Millennium Enterprises Stereo Amplifier Stereo150 User Manual |
Integrated Modeling Amplifier
User ’s Guide
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Johnson Millennium
DECLARATION OF CONFORMITY
Manufacturer’s Name:
Manufacturer’s Address:
Johnson Amplification
8760 S. Sandy Parkway
Sandy, Utah 84070, USA
declares that the product:
Product Name:
Johnson Millennium Stereo 150
Product Options:
All
conforms to the following Product Specifications:
Safety:
EN 60065 (1993)
IEC 65 (1985) with Amendments 1, 2 & 3
EMC:
EN 55013 (1990)
EN 55020 (1991)
Supplementary Information:
The product herewith complies with the requirements of the Low Voltage Directive 73/23/EEC and EMC
Directive 89/336/EEC as amended by Directive 93/68/EEC.
.
Johnson Amplification
President of Johnson Amplification
8760 S. Sandy Parkway
Sandy, Utah 84070, USA
Tel: 801.566.8800
Fax: 801.566.7005
Effective June 15, 1997
European Contact: Your Local Johnson Amplification Sales and Service Office or
International Sales Office
3 Overlook Drive #4
Amherst, New Hampshire 03031, USA
Tel: 603.672.4244
Fax: 603.672.4246
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Johnson Millennium
Quick Start
For those of you who prefer to burn now and read later, we've included this Quick Start section to get you up and running.
Connect Cables:
Connect guitar into the Bright or Normal input jacks. If an extension cabinet is to be used, connect an un-shielded speaker cable to the
extension speaker cabinet output (located on the rear panel of the Millennium) and run into the desired extension speaker cabinet (such as the
Johnson Amplification 2-12 HB) with a 4ohm minimum requirement per channel .
Connect J-3 Multi-Function Footswitch:
Connect the included J-3 Footswitch to the J-3 insert on the rear panel of the Millennium. The three footswitches can be programmed to
perform several functions. From the factory, the footswitches will A-B Channel Switch and change presets Up and Down.
Connect Johnson Amplification J-12 Foot Controller (if applicable)
Connect the output of the optional Johnson Amplification J-12 to the Foot Controller jack found on the rear of the Millennium. Make sure that
connection is made before applying power to the Millennium.
WARNING: DO NOT CONNECT ANYTHING BUT THE OPTIONAL JOHNSON AMPLIFICATION J-12 FOOT CONTROLLER TO THE FOOT
CONTROLLER JACK ON THE REAR PANEL! DOING SO MAY DAMAGE THE DEVICE.
MIDI control of the Millennium can be done by connecting MIDI controller devices to the MIDI In jack on the rear panel.
Apply Power:
Note: When applying power to the Millennium, it is recommended that the <Input> and <Master Volume> be turned down prior to
powering up the unit.
Adjust Input and Output:
Use the <Input> level knob on the front panel to adjust the Input level, so that the loudest guitar signal occasionally lights the clip LED
indicator. Now adjust the <Master Volume> level knob on the front panel of the Millennium to the desired output level .
Select Preset:
Begin playing your guitar, and choose any preset using the <Preset/Effect> wheel. User Presets 1-100 are duplicates of the Factory Presets.
They are user-programmable. You can modify and store them as you want. Factory Presets 1-100 are not user-programmable and cannot be
overwritten.
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Johnson Millennium
Table of Contents
Declaration of Conformity................................................................i
Quick Start........................................................................................ii
Table of Contents ............................................................................iii
Section 2 - Setting Up
Safety Information
Making Connections......................................................................13
Millennium into Extension Speaker Cabinets ............................13
Millennium direct with the XLR Programmable Speaker Cabinet
Emulator ......................................................................................14
Getting Around the Operating System........................................15
Preset Mode..................................................................................15
FX Edit Mode................................................................................15
Utility Mode..................................................................................15
Assign Mode ................................................................................15
Getting Sounds ..............................................................................16
Selecting A Preset ..........................................................................19
Using the Tuner..............................................................................19
Section 1 - Introduction
Congratulations................................................................................1
Included Items..................................................................................1
Product Features ..............................................................................1
Warranty ..........................................................................................2
A Quick Tour of the Millennium..................................................3
The Front Panel............................................................................3
The Rear Panel..............................................................................7
Integrated Amplifier Modeling ....................................................8
A-B channel switching ................................................................8
The Digital Effects Section ..........................................................9
Digital Effects ..........................................................................9
Real-Time Modifiers ................................................................9
Basic Specs................................................................................10
Programmable FX Loop ............................................................10
Signal Flow................................................................................10
Foot Controller Compatibility......................................................11
Module Types ..............................................................................12
Module Sizes ................................................................................12
Section 3 - Editing Presets
Naming/Storing Presets ................................................................21
Editing a Preset ..............................................................................23
Editing Integrated Amplifier Modules ........................................23
Editing the Analog Wah Module ..................................................25
Editing the Noise Gate module....................................................26
Selecting FX Configurations ........................................................27
Editing Digital FX ........................................................................27
Changing Effect Modules ............................................................28
Selecting Effect Defaults ..............................................................28
Adjusting FX Module Parameters ................................................28
Custom Defaults ..........................................................................28
Comparing Changes ....................................................................29
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Johnson Millennium
Section 4 - Editing Modules
Section 5 - Advanced Topics
Storing/Naming Defaults ..................................................................30
Editing a Module..............................................................................31
Output Module Functions................................................................32
Effect Module Size and Type List ....................................................33
Effect Default List ............................................................................34
Assigning Modifiers ..........................................................................56
MIDI CC........................................................................................56
LFO ..............................................................................................56
Dynamic........................................................................................56
External Expression Pedals ..........................................................57
Linking a Parameter to a Modifier ..............................................57
Setting up an LFO and a Dynamic Modifier ................................58
Morphing Pedal Assignments ......................................................59
Volume Pedal Assignment............................................................60
MIDI Functions
Effect Library................................................................................35
Amplifier Section
Analog Wah ..................................................................................35
Amplifier Models ..........................................................................35
Noise Gate....................................................................................36
Digital Effects Section
Reverbs ........................................................................................37
Chorus & Flangers........................................................................40
Phasers ........................................................................................44
Rotary Speaker Simulator ............................................................45
Tremolo & Auto Panner ..............................................................46
Pitch Shifters ................................................................................47
Detuners ......................................................................................48
Delays ........................................................................................50
Equalizers ....................................................................................51
Multi Effect Modules ....................................................................53
Whammy Effects ..........................................................................54
Auto Wah......................................................................................55
MIDI Channels ............................................................................62
MIDI Merging ..............................................................................62
MIDI Receive Map ........................................................................62
MIDI Transmit Map......................................................................62
SysEx Device Channels ................................................................63
SysEx Dumps................................................................................64
Preset Dump ................................................................................64
Bulk Dump ..................................................................................65
System Dump ..............................................................................65
Other Utility Functions
Resetting to Factory Settings........................................................66
Global-Local Cabinet Emulator....................................................66
Output Mode................................................................................67
J-3 Footswitch Set-Up ..................................................................67
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Johnson Millennium
Section 6 - Using the Johnson Amplification J-12
Foot Controller
SysEx Implementation Guide ......................................................89
MIDI Basics ..........................................................................89
General Format ....................................................................90
Procedures ............................................................................90
Request One Preset - 01(h) ..................................................91
Receive One Preset - 42(h) ..................................................91
Request Bulk Dump - 49(h) ................................................91
Receive Bulk Dump - 57(h)..................................................91
Request Utility Settings - 11(h) ............................................91
Receive Utility Settings - 12(h) ............................................92
Request Parameter Value - 17(h)..........................................92
Receive Parameter Value - 18(h) ..........................................92
Request All Current Parameter Values - 23(h) ....................92
Receive All Current Parameter Values for current preset ....93
Request Module Configuration-25(h) ..................................93
Respond Module Configuration-26(h) ................................93
Receive Key Scan Code - 54(h) ............................................94
Receive Key Accepted - 56(h) ..............................................94
Select One Preset - 1F(h)......................................................94
Reset Preset - 20(h) ..............................................................95
Reset Device - 21(h)..............................................................95
Reset Factory Settings - 22(h) ..............................................95
Request User Defaults - 13(h) ..............................................95
Receive User Defaults - 14(h) ..............................................95
Key Scan Codes ....................................................................96
SysEx Preset Dump Example................................................97
FX Modules and Parameter Codes ......................................98
Configuring the Pedalboard ............................................................68
Connecting the J-12 ....................................................................68
Expression Pedal Names ..............................................................68
Assigning Functions ....................................................................69
Preset to Footswitches ................................................................69
Parameters to Footswitches/Expression Pedal ............................70
Other Footswitch Functions ........................................................71
Assigning MIDI Control to the Exp. Pedal ..................................71
Toggle MIDI CC ..........................................................................71
Assigning CC Numbers to Expression Pedals..............................72
CC Transmit Channel ..................................................................73
Other Pedalboard Tidbits ............................................................75
Bank Up/Tuner & Bank Down/Bypass Footswitches..................75
Using the Tuner ..........................................................................75
Naming Banks ..............................................................................75
Un-Linking or Viewing Assignments ..........................................76
Section 7 - Appendix
Factory Preset List ........................................................................77
Preset Descriptions ......................................................................79
Effect Configuration Chart ..........................................................85
Harmony Interval Charts..............................................................86
Specifications................................................................................87
MIDI Implementation Chart ........................................................88
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Johnson Millennium
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Johnson Millennium
Section -1 Introduction
Section-1 Introduction
Congratulations...
... you are now the proud owner of a Johnson Millennium Stereo 150 Amplifier, the most powerful, flexible, and easy-to-use Integrated Modeling
Amplifier ever produced. Your Millennium has set the new standard for all other Amplifiers/Multi-effect processors to follow.
This owner's manual is your key to understanding the powerful world of the Millennium. Read it carefully. After you've had time to familiarize yourself
with the unit, try experimenting with unusual effect combinations. You are certain to achieve sounds never thought possible before. Good luck, and
thank you for choosing Johnson Amplification.
Your Millennium was carefully assembled and packaged at the factory. Before you proceed any further, make sure the following items are included:
• (1) Owner’s Manual
• (1) Johnson Amplification Millennium Stereo 150 Amplifier
• (1) J-3 Multi-Function Footswitch
• (1) Johnson Amplification warranty card
Please save all packing materials. They were designed to protect the unit from damage during shipping. In the unlikely event that the unit requires
service, use only the factory supplied carton to return the unit.
Millennium Features:
• 150 Watts (75 per side) power- amp section
• 2 - Vintage 30 Celestion speakers
• Instant module access
• Exclusive Dynamic Parameter Control
• Exclusive Johnson Amplification Integrated Amplifier Modeling
which instantly lets you access the some of most popular Vintage
and Modern Amplifier types available
• Dual Tube Preamp (12AX7)
• Programmable Speaker Cabinet Emulator XLR outputs
• Chromatic tuner
• Full MIDI Implementation
• All effects and parameters available for MIDI continuous control
• 2 Expression Pedal insertion jacks to add external CC pedals for
additional assigning options
• Full bandwidth effects (20-20kHz)
• 24-bit signal path, 48-bit internal data path
• Up to 4 digital effects at once
• A-B Channel switching
• S-DISC II ® Processing
• J-3 Multi-function footswitch (included)
• Upgradable System Software (via the MIDI In port)
• Optional Johnson Amplification J-12 foot controller with 2 built-in
Expression Pedals for ultimate programmability and control.
• Flexible, easy-to-use effect routing
• Effects can be repeated in a chain,
(e.g. EQ + flange + EQ + pitch shift)
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Johnson Millennium
Section -1 Introduction
We at Johnson Amplification are very proud of our products and back-up each one we sell with the following warranty:
1. The warranty registration card must be mailed within ten days after purchase date to validate this warranty.
2. Johnson Amplification warrants this product, when used solely within the U.S., to be free from defects in materials and workmanship
under normal use and service.
3. Johnson Amplification liability under this warranty is limited to repairing or replacing defective materials that show evidence of defect,
provided the product is returned to Johnson Amplification WITH RETURN AUTHORIZATION, where all parts and labor will be covered
up to a period of one year. A Return Authorization number may be obtained from Johnson Amplification by telephone. The company
shall not be liable for any consequential damage as a result of the product's use in any circuit or assembly.
4. Proof-of-purchase is considered to be the burden of the consumer.
5. Johnson Amplification reserves the right to make changes in design, or make additions to, or improvements upon this product without
incurring any obligation to install the same on products previously manufactured.
6. The consumer forfeits the benefits of this warranty if the product's main assembly is opened and tampered with by anyone other than a
certified Johnson Amplification technician or, if the product is used with AC voltages outside of the range suggested by the
manufacturer.
7. The foregoing is in lieu of all other warranties, expressed or implied, and Johnson Amplification neither assumes nor authorizes any
person to assume any obligation or liability in connection with the sale of this product. In no event shall Johnson Amplification or its
dealers be liable for special or consequential damages or from any delay in the performance of this warranty due to causes beyond
their control.
Johnson Amplification™, S-DISCII™, Whammy™, and Silencer II™ are registered trademarks of the Harman Music Group Incorporated.
NOTE: The information contained in this manual is subject to change at any time without notification. Some information contained in this
manual may also be inaccurate due to undocumented changes in the product or operating system since this version of the manual was
completed. The information contained in this version of the owner's manual supersedes all previous versions.
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Johnson Millennium
Section -1 Introduction
A Quick Tour of the Millennium
The Front Panel
1
2 3
4 a-e
5 a-f
6 7
8
9
10
11 a-f
12 13 14 15 16
17-a-f
18
1) Bright and Normal Inputs - The 1/4” inputs of the Millennium allow you to select between Bright (top) and Normal (bottom). The Bright
produces a slightly brighter sound, where as the Normal input provides a normal input color.
2) Input level Control - This knob controls the overall input level of the Millennium. A recommended setting for this knob would be to turn
the level up enough so that the Millennium clip LED occasionally lights.
3) Clip LED- This Clip LED tells you that the input level is set too high and there is internal input level clipping.
4) Amp Controls- These 5 knobs control all of the Amplifier EQs and levels. These controls are as follows:
4a) Gain - This knob controls the overall distortion gain level of the Amplifier models that use distortions, and controls the volume of
Amplifier Models that have clean tones. Values range from 0.0 to 10.
4b) Treble - This knob is used to control the Treble frequency of the selected preset. Values range from 0.0 to 10.
4c) Mid - This knob is used to control the Mid frequency of the selected preset. Values range from 0.0 to 10.
4d) Bass - This knob is used to control the Bass frequency of the selected preset. Values range 0.0 to 10.
Amplifier EQ Note: Due to the special Integrated Amplifier Modeling features of the Millennium, every time a different
Integrated Amplifier model is called up, the EQs take on the characteristics of the selected Amplifier Models. Some the
Amplifier Models that use do not certain tones controls, have a dash in the display, indicating that the frequency is not used.
4e) Level - This knob is used to control the overall output level of the preset. Values range from 0.0 to 10.
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Johnson Millennium
Section 1 Introdcution
5) Amplifier Model Buttons- These buttons let you instantly select (and move through the menu of the d Amplifier model with successive
presses) one of the many Modeled Amplifiers and switch channels within the selected Amplifier setting. The buttons are as follows:
5a) American Stack - This button is used to instantly call up the American Stack Amplifier modules.
5b) British Stack - This button is used to instantly call up the British Stack Amplifier modules.
5c) Johnson - This button is used to instantly call up the Johnson Amplifier Custom amplifier modules.
5d) American Combo - This button is used to instantly call up the American Combo amplifier modules.
5e) British Combo - This is used to call up the British Combo Amp modules.
5f) A-B Channel switcher - This button allows you to channel switch within the selected Amplifier modules.
6) A-B Channel LED indicators - These two LEDs indicate which channel of the selected Amplifier Model is being used.
7) Contour Control - This knob is used to control the tone contour within the Power Amp section of the Millennium.
8) Master Output - This knob is used to control the overall output of the Millennium.
9) Display - This large custom display is where you receive most of the information you need to optimize performance of the Millennium. This
display has several functions and they are as follows:
9-a
9-e
9-d
ꢀ
ꢀ
Sweet Combo
1
%kHz
msdB
%kHz
50
msdB
6ꢀ0%kHz 70%kHz 100
2
msdB 3
msdB 4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
100
USER
9-h
9-b
#
BANK
b
CLIP
PAGE
10
OF11
9-c
9-f
9-g
9a) Preset Number - The three large digits located in the upper left corner of the display indicate which Preset is currently selected. This
indicator will also display the currently selected note while the Millennium is in Tuner Mode.
9b) Factory / User indicators - Located directly below the Preset number, the Factory and User preset icons indicate whether the current
preset resides in the Factory or User Bank. To toggle between the Factory and User Presets simply press the <Preset> button.
9c) Bank / Page Indicators - Located in the bottom left hand corner of the display, the Bank/Page indicators display:
• The J-12 Bank number in which the current program resides in Preset Mode (Note: This is only displayed when the Johnson
Amplification J -12 foot controller is connected).
• The page which is currently selected in various editing modes.
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Johnson Millennium
Section -1 Introduction
9d) Information Line - The row of 24 characters in the top line of the display indicates more detailed information about specific
functions and items such as: Preset names, Parameter names and Utility information.
9e) Parameter Data Sections - Immediately below the information line, are four parameter data sections. They correspond with knobs
<1> through <4> on the front panel. Each section displays the current value of the indicated parameter.
A LINK icon in each group tells whether the indicated Parameter is linked for expression control. When a parameter has been
modified, the CHANGED icon will appear under the parameter that has been modified and the <Store> button will light to
indicate a change has been made to the preset, but not stored.
9f) Input Level / Clip Meters / Tune Indicator- An Input Level and Clip meter is located in the bottom center of the display. This meter
shows the guitar signal level, and uses a peak detector action to display the highest levels at the input. The CLIP icon at the end of
the meter, indicates if the the input signal is being clipped at the Analog input section (pre-digital). The DIGITAL CLIP icon
indicates that there is clipping in the digital effects domain. This meter is also used to show note activity while the Millennium is in
Tuner Mode
9g) Effect Routing Matrix - The Effect Routing Matrix shows the signal flow of the currently selected preset through the amp and effect
sections. This matrix includes boxes that represent each effect module along with lines that indicate how those effects are connected to
inputs, outputs and each other. If an effect module is bypassed, a line appears through that module's box in the Matrix.
*When in FX Edit mode, the box that represents the currently selected effect module will flash.
9h) Speaker Cabinet Emulator Icon - When the SPEAKER icon appears in the display, this indicates that the Speaker Cabinet
Simulator is engaged in the XLR outputs located on the rear panel.
10) Preset/Effect Wheel - Changes Presets (in Preset Mode) or selects effect modules (in FX Edit Mode).
11 a-f) Function Buttons - These 6 buttons are used for primary function and edits of the Millennium. Their functions are as follows:.
11a) Preset Button - This button always puts the Millennium in Preset mode with a single press. Pressing the Preset button while in Preset
mode twice toggles between User and Factory presets.
11b) FX Bypass - This button bypasses all digital effects in the Millennium.
11c) Utility - This button enters the Utility mode of the Millennium.
11d) FX Edit - When pressed, the Millennium enters the Wah module or the last edited module.
11e) Assign - This button is used to assign parameters to the J-12 footswitches, MIDI control and dynamic modifiers.
11f) Store - This button is used to copy and/or store and name modified presets.
12) Mix/Page Knob - This button controls the effect mix level of the Millennium when it is in Preset mode. When the Millennium is in Edit
or Utility mode, this button takes you to the next or previous page of the selected menu.
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Johnson Millennium
Section -1 Introduction
13) Speed/1 Knob - This knob controls the Speed of modulation effects when the unit is in Preset mode. In Edit or Utility mode, it controls
the number 1 parameter that appears in the display.
14) Depth/2 Knob - This knob controls the Depth of modulation effects when the unit is in Preset mode. In Edit or Utility mode, it controls
the number 2 parameter that appears in the display.
15) Delay/4 Knob - This knob controls the overall level of Delay when delay is used in the selected Preset. In Edit or Utility mode, it controls
the number 3 parameter that appears in the display.
16) Reverb Knob - This knob controls the overall level of Reverb when a Reverb Module is used in the selected Preset. In Edit or Utility mode,
it controls the number 4 parameter that appears in the display.
17 a-f) FX Library Buttons:
17a) [Config] - Enters Edit mode at the configuration screen. You can use the <Speed/1> knob to select any one the 15 different effect con-
figurations.
17b) [Mod] - Enters Edit mode and selects the first available Modulation module in the Preset. Successive presses move to the next available
Modulation module. Pressing and Holding the button while editing an effect will load the first Modulation effect in the effect list.
Modulation effects available: Dual Chorus, Quad Chorus, Octal Chorus, Dual Flange, Dual Phaser, Rotary Speaker Simulator, Stereo
Tremolo, Auto Panner, Chorus/Delay and Flange/Delay.
17c) [Delay] - Enters Edit mode and selects the first available Delay module in the Preset. Successive presses move to the next available Delay
Module. Pressing and Holding the button while editing an effect will load the first Modulation effect in the effect list. Delay Effects
available: Delay, Dual Delay, Quad Delay, Stereo Delay, Stereo Dual Delay, Stereo Quad Delay, Long Delay, Analog Delay, Stereo Analog
Delay, Chorus/Delay and Flange/ Delay.
17d) [Reverb] - Enters Edit mode and selects the first available Reverb module in the Preset. Successive presses move to the next available
Reverb module. Pressing and Holding the button while editing an effect will load the first Modulation effect in the effect list. Reverb
Effects available: Pre Delay, Reverb, Dual Reverb, Stereo Dual Reverb, Stereo Reverb, Gated Reverb, Spring Tank and Room Echo.
17e) [Other] - Enters FX Edit mode and selects the first available Digital Effect Modules not included in above selections. Successive presses
move to the next available Digital Effect Module until finally reaching the Master Mix Module. Pressing and Holding the button while
editing an effect will load the first Modulation effect in the effect list. Modules available in the Other section: Dual Detune, Quad
Detune, Octal Detune, Smooth Pitch Shift, Dual Pitch Shift, Quad Pitch Shift, Octal Pitch Shift, Stereo Pitch Shift, Stereo Dual Pitch Shift,
Whammy, Harmony, Compressor, Auto Wah, GEQ 8, GEQ 15, GEQ 31, St GEQ 8, PEQ 3, PEQ 6 and St PEQ 6.
17f) [TapIt] -The TapIt button is used to set the delay time of repeats. To use the TapIt button, simply press the TapIt button twice at the
desired tempo and the delay module will automatically recalibrate the delay time. A great option with the TapIt delay time function is
that the TapIt function can be assigned to be controlled by a footswitch on the J-3 or J-12 foot controller.
18) Power Switch - Turns the unit on and off. It is always a good idea to turn the Master Volume Output down when applying power or
shutting the Millennium down
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Johnson Millennium
Section -1 Introduction
The Rear Panel
7
10
9
1
2
3
4
5
6
8
MIDI
In Out/Thru
Expression Pedal
J3
1
2
Footswitch
Right Speaker
Left Speaker
FX Send
FX Return
Left
Right
Speaker Output (4 Ohms Minimium)
Direct/Record
Output
J12
1) Fuse- 100, 120 VAC 6 Amp fuse is inserted here.
2) Expression Pedal 1 and 2 jacks - This is the insert point for an external expression pedal. Standard volume or voltage controller pedals
can be used in these inserts. Once inserted, this expression pedal can be linked to control any parameter of the Millennium. For more
about assigning expression pedals, see pg. 57.
Notice: When using the Millennium with the Johnson Amplification J-12 foot controller, the 1/4 Expression Pedal inputs on the rear of the
unit are referred to as EXP 3 and EXP4. When the Millennium is used alone, the Expression Pedal Inputs are referred to as EXP 1 and EXP 2.
3) MIDI IN - The MIDI IN port allows the Millennium to respond to incoming MIDI information.
4) MIDI OUT/THRU - This port allows the Millennium to send out or pass MIDI data to other devices.
5) J-3 Footswitch jack - This is the insert point for the J-3 Multi-function footswitch.
6) Johnson Amplification J-12 Foot Controller Input - This is a 5-pin DIN plug for connecting the optional Johnson Amplification J-12 foot
controller. Connection of the J-12 should be made before the Millennium is turned on.
IMPORTANT: CONNECTING A DEVICE OTHER THAN THE J-12 OR CONTROL ONE CAN DAMAGE THE UNIT.
7) Left and Right Extension Speaker outputs - These 4 outputs are used to connect additional speaker cabinets. Up to 4 extension speaker
cabinets can be connected to the Millennium. Make sure that the extension cabinet being connected has at least a 4 ohm load resistance
per channel. The ohm load resistance effects how much power the extension cabinet receives from the Millennium.
8) Direct XLR outputs - These XLR outputs are used for recording direct or for sending the output signal to a live mixing console. When
using the XLR outputs, the speakers within the amplifier can be disconnected.
9) Loop Return Jack - This is the effects loop mono return jack. Connect the output of an external effect device here.
10) Loop Send Jack - This is the effects loop send jack.
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Johnson Millennium
Section -1 Introduction
Integrated Amplifier Modeling
Vintage and Modern Amp Models: There is really no need to have numerous vintage or modern amplifiers in storage or cluttering up space.
The Millennium's unique Integrated Amplifier modeling puts almost every amplifiers tone under the hood. This feature gives you re-creations
of many great Amplifiers including: Vintage Vox™ AC-30 top boosts, mid 70s’ Marshalls™ Master lead, Mesa Boogie™ Dual Rectifier stack and
combos and Mark II stack and combo, Matchless™ DC-30s and Fender™ Twins and Soldano™ SLOs. To call up any of these Amplifier
modelings, simply press any one of the 5 Amplifier Model buttons on the front panel and the selected Amplifier model is instantly called up.
Johnson Amplifier Models: The Johnson Amplifier Models offer amplifier tones that you never thought possible out of stock (un-modified)
amplifiers. We at Johnson Amplification have basically taken the best of all Amplifiers and performed the custom mods on them. This means
that you can now have the custom Marshall™ with the higher gain stages, or that Soldano™ with more low end, yet remains ultra quiet. And, if
having these custom amp modifications were not enough, the Johnson Amplifier custom modules give you the ability to combine two Amplifier
paths on the right and the left at the same time to produce “mammoth” guitar tones when a Morphing Expression pedal is assigned.
A-B channel switching: To give each modeled Amplifier in the Millennium even more flexibility, we have included A-B channel switching in
each of the Amp models. This is a great function to use for adding distortion or boosting for solos. The A-B channel selector is conveniently
located on the front panel of the Millennium and can be given expression pedal assignment for quick switching on the floor or via a MIDI
device.
Amplifier Model Types
The following describes the Amplifier Model selections when any one of the six Amplifier model and Channel buttons (shown below) are
pressed. Successive presses of each button will take you through the menu of available Amp types for each Amplifier model.
Amer Stk
Amer Cmbo
Johnson
Channel
Brit Stk
A
B
Brit Cmbo
American Stack: Dual Rectifier, Boogie MK II, Soldano SLO
American Combo: ‘65 Blk Face Twin, Twin Reverb Brite, Matchless DC-30 -1, Matchless DC-30 -2, Boogie MK II Combo, Rectif Combo
British Stack: Marshall Master 1, Marshall Master 2, Marshall JCM 800, Hot Rod Marshall MSTR
British Combo: ‘63 AC 30 Top boost, ‘63 TBoost Dirty, A/C TB Cln/Drty, Marsh JCM 800 Cmbo
Johnson: JohnsonCln/Dirty, JohnsonDrt/HiGain, JohnsonCln/HiGain, Fender/Soldano, Fender/HotMarshal, Fender/MatchDrt, Fender/Rectifier,
Matchless/Soldano, Matchless/HotMarshall, Match/Rectifier, Vox/Marshall, Vox/Matchless, Vox/Rectifier, Overdrive, Fuzz, Heavy Sustain,
Clean/Fuzz, Low Gain/Fuzz, High Gain/Fuzz
Channel: Pressing this button will toggle between the 2 channels within every amplifier model.
