Mackie Stereo Equalizer VST User Manual

U S E R ’ S G U I D E  
Final Mix VST  
For Tracktion  
Plug-in for Software Audio Recording Applications  
By Acuma Labs  
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your sole risk. The Software and related documentation are provided “AS IS” and without warranty of any kind.  
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IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE  
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LOUD Technologies Inc. • 16220 Wood-Red Road NE • Woodinville, WA 98072 • USA  
©2004 LOUD Technologies Inc.  
All Rights Reserved.  
VST is a trademark of Steinberg Media Technologies GmbH.  
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Iconography  
This icon will lead you to some further explanations of features and practical tips.  
This icon marks information that is very important, so please make sure you have  
a read.  
This icon does not appear in this guide.  
Note: Visit our website at www.mackie.com to obtain the latest manuals and  
downloads for all your Mackie products.  
“Mackie” and the “Running Man” figure are trademarks or registered trademarks of  
LOUD Technologies Inc. VST is a trademark of Steinberg Media Technologies GmbH.  
All other brand names mentioned are trademarks or registered trademarks of their  
respective holders, and are hereby acknowledged.  
Part No. SW0081 Rev. B 5/04  
© 2004 LOUD Technologies Inc. All Rights Reserved.  
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Contents  
Mackie Software License-------------------------------------------2  
Iconography ----------------------------------------------------------4  
Introduction ----------------------------------------------------------6  
About Final Mix --------------------------------------------------------6  
Main Features ----------------------------------------------------------7  
Using Final Mix -------------------------------------------------------8  
Front Panel Overview-------------------------------------------------8  
Pre/Post Parametric Equalizers Block-------------------------------8  
Dynamics Crossover/Key Block---------------------------------------8  
Global Controls Block---------------------------------------------------9  
Pre/Post Parametric Equalizers ------------------------------------9  
EQ Editing --------------------------------------------------------------- 10  
EQ Values Panel -------------------------------------------------------- 10  
DC– ----------------------------------------------------------------------- 10  
EQ Bands On/Off ------------------------------------------------------- 11  
EQ Shelving--------------------------------------------------------------- 11  
Dynamics – Crossover/Key Graph -------------------------------- 11  
Overview of Operation ------------------------------------------------ 11  
Control Panel ------------------------------------------------------------12  
Key Gain ------------------------------------------------------------------13  
Frequency Center/Bandwidth ---------------------------------------13  
Dynamics Processing --------------------------------------------------13  
Contour Edit Screen ----------------------------------------------------14  
Node Editing ------------------------------------------------------------16  
Other Controls in the Dynamics Section-------------------------- 18  
Global Controls Block -----------------------------------------------19  
Help Screen (?)-----------------------------------------------------------19  
Preset Toggle Buttons------------------------------------------------- 20  
Preset Title Window -------------------------------------------------- 20  
Memory A/Memory B ------------------------------------------------ 20  
Menu --------------------------------------------------------------------- 20  
L/R Input and Output Clip LEDs------------------------------------ 20  
Link ----------------------------------------------------------------------- 20  
Specifications--------------------------------------------------------21  
Final Mix Factory Presets ---------------------------------------- 22  
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Introduction  
Thank you for choosing Mackie software products for your computer-based audio recording  
system. This version of Mackie's Final Mix stereo mastering plug-in comes with the PC ver-  
sion of Tracktion, our easy-to-use music production software application. When you install  
Tracktion on your PC, Final Mix is automatically installed in Tracktion's plug-ins folder.  
Note: This version of Final Mix only works with Tracktion, and will not work with any  
other VST host applications you may have on your computer. You can visit our website  
PC application that supports VST 2.0 (Virtual Studio Technology).  
Final Mix is a professional stereo mastering plug-in that offers multi-band dynamics process-  
ing and equalization. It has three individual dynamics processors, each with its own set of  
controls and selectable crossover points. It also has two separate six-band parametric eqs,  
one located before the dynamics section, and the other after. Each dynamics band is typically  
used as a compressor, but expansion is also possible. An intuitive dynamics contour edit  
screen providess easy setup of your compressor parameters and allows you to create the per-  
fect soft knee curve. Final Mix also offers a simple to use noise gate and a soft-clip limiter.  
With intuitive screens and controls, Final Mix promises to be one of your most invaluable  
tools. It can take your projects to new heights.  
About Final Mix  
Mastering is often the element that separates a good production from a great one. Mackie's  
Final Mix enables you to master your session within your computer's software application  
and print directly to hard disk. All this without having to rely on expensive mastering houses  
or outboard gear. Best of all, settings can be saved as part of your DAW session! Final Mix  
features a six-band parametric (pre-dynamics) equalizer, a multi-band dynamics processor,  
and a six-band parametric (post-dynamics) equalizer—12 bands of stereo EQ and three bands  
of dynamics processing in all. All settings are easily edited to create perfect EQ curves and  
compression settings. All three dynamics bands feature individual threshold, attack, and  
release times. A graphical contour edit screen for each dynamics band allows you to easily  
set a desired ratio. Then you can create your own hard knee or soft knee, or even create an  
expander curve. Each dynamics band features its own key filter and operating bandwidth.  
