Mustek Mouse KB3100 User Manual

KB3100 SERIES  
PROGRAMMABLE KEYBOARD  
USER’S MANUAL  
Rev. : B1  
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TABLE OF CONTENTS  
OVERVIEW  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1  
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1
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SCOPE  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1  
FEATURES  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1  
MODEL UMBERS  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1  
PACKAGE CONTENTS  
. . . . . . . . . . . . . . . . . . . . . . . . 2  
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1
1
OPTION LIST  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2  
INSTALLATION  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3  
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1
1
2
CABLE CONNECTION  
. . . . . . . . . . . . . . . . . . . . . . . . 3  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 3  
KEYTOP LAYOUT  
APPLICATION  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4  
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3
5
KEYBOARD CONSTRUCTION  
. . . . . . . . . . . . . . . . . 4  
. . . . . . . . . . . . . . . . . . . . . . 4  
PRELOADED PATTERN  
MSR (Magnetic Stripe Reader)  
. . . . . . . . . . . . . . . . .4  
PROGRAMMING THE KEYBOARD  
. . . . . . . . . . . . 5  
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1
1
2
3
3
EASINESS IN PROGRAM M ING  
. . . . . . . . . . . . . . . . 5  
ANSWER BACK CODE  
. . . . . . . . . . . . . . . . . . . . . 5  
HOT KEY PROGRAMMING  
. . . . . . . . . . . . . . . . . 5  
PREPARATION . . . . . . . . . . . . . . . . . . . . . 5  
ENTER “HOT KEY PROGRAMMING” MODE . . .  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5  
INPUT THE CONTENT TO BE PROGRAMMED .  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5  
EXIT “HOT KEY PROGRAMMING” MODE . . . . .  
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3
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4
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4
SPECIFICATIONS  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
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CONSTRUCTION  
CASE MATERIALS  
POWER ON LED  
KEY SWITCH TYPE  
. . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
KEY STROKE TRAVEL  
. . . . . . . . . . . . . . . . . . . . . . . .6  
KEY TOP SIZE  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
i
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PREPRINTED KEYS  
KEY CAP  
. . . . . . . . . . . . . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
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3
PROGRAMMABILITY  
. . . . . . . . . . . . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . . . . . . . . 6  
POSITION CONTROL KEY  
OUTPUT INTERFACE  
MAGNETIC STRIPE READER  
. . . . . . . . . . . . . . . . . . 6  
READER SPECIFICATION  
. . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . . . . . 6  
CARD DATA FORMAT  
POWER CONSUMPTION  
MECHANICAL  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
ENVIRONMENTAL  
. . . . . . . . . . . . . . . . . . . . . . . . . . . . 6  
RELIABILITY INFORMATION  
. . . . . . . . . . . . . . . . . . 6  
. . . . . . . . . . . . . . . . . . 6  
APPLICABLE CONFORM ITY  
ii  
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I.  
OVERVIEW  
A. SCOPE  
The KB3100 series is a series of powerful programmable  
keyboard suitable for application in both IBM PC compatible system and  
PS2 compatible system, programmable without TSR under DOS,  
Windows 3.1 and also Windows95/Windows98 environment. This series  
provides 112 keys (max.) of a comfortable size 18 x 22 mm in 8 x 14  
matrix and a 6 position control key which is capable of sending answer  
back codes according to the position of the key.  
B. FEATURES  
·
Powerful programming ability (hot key programming, programming  
under DOS, off-line programming under DOS, programming under  
Windows, multiple page, multiple level, whole range key content,  
time delay, position sense answer back code, etc.)  
