Linksys Network Card WGA11B User Manual

Wireless-B Game  
Adapter  
Use this guide to install: WGA11B  
User Guide  
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Belgique B L’utilisation en extérieur est autorisé sur le canal 11 (2462 MHz), 12 (2467  
MHz), et 13 (2472 MHz).  
Dans le cas d’une utilisation privée, à l’extérieur d’un bâtiment, au-dessus d’un  
espace public, aucun enregistrement n’est nécessaire pour une distance de moins  
de 300m. Pour une distance supérieure à 300m un enregistrement auprès de l’IBPT  
est requise. Pour une utilisation publique à l’extérieur de bâtiments, une licence de  
l’IBPT est requise. Pour les enregistrements et licences, veuillez contacter l’IBPT.  
France F: Bande de fréquence restreinte: seuls les canaux 10, 11, 12, 13 (2457,  
2462, 2467, et 2472 MHz respectivement) doivent être utilisés en France. Toute util-  
isation, qu'elle soit intérieure ou extérieure, est soumise à autorisation. Vous pouvez  
contacter l'Autorité de Régulation des Télécommuniations (http://www.art-telecom.fr)  
pour la procédure à suivre.  
France F: Restricted frequency band: only channels 10, 11, 12, 13 (2457, 2462,  
2467, and 2472 MHz respectively) may be used in France. License required for  
every indoor and outdoor installations. Please contact ART for procedure to follow.  
Deutschland D: Anmeldung im Outdoor-Bereich notwending, aber nicht genehmi-  
gungspflichtig. Bitte mit Händler die Vorgehensweise abstimmen.  
Germany D: License required for outdoor installations. Check with reseller for proce-  
dure to follow.  
Italia I: E' necessaria la concessione ministeriale anche per l'uso interno. Verificare  
con i rivenditori la procedura da seguire. L'uso per installazione in esterni non e' per-  
messa.  
Italy I: License required for indoor use. Use with outdoor installations not allowed.  
the Netherlands NL License required for outdoor installations. Check with reseller for  
procedure to follow.  
Nederlands NL Licentie verplicht voor gebruik met buitenantennes. Neem contact op  
met verkoper voor juiste procedure.  
WGA11B-UG-30606NC KL  
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Table of Contents  
Chapter 1: Introduction  
The Wireless-B Game Adapter  
Features  
Chapter 1: Introduction  
r
The Wireless-B Game Adapter  
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The Wireless-B Game Adapter gives any wired-Ethernet-equipped game con-  
sole wireless connection capabilities. The Game Adapter can be used in two  
different ways. If you have an existing home wireless network with a cable or  
DSL Internet connection, the Game Adapter lets your PlayStation®2, Xbox™  
or GameCube™ attach to the network so you can get into online games with-  
out running wires to the game room. Or, use a pair of Game Adapters to form  
a "cable-less cable" between two game consoles for head-to-head gaming -- in  
the same room, or all the way across the house.  
Chapter 2: Getting to Know the  
Wireless-G Game Adapter  
The Game Adapters Back Panel  
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The Game Adapters Front Panel LEDs  
Chapter 3: Planning Your Wireless Network  
Network Topology  
Ad-Hoc versus Infrastructure Mode  
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It's completely driver-free, so there's no software-installation hassle, and it  
works on any platform. And the innovative Channel Selector Button with LED  
display makes wireless network configuration into child's play. If you're using  
two Game Adapters, just press their Channel Selector Buttons until the channel  
numbers match, and you're connected. To connect to an existing wireless net-  
work, press the Button to select Infrastructure mode. If your setup's a little dif-  
ferent, there's an easy-to-use PC-based Setup Wizard to guide you through.  
Then just plug the Adapter into your game box, and go.  
Chapter 4: Setting Up the  
Wireless-G Game Adapter for Network Play  
Connecting the Game Adapter  
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Setting Up the Game Adapter  
Chapter 5: Configuring the Wireless-B  
Game Adapter with the Setup Wizard  
The Wireless-B Gaming Adapter provides lag-free gaming with communica-  
tion speeds up to 11Mbps. So spend your time gaming, not stringing wires,  
with the Linksys Wireless-B Gaming Adapter.  