This allows you to customize the frequency band triggering each compressor. The Soft-Clip  
feature adds a smooth, analog-style clip response when your signal gets close to overload.  
These features and others, such as Noise Gate and Band Linking, ensure that Final Mix will  
be an integral part of your mixes from here out.  
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Main Features  
Stereo mastering plug-in solution for the PC version of Tracktion  
6-band pre-dynamics parametric equalizer  
3-band dynamics processor  
6-band post-dynamics parametric equalizer  
Soft-Clip feature to provide peak overload protection  
DC removal filter  
Noise gate  
Integrated on-screen help (click on the question mark button)  
Dynamics auto make-up gain  
Individual key selector for each dynamics band  
Graphical user-definable dynamics band contours  
Linking of dynamics band edits  
Full stereo operation  
Fully automatable  
Global enable button  
On/Off for the dynamics section and each EQ  
Solo for each key filter to assist with dynamics setup  
Mute for each dynamics band to assist with crossover setup  
Separate dynamics and EQ reset buttons  
Integrated factory presets and user presets  
Memories A and B for quick comparisons  
Input, output, and gain reduction metering  
Full Mackie Control Universal parameter support  
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Using Final Mix  
Front Panel Overview  
You can think of Final Mix as being broken into three basic blocks: EQ, Dynamics, and Glob-  
al. The dynamics and equalizer blocks have alternate pop-up screens that can be accessed  
for detailed editing.  
Pre/Post Parametric Equalizers (Six Band)  
Dynamics Crossover/Key  
Global Controls  
Pre/Post Parametric Equalizers Block (see page 9)  
The parametric equalizer block is comprised of two separate six-band parametric equal-  
izers. One is pre-dynamics processing and the other is post-dynamics. Each offers a visual  
representation of your EQ curve that can be viewed together or separately on one convenient  
screen. Each of the six EQ bands is represented by a colored node (or ball). Each node has  
independent gain, frequency, Q, and filter type (shelf or bandpass) controls. Control-click  
sets a node to its default value. Right-clicking and dragging allows editing of the Q rather  
than the gain and frequency. Double-clicking on the EQ screen background brings up the EQ  
Values Panel. This allows you to view and adjust the numeric values of each band indepen-  
dently.  
Dynamics Crossover/Key Graph Block (see page 11)  
This screen allows you to view and edit the crossovers and key filters. The crossover is used  
to split the signal into three individual bands, each of which is then sent to its own dynamics  
processor. In Final Mix each of the three dynamics bands has its own adjustable key filter.  
This can be used to emphasize or de-emphasize the compression within each band. From the  
crossover/key setup screen you can drag nodes to adjust crossover points and key param-  
eters. Each band has an individual IN/OUT button to enable or disable dynamics processing  
for the band. Each band also has a mute button, which is useful for allowing you to listen to  
exactly what the crossover is doing. By muting all but one band at a time you can solo the  
band. Similarly, each key filter has its own KEY SOLO button that lets you solo the key sig-  
nals. Double-clicking anywhere on the crossover screen opens another editing window. This  
window displays numeric values of the crossover frequencies, slopes, key gains, frequency  
centers, and bandwidths.  
At the bottom of the dynamics block, there are three small windows. These show an over-  
view of the dynamics contours, as well as the attacks, releases, and gains, of the three  
dynamics bands. Double-clicking on any of the smaller contour screens brings up the corre-  
sponding larger screen for detailed editing of the contour. The contour allows you to control  
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the threshold and ratio, as well as a desired knee. It is a view of the overall ‘shape’ or con-  
tour of exactly what the compressor is going to do your signal. You can even draw in regions  
of expansion. From this screen you can also enable or disable the bands auto make-up gain.  
Band View displays the edit screen of a selected band along with numeric windows that  
display makeup gain, attack, and release values. For more information see the "Dynamics  
Processing" section, later in this manual.  
Global Controls Block (see page 19)  
The global block contains all of Final Mixs global assignments. These assignments include  
Preset Toggle Control, Preset Title Window, ACTIVE, MENU, Mem A/B, and Fader LINK.  
There are also Input and Output faders, and Meters. Note that there is also a help button,  
marked with a question mark (?), in the top right corner of this section.  
Pre/Post Parametric Equalizers  
Pre and Post Parametric Equalizer graphs  
The main EQ graph allows you to display and edit both the Pre and Post EQ. Note that Pre  
and Post refer to where the EQs occur in the signal processing path relative to the dynamics  
processing. You can see a block diagram of this path by clicking on the question mark (?) on  
the top right corner of the Final Mix main screen.  
There are four buttons in the EQ section that allow you to select what EQ you view and what  
EQ you edit. These are the PRE and POST EQ EDIT, and PRE and POST EQ VIEW buttons.  
They are located just to the right of the main graph display. To toggle between which EQ  
curve you are editing, use the EQ EDIT PRE and POST selector buttons. You can only edit  
one of the Pre or Post EQs at a time, although you can view both depending on which EQ  
views are active. Turn the views on and off with the EQ VIEWS buttons.  
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The EQ screen defaults to EQ EDIT PRE ON when Final Mix is initially activated. EQ EDIT  
PRE ON is also indicated by the letters (PRE) that are highlighted on the background screen.  