Fender™, Marshall™, Mesa Boogie™, Matchless™, Soldano™ and Vox™ are all registered trademarks and are in no way associated with
Johnson Amplification.
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Johnson Millennium
Section - 1 Introduction
Digital Effects
Not only is the MIllennium a great stand-alone Guitar Amplifier, but it also has a world class digital multi-effect section that includes almost
every Studio-quality effect imaginable.
Effects include:
• Reverbs (Natural & Spring)
• Choruses
• Tremolos
• Rotary Speaker Simulation
• Phasers
• Flangers
• Auto panners
• Analog/Digital Delays
• Whammy Effects
• Chromatic Pitch Shifters
• Intelligent Pitch Shifter
• Detuners
• Digital Compressor
Real Time Parameter Modifiers: Modifiers are unique tools that can be used to dramatically alter your sound based on information
from signal amplitude, the settings of a Low Frequency Oscillator (LFO) or MIDI Continuous Controller information.
Every Preset in the Millennium has a set of modifiers. Up to 16 Modifier links can be assigned to control parameters. There are 5 types of
Modifiers that can be linked to a parameter: Foot Switch, Expression Pedal, MIDI CCs, LFOs, and Dynamic (signal level dependent).
MIDI CCs: When you use MIDI CCs, your Millennium responds to CC numbers 0-127 and CHP (channel pressure or aftertouch).
For example, you can have a synth's modulation wheel (usually MIDI CC#1) control the Input level of a reverb and chorus in one Preset,
while the delay feedback may be controlled in another. For more information on MIDI CCs, please see pg. 56.
LFOs: When you use LFOs, parameter values can be controlled automatically between a defined minimum and maximum setting at a user-
definable rate. Your Millennium has 2 user definable LFOs in each preset that can use unique speeds and waveforms, and can be assigned to
any Parameter.
For example, you can create an auto panner without using an auto panner module. Simply link an effect's output pan parameter to the LFO
modifier and the LFO will move that parameter back and forth. This modifier can be a very useful weapon in the ongoing battle of new sound
creation. For more information on LFOs, please see pg. 56.
Dynamic Modifiers: When you use Dynamic Modifiers, the parameter values are controlled in relation to the dynamics of the input signal.
The possibilities are nearly endless. For more information on Dynamic Modifiers, please see pg. 56.
For example, you could link the Dynamic Modifier of a Preset to control a chorus level. It doesn't sound like much on paper, but imagine the
expressiveness of this type of effect on a lead. As you play the guitar harder, the chorus becomes less apparent. Play softly and the chorus
increases. ALL IN REAL TIME!
For more information on using modifiers see the “Assigning Modifiers” section. on page 56
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Johnson Millennium
Section - 1 Introduction
Basic Specifications
2 Inputs, Up to 4 Extension Speaker Outputs and XLR Cabinet Emulation Outputs
With the Millennium, the input section offers both a Bright and Normal input, and up to 4 extension speaker cabinets can be connected to the
Millennium. The Bright and Normal Inputs give you the best of both worlds. Using the Bright Input produces a hotter and louder tone, where
the Normal Input will produce a more natural coloring of the tone. The Millennium’s four Extension speaker cabinet outputs give you the
ability to drive up to 4 extension speaker cabinets with the Millennium, producing a wall of sound. And if that weren’t enough, the Millennium
also offers separate XLR Cabinet Emulation outputs for recording or running direct.
Programmable Mono FX Loop
For those of you that feel the need to add additional effects to the already extensive menu of sounds, the Millennium provides a line level pro-
grammable FX loop. The signal leaves the Millennium after the Wah section and returns just before the Amplifier Modeling paths.
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Johnson Millennium
Section - 1 Introduction
Foot Controller Compatibility
Although the Millennium has incredible flexibility on its own, we at Johnson Amplification have made the Millennium compatible to use with
the Johnson Amplification J-12 foot controller, or the Digitech Control One. The optional J-12 can help you maximize the potential of your
Millennium. Since the J-12 “talks” to the Millennium using a proprietary communication protocol, it offers better response time and capabili-
ties not available with conventional MIDI pedalboard controllers.
The Johnson Amplification J-12 foot controller
The Johnson Amplification J-12 foot controller offers continuous control in real time over the all aspects of your tone when used in
conjunction with the Millennium 150. The J -12 offers 12 heavy duty metal footswitches and two built in expression pedals which can be
assigned to control any parameter of the Millennium in a heavy duty steel chassis. For more on the J-12 foot controller, please see pg. 69.
The J-3 foot switch
The Johnson Amplification J -3 footswitch offers three footswitches that can be assigned to perform several different functions. Out of the box,
the J -3 will change presets Up and Down and will A-B channel switch. Changing these footswitch functions is done on Pages 14 and 15 of the
Utility menu. For more information on J-3 foot switch assignments, please see pg. 67.
The Digitech Control One foot controller (Not Shown)
The Digitech Control One foot controller offers 12 footswitches for preset and parameter control. It also features a built-in Expression pedal.
The Control One also gives you the option of adding another expression control (via the external expression pedal jack which is located on
the rear of the Control One foot controller).
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Johnson Millennium
Section - 1 Introduction
Module Types
Each effect in the digital FX section is contained in separate effect blocks referred to as “Modules”. There are three basic types of FX Modules
used by the Digital FX section of the Millennium
• Mono FX module
• Dual FX module
• Stereo FX module
The figure below illustrates how signals are routed through each type of FX Module. Although all three Modules are shown with stereo
inputs, they can still be used with a mono source. The mono source would just be routed to both sides of the module’s inputs. Notice how
the Dual FX Module maintains a stereo image, while the mono FX Module always sums the signal
Mono FX Module
Stereo FX Module
Dual FX Module
L
R
L
R
L
R
Effect
Processing
Effect
Processing
Effect
Processing
Module Sizes
These modules vary in size ranging from 1/4 size to Full. In order to achieve the nearly endless combinations of effects and routings, we've
supplied you with four different module sizes and they are as follows:
• Full (module type = FUL)
• 3/4 (module type = 3-4)
• Half (module type = HLF)
• Quarter (module type = 4th)
Dividing the S-DISC II’s processing power allows your Millennium to produce up to 4 digital effects at one time. The figure below represents
how the S-DISC II can be divided to accommodate a wide variety of effect routing.
FULL
3/4
HALF
QUARTER
S-DISC II
A Full module type offers effects with more flexibility and power than the Half modules, and so on, but all four sizes of FX Modules feature
high quality effects, so you don’t have to worry if you need to divide the S-DISC II pie four ways. For a complete list of these FX Types please
see the Editing Modules section. For a complete list of effect configurations please see Appendix on page 85
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Johnson Millennium
Section - 2 Setting Up
Section-2 Setting Up
Making Connections
Your Millennium can be connected in several different ways to meet the requirements of specific applications. The following diagrams offer
some different ways your Millennium can be connected.
NOTE: In the following diagrams, we have shown use of the external FX loop.
Input
Output
Loop Send
Loop Return
Input
Millennium into Two 2x12 Extension Speaker Cabinets
For those of you out there that feel that “bigger is better”, this set-up should work quite nicely for you. First plug into either the Normal or
Bright input. Using the Bright input will produce a slightly brighter tone. From the left and right extension cabinet outputs (located on the
rear of the Millennium), use an un-shielded speaker cable and run into the input jacks of the Johnson 2X12 extension cabinets. Using a set-up
such as this will let you produce that classic Stack Sound. This is also a great set-up to produce lush and thick stereo effects.
Always make sure that the extension speaker cabinet being used has minimum input load resistance of 4 ohms.
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Johnson Millennium
Section - 2 Setting Up
Input
Output
Loop Send
Loop Return
Input
Left Direct XLR Output
Right Direct XLR Output
4
6
4
6
6
4
4
6
6
4
4
6
6
4
4
6
6
4
4
6
6
4
4
6
4
6
2
2
8
8
2
2
8
8
2
2
8
8
2
2
8
8
2
2
8
8
2
2
8
8
2
2
8
8
2
2
8
8
0
0
10
10
0
0
10
10
0
0
10
10
0
0
10
10
0
0
10
10
0
0
10
10
0
0
10
10
0
0
10
10
Aux
1
2
Aux
1
2
Aux
1
2
Aux
1
2
Aux
1
2
Aux
1
2
Aux
1
2
Aux
1
2
4
6
4
6
4
6
Aux
Aux
Aux
Aux
Aux
Aux
Aux
Aux
0
0
0
0
0
0
0
0
-1
+1
-1
+1
-1
+1
-1
+1
-1
+1
-1
+1
-1
+1
-1
+1
-2
+2
-2
+2
-2
+2
-2
+2
-2
+2
-2
+2
-2
+2
-2
+2
-3
-4
+
3
-3
-4
+
3
-3
-4
+
3
-3
-4
+
3
-3
-4
+
3
-3
-4
+
3
-3
-4
+
3
-3
-4
+
3
+4
+4
+4
+4
+4
+4
+4
+4
-5
+5
-5
+5
-5
+5
-5
+5
-5
+5
-5
+5
-5
+5
-5
+5
Pan
Pan
Pan
Pan
Pan
Pan
Pan
Pan
Mute
Mute
Mute
Mute
Mute
Mute
Mute
Mute
L
/
R
L
/
R
L
/
R
L
/
R
L
/
R
L
/
R
L
/
R
L
/
R
+10
+5
0
+10
+5
0
+10
+5
0
+10
+5
0
+10
+5
0
+10
+5
0
+10
+5
0
+10
+5
0
-5
-5
-5
-5
-5
-5
-5
-5
-10
-10
-10
-10
-10
-10
-10
-10
-20
-20
-20
-20
-20
-20
-20
-20
-30
-30
-30
-30
-30
-30
-30
-30
-∞
-∞
-∞
-∞
-∞
-∞
-∞
-∞
1
2
3
4
5
6
7
8
Running Direct with the Programmable Cabinet Emulator XLR Direct Outs
The Millennium offers you two ways to record guitar tracks. With the first, you can do classic recordings by placing a microphone in front of the
speakers of the Millennium. Or, you can use the XLR direct output to record direct to a mixing console. When running direct, the Millenniums’
speakers can be disconnected so the only signal being heard is that being run to the board.
Now you can run out of the Millennium to the mixing board using the following XLR cabinet functions:
XLR Cabinet Emulation functions
Engaging the XLR cabinet Emulator is done in Page 2 of the Utilities menu. To get there, press the <Utilities> button. Now use the <Page>
knob and turn to page 2. Once there, you can globally enable (global on) or disable (global off) the Emulator or enable local settings (local on)
by turning the <4> knob. To set up local (Presets dependent) emulation on page 2 of the Output/Master mix module in edit mode
To Exit this mode, simply press the <Preset> button.
At this point, you will want to run from either Left or Right XLR outputs (or both for a stereo mix), into the selected inputs of the Mixer. You
can set the Output mode to either Stereo (splitting the signal into a stereo soundfield) or Mono (summing the stereo signal) on page 1 of the
Utilities menu by using the <2> knob to select the mode.
As usual, it is a good idea to check all of the cables being used when making connections to ensure that good contact is being made.
Notice that once the XLR Speaker Cabinet Emulator is turned On, the SPEAKER icon will appear in the display.
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Johnson Millennium
Section - 2 Setting Up
Getting Around In the Operating System
The menu structure of your Millennium has been specially designed to be easy to use. The display shows the information you need, but to
make things even easier for you, illumination of the front panel buttons offers additional operating information.
The front panel buttons give you information in one of two ways:
1 - If the button is dim, its function is inactive. Pressing a dim button causes it to light brightly and its function becomes the active item in
the display. If the dim button doesn’t light after you press it, the button is unavailable.
2 - If the button is bright, its function is active.
Preset Mode
Preset mode allows you to scroll through the Factory and User presets using the <Preset/Effect> wheel. When your Millennium is turned on,
it sets itself to Preset mode. Preset mode is active when the <Preset> button is lit and a Preset name is present on the information line (top
line) of the display.
FX Edit Mode
This mode allows you to edit:
1. Digitally controlled Analog Wah
2. FX loop
3. Amp Models
4. Noise Gate
5. Selecting Effect Configurations
6. FX Modules
7. Output Mode of your Presets
Use the <Edit> button to enter the FX Edit mode.
A helpful hint: If you look at the Effect Routing Matrix while you press the FX <Edit> button, the currently selected module will flash.
Your Millennium uses “Pages” to navigate within an effect. A “Page” is a group of up to four effect parameters that appear on the screen at one
time. Use the <Mix/Page> knob to move through the pages in the menu. Note that as you scroll through the pages, the page indicator in the
lower left corner of the display changes to show the currently displayed page number.
Utility Mode
From the initial power-up of the unit, access to all of the menu pages of the utility mode can be made by simply pressing the <Utility>
button located on the front panel of the unit. From this point, the display will tell you that you are in the Utility mode and you can scroll
through the options by turning the <Mix/Page> knob.
Assign Mode
Once the Millennium is in assign mode, all modifier assignments can be made. This assign mode gives you the ability to assign dynamic
modifiers, foot switches and expression pedals to almost any parameter in the Millennium. Access to this function is located on the front panel
or in the utilities pages within the Millennium. For more information on assignments, please see pg.56.
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Johnson Millennium
Section - 2 Setting Up
Getting Sounds
It never fails, there always seems to be a sound man at the back of the room, or an engineer in the control room that wants “more of this, or
less of that” (bottom line: your ear is king). But, to accommodate these situations, you may need to make some minor adjusting here and there
along the way. So here are some helpful guidelines for getting great sounds, while keeping everyone happy.
Input and Master Output Adjustments
The best setting for the input control is to use the <Input level> knob so you’re occasionally lighting the clip LED. As far as setting the Master
Output level, let your ears be the judge. But, if you can’t hear the rest of the band, chances are that you need to back off on the Master Volume
level of the Millennium.
Amplifier settings
Gain Adjustments
To adjust the gain in the Amplifier Modeling section, either turn the <Gain> knob on the front panel or press the <Edit> button to put
you in edit mode. Now use the <Preset/Effect> wheel to scroll to the amplifier model. From this point, turn the <Mix/Page> knob to
move to Page 2 of the amplifier module. The number of different Amp tones are almost unlimited when making gain adjustments. Your gain
settings range from 0.0 to 10, so this gives you plenty of room for great tones in between. Note that the gain parameter will add distortion
gain when a distorted amplifier module is used and will add volume when a clean tone Amplifier module is used. Always remember to save
any changes.
EQ and Preset Level
Adjusting the EQ is as easy as grabbing the knob and turning. The <Treble> knob controls the level of the High frequencies. The <Mid>
knob controls the level of the mid range frequencies, and the <Bass> knob controls the bass frequencies. In Preset mode, the level of each
frequency band is displayed in the 7 segment displays located above each knob. EQ settings range from 0.0 to 10. The Millennium also gives
you the ability to adjust individual preset levels by simply turning the <Level> knob to the desired setting. Always remember to save any
changes.
Note: Changes to the Gain, EQ and Level settings can be done using either the tone Controls (located on the left side of the front panel) or
the <1,2,3 and 4> knobs located directly below the display. Using either editing method will correspond in the display. A sample setting is
shown below with Channel B being the active channel.
Level
Gain
Bass
Mid
Treble
This example setting has been set from Preset mode using Channel B. Once the Millennium is in Edit mode the display will correspond.
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Johnson Millennium
Section - 2 Setting Up
•When the Tone controls are used, the display will appear as follows on page 2 of the Amplifier module when the Millennium is in Edit
mode:
a:gain lvl B:GAIN LVL
1
2
3
4
.40
.50
.70
70
.
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
#
DIGITAL
BANK
PAGE
b
2
OF
5
•Using the <Page> knob turn to page 4 and the display will appear like this:
CHN B:TREB MID BASS
3
2
4
2.5
25
.
25
.
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
#
DIGITAL
BANK
PAGE
b
4
OF
5
Amplifier Model and Channel Selection
Selecting Amplifier types in the Millennium is as easy as pushing a button. To call up any one of the Amplifier model types, simply press one
of the six buttons in the <Amplifier Modeling> button array, or turn the <2> when the Millennium is in edit mode on page 1 of the
Amplifier module. Subsequent presses of any one of the Amplifier model buttons will move you through the selected Amplifier model
menu. A-B channel switching can be achieved within the Amp model by pressing the <Channel> button, or turning the <4> button while
the Millennium is on page 1 of the Amplifier module in edit mode. Always remember to save any changes.
Amplifier Contour Control
Using the <Contour> knob will give you the ability to control the tonal qualities of the Power Amp section of the Millennium. When the
<Contour> knob is turned all of the way down, the power amp tone is flat. Turning up the knob brightens up the signal in the Power Amp
section.
Digital Effects
Wet/Dry Mix Adjustments Global or Local
To change the mix of dry and wet signal of the overall effect level, use the <Mix/Page> knob. Mix settings range from 0 (all dry) to 100%
(all wet) when the Millennium Wet/Dry mix is set to Local. When the Wet/Dry mix is set to Global (setting the Wet/Dry mix either Local or
Global is done on page 2 of the Utility menu), the mix control effects the percentage of Wet/Dry mix in every preset. As the acoustics of any
room change, you can easily adjust the mix of your effects accordingly with the turn of a knob. The Master Mix of each preset can be
modified in the Master Mix menu while in edit mode by pressing the <Edit> button then scrolling through the Preset pages until the the
L/R Out and speaker icons blink.
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Johnson Millennium
Section - 2 Setting Up
Digital FX Quick Adjust Knobs
Many digital effects available in the MIllennium have a simple quick adjustment knob located on the front panel. These knobs are great to
use when you need to bring in or bring down the level of a selected effect. To use these knobs, when the Millennium is in preset mode,
simply turn the appropriate quick adjust knob and adjust. Always remember to store the settings once they are dialed-in.
The following list gives a brief explanation of each FX level control knob.
Speed: The <Speed> knob controls the speed of the first modulation effect in the configuration when a modulation type effect, such as a
Tremolo is used in the selected preset. The range for the speed is from 0.06 to 16.0.Hz.
Depth: The <Depth> knob controls the depth of the first modulation effect in the configuration when a modulation type effect, such as a
Tremolo is used in the selected preset. The range for the depth is from 0 to 100%.
Delay: The <Delay> knob controls the delay level of the first delay in a configuration, when a delay module is used in the selected preset.
The range of the delay level is from Off to 100%.
Reverb: The <Reverb> knob controls the reverb level of the first reverb module in the configuration, when a reverb module is used in a
selected preset. The range of the reverb level is from Off to 100%.
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Johnson Millennium
Section - 2 Setting Up
Selecting A Preset
When you first turn on your Millennium, you are in Preset Mode, and the display will appear something like:
ꢀ
ꢀ
Clean Comp Delay
msdB 3
%
0%kHz
msdB
0%kHz
0%kHz 100
1
2
msdB 4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
#
b
CLIP
PAGE
OF11
To select a preset, do the following:
1. Make sure preset mode is selected (the <Preset> button will be brightly lit). If the <Preset> button is dim, press it once to return to
preset mode.
2. Use the <Preset> button to select the preset bank (factory or user). successive presses of the <Preset> button toggle between the
factory and user bank of presets.
3. Using the <Preset/Effect> wheel, scroll to the Preset you want to use.
Using the Tuner
The Tuner of the Millennium can be accessed one of two ways. Either in page l of the Utility menu or by using the optional Johnson
Amplification J-12 foot controller. The following explains both modes of operation.
Utility Menu Tuner Mode
1. Press the <Utility> button once. The display reads:
Tuner
4
2Output:Stereo
%kHz
msdB
2
ꢀ
2
Off
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
127
USER
DIST
EQ
FACTORY
MIDI
DIGITAL
CLIP
SOLO
PAGE
BANK1
OF
16
L/R OUTS
2. Now turn the <4> knob to turn the Tuner on. The display will now appear something like this:
127 ?? TUNER A=440 Output
%kHz
msdB
%
ꢀ
3
4
100
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
DIST
EQ
FACTORY
USER
MIDI
#
DIGITAL
SOLO
b
CLIP
L/R OUTS
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Johnson Millennium
Section - 2 Setting Up
Instant Tuner Access
To instantly access the Tuner Mode of the Millennium, press and hold the <Utility> button. This will take you directly to the tuner
function.
3. As you play a note on the guitar, the large number display will tell you which note you are playing, while the meter will show you if you are
flat or sharp. If the meter is moving right, the note you are playing is sharp. If the meter moves left, you are flat. The goal is to tune your
guitar so that the meter stops moving, and the display will lock-in, indicating that you are in tune. Once you start playing the selected note,
the display will read as follows:
A Tuner A=440 Output
%kHz
%
888msdB 888%kHz
msdB
1
3
4
100
LINK CHANGED
ꢀ
LINK CHANGED
LINK CHANGED
LINK CHANGED
GATE
WAH
TUBE
DIST
EQ
EQ
L/R OUTS
A
127
FACTORY
BANK
FX LOOP
USER
MIDI
DIGITAL
CLIP
SOLO
#
b
L/R OUTS
PAGE
19
OF18
4.Press the any button to exit the Tuner mode.
Reference and Output
The Millennium gives you the option of changing the Tuning reference from as low as F# or A=427 to A=453, by simply turning the <3>
knob while the Millennium is in Tuner mode. Another feature available in the Millennium Tuner mode, is the ability to set the amount of signal
that is passed to the output while tuning. This has a range from 0 (mute) to 100%. The output can be changed by turning the <4> knob to the
desired level while the Millennium is in Tuner mode.
Johnson Amplification J-12 Tuner Mode
To access the Tuner mode using the optional J-12 foot controller, press and hold the <Bank Up/Tuner> footswitch to engage tuner mode.
1. As you play a note on the guitar, the indicator in the display of the J-12 will move either to the right, or the left. If the indicator is moving
right, the note you are playing is sharp. If the indicator moves left, you are flat. The goal is to tune your guitar so that the indicator stops
in the middle and the display locks-in, indicating you are in tune.
2. In both methods of tuning, the tuner is referenced to A=440Hz. If you prefer tuning sharp or flat according to the A reference, use the
<3> knob to select a new reference. This can be set as high as A=453Hz or as low as A=427Hz. The tuner can also be used for alternate
tuning references where A=Ab (meaning you play an A note, but you hear an Ab note). It is possible to tune as low as A=Gb.
3. At this point, press any footswitch on the J-12 to exit the Tuner mode.
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Section - 3 Editing Presets
Section-3 Editing Presets
Naming and Storing Presets
Before we get into editing presets and creating your own, let’s learn how to store changes so you won’t lose any modifications you’ll want to
keep. The Store procedure allows you to rename, relocate and save any modifications you have made to presets so that they can be accessed
easily later.
Naming the Preset
1. Press the <Store> button once. The display shows the current preset name (which may look something like this):
Name: Clean Comp Delay
%kHz
InS
%kHz
CAꢀ%kHz nbr
1
PmsdB 2
3
msdB 4
COpmsdB
LINK CHANGED
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
1
A cursor appears under the first character of the preset name.
2. Using the <Preset/Effect> wheel, change the character to the one you want in the selected position.
3. When the correct character is displayed in that position, use the <Page> knob to scroll the cursor to the next character you want to
change.
4. Use the <1> knob to change the letter’s case. The <2> knob is used to select numbers, The <3> knob is used to insert spaces. The
<4> knob is used to copy and paste characters.
5. To copy a character, position the cursor under the character you want to copy (using the <Page> knob), then turn the <4> knob
clockwise. To paste the copied character, position the cursor where you want to paste the character, then turn the <4> knob counter-
clockwise.
6. To abort the procedure, press any button.
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Section - 3 Editing Presets
Storing the Preset
1. When you have the name how you want it, press the <Store> button again. The top line of the display appears something like this:
Store Pst to: Matchless
2
3
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
1
This screen allows you to select the location of the new Preset. Note that when the Preset is stored, it is stored in the User bank of presets
because factory presets cannot be overwritten.
2. Use the <2> knob or the <Preset/Effect> wheel to select the preset number where you want to store the new preset.
3. Press the <Store> button again. The top line of the display briefly reads:
Storing Preset
2
3
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
1
after which you are taken to the preset you have just stored.
The newly created preset is now loaded, and can now be recalled at any time.
4. To abort the procedure, push either the <Preset> button to take you to preset Mode, the <Edit> button to take you to FX Edit Mode, or
the <Utilities> button to take you to Utility Mode, depending upon which mode you want to enter.
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Johnson Millennium
Section - 3 Editing Presets
Editing a Preset
The Millennium is capable of producing almost any sound ever thought conceivable. Whether it be amplifier tone or an effect configuration
that utilizes the most sophisticated digital effects available. Great sounds aren’t just a crazy concept, but a very achievable possibility, and in
these next few pages, we will give you some pointers in editing presets, to help achieve your own unique tones.
Preset Editing Sections
1. Integrated Amplifier Model Editing
2. Digitally controlled Analog Wah Editing
3. Noise Reduction Editing
4. Digital Effects Editing
Integrated Amplifier Model Editing
From any preset within the Millennium you can select and edit any amplifier model by performing the following procedures:
Integrated Amplifier Model Selection
To call up any Integrated Amplifier Model in the Millennium while in preset Mode, all you have to do is press any one of the Amplifier Models
buttons and the selected amplifier model type is called up. Successive presses of the selected amplifier model button will call up any other
amplifier type within that model. The illustration below shows the selection of the British Combo Amplifier Integrated Model:
Johnson
Channel
Amer Stk
Amer Cmbo
Brit Stk
A
B
Brit Cmbo
Editing Integrated Amplifier Models
1. From preset mode press the <Edit> button once and the display will appear something like this:
Wah Pedal
2
Toe Heavy
4
1
byp
1
1
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
1
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Section - 3 Editing Presets
2. Now use the <Preset/Effect> wheel and scroll to the Amplifier type Module. Once you are there, the display will appear something like
this:
'65 Blk Face Twin Chan
2
4
AC1
b
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
5
3. Using the <2> knob will allow you to select any one of the amplifier models within the Millennium and the <4> knob will select either
the A or B channel. This will make the selected channel active for editing
4. Once the amplifier model and channel have been selected, use the <Page> knob to move to page 2 of the amplifier model edit menu.
Page 2 lets you adjust the gain and preset levels of channel A or B. The active channel (A or B) appears in upper case letters and will
appear something like this :
a:gain lvl B:GAIN LVL
1
2%
100
93%
2
3
4
40
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
2
OF
5
Note: To toggle between the active A or B channel, simply press the <Channel> button. This is essential for editing because when the A or
B channel is active you can make all EQ, gain and preset level modifications using either the <1>, <2>, <3> and <4> buttons, or
you can use the <Gain>, <EQ>, or <Level> knobs to make any adjustments.
5. Once the adjustments are made to the gain and levels of amplifier models and channels, use the <Page> knob and turn to page 3
(Channel A) and 4 (Channel B) of the amplifier model editing section to make any EQ adjustments. The display will appear like this:
chn a: treb mid bass
2
3
4
5.4 5.4 5.4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
3
OF
5
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Johnson Millennium
Section - 3 Editing Presets
6. Now use the <Page> knob to move to page 5 of the amplifier model editing section and the display will appear like this:
A:DIG LVL b:dig lvl
1
%
%
2
3
4
100
100
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
5
OF
5
7. Using the <1> knob will let you adjust the digital level of Channel A. The <3> knob adjusts the digital level of Channel B.
Note: Digital Level sets the amount of digital effect level that is heard within the selected preset.
Always note that the channel (A or B) that appears in upper case letters is the currently active channel and can be toggled any time using
the <Channel> button to select either channel
8. Once all of the modifications have been made to the Amplifier model in the currently selected preset, press the <Store> button to save
your changes. To exit the amplifier model editing section, press the <Preset> button.
Analog Wah Editing
Analog Wah editing can be done by performing the following procedures:
1. From Preset mode press the <Edit> button and the display will appear like this:
Wah Pedal
1
Toe Heavy
4
2
byp
1
1
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
1
2. Using the <1> knob will either turn the Wah On or Off. The <2> is used to activate the Wah pedal range and the <4> knob is used to
select the Wah type.