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Appendix A: Troubleshooting  
Frequently Asked Questions  
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Features  
Appendix B: Glossary  
13  
Easy-to-use toggle switch for instant wireless configuration  
Compatible with popular 802.11b devices for high-speed wireless gaming  
Compact size allows easy placement and maximum portability  
Compatible with most network-ready game consoles  
Appendix C: Specifications  
Environmental  
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Appendix D: Warranty Information  
Appendix E: Contact Information  
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The Game Adapter’s LEDs  
Chapter 2: Getting to Know the  
The Game Adapters LEDs,  
shown in Figure 2-2, display the  
activity on your network.  
Wireless-B Game Adapter  
The Game Adapter’s Back Panel  
The Back Panel, shown in Figure 2-1, is where  
you’ll connect the Game Adapter and find the  
Reset button.  
Channel Selector The Channel Selector button  
selects the channel, when  
using the Game Adapter in Ad-  
hoc mode, or Infrastructure  
(IN), when using the Game  
Adapter in Infrastructure  
mode, for fast setup.  
Figure 2-2  
Reset  
The Reset button resets the  
Game Adapter to its factory  
default settings.  
Ethernet  
Wireless  
Green. The Ethernet LED will light up when data is trans-  
mitted over the Ethernet cable.  
X - II  
This switch toggles the  
Green. The Wireless LED will be lit steadily when the  
Game Adapter is connected to the wired network. The LED  
will blink when there is network traffic.  
Network  
port  
between  
crossover mode (X) and  
straight-through mode (II). If  
you are connecting the Game  
Adapter directly to a computer  
or to an Uplink port, choose  
straight-through (II).  
Wireless Channel When using the Channel Selector button for fast setup, this  
will display the channel on which the Game Adapter is  
broadcasting (1 - 11) or indicated Infrastructure (IN), when  
using the Game Adapter in Infrastructure mode, for fast  
setup.  
Network  
Power  
The Network port is where you  
will connect the Ethernet net-  
work cable.  
The Power port is where you  
will connect the power adapter.  
Figure 2-1  
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Chapter 3: Planning Your Wireless  
Network  
Network Topology  
A wireless local area network (WLAN) is exactly like a regular local area net-  
work (LAN), except that each computer in the WLAN uses a wireless device to  
connect to the network. Computers in a WLAN share the same frequency chan-  
nel and SSID, which is an identification name for wireless devices.  
Ad-Hoc versus Infrastructure Mode  
Unlike wired networks, wireless networks have two different modes in which  
they may be set up: infrastructure and ad-hoc. An infrastructure configuration  
is a WLAN and wired LAN communicating to each other through an access  
point. An ad-hoc configuration is wireless-equipped computers communicating  
directly with each other. Choosing between these two modes depends on  
whether or not the wireless network needs to share data or peripherals with a  
wired network or not.  
Figure 3-1  
Figure 3-2 shows a wireless bridging scenario using two Wireless-B Game  
Adapters. Each wireless network is connected to a Wireless-B Game Adapter  
through a switch. A separate computer is equipped with a wireless PC card and  
can communicate with both wireless networks as long as it has the same SSID  
and channel as both wireless networks.  
If the computers on the wireless network need to be accessible by a wired net-  
work or need to share a peripheral, such as a printer, with the wired network  
computers, the wireless network should be set up in Infrastructure mode. The  
basis of Infrastructure mode centers around an access point, which serves as the  
main point of communications in a wireless network (see Figure 3-1). Access  
points transmit data to PCs equipped with wireless network cards, which can  
roam within a certain radial range of the access point. Multiple access points  
can be arranged to work in succession to extend the roaming range, and can be  
set up to communicate with your Ethernet hardware as well.  
If the wireless network is relatively small and needs to share resources only  
with the other computers on the wireless network, then the Ad-Hoc mode can  
be used. Ad-Hoc mode allows computers equipped with wireless transmitters  
and receivers to communicate directly with each other, eliminating the need for  
an access point. The drawback of this mode is that in Ad-Hoc mode, wireless-  
equipped computers are not able to communicate with computers on a wired  
network. And, of course, communication between the wireless-equipped comput-  
ers is limited by the distance and interference directly between them.  
Figure 3-2  
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Setting up the Game Adapter  
Chapter 4: Simple SetUp  
The Game Adapter can be set up  
by clicking the Channel Selector  
button once and then clicking the  
button to cycle to the appropriate  
setting on the LED display, as  
shown in Figure 4-3.  
Connecting the Game Adapter  
1. Plug the included Ethernet network cable into the Game Adapters LAN  
port, as shown in Figure 4-1.  
2. Plug the other end of the Ethernet network cable into your  
game consoles RJ-45 port.  