EQ Editing  
Six nodes (balls) are displayed for each of the Pre and Post EQ curves. Each node on a se-  
lected curve offers independent gain, frequency and Q control. To adjust EQ curves, simply  
drag individual bands (nodes) by grabbing a ball with your left mouse button. Move it up and  
down to adjust the gain or to the left and right to adjust frequency. The Q of each band can  
be adjusted by right-clicking on a node and moving it to the left and right. Control-click sets  
a selected node to its default value.  
EQ Values Panel  
Double-clicking anywhere on the EQ screen background brings up the EQ Values Screen (see  
below). This shows the gain, frequency and Q corresponding to either the Pre or Post EQ.  
What is shown depends on which of these is selected for editing (by the EQ EDIT PRE/POST  
buttons). EQ bands can also be adjusted from this screen using the mouse to click on a read-  
out and adjust the numeric values up or down.  
Fine adjustment is accomplished by clicking in the text boxes. A single right-click in the box  
increments the value, and single left-click in the box decrements the value.  
EQ Values panel  
Achieving the right amount of compression can change the EQ of a signal. For this rea-  
son, its handy to have post compression EQ. The changes that are made in the Post EQ  
can be used to rebalance the overall EQ of your mix.  
If you find that the display is too hard to see, try turning off either the EQ PRE or POST  
VIEW button so that only one is lit. These are labeled as EQ VIEWS in the Equalizer sta-  
tus screen. This allows you to view one curve at a time.  
If you have deactivated the dynamics section of Final Mix, the Pre and Post EQs essen-  
tially cascade together to give you a 12-band parametric EQ.  
DC–  
DC– stands for Direct Current offset. This is a high-pass filter with a sharp slope that auto-  
matically removes DC offset noise that is unwanted when you are at the mastering stage.  
The default state is on when you activate Final Mix. If you don’t have a need for this filter,  
simply click the button to disengage.  
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DC offset is noise that may be present within your signal but typically is not audible by it-  
self. Why would you want to remove it? It can damage speakers by offsetting the "resting"  
position of the cone. It can also require extra energy to reproduce, robbing an amplifier of  
power that could be used to reproduce the music.  
EQ Bands On/Off  
The six EQ BANDS ON/OFF buttons correspond to the six red nodes (balls) found on both the  
Pre and Post EQ screens. You can enable or disable each of the bands with either EQ EDIT  
PRE or POST selected by simply switching them on or off with your mouse.  
EQ Shelving  
The six select buttons in the EQ SHELVING section correspond to the six red nodes found  
on both the Pre and Post EQ screens. These buttons allow you to switch the band filter type  
from bandpass to high or low shelving. Bands 1, 2, and 3 are low shelving filters; and bands  
4, 5, and 6 are high shelving filters. The EQ SHELVING buttons work in either the Pre or  
Post EQ edit screen depending on which EQ is active. Final Mix defaults to one low-pass  
shelf on (number 1), and one high-pass shelf on (number 6). Switching the EQ SHELVING  
button off means that the band becomes fully parametric.  
Dynamics – Crossover/Key Graph  
Crossover and Key graph  
Overview of Operation  
The dynamics graph illustrates the crossover and key filter settings. As with the Pre and  
Post EQ graph, parameters and views of this screen are controlled using four buttons to the  
right of the graph. These are: DYN EDIT XOVER and KEY, and DYN VIEWS XOVER and  
KEY. DYN VIEWS enables or disables viewing. DYN EDIT selects which feature is being ed-  
ited. To facilitate viewing this information, the function which is not being edited is dimmed.  
The purpose of the crossover is to split your incoming signal into three different frequency  
bands (Low, Mid, and High). Each of these bands feeds into its own dynamics processor.  
Note: You can see a block diagram of the processing path by clicking on the question mark (?) on the  
top right corner of the Final Mix main screen.  
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Typically, the dynamics processor is used as a compressor. However, depending on the set-  
tings it can act as a compressor, limiter, or expander, or even a combination of all three.  
Having three dynamic processors acting separately on each band can give you great flexibil-  
ity while mastering. For instance, you don’t have to worry about your bass causing your lead  
vocal to get compressed. All bands can be compressed individually, resulting in a tighter,  
punchier overall sound.  
Each dynamics processor has its own key filter. This can be used to emphasize or de-emphasize  
the key (or control) signal within a band. The key signal is used to trigger the associated dy-  
namics processor. Having separate control of the key filter is one of the most unique features  
of Final Mix. This allows you to control the dynamics of one frequency band by keying off an-  
other. This can be useful, for example, if you would like the low frequencies not to overpower  
your lead vocals.  
The crossover points are represented by the black nodes (balls) with vertical yellow lines.  
These can be adjusted by dragging the two black nodes found at the bottom of the screen.  
The slope of the crossovers determines how sharply the adjacent bands are separated. The  
slope can be adjusted by right-clicking on these crossover nodes and moving the mouse.  
Below the graph, there are three sets of three buttons labeled IN, KEY SOLO, and M (for  
mute). These are very handy for helping you to set up your crossover and key filters. Mute  
will mute the crossover band. By muting all but one band at a time, you can listen to exactly  
what part of your mix is going into each band. Similarly, KEY SOLO acts as an override, al-  
lowing you to listen to just the key signal. The IN button switches dynamics processing on  
and off for the band. This allows you to hear exactly what is going on in each band.  