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Section - 3 Editing Presets
3. The <2> (pedal> parameter can be assigned to a footswitch to bypass or turn the module On. This is parameter can be selected by
turning the <2> knob and a
icon will appear directly beneath the parameter. At this point press the <Assign> button and
Changed
the display will appear as follows:
Avail Link for: Pedal
1
OFF
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF19
4. Now press the footswitch to be assigned. You can use either the a standard volume or voltage controller Expression pedal
connected to the Expression Pedal I and 2 pedal inserts on the rear panel of the Millennium or you can use either one of the
Expression pedal on the optional J-12 Foot Controller to act as the Wah pedal. If the selected footswitch is already assigned to
control another parameter, the display of the Millennium will ask you if you want to re-assign. If you wish to re-assign turn the <1> knob
for yes or the <2> knob to abort the assign function.
Note: Any time an assignment to turn a parameter On/Off is made you must decide if you want the parameter On when you enter the
selected preset. If you want it on, make the assignment to the parameter when the parameter is set to On. Otherwise, have the
parameter set to Off or Bypass and the parameter will not be active within the Preset until the footswitch is used to activate the
parameter
5. To Exit the Analog Wah edit mode, simply press the <Preset> button.
Noise Gate Editing
The procedure for editing the Noise Gate module within the amplifier section is as follows:
1. From preset mode, press the <Edit> button and use the <Preset/Effect> wheel and turn until the display appears something like this:
Noise Gate S1Pre Gate
1
2
4
On
F 1
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
3
2. At this point, you can use the <1> knob to turn the Noise gate On or Off and the <4> knob is used to select the Noise gate default.
3. Now use the <Page> knob and turn to page 2 of the Noise Reduction module. Turning the <1> knob lets you select the Noise gate type
and its position in the signal flow.
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Section - 3 Editing Presets
4. Once the Noise gate type and position are selected use the <Page> knob and turn to page 3 of the Noise gate edit module. This page is
used to set the Threshold, Attenuation, Attack and Release parameters. Higher Threshold settings will close the gate sooner. Lower Release
settings allow the gate to open up faster
5. To exit Noisegate edit mode, press the <Preset> button.
Selecting Effect Configuration Routes
Within every Preset of the Millennium, you have the option of selecting any 1 of the 15 Effect Configuration routes available in the Millennium.
This can be very helpful when you have a preset that uses an Amplifier model that you prefer, but the currently selected effect configuration is
not ideal for the digital effects that you wish to use in the Preset. You can easily change these Effect configurations by using the following
procedure as a guide:
1. Accessing the effect configurations can be done one of two ways. From Preset mode, simply press the <Config> button, or press the
<Edit> button and use the <Preset/Effect> and turn until the display appears something like this:
Config: Series 4,4,4,4
1
1
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
2
Note that the effect configuration is flashing
2. Now use the <1> to select any one of the 15 different configurations available.
3. Once the configuration has been selected, press the <Store> button to save any changes.
4. To Exit the configuration menu, just press the <Preset> button to return to preset mode.
A Complete listing of the effect configurations of the MIllennium can be found on page 85.
FX Edit Mode
1. From Preset mode, press the <Edit> button. The display looks something like this:
Wah Pedal
1
Toe Heavy
4
2
byp
1
1
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
1
OF
1
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Section - 3 Editing Presets
When you enter FX Edit mode, the first page of every FX Module allows you to:
1) Bypass that effect module (by turning it on or off) using the <1> knob.
2) Select an Effect Module (Only in the Digital Effect section), using the <2> knob.
3) Store the Default using the <3> knob (for more info on storing Defaults, see pg. 30.
4) Select a Default for the selected Effect Module using the <4> knob.
Changing Effect Modules
Each preset can be comprised of up to 4 digital effects (in addition to the Amplifier section). You can scroll through the modules in each preset
two different ways:
1. By pressing the <Edit> button to enter FX Edit mode and using the <Preset/Effect> wheel to scroll through the different modules, or
2. By using the FX Library buttons. Pressing the <Config> button takes you directly to the first module in the Amplifier section. Likewise,
pushing the <Other> button takes you directly to the first module in the digital FX section and displays which effect is in it. Subsequent
pushes of the button scrolls you through subsequent modules that are in the effect configuration.
Once you reach a module you want to change (ie: you want to swap a delay for a reverb), use the <2> knob to select a new effect.
Selecting a Default
Once you have selected the effect you want in the preset (ie: Dual Chorus), you can quickly scroll through several different Dual Chorus
defaults stored in your Millennium's library. Defaults are modified effect modules which have custom settings that can be called up to use in a
preset anytime that particular sound is required.
Example:
There are 10 Dual Chorus defaults to choose from. Some Factory Presets use these default settings. So, if you like the Dual Chorus that is
being used in Factory Preset #45, and would like to use it in Preset #98, simply scroll to the modulation module, then use the <4> knob
to recall the default (which happens to be F4-MediumWell) in Preset #45. This eliminates the need to copy all those parameters from one
location to the other.
For a list of all the FX Modules and their Defaults, see page 34.
Adjusting the Module’s Parameters
Once in Edit Mode, the parameters of every default module can be accessed through a series of pages. You adjust the level of a particular
module from Edit page 2. If you’re not already in Edit Mode, press the <Edit> button. You can then use the <Preset/Effect> wheel to scroll
to the module you want to change (ie: Dual Chorus). Using the <Page> knob, scroll to page 2. You can now change the individual module’s
level using the <1> knob. Settings range from 0 (off) to 100%.
Custom Defaults
Once you have tweaked the parameters of an effect Module, you can store it off as part of the preset. Once it is stored off, it becomes a custom
default for that preset, but is not added to the User default library. To save the settings as User Defaults, please see pg. 31
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Section - 3 Editing Presets
Comparing Changes
During the course of editing presets, you may find that you want to compare the edited version of the preset to the original, stored version.
Fortunately, your Millennium provides you with a compare function.
To compare an edited preset with the original stored version, do the following:
1. While in FX Edit mode, press the <Edit> button once. The top line of the display reads:
*Comparing Original Pst*
%kHz
msdB
%kHz
msdB
%kHz
%kHz
msdB 4
msdB
LINK CHANGED
1
2
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK
EQ
GATE
L/R OUTS
2
FACTORY
BANK
USER
DIGITAL
CLIP
#
b
L/R OUTS
PAGE
1
OF
2
When this message is displayed, the stored preset is temporarily loaded and active.
2. To return to the edited version, press the <Edit> button to get back to FX Edit Mode.
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Section - 4 Editing Modules
Section-4 Editing Modules
Storing/Naming Defaults
Before we get into editing modules and creating your defaults, let’s learn how to store changes so you won’t lose any modifications you’ll want
to keep. The Store procedure allows you to rename, relocate and save any modifications you have made to defaults so that they can be accessed
easily later.
1. When you have satisfactorily altered an effect default (or created a new one), scroll back to Page 1 of the effect module you are editing (if
you’re not already there). The display looks something like this:
FX:[Name]
1
Custom
%kHz
%kHz
msdB
%kHz
On
1
--%kHz
msdB 4
Sto
LINK CHANGED
m-sdB
2
msdB 3
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK
EQ
GATE
L/R OUTS
2
FACTORY
BANK
USER
DIGITAL
CLIP
#
b
L/R OUTS
PAGE
1
OF
5
2. From Page 1 of the FX Edit menu, turn the <3> knob clockwise. You will then be able to name your new default.
Naming the Default
1. Using the <Preset/Effect> wheel, change the character to the one you want in the selected position.
2. When the correct character is displayed in that position, use the <Page> knob to scroll the cursor to the next character you want to
change.
3. Use the <1> to change the letter’s case. Use the <2> knob to select numbers. The <3> knob is used to insert spaces. The <4> knob is
used to copy and paste characters.
4. To copy a character, position the cursor under the character you want to copy (using the <Page> knob), then turn the <4> knob
clockwise. To paste the copied character, position the cursor where you want to paste the character, then turn the <4> knob counter-
clockwise.
5. To abort the procedure, push either the <Preset> button to take you to preset mode, the <Edit> button to take you to FX Edit mode, or
the <Utility> button to take you to Utility mode, depending upon which mode you want to enter.
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Section - 4 Editing Modules
Storing the Default
1. When you have the name as you want it to read, press the <Store> button. The top line of the display reads:
Store To: [Name]
This screen allows you to select the location of the new default. Note that when the default is stored, it is stored in the User bank of defaults
because factory defaults cannot be overwritten.
2. Use the <2> knob to select the default number where you want to store the new default.
3. Press the <Store> button again. The default is saved off and you are taken to page 1 of the FX Edit menu.
The newly created default is now loaded, and can now be recalled at any time.
4. To abort the procedure, push either the <Preset> button to take you to Preset Mode, the <Edit> button to take you to FX Edit Mode,
or the <Utility> button to take you into Utility Mode, depending upon which mode you want to enter.
Editing a Module
Each of the Millennium’s effects has several usable factory defaults, however, you may need to tweak the parameters of the module in order to
the right sound you’re looking for. The parameters of each effect module are reached through a series of pages.
1. Press the <Edit> button. The display looks something like this:
Wah Pedal
1
Toe Heavy
%kHz
%kHz
msdB
%kHz
msdB
2
msdB 4
byp
1
1
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK
LINK
EQ
GATE
L/R OUTS
2
FACTORY
BANK
USER
DIGITAL
CLIP
#
b
PAGE
1
OF
1
When you first enter FX Edit mode (by pressing the <Edit> button), you are taken to the Analog Wah section. Turn the <Preset/Effect>
wheel to scroll through the modules until you reach a digital Effect module. Notice that as you scroll through the different modules, the
currently selected module will flash in the Effect Routing matrix of the display. Once you have reached a module in the digital Effects section
that you want to edit, use the <Page> knob to scroll to the particular parameters.
Notice: Anytime a change is made to either an effect module or Default, the Changed icon will appear directly below the effected
parameter within the module or default and the <Store> button will light.
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Section - 4 Editing Modules
Scrolling through a Module’s Pages
Notice in the bottom left corner of the display (just under the preset number) the display indicates which page you
are on and the total number of pages within the module. Each page allows you to access up to four parameters using the <1> - <4> knobs.
Example:
To scroll through the parameter pages of the Dual Chorus module, from the Preset mode either press the <Mod> button on the front panel
until the Dual Chorus module comes up in the display. or, press the <Edit> button and once this button is lit, use the <Preset/Effect>
wheel to scroll to the Dual Chorus module. At this point use the <Page> button to scroll through the parameters of the Dual Chorus
module.
For a description of all the FX Modules and their parameters, see pages 35-55.
Output Module Functions
The last module in the audio chain within any preset of the MIllennium gives you control over crucial output functions of the Amp such as:
Master Mix, Master Volume and On and Bypass of the XLR cabinet emulator for each preset.
1. To access the Output module, press the <Edit> button and turn the <Preset/Effect> wheel counter-clockwise once until the display
appears like this:
Master Vol XLR Cab Emul
3
%
1
100
byp
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
2
OF
2
2. Using the <3> and <4> knobs will let you set the Master Dry and Wet levels in the selected preset.
3. By turning the <Page> knob, you will now be taken to page 2 of the Output module and the display will appear like this:
Master Vol XLR Cab Emul
1
%
3
100
byp
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
DIGITAL
#
BANK
PAGE
b
2
OF
2
4. The <1> knob is used to set the Master Volume level and the <3> knob is used to set the XLR Cabinet emulator to On or Bypass in the
currently selected preset. To Exit the Output module, either turn the <Preset/Effect> wheel, or press the <Preset> button.
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Section - 4 Editing Modules
Digital Effect Module Size and Type
With all of the work that these digital effect modules do for your sound, they have a tendency to work up an appetite. So, they consume their
food from the FX pies chart referred to on page 12.
Since some of these effect modules have a larger appetite than the others, they require more pie. To help divide up the pie, we have provided
you with a chart below that tells you what size of effect block that each will fit in. This helpful chart will also let you know if the selected
module is either a Mono, Stereo, or Dual type effect module.
Note: The Effect Module size will always be displayed in Page 1 of the selected effect module next to the number 2 icon located in the
display.
Effect Name
Effect Name
Chorus/Dly
Flange/Dly
Dual
Dual
✓ ✓ ✓ ✓
✓ ✓ ✓
✓
Dual Cho
Quad Cho
Octal Cho
Dual Fla
Dual
Dual
✓ ✓ ✓ ✓
✓ ✓ ✓
✓
✓
✓
Dual
Dual
✓ ✓
Pre Delay
Reverb
DualReverb
St Reverb
Gated Rvrb
St Dual Reverb
Room Echo
Spring Tank
Auto Wah
Compressor
GEQ8
GEQ15
GEQ31
✓
Dual
✓ ✓ ✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓
✓
Dual
✓ ✓ ✓
✓ ✓ ✓
✓ ✓
Dual
Dual Pha
RotarySpkr
St Tremolo
Auto Pan
Dual Dtn
Quad Dtn
Octal Dtn
Smooth Pch
Dual Pitch
Quad Pitch
Octal Pch
St Pitch
Dual
Stereo
Stereo
Stereo
Dual
Stereo
Dual
✓ ✓ ✓
✓
✓
Stereo
Stereo
Dual
✓
✓
Dual
✓
Dual
Stereo
Stereo
Mono
Mono
Mono
Stereo
Stereo
Mono
✓ ✓ ✓ ✓
Stereo
Dual
✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓
✓
✓ ✓ ✓
✓ ✓ ✓
✓ ✓
Dual
Dual
✓
Stereo
Stereo
Stereo
Stereo
Dual
✓ ✓ ✓
✓ ✓ ✓
✓ ✓
✓
✓ ✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓ ✓
St GEQ8
St PEQ3
PEQ6
St PEQ6
Thru Module
StDual Pch
Whammy
Harmony
Delay
✓ ✓
✓ ✓
✓ ✓ ✓
✓ ✓
✓ ✓ ✓
✓
✓ ✓ ✓ Stereo
✓
✓
St/Mono
✓
✓ ✓ ✓ ✓
Dual
Dual
Dual Delay
Quad Delay
Stereo Delay
StDual Dly
StQuad Dly
Long Dly
✓
Stereo
Stereo
Stereo
Dual
✓ ✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓ ✓
✓ ✓ ✓
Analog Dly
StAlog Dly
Stereo
Stereo
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Johnson Millennium
Section - 4 Editing Modules
Default List
The Following list contains the names of all of the Effect Defaults in the Millennium
Auto Wah
•Low Sens
•High Sens
•Nasally
Gated Reverb
•100msGated
•200msDcyEx
•200msDecay
•200msGated
•300msDcyEx
•300msGated
•SmphnyHall
•RichChamber
•Sanctuary
Quad Delay
•RoundNRnd
•SynchroTap
•RtoLPanTap
•TripleSlow
•Ping Pong
•400ms Thick
•On the Rise
•Shav&Hrcut
•Horse Trot
Multi-FX Mods
Chorus/Delay
•MedCHoEcho
•LitChoEcho
•MedChoSlap
•DeepChoDly
•ShimryEcho
•ModDly300ms
•DeepModDly
Noise Gate
•S1 Pre Gate
•S2 Post NR
•Post Tub
•S2 PostDst
•Fast Swell
Quad Pitch
•MajChord
•MinChord
•Oct/Dtn
•5th/OctDtn
•5Octaves
Octal Pitch
•Chord/Det1
•MinChord2
•Oct/Dtn
•5th/OctDtn
•5thsOcts
•Gonzo
•IntenseL
•Intense R
•FlaChorus1
•FlaChorus2
Compressor
•Light
•Medium
•Slow Swell
Dual Phaser
•ShallowSlo
•ShallowFst
•MIld Slow
•MIld Fast
•Medium
•Deep
•Shimmery
•PhaChorus1
•Phas Chorus2
•Psychelic
•Heavy
Choruses
Dual Chorus
•Medium
Equalizers
Flange/Delay
•FlatLitD300
•FlatMedD300
•HeavyFlDly
•LoSweepDly
•ThroatyDly
•DoublGonzo
•Flangbelly
•SaltPalace
•CmntGarage
8-Band Mono GEQ
•Flat
Stereo Delay
•700ms/20%
•Combfilter
•Doubling
•SlapRight
•400ms/50%
•500ms/30%
•600ms/15%
•MaxRepeats
•350ms/0%
•700ms/0%
•Shallow
•Low Pump
•Sizzle
•InvrtPhase
•Smiley
Spring Tank Reverb
•Short Decay
•Long Decay
•Wet Spring
•SurfSplash
•Ratl&Boing
•MildNWide
•MediumWell
•DeepDepth
•Deep
•Max Depth
•Shimmery
•SloVibrato
•FstVibrato
Stereo Pitch
•5th Up
•Min3rdUp
•Maj3rdUp
•OctaveUp
•4thDown
•Octave Down
•2 OctsDown
•InvrtPhase
15-Band Mono GEQ
•Flat
•Low Pump
•Sizzle
•Smiley
•InvrtPhase
Reverbs
Room Echo
•WideSlap
•LiveSlap
•Springy
•Stage
•Voxy
•Drum 1
•Drum 2
Detuners
Reverb
Dual Detuner
•-5 Cents
•SmoothHall
•Bar'nGrill
•OakFloorRm
•Vocal Reverb
•FoilPlate
Stereo Dual Pitch
•5th/OctUp
•Min3rdUp
•3rd/5th Up
•Min 3rd/5th Up
•4th/OctDn
•OctUp/Down
•OctDownDtn
•1&2OctsUp
Quad Chorus
•Medium
•MildNWide
•Medium Well
•Thick
•-12 Cents
Stereo Dual Delay
•Skip
•+/-5 Cents
•+/-10 Cents
•Single Vox
31- Band Mono GEQ
•Flat
•Low Pump
•Sizzle
•Smiley
•SwingPong
•PingPong1
•PingPong2
•DoubleSlap
•RoundNRnd
•Hard2Tap
•GoldPlate
•DeepDepth
•Deep
Quad Detuner
•Shallow
•Medium
•Wide
•Smphny Hall
•RichChmber
•Sanctuary
•Salt Palace
•CmntGarage
•PlutoVerb
Other Modules
•Max Depth
•Shimmery
•SloVibrato
•FstVibrato
•ChorusLeft
Pre Delay
•0ms
8-Band Stereo GEQ
•Flat
•Low Pump
•Sizzle
•Smiley
•InvrtPhase
Harmony
•Cmaj3rdUp
•Cmaj6thUp
•Emin3rdUp
•Cmaj6thDn
•Cmaj3rdDn
•Emix3rdUp
•Cmaj5thUp
•1&2OctsUp
•Deep
•ThickEcho
•30ms
•60ms
•90ms
•120ms
Octal Detuner
•Shallow
•Medium
•Wide
Stereo Quad Delay
•RoundNRnd
•SynchroTap
•Ping Pong
•400msThick
•HorseTrot
•Shav&Hrcut
•Ratatat
•Random
Dual Reverb
•BrightHall
•LngDrkHall
•ConcrtHall
•MiniHall
•FlatChambr
•WarmChambr
•Smphny Hall
•BigCathedrl
•SmlCatherl
•GoldPlate
•Thinplate
•VocalPlate
•PercPlate
•StudiAmb
•StudioRoom
•WoodRoom
•FlutterRvb
•Very thin
•CementRoom
•HugeArena
Octal Chorus
•Medium
•Shallow
•DeepDepth
•MaxDepth
•Deep
•Shimmery
•SpcScrmblr
•Warm0ms
•Warm60ms
•Warm120ms
•0msHPass1
•0msHPass2
•0msHPass3
•0msHPass4
•0msLPass1
•0msLPass2
•0msLPass3
•0msLPass4
3-Band Stereo PEQ
•Flat
•Low Boost
•Smiley
•PhaseInvrtL
•PhaseInvrtR
•SmlBoost
•LowNudge
•60HzNotch
•Deep
Pitch Shifters
Whammy
Delays
•Octave Up
•Octave Down
•2ndMin3rd
•2ndMaj3rd
Delay
Long Delay
•2.8sec/15%
•CombFilter
•Slapback
•300msEcho
•400ms/30%
•500ms//25%
•800ms/20%
•1 SecEcho
•1400ms/15%
•CombFilter
•Doubling
Flangers
Dual Flange
•HiSweep30%
•HiSweeep70%
•LoSweep30%
•LoSweep70%
•Throaty
Smooth Pitch
•ShftDn-12
•ShftDn-5
•ShftDn-24
•ShftUp+5
•ShftUp+7
•ShftUp+12
•Slapback
6-Band Mono PEQ
•Flat
•Low Boost
•Smiley
•60HzNotch
•InvrtPhase
Rotary Speaker
•SloLeslie
•MedLeslie
•300msEcho
•400ms/30%
•500ms/25%
•800ms/20%
•1SecEcho
•FastLeslie
•Nasally
•Gonzo
•IntenseL
•Intense R
•FlaChorus1
•FlaChorus2
•MaxRepeats
•2.8sec/0%
Stereo Tremolo
•DeepSlow
•DeepMedium
•DeepFast
•MildSlow
•MildMedium
•MildFast
•MaxRepeats
•1400ms/0%
6-Band Stereo PEQ
•Flat
•Low Boost
•Smiley
•60HzNotch
•PhasInvrtL
Dual Pitch
•5th/OctUp
•5thUpOctDn
•Min3/5thUp
•4thOctDn
Analog Delay
•1400ms/25%
•SoftEcho
Dual Delay
•PingPong
•1SecTicToc
•Doubling
Stereo Reverb
•SmoothHall
•Bar'nGrill
•OakFloorRm
•VocalReverb
•FoilPlate
•Eternity
Stereo Flange
•HiSweep30%
•HiSweeep70%
•LoSweep30%
•LoSweep70%
•Throaty
•OctUp/Dn
Stereo Analog Delay
•700ms/25%
•SoftEcho
•Eternity
•DlyCho300m
•Slapback
Auto Pan
•WideSlow
•WideMedium
•Wide Fast
•Narrow Slow
•Narrow Med
•Narrow fast
•OctDown/Dtn
•5ths Down
•1&2OctsUp
•DoubleSlap
•RoundNRound
•Hard2Tap
•Thick Tap
Thru Module
•Stereo Thru
•Mute
•Left Thru
•Right Thru
•GoldPlate
•SmphnyHall
•RichChamber
•Sanctuary
•SaltPalace
•CmntGarage
•PlutoVerb
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Johnson Millennium
Section - 4 Editing Modules
Effects Library
The following pages offer the complete low-down on all of the effects offered in the Johnson Millennium Stereo 150 .
Analog Wah
With the Analog Wah, you get the best of both worlds. This Analog Wah is digitally controlled. What exactly does that mean? This means that
you get an dead-on accurate Wah emulation (you may have heard a certain Left-handed guitarist at Woodstock with this same tone), which is
controlled via the Millennium's powerful processing. And the best thing is, you no longer have to change batteries every 3 to 4 hours.
The Analog Wah module also gives you the ability to assign a Dynamic Modifier to the Pedal parameter to create Auto-Wah effects within the
Wah module.
Analog Wah Parameters
ON/Bypass
This parameter turns the Analog Wah On or Bypasses the effect module.
Wah Position
Controls the pedal position of the Analog Wah effect module. Ranges from 1 to 128. *An Expression pedal such as
the Expression Pedals on the J-12 or a standard volume or voltage control pedal must be assigned to this
parameter in order for module to operate.
Wah Type
Selects which Wah type is to be used. Selections are: Toe heavy, Linear, and Heel Heavy.
Amplifier Types
All of the great Amplifier tones of today and the past are present under the hood of the Johnson Amplification Millennium. You can access any
of these tones by pressing any one of five Amplifier Modeling buttons located on the front panel. Successive presses of each button moves you
through a variation of the selected Amplifier Model type. They’re all there, but if you want to modify these tones, this can easily be done in
the Edit mode.
Amplifier Type Parameters
Amp Selector
This parameter is used to select the different Amplifier types available.
Channel Selector
Channel A Gain
Channel A level
Channel B Gain
Channel B level
Selects which channel of the Amplifier is being used or modified. Selections are Channel A or Channel B.
This parameter controls the amount of gain used in channel A. Range is from 0.0 to 10.
This parameter controls the overall level of Channel A. Range is from Off to 100%.
This parameter controls the amount of gain used in channel B. Range is from 0.0 to 10.
This parameter controls the overall level of Channel B. Range is from Off to 100%.
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Johnson Millennium
Section - 4 Editing Modules
Channel A Treble
Channel A Mid
Channel A Bass
Channel B Treble
Channel B Mid
Channel B Bass
Ch A dlvl
This parameter controls the high EQ frequency used in Channel A . Range is from 0.0 to 10.
This parameter controls the mid EQ frequency used in Channel A . Range is from 0.0 to 10.
This parameter controls the low EQ frequency used in Channel A . Range is from 0.0 to 10.
This parameter controls the high EQ frequency used in Channel B . Range is from 0.0 to 10.
This parameter controls the mid EQ frequency used in Channel B . Range is from 0.0 to 10.
This parameter controls the low EQ frequency used in Channel B . Range is from 0.0 to 10.
This parameter controls the overall digital effects level in channel A . Range is from Off to 100%.
This parameter controls the overall digital effects level in channel B . Range is from Off to 100%.
This parameter controls the overall master volume level in channel A . Range is from Off to 100%.
This parameter controls the overall master volume level in channel B . Range is from Off to 100%.
Ch B dlvl
Ch A mlvl
Ch B mlvl
Noise Gate
The Silencer noise reduction system is definitely going to become your best friend in any recording session or live performance for keeping
signals quiet.
Noise Gate Parameters
Type
Selects the type and placement of the noise reduction to be used. Types include: 1. Silencer 1, 2. Silencer II
Set the minimum input level at which the compressor will engage. Ranges from -90 to 0.
Adjusts how far the signal is lowered when the gate is closed. Ranges from 1 to 5.
Threshold
Attenuation
Attack
Controls how quickly the gate opens after the signal level reaches Thresh. Range: 1 to 10.
Determines how quickly the the gate closes after the signal falls below the Threshold. Ranges from: 1 to 10.
Release
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Johnson Millennium
Section - 4 Editing Modules
Digital Effects
Reverbs
Reverberation is probably the most widely used effect because it allows you to simulate the sound reflection characteristics of almost any kind
of room. In a real room, reverb is a result of sound reflecting off room surfaces such as the walls, floor, ceiling, and objects in the room. The
materials, size, and shape of the room determine how long these reflections echo and decay before dying out completely. These factors also
help determine the audio characteristics of the room, such as how long the high-frequency reverberations ring when compared to the low
frequencies, or how much initial "slapback" the room wall produces when a sound hits.
Today’s technology allows the Millennium to offer a complete palette of flexible, easy to use reverbs. There are five basic reverbs to choose
from:
1) Reverb - Simple, straight ahead reverb with only the most basic parameters.
2) Dual Reverb - Multi-dimensional reverb with flexible frequency band-splitting capabilities. The reverb can be
divided into primary and secondary stages using selectable High or Low Pass cross-overs.
3) Stereo Reverb - A true stereo version of the Reverb Module.
4) Spring Reverb - A recreation of the old Spring Tank Reverb found in Vintage and Modern combo Amps.
5) Gated Reverbs - A very linear, high energy reverb that can be set to decay, stay flat, or ramp up the reverb decay,
creating many unique ambient effects.
6) Room Echo - A true stereo, multi-tap delay for creating small ambient spaces. The delays are divided into four
sections of early reflections. These reflections can be placed anywhere in the stereo field and can be as dense or
sparse as necessary. The Room Delay also includes a feedback loop for delay regeneration.
Reverb
Real life reverberation is the result of sound reflecting off surfaces in a room or hall. It can best be described as millions of small echoes that
decay over a period of time. The size of the room, the surface type of the walls, or the carpet on the floor all contribute to the way real rever-
beration behaves and sounds.
When do I use Reverb? When recording in the studio, nearly always. Many guitar tracks, for example, are recorded in a very sterile
environment (i.e. very dry), but adding reverb can add lush depth to any guitar track and you can get those great sounds in the Studio or
Live.