3. Verify that the Game Adapters crossover (X - II) switch  
is set appropriately. If the Game Adapter is not transmit-  
ting or receiving data appropriately, try flipping the  
switch to its other setting.  
Figure 4-3  
When playing Head-to-Head:  
Set both Game Adapters to the same chan-  
nel, 1-11.  
When playing over the Internet: Set the Game Adapter to IN when using a  
simple wireless network with no WEP  
Figure 4-1  
encryption settings and SSID enabled.  
4. Plug the supplied power cable into the Game Adapters  
Power port, as shown in Figure 4-2. Then, plug the other  
end into an electrical outlet, preferably a surge protector.  
Note: If your wireless network uses WEP encryption and/or has  
SSID disabled, the Game Adapter should be configured with its  
Setup Wizard to use one of the three available profiles. Profiles  
show up on the LED display as “P1”, “P2”, or “P3”. Once the  
Game Adapter is configured with its Setup Wizard, select the  
appropriate profile from the LED display. This is explained further  
in “Chapter 5: Configuring the Wireless-B Game Adapter with the  
Setup Wizard”.  
5. Start your game console.  
Figure 4-2  
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2. The Setup Wizard will search for the Game  
Adapter.  
Chapter 5: Configuring the  
Wireless-B Game Adapter with the  
Setup Wizard  
If it cannot find one, you will be asked to check the  
connections, as shown in Figure 5-2. Review your  
connections and click Continue. The Setup Wizard  
will search again.  
Note: If your wireless network uses WEP encryption and/or has  
SSID disabled, the Game Adapter should be configured with its  
Setup Wizard to use one of the three available profiles. Profiles  
show up on the LED display as “P1”, “P2”, or “P3”. Once the  
Game Adapter is configured with its Setup Wizard, select the  
appropriate profile from the LED display.  
Figure 5-2  
3. The next screen,  
shown in Figure 5-  
3, will show the  
Game  
Adapters  
current settings.  
Setup for Head-to-Head play or with a simple wireless connection  
is described in “Chapter 4: Simple Setup”.  
New Keyphrase -  
The Game Adapter  
is designed to work  
right out of the box.  
If you are concerned  
with security, how-  
ever, you can set the  
same Keyphrase on  
two Game Adapters  
1. Insert the Setup CD-ROM into your PCs CD-ROM drive. The Setup  
Utility should run automatically, and the screen in Figure 5-1 should appear.  
If it does not, click the Start button and choose Run. In the field that  
appears, enter D:\setup.exe (if “D” is the letter of your CD-ROM drive).  
Setup - Click Setup to proceed with the Setup Wizard.  
User Guide - Click User Guide to open the PDF file of this User Guide.  
Exit - Click Exit to exit the Setup Wizard.  
Figure 5-3  
to utilize WEP. The Keyphrase is case-sensitive and should have nine or  
fewer alphanumeric characters. It must match the Keyphrase of your wire-  
less network and is compatible with Linksys wireless products only.  
Click Setup to  
begin the setup  
process.  
Click the Next button to continue with the setup.  
4. When the Game Adapter is located, you  
will be asked to enter your network pass-  
word. Type the password in the field, as  
shown in Figure 5-4, and click Enter.  
Figure 5-1  
Figure 5-4  
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5. From the Basic Settings screen, shown in Figure 5-5, select the IP Address  
setting for the Game Adapter. Obtain IP Address automatically should  
only be selected if you are connected to a network with a DHCP server,  
allowing it to administer the IP Address automatically. Otherwise, select  
Specify an IP Address. If you are not familiar with IP Address settings,  
leave the default settings.  
Passphrase - Instead of manually entering a WEP key, you can enter a  
Passphrase, and the WEP Key will appear in the Key field. The Passphrase  
is case-sensitive and should have 16 or fewer alphanumeric characters. It  
must match the passphrase of your wireless network and is compatible with  
Linksys wireless products only. (You will have to enter the WEP key man-  
ually on any non-Linksys wireless products.) Write down the Passphrase  
and click Next to continue.  
Your password can also be changed from this screen by typing your old  
password and entering the new password in the appropriate fields.  
Key - You can also enter the WEP Key manually in the Key field. If you are  
using 64-bit WEP encryption, then the key must consist of exactly 10 hexa-  
decimal characters. If you are using 128-bit WEP encryption, then the key  
must consist of exactly 26 hexadecimal characters. Valid hexadecimal char-  
acters are “0”-“9” and “A”-“F”.  
Once the selection is made, click Next to continue or Back to return to the  
previous screen.  