Control Panel  
Double-clicking on the graph brings up a screen which displays all of the parameters for the  
crossover and key filters.  
Crossover/Key Values panel  
All the values from this screen can be adjusted by clicking on the digits and dragging up  
or down with your mouse. For fine adjustments, right-click in the text box to increment the  
value, and left-click in the box to decrement the value.  
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Key Gain  
The Key Gain Control ranges from –15 dB to +15 dB. This gain control is not the same as the  
compressor make-up gain, which is found in the contour screen (and beside the three small  
contour graphs). Instead, this control adjusts the gain of the signal that is sent to the key  
level detector. This is used in conjunction with the key bandwidth to determine when the dy-  
namics processor acts on the signal. You can use this, for instance, to drive the control signal  
to the compressor a little harder. This results in the signal becoming more compressed. It is  
also useful if you notice that the compressor input signal is very low, and you want to key off  
of a more moderate level. The compressor input signal is indicated by the horizontal meter  
below the contour graph.  
Note: The compressor input signal level is not the key level.  
Frequency Center/Bandwidth  
Each key has its own adjustable frequency center and bandwidth controls. These controls  
can be used together to zero in on a specific portion of the signal. Bandwidth, the inverse of  
Q, is measured in octaves and ranges from 0.0 to 10.0 octaves. You can use the KEY SOLO  
button, located directly below the Crossover/Key graph, to listen to the key signal.  
These controls give you further choices concerning what the compressor does with the band.  
For instance, lets say you’ve set up the low band (Band 1) of your compressor so it contains  
mostly the bass and kick drum. If you want to compress more of the bass than the kick  
drum, you can use the low bands key filter to hone in on the bass. Then more of the bass  
is sent to the compressor key than the drum. The result is that the bass tends to cause the  
compressor to engage more than the drums.  
Dynamics Processing  
Dynamics overview  
Overview  
Final Mixs crossover splits the signal into three bands, each of which is fed into its own  
independent dynamics processor. Typically, the dynamics processor is used as a compressor.  
However, depending on the settings it can act as a compressor, limiter, or expander, or even a  
combination of all three.  
The three windows at the bottom of the screen offer an overview of the dynamics settings for  
each of Final Mixs three bands. The graph shows the dynamics contour. It is a graph show-  
ing the band input level (on the horizontal) vs. what the output level will be (on the vertical)  
after passing through the dynamics processor. The white horizontal line is the threshold.  
Below this value, the signal is unaffected. Beside the graph are readouts and controls for the  
band make-up gain, attack time, and release time.  
Left-click and drag to adjust the Threshold node. Right-click and drag to adjust the End node.  
Double-clicking on any of the smaller contour screens brings up the larger Contour Edit  
Screen for detailed editing. Once the larger screen has been accessed, contour values for a  
selected band are edited by dragging and dropping nodes.  
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Contour Edit Screen  
Contour Edit screen  
Note: The Dynamics Contour Edit screen is accessed by double-clicking on any of the three bands found at the  
bottom of the main Final Mix screen.  
Overview  
The Contour Edit Screen allows you to have very powerful control over the heart of Final  
Mix. Double-clicking on any of the three dynamics overview screens brings up this more de-  
tailed screen. The overview screens are found at the bottom of the main screen. The graph  
you see when first accessing this screen represents the dynamics contour for the currently  
selected band. This graph shows the band input level (on the horizontal) vs. what the output  
level will be (on the vertical) after passing through the dynamics processor.  
The threshold is shown as the white line with the “T” node attached. The graph also shows  
the contours moveable end point (designated by the green node, labeled “E”). The end point  
represents a selected bands maximum output level. The traditional Compression Ratio is af-  
fected by both of these parameters. One of the very powerful features of Final Mix is that you  
can set up your contour to have different compression ratios for different input levels. This  
is achieved by using multiple nodes. The figure above shows 2 extra nodes – the red balls  
labeled 1 and 2. These nodes are being used, in this case, to essentially draw a knee for the  
compressor curve. This gives a nice smooth transition from applying minimal compression at  
low input levels, to much higher compression at higher levels.  
The red line that crosses the graph diagonally represents unity gain (i.e., the signal is unaf-  
fected by the dynamics processor). Contours which are steeper than this, as illustrated below  
by the segment between T and 1, represent expansion.  
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Expansion occurs when the amplitude of the output increases faster than the amplitude  
of the input. Compression, on the other hand, occurs when the amplitude of the output in-  
creases slower than the amplitude of the input. Final Mix allows expansion or compression  
above the threshold. Expansion can be used to increase the volume of quiet passages and  
bring a little bit more "life" into a performance. Note that each individual segment can be  
set as either a compressor, an expander, or both. Having expansion for low input signals and  
compression for higher signals is a good way to level out a signal's dynamics. Quiet signals  
become louder and louder signals become quieter. We see an example of this below. For input  
signals below node 2 in amplitude (approximately –28 dB), the dynamics processor acts as  
an expander. For signals above node 2, the processor is a compressor. See the "Node Editing"  
section on page 16 to find out more about how to set up these kinds of contours.  