Why should I use stereo reverb? Digital Effects such as Chorus and Delay produce stereo imaging type effects. Stereo reverb helps
maintain that original stereo image. But don't forget that millions of hit recordings were made using mono input reverbs that created a
stereo output image. The theory is that sound generally originates from one point in a room, so mono often works just fine. The rule? Don’t
get caught using too much reverb on your guitar in live situations. Even if the room is small, it still produces some reverb. Too much makes
the guitar go away. Let it compliment the room.
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Johnson Millennium
Section - 4 Editing Modules
Gated Reverb
Gated reverb doesn't behave as naturally as the standard varieties of reverb. Originally, it was created by taking a long, dense reverb and
chopping it short with a noise gate. This made for a burst of reverberation energy that could help thicken up a variety of sounds.
Digital signal processing techniques improved and soon allowed ways to create similar gated reverb sounds that were far more usable and
flexible. Today's gated reverb doesn't get gated at all, it just sounds like it does. It is actually a large burst of delay taps that create the gated
reverb sound. This allows you to chose the length of the effect along with different slope shapes.
When do I use Gated Reverb? Using a Gated Reverb in a multi effect guitar application is ideal for producing unusual special effects.
Using the Gated reverb can produce a very rich and intense and ambience which can thicken up a guitar tone in many ways . This type of
reverb is also ideal for producing an effect that is similar to backward masking.
Reverb Parameters:
Note: Not all of the parameters listed below are available in all Reverb modules.
FX: Lvl
Dry: Lvl
Balance
Type
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the left/right positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right).
Selects the reverb type. Each room type has a different decay range (just as real rooms do), so changing TYPE also
changes the decay time of the room. Types are: Studio Room, Wood Room, Vocal Plate, Concert Hall, Plate Reverb,
Chamber, Cathedral, Arena, Cement Shelter, and Infinite Spring (for Reverbs), and: Flat, Shelf, Decaying Linear,
Decaying Logarithmic, Decaying Exponential, Decaying Sine, Reverse Linear, Reverse Logarithmic, Reverse
Exponential, Reverse Sine, Peaking Linear, and Peaking Exponential (for Gated Reverbs).
Density
Controls the number of discrete room wall reflections during the early portions of DECAY. Higher settings produce
more reflections while low settings yield fewer initial wall echoes. Use this control in conjunction with DISPERSION
to build or reduce the thickness of early reflection clusters heard near the beginning of the reverberation. Ranges
from 0% to 99%.
Dispersion
Diffusion
Controls the distance (time) between the echoes set by DENSITY. If DENSITY is set low and DISPERSION is set high,
the initial room echoes. Dispersion can be heard as discrete echoes followed by smoother room reverberations. Set
DISPERSION low for a dense cluster of reflections during the early portions of DECAY. Ranges from 1 to 5.
Simulates the presence of different room materials by controlling the smoothness of reverberations through the
course of DECAY. Low DIFFUSION settings are great for simulating hard, flat surfaces while higher DIFFUSION
settings can be used to simulate the presence of irregular surfaces in the room such as natural rock masonry or man-
made diffusers. Unlike flat surfaces, these materials reflect (diffuse) the sound in many directions because of the irreg-
ularity of the surfaces themselves. This builds smoothness over the reverb progression. Ranges from 0% to 99%.
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Johnson Millennium
Section - 4 Editing Modules
X-Over Type
X-Over Freq.
Selects which crossover type will be used for the Primary Secondary reverb stages. The two crossover types are High
Pass (HP) and Low Pass (LP).
Selects the Frequency where the crossover begins to function. Ranges from 25Hz to 20kHz.
Prim & Secd X-Over These two Parameters allow the crossover to be turned On or Off for each reverb stage. When Off, that particular
stage will be full bandwidth, otherwise its frequency response is limited by the X-Over Type and Frequency
Parameters.
Prim & Secd Damp
Adjusts how quickly the room absorbs the high-frequency reverberations. In a real room, absorptive materials can be
used to dampen the natural high-frequency reverberations of the room. High settings of DAMP cause the reverbera-
tions to darken tonally and become less defined over the course of DECAY. Low settings cause less dramatic room
effects on the tone of the reverberations. Ranges from 1 to 7.
Low Pass
Time
Selects the frequency above which all frequencies are rolled off. This control can be used to darken the response of
bright-sounding gated reverbs. Ranges from 100 Hz to 8 kHz in the Gated Reverb and from 100 Hz to 20 kHz in the
Stereo Gated Reverb.
Controls the length of the gated reverb in milliseconds (much like the DECAY control of a normal reverb). Ranges
from 25 milliseconds to 300 milliseconds in the Gated Reverb and from 500 milliseconds in the Stereo Gated
Reverb.
Blend
Cross-mixes reverberations from the left side into the right side and vice-versa. This can be used to increase the
realism of the simulated room by adding reverberations from different parts of the room to each channel. Ranges
from 0% to 99%.
Prim & Secd Blend
Decay
Adjusts the amount of BLEND for the Primary and Secondary reverb stages. See BLEND above for a complete
parameter description.
Controls the length (RT60) of the room reverberations. This one control could have been divided among Size and
Reflection controls but has been simplified here for easier use. To simulate a large room, use longer DECAY settings.
For small rooms, use shorter DECAY settings. For more natural sounding reverbs, you may also want to decrease the
DENSITY setting as DECAY is shortened. Ranges from .5 to 23 seconds depending on the Reverb Type currently
selected.
Prim & Secd Decay
Controls the length (RT60) for the Primary and Secondary reverberation stages. This Parameter interacts with the
SIZE and REFLCT Parameters. Larger SIZE and REFLCT settings will allow longer reverb decay times while smaller
settings reduce the length of the reverb decays but produce better small environment emulations. Ranges from .26
to 11 seconds.
Prim & Secd Size
Prim & Secd Reflct
Changes the relative room size of the Primary and Secondary reverb stages. Ranges from 1 to 5.
Controls the simulation of energy loss of sound each time it is reflected. Hard, smooth materials like glass and wood
have more reflectivity that softer, more porous materials. This control can be thought of as determining the
“liveness” of the room. Ranges from 1 to 10.
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Johnson Millennium
Section - 4 Editing Modules
Note: The following Delay Parameters that are utilized within the Reverb section are to be used in the Room Echo reverb module.
Delay A
Delay B
Delay C
Delay D
Out A - D
Bal A - D
Shape
Sets the length of time before hearing Delay Group A. Ranges from 0 to 120 milliseconds.
Sets the length of time before hearing Delay Group A and Delay Group B. Ranges from 0 to 120 milliseconds.
Sets the length of time before hearing Delay Group B and Delay Group C. Ranges from 0 to 120 milliseconds.
Sets the length of time before hearing Delay Group C and Delay Group D. Ranges from 0 to 120 milliseconds.
Controls the output level of the Delay Groups. Ranges from Off to 100%.
Controls the left/right balance of the Delay Groups. Ranges from -99 to 99.
Selects the shape of the output levels for the delay group taps. Shape selections are: Flat, Peak, Decreasing,
Increasing, Shelf, and Reverse Shelf.
Spread
Controls the width of the effect’s stereo imaging. Ranges from 1 to 10.
FB: Dly
Sets the amount of time before the delay is fedback in. Ranges from 0 to 170 ms.
Sets how much delay is fedback into the signal. Ranges from Off to 50%.
Amount
Out L - R
Prim Out L
Prim Out R
Secd Out L
Secd Out R
Adjusts the overall level of the left/right side of the reverb. Ranges from Off to 100%.
Adjusts the overall level of the left side of the Primary reverb. Ranges from Off to 100%.
Adjusts the overall level of the right side of the Primary reverb. Ranges from Off to 100%.
Adjusts the overall level of left side of the Secondary reverb. Ranges from Off to 100%.
Adjusts the overall level of the right side of the Secondary reverb. Ranges from Off to 100%.
Choruses and Flangers
Both choruses and flangers use a Low Frequency Oscillator (LFO) to produce their rich, swirling effects. When you change the speed and depth
Parameters of modulation effects, you're actually controlling the frequency and amplitude of the LFO. These settings determine the rate and
intensity of the modulation effect.
In general, here's how a chorus works: after entering the Module, the source signal is split into two paths. One is allowed to pass through
the Module unaltered, while the other is delayed and pitch modulated with an LFO. The modified sound is then sent to the output, along
with the original. In Fig. 4-1 below, a sine wave is used to modulate the pitch of the split sound source.
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Johnson Millennium
Section - 4 Editing Modules
The Dual Chorus creates two different pitch “voices”, while the Octal Chorus creates eight voices for extremely full, rich sounds .
1 sec
2 sec
3 sec
Modulated Sound
Original Sound
T I M E
Figure 4-1 Modulation Example
The only difference between choruses and flangers is that flangers use less delay and have a feedback Parameter that sends a portion of the
effected signal back to the input of the Module. When the effected signal reaches the input, it is sent through the Module again, building
thickness and depth. If you increase the feedback enough, the source begins to lose its own original pitch to the dramatic pitch modulation of
the feedback loop.
LFO Waveforms: There are four LFO waveforms available for Choruses, Flangers, Phasers, Tremolos, Auto Panners. They include SINe,
TRIangle, SPecial-1, SPecial-2, and SPecial-3. See figure 4-2 for examples of what these waveforms look like.
FREQUENCY (SPEED)
FREQUENCY (SPEED)
FREQUENCY (SPEED)
FREQUENCY (SPEED)
FREQUENCY (SPEED)
SP3 LFO
SINE LFO
SP1 LFO
SP2 LFO
TRIANGLE LFO
(Modifiers only)
Figure 4-2 LFO Types
Chorus
Chorus is probably the most basic modulation effect. It is really just a very small delay whose time is always changing. As the time is varied, the
delayed signal's pitch changes (just like a tape recording's pitch raises when you play it faster). By moving the time back and forth, you hear a
sound that goes in and out of tune. When combined with the original sound, it almost sounds like more than one instrument is playing. The
Millennium uses several choruses at once to make huge rich sounds. For example, the octal chorus uses eight chorus voices at once to create
an incredible ensemble of sound. Aside from the more obvious speed and depth parameters (which adjust respectively how fast and far the
sound goes out of tune), the Millennium allows you to use different waveforms. The waveform defines how it will move in and out of tune.
The triangle waveform is very popular for slow, shallow chorus settings, while the sine waveform works nicely for faster, deeper settings.
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Johnson Millennium
Section - 4 Editing Modules
When do I use Chorus? The Chorus effect is so vast in applications, an easier question would probably be “When can’t I use a Chorus.
When playing the Blues, turn the Speed and Depth parameters up to produce an almost Leslie-Type effect When trying to obtain “Big” rock
guitar tone, use the Chorus to thicken-up and add depth to your sound.And, any time your using a clean tone program, guitar always sounds
so lush when chorus is added.
Chorus Parameters:
Note: not all of the parameters listed below are available in all Chorus modules.
FX: Lvl
Dry: Lvl
Balance
Speed
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the left/right positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right).
Controls the Low Frequency Oscillator (LFO) speed of the chorus. Ranges from 0.06 to 16.0 Hz.
Depth
Adjusts the intensity of the chorus effect. High settings produce dramatic modulation, while lower settings can be
used to produce a more subtle, ambient swirling. Ranges from 0 to 30 milliseconds.
Depth 1 - 2
DEPTH1 adjusts the intensity of chorus voices 1-4. DEPTH2 adjusts the intensity of chorus voices 5-8. Ranges from 0
to 30 milliseconds.
Wander Speed
Controls the secondary LFO speed of chorus voices 5-8. This is a secondary oscillator for voices 5-8 that causes
deviations from the oscillation path set by DEPTH2. This control can produce radical new textures when used
creatively. Try setting it slightly faster or slower than SPEED. Ranges from 0.06 to 2.0 Hz.
Wander Depth
Adjusts the intensity of the oscillation deviations produced by WANDER SPEED. WANDER DEPTH produces dramatic
psycho-acoustic swirling effects when set higher than DEPTH2. Ranges from 0 to 10 milliseconds.
WvFrm
Selects which waveform the LFO follows. Options: sine, triangle, SP1 (special 1), and SP2 (special 2). See figure 3-4
Dly A - B
Controls the delay time of chorus voices A and B. Higher delay time settings produce a more dramatic sweeping
sound. Ranges from 0 to 60 milliseconds.
Dly C - D
Dly E - H
Controls the delay time of chorus voices C and D. Higher delay time settings produce a more dramatic sweeping
sound. Ranges from 0 to 60 milliseconds
Controls the delay time of chorus voices E through H. Higher delay time settings produce a more dramatic sweeping
sound. Ranges from 0 to 60 milliseconds
Out A - B
Pan A - B
Adjusts the overall level of chorus voice A or B. Ranges from Off to 100%.
Controls the placement of chorus voice A or B. Ranges from -99 to 99.
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Out C - D
Pan C - D
Out LA - LB
Out RA - RB
Spread
Adjusts the overall level of chorus voice C or D. Ranges from Off to 100%.
Controls the placement of chorus voice C or D in the stereo image. Ranges from -99 to 99.
Adjusts the left-side level of chorus voice A or B. Ranges from Off to 100%.
Adjusts the right-side level of chorus voice A or B. Ranges from Off to 100%.
Controls the width of the effect’s stereo imaging. The higher the setting, the wider the image. The lower the setting,
the more monophonic the effect becomes. Ranges from 1 to 10.
Flanger
A flanger is just a chorus that loops back into itself, causing what can be described as a tubular sound (since it sounds much like the
reflections heard inside a large cement or metal pipe). It is still a modulating effect, so you hear a lot of sweeping movement. This makes the
flanger a very colorful effect that can be easily overused if you're not careful. The more you feed the flanger back to itself, the more intense the
sound becomes.
When do I use Flanger? An electric guitar is the first sound that begs for the flanger effect. It works very well with both clean and
distorted guitar sounds. By setting the Speed and Depth parameters to higher settings, this will add more depth and body to the overall
guitar signal.
Flanger Parameters
Note: Not all of of the parameter listed below are available in all of the Flanger modules.
FX: Lvl
Dry: Lvl
Balance
Speed
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right).
Controls the Low Frequency Oscillator (LFO) speed of the flanger. Ranges from 0.06 to 16.0 Hz.
Depth
Controls the intensity of the flange effect. High settings of DEPTH combined with high settings of FDBCK produce
dramatic, synth-like textures. Ranges from 0 to 30 milliseconds.
FdBck
Controls how much of the flanged signal is fed back to the input of the Module. The FDBACK Parameter is what
gives flangers their distinctive voice. Flangers are capable of both positive and negative feedback loops, so
experiment to find the sound you like best. Ranges from -99% to 99%.
WvFrm
Selects which waveform the LFO follows. Options for this control include sine, triangle, SP1 (Special 1), and SP2
(Special 2). The sine wave setting is probably the most easily recognized, but the smooth response of the triangle
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wave or the intensity of SP1 or SP2 typically produce better results. See figure 4-2.
Dly A - B
Controls the delay time of flange voice A or B. Shorter delay times produce a more dramatic, deeper sweeping sound.
Ranges from 0 to 60 milliseconds.
Out A - B
Pan A - B
Out L - R
Adjusts the overall level of flange voice A or B. Ranges from Off to 100%.
Controls the stereo soundfield placement of flange voice A or B. Ranges from -99 to 99.
Controls the output level of the left or right side of the flanger. Ranges from Off to 100%.
Phasers
The Phaser or “Phase Shifter” as it is sometimes called, is a classic effect from the 70's that uses phase cancellation to create a warm sweeping
effect. The effect is created by making a copy of a signal and moving it in and out of phase while mixing it with the original signal. As it moves,
different frequencies are cancelled out creating a smooth curling sound. There is also a feedback control that sends the shifting signal back into
the phaser's input. This intensifies the sound even more.
When do I use a Phaser? A great example of this can be heard most when you listen to music of the 70’s. Guitarist of the day loved their
Phasers. A Phaser is a great effect to use when playing clean and funky rhythms.
Phaser Parameters:
Dry: Lvl
Balance
Speed
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right).
Controls the Low Frequency Oscillator (LFO) speed of the phaser. Ranges from 0.06 to 16.0 Hz.
Depth
Controls the intensity of the phaser effect. High settings of DEPTH combined with high settings of FDBCK produce
dramatic, synth-like textures. Ranges from 0 to 30 milliseconds.
FdBck
Controls how much of the flanged signal is fed back to the input of the Module. The FDBACK Parameter is what gives
phasers their distinctive resonating sound. Ranges from -99% to 99%.
WvFrm
Selects which waveform the LFO follows. Options for this control include sine, triangle, SP1 (Special 1), and SP2
(Special 2). The sine wave setting is probably the most easily recognized, but the smooth response of the triangle
wave or the intensity of SP1 or SP2 typically produce better results. See figure 4-2.
Out A - B
Pan A - B
Out L - R
Adjusts the overall level of phaser voice A or B. Ranges from Off to 100%.
Controls the stereo soundfield placement of phaser voice A or B. Ranges from -99 to 99.
Controls the output level of the left or right side of the flanger. Ranges from Off to 100%.
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Rotary Speaker Simulator
The Rotary Speaker Simulator allows you to emulate the classic rotating speaker sound, without the chiropractic problems that come with
moving bulky speaker cabinets. The Rotary speaker is directly responsible for some of the most unique sounds in music. The applications for
this effect are so diverse, it can be used to achieve sounds ranging from the Allman Brothers Band to the legendary Stevie Ray Vaughan.
A unique parameter in the Rotating Speaker simulation is the Acceleration parameter. This parameter is used emulate the the time that it takes
to get the Speaker up and spinning at full speed. The parameter can be assigned to a footswitch on the J-12 or an External external expression
pedal so you can control the acceleration speed.
Rotary Speaker Simulator Parameters:
FX: Lvl
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right)
Selects which speed mode the Rotor and Horn are in. Settings are fast or slow.
Sets the horn stereo microphone spread. Ranges from 0 to 100%.
Dry: Lvl
Balance
Mode
Spread
H - R: Level
Sets the overall level of the Rotor or Horn. Ranges from Off to 100%.
Slo - Fast Hrn Speed Controls the Low Frequency Oscillator (LFO) speed of the Horn. Ranges from 0.06 to 16.0 Hz.
Slo - Fast Hrn Depth Controls the intensity of the rotating effect. Ranges from 0 to 30 milliseconds.
Slo - Fast Hrn Doppler Sets the amount of shifted pitch heard in the Horn. Ranges from 0 to 50 milliseconds.
Slo - Fast Rtr Speed
Slo - Fast Rtr Depth
X-Over
Controls the Low Frequency Oscillator (LFO) speed of the Rotor. Ranges from 0.06 to 16.0 Hz.
Controls the intensity of the rotating effect. Ranges from 0 to 30 milliseconds.
Selects the frequency where the signal is split between the Horn and Rotor. Ranges from 25Hz to 20kHz.
Acceleration: H - R
Sets the amount of time that the Rotor and Horn take to come up to their full rotating speed. Ranges from 0 to 10
seconds.
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Tremolo and Auto-Panner
Look out, because the popular Tremolo and Auto panner effects of the 50’s and 60’s are back with a vengeance. These effects that revolution-
ized “Surf-Style” music can be heard all over the air waves in the 90’s. Tremolos and auto panners are similar to one another in that they both
use an LFO to modulate input levels to produce vibrato effects.
Tremolo
The word tremolo actually has several definitions in the music world. It basically means that a sound is being modulated in amplitude (the
volume is beating or pulsing). It could be emulated by turning a volume knob up and down. But you probably have better things to do than
turn a volume control up and down throughout a whole song, so let the Millennium do it for you.
Aside from speed and depth parameters, the tremolo also has an LFO waveform that determines the way a signal's volume is increased and
decreased. While the Sine wave is probably the most common to the ear, the Triangle and Special 2 waveforms are progressively more intense.
When do I use Tremolo? Tremolo is truly a vintage sound for the guitar, electric piano and organ. Most pronounced on the guitar, you
can hear it used on everything from sweet ballads to blues rock 'n roll.
Auto Panner
The auto panner is really just a dual version of a tremolo. It changes the amplitude of the left signal just as a tremolo does, but the amplitude
of the right signal is inverse to that of the left signal. This gives the illusion that the signal is moving back and forth between the left and right
speakers.
The Auto Panner's Speed typically doesn't get set as fast as the Tremolo since you usually want a sound to move smoothly back and forth in the
stereo image. The Millennium auto panner is especially flexible since it can be used for either mono or stereo input sources. When used with a
mono source, the signal pans back and forth as described earlier. When a stereo sound source is used, the original stereo image is maintained
by moving the volume of the left signal exactly opposite of the right signal. The stereo image fades back and forth between the stereo extremes.
When do I use an auto panner? The auto panner can be a very creative tool. When running your guitar rig in a stereo set-up with the
right amount of cabinet separation, the Auto-Panner creates a stereo panning effect that is right out of this world.
Auto panners can also add life to delays or choruses by moving them around instead of just sitting in one place in the mix. Simply place an
auto panner module after a delay or chorus module. You don't need to set the auto panner's depth parameter too deep since you just want
some gentle movement.
Tremolo & Auto Panner Parameters:
FX: Lvl
Speed
Depth
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Controls the Low Frequency Oscillator (LFO) speed of the effect. Ranges from 0.06 to 16.0 Hz.
Controls the intensity of the effect. As DEPTH increases, volume changes become more dramatic. Ranges from 0 to 30
milliseconds.
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WvFrm
Selects which waveform the LFO follows. Options for this control include sine, triangle, SP1 (Special 1), and SP2
(Special 2). The sine wave setting is probably the most easily recognized, but the smooth response of the triangle
wave or the intensity of SP1 or SP2 typically produce better results. See figure 4-2 on page 41.
Pitch Shifters and Harmony
The pitch shifter allows you to move sound from one pitch to another. It accomplishes this by recording a small part of the original sound and
then playing it back either faster (to raise the pitch) or slower (to lower the pitch). It does this over and over again to create a new pitch.
The Harmony modules give you almost unlimited possibilities. you can use different harmony intervals to produce slide guitar effects. or Major
or Minor 3rd intervals to create dual soling lines reminiscent of the Eagles’ “Hotel California”.
When do I use pitch shifting? Guitarists are probably the most well known users of pitch shifters. They commonly pitch shift their
sound down by an octave to get a deep rumble out of their distortion, or shift it an octave up to emulate a 12 string guitar.
Both guitar and synth players have created some amazing textures by pitch shifting their sound up a fifth (7 semitones). This creates more
complex chords out of simple ones (e.g. a basic Cmaj chord sounds like a Cmaj9 chord, or Cmin7 becomes a Cmin11 chord). Lead lines
sound amazing when using major 5th intervals up.
Pitch Shifters Parameters
Note: not all of the parameters listed below are available in all Pitch Shifter modules.
FX: Lvl
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Dry: Lvl
Balance
Shft A - B
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right)
SHFTA and SHFTB control the pitch intervals between the original note and voices A and B of the pitch shifter. Pitch
shifters can be used for a wide variety of effects, including doubling, octave division, and chromatic harmonies. Each
Pitch Shifter has a 4-octave range, stepped in semitones from -24 to +24.
Dtn A - B
Controls the detuning amount for pitch-shifted voices A and B. As DTN moves away from zero, dissonance becomes
more pronounced. Low DTN settings can be useful for thickening or enhancing the imaging of the source material.
Ranges from -50% to 50%.
Shft C - D
Dtn C - D
See Shift A - B.
See Dtn A - B.
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Shft E - H
Dtn E - H
Key
See Shift A - B.
See Dtn A - B.
Sets the diatonic key for the harmonies. If the song you are playing is in the key of G Major, you would select G for
the scale.
Scale
Sets the scale type for the Harmony you want to hear. Scale types include: Major, Minor, Harmonic Minor, Melodic
Minor. Dorian, Mixolydian, Lydian, Lydian Augmented, Major Pentatonic, Minor Pentatonic, Blues, Whole Tone, Half-
Whole,and Whole-Half.
Interval
Sets the basic interval of the Harmony. You can choose from one of several Harmony intervals. See the Harmony
Interval Charts for reference.
Out A - B
Pan A - B
Out C - D
Pan C - D
Out E - H
Pan E - H
Adjusts the overall level of pitch-shifted voice A or B. Ranges from Off to 100%.
Controls the placement of pitch-shifted voice A or B in the stereo image. Ranges from -99 (all left) to 99 (all right).
Adjusts the overall level of pitch-shifted voice C or D. Ranges from Off to 100%.
Controls the placement of pitch-shifted voice C or D in the stereo image. Ranges from -99 (all left) to 99 (all right).
Adjusts the overall level of pitch-shifted voice E through H. Ranges from Off to 100%.
Controls the placement of pitch-shifted voice E through H in the stereo image. Ranges from -99 (all left) to 99 (all
right).
Out L - R
Out LA - LA
Out RA - RB
Spread
Adjusts the left or right output level of the pitch-shifted voice. Ranges from Off to 100%.
Adjusts the left-side level of pitch-shifted voice A or B. Ranges from Off to 100%.
Adjusts the right-side level of pitch-shifted voice A or B. Ranges from Off to 100%.
Controls the width of the effect’s stereo imaging. The higher the setting, the wider the image The lower the setting,
the more monophonic the effect becomes. Ranges from 1 to 10.
Detuners
The detuner effect does exactly what its name implies; it detunes a sound (moves it out of tune) and allows you to add it to the original sound.
The result can be almost chorus-like, but it doesn't move like the chorus effect does. This actually makes the detuner more transparent and not
quite as thick as the chorus effect, which in many applications is a good thing (since effects can quickly pile up and clog up great sounding
audio).
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When do I use a detuner? The detuner falls into the same guidelines as the chorus effect. It works with just about everything; It is ideal
for thickening up a rhythm guitar track. Remember to experiment with the delay parameters if you are looking for a wider detuning sound.
Adding 30-60 ms of delay to the detuner's voices that are panned hard to one side (while not delaying the other side) will change the
detuner's stereo imaging greatly.
Detuner Parameters
FX: Lvl
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Dry: Lvl
Balance
Dtn A - B
Dtn C - D
Dtn E -H
Dly A - B
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right).
Controls the detuning amount for detuner voices A and B. Higher detune settings produce a more dissonant sound.
Ranges from -50% to 50%.
Controls the detuning amount for detuner voices C and D. Ranges from -50% to 50%.
Controls the detuning amount for detuner voices E through H. Ranges from -50% to 50%.
Controls the amount of time before detuner voices A and B are heard. Higher delay time settings produce a short
slapback delay effect. Ranges from 0 to 60 milliseconds.
Dly C - D
Dly E - H
Out A - B
Pan A - B
Out C - D
Pan C - D
Out LA - LB
Out RA - RB
Spread
Controls the amount of time before detuner voices C and D are heard. Ranges from 0 to 60 milliseconds.
Controls the amount of time before detuner voices E through H are heard. Ranges from 0 to 60 milliseconds.
Adjusts the overall level of detuner voice A or B. Ranges from Off to 100%.
Controls the stereo soundfield placement of detuner voice A or B. Ranges from -99 (all left) to 99 (all right).
Adjusts the overall level of detuner voice C or D. Ranges from Off to 100%.
Controls the stereo soundfield placement of detuner voice C or D. Ranges from -99 (all left) to 99 (all right).
Adjusts the left side level of detuner voice A or B. Ranges from Off to 100%.
Adjusts the right side level of detuner voice A or B. Ranges from Off to 100%.
Controls the width of the effect’s stereo imaging. The higher the setting, the wider the image. The lower the setting,
the more monophonic the effect becomes. Ranges from 1 to 10.
Delays
A delay produces discrete, repeating echoes of the source material at a specified interval. In digital delays, the input signal is "sampled" or
recorded into memory, where it is held for the amount of time you specify with the delay time setting, after which the sample is replayed at
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the output. The Millennium delays have a feedback meter that is used to send a portion of the delayed signal back to the input to be re-
recorded along with new source material. The feedback setting determines how long the delay repeats take to decay to inaudibility.