If you would like to setup a second and/or third profile click Yes next to “Would  
you like to configure another profile?”. If not, click No.  
Figure 5-5  
6. From the Profile Configuration screen, shown in Figure 5-6, you can set the  
Profiles settings as shown below:  
Mode - Select Head-to-Head when playing between two Game Adapters  
or Internet when playing over an Internet Connection.  
SSID - The SSID is the unique name shared among all devices in your wire-  
less network. The SSID must be identical for all devices in the wireless net-  
work. It is case-sensitive and must not exceed 32 alphanumeric characters,  
which can be any keyboard character.  
Figure 5-6  
When you have configured all of the profiles you wish, configuration is com-  
plete.  
WEP (Disabled/64-bit WEP/128-bit WEP) - In order to utilize WEP  
encryption, select 64-bit or 128-bit WEP from the drop-down menu.  
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Appendix A: Troubleshooting  
Appendix B: Glossary  
Frequently Asked Questions  
802.11b - One of the IEEE standards for wireless networking hardware.  
Products that adhere to a specific IEEE standard will work with each other,  
even if they are manufactured by different companies. The 802.11b standard  
specifies a maximum data transfer rate of 11Mbps, an operating frequency of  
2.4GHz, and WEP encryption for security. 802.11b networks are also referred  
to as Wi-Fi networks.  
This section provides solutions to potential problems regarding the installation and  
operation of the Wireless-B Game Adapter. If you can’t find an answer here, check  
the Linksys website at www.linksys.com.  
Can I run an application from a remote computer over the wireless network?  
This will depend on whether or not the application is designed to be used over  
a network. Consult the applications user guide to determine if it supports oper-  
ation over a network.  
Adapter - Printed circuit board that plugs into a PC to add to capabilities or  
connectivity to a PC. In a networked environment, a network interface card is  
the typical adapter that allows the PC or server to connect to the intranet and/or  
Internet.  
Can I play multiplayer games with other users of the wireless network?  
Yes, as long as the game supports multiple players over a LAN. Refer to the  
games user guide for more information.  
Ad-hoc Network - An ad-hoc network is a group of computers, each with a  
wireless adapter, connected as an independent 802.11 wireless LAN. Ad-hoc  
wireless computers operate on a peer-to-peer basis, communicating directly  
with each other without the use of an access point. Ad-hoc mode is also  
referred to as an Independent Basic Service Set or as peer-to-peer mode.  
What is ad-hoc mode?  
When a wireless network is set to ad-hoc mode, the wireless-equipped com-  
puters are configured to communicate directly with each other. The ad-hoc  
wireless network will not communicate with any wired network.  
Bit - A binary digit. The value - 0 or 1-used in the binary numbering system.  
Also, the smallest form of data.  
Would the information be intercepted while transmitting on air?  
Cable Modem - A device that connects a computer to the cable television net-  
work, which in turn connects to the Internet.  
Instant Wireless products feature two-fold protection in security. On the hard-  
ware side, it has the inherent security feature of scrambling. On the software  
side, Instant Wireless products offer the encryption function (WEP) to enhance  
security and access control. Users can set it up depending upon their needs.  
DHCP (Dynamic Host Configuration Protocol) - A protocol that lets network  
administrators manage centrally and automate the assignment of Internet  
Protocol (IP) addresses in an organization's network. Using the Internet's set of  
protocol (TCP/IP), each machine that can connect to the Internet needs a  
unique IP address. When an organization sets up its computer users with a con-  
nection to the Internet, an IP address must be assigned to each machine.  
Without DHCP, the IP address must be entered manually at each computer and,  
if computers move to another location in another part of the network, a new IP  
address must be entered. DHCP lets a network administrator supervise and dis-  
tribute IP addresses from a central point and automatically sends a new IP  
address when a computer is plugged into a different place in the network.  
What is WEP?  
WEP is Wired Equivalent Privacy, a data privacy mechanism based on a 40/64  
bit shared key algorithm, as described in the IEEE 802.11 standard.  
DHCP uses the concept of a "lease" or amount of time that a given IP address  
will be valid for a computer. The lease time can vary depending on how long a  
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user is likely to require the Internet connection at a particular location. It's espe-  
cially useful in education and other environments where users change fre-  
quently. Using very short leases, DHCP can dynamically reconfigure networks  
in which there are more computers than there are available IP addresses.  