Expansion and compression together to “level” a signal  
Band View/Edit  
One dynamics band can be edited at a time from the contour screen. However, individual  
bands can be quickly accessed by choosing a band from the BAND VIEW/EDIT radio buttons  
found at the top of the contour edit section.  
Note: If you press the ‘LINK ALL’ button, located just to the right of the  
dynamics graph, all three bands are affected at once.  
Gain Makeup and Auto Makeup  
Gain Makeup is used to make up for volume that has been decreased due to compression.  
The Gain Makeup window ranges from –15 dB to +15 dB and can be adjusted with a mouse  
to scroll the values up or down. This control can also be accessed from the window labeled  
as GAIN found in the Dynamics overview. You can also apply attenuation using this control.  
This is represented by a negative value (i.e., –3.0 dB).  
When the AUTO MAKEUP button is in, Final Mix automatically chooses an appropriate makeup  
gain for you. This makeup gain is based on your dynamics contour. You can still use the ‘manu-  
al’ gain makeup control in this case. It merely adds to the makeup gain automatically applied.  
When you first push the AUTO MAKEUP button in, Final Mix adjusts your makeup gain param-  
eter so that the volume does not suddenly jump up. This is hearing (and speaker) protection!  
Attack and Release  
The attack parameter specifies how quickly gain reduction (or expansion) occurs at the at-  
tack, or beginning, of a signal. Release controls how quickly gain reduction backs off when  
the signal drops back down. The time is measured in milliseconds and corresponds to the  
length of time it takes to achieve a fixed amount of compression (or expansion).  
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In general, the attack time should be much faster than the release time to get pleasing  
results. If the attack time is set too quickly, you hear something resembling clipping on at-  
tacks, especially with low-frequency signals. Leaving the attack a little bit longer also allows  
more of the ‘snap’ of the attacks to pass through the compressor. Setting a release time too  
fast can result in ‘buzzing’, especially on low notes. This occurs because the compressor gain  
is actually following individual cycles of the incoming waveform.  
If you set the attack time to 0 ms, the dynamics section actually behaves as a limiter. It  
won't permit the signal to go over the end point value.  
As a general rule of thumb, lower frequencies require longer release times than higher fre-  
quencies. If a high- or mid-frequency band has a release time that is too long, you hear the  
compressor ‘breathing’.  
Threshold  
Threshold sets the point at which compression (or expansion) starts to occur. Final Mix’s  
threshold is displayed as the white line in the middle of the graph with the green “T” node  
attached. You can adjust the threshold using your mouse to drag the line up or down. The  
threshold level ranges from –48 dBfs to 0.0 dBfs. The Threshold can also be adjusted in the  
Threshold window—use your mouse to scroll the values up or down.  
Node Editing  
Final Mixs Node Editing is a unique and powerful feature that goes far beyond the usual con-  
cept of assigning a dynamics bands ratio. The Contour Edit screen allows you to draw your  
own curve between the threshold and the end point. Up to four nodes can be added to the  
curve. This depth of editing is helpful in defining detailed nuances in your curve such as hard  
knee, soft knee, and expansion. In the previous example we saw expansion combined with  
compression to implement a leveling of the signal. This is where the quiet sections become  
louder and louder sections become quieter. Below we see hard and soft knees drawn in.  
Hard Knee curve  
Soft Knee curve  
Examples of Hard Knee and Soft Knee curves  
About Hard Knee and Soft Knee Compression  
The terms hard and soft do not refer to sound but rather the way that the compressor reacts  
to incoming signal. The difference is somewhat subtle to hear but is more apparent at higher  
compression ratios. A hard knee setting is well suited to lower ratios. When using higher  
compression ratios, you may find it a little better sounding to draw in a smoother knee curve.  
Look at the graphs above. A hard knee curve is represented as a straight line that connects  
a point on the threshold to the end point or maximum output on the graph. A soft knee curve  
has a smoother curve that connects the two points. This creates a more gradual transition  
between non-compressed and compressed signals.  
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Nodes can be added to the contour graph by right-clicking the mouse on the contour graph.  
Right-clicking on the graph where there is no node adds a node, up to a maximum of 4.  
Right-clicking on a node removes it. You can also add or remove nodes by scrolling through  
the NODE selector window and toggling the Node Enable IN button.  
Right-click to  
add a node  
Node Selector  
Node Enable  
Note: The four numbered nodes must always appear in order from left to right. A consequence of this  
is that you can't add a node between, for instance, nodes 1 and 2, even if they are the only 2 nodes active.  
Nodes on the graph can be adjusted by the standard click and drag method. You can also  
edit the nodes In and Out levels in the small windows at the bottom right of the contour edit  
screen. Beside these two windows, you will see a RATIO display. The ratio is automatically  
calculated when the node is moved and can't be directly edited. The RATIO display corre-  
sponds to the dynamics ratio applied in the segment immediately to the left of the selected  
node.  
The RATIO window displays both compression and expansion. When a segment represents  
expansion, the ratio is displayed as, for instance, 1:2.5. However, a compression ratio shows  
as 2.5:1.  