True spill proof structure  
Reliable and pleasant key click  
Comfortable key size  
Alternative blank key, double key and quad key  
Optional MSR (Magnetic Stripe Reader), soft dust cover  
·
·
·
·
·
1 - 1  
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C. MODEL NUMBERS  
MODEL # DESCRIPTION  
KB3100  
Standard model (8 KB non-volatile memory)  
KB3100M2 Keyboard with 2 tracks ISO7811 MSR (tracks 1 & 2)  
KB3100M2/3 Keyboard with 2 tracks ISO7811 MSR (tracks 2 & 3)  
KB3100M3 Keyboard with 3 tracks ISO7811 MSR (tracks 1, 2 & 3)  
Keyboard with 2 tracks JIS II MSR (JIS I track 2 & JIS  
KB3100MJ  
II)  
NOTE: PS/II or PC interface selectable.  
1 - 2  
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II. PACKAGE CONTENTS  
·
·
·
Programmable keyboard  
Key clip x 1 (mounted at bottom of the programmable keyboard)  
Accessory bag including:  
Þ
Interface cable CCBLA-055-2 for PC KB  
or CCBLA-055-1 for PS/II KB  
Legend sheet  
Control keys 4 pcs/set  
Utility software diskette  
User’s manual  
Key cap (for single key)  
Key top (for single key)  
Blank key  
x 1  
x 4  
x 1 (set)  
x 1  
x 1  
x 100  
x 8  
x 2  
Þ
Þ
Þ
Þ
Þ
Þ
Þ
A. OPTION LIST  
·
MSR (ISO track 1 & 2, ISO track 2 & 3, ISO track 1, 2 & 3,  
or JIS I track 2 + JIS II) /pc  
Quad key with key cap / set  
Double key with key cap / set  
Blank key / pc  
·
·
·
·
Single key top and key cap / set  
2 - 1  
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2 - 2  
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III. INSTALLATION  
A. CABLE CONNECTION  
Take the cable CCBLA-055-2 out of the accessory bag and  
connect the 6 pin DIN male plug of the cable to the central 6 pin female  
connector at the bottom of the programmable keyboard (ref. Fig. 3-1),  
connect the other end (5 pin DIN male plug) to the PC or a compatible  
system. Connect the PC keyboard or any other keyboard wedged input  
device such as a CCD scanner to the 5 pin DIN female connector at the  
bottom of the programmable keyboard if such connection is required.  
For installation in a PS2 or a compatible system with a PS2  
interface type KB3100, the cable in the accessory bag should be  
CCBLA-055-1. Connect the 6 pin DIN male plug of cable CCBLA-055-  
1 to the central 6 pin DIN female connector at the left of the bottom of  
the programmable keyboard as the way for PC. Connect the mini DIN 6  
male plug of the cable to the PS2 or a compatible system. Connect the  
PS2 keyboard or other PS2 keyboard wedged device like a CCD scanner  
to the 6 pin mini DIN female connector at the bottom of the  
programmable keyboard.  
Monitor  
PC  
L
L
P
P
L
L
4
L
4
L
L
L
O
O
3
3
L
L
2
2
L
L
1
1
PC KB  
P
P
O
O
W
W
E
E
M
M
A
A
G
G
N
N
E
E
T
T
SRSRTETERARAIDID  
P
PE  
E
R
R
I
IC  
C
E
E
R
R
CCBLA-055-2  
KB3100  
Fig. 3 - 1  
3 - 1  
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B. KEYTOP LAYOUT  
The basic layout of this programmable keyboard is a matrix with 8  
rows and 14 columns to provide maximum 112 keys with the 6 position  
control key. However, there are means for the user to break the  
monotony and to improve the efficiency in application of this  
programmable keyboard.  
First of all, there are 4 legend sheets of different colors in the  
accessory bag that the user may want to print the identification for each  
programmed key into each cell of the sticker matrix and then stick each  
cell printed with the identification onto the surface of the corresponding  
key top. A key cap from the accessory bag can be snapped on the key top  
to protect the sticker (ref. Fig. 3-2). In this way the user may feel a lot  
easier in using the programmable keyboard.  
At the bottom of the programmable keyboard, the user may find an  
adjustable key clip which can be used to pick up the key cap whenever  
required (ref. Fig. 3-2). The two “feet” of the key clip should be pulled  
wide for use with double key and quad key (ref. Fig. 3-5). It is advisable  
to use a flattop (minus sign) screw driver to help getting the key top off  
when necessary (ref. Fig. 3-2, 3-3 and 3-4).  