Infrastructure Network - An infrastructure network is a group of computers  
or other devices, each with a wireless adapter, connected as an 802.11 wireless  
LAN. In infrastructure mode, the wireless devices communicate with each  
other and to a wired network by first going through an access point. An infra-  
structure wireless network connected to a wired network is referred to as a  
Basic Service Set (BSS). A set of two or more BSS in a single network is  
referred to as an Extended Service Set (ESS). Infrastructure mode is useful at  
a corporation scale, or when it is necessary to connect the wired and wireless  
networks.  
Driver - A workstation or server software module that provides an interface  
between a network interface card and the upper-layer protocol software running  
in the computer; it is designed for a specific device, and is installed during the  
initial installation of a network-compatible client or server operating system.  
DSL (Digital Subscriber Line) - A technology that dramatically increases the  
digital capacity of ordinary telephone lines into the home or office and, by  
employing unused bandwidth, still allows for normal phone usage. DSL pro-  
vides "always-on" operation, eliminating the need to dial in to the service.  
IP (Internet Protocol) - The method or protocol by which data is sent from one  
computer to another on the Internet. It is a standard set of rules, procedures, or  
conventions relating to the format and timing of data transmission between two  
computers that they must accept and use to be able to understand each other.  
Encryption - A security method that applies a specific algorithm to data in  
order to alter the data's appearance and prevent other devices from reading the  
information.  
IP Address - In the most widely installed level of the Internet Protocol (IP)  
today, an IP address is a 32-binary digit number that identifies each sender or  
receiver of information that is sent in packet across the Internet. When you  
request an HTML page or send e-mail, the Internet Protocol part of TCP/IP  
includes your IP address in the message (actually, in each of the packets if more  
than one is required) and sends it to the IP address that is obtained by looking  
up the domain name in the Uniform Resource Locator you requested or in the  
e-mail address you're sending a note to. At the other end, the recipient can see  
the IP address of the Web page requestor or the e-mail sender and can respond  
by sending another message using the IP address it received.  
Ethernet - IEEE standard network protocol that specifies how data is placed  
on and retrieved from a common transmission medium. Has a transfer rate of  
10 Mbps. Forms the underlying transport vehicle used by several upper-level  
protocols, including TCP/IP and XNS.  
Hardware - Hardware is the physical aspect of computers, telecommunica-  
tions, and other information technology devices. The term arose as a way to dis-  
tinguish the "box" and the electronic circuitry and components of a computer  
from the program you put in it to make it do things. The program came to be  
known as the software.  
LAN (Local Area Network) - A group of computers and associated devices that  
share a common communications line and typically share the resources of a  
single processor or server within a small geographic area (for example, within  
an office building).  
IEEE (The Institute of Electrical and Electronics Engineers) - The IEEE  
describes itself as "the world's largest technical professional society, promoting  
the development and application of electrotechnology and allied sciences for  
the benefit of humanity, the advancement of the profession, and the well-being  
of our members."  
Mbps (Megabits per second) - One million bits per second; unit of measure-  
ment for data transmission.  
Network - A system that transmits any combination of voice, video and/or data  
between users.  
The IEEE fosters the development of standards that often become national and  
international standards. The organization publishes a number of journals, has  
many local chapters, and several large societies in special areas, such as the  
IEEE Computer Society.  
Packet - A unit of data routed between an origin and a destination in a network.  
Passphrase - Used much like a password, a passphrase simplifies the WEP  
encryption process by automatically generating the WEP encryption keys for  
Linksys products.  
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PC Card - A credit-card sized removable module that contains memory, I/O,  
or a hard disk.  
the network. TCP is known as a "connection oriented" protocol due to requir-  
ing the receiver of a packet to return an acknowledgment of receipt to the  
sender of the packet resulting in transmission control.  
Port - A pathway into and out of the computer or a network device. For exam-  
ple, the serial and parallel ports on a personal computer are external sockets for  
plugging in communications lines, modems and printers.  
TCP/IP (Transmission Control Protocol/Internet Protocol) - The basic com-  
munication language or set of protocols for communications over a network  
(developed specifically for the Internet). TCP/IP defines a suite or group of  
protocols and not only TCP and IP.  
RJ-45 (Registered Jack-45) - A connector similar to a telephone connector that  
holds up to eight wires, used for connecting Ethernet devices.  
Topology - A network's topology is a logical characterization of how the  
devices on the network are connected and the distances between them. The  
most common network devices include hubs, switches, routers, and gateways.  
Most large networks contain several levels of interconnection, the most impor-  
tant of which include edge connections, backbone connections, and wide-area  
connections.  