Final Mix also implements negative compression ratios. This is useful mainly for special  
effects or repair work. In this case a node appears lower in the graph than the one to its im-  
mediate left. For negative compression, the ratio window displays, for instance, –2.5:1.  
The graph above could be used on a snare track to drastically lower the volume of a few  
snare hit by an over-excited drummer while leaving most of the snare track unaffected.  
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Other Controls in the Dynamics Section  
Active  
This engages or disengages all of the compressors.  
Note: The dynamics processor for each band can be individually enabled or disabled using the IN  
button immediately below the key/crossover graph.  
Reset  
RESET DYNAMICS will reset the Dynamics section to its factory default settings.  
Link All  
When engaged, this button allows you to edit all three bands of dynamics at once. Changes  
don't take place until you move a parameter within the dynamics section.  
Soft-Clip On and Threshold  
The SOFT CLIP button activates a soft-clip limiter circuit. There is also a THRESHOLD  
adjustment. These controls are located just to the right of the three small contour screens.  
When the output of the dynamics section goes above this threshold, the soft-clip circuit kicks  
in. This circuit starts adding analog-style distortion. This avoids the harsher sound of a  
straight digital clip. The lower the threshold, the more analog-style distortion is added. If the  
threshold is set too low, you hear this as a very crunchy distortion sound. It is best to keep  
the threshold between –3 dB and –1 dB unless you are going for a special sound effect.  
The soft-clip circuit has an indicator light, located between the SOFT CLIP button and the  
THRESHOLD adjustment. This activates when the signal is above the soft-clip threshold.  
The soft-clip circuit is the last thing in the signal processing chain. If you notice it become  
active and wish to avoid any kind of distortion being added, you can merely back off the out-  
put faders.  
Noise Gate and Threshold  
Final Mix also has a simple noise gate with a threshold adjustment. These controls are lo-  
cated just to the right of the three small contour screens (GATING and THRESHOLD). The  
noise gate threshold can go from 0 dBfs to –125 dBfs. The attack rate (when the gate opens)  
is very fast. The release rate is very slow. This can be used as an effect to generate a very  
slow, smooth fade out of a song. To do this, set the threshold at 0 dB with the noise gate  
disabled. When you want to start the fade out, enable the noise gate and the fade out starts.  
The fade out lasts about 5 seconds.  
The noise gate is located post-dynamics but pre-output fader. That is, adjustments made in  
the output fader do not affect the performance of the noise gate.  
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Global Controls Block  
The Global Controls Block is shown below. This includes the minimize and preset up/down  
buttons, the preset title window, the ACTIVE, MENU, and MEM A/B buttons. The global  
controls also include INPUT and OUTPUT faders and meters, and fader LINK buttons.  
Main Global Controls screen  
Help Screen (?)  
Pressing the help (?) button brings up a handy quick reference screen to assist you in using  
Final Mix. It offers a signal path block diagram, definitions, and editing tips. Toggle the ar-  
rows to change screens. Click the "X" to close the help screen.  
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Preset Toggle Buttons  
The preset up/down arrow buttons enable you to scroll up or down through either the factory  
or user presets. These toggle buttons are located just to the left of the Preset window.  
Preset Title Window  
The Preset Title window displays the currently selected preset. This window is located at  
the top of the control bar. Click on it to access the pull-down menu where you can choose be-  
tween factory or user presets.  
Memory A/Memory B  
The Mem A and Mem B buttons temporarily store Final Mix settings to allow comparative  
referencing. You can also copy and paste settings from one memory location to another using  
commands found on the menu.  
Menu  
Pressing the MENU button opens a pull-down menu that performs familiar functions:  
About Final Mix: Opens a window that shows the version number and copyright information.  
Undo: Undo the previous action.  
Redo: Redo the previous undo.  
Load Final Mix: Loads a previously saved preset file.  
Save User Preset As...: Saves a Preset to the hard drive with a new file name.  
Save User Preset: Saves changes to the current preset to the hard drive.  
Reset Final Mix: Resets all the settings in Final Mix to the current preset values.  
Cut Final Mix: Copies all the settings to the clipboard and resets them to their default values.  
Copy: Copies all the settings to the clipboard, leaving the settings as they are.  
Paste Final Mix: Copies the settings from the clipboard to the current Final Mix window.  
Note: Cut/Copy/Past are useful for changing MEM A and B to identical settings.  
L/R Input and Output Clip LEDs  
The two small boxes at the top of the input and output meters are the clip LEDs. The clip  
LEDs light if the signal goes above 0 dB. Avoid lighting the OUTPUT clip LEDs. When ren-  
dering to disk at either 24-bit or 16-bit, any clips will be written to the file.  
You can generally get rid of clipping by backing off the input or output faders slightly, or by  
engaging the SOFT CLIP button (see page 18). Actually, because Final Mix uses 32-bit float-  
ing point internal processing, the signal does not clip internally within the plug-in. However,  
to maintain a reasonable gain structure and avoid clipping elsewhere in the signal chain,  
avoid running the signal up above 0 dB.  
Link  
The LINK buttons link the Left and Right input faders or the Left and Right output faders  
so they can be moved simultaneously. If the faders have an offset when link is engaged, they  
maintain that offset.  