Whenever there comes the need to install a key top onto the  
programmable keyboard, the user should notice that at the bottom of  
each key top, one of the four walls is springy and in the hole on the  
keyboard to accept the bottom of the key top there is a protuberance at  
the lower side. The user should match the springy wall of key top against  
the protuberance in the hole (ref. Fig. 3-6) and press the key top down  
till a click sound is heard. The key cap (except the blank key) should be  
placed after the printed label is stuck onto the key top.  
Among the options available for this programmable keyboard is a  
set of “numerical keys” which is composed of 12 individual keys each is  
preprinted with one from the set of “0”, “00”, “.”, “1”, “2”, “3”, “4”, “5”,  
“6”, “7”, “8” and “9”. These numerical keys are molded in a little  
different shape from the normal individual keys and are suitable for the  
user to create a particular “numerical keypad” at any zone on the  
programmable keyboard which is convenient to the user (ref. Fig. 3-7).  
3 - 2  
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Furthermore, there are blank keys available which the user can use  
to form visible partitions or clusters of key tops on the programmable  
keyboard. When the user wants to make a group of keys on the  
programmable keyboard clearly separated from the rest part of the  
keyboard for certain specific application, he/she can use the blank keys  
to replace the normal individual keys around the area. The top surface of  
a blank key is at the ground level of the key stroke for other keys (ref.  
Fig. 3-7). The blank key will not be pressed down when pressed. The  
user may order for accessional quantity of the blank keys as option for  
his/her application.  
There are also double key and quad key available for the user to  
configure the programmable keyboard such that the most frequently used  
keys may occupy larger areas. The double key occupies two “vertically”  
adjacent positions and uses only the bottom position for key content (ref.  
Fig. 3-3). The quad key occupies a two by two matrical area and uses  
only the lower right position for key content (ref. Fig. 3-4).  
An example of using the above mentioned alternate key tops is  
shown in Fig. 3-7.  
Fig. 3 - 2  
Fig. 3 - 3  
protuberance  
Fig. 3 - 4  
Springy  
wall  
Fig. 3 - 5  
Fig. 3 - 6  
3 - 3  
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Double  
key  
Quad  
key  
LP  
L4  
LO  
L3  
L2 L1  
POWER  
Blank keys  
MAGNETIC  
STRIPE  
READER  
Numerical  
keys  
Fig. 3 - 7  
3 - 4  
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IV. APPLICATION  
A. KEYBOARD CONSTRUCTION  
6 position key  
Power-on LED  
6 position key switch  
MSR indicator  
MSR slot  
L
L
P
P
L
L
4
4
L
LO  
O
L
L
3
3
L
L
2
2
L
L
1
1
P
P
O
O
W
W
E
ER  
R
M
M
A
A
G
G
N
N
E
E
T
T
I
IC  
IP  
ADE  
C
S
S
T
T
R
R
I
P
E
E
R
R
E
E
A
D
ER  
R
14 x 8 push keys  
Fig. 4 - 1  
This keyboard is constructed of three parts on the top surface (ref.  
Fig. 4-1). A 6 position turning key switch area is at the upper right  
corner, a 14 x 8 matrix of push key switches occupies most of the top  
surface and a left-right slot near the upper edge is designed for the  
Magnetic Stripe Reader of the -M2, -M2/3, -M3, -MJ models.  