When do I use delay? When you’re the lone guitarist in a band, the Delay can be your best friend. The Delay repeats can create the
illusion that there is more than one guitar being played. One trick to using delays effectively is setting the delays to fall in time with the
music. This used to mean grabbing a calculator, dividing 60 by the tempo (beats per minute), then dividing that answer by the desired sub-
beats . . . Sound like a hassle? Yeah, we thought so too. So the Millennium takes care of all the calculations for you! All you have to do is tap
the TapIt <button> or (assign the tapit parameter to a footswitch on the J-12 or J-3) and manually tap in the desired delay time and the new
time is added.
Another common use for delay is for stereo imaging. Very small amounts of delay (10-25ms) can be used to make a signal sound like it is
panned to one side. This trick works because of the way the brain interprets sounds. When your left ear hears something before the right
ear, it thinks that the source of that sound is found somewhere to your left. You can also use delays set at 30-60ms, which spreads a sound to
the extremes of the stereo image. Be careful with this technique if your mix has a chance of being listened to in mono.
Delay Parameters
Note: not all of the parameters listed below are available in all Delay modules.
FX: Lvl
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Dry: Lvl
Balance
Dly Time
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right).
Sets the maximum delay time available to each delay voice. For example, if DELAYTIME is set to 1000 ms, each delay
voice can be set from 0 to 100% of that delay time. Ranges from 0 to 1.4 seconds (Maximum delay times differ
between 4th, 3/4, HLF, and FUL module Types.) Half bandwidth delay times automatically double the set delay time
used used.
FdBck
TapIt
Controls the fade time of the delay repeats. Higher settings take longer to fade out, while a setting of zero could be
used to limit the delay to one repeat per voice. The delay provide both positive and negative feedback settings.
Ranges from -99% to +99%.
Allows you to change DELAYTIME in real-time, by tapping the TAPIT button at the tempo you want. Delay voice
percentages do not change when using this control.
Smear
LPF
Sets the spread of Diffusion of the Delay Repeats. Ranges from 0 to 100%.
Selects where the Low Pass Filter is positioned within the Delay Module. Positions are: Pre Delay or Post Delay.
Selects the Frequency band that appears in the LPF. Ranges from 25 Hz to 20 kHz.
Controls the output gain of the LPF. Ranges from -12 to 12.
Frequency
Gain
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Dly A - B
Controls the percentage of DELAYTIME allocated to delay voices A and B. For example, if DELAYTIME (above) is set
to 1000 ms and DLYA is set to 75%, the voice A delay time is 750 ms. Remember, each voice in the Module can have
any delay time up to 100% of DELAYTIME. Ranges from 0% to 100%.
Dly C - D
Out
See Dly A - B.
Adjusts the overall level of the Delay. Ranges from Off to 100%.
Pan
Controls the stereo soundfield placement of the delay. Ranges from -99 (all left) to 99 (all right).
Adjusts the left or right output level of the Delay. Ranges from Off to 100%.
Adjusts the output level of delay voice A or B. Ranges from Off to 100%.
Controls the stereo soundfield placement of delay voice A or B. Ranges from -99 (all left) to 99 (all right).
Adjusts the output level of delay voice C or D. Ranges from Off to 100%.
Controls the stereo soundfield placement of delay voice C or D. Ranges from -99 (all left) to 99 (all right).
Adjusts the left-side output level of delay voice A or B. Ranges from Off to 100%.
Adjusts the right-side output level of delay voice A or B. Ranges from Off to 100%.
Adjusts the left-side output level of delay voice C or D. Ranges from Off to 100%.
Adjusts the right-side output level of delay voice C or D. Ranges from Off to 100%.
Out L - R
Out A - B
Pan A - B
Out C - D
Pan C - D
Out LA - LB
Out RA - RB
Out LC - LD
Out RC - RD
Compressor
Compressor Parameters
Level
Controls the signal input level fed to the module. Ranges from Off to 100%.
Threshold
Ratio
Sets the threshold level of the compressor. Ranges from -27 to 0.
This parameter sets the compressor ratio. Ranges from 1.5 to 40.
Gain
This parameter controls the amount of gain in the compressor. Ranges from 0 to 200%.
This parameter controls the attack time of the compressor. Settings are: Slo, Med and Fast.
This parameter sets the release of the compressor. Settings are: Slo, Med and Fast.
This parameter sets the delay time of the compressor. Ranges from 0 to 10 ms.
Attack
Release
Delay
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Section - 4 Editing Modules
Equalizers
The Millennium has a broad selection of equalizer Modules to cover virtually any need. If you need bigger Guitar tone, the EQs will give it to
you. Both mono and stereo modules are available. Remember that mono equalizers connected to stereo sources will always sum the stereo
signal together for equalization (thus eliminating the stereo image). If you need to maintain the stereo image, use a stereo equalizer module.
The Parametrics allow you to cover very specific regions of the sound spectrum with extreme precision and control. Up to 6 bands of either
stereo, or mono parametric equalization are available.
The Graphic equalizers use 1/3, 2/3, or 1 2/3 octave ISO-standard frequency centers. Equalization or EQ is probably one of the most
valuable tools the Millennium offers. EQ allows you to change the level of certain frequencies of a sound, and it comes in two different basic
flavors: graphic and parametric. Graphic is the most common and easiest to use, but the parametric offers much more flexibility and power.
When do I use EQ? This may seem overly simplistic, but you should use EQ whenever your ears tell you to use it! However, you need to
remember that EQ can do more harm than good when not used carefully. The EQ can take that thin and “Clangy” sounding Guitar and add
all of the low end in the world that your heart may desire. This can also be used on the other side. If you have a song that needs tight and
bright rhythm guitar, you can use the EQ modules to take out the Lows and build up your mids
Here are a couple of simple examples:
If you feel your guitar tone is just a little dull, try cutting some of the lower frequencies, you always have to boost up
the guitar’s' high frequencies, because it could quickly become too bright. Often, good EQ techniques use cut more
than boost. This is where the old saying “less is more” definitely applies.
If you are having a hard time being heard in the mix, don't make it louder. Listen carefully and see if there is another
instrument that is conflicting with your Guitar. Adding a little EQ in the right spot of the less dominant guitar will
allow it to speak a little easier through the rest of the music.
Graphic Equalizers
Graphic EQs give you control of the levels for fixed or pre-selected frequencies (bands) that are evenly spaced. The Millennium offers 8 and 15
band Mono and 8-band Stereo GEQs and a 31 band mono GEQ. They all cover the complete range of frequencies, but the spacing between the
31 bands is much closer than the 8 bands, therefore offering more exact control of the sound.
Graphic Equalizer Parameters
Level
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Phase
Inverts the phase of the source signal. Can be set either IN or OUT of phase.
Phase L - R
Freq
Inverts the phase of the left or right side of the stereo source signal. Can be set either IN or OUT of phase.
Controls the amount of boost / cut applied to the selected frequency. The GEQ 8 uses 1-1/3 octave ISO standard
frequency centers, (Hz) while the GEQ15 and GEQ31 use 2/3 octave and 1/3 octave frequencies. Boost/cut range for
each band is from -12 to 12.
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Parametric Equalizers
Parametric EQs offer the added flexibility of letting you define the center frequency you want to adjust, and how many frequencies around that
center frequency you want to affect. Some of the PEQ modules in the Millennium, also include high shelf and low shelf EQ bands. A high shelf
allows you select a frequency, and the boost/cut parameter changes the level of all the frequencies above that selected frequency. The low shelf
works the same way but works on frequencies below the selected frequency.
Parametric Equalizer Parameters
Level
Controls the signal input level fed to the Module. Ranges from Off to 100%.
Phase
Inverts the phase of the source signal. Can be set either IN or OUT of phase.
Phase L - R
LoShlv Freq
LoShlv Level
Band # Freq
Inverts the phase of the left or right side of the stereo source signal. Can be set either IN or OUT of phase.
Selects the center frequency of the low-frequency shelving EQ band. Ranges from 25Hz to 20kHz.
Adjusts the amount of boost or cut applied to the center frequency of the low-frequency shelving EQ band (selected
by LOSHLV FREQ). Ranges from -12 to 12.
Sets the center frequency of the selected band. 6-band PEQs have four true parametric bands of EQ plus shelving
high- and low-frequency controls with variable frequency. Bands 1 and 2 range from 25 Hz to 20 kHz. Bands 3 and 4
range from 1 kHz to 20 kHz.
Band # Width
Controls the bandwidth of the selected frequency. The higher the setting of WIDTH, the more frequency-selective
the boost/cut becomes. In other words, with low (narrow) WIDTH settings, frequencies around the selected center
frequency are not affected by the LEVEL setting. As WIDTH increases, frequencies around the center frequency
become affected by the setting of LEVEL. Range is from 0.08 to 4.00 kHz.
Band # Level
HiShlv Freq
HiShlv Level
Adjusts the amount of boost or cut applied to the selected frequency. Varies from -12 to 12.
Selects the center frequency of the high-frequency shelving EQ band. Ranges from 1kHz to 20kHz.
Adjusts the amount of boost or cut applied to the center frequency of the high-frequency shelving EQ band (selected
by HISHLV FREQ. Ranges from -12 to 12.
Multi Effects Modules - Chorus/Delay and Flange/Delay
The Millennium, Multi Effect Modules allow the User to combine either Delay and Chorus or Delay and Flange within one Effect module
block. This is ideal for situations where the User needs to add another effect to the Effect Configuration, but is running low on signal
processing resources. Within the module, there is a unique parameter that allows you route the signal several different ways between the two
effects.
Multi-Effect Module Parameters
FX: Lvl
Controls the signal input level fed to the Module. Ranges from Off to 100%.
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Section - 4 Editing Modules
Dry: Lvl
Balance
Route
Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.
Controls the positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right).
Selects the route signal path within the Chorus/Delay, and Flange/Delay Multi effects modules. The 3 settings are: 1)
Chorus/Flange into Delay with feedback into the Delay 2) Chorus/Flange into Delay with feedback into Chorus/Flange
3) Delay into Chorus/Flange with feedback thru the Chorus/Flange.
Speed
Controls the Low Frequency Oscillator (LFO) Speed of the Chorus or Flanger. Ranges from 0.06 to 16.0 Hz.
Adjusts the intensity of the Chorus or Flanger effect. Ranges from 0 to 30 milliseconds.
Depth
Feedback (Flanger)
Controls how much of the flanged signal is fed back to the input of the Module. The FDBACK Parameter is what gives
flangers their distinctive voice. Flangers are capable of both positive and negative feedback loops, so experiment to
find the sound you like best. Ranges from -99% to 99%.
WvFrm
Selects which waveform the LFO follow. Options for this control include: Sine, Triangle, SP1 (Special 1), and SP2
(Special 2).
C/F: Delay
Delay Time
Feedback
TapIt
Controls the delay time of the Chorus or Flanger voice. Ranges from 0 to 40 milliseconds.
Sets the delay time for the delay tap. Ranges from 0 to 300 milliseconds.
Controls the fade time of the delay repeats. Higher settings take longer to fade out, while a setting of zero will limit
the delay to one repeat. Ranges from 0 to 99%.
Allows you to change the Delay time in real-time by tapping the TAPIT button at the tempo you want. Delay voice
percentages do not change when using this control.
Level: C/F/D
Pan: C/F/D
Controls the overall output level of each effect block. Ranges from Off to 100%.
Controls the stereo soundfield placement of each effect block. Ranges from -99 (all left) to 99 (all right).
Whammy Effects
In today’s music industry, it seems that every album on the charts, whether it be Country, Rock, Industrial, or Alternative, are using the
Whammy technology in some shape or form. Whether it be a subtle chorus Detune, or an all out 2 octave Whammy Dive, this thing is a definite
attention getter, and first-call studio effect. At this rate, the Whammy effect could possibly log-in as much studio time as Chet Atkins.
Whammy Effect Parameters
Whammy On/Off
Turns the Whammy module on or off. When the module is turned off, the signal will only continue to pass through
the module if the dry level is turned up.
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Section - 4 Editing Modules
FX Level
This parameter lets you select the overall FX level mix of the Whammy Effect module. Ranges from: Off to 100%.
Dry Level
This parameter lets you select the amount of Dry signal that is included in the Whammy effect. Ranges from: Off to
100%.
Balance
This parameter allows you to pan the Dry signal either to the Right or the Left in the stereo soundfield. Ranges from
Left 99 to Right 99.
Min Shift
Max Shift
Min Detune
Max Detune
Pedal
This parameter sets the minimum pedal shift level of the Whammy effect. Ranges from: -72 (6 octaves down), to 24
(2 octaves up).
This parameter set the maximum pedal shift level of the Whammy effect. Ranges from: -72 (6 octaves down), to 24 (2
octaves up).
This parameter sets the minimum pedal level of detune effect. Ranges from: -50% (down 50 cents), to 50% (up 50
cents).
This parameter sets the maximum pedal level of detune effect. Ranges from: -50% (down 50 cents), to 50% (up 50
cents).
This parameter is used for the assignment of an expression pedal. This parameter also shows the pedal travel range.
Ranges from: 0 to 100
Out
This parameter is used to set the overall output level of the Whammy module. Ranges from: 0 to 100%
This parameter is used to position the Whammy effect in the Stereo soundfield. Ranges from: Left 99 to Right 99.
Pan
Auto Wah
Break out the Bell-bottom jeans and the Disco mirror balls, because the Auto-Wah is here to play. The Auto Wah is a great effect use when you
want a nasally wah-type effect, but you don’t want to do the leg work. The Auto Wah utilizes a sensitivity detector that reads the input signal,
then simulates the action of a wah pedal.
Auto Wah Effect Parameters
Auto Wah On/Off
Turns the Auto Wah module on or off. When the module is turned off, the signal will continue to pass through the
module.
FX Level
This parameter lets you select the overall FX level mix of the Auto Wah Effect module. Ranges from: Off to 100%.
Sensitivity
This parameter adjusts the sensitivity of the detection of the automatic wah. The higher the sensitivity is set, the
wider the Wah range will be. Ranges from: Off to 100%.
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Section - 5 Advanced Topics
Section-5 Advanced Topics
Assigning Modifiers
Modifiers are unique tools that can be used to dramatically alter your sound based on information from External expression pedals and
external footswitches, signal amplitude, the settings of a Low Frequency Oscillator (LFO) or MIDI Continuous Controller.
Every Preset in your Millennium has a set of Modifiers. Up to 16 Modifier links can be assigned to control any parameter. There are five types of
Modifiers that can be linked to a parameter:
• External expression pedal
• The foot pedals and switches on the optional Johnson Amplification J-12 foot controller.
• LFOs
• MIDI CCs
• Dynamic (signal amplitude dependent).
MIDI CCs
When you use MIDI CCs, the Millennium responds to CC numbers 0-127 and CHP (channel pressure or aftertouch). This means that you could
assign an Expression pedal, a keyboard's modulation or pitch bend wheel, or any other MIDI CC device to control effect Parameters.
LFOs
When you use LFOs, Parameter values can be controlled automatically between a defined minimum and maximum setting at a rate set by the
user. The Millennium has 2 user definable LFOs in each preset that can be assigned to any Parameter.
For example, you can create an auto panner without using an auto panner module. Simply link an effect's output pan parameter to the LFO
modifier and the LFO will move that parameter back and forth. This modifier can be a very useful weapon in the ongoing battle of new sound
creation. There are two LFOs available in each preset that can use unique speeds and waveforms.
Dynamic Modifiers
When you use Dynamic Modifiers, the Parameter values are controlled in relation to the dynamics of the input signal. The possibilities are
nearly endless, and they cannot be duplicated using any other method.
For example, you could link the Dynamic Modifier of a Preset to control a chorus level. It doesn't sound like much on paper, but imagine the
expressiveness of this type of effect on the guitar part. As the dynamics of the music increase, the chorus becomes less apparent. Ease up on
the string attack a little and the chorus increases. ALL IN REAL TIME!
NOTE: Linking a Modifier to a Parameter causes the Parameter to change as if you were changing it using the <Preset/Effect> wheel. The
only difference is that the <Store> button and
icon do not light. Therefore, the Default name may display 'Custom' if a
CHANGED
parameter is consistently being changed by a Modifier. Storing the Preset will store these new parameter values.
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Section - 5 Advanced Topics
External Expression Pedals
The rear panel of the Millennium contains 2 external expression pedal inserts that can be linked to control any parameter of the Amplifier
operating system. Either a Standard Volume or a Voltage control pedal can be connected to these insertion jacks. The 2 External Expression
pedals on the J-12 foot controller can be used as well.
Once the External Expression pedal is connected, the assignment procedure to be followed is listed below.
Linking a Parameter to a Modifier
To link a parameter to a Modifier, please complete the following steps:
1. Scroll to the parameter you would like to link to a modifier (ie: Delay feedback).
2. Press the <Assign> button and the display appears something like:
Avail Link for: FdBack
1
OFꢀ%kHz
FmsdB
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
FACTORY
BANK
USER
#
b
L/R OUTS
PAGE
1
OF
4
3. Turn the <1> knob to turn the link for that parameter on. The display will look something like this:
FdBck F.Sw Min[ ]Max
%kHz
%kHz
-99
%kHz
oꢀ%kHz F1
1
nmsdB 2
msdB 3
msdB 4
HldmsdB
LINK CHANGED
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
EQ
L/R OUTS
2
FACTORY
BANK
USER
#
b
L/R OUTS
PAGE
1
OF19
4. Use the <2> knob to scroll through the different modifiers that can be linked to the parameter you want assigned. The selections are:
MIDI CC’s
(aftertouch)
(CC): 0-127 & ChP
Real Time modifiers (RT):
LF1, LF2, dY1, & dy2
External Pedal
(Ext): Pdl,(Pd3)
J-12 (F.Pdl & F.Sw): Pdl-2 & F l-10
when the J-12 is connected.
NOTE: The MUTE and THRU effect types do not have any Parameters to connect to, so they will not appear in the parameter list.
5. Use the <3> knob to select the minimum parameter value you want when the controller is in the maximum position.
6. Use the <4> knob to select the maximum parameter value you want when the controller is in the maximum position.
NOTE: Make sure you store any changes you want to save before moving on.
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Section - 5 Advanced Topics
Setting up an LFO
To set up an LFO that is linked to an effect parameter, the procedure is as follows:
1. Enter Assign Mode by pressing the <Assign> button.
2. Use the <Page> knob to scroll to the LFO page. The display looks something like:
LFO
1
WvForm Speed
%kHz Hz
%kHz
Off
1
ꢀ%kHz
msdB
Sin
2
msdB 3
msdB 4
006
LINK CHANGED
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
EQ
L/R OUTS
2
FACTORY
BANK
17
USER
#
b
L/R OUTS
PAGE
OF19
3. You can use the <1> knob to select which of the two LFOs you want to adjust.
4. Use the <2> knob to turn the LFO on or off.
5. Use the <3> knob to change the selected LFO's waveform. You can select SINe, TRIangle, SPecial1, SPecial2.
6. Use the <4> knob to adjust the speed of the LFO cycle.
Any parameters assigned to the LFOs will now follow the modulating waveform of the LFO you selected.
Setting up a Dynamic Modifier
1. Enter assign Mode by pressing the <Assign> button.
2. Use the <Page> knob to scroll to the first of two Dyn pages. The display looks something like:
Dyn
1
LoThrs HiThrs
%kHz
%kHz
Off
1
ꢀ%kHz
msdB
0
0
2
msdB 3
msdB 4
LINK CHANGED LINK CHANGED
GATE
LINK CHANGED
LINK CHANGED
WAH TUBE
EQ
L/R OUTS
2
FACTORY
PBAAGNEK18OF19
USER
#
b
L/R OUTS
3. You can use the <1> knob to select which of the two Dyns you want to adjust.
4. Use the <2> knob to turn the Dyn on or off.
5. Use the <3> knob to set the threshold above which dynamic modification of the parameter begins.
6. Use the <4> knob to set the point at which maximum Parameter modification occurs.
7. Use the <Page> knob to scroll to the next Dyn page.
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Section - 5 Advanced Topics
8. Use the <2> knob to adjust the attack time of the Dyn.
9. Use the <3> knob to adjust the hold time of the Dyn.
10. Use the <4> knob to adjust the release time of the Dyn.
Morphing Pedal Assignments
The Johnson Amplifier Modules and the Effect Configurations within the Millennium have special Morphing capabilities that allow you to
morph between one Amplifier type to another in selected Amplifier models. This feature is also available in certain Effect configurations so you
can pan between effects. This will allow you to either morph from a distorted Tube Amplifier type, to a clean Solid State Amplifier type or
morph between Digital effects. Morphing can be done by linking an Expression Pedal to the Morph pedal parameter.
Amplifier Morphing
To assign the morphing pedal to morph between amplifier types use the following procedure.
1. Amplifier type morphing must be done using a Johnson Amplifier model. So, from Preset mode, press the <Johnson> button until the
signal path in the display shows an amplifier model that uses dual amplifier modules and are displayed something like this:
Fender/Soldano
2
Chan
%kHz
%kHz
msdB
msdB 4
J01
TUBE
b
LINK CHANGED
LINK CHANGED
LINK CHANGED
GATE
LINK CHANGED
WAH
EQ
EQ
L/R OUTS
2
DIST
FACTORY
PAGE
USER
#
BANK 1
OF
5
b
L/R OUTS
2. Using either the <Channel> button or the <4> knob, press (or turn) until both of the channel (A&B) LEDs light and the display
appears like this:
Fender/Soldano
2
Chan
%kHz
%kHz
msdB
msdB 4
A-b
LINK CHANGED
J01
TUBE
LINK CHANGED
LINK CHANGED
LINK CHANGED
GATE
WAH
EQ
EQ
L/R OUTS
2
DIST
FACTORY
PAGE
USER
#
BANK 1
OF
5
b
L/R OUTS
3. At this point, you want to assign the Morphing pedal by pressing the <Config> button and the display will appear something like this:
Config: Series
1
2,2
1
ꢀ%kHz
msdB
LINK CHANGED LINK CHANGED
LINK CHANGED
GATE
WAH
TUBE
DIST
EQ
EQ
L/R OUTS
2
FACTORY
PAGE
USER
#
BANK 1
OF
2
b
L/R OUTS
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Section - 5 Advanced Topics
4. Now using the <Page> knob, turn to page 2 and the display will appear like this:
Vol Pdl
1
Morph Pdl
3
10ꢀ%
0
0%
LINK CHANGED
LINK CHANGED
LINK CHANGED
GATE
WAH
TUBE
DIST
EQ
EQ
L/R OUTS
L/R OUTS
2
FACTORY
PAGE
USER
#
BANK 2
OF
2
b
5. By turning the <3> this will activate the Morph pedal parameter making it ready for assignment. Now press the <Assign> button and the
display will appear something like this:
Select a Contrl F.Switch
LINK CHANGED
LINK CHANGED
LINK CHANGED
GATE
WAH
TUBE
DIST
EQ
EQ
L/R OUTS
2
FACTORY
USER
#
b
L/R OUTS
6. Now select the Expression pedal to be assigned. This can be either the one of the two expression pedal inserts located on the rear of the
unit, or one of the two Expression Pedals on the J-12 foot controller and the display will appear something like this:
Morph Exp 1 Min [99] Max
4
1
2
3
On
0
TUBE
DIST
-99
99
LINK CHANGED
LINK CHANGED
LINK CHANGED
GATE
WAH
EQ
EQ
L/R OUTS
2
FACTORY
PAGE
USER
#
b
L/R OUTS
1
OF19
7. In this example, Expression pedal 1 of the J-12 is now assigned to morph between Solid State and Tube distortion models. Note that -99 as
the minimum value represents the Solid State (bottom) Amp and the Maximum being 99, represents the Tube (top) distortion. To return
to Preset mode, press the <Preset> button. Always remember to save any changes.
Morphing Between Effect Modules
Not only does the Millennium allow you to Morph between Amplifier modules, but it also gives you the ability to morph between effect
modules. This can be done when using Effect Configurations 6, 12 or 15 which are split configurations.
The procedure for assigning the morph pedal to the Effect Modules uses the same steps as 3 through 7 of the Amplifier Morphing assignment
procedure.
Volume Pedal Assignments
Volume control can be assigned to any preset within the Millennium. When volume control is used in a selected preset, you have the option of
using either one of the two Expression pedal inserts (located on the rear of the unit), or the Expression pedal available on the optional J-12
foot controller.
The procedure for assigning volume control to any preset of the Millennium is as follows:
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Section - 5 Advanced Topics
1. From Preset mode, you must get to the configuration screen by either pressing the <Edit> button and turning the <Preset/Effect>
wheel, or simply press the <Config> button until the display appears something like this:
Config: Series
1
2,2
1
ꢀ%kHz
msdB
LINK CHANGED LINK CHANGED
LINK CHANGED
GATE
WAH
TUBE
DIST
EQ
EQ
L/R OUTS
2
FACTORY
PAGE
USER
#
BANK 1
OF
2
b
L/R OUTS
2. Now turn the <Page> knob to page 2 and the display will appear like this:
Vol Pdl
1
Morph Pdl
%
%
3
LINK CHANGED
GATE
100
0
LINK CHANGED
LINK CHANGED
WAH
TUBE
DIST
EQ
EQ
L/R OUTS
L/R OUTS
2
FACTORY
PAGE
USER
#
BANK 2
OF
2
b
3. Now turn the <1> knob making the Volume Pedal parameter active for assignment to an Expression pedal. Now press the <Assign>
button and the display will appear like this:
Select a Contrl F.Switch
LINK CHANGED
LINK CHANGED
LINK CHANGED
GATE
WAH
TUBE
DIST
EQ
EQ
L/R OUTS
2
FACTORY
USER
#
b
L/R OUTS
4. Now all you have to do is select the Expression Pedal that want to assign the Volume Pedal parameter control to and move the pedal and
the display will appear something like this:
Vol Pd Exp 1 Min[100]Max
nmsdB 2
Oꢀ%kHz Pdl
Off
100
1
3
4
LINK CHANGED
LINK CHANGED
LINK CHANGED
GATE
WAH
TUBE
EQ
EQ
L/R OUTS
2
DIST
FACTORY
PBAAGNEK 1 OF19
USER
#
b
L/R OUTS
5. Now that the assignment has been made, make sure that you store your changes and press the <Preset> button to return to Preset
mode.
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Section - 5 Advanced Topics
MIDI Functions
In this day and age where the role of the Guitarist has taken on so many new responsibilities, his or her equipment has to be fast, and has to be
able to communicate with other devices at the drop of a hat. So, we at Johnson Amplification have given the Millennium all of the MIDI goodies
that your heart may desire.
Setting the MIDI Channels
This option sets the MIDI Channel that the Millennium will respond to MIDI preset changes and CC messages and transmit preset changes on.
MIDI channel settings include: Off, 1, 2,...15, 16, and All.
To change the MIDI channel assignment, do the following:
1. Go to Page 3 of the Utility menu by pressing the <Utility> button and then turn the <Page> knob. The display reads:
MIDI: RcvChnl TransChnl
2
ꢀ%kHz
msdB
1%kHz
msdB
1
%kHz
msdB 4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
FACTORY
BANK
USER
#
b
L/R OUTS
PAGE
3
OF16
2. Use the <2> knob to select the MIDI channel number you want your Millennium to receive on.
3. Use the <4> knob to select the MIDI channel number you want your Millennium to transmit on.
MIDI Merging
MIDI merging allows incoming MIDI data to be merged with any MIDI data generated by your Millennium before being sent to the MIDI
Out/Thru port. Selecting the MIDI Merge option can be accessed in Page 6 of the Utility menu. Once there, the display will look like this:
ꢀ
ꢀ
SysEx Channel MIDIMerge
1
2
3
4
1
OFF
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
FACTORY
PAGE
USER
#
b
L/R OUTS
OF16
6
Preset Receive Map
The Preset mapping features of the Millennium allow you to access any of your Millennium's 200 Presets using the standard 128 Preset Change
commands through MIDI. From the Factory, the Millennium is set to access User Preset 1 through 100 using MIDI Preset change numbers 1
through 100. MIDI Preset change numbers 101 through 128 access the Factory Preset bank.
To gain MIDI access to other presets not mentioned and bypass you must use the preset mapping feature.