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Specifications  
6 band Parametric EQ  
Crossover Frequencies  
Gain  
±15.0 dB  
20 Hz to 20 kHz  
Frequency  
Q range  
Filter type  
20 Hz to 20 kHz  
0.1 to 16  
Crossover Slopes  
6 dB/octave to 36 dB/octave  
High/Low shelf  
or bandpass  
Key Filters  
Frequency  
Limited to crossover band  
Dynamics  
Gain Makeup  
Attack  
Slope  
4th order low pass  
±15 dB  
4th order high pass  
0 to 100 ms  
DC Filter  
On/Off, frequency = 3.3 Hz  
Release  
30 ms to 3000 ms  
–48 dBfs to 0 dBfs  
Threshold  
Compressor Contours  
Four nodes per  
dynamics band,  
each allowing for  
any possible  
compression or  
expansion ratio  
from 1:inf to inf:1  
Input/ Output Meters  
–90 dBfs to 0 dB FS  
Routing  
Pre or post insert,  
auxiliary,  
master L/R.  
Soft-Clip  
Threshold  
0.0 dB to –20.0 dB  
Input/ Output Faders  
+10 dB to off  
Noise Gate Threshold  
0 dB FS to –125 dB FS  
Need Help?  
Contact our Technical Support staff at 1-800-898-3211, Monday to Friday,  
under Support, or email us at [email protected].  
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Final Mix Factory Presets  
The following table is a simple guide to help you understand some of Final Mixs factory pre-  
sets. A brief description and intended use is given. Final Mix presets can be used effectively  
as they are, or as a starting point that lets you do the fine tuning mix. Final Mix also lets you  
create your own user presets with custom parameters that meet your specific needs. So get  
amples and additional free presets.  
Note: Certain preset names shown here have the prefix ( H_). This indicates that the preset is associated  
and explained in Final Mix’s help screen. The help screen is accessed by selecting the (?) found at the top  
right hand corner of the screen.  
Final Mix Preset  
Preset Description  
Preset Type  
Acuma CD Mastering  
A great full range compression  
preset for all-around mastering.  
Any style mastering  
Acuma Dance Mix  
Acuma Final Mix  
Acuma Gentle Comp  
Acuma Punch  
Optimized dance mix guaranteed  
to keep the beat pumping.  
Dance production mix  
All around mastering  
Easy mix  
Finely detailed midrange.  
Great for any style.  
Soft and gentle compression levels  
for a light but definitive mix.  
Medium compression emphasizing  
low and high end compression.  
Funky, punchy mix  
Rock and roll mix  
Acuma Rock + EQ  
Great all-around rock compression  
with a boost in the low, mid and  
hi EQ.  
Acuma Techno  
EQ with the perfect fat bottom mix  
and a sizzling, crisp top end.  
Techno, trance,  
house, groove mix  
Perfect for techo, house and groove.  
Acuma The Leveler  
Country + EQ  
Country Female  
Country Mix  
Maximizes your output level with a  
very warm analog sound.  
Hot output mix  
Just the right compression and EQ  
creates a lively modern country mix.  
Country mix  
Especially designed for todays top  
country music female singing sound.  
Female country mix  
Male country mix  
Drum mix (any style)  
Drum mix (any style)  
All around country music with just  
right crossovers and compression.  
Drums  
The ultimate drum compression.  
Good for all styles of drumming.  
Drums with Exp  
Add some snap and punch to drum  
tracks with a mix of expansion and  
compression.  
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Final Mix Preset  
Female Broadcast  
Preset Description  
Preset Type  
Optimized Female compression  
settings for radio or TV broadcast.  
Uses an EQ lift between 100 and  
300Hz with a 75Hz roll off. This  
simulates Electro Voice RE-20  
microphone response.  
Radio and television  
broadcast (female)  
Female Vox Comp  
Final Mix Vocal  
Good all around compression  
and EQ. Good for most female  
singing voices.  
Good over all female  
vocal mix  
Medium compression set to  
optimal vocal crossover points  
500Hz to 2.5K.  
Use with any vocal  
style  
General CD Mastering  
H_+6 dB Gain  
General purpose, all around  
mastering.  
General all around  
mastering  
A 6 dB lift created by a +3 dB input  
gain and a +3 dB output gain.  
Linked contour bands are set to  
1:1 so they don’t introduce any  
compression.  
+6 dB boost  
H_12 Band EQ  
Shows off overlapping the 6 bands  
of pre and post EQs to form a  
12-band parametric EQ.  
Demonstrates how  
the pre and post EQs  
can be combined to  
create a 12-band EQ  
H_Bass  
Comp-Treble Exp  
Pre EQ, high shelf; post EQ, low  
shelf. The contours are set to add  
compression to the lows, and  
expansion to the highs.  
Compress bass,  
expand treble  
H_Jazz Mix  
Uses 3-band pre EQ w/three bands  
of compression that are set as  
tighter bass, mids, and highs.  
Contemporary jazz  
mastering  
H_Leveler With EQ  
Three bands of pre EQ with a shelf  
set on the highs. A pronounced  
key in the lows, and 6 dB of gain  
makeup. Comp bands are linked.  