In the rectangular area at upper right corner there are one 6  
position electronic key switch and two LED’s. The left LED is for MSR  
indication and the right LED between the turning key switch and the  
MSR indicator is the power-on indicator. The 6 position electronic key  
can be turned to one of the following 6 positions: LP, L0, L1, L2, L3 and  
L4. It can only be taken out from the switch at positions L0 and L1. The  
purpose of this electronic key serves 3 folds: When the key is switched  
to (and extracted from) position L0, the whole keyboard output will be  
blocked off by hardware to work as a security measure. A programmable  
answer back code for the final position of the 6 position electronic key  
will be sent by the keyboard to the host computer whenever the key is  
switched to a new position for a programmable delay time or when the  
host computer sends a specific code (E7h) to inquire the keyboard. The  
position of the electronic key determines which page of the key content  
4 - 1  
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table for the 112 push keys applies, while the definitions of the same key  
within different pages can be programmed so absolutely independent to  
provide instant menu change over.  
This turnable electronic key switch is delivered with a set of 4 pcs  
keys, each marked as “PRG”, “REG”, “Z” and “GT”. The effective  
range of each of the 4 keys can be illustrated by the following table and  
drawing.  
PRG  
Y
Y
Y
Y
REG  
N
Y
Y
Y
Z
N
Y
Y
Y
Y
N
GT  
N
Y
Y
Y
LP  
L0  
L1  
L2  
L3  
L4  
Y
N
N
N
Y
Y
LP  
L4  
LO  
L3  
L1  
L2  
POWER  
°
45  
MAGNETIC  
STRIPE  
READER  
°
30  
°
45  
°
30  
°
30  
Fig. 4 - 2 Range for each key type  
4 - 2  
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B. PRELOADED PATTERN  
As the KB3100 series satisfies so many application requirements  
easily, it is naturally impossible to give a definite set of key definitions to  
serve most of its application. However, this keyboard is preloaded with a  
particular pattern on the page LP before it is delivered. Please refer to  
the print-out on next page for the key definition of each location of this  
preloaded pattern. The purpose of this preloaded page is to serve the  
software designer so that you won’t have to connect an external PC  
keyboard when you start to program the POS programmable keyboard.  
To preserve this preloaded pattern into a computer file for later  
use, the user should refer to the “readme” file on the attached diskette in  
the accessory box and issue the following command from the  
subdirectory where the user keeps the keyboard driver to store the  
preloaded pattern in the file “KB3100.TPL”:  
rwm kb3100.tpl -r  
4 - 3  
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Print Scroll  
+
×
÷
Pause  
Screen  
Lock  
Esc  
Esc  
F1  
F7  
F2  
F8  
F3  
F9  
F4  
F5  
F6  
¯
Ins  
Home PgUp  
End PgDn  
F10  
F11  
F12  
¬
®
Del  
~
`
!
1
@
2
#
3
$
4
%
5
^
6
&
7
*
8
(
9
)
0
_
-
+
ï
=
{
[
}
]
|
\
Tab  
Cap  
Q
A
W
S
E
D
X
R
F
T
G
V
Y
H
B
U
J
I
O
L
P
:
;
K
M
Enter Enter  
Shift Shift  
Ctrl  
<
,
>
.
?
/
Shift Shift  
Ctrl  
Z
C
N
Alt  
Space Space Space Space Space Space Space Space  
Alt  
PRINT - OUT OF PRELOADED KEY DEFINITIONS FOR PAGE LP  
4 - 4  
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C. MSR (Magnetic Stripe Reader)  
The MSR slot is near the upper edge of the Programmable  
Keyboard. The MSR indicator LED is located at the upper left corner of  
the block containing the electronic key. There are four choices of the  
reader types – ISO 1,2 or 2,3 dual tracks, ISO triple tracks and JIS types.  
For card reading, be sure to insert the card to the bottom with magnetic  
stripe of ISO card or JIS I track 2 facing downward. The movement of an  
ISO card can be either inserting the card from the top surface at the right  
end then sliding the card to the left out of the slot, or sliding the card  
from the left of the slot till it reaches the right end of the slot (ref. Fig. 4-  
3). Yet the movement of a JIS card is limited to the leftward movement,  
i.e. inserting the card from the top surface at the right end then sliding  
the card to the left out of the slot (ref. Fig. 4-4). The reverse movement  
of a JIS card is not guaranteed. The MSR indicator will light up in green  
when the MSR is ready to read, blink during reading, and then give a  
green light if the reading is successful. The MSR indicator will turn to be  
red if the reading fails due to improper sliding or poor magnetic intensity  
of the magnetic stripe, the MSR indicator will then turn back to green  
when the MSR is again ready to read.  