To remap a preset number to a MIDI Preset change number, do the following:
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Section - 5 Advanced Topics
1. Press the <Utility> button and scroll to Page 4 of the Utility menu using the <Page> knob. The display reads:
Prg Rcv Map:MIDI= User
2
%kHz
%kHz
ꢀ%kHz
msdB
1
1
msdB 3
msdB 4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
FACTORY
BANK
USER
#
b
L/R OUTS
PAGE
4
OF16
2. Use the <3> knob to select the MIDI Preset change number you want mapped. Note that the number under Millennium USER changes
along with the MIDI number.
3. Use the <4> knob to select the Millennium Preset you want the selected MIDI Preset change number to recall. As this number increases
above Preset 100, note that Millennium USER changes to Millennium FACT, indicating that the mapped number will recall the indicated
Preset number in the Factory bank..
Preset Transmit Map
With the Preset Transmit Map function, you can use your Millennium to send MIDI patch changes of your other effects devices. When you call
up a Preset in your Millennium, the appropriate presets in your other FX unit’s will also be recalled.
To remap a MIDI Preset change number to a Preset number, do the following:
1. Press the <Utility> button,and scroll to Page 5 of the Utility menu using the <Page> knob. Now use the <1> knob and turn the setting
to . The display will now appear like this:
On
PrgTrans Map:User=MIDI
2
ꢀ%kHz
msdB
On
1
1
%kHz
%kHz
msdB 3
msdB 4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
FACTORY
BANK
USER
#
b
L/R OUTS
PAGE
5
OF16
2. Use the <3> knob to select the Millennium preset number you want mapped. Note that the number under MIDI changes along with the
preset number.
3. Use the <4> knob to select the MIDI preset change number to be sent out the MIDI Out port when the corresponding preset number is
recalled.
SysEx Device Channel
An easy way to think of the System Exclusive Device Channel option is to separate System Exclusive data from normal MIDI data. Each type of
data has its own group of 16 channels upon which data can be transmitted. This feature will also allow individual remote control of more than
one Millennium with SysEx commands.
From the Factory and in most situations, the SysEx channel is set at Channel 1.
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Section - 5 Advanced Topics
Normal MIDI data, like Preset Changes, MIDI Volume, Modulation, etc. is transmitted and received on the MIDI channel designated by the
setting of MIDI RECEIVE CHANNEL ). SysEx data, on the other hand, is transmitted and received on the SysEx channel designated by the setting
of SYSEX DEVICE CHANNEL.
This setup frees up your regular MIDI channels for other control options, and gives you the flexibility to request SysEx data from only the
devices you want in your setup, whether they share the same MIDI channel or not.
To change the SysEx Device Channel number do the following:
1. Press the <Utility> button, and scroll to Page 6 of the Utility menu using the <Page> knob. The display reads:
SysEx Channel MIDI Merge
2
%kHz
ꢀ%kHz
msdB
1%kHz
OFF
msdB 3
4
msdB
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
FACTORY
BANK
USER
#
b
L/R OUTS
PAGE
6
OF16
2. Use the <2> knob to select the desired SysEx channel (1, 2,...15, 16).
Sysex Dumps
Preset Dump: Allows you to dump individual Millennium presets to another Millennium or external MIDI devices like patch librarians,
computers, or sequencers for backup, storage, or organization. This option allows you to select the preset to be dumped, and, when dumping
to another Millennium, the preset location where you want the preset dumped.
To initiate an individual patch dump from the Millennium, do the following:
1. Press the <Utility> button and scroll to Page 8 of the Utility menu using the <Page> knob. The display reads:
SysExDump UserPst≥PstNum
%kHz
Yeꢀ%kHz
1%kHz
msdB 4
LINK CHANGED LINK CHANGED
GATE
1
1
smsdB 2
msdB 3
LINK CHANGED
LINK CHANGED
WAH TUBE
EQ
L/R OUTS
2
FACTORY
BANK
USER
#
b
L/R OUTS
PAGE
8
OF16
2. Using the function <3> knob, select the Preset number you want to dump. Note that the MIDI number changes as you scroll.
3. Use the function <4> knob to select the Preset location where you want the preset dumped.
4. To initiate the dump, turn the function <1> knob. The Information line briefly reads:
Sending Preset Dump...
after which it returns to the Preset dump screen.
Default Dump: Allows you to dump individual Millennium User defaults to another Millennium or external MIDI devices like patch librarians,
computers, or sequencers for backup, storage, or organization. This option allows you to select the default to be dumped.
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Johnson Millennium
Section - 5 Advanced Topics
To initiate an individual Default dump from the Millennium, do the following:
1. Press the <Utility> button and scroll to Page 9 of the Utility menu using the <Page> knob. The display reads:
UsrDflt:Dual Cho User 1
%kHz
%kHz
msdB 4
U 1
LINK CHANGED
Yeꢀ%kHz
-
m
-
sd
-
1
smsdB 2
B 3
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
EQ
L/R OUTS
2
FACTORY
BPAAGNKE 9 OF16
USER
#
b
2. Using the function <2> knob, select the Effect Module whose Default you want to dump.
3. Use the function <4> knob to select the User Default you want to dump.
4. To initiate the dump, turn the function <1> knob. The Information line briefly reads:
Sending User Default...
after which it returns to the User default screen.
Bulk Dump: This option allows you to dump all resident Presets in memory to an external recording device, like a patch librarian, computer,
or sequencer for backup, storage, or organization. This option dumps all Presets simultaneously. It does not send any Millennium system
information, such as SysEx Device channel or Presets maps.
To perform a SysEx Bulk Dump of all Millennium Presets, do the following:
1. Press the <Utility> button and scroll to Page 7 of the Utility menu using the <Page> knob. The display reads:
SysEx Dump: Bulk System
%kHz
%kHz
YES
ꢀ%kHz
msdB
ꢀ
2
msdB 3
msdB 4
YES
LINK CHANGED
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
COMP
EQ
L/R OUTS
2
FACTORY
BANK
USER
SEAMLESS
#
b
L/R OUTS
PAGE
7
OF13
2. To initiate a bulk dump, turn the <2> knob. The Information line of the display reads:
SENDING BULK DUMP...
after which the display returns to the Dump screen. Bulk Dumps are very large and may take several minutes to complete.
System Dump: This is the option to use for dumping system data to an external MIDI or SysEx recording device. All the item settings in the
Utility menu are sent using this option. Presets are not included in this dump.
The System Dump procedure is the same as the Bulk Dump procedure (see above), except that to initiate a System Dump, turn the <4>
knob.
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Johnson Millennium
Section - 5 Advanced Topics
Other Utility Functions
The following page, lists some additional Utility functions included in the Millennium that make your programming life a little easier.
Factory Reset
Allows you to erase all User Presets, Default and Utility settings at once and restore the Millennium memory to its factory condition.
WARNING! This procedure will destroy and reset ALL User Presets in the Millennium memory. Be sure you want to erase the memory, and
start fresh before continuing with this procedure.
To perform a factory reset, do the following:
1. Press the <Utility> button and scroll to page 15 of the Utility Menu using the <Page> knob. The display reads:
Factory Reset ?
1
%kHz
%kHz
Yeꢀ%kHz
smsdB 2
msdB 3
msdB 4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
LINK CHANGED
COMP
EQ
GATE
L/R OUTS
2
FACTORY
BANK
PAGE13OF13
USER
SEAMLESS
SOLO
#
b
L/R OUTS
2. To initiate the reset, turn the function <1> knob.
3. This is your last chance to change your mind. If you are sure, turn the <3> knob. If not, you can abort the procedure by turning the <4>
knob. If you turn the <3> knob, the Information line of the display briefly reads:
after which the unit resets, and
Resetting...
returns to Preset 1.
Note: In extreme situations, the Millennium can be completely reset using a special power-up procedure. This will also completely reset the
Millennium, eliminating any custom settings created by the user. The procedure is as follows:
1. Press and hold the <Config> button while powering up your Millennium.
2. Release the <Config> button after an asterisk appears in the information line on the screen.
3. Press the <Mod> button and the Millennium will re-initialize itself.
Global vs. Local XLR Cabinet Emulation
The thing to factor in when using the XLR Cabinet emulator in either global or local mode is whether or not you want all of your sounds
affected by this change. A good time to use Global mode is when your frequently playing in different venus (because each room always sounds
different).
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Section - 5 Advanced Topics
The procedure for selecting either the Local or Global XLR Cabinet emulation is as follows:
1. Press the <Utility> button and scroll to page 2 of the Utility page using the <Page> knob. The display reads:
Cabinet Emulator: Local
ꢀ%kHz
msdB
%kHz
%kHz
msdB 4
On
LINK CHANGED
1
2
msdB 3
LINK CHANGED
LINK CHANGED
TUBE
LINK CHANGED
COMP
WAH
EQ
GATE
L/R OUTS
2
FACTORY
BANK
USER
SEAMLESS
#
b
L/R OUTS
PAGE
2
OF13
2. Using the <4> knob, you can turn the Cabinet Emulator to either Local On or Global On mode, or Global Off.
Output Mode
You can output the signal of your Millennium as either a Stereo or Mono signal.
1. Press the <Utility> button and scroll to page 1 of the Utility page using the <Page> knob. The display reads:
Output:Mono
1
EQ/Mix
%kHz
ꢀ%kHz
msdB
1%kHz
2
msdB 3
msdB 4
LoC
LINK CHANGED LINK CHANGED
GATE
LINK CHANGED
LINK CHANGED
TUBE
COMP
WAH
EQ
L/R OUTS
2
FACTORY
BANK
USER
SEAMLESS
#
b
PAGE
L/R OUTS
1
OF13
2. Using the <2> knob, you can turn set your Millennium to output either a Stereo or Mono signal.
J-3 Footswitch Set-Up
The J-3 footswitch offers three footswitches that can be assigned to perform numerous different functions. Out of the box, the J-3 will change
Presets Up and Down and will A-B channel switch. Changing these footswitch functions is done on Pages 13 and 14 of the Utility menu.
To access this assignment function, press the <Utility> button and turn the <Page> knob to page 14.
Page 14 of the utility menu gives you the following foot switch assignment options: Preset Up, Preset Down, Song List Up, Song List Down,
Channel A-B switching, Tuner Access, TapIt tap tempo switch and FX bypass. These selections can be made by using either the <2>, <3> or
<4> knobs.
Page 15 of the Utility menu lets you program a Song list so you can build a list of up to 32 different Presets to use that can be accessed by
pressing 1 footswitch. To set the Song list use the <3> knob to select the step and the <4> knob is used to select which preset will be used
with the selected step.
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Johnson Millennium
Section - 6 The J-12 Foot Controller
Section-6 The J-12 Foot Controller
Configuring the Pedalboard
The optional Johnson Amplification J-12 foot controller can help you get the most out of your Millennium. Since the J-12 talks to the
Millennium using a proprietary communication protocol, it offers better response time and capabilities not available with convention MIDI
pedalboard controllers.
The J-12 includes 12 footswitches for preset and parameter control. It also features 2 built-in Expression Pedals. The large 20 character display
constantly feeds you important information such as Preset names, CC links and Tuner indicators.
Note: All Pedalboard functions involved in the next section also apply to the Digitech Control One Foot Controller
Connecting the Johnson Amplification J-12 Foot Controller
The J-12 uses a standard 5-pin DIN cable (like those used for MIDI) to communicate with the Millennium. Simply connect the J-12 output jack
to the Millennium Input jack (when the unit is powered down) and you’re ready to roll!
NOTE: Never plug anything other than the J-12 into the Millennium's Foot Controller input jack. (Voltage is present at this jack).
Expression Pedal Names
With the Millennium being able to accommodate up to 4 Expression pedals, the pedal names change if the J-12 is used. The Names are as
follows:
Exp1 = Expression pedal 1 input on the rear of Millennium, when the J-12 is not connected.
Exp2 = Expression pedal 2 input on the rear of the Millennium, when the J-12 is not connected.
Exp1 = Expression pedal 1 on the J-12 (When the J-12 is connected).
Exp2 = Expression pedal 2 on the J-12 (When the J-12 is Connected).
Exp3 = Expression pedal 1 input on the rear of Millennium, when the J-12 is connected.
Exp4 = Expression pedal 2 input on the rear of the Millennium, when the J-12 is connected.
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Section - 6 The J-12 Foot Controller
Assigning Functions
The J -12 helps you organize your sounds into 19 groups called Banks. Each of these Banks utilize the 10 footswitches patches, which are user
programmable to do one of several functions. These functions include:
• Selecting any Millennium Preset
• Modifying or turning On/Off any Parameter in real-time
• Sending MIDI CC information out of the MIDI out port (Toggle CC# for values 0 or 127)
• Assign a MIDI CC# for the Expression pedal to send out the MIDI port
To change Banks, Press either the Bank Up or Bank Down footswitches on the J-12 to take you up or down one bank at a time.
The Foot Controller setup menu contains all the setup options necessary to use the Millennium with the optional J-12 foot controller. The
submenus included under the Foot Controller setup are located on pages 10, 11 and 12 of the Utility menu and they include:
• Patch Assignment
• Continuous Control
Assigning Presets to Footswitches
To assign any currently selected Preset to a patch footswitch in the currently selected bank, do the following:
1. Once the selected Preset has been chosen, press the <Assign> button once. The display reads:
ꢀ
ꢀ
Select a Contrl F.Switch
1
2
3
4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
BANK1
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
2. Press one of the ten footswitches to Link the selected preset to that switch. If you choose a footswitch that is already assigned to do
something else besides select a preset, the display reads:
ꢀ
ꢀ
Re-Assign F.Switch ?
1
2
3
4
YES
no
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
BANK1 11
USER
SEAMLESS
#
DIGITAL
CLIP
b
3. Turning the <3> function button re-assigns the function of the footswitch while turning <4> will leave everything as it was, aborting the
procedure.
Once you link a Preset to a Patch in a Bank, the LED lights above the footswitch that you selected indicating the Link was successful.
4. Press the <Preset> button to exit.
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Johnson Millennium
Section - 6 The J-12 Foot Controller
Assigning Parameters to Footswitches/ Expression Pedals
The Millennium allows you to control up to 16 Parameters per Preset. Each time you link a parameter to a Footswitch or expression pedal, it is
added to any assignments already made to that controller. This is where the Millennium becomes the dedicated work horse that it is, by doing
all of the organizing for you so all you have to do is select which parameter is being controlled, then tell the Millennium to “Make it so”.
To assign any currently selected Parameter to a footswitch or Expression pedal in the
currently selected bank, do the following:
1. Be sure that the parameter you want to link is displayed and selected (below, is an example the Channel A gain setting) Turning the <1>
knob make the Gain in Channel A active for linking. The display should appear something like this:
ꢀ
ꢀ
a: gain lvl B:Gain LVL
1
%
40
100
70 10ꢀ
0%
2
3
4
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
FACTORY
PAGE
USER
#
DIGITAL
CLIP
b
L/R OUTS
2
OF
5
2. Turn the <4> knob to select the gain parameter, then press the <Assign> button once. The display reads:
ꢀ
ꢀ
Gain Exp 1 Min[ 56]Max
1
2
3
4
On
Pdl
0
ꢀ100
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
FACTORY
PAGE
USER
#
DIGITAL
CLIP
b
L/R OUTS
1
OF19
3. Select the footswitch or move the expression pedal to be used. An example would be to use Exp 1. From there, use knobs <3> and <4>
to set the minimum and maximum ranges of the gain. Minimum and maximum settings can also be set in reverse. An example would be if
you set the Gain Min and Max levels in reverse so when the Expression Pedal is moved forward, it would lower the Gain setting.
Once this is done the display will appear something like this:
ꢀ
ꢀ
Gain Exp 2 Min[ 69]Max
1
2
3
4
On
Pdl
20
55
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
LINK CHANGED
EQ
GATE
L/R OUTS
2
FACTORY
BANK1
USER
#
DIGITAL
CLIP
b
L/R OUTS
OF
19
4. To exit the parameter assignment mode press the <Preset> button to return to Preset mode. The <Store> button will stay bright until
these changes are stored, or the preset is changed.
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Section - 6 The J-12 Foot Controller
Other Footswitch Functions
The footswitches on the J-12 can be assigned to do several functions. This is done through the Foot Controller menus in the Utility section of
the Millennium. These functions include:
Toggle MIDI CC: This function allows you to send MIDI Continuous Controller (CC) information out the MIDI port while the footswitch
still maintains its ability to control a parameter directly. When assigned to a footswitch, CC values 0 or 127 are sent. CC numbers 0 through
127 are available.
Exp CC send: The Expression pedals of the J-12 can also send MIDI CC data to other MIDI devices.
The procedure for setting up a MIDI CC toggle footswitch function is as follows:
1. Press the <Utility> button once. The display reads:
ꢀ
ꢀ
Output:Stereo
3
EQ/Mix
4
1
2
ꢀ
2
LoC
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
PAGE
USER
SEAMLESS
#
DIGITAL
CLIP
b
1
OF13
2. Turn the <Page> knob to page 10 and the display reads:
ꢀ
ꢀ
C1FC: Bank FS=Prg CCTran
1
2
3
4
1
ꢀ
1
---
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
PAGE10OF13
3. Turn the <2> knob to select the bank in which the CC toggle is to used. Once the bank is selected, use the <3> knob to select the
footswitch to be used. The display reads:
ꢀ
ꢀ
C1FC: Bank FS=Tog CCTran
1
2
3
4
ꢀ
1
6
OFF
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
PAGE 10OF13
4. The display now shows that footswitch 6 in bank 1 is set to toggle CCs. Take notice that (from the factory) when footswitches 6-0 are
selected, you can assign that footswitch a CC number from 0-127 by turning the <4> knob.
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Section - 6 The J-12 Foot Controller
5. Now to assign the CC number, just turn the <4> knob until you have reached the desired CC. The display will now read something like
this:
ꢀ
ꢀ
C1FC: Bank FS=Tog CCTran
1
2
3
4
ꢀ
6
127
1
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
PAGE10OF13
6. Press the <Preset> button to exit the Foot controller setup menu.
Assigning MIDI Control to the Expression Pedals
This series of menus and submenus allows MIDI setup of the Expression pedals of the J-12. There are two procedures you must do in order for
the Expression pedals to work properly with MIDI:
1. Assign CC Number
2. CC Transmit Channel
Assign CC Number to Expression Pedals - This option allows you to choose the MIDI CC numbers you want to use for sending
continuous control messages using any one of the 4 Expression pedal options. These assignments can be done on pages 11 and 12 of the
Utility menu. From the Factory, the Expression pedal(s) are not pre-assigned to any MIDI CC number. To assign which CC number is sent
from the Expression pedal(s), do the following.
1. Press the <Utility> button once. The display appears something like this:
ꢀ
ꢀ
Output:Stereo
1
EQ/Mix
4
2
2
LoC
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
PAGE
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
1
OF13
2. Turn the <Page> knob to page 11 and the display will appear something like this:
ꢀ
ꢀ
CCSnd: Exp1 Exp2 Exp3
1
2
3
4
OFF
OFF
OFF
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
USER
SEAMLESS
#
DIGITAL
CLIP
b
PAGE11OF13
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Section - 6 The J-12 Foot Controller
3. Turn either function keys <2 or 3> to assign a CC number to the selected Expression pedal . The display will appear like this on page 11 if,
for example Exp 1 is selected. (Exp1=Internal Expression pedal 1 insert on Millennium w/o the J-12. Or, Expression pedals 1 or 2 on the J-
12 when connected. The display now reads:
ꢀ
ꢀ
CCsnd: Exp1 Exp2 Exp3
1
2
3
4
30
OFF
OFF
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
PAGE11OF13
Page 12 will appear like this:
ꢀ
ꢀ
CCsnd: Exp3 Exp4
1
2
3
OFF
OFF
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
L/R OUTS
2
FACTORY
USER
#
DIGITAL
CLIP
b
PAGE12OF16
4. Press the <Utility> button to exit.
For a complete explanation of Expression Pedal names, please refer to page 68.
CC Transmit Channel - This option allows you to set the MIDI channel on which CCs will be sent out the Millennium MIDI Out port to
other MIDI devices. If you are using the J-12 for the Millennium only, you don't need to worry about setting up this option.
However, if you plan to use the J-12 for continuous control over other MIDI devices (either in conjunction with the Millennium or by
themselves), you need to assign a MIDI transmit channel for each of the CC numbers you'll be using for continuous control of the other
devices.
To change the MIDI channels on which the selected CCs will transmit to other MIDI devices, do the following:
1. Press the <Utility> button once. The display and the display should appear something like this:
ꢀ
ꢀ
Output:Stereo
1
EQ/Mix
4
2
3
ꢀ
2
LoC
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
PAGE
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
1
OF13
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Section - 6 The J-12 Foot Controller
2. Turn <Page> knob to page 3 and the display will read:
ꢀ
ꢀ
MIDI: RcvChnl TransChnl
1
2
3
4
ꢀ
1
1
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
PAGE
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
3
OF13
3. Turn the function knob <4> to select the MIDI CC transmit channel. For example, select channel 10 and the display will now appear like
this:
ꢀ
ꢀ
MIDI: RcvChnl TransChnl
1
2
3
4
ꢀ
1
10
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
PAGE
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
3
OF13
4. To exit the Transmit channel assignment, press the <Preset> button.
Momentary Footswitch Assignment
The Millennium now has the ability to assign any footswitch of either the J-12 or Control One foot controllers to act as momentary switches.
This will give you the ability to toggle the value a parameter by a press /hold and release of the selected footswitch. The Momentary footswitch
assignment can be done by performing the following procedure:
1. When the parameter for assignment has been selected, press the <Assign> button once. After you have selected the footswitch for
assignment, the display will appear something like this:
Fx:lvl FS # Min[ 96] Max
3
1
2
4
Off 100
Ont
F6
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
EQ
L/R OUTS
2
USER
#
DIGITAL
BANK
PAGE
b
6
OF19
2. Now turn the <1> button to set the footswitch to either: Ont(On Toggle) or OnP(On Momentary).
3. Choosing the OnP setting will make the footswitch perform as a momentary footswitch. This means that the footswitch will toggle
the selected parameter while pressed, and once released, the parameter will return to its original value.
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Section - 6 The J-12 Foot Controller
Other Pedalboard Tidbits
Here are a few other features that you will want to learn about to get the most out of your J-12 foot controller:
Bank Up/ Tuner and Bank Down / Bypass Footswitches
These two foot switches are located at top right side of the J-12. The Bank Up/Tuner footswitch, as you may have guessed, will move to the
next Bank Up in the Millennium, as well as access the Tuner Mode by simply pressing and holding the footswitch until the Tuner appears in
the display.
To access the next bank down press the Bank Down footswitch once. To bypass the Digital effects in the Millennium, press and hold the
footswitch until the LEDs indicate that the unit is now in effect bypass mode.
Using the Tuner
1.To access the Tuner mode using the optional J-12 foot controller, press and hold the <Bank Up/Tuner> footswitch to engage tuner
mode.
2. As you play a note on the guitar, the indicator in the display of the J-12 will move either to the right, or the left. If the indicator is moving
right, the note you are playing is sharp. If the indicator moves left, you are flat. The goal is to tune your guitar so that the indicator stops
in the middle and the display locks-in, indicating you are in tune.
3. In both methods of tuning, the tuner is referenced to A=440Hz. If you prefer tuning sharp or flat according to the A reference, use the
<3> knob to select a new reference. This can be set as high as A=453Hz or as low as A=427Hz. The tuner can also be used for alternate
tuning references where A=Ab (meaning you play an A note, but you hear an Ab note). It is possible to tune as low as A=Gb.
4. At this point, press any footswitch on the J-12 to exit the Tuner mode.
Naming Banks
Straight out of the box, the Millennium has 19 user Banks to choose from when used with the either the J-12 foot controller. Each of the
Banks have been given a specific named to give indication to what type of presets exist with the Bank. In your constant editing mode to make
the box custom to your needs, we have given you the ability to rename the Banks. The procedure is as follows (and please don’t worry, we
won’t be hurt):
1. From Preset mode press the <Utility> button and the display will appear something like this:
2. Turn the <Page> knob until you reach page 13 and appears like this:
ꢀ
ꢀ
Bank: Top 5
1
Name?
4
2
3
ꢀ
1
Yes
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
LINK CHANGED
COMP
EQ
L/R OUTS
2
FACTORY
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
PAGE11OF13
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Section - 6 The J-12 Foot Controller
3. At this point, use the <2> knob to select the Bank to be named. Once the Bank has been selected, turn the <4> knob to rename the
Bank. The display now appears like this:
ꢀ
ꢀ
Name:Top 5
1
2
3
4
COP
LINK CHANGED
CAP
n
ꢀ
br
Ins
LINK CHANGED
LINK CHANGED
WAH TUBE
LINK CHANGED
GATE
COMP
EQ
L/R OUTS
2
FACTORY
USER
SEAMLESS
#
DIGITAL
CLIP
b
L/R OUTS
4. To exit the naming bank assignment, press the <Utility> button.
5. Using the <1> knob, change the character to the one you want in the selected position.
6. When the correct character is displayed in that position, use the <Page> knob to scroll the cursor to the next character you want to
change.
7. Use the <2> knob to select numbers, the <3> knob to insert spaces and the <4> knob to copy and paste characters.
8. To copy a character, position the cursor under the character you want to copy (using the <Page> knob), then turn the <4> knob
clockwise. To paste the copied character, position the cursor where you want to paste the character, then turn the <4> knob counter-
clockwise.
9. To abort the procedure, push either the <Preset> button to take you to Preset Mode, the <Edit> button to take you to FX Edit Mode, or
the <Utility> button to take you to Utility mode, depending upon which mode you want to enter.
Un-Linking or Viewing Parameter Control
1. To un-link or view a parameter that has been assigned to a footswitch, Expression Pedal or LFO simply press the <Assign> button twice
The display will tell you which parameter is linked to which footswitch. To unlink, simply turn the <1> knob and the top line of the display
will now read:
Available Link
2. To see any other parameter links in the selected program, press the <Assign> button twice and then turn the <Page> knob.
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Johnson Millennium
Section - 7 Appendix
Section-7 Appendix
Millennium Factory Preset List
28- Marshall JCM 800 Combo
29- Marshall JCM 800 Stack
30- A)Clean B)HotRod Marshall
Cfg-1
Cfg-4
Cfg-4
Bank 1 Top 5
1- Rectifier Solo
Cfg-4
Cfg-4
Cfg-3
Cfg-1
Cfg-4
2- Panning Twin Reverb
3- Matchless Blues
4- Custom Marshall w/Reverb
5- Get Your Wah Wahs Out
Bank - 7 Johnson
31- Johnson Fat Soul
32- Johnson Powr-Solo
33- Johnson Edge->Clean
34- Johnson Tone&Clean
35- Johnson Gain&Mo gain
Cfg-3
Cfg-4
Cfg-9
Cfg-9
Cfg-9
Bank 2 Fender
6- ‘65 Black Face Twin
7- ‘65 Twin Bright
8- Fender Overdrive
9- Leslie Jazz twin
Cfg-4
Cfg-4
Cfg-4
Cfg-4
Cfg-4
Bank - 8 Signature 1
36- Mysterious Wah
37- Stray Dead Catz
38- Smashing Bumpkins
39- Pride Delay
Cfg-13
Cfg-9
Cfg-4
Cfg-4
Cfg-4
10-Fender Phase/Pong Delay
Bank 3 Boogie/Soldano
11- Boogie Mark II Combo
12- Rectifier Stack
13- Trem-O-Verb
14- Boogie Mark II Stack
15- Soldano SLO
Cfg-4
Cfg-4
Cfg-4
Cfg-4
Cfg-4
40- Dick Dale
Bank - 9 Signature 2
41- Classic SRV
42- Brown Sound
43- E.Johnson Clean/Solo
44- Foxy Lady
45- Run Like Gilmour
Cfg-4
Cfg-9
Cfg-9
Cfg-4
Cfg-4
Bank 4 Vox
16-’63 Vox AC 30 Top Boost
17- Vox AC 30 Clean/Dirty
18- Vox w/Analog Delay
19- AC 30 Chorus/Delay
20- Vox AC 30 Cln/Drty Combo
Cfg-1
Cfg-1
Cfg-1
Cfg-4
Cfg-4
Bank 10 Blues
46- Bluesy Twin Solo
47- Tremolo Blues
48- Blues Boogie
49- Blue BB'S
Cfg-9
Cfg-9
Cfg-9
Cfg-9
Cfg-2
Bank 5 Matchless
21- Matchless DC30 Combo
22- Matchless w/Reverb
23- DC30 Leslified
24- Matchless Gain Solo
25- Mtchles Cln/Edge
Cfg-1
Cfg-4
Cfg-4
Cfg-12
Cfg-9
50- Slide Blues
Bank 11 Dual Tone
51- L)Vox R)Marshall
52- Twin->Matchless Heaven
53- L)Metal Tube R)Fuzz
54- Twin/Match Hybrid ExpPdl
55- Twin->Marshall Solo
Cfg-6
Cfg-4
Cfg-6
Cfg-4
Cfg-6
Bank 6 Marshall
26- Hot Rodded Marshall
27- Marshall Master Volume
Cfg-4
Cfg-1
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Johnson Millennium
Section - 7 Appendix
Bank 12 Alternative
56- Industrialized
57- Whammy Madness
58- Triplet Delay
59- Post-Seattle Grind
60- Space Hippie
Bank 18 Dynamics
86- Ducked Delay Solo
87- Dynamic Chorus
88- Automatic Wah
89- Guitar Synth
90- Dynamic Tremolo
Cfg-9
Cfg-2
Cfg-4
Cfg-4
Cfg-8
Cfg-1
Cfg-4
Cfg-1
Cfg-7
Cfg-4
Bank 13 Country
61- Pedal Steel
62- Rockin’ Billy
63- Good For Pickin’
64- Drinking w/Cowboyz
65- Stereo Slapback
Bank 19 Morph
91- Clean->->Solo Morph
92- Tube->->SpaceFuzz Morph
93- Auto Morph
94- Soldano Ambient Morph
95- 2 Second Loop Jam
96- Wahs Happening?