Roaming - In an infrastructure mode wireless network, this refers to the abili-  
ty to move out of one access point's range and into another and transparently  
reassociate and reauthenticate to the new access point. This reassociation and  
reauthentication should occur without user intervention and ideally without  
interruption to network connectivity. A typical scenario would be a location  
with multiple access points, where users can physically relocate from one area  
to another and easily maintain connectivity.  
WEP (Wired Equivalent Privacy) - A data privacy mechanism based on a 64-  
bit or 128-bit shared key algorithm, as described in the IEEE 802.11 standard.  
Server - Any computer whose function in a network is to provide user access  
to files, printing, communications, and other services.  
WLAN (Wireless Local Area Network) - A group of computers and associat-  
ed devices that communicate with each other wirelessly.  
Software - Instructions for the computer. A series of instructions that performs  
a particular task is called a "program." The two major categories of software are  
"system software" and "application software." System software is made up of  
control programs such as the operating system and database management sys-  
tem (DBMS). Application software is any program that processes data for the  
user.  
Workgroup - Two or more individuals that share files and databases.  
SSID (Service Set IDentifier) - A unique name shared among all points in a  
wireless network. The SSID must be identical for each point in the wireless net-  
work and is case-sensitive.  
Switch - 1. A data switch connects computing devices to host computers,  
allowing a large number of devices to share a limited number of ports. 2. A  
device for making, breaking, or changing the connections in an electrical cir-  
cuit.  
TCP (Transmission Bontrol Protocol) - A method (protocol) used along with  
the IP (Internet Protocol) to send data in the form of message units (datagram)  
between network devices. While IP takes care of handling the actual delivery  
of the data (routing), TCP takes care of keeping track of the individual units of  
data (called packets) that a message is divided into for efficient delivery over  
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Appendix C: Specifications  
Appendix D: Warranty Information  
BE SURE TO HAVE YOUR PROOF OF PURCHASE AND A BARCODE  
FROM THE PRODUCT’S PACKAGING ON HAND WHEN CALLING.  
RETURN REQUESTS CANNOT BE PROCESSED WITHOUT PROOF OF  
PURCHASE.  
Standards  
802.11b  
Ports  
Power, Ethernet  
Buttons  
Channel Selector, Reset  
IN NO EVENT SHALL LINKSYS’S LIABILITY EXCEED THE PRICE  
PAID FOR THE PRODUCT FROM DIRECT, INDIRECT, SPECIAL, INCI-  
DENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM THE  
USE OF THE PRODUCT, ITS ACCOMPANYING SOFTWARE, OR ITS  
DOCUMENTATION. LINKSYS DOES NOT OFFER REFUNDS FOR ANY  
PRODUCT.  
Cabling  
Cat 5 UTP  
LEDs  
Ethernet, Wireless, Wireless Channel  
Transmit Power  
Security Features  
15dBm  
WEP  
LINKSYS OFFERS CROSS SHIPMENTS, A FASTER PROCESS FOR PRO-  
CESSING AND RECEIVING YOUR REPLACEMENT. LINKSYS PAYS  
FOR UPS GROUND ONLY. ALL CUSTOMERS LOCATED OUTSIDE OF  
THE UNITED STATES OF AMERICA AND CANADA SHALL BE HELD  
RESPONSIBLE FOR SHIPPING AND HANDLING CHARGES. PLEASE  
CALL LINKSYS FOR MORE DETAILS.  
WEP key bits  
Environmental  
64, 128  
Dimensions  
Unit Weight  
Power  
2.83" x 5.31" x 1.10" (72 mm x 135 mm x 28 mm)  
0.26 lbs. (0.12 kg)  
5 volt 1.0 Amp  
Certification  
Operating Temp.  
Storage Temp.  
FCC  
32ºF to 104ºF (0ºC to 40ºC)  
-4ºF to 158ºF (-20ºC to 70ºC)  
Operating Humidity 10% to 85%, Non-Condensing  
Storage Humidity 5% to 90%, Non-Condensing  
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Appendix E: Contact Information  
For help with the installation or operation of the Wireless-b Game Adapter,  
contact Linksys Technical Support at one of the phone numbers or Internet  
addresses below.  
Sales Information  
Technical Support  
RMA (Return Merchandise  
Authorization) Issues  
Fax  
800-546-5797 (LINKSYS)  
800-326-7114  
949-265-6655  
E-mail  
Web  
FTP Site  
ftp.linksys.com  
© Copyright 2003 Cisco Systems Inc. All rights reserved.  
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