POWER ON INDICATOR  
MSR INDICATOR  
ISO card  
Magnetic stripe  
toward user  
MSR SLOT  
READER HEAD MARK  
Fig. 4 - 3 Reading magnetic stripe cards of ISO standard  
4 - 5  
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JIS card  
The side with JIS II  
magnetic stripe  
toward user  
Fig. 4 - 4 Reading magnetic stripe cards of JIS standard  
4 - 6  
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V. PROGRAMMING THE KEYBOARD  
A. EASINESS IN PROGRAMMING  
The programmable keyboard series KB3100 is a very powerful  
programmable keyboard. It can be used under any environment that any  
PC or PS2 keyboard can be applicable with its immense  
programmability. However the programming could seem to be a little bit  
more restrictive yet very convenient. The KB3100 series can be  
programmed under Windows95, Windows 3.1, and DOS environment  
through application of the utility diskette attached in the accessory.  
Throughout this chapter, intention is to cover all environments possible,  
so the user may skip those parts not related to the actual system of the  
user.  
In the diskette that comes along with the KB3100 series keyboard,  
there is a program called KBM.EXE that is meant to be called upon  
under DOS prompt or in the WINDOWS application after proper  
installation to program the programmable keyboard. Yet, there are three  
important points to bear in mind before entering this programming  
program.  
As a common practice on applying any software, the user is advised  
to make a backup copy of the programming utility before he/she uses  
it.  
·
·
·
It is also recommended to connect an external PC or PS2 keyboard  
(ref. Fig. 5-1) during the task programming this programmable  
keyboard for the best convenience though not being a must.  
A straight DOS environment is required to ensure no keyboard  
interception to affect the auto-detect function in KBM.EXE if the  
programming is to be executed without proper installation. In other  
words, to perform programming to KB3100 in the DOS box of any  
Windows environment, that Windows system has to be installed with  
the installation utility provided in the utility diskette attached.  
5 - 1  
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PC or PST SYSTEM  
PROGRAMMABLE  
KEYBOARD  
EXT. KB PORT  
PC or PS2 KEYBOARD  
Fig. 5 - 1 Preparations  
1. ANSWER BACK CODE  
Programming the answer back codes of the 6 position electronic  
key-lock is also very easy as they are included in the keyboard  
programming with the locations coded as “KLP”, “KL0”, “KL1”,  
“KL2”, “KL3” and “KL4” in the key-layout map of page L1. These  
answer back codes will be issued by the programmable keyboard to PC  
whenever the 6 position electronic key is switched to a new position  
(there will be a time delay as determined in the configuration of the  
keyboard programming utility and is adjustable by “r” and “t” key  
presses, this time delay is useful to give only the answer back code of the  
last position of control key when it is turned across multiple positions) or  
when the keyboard receives an “enquiry” code (E7h) from the PC or the  
PST system. Here are some examples of sending this “enquiry” code in  
different languages:  
Language  
C
Syntax  
outp (0x60, 0xE7)  
out &H60, &H0E7  
o 60 E7  
BASIC  
DEBUG  
5 - 2  
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2. HOT KEY PROGRAMMING  
The POSIFLEX programmable keyboard KB3100 series supports  
the “hot key programming” method which is most useful in instant  
modification of a few keys in a preprogrammed keyboard without  
entering the more sophisticated programming utility. Of course, the user  
may also use this feature to program through out all 112 keys by 5 pages  
(LP and L1 to L4) at will. The whole process of “Hot key programming”  
contains 4 steps for each key to be programmed and is illustrated as  
following:  
Enter “hot key  
programming”  
mode  
Input the  
content to be  
programmed  
Exit “hot key  
programming”  
mode  
Preparation  
a. Preparation  
Please refer to Fig. 5 -1, a standard PC or PS-2 keyboard must be  
connected to the KB3100 series before entering “hot key programming”  
mode. The user shall then decide which key of which page is to be  
programmed and turn the 6 position control key to the proper position  
before entering the “hot key programming” mode. Please note that the  
answer back codes of the position control key is not covered by the “hot  
key programming” feature.  