97- Planet Diablo
Cfg-2
Cfg-4
Cfg-4
Cfg-7
Cfg-13
Cfg-15
Cfg-9
Cfg-15
Cfg-4
Cfg-9
Cfg-15
Cfg-8
Cfg-2
Cfg-3
Cfg-3
Bank 14 Vintage
66- Surfari
67- Fuzz in the Sky
68- Danno Electro
69- Electric Sitar
70- Guitar Organ
Cfg-4
Cfg-4
Cfg-9
Cfg-9
Cfg-4
98- Blues in D
99- JC-120 Jazz Chorus
100-Sweet Combo
Bank - 15 Studio
71- Chorus Wash
72- Vol Pedal Swell
Cfg-10
Cfg-8
73- Cln Comp Mono>Ster
74- PWR CORD Mono>Ster
75- Greasy Solo
Cfg-13
Cfg-13
Cfg-10
Bank - 16 Jazz/Fusion
76- MD’s Sweet Solo
77- Pop Jazz Comp
78- Mainstream Jazz
79- Fusion Solo Boogie
80- Steely Phaser
Cfg-9
Cfg-10
Cfg-9
Cfg-10
Cfg-9
Bank - 17 Rock
81- Stack In a Studio
82- Metallurgist
83- Phasey Rhythm
84- Too Heavy
Cfg-1
Cfg-4
Cfg-4
Cfg-4
Cfg-13
85- Just A Wah
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Johnson Millennium
Section - 7 Appendix
Millennium Preset Descriptions
To help all of you Tone and Effect connoisseurs along the way, this list gives you a brief description all 100 Factory Presets of the Millennium.
Bank - 1 Top 5
1- Rectifier Stack - Pure and rich Dual Rectifier Stack tone with Dual Delay and Chorus modules ideal for soloing.
2- Panning Twin Reverb - Tone of the legendary Twin with Reverb and an Auto Panner effect to that pans the signal right and left.
3- Matchless Blues - The mighty DC-30 is overdriven and uses a flanger which makes it ideal for playing the blues.
4- Custom Marshall w/Reverb - The great Marshall with the custom “Mods” already in place and just a touch of reverb.
5- Get Your Wah Wahs Out - A Boogie MK II Amp model that uses the Analog Wah module with Delay and Reverb.
Bank - 2 Fender
6- ’65 Black Face Twin - This rare (and high priced) Amp tone is brought out in the Millennium.
7- ’65 Twin Bright - Boosted Mids and Highs will let this Twin cut through in any room.
8- Fender Overdrive - Classic Twin tone, with just a touch a distortion to overdrive the front end.
9- Leslie Jazz Twin - Let the Jazz shine through with the Leslie to fill up this Twin.
10- Fender Phase/Pong Delay - The Twin Amp tone with Phaser and Pong Delay.
Bank - 3 Boogie/Soldano
11- Boogie Mark II Combo - The Combo Amp tone of Carlos .
12-Rectifier Stack - The wall of angry Dual Rectified Tone is present here.
13- Trem-O-Verb - Dual Rectifier tone with a Tremolo effect at your disposal.
14- Boogie MK II Stack- The legendary vintage tone that Mr. Randall Smith created in a shed almost thirty years ago.
15- Soldano SLO - The high-priced prestiges tone of what is sure to become a Amplifier classic.
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Johnson Millennium
Section - 7 Appendix
Bank - 4 Vox
16- ‘63 Vox AC 30 Top Boost - Vintage British Combo tone with Reverb mixed in for good measure.
17- Vox AC 30 Clean/Dirty - Classic clean AC 30 in channel A and distortion in channel B.
18- Vox w/Analog Wah - A Slightly overdriven AC 30 with an Analog tape delay effect.
19- AC 30 Chorus/Delay - AC 30 tone with lush Chorus and a 500ms Delay.
20-Vox AC30 Cln/Drty Combo - Channel switching from a clean to overdriven AC 30 Amp.
Bank - 5 Matchless
21- Matchless DC 30 Combo - The tone of the of the new Industry-standard work horse.
22- Matchless HC 30 - Matchless half-stack tone that can kick in distortion to overdrive the Amp by channel switching.
23- DC30 Leslified - The DC 30 with leslie simulation thrown in to keep things spinning.
24- Matchless DC 30 Solo - A Solo Must. with overdriven Matchless tone with Detuning and Delay digital effects.
25- Matchless Cln/Edge- Morph between the great tones of a Matchless and a hot-rodded Marshall Master.
Bank - 6 Marshall
26- Hot Rodded Marshall - Marshall tone with all of the modifications already done to it with a Dual detuner and Reverb.
27- Marshall Master Volume - A simple mid ‘70s Marshall Master Volume that was designed to rock with all tone controls pushed to 10.
28- Marshall JCM 800 Combo - The big Marshall tone harnessed in a 2X12 combo.
29- Marshall JCM 800 Stack - The Amplifier that revoluntionized the 1980s Rock Sound.
30- Clean/Hot Rod Marshall - A Johnson Amp model that allows you to produce pristine clean and distorted tones at the same time.
Bank - 7 Johnson 1
31- Johnson Fat Soul - Tube Distortion with Dual Delay and Stereo Reverb effect modules.
32- Johnson Powr-Solo - Big, custom tube distortion with Dual Detuning and Dual Delay that can be thrown in any solo situation.
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Johnson Millennium
Section - 7 Appendix
33- Jonson Edge->Clean - A overdriven Amp tone that can be switched to to clean with a Digital Compressor, Dual Delay and Stereo reverb
digital effect modules.
34- Johnson Tone and Clean- A custom Johnson Amplifier module that boosts the clean signal with 6-band Parametric EQ and adds a Dual
Phaser and Stereo dual delay module.
35- Johnson Gain&Mo Gain- A Johnson custom Amplifier Module that boosts the signal by using a parametric 6-band EQ. And it also uses
Stereo Tremolo and Stereo Reverb Effects.
Bank - 8 Signature 1
36- Mysterious Wahs - A dynamic modifier is connected to the Analog Wah module to help give you the sound of the Irish “Pop” guitarist.
37- Stray Dead Catz - Vintage Fender Twin with delay is used to produce the classic Setzer Tone .
38- Smashing Bumpkins - A Dual rectifier is used to re-create the tone of Mr. Corgan and friends.
39- Pride Delay - A Vox AC 30 model with lots of Delay, just the way the Edge likes it.
40- Dick Dale - The legendary tone of the man that gave birth to surf music rings out in a ‘65 Black Face model with Reverb.
Bank - 9 Signature 2
41- Classic SRV - The classic tone of the legendary Stevie Ray Vaughan which utilizes a custom Jonson Amplifier model and Rotary Speaker
simulator can be turned on to produce a Leslie effect with an additional Reverb module.
42- Brown Sound - Tone of the great Mr. Van Halens’ early years when the trusty Marshall stood by his side.
43- E. Johnson Clean/Solo - The Violin Tone of Austin, Texas, complete with Chorus, Delay and Reverb.
44- Foxy Lady - Pick up your Strat and let the feedback wake the neighbors with this Marshall model run all of the way up.
45- Run Like Gilmour - This Preset is great to be used on any classic of Pink Floyd tunes.
Bank - 10 Blues
46- Bluesy Twin Solo- This ‘65 Black face model with compressor and Delay will touch anyone with your blues.
47- Tremolo Blue- The great tremolo sound is present in this preset along with a Fender Twin amp model..
48- Blues Boogie - the Boogie MK II combo Amp model that was designed to be at home in any blues club..
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Johnson Millennium
Section - 7 Appendix
49- Blue BB’s- Added parametric EQ with reverb and Delay give you the tone of BB'S and his best girl Lucille.
50- Slide Blues- Use an expression pedal on this preset to create bayou-type slide guitar effects.
Bank - 11 Dual Tone
51- L) Vox R)Marshall - This preset combines an AC 30 and Marshall amp model to give you the best of both worlds.
52- Twin/Matchless Heaven - Most could not afford to own both of these tones, but you have both side by side at the same time.
53- L) Metal Tube R)Fuzz - Combine both of these distortions, and you will have all of the gain in the world at your fingertips.
54- Twin/Match Hybrid ExpPdl - Use an Expression pedal to morph between Fender Twin and Matchless Amp models .
55- Twin->Marshall Solo - Use the Twin model with reverb for rhythm tone then morph to the Marshall model for the big solo.
Bank - 12 Alternative
56- Industrialized - The Soldano SLO model is used with the a Dual Detuner to produce a unique distortion tone.
57- Whammy Madness - Get yourself an expression pedal to produce whammy effects through the Rectifier model.
58- Triplet Delay - This Boogie MK II model with tons of Delay and Reverb can be used to create beautiful clean tones.
59- Post-Seattle Grind -This preset combines Vox and Marshall tones to produce a nice slight distortion tone.
60- Space Hippie - The Vox AC 30 Top Boost is used with Dual Chorus, Dual Delay and Dual Phaser modules to produce sounds that are out
of this world.
Bank - 13 Country
61- Pedal Steel - Use an expression pedal on this one to produce pedal steel-type effects.
62- Rockin’ Billy - This preset is a must for any rock-a-billy tune.
63- Good For Pickin’ - This ‘65 Blackface Fender tone with Reverb and slapback delay will make you “a grinnin”.
64- Drinking w/Cowboyz - Try this preset when the no good, drinkin’, dog-stealin’, wrecked your truck person in your life leaves ya.
65- Stereo Slapback - A distorted Fender with compression and Analog and Dual Delay preset can be heard here.
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Johnson Millennium
Section - 7 Appendix
Bank - 14 Vintage
66- Surfari - Great surf music tones will shoot the pipeline with this Tremolo and Reverb preset.
67- Fuzz in the Sky - Use this Preset to bring out the great fuzz tone of the ‘60s and ‘70s.
68- Danno Electro - Pitch shifting and Dual Chorus is used to help produce this Baritone Guitar preset.
69- Electric Sitar - Use this Dual Pitch Shifter preset to create Egyptian-type sounds.
70- Guitar Organ - Great Leslie effects can be heard on this preset that uses a Rotary Speaker Simulator module.
Bank - 15 Studio
71- Chorus Wash - Heavy Chorus effects and Dual Amplifier types are used in this preset.
72- Vol Pedal Swell - Use this preset to create Synth-like vol pedal swells.
73- Cln Comp Mono->Ster - This straight ahead clean tone with compressor can go from a mono to Stereo output with an Expression pedal.
74- PWR CORD Mono>Ster - Take this great power rhythm tone from mono to stereo with the use of an Expression pedal.
75- Greasy Solo - Use this Preset for recording any guitar solo in the studio.
Bank - 16 Jazz/Fusion
76- MD’s Sweet Solo - The tone of a studio legend that is great for the Fusion solo.
77- Pop Jazz Comp - Use this preset for Wes Montgomery-type sounds.
78- Mainstream Jazz - This is a great tone to use that utilizes a Fender twin amp module with EQ, Chorus and Reverb effects.
79- Fusion Solo Boogie - A great Boogie Tone preset for fusion solos.
80- Steely Phaser - A Twin Reverb model with Dual Phaser and Auto panning effects for fusion rhythms.
Bank - 17 Rock
81- Stack in a Studio - Get the big Marshall tone with this preset that is guaranteed to rock any one’s world.
82- Metallurgist - Bring on the Dual rectifier stack sound with Dual flanger and Delay.
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Johnson Millennium
Section - 7 Appendix
83- Phasey Rhythm - Use this Dual-tone Phaser effected preset for rhythm playing.
84- Too Heavy - You will have gain for days when you use this Dual Rectifier model preset.
85- Just a Wah - This JCM 800 Combo amp with distortion uses an Analog Wah module to produce overdrive tones.
Bank - 18 Dynamics
86- Ducked Delay Solo - A Dynamic modifier is used in this preset so the harder your attack is, the more delay will be heard.
87- Dynamic Chorus - This is beautiful clean chorus preset that has a dynamic modifier assigned to the chorus module. This means, harder
attack, more chorus.
88- Automatic Wah - Use this overdriven preset with dynamic attack that will produce an auto wah effect.
89- Guitar Synth - Use this Preset to produce guitar synth effects, that change depending on how hard your attack hits.
90- Dynamic Tremolo - Change your Tremolo speed by attacking the strings harder on this preset.
Bank - 19 Morph
91- Clean->->Solo Morph - Use this preset when you need to morph from a clean tone preset to a distorted solo tone.
92- Tube->->Space Fuzz Morph - You can morph from a Tube distortion to a classic Fuzz distortion.
93- Auto Morph - Use this preset when you want the Millennium to automatically morph from a clean to distorted tone.
94- Soldano->->Ambient Morph - This preset is used to morph from a clean Fender Twin to a Soldano amp model.
95- 2 Second Jam Loop - This preset is great to use when you want to play along with a sample, because the 2 second delay will automatically
loop itself to act as a sample so you can jam along with yourself.
96- Wahs Happening - Get out of this world sounds with this Matchless model that uses Auto Wah, Pitching, Delay and Chorus effects.
97- Planet Diablo - This Twin Reverb is heavily effected with Delay, Chorus and Reverb.
98-Blues in D- Use this Preset to create the great blues tone (with pitch shifting),you never thought possible.
99- JC-120 Jazz Chorus- Use this preset to get the industry-standard sound of a lush Jazz Chorus 120.
100- Sweet Combo - This is the Combo Amplifier tone personified.
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Johnson Millennium
Section - 7 Appendix
Effect Configuration Chart
Config:MonoSplit 2,2
Config:Series Full
Config:Stereo 4,4,2
11
12
13
1
6
GATE
L/R OUTS
GATE
GATE
4
4
L/R OUTS
L/R OUTS
F
2
2
2
L/R OUTS
L/R OUTS
Config:Series 2,4,4
Config:Mono Split 4,4,2
Config:Series 3,4
7
2
GATE
GATE
L/R OUTS
L/R OUTS
GATE
4
2
4
L/R OUTS
L/R OUTS
3
4
2
4
4
L/R OUTS
L/R OUTS
Config:Series 4,4,4,4
Config:Series 4,3
Config:Series 4,2,4
3
8
GATE
GATE
L/R OUTS
L/R OUTS
GATE
4
4
4
4
3
L/R OUTS
4
4
2
4
L/R OUTS
Config:Stereo 4,4,4,4
Config:Series 2,2
Config:Series 4,4,2
9
14
15
4
5
GATE
GATE
GATE
L/R OUTS
L/R OUTS
L/R OUTS
4
4
4
4
2
2
4
4
2
L/R OUTS
Config:Parall 4,4,2
Config:Stereo 2,2
Config:MonoSplit 4,4,4,4
10
GATE
L/R OUTS
GATE
4
2
4
GATE
L/R OUTS
L/R OUTS
4
4
2
2
4
4
L/R OUTS
Dual Output Comfigurations -Take notice that several effect configurations (ie: 12 and 14) use dual outputs. This indicates that Dual distortion
paths can be run to both the right and the left outputs. This will be dictated by panning either distortions to the right or the left.
Key: 4= 1/4 size module
3= 3/4 size module
K
2= 1/2 size module
KF= Whole size module
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Johnson Millennium
Section - 7 Appendix
Harmony Interval Charts
Interval
üOct
ü7th
ü6th
ü5th
ü4th
ü3rd
ü2nd
Ref
Major
Minor
Harm.Minor Mel.Minor
Dorian
C
Mixolydian
Lydian
C
C
C
B
C
B
C
B b
A
C
B
B
B b
A b
G
B b
A
A b
A
A
A
G
F
G
G
F
G
G
G
F#
E
F
F
F
F
E
E b
D
E b
E b
D
C
B
E b
E
D
D
D
D
C
B b
A
D
C
B
C
C
C
C
¨2nd
¨3rd
¨4th
¨5th
¨6th
¨7th
¨Oct
B
B b
A b
G
B
B b
A
A b
A
A
A
G
F
G
G
F
G
G
G
F#
E
F
F
F
F
E
E b
E b
E b
D
C
E b
E
D
D
D
D
D
C
D
C
C
C
C
C
Lydian
Aug.
Minor
Pent.
Whole
Tone
Hlf-Whl
Dim.
Whl-Hlf
Dim.
Major
Pent.
Int.
Int.
Int.
Int.
Blues
Int.
Int.
Int.
C
C
B
üOct
ꢀ
ꢀ
ꢀ
ꢀ
ꢀ
ꢀ
üOct
üı7th
ü6th
ü5th
C
B
B b
üOct
ü7th
ü6th
ü6th
ꢀ
ꢀ
ꢀ
ꢀ
C
C
A
A
ꢀ
üOct
ü5th
ꢀ
üOct
üı7th
A
C
A
C
B b
A#
G#
G
G#
F#
üOct
üOct
üı7th
üı6th
üı5th
B b
F#
G#
üb7th
ü5th
ü#4th
G
ü6th
ü#5th
ü#4th
ü#5th
E
F#
G
G
F
E b
D
ü5th
ü4th
üı5th
ü4th
üı3rd
Ref
ü3rd
F#
F#
ü5th
ü3rd
ü#4th
ü3rd
ü4th
ꢀ
E b ꢀ ꢀ
F
F
ü3rd
ü#2nd
üı3rd
E
D
C
B
E
D
C
A
E
D
ꢀ
ü2nd
D b
ꢀ
E b
E b
C
üı3rd
Ref
ü2nd
ü2nd
ꢀRef
¨2nd
ü2nd
ü2nd
Ref
ꢀRef
ꢀRef
C
C
C
C
Ref
ꢀ
¨ı2nd
B b
B
A#
B b
¨ı3rd
¨2nd
¨2nd
¨ı2nd
¨ı3rd
¨3rd
¨ı5th
¨5th
¨6th
B
¨2nd
¨3rd
A
G
E
D
C
G
F
G
F#
F
G#
F#
E
A
G
A
¨4th
¨ı3rd
¨3rd
¨4th
¨5th
¨6th
¨Oct
ꢀ
¨ı3rd
¨4th
¨b5th
¨5th
¨6th
¨Oct
¨4th
ꢀ
G#
F#
E
G#
F#
F
¨ı6th
¨ı7th
¨ı5th
ꢀ
E b
C
F#
E b
E
¨b5th
¨b6th
¨ı6th
ꢀ
¨ı5th
ꢀ
E b
D
¨Oct
ꢀ
¨ı7th
ꢀ
¨ı6th
ꢀ
D
C
C
E b
ꢀ
ꢀ
¨b7th
¨Oct
ꢀ
¨6th
ꢀ
D
C
D b
¨Oct
ꢀ
ꢀ
ꢀ
ꢀ
ꢀ
ꢀ
ꢀꢀ
ꢀꢀ
¨ꢀ7th
¨ı7th
¨Oct
C
C
¨Oct
ꢀ
ꢀ
ꢀ
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Johnson Millennium
Section - 7 Appendix
Millennium Specifications
Power Amp Section:
DSP Section:
60 Watts RMS per channel @ 8 ohms
120 Watts RMS per channel @ 4 ohms
A/D Converter: 20 bit 128X oversampled delta sigma stereo
D/A Converter: 20 bit 128X oversampled
Sampling frequency: 44.1 kHz
Audio Outputs:
Static Dynamic Instruction Set Computer (S-DISC II)
Digital signal path width: 24 bits
Internal Data path width: 24 bits
Delay DRAM: 256 K x 24 (5.9 sec.)
Delay SRAM: 256 24 bit registers
Data ALU processing: 11.3 MIPS
Left Speaker outputs: 2-1/4 inch jacks paralleled
Right Speaker outputs: 2-1/4 inch jacks paralleled
Loop Send: 1/4 inch TRS balanced / unbalanced: -10dBu
Left/Right Direct/Recording
Outputs: 2- XLR servo-balanced: +4 dBu:
1 ground Maximum level: +18 dBu
Impedance: 100 ohms
Multiplier size: 24 x 24 bits
DSP co-processor
Audio Inputs:
Digital Signal Path width: 24 bits
Internal Data Path width: 48 bits
Delay SRAM: 768 - 24 bit registers
Data ALU processing: 22.6 MIPS
Multiplier size: 24 X 24 bits
Bright Input: 1/4 inch unbalanced:
sensitivity adjustable by input level control
Impedance: 1 megohm
Normal Input: 1/4 inch unbalanced sensitivity
adjustable by input level control
Impedance: 1 megohm
Loop Return: 1/4 inch unbalanced: +18 dBu
Maximum Level: +18 dBu
Power Requirements:
100, 120, 230 and 240 VAC 50/60 Hz 550 W
Fuse: 100, 120 VAC 1/4” X 1 1/4” 6A
230, 240 VAC 5mm X 20mm 3.15A
Impedance: 10 kΩ
Controller Connections:
MIDI: In, Out/Thru
Expression Pedal inputs: 2- 1/4 inch;
compatible with any standard volume pedal with 25K to 1M Ω
or voltage control pedal (0-5v).
Memory Capacity:
Factory: 100 Presets
User: 100 Presets
J-3 footswitch input: 1/4inch TRS
J-12 Controller Input: 5 pin DIN female
Dimensions: 28” (711mm) W x 19.5” (495mm) H x 12” (305mm) D
Net Weight: 70 lbs
Shipping Weight: 75 lbs
Tube Complement:
2- 12Ax7 triodes: 300 volt power supply
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Section - 7 Appendix
MIDI Implementation Chart
Function...
Default
Transmitted
Recognized
1-16
Remarks
Basic
Channel
X
X
1-16
Memorized
Channel
Default
Messages
Altered
X
X
N/A
Mode 2, Mode 4
Mode 2, Mode 4
X
Memorized
Mode
Note
Number
True Voice
Note ON
X
X
N/A
X
X
X
X
X
X
Velocity
Note OFF
X
After
Touch
Key's
Ch's
X
X
X
X
X
O
0
Pitch Bender
X
X
X
O
Control
Change
1*
2*
Preset
Change
X
O
X
N/A
0-127
True #
System Exclusive
System
O
See SysEx (see appendix)
:Song Pos
:Song Sel
:Tune
:Clock
:Commands
X
X
X
Common
System
Real Time
X
X
X
X
X
Aux
Mes-
sages
:Local ON/OFF
:All Notes Off
:Active Sense
:Reset
X
X
X
X
X
X
X
X
Notes
1* Each Parameter can be linked to any control change. These
assignment tables are stored in memory.
2* For Preset map 1-128 (Preset Change can be mapped to Factory
Presets, User Presets, or Bypass function).
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
O : Yes
X : No
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Section - 7 Appendix
System Exclusive Implementation
MIDI System Exclusive communication allows a user to control a device directly through MIDI in a very powerful and flexible manner. Much
care has gone into creating and testing this documentation but Johnson Amplification can not guarantee 100% accuracy, nor can Johnson
Amplification be held responsible for presets and data lost in a product from System Exclusive Information use.
A working knowledge of the MIDI Version 1.0 Detailed Specification can be useful while implementing any manufacturer's SysEx commands.
For a copy of the MIDI spec contact:
MIDI Manufacturers Association
5316 West 57th Street
Los Angeles, California 90056 USA
(213) 649-6434
It is a good practice to back up any user programs and/or user algorithms in the device before you begin to work with SysEx commands due to
the fact that incorrect commands can produce unexpected results. Should you encounter any discrepancies between this documentation, and
a Johnson Amplification S-DISC II™ MIDI, product please feel free to contact us at:
Johnson Amplification
Attn: Product Management Dept.
8760 South Sandy Parkway
Sandy, Utah 84070 USA
(801) 566-8800
http:///www.digitech.com
MIDI Basics
MIDI Channels: The Millennium can be set so that they communicate on 1 of 16 discrete MIDI channels. Some devices may also be set
up to transmit or receive information on all channels in an Omni mode or to none of the channels in a Disabled mode.
Preset Changes: When the Millennium is set to communicate on one or all of the MIDI channels, it will recognize a Preset Change
command. If the number is legal (e.g. within the device’s range of selectable presets) the Johnson Amplification device will respond by
changing to the new preset. MIDI sends Preset Changes 0 through 127. Johnson Amplification devices begin their preset numbering with 1,
thus Preset Change 0 will select preset 1. The Millennium also allows the user to ‘re-map’ the Preset Change commands so that Preset
Change 0 could call preset 135, if so desired.
Continuous Controllers: A MIDI Continuous Controller may be ‘Linked’ to nearly any available parameter in the Millennium. CC links
(Modifiers) and their ranges are treated uniquely in each preset with the assignments being saved only if they are stored as part of the
preset.
Channel Pressure: DigiTech products treat Channel Pressure as simply another type of Continuous Controller which can be linked to
parameters for control.
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Section - 7 Appendix
Pitch Bend: Pitch Bend information is a higher resolution controller that is not supported in Johnson Amplification products, due to the
density of the information and the resources needed to process it properly. Many MIDI control products offer the ability to map Pitch Bend
to normal Continuous Controllers if a user wanted to control a parameter with a device such as a Pitch Bend Wheel.
General Format
The general format for the System Exclusive information is as follows (note: all SysEx values are displayed in Hexadecimal format, along with
this symbol (h) for clarification):
Hex Value
F0(h)
Definition
System Exclusive ‘Begin Message’ byte
00(h)
00(h)
10(h)
Manufacturer’s ID Number (Johnson Amplification)
0n(h)
n = Unit’s Device or SysEx Channel number (minus one)
e.g.
00(h)
01(h)
0F(h)
is device or SysEx Ch 1
is device or SysEx Ch 2 etc...
is device or SysEx Ch 16
dd
pp
dd = device ID number
4A(h) identifies the Millennium
pp = Procedure number. The different procedure’s names and general formats are
described in the Procedures Section.
dd(1)1, dd(1)2......dd(n)1, dd(n)2
dd = Data as needed by procedures. Since the standard MMA MIDI Specification reserves 80(h)
through FF(h) (decimal numbers 128 through 255) for specific commands, a split byte format is
adopted for all data communication in this SysEx implementation. dd(n)2 denotes the 1st
through 7th bits of the nth byte and dd(n)1 denotes th 8th bit of the nth byte. Note: All data that
is requested or received, is in split byte format unless noted otherwise.
F7(h)
System Exclusive ‘End Message’ byte
Procedures
In the following section, SYS_HEAD refers to a valid System Exclusive header. The System Exclusive header starts with the System Exclusive
status byte, and includes all bytes through the Johnson Amplification device type. F7(h) is the System Exclusive ‘Message End’ byte. All SysEx
numbers in the format definition of each procedure are given as hexadecimal values, along with this symbol (h) for clarification. Binary
numbers are identified with this symbol (b).