Hot output + EQ mix  
H_Loudness &  
Mild Comp  
Mild loudness EQ curve set by  
post EQ peak in the lows, and a  
shelf in the highs. Linked comp  
bands with medium attack and  
slow release used for over-all  
compression.  
Hot output with  
mid boost  
H_Loudness EQ  
H_Mid Lift  
Smiley-face EQ to compensate for  
quiet levels.  
Hot output + EQ mix  
Simple wide Pre EQ midrange lift.  
Boosts midrange  
compression  
H_Mild Expansion  
Three contour bands are set to act  
as midrange expanders to add a bit  
more dynamics and liven up  
a performance.  
Expands midrange  
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Final Mix Preset  
H_Notch EQ  
Preset Description  
Preset Type  
One pre EQ band set extremely low.  
Used to remove a  
Use to eliminate bad  
frequencies  
problem frequency.  
H_One Comp Band  
H_Punchy Kick  
Uses the middle contour band as a  
single broadband compressor. The  
Xover has its borders at 20Hz and  
20kHz with 36 dB slopes. The band  
two key is set to match the Xover.  
Used as one over all  
compressor  
Knock you through the wall kick  
sound. Soft low band compression  
with 100Hz pre EQ lift.  
Rock steady bass  
drum mix  
H_Smooth Highs  
Heavy high end compression with a  
Post EQ high shelf lift.  
Emphasize high end  
Telephone effect  
H_Telephone Comp  
Special effect that simulates  
telephone reception. Shows off the  
concept of shutting bands off as  
effects.  
H_The Leveler #2  
Linked comp bands @ 1.79:1 ratios.  
A small post EQ high lift is added.  
Use the Thresh or Input Gain faders  
to add or remove compression.  
The Output faders are used to trim  
over all.  
Good overall master  
output control  
Heavy Vox +  
10K Boost  
Heavily compressed vocal setting  
and 10k boost with linking bands.  
Heavy vocal  
compression with  
10k lift  
Instrumental  
Perfectly tweaked compression for  
any instrumental mix.  
All-around  
instrumental mix  
Jazz Final Mix  
Light + EQ  
The perfect mastering compliment  
to well recorded live jazz.  
All-around jazz mix  
Just a touch of compression with  
EQ for subtle mastering.  
Easy comp  
mastering +EQ  
Light Vox Comp + EQ  
Long Distance  
Just a touch of light compression  
with optimized vocal cross overs.  
Light vocal  
compression with EQ  
Hello out there, does anyone  
hear me? Spacey EQ and  
compression effect.  
Far away effect  
Loudness  
Gives you hotter output.  
Hot output  
mastering  
Male Broadcast  
Optimized Male compression  
settings for radio or TV broadcast.  
Uses an EQ lift between 100 and  
300Hz. Has a 75Hz roll off to  
simulate Electro Voice RE-20  
microphone response.  
Radio and television  
broadcast (male)  
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Final Mix Preset  
Male Vox Comp  
Preset Description  
Preset Type  
Good all around compression and  
EQ. Good for most male singing  
voices.  
Good over all male  
vocal mix  
Moderate + Hi Low EQ Moderate compression with high  
and low EQ boost.  
High and low EQ  
boost  
Moderate + Mid EQ  
Moderate compression with a bit of  
EQ boost for mid frequencies.  
Mid EQ boost  
Orchestral  
Finely tuned light compression for  
full orchestra.  
All-around orchestra mix  
Pop  
Medium, non-intrusive compression.  
All-around pop mix  
Fat bottom end  
Pump DA Bass  
Pumps up the low end for an ultra  
phatt sound.  
Punch  
Medium compression emphasizing  
low and high end compression.  
Punchy R&B mix  
Radio Punch Mix  
Gives your mix added punch for  
radio or television. Designed for  
FM frequencies.  
Add punch for radio  
and television  
Sell It!  
In your face sound that can’t  
be denied.  
Up front and noticeable  
Smoothed Out 1  
Top and bottom compression just  
offset from key centers.  
Lifts and tightens a  
lifeless mix, mild  
compression boosts  
bottom and top end  
Smoothed Out 2  
Smoothed Out 3  
Squash It 1  
Variation of Smoothed out 1.  
Variation of Smoothed out 1.  
Extreme compression.  
Heavy compression  
Heavy compression  
Mid killer  
Reminiscent of the main mix  
compressor on an SSL when its  
pushed hard into a Pultec EQ.  
Squash It 2  
Variation (extreme compression).  
Reminiscent of the main mix  
compressor on an SSL when its  
pushed hard into a Pultec EQ.  
Squawk Squash  
The Brass Balls  
Designed to crush heavy midrange  
(2-5k).  
Medium to heavy compression with  
bass boost EQ.  
In your face, to the  
wall compression  
with bass boost  
Vocal  
General purpose vocal mastering;  
less compression in the middle to  
preserve a singers dynamics.  
Good on vocals  
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LOUD Technologies Inc.  
16220 Wood-Red Road NE • Woodinville, WA 98072 • USA  
US and Canada: 800.898.3211  
Europe, Asia, Central and South America: 425.487.4333  
Middle East and Africa: 31.20.654.4000  
Fax: 425.487.4337 • www.mackie.com  
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