b. Enter “hot key programming” mode  
To enter the “hot key programming” mode, the user must input the  
“hot key” and identify the key on the programmable keyboard to be  
programmed. The so called “hot key” is a special combination of keys  
pressed on the standard PC or PS-2 keyboard. In KB3100 series, the “hot  
key” is defined as pressing and holding the left “Alt” key while pressing  
the “PRT SC” (“Print Screen”) key on the PC or PS-2 keyboard. And by  
doing so, the KB3100 will give 2 beeps to notify that it is ready to  
receive the identification of which key to be programmed. Right after the  
“hot key” is released, the user shall press the key to be programmed on  
the programmable keyboard once to identify which key to be  
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programmed. If the “hot key” is pressed for the second time or the “Esc”  
key is pressed prior to the press of the key on the programmable  
keyboard, this mode will be aborted immediately. The user should not  
enter the “hot key programming” mode when the programmable  
keyboard is already fully loaded (no more free memory for further  
programming) by the key contents previously programmed.  
c. Input the content to be programmed  
Once the programmable keyboard enters the “hot key  
programming” mode with the key to be programmed identified, what the  
user types on the standard PC or PS-2 keyboard will be taken for the  
content to be programmed into that key of the programmable keyboard  
till the user exits the “hot key programming” mode.  
The legal input in this mode includes all alphabetical letters  
(including both upper and lower cases), numerical digits (applicable only  
for keys at the area above the alphabetical keys and excluding those on  
the numerical keypad), symbols (such as `!”#$ and excluding those  
arithmetic signs in the numerical keypad) and the “Enter” key. The  
“Shift” key, the “Caps lock” key and the “Back space” key are also  
accepted in this mode to serve an editing purpose (for example, pressing  
“Back space” will erase the last character of the input instead of being  
treated as a character for input). Pressing the “Esc” key in this mode will  
abort the “hot key programming” mode immediately. All the rest keys  
(such as the “Ctrl”, “Alt”, “Home”, any function key or arrow key or any  
key in the numerical keypad) on the standard PC or PS-2 keyboard are  
illegal inputs in this mode. The maximum number of key presses  
acceptable to any key by “hot key programming” is 32.  
All the input from the standard PC or PS-2 keyboard in this mode  
will also be sent to the host computer.  
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d. Exit “hot key programming” mode  
After the intended content of the key is completely entered, the  
user shall press the “hot key” again to notify the end of “hot key  
programming”. The programmable keyboard will give one beep to  
signify the normal exit of the “hot key programming” mode. Should  
there be any illegal entry in the content of the key or any other improper  
operation during the programming, the programmable keyboard will give  
three beeps to signify the failure of “hot key programming” and the key  
content is not changed. If the user pressed the “Esc” key to abort “hot  
key programming”, the programmable keyboard will also give three  
beeps immediately as a response to signify the abort.  
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VI. SPECIFICATIONS  
CONSTRUCTION:  
Spill-proof, 112 keys + 6 position  
control key  
CASE MATERIALS:  
POWER ON LED:  
KEY SWITCH TYPE:  
KEY STROKE TRAVEL:  
KEY TOP SIZE:  
ABS 94V0  
Green  
membrane plus rubber dome  
3.2 mm  
18 x 22 mm for normal keys (ivory)  
“.”, “00”, “0” to “9”  
18 x 22 mm transparent  
PREPRINTED KEYS:  
KEY CAP:  
PROGRAMMABILITY:  
METHOD:  
Software under DOS, Windows 3.1,  
or Windows95/Windows98 without  
TSR program  
·
COVERAGE:  
112 keys in 5 pages by 6 position  
control key  
·
CODE TYPE:  
ASCII or scan codes  
·
·
LANGUAGE:  
English or European, software  
configured  
KEY-CONTENTS  
·
LENGTH:  
1 - 255 byte(s)/key  
MEMORY:  
Non-volatile memory, 8KB  
·
·
INTERCHARACTOR  
OUTPUT SPEED:  
programmable 0 - 140 msec  
COMMANDED  
·
TIME DELAY:  
programmable 0 - 240 sec  
MULTILEVEL:  
8 levels max.  