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Section - 7 Appendix
REQUEST ONE PRESET (01h)
SYS_HEAD, 01(h), yy1, yy2, zz1, zz2 F7(h)
When yy = 00(h)
When yy = 01(h)
zz
User bank is selected
Factory bank is selected
The Preset number, 1-100 User (00-63(h)) or 1-100 Factory (00-63(h))
When a Request One Preset procedure is received, the Millennium will respond with a Receive One Preset procedure.
RECEIVE ONE PRESET (42h)
SYS_HEAD 42(h), vv(1)1, vv(1)2, vv(2)1, vv(2)2, yy1, yy2, zz1, zz2, dd(1st)1,dd(1st)2, ... dd(nth)1, dd(nth)2, F7(h)
vv software version number
When yy = 00(h)
When yy = 01(h)
zz
User bank is selected
Factory bank is selected
The Preset number, 1-100 (00-63h)
Preset data
dd(n)
The Receive One Preset procedure is used to load a preset into the Millennium. The number of preset bytes to be received (n) is different for
each preset. If the Millennium is sent a Receive One Preset procedure where the preset number is not a valid RAM destination, it will be
ignored.
REQUEST BULK DUMP (49h)
SYS_HEAD, 49(h), F7(h)
When a Request Bulk Dump procedure is received, the Millennium will respond with a Receive Bulk Dump procedure.
RECEIVE BULK DUMP (48h)
SYS_HEAD 48(h), dd(1st)1 dd(1st)2, ... dd(nth)1, dd(nth)2, F7(h)
dd(n)
Bulk Dump Data
The Receive Bulk Dump procedure is used to load all User Programs into the Millennium. A software version number is imbedded in the data.
REQUEST UTILITY SETTINGS (11h)
SYS_HEAD, 11(h), F7(h)
When a Request Utility Settings procedure is received, the Millennium will respond with a Receive Utility Settings procedure.
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Section - 7 Appendix
RECEIVE UTILITY SETTINGS (12h)
SYS_HEAD 12(h), vv(1)1, vv(1)2, vv(2)1, vv(2)2, rr1, rr2, tt1, tt2, ee1, ee2, ff1, ff2, ss1, ss2, nn1, nn2, mm1,
mm2, qq1, qq2, yy (1st)1,yy(1st)2, zz(1st)1,zz(1st)2 ... yy(128th)1,yy(128th)2, zz(128th)1,zz(128th)2, F7(h)
vv =
software version number
rr =
tt =
ee =
ff =
ss =
nn
mm
qq
MIDI Receive Channel (range = 00(h) ~ 07(h))
MIDI Transmit Channel (range = 00(h) ~ 07 (h)
Cabinet Emulator (range = 00(h) ~ 07 (h)
Foot Controller (range = 00(h) ~ 07(h))
SysEx Channel (Millennium only)
MIDI Merge On/Off (Millennium only)
Mono-Stereo (range = 00(h) ~ 01(h)
EQ mode (range = 00(h) ~ 07(h))
Preset Map Settings (MIDI Preset changes 1 ~ 128 = map)
User Bank is selected
yy, zz
When yy = 00(h)
When yy = 01(h)
When yy = 02(h)
zz
Factory Bank is selected
and zz =00(h), Bypass toggle is selected
Preset Number.
REQUEST PARAMETER VALUE (17h)
SYS_HEAD 17(h), aa1, aa2,bb's1, bb's2, F7(h)
aa
bb's
Effect Module’s Position
Effect Parameter’s Position
When a Request Parameter Value procedure is received, the Millennium will respond with a Receive Parameter Value procedure.
RECEIVE PARAMETER VALUE (18h)
SYS_HEAD 18(h), aa1,aa2, bb's1, bb's2,cc1, cc2, F7(h)
aa
bb's
cc
Effect Module’s Position
Effect Parameter’s Position
Parameter Value
The Receive Parameter Value procedure is used to load Parameter Values into the Millennium. Please refer to the Parameter Charts for more
information.
REQUEST ALL CURRENT PARAMETER VALUES (23h)
SYS_HEAD, 23(h), ww1, ww2, F7(h)
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Section - 7 Appendix
When ww= 7F(h)
When ww= 68(h)
ww
All module’s parameters will be requested.
(position of the module minus 1), only that module’s parameters will be requested.
Requested Module’s parameter Values
When a Request All Current Parameter Values procedure is received, the Millennium will respond with a Respond All Current Parameter
Values procedure.
RECEIVE ALL CURRENT PARAMETER VALUES FOR CURRENT PRESET (24h)
SYS_HEAD, 24(h), nn1, nn2, ww1, ww2, mm1(1st), mm2(1st), aa1(1st), aa2(1st), dd1(1st)(1st), dd2(1st)1st, ... dd1(1st)(wth) ,dd2(1st)(wth),
... mm1(xth),...mm2(xth), aa1(xth), aa2(xth), dd1(xth)(1st), dd2(xth)(1st), ... dd1(xth)(wth),dd2(xth)(wth), F7(h)
When ww= 7F(h)
When ww= 68(h)
All module’s parameters will be received.
(position of the modules minus 1), only that module’s parameters will be received.
nn
ww
mm
aa
Number of Modules.
Modules User requested.
Indicates the beginning of the xth Module.
Number of available parameters in the FX Module.
Current value for the wth parameter.
dd
The Receive All Current Parameter Values procedure is used to receive Parameter Values from the Millennium for the currently selected
program.
Warning: Sending data that was retrieved from a different preset will delete the memory. Be sure to only send data that was received from
the same preset.
REQUEST MODULE CONFIGURATION (25h)
SYS HEAD , 25 (h) , F7 (h)
When a Request Module Configuration procedure received, the Millennium will respond with a Respond Module Configuration procedure.
RESPOND MODULE CONFIGURATION (26h)
SYS HEAD , 26(h) , nn1, nn2, cc(1st)1,cc(1st)2, ee(1st)1, ee(1st)2, ... cc(nth)1, cc(nth)2 , ee(nth)1, ee(nth)2, F7(h)
nn
cc
Number modules present in the algorithm
Class I.D. of the nth module in the algorithm
ee
I.D. number of the effect currently loaded in the nth module (see pg. 12 for ID numbers)
Class I.D. Numbers for millennium
00(h)
01(h)
Amplifier Type
1/4 Effect Module
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Section - 7 Appendix
02(h)
03(h)
04(h)
1/2 Effect Module
3/4 Effect Module
Whole Effect Module
RECEIVE KEY SCAN CODE (54h)
SYS_HEAD, 54(h), cc, F7(h)
cc Code for the Key Scan (note: there is only one byte, not two)
The Receive Key Scan Code procedure is used to emulate a button press on the front panel of the. See the Key Scan Code Maps (page 96) for a
list of Key Scan codes.
RECEIVE HOLD KEY SCAN CODE (55h)
SYS_HEAD, 55(h), cc, 68, F7(h)
cc Code for the Key Scan (note: there is only one byte, not two)
68Time key is pressed expressed in 0.1 seconds increments (note: there is only one byte, not two)
The Receive Hold Key Scan Code procedure is used to emulate a button press and hold on the front panel of the Millennium. The device will
respond with a Receive Key Accepted procedure.
RECEIVE KEY ACCEPTED (56h)
SYS_HEAD, 56(h), cc1, cc2, F7(h)
cc Code echoed for the Key Scan received. (00(h) if key is invalid)
The Receive Key Accepted procedure is sent from the Millennium in response and acceptance of a Receive Scan Code Key or Receive Hold Scan
Code Key procedure but is ignored if received by the Millennium.
SELECT ONE PRESET (1Fh)
SYS_HEAD, 1F(h), yy1, yy2, zz1, zz2 F7(h)
When yy = 00(h)
When yy = 01(h)
zz
User bank is selected
Factory bank is selected.
The Preset number, 1-100 User (00-63(h)) or 1-191 Factory (00-BE(h))
This command behaves like a standard MIDI Preset Change command, except that it allows the selection of any preset in the Millennium
without the use of mapping.
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Section -7 Appendix
RESET PRESET (20h)
SYS_HEAD, 20(h), F7(h)
The Reset Preset procedure causes the Millennium to reload the current saved program.
RESET DEVICE (21h)
SYS_HEAD, 21(h), F7(h)
The Reset Device procedure causes the Millennium to reboot the software as if the power had been turned off, and then back on. If edits have
been made to the current preset without saving, they will be lost.
RESET FACTORY SETTINGS (22h)
SYS_HEAD, 22(h), F7(h)
The Reset Factory Settings procedure causes the Millennium to reload a sections of the EPROM factory defaults and perform a hard reset.
REQUEST USER DEFAULTS (13h)
SYS_HEAD, 13(h), yy1, yy2, zz1, zz2 F7(h)
When a Request User Default procedure is received, the Millennium will respond with a Receive User Defaults procedure.
yy= effect ID #
zz= index map max = 5
FX ID # = 255
RECEIVE USER DEFAULTS (14h)
SYS_HEAD,14(h), yy1, yy2, zz1, zz2 F7(h)
The Receive User Defaults procedure is used to receive User Defaults.
yy= effect ID #
zz= index map max = 5
FX ID # = 255
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Section - 7 Appendix
SysEx Button/Keys/Footswitch codes
The following are codes for each of the buttons or keys on the Millennium. Numbers are given as hexadecimal values.
Key Label
Hex equivalent
Key Label
Hex equivalent
Input Knob
Mix/Page
RVB
DLY
PCH
MOD
Gain
Treble
Mid
54(h)
10(h)
F(h)
E(h)
D(h)
J-12 Bank Up
J-12 Bank Down
Preset button
Digital Effect Bypass
Utility button
Edit button
41(h)
42(h)
01(h)
02(h)
03(h)
09(h)
A(h)
C(h)
14(h)
15(h)
16(h)
17(h)
18(h)
5(h)
Assign button
Store button
B(h)
American Stk button
American Combo button
British Stack
British Combo
Johnson button
Configuration button
Mod button
Delay button
Reverb button
Other button
21(h)
29(h)
22(h)
24(h)
23(h)
11(h)
12(h)
13(h)
19(h)
1a(h)
1b(h)
Bass
Level
J-3 FS A
J-3 FS B
J-3 FS C
J-3 Preset Up
J-3 Preset Down
J-3 List Up
J-3 List Down
J-12 Fs 1
J-12 Fs 2
J-12 Fs 3
J-12 Fs 4
J-12 Fs 5
J-12 Fs 6
J-12 Fs 7
J-12 Fs 8
J-12 Fs 9
J-12 Fs 10
6(h)
7(h)
24(h)
25(h)
26(h)
27(h)
31(h)
32(h)
33(h)
35(h)
36(h)
37(h)
38(h)
39(h)
40(h)
41(h)
TapIt button
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Section - 7 Appendix
SysEx Preset Dump Example
For those of you that are reluctant to stick your feet in the SysEx water, we have included a simple example of a SysEx Preset jump. It takes
you set by step through all of the operation commands of a typical SysEx procedure.
<<SysEx Header>>
F0 00 00 10 47
<<Procedure>>
42
<<Preset Dump Version>>
00 01 00 01
<<Bank and Preset for User Preset 1>>
00 00 00 00
<<Preset’s Transmit Count...Lo Bytes, Hi Bytes>>
00 0A 00 06
<<FX Module Count for Module IDs>>
00 07
<<Module ID Numbers>>
00 0C 00 10 00 15 00 20 00 01 00 5A 00 77
<<Algorithm Number>>
00 00
<<FX Module Count for Module Types>>
00 07
<<FX Module Class Type
00 22 00 24 00 18 00 07 00 00 00 06 00 03
<<20 Character Preset Name...dynamic>>
00 31 00 3A 00 52 00 76 00 62 00 20 00 32 00 3A 00 47 00 74 00 52 00 76
00 20 00 33 00 3A 00 44 00 6C 00 79 00 20 00 34 00 3A 00 43 00 68 00 6F
<<Null to indicate end of Character String>>
00 00
<<Misc Preset Data...too dynamic to document>>
00 07 00 00 00 06 00 00 00 03 00 06 00 03 00 32 00 08 00 03 00 00 00 00 00 02 00 04 00 00 00 00 00 02 00 08
00 00 00 00.....
...... 01 7E 00 00 00 00 00 20 01 7F 00 00 00 00 00 20 00 00 00 00 00 00 00 20 00 01 00 00 00
00 00 20 00 02 00 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00
<<SysEx End>>
F7
NOTE: When the length of the program name is modified, the Preset’s Transmit Count must also be
modified accordingly.
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Section - 7 Appendix
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
10(h)
11(h)
12(h)
08(h)
Default type
Fx Module codes and numbers
The Following chart shows all effect modules and their respective parameters with
SysEx Effect I.D. numbers attached.
Page 2
Page 3
Level
Phase
80Hz
140Hz
250Hz
450Hz
800Hz
1.5kHz
2.5kHz
4.5kHz
8kHz
FX # FX Name EditPage P#
Parameter Name
On/Off
131(h)
Tube Dist.
Page 1
00(h)
01(h)
02(h)
03(h)
Default type
Page 4
Page 2
Distortion Type
Gain level
132(h)
Tube EQ
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
10(h)
11(h)
12(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
On/Off
Default type
Level
Page 5
Page 1
15kHz
Phase
135(h)
Noise Gate
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
On/Off
80Hz
Default type
Noise gate Type
Threshold
Attenuation
Attack
140Hz
250Hz
450Hz
800Hz
1.5kHz
2.5kHz
4.5kHz
8kHz
Page 2
Page 3
Page 4
Release
3F(h)
GEQ 8
Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
On/Off
FX Type
Default Type
Level
Page 5
Page 4
15kHz
160Hz
250Hz
400Hz
630Hz
1kHz
Page 2
Page 3
Phase
80Hz
160Hz
Page 5
Page 6
315Hz
1.6kHz
2.5kHz
4.0kHz
6.3kHz
10.0kHz
16.0kHz
630Hz
Page 4
1.25kHz
2.5kHz
5.0kHz
10.0kHz
40(h)
GEQ 15
Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
On/Off
FX Type
Default Type
Level
133(h)
134(h)
S. State Dist. Page 1
00(h)
01(h)
02(h)
03(h)
On/Off
Default type
Distortion Type
Distortion Gain
Page 2
Page 3
Page 2
Phase
25Hz
40Hz
S. State EQ
Page 1
00(h)
On/Off
63Hz
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Section - 7 Appendix
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
100Hz
160Hz
250Hz
400Hz
630Hz
1kHz
1F(h)
20(h)
21(h)
22(h)
23(h)
8.0kHz
Page 4
10.0kHz
12.5kHz
16.0kHz
18.0kHz
Page 9
Page 5
Page 6
1.6kHz
2.5kHz
4.0kHz
6.3kHz
10.0kHz
16.0kHz
41(h)
St GEQ 8
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
On/Off
FX Type
Default
Level
Phase L
Phase R
80Hz
43(h)
GEQ 31
Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
15(h)
16(h)
17(h)
18(h)
19(h)
1A(h)
1B(h)
1C(h)
1D(h)
1E(h)
On/Off
FX Type
Default Type
Level
160Hz
315Hz
630Hz
1.25kHz
2.5kHz
5.0kHz
10.0kHz
Page 2
Page 3
Page 4
Phase
20Hz
25Hz
31.5Hz
40Hz
Page 4
Page 5
Page 6
Page 7
Page 8
Page 9
50Hz
44(h)
St PEQ 3
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
On/Off
63Hz
FX Type
80Hz
Default
100Hz
125Hz
160Hz
200Hz
250Hz
315Hz
400Hz
500Hz
630Hz
800Hz
1.0kHz
1.25kHz
1.6kHz
2.0kHz
2.5kHz
3.15kHz
4.0kHz
5.0kHz
6.3kHz
Level
PhaseL
PhaseR
Page 3
Page 4
Page 5
Band1 Freq
Width Level
Band2 Level
Width Level
Band3 Freq
Width Level
45(h)
PEQ 6
Page 1
00(h) On/Off
01(h)
FX Type
Default
02(h)
Page 2
Page 3
Page 4
03(h)
Level
04(h)
Phase Inv
LoShlv Freq
Level
05(h)
06(h)
07(h)
Band1 Freq
Width Level
08(h)
99
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Page 5
Page 6
Page 7
Page 8
09(h)
Band2 Freq
Width Level
Band3 Freq
Width Level
Band4 Freq
Width Level
HiShlv Freq
Level
0C(h)
0D(h)
0E(h)
PanA
OutB
PanB
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
20(h)
Quad Cho
Page 1
Page 2
Page 3
Page 4
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Speed
Depth
Waveform
DlyA
46(h)
St PEQ 6
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
15(h)
On/Off
FX Type
Default
Level
Phase L
Phase R
Loshlv Freq
Level
DlyB
Page 3
Page 4
DlyC
DlyD
Band1 Freq
Width
Page 5
Page 6
OutA
PanA
Level
OutB
Page 5
Page 6
Page 7
Page 8
Page 1
Page 2
Page 3
Band 2 Freq
Width
PanB
OutC
Level
PanC
Band3 Freq
Width
OutD
PanD
Level
Band4 Freq
Width
22(h)
Octal Cho
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Speed
Depth1
Depth2
Speed
Depth
DlyA
Level
HiShlv Freq
Level
1F(h)
Dual Cho
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Speed
Page 4
Page 5
DlyB
Depth
DlyC
Waveform
DlyA
DlyD
Page 4
Page 5
Page 6
DlyE
DlyB
DlyF
OutA
DlyG
100
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Section - 7 Appendix
12(h)
13(h)
DlyH
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
15(h)
16(h)
17(h)
18(h)
19(h)
1A(h)
Rotor Lvl
Page 7
Spread
Page 4
Page 5
Dummy (ignore)
Horn Slow Speed
Horn Slow Depth
Horn Slow Doppler
Dummy (ignore)
Horn Fast Speed
Horn Fast Depth
Horn Fast Doppler
Dummy (ignore)
Rotor Slow Speed
Roto Slow Depth
Dummy (ignore)
Rotor Fast Speed
Roto Fast Depth
X-Over
47(h) Dual Flange
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
On/Off
FX Type
Default
FX level
Dry Level
Balance
Speed
Page 6
Page 7
Page 8
Depth
Feedback
Waveform
DlyA
Page 4
Page 5
DlyB
OutA
PanA
Horn Acceleration
Rotor Acceleration
OutB
PanB
50(h) St. Tremolo
51(h) AutoPanner
2C(h) Dual Detune
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
On/Off
FX Type
Default
Level
4B(h) Dual Phaser
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Speed
Speed
Depth
Waveform
Depth
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
On/Off
FX Type
Default
Level
Feedback
Waveform
OutA
Page 4
PanA
Speed
OutB
Depth
PanB
Waveform
30(h)
Rotary Speaker Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
On/Off
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
DtnA
FX Type
Default
FX Level
Dry Level
Balance
Mode
Page 2
Page 3
Spread
DtnB
Horn Lvl
DlyA
101
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Section - 7 Appendix
09(h)
DlyB
OutA
PanA
OutB
PanB
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
15(h)
16(h)
DlyB
DlyC
DlyD
DlyE
DlyF
DlyG
DlyH
Page 4
0A(h)
0B(h)
0C(h)
0D(h)
Page 6
2E(h)
Quad Detune
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
15(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
DetnA
DetnB
DetnC
DetnD
DlyA
Page 7
Page 1
Spread
26(h) Smooth Pitch
00(h)
01(h)
On/Off
FX Type
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
Default
FX Level
Dry Level
Balance
Shft
Page 2
Page 3
Page 4
Page 5
Page 6
DlyB
Dtn
DlyC
OutB
DlyD
PanB
OutA
PanA
28(h)
Dual Pitch
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
ShftA
OutB
PanB
OutC
PanC
OutD
PanD
DtnA
2F(h) Octal Detune
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
DetnA
ShftB
DtnB
Page 4
OutA
PanA
OutB
PanB
DetnB
DetnC
DetnD
DetnE
2A(h)
Quad Pitch
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
ShftA
Page 4
Page 5
DetnF
DetnG
DetnH
DlyA
DtnA
102
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Section - 7 Appendix
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
15(h)
ShftB
DtnB
ShftC
DtnC
ShftD
DtnD
Out A
PanA
OutB
PanB
OutC
PanC
OutD
PanD
1D(h)
1E(h)
OutH
Page 9
Page 1
Spread
Page 4
Page 5
Page 6
27(h) Stereo Pitch
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Shft
Page 2
Page 3
Dtn
OutL
OutR
29(h) St Dual Pitch
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
ShftA
2B(h) Octal Pitch
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
15(h)
16(h)
17(h)
18(h)
19(h)
1A(h)
1B(h)
1C(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
ShftA
DtnA
DetnA
ShftB
ShftB
DtnB
DtnB
Page 4
OutLA
OutLB
OutRA
OutRB
Page 4
Page 5
Page 6
Page 7
Page 8
ShftC
DetnC
ShftD
DetnD
ShftE
25(h)
Harmony
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Key
DetnE
ShftF
DetnF
ShftG
DetnG
ShftH
DetnH
OutA
Scale
Page 4
Page 5
Interval
Level
OutB
OutC
Pan
OutD
12(h)
14(h)
19(h)
Delay(370ms)
Delay(700ms)
OutE
OutF
Delay(1400ms) Page 1
00(h)
01(h)
On/Off
OutG
FX Type
103
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Section - 7 Appendix
02(h)
Default
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
OutB
PanB
Page 2
Page 3
Page 4
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
FX Level
Dry Level
Balance
Delay Time
FeedBack
Tapit (ignore)
Out
Page 6
OutC
PanC
OutD
PanD
17(h)
1C(h)
S Delay(370ms)
Pan
S Delay(700ms) Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
On/Off
FX Type
Default
Dual Dly(370ms)
15(h) Dual Dly(700ms)
Page 2
Page 3
Page 4
FX Level
Dry Level
Balance
Delay Time
FeedBack
Tapit (ignore)
OutL
1A(h) Dual Dly(1400ms) Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Delay Time
FeedBack
Tapit (ignore)
DlyA
Page 2
Page 3
OutR
18(h) St. Dl Dly(370ms)
Page 4
Page 5
1D(h) St. Dl Dly(700ms) Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
On/Off
DlyB
FX Type
Default
FX Level
Dry Level
Balance
Delay Time
FeedBack
Tapit (ignore)
DlyA
OutA
PanA
Page 2
Page 3
OutB
PanB
16(h) Quad Dly(700ms)
1B(h) Quad Dly(1400ms) Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Delay Time
FeedBack
Tapit (ignore)
DlyA
Page 4
Page 5
DlyB
Page 2
Page 3
Page 4
OutLA
OutLB
OutRA
OutRB
1E(h) St. Quad Delay
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
On/Off
FX Type
Default
DlyB
DlyC
FX Level
Dry Level
Balance
Delay Time
DlyD
Page 5
OutA
PanA
104
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Section - 7 Appendix
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
11(h)
13(h)
14(h)
FeedBack
Tapit (ignore)
DlyA
0B(h)
0C(h)
0D(h)
0E(h)
Freq
Gain
OutL
OutR
Page 4
Page 5
Page 6
Page 5
Page 1
Page 2
DlyB
DlyC
DlyD
37(h) Chorus/Dly
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
On/Off
OutLA
OutLB
OutLC
OutLD
OutRA
OutRB
OutRC
OutRD
FX Type
Default
FX Level
Dry Level
Balance
Page 3
Page 4
Route
Speed
Depth
Page 5
Page 6
WvFrm
32(h)
34(h)
36(h)
Alog Dly(370ms)
Chorus Delay
Delay Time
Delay Feedback
Tapit (ignore)
Chorus Level
Chorus Pan
Delay Level
Delay Pan
Alog Dly(700ms)
Alog Dly(1400ms) Page 1
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Delay Time
FeedBack
TapIt (ignore)
Smear
Page 7
Page 2
Page 3
Page 4
38(h) Flange/Dly
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
On/Off
FX Type
Default
LPF Type
Freq
FX Level
Dry Level
Balance
Gain
Page 5
Out
Page 3
Page 4
Route
Pan
Speed
Depth
33(h) St A.Dly(370ms)
35(h) St.A.Dly(700ms)
Flange Feedback
WvFrm
Page 1
Page 2
Page 3
Page 4
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
On/Off
Page 5
Page 6
FX Type
Flange Delay
Delay Time
Delay Feedback
Tapit (ignore)
Flange Level
Flange Pan
Delay Level
Delay Pan
Balance
Default
FX Level
Dry Level
Balance
Page 7
Delay Time
FeedBack
TapIt (ignore)
Smear0A(h) LPF Type
105
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Section - 7 Appendix
Page 8
12(h)
13(h)
14(h)
15(h)
16(h)
17(h)
18(h)
Secondary Decay
09(h) PreDelay
Page 1
Page 2
Page 3
Page 4
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
On/Off
Secondary Size
Second Reflection
Primary OutL
FX Type
Default
FX Level
Dry Level
Balance
Delay
Page 9
Primary OutR
Page 10
Secondary OutL
Secondary OutR
Filter Type
Frequency
OutL
0D(h) Stereo Reverb
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Reverb Type
Decay
OutR
0A(h)
Reverb
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Type
Page 3
Page 4
Page 5
Density
Diffusion
Blend
Page 3
Page 4
Page 5
OutL
Decay
OutR
Density
Diffusion
OutL
10(h) Gated Reverb
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Type
OutR
0C(h) Dual Reverb
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
On/Off
FX Type
Default
Page 3
Page 4
Page 5
FX Level
Time
Dry Level
Density
LowPass
OutL
Balance
Density
Diffusion
OutR
Dispersion
X-Over Type
Frequency
Page 4
Page 5
Page 6
Page 7
11(h) St Gated Reverb
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Type
Primary X-Over
Secondary X-Over
Primary Damp
Secondary Damp
Primary Decay
Primary Size
Primary Reflection
Page 3
Page 4
Time
Density
106
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Section
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
Dispersion
Low Pass
Blend
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
00(h)
Thrsh Closed
Attn
Page 5
Page 3
Delay
OutL
Attack
OutR
Hold
Release
FX Type
8(h) Spring Reverb
Page 1
Page 2
00(h)
01(h)
02(h)
03(h)
04(h)
On/Off
7D(h) Thru
Page 1
Page 1
FX Type
Default
7E(h)
Mute
00(h)
FX Ty
FX Level
Dry Level
0F(h) Room Echo
Page 1
Page 2
Page 3
00(h)
01(h)
02(h)
03(h)
04(h)
05(h)
06(h)
07(h)
08(h)
09(h)
0A(h)
0B(h)
0C(h)
0D(h)
0E(h)
0F(h)
10(h)
11(h)
12(h)
13(h)
14(h)
15(h)
16(h)
17(h)
18(h)
On/Off
FX Type
Default
FX Level
Dry Level
Balance
Delay A
Delay B
Delay C
Delay D
Out A
Page 4
Page 5
Bal A
Out B
Bal B
Out C
Bal C
Out D
Bal D
Page 6
Page 7
Shape Type
Spread
Diffusion
Feedback Delay
Feedback Amount
OutL
Page 8
Page 1
Page 2
OutR
52(h) Noise Gate
00(h)
01(h)
02(h)
04(h)
05(h)
On/Off
FX Type
Default
Level
Thrsh Open
107
User Guide
Download from Www.Somanuals.com. All Manuals Search And Download.
8760 South Sandy Parkway
Sandy, Utah, 84070
Telephone 801.566.8800
FAX 801.566.7005
International Distribution:
3 Overlook Drive, Unit 4
Amherst, New Hampshire 03031 U.S.A.
FAX 603.672.4246
Johnson Amplification™, Millennium™, and S-DISC™II are registered trademarks
of the Harman Music Group Incorporated
Copyright © 1997
the Harman Music Group Incorporated
Printed In U.S.A. 6/97
Manufactured in the U.S.A.
Millennium Stereo 150 18-2195-A
Please Visit Johnson Amplification on the World Wide Web at:
http/digitech.com
Download from Www.Somanuals.com. All Manuals Search And Download.
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