both players cannot  
choose to play the  
same bro.  
Let the Bros.  
Battle Begin!  
Go to the next page. (From this point until the game begins, Player 1 will be in charge.)  
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Viewing the Game Screens  
The number of Big  
The number of Big  
Stars Mario’s collected  
and the number of  
Stars Luigi’s collected  
and the number of  
lives he has remaining.  
lives he has remaining.  
Big Stars  
Coins  
Collect Big Stars to win.  
This shows how many  
coins you’ve collected.  
Once you collect eight  
coins, an item will  
Progress bar  
This shows the location  
of Mario, Luigi, and the  
Big Stars on the course.  
appear, and this number  
will drop back to zero.  
Basic controls are the  
same as in the single-  
player Mario game.  
Minigames  
(One to Four Players)  
How to Nab Big Stars  
Here are some ways you can make your opponent drop Big Stars.  
Of course your opponent can do the same things to you, so be  
careful! Dropped Big Stars can be collected by either player.  
Jump on your opponent.  
Hit your opponent with a fireball or a shell dash.  
Get hit by enemies, fall off the course, get crushed by walls, etc.  
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Free Play  
Shuffle  
Minigames  
There are two types of minigames in New Super Mario Bros.:  
Shuffle will choose a random  
assortment of games from  
the genre you have selected.  
Points are awarded to players  
at the end of each game. Once the set  
number of games is finished, the  
player with the highest point total wins.  
In Free Play, games are  
played one at a time, and  
the loser of each game  
Vs. Battle and 1 Player. Tap  
to proceed. Minigames use  
selects the next game.  
the stylus and the mic. For information on wireless  
communications, see page 32–34.  
Points are awarded at the end of  
each game, and the first player to  
reach 200 points wins.  
Vs. Battle  
Set the number of  
games and the game  
genre to be played.  
to open  
the setup menu.  
Players with DS Game Cards  
Select genre and  
minigames to be  
played.  
Players Without  
DS Game Cards  
Player who does not set up  
Player who sets up vs. rules  
(DS Wireless Play: P1)  
Press  
DS Download Play:  
P2–P4  
rules (DS Wireless Play: P2–P4  
)
This is where you  
can adjust the  
number of Star  
Points awarded and,  
with certain games,  
the game difficulty.  
If you  
choose  
Create  
Group  
If you  
choose  
Join  
Some games have  
adjustable difficulty  
settings. Adjust  
settings here.  
Group  
Tap here to start playing!  
1 Player  
On the DS menu  
screen, select DS  
Download Play.  
Then tap the New  
Super Mario Bros.  
Minigame panel.  
Tap a minigame’s icon to see how to play  
that game and to see the game’s top scores.  
(Top scores are saved automatically.) Tap  
the icon again to begin playing.  
When players 2 through 4  
appear, select Start Game  
G
A
M
E
Select the group you want  
to join (Player 1’s name)  
Press  
to adjust settings.  
S
T
Proceed to the next page. (Player 1 will set up the game rules.)  
A
R
T
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Steps for the host  
Establishing the DS Wireless Link (DS Wireless Play)  
1. Make sure that all DS systems are turned off, then insert a  
New Super Mario Bros. Game Card into the system.  
2. Turn on the power of all the systems. The DS Menu Screen  
will appear.  
3. Touch the New Super Mario Bros. panel.  
4. Now follow the instructions on page 26 or 30.  
This section explains how to establish your DS wireless link for DS Wireless Play.  
What You Will Need to Play Mario Vs. Luigi:  
Nintendo DS systems  
New Super Mario Bros. Game Card  
One for each player  
One for each player  
What You Will Need to Play Minigames:  
Nintendo DS systems  
New Super Mario Bros. Game Card  
One for each player  
One for each player  
Steps  
1. Make sure that all DS systems are turned off, then insert a New Super Mario  
Bros. Game Card into each system.  
2. Turn on the power of all the systems. The DS Menu Screen will appear.  
3. Touch the “New Super Mario Bros.” panel.  
4. Follow the instructions on page 26 or 30.  
Game-Selection  
Screen  
Steps for guests  
1. Turn on the power of all the systems. The DS Menu Screen  
will appear.  
2. Touch the DS Download Play panel. The game-selection  
screen will appear.  
Establishing DS Wireless Link (DS Download Play)  
3. Touch the New Super Mario Bros. panel. The game-  
confirmation screen will appear.  
4. When the correct software appears, touch Yes. P1 will start  
the download process.  
5. Please follow the instructions on page 26 or 30.  
This section explains how to establish the link for DS Download Play.  
What You Will Need to Play Mario vs. Luigi:  
Nintendo DS systems  
New Super Mario Bros. Game Cards  
One for each player  
One  
What You Will Need to Play Minigames:  
Nintendo DS systems  
New Super Mario Bros. Game Cards  
One for each player  
One  
Game-Confirmation  
Screen  
You can all play New Super Mario Bros. even if you do not have enough DS Game  
Cards for all players.  
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Notes  
Important Wireless Communication Guidelines  
Please be aware of the following concerning wireless communication:  
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the  
wireless feature.  
Observe and follow all regulations and rules regarding use of wireless devices in  
locations such as hospitals, airports, and onboard air craft. Operation in those  
locations may interfere with or cause malfunctions of equipment, with resulting  
injuries to persons or damage to property. During wireless game play, an icon will  
appear on either the upper or lower display  
showing the signal strength of the wireless  
signal. The icon has four modes depending on  
the signal strength, as shown below.  
Begin with the distance between systems at  
about 30 feet or less and move closer or  
farther apart as desired, keeping the signal  
strength at two or more bars for best results.  
Keep the maximum distance between systems at 65 feet or less.  
The systems should face each other as directly as possible.  
Avoid having people or other obstructions between the DS systems.  
Avoid interference from other devices. If communication seems to be affected by  
other devices (wireless LAN, microwave ovens, cordless devices, computers),  
move to another location or turn off the interfering device.  
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REV–P  
REV–D  
Warranty & Service Information  
Important Legal Information  
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call  
our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,  
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or  
over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting  
us first.  
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic  
and international intellectual property laws. “Back-up” or “archival” copies are not authorized and  
are not necessary to protect your software. Violators will be prosecuted.  
HARDWARE WARRANTY  
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and  
workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo  
will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date  
of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last  
12 months.  
This video game is not designed for use with any unauthorized copying device or any unlicensed  
accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or  
any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of  
any such device. If use of such device causes your game to stop operating, disconnect the device  
carefully to avoid damage and resume normal game play.  
GAME & ACCESSORY WARRANTY  
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a  
period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,  
Nintendo will repair or replace the defective product, free of charge.  
If your game ceases to operate and you have no device attached to it, please contact Nintendo  
Customer Service (see below).  
SERVICE AFTER EXPIRATION OF WARRANTY  
replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR  
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.  
The contents of this notice do not interfere with your statutory rights.  
WARRANTY LIMITATIONS  
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT  
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES  
(INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES  
UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.  
This booklet and other printed materials accompanying this game are protected by domestic and  
international intellectual property laws.  
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE  
HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL  
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES.  
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL  
DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.  
For further information or assistance, please contact:  
Nintendo Consumer Service  
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.  
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.  
This warranty is only valid in the United States and Canada.  
or call 1-800-255-3700  
(U.S. and Canada)  
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