·
·
·
DOWN LOAD SPEED: 40 sec. For 8 KB  
£
CONTROL KEY:  
6
positions with programmable  
answer back code for each position  
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POSITION CONTROL KEY:  
6 positions (LP, L0, L1, L2, L3, L4), key extractable at L0 and  
·
·
·
·
L1  
Hardware lock off all keyboard input after return signal sent at  
L0  
Capable of giving programmable answer back code of each  
position on position change of the key  
Capable of giving programmable answer back code of each  
position on receiving a specific code (E7h) from host computer  
OUTPUT INTERFACE:  
6 pin DIN female connector: connect to host computer  
·
·
5 pin DIN female connector: connect to input PC keyboard or  
Daisy Chain device  
6 pin mini DIN female connector: connect  
keyboard  
to  
input  
PS2  
·
Connects to PC through Connects to PC keyboard  
CCBLA-055-2 or Daisy Chain device  
Connects  
to  
PS2 keyboard  
MAGNETIC STRIPE READER:  
Decoder & interface.. Built in keyboard wedge interface  
Tracks........................1 & 2 (KB3100M2 for ISO7811) or  
2 & 3 (KB3100M2/3 for ISO7811) or  
·
·
1, 2 & 3 (KB3100M3 for ISO7811) or  
2 & rear (KB3100MJ for JIS X 6302)  
Start/end sentinels..... Can be disabled by hardware jumper  
·
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Reader specification  
Applicable card type  
Card feed method  
ISO 7811  
Manual  
JIS X 6302  
Manual  
Card feed direction  
Read / write function  
Bi-direction  
Read only  
Uni-direction  
Read only  
Card feed speed  
Error rate  
5 to 55 inches/sec. 100 ~ 1200 mm/sec.  
Less than 0.5% Less than 0.1%  
Card data format  
THRIF  
Card standard  
Track used  
IATA  
ABA  
JIS I  
JIS II  
T
Track 1 Track 2 Track 3 Track 2 Rear side  
F2F  
F2F  
F2F  
F2F  
F2F  
Recording method  
(FM)  
(FM)  
(FM)  
(FM)  
(FM)  
Recording density 210 BPI 75 BPI 210 BPI 75 BPI 210 BPI  
Recording capacity  
79 / 7  
40 / 5 107 / 5 40 / 5  
72 / 7  
characters / bits  
POWER CONSUMPTION:  
Voltage......................  
5VDC±10%  
Current......................  
125 mA max. (Model KB3100)  
150 mA max. (Models KB3100M2,  
KB3100M2/3, KB3100M3,  
KB3100MJ)  
MECHANICAL:  
Dimension in mm.....…… 346 mm x 210 mm x 57 mm  
Dimension in inches.….… 13.6” x 8.3” x 2.2”  
(W x D x H)  
ENVIRONMENTAL:  
Operating temperature...... 0 C to + 50 C  
°
°
Storage temperature.......... -20 C to + 70 C  
°
°
Relative humidity............. 90%, non-condensing  
Vibration.......................... 4G  
Shock............................... 40G  
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RELIABILITY INFORMATION:  
Push key switch:........  
15,000,000 strokes min.  
100 years min.  
·
Memory:....................  
·
MSR head life: ..........  
300,000 passes min.  
·
APPLICABLE CONFORMITY:  
CE, FCC CLASS A  
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